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Thread Statistics | Show CCP posts - 4 post(s) |

Kryas
University of Caille Gallente Federation
0
|
Posted - 2017.06.10 08:51:26 -
[1141] - Quote
Brigadine Ferathine wrote:Cismet wrote:Reddit subthread that Quant (rather foolishly) tried to wade into this discussion on has a great idea from a Goonswarm member who quite rightly points out that this hurts the single-account players more than most others. The ones that worked to get to carrier without multi-boxing the AFK Ishtar or VNI etc. and have a not-unreasonable expectation that a Capital ship should be better than a sub-capital ship in most circumstances. The idea they had was an excellent one and was simply to apply diminishing returns on ratting bounties. The exact level of returns would probably need some tweaking, but Carriers damage projection would be unhurt for the first few hours, then would taper off. Would impact every other bounty isk source in a consistent manner and result in a moderated and equalised lowering of the isk inflation and bounty problem across the board once diminishing returns dig in. I think we're missing context here, we have no idea where CCP pulled these figures from (for money generation or the figures for the nerf as we haven't been provided the thought processes behind them, they've just been delivered like a hammer), though Quant's 780 M per hour per account seems utterly ludicrous given the concentration required for one Super/Carrier, perhaps the data could be provided for this? I'd be amazed if even a single Super/Carrier could get more than about 500 M per hour, but then I've seen stranger things I suppose. Either way Jibrish's suggestion is an excellent one and provides a fairer application that would apply to the other problem areas of bounty generation, rather than smashing the carrier/super into obsolescence. https://www.reddit.com/r/Eve/comments/6gaemf/burn_eden_rorcarrieratting_edition/dioy4lk/ My situation is very close to his and while his suggestion isn't good either(there is NO good option for casual players) it is a FAR better compromise than the nonsense proposed by CCP.
Explain to me why the idea is bad? It's actually better for casual players depending on how it's implemented:
You come online and rat for 2 hours > Bounty payout = 100% for those 2 hours You rat for a further 2 hours > Bounty payout is 75% for those 2 hours. You rat for indefined time thereafter > Bounty payout is 50% for remaining time until next DT which resets the cycle.
If you can't get time, then do it on ISK earned from bounty paid out. First 300 million is 100%, then drop to 75% for second 300 million, then drop to 50% thereafter. In what world does that harm a casual player? Most casual players will only play for a couple of hours in any given day so where does this idea that it's terrible for casual players come from?
The change as proposed by CCP just screws everyone, absolutely everyone, who got into carrier as the end-game of ratting. As has been pointed out, you're now just better off ratting in a sniper fit Rattle. You'll do as much damage and be just as safe. That's a joke for the cost in SP and ISK for the skills and the ship/fit. It doesn't matter which way you want to look at it a Cap should always be better than a subcap in the hands of equally skilled pilots.
Carriers aren't even the problem drone boats are as you have to engage with fighters, you can't just go AFK and let them clear entire sites for you. |

xxxTRUSTxxx
Galactic Rangers EVEolution.
643
|
Posted - 2017.06.10 08:57:00 -
[1142] - Quote
I'm a bit confused on this, because a group of players, used the tools provided by CCP and in fact a new system of sov that drives this amount of isk making and now what, punish the players for playing as you made them play?
k k we get the way too much isk being made,, needs to be nerfed so the whole market doesn't shite itself bit.
but this heavy handed nerf an entire line of ships and citadels will hurt way more than just ratting income.
i liked my carrier, it wasn't over powered, it needed to be flown right and needed fleet support in pvp. you promised you'd make them better, give a more meaningful role to this class of ship. I'm not seeing this new role at all.
they can't triage, they can't deal with ecm, they will soon have crap DPS, you can't assign fighters or drones.
what role exactly do you see carriers and supers in CCP?
it appears there is no road map, no plan, just hey,, let's try this and if it's too much we'll nerf the hell out of it.
doesn't make sense, when decreasing the income from bounties on rats would only effect the isk income and not the abilities of the ships that use fighters in every area of the game.
you removed the drone alloys to save industry back in 2011, compare that to this, would be like removing 30% of battleship damage over all to stop people farming the drones.
nope you removed the problem instead of punishing every single player who flew the ship type used to earn the isk.
nerf the bounties, leave the fighters alone.
|

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
95
|
Posted - 2017.06.10 08:58:39 -
[1143] - Quote
Carrier ratting is something people with only a single active char excel at. It was the one way of people without armies of toons to at least somewhat compensate for it by earning as much as 1,5-2 chars with one highly active one, compared to the ppl mining with 13 chars.
I think CCP failed to look at what groups use it here. It was in a good place. A good option for single-boxers, worthless for multiboxers.
Im not even considering the skill-time and price-tag.
Again: I'm a multiboxer and with perfect carrier skills, but carrier-ratting isnt even lucrative for me. |

Kryas
University of Caille Gallente Federation
0
|
Posted - 2017.06.10 08:58:47 -
[1144] - Quote
Teckos Pech wrote:Ralph Shepard wrote:CCP Larrikin wrote:Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP. What:- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
- Heavy Fighters (Shadow): No Change
- NPCs are 15% more likely to shoot at fighters than they are currently.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players. If you truly wanted to do something with isk generation, you would fix incursions. Which means this is just an excuse from you. Incursion payouts are a fraction of pirate bounties. http://cdn1.eveonline.com/community/MER/May_2017/9aaa_top.sinks.faucets.over.time.png
http://cdn1.eveonline.com/community/MER/May_2017/9b_isk.float.3.png
But please keep up the histrionics.
Correct me if I'm wrong but incursion rats have bounties on them as well? That graph just shows the payout from incursions. Incursion bounties would be included in the bounty total because.... well, they're bounties? |

Paul Brinkhoff
ElitistOps Pandemic Legion
22
|
Posted - 2017.06.10 09:08:41 -
[1145] - Quote
I was actually typing something meaningfull and well written here but then I realized rambeling about citadels, multiboxing, destroying content for the sake of advertising to a shrinking playerbase with new unbalaced and rushed superlatives every month seems to be the go to strategy for eve.
There are two problems that cause the rage atm:
1) As someone allready pointed out on reddit CCP managed to kill conflict drives within the game and it is now better content for us as players to bash CCP than bashing Keepstars.
2) CCP has proven to be out of touch with their own product.
Esp. since CCP officials argue with something like 240m ticks used for RMT. Not even knowing how much isk you can actually make in a super but using isk making in supers as a reason for a nerf is just pathetic on a level that I cant put into words without sounding to insulting.
Also I would like to point out that ratting in capitals or supercapitals is not a way of making isk that scales very well. You have to commit to that task and actively play the game to make your isk. You can not just multibox as much supers as your PC can handle like you can do with more passive forms of ratting ships, or passive income in general.
So if I would want to RMT at the current state of the game I would not want to have to use a super. Regular ratting on a large scale would make more isk and require less input. Sure I coul use 1 (one) super ontop of that but that wont be the main way of making isk.
Nerfing the pvp ability due to pve is absolute nonsense.
Esp. since CCP is bringing more and more stronger capitals, titans and supercapitals to the game with via PIRATE FACTION ships. Sorry that I cant really follow that argument. CCP even puts some effort into makeing regular pirate faction capitals cheaper so that those will potentionally being used in further engagements while nerfing caps in general due to said reasons. **** like that is what comes up when you google bigot. Even more so since the real money makers that do scale and require less effort to make isk are not touched.
Every game has the porblem that its resources are, compared to the real world, unlimited. But you usually work arround that by making the players waste those resources in conflict. So dear CCP if you are afraid of too much isk in the game dont just slap people in the face by doing your best to reduce destruction but make destruction an actual thing again. Take away our wealth by makeing us lose our assets again. Make us want to fight again, that simple. Allowing big enteties to trutle up and create safe krabbing space is not really what made eve great in the past.
Also I would like to state you can not just grab the cash and waste a franchise in the process like EA likes to do and work arround by either having enough other games to make profit of or bringing up a new game next year anyways. I dont think that this tactic wont work very well regarding your portfolio.
Dont treat us like **** by straight up lying into our faces like CCP_Quant did on reddit. Due to an allready shrinking player base this is not a very smart thing to do to be honest.
You have, dear CCP, something like a CSM, you actually spend money at those dudes completly ignoring them when it comes to changing the game but on the other hand pretending to work with the CSM for advertising the uniqueness of your game when it suits you wont end very well in the longrun either.
Get your **** together.
|

Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
95
|
Posted - 2017.06.10 09:08:54 -
[1146] - Quote
This only nerfs nullsec longtime-player single-boxers exclusively. But that's NOT the group of ppl you want to nerf. They already have a hard time in eve because they restrict themselves to earning isk with only one character.^
I AM a multiboxer myself who doesnt fly carriers. But I want the single-boxers to stay and keep playing eve. |

Ti'El
Hard-line Syndicate Serrice Council.
3
|
Posted - 2017.06.10 09:30:49 -
[1147] - Quote
Why don't you remove carriers at all? It's clear that you don't want anyone using them. |

Aldeskwatso
Grain Fields Inc. The Big Dirty
52
|
Posted - 2017.06.10 09:39:12 -
[1148] - Quote
Objectless Hatred wrote:Aldeskwatso wrote:Any activity that generates excessive amounts of ISK compared to its exposure to risk should be attempted to be rebalanced. So if carriers/supercarriers can be used to make it way to easy to the point it is throwing off a healthy balance between risk vs reward etc. they should be rebalanced somehow to counter this kind of abuse. I understand why some get salty if their cashcows get hurt by this but there is a bigger picture here. It's challenge. In my oppinion its still way to easy to make things easy for yourself to the point ISK is never an obstacle. But it also takes away a lot of challenge. And for me nothing kills a game more then lack of challenge. As a result I avoid activities that abuse an inbalance to generate my ISK and this forces me to look at other means to support myself. And that has changed my outlook on the game a lot in the best way possible. If I didn't do this I would've quit the game because of it.
So I for one am happy CCP does something about these things. And I'm sure those that aren't happy about it now will adapt and gravitate towards the next best thing. As for PvP use. It will likely change but same there as well. If the changes make them obsolete all together I'm sure it will get fixed. And should be fixed. But give people time to come up with creative adaptations. Abuse? I guess legitimately using a carrier/super to rat in is abuse but running incursions for 23 hours a day in a blinged ship and pod in the safety of high sec with ZERO risk is not abuse...
It might be legitimate but its being used on a scale never intended and causing problems. Thus the need to rebalance. Nobody is at fault here even tho they feel they are being punished for it. And for the record IMO incursions in highsec tend to pay out to much as well. Those can be toned down a little to. But that isn't the subject here. So not going into that further. I'd put some more faith into the resourcefullness of the average eve player to figure out new methods of maximizing ISK p/h. If that's their measure of success. To me its more about how I earn my ISK instead of how much.
The biggest obstacle you'll encounter doing anything is yourself.
|

Nevyn Auscent
Broke Sauce
4006
|
Posted - 2017.06.10 09:40:26 -
[1149] - Quote
Kryas wrote: Correct me if I'm wrong but incursion rats have bounties on them as well? That graph just shows the payout from incursions. Incursion bounties would be included in the bounty total because.... well, they're bounties?
No they don't, and before you start talking about mission bounties as of a few months ago 92% of all bounties came from Null. Oh and don't forget that over 50% of the commodities isk faucet was also coming from Null from Overseer effects.
So that 30 trillion or so spike in the last 6 months or so is almost certainly entirely carrier ratting. |

Somi Zulfi
Pandemic Horde Inc. Pandemic Horde
14
|
Posted - 2017.06.10 09:41:52 -
[1150] - Quote
Fix the cancer-sov, so isk can be spent on war. You were told this was cancer by CSM and many of the FCs back then, you chose to ignore it.
Get your priorities straight.
Citadels are the cancer currently, Moons are content generators, which you are going to go ahead and mess up too.
Nobody cares about Ishtar or Vexor new models and skins, stop wasting dev time on things that arent the pain, at least right now.
Will there be penalties for people who exploited ghost training? Instead, rest of the eve got penalised and skill queues were stopped. Simply outrageous.
There is only one way to explain this poor prioritization of dev time, (i) you guys want to cash out or (ii) whoever is running the show has total disconnect from the game (iii) Utter incompetence.
Choose any one.
--
There is indeed a problem of isk inflation due to increased isk generation and its obviously not healthy due to ratting and mining, but there were better ways to nerf the carrier-and-above-level instead of nerfing the PVP aspect of it.
You just chose the way where you had to modify the least amount of lines in your code so people can back to integrating new Vexor model |
|

Kamus
Rekium Goonswarm Federation
1
|
Posted - 2017.06.10 10:08:05 -
[1151] - Quote
Just 3 words: F@#CK YOU CCP! |

C0ATL
Renegade Stars The Volition Cult
42
|
Posted - 2017.06.10 10:14:40 -
[1152] - Quote
Nevyn Auscent wrote:Kryas wrote: Correct me if I'm wrong but incursion rats have bounties on them as well? That graph just shows the payout from incursions. Incursion bounties would be included in the bounty total because.... well, they're bounties?
No they don't, and before you start talking about mission bounties as of a few months ago 92% of all bounties came from Null. Oh and don't forget that over 50% of the commodities isk faucet was also coming from Null from Overseer effects. So that 30 trillion or so spike in the last 6 months or so is almost certainly entirely carrier ratting.
I am sure it has nothing to do with alliances recruiting Alpha chars and instructing them to get into VNIs and AFK rat. Those Alphas end up making money by ratting all day, having a begginer's patience to endure an activity that is still new to them for hours on end...and later move into Ishtars because its the same mechanic they know, but with better profits. Only two days ago I was speaking to one such character who was expressing his regret for picking Amarr instead of Gallente...because he "could not be lazy with drones" as his fellow mates with which he joined the game.
Not to be missunderstood: Carrier ratting reward has increased with capital changes (from 35 to 50 mil on average), but at the cost of decreased survivability and a complete inability to multibox or be AFK while doing it. Thus, all alts that were AFK ratting in carriers became useless or passed into Ishtars while carrier mains got rewarded for their dedication to being active and high-APM new mechanics of carrier ratting.
Don't even get me started on the fact that PVP nerfing due to PVE reason is another rage-inducing display of stupidity to begin with.
Instead of coming up with constructive ways to deal with the issues, devs have been dropping heavy handed nerfs on their go-to scapegoats ever since those initial changes. People have finally had enough and that's the reason this post is raking in hundreds and hundreds of angry replies to CCP's reasoning. |

Ti'El
Hard-line Syndicate Serrice Council.
3
|
Posted - 2017.06.10 10:18:16 -
[1153] - Quote
Unless, CCP's making fighters invulnerable... LOL |

Mashie Saldana
Les chevaliers de l'ordre Goonswarm Federation
1645
|
Posted - 2017.06.10 10:19:43 -
[1154] - Quote
**** dude, I just realised, I have been acknowledged by CCP themself that I am the top 1% of the 1%. That's it, I have really won EVE this time I can unsub and move on, thanks CCP.
How to win EVE
|

Von Jovhian
Aliastra Gallente Federation
1
|
Posted - 2017.06.10 10:22:30 -
[1155] - Quote
Wow. Genius. Pure genius...
Instead of reducing bounty isks or raising rat hps just nerf carrier and supercarrier dps.
CCP you are in a miserable state. Just plain miserable... |

Neepthys
Deep Core Mining Inc. Caldari State
0
|
Posted - 2017.06.10 10:24:18 -
[1156] - Quote
Yes, well this kind of the main reason behind the long grind for a carrier / super. If players would want to make less isk, they would have opted for a VNI or an Ishatar or a BS. |

Cpt WhiteEye
Death Guard's Cull Mordus Angels
12
|
Posted - 2017.06.10 10:26:38 -
[1157] - Quote
The 1% of the 1% is probably from All the characters ever created in eve VS Supers ratting in the last 1 day.
Was there an official reply to this shitstorm yet? Do they consider dropping this patch and rethink their way of approach? Or the case is they dont give a **** what we think?
Id like a CCP member to start streaming in the next 2 day with a Super carrier ratting with it for at least 3-4 hours straight. That would probably teach them how easy and fun it is to do it. All you have to do is compare how much time energy isk you spend to get in different ships and how much they earn. It really is not hard to see that getting in a Super and spend time ratting with it should earn you what you get now.
The income you get from this activity is pretty linear with the risk/effort you put in them but correct me if not. Nerfing only the top method is shiiting on thoose who spend the most getting there.
And not only nerfing its PVE effectiveness but overall shitting on carriers again and again makes me wonder if we should use theese ships at all or just put em in the same group where AFs are or other unused ships which got nerfed to death.
Yet they fail to see that Citadels killed content. Theres not even station games anymore. And you can **** a citadel out for 1b or even less theese days which makes SOV the most ****** aspect of the game. Maybe think about the 3 hrs/week timer on them for starter.
If you want ppl to leave the game just remove all 0.0 combat sites entirely. Im pretty sure its faster that way then nerfing ships 1by1 and removing pvp content from the game.
|

Cismet
Hard-line Syndicate Serrice Council.
83
|
Posted - 2017.06.10 10:33:22 -
[1158] - Quote
Nevyn Auscent wrote:Kryas wrote: Correct me if I'm wrong but incursion rats have bounties on them as well? That graph just shows the payout from incursions. Incursion bounties would be included in the bounty total because.... well, they're bounties?
No they don't, and before you start talking about mission bounties as of a few months ago 92% of all bounties came from Null. Oh and don't forget that over 50% of the commodities isk faucet was also coming from Null from Overseer effects. So that 30 trillion or so spike in the last 6 months or so is almost certainly entirely carrier ratting.
I should really post on my main, never intended to post on him, went from the wrong browser.
This doesn't change that 1% of 1% (in any given day 30 people?!?!) is somehow responsible for 90% of the amount? Is it feck. The problem is and has always been Ishtar/VNI because they are so efficient at ratting almost constantly, there's very little downtime between sites as they warp fast and you can just sit there all day with a beer and/or book and just rat. The thing is, CCP want us to believe that the problem is carriers/supers but you're earning realistically 4 times the amount of an ishtar (My ishtar can happily pull 20-25 million ticks and I rat while paying attention, I just fit lazily)
But the implication being that there's only 4 times the number of ishtar's/vni's to carriers? I call nonsense. I would be surprised if the number of Ishtar/VNI's to Carriers was less than a 100-factor differential. Now assuming there is 100 time the number of VNI's/Ishtars to Carriers/Supers and assuming a 3 times amount on average (Carriers pull in around double and supers seem to get around 4x so averaging at 3 times across the board is not an unreasonable assumption), Ishtar's/VNI's are responsible for 33 times the amount (100 times the number of them/3 as they earn 1/3 of the amount on average).
Now, CCP has refused to engage with the community and hasn't provided the Raw data on which they have based these changes. They also haven't provided any reasoning behind why the specific numbers were chosen for the nerf and have in fact tried to deliberately present overinflated figures and the highest possible number they've seen in the dataset, completely out of context to try and support a badly thought-out, knee-jerk response.
There is nothing wrong with ratting in a carrier, if the ISK faucet needs nerfing then do it with diminishing returns on bounties as has previously been mentioned. It'll hurt the AFK ratters more and provide the required dampening of the ISK creation that CCP are worried about. |

Jone Sad
The Scope Gallente Federation
7
|
Posted - 2017.06.10 10:33:30 -
[1159] - Quote
Ok CCP. Less accounts, means less money. You wanted. |

Sir Krikx
3d Armored Cavalry Corp Black Hole Horizon
4
|
Posted - 2017.06.10 10:34:34 -
[1160] - Quote
RIP all of my accounts.
This just negated any reason that I still play this failing game. Implement these changes and I will unsubscribe my accounts. I am sure CCP doesn't need my money.
Not whining, just a statement of fact. |
|

iFars
Monkey Attack Squad Goonswarm Federation
24
|
Posted - 2017.06.10 10:38:01 -
[1161] - Quote
T3 The cruiser with all modules costs 340, after your announcement of its "improvement", it has significantly fallen in price. The price of Tengu fell from 125 to 111. If you believe only graphics (like you do) - it turns out that a big danger for EVE - is the developers. They all do so badly that only announcements of their actions harm more than inflation. |

Rolling Gigant
Ascendance Goonswarm Federation
1
|
Posted - 2017.06.10 10:41:06 -
[1162] - Quote
Ok this means EVE is not game for me. I dont have time to spend on things that you will nerf on end. Was thinking to skill up for carrier but after this i can only unsubscribe. |

Aeryn Atropos
State War Academy Caldari State
2
|
Posted - 2017.06.10 10:42:22 -
[1163] - Quote
The problem is not the production, the problem is the lack of destruction. |

Captain Wreck
Brand Newbros Test Alliance Please Ignore
1
|
Posted - 2017.06.10 10:42:49 -
[1164] - Quote
Keep up the good work, CCP. And by good work, I mean alienating your player base and then wonder wtf is going on. I'm holding off on re-subbing my 3 accounts. If the patch goes through on tuesday, I'm done. Nice timing, too. You fail to address an economy breaking issue for 6 months and then this. Maybe soon you'll get what you want : f2p p2w game. Enjoy your earnings, doubt they'll last long if you keep this going.
|

Dan Sever
XAOS RELOADED Legion of xXDEATHXx
0
|
Posted - 2017.06.10 10:46:16 -
[1165] - Quote
Zero Davahum wrote:https://www.reddit.com/r/Eve/comments/6g99i4/unsub_if_you_want_ccp_to_listen
CCP does not care about player feedback, this is true with every business even outside of the video game industry.
The only time they will care about something they have done is if you, the player stop paying for subscriptions, stop buying PLEX and other currencies and stop playing EVE. CCP are much more likely to listen if the controversial change to gameplay causes a loss of profit.
Unless every single one of you who has compalined about these nerfs stop giving CCP money. CCP will not listen to anything you have to say, you are being ignored.
As much as it sucks, we have to relise that as true with every company, CCP cares about profit from their products and nothing more, if you don't like a change they make, stop giving them money, when CCP notices a massive drop in profits, then they will start to care about player feedback and start doing the things you wan't them to do so they can get profit back on track. I find it funny how few super pilots are desperately trying to make non-super pilots follow them in their protest against CCP taking their isk mountains.  |

Captain Wreck
Brand Newbros Test Alliance Please Ignore
1
|
Posted - 2017.06.10 10:52:14 -
[1166] - Quote
Dan Sever wrote:Zero Davahum wrote:https://www.reddit.com/r/Eve/comments/6g99i4/unsub_if_you_want_ccp_to_listen
CCP does not care about player feedback, this is true with every business even outside of the video game industry.
The only time they will care about something they have done is if you, the player stop paying for subscriptions, stop buying PLEX and other currencies and stop playing EVE. CCP are much more likely to listen if the controversial change to gameplay causes a loss of profit.
Unless every single one of you who has compalined about these nerfs stop giving CCP money. CCP will not listen to anything you have to say, you are being ignored.
As much as it sucks, we have to relise that as true with every company, CCP cares about profit from their products and nothing more, if you don't like a change they make, stop giving them money, when CCP notices a massive drop in profits, then they will start to care about player feedback and start doing the things you wan't them to do so they can get profit back on track. I find it funny how few super pilots are desperately trying to make non-super pilots follow them in their protest against CCP taking their isk mountains. 
I find it funny that fielding a ship that's worth at least 25b when fitted (not even counting fighters) should not be able to make substantially more than a 100m ship. Also, makes TOTAL sense to balance capitals around PVE while affecting PVP capabilities. |

Perdita Animus
Thunderwaffe Goonswarm Federation
0
|
Posted - 2017.06.10 10:52:44 -
[1167] - Quote
3 accounts about to be unsubscribed.  |

Axhind
Eternity INC. Goonswarm Federation
361
|
Posted - 2017.06.10 10:55:17 -
[1168] - Quote
Dan Sever wrote:Zero Davahum wrote:https://www.reddit.com/r/Eve/comments/6g99i4/unsub_if_you_want_ccp_to_listen
CCP does not care about player feedback, this is true with every business even outside of the video game industry.
The only time they will care about something they have done is if you, the player stop paying for subscriptions, stop buying PLEX and other currencies and stop playing EVE. CCP are much more likely to listen if the controversial change to gameplay causes a loss of profit.
Unless every single one of you who has compalined about these nerfs stop giving CCP money. CCP will not listen to anything you have to say, you are being ignored.
As much as it sucks, we have to relise that as true with every company, CCP cares about profit from their products and nothing more, if you don't like a change they make, stop giving them money, when CCP notices a massive drop in profits, then they will start to care about player feedback and start doing the things you wan't them to do so they can get profit back on track. I find it funny how few super pilots are desperately trying to make non-super pilots follow them in their protest against CCP taking their isk mountains. 
Have you actually tried carrier/super ratting or are you just trying to be edgy? Unlike drone boats which scale quite well (especially in the north west with amazingly convenient rats) each player can fly a single super or carrier to rat in.
At least the nerf will not affect PvP as fighters are already worthless in TiDi. |

Dan Sever
XAOS RELOADED Legion of xXDEATHXx
0
|
Posted - 2017.06.10 10:56:55 -
[1169] - Quote
Captain Wreck wrote:Dan Sever wrote:Zero Davahum wrote:https://www.reddit.com/r/Eve/comments/6g99i4/unsub_if_you_want_ccp_to_listen
CCP does not care about player feedback, this is true with every business even outside of the video game industry.
The only time they will care about something they have done is if you, the player stop paying for subscriptions, stop buying PLEX and other currencies and stop playing EVE. CCP are much more likely to listen if the controversial change to gameplay causes a loss of profit.
Unless every single one of you who has compalined about these nerfs stop giving CCP money. CCP will not listen to anything you have to say, you are being ignored.
As much as it sucks, we have to relise that as true with every company, CCP cares about profit from their products and nothing more, if you don't like a change they make, stop giving them money, when CCP notices a massive drop in profits, then they will start to care about player feedback and start doing the things you wan't them to do so they can get profit back on track. I find it funny how few super pilots are desperately trying to make non-super pilots follow them in their protest against CCP taking their isk mountains.  I find it funny that fielding a ship that's worth at least 25b when fitted (not even counting fighters) should not be able to make substantially more than a 100m ship. Also, makes TOTAL sense to balance capitals around PVE while affecting PVP capabilities. This: "Also, makes TOTAL sense to balance capitals around PVE while affecting PVP capabilities." is the point also agree on. However when I see all these posts from super pilots proposing to decrease overall bounties (for all ships) or increase rats EHP, it makes me lose last sympathy for their lose. At the end of the day the problem is the HUGE number of super ratters. Although, yes, its a CCPs fault with their skill injectors etc. |

Axhind
Eternity INC. Goonswarm Federation
361
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Posted - 2017.06.10 10:57:19 -
[1170] - Quote
Captain Wreck wrote: I find it funny that fielding a ship that's worth at least 25b when fitted (not even counting fighters) should not be able to make substantially more than a 100m ship. Also, makes TOTAL sense to balance capitals around PVE while affecting PVP capabilities.
There are no PvP capabilities, damn things just don't work in TiDi. Last time around the only way to fire a new volley (after the initial one) was to recall the fighters and then relaunch them, get one off then repeat. At least the MWD is stuck so they move back and forth reasonably fast. |
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