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CCP Navigator
C C P

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Posted - 2009.03.10 16:07:00 -
[1]
EVE Online: Apocrypha has been successfully deployed on Tranquility and we’re now open for business! We invite you to explore the new wormholes, begin using the new fitting screen, or fight against the dangerous new NPC group, the Sleepers. For a more comprehensive list of what has been added and fixed, please check the patch notes. You can also read more in depth about the everything Apocrypha on the Apocrypha features page. We’d also appreciate to hear your feedback which can be posted in this thread. Please note that this is for general feedback, not issues or bugs.
If you discover any issues or bugs with Apocrypha, please post them in EVE Online: Apocrypha Issues Thread
Navigator Senior Community Representative CCP Games, Email |
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snadge
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Posted - 2009.03.10 16:15:00 -
[2]
Hi there, I have a HUGE problem with the upgrade, I have a mac and the upgrade is 2gb+ I'm working in Cyprus ATM and the internet connection I use is flaky and VERY slow 14-2o kps if that, I can use a bar that has better download speed (214) but my battery won't last that long, any suggestions?[/black]
Please post issues in the issues thread
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DaxSnake
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Posted - 2009.03.10 16:27:00 -
[3]
i get no warp animation, and my jump animation turns my ship into a crystal =/
And it did the same thing on SISI after the last sisi patch. And now its doing it on Tranq.
I took pictures
http://www.daxsnake.ho8.com/pictures/2009.03.10.16.15.39.jpg http://www.daxsnake.ho8.com/pictures/2009.03.10.16.14.23.jpg[/black]
Please post issues in the issues thread
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Bethulsunamen
Amarr Viziam
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Posted - 2009.03.10 16:29:00 -
[4]
Edited by: Bethulsunamen on 10/03/2009 16:29:16 Seriously.. Who's idea was it to have the sound fade out at HALF max zoom from your ship? First of all it should NEVER fade out, just muffle slightly, secondly how fun is it to only hear your own lasers in a huge battle vs 20 npcs? I didnt buy a 128 sound-channel sound card to hear 3 channels, my own weapons / engines / targeting sound. Thirdly how fun is it to not even be able to hear other player ships or even gatejumps, or even WARP-SOUNDS due to being 1km away?
Fix this now. I play with sound because im not pretending to be hardcore by turning it off. I play all games with sound, im a soundoholic and sound means just as much as visuals to me.
Also:
Flickering white orbs in asteroid fields. As seen below.. Anyone else got that? Tried two different drivers, 181.00 and the very latest from nvidia (non-beta). I think this is the same bug as on SISI that was tied into Blooom, but really, fix plz, cant even mine or rat like this since it causes crashes occationally (at least it did on SISI) :)
http://img3.imageshack.us/img3/41/58042466.jpg[/black]
Please post issues in the issues thread
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Lady Onatopp
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Posted - 2009.03.10 16:34:00 -
[5]
No sound or graphic issues here whatsoever. I haven't any negative feedback yet actually. Things are running really well here and I'm quite impressed. An alliance mate has already found a wormhole as well.
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Irida Mershkov
Gallente Noir.
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Posted - 2009.03.10 16:40:00 -
[6]
T2 guns have lost their sex appeal.  Linkage
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Zilnam Haa
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Posted - 2009.03.10 16:42:00 -
[7]
Gratz CCP! Patch went well/smooth, "Access Granted"
Carry On
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sigma14
Arbitrary Freedom
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Posted - 2009.03.10 16:42:00 -
[8]
Eve wont allow me to log into the actual game itself. I get a multi colored screen upon start up of the client. There i have to alt tap in and out to get the sign in screen to show up. From there i move to character selection. No problems ocurred there. After that as i try to log into the station im currently at my client shuts down
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Totally Slick
GoonFleet
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Posted - 2009.03.10 16:42:00 -
[9]
- If you select low quality shaders you are unable to see edge of the interdictor sphere and mobile warp disruptor(anchored) bubbles as they do not have any kind of bubble shader effect. All you see is the shimmering effect. It is impossible to see where the end of a bubble ends or how big the bubble is if you use the low quality shader setting. Please add some kind of basic shader, anything for the bubbles for the low quality shader setting.
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DaxSnake
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Posted - 2009.03.10 16:46:00 -
[10]
My ship turns into this http://www.daxsnake.ho8.com/pictures/2009.03.10.16.14.23.jpg
If the shader is ANYTHING but HIGH.
=/
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Psycho Nomad
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Posted - 2009.03.10 16:46:00 -
[11]
for all people complaining about wierd warp animations and basicly other 'crap' looking animations, before you post complaining... turn up your shader model quality in the graphics settings. Its a very normal and built in aspect of the shader quality... There is a big difference in the quality of effects depending on how high (or low) you have you shader quality setting.
*psycho Nomad wishes people would actually do a little bit of basic lateral thinking before they flame the game designers.
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Butzewutze
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Posted - 2009.03.10 16:46:00 -
[12]
Wah, effects of large autocannons and artillery just sucks. Before apocrypha artillery made a nice "kachong" with a big tracerbullet coming out. Not there is just a bit smoke in front of the gun with "pfff" sound. This is definatly worse then before.
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Ha Nephilim
Minmatar Republic Military School
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Posted - 2009.03.10 16:46:00 -
[13]
Hi ccp, wanna thank you for this great news feed during update downtime.
It must be a real expensiv task, a so far unthinkable operation and one of the biggest challange mankind ever made, to connect us to the tides of event in a universe so far far away.
Real good job guys!
Yours sincerely Ha Nephilim, Memo and Will Gence

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joydivisionn
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Posted - 2009.03.10 16:49:00 -
[14]
Thanx ccp.
what i was afraid off happend, both PC and laptop are unable to run eve with the high resolution standard....
I WANT CLASSIC BACK AND I WANT IT NOW!!!!!
unless your company will refund my hardware upgrades neccecairy to run eve at al. We are not all fortunate ppl who can spend hundreds euro's on hardware.
i can not play but have just payed my 3 month subcription, i want my mony back.
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TradeOra
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Posted - 2009.03.10 16:50:00 -
[15]
hmmm .... Bootcamp-> Windows FPS - 30 - 60 OS X FPS - 8 - 15
Anyone else? Dont get me wrong i love that a MAC version now exists ... its just ever so slightly unusable ...
MacBook Pro 2.4GHz dual core GeForce 8600M GT 2GB Ram Same settings on both clients ... basically (shadow, bloom, HDR) OFF texture and shader - High
thx for reading back to bootcamp    
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Cerys Magente
Insidious Existence RAZOR Alliance
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Posted - 2009.03.10 16:55:00 -
[16]
The new POS forcefield effect is quite headache/nausea inducing - is there any way to tone the constant flashing, flickering and swirling down a bit?
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Jomanda
Vanishing Point. The Initiative.
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Posted - 2009.03.10 16:55:00 -
[17]
This feels as one of the better patches so far, good work CCP!
I do have one request.
The in-station environment is too loud when compared to other "World Level" effects. I have several alts, and there is always someone in a station somewhere, and the sound of other accounts is completely overshadowed by the account which is docked.
Please add a slider to adjust the in-station environmental sounds or re-introcude the option to disable the in-station evironment completely.
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Semper Spero
IMR Corporation
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Posted - 2009.03.10 16:55:00 -
[18]
I think the CCP team has been watching too much Stargate. The new gate jumping sounds is really terrible compared to the old one. Also, I kind of miss the bumpy ride effect when you drop out of warp.
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Seth Gibson
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Posted - 2009.03.10 16:58:00 -
[19]
Hi!
After I succesfully applied the patch, here are some problems I've encountered:
1. No assets shown on the SOLAR SYSTEM tab of Personal Assets (I'm in the same system my assets are); BTW, other tabs showing my assets properly.
2. Hate that crystal-like ship too. But more than that I hate that ship is still visible even after hyperjump animation (*for 2-3 secs).
3. Placing 3-4 skills in queue doesn't work for some reason. After completing first of them, training turns on pause... (Yeah, I hit the Apply button after placing the skills in queue).
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Tobin Shalim
Warped Mining Strip Mining Club
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Posted - 2009.03.10 16:59:00 -
[20]
Edited by: Tobin Shalim on 10/03/2009 17:03:02 reposted from: here at the request of CCP Fallout
Yea, yea, EVE has sound, etc etc.
But seriously, before the Apo patch, I had perfect sound in EVE (when I had it turned on when I wasn't in a fleet) that sounded great and worked pretty well on my 5.1 surround. However, post Apo patch I notice that Aura's voice is confined to my right front speaker, the UI sounds don't come through AT ALL even with them cranked to max, and I'm limited in Eve total to just the front speakers. To say nothing of diminished game volume.....
Please put the old audio engine back in for the client. It worked (if not perfectly) pretty damn good. This new one is NOT a step forward, it's now a step back. Sadly, I've even turned off my sound for when I'm sitting in a station because the station sounds are too loud. -----
Originally by: Gierling Tech III is going to be "Fully modular" until someone crams the "EW Bonus" modules together with the "8 Midslots" modules...
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Illwill Bill
Svea Rike INTERDICTION
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Posted - 2009.03.10 17:01:00 -
[21]
This is good. Well done!
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.03.10 17:01:00 -
[22]
Reserved for logging in. If some of the stuff on Sisi is still on TQ, there's gonna be some issues.
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.03.10 17:01:00 -
[23]
Edited by: Sky Marshal on 10/03/2009 17:05:42 Edited by: Sky Marshal on 10/03/2009 17:05:18
Where goes the option "Show Station Environnement at dock" or whatever the name ? (it helped to reduce FPS consumption, specialy with multi-accounts, as stations hate all computer power I can give).
Personal Appreciation : The fitting window is absolutely horrible... Horrible to see, and horrible to use. Informations are scattered in all the window (cargo at bottom left, others at bottom right, etc...), and the 3D view take too much space. Definitively, must be redone. ___________________
EVE "Community" become more like WoW each day, with his fanboy attitude. Simplistic logic, Lazy thinking, No capacity to comprehend same a justified whine... |

Destination SkillQueue
Are We There Yet
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Posted - 2009.03.10 17:05:00 -
[24]
Why is the new warp effect a mix of a cheesy water effect and pixels, that gets vomited on my screen, and why can't I turn off that horrible monstrosity? I tried to turn off all effects, but the thing refuses to go away. I'd rather have nothing, then look at that thing all day. Please consider taking it behind the shed and put it out of its misery. 
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maranne marachian
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Posted - 2009.03.10 17:05:00 -
[25]
Originally by: joydivisionn We are not all fortunate ppl who can spend hundreds euro's on hardware.
where on earth do you live where a geforce 7200 costs hundreds? its like 20 euros and can run it at high...
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Krimmels
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Posted - 2009.03.10 17:06:00 -
[26]
Is there anyway to don load the full client so I can put it on DVD for my friends which does not have download capabilities. I'm talking of over 15 ppl that IS NOT ABLE to play EVE because of the autopatcher crap . . . 
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.03.10 17:07:00 -
[27]
Originally by: joydivisionn unless your company will refund my hardware upgrades neccecairy to run eve at al. We are not all fortunate ppl who can spend hundreds euro's on hardware.
i can not play but have just payed my 3 month subcription, i want my mony back.
Thanks mate, laugh of the day. I almost fell of my chair.
Did you somehow MISS all the ads, talks, news items and stuff telling you EXACTLY what was going to happen? Do you live under a rock or something? ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |

joydivisionn
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Posted - 2009.03.10 17:07:00 -
[28]
Originally by: maranne marachian
Originally by: joydivisionn We are not all fortunate ppl who can spend hundreds euro's on hardware.
where on earth do you live where a geforce 7200 costs hundreds? its like 20 euros and can run it at high...
and a new laptop.
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Missile Barrage
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Posted - 2009.03.10 17:10:00 -
[29]
i dont know what you did to the audio but it sounds awful! its like the quality has been lowered to some ancient bitrate.
the sound is dull and muffled , the acceleration gates are really loud, much louder than the rest of the ui, turret sounds can only be heard if i zoom right in on my ship and explosions are quiet and more of a popping sound.
i even checked all of the codecs on my computer to make sure i didnt have any dodgy ffdshow type codecs messing up the sound!
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Bumfish
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Posted - 2009.03.10 17:10:00 -
[30]
Originally by: Krimmels Is there anyway to don load the full client so I can put it on DVD for my friends which does not have download capabilities. I'm talking of over 15 ppl that IS NOT ABLE to play EVE because of the autopatcher crap . . . 
http://ccp.vo.llnwd.net/o2/EVE_Premium_Setup_84063_m.exe
from that they'll just need a small patch you can get from the updates, from the eve-online website or from the link below \/
http://games.chruker.dk/eve_online/server_status.php
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Madcat Adams
Amarr Romulan Technologies Limited
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Posted - 2009.03.10 17:12:00 -
[31]
I'm not hearing Aura, or much of anything in game. =(
Also, have noticed that my EAMNs are no longer showing a bonus from the armour resist skills. Is this broken, or simply no longer diplaying?
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.03.10 17:12:00 -
[32]
Edited by: Sky Marshal on 10/03/2009 17:15:13
Another problem : Set everything at Low and you will have a graphic experiment worse than EvE Classic (in stations. Undocked, it is better). I expected better effort for that.
___________________
EVE "Community" become more like WoW each day, with his fanboy attitude. Simplistic logic, Lazy thinking, No capacity to comprehend same a justified whine... |

Jis'Ka Nindyah
Black-Sun-Inventions Pitch Black Legion
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Posted - 2009.03.10 17:15:00 -
[33]
Originally by: Tobin Shalim Edited by: Tobin Shalim on 10/03/2009 17:03:02 reposted from: here at the request of CCP Fallout
Yea, yea, EVE has sound, etc etc.
But seriously, before the Apo patch, I had perfect sound in EVE (when I had it turned on when I wasn't in a fleet) that sounded great and worked pretty well on my 5.1 surround. However, post Apo patch I notice that Aura's voice is confined to my right front speaker, the UI sounds don't come through AT ALL even with them cranked to max, and I'm limited in Eve total to just the front speakers. To say nothing of diminished game volume.....
Please put the old audio engine back in for the client. It worked (if not perfectly) pretty damn good. This new one is NOT a step forward, it's now a step back. Sadly, I've even turned off my sound for when I'm sitting in a station because the station sounds are too loud.
^^^This ^^
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Proteus Maximus
Caldari Mine 'N' Refine New Eden Research
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Posted - 2009.03.10 17:16:00 -
[34]
My laptop no longer supports the client.. My wife lost her job a month ago. No money for a new computer or new desk top. Eve was my only escape from all the crap luck we have had latley. I was even doing side work to afford the 45 a month in sub fees to keep my accounts. In short thanks for screwing me out of the last hobby I was able to barley afford CCP. My Items will rot on the server for ever. Max. Yes I'm a newb. No I'm not stupid. |

Ichiro Sanchas
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Posted - 2009.03.10 17:16:00 -
[35]
Originally by: Missile Barrage i dont know what you did to the audio but it sounds awful! its like the quality has been lowered to some ancient bitrate.
I have to agree. I agree that sound should not travel in space, blah blah blah. Now let's all agree that we understand the science and give us our sounds back. We ARE the Star Wars generation. 
EVE is a much quieter (and more boring) game without these sound effects fully audible regardless of proximity.
I love how someone decided to turn the Jukebox on by default, even if you had it turned off before. This does NOT make up the difference, guys. 
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Tobias Sjodin
Ore Mongers BricK sQuAD.
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Posted - 2009.03.10 17:17:00 -
[36]
1. "There was a temporary error downloading the required files." 2. Retry / Cancel 3. *clicks retry* 4. Goto 1
*rips hair* 
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NereSky
Gallente Domination. Force Of Evil
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Posted - 2009.03.10 17:18:00 -
[37]
Smoothest patch day ive ever had lol - well done CCP :)
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Chigger Troutslayer
The Intergalactic Federation Sex Drugs And Rock'N'Roll
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Posted - 2009.03.10 17:19:00 -
[38]
Originally by: DaxSnake i get no warp animation, and my jump animation turns my ship into a crystal =/
And it did the same thing on SISI after the last sisi patch. And now its doing it on Tranq.
I took pictures
http://www.daxsnake.ho8.com/pictures/2009.03.10.16.15.39.jpg http://www.daxsnake.ho8.com/pictures/2009.03.10.16.14.23.jpg[/black]
Please post issues in the issues thread
Posting similar pick of ship going "crystal cloaked". this is post jump, but pre-jump cloak was the same. I did have warp animation though. Nvidia 6510GO....
Crystal Hulk
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ArmyOfMe
The Athiest Syndicate
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Posted - 2009.03.10 17:21:00 -
[39]
looks very good so far, but will comment more when ive done a bit more testing
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Sweets Innocense
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Posted - 2009.03.10 17:26:00 -
[40]
Download went very well and everything looks fine. I am not thrilled about the fitting screen either, but can live with it.
What I cannot live with is the huge, shiny, very noticeable bubble that absolutely surrounds me and screams, "HERE I COME" to anyone just casually in the area to report to the other side of the gate.
Before, with cloaking, I was able to zip in and jump and someone had to really keep an eye out to see me and report an incoming ship to the gate at the other side. Now, well, it is horrible.
Please take off this effect and leave it as it was. For us who are cloaked and covert especially, this is just a terrible thing!
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sinsation
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.03.10 17:28:00 -
[41]
POS shields are making me sick to look at cause of the motion of the fields, would like old ones back, or some kind of static shield.
Fitting screen too annoying to read/fit modules, would like old one back, or a less annoying version.
Making POS and POS mods standings dependent to appear on your overview(friendly don't show up unless I allow friendlies on overview) is the most ****ing annoying piece of crap you have ever done, please change them back to standings neutral for the overview.
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pfantom
Elderan Shipyards
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Posted - 2009.03.10 17:31:00 -
[42]
Edited by: pfantom on 10/03/2009 17:35:42 Where the hell are offline installation files? We don't have such great internet here to download again and again those 2gb for each computer and for each reinstall
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Cordarouy Pants
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Posted - 2009.03.10 17:32:00 -
[43]
I had no problems whatsoever downloading the initial (huge) patch. Speeds were as as good as or better than some of the best I get here at work.
After starting EVE, the subsequent patch installed without problems.
New color scheme is great. Queued up a skill . . . messed around with the new fitting screen . . . undocked. So far so good.
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Lady Onatopp
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Posted - 2009.03.10 17:33:00 -
[44]
Still no complaints here, looks and sounds awesome. This patch day was silky smooth here. 
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.03.10 17:34:00 -
[45]
Edited by: Sky Marshal on 10/03/2009 17:35:10
Galaxy map is screwed. Impossible to do vertical movements more than a 180¦ plan in Flatten Mode. So Delve is for the game at top left when I want it at bottom left but the game don't want let me do this, as the 360¦ can only concern horizontal movements.
Correct this please. ___________________
EVE "Community" become more like WoW each day, with his fanboy attitude. Simplistic logic, Lazy thinking, No capacity to comprehend same a justified whine... |

Lafe
The Knights Templar Intrepid Crossing
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Posted - 2009.03.10 17:47:00 -
[46]
Originally by: Tobias Sjodin 1. "There was a temporary error downloading the required files." 2. Retry / Cancel 3. *clicks retry* 4. Goto 1
*rips hair* 
Click cancel, follow the link to download manually, ??, profit. Manual download goes ~950kB/s, instead of ~20kB/s which was my speed with the auto patcher (when it finally did work). |

Pottsey
Enheduanni Foundation
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Posted - 2009.03.10 17:52:00 -
[47]
The new introduction is very poor. Its low definition and encoded badly. It's so blocky it looks like a pre 2000 FMV. Not only do it look extremely poor its completely rubbish and does not contain anything about Eves history or the world background. An introduction is meant to tell you about the setting of a game which the new intro fails at. The old intro was great for placing the setting.
Why did CCP ignore all the complaints and still implant the introduction? At the very least it should have been encoded decently and the blocks removed.
______ How to Passive Shield Tank
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Epimedium
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Posted - 2009.03.10 17:59:00 -
[48]
Here's my feedback of irritation.
New Ship Fitting Circle
It feels awkward having to read around a circle to fit & read about your ships fittings. I'm not being picky, I'm being honest and as a dyslexic I find this incredibly irritating.
Get some like minded folk in your UI dev team. This is seriously winding me up. |

Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.03.10 18:00:00 -
[49]
We can't select anymore how much memory the ressource cache can take. Annoying... ___________________
EVE "Community" become more like WoW each day, with his fanboy attitude. Simplistic logic, Lazy thinking, No capacity to comprehend same a justified whine... |

David Grogan
Gallente The Motley Crew
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Posted - 2009.03.10 18:07:00 -
[50]
Edited by: David Grogan on 10/03/2009 18:13:15 horrible sound effects
sheild boost effect not working
warping looks crap now
cloaking looks like a crystal ship (old way was better)
station sounds play while in space
edit after tweaking a setting i got sheild boost effect to work..... still hating the sound effects though
SIG: if my message has spelling errors its cos i fail at typing properly :P |
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Saralle Zhukov
Minmatar Win Tech
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Posted - 2009.03.10 18:08:00 -
[51]
The scanning system sucks. Period end of story. Trying to move probes around they resize the scan distance, need a way to lock their scan distance, need a way to lock the point of view on the scan result which is to be investigated. The screen gets very difficult to use as you put out more scanner probes as when you go to grab one probe you wish to work with another one resizes or moves from where you wanted it to be. Need a way to lock the location you want them to go to. Specifically if i select a probe to do ANYTHING with it that probe needs to be lockable until it can be locked where I want it to be at the scan distance I want it to scan at. And what gives with the random changes to the scan result in the map view window? First a traditional red dot, then a big glowing sphere (appears to represent the possible location deviation based on the scan result, then a red circle? Can we have a way to SELECT the view we want of the scan results? This system is clunky and needs a ton of work. my .02 isk worth. I had really high hopes for this.

----------------------------------- Kill them all God will know his own. |

RLCHANCE
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Posted - 2009.03.10 18:13:00 -
[52]
hey my sownloed speed is 56 to 110 kb a sec and thats shocking for my compe
and my m8s haveing probs downloding to
any idiears?
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Saralle Zhukov
Minmatar Win Tech
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Posted - 2009.03.10 18:13:00 -
[53]
Where is the premium lite? I never got an option for it, as was mentioned in the patch deployment thread by one of the devs. -- Why do I HAVE to load the station environment again? CCP do you just love the little flashy rotating lights in there? As a human who is somewhat visually challenged by bright lights I find them very annoying.

----------------------------------- Kill them all God will know his own. |

xxChancyxx
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Posted - 2009.03.10 18:15:00 -
[54]
Edited by: xxChancyxx on 10/03/2009 18:15:58 Edited by: xxChancyxx on 10/03/2009 18:15:42
dam 34 kb ffs
me [rlchance]
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RLCHANCE
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Posted - 2009.03.10 18:18:00 -
[55]
Originally by: Saralle Zhukov Where is the premium lite? I never got an option for it, as was mentioned in the patch deployment thread by one of the devs. -- Why do I HAVE to load the station environment again? CCP do you just love the little flashy rotating lights in there? As a human who is somewhat visually challenged by bright lights I find them very annoying.

Where is the premium lite? maby not there any mor ei hop it is i want to see it lol
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pfantom
Elderan Shipyards
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Posted - 2009.03.10 18:21:00 -
[56]
This is link to offline installation file.
http://www.eveonline.com/download/?fallback=1
Ps: Why there is no link to file on the default downloads page?
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.03.10 18:34:00 -
[57]
Edited by: Sky Marshal on 10/03/2009 18:34:14
Quote: Where is the premium lite? I never got an option for it, as was mentioned in the patch deployment thread by one of the devs.
I guess Premium Lite is... Echap > Graphic Contents > Shaders = Low, Textures = Low, and Shadows = Disabled.
Prepare for a shock. At least, I guess it will have a good FPS. ___________________
EVE "Community" become more like WoW each day, with his fanboy attitude. Simplistic logic, Lazy thinking, No capacity to comprehend same a justified whine... |

Breen Salak
Caldari FriendlyFiends
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Posted - 2009.03.10 18:38:00 -
[58]
Interesting one for me - I'm mining in my hulk, only I don't see the strips working and there isn't that sound to keep me awake - yet my hold fills as normal. Go figure!
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Arestan
Rising Sun Inc.
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Posted - 2009.03.10 18:41:00 -
[59]
Originally by: pfantom This is link to offline installation file.
http://www.eveonline.com/download/?fallback=1
Ps: Why there is no link to file on the default downloads page?
Downloaded it, updated my EVE. Now when I launch it says: "incompatible version" and that is it. Does not offer an update or something like that and downloading the new bulkdata from the other thread did nothing. Now what?
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Ankhesentapemkah
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Posted - 2009.03.10 18:41:00 -
[60]
Edited by: Ankhesentapemkah on 10/03/2009 18:41:45 The effect from the tracking computer gives me nausea for some reason. I used to have the same issue with the old sensor booster which is why I turned the effects off completely.
And yes I do get motion sickness pretty fast from all kinds of first person games so I'm probably affected by effects-nausea a lot faster than normal people. ---
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.03.10 18:44:00 -
[61]
Anchorable Bubble and POS Bubble effects need to go we use this **** connately and it ****ing annoying as hell.
go check out the pr- station if you want to have a siezure.
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twin sister
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Posted - 2009.03.10 18:46:00 -
[62]
Edited by: twin sister on 10/03/2009 18:46:59
Originally by: Pottsey The new introduction is very poor. Its low definition and encoded badly. It's so blocky it looks like a pre 2000 FMV. Not only do it look extremely poor its completely rubbish and does not contain anything about Eves history or the world background. An introduction is meant to tell you about the setting of a game which the new intro fails at. The old intro was great for placing the setting.
Why did CCP ignore all the complaints and still implant the introduction? At the very least it should have been encoded decently and the blocks removed.
Actually provided me with a good giggle. movie starts. female cvoice says travel the universe in the biggest most powerfull ships blah blah and what ship depicts this in the video ......
100 points if you said a rifter !! \o/\o/\o/
yea rifter is wicked but not exactly what i aspire to fly.
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robbyx
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Posted - 2009.03.10 18:51:00 -
[63]
Sound is absolutely terrible. Ship and drone icons are just...stupidly oversized....cant wait for a decent sized fleet to see nothing but colored blobs flying about the screen. New warp tunnel is meh...it finishs half way through warp, so you have no indication of exiting warp at all. Sound is absolutely terrible....so bad i thought it was worth mentioning twice.
New ship effects are awesome though, d/l was smooth, fast and painless...
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DTson Gauur
Caldari Underground-Operators
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Posted - 2009.03.10 18:52:00 -
[64]
It seems "Load Station Environment" option is gone too... Why?
Atm the Station env sounds are so loud for me that my only option really is to disable sounds altogether when docked. If I set my sound settings so that Station Env sounds are "ok", everything else is more or less inaudible.
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Sade Onyx
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Posted - 2009.03.10 18:59:00 -
[65]
Edited by: Sade Onyx on 10/03/2009 18:59:31 Deployment: This has been my worst eve expansion experience so far regarding getting the thing running.
Downling 1.3gb patch.. takes hours then says "it appears your download has corrupted, manually download it".. first, THANKS, the last thing I downloaded which got corrupted was when I was back on 56k modem!
Then the manual download patcher just stops working, all the time.. Same with the full client.
So im forced onto torrent.. 1k/s
These are the same problems that were on the test server, of which there were many complaints, I just knew this would happen.
So looks like I wont be playing for a few days, If I thought someone gave a damn Id ask for my money back.
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Renarla
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Posted - 2009.03.10 19:02:00 -
[66]
Give us the old fitting screen, or one that actually makes sense.
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.10 19:02:00 -
[67]
Edited by: David Grogan on 10/03/2009 19:02:49
Originally by: Arestan
Originally by: pfantom This is link to offline installation file.
http://www.eveonline.com/download/?fallback=1
Ps: Why there is no link to file on the default downloads page?
Downloaded it, updated my EVE. Now when I launch it says: "incompatible version" and that is it. Does not offer an update or something like that and downloading the new bulkdata from the other thread did nothing. Now what?
yes there is actually 2 patches one is 1.3gb other is 12mb which comes after u install the big one SIG: if my message has spelling errors its cos i fail at typing properly :P |

Lana Kent
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Posted - 2009.03.10 19:03:00 -
[68]
Patch auto-downloaded successfully. Failed during install. Code 19. This brought me to a manual download page. Spending 1.5 hours to download the patch just to have it fail and then have to RE-DOWNLOAD the patch again???
Not everyone has 100 free gigs on their drives!!!
Yep, now that I have installed and patched, and it failed, I do not have the room to re-download the patch!
Now I have to copy this drive to a larger drive so that I can try it again!!
Seriously could you not just have the file available for a download and save to our harddrives so that we can put the patcher WHERE WE WANT and INSTALL WHERE WE WANT???
Can you tell I am one of those that has past boot.ini issues???
sigh... back in a few hours...
I was unimpressed with the content of the patch before 10 march 09, now not even having seen it, I am really unimpressed!!!
New content meh... FIXING bugs FTW!!!! Spend 6 months on that ffs... Seeing WT in People and Places when they logged hours ago is seriously lame!
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Maria Kalista
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Posted - 2009.03.10 19:05:00 -
[69]
The new warp effect from jump gates is simply awesome... but! So awesome I kept warping in and out for a while, then started to feel a bit... wobbly.
Solution: if you don't zoom in to your ship when it jumps, the effect on you is zero to none.
Originally by: AkRoYeR
...the beauty of EvE. You have to live on the edge all the time. If you don't stay frosty, you will die!
Best game ever!
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Ilfar
Minmatar Manta Ice
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Posted - 2009.03.10 19:10:00 -
[70]
I have a 1Gb data cap per month. My local library's wireless internet has a 100Mb data cap per day and no downloading onto their machines. The local internet cafes charge per megabyte downloaded over 50Mb, PLUS a half hourly rate. I'm looking at having to spend over a year's subscription costs to download the patch, either at one of the local internet cafes, or going for a drive to the nearest larger city (one hour travel each way). (And that's assuming there are no problems with the download...)
I have barely enough room for the patch file on my drive. Assuming it then goes nuts with temporary files, I simply won't have enough room. (Which is also why I couldn't find this out by trying to connect to the test server - I don't have room for a second Eve install)
I'm assuming this counts as Apocrypha feedback. :( *-----------------------* Press to test... *click* Release to detonate... |
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joydivisionn
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Posted - 2009.03.10 19:10:00 -
[71]
Originally by: Ancy Denaries Edited by: Ancy Denaries on 10/03/2009 17:08:11
Originally by: joydivisionn what i was afraid off happend, both PC and laptop are unable to run eve with the high resolution standard....unless your company will refund my hardware upgrades neccecairy to run eve at al. We are not all fortunate ppl who can spend hundreds euro's on hardware.
i can not play but have just payed my 3 month subcription, i want my mony back.
Thanks mate, laugh of the day. I almost fell of my chair.
Did you somehow MISS all the ads, talks, news items and stuff telling you EXACTLY what was going to happen? Do you live under a rock or something?
EDIT: No, apparently you knew, you just ignored it. (italized part) YOUR fault, noone elses.
Good to know at least someone laughs about it, point is , i knew what was going to come but had a slight hope that it wouldnt turn out for the worst.
no, you can NOT have my stuff.
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Jareth V
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Posted - 2009.03.10 19:16:00 -
[72]
On Skill Queue:
The queue will not let you add a skill if you don't have the prerequisites at the time you're adding it.
Meaning: I'm training afterburner 4, and at the completion of that skill, I would like to train high speed maneuvering because I will then have the prereq to train it. But, I cannot add that to the queue unless I already have AB4 at the time I try to add it, not at the time it would start.
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Lonehelm
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Posted - 2009.03.10 19:19:00 -
[73]
Well I have 1 char who warped from a hi sec station to a roid belt to mine then froze and now I'm told he's stuck in a wormhole and I can't load him up in char screen. My other char went into a wormhole with an ally and had no probes on him and wen he jumpoed b4 me the wormhole collapsed.
Sorry but I have to ask have you thought this thro u expect me to pay to be stuk in a dead area of space ?
So patch not really a big hit with me today :(
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Reelism
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Posted - 2009.03.10 19:23:00 -
[74]
i cant even download the stupid patch been trying all morning eve classic wont let me. Keeps saying not compatible version. So i dont know what you guys can do but please fix it. yeh and i tried the bulk data thing to no effect -- Like the storm that's in the making, When the rumbling thunder runs, And the hills and valleys tremble. |

Reelism
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Posted - 2009.03.10 19:23:00 -
[75]
i cant even download the stupid patch been trying all morning eve classic wont let me. Keeps saying not compatible version. So i dont know what you guys can do but please fix it. yeh and i tried the bulk data thing to no effect -- Like the storm that's in the making, When the rumbling thunder runs, And the hills and valleys tremble. |

Ace Secunda
Dragon's Rage Ethereal Dawn
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Posted - 2009.03.10 19:24:00 -
[76]
Download rate is terrible, Is there any way to speed this up, performed a test to check it wasnt me and it isn't (showing 2.2mb) so why is it only downloading at 40 - 50kb/s, surely there is enough bandwidth put aside for everyone to download comfortably?
'If I can't blow it up It don't exsist'
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IronEagle X
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Posted - 2009.03.10 19:24:00 -
[77]
Dude I realllly do Hope you have an option to go back to the other Ship Load-out, Becouse the one you're trying out Sucks a Bowling ball threw a garden hose. you cant see weapond if theres ammo in it unless you move mouse onto the little tab. this whole load-out section is in no way easy to navigate, nor user friendly, For the love of God dont screw-up something that was'nt broke. or at least give us the option of useing the user friendly version and DUMP the flashy unfriendly one.
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Isest
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Posted - 2009.03.10 19:24:00 -
[78]
Well i cant even get it to download. I bring up the client and it tells me its incompatable build. I cant download the patch, when I try i get the old patch.
So I don't know what to do at this point.
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xevros
Carthum Union
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Posted - 2009.03.10 19:25:00 -
[79]
I was sitting at a star just spinning the camera around my ship when I came across this effect coming from the star. I think this could be a decent warp tunnel effect.
Linky
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Drak' Thul
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Posted - 2009.03.10 19:28:00 -
[80]
My biggest problem is sound balance. The background noise when docked at a station is just way too LOUD!! and very anoying.....it makes my head hurt. There is no way to turn down the sound at stations without turning down ALL of your environmental audio. (which means you cant hear your turrets firing, missiles launching, lockons, etc..) Please balance the environmental sound or make a seperate slider for the in station garble.
The new shiny graphics are nice, but i have a suggestion: MORE COLOR for the ships, i loved the red stripe that caldari vesseles had on low res, it looked like war paint.
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ThePhantomMajor
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Posted - 2009.03.10 19:29:00 -
[81]
I ca'nt even download it . incompatible build yes very helpfull. if someone knows how to fix it help ??? the autopatcher won't even start.
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Aarturo McBwen
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Posted - 2009.03.10 19:31:00 -
[82]
Wow... 5 hours to download an upgrade... first time in my experience, better be good
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Todeskuh
Deep Core Mining Inc.
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Posted - 2009.03.10 19:33:00 -
[83]
Originally by: Isest Well i cant even get it to download. I bring up the client and it tells me its incompatable build. I cant download the patch, when I try i get the old patch.
So I don't know what to do at this point.
This
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White Buffalo
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Posted - 2009.03.10 19:34:00 -
[84]
Fantastic job CCP . I've been involved in several mmo expansions and this seems to be the smoothest one yet.
Thanks!
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Crayson Carlyle
Gallente S.T.U.R.M.
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Posted - 2009.03.10 19:36:00 -
[85]
I think, the convertion of the new scanning sucks :
FIRST :
My Sisters Recon Probe Launcher = Converted in Sisters Expandend Probe Launcer = OK !( Scanning for Ships )
My Sisters Scan Probe Launcer = Converted into Sisters Expandend Probe Launcer = This is not ok .... ! ( Scanning for Complexes ) Because i think this should has been converted into Sisters Core Probelauncer ....
It can only be a joke that my expensive Sisters Scan Probe Launcer for Scanning Complexes are now not more, and they now only can be used to scann for Ships - ALL ( Recon and Scan ) Probe Launcers are converted into (Combat) Expanded Probe Launchers and that is so planed ? I dont belive so !
In the Above Blog, it says it gives TWO new Probe Launchers .... not ONE
"There'll still be two launcher types, but we've shuffled them around a bit. There's the Core launcher, which uses 15 CPU and only launches exploration-type probes, and the Expanded launcher, which uses the full 220 CPU of the current launchers and can launch probes which can scan for ships, drones and structures. "
"For people with existing launchers/probes/BPs: all existing launchers become Expanded launchers of the right type, all exploration probes (including multispecs) become Core probes, all ship probes become Combat probes, all observators become Deep Space probes. Sisters versions remain sisters versions. BPs are changed in the same way."
And the Probe Launcers not convertet into the RIGHT Type, they all Converted Into one Type ! ( Edit : They ALL have 210 CPU, no one has 10 CPU which says it is a New Core Probe Launcher. )
Out off my Bug Report !
SECOND :
Originally by: CCP Greyscale -------------------------------------------------------------------------------- The only thing that was done to the skills was to change the names over and the bonuses they give. The skill that you have in your character sheet that's currently called "Signal Acquisition" will have its name changed and will have its bonus changed. The rank of the skill and the number of levels you have trained in it will not be changed. Thus if you currently have Signal Acquisition trained to level 5, you will find post-patch that you have a skill called "Astrometric Triangulation", which will be a rank 8 skill still, and will be trained to level 5 still. Nobody is losing skillpoints, nobody is having the ranks of trained skills altered. All that it means is that the most useful skill is still the rank 8 one and it will still have as many skillpoints as you have in the current rank 8 exploration skill. --------------------------------------------------------------------------------
So i think i los skillpoint for one simple example :
Bevor Patch, Skill for Strength at 5 an for Scan Time at 4 !
If i have Astrometric Triangulation at 5 (5x) an Signal Acquisitan 4 (8x) After Patch If i have Astrometric Triangulation at 4 (8x) an Astrometic Acquisitan 5 (5x)
After Patch, i must Skill a 8x for a Second Time to 5 .... ( in need to skill arround 20 days more as i would skill if i have both skills only at 4 )
A other Example :
Bevor Patch, Skill for Strength at 4 an for Scan Time at 5 ( yes in old, it was a bit usefull to skill it at 5 ) !
If i have Astrometric Triangulation at 4 (5x) an Signal Acquisitan 5 (8x) After Patch If i have Astrometric Triangulation at 5 (8x) an Astrometic Acquisitan 4 (5x) So i have not need to skill the other skill at 5, because Scan Time is now not needed at 5, because it gives only 1 second. I think the Player in Example 2 is a lucky one, he saves 20 days of skilltime or became spend 1 Million at Skillpoints !
So some Players are better, some Players More badly, in Point of the Skillpoints / Skilltime. 1 Million Skillpoints given for a Lucky Player. I never spend 20 days to Skill Astrometic Acquisition at 5 for only 1 second ...
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Tuco Volta
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Posted - 2009.03.10 19:38:00 -
[86]
Edited by: Tuco Volta on 10/03/2009 19:43:24 Scanner window is bugged!
the "probes in space" section bugs out and just vanishes. I still have the drop down arrow for it but when i try to expand it the diffuse gray background consumes my option buttons and nothing appears. I have to futz with resizing the window and sometimes it will display correctly. I tried re logging, changing display settings, going from windowed to full screen.
with the arrow in the expand position nothing works, if i set it to minimize and close out the window and reopen it sometimes it comes back, but as soon as i re-size the window the probes in space section vanishes and i cant adjust or see the probes status.
ULTRA ANNOYED....please fix the behavior of the scan window...as of now its not usable
Edit: this issue seems to be tied to how the window redraws itself when scan results are clicked. it almost seems like probes in space is "pushed" out of frame. closing scanner window and reopening seems to be a work around but you have to minimize the scan results...dodgy at best
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Mr Bimble
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Posted - 2009.03.10 19:38:00 -
[87]
OVER FOUR HOURS DOWNLOADING.... Now Ive got an incompatible client. Call this successful? What a load of *******s.How much longer will it take to get online. Useless bunch ***%%@@***
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Aremon Moonserpent
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Posted - 2009.03.10 19:40:00 -
[88]
I have tried to download the patch since it (officially?) became available. "temporary error" all the time.
Successful?
Please define what you call "successful". 
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Gaius Tojan
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Posted - 2009.03.10 19:43:00 -
[89]
Originally by: Tobias Sjodin 1. "There was a temporary error downloading the required files." 2. Retry / Cancel 3. *clicks retry* 4. Goto 1
*rips hair* 
I've been getting this. Going to just try just re-downloading the client. |

OSGOD
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Posted - 2009.03.10 19:47:00 -
[90]
found that when scanning if you open 4 more than 5 minutes the old cant zoom back to ship bug comes back even when i docked all i got was hangar items, ship hangar and space map (systm map not universe, also how about explaining how the fark to use new probes what a fark up took long enough to learn old ones , find heaps of ships but you cant right click and warp to even when scan strenght or sigmnal strength is 100% and ther 300 k away
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Blueyes
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Posted - 2009.03.10 19:48:00 -
[91]
Cant find the patch !!! my autopatch did not work for me
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Tek Enetheru
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Posted - 2009.03.10 19:48:00 -
[92]
Directional Scanner is completely unusable: 1. Sorting order resets each time i press 'Scan' button. 2. There is no more possibility to open info window by dblclicking on items.
FAIL.
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Itachi XIII
Defence Research and Development
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Posted - 2009.03.10 19:51:00 -
[93]
whay dose my skills dont complete and when i relog this ?
see the botom of teh skills i got a -
and the skill doesent finish at all.
pic of teh skils
____________________________________________ If you need me, I will be in Candy Mountain. |

Liam Anta
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Posted - 2009.03.10 19:52:00 -
[94]
hey i have a problem when im in stations half the place is seethrough going to the ever blckness yonder when im in space all objects keep flickering but ive noticed that they only flicker if there the main bit of the ship/station and the bits that might be added on like the raven has those big arms coming of it dont disapear although i have no problem with stargates they seem to have no problem at all so could u maybe help me 
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Liam Anta
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Posted - 2009.03.10 19:55:00 -
[95]
Originally by: twin sister Edited by: twin sister on 10/03/2009 18:46:59
Originally by: Pottsey The new introduction is very poor. Its low definition and encoded badly. It's so blocky it looks like a pre 2000 FMV. Not only do it look extremely poor its completely rubbish and does not contain anything about Eves history or the world background. An introduction is meant to tell you about the setting of a game which the new intro fails at. The old intro was great for placing the setting.
Why did CCP ignore all the complaints and still implant the introduction? At the very least it should have been encoded decently and the blocks removed.
Actually provided me with a good giggle. movie starts. female cvoice says travel the universe in the biggest most powerfull ships blah blah and what ship depicts this in the video ......
100 points if you said a rifter !! \o/\o/\o/
yea rifter is wicked but not exactly what i aspire to fly.
lol i laughed to but anyhow CCP thats buggered 2
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Ries schietnietmies
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Posted - 2009.03.10 19:57:00 -
[96]
Sigh, i lost my astrology skills without warning, and before i saved my skilltraining que. I was playing around with the new feature. I noticed that when i wanted to add one to the que from the skill list, it gave a message saying that i would LOSE all my skillpoints if it would not fit in the que. I had no idea how this que thing worked so i decided not to do it. I proceed clicking on the skill que button. A new window appeared and behold a i saw a bar and i could add skills. Cool. let's try this. I had my astrogeology almost on lvl 4 (i had to train for 1 day). It was 23:58 minutes away and sooo i figured i could place a skill in the que. I did. First i put the nxt astro lvl in there. Then i decided not to do that and remove it. Remember i was just playing around with the feature. I added mining barge. I got the message that it didn't fit in the list but it appeared in it anyway. Then suddenly i see my astrogeology back on lvl 0 ... WTF i thought. I didnt click apply, i want to emphasize that!!! And Then i got the message, you made changes to your skilltraining que or something, do you want to save them? I clicked NO. NO!!! MAKE THIS RIGHT. I thought, Phew! Thank god there is a safety net. But no, there isn't. Don't **** up this que thing, Do it oldstyle until they fix this!!!!! My astrogeology rank is reset, without warning and without my consent. I'm pretty ****ed about it, that's the reason i write this here. you have been warned and please developers look into this.
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Ezar Ir
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Posted - 2009.03.10 19:57:00 -
[97]
i've also a problem.. i just jumped into another sector and then...nothing..i didn't see my ship anymore..i just see the environment of the sector i came from and nothing else..my ship is away..i try to relog but now the screen is black and it display the message "entering game as xxx" and the loading bar is full :((
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Xivero
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Posted - 2009.03.10 19:58:00 -
[98]
Contrary to most of the posters here, I like the new graphics, including the warp effect, cloaking, and fitting screen. Oh well, matter of personal preference, I guess. One bug I've noticed: the tractor beams seem to display random distances for the wrecks they are tractoring, although they normally eventually settle on the right ones after a few seconds most of the time.
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MezriDax
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Posted - 2009.03.10 20:00:00 -
[99]
My "autodetect" did not do so and so I can't download Apocrypha. It's not on the website to download, the web site still has quantum rise on it. So how can I download the wonderful new game that I can't play but I've paid for?
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Koudo
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Posted - 2009.03.10 20:02:00 -
[100]
Epic Fail. Nuff said. Mail me when you have figured out what the hell is wrong with it.
Koudo
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neamiah
Gallente Blood Money Inc. Blood Money Cartel
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Posted - 2009.03.10 20:03:00 -
[101]
Originally by: Ries schietnietmies Edited by: Ries schietnietmies on 10/03/2009 19:59:05 Sigh, i lost my astrology skills without warning, and before i saved my skilltraining que. I was playing around with the new feature. I noticed that when i wanted to add one to the que from the skill list, it gave a message saying that i would LOSE all my skillpoints if it would not fit in the que. I had no idea how this que thing worked so i decided not to do it. I proceed clicking on the skill que button. A new window appeared and behold a i saw a bar and i could add skills. Cool. let's try this. I had my astrogeology almost on lvl 4 (i had to train for 1 day). It was 23:58 minutes away and sooo i figured i could place a skill in the que. I did. First i put the nxt astro lvl in there. Then i decided not to do that and remove it. Remember i was just playing around with the feature. I added mining barge. I got the message that it didn't fit in the list but it appeared in it anyway. Then suddenly i see my astrogeology back on lvl 0 ... WTF i thought. I just clicked ADD in the skillque window, I didnt click apply, i want to emphasize that!!! Then i panicked and clicked the windows away. And Then i got the message, you made changes to your skilltraining que or something, do you want to save them? I clicked NO. NO!!! MAKE THIS RIGHT. I thought, Phew! Thank god there is a safety net. But no, there isn't. Don't **** up this que thing, Do it oldstyle until they fix this!!!!! My astrogeology rank is reset, without warning and without my consent. I'm pretty ****ed about it, that's the reason i write this here. you have been warned and please developers look into this.
Man that sucks... be sure to petition that. The forums will not get your junk back.
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Kat Bandeis
Caldari Virtual Rock Industries
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Posted - 2009.03.10 20:03:00 -
[102]
Hey, CCP!
I was going to reply to CCP Wrangler's thread about "where do I post...", but obviously that thread is locked, so I'll reply here.
The Community providing feedback to CCP is only ONE PART of the equation when it comes to support: CCP needs to provide feedback to US with the outstanding problems we're reporting here, even if it's as simple as, "Thanks, we've got a team working on it" to "Here's the solution to that!" You guys are damn quiet, and having been here through two major expansions and a couple updates, it's obviously a pattern in lack of response to customers. So here's what I'd like to suggest:
CCP needs a web liason to act as a buffer & answer-man between CCP's devs and the community. ISD isn't it, and the ticket system, with it's multi-week wait times isn't it, and having devs hopefully reply to what people are talking about on the forums obviously isn't it, either. So you guys need someone who's sole responsibility is to respond both individually and en masse to the community here; someone with authority AT CCP (manager-level, so the position isn't a joke to the devs) to ask for straight answers from the devs & teams and get straight answers, and who has the authority to give those straight answers to us, the paying community.
Huge companies have people devoted to responding to complaints on web sites and even in Twitter, people with the authority to get to someone internal for an answer, and then that answer is given. Nothing like that exists here. You guys may take in the feedback wonderfully, but a) there's no feedback FROM you on issues, and b) we, the paying community, have no idea what, if anything, is being done by you, CCP, about the issues. Even if times are tight and you don't want to pay someone to do the job for your international company, you still need someone with respected authority inside the company to respond to us, the paying customers.
Something's broken, and it needs to be fixed.
--Kat (25 years in software development & customer support/service)
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Excorpus Marcus
Amarr Brotherhood of the Rising Sun
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Posted - 2009.03.10 20:05:00 -
[103]
Well done CCP for making one of the worst expansions to date IMO
No auto patching on my EVE account, 10 hours to download at 50kbps??
This better be the holy grail of MMO's or I'm out ¼¼
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General Meridus
Minmatar Brutor tribe
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Posted - 2009.03.10 20:08:00 -
[104]
Sounds are muffled. None of the world sounds (except inside station) are crisp. No real audio cues in battle. Everything is just vague and distant.
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alex steele
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Posted - 2009.03.10 20:10:00 -
[105]
can anyone link a website to download the patch from since my client wount auto update itsefl or can i manually do it some how ?
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Blueyes
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Posted - 2009.03.10 20:12:00 -
[106]
already left the game one time over this crap just came back 2 days ago and it starts all over !! WHY ???????? fix the problems here CCP !!! ((( now again im asking where can i download the new patch file at ??? )))
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Martha Selby
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Posted - 2009.03.10 20:13:00 -
[107]
I'm glad someone thinks it's 'successfully deployed'! 3 hours downloading, patching starts and then falls on its arse. All I can do is start at the begining again - and thats what it does - it hasn't even saved the frigging download file. Oh, and just in case, I've got almost 150 gig free on my C drive - so it sure as hell isn't that thats the problem. Another hugely successful ****-up! I'm giving up for tonight as the estimate for download is now running at 12 hours and try again tomorrow. Thanks a lot CCP
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spacelooker
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Posted - 2009.03.10 20:13:00 -
[108]
does not work at all p wtf
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leighs miner
|
Posted - 2009.03.10 20:13:00 -
[109]
i think the new fitting service is fantastic although would like to see a market link to my saved modules for ease of buying :))
|

Innara Tal
|
Posted - 2009.03.10 20:14:00 -
[110]
Originally by: alex steele can anyone link a website to download the patch from since my client wount auto update itsefl or can i manually do it some how ?
http://ccp.vo.llnwd.net/o2/EVE_Premium_Setup_84244_m.exe
|
|

Josh Griffin
|
Posted - 2009.03.10 20:14:00 -
[111]
Edited by: Josh Griffin on 10/03/2009 20:14:31 New patch can be downloaded at http://ccp.vo.llnwd.net/o2/evepremiumpatch75883-84244_m.exe
EDIT: Bugger, beaten
|

Blueyes
|
Posted - 2009.03.10 20:19:00 -
[112]
Thank you to the ones that posted the download file !!
CCP you need to get on the ball here with out the people to play you will have no JOB bet on it !!!
|

Martha Selby
|
Posted - 2009.03.10 20:20:00 -
[113]
Thanks for the links above - I'm trying that now and its running fairly fast. It'll save time too when I try updating Eve on my laptop
|

Atlas Shruugd
|
Posted - 2009.03.10 20:25:00 -
[114]
All I got to say is wow. I love it. Patched quickly no flaws. Slight adjustment for world sound. Everything went beautiful. The graphics and effects are superb. Running three clients no probs. I can really see the awesome work that went into this.
Thanks CCP.
|

IngarNT
Minmatar hirr Morsus Mihi
|
Posted - 2009.03.10 20:29:00 -
[115]
Why didn't even CCP bother to post the direct link when the f***ing auto-updater won't even start 
******ed ?
The last comment was retorical!
|

Weird AlYankovic
|
Posted - 2009.03.10 20:29:00 -
[116]
Originally by: Kat Bandeis Hey, CCP!
I was going to reply to CCP Wrangler's thread about "where do I post...", but obviously that thread is locked, so I'll reply here.
The Community providing feedback to CCP is only ONE PART of the equation when it comes to support: CCP needs to provide feedback to US with the outstanding problems we're reporting here, even if it's as simple as, "Thanks, we've got a team working on it" to "Here's the solution to that!" You guys are damn quiet, and having been here through two major expansions and a couple updates, it's obviously a pattern in lack of response to customers. So here's what I'd like to suggest:
CCP needs a web liason to act as a buffer & answer-man between CCP's devs and the community. ISD isn't it, and the ticket system, with it's multi-week wait times isn't it, and having devs hopefully reply to what people are talking about on the forums obviously isn't it, either. So you guys need someone who's sole responsibility is to respond both individually and en masse to the community here; someone with authority AT CCP (manager-level, so the position isn't a joke to the devs) to ask for straight answers from the devs & teams and get straight answers, and who has the authority to give those straight answers to us, the paying community.
Huge companies have people devoted to responding to complaints on web sites and even in Twitter, people with the authority to get to someone internal for an answer, and then that answer is given. Nothing like that exists here. You guys may take in the feedback wonderfully, but a) there's no feedback FROM you on issues, and b) we, the paying community, have no idea what, if anything, is being done by you, CCP, about the issues. Even if times are tight and you don't want to pay someone to do the job for your international company, you still need someone with respected authority inside the company to respond to us, the paying customers.
Something's broken, and it needs to be fixed.
--Kat (25 years in software development & customer support/service)
Ditto on that.
As for the game, Graphics are nauseating and are very terrible
I have a black box following me around on my merlin, and messing with the options for a bit, it goes way.
I have a red globe on the screen showing up on the station in amo vii.
To sum it up I have graphical bugs up the ying yang. Nothing I did fixed the problem in the options window
And Now I can't play eve without feeling ill.

|

Gamia Valentine
|
Posted - 2009.03.10 20:33:00 -
[117]
managed to get the game running but as soon as I logged into my character in the station I click my character sheet the it causes my computer to overload and fry WTF CCP
|

Andromider
|
Posted - 2009.03.10 20:37:00 -
[118]
can any 1 help ive downloaded the patch i had 2 inturuptions while downloading this patch the reason was a connection problem not sure if it was from them or me but still i have the patch now when i go to open the game where we enter our password and such the server is tranquility and the status say incompatable (build) can any 1 help me with this problem
|

Lee Anderson
|
Posted - 2009.03.10 20:40:00 -
[119]
Hello I'm having issues with the new premium lite graphics, the old classic client worked well for me now I lag very bad if I look at a planet/asteroid's/(POS)Player Owned Station Bubble/Star ext. I lag if I'm in warp my ship looks like crystals and lags bad as well. Can you guys bring the classic back out of retirement for the people who don't have and can't afford high end graphic cards  |

MacIntyre Womack
|
Posted - 2009.03.10 20:45:00 -
[120]
Originally by: joydivisionn Thanx ccp.
what i was afraid off happend, both PC and laptop are unable to run eve with the high resolution standard....
I WANT CLASSIC BACK AND I WANT IT NOW!!!!!
unless your company will refund my hardware upgrades neccecairy to run eve at al. We are not all fortunate ppl who can spend hundreds euro's on hardware.
i can not play but have just payed my 3 month subcription, i want my mony back.
Yeah, I am not going to pay for a game I can't play.
|
|

Viseer
Amarr The Warrioz Astrogeology Team United Interstellar Alliance
|
Posted - 2009.03.10 20:47:00 -
[121]
Hi, i have been having a few issues too with graphics. Quantum rise graphics engine was perfctly fine but as now we are on apocrypha the graphics are laggy. I am a premium user and have been since premium became avalible and have never had any issues until now but by dailing down my graphics to a low setting defeats the point of having a premium client. the client is taken up way more resourse than befor and its become unbearable to play on premium unless I dail it right down.
|

Shadowschild
|
Posted - 2009.03.10 20:48:00 -
[122]
The patch downloaded @ 500kb/s, took about 45 minutes. Everything looks good, thanks.
|

Aremon Moonserpent
|
Posted - 2009.03.10 20:52:00 -
[123]
(apologies if this has been posted before, skimmed the thread but didn't see it)
The downloader DEMANDS the whole 1.6 GB of free space on C:, regardless of where you installed Eve before. If you don't have enough space free, the downloader LIES to you. Guess what it says? "temporary error".
So, if you get that before downloading even started, clean up your C:, or if you can't, hardlink c:\documents and settings\all users\application data\ccp\eve\downloads to a folder somewhere where there is enough free space.
To hardlink you may want to try the 3rd party program "NTFSlink", google it. Works fine for me.
|

Julia Minus
|
Posted - 2009.03.10 20:54:00 -
[124]
Edited by: Julia Minus on 10/03/2009 20:55:28 Nice update on the game play.
But it should of been called Eve Epilepicha.
Makes me feel like I'm having tongue-biting seizures just looking at the damn log in screen.
|

Deq
|
Posted - 2009.03.10 20:55:00 -
[125]
Originally by: OSGOD also how about explaining how the fark to use new probes what a fark up took long enough to learn old ones , find heaps of ships but you cant right click and warp to even when scan strenght or sigmnal strength is 100% and ther 300 k away
This ... am I missing something here, or are probes now intended to be completely useless outside of finding plexes/wormholes? |

kittypaws
|
Posted - 2009.03.10 20:55:00 -
[126]
No longer beeing able to loggin any of my chars! on any of my accounts, only 1 char in jita..
|

Kranq
|
Posted - 2009.03.10 20:57:00 -
[127]
After not getting the update prompt. I downloaded the 1.4 mb patch thingy.. copied it to Bulk Data where NOTHING HAPPENED
went to get a torrent file from this thread and found it to be 2.1 Gig. After downloading it all night I wake up and have a look at the 147 MB it has downloaded... I figured that I really was not that keen to pull 2 gig at that speed. tried to update patch manually but could not find my version (I was the latest build but was not there)
So i wanted to re-install the game client as a whole but it is not available from the site (yet).
found another link ( http://ccp.vo.llnwd.net/o2/evepremiumpatch75883-84244_m.exe ) so now I am trying that.
My fastest so far is about 12kb / s
at this speed I will see you on line in a week.
Somehow I get the feeling that games are getting bloated.
It might have been a great idea if you shipped the EVE client Multiplicity to friendly stores across the world. I am quite sure I am not the only one with a slow connection.
at this rate I will see you in game in a week or 3 can somone change my skills .. Thanks heaps
THIS IS A CROCK and is being handled very badly
|

Kranq
|
Posted - 2009.03.10 21:00:00 -
[128]
opps, I meant Tranquility.... in my post above
|

Lady Onatopp
|
Posted - 2009.03.10 21:02:00 -
[129]
Patch continues to work great here, not a single issue yet. Just finished looting and salvaging my first sleeper wrecks in a wormhole I found in low-sec. Very nice changes to the universe, thanks again CCP.
|

Jaceq Ooz
|
Posted - 2009.03.10 21:02:00 -
[130]
The ingame sounds went wrong. Salvager makes 'cracks' in speakers. Some issues in video also. In hdr while looking around u can see some white circles blinking (GF 9600 GT) - and WHEN exactly EVE will fully support AntiAliasing mode??
|
|

TheLightWarrior
|
Posted - 2009.03.10 21:05:00 -
[131]
i downloaded patch did some fitting on ship undocked and haven't been able to see anything since just a black screen not to f-ing happy about tht hope my tempest is stillthere
|

Tarinara
|
Posted - 2009.03.10 21:07:00 -
[132]
Soooo ... I spend 7 hours downloading the manual version of the patch file the auto installer said I needed from the Torrent link. Come to find out it wants a Premium Edition to patch. <sarcasm> Nicely done CCP. </sarcasm> So I guess when I'm done downloading the complete client in probably another 7 hours or so, I might actually begin to experience all the problems everyone else here is mentioning.
If your priority with this update was to completely frustrate your paying customers and set the customer satisfaction level way into the negative range: You've succeeded as far as I'm concerned.
|

Die Warzau
|
Posted - 2009.03.10 21:07:00 -
[133]
I am dissapointed that the Loki's CPU was further reduced, bringing the gap between the least and most CPU attainable in a tech 3 cruiser to 440 (loki) vs. 730 (Tengu with CPU subsystem). Also, the Loki's turret damage bonus on the 5-turret damage/falloff module is 7.5% compared to the other races' 10%. Both these are changes from the very last patch on SiSi.
|

Cleancut92
|
Posted - 2009.03.10 21:09:00 -
[134]
I went to Jita to get myself some new probing stuff. When i tried to jump into jita i got disconected after 20 mins of waiting. Now i can`t log in at both my accounts. I`t keeps getting stuck at the entering game as... screen. The bar is full but won`t continue into the game.
Plz let us know if there is a way to fix this?
Razor
|

Culsotu2
Nomads Veritas Immortalis
|
Posted - 2009.03.10 21:10:00 -
[135]
Very nice patch indeed CCP :)
I just love the new gatejump effects/sounds and most of the new effects are pretty impressive too. (read: impressive in the right places and subtle in right places) -some are a tad over the top - f.ex. armor hardeners. But others a a huge step forward from the previous effects -f.ex.cloaking/uncloaking.
And all the new skill things -so nice to be able to see skill times without having to rightclick etc.
One thing so far I dont like that much is the new fitting window. -too messy. BUT I looouuvee the fitting saving/browse thingie and sharing fittings with corp or link in chat etc. :)
Another is the new warp tunnel effect. The old one gave you a better sense of speed and movement. ..and where did camera shake go? even when enabled its doesnt shake at all...?
Havent tested probing and all that follows with that, yet, But all in all... a very good patch CCP. :)
|

Drufus Gallius
Gallente
|
Posted - 2009.03.10 21:11:00 -
[136]
Overview bug. Never had this happen before. In system A with certain items on my overview. Example stations and stargates applicable for that system. I jump into the system next door and now the overview shows the items related to the old system in a dark text and the ones for the new system in white at it is supposed t be.
I have to minimise and maximise the overview to get rid of it. Kind of annoying as it majorly clutters up the overview.
Could you check this pls? Let me know if you want a SS.
Regards,
DG "Loyalty and dedication" |

Gerrit1971
|
Posted - 2009.03.10 21:12:00 -
[137]
had 3 times BSOD in a row after 3 restarts.
Running an old PC with radeon 300
Seems no longer supported. well done ccp
|

D'ceet
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2009.03.10 21:14:00 -
[138]
premium lite client makes me want to punch kittens. on the classic client, i was getting 15-30 FPS, in this new premium lite client, i am now getting 0.8-9 FPS.(you read that correctly, 0.8) and docking in certain stations impossible, due to the terribad FPS.*
so i want to know, is it broken or working as intended, because on the test server i was getting the same specs as classic
*i have ALL things that can be turned off/down to the lowest settings and am still getting these terribad results.
Originally by: Popperr
I resent the insinuation that we have intelligence, artificial or otherwise.
|

Pathfinder Prime
|
Posted - 2009.03.10 21:16:00 -
[139]
Everithing is cool and nice but the soundeffects in battle are horrible!!!! Sounds like i am in the wather. I cant realy hear the incoming fire also i hate the distancesound if you scroll out of your ship. Horrible!!! please make the soundeffects in fighting like "quantum rise" or like "empirian age" louder and clearly to hear what hits up your ship.
Thx
|

KnSdel
|
Posted - 2009.03.10 21:17:00 -
[140]
Originally by: TheLightWarrior i downloaded patch did some fitting on ship undocked and haven't been able to see anything since just a black screen not to f-ing happy about tht hope my tempest is stillthere
got as far as the gate now black screen .Also hope i still have my ship.Tried to reconnect but nothing. |
|

Okiar
Deadly Jesters
|
Posted - 2009.03.10 21:19:00 -
[141]
Managed to download the patcher (which is one better than a mate who kept getting 404s on it, I had to email it to him).
Have now been downloading since about 7.30pm (its 9.15pm now) and its telling me I have 4 hours remaining at 62kB/sec. On 8mb broadband and never had this kind of snail like download on any previous patches.
|

SheIs TheDarkness
|
Posted - 2009.03.10 21:19:00 -
[142]
Please, remove the horrible shield bubble effect. If i see it one more time i think i will have a seizure. Same thing with the mobile warp disruption bubble, its over the top. At least tone down the specularity and get rid of the "electric discharge" thingies.
PS. When can we expect the expansion name to be T÷tSlhdlldeath ?
|

Jezala
Repo Industries R.E.P.O.
|
Posted - 2009.03.10 21:22:00 -
[143]
Deaggro identification is borked. Target locks you, yellow brackets. Target agresses you, red brackets. Target ceases agression....red brackets. Currently no other method of monitoring a ship's agression state.
|

KeLLaX
HUNLAR the Almighty Scalar Federation
|
Posted - 2009.03.10 21:22:00 -
[144]
Quick question... Quoting from patch notes:
Character attribute distribution can now be rearranged in order to diversify or specialize skill training. This means that you can now reallocate attribute points once per year.
Does this also apply to current characters? I mean, if a character of mine is over a year old, can I make the change now? Or if the character is 3 years old, can I make 3 attribute changes at once? Or 'once-per-year' period starts with Apocrypha expansion? It's just not clearly explained in the patch notes or CCP Flatboy's blog: A Virgin Mind.
|

Julia Minus
|
Posted - 2009.03.10 21:25:00 -
[145]
Hey, after looking at all the posts, I don't see one CCP employee post in this thread. Not even a "We're woking on it" reply.
What's going on CCP?
|

Dyvim Slorm
Relentless Storm Cartel FOUNDATI0N
|
Posted - 2009.03.10 21:28:00 -
[146]
The patching went fine for me.
My only real gripe is the poor sound quality now that really needs sorting out.
The new fitting screen looks pretty but the old one was much easier to use. If it ain't broke don't fix it.
|

Lucas Derios
|
Posted - 2009.03.10 21:29:00 -
[147]
great patch day blues he he. just imagine the amount of bandwidth were using up on teh forums right now slowing down our downloads.
supprising though that with a direct link im getting double the speed of the client download page on my two computers.
|

Panzram
GoonFleet GoonSwarm
|
Posted - 2009.03.10 21:30:00 -
[148]
the new pos shield effect triggered a massive migraine headache. many of my alliance members also report various negative mental effects after viewing the new pos shield graphic. i fear for the epileptic players.
|

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.03.10 21:31:00 -
[149]
Edited by: Marlenus on 10/03/2009 21:32:35
Originally by: Julia Minus Hey, after looking at all the posts, I don't see one CCP employee post in this thread. Not even a "We're woking on it" reply.
What's going on CCP?
Also note they have a locked thread for them to list the issues they are aware of. After five hours of extensive forum feedback, it's only got one issue listed. ------------------ Ironfleet.com |

Lavoslav Penkala
Intergalactic Trade and Transport Corporation The Fifth Syndicate
|
Posted - 2009.03.10 21:33:00 -
[150]
Autopatch STILL NOT STARTING for me, and when I click connect guess what! Incompatible version! My client version is 5.20.75883
|
|

goonerforlife
|
Posted - 2009.03.10 21:33:00 -
[151]
thanks for ruining the scanning and probing part of the game :( any chance of getting back the money i paid for the reduction in scan time implant ???
|

David Grogan
Gallente The Motley Crew
|
Posted - 2009.03.10 21:33:00 -
[152]
just wait til saturday night ..... jita will be lag fest supreme with all these fancy but laggy graphics and particle effect sheild and armor repping and red glowy salvager beam
im down to being able to run 3 acs at once (though only with settings turned right down) my poor old laptop fails to make the grade now :( gotta start saving for a new one SIG: if my message has spelling errors its cos i fail at typing properly :P |

Julia Minus
|
Posted - 2009.03.10 21:35:00 -
[153]
Originally by: Marlenus Edited by: Marlenus on 10/03/2009 21:32:35
Originally by: Julia Minus Hey, after looking at all the posts, I don't see one CCP employee post in this thread. Not even a "We're woking on it" reply.
What's going on CCP?
Also note they have a locked thread for them to list the issues they are aware of. After five hours of extensive forum feedback, it's only got one issue listed.
Yeah and its about some mission glitch, not issues of the game itself.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1018302
|

Mat rix
Caldari Final Destination.
|
Posted - 2009.03.10 21:38:00 -
[154]
Edited by: Mat rix on 10/03/2009 21:39:23 Edited by: Mat rix on 10/03/2009 21:38:42 At the moment the game is far to laggy to play, (i know never play on patch day)
After scanning down a wormhole and entering with my gang of entrepid explorers we had issues.
first of all the lag inside the wormhole was giving us problems, then when we warped to a complex to engage sleepers the whole gang would crash. We repeated this 4 times. As soon as we engage sleepers we all crashed.
im off to bed, giving up for the night 
|

baaar
Amarr boulders and grazzers inc
|
Posted - 2009.03.10 21:40:00 -
[155]
What a sack of crap ... come on CCP what are you doing ..... this GAME IN NOW OFFICALY F**KED
BRING BACK CLASSIC ! do what a dog does....if you cant shag it.. and you can eat it pi$$ on it and walk away ! |

Ben Derindar
Dirty Deeds Corp. Axiom Empire
|
Posted - 2009.03.10 21:43:00 -
[156]
The 1.3GB patch failed for me as well, now downloading the full 1.9GB install. I guess I didn't want that bandwidth anyway. 
/Ben
|

glassmanipulator
Lucian Alliance Arcane Alliance
|
Posted - 2009.03.10 21:43:00 -
[157]
The new fitting screen is ABSOLUTELY frickin horrible..
Please for the love of god, put in an option to use the old one, as it was way better and more functionable.
|

Estel Arador
Minmatar
|
Posted - 2009.03.10 21:43:00 -
[158]
I'm almost sorry for being a bit positive, but I absolutely love being able to pay all my 130 office bills at once and plugging in 20 skills with one click. 
FREE! jumpclone service - 146 locations! |

Kormorant
Gallente Oneirocritica Inc.
|
Posted - 2009.03.10 21:43:00 -
[159]
Edited by: Kormorant on 10/03/2009 21:43:45 Autopatch download in 20 minutes with zero problems (4mb line but speed was around 900kbs most of the time).
Peformance settings run things VERY quickly. Alot faster than the classic one.
Having problems exporting overview settings though. The export just doesn't seem to work.
Will keep trying though to make sure it is not me.
To those complaining about download speeds... problem is your provider...
|

Hacius
|
Posted - 2009.03.10 21:45:00 -
[160]
Thank You for this masterpiece CCP !
|
|

Joan Moldovia
|
Posted - 2009.03.10 21:47:00 -
[161]
Having trouble, stuck at Logging in as Character.
Also my Auto pilot randomly stops moving my ship (Won't turn off, just...doesn't move to stargate, or doesn't jump occasionally.
|

tehSiner
Abnormal Experience
|
Posted - 2009.03.10 21:49:00 -
[162]
both my chars are stuck, both got a Pure virtual call error msgbox
crap
abnormal behavior of abnormal brain makes me normal |

Extremon
|
Posted - 2009.03.10 21:50:00 -
[163]
can't login incompatible (Build) need help maybe in german 
|

Shelley09
|
Posted - 2009.03.10 21:51:00 -
[164]
Originally by: joydivisionn Thanx ccp.
what i was afraid off happend, both PC and laptop are unable to run eve with the high resolution standard....
I WANT CLASSIC BACK AND I WANT IT NOW!!!!!
unless your company will refund my hardware upgrades neccecairy to run eve at al. We are not all fortunate ppl who can spend hundreds euro's on hardware.
i can not play but have just payed my 3 month subcription, i want my mony back.
|

Coriander Rinne
Federal Navy Academy
|
Posted - 2009.03.10 21:51:00 -
[165]
Give the user the option to delete the .RTP (or whatever patch files) are temporarily downloaded, rather than deleting them automatically.
This is a nightmare for me as a dialup user. While I can download the patch on a laptop using a wifi connection, I now have to just go home and hope copying the whole folder will work.
I cannot emphasize how unhappy I am about this, and I am absolutely not willing to redownload the entire client every time I need to patch. |

glassmanipulator
Lucian Alliance Arcane Alliance
|
Posted - 2009.03.10 21:53:00 -
[166]
lol what a piece of crap this is....
Why do you guys release **** when it's obviously not ready ? ?
I can't even open a contract.. Lag is unplayable.
Epic fail fail fail fail fail.
|

Clanden
|
Posted - 2009.03.10 21:53:00 -
[167]
Switched on PC, logged on .. incompatible client... bloody great ... dont even believe a patch exists!! Am now downloading the whole bloody thing!! Add to this i actually am useless on a pc... and dont understand to much, so seems to me that i may well not be playing for a while... getting very frustrated and angry... because im not a patient man .. and may well land up cancelling my subscription...because i want things to work 1st time... because thats what i pay for..
Rant over... !!!!
|

Josh Griffin
Gallente Brotherhood of the Rising Sun
|
Posted - 2009.03.10 21:53:00 -
[168]
Can anyone link me to the 13mb patch download please?
Only just done the main f****** patch after 7 hours
|

Ronda Loone
|
Posted - 2009.03.10 21:58:00 -
[169]
2 words on this patch
****ING CRAP
|

Maldus NiKunni
|
Posted - 2009.03.10 21:59:00 -
[170]
well....after 4 + yrs i am here to say this sucks. The downloader idea is stupid.....it cant do but one acct at a time and ya cant update but one at a time it wont even dl on multiple instances....I have 5 acct and i will be doing this for a damn week just to update. There is not even a single update file i can dl......it keeps giving me the downloader engine instead....where is the damn full file so i can update all my accts in one go like before? Whoever thought this crap up should be fired......I guess this is what i get for giving ya over a hundred bucks a month for 4 yrs Idiots. And i see quality control still sucks balls from all the 7 pages of problems just to get to this part....
|
|

David Grogan
Gallente The Motley Crew
|
Posted - 2009.03.10 22:00:00 -
[171]
its gonna be laggy for a few days while everyone is dling the huge patch file.... then sometime next week another patch will be released to fix some of the bugs (same as every other patch) and likely a sound effects patch to replace the god awful sound files in this patch... ccp sack that idiot the made the current ones SIG: if my message has spelling errors its cos i fail at typing properly :P |

Rook Mallard
Gallente
|
Posted - 2009.03.10 22:01:00 -
[172]
Having trouble, stuck at Logging in as Character.
I was jumping through WH and client lost connection. I rebooted the box and still get stuck as loggin in as character. Help!!
|

OMGJITA
|
Posted - 2009.03.10 22:01:00 -
[173]
Originally by: mcdoodle It didnt seem any more congested than normal, however there were huge time gaps between coming out of warp on the client and being allowed to do anything
followed by node crash, huge amounts of caldari space are utterly node cascaded.
|

HarleyJoe
|
Posted - 2009.03.10 22:03:00 -
[174]
I am getting a very jumpy performance from the game now that I have updated. My mouse is not smooth but jumps around and huge pausing then leaps again. it is making it impossible to play. I used to play at a resolution of 1600x1200 but now I am being forced to back that down also. I am getting a gray film across the fittings screen too. Does not seem like that should even be there. Do not look like part of the game.
Any help with these issues? Thanks
|

Anitta Blake
BSC LEGION Executive Outcomes
|
Posted - 2009.03.10 22:05:00 -
[175]
OK got a patching problem
using the side bar on this site
eve downloads eve patches TQ live
it says the Current Client Version: 5.20.75883 (but i got that one)
and autopatching what autopatching???
|

weixing
Deep Space Productions
|
Posted - 2009.03.10 22:06:00 -
[176]
1) There is absolutely no reason to take away the ability to turn off station environment. Please bring the option to turn it off back, my 2nd comp, and I'm sure many others comps can't run station environment very easily.
2) Bring back the old map, the current one is terrible for mousing over individual systems, and it's much much to dark.
3) Warping now is terrible, it's very laggy on lower end comps.
4) Forcing everyone to have premium graphics is fine if you find a way to make the lowest settings decent looking. I for one don't like seeing everything made out of ivory.
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Kaldeath
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Posted - 2009.03.10 22:06:00 -
[177]
I love the graphics, but the sound is really bad. I really liked the old sound effects.A patch for sound is greatly needed. Great job on the graphics.
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Brugar
|
Posted - 2009.03.10 22:07:00 -
[178]
Start Eve, nothing downloads.
Awesome.
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Andee Aardvark
|
Posted - 2009.03.10 22:10:00 -
[179]
Not too happy guys.
Keep getting incompatible version, can't connect.
So go to download patch to do manually (auto-patcher doesn't seem to start on own) and get a HTTP 404 page not found.
Downloading full client now but suppossed same version already have.
Not very clean.
Great Game though.
Cheers,
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mamistiq
|
Posted - 2009.03.10 22:11:00 -
[180]
I downloaded the full build, I had instal it, but I can't play because I have an incompatible version. Why?
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DROLAK
|
Posted - 2009.03.10 22:12:00 -
[181]
I cant log in my character because im not docked it just stays at logging in as DROLAK in the character selection and doesent load any further than the end of the bar.but my characters that are docked can log in.plz fix this problem.
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Charmeur Beer
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Posted - 2009.03.10 22:12:00 -
[182]
The new Client Download doesn't work well. It downloads with only 38kB/sec normaly i have 500kB/sec. And in the Download it will give Error Message because Problems with downloading. But downloading the client manually, i've an downlad by 459kB/sec. Strange!!! Maybe i will say something about Apocrypha in maybe 20 hours. At this time, the download of the client is finished with the auto installer.
Semper fi!
Greetings Charmeur |

Gerrit1971
|
Posted - 2009.03.10 22:13:00 -
[183]
Great after I found out that this game no longer works on my old pc I grabbed my laptop and able to log in..to fin out I am stuck at a gate at mies.
just a bit of lagging , since I have to wait for 15 minutes for the jump to commence.
I have seen poor upgrades before but this one sucks big time
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.10 22:14:00 -
[184]
Originally by: Charmeur Beer The new Client Download doesn't work well. It downloads with only 38kB/sec normaly i have 500kB/sec. And in the Download it will give Error Message because Problems with downloading. But downloading the client manually, i've an downlad by 459kB/sec. Strange!!! Maybe i will say something about Apocrypha in maybe 20 hours. At this time, the download of the client is finished with the auto installer.
its slow at downloading cos u and probably 50,000 others are trying to download it at the same time SIG: if my message has spelling errors its cos i fail at typing properly :P |

Yuki Hachiro
|
Posted - 2009.03.10 22:17:00 -
[185]
Hey I'd just like to say Thanks! there are a lot of awesome changes in Apocrypha.
Also, I don't know how many people this will affect...but I was wondering if it would be possible to add to the contextual menu for the Certificate Planner. I was hoping there was a way to give players the ability to right click a skill in the Certificate Planner and add it to the Skill Training Queue from there. If there is, awesome! If not, thank you!
Andrew
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Curve Dillinger
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Posted - 2009.03.10 22:19:00 -
[186]
give back the old engine sounds, i cant even hear when im coming out from warp, or when i approach. gun sounds so low too. whole spaceship engine and stargate sounds are very low volume, even if setting at the highest.
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Charmeur Beer
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Posted - 2009.03.10 22:20:00 -
[187]
its slow at downloading cos u and probably 50,000 others are trying to download it at the same time
But why, the manually download is so fast? Anyway, the manually download is running and in a few more minutes than 30 Min. it is down and i can install the game. Semper fi!
Greetings Charmeur |

Arra Lith
HUSARIA Curatores Veritatis Alliance
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Posted - 2009.03.10 22:21:00 -
[188]
Problems with new ship fitting screen: - when in space accidently left click on module puts it offline (offlining module should be only via context options / right click menu) - weapon module dont have show ammunition info (well it is, but only in context menu - please add show info / unload charge to right click menu as well) - unloading ammo charge in station puts it back to hangar; with ammo slot removed you need to find it in hangar and then put back to ship when switching ammo.. a bit frustrating
In short - give us back ammunition charge slot, or at least add managing charge options to right click menu (current pop up menu takes now much more time to manage ammo when ship is docked and it uncomfortable).
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Gerrit1971
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Posted - 2009.03.10 22:22:00 -
[189]
Originally by: Ezar Ir i've also a problem.. i just jumped into another sector and then...nothing..i didn't see my ship anymore..i just see the environment of the sector i came from and nothing else..my ship is away..i try to relog but now the screen is black and it display the message "entering game as xxx" and the loading bar is full :((
same problem for me
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.10 22:22:00 -
[190]
Originally by: Charmeur Beer its slow at downloading cos u and probably 50,000 others are trying to download it at the same time
But why, the manually download is so fast? Anyway, the manually download is running and in a few more minutes than 30 Min. it is down and i can install the game.
probaby cos the patching server is not mirrored where as the download full file is very likely to be mirrored SIG: if my message has spelling errors its cos i fail at typing properly :P |
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Whitehound
|
Posted - 2009.03.10 22:26:00 -
[191]
An early list of issues:
- A minor issue with mission descriptions. The mission description now shows little green "o.k."-hooks and/or yellow "incomplete"-circles together with the items of the objective (similar to those used in prerequisites). However, it shows these green "o.k."-hooks while a mission is still being offered but has not yet been accepted. That is not good but rather confusing. Green "o.k."-hooks should only be displayed after accepting a mission and until then should all items of the objective be shown as red "missing"-Xs. This will greatly help to identify the state of a mission rather than being confusing. To give an example: In a mission where one needed to retrieve 10 marines from a wreck were they checked green, which of course does not make any sense without having accepted the mission.
- An empty, white icon is show as a station's portrait. In Luminare III, Moon 1, is apparently a space station not having a portrait for the "Selected Item" window.
- No descriptions of the new subsystem skills. There is no information available in-game on what these new skills do.
- The sound is too weak and a crackling noise can sometimes be heard. Soundcard is a X-Fi Titanium under Vista x64. I have already seen a thread about it so I only list it here for completeness.
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Devedse
|
Posted - 2009.03.10 22:26:00 -
[192]
I didnt thought the patch was ready to be done yet but that aside, the patching didnt work out for me so i had to redownload the whole client.
Some improvements i would suggest: 1. upload a .torrent file instead of the torrent download by ccp 2. if a patch cant verify let a window pop up with something like this: ("patch failed, want to enter the repair mode?"), yes / no if you press yes then it should verify the checksum of all files and if a file is corrupted just be able to automatically redownload it. 3. i havent checked it out yet but on sisi all sounds where made way quieter then on tq, this irritated me a bit because i need to put my sound all the way open to hear the sexy voice "skill training completed" :).
thats about it, i think point 2 is the most important one and i really hope someone will pay attention to it.
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Dezzereth
Two Swords Guild
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Posted - 2009.03.10 22:27:00 -
[193]
Ok, eventhough I am pretty sure that everything is said here will be ignored by CCP, and I wasted 1 hour of my time here it comes:
Installation I had no problems whatsoever. Autopatcher downloaded the Patch(es) and installed them without any problems, on the other hand I had plenty of space free on my C drive. Settings (Overview, Channels, etc) were not shot, so all in all a big hug from me for the technical side of this expansion.
Fitting Screen You seem to have worked on some of the things that were critizied, but still this screen is overall very weak. Things that need (urgent) improvement: a) Launcher and Gun Boxes should be at same place, also maybe numerical value. b) The resistance values:either forget the bar in the backdrop or make a frame around it, else you simply cant say how full it is at glance. c) The rendering of your ship in the middle is still senseless, ... seriously. I know how the ships look like, and people will put together T3 ships for values and not looks. d) I WANT TO SEE WHAT GUN I HAVE FITTED BY JUST LOOKING AT MY SCREEN! Without the need to hover the mouse over it. Seriously.... this ****es me off. And yes, make it like it was in the old screen. Show the module an and the "ammo". dii) the icons that extend from a module are way to small.... In a hurry I would miss 2 out of 3 times. e) The sizes of the icons are not consistent. f) Saving fittings and the ability to drag and drop them in chat. THAT is what I would say is the best feature around fitting, everything else is debatable, but this is really a big helper, so thanks were thanks are due.
Info Screens Why the hell are you updating info screens? I want to compare the effect of items on my ship and if the value always changes I cant do that. Or at least make refreshing the window an option in the general menu. Pretty Please with sugar on top!
Sounds As mentioned by others, they behave a bit erratically. Also they are a bit too silent if you move out a bit. The effects themselves are ok overall, although it appears to me some sounds (like gate jumping, warping and cloaking) lost their "aggressive pitch" to their sounds which is a shame imo.
Graphics Had no errors sofar. The only thing buggin me is the warp effect. Ends too soon, no shaking, and the "fluidity effect" of the warp itself isn't very nice if you view your ship from the side (or top/bottom) while warping. It looks too... well... "detached".
Mission Screen Quite annoying. A prime example of "CCP improveworsening". First off it resized itself every time, and it flickers (while loading the content). The old screen just froze while loading, which was unnerving sometimes, but at last not a strain on your eyes. Then the layout (especially the seperator and the fact that the text is too close to it), looks way too unorganized, if you look at a fully extended briefing. Make it one screensize please, and no "loading flickering". Think of us people with sore eyes after a day of computer work. And yes you can take this as an additional poke to finally make the chatfont a more readable one..... but I am wasting my breath again anyways.
see these pictures for (hopefully) more clarity: Fitting Screen 1 Fitting Screen 2
So those were my first impressions sofar.
Overall thanks for the great work, very well done expansion, but please hurry to do the needed improvements/fixes.
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KanmanDS
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Posted - 2009.03.10 22:27:00 -
[194]
This may not have been caused by the patch, but this has never happened to me before. I was travelling around between systems and when I got to my final system, the ship never appeared and I could not do anything. I tried restarting the game and even my computer but I cannot get back into the game with my character. It just stops doing anything at the character selection screen. I cannot play at this moment due to this.
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Jakob Sokolov
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Posted - 2009.03.10 22:28:00 -
[195]
Bug in EVE_Premium_Setup_83552.exe, keeps crashing on vista x64 ultimate. Fortunately it possible to overcome by manually entering the path, without pressing Browse....
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Alan Nean
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Posted - 2009.03.10 22:28:00 -
[196]
I can't patch. I downloaded and extracted the "bulk data" file and still nothing. I have a premium client.
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Alozol
|
Posted - 2009.03.10 22:30:00 -
[197]
Edited by: Alozol on 10/03/2009 22:31:29 Sorry wrong char, should be Azoluz.
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Azoluz
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Posted - 2009.03.10 22:31:00 -
[198]
Im stuck in space by a stargate and cant move.null
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Rakivic
Mad 4 Gaming Burning Horizons
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Posted - 2009.03.10 22:32:00 -
[199]
What about the massive lag that is ocuring in some instances I know that alot of people in my alliance and corp are experancing it as well as others complaning about it in local. Is this a dadabase issue or what is going on ----------------------------------------------- [Image Removed] CCP did not like my signature so I had to replace it with this one |

brite lite
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Posted - 2009.03.10 22:34:00 -
[200]
would be nice if i could log on all i get is a black screen 
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lizzie MG
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Posted - 2009.03.10 22:34:00 -
[201]
1. Start eve 2. nothing happens (incomp version) 3. no auto downloader 4. wonders why it takes 30 sec to download full version and yet it is taking 14HOURS TO INSTALL THE THING!!!!
WHAT THE HELL       
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.10 22:36:00 -
[202]
Originally by: brite lite would be nice if i could log on all i get is a black screen 
black screens means your computer doesnt meet the min specs
do an alt tab and u will see the message telling you your computer's gcard is crap SIG: if my message has spelling errors its cos i fail at typing properly :P |

Nagurc
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Posted - 2009.03.10 22:37:00 -
[203]
I get artifacting in asteroid fields with hdr and bloom turned on (white orbs). I loved the fact that you could hear explosions and turret sounds, I mourn their removal.... if you didnt like it before the patch you just turned it off in the audio menu... I like the shield boosting gfx and other module gfx but this has been overshadowed by the other issues listed above. I have a disliking of the fitting screen, but I didn't like the last one lol so not too bad. Another thing I have noticed is that the lag and stability of Dodixie has been seriously affected, I crashed twice in the middle of a mission, whereas previously I have only had 2 crashes in as many months. In all I am sadly, rather disappointed with the new patch which perhaps will in some people's eyes blight an otherwise perfect game. I feel that we really only needed the new content and a few minor changes to the interface, but not the nigh on removal of the atmospheric and immersive sound features that made the game so distinctive for me and doubtless many other people.
Regards.
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zero2espect
Amarr Malevolent Evolution The Church.
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Posted - 2009.03.10 22:38:00 -
[204]
the npc station market price for amarr strategic cruiser (in chaven and elsewhere) is 14m and the other races is 1.4m (same locations).
the fitting screen provides a useless EHP figure because the resists don't calculate based on the mods you fit. the tanks calculate but not the resists (for shield and armour). e.g. fit and unfit a dc2 and your ehp doesnt change. remove it or fix it so noobs don't get confused when they're swapping setups in fitting tool instead of eft.
running a grunty system and have seen a large increase in frame rates //sometimes less is more...zero
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kolobos
Caldari Navy of Xoc Wildly Inappropriate.
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Posted - 2009.03.10 22:38:00 -
[205]
I was in and al was working sweet, but now i cant log in i get to the screen saying Entering game as Kolobos....then it hangs for 5 mins and resets.
Any ideas?
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MasterTom
Gallente hirr Morsus Mihi
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Posted - 2009.03.10 22:38:00 -
[206]
Hi...
I downloaded the new Client, installed it, ran it... was smooth for a while... untill the game crashed.
Now I'm having the same issue as mentioned earlier by some other dude: stuck at [Logging in as ....] the loading bar is full... but nothing happens!
My dude/ship's still in space... guess that's part of the problem.
Would love to get that fixed somehow. :) -------------------- "Ow boy..." |

David Grogan
Gallente The Motley Crew
|
Posted - 2009.03.10 22:39:00 -
[207]
Originally by: Nagurc I get artifacting in asteroid fields with hdr and bloom turned on (white orbs). I loved the fact that you could hear explosions and turret sounds, I mourn their removal.... if you didnt like it before the patch you just turned it off in the audio menu... I like the shield boosting gfx and other module gfx but this has been overshadowed by the other issues listed above. I have a disliking of the fitting screen, but I didn't like the last one lol so not too bad. Another thing I have noticed is that the lag and stability of Dodixie has been seriously affected, I crashed twice in the middle of a mission, whereas previously I have only had 2 crashes in as many months. In all I am sadly, rather disappointed with the new patch which perhaps will in some people's eyes blight an otherwise perfect game. I feel that we really only needed the new content and a few minor changes to the interface, but not the nigh on removal of the atmospheric and immersive sound features that made the game so distinctive for me and doubtless many other people.
Regards.
expect lots of lag for a few days until most players have downloaded the huge 1.9gb full fresh install file SIG: if my message has spelling errors its cos i fail at typing properly :P |

Kat Bandeis
Caldari Virtual Rock Industries
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Posted - 2009.03.10 22:40:00 -
[208]
Edited by: Kat Bandeis on 10/03/2009 22:44:17
Originally by: Jakob Sokolov Bug in EVE_Premium_Setup_83552.exe, keeps crashing on vista x64 ultimate. Fortunately it possible to overcome by manually entering the path, without pressing Browse....
Have you been able to verify that it's not a bad download? I've downloaded a copy and will try installing under XP/64 when I get home in a few hours...
Edit: dumb thought, maybe, but has everyone verified that they have the latest drivers installed before installing the new client?
Also, I gave up on the automatic download; didn't work on any of the three machines I usually use. Downloaded the full install and am at Stage Three on the Vista Business/32 bit laptop (Dell XPS M1710) right now...
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HJSimpson
Ordo Ministorum
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Posted - 2009.03.10 22:41:00 -
[209]
Everyone is having the "logging in...." problem. Well, not everyone, but MANY. Thread
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Forumz Warrior
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Posted - 2009.03.10 22:44:00 -
[210]
Edited by: Forumz Warrior on 10/03/2009 22:46:48 Good:
Downloaded the full patch manually, updated 3 clients on the same PC, works fine. Not sure why so many people are having issues /w this.
New ship icons are pretty cool.
Bad:
Ship fitting screen is horribad, I absolutely cannot stand it. It will be confusing for new players. High slot? Low slot? What?
Please put in an option for the old fitting screen. Seriously.
Haven't played yet, just logged in for 5 min. Now I'm almost afraid too =D
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tub cat
|
Posted - 2009.03.10 22:44:00 -
[211]
Originally by: Ezar Ir i've also a problem.. i just jumped into another sector and then...nothing..i didn't see my ship anymore..i just see the environment of the sector i came from and nothing else..my ship is away..i try to relog but now the screen is black and it display the message "entering game as xxx" and the loading bar is full :((
I get that problem in station, but when i go through a gate, i can circumvent the problem by opening up the map before going ANYWHERE near a gate, otherwise something near the gates is causing my computer to go into an infinite loop.
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Fang Bloodstream
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Posted - 2009.03.10 22:48:00 -
[212]
I wouldn't exactly call this a successful deployment there boss. When you've got dozens of users complaining of the same problems, dozens more not even able to log into their characters (including me) And scattered players walking away from their accounts and demanding their money back, well i wouldn't really consider that a win.
Before i say anything more, you need to reply to some of these people. Really you need to at least, at the VERY least, make a post in big bold and preferably golden letters that says "OK WE HEAR YOU, WE ARE WORKING ON IT" because from here it looks like you got an angry mob on your hands.
Some of these things should have been noticed before release. You have a whole heap of volunteer Bug Hunters don't you? How did they miss this stuff? or was it that they didn't and you just ignored them and pressed for release on time instead? OK it's your company, it's your product, you can do whatever you want with it but in my experience there is no shame in delaying a release. Deadlines are, the social norm. You set deadlines to get people motivated but when they affect the overall quality of the patch then its time to throw them out. You would have allot less people clogging up your forum with shouts of discontent and probably a few would praise you for saying "We will release this when its ready and not before" Yea we have to wait, but while we wait for you to smooth things out, we have a working client, a working game. And also you have a HUGE community to poll, there is no shame in saying, "hey guys, SHOULD we make the fitting screen like this? What should we do with this? Where would you like the labels? Is the 3d model cool or does it come off as a cheap gimmick?" You have allot of support, so why not use it?
Anyways It's been a rough patch. Smooth for some lucky people but overall pretty bumpy. I'm sure you can fix these issues, but you need to let your community know that they are being heard, that you haven't just walked away from the forum. Of course it IS your game, and you CAN do whatever you want with it, but angry people make very bad customers. And you can disregard what I'm saying of course, i don't own a company, I've never had to deal with issues like these, but if i DID, then this is how i would handle it.
NOW FOR SOME PRAISE.
new warp animations = interesting, not sure they would really be oblong in space but its still cool. though i do understand why it would make some people motion sick. consider classic settings option in Graphics.
Weapons fire, Mining Laser, Salvager, etc etc. = Also pretty. Some people are having trouble seeing them at all though (and some people experience it eerily and randomly fixing itself after 30 minutes) also linked with a sound issue. No advice here though.
Jump gate sounds - Well i like them, they are allot more subtle. but it's nice for a change i mean, seriously the old sound was starting to haunt my dreams. Nice animation too.
Fitting screen - well i like that you added some more stats, color coded some resistances, prettied it up. i do like the 3d ship modeling, though the modules are a pain. mousing over should not be a requirement. and the charges should not take up the whole icon. suggest a separate charge slot appear under turrets overlapping 3d window. It doesn't have to be a completely off limit area of the screen. You don't have to toss it out completely as others are suggestion, just make it more user friendly. (perhaps toggle the 3d ship?)
Lag- you've got it. And its bad. I'm running on Cable, and an above average rig. If I can't handle it, then there is a problem. with my setup i can safely represent a slightly above average gamer setup, thus allot of your target audience. The fact it's not just me also states that it's not a hardware problem on my end. I'm sure you are probably already working on that though.
This is all probably wasted text as you are already working on it, but we need feedback on our feedback.
Sincerely -Camo
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Anthemis COP
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Posted - 2009.03.10 22:55:00 -
[213]
Nice Update... first mission... my drones and railguns do nothing !!! to the rogue drones, they come up to 2002m and stay friendly *rofl*. Wait they all together for a nice tea time??? What can i do? Cancel and get a lower state by my agent... nice... thank you. :-(
I can not activate automatic shooting with my railguns, my celeron 1,8 mhz laptop sucks and stuck stuck stuck stuck... in the past, i could play eve with very liquid motion, now i do slideshow-looking. *wow*
And what do CCP with the Sound? Uggly whispering.. no clear voice and so piano. Nice look, but terrible not-playable-update!!! I'm more than disappointed!!! 
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voxeltree
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Posted - 2009.03.10 22:56:00 -
[214]
New version is EXTREAMLY slow rendering, my ship does not display except rarely, in station I see no ship at all.
I have a GeForce FX Go5200, and it worked great until the latest upgrade...
The framerate is like 1 Frame per second, unplayable
Are you offering money back for unused subscriptions if new patch requires a entire new computer to play?
The performance is terrible, really, I tried low detail, turned off all effects, still unplayable
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U7 BusInessMan
|
Posted - 2009.03.10 22:58:00 -
[215]
Edited by: U7 BusInessMan on 10/03/2009 23:04:08 Edited by: U7 BusInessMan on 10/03/2009 23:03:45 It has been said many times before, but still I am going to say it again ^^
Auto patch is not working for me, I have been trying to find versions and versions, and then build for hours on the net (because we do not find those important information on the eve online main page)
well the game is still not working
The ideas of the patch looked pretty good, and yet the patch deployement is a complete failure....
Make sure to tell us what happenned, I think we deserve to know :) We wont blame you if you tell us, we would if you do not...
regards
Till now, my first problem with ccp and the game hope you are going to solve this 
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Darcha
Dark Production Industries
|
Posted - 2009.03.10 22:59:00 -
[216]
who was the one who decided it was a good idea for the patch to delete itself after installation ??
LOADS of people are running double accounts and I know some people running over 10 accounts. Do you really expect them to download 1390mb 10 times ????
I usually don't complain about bugs and whatnot...post patch syndrome really doesn't bug me it always gets straightend out, but this is just D U M B ______________________________________ "There are NO bugs in EVE, just oversights" ----- Oveur and TomB, EvE fanfest 2006 |

David Grogan
Gallente The Motley Crew
|
Posted - 2009.03.10 23:04:00 -
[217]
Edited by: David Grogan on 10/03/2009 23:03:59
Originally by: voxeltree New version is EXTREAMLY slow rendering, my ship does not display except rarely, in station I see no ship at all.
I have a GeForce FX Go5200, and it worked great until the latest upgrade...
The framerate is like 1 Frame per second, unplayable
Are you offering money back for unused subscriptions if new patch requires a entire new computer to play?
The performance is terrible, really, I tried low detail, turned off all effects, still unplayable
time to invest in a better gcard as yours is now considered bottom of the ladder
i got a 8300 hybrid sli linked to an 8500gt in boost mode and even i feel the age of my gcard and will now have to start saving for a nice gfx card to replace it (cos i run 3 ac's from 1 pc) SIG: if my message has spelling errors its cos i fail at typing properly :P |

Dannei
|
Posted - 2009.03.10 23:05:00 -
[218]
Edited by: Dannei on 10/03/2009 23:05:53
Originally by: Darcha who was the one who decided it was a good idea for the patch to delete itself after installation ??
LOADS of people are running double accounts and I know some people running over 10 accounts. Do you really expect them to download 1390mb 10 times ????
I usually don't complain about bugs and whatnot...post patch syndrome really doesn't bug me it always gets straightend out, but this is just D U M B
...Unless I'm mistaken, you just clicky the same shortcut but login under a different account?
And if I'm wrong, you select, Ctrl-C, Ctrl-V, play.
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RobW1
Caldari Iyen-Oursta Salvage
|
Posted - 2009.03.10 23:10:00 -
[219]
How do I get the premium lite experience? Or put another way ... I downloaded the 1.3 Gb patch, which would only patch my premium copy of EVE...
Previously I used to have two seperate installs, one premium one classic. I now can't patch the classic, only the premium. But I like the performance of the "old" classic client, how do I make the premium client, the premium "lite" client --- aka "old" client?
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David Grogan
Gallente The Motley Crew
|
Posted - 2009.03.10 23:12:00 -
[220]
Originally by: RobW1 How do I get the premium lite experience? Or put another way ... I downloaded the 1.3 Gb patch, which would only patch my premium copy of EVE...
Previously I used to have two seperate installs, one premium one classic. I now can't patch the classic, only the premium. But I like the performance of the "old" classic client, how do I make the premium client, the premium "lite" client --- aka "old" client?
there is only 1 client
there is the optimise for performance option that sets the low detail settings that basically renders the client "premium lite" SIG: if my message has spelling errors its cos i fail at typing properly :P |
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BusInessMan U7
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Posted - 2009.03.10 23:14:00 -
[221]
Originally by: Fang Bloodstream
Quote: Fitting screen - well i like that you added some more stats, color coded some resistances, prettied it up. i do like the 3d ship modeling, though the modules are a pain. mousing over should not be a requirement. and the charges should not take up the whole icon. suggest a separate charge slot appear under turrets overlapping 3d window. It doesn't have to be a completely off limit area of the screen. You don't have to toss it out completely as others are suggestion, just make it more user friendly. (perhaps toggle the 3d ship?)
The knew fitting screen looked beautiful. For an old player it is going to be boring not being able to see the gun because of ammo, for a new player it is going to be a "casse tOte" as we say in french 
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Jelek Coro
Caldari Dark-Rising
|
Posted - 2009.03.10 23:15:00 -
[222]
Originally by: Darcha who was the one who decided it was a good idea for the patch to delete itself after installation ??
LOADS of people are running double accounts and I know some people running over 10 accounts. Do you really expect them to download 1390mb 10 times ????
I usually don't complain about bugs and whatnot...post patch syndrome really doesn't bug me it always gets straightend out, but this is just D U M B
Download once, then copy the directory?
I run three clients from one install without problems anyway... no need for multiple install unless you use multiple boxes. If you do, manually download and copy over.
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Icarus Helia
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Posted - 2009.03.10 23:15:00 -
[223]
the good:
1: New graphic effects, finally, my railguns look mean, and tanking effects look like theyre doing what they say they do, rather than making our ships glowy in irrelevant ways
2: ship loadout save/swapping feature.
3: t3 ships
The bad
Completely unbearable for the vast majority of the population. Why did you force a beta stage patch out just to meet a deadline?
The Ugly
WTH happened to our ship fitting screens, I dont need to see my ship twice in station, and EFT has so far done a better job of showing us our EHP and sustained defense. hire those guys.
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slinkor
|
Posted - 2009.03.10 23:16:00 -
[224]
I don't like it. Correction: I hate it. The new graphics are too dark and they give me a headache. I miss the old warp effect. I have issues with the new fitting screen. The sound effects are terribly imbalanced. And I have no idea what to think of the new wormholes because I refuse to participate in the horrid circus scanning has become. I had all the right probes, I had all the right skills and equipment for scanning the way it was. I was a master of exploration. I even spent hours writing a guide for my corporation. Now it is all useless. My mentally handicapped relatives could figure out the new scanning on their own. I think I might be as challenged playing WOW. Someone said there are scattered players walking away from their accounts and demanding their money back. I'm seriously contemplating joining their ranks.
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RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2009.03.10 23:22:00 -
[225]
Originally by: David Grogan
Originally by: RobW1 How do I get the premium lite experience? Or put another way ... I downloaded the 1.3 Gb patch, which would only patch my premium copy of EVE...
Previously I used to have two seperate installs, one premium one classic. I now can't patch the classic, only the premium. But I like the performance of the "old" classic client, how do I make the premium client, the premium "lite" client --- aka "old" client?
there is only 1 client
there is the optimise for performance option that sets the low detail settings that basically renders the client "premium lite"
Can you tell me where that option is please? (Maybe I missed it)
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Brugar
|
Posted - 2009.03.10 23:24:00 -
[226]
Where do I download the patch to take me from version 83913 to the playable one?
This is by far, THE worst attempt at a game upgrade.
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Jelek Coro
Caldari Dark-Rising
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Posted - 2009.03.10 23:30:00 -
[227]
Originally by: Brugar Where do I download the patch to take me from version 83913 to the playable one?
This is by far, THE worst attempt at a game upgrade.
The second patch should automatically download after you restart eve. Then you have full version.
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Layla Sonora
|
Posted - 2009.03.10 23:33:00 -
[228]
Hello CCP,
after patching and trying a bit, I want to tell you, that this is one of the greatest updates since I'm playing EVE. You did good work, guys!! Thank you!
... and my respect, that you finished the patch day already earlier than announced! 
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aGGraVaTOr NeT
|
Posted - 2009.03.10 23:35:00 -
[229]
your offering of premium graphics only is not gonna fly. they sucked when you first came out with them, and they suck even worse now. either give us back the standard option, or kiss us goodbye. PERIOD
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.10 23:35:00 -
[230]
Originally by: RobW1
Originally by: David Grogan
Originally by: RobW1 How do I get the premium lite experience? Or put another way ... I downloaded the 1.3 Gb patch, which would only patch my premium copy of EVE...
Previously I used to have two seperate installs, one premium one classic. I now can't patch the classic, only the premium. But I like the performance of the "old" classic client, how do I make the premium client, the premium "lite" client --- aka "old" client?
there is only 1 client
there is the optimise for performance option that sets the low detail settings that basically renders the client "premium lite"
Can you tell me where that option is please? (Maybe I missed it)
http://i606.photobucket.com/albums/tt148/lifelongnoob/eve/optimiseeve.jpg
try there SIG: if my message has spelling errors its cos i fail at typing properly :P |
|

lyndo
|
Posted - 2009.03.10 23:39:00 -
[231]
the pacth doesnt wont to work for me and i tryed to manule download and it isnt workin
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Stromchaser
|
Posted - 2009.03.10 23:40:00 -
[232]
Ok I've read a lot of this and so far my experience has been:
The sound is unbalanced. b4 - Eve audios all around 4-6, headphone volume mid range, computer volume max.
now - Eve audios all maxed up to 10 across the board and my headphone and computer volume up to max. In a station it's LOUD, and in space I can't hear crap, barely hear the EVE voice (well semi ok), can't hear sonic boom going into warp or leaving warp, can't hear the warp gates (sometimes I hear them), can't hear my engine wind up when I direct my ship in a different direction, the guns are muffled, the missiles hitting my ship barely make and explosion sound, hear little clicks when the salvager goes on (I do like to swoosh when a ship is completed salvaging though).
and Tech II guns (blasters)lost their sex appeal
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Looped71
|
Posted - 2009.03.10 23:41:00 -
[233]
don't even get link to download the update. Just get incompatable verision with no download update link :(
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Shinigami Rem
|
Posted - 2009.03.10 23:41:00 -
[234]
Edited by: Shinigami Rem on 10/03/2009 23:44:44 I havent encounterd many problems, at least that i have seen. i do have to say that the new scan probe system is messed up. i cant identify what i find in a scan and i cant see were its located which really dont matter i guess since i couldnt warp to it. i do like the new univerce map is better but the round about way of getting to the solar system map isnt as easy as it use to be. i have to say that the old system was better than what it is now. of coarce the option of user error is a posability if thats the case we need a guide for it.
side note the new skill training quee isnt working like i thought it would. it keeps cutting in and out and not training my skills unless i hit apply again.
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Grendafulo
|
Posted - 2009.03.10 23:42:00 -
[235]
Logged in and out several times. Not able to right click and mount equipment to ships from my hanger. Can't start implants, can't even drag items from hanger to corp hanger or cargo bay.
Also when trying to get to a jump gate I got a message saying criminals are not allow and I was targetted. My Sec status is >.01.
Seems there are a few bugs here and there that need to be worked out. Also the sound seems strange...off. Things are quieter and I have not been in a battle, if what I am reading is correct, I def want to be able to hear other lasers/effects not just my own. Can't speak of it first hand yet. |

Skahfluxcapacitor
|
Posted - 2009.03.10 23:43:00 -
[236]
This sucks. I have a pretty fast computer and the new patches usually take 5 minutes max....this one is at 312MB and its been installing for hours.. Its going sooooo slow. Is anyone else having this problem? People are playing and im going to be downloading the next 2 days
WOOT!!
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Janssen
|
Posted - 2009.03.10 23:45:00 -
[237]
Sweet mother of god! I love what you've done! Scanning is awesome! As is the new fitting screen, effects, graphics, right down to the "don't show ANY welcome screens" option! Woohoo!
Patching worked fine on one computer but the other one needed to be manually patched. No problems though, in either case.
Wormholes are so beautiful, can I get a screensaver effect like that? When I was on SiSi, I was just parking my ship in front of one to watch it.
A big thank you to you all for all the hard work.
...and I mean it! I really like the new scanning system. A suggestion, make it possible to change the centerpoint of the map to the are where I am scanning. When I am trying to lock down something on the edge of a system, it takes a lot of fighting with the map to be able to get a good 3d look at what I am scanning - to make sure that the probes are all covering that point. If there is already a way to do it, I haven't found it.

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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.10 23:47:00 -
[238]
Originally by: Skahfluxcapacitor This sucks. I have a pretty fast computer and the new patches usually take 5 minutes max....this one is at 312MB and its been installing for hours.. Its going sooooo slow. Is anyone else having this problem? People are playing and im going to be downloading the next 2 days
WOOT!!
is it installing or downloading?
if its installing try disable your firewall or uac (if vista) to avoid it stopping & waiting for admin rights... if your dling then u gotta wait like the rest until the bandwidth choke at ccp disolves SIG: if my message has spelling errors its cos i fail at typing properly :P |

Wild Blueberry
|
Posted - 2009.03.10 23:48:00 -
[239]
take your premium graphics and shove them where the sun dont shine. you people are about as stupid as they come. your new "game" BLOWS
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.10 23:49:00 -
[240]
12 minutes til its my birthday and ill be 31 years old............. ccp can i have a free strategic cruiser as a birthday pressie? SIG: if my message has spelling errors its cos i fail at typing properly :P |
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CherryGarcia BodyAndSoul
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Posted - 2009.03.10 23:53:00 -
[241]
Ok, you tried, and failed. That isn't a new thing, just a thing. give us back the old graphics or watch your paycheck get smaller and smaller. I have 3 accounts and I WILL cancel all of them. If this is what you call "sucessful" you should go apply for foodstamps and welfare now.
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IVeige
|
Posted - 2009.03.10 23:53:00 -
[242]
awesome, everything is working for me. Great patch luv u
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Frank Lonehorn
Gallente The Scope
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Posted - 2009.03.10 23:55:00 -
[243]
sound does not work right without the sound acc. most of the sounds are delayed or dont work at all, never had a problem with sound till the patch. and that sounds that do work sound real low.
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Mr Bimble
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Posted - 2009.03.10 23:56:00 -
[244]
8 hours of downloading this **** and I stilll have an incompatible build. What are these ****ers playing at. Succsessful deployment my arse.I want my money back. Bunch of thieving useless bastards. Cant contact any support. Its totally ****ing useless. These ****s couldn't organise a ****-up in a brewery. They should shove apocrypha where the sun does not shine.
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Anthemis COP
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Posted - 2009.03.10 23:57:00 -
[245]
Earning more then half mil. US-$ per month from us (YOUR GAMEUSER!) makes you blind for take care of a playable update... I thought you have very good specalists in gamecoding... but wiht this update i must agree.. Guys we have to start on this date.... take the banana version out... it will grown by our users... bad bad bad...
I started a new mission also i can not do this because my drones do no damage, i can shot only once... mouseclicking...nice... but no damage to my opponents...
OK folk.. go to miner... nice... my retriever is possible irrited abbout the update and after !!! 5 minutes the tech I Miners will go on.... oh.. nice... a blood apears.. same problem.... i take my drones out... attack the enemy.. and wait wait wait wait.. blood will marie me? stay 3000m away and no aggression... no damage.. take out the drones ... shoot him down... i think my drones do a nice shorttime with bloods... we will see more in 9 month...
what boaring update
Where can i get back my money for this fool game i payed? You don't test this update realy? Give me back the option ..."play last update" ... i don't love this actually beta-stage apocryphia ...never. My ship-fitting is worster... my gameplay looks like a slideshow.. i dont hear when i jump... i don't see realy the jump... ugly warp showing... i think about quit EVE!
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coolie oberon
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Posted - 2009.03.10 23:59:00 -
[246]
my client will not auto update cannot find patch on website for version 5.20.75883 your support website are extremely slow. knowledge base also very slow. so basically i cannot log in period and cannot seem to contact support other than with email. nice patch lol
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Mistralt
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Posted - 2009.03.11 00:00:00 -
[247]
Edited by: Mistralt on 11/03/2009 00:02:05 Please allow the dropping of modules onto a ship to equip it like we used to be able to drop on to the capacitor circle.
Some other comments: * The vampire animations are also very ugly. * Strip miners did not receive a sound upgrade. * I sometimes get stuck after jumping to a new system where it won't load. I have to restart the EVE client to get it to load.
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Denise Ashley
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Posted - 2009.03.11 00:04:00 -
[248]
Please provide a link for patch for current classic users who's hardware does not support premium graphics. I did a full reinstall of the latest classic version Eve-Classic_setup_75883.exe installed, accepted eula, etc.
Starting eve still get incompatable build message
As for the so called autopatcher have seem no sign of it.
Having spent 9 hrs on this so far. I respectfully request assistance. If this is not the right place to ask, please direct me.
Regards
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Skahfluxcapacitor
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Posted - 2009.03.11 00:05:00 -
[249]
It says in installing...but its downloading step 1 of 3 at 31kb/sec. :-(
Firewall off and i have Vista with G5 internet.. I guess its on CCP's end.
Oh well
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Frank Lonehorn
Gallente The Scope
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Posted - 2009.03.11 00:07:00 -
[250]
thier is no more clasic graghics, just premuim light.
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Denise Ashley
|
Posted - 2009.03.11 00:12:00 -
[251]
Originally by: Frank Lonehorn thier is no more clasic graghics, just premuim light.
Thanks, knew that. However, what i need to know is where to down load "light" I see 2 options classic and premium.
classic did not work, premium never has.
Best regards
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Anthemis COP
|
Posted - 2009.03.11 00:14:00 -
[252]
HAAALLLO!!!!!!!
and international... HELLOOO!!!
CAN ANYONE OF CCP THIS FORUM READ???
Why don't answer anywhone of this "specialist" of our problems???
Have they no forum account?
I beat your ass, take down from mommy and stay here answers about your worst case !!!
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Julia Minus
|
Posted - 2009.03.11 00:15:00 -
[253]
Originally by: Frank Lonehorn thier is no more clasic graghics, just premuim light.
Premium light?
That sounds more like an oxymoron then anything else..
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.03.11 00:16:00 -
[254]
In login screen you can change graphic settings. I guess that Premium Lite is just Shadows set at disabled, Shaders at Low and Textures at Low. ___________________
EVE "Community" become more like WoW each day, with his fanboy attitude. Simplistic logic, Lazy thinking, No capacity to comprehend same a justified whine... |

schlonga hanginglow
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Posted - 2009.03.11 00:17:00 -
[255]
basically this new world has a ton of issues and as a 5 account holder i would hope that the issues get fixed asap,,i trust that ccp is on top of this
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The Merc
|
Posted - 2009.03.11 00:19:00 -
[256]
N-D cluster is ****ed... I cant even log in anymore, i played for like 30mins, tryed clearing the cache folder, no fix. CCP Fix IT.
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Lee Anderson
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Posted - 2009.03.11 00:21:00 -
[257]
Graphic Crash: After about 30 Min's my client locks/crash's Also my computer Crashed and rebooted once today because of this Bug!! Please make a lighter version of premium lite. |

Frank Lonehorn
Gallente The Scope
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Posted - 2009.03.11 00:21:00 -
[258]
u will have to uninstall ur clasic and then install the preum in, thats the only way, thier is no update for ur client, sorry for the info and spelling
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Cailais
Amarr Galactic Geographic
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Posted - 2009.03.11 00:21:00 -
[259]
Patch successfully installed. Overall impressions;
OMGBBQOZZOM!
Graphics look good enough to eat.
The new sound effects are absolutely amazing, I'm just jumping through gates for the sheer fun of it.
Thank you Devs, possibly the best patch in my 3 years of playing.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Pannion Seer
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Posted - 2009.03.11 00:31:00 -
[260]
Love the update and my sound works great when I have it turned on. Didn't have any patch problems and my insta-crash bug on playing premium content is GONE!! I can now actually view the high-def visuals and thank you CCP for getting that resolved!
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lyndo
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Posted - 2009.03.11 00:31:00 -
[261]
i have had enuf of this **** if they havent fixed it in the next couple of days i wont be payin to play any more little mmo sites have better support than ccp
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ThePhantomMajor
|
Posted - 2009.03.11 00:33:00 -
[262]
i installed the 1.35g update still incompatible can anybody link me the where i can find the small patch please???
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Ora Marva
Oblivion.
|
Posted - 2009.03.11 00:33:00 -
[263]
Thats 7 mates quiting today due to the premium upgrade. We all use our work laptops (not high quality) to play eve. After this expansion nothing but laggy screens and delayed warp. Unable to pvp in this. I have my Graphic settings to low. and no difference. Yet on Eve classic i could pvp and always have a decent fps and load up time. It CCP thinking of bringing out a classic version again. I dont care bout looks. I need betta gameplay.
Thank you in advance
Kick him in the nutz....
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Fire Emperor
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Posted - 2009.03.11 00:34:00 -
[264]
Edited by: Fire Emperor on 11/03/2009 00:36:03
Originally by: Mr Bimble Bla bla bla
Not gonna re-quote you because we don't need to see it again.
Someone is a very spoilt child I think! Sincerely hope you and your main get perma banned.
It's a real shame that patch days always bring out the morons from under their rocks, spoils an otherwise good day where a great number of people are going to a great effort to try and improve a game for us all to play. Get a life.
Rant over, moving on...
Great patch, lovin the new graphics effects and the bass of a gate jump on my 2.1 sound system is awesome 
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Khamal Jolstien
Caldari Coriault Combat Solutions Inc.
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Posted - 2009.03.11 00:35:00 -
[265]
Missiles haven't been fixed yet, any word on when they'll be looked at? There uselessness in PVP is pretty absurd at the moment.
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Shakawendi Wallsfell
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Posted - 2009.03.11 00:39:00 -
[266]
Invidea GeForce FX video card (which your notes say will work) yields a frame speed of 2 to 4 FPS. This is unplayable at that speed. If I can't solve the issue with current hardware I doubt I will upgrade just for this game.
I guess I have a decision to make.
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Ora Marva
Oblivion.
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Posted - 2009.03.11 00:39:00 -
[267]
Edited by: Ora Marva on 11/03/2009 00:42:38
Originally by: Fire Emperor
Originally by: Mr Bimble 8 hours of downloading this **** and I stilll have an incompatible build. What are these ****ers playing at. Succsessful deployment my arse.I want my money back. Bunch of thieving useless bastards. Cant contact any support. Its totally ****ing useless. These ****s couldn't organise a ****-up in a brewery. They should shove apocrypha where the sun does not shine.
Someone is a very spoilt child I think! Sincerely hope you and your main get perma banned.
It's a real shame that patch days always bring out the morons from under their rocks, spoils an otherwise good day where a great number of people are going to a great effort to try and improve a game for us all to play. Get a life.
Rant over, moving on...
Great patch, lovin the new graphics effects and the bass of a gate jump on my 2.1 sound system is awesome 
Yes but the thing is he cant play it, Yours worked fine, whoopdi ****ing doo. Others are struggling and getting no where. Carry on playing instead of commenting on other peoples pain.
Just to let everyone know i tried this url http://ccp.vo.llnwd.net/o2/EVE_Premium_Setup_84244.exe and it worked for me, i had to delete ols client and start this but is was faster then patching the large patch.
And try using a download manager as the eve downloader is **** poor. I used fire fox and downloaded at 250Kb/s 3 hours and done
GL everyone Kick him in the nutz....
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David Grogan
Gallente The Motley Crew
|
Posted - 2009.03.11 00:41:00 -
[268]
http://s606.photobucket.com/albums/tt148/lifelongnoob/eve/?action=view¤t=dodgyice.jpg
check out those crappy looking ice roids SIG: if my message has spelling errors its cos i fail at typing properly :P |

Kikio Kurisaki
Caldari Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2009.03.11 00:42:00 -
[269]
I dont think you can call it a "Working Patch". Helf the poeple that own the game cant patch it and when they go to the help page for the patch some bone head from MIT explanes it as complicatedly as humanly possible so that noone of normal inteligence can understand how to manually patch the thing. Even when you get it working it takes 9-10 hours to down load the patch. Not to mention the fact the fact that that's only Part 1 of 2 of the patch. I hope your happy CCP. Please continue to mess things up in the world of EVE. Your doing a great job so far.
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foobarr123
|
Posted - 2009.03.11 00:43:00 -
[270]
Edited by: foobarr123 on 11/03/2009 00:43:47 Please give us the old POS shields back.
Oh and when in a POS shield with low low and low settings the nebula is on the inside of the pos shield not the outside of space lol so atm from the outside of the pos shield it looks completely white sphere and from the inside it looks like an awsome 360deg cinema.
Congrats im now going to bed due to the headache im getting looking at this ****.
ps the armor hardeners and reppers are awfull the nyx looks ghay with them and I cant bare to look at it.
|
|

StinkRay
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Posted - 2009.03.11 00:43:00 -
[271]
Edited by: StinkRay on 11/03/2009 00:43:42 My compliments to the new sounds, the seemingly new sound engine and the new effects. So many minor but very annoying issues are cleaned up and the experience is so much smoother now! Surely, the fall-off distance for ship sounds could be less steep in order to deal with the naysayers and get more OOMPH in there but overall it's a huge improvement!
I really dig that all the annoying clipping issues, ill cut off sounds and overlaying has been fixed. (so far so good anyway.)
Another bigge was the exhaust trails emitters.. they behave now! And also did you move the projection plane closer to the camera, so to speak, cause objects have to get closer to clip now. Much nicer when doing the compulsory zoom in and spin move while warping... ;)
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Erin Flux
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Posted - 2009.03.11 00:44:00 -
[272]
I have yet to be able to apply the patch. I did the 'bulk data' thing... but I still cant update the client. Help?!?
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Meloniac Xaviar
Gallente Warped Mining Strip Mining Club
|
Posted - 2009.03.11 00:45:00 -
[273]
On another noe and the most serious issue of this patch i think..
WHAT HAVE YOU DONE WITH THE DIRECTIONAL THRUSTERS ON FIGHTERS. That is what made this game cool
------------------------------------
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Ora Marva
Oblivion.
|
Posted - 2009.03.11 00:46:00 -
[274]
Originally by: Erin Flux I have yet to be able to apply the patch. I did the 'bulk data' thing... but I still cant update the client. Help?!?
Honest truth is to start from scratch.
Uninstall eve but leave settings and logs, Use http://ccp.vo.llnwd.net/o2/EVE_Premium_Setup_84244.exe As it is quicker then the patch. Hope this helps, it helped me. Kick him in the nutz....
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Lady Onatopp
|
Posted - 2009.03.11 00:51:00 -
[275]
Edited by: Lady Onatopp on 11/03/2009 00:51:27 I LOVE APOCRYPHA! THANKS CCP! 
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Lord Podgelark
|
Posted - 2009.03.11 00:52:00 -
[276]
Three blue screens of death and locked up more times than I can count. Tried various video setups and none seem to work. looks like this is buggered for me.
Definitely not a success for me . 
|

Kikio Kurisaki
Caldari Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2009.03.11 00:53:00 -
[277]
|

Kikio Kurisaki
Caldari Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2009.03.11 00:56:00 -
[278]
Edited by: Kikio Kurisaki on 11/03/2009 00:56:19 This is garbage. I'm going to play WoW. at least they dont botch patches this bad. I'd like to thank CCP for lowering my standards and I hope they are prowed of themselfs.
Sorry for the blank post. Text didnt show up.
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Lady Onatopp
|
Posted - 2009.03.11 00:59:00 -
[279]
Originally by: Kikio Kurisaki Edited by: Kikio Kurisaki on 11/03/2009 00:56:19 This is garbage. I'm going to play WoW. at least they dont botch patches this bad.
See ya, can I have your stuff? 
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Kikio Kurisaki
Caldari Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2009.03.11 01:02:00 -
[280]
We'll see if CCP bothers to get off thier butts to help those who need it.
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|

Nightwing
|
Posted - 2009.03.11 01:06:00 -
[281]
The new graphics for when in warp are very painful for my eyes. Is it possible to change this back to pre-patch graphics. Or just remove the swirls that come at you.
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Akor Flandres
|
Posted - 2009.03.11 01:08:00 -
[282]
Originally by: Kikio Kurisaki Edited by: Kikio Kurisaki on 11/03/2009 00:56:19 This is garbage. I'm going to play WoW. at least they dont botch patches this bad. I'd like to thank CCP for lowering my standards and I hope they are prowed of themselfs.
Sorry for the blank post. Text didnt show up.
You're simply a liar, you're not going anywhere.
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Kikio Kurisaki
Caldari Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2009.03.11 01:08:00 -
[283]
I am downloading it right now.
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Subzero1977A
Caldari Skill Level Six Dara Cothrom
|
Posted - 2009.03.11 01:10:00 -
[284]
Where can you get the patch install? Not the big thing that wasted half of my evening to download and install but the smaller one. Thanks.
<img src="http://img210.imageshack.us/img210/8096/subkm9ts8tv3.jpg" alt="Image Hosted by ImageShack.us"/><br/>By <a target="_new" href="http://profile.imageshack.us/user/bassman1977">bassman1977</a> |

Joe Skellington
Minmatar Transorbital
|
Posted - 2009.03.11 01:14:00 -
[285]
Bring back the warp screen shaking and sound, I can't tell I'm even warping now :(
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Kaato Alessi
|
Posted - 2009.03.11 01:14:00 -
[286]
I haven't been around for very long, but i have never seen worse decision making on CCP's part.
Why would you remove the Classic version, and then dangle a "Premium Lite" version when you don't even deliver? My computer can't even handle the premium with everything on low! It keeps crashing before I can do anything, and now I'm stuck in space and dead for all I know.
Bring back Classic!!!! You promised something and didn't deliver it, and instead deleted a version that worked perfectly for all of us. I can't imagine what you were thinking at the time.
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Cmdr Lox
|
Posted - 2009.03.11 01:15:00 -
[287]
I've never been one to complain so I wont, as I'm sure those CCP employees who do read this will be absolutely tired of them. Yes the new patch has caused a lot of problems but the actual content and updates are very good and once all the bugs are ironed out, this will be much better.
I was raging earlier as I accepted a level 4 mission, warped in and realised my drones weren't doing any damage and my rail guns weren't functioning but after I noticed the enemy wasn't either, I just decided to give up doing anything until this was fixed.
The following is not a complaint, just something that a lot of people have commented on and I feel the same way:
Sounds! For me there are 3 elements to a game; gameplay, graphics and sound. Gameplay is awesome (Still prefer Freelancer ship control!), graphics are really nice (looooooove the new gate jumping), sounds...... where are they? I loved the sounds in QR. The new gatejumping sounds are unparralleled and whatever you do, do not ever change that! But everything is so quiet and it just dulls the atmosphere. Please consider the opinions of people when they mention sounds, it is an integral part of the game.
Thanks for the new update CCP, hope you can fix the bugs soon so I can get back into it.
Commander Lox
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Kor'Amath
|
Posted - 2009.03.11 01:17:00 -
[288]
I have sucessfully downloaded the patch. Now when I try to start up EVE,I cannot get the logon screen to come up. I am running an older computer with compatible video and sound, good memory, etc; What can / should I do????
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Kikio Kurisaki
Caldari Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2009.03.11 01:18:00 -
[289]
Originally by: Kaato Alessi I haven't been around for very long, but i have never seen worse decision making on CCP's part.
Why would you remove the Classic version, and then dangle a "Premium Lite" version when you don't even deliver? My computer can't even handle the premium with everything on low! It keeps crashing before I can do anything, and now I'm stuck in space and dead for all I know.
Bring back Classic!!!! You promised something and didn't deliver it, and instead deleted a version that worked perfectly for all of us. I can't imagine what you were thinking at the time.
It's easy to tell what they were thinking. It's the whole coca-cola classic fiasco again. Bring up a garbage product. Then bring out EVE Classic, Classic.
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exeur
|
Posted - 2009.03.11 01:19:00 -
[290]
i cant download the new patch i try and i get an error message when i try to install the patch manually
can anybody help me plz
im really **** off actually
  
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|

antitaco
|
Posted - 2009.03.11 01:20:00 -
[291]
I love the new patch, the graphics are great, skill que is ok except that when I added skills it injected them for some reason? And the sound sucks. no other problems, it truly adds a new level of depth to the game
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galacticnova
|
Posted - 2009.03.11 01:22:00 -
[292]
i cant download the new patch so and ther is no auto patch at all so im siting here wondering id=f i should close my account or just wait.im not computer savy so i dont want to do anything fancie so i need to know if this is gona be stuck like this unable to patch>>?
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Jake Maverick
|
Posted - 2009.03.11 01:23:00 -
[293]
OK well 10,000,000.00 Cool points to CCP for making everything so much Sexier. My Rig is about as hardcore as you can get and I am really enjoying the eye candy. Just wish I could fix my fading audio bug and make my laser animation play everytime I land a hit. Other than that ...No complaints. I am happy with it all. I re-did my attributes with no problems and made a skill que with no problems. The fitting screen and fitting save feature rock. ...Two Thumbs up over here 
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Goor Borhn
Amarr Hus Vanir
|
Posted - 2009.03.11 01:23:00 -
[294]
On fitting screen, what could be interesting is to see the damage amount on crystals instead of seeing turret @ 100% full which is obvious with crystals.
Still making great discoveries! 
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Joe Skellington
Minmatar Transorbital
|
Posted - 2009.03.11 01:23:00 -
[295]
Originally by: antitaco I love the new patch, the graphics are great, skill que is ok except that when I added skills it injected them for some reason? And the sound sucks. no other problems, it truly adds a new level of depth to the game
Sound is a big part of the game imo. :/
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Kaato Alessi
|
Posted - 2009.03.11 01:24:00 -
[296]
Originally by: Kikio Kurisaki
Originally by: Kaato Alessi I haven't been around for very long, but i have never seen worse decision making on CCP's part.
Why would you remove the Classic version, and then dangle a "Premium Lite" version when you don't even deliver? My computer can't even handle the premium with everything on low! It keeps crashing before I can do anything, and now I'm stuck in space and dead for all I know.
Bring back Classic!!!! You promised something and didn't deliver it, and instead deleted a version that worked perfectly for all of us. I can't imagine what you were thinking at the time.
It's easy to tell what they were thinking. It's the whole coca-cola classic fiasco again. Bring up a garbage product. Then bring out EVE Classic, Classic.
too true lets hope they do it soon as in, tomorrow soon unfortunately, thats like throwing a ball and hoping it falls upwards 
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Feodora Miniaky
|
Posted - 2009.03.11 01:31:00 -
[297]
I Don't know if its just me, but I seem to get some pretty nasty lag spikes, that I haven't seen before in eve, its like the server and my client can't agree of where my ship should be.
Its hard to test for me, if its on my side, but I doubt it, ping to my isp, and my friends fw are ok stable.
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David Grogan
Gallente The Motley Crew
|
Posted - 2009.03.11 01:36:00 -
[298]
for the love of god
premium lite is just premium optimised for performance instead of appearance
1 client ---------- 2 settings (A) lite = optimised for performance and (B) standard = optimised for best appearance SIG: if my message has spelling errors its cos i fail at typing properly :P |

Dream Weaver
|
Posted - 2009.03.11 01:38:00 -
[299]
I CTD when ever I target something or someone targets me. As soon as my targeting locks and the ship icon comes up at the top of the screen I ctd.
Bug report submitted #73981.
Since no one else has posted on this I got a feeling I may have a corrupted file. Anyone else having this problem?
Intel Quad 9300Q Vista Home Premium GForce 9800 GTX 7.15.11.8208 driver
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Goor Borhn
Amarr Hus Vanir
|
Posted - 2009.03.11 01:38:00 -
[300]
Originally by: Feodora Miniaky I Don't know if its just me, but I seem to get some pretty nasty lag spikes, that I haven't seen before in eve, its like the server and my client can't agree of where my ship should be.
Its hard to test for me, if its on my side, but I doubt it, ping to my isp, and my friends fw are ok stable.
There's a lot of traffic advisories... I guess all the hamsters in the blade servers are working hard to get their food!! 
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Calbanite
|
Posted - 2009.03.11 01:38:00 -
[301]
Anyone have a link to the 2nd stage of the update for the ones whose auto update doesn't work? (84063 - 84224)
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exeur
|
Posted - 2009.03.11 01:38:00 -
[302]
Edited by: exeur on 11/03/2009 01:38:46
Originally by: David Grogan for the love of god
premium lite is just premium optimised for performance instead of appearance
1 client ---------- 2 settings (A) lite = optimised for performance and (B) standard = optimised for best appearance
maybe but the game still isn't working....
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GeeShizzle McCloud
|
Posted - 2009.03.11 01:39:00 -
[303]
Im not the complaining type.. and this post isnt a complaint as im intelligent enough to acually click different buttons etc... to try out different things if certain things seem a bit wry.
3 things ive noticed... 1 is that in stations if the interval graphic settings the default tends to cause a lot of work on my G card. bringing up the fps meter shows it looking like a saw blade. varying about 4 to 5 times every second. tho shifting this to immediate or one removes this and has a significant fps boost :) happy man again!
the idiot who posted bout ur eyes hurting due to the new warp effects.. 1 if ur eyes hurt that much ur either a wimp, playing it WAAAY to late and almost medically need sleep or have ur head soo close to the screen ur nose is touching it! and if u have tohe time to complain on a board u have the time to press escape and play with a few settings!! turn texture detail to low and voila!! no crazy warp effects! jesus! talk about trying to get CCP to spoon feed you!! have some f*#$king initiative!
ohh and 2... something u took out of this new update which really made me love and think u guys rele put detail into this game is the red/blue shift while warping.. something i adored!! and something i know lots of lother players adored!
3 is sound.. and i know uve changed sound in relation to effects bt as another player had said just a lil bit ago... everything seem s lot more dialed down! nd in a space sim u cant dial away the ambiance! (although granted in reality, in space u wont hear much...)
i was in the fleet testing n besides my poor graphic performance i thought it was a vast improvement in QR!
i just hope u guys dont get disheartened by whiney people asking u to help them on every lil problem that has a solution 3 clicks away! Awesome product... awesome developers... and still by far the best space sim in the entire world!
keep ur chins up guys!
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Jim Chone
Caldari Arachnea Phoenix Battalion Hoodlums Associates
|
Posted - 2009.03.11 01:41:00 -
[304]
How about a normal patch/Full client download in the download section where it should be. Did this auto-patch for anyone? It didn't for me.
Please give me a link to the location of the full Apocrypha client (not the downloader, it wont work).
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Lady Onatopp
|
Posted - 2009.03.11 01:43:00 -
[305]
Edited by: Lady Onatopp on 11/03/2009 01:44:30
Originally by: Calbanite Anyone have a link to the 2nd stage of the update for the ones whose auto update doesn't work? (84063 - 84224)
http://ccp.vo.llnwd.net/o2/evepremiumpatch84063-84244.exe
All one has to do is go to the EVE Patches link on the bar on the left under EVE DOWNLOAD.
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Lady Onatopp
|
Posted - 2009.03.11 01:46:00 -
[306]
Originally by: Jim Chone Please give me a link to the location of the full Apocrypha client (not the downloader, it wont work).
http://ccp.vo.llnwd.net/o2/EVE_Premium_Setup_84244_m.exe
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Lord Odyssey
|
Posted - 2009.03.11 01:50:00 -
[307]
Hi all EVEMon isn't connecting to the server? Do I have to do something to EVEMon to get it to work? Or is EVEMon no longer compatible with the servers? 
|

9of8
|
Posted - 2009.03.11 01:55:00 -
[308]
So... Nothing works. Half of the time, it won't even get as far as the station after log in. I finished a minor mission, but every time I go to the agent to finish it, I just get a blank panel...
Still some bugs I think.
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Lady Onatopp
|
Posted - 2009.03.11 01:56:00 -
[309]
Originally by: Lord Odyssey Hi all EVEMon isn't connecting to the server? Do I have to do something to EVEMon to get it to work? Or is EVEMon no longer compatible with the servers? 
API server is still offline, this is normal after a big patch like this. It will be back up soon although I don't remember the exact time mentioned in the news blurb.
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blair one
|
Posted - 2009.03.11 01:57:00 -
[310]
I must confess as most have: The sounds quality do suck having a SRSlabs surround sound additional input download. And there is nothing I can do to reslove this after being a player for over 3 and 1/2 years or more...
It seems it's going to be some time before they pull all the snags out of this one.
Agreed Sound Quality (IS) and as also important of any graphic visuals that do seem on the rough edge of the side slide...
Sound be addressed with imediate concern.
For those whom have not, should want not.
Or those not affording, a decent computer from the gate in being ahead of the curve is pointless, better arguing within them or there small circle of friends, in the smaller things of life. That will and should drop off, along with those not affording a decent running computer...
Dropping the dead weight, and butt-squeeks! Is justified along with weeding out Rat's Gate Jumpers, or other; Worthless, Mindless Creature Counter Parts. And will now lend justice without regret
So they may go back to other childish toy things complaining in not have the funds to pay for there own decent computer.
After all; model A's, or Boat Anchor's are to look at, not ride in.
In time all things must pass. We who indure these pety challenges, comeing to anew beginning in the threshold, not just in playing, but being within the fathoms of a new generation who triverse the inner depths of our new creations in time will prove worthy in sound and, all actor's being in the movies, rather than mere players of gamming media graphics... DMClair 14Kfrack k
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|

Liang Nuren
No Salvation Blackguard Coalition
|
Posted - 2009.03.11 02:02:00 -
[311]
I want to be sure I understand this correctly. In order to patch from the Classic client, I need to: - Download the upgrade to premium via the website [~700M] - Download the premium upgrade [~1.3GB] - Download the premium upgrade (v2) [~12M]
Damn this is gonna take forever on my connection. Any word on when the 'full' client will be available and up to date?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Mirandha Sidhe
|
Posted - 2009.03.11 02:02:00 -
[312]
I get an error trying to launch the download. Do you think you guys can have it fixed in the next 10 days? I will need to change a skill then... Just once, a flawless launch would be, I dunno, nice?
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Shantel M'Haya
|
Posted - 2009.03.11 02:05:00 -
[313]
Edited by: Shantel M''Haya on 11/03/2009 02:12:31 Well I am attempting my 5th try at patching. Seems I am getting a currupt header error no matter if I try the auto patch or the seperate DL.
|

Brackuss
|
Posted - 2009.03.11 02:09:00 -
[314]
Love most of the changes, but the change to Astrometric Triangulation where I now no longer have the skillpoints where I was putting them is really ticking me off. The player should have some choice about SP when a change like that is made. Also the scan deviation indicator really needs a better way to show it then just randomly moving dots. And bring back selecting changing the range on more then one probe at once. |

2ippy
Amarr The Order of Chivalry Nex Eternus
|
Posted - 2009.03.11 02:11:00 -
[315]
Edited by: 2ippy on 11/03/2009 02:11:55
Originally by: Tobin Shalim Edited by: Tobin Shalim on 10/03/2009 17:03:02 reposted from: here at the request of CCP Fallout
Yea, yea, EVE has sound, etc etc.
But seriously, before the Apo patch, I had perfect sound in EVE (when I had it turned on when I wasn't in a fleet) that sounded great and worked pretty well on my 5.1 surround. However, post Apo patch I notice that Aura's voice is confined to my right front speaker, the UI sounds don't come through AT ALL even with them cranked to max, and I'm limited in Eve total to just the front speakers. To say nothing of diminished game volume.....
Please put the old audio engine back in for the client. It worked (if not perfectly) pretty damn good. This new one is NOT a step forward, it's now a step back. Sadly, I've even turned off my sound for when I'm sitting in a station because the station sounds are too loud.
I agree ... and man the pulse laser sound now is so terrible ..sounds so blah ...as for the rest congrats ccp good job ...pls put back the old sounds they were much more awsome 
|

Guer
|
Posted - 2009.03.11 02:19:00 -
[316]
Originally by: Lady Onatopp Edited by: Lady Onatopp on 11/03/2009 01:44:30
Originally by: Calbanite Anyone have a link to the 2nd stage of the update for the ones whose auto update doesn't work? (84063 - 84224)
http://ccp.vo.llnwd.net/o2/evepremiumpatch84063-84244.exe
All one has to do is go to the EVE Patches link on the bar on the left under EVE DOWNLOAD.
that would be the logical thing, however for me at least, the patches for tranquility say that 5.20.75883 is the most recent version. However by substituting 83913 in your link, I was able to get the right file and thus, it all worked.
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VBSS VBX
|
Posted - 2009.03.11 02:24:00 -
[317]
Help I have classic EVE and it wont patch? What do i do? I download the full build and it not apochrya?
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Mosie Munga
|
Posted - 2009.03.11 02:25:00 -
[318]
After attempts on two different computers, it would appear that Eve Classic Graphics Version on Vista 64bit = patch mega fail.
|

slinkor
|
Posted - 2009.03.11 02:28:00 -
[319]
OK, I know I complained about the new scanning mechanics before but now I ran into something far worse. I can not decline a mission. I want, should have, and demand the right to decline a mission. Fix it or I quit. Not maybe. Do it now. Shut down the server early if you must but fix it. I give it one week.
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Kokob
|
Posted - 2009.03.11 02:29:00 -
[320]
Shiny new pos modules that look really cool. reactor arrays, silo's etc. However, after all that work, we still cannot name silo's? c'mon guys.
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Chevy Prefect
|
Posted - 2009.03.11 02:29:00 -
[321]
What a bunch of clowns at CCP!!! They had a patch system that worked and they changed it. I am at one day of credit time and counting.
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Mascant
|
Posted - 2009.03.11 02:29:00 -
[322]
a 2 gig net update?... Poor ppl ( like me) thatdont have a verry good conection :(
Why a Packed with Dx and all stuff and not seperete segemnts?
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Ephemeral Waves
Federation of Freedom Fighters
|
Posted - 2009.03.11 02:32:00 -
[323]
Edited by: Ephemeral Waves on 11/03/2009 02:32:36 Sound is now barely audible, even with the master volume maxed. My third lap top can no longer play eve - thanks for the no shader 1 support. My other laptop, which does support shader 2, crashes after 20 or 20 seconds online - the video driver stop working.
Nice work CCP. Probably the worst patch yet.
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willfightforfood
|
Posted - 2009.03.11 02:33:00 -
[324]
Originally by: coolie oberon my client will not auto update cannot find patch on website for version 5.20.75883 your support website are extremely slow. knowledge base also very slow. so basically i cannot log in period and cannot seem to contact support other than with email. nice patch lol
..... i got same problem wtf why cant i get update to work thumbs down on the update so far
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willfightforfood
|
Posted - 2009.03.11 02:35:00 -
[325]
wtf i cant get update...so cant log on    thubs down for update and havnt even been able to log on yet
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Galrak Malinkorn
|
Posted - 2009.03.11 02:36:00 -
[326]
Congratulations to CCP im sure they just lost a load of clients and potential new customers.....you lost me...i have been informed that my *graphics card is out of date*.... what! buy a new card...I obviousley look like I'm made of money....Quantum Rise was fun, I enjoyed playing it, the graphics were great. there was nothing wrong with it..this is change for change sake, sure there are a load of people out there who will continue requardless, and I hope they continue haveing as much fun as with Quantum Rise.This game has become elitist at the stroke of a programmers keyboard, not intentionally I would assume, but so never the less, its a good job in a way that I still have Team Fortress to place, totally different, and a community aswell, I will now have to cancel my subscription to CCP, thats 1 lot of 13 euros a month gone, that I wish I was unique in the world too, but Im not, which means a lot more will be leaving, such a shame...goodbye with regrets....
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Leone Kowalski
|
Posted - 2009.03.11 02:39:00 -
[327]
I got it!! For those of us having trouble with the patch - CCP is hoping to sell us box versions... Brilliant marketing move, if you look at next fiscal quarter (sales of box versions) rather than fiscal year (impact of lost residuals from gamers lost).
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Mascant
|
Posted - 2009.03.11 02:43:00 -
[328]
Oh , nd Had To work aound To eavn get it instaled ( rar extracted teh install and the 7z,.. ourse my systemdioesnt haa some a bit ore strange Settings
Sound is verry silent;w arps Make strange sounds;.. And its instabel?
I am awaiting the next Patch;)
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space rush
|
Posted - 2009.03.11 02:44:00 -
[329]
The download of the patch was very easy and very fast mine ran at 578 kbs so it took like 40 mins or so. Anyways as far as overall im very pleased with the work ccp has done for us. I feel we should thank them instead of telling them they dont know what they are doing.... Great job dev team keep up the good work ur making my life here a lot easier
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Vasta Magna
|
Posted - 2009.03.11 02:53:00 -
[330]
1. Thank you CCP for the hard work. 2. Love the new scan system. 3. Love w-space. 4. Love the skill queue.
Everything is not perfect but as far as new content goes this is one of the most interesting expansions I've experienced.
My sympathies to the people having patch troubles, I'd be ****ed too.
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Tarinara
|
Posted - 2009.03.11 02:54:00 -
[331]
So I'm on try number 3 to get a working expansion - 2nd at a full client install after the last one died at 1/4 through. You know CCP: if you wanted me to cancel both of my accounts, you could have just sent me an e-mail and I could have saved myself a day of wasted computer time.
But you can rest assure: *IF* I ever get a download that completes and installs and then I experience even half the problems I've been reading in the last 11 pages: I'll be clicking those cancel buttons and you'll have 2 less accounts to worry about...
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Wicked Freak
|
Posted - 2009.03.11 02:55:00 -
[332]
well thanks alot new to the game and bam cant even play it now .15 days left on what i already have paid for .when i paid for my subscription my computer meet the requirements now it doesnt .so i believe you should refund the time left for those that can no longer play the game.
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Max2008
|
Posted - 2009.03.11 02:56:00 -
[333]
Both my computers didn't auto-upgrade. I guess I'm the Sleeper.
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Julia Minus
|
Posted - 2009.03.11 02:56:00 -
[334]
Originally by: Leone Kowalski I got it!! For those of us having trouble with the patch - CCP is hoping to sell us box versions... Brilliant marketing move, if you look at next fiscal quarter (sales of box versions) rather than fiscal year (impact of lost residuals from gamers lost).
I was thinking about that too.
Makes sense with the updated graphics and all.
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Azz Ole
|
Posted - 2009.03.11 02:58:00 -
[335]
Patch installed without issues. I am having some in game issues with lag that i never had before. When coming out of warp at a station or asteroid belt, speed drops off like normal, than I am back in warp and approaching the station or asteroid belt again. Same thing happens when afterburning towards a wreck to salvage, will be 13km away, click approach, get to under 5000m to salvage, hit the salvage icon and boom, I'm back to 13km out. Never happened before the patch. Dropped video settings to minimal and still doesn't help. Also no sound of warping when warping.
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9of8
|
Posted - 2009.03.11 02:59:00 -
[336]
So, my screen sat at the "ENTERING STATION" dialog for about an hour... I am going to miss out on getting paid for a mission (of course, I will admit that is my fault for waiting for the last minute to run the mission)
I was able to get on and create an alt, but I can't log into my main char...
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Kleoptoleme
Minmatar
|
Posted - 2009.03.11 03:01:00 -
[337]
Hi CCP, thanks for all the new shiney, made me go OOHH and AAHH lots, felt like a kid in a sweet shop, loving it, keep up the good work 
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Mascant
|
Posted - 2009.03.11 03:02:00 -
[338]
Warping now sounds Liek A halv cad in a bike wheel?
thats ment to be?
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Shakawendi Wallsfell
|
Posted - 2009.03.11 03:03:00 -
[339]
Originally by: Gee****zle McCloud
3 things ive noticed... 1 is that in stations if the interval graphic settings the default tends to cause a lot of work on my G card. bringing up the fps meter shows it looking like a saw blade. varying about 4 to 5 times every second. tho shifting this to immediate or one removes this and has a significant fps boost :) happy man again!
Glad this worked for you. Unfortunately it did not solve my identical issue. FPS is 2 to 4 on a graphics card that meets spec, regardless of the advanced setting.
CCP, wish it could have been a longer relationship. I hope this gets resolved on your end. But if not, best of luck in the future. (insert sound of cancel button being clicked)
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Soleus Karatanis
|
Posted - 2009.03.11 03:06:00 -
[340]
OK so I have EVE Apocrypha build 83913... graphics look fine on start page. However under server satus its saying "Incombatable(Build)" is there another patch I need after I've patched up to Apocrypha? Im soo close so please help!
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p34ce
Virtual Warriors Ethereal Dawn
|
Posted - 2009.03.11 03:17:00 -
[341]
To those moaning about lag "they have never seen before" I pose a simple question: What do you expect on the zero-day of a massive new patch release?
If anyone recalls Trinity post-launch, people complained (justifiably) regarding the new colouring of the Gallente hulls, and it was changed within, what, a week? They do listen to the community. Yes the sound effects are a bit off, but be patient.
You can't blame them for not wanting to support the classic client anymore, seeing as how it is based on 7+ year old rendering technology. Shader model 1/DX5 was well out of date in 2005. You should be thankful if any modern game runs on a shader 1 system.
Thanks for another huge, free expansion, Crowd Control. It is well appreciated. The new repper effect is epic.
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Textret
Gallente The Executioners Capital.Punishment
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Posted - 2009.03.11 03:20:00 -
[342]
The patch isn't working, so I install the "Latest" Full Version (Premium Graphics) from the web site. No, after an hour of downloading and installing, it's the old version. The patch doesn't work for me and I can't download the new "current" version.
I work for a software company. If we deployed updates this badly we would loose customers. Update your download links at least! This is basic stuff. Treat your customers like they are the ones paying your salary, because they are.
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crako
|
Posted - 2009.03.11 03:24:00 -
[343]
Originally by: CCP Navigator EVE Online: Apocrypha has been successfully deployed on Tranquility and weÆre now open for business! We invite you to explore the new wormholes, begin using the new fitting screen, or fight against the dangerous new NPC group, the Sleepers. For a more comprehensive list of what has been added and fixed, please check the patch notes. You can also read more in depth about the everything Apocrypha on the Apocrypha features page. WeÆd also appreciate to hear your feedback which can be posted in this thread. Please note that this is for general feedback, not issues or bugs.
If you discover any issues or bugs with Apocrypha, please post them in EVE Online: Apocrypha Issues Thread
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Edmar
Starsiege Inc
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Posted - 2009.03.11 03:27:00 -
[344]
Textret: I'm having the same expierence as you. No autopatch offered in the "Latest" Premium client and also no download links are offered on their website for the new patch, just old ones.
Very sad pandas.
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Vanessa Mendes
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Posted - 2009.03.11 03:29:00 -
[345]
Everything seemed fine, I complete a mission with my MOA just fine. Then the next mission required my Catalyst. With the catalyst I get no sound on weapons, no fireing, round couter goes down. Now Damage to enemies, even though round counter goes down there is no gun cycle graphic. I'm not impressed. Now I can't finish the mission early for the extra credits nor can I finish the mission at all as things are now.
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deathlock2000
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Posted - 2009.03.11 03:31:00 -
[346]
i cant get i to download i get to 1 of 3 and download fails over and over again two day and no eve what next ???? do i get 2 day credit next payment cycle or 2 days of training that i miss
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crako
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Posted - 2009.03.11 03:33:00 -
[347]
thanks CCP i can no longer play this game can,t run it anymore. Where is the premium lite i was told about???? I can,t afford a new vid card and you have allready taken my cash for both my accounts this month. How nice of you 
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dawook
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Posted - 2009.03.11 03:48:00 -
[348]
I cant download patch do to incompatible version i have downloaded a whole new game and same thing. Also got bulk data pack and still no go. i needed some direction to solve this. thanks in advance
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Lord Accio
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Posted - 2009.03.11 03:48:00 -
[349]
I have reinstalled the EVE client 3 times now in the hopes of a successful patch. Every time the auto updater NEVER initiated, and I had to get help from a friend to get the patch. The patch I received worked, but without the auto updating, I was unable to get the build up to date due to a lack of the smaller patches after the main patch. Anyone have a suggestion on how to fix this? Glad I put on a multi-day length skill before this patch or I would be freaking out more than I am right now. PLEASE UPDATE YOUR WEBSITE'S PATCHES/CLIENTS CCP.
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Cyntharima
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Posted - 2009.03.11 03:53:00 -
[350]
Edited by: Cyntharima on 11/03/2009 03:53:06 Well, sorry for all those having trouble, and good luck to CCP for getting those things solved...but it always seems that these upgrades are bumpy to start.
As for me, I've had no problems at all, everything is beautiful and I love it all...except the Fitting window. The criticisms regarding this are valid. I could get used to it, but PLEASE switch out the high slot icons to show weapon modules with a small charge icon (as before) so that we can visually see what's installed without mouseovers. But also THANKS for the ability to save loadouts. That's just plain awesome and will save tons of time. Now if only I could sell all my salvage and loot with one click, then my carpal tunnel would diminish.
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Teye Mizely
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Posted - 2009.03.11 04:10:00 -
[351]
Sound issues - effects disappear at ridiculously close zoom range, everything seems lower volume (except in station which is way too loud)
Star Map - maybe I'm missing some setting but it does not function as it did before: 1) It seems to be auto-snapping to the nearest system, especially when set to color systems by Statistics: Number of pilots in system 2) When in this mode I can't even select a system with zero pilots 3) The information popup didn't use to appear unless a system was selected or moused-over, but due to auto-snapping now makes it near impossible to see certain systems that are close to others 4) Auto-zooming (in and out) is erratic and makes map difficult to use, again mostly because of the auto-snapping.
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Mikeel
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Posted - 2009.03.11 04:18:00 -
[352]
In my current spot, i keep locking up. I'm in one of the new T3 Areas...
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Tusken Fynn
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Posted - 2009.03.11 04:20:00 -
[353]
I've always been able to play EvE before. With this latest patch... It is difficult to even look at my items in station. WHOLE LOTTA LAG. The game dropped twice on me. Not working so good. I hope that changes. Thanks for asking for input.
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9of8
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Posted - 2009.03.11 04:40:00 -
[354]
So, 5 hours later and I still can't get into my account...
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KIngBaboon
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Posted - 2009.03.11 04:42:00 -
[355]
gotta say i love this new patch, new jumpgate anim is great and the skill queue is excellent just a shame its limited to a short period but great work and thanx guys :)
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Failron
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Posted - 2009.03.11 04:43:00 -
[356]
why must you make it sooooo hard to play this game why why why. other games do not do this only you guys
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KIngBaboon
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Posted - 2009.03.11 04:48:00 -
[357]
just a little post to those crying about not being able to download the patch, get a decent computer !!! I installed it on my lappy & pc with no issues what so ever and the same applies to many many others. I have found no problems at all as yet with the patch and i for 1 am very pleased with it.
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Khlaad
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Posted - 2009.03.11 04:51:00 -
[358]
I like what youve done for the most part, Im not liking the tracking computer effect, but maybe thats just me, also the fact that sound volumes are completely buggy is kind of annoying, I cant hear my guns go boom! Other then that its looking pretty good.
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Vorjak Ogreblood
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Posted - 2009.03.11 04:52:00 -
[359]
After downloading the full client off one of the links posted in this thread (big minus for you CCP for not putting it up on the website when patching started), I finally got in. My impressions:
1. Fitting screen may be confusing to many I agree. As bad as some say, maybe not, but that's my opinion. 2. SOUND SOUND SOUND. I like staying zoomed out far from my ship to get a "tactical" view of the enemies. I also like hearing the sounds of guns firing, missiles exploding, etc. This sound fading feature was not mentioned, from what I remember, and I strongly believe it's a bad idea. No matter that sound does not travel in space. Can you honestly imagine sci-fi games or movies without any sound in space because it's "realistic"? 3. Lag. No idea what causes it today, but it's really bad. I sometimes stayed at the same "state" for 2 to 5 minutes before the game resumed. I've tried other games and they all worked fine so I'm guessing it's on your side. I do believe it will be fixed tho, as it always is. 4. Agent missions: Now, if I refuse one, another appears immediately. What if I want to refuse because I'm going on vacation for 2 weeks or something? I used to be able to refuse and just leave it at that. No mission request would go overdue. Now... it's honestly annoying. I can't understand why you changed that since it worked very well before. I do like the new expanding agent window tho. Kudos for that.
At first glance, that's my feedback. I'll be sure to send bug reports on anything I find obviously, but I'm hoping a quick fix patch comes out very quickly for all those people having problems. As for what I mentioned, the sound fading is my main concern. It actually makes fights boring to me. (I'm an auditory person, much more than visual)
Allow me to politely say: Get to work and fix things :P
Peace.
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Savineria
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Posted - 2009.03.11 05:08:00 -
[360]
The new update is "blue screening" my computer. Has done it 3 times tonight. The only commomnality between the 3 occurances are that each ocurred in the vicinity of "Warp Gates" in Dead Space while running Agent Missions.
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Docile Stoat
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Posted - 2009.03.11 05:13:00 -
[361]
No problems installing, tho almost ran out of diskspace on the laptop - be nice to get a headsup of not only the size of the download but how much space you need free for it to unpack and do its thing. A friend who _did_ run out of space during the install ended up having to uninstall, delete, and reinstall from scratch. Couldn't find a way to download a single patch exe so had to let it download it twice, once for each install - a single download is much easier for people with multiple installs :(
Please put the sound back. Better yet...
1. Make the distance you need to zoom to hear sound settable so those that like sound and those that hate sound are all happy.
2. Please please PLEASE! There is a nice checkbox to disable turret sounds. Please add a checkbox to 'Disable irritating looped docked-in-station background sounds'. Seriously now, they're as irritating as being bumped. Or are they the only sounds played through the 'World Level' audio volume slider?
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Tuco Volta
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Posted - 2009.03.11 05:20:00 -
[362]
Exploration no more....
Exploration used to be a prestige. Long hard hours in a cramped command deck, fine tuning sensors and ferreting out hopelessly weak signals... Now it seams that any piece of space garbage can get their hands on the "Fisher Price Exploration Set".
To think that such a simple module as the core launcher could be sophisticated enough to perform the duties of true exploration is beyond comprehension. Ergo the capabilities of this module should be restricted to wormhole survey and discovery. A special probe designed for such duties would realistically remove the requirements for on-board processing power and validate the pittance of a CPU requirement the module already has.
I begin to question the usefulness in the current state of affairs of a purpose built exploration ship. A modi****of skills coupled with an appropriate Gravity Capacitor renders a Buzzard impotent in capability. No longer is one required to return to base for a combat vessel. Apropos the Hawk, a Core Launcher and GC upgrade eliminate the need for sophisticated electronics and specialized design.
Ships Log 22/66/3/11
Upon arrival at the final coordinates, sensors detected a vast debris field and evidence of weapons fire. Upon inspection several wrecks were discovered floating amongst secure crates. "What!? the goods are still here!?". It was clear that whomever did this had no concern for importance of the site. No regard for scientific advance.
Supplemental:
An unstable worm hole was discovered in an adjacent system, Ion trail measurements taken at the Archeology site confirm that who ever was at the site went through the worm hole....may the vacuum of space find its way into their pods.
End Log
An aside to CCP
Give exploration to those who want it...and give wspace to all others.
1) The core probe launcher has no place uncovering traditional exploration sites, come'on less then 20 CPU??!?!? for basically all the same functionality as a 220 launcher 2) Special probes for detecting wormholes only should be introduced
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Helloweens
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Posted - 2009.03.11 05:25:00 -
[363]
Originally by: Bethulsunamen Edited by: Bethulsunamen on 10/03/2009 16:29:16 Seriously.. Who's idea was it to have the sound fade out at HALF max zoom from your ship? First of all it should NEVER fade out, just muffle slightly, secondly how fun is it to only hear your own lasers in a huge battle vs 20 npcs? I didnt buy a 128 sound-channel sound card to hear 3 channels, my own weapons / engines / targeting sound. Thirdly how fun is it to not even be able to hear other player ships or even gatejumps, or even WARP-SOUNDS due to being 1km away?
Fix this now. I play with sound because im not pretending to be hardcore by turning it off. I play all games with sound, im a soundoholic and sound means just as much as visuals to me.
I have exactly the same problem.
I`m just hoping that this is just a bug that affects certain audio card, because i CAN NOT believe that CCP thought the game(at least the fighting part of the game) would be better MUTE.
It is very anoying not being able to hear the sound of your guns... I kept double checking if my guns were activated at all. And before I`d realized that the enemy ships were shotting at me, my ship was already in 50% armor left...
I dont feel like doing any missions or PVP untill this issue is resolved.
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Vorsgald
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Posted - 2009.03.11 05:46:00 -
[364]
Queued up a bunch of skills, and one of them bugged out and went back to 0 training. It was first stuck on "Completion eminent...," so I canceled it and went to retrain it and found that it got reduced from level 3 to level 0. I can no longer leave the station in the BC I'm sitting in because it's no longer trained. =x
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eisbrescher
Minmatar New Eden Conglomerate
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Posted - 2009.03.11 05:50:00 -
[365]
K, so here's my take on the whole patch/new install deal:
system: HP Pavilion dv6000 laptop 15" screen, 1500x800 resolution factory loaded nvidia card Windows 64 bit Vista Ultimate (it came with 32 bit vista home, so yes i have voided my warranty, lol)
1. Tried patching several times, to no avail; kept receiving invalid build, "click here to install a fresh copy" or "click here to download a new build". These attempts were met with failure after failure about invalid check sums, etc.
2. Tried all posted link methods regarding new build installs, including uninstalling my copy of the Pre-release build QR(57883). This method turned out to be the best choice, I think.
Successful download at this time is a roll of the dice, there are 250,000+ peeps trying to download the patches, or new builds, so there are going to be checksum errors.
I attempted a download of a "fresh build" from http://www.eveonline.com/download and was successful the final time.
The thing, which grabbed my attention was during the download, Firefox froze for about five minutes, then completed oddly enough.
I successfully installed the new build and logged in.
Props to CCP for the new graphics. I haven't undocked yet, as I'm still seeing a lot of issues with peeps. I've only seen high-res settings once in QR, shortly before I had several BSOD, and the several other "windows experienced an unexpected shutdown" moments, thus I reverted back to low-res. I haven't seen anything beyond; logging in, saying high to Corp mates, then BSOD until today, so to me this is quite new, THANK YOU CCP!
Peeps, try downloading later tonight or tomorrow, yes it sucks and so does the economy, but you will be able to log in and play again. Insert witty comment here |

labspr
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Posted - 2009.03.11 05:51:00 -
[366]
Jeez, i absolutely cant stand the new projectiles animation and sounds. This *puff*ing sound and musket smokes just have to go. Does anyone know if there's an option to revert to the old animation somehow?
PS: On a bright note, the new asteroid belts look awesome.
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dairusire
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Posted - 2009.03.11 05:58:00 -
[367]
im happy with this patch but you wana know somthing..... because of this size it would take me over 13hours+ to download! and you know somthing again my internet is crap and dodgy how much you have ****ed me off CCP not only have you forgot that some people have slow internet you have forgoten some of us are unable to get basic broad band! so not only does this stop me from getting in the game it stops my friends........ i rarely have ANY complaints for you guys but this seems to matter to me and i think alot of people agree with me on this... your servers are lagged out transfering to people all over the world and i get that but 30KBPS for me??? thats just pathetic ay... cmon get it together guys..... p.s get better services to provide countrys like new zealand or australia with faster download speeds because this is just pathetic.... sorry about the rant but it had to be said...
from dairusire
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Aleusandris
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Posted - 2009.03.11 06:04:00 -
[368]
Ive been here since 06, not that long compared to most of you. But i've NEVER had a problem until this release. I've spent 4 hours now trying to figure out why i keep getting "uncompatible version" or the wrong build. If I need to upgrade my comp/graphics card consider eve a "PAST hobby"
Sidenote: I feel REALLY bad for you guys on ccp that will be up for the next while fixing these problems!! EEsshh
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choeby
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Posted - 2009.03.11 06:05:00 -
[369]
My computer didn't auto upgrade. what do i do? Ive been trying to look every were and do what i can but nothing works.i cant even manually upgrade.
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LTC Vuvovich
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Posted - 2009.03.11 06:11:00 -
[370]
Hey Everyone. I barely got started with Eve Online, when this patch deal came up. I am running Windows 7 Beta, 2Gb DDR, with 512Mb Sapphire AGP and the who;e look and feel of this universe is AWESOME. The Auto-Patch ran pretty smooth for me, but I did notice that Windows 7 Beta HANGS when EVE looses my connection, XP Pro didn't do that. Well there it tis then.
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Me Greedy
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Posted - 2009.03.11 06:12:00 -
[371]
I'm with alot the same complaints.. i can't stand the new sounds turning off at more than 5000K distance away... i feel empty when i can't hear my missles blowing things away... (not to mention when your mining its helpful to know when a rat shoots at you and your AFK with your sound up...)
i miss the bumpy ride coming out of warp....
i don't care for the new warp animation, but i can deal with it...
as far as the new fitting screen i don't like that i can't see the weapon module once i put ammo in it....
other than that i like alot of the small things so far, webs, salvage, tractor beams, shield boosters... like all that stuff
FIX SOUNDS!!!!! or atleast give us an option!
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killer511
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Posted - 2009.03.11 06:12:00 -
[372]
Originally by: Seth Gibson Hi!
After I succesfully applied the patch, here are some problems I've encountered:
1. No assets shown on the SOLAR SYSTEM tab of Personal Assets (I'm in the same system my assets are); BTW, other tabs showing my assets properly.
2. Hate that crystal-like ship too. But more than that I hate that ship is still visible even after hyperjump animation (*for 2-3 secs).
3. Placing 3-4 skills in queue doesn't work for some reason. After completing first of them, training turns on pause... (Yeah, I hit the Apply button after placing the skills in queue).
first off i have had the assets page srew up on me too second the skill qeue thing you gotta make sure in the begining the skill you had traing post patch isnt still there because it messes up for that first one
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Volkier Neigh
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Posted - 2009.03.11 06:16:00 -
[373]
So far after about 5 minutes of flying:
BUG: After about 20 scans from probes and re-aligning them to try and get a reading, they stopped picking anything and everything up. I made sure my filter was set to show all, got them to all scan 64AU right in the middle of a heavily populated system with a station (and they where picking a LOT of structures / a cosmic anomaly / ships parked at a POS before at 4AU), but they kept coming back as "nothing on scan" (or no signatures detected or whatever the message was supposed to be)
MAJOR GRIPE: I absolutely 100% disagree with whoever thought that screwing up the fitting UI was a good idea. Yes, it looks pretty now. Thats it. Practicality-wise it's crap. Everything is all over the place, you can't see everything at a glance like you used to, and other than that, everything "new" serves no practical use whatsoever, other than adding to the already massive download everyone had to put up with (no, I don't mind big downloads, but filling a 1.5Gb space just for the sake of filling it is kind of needless won't you agree?).
I seriously don't understand what the reason was behind making it that much user un-friendly. If the UI graphics department / whoever was responsible needed to show their bosses that they spent time doing 'something' - even that is fine, but why is there no option to revert back to the classic fitting UI pannel? Surely it's not going to cripple the dynamics and physics of the game if there was an option to make the gaming experience that much less frustrating (heck, even in a non-biased opinion, one UI window being different for different people should not compromise the balance or the playability of the game).
Sincerely
Volk
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killer511
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Posted - 2009.03.11 06:20:00 -
[374]
Originally by: dairusire im happy with this patch but you wana know somthing..... because of this size it would take me over 13hours+ to download! and you know somthing again my internet is crap and dodgy how much you have ****ed me off CCP not only have you forgot that some people have slow internet you have forgoten some of us are unable to get basic broad band! so not only does this stop me from getting in the game it stops my friends........ i rarely have ANY complaints for you guys but this seems to matter to me and i think alot of people agree with me on this... your servers are lagged out transfering to people all over the world and i get that but 30KBPS for me??? thats just pathetic ay... cmon get it together guys..... p.s get better services to provide countrys like new zealand or australia with faster download speeds because this is just pathetic.... sorry about the rant but it had to be said...
from dairusire
Took me little under 20 min 9/mps modem so i connected at 3/mps to the eve download. no offence but get a better internet service
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.03.11 06:24:00 -
[375]
Very painful patch process for me -- no auto-patcher at all, and ten slow hours doing manual downloads -- but all has been smooth since I got in the game. I do have the problem with all sound levels (except in stations) being terribly low.
However, positive feedback-wise, I am very happy with the new scanning system. It's more challenging, more fun, and there's a much greater sense of accomplishment when I've scanned out something tricky. Removing the randomness and the empty wait times was an very good move.
Also enjoying some of the new exploration content. Have not been into w-space yet, but it all sounds very promising. And the little things (like the rats warping in, or their explosion animations having forward velocity through space) are very nifty.
I know there's a lot of tweak-and-tune to be done, but I wanted to express my appreciation for the many improvements and all the hard work that's gone into them. ------------------ Ironfleet.com |

Agador Spartacus
Super Friends Club Worlds End Consortium
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Posted - 2009.03.11 06:34:00 -
[376]
Still no luck patching EVE. The auto-updater in the most recent build doesn't work at all. Just lets me know I have an incompatible version but does nothing about it. After rolling back my version a patch or two the auto-updater wakes up but still isn't able to find a patch file to download. Where are the manual patch files for download on the eve site? C'mon. Two days lost and counting. Thanks CCP. Get you asses in gear or I'll be forced to drop my accounts and leave the house or something.
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at93
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Posted - 2009.03.11 06:36:00 -
[377]
So far I only have two problems with the patch. The horrible warp effects and the bad weapon effects for some of the weapons. PLEASE bring back the old warp effects!
Didn't really notice any sound issues so far :)
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Ferkinoob
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Posted - 2009.03.11 06:37:00 -
[378]
i lose connection to the server every 2 minutes. as you can imagine it makes playing the game impossible, also the sound seems to dissapear for no reason.
 
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Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.03.11 06:39:00 -
[379]
the universe map is horrible, I cant see any blips clearly, or routes clearly and when I click to move the map it autoselects some system and autozooms to it, and I cant select certain systems at all it wont let me click on it instead it autoselects another system nearby, bring back the old universe map this one is awkward and horrible to use to locate blips of people
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Tommy Raven
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Posted - 2009.03.11 06:43:00 -
[380]
Pretty awful patch I'd have to say. It doesn't auto-update. And no attempts at manual patching can get past the "incompatible (build)" message. (It's a year-old gaming rig -- And I'm a computer programmer in the gaming industry so we're not entirely clueless here. :)
Well, I was getting bored of EVE anyway. I'm unsubing Friday if it's not fixed by then.
And no, before you ask, the only way you can haz my stuff is if you pry it from my cold dead corpse. ;-)
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Gafdeint
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Posted - 2009.03.11 07:00:00 -
[381]
I have some few problems after this patch: 1 All my wheapons (drones and railguns) become unrepeatable, they shoot only once and railguns are turning off, and drones just flying around the target (saying they are fighting) 2 Zero cooldown of my railguns, after I'm pressing to shoot the shot is compleete, the ammo dissapears and the railgun is ready for next shot. So... 40 shots from LARGE Railgun in a 10 seconds. 3 After changing the target drones begin to shoot, but they do one shot and begin just flying (this **** me off the most).
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Ioptic
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Posted - 2009.03.11 07:02:00 -
[382]
Downloaded and installed in less then 30 mins. Nothing wrong as far i can tell. Graphics work great and the sound works as it should- i used to have problems before, the sound was either off or the weapons audio was deafening. Great job, keep up the good work.
I actually read the this entire thread- 90% of the complaints seem to be- "i bought my computer in the '80s and/or my connection speed is about as fast as a turtle- What do you mean thats not good enough? you only told us about the shader 2 thing ages ago, what? that applies to me too?"
Phttt forget all that jazz and keep up the good work 
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Tako Yaki
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Posted - 2009.03.11 07:06:00 -
[383]
I know it's minor for most people, but I'm disproportionally upset that the warp camera shake is gone... ah well..
I assume the sound issues will get fixed, falloff ranges tweaked, etc..
Please consider bringing back the warp camera shake, you can turn it off in the settings if you don't like it so why remove it from the game? 
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.03.11 07:07:00 -
[384]
New "Congestion" system
My ship just moved over 500AU and a gate jump without me being logged in.
How did my ship escape a system without flying in space?
How do I get back to where I actually should be without flying in space?
This congestion system is ill-conceived. I did not intend my ship to move and expected only a pod to move.
Now lets apply this to 0.0.
You're in a system being camped by 500 enemy. How do you get out? Easy. Just relog and select where you want your expensive ship moved for free by CCP.
Everyone I've talked to so far instantly sees how ******ed this concept is.
How did it ever get to release in this state?
Dr BattleSmith
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Pro Vlepomenos
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Posted - 2009.03.11 07:14:00 -
[385]
Patch went better than i would have hoped.Game runs fine.But...map is in bad condition and the fitting menu is just a cool looking mess.The sound...I really hate the sound.EVE's sound never was its strong point and i was expecting some positive chances.But this is definetly worse.Effects are good exept the warp part(boring).I hate it!Give me back the old shacking,noise,warp effect,the cloak sound and i'll give this patch a 9/10.Haven't tried the holes yet...
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Squid Check
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Posted - 2009.03.11 07:17:00 -
[386]
Awesome job guys :) Reasonable downtime, smooth patching, and nothing has burst into flames yet... The new FX look really great. Thanks for all your hard work 
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Ilfar
Minmatar Manta Ice
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Posted - 2009.03.11 07:19:00 -
[387]
From http://www.eveonline.com/faq/faq_04.asp "EVE is designed to run on a 56Kbps modem."
Not with 1.35Gb patch files it's not... *-----------------------* Press to test... *click* Release to detonate... |

Sgt Hitman
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Posted - 2009.03.11 07:19:00 -
[388]
Please! please! please! fix the sounds. its pretty sad when the test server works better than the release.
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Christa Crunch
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Posted - 2009.03.11 07:21:00 -
[389]
Can anyone tell me how I bypass this auto-patcher thingy? - it keeps dropping my connection and I have to re-start all over again... i'm on a capped package and its costing me a fortune... I tried manually from the website and that is the same .... go back to the old patching way ccp this ones crap.
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Lost Soul101
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Posted - 2009.03.11 07:23:00 -
[390]
Hey Leute ich wnrde gerne ma wissen warum apogrypha nicht funktioniert? Es ist zum  kann mir ma bitte einer erklSrne wie das nun geht patch wurde gedownloaded und installiert warum funktioniert das dann nicht? Die anderen spieler sagen das einfach super ist und ich steh hier auf dem schlauch! Bitte helft mir
Mfg Lost
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Marius Nervosu
Caldari The Fallen Angels Unit Legiunea ROmana
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Posted - 2009.03.11 07:38:00 -
[391]
Great job about the graphics. I like the new warp and jump. Maybe you can do something about the planets in the near future.
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Sue Zuki
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Posted - 2009.03.11 07:42:00 -
[392]
Assets - I too have Assets borked. Blueprints - also borked.
Assets - I am in Motsu, but my Solar System assets are empty even though I have approx 900 in one station and 600 in another. I can only see them if I select Jita. Selecting Jita brings up Aramachi, Jita, Motsu, Niyabainen, Uotila and Urlen solar systems and stations that I have assets in. If I select any of these other systems for View then I get the message in the table of "You do not have any assets in this solarsystem".
Blueprints: When I first start eve my blueprints are shown in Motsu, however as soon as I either close blueprint window and reopen, or start a job, then the blueprint window will no longer show any blueprints in Motsu, Aramachi etc.
I've tried using the in game Escape option to clear the cache, restarting eve, restarting my pc. Also I have other eve accounts and setups on my pc, I've also tried to login with this account on those but the problem is still there.
If it helps my setup is - Win XP Pro latest SP, Eve was the current premium install 75883 iirc, and I used the auto-downloader thing from the Eve login screen.
|

Vhedrish Nell
|
Posted - 2009.03.11 07:44:00 -
[393]
There's a problem with declining agent missions. When you decline a mission, you are automatically offered a new mission. This means, presuming nothing else has changed, there's no way to leave an agent without taking a standing hit. You either accept a mission and don't complete it, taking a standing hit, but clearing your mission journal with the agent. Or you fail to accept a mission offer, taking a standing hit. Declining a mission clear your journal for that agent and give you a dialogue window where you can as for a new offer or use other agent services (e.g., locator).
|

Zstorm
Minmatar Knights of the Old Empire AAA Citizens
|
Posted - 2009.03.11 07:47:00 -
[394]
It looks good, happy with it all. The only thing im not happy about atm is that all my ships are different colour to what they where before the patch, which sucks. I liked those coulors :(
|

Odoya
|
Posted - 2009.03.11 07:53:00 -
[395]
Edited by: Odoya on 11/03/2009 07:55:11 initially failed d/l recovered... was sad now happy.
|

Kierie
|
Posted - 2009.03.11 08:02:00 -
[396]
I would like to post that this new patch runs extreamly flakey, that is partly due to my pc being a little bit old but Tranq ran just fine, I would like to express that It is not fine to force people who may not be able to purchase new hardware all the way around quite yet to have a miserable time trying to moderately entertain themselves, sofar I have greatly enjoyed what EVE had brought to me even with my modest school computer, and I am sure that this patch like all the others thusfar is fine, but to see so many have the same issue so soon and the attitude that people express about it is quite distressing, I just hope that there is a toned down version devoloped soon for those of us that dont have PCI express slots and are stuck with the FX 5200 or equivalant as the maximum that their pc can handle. I would like to also thank all those out there that help t make EVE what it is daily, Truthfuly yours AGW
|

RedClaws
Amarr Dragon's Rage Ethereal Dawn
|
Posted - 2009.03.11 08:16:00 -
[397]
Edited by: RedClaws on 11/03/2009 08:18:48 Hi there,
Updating: (Score 9/10) Got home last night and started up Eve. It told me that the version was incompatible but didn't show me the option to update.
I went ahead and downloaded the new full client because I had read that the download speeds were better on that link. I got 3 mb/s so I was extremely pleased about the speed. Meanwhile a Brittish friend of mine (I'm belgian) didn't seem to get over 200kb/s.
Effects (The ones i've seen): (6/10) I like how I can now see weaponsfire at whatever range i'm zoomed at but there are quite a few effects I don't think improved much.
Warp : The splashes of dark blobs are a bit too big imo. Might just be because I play in a high resolution. Warp fade in and out might need some tweaking, otherwise it's fine.
1400mm Artillery: I liked the old one better with the shell flying. This one with the line of white smoke and the puff of smoke at the gun just doesn't look right.
Lasers: Improvement at zoomed out range but when you look at the gun itself it's only meh... Compared to lasers in other games this can use a big improvement.
Gate jumping: I had to adjust for a bit but I'm liking it now.
Cloaking: I prefered the old premium cloak, just make that one slightly faster and make it cloak/decloak at the start of the ship to the tail. It would be perfect!
Jump Drive funnel : Please make a new one, it was awesome.
Web effect: slightly hard to notice but ok.
Armor repair and hardening: Turning on 4 hardeners prevented me from seeing the armor repair graphics. Hardeners probebly need some turning down.
Overall a slight improvement in some areas, worse in others. At this day and age, and with current technologies Eve , in comparison to other spacegames, falls behind in effects.
Sounds (The ones I've heard) (4/10) The sound engine got updated but I still had a hard time listening to it.
Acceleration gates : When using them they make your speakers pop and lose the left channel untill you warp away from them. Bug.
Weapons fire: For some reason I didn't hear any change, even with the full new client download. Hard to hear because it's not consistent with what you see.
Gate fire sound: Somebody here said it was very load. It was very quiet for me.
Overall I'm not pleased with the sound engine. Too much popping or dropping of sounds and too inconsistent with the graphics. I'll most likely turn it all off again very soon.
Content (to be seen/10)
The people seemed to have a lot of fun in the wormholes. Let's see if it lasts.
and personally I do really like the scanning changes.
So on average a 7/10 but since the new content made a lot of peeps come back to eve and try stuff out i'll give this patch a 7.5/10
|

Kredan Rasok
|
Posted - 2009.03.11 08:24:00 -
[398]
Why is the ships computer (AKA Warp Drive Active) impossible to hear??
I dont care about noise in stations.. but i DO car about what my ships computer is telling me. REVERSE the sounds please..
|

Dani Leone
Gallente Freelancer Union Unaffiliated
|
Posted - 2009.03.11 08:27:00 -
[399]
Feedback, as I haven't been able to log on for long to find any major issues/bugs as of yet.
Don't like new fitting screen at all, marketing folks who want shiny, shiny in the middle? Fire them.
The pop up on mouseover buttons are poor, curved cpu and power bars are not good. The screen should be one of pure utility not of graphical design ************, it reminds me of early horizontal scrolling websites in it's breaking of user expectations. I'm not saying the old screen was perfect, far from it, but this is actually a step backwards imho. Old screen back as an option at least, and lets work on a new screen that isn't something that requires mousing over items to produce a tiny series of icons that then have to be moused over also...
*Premium lite* Orly?
A long time ago I simply turned off the premium graphics, I think I lasted about a day before I decided that despite the lovely look of some ships (enyo looks like a beautiful die cast model) overall I prefered the performance of classic. That performance is missing from 'lite' as far as I can tell and now when I have two clients open I get very low framerates 14-15fps, I had 40ish with two before the disable premium content button disappeared.
*reserved for other stuff as I see it. -----------------------------
|

facile dictum
|
Posted - 2009.03.11 08:33:00 -
[400]
" Originally by: Bumfish
Originally by: Krimmels Is there anyway to don load the full client so I can put it on DVD for my friends which does not have download capabilities. I'm talking of over 15 ppl that IS NOT ABLE to play EVE because of the autopatcher crap . . . 
http://ccp.vo.llnwd.net/o2/EVE_Premium_Setup_84063_m.exe
from that they'll just need a small patch you can get from the updates, from the eve-online website or from the link below \/"
It not work say when connect "wrong build"
http://games.chruker.dk/eve_online/server_status.php
|
|

Lord Shred
|
Posted - 2009.03.11 08:40:00 -
[401]
Edited by: Lord Shred on 11/03/2009 08:40:00 absolutely love the new expansion so far.
patching: started automatic and finished in 40mins 10/10
installing: went perfect 10/10
logging in for first time: VERY laggy, 2nd login went perfect 6/10
warp/cloak effects: much better then before, except the warp is a bit vague, could do with more effects imo. 7/10
bubble effects: LOVE it, old one almost gave seizures, this one rocks. 10/10
Fitting screen: it's nice to look at, but older one was more functional imo. 4/10
|

GBSabre
Divine Retribution Sons of Tangra
|
Posted - 2009.03.11 08:53:00 -
[402]
Windows Vista 32bit Eve Version 5.20.75883
Auto Update not functional - Status incompatible version
So much for leaving work early to see the new content 
|

Jebba IV
Vale Tudo. Privateer Alliance
|
Posted - 2009.03.11 09:12:00 -
[403]
Originally by: Vorsgald Queued up a bunch of skills, and one of them bugged out and went back to 0 training. It was first stuck on "Completion eminent...," so I canceled it and went to retrain it and found that it got reduced from level 3 to level 0. I can no longer leave the station in the BC I'm sitting in because it's no longer trained. =x
Same. I have lost multiple lvl 5 skills across all of my characters. If its not corrected I will finally quit eve. Because this is horse ****.
|

Jagga Spikes
Minmatar Sebiestor tribe
|
Posted - 2009.03.11 09:25:00 -
[404]
"Star Map - My Agents" (major nuisance) auto-selection is too wide, some systems can't be browsed
"LP Store" (minor nuisance) window can be resized only on corner(s?); can't be resized on sides
|

Morgan Templar
|
Posted - 2009.03.11 09:31:00 -
[405]
Originally by: Arestan
Originally by: pfantom This is link to offline installation file.
http://www.eveonline.com/download/?fallback=1
Ps: Why there is no link to file on the default downloads page?
Downloaded it, updated my EVE. Now when I launch it says: "incompatible version" and that is it. Does not offer an update or something like that and downloading the new bulkdata from the other thread did nothing. Now what?
I have had exactly the same problem can anyone assist?
|

Chagal Civ
Caldari Silver Snake Enterprise Systematic-Chaos
|
Posted - 2009.03.11 09:31:00 -
[406]
i have problems updating still. When i run eve i don't get the msg to update my client. SO i was forced to dl it manually , after i spent so much time dl-ing it and updating it when i run eve it says i'm on the apocrypha patch , but it still says i have incompatible build.
FFS ! Join us : Recruitment thread
Our Corp forum link |

Jaster Arcturus
|
Posted - 2009.03.11 09:34:00 -
[407]
Edited by: Jaster Arcturus on 11/03/2009 09:34:40 Generally everything seems pretty good.
The new sounds are in my opinion quite bad. An option to revert to the old sounds would be good. Currently I feel the new ones lack immersion, are too muffled and generally make me feel less involved in what is going on. Case in point, the jump button is so muffled now you can barely hear it.
New warp effect is also quite poor for much the same reasons. No real feeling of motion, no indication when you are at full speed (aside from the speed monitor).
I'd hope it would be possible to put both of these in as options as for me both are quite important (sound particularly). |

willfightforfood
|
Posted - 2009.03.11 09:34:00 -
[408]
i have 2 accounts that i still cant load up due to patch not updating i am very displeased this is now beyond a joke. i am thinking to cancle both accounts unless something done, come on ccp why can some ppl get update and others cant????????????? and will i get reinbursed for days/skills lost?? no i think not                           would put more angry faces but think you get the point
|

Lee Anderson
|
Posted - 2009.03.11 09:35:00 -
[409]
Originally by: KIngBaboon just a little post to those crying about not being able to download the patch, get a decent computer !!! I installed it on my lappy & pc with no issues what so ever and the same applies to many many others. I have found no problems at all as yet with the patch and i for 1 am very pleased with it.
Some of us cant afford new computers they should put it back to that the classic client can be used and not be forced to use the premium lite, so that that people who have basic's hardware can still enjoy the game. |

Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2009.03.11 09:41:00 -
[410]
Edited by: Astria Tiphareth on 11/03/2009 09:43:40 Firstly, thank you so much for a great patch! Love the new effects, import/export of settings, the skill queue, the new probing system, and of course wormholes!
For those people having issues - be certain to delete your cache folder (not your settings folder) before logging in.
Patching went smoothly, far more so than my experience with the test server.
The new graphics are excellent, and I've had no re-occurence of the bugs I observed on the test server. If I were to find fault, it's that the warp effect just isn't as punchy as the old one, particularly at the exit side. My bug report about pulse laser effects is still open, so I can only presume that is still under investigation.
Sound... sound is where it all goes wrong. I applaud the improvements, but a lot more needs sorting out. The new Amarr station background effects - nice on their own, thoroughly discordant when played with... well just about anything else. Try having normal music on whilst docked in an Amarr station. Sounds horrible.
The same goes for the new station sounds; they interact quite unpleasantly. Since I haven't yet worked out what else I'd mute if I reduced World volume control, this may be an adequate fix, or not.
Aura should not be a 3D sound effect. It's a ship's voice inside your head - it should come out evenly through the speakers.
The warp sound is odd. It now sounds almost like your ship is just quietly slipping through space, no punchy bang or rumble.
Sound ranges just seem wrong. As I observed in a Game Dev thread, zooming & moving the camera should alter the sound volume of 3D sounds, but the range should be such that they should remain audible for quite some distance. The ranges & falloffs of sounds need thorough re-examination.
Sound overall seems a lot more muted (as distinct to just low in volume) and like it's barely trying to attract your attention. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
|
|

Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2009.03.11 10:01:00 -
[411]
Originally by: Kaato Alessi Why would you remove the Classic version, and then dangle a "Premium Lite" version when you don't even deliver? My computer can't even handle the premium with everything on low! It keeps crashing before I can do anything, and now I'm stuck in space and dead for all I know.
Bring back Classic!!!! You promised something and didn't deliver it, and instead deleted a version that worked perfectly for all of us. I can't imagine what you were thinking at the time.
Originally by: Lee Anderson Some of us cant afford new computers they should put it back to that the classic client can be used and not be forced to use the premium lite, so that that people who have basic's hardware can still enjoy the game.
The move to remove Classic has been in EVE news in dev blogs and forum posts and an message on the damned log-in screen for months. Continuing to complain like it's somehow surprise news that this patch got rid of Classic and that they should just 'bring it back' is either remarkably naive or beating a dead horse.
Have you even tried setting the client to low detail settings (which is what Lite is), before complaining? ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
|

Sky Burner
Gallente Toy Boys
|
Posted - 2009.03.11 10:09:00 -
[412]
Originally by: Irida Mershkov T2 guns have lost their sex appeal.  Linkage
This. Funny how they always seems to nerf some gfx when they release a gfx-update . Will bug-report it when I get home.
|

Anignam
|
Posted - 2009.03.11 10:09:00 -
[413]
Login no Problem Graphics go to crap crash btdt and 4 bit colour with the error below, changed settings both ingame and general and reinstalled game. Note playing on laptop with ATI 9600 mobility card, which had no problem with previous patch.
BCCode : ea BCP1 : 867AFBA8 BCP2 : 8692A2F8 BCP3 : 8722FA08 BCP4 : 00000001 OSVer : 5_1_2600 SP : 3_0 Product : 256_1
In a Nutshell not very Happy paying for this rubbish 
|

frankenchicken
|
Posted - 2009.03.11 10:14:00 -
[414]
So where do I download this patch from? Theres no place to do it from, Ive uninstalled, reinstalled, only see that I have an version that is not compatible. Theres a button for feedback, patch notes, or problems with bulk data. So where in the hell is the button for the actual patch? I have un-installed, reinstalled, and all thats avail from this site is the old version!!
Where is the patch>? Has it been deployed?
I see people complaining, and I am complaining about not being able to even find somthing to complain about, cause I havent been able to load the stinkin game.
Help me!!! My character is now out of training, and looks like I will be loosing another few days.
WHERE IS THE PATCH? HOW DO I PATCH>?
Being redirected to the old version on this site is not it.       
|

Mischbrot
|
Posted - 2009.03.11 10:17:00 -
[415]
minmantar-ships like stiletto or rapier lost the blue lights :( now they more ugly
|

panterus29
Gallente
|
Posted - 2009.03.11 10:21:00 -
[416]
i was having some trouble with lag on the fitting screen my fps drop very low and in highly detailed station the client locked up on me twice rquiring me to hotdrop(turn the power off manually) my system in both cases, im wondering if it is possible to get an option to turn off the picture-in-picture feature
also had another issue where i had a probe run out of time during a scan, not likely to happen often im thinking, but it was stuck analyzing afterwards and it would not allow me to begin a scan with another probe. the only solution was to relog, i tried to close the scanner window and even back out of the map neither worked, also clicked or tried to click other thing in the scanner window nothing worked until relog. i will bug report this when i get a chance. thanks CCP, Panterus
|

Xealot
hirr Morsus Mihi
|
Posted - 2009.03.11 10:28:00 -
[417]
change the warp disruption field effect PLEASE, The bubble effects in pr- are more dangerous to me than the enemy  |

galphi
Gallente Unitary Senate Unitary Enterprises
|
Posted - 2009.03.11 10:36:00 -
[418]
Smooth installation of a massive update, congrats on all your hard work CCP 
I'm guessing there's more special effects to come ? Perhaps things like...
* Afterburner effects and sounds * Missile launch points and explosions * Engine building up power as the ship prepares to go into warp  * Improved weapon sound effects.
No rush or anything just... would add to the already impressive update!
|

Clamn8er
Gato Nero
|
Posted - 2009.03.11 10:39:00 -
[419]
Originally by: Galrak Malinkorn Congratulations to CCP im sure they just lost a load of clients and potential new customers.....you lost me...i have been informed that my *graphics card is out of date*.... what! buy a new card...I
Welcome to the 21st century, dude 
|

Daxel Magmalloy
Caldari UK Corp
|
Posted - 2009.03.11 10:42:00 -
[420]
Originally by: frankenchicken So where do I download this patch from? Theres no place to do it from, Ive uninstalled, reinstalled, only see that I have an version that is not compatible. Theres a button for feedback, patch notes, or problems with bulk data. So where in the hell is the button for the actual patch? I have un-installed, reinstalled, and all thats avail from this site is the old version!!
Where is the patch>? Has it been deployed?
I see people complaining, and I am complaining about not being able to even find somthing to complain about, cause I havent been able to load the stinkin game.
Help me!!! My character is now out of training, and looks like I will be loosing another few days.
WHERE IS THE PATCH? HOW DO I PATCH>?
Being redirected to the old version on this site is not it.       
If having trouble upgrading, uninstall the client and re-install with this :
http://www.eveonline.com/download/?fallback=1
|
|

Mandeborn
|
Posted - 2009.03.11 10:48:00 -
[421]
Thank you CCP for visually impressive patch; I like almost everything - warp, cloaking, salvaging effects etc. except the new laser efects, especially tachyon laser effects and sound. Tachs sounded better without that gunshot effect at the start ; All my respect to designers for hard work, but that plasma-like effect around turrets when tachs are shoothing is a nerf in my eyes. Now it looks like they are shoothing some kind of plasma substrate instead of concentrated beam of light ; Also, I think that visually more impressive upgrade would be if I could visually distinguish hit from compleate miss - if those tach beams would hit near the frigte and reach away in empty space, that would look more like from sci-fi movie, instead of this always a hit effect; These are my personal preferences, of course. Otherwise, visuals are really great. |

Pett Brenson
Gallente Aliastra
|
Posted - 2009.03.11 11:02:00 -
[422]
Had a long training running and logged in to check status. Updater download ran smooth at 700+ for about 35-40 min only to tell me at the end there was a data error (unspecified) and that I would need to do manual download. Attempted second time to use the updater with same result. Have played since launch and have never had an issue like this until now.
After checking out the posts am very upset because it appears that even downloading the manual install may be a waste of my time due to hardware issues I do not want to or have the time to deal with at this moment. I have enjoyed playing all these years and have met many good people while playing. I felt no need to go beyond Quantum but apparently CCP doesn't care that it will be forcing many of us to leave who were fine with the content as it was.
Before I get flamed for not being aware of the changes, I suppose I should apologize for having a real life and not spending all my time (often just being able to log in long enough to set a new training and log back out) on the forums. I have as rule found them to be mostly a bore and the whiners a pain. At least ingame you can block the annoying ones, but as in the past these have been the voices that CCP has always responded to.
I wish every one well, and to those I have had the pleasure to fly with and work beside, keep checking your six and your tubes loaded. There are no limitions for the creative mind. What others see as limits are nothing but special tools in their hands. |

anna8442
|
Posted - 2009.03.11 11:06:00 -
[423]
Hi The sounds are so f--- up it's unreal -ccp what have you lot done ?There was nothing wrong with the sound files before, please fix it NOW..
|

Souvera Corvus
Gallente SPORADIC MOVEMENT FOUNDATI0N
|
Posted - 2009.03.11 11:06:00 -
[424]
Was fearing the worst after reading the forum feedback on SHC and EVE-O but I have to say that the patching process was entirely painless.
And the attribute re-mapping is something I'm pathetically grateful for.

|

Parisone
|
Posted - 2009.03.11 11:13:00 -
[425]
The new Trainings-Que is wonderfull but maybe it would be better the time that can be planed set up to the game time that the acc has. Means atm it is 24h that can be plan with diffrent skills but most of my skills taking mor then 24h!
|

Riddick Wilcox
|
Posted - 2009.03.11 11:14:00 -
[426]
Edited by: Rid**** Wilcox on 11/03/2009 11:16:45
Originally by: anna8442 Hi The sounds are so f--- up it's unreal -ccp what have you lot done ?There was nothing wrong with the sound files before, please fix it NOW..
No, the sounds were awful before. I'm not saying that they're wonderful now, but at least we don't have to suffer that highly compressed grinding metal and heavy electrical noise when jumping and warping out of a gate shield. After a couple years of jumping everywhere that grinding noise really got annoying, most of my friends just turned sound completely off. I for one complained and requested a sounds refresh. I'm glad that they did it; on the other hand, I respect the opinions of those who don't like change.
|

MakkaHS
|
Posted - 2009.03.11 11:17:00 -
[427]
new visuals are nice.
Bring back the Shaky warp 
Did have one issue of not displaying assets in local but aside from that Nice work, download was fine, and playing was fine.
Good Job CCP
|

PJRiddick
|
Posted - 2009.03.11 11:22:00 -
[428]
Uber lag,...took me about 10 minutes just to jump a gate last night. Sound issues,..in flight, the sound is non existant but in station its far too loud.
What gives! besides that It will do......
|

Tehopenee
|
Posted - 2009.03.11 11:25:00 -
[429]
:) The wormhole idea is something I am not planning on trying out. I am guessing it will be a bit before all the bugs worked out and personally, I don't like the idea of not being able to find my way back to the same spots. Once again it is a nice pvp'er thing only. Go, pvp'ers. For making isk in the game seems to be a huge waste of time. :)
|

tai disin
|
Posted - 2009.03.11 11:25:00 -
[430]
Mac user - 2+ GB, left it on download overnight, as connection is not that fast, and lo and behold, gave an error saying file was corrupt, reload... Also the Patch Feedback, Notes and issues links on the front page don't work! What a nightmare, not very impressed at the moment. Trying to get it downloaded for the forth time....
|
|

Riddick Wilcox
|
Posted - 2009.03.11 11:29:00 -
[431]
Originally by: Tako Yaki I know it's minor for most people, but I'm disproportionally upset that the warp camera shake is gone... ah well..Please consider bringing back the warp camera shake, you can turn it off in the settings if you don't like it so why remove it from the game? 
I thoroughly and wholeheartedly agree, for about five minutes I liked the smooth warp experience, like taking a nice break from camera shake, and then after that I found myself really wishing it was back. The camera shake really made it obvious without squinting at other clues whether I was warping or not, and it gave the sci-fi tech a sort of "unrefined" feel which makes it a little bit more realistic. The option is still in settings but it's apparently ignored. I posted a petition / bug report.
|

ischuisdio
|
Posted - 2009.03.11 11:29:00 -
[432]
Sorry guys, but introducing a new patch of that size and not offering the correct update files on official web site (or auto-updater) is .. no words for that.
Worst thing i¦ve ever seen. Not even a 1-man-software-house would have that crude ideas
|

MineKitt
|
Posted - 2009.03.11 11:32:00 -
[433]
No problems here.. Works fine under windows 7 (beta) 
But the sounds ... Sigh. /em on my knee saying : plz look into it again 
|

Benign Austrel
|
Posted - 2009.03.11 11:36:00 -
[434]
No server this morning. Worked initially. A little clunky in spots but in general sweet patch. Bump.
|

Miss Servant
|
Posted - 2009.03.11 11:38:00 -
[435]
Hahahahaha !!
I love new patches cause I love these threads!! How people can get set frustrated about small things and ***** about nothing. Ah man, this is great. 
Please guys... keep up the *****ing. I want more!
Oh yeah, besides the fact there are a few things that need improvement (sound). I like the new mission window, the skill queing and the attribution remap stuff.
See guys, there are also good things in the patch.
but pls, keep *****ing about the sounds, crystals and other changes. I need my laugh for today.
|

Riddick Wilcox
|
Posted - 2009.03.11 11:46:00 -
[436]
Here are some of my initial reactions to the patch.
Overall, I love the new patch. There are issues, of course.
- The warp tunnel has a watery ripple effect that looks okay but the white parts of the ripples are way too white. These "ripples" should be a lot smoother and less distinct.
- I'm SOOOOO very happy that the heavily compressed grinding noises at the gate and leaving the gate are gone. I know that there's been a lot of negative feedback about the sound changes on the whole, but if they are effective enough to cause CCP to revert sounds, I hope they don't bring back that grinding noise at the gates. It was tolerable when casually playing but was just so tiresome to hear after a couple years of nightly gameplay.
- Camera shake is broken, period. If that was by design, it's still broken--Esc settings still has it checked, but regardless, camera shake was a good effect not just aesthetically but also to make it obvious to the player that the ship is actually still warping (slowing down, etc).
- Overall, I liked everything about the old warp effects better--the shaking, the tunnel, the sound, everything. The way it is now, it feels completely dead. Wet and dead.
- Some of the EVE music inspired me to produce some EVE-inspired music a couple years ago at 2600hertz.com. The inspiring music tends not to be the same sort of music that is still being produced with these expansions. The new songs are not very interesting, although the title / login screen music isn't bad.
- I have the game window with the login screen up in the background while I wait for the servers to come back online, and I'm noticing that the background music song doesn't finish correctly. It suddenly inturrupts and restarts like a broken record after a couple minutes into the song.
- I'm in agreement with most everyone else about the fitting window; it's aesthetically pleasing, but the fitting window needs to be FUNCTIONAL more than any screen in the game, and this new screen is simply not very functional. The old design was very nicely thought out; the new design is trying too hard to be the next Apple puck mouse.
- If what others are saying about combat noises being lost when zoomed out even just a little, I have to agree with their resentment, particularly if your ship is taking a hit. In fact, I would welcome the change if only some other audio feedback was in place to inform the player that the ship has just taken damage. A buzz sound would be practical but annoying; the old combat sound effects at distant zoom was equally practical, even if unrealistic, but was far less annoying.
- Love the new belts and especially the cool mining turret effects.
- Love the training queue. I think it should be 48 hours limit, not 24, but I'll take anything I can get.
Cheers.
|

Miss Servant
|
Posted - 2009.03.11 11:46:00 -
[437]
Damn, can't even say *****? That;s pretty ****ed up. Now nobody understands what the hell I'm saying.
****
|

Dari Anoh
Amarr Anoh Shavar
|
Posted - 2009.03.11 11:47:00 -
[438]
Loving Apocrypha sofar, and kudos on what seemed to be a very fast and smooth deployment! 
Some of the highlights for me from what I've seen sofar:
Skill Queue: Thankyouthankyouthankyouthankyouthankyou! Awesome! 
Attribute Remapping: Started some new chars and loving it!
Being able to see my corp's own standings, as well as see how it's made up *cheer*
Being able to make folders for shortcuts in the market window
The visual effect when using stargates... whoa! 
It's also rather cool to see all the excitment in various channels about wormhole exploration. I hope it'll last for some time.
|

RAVENSOME
|
Posted - 2009.03.11 11:49:00 -
[439]
Hi CCP. I can confirm from my side the following problems:
Audio: Turrets, missilies sounds are worst than before. For worst I don't mean audio quality, i mean u can hear it well, it looks like the volume has been reduced (even if I rise the volume of my computer ofcouse) Assets: Jumps for some stations reported on Asset windows are wrong (for example u r in mirilene and it reports still 2 jumps) Training Queue: Looks like u lose SP if u use it.
Regards
|

Konrad Wachsmann
Deep Core Mining Inc.
|
Posted - 2009.03.11 11:52:00 -
[440]
Hey CCP,
Thanks for another great expansion. There are a few things with others have also brought up which I think have been made worse. The sound is one, everything is quiet, all the sound cuts out at 10km from the ship, cloak effects are nearly silent, just a soft moan. Please can we have the sound back? Make it so you can hear it as before when you zoom the camera out and when you're up close not just how it is now where you can't hear it unless you're right zoomed in on your ship. Also frigates don't have explosion sound effects or if they do, they're whisper quiet. Sure it's space sure you can't REALLY hear sounds in space, but this is a game not reality, I like to hear every explosion, every cloak, every shot.
Another small point, POS shields, I'm sure others have pointed it out but that effect is way too bright and the swirling is way too nauseating. maybe just stop the swirling or slow it way down?
And lastly, cyno jumps. Where did the awesome jump tunnel go? Now it's just the gate jump animation blown up, not nearly as awesome as the previous effect, perhaps it is just a placeholder, I hope so.
Other than that, great job, I love the new textures and updated gfx and vfx. 
|
|

Do Won
|
Posted - 2009.03.11 11:59:00 -
[441]
All in all patch went well, although somewhat slow for the final ~3meg.
Asset screen seems to be broken, doesn't know what I have in system, and displays number of jumps wrong after I've searched. Ship fitting screen was a little surprising as the fitted modules without charge are difficult to see. FOF Missile effect still keep going after there is no target and module(s) have been deactivated. Difficult to tell at a glance if I'm cloaked. |

Rainnus Shinn
|
Posted - 2009.03.11 12:03:00 -
[442]
**!!Keep the features simple, not the effects!!**
Features are great, no complaint there, but...
Effects need work, it's a slow, time-consuming game. We need something cool to look at for a pass time. Warping needs to be a little more dramatic, the camera shake is not working atm, but overall the warp needs to be more interesting to make long waypoints go a bit more fun.
More Mist!!! Armor and Shield effects look like a video card malfunction now, bring back the misty glows!
Fitting! The low slots are reversed, not sure if it was meant to be that way but i thought that was weird.
Switching ships! Please oh please, bring the wait time down to maybe 10 secs, or remove it completely lol
Sounds! Not much to say about sounds, i like it that the railgun sounds no longer rips my speaker to shreds. but they would have to well with the effects as well...
Finally, i would love to see some new backgrounds. maybe make them dynamic, since everything in space is always changing, why not the background colors and shapes? i find myself having to relocate often to avoid the same boring looking systems.
that's it for now i guess. keep up the good work. o/
|

Abunai Fujoshi
Amarr
|
Posted - 2009.03.11 12:07:00 -
[443]
Only real problem I am having so far is that the skills tend to get "stuck" on completion imminent without finishing when there is more than one skill in the que. Only thing that seems to have any effect is to pause it... which seems to reset the entire thing.. None too happy about that.
Oh and I got a LOT of artifacts in the new intro movie.
|

Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
|
Posted - 2009.03.11 12:07:00 -
[444]
I dont know if anyone else dislikes it
The POS Forcefield Looks too intense, also the waterbubble effect looks totally wrong and you can count the pixel of the effect.
Dictor Bubbles The end of the bubble looks way too sharp and the form shaping effect is a lot of irritating if you are flying next to it.
Same goes for the lighning effect on anchored mobile bubbles
Shadows The shadows your ships project on the gates are awful, again you could count the pixels.
The Effect when you Jump I kinda like it but your ship needs to be total invisible to make it any sense. Would like if your ship gets sucked into the the gate (polygons are scattering and dragged into it)
Shield Effect I guess alot of players like them. I would like a totally invisible shield, or almost invisible (like the old orb) that flashes at the position you got a hit (like in star trek i think)
Lasers are visually Cycling twice. One at the beginning of the cycle and one at the end of the Cycle.
Once you are shot from a player and he deagresses, he still shows flashing red, not yellow (okay, this is no gfx stuff). You never know when your opponent deagresses.
|

RavensHawk
|
Posted - 2009.03.11 12:08:00 -
[445]
Good work, you can tell a lot of effort went into this expansion!! Love the new stuff, and very glad that my old PC can still run more than one account!.
|

Discrodia
Gallente Independent Miners Guild
|
Posted - 2009.03.11 12:10:00 -
[446]
Edited by: Discrodia on 11/03/2009 12:11:43 I had a problem where I was trying to change from a mining barge with the fitting screen open, and the ship model changed in the screen but it still said I was in my barge. I tried to undock to fix it, and then my game crashed with the error something like: 'Pure Identity check failed'
Pics: http://img228.imageshack.us/img228/7030/exefile2009031016282434.png http://img26.imageshack.us/img26/2163/exefile2009031016281409.png
After that it didn't happen again (But I never changed to my barge again either) ______________________________________________
I may be a highsec carebear.... but feel free to ask for a T1 frigate duel any day. |

Sealauncher1
|
Posted - 2009.03.11 12:11:00 -
[447]
First off all many thanks for the good job u have done to get this Update running. I can imagine how much work it was. Well done!
But like always... Some problems just appear later in the game and so it is now. This morning I locked in and I finished a mission. I returned to the base and activated my salvaging ship to salvage all the wracks now. (6x salvager installed) I undocked from the base but then I realized that none of the 6 Salvagers are online. So I docked again, tried to activate the Salvager but no chance. The "Salvaging" Skill was now missing!
I checked my Skills and yes, the whole Salvaging skill simply disappeared. The Learning bar in the Skill book showed at "Salvaging": "...getting finished..." and it stucked there at lvl 0 and didnÆt moved a bit. I had lvl 1 and lvl 2 already and when I locked out last night I checked again if the learning for lvl 3 is ongoing. At that time it showed: 6hrs left for lvl 3 and lvl 4 was planed in the Skill-Scheduler and it was also confirmed to be active by clicking the button. So all in all: lvl 3 for "Salvaging" should been ready by this morning at 5.00 and lvl 4 should be running but that was just the plan. I was back on lvl 0! 
To explain that... I was never pod killed or something like this. So I cleared the cache in the ESC-Menu, I locked in and out twice but no help. It remained at lvl 0 still saying: "...getting finished..." So I stopped all training, cleared the Training-Scheduler and started again. It took again 17min to reach lvl 1 and now all has to be trained again. 
Anyway... lvl 1 was reached and I undocked to jump to the wracks. I switched on all 6 Salvager and the afterburner and it took 15 sec and the energy grid was on O!  That was never a problem before but now it is. So the Downtime came and I had to lock out for now. I guess that another Skill disappeared or simply slided back to lvl 0.
Pretty frustrating  Have a look to the attached picture to see that this story is true. I`m looking forward to get my In-Game-Petition answered and I may getting my skills back... ("Salvaging" and whatever it is whats killing my Energy grid) ...before the time passed by and I trained them all again without an answer until then. Brgds, Sealauncher1
|

Adeadaughtus
|
Posted - 2009.03.11 12:17:00 -
[448]
C...C...P...
Thaks!!! no really long time player(since beta) with a new toon to post just for fun :p The graphic polishing is great, things are alot brighter and more pretty, the new roids and laser effects make my main toon proud to be a miner, the new weapons and boosting effects (IE Shield and armor rep) are gorgeous, and the new scanning system is awsome and intuitive (once you get to know it) though can be combersome if your in a rush (IE not cloaked) Thanks for the skill queing! and the new Toon creation paths (i made a new account(yes number 6...) about amonth ago and created a new toon again on that account today, talk about awsome, all the gear iam finding will be reversed engeenered on that same troon in a matter of a couple weeks, not to mention he will be in a Command ship by then, th package toons of the past were combersome to say the least, (IE what is siege warfare at lvl 4 going to do for some one in a rookie ship... ) awsome patch with great great bennies!!! Thanks CCP!!!!!   
(Though next time maybey three parts to the patch... instead of one large one those of us that steal our internet from the flatmates around us appretiate it! instead of spending 19 hours Dling on a low spee connection one patch of 1.9GIGS maybey some smaller ones? the laptop went down about 90% through the patchm and had to take it to the Girlies Aptmnt for a hard wire, and needless to say a couple hours of talking... whilst i could have been scanning........ )
|

PJRiddick
|
Posted - 2009.03.11 12:19:00 -
[449]
Ha,...Mr rid**** Wilcox kind of took the wind out of my sails. I was gonn acompolane some more about the expantion. CCP,...the expantion is great,..but i really wish that you would have done some more testing and refining on the finished product BEFORE releasing it. This just shows that you all are trying to release the product BEFORE its ready. One thing that i must say thougt on that note,...YOU guys are good about fixing the problems when they crop up, it might take you a bit to get to it but you always fix it. Just in your infinite wisdome and arogence, dont become another MICROSOFT and call your game bugs "intended undocumented game features",...thats all i ask. otherwise you guys are doing a great job,...ill wait for the fixes to the game,.....
issues that i have at present: 1) Lag 2) sound Thanks guys
|

WheatGrass
Gallente Aliastra
|
Posted - 2009.03.11 12:24:00 -
[450]
Congratulations, CCP, on the successful deployment of Apocrypha.
I'm grateful for the testing on Singularity and for being able to contribute bug reports. Although running a beta OS, I can't help but think that some of my reports were looked into and addressed. One such report pertained to pixelation of the intro movie which is no longer a problem.
I'm still looking into the graphics changes and seeing what works best on my system. It's obvious that some extensive work went into that aspect.
The chronicles made for some good reading during the patch downloads and contributed to the 'back story' very nicely.
Thank you and good luck with the post deployment tweaking. "It is better to keep your mouth shut and be thought a fool than to open it and remove all doubt." -Mark Twain |
|

Arlon Magistar
|
Posted - 2009.03.11 12:27:00 -
[451]
Hey, nothing's perfect. Overall I'm very happy with the expansion so far, although I did comment on the fitting screen in the appropriate thread lol. TBH, the only real issue I've had so far was the patch process itself -- absolutely horrid. Thank God I have a fast connection, since between the 'temporary problem downloading' and the corrupted installer files on the manual download, I ended up downloading the patch about 4 times before I got it done. Once I did manage to d/l successfully though, the install iself went without a hitch; in fact it was all done installing by the time I got home from the market after leaving the download running when we went out. Very smooth, basically jsut what I have come to expect from CCP. I do agree with a previous post that the skill queue feature would indeed be better if it had a longer scope. I currently have mostly long skills to train, a 24-hour queue doesn't really help me at all. Nice idea though, WONDERFUL for noobs trying to cope with the learning curve  All in all an excellent job m8s, now if we can jsut get those few issues fixed it'll be bloody near perfect! 
|

Elepherious
|
Posted - 2009.03.11 12:28:00 -
[452]
Great work on the Patch CCP, Went wel, (save for the slow DL speed, but thats a local issue...) good work on the graphical updatesm the roids and weapon effects loook good, and the boosters look great. took a couple jumps to load but after that the new gate jumps lok clean aswell. GOOOOOOOODDDDDDD WOOOORRRR***!!!! Thanks for supplying awsome content btw, the WHing will provide a whole (pun intended) new mediam to the PvP/PvE aspect, should be interesting to see the new WH fittings... only issue was DL size, i steal my interwebz from the neighbor so its a little slow (about 54mb/s witch made the patch a little long to take (about 10 hours) but other than that, good work!! the little bugs and stuff will all get worked, to all who are complaining, you code this sh!t, and design this sh!t, and install this sh!t and see what you get on your home server... stop your b!tching! give it some time, when has CCP ever let us down really! this isn WoW....
|

morby
|
Posted - 2009.03.11 12:32:00 -
[453]
like the skill que. like the new fitting tool. like astroid overhaul. dont like that my classic graphic's have being taken away.
*SERIOUS ISSUE. you cant download the full client anymore, (yes im aware you can make a copy of it while it installs beofre it deletes itself, i saw people having trouble patching and opted for new client install instead) In the past when eve screwed up or was to buggy i could simply add/remove and reinstall, now its being remotely installed so i have no option but to download the entire client again if i need ot reinstall, please provide link to dl full client atleast.
*ISSUE. low shader graphics are causeing warp bubbles and pos shielding not to display correctly
minor annoyances. - * sound effects were fine .. why did you guys mess with it?, please just change it back with the next content update. * cyno jumping effect looks **** (sorry no other word for it), cap ship flash bloby mirror globe, thats it.. old style looked way beter.. *bolts of swirly lightning. * sensor booster looks like i have my armor repper running, small very fait green pulses..
as a 2004 char, id have to say its not the greatest patch, but atleast you didnt delete the boot.ini on this one, that was funny..
Will try feedback any more serious issue to the bug team, youve some work ahead of you guys and girls. Look forward to the fixes that will come in the days ahead.
|

Stalina
Gallente Deep Space Exploration Squad
|
Posted - 2009.03.11 12:47:00 -
[454]
Originally by: morby
* sound effects were fine ..
STOP MEMETIME
Eve has sound? _________________________________
|

Lee Anderson
|
Posted - 2009.03.11 12:52:00 -
[455]
Still have huge Graphic issues bring Classic back!!! Warp is laggy Station is laggy Roid's are laggy but not as much as station or warp. god for bid i look at a wormhole i risk crashing the cleint again I'm begging you CCP bring back classic for all of us who cant get a insane gaming computer to run your graphics.
|

kattrell
|
Posted - 2009.03.11 12:54:00 -
[456]
Originally by: Bethulsunamen Edited by: Bethulsunamen on 10/03/2009 16:29:16 Seriously.. Who's idea was it to have the sound fade out at HALF max zoom from your ship? First of all it should NEVER fade out, just muffle slightly, secondly how fun is it to only hear your own lasers in a huge battle vs 20 npcs? I didnt buy a 128 sound-channel sound card to hear 3 channels, my own weapons / engines / targeting sound. Thirdly how fun is it to not even be able to hear other player ships or even gatejumps, or even WARP-SOUNDS due to being 1km away?
Fix this now. I play with sound because im not pretending to be hardcore by turning it off. I play all games with sound, im a soundoholic and sound means just as much as visuals to me.
Also:
Flickering white orbs in asteroid fields. As seen below.. Anyone else got that? Tried two different drivers, 181.00 and the very latest from nvidia (non-beta). I think this is the same bug as on SISI that was tied into Blooom, but really, fix plz, cant even mine or rat like this since it causes crashes occationally (at least it did on SISI) :)
http://img3.imageshack.us/img3/41/58042466.jpg[/black]
Please post issues in the issues thread
i also have no sound and i get no explosion gfx and i cant hear anything but music other than that it looks nice
|

Suboran
Gallente Victory Not Vengeance Intrepid Crossing
|
Posted - 2009.03.11 12:54:00 -
[457]
the scanner box needs the ability to resize smaller otherwise it clutters up to much space
|

Minipod
|
Posted - 2009.03.11 13:01:00 -
[458]
Have problems since the removal of the classic graphics pack.
My machine always had problem running the premium graphics and that is why i liked the classic. I've tweaked the setting to reduce the quality of the graphics to try and improve the performance, but now seeing problems when gate jumping where after i jump just get the ouline of my ship.
Apart from that everything else seems ok.
|

Darth Echo
|
Posted - 2009.03.11 13:26:00 -
[459]
Everytime I try to exit Eve it now crashes. Not really a problem but its happening.
|

Skoot
Gallente Gladiators of Rage
|
Posted - 2009.03.11 13:28:00 -
[460]
Game is running ****ty now. I run it in full screen mode on windows xp and I often window key out to my desktop. Every time I do it I have to go thru a long process of whatever sound I was hearing at the time repeat over and over, for example if someone was speaking as I did it, whatever sound they made the moment I windowed to my desktop will repeat like a broken record over and over until the system catches back up to itself, the computer is also frozen during this time.
Crashing in eve is a lot more frequent now too.
windows xp, 3gb ram, 510mb nvidea graphix card, 3.0ghz, dual core.
|
|

Agent Unknown
Caldari
|
Posted - 2009.03.11 13:28:00 -
[461]
Originally by: Darth Echo Everytime I try to exit Eve it now crashes. Not really a problem but its happening.
I noticed that too.
On another note, it appears the logserver was either not behaving or is broken, since it was very sketchy about logging anything, and also didn't come up with any errors when the client crashed....weird. ----------------------------------- "What can go wrong, will go wrong." |

Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.03.11 13:30:00 -
[462]
Edited by: Sky Marshal on 11/03/2009 13:31:53
- Never Mind - ___________________
EVE "Community" become more like WoW each day, with his fanboy attitude. Simplistic logic, Lazy thinking, No capacity to comprehend same a justified whine... |

Danocles LaVeigh
|
Posted - 2009.03.11 13:38:00 -
[463]
I am trying to post a bug report to http://www.eveonline.com/ingameboard.asp?a=post&channelID=3512 as instructed by CCP Navigator's initial post in the Apochrypha Issues List.
The message that I get is that I am trying to post to a locked channel.
My earlier post on this exact same problem (page 1, #5)
Posted - 2009.03.10 16:29:00 - [5] - Edit - Quote Report
Attempting to follow the link to filing a bug report yields the error message "You are attempting to post to a locked channel."
<heavy sigh>
CCP's reply (page 1, #9)
CCP Navigator
C C P
Posted - 2009.03.10 16:35:00 - [9] - Quote Report
Originally by: Danocles LaVeigh Attempting to follow the link to filing a bug report yields the error message "You are attempting to post to a locked channel."
<heavy sigh>
Bug report link fixed.
Thank you, Navigator ... in one brief moment, you have illustrated everything that's been wrong about this upgrade.
|

Pillihp
|
Posted - 2009.03.11 13:42:00 -
[464]
I like most of the new look.The Fittings view is great! For us older X-VIC20 users it would really be nice to increase font EVERYWHERE! Over all great job!
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Symlin Raahn
Gallente Killer Koalas Intrepid Crossing
|
Posted - 2009.03.11 13:44:00 -
[465]
Originally by: Bethulsunamen Edited by: Bethulsunamen on 10/03/2009 16:29:16 Seriously.. Who's idea was it to have the sound fade out at HALF max zoom from your ship? First of all it should NEVER fade out, just muffle slightly, secondly how fun is it to only hear your own lasers in a huge battle vs 20 npcs? I didnt buy a 128 sound-channel sound card to hear 3 channels, my own weapons / engines / targeting sound. Thirdly how fun is it to not even be able to hear other player ships or even gatejumps, or even WARP-SOUNDS due to being 1km away?
Fix this now. I play with sound because im not pretending to be hardcore by turning it off. I play all games with sound, im a soundoholic and sound means just as much as visuals to me.
Agreed.
Sound is seriously nerfed atm. 
(volume only goes to 10. they need it to go to 11. LOL)
òòò òòò òòò òòò òòò òòò ò Growing old is mandatory.  ò Growing up is optional. 
|

havocd
|
Posted - 2009.03.11 14:06:00 -
[466]

Okay so not cool on one big major issue which I have sent in a bug report but should advise everyone else of this. Patch and all went through just fine, loaded up just fine, played around in station for a while things were looking good. Then I tried to undock and go fly around and thats when the crap storm came upon me. My ship is now undocked in space, and my screen is blacked out with only an information bar telling me checking navigation systems. Thats it, it wont do anything else, I cant hear anything else, but I can still see people logging on and off. I have a second character and was able to log in using him and undocked with him and everything is fine, but it was a test character no training or anything like that. CCP is my ship gets blown up and I loose my slave implants because of a major bug issue, I would hope that you will return everything back to the way it was before this happened. Hopefully soon we will get this fixed and I can go find those wormholes.
|

schwar2ss
Caldari
|
Posted - 2009.03.11 14:06:00 -
[467]
Apart from yesterdays dl/patching issues which gladly have been resolved this morning im truly impressed. still, several small glitches but these are minor and to be fixed within the next weeks in upcoming minor patches.
What i like most isnt the impressive gfx or wormholes, its the ability not to crash when running multiple windowed clients on a multi-core/multi-gpu machine. was pita before and made me regret owning such a monster machine. keep on ccp! waiting for wos ;)
|

The Zappa
|
Posted - 2009.03.11 14:25:00 -
[468]
Yeah I'm having a major issue in that since down loading the patch I seem to be having lag or loading issues first it started with my ship not doing anything in game, so I quit out and try to log back in but the game just seems to stop loading after I have selected my character.
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Cormyr Grymwyrm
|
Posted - 2009.03.11 14:34:00 -
[469]
To all thoes complaining about the sounds during battle not being what it used to be. Seriously?!?!? There is no sound in space people, be happy you can hear anything at all
On a side note. My Raven does sound like Im on a shuttle flight from L.A. to Vegas. Not what I imagine a spaceship to sound like but I can live with it. The biggest problem I experienced was hitting the F1-F6 keys did not always work to fire my weapon module. And a few times my target painter would not start and when I clicked it again I recieved a message saying it was already running.
All in all I say CCP did an outstanding job.
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Juggergeist
|
Posted - 2009.03.11 14:41:00 -
[470]
 Why did you guys get raid of classic???
1)What em i supposed to do now get raid of 1 or 2 accounts?, or buy a new laptop, cant you put it back? even with the new graphs at lowest i still have problems. Its nice and all don't get mi wrong though but think you can get classic back?
2)Now with the WH and easyer scanning would it be possible to have some kind of jammer that prohibites from vinding you or anything near the jammer?, with an exception that you have a 50/50 chance of vinding it with all skill that interact with jamming to the lvl of lvl5? like in the form a mobile warpdisruptor??
Thx's
|
|

Ol' Delsai
Caldari Kernel of War Tau Ceti Federation
|
Posted - 2009.03.11 14:44:00 -
[471]
Thanks CCP for this great expansion
However I'm not too pleased with some of the new graphics and actually : - the jump gate effect - the cap jump effect - the warp effect
All of these have some kind of water effect in it which doesn't sound right. CCP was once renown for having the prettiest graphics around, this was the case because the effects were just in the right place and at the right level.
These new graphics are just too much, too "cartoon", they are just not EVE ...
warp effect would be all right without these water superimposed effects .. In my opinion, the "smoke effect" is sufficient.
jump effect should really, really be changed ... They are actually completely incoherent with the stargate roles ... You should perhaps think as something more like "Mass Effect" stargate effect
cap jump effect are way too much on the cartoon side ... Why not just make a nice but right in place "battlestar galactica" jump effect ? That would be very impressive and awesome !!
|

Tarinara
|
Posted - 2009.03.11 14:47:00 -
[472]
OK ... so after making me jump through hoops for the last 24hrs to DL stuff, I'll add my endorsement to just about everything people have mentioned here:
- Sound: What kind of system was this tested on? Even after screwing around with the settings for quite a while I still can't hear the stuff I want to hear. *Hearing* the message that your warping would be especially nice since you can't really tell anymore visually that you're doing it would be especially helpful.
- Fitting Screen: Come on... this is a joke right? We're all going to laugh about it: 'Hahaha - that was a good one!' and you're going to give us back something that's actually useable and meaningful right? Right guys??...
- Asset window seems to be having lots of behavior problems.
- Overview window: *sigh* Whoever designs/maintains this thing should be chained to a chair and forced to use that thing 23 hours a day and tell me it's 'good enough/working as desired'. Why does removing an asteroid from a combat tab ( where it's not really needed IMO ) also remove it from the Mining tab ( where it's kinda the point of the whole exercise ). As one of the main interfaces to getting around in Eve, I would expect the Overview to be just a little, I don't know: usable maybe...
While you'll probably get glowing press reviews for getting an expansion out the door on time: it's too bad it's basically Alpha quality. Maybe Beta. And I don't think I'm paying to be a Beta Tester, QA Tester or Bug catcher. This isn't a 'polished product' IMO and CCP really should have done better. the Faction Wars roll out was leaps and bounds above this in both quality and execution...
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Satene
|
Posted - 2009.03.11 14:53:00 -
[473]
1st I want to congratulate on great content update. Huge patch and huge content expansion.
2nd I want to congratulate on going too far as always before and messing up things that were working fine to beging with. SOUND and LAGG and many other effects, and not even Eve Gods know how many new bugs. Please dont go too far and get caarried away in the future.
And PLEASE FIX THE SOUND. I just cannot belive how lame the game is withouit SOUND effects as before.
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eXeGee
GBTeam C0VEN
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Posted - 2009.03.11 15:08:00 -
[474]
Edited by: eXeGee on 11/03/2009 15:10:52
Originally by: Suboran the scanner box needs the ability to resize smaller otherwise it clutters up to much space
this! new scanner width is BAD, its way too wide, plase give us ability to make it NARROW
and other things i dont like: - autopilot having problems with autopiloting, it likes to stop by itself somewher in the middle of destination, annoying - new effects: well... maybe theyr nice, but part of them are useless to me, cant recognize what is my opponent doing, effects are hard to see from distance, as someone mentioned, sensor booster looks like repper, i can barely see if guy is webbed... and so on... - as you already know, new queue makes skills to detrain - lol?
thats the issues that bugs me, rest: seems good job ccp ______________________________
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Sythin artous
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Posted - 2009.03.11 15:15:00 -
[475]
Everything is perfectly fine here YAY! i like the new strip mining laser effect
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thelung187
Guiding Hand Social Club
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Posted - 2009.03.11 15:17:00 -
[476]
Here's some feedback: your GM support as of late is nothing short of abysmal. I petitioned to get my character out of a stuck system (a non-hub system, no less), and the GM said "sorry, we're working on it, but we can't move you." On top of that, graphic glitches, system stability (really, it seems like you're running the servers on a graphing calculator at this point), playability is a joke, patch compatibility (or should I say, "corruptability").... the list really does go on.
Protip: don't make patch date deadlines for releasing what is basically amounting to obviously be alpha-stage content. Or if you are, make sure your support staff (which you bothered to make a devblog about no less!) are able to handle issues in a non-idiot manner. I've seen better support from a chimpanzee with an extra chromosome wearing a week-old diaper.
Don't like this feedback? What can I say, you've earned it.
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Zachariah Carter
Caldari
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Posted - 2009.03.11 15:18:00 -
[477]
there seem to be massive lags in the whole everyshore region - multiple people reporting problems with warping, jumping and even logging in to the character.
CCP says "we are working on it"
-------------------- In Missiles we Trust |

Eliot Cougar
Gallente
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Posted - 2009.03.11 15:18:00 -
[478]
Update went fine...
First of all, russian translation still needs polishing... Some phrases are very funny and have no sense at all... Translators were from Germany?.. Russian font have to be indistinguishable from english one... Just add some antialiasing to it and make it 1 pixel smaller...
I will continue to use english interface, it's much more understandable... Thanks... I'll try to catch more bugs this weekend...
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Ugo Mnoguron
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Posted - 2009.03.11 15:18:00 -
[479]
I had no issues with the download, except for the prior release which I accidentally downloaded for lack of info. The Apocrypha took 1 hour 35 mins to download started around 6:30 pm EST USA. So, I believe I am lucky for having such great ISP. I like the new graphics enhancements and improvements so far. There is just need IMHO, of some adjustment, like the stargates' jumping effect on the ship part, which is great but I find it oversized. The warp fx was more appealing in Quantum Rise both sound and graphics wise. Now, the sound fx part.. well, let me just say the EVE gaming experience became half immersive as the sound fx don't reach you as before and most became whispers easily mufflered by any cheap cooling fan. My advice for anyone who dares to attempt implementing warfare sound fx is go to a fireworks show specially for the guns part, which is where I expected no improvement at all but a real overhaul. The lasers sound fx could also be re-done. I would imagine more a machine humming when charging for shooting the laser and sort of capacitor discharge when the laser is actually fired: stop thinking about the laser itself travelling through space. The laser impact is ok. The targeting sound could be a bit more elaborated, introducing the guns and turrets mechanisms as they adjust for aiming. Blasters and guns sounds should be feed by the weapons description, on which you see that there are stages or phases happening on every shot.. try to compose the sound fx based on that. Express each sound effect in a wider timeline and perhaps we will finally fall in love again as we did when we heard the first torpedoes. Think a bit harder about 500 ton being pushed 100m/s through space when designing the thrusters sound. Love the fitting tool and itÆs new abilities!, the skill queue has a bitto problemito but itÆs a question of debugging. IÆve had no chance of getting into the game itself (checking the wormholes, etc.) these are just firsthand impressions.
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Gabrielle Rammaninov
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Posted - 2009.03.11 15:21:00 -
[480]
Originally by: Ol' Delsai Thanks CCP for this great expansion
However I'm not too pleased with some of the new graphics and actually : - the jump gate effect - the cap jump effect - the warp effect
All of these have some kind of water effect in it which doesn't sound right. CCP was once renown for having the prettiest graphics around, this was the case because the effects were just in the right place and at the right level.
These new graphics are just too much, too "cartoon", they are just not EVE ...
warp effect would be all right without these water superimposed effects .. In my opinion, the "smoke effect" is sufficient.
jump effect should really, really be changed ... They are actually completely incoherent with the stargate roles ... You should perhaps think as something more like "Mass Effect" stargate effect
cap jump effect are way too much on the cartoon side ... Why not just make a nice but right in place "battlestar galactica" jump effect ? That would be very impressive and awesome !!
you said it sis, absolutely, positively, totally, 1000% percent with you :) And another thing, will i be able to login within this months so i can scan those wholes...
Cheers, Gab
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Major Malafunkshun
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Posted - 2009.03.11 15:23:00 -
[481]
Excuse me for not reading all posts previous to this, but it would take me a few hours to read through all 16+ pages.
Overall, very impressive upgrades in many areas. Not having to say "Sorry, could you say that again? I was jumping." is nice, so please don't turn up the gate jump audio as other people are recommending.
The new graphics for going into and coming out of warp, including the slight Doppler shift of light in front and back (which should actually be more than extreme at several thousands of times the speed of light achieved here), are nice. However, the sensation of acceleration and deceleration are lessened without the rumble effect. An alternative to rumble into warp could be have space appear to stretch all around the ship as it is accelerating, having planets and other objects appear to lengthen, with the effect of a camera zooming in on the ship while at the same time moving it further away. Of course, opposite effect coming out of warp.
Scanning is becoming very popular. With just a few seconds to complete a scan, the bulk of time scanning now lies in arranging probes to their appropriate positions. As I scan, I like to arrange my probes in a specific formation of 7 (center, top, bottom, front, back, left, right). It is tedious to click on each probe, move it around a bit, change camera angle, move it some more, change camera angle, get it in final position, then repeat 6 more times only to have to do that whole process again many times just to find the same site that I already found earlier. With the upwards of 20 signatures around an unknown system star, knowing which ones you have located and which ones you haven't is impossible. Please implement a system such that sites already scanned to 100% stay that way and won't return to 3.476% strength signatures on subsequent scans looking for other sites. Also, a way to move all active probes together would be helpful. The ability to save multiple probe formations for the different scan ranges and have all other probes align themselves to the selected probe based on the selected formation would be, in my mind, ideal. In addition to this, the ability to change the ranges of all active probes in one step as opposed to seven (or however many probes you have out) steps would again make probing less tedious. Hope this feedback helps. Keep up the good work.
-Major Malafunkshun
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m0rnin
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Posted - 2009.03.11 15:31:00 -
[482]
Thankyou ccp all my ships are now neon pink and blue......... i prefered the old colour
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Kastor Eightor
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Posted - 2009.03.11 15:33:00 -
[483]
Give me Classic or watch another customer leave.
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Yasmina Prentice
|
Posted - 2009.03.11 15:35:00 -
[484]
Originally by: Kastor Eightor Give me Classic or watch another customer leave.
I agree 100%
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Morlar
|
Posted - 2009.03.11 15:36:00 -
[485]
I really don't care for the change to the warp effect. It feels much slower and far less impressive.
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thelung187
Guiding Hand Social Club
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Posted - 2009.03.11 15:43:00 -
[486]
Originally by: Yasmina Prentice
Originally by: Kastor Eightor Give me Classic or watch another customer leave.
I agree 100%
Feel free to contract me your stuff. Lack of classic client support is really the least of the this patch's issues. WTB GM character move.
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BlackSpaceWolf
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Posted - 2009.03.11 15:43:00 -
[487]
My Hyperion is not skinned correct :/ thats sucks... like the final detail layer is missing or somthing :( (the small "radio" towers both in front and rear... blurry... SUCKS) but otherwhise greath patch :D
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Tabea Knute
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Posted - 2009.03.11 15:49:00 -
[488]
Thanks, CCP, for the Extension "Eve Termination". Update was running very good, smooth and successful. After removing all the Eve stuff from the hard drive, I'm really happy to - save 1,5GiB of hard drive space, - save 15$ per month and - save nearly 1200$ for a new laptop
to see the great Eve Slideshow with (not so) shiny pictures. So I have to say: Great job at all.
One personal note to the players I've met in 4 years: Thank you for the great time, that comes now to an end.
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Kat Bandeis
Caldari Virtual Rock Industries
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Posted - 2009.03.11 15:49:00 -
[489]
OK, spent the good part of the night playing, and just thought I'd add some comments.
1) After 3 hours, I didn't notice a memory leak or resultant lag on Vista Business/32-bit (Dell XPS M1310 laptop); I wasn't jumping in and out of the game to do other stuff, which I usually do, so I'll have to test that tonite. 2) Second machine, second account logged on at same time (tandem mining/hauling operation), this box an AMD-64 w/XP-Pro 64-bit. No issues there; didn't notice any real lag during extended play; wasn't checking for memory leak. 3) Sound on Dell laptop: sound seemed to be fine, but admittedly I shut it off shortly; I tend to play with the sound off since I only want to hear the jukebox, and no system sounds. 4) Sound on AMD box: intro movie didn't play sound at all, or very choppy; shut off after that. 5) Love the new fitting screen! 6) Like the new strip mining effect! 7) I take back what I said about the skill queue: having played with it last night, I kinda like it. Not much help for my high-SP alt, but that's OK...
I'll take a closer look at the sound and memory issues tonite. Also, because I was unable to get the update/upgrade working at all on any machine, I completely stripped the game from the machines I play it on, made sure all Eve folders/registry settings were gone, and installed clean from the full download. All installs went fine, no problems.
Also, I made sure this time that I was running all current drivers for system, audio, sound, and NICs prior to installing. Maybe that could be a suggestion for others with issues (like pink ships, maybe)? :)
I'm withholding final yea/nay until I make sure the memory leak/lag isn't an issue, but so far it's looking good for me. :) Now I just need to install it on my workstation here at work, and see what happens.
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ZKillerr
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Posted - 2009.03.11 15:50:00 -
[490]
You have to love it I log in and go right to my skill training and it says it should be done (lvl 5 skill gunnry) keep watching it (20 min later) still watching something thats was done and nothing, fig I would pause this skill and try to train another then it says cannot train don"t meet the min of lvl 2 (gunnry) when and this is where it's realy funny I was going to train lvl 3 sharp shooter, which of course req lvl 2 gunnry just to start training the skill at lvl 1.
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Viper Dauphin
Sun-Tzu
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Posted - 2009.03.11 15:57:00 -
[491]
Have had no time to play except get attributes changed and skill queue sorted- at long last but FANTASTIC!!
Viper
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Dave III
|
Posted - 2009.03.11 16:08:00 -
[492]
Edited by: Dave III on 11/03/2009 16:09:50
Originally by: The Zappa Yeah I'm having a major issue in that since down loading the patch I seem to be having lag or loading issues first it started with my ship not doing anything in game, so I quit out and try to log back in but the game just seems to stop loading after I have selected my character.
I have the same problem. I can't enter the game anymore with one of my character. It get stuck when loading the selected character. With my other one everything is fine.
NEED HELP.
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Jason Edwards
Internet Tough Guy
|
Posted - 2009.03.11 16:09:00 -
[493]
I have seen the majority of the new effects. I love them all except jumpbridge-jumpdrive effects. I want the tiny wormhole deal back please.
Jumpdrive is special. It shouldnt look like jumpgate effects. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Benjj Ica
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Posted - 2009.03.11 16:09:00 -
[494]
Trouble with account log in. I have 2 accounts one works OK the other hangs at the "Character selection, entering game as ....." The scroll bar has completed but the screen remains black. Why on one account not the other? all on the same PC same connection etc.
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Dave III
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Posted - 2009.03.11 16:11:00 -
[495]
Originally by: Benjj Ica Trouble with account log in. I have 2 accounts one works OK the other hangs at the "Character selection, entering game as ....." The scroll bar has completed but the screen remains black. Why on one account not the other? all on the same PC same connection etc.
SAME PROBLEM
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ZAKARIUS
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Posted - 2009.03.11 16:11:00 -
[496]
Can we have an option to change to classic view? This would keep everyone happy imo.
Also is there a bug in the directional scanner? I can no longer right click a ship to see what class it is on my onboard scanner, so is this permanent? Pretty dumb idea if it is!
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Andrew Creis
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Posted - 2009.03.11 16:14:00 -
[497]
Hi. Can anyone say whats wrong with Harerget system? It hangs up loging in. 
Thanks
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KakSoeker
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Posted - 2009.03.11 16:18:00 -
[498]
Ek hoop vir julle part julle verstaan fokken afrikaans , want die is die kakste ding wat julle kon gedoen het , nou moet ek die hele fokken dag na my vrou se kak luister omdat ek nie meer eve kan speel nie , MAAK DIT FOKKEN REG !!!!
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Pietievanddieplaas
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Posted - 2009.03.11 16:20:00 -
[499]
Is dit al reg ???
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Drak Dredd
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Posted - 2009.03.11 16:20:00 -
[500]
i have a small issue with mining laser particularly strip miners i don't know about mining lasers in general but now its a continued stream which is fine and cool but the sound doesn't match up at all its still pulse sound unlike a continued stream sound |
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Achuran Whiz
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Posted - 2009.03.11 16:20:00 -
[501]
Originally by: Dave III
Originally by: Benjj Ica Trouble with account log in. I have 2 accounts one works OK the other hangs at the "Character selection, entering game as ....." The scroll bar has completed but the screen remains black. Why on one account not the other? all on the same PC same connection etc.
SAME PROBLEM
^this. Plus, the Petition website is really slow, too: https://support.eve-online.com/pages/petitions/mypetitions.aspx I'm sure you are onto this. But what else could I do if I cant play then rush to the forums? 
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Achuran Whiz
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Posted - 2009.03.11 16:24:00 -
[502]
Originally by: ZAKARIUS Can we have an option to change to classic view? This would keep everyone happy imo.
No. They dumped classic for a good reason: not having to maintain two lines of code. Try setting your graphics settings to low. (press ESC, go to the Graphics tab, in the right column there is an Optimize Settings button)
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thelung187
Guiding Hand Social Club
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Posted - 2009.03.11 16:25:00 -
[503]
Originally by: Dave III Edited by: Dave III on 11/03/2009 16:09:50
Originally by: The Zappa Yeah I'm having a major issue in that since down loading the patch I seem to be having lag or loading issues first it started with my ship not doing anything in game, so I quit out and try to log back in but the game just seems to stop loading after I have selected my character.
I have the same problem. I can't enter the game anymore with one of my character. It get stuck when loading the selected character. With my other one everything is fine.
NEED HELP.
GL guys, I'm at +2 hours of my original petition where the GMs said "can't do anything about it, sorry."
That's some fine GM support there, Lou 
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eXeGee
GBTeam C0VEN
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Posted - 2009.03.11 16:29:00 -
[504]
Originally by: Achuran Whiz
Originally by: Dave III
Originally by: Benjj Ica Trouble with account log in. I have 2 accounts one works OK the other hangs at the "Character selection, entering game as ....." The scroll bar has completed but the screen remains black. Why on one account not the other? all on the same PC same connection etc.
SAME PROBLEM
^this. Plus, the Petition website is really slow, too: https://support.eve-online.com/pages/petitions/mypetitions.aspx I'm sure you are onto this. But what else could I do if I cant play then rush to the forums? 
yeah new bug ive noticed my char hanging on 'jumping' for few minutes: cltr + q, login > black screen; clearing cache, reloggin didnt helped
now cant login :/ ______________________________
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Forge Trader
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Posted - 2009.03.11 16:30:00 -
[505]
PRO:
Graphics on my computer look significantly better. More and varied colors and textures. My computer would not handle the premium graphics before, but can (barely) handle the premium-lite graphics now. Looks good.
Game works well for me, but I have not left hi-sec yet.
I do not mind the new warp graphics and audio, though I can see why some players do.
Love the game, just want to be able to play it. Which brings me to:
CON:
There is noticeable lag now in doing things like moving items from my cargo bay into station after a mission. I am not doing anything critical, just mining and low level mission running.
BIG, IMPORTANT QUESTION: why enforce a universal graphics upgrade at this point when you are already pushing the limits of technology with the game before the graphics upgrade? This is guaranteed to create game playability issues for lots of people, both from your end and the players' end.
I wasn't asked, but the relative importance to me of game play over graphics is at least 20 to 1, in favor of game play. The classic graphics were fine, if not as good as the new premium-lite graphics. It is great to improve graphics, but NOT AT THE EXPENSE OF GAME PLAY.
Love the game.
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Achuran Whiz
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Posted - 2009.03.11 16:30:00 -
[506]
I can stand not being able to play (there are better things to do). But I cant stand loosing out on billions upon billions of invention profits. 
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Sister Megarea
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Posted - 2009.03.11 16:36:00 -
[507]
Originally by: Achuran Whiz
Originally by: Dave III
Originally by: Benjj Ica Trouble with account log in. I have 2 accounts one works OK the other hangs at the "Character selection, entering game as ....." The scroll bar has completed but the screen remains black. Why on one account not the other? all on the same PC same connection etc.
SAME PROBLEM
^this. Plus, the Petition website is really slow, too: https://support.eve-online.com/pages/petitions/mypetitions.aspx I'm sure you are onto this. But what else could I do if I cant play then rush to the forums? 
SAME PROBLEM - Simply freezes at "Entering game as...." :(
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eXeGee
GBTeam C0VEN
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Posted - 2009.03.11 16:38:00 -
[508]
now even petitions page isnt working... :/
well... afterall, my feedback is simple: DONT release expansion untill it will be TESTED and as much BUG FREE as possible leave those stupid release dates and keep working on patch untill its finished, take example from blizzard, theyr always moving release dates but final product is good enough to be final ______________________________
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ViolenTUK
Gallente Aliastra
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Posted - 2009.03.11 16:40:00 -
[509]
Originally by: Andrew Creis Hi. Can anyone say whats wrong with Harerget system? It hangs up loging in. 
Thanks
Same here i can't loggin :(
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Dr PO10C
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Posted - 2009.03.11 16:42:00 -
[510]
i just payed my account with hard cold cash and i.m not able to play this nice game no more so plz refund my bank account as i will not be playing eve in future / thanx CCP for f@#$@#g up the only thing that kepted me out of the pub ! ! ! ! ! !
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zenf00
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Posted - 2009.03.11 16:44:00 -
[511]
The Download worked great for me, the graphics are amazing, much improved, the trailer was well though of and I'm very impressed with the people working on improving eve... Thanks
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Fotsman
Caldari Divine Power. KIA Alliance
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Posted - 2009.03.11 16:57:00 -
[512]
downloaded fine - graphics look good in some respects realy crap in others. sounds cannot tell if its changed - poss effects - rubbish makes me feel like i'm in a submarine underwater.
The fittings panel shocking , the random disconnects also shocking im currently in metropolis with one account trying to fly 10 jumps and i've been disconnected 15 times.On another account opening the market disconnection - adjusting buy and sell orders disconnection - can i play this game ? yes if i want top pay 25 pound per month per account to talk to ppl and not undock and not access any of the interface. 4 years of this sh@t and im still not getting value for money.

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Achuran Whiz
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Posted - 2009.03.11 17:03:00 -
[513]
Edited by: Achuran Whiz on 11/03/2009 17:04:40 ppl calm down. They are aware of the problem. Doesn't this always happen within the 24-48h after patch deployment? Some problems don't turn up on SiSi until you go live on Tranq. Doesnt mean the devs are an as incompetent lot of bingedrinking bastards as we imagine them to be. 
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Ulf Raben
Gallente
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Posted - 2009.03.11 17:06:00 -
[514]
HELP ! I have downloaded the apocrypha stuff ..in routine way downloading reported OK NOW i cant log on and receive the following error message :
"Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong."
WHATS WRONG ? ? ? AM I PAYING FOR AMATEURS AT WORK ? LIKE THIS ICELANDIC MEGALOMANIA WE HAVE WITTNESED ?? PLEASE COME FORWARD WITH AN EXPLANATION !
THANKS ...
 |

Jay See
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Posted - 2009.03.11 17:12:00 -
[515]
-Warp effect : nearly invisible, lame.
-Jump effect: ( O.o) very ugly.
-New sounds : too low, can't hear someone decloacking / jumping / even shooting sometimes, that's lame.
-New scan window: buggy and slow, also far too big for laptop users. Make it possible to reduce it or it's lame.
-New fitting screen: slow and messy, i don't care having a huge 3d model of my ship in it, what i do care about is modules, and they are way too small. Saving & loading fittings is cool though. Give back the old one with added Save & Load options.
-New module effects: so-so, many are really hard to see, some are very nice (RR/RR drones).
All around impression is that CCP has fixed a lot of things that wasn't broken at all, which is rarely a good idea.
PS: new content is ok, i guess. Not impressed though.
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Tortugone
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Posted - 2009.03.11 17:25:00 -
[516]
Edited by: Tortugone on 11/03/2009 17:25:56 It's very important to have back the camera shake effect during warp. It's very important to known exactly when your warp ends (...to be ready for targeting, jumping, and so on..) and the shake helps a lot... And also put again sounds... Nice patch anyway!!
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Carpa DaKeep
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Posted - 2009.03.11 17:27:00 -
[517]
I too have terrible sound volumes now. Besides the fade out I've read about, I can't hear the guns firing at all, there is a background noise like a poor quality machine hum if I turn it up in the audio setup screen and the voice of the lady is nearly impossible to hear no matter what. Please put the sound back to how it was.
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DTK FL
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Posted - 2009.03.11 17:28:00 -
[518]
Yea this update ranks right up there with the delete boot.ini one. Worst to date. Massive lag Assets are screwed. Shows either nothing in current, or shows current AND adjacent systems, WTF were you untrained monkey Dev doing? Constantly getting Full cargo hold but nothing is in them. Undocking in most systems takes 5 mins, as well as jump gates. I am getting ready to cancell both my paid accounts, This is getting to be too typical. No real testsing ever seems to be done right. I say we all petition for a ROLL BACK.
I WOULD PREFER 100 FIXES OVER 100 NEW FEATURES AND 1000 NEW BUGS ANY DAY 
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Teewater
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Posted - 2009.03.11 17:46:00 -
[519]
Thanks for keeping the game evolving...its exactly what i signed up for. I'm also a fan of the new effects. Good work!
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Nenwe
|
Posted - 2009.03.11 17:47:00 -
[520]
Edited by: Nenwe on 11/03/2009 17:47:35 Ok my impressions.
Nothing new good for carebears like me. Huoh when you can solo every level 4 mission in game you want more challenges THAT DO NOT INVOLVE PVP. (I used to pvp constantly but no more i lost my taste for it about year ago)
Wormholes were nice idea except the fact that wormhole space will become new pirate haven and well again where is the content for carebears?
Epic missions nice idea except you would need to raise the difficulty to atleast par with lvl 4 missions.
New warp effect is too weak would need stronger effect/screenshake or exact indication when warp ends.
I like the new Jump effect tough.
I also like the shield and armor effects
Laser effects are slightly off in my screen i would have liked to see even better way the hitting laser would have looked. It looks now like its missing something maybe layer...
Other weapon hits look quite nice.
Remember 1/3th of your customers are considered Carebears and you would need to provide content for us too that do not involve PVP.
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Luccid
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Posted - 2009.03.11 17:49:00 -
[521]
Download went fast fast fast, no problems updating. I had it downloaded and patched in 30 minutes. Logged in just fine, other than the 400 traffic warnings I recieved at first seems to be running smooth.
Like many others have said, the POS bubble graphics need to be changed, they are very odd and are very annoying to look at. It looks like we strung aluminum foil all over the pos. The new jump animation is awesome, same with cloaking, I run on with the highest graphics settings so I dont get any weird crystal effects. The sounds in space are something to be desired, very dulled down compared to the old ones.
Other than that I like it so far, now to find a wormhole.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2009.03.11 18:02:00 -
[522]
Excellent job in my opinion.
Of course there is a mountain of bugs to get worked out but all in all its a great expansion.
Had some minor problems patching but nothing I couldn't handle or wasn't my own fault. Having your HDD completely full will do that too you when the patcher doesn't alert you first. Of course downloading the patch 3 times didn't help with how much HDD space I had.
The new effects are all fantastic. I would like for the new warp effect to last longer but I think that is more a bug than an intentional setup. Other than that they are just great.
The sound is borked but even you know that. I like a lot of the new stuff when I can hear it but I hate that you removed the option to disable station effects. The station sound was the most annoying thing about EVE before and the laggy in station graphics were second.
The new fitting screen is really nice. Please disable the click to power off function though. At least when your in space. It's rather annoying and unnecessary when you already have that option in the breakout menu for the module when you float your mouse over it. Being able to see your module would be nice when it has a charge loaded but the polish and function of it make it worth the trouble.
Skill tab and que are great. Get the bugs out and I might use it until then its a long skill training time for me to avoid a petition in a system that is overloaded right now.
The new missions interface is a huge improvement. Saves me from showing mission info and thats a huge plus.
The textures are top notch as well.
Should be getting half the components for my new PC in this week and the other half next week. Going to see what Apocrypha looks like spread across 3 22" widescreen monitors.
Cheers and goodluck with the mess you made!
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |

Tiberius Starman
|
Posted - 2009.03.11 18:09:00 -
[523]
Edited by: Tiberius Starman on 11/03/2009 18:12:38 Edited by: Tiberius Starman on 11/03/2009 18:11:31 Edited by: Tiberius Starman on 11/03/2009 18:09:53 My 2 cents :)
Patch downloaded fine (took me 90 minutes to do so) and installed without errors. I can also access my two accounts and play them.
I'm too new around here (playing for 6 weeks now) to even be able to discuss what's new and what not, I check that out when I'm more skilled :)
I don't like the new fitting screen very much, old one was a little more functional, but maybe that's just because I was used to it and I might also get used to the new one.
But for heavens sake, the new sound engine is simply a failure. First I thought I need a driver update, but apperantly I'm not the only one with the problem.
- The enviroment sound is way too loud, and overgrow everything. - My turrets are very silent, same goes for the engine sound (even not hearable at all) - Some structures (i.e. acceleration gates in complexes) are extremly loud compared, so I cannot simply turn up my speakers to hear the rest - salvager makes cracking noices in the speakers, and tractor beam has a sort of infra-sound which make my speaker to vibrate through the entire desk :) - while in warp, there is a sound like a heavy wind on the beach or in a forest, wtf ?? - Warpgate effect is ok I guess, though I liked the old sound more - nice graphical effects for weapons and especially tractorbeams, I like that one. - I was very very happy to hear that my ship now plays a constant engine sound, and not only when turning. It's just way to silent as I said above, nearly not hearable.
Well, that's my opinion so far. Overall I think it's a great work seeing all the new features, but PLEASE, PLEASE FIX OR CHANGE THE SOUND (BACK), it was one thing I liked a lot since I started, even if not everything was perfect. The current one really gives me no enjoyment playing the game.
Thanks :)
|

Verminthrax
|
Posted - 2009.03.11 18:16:00 -
[524]
EVEOnline: No engine sounds, at all, salvager sounds like someone popping bubble-wrap, and lasers are barely able to be heard. Graphics all OK, and THANKYOU for attribute adjustment.
Fix the sounds, fellas....
|

Julia Minus
|
Posted - 2009.03.11 18:18:00 -
[525]
Edited by: Julia Minus on 11/03/2009 18:20:09
Originally by: Kastor Eightor Give me Classic or watch another customer leave.
For some that's not enough, I've seen some customers threating CCP with lawsuits a few times on these board wanting their money back. And I'm surprised about not seeing replies to these post either.
OH well, wait and see.
|

Forge Trader
|
Posted - 2009.03.11 18:19:00 -
[526]
Exploration as a profession has been ruined by the fact that anyone can now find all exploration sites within a few minutes without skills, and without specialized ships/equipment. It is doubly bad exploration because exploration sites are now found by accident by PvPers not even looking for them, but looking for wormholes.
What made exploration a profession was the need for specialized skills, tricked up ships, and patience. Relatively few EvE players had these, so there was a play niche for those who did.
Now, with one type of probe finding both wormholes and exploration sites, and the PvPers looking for wormholes (and finding the exploration sites in the process), that play niche is closed.
Didn't anyone notice this during testing? Or, is this intentional?
It is important that non-explorers be able to find wormholes, now that wormholes are such a big part of the game. But, couldn't this have been accomplished with a "wormhole probe", or some other mechanic that left the exploration profession viable?
|

Khaan Tar
|
Posted - 2009.03.11 18:20:00 -
[527]
More juice to the cluster please, game is utterly non-responsive in higher populated regions. We're talking desyncs up to 30 secs and more, game taking up to a minute to swap ships, contracts not working, etc etc.
|

A2K09
|
Posted - 2009.03.11 18:21:00 -
[528]
Edited by: A2K09 on 11/03/2009 18:25:45 Massive...MASSIVE lag. I was *trying* do do a mission today and yesterday, but the lag was absolutely terrible. Just now I got lagged out of Dodixie, and now I can't even log back in. The lag is horrible. If I'm paying for a game every month there better not be any freaking lag keeping me from playing. Thats absolutely ridiculous, and I will not put up with this kind of garbage. Fix it now.
Animations are generally good. Warp needs work. There's no shaking, barely any sound to it, and it ends way too early. It's like I'm gliding through space without a care in the world. WARP me for Christ sake, don't just drag my ship's ass though thousands of AUs. Repping animations are weak. Can barely see the green - I liked the bright, noticeable glowing of the last animation. Hardener animations are nice, but again, when you combine hardeners with the repper animation you can't see it at ALL. Thats annoying, especially when the shield animations look so good. And whats the deal with hybrid turrets? I've always thought that the hybrid turret shots look the worst out of all the weapons - especially now since artillery has that great smoking effect. Come on, couldn't you make them a bit more noticeable? They look like weak and insignificant little laser shots that barely do any damage. Make them look more powerful and beafy.
Thats all I've noticed, seeing as I have yet to be able to play for more than 30 minutes because of the LAG. Congratulations on the laggiest launch ever.
Oh, and Forge Trader, I think they are trying to make exploration more accessible. Exploration has been neglected by those who can't figure it out or don't have the money for the ships needed to really see any results. It looks like a great idea on paper to me, but since I haven't been able to TRY IT OUT YET I can't really say much about it.
|

Julia Minus
|
Posted - 2009.03.11 18:32:00 -
[529]
Edited by: Julia Minus on 11/03/2009 18:35:24 eehh forget it>
Im going to do something else beside troll on these forums..
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Avaleric
Amarr SC Special Circumstances
|
Posted - 2009.03.11 18:33:00 -
[530]
So, I notice that LP rewards are, like, halved...
- Ignorance is bliss... |
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shadowdog
Reikoku KenZoku
|
Posted - 2009.03.11 18:42:00 -
[531]
I dloaded the patch and it seems fine more or less. I feel that there is more lag but whatever. Might be gone when the patch is cleaned up. Might go away with the lite client.
OK now my real question. So what is the deal with client lite? When I logged on EVE and dloaded the patch was that the full client or the lite version? I want the lite version because in a fleet fight I'd rather have better performance then pretty things to look at. So what's up? Thanks for your time.
|

Ulf Raben
Gallente
|
Posted - 2009.03.11 18:42:00 -
[532]
THIS NEW UPGRADE SUCKS N STINKS !!
IT REQUIRES A TOTAL DEMOLITION OF PREVIOUS DOWNLOADS AND A COMPLETE NEW RE-INSTALL IN ORDER TO WORK !
AS SUCH THAT WOULD HAVE BEEN OK ... IF ANNOUNCED
BUT ICELANDIC GREED ... N HALF WITTED SMARTNESS PREVENTED THE GAME-OWNERS TO BE HONEST ABOUT THIS
I WOULD LIKE TO ASK THE GAME-OWNERS .. WHO MAKE A FAT LIVING AMONGST THEIR POORER COUNTRY-MEN HOW THEY WILL COMPENSATE ME FOR THE MANY LOST HOURS ORGANIZING MY GAME-PLAY ... WHILST PAYING THEM ..NOW THAT THIS NECESARY RE-INSTALL WILL HAVE RUINED MUCH OF THE TIME CONSUMING ORGANISATION OF MY VENTURE IN-GAME ???? .. HOW WILL U COMPENSATE ME FOR THAT ? COME FORWARD WITH AN HONEST ANSWER .. IF THERE IS ANYTHING HONEST ABOUT U ... ULF RABEN
 |

Freya B
|
Posted - 2009.03.11 18:52:00 -
[533]
Graphics are nice, but the fitting screen resists are too small for me to see now.
Sound is wrong. Warping gives me what sounds like a DC offset and an unwanted pan.
Lag is awful. Last night I kept disconnecting from my drones, but worse was that the reported distances were wrong. Example: I'm 100m from a wreck, and I try to salvage it. Eve says "you can't salvage this as you're 12km away" or similar. So parts of eve were reporting one distance, other parts were reporting another. It just wasn't consistent with itself all evening, even after a couple of full restarts.
Scanning is good though. I've never successfully found anything before :-)
|

Azz Ole
|
Posted - 2009.03.11 18:57:00 -
[534]
A follow up to an earlier post about lag. When flying a smaller ship like a Navitas, the lag when coming out of warp is minimal. When flying a Vexor, its terrible, warped to a station =0 so that I could dock, ship arrived, speed went to zero, attempted to dock, said I was still in warp, next thing I'm warping back to the station (approaching), speed went to zero, attempted to dock again, still says I'm in warp, this repeated 5x before I could actually dock at the station. The Apoc stuff looks good, most of the patch seems good. Just some issues to clean up. The one I just mentioned and the other ones that are sound related, no sound of warping anymore, next to no sound when fighting rats. Hope this gets fixed soon. The lag/warp thing is very annoying and time consuming. Also with the Vexor, launching and returning drones is suddenly flakey, sometimes it works first try sometimes it takes 2 or 3 attempts, sometimes it launches one drone at a time, until all are out, instead of all at once like before.
|

Sirrobin II
|
Posted - 2009.03.11 19:04:00 -
[535]
new fitting screen blinds me, i like the new probe system but skills should influence it more, the eye and ear candy makes me yawn <message ends>
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Annabella Kora
|
Posted - 2009.03.11 19:09:00 -
[536]
You better do not dare to nerv Gallente Race and their drones more than this or i quit playing. it took me month to finish the drones skills and i will not switch to gunnery just because CCP does not like drones and the lag they cause.
drones are useless against sleepers means gallente are useless. Drones are the primary weapon of gallente, get that in your head. really...nice balance...
Someone should terminate some contracts of devs
|

PuRuSkA
|
Posted - 2009.03.11 19:26:00 -
[537]
This whole thing only make me angry
ok that is a game i am supose to have fun but fun was destroyed by CCP for many reasons somes of them are
they add bug over bug and rarely fix the one that are the real issue unless it have "economical impact" and even there they don't wake up fast
I read the forum alot lot of people WANT FIX not the new stuff, well we will take the new stuff for sure BUT FIX THE DAMM BUG FIRST pls this game look more and more like a landfill, where everything is push blindly
i have lot of time paid ahead i will probably "play" it, not mean i will have FUN, but each new major BUGS ADD (patch fix) it just add to the non-sense of it
it's no more fun, it's a fight agains stupidity
a very deceive customer
|

Saadeera
|
Posted - 2009.03.11 19:28:00 -
[538]
No problem installing, however download speed sucks. My impressions: - sound balancing is terrible, way to loud in station, almost no sound during battle - EVE client now always use default system soundcard, and my setting is ignored. It was possible before to use different soundcards for EVE and system - warp effect is nice, but it is not possible to make camera shaking, so I don't know when I'm in warp already and when out of it, and i.e can start targetting, which is very bad - not very functional fitting screen, older version was clearer - logging in to the game is somehow faster than in Quantum Rise, or it's my imagination - skill queue is great idea - I liked more old mission accepting/declining comments, they were sometimes more like comments or ironic personal thoughts - omnipresent lag
I like the idea, and new game features (like wormholes), but it should be more, more tested.
|

azewxc
|
Posted - 2009.03.11 19:45:00 -
[539]
je vais etre obliger de quitter le jeu car je n'arrive pas a telecharger la mise a jour merci ccp
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Forge Trader
|
Posted - 2009.03.11 19:47:00 -
[540]
A2K09:
The appeal of exploration was that it was a profession. You had to be willing to commit your game time and isk to it big time to be successful. Making it "more accessible" reduces its attractiveness as a profession.
It is not wasting the exploration mechanic, imo, to make it difficult to implement effectively. It is instead creating a standard, a bar, that players must meet before succeeding in exploration. Thus, it was a "profession".
Part of the glory of EvE is it is many, many games in one. It is not a good thing if everyone has easy access to all the mini games within EvE.
A huge problem with the new exploration mechanic, a problem I have not seen addressed, is that PvPers will be stepping all over the exploration sites looking for wormholes. So, the exploration sites will be discovered and exploited by those not even exploring.
|
|

ZAKARIUS
|
Posted - 2009.03.11 19:55:00 -
[541]
Ok here goes nothing,
I have been playing this game for 4 years with 2 accounts and been fairly satisfied with it so far but this new patch quite clearly is rubbish. It seems CCP have sugar coated the game to look better for any new player but what about those existing customers that quite clearly aren't very happy? I have read all these forum posts and most have issues with what has been done. I guess most like me just want to play this damn game without bugs, lag etc and don't really care for shiny things on our ships, unless u docked and spinning your ship that is. I have a high spec gaming PC and with the premier gfx now in place i cant even undock. I have also turned all the effects off in the hope it works better but then i ask myself, why have it in the first place if i have to disable it? I understand there is always lag and issues after a new patch but surely we should be given an option to roll back to a previous version if we don't like this one? IMO the bad points far outweigh the good points i.e. a very confusing fitting screen and the new onboard scanner which now u cant right click a ship u have just scanned down to find out what class it is. I live in hope that CCP read all these mails and switches back to the old client which was much smoother and better all round for the serious gamer that just wants to log in and play.
|

Shouou Afrri
|
Posted - 2009.03.11 20:04:00 -
[542]
Edited by: Shouou Afrri on 11/03/2009 20:05:32 Bring back the old sound levels/channels.
I feel that I'm going deaf or have my head in a Fish Tank.
Zoom to about 6000m away from your own ship and sounds disappear altogether. Might as well unplug your own speakers.
There also seems to be Less sound channels as sometimes when I get multiple hit by missiles or other weapons there is no hit/explosion sounds.
Graphics yes its great. Sound it seems like a downgrade. 
|

Vodon
Amarr
|
Posted - 2009.03.11 20:08:00 -
[543]
Legend of a release, graphically very aesthetically pleasing. I personally really like the cloaking, warping and jumping effects. I also like how the client now utilises graphics, even with everything up full it is around 256 FPS in space with 10 or so ships in view.
One downside is the sound volume, the differential between space and docked is way out. Sound has always been an issue for me in eve, the balance is just not right, this has been the case on my last two PCs and they had different sound cards and speakers. The space environment is way too low, I have to really turn up my sound to get some decent audio but the "boom" from warping will lift me out of it while engine noises, cloaking etc are just audible. If I launch some missles or shoot some guns then I'm back to adjusting me audio down as its too loud. Then I dock and the room starts to shake from the station environment sounds, it's just a bit all over the place. It's not the bass or treble or anything like that, I've even made an EQ for eve to attempt to balance the sounds.
I'm a firm believer it will be fixed all in due time, just some feedback.
|

Mehktor
|
Posted - 2009.03.11 20:18:00 -
[544]
After waiting 8 hrs to download APOCRYPHA I am some what disappointed with the outcome.
The sound quality is absolute pants The gate jump sequence is feeble compared to what it was before The time to warp from hitting the command button to hearing the warp engaged message and something actually happening is far to long.
We have been promised much and I see nothing apart from a few fancy bells and whistles that don't work properly. I cannot afford high end gear to run the new high spec graphics, why fix somthing when it was not broken in the first place.
Please Please bring back the previous edition untill such times as all the bugs have been fixed. My EVE experience has been well and truly messed up by having to upgrade to somthing I really did not want or need.
|

EMC POS
|
Posted - 2009.03.11 20:25:00 -
[545]
guess amarr is crashing.... loved the cloaked moving freighter though
|

S'Jet Hiigara
|
Posted - 2009.03.11 20:29:00 -
[546]
I'll chime in too with some feedback.
Certain things I like, certain things I don't. Unfortunately, bad seems to overlap the good at the moment. Apocrypha seems very much rushed. Devs could have taken 2 more months if needed to fix things up instead of rushing it out so now we have to suffer through bug ridden gameplay awaiting patch after patch.
Sounds. Yup, the volume is weird to say the least. I noticed they divided sound categories by channels. I have 4 speakers. The front 2 speakers now play the music, computer voice and gameplay sounds (clicks and ticks) while the back 2 speakers play the environment sounds. The sound volume is unbalanced. Certain things too loud (amarr stations), certain things too low (engine sounds, turrets, computer voice etc).
I really really like some of the new sounds as they're quite atmospheric and mysterious. I just hope to see them more balanced in terms of volume.
I like the jumpgate bubble effect and sound.
I'm not too fond of the new warpdrive though. Too watery. Too weak. Too unnoticeable. And no camera shake. Must be a bug since camera shake is still in the options. The old warpdrive was better, no comparison.
Fitting screen is a bit amateurish but I can live with it.
Agent missions are all in one screen now, and as soon as you click the agent icon, you get the mission offer. No more conversation, offer is there right away resulting in unwanted decisions.
All other effects and remakes (like roids) are all good by me.
Let's hope for bugs to be sorted out.
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ASTRAREA
|
Posted - 2009.03.11 20:36:00 -
[547]
Why the F*ck do people have to change some things, when it all works perfect???
Couldn't you just have left the classic mode, and lesser grph's changes, or do we have to buy a freakin new computer everytime you guys wanna do large patches???
Defenitly not happy, can't even login other accounts!
Now What???¦
|

Malcom Chang
|
Posted - 2009.03.11 20:44:00 -
[548]
I like it. I miss the colors of lasers as distinguished by the crystals. It made sense that different wavelengths has different colors. I miss the bubble of the shield booster. But, overall, I like it. The skill planner is fantastic.
I like the new asteroids. The rest is just something to adjust to. Time marches on!
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GOUSGOUNIS THEOS
Minmatar Mean Corp Mean Coalition
|
Posted - 2009.03.11 20:47:00 -
[549]
Edited by: GOUSGOUNIS THEOS on 11/03/2009 20:47:58 Who was the sherlock who decide to put WORMHOLES in high sec? That killed the low sec game completlly. Check the status on low sec trafic and you will know why.
And put colour back to guns, and fix the sound levels they are way too low.
M34N Killboard
|

Demor All
|
Posted - 2009.03.11 20:48:00 -
[550]
WOW........I'm sorry some people are having a difficult time adjusting to the new improved graphics. I know its hard to keep up with the growing technology and understand the frustrations but I don't have the problems yet. So let me just say this........ WOW!! All the new graphics and effects are more realistic that ever. I can fully appreciate the hard work that went into this. However I do have one small complaint.
That little pop up with advisories and such is most annoying. It the heat of a fight it might be the edge to loss. Thus there should be a way to disable it.
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|

Kat Bandeis
Caldari Virtual Rock Industries
|
Posted - 2009.03.11 20:49:00 -
[551]
Originally by: ASTRAREA Why the F*ck do people have to change some things, when it all works perfect???
Couldn't you just have left the classic mode, and lesser grph's changes, or do we have to buy a freakin new computer everytime you guys wanna do large patches???
Would you be willing to pay double every month so they can afford to keep updates coming for multiple code bases? I wouldn't. And since QR it HASN'T run perfectly: it's had massive memory leaks, replicable on several different OS's and hardware platforms, causing almost unplayable lag. In 3-4 hours of gameplay last night I didn't see any lag at all.
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Andrade Cebae
|
Posted - 2009.03.11 20:55:00 -
[552]
First, there are some great things i have found so far with the udpate, not having to ask agents for mission details, changes to the skills (queue) and some of the new sounds.
Which brings me to the biggest problem I have had so far.
The changes to the sound levels really destroys the game experience.
1. the in station 'music' is WAY TOO LOUD. and cannot be adjusted by either scrolling out the view or without essentially turning off sound outside the station.
2. the changes to 'distance' effects for sound is also really bad. I don t want to play in silence, yet I have to be scrolled in much to close to the ship to hear normal effects like guns, warp sounds, etc. so the choice becomes, listen to sound effects and watch the lights blink on the ship i am flying, or use the tactical overview, watch where i am and what i am doing in space in almost total silence.
3. there are VERY loud clicks as one or the other stereo channel turns off as you move past an object in space. this is clearly a bug and should be addressed before someone's expensive home theatre system blows up or their ear drums do.
4. voice announcements seem to 'turn off' at random. so the announcement 'the capacitor is empty' may or may not occur. this is potentially fatal
Please bring back the 'classic' sound level tunings or provide a larger subselection of sounds controls, ie controls for the in-station environment separate from out of station, weapon sounds, etc.
Thanks.
|

Oscea
|
Posted - 2009.03.11 21:01:00 -
[553]
i do not like this new patch, this game laggs way to much now and i just pai for my 6th month subscription and every player comments and says how they'res laggs also.
bring back classic or fix the lagg
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Detergent
|
Posted - 2009.03.11 21:06:00 -
[554]
Worst expansion in a long time, quality-wise.
It was expected/imminent, given that SiSi was more buggy than a 3 week old carcass of a weasel only few days before release.
I blame whoever is in charge - sack his ass and get a new manager that knows when to delay a release.
Lot of the respect earned by many good releases was lost in this one...
|

corporal pain
|
Posted - 2009.03.11 21:06:00 -
[555]
rubbish what can i say...............
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Kc20neko
|
Posted - 2009.03.11 21:20:00 -
[556]
i am quite disappointed by the sound, if i am in a roid belt i dont want to have to zoom in so i can see the paint scratches on my hull to hear if i am being attacked or not. 
|

CanOpener
|
Posted - 2009.03.11 21:21:00 -
[557]
What can I say? You (CCP) have done a hell of a job with buffing up the UI and features. Just tripped over another one - went to enter Jita and got a pop-up telling me that it was too busy and offered to move me 1 jump out. LOL! That was great! No more 5 minute login of death! Woohoo!
Excellent work! take a breath, have a beer or two and then start tackling the bugs and fine-tuning it. |

lala187jnr
|
Posted - 2009.03.11 21:22:00 -
[558]
i am having a problem longing in and the lag is bad even wen you just sitting and scanning systems every thing els is 100% but stuck in space cos the client crashed of the lag and now i cant log past the corrector select screen 
|

Azzzzzz
|
Posted - 2009.03.11 21:22:00 -
[559]
Engine sounds and sound levels in general are off. Engine sound is very low, too low even adjusting all the sound levels in game does not fix it. Laser, Gun Colors are all missing. This is a real let down as they where beautyfull before and not now. Some ships like CLAW, STILETTO lost ALL color/litghts. Please put them back.
Thanx
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Gavinnexus
|
Posted - 2009.03.11 21:23:00 -
[560]
Graphics runs smoothly than before. Sound is a bit of let down as mentioned in previous threads. An extra 3000 solar systems being introduced when current systems cant handel x amount of players as it is. Lag after the patch is a joke, orca i was in dissapeared after i undocked in Amarr, now i can even logg in.
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|

Tar Khan
|
Posted - 2009.03.11 21:23:00 -
[561]
After everything you CCP ppl have done with this new update, all I can say or ask you is: When is the old EVE "coming out" again?
|

Kronos
|
Posted - 2009.03.11 21:26:00 -
[562]
Im not sure what some of the other feedback has been givenis about, or even there real reasons, but its a nice lovely massive upgrade and something like this that keeps the game alive. I have had a few problems but the game is playable and yes maybe laggy at times but with such a massive patch it has gone rather smoothly as far as I can see.
5-6 Years I have been playing and everytime a new patch is out you get so much rubbish feed back from those who dont really know what they are talking about, also dont appreciate how hard it is to get something perfect (look at the back log on Starcraft 2 because they want it perfect) please do get into that habbit.
Guys at CCP you do a good job and ignore the crap you have been getting.
P.S. Looking forward to the small fixes for this patch and walking on stations when it comes.
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Yellow Beard5000
|
Posted - 2009.03.11 21:33:00 -
[563]
was looking at concord billboard as i jumped to Amarr and I crashed. 30 minutes later it wont let me log in. goes to character selection then freezes up.
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Tar Khan
|
Posted - 2009.03.11 21:39:00 -
[564]
Well I might not know what I'm talking about, but what hadn't happened to me in the old eve is:
not being able to either, approach, warp...basically move anywhere while i was in the MIDDLE of the fight. so what could i do but "QUIT GAME" in order to avoid that, its just too shabby. Next time I turn it on I'm like..k lets give it another shot. So what happened...I engage the rats, but the dial isn't working. They're all firing missiles at me and the dial isn't updating the shield and armor damage, just can't play a mission like that. besides that, I couldn't put two of my turrets online, yes they were offline for some reason. It said "you cannot do that while warping", and I'm basically floating in mid air..0 m/s. The fitting screen...well I just couldn't find the info on available turret and launcher slots which was handy. My corp buddy couldnt use the stargates, he just couldnt reach any destination that he'd set. The sound is terrible, can't hear a thing during combats nor when i'm warping.
I don't have to play 5-6 years to figure that out.
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Breeze'n'nail
|
Posted - 2009.03.11 21:42:00 -
[565]
Hello ccp Generally a well done indeed for so many improvements. BUT.... Sounding experience has indeed downgraded or volumed down or missleveled amongst various layers of sounding. Yes guns sounds of our ships AND the npc's are diminished if u zoom out just alil bit. Same on gates jumpin. Please keep the slider of word volume WE LIKE IT but bring back a sounding experience we had. i mean the leveling and mixing amongst all sounds. We all want to hear other's guns fire and explosion of opponents. It could fade away but not on 5km but like 20km or 50. Let players then drag the word slider to desired level. Station sounding should be buttoned to on-off. Ah and too much lag guys. Thats for now. Again Very good work in general |

Tar Khan
|
Posted - 2009.03.11 21:44:00 -
[566]
on top of all..the fact that some people have lost some of their existant skill levels after using the skill queue isn't a "good job". I'm but I also pay for this game and this is just frustrating. I haven't played the apocrypha even for 3 hours and I've encountered so many bugs already. Besides, I was a part of a game development team 2 years ago so I don't have to hear how hard it is to work on a game.
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Poros Fullene
|
Posted - 2009.03.11 21:47:00 -
[567]
I cant jump through gates i have jumped from frarn to rens but have stuck in the middle i can not log into my character now. please help?
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Innara Tal
|
Posted - 2009.03.11 21:49:00 -
[568]
Originally by: Kronos 5-6 Years I have been playing and everytime a new patch is out you get so much rubbish feed back from those who dont really know what they are talking about, also dont appreciate how hard it is to get something perfect (look at the back log on Starcraft 2 because they want it perfect) please do get into that habbit.
What he said.
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Pax Timberlane
|
Posted - 2009.03.11 21:53:00 -
[569]
Graphics r nice, it runs smoother on my crappy computer then classic did. Wormholes r fun already got a 15 man fleet lost in one.
But all my probe launchers, sister or otherwise have converted to expanded. So to have all the launchers in my corp hanger. You said that explorer launchers would be converted to core and combat launchers converted to expanded.
YOU LIED
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Lysan Dar
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Posted - 2009.03.11 21:57:00 -
[570]
Feedback - agree with all re sound issues - too quiet, lots of clicks instead of explosions. Graphics are stunning, skill queue is quality addition, but help me I'm stuck trying to dock at the moment...had to alt tab and then shut down game from windows. now every time I try to log on am just watching the 'entering game as lysan dar' screen and have been for over an hour now...and I know I'm outside a station waiting to dock...
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Paulfoley360
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Posted - 2009.03.11 21:57:00 -
[571]
Jumped into amarr with my alt and now cant log into it anymore plz fix!!!
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Darthukin
|
Posted - 2009.03.11 22:08:00 -
[572]
if your servers are unable to handle so many players pls stop over selling the game or upgrade your servers sort the lag ffs i do not pay to be stuck on a black screen.....
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Upsetta
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Posted - 2009.03.11 22:13:00 -
[573]
I'm new to this game. Is it normal behaviour for these developers to create a thread like this and then disappear without acknowledging the "feedback" they asked for?
If I wanted to pay to be abused I could hit up craigslist.
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Vladimir Ilych
Gradient Electus Matari
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Posted - 2009.03.11 22:20:00 -
[574]
No problems here.
And thanks for the new look POS and POS structures.
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Trabelaide
|
Posted - 2009.03.11 22:23:00 -
[575]
Originally by: Bethulsunamen Edited by: Bethulsunamen on 10/03/2009 16:29:16 Seriously.. Who's idea was it to have the sound fade out at HALF max zoom from your ship? First of all it should NEVER fade out, just muffle slightly, secondly how fun is it to only hear your own lasers in a huge battle vs 20 npcs? I didnt buy a 128 sound-channel sound card to hear 3 channels, my own weapons / engines / targeting sound. Thirdly how fun is it to not even be able to hear other player ships or even gatejumps, or even WARP-SOUNDS due to being 1km away?
Fix this now. I play with sound because im not pretending to be hardcore by turning it off. I play all games with sound, im a soundoholic and sound means just as much as visuals to me.
Also:
Flickering white orbs in asteroid fields. As seen below.. Anyone else got that? Tried two different drivers, 181.00 and the very latest from nvidia (non-beta). I think this is the same bug as on SISI that was tied into Blooom, but really, fix plz, cant even mine or rat like this since it causes crashes occationally (at least it did on SISI) :)
http://img3.imageshack.us/img3/41/58042466.jpg[/black]
Please post issues in the issues thread
he is right although he could of said it a bit nicer. i hate the fact i cant hear anything hitting me. i see the lasers and stuff hitting my ship but theres nothing and it makes me feel like im deaf. also when moving items i liked the little clicks it made when u moved the items it was a way to let me know they were moved. also i really dont like the fact that i have to have my ship completely zoom in where its taking up half the screen just to hear my guns firing. i do love how the animations look while warping and how the drone structures look but the no sound is a big turn off. i really love this game but i cant play that long with no sound...t just bugs the hell out of me.
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light200
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Posted - 2009.03.11 22:25:00 -
[576]
grate upgrade in all but it has given out a emence amount of lag b4 i played in HD now i can baraly play but nice work on the patch 
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xenoace
|
Posted - 2009.03.11 22:27:00 -
[577]
the eve client keeps crashing when i jump to a mission every time it not only crashes the client but also crashes my video driver forcing me to reboot
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Arkadian Thief
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Posted - 2009.03.11 22:28:00 -
[578]
After character selection it freezes. I didn't pay for this! Somebody please help. The character is undocked and i can't log in |

Arkadian Thief
|
Posted - 2009.03.11 22:29:00 -
[579]
It was playing fine earlier on but now it just froze and i can't enter my character! |

Jonny NUklz
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Posted - 2009.03.11 22:35:00 -
[580]
all i can say is... LAGGITY LAGGITY LAGGITY LAG!!!
patched fine and runs client well just the ungodly lag!! although laptop was a strugle tbh.thank god for the new skill que.. i just q'd up a bunch of skillz on my main and gonna ride it out now fer a week. if no improvements another long time player gone!!!!
   
...ps : 4 traffic advisory flashed up since i started typing this!!!...make that the 5th
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dreffaste
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Posted - 2009.03.11 22:37:00 -
[581]
I have very large fish, which most certainly need frying. First, there is an incompatibility between the drivers in this build and my version of Windows. My system has hardlocked twice and rebooted entirely. Second, upon trying to jump from Abudban to Rens my ship cloaked then sat there for roughly three minutes. I was unable to warp to another location to try again, my ship having been fooled into thinking it had already migrated. Third, I am now unable to log back in past the entering world screen. My most important grumble is lag, there was almost none with the last build. The new graphics aren't so spectacular as to cause such a slowdown. The server isn't under any more duress than it has been for the last two months, so it must be something subtle that I'm missing.
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Julia Minus
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Posted - 2009.03.11 22:37:00 -
[582]
Originally by: Upsetta I'm new to this game. Is it normal behaviour for these developers to create a thread like this and then disappear without acknowledging the "feedback" they asked for?
If I wanted to pay to be abused I could hit up craigslist.
Couldn't said it better myself.
Apparently it is CCP's version of 'customer service' from reading other people's posts.
This is a list of know problems ccp knows about.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1018302
If you are experiencing the same problems as other people who paid to play this game, and not getting any replies from CCP, I suggest summiting a review to a well know gaming site about this problem, such as IGN.
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Cameron Freerunner
|
Posted - 2009.03.11 22:38:00 -
[583]
All Hail the Skill Queue! (And CCP Eris Discordia; answer Eris' request for a haiku here)
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Wyliee
Taurus Inc
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Posted - 2009.03.11 22:39:00 -
[584]
well it looks nice,
but on reflection its a heaving pile of sh*t the lag is out of this world all yestarday and today, i now cant even login, systems going offline. desync all over the place. and the server is heading for a crash.
but i guess ccp know about this. i would get fired from my job if i rolled out an update and the users had this kinda cr*p going on.
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Kat Bandeis
Caldari Virtual Rock Industries
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Posted - 2009.03.11 22:40:00 -
[585]
Originally by: Upsetta I'm new to this game. Is it normal behaviour for these developers to create a thread like this and then disappear without acknowledging the "feedback" they asked for?
Yes.
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JCache
Caldari
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Posted - 2009.03.11 22:41:00 -
[586]
Originally by: xenoace the eve client keeps crashing when i jump to a mission every time it not only crashes the client but also crashes my video driver forcing me to reboot
Yup, same here. Haven't seen that one before EVER! Please refrain from moderating on the discussion forums. |

Onnen Mentar
Murientor Tribe
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Posted - 2009.03.11 22:41:00 -
[587]
Edited by: Onnen Mentar on 11/03/2009 22:42:57
Originally by: Sky Marshal
Another problem : Set everything at Low and you will have a graphic experiment worse than EvE Classic (in stations. Undocked, it is better). I expected better effort for that.
And what happens to the sounds ? I don't hear my missiles when launched etc...
The warp effect is awful. I see like dark triangles ! (drivers Nvidia 182.06) Rollback please for that, seriously...
I'd just like to confirm all of these issues and add that the intro on first login had no sound. Then for a bit of a rant (sure, you can handle some more ;) ) The new asteroid belts are well.. eh.. yeah. Even the ice belts look like... I don't really have words for it but i could go with some random fluorescent goo drops? I'm aware this may be due to premium-lite and I'm also aware that taste is personal, but as mentioned above *more effort* please? The looks of the rare asteroids before used to almost make me want to mine, now that really isn't the case.
I would be ashamed showing EVE to anyone in its current graphics state, that's how bad it is at the moment. It looks broken, and I sure hope it is.
For a number of pictures: http://grammex.com/eve, the first ones have textures at high and shadows off, the last ones have all graphics settings maxed. I'd like to mention that the combination shadows off and high textures seems to be the best one in terms of overall looks. Also, moving things makes the result a lot worse than an image could convey.
My GPU is a radeon x850, latest drivers.
EDIT: this was meant to go in the issues thread 
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Fierstrom
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Posted - 2009.03.11 22:42:00 -
[588]
I have the same problem with logging in like some others, game crashes at at "entering station" means I cant log in, this needs to be addressed.
vista 64 bit geforce 8800 GTX intel quad core Q6600 4 Gigs ram
I get an error in Vista DEP control stating memory is being mismanaged and security is treating it as a virus attack, therefore shutting it down on log in.
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Arkadian Thief
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Posted - 2009.03.11 22:42:00 -
[589]
Lol what lag. I can't enter my character at all! |

Ahro Thariori
|
Posted - 2009.03.11 22:46:00 -
[590]
Originally by: Upsetta I'm new to this game. Is it normal behaviour for these developers to create a thread like this and then disappear without acknowledging the "feedback" they asked for?
You better get used to it fast. It might as well be for our own good (i.e. them spending all their time fixing the issues). Of course I also like the idea of them having hit the local bars already several hours ago: "Good news everyone: Apochribba has been deployed. Another job well done!" 
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Denzien Omega
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Posted - 2009.03.11 22:47:00 -
[591]
All of the audio isn't resident in the game, Takes 10 minutes to load mission after i've entered the room. The lag is rediculous (I'm fortunate enough not to have connection problems)
I already miss Quantum Rising
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Ahro Thariori
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Posted - 2009.03.11 22:50:00 -
[592]
Originally by: Ahro Thariori
Originally by: Upsetta I'm new to this game. Is it normal behaviour for these developers to create a thread like this and then disappear without acknowledging the "feedback" they asked for?
You better get used to it fast. It might as well be for our own good (i.e. them spending all their time fixing the issues). Of course I also like the idea of them having hit the local bars already several hours ago: "Good news everyone: Apochribba has been deployed. Another job well done!" 
It is also not totally unreasonable to argue that the lack of feedback is due to us posting in the wrong thread 
Originally by: CCP Navigator EVE Online: Apocrypha has been successfully deployed [...] Please note that this is for general feedback, not issues or bugs.
If you discover any issues or bugs with Apocrypha, please post them in EVE Online: Apocrypha Issues Thread
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Fotsman
Caldari Divine Power. KIA Alliance
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Posted - 2009.03.11 22:55:00 -
[593]
fixed the random disconnects every 2 mins buy turning the graphics down from high to med - even tho i was getting 60 fps on 2048 x768 - the client resets all your graphics settings - after installing patch - seams to running slower on med setting than it was on high at least its stable now , ive not disconnected since reverting graphics down to med al affects on ect.
but what i dont like is this > in jita > Officials have closed the stargates in Jita due to heavy congestion. Travellers are advised to seek alternate routes. and this in ammar Officials have closed the stargates in Amarr due to heavy congestion. Travellers are advised to seek alternate routes.
hmm both busling trade hubs "pants" how a man supposed to make a crust if you cannot enter any trade hubs? - pre patch you could now with this super duper new ramsam or what ever it is you cannot. well done ccp another great patch NOT.
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2009.03.11 22:59:00 -
[594]
Pos' and its mods arent shown on the overview anymore
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Wodeki
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Posted - 2009.03.11 22:59:00 -
[595]
Ever since the patch, my client has locked up twice on me while trying to jump through gates. The game just sits there. If I forcibly exit, then I get stuck at the "Entering game as..." the next time I try to log in. I find it hard to believe that overnight after the patch there is a server capacity issue. Something has changed in the client and now this game is now completely unplayable. This is clearly the major issue at hand. There have been lots of other defects of images not displaying properly or the assets tool not working if left open after entering and undocking from a station. The tool needs to be restarted in order for you assets to reappear. I am running Vista x64. Anyone else with this issue? I've uninstalled an reinstalled the client, deleting all cache files with no effect. CCP, please help!
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Ahro Thariori
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Posted - 2009.03.11 23:00:00 -
[596]
Originally by: Fotsman but what i dont like is this > in jita > Officials have closed the stargates in Jita due to heavy congestion. Travellers are advised to seek alternate routes. and this in ammar Officials have closed the stargates in Amarr due to heavy congestion. Travellers are advised to seek alternate routes.
just patiently(!) hit the jump button you will eventually get in. But there are reports here that amarr is down, you may regret jumping in.
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Upsetta
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Posted - 2009.03.11 23:02:00 -
[597]
Originally by: Ahro Thariori
Originally by: Upsetta I'm new to this game. Is it normal behaviour for these developers to create a thread like this and then disappear without acknowledging the "feedback" they asked for?
You better get used to it fast. It might as well be for our own good (i.e. them spending all their time fixing the issues). Of course I also like the idea of them having hit the local bars already several hours ago: "Good news everyone: Apochribba has been deployed. Another job well done!" 
I have no intention of getting used to it. If there isn't a suitable response I intend to, as a previous poster suggested, write reviews about my experience.
They are probably too upset to respond, thinking that after all their hard work the users only complain. My advice would be the same I give to my staff: "We take money from these people, they are our clients. Treat them as such".
Of course the real issue is releasing a buggy beta because someone in management committed to ship date, gave the team an unreachable goal, and likely resisted cutting any features to compensate.
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Dractyl
|
Posted - 2009.03.11 23:04:00 -
[598]
CCP Dev Teams,
Thank you very much for all your hard work on this release.
Outside of specific bug reports, the three largest issues that I can see are:
1) Sound: The various sound effects do not seem to be normalized. The background sounds in the Caldari Navy stations, as an example, are very loud and quite irritating. Yet, the same character with the same settings in a minmitar station has a reasonable level of background noise. Overall I am finding many sounds too hard to hear, and others too intrusive. It would have been helpful to include the sounds on SISI for testing.
2) Graphics: I appreciate a lot of the new graphical effects (particularly new POS module meshes), but I would like to make one general comment and one specific complaint. Generally, there is a bit too much use of the wave effect. It looks very much like someone got a new toy and in their enthusiasm, went a little overboard on it. For wormholes, fine, it made sense and it was special. Like lens flares, waves are fine when used in context, but cheesy when overused. Waves are now, at the least, also used for general jumps, warp travel and POS shields. Which brings me to my specific comment: the POS shield effect is just too overdone. It's too busy and distracting.
3) Threading: This is not specific to Apocrypha, but the new ambient sounds make an older problem *much* more obvious. The tendency of the eve client to completely lock up under certain kinds of server communications (I'm looking at you, market screen) has always been frustrating. Now it also completely shuts off all the background noise, making it far more jarring that is already was. Wouldn't it be better to perhaps put server communications in a separate thread?
The main bug, which I will post to the proper forum, is the artificial wait required on the skill queue between adding skills. You cannot add one and then another right afterwards. If you try, the request will be ignored until the left pane is updated which takes 2+ seconds. It's a bit mystifying. Another bug is that the system will cheerfully tell you that you have new certificates, but it's up to you to guess which ones those might have been (also pre-Apochrypha).
Dractyl
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Vatim
Gallente Exploratory Technologies Atrocitas
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Posted - 2009.03.11 23:04:00 -
[599]
Originally by: JCache
Originally by: xenoace the eve client keeps crashing when i jump to a mission every time it not only crashes the client but also crashes my video driver forcing me to reboot
Yup, same here. Haven't seen that one before EVER!
This is happening to me as well. I've been a subscribed member of EVE since 2005 and out of all the patches/upgrades, this is the first time this patched client is crashing my video card. Hence having me reboot. I even adjusted the graphic setting on the new patched client to the lowest setting and it still crashes my video card.
Please advise. Thanks.
PS -Aside from that major issue.... the overall feel and view is extremely acceptable. Vatim "Make it happen" |

Ahro Thariori
|
Posted - 2009.03.11 23:10:00 -
[600]
Originally by: Upsetta
Originally by: Ahro Thariori
Originally by: Upsetta I'm new to this game. Is it normal behaviour for these developers to create a thread like this and then disappear without acknowledging the "feedback" they asked for?
You better get used to it fast. It might as well be for our own good (i.e. them spending all their time fixing the issues). Of course I also like the idea of them having hit the local bars already several hours ago: "Good news everyone: Apochribba has been deployed. Another job well done!" 
I have no intention of getting used to it. If there isn't a suitable response I intend to, as a previous poster suggested, write reviews about my experience.
They are probably too upset to respond, thinking that after all their hard work the users only complain. My advice would be the same I give to my staff: "We take money from these people, they are our clients. Treat them as such".
I hear you, but voicing your concern in the correct thread might help: Apocrypha Issues Thread
|
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Helloweens
|
Posted - 2009.03.11 23:11:00 -
[601]
Originally by: Trabelaide
Originally by: Bethulsunamen Edited by: Bethulsunamen on 10/03/2009 16:29:16 Seriously.. Who's idea was it to have the sound fade out at HALF max zoom from your ship? First of all it should NEVER fade out, just muffle slightly, secondly how fun is it to only hear your own lasers in a huge battle vs 20 npcs? I didnt buy a 128 sound-channel sound card to hear 3 channels, my own weapons / engines / targeting sound. Thirdly how fun is it to not even be able to hear other player ships or even gatejumps, or even WARP-SOUNDS due to being 1km away?
Fix this now. I play with sound because im not pretending to be hardcore by turning it off. I play all games with sound, im a soundoholic and sound means just as much as visuals to me.
Also:
Flickering white orbs in asteroid fields. As seen below.. Anyone else got that? Tried two different drivers, 181.00 and the very latest from nvidia (non-beta). I think this is the same bug as on SISI that was tied into Blooom, but really, fix plz, cant even mine or rat like this since it causes crashes occationally (at least it did on SISI) :)
http://img3.imageshack.us/img3/41/58042466.jpg[/black]
Please post issues in the issues thread
he is right although he could of said it a bit nicer. i hate the fact i cant hear anything hitting me. i see the lasers and stuff hitting my ship but theres nothing and it makes me feel like im deaf. also when moving items i liked the little clicks it made when u moved the items it was a way to let me know they were moved. also i really dont like the fact that i have to have my ship completely zoom in where its taking up half the screen just to hear my guns firing. i do love how the animations look while warping and how the drone structures look but the no sound is a big turn off. i really love this game but i cant play that long with no sound...t just bugs the hell out of me.
Agree with both of you guys... CCP bring the sound back the way it was before.
At least give those of us who dont like the MUTE fights the option to play without sound fading feature.
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draak noir
Neh'bu Kau Beh'Hude
|
Posted - 2009.03.11 23:13:00 -
[602]
I'll keep this thread on topic by stating that nothing whatsoever needs changing in my opinion. Great graphics, sounds, effects, and zero lag. All high settings with a two year old computer. Thanks CCP 
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Visited
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Posted - 2009.03.11 23:19:00 -
[603]
System will let me log in, but not enter the game. System will not let me file a petition and ask for help. So here I sit stuck paying for a game I can not use, while you all play..... What kind of fun it that?!?
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Ahro Thariori
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Posted - 2009.03.11 23:23:00 -
[604]
Originally by: Visited System will let me log in, but not enter the game. System will not let me file a petition and ask for help. So here I sit stuck paying for a game I can not use, while you all play..... What kind of fun it that?!?
if you had bothered just reading the one page before your post, you would have notice that 1/2-2/3 of the posts here describe exactly the same problem that you do. In other words: no, we are not playing as well.
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lebanski
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Posted - 2009.03.11 23:24:00 -
[605]
Anyone know when the real Apoc is coming out? This one seems to be the pre-testing version. Sure it was used on the test server but, judging by the lack of willingness to comment I'm guessing CCP Dev Team didn't bother listening to the test feedback either.
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teh munK
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Posted - 2009.03.11 23:24:00 -
[606]
only problems so far are the lag and getting stuck in a busy system for over an hour and not being able to enter the game.
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Mitram
Grey Group
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Posted - 2009.03.11 23:24:00 -
[607]
Edited by: Mitram on 11/03/2009 23:24:34 Why was the audio device selection removed from the EVE-Client?!!!
Now I have to use the old work-around by setting the default windows audio-device before starting the second eve-client.
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farfrael
Freelancer Union Unaffiliated
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Posted - 2009.03.11 23:26:00 -
[608]
just thought i'd let you have some positive feedback for a change: - works like a charm under wine (! grats to the Wine team, less grats to CCP for dropping linux support but meh, it works, all that matters) - LOVE the skill queue - LOVE the new exploration system
usual patch day instability is as usual ... nothing unexpected really :)
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Salina Star
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Posted - 2009.03.11 23:26:00 -
[609]
Originally by: Visited System will let me log in, but not enter the game. System will not let me file a petition and ask for help. So here I sit stuck paying for a game I can not use, while you all play..... What kind of fun it that?!?
I have the same problem i'm paying for a game i cant use plz fix soon!

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5ID 5N0T
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Posted - 2009.03.11 23:27:00 -
[610]
Your player is cuurrently in sortet.He is stuck,please try again later ????????????????? in a door,in his harness or is it toe jam (loool) more info please
cannot get into website at all through game and had to re agree to user liscence again ??.Other playerss i know didn;t   
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Val Nuir
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Posted - 2009.03.11 23:29:00 -
[611]
Lag? I wish, 15 disconnects in just a couple hours, before the expansion I hardly ever had a problem. Have to alternate toons to get logged on......
I can live with the crappy sound if I have to, even the cheesy new graphics (some of which are actually cool), but to do all this I have to BE ABLE TO PLAY.
Like other, wait and see, the 'fix it or else' clock is ticking 
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To'Kor
Caldari Vengance Inc. Stargate Experiment 626
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Posted - 2009.03.11 23:29:00 -
[612]
I have the same hangup!!!! I have 2 sound cards and if I need to put on the headset (2nd card) I only have to change the game settings. now, that is not an option and game time is now restricted due to noise issues...
WHY WAS THE SOUND DEVICE SELECTION TAKEN OUT???
   
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Galrak Malinkorn
|
Posted - 2009.03.11 23:49:00 -
[613]
Originally by: Clamn8er
Originally by: Galrak Malinkorn Congratulations to CCP im sure they just lost a load of clients and potential new customers.....you lost me...i have been informed that my *graphics card is out of date*.... what! buy a new card...I
Welcome to the 21st century, dude 
no! typical stupid comment, taken out of context, it work great with EVERY other game I play..on or off line.....so im not really bothered that wont be playing anymore...also better for you no doubt, less people on line at hubs...less lag.. but reading all these comments....im not alone, and even those who are biasedly OH so pleased with the patch gripe about the various items....it seems ALL this patch has done pleasingly is upgraded the graphics.....wow some price, all the actual "game play stuff"..you know, stuff that makes a great game, like flow, or the sounds, or events, well it seems to me this was a typical lumberjack who cant see the wood for the trees syndrome...and not only this..but the next great upheaval is on the way dumping the shader 2 graghics cards...hope your is up to 3....more will fall away, especially if they have just upgraded to a shader 2 card without realising....you may have not noticed that there a cash crisis going on..people loosing jobs and their homes...a new graphics card for themselves or their kids is gonna be a bit low priority Face it..Quantum Rise worked, the patch doesnt....
and basically I dont care..its an elitist on line game...and they done me a favour....closeing my account...
As for yourself I hope all goes well for your game play I really do, I dont wish ill to anyone still able to play, hope it lasts...
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Sonjaa VII
|
Posted - 2009.03.12 00:33:00 -
[614]
Had to reboot my machine twice so far, some driver message pops up before windows just doesnt respond...
Sigh...
It worked perfectly before Apo.
T.
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Klaitu BenJohhn
Deep Space 180 Broadcasting Incorporated
|
Posted - 2009.03.12 00:34:00 -
[615]
I think the expansion is pretty incredible. I knew that there were lots of new effects coming, but I wasn't prepared for how the new sound design really improved the gaming experience.
The story for this expansion with the "planet on fire" was better than the usual story as well. Kudos for going off the beaten path and telling a story that doesn't have anything to do with factional warfare.
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Robert Fitzroy
|
Posted - 2009.03.12 00:41:00 -
[616]
When I first became capable of piloting a battleship, like so many others before me, I flapped around and lost half a billion in hardware to a combination of ignorance and marginal skills. In the weeks after, I became a competent drone operator and managed to become efficient at clearing out scrambler frigates in missions. The whole experience was phenomenally lame, but there was some fairness to it. Afterward I came to find missions as they were designed fun.
So of course this could not stand. Recently I have lost two more battleships. One was to a lag issue, and I hope I will be reimbursed for that (I was stuck "warping" for an extremely long time, locked out of helm control, yet not actually warping, simply stalling until thousands upon thousands of armor HP with running reppers gave way to being loose in my pad.) That is no real cause for complaint . . . lag is part of the game, and the last time I was a victim of server underperformance I was treated fairly as a matter of policy.
However, something is horribly horribly horribly wrong with the interaction of drones and mission frigates today. Kills that would have taken less than two minutes before Apocrypha now may not occur even after ten minutes of concerted drone attack on precisely the same sort of ship in precisely the same sort of mission. If I had lousy drone skills or was deploying inappropriate combat drones, I might be a lot less disturbed by this bizarre change.
Perhaps the idea was to revive smartbombs as an effective mission tool (though my first BS losses provided pretty strong proof that they are generally not effective for sweeping away scrambler rats.) Perhaps the idea was to abolish the viability of soloing t4 missions without a tech 2 ship. Whatever was the thinking behind this, I am certain it was profoundly stupid.
At times it seems as if the entire game is about coddling the social butterflies, always at the expense of us lone wolf types. Sure, a t4 mission undertaken alone should be difficult. Should it be impossible? If so, how did the astronomical changes of Apocrypha bestow godlike tanking ability to wee little scrambler frigates? Loyal players do not have high expectations of new versions, but is that any reason to keep lowering the bar, especially in such a nonsensical way?
Of course I am irked about more than this. Probably the best use of wrath today would be to call for the dismissal of manager(s) involved in the boneheaded decision to base hardware capabilities on a pessimistic sales forecast. I cannot believe the savings by going cheap on Tranquility outweigh the hundreds or thousands of lost subscriptions after server-related problems spoiled so many experiences, including those of many virgin players, today. Whoever put together the hardware budget produced work product that is unforgivably bad.
While this nonsense with the drone-proof scramblers may be forgivable, but that does not mean that it was a decision made with competence. The game can only benefit from a continued niche for the soloist. In terms of combat, that niche has been dramatically reduced. To what end? I cannot even begin to formulate a sensible response to that question. I believe making scrambler drones practical targets for some sort of attack a large vessel would tend to mount should be an extremely high priority. Otherwise, many mission runners like myself will continue to suffer surprise loses during the early days of the new version. While I may not be taking my marbles and leaving, I would be surprised if everyone else shared my patience and hope for a better future in Eve.
Regards, Robert Fitzroy
|

Richard Royce
|
Posted - 2009.03.12 00:43:00 -
[617]
The new POS forcefield effect is quite headache/nausea inducing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Kind of like a post with a lot of exclamation points!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|

Latrodanes
Independent Combat Support Services
|
Posted - 2009.03.12 00:57:00 -
[618]
Bad news = I have tried to auto-patch twice and download got stuck both times (22% and 54%). Then I tried the direct manual patch which also got stuck at 39%.
Good news = I have no issues with Apocrypha itself as I cannot play it.
Better news = I have a couple of big books to read and two other PC games to play.
|

Joe Free
|
Posted - 2009.03.12 00:59:00 -
[619]
FIX THE **** LAG!!! You are ruining the game for the players you have. I would really like to enjoy the new expansion but can't because of the "LAG!" I like playing eve but your pushing the limit here.
|

Jiremjahu Menasseh
|
Posted - 2009.03.12 01:08:00 -
[620]
1 - My Cheetah remains visible when cloaked. 2 - The sound of my autocannons is extremely intermittent. 3 - Explosions only make a single electronic popping sound like when you pull a jack-plug out of an amplifier. 4 - You STILL haven't fixed the ships-not-docking-just-hanging-outside-the-station bug. 5 - Graphics are awesome :-)
|
|

Kerrigan Red
|
Posted - 2009.03.12 01:14:00 -
[621]
hello there
i dont like the new way we have to make making chars/toons i like to see my char/toon skills as i'm making the char/toon can u plz go back to the way you had it before plz
|

Bitchslap OHara
|
Posted - 2009.03.12 01:15:00 -
[622]
Yesterday, I scanned out a wormhole, jumped through with my Raven, fought some sleepers, salvaged the wrecks, jumped back through the wormhole and sold the stuff at market. Everything worked, looked and sounded great!
Thanks CCP! I love the new scanning system.
My only observation is that the Sleepers make the regular NPCs seem like weak sisters. The Guristas need to step up their game too.
|

osiris23
|
Posted - 2009.03.12 01:36:00 -
[623]
Edited by: osiris23 on 12/03/2009 01:38:08 How about instead of a suppress turret sounds you have a suppress inside station sounds. They are way too loud compared to all other sounds. Turret sounds are muffled. Everything else went well patched no problem.
|

Cal Naughton
|
Posted - 2009.03.12 01:37:00 -
[624]
I cannot even create a new character on the empty slot on my account. This has been 24 hours now and through one DT I have been told by GMs to wait it out or that Amarr are having problems (even though it hangs on any faction I go to start with).
I just wanted to try out the finished off New Player Experience and have as of yet been able to do so since Apoc released yesterday. I can create a new character of the Amarr race on my main's account last night with no problem, but this account I am told to just wait its a "waiting" problem.
Can't even file petitions or view petitions on this very website, it has been down all day. Have to use petition system in game and it takes several hours in between GM responses in total now has been 25+ hours since first petition with no result or indication of why I cannot create a New character.
|

Lady Onatopp
|
Posted - 2009.03.12 01:39:00 -
[625]
After well over 24 hours now of play, I am still overjoyed with the fine job done on this patch. Graphics are top notch, sound is excellent, and I love the wormhole exploration and sleeper battles. The only, and very minor, issue I'd have to agree with other people on is the loudness of the station sounds. However, I see this is already being addressed.
There has been some lag in some solar systems of space. However, this is normal right after any patch so I'm not going to ***** about this. The new goodies just bring out so many players and flooding the markets with new toys.
Thanks very much CCP.
|

DaemonExodus
|
Posted - 2009.03.12 01:53:00 -
[626]
I had fun playing Apocrypha content on Singularity the past few weeks. The new content and promises of new content made it a fun experience while hunting for bugs. I accepted the hiccups and problems with aspects of the game on Sisi because its there for testing. I believe the M10 release of Apocrypha would have made a fine much more polished off build to be released for test on Singularity, but I would have never released this many bugs with not only downloading of the files, installation of the client and second patch file and installation.....but also of the playability of the game.
Off the top of my head right now I am having overview bug that I reported from Sisi where I am getting duplicates of everything that comes in new to the overview. Workaround is to minimize and maximize until something else new comes into the overview. Many random disconnects since release that I never had pre-expansion. Sound volume is horrible and was all through testing on singularity. Firing of laser, and rail guns still only shows animation every other shot and not on insta-pops. New rat warp ins are yes more realistic, but added more frustration than realism was worth. Warp graphic is much better than it started on Singularity but still needs MOAR, and needs to last longer, just doesn't have the IMPACT feeling of warp ins and outs as the old one did.
Graphics are much nicer on EVERYTHING definite +++++ Sounds are more distinct and characteristic of whatever is making them, but low volume detracts from the thrill of it. So far playability and smoothness of the client is greatly increased over the best times of the previous client, but just TOO many bugs still. Once these are worked out I can't wait to play stable eve again.
|

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.03.12 01:57:00 -
[627]
Basically make all the probes warp to one probe would make trying to play with arrows much easier
|

Krizia
|
Posted - 2009.03.12 02:08:00 -
[628]
I'm happy for this new graphic. But there is a thing that I don't like: ships color; colors are all dark with low contrast, is more difficult to identify ship type looking it and is not so impressive to look personal t2 ship... :(
JJ
|

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.03.12 02:11:00 -
[629]
the contrast of colours is another bug bear
|

Frank Lonehorn
Gallente The Scope
|
Posted - 2009.03.12 02:25:00 -
[630]
Edited by: Frank Lonehorn on 12/03/2009 02:27:52 ccp why wont u respond to us about the sound problems? i think u guys pushed to get out, when it was not ready, just so u guys would not look bad by being late, now the sound dont work right plus other things, and u guys wont let us know if u doing anything to fix it, and thats bad, u made this link for us, but dont respond? is it because u guys know u messed up by pushing it out, and i worry about how long the noobs will last when they see u guys not responding to them at all. u guys are going loose alot of cash. please let us know something.
|
|

Pompiss ashol
|
Posted - 2009.03.12 02:35:00 -
[631]
I run the program on the high end graphics settings and after the patch have noticed a drop in the warp simulation quality and audio quality.
|

XE Visjerei
|
Posted - 2009.03.12 02:36:00 -
[632]
The Good, The Bad, and The Ugly... 
Yes I feel there is some of each in this patch, but it was very ambitious and I appreciate the hard work to bring a lot of new great things in!
Good: The fitting screen, skill que, new VFX and such are great! The asteroid fields are much more realistic, the crisper new graphics look great. I have not been able to dig into the wormholes yet - seems like such a rush to the area when one opens all the gates get shutdown :-(
Bad: There seems to be some odd lag issues, I have arrived at a jump gate 3 times in one case, or once even shot backwards to it - it's almost like deja vu! Also, the tractor beam always activates on the opposites direction for a moment before "finding" the target and landing on it.
Ugly: OK, say what you like but I really liked the sound of the Railguns Before - actually, I cant seem to hear anything in combat now (yes, there is no sound in space but silent shooting is no fun) The railguns now sound like cap guns - very anti-climactic. Alright, turn it all WAY UP, hmm still can't hear it very well and are my ships engines even spooling up? Pull into a Station and OUCH! I about jumped out of my chair! Station volume is SO High! Can we bring back the fun combat sounds and give the station it's own volume slider?
Thanks for all the hard work, love the game. XE
XE-Visjerei KoJ
|

Elleona
|
Posted - 2009.03.12 02:53:00 -
[633]
Just a few things I've noticed:
1) The drones are acting a little oddly and perhaps need a programming change/balancing. 2) The texture skin on the Hyperion is off or missing a layer, certainly not up to the detail of the other ships. 3) Sound is...meh. 4) Warp effects need to be re-thought out. 5) The POS shield effects aren't all that visually friendly.
Otherwise, haven't had any issues with the patch download and thumbs up on the patch getting rid of the macro miners! The asteroids look great and I like most of the new effects aside from those stated above. Thanks CCP, it's gotta be tough rolling this out and I'm sure we can all have a little patience to let you work the few random bugs out. Ciao
~ Elleona
|

Link Sys
|
Posted - 2009.03.12 02:58:00 -
[634]
Don't know if this was reported but Eve CTD at random times. Received the following error msg from Microsoft Virtual C++ Runtime Library:
Runtime Error! Program: C:\CCP\EVE\bin\ExeFile.exe
R6025 -pure virtual function call
And it's P***ing me off....
|

Jor Myne
Black Nova Corp KenZoku
|
Posted - 2009.03.12 03:03:00 -
[635]
Good patch so far - a far cry from the old days of mass problems after patching, nice one CCP, you've obviously invested wisely in regression test packs etc.
Anyway, here are 3 suggestions to improve the Skill Queueing system
1) If items in the queue meet a new pre-requisite for another new skill, you should be able to add that new skill to the end of the queue since by the time it becomes active the pre-requisites for it will have been met.
2) Hovvering the mouse over the character sheet icon should provide you with the current queue timings, not just the current skill training timing.
3) I can understand the queue size being limited to 24 hours, good idea. However, it should be possible to add a long skill training to the end of the queue only. i.e. once the queue EXCEEDS 24 hours no more skills may be added, BUT it should be possible to add a skill training which extends the total training time beyond 24 hours. For example, you might be going away for a few days and want to add five 1xhour skills and 1x4 day skill to the queue. This should be allowed so long as the 4xday skill training is the last to be added to the queue.
4) On the Training Queue window, the skillbook graphic obscures the top/left menu.
Hope this helps.

|

Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2009.03.12 03:34:00 -
[636]
I think that there is one thing to say about this expansion:
♥ ____________
|

REALITY X
|
Posted - 2009.03.12 03:38:00 -
[637]
can't play as my dl is limited now to 2 gb per month. 
|

Lucent Death
|
Posted - 2009.03.12 03:40:00 -
[638]
Great expansion but a few too many bugs,
I am experiencing a good number of graphic card issues with this expansion that cause me to reboot, never had a problem before running at full settings and my card is capable enough to handle it. Tried updating and downgrading drivers to solve the issue but without luck. Also something is definately wrong with the audio, very low volume in some situations to non existent in others.
|

Saphyrie
Minmatar Ammatar Free Corps
|
Posted - 2009.03.12 03:42:00 -
[639]
First, I want to say, this expansion has changed a lot of stuff! I really like the changes. I'm quite impressed with the performance of the premium graphics, even when running two clients.
I like the new sounds (took a little bit to get used to.) The fitting screen is fantastic, especially with the ability to save setups.
All in all, a fantastic update.
With one VERY VERY BAD exception: The new Scanning system.
I'm sure in theory, and on paper, and at a first glance, this system looks fantastic. I even was fascinated at first.
But try using it for a few hours, at a time. It's tedious and sadistic. There's no way to tell what yer after until you've wasted a lot of time on it. Shuffling probes around is tedious and a cause of RSS injury akin to Ultima Online without macroing.
I mean, move it, rotate the display, move it a little more, oops I missed and increased or decreased the range. ARGH. This system is horrible. As an avid fan of exploration, this is almost a game quitting change. Please change it to something else. It's sadistic. This is not gameplay, its tedious as all hell and NOT EVEN CLOSE TO FUN.
|

Colonel Korsick
|
Posted - 2009.03.12 03:48:00 -
[640]
I think most of the new patch is good. Only things I don't like is the dull sounds and dont like starting a new character thats going to be my main and find out you only get 56k sp to start off with now..I know you have a 100% boost to 1.6m sp but now i have to find all these skills i would originally have before the patch and buy em all up. There was no reason to change it same with the fitting screen.
|
|

Sucram6
|
Posted - 2009.03.12 04:23:00 -
[641]
I just dont know why the screen won't resize so that everything fits in it.
|

Onairq Freelight
|
Posted - 2009.03.12 04:44:00 -
[642]
While my overall reaction to the patch is "good" there are things that should be reverted or worked on to be corrected.
Like MANY others have said, the new audio is hit and miss. I like that its not so BOOM in my headset anymore, but I did like hearing things hit me, and the boom of my missiles upon impact and the explosions of the ships in the distance. This could be reintroduced using the old Empyrean age settings or re-encoded with the new audio systems. And yes, I do run a dedicated sound card - Asus Xonar D2X.
The other, like many have said, is the warp shake when coming out of warp. I love the new look, but I miss the camera shake when I fall out of warp. Always gave me that sense of speed and my ship slowing down.
Over all, I just think that things need to be edited a little bit, but overall a great patch.
I love many of the new looks for the different module effects (warp,web,shield rep/harden). I also like the new fitting menu, except for the bubble in the middle that shows my ship, not too sure why that is there when I can just look at my ship in station.
To those of you having graphical problems:
Check you video card drivers, make sure they are up to date. If you have an older video card, you may experience until a new update comes out, pixilization, distortion, "crystallization" of your ships and other graphical anomalies.
-Onairq Freelight
|

seteketh
|
Posted - 2009.03.12 04:49:00 -
[643]
Ok definitely some bugs that still need to be worked out. I lost 9 hours skill training time today because of the trainging que. AAARRRRGGG!!!! It was working last night when I tested it out. It also doesnt finish some skills all the way either, which could be the problem.
|

Frank Guzz
|
Posted - 2009.03.12 05:19:00 -
[644]
Nothing but trouble so far. Graphics are jerky, freezes up a lot.
|

Khalia Nestune
|
Posted - 2009.03.12 05:22:00 -
[645]
My only major complaint is the new warp effects. No big noises! No shaking! Fades way way before you exit warp!
These are all really sad. Can we have an option in the client to have the old warping back? Or just revert to the old one? This was one of my favorite parts of flying around in space :(
|

Existential Nil
|
Posted - 2009.03.12 05:31:00 -
[646]
My game hiccups/stutters about every 5 seconds. Didn't have this problem before the patch update.
|

Arakkis Melanogaster
|
Posted - 2009.03.12 05:38:00 -
[647]
Please fix the audio.
I love the new world sound slider, but upon entering a station my ears bleed. If I try to move the slider down to prevent ear bleeding, there is no sound in space, which is lame.
Thanks!
|

Graekal
|
Posted - 2009.03.12 05:44:00 -
[648]
I'm not liking the new warp animation. I think that the old one looked better. On ther other hand, I hear that the worm holes look really cool. And the asteroids look much better.
|

omgea fatuus
|
Posted - 2009.03.12 05:49:00 -
[649]
I have no sound, music or voice over in the intro movie. I like the new salvage and tractor visuals but I wish they had sound effects not just scratchy noise. The new fitting screen is very pretty, if taking a lil getting used to get the same information out of it. I had to turn down my graphics to get it running as smooth as it was prepatch. Jumping is laggy as well as warping. It wants to draw thing a lot sooner and slows Me down but wont let Me DO anything untill it says its ready, even if I'm at a dead stop. I've had multiple crashes since the patch too, pre patch I was crash free. The new jump sound effect is nice as well as the new warp graphics. I do agree with some other guy, zooming out should NOT kill all the sound, just dim it porportionaly to the soom out distantance. Hell mute them at max zoom out but NOT at a few KM from your ship. I also miss hearing other peoples ships. Hell is let Me know if some joker was cloaking around when I was too busy to scan the whole over view list. Last thing....PRE-download the patch in small chunks like, I hate to say it WOW did, anyway. HUGE patches are very annoying to lots of people. 1.4 to almost 2gigs in patches depending on which machine I was updating. Just my day one observations....
|

Ursus Ironheart
|
Posted - 2009.03.12 05:56:00 -
[650]
I might have missed it in the patch notes, but it appears that you can no longer decline a storyline mission? Is this a bug that needs to be addressed?
Popup window states: Cannot refuse mission - <agent> has no further missions for you.
|
|

LittleBar
|
Posted - 2009.03.12 06:27:00 -
[651]
I can take the 8 hour d/l after the restart because of the lock up the first time, things happen But when I started playing this morning, not so good. I do appreciate the odd skill thing (long as it doesn't eat skills) the work on visual (with exceptions) is also nice, but significant levels of functionality has been lost. 1) Assets screen, local shows nothing 2) Constellation will show there is something in that system, but not the correct number of jumps away. 3) Search screen shows all assets at the same number of jumps from me, ie. 5m trit in teh next door system is 44 jumps away. 4) Random visual errors, such as overview screens suddenly having a white block where the jump gate should be, then it returns to normal. 5) Fitting screen does not make high, mid and low sections obvious, the resist to the shields is not showing up as I change modules, ammo is not obvious in weapons. All these are more important data than the pretty screen in the middle. I don't mind the pretty, but I NEED the data. 6) Volume in Stations is painful. I am turning sound off again and I wanted to leave it on. 7) Sound that is important is weapon data, impacts, and firing, the rest is all for fun, that sound actually is helpful data, please return it so I have it while I'm using pulled out visual to search the battlefield. If would be fun if the sounds were a bit more distinctive of class and type. I appreciate all the work you put into this, but some of this needs to be reconsidered, and not just the bugs. Thanks for the efforts though :)
|

Specialist McQueen
|
Posted - 2009.03.12 06:41:00 -
[652]
WTH ccp you totally messed up. My netbook ran eve classic fine, but now that its only prem... I just wasted 20$. I am shipping in less than 2 months, and I just wanted to sit back and play a fun game, not waste my VERY limited time and money on something that is only going to frustrate me. I have downloaded the patch, and the full client install 3 times now each. Spent nearly 2 days trying to fix this problem. And even on my work computer, I am stuck at login screen with 37/39 bulk. EVEN AFTER THE PRESCRIBED FIX. Please just help me, I sent in an email nearly 5 hours ago. 24/7 email support? What happened to it?
|

Gau Te
|
Posted - 2009.03.12 06:44:00 -
[653]
Hi.
To be honest i didn't read the entire forum to see if this have been asked before, but i just had a thought while tinkering with evemon.. Would it be possible to have access to the skill queue from the character page? Or to really think grand, a web client :) not a full client where you can use your ship etc. but just some character controls, maybe add stuff to production etc. etc.. of course with a built in chat function too.
I mean how great would it be to add / rearrange the que so that all needed skill are ready for you when you get home from a loooong day at work?
I just discovered using the mentioned evemon that i forgot to add a skill into the queue, so i need another 3h after i get back home to figure out how to start up my shiny new vessel.
|

Sinn Adraelia
|
Posted - 2009.03.12 06:46:00 -
[654]
Edited by: Sinn Adraelia on 12/03/2009 06:48:43 I must admit that I am most happy with all the upgrades the new visuals are awesome. I did not read through the entire forums so if this has been brought to your attention I appologize for repeating it.
My only complaint at the moment is that we can not group weapons while in the fitting window on stations I don't know if this is an issue while using the capital hangar fitting window, but I personally would like to group my weapons while docked if I am fitting a brand new ship. This would make fitting in a dangerous zone better because then if I have to undock under fire at least then I know my weapons are grouped and I may actually stand a chance to defend myself. I also have some very unique weapon groupings that I prefer and having the feature at the fitting window also shortens fit times and setups I really love the save feature but I don't think saving a group fit is necessary I can set the groups up in no time.
Your friendly Bounty Hunter Sinn
P.S. I really like the idea of modular ships IE the Strategic Cruisres I hope to see a frigate and battleships soon with this style of modulation.
|

Grimal Ghashad
Amarr 4gone Conclusion
|
Posted - 2009.03.12 06:51:00 -
[655]
Sounds like most people are having a great time with the new version of the game. Sadly,like a handful of others, there is no way I can get this to run on the equipment I have and I can't afford to upgrade either, so Grimmal will have to go find a new universe to play in. I remember somewhere reading (or watching) CCP saying they were committed to supporting low-end machines. Well, I guess that got overlooked in this new patch.
I will persevere but this looks like goodbye after 14 months. I'm also paid up to October so I need to think about that too.
*Sails off into the red nebula*
|

Starbreezee
Amarr Dominion Gaming BrightSpark Alliance
|
Posted - 2009.03.12 06:56:00 -
[656]
OMG the lag is stupid!
|

FaceOut
|
Posted - 2009.03.12 07:15:00 -
[657]
http://www.eve-kor.com/orig/zeroboard/data/screenshoot/2009.03.11.10.01.22.jpg
... look, shader bug
|

Linda Lovless
|
Posted - 2009.03.12 07:31:00 -
[658]
Edited by: Linda Lovless on 12/03/2009 07:34:08 Edited by: Linda Lovless on 12/03/2009 07:32:50 The graphics are a mess for me ive tried to turn them all down but here is what i see http://www.facebook.com/album.php?aid=109016&id=659435960&saved
|

Ben Ellwood
|
Posted - 2009.03.12 07:40:00 -
[659]
Best pacth to date IMO. I love the new graphical effects and sounds. I'm very impressed how smoothly it all runs.
|

Richie Gallardo
|
Posted - 2009.03.12 08:01:00 -
[660]
Thanks for removing missions against minmatar from thukker tribe. But the problem now is that they mostly give missions against thukker friends like angels and serpentis, what up with that?
|
|

Avok
Epsilon Lyr Tau Ceti Federation
|
Posted - 2009.03.12 08:13:00 -
[661]
Very good work CCP. Eve is more and more georgious.
But from this patch, i regret lag, some all white textures on pos, the pixel buble pos, the color of ECM mods. Otherwise, everything is fine.
|

Sky Burner
Gallente Toy Boys
|
Posted - 2009.03.12 08:14:00 -
[662]
Edited by: Sky Burner on 12/03/2009 08:15:59 Just wanted to say that I love the new jump-gate effects/animation! <3
|

Specialist McQueen
|
Posted - 2009.03.12 08:15:00 -
[663]
WTH ccp you totally messed up. My netbook ran eve classic fine, but now that its only prem... I just wasted 20$. I am shipping in less than 2 months, and I just wanted to sit back and play a fun game, not waste my VERY limited time and money on something that is only going to frustrate me. I have downloaded the patch, and the full client install 3 times now each. Spent nearly 2 days trying to fix this problem. And even on my work computer, I am stuck at login screen with 37/39 bulk. EVEN AFTER THE PRESCRIBED FIX. Please just help me, I sent in an email nearly 5 hours ago. 24/7 email support? What happened to it? ANYONE WHO IS PLAYING EVE. PLEASE EMAIL ME WITH AN ATTACHMENT OF YOUR BULK DATA FOLDER. I WILL UPLOAD IT TO RAPIDSHARE, OR BOX.NET FOR OTHERS TO USE, AND HOPEFULLY PLAY EVE PLEASE ONCE AGAIN, MY EMAIL IS [email protected]
|

Specialist McQueen
|
Posted - 2009.03.12 08:16:00 -
[664]
ANYONE WHO IS PLAYING EVE. PLEASE EMAIL ME WITH AN ATTACHMENT OF YOUR BULK DATA FOLDER. I WILL UPLOAD IT TO RAPIDSHARE, OR BOX.NET FOR OTHERS TO USE, AND HOPEFULLY PLAY EVE PLEASE ONCE AGAIN, MY EMAIL IS [email protected]
|

Specialist McQueen
|
Posted - 2009.03.12 08:17:00 -
[665]
Edited by: Specialist McQueen on 12/03/2009 08:16:54
|

Tonestar 1
|
Posted - 2009.03.12 09:22:00 -
[666]
I am having heaps of problems with my graphics, they keep "blacking out" during missions for about 2 secs. My graphics drivers and PC have failed. My PC is only 12months old and uses Intel Chipset Graphics....
Can anyone offer ideas ???
 
|

Requiem Jofama
|
Posted - 2009.03.12 10:11:00 -
[667]
* Setting route and then change to for example prefer faster doesn't change route, you have to remove your destination and add it again. * autopilot jumproute doesn't show in "F10" in stations, you have to undock to see how many jumps it is on left side, all blank. * Scanner thinks I have probes so I can't use the onboard version (happens time to time, workaround relog client) * bad lag on landing on gates even if I'm alone in system.
|

Rimhawk
Caldari Rage of Inferno Imperial Republic Of the North
|
Posted - 2009.03.12 10:17:00 -
[668]
Edited by: Rimhawk on 12/03/2009 10:20:14 Probably reported already, but here goes:
1. Autopilot sometimes stops responding. If it warps to a gaate it sometimes just stops and hangs 15km from gate. Turning the autopilot off and on again seems to fix it. Pretty easy to reproduce, it happens once ever 15-20 jumps.
2. When using multiple silos or coupling arrays with complex reactions I'm noticing that often one run of materials (e.g. 10000 units of titanium carbide) are left in the silos/arrays before the final silo, even if it has room left.
Example: reactor -> coupling array -> silo 10,000 units 300,000/800,000 units
I'm noticing this on pretty much all complex reaction POS's since Apocrypha, not sure about other types of reactions.
3. Finally the POS shields give me a bleeding headache, but only if I'm inside them. It's the 'lightning' effects in the shield that cause it. Outside the POS shields things look fine, but then the 'lightning' effects look much smaller and are not so obvious.
I will attempt to file bug reports later today.
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Tako Yaki
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Posted - 2009.03.12 10:27:00 -
[669]
Please please please bring back the *option* for us to have camera shake during warp. I understand if some didn't like it, but some did.
IMO warp feels much less intense now, the sense of movement and power greatly diminished. |

Danillo Z
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Posted - 2009.03.12 10:38:00 -
[670]
A problem I had when docking my screen was showing space and nothing else, even though people were saying I was in station.
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DragonWarp
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Posted - 2009.03.12 10:52:00 -
[671]
Please put wormholes in their own scan group, so that people looking for complexes don't waste time scanning down wormholes, and people looking for wormholes don't waste time scanning down complexes. Also to make it a bit easier to find your way out of a wormhole system when you get lost....
Trying to figure out which one of a dozen complexes in a system is a wormhole is extremely time consuming, and needlessly so.
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Black Phlanx
Caldari Kingfisher Industries
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Posted - 2009.03.12 10:54:00 -
[672]
Originally by: joydivisionn
Originally by: maranne marachian
Originally by: joydivisionn We are not all fortunate ppl who can spend hundreds euro's on hardware.
where on earth do you live where a geforce 7200 costs hundreds? its like 20 euros and can run it at high...
and a new laptop.
That's still the users problem, not theirs. That is why gamers have known for DECADES that you do NOT game on laptops because they're impossable to upgrade. 
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rsol
Gallente
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Posted - 2009.03.12 11:06:00 -
[673]
looks great guys. the wormhole thing looks cool. One point though. if a player doesnt bookmark the wormhole on the other side, hes lost forever. I found some poor soul in there. he'd been there for about 30 hours!!:) perhaps when on the "other side" that the wormhole can show up on the overview no matter how far? obviously this shouldnt be done in normal space but for those that are just discovering, this can be a problem that they can never get out of.
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Halarach
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Posted - 2009.03.12 11:11:00 -
[674]
Edited by: Halarach on 12/03/2009 11:11:00 "During the extended downtime, roleplayed news items chronicling the cataclysmic arrival of Apocrypha..."
You name it...
Honnestly :
Sound sucks Effects suck, perticulary the warp effect (but so much, that it's even unpleasant) and the tractor beam one is also ugly. Jump effect is fine, as long as you're able to jump  Assets, skill queue and so on : these are bugs that should by all means have been fixed before deploying the patch. Come on, do you know what "production" means?
Are we meant to beta test your pre-alpha software while paying?
Come on folks, admit you released this version way too early. Being on schedule is fine as long as you're ready, otherwise just delay.
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Kel Kun
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Posted - 2009.03.12 11:17:00 -
[675]
I find the expansion and its new features awesome.
I must say I have problems with dragging the probes, clicking on the arrows is harsh.
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CAPTAINDADDIO
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Posted - 2009.03.12 11:17:00 -
[676]
PLEASE can we have the battle sounds back
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jakkut
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Posted - 2009.03.12 11:19:00 -
[677]
oooo yeah one more thing. the ship loadout. no offense but i don't really like it. im sure others do. is there any way we can have a choice?
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klondar
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Posted - 2009.03.12 11:20:00 -
[678]
Guys,
good job on the patch, from what little I've seen so far it looks like a goodstep forward. Just one plea to the developers..... I'vejust finished spending 20 hours downloading the patch (at upto 30kbps). Whilst this was irritating I could live with it.However I had planned to use the one download to install on a couple of machines here...and the bloody install deletes the temp file! Please, please, pleasecan we tweak this for the current & future patches? it's simple enough to fix.
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Vanistic Nightmoon
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Posted - 2009.03.12 11:27:00 -
[679]
hey fellow pilots, hope every one is flying safe, I just wanted to drop some feedback about the patch. Any one else seem to notice that they reduced the audio range?? It seems like you have to literally zoom right on your ship to even hear your weapons fire, both your gun fire and the volleys hitting you. This really bothers me because during those large battles you want to be able to pan out and see the lay out of the action, I no I'm most defiantly not the only pilot that prefers a farther paned out camera. Its just really lame that I cant even hear the battle when I'm zoomed out, I never had a issues with this before and I have no idea why CCP would want to lower the sound effects like that, besides that I think that patch is great so fare, some really cool new animations, but they also dumbed a lot of already cool animations down. CCP is doing a great job, eve has come so fare since the begging and I'm glad to see more and more pilots every day, thanks CCP!!!!
Nightmoon
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Fotsman
Caldari Divine Power. KIA Alliance
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Posted - 2009.03.12 11:35:00 -
[680]
Originally by: Tonestar 1 I am having heaps of problems with my graphics, they keep "blacking out" during missions for about 2 secs. My graphics drivers and PC have failed. My PC is only 12months old and uses Intel Chipset Graphics....
Can anyone offer ideas ???
 
yes intel chipset on board graphics chipset are not supported eve client needs a dedicated graphics card to run proply. Simple answer buy a dedicated graphics card price range from 20 pounds to 250 pounds. if i was you id opt for a midrange card like a 9600 gt you can get them for around 80 pounds for example > GeForce 9600 GT 512MB GDDR3 TV-Out/Dual DVI (PCI-Express)
650MHz Core, 512MB 1800MHz GDDR3 Memory, 64 Stream Processors, SLi Ready,
or if you on a budget and want a card that will play eve on a budget plump for something like this > Asus ATI Radeon 3450 Vcool Silent 256MB DDR2 TV-Out/DVI (PCI-Express) -
600MHz Core, 256MB 1000MHz DDR2 Memory, 40 Stream Processors, CrossfireX Ready, for around 30 pounds.
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Kreg Rencroft
Minmatar PieceCorp
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Posted - 2009.03.12 11:46:00 -
[681]
Well, I've been surprised by this new patch. I can't even start it on my quad-core gaming pc with GeForce GTX 280 and all, but my old laptop with a crappy GeForce Go 7300 VGA card managed to log in and do a couple tours in space. A little too slow and laggy for my taste, but haven't tried to tweak the gfx settings there yet.
Anyways - while trying to start the client on the gaming pc, I get the first splash screen and that's it. No error message, nothing. It just hangs. I reinstalled the client, updated the gfx card drivers to no avail. The pc is running Win XP Pro fully updated all the way, everything has been smooth up until this patch arrived.
Firstly I hope I'll be able to tweak graphics on my laptop such that it'll lose the lag, and secondly I really hope there will be a huge fix for the new client. -Or simply a rollback to previous version..
-Kreg There's a fine line between fishing and standing on the beach like an idiot. |

Will Nazca
Caldari The Benjamin Project
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Posted - 2009.03.12 11:52:00 -
[682]
Patch went smooth, as they always have. So far so good I guess. Laptop runs about 20 frames per minute (not per second) which is truly unfair to a lot of folks. Its my work supplied laptop so no upgrade coming. Will just have to hang on and see what fixes happen.
But seriously, the JITA congestion? Thread says stay away because its too busy? I have been there twice now and its been 400 or less pilots both times. But still hard to jump in?? _______________________________________________
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Koyangi Jiu
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Posted - 2009.03.12 11:54:00 -
[683]
i've only just managed to hop in and have a look.
seems to work fine for me. no glitches or craziness, and looks fine.
though i only noticed this: a: when i start salvaging, there's this kind of wacky sound which sounds like a .wav file popping when it hasn't been recorded properly. is that a special effect? makes my speakers jump.
b: the music volume is fine but try as i might with the volume controls, i can't hear any battle. i put my headphones on and can kind of make it out in the far far distance, but i feel so detached from my lay-zors. it's like the fight is soemwhere else and i'm not invited. even when i zoom right in, i still can't hear the lay-zors very loud in comparison.
c: i warped. at least, i think i did. i had to rotate the camera a few times to be sure. after a while a kind of slippery special effect told me i was indeed warping. i think these other guys are right - camera shake was cool. at least i knew i'd moved. camera shake was like the game saying, "dude, you're really zooming now." now i'm like "my ship's glowing out of its butt and all but nothing's moving in the distance - i'll check behind me - oh, there goes the planet! i'll rotate back to the front - oh way, there i go." there's no roar of engines even. :( it's a little like watching star trek doors without being able to hear the swish sound.
d: i know everyone said these things, but i feel they're the only things i had to contribute. not my fault they all copied my ideas then took their timetravel devices back and pretended they were theirs.
e: please turn up the explosions and lay-zors. i do so love the sound of hi-tech scifi violence. it cools me out. charlie chaplain was great and all, but let's not steal his soundtrack. sorry to add this sound thing in again, but it's really important to feel the shuddering BOOMs. i'm twitching without the crunchy sounds of my enemy being disintegrated and pounded down to oblivion with my super-zappy combat turrets of DOOM and amrageddon stuff. ZAP ZAP KAPOW! not zzp zzp pzft.
i love you, though, ccp. i'd have your babies but i'm a boy.
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Aphoticus
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Posted - 2009.03.12 11:56:00 -
[684]
This will probably get buried in here, but here is goes.
Aside from everything else said, I like the upgrade/patch.
The visuals are much more to what I envisioned, even the warping (if someone can't tell their engines are on to determine they are still moving is beyond me).
Anyways, my only issue and it may be my cheap 10 dollar speakers is that it seems like projectile weapon sound is non-existant (autocannons) and with no visuals that I can see.
The visual part I can understand, the projectile wouldn't create a visual in space due to lack of atmosphere, but sounds from within the ship of the guns firing would be there.
Other than that, I think it was a great job.
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Khelmon
Gallente Ketamine Inc.
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Posted - 2009.03.12 12:05:00 -
[685]
Quote: Please put wormholes in their own scan group, so that people looking for complexes don't waste time scanning down wormholes, and people looking for wormholes don't waste time scanning down complexes. Also to make it a bit easier to find your way out of a wormhole system when you get lost.... Trying to figure out which one of a dozen complexes in a system is a wormhole is extremely time consuming, and needlessly so.
Errrrm..wouldn't this defeat the object of exploring? The whole point is you find a cosmic signature, and then you chase it down with your probes using decreasing range..and as such more powerful scans...until you identify it, If you could just get rid of half the signatures by selecting 'wormhole' or 'complex' then you defeat the whole objective and ruin what has essentially become another mainstream career in eve.
I for one like the new probe system in eve :)
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Meav Supernickle
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Posted - 2009.03.12 12:07:00 -
[686]
Edited by: Meav Supernickle on 12/03/2009 12:10:05 The one issue I have is the sound. I artilery cannons and the sounds used to be awesome before the patch. Now, if they sound at all, they sound like machine guns instead of the awesome boom. The salvage effect sounds like feeble static. I also cant hear the nice explosions of the enemy ships any more and the cool warp sounds are gone (along with the feeling of great speed and power now that the camera doesnt shake). Its like this was the "put your ship in a silent vaccumm patch". I realize that sound cant travel through space, but the Eve sounds before the patch were fun an pleasing.
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dappaj
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Posted - 2009.03.12 12:12:00 -
[687]
Edited by: dappaj on 12/03/2009 12:14:49 Edited by: dappaj on 12/03/2009 12:13:07 I don't know if others is getting this problem but something seems wrong with the auto pilot. Tried to to do a 5 jump trip while I did something else on my computer. When I checked back my ship had stopped two jumps into my trip approaching a gate. This happened to me twice in one night and have never happened before.
Also I hate the new warp. It is like if someone spit water on my screen. Please bring back the old warp it was so way better.It was the first thing had actually liked about this game. There is also no camera shake anymore. Warping has lost that sense of speed you used to have.
The new sound also is not working. My engines and guns sound so dead now. Even when I turn world sounds up to all.
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Bandyt
Drunken Ratbags Inc Psychotic Tendencies.
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Posted - 2009.03.12 12:13:00 -
[688]
Love the patch guys very impressed but as i have read with the camera shake when comin out of warp needs to be fetched back, the scanning is tedious and frustrating especially if your a pvp`er and trying to find a hostile ship, well... its basicly a waste of time , but what ive read up 2 now of this forum every1 seems to have forgot to mention about when u jump your cap ship or jump frieghter the wormhole effect as you jump has gone, now in my opinion this never got old and you have changed this, plz plz plz ccp fetch this effect back 
bandyt
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Valentius Ammarian
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Posted - 2009.03.12 12:17:00 -
[689]
Edited by: Valentius Ammarian on 12/03/2009 12:22:20 Having read the whole thread going to just post my experiences so far:
1. Very smooth install - other then one retry on the mini-patch which was my net/ISP being weird. 2. Sounds are a major problem - agreed with many - Hangar sounds TOO loud/should be seperate control for that - external station noise - obnoxious - that should go - ambient sounds too LOW - can't hear much of anything. Checks on Sounds - some work/some don't/some so faint even with everything set to max vol. - should be a total revisit from devs - also what is the point of lowing the old (and LOUD turret noises to the current levels then adding a seperate control - I like the control with the old WAY Loud noises makes sense - as is its rather silly. 3. Icons - I can deal with but they are large. 4. Some effects aren't seeming to work quite right - also some are very odd: I hate the salvager effect - weird - pick something else... most are very nice though miners are good - I feel though that more weaps need a in-your-face boost sound and effects - the miner lasers are actually the best effect per say... blasters, etc need a good boost - firing a weap should be a in ones face experience. 5. warp effect needs to 1. complete to warp end and two lose some of the Dr Who effect or add theme music - particularly bad when warping with angle to the sun that make it look just too weird to be space.... more stars going by less of the cheese holes effects would be nice...heck just make it all stars streaking and I would be happy.... go to pin point when no warping... 6. Agree POS shield effects are WOW - ouch to the eyes.... 7. Cloaking is better then the old imho - so that is a win 8. Skills/Attibutes and such are nice - win also 9. Turret placement needs a look see - several ship have or continue to have some very weird turret placements rather then grouping (graphically or not showing turret in the right spot - Geddon is one offender - 7th mounting - Rokh has turrets all over in random...annoying... 10. Turrets themselves have lost personality, and sounds etc... major fail. 11. ENGINE NOISE - where is it??? it's gone...
That is it so far. over all I like the changes and accept that nothing is perfect with the fixes the patch should be a really nice change to the EVE universe.
Thanks and looking forward to the fixes! love EVE your work is appreciated.
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Sir Ibex
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Posted - 2009.03.12 12:22:00 -
[690]
This patch blows in almost every way.
1)Sound sucks. Many new effects suck. Only a few are nice. 2)Cant get into Jita, Oursulaert, Amarr, Dodixie, Rens, etc. Who's gonna refund people back for the days they are not able to play? WTF? If it was for one day it would be fine, but it's been 3 days already! Hell, I cant log on at all today. 3)Give people the classic client back. Let those who want premium play premium. Don't force people to do something they don't have to or don't want to do. Yes I know, people can upgrade. What is someone don't want to? (So quit you say? Go away? - Well, I'll take my $15 a month with me. Thanx very much.) 4)CCP mentioned earlier that it will be possible for players to explore wormholes WITHOUT being worried about being attacked by other players. This is apparently NOT the case at all. What's up with some jerks being able to exploit wormholes and collapse them on purpose trapping people inside? 5)The existing missions are STILL not improved. The mission interface is, but the missions themselves are the same. 6)Free skillbooks for doing tutorials? Why? Now these items are worthless on the market. They weren't too expencive for newbs to begin with. 7)All this talk and hype about revamped newb tutorials and profession tutorials... I expected built in movies or something! In reality it's just slightly more info. If I was a newb this would still not even be remotely enough to avoid doing stupid mistakes when starting out. How hard is it to make some basic instructional videos like those on u-tube? 8)Sleepers? Wormholes? Nice.. But only for those who can get to them and has the skills to get into this stuff. Why couldn't this been made more available and accessible to most people? 9)The new fitting screen is hardly an improvement over the old one. If only in a few ways. Maybe... 10)New asteroid skins.. Nice. That's a welcome change. 11)Market works better and faster. Also nice.
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Steve Hunter
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Posted - 2009.03.12 12:26:00 -
[691]
Well my feedback, considering how much got changed in sisi the weeks before The patch went as i expecteded it. I feel sorry for those stuck in the cold cos of old hardware, but 3-yr old hardware shud be able to run the lite version. (got to keep up with the times :) )
i have only 2 negatives, 1st Turrets. im a fan of the turrets and thier effects. at the moment i consider the models to be awful, the effects are ok (not seen them all yet) but could still be tweaked. Pre-patch were good except for erroneuos hardpoint placement (on the geddon + others). No offence to the modellers, but i cant even distinguish T2 from T1 anymore. just revert them to pre-Apoc. (plus where did the recoil action go?)
Sounds. i like that i can manipulate the world noise separate from master, but it seems pretty bodged, i had to trn everything to 10 before i heard decent combats sounds (EVE radio was louder even when i lowered the volume to 10%) - i wont mention the physics that in a vacuum, sound does not exist hence no fx at all. ok maybe i did ;)
Apart from those two im happy. not sure what people are on about with the warp problems, i thought its cool. (and just a little different)
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Arcani Victus
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Posted - 2009.03.12 12:31:00 -
[692]
Edited by: Arcani Victus on 12/03/2009 12:31:25 Problems:
1. Massive lag spikes
2. Repeatedly getting stuck on absolutely nothing when I'm near an asteroid. It can be over 5km away, and I'll be stuck on air, unable to move. Almost lost my ship in low sec for that one...
3. Can't dual-client anymore. It's just not possible. But I guess I'll just have to sell my alt since I use it for probing...
4. After I select a skill to train to let's say, level 1, I can't immediately select it to be queued right away. I have to close the character sheet and open it again to do it.
5. When I press F10 for the map, I no longer have the option that used to be at the top right that allowed me to either switch to 'Star Map; Solar System Map; Close'. That was helpful...I'd like that back, please.
6. Can't warp to ships from the scan results. If I scan someone down with the scanner module, it won't let me warp to them.
7. Sounds need to be fixed. I don't want to not hear my sounds when I zoom out. Most of the times, I have to zoom out if things get a bit too laggy, but I'd still like to hear sounds. And the sounds of other ships and rats too..
8. Warp effects could be..better. I don't know when I'm slowing down, or entering warp.
9. The jump sound unexpectedly cuts off before it sounds like it should be finishing.
10. This was a problem before, and still seems to be. Ghost items. I'll drag an item into my cargo, or put it on my ship fittings, and it'll still be there in the place i moved it from. When I try to select it, or move it, it doesn't let me, and won't go away.
Praises:
1. Low-sec Battleship spawns. Thank you.
2. Skill queuing.
3. Neural remapping. (but every 6 months would be a bit more...beneficial to everyone. If someone makes a mistake, they'll be screwed for a year..)
4. Smarter npc AI.
5. New effects are very nice
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Qelen Seastrider
Accelerated Research and Manufacturing Sciences The Second Genesis
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Posted - 2009.03.12 12:38:00 -
[693]
The big white square that shows up as a foreground in the new fitting screen SUCKS. It makes it very hard to tell what you're doing and I see no way of getting rid of it.
Qelen Seastrider /
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Iceman Beara
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Posted - 2009.03.12 12:41:00 -
[694]
The expasion downloaded and installed without problems..
1. all graphics work fine (for me) 2. i dont like that you cant hear guns fights anymore. 3. stations noise is way too loud - maybe make a volume control option for that?!? 4. warping sounds are bad or just too low that i cant hear them. 5. Jump Gate sounds are crap. plus you cant hear the gate noises unless your speakers are full and if you are running 2 accounts or more and have one of them docked, you become deaf from the station noise. 6. POS shields are very nice, but have give you sore eyes if your looking at them too long. 7. i miss the coming out of warp effects.. bring them back. 8. no clocking or de-cloacking sounds.. which is not very good if you waiting for someone to decloak. 9. Eve doesnt run on my laptop very well anymore! it use to run perfect even with 2 clients online, now its struggle to even run one, im very disappoint with that.
i think thats it for now, other than those points i think ye did a great job with this update. the new graphics over all are fantatic.
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3LS4
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Posted - 2009.03.12 12:52:00 -
[695]
Cheers on the patch CCP. Nice with the new graphics and stuff, except:
My game is now laggy, and playing with every option set to low is a real downer.
No longer able to multiclient, which is really anoying as my ALT was progressing quite well.
I wouldn't mind seeing a classic content or even "lighter premium graphics" client available. Don't wanna stop playing EVE, and I don't wanna sell or close my alt. |

Kilmatar
Minmatar GK inc.
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Posted - 2009.03.12 13:00:00 -
[696]
Originally by: Lady Onatopp No sound or graphic issues here whatsoever. I haven't any negative feedback yet actually. Things are running really well here and I'm quite impressed. An alliance mate has already found a wormhole as well.
well i can basiclly say the same, except for the one thing ive noticed so far, when i shoot my rails on the raptor, i get a wierd flash towards me even if im in max zoom out or any angle, it is pretty annoying, and a problem with gameplay after modifying my char's attributes ( a restart of comp made gameplay good again after the re spec of attributes ) except from theese two things it is the greatest expantion yet   ============= Matari Rullz! |

Geordy
Caldari EtE Clan Sc0rched Earth
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Posted - 2009.03.12 13:05:00 -
[697]
ok guys well dun there is loads of stuff i like about the new patch to much to say but i can only find one bad thing so here it is
when ratting iv seen that it takes about 5 sec for rats to warp in is there a set time on how long it takes for them to come in and iv allso see that be4 patch it was like 5 spawns to 7 belts now its like 2/7 and iv allso see that rats warp in at wired km like i had one 500km away and it was allways moving away from me and the frig rats where like 1000km away
thanks kill |

Blackcamper
Gallente Corax.
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Posted - 2009.03.12 13:23:00 -
[698]
Ok. it is nice to see that CCP have done a good job at ****ing up the game ones more.
you can no longer right klik in the star map and say warp to.. WTF. As Fc a use that alot but no more thx CCP The new probing if very good when looking for plex's but ship scaning is now very BAD. you can warp from safe - safe and you wil be allmost imposibel to find..
I think it is sad that more times is spend in makeing the game GFX nice, then making a better markert interface, make a index in the game over scamers, better ways of making contracts, overall better interface in game.. I mene if the base of the game is bad why not fix that frist. and then do The GFX side last
Ohh and my labtop can't play eve any more.. I'm lucky desktop can, but not all are that lucky, and why did ccp not send out the new systems need for this pach..
Camper
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Miss President
Caldari SOLARIS ASTERIUS
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Posted - 2009.03.12 13:36:00 -
[699]
THE GOOD: 1. Skill que - Great. 2. Attribute remapping - Great 3. Move to new graphic platform - much needed step, better do it sooner than later. It screws some folks, but it's needed, whats next SM 3.0 &4.0? 4. Wormholes - z0mg instapop! cool feature. 5. Scanning system is an improvement although..see below.
THE BAD:
1. No right click menu in the system map, for bookmarks. <-bug reported 2 No remove "object type from overview" in the direction scanner <-bug reported 3. Impossible to check exploration site in a pod, like we used to be able, when ejecting - result is lost. <--bug reported, answer: design feature. 4. Switching from system map while cloak, remove the cloaking effect. <-bug reported 5 No considerable skill advancement for 5/5/5/5/5 covops exploration characters in the new scan system.
AND THE UGLY: 1. Special effects - amatuer work, some of them are sickening. 2. Cloaking effect is amatuer, the countor of the 3d model set to transparency, come on CCP you can do better. 3. Map = SUCKS
SUMMARY: Graphics - I'm guessing CCP has ran into some problems in the graphics and did couple overnights work on the graphics, which resulted with half ass job on some graphics and special effects. It could also be, that they are not concentrating on this too much, and will fix it in the following month. Or it may also be that they are concentrated more on the SM4.0 graphics :D get ready for premium light, premium standard, and premium elite (4.0).
System scanner - reprogrammed at the last minute? System map - rewritten at the last minute?
Don't know, but all was a patch that went regardless of so many complain and bugs pretty smoothly, i'm guessing CCP may have optimized this client that it will easily support shadermodel 3.0 and 4.0 in the near future. so i'm guessing they had a lot of re-programming to do.
Scale 1 to 10: New Content: 8 :) Exploration Engine: 8 :) Exploration skills rebalancing: 2 :((( Effect: 2 :(((
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Roderigo Borgia
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Posted - 2009.03.12 14:06:00 -
[700]
give us back cool cyno jumps - cynos never got old cause they looked fantastic now............................. =/
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Lors Dornick
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Posted - 2009.03.12 14:39:00 -
[701]
First of all.
Thanks for all the new toys and features.
Skill queue and mission arcs most of all.
But there's some itty bitty bugs.
1. Voice over issues. The voice over in intro movie and other situation (character generation for example) hacks, loops and goes AWOL. And that's in fullscreen with hands off mouse and keyboard (it's obviously a DX issue, but it worked flawless before the patch).
2. Jump count in asset window is quite random. It seems to prefer to list all assets at the same jump count. Regardless if they're local or 15 jumps away.
3. Settings for chat window resets every time that it's changed. Have to click "user list off" in local system every time I jump to a new system.
4. Weird lag/repeat effects when warping (to a gate or station). As in warping to a gate, dropping out of warp only to suddenly transmogrife 100 km back, re-enter warp, reach gate, drop out, _reverse_ (yes, warping backwards) 50 km, stop, look confused, re-enter warp and finally reach the gate and being able to jump.
5. Weird lag combined with debug style messages as "already in hybrid_turret_fire" and such. (And debug style "type" in overview like "pirate_base_weak" and such.)
6. In station ambient sounds. They're a tad loud, but I think you've heard that.
7. Warping through clouds/nebula renders ickingly pixelated artifacts.
8. Mission objectives being ticket off as completed long before they actually are completed.
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Farador BobaFett
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Posted - 2009.03.12 14:42:00 -
[702]
Originally by: Miss President THE GOOD: 1. Skill que - Great.
It would be good if it wouldn't screw skills. Currently i lost Battlecruiser 5 (reset to 0 SP) and Leadership to 4 (also reset to 0, although the API shoed "training to 4 - 1d left") 'cause of the crappy queue. Petition is sent, but CCP is not responding :(
Farador
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drk pheonix
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Posted - 2009.03.12 14:51:00 -
[703]
i get really sluggish in stations. when i do missions everytime i get near an acclerator gate it crashes windows. ****es me off.
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Roderigo Borgia
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Posted - 2009.03.12 14:57:00 -
[704]
arghhhhhhhhh my abaddon used to look mean - now with new armour rep and hardener effects it looks like a christmas tree - and while the new mining laser effects are cool the pulse lasers dont look good - you need to institute a policy of carefully looking at things and desciding does this need changing or am i changing it for the sake of changing it and nothing else
and when you change something need to ask yourself is this cooler and more graphically pleasing to the eye before you slap it in =/
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Roderigo Borgia
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Posted - 2009.03.12 15:01:00 -
[705]
oh and also direction scanner sorting my names etc reverts to random ordering every time you scan - very annoying
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Kat Bandeis
Caldari Virtual Rock Industries
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Posted - 2009.03.12 15:15:00 -
[706]
Originally by: Arcani Victus 2. Repeatedly getting stuck on absolutely nothing when I'm near an asteroid. It can be over 5km away, and I'll be stuck on air, unable to move. Almost lost my ship in low sec for that one...
I was training up a new alt to see what the "New Player Experience" was like, and that happened in "Cashflow" mission... Got caught on a rock, baddies come from "the shadows", blasted me. Couldn't move, couldn't fire, couldn't warp. Ship destroyed. STILL couldn't move or warp. Quit game, came back, and I could take my pod back to base. I feel for you guys that mission or PVP a lot and are going to get caught on this bug. :)
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Roderigo Borgia
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Posted - 2009.03.12 15:16:00 -
[707]
Edited by: Roderigo Borgia on 12/03/2009 15:20:10 damn keep finding thigns to complain about - and thats without getting into scanning down ships in combat - but the webbing effect - its cool and i like it but quadruple the insentity of it you can easily not notice you've been webbed as it is
and the effects of being hit from the angel bs looks like a gentle solar wind has blown some space dust over my ship - - something needs to be done about that weapons should look dangerous
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Kat Bandeis
Caldari Virtual Rock Industries
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Posted - 2009.03.12 15:39:00 -
[708]
Edited by: Kat Bandeis on 12/03/2009 15:44:44 Edited by: Kat Bandeis on 12/03/2009 15:42:21 Played for a few more hours last night;
1) didn't see any nasty memory leak that was introduced with QR, so maybe that's fixed 2) sound is bad/screwed; too quiet in places, too loud in others; jittery 3) Got stuck in Amarr; got notice that Concorde would tow me somewhere else, undocked, and didn't get the desired tow service! 4) saw a couple oddities with Market/Corp Assets: buy order missing, and assets didn't show up that I knew were there until I re-logged
Nothing that stopped my gameplay, tho: good mining op, build new ships, etc.
Edit: did notice, however, that frame rate slowed when there were a lot of objects on-screen (not players, but things like rocks, ice crystals, etc) in close proximity. Quite noticeable decrease in frame rate. Away from all those objects it's fine. Also noticed that the usual stutter-jump after completing a warp jump is really slow. Warped to a gate; gate was rendered up close, looking good for two seconds, suddenly I'm far away and approaching again. Very disconcerting. Again, nothing that affects gameplay in high-sec
Edit 2: Engaging salvager: so, what's up with the laser blast out the ****er-end of the ship when a salvager is engaged? Every time, out comes this green laser fart from the ship, before it engages from front. :) Very odd...
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S'Jet Hiigara
Amarr Massive Dynamics Inc
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Posted - 2009.03.12 15:47:00 -
[709]
They also removed the acceleration gate jump "charge effect". Why? Now you just fly along the acc gate and jump without any effect (there's hardly a warpdrive effect anyways). I liked the charge effect.
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Julia Minus
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Posted - 2009.03.12 15:49:00 -
[710]
Edited by: Julia Minus on 12/03/2009 15:51:46 I did a google search on this and it looks like someone has summited a bad review about it on PC world's website
http://www.pcworld.com/article/161025/eve_online_apocrypha_released_along_with_retail_box.html
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Roccus
Caldari PILGRIMS Southern Cross Alliance
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Posted - 2009.03.12 15:53:00 -
[711]
I like Apocrypha so far, but the sounds have been messed up if u ask me... at first i thought i had a hardware problem but seems it should be that way.. omg. I realy had no problems before the patch but now i cant hear anything anymore, or verry low.. no matter how far or close i zoom in. I realy hope you change the sounds back. _____________________________________________________________ Peace is not made for humans... like woman are made for men! |

Jaipar Jeinx
|
Posted - 2009.03.12 15:53:00 -
[712]
Hmm, I don't know if this is patch related, but can you put some kind of info on the Jita lockdown.... like what is wrong and when is it fixed
all my assets is stored in Jita, I only got a freakin' salvager outside Jita
time is isk |

Sagacious Z
Minmatar Eve University
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Posted - 2009.03.12 16:01:00 -
[713]
The Good........... Download went very fast and smooth. Outstanding!
The Bad ........... I can't play until the "number of jumps" is fixed. In "personal assets", I have seen huge numbers of systems ALL 18 jumps away. I have seen Domain systems (like Ebtesham) in The Forge (talk about wormholes...now systems are changing regions)! I have seen huge numbers of systems in my personal assets showing ALL systems zero jumps away. Constellation and System tabs totally incorrect, the Region Tab may possibly be accurate........ oops, wait a second...nope, another Domain System in the Region Tab of The Forge.
The Ugly .......... I didn't mind the stargate/warp effect before but was sure hoping for a better one, you know, ship aligning up into gate, not next to it, no "herky jerky" movements, etc. and some "entering gate, zooming through" effect. The new warp and gate effect is ugly and a downgrade, not an upgrade. Although soundwaves may not be scientifically real in space, as a game, nearly all players want great warp, pew pew, explosions, etc., and so far, this has to be slottted here in the "ugly" category. The sound volume in station need not be mentioned again, bu the lack of sound during warp does.
The Good .......... To end on a positive, note, it did download in a jiffy! However, I would have preferred a LONG download with many problems, but the number of jumps away to be accurate (can't play until that's fixed) and higher quality sound/visuals in navigating and pew pew.
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Ytsy
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Posted - 2009.03.12 16:04:00 -
[714]
I can not play before 10-11 PM GMT because of disconnecting 15-30 secs after logging in.
Before Apocrypha there was not any problems with connection.
No, I am not in Jita.
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Tillmen
LFC Executive Outcomes
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Posted - 2009.03.12 16:08:00 -
[715]
I'm not sure if this was posted elsewhere, however all the POS mods now have a "tag" associated with them making it impossible to have them show up on your overview unless you check the pilot is in your alliance state but then that shows all the pilots too. In QR POS mods had no tags associated with them thus they could be on your overview regardless of your status towards them.
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Businessman Joe
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Posted - 2009.03.12 16:24:00 -
[716]
The Jita thing really sucks!
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Forge Trader
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Posted - 2009.03.12 16:25:00 -
[717]
I hope the devs are reading these feed back threads.
Apoc graphics are gorgeous.
After that, I am struck by how many things were fixed that were not broken - sound, visual effects, warp effects, the fitting screen - which obviously took up a lot of dev time and led to a huge download with foreseeable download and compatibility problems.
It looks like CCP set up a bunch of teams & put them separately to work on all these aspects of the game. Just like in any bureaucracy, the "sounds" team had to find something to do, which led to sound "improvements" which are not improvements, etc. Likewise the "special effects" team, the "fitting screen" team, etc.
As an avid player, I greatly appreciate CCP effort to provide new content and improve the game. However, as an avid player, gameplay counts most. For gameplay, if it ain't broken, don't fix it. Spend dev time instead on things affecting game flow, interface, and fun.
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John Zorg
Caldari Battlestars GoonSwarm
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Posted - 2009.03.12 16:29:00 -
[718]
Hi,
Nice work on the expansion. Everything is pretty nice, especially the POS shields :D What I was a bit dissapointed with was the effects that capital ships make when they Cyno in and Cyno out. Was always very impressive. Now looks like a regular stargate jump.
Maybe just have a more refined look to the original design?
Otherwise great job so far! Keep it up!
JZ
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Travis Slickwater
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Posted - 2009.03.12 16:31:00 -
[719]
Massive connection problems here, too. Have to try logging in for about 8-10 times to play. Most times I get 'The transport has not yet been connected, or authentication was not successful.' or 'Connection to server lost'.
When successfully connected I can play for less than five minutes, then I lose connection again.
Problem appears since Apocrypha. Never had that much of a connection problem anytime before!
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epsilonion
|
Posted - 2009.03.12 16:37:00 -
[720]
In a lvl 4 mission, not scrammed no message etc... would not warp out... WTF
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Cogotero
|
Posted - 2009.03.12 16:52:00 -
[721]
I can play for a few, 30m, one hour or two. After it all crash down and receive a messagges: 1.- "Connection tio server lost"
2.- " The transport has not yet been connected, or authentication was not succesful" I have Vista and XP, the XP never crash....:P
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Sethose Olderon
Deepcor Terrebellum
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Posted - 2009.03.12 17:01:00 -
[722]
I haven't experience any lag, sound or graphic issues or any other problems with this patch, and the content is excellent, and on that note, excellent work CCP. 
However, can we please have the Mining and Industrial Overhaul Expansion we were promised, now 2 patches ago. 
Thanks Corporate & Alliance Owned Stargates
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Helena Shun
Caldari United Capsuleers' Corporation
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Posted - 2009.03.12 17:05:00 -
[723]
Edited by: Helena Shun on 12/03/2009 17:11:41 Here are my views on Apocrypha
I LOVE:
- Wormholes
- New Fitting Screen
- New Missions
I LIKE:
- New Probing System
- New Gates Sounds And Jump FX
- New Color Theme (Swamp)
I HATE:
- Quality of SM2 graphics in stations [tried that in an ammar station, everything is white) (laptop issue only, my PC runs fine on SM3)
- Bugs, CTD, but that's typical after patch day for an expansion...
I LOATHE:
- Warping FX & Sound (Removed shake option, new FX feels i'm being flushed down a toilet, lost sense of speed and power of the old warping fx and sound).
- Pre-REVELATIONS Map... Where is the nice zoom out animation that happens when you click map and go to the world or universe map?
- Removed engine trails, back to old (classic style) clocking effect
- Removed declock sounds at gates...
- Large drop of old features and options... Seems like this patch is a step backwards to what we were used to. A lot of options we were used to are now simply gone. The old game now feels it was based off a build that existed before Revelation I.
- Still no option to control in-station loudness.
- Dropped Stackless IO? What are happening to the clusters?
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bingospunkmix
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Posted - 2009.03.12 17:17:00 -
[724]
Sorry don't like new warp animation. Now feels really slow. Was better before...
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bingospunkmix
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Posted - 2009.03.12 17:29:00 -
[725]
Also getting glitchy, crackling sound when warping
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dirtyhobo
|
Posted - 2009.03.12 17:33:00 -
[726]
What still works.. .. ..
end of list
cant open containers for no apparent reason sometimes just says i'm not close enough but i am and have been for 10+ minutes sometimes
got over 100 ded emails saying POS out of fuel.. they all had like 4+ days of everything no idea what that was about.
Warp in backwards... after being stuck in warp for a LONG time. sound barely works most things are just silence
large square graphics artifacts when i arrive or leave from a POS my ship blew up for no reason no one was around then 5 minutes later.. i was back in that ship that blew up .
collected insurance for a ship i don't think i ever owned or have skills to fly even.
In summation this patch has probably brought an end to eve for me its just unplayable now
oh also worm holes **** me off
i spent ages scouting a nice quiet system to put my POS in and now its constantly flooded with bastard pirates from 0.0 who connect to it via worm hole
screw you ccp you ruined my week
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simbicort
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Posted - 2009.03.12 17:36:00 -
[727]
heavy lag issues, i found myself warping to the same gate 3 times, taking forever. i got some crashes on eve also. people limit in some systems is very low and impossible to get in
the map is bugged, i cannot select some systems if i got statistics on. don't like the sounds either, i mean, i can hear the warp gates and not the enemy turrets? talk about annoying. still no station noise volume.
ccp has alot to clear!
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2ippy
Amarr The Order of Chivalry Nex Eternus
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Posted - 2009.03.12 17:38:00 -
[728]
Originally by: Bethulsunamen Edited by: Bethulsunamen on 10/03/2009 16:29:16 Seriously.. Who's idea was it to have the sound fade out at HALF max zoom from your ship? First of all it should NEVER fade out, just muffle slightly, secondly how fun is it to only hear your own lasers in a huge battle vs 20 npcs? I didnt buy a 128 sound-channel sound card to hear 3 channels, my own weapons / engines / targeting sound. Thirdly how fun is it to not even be able to hear other player ships or even gatejumps, or even WARP-SOUNDS due to being 1km away?
Fix this now. I play with sound because im not pretending to be hardcore by turning it off. I play all games with sound, im a soundoholic and sound means just as much as visuals to me.
Also:
Flickering white orbs in asteroid fields. As seen below.. Anyone else got that? Tried two different drivers, 181.00 and the very latest from nvidia (non-beta). I think this is the same bug as on SISI that was tied into Blooom, but really, fix plz, cant even mine or rat like this since it causes crashes occationally (at least it did on SISI) :)
http://img3.imageshack.us/img3/41/58042466.jpg[/black]
Please post issues in the issues thread
I agree on this sound issue as of now im not even playing eve as it has very very bad Sound ...lets put it this way they maxed up grafs and took out the epic sound. In my opinion epic fail anyway im quiting till this is fixed or new sounds ...And NO mates you cant have my stuff 
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Raniscious
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Posted - 2009.03.12 17:39:00 -
[729]
Way to screw up a good game boys! I for one dont pay for lag so if it dosnt get fixed I have 2 accounts that wont be renewed 
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Captain Oscar
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Posted - 2009.03.12 17:41:00 -
[730]
Apocrypha is nice, good work with the agent mission UI, don't have to click a bunch to get mission details. The fitting screen is cool but is CCP going to make this fitting screen?: http://www.youtube.com/watch?v=gTp0kma_p9Q
Also the million dollar question when is Station Walking going to come out? I saw several videos from 2008 GDC.
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Dan' Ehr
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Posted - 2009.03.12 17:43:00 -
[731]
K, I have just a few comments, nothing too critical. #1: We all love the skill que, that added to the actual experience rather than eye candy, but speaking of, the fitting window is way too large, isn't scaleable, and we don't need "another" pic of our current ship. And it would be nice if you upgraded the entire UI from this boring VB square. #2: Will you PLEASE shut that darn Traffic Advisory OFF!!! It is NOT helpfull, but rather In The Way, and VERY distracting and aggrevating, like a fly you can not swat! It's REALLY getting on everyone's last nerve. #3: Have notced MULTIPLE errors in the info-system DATA links. We have items/entities with similar names fighting for supremacy here. (this may require forced abridging or trunkating of some entity names, but as long as the system updates the change across the board, doubt it will hurt any feelings). And can you expand the char limit on this text client? Too darn limited!
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Chasten Ruin
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Posted - 2009.03.12 17:58:00 -
[732]
I hate the new mission interface. You can no longer decline missions you know you cant complete and they stick around in your journal. Ive delayed a storyline mission and am hoping if it expires I wont take a reputation hit.
I liked it better when you could decline a mission, clear your log, and walk away without having to take the standing hit. This new interface is really bugging me. When you decline it shouldnt go asking for a new mission unless you want one. And you can only delay storylines, not decline them outright.
I do however like the updated information about the mission, just not the way you cant decline and move on. Its like the agent is stalking you like an ex-girlfriend.
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The Cuckoo
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Posted - 2009.03.12 17:58:00 -
[733]
The UI is increasingly shambolic.
- The galaxy map is as close to impossible to use as it can be. I can't even work out what you've done to it, but it is now all but impossible to navigate around and use. As if controlling it weren't bad enough, text pops up instantly over every star, adding to the frustration!
- You've removed the right-click menu on the directional scanner! Why on earth have you done this? It makes targeting in large battles MUCH harder without this function. And there is now no easy way to quickly get info on the ship you are tracking. Not only does the filtering not work properly, you've made it harder to read then it was before!
- You've removed the right click menu on the 'Solar system' map, again this just makes things more annoying, you can no longer quickly warp around using the system map.
- You've removed the ability to toggle between maps with the ctrl+mousewheel. WHY OH WHY DID YOU DO THIS? Just another pointless removal of something useful, which makes life just that little harder when you want to do things quickly.
- Probes! Their bubbles no longer change size depending on perspective, instead we've now got some daft shadow system instead. This makes it impossible to tell which is closer or further away on the system map! This is a 3D game is it not? Why on Earth was it done this way? The probe symbols themselves are excessively massive, and it's far too easy to click on entirely the wrong thing, and end up resizing a bubble by mistake, and you can't even do that when the text is behind it. AND WHY OH WHY do we get all these different looking results depending on how many probes find a signal, just extra pointless complications!
- The new fitting screen! - The perfect example of 'Style over functionality'. It is undoubtedly a lot prettier, but does FAR LESS! You can no longer simply drop mods onto the ship and they automatically fit into their slot. You can't quickly double click on the ship to open the cargo. Over all, it's just not as liner and simple as it was, it's less easier to quickly scan over what your fitting looks like and what your grid and CPU are doing. And we still can't check the fitting of another ship without making it active! This is just another old time-waster!
- Personal Assets window now tells me things that are stored in the same system as I am, are in fact 9 jumps away!
- The people and places window is in DIRE NEED of a revamp, yet you chose to fix the fitting screen, which was never broke in the first place! You can't move Bookmarks out of a folder once they are in it. There is no sensible order to Bookmarks that you make and DON'T put into a folder. When you're in space and you right click empty space to retrieve a bookmark, you have to navigate more unnecessary sub-menus for the folder to get to them. This is especially frustrating when you're trying to find one quickly.
- The market UI is equal in need of revamping, having to scroll down again every time you change tabs is a massive pain. Being told you can't sell an item because it's not repackaged ONLY ONCE you've reached the final window is another huge frustration.
- The item repair UI is also in need of updating. When you're dealing with hundreds of mods and you need to contract them, and it turns out several of them need repairing first, but ONLY TELLS You ONE of them! And doesn't indicate which that is out of several identical mods. This too is massively frustrating!
- Having a warning window pop up every time you open the corp wallet if you don't have the right access. THIS TOO is ANNOYING!
- Contracts. Likewise you only find out you can't contract an item for a particular reason, ON THE LAST WINDOW. Why can't it tell you BEFORE you try to contract it?!
- Station containers - Why can't you sell things from them. Why do you have to waste time moving them out of the container to do it? Why can't you see inside containers unless you are in the same station as them?
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The Cuckoo
|
Posted - 2009.03.12 17:59:00 -
[734]
........There are many many other examples of poor UI, and places where it could so easily be better then it is. Seriously CCP, I think you need to ask your guys in the UI department what's going on? Why are they breaking things that were fine before, and ignore things that have been in need of a revamp for a long time
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Lailoken Wolfe
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Posted - 2009.03.12 18:03:00 -
[735]
Ditto on a lot of previous posts. I have been trying to tweak things since it came out, but it crashes my laptop every 5-10 minutes, and I have to power down and restart.
This makes me sad, as I just got into this game 2 weeks ago and I was pretty excited about it, but now with the old client being gone I can't play. I want to ask for my money back, but this is clearly not the place to do it, and that wouldn't solve my problem of wanting to play... :(
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Tolarus
Clown Punchers. Clown Punchers Syndicate
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Posted - 2009.03.12 18:05:00 -
[736]
bring back the original ship fittings window!
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Myrkala
Minmatar Aurora Acclivitous
|
Posted - 2009.03.12 18:08:00 -
[737]
I heard something about the sound of eve so I tried cranking it up... warped to a Gallente Station and now I am hearing some dictator thundering his propaganda speech!
WHAT THE?!...!
Sounds a little like Castro or some Italian dude, I'm pretty sure I heard "BRAVISSIMO" in there somewhere...
What is going on CCP?  "Ruppie ain't no puppie." |

2ippy
Amarr The Order of Chivalry Nex Eternus
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Posted - 2009.03.12 18:15:00 -
[738]
Originally by: Myrkala I heard something about the sound of eve so I tried cranking it up... warped to a Gallente Station and now I am hearing some dictator thundering his propaganda speech!
WHAT THE?!...!
Sounds a little like Castro or some Italian dude, I'm pretty sure I heard "BRAVISSIMO" in there somewhere...
What is going on CCP? 
Mate the sounds on eve atm are worse than any sounds i have ever heard on any game.... Im sorry devs but this time was pure fail Ill be back when this is changed 
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ryestar01
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Posted - 2009.03.12 18:23:00 -
[739]
my energy managment skill is training backwards at neg 4000 last i checked and its not even being trained. Was over pos 4000 before it started going backwards.
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Cogotero
|
Posted - 2009.03.12 18:26:00 -
[740]
Posted - 2009.03.12 16:52:00 - [720] - Quote Report I can play for a few, 30m, one hour or two. After it all crash down and receive a messagges: 1.- "Connection tio server lost"
2.- " The transport has not yet been connected, or authentication was not succesful"
I have Vista and XP, the XP never crash....:P
What can I do for risolve it, somebody knows ??
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|

Eleventh Empire
|
Posted - 2009.03.12 18:26:00 -
[741]
Good work on the patch overall... I haven't had too many problems... but here are the ones that need attention IMHO:
Sound: - Others have mentioned this (I haven't read EVERY post tho), the sound of things shouldn't be dependant on your zoom from the ship. I miss the sound of my ship... I zoom quite a way out. - Bring back the old sounds when jumping please. - Bring back the old sounds when warping please. - Noise from the ancient gates is ear shattering! Please make them quieter. Also, bring back the doppler effect. - The sound that is now the salvaging sound gets annoying immediately... it's too sharp and piercing... does it need to be every cycle?? I prefer the old one.
Graphics: - No real gripes so far apart from allow static station environment again please. I don't need to rotate my ship, or get sea sick as it bobs up and down.
Bugs: - Assets, as mentioned by others, is screwed... the guy who made math algorithm as to how many jumps away from your assets should be shot! - When viewing the solar system, often a particular destination will be in the wrong place, then suddenly move to the correct place... get confusing. - When using the tractor beam, it starts off point away from the wreck/container being tractored, then rights itself. At the same time, it's distance from the ship will quadruple for a second before it also rights itself... needs work!
I've only been able to play for an hour and a half... so maybe I'll find more.
Cheers Paul
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C'heeky
|
Posted - 2009.03.12 18:31:00 -
[742]
Hey I lost everything that was fitted to my hurricane after patching. To make it short I lost about 10 mil worth of equipment. Please help me understand why this is happening and if it is possible to get some sort of redemption for lost equipment. :(
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Seqenenre Teo
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Posted - 2009.03.12 18:57:00 -
[743]
At present, very dissapointing. Glitchy, unable to log in. I just get a black screen following character selection. Everything is slow. I am sure they will correct it, but why release it before a thorough test!! It would appear that we are being used as playtesters and its costing us hard earned 'real' money for the pleasure.
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Ryfaen Ren
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Posted - 2009.03.12 19:06:00 -
[744]
Updates to the Science and Industry Installation tab takes forever. There is no refresh or get installations button so it is very unclear when requests are sent. Currently it has taken anywhere from 2 minutes to over 10 minutes to get updates on this page when I'm trying to search for an installation for Material research with something less than a one month queue. 
btw, we need MORE research lines... thanks. 
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Dan' Ehr
|
Posted - 2009.03.12 19:11:00 -
[745]
nullOK, NOW I"M ****ED! Guys, shutting down systems IS NOT THE ANSWER!!!!! JEEZUS FREAKIN KRIST! Set up a Dynamic Resource Allocation for congested systems, taking resources from dormant areas that do not need it and devoting it (on the spot) to busy areas. IF YOU CONTINUE SHUTTING DOWN SYSTEMS, YOU WILL LOOSE ALL OF YOUR CLIENTELL!!! Stop Being Stupid about this. You are about 2 weeks from putting yourselves out of business.
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katrina peebles
|
Posted - 2009.03.12 19:16:00 -
[746]
Originally by: Kastor Eightor Give me Classic or watch another customer leave.
i agree give the option of being able to use classic or ur gunna lose out on alot of player not every1 can afford a better comp nd putting up the low graphic setting does not help BRING BACK CLASSIC
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Kuroda Takumi
|
Posted - 2009.03.12 19:28:00 -
[747]
Edited by: Kuroda Takumi on 12/03/2009 19:34:23 Ok here goes
1. BIG LOSER: In certain scanned complex's I am getting a HUGE FPS hit from some structures and/or clouds..not sure which. Never happened before. I can look away from them and FPS is fine...I look at them and it's slideshow city.
2. The new salvage sound is awful...likewise hacking
3. The small projectile artillery now have the autocannon sound...no good
4. Lot's of hesitation, rewarps at stargates, even in uncrowded systems
5. New fitting screen is too big
6. No easy way to center camera on system map
Lots' of stuff I like though, when it's polished up a bit. 
edit; Yeah the Warp gates are REALLY LOUD....other sound problems are a strange hum when in deadspace complexs near structures. All of this stuff is new with expansion.
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Hitmann2003
Minmatar
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Posted - 2009.03.12 19:40:00 -
[748]
Very thanks CCP. But a little bit more Missionen or Changes in this where nice. At the Moment its the Game not good playable because have Lags / Modul lags, i hope this back to normal soon !!
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Treelox
Amarr Seppuku Warriors
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Posted - 2009.03.12 19:43:00 -
[749]
1.) I dont like the functionality of the New fitting screen, the old one was far more functionaly, although the new one is pretty it just doesnt do the job near as quickly and effortlessly as the old one.
2.) The loss of the toggle to disable station enviroments, annoys me. I want to be able to turn this moving stuff off, so I can better concentrate on my hanger, wallet and market screens.
3.) I am at the lower end of the new graphical requirements. I have this problem after having been logged in for more than an hour, where the textures on ships, gates and inside station enviroments start to flicker on and off intermitantly. I do meet the current graphics cards requirements, I have my settings to the lowest possible under the new client. According to monitoring software on my GPU shows that the client is not stressing it, so what gives? --
|

Baji Core
Hell's Satans
|
Posted - 2009.03.12 19:43:00 -
[750]
I noticed recently that wrecks no longer appear on the directional scanner. This can be pretty obnoxious, as it prevents you from easily determining if a ship on scan is or is not in a mission.
Is this intentional, or a bug?
|
|

Jazerus
|
Posted - 2009.03.12 19:47:00 -
[751]
1. I really like the new probing system, but the UI is in need of work. At the moment it is difficult to tell where the probes are in relation to each other and in relation to the signal you're probing for. Also, signal dots disappear in between scans, unlike before, making probe positioning a major pain. In-game documentation for probing is highly insufficient.
2. I was hoping that you guys would take the opportunity while you were tinkering with the UI to add support for larger fonts. Not really an issue with Apocrypha in specific, more of a UI complaint in general. Some of us can't see EVE's font very well at these sizes.
3. New effects and sounds are of mixed quality. Some are really cool (shields, jumping), while others are not nearly as good as the old ones (gun sounds, lack of warp sounds).
|

New Hampshire
Caldari Eve Independent Builders Network
|
Posted - 2009.03.12 20:07:00 -
[752]
Looks like it MIGHT be good, but the lag is making it hard to find out. My computer is pretty fast though, so the lag is a bit of a surprise. I'm hoping it's temporary, witholding my judgment until I know whether or not that is true . . .
|

Sagacious Z
Minmatar Eve University
|
Posted - 2009.03.12 20:22:00 -
[753]
Originally by: Lailoken Wolfe Ditto on a lot of previous posts. I have been trying to tweak things since it came out, but it crashes my laptop every 5-10 minutes, and I have to power down and restart.
This makes me sad, as I just got into this game 2 weeks ago and I was pretty excited about it, but now with the old client being gone I can't play. I want to ask for my money back, but this is clearly not the place to do it, and that wouldn't solve my problem of wanting to play... :(
Lailoken, before you do that, give the game designers a chance. They will come out with a patch in a few days to fix the most obvious problems. This is a complex game and is very enjoyable, and after the fixes, you will have fun.
However, I do not understand with all the testing that could have been done, why systems are showing up in incorrect regions, and why the number of jumps away is totally messed up in the personal assets tabs, or shows zero assets in current system, even if you have millions of ISK in mods/ships in that system. How can something so obvious not be found in testing? Are you saying that not one tester in all this time checked the personal assets screen for accuracy?
When Jita, Rens and Amarr are closed, . . . (fill in your own words/swearing here). I can't be ready for battle if I can't buy ships and modules.
Unlike the problem with correct "jumps away" data, (fact based innaccuracy), the sound/graphics complaints are personal opinion, but the majority seem to agree that there is no "step up" but in many areas a step back, like the jump (still not aligned to gate and jump through gate), the actual warp, the feeling of power and speed during warp, pew pew, etc. Sounds and visuals are critical to a fun game experience. Others here are pointing out downgrades to certain interfaces and that is surprising. I like the new Minmatar ships, I like the new stations, and other static visuals, but the game dynamic visuals and sounds are a step down from the previous version, and that is quite dissappointing. In fact, since the game is not a first person shooter and "action" takes time to develop, great sound effects and visuals are even more important than a fast paced first person shooter game.
|

Elisanti
|
Posted - 2009.03.12 20:23:00 -
[754]
The download only took 15 minutes, and installed in a snap.
The opening video had choppy audio, but I had already watched it online days before so I wasn't concerned. Other than that, everything is running great.
Love the updates.
No complaints here.
|

Mr Perkins
|
Posted - 2009.03.12 20:47:00 -
[755]
New fitting screen... hate it, hate it, hate it. If you wanted to add some new numbers and values like you did, fine. The actual fitting area is no longer very functional at all now though. |

Roganjosh
|
Posted - 2009.03.12 20:49:00 -
[756]
I have not trawled every word of this thread tbh nor do I intend too.However, I get the distinct impression that there's is overwhelming displeasure in new eden.And I going to throw my halfpenny worth in.I have played eve since 2005,gone thro all the major expansions in that time and atm I run 7 yeah thats SEVEN accounts CCP !!! think about it... And I can honestly say that this expansion / patch is by far the most fubarred cluster**** that has come into being.I'm sure there has been many 1000's of hours put into by ccp and I will praise the endeavours that ccp has undertaken.Unfortunatley I cannot praise the outcome.I fully agree with the issues with sound , lag , assests , fitting screen , warping or lack of it more like , the pos force field is the epitamy of a severe migrane , and too many more issues that have been annoying to say the least... Unlike some posters I do have 2 high end machines that pre expansion could run multiple chars in max premium settings all day long and still have some to burn.Since the expansion I thought both boxes had gone thro' thier own worm hole and been replaced with a speccy 68k. I'm sorry ccp it isn't good enough, not only for me but you seem to have marginalised a good proportion of your customers.It would appear that I like many others are having grave doubts about further subscription.I got enough pos fuel til the end of the month - no great improvement ccp - the pos's come down , the toons dock up and so does the debit card. So do me a favour STOP posting out that concord announce that they have arrested a nasty pirate for peeing in a worm hole - amarr form a fleet and got it's ass kicked - gallente formed a fleet and got lost somewhere - sisters of eve all drop their knickers - CRAP - and post something in news that will let me know what the hell is going on to improve my gameplay. The two things on the sides of your heads are called ears - use them for what god put em there for - it's called LISTENING....... |

Ribol Grianger
|
Posted - 2009.03.12 20:49:00 -
[757]
Great upgrade for the graphics, but agree with people on the sound, i want to hear my guns and missiles blasting others ,not little 'pings' and 'pffffts' , and i dont want to be deafened in the station..other than those niggles it all looks great, like the new fitting screen and wormholes look great 
|

Zasta Krockett
|
Posted - 2009.03.12 20:58:00 -
[758]
two negative things: explosion sounds are to quit. and this new fitting screen is crap. i dont like it. hate it.
|

Taneeth
|
Posted - 2009.03.12 21:09:00 -
[759]
just can't play anymore cause of my old radeon 9200,thx a lot. eve was the only game to honnestly support old systems,and know? what?
|

Andrea Kostolany
|
Posted - 2009.03.12 21:12:00 -
[760]
The new sound is awful.
|
|

Arden Loque
|
Posted - 2009.03.12 21:13:00 -
[761]
I do not roll with the lag. Other than that the updates are good. Just, kill the lag, please. I'd love to be playing now but instead I'm sat on these damn forums because of the unplayable lag. :(
|

Shate Def
The Order of Chivalry Nex Eternus
|
Posted - 2009.03.12 21:14:00 -
[762]
srsly this ain't release quality, the devlopment of apocraphya was rushed =/
|

Susana Degrecia
|
Posted - 2009.03.12 21:22:00 -
[763]
Edited by: Susana Degrecia on 12/03/2009 21:22:27 Very smooth transition, well done CCP on that one.
The new exploration system is very nice, i think I like it more than the old one.
The new sounds are JUST AWFUL. Since I believe this is an opinion expressed by a lot of the replies here, please consider improving them at least, cause i understand you wont bring back the old ones.
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Mage Celestia
Gallente The Friendly Bastards
|
Posted - 2009.03.12 21:28:00 -
[764]
Replying to: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1021465
-Yes, galaxy map is pretty useless atm. I would love to see it in more layers: 1. normal view 2. solar system 3. current region + outgoing lines into other region, ie: -------> XXX cluster (XXX system) 4. cluster (galaxy) map where you can only select regions, not stars.
-dont care
-dont care
-again, dont care
-no oppinion. i hate the whole "probes" system. id rather have it changed to the "star wars" mode, wich consists sending probes into planet's orbit to scan for everything in that planet area (all moons too)even from other star systems in the smae region, or send them into a specific planet to survey it. and seriously this is many thousand years into the future make the damn probes scan everything. and yes even nowadays with TWO points of scanning an object you can figure out pretty much everything about it from exact position to chemical composition. cba babysitting 10 different probes, its annoying. And the whole probe launcher is just LOL, how is that different from jettisoning?
-i like the fitting screen alot more, its just a matter of getting used to
-personal assets works fine, thats probably glinch resultant from lag
-yes, that and other windows are all overly complicated, like the journal. its a mistake to divide the whole thing in 15 tabs... at least let us configure them like overview (id have it all in two tabs)
-ye the market UI could use some funcionallity revamp, many features use up too much space tbh, and again too many tabs, let us change options in the same screen and not swap around tabs...
-again contract windows have too many tabs, and yes i agree with what you said. and also: its extremely frustrating the "ARE YOU SURE YOU WANT TO CANCEL CONTRACT?"
and now sugestions from me:
-Item Linkage: add a button near usual Close/minimise/pin to link the item into the chat
-fleet UI needs new options: 1. always show player brackets - always show the brackets even if they are in another place in the same solar system, for example im in Planet I and he is at Planet IV. i would see his bracket at the Planet IV and would only see options relative to available actions. 2. travel to member - if they are in another solar system i would like to travel to the said system 3. Show system - id like to know in wich system they are currently if i check the info on them, as far as they are in my corporation ofc 4. revamp broadcasts: remove voice history, let me see who is talking with an icon near the name in fleet/wing/squad window AND on the title bar. When an order is issued it should relay useful information for example "Enemy spotted (X ships)", X ship in the current broadcaster's overview. Need backup: same, show ships currently targetting the broadcaster, only those shown in his overview ofc. Attack target: should also show the dmg threat as in "ShipNameoftheWin (S:5% A: 78% H: 100%)" only if the broadcaster is targetting a ship and only to that 1.
-Reduce lag when warping in: as soon as warping stars the game engine should start getting info on the ships inside the target area and load them so when its time for them to appear they are already loaded to not have 1-15 secs freezes when that happen. especially in large fleets. Also id like to propose the implementation of "Dinamic Meshes", as in when a ship is far away it gets simplified geometry and even further they are turned into flat sprite images (cool animated ofc, from all angles). Homeworld 2 has some neat design in showing distant combats (and the tactical overlay/system map should work like the "map mode" in HW2 imo)
-remove atributes and augments tabs, show them in the upper part where the portrait/name/race/etc are, on the side, plenty of space...
-skill tab could use a revamp, how its done in Sins of a Solar Empire tech trees is very nice and more intuitive and frankly it looks alot cooler especially for the new players
-Fonts.
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bobbity saltine
|
Posted - 2009.03.12 21:30:00 -
[765]
The LAG and sound issues. The more I play and try to enjoy the lovely new graphics the more the lag and crappy sounds drives Me nuts, making the game not fun. I know it's still early in the patch release but you have the test server running to avoid nonsense like this. WTF? Part of releasing a expansion is NOT screwing up what worked right before.
|

jojoe
|
Posted - 2009.03.12 21:31:00 -
[766]
with this content my PC acts like its in jita on a busy day, its like lag but so bad it took me over an hour to kill 7 frigates in a lvl 4 mission, and i was in a drake, i could run quantum rise easy but this new patch has done something to my pc, i have tried different settings but it makes no difference, why cant i stick to classic ??????
|

Jack DeKipper
|
Posted - 2009.03.12 21:36:00 -
[767]
keeps crashing out, lags, sound aint right apart from that its great
|

Roemy Schneider
BINFORD
|
Posted - 2009.03.12 21:42:00 -
[768]
Edited by: Roemy Schneider on 12/03/2009 21:43:09 i can't afk-boat through empire in a minimized client and use media player classic properly anymore - freezes for minutes. fiddling with process priorities doesnt help.
duo 3GHz, uncluttered XP sp3, 2GB, 8500GT
c:\ SSD - windows, eve cache d:\ 2xsata (software/chipset)raid0 - pagefile, eve e:\ sata - xvid
eve: high shader, high textures, cache enabled, _everything_ else off - putting the gist back into logistics |

Fabricati Inventas
|
Posted - 2009.03.12 21:50:00 -
[769]
Okay, once again, new patch and many many issues, i take it the do test it before hand???
I can see ccp giving alot of customers, whom bought the "box" in the shop, their money back .... fat chance!!!
Just tried a L3 mission (wasn't gona risk my Navy Raven) LAG, keeps juddering, you move to 2000m then jump back to 3500m, get stuck on jump gates (reminds me of doom!!) Took me 30 mins to kill a criuser with Cruise missiles!!!! no joke.
I know last patch you got it all sorted, but i does feel like it was only last week that it was sorted from the mem leak probs.
We know your busy (hopefully sorting probs), but can someone just pop on and say, "yeah we know, i've got my sledge hammer to the problem right now!" ???
|

mate teahupoo
|
Posted - 2009.03.12 21:56:00 -
[770]
Hi, I am stuck in between gates/ systems, can not enter game, and when trying to file a petition, the support website is either spammed, or not working. I have been trying to submit my report for the last 15 mins. :( yeah, the wormholes are cool, but I would like classic back as well, way too much lag!
|
|

Fabricati Inventas
|
Posted - 2009.03.12 21:56:00 -
[771]
oh, and docking takes forever now too, just been sat outside a station while typing the above, still sat there now !!! lol
|

Schmerzerzeuger
|
Posted - 2009.03.12 22:00:00 -
[772]
First of all, download and installation were a snap. Good job by CCP.
It actually runs a bit more stable on my system than the previous release.
One thing though bothers me, the station sounds in relation to the sound in space seems completely out of proportion. Played around with the volume control, but there was no way of tuning down the station background without affecting the sound effects in space.
Is there any way to fix that?
|

Antar Logan
|
Posted - 2009.03.12 22:09:00 -
[773]
Just a heads up. The star-map "point and click" registration to GUI position is off on 35% of the stars. Example:
Ipref: Mouse point to GUI star is right on Kihtaled: Mouse point to GUI star is a dogleg out in empty space( unless you rotate map and there just happens to be a properly registered star, or an off location star there. If you have a route set, the traveling point is blipping off in empty space most of the time.
Plus you can no longer "spin" the galaxy around the defined center, while the present starmap control has a purpose, it needs to be an option in addition to the old control which is much better suited to a 3-D points in space system
|

Taelinn Raptorslash
|
Posted - 2009.03.12 22:17:00 -
[774]
It seems I am not the only one having lag problems, however, is anyone having video problems. I have details and everything for the video card turned down to the lowest settings and the speed is 1/10th of what it was before the new expansion. I know its not memory because my 8250 is running 3 Ghz with 2 GB of memory and I am running a Nvidia 512 Video Card when the games stated it only needed 256. So what has altered the gameplay? I did a mission last night that should have only taken 38 minutes and it took a little over three hours to finish the combat police wrecks and return to my current base of operations. If anyone has any thought or ideas on how to fix the gameplay problem please let me know. I work weird hours and eve is a great way to power down from the day but not if it takes three hours to complete a 38 minute mission. Thanks.
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Dashwitz
|
Posted - 2009.03.12 22:24:00 -
[775]
please fix the LAG FEST that you call a playable game. Tried doing something as simple as mining and it took me near 30 mins to make one trip! Not right. And it is not on my end. My connection is 22.8 MB/s Down and 2 MB/s Up, i pay good money for my speed and definately too much for a game subscription that i cant play as advertised!
|

Ley Lee
|
Posted - 2009.03.12 22:31:00 -
[776]
Great game, a lot of work, thanks to all CCP crew...
but...
1. bring back wrecks/conts to directional scanner (at least in 200 000 - 300 000 km range) or make it scannable with core probe launcher
2. fix target vector pointer in tactical overlay mode, since Trinity deployed (bugreports 54774 from 2008.03.16 and 65892 from 2008.11.22) - problem still.
2a. make shortcut for Tactical Overlay (it is only one operation ignored in Shortcuts menu I think - all other already exist even absolutely unusable)
3. make reset button for warning messages about attacking targets in high-secs and leaving high-sec system to unsafe low-secs or zeros
4. fix People and Places - all folders in all tabs is unaffected by sorting mode by name
5. fix Assets - it has wrong information about distance to system - time-to-time did not show information about items in current system with Solar System tab, but shows this system in another tabs with description - Y items, X jumps where X is not zero
|

Hitmann2003
Minmatar
|
Posted - 2009.03.12 22:40:00 -
[777]
Im like the New Fitting Screen 
|

Axtremis
Gallente Solstice Systems Development Concourse
|
Posted - 2009.03.12 22:40:00 -
[778]
Well I think the last Jump effect for Capitals was better the current one SUX.
|

Kantone
|
Posted - 2009.03.12 22:43:00 -
[779]
Ok I'm just adding to the whole can't travel anywhere ****-up.
Really get this fixed now guys it is ruining the game big time
|

Upsetta
|
Posted - 2009.03.12 22:50:00 -
[780]
Wow look at all the glowing reviews for the box-set at amazon. Funny how they were written within minutes of the box-set being available. Anyone smell fish? |
|

Krunus O'Kais
Amarr Sphere Industries
|
Posted - 2009.03.12 22:52:00 -
[781]
The some of the new graphics are wonderful (Wormholes looking amazing, Warping, Acceleration gates, and such)
Others I do not like at all. (cloaking [Not the crystal ship - the high shader one], Turrets, armor/shield anythings etc)
And why are there no more engine trails?
I can live with the new graphics, they are not actually bad, I just don't like the direction they went. Armor/shield hardeners look cartoony. I think if you mixed the old and new effect for armor hardeners it would look absolutely amazing. However the new audio is absolutely horrid. Its poorly balanced, and seems to only play a very limited amount of channels (aside from all the sound cutting out at 1km.) I understand that since there is very little matter in the vacuum of space, that you shouldn't hear anything but your own ships equipment, but whats the fun in that? I enjoy sound in video games, and I appreciate the refresh (which was needed) but I think this update is not finished.
Overall I feel the patch was not finished. It feels rushed. I would have happily waited another 3 months (or even 6 months for that matter) for a patch that feels complete. Sorry if I offend anyone, this is just my honest opinion. I hope my feedback can help.
Once the lag gets fixed, it will at least be playable.
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Ares Aurora
Caldari NET Profit Trading
|
Posted - 2009.03.12 22:54:00 -
[782]
I like the queue system but lag is killing eve at the moment.
Something has changed and lag has got progessively worse since release to date to an almost unplayable state tonight.
I have sacked off a lvl4 mission as it took me 5 minutes to fire 4 missiles :(
Fix it ccp, please!
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Danocles LaVeigh
|
Posted - 2009.03.12 22:59:00 -
[783]
Originally by: Upsetta Wow look at all the glowing reviews for the box-set at amazon. Funny how they were written within minutes of the box-set being available. Anyone smell fish?
I'm too busy wondering about all the glowing reviews HERE ... along with an apparent campaign to trash all us "whiners" :))
|

Palindromi
|
Posted - 2009.03.12 23:03:00 -
[784]
Map feels broken. If they are coloured by "average people in space" or so it randomly pics solarsystems here and there in empire when I hover mouse over them. It was ok pre patch.
Sounds needs balancing.
Probing system is nice.
|

Aboogar
|
Posted - 2009.03.12 23:04:00 -
[785]
The patch has reduced the graphics and sound quality to a great extent and I have a high end gaming computer but after enough complaints I am sure you will you will work the bugs out but the the hardest part of the upgrade is the the complete lack of respect that you have shown classic eve clients Not even a warning about the chipsets that you did not plan on supporting in fact you owe it to those clients to save there charictors ,skills ,and any other atributes so they have a chance to meet financial challenge of upgrading their systems this means not paying membership fees while they save, after all they cant play the game anyway.I hope you consider some of these ideas or at the very leased plan on assisting these people the fact is its bad for business to shaft your customers especially when they have acsess to the internet.
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Celaz
|
Posted - 2009.03.12 23:05:00 -
[786]
HATE this downgrade - as far I can see you screwed your old loyal player base to cater for the FOTM kiddies who will desert you as soon as the latest cool game gains FOTM.
I have 3 pcs and (used to) run an account on each with no problem. When withdrawal of classic was announced I ran a program called ShaderModelCheck and all my machines were reported as supporting SM2. However after installing I got errors on 2 machines saying my card wasn't supported.
But I recalled seeing a Premium-Lite edition that would bring improvements? Yeah that was a lie in more way than one.
So I install on final machine and hey, it works! Well kinda. I've had to reduce the resolution, turn all effects off and set textures and shading to low just to get half decent fps. Still the lag is so bad sitting in station that the mouse and keyboard is delayed. Lag during warp is pretty bad too. You've messed it pretty badly for me tbh.
Things I like - skill queue.
Things I don't like - sound is now totally crap. With reduced resolultion the new fitting window takes up too much space and as far as I can see most of it is wasted. The agents window used to have a seperate mission description that stayed open with a warp to link. The new one is nice but shouldn't close when accepting. Bugs such as constant disconnects, no items in system in assets, lag and getting stuck.
Sorry CCP but the time to act on negative feedback is on the test servers and not after it's released on an unsuspecting public. I too would support a rollback to classic.
|

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.03.12 23:11:00 -
[787]
unlike sony at least ccp will keep pushing the envelpe in coming weeks
|

Jeanette Malkav
|
Posted - 2009.03.12 23:34:00 -
[788]
Amazon review:
Quote: Eve is not so much an RPG as it is a vast strategy game. You pick a corporation and do battle for territory, sometimes over months or years. This is the most fun aspect of the game. If you're a newbie to the game, you'll want to join a corporation straight away. One of the best ones is called GoonFleet (you may have read about them in the New York times). They accept newbies, too, so if you want to join just contact Celot or any other person in GoonFleet to join and they'll get you set up with some ships and a new player guide.
The review is a plug from GoonFleet?!!!
Dude that's just wrong...
Also, i can't get to half my ****, as the gates to Jita are down, my client lags so much that i can't tell when i'm in warp anymore, and i lost a Catalyst because the f**king NPC pirates didn't show up on my overview, and my client didn't show anything till my ship was toast....
Not cool... CCP: Fix the lag guys, fix the sound, and fix Jita... Don't give me the lame excuse about "The system is fine, but it's full of spammers." The system had the idiots before the patch, so why lock down the place now?!
Fix. The. Problems. Please.
|

Yuki Kyuuketsuki
Amarr GreenCore Corp
|
Posted - 2009.03.12 23:36:00 -
[789]
I like the new fitting screen, i like the skill queue (when it works). I like the new textures, but the lag is killing me....
|

Uda Mann
|
Posted - 2009.03.13 00:33:00 -
[790]
Originally by: Bumfish
Originally by: Krimmels Is there anyway to don load the full client so I can put it on DVD for my friends which does not have download capabilities. I'm talking of over 15 ppl that IS NOT ABLE to play EVE because of the autopatcher crap . . . 
http://ccp.vo.llnwd.net/o2/EVE_Premium_Setup_84063_m.exe
from that they'll just need a small patch you can get from the updates, from the eve-online website or from the link below \/
http://games.chruker.dk/eve_online/server_status.php
Well, that works only if the file works...which it didn't for me. BUT after 4 attempts at the files (both torrent and eve site downloads, I managed to get one that worked - once. I tried again for the second computer and can't get the game to load past the splash screen for the new version.  Top that off with everything being so dark at all High settings and bloom etc enabled (so I can't see the station or anything else in space - plenty of little stars tho') I can't see any fittings (or letters) in the fitting screen either and a white box over the ship status indicator while in space. 
Well done guys! I can't use this game that I'm paying for 4 accounts on, makes me feel great! NOT!
|
|

BABARR
PARABELUM-Project
|
Posted - 2009.03.13 00:51:00 -
[791]
the + : -Graphisme -Effect -The wormhole -BS npc in low sec -T3 cruiser (i hope)
The - : -Combat probe !!! -Wreack don't apear on scanner, now we don't know when we scan a ship if he's in safe or if he's in a mission. -The scan don't rembember when we want the result by "type", we have to clic at each scanning. -The lag  -Old bug and gamemech are not fixed. -The dominix is still ugly  ...
"Si vis pacem, parabellum" |

Br Lucian
|
Posted - 2009.03.13 00:58:00 -
[792]
WHAT THE HECK IS GOING ON???
LAAAAAAAAGGGGG!
|

Superpooper
|
Posted - 2009.03.13 01:02:00 -
[793]
Roll it back, this patch sucks, more lag, more glitches, whole area I live in has gone down 2-3 times I know of (never before this)... I'm 400 in line to get on? This is why I stayed away from WoW. Should have known eve would be the same thing.
To hell with the stupid wormholes and t3 ships if I can't play in known space.
|

Keith Arika
|
Posted - 2009.03.13 01:04:00 -
[794]
Edited by: Keith Arika on 13/03/2009 01:06:14 In Overall +
- Lag Armoury model is missing (had to destroy armoury, and it was not rendered). Closing client throws now an error in windows sometimes. Server went boom and is not available.
|

Cpt Schwarzbier
|
Posted - 2009.03.13 01:06:00 -
[795]
What the hell is going on????????? COMPLETE Connection Loss.....Cluster Offline!!!
and a lot of LAAAAAAAAAAAAAAAAAAAAAAGS!!!!!!
i'm not satisfied with the new patch :(
|

SVZeRoHeRo
Minmatar Mystical Knights Malum Exuro
|
Posted - 2009.03.13 01:07:00 -
[796]
Graphics and effects updates are good, new scanning system is very nice addition. This is as far as i have been able to enjoy the update. The downside, i paid oodles of money to build a high end machine, i pay ridiculous high amounts for the fastest broadband available, however i lag to the point of ridiculousness, I desync (rubber band effect) every time i drop out of warp and drop from warp 10x before everything catches up, and menus take forever to load up for me, as well as constant disconnects. Im thankful for your product however i feel too much stability and performance has been sacrificed in order to roll out this update, however beautiful and innovative it may be. just my thoughts -Zero |

Arren Thorn
|
Posted - 2009.03.13 01:09:00 -
[797]
What the hell is going on? I was just about to track down my first wormhole. I like the new things, the scanning system is more usable, so overally it whould be fine! BUT DO SOMETHING TO GET RID OF THE HUGE LAG, AND THE SYSTEM CRASHES!
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Cmdr Lox
|
Posted - 2009.03.13 01:10:00 -
[798]
Sort the lag please... ooooo now the entire game is down! I assume we don't have to pay for the time you're not providing the service we pay for?
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Mardave Matar
|
Posted - 2009.03.13 01:13:00 -
[799]
"EVE Online: Apocrypha has been successfully deployed on Tranquility and weÆre now open for business!"
That's a joke right, just docking in Frarn, disconnected. Logon gets you are number 364 in queue (33600 users logged on), now cluster is down.
I have worked in IT tech support on mainframes for 20 years and if we had rolled out something like this without the proper capacity/performance planning we would have been hung.
BTW Like the graphics and skill queue, HATE the fitting screen.
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Lord Murray
|
Posted - 2009.03.13 01:17:00 -
[800]
You have just screwed my game
The patch is a failure, graphics cool though, but no compensation for the lack of play which is ALWAYS pre-paid.
compensation should be due! 2 days lost play time

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|

A Friend
|
Posted - 2009.03.13 01:17:00 -
[801]
Well you`ve done it again i`m wondering if Bill gates now works at CCP as your also reaching for the plasters and sticky tape, please guys enough is enough will you please fix the game mechanics and your equipment, Need a hand i`ll do it for free (flight to Iceland permitted) ? . Stop jazzing it and fix the issues we complain about please i know there`s plenty to keep you lot busy. maybe a management restructure is in order.
any way much more of this and there`s 4 accounts you`ll loose.
lets just say you make me 
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Galvatr0n
Gallente Wrath of Fenris
|
Posted - 2009.03.13 01:19:00 -
[802]
Well some of the stuff looks cool but I can't really enjoy it because you added a ****ing lag patch. Sound changes also suck. The new warp stop sucks. CCP sucks and needs to upgrade your **** logs so when lag screws over your customers you don't tell us to go to hell because your logs don't show ****.
NO NEW EXPANSIONS TILL WE HAVE A LAG AND LOG EXPANSION.
Glad my friend gave me a Warhammer disc, I'll have to try it till you unbreak EvE. WE ARE LEGI0N. WE DO NOT FORGIVE. WE DO NOT FORGET. EXPECT US. |

phoenix0269
Gallente Black Sun Industries and Exploration
|
Posted - 2009.03.13 01:19:00 -
[803]
like some of the graphics but there seem to bee more problems than good traffic problems no warp graphics crashes alot bring back the classic
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Vauxal Sail
|
Posted - 2009.03.13 01:20:00 -
[804]
Well... since the servers are now down (unscheduled), I decided to throw my opinion on the pile.
The positive... pretty new special effects, no more camera shakes causing epilieptic fits on long journeys, and cool new sounds when they can be heard. Strip mining lasers are a thing of beauty.
The negatives... strang and irritating lag. (I warped backwards to a space station twice.) High sound volume in stations, but no sounds coming from other ships shooting at you. Skill queue errors. The fittings window dedicates too much space to a picture of the ship, and not enough visual space to fitting objects. Why can't I see a weapon once the charges are added? You don't have to go back to the old fitting window, just make the actual fitting objects larger and visible when loaded.
There are other things... but it looks like the servers may be back up. Later!
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Cpt Schwarzbier
|
Posted - 2009.03.13 01:21:00 -
[805]
YEAH!! Connection successfull but "your system is loading - stay tuned" LOL!! :(
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OppDown
|
Posted - 2009.03.13 01:21:00 -
[806]
Ser Serv Server is d Server is down an Serv Serve Server is down and I am Server is down and I am experiencing Lag.ag.ag. Lag
Love new textureseses xtures!
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Galvatr0n
Gallente Wrath of Fenris
|
Posted - 2009.03.13 01:21:00 -
[807]
Originally by: Cmdr Lox Sort the lag please... ooooo now the entire game is down! I assume we don't have to pay for the time you're not providing the service we pay for?
This should be the case, no play no pay. Unfortunatly CCP does not give a **** about it's customers. WE ARE LEGI0N. WE DO NOT FORGIVE. WE DO NOT FORGET. EXPECT US. |

Lone Desire
|
Posted - 2009.03.13 01:28:00 -
[808]
With the new premium "lite" client, the developers forgot about the option to "not load station environment". Thus, my FPS is much much lower now, when I'm in station, which makes ordinary tasks like viewing the market and other windows much more painful, on my 3 year old Dell Inspiron 9300. This is/was a nice laptop, with 17" screen, and it isn't *that* old.
Please have pity on those of us with slower systems, and add the "don't load station environment" feature to the premium lite client.
Thanks! |

Seiji Hannah
Federal Defence Union
|
Posted - 2009.03.13 01:30:00 -
[809]
Once all the bugs are fixed (hopefully there will not be a patch rollback )
The scanning system needs a few tweaks - mainly there needs to be higher requirements to fit a Core Probe Launcher since this is a niche profession (once everyone have had a taste of exploration) only CovOps frigs and Astrometric frigs should be able to fit one - perhaps add a role or ship bonus that lower its requirements to those specific ships, next the new warping, configurable probes need to be much larger - with max 10-12 loaded in a single probe launcher, warping probes is pretty f*** cool, however - they warp way too fast - add (warping)>(moving)>(anchoring) - probe launching and returning should not be allowed to be done while cloaked - CovOps frigs are already invulnerable enough with the ability to warp cloaked - furhermore - there needs to be a clear distinction between ability to scan for ships and cosmic anomalies - bring back the Recon Probe Launcher, scanning time needs to be much higher for cosmic anomalies - 100sec or more with the option (skill or ship bonus) to lower it and lastly - Covops Frigs need to have their combat bonuses stripped in favor of hacking, archeology and scanning bonuses.
Revamp of System Jump / Warp mechanics |

Stragak
|
Posted - 2009.03.13 01:31:00 -
[810]
"Eve is not so much an RPG as it is a vast strategy game." -IDK (Just a small list) It's kinda hard to do either with the LAG! I say we go back to the old version save your relationship with us customers. We do not not pay for a game, buy all the hardware upgrades and increase our payments to Local Internet Provider for a lag *$$ game which we will lose everything for the lag is so bad we cant do #$@@ about losing a ship. Even this site is lagging really bad i waited 3 minutes till I decided to launch a internet radio and listen to a song and a half. (decided to vent as it randomly logs me in a middle of a mission that i now will not get LP for nor my drones :( ...371 on the waiting list to sign back in -_- IDK if i am posting another but the post timed out on me...after listening to another 2 songs -_-
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Odama III
|
Posted - 2009.03.13 01:32:00 -
[811]
Hello all, the only things that bother me are these. - the warps are now much smoother, great, but the end of the warp drags on too long and there is no animation to tell you the warp is done... it's kind of a guessing game, yes you can look at the numbers of km or AU left... - I cannot hear any explosions or guns fireing... can't even hear my drones shoot... although if i zoom right up to my ship i might hear a whisper of it... all my sound and effects are turned on in the control panel... -definitly lag but i suspect this will get better with time... - station sounds are too loud compaired to other world sounds... either bring it down or get a slider for just that?
I do enjoy all the new beautiful graphics and other then these things i think it is a beautifull patch :)
Thank you for all your hard work.
Odama
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Raabe
|
Posted - 2009.03.13 01:33:00 -
[812]
ok. slowly i beginn to hate apogrypha... more lags then before! exspecielly when warping. or i am near a gate. ok, its new... just wait a few patch-to-patch-hot-fixes :/ but: 1,4 gb patch to download - a bad joke. got 5 or 6 connaection errors. and where is the patch temp saved on my pc (xp)? for future use or so. seems to be it has been deleted after install automaticly...? new sound system - garbage. new fitting screen - garbage. new wormhole regions are low sec? - garbage and a box version of eve, with more "rookie cheats"? thats cheating with the older paying players!
looks like ccp needs money? :) btw: were are the 30 or 180 timecard gone? :)
btw again: somebody knows a good freechart server were the good old red moon rising eve runs without this downgrades since then? :)
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richardchambers
|
Posted - 2009.03.13 01:35:00 -
[813]
i cant connect because there are too many people online i am in the middle of a mission and will lose money if i cantget back on quickly please help me
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ghan cosmo
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Posted - 2009.03.13 01:37:00 -
[814]
ditto to all the complaints of lag and disconnect.....the rest looks cool but looks dont play the game .... am wandering somewhere near a gate I hope that when I wake up and try to get on my ship is still alive if not I will be terminating my subscription it takes too long to get somewhere financially to just lose it for nothing ......too much time and real money involved in a game that is un playable 
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BIackBeard
|
Posted - 2009.03.13 01:40:00 -
[815]
Originally by: Danocles LaVeigh
Originally by: Upsetta Wow look at all the glowing reviews for the box-set at amazon. Funny how they were written within minutes of the box-set being available. Anyone smell fish?
I'm too busy wondering about all the glowing reviews HERE ... along with an apparent campaign to trash all us "whiners" :))
Your right, there is a conspiracy against all who are having issues...
I have been online a great deal since the patch and have greatly enjoyed the experience. Much of the problems reported here are likely PC specific...at least hardware group specific. I am laughing at all of the people who have obviously been under a rock lately and act suprised that there ANCIENT and USELESS hardware cannot cut it anymore....geez people, spend 5 bucks on eBay for a VC that will run the game. I and three people I play with here have had next to 0 issues....in fact, the majority of people are having little trouble...don't be so quick to blame CCP when it is likely something you could address yourself...and those trolling the thread with threats that they are going to quit, please QUIT and stop posting, or at least find the correct thread...
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Eagle White
|
Posted - 2009.03.13 01:41:00 -
[816]
a 2000 mb patch? seriously? thats over my download limit. so your saying, that you can release 2 patches equel to 3000 mb within a week. you suck. total crap, ive been downloading this patch for the past 5 hours, with 3 more hours to go. i cant update my now-finished skill training, and im about to go completely insane. do you just not care? 2000 mb patches is a few hours downtime for many people,you have to think about that.
and how big is the game? 8000 mb im guessing? great. if thats the case, you might aswell delete my account for me. |

Hunca Munca
Perkone
|
Posted - 2009.03.13 01:42:00 -
[817]
The patch install wasn't too bad but it was really bad programming to hard code the patch to unpack in c drive.
I play eve on a laptop so the game is basically unplayable right now due to the lag. I'm guessing it is due to the graphics. And yes, I have switched off all effects and turned graphical settings to low and low. I have to make sure I am zoomed out all the way and all brackets are turned off all the time just to fly around. I understand the need to do this for large fleet fights but I was just undocking in empire.
Please bring Premium Lite closer to Classic. Make Premium for those who care about pretty graphics, and Premium Lite for those who just want eve to run.
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Ontari Trist
|
Posted - 2009.03.13 01:52:00 -
[818]
Originally by: BIackBeard
Originally by: Danocles LaVeigh
Originally by: Upsetta Wow look at all the glowing reviews for the box-set at amazon. Funny how they were written within minutes of the box-set being available. Anyone smell fish?
I'm too busy wondering about all the glowing reviews HERE ... along with an apparent campaign to trash all us "whiners" :))
Your right, there is a conspiracy against all who are having issues...
I have been online a great deal since the patch and have greatly enjoyed the experience. Much of the problems reported here are likely PC specific...at least hardware group specific. I am laughing at all of the people who have obviously been under a rock lately and act suprised that there ANCIENT and USELESS hardware cannot cut it anymore.......
Uh... no. I'm running a new i7, 6 GB ram, with a GTX 280 video card and 3+ Mb DSL. Some people are limited by their hardware, but there are real problems with the game that are not hardware related.
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Arkinara
|
Posted - 2009.03.13 01:55:00 -
[819]
I could not stand to comment on all this crying exclamations. If you people can not bring some constructive criticism then do not write anything at all. Are you so hysteric and can not wait until ccp has managed all the complications so DO cancel you subscription. It's that simple. a) constructive criticism b) cancel subscription and do not bother all the people who have to say something.
Yes, CCP put a great risk implementing a lot of changes and we love CCP for it.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.13 02:08:00 -
[820]
tomorrow .... eve boxed set goes on sale in stores in europe
over weekend expect 10-20k new palyers to start logging in - hub systems busy
choas
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Fernando VonArb
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Posted - 2009.03.13 02:19:00 -
[821]
nullI'm pretty green here but I don't enjoy being placed in queue. Also, yeah, the crystal ship looks totally stupid.
But I'm having a blast. EVE is a sweet game.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
|
Posted - 2009.03.13 02:53:00 -
[822]
Captials bump the ever living **** out of each other now its ****ing terrible. Fix this now.
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Mercy Sforza
|
Posted - 2009.03.13 03:06:00 -
[823]
Originally by: Sinn Adraelia My only complaint at the moment is that we can not group weapons while in the fitting window on stations I don't know if this is an issue while using the capital hangar fitting window, but I personally would like to group my weapons while docked if I am fitting a brand new ship. This would make fitting in a dangerous zone better because then if I have to undock under fire at least then I know my weapons are grouped and I may actually stand a chance to defend myself. I also have some very unique weapon groupings that I prefer and having the feature at the fitting window also shortens fit times and setups I really love the save feature but I don't think saving a group fit is necessary I can set the groups up in no time.
I would have to agree with this person the fitting window would be a perfect place to group weapons.
I have read a considerable portion of the forum and though I see that many of the same complaints are issued I have found the new expansion to be flawless except the brief hicups as is to be expected with a new release. I have seen very little in the way of major issues yet I don't necessarily miss the old effects but I do think the new ones are a very nice touch and much less painful on my system.
I upgraded just before much of the hype came out on the new patch and I am glad I did the odd part is my laptops run the game just as well if not better than my desktop which is specifically designed for games.
All in all I am pleased and happy with teh new release and as I stated above I think the fitting window is a good spot for weapon grouping as our friendly bounty huntress stated.
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Boink'urr
Minmatar Wasserette De Tarthorst
|
Posted - 2009.03.13 03:29:00 -
[824]
Edited by: Boink''urr on 13/03/2009 03:35:18 Edited by: Boink''urr on 13/03/2009 03:34:29 I'm sorry to see some problems in rolling out the patch, but that is to be expected.
I love the 24h skill queue. Fab.
I don't care for new graphics much though. Gameplay > pretty pictures. Pretty lasts for 5 minutes, character a lifetime. The new jump effect is hilariously cheesy. It looks like what it is, a flat animated overlaid shader instead of a jumping spaceship. Worst effect in the patch, really really bad job. The new warp sequence is the second poorest change of the visuals. The single most coolest effect, the cam shake during warp out, is dropped for a lubricated condom ride with absolutely no feedback on the status of the ride, unless you check your speedometer. Absolutely horrible loss of functionality right there. The new fitting screen... mwah. Bleh. Doesn't fit with the rest anymore visually. Looks out of place. Who needs TWO views on your ship anyway? Waste of space that could have been used for something functional like feedback on what weapon holds the ammo that is shown. - No, rollovers are not a good solution for that, rollovers lack overview feedback.
Thats all I've seen actually. I can't be arsed to play atmo with the lag issues and weird instances of 14663 systems getting locked down lol, that was a scary moment.
Good luck with the patches the next few days! But pahlease, fire the people that made above mentioned changes, they have no clue whatsoever about functionality and form in visual design :P
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Joe Skellington
Minmatar Transorbital
|
Posted - 2009.03.13 03:49:00 -
[825]
Originally by: Boink'urr
The new warp sequence is the second poorest change of the visuals. The single most coolest effect, the cam shake during warp out, is dropped for a lubricated condom ride with absolutely no feedback on the status of the ride, unless you check your speedometer. Absolutely horrible loss of functionality right there.
LOL right on, the warp is HORRIBLE!
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Upsetta
|
Posted - 2009.03.13 03:56:00 -
[826]
Originally by: Arkinara I could not stand to comment on all this crying exclamations. If you people can not bring some constructive criticism then do not write anything at all. Are you so hysteric and can not wait until ccp has managed all the complications so DO cancel you subscription. It's that simple. a) constructive criticism b) cancel subscription and do not bother all the people who have to say something.
Yes, CCP put a great risk implementing a lot of changes and we love CCP for it.
Let me get this straight, you love CCP for:
- rolling out a patch that wasn't ready to make money on a box set.
- creating a thread for feedback, and 800 posts and 3 days later no one even acknowledges you.
- makes you pay for the pleasure of being ignored.
You and the fanbois have a serious case of stockholm syndrome.
Here's my constructive feedback for CCP for this post:
-Update the known issues thread instead of getting into ****ing matches with cranky users. -Update the link to known -issues when you log on to in-game help (sigh... it goes to QR known issues) -give the 800 posters in this thread some idea that you hear them, even if you think they're a bunch of whiners
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Kali A'tasann
|
Posted - 2009.03.13 04:27:00 -
[827]
So far, the expansion seems quite good; well done CCP. I would like to comment on a few small details of what I have encountered so far (which are very important imho since we encounter them so often): - almost all of the new turret sounds are less punchy than before, though the animations in general are an improvement (if a bit 'splashy' [except for mining lasers-they look sweet]); if a game has guns then they MUST be satisfying to use. - the stargate activation sound also seems to have lost some punch. - the sound volumes of these have been nerfed too much - I now find myself zooming in quite close to the ship to get some volume and stay 'connected' to the action. - the effect of multiple light missiles hitting is a little annoying on the eyes - strobe-like. - the effect of being webbed looks too much like the warp-initiating effect. - general note on new soundscape: creative but some effects are too subtle/lack clear distinction from other sounds eg. sound of a salvager gets a bit lost.
The new textures are generally great; fitting screen looks/features are cool if overall a little big; skill queue is helpful/easy to use.
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Sid357
|
Posted - 2009.03.13 04:59:00 -
[828]
Hello everybody. Let me first say that I love the games new look but I have a few issues with the gameplay. Sound is the most notable issue. The other is how laggy the game runs versus the original format. If these issues are resolved the game would be better suited for the world.
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Mr Fledermaus
Gallente Munich Global Activities
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Posted - 2009.03.13 06:11:00 -
[829]
1. For me, the update run well at my PC at 10th of March evening. 2. The much features you add in game are very nice. 3. Mining looks more nice as before. 4. I failed in scanning cause i didn't realize, that my sister scanner is converted incorrect. 5. Warping stucks some time (seems lag) 6. Sound is not very nice 7. My Thanatos ship symbol in ship hangar sucks (white albino icon)
But what me makes feel good is in fact, i know it is allways same at patch and you will fix the issues soon.  Theres allways someone who knows more....
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Artesian Well
|
Posted - 2009.03.13 06:45:00 -
[830]
i have to say no problems yet with the new patch. love what you have done. keep up the good work peps
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Cedims
|
Posted - 2009.03.13 07:17:00 -
[831]
Well, I have now played the expansion for a couple of nights and I have to say that it is VERY nice. I haven't experienced much of any problems, the UI is very neat and some cool new techniques (leaving/approaching structures, warping, etc).
I was out in my Buzzard, to practice using the new scanner features and was very impressed. Unfortunately, I had little time and as such never found any wormholes (no, that's right, I haven't even been in one yet).
The skill queue is absolutely awesome. One of the better tools introduced in the last two expansions, IMO. I was already happy with the certificates, which helped a lot, but the queue is brilliant.
The fitting screen is also a big improvement. However (here it comes, lol), I would like to see the module penalty be reflected (in the yellow "before-you-fit" text) while hovering over a module that has not been fitted yet. As it is now you see the "bonus" as if there was no "penalizing" modules installed, which is misleading. (This is not an "issue", merely an annoyance, especially since it was like that before Apocrypha. :)
Overall, it feels (at least on my end) like a very solid build, apart from some minor glitches like "random" listbox selections and in-game window rendering not showing (close and reopen fixes it). Like someone already wrote, I am confident in that things will be improved.
Maybe I will return with the new features I have not yet used or seen, who knows.
Anyways, a BIG smile from Cedims!
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Psycho Nomad
|
Posted - 2009.03.13 07:52:00 -
[832]
I had no problems downloading the Patch, took quite a while, didn't notice it took to long, Patched in smoothly, had no problems atall installing, logging in e.t.c. graphics are sweet as *****. I've been running Classic on my LT so i've not seen the premium graphics until Apoc (apart from the beta on SiSi :P).
My LT has a really crappy GFX card (intel 945GM) so my FPS has always been really low, i'm cool with that as i'm getting a new comp in a few weeks w/ Geforce 9600GT. Noticed a bit of an FPS hit on the new client tho, to be expected as allot of the rendering(?) has been shifted to the GPU iirc.
Skill Que is Ace, using it really helps take the weight of 'skill chasing' and give me ample room to slow my head down and plan thing out smoother.
The new Jump gate effect/sound effect is AMAZING! The warp effect is gorgeous to, i love the blue/redshift, Although having to turn things down to low spec means it looks pretty dry, which is a definate con, yet im not one to moan about not being able to have your cake and eat it, "u want GFX quality? or performance quality? - take yer pic, does what it says on the tin."
The Fitting Screen is really cool, i have to admit it puts a notable hit on fps and i tend to lag allot more in stations, but again, its not life/death situation so who's complaining? The fitting manager is really handy and i'm already putting it to good use. One possible add-on to this is being able to right click the modules in a saved fitting profile and 'view market details'. That'd make it *****in awesome. Also the mini screen in the fitting window is a groovy addition for sure, I'm enjoying getting a real closeup of all the ships n sheit.
The Scan interface and new scanning equipment in my opinion is really intuitive, easy to pick up and definitely a really fun 'mini game' type of thing. To those people that are flaming it, put in a bit of basic lateral thinking and try out or perception based IQ for size. I've already found a number of sights, including 2 wormholes! and OMG aren't they beautiful! Worm holes space is equally ominous and the sleepers are very intelligent, to the degree their quite Eire, almost like your facing off with some form of primitive life within the machine. Funny thing happened to me, i logged off while in WH space, logged back on to find the WH had collapsed so had to find a new way out, which i did, only to find i was ALL the way over the other side of empire. So i took the opportunity to speak to the 'locals' form round their and put together a slap dash fleet to clear out the rest of the sights in WH space.
All in all, apart from a few minor hiccups an AMAZING and highly enjoyable new addition to what is by far the best thing to hit the internet since... well... the internet 
well done CCP
(on a side note, is it just me or does it seem as though the average player in eve comes across as a highly demanding perfectionist, flaming that their uberwtf1337bbqpwng computer has lost 20 of its 1000+ frame rate and the sounds not quite up to their exacting standard emorage ass hats, completely disregarding the IMMENSE amount of work that actually goes into programming and maintaining such an incredibly big game)
meh. Psy o7
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Vulking
|
Posted - 2009.03.13 08:26:00 -
[833]
Graphics: Ditch the psycho graphics for pos bubbles,etc. Ditch the, as another put it, "lubricated condom" graphics for warp. Ditch the crystaline look of cloaked ships. Do something with the now plastic looking Ice fields. Bring back the old fitting screen, why you messed with this is beyond me.
Sound: We all have ears ccp, fingernails on the chalkboard is not a good sound.
Gameplay: Lag lag lag lag laaaaagggggggg!!!
Misc: Too many new things to beotch about. But overall an ok expansion. Not your best tho. Oh and the intro movie, Two THUMBS down! Bring back the original one, at least it told the story of eve.
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Mr Bimble
|
Posted - 2009.03.13 09:10:00 -
[834]
Thank you to all the players who helped with guides to get to patches and downloads. Ive now had the chance to play eve for a couple of days and sadly its not impressive. Some of the "upgrades" are good. But a lot of the animation is worse or less entertaining. And the sounds are so dissapointing and unbalanced. It seems strange that all this stuff was tried out on sisi and yet it hits tranquility bugged. I would have thought a professional game develper would have been able to do better than this.They ain't even worth the sad smiley.
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Moponi Mekaelth
Gallente Runs With Scissors
|
Posted - 2009.03.13 09:16:00 -
[835]
Edited by: Moponi Mekaelth on 13/03/2009 09:17:44 To sum it up: Good one! Definetely!
Likes: * Gfx effects (with the exception of POS forcefield which is a bit too tinkerbellish) * Sound!! Great new sound design gives way better submersion and experience all together (station sound level has been addressed already - maybe separate slider for station? Many ppl spend a fairly large proportion of time in stations ;)) * Speed, client side, improved * Skill queue * Attrib remap
Not so likes: * De-synch problems now and then - practically never had those before * Fitting screen is visually cool but maybe not too practical when it comes to quick overview * Lists and windows in game need some love to become more consistent and functional, i.e. Buddy list, Bookmarks have state/synch errors now and then * Still no Black Ops or MS love
Generally, it seems that a deliberate change in the overall atmosphere of the game has been intended. Little more sinister and subdued feeling. If that is the case then, in my opinion, you succeeded very well.
9/10 - will play again.
edit: spelling
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Chod McBork
|
Posted - 2009.03.13 09:36:00 -
[836]
Pros: - Looks great: graphic improvements are very nice - Subtle changes to UI (showing skill in training etc.) - Skill chaining - good, about time
Cons: - Now unplayable on [my] low spec machine - I get kicked out and my internet connection killed every 5 minutes, requiring reboot (no it's not an ISP problem)
For those saying "go on ebay and buy a few bits to upgrade": I joined Eve because my machine could cope well and made for an enjoyable experience; now it's intolerable. CCP have forced me, and many others, into hoping they resolve some of the issues that have been raised, or to leave. We can't just go out and blow a large sum of money on a new machine to play this, so I suggest the arrogant fan boys with more money than sense to stop flaming and realise that not everyone is as fortunate as themselves.
Graphics maketh not the game - bring back a Classic version.
[Chod]
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Khalm
Pyydys
|
Posted - 2009.03.13 10:25:00 -
[837]
The StarMap still sucks.
-Finding stuff from it is really annoying and slow. -Finding routes is slow and frustrating -Pop ups aargh -Dots are really small, text is small, I need a magnifying glass for this
Look at the printed version of eve-maps and rip off ideas from it. The starmap needs to visually display info about the star systems, without howering mouse over it. ---
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pludder's assistant
Nittedal Technologies
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Posted - 2009.03.13 10:30:00 -
[838]
Edited by: pludder''s assistant on 13/03/2009 10:32:25 Hello,
Great job on rolling out the patch in record time. :)
I like the skillqueue, but it cancells my active queue sometimes when it's changing skills usually when i'm in mid-warp, or in mid jump between starsystems. (witch means i have to start the queue up, or start training a skill.)
No big deal, just wanted to inform.
Elsewise great job CCP. (though the patch could be a tad smaller, and perhaps roll oit a light-client for us with normal computers and not NASA research cluster) :D Nittedal Technonogies Now NOT recruiting, We DON'T want your stinkin' application in our inbox. |

Rip Striker
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Posted - 2009.03.13 10:32:00 -
[839]
Havent tried all new features with Apocrypha yet. Though it appears to be a rather good expansion from what i'm hearing.
Anyways, feedback...
Fitting window:
* Please, pretty please, increase the font size of resist numbers in the fitting window. There's plenty of room to increase the font size one increment.
* To me the pictures representing the fitted modules are a bit blurry.
Scanner:
* When hitting the scan button of the directional scanner, the UI freezes momentarily. The more frequently i hit the scan button, the more it freezes up. Using the fps-o-meter when spamming then scan button clearly illustrates the drop in fps. Quite annoying when in warp and trying to scan down someone or something.
* Having the star map preset (via the toggle button), it resets itself to solar system view every time i use the map button on the scanner. Shouldnt the map view stay toggled the way i want it until i choose to toggle again?
Not sure if the two latter feedback points go under issues or bugs, but i'll post them in the issues thread too.
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Pookie McPook
Nova Synergy PLC
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Posted - 2009.03.13 10:39:00 -
[840]
I will gloss over the whole patching issue as I recognise that some people had no problems at all and a few are probably still trying to sort it out. Personally I believe that CCP needs to make the patching process, especially at expansion time, far more "idiot proof". Far too many people had issues and those issues were many and disparate.
OK, issues I have at the moment are not particularly game breaking but, in no particular order.
1. I hate the combat noise my Rupture now generates. Before it really sounded like an agent of death with its "chak-a-lak-a-lak" noise. Now, in space not only can no-one hear you scream but also, it would appear, you can hardly hear the guns firing even if you are up close (and yes, I have fiddled with the audio levels). Compare this with mining laser sound levels which are pretty well perfect in my opinion.
2. Keeping with the audio theme, the in-station sounds (especially Caldari) are too loud - I know this is a recognised issue, just adding my opinion for weight.
3. Not a fan of the new warp process. The graphic is akin to travelling through a tunnel of cling film, the audio is a little weak too and when you come out the other end it is hard to spot without checking your "speedo". All in all, a little too gentle.
4. Still warping through planets.
5. Any chance that training queues can be suspended remotely when on you're on an alt in order that you don't have to log, turn off the queue then relog and turn it on for the alt? I don't mind only being able to train one alt at a time but it is a bit annoying the continual relogging.
6. Yesterday I had an issue with the training queue when it stopped after only completing one skill. The skills in question had only just been bought so it may be an issue if a new skill to be trained is not yet in your skill bank with at least one level trained?
Only just scratched the surface as I am running an alt through the epic arc at the moment.
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Pookie McPook
Nova Synergy PLC
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Posted - 2009.03.13 10:41:00 -
[841]
Originally by: Hunca Munca The patch install wasn't too bad but it was really bad programming to hard code the patch to unpack in c drive.
QFE
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skuggan
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Posted - 2009.03.13 10:46:00 -
[842]
Edited by: skuggan on 13/03/2009 10:48:25 Dont know if this has been adressed yet, probably it has (don't have time to scroll 28 pages)
When you use your directional scanner and sorts everything by, lets say distance and then press scan - everything appears in random order.
This is EXTREMELY annoying.
ops, i posted this in wrong thread sry. -- Diplomacy is the art of telling someone to go to hell in such a way that they look forward to the trip. |

BuscheHusche
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Posted - 2009.03.13 11:05:00 -
[843]
hey there, quite cool till now.
but the sound is a bit strange. b4 the patch, u heard all the shooting around you easily. now u hardly hear all that stuff as long as u dont zoom in ... so I missed several times that some1 was shooting at me ^^
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Yoshi Ikuzo
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Posted - 2009.03.13 11:10:00 -
[844]
So far, the most fun thing is the ability to cut off "world" sounds. I mainly mine, and those mining sounds and background sounds drove me crazy, so I switched off the sounds altogether. Now, I can let the speaking computer voice and the user interface sounds on without going nuts. Great!
Of course, with this comes an extra request. What about *more* speech? For example, drones being launched, starting to mine, going idle, arriving at a gate, arriving at a destination... Would be great, yes?
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Bernman
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Posted - 2009.03.13 11:44:00 -
[845]
Remember Steve Balmer when he ran on stage screaming "WOOO!! WOOOOO!! WOOOOOOO!!". If not then view this YouTube clip: http://www.youtube.com/watch?v=wvsboPUjrGc
Well that was me when I ran Apocrypha for the first time except I was screaming "CCP!! CCP!! CCP!!" - up until the point where I tripped over one of my kids toys and flew through the air.
Keep up the good work guys.
Bernman
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Tsung Jin
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Posted - 2009.03.13 11:45:00 -
[846]
Hi ccp,
nice Patch but the Soundengine is not so well, because if you launch Missles the Sound is like in a watercan. Next Point, Exploisions at my ship have no sounds. The Game is al little bit laggy and i hope you¦ll fix that problems soon.
Best regards Tsung
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flearider
Minmatar Esto Perpetua
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Posted - 2009.03.13 11:49:00 -
[847]
bring back the multispec probe ... then we can see if a sys is worth probing ..
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Ivan Krosnokov
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Posted - 2009.03.13 11:50:00 -
[848]
while scanning if you are cloaked and tell your probes to return to you it visually decloaks you but the module stays green. This is quite confusing especially if you are in map view and have no eyes on your ship but your cloak is still flashing green.
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Ivan Krosnokov
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Posted - 2009.03.13 11:52:00 -
[849]
Originally by: flearider bring back the multispec probe ... then we can see if a sys is worth probing ..
This is not a valid point, the core probes do the same job as ALL the old probes. Read a little before you make yourself look like a moron.
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Prometris
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Posted - 2009.03.13 11:55:00 -
[850]
Hi there!
The agents menue is ****! Too much clicks and you have to do everytime the mission if you ask for. change agents is difficulty and make R&D agents is now really terrible!
the armor hardeners could be collored, it looks dumpy!
greets Prom
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BeforePeace
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Posted - 2009.03.13 12:02:00 -
[851]
OK, graphics are deffinately better, well done there, but I do have a few issues: - The biggest problem is sound quality. It seems you have gone backwards in this respect. Rails now sound like cap guns now. Cant really here explosions when I get hit by missiles etc. -Opening windows sometimes (eg. items) results in nothing. You have to open and close it 2 or 3 times before you get a result. This is only an occasional problem but never used to have it on old version. -Small issue - Warping, the smooth ending to warp (as apposed to the old bummpy one) is not nice. It used to give a better indication as when your warp was about to end, rather than staring at numbers on the bottom.
If you have to fix one thing, fix the sound!!!!
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Mehktor
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Posted - 2009.03.13 12:19:00 -
[852]
I do not know if this has already been mentioned but in some systems the stations cannot be seen, the little white square is present and you can click on it and enter the station.I thought the problem was with my PC but it seems not. One of my in game pals has had the same issue so I assume it is yet another bug to fix.
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Kelshron
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Posted - 2009.03.13 12:57:00 -
[853]
Edited by: Kelshron on 13/03/2009 13:54:48 Edited by: Kelshron on 13/03/2009 13:00:27 My gripes...some have been mentioned before, but what the hell...
The new POS shield, nice from the outside, a nightmare from the inside. Turn off those effects please.
The sound....pretty awful. Muffled, nowhere near as crisp as the before. Unable to hear any enemy gun/laser/missile file unless they are really close and/or you are zoomed in on your ship. The sound was a valuable part of the game, please restore it to its former glory.
Cloaking. No cloaking/decloaking sounds. Nice to hear that sound if you decloak, especially if you are not looking directly at your ship at the time. Please bring it back.
Invul fields. Pretty much invisible unless you are zoomed right in on your ship, and who flies like that. It was a cool effect to see the field shimmering over your ship, now it is gone. The Shield boosters are a little better but not much. Please put them back.
New Fitting screen. Cumbersome, awkward to use and and too big. Please bring the old one back.
Skill queue. Excellent, nice one.
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DarkAstoria
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Posted - 2009.03.13 13:40:00 -
[854]
Always worried that only people that have constructive criticism (or something just negative) to say log on and comment and I have mostly all thumbs up so...
I like the new invuln field and booster animations. The old ones looked goofy to me.
I like the new fitting screen as much as the old one, really neither ever took me any time to do what i needed to, finding the parts in my items always takes longer anyhow.
Like the scanning system fine. Took me a while to find a wormhole, but i did, it was a small challenge, which made finding one that much more rewarding. I wonder if a smaller (in terms of fitting) probe launcher that could scann for all types would add to the game. It could have some limitation...I don't have a good suggestion for that.
I wish my girlfriend would let me play with the sound up loud so I could have an opinion about that, but I need good lovin more than good pewpew I suppose.
The sleepers are awesome. Love how they look. Love the AI. can't believe 5 frigates and 2 cruisers gave my Hurricane any trouble. (they lost but they did worry me a little) They went after my drones and even got one before I could recall, kill the frigs, and relaunch with a repair drone.
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Allan Atlantica
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Posted - 2009.03.13 14:00:00 -
[855]
I would like to suggest that the new warp sound is missing a key parameter. The sound is not just an accompaniment to the on-screen visual. It provides an audible queue as to the progress of the warp, or at least, it use to.
The missing parameter is the slowing down/ending of the warp travel, as it's now almost impossible to determine when the warp is finished. I find this most annoying when arriving at warp gates, because you can no longer tell when it's time to jump.
Regards,
Allan
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Caldari Citizen4714
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Posted - 2009.03.13 14:09:00 -
[856]
Station noises are considerably louder than combat sounds.
Station sounds do not appear to be affected by "environmental sounds" volume slider.
I want to hear combat sounds, not station noises.
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NUGUK
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Posted - 2009.03.13 15:04:00 -
[857]
Sound for me also is a big thing.
I'm unable to hear any space noise unless I zoom right into the ship, that includes missiles, lasers and explosions.
Apart from that... great job.
Thanks
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Thorian Baalnorn
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Posted - 2009.03.13 15:10:00 -
[858]
I like the content so far, what i have used of it.
I love the new scanner. Its probably my favorite upgrade so far. before it was a pain to scan things down and after spending as much as an hour or 2 scanning down someone else end up running it. The new system scans down in 1/2 the time max, and i dont need to dedicate an entire cargohold to scanning.
I like the idea behind T3 cruisers and i know many dont understand that they arent meant to be BETTER than t2 only different. More like an all purpose cruiser.
My only issues are with lag. Thier is a general lag issue and when their is more than 35k peeps logged in it gets worse. Some of the lag effects ive seen are: - 5-10 seconds station services windows to load( I.E: Reprocessing insurance, lp store)
-Problems docking. Sometimes i have to click multiple time to get an accepted docking request. Long undocking times.
-delayed firing or turning off of mods
- Instant replays at gates. I get alot of this. One time my ship approached the gate 4 times before it would let me jump and one time it flew past the gate then flew backward several thousand meters to the gate.
Other than lag i think a very nice patch.
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Redd Viper
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Posted - 2009.03.13 15:14:00 -
[859]
I dont like the new way we do probing combat probes in general it's too slow to locate a target. Hunting ships would rock if it was only faster and gatecamping is still lame as a way to pass time.
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Ehronn
Caldari Nutz N Boltz Skunk-Works
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Posted - 2009.03.13 15:17:00 -
[860]
I wish they would add 1 button to remove ALL ammo at once. I hate having to right click each launcher in space or use that tiny little circle on the new fitting window.
Why can't we just have a button to remove ammo.
:P -----------------------
Dysfunctional Playground |
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Chuck Skull
b.b.k Fidelas Constans
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Posted - 2009.03.13 15:27:00 -
[861]
I thought ratting was supposed to get boosted? The biggest BS bounty has gone up where I am, but chaining no longer seems to work. Rather than the BS re-appearing on the re-spawn, random cruisers or frigs seem to. Meaning overall ratting is much worse, BS spawn very rarely. I just ratted for an hour, in a system with 20+ belts, got 3 BS total. Thought the idea was to lure more pople out, not to send them back to L4's? ---
Also available in 'sober' |

Chiselhead
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Posted - 2009.03.13 15:28:00 -
[862]
Well after a few days of playing this Expansion I have to say I'm unimpressed all together. Stations look better but inside stations is drab and depressing, the ship models, well I suppose some people may think they look better but I don't like them at all. The lack of Classic Grafics is a let down, I'm wondering if its worth it to buy a new laptop and desktop so I can run all 3 accounts at once like i'm used to, probably not but on those 2 computers now even with effects turned off and all settings at thier lowest its still choppy and not really very entertaining anymore thanks for that. The new scan probing sucks , sucks and sucks some more, to many damn wormholes, and worthless rouge drone sites. The sound well I was glad to be able to turn off the space sounds its always bugged me that you can hear explosions and drones fly by, in space no one can hear you scream, no atmosphere no sound waves get it!, to bad it also got rid of your ship noises as well. Traveling seems to be lathargic slow and can feel even like your not moving and its boring as hell. Suggestions, Bring back Classic Grafics, you know you should. Get rid of this "New" scan system, it didn't need fixxing so why did you change it sure go ahead and add to it but a reworking and complete change wasn't neccesary at all. Fix the Sounds. And fix the warping around would ya I may fall asleep between gates soon.
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vixit
Gallente Veteran's Department
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Posted - 2009.03.13 15:52:00 -
[863]
I dont know what is up with all the bugs in this expansion. I cant stay logged in torrinos for more than 5 mins before being kicked off the server. I have never had expansions problems before. If i form a fleet- i cant leave it without reloging!! Most times i cant even activate my mods, and that is a BIG deal since im in a pvp corp. Corp tab only works have the time, and the lag is rediculous. Not to mention when the server kicked everyone off the game not to long ago and was down for 20 mins. I'm surprised that there isnt one of those "bug fixing" patches yet.
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Stromchaser
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Posted - 2009.03.13 15:59:00 -
[864]
Edited by: Stromchaser on 13/03/2009 15:59:11 Overview issue: I'm a 2 client player, same computer, same *.exe, different monitors (2). As I was salvaging last night. The wrecks would disappear correctly after salvage on the player doing the salvaging. But the other player, who was just hanging out, the overviw would not update as wrecks were salvaged and diappeared. Instead the text in the overview just became "transparent" and the overview would not update. I clicked on another tab I had setup and then would go back to main tab and it would correct itself. Also the order (sort by distance) would become jumbled. Anyway numerious issues with overview on character not doing the salvaging????? Thanks for listening CCP, Strom
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Nyce Bacemeunt
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Posted - 2009.03.13 16:05:00 -
[865]
Everywhere outside of my region is 2,147,483,647 jumps away, and autopilot will state that no waypoints have been set when I Set Destination. |

KISOGOKU
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Posted - 2009.03.13 16:37:00 -
[866]
Edited by: KISOGOKU on 13/03/2009 16:38:00 Modul area of Fitting screen is soooo small , i have to use a microscope .Make it sizeable or bigger icons for modules
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Abu Yazid
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Posted - 2009.03.13 17:16:00 -
[867]
I have not been able to get online since the new patch. Tried the bulk data thing....no success, have reinstalled Eve- 3times, each time I get a download error. The last time I got a corrupt file message. Frankly, I am at the end of my resources... What do I do now? 
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Inflationem Faba
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Posted - 2009.03.13 17:23:00 -
[868]
My asset window tells me that all of my assets, no matter what station they are in, are 57 jumps away - to include the assets in my current station.
Getting very long delays between hitting buttons and the events they're supposed to trigger(warp to, activating mods, ets)
Often warping past destinations and warping backwards to get back to them. This often cancels docking requests.
The new agent mission window is very anoying. Clicking on an agent should give me the choice of whether I want a ask for a mission or not. Maybe I just want to find someone. Also, if I turn down a mission, I want a choice if I want another one rather than just throwing one at me.
The new roids look cartoony
Othe than that, no problems with the patch.
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Romale
Sniggerdly Pandemic Legion
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Posted - 2009.03.13 17:30:00 -
[869]
i like most the changes they just need further refinement and alot of other things need revamping as well, market window especially could be esaier, fitting window looks great but needs functionality back as in let me just throw **** at the ship and have it load in the appropriate slot, that being said im really only posting because i tried the new player experience? i created a character and loaded in the station... and never once did it tell me to undock to start the f'n tutorial instead you log a newb into a station with everything working and being completly overwhelmed and not knowing what to do
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Vulking
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Posted - 2009.03.13 18:15:00 -
[870]
Edited by: Vulking on 13/03/2009 18:16:35 Edited by: Vulking on 13/03/2009 18:15:43 http://img5.imageshack.us/img5/8216/20090314posgraph1.jpg
My new pos reactor! do you like it? It blends in sooo well with the new shield graphics   
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Kellath Eladrel
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Posted - 2009.03.13 19:09:00 -
[871]
Edited by: Kellath Eladrel on 13/03/2009 19:13:17 The camera shake during warp is gone. =( Even if I could get used to the new bubbly graphics, I don't actually get the feeling I'm going fast anymore. POS shields from the inside are too crazy. Outside, very nice. Invuln field effect seems like it has more to do with armor now, too close to the ship hull. Acceleration gate effect - the lines that push you along are gone and I liked them. Most other graphical updates are great -jumping effect and sound -autocannon effect and sound -tractor beams and salvagers
Fitting screen is awesome graphically. Functionality still pales compared to EFT although it is a step in the right direction. The order of the module slots does not correlate to the order that appears in space. That is really annoying.
Too scared to go in a wormhole yet =)
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Red Hill
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Posted - 2009.03.13 19:23:00 -
[872]
So I just logged in for the first time since Apocrypha got released and I'm now going over all the new goodies. One thing that struck me though: weren't their supposed to be 6 of each type of subsystem? I thought when there were only 3 on Sisi that was because of models not being ready or whatever, but now it looks like that was taken straight into Tranquility. Am I missing something or what?
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Black Night
Minmatar Fellowship of United Kopi Kau Kau
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Posted - 2009.03.13 19:47:00 -
[873]
Almost everything I have read from this feedback forum is that this patch sucks, but little to no constructive criticism.
If you donÆt like the new scanning process, then explain with some example that people can understand what you donÆt like about it, i.e. it use to take me 1hr to scan XX, now it takes me 2hrs to scan XX, because the mechanic haveà. (You can fill in the rest). I do allot of exploration, and the new scanning process is allot easier overall, and less space in my Cargo hold, less isk to spend to buy new probes, and more time to explore, kill Rats, and make isk. Maybe for Pirates this is not the best thing for scanning down ship, well to bad, you can gate camp, station camp, belt camp. So keep playing the game, or quite.
The new fit screen is ok, not bad. There is not anything on there that should be confusing to most people who have been playing Eve. If it is, well then you should be playing a different game.
I terms of graphics, this was not a big change from the last upgrade, at lease for me. The main difference is the move to shader 2.0. If you are still running shader 1.0, you should upgrade anyway.
There is a slight problem with sound and they will fix it.
For the vast majority of people this expansion was good, even great for some. We all pay are money to play, and yes they should fix the bugs. And we donÆt pay for expansions like most other MMOÆs. Also remember, everyone has the chance to help with bug hunting on Sisi (test sever). The more people who are Sisi and report the bugs, the better upgrades would be first time around on Traq (Main Game Sever).
So if you donÆt like the upgrade, give constructive criticism. But if you all you are going to do is whine, then suck balls.
Sorry, for the long rant...
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Materia Hunter
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Posted - 2009.03.13 19:54:00 -
[874]
Edited by: Materia Hunter on 13/03/2009 19:54:34
Originally by: Kelshron
The new POS shield, nice from the outside, a nightmare from the inside. Turn off those effects please.
Invul fields. Pretty much invisible unless you are zoomed right in on your ship, and who flies like that. It was a cool effect to see the field shimmering over your ship, now it is gone. The Shield boosters are a little better but not much. Please put them back.
Skill queue. Excellent, nice one.
Absolutely. The POS shield now gives me a headake.
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Anemonae Ambrosia
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Posted - 2009.03.13 20:13:00 -
[875]
I'm a big fan of the new graphics stuffs you've changed they look great when you have everything turned to high and everything else turned on. I am however very disappointed in the graphics changes made to the tech 2 blasters i have on my enyo, they used to be very pretty with some fancy colors and now they just look like plain little sticks
Lots of people have been complaining about the changes to sounds and I have to agree with them. The only thing I can turn up loud enough to actually hear is the music. I'm on a laptop and the standard speakers while lame used to be able to allow me to hear all the game sounds clearly, now I hear nothing but music and there is no way i can mix the sound levels to give me both music and sounds. It's either all music, or no music and very muffled sounds. The situation is the very same when i plug my laptop into my Bose 2.1 computer speakers, I cant mix the sound levels in order to hear both. Furthermore when I turn the music off and just listen to the sounds it seems like you have changed them, I believe you have changed the blaster noises which are very dissapointing now.
Overall other than some of the lag and traffic issues its been a pretty good patch.
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Riho
Gallente Mercenary Forces
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Posted - 2009.03.13 21:29:00 -
[876]
i have a Issue whit Wormholes...
today i decided to try high sec wormholes because i was bored and didnt have enough ppl to go into the stronger ones.
found one in stacmon. went in whit 2 harbingers and 1x cov ops (so 3 chars).
all is cool until i decided to go back. warp to the hole... but it wount let me back saying its too small.... how can i come in but not go out. thats a stupid idea.
now many of you would say go probe another WH out of there... trick is there isnt another one. so i probably have to wait around and do nothing untill the old one collapses so i could find a new one.
but what guarantee do i have that the new one wount be the same kind that wount let me through??
---------------------------------- Fighting for something Yes... this is my main. Extreme Troll Slayer...
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skychyld
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Posted - 2009.03.13 23:12:00 -
[877]
don't know if anyone wrote about this or not yet but the expansion was to large, my isp wouldn't allow it because of the size. so I thought that I'd buy the box set since it says in all the advertisements that it includes all the expansions, including apocrypha... wrong. i went and spent the 40.00, installed it and it said I had to DL apocrypha. so if anyone is thinking of doing this... don't. you'll still have at least 1.3gb to DL after you install it.
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Trauca
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Posted - 2009.03.13 23:16:00 -
[878]
The new patch do crash my connection.I can play for a few but crash every 30 m., 1 hour or two. IS very strange because my XP donít crash but my Vista have the problem:
1.- "Connection to server lost"
2.- " The transport has not yet been connected, or authentication was not succesful"
If someone knows a solution pleas send me a messagge. Thanks a lot,
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Captain Plumbo
Perkone
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Posted - 2009.03.14 00:06:00 -
[879]
I don't know if this has been reported elsewhere in this thread but;
You can no accidentally select objects in space that appear behind the icon of locked targets. This is very annoying, and was introduced with the latest patch.
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Lex Brora
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Posted - 2009.03.14 00:36:00 -
[880]
Edited by: Lex Brora on 14/03/2009 00:42:25 OK here's how I experienced it:
The patching process:
Very frustrating. My client didn't automatically ask to download the new patch, so I went looking for the patcher .exe on the website. The old patch was all I could find; I found a link to the correct patch only after searching the forums, via another website.
Audio:
I'm very unhappy with the changes made to sound in EVE. I have a 5.1 system; my center speaker isn't producing any sound anymore. Several sounds have gone missing, like missile explosions and the "click" heard when dropping an item into a can/cargo hold/... Also, weapon sounds can only be heard at very close zoom levels, which I never use during missions. And Aura's voice only comes through very weakly, in the right speaker.
Warp effects:
I liked the old warp effects more. The visual effect was much sharper, as was the sound, and it had a camera shake. These things combined really gave it a feel of "crossing over" into warp flight, which is gone in the new patch. The new visual effect looks too blurry in my opinion, and the audio effect is too subdued.
Visual effects:
Some good, some bad. I love the way ships disappear at stargates now, it's more believable than just "cloaking" and then reappearing in another system. However, I'd still prefer to see my ship actually pass through the *gate* (like, for example, in Freelancer). Lining up the ship with the gate could be done by a kind of tractor beam emitted by the gate.
I like the new model for acceleration gates, but I think the effect on activation has gotten worse. It's far too subtle, and I miss the "lines" emitted towards my ship by the acceleration gate. Also, as with stargates, I'd like to see my ship line up correctly with the acceleration gate before warping.
The new armor repper and hardener effects look impressive, although maybe a bit too subtle. Turret effects, at least for 200mm railguns, could have been better.
EVE still lacks native support for anti-aliasing, so without tinkering (i.e. nHancer), the aliasing is an eyesore.
Fitting screen:
A lot of missed opportunities here. The ship display in the center looks nice, but that's all it does. It sits there, you can rotate it, but it doesn't serve any purpose besides highlighting the fact that most of the modules I mount don't change my ship's appearence one bit. Also, I've already got a 3D view of my ship in the hangar. It would have been cooler if you could actually drag modules right onto the model.
Usability is a problem, with all the information spread out over a window that's far too big. And the difference between high, medium and low slots isn't emphasized enough. Also, you don't get a visual indication if you're out of CPU or PG.
The ability to load and save fittings would be very useful, if it could grab modules out of station containers (and, preferably, put them back when unmounting). As it is now, it's largely a wasted effort. Also, it should be documented better in-game (like, e.g., what it does to rigs).
Agents:
The extra "view mission" button is entirely unnecessary. It's also very slow to react. Why not open the mission pane by default whenever a mission is active?
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Von Kapiche
Minmatar
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Posted - 2009.03.14 02:05:00 -
[881]
Briefly,
* Audio: I pretty much can't hear anything while I'm fighting now, just the occasional faint gunshot nnless I get the camera really close to a ship, which doesn't do much for situational awareness; considerable amount of atmosphere has been lost there, not to mention audio clues helping you fight.
* Warp effect: I miss the camera shake, and I'd like a few more clues about when you're actually leaving warp ( the tunnel seems to end a little too early ).
* Armour hardener effect is pretty cool, but after a while I think is going to seem a bit tacky. Not entirely sure I've actually seen the armour repper effect, maybe that's a little too subtle.
* Scanning: would be great to be able to centre the camera on some arbitrary place when you're in the map view. Also nice if deep scan probes needed Astro 4, but I can live without that changing. Would also be nice to be able to select probes with some sort of box & only manipulate the selected ones. Incidentally if you hold shift & resize all your probes, when you next scan all but the one you altered seem to pop back to their original size, was this intentional?
Rest seems pretty good so far, made up for the lack of stuff in QR somewhat. Nice job :)
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nekolove
Eve University
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Posted - 2009.03.14 02:52:00 -
[882]
Graphics: New repairs, although beautiful, are too difficult to see if the camera is not on the ship. It looses fuctionality. New POS shield is overkill, though cool from outside and far far away. New warp effect tunnel is worse than the old -the watery effect looks like a cheap demo from the 80s-, except that now the destination end appears difuminated and you don't see a circle. All these need an adjustment. New jump effect, turret effect, salvage... look cool and nice. 1/10.
Sound: I use headphones. The sound in general is not calibrated (i.e. worse calibrated than before. yes, what looked impossible has become reality) and a step back in functionality. The sound when you decloak is very important, and now is too subtle. The turret sounds are very important too. These cannot be heard if you don't have the camera on your ship (and continue to be too low). Before, the stargate jump sound was too loud; now the decalibration of the sound is general. 1/10.
Skill Queue: 10/10, except for the bug that makes the skill go back to 0. Also it should be even more clear that you need to click the "apply" button to make changes effective. It would help if you but such button at the right lower corner, highlighted and with bigger font.
New fitting screen: 1/10. At least you try to give the EHP and hp/s. The 3D graph in the middle is very cool, but I already can see my ship on the station, so it's useless redundant functionality that takes 2D space over the fitting window. What is important, the act of fitting the ship, is more difficult to do than before, because cpu and grid status indicators are not well done. Also, you cannot drag and drop a module over the ship for autofitting anymore. The overhue for extrainfo is a nice addition. Really, hire a UI designer if you want something cool. And if you want something functional, just finish implementing the same functionality and indicators that EFT provides.
Scanner: 5/10. You need to rework the scanner interface. Why is the "scan" button so close to the "recall probes button"? UI design is not your thing. The 3D bubble models for the probes look like some 3d model software from the 80's too.
Wormhole stuff: You forgot to put a locking timer to the sentries in the wormhole space 10/10.
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Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2009.03.14 02:59:00 -
[883]
Edited by: Ben Derindar on 14/03/2009 03:02:44 I was finally able to get back into the game last night after 3 days of trying. Here are my impressions so far.
Premium models: pleasantly surprised, compared to how I remember them when Trinity was first introduced. I always liked the new stations, but many of the ships seem to look a lot better now than what I recall. Still don't like most T1 Amarr ships though, needs more golden and less sandy. Backdrops and planets look almost cartoony now as well, they badly need a revamp. Performance is OK, I'm getting around 60FPS without HDR or Bloom which is less than what I was getting under Classic, but bearable for the most part.
Fittings screen: will take some getting used to, but at least there is some logic to it with highs being high up and lows being low down etc. The coloured bars for resistances look a little out of place with their plainness, perhaps some bevelling or something to touch them up a bit.
Skill queue: wholly unnecessary imo, and I'm disappointed that CCP backed down on their original promise that it would never happen. Nevertheless, I gave it a try, and it seems it's not clever enough to be able to add a skill that I can't currently train, but will be able to train once others ahead of the queue will finish (for example in my case, Survey 5 then Archaeology 1 on my alt). It might benefit me on the odd occasion where I forget to log in once every 6 months or so, but otherwise... meh.
Travel effects: like many others, I can't say I'm a fan of the new warp tunnel effects at all. I really miss the camera shake too; what's the point of having that option in the settings now? As for the new "bubble" type jumping effect, I can't stand it when zoomed up close on my own ship, but when watching a busy gate from a distance it does look cool being able to tell which ships are actually triggering the gate before they disappear.
Sounds: need options to control volume of various effects, the station noise is a bit loud for my tastes, for example. Don't really like the new warping/jumping effects at all, why did they even need to be changed? Still can't stand the voice of Aura and never will; she sounds like Deanna Troi on tranquilisers. Is it possible to disable her entirely, without killing everything else?
Wormhole space: doesn't interest me as much as what it might have done once upon a time, but that's probably just me showing my age with the game. I had my fill of exploration in 2004 before you needed probes to do it all for you.
Overall, thumbs in the middle. Probably not enough to prevent my second account expiring in a few weeks. *shrug*
/Ben
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Rata Nrnima
Minmatar
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Posted - 2009.03.14 03:05:00 -
[884]
Originally by: Trauca The new patch do crash my connection.I can play for a few but crash every 30 m., 1 hour or two. IS very strange because my XP donít crash but my Vista have the problem:
1.- "Connection to server lost"
2.- " The transport has not yet been connected, or authentication was not succesful" [snip]
Ditto.
I was pretty much done with this game until I participated in the test. Te graphics are spectacular. All of them are dynamic and beautiful. The sound sucks. Destroys the ambiance.
If people read the patch notes and information contained in the wikpedia re: scan/probes - the entire process is simplified. We absolutely love this part. Sleepers are not as harrowing as anticipated, but much more than ratting - makes the game more entertaining.
I figure CCP/Atari are saving money and released a patch to coverup their POS Exploit and GM/CCP misconduct way too early and will fix stuff as they get to it as the community complains. The changes they've made are spectacular - IF they can actually get them to function properly (ABSOLUTELY NOTHING WORKS). All my complaints have been covered adnauseum.
Good attempt CCP/ Hope you make it work.
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Inspiration
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Posted - 2009.03.14 04:56:00 -
[885]
Edited by: Inspiration on 14/03/2009 04:59:03 On a more positive note
Today when I got home I played without issues for the first time since patch day. I did not even crash once while playing with multiple accounts and had no lag other then the expected amount in Jita. Whatever has been changed it seems to be working (for me at the very least) and the game can now be played :) Plenty of issues still exist, but its playable and that is a major improvement right there!
Question for CCP....
Would a 7 day slip of schedule been able to prevent the mess people experienced these last days? I cannot determine that myself without knowing what was fixed these last couple of days. But if so, then a short delay should be an option next time a big expansion gets out. Just plan ** a secret ** delay in so you have a small time window instead of one deadline date.
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Yesh
Dirty Filthy Perverts
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Posted - 2009.03.14 05:01:00 -
[886]
I'm happy with everything this new patch has given us except for a) the sound (which I think is being fixed) and b) the fact I had to postpone patching for a few days (initial attempts showed 60hours + for completion)
Otherwise a big thumbs up.
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Heddinger
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Posted - 2009.03.14 07:04:00 -
[887]
Hi to all,
so after 4 days of playing/testing Apocrypha I have to say that I want the old t2 blaster models back. I skilled a month or two for that and what do I get? Boring models with no lights, no "blingbling". I wonder who had the great idea to make the goodlocking moddels a lot more boring?.... Also the animation when the blaster blasts isnt nice is't just not enugh for a large weapon, the old one was better to. And the "bullets" fired from blasters and railguns are flying to fast.
The new warptunnel is nice but could be better, the camerashacking at start and end is just missing to much put it back please or is that to complicated to do for you? Also the tunnel fades to erly it feels like standing still for about 5 seconds befor the warp ends. I think the tunnel should be closer to the ship.
The sound is not good I've got 4 large t2 blaster they have to do BOOM when they shot not pfff. Acc's are to loud, when I hear music over my winamp player I'm still hearing the acc but nothing else. Btw is aura ill? I can't hear her because she's to quiet even when I'm not listening to music.
The new tutorial is ok but I recieved some skillbooks twice.
New Fitting screen is ok but why do I see only my ammo and not the weapon I've mounted? This was better in the old one.
The new mission window is a bit slow. Appropos slow, the game lost speed to lag, why? I discoverd some things I haven't seen for long time in eve, like warping twice times to a acc due one warp. I hope this will become better soon.
The new Jumpgate animation is cool. Accelaration gates should get back their "strings" when I activate them it looks better and makes the mechanic behind the acc more visible.
Some pictures are to big for example the Thorax, it looks like a giant di**o in the target pic. And last but not least the green square for corpmates and drones are to big as like the red and yellow ones, make them smaller again.
So thats all for now, Apocrypha 4/10 for what I see. Wormholes and scaning not included I didn't testet it. I hope that CCP will listen to their customers (I'm hoping too that we are still customers and not beta testers)
Heddinger
PS I hope you can read and understand it my English is a bit rusty 
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Robert Fitzroy
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Posted - 2009.03.14 07:38:00 -
[888]
. . . and another thing. ;)
A minor but serious complaint I just discovered -- declining a mission immediately generates the offer of a fresh mission. There is nothing at all about a button labeled "DECLINE" that makes me think it might mean "ASK FOR ANOTHER MISSION."
Since there is a real penalty for mission rejection, even if it is a function of simply being far away and unable to respond to a pending offer when it expires, I believe the recent streamlining of agent behavior is seriously problematic. Perhaps it is simply a matter of renaming the buttons, or perhaps the flow requires real change. All I know is that it is wrong to give a player a potential new assignment without that player taking any action that might conceivably constitute soliciting that assignment.
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galphi
Gallente Unitary Senate Unitary Enterprises
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Posted - 2009.03.14 07:40:00 -
[889]
A few thoughts.
* The sound effect for the sensor booster sounds like an ultrasound.. not quite ideal imho. I think I'd prefer something more 'electronic' sounding, but nothing too annoying since it'll be running most of the time.
* When doing the new weapon sounds, be sure to remember the bass! I have a subwoofer set up on my system and I want to *feel* the explosions 
* The warp tunnel effect seems to end a little too soon - the feeling of motion dies away a good 5 seconds before you start to see your destination.
* The sharp humming sound while warping is excellent, I think this should be more prominent. For that matter, the sound of a surge of power at the start of the warp would really give it some kick.
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Callimminniss Prdsk
Cyrix Ltd. Tamanium
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Posted - 2009.03.14 07:49:00 -
[890]
I thought I'd given up with Eve, but lo and behold, after I cancelled my subsription I found that for anothetr 2 months I will continue to pay for this game that I can no longer play. The least I can do is voice my opinion (again).
"So if you donÆt like the upgrade, give constructive criticism. But if you all you are going to do is whine, then suck balls."
Ten months ago I paid for a one-year subscription. Less than two months ago I learned the specs are changing and I can get new hardware or get the **** out.
Black, how can I constructively criticise that?
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Phoenus
Caldari Reikoku KenZoku
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Posted - 2009.03.14 08:58:00 -
[891]
Edited by: Phoenus on 14/03/2009 08:58:50
Originally by: Materia Hunter Edited by: Materia Hunter on 13/03/2009 19:54:34
Originally by: Kelshron
The new POS shield, nice from the outside, a nightmare from the inside. Turn off those effects please.
Invul fields. Pretty much invisible unless you are zoomed right in on your ship, and who flies like that. It was a cool effect to see the field shimmering over your ship, now it is gone. The Shield boosters are a little better but not much. Please put them back.
Skill queue. Excellent, nice one.
Absolutely. The POS shield now gives me a headake.
I do agree with this, I'm not a huge fan of the new POS animation*. I wouldn't have thought that those who play who suffer from Epilepsy would have been particularly happy about it either.
I'm not a huge fan either of the new cyno animation. The old one was pretty epic to watch when you were in the middle of a fight and seeing the jump animations of a hostile capital fleet bearing down on you.
On a positive note though, I do love the new shieldboost animation, and the small amount of time I've spent probing down the new wormholes has unveiled what is now a pretty damn cool scanning/probing system, and the wormhole stuff seems to be awesome. :)
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Carnuss
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Posted - 2009.03.14 09:01:00 -
[892]
Drones (tried light and heavy) seems to not attack structures. They go to the structure and then do nothing. Had this problem with Right Hand of Zazzmataz, where destroying Outpost is the mission objective. Had to switch ship and finish it with rails. Checked that Problem with Recon 2/3 (Mining Outpost) - same result, drones did not attack Mining Outpost.
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Whitehound
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Posted - 2009.03.14 10:25:00 -
[893]
Originally by: Callimminniss Prdsk ... Ten months ago I paid for a one-year subscription. Less than two months ago I learned the specs are changing and I can get new hardware or get the **** out.
Black, how can I constructively criticise that?
CCP have started to reimburse some people because of the new specs. Read here.
Btw, I have found a temporary fix for the sound problems! Imagine Whithey Houston doing the warp sound:
"I will always love you-OU-ou-OU-ou-OU-ou-OU-ou-OU-ou-OU-ou-OU-ou-OU-ou-OU...".
- It could be much worse! -- If there is anything in your life you fear of losing, then keep your mouth shut once in a while. |

Joe Free
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Posted - 2009.03.14 11:27:00 -
[894]
After being lagged out big time when trying to gate or warp for the last 2 days - and then playing the game last night and not hardly noticing any lag at all = good job ccp, Thank You! I don't know what you did or what changed but appreciate it, can now actually play the game again.
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Rainnus Shinn
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Posted - 2009.03.14 12:34:00 -
[895]
As someone who run websites and has to deal with people, i can understand what ccp is going through with this new update. Most people just don't like changes, but when the changes are no better then what things used to be, it affects everyone. But anyways, thanks for the hard work, and here are some things i found weird..
-Weird new way of interacting with agents, can't reject missions. -Assets are showing messed up. -Warping is off, can't play this game without warping, needs to be way better for interactiveness' sake. -No camera shake effect. one of my fav effects. **teardrop. -No trails? not sure if it's way some ships have it, but i haven't noticed the trails after the patch. -No longer can hear the environment around me when in space, sounds are out of sync. -The armor rep/active effects look like defects. not very smooth as it used to be. -Salvager sounds like a cheap telephone ring. :/ -When undocking form stations, the camera jumps to inside the ship. looks like a wreck. -Low slots are going the opposite way when fitting. no big deal, but can throw you off if you like a certain order. -When dropping modules in the fitting screen, some don't auto-activate. -Some systems have the sun way too bright, gets in the way when doing missions. -Is it just me of are some, if not most of the backgrounds outdated? WH space BGs look a bit better i think.
Some suggestions:
-Adding some effect that moves around the ship when at max velocity in space. not warping, but orbiting, AB, MWD, etc... -As some users already mentioned, better LP store browsing and accepting. -New skill that allows you to swap some modules in space. limited to mid and low slots maybe. -Better options for sorting and organizing your bookmarks.
All i can think for now, i'll keep exploring.

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Eraza
Gallente Fuzzyness Enterprizes
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Posted - 2009.03.14 14:49:00 -
[896]
issue #1, i dont hear any combat sounds unless i zoom in to my ship so close that i no longer get to see the combat itself, just my ship
#2, also sound, the acceleration gates in missions, seriously, if there is anyone within 50km, i dont get to hear anything else, sometimes, if i focus on it, i can hear occational turret sounds and explotions, over the incredible noise the gate makes
#3, drones, if you scoop up a damaged drone, and dock right away, and then undock, even days later, and launch the drones, the drone shields will be the same state as they were when you docked --- return the mines!
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Upsetta
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Posted - 2009.03.14 15:10:00 -
[897]
Originally by: Callimminniss Prdsk I thought I'd given up with Eve, but lo and behold, after I cancelled my subsription I found that for anothetr 2 months I will continue to pay for this game that I can no longer play. The least I can do is voice my opinion (again).
"So if you donÆt like the upgrade, give constructive criticism. But if you all you are going to do is whine, then suck balls."
Ten months ago I paid for a one-year subscription. Less than two months ago I learned the specs are changing and I can get new hardware or get the **** out.
Black, how can I constructively criticise that?
You are certainly due a refund if you do not wish or cannot continue. Since this expansion is not optional, they have changed the contract. |

Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2009.03.14 15:19:00 -
[898]
Overall great expansion. Love the wormholes. Think it's a good idea to not make them overly lucrative right from the start. Skill queue is great, although reports of issued are a bit worrying. Attribute redistribution was a very daring move. Would've preferred some balancing solution, but this was probably the most practical way. Anyway, I won't complain (as an Intaki).
Now regarding constructive criticism:
- Jump 'bubble' effect doesn't fit the stargate jump sequence and kinda looks out of place. Should be removed or replaced with a dissipating effect. - Capital jump animation requires more ooomph than the 'bubble' jump effect. Atm a capital jump is less spectacular than before. - Station interior and some ship textures look pretty dull at shader:low textures:medium settings (which roughly resemble classic client performance). Low shader setting graphics should definitely be looked at. - Fitting screen looks good, but needs usability improvement. Atm it's less usable than the old one. - Warp graphical effect at shader:low textures:medium settings is too vague and slow. Without the shader addition it looks worse than the old effect.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Augryn
Minmatar Powder and Ball Alchemists Union
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Posted - 2009.03.14 17:03:00 -
[899]
Ok, I've had time to put a few hours into this new patch...
Patch installed flawlessly (both of them), took about an hour and i was playing again. A few lag issues at first, but it's all smoothed out now.
New fitting screen is very functional, the window view of the ship will be very handy when assembling a tech3 ship... However a display of align time is greatly needed.
New warping bubble effect is nice and subtle, love the blue tinge off the bow wave and the red tinge off the stern.
All new effects for resistance amps, weapons, repping, salvage, everything is really nicely done, however the audio for the salvager has a annoying clicking, or clipping noise.. needs to be fixed.
Skill queue works great :) havent had any problems with it, muchly needed. The 24 hour window is a brilliant and easy trade off between keeping players in the game, and allowing some amount of skill setting in advance.
Loving the new audio enviroment, much more immersive. I can FINALLY hear the in station enviroments (never could previously), took a little adjusting to get the desired volumes, but everything is perfect now.
Thumbs up for the Neural Remapping, however i think the 6 month window was more logical.
So, overall, great work CCP :) I know its got to be hard to completely overhaul a game while it's still being played. Kudos for shaking off the dead weight and moving EvE forward into this century ;)
PS: planets and moons REALLY need new skins now!
--Adm Augyrn <PBAU>
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Jon Ferguson
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Posted - 2009.03.14 18:42:00 -
[900]
Here's my feedback on Apocrypha:
Overall grade: D
This release is too big, too buggy, has been poorly communicated in many areas, has taken too long to fix the bugs (how long does it take to fix 'station is too loud',) is not well thought out and not nearly worth the considerable aggravation it has caused.
The download is huge. I was one of the lucky few who downloaded it without a problem (less than an hour on the morning of release.) Not everyone can or has.
For such a huge download, the differences are pretty minor. Mostly just window dressing. Eden's a little bigger. A bunch of things that worked flawlessly are broken. A couple of new toys to play with. A few thousand people either out shopping for a new computer (I thought I would be one of them, but luckily my laptop's ancient video card just barely meets specs) or booted out of the game.
I like the idea of a 24-hr skill queue. But I vastly prefer no skill queue to a longer-than-24-hr skill queue and now that you've introduced it, I think it's only a matter of time before you cave to the EZ-moders and make it into a character-farming device.
I loathe the remapping option. EVE is a game where 'holes thrive and 'hats sc**** by. Here's an option that allows people who had NO foresight when they created their characters to gain a massive skill point advantage over those who rolled balanced characters precisely because they knew that in the long run they'd be stuck if they just maxxed out perception/willpower. It's here now and I'll learn to live with it, but it changes one of the most fundamental rules of the game halfway through, and as such, is simply wrong.
EVE is still the best game I've ever played. Unfortunately, this expansion didn't make it any better. Please fix the bugs before the next major expansion. Thanks.
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Zaknussem
Intrum Industria
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Posted - 2009.03.14 21:46:00 -
[901]
I just trudged through both this thread and the Issues thread, I feel like I need a vacation. But you asked for feedback, and the only way I saw I could do it in a just manner was to do some serious reading. Sorry for the wall of text, but you did ask for it.
On the subject of getting the Apocrypha patch to the players:
How could you screw this up so badly? I had to look to the playerbase to find a way to manually download the full client. While I intended to do a fresh install from the start and managed to escape most of the troubles, I feel the pain of everyone that had to endure the patching process, while you were of absolutely no help. Forcing us to use an outright hostile auto-patcher and providing a torrent chained to a third-party program that borderlines on malware. Players running the classic client didn't even get the luxury of an auto-patcher. And not once did you give us players due warning that the patch would be a monster to download. What's wrong with you?
(I'll explain further what "due warning" entails, so don't dismiss me just yet.)
I think I know why you did this though. You're trying to gather information of how many times the client was downloaded, for either marketing purposes or just plain peen stroking. Whatever the reason is, your (lack of) preparations for downloading the client disgust me.
My advice to CCP: If there is one single individual responsible for planning and organizing the patch download process, fire him. Now. Before he does more damage to the company and its reputation.
Conclusion: Epic Fail.
On the subject of the Apocrypha retail package:
I know you've been blasted in the past for making EvE a hard game to get into, and I understand that by releasing a retail package you're trying to fix that and bring EvE to a new group players. But you totally overdid it with the retail package. There is absolutely nothing in the retail package that appeals to an existing player, even though he's only been playing for a few months. All of the "exclusive" contents are bound to making a new account, which I guess is just another way for you to gather information on the number of new players Apocrypha will bring you. I foresee that the peen-stroking devblog containing those numbers is being written already.
But ultimately your plan fails, not because the retail package isn't shiny enough, nor because the New Player Experience is lacking in any way (on the NPE content itself I cannot comment as I haven't looked into it) but because the game isn't ready for the new players. By that I mean that new players that bought the box in the past few days that have tried/will be trying to install and run EvE are in for one hell of a disappointment. Lagging systems, bugs, half- or unimplemented features and, as obviously demonstrated by this thread, a complete absence of customer support. I know you're up to your eyeballs right now, but visible customer support is a must, especially to the new players. First impressions are very important, but right now I don't exactly see you guys rolling out the welcome mat for the new crowd.
The real failure of the retail package, however, is that it contains the Quantum Rise client on the installation CD. Which means that due to your Faustian deal with Atari involving strict deadlines and such, you are forcing new players through the patching process. For some players, that means they'll be turned off by the game before they can even run it.
Much of this could have been avoided had you implemented Apocrypha in the same way as Quantum Rise - staggered content deployment. Started with the NPE, new fitting screen, new visual/aural effects and deployed the T3/wormholes stuff a little later, for example.
My advice to CCP: Consider using staggered deployment for expansions when campaigning for new players. Also seriously consider never releasing a retail package again, if it means forcing your hands like they have been now.
Conclusion: Fail. |

Zaknussem
Intrum Industria
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Posted - 2009.03.14 21:49:00 -
[902]
On the subject of dropping the Classic client:
I don't know where to start with you. I know you needed to drop the Classic client quickly because you could never draw all 12000 T3 ship parts in both Classic and Premium graphics in time for Apocrypha (You couldn't even pull off all 12000 parts in time for Apocrypha on Premium alone, hence the missing T3 subsystems) but it seems to me you would have been better off delaying the T3 ships rather than dropping the Classic client as you have done. For one thing, 2 months is not enough time to upgrade, especially in today's economy. Second, and this is the big one, you did not give due warning for this change.
"Due warning" does not mean posting a dev blog on the forums and letting word of mouth do the rest. It does not mean posting a notice on the forums 1 week before Apocrypha saying that you should upgrade from Classic to Premium. "Due warning" does not mean displaying a tiny message on the log-in screen for a limited time, nor posting a news item linking to aforementioned dev blog. Finally, "due warning" is not posting about this in the patch notes. Not every EvE player reads the forums (in fact, due to the wonderful people posting there, most people avoid the forums), not every EvE player reads the news, the little text or the news items.
What you needed to do was come up with an idiot-proof way to inform every single EvE player that this was coming. Off the top of my head I can think of E-mailing every EvE account with this notice, or release a tiny patch some time before Apocrypha that would have consisted of nothing more than a "check-system-for-compatibility-with-Premium-graphics-client" program, that would then forcibly inform the player that he needs to upgrade his system for Apocrypha. That and putting this in big red flashing letters on the EvE main page, from the moment you announced it up until the deployment of Apocrypha.
It doesn't help you either how you seem to be "hiding" the Premium Lite client from us. Instead of us having to find out through trial and error how to get Premium Lite graphics, why couldn't you simply give us a checkbox, "Enable Premium Lite"? It isn't that hard to do, is it?
Your own laziness is costing you customers and money. How much and how many is uncertain, but every last one will hurt you. You have no one to blame but yourselves for this.
My advice to CCP: Apologize to the Classic client users. Devblog, freebies, group hugs, one of those funny vids, I don't care how you do it, but make it count. And don't wait until the next Fanfest either. The sooner, the better.
Conclusion: Fail.
On the subject of the Apocrypha expansion itself:
I have played EvE long enough to know that the first few days after major patch deployment are rarely a good indicator of how good a patch really is, so I'm gonna skip all matters relating to server performance and/or driver issues and go straight to content, or what I've seen of it so far. Generally, you've done a good job. Sleeper space is fun and interesting, the new exploration mechanic is showing me a fascinating
side of EvE and the new effects are overall a good thing. You've heard about the big issues already, like sound being FUBAR and the warp effects being weak and not conveying any sense of movement. I agree with both of these. I also agree with those that say that while the Exploration mechanic is better than it was, it needs a ways to go still. Try to reduce the amount of fidgeting needed with it in the future.
The new Fitting screen is where you went wrong, though. I know you saw a need to change it to make it compatible with T3 ships, but you didn't think it quite through. The circle is too large, it can accomplish the same thing on a smaller scale. Left-clicking on a module to offline/online it is pure fail, confine that option to the context menu. Larger icons for the modules are not a bad idea. Allow us to see the weapon, as well as show us how much ammo it has. |

Zaknussem
Intrum Industria
|
Posted - 2009.03.14 21:52:00 -
[903]
Let us drag modules into the Fitting window to instantly fit it on the ship. Finally, the extra info on the right could be displayed in a better manner (as has been mentioned several times in this thread already). In short, redo from start.
I like the new mission window, but I wisely steered clear of the skill queue until you work the bugs out. It looks promising, that's all I can say. I have yet to try the neural remapping as again, I'm waiting for the bugstompers on that one. The minor visual improvements you did to the Skill tree are a welcome boon, thank you for those.
As I expected, due to your deal with Atari, you were forced to cut content from Apocrypha to meet the deadline. Fortunately, it doesn't seem to have had too much of a negative impact on EvE. I was very pleased with CCP Big Dumb Object coming forth and apologizing to us for not getting more Epic Mission Arc content than we did.
There are also some other small issues I would like to bring up:
# Both the new NOS and Webifying effects are not as..."helpful" as they used to be. It's harder to see a web now, and it's harder to see which ship is using a NOS on you.
I suggest at least putting a NOS icon on the Overview to help combat this. It's not an ECM effect, but it's something a player wants to be aware of.
# The target window for wrecks are worse now than they were. Before you could see at a glance how large the wreck was, as well as which faction it belonged to. Now they all look like black lumps. I'd rather have the old tombstones back than this.
# Serpentis Ships are barely visible in their new target windows, due to their ships being virtually the same colour as the background. This is most noticeable with Serpentis battleships that use the Dominix hull.
# The buttons to the left of the ship readout. They were 7, now they are 5, yet you couldn't rearrange them to take up less space, which I found to be strange. Might I suggest arranging them in one straight vertical line? Or better yet, have them align along the curve of the ship readout?
My advice to CCP: Get to work on the warp tunnel, sounds and fitting screen, as these seem to be the Big Issues. In regards to the fitting screen, hire the EFT guys. Learn from CCP Big Dumb Object on how to talk to the playerbase.
Conclusion: Success.
Alongside this post, I have made a post in the Issues thread where I detail the bugs I have encountered. You can find it here. Finally, I apologize for the long post. Hopefully I'll never have to post anything like this again. |

Johnathan Roark
Caldari Quantum Industries RAZOR Alliance
|
Posted - 2009.03.15 00:39:00 -
[904]
Not sure if its been said yet, but I do not like the new look of POS bubbles. Hard to see inside them with all the glare.
POS-Tracker 2.1.0 Hosting |

Passageway
Gallente
|
Posted - 2009.03.15 00:41:00 -
[905]
Not sure if this has been mentioned, as I didn't read umpteen screens :) however here's my two pence :)
1. Give us an option to switch back to the old fitting screen, the new one is godawful. We now have two pics of our ship when in station, and the module icons are too small and too spread out. Low/med/high slots were obvious before - not now
2. Lose the damage indicating squares behind the drones, or at least let us turn them off. They're ugly, and worse, usless for those of us who are red/green colour blind. I'm quite capable of using the drone window to visualise damage thanks :)
|

FT Guy
|
Posted - 2009.03.15 00:52:00 -
[906]
I fit a 1mn micro warp drive to my itty 1 and undocked. I am now have a blacked out screen. I hear ships around me. Some short cut keys work. I am sitting ouside a station with a check navigation system message middle screen and bottom right screen a warp to dialog box. The warp dialog box is inoperative.
|

z0de
Gallente The Bastards
|
Posted - 2009.03.15 03:15:00 -
[907]
Bring back the zoom in and zoom out buttons that were next to the capacitor hud. á á
|

Jenessa
D00M. Triumvirate.
|
Posted - 2009.03.15 06:26:00 -
[908]
Edited by: Jenessa on 15/03/2009 06:27:48 Well my opinions on the Apocrypha are generally positive but like everyone I don't like it all, here's what I think :
I like the fitting screen, will take time to get used to but I do like it.
The effect when jumping through gates seems more appropiate than the old cloaking effect.
Love the new gun/armor/shield effects.
Generally all the graphic upgrades look spectacular. But it's now glaringly obvious planets & moons need some pretty drastic lovin' as they are bland in comparison to everything else.
Scanning is lovely, I really had my doubts about it considering the disaster is was on sisi at times but I think now it's great (if sometimes a little fiddly)
Wormholes, great idea & well implemented.
Ok now for a couple of things I would fix :
For the love of god fix the jumping effects for capitals, it has no oooopmh or kick whatsoever, it's lame, absolutely terrible, it looks like you just ran out of time and copied the gate effect tbh.
Fix the jump portal effect on titans, hell people would have to look twice at the titan to see if it's active it's so weak which was something no-one ever had problems with in the past.
But on the whole aside from the usual (and expected bugs) after a deployment of this size I'm generally very happy. Nice going guys 
|

Night Doc
Orekaria
|
Posted - 2009.03.15 11:29:00 -
[909]
Exploration:
Fingers hurt badly when scanning... too many clicks to move them around.
we really need a way to move all the probes at the same time. As holding shift is nice. Please, could you make the CTRL + axis to move all the probes toward the center point of all of the deployed probes?
- Target analysis - Fit EVE to screen - EFT setup sort |

Tanhar
Gallente Tides of Silence
|
Posted - 2009.03.15 11:52:00 -
[910]
I love the "frontier" feeling of W-space. But, amongst other things. it has 2 problems for me.
First, spam of useless gravi belts. I can accept it as a sketch for a future removal of belts in K-space. But it is so obvious that all exploring concept has reached the end of it's depth here. The "danger of being lost and stuck" has been replaced with danger of being bored to death while searching the needle in hay, and doing this with greasy fingers (i.e., clumsy UI).
Something like suggested filtering of already pinned down sites is badly needed. Maybe that temporarily(?) delayed "archive" feature will have this ? I certainly hope so.
Second, IMHO - rewards in W-space are too linear. In a couple of weeks everything will be explored and classified. "This system drop a quantity of x, that one b quantity of y." Basically, W-space expedition is a glorified mining op.
There is no place for "oomph" feeling, no jackpot. For me this heavily tones down the feeling of exploration of unknown. No buried treasures you may find once in your life. Now you can meet an officer in 0.0 (once in a year, or even never, and that is OK). Or you can go to newbie plex and suddenly get many millions worth module instead of puny overseer effects.
I think it is expected to not have such things in first implementation, but please please, consider adding that later. Buried pirate treasure FTW !
|
|

Unbowed Ash
Gallente Ad Astra Vexillum Arcane Alliance
|
Posted - 2009.03.15 12:55:00 -
[911]
There is a bug with cyno effect. Looks like crap now ...
|

Moe deLawn
Minmatar Pator Tech School
|
Posted - 2009.03.15 16:39:00 -
[912]
Wowzers, anyone here using an old-fashioned glass monitor? I cannot see parts of the UI in space because parts of it are too dim! Like the module buttons and the ring around them barely showing up at all. I can't turn up the brightness/contrast, because then the <expletive deleted> other parts of the visuals are way to bright (and the lovely way gate jumping to a new system always points you right towards the brightest object in the sky). Seriouly, it's so bad I can't fight with the current appearance :(
Note I had been using the classic version, this seems noticeably worse.
Also, is CCP EVER going to fix the freakin' docking bug? You know, when you hit "dock" on a station in overview, but just float by the station forever?
Grrrr... :)
http://eve-files.com/dl/104700 |

Gner Dechast
Flashman Services
|
Posted - 2009.03.15 21:44:00 -
[913]
LONGER LIFETIMES FOR WORMHOLES
Great plan we have, go raise hell on enemy turf, and when hopelessly surrounded, escape via wormhole.
Yes, nice idea, realization is a pain. This evening took us 4 hours to scan wormholes that took us in the end through various W-Space systems until an exit to hisec was located.
We're ready, let's wait for suitable target...
we wait, and wait, second hour lapses... *boof* our first hole expires, even thou the text didn't indicate immediate danger of simply expiring. Well, we're hidden in the first W-Space system and so we just limb back to empire to try this, yet again, tomorrow.
This was not the first time this happens. Along the espace route wormholes are popping out of existance in alarming frequency -WAY TOO FAST. We have yet to pull of this plan of ours thanks to too rapidly aging (not talking about destabilizing by traffic).
PLEASE PLEASE consider prolonging their life cycle - PLEASE let us use them for more than just immediate entry and exit for quick ratting or fast gas sucking.
Ofcourse we could have just been incredibly unlucky, since we don't obviously know what is the average life expectancy range for a wormhole, but given our attempts, it would seem that their lifetime should be significantly increased.
Or in otherwords, make finding the elusive wormholes WORTH something, something more than temporary entry that will be gone in a day - why not let them expire more often due to exceeding their mass allowance?
Hear me, o'Gods of concepting and game design. Hear my blight and cast thy thoughts on this humblest of requests... -- No expansions before holidays and no release until QA gives it's approval |

War Minx
|
Posted - 2009.03.16 00:20:00 -
[914]
Originally by: Night Doc Exploration:
Fingers hurt badly when scanning... too many clicks to move them around.
we really need a way to move all the probes at the same time. As holding shift is nice. Please, could you make the CTRL + axis to move all the probes toward the center point of all of the deployed probes?
I'm not sure if this is the answer but christ on a pony the new scanning system leaves a lot to be desired. With the old ship scanning system I could lock down a ship inside of 2 minutes, maybe less, and be on top of him scrambling him. This new system was sold to us as intuitive (it's anything but) and possibly faster (it isn't by a long shot). To say I hate it is an understatement. I know how it works, I've read all the faqs, tutorials and videos. It's still clunky and most important slow by comparison.
It does has some very nice features. I love the single probe system but hate having to resize every probe manually via dragging or right click menu. It would be nice to highlight all probes on the list and set AU size there one time instead of 3 or 4 times.
I love the mobile probe system but trying to move a 3d object on a 2d screen makes for some interesting shenanigans. If I have a red\yellow\green dot result I'd love to be able to highlight it, center my probes on it then move them around manually just to tweak things a bit instead of having to resize, hack around trying to replace them then repeating.
Also, how many times are we expected to resize the spheres? The combat scan probes alone have 8 different AU settings. While I know I can skip through some of them it is, again, time consuming and non intuitive.
I don't want an "i win" button. Not at all. I like the fact that scanning is a bit more active these days but with that said I just want the ability to scan down ships as quickly as I used to again. Several minutes of tweaking and prodding during PvP is makes this system extremely frustrating as a covert ops pilot who was on top of his game prior to this patch.
By the way, don't tell me I haven't given this a chance. I've spent every night since the patch practicing to see if it is just me. I tried to streamline this and make it work and all I ended up with is a headache.
|

Gner Dechast
Flashman Services
|
Posted - 2009.03.16 00:57:00 -
[915]
Originally by: War Minx
By the way, don't tell me I haven't given this a chance. I've spent every night since the patch practicing to see if it is just me. I tried to streamline this and make it work and all I ended up with is a headache.
Nope it's not just you, definately.
This new system is close to useless for example punishing those that logoff with PvP timer on them (ship size etc affecting ofc). Where as such dispicable people were promptly punished for logging off as a "solution" for their situation, now far too many go unpunished.
This is something devs obviously have forgotten about and is very likely to be addressed very soon.
But otherwise the probing system (controls and some obvious UI issues aside) is a stunning success from CCP. They really did turn the utterly moronic scanning profession into something interactive and not-boring. (yes yes, repeated enough times this as well does get boring - but unlike the last that was boring from the second time onwards you used it)
This might become one of the best parts of this whole game, as the clumsiness of the interface is addressed and combat probing is rethought about.
Oh, and one more UI improvement item : intuitive way to re-center solarsystem display at will. Rotating around while the center is who knows where is really frustrating (yes I know you can click on planets - but it's NOT enough when scan ranges diminish and the closest such object is nearly 4 au away)
-- No expansions before holidays and no release until QA gives it's approval |

Yaay
Reikoku KenZoku
|
Posted - 2009.03.16 04:28:00 -
[916]
Originally by: War Minx
Originally by: Night Doc Exploration:
Fingers hurt badly when scanning... too many clicks to move them around.
we really need a way to move all the probes at the same time. As holding shift is nice. Please, could you make the CTRL + axis to move all the probes toward the center point of all of the deployed probes?
I'm not sure if this is the answer but christ on a pony the new scanning system leaves a lot to be desired. With the old ship scanning system I could lock down a ship inside of 2 minutes, maybe less, and be on top of him scrambling him. This new system was sold to us as intuitive (it's anything but) and possibly faster (it isn't by a long shot). To say I hate it is an understatement. I know how it works, I've read all the faqs, tutorials and videos. It's still clunky and most important slow by comparison.
It does has some very nice features. I love the single probe system but hate having to resize every probe manually via dragging or right click menu. It would be nice to highlight all probes on the list and set AU size there one time instead of 3 or 4 times.
I love the mobile probe system but trying to move a 3d object on a 2d screen makes for some interesting shenanigans. If I have a red\yellow\green dot result I'd love to be able to highlight it, center my probes on it then move them around manually just to tweak things a bit instead of having to resize, hack around trying to replace them then repeating.
Also, how many times are we expected to resize the spheres? The combat scan probes alone have 8 different AU settings. While I know I can skip through some of them it is, again, time consuming and non intuitive.
I don't want an "i win" button. Not at all. I like the fact that scanning is a bit more active these days but with that said I just want the ability to scan down ships as quickly as I used to again. Several minutes of tweaking and prodding during PvP is makes this system extremely frustrating as a covert ops pilot who was on top of his game prior to this patch.
By the way, don't tell me I haven't given this a chance. I've spent every night since the patch practicing to see if it is just me. I tried to streamline this and make it work and all I ended up with is a headache.
Once you get used to it, the new scanning system is awesome. It can be faster if you get it setup properly. The real difference is effort and thought rather than the clumsy system before offered. You actually have to dedicate yourself to scanning now, it's not just a haphazard effort like before.
The only complaint i have now is that the probe times need to be increased to 3 hours rather than one. True Probers are out there for far longer than an hour and it can be a pain to reset probes especially in high lag combat situations. 3 hours would still do an effective job of trash cleaning so the server doesn't get bogged down while benefitting probers greatly
DD changes
Docking PVP games |

Mr Bimble
|
Posted - 2009.03.16 12:11:00 -
[917]
Sound is still crap. This means its not bugged,just bad by design. Warp is bad. All this should have been thouroughly tested out. Oh it was! What a joke.
|

Ichiro Sanchas
|
Posted - 2009.03.16 16:28:00 -
[918]
Originally by: Mr Bimble Sound is still crap. This means its not bugged,just bad by design. Warp is bad. All this should have been thouroughly tested out. Oh it was! What a joke.
On this topic, has anyone from CCP responded to this? "Broken by design" seems to describe sound in EVE at this point. I love everything else I've seen about Apocrypha except this. The changes to sound was a fairly obvious case of "if it ain't broke, don't fix it." I fully realize that long-time players eventually turn off sound to decrease lag, but for new players like myself, sound is one of the immersive elements of the game that drew me in in the first place. With sound as it is today, CCP may as well just disable sound for everyone.
The only "semi-official" response I've seen to this was attached to a bug report that I submitted on another issue. I put a "P.S. I hate proximity sound" and then listed several reasons why. After responding to my bug report, the dev that responded replied "P.S. I hate it too", but that's the *only* thing I've seen from CCP on the sound issue.
I know that a few of you love proximity sound, but I and many others despise it.
Suggestion: give the players the option of using one or the other, or perhaps give the players the option of setting a "range band" where we want to hear sounds (everything within 15km, everything within 25km, etc.).
Has *anyone* seen CCP respond in any way to this concern? Thanks!
|

Amon Shirr
|
Posted - 2009.03.16 17:24:00 -
[919]
Hello there! The fitting Screen: As mentioned many times before, its absolute rubbish. The nice additions are the effective hp, and the save/load options (haven't tested if they work though), however, these could easily fit (pun intended) into the old screen. Big Big mistake adding this one to the patch... can't help but wonder what on earth the makers of this wewre thinking, or if they ever acctually put it into game context. Not worthy, garbage bin, asap.
Sound: heh, also mentinoed before. Again, the sounds are nice (some of them anyways), but whats the use if you can't hear them anyway? Allthough, today I tried my once so beutifull, and awesomesounding 200mm hybrids... And was gravely dissapointed. Sounds like someone spitting in a can. And on that note:
Turret grafics: hybrids, not ok... acctually very very bad imho. Lasers looks like they got some nice additional effects. Turrets now seem to have a tendency to shoot through your own ship... I don't like this, think its silly, especially since I have never seen this as an issue before, which is also why I have a hard time understanding that this should suddently be a problem. And again, can hardly stress how important it is that you fix those hybrids back to what they were (again imo), as I find it very demoralizing to play atm. Turrets are acctually one of the only ways for us players to customize our ships, both visually and auditible... be carefull what you mess with 
As a last note; since I bought and played EvE back in 06, it has never in my experience been as unplayable as it is now. Lags, jumps, hags, crashes, poofs, and has so many flaws (atleast on my computer) that the joy of playing is neerly gone for my part. ATM this little pod-pilot is very dissapointed at CCP, which is too bad, cause I think they have added many good things to the game over the years. Hehe, could greif for several pages, but will keep it at that for now.
Best of luck - Newly self proclaimed foreman of the "Apocrypha depatch to Quantum Rise union"
|

Upsetta
|
Posted - 2009.03.16 18:30:00 -
[920]
Edited by: Upsetta on 16/03/2009 18:30:49 Listen up guys,
The official issues list has not been updated, so apparently the screwed up sound is a feature, as are most of the other issues you've been having. CCP staff are happily posting in other threads, stroking themselves about how many concurrent users they had last night.
Almost 1000 posts later, have you heard anything back from staff in this thread?
It's your job to pay CCP to bug test their software, and you'd better enjoy it :) |
|

Vanistic Nightmoon
Minmatar
|
Posted - 2009.03.16 21:00:00 -
[921]
please ccp fix the sound, I hate that I have to be zoomed In right on my ship In order to hear anything at all, the audio was fine before, now its just lame that I cant even zoom out, I mid as well play the game on mute  There is no point in living, if you cant fill alive. |

Von Domiki
|
Posted - 2009.03.16 23:08:00 -
[922]
Apocrypha pros:
Surely new models look fine, new agent dialog window is handy with all that buttons instead of your character's incomprehensible lines, and almost all the new features are cool. Great job (except for Subsystems skill descriptions).
Apocrypha cons:
My laptop supports shaders 3.0 and it runned Classic client fine. In fact, it runs Premium too, and FPS' not so bad, but there's one little problem - game crashes after some 10 minutes. Maybe that was my fault - i didn't look the Premium client requirements when subscribed. Guess it was obvious that Classic client would be dropped with a few days notice.
Well, now so long for EVE, unless there will be a patch that fixes videocard compatibility, cause for some stupid reasons i'm not gonna buy a new PC just for one game.
|

Gespenst Jager
Pumpkin Scissors Bright Side of Death
|
Posted - 2009.03.17 08:14:00 -
[923]
Apocrypha is awesome expansion, but! OMFG! This new capital jump effect is really SUCK! Please make something more "wowthisisepic".
|

Dariah Stardweller
|
Posted - 2009.03.17 11:46:00 -
[924]
What the...? The sound issues are by design? Really???? That's....... epic... epic fail that is...
I had hopes it would be fixed real soon but if it's by design it will be in there for ages. 
|

Droog 1
|
Posted - 2009.03.17 12:01:00 -
[925]
Downloading was a fiasco. Sound is awful. Warp animation is barely visible. POS shields are likely to enduce vomiting. New bumping mechanic is terrible. The single Epic mission Arc is dissapointing. WH space is probably the worst idea ever. |

Tammaria Snegallja
|
Posted - 2009.03.17 12:04:00 -
[926]
What I like about the current client:
* I have been able to log in and change skills
What I don't like about it:
* STOP 0x0000003B in nv4_disp.dll * STOP 0x0000008E * STOP 0x000000EA infinite loop in nv4_disp * Not being able to play without constant fear of bluescreens
Classic ran stable for years here, and now that 
|

asdadadad
|
Posted - 2009.03.17 12:19:00 -
[927]
Edited by: asdadadad on 17/03/2009 12:20:45
Originally by: Droog 1 Downloading was a fiasco. Sound is awful. Warp animation is barely visible. POS shields are likely to enduce vomiting. New bumping mechanic is terrible. The single Epic mission Arc is dissapointing. WH space is probably the worst idea ever.
Downlaoding has taken me 6hrs on a fibre optic connection : /
Only things that i think have ben improved is the shield effects, the warp looks like something from a manga cartoon, overview looks like a 3yr olds cot toy and has about the same amount of information. worm holes are just new way of pirate gate campes
And the biggest proublem i log on today, and it say incompatible client FFS, i tried to update says i have current version. Your guys.... trying to think of some nice words but am having a serverly hard time....
Biggest Game patch Fail i ever seen, i know you want more peeps, but your only going to get 3-7yr olds with current game. just some nice graphics trying to make up for a Fu-k-ng Sham 
|

thowlimer
Gallente
|
Posted - 2009.03.17 12:23:00 -
[928]
Hi Sound s been said a bit low in some parts compared to others(stations especially loud), exploration ui needs some love, ie move probes as a group, resize all selected probes, center map on hit. New agent system seems to be good, like the way it now displays all objectives of a mission better, decline button has a flaw imho, it now automatically gives you the next offer in line which in turn makes it impossible to decline a storyline mission(since there is not next mission you can not decline it), thus you are forced to let storylines time out meaning that if you get another storline in less than a week it might send you to another storyline agent. Quite a few of the new graphics like fitting screen tends to have very small font sizes, is there any way that an option to enlarge those could be added, seems like there is plenty of space to do so. On a sidenote, please please please give us an option to dim bright objects in space(clouds, suns, nebulas, stargate jumps) playing the game for many hours i more or less always ends up orienting my camera depending on where i can get as little background light as possible rather than orient it according to what i am actually doing. Thowlimer "Faber est suae quisque fortunae" Appius Claudius Caecus |

Nikki Forte
|
Posted - 2009.03.17 13:05:00 -
[929]
Synchronization of cameras between solarmap and space view Double click in solarmap to set direction of travel Please bring back those features, or explain how alignment to far bookmark can be performed, or as alternative allow bookmark brackets in space view.
|

Karlganx
|
Posted - 2009.03.17 14:45:00 -
[930]
Edited by: Karlganx on 17/03/2009 14:46:13 *Scan window: should be resizable. WAY WAY TOO BIG. Also, FIX THE DAMN BUG that makes impossible to sort results. RIGHT NOW.
*Fitting screen: would be nice to let the user choice if he prefers the old one or the new one. I personnaly think the new one is terribad.
EDIT: *Sound: 
Other than that, cool stuff.
|
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Primnproper
|
Posted - 2009.03.17 17:08:00 -
[931]
Can we please get a way of marking scan results.
When your in wh system with 18 or so cosmic sigs you really ned a way of labeling them so that you can go, no that sphere is that one i found earlier. ...
Originally by: Graveyard Tan I call bull**** and troll. If you are deaf, how are you even able to read this or type replies?
|

Fuglybutt
|
Posted - 2009.03.17 20:00:00 -
[932]
Edited by: Fuglybutt on 17/03/2009 20:09:48 come on who are you guys kidding this expansion should of been tested longer, so many problems so many disgruntled players. have had nothing but problems since it came out and cant even get the latest "fix" to run!for shelling out over $130 i should at least be able to play the damn game
|

DB4DZIM mk2
|
Posted - 2009.03.17 20:34:00 -
[933]
over all i like the new update it makes a change the sound zoom issue bugs me as the sound for an acceleration gate hasnt changed and you can still hear it 40-50km away backing up the "its not a bug argument" However remember CCP gave a release date and had the guts to stick with it giving rise to a few issues and bugs which will be fixed in time if they had missed it to try and iron out some of the larger problems there would still be huge thread saying stuff like "i payed for 60days so I could play the new update i want a refund" so you cant please every one
the only thing i would suggest they did differently would be the launch patch should have been availabe as a pre download a week beforehand so on realease day only a small activation/latest update patch is needed (like Steam)there fore giving every one the best start on update day
i just had another idea they could have released a gfx tech demmo just to make sure your pc can handle it
remember CCP are not EA so what i am saying is it could be alot worse
|

Jinodar
|
Posted - 2009.03.17 22:32:00 -
[934]
All in all, patch execution seemed pretty well done, particularly given the size and magnitude of all the changes.
As far as content goes, it seems to be a mixed bag. Some things I like, some I don't (no surprise there). For example....the new armor rep graphic is great, but the new energy vampire graphic I don't care for (I liked the old one much better).
Of the things I don't like, most aren't that significant but two absolutely need to go back to the way they were or be fixed in some fashion - sound and warping. I REALLY liked the sound of battle. Since the patch, sound is almost irrelevent. Same with warping....the sense of traveling enomorous distance at great speed is gone. Both changes have had a negative effect on my sense of immersion in the game environment.
|

Ramjet Farsight
|
Posted - 2009.03.17 23:00:00 -
[935]
OK, you finally did it, I'm done. My comp cant run the new build at all. Gives an error trying to start EVE. My graphics and my CPU can't do it. So when the subscription is up, I'm gone. I can't afford a new computer.
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Siramar Thi
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Posted - 2009.03.17 23:45:00 -
[936]
Bad Things
1.) Ok, so, why is it that different shader settings COMPLETELY change the look of the ship? I'm no programmer, so maybe you can explain why my Gallente shuttle is pure grey on Low? I was unaware that the color Orange was at the top of the Pinicle of Color Awesomeness and demanded High graphics to show up. i've read a ton of complaints about ships totally changing colors... Why on Earth...?
2.) Epic Missions.... I love the idea. But I REALLY hope that, when you finally make more of them, that you realize one thing: Long, tedious, and 100 delivery missions does not define "Epic." No sir. The Epic mission out right now is the epitome of lame. No special rewards, no neat message or feeling of accomplishment upon completion, and a confusing, convoluted story. (And I love the Eve story, I'm a story fan, not just some dude who wants to blow things up in spaceships. And this plot left me scraching my head.)
3.) Tech 3 ships. Since not all of the choices for the subsystems are in-game yet, I can't say for sure, but, just from messing around with the stats for a while, I can't envision many cases where a $trategic Cruiser will outclass, say, a BC. Modular idea is cool, but the end result makes it seem like a gimmick. Make some T3 Battleships and maybe we'll talk.
4.) Having said that, the primary reason to go into Wormhole space is for T3 production, right? Will there every be any other real reason to go and take the risk? If T3's turn out to not be uber popular, is there really much point?
4.5) Being a story fan, when will we learn anything substantial about the Sleepers?
Good Things
1.) Skill que.
2.) Attribute rearranging.
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Jinodar
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Posted - 2009.03.18 02:10:00 -
[937]
Oh, almost forgot.
What is with the salvaging sound effect? I can't decide if I'm eating rice krispies or chewing ice.
And the toliet flushing sound when the wreck drops a can...that's a joke, right?
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DeMichael Crimson
Minmatar Republic University
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Posted - 2009.03.18 02:57:00 -
[938]
Well, just like all the others here, I like some of the changes and dislike others, I'm not going to list them. However, I am going to say some things about the starter mission event agents and the Epic Mission Arc.
First of all, excellent job for the most part. Having all the agents in one system makes it easy for new players to get started. Just a few problems with them. Each agent should refer the players to the first starter event agent which gives the mission arc 'Making mountains out of molehills'. When done with that arc, that agent should refer them to the next one, the combat mission arc and when done with that to the last event agent who then will offer the Epic Mission Arc. This way the new player will have some experience and a halfway good idea about ship set ups, skill training, combat, etc.
Now I did all of the starter mission arcs and it seems that a lot of the items you get from the agents are duplicated a lot. This needs to be fixed, also none of the agents have any invention missions which should be in the last event agent mission arc before being sent on the Epic Mission Arc.
Now the Epic Mission Arc is great but each faction should be sent to a different starting system instead of sending them all to the same one. There was over 200 players in that system when I started it and there was some lag which might be a problem for others.
Also, in the systems that have well over 200 players in it, there should be a time limit on loitering near stations and gates. 10 to 15 minutes is plenty of time to check assets, the map and to set a course. After that, Concord could give them a warning like 'Move along, nothing to see here' and other remarks like that. After 3 warnings they get a 5 minute Aggression countdown from Concord and then get attacked for not obeying the law. This might help with lag issues resulting from too many players being in the same area. Anyway, it seems I'm getting off track with this post. Back to the Epic Mission Arc.
Doing all those missions should give a standing gain in personal, corp and faction standings depending on which agent/corp/faction gives the mission. Or at least another type of Diplomacy standing which allows the player that completes the Epic Mission Arc some sort of 'passport' to access unfriendly agents later. Something to think about.
I've only done 15 of the Epic Missions so far and haven't had the option to pick a different route or action yet, I had thought that there would be options to make a choice as to which way to proceed. I might have misunderstood.
Well, time to go back and finish this Epic Mission Arc and then give my opinion about it once I complete it.
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Hurtado Soneka
Caldari State Protectorate
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Posted - 2009.03.18 05:00:00 -
[939]
There is still the problem with t2 guns not showing properly!
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2009.03.18 05:49:00 -
[940]
Possibly stated already ... not going to read 32 pages
We need a way, in scanning, to ignore things we have already found. Some systems have so much stuff that's is very difficult to keep track of what is what. Yes we can book mark things, but it's not very helpful with signatures bouncing around at half of scan range.
Can we somehow search forums again?
Thanks
The Real Space Initiative - V5 (Forum Link)
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Raven Six
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Posted - 2009.03.18 08:23:00 -
[941]
I really don't like the new "dmg and hit messages" (Your group of x hits y for z dmg etc.). They're all blurry.
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Shtfan Hrtlp
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Posted - 2009.03.18 16:45:00 -
[942]
After reading all the posts about the issues that the APOCRYPHA upgrade has generated, I sort of feel that my gripe is minimal, but here goes... 1) whenever I attempt to transfer items from a station cargo hold to my ship's hold (or vice-a-versa) they don't transfer but the icon gets pasted to where-ever I dropped it and can not be removed. 2) when attempting to lock a target, it never happens.. just keeps trying.
Pretty small gripe, huh? But I cancelled my subscription until matters are fixed.
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Randoma
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Posted - 2009.03.18 19:55:00 -
[943]
What the hell have they done to the map?
I cant do a thing with it. Hovering doesnt work, i cant view routes properly and it keeps zooming in and out randomly without ever showing me what I need. 
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Lampie
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Posted - 2009.03.18 20:34:00 -
[944]
I fiddled with the Neural Remap and got 1 extra point out of it :) Dunno if thats bug or feature? Some points give 1 point, some points give 2 points. Started with 105 and now have 106 :)
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Wa'roun
Eve University Ivy League
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Posted - 2009.03.18 21:45:00 -
[945]
Originally by: z0de Bring back the zoom in and zoom out buttons that were next to the capacitor hud.
Join channel: "Eve University" or read here |

Wa'roun
Eve University Ivy League
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Posted - 2009.03.18 21:48:00 -
[946]
Originally by: Tanhar Something like suggested filtering of already pinned down sites is badly needed. Maybe that temporarily(?) delayed "archive" feature will have this ? I certainly hope so.
Hate having to carefully exclude found sites through making diameters of other probes smaller, moving them in odd places, etc. Join channel: "Eve University" or read here |

Kyle Cataclysm
Blue.
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Posted - 2009.03.19 00:22:00 -
[947]
Prior to Apocrypha, you could highlight all jumps in a region by hovering the cursor over the region's name. This feature is now no longer available. I would be grateful if you could re-introduce it. Thanks in advance
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Plutonian
Aliastra
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Posted - 2009.03.19 01:15:00 -
[948]
Patch introduced a few neat features... but overall was a step backward IMO for Eve.
The Good: Wormholes. Ability to get trapped in WH space, skill queue, update of low-sec rats, rat warp-in behavior.
(T3 not yet in a state to judge.)
The Bad:
Old fitting screen was more functional; you made it prettier, but lost the ease of use. Function first.
Assets window broken; stuff 4 jumps away lists as zero jumps.
Warp graphics are far inferior to what we had before... players shouldn't have to watch their speedometer to determine if they've dropped out of warp. There should be some indication of movement.
New gate-jump graphics are inferior to the old (in my personal opinion).
Multiple problems with the UI remain (and some new ones introduced). We still utilize drop-down nested menus, which might be fine in a word processing program, but aren't so great in a game.
Multiple problems with basic program design remain: we still find a contract, market order, etc., fails only after going through the whole procedure. Map function almost unusable (I'm reduced to navigation through my P&P bookmarks). People and Places window, a cluttered mess, still needs an update. And other general faults stemming from forever adding on to an old, sagging code base.
Nebula backgrounds still remain unchanged after all these years. Easiest to modify, and most important to set mood... and still remains unchanged. The current backgrounds would be considered quite pretty in any space sim game from 1997. No options exist for players to control lighting model or color saturation of nebula backgrounds (i.e., the game environment). This, IMO, is the sole area where pure beautification should be applied.
If the Eve client were a building... if it was your home... would you ignore the leaks in the roof and the floor falling out of the kitchen in order to dab more bright 'n' pretty paint here and there? Ignore the sagging foundation in order to bring in new shiny furniture?
Ah well... just my 2 cents.
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Vambann
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Posted - 2009.03.19 01:27:00 -
[949]
About the autopatcher, If it fails because it couldn't download the .rtp file could it provide a link to the manual patch?
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Esiel
Caldari
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Posted - 2009.03.19 04:08:00 -
[950]
Edited by: Esiel on 19/03/2009 04:14:44 edit: I keep thinking of new things to add to my lists
I'm not going to go into the graphic problems I have discovered as I think that is more an issue thread instead I will talk about what I do and don't like.
Basically I do like alot of this patch - ♦ Epic missions. Something new to try it always good and I think there is a lot you can do with them in the future. ♦ Wormholes are fun and add a lot to the game; I know not everyone likes them all I can say is you don't have to do them if you don't want to. ♦ I like the bubble when warping at gates. ♦ I love the new probes and once you get used to them they are so much easier and better to use than the old system ♦ Love the skill que.
Things I don't like - ♦ The warp tunnel used for capital ships was so much cooler than the same bubble found at gates. ♦ I miss having the jump gates actually do something when activated, you don't have to bring back the little energy beams but have the gate do something when you activate it. ♦ Sounds are off, way too loud in stations. ♦ Probes need a way to filter out stuff - (basically if I don't want to find exploration sites then I would like to filter them out) ♦ Probes need a way to remember previous found sites (It would also be nice to be able to make notes to self while working with probes. i.e. I start with 10 found possible sites right now I have to write in my notepad kinda of where they were if I want to go back to them after identifying one of them) ♦ POS shields are very distracting and I don't like them at all, I prefered the old much better
I'm sure I will find more good and bad things but I figure if I don't say anything nothing will happen and I could loose good things and never get bad things taken care of. *
Beat the dead horse |
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ISquishWorms
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Posted - 2009.03.19 04:46:00 -
[951]
Originally by: Plutonian
If the Eve client were a building... if it was your home... would you ignore the leaks in the roof and the floor falling out of the kitchen in order to dab more bright 'n' pretty paint here and there? Ignore the sagging foundation in order to bring in new shiny furniture?
Ah well... just my 2 cents.
Totally agree and very well put.
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Leanne Esiel
Renegade Serenity
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Posted - 2009.03.19 06:55:00 -
[952]
Originally by: Plutonian
If the Eve client were a building... if it was your home... would you ignore the leaks in the roof and the floor falling out of the kitchen in order to dab more bright 'n' pretty paint here and there? Ignore the sagging foundation in order to bring in new shiny furniture?
Ah well... just my 2 cents.
I have to say your analogy is way off. Think of it this way - you have a car and you have a great plan, for only 15$ a month they will do any repairs and will also upgrade all kinds of things.
So your car works but the engine has trouble and if you go to fast the car will die. You take it in and they mechanic says "we know what the trouble is but we aren't sure how to fix it. We are working on it." Now the paint guy also wants to put some flames and chrome wheels on the car.
What you are suggesting is that you don't want the car until it works perfectly (it works fine and gets you from point a to point be no problem) and you tell the paint guy - No, if the engine doesn't work perfectly you shouldn't paint the body.
Moral - Just because not everything works perfectly doesn't mean that it can't look good and you can't use it.
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Belmarduk
Amarr M.A.R.S. Enterprises
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Posted - 2009.03.19 08:39:00 -
[953]
I noticed your shipcomputer doesnt give you an audio-warning anymore when you are being warp-scrambled. This is one of the most important audio-warnings your shipcomputer should give you  Greetings Belmarduk
Mainchar:
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.03.19 10:32:00 -
[954]
Wow, 32 pages .. I guess my minor annoyance has been covered already but in case it hasn't:
Fitting Screen: Allow for modules to be fitted to ship by dragging them into the center area or onto the fitting screen bezel/background. It is a pain to have to either use the context menu or drag a module into a specific slot .. to much mouse movement for a repetitive task such as fitting.
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2ippy
Amarr The Order of Chivalry Nex Eternus
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Posted - 2009.03.19 17:20:00 -
[955]
Originally by: Leanne Esiel
Originally by: Plutonian
If the Eve client were a building... if it was your home... would you ignore the leaks in the roof and the floor falling out of the kitchen in order to dab more bright 'n' pretty paint here and there? Ignore the sagging foundation in order to bring in new shiny furniture?
Ah well... just my 2 cents.
I have to say your analogy is way off. Think of it this way - you have a car and you have a great plan, for only 15$ a month they will do any repairs and will also upgrade all kinds of things.
So your car works but the engine has trouble and if you go to fast the car will die. You take it in and they mechanic says "we know what the trouble is but we aren't sure how to fix it. We are working on it." Now the paint guy also wants to put some flames and chrome wheels on the car.
What you are suggesting is that you don't want the car until it works perfectly (it works fine and gets you from point a to point be no problem) and you tell the paint guy - No, if the engine doesn't work perfectly you shouldn't paint the body.
Moral - Just because not everything works perfectly doesn't mean that it can't look good and you can't use it.
OMG mate were ya from ...Iraq ??? LOL were i live i pay to have things working ...I dont pay to have something i dont like. At the moment EvE is awsome at grafs BUT SO FULL OF FAIL ON THE SOUND AND TIMING OF SOUNDS ON THE GUNS. EX FIRE YOUR T2 LARGE PULSE...YOU WILL SEE THE PULSE THEN 2secs LATER THE SOUND..OHH YA THE SOUND OF THEM TOO ARE SOO ARRRRHH HORRER SOUNDS LIKE A WATER PISTOL...ANYWAY ILL BE AROUND WONDERING AND WHORING THE FORUMS TO SEE IF THEY FIX ANY OF THIS UNTIL THEN IM AN AMERICAS ARMY PLAYER 
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Upsetta
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Posted - 2009.03.19 17:37:00 -
[956]
Originally by: Leanne Esiel
I have to say your analogy is way off. Think of it this way - you have a car and you have a great plan, for only 15$ a month they will do any repairs and will also upgrade all kinds of things.
So your car works but the engine has trouble and if you go to fast the car will die. You take it in and they mechanic says "we know what the trouble is but we aren't sure how to fix it. We are working on it." Now the paint guy also wants to put some flames and chrome wheels on the car.
What you are suggesting is that you don't want the car until it works perfectly (it works fine and gets you from point a to point be no problem) and you tell the paint guy - No, if the engine doesn't work perfectly you shouldn't paint the body.
Moral - Just because not everything works perfectly doesn't mean that it can't look good and you can't use it.
Uh, your complex "me too" analogy is complete and utter fail. Here's the black and white: CCP pushes a bug ridden patch onto users for their own financial gain, then expects those same users to PAY for the pleasure of being lab rats.
I can only assume that the "hey CCP is trying hard", "give CCP a break", "it's a free patch don't complain" defense comments come from people who quite frankly have no idea how things work in the real world. The same people who probably smile blankly at the car salesman and thank them after getting contractually shafted. |

Tiger313
313th Squadron
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Posted - 2009.03.19 17:55:00 -
[957]
Overall I think Apocrypha is a nice addition to EVE. Love the new graphics overall, however I do have a few comments about stuff I'm not too fond of:
- Being webbed and warpscrambled/ is nowhere near as visible as it used to be. When the going gets tough that's easy to miss.
- Web/scram used to have sounds too that would clue you in to what's going on. Not anymore it doesn't.
I think this could easily lead to confusion. I'd rather have some sort of audio cue back, and the gfx should be a bit more visible. But that's just my opinion. I do realize that it's a tough world out there. 
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Penzias
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Posted - 2009.03.19 21:07:00 -
[958]
One of the changes in the Apocrypha patch was:
When pressing ctrl new targets will be added to the bottom of the overview and not shuffled around. Targets which have left since you froze the overview will be greyed out. When you release ctrl the targets will shuffle and your overview will update normally.
This is annoying me to no end. I Crtl-Esc in and out of EVE all the time. Now every time I do so, my overview goes grey until I hit Crtl. Please, please give us someway of deleting this new "feature".
Thank you very much.
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Von Kapiche
Minmatar
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Posted - 2009.03.20 06:27:00 -
[959]
Could you get the fitting screen to empty the drone bay before it tries to cram the drones from a loaded fit in there? little annoying to keep manually dumping drones out when it's half of the changes to the fit.
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Seiji Hannah
Federal Defence Union
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Posted - 2009.03.20 08:09:00 -
[960]
The new sounds, graphic effects (on medium settings) and textures are pretty cool - new fitting screen offers more statistics, which is great, however the previous one had a more intelligent visual representation, new skill system - the que and neural remapping is totaly awesome - and well worth all the other unifinished new stuff - unless they are left ..unfinished 
Revamp of System Jump / Warp mechanics |
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DeMichael Crimson
Minmatar Republic University
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Posted - 2009.03.20 08:36:00 -
[961]
OK, I just finished the Epic Mission Arc. I think overall it's good but a few of the missions are a bit too tough for brand new players. Only player's with at least 1 month of experience or more should be offered or allowed to do this Epic Mission Arc. Along with that a few more missions that allow you to choose which option you want should be added. Also a few more storyline missions too. Not to mention a better ending with some sort of big payoff/reward for finishing it. In my opinion these are the main points of the 52 missions in the Epic Mission Arc that I received.
Mission #25 - Received option to choose between 2 different mission routes.
Mission #35 - Received first storyline mission offer related to Epic Mission Arc.
Mission #46 - Received second storyline mission offer related to Epic Mission Arc.
Mission #49 - Received option to choose which Faction Fleet to help with mission.
Like I said in my earlier post, each Faction should be sent to a different solar system/agent/station when starting the arc. I think that since this arc sends players all over the place, they should be offered a Storyline Mission related to the Epic Mission after every 15 missions are completed. Also when each segment of the arc is completed, the players should then be given the option to choose between 2 different mission route's which then brings them back to the main arc. During combat in quite a few of the missions, text windows would pop up which temporarily stops players while the npc's would continue fighting. This part of the mission arc needs to be changed or toned way down. Loot/item drops from the destroyed ships should be equal to the type of ship destroyed (T1 Frigate = stock module/item, T2 Frigate = low to middle Meta level items, Destroyer = middle to high Meta level items, Etc.) Also the ships with the named NPC's that are destroyed should drop some sort of Faction module/item. The ending with the Fleet battle should be done with the player being involved, not show up with wrecks floating in space with a few NPC's left to fight. The NPC Fleet and enemy escorts should be engaged in battle while the player is instructed to engage the last named NPC of the Epic Mission Arc. This would indeed make the arc Epic. The next (last) mission should send the player back to the Sisters of Eve station where the player is presented a Medal/Badge which is displayed in the decoration's tab of their character's information window for all to see. Since all of the different Factions have a common interest in this Epic Mission Arc, the Medal/Badge should give the player higher Diplomacy and Connections standings.
Well, that's my thoughts on this whole Epic Mission Arc. Hopefully it'll give the Dev's something to think about.
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Tasko Pal
THE IRIS United Freemen Alliance
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Posted - 2009.03.20 22:30:00 -
[962]
I am getting a bit annoyed by the auto-offer option with agents. The three main problems is that
1) it's more of a pain to open the mission details. Currently, you see the mission details when you talk to the agent, but those details close when you leave the agent. I then have to open the details from the journal. In the past, I opened the mission details when I was talking to the agent and left them open until the mission was completed.
2) The journal is easily glutted with spurious missions. I currently have more than 15 such in my journal. If I were still running lots of courier missions in low sec, I could potentially have 60 to 100 agent missions sitting in my journal (that counts 25+ 4/20 agents, a bunch of nearby lvl 4's, and a pile of lvl 3's).
3) These agents mail me when the mission expires. I don't need that kind of spam.
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Mourn
Assisted Homicide DEFI4NT
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Posted - 2009.03.21 00:27:00 -
[963]
ive got mixed feeling about this patch. On positive side i like the new scanning probes WH space, on down side why on earth did CCP change the warping effect? The old one was far better... Also what happened to the flashing white light when capitals jump into system? The new effects i feel are rubbish compared to what there was before...
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Chade Malloy
Anarchy Unleashed
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Posted - 2009.03.21 00:32:00 -
[964]
Still getting used to all the new content, trying out lots of cool new stuff...i like the new probing system for example, thats very good ihmo!
However one small thing with the fitting screen hit my eye: on the old fitting screen you could see with one glance with of your modules was tech 2 via the small yellow triangle on the icon of the fitted modules.
Please bring that back ;)
- more to come - ^^
Originally by: Oveur Jesus Christ. The Freighter ate the Stargate god and the Dreadnought didn't!
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Leanne Esiel
Renegade Serenity
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Posted - 2009.03.21 01:45:00 -
[965]
Originally by: Upsetta Uh, your complex "me too" analogy is complete and utter fail. Here's the black and white: CCP pushes a bug ridden patch onto users for their own financial gain, then expects those same users to PAY for the pleasure of being lab rats.
I can only assume that the "hey CCP is trying hard", "give CCP a break", "it's a free patch don't complain" defense comments come from people who quite frankly have no idea how things work in the real world. The same people who probably smile blankly at the car salesman and thank them after getting contractually shafted.
Talk about nieve and foolish you don't seem to know how the real world works at all.
The real world doesn't work on perfection it works on "good enough" How many items in your life are not perfect? If you think most of it is, you need to take a real good look at your stuff again. If you look carefully enough you will realize there are all kinds of flaws in just about everything around you. However the stuff you have works fine for what you need it to do, so you are ok with it.
This is the reason so many people still play eve, it may not be perfect but it does what it is suposed to do, entertain us.
Now as for my car analogy it was sposed to be about the fact that the mechanic and painter are different people. The idea was that complaining about the engine and saying that the painter should fix the engine is foolish. Take your pinstripes and be thankful that CCP was smart enough to hire artists.
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ViolenTUK
Gallente Rise Of Man Eradication Alliance
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Posted - 2009.03.21 08:34:00 -
[966]
The Planets & Moons donÆt look any better. There is no excuse for this. Much higher resolution textures could be used. Planets and moons look barely spherical and still suffer from very jagged edges.
The warp effect doesnÆt look much better and the stargate jump "bubble" effect looks terrible. Very poor indeed.
The asteroid fields do look better but the asteroids look too similar and their shapes could be made to look more realistic.
On a positive note the new revamped probing is much better than the old system and much more fun to use.
Wormholes are a great new feature, which has made eve more diverse for many.
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Vagel
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Posted - 2009.03.21 10:12:00 -
[967]
Originally by: Tasko Pal I am getting a bit annoyed by the auto-offer option with agents. The three main problems is that
1) it's more of a pain to open the mission details. Currently, you see the mission details when you talk to the agent, but those details close when you leave the agent. I then have to open the details from the journal. In the past, I opened the mission details when I was talking to the agent and left them open until the mission was completed.
2) The journal is easily glutted with spurious missions. I currently have more than 15 such in my journal. If I were still running lots of courier missions in low sec, I could potentially have 60 to 100 agent missions sitting in my journal (that counts 25+ 4/20 agents, a bunch of nearby lvl 4's, and a pile of lvl 3's).
3) These agents mail me when the mission expires. I don't need that kind of spam.
Signed
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DeMichael Crimson
Minmatar Republic University
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Posted - 2009.03.21 13:08:00 -
[968]
Edited by: DeMichael Crimson on 21/03/2009 13:13:51 Edited by: DeMichael Crimson on 21/03/2009 13:10:33 I think the idea of having all 3 starter mission arc Event Agents for each Faction located in one station within the same system is great. This makes it easy for new players to learn the game.
I see no reason for all 3 systems that used to have one starter Event Agent in it to now have 3 Event Agents each. Now instead of having 3 agents offering a different starter mission arc (Business, Combat, Industry), you now have 9 agents doing it which means the same starter mission arc is now offered 3 times. If you don't have different missions for these other agents, at least have them refer the players to just one specific agent for the starter mission arc's.
The 1st Event Agent starter mission arc should be 'Making Mountains of Molehills'. All other agents should direct new players to that agent. Upon completion of the arc, that agent will then refer the player to the next starter Event Agent (Combat) who then refers the player to the last starter Event Agent. This last agent should then refer the player to the agent that offers the Epic Mission Arc.
Starter Mission Arc's 1st Event Agent = Mining and Courier/Trade (Market) missions. 2nd Event Agent = Combat and Recon/Support missions. 3rd Event Agent = Production and Exploration/Invention missions.
Add 1 Storyline Mission for each Starter Mission Arc.
Right now the missions are all mixed up and there isn't even any invention mission's included. These mission arc's are supposed to teach new players the basics of the game.
Also the items the player receives are often duplicated. This is what I received from the Agents located in the Embod system.
2 Burst ships, 2 Wreathe ships, 1 Slasher ship, 1 Rifter ship, 2 Implants (+1 Charisma, +1 Perception), 10 different Skill Books, 1 Burst ship 5 run Blueprint copy, 1 EMP S ammo 200 run Blueprint copy, a lot of Afterburner I and Overdrive Injector I Module's. The amount of all the other items/modules received was ok.
The Items/Modules received should reflect the mission arc the player is currently doing. For example,
1st mission arc = 1 Burst ship (Mining), 1 Wreathe ship (Courier/Trade), a few skill books, modules and implants related to those ships and missions.
2nd mission arc = 1 Slasher ship (Combat), 1 Vigil ship (Recon/Support), a few more skill books, modules and implants related to those ships and missions.
3rd mission arc = 1 Shuttle Ship (Production), 1 Probe ship (Exploration), a few more skill books, modules and implants related to those ships and missions along with a few Blueprint copy's for production.
After these missions are all done, new players will have a good basic understanding of the game and will be able to make a somewhat informed decision on a career choice.
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Von Kapiche
Minmatar
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Posted - 2009.03.21 13:56:00 -
[969]
You lose weapon grouping using saved fits, can you get the fitting screen to save grouping too?
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Ramiel Wayfarer
Minmatar New Dawn Corporation
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Posted - 2009.03.21 14:35:00 -
[970]
Edited by: Ramiel Wayfarer on 21/03/2009 14:39:50
Originally by: Materia Hunter Edited by: Materia Hunter on 13/03/2009 19:54:34
Originally by: Kelshron
The new POS shield, nice from the outside, a nightmare from the inside. Turn off those effects please.
Invul fields. Pretty much invisible unless you are zoomed right in on your ship, and who flies like that. It was a cool effect to see the field shimmering over your ship, now it is gone. The Shield boosters are a little better but not much. Please put them back.
The pos shield effects are terrible and make it very laggy when you are inside the pos...anyway of turning the effects off???? not sure what ccp were thinking when they thought this one up but everyone i spoke to say the new pos effects sux when your inside the pos.
ramiel wayfarer.
Skill queue. Excellent, nice one.
Absolutely. The POS shield now gives me a headake.
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Becton Laffey
Gallente Federal Navy Academy
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Posted - 2009.03.21 16:21:00 -
[971]
Edited by: Becton Laffey on 21/03/2009 16:23:29
I don't have time to read all 33 pages of this thread, and I'm sure some of the things mentioned here are much bigger issues than this, but I find it a major annoyance that now every time I click the Show Info icon, the currently open info window is replaced with the new one. In the past I would frequently have several info windows open at one time for quick and easy comparisons of the different versions of something I'm going to buy.
It would be one thing if it had always worked the way does now, but what we had (at least with this issue) was better than what we have now. Why screw up a good thing and call it an improvement?
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Upsetta
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Posted - 2009.03.23 05:23:00 -
[972]
Devs giving hugs in pointless threads, and 1000 posts here without a reply.
classy. |

DeMichael Crimson
Minmatar Republic University
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Posted - 2009.03.23 11:20:00 -
[973]
Originally by: Becton Laffey Edited by: Becton Laffey on 21/03/2009 16:23:29
I don't have time to read all 33 pages of this thread, and I'm sure some of the things mentioned here are much bigger issues than this, but I find it a major annoyance that now every time I click the Show Info icon, the currently open info window is replaced with the new one. In the past I would frequently have several info windows open at one time for quick and easy comparisons of the different versions of something I'm going to buy.
It would be one thing if it had always worked the way does now, but what we had (at least with this issue) was better than what we have now. Why screw up a good thing and call it an improvement?
Might want to recheck your settings in the Esc menu.
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Empyre
Domestic Reform
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Posted - 2009.03.24 03:54:00 -
[974]
I got a late start, still hashing out the basics. I left for a little while and now I've played a bit through the newness, so I think I can give a clear, definitive, absolute fact, opinion on the subject.
Thanks. For the first time in my history of MMO usage, an addiction I liken to things like addiction to sex or hockey or movies, I believe a company has subverted the urge to create expansions by simply developing "end-game" content. Not to discredit the content, in it's beautifully free form and price, as to the value it provided or did not provide. They just felt like things were being slapped on, like trying to build the tracks in front of a moving train. Almost every MMO I've dedicated a lot of time to has done the same thing, to it's grave or inevitable retirement.
But Apocrypha actually feels like an attempt to make the game better. The UI finally has started developing a personality of it's own, but still needs mobility in bottom-middle. I swear I saw that either on test or in a dream. Missions, my first love and steady affair in eve, still need work but the interface is a step in the right direction. Take away the standings hit when a mission expires, or better allow choosing them, and we're light years ahead in the right direction. But still, at least it's forward.
Paragraph break to avoid WoT invasion. Sound-balancing and option to turn off turret effects. Genius. Neighbors everywhere thank you. Warp effect, finally.. I feel like travel is actually more fun than it was before. It kind of feels like light is bending around me at higher warp speeds with a longer drive-up and down. That seems more realistic to me. And the POS graphic updates. The day will come when they are dull again, but you've moved that marker waaaaaaayy out into the future.
Skill queue, rock. Still no container like a station container for organizing large amounts of goods, including people and things that don't like containers without the need to reconfigure every time anything happens with the UI, not-so-rock. And I have yet to experience much else with the expansion, but that's my immediate mostly-praise.
Thanks for giving me something to come back for.
Destroy all that which is evil, so that which is good may flourish. |

Rob Blob
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Posted - 2009.03.24 08:33:00 -
[975]
Issues with support
There needs to be a single up-to-date list of problems that CCP are aware of. Keeping this up to date will assist players and help to reduce some burden on CCP Support. The more up-to-date and complete it is, the more effective it will be in maintaining good relations with players and keeping support calls to a minimum. It should be prominently accessible from within the game and on the site. To be honest one doesn't need a certificate in ITIL to realize that this should be a top priority for the customer support team. I am sure it is a very tedious job, but it must be done else customer support are "making a stick to beat themselves with"
After trawling through several threads, I remain unclear whether the issues I have noted are known or not. So I fill out a petition. I get a nice reply that the issues are already known. This has wasted my time and that of customer support. I now have another issue to report and I am faced with iterating through the whole process again. It is not listed on any of the 'know issues' threads that i can find. No doubt this is also known by the developers.
Surely you can see that this is an unsatisfactory state of affairs for all parties concerned? Whilst this is an inconvenience for players, it ties up CCP support resources unneccesarily which cannot be helpful for any of us.
This is a pretty straightforward incident/problem management issue. Customer support must keep an up-to-date list of known issues - it is unthinkable for them not to - so is the problem in publishing it? Maybe, if they weren't bogged down in servicing petitions for issues that players should have already be aware of, they might have more time. This is a 'vicious circle' that only CCP can break out of. It appears to me that some attempt has been made to address this problem but petered out and died in another forgotten thread. There is a "known issues" link on the website, but it is not up-to-date. There are several issues that I have been told are 'known', subsequent to petitions I have raised, that do not appear on the list. I have another issue to report. No doubt it is already known, but how can I possibly have confidence in the published list? So another petition is filled out and another polite reply stating that it is already known, will no doubt, be forthcoming. Surely customer support can see a problem here?
Describing an issue that the developers are aware of, which nobody else knows they are aware of as "known" may be fine for the developers, but to the rest of us it's a more like a well-guarded secret.
No doubt this matter is itself a 'known issue' that nobody knows about and will disappear into a wormhole of self-consuming irony...
Quote: I've come to measure you
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Vincent Gaines
Avis de Captura
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Posted - 2009.03.25 11:15:00 -
[976]
Edited by: Vincent Gaines on 25/03/2009 11:16:00 Probably been discussed before, but these aren't issues as much as feedback.
When premium and the trinity engine came out, the graphics made leaps and bounds.
However, at the cost of what?
Ships and POSs, and many stations lost thier animation (spinny bits on T2 frigs, Amarr CTs, etc)
We also had a nice, spiffy gate animation in amarr space. That's gone now too.
It seems as though with the exception of ship and station textures, and the new roids, that the graphics have taken a step BACKWARD.
T2 ships, especially Caldari, just have the typical camo-look to them. I miss the old Harpy, Vengence, Amarr shuttle, etc.
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DeMichael Crimson
Minmatar Republic University
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Posted - 2009.03.25 11:38:00 -
[977]
Speaking of graphics, what happened to the little jets that used to propel and stabilize the pod?
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Mr Bimble
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Posted - 2009.03.25 20:13:00 -
[978]
Bug fixes.. hooray. Keeping the new sound system, utter ****e. Nasty ****ing useless ****s ruining the game with bad graphics and audio. Call themselves developers????? I think not. No advances worth having. I cant believe I still want my money back. Even worse I cant get it back, Iv'e been robbed by these bastards
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Mr Bimble
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Posted - 2009.03.25 20:15:00 -
[979]
Bug fixes.. hooray. Keeping the new sound system, utter ****e. Nasty ****ing useless ****s ruining the game with bad graphics and audio. Call themselves developers????? I think not. No advances worth having. I cant believe I still want my money back. Even worse I cant get it back, Iv'e been robbed by these bastards Even the bloody forum is running slow and telling me I'm going too fast... Pathetic
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DeMichael Crimson
Minmatar Republic University
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Posted - 2009.03.26 11:18:00 -
[980]
OK bro, we all heard you the first time, except for that last sentence.
Just a quick update on the starter mission arcs from the Event Agents. Total amount of skill books received from them was over 15. Seems a bit much for new players to receive right at the start.
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Pyre Qua
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Posted - 2009.03.26 18:01:00 -
[981]
I am still having issues with engine or thruster trails. They either do not display or they display coming out of the "tail pipes" sideways. It is really killing the feeling for me. the game is totally playable i just have thrusters coming out of my ship sideways and it looks silly. I also will get large triangular glitch effects that can sometimes cover half or more of the screen.
I have the most recent ATI drivers for my 4850 x2 card. Another wildcard, I am using Windows 7 (DirectX 11), because I'm not going to buy Vista if Win7 is going to be here this year. I have spoken to people in game who say they have similar setups to me and are having no issues ( or they don't consider these to be issues) although i haven't met anyone who has a ATI 4850 x2 exactly (2 GPU on one card), only people who have dual 4850 or 4870 cards.
If anyone knows how i can fix the engine trails it would make my game play experience better
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SportBilly
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Posted - 2009.03.27 12:58:00 -
[982]
All in all another step in the right direction, but please sort out the sound, you have turned down the in station sounds but when flying in space nothing! most people don't fly around zoomed into their ship ( which is the only way you get sound effects) and remove or slow down the swirling effect when using a tracking computer its nauseous.
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Brutama
Minmatar
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Posted - 2009.03.27 14:34:00 -
[983]
Was the option "Load station environment" removed?! WHY?? 
im using vnc to connect to my home-computer and it just sucks when the picture has to update every damn second the lights (in station) move around.
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Guttripper
State War Academy
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Posted - 2009.03.27 18:45:00 -
[984]
Have all the various rogue drone graphics been set to one standard model? They appear a bit like black Hornet drones with some curves and extra appendages while retaining reddish eyes. No matter whether they were medium or small drones, they all had the same dimensions though the overview had larger and smaller target blocks.
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Andrew Holland
Life. Universe. Everything.
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Posted - 2009.03.30 17:43:00 -
[985]
Can we please get the "Disable station environment" button back? I have a low-end laptop which barely meets eve reqs which I use for skill changing and market playing while I'm away from home. It used to be playable, and I've managed to optimize it to where I get about the same framerate in the new client as I used to get in classic. However, while I'm getting a fairly smooth 15-20 fps in space, I'm getting 1 frame every 2 or 3 seconds while in station. The station environment is the laggiest thing to have loaded in the entire game, and it serves no purpose to gameplay. Why would this functionality need to be removed? Who is it hurting to be able to disable the station environment?
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Symlin Raahn
Gallente Killer Koalas Intrepid Crossing
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Posted - 2009.04.02 09:37:00 -
[986]
Edited by: Symlin Raahn on 02/04/2009 09:38:33 Jeese. Is everyone else tired of complaining about the introduced sound problem, too?
I mean, over a day without a post to this thread???????

òòò òòò òòò òòò òòò òòò ò Growing old is mandatory.  ò Growing up is optional. 
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PJRiddick
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Posted - 2009.04.06 12:43:00 -
[987]
has there been any word fro mCCP over the SOUND ISSUES? This fraggin sucks flyin around ZOOMED IN just to here yoru ship,....and what i am hereing is CRAP! CCP,...change the sound back,...PLEASE!
SEE,....I SAID PLEASE! -=+>xXx<+=- Caltu Verada Nicto Fly safe and keep your sound turned down,...docking is hard on your hearing! >that is if the sound is turned up after flying< >R<
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eskr
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Posted - 2009.04.12 12:02:00 -
[988]
First of all - I havenÆt played a lot on Premium before because IÆm on Mac, and IÆm used to Classic version, so some of my comments might not be valid for exactly Apocrypha, but rather to Premium.
Things I liked:
All in all - Premium on Mac, finally!
Visual effect of jumping through gate - this æsplashÆ and dissolving - kinda cool rather than simple disappearing like before.
Visual of artillery guns - very nice exhaust from the barrel (but after that IÆd thought that the flying ordnance shouldnÆt be seen).
Changed visuals for armor repairing, sensor booster, armor hardening etc - while sensor boosting is arguable, the others are good to my eye.
Things I disliked:
First thing first, and the downloading was entirely badly managed. First I tried to patch and it failed, then I downloaded the client and it failed to install. Only since the next upgrade past the original Apocrypha release I managed to download the whole client which installed finally.
Sound - at the moment I havenÆt yet formed opinion on whether I like to hear or not when enemy shoots at me (need more PVPing to decide), sometimes I fee like it became less distracting, sometimes I feel like some audial feedback that youÆve been shot at would be welcome, but I certainly donÆt like that the sound of engines can be heard only if camera is directly behind engines. Earlier it was very nice to hear the roar of BS engines, just kinda impressive and cool. And also it used to be that engine sound played for some time after you ordered your ship to change direction, and it was nice feedback feature to know that the ship actually doing it and you didnÆt misclick.
Some strange effect like when I warp to some station or gate I often (like 20%) see the animation of how I arrive there twice. My ship flies there, I might even start targeting on arrival and then it is like instant rewind and I see once again how my ship arrives. And it seems that when I come first time the enemy can target me and he doesnÆt get that æsecond animationÆ of my second arrival, so I often already come with enemy having targeting handicap while I had that second arrival.
Plex gates lost the æcatapultÆ visual effect of activation. Why? It was very nice and it is dull without it.
Nose of Thorax has got unpleasant bulby appearance (not the way it looked in Classic)
Scanning for plexes has become incredibly easy if you have exploration set of skills. With 32 AU max range of probes and since 90% of the systems actually fit into 32 AU with 5 AU around every planet, it therefore takes less than a minute to scan whole system for plexes including all clicks, and warping probe if you happened to drop it at wrong place.
Sleepers stuff - mostly because you have no chance to get there and do something alone unless youÆre extraordinary skilled/trained player. Given the strength of sleepers you obviously need big company of friends to support you, so it is basically a æno trespass areaÆ if you fly solo.
Obvious bugs:
On Thorax the Sensor Booster visual effect is often displayed æoff-centeredÆ so I could see the center of the effect under right æwingÆ
Warping in a pod - warp tunnel is in wrong direction.
Probes often æloseÆ their control elements when looking at the map (the box with arrows to move them around), and you need to turn them active off/on to get the controls back.
Nice to have in future development:
Visual effect of damage on the ship when receiving fire from somebody. (Pirates of Carribean as an example, may be exaggerated - but showing holes and all those little stuff flying around, pieces of armor and hull after every hit received - way to go). And it would be very pleasant to see this on enemy as well. And yes, it would be nice to see those effects staying past battle (until repaired), like holes in the armor/hulls, scratched paint etc.
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Cybele Lanier
Amarr The Graduates Morsus Mihi
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Posted - 2009.04.18 22:25:00 -
[989]
The map seems a bit less useful. One thing is that selecting the region name doesn't highlight all the lines in the region anymore. This was useful where two regions were "on top" of each other in the flattened map.
The other is that the "show info" desriptions on regions seem to have vanished. I loved those, they gave a nice sense of history and depth, hinting at the character of each place. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |

Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.04.19 00:37:00 -
[990]
Drones are just as stupid as before. They still ignore Focus Fire at times, and wander off to engage their own targets.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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PJRiddick
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Posted - 2009.04.23 12:27:00 -
[991]
nullThere are a lot of things that have crept up lately bu tthe one that the is realy anoying me is the sound board effects. Im getting one sound for the missile launchers while i got all seven launchers going,...."ONE SOUND!",...Whoosh! and thats it,...Ill here that about every 7 or 8 sceonds but ill see missiles going everywhere,... Now heres the kicker,....while im moderately zoomed in on my drake,...Im hereing the RATS fire louder than my missiles AND IM hereing ALL of ther fire. One good thing is that when im zoomed in on the rats,...im seeing and hereing the explosions in sync,... YES, my system is BEEFY enuf to handle th egraphics and the sound,...never had trouble with it before this patch,...well the last two or three patches tha tis,...bu tit seems that the last two or three patches have been laggy as all get out. I dont think its a Lag problem here,...its sync or priority that is at fault here. Before APOC was released,...the sound board was good,.....REAL GOOD on my end of things,...what ever you guys did in the patch for APOC,....You all really need to go back to the old sound board,... >>>---> In my business there is an old saying,...something that you all need to consider,... DONT FIX WHATS NOT BROKEN Clatu Verada Nicto -=+>xXx<+=- Fly safe and eat your vegatables
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Weav's
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Posted - 2009.04.27 02:25:00 -
[992]
Alliance/ Corp Blue, Red, Nuet status is a bit buggy, Over view may show a red, but in local chat same toon is listed as Nuet. Conversly under guest in station a blue may be shown as Nuet (inconsistant). POS structures are firing at blues and not reds. Sorry CCP you have a bug somewhere. Prepatch this was not a problem. One would assume the hierarchy for settings precident would be:
Alliance-Corp-Player Overview...but the POS's or Stations seem to be getting the settings from two different databases. Relogging is NOT an option when in PvP / Fleet ops. Things that make you say Hummmm
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Captain Campion
Synergy. Imperial Republic Of the North
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Posted - 2009.04.27 21:33:00 -
[993]
The WTF Triangle http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1058999
Annoying Mission Packages http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1059812
Broken Abaddon Icon http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1057998
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Captain Campion
Synergy. Imperial Republic Of the North
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Posted - 2009.04.27 21:39:00 -
[994]
Edited by: Captain Campion on 27/04/2009 21:39:48 Stacked Crystals
In your cargo you have 5x Scorch M stacked, and 5x Scorch M (Used). On your ship you have 5x Heavy Pulse Laser II grouped. Right click the group, and select Scorch M (Used). You will not necessarily be left with 5x Scorch M stacked in your cargo. You may get 2x Scorch M stacked and 3x Scorch M (Used) remaining. This makes it a total wtfpita to keep your cargo tidy.
Crystals used in a group have to have the same amount of damage. You can't have one crystal in a stack popping, you wouldn't know wtf was going on. So when you have a load of used crystals in your cargo, how do you know if you can load them into a group? They could all have different amounts of damage.
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Toshiro GreyHawk
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Posted - 2009.04.28 19:56:00 -
[995]
OK ... after playing for a while here's my feed back on a few things Apocrypha.
I think the new New Player Experience was a mistake.
1) By Randomly assigning schools and making the selection of a blood line meaningless you've taken away a lot from the milieu in which the characters exist.
2) Yes, I understood the problems with the attribute situation and allowing an attribute reallocation after some period of time would be a good thing.
3) Not helping the new players out by giving them sets of skills in their chosen fields is probably not doing them any favors.
4) Now - for experienced players creating new characters - it's great. WE already know what skills we need and what skills we don't so this works out wonderfully for us in creating alts.
5) A possible compromise would be to offer both paths. The old standard way and the new way.
6) One of the aspects of new character creation that I really don't like though is the inability to go back and change the appearance of your character when you first get a look at the small version of it. I put in a bug report about the old system where you were supposed to be able to do that - but it didn't work - and was very pleased when that was fixed. Now - here's the new system and you don't even have the option. The end result of which - is that if you create a character in that giant, full screen mode where you can adjust any number of subtle details from the slant of their eye brows to the curve of their lips - and then get to the relatively small picture that will be seen in game - you are often horror struck by how it turned out. All the subtly you spent so much time on can't be seen or is lost in the exaggeration of some other feature so that the effect is drastically different than the one you intended.
The very first character I created under the new system never played a second. That character went right to bio mass while I created an alt - where I had to start from scratch - ALL the work I'd done on that first character lost. That is frustrating. One of THE most important features of your character is their appearance - because THAT is what you are going to be looking at every day, week in, week out. Under the old system when I could change their appearance there were times I'd redo them several times before I got it right since it is impossible to know just what kind of change will be caused by shrinking the picture to what will be seen in game. Having to start from scratch each time just tires you out and you end up living with some character whose appearance you really don't care for.
The Skill Queue
1) The Skill Queue is wonderful. The only down side I can see is that if for some reason you took away the Skill Queue - I would quit the game before I'd go back to playing without it. Before the Skill Queue - I didn't train what I wanted to train - I trained what I could get done in the time I had to play. If I could only play an hour I had to work on my short time skills. If I could play several hours - then I could get some time in on my medium length skills and possibly turn them into short time skills I could finish off later, while putting on a long term skill for over night. Now - I can just start a skill and have it train each level right on up to V with little trouble. A vast, vast improvement. We are no longer slaves to the mid level skills. To quote Martin Luther King - "Free At Last! Free At Last! Thank God Almighty! We Are Free At Last!" 
Orbiting vs. Kiting Faction Schools |

Syleri Orepho
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Posted - 2009.04.29 00:32:00 -
[996]
Hey, I was playing EVE right after downloading the patch and my internet crashed, (just because i have crappy internet) this somehow managed to mees up my game client, as now every time i try to open it all i get is an icon in my taskbar and menu music,nothing comes up on screen at all, it just stays at my desktop, what the heck is going on?
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Travis Slickwater
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Posted - 2009.05.10 12:12:00 -
[997]
Just in Case there are still people that get the
"The transport has not yet been connected, or authentication was not succesful."
screen or the
"Connection to server lost."
error message right after you tried to log in: in my case it seems that my personal firewall ZONEALARM blocked some of the components that are needed since the Apocrypha-update. Before the update everything was fine for me using zonealarm. As all necessary programs had access rights and it still didn¦t work with zonealarm running I decided to switch to another firewall - now I can play again!!
Maybe this helps... |

incunatrix
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Posted - 2009.05.11 10:45:00 -
[998]
First of all i think Apocrypha brought EVE a step forward. I like it mostly.
I dont like the new fitting menu, i dont want to see my spacecraft in the middle of the circle, taking away 80% of window-space that could be used by more important windows like my container/cargo/item collection.
I want more stability, please fix these random disconnects, i never encounterd them in any online game bevore. |

Zakthar Kadaj
SCRYED Limited
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Posted - 2009.05.11 19:27:00 -
[999]
The drones were amazing when they had their upgrade, attacking what you wanted, having the sense to group up on targets. Now they've gone ******ed again! Order them to attack something, then 2 seconds later they'll be attacking something that you didn't tell them to attack. Also, if you have them set to 'Focus Fire', what part of that requires them to choose 5 different targets and spend an age trying to take something down alone....it just seems a step backwards! ----------------------------------------------
STUBBORN...WHAT OF IT!?! |

Sturmwolke
School of Applied Knowledge
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Posted - 2009.05.12 08:47:00 -
[1000]
I don't know when the agent mission window was changed, but the new mission interface is problematic.
1. Under the old interface, when have a mission in progress with the agent, it automatically remembers this and brings up the mission briefing page when you initiate a conversation with the agent. This was a lot better than the current method.
2. When you complete a mission, you click "Complete Mission" and then "Continue". Ok the biggest problem here is, right after you click "Continue", there is a 0.5 sec - 1 sec flash of "Request Mission" at the same coordinate before it is spawned on the left pane. This had caused me to inadvertently request another mission from the same agent when all I want to do is close the mission and run another agent.
3. The same issue as 2. happens with "Request Mission" and "Accept" buttons. The momentary flash at the same coordinate before "Accept" moves to the right pane can and will cause someone to inadvertently accept the mission.
I'm hoping the above gets fixed in the next patch roll out.
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Carlo Gambino
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Posted - 2009.05.13 05:09:00 -
[1001]
Edited by: Carlo Gambino on 13/05/2009 05:09:42
Originally by: Semper Spero I think the CCP team has been watching too much Stargate. The new gate jumping sounds is really terrible compared to the old one. Also, I kind of miss the bumpy ride effect when you drop out of warp.
lol hehe lmao I think CCP is doing just great
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Technomagez
Gallente teeny tiny space pirates
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Posted - 2009.05.21 23:32:00 -
[1002]
I miss the old intro. The new intro is bull****... The old intro was much much much much better.
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