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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Safr0n
Science and Trade Institute Caldari State
6
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Posted - 2015.06.03 10:45:41 -
[661] - Quote
Like the old wiyrkomi skins much better especially raven.
Caracal model is nice.
Yet to acquire a taste for the new overview icons. They are much harder to distinguish.
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Vizzini
N00BS R US
1
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Posted - 2015.06.03 10:46:05 -
[662] - Quote
You need to post Videos of how you tar and feather the guy that came up with those horrible new icons.
If you want to keep that crap, at least allow us to select what icons we want to use with a simple checkbox in the settings. Couldnt be too hard, right?
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Dreadnaught X
Event Horizon Expeditionaries Apocalypse Now.
8
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Posted - 2015.06.03 10:48:59 -
[663] - Quote
The new icons are horrible and unreadable . Very confusing now. Please bring back the old ones they worked perfectly. |
Lara Divinity
Black Scorpion Nomads
48
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Posted - 2015.06.03 10:51:29 -
[664] - Quote
this game is goin from good to bad to worse if we were 1957 id say tthese icons were epic but were 2015 and whats up with the functionality ? its like having a nice car with a ****** engine but hey is nice to look at altough it drives like ****
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Ava Fortune
GoonWaffe Goonswarm Federation
0
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Posted - 2015.06.03 10:57:19 -
[665] - Quote
As a new player, these icon changes are amazing! I was still trying to be able to differentiate between different ship sizes with the old icons, but was able to do so immediately with the new ones. A very appreciated change. |
Piratica
BALKAN EXPRESS Shadow Cartel
2
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Posted - 2015.06.03 10:58:56 -
[666] - Quote
it's allready said but here's one more .. all the changes and rebalances are great, but new icons are not. Overview and inspace picture are essential to play and old system was really much better, more acurate and at point. I know manhours have been spent, but having at least an option to have old icons back would be appreciated...
/out of all the players i spoke with, only my 11yo son sad it's awesome.. and his not really paying customer.../
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Spc One
The Chodak Void Alliance
273
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Posted - 2015.06.03 11:00:23 -
[667] - Quote
Kurt Hectic wrote:in my opinion the ship skin prices are to high by atleast 25% maybe 50% also the fact u can only use the qaufe megathron skin on normal megathrons and not on kronos, navy mega and vindi seems like a missed oportunity for ccp to prove to the player base they learned from ther past money grubbing mistakes...
even tho a few skins got added this patch i was really looking forward to the sisters of eve ship skins.. wich arent ingame yet for some reason... looking at all the skins currently availeble i have to say that a good 75% of them seem a bit boring and not THAT great... especially keeping in my mind what was possible during the glorious ship skin bugg weekend
before disapointing things like this made me wanna shoot a monument.... now i think i just wanna have a awesome summer... check back with eve in 6 months or so I agree with this, because skin is for 1 ship only it should be reduced in price, it's not for a hull that is used on mega/kronos/vindi but only 1 specific ship.
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Zappity
Stay Frosty. A Band Apart.
2154
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Posted - 2015.06.03 11:01:20 -
[668] - Quote
In what sense were the old icons "perfect"? You couldn't even tell the difference between a frigate and destroyer for goodness sake.
Zappity's Adventures for a taste of lowsec.
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Benito Arias
Angry Mustellid The Periphery
91
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Posted - 2015.06.03 11:04:00 -
[669] - Quote
Zappity wrote:In what sense were the old icons "perfect"? You couldn't even tell the difference between a frigate and destroyer for goodness sake. In a sense that one could tell any player ship from any NPC from any drone without any thought. These brackets were so very different they were actually useful. |
Tyr Dolorem
Snuff Box Snuffed Out
96
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Posted - 2015.06.03 11:04:19 -
[670] - Quote
Zappity wrote:In what sense were the old icons "perfect"? You couldn't even tell the difference between a frigate and destroyer for goodness sake.
No but you could tell the difference between a frigate and a wreck VoV.
I didn't care that i could't tell if it was a frigate or a dessie, because i could check my type column and see exactly what it was. I cared that I was able to immediately recognize that it was a player ship, and not an ogre... |
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IndyGos
No Worms Allowed Sorry We're In Your Space Eh
0
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Posted - 2015.06.03 11:05:18 -
[671] - Quote
Loving the new icons, and having no issues with scaling at 90 or 100%. *Dodges projectiles*
Nice to be able to differentiate between previously indistinguishable things :)
Although there's likely room for improvement.... overall I prefer these ones :D |
Singularity s
Quam Singulari Triumvirate.
1
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Posted - 2015.06.03 11:11:09 -
[672] - Quote
Can't stand the new icons after all the bad feedback when you guys posted the initial icons. I am shocked that you still went ahead with it. Not sure if anything we actually post or say makes a difference with you guys. |
Spc One
The Chodak Void Alliance
274
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Posted - 2015.06.03 11:11:28 -
[673] - Quote
Zappity wrote:In what sense were the old icons "perfect"? You couldn't even tell the difference between a frigate and destroyer for goodness sake. Well now you can't tell a difference between friendly npc battleship and player battleship (both white) at 90% UI scaling.
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Seekoei
Blood Ravens Tactical Group AXIOS.
4
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Posted - 2015.06.03 11:16:31 -
[674] - Quote
Seems like with the new icons you are trying to do something as seen in perhaps X3 reunion or something.
I personally don't like them, didn't need to be changed.
Simply having the overview was enough, feels like i have to spend more time trying to distinguish what is what all the time, thus distracting me from what is actually happening in space.
Also came across a bug yesterday where i was able to undock and warp to celestial , but my station environment was still loaded. had my station environment and my overview on same screen at same time. |
Lara Divinity
Black Scorpion Nomads
52
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Posted - 2015.06.03 11:18:15 -
[675] - Quote
Singularity s wrote:Can't stand the new icons after all the bad feedback when you guys posted the initial icons. I am shocked that you still went ahead with it. Not sure if anything we actually post or say makes a difference with you guys. it only makes difference when we group up n destroy monuments
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Dangeresque Too
Pistols for Pandas
180
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Posted - 2015.06.03 11:19:12 -
[676] - Quote
Wow, he hasn't said anything since he told us to come back in a couple days, I wonder if that is his plan too? At which point it will be a threadnaught and he won't read any of it except the last couple posts...
I remember the fubar when they thought they knew best with modernizing the turret icons...
http://i.imgur.com/Cca0Y0M.png
This reeks of the same thing... and it took them 3 months to revert those even with how terribad they were. |
Khadmos
Harbingers of Chaos Inc Gentlemen's.Club
56
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Posted - 2015.06.03 11:20:41 -
[677] - Quote
Icons are horrible, for me at least. If there were a way to use the original ones like you have with the map that'd be great. |
Colonel Tosh
Swamphole Inc. Swamphole
15
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Posted - 2015.06.03 11:21:47 -
[678] - Quote
A while ago you guys released this devblog: http://http://community.eveonline.com/news/dev-blogs/ui-modernization-icon-strategy/ In that devblog we had the following image: http://cdn1.eveonline.com/www/newssystem/media/66945/1/ORVAR_1.png
So why are we stuck with MS Paint quality icons when clearly you guys had a plan going that was (marginally) better than the current. Also, I'd rather have the icons OPTIONAL so that I can choose between old and new. That way I can fly the way I desire, without breaking anything. |
Heinrich Rotwang
Zentralrat deutscher Fliesentischbesitzer e.V.
74
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Posted - 2015.06.03 11:25:11 -
[679] - Quote
Ava Fortune wrote:As a new player, these icon changes are amazing! I was still trying to be able to differentiate between different ship sizes with the old icons, but was able to do so immediately with the new ones. A very appreciated change.
While the old icons gave you almost no idea of what ship you were looking at, they did a better job of making ships stick out of eg. drones or NPC (with that little trick that gave every player ship a background color). While I indeed appreciate the general move towards distinguishable icons, they need another improvement in the way different types of objects look different. Maybe for drones it is as simple as giving them #b0b0b0 instead of a #FFFFFF. Player ships need to stick out of whatever else is on grid. ATM some of the drone icons are more visible than ships. Also, the background color of bracket icons is now less visible with some colors.
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Staxu
Cyrk stracencow
9
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Posted - 2015.06.03 11:26:21 -
[680] - Quote
CCP Surge wrote:Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid. But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with. For now a few things
- I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
- Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
- We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.
Thanks for reading!
Hello
May I have a feedback?
1) Old overview icons were perfect, there is old good saying KEEP IT SIMPLE.
2) The above link to learn all bunch of new icons , I took that as a joke. Where and when should I study that?? at work? while I drive my car? Is that kind a homework? punishment for something I do not recall? If that's punishment, please accept my apology. Well I do not have anything against your's new ideas, but NO ALL OF THEM ARE GOOD.
3) Do you have in plans to change icons even more, for example different races will have different icons? (maybe you want make it easy for people with reading problem....)
4) "We've taken seriously the calls to include a "use classic bracket icons" option." You have done this with MAP and that was a TERRIFIC IDEA!!!! because this one....sorry I have much more thing to do I my life than study somebody's ......idea ( the link with new icons hilarious). Looking forward to go back to old overview very soon.
5) I do not know where to start feedback problems with new overview, it's to complicated. Maybe if you would just started play eve that could help, but no for older players. You probably know that, we are forced to do things which we do not want to do on a daily basis (you know government , taxes etc) PLEASE DO NOT FORCE PEOPLE TO USE NEW OVERVIEW.
Thank you |
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Lola Fellatia
Globaltech Industries Yulai Federation
2
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Posted - 2015.06.03 11:26:36 -
[681] - Quote
Icons in overview have increase ambiguity, actually caused me eye strain yesterday trying to determine what i was looking at. So had to drop from fleet engagement, as i felt useless. |
Zerania Astrandur
Oris Enterprises
1
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Posted - 2015.06.03 11:27:28 -
[682] - Quote
The new Caracal model looks really great, especially with those moving parts. However I still have to get used to those new icons... |
mmorpg lol
The Dark Space Initiative Scary Wormhole People
20
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Posted - 2015.06.03 11:31:44 -
[683] - Quote
Why 90% scaling, fit more on the screen, and had no prior issues other than font size which was easily fixed by running the font scale at 125% or so.
Frankly 90% scaling has absolutely nothing to do with the icon issue. 90% scaling is an issue because you decided that all icons should have very thin lines, make the lines thicker and 90% is not a problem.
Also the new icon fail to be consistent over a class. |
Colonel Tosh
Swamphole Inc. Swamphole
18
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Posted - 2015.06.03 11:33:00 -
[684] - Quote
CCP Surge wrote: I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
The problem is that you force a change down our throats that we don't want, with results that are SHAMEFUL for a company as prestigious as CCP, and an attitude from devs like "swallow it for days and then complain". I lost ships yesterday in part for not recognising the field correctly because of the icons being weird and thus distracting.
You're forcing a change that "requires the brain to adapt" which in itself already is a flawed reasoning, as you basicly tell people with ANY disability that you don't give a **** about them at all and just push the junk quality that has been designed. It's not even CLOSE to resembling the quality of the dev blog.
Shame on you. |
Cruachan Argylle
The Scope Gallente Federation
18
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Posted - 2015.06.03 11:39:08 -
[685] - Quote
The icons are a good idea poorly implemented - can you make them 50% larger? |
dorfsorc
AWE Corporation Intrepid Crossing
9
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Posted - 2015.06.03 11:42:42 -
[686] - Quote
however well-intentioned the new icons may be, the reality is that so much detail in a very small space is almost useless. Especially when redboxed. it just becomes a color blob. That being said, the new icons provide an opportunity for a cleaner overview if we could alter the physical size of the icon box to make it larger. |
Arch-Magus Mephisto
Black Scorpions Inc Fidelas Constans
1
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Posted - 2015.06.03 11:46:43 -
[687] - Quote
The Overview Icons sadly need to be rethought.
You need to know what it is being shown instantly. Change is often difficult to accept. In this case however I feel very strongly that most players will be reading ancient Egyptian hieroglyphs for quite some time trying to decide if the Pharaoh ordered a sandwich or just bad at crayon and coloring books.
I know people work hard to improve the game so please don't take it harshly. But from an end user's point of view it's a bust.
The Jackdaw
I will be a few weeks before flying one myself so it's pure opinion. However it looks like it has the potential to be an Interceptor killer, frigate swatter and primary target of logistics pilots. In other words in any sort of fleet engagement it will likely be the first target on the field and easily smeared. Am I looking forward to getting into this ship? Yes, but with some trepidation. The DPS looks pleasing but it doesn't look right in the shield department to me. I will know for certain once I am in it and set to test it properly.
Sovereignty
Until all changes go into effect we simply do not know what we are getting. It's all speculation. It could bring great excitement. Likewise it could become a real pest and turn off for every player. |
Sullen Bear
Arctic Spirit
8
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Posted - 2015.06.03 11:46:45 -
[688] - Quote
New icons is the worst change since Incarna.
First of all, what is a major goal of icons? For me it is quickly separate some objects CLASSES. Not the objects itself. These classes are: - player ships; - NPC ships; - drones; - wrecks; - other stuff.
All those classes had absolutely different icons before Carnyx. Square, cross, diagonal cross, triangle and circle with small variations. It was not because old CCP designers are lazy of fool, it was because they are professionals. It was almost ideal decision. Icons inside one class listed above MUST be almost equal because we need as much difference BETWEEN CLASSES as possible. Now this clear mechanic broken completely. And we have not any replacement.
CCP, you always tell us: you need patience, learn, etc. It does not work always. F.e. some things that today are absolutely unacceptable as they was at release day: gate jumping effect, wormhole visual effect, MJD jump effect, neocom icons. All this was terrible - and it is terrible now. But with all this **** I can play EVE. With new overview icons? I will try, because I love EVE, but don't know... |
DHuncan
Minerva Group
87
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Posted - 2015.06.03 11:53:00 -
[689] - Quote
DHuncan wrote:I logged, undocked, saw the icons, docked back again and logged off.
Stop liking this post. It was the most stupid post I ever wrote and yet, by far, the one got more likes. CCP is doing a great job and that's why we are here. We have the chance to work with them by telling how we would change things. Acting like spoiled babies is not going to make this communication any easier for neither part.
Some of the icons may be ambiguous but the most complaints are cause YOU dont want to evolve. Well, this is EvE, carebears, adapt or DIE. |
Iris Lurechia
Underground Coalition
5
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Posted - 2015.06.03 11:53:35 -
[690] - Quote
The biggest issue I have with the new icons is the shading in the middle. For example with stargates, the icon is almost the same but has a nasty white colour in the centre. The interior shading makes the icons look tacky, while before they were crisp and sharp, much more professional looking. |
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