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Thread Statistics | Show CCP posts - 8 post(s) |

Tristan Agion
Viziam Amarr Empire
44
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Posted - 2016.01.22 10:46:54 -
[961] - Quote
Ima Wreckyou wrote:If the price falls below 0.25*PLEX+extractor it suddenly becomes stupid to stay subscribed while not playing. You simply lose money and you don't have to be very smart to notice that. ... I doubt that there are enought RL rich guys with OCD that will just trow all their money at EVE to get their chars to max SP to compensate for all the negative effects this may have. The price would have to fall below 0.25*PLEX, not 0.25*PLEX+extractor_price, since a skill packet is worth about a quarter month of training. This is (unfortunately) an argument for a higher price of the extractor...
If I had to take a guess, then I would say that the average EVE player is both older and more affluent than the average gamer. I'm thinking more tech professional than freshman here... And even if that were not true now, then it is still entirely thinkable that CCP has decided to pitch this niche game at this niche audience in the long run. It's not a bad niche to go for. The first few "computer game" generations are still in the market, and they are approaching the "wealthy" stage of life (a decade or two in employment, but before retirement). |

Zeddrick Anthar
Overheat Everything and CHARGE
15
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Posted - 2016.01.22 11:11:20 -
[962] - Quote
Tristan Agion wrote: This sounds like you predict that CCP will be losing money with this change? I have a hard time believing that CCP will be worse off at least in the short term. Admittedly, it is complex to predict net effects here, but unlike us CCP does have all the numbers.
No! I'm not trying to say that this is bad and they will make less money. They'll make less money *from me* but I expect the change will encourage more people to subscribe (either to buy SP and use them, to sell SP from an alt and spend the ISK or whatever). The increase in PLEX price should also get more people buying PLEX just for the ISK and no doubt there will be some who decide that instead of running their account for free they want to funnel all the SPs it generates into their main as you suggest.
It will also give some people a new goal to grind ISK for. A lot of people get to the point where they have a pile of ISK and nothing to do with it and then they stop. Now they can spend it on SP so they can set a goal of 'I want 100M SP' and keep grinding ISK to buy their way up there.
Tristan Agion wrote: However, "PLEX-to-play" is a real problem for CCP. I don't see how EVE is viable if a large fraction of players stop paying real money after a relatively short time. To keep that going, you would need a strong influx of new players all the time - and that does not seem where EVE is at right now. If people stop playing who are not paying real money, then this no loss for CCP - at least not until EVE becomes so emptied of player-generated content as to become unattractive for people who do pay with real money.
I wonder if the core business strategy behind all the EVE developments is really just to weed out the deadbeats, but slowly enough so that EVE does not catastrophically empty at any point...
Well active logins are way down from where they were in previous years already, particularly in certain time periods. Eve feels like there are less people in it now than 5 years ago. You can see how a free to play eve could work -- make all accounts playable for free (or perhaps unlimited time trial accounts and if you want to play free you have to extract all your non-trial skills!) but they can't train skills any more. To train skills after the first 30 days you either have to sub or buy skill packets.
I imagine that would get a lot more people playing eve -- I know several people who I could get to log in once or twice a month on that basis and just have some fun but who don't want to pay their sub any more. It's a multi-player game so more people in the game makes it better for everyone, making it more likely that people will enjoy it and spend money. I bet there are rather a lot of old eve players who would dip in once a month if they could do so for free.
I wonder if they actually want to go this way but at some point someone in a suit said "you can't do that until you can demonstrate we can make back the lost subscription money by selling these other things". So now they're trying to find ways to sell things for AUR to prove that it will work. We had skins and cosmetic items which, IMO, were quite highly priced for a game which a lot of customers already pay multiple subs for but I have no idea how many of these get sold. Now we finally have an actually useful item that can only be purchased for Aurum and we'll get so see how that changes things. |

Ima Wreckyou
The Conference Elite CODE.
2068
|
Posted - 2016.01.22 11:12:55 -
[963] - Quote
Tristan Agion wrote:Ima Wreckyou wrote:If the price falls below 0.25*PLEX+extractor it suddenly becomes stupid to stay subscribed while not playing. You simply lose money and you don't have to be very smart to notice that. ... I doubt that there are enought RL rich guys with OCD that will just trow all their money at EVE to get their chars to max SP to compensate for all the negative effects this may have. The price would have to fall below 0.25*PLEX, not 0.25*PLEX+extractor_price, since a skill packet is worth about a quarter month of training. This is (unfortunately) an argument for a higher price of the extractor... If I had to take a guess, then I would say that the average EVE player is both older and more affluent than the average gamer. I'm thinking more tech professional than freshman here... And even if that were not true now, then it is still entirely thinkable that CCP has decided to pitch this niche game at this niche audience in the long run. It's not a bad niche to go for. The first few "computer game" generations are still in the market, and they are approaching the "wealthy" stage of life (a decade or two in employment, but before retirement). You are of course right, it's 0.25*PLEX. So there is a window which grows if the extractor is more expensive.
Well we can only speculate about the potential there is for EVE with such players. Star citizen has without a doubt demonstrated that they are there and that you can milk them. I am not sure if EVE will attract them as well.
Anyway, I voiced my concerns here and in the old thread. It just baffles me that CCP is not posting in any of the two threads. It's like there is no interest in talking to the community about this topic. Maybe even the devs are not completely behind this, not sure what to think about that.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Aerious
Deep Core Mining Inc. Caldari State
33
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Posted - 2016.01.22 11:25:41 -
[964] - Quote
Morkan Damosty wrote:
So I really think itGÇÖs a lot of noise for nothing at all.
Sorry i cut away most of the dribble you wrote 
in 2011 after the monocle-gate crap ($60 for a monocle) and Jita was burning. CCPGäó said that only vanity items would be sold via the New Eden Store, the skill injector is a bit more than a vanity item.
With the amount of injectors required to go from say 5m sp to 200m sp, i am sure CCPGäó will recover the cost of their new hardware http://community.eveonline.com/news/dev-blogs/tranquility-tech-3/ and much more this way.
I would also like to see more CCPGäó employee's participating in this thread, since this is a major game changer, but as usual they are nowhere to be seen.
"They worried we would eventually offer not just vanity items, but ones that would give the Haves an unfair advantage over the Have-Nots."
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Corraidhin Farsaidh
Farsaidh's Freeborn
1924
|
Posted - 2016.01.22 11:30:35 -
[965] - Quote
One point that occurred to me earlier: This is making ISK for absolutely no risk at all: Set up an alt in Jita/Dixie/hub of your choice, plug in +5's and remap to max on two attributes, train/extract rinse repeat. sell on the market. At absolutely no point int this cycle is the SP farm character at any risk in any way.
So much for risk vs. reward |

Zeddrick Anthar
Overheat Everything and CHARGE
15
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Posted - 2016.01.22 11:48:08 -
[966] - Quote
Corraidhin Farsaidh wrote:One point that occurred to me earlier: This is making ISK for absolutely no risk at all: Set up an alt in Jita/Dixie/hub of your choice, plug in +5's and remap to max on two attributes, train/extract rinse repeat. sell on the market. At absolutely no point int this cycle is the SP farm character at any risk in any way.
So much for risk vs. reward
Well there is some risk -- the risk that any trader has. What you're describing has a reasonably high upfront cost that you're gambling you'll be able to make back.
You could buy your PLEX, train the character, extract the skillpoints and the market could crash so you can't sell them back for the PLEX cost. That might happen because the PLEX cost goes up so much that the skillpacks cost more than people will pay or because so many people do this that the price of skillpacks hits a floor so it takes years to make back the cost of getting those alts to the 5M skillpoints they need to have before they can start producing. Or it might just be that you're competing against people ripping from an old alt who don't have the cost of actually training new skills that you do.
Not all risk is the risk of getting blown up.
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Corraidhin Farsaidh
Farsaidh's Freeborn
1924
|
Posted - 2016.01.22 12:08:49 -
[967] - Quote
Zeddrick Anthar wrote:Corraidhin Farsaidh wrote:One point that occurred to me earlier: This is making ISK for absolutely no risk at all: Set up an alt in Jita/Dixie/hub of your choice, plug in +5's and remap to max on two attributes, train/extract rinse repeat. sell on the market. At absolutely no point int this cycle is the SP farm character at any risk in any way.
So much for risk vs. reward Well there is some risk -- the risk that any trader has. What you're describing has a reasonably high upfront cost that you're gambling you'll be able to make back. You could buy your PLEX, train the character, extract the skillpoints and the market could crash so you can't sell them back for the PLEX cost. That might happen because the PLEX cost goes up so much that the skillpacks cost more than people will pay or because so many people do this that the price of skillpacks hits a floor so it takes years to make back the cost of getting those alts to the 5M skillpoints they need to have before they can start producing. Or it might just be that you're competing against people ripping from an old alt who don't have the cost of actually training new skills that you do. Not all risk is the risk of getting blown up.
On the assumption that 4 skill packs costs more than PLEX+extractors of course, otherwise why would anyone do it? |

Zeddrick Anthar
Overheat Everything and CHARGE
15
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Posted - 2016.01.22 13:03:02 -
[968] - Quote
Corraidhin Farsaidh wrote:
On the assumption that 4 skill packs costs more than PLEX+extractors of course, otherwise why would anyone do it?
Because they have one or more characters they don't use any more with tens of millions of SP and they want to have tens of billions of ISK instead of those SP. Their only cost would be extractors so the wouldn't have to sell for above the 1/4 PLEX cost. With PLEX as it is now then why wouldn't they of course but what if PLEX cost 4 billion ISK?
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Memphis Baas
977
|
Posted - 2016.01.22 13:37:48 -
[969] - Quote
Ima Wreckyou wrote:It just baffles me that CCP is not posting in any of the two threads. It's like there is no interest in talking to the community about this topic. Maybe even the devs are not completely behind this, not sure what to think about that.
The last time they posted a reply to a controversial thread, it was the SKINs mega-thread, and they said (paraphrased): "We've had an internal meeting to discuss all your feedback, and every dev at the meeting was in agreement." Which was an unfinished statement (WTF did you agree?), that turned out to mean "we're going ahead anyway" when they released the SKINs as originally designed.
Devs replying to threads is bad for CCP. CCP Darwin posted some of his own comments in various threads and was immediately attacked; all we need is a face to lay all the anger and blame on. They have to decide what the official reply is, then they have to have it formatted by their PR person, then it will be posted as a dev blog of some sort. I really doubt you'll see a reply in this thread... maybe, if there is one, it'll be CCP Falcon as it's his job to tell us whatever the official statement is (even if it's a lie or whatever).
Do you see what I mean? |

Zozoll Neblyn
Ziggurat Forge
12
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Posted - 2016.01.22 14:30:35 -
[970] - Quote
Memphis Baas wrote:Zozoll Neblyn wrote:My biggest issue with injectors is I find them immersion breaking. I can't think of a plausible (even fantasy plausible) reason why skills would be interchangeable in this way. I can't see a way for one person to suddenly forget how to fly Covert Ops, and thereby impart the ability to fly Covert Ops to someone else. How about if it requires podding: currently, podding involves "saving" the connections and patterns of all the neurons in your brain in the form of instructions, so that the medical clone's brain can be rearranged to be identical to yours, and then you wake up in the medical clone body and continue as you were. So for your capability to fly Covert Ops ships, how about they put the neuron patterns for that to a disk and no longer apply these patterns to your clone; you forget how to fly Covert Ops. Then the buyer goes to a medical facility and they remodel his brain a bit according to the instructions on the disk, and voila he suddenly knows Covert Ops, like Neo in the Matrix. Everybody just has to get podded for it to satisfy your "immersion" needs (thanks for that, btw, especially the people with implants will be really happy to give up their implants for your immersion satisfaction).
This assumes quite a lot of compatibility between different pod pilots' brains, and how they map. But this is is sci fi. Why not?
However other custom cloning options, such as having jump clones, require skills. If infomorph psychology limits your number of jump clones, then some other skill could limit your number of Skill Injector uses per day/month or something.
But I suppose a skill limitation would also be putting a limitation on real world profits. It's rarely a good idea to tell a customer "Sorry. You can't buy and use that today. Your character doesn't have the right in game skill requirement."
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Josef Djugashvilis
3150
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Posted - 2016.01.22 15:18:19 -
[971] - Quote
Dear Zozoll, so Titans from day one then?
...It's rarely a good idea to tell a customer, "Sorry. You can't buy and use that today. Your character doesn't have the right in game skill requirement."
Thought not...
This is not a signature.
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Anabuki Tomoko
Touch of Death
1
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Posted - 2016.01.22 15:20:57 -
[972] - Quote
Josef Djugashvilis wrote:Dear Zozoll, so Titans from day one then?
...It's rarely a good idea to tell a customer, "Sorry. You can't buy and use that today. Your character doesn't have the right in game skill requirement."
Thought not... whats the difference between buying enough skill points to use a titan
and buying a titan pilot. other than the fact you can choose your own name, and appearance.
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Amanda Orion
Open University of Celestial Hardship Art of War Alliance
70
|
Posted - 2016.01.22 15:25:45 -
[973] - Quote
Anabuki Tomoko wrote: whats the difference between buying enough skill points to use a titan
and buying a titan pilot. other than the fact you can choose your own name, and appearance.
THE DIFFERENCE IS (as I am weary of pointing out) IS THIS:
As things stand - although you can buy a titan pilot from the market - it still takes months to PRODUCE one.
It may be a fast upgrade for you - but it is not possible to make more titan pilots quickly.
Once SP trading is started, if you are an alliance with trillions of isk, you can start farming SP in parallel, so you can vastly reduce the time needed to PRODUCE (note PRODUCE - not OBTAIN) a titan pilot.
This will give a serious advantage to people with large wallets - be they ISK or dollars.
What is SO hard to grasp about this? |

Anabuki Tomoko
Touch of Death
1
|
Posted - 2016.01.22 15:32:15 -
[974] - Quote
Amanda Orion wrote:Anabuki Tomoko wrote: whats the difference between buying enough skill points to use a titan
and buying a titan pilot. other than the fact you can choose your own name, and appearance.
THE DIFFERENCE IS (as I am weary of pointing out) IS THIS: As things stand - although you can buy a titan pilot from the market - it still takes months to PRODUCE one. It may be a fast upgrade for you - but it is not possible to make more titan pilots quickly. Once SP trading is started, if you are an alliance with trillions of isk, you can start farming SP in parallel, so you can vastly reduce the time needed to PRODUCE (note PRODUCE - not OBTAIN) a titan pilot. This will give a serious advantage to people with large wallets - be they ISK or dollars. What is SO hard to grasp about this? except that if you have a large wallet, theres already freakin tons of pilots for sale. farming multiple sp in parallel costs more plex, and time, and the sp you can transfer is ALOT less than you traded (so you turn 5mill sp into...what 1mill? less?)
so in the end, seeing as how there currently is NO SET PRICE for SP, its probably safe to assume that if someone sells 1mill SP, it will cost as much as a 5mill SP character seeing as how it cost them 5mill SP to make that 1mill SP.
so the price to produce titan pilots, will in the end be more expensive than browsing the character bazaar an buying any of the titan pilots there (i just did a quick check. i counted 35 titan pilots in the first 15 pages.
so yes, if you have a big wallet you can produce alot of titan pilots.... or you can buy MORE pre made ones for alot less.
your assuming the market price for SP will be extremely cheap. before anyone has even seen how much it costs. i'm currently betting that 1mill SP will cost around 4b (aka the normal price for a 5mill SP captain) |

malaka katsika
Deep Core Mining Inc. Caldari State
1
|
Posted - 2016.01.22 15:46:12 -
[975] - Quote
Amanda Orion wrote:Anabuki Tomoko wrote: whats the difference between buying enough skill points to use a titan
and buying a titan pilot. other than the fact you can choose your own name, and appearance.
THE DIFFERENCE IS (as I am weary of pointing out) IS THIS: As things stand - although you can buy a titan pilot from the market - it still takes months to PRODUCE one. It may be a fast upgrade for you - but it is not possible to make more titan pilots quickly. Once SP trading is started, if you are an alliance with trillions of isk, you can start farming SP in parallel, so you can vastly reduce the time needed to PRODUCE (note PRODUCE - not OBTAIN) a titan pilot. This will give a serious advantage to people with large wallets - be they ISK or dollars. What is SO hard to grasp about this?
If someone is willing to waste their isk making a titan pilot as opposed to just buying one on the forums, then why shouldn't they? A Made Titan pilot will be grossly over priced since there isn't AUR tied to every 500k sp on a titan pilot sold on the forums. |

Amanda Orion
Open University of Celestial Hardship Art of War Alliance
70
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Posted - 2016.01.22 15:48:02 -
[976] - Quote
malaka katsika wrote:
If someone is willing to waste their isk making a titan pilot as opposed to just buying one on the forums, then why shouldn't they? A Made Titan pilot will be grossly over priced since there isn't AUR tied to every 500k sp on a titan pilot sold on the forums.
I responded to someone who used the titan pilot as an example. The same applies to any other ship or skill.
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malaka katsika
Deep Core Mining Inc. Caldari State
1
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Posted - 2016.01.22 15:53:46 -
[977] - Quote
But why is it wrong though? Because it's instant? Someone will have to take the time to train that SP that's being sold so get over it.
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Omnathious Deninard
Novis Initiis
3359
|
Posted - 2016.01.22 16:01:06 -
[978] - Quote
Zozoll Neblyn wrote: But I suppose a skill limitation would also be putting a limitation on real world profits. It's rarely a good idea to tell a customer "Sorry. You can't buy and use that today. Your character doesn't have the right in game skill requirement."
Because NO RPG has any kind of requirements on items, right?
If you don't follow the rules, neither will I.
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Anabuki Tomoko
Touch of Death
2
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Posted - 2016.01.22 16:09:11 -
[979] - Quote
Amanda Orion wrote: I responded to someone who used the titan pilot as an example. The same applies to any other ship or skill.
try to think about it not from an experienced player's perspective
but from a new player.
we get into the game, we get the basic stuff......and then we have 2 weeks of NOTHING until we can use more ships.
2 weeks PER ship. (cov ops, t3 destroyers, mining barge) and thats not even including all of the skills needed to make them useful (like covert ops, or basic weapon skills)
those 2 weeks are a major reason its hard to get into the game, as people leave cause they get bored w8ing.
with skill points to buy, i can spend my time mining in venture, while using that ore to sell for isk, to buy skill points, to make the 2 weeks turn into 5 days.
and thus, i'm being encouraged to PLAY.
sure from an experienced player who already has access to basically all the non capital ships, it can be viewed as pay to win because your just speeding up your path to the capitals. but thats why people with high total skill poitns get LESS from these.
this change is mostly to encourage new players to pay to speed up their skill training and thus get into the game.
so instead of having to w8 2 weeks to get into a cov ops group. i can spend 5 days mining to increases the training time, and get into it alot faster, which increases the chances of me stayign in EVE
Pros of this change +more Plex sold due to people making alts to farm SP (game time, dual training time) +encouraging people to play to speed up their skill training. instead of leaving for weeks +favorable to low skill point players to help them get the basic skills needed to use ships effectively. +gives long time players a new revenue stream
Cons of this change -that 100mill SP + character can train skills a TINY bit faster than before (but having to pay as much as lower skill pilots for significantly less SP per isk.)
this reduces the total ammount of SP in game, while increases the total amount of SP being used by active players while increasing profit for CCP while encouraging people to be more ative.
Omnathious Deninard wrote: Because NO RPG has any kind of requirements on items, right?
true, but unlike RPGs where you need to play to get the requirements for those items
in EVE, the only thing u can do right now is to w8. nothing u can do to speed it up.
until now  |

King Aires
Chicks on Speed Mordus Angels
134
|
Posted - 2016.01.22 16:23:19 -
[980] - Quote
malaka katsika wrote:But why is it wrong though? Because it's instant? Someone will have to take the time to train that SP that's being sold so get over it.
Except now we will have farm alts for this purpose.
Before having multiple accounts allowed you to have multiple specialized characters.
Now having multiple accounts allows you to farm SP and make your main a god regardless of when you started. |
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David Semris
House Semris
12
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Posted - 2016.01.22 16:23:48 -
[981] - Quote
malaka katsika wrote:But why is it wrong though? Because it's instant? Someone will have to take the time to train that SP that's being sold so get over it.
As I see it, you play multiplayer game to interact with other players. In this environment I want to feel some form of accomplishments and as is natural, I want to compete with others in some way (preferably successfully or I will eventually get irritated). If I didn-¦t want this, I would switch to similar single player game. For this I need a fair environment - the closer it gets to that ideal the better.
Now if I-¦m not really interested in PvP for several reasons how can I feel any kind of accomplishment if I can buy everything for Euro. Even if I don-¦t do it and others do, it affects me in MMO environment. How can I compete with that? And do I really want to? Would it accomplish anything?
I would prefer EVE to have no plex and no multiboxing... But... It was there when I signed up... This latest change kills the last interesting thing in the game in the sense mentioned above. I can just take my wallet and meh... No development, no sense of achievement, unfair for competing.  |

Iowa Banshee
Fenrir Vangard
64
|
Posted - 2016.01.22 16:36:51 -
[982] - Quote
Stating the injector cost as 0.25*PLEX+extractor is misleading. In fact because players can use in-game assets to purchase items, even game time, then the use of ISK or PLEX in any calculation automatically makes it wrong.
The cost depends on how they were purchased. The actual injector price will vary widely depending on your wealth in game.
Most expensive and cheapest:
- Someone who buys a $20 PLEX to play, $20 PLEX to multi-train and a $20 AURUM packet to get (say 3) extractors:
Injector = $60/3 or $20 each
- Someone who pays for their account with in-game ISK and has enough spare ISK to buy an injector in which case:
Injector= $0
Injectors, just like PLEX, costs someone real money and in the same way every additional player using ISK to play a "free month" inflates the price of PLEX, each injector consumed by players who do not use "real money" to create it will inflate the price of PLEX.
Moderate PLEX inflation is good for CCP , higher the price at market the more players buy a months play time. Too much inflation and players start to leave - one of the dangers of using the free to play model over subscription.
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Sizeof Void
Ninja Suicide Squadron
624
|
Posted - 2016.01.22 17:53:50 -
[983] - Quote
Iowa Banshee wrote:Too much inflation and players start to leave - one of the dangers of using the free to play model over subscription. This has already been happening, esp. after in-game PLEX prices reached, and rose above, 1B ISK.
I know a fair number of players who cannot afford to pay for their sub with RL cash. Many of them have stopped playing in the past 6 months or so. They had been forced to spend an ever-increasing amount of their in-game time grinding ISK, in order to afford playing, and eventually decided that it was not worth it anymore. |

Omnathious Deninard
Novis Initiis
3359
|
Posted - 2016.01.22 17:54:57 -
[984] - Quote
Anabuki Tomoko wrote:Omnathious Deninard wrote: Because NO RPG has any kind of requirements on items, right?
true, but unlike RPGs where you need to play to get the requirements for those items in EVE, the only thing u can do right now is to w8. nothing u can do to speed it up. until now  in other RPGs it can take hours to months to grind you way up to the next level. I have played XP based RPGs where the items were in level increments of about 5 and it could take upwards to 2 weeks to go from level 100 to level 101.
If you don't follow the rules, neither will I.
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Omnathious Deninard
Novis Initiis
3359
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Posted - 2016.01.22 17:55:53 -
[985] - Quote
Iowa Banshee wrote:Stating the injector cost as 0.25*PLEX+extractor is misleading. In fact because players can use in-game assets to purchase items, even game time, then the use of ISK or PLEX in any calculation automatically makes it wrong.
Because minerals I mine are free.
If you don't follow the rules, neither will I.
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malaka katsika
Deep Core Mining Inc. Caldari State
1
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Posted - 2016.01.22 18:01:15 -
[986] - Quote
Sizeof Void wrote:Iowa Banshee wrote:Too much inflation and players start to leave - one of the dangers of using the free to play model over subscription. This has already been happening, esp. after in-game PLEX prices reached, and rose above, 1B ISK. I know a fair number of players who cannot afford to pay for their sub with RL cash. Many of them have stopped playing in the past 6 months or so. They had been forced to spend an ever-increasing amount of their in-game time grinding ISK, in order to afford playing, and eventually decided that it was not worth it anymore.
A single tear rolls down my cheek., as I start playing the smallest violin in the world.
And no, the cost doesn't depend on how it was purchased. The cost is .25 plex + extractor cost.
Fuckin economics, how does it work?
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Iboku Kaeane
Gazzers
7
|
Posted - 2016.01.22 18:07:27 -
[987] - Quote
Jenn aSide wrote:As for the idea itself I remain completely neutral. I'll have no need to use any of it and I have nothing I want to part with for isk.
What I will react to is this eternally na+»ve notion that it 'might bring in new players'. All it will do is help veterans who actually know WTF they are doing, and it will make it even harder for new players (especially ones not willing to pay a sub AND then more money for plex or whatever) to get a foot in the door.
You bring in new players with a challenging game where innovative people can innovate, not by allowing people to feel like they can play catch up for cash. Especially when they can't.
pretty mcuh sums up my stance on the idea, i just returned to eve after a somewhat long hiatus, having tried to return a couple time sin the apst, but jsut not feeling it, due to former corp BS.
well, no matter the outcry CCP won't do **** to change course when they've developed something this far.
point is, i'llw ait and see, but if this is implemented in any way shape or form, i'm out the door faster than you can say cash-grab. |

Anabuki Tomoko
Touch of Death
2
|
Posted - 2016.01.22 18:08:44 -
[988] - Quote
Omnathious Deninard wrote:Anabuki Tomoko wrote:Omnathious Deninard wrote: Because NO RPG has any kind of requirements on items, right?
true, but unlike RPGs where you need to play to get the requirements for those items in EVE, the only thing u can do right now is to w8. nothing u can do to speed it up. until now  in other RPGs it can take hours to months to grind you way up to the next level. I have played XP based RPGs where the items were in level increments of about 5 and it could take upwards to 2 weeks to go from level 100 to level 101. yes
but in those, you can get the starter gear very fast(a few hours). and then it slows down the higher u go. but it encourages you to play to get there faster.
in EVE. nothing u can do will speed it up and the starter stuff still takes days. the mid level stuff(manticore, retriever, confessor, jackdaw) takes weeks. and thats BEFORE all the supporting skills to use them
so EVE is heavily encouraging you to............not play. cause u can't speed it up.
but this encourages that. while still keeping the RPG theme of higher you go, the slower you grow. |

Tristan Agion
Viziam Amarr Empire
44
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Posted - 2016.01.22 18:11:42 -
[989] - Quote
Iowa Banshee wrote:Stating the injector cost as 0.25*PLEX+extractor is misleading. In fact because players can use in-game assets to purchase items, even game time, then the use of ISK or PLEX in any calculation automatically makes it wrong. No, it isn't. And, no, it isn't.
This estimate is not for what it costs any given individual to trade an injector. It is not an estimate of what prices we will see on first introduction, not even an estimate for what we see after a couple of weeks of trading. It is a rough estimate of the balance point due to the production mechanics, basically the price you are going to see in Jita - eventually, after the initial rush is over. Depending on the size of the "available SP reserves" out there, that initial rush could take a long, long time.
But since the mechanism leads to a net reduction of SP, eventually a new injector will have to be produced "from scratch" by somebody training new SP into a character, and then syphoning that off. We know that by current game mechanics one cannot get more that about four 500k skill packets out of a month of training. So the price of an injector is necessarily going to tend to the price of a month's training divided by four, plus the cost for extraction.
Buying game time directly with real money is cheaper than buying PLEX with real money first, and then using PLEX to buy game time. But we assume that most producers of skill injectors will be using ISK to PLEX their account, rather than using real money. That's why we assume the price for a month's training can be approximated by the PLEX price. And hence we arrive at the estimate, which is perfectly sound - though probably not all that helpful in predicting what will happen in February.
I think on introduction we may well see both a drop of price below 0.25*PLEX+extractor_price due to "unwanted SP" being dumped below cost and a sharp rise in PLEX price due to people going ISK->PLEX->AUR for buying the extractors. That's a perfect buyer's market for SP if you are willing to spend real money on this... All we need then is CCP offering a PLEX and AUR sale at the time... |

Ima Wreckyou
The Conference Elite CODE.
2072
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Posted - 2016.01.22 18:22:25 -
[990] - Quote
Iowa Banshee wrote:Stating the injector cost as 0.25*PLEX+extractor is misleading. In fact because players can use in-game assets to purchase items, even game time, then the use of ISK or PLEX in any calculation automatically makes it wrong. Please explain what difference that makes. I don't understand your objections, since we are talking about ingame assets the whole time and nothing else.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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