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Thread Statistics | Show CCP posts - 62 post(s) |

Lunas Whisper
Chillwater Ltd Imperial Ascension
46
|
Posted - 2012.06.15 21:23:00 -
[841] - Quote
CCP Goliath wrote:Jackie Fisher wrote:[quote=CCP Goliath]Your comment about majority is way off. This thread has 113 unique users posting in it. It's called a vocal minority and is very common on forums, and it makes it seem like far more people are angry if you get a 33 page threadnaught going, but the average posts per user in this thread is 4, and 10% of the total posts in it have been made by one user. Approximately 45% of the total posts have been made by the top 10 posters in the thread, of who I am one. Someone trolling our devblog opening is not an indication of "the mood of many players at present". I don't debate that there is a number of people who are disaffected at the moment, but your estimation of their percentage of the player base is grandly overstated. Maybe it is overstated but maybe gauging the reaction from counting forum posts is not very accurate either. From the people I know in game there are far more who think the new inventory is currently inferior to the old one to those that prefer it. Most of them appear resigned to putting up with it rather than running to the forums to moan. Obviously this is only anecdotal but I still think you are foolish if you believe the people unhappy with it are a small group. Will there be a player questionnaire on Inferno like there was on Cruicble?
That isn't how I gauge reaction, I just wanted to prove a point that metrics > hyperbole. I also didn't say they were a small group, I said they were a minority - big difference.[/quote]
Insulting to the player base that is taking their time to give you critiques. Ignoring the many people who have pointed out just how much they find it annoying.
I've read through several of these threads. A few are like oooh shiny, most hate this pile of stinking goo. Do you seriously need to see Pre Cruicible unsubs to understand your customer base is unhappy? CCP is just now getting them back. |

Lunas Whisper
Chillwater Ltd Imperial Ascension
46
|
Posted - 2012.06.15 21:28:00 -
[842] - Quote
Dream Five wrote:Very simple solution. Post a poll on front page of EVE:
DO YOU PREFER THE NEW UI TO THE OLD UI [ ] YES [x] NO
End of story and speculation.
And of course don't doctor the numbers.
Or someone could just do the poll spamming the link to a third party website in Jita. That way we wouldn't have to question if CCP doctored the numbers.
Or we could get another forum to do this. One that isn't moderated or controlled by anyone at eve.
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Lunas Whisper
Chillwater Ltd Imperial Ascension
46
|
Posted - 2012.06.15 21:47:00 -
[843] - Quote
CCP Goliath wrote:Dream Five wrote:It appears there are some weird shenanigans going on.. first i posted a poll: http://gopollgo.com/is-inferno-unified-ui-in-eve-better-than-the-old-uii'm looking at it right now. There's 63/8/2/22 vote coming from the UK which works out to 66% fantastic :) This is the link CCP Goliath replied to. I suspect it was distributed to CCP UK office. Now if you look at this poll which i modified and it was distributed at 5 major trade hubs: http://gopollgo.com/is-unified-inventory-in-eve-inferno-expansion-better-than-the-old-inventoryThe numbers are completely different 37/55/52/80 for the UK, making it 17/25/23/36% for fantastic/better/worse/terrible The only plausible conclusion seems to be that CCP actually bothered to doctor the first poll that I posted. I'm not sure why they would bother to do that but I can't think of any other explanation.. While your theory amuses me, I would just like to note that not only did I not tell anyone about this poll, for the reasons that I told you above, but the fact that you cannot accept that anyone at all would vote for one of the good options proves why you should not be running this poll in the first place. Our Newcastle office have better things to do with their time than "doctoring your poll". Also, the fact that you made a second poll just further invalidates your first one, because once people have voted for a poll they are pretty unlikely to vote in a second, nearly identical one.
Hire a pr person. At this point, every time you type your shooting yourself in the foot.
|

Lunas Whisper
Chillwater Ltd Imperial Ascension
46
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Posted - 2012.06.15 21:48:00 -
[844] - Quote
Vaerah Vahrokha wrote:Rommiee wrote:Perhaps getting someone in here who CAN answer the question would be more helpful than making some smartass comment
This is exactly the attitude that isn't making you any friends here.
If the guy in charge replied here, he would make you like CCP Goliath replies a lot more.
0.0
And that concerns me, a lot. If I did customer service they way CCP Goliath did, I'd be fired. |

Challu
Wishful Desires Inc. Armada Assail
34
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Posted - 2012.06.15 22:21:00 -
[845] - Quote
Lunas, I'm not sure spamposting for a page and a half with "This" and "+1" and useless gunk helps the discussion at hand.
It's almost as bad a capslock diarrhea. |

Sathyr Soleis
Diehard Nuck Corp
0
|
Posted - 2012.06.15 22:37:00 -
[846] - Quote
Nix the unified inventory. I don't care what grandiose plans you've set for the future that involve the unified inventory, people hate it. Literally hate, not just dislike. My 2 cents. Thats it. |

Diamonica Norya
University of Caille Gallente Federation
68
|
Posted - 2012.06.15 22:59:00 -
[847] - Quote
Gainard wrote:We've broken the 40 pages limit. They have probably opened a new thread by now and no devs are reading this anymore. At least thats my conclusion after I have previously posted in three other threads on this topic that have gone cold. So save your breath until you have found the currently active thread 
Exactly how I looked at it as well, CCP's stance and strategy on this (fxxlure) seems to be divert and distract. Once they do this, then instead of a 300 page threadnaught, now they can say, there's only 100 distinctive ppl posting in a 30 page thread and it's a non-problem. It confuses people where to put the complaints in.
From CCP (sry, your diversion is working and I can't be bothered to find the actual post and quote your exact words):
In one thread, one said"we're gathering all feedbacks and issues regarding UI in this thread"
In another "I will go very far to iterate this feature, please provide feedback (again?!) so we can look into it"
And yet in another "We are now focusing all the feedbacks on this thread !#@$@$#%!#$%!#" (meaning since you as the player are not posting in the right thread, you are a no concern anymore on this matter)
*** So yeah, let's wait for another thread to be opened whenever that happens, since it's weekend. I bet it won't open until Inferno 1.1 been deployed, and depend on what were fixed then, remember, there will be a lot more distractions they can then throw at the players who dislike this "feature" when its future feedbacks gets totally mixed with other 1.1 features in the Official Inferno 1.1 feedback thread such as war changes, new ship balancing, new v3 gfx update...etc.
TL;DR CCP don't care and is closing this case |

cornholio508
Berserking Roid Beavers Lawful Insanity
12
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Posted - 2012.06.15 23:19:00 -
[848] - Quote
a possible fix to this maybe instead of another rant is what i am going for here . Since CCP is adamant its not going away .
Redo the UI to have a second list on the opposite side of the ui . Here your ship hanger and its drone bays are always visible . in another part of the UI . keeping the corp hangers separate in the other side would reduce the amount confusion and make it easier to use .
http://i754.photobucket.com/albums/xx186/Jecs_Spoon/EVEUI.jpg
This makes things less complicated when using ships with multiple hangers in them . If these are at least visible it would reduce some of the confusion and increase its functionality . Having everything in the one list like it is now is just too slow to be practical as is . |

Maul555
Nuts and Vindictive Remix Technologies
280
|
Posted - 2012.06.16 00:30:00 -
[849] - Quote
cornholio508 wrote:a possible fix to this maybe instead of another rant is what i am going for here . Since CCP is adamant its not going away . Redo the UI to have a second list on the opposite side of the ui . Here your ship hanger and its drone bays are always visible . in another part of the UI . keeping the corp hangers separate in the other side would reduce the amount confusion and make it easier to use . http://i754.photobucket.com/albums/xx186/Jecs_Spoon/EVEUI.jpgThis makes things less complicated when using ships with multiple hangers in them . If these are at least visible it would reduce some of the confusion and increase its functionality . Having everything in the one list like it is now is just too slow to be practical as is .
Your answer to the tree is to gang bang my window with 2 trees? WTF ARE YOU SMOKING  |

cornholio508
Berserking Roid Beavers Lawful Insanity
12
|
Posted - 2012.06.16 01:13:00 -
[850] - Quote
Maul555 wrote:Your answer to the tree is to gang bang my window with 2 trees? WTF ARE YOU SMOKING 
Better than been taken from behind and not brought out to dinner b4 it happens . At least this way you know one of the people who are screwing you . Troll question deserves troll answer .
That said its separating the ui to help people using ships with multiple hangers . The one tree idea is not bad . the problem with it is constant scrolling and constant flipping of hangers because you help the cursor in the one place for too long . At least this way using ships with corp hangers and using freighters is easier to do . This is the main reason the ui has lost most of its functionality especially for those who live out of pos's |
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Kusum Fawn
State War Academy Caldari State
129
|
Posted - 2012.06.16 02:57:00 -
[851] - Quote
cornholio508 wrote:Maul555 wrote:Your answer to the tree is to gang bang my window with 2 trees? WTF ARE YOU SMOKING  Better than been taken from behind and not brought out to dinner b4 it happens . At least this way you know one of the people who are screwing you . Troll question deserves troll answer . That said its separating the ui to help people using ships with multiple hangers . The one tree idea is not bad . the problem with it is constant scrolling and constant flipping of hangers because you help the cursor in the one place for too long . At least this way using ships with corp hangers and using freighters is easier to do . This is the main reason the ui has lost most of its functionality especially for those who live out of pos's
or split out the different locations into different widows so there isn't any scrolling and only the locations you actually wanted get opened. adding a second tree isn't any sort of rational answer, you aren't giving any new functionality but taking up more screen real estate with often useless bits of information.
your addition is stupid, wasteful, and mostly useless. meaning, CCP is more likely to listen to you then to me.
separating the UI into multiple distinct, and location based windows helps people that operate out of POS's far more then a second panel which does not show location contents. Im not sure where you got the idea that a second panel would help anything. In just the same way that i am not sure where CCP got the idea that one window was a good idea. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |

Captain' Jack Sparrow
102
|
Posted - 2012.06.16 10:45:00 -
[852] - Quote
Gainard wrote:We've broken the 40 pages limit. They have probably opened a new thread by now and no devs are reading this anymore. At least thats my conclusion after I have previously posted in three other threads on this topic that have gone cold. So save your breath until you have found the currently active thread 
I am experiencing the same frustration. I have been asking for a DEV response to one question for 10 days now.
Each time, the "response" has been to "go to another thread". When I post at the suggested thread, I get nothing...
(The following links go directly to my posts, and open in a new window)
https://forums.eveonline.com/default.aspx?g=posts&m=1434844#post1434844
https://forums.eveonline.com/default.aspx?g=posts&m=1446474#post1446474
https://forums.eveonline.com/default.aspx?g=posts&m=1446690#post1446690
https://forums.eveonline.com/default.aspx?g=posts&m=1465244#post1465244
Getting no help this way, I decided to start a new thread, practically BEGGING for an answer. Well, I got an answer alright...
"Topic is locked indefinitely"
https://forums.eveonline.com/default.aspx?g=posts&m=1474856#post1474856
They can take the time to point me somewhere else, or lock my thread - but not even address my concern.
Absolutely maddening. 
|

Gainard
Eurotech Industries
58
|
Posted - 2012.06.16 14:38:00 -
[853] - Quote
CCP Goliath wrote:Maul555 wrote:And for everyone else. It appears to be way past time to prod our Alliance and Corp mates into breaking their silence. I, like many of you, have heard complaints from people all over new eden, who never visit the forums. In CCP's mind, silence is approval. Quote:EVE System > Channel MOTD changed to: CCP thinks you like the new UI because of your silence. Tell them" by Maul555. I strongly urge everyone else to do the same I'd like to clarify at this point that while I used the term "vocal minority" to describe those extremely opposed to the Unified Inventory, I did not infer that everyone who wasn't posting was in favour of it nor did I claim at any point that silence is approval. I was trying to make the point that the many repeat posters were using the term "everyone" or "almost all" to describe those against the change were using those terms erroneously.
From page 39 - no DEV reply since then, which proves my point (Thread cold and not observed by CCP anymore). Anyony find the new thread post link here! For UI look up FUBAR on Google. For EVE see SNAFU. url=http://en.wikipedia.org/wiki/List_of_military_slang_terms |

MindLife
11
|
Posted - 2012.06.16 18:23:00 -
[854] - Quote
One can only hope but I REALLY hope they will make a opportunity to choose between the good old item hangar, ship hangar, corp hangar etc and this new crappy timetaking inventory thingie.
Or listen to the people and do a rollback to remove this new inventory "feature"....
Kind of strange to call the new inventory an update while it actually is a major downgrade !!!! Dont steal my coffee !! |

Sen Roo
The 22nd Jenquai Deep Space Corp High Rollers
0
|
Posted - 2012.06.16 21:02:00 -
[855] - Quote
Well I thought I'd chime in with my feed back and say I'm satisfied with the UI with a few minor gripes like loot containers not opening their own window when accessed and having to shift-click instead of double clicking to open a new window. As for people demanding a rollback to the old inventory it has been stated multiple times that due to technical reasons they can't do that. They have stated that they can tweak it so the new UI can emulate the old, however. |

Asiv Tre
FREE GATES HUN Reloaded
0
|
Posted - 2012.06.16 21:37:00 -
[856] - Quote
When will you fix this damm thing? It drives me crazy. Always pressing shift, then it's not opening the windows as it should, I'm sick of it. Please throw out this damm tree view, It's useless, and it's not working as it should. Better would be to throw out the whole concept.
A simple procedure: loading pos fuel from a corp hangar to a ship, with containers, then loading the fuel to the POS. Previously this procedure took only a couple minute, not it takes at least the double time to carry out.
It would maybe good for assets view, but it's completely incompetent for an inventory. |

Jonuts
The Arrow Project CORE.
219
|
Posted - 2012.06.16 21:53:00 -
[857] - Quote
Gainard wrote: From page 39 - no DEV reply since then, which proves my point (Thread cold and not observed by CCP anymore). Anyony find the new thread post link here!
Guy. Page 39 was very recent. It's the freakin weekend. I'm totally down with harassing the devs, but really, it's the freakin weekend. Incase you haven't noticed, they don't post much during the freakin weekend. As much as I'm for harassing the devs, lets stick to harassing them over relevant issues please. |

Crosi Wesdo
War and Order
226
|
Posted - 2012.06.17 01:34:00 -
[858] - Quote
**** EVE, im gonna go play file manager. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
382
|
Posted - 2012.06.17 07:03:00 -
[859] - Quote
100% repro always - after getting podded assemble ship in hangar - entire inventory locks up until you relog, doesn't let undock. |

Ceptia Cyna
Federal Navy Academy Gallente Federation
37
|
Posted - 2012.06.17 10:24:00 -
[860] - Quote
Ok, we got the change nobody but CCP wanted! Fix it, now!
- Alt+C still does not open the newest Ships Cargo when docked and switched ship, you have to navigate through the tree structure if you switch your ship. Thats bad!
- It takes literally ages (6-10 seconds) to load the station with the new inventory, this can decide so many in pvp. Fix it.
- Station Containers still open in the parent window! You need to SHIFT+Click all of them to open seperate. Why?
Just give us a two choises:
[ x ] Old Inventory (Working, lean, good) [ ] New Inventory (Messy, slow, bloat, bad)
Every single action i could perform with the old inventory, i can perfom less fast now! What the hell?
This looks like a BETA-Test! |
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Gainard
Eurotech Industries
60
|
Posted - 2012.06.17 15:11:00 -
[861] - Quote
seems i can't post here any more
For UI look up FUBAR on Google. For EVE see SNAFU. url=http://en.wikipedia.org/wiki/List_of_military_slang_terms |

Gainard
Eurotech Industries
60
|
Posted - 2012.06.17 15:33:00 -
[862] - Quote
https://forums.eveonline.com/error.htm?aspxerrorpath=/default.aspx is what I get when I try to post a link to the thread to what I believe to be the currently active thread. Even modifying the link text does not help. What sort of BS ia this? 
>Look for: "How should we improve the inventory UI?" , only 20 pages as of now. For UI look up FUBAR on Google. For EVE see SNAFU. url=http://en.wikipedia.org/wiki/List_of_military_slang_terms |

Gainard
Eurotech Industries
61
|
Posted - 2012.06.17 15:35:00 -
[863] - Quote
Gainard wrote:https://forums.eveonline.com/error.htm?aspxerrorpath=/default.aspx is what I get when I try to post a link to the thread to what I believe to be the currently active thread. Even modifying the link text does not help. What sort of BS is this?  >Look for: "How should we improve the inventory UI?" , only 20 pages as of now.
For UI look up FUBAR on Google. For EVE see SNAFU. url=http://en.wikipedia.org/wiki/List_of_military_slang_terms |

Jules Deathbringer
Mortal-Strike
29
|
Posted - 2012.06.18 01:53:00 -
[864] - Quote
the first thing i was taught in HIGH SCHOOL computer programming class was that the end user doesnt care how much goes into a program, they only care how it works.
you are paid to do this, we are not paid to tell u how u screwed it up
you are paid to do this, we have to suffer all your mistakes
you are paid to do this, we pay you to do this
kinda simple eh? how about shoving the damned excuses into the nearest orifice and get to work
totally getting pissed off for being pissed on, my 140.00 dollars us per month wont break your budget, but it will come straight off the profits.
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ZaBob
Twilight Labs Unsung Voices
133
|
Posted - 2012.06.18 03:15:00 -
[865] - Quote
Gainard wrote:https://forums.eveonline.com/error.htm?aspxerrorpath=/default.aspx is what I get when I try to post a link to the thread to what I believe to be the currently active thread. Even modifying the link text does not help. What sort of BS ia this?  >Look for: "How should we improve the inventory UI?" , only 20 pages as of now.
That thread was started on Jan 24, 2012. I don't think it's being actively monitored by CCP devs at this point. There are a few good posts by pilots recently, but I suspect they're going to waste there. |

Maraner
The Executioners Capital Punishment.
156
|
Posted - 2012.06.18 07:54:00 -
[866] - Quote
Broken is broken. This UI design is not fixable, the community is asking for the previous versions functionality to be returned - solution - roll back the UI and put the old one back.
Not gonna happen ofc because CCP can't learn from its mistakes.
CCP Zulu, are you out there? must be nice to know that your not alone in making ****** up decisions that wil lose you your job.
Wonder what Zulu does these days.... |

VLAD VIRONS
X-SENSE Security
19
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Posted - 2012.06.18 10:14:00 -
[867] - Quote
Login in, trying to find my ship, its missed, after finding it through assets re-contracting it to alt than back to main, hallelujah i have my ship to play with. Undocking to scan some sigs, gettting radar/magnetar sig, after unlocking/salvaging still fighting with UI, each time pop ups shipcargo window after i close wreck window, ah yea, ship do not approaching to object after salvaging/unlocking it. Ok fail here, boarding my spy vessel and going to missions hubs to get some wartargets blacklisted, fail here lol, 50 mill isk to wardec the BOT-Corp?(nice loots why not), (actualy in every mission hub is like 5-10-15-...bots).
Ook, login out and going to forum to check out your plans on fixing all that ****, haha guys r u serios? "Clothing and aurum additions for inferno 1.1" omg just no comments, so u r basicaly just ignore your current consumers?
have fun on new cosmosim, therefor im also joining ppl who unsubbed.
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Amura Kadur
8
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Posted - 2012.06.18 13:30:00 -
[868] - Quote
3 unsubs. nothing more to say. they wont listen.
edit: patch 1.1 will not change anything. convinced myself on sisi. All of my words are secondhand and useless in the face of this. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
233
|
Posted - 2012.06.18 14:28:00 -
[869] - Quote
My brothers, patch notes are out for tomorrow's inventory UI update, etc. Clearly, CCP can't be arsed to give an update to concerned and invested customers... Lead Producer guy CCP Unifex is even promoting Icarna avatar clothing (trolololol) in a separate blog. CCP's annual albatross is being swept under the rug, incredibly.
http://community.eveonline.com/updates/patchnotes.asp
Inferno 1.1 Patch Notes wrote:Unified Inventory
The tree view in the Inventory has been updated with unique icons to help identify different Inventory locations; this includes but is not limited to: all specialized ship bays, POS structures, Corporate hangar divisions and Member hangars, Active Ship and Station Delivery. The active ship now has a green background both in the tree view and window view.-á Increased the minimum scroll speed when navigating extremely long lists in the Unified Inventory tree view. The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately. Clarified the difference between the Primary main window and Secondary windows. All Secondary windows will now collect under a new location on the Neocom. The Inventory button will only be used for the Primary window. The Primary Window is the Inventory window opened up from the Neocom button Inventory (ALT + C). This windows displayed contents will change based on the Inventory location a user has selected to view. Secondary windows are those opened via SHIFT + Click (including via right contextual menu) that open up with their index tree view collapsed by default. These windows will remember their size, position, icon view state and stack based on their type and/or if they are unique.
And Bug Fixes:
Quote:Unified Inventory
Fixed an issue where the inventory would not load and stall under a number of different circumstances. Fixed an issue where items would get locked when dropped into a container, even if the container was set to Unlocked. Fixed an issue where secondary windows would not close when moving out of range. Player Owned Structures, other player ship locations such as Ship Maintenance Bays, objects in space such as Containers and Wrecks will now close if open in a secondary window when moving off grid. Changing the name of your ship will refresh Inventory windows with the new name. Improved the performance when locking or unlocking a large number of items. View mode and sort by are now persisted per window type. The primary window persists one set of values while every secondary window will persist its own set of values on a per window basis. The option to Split Stack from the contextual menu when right clicking a stack in a Player Owned Structure has been removed. This option never functioned and should not have been displayed. Shift dragging stacks will still allow the user to separate stacks. The right click option should only be available in stations. Fixed an issue where locked items would not display as locked when changing the view mode between icons, list and details in the Inventory window. For ships with no bays, the label in the Inventory tree view has been updated to read "No additional bays" instead of "None". Fixed an issue where GÇ£rubber bandGÇ¥ and Ctrl+click selection would not update the item count and Est. price in the inventory window. Fixed an issue where you could not copy table data from within the Inventory when viewing items in the list or details view. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

ZaBob
Twilight Labs Unsung Voices
133
|
Posted - 2012.06.18 14:45:00 -
[870] - Quote
Quote:Increased the minimum scroll speed when navigating extremely long lists in the Unified Inventory tree view.
Hmm, doesn't that say more about why this is the wrong thing for containers, than it does about any fix?
I've been playing with it a bit on SiSi, and it seems *slightly* better, but still, I have to fight with it to get the right windows open.
Try opening one hanger, and then the tower, to transfer fuel. (Yes, I took the trouble to set up a tower on SiSi). Open hanger, open tower, oops, that's all one window, gotta select the other, hold down the shift key....
"primary" and "secondary" windows my ****bleeep****. This is a BAD IDEA to fix a BAD IDEA. |
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