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Thread Statistics | Show CCP posts - 14 post(s) |

BrokenBC
Incompertus INC Fatal Ascension
23
|
Posted - 2012.03.14 14:58:00 -
[1561] - Quote
Triskian wrote:Good morning thread. I see some of you have been busy overnight.
Can someone recap the last 11 pages for me please?
Oh my god they are nerfing my titan!!! MY TITAN!!!!!!!!!!! oh and the ever present Goons are winning eve!OMG they will take all of 0.0!!! |

Andski
GoonWaffe Goonswarm Federation
2872
|
Posted - 2012.03.14 14:59:00 -
[1562] - Quote
Acwron wrote:OMG, really? You are really, really disturbed son. So we paid a little more iskie...just a little. A LITTLE ? You come with 1600 maels and wanna kill 50 titans?
Man, I'd like to have what this guy smoked, seems to be good shite.
tbh there's easier ways of relieving you of a titan than killing it "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Slapnuts McGee
Sniggerdly Pandemic Legion
30
|
Posted - 2012.03.14 15:00:00 -
[1563] - Quote
i think everyone can agree that titans need to be revised, however doing a knee jerk fix because people don't want to properly counter titans is not the way to go about it. Rather then messing with the scan res and locked targets etc, why not just keep the nerf to tracking until you are actually able to sit down and define a role for this shipclass.
CCP Greyscale wrote:The intended role for titans is a) jump bridging, b) doomsdaying things, c) fleet boosting and d) doing a decent job of killing capitals with their main guns.
ok, it's clear the titan needs to be removed as a primary fleet weapon so a) bridging is fine as is, would be nice to increase jump range for titans though if you want them to have more of a support role. b) define "doomsdaying things", because as is it can only DD caps (which is fine at the moment) There's been a lot of talk about bringing back AOE DD but make it sig based and for only 50% of the damage they used to do. c) They're doing their job with this role at the moment d) they need to be more then "decent" at killing capitals with their main guns. If you want titans and supercariers to be anti-cap ships then they need to be highly effective at this.
CCP Greyscale wrote:We'll be assessing the success of this change based in the first instance on whether or not players are still telling us they're having problems with this sort of thing, and then if they are, looking at the situation objectively and seeing if it merits further work.
We're telling you right now, these changes will not stop blapping and people will still cry about it. All that will happen at the moment is it will delay how long it takes titans to start shooting stuff.
CCP Greyscale wrote:We don't currently have a clear future vision for titans, as mentioned in the first post. We've repeatedly tried and failed to find a role for them that we're happy with in the past, and we don't want to spend significant balance resources on revisiting this right now because we have other priorities.
Ok that's understood, but instead of breaking the ship even more why not wait until you have a clear vision on what you want the titan to be before making surgical adjustments? There's several ways you could go with this,
a) remove titans from the battlefield and make them dedicated support ships - keep fleet boosting, buff jump range/bridge range, increase ship bay and remove turrets from the ship completely and give it AOE DD sig based (keep in mind though, this ship still needs to be able to defend itself against subcaps, just like any other ship in EVE that has the ability to defend themselves) you can scream "support fleet or stay home" all you want, but with all things equal it's only fair. With that said, the bump mechanic really needs to be fixed. Anytime you move a large number of capitals you will eventually get the delayed bump and send caps flying sometimes several hundred km out from fleet.
b) Dedicate the titan as only anti-cap ship (of course still able to bridge, fleetboost etc) and make the titan only able to target caps/supercaps, in turn, subcaps can no longer lock titans either. People will argue that "hey that's not right, subcaps should still be able to kill titans!" However, they also at the same time scream that to deal with a subcap fleet you must bring the proper counter to them ie other subcaps, well same thing here, if you want to deal with the titans on the field you need to bring your own caps/supercaps to deal with them. Also heard an idea that you could remove the heavy interdictors ability to tackle supers and reassing that role to carriers with the same scripted module.
CCP Greyscale wrote:We can't offer any assurances about our future plans. Every release (~6 months) we sit down and look at what our priorities are. I would also note here that we're doing this "quick fix" precisely because we don't know when we're going to have a comprehensive solution - we regard the current situation as broken, and we don't want to leave it broken indefinitely while we wait for a "proper fix" with no clear timetable. This is the best way to deal with this general sort of problem in our opinion.
As I said earlier, why not sit down and find a actual role for the ship and not "punish" the people who have dedicated time and isk to fly these ships with a half a***** solution to the problem. Sure, nerf tracking 50% for now but leave everything else with the ship alone until you can dedicate the time it deserves. As your changes stand right now, it will still be broken and you still have people complain about getting blapped. You'll only be catering to certain entities with your changes right now and the general feeling is that you are trying to make EVE more about a numbers game, is that your vision of EVE? Not trolling this is a serious question and if it's not about numbers then CCP needs to come up with a better way for smaller entities to take on much larger fleets.
CCP Greyscale wrote:We're considering additional changes to balance out this adjustment; we'll do it if we feel it's necessary, but we'd prefer to make as few changes as possible at this time.
We're also considering ways of letting people "park up", but we can't make any commitments about that this morning.
As long as youre not set on the changes you've proposed and take actual constructive feedback other then "hahaha death 2 all supercaps!" and make reasonable changes that's great |

Innominate
GoonWaffe Goonswarm Federation
110
|
Posted - 2012.03.14 15:02:00 -
[1564] - Quote
[quote=Variable1 If you want to change the Titan role from subcap blob equaliser to structure bashing cap killers then fine. I can support this. But only if you make other changes that would mean Titans would get to be used in this way.
For example. There is no point in being cap killers if no enemy uses caps. [/quote]
Do you really not realize that these two problems are related?
|

Roime
Shiva Furnace
287
|
Posted - 2012.03.14 15:02:00 -
[1565] - Quote
GeneralDisturbed wrote: Better pilots already win. As it's already been stated -and ignored- by Pl/raiden in this topic again and again, numbers aren't the issue here they are desperately trying to make it out to be. Those 1600 people don't exist. The people fighting goons consistently bring the same number of pilots as us. The only difference is when that doesn't work, they drop invincible ships to win the battle. This is not world of warcraft. Paying a little more for a ship, or having a few more skillpoints than a guy, should not make you invincible. A small gang of well flown ships can wipe out larger battleship gangs. I've seen it happen in blackops. A small fleet of well flown battleships can wipe out a larger fleet. You know what wipes out a titan fleet? MORE TITANS. You know what a small alliance wanting to move into 0.0 space to hold a small area can bring to fight those titans? NOTHING. So you either join a titan heavy alliance, or you just don't live in 0.0.
Cheers, that makes sense. Also I know that the losing side always cries "BLOB!11!!" in EVE, the actual numbers are not really relevant :D
What about the claim I've seen that dreads can also counter titans?
And about titan tracking (current version) - can they track for example BCs that are in close orbit?
My Talos one-shots moving frigates at 40km, but can't touch them if they get close- this is balanced. How is it with titan guns? |

Vile rat
GoonWaffe Goonswarm Federation
967
|
Posted - 2012.03.14 15:03:00 -
[1566] - Quote
Slapnuts McGee wrote: We're telling you right now, these changes will not stop blapping and people will still cry about it. All that will happen at the moment is it will delay how long it takes titans to start shooting stuff.
This is actually somewhat true. Strong drop does adjust things back to a broken state. |

Signal11th
436
|
Posted - 2012.03.14 15:04:00 -
[1567] - Quote
The Mittani wrote:Strange bedfellows. I was among the most vocal in criticizing Greyscale for not consulting with the CSM about the anomaly nerf, and yet here I see him slandered by a legion of altposters from RDN and NCdot for 'not consulting' when he actually did.
The hard fact is that Titan pilots are .3% of player population, Titans shouldn't be able to impact subcaps, and everyone - except for PL's reps on the council - agrees that this needs to happen.
As usual I'll post with my main, and yes I'm in Raiden but most people on here know I'm fairly level headed/fair
A titan should be able impact subcaps, an aircraft carrier can put a sizeable hole in a fishing boat can it not? Really if someone bothers to field 25 titans (your guys as well) you really should be able to wipe out a sizeable subcap fleet. This is the payback for the time and money invested in these ships.
If you follow this logic basically when you get people complaining that 50 battleships take out 100 frigates they should be nerfed?
I can only applaud your socialising skills whilst in Iceland, as usual CCP seem to take the path of least resistance when it comes to nerfing.... sorry rebalancing.
I just find it strange that "people" were complaining in local (during a fight) about "Tracking Titans" months ago, and lol and behold a few months later .."rebalance"
Poor show CCP God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Shadoo
North Eastern Swat Pandemic Legion
83
|
Posted - 2012.03.14 15:05:00 -
[1568] - Quote
CCP Greyscale wrote:Shadoo wrote:I don't think anyone who has flown a titan in combat can argue that the ship is not currently overpowered in combat when used in great numbers, just like no one could seriously argue about AOD DDs when they started to be used in 3+3 scale every 10 minutes
Of course, same goes for every ship in eve -- when used in great numbers, but Supercapitals certainly show this curve more often on the field
So I'm extremely happy that you state that the ship needs a role change - last time we were campaigning for AOD DD change -- this was exactly what a lot of us were asking for
But that was 3 years ago
I am therefore rather dissapointed that what we, the community at large, have been asking for a very long time is rather haphazardly brushed off as something that "will be looked at long term" with a surgical change that SCREAMS of a kneejerk reaction without really providing us with much to go on here to see your vision or have comfort you are going to do something in the long term for the "end game" ship in EVE
And forgive me for saying this -- but you have not always had a great track record of revisiting changes you've made in the past as surgical adjustments. Thus I feel like pressing a bit harder on the high level thoughts that have lead you to make this current fix
What is your intended role for Titan with this change on TQ today?
How will you evaluate if your changes implemented will match up with that role on the TQ combat field in this release? For example -- as far as I can see -- a large group of titans will still obliterate a large group of battleships/drakes -- all you've delayed is the first hit and require more micromanagement in making sure the lock queue is evenly spaced out
Given how large fights today unfold on TQ -- how do you see this ship fulfilling your intended role on heavily TiDi systems with the sig change
What is your future vision, even at high level, for the Titan ship class? Will it remain a combat asset or are you looking and overhauling it for something else (personally btw I've argued for the last 4 years that titans should NOT be a combat ship at all, but rather a massive alliance level asset for logistics/cloning/staging/etc)
What assurances can you offer us this change will not remain a permanent fixture for the long term?
With the combat ability of this ship being "surgically adjusted", would you be even willing to look at for example increasing the jump range of the ship to balance the change
And lastly -- are you going to allow those pilots who wish to wait for your stated longer term role adjustments to GM-dock their ship until such a time that this change is no longer a surgical measure in order to still utilize the account/character for combat in EVE? The intended role for titans is a) jump bridging, b) doomsdaying things, c) fleet boosting and d) doing a decent job of killing capitals with their main guns. We'll be assessing the success of this change based in the first instance on whether or not players are still telling us they're having problems with this sort of thing, and then if they are, looking at the situation objectively and seeing if it merits further work. On systems under Time Dilation, we're expecting this to work mechanically identically but subjectively slower. Time Dilation is a technical fix to prevent performance issues on heavily loaded systems; it's not a game mechanic and we're not currently considering it for balancing purposes. We don't currently have a clear future vision for titans, as mentioned in the first post. We've repeatedly tried and failed to find a role for them that we're happy with in the past, and we don't want to spend significant balance resources on revisiting this right now because we have other priorities. We can't offer any assurances about our future plans. Every release (~6 months) we sit down and look at what our priorities are for the various different resources we have available (balancers, general designers, UI designers, various breeds of programmer, artists etc) and then allocate accordingly. These priorities change based on the current state of the game, the resources available and so on. Spending significant resources on a major titan rework is not currently on our short-term plan, and beyond that we don't have any reliable way of offering guarantees on what we will and won't be working on. This approach means that we're always delivering maximum possible value, but at the cost of not having rock-solid long-term plans. I would also note here that we're doing this "quick fix" precisely because we don't know when we're going to have a comprehensive solution - we regard the current situation as broken, and we don't want to leave it broken indefinitely while we wait for a "proper fix" with no clear timetable. This is the best way to deal with this general sort of problem in our opinion. We're considering additional changes to balance out this adjustment; we'll do it if we feel it's necessary, but we'd prefer to make as few changes as possible at this time. We're also considering ways of letting people "park up", but we can't make any commitments about that this morning.
|

Valearx
Thunderwaffe Goonswarm Federation
47
|
Posted - 2012.03.14 15:06:00 -
[1569] - Quote
Acwron wrote:GeneralDisturbed wrote:The amount of neutral PL/Raiden alts in this thread, desperately clinging to the entitled notion that they should be allowed to fly around in unkillable ships because they paid a little more isk, is amazing. When every other ship in the game can be killed by subcaps, but you drop titans and suddenly subcaps are meaningless. If 1600 people show up to take someone's space, and they can only field 200 guys, then THEY DO NOT DESERVE THAT SPACE. This is how the world works. You should not magically be allowed to pick space and control it because you can stick 50 guys into a super ship, and stand it up to 1600 people. OMG, really? You are really, really disturbed son. So we paid a little more iskie...just a little. A LITTLE ? You come with 1600 maels and wanna kill 50 titans? Man, I'd like to have what this guy smoked, seems to be good shite.
Sorry about your iskies bro Guess you'll have to go back to flying subcaps like 99.98% of the rest of EVE  |

Acwron
Meet The Fockers Vera Cruz Alliance
16
|
Posted - 2012.03.14 15:06:00 -
[1570] - Quote
Andski wrote:Hannott Thanos wrote:Andski wrote:Hannott Thanos wrote:This is bullsh!t and you all know it. A titan should be able to track all ships. It's biggest, therefore it has to be best.
-- Sincerely, Death Star. nope sincerely, me Someone did not get the joke? :) i have a hangover so yeah i kinda missed it
You seem to have a perpetuum hangover, just like every other goon. |

Swearte Widfarend
Mortis Noir. Ineluctable.
55
|
Posted - 2012.03.14 15:06:00 -
[1571] - Quote
Tippia wrote:Swearte Widfarend wrote:Based on simple geometry, at some point in your orbit of the anchor you will have a transversal of ZERO (or close enough to call it zero) and the signature radius of a carrier. GǪwhich can be avoided with a bit more involved flying. The situation you describe has next to nothing to do with the presence of an MWD, and turning an MWD on does not simply make a target as easy to hit as a carrier.
Do a lot of "involved flying" in large fleet fights, do you? I supposed if you are with a good anchor who is doing more than "keep at range" you might get a bit more transversal up to a single opponent. The issue that Vile Rat has (and I don't disagree with the issue) is that when you have a lot of turret Titans on grid, at some point you are going to have a really low transversal to some of them. The problem isn't a single Titan (although that is a separate problem), the problem is a fleet of them. So what CCP has tried to do is to ensure that even if you have the SP and ISK to field a fleet of Titans, you can't hit subcaps. But they missed the target. A fleet of Titans will still be able to hit sub caps, it will only take them longer to lock the target, and they will still do the same amount of damage as today, it will only take a bit longer (a lot longer in TiDi).
Think about it: Bridge onto field. (0 seconds) Call targets and start locking (2 seconds) Finish Locking 3 targets (35 seconds) Fire at Target 1 (35 seconds) Start Locking next target (36 seconds) Fire at Target 2 (50 seconds) Start locking next target (51 seconds) Fire at Target 3 (65 seconds) Lock Target 4 (68 seconds) Start locking next target (69 seconds) Fire at Target 4 (82 seconds) ...
and the cycle goes on. Even with 3 targets and a stupid scan resolution.
So what does CCP fix with this change? CCP is changing ship skill trees. How ship skills should be |

Shadoo
North Eastern Swat Pandemic Legion
85
|
Posted - 2012.03.14 15:07:00 -
[1572] - Quote
.... and continuing from previous post
CCP Greyscale wrote:On systems under Time Dilation, we're expecting this to work mechanically identically but subjectively slower. Time Dilation is a technical fix to prevent performance issues on heavily loaded systems; it's not a game mechanic and we're not currently considering it for balancing purposes.
I'm a little sad to hear this. Mainly because you obviously ARE considering the number of these ships for the purpose of balancing, but you will not consider the wider system numbers for same in regards to TiDi.
For example --I don't think you will tell me that 1 titan today is not balanced for combat, while I will agree strongly with you that 20 of them are. So if we are now (and rightly so) considering non-game mechanics (the number of them you bring) for balancing purposes, we surely must also consider the situations they are likely to be utilized?
The reality is that TiDi changes the game mechanics, and allows certain tactics to function effectively more efficiently given the additional time pilots have to react. In terms of Titans following are going to be the case:
1. Doomsdays will be much more easily spotted, and therefore the pilot of the targeted capital will have time to react and a) overload hardeners in order to tank the DD or b) if aligned warp out.
2. Missile based Titans will have their damage effectively mitigated by the 10 minute travel time to target.
3. Locking will take exponentially longer, thus allowing the locked pilots to react to time to damage by calling for reps prior to damage being applied.
I could go on, but essentially TiDi does change the game mechanics as we have seen already on TiDi. Don't get me wrong -- I think it's great, but since you are already taking into account how many of these ships people bring for game balancing -- all I'd ask is that you extend the same envelope to include the numbers people bring to field where these ships are typically used and the effect TiDi has on things such as Locking Speed, DD evasion and Capital Torpedoes/Cruise Missiles.
CCP Greyscale wrote:We don't currently have a clear future vision for titans, as mentioned in the first post. We've repeatedly tried and failed to find a role for them that we're happy with in the past, and we don't want to spend significant balance resources on revisiting this right now because we have other priorities.
I appriciate this, but given the combat role of these ships -- I think you will find that without more significant changes to the ship you will either not go far enough with the change or you will effectively make them useless in the currently stated anti-capital combat role.
I really wish you will take the time to consider how to move these ships OUT of the current combat role, given the fact just how hard it has been to balance these ships in that role as you yourself state -- and give them an exciting new role that benefits the collective that owns them and gives the new subscribers to this game something to work towards in the long term.
Short term fixes have a nasty habit of turning into long term features, which simply serve as a time-delay for the problem at hand. And I think you will find there are too many of these things today in active use or in active build to be able to deal with this in any "quick fix" capacity without simply making the problem worse to solve in the long term. |

Slapnuts McGee
Sniggerdly Pandemic Legion
30
|
Posted - 2012.03.14 15:08:00 -
[1573] - Quote
Vile rat wrote:Slapnuts McGee wrote: We're telling you right now, these changes will not stop blapping and people will still cry about it. All that will happen at the moment is it will delay how long it takes titans to start shooting stuff.
This is actually somewhat true. Strong drop does adjust things back to a broken state.
Then you must agree that these changes will still leave us with a broken ship, I don't see the point in making changes until CCP defines the role they want this ship to fill. |

Vile rat
GoonWaffe Goonswarm Federation
969
|
Posted - 2012.03.14 15:11:00 -
[1574] - Quote
Slapnuts McGee wrote:Vile rat wrote:Slapnuts McGee wrote: We're telling you right now, these changes will not stop blapping and people will still cry about it. All that will happen at the moment is it will delay how long it takes titans to start shooting stuff.
This is actually somewhat true. Strong drop does adjust things back to a broken state. Then you must agree that these changes will still leave us with a broken ship, I don't see the point in making changes until CCP defines the role they want this ship to fill.
Would you be happier with -75% instead of -50%? |

Weaselior
GoonWaffe Goonswarm Federation
2681
|
Posted - 2012.03.14 15:12:00 -
[1575] - Quote
Slapnuts McGee wrote:Vile rat wrote:Slapnuts McGee wrote: We're telling you right now, these changes will not stop blapping and people will still cry about it. All that will happen at the moment is it will delay how long it takes titans to start shooting stuff.
This is actually somewhat true. Strong drop does adjust things back to a broken state. Then you must agree that these changes will still leave us with a broken ship, I don't see the point in making changes until CCP defines the role they want this ship to fill. less broken is an improvement |

BioZvin
The Ankou Raiden.
6
|
Posted - 2012.03.14 15:12:00 -
[1576] - Quote
Ok lets talk fair, why should a sub cap even be able to damage a Titan... if you NEEDED to field capitals to hurt titans this might not be so bad. But you want to be able to kill them and hold them down. Without ever risking anything yourself, like your own cap fleet.... |

baltec1
810
|
Posted - 2012.03.14 15:13:00 -
[1577] - Quote
Slapnuts McGee wrote:
Then you must agree that these changes will still leave us with a broken ship, I don't see the point in making changes until CCP defines the role they want this ship to fill.
I'll take a bandaid over what we have now. |

baltec1
810
|
Posted - 2012.03.14 15:15:00 -
[1578] - Quote
BioZvin wrote:Ok lets talk fair, why should a sub cap even be able to damage a Titan... if you NEEDED to field capitals to hurt titans this might not be so bad. But you want to be able to kill them and hold them down. Without ever risking anything yourself, like your own cap fleet....
The irony of this is that titans risk nothing while subcaps get torn apart. |

Andski
GoonWaffe Goonswarm Federation
2873
|
Posted - 2012.03.14 15:15:00 -
[1579] - Quote
BioZvin wrote:Ok lets talk fair, why should a sub cap even be able to damage a Titan... if you NEEDED to field capitals to hurt titans this might not be so bad. But you want to be able to kill them and hold them down. Without ever risking anything yourself, like your own cap fleet....
you also need to use dictors, which tend to get oneshotted "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Zarnak Wulf
CTRL-Q Iron Oxide.
267
|
Posted - 2012.03.14 15:17:00 -
[1580] - Quote
79 pages! 79 pages of wonderful tears! Ah! Ah! Ah! |

Slapnuts McGee
Sniggerdly Pandemic Legion
31
|
Posted - 2012.03.14 15:17:00 -
[1581] - Quote
Vile rat wrote:Slapnuts McGee wrote:Vile rat wrote:Slapnuts McGee wrote: We're telling you right now, these changes will not stop blapping and people will still cry about it. All that will happen at the moment is it will delay how long it takes titans to start shooting stuff.
This is actually somewhat true. Strong drop does adjust things back to a broken state. Then you must agree that these changes will still leave us with a broken ship, I don't see the point in making changes until CCP defines the role they want this ship to fill. Would you be happier with -75% instead of -50%?
It's still only a short term fix, I think it would make everyone happy if CCP would actually figure out what they want this ship to do and make it enjoyable to fly wheather it serve a non combat or combat role. These "fixes" aren't going to do any good and have the possibility to turn these back into a nonused pos princess which gives no incentive to people to train up it. |

GeneralDisturbed
GoonWaffe Goonswarm Federation
48
|
Posted - 2012.03.14 15:18:00 -
[1582] - Quote
baltec1 wrote:BioZvin wrote:Ok lets talk fair, why should a sub cap even be able to damage a Titan... if you NEEDED to field capitals to hurt titans this might not be so bad. But you want to be able to kill them and hold them down. Without ever risking anything yourself, like your own cap fleet.... The irony of this is that titans risk nothing while subcaps get torn apart.
The true irony is that they just ignore the fact that Titans are completely invincible when in a blob, unless you bring enough supercapitals to outnumber them. So literally the 'blobbing' these guys whine so much about is THEM. Any battleship fleet of any size can be countered and killed by better pilots, better tactics, a better fleet composition. As it stands, the only thing that can fight titans is a bigger blob of titans. It's them. They are the real blobbers. |

Slapnuts McGee
Sniggerdly Pandemic Legion
31
|
Posted - 2012.03.14 15:19:00 -
[1583] - Quote
baltec1 wrote:Slapnuts McGee wrote:
Then you must agree that these changes will still leave us with a broken ship, I don't see the point in making changes until CCP defines the role they want this ship to fill.
I'll take a bandaid over what we have now.
no, because people will still cry when their mwd'ing drake gets blapped by a titan. Bandaid doesn't do any good, I agree there needs to be a complete overhaul of the ship but this isn't the way to go about it putting "duct tape" over the problem and hoping it goes away. |

Acwron
Meet The Fockers Vera Cruz Alliance
16
|
Posted - 2012.03.14 15:20:00 -
[1584] - Quote
Valearx wrote:Acwron wrote:GeneralDisturbed wrote:The amount of neutral PL/Raiden alts in this thread, desperately clinging to the entitled notion that they should be allowed to fly around in unkillable ships because they paid a little more isk, is amazing. When every other ship in the game can be killed by subcaps, but you drop titans and suddenly subcaps are meaningless. If 1600 people show up to take someone's space, and they can only field 200 guys, then THEY DO NOT DESERVE THAT SPACE. This is how the world works. You should not magically be allowed to pick space and control it because you can stick 50 guys into a super ship, and stand it up to 1600 people. OMG, really? You are really, really disturbed son. So we paid a little more iskie...just a little. A LITTLE ? You come with 1600 maels and wanna kill 50 titans? Man, I'd like to have what this guy smoked, seems to be good shite. Sorry about your iskies bro  Guess you'll have to go back to flying subcaps like 99.98% of the rest of EVE 
You have a communist approach bro. If you can't fly it, why can I...You're so cool. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
57
|
Posted - 2012.03.14 15:20:00 -
[1585] - Quote
John Maynard Keynes wrote:Vile rat wrote:Reilly Duvolle wrote:CCP Greyscale wrote: Dreads are mainly antistructure, with a bit of anti-cap. Carriers still do pretty decent damage against subcaps AFAIK. Supers can switch between anti-cap and anti-subcap depending on their choice of fighter drone. Titans are pure anti-cap.
Up until now Greyscale, Titans were never "pure anti-cap". Indeed, pre-dominion their primary function was to mass murder subcap fleets with their AOE Doomsdays. In Dominion you replaced the AOE with a directed weapon, capable of hitting any ship, and in addition you enhanced the regular XL weapon bonuses "so that the turret locators actually might get used [to]enable a Titan to make its presence felt on the battalefield" " to quote your own devblog. Now however, they are suddenly "pure anti-cap" as if they were never intended for anything else. Realtalk: Every single titan nerf has been to reduce their effectiveness towards subcaps. Titans on paper are actually not designed to hit subcaps for ****, it's only when you get a bunch that it's nearly impossible to maintain transversal from them all. **** they have dread guns on them and their drones were taken away, what about these things suggest they were designed as anti subcap platforms? I just don't understand this reasoning. Sure you've been taking advantage of their inability to balance these things vs subcaps properly but being an anti blob weapon clearly wasn't their intent by design and now we have them on record confirming this is the case. Dear very important space ship personality, the main purpose of AE DD was obviously to kill subcaps in large numbers. The main purpose of focused DD was clearly to be able to kill every ship with one shot (including subcaps). So as you can see the idea that supercaps should be a pure anti-capital weapon is rather new. However, I do like that this was changed and do think that supercaps still need balancing. Making them useless is not the solution though.
Holy crap, you are dumb.
CCP originally though few of these ships would ever get built. It had no ******* ROLE, it was a **** in space, as already said by Hilmar years ago.
They were able to kill everything on grid. Without ever being on a grid. Are you completely ******** and think that was a part of CCP's grand long-term plan for titans?
I can only laugh at all the idiots training/botting for titans thinking titans would not get nerfed into oblivion at some point.
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Weaselior
GoonWaffe Goonswarm Federation
2681
|
Posted - 2012.03.14 15:20:00 -
[1586] - Quote
BioZvin wrote:Ok lets talk fair, why should a sub cap even be able to damage a Titan... if you NEEDED to field capitals to hurt titans this might not be so bad. But you want to be able to kill them and hold them down. Without ever risking anything yourself, like your own cap fleet....
"by spending 60b i should be invulnerable to the little people" is the antithisis of EVE
no surprise it comes from bob mk4 |

baltec1
810
|
Posted - 2012.03.14 15:22:00 -
[1587] - Quote
Slapnuts McGee wrote:baltec1 wrote:Slapnuts McGee wrote:
Then you must agree that these changes will still leave us with a broken ship, I don't see the point in making changes until CCP defines the role they want this ship to fill.
I'll take a bandaid over what we have now. no, because people will still cry when their mwd'ing drake gets blapped by a titan. Bandaid doesn't do any good, I agree there needs to be a complete overhaul of the ship but this isn't the way to go about it putting "duct tape" over the problem and hoping it goes away.
Still better than what we have now, plus CCP are going to keep an eye on it and make adjustments as needed. |

Valearx
Thunderwaffe Goonswarm Federation
47
|
Posted - 2012.03.14 15:24:00 -
[1588] - Quote
Acwron wrote:
You have a communist approach bro. If you can't fly it, why can I...You're so cool.
Its p. tough being on the winning side m8  |

Gertrud ToD
Terrorists of Dimensions Electric Monkey Overlords
2
|
Posted - 2012.03.14 15:26:00 -
[1589] - Quote
The Mittani wrote:Strange bedfellows. I was among the most vocal in criticizing Greyscale for not consulting with the CSM about the anomaly nerf, and yet here I see him slandered by a legion of altposters from RDN and NCdot for 'not consulting' when he actually did.
In this case, the CSM was consulted and the solutions were discussed at length; it just happens that the non-PL representatives who participated in the discussion (most of the CSM) supported these changes to a man. I'm delighted to have all of you point your fingers at me and Vile Rat and howl about ~goon conspiracies~, though.
The hard fact is that Titan pilots are .3% of player population, Titans shouldn't be able to impact subcaps, and everyone - except for PL's reps on the council - agrees that this needs to happen.
Anyway, Greyscale has clearly learned from the Anomaly nerf; not only did Anoms get un-nerfed a bit later in response to criticism, he's consulted fully and at length with the CSM on this issue. funny how one of your co-csm's allready disagreed with that *before* your post. btw, hes not in PL, have fun searching the post. |

Gertrud ToD
Terrorists of Dimensions Electric Monkey Overlords
2
|
Posted - 2012.03.14 15:27:00 -
[1590] - Quote
GeneralDisturbed wrote:Triskian wrote:Good morning thread. I see some of you have been busy overnight.
Can someone recap the last 11 pages for me please? PL/Raiden continue to ignore all arguments to the contrary, and keep pretending that they're a battered alliance of 200 desperate people fighting 1600 goons, and the only thing saving them is their not-overpowred titan "equalizers". the numbers are 2000 raiden vs 8000 goons. |
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