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Molly
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Posted - 2004.07.03 01:39:00 -
[361]
Originally by: Joshua Calvert
Originally by: Sally If you do not have the imagination how to use a cloak, then simply don't use it.
I think the fact Sally thinks the 10km range is ok says it all.
I agree.
No, I don't think that.
It might be okay. I don't know.
I like the current range. The module will be still useful. Maybe.
But why is CCP penalizing all the players who trained their skills for that and saved ISK instead of doing a real fix to this?
Cloaking is for me like sensordampening, only area wide. It should be considered hostile in empire space. End of story. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
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Molly
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Posted - 2004.07.03 01:39:00 -
[362]
Originally by: Joshua Calvert
Originally by: Sally If you do not have the imagination how to use a cloak, then simply don't use it.
I think the fact Sally thinks the 10km range is ok says it all.
I agree.
No, I don't think that.
It might be okay. I don't know.
I like the current range. The module will be still useful. Maybe.
But why is CCP penalizing all the players who trained their skills for that and saved ISK instead of doing a real fix to this?
Cloaking is for me like sensordampening, only area wide. It should be considered hostile in empire space. End of story. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
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Jon Gray
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Posted - 2004.07.03 01:51:00 -
[363]
The technology has gone under vast testing for an extremely long time. To see if suffer a nerf of this magnitude is rediculous. The exploit is not even major, the devs can fix it.. I could fix it, the solution to be fair is obvious:
- Disable all cloaking modules in a hotfix - Recode the cloaks to rectify the problem
And if people are whinging about the power of escaping Concord while under cloak:
- Code Concord to be able lock and fire on cloaked ships
I don't know about anyone else, but I spent hours testing this technology on Chaos, as well as finding exploits, INCLUDING the Smartbomb one, which was fixed by BH Hurricane & the Dev team by implementing a module delay after decloak. It was a simple fix, putting another permanent nerf on cloaking is just making a mockery out of the technology on the whole. 10km is useless for PvP. I am even pretty sure I mentioned this exploit, "not-mentioned", on Chaos with BH' present at the time.
---
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Jon Gray
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Posted - 2004.07.03 01:51:00 -
[364]
The technology has gone under vast testing for an extremely long time. To see if suffer a nerf of this magnitude is rediculous. The exploit is not even major, the devs can fix it.. I could fix it, the solution to be fair is obvious:
- Disable all cloaking modules in a hotfix - Recode the cloaks to rectify the problem
And if people are whinging about the power of escaping Concord while under cloak:
- Code Concord to be able lock and fire on cloaked ships
I don't know about anyone else, but I spent hours testing this technology on Chaos, as well as finding exploits, INCLUDING the Smartbomb one, which was fixed by BH Hurricane & the Dev team by implementing a module delay after decloak. It was a simple fix, putting another permanent nerf on cloaking is just making a mockery out of the technology on the whole. 10km is useless for PvP. I am even pretty sure I mentioned this exploit, "not-mentioned", on Chaos with BH' present at the time.
---
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Broc Vallion
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Posted - 2004.07.03 03:25:00 -
[365]
Simple solution In the same way you can activate modules while cloaked or warp away while warp scambled why not make it so people can use smart bombs if in smartbomb range of a cloaked ship.......
Afterall the cloak/smartbomb exploit is the only issue isnt it?
Whats to stop me getting to with in ten k of a ship using smart bombs and closing the last 5k with mwd.......same result they get hammered by concord......
A better nerf would be to make cloaking modules switch off if anything is within say 27.56k...........
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Broc Vallion
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Posted - 2004.07.03 03:25:00 -
[366]
Simple solution In the same way you can activate modules while cloaked or warp away while warp scambled why not make it so people can use smart bombs if in smartbomb range of a cloaked ship.......
Afterall the cloak/smartbomb exploit is the only issue isnt it?
Whats to stop me getting to with in ten k of a ship using smart bombs and closing the last 5k with mwd.......same result they get hammered by concord......
A better nerf would be to make cloaking modules switch off if anything is within say 27.56k...........
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Miri Tirzan
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Posted - 2004.07.03 04:39:00 -
[367]
I agree with the either of these proposed solutions:
Nerf decloak range to 10km for .5 and above empire space and leave it as is for .4 to 0.0
or
Make using a cloak in empire space an agressive action. No sec hit but if you do it in a location that CC would respond to then they respond and kill you... just like they do with EW now.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Miri Tirzan
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Posted - 2004.07.03 04:39:00 -
[368]
I agree with the either of these proposed solutions:
Nerf decloak range to 10km for .5 and above empire space and leave it as is for .4 to 0.0
or
Make using a cloak in empire space an agressive action. No sec hit but if you do it in a location that CC would respond to then they respond and kill you... just like they do with EW now.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Ultra V
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Posted - 2004.07.03 05:10:00 -
[369]
I think this idea posted above is a good one
"CCP: a quick fix is needed until a bigger fix, Playerbase: has stated strong opinions on how to handle the quick fix.
how about this:
1) Make the 10km change ONLY to empire hi-sec areas only. 2) NO change to behavior of cloak module in non-empire space
if it is possible hotfix this into game, it probably would satisfy both Dev and Player concerns for the short term."
That would be a great fix, cloak would still be usable in empire, without being exploitable, and in deep space it would still leave cloak as something thats considered worthwhile using.
I dont want to see cloak die, and if the quickfix the devs suggest goes in, you may aswell have never added cloak, there would have been a lot less angry players.
(YOUR CUSTOMERS!)
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Ultra V
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Posted - 2004.07.03 05:10:00 -
[370]
I think this idea posted above is a good one
"CCP: a quick fix is needed until a bigger fix, Playerbase: has stated strong opinions on how to handle the quick fix.
how about this:
1) Make the 10km change ONLY to empire hi-sec areas only. 2) NO change to behavior of cloak module in non-empire space
if it is possible hotfix this into game, it probably would satisfy both Dev and Player concerns for the short term."
That would be a great fix, cloak would still be usable in empire, without being exploitable, and in deep space it would still leave cloak as something thats considered worthwhile using.
I dont want to see cloak die, and if the quickfix the devs suggest goes in, you may aswell have never added cloak, there would have been a lot less angry players.
(YOUR CUSTOMERS!)
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Neorocke
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Posted - 2004.07.03 05:32:00 -
[371]
Edited by: Neorocke on 03/07/2004 05:36:06 Edited by: Neorocke on 03/07/2004 05:34:03 Edited by: Neorocke on 03/07/2004 05:33:26 Good job people, keep up the feedback. CCP claims that they listen to player feedback, well here is some feedback for them... 10 pages of it. If they listen to any of it, they will realize that these suggestions aren't completely out there.
I also want to point out that, what is everyone going to do if they indeed nerf to the 10km range even against all this player feedback?
* I especially am in favor for the .5 + to 10km nerf, untill they fix the exploit, otherwise, isnt .4 and lower hostile territory anyway?*
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Neorocke
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Posted - 2004.07.03 05:32:00 -
[372]
Edited by: Neorocke on 03/07/2004 05:36:06 Edited by: Neorocke on 03/07/2004 05:34:03 Edited by: Neorocke on 03/07/2004 05:33:26 Good job people, keep up the feedback. CCP claims that they listen to player feedback, well here is some feedback for them... 10 pages of it. If they listen to any of it, they will realize that these suggestions aren't completely out there.
I also want to point out that, what is everyone going to do if they indeed nerf to the 10km range even against all this player feedback?
* I especially am in favor for the .5 + to 10km nerf, untill they fix the exploit, otherwise, isnt .4 and lower hostile territory anyway?*
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Levin Cavil
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Posted - 2004.07.03 05:37:00 -
[373]
Originally by: Oveur
Originally by: Neorocke
Wow, so much for listening to feedback from players :(. No one here is asking to know the exploit. We are merely stating the fact that 10km to hot fix the cloak exploit, which most upstanding users wouldnt even touch, is just turning the table on cloaks.
This module is completely new to eve, and isnt even completely released into the game, Im sure you have the name of the people that are ... exploiting the exploits... why not punish them, instead of punishing everyone else witht the nerf to the cloak.
If you know me, you would know I listen very much to feedback of the players, I base my decisions on them, I work for them.
Do you think I take pleasure in this? Don't you think I knew I would have to reply to threads like this when I took the decision to do this?
It's sometimes necessary to do things you don't like. Whether some player would never exploit it, there are always some that will.
Like I said earlier, there is another long term solution, this one plugs a hole. This is also still in testing, so I might be persuaded to lower it to 7K or so, but not less.
I move to impeach Oveur.
------------------------------
<Hammerhead> we can't do anything that requires programming
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Levin Cavil
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Posted - 2004.07.03 05:37:00 -
[374]
Originally by: Oveur
Originally by: Neorocke
Wow, so much for listening to feedback from players :(. No one here is asking to know the exploit. We are merely stating the fact that 10km to hot fix the cloak exploit, which most upstanding users wouldnt even touch, is just turning the table on cloaks.
This module is completely new to eve, and isnt even completely released into the game, Im sure you have the name of the people that are ... exploiting the exploits... why not punish them, instead of punishing everyone else witht the nerf to the cloak.
If you know me, you would know I listen very much to feedback of the players, I base my decisions on them, I work for them.
Do you think I take pleasure in this? Don't you think I knew I would have to reply to threads like this when I took the decision to do this?
It's sometimes necessary to do things you don't like. Whether some player would never exploit it, there are always some that will.
Like I said earlier, there is another long term solution, this one plugs a hole. This is also still in testing, so I might be persuaded to lower it to 7K or so, but not less.
I move to impeach Oveur.
------------------------------
<Hammerhead> we can't do anything that requires programming
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Neorocke
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Posted - 2004.07.03 05:41:00 -
[375]
Lol, nah, we have already completely stirred CCP up about this. No need to attack individuals, or pin it to one person... remember, a team makes the decision to impliment stuff :) blame them.
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Neorocke
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Posted - 2004.07.03 05:41:00 -
[376]
Lol, nah, we have already completely stirred CCP up about this. No need to attack individuals, or pin it to one person... remember, a team makes the decision to impliment stuff :) blame them.
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Stevo
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Posted - 2004.07.03 06:10:00 -
[377]
w3rd Massive ^ 
- WAR IS NOT ABOUT WHO IS RIGHT, BUT WHO IS LEFT -
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Stevo
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Posted - 2004.07.03 06:10:00 -
[378]
w3rd Massive ^ 
- WAR IS NOT ABOUT WHO IS RIGHT, BUT WHO IS LEFT -
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Levin Cavil
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Posted - 2004.07.03 06:42:00 -
[379]
Originally by: Neorocke Lol, nah, we have already completely stirred CCP up about this. No need to attack individuals, or pin it to one person... remember, a team makes the decision to impliment stuff :) blame them.
Thats true, I spoke without thinking it through.
I move to impeach the Dev team.
------------------------------
<Hammerhead> we can't do anything that requires programming
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Levin Cavil
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Posted - 2004.07.03 06:42:00 -
[380]
Originally by: Neorocke Lol, nah, we have already completely stirred CCP up about this. No need to attack individuals, or pin it to one person... remember, a team makes the decision to impliment stuff :) blame them.
Thats true, I spoke without thinking it through.
I move to impeach the Dev team.
------------------------------
<Hammerhead> we can't do anything that requires programming
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Neorocke
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Posted - 2004.07.03 07:00:00 -
[381]
but thats off topic ... the whole point is that they cant ignore this much feedback.
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Neorocke
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Posted - 2004.07.03 07:00:00 -
[382]
but thats off topic ... the whole point is that they cant ignore this much feedback.
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Joshua Calvert
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Posted - 2004.07.03 07:16:00 -
[383]
I don't think disabling it or giving it different attributes depending on security status is a valid alternative. I want to be able to cloak in Empire Space.
It's hard to think of an alternative solution because I don't quite know the specifics of the exploit which caused the nerf.
It is probably a lot easier to set the decloaking range at 5km and ban instantly anyone using the cloaking exploit.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.07.03 07:16:00 -
[384]
I don't think disabling it or giving it different attributes depending on security status is a valid alternative. I want to be able to cloak in Empire Space.
It's hard to think of an alternative solution because I don't quite know the specifics of the exploit which caused the nerf.
It is probably a lot easier to set the decloaking range at 5km and ban instantly anyone using the cloaking exploit.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

ErrorS
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Posted - 2004.07.03 07:17:00 -
[385]
uhhhhhhh.. i want cloak to be GOOD.
I want to be able to sit in a belt cloaked to ambush some indy or something.
I want to be able to do stuff with cloaking. I want it ot be worthwhile to carry and use one. I wanna uncloak in front of a frigate with a battleship and I want the frigate to say "OMG RUnnnnn"
cloaking devices should be COOL. 10km is stupid. Not letting you fire for 5 seconds, maybe.. but no more. not letting you open a can for 20seconds? give me a break..
please make it worthwhile to use a cloaking device. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

ErrorS
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Posted - 2004.07.03 07:17:00 -
[386]
uhhhhhhh.. i want cloak to be GOOD.
I want to be able to sit in a belt cloaked to ambush some indy or something.
I want to be able to do stuff with cloaking. I want it ot be worthwhile to carry and use one. I wanna uncloak in front of a frigate with a battleship and I want the frigate to say "OMG RUnnnnn"
cloaking devices should be COOL. 10km is stupid. Not letting you fire for 5 seconds, maybe.. but no more. not letting you open a can for 20seconds? give me a break..
please make it worthwhile to use a cloaking device. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

ErrorS
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Posted - 2004.07.03 07:22:00 -
[387]
Edited by: ErrorS on 03/07/2004 07:23:45 oh yea.
just make a device that can identify cloaked ships.. tech/named makes up range. tech1 device does 10k and uses a med slot.. activated module that uses quite a bit of cap (so you can scan an area, but not leave it on all the time). make it default for all concorde to have one ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

ErrorS
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Posted - 2004.07.03 07:22:00 -
[388]
Edited by: ErrorS on 03/07/2004 07:23:45 oh yea.
just make a device that can identify cloaked ships.. tech/named makes up range. tech1 device does 10k and uses a med slot.. activated module that uses quite a bit of cap (so you can scan an area, but not leave it on all the time). make it default for all concorde to have one ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Axyom
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Posted - 2004.07.03 08:01:00 -
[389]
Way to go CCP! Just when I figure that there is no possible way for you to look any lamer or more incompetent than you already do, you go and and pull this.
You nerf the one item everyone has been waiting months to use. The one item people have spent (literally) hundered of millions to obtain. The one item you have been hyping for longer than I care to remember.
But, you don't just nerf it. Noooo. You totally destroy it. Make it completely useless.
I have to say, this rates a very special place in the annals of moronic moves and bone-headed decisions.
I salute you!
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Axyom
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Posted - 2004.07.03 08:01:00 -
[390]
Way to go CCP! Just when I figure that there is no possible way for you to look any lamer or more incompetent than you already do, you go and and pull this.
You nerf the one item everyone has been waiting months to use. The one item people have spent (literally) hundered of millions to obtain. The one item you have been hyping for longer than I care to remember.
But, you don't just nerf it. Noooo. You totally destroy it. Make it completely useless.
I have to say, this rates a very special place in the annals of moronic moves and bone-headed decisions.
I salute you!
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