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Thread Statistics | Show CCP posts - 8 post(s) |

Jared Khanar
18
|
Posted - 2015.10.18 12:55:58 -
[3061] - Quote
Dave Stark wrote: where did i avoid it? he claimed there was no demand in this feature and as such what was the value. his question is irrelevant since there quite obviously is a demand for it.
i demonstrated there was value in it, because there is a demand for it. i quite literally answered his question.
I didn-¦t claim this, i ask why do you?
Dave Stark wrote: characters like mine aren't rare on the bazaar. most people already have them, you don't need to get all of your alliance new characters, just the new characters themselves. looking at the PCU - how many new characters do you think that really is?
the demand is nowhere near as high as i think you think it is.
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Dave Stark
7590
|
Posted - 2015.10.18 12:58:09 -
[3062] - Quote
Jared Khanar wrote:Dave Stark wrote: where did i avoid it? he claimed there was no demand in this feature and as such what was the value. his question is irrelevant since there quite obviously is a demand for it.
i demonstrated there was value in it, because there is a demand for it. i quite literally answered his question.
I didn-¦t claim this, i ask why do you?
"So what are the positive effects from a feature without demand,"
it was the OPENING LINE of your post. |

Delegate
Federal Navy Academy Gallente Federation
112
|
Posted - 2015.10.18 12:58:22 -
[3063] - Quote
Dave Stark wrote:as i pointed out earlier, it's as if all the stupid is contained on eve-o as everywhere else is nowhere near as negative about this change.
Yes, of course, all the stupid is contained on eve-o. Solid arguments you've got there. Place continue with the noise.
|

shaun 27
Bulldog Industry
7
|
Posted - 2015.10.18 12:59:27 -
[3064] - Quote
Daniela Doran wrote:Big Lynx wrote:Is this "Dave Stark vs the world" here? So obvious that he's a Dev alt. Why else would a regular pilot defend this atrocious feature throughout the entire 150+ pages of this thread.
or hes a market trader looking for the next big thing to make his isk on. |

Jared Khanar
18
|
Posted - 2015.10.18 12:59:51 -
[3065] - Quote
Dave Stark wrote: it was the OPENING LINE of your post.
ok why not:
Dave Stark wrote: this is literally no different to the situation we have now.
Something that is obsolete is not needed - your statement - so i ask again - if implementing this feature doesn-¦t change anything because we already can do everything it brings - as you say - why do we need it? |

Dave Stark
7590
|
Posted - 2015.10.18 12:59:55 -
[3066] - Quote
Delegate wrote:Dave Stark wrote:as i pointed out earlier, it's as if all the stupid is contained on eve-o as everywhere else is nowhere near as negative about this change. Yes, of course, all the stupid is contained on eve-o. Solid arguments you've got there. Place continue with the noise.
it is a solid argument. you're pretending everyone hates this idea and i'm the only one that likes it because you've read a few pages of this thread.
funfact; this isn't the only place for feedback. |

Dave Stark
7590
|
Posted - 2015.10.18 13:00:54 -
[3067] - Quote
Jared Khanar wrote:Dave Stark wrote: it was the OPENING LINE of your post.
ok why not: Dave Stark wrote: this is literally no different to the situation we have now.
Something that is obsolete ias not needed - your statement
for the same reason we have absolute superstars like CCP karkur and punkturis improving the UI, and market features. |

Portmanteau
oooh ponies
101
|
Posted - 2015.10.18 13:01:05 -
[3068] - Quote
Cearain wrote:
Every year the game has existed the new player has had to compete at a larger and larger skill point disadvantage. It is only right that ccp would give new players more options to deal with this disadvantage.
This I agree with 100%, however paying more RL cash on top of a subscription to get enough SPs to compete is going to leave a nasty taste for a lot of new guys, that's how many will perceive this. Far better to remove learning implants and max attributes and scale down training time modifiers on core skills to compensate the ever growing distance towards end game stuffs. If CCP want to bring new guys into the game quicker they'd do this, if they just want a desperate cash grab, they skim brokerage fees for our unwanted SPs... |

Dave Stark
7590
|
Posted - 2015.10.18 13:03:57 -
[3069] - Quote
Portmanteau wrote:This I agree with 100%, however paying more RL cash on top of a subscription to get enough SPs to compete is going to leave a nasty taste for a lot of new guys, that's how many will perceive this.
they aren't paying more RL cash, though.
they can either pay for 10 months SP now, or pay for 10 months sp one month at a time and accumulate it over 10 months.
the total paid is the same, as is the amount of SP.
scratch that, the "extra" you pay will be the cost of extractors. which remains to be seen... |

Jared Khanar
19
|
Posted - 2015.10.18 13:07:01 -
[3070] - Quote
Dave Stark wrote:Portmanteau wrote:This I agree with 100%, however paying more RL cash on top of a subscription to get enough SPs to compete is going to leave a nasty taste for a lot of new guys, that's how many will perceive this. they aren't paying more RL cash, though. they can either pay for 10 months SP now, or pay for 10 months sp one month at a time and accumulate it over 10 months. the total paid is the same, as is the amount of SP. scratch that, the "extra" you pay will be the cost of extractors. which remains to be seen...
So it has the effect they are paying all this rl cash INSTANTLY. how nice they are to give ccp the money for maybe a year as soon as they arrive ... money ccp would have to wait soooo long until they get their hands on it (what a shame, isn-¦t it?). And if you can fly the ship you like now... maybe as a new player ... theres clearly no need to invest in further plexes to buy these ... or alts to support them ... which also get an sp boost maybe ...
Got it :) |

Delegate
Federal Navy Academy Gallente Federation
114
|
Posted - 2015.10.18 13:09:33 -
[3071] - Quote
Cearain wrote:Delegate wrote:Cearain wrote:It would be an added option in the game not a requirement. They can still wait to train into ships and based on the costs in the Aurum store most will wait most of the time. A few may exercise this option, or buy a character. But this isn't changing much. Actually it does change a lot in new player experience. After this, a player starting the game will be unable to compete not only with older players but also with those of his peers that bought SP. So he will receive a very clear message: first pay for the sub, then grid/pay for the ISK and finally pay for the progress (or be left behind). There is a major difference from character bazaar here. A player with say 2-4m SP isn't going to engage in activities targeted by a 30m SP char bough off the bazaar. But he will meet players of similar age that performs better than him, because, for example, they bought 1.2m SP in core skills. After this change retention in new subs will drop. [...] I do not understand you point about the bazarr. If new player A does not buy a character from the bazarr but player B does then player A will not be as competitive as player B. [...]
But the 2-4m SP A will not be doing stuff that B will engage in. Nevertheless A will meet a direct competitor C, that plays in the same league than A, but is stronger due to 1.2m bought SP. For a new player experience that is a big turn down. |

Portmanteau
oooh ponies
102
|
Posted - 2015.10.18 13:18:08 -
[3072] - Quote
Dave Stark wrote:Portmanteau wrote:This I agree with 100%, however paying more RL cash on top of a subscription to get enough SPs to compete is going to leave a nasty taste for a lot of new guys, that's how many will perceive this. they aren't paying more RL cash, though. they can either pay for 10 months SP now, or pay for 10 months sp one month at a time and accumulate it over 10 months. the total paid is the same, as is the amount of SP. scratch that, the "extra" you pay will be the cost of extractors. which remains to be seen...
More *upfront* and my point is that will be the PERCEPTION for many ... maybe not technically accurate when logically dissected but that doesn't really matter does it ? If new players perceive that CCP is reaming them for RL cash right at the start of their EvE experience they will be less likely to stick around and some may not subscribe at all. The very fact that some posters in this thread are citing the skill gap/veteran advantage demonstrates that the perception of needing more skillpoints exists and so the perception that a new player will need to pay for a sub and X amount of Skillpoints will be held by many and it won't be popular, it will seem like CCP fleecing new players.
I am all for buffing newbros, give them more starting SPs, buff cerebral accelerators, make training times shorter, remove learning implants and fix the attributes at maximum level... whatever CCP can do to speed up entry to the game without asking new guys to pay more than the sub. It ought to get more people to subscribe.
Seems to me like a choice between longer term new player recruitment tactics vs. a short term cynical cash grab. |

Dave Stark
7591
|
Posted - 2015.10.18 13:18:21 -
[3073] - Quote
Jared Khanar wrote:how nice they are to give ccp the money for maybe a year as soon as they arrive ... money ccp would have to wait soooo long until they get their hands on it (what a shame, isn-¦t it?).
erm. 12 month subscriptions are already a thing. |

Dave Stark
7591
|
Posted - 2015.10.18 13:20:20 -
[3074] - Quote
Portmanteau wrote:a short term cynical cash grab.
it's no more of a cash grab than we already have.
you either buy a character - or you buy SP packets. you won't do both. it's not a new cash grab you're just moving from character transfer revenue to skill extractor/aur revenue. |

Gully Alex Foyle
Black Fox Marauders
4186
|
Posted - 2015.10.18 13:20:22 -
[3075] - Quote
Delegate wrote:Actually it does change a lot in new player experience. After this, a player starting the game will be unable to compete not only with older players but also with those of his peers that bought SP. So he will receive a very clear message: first pay for the sub, then grid/pay for the ISK and finally pay for the progress (or be left behind). There is a major difference from character bazaar here. A player with say 2-4m SP isn't going to engage in activities targeted by a 30m SP char bough off the bazaar. But he will meet players of similar age that performs better than him, because, for example, they bought 1.2m SP in core skills. After this change retention in new subs will drop. It could change new players' perception, which unfortunately is not good.
But nothing really changes, because EVE is far from a battle arena game.
There are infinite possible objectives, and infinite ways to compete.
A geniunely new player with no 'boosts' (SP, PLEX, etc.) whatsoever that for example tries to learn PVP and joins a good corp will 'win' EVE (have fun, enjoy the game) much more than someone that buys a 50M char just to make more ISK/h running L4 missions in highsec.
We all know by now that a good NPE is getting people into fun group play ASAP. The option, or lack of it, to buy SP or ISK makes no significant difference (except probably corps offering packets to newbros to help them out).
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|

Jared Khanar
19
|
Posted - 2015.10.18 13:21:13 -
[3076] - Quote
Simply ty sp generation non-linear to character age if on a payed account - the older the char gets - the lower the generation - maybe cap at xy mio sp so generationspeed gets not lower anymore. newer players catching up - problem solved. no need for additional payment. coded in maybe hours only - cheap development. |

Interfly Ghormenheist
The Caravan Track
4
|
Posted - 2015.10.18 13:22:24 -
[3077] - Quote
Dave Stark, you had my answer. And you still have not proven my argument wrong.
Dave Stark wrote:[funfact; this isn't the only place for feedback.
It is the place where this discussion is taking place. I wish you would back up your claim against my argument here, in a dialectical way.
Last time that GÇ£greed was goodGÇ¥, the information was leaked. This time it was posted.
|

Gully Alex Foyle
Black Fox Marauders
4186
|
Posted - 2015.10.18 13:22:26 -
[3078] - Quote
Jared Khanar wrote:Simply ty sp generation non-linear to character age if on a payed account - the older the char gets - the lower the generation - newer players catching up - problem solved Ehmmmmm..... that's already the case, go check the time vs. benefit of lvl V skills.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|

Dave Stark
7591
|
Posted - 2015.10.18 13:22:54 -
[3079] - Quote
Interfly Ghormenheist wrote:Dave Stark, you had my answer. And you still have not proven my argument wrong. Dave Stark wrote:[funfact; this isn't the only place for feedback. It is the place where this discussion is taking place. I wish you would back up your claim against my argument here, in a dialectiacal way.
what claim? |

Daniela Doran
Ministry of War Amarr Empire
174
|
Posted - 2015.10.18 13:24:40 -
[3080] - Quote
Portmanteau wrote:Cearain wrote:
Every year the game has existed the new player has had to compete at a larger and larger skill point disadvantage. It is only right that ccp would give new players more options to deal with this disadvantage.
This I agree with 100%, however paying more RL cash on top of a subscription to get enough SPs to compete is going to leave a nasty taste for a lot of new guys, that's how many will perceive this. Far better to remove learning implants and max attributes and scale down training time modifiers on core skills to compensate the ever growing distance towards end game stuffs. If CCP want to bring new guys into the game quicker they'd do this, if they just want a desperate cash grab, they skim brokerage fees for our unwanted SPs...
So you think CCP is desperate too huh. Well if they are desperate for cash to keep this game alive, I can understand them wanting to do something like this. But if it's sheer greed, then that's another matter. Either way there are other more appropriate alternatives that I'm willing to share if a Dev shows up to seek inquiries. |

Jared Khanar
19
|
Posted - 2015.10.18 13:25:23 -
[3081] - Quote
Gully Alex Foyle wrote:Jared Khanar wrote:Simply ty sp generation non-linear to character age if on a payed account - the older the char gets - the lower the generation - newer players catching up - problem solved Ehmmmmm..... that's already the case, go check the time vs. benefit of lvl V skills.
Ok, thnx for the info it this is correct. But obvious there are voices that needs it to be faster. if this system is implemented already - even a shorter devtime is needed to change it :) |

Interfly Ghormenheist
The Caravan Track
4
|
Posted - 2015.10.18 13:26:58 -
[3082] - Quote
Dave Stark wrote:Interfly Ghormenheist wrote:Dave Stark, you had my answer. And you still have not proven my argument wrong. Dave Stark wrote:[funfact; this isn't the only place for feedback. It is the place where this discussion is taking place. I wish you would back up your claim against my argument here, in a dialectiacal way. what claim?
Sorry, but it is up to you to follow the thread. If you can not keep track of the discourse, my suggestion would be to wind down your posting activity. I wish for quality instead of quantity when taking place in an argument.
Last time that GÇ£greed was goodGÇ¥, the information was leaked. This time it was posted.
|

Big Lynx
4044
|
Posted - 2015.10.18 13:27:45 -
[3083] - Quote
Wow, Dave. You stepping down to Gevlon Goblins and Lucas Kell's categories.... not a compliment though. |

Levi Belvar
Republic Military School Minmatar Republic
14
|
Posted - 2015.10.18 13:27:58 -
[3084] - Quote
Dave Stark
If we strip away anything virtual from the game we have two constants in play, Time and Money
A legacy character is a snapshot in time, whether 12 years ago or 6 months ago even when unsubbed its frozen in time but in no way can it be manipulated. You can add time to it but it can never be reversed. There is no deconstruction of its timeline, It is a part of the ever evolving universe of eve from a conceptual point of origin.
Now comes a fresh approach, you now want to be able to reverse engineer the timeline. You now want to be able to create elite characters from fragments of time. The convergeance of multiple time streams to manipulate this creation at speed.
The legacy approach has a one off monetary payement, the Hybrid need feeding to progress its ever increasing need for time. |

Tristan Agion
Viziam Amarr Empire
7
|
Posted - 2015.10.18 13:28:33 -
[3085] - Quote
Gully Alex Foyle wrote:I would also expect several ISK-trillionaires and also the major alliances to actively try to influence the price, either for ISK-gain or (in the alliances case) to cheaply offer SP-packs to their members. True. But the SP that will be sold is de facto dead SP. It's not being actively used, that is after all why it is being sold. The SP that is being bought is alive. Why spend ISK on it unless you want to do something with it? We may not approve of every use of that SP, and of course some will try to use this to further strengthen an already dominant position. But in the end this puts pressure on players to actually do something with their SP: dead SP becomes wasted SP. And in the long term this should increase net activity in the game, and hence the entertainment value.
I'm also not convinced that this will stabilise existing power structures into boredom. Skill-boosted newbies in bling ships will not necessarily win the day, but they will deplete even significant bank accounts fast. And if skill-boosted newbies turn out to be the way to EVE dominance, then watch the pressure on newbie recruitment go insane. Newbies would then be courted by everybody with ambition and a lot of ISK. It may well make this game really attractive for newbies if there is a massive competition for them. |

Dave Stark
7592
|
Posted - 2015.10.18 13:28:37 -
[3086] - Quote
Interfly Ghormenheist wrote:Dave Stark wrote:Interfly Ghormenheist wrote:Dave Stark, you had my answer. And you still have not proven my argument wrong. Dave Stark wrote:[funfact; this isn't the only place for feedback. It is the place where this discussion is taking place. I wish you would back up your claim against my argument here, in a dialectiacal way. what claim? Sorry, but it is up to you to follow the thread. If you can not keep track of the discourse, my suggestion would be to wind down your posting activity. I wish for quality instead of quantity when taking place in an argument.
i have been following the thread.
if you're talking about the point you made pages ago about there being no limit, i suggest YOU follow the thread as i addressed it twice since you failed to read it the first time. |

Indahmawar Fazmarai
4047
|
Posted - 2015.10.18 13:29:01 -
[3087] - Quote
Mike Azariah wrote:Sibyyl wrote: CSM folks who oppose the change, or anyone else who's against it.
Can you point me to a cogent argument not using subjective buzzwords like "pay to win" why this change is bad?
OK, I am still catching up, but you asked nicely. There have been a few constants in Eve. Real-time for skill training and industry was one of them. Oh you can buy the item/ship and jump ahead but someone played that real time price. Same goes for the Character Bazaar. You may not have paid the time but someone did, with plex or cold hard cash. So CCP is looking at replacing it and who loses? On the surface? Nobody. We strip older characters or farmed alts and use them to fuel the newer ones. No loss, just out with the old, supercharge the new. But that is the thing. 'Stripping the old' but do you honestly think most of the skill points will go to NEW players? That it will increase retention or just make more alts of the vets? Is an increase in subs really a good thing if a lot of them are brood mares existing only to have their brains harvested on a regular basis . . . full of +5's and never ever undocking into space? Will that give us more content? Or will it just be numbers on some ledger? Will new players coming in look and see the rich instaboosting themselves into better ships and leaving the normal subscription player behind in the dust? Would you play a game like that where it was obviously a game of haves and have-nots and you were probably one of the have-nots? Or would you pour your own money in and hope it was enough to keep up? I sit in Rookie Help Chat and listen to new players trying to figure out how to play for free. How to earn that 1.2 bill within 30 days. Those types, will they stay if I tell them that not only is it unlikely but that they will have to pay extra to be decent at the game. If they listen and do pay to be able to fly . . . say an incursion or a null rat ship . . . in the first week then they will be well on the road to playing for free, right? Since increased demand for those elusive PLEX will have no effect on the market. A lot of people are saying that this is fine since it will not effect them or maybe they can use it to rearrange their own skills, clean up that shameful mining V. I just hope they are very space rich or already used to paying subscriptions. I am in the latter category. I'll still be here but IF this goes through I will be a bit more bitter and somewhat disappointed with what the game has become. Pay to win? no, but what about Pay to keep up m
+1.
I hope/expect that CCP has already studied that, since it is a dangerous change to how subscription money works for the subscribers. Being given a equal chance to pay extra money and enjoy a better game experience is a mean of double-charging the customers, and that's quite a terrible thing for subscription services.
RL wealthy and alliance backed noobs will take advantage of the system. The rest will see how, on top of all hardhisps involved in the NPE, they are being left behind since CCP considers that their subscription money is not enough...
And then, how it is players' fault if their susbscription money isn't enough for CCP? CCP should adapt to their income, rather than blackmail the players about being left behind in a competitive game.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Portmanteau
oooh ponies
102
|
Posted - 2015.10.18 13:29:52 -
[3088] - Quote
Dave Stark wrote:Jared Khanar wrote:how nice they are to give ccp the money for maybe a year as soon as they arrive ... money ccp would have to wait soooo long until they get their hands on it (what a shame, isn-¦t it?). erm. 12 month subscriptions are already a thing.
I'm guessing they are not popular with first time players though, neither will subscription plus X amount Skillpoints.
|

Dave Stark
7592
|
Posted - 2015.10.18 13:30:57 -
[3089] - Quote
Big Lynx wrote:Wow, Dave. You stepping down to Gevlon Goblins and Lucas Kell's categories.... not a compliment though.
but i'll always be significantly better looking, i have a beard.
Levi Belvar wrote:Dave Stark
If we strip away anything virtual from the game we have two constants in play, Time and Money
A legacy character is a snapshot in time, whether 12 years ago or 6 months ago even when unsubbed its frozen in time but in no way can it be manipulated. You can add time to it but it can never be reversed. There is no deconstruction of its timeline, It is a part of the ever evolving universe of eve from a conceptual point of origin.
Now comes a fresh approach, you now want to be able to reverse engineer the timeline. You now want to be able to create elite characters from fragments of time. The convergeance of multiple time streams to manipulate this creation at speed.
The legacy approach has a one off monetary payement, the Hybrid need feeding to progress its ever increasing need for time.
what does the time a character trained a skill matter? |

Gully Alex Foyle
Black Fox Marauders
4186
|
Posted - 2015.10.18 13:31:35 -
[3090] - Quote
Jared Khanar wrote:Gully Alex Foyle wrote:Jared Khanar wrote:Simply ty sp generation non-linear to character age if on a payed account - the older the char gets - the lower the generation - newer players catching up - problem solved Ehmmmmm..... that's already the case, go check the time vs. benefit of lvl V skills. EDIT: thats a different mechanic i believe - i refer to generall / overall sp generation speed not bound to a specific skill or its level Yeah, I got that. But the only point of SP is to get skills, and the only point of skills is to do stuff and do it better.
The rapidly increasing lvl I-II-III-IV-V SP requirements compared to the linear benefits that each level gives already reach the practical result you're suggesting: newbros getting closer to vets faster, in terms of what they can fly and skill-related bonuses.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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