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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
uhnboy ghost
retard hills
52
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Posted - 2015.06.08 11:36:52 -
[1351] - Quote
uhnboy ghost wrote:uhnboy ghost wrote:uhnboy ghost wrote:uhnboy ghost wrote:24h since last login... hey look a new patch, hmm no info on when u can switch back to the old icons so i can play again...
i check back in tomorrow again, i guess i check whats on sale on steam while I wait. 46h since last login... hey look a new patch, hmm no info on when u can switch back to the old icons so i can play again... i check back in tomorrow again, hmm maybe do a big cleaning of my appartment while i wait. 70h since last login... hey look a new patch, hmm no info on when u can switch back to the old icons so i can play again... i check back in tomorrow again, i guess i... well its friday so time to drown my sorrow and fall asleep crying while watching old eve movies and remembering the good old days when i could play eve. 94h since last login... hey look no patch today, hmm no info on when u can switch back to the old icons so i can play again... i check back in tomorrow again, i guess i... well its National Day here today so i guess i celebrate it
165h since last login... hey look no patch today, hmm no info on when u can switch back to the old icons so i can play again...
i check back later this week, starting to not care anymore
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
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darkchild's corpse
Rens Nursing Home
17
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Posted - 2015.06.08 11:37:28 -
[1352] - Quote
sorry if i was a bit rough and sorry for giving the wrong impression... but you were giving me the impression that you either expect me to come up with a perfect solution for everyone or just want to proof that you have more clue about all the designing stuff than me.
and yes, i did enough web development to know that padding is very important for readability. but it makes a difference if i'm able to see the whole enemy fleet or just a part of it. specially if i'm FC or target caller. for me personally it is the most important thing to have a quick overview over the whole situation without scrolling. thatswhy my overview and local chat also goes over the complete hight of my screen in addition to the scaling ;) |
Tao Dolcino
Signal Cartel EvE-Scout Enclave
377
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Posted - 2015.06.08 12:09:44 -
[1353] - Quote
Indeed, CSM, where are you ? Funny, each time there is a true crisis between the players and CCP, the CSM disappears Won't you help us have the option to choose between the old and the new icons, just like the map ? Is it too much asking ?
CCP 2015 : "Fluff is good"
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Ponder Yonder
Z3R0 Return Mining Inc. Illusion of Solitude
66
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Posted - 2015.06.08 12:16:59 -
[1354] - Quote
Dear CCP,
I followed your suggestion of 'getting used to it'. Except that I'm not used to it at all.
I work with thousands of icons from dozens of applications every day. Your new set is by far the most difficult to use: - Counter intuitive - Attempting to convey redundant information - Attempting to convey fine nuances with single pixels - Indistinct / Undifferentiated - Not suitable to instant threat assessment
Others in this thread has made much better cases and given very detailed, constructive feedback.
I sincerely hope you act on it, because this change is NOT a quality of life improvement. Quite the opposite. Eve is now less enjoyable.
BTW, the 'New Map' is on the same slippery slope, where you have not taken all use cases into account and have now announced that something is 'Out of Beta' when it is in fact completely useless to anyone ever attempting to use scan probes.
- Ponder |
Altrue
Exploration Frontier inc Brave Collective
1797
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Posted - 2015.06.08 13:08:22 -
[1355] - Quote
I would like to suggest swapping the "Agent in Space" icon and the "Beacon" icon.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Lara Divinity
Black Scorpion Nomads
58
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Posted - 2015.06.08 14:14:38 -
[1356] - Quote
as u can see ccp on my login behaviour im playin less n less n it will eventually fade out to not play at all nomore the only thing that keeps me around is my friends, not these silly updates n changes every friggin 2 months or so these icons suck n make playin smoothly a thing from the passt u guys could have easely implemented an option for us users and subscribers to use the classic icons but even after all the feed back on sisi and on tranquility nothing changes and for god sakes why even change somthing that was working perfectly fine???????????????? is it bcos u guys gotta stay busy then go mow the lawn or take the trash out or go do som dishes or som or actually fix what is broken like the pos menus for example its been a couple of days now n my feelings about this r just the same the icons suck n giving tthem another color will still make em suck
what will u change next month? why dont u just make the game f2p might help in keepin bigger player base jus sayin with all the changes might aswell change to f2p |
Don Pera Saissore
39
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Posted - 2015.06.08 14:52:27 -
[1357] - Quote
The old icons are still in the game, i just saw a Guristas shuttle and it still uses the old icon. Reverting is easy, let us have the old icons while you work on fixing the new ones. |
TuCZnak
My Private Tax Shelter
28
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Posted - 2015.06.08 15:03:55 -
[1358] - Quote
Don Pera Saissore wrote:The old icons are still in the game, i just saw a Guristas shuttle and it still uses the old icon. Reverting is easy, let us have the old icons while you work on fixing the new ones.
Of course reverting is easy, even if they weren't in the game anymore. But swallowing your pride and admitting that you dun goof'd is much harder. |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
744
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Posted - 2015.06.08 15:04:01 -
[1359] - Quote
Jeremiah Saken wrote:Rats inside ghost sites are still red crosses.
Lol?? At least we have SOME red crosses left. legacy for the win!
CCP, give us option to turn new icons OFF! |
Lantyss
Henthell Corporation
1
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Posted - 2015.06.08 15:18:15 -
[1360] - Quote
Just logged in - no patch - same worthless, pathetic "new and improved" icons - same disdain and callous disregard from CCP for the players. Logged back out in frustration. Time to start paring down the alt accounts. That seems to be the only thing this bunch will take notice of. Very sad - I don't think even Blizzard is this bad.... |
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Joia Crenca
Science and Trade Institute Caldari State
144
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Posted - 2015.06.08 15:31:00 -
[1361] - Quote
Lantyss wrote:Just logged in - no patch - same worthless, pathetic "new and improved" icons - same disdain and callous disregard from CCP for the players. Logged back out in frustration. Time to start paring down the alt accounts. That seems to be the only thing this bunch will take notice of. Very sad - I don't think even Blizzard is this bad....
Lantyss wrote: Very sad - I don't think even Blizzard is this bad....
Unfortunately, they're worse. But coming back to EVE/CCP, it's only been a Monday. There does need to be a meeting on removing or reworking this change. But they should have enough of a response by now to determine the playerbase feeling on it. Just because we eventually stop complaining after such a strong response doesn't mean we've accepted it. It likely means that we're giving up on working with CCP and moving away from EVE.
One reasonably only bangs their head against a non-responsive door for so long.
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Scott Bacon
Federation Interstellar Resources Silent Infinity
14
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Posted - 2015.06.08 15:48:41 -
[1362] - Quote
Why not just make the overview icons a set stored on the client that can be swapped out by users? Then CCP could provide a legacy set, a new updated set, and 3rd parties could create their own custom sets.
All of Eve would be happy and much love would be showered on CCP. Players would be hold hands and dance down the streets singing songs of joy, before returning to their computers to sub new accounts to see more icons.
Doesn't that sound like an update worth working on? Don't just change the icons. Add some real functionality for them! |
Natya Mebelle
Center for Advanced Studies Gallente Federation
99
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Posted - 2015.06.08 15:55:59 -
[1363] - Quote
Dear CCP,
We know it is only monday afternoon in Iceland, and that things are probably still underway on how to deal with this scenario. I hope we're going to get at least a message that you're still debating what the best course of action is. That would be at least better than nothing.
We know you left some old icons in the client, it has been mentioned and spotted often enough since launch. But that's not so bad, you know? There are probably a lot of database entries that need be changed and overwritten with the new icons. That's okay, nobody is perfect, mistakes can happen. Though I'm not sure if this is an indicator that all old icons are still in the game. My educated guess is; no, it was just an oversight and those icons should have been overwritten by different ones.
I sincerely hope you are working on a quick solution to make the icons optional, and notify us that the "new icons" are now a beta feature to opt in, so that more people can give you feedback based upon them. This will give you more time to gather feedback while not disgruntling your players or rendering them impossible to play your game. Also, please let us know that you are working on it if you do, and don't let us keep starving for information. If you are unable to deliver such a change in a reasonable timeframe, then it would be in your best of interest to either rollback the icons, or start a very large survey. The forum is not enough. Based on this feedback, you hopefully will make an informed decision of how to deal with this situation next.
Your reasons why you wanted to change the icons are known and I'm sure a large portion of people will at least understand where you are coming from. But the direction you took is less than ideal. And even IF you made astoundingly perfect icons, and even IF there would be no issue with the scaling, it STILL would have been better to be on the safe side and implement them as beta feature first.
There are a lot of people who don't like the icons and still play the game because of the social bonds they did there and because of the activity to be in eve online itself is still enough to keep them there. But this connection is wearing thinner with each huge change you're bringing that is that is to a players dislike. But there are also people who like the icons. Now it is important to find common denominators of why people like them and why people dislike them. It will not only depend on their physical ability to see things or their mental ability to change, but it will also play a large part in what the are doing in the game. There are many people who only care about ship icons.
In turn, I have never seen anyone explicitly saying the new player structure icons are bad. Does that mean there is nobody disliking them? No, it does not.
I urge you to implement an ingame feedback tool very, very soon. You have a very good ticket system. You should use a similar system for feedback. This will allow you to reach a lot more players than those who go to the forums, or elsewhere.
You know pushing the starmap as live default was a mistake, but at least you kept the old one in there. You know making opportunities a default despite the negative feedback, and deleting all Aura tutorials (even the one previously accessible through F12) was a mistake. Both are undeniable facts, and any attempt to turn them around, will be squashed and countered by a lot more solid evidence in return.
I don't need to be a rocket scientist to look at the annual player counter history to see where you did something wrong, and indicators are huge that you're on a very declining trend currently.
That dip at mid 2011 to 2012 was Incarna for a good amount, by the way. You learned something from that. Please, learn something else from this situation here too. We don't want our Eve to be wrecked by bad marketing decisions :c The fast paced update schedule was already a risky idea to begin with. |
Alea
Pator Tech School Minmatar Republic
19
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Posted - 2015.06.08 17:20:20 -
[1364] - Quote
I've tried to get used to the new icons, played on sisi before they come to TQ hoping that one day they would start to work for me, but so far they are more of a PITA than anything, I do like the corps icon though but the rest can go to hell..
Remember the bad icon changes for modules a few years ago.? Can you please do the same with these new icons, or at least have them as an option so I can start playing Eve again.
In short.. New icons bad, old (nothing wrong with them) icons good.. Please revert or have the ability to switch them off so we can use the older ones, K thanks. |
Myriad Blaze
Common Sense Ltd Nulli Secunda
386
|
Posted - 2015.06.08 18:35:20 -
[1365] - Quote
Here's a little visualisation that perfectly sums up how I see CCPs latest work, especially with regard to overview icons, ingame map and UI icons:
CCP at work
J'Poll:
EVE doesn't hand out cookies to you.
EVE kicks you down, steals your cookie and then laughs at you for bringing a cookie in the first place.
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Vic Jefferson
The Greater Goon Clockwork Pineapple
329
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Posted - 2015.06.08 18:40:33 -
[1366] - Quote
Tao Dolcino wrote:Indeed, CSM, where are you ? Funny, each time there is a true crisis between the players and CCP, the CSM disappears Won't you help us have the option to choose between the old and the new icons, just like the map ? Is it too much asking ?
Some of the CSM don't even log in and play the same game as you or I do on a daily or weekly basis. Some of the CSM don't bother with that whole undocking and seeing ships interact on grid thing. Elect a stronger CSM that actually cares about the things you do, that actually plays the game like you do next time.
CSM may actually listen to 60+ pages of feedback though, and may have actually taken the overwhelming amount of bad feedback on the test forums to mean something.
I really do not get why you even have a test server and a feedback forum if you are going to ignore it entirely. Bad show. On the other hand, whomever is in charge of the new map is exceptionally foresighted and at least no so arrogant as to shove un-wanted change down the throats of players.
Vote Vic Jefferson for CSM X
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Shpongled Victim
Starfighter Command Most Usual Suspects
2
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Posted - 2015.06.08 20:23:47 -
[1367] - Quote
I would like to add the only thing i dislike is the visual change of the rocks/asteroids. They look from WoW or warhammer and dont fit into this imo. at least more variations of texture and shapes, the old ones were kinda special, "spaced out", some shiny metals in the cracks, cratered surfaces and so on. Thise new ones are just ugly, boring and depressing (thank god im not a miner) |
Jeremiah Saken
The Fall of Leviathan
286
|
Posted - 2015.06.08 20:24:40 -
[1368] - Quote
Altrue wrote:I would like to suggest swapping the "Agent in Space" icon and the "Beacon" icon. I suggest to remove 'beacon abomination icon" and make "agent is space icon" "sun" icon. Then restore gates and stations to previous icons. The icons we see the most are the worst in this whole mess.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Staxu
Cyrk stracencow
22
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Posted - 2015.06.08 20:29:18 -
[1369] - Quote
Well hello.
I don't know is it only me, but in "old map" after switch from solar system to star map, control panel goes off, can not find it. so I'm no able to scan my wh. I would have to use new map which is good only as star map, as a solar system map is laggy and makes only problems.
Is there anyone with this same problem? I've sent petition on 4'th june and I'm still waiting. Even reset all settings didn't help.
Regards |
Natya Mebelle
Center for Advanced Studies Gallente Federation
109
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Posted - 2015.06.08 20:55:08 -
[1370] - Quote
Let us do a lesson in Eve history c:
Turret icon history wrote:Incarna 1.0 ( 2011-06-21 ) : Turret icons now correctly represent the look of the turret.
* five months later... *
Crucible 1.0 ( 2011-11-29 ) : It was difficult to distinguish between fitted turrets on ships with the new turret icons. Until new icons have been made the old icons are being re-introduced into the user interface.
Forced Captain's Quarters history wrote:Incarna 1.0 ( 2011-06-21 ) : The station hangar has been replaced with Captain's Quarters. Capsuleers can now, for the first time, step out of their pod and stretch their legs in their personal quarters.
* four months later... *
Incarna 1.1.2 ( 2011-10-18 ) : The station hangar is returning with all of its previous functionality.
~ ~ ~ And of course, it took a few other sub-patches until everybody got a fix to keep memorizing client settings to STAY in hangar for everyone. Even then, it took until June 2012 for Inferno 1.1 to really appreciate Captain's quarters for those who wanted to try them out due to: The memory usage of the main screen in Captains Quarters has been improved.
Dear CCP,
how many months will it take this time until something will be done with the icons? Not to mention the opportunities. How long will it take to see a public statement and consequences again?
Statements like CCP Hellmar apologizing and the related effects brought Eve back on track for the most part. Sadly, the bottom of the devblog is not readable any more because website updates changed at some point how devblog links worked. That means the heavy words of "doing what we say and saying what we do" leads to nothing. Which is a shame, I'm sure everybody here would like to read that.
Now, who knows if the stepping down of CCP Zulu was part of these consequences? CCP Unifex stepped into these shoes of becoming Senior Producer. This was late December, 2011.
Somewhere around October 2012, CCP Ripley said she was now the new Senior Producer, which apparently made CCP Unifex Executive Producer. Shortly after, in January 2013, CCP Unifex told how he would split the Senior Producer role into two, keeping CCP Ripley and introducing CCP Seagull as second person on the job. CCP Seagull promptly wrote a very enthusiastic response which was a very good read. 3 months later, it was mentioned how a new Executive officer will be sought after inside the company, as CCP Unifex would step down to continue a different road inside the company.
CCP Seagull was involved in making probing a better thing and also announced the increased update schedule of Eve online that was apparently a decision of the entire board. Here I I got wary of how this is would be turning out. The idea to bring more fresh content faster is one thing, but pretty much everybody knows that quantity doesn't mean quality. More updates means more expectations from players. Faster work on content means less quality testing and less bugs being fixed. Other developers have displayed these issues in great failures. I was worried that CCP would make the same mistake.
But listening to CCP Seagull opening the Fanfest 2014 keynote really made me think we have a person that sits at the right place and will help steer Eve online to a better place.
I don't know who was executive producer between the time when it was announced where CCP Unifex would be stepping down in April 2013, and the official note of CCP Seagull being the new one in July 2014. While I have read conflicting information of things she said before and after, and that balance was wildly wiggling, I still remained hopeful for Eve's future and gave her the benefit of doubt.
Now, if you think I'm pointing fingers here, then you're wrong. I just want to ask... what happened? Where and how have all these decisions come together which started to make Eve a worse place than before, with half-hearted and unfinished development processes ? Who is responsible for this? Is it CCP Seagull's ambition that wears Eve online down, or is she one of those trying to save as much as possible? I don't look for a scapegoat. I search for answers. All I can do is following breadcrumbs of information.
We all know that something is going on. P... |
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Sgt Ocker
Burning Sky Labs
518
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Posted - 2015.06.08 21:45:09 -
[1371] - Quote
Natya Mebelle wrote:Let us do a lesson in Eve history c:
But now... how much does the game and it's participants need to suffer before we face another apology of CCP Hellmar and the resulting consequences?
You know... I just want to play Eve but... it gets more and more difficult at heart ... :C
First line is the lesson - Beach Balls is my vision of Devs hard at work
Great history lesson. My question is - Why didn't CCP learn from past mistakes?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Dangeresque Too
Pistols for Pandas
182
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Posted - 2015.06.08 23:21:22 -
[1372] - Quote
Joia Crenca wrote:Unfortunately, they're worse. But coming back to EVE/CCP, it's only been a Monday. There does need to be a meeting on removing or reworking this change. But they should have enough of a response by now to determine the playerbase feeling on it. They already had sufficient feedback before it hit TQ. The thing that gets at me is they already had all of this same feedback (also in less angry forms) from the sisi thread. I'm still lost as to why they just ignored it and decided to spawn a threadnaught about it. Every single one of us that poured our time into the sisi thread should be compensated for warning them while knowing full well there was a 99.99% chance we were being ignored anyways.
Joia Crenca wrote:Just because they eventually stop complaining after such a strong response doesn't automatically mean they've accepted it. It likely means that they're giving up on working with CCP and moving away from EVE.
One reasonably only bangs their head against a non-responsive door for so long. You must forget, this is CCP standard practice for gauging the acceptance or player agreement with change. People just stop caring, the issue is still there, and still sucks, but CCP usually wins in the end by sheer willpower of not listening anymore.
Vic Jefferson wrote:I really do not get why you even have a test server and a feedback forum if you are going to ignore it entirely. Bad show. On the other hand, whomever is in charge of the new map is exceptionally foresighted and at least no so arrogant as to shove un-wanted change down the throats of players. Well, they have actually stopped responding to a lot of the still incredibly valid concerns about the new map, so my money says they will nuke the old one here soon. And then tell us to give it a few days to get ourselves used to the change.
Natya Mebelle wrote:CCP Seagull was involved in making probing a better thing and also announced the increased update schedule of Eve online that was apparently a decision of the entire board. Here I I got wary of how this is would be turning out. The idea to bring more fresh content faster is one thing, but pretty much everybody knows that quantity doesn't mean quality. More updates means more expectations from players. Faster work on content means less quality testing and less bugs being fixed. Other developers have displayed these issues in great failures. I was worried that CCP would make the same mistake. Part of the core problem is instead of utilizing these spread out release cycles to allow many different teams to spend a year developing something to be included in one of these 10 releases, they are trying to force the urgent/quick development of rushed features for the next upcoming release. They need to almost take a pause in their schedule and focus on quality, maybe even putting back the release for all currently developing features by a few releases to allow them more time for proper design and testing and feedback. When they push out these new features so quickly there is usually very little time for feedback, and by the time it even hits sisi (frequently less than a week from TQ) its too late to make required changes so it goes live broken anyways.
I have seen a pattern in my own playstyle lately, becoming much less concerned and logging in much less often, if only for some social interactions, but much less often for actually playing the game than I used to. |
DaReaper
Net 7
2166
|
Posted - 2015.06.08 23:22:01 -
[1373] - Quote
Still don;t get the issue with the new icons, i ran a sleeper site last night had had no issues figuring out what was what. But i guess change scares people. meh
OMG Comet Mining idea!!! Comet Mining!
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Vic Jefferson
The Greater Goon Clockwork Pineapple
330
|
Posted - 2015.06.09 00:15:54 -
[1374] - Quote
DaReaper wrote:Still don;t get the issue with the new icons, i ran a sleeper site last night had had no issues figuring out what was what. But i guess change scares people. meh
They are perfectly fine when there are a limited number of types on one overview tab. Try them in other circumstances then let me know how you feel.
Vote Vic Jefferson for CSM X
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Tesseya
VooDoo Warriors Legion of xXDEATHXx
7
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Posted - 2015.06.09 00:17:55 -
[1375] - Quote
Black&white neocom incons, so pain my eyes, im again miss neocom button. And now new piece a **** - new overview. "thanks" CCP designers! maybe you dissmiss? |
Koba Kyogen
Ultima Unitatis The Asylum.
58
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Posted - 2015.06.09 00:49:56 -
[1376] - Quote
Logged in, no patch....
No patch.
When will you give us the option to turn off these icons?
I'm playing less and less. |
Pejlona Parek
Lone Star Warriors Yulai Federation
1
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Posted - 2015.06.09 01:05:59 -
[1377] - Quote
As this is feedback section I'll be as constructive as I can.
ICONS + Very happy with the new icons. I disagree that the old ones worked better.. before you couldn't tell the difference between frigate/destroyer, cruiser/battlecruiser etc.. now you can = imho improvement. As with every change, takes a while to get used to. After few days I had no problem reading them, even in fleet battles.
- Imo they don't rly fit the modernized UI design, but there is only so much CCP can do with the limited resolution available for the icons.. for example there's no way the icons can look like this ingame, there's just not enough pixels to draw them. One thing I don't understand is what was the reason for the icons to be hollow.. this is probably what the older players are complaining about when addressing "readability in combat".. before BIG cross (mass of colored pixels) meant BIG rat.. now this "corner of the eye" distinguishability is lost and you have to focus on them a lot more.
SHIP VISUALS + Ships look very good now. + Caracal looks sick, liking the lamborhini-ish caldari designs - Also noticed a change in the "hangar" icons. Overall ship brightness on these icons increased a lot and minmatars look pink as a side effect.
CLIENT ISSUES + Never had any. Even the Play button in the launcher graying out got fixed.
SOV CHANGES = Too early to judge those, but I kinda like the direction where this is going.
I know this is an older one, but BETA MAP + much better looking + smooth transition between star and solar system maps + allows probing/exploration + visualizes autopilot path when you click on a system + doubleclick to center on item, intuitive - does not highlight region name when you click on a system - no search function yet - wormholes open an extra window inside the map, if map is set to fullscreen the close button for the wormhole system map is located where most players have overview - the map doesn't follow the player, when you jump to another system you have to press "focus current location" to update (to continue scanning for example, gets annoying)
Hope this helps :) |
Aijle Mijleroff
Infernal Laboratory Infernal Octopus
47
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Posted - 2015.06.09 01:10:03 -
[1378] - Quote
Original forum post
This post will contain the results of an after-patch poll about new icons usability as well as feedback and opinions gathered throughout the topic.
Tl;dr: More than 540 people voted and more than 65% of players found themselves uncomfortable with the new icons. Be it solo, small-gang or crowd activities, both pvp or pve.
|| Link To Russian Poll Thread ||
Describe your impressions and experience using the overview with the new icon system:
1. Liked new icons a lot. The overviewGÇÖs now more informative. GÇô 37 votes, [6,16 %] 2. Nicely done. Though need time to get used to. GÇô 110 votes [18,30 %] 3. No difference for me. GÇô 54 votes [8,99 %] 4. DidnGÇÖt like new icons. GÇ£Bring back familiar red crosses!GÇ¥ GÇô 121 votes [20,13 %] 5. Strongly disliked. GÇ£Give us an option to switch for old iconsGÇ¥ GÇô 279 votes [46,42 %]
The answers for 1 and 2 are counted as positive, 3 is neutral while 4 and 5 are considered negative game experience with new icons.
Generalized opinions and feedback.
Feel free to skip this section if you read and posted in Icons and General Carnyx Feedback threads.
Pros.
GÇô Gate guns and station sentry icons are nice. GÇô Sun is cute. GÇô New ship icons are fine. GÇô Frigate are now considered wrecks. Good, good. GÇô Frozen corpse icon is definitely a win. GÇô PvE feels okish.
Neutral.
GÇô Most of problems would be gone if there is an ability to switch overview for familiar icon set. GÇô Why donGÇÖt you use ISIS icon set for ships? A lot of new bros are using ISIS and feel familiar with it. GÇô New icons are mostly fine. Though become unreadable when the whole overview is targeting (locking) your ship. You might think of new target lock bracket.
Cons.
GÇô Strong dislike of new drone icons, they look clumsy in both overview and space. Familiar diagonal cross icon was simple and nice. GÇô New icon set looks over detailed and complicated for people with eye problems. Smaller iconsGÇÖ elements seems just unreadable for these people. GÇô Icons are hardly recognizable with GUI scaling other that 100% and user monitors other than Full HD high resolution. GÇô Capsuleers have to carefully read and search overview within GÇ£typeGÇ¥ and GÇ£nameGÇ¥ columns instead of quick icon eye contact. That cost them seconds which is critical in pvp engagements. GÇô Many players faced problems finding desired objects in space. The old eye algorithm was GÇ£Distance - Icon (type) - Desired target is somewhere there GÇô Check nameGÇ¥. Unique and rare overview objects were easily eye-catched and now they are not. This goes especially for sun, mobile warp disruptors, cans, wrecks and beacons. GÇô Being tackled by wreck is confusing. As well as being targeted by SBU. GÇô A lot of struggle with new wreck icons (unreadable, unrecognizable if empty or not). GÇô Hard to quickly tell whoGÇÖs a live capsuleer and whoGÇÖs the NPC or a jetcan. The familiar GÇ£square vs crossGÇ¥ bracket difference should not be touched. GÇô PvP pilots now spend drastically more time trying to recognize the situation. They have to stare at overview for mere seconds to link visual information with overview data. GÇô Several pilots are afraid to undock. GÇô Familiar GÇ£squareGÇ¥ icons defined 4 principal ship size groups which completely differ from each others (in terms of functions and size). Current icon system is not providing such fast differentiation. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1185
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Posted - 2015.06.09 02:23:14 -
[1379] - Quote
CCP Surge wrote:I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so?
I played on my surface pro only for a few months and had the UI scaling to 125%. When I got home and switched back to my usual setup (dual 23" monitors) they seemed giant and everything on my UI just looked too big, so I swapped to 90% UI scaling and I think everything looks really nice that way. I tried going back to 100% to check out the new icons and only lasted a few minutes. Windows are just too big, and screen space feels completely wasted. and the module icons start to look fuzzy at 100%. With a higher res monitor I imagine things would look good at 100%.
When I am in space and have a local, other chats, D-scan, overview, cargo, drones, and overview on my screen I can't see space at 100%, or my windows get resized to be too small to see what I want to see, at 90% I feel like I have a cluttered but mostly alright view
90%: http://i.imgur.com/WYeAaWi.jpg
100%: http://i.imgur.com/4uzetyb.jpg
I didn't completely finish lining up everything on the 100% example. the cargo overlaps the 8th turret slot, and the local chat box is covered. I also forogt the d-scan window, but at 90% it kinda fits in with the chat boxes, at 100% it just blocks the view. I could also see putting it above the targeted items next to the overview, but then that might limit ability to drag targets to different rows.
pretty much every other MMO lets you move and/or resize UI elements. Eve has gotten better with it in the last few years, but is still frustrating in some aspects.
at 90% everything fits nicely, and everything is very readable, except the new icons
I have no idea how I used to play eve on a tiny CRT monitor
@ChainsawPlankto
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Dangeresque Too
Pistols for Pandas
182
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Posted - 2015.06.09 02:45:41 -
[1380] - Quote
Chainsaw Plankton wrote:When I am in space and have a local, other chats, D-scan, overview, cargo, drones, and overview on my screen I can't see space at 100%, or my windows get resized to be too small to see what I want to see, at 90% I feel like I have a cluttered but mostly alright view 90%: http://i.imgur.com/WYeAaWi.jpg
100%: http://i.imgur.com/4uzetyb.jpg
I didn't completely finish lining up everything on the 100% example. the cargo overlaps the 8th turret slot, and the local chat box is covered. I also forogt the d-scan window, but at 90% it kinda fits in with the chat boxes, at 100% it just blocks the view. I could also see putting it above the targeted items next to the overview, but then that might limit ability to drag targets to different rows. I've noticed a trend over the recent years of CCP working to remove as much utility space from our screens as possible. Making the minimum size of windows larger, text larger, etc. This ends up in situations where people have increasingly less "space scene" on their display, and more "internet spreadsheets".
If they want to break away from that stereotype they need to upgrade the UI, and not by making things bigger. There was a nice pic shown at 2014 fanfest that showed a modern/futuristic UI that didn't look like spreadsheets in space, but we haven't heard a peep about it since.
Aijle Mijleroff wrote:GÇô Why donGÇÖt you use ISIS icon set for ships? A lot of new bros are using ISIS and feel familiar with it. GÇô New icons are mostly fine. Though become unreadable when the whole overview is targeting (locking) your ship. You might think of new target lock bracket. First off let me address why they canned the ISIS icons in the overview... they HAD to be compared to the other icons to know what was what. The differences between ship classes were way too subtle.
Second, the new icons are not mostly fine. Perhaps sections of icons are fine'ish if held up completely isolated, but they are rarely in such conditions. The issue is that in a vast number of common situations you can have very similar looking icons for a handful of completely different types of icons (celestials, structures, ships, wrecks etc) that are difficult to discern unless you have committed all 300 (or more, i don't know, its a crapload for sure) some odd individual icons to memory. And there are plenty of specific instances within each class that are terribad... cruisers are nearly identical to dreads, 5 different frigate class icons, 12 different container icons... and dozens of icon swaps between completely unrelated items between the old and the new.
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