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Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 13:35:00 -
[451] - Quote
Streya Jormagdnir wrote:I'd like to re-voice my support the new Armageddon. While some players are sad to see the missioning Apoc go, I'd like to point out that the Armageddon could easily take its place, using range-bonused Nos on NPCs to sustain a beastly active tank while using capless missile/drone fire that has great range projection . I currently use a missile/drone Typhoon with Noses for running C3 anoms solo, and I can definitely see myself switching to this sweet new Geddon for that very same task. I like my utility highs and my capacitor warfare, and I think those are very underrated things.
A long time ago I heard the "fun" begins when you hit T2 ships for Amarr, since they can offer something "special" rather than just lasers/armor. I'm definitely very glad to see special "neat tricks" being added to T1 hulls!
Heavy neuts, drones, and thick armor are great IMO. I've been specializing in the Dragoon/Arbitrator type hulls for a little while now, and definitely look forward to something beefier for heavier gangs.
<3 these changes you can also just fit projectile turrets to it, or if you want to pretending your sniping with your drones, lots of dron range augmentors, etc, etc, lots of possibilities. |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
205
|
Posted - 2013.04.09 13:38:00 -
[452] - Quote
Arline Kley wrote:Din Chao wrote:So... I guess my Navy Geddon just became worthless... Lucky, your Navy Geddon is safe - it pulls its bonuses from a different list. Understood, but I meant as a ratting ship.
Better drone bay + bonuses. Plus the flexibility of turrets or missiles. 2 utility highs. Slightly more cap. It may not completely replace it, but it's definitely a cheaper option. Gonna be fun to play with. |

Ayla Crenshaw
Polish Immortals
12
|
Posted - 2013.04.09 13:39:00 -
[453] - Quote
Akturous wrote:Ayla Crenshaw wrote: Yeah, because you totally need to train up that many capacitor skills for other races, for example Minmatar. They need such a huge number of skillpoints to allow their guns to keep firing without running out of cap! Oh, wait...
Of course minmatar can instantly swap to an ammo with a 50% optimal bonus at the drop of a hat, oh wait... But seriously, I do agree that all BS's, especially amarr need a much much much bigger capacitor, like 50% more than they have now, it shouldn't, nor is it mandatory with any other ship class to fit a cap booster just to keep your guns going.
Glad we agree then. I hate using cap boosters. I'm sure I'm not the only one.
Really, I just want a relatively fresh player (by the time these changes hit I plan to be flying a T3 so it's not about me) to be able to run his guns and hardeners with an occasional repper pulse or two without capping out in 3 minutes flat. Not all that much, is it? Whether this is achieved by hull bonus to laser cap use or large and powerful native cap recharge is a secondary issue. |

Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 13:39:00 -
[454] - Quote
Georgina Parmala wrote:I feel like if the new geddon is to follow the line of Arbitrator/Prophecy, it should be a 6H 4M 8L slot layout.
It would give it more room to fit tank, since it's supposed to be a front line combat ship. While still having room to focus on drone damage over weapons. It would also be limiting its max neut throughput, making it step less on the toes of the Bhaal while keeping its new range niche.
Though on some level, I expected that the Abaddon would be the Battleship Prophecy followup. While the Geddon kept the lasers with a rate of fire bonus and replaced the cap use bonus with drone damage. But that would make for some ridiculous damage potential.
The Apoc feels like it needs more power grid. An Oracle can fit a full rack of T2 Tachyons with 233 power to spare - plenty to fit its 10mn prop mod and an assortment of other modules. The Apoc, even after the +500 grid will be 3450 power short just to fit just the full rack of T2 Tach. The change barely allows you to fit a no-prop paper Apoc with T2 Tachyons - after you put a T2 reactor control in a low slot. You shouldn't need two power rigs just to fit the dedicated sniper battleship for sniping. Especially when a battlecruiser already fits them just fine, with a damage bonus. Though I guess with range and tracking being the bonuses, one could argue the Apoc is meant as a Pulse platform and is not meant to actually fit beams at all. 6H 5M 8L to make it match the current philosphy of 19 slots on T1 BS. |

Daisai
The Riot Formation Unclaimed.
80
|
Posted - 2013.04.09 13:43:00 -
[455] - Quote
Arline Kley wrote:[quoteAre the faction versions of these battleships also going to have these changes ?]
The Faction ships are drawn from a seperate table - their values are going to be untouched for the time being. [/quote]
Then they are not balancing anything, they are just making the tech 1 versions overpowered compared to the faction versions. Which is wrong, since a faction ship should be better ( always has been ) then a normal version.
They are making the same mistake they made with the cruiser logistics. |

Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 13:43:00 -
[456] - Quote
Crash Lander wrote:There are exactly 2 ships in the game that can fit tachs properly: 1) Paladin: Barely can, it gets Powergrid issues if you try to be creative. 2) Nightmare: fine. This ship frankly makes all Amarr battleships obsolete for PvE including 1). The ultimate expression of how useless armor tanking is within the realm of PvE.
Both are 100% bonused/half rack ships. If I were to go on a limp I would say they don't intend to change this and tachs will remain for those two ships. Everyone else gets pulse or beams. actually, at max skills, the nightmare is a 125% bonused half rack, and, you missed the bhaalgorn in your rant, it's also a 100% bonused half rack boat that can go full tachs without issues and fit a good armor tank. |

Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 13:48:00 -
[457] - Quote
Sarah Schneider wrote:Pelea Ming wrote:Sarah Schneider wrote:If the changes to geddon carries over to the faction version... RIP the only proper Amarr PVE Battleship. Your kidding me, right? If you know what your doing, the 'Baddon makes a great PVE ship. Even if your low skilled, use some LP to get some cap implants. Wtf are you on about? Baddon has nowhere near the dps and the tank capability of a navy geddon, even napocs doesn't have them. By your logic every ship on the Amarr BS line is a "great" PVE ship. That's hardly relevant. Of course it's relevant, and, yes, if you know what your doing with fitting and implants and skill levels, any of the ships can be made into good L4 mission runners. Hell, there was a period of time I was even running L4's solo in a Harbinger just for lulz. |

Mole Guy
Xoth Inc Unclaimed.
54
|
Posted - 2013.04.09 13:48:00 -
[458] - Quote
Ayla Crenshaw wrote:Lloyd Roses wrote:Sakkar Arenith wrote:Well, thats quite something!
Lasers:
We really ought to talk about lasers, we really need a flat out -25% or even -33% cap use on ALL lasers. As is amarr ships are capping out way to fast, and that leaves them quite sub par with their counterparts.
Especially since we are all hailing king Hyperion and Pope megathorn now. Lasers as they are now simply dont offer enough of a benefit to offset that cap malus.
Yeah scorch is nice, bla bla (its the only reason lasers are even remote viable anyway...), but lasers use too much cap, in both pve and pvp settings.
And lets put it like that; even if you were to cut laser cap by 50%, you still wouldnt see myrmidons or dominixes fir lasers, despite omg-op-h4x-scorch.... Surely has been cleared already, but use discharge elutrations and a cap booster! All the amarr pilots I know don't complain in the slightest once they fitted that stuff GÖÑ Also, I'm extremely happy this new Geddon is coming in summer, and not just for christmas. Cause that thing belongs under a tree. I'm unable to comment fleet warfare, so abaddon looks totally fine for me, given it was a decent ship to boot. The apoc though... holy crappers. Tracking Bonus appears as a huge deal for me, especially in a moment of apocs vs. missile-spouting battlecruisers, this could tip the balance a lot. Back to the geddon: Are you mental? This Geddon is working exactly the niche that the curse had for itself, though 10times the mass. Personally I'd like to urge you to rethink the neutrange bonus, neutrange boni are extremely powerful, especially paired up with Gardes and a mate to tackle things. In addition, the domi looks like a PvE-variation of the armageddon right now. You try fitting elutriation rig and Tachyons on Apocalypse. C'mon. Go ahead. I'll wait right here. Point is not everyone has gazzilion skillpoints. There needs to be at least one newbie-friendly PvE hull in the lineup out there, purely from the game design and balance perspective. Velicitia wrote:Ayla Crenshaw wrote:As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.
This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.
Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there. or, maybe get your skills up to par for a battleship? Yeah, because you totally need to train up that many capacitor skills for other races, for example Minmatar. They need such a huge number of skillpoints to allow their guns to keep firing without running out of cap! Oh, wait...
in the beginning, lazorz were VERY stout. to compensate, they had a massive cap draw. amarr, being energy specialists, learned to compensate and include a cap savings per bs rank on the lazorz. the abaddon came in and offered a damage bonus instead. i, mostly flying cap stable ships since around 05, do not like the abaddon much due to it being difficult to balance. its a bad-ass ship, just not my preference. the power of lazorz was reduced a while ago, but the cap draw really didnt drop to compensate, but we who fly amarr, kept pressing on because we love the cap stability and shear ammount of tank that armor provides.
now, you want to get rid of the cap bonus on 2 of the ships without compensating?
recap: high damage, high cap draw, bonus to compensate change lower damage, high cap draw, bonus to compensate change lower damage, high cap draw, no bonus to compete
and we are the "energy masters" and we cant figure out how to balance our ships anymore and will have to run cap boosters?
WE ARE AMARRIANS! WE DONT DO CAP BOOSTERS. THEY WERE MADE SO THAT OTHER SHIPS CAN KEEP UP WITH US. we dont do the damage and other races automaticallt get a 50% resist bonus to em on their hulls to block us.
whats left? am i going to burn my cap out everytime i turn on the hand drying in my captains restroom after i go?
dont get me wrong, i LOVE the new changes, but lazorz pull WAY too much cap still for them NOT to get a bonus. they NEED to be lowered. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 13:48:00 -
[459] - Quote
CCP Rise any thoughts on reducing large neut range whether you go through with the geddon change or not? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 13:49:00 -
[460] - Quote
Sarah Schneider wrote:Pelea Ming wrote:Oh, the Nightmare offers ALOT of trade off for it's price tag... it's got the highest DPS of any current hull for lasers, No. Armageddon Navy Issue currently has the highest DPS capability of any hull in the Amarr/Laserboat BS shipline with almost 200dps higher than the two times more expensive Nightmare fully fitted. Get your facts straight before you post. If your going to take me out of context, then go back in your box, the post you pulled that from was specifically about Tach laser boats. |

Spugg Galdon
APOCALYPSE LEGION
283
|
Posted - 2013.04.09 13:57:00 -
[461] - Quote
The Armageddon's Neut range bonus is too much. I honestly fail to understand why you (CCP Rise) think that this isn't an extremely powerful bonus. I would far prefer this ship is given a tracking disruptor bonus and pushed into the Disruption battleship (DBS) role. Also, only giving it 75M/Bit or at the most 100 M/Bit bandwidth would make sense when in the DBS role and then it doesn't tread on the Dominix's toes so much |

Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 13:58:00 -
[462] - Quote
Kyang Tia wrote:Hi again, some opinions on the Amarr changes:
The neut bonus is a good idea, and very powerful. It will give players an effective tool against logistics and nano ships. However, as a drone boat, the Geddon with its currrent changes will outshine the Domi and there is no way that is going to change as long as you want to it to be both a drone and a neut boat. Using drones as a main weapon system mitigates many of the problems neutralizers normally have (grid+cap usage). Drone ships do also inherently have powerful defensive capabilites like being less vulnerable to jamming, dampening, frigate swams etc. Look at the Domi: Neuts are already powerful on it, and that's even though it only has 6 highs, no bonus and can't even fit a full rack of heavy neuts due to lack of grid. Giving one ship a bonus to both drones and neuts is therefore going to make it pretty overpowered.
I also have to agree with many of the previous posters: To me as a rather old player, drones seem a bit un-amarrish. I like flying Prophecies, but when I think of Amarr, I still think of lasers bringing justice to the infidels.
One possible solution: Make the Geddon a turret/neut platform more similar to a Bhaal than a Dragoon. Simply switch out the laser cap bonus for neut range and keep the rof bonus. Keep the 125m-¦ drone bay and compensate with another high slot. Give it 5 hardpoints. 5 lasers and 3 neuts plus drones should do plenty of damage but also eat cap like there's no tomorrow, which would give the ship a weak point for its enemies to exploit. The additional high slot would also make it possible to bring 8 heavy neuts instead of 7 for when you need to break Basi/Guardian chains. You'd lose a large part of the dps though, which the drone variant would no. Seems like a fair tredeoff to me.
I'm not sure about the Apoc. It does anemic dps, but its double bonuses to projection might make it worthwhile in some situations. Younger Amarr players might find it difficult to fit a good PvE boat when no single Amarr BS with cap usage bonus remains. I think a better solution could be found here, but I'm not sure what it might look like.
The Abbaddon change is absolutely fine, imo. Redusing the resist bonus to 4% brings it in line with other bonuses without losing variety in the process. (I'm trusting this will be done on all ships with resist bonuses...) The only problem I see with your suggestions is for it to both be firing lasers and neuts your going to need at leastdual cap boosters to even pretend at being cap stable, probably even a 3rd to counter probable return nuets, at which point this boat isn't doing anything else. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
104
|
Posted - 2013.04.09 14:05:00 -
[463] - Quote
Spugg Galdon wrote:The Armageddon's Neut range bonus is too much. I honestly fail to understand why you (CCP Rise) think that this isn't an extremely powerful bonus. I would far prefer this ship is given a tracking disruptor bonus and pushed into the Disruption battleship (DBS) role. Also, only giving it 75M/Bit or at the most 100 M/Bit bandwidth would make sense when in the DBS role and then it doesn't tread on the Dominix's toes so much
The new fangled Geddon hasn't even been launched yet and already we're already getting calls to nerf it lol...
Personally I liked the old Armageddon (though have vocally campaigned for more cap) and would much prefer that CCP design a new hull for the multi-purpose attack battleship and leave the Armageddon in peace (although with more cap) as it's fine and venerable history deserves.
I mean other than cap issues it was working well, why change that. |

Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 14:10:00 -
[464] - Quote
Aurianka wrote:Never change a running system, baddon need more cap at least. the only thing that change is effected at the abbadon that you must grind even longer structure. I find myself in some minor agreement with this, the 'Baddon has long needed some cap love, even at max cap skills, you still need cap implants to avoid filling it's mids with cap rechargers for mission runners. |

Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 14:12:00 -
[465] - Quote
Jonas Sukarala wrote:how about changing the geddon to have 4 heavies and give it a 5% laser damage instead of neut range bonus and then remove the launchers. this way domi is still better droneboat and geddon isn't an OP neuty droneboat missile ship.... Oh and reduce the mass of all battleships by a couple of million to boost align time. And if you want attack bs to use AB's you will need to buff AB's somewhat like reduce the mass of them they shouldn't have the same mass as an mwd, a web resistance inbuilt would help and a bigger speed boost. Reducing the mass and increasing the thrust amount of 100mn ABs would be building in 'some web resist'. |

Doctor Ape MD
Imperial Academy Amarr Empire
15
|
Posted - 2013.04.09 14:13:00 -
[466] - Quote
A typical PvE apocalpyse fit is already filled to the brim with cap rechargers and/or power relays most of the time. This makes for boring fits that all end up looking the same while taking away any possible utilities to make flying the ships more 'fun' (webs, scrams, ABs, MWDs, etc) without constantly having to feed a cap booster.
Yes I realize some 'elite' players prefer cap boosters, but these are the same players with very high skills and implants that are able to do far more DPs than a new or 'average' Amarr pilot.
I fear these changes will just make things worse. Newer players will end up with ridiculous fits like 4x cap recharger 2 in the mids and 2x cpr 2s in the lows just to compensate. Once you are done with the other requirements (repper, mission hardeners, etc) you will end up with every ship being almost exactly the same with 0 utility to make things more fun and less painful (flying to far away gates with no AB or MWD). At least with the old Apocalpyse I had the option of switching between tracking speed and optimal range using scripts, now it seems like a pilot is basically forced to swap their old configurable tracking computer for another cap recharger. Sure the tracking bonus is better, but you lose the ability to switch to the range bonus on the fly.
I think before these changes go into effect lasers need to be looked at or more bandaids need to be applied (bigger caps on amarr ships, or cap bonuses). It also seems wrong to me that a battlecruiser (Oracle) is possibly still a better large laser delivery system than ANY of the Amarr battleships. |

This Suxbad
State War Academy Caldari State
2
|
Posted - 2013.04.09 14:16:00 -
[467] - Quote
I am confused about these latest "rebalances", what exactly are you balancing with? I am assuming you are balancing with new players and F1 smashers as the baseline. While I find these changes interesting I do not believe they do anything but nerf several existing ships or change up the use of a couple.
Frigs and cruisers were buffed heavily and BC's were buffed a little. But with these mentioned ideas 2 cruisers would still smash 1 BC.
This may be one of the strange things in eve I may never understand like how a ship at too close of a range can't hit a ship twice it's size while both are doing 0. Or why a prot gets better armor bonuses than a titan when I could mount a prot on an erebus and never even notice it was attached.
Shrug* I find the proposed ship stuff for the summer terribly dissapointing and believe skills are being thrown in the trash.
While I am here I would also like to state my biggest pet peve in eve is the statement of over powered... It is a stupid statement when everyone can train and fly the same ships. If you think a nyx or drake is "OP" go get your own. If you think off grid boosters are "OP" go get your own or fly to another system where there are none. ffs the only people with an advantage in this game are the corps with devs in them. |

Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 14:19:00 -
[468] - Quote
Josilin du Guesclin wrote:Johnson Oramara wrote:These changes make Bhaalgorn and Nightmare not worth using anymore with their price tags since these will be so much cheaper...
Also great way to butcher Apocalypse that many liked to run missions with without constantly eating cap booster charges... Everyone else has to eat ammo. It seems only fair that the Amarr have to eat cap boosters. in which case, the Amarr boats should have enough cargohold to actually carry enough booster charges to make some difference, currently if the fights are prolonged, they end up losing out b'c they run out of "ammo" long before any other race... and to fully debunk this, crystals are ammo, and do get used up over time, with the exception of the 'nilla standard crystals, they do break over time. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 14:19:00 -
[469] - Quote
Pelea Ming wrote:Jonas Sukarala wrote:how about changing the geddon to have 4 heavies and give it a 5% laser damage instead of neut range bonus and then remove the launchers. this way domi is still better droneboat and geddon isn't an OP neuty droneboat missile ship.... Oh and reduce the mass of all battleships by a couple of million to boost align time. And if you want attack bs to use AB's you will need to buff AB's somewhat like reduce the mass of them they shouldn't have the same mass as an mwd, a web resistance inbuilt would help and a bigger speed boost. Reducing the mass and increasing the thrust amount of 100mn ABs would be building in 'some web resist'.
Well the web resist would be useful on all sizes but they need to give more reasons to use an AB as with an AB you will be brawling rather than kiting and webs are so strong they make AB's largely pointless at that point. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 14:26:00 -
[470] - Quote
Sakkar Arenith wrote:Surely has been cleared already, but use discharge elutrations and a cap booster! All the amarr pilots I know don't complain in the slightest once they fitted that stuff GÖÑ Right, because laser boats should have to use rig slots that everyone else uses for tank to try to fix cap use issues. (yes, sarcasm) |

Kagura Nikon
Mentally Assured Destruction Whores in space
81
|
Posted - 2013.04.09 14:29:00 -
[471] - Quote
Spugg Galdon wrote:The Armageddon's Neut range bonus is too much. I honestly fail to understand why you (CCP Rise) think that this isn't an extremely powerful bonus. I would far prefer this ship is given a tracking disruptor bonus and pushed into the Disruption battleship (DBS) role. Also, only giving it 75M/Bit or at the most 100 M/Bit bandwidth would make sense when in the DBS role and then it doesn't tread on the Dominix's toes so much
Th eissue is. Giving the same bonus as the frigates and cruiser ewar ships woudl be a BIT pointless. Wastign a whole battleship for that. The neut bonus is ok, but the ship fitting would have to be VERY fine tunned so it cannot field easily a full rack of them. |

Lyron-Baktos
nul-li-fy Nulli Secunda
421
|
Posted - 2013.04.09 14:29:00 -
[472] - Quote
I'll leave this right here:
http://community.eveonline.com/news/dev-blogs/73530
By CCP Ytterbium Armageddon: this ship is performing well at the time being, and thus we have little reason to alter it. Apocalypse: is behaving well at the moment, so there is little point in changing it. Abbadon: a nice ship with fine purpose in fleets and large gangs.
How the **** do you remove a signature? |

Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 14:29:00 -
[473] - Quote
Lloyd Roses wrote:Meduza13 wrote: Everyone else has to eat ammo. It seems only fair that the Amarr have to eat cap boosters.
But using ammo isn't forcing you to fit dedicated modules for it, is it? And for cap boosters you have to use med slot don't you? never mind that you can put only couple cap boosters in cargo, which will most likely not last for whole mission. Think before you write something, please PvE? So you can run your armor reps cap stable and are complaining about the guns... hmhm. And you got over 500m-¦ of cargo, you can't tell me you cannot clear a mission before you run through those. [/quote] Actually, no, 500m3 is NOT enough room to carry enough 800 (even Navy) charges to run through an entire L4 mission. (and yes, when I'm in my 'Baddon clone, I not only have max cap skills, and cap implants, but fit cap rigs to it as well). |

Kagura Nikon
Mentally Assured Destruction Whores in space
81
|
Posted - 2013.04.09 14:30:00 -
[474] - Quote
Pelea Ming wrote:Kyang Tia wrote:Hi again, some opinions on the Amarr changes:
The neut bonus is a good idea, and very powerful. It will give players an effective tool against logistics and nano ships. However, as a drone boat, the Geddon with its currrent changes will outshine the Domi and there is no way that is going to change as long as you want to it to be both a drone and a neut boat. Using drones as a main weapon system mitigates many of the problems neutralizers normally have (grid+cap usage). Drone ships do also inherently have powerful defensive capabilites like being less vulnerable to jamming, dampening, frigate swams etc. Look at the Domi: Neuts are already powerful on it, and that's even though it only has 6 highs, no bonus and can't even fit a full rack of heavy neuts due to lack of grid. Giving one ship a bonus to both drones and neuts is therefore going to make it pretty overpowered.
I also have to agree with many of the previous posters: To me as a rather old player, drones seem a bit un-amarrish. I like flying Prophecies, but when I think of Amarr, I still think of lasers bringing justice to the infidels.
One possible solution: Make the Geddon a turret/neut platform more similar to a Bhaal than a Dragoon. Simply switch out the laser cap bonus for neut range and keep the rof bonus. Keep the 125m-¦ drone bay and compensate with another high slot. Give it 5 hardpoints. 5 lasers and 3 neuts plus drones should do plenty of damage but also eat cap like there's no tomorrow, which would give the ship a weak point for its enemies to exploit. The additional high slot would also make it possible to bring 8 heavy neuts instead of 7 for when you need to break Basi/Guardian chains. You'd lose a large part of the dps though, which the drone variant would no. Seems like a fair tredeoff to me.
I'm not sure about the Apoc. It does anemic dps, but its double bonuses to projection might make it worthwhile in some situations. Younger Amarr players might find it difficult to fit a good PvE boat when no single Amarr BS with cap usage bonus remains. I think a better solution could be found here, but I'm not sure what it might look like.
The Abbaddon change is absolutely fine, imo. Redusing the resist bonus to 4% brings it in line with other bonuses without losing variety in the process. (I'm trusting this will be done on all ships with resist bonuses...) The only problem I see with your suggestions is for it to both be firing lasers and neuts your going to need at leastdual cap boosters to even pretend at being cap stable, probably even a 3rd to counter probable return nuets, at which point this boat isn't doing anything else.
That is the whoel point, using lasers limit a bit the usage of the neutralziers into reasoanble levels. |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
127
|
Posted - 2013.04.09 14:32:00 -
[475] - Quote
Lyron-Baktos wrote:I'll leave this right here: http://community.eveonline.com/news/dev-blogs/73530By CCP Ytterbium Armageddon: this ship is performing well at the time being, and thus we have little reason to alter it. Apocalypse: is behaving well at the moment, so there is little point in changing it. Abbadon: a nice ship with fine purpose in fleets and large gangs.
I referenced that Dev Blog already :D Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 14:33:00 -
[476] - Quote
Josilin du Guesclin wrote:Pelea Ming wrote: And this just further proves my point that A) the Apoc needs Cap love to be proper, as not all PvP fleets will be able to support it's Cap needs (even at max skills, it doesn't have enough cap to be anything like stable), and that Tach's need some love if we are seriously going to see them being used on T1 hulls.
Playing round with EFT, I think the Apoc (and other laser BS) need CPU and Power Grid at least as much as cap, or Tachs need their fitting requirements relaxed a good deal - even more than running dry on cap (laser boats are hardly the only ships with this problem), it's hard to even fit the things. You are Correct, they will need help with fitting the Tachs, but don't forget that Tachs also use cap more rapidly then any other turret in the game, so even if you fit them to begin with, your going through your cap even more quickly. And I'm not saying that other racial hulls don't run through cap, just that even with the old cap reduction hull boosts, amarr ships went through it quicker then they did, and with the removal of those boosts (not saying we should keep them, mind you, it is better to get other boosts in place of them), this issue is simply going to become more pronounced. |

Pelea Ming
Prostitutes Are Always Wlling
76
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Posted - 2013.04.09 14:35:00 -
[477] - Quote
Jeanne-Luise Argenau wrote:amarr are meant to be cap problematic even with perfect skills, but the removing of the cap use boni is still good so when like i said before the cap is properly adjusted on the hull. Whatever drugs your using... stop. The hulls need proper "cap adjusting" to balance out the removal of the cap reduction bonuses. |

Mr Hyde113
Mind Games. Suddenly Spaceships.
47
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Posted - 2013.04.09 14:39:00 -
[478] - Quote
So after reviewing feedback on the Gallente Thread you have posted that you are going to take another look at the Mega and Hyp changes, but you haven't made a similar post regarding Amarr...
Do we need another 10 pages of complaints in order to get the same reconsideration? |

Pelea Ming
Prostitutes Are Always Wlling
76
|
Posted - 2013.04.09 14:46:00 -
[479] - Quote
Jonas Sukarala wrote:Pelea Ming wrote:Jonas Sukarala wrote:how about changing the geddon to have 4 heavies and give it a 5% laser damage instead of neut range bonus and then remove the launchers. this way domi is still better droneboat and geddon isn't an OP neuty droneboat missile ship.... Oh and reduce the mass of all battleships by a couple of million to boost align time. And if you want attack bs to use AB's you will need to buff AB's somewhat like reduce the mass of them they shouldn't have the same mass as an mwd, a web resistance inbuilt would help and a bigger speed boost. Reducing the mass and increasing the thrust amount of 100mn ABs would be building in 'some web resist'. Well the web resist would be useful on all sizes but they need to give more reasons to use an AB as with an AB you will be brawling rather than kiting and webs are so strong they make AB's largely pointless at that point. True, and to add more proof to your point, BS are so slow at baseline to begin with hardly anyone bothers to put ABs on them anyway as it just isn't enough to compensate for the speeds of smaller ships even if they didn't have a prop mod fitted. |

LuisWu
I hope you were insured
9
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Posted - 2013.04.09 14:52:00 -
[480] - Quote
I was going to say I don-¦t like the new changes, but after read the gallente battleship omni-nerf I feel almost relief.
Just one question, -+are lasers going to be rebalanced? (reducing cap usage) |
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