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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Lakotnik
TSOE Po1ice TSOE Consortium
8
|
Posted - 2015.04.28 13:38:04 -
[721] - Quote
Aurumfault Shiptoaster wrote:Lakotnik wrote:Why are the rocks so small and so far apart in belts after the patch?
It's visually disappointing isn't it? Everything that should be there is there, but it's so empty. If you're on an overview tab without asteroids you can't even tell you've arrived. All the high unit count rocks are gone (because most of those were high sec ores). Rock size ought to scale with the total volume of their ores, instead of the number of units. That way a 1000 unit mercoxit rock would be 400 times the size of a 1000 unit veldspar rock, instead of the current identical size. They should also scale their diameter to cube root (a rock with 8 times the volume should have only 2 times the diameter) rather than the current (apparently) linear scaling.
QFT.
The sizes of rocks is way too small. It's even smaller than high-sec ores, even though the volume is larger.
And I'd prefer if some rocks were high-unit count, I loved mining Crokite in Enormous for 4 hours straight, without having to re-target or move my Hulks. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1735
|
Posted - 2015.04.28 14:13:53 -
[722] - Quote
Falin Whalen wrote:Alavaria Fera wrote:marly cortez wrote:Gave up on mining in December, un-subbed ten accounts and trashed the equipment due to CCP's ham fisted nerf's. Nothing here entices me to consider mining as a profession again, Tinkering with Ore contents which were never the real issues with mining in the first place will not solve the problems as pointed out by Our Anzac member. 'FozzieSov' and his 'Tosser' units will in my view seal the fate of Null Sec mining anyway as there will be so few players in Null Sec doing anything interesting except 'Griefing' each other his plans to turn EVE into one gigantic Jita 4-4 undock scenario will result in only one end, Players will own nothing, build nothing and plan nothing in Null Sec so not much point in mining out there. Happy now to just run two toons ratting, make double plus the ISK and not have the bother of running a mining fleet at all while I watch these fools trash the game for hundreds of players. Way to Go Fozzie, LoSec born and bred.  Don't worry. Once the ihubs get trashed your ratting income will fall off a cliff Or perhaps another anom nerf, thanks to all the people bragging about their ratting Don't forget that the IHubs also have the industrial upgrades too, and most null systems don't spawn the ABCM ores in the normal belts. Yay, Fozziesov! 
For the big guys like you, it will be an annoyance for sure but if any small allliance ever gets a few systems and want to raise it's industry index and use the upgrade, I fear large group will burn it down because :reasons: thus making them close to un-usable.
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Alavaria Fera
GoonWaffe
6716
|
Posted - 2015.04.28 18:57:26 -
[723] - Quote
Well it happens. You know how these things are.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Mr Gus
Egg separator cooperative
17
|
Posted - 2015.04.28 21:27:52 -
[724] - Quote
i hope you ccp to bankrut to some oder buy and made eve good game you work only to destroi game hope you hapy after all ppl leave, is no need be genius to see yo u server is have evry day less loget from last before, y is no only eve space based game any more i am mad mad |

Selaria Unbertable
POS Mortem Renegades Of Silence
78
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Posted - 2015.04.29 12:52:04 -
[725] - Quote
@CCP Fozzie The new mineral composition is fine and all, but you guys forgot to adjust the volumes of the compressed ores. Right now, the best way to compress Tritanium is Compressed Hemorphite, with a whooping compression ratio of over 1:100 (meaning 1m-¦ of compressed ore contains over 100m-¦ of minerals if refined, the intended ratio is about 1:20). Best for Pyerite? Hedbergite with around 1:70. Jaspet is still fine, but all the 0.0 ores have the same problem, their ratio is too high. If this is intended, I won't complain. Instead I'll be putting up buy orders for those in Jita next time I need larger quantities  |

kleinduimpie
The 7 star Pirates
1
|
Posted - 2015.04.30 12:15:22 -
[726] - Quote
It is all nice to rebalance but what about the high sec manufactors, they being screwed as there is no megacyte and zydrine in high sec they have to be independed from market and that just rised about double the isk
You guys might all be great with this but really i think with all this rebalacing the game is not so great as it used to be.
Yeah I know you all start screaming leave the game etc, well I am when subscribtion is over and no you can not have my stuff.
We pay for this game but we have no saying in what we want changed and all.
CCP f***ed up industry big time imo.
there is loads more but I am not really going to bother with that
Enjoy the game, fly safe |

Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
185
|
Posted - 2015.04.30 12:44:06 -
[727] - Quote
kleinduimpie wrote:It is all nice to rebalance but what about the high sec manufactors, they being screwed as there is no megacyte and zydrine in high sec they have to be independed from market and that just rised about double the isk
You guys might all be great with this but really i think with all this rebalacing the game is not so great as it used to be.
Yeah I know you all start screaming leave the game etc, well I am when subscribtion is over and no you can not have my stuff.
We pay for this game but we have no saying in what we want changed and all.
CCP f***ed up industry big time imo.
there is loads more but I am not really going to bother with that
Enjoy the game, fly safe
about bloody time ccp fixed highsec manufacturing. taken them long enough
Good Job on this one ccp |

Scatim Helicon
GoonWaffe Goonswarm Federation
3221
|
Posted - 2015.04.30 13:25:16 -
[728] - Quote
kleinduimpie wrote:It is all nice to rebalance but what about the high sec manufactors, they being screwed as there is no megacyte and zydrine in high sec they have to be independed from market and that just rised about double the isk
You guys might all be great with this but really i think with all this rebalacing the game is not so great as it used to be.
Yeah I know you all start screaming leave the game etc, well I am when subscribtion is over and no you can not have my stuff.
We pay for this game but we have no saying in what we want changed and all.
CCP f***ed up industry big time imo.
there is loads more but I am not really going to bother with that
Enjoy the game, fly safe
Or you could raise your prices to account for the increased manufacturing costs.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Mario Putzo
1326
|
Posted - 2015.04.30 15:53:21 -
[729] - Quote
Selaria Unbertable wrote:@CCP FozzieThe new mineral composition is fine and all, but you guys forgot to adjust the volumes of the compressed ores. Right now, the best way to compress Tritanium is Compressed Hemorphite, with a whooping compression ratio of over 1:100 (meaning 1m-¦ of compressed ore contains over 100m-¦ of minerals if refined, the intended ratio is about 1:20). Best for Pyerite? Hedbergite with around 1:70. Jaspet is still fine, but all the 0.0 ores have the same problem, their ratio is too high. If this is intended, I won't complain. Instead I'll be putting up buy orders for those in Jita next time I need larger quantities of those minerals 
Likely intended as to provide benefits to Low Sec as well, since these ore type are predominantly LS sourced. |

Fzhal
Anoikis Vergence The Last Chancers.
11
|
Posted - 2015.04.30 17:55:49 -
[730] - Quote
(Dons flame-retardant gear.)
These changes seem like a step in the right direction. However, they do not change the need for miners to mine unwanted ores in anomalies to cycle them. Similarly, one of the main things about Eve's mining system has always bugged me is the lack of competition for resources because they respawn so frequently, predictably, and abundantly. If these changes do not bring back the tiered pricing of ores, I think that CCP should strongly consider changing their availability and ease of access. Really, how often do miners have to change solar systems and what percent of Eve's available roids are actually mined each day?
Mercoxit is a good example. I agree with Querns and others about removing Mercoxit almost entirely from anomalies, because of anomaly cycling. Make Mercoxit special, like NPC special... This would allow it to mostly spawn in comets... (I know... but please hear me out. I'll keep the tangent short.)
I started with the assumption that comet mining hasn't happened yet because of technical issues, like asteroids aren't coded to be mobile. NPCs are mobile, though, and can go in one direction at 1km/sec (+-). Only one thing would be needed to create a very natural-feeling mini-game, a Mercoxit-damage halo and tail. The damaging halo/tail, in combination with the existing navigation and combat mechanics, would manifest as a naturally occurring mini-game.
Benefits of comet as NPC: DScan and combat probes needed to find them (could add comet prospecting to Exploration profession) Warping to signature would put the ship 20km+ away and in the Mercoxit-damage tail (not a safe place) Large/long engine contrail (kilometers long) could be used as the comet's tail if needed Using "Keep at distance" or "Orbit" would quickly land the ship in the damaging tail (manual piloting would be required) NPC combat mechanics could be used to occasionally create massive Mercoxit-cloud eruptions at players (long lock, fire, untarget) with smartbomb effect or single-target attack with low-tracking/high-signature turret Jet-can mining would leave a string of cans to pick up
The main issues I can think of: Ore tables (back-end) would have to be connected to an NPC somehow Area of effect damage in tail Art of gaseous eruptions and tail (optional) Barges/Exhumers would need PG bonuses to equip MWD
(Sorry for the Tangent) |
|

GankYou
Redshield Holding Company
202
|
Posted - 2015.04.30 18:42:52 -
[731] - Quote
BREAKING NEWS - Mexallon has fallen to 48.6 ISK p/u in the Forge region - https://forums.eveonline.com/default.aspx?g=posts&m=5711392#post5711392
...And They All Crave One Thing - ISK.
|

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
77
|
Posted - 2015.04.30 18:59:58 -
[732] - Quote
Fzhal wrote:(Dons flame-retardant gear.)
Wall of text
(Sorry for the Tangent)
This is a very Solid idea on how to implement a form of active mining. I am not sure we need to change anything with barge/exhumer ships I would be more of a fan of allowing the venture/prospector to have a very solid niche to fill in here. It would also help fix the problem of cycling the belts |

Rowells
ANZAC ALLIANCE Fidelas Constans
2364
|
Posted - 2015.05.01 02:35:56 -
[733] - Quote
I'm literally watching my recent plagioclase investment crumble underneath me. Oops. |

GankYou
Redshield Holding Company
206
|
Posted - 2015.05.01 04:19:41 -
[734] - Quote
Rowells wrote:I'm literally watching my recent plagioclase investment crumble underneath me. Oops.
It's okay to cry. Tears of Joy. 
...And They All Crave One Thing - ISK.
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Corraidhin Farsaidh
Farsaidh's Freeborn
1124
|
Posted - 2015.05.01 04:46:35 -
[735] - Quote
Fzhal wrote:(Dons flame-retardant gear.) These changes seem like a step in the right direction. However, they do not change the need for miners to mine unwanted ores in anomalies to cycle them. Similarly, one of the main things about Eve's mining system has always bugged me is the lack of competition for resources because they respawn so frequently, predictably, and abundantly. If these changes do not bring back the tiered pricing of ores, I think that CCP should strongly consider changing their availability and ease of access. Really, how often do miners have to change solar systems and what percent of Eve's available roids are actually mined each day? Mercoxit is a good example. I agree with Querns and others about removing Mercoxit almost entirely from anomalies, because of anomaly cycling. Make Mercoxit special, like NPC special... This would allow it to mostly spawn in comets... (I know... but please hear me out. I'll keep the tangent short.) I started with the assumption that comet mining hasn't happened yet because of technical issues, like asteroids aren't coded to be mobile. NPCs are mobile, though, and can go in one direction at 1km/sec (+-). Only one thing would be needed to create a very natural-feeling mini-game, a Mercoxit-damage halo and tail. The damaging halo/tail, in combination with the existing navigation and combat mechanics, would manifest as a naturally occurring mini-game. Benefits of comet as NPC: - DScan and combat probes needed to find them (could add comet prospecting to Exploration profession)
- Warping to signature would put the ship 20km+ away and in the Mercoxit-damage tail (not a safe place)
- Large/long engine contrail (kilometers long) could be used as the comet's tail if needed
- Using "Keep at distance" or "Orbit" would quickly land the ship in the damaging tail (manual piloting would be required)
- NPC combat mechanics could be used to occasionally create massive Mercoxit-cloud eruptions at players (long lock, fire, untarget) with smartbomb effect or single-target attack with low-tracking/high-signature turret
- Jet-can mining would leave a string of cans to pick up
The main issues I can think of:
- Ore tables (back-end) would have to be connected to an NPC somehow
- Area of effect damage in tail
- Art of gaseous eruptions and tail (optional)
- Barges/Exhumers would need PG bonuses to equip MWD
(Sorry for the Tangent)
Better to put comet mining feedback into the specific thread for it as the ideas will most likely disappear in here. I'm all for it myself but with fast moving comets that need ventures/prospectors to keep up with. Have them give explosive outgassing leaving minable clouds that give damage if you get too close...ice shell, ore core and occasional moon goo calving...manual flying required to avoid the damaging tail and clouds of rubble...gimme gimme...
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GankYou
Redshield Holding Company
212
|
Posted - 2015.05.01 12:40:52 -
[736] - Quote
The Last Goodbyes for Mexallon - https://forums.eveonline.com/default.aspx?g=posts&m=5713060#post5713060
...And They All Crave One Thing - ISK.
|

Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
187
|
Posted - 2015.05.02 01:13:07 -
[737] - Quote
I agree with a few of the comments on this
combine the roids some what. theres no need for 50 roids. give us back spodzilla
Actually I was really looking forward to a 736k unit spodzilla just for the shear size of the roid (like a large comet) and for the hilarity of people bookmarking the roid and warping to it at 0km and bouncing a few hundred km off it before stopping.
Please merge some of the roids into decent / visable roids again. |

DetKhord Saisio
Seniors Clan
79
|
Posted - 2015.05.02 13:42:48 -
[738] - Quote
Nevyn Auscent wrote:You know, I heard a rumour there are these things called static belts in Null, that have even more in them than highsec, and a mix of all the ores as well. And given there are even more null systems than high, and high has no industrial anoms.... this must mean that all the ore that null currently imports could easily just come from their static belts.
You just won't be satisfied till CCP gives you absolute perfect braindead mining in the anoms will you? It's already been just handed to you on a silver platter needing only slight balancing, now you want it on the gold platter with platinum inlay as well. Well, not exactly true. The static belts in nul have no proximity and grouping to be effectively mining efficient. In comparision, old anoms and high security static belts have higher mining efficiency, with much fewer warp-in locations required to mine the entire belt. Ores in nul static belts are sometimes spread out over vast distances; anomalies and high-sec belts are nothing like that, making them much easier to mine to completion.
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DetKhord Saisio
Seniors Clan
79
|
Posted - 2015.05.02 14:19:12 -
[739] - Quote
Steve Ronuken wrote:Jagoff Haverford wrote:Null also overtakes high sec in having sole access to the best-performing sources of Isogen (now Dark Ochre, where it used to be Omber) Not that anyone ever mined omber, as it has, /by far/ the lowest isk/m3 of any ore. Currently 193 isk/m3, compared to the next lowest of Veld at 238 (atm. Prices have adjusted. But these are from the mineral prices, at 100% refine) As pointed out earlier, you do mine everything in anomalies if you want them to re-spawn. High sec anoms commonly had omber; since Amarr and Calcari high sec static belts had no omber, you mined it irrelevant of the isk/m3.
Hmm, so much speculation since two weeks ago... Ore --(May2015)-- isk/m3
1. Arkanor -- 460.16 2. Mercoxit -- 450.10 3. Bistot -- 382.90 4. Crokite -- 361.61 5. Hedbergite -- 261.75 6. Dark Ochre -- 249.52 7. Hemorphite -- 244.40 8. Jaspet -- 220.42 9. Scordite -- 203.41 10. Kernite -- 196.23 11. Pyroxeres -- 192.79 12. Gneiss -- 185.63 13. Plagioclase -- 181.91 14. Veldspar -- 175.38 15. Omber -- 149.35 16. Spodumain -- 123.90 |

DetKhord Saisio
Seniors Clan
80
|
Posted - 2015.05.02 15:38:12 -
[740] - Quote
Valterra Craven wrote:Milla Goodpussy wrote:
you want to grief the mining belts/anon's now.. so instead of blowing up ships, structures, and infrastructure.. you now propose ccp to allow you to doomsday a mining belt.. rofl
Not me personally, no. I left the cesspool that is nullsec a long time ago. Also, your analogy is pretty disingenuous since doomsdays aren't aoe and can't even target everything universally like sub caps can. Though I do like the idea of stealth bombers being able to bomb anoms. Besides, the lol factor, you haven't actually pointed out why this is a bad idea. Bombing strategic resources like mines etc in WWII made since, so why wouldn't it make since in this context? Now there is an idea. Affecting moon goo will likely hit too many pocketbooks to 'pass the Senate'.
There is no point mining nul until anoms return to being scanned with probes; there really is no safety in mining at all, but at least d-scanning while mining anoms gave you a premise of safety. End of story.
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GankYou
Redshield Holding Company
226
|
Posted - 2015.05.02 22:18:40 -
[741] - Quote
Moon materials have been what kept this conflict dynamic for most of the first dacade. One point five Trillion ISK per month potential income on Dysprosium alone will do that. 
...And They All Crave One Thing - ISK.
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Maradusa Macarthy
Hedion University Amarr Empire
2
|
Posted - 2015.05.03 03:21:25 -
[742] - Quote
when it happens , it happens!  |

Nevyn Auscent
Broke Sauce
2104
|
Posted - 2015.05.03 05:06:25 -
[743] - Quote
DetKhord Saisio wrote:]Well, not exactly true. The static belts in nul have no proximity and grouping to be effectively mining efficient. In comparision, old anoms and high security static belts have higher mining efficiency, with much fewer warp-in locations required to mine the entire belt. Ores in nul static belts are sometimes spread out over vast distances; anomalies and high-sec belts are nothing like that, making them much easier to mine to completion.
Assuming Orca boosts that don't even need to be maxed, a group of barges starting at warp in can start mining instantly and will never need to warp to find fresh targets providing they move efficiently through the belt in a pattern rather than random directions. Well, at the least most belts. I did a survey of Null belts and it was very rare that any rocks were more than 50k off the belt, and orca boosts put you up into being able to find a mid point so when rocks on one side run out you switch to the other side. If there are rocks which are very inconvenient, you simply leave them, since you don't need to mine your belts out for downtime respawn.
There is no reason high sec mining belts have a higher mining efficiency. The whole 'never touch belts' thing actually came from when Anoms were Sigs instead, so mining in a belt meant people could find you without probes, while mining in a sig was safer. Additionally those guides tend to have been written 4-5 years ago before Null massively overmined ABC's and crashed the price, so stripping the Sigs was actually significantly more valuable, and ore compression was terrible as was refining at the time. |

GankYou
Redshield Holding Company
228
|
Posted - 2015.05.03 08:23:30 -
[744] - Quote
If anyone wishes to compare the new per ore volumes per ore anomaly, the old ones can be found here - http://dl.eve-files.com/media/1205/Bloodtear_Industy_Index_Report_v3.pdf
...And They All Crave One Thing - ISK.
|

DetKhord Saisio
Seniors Clan
80
|
Posted - 2015.05.04 16:40:37 -
[745] - Quote
Nevyn Auscent wrote:DetKhord Saisio wrote:]Well, not exactly true. The static belts in nul have no proximity and grouping to be effectively mining efficient. In comparision, old anoms and high security static belts have higher mining efficiency, with much fewer warp-in locations required to mine the entire belt. Ores in nul static belts are sometimes spread out over vast distances; anomalies and high-sec belts are nothing like that, making them much easier to mine to completion.
Assuming Orca boosts that don't even need to be maxed, a group of barges starting at warp in can start mining instantly and will never need to warp to find fresh targets providing they move efficiently through the belt in a pattern rather than random directions. Well, at the least most belts. I did a survey of Null belts and it was very rare that any rocks were more than 50k off the belt, and orca boosts put you up into being able to find a mid point so when rocks on one side run out you switch to the other side. If there are rocks which are very inconvenient, you simply leave them, since you don't need to mine your belts out for downtime respawn. There is no reason high sec mining belts have a higher mining efficiency. The whole 'never touch belts' thing actually came from when Anoms were Sigs instead, so mining in a belt meant people could find you without probes, while mining in a sig was safer. Additionally those guides tend to have been written 4-5 years ago before Null massively overmined ABC's and crashed the price, so stripping the Sigs was actually significantly more valuable, and ore compression was terrible as was refining at the time. Okay??? So, what if anything I stated is incorrect?
"I did a survey of Null belts and it was very rare that any rocks were more than 50k off the belt" Do you have a link to your survey data or are you just speculating? It sounds like you are trying to be rather specific.
I suppose I could clarify. In my experience (system class J5 thru J7; -0.6 or better quality systems), my limited amount of mining experience in nul taught me some of the best belts you will want to mine are spread out much too far apart from belt bookmark/warpin to apply to your comments. The rocks in those cases are as I described 'sometimes spread out over vast distances'; thus the reasoning that trying to mine those very large belts to completion can seem problematic, esp when a random npc elite frigates/cruisers spawn nearby can prevent you from warping out if you are not careful. And the fact that most of the time, a small or medium ore anomaly has spawned in your constellation or 'favorite systems' via upgrades.
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Thanatos Harbinger
Alcoholocaust. Test Alliance Please Ignore
0
|
Posted - 2015.05.04 22:26:00 -
[746] - Quote
I would like to go out on a limb and probably disagree with most of the people here:
I hate what has been done here! It has taken the brain work out of mining, the point of EvE is it is meant to be an intellectual game and I relished the idea that the most efficient way gather minerals to make a ship was not always the most obvious way and now that you've done this you've turned it into a brainless game that can be done more easily by bots. It also annoys me how much mineral compositions of ores has actually been nerfed! For example Zydrine concentrations in Crokite at 100% were 25units per m^3, now it is less than 10 (9.375)!! Not only this but you have removed almost all of the other ores that you could get it from, making Low-Sec mining pretty much pointless seeing as you can barely get Zydrine and most definitely not Megacyte. The fact that you could get these, albeit in low concentrations in LS made it viable to mine therein whereas now if you don't hold sovereignty you might as well say "Bye-Bye" to your mining operations.
Ok, exaggerations I am still unhappy that you've taken the "guess-work" out of mining meta-game and how much you have nerfed mineral compositions of ores now too. We don't need more Tritanium in ores! We don't really need more Pyerite in Null ores, not at the cost of Zyd and Mega atleast!!
Thanatos (angrily) out, o7 |

GankYou
Redshield Holding Company
247
|
Posted - 2015.05.05 15:31:23 -
[747] - Quote
Thanatos Harbinger wrote:
Ok, exaggerations I am still unhappy that you've taken the "guess-work" out of mining meta-game and how much you have nerfed mineral compositions of ores now too. We don't need more Tritanium in ores! We don't really need more Pyerite in Null ores, not at the cost of Zyd and Mega atleast!!
Thanatos (angrily) out, o7
This gentleman missed the point entirely. vOv
...And They All Crave One Thing - ISK.
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El Durango
Volition Cult The Volition Cult
0
|
Posted - 2015.05.06 02:25:01 -
[748] - Quote
Mining in high sec is safe and easy. Mining in Null is a smaller market and risky dangerous. Nothing worse than a couple campers maroon in a crew of miners in station for an hour. You need guns in null to win. These changes seem to be to adjust the market...not affect mining mechanics or game play. It won't change much of anything. |

GankYou
Redshield Holding Company
264
|
Posted - 2015.05.06 03:55:10 -
[749] - Quote
El Durango wrote:Mining in high sec is safe and easy. Mining in Null is a smaller market and risky dangerous. Nothing worse than a couple campers maroon in a crew of miners in station for an hour. You need guns in null to win. These changes seem to be to adjust the market...not affect mining mechanics or game play. It won't change much of anything.
I beg to differ, the critical mass is rising - https://element-43.com/market/36/
GÇó 0.0 Deklein - YA0-XJ VII - YA0GT610,902,255144.004 hours ago GÇó 0.0 Feythabolis - NLO-3Z VI - NLO2,602,123140.003 hours agoGÇó GÇó 0.0 Catch - GJ0-OJ IV - T1,557,703140.003 hours ago GÇó 0.0 Catch - 4-07MU V - TT3,725,763140.003 hours ago GÇó 0.0 Querious - B-7DFU IV - N0GUN7,294,353143.004 hours agoGÇó GÇó 0.0 Deklein - K5F-Z2 VIII - K5D2,817,579144.004 hours ago
And even more of Pyerite.
You need 85-94 mil of Mex to build a Supercarrier, around 300 mil for a Titan, 5 mil for a Carrier, 10 mil for a Dreadnaught and under 750k units for a Battleship. 
Sweet, sweet Gneiss. Sweet, Sweet Spodumain. 
...And They All Crave One Thing - ISK.
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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El Durango
Volition Cult The Volition Cult
0
|
Posted - 2015.05.06 10:42:29 -
[750] - Quote
Regardless...High sec is safer. Sometimes any risk is too high, and in high the profits are easy. Miners mine, they build if they choose but many are just supply side. |
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