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Thread Statistics | Show CCP posts - 1 post(s) |

IllRAZORllI
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Posted - 2009.05.25 19:07:00 -
[3631]
Originally by: Zaqar
Originally by: IllRAZORllI hey there i have an issue with EFT. i noticed that there is a couple of skills missing and they are as follows;
nanite operation nanite Interfacing
i just noticed these as i am about to train them and would like to know the effect they will have on my ship loadouts, could this issue be fitted for the next patch please?
Thank you IIIRAZORIII
These skills have no effect on the stats of any ship or module, so I would not expect to see them in EFT.
Hey there sorry if i'm being noob but how does a increased recharge time and a increased armour repair amount per level not have any effect, could you please explain.
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Zaqar
Pator Tech School
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Posted - 2009.05.25 19:21:00 -
[3632]
Both of those skills relate to nanite repair paste, which is used to repair modules damaged by overheating. The skills do not affact armour repairers or any ship or module.
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2009.05.25 19:35:00 -
[3633]
Downloaded EFT, opened nag for fitting it, noticed that EFT does not take DPS anymore from capital artillery, only drones and citadels. Captial autocannons work as they should.
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Arnie Kurkashin
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Posted - 2009.05.27 11:47:00 -
[3634]
Edited by: Arnie Kurkashin on 27/05/2009 11:54:23 hi there,
just tried some loadout for a drake, 5 heavy missile launchers and 2 assault launchers. Without bay loading rig i get 186 dps total missile damage, with the bay loading rig which is supposed to give 10% rof bonus i get 188 dps? If i calculated right i should surpass 200 dps? Same happens when i put in the Warhead Catefaction rig.
Does anyone know if this is buggy? i am using EFT 2.10.2
P.s. it might be my 4 BCSII in the low slot which get penalized together with the rig as they affect the same attributes?
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Neoptolomeus
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.05.27 15:05:00 -
[3635]
Edited by: Neoptolomeus on 27/05/2009 15:12:46 Edited by: Neoptolomeus on 27/05/2009 15:05:36 Yes Arnie.
It is penalized.
Maybe found a bug, kinda one that suxs.
The Fitting Pannel is divided in 3 sections right? #1) Where you can type and search for itens. #2) A full list of modules divided by category #3) A list of all the modules that either:
#3a) contain the 3 or more letters you searched for using the #1 option OR #3b) a list of all the modules inside the category you were looking for.
Between section #2 and #3 there's a line you can put up and down to adjust how much space you want each one to cover. If you drag it all up, it will make the list section go away. And the worst is, that even when closing EFT and re-opening, IT STILL WON'T SHOW IT!
So basically i am left with the option of all the time i want to do a setup i need to go to a common version of the module, right-click it and select "Open Market Group". (e.g: if i want to place the best t1 cruise launcher in my raven [assuming idk which one is it, although OF COURSE everyone knows it] i have to go to section #1 write cruise missile launcher, so it can show me the "Cruise Missile Launcher II" and then go to "Open Market Group" and search the best t1 cruise launcher, which is XT-9000 (...)
So now i am left with the sad option of having ot re-install EFT hoping it will work once reinstalled. (Altough OFC i will save all setups b4 i do it).
P.S: Don't try this at home kids. You will find yourself in a very sad situation where u ll need to re-install EFT.
P.S#2: Is there another place i should post this reply?
P.S#3: If you still reading this, you are a dedicated person.   --- Best Regards, Fly Safe, GodSpeed or Happy Hunting, Neoptolomeus -- CEO AQUILA VICTRIX -- |

Zaqar
Pator Tech School
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Posted - 2009.05.27 17:16:00 -
[3636]
Originally by: Arnie Kurkashin Edited by: Arnie Kurkashin on 27/05/2009 11:54:23 hi there,
just tried some loadout for a drake, 5 heavy missile launchers and 2 assault launchers. Without bay loading rig i get 186 dps total missile damage, with the bay loading rig which is supposed to give 10% rof bonus i get 188 dps? If i calculated right i should surpass 200 dps? Same happens when i put in the Warhead Catefaction rig.
Does anyone know if this is buggy? i am using EFT 2.10.2
P.s. it might be my 4 BCSII in the low slot which get penalized together with the rig as they affect the same attributes?
Yup, they are penalized together with the BCS. However, the highest percentage in the stack gets the 100% effectiveness, the 2nd highest 87% etc., so if you added a T2 calefaction that gives a 15% damage bonus (higher than the BCS) you'll see a fairly significant dmg increase.
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underwoodr
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Posted - 2009.05.27 18:41:00 -
[3637]
Hi there, not sure if this has been posted before but i have a "bug" I cannot edit any fittings for the Falcon, Anything i try to add to the fitting just wont go, if i try dragging the item to the appropiate slot i get a little white circle with a line through it, Using the latest version 2.10.4, tried reinstalling it, same problem, using Vista home premium 32bit, if that helps, Thanks Underwoodr
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Taff Reaper
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Posted - 2009.05.28 09:05:00 -
[3638]
Hello,
1. In eve the manticore has special abilities allowing it to fit trop launchers, eft only allows cruise launchers to be fitted otherwise cpu and power go through the roof.
2. In eve you are able to fit 3 torp launchers and 1 bomb launcher, eft only allows 2 launcher and 1 bomb launcher.
3. When changing my shield compensation skills i donÆt get the extra hardening percentage increase???
Still a great tool, I love spending hors getting paid tweaking my fitting try to get as much dps and tank as possible while trying to maintain cap stability.
EFT has aloud me to fit my raven so that when facing a ganked meggy I come out with 70% shield when the victim is in structure
Love to see the little problems removed for the next upgrade
my eft current version is 2.10.4
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Dunclown McClown
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Posted - 2009.05.28 12:11:00 -
[3639]
Edited by: Dunclown McClown on 28/05/2009 12:13:49 Hi,
I somehow lost all my ship setups and imported characters. I had my 2 buddies added so i could setup some ships for them. I had a ****load of setups for them and for myself already added. I started up the program today and i lost everything :(. Anyway to get them back? Already put hours of work into it..... :(
-edit- even my "all lvl 5" character is gone :S
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Hiphopopotamus
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Posted - 2009.05.29 11:37:00 -
[3640]
Originally by: Neoptolomeus Between section #2 and #3 there's a line you can put up and down to adjust how much space you want each one to cover. If you drag it all up, it will make the list section go away. And the worst is, that even when closing EFT and re-opening, IT STILL WON'T SHOW IT
have you tried changing the config.ini or grab the download again and use the original config.ini? |

Rhen Ayase
Imperial Crusade Syndicate
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Posted - 2009.05.30 22:06:00 -
[3641]
Originally by: Neoptolomeus Edited by: Neoptolomeus on 27/05/2009 15:12:46 So basically i am left with the option of all the time i want to do a setup i need to go to a common version of the module, right-click it and select "Open Market Group". (e.g: if i want to place the best t1 cruise launcher in my raven [assuming idk which one is it, although OF COURSE everyone knows it] i have to go to section #1 write cruise missile launcher, so it can show me the "Cruise Missile Launcher II" and then go to "Open Market Group" and search the best t1 cruise launcher, which is XT-9000 (...)
and thus far i always thought the arbalest ones are the best t1 launchers :( -------------------------------------- Slave and Property of Kathryn Dougans. |

Scarlet's Sister
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Posted - 2009.06.01 12:56:00 -
[3642]
Originally by: underwoodr Hi there, not sure if this has been posted before but i have a "bug" I cannot edit any fittings for the Falcon, Anything i try to add to the fitting just wont go, if i try dragging the item to the appropiate slot i get a little white circle with a line through it, Using the latest version 2.10.4, tried reinstalling it, same problem, using Vista home premium 32bit, if that helps, Thanks Underwoodr
You must still have more than one missile launcher fitted. The latest changes took a launcher hardpoint away, thus if you have an "old" Falcon fit with two launchers it won't let you change anything till you fix that.
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Scarlet's Sister
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Posted - 2009.06.01 12:57:00 -
[3643]
Originally by: Taff Reaper Edited by: Taff Reaper on 28/05/2009 11:09:44 3. When changing my shield compensation skills i donÆt get the extra hardening percentage increase???
Shield compensation only affects hardeners that are passive, i.e. you need to switch a hardener off.
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Mad Fester
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Posted - 2009.06.01 23:13:00 -
[3644]
hi there, why are the info¦s of EFT are so different to the "real" eve-fitting? following EFT my BS is capstable in eve my ship runs out of energy after 1:12. is it possible that i configure something wrong in EFT?
LG Mad Fester
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White soul
Amarr Viziam
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Posted - 2009.06.02 17:56:00 -
[3645]
Just a small bug i encountered
Had a small issue with the following fitout. Copyied it in full i.e to clipboard When it loaded it wasnt
Quote: [Claw, Classic] Small Armor Repairer II 200mm Reinforced Rolled Tungsten Plates I Magnetic Plating II Damage Control II
1MN MicroWarpdrive II Faint Epsilon Warp Scrambler I
200mm AutoCannon II, Republic Fleet EMP S Standard Missile Launcher I, Sabretooth Light Missile /OFFLINE 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S
Opened EFT, loaded fitout
Changed char from without skills -> my main
But it wasnt taking into account the standard Missle launcher I powergrid & cpu in totals on top right.
But had correct cpu/pg after the item itself.
Adding / removin the module fixes it.
When you have to kill a man it costs nothing to be polite.
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Hawk Zor
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.06.02 18:14:00 -
[3646]
EFT- http://img197.imageshack.us/img197/1488/efttempesth.jpg Real- http://img218.imageshack.us/img218/2825/20090602085259.jpg If I turned off sensor booster then the range is correct. Please fix this bug.
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UKDane
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Posted - 2009.06.02 21:24:00 -
[3647]
I just noticed the stealth bomber is still treated as a cruise missile ship, not as a torp ship. Just thought i'd mention it in case no-one has.
UKDane
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Rilwar
BlackStar Industrial
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Posted - 2009.06.03 01:18:00 -
[3648]
Originally by: UKDane I just noticed the stealth bomber is still treated as a cruise missile ship, not as a torp ship. Just thought i'd mention it in case no-one has.
UKDane
Download the newest version.

Mitnal was here. |

Mexbrutor
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Posted - 2009.06.03 13:53:00 -
[3649]
Originally by: Samurayo Gripen, very good job, man!
One thing I canÆt figure out is how to import XML fit file. If anyone had this problem before and got an answer I apologize for asking about it again.
So how do you do it?
I go to File > Import fit from XMLà, empty window opens with æRefreshÆ (highlighted) and æImport, deleteÆ (grayed-out), nothing in the window.
I Managed to Export a ôtest fitö in to XML but now I canÆt import it back to the program. I tried placing the exported *.xml file in to main dir, and every subfolder I could find thereà nothing worked.
Why not take a screenshot and be done with it?... Got tired of taking screenshots ;)
Thanks in advance
Originally by: Gripen to Samurayo
For EVE or EFT to be able to import fit from XML file it must be saved to the <MyDocuments>\EVE\fittings where <MyDocuments> is "C:\Documents and Settings\<UserName>\My Documents" in case of XP or "C:\Users\<UserName>\Documents" for Vista.
This path should be default for exporting fit to XML but it is possible that there would be no "fittings" folder because EVE does not create one until some fit exported from the game.
In the next EFT version such case will be handled and "fittings" folder created if it doesn't exist so default saving location will be correct.
I didn't see wether Samurayo fixed his by adding a folder named 'fitting'but I have that folder set up in the correct place in "My Documents" etc but when I try to import to EFT I get a window showing the fitting but are all prefixed with red 'x's' and only the refresh button is available.
Cannot work this one out.
Thanx for your continuing help with this great app Gripen. |

Bombyx
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Posted - 2009.06.03 15:35:00 -
[3650]
I've problem with current version (2.10.4) When I fitt my hyperion in-game, the game tells me that I've more than 21k powergrid, but in EFT with my skill imported, i've only 19k... and eft says that i'm cap stable at 53 % and the game 33 %... is there a bug ? it's a bit annoying...
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Steely Dhan
Perkone
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Posted - 2009.06.03 17:06:00 -
[3651]
Originally by: Bombyx I've problem with current version (2.10.4) When I fitt my hyperion in-game, the game tells me that I've more than 21k powergrid, but in EFT with my skill imported, i've only 19k... and eft says that i'm cap stable at 53 % and the game 33 %... is there a bug ? it's a bit annoying...
As far a stability do you have same ammo ingame as EFT? Have you imported your character skill lately? |

c0iler
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Posted - 2009.06.03 22:30:00 -
[3652]
hello,
first off, great programm.
I found a small mistake though.... The damage modifiers on the 425mm raigun II should be the same as the caldari navy 425mm railgun. However the dps shown on the output is significantly lower for the caldari navy 425mm railguns.
Hope you guys can fix this,
Cheers!
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SkinGrapht
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Posted - 2009.06.04 05:17:00 -
[3653]
anyone else having an issue of eft pulling via API and resetting the character to all 0's? it still pulls skills for my other characters just not this one. EVEMon doesn't seem to have a problem with this character or the api for it either.
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Bombyx
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Posted - 2009.06.04 12:17:00 -
[3654]
Originally by: Steely Dhan
Originally by: Bombyx I've problem with current version (2.10.4) When I fitt my hyperion in-game, the game tells me that I've more than 21k powergrid, but in EFT with my skill imported, i've only 19k... and eft says that i'm cap stable at 53 % and the game 33 %... is there a bug ? it's a bit annoying...
As far a stability do you have same ammo ingame as EFT? Have you imported your character skill lately?
1) Yes, i've same ammo in EFT and In-Game. 2) yes, i've imported my skill yesterday. 3) EFT still have the problem with Powergrid... so i doesn't understand, can anyone help me ?
Thanks
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Vol Jbolaz
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Posted - 2009.06.04 12:54:00 -
[3655]
I exported my ship fittings. EFT sees the file, but it puts a red x on it and although it lists the fittings, won't let me import any of them.
No idea why. Any idea on what I can check? It doesn't really give me much feedback.
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Zaqar
Pator Tech School
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Posted - 2009.06.04 14:14:00 -
[3656]
Originally by: c0iler hello,
first off, great programm.
I found a small mistake though.... The damage modifiers on the 425mm raigun II should be the same as the caldari navy 425mm railgun. However the dps shown on the output is significantly lower for the caldari navy 425mm railguns.
Hope you guys can fix this,
Cheers!
The damage mods are the same on both guns in EFT, as they are ingame (3.3x). T2 gives more DPS is because it gets a bonus from the large rail spec. skill...
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Zaqar
Pator Tech School
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Posted - 2009.06.04 14:15:00 -
[3657]
Originally by: Bombyx stuff
Unless you post specifics, no-one can recreate your issue and so no-one can solve it.
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Galvanick Lucipher
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Posted - 2009.06.04 22:04:00 -
[3658]
Possible Bug in EFT 2.10.4, it looks like the Tengu Offensive - Rifling Launcher Pattern module is not updating the ship's listed DPS based on the Caldari Offensive Subsystem skill level. |

SkinGrapht
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Posted - 2009.06.05 00:27:00 -
[3659]
Originally by: SkinGrapht anyone else having an issue of eft pulling via API and resetting the character to all 0's? it still pulls skills for my other characters just not this one. EVEMon doesn't seem to have a problem with this character or the api for it either.
My skill queue was paused... and that's what made EFT import all 0's. The first time I updated my char in EFT after starting the training of my alt was a bit of a shocker  |

Pretty H4X
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Posted - 2009.06.05 02:18:00 -
[3660]
I expect this has already been mentioned, but a nice feature would be resistance profiles for outgoing DPS as well as tankable DPS.
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