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Thread Statistics | Show CCP posts - 8 post(s) |

Skinzee
Imperial Academy Amarr Empire
3
|
Posted - 2015.10.15 17:17:51 -
[301] - Quote
All the people moaning and complaining about the idea are people that already have 50-100+ million skill points...
Yes, you've spent your fair share of time training your skills to be where they are but this is NOT pay to win...
My character has 2.2million SP and am currently training core skills and want to fly a curse as its my favorite ship..
Current training time left to fly 'efficiently' - 70d 11h 21mn...
That is effectively 2.5m SP (roughly).
If I had the option to spend -ú20-30 to avoid those 70days to get into the ship I want to fly and make me want to play the game more, than I'd be happy to do it.
What issue do you see of a character being 'boosted' to 5m or even 10m skillpoints etc? I imagine it wont be cheap getting millions of skillpoints doing it this way either.
I was tempted by character bazaar and buying my own character but that character would never be 'mine'... it would never be special... never have my own name etc.
I fully agree with this option as I dont see a major issue with it.
All the vets can go cry somewhere else. Just because you dont want newbies being a 'competition' in anyway...
IM A NEWB AND I WANT TO PAY A LITTLE EXTRA TO FLY A SHIP AND ENJOY THE GAME THAT I ALREADY PAY FOR! |

Eternity Mistseeker
Renegades of Eve Aureus Alae
10
|
Posted - 2015.10.15 17:18:24 -
[302] - Quote
Oh wow, and i actually think you're serious about this... |

ArmyOfMe
Hull Breach. Outnumbered.
459
|
Posted - 2015.10.15 17:18:35 -
[303] - Quote
Jebus christ, its like you guys try to come up with the most idiotic ideas at drunken partys, then select the dumbest just to see what the players feel about it. And this has to be the biggest brainfart idea ccp has had in years. No, just no.
I know your player count is down, but i can promise you it will drop like a stone if this gets implemented, as i expect a ton of vets to bugger off. I know i will if this goes through. Having played this game for 11 years just to see anyone all of a sudden catch up on sp cause they wanna spend rl money on it is just so far beyond ******** that i dont even have words strong enough to describe what i feel right now (at least not words that wont make me get a massive forumban)
Tho i do take comfort in the way CCP prices things, that you will expect that players are gonna be willing to pay a months salery for a 5m sp boost or something, so there is that 
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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Naughty Cargo
Immortalis Inc. Shadow Cartel
48
|
Posted - 2015.10.15 17:18:41 -
[304] - Quote
Robnik Charante wrote: I have been playing this game very actively for two and a half years. I have never once felt limited by my SP in any regard. There's plenty to do and learn at each step along the way. If you do feel limited and are also wealthy, the character bazaar, MCT, and alt accounts are perfectly fine means to quickly acquire additional toons.
^^^^ This.
I think this is the first time I have ever commented officially on a proposed change, but this one, as others have expressed, ruins the complete and utter fundamental of what makes EVE a unique game. The time and training aspect is one of the things that attracted me in the first place. And Pay to Win makes me feel a little bit nauseous, like the game is stooping to a new (and more common) low in the realm of online computer gaming.
While I can't claim to fully understand it, and I apologise if I have misread something (it is currently 4:15am- AU timezone... yay. :P), this seems to be a way that the richer, older, not very new players will be able to exploit their past bad decisions for more iskies, and not a lot of risk or loss.
While I haven't really invested my time into it greatly, elements in game like the Opportunities feature add more to the starter gameplay that simply inputting some credit card details. Being able to explore and engage with the universe is one, if not the main, feature that makes this game great.
"On top of all that, you have to accept that you donGÇÖt get any personalization of the character youGÇÖre buying. The name, exact skill distribution and reputation are all set before you buy."
One of my favourite things about starting EVE was the ability to create my own new characters, and I still enjoy the process I have to go through to create a character. Its like the Sims, but better, cause spaceships :P I agree that it would be good to have a way to change character names (including a log of past names), maybe with a limit on the number of changes one character can go through in its lifetime? Its already possible to fiddle with a character and change it already ( when I did it, it only cost me on PLEX at the time- and I could change almost every aspect of Naughty), so how would this change in any way benefit the personalisation problem, beyond the already established methods?
Like Robnik here, I am by no means a vet, and Naughty is only just 3 years old (as of 5 days ago), so this is not just someone whining because I spent 'years and years and new players get everything and older players get **** on, whine whine...whinge'. And hells, I'd be lying if I didn't say that the idea of investing some monies (even though I get screwed by the exchange rates) for instant SP is one that makes me smile! But even with that being the case, I would miss the satisfaction that comes from, plain and simple, making an effort. How else do we learn but from our mistakes?
Also, and on a far more important note, 'Skill Training Completed'. <<< Pure satisfaction. |

DaOpa
Static Corp
52
|
Posted - 2015.10.15 17:19:19 -
[305] - Quote
Transneural Skill Packet - Cap this to working up to 25 million SP (max) with no diminishing returns.
Also may think of adding in a Cooldown Timer on "Transneural Skill Packet" - the more you use it, the longer the cooldown gets for you to reuse another one ...
About the Character Bazaar, get it out of the forums and implement a savvy ingame UI for it. This will make it more visible, safer to use by being able to list characters right from inside the client, simpler transactions... maybe even more automated on your end?
My thoughts

LP Stores DB - WH List / Systems - Live Streamer
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Aethelrian Kasenumi
Adeptus.Custodes
0
|
Posted - 2015.10.15 17:19:26 -
[306] - Quote
Mynxee wrote:
What is a potentially reasonable alternative to address skill training "mistakes" or never-gonna-use-em-again skillpoints would be a very limited capability for a character to draw a small % of existing skillpoints into a pool that could then be reallocated for other skills for THEMSELVES ONLY. At least that would still have some consequences attached to it for that character. Any such thing should always be discernible via API keys and should be expensive to perform and only allowed once in a blue moon.
There are also better ways to support new players in "catching up", one of which is just bite the damn bullet and start them with a million SPs, some allocated to basic support skills and some unallocated. I started playing when characters began with 900K allocated SP; while I recall certain frustrations in not being able to fly certain ships for awhile, I never felt particularly crippled and certainly was able to enjoy fleets with friends from pretty much the get-go. You could also do a LOT more to aid new players in making more informed early skill training choices by providing more explanatory info in skill descriptions about a skill's use, its general priority in the big picture, and complementary skills that make sense to train in a linear or alternating sequence.
I could accept this. If you could internally swap a portion of SP from useless skills to useful, there would be no net gain of SP on a character. I would still want to see some limits on the number of times this can be done per year, or a limit on how much SP one could manipulate like this.
And yes, I agree that newer players should get a bit more SP to help them feel relevant. Several of my friends who I convinced to play EVE left simply because they took breaks to train skills and just never came back. One million is not excessive, especially if it is pre-specced out to allow newbros to fly basic fits for PVE and PVP. |

Senshi Hawk
Eternity INC. Goonswarm Federation
104
|
Posted - 2015.10.15 17:20:07 -
[307] - Quote
Let's make this very clear. Buying, training and selling pilots is my main source of income in this game. I am not wealthy. I am also not poor. Giving people the ability to shed skill points that they may deem "wasted", and in turn receive ISK for unallocated skill points, is something that will benefit the wealthy and make the ISK Ceiling higher. It is not overtly different than paying for subscription time, in the sense that not everybody can afford to do so.
I do not approve of paying for skill points.
I do not approve of raising the ISK Ceiling.
and I do not approve of anything that decreases the return value (fun OR isk) of training and selling your own pilots or pilots that you have acquired on an open market.
|

TheSmokingHertog
TALIBAN EXPRESS
332
|
Posted - 2015.10.15 17:20:35 -
[308] - Quote
Murkar Omaristos wrote:I said in an earlier post that this was ridiculous and stupid.
I take that back after reading some of the other posts and thinking further. This could be very good for newer players and player retention.
What's ridiculous about it is that CCP is making this a pay-to-win service by making it available for plex. Limit the number of transfers to like two or three a year, so rich old bittervets and people who just want to buy plex to win can't abuse this, and it'd be fine.
This, just like I said before, give characters 1 slot a year and 1 buyable slot per year for PLEX based on the SP amount on the char, maybe 1 plex per X amount of skillpoints. Then lowend chars can easily grow fast (2 slots a year), and older chars can take a skill sprint when in war or something (1 normal slot, 1 for a lot of PLEX).
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Wolfe copying
Perkone Caldari State
7
|
Posted - 2015.10.15 17:20:40 -
[309] - Quote
Great Idea and I hope it comes to fruition.
I think this will help the character bazaar in some aspects. The AUR price will keep characters from being completely respecced to sell on the bazaar, because of the increased investment costs of re allocating sp versus homegrown sp ( A naturally trained Supercap sitter will be cheaper to create than a miner respecced to a cap sitter.). It can also be made to stream line characters that will be listed. (Taking away of unwanted skills, topping up of wanted skills).
It will be interesting to see what a packet will be going for. probably 600 - 700 mill for 500 k I imagine. but I don't know aur prices so it could be more. I would want to see it settle at around 1 billion per 500 k, after the initial crash of everyone trying to sell off their unwanted sp.
Instead of 500 k sp it should be made in packets of what a skill is 256 k , 512 k , etc..
One thing I think should happen is that there should be a diminishing return on the trading in of the high teir sp skills. X8 skills and up should be traded in for less sp to discourage the flooding of the market with unallocated sp. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2702
|
Posted - 2015.10.15 17:20:44 -
[310] - Quote
Querns wrote:PotatoOverdose wrote:Querns wrote:Jenn aSide wrote: As someone else already said, CCP's move to make the game "more accessible" have been smashing successes so for.
Naivety is a bad thing for a business.
And as I've said, correlation is not causation. Nor does correlation exclude causation. Sure, but the burden of proof is on the person who says "X happened, therefore the fact that Y also happened shows a direct relationship." Correlation is evidence. Evidence that can be used to support a conclusion of causation. Ignoring that evidence with a platitude of "correlation is not causation" is foolish.
The general public lifted "correlation is not causation" from scientific literature, most notably the "debate" on climate change. Yet, in the broad scientific community, correlation is used as evidence of causation in tens of thousands of papers across every quantifiable subject imaginable. Correlation alone does not prove causation, but it can be and is used as part of a set of proofs for causation.. |
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Anise Tig'res
Duchy Ministry of Slave Affairs
36
|
Posted - 2015.10.15 17:21:15 -
[311] - Quote
CCP, I promise, I'll stop bitching about your game now. I'll be good. Please please please don't take this away now that you've offered it. Oh my god this might actually get me to spend money on your game. |

Moraguth
Ranger Corp Vae. Victis.
135
|
Posted - 2015.10.15 17:21:19 -
[312] - Quote
Teckos Pech wrote:Moraguth wrote:Bitter vet reporting in.
TL;DR: I'm not quitting and you can't have my stuff, but you're taking more and more uniqueness away from the game that I've loved since the very first trailer showing actual game footage that got me to apply for the beta and get in.
The whine fest:
Right now I have just shy of 229M SP. That is a simple number that says quite a few things. Assuming I've had this character the whole time (and I have), you know roughly how long I've played the game, what I've seen, what I've been through, etc. This can be verified with the API. I earned every single one of those SP. I'm also proud to say I've missed out on less than 48 hours of training my entire time playing the game. Uhhmmm no. Those 229 million SP tell us you have had an account for a long time. It does not tell us what you have done in the game. And I can tell how long you have had account by clicking on your name in game or your profile here on the forums...Hell, I can even look you up on Eve Who and get that information. So that information will not be lost...because it is available elsewhere or was never there to begin with.
Looking at the character age just tells you when the character was created (unless you were one of those people who got hit with the bug about a decade ago where your first few employment changes were lost - that happened to my dad's main), it doesn't tell you how long i've been active. At the very least 229m tells you how long i've been paying for the game. I have several friends who started the game around the same time I did, come back once or twice a year for a couple months, and then quit again. Their SP total is very VERY different from mine.
There is a difference, and it should continue to matter.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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SFX Bladerunner
Black Serpent Technologies The-Culture
2
|
Posted - 2015.10.15 17:21:36 -
[313] - Quote
Skinzee wrote:
IM A NEWB AND I WANT TO PAY A LITTLE EXTRA TO FLY A SHIP AND ENJOY THE GAME THAT I ALREADY PAY FOR!
You forget that us 'vets' had to go through the same grind as you are experiencing right now, so there is actually no unfairness on our part, it is all on your part.
I completely agree with the notion mentioned earlier that this paying for SP actually takes away from people actually ~playing the game~.
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Murkar Omaristos
The Alabaster Albatross Sev3rance
183
|
Posted - 2015.10.15 17:22:00 -
[314] - Quote
Querns wrote:Murkar Omaristos wrote:I said in an earlier post that this was ridiculous and stupid.
I take that back after reading some of the other posts and thinking further. This could be very good for newer players and player retention.
What's ridiculous about it is that CCP is making this a pay-to-win service by making it available for plex. Limit the number of transfers to like two or three a year, so rich old bittervets and people who just want to buy plex to win can't abuse this, and it'd be fine. Unfortunately, this is not possible. Right now, affecting a character transfer causes 2 PLEX to be removed from CCP's Liabilities sheet and resolved. Introduction of skill extractors without at least attempting to mirror this realization of liabilities is bad for business. There's absolutely no chance they will be introduced without an associated PLEX/Aurum cost.
Yeah :( sad panda.
Golden bullets here we come. |

Lucian Solomon
Royal Amarr Institute Amarr Empire
1
|
Posted - 2015.10.15 17:23:00 -
[315] - Quote
With this many tears you're on to something big CCP. Keep up the good work. It's the future, plug me in, load em up
I'm going to learn jiu jitsu.
+1 |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2017
|
Posted - 2015.10.15 17:23:14 -
[316] - Quote
Senshi Hawk wrote:Let's make this very clear. Buying, training and selling pilots is my main source of income in this game. I am not wealthy. I am also not poor. Giving people the ability to shed skill points that they may deem "wasted", and in turn receive ISK for unallocated skill points, is something that will benefit the wealthy and make the ISK Ceiling higher. It is not overtly different than paying for subscription time, in the sense that not everybody can afford to do so.
I do not approve of paying for skill points.
I do not approve of raising the ISK Ceiling.
and I do not approve of anything that decreases the return value (fun OR isk) of training and selling your own pilots or pilots that you have acquired on an open market.
This is not a particularly compelling appeal. Cottage markets get destroyed all the time, and no tears are shed by the ones swinging the sledgehammer.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Sexy Cakes
Have A Seat
1013
|
Posted - 2015.10.15 17:23:44 -
[317] - Quote
Murkar Omaristos wrote:Golden bullets here we come.
Not today spaghetti.
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Tzu Wu
THORN Syndicate Circle-Of-Two
49
|
Posted - 2015.10.15 17:23:46 -
[318] - Quote
Skinzee wrote:All the people moaning and complaining about the idea are people that already have 50-100+ million skill points...
Yes, you've spent your fair share of time training your skills to be where they are but this is NOT pay to win...
My character has 2.2million SP and am currently training core skills and want to fly a curse as its my favorite ship..
Current training time left to fly 'efficiently' - 70d 11h 21mn...
That is effectively 2.5m SP (roughly).
If I had the option to spend -ú20-30 to avoid those 70days to get into the ship I want to fly and make me want to play the game more, than I'd be happy to do it.
What issue do you see of a character being 'boosted' to 5m or even 10m skillpoints etc? I imagine it wont be cheap getting millions of skillpoints doing it this way either.
I was tempted by character bazaar and buying my own character but that character would never be 'mine'... it would never be special... never have my own name etc.
I fully agree with this option as I dont see a major issue with it.
All the vets can go cry somewhere else. Just because you dont want newbies being a 'competition' in anyway...
IM A NEWB AND I WANT TO PAY A LITTLE EXTRA TO FLY A SHIP AND ENJOY THE GAME THAT I ALREADY PAY FOR!
I have 111m sp and love the proposal. Hope to see you in a Curse soonGäó
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Teckos Pech
The Executives Executive Outcomes
3502
|
Posted - 2015.10.15 17:24:00 -
[319] - Quote
Skinzee wrote:All the people moaning and complaining about the idea are people that already have 50-100+ million skill points...
Yes, you've spent your fair share of time training your skills to be where they are but this is NOT pay to win...
My character has 2.2million SP and am currently training core skills and want to fly a curse as its my favorite ship..
Current training time left to fly 'efficiently' - 70d 11h 21mn...
That is effectively 2.5m SP (roughly).
If I had the option to spend -ú20-30 to avoid those 70days to get into the ship I want to fly and make me want to play the game more, than I'd be happy to do it.
What issue do you see of a character being 'boosted' to 5m or even 10m skillpoints etc? I imagine it wont be cheap getting millions of skillpoints doing it this way either.
I was tempted by character bazaar and buying my own character but that character would never be 'mine'... it would never be special... never have my own name etc.
I fully agree with this option as I dont see a major issue with it.
All the vets can go cry somewhere else. Just because you dont want newbies being a 'competition' in anyway...
IM A NEWB AND I WANT TO PAY A LITTLE EXTRA TO FLY A SHIP AND ENJOY THE GAME THAT I ALREADY PAY FOR!
In other words, like the character bazaar, but with added flexibility.
My initial reaction was negative, then unlike Ripard Teg I actually did calm down. Reread the dev post and thought about it some more.
Not sure I like the idea, but it might be good.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

lm Stuck
Caucasian Culture Club
5
|
Posted - 2015.10.15 17:24:18 -
[320] - Quote
This is a terrible idea, and you should feel bad for suggesting it.
CCP Rise is killing this game one horrible idea at a time. smh
Seriously, is CCP so broke that this is even necessary? Stop being like every other company out there and quit treating your players like cashcows to be milked until dry. |
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SkyMeetFire
Dutch East Querious Company Phoebe Freeport Republic
34
|
Posted - 2015.10.15 17:24:32 -
[321] - Quote
Why not lock the rate you can use either the Extractor or Packet to a fixed interval (like free remaps)?
If you limited to something like once every week, or once every 10 days you'd not longer be talking about instantly building a character but rather simply accelerating. It'd be something closer to doubling the training rate for sub 5M SP characters, and the reduced returns would dramatically drop the value for higher end players. If it was on a weekly basis, 80M+ SP characters are only talking 2.6M SP added in a year, much less than the 20M+ they add in a year for normal training. For a fresh character the max 21.8M added is significant increase to their training rate, but still requiring some time for them to build up and not be instantaneous.
That timing interval should still allow for your general idea to be achieved without allowing rich vets to abuse it so easily. |

Tank Murdock Jnr
Imperial Shipment Amarr Empire
56
|
Posted - 2015.10.15 17:24:37 -
[322] - Quote
Oh. My. Satan.
No, no, no, no, no, no, no. Whatever happened to choices having consequences? To paraphrase Kirk (in the terrible fifth old-school Star Trek film), if I should have turned left when I turned right, that makes me me. Well, guess what...now you can sell your unfortunate right turns! Better yet, you can sell it to a total clown who'll throw plex at it to become 'leet.
Here's a revolutionary idea...if you want to improve the character bazaar, how about...improve the character bazaar? Create an ingame character auction system that is scam-proof (and/or is governed by ban-hammer rules)? Why completely change one of the fundamental game principles (an investment in time will always trump an investment in money)?
You'd be as well selling golden ammo, you really would.
Or is that next?
When a person is insane, as you clearly are, do you know that you're insane? Maybe you're just sitting around, reading 'Guns and Ammo', masturbating in your own faeces...do you just stop and go, 'Wow! It is amazing how f*cking crazy I really am!'?
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
2022
|
Posted - 2015.10.15 17:24:48 -
[323] - Quote
PotatoOverdose wrote:Querns wrote:PotatoOverdose wrote:Querns wrote:Jenn aSide wrote: As someone else already said, CCP's move to make the game "more accessible" have been smashing successes so for.
Naivety is a bad thing for a business.
And as I've said, correlation is not causation. Nor does correlation exclude causation. Sure, but the burden of proof is on the person who says "X happened, therefore the fact that Y also happened shows a direct relationship." Correlation is evidence (or perhaps more accurately an analysis of evidence, but semantics). Evidence that can be used to support a conclusion of causation. Ignoring that evidence with a platitude of "correlation is not causation" is foolish. The general public lifted "correlation is not causation" from scientific literature, most notably the "debate" on climate change. Yet, in the broad scientific community, correlation is used as evidence of causation in tens of thousands of papers across every quantifiable subject imaginable. Correlation alone does not prove causation, but it can be and is used as part of a set of proofs for causation. Evidence alone is not sufficient. It has to be shown to directly affect the causation. Observing PCU count drop isn't even that great as evidence, because PCU itself is only tenuously related to subscriber count.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Moraguth
Ranger Corp Vae. Victis.
135
|
Posted - 2015.10.15 17:25:16 -
[324] - Quote
Mane Frehm wrote:My initial reaction was very negative (full disclosure - this impacts me personally), but after thinking about it for a while I had the following thoughts:
1. The devblog talks about problems with the character bazaar and then somehow leaps to the conclusion that we need a method to transfer skillpoints from 1 character to another. The solution presented does not address the identified problem! If there are problems with the character bazaar, then identify and address those, (although in my opinion it is a classic information market where those with better information make profits from those with less).
2. Many others in this thread have already identified issues with characters suddenly being differently capable then expected, or the potential for abuse. These are valid concerns.
3. This does strike me as someones clever idea for extracting money from an older/declining player base. CCP has the right to run its game as it pleases, but I suggest to you this has the potential to greatly accelerate the current decline.
One of the earlier posters in this thread stated "I've told people that eve is about choices, community, and consequences." Very well said, Moraguth.
I would like to add to that by saying that characters are the reflection of those choices, communities and consequences. Each character has a history and a story, and once you allow skillpoints to move between characters you run the risk of destroying that. Where will the next Chribba come from if any character can instantly be capable of anything? What about the next great solo pilot, pirate queen or alliance leader? Characters are more than just their current owners, and you don't need to be a role player to see this.
In conclusion - I do think this is a bad idea; please don't do it.
Thanks, and I agree with your issue with the train of logic problem you talked about.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
2022
|
Posted - 2015.10.15 17:25:37 -
[325] - Quote
Murkar Omaristos wrote:Querns wrote:Murkar Omaristos wrote:I said in an earlier post that this was ridiculous and stupid.
I take that back after reading some of the other posts and thinking further. This could be very good for newer players and player retention.
What's ridiculous about it is that CCP is making this a pay-to-win service by making it available for plex. Limit the number of transfers to like two or three a year, so rich old bittervets and people who just want to buy plex to win can't abuse this, and it'd be fine. Unfortunately, this is not possible. Right now, affecting a character transfer causes 2 PLEX to be removed from CCP's Liabilities sheet and resolved. Introduction of skill extractors without at least attempting to mirror this realization of liabilities is bad for business. There's absolutely no chance they will be introduced without an associated PLEX/Aurum cost. Yeah :( sad panda. Golden bullets here we come. It seems you completely missed the point of what I said.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Grog Barrel
Federal Navy Academy Gallente Federation
61
|
Posted - 2015.10.15 17:25:57 -
[326] - Quote
The idea itself is already quite insulting to the playerbase. I can even imagine your faces when you guys sit at the round table without ideas and someone out of utter boredom and aspiring to become some kind of "leader creative" comes up with such an aberration of a brainfart. |

Lucian Solomon
Royal Amarr Institute Amarr Empire
3
|
Posted - 2015.10.15 17:25:57 -
[327] - Quote
It's primarily all the players that did not have the luxury all the young ones get to have.
Remember all the salties not wanting to let go of the learning skills :) |

Captain Africa
GRIM MARCH Circle-Of-Two
118
|
Posted - 2015.10.15 17:26:12 -
[328] - Quote
Skinzee wrote:All the people moaning and complaining about the idea are people that already have 50-100+ million skill points...
Yes, you've spent your fair share of time training your skills to be where they are but this is NOT pay to win...
My character has 2.2million SP and am currently training core skills and want to fly a curse as its my favorite ship..
Current training time left to fly 'efficiently' - 70d 11h 21mn...
That is effectively 2.5m SP (roughly).
If I had the option to spend -ú20-30 to avoid those 70days to get into the ship I want to fly and make me want to play the game more, than I'd be happy to do it.
What issue do you see of a character being 'boosted' to 5m or even 10m skillpoints etc? I imagine it wont be cheap getting millions of skillpoints doing it this way either.
I was tempted by character bazaar and buying my own character but that character would never be 'mine'... it would never be special... never have my own name etc.
I fully agree with this option as I dont see a major issue with it.
All the vets can go cry somewhere else. Just because you dont want newbies being a 'competition' in anyway...
IM A NEWB AND I WANT TO PAY A LITTLE EXTRA TO FLY A SHIP AND ENJOY THE GAME THAT I ALREADY PAY FOR!
YOU DON'T BUY YOUR WAY INTO EVE >>>YOU EARN YOUR WAY INTO EVE ....like we all did ! |

HarlyQ
Amok. Goonswarm Federation
106
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Posted - 2015.10.15 17:26:15 -
[329] - Quote
CCP please do this I want to make 5 more mining alts with names I made. Looking forward to this thank you. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2022
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Posted - 2015.10.15 17:26:42 -
[330] - Quote
Lucian Solomon wrote:With this many tears you're on to something big CCP. Keep up the good work. It's the future, plug me in, load em up
I'm going to learn jiu jitsu.
+1 That it took 15 pages for someone to (basically) make this reference to The Matrix astounds me.
I would have made it myself, but I had more substantive things to say. (Not to discount the value of a good reference.)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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