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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
54
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Posted - 2013.02.23 11:33:00 -
[2491] - Quote
Fit a full rack of T2 Heavy Neutron Blasters, 3x magstabs and a set of Hammerheads. 1000dps without overheat :) |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
19
|
Posted - 2013.02.23 14:48:00 -
[2492] - Quote
Mundi Kundoni wrote:Quick question for you Mr Fozzy!
With the skill changes you have made it abundantly clear that your intention is to not force people to train a useless skill in order to fly a ship (ie bs5 for a carrier) which is awesome! This obvious time sink has always troubled me - but my question is this will the same thinking end up being applied to gunnery? For example I'm thinking of training a vargur pilot for plexing - great! But in order to get my nice shiny t2 repeating artilleries ill have to first train small and medium auto cannons to v plus their specialisations to iv - both of which are skills I would never use on said pilot. Will changes be made to this to put gunnery support skills in place of this wasted SP and training time?
Love n hugs
Well the same applies across the board with items only needing lv4 instead of lv5 to use T2 items like T2 mwd's even though it is a specialization being T2, although it's no better than meta 4 as is common
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Valleria Darkmoon
Heretic Army Atrocitas
111
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Posted - 2013.02.25 11:58:00 -
[2493] - Quote
Little Dragon Khamez wrote:Omnathious Deninard wrote:Oghedron wrote:Hi Fozzie,
Is it possible for the brutix to get 11 more powergrid?
The hurricane and harbinger can both fit 1600 plates, mwd and a full rack of their largest guns. The harbinger can also fit a med. cap booster while the hurricane only needs a small. The ferox can fit a full rack of ions, a mwd, a medium cap booster and an equivalent shield tank (10k higher than the armor, but larger sig).
The brutix cannot fit a mwd, med. cap booster, 1600 plate and a full rack of ions. It has to use a small cap booster. The 9 powergrid would allow it to fit a meta cap booster but not a neut in its place.
All the other ships can use a t2 cap booster.
Thanks and great job! Shield tank it, you can pull almost 1k DPS shield tanked. can you mail me or post your fit that sounds awesome.
Neutrons with Void, dual extenders and 3 magstabs ought to do it, fill in the blanks after that. |
Nova Satar
Rekall Incorporated Sinewave Alliance
25
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Posted - 2013.02.25 13:13:00 -
[2494] - Quote
Typical CCP lol...
New Brutix is out with it's revamped slots and new armour mods to compliment, yet this thread is still full of shield fits for it.
So many ships with a bonus nobody cares about! I guess when the Typhoon is fixed the redundant projectile bonus will be switched for energy turret cap use or something |
Nikuno
Atomic Heroes The G0dfathers
112
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Posted - 2013.02.25 18:24:00 -
[2495] - Quote
Nova Satar wrote:Typical CCP lol...
New Brutix is out with it's revamped slots and new armour mods to compliment, yet this thread is still full of shield fits for it.
So many ships with a bonus nobody cares about! I guess when the Typhoon is fixed the redundant projectile bonus will be switched for energy turret cap use or something
I 1v1'd with an alliance mate who expected the new AAR to be all whizzy when used on the new Brutix. He set up a dual AAR/T2 rep combo, ions in the highs and all the usual resist and damage control fittings to go with. He then took a standard exile. He rigged with 2 rigs for rep amount and one for rep speed.
I fitted a neutron Brutix with 2 mag stabs, 2 TEs, and a tank consisting of 2 LSE and rigs for anti-em, enti-therm, and extender and a damage control.
We started at about 5km range.
I used a flight of warrior IIs, he used a flight of hammerhead IIs.
I won at 90% structure remaining.
Armour repair is still a joke.
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Reaver Glitterstim
Dromedaworks inc Tribal Band
409
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Posted - 2013.02.25 20:15:00 -
[2496] - Quote
I'm saying the new ancillary armor repairer would work fine if it could run a lot of cycles before reloading, and then reload quickly. That way, combined with the small size of nanite repair paste, the armor repper could be made to work its much smaller bonus for long periods of time. Then it would have its own niche without competing with the ancillary shield booster. Mittani, where have you gone to? I miss you :( |
Maximus Andendare
Future Corps Sleeper Social Club
101
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Posted - 2013.02.26 01:19:00 -
[2497] - Quote
Reaver Glitterstim wrote:I'm saying the new ancillary armor repairer would work fine if it could run a lot of cycles before reloading, and then reload quickly. That way, combined with the small size of nanite repair paste, the armor repper could be made to work its much smaller bonus for long periods of time. Then it would have its own niche without competing with the ancillary shield booster. Get out of here with your innovation!
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Galatea Galilei
Profoundly Inquisitive Exploration
22
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Posted - 2013.02.26 04:04:00 -
[2498] - Quote
Nova Satar wrote:New Brutix is out with it's revamped slots and new armour mods to compliment, yet this thread is still full of shield fits for it. Yeah I was more concerned about the Myrmidon in the "Armor Tanking 1.5" thread but the same principle applies. Active armor tanking is so much less effective than shield tanking that even with the hull bonus a Myrm can't tank as much sustained DPS with an armor tank as it can with a passive shield tank. The fact that it can then fit three drone damage amps as well is just adding insult to injury. The hull bonus isn't so much useless as actively harmful, as it encourages people to fit the ship poorly when they mistakenly think they'll get a better tank by following what the hull bonus suggests. It was bad enough when I started the game a bit over a year ago -- back then there was no drone damage amp, so being fooled by the ship description just left you with an inferior tank, but didn't affect your dps at all. But now you nerf both your tanking and your dps by trying to utilize the hull bonus. New players not using EFT just don't have a clue how badly they're hurting themselves... |
Nova Satar
Rekall Incorporated Sinewave Alliance
29
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Posted - 2013.02.26 10:00:00 -
[2499] - Quote
The problem is i'm honestly not sure is an AAR/REP combo is better than having just 2 reps. The AAR isn't actually that much better, all this talk of 3 times better, then 2.25x better, it's not at all.
I would rather have 2 standard t2 reps, with sustained repping for aslong as i have cap, over having a very slightly better tank for a very short amount of time that completely goes to **** when it needs to reload.
I've said it before and ill say it again. ACTIVE TANKS ARE FOR STAYING POWER! Not for burst tanks!! Thats what plates are for! |
Nevyn Auscent
Broke Sauce
156
|
Posted - 2013.02.26 11:49:00 -
[2500] - Quote
Nova Satar wrote:The problem is i'm honestly not sure is an AAR/REP combo is better than having just 2 reps. The AAR isn't actually that much better, all this talk of 3 times better, then 2.25x better, it's not at all., becuase who is using standard t1 reps?!
I would rather have 2 standard t2 reps, with sustained repping for aslong as i have cap, over having a very slightly better tank for a very short amount of time that completely goes to **** when it needs to reload.
I've said it before and ill say it again. ACTIVE TANKS ARE FOR STAYING POWER! Not for burst tanks!! Thats what plates are for!
Heres to make it even worse. Large Reppers Overheated T2. 880 Repped over 12.75 Seconds. 69.01/sec. AAR. 1250 Repped over 15 seconds. 83.33/sec. The AAR is a bare 20% better than an overheated T2 for burst tanking
Now.... yes, you 'can' overheat the AAR also, but I did this comparison for the following reason. If I overheat pulse my T2 rep, I then shut it off every once in a while to repair it with nanite paste, during which time I get no reps. If I run my AAR normally, I shut it off every once in a while to reload it with nanite paste.
So for burst tank, an Overheated T2 vs an AAR is a more appropriate comparision than a T2 running normally, as both consume nanite paste at that point, and require shutting off periodically.
So.... what does this mean, it means that unless it takes 60 seconds to repair the T2 with nanite paste from overheat damage of 90 seconds of cycles, The T2 pulsed in overheat cycles will rep MORE than the AAR. And probably use LESS nanite paste to do so in this manner, as well as maybe being sustainable for more than 90 seconds of overheating. (Depending on skills). Of course, since I can also use as many T2's like this as I want, I can alternate my T2 dual fit like this, while I can only single fit an AAR.... Major win, T2. |
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Nova Satar
Rekall Incorporated Sinewave Alliance
31
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Posted - 2013.02.26 11:54:00 -
[2501] - Quote
Hans Jagerblitzen wrote:But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma.....
Apparently very little
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
619
|
Posted - 2013.02.26 15:40:00 -
[2502] - Quote
Little Dragon Khamez wrote:Omnathious Deninard wrote:Oghedron wrote:Hi Fozzie,
Is it possible for the brutix to get 11 more powergrid?
The hurricane and harbinger can both fit 1600 plates, mwd and a full rack of their largest guns. The harbinger can also fit a med. cap booster while the hurricane only needs a small. The ferox can fit a full rack of ions, a mwd, a medium cap booster and an equivalent shield tank (10k higher than the armor, but larger sig).
The brutix cannot fit a mwd, med. cap booster, 1600 plate and a full rack of ions. It has to use a small cap booster. The 9 powergrid would allow it to fit a meta cap booster but not a neut in its place.
All the other ships can use a t2 cap booster.
Thanks and great job! Shield tank it, you can pull almost 1k DPS shield tanked. can you mail me or post your fit that sounds awesome.
Not an uber one but still
[Brutix, Gankalol] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Tracking Enhancer II
Experimental 10MN Microwarpdrive I Warp Scrambler II Stasis Webifier II Large Shield Extender II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [empty high slot]
Medium Hybrid Burst Aerator I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x5
1064DPS 1232 m/s - guns+mwd OH = 1200DPS and 1751 m/s - I didn't called it gankalol for nothing ;)
Edit: forgot about the EHP: 41K this should be enough with such dps to take over a lot of targets. *removed inappropriate ASCII art signature* - CCP Eterne |
PROMETEUS PRIME
School of Applied Knowledge Caldari State
2
|
Posted - 2013.02.27 11:11:00 -
[2503] - Quote
Lili Lu wrote:PROMETEUS PRIME wrote: Here is a message for you CCP, you are ship balancing ppls out of the game here and you are doing it in a fast pace too... Grats on that, if that was the intention i say you have succeded fairly well.
I have been in this game now for years and i have enjoyed every minutte of it too...that have now changed massivly and if this **** you guys are pulling right now is to continue, i know for sure 5 accounts going out of this game and probably another 50- 60 of them with mine. These are for your information all payed with real cash and not plexed. Just so you guys get this, you have pissed of alot of ppls lately and quite a few of them goes years back in the game.
So a final word, i am going to run my accounts til til they expire this spring and in that time i will see if i find it remotly interesting to continue, this allso counts for alot oif the ppls i play the game with everyday in here.
Pull your head out of your ass and wake up CCP Maybe you can graduate someday from the school of applied knowledge. Either that or post with your main. I'm not happy with the BC rebalance. Frigates and Cruisers were fairly well done. Although still problems in those ship classes. But the BC rebalance is leaving a Drake domination in place. And the second place competitor will now be the Prophecy instead of the Hurricane. But at least I'm not posting with an npc corp alt and qq-ing about it.
Reason why i am posting witt A alt is that the previous 2 times i have been in here bitching about anything in regards of the game, we got WDed. WE are a all out industry corp and started to build a plan to enter into some PVP close to a year ago. All plans was comming nicely togeather up til just before x-mas. All what we now have done and planned for is out the window, and really no point of continuing on. So CCP have trown out a year of gaming for pretty much the entire corp and gotten them to the point that EVE isn't the sameanymore. Ppls are considering to leave the game forever. That **** ain't funny after all these years. Trying to build a corp with the same guys for years and do longterm planning like we have is a pain and it is timeconsuming in masses. When the game developers then comes in and stomp all of your work in a single sweep kind of pisses ppls of. I would gladly enter with my main in here but since we are now without any ships that makes any sence anymore we can't even ******* defend ourselfs either. hence the ALT. Sorry for anoying you with my alt but alt or not my opinion of the game is still the same and won't change.
And CCP, have fun on fanfest. You have lost 6 guys for this years event.
|
Spugg Galdon
APOCALYPSE LEGION
279
|
Posted - 2013.02.27 12:13:00 -
[2504] - Quote
PROMETEUS PRIME wrote: I would gladly enter with my main in here but since we are now without any ships that makes any sence anymore we can't even ******* defend ourselfs either. hence the ALT.
The people who are attacking you have EXACTLY the same tool set as you. Your logic that you can't defend yourself against people who can only use the same stuff as you has no logic. There is a lot of Darwinism in EvE. The term "Adapt or Die" works very well.
Also, Can I haz all your stuff and the stuff the 6 other accounts had? |
Roime
Shiva Furnace
2095
|
Posted - 2013.02.27 16:43:00 -
[2505] - Quote
PROMETEUS PRIME wrote:Lili Lu wrote:PROMETEUS PRIME wrote: Here is a message for you CCP, you are ship balancing ppls out of the game here and you are doing it in a fast pace too... Grats on that, if that was the intention i say you have succeded fairly well.
I have been in this game now for years and i have enjoyed every minutte of it too...that have now changed massivly and if this **** you guys are pulling right now is to continue, i know for sure 5 accounts going out of this game and probably another 50- 60 of them with mine. These are for your information all payed with real cash and not plexed. Just so you guys get this, you have pissed of alot of ppls lately and quite a few of them goes years back in the game.
So a final word, i am going to run my accounts til til they expire this spring and in that time i will see if i find it remotly interesting to continue, this allso counts for alot oif the ppls i play the game with everyday in here.
Pull your head out of your ass and wake up CCP Maybe you can graduate someday from the school of applied knowledge. Either that or post with your main. I'm not happy with the BC rebalance. Frigates and Cruisers were fairly well done. Although still problems in those ship classes. But the BC rebalance is leaving a Drake domination in place. And the second place competitor will now be the Prophecy instead of the Hurricane. But at least I'm not posting with an npc corp alt and qq-ing about it. Reason why i am posting witt A alt is that the previous 2 times i have been in here bitching about anything in regards of the game, we got WDed. WE are a all out industry corp and started to build a plan to enter into some PVP close to a year ago. All plans was comming nicely togeather up til just before x-mas. All what we now have done and planned for is out the window, and really no point of continuing on. So CCP have trown out a year of gaming for pretty much the entire corp and gotten them to the point that EVE isn't the sameanymore. Ppls are considering to leave the game forever. That **** ain't funny after all these years. Trying to build a corp with the same guys for years and do longterm planning like we have is a pain and it is timeconsuming in masses. When the game developers then comes in and stomp all of your work in a single sweep kind of pisses ppls of. I would gladly enter with my main in here but since we are now without any ships that makes any sence anymore we can't even ******* defend ourselfs either. hence the ALT. Sorry for anoying you with my alt but alt or not my opinion of the game is still the same and won't change. And CCP, have fun on fanfest. You have lost 6 guys for this years event.
What exactly has happened that ruined your plans to PVP? Ships are better balanced now, EVE has more perfectly viable ships than ever during my time. I have more fantastic ships than I have time to fly.
Oh and I have a similar story, btw. Almost exaclty one year ago we had this idea of forming our own corp, move into wormholes and do some pvp. Setting up shop in a C3 and getting things rolling took two weeks, then we scored our first kill, and we've been having awesome time every day since that.
-á- All I really wanted was to build a castle among the stars - |
Fabio Khanid-El
Madz Legion Madz Republic
0
|
Posted - 2013.02.27 16:58:00 -
[2506] - Quote
I don't see how the Harbinger rebalancing was a buff... I deal less dps now and have less armor with my harb.
I might just throw it in the trash bin now. |
X Gallentius
Justified Chaos
1085
|
Posted - 2013.02.27 19:14:00 -
[2507] - Quote
The Brutix actually compares favorably to the Ferox in terms of a dps platform. Forget webbing and pointing and all that other nonsense. dps > tank > other stuff (you can't kill anything if you're dead).
1090 dps, 1,230 overheated, 65.9k EHP, 69k EHP overheated.
This is a "gang" fit. Your friends can point stuff. Your job is dps. [Brutix, dps machine] Magnetic Field Stabilizer II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Power Diagnostic System II Power Diagnostic System II
Experimental 10MN Microwarpdrive I Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Small Unstable Power Fluctuator I
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x5
Ferox: 756 dps, 89k EHP. (same style)
Brutix dps*EHP > Feros dps*EHP, and who do you want to grind through all these active tankers more, the Brutix or Ferox?Yeah, that's what I thought.
Repping bonus? Bah, still only for solo gimmick setups. |
Gosti Kahanid
Farstriders Apocalypse Now.
12
|
Posted - 2013.02.27 22:44:00 -
[2508] - Quote
Fabio Khanid-El wrote:I don't see how the Harbinger rebalancing was a buff... I deal less dps now and have less armor with my harb.
I might just throw it in the trash bin now. When you have less DPS than bevore the patch, then you must have a BC-Skill of 3 or below. With BC 4 you have exactly the same DPS as prepatch (8,4 Turrets) and with BC 5 your effective Turretnumber rises from 8,75 to 9,0, so you should make more Damage |
Fabio Khanid-El
Madz Legion Madz Republic
0
|
Posted - 2013.02.27 23:05:00 -
[2509] - Quote
Gosti Kahanid wrote:Fabio Khanid-El wrote:I don't see how the Harbinger rebalancing was a buff... I deal less dps now and have less armor with my harb.
I might just throw it in the trash bin now. When you have less DPS than bevore the patch, then you must have a BC-Skill of 3 or below. With BC 4 you have exactly the same DPS as prepatch (8,4 Turrets) and with BC 5 your effective Turretnumber rises from 8,75 to 9,0, so you should make more Damage
Thanks for the tip Gosti, I was focused on gunnery skills so I missed that one.
But the strange thing is that the Battlecruisers skill does not say anything about improved damage or anything in its description and attributes. Isn't it only to be able to fly higher level BCs? |
Fabio Khanid-El
Madz Legion Madz Republic
0
|
Posted - 2013.02.27 23:50:00 -
[2510] - Quote
Fabio Khanid-El wrote:Gosti Kahanid wrote:Fabio Khanid-El wrote:I don't see how the Harbinger rebalancing was a buff... I deal less dps now and have less armor with my harb.
I might just throw it in the trash bin now. When you have less DPS than bevore the patch, then you must have a BC-Skill of 3 or below. With BC 4 you have exactly the same DPS as prepatch (8,4 Turrets) and with BC 5 your effective Turretnumber rises from 8,75 to 9,0, so you should make more Damage Thanks for the tip Gosti, I was focused on gunnery skills so I missed that one. But the strange thing is that the Battlecruisers skill does not say anything about improved damage or anything in its description and attributes. Isn't it only to be able to fly higher level BCs?
Nervemind, just read the harb description again :)
Thanks! |
|
Jonas Sukarala
Deep Core Mining Inc. Caldari State
20
|
Posted - 2013.02.28 16:31:00 -
[2511] - Quote
Its a shame CCP don't make the Tier 3 bc's(attack bc's) into a different category and then make some the combat bc's into attack bc's some them of them would really benefit from this like the brutix being active tank now the extra speed would be useful the drake would also benefit with a more dps much less tank orientation.... cyclone and harbinger also. |
Nikuno
Atomic Heroes The G0dfathers
115
|
Posted - 2013.02.28 22:10:00 -
[2512] - Quote
Jonas Sukarala wrote:Its a shame CCP don't make the Tier 3 bc's(attack bc's) into a different category and then make some the combat bc's into attack bc's some them of them would really benefit from this like the brutix being active tank now the extra speed would be useful the drake would also benefit with a more dps much less tank orientation.... cyclone and harbinger also.
Regarding the brutix, you're talking like someone who never flies them. There are plenty of examples since the patch of just how poor they remain for armour tanking. As for the drake, it's still going to be top banana, so no, it doesn't need more dps. Cyclone and harby are still finding their feet but overall they fit the job description. Remember this wasn't a buff, it was a rebalancing. In my opinion it fell short in a number of ways, but you seem to want overall buffs, and that's not what was needed for the good of the game.
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
20
|
Posted - 2013.02.28 22:22:00 -
[2513] - Quote
Nikuno wrote:Jonas Sukarala wrote:Its a shame CCP don't make the Tier 3 bc's(attack bc's) into a different category and then make some the combat bc's into attack bc's some them of them would really benefit from this like the brutix being active tank now the extra speed would be useful the drake would also benefit with a more dps much less tank orientation.... cyclone and harbinger also. Regarding the brutix, you're talking like someone who never flies them. There are plenty of examples since the patch of just how poor they remain for armour tanking. As for the drake, it's still going to be top banana, so no, it doesn't need more dps. Cyclone and harby are still finding their feet but overall they fit the job description. Remember this wasn't a buff, it was a rebalancing. In my opinion it fell short in a number of ways, but you seem to want overall buffs, and that's not what was needed for the good of the game.
Assumptions are the mother of all ****ups.... i do have a shield brutix from before patch buts its shield tank now would be **** poor better to use a ferox or talos now.... so AAR's are its only chance of being useful and its still a bit fail at that atm. But on the drake the dps would ofc be in exchange for its OP tank this would then make the ferox useful and not just its poor cousin. It just doesn't seem right that the tier3's get the attack category as it leaves too many combat bc's all tanking the same way. |
Nikuno
Atomic Heroes The G0dfathers
115
|
Posted - 2013.03.01 08:12:00 -
[2514] - Quote
Jonas Sukarala wrote:Nikuno wrote:Jonas Sukarala wrote:Its a shame CCP don't make the Tier 3 bc's(attack bc's) into a different category and then make some the combat bc's into attack bc's some them of them would really benefit from this like the brutix being active tank now the extra speed would be useful the drake would also benefit with a more dps much less tank orientation.... cyclone and harbinger also. Regarding the brutix, you're talking like someone who never flies them. There are plenty of examples since the patch of just how poor they remain for armour tanking. As for the drake, it's still going to be top banana, so no, it doesn't need more dps. Cyclone and harby are still finding their feet but overall they fit the job description. Remember this wasn't a buff, it was a rebalancing. In my opinion it fell short in a number of ways, but you seem to want overall buffs, and that's not what was needed for the good of the game. Assumptions are the mother of all ****ups.... i do have a shield brutix from before patch buts its shield tank now would be **** poor better to use a ferox or talos now.... so AAR's are its only chance of being useful and its still a bit fail at that atm. But on the drake the dps would ofc be in exchange for its OP tank this would then make the ferox useful and not just its poor cousin. It just doesn't seem right that the tier3's get the attack category as it leaves too many combat bc's all tanking the same way.
To quote my post on the previous page;
Nikuno wrote: I 1v1'd with an alliance mate who expected the new AAR to be all whizzy when used on the new Brutix. He set up a dual AAR/T2 rep combo, ions in the highs and all the usual resist and damage control fittings to go with. He then took a standard exile. He rigged with 2 rigs for rep amount and one for rep speed.
I fitted a neutron Brutix with 2 mag stabs, 2 TEs, and a tank consisting of 2 LSE and rigs for anti-em, enti-therm, and extender and a damage control.
We started at about 5km range.
I used a flight of warrior IIs, he used a flight of hammerhead IIs.
I won at 90% structure remaining.
Armour repair is still a joke.
This should be where the brutix should dominate with armour tanking if it's effective. It isn't. It loses to a shield tanked version of itself.
Armour repair is still a joke. The brutix with an armour repair bonus is the biggest joke of them all. Limited engagement opportunities for Gallente through ship bonuses, limited engagement opportunities for Gallente through poor long range weaponry. Gallente continue to be the whipping boy of Eve despite all the comments pointing out that this would be the only outcome of the changes in 1.1 |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
529
|
Posted - 2013.03.01 08:52:00 -
[2515] - Quote
So by fitting one version with broken (more than adequately proven several times) modules you were able to defeat a ship fitted with modules just off the balancing table and thus on par with current hull power ratios?
Shield buffers are stupidly effective; easy to fit, great value for money/slot and negligible drawbacks. TE's are stupidly effective (and synergizes perfectly with above) to the extent where a lot of ships are better off replacing tank/damage/speed/whatever mods with then and still come out ahead.
Just sayin' |
Roime
Shiva Furnace
2111
|
Posted - 2013.03.01 10:57:00 -
[2516] - Quote
Well I don't really consider Brutix in any way representative of the current Gallente line-up, small ships are in very good shape and Talos rocks the tier 3s. It's basic idea is great, fast armor, but in practice it just falls flat on it's wide face due to combination of several factors. Hufe sig, MWD, blasters and active tank all suck cap, only 4 mids, medium reppers are too small for BCs and/or hull rep bonus too weak, and fitting armor compromises it's main specialty- brutal amount of hurt. On TQ it's just better to kill stuff faster, than chip away at them while tanking much less than enough.
Introducing a BC-size repper would fix this, and Myrm.
Pure classic active armor is, if not a complete joke, certainly niche. However I've come to the conclusion that AAR is pretty muc perfect companion to a 800mm plate on solo ships, especially onT2 cruisers. This combo is easier to fit than 1600mm, gives as much or even tad more EHP just from the boosted cycles, and doesn't brick you. On these ships (with new armor rigs) heated MAAR can also work as "real" tank due to their low sig, mobility and natural resists.
-á- All I really wanted was to build a castle among the stars - |
Roime
Shiva Furnace
2111
|
Posted - 2013.03.01 11:00:00 -
[2517] - Quote
Bit off-topic there but whatever, armor tanking issues are most relevant on the Gal combat BCs.
-á- All I really wanted was to build a castle among the stars - |
Ranger 1
Ranger Corp
3654
|
Posted - 2013.03.01 19:20:00 -
[2518] - Quote
I hate to say it, but my opinion is sliding more and more towards upping the active rep bonus up to 10%, and either allowing multiple AAR's or increasing the rep amounts (or both).
Either that or allow something totally off the wall like some sort of synergy boost when using an AAR and the new adaptive hardener together (improving the capabilites of both when used together on the same ship)... which would be fairly unique and have the trade off of two low slots being spoken for if you choose to go this route.
Something... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Omnathious Deninard
Extrinsic Operations
570
|
Posted - 2013.03.01 20:26:00 -
[2519] - Quote
Ranger 1 wrote:I hate to say it, but my opinion is sliding more and more towards upping the active rep bonus up to 10%, and either allowing multiple AAR's or increasing the rep amounts (or both).
Either that or allow something totally off the wall like some sort of synergy boost when using an AAR and the new adaptive hardener together (improving the capabilites of both when used together on the same ship)... which would be fairly unique and have the trade off of two low slots being spoken for if you choose to go this route.
Something... Not too long ago I tried using a single AAR, Damae Control, RAH, plus 2 more resistance mods, and was warping out of the mission in 1/2 structure. The mods are not good enough to be useful ATM. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
X Gallentius
Justified Chaos
1094
|
Posted - 2013.03.02 03:25:00 -
[2520] - Quote
CCP should make the Brutix a better armor ship than a shield ship. For conventional fits, the Brutix lacks powergrid but has excess CPU. This is contrary to shield (CPU intensive) vs armor (PG intensive) ships. It's also contrary to the Capacitor Booster that is needed to run the active armor repairers. It is a bit fail that the Brutix can fit the largest size blasters in the shield setup, but it can't do so in the active armor repping setup (one 800mm plate, MAAR, small Capacitor Booster) - because of powergrid issues.
Shouldn't it have a difficult time fitting shield extenders and invulnerability fields and shouldn't it be able to fit a modest active armor tank (800mm plate + one MAAR) with the largest blasters?
Otherwise, the Brutix is working as CCP intended. It's a shield tanker for gangs that can potentially use a gimmick active repping setup for 1v1 situations.
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