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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
icecreamisgood
KarmaFleet Goonswarm Federation
0
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Posted - 2017.02.01 21:47:34 -
[2791] - Quote
Getting a error on startup today.
unable to download crest data for citadel information error: the session has timed out
Tried changing a few settings. nothing worked. Tried re installing. Didn't work
Thanks for keeping this awesome tool going |
Verum Peto
Heresy Incorporated
16
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Posted - 2017.02.02 01:14:30 -
[2792] - Quote
icecreamisgood wrote:Getting a error on startup today.
unable to download crest data for citadel information error: the session has timed out
Tried changing a few settings. nothing worked. Tried re installing. Didn't work
Thanks for keeping this awesome tool going Same thing still. And indeed, this is by far one of the most if not thee most useful eve tool I have. |
Zifrian
Deep Space Innovations
1817
|
Posted - 2017.02.02 04:10:47 -
[2793] - Quote
Verum Peto wrote:icecreamisgood wrote:Getting a error on startup today.
unable to download crest data for citadel information error: the session has timed out
Tried changing a few settings. nothing worked. Tried re installing. Didn't work
Thanks for keeping this awesome tool going Same thing still. And indeed, this is by far one of the most if not thee most useful eve tool I have. The third party site I use for getting citadel names is down. I'll try to make it less annoying of an error this weekend.
Note, if CCP had something I could use for this I would but they don't provide citadel names currently.
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Gregory Willis
New Eden Printer Repair Service
0
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Posted - 2017.02.07 10:47:14 -
[2794] - Quote
On the mining tab, there is the "Mining Foreman Link" checkboxes. When mousing over them, it says to click to cycle through 3 different settings (no booster, T1 and T2). It only appears to be cycling through 2 of these options though, as clicking multiple times only seems to check or uncheck the box. The "Miner Stats" boxes only update with two different values when I click calculate after each click in those checkboxes.
Is my understanding of these boxes correct or am I missing something pretty obvious here?
Much appreciated, I love this tool. |
Roan Pico
I- T I E -I
15
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Posted - 2017.02.07 19:45:05 -
[2795] - Quote
Hm, i still got issues with corp assets and the "in production" and "in stock" columns in manufacturing screen (they aren't shown at all).
I already tried the predefined API key for this char as well as full keys for both char and corp for this char (CEO/director role so there should be no permission issues for corp hangars).
The assets screen (settings are "personal+both" and "all items") gets all my personal assets as well as corp deliveries/returns but nothing from the corp hangars where all the build materials and produced items ready for sale are.
Is this due to CCP API issues (got contract and industry job errors in evernus as well as evemon)?
If not, maybe someone can give a walkthrough to get assets working as well as the columns mentioned above? Much apprechiated. |
Zifrian
Deep Space Innovations
1817
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Posted - 2017.02.08 03:09:30 -
[2796] - Quote
Gregory Willis wrote:On the mining tab, there is the "Mining Foreman Link" checkboxes. When mousing over them, it says to click to cycle through 3 different settings (no booster, T1 and T2). It only appears to be cycling through 2 of these options though, as clicking multiple times only seems to check or uncheck the box. The "Miner Stats" boxes only update with two different values when I click calculate after each click in those checkboxes.
Is my understanding of these boxes correct or am I missing something pretty obvious here?
Much appreciated, I love this tool. You need to have the skills set to use the tri-check. Mining director 5 will turn on the T2 checks.
Roan Pico wrote:Hm, i still got issues with corp assets and the "in production" and "in stock" columns in manufacturing screen (they aren't shown at all).
I already tried the predefined API key for this char as well as full keys for both char and corp for this char (CEO/director role so there should be no permission issues for corp hangars).
The assets screen (settings are "personal+both" and "all items") gets all my personal assets as well as corp deliveries/returns but nothing from the corp hangars where all the build materials and produced items ready for sale are.
Is this due to CCP API issues (got contract and industry job errors in evernus as well as evemon)?
If not, maybe someone can give a walkthrough to get assets working as well as the columns mentioned above? Much apprechiated. If you send me the apis in evemail or at [email protected] I can check them.
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Gregory Willis
New Eden Printer Repair Service
0
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Posted - 2017.02.08 03:56:45 -
[2797] - Quote
Zifrian wrote:You need to have the skills set to use the tri-check. Mining director 5 will turn on the T2 checks. I can't be sure, but I think with the recent-ish patch, the Mining Foreman Bursts need Mining Foreman V to use them and not Director. I am able to use the T2 bursts on my Orca with that setup. |
Zifrian
Deep Space Innovations
1817
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Posted - 2017.02.08 13:31:41 -
[2798] - Quote
Gregory Willis wrote:Zifrian wrote:You need to have the skills set to use the tri-check. Mining director 5 will turn on the T2 checks. I can't be sure, but I think with the recent-ish patch, the Mining Foreman Bursts need Mining Foreman V to use them and not Director. I am able to use the T2 bursts on my Orca with that setup. Ahh that's correct. You need Mining Director 1. I'll make the change.
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Ratera Silvestre
Destino 0.0 The Methodical Alliance
0
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Posted - 2017.02.08 21:10:04 -
[2799] - Quote
I've a problem... Always I load a saved shopping list, i see a diferent numbers... is a double of a correct numbers.
For example I saved Quantity of Tritanium 1000, and when i load again, appear Tritanium Quantity 2000
If my fault or a problem ?
Thx |
Zifrian
Deep Space Innovations
1817
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Posted - 2017.02.08 21:52:11 -
[2800] - Quote
Ratera Silvestre wrote:I've a problem... Always I load a saved shopping list, i see a diferent numbers... is a double of a correct numbers.
For example I saved Quantity of Tritanium 1000, and when i load again, appear Tritanium Quantity 2000
If my fault or a problem ?
Thx The shopping list has several issues and I haven't had time to look at them.
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Roan Pico
I- T I E -I
15
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Posted - 2017.02.14 21:46:59 -
[2801] - Quote
Sent the APIs to you a few days ago. Did you get them? Don't want to push you, just make sure i sent them to the correct person. Cheers you have a look at it, much apprechiated.
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Richie en Thielles
Mechanicus Munitions Forge
0
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Posted - 2017.02.16 13:33:01 -
[2802] - Quote
Great super awsome program. Just one request. Would like to be able to select manufacturing in an engineering complex such as a raitaru or an azbel rather than a station or POS |
Zebadiah Ishmael
Hedion University Amarr Empire
0
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Posted - 2017.02.16 14:02:46 -
[2803] - Quote
IPH is a remarkable program and something I use every day. Thank you for developing this and continuing to support the community.
I'm writing to provide a readout of a recent crash that looks different from previous errors. This one is due to a locked database. The report follows.
An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug
What is your Operating System? Windows 7 Professional 64-bit (6.1, Build 7601) What tab or screen did the error occur? During IPH startup What are the steps to reproduce the Error? Start IPH Web link to a screenshot of your error: No screenshot; data below. In addition to a screenshot, copy the data below and send to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: The database file is locked cannot rollback transaction - SQL statements in progress Raw Error Text: System.InvalidOperationException: An error occurred creating the form. See Exception.InnerException for details. The error is: The database file is locked cannot rollback transaction - SQL statements in progress ---> System.Data.SQLite.SQLiteException: The database file is locked cannot rollback transaction - SQL statements in progress at System.Data.SQLite.SQLite3.Step(SQLiteStatement stmt) at System.Data.SQLite.SQLiteDataReader.NextResult() at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave) at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior) at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery() at EVE_Isk_per_Hour.DBConnection.ExecuteNonQuerySQL(String SQL) at EVE_Isk_per_Hour.DBConnection.RollbackSQLiteTransaction() at EVE_Isk_per_Hour.ResearchAgents.UpdateResearchAgents(Boolean UpdateAPI) at EVE_Isk_per_Hour.ResearchAgents.LoadResearchAgents(Boolean UpdatefromAPI) at EVE_Isk_per_Hour.Character.LoadCharacterData(Boolean RefreshAssets, Boolean RefreshBlueprints, Int64 CharacterID) at EVE_Isk_per_Hour.Character.LoadDefaultCharacter(Boolean ReloadAPIData, Boolean RefreshAssets, Boolean RefreshBlueprints, Int64 CharacterID, Boolean OverrideCacheDate) at EVE_Isk_per_Hour.Public_Variables.LoadCharacter(Boolean RefreshAssets, Boolean RefreshBPs) at EVE_Isk_per_Hour.frmMain..ctor() --- End of inner exception stack trace --- at EVE_Isk_per_Hour.My.MyProject.MyForms.Create__Instance__[T](T Instance) at EVE_Isk_per_Hour.My.MyProject.MyForms.get_frmMain() at EVE_Isk_per_Hour.My.MyApplication.OnCreateMainForm() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() Error Tracking: ROLLBACK; |
Lothros Andastar
Eternity INC. Goonswarm Federation
191
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Posted - 2017.02.24 07:45:25 -
[2804] - Quote
Is there a filter switch on the Manufacturing List tab for "Items that actually have blueprints and can be created"? It's all nice knowing how much profit I would make making Leopards but I would prefer to filter them out. |
Zifrian
Deep Space Innovations
1819
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Posted - 2017.02.25 19:47:39 -
[2805] - Quote
Lothros Andastar wrote:Is there a filter switch on the Manufacturing List tab for "Items that actually have blueprints and can be created"? It's all nice knowing how much profit I would make making Leopards but I would prefer to filter them out. Right click and select ignore.
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Nofie Udan
We Love Taylor Swift
0
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Posted - 2017.02.27 20:00:30 -
[2806] - Quote
I have a feature request. Maybe its already there and if it is I just cannot figure out how to do it.
When you're looking at building an item, is there any way that you can pick and choose which item you would like to build for the components?
I know there is a "build/buy" feature. But say you don't want to build ALL of the ones it highlights for you. Maybe I only want to build 1 or so. It'd be awesome if we could ignore some of them but keep others. Mostly just for ease of buying stuff off the shopping list. |
Zifrian
Deep Space Innovations
1819
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Posted - 2017.03.07 04:19:51 -
[2807] - Quote
Build 3.3.6274.41238
- Updated to YC 119.2 Database and Images
- Change GÇÿStructure ModuleGÇÖ Category for Rigs to GÇÿStructure RigsGÇÖ manually in the program
- Assets will now correctly show corp hangers
- The Mining Foreman Link IIGÇÖs required skills have been updated to require Mining Director 1 instead of 5
Shopping List Updates
- Fixed issue where updating quantity in the Items to Build list was not correctly updating the quantities in the Build and Buy lists
- Fixed an issue where deleting the items from the Items to Build List would delete all materials for like components (e.g., all plasma thrustersfor multiple propulsion units)
- R.A.Ms should now update correctly when either building or buying in the shopping list
- Fixed an issue where invention and copy materials were not properly updating after an update or deletion to the Items to Build.
- Materials in the buy list should now correctly update when adjusting or deleting items in the Items to Build or Components to Build lists.
- Adjusting materials with odd numbers of runs will no longer round up material amounts in the Components to Build or Items to Buy lists.
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Zifrian
Deep Space Innovations
1819
|
Posted - 2017.03.07 04:21:13 -
[2808] - Quote
Nofie Udan wrote:I have a feature request. Maybe its already there and if it is I just cannot figure out how to do it.
When you're looking at building an item, is there any way that you can pick and choose which item you would like to build for the components?
I know there is a "build/buy" feature. But say you don't want to build ALL of the ones it highlights for you. Maybe I only want to build 1 or so. It'd be awesome if we could ignore some of them but keep others. Mostly just for ease of buying stuff off the shopping list. I have this on my list but I may not get to it. Thanks for the input.
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Kowy Mena
Wormbro The Society For Unethical Treatment Of Sleepers
0
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Posted - 2017.03.10 21:42:59 -
[2809] - Quote
+ for citadels, since they've got power in industry |
Dread Griffin
Blueprint Haus Blades of Grass
0
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Posted - 2017.03.11 01:14:39 -
[2810] - Quote
When calculating several types of T2 ammo (maybe all) the calculation seems to fall off a cliff when it requires more than 1 BPC.
For example based on the raw material prices I've input for Nova Rage XL Torpedoes:
1 Run (seems correct): http://imgur.com/a/ctPl7
11 Runs (seems correct): http://imgur.com/a/5m26h
12 Runs (wayyyyy off) http://imgur.com/a/zJlZe
Also, when i add some number of runs requiring 1 BPC to the shopping list, say 10 runs of the torpedo above, it says i need around 45.5k T1 torpedoes as materials. But when i increase the T2 quantity to 20 runs, the T1 requirement decreases to 911 T1 torpedoes. |
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Zifrian
Deep Space Innovations
1822
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Posted - 2017.03.11 04:03:20 -
[2811] - Quote
Dread Griffin wrote:When calculating several types of T2 ammo (maybe all) the calculation seems to fall off a cliff when it requires more than 1 BPC. For example based on the raw material prices I've input for Nova Rage XL Torpedoes: 1 Run (seems correct): http://imgur.com/a/ctPl7 11 Runs (seems correct): http://imgur.com/a/5m26h 12 Runs (wayyyyy off) http://imgur.com/a/zJlZe Also, when i add some number of runs requiring 1 BPC to the shopping list, say 10 runs of the torpedo above, it says i need around 45.5k T1 torpedoes as materials. But when i increase the T2 quantity to 20 runs, the T1 requirement decreases to 911 T1 torpedoes. The numbers should be fixed now. I'll double check the shopping list.
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Dread Griffin
Blueprint Haus Blades of Grass
0
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Posted - 2017.03.11 05:38:49 -
[2812] - Quote
Zifrian wrote:The numbers should be fixed now. I'll double check the shopping list.
Seems to be working now for multiple BPCs.
When I initially add the raw mats to the shopping list they seem correct: http://imgur.com/a/orfGA
Then when I decrease the run qty from 20 to 10, the mats decrease by half, but the 'components to build' are way off. http://imgur.com/a/HvOs8
Then when i retype back in 20, the mats return to the correct 20 value, but the 'components to build' remain way off http://imgur.com/a/riIdd |
Roan Pico
I- T I E -I
15
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Posted - 2017.03.12 13:11:03 -
[2813] - Quote
Can't update right now. Just downloaded the version 3.3.6274.41238 from github (reinstall because the earlier version i had crashed on startup with an exception [i sadly didn't copy] after i changed my API keys). On checking for updates i am told there is an update available. Trying to update gives me this error window:
"There was an error in the update. Program not updated. Download Corrupted."
IPH then crashes ("application stopped working").
In my current version, corp hangar assets are working now - "items in production" and "items in stock" columns in manufacturing screen are still not shown at all tho ;(
Drop me a mail if you need further info. |
Xre Sloracknor
Mecha Enterprises Fleet Federation Uprising
0
|
Posted - 2017.03.12 16:51:22 -
[2814] - Quote
I am also getting the update crash. Happy to provide more info if needed. |
Bear Templar
iMine Industries The Five
16
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Posted - 2017.03.12 18:02:48 -
[2815] - Quote
Also getting the update error.
Updated to 3.3.6274.41238 via the site but then couldn't update to the latest dirctly through the application.
If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw)
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Zifrian
Deep Space Innovations
1822
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Posted - 2017.03.13 01:53:22 -
[2816] - Quote
Update crashes should be fixed.
Roan Pico wrote:In my current version, corp hangar assets are working now - "items in production" and "items in stock" columns in manufacturing screen are still not shown at all tho ;( Did you set your asset location on the manufacturing tab? All the asset list locations and settings are unique to the form they appear on. If you set it on Shopping list, that doesn't transfer to the manufacturing tab.
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Roan Pico
I- T I E -I
15
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Posted - 2017.03.13 11:03:32 -
[2817] - Quote
Zifrian wrote:Update crashes should be fixed. Roan Pico wrote:In my current version, corp hangar assets are working now - "items in production" and "items in stock" columns in manufacturing screen are still not shown at all tho ;( Did you set your asset location on the manufacturing tab? All the asset list locations and settings are unique to the form they appear on. If you set it on Shopping list, that doesn't transfer to the manufacturing tab.
This is how i have set it right now (i double checked the selected "station -> office -> corp hangars" already, they are the correct ones that have all the BPs, materials and produced items in them). The "Selected material settings" tab is set to "all items". The "base" default facility is set correct too also, if this is relevant.
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Lothros Andastar
Eternity INC. Goonswarm Federation
197
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Posted - 2017.03.15 17:24:26 -
[2818] - Quote
Is there a way to view the actual number for volume of sales in the market history? Atm all I can see are bars which can be difficult to read accurately. |
Opal Diamond
DireCircumstances
0
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Posted - 2017.03.19 21:35:00 -
[2819] - Quote
Where does the information from the BP calculator pull from? It seems that the prices are way off for me. For example For nanomechanical processor is listed in the program as 20242.27 isk but in amaar station they are 55953.00 isk. What setting am I missing to make them mirror each other.
Thank you. |
Edlorna Tinebe
The Elerium Trust
19
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Posted - 2017.03.25 01:42:12 -
[2820] - Quote
I'm getting some pretty huge errors when trying to build multiples of an item from raw mats. It seems to be related to R.A.M. modules.
For example, Mining Foreman Burst II. IPH believes that it takes 102 isogen to build a single unit of Mining Foreman Burst I, and 74 isogen for the R.A.M. When I view the shopping list for a single T2 Burst module, it correctly says I need 176 Isogen. Building more than one item, though, it only adds 102 isogen per unit. It's not multiplying the R.A.M. materials at all.
On the Components side of the screen, it correctly believes that I need 10 RAMs to build 10 modules.
The Shopping List reduces the mineral requirements by the appropriate amount when I remove the RAM modules (I still have tens of thousands of the things lying around) either through the "Update from Assets" button or just by deleting the RAM from the build list. But since the mineral count wasn't accurate to begin with, it results in isogen and nocxium being removed entirely even though they are required for build items still in the list. |
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