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Thread Statistics | Show CCP posts - 25 post(s) |

Pelea Ming
Prostitutes Are Always Wlling
76
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Posted - 2013.04.09 14:58:00 -
[481] - Quote
LuisWu wrote:I was going to say I don-¦t like the new changes, but after read the gallente battleship omni-nerf I feel almost relief.
Just one question, -+are lasers going to be rebalanced? (reducing cap usage) We know that laser changes are on the board for sometime after the launch of Odessey, but per usual no time reference nor (till they have it on their desks to start going over, I presume) any idea as to what they will actually entail. |

Vivien Sureflight
Repo.
3
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Posted - 2013.04.09 15:09:00 -
[482] - Quote
... And with that, the final nail was hammered into the coffin of the Dominix. May it rest in peace.
Seriously, these proposed changes will make the Dominix useless outside of specialized sniper fleets (where it will already be outclassed by gun ships like the, ahem, Apoc). The loss of the Domi's damage bonus means that it's hitting and tanking the same amount as the Geddon, but the Geddon has more utility highs with which to use its 40km neuts. Oh yeah, did you notice that? The Geddon can't be kited. Aside from the Apoc, it's the only BS for which this is true.
The Geddon also gets substantially more PG than does the Domi, and is able to fit launchers (though I'm not sure why you would want to). The only advantages the Domi has over the Geddon is the tracking bonus (which we've been over) and its extra mid, which, while it offers a little utility, in no way makes up for its astounding lack of anything worthwhile.
If you want to turn the Geddon into a drone boat, fine. I agree it needs a niche. But don't kill the Dominix in the process. It's fine how it is. Leave the damned thing alone.
Please.
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Phee Phi PhoPhum
Science and Trade Institute Caldari State
1
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Posted - 2013.04.09 15:24:00 -
[483] - Quote
CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Armageddon:
Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5)
For -------'s sake , put the missile launchers down!
CCP has already ruined the Bellicose and Cyclone - please don't do it to the Amarr ships as well. This is simply awful.
Not every ship needs missiles! If you want missiles, start training Caladari.
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PavlikX
You are in da lock
51
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Posted - 2013.04.09 15:26:00 -
[484] - Quote
After analyzing situation i want to say few opinions. First of all i can not understand the situation - CCP bring attack BCs. They have possibilties to fit 8 large guns. Meantime only few BSs have the same option. It is very strange. Instead of great BS buff CCP nerfs few ships (abaddon for example). I can not understand that. There is nothing wrong with ABC, but they must not have more guns than BSs. Back to the Amarr vessels Many people posts here about capasitor usage of lasers. Compleetly agree. Cap capasity must be increased, or all lasers must have lowerr usage of the capasitor. Hardly cap booster is a solution here - cargo bay is not endless. Hull HP increase? Hm... Abaddon. Well. What for nerf needed? Leave it as it was. And add capasitor (or recharge rate) Apocalypse CCP, you want to kill BS, wich was very effective even in low sklled hand of new players. You gave it standart capasitor problemm. And for what? For what this tracking needed? It's sniper ship. He will kill enemy from long distance. Drone decreasing also unneeded. Tracking much more needed to the ships like Abaddon for close range engagements. If you will do so you will really nerf that ship. Leave it as it was. Or if changes so needed replace useless tracking bonus with damage bonus with increasing of capasitor capasity/recharge rate Armageddon Few time ago i've started thread about remake armageddon to the drone boat. I was ataacked by many players, so in general i am satisfyed, except neut bonus. It will be much better to the combat BS to have armor resist bonus 5% per level. Leave neut bonuses to the Bloodraider p |

Pelea Ming
Prostitutes Are Always Wlling
80
|
Posted - 2013.04.09 15:26:00 -
[485] - Quote
Vivien Sureflight wrote:... And with that, the final nail was hammered into the coffin of the Dominix. May it rest in peace.
Seriously, these proposed changes will make the Dominix useless outside of specialized sniper fleets (where it will already be outclassed by gun ships like the, ahem, Apoc). The loss of the Domi's damage bonus means that it's hitting and tanking the same amount as the Geddon, but the Geddon has more utility highs with which to use its 40km neuts. Oh yeah, did you notice that? The Geddon can't be kited. Aside from the Apoc, it's the only BS for which this is true.
The Geddon also gets substantially more PG than does the Domi, and is able to fit launchers (though I'm not sure why you would want to). The only advantages the Domi has over the Geddon is the tracking bonus (which we've been over) and its extra mid, which, while it offers a little utility, in no way makes up for its astounding lack of anything worthwhile.
If you want to turn the Geddon into a drone boat, fine. I agree it needs a niche. But don't kill the Dominix in the process. It's fine how it is. Leave the damned thing alone.
Please.
You'd probably have better luck posting comments about fixing the Domi on the Gallente thread, CCP Rise to all appearances isn't following the Amarr one. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:29:00 -
[486] - Quote
yes i am feeling like amarr is turning into a 3 weapon system race and with ASB's and projectiles not using cap the amount of ships that are capless weapons is exceedingly high and then gallente have the armour repping ships and blasters that eat cap like its going out of season ..... unbalanced anyone? missiles should stick to the khanid line only as that is the point of their school is it not? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

PavlikX
You are in da lock
51
|
Posted - 2013.04.09 15:31:00 -
[487] - Quote
Well, except khanid T2 ships there are no ships in Amarr fleet with missile bonuses (except Purifier) |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:32:00 -
[488] - Quote
PavlikX wrote:Well, except khanid T2 ships there are no ships in Amarr fleet with missile bonuses (except Purifier)
Prophecy... dragoon... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

PavlikX
You are in da lock
51
|
Posted - 2013.04.09 15:33:00 -
[489] - Quote
No. i mean bonuses from the skills, not the possibity to fit it |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
73
|
Posted - 2013.04.09 15:52:00 -
[490] - Quote
PavlikX wrote:No. i mean bonuses from the skills, not the possibity to fit it
well people only put laser on a ship if its bonused for it so in effect those 2 are missile ships thats how people fit them 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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PavlikX
You are in da lock
51
|
Posted - 2013.04.09 16:02:00 -
[491] - Quote
They give options to fit - any type of weapon systems. Without bonuses. It is not the same as Khanid ships |

Streya Jormagdnir
Alexylva Paradox
178
|
Posted - 2013.04.09 16:13:00 -
[492] - Quote
SMT008 wrote:God damn the amount of stupidity in this thread.
The Armageddon gets a neut RANGE bonus, while the Bhaalgorn has a neut efficiency bonus (ie The Armageddon neut from far away, the Bhaalgorn neut harder). WH dwellers will still use Bhaalgorns, and except for those guys, there aren't much use for Bhaalgorns in K-space anyway.
[...]
So what's wrong ?
Yes, the Curse gets a hit. We know that T2 cruisers are bad and will be rebalanced after Odyssey. [...]
The cap usage reduction bonus isn't a bonus, it's actually a "Here, you can use your guns at the expense of one useful bonus !". Which makes cap usage reduction a burden for Amarrian ships. You got a useful bonus this time, ain't that great ?
All in all, even if some things still need to be fixed (Beams and cap usage, mostly), those changes are alright.
Don't be afraid of having to change your setups, be happy that you have new possibilities to look forward to !
I agree with all of what you said, but highlighted a few points I particularly agree with. As a WH dweller myself I look forward to practicing awesome neuting power with this new Geddon and definitely can see its role in the smaller gangs you find in wspace. The Curse will get less used, yeah, but still remains quite mobile and viable when mixed in with AHAC gangs. And I totally agree with the cap use reduction bonuses; Amarr is a cap-intensive race to fly and quite honestly if you're using lasers Controlled Bursts and cap supports skill should be at IV or preferably V. Ofc I will probably be fitting missiles to my Geddon, since I like the T2 missile-using Amarr ships that have heavy armor.
I just can't wait for new EFT files to be released so I can start theory-crafting! I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way. |

Dentt
Yulai Guard 1st Fleet Yulai Federation
0
|
Posted - 2013.04.09 16:18:00 -
[493] - Quote
PLEEEEEEEEEEEEASE reconsider those god awful geddon changes! We already have a long range neuting BS, why make another?
As for the whole missile argument I've gotta agree with what most have said, until you FIX the BS size missile systems what is the point in basing on ship on using them? Please dont push this geddon change in! |

Shani Mukantagara
Fairlight Corp Rooks and Kings
5
|
Posted - 2013.04.09 16:23:00 -
[494] - Quote
Grant Smith wrote:As perhaps a bitter older player, whos arguably stuck in their ways after nine years of playing, I do completely agree with some of the other posts with regards to destroying the very nature of eve. It may be far too late to recover, but the tier system was perfect, its what we've all grown up with and loved.
Getting back to the core of eve, gallente were the primary drone race, caldari were all about missiles that actually worked and shields that served their purpose (because the long lost and forgotten nosferatus actually worked properly), the amarr were all about decent range compensated with reasonable dps and the apoc had the tank of a king, while the minmatar boasted a decent all round versatility that was rewarded by putting the time into training. What was wrong with this?
Get back to Exodus standards, where there was a distinct frigate < cruiser < bc < bs hierarchy.
Neuting geddons? Whats the point in the bhaalgorn? at 1/10th the price, noone will fly bhallgorns and instead now field 10 geddons instead, resulting in a collapse of logistical support across the board.
Change is good in most cases, but this seemingly over-complicated change in ships is just baffling and unneeded. Battleships work fine the way they are. Yes there is the odd anomaly, that being the baddon thats over powered (easy fix, remove some dps to ive the geddon an advantage) and the maelstrom too to give room for the pest and phoon. gallente and caldari are fine.
Applying recon style bonuses to battleships is just senseless, and should be kept for solely for the recon ships. CCP is trying to hard to balance all within Eve and it just doesn't happen that way.
The massive increase in frigate usage over the last year has showed just how the changes have affected the game, the lesson needs to be learnt. its as simple as this:
Frigate < Cruiser < Battlecruiser < Battleship < etc = hierarchy as it should be with out restriction and bulls**t complications
hierarchy as it should be with out restriction and bulls**t complications = Customizable unbalanced play style
Customizable unbalanced play style = Adventure
Adventure = Eve
Eve = fun.
Fun = Happy custom base.
And after all, aren't CCP banging on about adventure with the release of the June expansion Odyssey?
Peace.
I agree....
I do not understand why they have to mess around with the core battleship, why not introduce a Tech 2 Battle ship that have pre defined roles like they are trying to do with the Armageddon.
Why not make the Blackops more effective and give the Redeemer this neut bonus ? give it a use in a fleet battle a covert Neuting wing
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SMT008
SnaiLs aNd FroGs
537
|
Posted - 2013.04.09 16:37:00 -
[495] - Quote
Dentt wrote:PLEEEEEEEEEEEEASE reconsider those god awful geddon changes! We already have a long range neuting BS, why make another?
As for the whole missile argument I've gotta agree with what most have said, until you FIX the BS size missile systems what is the point in basing on ship on using them? Please dont push this geddon change in!
First, what is the long-range neuting BS ?
Second, I'm pretty sure I saw turret slots too on this Armageddon. What's forcing you to fit missile launchers ? |

Ranger 1
Ranger Corp
3914
|
Posted - 2013.04.09 16:53:00 -
[496] - Quote
Daisai wrote:Arline Kley wrote:[quoteAre the faction versions of these battleships also going to have these changes ?] The Faction ships are drawn from a seperate table - their values are going to be untouched for the time being.
Then they are not balancing anything, they are just making the tech 1 versions overpowered compared to the faction versions. Which is wrong, since a faction ship should be better ( always has been ) then a normal version.
They are making the same mistake they made with the cruiser logistics.[/quote] Better in some ways, yes, but they are not simply going to be upgraded versions of the T1 version. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
128
|
Posted - 2013.04.09 16:55:00 -
[497] - Quote
SMT008 wrote:First, what is the long-range neuting BS ?
Second, I'm pretty sure I saw turret slots too on this Armageddon. What's forcing you to fit missile launchers ?
I think the poor person is getting the Bhaalgorn's neut/nos increase confused with range - but the problem still stands; you cannot have a ship that is 1/10th the price of the Bhaalgorn do its job better.
The second point is that it is going to be offered a split weapons system, with no bonuses to either. Fitting Lasers would be pointless, as you'll eat the cap too fast, the launchers are nigh on worthless at battleship size, hybrids are too weak/so in your face its criminal and then you have projectile weapons - which does not fit the design philosophy of the Armageddon
Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Lillith Sakata
Deus Fides Empire Curatores Veritatis Alliance
11
|
Posted - 2013.04.09 17:04:00 -
[498] - Quote
Novacrow wrote:Nikuno wrote:I'd still say the capacitors for both the laser ships is on the weak side. Cap is a real problem for the abbaddon and I expect the Apoc to suffer as badly.
The neut bonus to the Geddon is too much. This is an ewar bonus which is way too powerful for a non-faction battleship which should be packing a bit more dps not being able to cripple anything and everything that floats within neut range (all those changes you've made to BC, cruisers, destroyers and frigs will be pointless with these on the field). Utter madness if you follow this through.
Why not an ewar bship? The caldari have one, and they are the paradigm of shield tankers. Amarr are the paradigm of armor tankers. It makes sense...
BECAUSE WE"RE AMARRIANS. We don't need no stupid Caldari idiocy. Give me lasers, a good brick to stick em on, and a dirty Minmater slave to shoot at.
Amarr Victor. |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
128
|
Posted - 2013.04.09 17:05:00 -
[499] - Quote
Let the Gallente have their drones. Let the Caldari have their missiles.
I have my faith in Plates and Lasers.
and Ranger 1, the quotes should be the other way around  Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Mr Hyde113
Mind Games. Suddenly Spaceships.
47
|
Posted - 2013.04.09 17:06:00 -
[500] - Quote
I think the simple fact that there is no longer an Amarr battleship with 8 low slots is indication enough that CCP Rise has made a serious mistake with the Amarr changes. 
We do not need a T1 BS size continuation of the Dragoon/Arbitrator/Propephecy. The old Geddon had 125 Drone Bandwidth which was enough to reward Amarr players for training a secondard weapons system. Now, there is no Amarr Battleship that can provide High Laser damage while remaining manageable on the capacitor front. |
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Streya Jormagdnir
Alexylva Paradox
178
|
Posted - 2013.04.09 17:07:00 -
[501] - Quote
Arline Kley wrote:SMT008 wrote:First, what is the long-range neuting BS ?
Second, I'm pretty sure I saw turret slots too on this Armageddon. What's forcing you to fit missile launchers ? I think the poor person is getting the Bhaalgorn's neut/nos increase confused with range - but the problem still stands; you cannot have a ship that is 1/10th the price of the Bhaalgorn do its job better. The second point is that it is going to be offered a split weapons system, with no bonuses to either. Fitting Lasers would be pointless, as you'll eat the cap too fast, the launchers are nigh on worthless at battleship size, hybrids are too weak/so in your face its criminal and then you have projectile weapons - which does not fit the design philosophy of the Armageddon
It gets drones to "hunt down the heathens". Sure, I'm a lite roleplayer, but I still think people arguing from a lore-perspective are wrong about Amarr "not being a drone race". Look at the description of the Harbinger, and the mentioning of high amounts of automation in the New Eden Crew Guidelines in the Amarr Navy.
The drones will serve as excellent DPS source, and it's not like this thing will be getting a drain amount bonus. The Bhaalgorn also has longer ranged webs, meaning it can get within 24km and heavily neut things. And CCP has said they will look over the faction/pirate versions of ships soon as they rebalance things along the way. I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way. |

Dentt
Yulai Guard 1st Fleet Yulai Federation
0
|
Posted - 2013.04.09 17:17:00 -
[502] - Quote
Ive no idea what this kind of balance is based upon but I dont like it, its almost like CCP dont know where they want the game to go. Tracking on the apoc? really? |

Daniel Plain
Science and Trade Institute Caldari State
919
|
Posted - 2013.04.09 17:18:00 -
[503] - Quote
guess i will have to decommission my shield tanked tach geddon :(
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Ranger 1
Ranger Corp
3914
|
Posted - 2013.04.09 17:27:00 -
[504] - Quote
Arline Kley wrote:Let the Gallente have their drones. Let the Caldari have their missiles. I have my faith in Plates and Lasers. and Ranger 1, the quotes should be the other way around  Thanks, missed that.
Fixed.
Oh, and fortunately you can still use your plates and lasers.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3914
|
Posted - 2013.04.09 17:39:00 -
[505] - Quote
I will not argue that some adjustment need to be made, but frankly the main complaints boil down to these muddled sentiments:
1: Stop making all the ship types alike they need to be diverse, and by the way the Armageddon is different so we don't like it. 
2: The Armageddon was given useless bonuses (neut range), and will therefore be way over powered.   To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Lillith Sakata
Deus Fides Empire Curatores Veritatis Alliance
12
|
Posted - 2013.04.09 17:41:00 -
[506] - Quote
Aurianka wrote:Never change a running system, baddon need more cap at least. the only thing that change is effected at the abbadon that you must grind even longer structure. maelstrom and rokh are the only ships that are overpowered. NERV ARTY and RAILS not the amarr ships...  the game is getting boring and slowly losing the attributes which is why I play it  Nah. Stop the damn nerfbat or we'll all be flying huge frigates. Boost lasers. |

May Wanderdriven
EVE University Ivy League
0
|
Posted - 2013.04.09 17:49:00 -
[507] - Quote
Sorry but these changes need to be rethought out. These changes makes sense PvP, but now Amarr has no real PvE ships. Until now I've used the apocalypse, but the cap was an issue already. Please rethink about this :( |

Lillith Sakata
Deus Fides Empire Curatores Veritatis Alliance
12
|
Posted - 2013.04.09 17:51:00 -
[508] - Quote
Pelea Ming wrote:LuisWu wrote:I was going to say I don-¦t like the new changes, but after read the gallente battleship omni-nerf I feel almost relief.
Just one question, -+are lasers going to be rebalanced? (reducing cap usage) We know that laser changes are on the board for sometime after the launch of Odessey, but per usual no time reference nor (till they have it on their desks to start going over, I presume) any idea as to what they will actually entail.
The biggest problem I have with this change, then, is this: They need to do both at once.
What are Amarrians supposed to do in the meantime? Our ISK income will go away, because the bread-and-butter ships will lose. We can't fire guns with no cap. Amarr ships lose in PvP because well... can't fire guns.
If these changes come with a laser revamp, I can deal with it. Without something being done with lasers, Amarr ships lose all around.
BTW: why in the hell do they seem to be trying to make all of the ships *smaller*? It is widening gaps between the higher end ships while taking EHP down for the rest.
I dunno.... I just get the feeling they're trying to homogenize everything so its all the same. I didn't play EvE so that I'd feel like I'm playing World of (seriously? you edit the w word for fap?). Distinction between the Empires has always been how things worked.
Want bricks with lasers? Amarr Victor! Want Drones? Fly Gallente Missiles (that don't miss?) Fly caldari All rounder that has a way to handle most anything / speed? fly with the dirty minmater.. |

Varren Dar'khel
Starforged Ascendancy
24
|
Posted - 2013.04.09 17:52:00 -
[509] - Quote
Simple if these changes go through me and my friends' 9 accts are done.
Stupid ignorant changes to homogenize all races, this game has become a waste of space on my computer. I have played for 8yrs over multiple accts. I didn't ******* crosstrain 4 ways for you take all the uniqueness away from the races and remove player skill from PvP.
Any developer who is behind these changes should be ******* fired. |

Ranger 1
Ranger Corp
3914
|
Posted - 2013.04.09 17:53:00 -
[510] - Quote
May Wanderdriven wrote:Sorry but these changes need to be rethought out. These changes makes sense PvP, but now Amarr has no real PvE ships. Until now I've used the apocalypse, but the cap was an issue already. Please rethink about this :(
While the Apoc will still be popular for mission runners that like to keep their range from the NPC's (now with increased tracking) it will need to be fit differently... and yes it could use some cap love... the Armageddon will end up being a great PVE ship as well. You will, however, need to learn the tactics necessary to use drones without getting them eaten.
... and before you say it no, NOS and Neuts are not useless against NPC's. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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