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Thread Statistics | Show CCP posts - 1 post(s) |

Kamiko Nomura
The Bootcamp EveryoneVersusEveryone.com.
0
|
Posted - 2013.08.16 11:38:00 -
[991] - Quote
I have a problem with T3 Production. I import all the components, salvage prices etc. and calculate the Isk/h and all works fine but when I double-click a ship or subsystem to open up the shopping lists it crashes cause its referencing something that isnt there. I have the most recent update installed.
Error message: Unhandled error object reference is not referenced to an instance.
|

Zifrian
Licentia Ex Vereor Black Core Alliance
1075
|
Posted - 2013.08.17 12:55:00 -
[992] - Quote
Quickining wrote:the prices for container like small secure containers are coming up 0.0 isk for all markets . this is true for all containers, is this a bug or did i miss a setting? Finally got a chance to look at this. Looks like the containers aren't coming up in the prices for download. I'll try and fix this today.
Kamiko Nomura wrote:I have a problem with T3 Production. I import all the components, salvage prices etc. and calculate the Isk/h and all works fine but when I double-click a ship or subsystem to open up the shopping lists it crashes cause its referencing something that isnt there. I have the most recent update installed.
Error message: Unhandled error object reference is not referenced to an instance.
Thanks. I'll see if I can get this fixed today. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1075
|
Posted - 2013.08.17 22:42:00 -
[993] - Quote
New build to fix the issues above.
Build 2.2.4977.31627
- Users can now update prices for containers.
- Double-clicking on T3 items in the Manufacturing Tab will no longer crash the program when going to the BP Tab.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Thunder Jolt
Frozen Monkeys
2
|
Posted - 2013.08.21 12:10:00 -
[994] - Quote
Hey Zifrian,
I'm still getting used to IPH but what a handy tool  I have a couple questions tho: - What information is saved when you hit the "Save BP" button ? seems to me, it only saves the Time Multiplier Bonus or ignored calculations ? - Would it be possible to include the number of runs, number of blueprints (not owned), and the number of lines using the "Save BP" button ?
I often switch between items and sometimes it's a pain to type again and again the number of lines to see the BP production time and such. Or maybe I'm doing something wrong 
- And let's say I create a shopping list and I want to delete a component (selected as to be build) from that list because I already have it. Let's say I don't know every materials needed so I can't visually exclude them just by looking at the shopping list. Would it be possible to manually delete an item from the "Build List" so that the needed materials are deleted from the shopping list ?
Thanks for providing such a powerful tool to the community and thanks for your time mate 
|

Zifrian
Licentia Ex Vereor Black Core Alliance
1076
|
Posted - 2013.08.21 19:59:00 -
[995] - Quote
Thunder Jolt wrote:Hey Zifrian, I'm still getting used to IPH but what a handy tool  I have a couple questions tho: - What information is saved when you hit the "Save BP" button ? seems to me, it only saves the Time Multiplier Bonus or ignored calculations ? - Would it be possible to include the number of runs, number of blueprints (not owned), and the number of lines using the "Save BP" button ? I often switch between items and sometimes it's a pain to type again and again the number of lines to see the BP production time and such. Or maybe I'm doing something wrong  - And let's say I create a shopping list and I want to delete a component (selected as to be build) from that list because I already have it. Let's say I don't know every materials needed so I can't visually exclude them just by looking at the shopping list. Would it be possible to manually delete an item from the "Build List" so that the needed materials are deleted from the shopping list ? Thanks for providing such a powerful tool to the community and thanks for your time mate  Yeah, the save bp just saves the me/pe and the info for the blueprint there but not the number of lines, etc. I'll have to look into saving that information but it might take a bit to rework the tables and such for it. I'll put it on the list to take a look though.
On the shopping list, I'm working on that now but it'll be a bit. I have a bunch of updates I'm working on but I'm buying a house this weekend and we are moving so it's all been a bit busy IRL for me. I haven't even had time to play much. After that though I'll work on Version 3, which will include this and a bunch of other stuff. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Thunder Jolt
Frozen Monkeys
2
|
Posted - 2013.08.21 21:42:00 -
[996] - Quote
Zifrian wrote:Yeah, the save bp just saves the me/pe and the info for the blueprint there but not the number of lines, etc. I'll have to look into saving that information but it might take a bit to rework the tables and such for it. I'll put it on the list to take a look though.
On the shopping list, I'm working on that now but it'll be a bit. I have a bunch of updates I'm working on but I'm buying a house this weekend and we are moving so it's all been a bit busy IRL for me. I haven't even had time to play much. After that though I'll work on Version 3, which will include this and a bunch of other stuff. Happy to hear you are thinking about it  No pressure, best wishes for your IRL plans ! |

sience fiction
Caldari Provisions Caldari State
0
|
Posted - 2013.08.24 16:16:00 -
[997] - Quote
not sure it's a bug or what
at the selected blueprint section
I import my full accesed API and can't see the supposed BPC i have when i check the owned circle. |

Zifrian
Licentia Ex Vereor Black Core Alliance
1077
|
Posted - 2013.08.24 22:13:00 -
[998] - Quote
You have to import your blueprints from the Blueprint Management window under the edit menu. Since the API only refreshes every 6 hours, I let the users do that instead of automatically. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Iskinally
Science and Trade Institute Caldari State
3
|
Posted - 2013.08.25 16:41:00 -
[999] - Quote
Hi, thx for the great program :)
BUG: many capital rigs have 8 minute base manufacture time (should be 3 hours and 20 minutes). |

Obmud
Turalyon Plus Turalyon Alliance
58
|
Posted - 2013.09.03 09:25:00 -
[1000] - Quote
I run a Large Caldari Pos with Assembly arrays, lab and adv. labs..
I got a couple questions i couldn't figure out when using EVE Isk per Hour now, i apologize if these have been asked already..:
1) Is there a way to figure out from a list what has the highest ISK per Hour in terms of running Invention / Producing the T2 Items yourself like on the outdated site: http://www.eve-market-guide.com/t2item.php?id=2488# ?
2) Under Blueprints, it says "Num BP's" i guess that is the amount of BP's i want to have produce... no matter what i type in there (and after click on "Save BP") it doesnt seem to update any numbers on the sheets ?
3) Below that it says "Num Lines" what lines are ment there ? Production Lines ? Laboratory Lines ? How do i figure the correct setting out ? i entered 15 because this is the total of Laboraty Jobs i can run at the same time with my alts but i'm confused...
4) The Tickbox Calculate Build / Buy gives me odd values... when i click it, for instance for Garde II Blueprint, i get a lower Build Cost than when i untick it, which makes sense (producing vs buying i guess) however, the higher build cost results also in a higher ISK per Hour profit. How can this be ?
5) Time Multiplier: i apply the bonuses from the POS Arrays where i want to build the stuff ultimately ? Or do i apply bonuses from Copying / inventing etc. ?
6) When using the "Calculate Build / Buy" feature there's no place to enter Production Efficiency in the materials i want to build, wouldnt that have also an effect on the ISK per Hour ?
Thanks alot in advance I'm offering Graphics Services in EVE like Sig Banners / KB Banners / Animated Videos / Websites and the likes for 150m / hour. Contact ingame for more info.https://forums.eveonline.com/default.aspx?g=posts&m=3222657#post3222657 |

Mar'Dur Taren
The Copernicus Institute
17
|
Posted - 2013.09.03 09:34:00 -
[1001] - Quote
BUG REPORT
I have several tech 2 BPs with set ME and PE values saved in my blueprint list and marked as favourites. When I select one of these BPs in the Blueprints tab, the ME and PE displayed flash the values I set for a moment then revert to the -4 ME and -4 PE of a default invent job. I want the ME and PE of these BPs to stay at the values I set. |

Mar'Dur Taren
The Copernicus Institute
17
|
Posted - 2013.09.03 09:41:00 -
[1002] - Quote
FEATURE SUGGESTION
I make use of the Shopping List a regularly. However when I copy it to a text file (so I can save it) the different sections are in a jumble. In the Build Materials List the tech 1 items are mixed with the advanced materials and R.A.M. In the Buy Material List the minerals , advanced materials and PI goods are all jumbled in together.
I would suggest that these lists be sorted by type so they are kept together in the text file. Group minerals together, then advanced material, then PI goods and so on. Having the different materials sorted in the Shopping list would also be very useful.
I would also like to see the different types of goods colour coded in the Blueprint materials display and shopping list and possibly sorted into groups too. These improvements would make a big difference to the readability . |

Obmud
Turalyon Plus Turalyon Alliance
58
|
Posted - 2013.09.03 11:03:00 -
[1003] - Quote
Additionally to my questions above i have an offer to make, please contact me ingame when you have the chance. I'm offering Graphics Services in EVE like Sig Banners / KB Banners / Animated Videos / Websites and the likes for 150m / hour. Contact ingame for more info.https://forums.eveonline.com/default.aspx?g=posts&m=3222657#post3222657 |

Zifrian
Licentia Ex Vereor Black Core Alliance
1081
|
Posted - 2013.09.04 01:09:00 -
[1004] - Quote
Obmud wrote:I run a Large Caldari Pos with Assembly arrays, lab and adv. labs.. I got a couple questions i couldn't figure out when using EVE Isk per Hour now, i apologize if these have been asked already..: 1) Is there a way to figure out from a list what has the highest ISK per Hour in terms of running Invention / Producing the T2 Items yourself like on the outdated site: http://www.eve-market-guide.com/t2item.php?id=2488# ? 2) Under Blueprints, it says "Num BP's" i guess that is the amount of BP's i want to have produce... no matter what i type in there (and after click on "Save BP") it doesnt seem to update any numbers on the sheets ? 3) Below that it says "Num Lines" what lines are ment there ? Production Lines ? Laboratory Lines ? How do i figure the correct setting out ? i entered 15 because this is the total of Laboraty Jobs i can run at the same time with my alts but i'm confused... 4) The Tickbox Calculate Build / Buy gives me odd values... when i click it, for instance for Garde II Blueprint, i get a lower Build Cost than when i untick it, which makes sense (producing vs buying i guess) however, the higher build cost results also in a higher ISK per Hour profit. How can this be ? 5) Time Multiplier: i apply the bonuses from the POS Arrays where i want to build the stuff ultimately ? Or do i apply bonuses from Copying / inventing etc. ? 6) When using the "Calculate Build / Buy" feature there's no place to enter Production Efficiency in the materials i want to build, wouldnt that have also an effect on the ISK per Hour ? Thanks alot in advance
- The manufacturing tab lets you do this. You just need to select the items and options that fit your production style and calculate - Components means you buy all the components, Raw materials means you build everything yourself, Build/Buy is building the components that save you isk, and buying the ones that do not.
- Num BPs is for T2 invention. It is just a way to figure out your total production time if you were to use all your lines. So if you want to make 100 runs of a module, and you have 5 lines to run them, then numbps will show 5 assuming 10 runs for -4/-4 module bpcs.
- num lines is the number of manufacturing lines. Double click to set to your max lines based on your skills
- I'm not sure. Raw IPH is building everything, Component is buying. Double check that or send a screen shot and I'll see if I can figure it out.
- Time multiplier is from the production faculty you are using to build the item. Invention and Copy multipliers are in the settings.
- Production efficiency is set in your skills, which is linked to your loaded character. You can see the skill or override it in the skills tab from the menu.
Hope that helps. I'm on sporadically lately so try and catch me if you want to chat as well. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1081
|
Posted - 2013.09.04 01:15:00 -
[1005] - Quote
Iskinally wrote:Hi, thx for the great program :)
BUG: many capital rigs have 8 minute base manufacture time (should be 3 hours and 20 minutes). Thanks. I think this is a DataDump issue and not the program. I'll update the new database here soon. Let me know if you still notice the issue.
Mar'Dur Taren wrote:BUG REPORT
I have several tech 2 BPs with set ME and PE values saved in my blueprint list and marked as favourites. When I select one of these BPs in the Blueprints tab, the ME and PE displayed flash the values I set for a moment then revert to the -4 ME and -4 PE of a default invent job. I want the ME and PE of these BPs to stay at the values I set. OK, I'll see if I can get that fixed tonight or tomorrow.
Mar'Dur Taren wrote:FEATURE SUGGESTION
I make use of the Shopping List a regularly. However when I copy it to a text file (so I can save it) the different sections are in a jumble. In the Build Materials List the tech 1 items are mixed with the advanced materials and R.A.M. In the Buy Material List the minerals , advanced materials and PI goods are all jumbled in together.
I would suggest that these lists be sorted by type so they are kept together in the text file. Group minerals together, then advanced material, then PI goods and so on. Having the different materials sorted in the Shopping list would also be very useful.
I would also like to see the different types of goods colour coded in the Blueprint materials display and shopping list and possibly sorted into groups too. These improvements would make a big difference to the readability . I'm working on a lot of features for the shopping list and I plan to get sorting in there (with sorting the output too). Let me get those finished first and then let me know if you have any other suggestions from there since there will be quite a few things different. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1081
|
Posted - 2013.09.06 01:47:00 -
[1006] - Quote
New build to updated the new database. As always, let me know if something doesn't look right.
Build 2.2.4996.30850
- Updated the database to Odyssey_1.1_91288 data export
- Updated images to Odyssey_1.1
- Fixed an error that would show incorrect ME/PE values for owned T2 Blueprints
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Pomala Strela
Colonizing and Terraforming of Planets
0
|
Posted - 2013.09.06 05:05:00 -
[1007] - Quote
SVR don't work for T2 production. Same value for all decryptors. |

Keome Aramia
Stumptown Heavy Industries
0
|
Posted - 2013.09.06 16:09:00 -
[1008] - Quote
Updated to the latest version. Updated prices. Updated my manufacturing list. Double click a blueprint, get the following error.
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Integer' is not valid.
Also, please fill out the following information as appropriate:
Operating System: Windows XP 32-bit Screen or Tab where Error Occurred: Manufacturing List Steps to reproduce the Error: Updated to the latest version. Updated prices. Updated my manufacturing list. Double click a blueprint, get the following error.
|

Zifrian
Licentia Ex Vereor Black Core Alliance
1082
|
Posted - 2013.09.07 00:34:00 -
[1009] - Quote
Pomala Strela wrote:SVR don't work for T2 production. Same value for all decryptors.
Keome Aramia wrote:Updated to the latest version. Updated prices. Updated my manufacturing list. Double click a blueprint, get the following error.
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Integer' is not valid.
Also, please fill out the following information as appropriate:
Operating System: Windows XP 32-bit Screen or Tab where Error Occurred: Manufacturing List Steps to reproduce the Error: Updated to the latest version. Updated prices. Updated my manufacturing list. Double click a blueprint, get the following error.
I can't reproduce either of these. Can you evemail me a screenshot so I can see what items and settings you are using? That'll help nail it down.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Mar'Dur Taren
The Copernicus Institute
17
|
Posted - 2013.09.07 10:13:00 -
[1010] - Quote
My error with Tech 2 BPOs seems to be fixed. Many thanks. |

Ranamar
Valkyries of Night Of Sound Mind
15
|
Posted - 2013.09.07 22:04:00 -
[1011] - Quote
Zifrian wrote:Pomala Strela wrote:SVR don't work for T2 production. Same value for all decryptors. Keome Aramia wrote:Updated to the latest version. Updated prices. Updated my manufacturing list. Double click a blueprint, get the following error.
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Integer' is not valid.
Also, please fill out the following information as appropriate:
Operating System: Windows XP 32-bit Screen or Tab where Error Occurred: Manufacturing List Steps to reproduce the Error: Updated to the latest version. Updated prices. Updated my manufacturing list. Double click a blueprint, get the following error.
I can't reproduce either of these. Can you evemail me a screenshot so I can see what items and settings you are using? That'll help nail it down. Thanks
I can reproduce this too: An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Integer' is not valid.
Also, please fill out the following information as appropriate:
Operating System: Windows 7 Screen or Tab where Error Occurred: Blueprints Steps to reproduce the Error: double-click on an item in the manufacturing list window
I was sorting the manufacturing list according to EVE IPH and clicking on a T1 item. (This time it was Drone Link Augmentor I, but it's happened with rigs, too.) The character does not have any blueprints listed as owned and has Industry V (happened with Industry IV too) and PE IV. All the duration and cost and stuff variables are 0, and ME/PE haven't been filled in on the tab yet.
What do you want as a screenshot, exactly?
Edit: I forgot to add... this only happens double-clicking on the item in the mfg window. Going to the tab and typing in the blueprint works fine. Version 2.2.4997.9909 |

Zifrian
Licentia Ex Vereor Black Core Alliance
1083
|
Posted - 2013.09.07 22:22:00 -
[1012] - Quote
Ahh thanks that helps. Should be fixed now. Sorry for the trouble.
Screen shots of the screens that have the error on it usually helps out a bunch. Not the error itself, but the background so I can look for things that might be the issue. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Gustavus Adolphus
Croatoan Enterprises The Silent One's
6
|
Posted - 2013.09.07 22:56:00 -
[1013] - Quote
Zifrian wrote:New build to updated the new database. As always, let me know if something doesn't look right. Build 2.2.4998.30933
- Updated the database to Odyssey_1.1_91288 data export
- Updated images to Odyssey_1.1
- Fixed an error that would show incorrect ME/PE values for owned T2 Blueprints
Thank you, thank you |

Painstouch Hawk
Native Freshfood Minmatar Republic
0
|
Posted - 2013.09.08 18:52:00 -
[1014] - Quote
Smallest feedback ever, but, would it be possible, that the value in the Mining -> Refine Ore -> Refine Station -> TAX could be entered directly as in game under "We take"? Or made it somewhat clearer for future users that they actually need to enter it as 100% being 1.0 in the app?
Thank you for continuing app updates!
Cheers. |

Elena Thiesant
Sun Micro Systems
610
|
Posted - 2013.09.09 21:28:00 -
[1015] - Quote
Minor bug: The shopping list is showing the unpackaged size for ships, not the packaged volume.
Steps to reproduce: Blueprints tab, Ishtar, uncheck 'Calculatebuy/build', refresh, add to shopping list Open Shopping list. Vexor is listed as 115000m3
|

Zifrian
Licentia Ex Vereor Black Core Alliance
1083
|
Posted - 2013.09.09 22:11:00 -
[1016] - Quote
Elena Thiesant wrote:Minor bug: The shopping list is showing the unpackaged size for ships, not the packaged volume.
Steps to reproduce: Blueprints tab, Ishtar, uncheck 'Calculatebuy/build', refresh, add to shopping list Open Shopping list. Vexor is listed as 115000m3
Gdit...why does that keep happening? 
I'll take a look at it. I bet something changed in the database again.
@Painstouch Hawk: easy enough change...I think I already had it on the list. I'll see if I can get it done next minor update. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Joost Caldari
Joost Inventor Labs The Ancients.
6
|
Posted - 2013.09.10 14:50:00 -
[1017] - Quote
Upgraded to latest version. When I load my blueprints (scan corp assets), it correctly recognizes my blueprints, including copies and originals. But it doesn't set them to owned and it doesn't load the ME and PE. I'm pretty sure that worked before (but not 100% sure), not sure why it wasn't maintained during upgrade because I did have all ME and PE correctly before the upgrade and no idea why it doesn't get it from my assets correctly. |

Elena Thiesant
Sun Micro Systems
611
|
Posted - 2013.09.10 15:03:00 -
[1018] - Quote
The API doesn't expose ME or PE of blueprints, hence an assets scan can't pick them up. |

Xyrdiana
FACTS on EVE
14
|
Posted - 2013.09.10 15:55:00 -
[1019] - Quote
Hi there i've been getting this message in the past 2 days.
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Object reference not set to an instance of an object.
Also, please fill out the following information as appropriate:
Operating System: Windows 7 pro Screen or Tab where Error Occurred: Steps to reproduce the Error: Launching application
Its really annoying and i cant figure what the hell is wrong with it.
I uninstalled and re-installed *it worked properly* but now that i try to open it again i get this. |

Larenon en Marland
United Eve Directorate
3
|
Posted - 2013.09.10 16:04:00 -
[1020] - Quote
Echoing Xyrdiana. I just updated to the latest version and when I launch the application, it fails to start at all, it goes past the splash screen, then just dies miserably with this:
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Object reference not set to an instance of an object.
Also, please fill out the following information as appropriate:
Operating System: Windows 7 Ultimate SP1 Screen or Tab where Error Occurred: Steps to reproduce the Error: Launch the application |
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