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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Geksz
Pangalactic Punks n' Playboys HUN Reloaded
15
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Posted - 2012.05.28 22:47:00 -
[1291] - Quote
Carcopino wrote:Vaerah Vahrokha wrote:CCP Soundwave wrote:disasteur wrote:
im sorry for asking, but what are your intentions, and how do you think this to rectify? i understand this is a bizar situation but a little more specific answer would be verry nice
Restoring as much of the old functionality in the new framework. Please explain this, since I just have been senior software analyst for 20 years so I am certainly newbie in this area: - You had a partially re-factored system that was not ready for production. It's not just about the bugs, but judging by the "scarce" amount of feedback you are receiving, it lacks of fundamental gameplay features. - You knew it'd take weeks to implement the missing fundamental, game breaking gameplay features. If you did not (odd), you know about this now. Despite the above premises:- You will take weeks if not longer to implement the showstopper missing features but will keep it in production and will keep having a plethora of annoyed players. - After weeks and weeks in the best case we will achieve... the same stuff we had for 9 years. Just slower and taking unneeded screen real estate. What's the rationale behind this? I just had to quote this here player because the issue he/she brought up, together with some other folks who probably wrote the same things, does indeed raise some legitimate concerns. And I just can't stress this enough. The mere fact that your average player has to ask these questions should really make the alarm go off somewhere again. I think of playing Eve as some kind of pleasant journey. Sometimes I have to stop ( patch days ) for a refuel or to switch to a different vehicle. But!. If I pulled up in a fine sedan, I don't want to have to hop onto a 40 year old scooter with no engine and a puncture, understand ?. I must admit that you track record thus far ain't exactly stellar, but all this really makes me wonder what other creepy "improvements" you weird fellas might actually have in stock for us players.
This should be on every page of this forum thread...
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Cord Binchiette
Kzinti Hegemony
40
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Posted - 2012.05.28 22:50:00 -
[1292] - Quote
I don't even know where to begin. It's been a week and the only improvement has been in my attitude. I'm no longer furious. It's turned into apathy. I just can't bring myself to care anymore. I dread docking/undocking and seeing your new inventory window mocking me on my screen.
(sigh)
Anyone know how to stop "accidentally" dropping loot into ships in the hanger when trying to move stuff between your active ship and the station hanger?
Is it an intended feature to "Change the focus of the window and expand all subcategories" by briefly HESITATING the mouse pointer over ship text headings in the hanger?
I'm not sure if it's an intended feature, but ships in a hanger are placed next to the active ship and station hanger. You realize that hesitating the mouse a few pixels away from the intended target of whatever you are moving to/from will open up many many ships and prevent you from seeing your target and completing the task.
Is there a way to lock the inventory tree so that the subcategories (ships) can never ever be opened?
At this point I would be willing to go back to DOS commands to move items.
Is there a way of finding stuff that got dumped into ships when you screw up moving items?
Can you pass this link to whomever is designing the interface? It will help you guys out a ton next time. http://en.wikipedia.org/wiki/Heuristic_evaluation
Is there a way to prevent the long pauses when looting items? (other than stop looting)
Is there a way to prevent long pauses when selecting the option to "stack all" in a station hanger? (other than sell it on the market immediately)
Is there a way to remove the ships from displaying in the inventory?
How come trades between people don't use the inventory screen? It gives you a pop up window. Can't we do this with other stuff, like looting wrecks or putting stuff into a station hanger?
Edited to brag: I didn't even use one hyphenated intensifier in this post. |
Makaganti
University of Caille Gallente Federation
28
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Posted - 2012.05.28 22:55:00 -
[1293] - Quote
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve
Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen
I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11
Its time for action ladies and gentlemen
With unity there is power |
Vaerah Vahrokha
Vahrokh Consulting
976
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Posted - 2012.05.28 23:07:00 -
[1294] - Quote
Cord Binchiette wrote:How come trades between people don't use the inventory screen? It gives you a pop up window. Can't we do this with other stuff, like looting wrecks or putting stuff into a station hanger?
PLEASE! I beg of you on my knees, don't give them more "ideas". Imagine they could decide to follow suit and crapify that too! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Dream Five
Garoun Investment Bank Gallente Federation
232
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Posted - 2012.05.28 23:10:00 -
[1295] - Quote
look what are you all complaining about, it's a computer game you are supposed to be clicking a lot! |
Makaganti
University of Caille Gallente Federation
31
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Posted - 2012.05.28 23:22:00 -
[1296] - Quote
Dream Five wrote:look what are you all complaining about, it's a computer game you are supposed to be clicking a lot!
says the wow player
boooooooo hisssssssss With Unity there is Power |
Dream Five
Garoun Investment Bank Gallente Federation
232
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Posted - 2012.05.28 23:25:00 -
[1297] - Quote
Seriously though they shoulda recorded all item transfers for a while and analyzed the statistics of how players move their items. Then they should've optimized their UI to minimize the number of clicks in all of those scenarios. Ideally it's always 1 drag-and-drop so you kinda have to have persistent windows. Kinda obvious duh? apparently not. |
Dex Tera
New Eden Burns Moist.
11
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Posted - 2012.05.29 03:31:00 -
[1298] - Quote
ccp this is a very minor change i propose to you for the UI some time we like or window to be nice and small tucked up in a corner so we have quick access to it but when we make them small real estate is at a premium this is the current set up but instead i feel i should look more like this setup here its a very minor change but i fell this would help its amazing what u can do in ms paint ! |
Reaver Glitterstim
Resurrected Darkness
126
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Posted - 2012.05.29 08:02:00 -
[1299] - Quote
I'm a little bothered by having to load all of the items when looking at a container with a lot of items in it. This was an annoying issue before the new inventory and I was hoping it would get worked on but now it seems even worse as items additionally get priced.
I think the solution might be to give the option to load prices only after mouse-over or selecting the item, so that not all items in the box are priced unless you choose that option from the drop-down menu (good option for people who use large inventories a lot) - and that choice could be presented to a pilot as a warning message if they attempt to open a very large inventory and have never toggled it before. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Reaver Glitterstim
Resurrected Darkness
126
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Posted - 2012.05.29 08:06:00 -
[1300] - Quote
Dex Tera wrote:ccp this is a very minor change i propose to you for the UI some time we like or window to be nice and small tucked up in a corner so we have quick access to it but when we make them small real estate is at a premium this is the current set up but instead i feel i should look more like this setup here its a very minor change but i fell this would help its amazing what u can do in ms paint !
I agree, though I think it would perhaps be even better to have the option to separate an inventory item into a satellite box with a small border, like the old system. No tree+options, if you don't want em. Or maybe a button to minimize the options. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
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Noctune Prime
ZC Industries Dark Stripes
0
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Posted - 2012.05.29 08:38:00 -
[1301] - Quote
There is a few Things i Like on the new UI but alot of minor things i don't like
Like: # Fast and easy way to move stuff when i organize it in containers.
Dont Like: # the frames i select don't remember position and if i want them showing instation or showing in space. simple solution is adding a settings pane with X,Y position and two settings to each window () show in space () show in station. I want the settings to remember the diferense of beeing instation, and in space.
# Its not incorporated with Assets view? why? a error message when trying to move between locations is fine unifying everything is good.
# Search for an item doesn't work on the "Deep" if i search for lets say Hound i want to see my BPC i got in a container and the Hound ship i got in my Hangarbay.
#dronebay - this i like to open easy right now im rightclicking ship selecting dronebay why?
# Im guessing your fixing the PoS viewpoint but that was a sorrow sight, allowing users to group and rename items should help alot.
#Why isn't it unified with Science and Industry viewpane. it could be included.
#and when your messing with the UI why can't i totaly revamp the ui my self. in many other MMO i can with LUA scripting change the layout of the UI to my fitting. open up a API instead and let the comunity fix a good layout for you.
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Ceptia Cyna
Federal Navy Academy Gallente Federation
35
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Posted - 2012.05.29 08:46:00 -
[1302] - Quote
- Persistent, seperated Windows.
- Automatic opened and seperate Windows beeing docked at a station. (Station Inventory, Ship Hangar at least!)
This is my most urgent need! I know you know but please keep working to fix this!
I really want all the old Inventory back, i know this ain't gonna happen but i just want to let you know that I am thoroughly dissapointed by the lack of awareness you displayed here. In fact there is no Improvement whatsoever for me only dissadvantages.
Waiting for all these fixes... |
Mournful Conciousness
Special Situations TOHA Conglomerate
66
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Posted - 2012.05.29 10:16:00 -
[1303] - Quote
Ceptia Cyna wrote:
- Persistent, seperated Windows.
- Automatic opened and seperate Windows beeing docked at a station. (Station Inventory, Ship Hangar at least!)
This is my most urgent need! I know you know but please keep working to fix this! I really want all the old Inventory back, i know this ain't gonna happen but i just want to let you know that I am thoroughly dissapointed by the lack of awareness you displayed here. In fact there is no Improvement whatsoever for me only dissadvantages. Waiting for all these fixes...
^^^ This ^^^ ... |
Valleriani
TriFlexure
3
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Posted - 2012.05.29 12:06:00 -
[1304] - Quote
Well, they fixed the loading times issues when in a PoS/etc, inventory is super fast again. I presume it's because they only load what's clicked, but unsure ;) In any case, good stuff so far!
Now we really just need a easy way to access the 'simplistic' window version really, something that doesn't involve mass clicking everything to get simple separated windows, and I think alot of people will be pleased, anyways ;) The whole one click processing of things is pretty vital in a game like this rather then having to open windows, shift click, close window. I think the biggest windows that need some way to open through a seperate window are:
-Cargo -Containers -Wrecks -Station Inventory -Station Ships
A simple way, such as holding shift and clicking the icon (like cargo icon, or OPEN CARGO CONTAINER, etc) should open it directly into a separate window.
There should also be a way to reverse this. What I mean is selecting the cargo icon/etc should open the separate window first, and then SHIFT-CARGO SHIFT-OPEN CARGO CONTAINER, etc should open the unified window.) Reverse of what I was talking about, maybe a option to do so.
I personally like the unified inventory for some cases, but not all. It's more like an asset manager, but it doesn't work well in direct space when you just want a couple SMALL simple windows. I for one like it in station inventory and ships, but included it in the list above since that 'does' also seem to be an issue people want to use it for in some cases too. Mainly my nitpick is to do with direct space and having to 'quickly' handle things with cargo or wrrecks.
Other then that, good work so far guys. Some of the comments here are simply ruthless. |
Mzr
Session9 Malum Exuro
3
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Posted - 2012.05.29 12:51:00 -
[1305] - Quote
If there are any sane people left in charge over at CCP: please gents give us our old UI back, this is a nightmare. I really tried to work with the new one but it's completely ********. Speed improvements? You're sure you didn't meant LAGGY AS HELL?
Shift-clicking into oblivion (especially multiple items by accident - ie. assembled cans) it's a bad thing. Individual windows consolidating back into the unified UI is also bad. Corp hangar collapsing on its own after being open? Yep, bad.
You couldn't give us the option to rename POS mods for years, yet you did it now in one week to easily sell this new unified crap?
Really tried for a week to work with this new UI, but it's completely unproductive. I hope the euphoria has washed out by now, so pretty please give us back our old working UI. This isn't funny anymore.
As someone said previously, rage transformed into apathy. You're sabotaging your own product. What's the problem exactly, you're having too many paying customers?
Stop apologizing, stop shipping half-cocked features/ideas.
As one friend noticed: everything that's on SISI makes it on TQ. Literally EVERYTHING, nothing gets scrapped, postponed. Feedback is being ignored.
CCP, we do not want you to tweak the **** out of this new UI! We never asked for it, so why is it being forcefully introduced deep into our throats? Give us an option to disable it!
And btw, there was really no other part in Eve devel where these dev-hours could've been better spent?
I really hope sane people would listen. You're literally keeping the old player-base hostage. Keep alienating us, apparently you've learned nothing from Apocrypha. |
clarke72
MARS. Consortium Killing Spree.
0
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Posted - 2012.05.29 12:57:00 -
[1306] - Quote
ccp is saying this
We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first
well start listening to the people who play eve and go back the the way it was before (you ccp) started messing things up.yu are messing up stuff every time you put a new patch in and its gone beyond a joke .People pay and play this game for fun and not a nightmare ! |
Par'Gellen
72
|
Posted - 2012.05.29 13:11:00 -
[1307] - Quote
Dex Tera wrote:ccp this is a very minor change i propose to you for the UI some time we like or window to be nice and small tucked up in a corner so we have quick access to it but when we make them small real estate is at a premium this is the current set up but instead i feel i should look more like this setup here its a very minor change but i fell this would help its amazing what u can do in ms paint ! I love this! Anything that can be done to save screen space is a MUST DO! +1 To err is human, but it shouldn't be the company motto... |
Scrapyard Bob
EVE University Ivy League
1061
|
Posted - 2012.05.29 13:12:00 -
[1308] - Quote
Cord Binchiette wrote:Is it an intended feature to "Change the focus of the window and expand all subcategories" by briefly HESITATING the mouse pointer over ship text headings in the hanger?
I suspect it is and even with today's patch, it's still *very* annoying behavior. If I'm dragging something to the tree, I am not interested in my focus changing to the target folder. Not even if I hover my mouse there for 1-2 seconds. The problem is that when the UI lags, you have to wait those 1-2 seconds to make sure that the game UI is going to put stuff where you think it is going to put stuff. Which means dragging the mouse pointer over the target location in the tree, then waiting to make sure that the highlights show up properly before you release.
Now, if I leave my mouse there for 5-6 seconds, then yes, maybe I do want to see the destination.
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Ramon Grishnak
Sturmfeuer.
0
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Posted - 2012.05.29 13:40:00 -
[1309] - Quote
Why is the lag so heavy? Is it because of the price-information for every single item, even if I only move the cursor above it?
Then they should just replace the small price-information-window with a "show-estimated-price"- button and just remove the cursor-pop-up-information.
I think thats too much information to be requested from the market-database. Every single missile gets it-¦s price-information... |
Thebriwan
LUX Uls Xystus
87
|
Posted - 2012.05.29 14:08:00 -
[1310] - Quote
My compilation of the (still) existing bugs:
* The filter (for a single window) hickups while there are much items present and you are typing fast * "my filters" opens after every docking / logging in even when it was down before (the minimize-button remembers it's state - you have to click two times to minimize again) * expanding the corp hangar is taking to much time (if there are containers present in the corp hangar) * mass moving items from one window into another is taking much more time than before (if you are using at least one window in "list" view) ( I timed the following with 230 stacks: 3 seconds if both windows are in icon mode, 30s if one is in icon mode, 1:50 min if both are in list mode) * if you click again at the expand - icon for the corp hangar while it's still searching for himself, it closes when the update is done * after moving all items from a window the item count and price are not updated |
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Maul555
Nuts and Vindictive Remix Technologies
163
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Posted - 2012.05.29 14:13:00 -
[1311] - Quote
Is this true CCP? This idea came from a dissatisfaction survey filled out by people who never stuck around? And was implemented by a guy who has played less than 1 month? And somewhere, someone thought this would all turn out great?
If I face palm any harder, I am going to need hospitalization.... |
Bayushi Akemi
Hisec Sentai Coalition.
17
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Posted - 2012.05.29 14:48:00 -
[1312] - Quote
Ok, so after patch this morning, POSes don't take 5 minutes to load anymore.
However, you still need to shift click everything and anyone with a remotely sizable hangar full of items is still waiting for everything to load. Shift click is added a keystroke to something that only needed a mouse click before and the loading time is just pain unacceptable for anyone looking to dock do one thing and undock again.
PLEASE STOP PRELOADING EVERYTHING and look at the post in my sig. Having it implemented as such would improve the lives of manufacturers, organized pack rats, miners, salvagers, PvPers and just about everyone else https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941
Fundamental Problems with New UI. Also, see Tippia's post |
Imnar Blade
Caerbannog Corp
1
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Posted - 2012.05.29 15:07:00 -
[1313] - Quote
Active ship cargo hold always visible at the top of the list. Let the rest scroll, but keep the ship cargo never more than a click or drag away. |
nikon56
UnSkilleD Inc. Reverberation Project
0
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Posted - 2012.05.29 15:22:00 -
[1314] - Quote
ok, so this whole inventory change was a great prank CCP, but best prank are the shortest, when the functiunal old system will be back? |
Zeoraima Celestial
Irmandade Vera Cruz Alliance
0
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Posted - 2012.05.29 15:39:00 -
[1315] - Quote
Please, bring the old system back.
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Mhari Dson
Lazy Brothers Inc
5
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Posted - 2012.05.29 15:42:00 -
[1316] - Quote
New patch is out, no change, still takes 7sec to load my hangar, let's not talk about corp assets. Everything else is still in ****** format. I thought there were supposed to be performance enhancements.... oh wait, the devs just took some viagra before the beer party, I forgot.
Seriously though, I can't tell a single bit of difference pre patch vs post. On the ball time CCP, yer time's limited here. |
Cutesmile
Black Sharks Division
6
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Posted - 2012.05.29 15:58:00 -
[1317] - Quote
Please, return old inventory back |
Georgiy Giggle
REFORD Division REFORD
32
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Posted - 2012.05.29 16:00:00 -
[1318] - Quote
If I used 5th division in corporation hangar array on my pos, after closing it opens me 1st division. IT REALLY SUCKS.
And next: Before new inventory I could drag and drop item on DIVISION TAB and deliver items to any division of a hangar that I even do not have access to. Now it is not possible. And how do you want me to deliver items to my corp mates?
Next: Make cargo containers, wrecks and cargohold be opened it new window. I'm botherd shift clicking each time
NEXT: Make wreck\cargo container be closed after all cargo is removed from wreck\container. Not mastering proprieties, won't become firmly established. - Confucius |
Gainard
Eurotech Industries
2
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Posted - 2012.05.29 16:07:00 -
[1319] - Quote
More whine for CCP:
1. If you don't know what to do with your dev time do something about the 10+ clicks to start an invention. At least insert an REPEAT button. 2. Next roll back the unified UI. It simply sucks, I don't see anything about it as positive: Load time - slower, occupied space - increased, ease of use - gone. 3. I want to play this game not click, click, click, click, click, click, etc. (forgot the shift key ) 4. Does anyone at CCP notice there is already 64 pages of complaints (at least 90% of it being complaints). 5. I am not threatening to leave the game, i actually love it - but if you monitor my online times: they have dropped significantly. Today I spent for the first time ever more time in the forum than in game. 6. What do you guys have SISI for???
Thats it for today's whine. More tomorrow |
SportBilly
GHOSTS OF THE FIRST AND ONLY
11
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Posted - 2012.05.29 16:15:00 -
[1320] - Quote
Well as expected ,the update has improved only 5% of the actions in using the UI. Still spinning dics loading masses of items. (Yes guys those of you with few items can use the new system effectively, but this is a long term game not wow.)
Thie UI is is only usable for the majority ini ts previous format., roll it back or loose more accounts.
Inventory should be part of the assets and should not interupt / slow down normal gameplay, where time is imperitive for survival.
Its a sad day to suspend the subscription but its unplayable in it spresent form.
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