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Thread Statistics | Show CCP posts - 15 post(s) |

GO MaZ
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 21:55:00 -
[1291]
Edited by: GO MaZ on 25/07/2008 21:57:10
Originally by: Ranger 1
To be frank, if you are putting pulses on your nano-Zealot... your doing it wrong. Unless of course you are merely acting as a screen for your nano-Cerbs along with your nano-Rapiers to keep tacklers and lone wolves off of them. In that case if you are in range of the main fleet and actually have to worry about incoming damage... again... your doing it wrong. 
We also seem to be avoiding talking about the Vagabond suddenly, interesting.
Again, you know exactly what I'm saying GO. I'm trying to be gentle, but I think your perception is colored by that Zealot loss to a Crow and a Raven a few days ago.
Just relax, you'll still be just as effective as you are now... 
Oh hey look you brought kills and losses into it, I can't say I'm surprised 
While we're being all grown up why don't you go blob a gate in a cynojammed system with 40 carriers, 10 motherships and 5 titans, and then whinge because you still can't catch nanogangs 
Ok now seriously, this missiles v. turrets thing has been done for years, they both have their benefits and downsides when dealing with speed, I can't be bothered arguing about something that really doesn't relate that much to the original issue and you seem to be missing the fact that I dont CARE if speed is nerfed, I just don't like the way CCP uses heavy handed blanket nerfs to achieve something they could do with a couple of better thought out changes.
They said it themselves; they spent 5 hours between 4 of them working on an issue which has been in the game for the best part of THREE YEARS.
Oh also check the zealot loss prior to the one I lost to hungarian farmers, hey look beams! 
Originally by: Gneeznow It is a shame that most of this thread is PL going mad because of this when they have not given it a chance, they just see that they are not gonna be able to pwnpwnpwn with nano-zealots and snaked up Ishtar's and curses and now are throwing the rattle out of the pram, most of the PL in this thread fly almost nothing but speed ships with snakes despite them saying otherwise.
I'm trying not to nerdrage gneez, and I have nothing against any of the changes in particular, I just think that the same result could be achieved via a smaller number of changes which are actually aimed at the specific problems identified rather than the whole idea of speed in general  ---
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Beatus Footus
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Posted - 2008.07.25 21:56:00 -
[1292]
So to think of the "Star Wars" parody, we will no longer be able to attain "Ludicrous Speed", however we will still be able to reach "Absurd Speed".
This is neither a whine nor is it an "about time" post. Rather just a thought that I am sure is going to meet with ridicule and jokes from both sides, but how about a bit of a compromise.
I don't know any "nano-tanker" who has not fitted for the fastest fit possible just to get from point A to point B or maybe just for kicks "buzz the belts". With that in mind, what if "ludicrous speed" were only attainable if absolutely NO offensive modules were fitted. In other words no launchers or guns or lasers, also no Jammers, Scramblers, Webifiers, Disrupters....etc? The goal here is purely defense and a chance to get away if you are a "non-combatant".
As I stated earlier...this is just a thought I had so as to add an extra dimension to the proposed changes.
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Xeliya
Reikoku Band of Brothers
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Posted - 2008.07.25 21:56:00 -
[1293]
If you are going to nerf snakes, nerf slave and crystals and allow crystals to be used on caps.
IMO a better speed nerf is making it if you go x amount faster then the ships base speed you take damage. So if the ships base is 100m/s say we put in a 10x multiplier, over 1k/s you take damage and the more you go over the more damage you take.
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2008.07.25 21:56:00 -
[1294]
Originally by: GoldSnake
Originally by: Gneeznow It is a shame that most of this thread is PL going mad because of this when they have not given it a chance, they just see that they are not gonna be able to pwnpwnpwn with nano-zealots and snaked up Ishtar's and curses and now are throwing the rattle out of the pram, most of the PL in this thread fly almost nothing but speed ships with snakes despite them saying otherwise.
If you can afford to put expensive mods on a ship to make it go faster now, you'll be able to do it afterwards, and you will still be faster than less expensively equipped ships (post-patch)
the truth hurts eh I'll probably be burned alive by my PL brosef's later for this but it is the sad truth that abusive of nano-fleets like this by alliances like mine is what has caused this change.
Probaly true tbh, we'll adapt and ****face still so *shrug*
Wow I'm +1'ing to Gneez =[
We know who has a head full of snakes in this thread already, but major points for honesty gentlemen.
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Zabijucha
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Posted - 2008.07.25 21:57:00 -
[1295]
Rapier, Huggin, Hyena will be totaly useless. Tkanks CCP, I got only one mini recon char skilled,now all ships I like and I can use are broken. Simple you do not respect people who invest time and money in your game. Better go under whine this all pvp crips. Because they are so stupid that they do not know how to counter nano.
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Kethry Avenger
VENOM72 Sylph Alliance
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Posted - 2008.07.25 21:58:00 -
[1296]
I wish there was an I support button for these threads. Or a poll.
I think this could be good for us Amarians, now just switch the turret disrupter and webber bonuses on the recons and Eve would make sense.
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J Kunjeh
Gallente
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Posted - 2008.07.25 21:58:00 -
[1297]
Edited by: J Kunjeh on 25/07/2008 22:00:30
Originally by: techzer0
Like a few other people have said, one step at a time CCP! Mass changes like this is only asking to break something, change one... wait... change another. Multiple annoying "hotfix" downtimes to "fix" the last "fix" 0are a bit ******ed and we've been through it with almost every large patch that changes a lot of stuff at once.
But they are changing one thing at a time: Speed. You can't just change speed on one ship while leaving it the same on all others. Speed as a whole has to be modified across the board in ways that will fix the overall problem. You can't the forest for the trees here.
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Ethyn
Caldari Wings of Redemption Black Flag Alliance
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Posted - 2008.07.25 21:58:00 -
[1298]
I'll keep my comments short and sweet. (relatively)
I fly ceptors. It's an addiction really. I fly expensive fast ceptors. No matter how fast I am a huggin or rapier can ruin my day quite nicely. (that or a crash) I do agree that ships the size of small planets should not be allowed to go as fast as a ceptor.
But if you slow down ceptors you make them nothing more than shooting practice. How am I suppose to tackle if I can't live long enough to do so?
That being said I see that ceptors appear to be getting hit the least by the nerf bat.
What I really don't want though, is my ceptor to be slowed down so that it can be hit by missiles. A ship with 10 times as much equipment for propulsion should be able to outspeed a stinking missile.
My suggestion would be to increase the amount of inertia created by using a MWD. This would keep us from being able to orbit at high speeds, but still allow us to break off and get away.
GO Fast or Die!
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Wesley Baird
BURN EDEN Triumvirate.
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Posted - 2008.07.25 21:58:00 -
[1299]
Originally by: Viper ****zIe PL 30 man drake gangs with 10 falcons. **** yeah.
No, just 30 man carrier gangs on the gates...killing everything with neuts...one blast of neut+MWD reactivation delay...everything pops...
Plus we get CCP provisioned fighter lag...good times!!!!
Only need two ships now, ratting raven and carrier...truly caps online exactly what CCP wanted...
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Sunshine Katy
Patricia Lane Partners
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Posted - 2008.07.25 22:01:00 -
[1300]
Originally by: Zabijucha Rapier, Huggin, Hyena will be totaly useless.
Just think of the Rapier/Huginn like a bit fat expensive Bellicose. Yeah that's it!
Seriously CCP, so you're going to change the target painter bonus on these ships to a web strength bonus to maintain their role, right? Right? |
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slip66
Black Nova Corp Band of Brothers
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Posted - 2008.07.25 22:02:00 -
[1301]
About time.
they will adapt, just like everyone did when they changed stacking MWDs, then oversized modules on ships, nano/low slot stacking.
thumbs up!
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J Valkor
Invicta.
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Posted - 2008.07.25 22:03:00 -
[1302]
Originally by: Ethyn I'll keep my comments short and sweet. (relatively)
I fly ceptors. It's an addiction really. I fly expensive fast ceptors. No matter how fast I am a huggin or rapier can ruin my day quite nicely. (that or a crash) I do agree that ships the size of small planets should not be allowed to go as fast as a ceptor.
But if you slow down ceptors you make them nothing more than shooting practice. How am I suppose to tackle if I can't live long enough to do so?
That being said I see that ceptors appear to be getting hit the least by the nerf bat.
What I really don't want though, is my ceptor to be slowed down so that it can be hit by missiles. A ship with 10 times as much equipment for propulsion should be able to outspeed a stinking missile.
My suggestion would be to increase the amount of inertia created by using a MWD. This would keep us from being able to orbit at high speeds, but still allow us to break off and get away.
This change doesn't affect you except increases your odds of survival if a Huggin or Rapier lock on to you, but decrease it if one of the Gallente recons do. Any extra speed beyond 10 km/s is meaningless because at that point a light Missile Cerberus with velocity explosion rigs can't effectively hurt you are more.
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2008.07.25 22:04:00 -
[1303]
Originally by: GO MaZ Edited by: GO MaZ on 25/07/2008 21:57:10
Originally by: Ranger 1
To be frank, if you are putting pulses on your nano-Zealot... your doing it wrong. Unless of course you are merely acting as a screen for your nano-Cerbs along with your nano-Rapiers to keep tacklers and lone wolves off of them. In that case if you are in range of the main fleet and actually have to worry about incoming damage... again... your doing it wrong. 
We also seem to be avoiding talking about the Vagabond suddenly, interesting.
Again, you know exactly what I'm saying GO. I'm trying to be gentle, but I think your perception is colored by that Zealot loss to a Crow and a Raven a few days ago.
Just relax, you'll still be just as effective as you are now... 
Oh hey look you brought kills and losses into it, I can't say I'm surprised 
While we're being all grown up why don't you go blob a gate in a cynojammed system with 40 carriers, 10 motherships and 5 titans, and then whinge because you still can't catch nanogangs 
Ok now seriously, this missiles v. turrets thing has been done for years, they both have their benefits and downsides when dealing with speed, I can't be bothered arguing about something that really doesn't relate that much to the original issue and you seem to be missing the fact that I dont CARE if speed is nerfed, I just don't like the way CCP uses heavy handed blanket nerfs to achieve something they could do with a couple of better thought out changes.
They said it themselves; they spent 5 hours between 4 of them working on an issue which has been in the game for the best part of THREE YEARS.
Oh also check the zealot loss prior to the one I lost to hungarian farmers, hey look beams! 
 I was just giving you a poke in the arm GO, no harm intended.
And I quite agree that these swooping changes are going to have to looked at VERY carefully before implementation... but I think they have promise. We'll have to see.
But you are busted on the Zealot argument though... I "knew" you understood exactly what I was saying. 
/Ranger 1 goes away chuckling and muttering under his breath about Pandemic pilots that pretend not to know how to fly a nano-zealot properly...
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abzzo
S-44
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Posted - 2008.07.25 22:05:00 -
[1304]
Why nerf everything. Whit the nos neut nerf you almost killed the curse. Great now you have succeed.
Why dont nerf all missiles and shit. Dosent mather how small a ship is they still hit. They hit everything. If something has to be nerfed its everything about missiles. A mega is shoting at a inty, doses it hit? NO
A raven shots at an inty, does it hit? Hell yea...
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J Valkor
Invicta.
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Posted - 2008.07.25 22:06:00 -
[1305]
Originally by: abzzo Why nerf everything. Whit the nos neut nerf you almost killed the curse. Great now you have succeed.
Why dont nerf all missiles and shit. Dosent mather how small a ship is they still hit. They hit everything. If something has to be nerfed its everything about missiles. A mega is shoting at a inty, doses it hit? NO
A raven shots at an inty, does it hit? Hell yea...
You do realize that just because a missile hits does not mean it is doing full damage?
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Cerui Tarshiel
Minmatar Clown Punchers. Clown Punchers Syndicate
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Posted - 2008.07.25 22:07:00 -
[1306]
These changes seem over the top. The polycarb changes and the stacking penalties on nano modules sure but the others....meh. I'll wait and see how these changes turn out on sisi before going all crazy though.
Reduction in ludicrous speeds is all fine and well but give us a way to mess with missiles in the same way that tracking disruptors can be used to mess up the optimal range/falloff or tracking off turrets. You could even just change td's to work on missiles with the tracking script working to reduce missile precision and the optimal range to some pseudo bs reducing their speed or whatever works. Because let's face it, if nothing is done every time you spot a drake while flying a speed tanked ship you'll a) have to have a falcon/kitsune with you b) bugger the hell out.
As someone that flies quite alot solo (and I mean solo, no falcon alt, no scouting alt, no spy in the intel channels) this makes is even harder than it currently is (and it aint easy at the moment) because basicly i'm reduced to even less targets I've got the chance of taking out before the blob arrives, and no, the answear is not bring your friends. I'm sure that I'm not the only player in this game that enjoys the thrill of hunting solo. Is it just me or shouldn't player skills count for something instead of mindlessly piling onto a target?
Also this seems like a very messed up way to buff the arazu/lachesis back to being of real use instead of just giving them back their pre nerf damp powers.
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Straife
North Eastern Swat Pandemic Legion
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Posted - 2008.07.25 22:07:00 -
[1307]
Originally by: Ranger 1
/Ranger 1 goes away chuckling and muttering under his breath about Pandemic pilots that pretend not to know how to fly a nano-zealot properly...
/emote looks at the killmail being referred to, sees a MWD as the only speed mod on the ship... Still trying to figure out how it's called a nano zealot.
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Markas Crais
House of Dying Laggers
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Posted - 2008.07.25 22:08:00 -
[1308]
Originally by: Mitsuni Abashadoni While I won't scream at the top of my lungs that all these changes are bad, it would be nice if Nozh could explain how they think these changes will achieve all the speed goals. Particularly I'd like to see how you think you'll achieve the last;
Originally by: "Nozh" Guerrilla warfare must remain a viable combat tactic.
In the current game state, this is mainly achieved with nano setups, which enable you to travel fast, move into enemy territory, hit targets of opportunity, and when the inevitable blob arrives, you run like hell. This is pretty much the only way small corps and gangs have to hurt larger enemies, and it's more or less the only viable solo tactic. Gatecamping also works to a certain point, but you're hardly mobile, so it's not exactly Guerilla Warfare.
There are currently quite a few effective counters to speed tanking ships, chiefly Minmatar Recons and neutralizing ships. The problem is that the people don't want to sacrifice an alt or a corpmate in a recon with webs, or fitting that heavy neut that will save their battleships, because it makes them less effective at ratting or whatever they do. Well, welcome to our world. I'd love to have more DPS on my Vagabond, but it's a trade-off. I have virtually no tank but my speed, and if you use tactics that have been debated to death, you can at least make me run.
As to risk vs. reward; I run around in a ship worth 3-400 mill, with a billion worth of implants in my head, I'm willing to take the risk, while the "zoot zoot, omg speed tanking is lame"-crowd is unwilling to sacrifice a highslot that can save their ass.
Please CCP; at least explain how you want to achieve viable guerilla warfare with these changes, because as I see it, you're about to kill the last small gang warfare tactic there is.
QFT.
And now what's going to happen to my Vindicator's MWD cap bonus? It'll be useless now when I can just fit an AB. Good job promoting the blob CCP! You should look at issues like server stability, or hell, overview bugs before you even attempt to fix speed tanking. Seriously, speed isn't nearly as bad as you make it sound. If the people who complain about getting popped by nanos actually used "strategy and tactics" like you said, they would have a Rapier or neuts in their gang setups.
What's the point in spending billions of isk on mods/implants when you're at the same playing field as the guy who doesn't have them? What's the point to making isk at all then if you don't utilize it to have an advantage over another player?
I guess we'll be seeing a lot more spidertanking BSes to combat groups of a larger size. Or are you going to nerf that as well?
Epic fail CCP. Make small tweaks first before you plan on changing things that can have unforseen consequences to the combat system. Besides, if you didn't intend speed to get so "ludicrous" why did you give us the option? You're trying to cover up your screw up with another screw up.
This blog needed more thought and foresight before it was released to the public.
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abzzo
S-44
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Posted - 2008.07.25 22:08:00 -
[1309]
Originally by: J Valkor
Originally by: abzzo Why nerf everything. Whit the nos neut nerf you almost killed the curse. Great now you have succeed.
Why dont nerf all missiles and shit. Dosent mather how small a ship is they still hit. They hit everything. If something has to be nerfed its everything about missiles. A mega is shoting at a inty, doses it hit? NO
A raven shots at an inty, does it hit? Hell yea...
You do realize that just because a missile hits does not mean it is doing full damage?
Yes, I didnt say it was hiting whit full damage but it still hits dont they?
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Kerfira
University of Caille
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Posted - 2008.07.25 22:10:00 -
[1310]
Originally by: Wesley Baird
Originally by: Viper ****zIe PL 30 man drake gangs with 10 falcons. **** yeah.
No, just 30 man carrier gangs on the gates...killing everything with neuts...one blast of neut+MWD reactivation delay...everything pops...
Plus we get CCP provisioned fighter lag...good times!!!!
Only need two ships now, ratting raven and carrier...truly caps online exactly what CCP wanted...
You should probably ask yourself two questions.....
1. Why are your scouts so bad they didn't warn you about the carrier blob so you could go around it? 2. How long does it take for carriers to lock small targets, and how many times can you warp out in that time?
Unfortunately, you'll have to THINK now when playing EVE, and you'll have to face a risk similar to everyone else who're not nano'ed 
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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GO MaZ
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 22:10:00 -
[1311]
Originally by: Ranger 1 But you are busted on the Zealot argument though... I "knew" you understood exactly what I was saying. 
I've been tricked D:
---
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FlameGlow
Caldari State Protectorate
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Posted - 2008.07.25 22:10:00 -
[1312]
Originally by: Zabijucha Rapier, Huggin, Hyena will be totaly useless. Tkanks CCP, I got only one mini recon char skilled,now all ships I like and I can use are broken. Simple you do not respect people who invest time and money in your game. Better go under whine this all pvp crips. Because they are so stupid that they do not know how to counter nano.
You're talking crap, man, those will be usefull as long as there is need in webbing. They will no longer be a "must have" though, just "nice to have"
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Straife
North Eastern Swat Pandemic Legion
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Posted - 2008.07.25 22:11:00 -
[1313]
Originally by: Kerfira 1. Why are your scouts so bad they didn't warn you about the carrier blob so you could go around it? 2. How long does it take for carriers to lock small targets, and how many times can you warp out in that time?
Unfortunately, you'll have to THINK now when playing EVE, and you'll have to face a risk similar to everyone else who're not nano'ed 
Oh I'm sorry, we should just avoid all things having to do with PVP unless we can find a lone ratter in a belt after traveling for an hour...
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J Kunjeh
Gallente
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Posted - 2008.07.25 22:11:00 -
[1314]
Originally by: Mr Mozzie Edited by: Mr Mozzie on 25/07/2008 13:15:12 This is [not] very fair for those people who have spent billions on snake sets, officer speed mods etc. The value of their investment will be destroyed overnight.
I'm not sure how you could say that this is the case. The changes made were relative, not absolute. From the blog:
"...the high-grade snake set 24.7%; the low-grade snake set 16% and the gang bonuses down to 25.8% but with an added agility bonus. So yes, there is a speed nerf underway, but exclusive speed bonus items still retain their relative value, the snake set for instance still being the fastest single speed bonus item that money can buy."
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Maria Chen
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Posted - 2008.07.25 22:12:00 -
[1315]
Well just f'in great. I saved up and sold for months to get a recon pilot so I could fly a rapier for my corp. I've just spent the last two months hardening up my new character ( including speed and recon 5 ) and now your reducing the max speed of my rapier and reducing the effectiveness of its core role.
We're customers complaining about this issue or was it something you wanted to change? Since we're the ones paying to play I think you should remember who's opinion really matters.
Ludicrous Speed GO
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EveJoker
Minmatar Contraband Inc.
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Posted - 2008.07.25 22:12:00 -
[1316]
why not try fixing the bug/issue with the physics engine first, or could this possibly lead to other fixes you dont want like ummm desync, node crashes etc?
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Reatu Krentor
Minmatar HotRock Mining PLC
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Posted - 2008.07.25 22:13:00 -
[1317]
Edited by: Reatu Krentor on 25/07/2008 22:14:00 How will in class balance be done? I'm referring to Minmatar vs. Amarr for example. Will Minmatar battleships be noticeable more nimble/faster then other battleships or like now, where the difference is minute? -- stuff -- |

abzzo
S-44
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Posted - 2008.07.25 22:14:00 -
[1318]
Originally by: Markas Crais
Originally by: Mitsuni Abashadoni While I won't scream at the top of my lungs that all these changes are bad, it would be nice if Nozh could explain how they think these changes will achieve all the speed goals. Particularly I'd like to see how you think you'll achieve the last;
Originally by: "Nozh" Guerrilla warfare must remain a viable combat tactic.
In the current game state, this is mainly achieved with nano setups, which enable you to travel fast, move into enemy territory, hit targets of opportunity, and when the inevitable blob arrives, you run like hell. This is pretty much the only way small corps and gangs have to hurt larger enemies, and it's more or less the only viable solo tactic. Gatecamping also works to a certain point, but you're hardly mobile, so it's not exactly Guerilla Warfare.
There are currently quite a few effective counters to speed tanking ships, chiefly Minmatar Recons and neutralizing ships. The problem is that the people don't want to sacrifice an alt or a corpmate in a recon with webs, or fitting that heavy neut that will save their battleships, because it makes them less effective at ratting or whatever they do. Well, welcome to our world. I'd love to have more DPS on my Vagabond, but it's a trade-off. I have virtually no tank but my speed, and if you use tactics that have been debated to death, you can at least make me run.
As to risk vs. reward; I run around in a ship worth 3-400 mill, with a billion worth of implants in my head, I'm willing to take the risk, while the "zoot zoot, omg speed tanking is lame"-crowd is unwilling to sacrifice a highslot that can save their ass.
Please CCP; at least explain how you want to achieve viable guerilla warfare with these changes, because as I see it, you're about to kill the last small gang warfare tactic there is.
QFT.
And now what's going to happen to my Vindicator's MWD cap bonus? It'll be useless now when I can just fit an AB. Good job promoting the blob CCP! You should look at issues like server stability, or hell, overview bugs before you even attempt to fix speed tanking. Seriously, speed isn't nearly as bad as you make it sound. If the people who complain about getting popped by nanos actually used "strategy and tactics" like you said, they would have a Rapier or neuts in their gang setups.
What's the point in spending billions of isk on mods/implants when you're at the same playing field as the guy who doesn't have them? What's the point to making isk at all then if you don't utilize it to have an advantage over another player?
I guess we'll be seeing a lot more spidertanking BSes to combat groups of a larger size. Or are you going to nerf that as well?
Epic fail CCP. Make small tweaks first before you plan on changing things that can have unforseen consequences to the combat system. Besides, if you didn't intend speed to get so "ludicrous" why did you give us the option? You're trying to cover up your screw up with another screw up.
This blog needed more thought and foresight before it was released to the public.
The funny thing about this is the servers cant handle 90 ppl in the same solar system. All the blobs are just gona grow. Solo PVP is dead to eve. To go deep in to enemy space is dead. Now it's going to be pointless to play if your not in bob or mining veldspar in high sec.
I agree fix the server problems and lagg (ops currently to all at CCP that dosent excist in eve) but guess what lagg do excist and now whit biger blobs your going to kill your game.
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FlameGlow
Caldari State Protectorate
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Posted - 2008.07.25 22:14:00 -
[1319]
Originally by: abzzo Why nerf everything. Whit the nos neut nerf you almost killed the curse. Great now you have succeed.
Why dont nerf all missiles and shit. Dosent mather how small a ship is they still hit. They hit everything. If something has to be nerfed its everything about missiles. A mega is shoting at a inty, doses it hit? NO
A raven shots at an inty, does it hit? Hell yea...
Too late, that nerf was already done - sometime ago you could torp inty for full damage, instapoping it. Then explosion radius and explosion velocity appeared, then torpedo "boost" nerf. So now it's your turn to be hit by nerf stick 
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Kerfira
University of Caille
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Posted - 2008.07.25 22:14:00 -
[1320]
Originally by: Cerui Tarshiel Reduction in ludicrous speeds is all fine and well but give us a way to mess with missiles in the same way that tracking disruptors can be used to mess up the optimal range/falloff or tracking off turrets.
There is a missile you can use. They're called defenders! Of.c. they're pretty useless, but then again so are tracking disruptors these days....
Also, even if you'll be slower after this balancing, missiles might hit you, but they'll still not do a lot of damage if you're above 2k....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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