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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
ulililillia
Deep Core Mining Inc. Caldari State
18
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Posted - 2014.10.01 18:14:00 -
[391] - Quote
Uriel Paradisi Anteovnuecci wrote: ?
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Goran Sabezan
Hedion University Amarr Empire
0
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Posted - 2014.10.01 18:14:00 -
[392] - Quote
Does this mean my lvl4 misson dominix is safe from nullsec people?
o7o7 ccp o7o7 |
Mizhir
Mind Games. Suddenly Spaceships.
69117
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Posted - 2014.10.01 18:14:00 -
[393] - Quote
True Sight wrote:Bacchanalian wrote:Tell me whose babies I need to have. This is amazing. Finally a chance to shake up nullsec for the smaller fish in the pond using proper guerrilla tactics. Except, the big fish will just install a capital fleet in every region, ready to use whenever they need it, the large coalitions/alliances have enough capital (hah, punn) to simply put 500 dreads and carriers in every single low/sec/npc null in eve. the "smaller fish" won't afford that, so they will still be hell-camped.
So the smaller fish will only have to deal with 500 caps rather than the entire supercap + capfleet. Sounds more manageable to me. One Man Crew - Collective solo pvp |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
649
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Posted - 2014.10.01 18:15:00 -
[394] - Quote
sooo tl;dr: in this blog, CCP doesn't understand exponential growth? I'll join the chorus asking CCP, don't take my fancy names away from me! In the name of the Limos, the Malkuth, and the Arbalest, so help me pod - Mara Rinn |
Arun Tadaruwa
State War Academy Caldari State
22
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Posted - 2014.10.01 18:15:00 -
[395] - Quote
Mizhir wrote:Awesome changes. The most powerful ships are no longer the most mobile ones and large powerblocs have to reconsider where they place their forces as they just can't teleport to blob everything anymore. Will certainly allow smaller groups to field capital ships without being blobbed to death by a superfleet. Looks like WH people got the last laugh this year.
Everyone loses, so everyone wins!
I for one welcome our new jump fatigued overlords! Alt posting because yes. |
KIller Wabbit
The Scope Gallente Federation
769
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Posted - 2014.10.01 18:15:00 -
[396] - Quote
I'm having problems with the .1 wording as related to JF's. What would be the max JF LY range? CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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Nergart
Nocturnal Romance Cynosural Field Theory.
8
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Posted - 2014.10.01 18:15:00 -
[397] - Quote
so just to ask, how many ppl in CCP have been paid off to get everyone on eve playing Elite dangerous?
as that whats going to happen.
lets do this logicaly, save money on the codeing here, just delete all the capital ships from the game.
Eve does not have a learning curve, its a learning cliff. Either learn to fly on the way down or its going to be a hard landing |
MajorBean
Mystic Methheads
29
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Posted - 2014.10.01 18:15:00 -
[398] - Quote
Survival of the Fittest.
You know the game. |
Aryndel Vyst
GoonWaffe Goonswarm Federation
785
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Posted - 2014.10.01 18:15:00 -
[399] - Quote
I love how the people lauding this change are all of the high sec pubbies that mine rocks all day or shoot red crosses. Tell us more about how great this is for a change that won't impact your bubble of safety at all? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
837
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Posted - 2014.10.01 18:15:00 -
[400] - Quote
I was hoping for something like 60s before you can jump to a cyno, 60s cancellable 'spin up' on jumping.
when is mwd aligning getting fixed? |
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Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
2830
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Posted - 2014.10.01 18:15:00 -
[401] - Quote
@uli
It's THIS SONG
HTFU Nullbears
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams...is built in heaven." GÖâ-áJovian Proverb-áGÖâ |
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CCP Greyscale
C C P C C P Alliance
2625
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Posted - 2014.10.01 18:15:00 -
[402] - Quote
The Cue wrote:Will warp speeds be adjusted? Capitals warp exceptionally slow as it is.
Will supers and titans be able to jump through gates or only capitals? I like the idea that supers are totally restricted by jump fatigue while capitals can project themselves farther.
Probably not, no.
Yes, all ships.
Noelle Civire wrote: How about just take jump fatigue and give blackops a bonus obviating most of it? How about make a cyno have a mass limit? How about limit the distance of an "apex force" by further increasing fuel consumption and making jump fuel optimizer mods available as lowslots for all capitals? Make parties have to dump their fuel mods to refit & deal with jump fatigue & deal with multiple fleets/cynos due to mass limits. Coupled together it creates a logistic nightmare for large entities to move without hurting smaller entities.
How about you freaking measure twice and cut once? For once CCP.. measure twice and put some thought into this. I don't mean 4-6 weeks. I mean 2-3 months before you change the game. Don't experiment. Don't blame it on the blogs or the player base you used as a base line. Don't wait to see how the "meta shifts." Do the real work before you release something.
- Black ops is a thing we're still mulling - Cyno mass limits mean the alliance willing to create the most cyno alts wins, this is not a good thing to incentivize. - Things like fuel use and mods and the like are soft limits that don't actually solve the problem, they just make it more expensive* - Refitting in a cap fleet is pretty trivial even witohut mobile depots - There's not that more to measure - we've had a good long think about this, we think it's the right thing to do, but EVE is a sufficiently complex system that there's no way to know what the outcome is without shipping it to TQ, and a few extra months of theorycrafting won't change that fact, unfortunately.
Needmore Longcat wrote:Can we buy PLEX to make the timer go down faster? Or make in-app purchases on a mobile application?
No.
Coreemo wrote:Also, the whole "fix" to deathcloning is a really bad idea. We need SOME way to quickly deploy to a hot area that requires it.
Why? (Serious question.)
Insidious wrote:getting the general gist of this it hurts the little guy a bit too much
*Every* controversial change hurts the little guy too much. It's good that all the big guys are there to look out for them.
Nova Fox wrote:So...
1. Jump Ship 2. Clone Exits Ship 3. Fresh Clone Enters Ship 4. Jump Ship 5. Exited Clone Body Jumps Home 6. Rinse Repeat Until destination.
The actual logistics of doing this for a reasonable range of target systems are sufficiently involved that we do not expect it to happen in practice.
Alekseyev Karrde wrote:How closely have you considered the impact of the jump shock stacking to primarily black-ops PVP groups? Those pilots will be taking black ops bridges from target to target accruing high amounts of the jump penalty.
When I think of power projection problems, small gang black ops bombers and recons are not the kind of thing I think of.
It's still a thing we're looking at; further discussion on this topic is something we're interested in.
Erasmus Phoenix wrote:Hang on... I just did some maths on your devblog example...
After jumping those 17.5 light years in 4 jumps, your example person has 706.74 jump fatigue... Unless I'm doing my maths wrong, it's going to take almost FIVE DAYS for that penalty to go away again.
What the hell.
Your maths are correct.
Toriessian wrote:Can CCP just give a clear yes/no on whether or not eviscerating the Black Ops fleet doctrine is intended? I've trained 3 accounts specifically to support running and doing the logistics for these fleets.
I don't want to waste my time/breath if the black ops drop is being mechanically removed from the game.
Not a primary goal, no. See above re discussing this further. We don't want to give BO a carte blanche, but there is a reasonable balance to be struck somewhere. |
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Eveli
Habitual Euthanasia Pandemic Legion
10
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Posted - 2014.10.01 18:15:00 -
[403] - Quote
Exciting changes, looking forward to roaming in a titan |
Clolo
Origin. Black Legion.
23
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Posted - 2014.10.01 18:15:00 -
[404] - Quote
I may have missed it but is there jump fatigue for using a titan bridge or a jump bridge? |
Prince Kobol
2222
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Posted - 2014.10.01 18:16:00 -
[405] - Quote
Mizhir wrote:True Sight wrote:Bacchanalian wrote:Tell me whose babies I need to have. This is amazing. Finally a chance to shake up nullsec for the smaller fish in the pond using proper guerrilla tactics. Except, the big fish will just install a capital fleet in every region, ready to use whenever they need it, the large coalitions/alliances have enough capital (hah, punn) to simply put 500 dreads and carriers in every single low/sec/npc null in eve. the "smaller fish" won't afford that, so they will still be hell-camped. So the smaller fish will only have to deal with 500 caps rather than the entire supercap + capfleet. Sounds more manageable to me.
who other then the CFC and NC can field 500 subcaps? |
Toriessian
Helion Production Labs Independent Operators Consortium
303
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Posted - 2014.10.01 18:16:00 -
[406] - Quote
Mizhir wrote:Awesome changes. The most powerful ships are no longer the most mobile ones and large powerblocs have to reconsider where they place their forces as they just can't teleport to blob everything anymore.
They also took away the mobility of the black ops fleet which is distinctly NOT comprised of the largest and most powerful ships in the game.
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MissBolyai
Sniggerdly Pandemic Legion
120
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Posted - 2014.10.01 18:16:00 -
[407] - Quote
#AGMARMONEYTEAM |
Arun Tadaruwa
State War Academy Caldari State
31
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Posted - 2014.10.01 18:16:00 -
[408] - Quote
Chainsaw Plankton wrote: sooo tl;dr: in this blog, CCP doesn't understand exponential growth?
TL;DR if you're an idiot you're getting bent same as always with clones, innit? Alt posting because yes. |
Ravenssong
Oldspooks
1
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Posted - 2014.10.01 18:17:00 -
[409] - Quote
What can I say? This is a stupid idea on it's face. Null is stagnant so lets just see what we can do to make it even more stagnant and while we are at it lets just F$&K BLOPS all to H#ll.
Well done, CCP. I was wondering if I should keep three active accounts and you have just answerd that question.
WAIT! This is a ploy to get people to keep multiple accounts so they can avoid these penalties, isn't it?
Whatever... Closing two accounts. Will keep one for a while. |
Immortal Chrono Pimpin
Big Rifters Inc.
114
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Posted - 2014.10.01 18:17:00 -
[410] - Quote
CCP 2013-2014 making changes to kill the game,
1. This will kill cap use 2. Do you know how many people are already unsubbing? 3. Thanks for making blackops useless with this
Enjoy losing more than half your players ccp you deserve it. |
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ic35t0rm
The Scope Gallente Federation
2
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Posted - 2014.10.01 18:17:00 -
[411] - Quote
KIller Wabbit wrote:I'm having problems with the .1 wording as related to JF's. What would be the max JF LY range?
5LY
Almost all jump-capable ships will have their range reduced to 5 LY after skills;
Jump Freighters and Rorquals will gain a role bonus: 90% reduction to effective range jumped for the purposes of all these calculations, but will otherwise get all the described changes.
community.eveonline.com/news/dev-blogs/long-distance-travel-changes-inbound/ |
Prince Kobol
2222
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Posted - 2014.10.01 18:17:00 -
[412] - Quote
Ravenssong wrote:What can I say? This is a stupid idea on it's face. Null is stagnant so lets just see what we can do to make it even more stagnant and while we are at it lets just F$&K BLOPS all to H#ll. Well done, CCP. I was wondering if I should keep three active accounts and you have just answerd that question. WAIT! This is a ploy to get people to keep multiple accounts so they can avoid these penalties, isn't it? Whatever... Closing two accounts. Will keep one for a while.
Don't forget completely killing the T2 market |
Arun Tadaruwa
State War Academy Caldari State
31
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Posted - 2014.10.01 18:17:00 -
[413] - Quote
Aryndel Vyst wrote:I love how the people lauding this change are all of the high sec pubbies that mine rocks all day or shoot red crosses. Tell us more about how great this is for a change that won't impact your bubble of safety at all?
I love how the people crying are the ones having brought null to its current conditions.
Lowsec salutes you! Alt posting because yes. |
The Slayer
GoonWaffe Goonswarm Federation
169
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Posted - 2014.10.01 18:18:00 -
[414] - Quote
Just to play Devils Advocate here a bit if you wait out the fatigue timer instead of just the jump timer you can run this exact route in around 14 hours.
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BadAssMcKill
ElitistOps
889
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Posted - 2014.10.01 18:18:00 -
[415] - Quote
oh seven . |
Stoffl
Snuff Box
26
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Posted - 2014.10.01 18:18:00 -
[416] - Quote
I just came here to say one thing.
Bwuahahahahaha suck it nerds |
Antoine Jordan
SUNDERING Goonswarm Federation
122
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Posted - 2014.10.01 18:18:00 -
[417] - Quote
CCP Greyscale wrote:Noelle Civire wrote: How about just take jump fatigue and give blackops a bonus obviating most of it? How about make a cyno have a mass limit? How about limit the distance of an "apex force" by further increasing fuel consumption and making jump fuel optimizer mods available as lowslots for all capitals? Make parties have to dump their fuel mods to refit & deal with jump fatigue & deal with multiple fleets/cynos due to mass limits. Coupled together it creates a logistic nightmare for large entities to move without hurting smaller entities.
How about you freaking measure twice and cut once? For once CCP.. measure twice and put some thought into this. I don't mean 4-6 weeks. I mean 2-3 months before you change the game. Don't experiment. Don't blame it on the blogs or the player base you used as a base line. Don't wait to see how the "meta shifts." Do the real work before you release something.
- Cyno mass limits mean the alliance willing to create the most cyno alts wins, this is not a good thing to incentivize. what are the primary differences between cyno alts not being OK, and jump alts being OK, except that a jump alt requires more than 30 days of training? |
Money Makin Mitch
Paid in Full
473
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Posted - 2014.10.01 18:18:00 -
[418] - Quote
The Ironfist wrote:CCP Greyscale wrote:Preface: this is a big change. Yes, the way you play now is, as it relates to things touched by these changes and to varying degrees, no longer going to be viable. If that wasn't the case, these changes wouldn't be worth making in the first place.
This isn't a business-as-usual tuning pass, this is redefining what jump drives are *for* in this game.
5ly range for jumprfreigthers forcing ships that can not even defend themselves to take gates and requiring 3 times as many cyno's fuel and what not do do logistics you really think that is a GOOD thing? From a market hub to DEEP SPACE 0.0 it is around 50ly just how much time and money do you think people are willing to spend on a game that has nothing to offer? Yes JF's get a reduction in this time but it will still be 10+ jumps which means a massive time-sink. And you will be forced to take at least 5 regional gates in a 7billion ship + whatever you have loaded. Do you really mean to tell me that this is going to work out? You still have not fixed mining it is impossible to sustain in null-sec without high-sec. Yet you are making the export and import from null-sec to high-sec and the other way around downright impossible? I'm sorry I'm no genius I did not study game design only economics but even with the 2 semesters of game-theory we had to take I can tell this will kill your company. Because you are about to annihilate your one and only source of income. Eve in terms of gameplay has only one thing going for it which is that it is a sandbox. PVE in this game is stuck in the 2000 era neither fun nor rewarding nor does it scale. No incentive to do PVE with friends neither is it engaging. Everything in eve takes forever and feels more like a second job then playing a game, and here you are telling us its fine to make it even worse? Please explain to me what studies you guys have done to think that this change will be well received. The problem was never that it was to easy to move the problem was that a fight that should be over in 20 minutes takes 2 hours because of TIDI. The issue you have is TIDI yet you are not addressing it why? Yes to an extend Jump-drives need a nerf but what you are going for right now is ridiculous: Titans -> Forced to take gates to get across regions ye t they have zero ability to defend them-selfs. Even worse logistics meaning Jumpfreithers are you telling me we will need an entire alliance to provide cover fleets every time we want to do logistics and every-time it is going to be 3-6 hour undertaking. Do you really think anybody wants to play a game like this much less pay for it? pretty much all of this
it already takes too long for me to move **** around as it is and i have multiple capital alts and cynos. i don't know about your little example that you gave, but i'm definitely not covering 50 ******* light years in under 4 minutes, it takes me several hours to do that. i basically need to dedicate a whole night whenever i move stuff out of null-sec, now it looks like i'll need to dedicate a whole weekend.
don't try to tell me that this kind of change is supposed to be fun. that is disrespectful to my intelligence.
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RenoIdo
Republic Military School Minmatar Republic
20
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Posted - 2014.10.01 18:18:00 -
[419] - Quote
Thank you CCP! This is exactly the kind of patch I was hoping you could produce!
Finally time for me to leave lowsec and head back out to nullsec.
Best dev blog I have ever read! Eve is going to get exciting again. Ignore all these f1 monkeys crying for their capital drops. |
Mia Tung
Pator Tech School Minmatar Republic
2
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Posted - 2014.10.01 18:19:00 -
[420] - Quote
Please, please reconsider the fatigue. How are "stealthy and sneaky" ships supposed to have their "ninja"-attacks or extraction? I'm speaking of Blackops and Recon/Stealth bomber.
Especially those shiny toys have been used by smaller corps / alliances. |
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