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Thread Statistics | Show CCP posts - 25 post(s) |

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
71
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Posted - 2013.04.09 11:01:00 -
[421] - Quote
Beaver Retriever wrote:Upon further thought.. The Dominix might end up being too good for its own good.
No, it doesn't have a neuting amount bonus. But who needs that if you have 100 Dominix in fleet?
100+ cap-chaining heavy neut-fit Dominix with T2 sentries will be a 50km sphere of instakill (and of course viable beyond that range as well). There's no way for brawlers to kill them, they will just get capped out.
It looks like a really fun fleet concept until you realize that the best counter to this is the same counter all battleship fleets have.. Alphafleet. Yet even more alpha proliferation, which is pretty damn boring.
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MOL0TOK
Heralds of Vengeance The Nightingales of Hades
701
|
Posted - 2013.04.09 11:08:00 -
[422] - Quote
Excellent changing for finish with this game !
Now not turret damage bonuses for Armageddon, and Roch/Abaddon have ~half active tank bonuse (20%) of Maelstorm/Gyperion (35%) -æ-+-+, -¦-î-Ä -+ -¦-â-¦-â -¦-+-é-î! / to Kerzhakoved / |

Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
71
|
Posted - 2013.04.09 11:09:00 -
[423] - Quote
Kyang Tia wrote:Hi again, some opinions on the Amarr changes:
The neut bonus is a good idea, and very powerful. It will give players an effective tool against logistics and nano ships. However, as a drone boat, the Geddon with its currrent changes will outshine the Domi and there is no way that is going to change as long as you want to it to be both a drone and a neut boat. Using drones as a main weapon system mitigates many of the problems neutralizers normally have (grid+cap usage). Drone ships do also inherently have powerful defensive capabilites like being less vulnerable to jamming, dampening, frigate swams etc. Look at the Domi: Neuts are already powerful on it, and that's even though it only has 6 highs, no bonus and can't even fit a full rack of heavy neuts due to lack of grid. Giving one ship a bonus to both drones and neuts is therefore going to make it pretty overpowered.
I also have to agree with many of the previous posters: To me as a rather old player, drones seem a bit un-amarrish. I like flying Prophecies, but when I think of Amarr, I still think of lasers bringing justice to the infidels.
One possible solution: Make the Geddon a turret/neut platform more similar to a Bhaal than a Dragoon. Simply switch out the laser cap bonus for neut range and keep the rof bonus. Keep the 125m-¦ drone bay and compensate with another high slot. Give it 5 hardpoints. 5 lasers and 3 neuts plus drones should do plenty of damage but also eat cap like there's no tomorrow, which would give the ship a weak point for its enemies to exploit. The additional high slot would also make it possible to bring 8 heavy neuts instead of 7 for when you need to break Basi/Guardian chains. You'd lose a large part of the dps though, which the drone variant would no. Seems like a fair tredeoff to me.
I'm not sure about the Apoc. It does anemic dps, but its double bonuses to projection might make it worthwhile in some situations. Younger Amarr players might find it difficult to fit a good PvE boat when no single Amarr BS with cap usage bonus remains. I think a better solution could be found here, but I'm not sure what it might look like.
The Abbaddon change is absolutely fine, imo. Redusing the resist bonus to 4% brings it in line with other bonuses without losing variety in the process. (I'm trusting this will be done on all ships with resist bonuses...)
You are aware that amarr have had drone boats since the dawn of time?
Oh of course you know that, since you're a "rather old player".
Remember amarr before the khanid ships got changed? Lasers on every-*******-thing except....the drone boats.
You may have noticed that all the races have two primary weapon systems...
Caldari - Hybrids + missiles
Gallente - Hybrids + drones
Minmatar - Projectiles + missiles
Amarr - Lasers + drones
If anything seems out of whack, it's the missiles thing. That's rather newish, excluding the khanid ships. |

monkfish2345
D'reg The Methodical Alliance
61
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Posted - 2013.04.09 11:11:00 -
[424] - Quote
This makes me wonder what the redeemer will end up looking like after it gets balanced.
a giant jumping curse would be pretty scary. |

Josilin du Guesclin
University of Caille Gallente Federation
4
|
Posted - 2013.04.09 11:14:00 -
[425] - Quote
Johnson Oramara wrote:These changes make Bhaalgorn and Nightmare not worth using anymore with their price tags since these will be so much cheaper...
Also great way to butcher Apocalypse that many liked to run missions with without constantly eating cap booster charges... Everyone else has to eat ammo. It seems only fair that the Amarr have to eat cap boosters.
|

Artirei
1 Reconnaissance Commando
0
|
Posted - 2013.04.09 11:24:00 -
[426] - Quote
Not Sure if I like the changes tbh, will have to wait and see I guess |

Meduza13
Silver Octopus Infernal Octopus
1
|
Posted - 2013.04.09 11:28:00 -
[427] - Quote
Why would I want to have similar roles ships in every race? Thats why we have 4 races in game so ships are different. Yo are wrecking Amarr ships, and their doctrine - slow, but heavy armor, laser turrets with cap bonus converting some of them into drone boats - like their hated enemies Gallente. If i want a drone boat - Im training gallente. If i want shield tank and ecm - I will train Caldari etc - SIMPLE!
Taking away cap usage bonus from Amarr ships - crazy! Decreasing armor hitpoints -crazy! Giving hull hitopints increase - madness, am I gonna hull tank now or what? Decreasing capacitor without laser turrets cap bonus, you are killing pve apocalypse - crazy! Reduction in armor resistance - you are taking away from small pvp groups possibility to survive on battlefield against bigger numbers, benefit for blob pvp, rather than skill pvp - terrible! Reducing low slots number in only dedicated armor tanked race in Eve - Mercy!
Only good thing is giving option of fitting neutralizing armageddon, thats about it.
Do not ruin this game CCP, please! |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
564
|
Posted - 2013.04.09 11:31:00 -
[428] - Quote
Kyang Tia wrote:...You are telling kil2 that he doesn't understand anything about Amarr? wat. He could be the godfather of the Empress herself, but without having final say on the matter, which is doubtful as he is still a CCP Youn'un, the result may be far from what he envisioned .. critique is valid enough as he is the spear-/figurehead of the changes.
SMT008 wrote:God damn the amount of stupidity in this thread.... Yes Amarr ships are good in blobs, we already covered that .. problem is that it will be their only function, perpetual blob ships (when people run out of tier3 BC at any rate) with very little hope outside .. all the other races are made viable in all size engagement. Only the Geddon will ever cross a null border as it alone has any hope (however slim) against the competition.
Having three laser ships is not a problem, Amarr is lasers for christs sake. The only deviations (until tiericide) was a single frig and the eWar platforms .. there is plenty of variation possible with an all (or mostly) gun layout. The changes since tiericide has completely ignored nine years of lore as pertains to racial flavours, no wonder the evelopedia is hopelessly behind as they will quite literally have to rewrite everything which is a lot.
Without some form of explanation of their chosen path I shall maintain my opposition to everything they do as it appears to be a massive homogenization/dumbing-down of Eve in the hunt for the almighty dollar that catering to the fickle/casual gamers promises ..
Elistea wrote:Very nice changes. They make Amarr BSs way more versatile. Love the new Geddon! Amarr was never about versatility, it was all projection and staying power with versatility only possible if chopping off one's feet and hands .. don't get me wrong, it is nice, but it erodes the soul of what it is to fly Amarr. |

Meduza13
Silver Octopus Infernal Octopus
1
|
Posted - 2013.04.09 11:32:00 -
[429] - Quote
Everyone else has to eat ammo. It seems only fair that the Amarr have to eat cap boosters. [/quote]
But using ammo isn't forcing you to fit dedicated modules for it, is it? And for cap boosters you have to use med slot don't you? never mind that you can put only couple cap boosters in cargo, which will most likely not last for whole mission. Think before you write something, please.
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
19
|
Posted - 2013.04.09 11:33:00 -
[430] - Quote
As another poster stated, Geddon should become a combination of turret dmg and drone dmg. 6-4-8 Slot layout with a Dmg bonus to lasers (not Rof) and a damage and hp bonus to drones. Very Similar to the Dominix of old however with 1 less mid, and 1 more low. This would be a much better alternative to the inevitable brokenness that the proposed geddon will be. |
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Meduza13
Silver Octopus Infernal Octopus
1
|
Posted - 2013.04.09 11:36:00 -
[431] - Quote
Veshta Yoshida wrote:Kyang Tia wrote:...You are telling kil2 that he doesn't understand anything about Amarr? wat. He could be the godfather of the Empress herself, but without having final say on the matter, which is doubtful as he is still a CCP Youn'un, the result may be far from what he envisioned .. critique is valid enough as he is the spear-/figurehead of the changes. SMT008 wrote:God damn the amount of stupidity in this thread.... Yes Amarr ships are good in blobs, we already covered that .. problem is that it will be their only function, perpetual blob ships (when people run out of tier3 BC at any rate) with very little hope outside .. all the other races are made viable in all size engagement. Only the Geddon will ever cross a null border as it alone has any hope (however slim) against the competition. Having three laser ships is not a problem, Amarr is lasers for christs sake. The only deviations (until tiericide) was a single frig and the eWar platforms .. there is plenty of variation possible with an all (or mostly) gun layout. The changes since tiericide has completely ignored nine years of lore as pertains to racial flavours, no wonder the evelopedia is hopelessly behind as they will quite literally have to rewrite everything which is a lot. Without some form of explanation of their chosen path I shall maintain my opposition to everything they do as it appears to be a massive homogenization/dumbing-down of Eve in the hunt for the almighty dollar that catering to the fickle/casual gamers promises .. Elistea wrote:Very nice changes. They make Amarr BSs way more versatile. Love the new Geddon! Amarr was never about versatility, it was all projection and staying power with versatility only possible if chopping off one's feet and hands .. don't get me wrong, it is nice, but it erodes the soul of what it is to fly Amarr. Meduza13 wrote:...Giving hull hitopints increase - madness, am I gonna hull tank now or what?... Unless you only gank then you already hull tank as balance between ships has been fine tuned this year to a point where no matchup is a guaranteed win and winner more often than not surviving in flames (ie. hull).
A lot of wise words.
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Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
50
|
Posted - 2013.04.09 11:37:00 -
[432] - Quote
Sakkar Arenith wrote:Well, thats quite something!
Lasers:
We really ought to talk about lasers, we really need a flat out -25% or even -33% cap use on ALL lasers. As is amarr ships are capping out way to fast, and that leaves them quite sub par with their counterparts.
Especially since we are all hailing king Hyperion and Pope megathorn now. Lasers as they are now simply dont offer enough of a benefit to offset that cap malus.
Yeah scorch is nice, bla bla (its the only reason lasers are even remote viable anyway...), but lasers use too much cap, in both pve and pvp settings.
And lets put it like that; even if you were to cut laser cap by 50%, you still wouldnt see myrmidons or dominixes fir lasers, despite omg-op-h4x-scorch....
Surely has been cleared already, but use discharge elutrations and a cap booster! All the amarr pilots I know don't complain in the slightest once they fitted that stuff GÖÑ
Also, I'm extremely happy this new Geddon is coming in summer, and not just for christmas. Cause that thing belongs under a tree.
I'm unable to comment fleet warfare, so abaddon looks totally fine for me, given it was a decent ship to boot. The apoc though... holy crappers. Tracking Bonus appears as a huge deal for me, especially in a moment of apocs vs. missile-spouting battlecruisers, this could tip the balance a lot.
Back to the geddon: Are you mental? This Geddon is working exactly the niche that the curse had for itself, though 10times the mass. Personally I'd like to urge you to rethink the neutrange bonus, neutrange boni are extremely powerful, especially paired up with Gardes and a mate to tackle things. In addition, the domi looks like a PvE-variation of the armageddon right now.
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Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
50
|
Posted - 2013.04.09 11:40:00 -
[433] - Quote
Meduza13 wrote: Everyone else has to eat ammo. It seems only fair that the Amarr have to eat cap boosters.
But using ammo isn't forcing you to fit dedicated modules for it, is it? And for cap boosters you have to use med slot don't you? never mind that you can put only couple cap boosters in cargo, which will most likely not last for whole mission. Think before you write something, please. [/quote]
PvE? So you can run your armor reps cap stable and are complaining about the guns... hmhm. And you got over 500m-¦ of cargo, you can't tell me you cannot clear a mission before you run through those. Lasers are the one wonderfully working weapon system... At least I always catch myself trying to fit HPLs to a shieldmyrm :3 Doesn't work cause gallente ships just don't have the cap recharge of an amarrian hull.
Edit: XL-ASB Varg runs lvl 5 missions relying entirely on cap boosters for tank. And it works. So where did the laser hurt you? |

Mra Rednu
Black Watch Guard Amarr 7th Fleet
192
|
Posted - 2013.04.09 11:42:00 -
[434] - Quote
Funnily enough the Geddon was about spot on before, prob the most balanced BS of all. |

Sobaan Tali
Caldari Quick Reaction Force
153
|
Posted - 2013.04.09 11:44:00 -
[435] - Quote
Unforgiven Storm wrote:+10% to Drone damage and Hit Points (replaced large energy turret rate of fire) +10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)
a mini bhaalgorn?
Not neccessarily. The Bhaal gets an amount bonus, not a range bonus. This is actually abit more akin to a Domi with the drone bonuses and drone bay/control increase than it is to a Bhaalgorn. |

Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.09 12:04:00 -
[436] - Quote
What to say. Great Job on removing the wasted cap boni.
Abaddon with making her weaker, giving her slightly more cap would be appreciated. Apocalypse she probably needs more cap recharge 50% more cap use of lasers sounds like the recharge is probably far to low. Armaggedon interesting changes i quite like them. |

Sim ElDirectX
Very Industrial Corp. Legion of xXDEATHXx
1
|
Posted - 2013.04.09 12:05:00 -
[437] - Quote
No. Dont touch Abaddon. better give more capacitor
"Do not ruin this game CCP, please!" |

Josilin du Guesclin
University of Caille Gallente Federation
4
|
Posted - 2013.04.09 12:09:00 -
[438] - Quote
Pelea Ming wrote: And this just further proves my point that A) the Apoc needs Cap love to be proper, as not all PvP fleets will be able to support it's Cap needs (even at max skills, it doesn't have enough cap to be anything like stable), and that Tach's need some love if we are seriously going to see them being used on T1 hulls.
Playing round with EFT, I think the Apoc (and other laser BS) need CPU and Power Grid at least as much as cap, or Tachs need their fitting requirements relaxed a good deal - even more than running dry on cap (laser boats are hardly the only ships with this problem), it's hard to even fit the things.
|

Velicitia
Nex Exercitus
1352
|
Posted - 2013.04.09 12:20:00 -
[439] - Quote
Ayla Crenshaw wrote:As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.
This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.
Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there.
or, maybe get your skills up to par for a battleship? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.09 12:34:00 -
[440] - Quote
Velicitia wrote:Ayla Crenshaw wrote:As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.
This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.
Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there. or, maybe get your skills up to par for a battleship?
amarr are meant to be cap problematic even with perfect skills, but the removing of the cap use boni is still good so when like i said before the cap is properly adjusted on the hull. |
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Ayla Crenshaw
Polish Immortals
12
|
Posted - 2013.04.09 12:49:00 -
[441] - Quote
Lloyd Roses wrote:Sakkar Arenith wrote:Well, thats quite something!
Lasers:
We really ought to talk about lasers, we really need a flat out -25% or even -33% cap use on ALL lasers. As is amarr ships are capping out way to fast, and that leaves them quite sub par with their counterparts.
Especially since we are all hailing king Hyperion and Pope megathorn now. Lasers as they are now simply dont offer enough of a benefit to offset that cap malus.
Yeah scorch is nice, bla bla (its the only reason lasers are even remote viable anyway...), but lasers use too much cap, in both pve and pvp settings.
And lets put it like that; even if you were to cut laser cap by 50%, you still wouldnt see myrmidons or dominixes fir lasers, despite omg-op-h4x-scorch.... Surely has been cleared already, but use discharge elutrations and a cap booster! All the amarr pilots I know don't complain in the slightest once they fitted that stuff GÖÑ Also, I'm extremely happy this new Geddon is coming in summer, and not just for christmas. Cause that thing belongs under a tree. I'm unable to comment fleet warfare, so abaddon looks totally fine for me, given it was a decent ship to boot. The apoc though... holy crappers. Tracking Bonus appears as a huge deal for me, especially in a moment of apocs vs. missile-spouting battlecruisers, this could tip the balance a lot. Back to the geddon: Are you mental? This Geddon is working exactly the niche that the curse had for itself, though 10times the mass. Personally I'd like to urge you to rethink the neutrange bonus, neutrange boni are extremely powerful, especially paired up with Gardes and a mate to tackle things. In addition, the domi looks like a PvE-variation of the armageddon right now.
You try fitting elutriation rig and Tachyons on Apocalypse. C'mon. Go ahead. I'll wait right here.
Point is not everyone has gazzilion skillpoints. There needs to be at least one newbie-friendly PvE hull in the lineup out there, purely from the game design and balance perspective.
Velicitia wrote:Ayla Crenshaw wrote:As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.
This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.
Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there. or, maybe get your skills up to par for a battleship?
Yeah, because you totally need to train up that many capacitor skills for other races, for example Minmatar. They need such a huge number of skillpoints to allow their guns to keep firing without running out of cap! Oh, wait... |

SMT008
SnaiLs aNd FroGs
535
|
Posted - 2013.04.09 12:57:00 -
[442] - Quote
Veshta Yoshida wrote:SMT008 wrote:God damn the amount of stupidity in this thread.... Yes Amarr ships are good in blobs, we already covered that .. problem is that it will be their only function, perpetual blob ships (when people run out of tier3 BC at any rate) with very little hope outside .. all the other races are made viable in all size engagement. Only the Geddon will ever cross a null border as it alone has any hope (however slim) against the competition. Having three laser ships is not a problem, Amarr is lasers for christs sake. The only deviations (until tiericide) was a single frig and the eWar platforms .. there is plenty of variation possible with an all (or mostly) gun layout. The changes since tiericide has completely ignored nine years of lore as pertains to racial flavours, no wonder the evelopedia is hopelessly behind as they will quite literally have to rewrite everything which is a lot.
What do you call a blob ? Is it 30+ ?
Abaddons are used in lowsec warfare as fleet ships, but also as small gang flagships or as part of 10-15 battleship packs.
Apocalypse are never used anywhere for PVP, simple as that. Better get an Abaddon or a Navy Apoc.
Armageddons were good in small gang and will continue to be so, but differently.
The proposed changes make Amarrs viable in all size engagement, simple as that. The tracking bonus on the Apocalypse makes it more potent, and the fact that it can shoot at 70km+ with Scorch makes it very powerful against smaller-faster hulls. You could undock 2 of those and make a small sized nanogang leave the undock.
The Armageddon becomes a small gang BS powerhouse. Ain't that what we call "viable in all size engagement" ?
Having 3 laser ships is a problem. Caldaris are missiles, right ? How come they have a Ferox ? Or a Rokh ? Why would those two ships have freakin' turrets ?!
That's just how it is. If you can find a role for the Armageddon, that involves using turrets, without it being worse than either the Abaddon or the Apocalypse, then it's alright. But you can't. If it's a brawling machine, it will be worse than the heavier Abaddon. If it's a sniping machine, then it will be worse than the Apocalypse at it. If it's a med-range machine, it will also be worse than the Apocalypse.
There is no way you can have 3 laser battleships without having them overlapping each other. |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
127
|
Posted - 2013.04.09 13:17:00 -
[443] - Quote
There is a distinct lack of a dev response in this thread: I've counted nearly 15 responses to the Gallente thread to which I pull this quote:
CCP Rise wrote:I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big.
Not so much to comment on/missed anything big? I would say from below your first (and only) post, CCP Rise, onwards is where you need to comment on.
Please talk to us. You seem far far more concerned about the Gallente line than any others. Understandable to a degree, but without anything coming back towards us, it makes for a terrifying prospect: That you don't give a damn.
Some of us want to know that this game is not going to become EVECraft Online. With these changes currently, you undermine the abilities of TWO seperate ships; The Bhaalgorn and the Dominix, and give the ship your replacing them with too much to handle.
You also remove the safety net from the Armageddon/Apocalypse with the laser cap bonus. The Abaddon never had it anyway, and that was its weakness.
I don't want to have the Amarrian ships as Ultra-All-Powerful ships; that would make the game boring. Conversely, changing their designs so radically is just as painful.
Small changes first:
General
- Dropping the launchers from the Apoc/Abaddon: Fine, never needed those launchers anyway.
Armageddon - ATTACK Battleship (Not a Combat Battleship)
- Reduce the Drone Bay of the Geddon down. Its doesn't need to be that huge. Thats role of the Dominix. 150m-¦ is large enough - Remove the 10% Bonus to drones, return to 5% ROF for the lasers. Drop the launchers. - If you are so damned fixated on giving us a Neuting boat, make that the T2 Abaddon. Drop the Neut bonuses for below: - Give the geddon a 5% Armour bonus (In line with the Auguoror) - Drop the speed to 100m/s - Lower the targeting range to 55km.
Apocalypse - COMBAT Battleship (Not an Attack Battleship)
- Remove the 7.5% tracking bonus from the Apoc. Give it back the 10% Laser Cap - The Apocalyse is to return to its previous Shield/Armour/Hull values. - Increase the Sig Radius - Less Agility - Drop scan res to 90mm
Abaddon - ATTACK Battleship
- Return the resist value to 5% - Decrease Armour/Shield/Hull value by 5% - Reduce locking range to 70km's
As you can see, these changes are small, and enough so that each ship has a role - The Armageddon takes the flack of the enemy fire whilst giving back some punishment - the Apocalypse targets those priority targets at ranges and blasts them back - the Abaddon pushes forwards and blazes all hell into the middle of the enemy.
If they don't suit them, alter them a little bit at a time - you don't dive headfirst into a well to see if there is water in it.
Again, I won't be around much until later on. Peel these thoughts apart if you so wish. lets hope they read this.
Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Trash Ice
Black Sharks Division
10
|
Posted - 2013.04.09 13:22:00 -
[444] - Quote
Lenier Chenal wrote:range + damage bonus on the apoc yay \0/
geddon confuses me 
|

Akturous
Immortalis Inc. Shadow Cartel
99
|
Posted - 2013.04.09 13:23:00 -
[445] - Quote
Ayla Crenshaw wrote: Yeah, because you totally need to train up that many capacitor skills for other races, for example Minmatar. They need such a huge number of skillpoints to allow their guns to keep firing without running out of cap! Oh, wait...
Of course minmatar can instantly swap to an ammo with a 50% optimal bonus at the drop of a hat, oh wait...
But seriously, I do agree that all BS's, especially amarr need a much much much bigger capacitor, like 50% more than they have now, it shouldn't, nor is it mandatory with any other ship class to fit a cap booster just to keep your guns going. Vote Item Heck One for CSM8 |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
205
|
Posted - 2013.04.09 13:24:00 -
[446] - Quote
So... I guess my Navy Geddon just became worthless... |

Naomi Knight
Imperial Academy Amarr Empire
250
|
Posted - 2013.04.09 13:25:00 -
[447] - Quote
Abaddon : the nerf is unneeded , it gets tank ,and dmg for everything else
Apoc : havent seen any apoc lately, sniper fleets are gone :( , the tracking is good thou,seems good on paper
geddon : ah the typhoon syndrome , amarr taking over gall's drone style why? especially as i like the current geddon, i would make apoc be the nos boat , and geddon the attack pulse laser dps of death btw this ship seems op at least for small fleets |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
127
|
Posted - 2013.04.09 13:25:00 -
[448] - Quote
Din Chao wrote:So... I guess my Navy Geddon just became worthless...
Lucky, your Navy Geddon is safe - it pulls its bonuses from a different list. Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Daisai
The Riot Formation Unclaimed.
80
|
Posted - 2013.04.09 13:26:00 -
[449] - Quote
Are the faction versions of these battleships also going to have these changes ? Since you forgot to give the cruiser changes to the faction version aswell, for example the scythe fleet issue still seems to be a missile/projectile ship.
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
127
|
Posted - 2013.04.09 13:31:00 -
[450] - Quote
[quoteAre the faction versions of these battleships also going to have these changes ?][/quote]
The Faction ships are drawn from a seperate table - their values are going to be untouched for the time being. Blessed are those that carry the Empress' Light; with it they destroy the shadows |
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