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frihetskjemper
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Posted - 2007.07.26 04:19:00 -
[391]
Originally by: Jonathan Xavier
Originally by: Ki An
Originally by: Lord Dynastron
Originally by: Dark Shikari The problem isn't that freighters can be killed, the problem is that they can't be defended.
Bingo
Could someone please sumarize the ways to defend a freighter (all of which are listed in this thread) for the morons who can't be assed to read the entire thread?
I can't deal with people like this anymore...
/me goes off to blow something up.
/Ki
Ok - I'll give it a go:
Remote repping BS escort - Not practical due to insane cap usage of remote reps. Most battleships will get one, maybe two cycles before they cap out. Can easily be mitgated by the addition of additional ganking BSes. Smartbombing BS escort - Dangerous to the escort pilot, and not guaranteed to work Logistic ship escort - Not everyone has people that can jump in one of these at the drop of a hat.
Yes, it is possible to defend freighters in empire. It is just that it is not realistic to do a full corporation escort operation every time the freighter undocks in 1.0 space.
The big problem here, is that corporations with no active war decs are forced to escort freighters through high security empire the way that they would through 0.0. With the apparent ease of a freighter gank, there is little difference between bringing a freighter through a busy system in empire or 0.0.
As it is right now there are hundreds (or maybe thousands) of mundane frieghter runs done through empire daily, for logistical reasons. Making them all targets will increase the cost of goods for everyone. The risk / reward calculation is totally out of whack for this element of gameplay. A freighter pilot moving simple trade goods or minerals from point A to point B will make only a few percent profit for the several hour trip. While this can be profitable, it can't really afford paying dedicated wingmen for several hours of their time.
So get your corpmates to do it! Right, the eight to ten frieghters some larger corporations have running around empire every day just to keep the wheels of a 0.0 corporation greased would mean the corporation would have to live in empire, just to escort its freighters. It's just not practical to require a 5-6 BS escort fleet on every freighter trip through empire.
Flying a freighter is boring, arduous work for little pay. It literally is the backbone of the eve economy. By prohibiting frieghters from moving bulk materials and construction parts through empire without tedious escort duty, everything will increase in price. Don't grief the pilots.
Lastly, I think being able to get loot from freighters is great. Killing freighters is a huge blow to any corporation. Instead of attacking them in a suicide gank, get them with a wardec. Perhaps put a restriction on ship size for pilots in NPC corps (i.e. NPC corp infrastructure unable to support the undocking procedures and servicing costs of capital ships) would get all freighter pilots into wardeccable corporations. Fine, then if you want to kill a freighter, war dec the corp driving it. Until then, don't make it profitable and easy to kill freighters in high-sec.
As I said before, allowing freighters to trade cargo space for security seems like a fair fix to prevent them from being randomly attacked in high-security space by pirates. If you want to make them a bigger target yet, get freighters out of NPC corporations.
Iteron does not hold 100 000m3 cargo freighter are design as logistic ship not super industrial.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.26 04:20:00 -
[392]
FFS USE THE THREADS ON THE FIRST PAGE YOU N00B ALT Real turtles tank armor. Real men fly Pink.
Nerfageddon |

Illyria Ambri
RennTech
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Posted - 2007.07.26 04:23:00 -
[393]
And stop the multi quote posts.. just quote the person you are responding to. I hate scrolling half a screen of quote to get to a single sentence answer. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.26 04:24:00 -
[394]
Originally by: Illyria Ambri And stop the multi quote posts.. just quote the person you are responding to. I hate scrolling half a screen of quote to get to a single sentence answer.
quit agreeing with me! we are mortal enemies 
Real turtles tank armor. Real men fly Pink.
Nerfageddon |

Illyria Ambri
RennTech
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Posted - 2007.07.26 04:50:00 -
[395]
Originally by: Tortun Nahme
Originally by: Illyria Ambri And stop the multi quote posts.. just quote the person you are responding to. I hate scrolling half a screen of quote to get to a single sentence answer.
quit agreeing with me! we are mortal enemies 
I protest!!1 I am NOT Amarr!!  ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.26 05:45:00 -
[396]
nah amarr aren't scarey enoguh to be mortal enemies with  Real turtles tank armor. Real men fly Pink.
Nerfageddon |

Dylatar
Gallente Ocean Eleven
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Posted - 2007.07.26 10:54:00 -
[397]
Edited by: Dylatar on 26/07/2007 10:54:26
Originally by: Trind2222 Hope this will limit amout of freighters in jita is so anoying when you undock stasion whit 6 freighters outside.
You're very funny! Ever tried to undock in Jita with a freighter?
There wouldn't be 6 freighters near the undocking tube if not all the other nerds would stay there and blocking their way.
When I undock my freighter in Jita, I set an immediate course straight away from station, because I need more room to turn and align to the gate. But first you have to find a direction where nobody is in your way.
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Gaius Kador
PIE Inc.
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Posted - 2007.07.26 11:01:00 -
[398]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 29/04/2007 15:45:08
Don't tell me go get a scout and check whether there is a gate gank next door because there is no way for a freighter to defensively tank a gank long enough for Concord or MWD/warp away to a station. You do not look for trouble. Trouble finds you.
Sounds to me you have an issue, and that issue is not having a scout ;) ----------------------------------------------
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Dylatar
Gallente Ocean Eleven
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Posted - 2007.07.26 12:43:00 -
[399]
Originally by: Ki An It's a balance issue, can't you see that? You get insane amounts of cargo space. The trade off is that you can't defend yourself, but must rely on others to do that for you. Give a freighter slots and you'll have a majorly imbalanced creation.
Mk.5 gets big amount of cargospace, can fit expanders and shieldtank in a limited way. We fly with imbalanced indys on your argumentation. Sure, an Indy is not a freigher, but you need less gank to popp a indy, so the limited defense is comparable. I see no imbalance.
Originally by: Ki An
Originally by: Athren Soulsteal Why can you have a shield on everything from a frig to a titan but not on a freighter? also Turrets are externally mounted, what you cant find room on a freighter to mount one?
Again, balance.
See none.
Originally by: Ki An
Originally by: Athren Soulsteal So far the only argument aganst low slots is "nooo then some on can bring a cap into high sec..." And? What the prob, so now they can do what with it, protect the miners from the nasty rats? (in high sec). Oh they can use it to gank at the gates.. sure lets build a cap to throw it away at a gate. OH maybe they are going to use it for mining,,,
There are tons of other arguments in this thread, but that one is as good as any. The problem with capitals in high sec is that they're not supposed to be there. Hence, they can't jump there. If a freighter was to be given low slots it could take a cap into a place where it isn't supposed to be, thus circumventing an intended game mechanic.
Not an argument. Stated often in this thread but simply corrected by just increasing size of repackaged capital ships. And on the other hand: expanders reduce hull hp, which again makes a freigher more vulnerable and slower as it already is. Nobody who wants to prevent that would do this. And in my own opinion not necessary. Most time I haven't loaded my freighter full up to the rooftop. That makes cargo expanders the very last thing I would fit to a freighter.
Originally by: Ki An Surely you can see a problem with a freighter that could be used for mining? I mean, seriously...
In my opinion theres no need for a hislot on a freighter. But med and low for passive defense would be nice. That wouldn't make a freigher the uber-tanker nor a killer or afk-miner.
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frihetskjemper
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Posted - 2007.07.26 18:37:00 -
[400]
Originally by: Gaius Kador
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 29/04/2007 15:45:08
Don't tell me go get a scout and check whether there is a gate gank next door because there is no way for a freighter to defensively tank a gank long enough for Concord or MWD/warp away to a station. You do not look for trouble. Trouble finds you.
Sounds to me you have an issue, and that issue is not having a scout ;)
Scouting course provide much successful work.
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frihetskjemper
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Posted - 2007.07.26 21:02:00 -
[401]
Originally by: Devious Well time to put my two cents in, and i know those Dev's do listen to me. many idea's ive put forward have become reality, for freighters dont give them low slots or mid slots or even high slots. Give them Reinforced mode. Strontium reinforced like those dreads have. the ability to take a pounding while not going anywhere for about 10 minutes. goodbye freighter gank squads , hello Active Piloting of these slow ships, anyone that plonks a freighter on autopilot has to much free time in eve and deserves to be ganked, a simple module that when a pilot is awake and flying the freighter can turn on. End of Topic really.
Invincible bad for EVE.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2007.07.26 21:33:00 -
[402]
Originally by: frihetskjemper Invincible bad for EVE.
So are necro thread. Let the dead rest in peace.
Quote: No misfortune is so bad that whining about it won't make it worse
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Turin
Caldari RONA Deepspace
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Posted - 2007.07.26 21:34:00 -
[403]
Originally by: Rod Blaine 1. its not griefing. 2. its not a problem.
Sure, you can't escort in high sec. You can however scout.
If there's 20 AAA bs's sitting at a gate on a well-tavelled route in high sec then o-m-g it's so damn hard to guess what they're doing there isn't it ?
All ths really does is punish those travelling afk. Those are the ones that'll get picked off this way, and that's not a part of the playerbase I feel particularly sorry for.
That is SOOO simple to get around though. You just keep them parked a couple AU away fr omthe gate.
Have a friggy start bumping the said freighter. That freighter will NOT be even close to warp before the BS's are on top of it.
At that point, ANY escort you have, is useless. The BS's will still go directly for the freighter. The freighter will die.
( Also, you CANNOT use smartbombs for deffense of the freighter against the drones. The smartbomb will just get YOU killed by Concorde for trying to deffend and kill the drones)
Essentially, There is no reliable way to scout. there is no reliable way to escort, and ther eis no way to defend a freighter in high sec. It just simply cannot be done.
Nerf the freighter griefers.
No Concrode payout.
Find some way to keep trial accounts from attacking them at all. Disposable trial accounts are what truely make this possible. Since you dont get any sec hit to keep you out of empire.
________________________________________________________
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cuteboylookingatyou
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Posted - 2007.08.18 02:19:00 -
[404]
Do drones work like pets?
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Cpt Fina
Insult to Injury
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Posted - 2007.08.18 02:59:00 -
[405]
Originally by: Dylatar
Originally by: Ki An
Originally by: Athren Soulsteal So far the only argument aganst low slots is "nooo then some on can bring a cap into high sec..." And? What the prob, so now they can do what with it, protect the miners from the nasty rats? (in high sec). Oh they can use it to gank at the gates.. sure lets build a cap to throw it away at a gate. OH maybe they are going to use it for mining,,,
There are tons of other arguments in this thread, but that one is as good as any. The problem with capitals in high sec is that they're not supposed to be there. Hence, they can't jump there. If a freighter was to be given low slots it could take a cap into a place where it isn't supposed to be, thus circumventing an intended game mechanic.
Not an argument. Stated often in this thread but simply corrected by just increasing size of repackaged capital ships. And on the other hand: expanders reduce hull hp, which again makes a freigher more vulnerable and slower as it already is. Nobody who wants to prevent that would do this. And in my own opinion not necessary. Most time I haven't loaded my freighter full up to the rooftop. That makes cargo expanders the very last thing I would fit to a freighter.
Decrease the cargosize of freighters and give them enough lowslots to fully compensate that loss with cargoexpanders IF they think that's a good idea. Make a new Freighter-DCU with 70-80% resist on structure for the pilots who are willing to trade some cargocapacity for a tank. Your signature exceeds the maximum allowed filesize of 24000 bytes -TheDagda ([email protected]) |

Goonswarmalwayslose
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Posted - 2007.08.18 03:16:00 -
[406]
0.0 is safer than empire. A domi cost barley anything, so you can easily be killed in empire because you dont lose anything, except your noobship equivalant price to a domi, it just isnt worth anything. So basically you can kill frieghter with a free ship. I have killed a freighter before... thx for the 10000000 percent profit, for 10 mil? thx ;). Freighters can be killed at will, anyone who said they can be defended are completely ********, and should no post if they do not have facts. 30 bs insta pop ;). Now 0.0 is safe all the system are empty just need to scout. try jamming, try anything, 30 domis and the freighter goes instapop, so dont bother defending hehe. Im coming for yA!!  
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Nito Musashi
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Posted - 2007.08.18 04:38:00 -
[407]
Another necroed freighter thread? Whats the deal?
Ok but my 2 cents. A simple solution that would stop the no risk for big profit gank squads and leave the targeted we want this cat dead for x y or z reason well enough alone and fully doable.
Don't buff concord, don't add more slots to the freighters.
Make passive scanning of ships in hi sec a criminal flag period.
Criminal flagging would stop those noob ships sitting at gates passive scanning for targets risk free flagged for killing by the freighter pilot his corp and his gang.
Then there would be some fun hunts as corps gangs and etc went hunting down these passive scan alts if they are at their kb flying their freighters and see that little frig or whatnot parked outside a gate suddenly flashing red to them.
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Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.08.18 04:49:00 -
[408]
Originally by: cuteboylookingatyou Do drones work like pets?
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Lord Dynastron
Mystical Knights Legionnaire Services Ltd.
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Posted - 2007.08.18 15:46:00 -
[409]
Originally by: Dred'Pirate Jesus
Originally by: cuteboylookingatyou Do drones work like pets?
ROFL,, that is awesome!
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Major Stallion
Four Rings D-L
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Posted - 2007.08.18 15:58:00 -
[410]
Originally by: Akoudoulos
Originally by: Velsharoon Escorts them
and how this can work?
20-30 bs can almost instapop a freighter :) no matter how many escort pilots you have its is impossible to defend the freighter lag+concord does the job
um, so ur saying the fleet that puts almost a bil or 2 on the line shouldnt be able to take down a ship of equal value to the fleet? The people that kill freighters in hi-sec spend their money in hopes that the freighter drops most of whats in its cargo hold. Theres NOTHING wrong with hi sec freighter ganks.
________________________________ High Sec PvP |
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.08.18 16:08:00 -
[411]
i agree, there's NOTHING wrong with those ganks.
on top of that, i always wondered... can you remote boost freighters enough to make the gank squad necessary even more expensive?
Stackless pythons ate my hamsters! |

Venkul Mul
Gallente
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Posted - 2007.08.18 16:20:00 -
[412]
Originally by: Cpt Fina
Originally by: Dylatar
Originally by: Ki An
Originally by: Athren Soulsteal So far the only argument aganst low slots is "nooo then some on can bring a cap into high sec..." And? What the prob, so now they can do what with it, protect the miners from the nasty rats? (in high sec). Oh they can use it to gank at the gates.. sure lets build a cap to throw it away at a gate. OH maybe they are going to use it for mining,,,
There are tons of other arguments in this thread, but that one is as good as any. The problem with capitals in high sec is that they're not supposed to be there. Hence, they can't jump there. If a freighter was to be given low slots it could take a cap into a place where it isn't supposed to be, thus circumventing an intended game mechanic.
Not an argument. Stated often in this thread but simply corrected by just increasing size of repackaged capital ships. And on the other hand: expanders reduce hull hp, which again makes a freigher more vulnerable and slower as it already is. Nobody who wants to prevent that would do this. And in my own opinion not necessary. Most time I haven't loaded my freighter full up to the rooftop. That makes cargo expanders the very last thing I would fit to a freighter.
Decrease the cargosize of freighters and give them enough lowslots to fully compensate that loss with cargoexpanders IF they think that's a good idea. Make a new Freighter-DCU with 70-80% resist on structure for the pilots who are willing to trade some cargocapacity for a tank.
Some of you is vaguely aware that using any weapon/offensive module on a capital in high sec is an exploit, and that if reported will get a warning to the offender and the capship will be moved in low sec?
Some capital yard still exist in high sec, and even sell the ships, but then you can only move them to low sec or leave them in teh same system doing nothing.
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Falbala
Gallente Les Enfants de Gaia
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Posted - 2007.08.18 17:27:00 -
[413]
Edited by: Falbala on 18/08/2007 17:28:16 You can have the freighter escorted by a second freighter and a ganker team, so, if it gets ganked you gank and loot back.
Seriously, you just need to scout gate and see if it is camped.
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Nito Musashi
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Posted - 2007.08.18 17:45:00 -
[414]
So now they are to get ganked loose half the load, then have the escorts gank the alt that picks up the load loose another half of the load, is this all getting silly?
I stand by my solution because it makes sense, its logical and it does not change the basic game mechanics, if your afk flying you can still get ganked, if you want someone dead you can still do it, and the risk free gank squad tactics become more risky if freighter pilot x is not afk and can tell his corp mates and friends that hes got a flagged target.
Passive scanning in empire makes absolutely no sense what so ever, there is no innocent purpose to passive scanning in empire period. If there is one please tell me i would love to hear it. Alts using them during war decs to scan opposition risk free, gankers using them to find targets worth suiciding over risk free. Make it flaggable already and kill two birds with one stone.
All you hc players whine on about risk vs reward, and how everything in eve should be weighted by it, yet this situation you turn a blind eye on because freighter pilots are rich or annoying or whatever. Be consistant at lest.
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2007.08.18 18:29:00 -
[415]
Edited by: Spurty on 18/08/2007 18:29:40 A description of the 'worst freighter gank squad ever'. Speed of a freighter is so low that every one of those domi's should be cloaked and only reveal their presence as they slam the bad stuff out of the freighter.
As for an escort, makes sense to me. Of course, this requires that the second someone attacks, they get a global aggress timer so anyone can gank em with Concords blessing. Thats exactly how it is now though right? --
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Cpt Fina
Insult to Injury
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Posted - 2007.08.18 18:34:00 -
[416]
Originally by: Venkul Mul
Originally by: Cpt Fina
Originally by: Dylatar
Originally by: Ki An
Originally by: Athren Soulsteal So far the only argument aganst low slots is "nooo then some on can bring a cap into high sec..." And? What the prob, so now they can do what with it, protect the miners from the nasty rats? (in high sec). Oh they can use it to gank at the gates.. sure lets build a cap to throw it away at a gate. OH maybe they are going to use it for mining,,,
There are tons of other arguments in this thread, but that one is as good as any. The problem with capitals in high sec is that they're not supposed to be there. Hence, they can't jump there. If a freighter was to be given low slots it could take a cap into a place where it isn't supposed to be, thus circumventing an intended game mechanic.
Not an argument. Stated often in this thread but simply corrected by just increasing size of repackaged capital ships. And on the other hand: expanders reduce hull hp, which again makes a freigher more vulnerable and slower as it already is. Nobody who wants to prevent that would do this. And in my own opinion not necessary. Most time I haven't loaded my freighter full up to the rooftop. That makes cargo expanders the very last thing I would fit to a freighter.
Decrease the cargosize of freighters and give them enough lowslots to fully compensate that loss with cargoexpanders IF they think that's a good idea. Make a new Freighter-DCU with 70-80% resist on structure for the pilots who are willing to trade some cargocapacity for a tank.
Some of you is vaguely aware that using any weapon/offensive module on a capital in high sec is an exploit, and that if reported will get a warning to the offender and the capship will be moved in low sec?
Damage controls are hardly offensive modules. And the freighter don't seem to be a 100% pure cap-ship since it lacks the ability to cynojump. Your signature exceeds the maximum allowed filesize of 24000 bytes -TheDagda ([email protected]) |

CaldariAdam
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Posted - 2007.08.18 18:34:00 -
[417]
Originally by: Nito Musashi So now they are to get ganked loose half the load, then have the escorts gank the alt that picks up the load loose another half of the load, is this all getting silly?
I stand by my solution because it makes sense, its logical and it does not change the basic game mechanics, if your afk flying you can still get ganked, if you want someone dead you can still do it, and the risk free gank squad tactics become more risky if freighter pilot x is not afk and can tell his corp mates and friends that hes got a flagged target.
Passive scanning in empire makes absolutely no sense what so ever, there is no innocent purpose to passive scanning in empire period. If there is one please tell me i would love to hear it. Alts using them during war decs to scan opposition risk free, gankers using them to find targets worth suiciding over risk free. Make it flaggable already and kill two birds with one stone.
All you hc players whine on about risk vs reward, and how everything in eve should be weighted by it, yet this situation you turn a blind eye on because freighter pilots are rich or annoying or whatever. Be consistant at lest.
How about scanning to see how other people fit for npcing in obvious npcing ships like ravens? There are several business purposes I can think of as well.
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Venkul Mul
Gallente
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Posted - 2007.08.18 19:55:00 -
[418]
Edited by: Venkul Mul on 18/08/2007 19:55:15
Originally by: Cpt Fina
Originally by: Venkul Mul
Originally by: Cpt Fina
Originally by: Dylatar
Originally by: Ki An
Originally by: Athren Soulsteal So far the only argument aganst low slots is "nooo then some on can bring a cap into high sec..." And? What the prob, so now they can do what with it, protect the miners from the nasty rats? (in high sec). Oh they can use it to gank at the gates.. sure lets build a cap to throw it away at a gate. OH maybe they are going to use it for mining,,,
There are tons of other arguments in this thread, but that one is as good as any. The problem with capitals in high sec is that they're not supposed to be there. Hence, they can't jump there. If a freighter was to be given low slots it could take a cap into a place where it isn't supposed to be, thus circumventing an intended game mechanic.
Not an argument. Stated often in this thread but simply corrected by just increasing size of repackaged capital ships. And on the other hand: expanders reduce hull hp, which again makes a freigher more vulnerable and slower as it already is. Nobody who wants to prevent that would do this. And in my own opinion not necessary. Most time I haven't loaded my freighter full up to the rooftop. That makes cargo expanders the very last thing I would fit to a freighter.
Decrease the cargosize of freighters and give them enough lowslots to fully compensate that loss with cargoexpanders IF they think that's a good idea. Make a new Freighter-DCU with 70-80% resist on structure for the pilots who are willing to trade some cargocapacity for a tank.
Some of you is vaguely aware that using any weapon/offensive module on a capital in high sec is an exploit, and that if reported will get a warning to the offender and the capship will be moved in low sec?
Damage controls are hardly offensive modules. And the freighter don't seem to be a 100% pure cap-ship since it lacks the ability to cynojump.
As the "fear" was for freighter to brig capship in high sec to wreack havoc, and that was used as a reason not to give low slots to freighters, I was pointing that a capship can't operate in high sec.
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Nito Musashi
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Posted - 2007.08.18 20:06:00 -
[419]
Edited by: Nito Musashi on 18/08/2007 20:10:07 Edited by: Nito Musashi on 18/08/2007 20:08:38
How about scanning to see how other people fit for npcing in obvious npcing ships like ravens? There are several business purposes I can think of as well.
Then you should be ganged or in the same corp there no legit purpose outside that to be passive targeting another players ship in empire.
Passive targeting/scanning is used mainly by theses scanning alts for either ganking purposes or by alts during empire wars dec sitting outside your home stations with no recourse available at all. One simple change would still allow people to do but risk getting hunted down, or if it is legit purpose for business or fitting advice you can gang.
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Cpt Fina
Insult to Injury
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Posted - 2007.08.18 20:09:00 -
[420]
Originally by: Venkul Mul Edited by: Venkul Mul on 18/08/2007 19:55:15
Originally by: Cpt Fina
Originally by: Venkul Mul
Originally by: Cpt Fina
Originally by: Dylatar
Originally by: Ki An
Originally by: Athren Soulsteal So far the only argument aganst low slots is "nooo then some on can bring a cap into high sec..." And? What the prob, so now they can do what with it, protect the miners from the nasty rats? (in high sec). Oh they can use it to gank at the gates.. sure lets build a cap to throw it away at a gate. OH maybe they are going to use it for mining,,,
There are tons of other arguments in this thread, but that one is as good as any. The problem with capitals in high sec is that they're not supposed to be there. Hence, they can't jump there. If a freighter was to be given low slots it could take a cap into a place where it isn't supposed to be, thus circumventing an intended game mechanic.
Not an argument. Stated often in this thread but simply corrected by just increasing size of repackaged capital ships. And on the other hand: expanders reduce hull hp, which again makes a freigher more vulnerable and slower as it already is. Nobody who wants to prevent that would do this. And in my own opinion not necessary. Most time I haven't loaded my freighter full up to the rooftop. That makes cargo expanders the very last thing I would fit to a freighter.
Decrease the cargosize of freighters and give them enough lowslots to fully compensate that loss with cargoexpanders IF they think that's a good idea. Make a new Freighter-DCU with 70-80% resist on structure for the pilots who are willing to trade some cargocapacity for a tank.
Some of you is vaguely aware that using any weapon/offensive module on a capital in high sec is an exploit, and that if reported will get a warning to the offender and the capship will be moved in low sec?
Damage controls are hardly offensive modules. And the freighter don't seem to be a 100% pure cap-ship since it lacks the ability to cynojump.
As the "fear" was for freighter to brig capship in high sec to wreack havoc, and that was used as a reason not to give low slots to freighters, I was pointing that a capship can't operate in high sec.
Hence: Originally by: Cpt Fina
Decrease the cargosize of freighters and give them enough lowslots to fully compensate that loss with cargoexpanders
Now, what is the problem?
Your signature exceeds the maximum allowed filesize of 24000 bytes -TheDagda ([email protected]) |
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