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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Super Stallion
Caldari Provisions Caldari State
10
|
Posted - 2015.03.05 14:13:03 -
[2431] - Quote
Over all, I think this is nice. I would modify one thing though.
I would split the capture module into two separate modules. One module is for sovereignty purposes. The other module is for any other purposes intended for this capture module. Please, retain increased cycle time for capitals.
The smallest ship class that can fit the sovereignty version of the module would be the battleship. The other module, not involved with sovereignty, can be fit by any ship class. With Battleships required for the sovereignty version of the module:
- strong counters to pure battleship fleets already exist, so battleship only fleets are infeasible. Mixed fleet types will become mandatory for the actual task of attacking sov
- gives battleships a game mechanic reason to exist in the game
- battleships already have enough high slots to fit this module without overly gimping their effectiveness. we wont see fleets with only ships that offer a utility high slot being viable in sov
- capitals that are capable of knocking out battleships will have a strong purpose again
- prevent attackers from harassing with a newb frigate/interceptor. If the goal is to simply harass, the attacker would be required to place a reasonably tempting target on the field. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1576
|
Posted - 2015.03.05 14:13:09 -
[2432] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: However, the difference is, someone took the effort, to combine that information, INTO ONE PLACE.
They. Know. This. Already. Stop harping about your nonsense.
Clearly then, you have recently recieved large buffs to null income?
No?
Well, they either clearly do not, and require more data before implementing changes.
Or they have decided the balance is right.
I suspect that they require more data, we may be waiting a while then.
There is one EvE. Many people. Many lifestyles. WE are EvE
|
Terence Bogard
Kanetrain Confederacy
2
|
Posted - 2015.03.05 14:16:30 -
[2433] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: However, the difference is, someone took the effort, to combine that information, INTO ONE PLACE.
They. Know. This. Already. Stop harping about your nonsense. Clearly then, you have recently recieved large buffs to null income? No? Well, they either clearly do not, and require more data before implementing changes. Or they have decided the balance is right. I suspect that they require more data, we may be waiting a while then.
Umm, itll take more than just data to implement the null income changes. Especially when its needs to be balanced with hisec, and provide meaningful space content. There are a million factors to be considered and it may have to be coupled with an overall industry revamp. It will take time to do it right. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 14:17:27 -
[2434] - Quote
Frostys Virpio wrote: Leaving grid even if your ship gets killed does not restore the shield back to 100%. You can come back just a few minutes later and continue from relatively the same point unless the POS owner repped it up.
If I am shooting at a pos and I get blapped, if I do not return the pos will regenerate it's own shields over time.
I would expect nothing less from the successor mechanic. Only the timeframe is really changing.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
afkalt
Republic Military School Minmatar Republic
822
|
Posted - 2015.03.05 14:17:47 -
[2435] - Quote
Terence Bogard wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: However, the difference is, someone took the effort, to combine that information, INTO ONE PLACE.
They. Know. This. Already. Stop harping about your nonsense. Clearly then, you have recently recieved large buffs to null income? No? Well, they either clearly do not, and require more data before implementing changes. Or they have decided the balance is right. I suspect that they require more data, we may be waiting a while then. Umm, itll take more than just data to implement the null income changes. Especially when its needs to be balanced with hisec, and provide meaningful space content. There are a million factors to be considered and it may have to be coupled with an overall industry revamp. It will take time to do it right.
That, and the obscene income from goo. Just because grunts dont make trillions, sure as hell doesnt mean no-one down there is.
The SRPs ain't being funded by selling sisters probes
But this is wildly off topic. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 14:18:22 -
[2436] - Quote
epicurus ataraxia wrote: Clearly then, you have recently recieved large buffs to null income?
No?
Well, they either clearly do not, and require more data before implementing changes.
Or they have decided the balance is right.
False dichotomy, and an obvious one at that.
I would quote Darth Tyrannus and say "surely you can do better", but I know you're not able.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
afkalt
Republic Military School Minmatar Republic
822
|
Posted - 2015.03.05 14:19:59 -
[2437] - Quote
Kaarous Aldurald wrote:Frostys Virpio wrote: Leaving grid even if your ship gets killed does not restore the shield back to 100%. You can come back just a few minutes later and continue from relatively the same point unless the POS owner repped it up.
If I am shooting at a pos and I get blapped, if I do not return the pos will regenerate it's own shields over time. I would expect nothing less from the successor mechanic. Only the timeframe is really changing.
Except it's not shields and the ENTIRE driving premise behind this is to get owners undocked and looking after their own stuff. It would be completely contrary to the core idea. This is further reinforced (no pun) by the fact if you do NOT defend an RF, it NEVER ends.
I would doubt that "We can't be arsed doing 9.9 minutes of work, but our sov should be held for us" is going to carry much weight tbh. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 14:20:11 -
[2438] - Quote
afkalt wrote: That, and the obscene income from goo.
The better moons are worth about as much as a highsec ice miner. The worse ones less than that.
For the upkeep and book-keeping they require, they are just fine. There is absolutely nothing "obscene" about it.
Grr, Moons.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1576
|
Posted - 2015.03.05 14:22:12 -
[2439] - Quote
Terence Bogard wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: However, the difference is, someone took the effort, to combine that information, INTO ONE PLACE.
They. Know. This. Already. Stop harping about your nonsense. Clearly then, you have recently recieved large buffs to null income? No? Well, they either clearly do not, and require more data before implementing changes. Or they have decided the balance is right. I suspect that they require more data, we may be waiting a while then. Umm, itll take more than just data to implement the null income changes. Especially when its needs to be balanced with hisec, and provide meaningful space content. There are a million factors to be considered and it may have to be coupled with an overall industry revamp. It will take time to do it right.
I do agree, however if someone takes the time to collate accurate real income from these sources, and identifies precise areas where shortfalls are occuring, and specific issues with individual sites, that makes them troublesome and time consuming to do, then smaller iteriterative changes can be implemented, to help.
In wormhole space, very simple mechanics were introduced after the areas were identified and presented, that have had a significant improvement to livability in low class wormholes. It would be nice to see poor truesec, benefiting in the same way.
However if one waits, meekly, for CCP to do all the work, then it may be a long time before it rises to the top of the very r Large work pile.
With player contribution and effort, iterative changes can be designed and implemented in a very short time, without disrupting other projects and tasks.
Help CCP to Help us.
Is that unreasonable?
There is one EvE. Many people. Many lifestyles. WE are EvE
|
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 14:22:16 -
[2440] - Quote
afkalt wrote: Except it's not shields
Yeah, it pretty much is. There is way more equivalency to be drawn here than not.
Quote: and the ENTIRE driving premise behind this is to get owners undocked and looking after their own stuff.
Citation needed. Also, they are, that's why they killed the attacker and he failed to reinforce.
If I get blapped while shooting a pos and do not return, then I get nothing. The same should apply here. If they don't succeed their progress should be zero.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
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Terence Bogard
Kanetrain Confederacy
2
|
Posted - 2015.03.05 14:22:50 -
[2441] - Quote
afkalt wrote:Terence Bogard wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: However, the difference is, someone took the effort, to combine that information, INTO ONE PLACE.
They. Know. This. Already. Stop harping about your nonsense. Clearly then, you have recently recieved large buffs to null income? No? Well, they either clearly do not, and require more data before implementing changes. Or they have decided the balance is right. I suspect that they require more data, we may be waiting a while then. Umm, itll take more than just data to implement the null income changes. Especially when its needs to be balanced with hisec, and provide meaningful space content. There are a million factors to be considered and it may have to be coupled with an overall industry revamp. It will take time to do it right. That, and the obscene income from goo. Just because grunts dont make trillions, sure as hell doesnt mean no-one down there is. The SRPs ain't being funded by selling sisters probes But this is wildly off topic.
The rich get richer and the poor live off their srp scraps. This is eve. |
Eli Apol
Pro Synergy
224
|
Posted - 2015.03.05 14:23:11 -
[2442] - Quote
Kaarous Aldurald wrote:afkalt wrote: That, and the obscene income from goo.
The better moons are worth about as much as a highsec ice miner. The worse ones less than that. For the upkeep and book-keeping they require, they are just fine. There is absolutely nothing "obscene" about it. Grr, Moons. I only had 2011 figures to work with but the R64s are worth somethign like 7 trillion a month.
WTB your ice mining ship |
Josef Djugashvilis
2903
|
Posted - 2015.03.05 14:23:52 -
[2443] - Quote
Javajunky wrote:I'm going to say I'm somewhat disappointed, but I shall return to comment after I go throw up.
Constructive feed back = best feed back.
This is not a signature.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 14:24:03 -
[2444] - Quote
epicurus ataraxia wrote: However if one waits, meekly, for CCP to do all the work, then it may be a long time before it rises to the top of the very r Large work pile.
That's the point, you obtuse fool.
It should be at the top of the pile right freaking now. We are talking about a nullsec revamp right now, this is the time to bring it up, this is the time to get it done.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 14:25:03 -
[2445] - Quote
Eli Apol wrote: I only had 2011 figures to work with
I stopped reading after that. Well, actually, that's not true, I laughed uproariously at the "7 trillion" part.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
Terence Bogard
Kanetrain Confederacy
2
|
Posted - 2015.03.05 14:25:28 -
[2446] - Quote
Eli Apol wrote:Kaarous Aldurald wrote:afkalt wrote: That, and the obscene income from goo.
The better moons are worth about as much as a highsec ice miner. The worse ones less than that. For the upkeep and book-keeping they require, they are just fine. There is absolutely nothing "obscene" about it. Grr, Moons. I only had 2011 figures to work with but the R64s are worth somethign like 7 trillion a month. WTB your ice mining ship
I think we need a CCP release of all of the moons class and locations. I never had to worry about them before because i had no chance of even thinking about owning one, but now...
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Rex Crendraven
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.03.05 14:30:34 -
[2447] - Quote
afkalt wrote:Kaarous Aldurald wrote:Frostys Virpio wrote: Leaving grid even if your ship gets killed does not restore the shield back to 100%. You can come back just a few minutes later and continue from relatively the same point unless the POS owner repped it up.
If I am shooting at a pos and I get blapped, if I do not return the pos will regenerate it's own shields over time. I would expect nothing less from the successor mechanic. Only the timeframe is really changing. Except it's not shields and the ENTIRE driving premise behind this is to get owners undocked and looking after their own stuff. It would be completely contrary to the core idea. This is further reinforced (no pun) by the fact if you do NOT defend an RF, it NEVER ends. I would doubt that "We can't be arsed doing 9.9 minutes of work, but our sov should be held for us" is going to carry much weight tbh.
Consequences should be enough tot keep people from touching a station, unless you are prepared tot face them. But trollceptor has no consequences. Its cheap and easy. Why not keep the idea but require a minimal commitment based on sec status. Scrap low sec NPC space and make it the roaming grounds for small gang PvP where entosis linkednsceptors can ref a station. But require in null sec that people bring bs or caps based on sec status. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 14:31:22 -
[2448] - Quote
epicurus ataraxia wrote: Yes, you tell CCP what there priorities are, yeah jump up and down, insult those who are trying to help you, Grr CCP.
You're not trying to help anyone, you're just trolling like you always do.
And yes, I damn sure am telling CCP where their priorities should lie. I'm not the one who let the game system languish for half a decade, after all. But then Incarna is a whole other story. The point stands that they have a huge technical debt to pay off. This game is ten years old in too many ways right now, and sov is merely the top of the list. There are many more ducks to shoot down once this is completed.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
Dracvlad
Taishi Combine Second-Dawn
696
|
Posted - 2015.03.05 14:33:13 -
[2449] - Quote
Terence Bogard wrote:Dracvlad wrote:Why should these modules be usable on Interceptors?
Simple, I am after a system maybe two, with all the resources around in all of the major alliances I may need to mask my real target, so having the ability to reinforce systems in different constellations of the region will enable me to reduce the enemy force that can come and stop my main attack. The interceptor will allow me to actually get into systems. If your people are not defending those systems or do not have a POS there then it's your issue and to cover your weaknesses by making people use a ship that is so easy to catch in gate camps or catch with bubbles enables you to be lazy and not protect the systems.
If you want to own the system you need to defend it, so yes to being able to use these modules on interceptors! There was a day when nothing could just warp out of a bubble, not that i was around to see it. I see no reason why arguably the most powerful module in the game should be able to be fit on something as elusive as an interceptor. If you want to escape bubbles use the mwd/cloak trick. If youre trying to get past a gate camp you will have to beat them. Its their system. They are active in it. You will have to fight them whether its on that gate or on their structure.
Then those people are not protecting a system, they are protecting pipes or entry systems which negates what CCP is trying to do make people protect SYSTEMS, of course using WH's will get around it, but...
Ella's Snack bar
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 14:33:55 -
[2450] - Quote
afkalt wrote: You're being utterly obtuse, I'm basically done arguing with you over this.
God, I hope so, you're being obnoxious.
Quote: It's in the damned dev blog. You don't even need to read between the lines.
You really should learn to just read.
That paragraph is specifically referring to an allied group using an Entosis link in the middle of the fight to pause the completion of the attack.
Two entirely different things.
Quote: If it regenerates, this premise is broken.
No, just the premise you made up out of whole cloth.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
|
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 14:35:42 -
[2451] - Quote
Kagura Nikon wrote: Can be made in an even more elegant solution. Just make it use enough cap that a frigate will nto be able to keep a Prop mod on while using it. But for a cruiser that will not be a problem... and even less for larger ships.
Nope, wouldn't work.
It's on a long cycle time, and it only needs to work once. It would be just as binary, either the frigate would not have enough cap to activate it in the first place, or it would.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
afkalt
Republic Military School Minmatar Republic
822
|
Posted - 2015.03.05 14:36:02 -
[2452] - Quote
Afraid not. Read the blog and the flow charts again, without adding your own parts or making bits up.
It's all about how the SIDE is defined. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1617
|
Posted - 2015.03.05 14:36:41 -
[2453] - Quote
Kaarous Aldurald wrote:Frostys Virpio wrote: Leaving grid even if your ship gets killed does not restore the shield back to 100%. You can come back just a few minutes later and continue from relatively the same point unless the POS owner repped it up.
If I am shooting at a pos and I get blapped, if I do not return the pos will regenerate it's own shields over time. I would expect nothing less from the successor mechanic. Only the timeframe is really changing.
So up to a few hours depending how long my link was active to represent how long I was shooting at a POS?
The real way to prevent most of the trolling isn't to make the timer reset but to make the trolling harder to do. The 250km range on the T2 module is absurd. Why didn't they just make the T2 version's range just double from T2 or hell quadruple if you really must? No instead they introduced a module with 10 time the effective range. No wonder people are theorycrafting an epic amount of trolling with SOV when you can do it from the very limit of any targetting systems and also potentially be fitted to the most mobile kind of ships and people wonder why we might end up playing space tag... |
Terence Bogard
Kanetrain Confederacy
3
|
Posted - 2015.03.05 14:36:56 -
[2454] - Quote
Rex Crendraven wrote:afkalt wrote:Kaarous Aldurald wrote:Frostys Virpio wrote: Leaving grid even if your ship gets killed does not restore the shield back to 100%. You can come back just a few minutes later and continue from relatively the same point unless the POS owner repped it up.
If I am shooting at a pos and I get blapped, if I do not return the pos will regenerate it's own shields over time. I would expect nothing less from the successor mechanic. Only the timeframe is really changing. Except it's not shields and the ENTIRE driving premise behind this is to get owners undocked and looking after their own stuff. It would be completely contrary to the core idea. This is further reinforced (no pun) by the fact if you do NOT defend an RF, it NEVER ends. I would doubt that "We can't be arsed doing 9.9 minutes of work, but our sov should be held for us" is going to carry much weight tbh. Consequences should be enough tot keep people from touching a station, unless you are prepared tot face them. But trollceptor has no consequences. Its cheap and easy. Why not keep the idea but require a minimal commitment based on sec status. Scrap low sec NPC space and make it the roaming grounds for small gang PvP where entosis linkednsceptors can ref a station. But require in null sec that people bring bs or caps based on sec status.
Scrap low sec? I think not. |
flakeys
Arkham Innovations
2709
|
Posted - 2015.03.05 14:38:16 -
[2455] - Quote
Frostys Virpio wrote:Kaarous Aldurald wrote:Frostys Virpio wrote: Leaving grid even if your ship gets killed does not restore the shield back to 100%. You can come back just a few minutes later and continue from relatively the same point unless the POS owner repped it up.
If I am shooting at a pos and I get blapped, if I do not return the pos will regenerate it's own shields over time. I would expect nothing less from the successor mechanic. Only the timeframe is really changing. So up to a few hours depending how long my link was active to represent how long I was shooting at a POS? The real way to prevent most of the trolling isn't to make the timer reset but to make the trolling harder to do. The 250km range on the T2 module is absurd. Why didn't they just make the T2 version's range just double from T2 or hell quadruple if you really must? No instead they introduced a module with 10 time the effective range. No wonder people are theorycrafting an epic amount of trolling with SOV when you can do it from the very limit of any targetting systems and also potentially be fitted to the most mobile kind of ships and people wonder why we might end up playing space tag...
Would be fun if they introduced this to FW though , hangin at 250km of the beacon
We are all born ignorant, but one must work hard to remain stupid.
|
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 14:39:43 -
[2456] - Quote
afkalt wrote:Afraid not. Read the blog and the flow charts again, without adding your own parts or making bits up.
You first.
It does not mention the circumstance I am discussing. It says "in fights over an owned structure", indicating a fleet fight in progress. It then goes on to say that the ally force will not be able to add their own Entosis to the mix to try and help their ally by stopping the attacker's progress.
It does not say what happens if some solo trollceptor tries, gets blapped before he finishes, and I just leave.
And what I'm saying is that is should immediately reset or begin ticking down once any attackers using Entosis mods are dead.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
afkalt
Republic Military School Minmatar Republic
822
|
Posted - 2015.03.05 14:41:15 -
[2457] - Quote
Frostys Virpio wrote:The real way to prevent most of the trolling isn't to make the timer reset but to make the trolling harder to do. The 250km range on the T2 module is absurd. Why didn't they just make the T2 version's range just double from T2 or hell quadruple if you really must? No instead they introduced a module with 10 time the effective range. No wonder people are theorycrafting an epic amount of trolling with SOV when you can do it from the very limit of any targetting systems and also potentially be fitted to the most mobile kind of ships and people wonder why we might end up playing space tag...
It is also hyperbolic FUD, these paper, "fast" ships will be torn apart at a moments notice by active pilots. Or simply ignored and blocked with their own links. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1577
|
Posted - 2015.03.05 14:41:15 -
[2458] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Yes, you tell CCP what there priorities are, yeah jump up and down, insult those who are trying to help you, Grr CCP.
You're not trying to help anyone, you're just trolling like you always do. And yes, I damn sure am telling CCP where their priorities should lie. I'm not the one who let the game system languish for half a decade, after all. But then Incarna is a whole other story. The point stands that they have a huge technical debt to pay off. This game is ten years old in too many ways right now, and sov is merely the top of the list. There are many more ducks to shoot down once this is completed.
Good luck with that then, however the alliance leaderships contain intelligent people with a good grasp of reality, so thankfully Nullsec is not depending on your contributions.
There is one EvE. Many people. Many lifestyles. WE are EvE
|
afkalt
Republic Military School Minmatar Republic
822
|
Posted - 2015.03.05 14:42:59 -
[2459] - Quote
It's not worth it. |
Eli Apol
Pro Synergy
227
|
Posted - 2015.03.05 14:44:01 -
[2460] - Quote
Kaarous Aldurald wrote:afkalt wrote:Afraid not. Read the blog and the flow charts again, without adding your own parts or making bits up.
You first. It does not mention the circumstance I am discussing. It says "in fights over an owned structure", indicating a fleet fight in progress. It then goes on to say that the ally force will not be able to add their own Entosis to the mix to try and help their ally by stopping the attacker's progress. It does not say what happens if some solo trollceptor tries, gets blapped before he finishes, and I just leave. And what I'm saying is that is should immediately reset or begin ticking down once any attackers using Entosis mods are dead. If it immediately hard resets then suddenly falcon screws up absolutely EVERY capture attempt whether by trollceptors or battleships (exception for ewar immune marauders and caps) So definitely not a hard reset. A slow tick down that could be accelerated by a defensive link seems do-able - it still requires the defenders to arrive and deter the attackers but means that a troll fleet could be more easily ignored. |
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