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Thread Statistics | Show CCP posts - 1 post(s) |

Amenotep Polo
Caldari Earth Space Agency
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Posted - 2009.10.02 09:38:00 -
[4111]
Edited by: Amenotep Polo on 02/10/2009 09:40:56 Hey, eft is a nice program however, i'm noticing that some faction modules are missing from the file i downloaded. Is it common? Thank you. *edit* Actually it's all faction modules =s --
"The future to me is already a thing of the past." Bob Dylan |

Laughlyn Vaughns
Gallente Lagos-Vaughn Industries
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Posted - 2009.10.02 12:43:00 -
[4112]
Just curious as to where did the Luther LSE's come from?
tried typing them into contracts on both sisi and tranq and all that comes up are his head and tag (commodities)
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Eofina
Minmatar DEATH'S LEGION
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Posted - 2009.10.03 01:45:00 -
[4113]
Originally by: MinerJimmy probably been talked about but Heavy Interdictors cannot fit sphere launchers.
That is because Heavy Interdiction Cruisers use Warp Disruption Field Generators.
Interdictors (Destroyer Class) use the Interdiction Sphere Launchers.
"Evil will always triumph, because good is dumb." ~ Dark Helmet
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Bayleran
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Posted - 2009.10.04 00:05:00 -
[4114]
I like the idea of the feature for EFT to retrieve ship/module price data from Eve-Central. But even right after updating the price info for a module, EFT seems to always be wayyy off any prices I can find on an Eve-Central search. (Median, Lowest/Highest, Buy/Sell) What exactly from Eve-Central is EFT showing? 
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Destoration
Amarr Amok. Zenith Affinity
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Posted - 2009.10.04 18:52:00 -
[4115]
I recently reset my api key and now for some reason evemon is giving me a "authentication failure" error and will not load skills or any info. In the skills box it has some sort of error message.
<?xml version="1.0" encoding="UTF-8"?> <eveapi version="2"> <currentTime>2009-10-04 18:46:21</currentTime> <error code="203">Authentication failure.</error> <cachedUntil>2009-10-04 18:51:21</cachedUntil> </eveapi>
I've cleared evemon cache and uninstall/reinstalled it but still no luck. CCP says everything is fine on their end. Any ideas how to fix this? |

Psy Smythe
Gallente
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Posted - 2009.10.05 13:21:00 -
[4116]
I'm still new and learning (about 6 weeks; but have not been able to play much the last 2 weeks); but having fun in the process; so I'm hoping someone can help me. I just recently picked up a Vexor and I'm slowly getting the modules that I need to turn it into my level 2 mission runner.
I've been using EFT to test various fits and according to EFT; I should have an effective HP total of 15,106; yet when doing the fit in game; it shows somewhere around 8K to 9K in effective HP.
Right now I have in the lows:
Damage Control 2 Medium Armor Repair I 800mm Reinforeced Rolled Tungsten Plates Armor Kinetic Hardener I
I know the fit is not the best; but I'm working on improving my skills and getting the ISk to getting better items. But why are the two systems showing two different amounts. I figured that the two would not match 100% but I did not expect there to be around a 6 to 7k different in effecitve hit points.
So what am I doing wrong.
Thanks,
Psy
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Cearain
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Posted - 2009.10.05 13:37:00 -
[4117]
Originally by: Psy Smythe I've been using EFT to test various fits and according to EFT; I should have an effective HP total of 15,106; yet when doing the fit in game; it shows somewhere around 8K to 9K in effective HP.
Psy
Psy they calculate effective hp differently. Remember em heat kinetic and exlosive have different resistances for any given ship. EFT assumes an even distribution of each type of damage. I think Eve assumes you get hit by the damage you have the least resistance to.
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Psy Smythe
Gallente
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Posted - 2009.10.05 14:11:00 -
[4118]
Originally by: Cearain
Originally by: Psy Smythe I've been using EFT to test various fits and according to EFT; I should have an effective HP total of 15,106; yet when doing the fit in game; it shows somewhere around 8K to 9K in effective HP.
Psy
Psy they calculate effective hp differently. Remember em heat kinetic and exlosive have different resistances for any given ship. EFT assumes an even distribution of each type of damage. I think Eve assumes you get hit by the damage you have the least resistance to.
Ok that makes sense I figured that I was doing something wrong. Now I just need to continue to get my skills and isk higher so I can pilot it effectivly.
Psy
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zariae
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Posted - 2009.10.06 12:32:00 -
[4119]
Thanks for a great app
I was wondering if there was any way to change the dronebay pop-out menu behaviour? So rather than opening out to the side it can open up inside the main window like in previous versions.
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Redora
Gallente
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Posted - 2009.10.06 13:30:00 -
[4120]
Perhaps this has been replied to in the 138 pages of thread:
How are Ship DPS' calculated? Is there some built in 'at XXX Range' to the function?
I ask because when reading a thread and double checking some numbers, EFT gave me a DPS figure of 407 DPS for the following Maelstrom fit:
[Maelstrom, Test] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot]
[empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L
[empty rig slot] [empty rig slot] [empty rig slot]
When you run the numbers through a calculator with the max skill character, you get thus:
Damage mod: 5.11 RoF: 4.2525 EMP L damage: 20 EM damage, 8 Kin, 16 exp; Total 44
Doing the requisite math on these, you come to the figure of 422.9794 DPS. Why is there a disparity there?
Quote:
Anyone have any spoons I can borrow? If I have to spoon-feed any more players, I'll have to eat my Wheaties with a fork.
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Zaqar
Pator Tech School
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Posted - 2009.10.06 13:47:00 -
[4121]
Originally by: Redora stuff
There's an option to factor reloads into DPS calcs, maybe you have this selected (file > prefs)
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Caldari Citizen4714
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Posted - 2009.10.06 13:56:00 -
[4122]
Does EFT still display the effects of gang bonuses?
I seem to remember being able to, but now I can't figure out how. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |

Spawinte
Fallen Angel's
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Posted - 2009.10.06 13:59:00 -
[4123]
Yo dawg your tools price checker gubbin is reporting the brutix as 89 mil wtf man. 
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Jarne
Increasing Success by Lowering Expectations
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Posted - 2009.10.06 14:25:00 -
[4124]
Is there a chance of getting a modified ships.dat file including the new faction ships (especially the navy tier 1 BS)?
Or is it easy to modify the file yourself?
Cheers - Success=Achievements/Expectations
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Steffron
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Posted - 2009.10.07 03:43:00 -
[4125]
Im trying to calculate the bonus on Crystal set and there is no change when I add them to the fit for my ship. Is this a bug or is there something special we have to do to get the change to show?
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Caldari Citizen4714
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Posted - 2009.10.07 13:49:00 -
[4126]
Originally by: Steffron Im trying to calculate the bonus on Crystal set and there is no change when I add them to the fit for my ship. Is this a bug or is there something special we have to do to get the change to show?
Is it a capital ship? Crystal set doesn't work on those, in game or EFT. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |

Shu Ra
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Posted - 2009.10.07 14:31:00 -
[4127]
Hello all,
Just one question... Can anyone, anyone make the list of ships, when opening the ship browser, to sort alphabetically?
Thank you
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NightmareX
D00M. Triumvirate.
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Posted - 2009.10.07 15:43:00 -
[4128]
I have a request on a thing that i want to see fixed in the next version of EFT, or a later version.
When you for example open EFT and open a ship setup. And then just search after Cormack's Modified Magnetic Field Stabilizer for example and then press the Officer tab where you have the Cormack MFS listed.
Then you do a new search after a Damage Control II for example. After you have done this, you will see nothing. You just have to press Market tab button before you can see the Damage Control II.
Can you fix this so if you have searched after an oficer module and then search after a module that are only to find under the Market tab, can you make it so it goes automaticly to the market tab, so we don't have to press it everytime we search after any t2 modules after we have searched after some officer or deadspace stuffs?.
If you for example are searching after Dual 650mm Repeating Artillery II, then you will get that gun up under Market, Faction and Commander. This is fine, because you then have to choose what kind of the Dual 650mm gun you want.
Would be great if you could fix this. It's just annoying, but nothing that IS needed to fix though.
Check out my new flash web page: Dark Paradise |

Aramis Lynx
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Posted - 2009.10.07 21:43:00 -
[4129]
Anyway to make custom ships/items? This would make it easier to test Sisi changes. I remember one time you made a custom database to reflect Sisi changes. I figure making a feature like that would make your job easier.
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Havoc843
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Posted - 2009.10.07 22:10:00 -
[4130]
EFT does not report correct missile ranges on tengu. This is the case for both heavy and heavy assault missiles.
Thanks for a great program!
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Kaivaja
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Posted - 2009.10.07 22:14:00 -
[4131]
Originally by: NightmareX Then you do a new search after a Damage Control II for example. After you have done this, you will see nothing. You just have to press Market tab button before you can see the Damage Control II. Because a Damage Control only exist as T1, T1 named and T2 so they will be under only Market.
If you ctrl-click both market and commander, then your search would find both without making any changes.
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Lordofdarkness13
Gallente
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Posted - 2009.10.08 02:35:00 -
[4132]
Anyone know how to "fit" T2 Hybrid ammo in EFT? i cant seem to find it, am i blind or someone make a oops?
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Davinel Lulinvega
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Posted - 2009.10.08 02:40:00 -
[4133]
Originally by: Lordofdarkness13 Anyone know how to "fit" T2 Hybrid ammo in EFT? i cant seem to find it, am i blind or someone make a oops?
Right click a t2 hybrid gun.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

Lordofdarkness13
Gallente
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Posted - 2009.10.08 02:48:00 -
[4134]
hahaha... was trying to fit t2 ammo in a t1 gun 
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Zaqar
Pator Tech School
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Posted - 2009.10.08 05:53:00 -
[4135]
Originally by: Havoc843 EFT does not report correct missile ranges on tengu. This is the case for both heavy and heavy assault missiles.
Thanks for a great program!
Hey, don't bother giving any numbers. That'd be helpful.
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Arous Drephius
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Posted - 2009.10.08 20:31:00 -
[4136]
Originally by: Laughlyn Vaughns Just curious as to where did the Luther LSE's come from?
tried typing them into contracts on both sisi and tranq and all that comes up are his head and tag (commodities)
Pretty sure they don't exist in game.
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Redora
Gallente
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Posted - 2009.10.09 00:33:00 -
[4137]
The skill calculations for PG may be having issues. The Incursus Frigate(and perhaps others, I'll have to pay closer attention) has an improper PG Value with my skills (Engineering 5). EFT claims total available PG for the ship is 44.48, when EVE figures cap at 42.5.
Quote:
Anyone have any spoons I can borrow? If I have to spoon-feed any more players, I'll have to eat my Wheaties with a fork.
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Jessica Lanson
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Posted - 2009.10.09 02:13:00 -
[4138]
Originally by: Redora The skill calculations for PG may be having issues. The Incursus Frigate(and perhaps others, I'll have to pay closer attention) has an improper PG Value with my skills (Engineering 5). EFT claims total available PG for the ship is 44.48, when EVE figures cap at 42.5.
My EFT says it is 42.5
Check your character and fit, for you have a powergrid implant somewhere.
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Jessica Lanson
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Posted - 2009.10.09 02:26:00 -
[4139]
Originally by: Havoc843 EFT does not report correct missile ranges on tengu. This is the case for both heavy and heavy assault missiles.
Thanks for a great program!
Scourge: 3.75 km/s and 10.0 seconds = 37.500 km range + Missile Bombardment 5x 10% = 56.25 km + Missile Projection 5x 10% = 84.375 km + Accelerated Ejection Bay (50% at level 5) = 126.5625 km range
EFT reports: 126.6 km
It seems correct to me. Perhaps post some numbers?
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Cearain
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Posted - 2009.10.09 14:26:00 -
[4140]
Thanks for this awesome tool. Here is an issue I am having.
I put in a Zainou 'Gypsy' KLB-25 implant that should decrease cpu needs and it did. But eft says my overall power grid decreased as well when I use this implant. I don't see in eft or in the item database that this implant decreases power grid.
heres the item in the database:
http://wiki.eveonline.com/wiki/Hardwiring_-_Zainou_'Gypsy'_KLB-25
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