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Thread Statistics | Show CCP posts - 1 post(s) |

Millimage
Minmatar Republic Military School
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Posted - 2009.06.05 08:41:00 -
[3661]
Originally by: SkinGrapht
My skill queue was paused... and that's what made EFT import all 0's. The first time I updated my char in EFT after starting the training of my alt was a bit of a shocker 
Same thing here. Didn't realize what the problem was until I read this, so thanks. Had me scratching my head for a while, checking out proxies etc. before having the sense to check the forums.
It's a bit annoying though as I don't have access to the game from here to switch the training. I guess I have to manually set all the necessary skills. Bummer. ______________________
My EVE blog |

Mexbrutor
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Posted - 2009.06.05 08:58:00 -
[3662]
Originally by: Gripen to Samurayo
For EVE or EFT to be able to import fit from XML file it must be saved to the <MyDocuments>\EVE\fittings where <MyDocuments> is "C:\Documents and Settings\<UserName>\My Documents" in case of XP or "C:\Users\<UserName>\Documents" for Vista.
This path should be default for exporting fit to XML but it is possible that there would be no "fittings" folder because EVE does not create one until some fit exported from the game.
In the next EFT version such case will be handled and "fittings" folder created if it doesn't exist so default saving location will be correct.
I also have this problem but eft see's the fitting but they all have red x's and only the refresh button is available. I have the path to 'docs and settings' set properly.
Love ya work Grip btw, amazing prog thnx.
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Anka Mizuioko
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Posted - 2009.06.05 09:13:00 -
[3663]
hmm, ive downloaded the new version, hoped this fix my problem, but does not
Revelation setup / dual rep / giga pulse / heatsink
in EFT..cap stable while in siege at 40% / siege off 71% inGame..cap runs out in siege / siege off 42%
EFT has the char as actual as ingame, right char is set and no gang effects
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NDShadow
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Posted - 2009.06.06 11:29:00 -
[3664]
Don't know if it has been asked before. But is it posssible to show cap in the fitting panel. Possible 1 colom for continous use and 1 for activating only one time.
This some usefull information with getting a tight fit. |

Kaylan Jahlar
Minmatar Minmatar Industrial Limited New Eden Commonwealth
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Posted - 2009.06.06 15:36:00 -
[3665]
Edited by: Kaylan Jahlar on 06/06/2009 15:36:16 When you want to change an affecting skill for a fitting, you never see the one skill that could change a lot for the ship, and it's the skill to fly the ship in the first place!
Please add the current ship's skill requirement in the "Affecting Skills" list!
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minohki
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Posted - 2009.06.07 02:54:00 -
[3666]
can i use EFT with mac? |

Zorok
LEGI0N International Blitzkrieg Syndicate
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Posted - 2009.06.07 05:32:00 -
[3667]
I think there may be an issue with the program properly calculating drone damage as well as cargo space calculations. According to the program, my Iteron V loaded with T2 Cargo expanders only holds a little over 27,000m3 This can't be right since I'm able to hold more than 2 jettison cans each time round. Also, according to your program the T2 heavy drones do more damage than T2 sentries which is also wrong because the T2 sentries have a greater damage multiplier than the T2 heavy drones. Anyhow I do love your program even with its few quirks.
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Zorok
LEGI0N International Blitzkrieg Syndicate
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Posted - 2009.06.07 05:50:00 -
[3668]
Please disregard my last statement about cargo space. I use the giant secure containers on my hauler to get more space and that doesn't reflect in the program...I never did understand how a container occupies less volume than the volume it holds :-p
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BlackMagier
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Posted - 2009.06.07 07:28:00 -
[3669]
the Heavy Missile Launcher II cpu values are wrong. EFT = 40tf and CCP 41.25 tf |

Zaqar
Pator Tech School
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Posted - 2009.06.07 09:53:00 -
[3670]
Originally by: Kaylan Jahlar Edited by: Kaylan Jahlar on 06/06/2009 15:36:16 When you want to change an affecting skill for a fitting, you never see the one skill that could change a lot for the ship, and it's the skill to fly the ship in the first place!
Please add the current ship's skill requirement in the "Affecting Skills" list!
If the skill doesn't directly affect any attributes of the ship, you won't find it in the menu you get when you r-click in blank space. R-click a fitted module that gets a bonus from the skill, and you'll see it there. Originally by: BlackMagier the Heavy Missile Launcher II cpu values are wrong. EFT = 40tf and CCP 41.25 tf
Nope, 55tf ingame and in EFT. |

Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.06.07 22:45:00 -
[3671]
Edited by: Mamba Lev on 07/06/2009 22:46:53 Great bit of kit, thank you for the work you've put into this.
BUG - Doesn't take into account Rooks ROF bonus under module info or DPS when changing the affecting skill (Recon Ships)
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Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.06.07 22:48:00 -
[3672]
Originally by: minohki can i use EFT with mac?
No and it serves you right for buying one :p
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Dansel
Gallente
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Posted - 2009.06.08 07:37:00 -
[3673]
Edited by: Dansel on 08/06/2009 07:37:24
Originally by: Mamba Lev
Originally by: minohki can i use EFT with mac?
No and it serves you right for buying one :p
You can, check the mac forums. Also, try using Crossover |

Zaqar
Pator Tech School
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Posted - 2009.06.08 09:01:00 -
[3674]
Edited by: Zaqar on 08/06/2009 09:01:50
Originally by: Mamba Lev BUG - Doesn't take into account Rooks ROF bonus under module info or DPS when changing the affecting skill (Recon Ships)
NOT BUG - Rooks dont get a rof or dmg bonus for recon ships skill.
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Endless Subversion
The Accursed
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Posted - 2009.06.08 14:10:00 -
[3675]
Target painters are not displaying the Particle Dispersion Projector rig range bonus, despite the rig specifically mentioning that target painters are influenced by it. |

spaceman02
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Posted - 2009.06.08 18:16:00 -
[3676]
Omission: Show charge info on HAMS does not take into account Guided Missile Precision for sig radius. |

Thea Arsoniztik
Red Tides Viewer Discretion Advised
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Posted - 2009.06.08 18:29:00 -
[3677]
Can we just get this pinned already?
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Myadra
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Posted - 2009.06.08 21:20:00 -
[3678]
Excellent prog,
Thanks. |

Zaqar
Pator Tech School
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Posted - 2009.06.09 07:39:00 -
[3679]
Originally by: spaceman02 Omission: Show charge info on HAMS does not take into account Guided Missile Precision for sig radius.
This skill only applies to light, heavy and cruise missiles.
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Darina Smirayne
TransMiners
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Posted - 2009.06.09 12:42:00 -
[3680]
In v2.10.4 the "import from XML" doesn't work for XML entries with preceding spaces instead of tabs, and spaces before the /> at the end of each line in the XML file.
e.g.
<?xml version="1.0"?> <fittings> <fitting name="Stealth bomber siege"> <description value="Stealth bomber siege" /> <shipType value="Manticore" /> <hardware slot="hi slot 0" type="'Arbalest' Siege Missile Launcher" /> <hardware slot="hi slot 0" type="Mjolnir Torpedo" /> </fitting> </fittings>
Does not import into EFT (error message "Unknown Ship Type:"), but
<?xml version="1.0"?> <fittings> <fitting name="Stealth bomber siege"> <description value="Stealth bomber siege"/> <shipType value="Manticore"/> <hardware slot="hi slot 0" type="'Arbalest' Siege Missile Launcher"/> <hardware slot="hi slot 0" type="Mjolnir Torpedo"/> </fitting> </fittings>
*does* import into EFT.
The first XML is an export from the HQF utility of your rival application EveHQ, but I guess there could be other ways of creating these space-delimited XML files in the fittings folder.
This should be easy to fix. Until then I need to edit many of my XML files in the fittings folder to be compatible with the more superior EFT application. 
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Schemha
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Posted - 2009.06.11 07:04:00 -
[3681]
Hi guys
I've now been searching for an hour for an answer to my "connection failed" problem in my EFT. So far it seems that nobody has a solution to that - or I just didn't find it. For those to whom the problem is new: whenever I try to import the character information into EFT it reports "connection failed". It worked till about a month ago, then suddenly without changing anything this message popped up. I now updated to the latest EFT version, recreated my character for importing - nothing worked. API and UserID are correct. Can anybody help me out?
Thanks Schemha
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Ozzy BR
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Posted - 2009.06.11 17:25:00 -
[3682]
Thankyou very much for the great work with EFT.!
I did no if this problem was already reported..
In Character Editor the Skill "Jump Fuel Conservation" is not there...!
hope its help and sorry my bad english
o7 Ozzy
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evePreD
Kernel of War Tau Ceti Federation
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Posted - 2009.06.13 11:16:00 -
[3683]
Edited by: evePreD on 13/06/2009 11:16:54 Edited by: evePreD on 13/06/2009 11:16:24 Here's a bug :
When you fit a triage mode on a MS (I now it's stupid :P), the capa usage of scramble/disruptor become insane (likes -1.050.000 cap / sec)
Check it yourself :
[Aeon, bug] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot]
[empty med slot] [empty med slot] [empty med slot] Gotan's Modified Warp Disruptor
[empty high slot] Triage Module I [empty high slot] [empty high slot] [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Btw, thx for the good work
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Corsin
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Posted - 2009.06.13 21:20:00 -
[3684]
Sometime in the past couple of weeks the Railgun 250mm Prototype 1 Gauss gun had its activation cost raised from 8 to 8.6 in Eve, its throwing a major wrench into EFT setups.. not sure if or how many other guns were changed, but this was the only medium rail changed. |

Peon'c
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Posted - 2009.06.13 23:19:00 -
[3685]
Edited by: Peon''c on 13/06/2009 23:26:16 Edited by: Peon''c on 13/06/2009 23:21:48
Originally by: BlindBleu
How do you use the DPS graph. When I select new DSP Graph it is blank.
Right click in the small white box part of the DPS Graph window to add ships as attacker and defender.
Damn I spent a long time looking for this answer, finding your question through forum search in the process. Then decided to try and click through everything one more time...
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Vasali Tor
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Posted - 2009.06.14 00:27:00 -
[3686]
Edited by: Vasali Tor on 14/06/2009 00:29:28 I'm not seeing the bonuses from gang links applied to RRs when I set a command ship as the squad booster. The character is an all V's.
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Bombyx
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Posted - 2009.06.15 18:57:00 -
[3687]
Ok guys, here is my problem :
I've differences between what the game tells me and what EFT tells me. Here is some pictures to illustrate this :
This first picture shows my fitting in game, with my skills (of course):
Please visit your user settings to re-enable images.
First of all, notice that my cap is stable at 36.3% (just trust me xD) and that i've 21656.25 Powergrid
Now look in eft, what I get :
Please visit your user settings to re-enable images.
Notice that EFT tells me that i'm cap stable at 54% and that i've only 19687.5 Powergrid
thanks for your help...
ps : sorry for my bad english , it's not my mother tongue... I hope you've understand my problem ! ^^ |

Sidus Isaacs
Gallente
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Posted - 2009.06.15 18:59:00 -
[3688]
Have you made sure your skills in eft is up to date, and have to taken implants into considerations? |

Bombyx
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Posted - 2009.06.16 09:58:00 -
[3689]
yes my skills are updated and it's easy, i've no implant ! ^^ any idea ? |

Kaivaja
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Posted - 2009.06.16 11:10:00 -
[3690]
Originally by: Bombyx yes my skills are updated and it's easy, i've no implant ! ^^ any idea ?
The powergrid difference is exactly 10%. 10% difference can come from either skills (2 levels of Engineering), combination of skill and hardwire (1 lvl of Eng + 5% hw), or from rigs (1 x ACR). Or from an outdated version of EFT.
Since you reported that skills and implants are the same both in EFT and ingame, the anwswer is simple: you have 3 x CCC rig in EFT while you have 2 x CCC and 1 x ACR rig ingame. The graphics of CCC and ACR look the same so you can't tell the difference from screenshots alone.
Sigh, it must be pretty bad for Gripen to keep getting "bug reports" like this...
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