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Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 13:53:00 -
[691] - Quote
Jack C Hughes wrote:Also, hands off of the 8-turret Apocalypse.
I am just a bit interested in the last sentence, why must it has 8 turret?[/quote] Because it is designed to be thatway. |

Pelea Ming
Prostitutes Are Always Wlling
100
|
Posted - 2013.04.10 13:54:00 -
[692] - Quote
Asmodai Xodai wrote:Quote:One of the excellent mechanics of EVE is that larger ships have damage penalties against smaller ships, dependent on target speed and target signature radius. With energy neutralizers the effect is quite the opposite - not only are absolute neutralization effects the same regardless of target ship, neuts are inordinately effective against targets smaller than yourself. While I respect your point of view, I have a somewhat different opinion on this than you, and possibly many others. I was always bothered by strategy games where the player wasn't rewarded for 'teching up.' I would always calculate out the killing efficiency of units, and to my dismay, sometimes game balancers made it so that I was punished for teching up instead of rewarded. As applied to Eve specifically, I think the balancers may have tilted things too much towards protecting the likes of frigates and cruisers from battleships. I think a battleship *should* be able to swat a frigate or cruiser pretty much as you could swat a fly. Now, that's not to say that there might not be a penalty or cost for a battleship to attack and destroy a frigate. But I'm not sure the cost should be direct nerfs such as all these targeting and tracking penalties etc. For instance, consider this. What would be the 'overkill cost' for a battleship to blow a frigate out of the sky? I'd say rather high, especially if there are other targets out there where dps could be more efficiently applied (enemy battleships). Another thing is that frigates are almost 'free' when compared to battleships. This amounts to another penalty that battleships incur when attacking frigates - they are essentially wasting time and dps shooting at something that is almost 'free' in cost. There is also a 'swarm' disadvantage. Take any standard battleship, and put it up against it's cost in small frigates. Every time the battleship destroys a frigate, the total dps of the swarm only goes down by a small amount, and it has to kill each and every one. I haven't performed the experiment, but I wouldn't be surprised at all if a battleship's cost in frigates easily takes down the battleship. The bottom line here is, I consider a BS being able to easily neut out a frigate to be just fine, and this should be 'working as intended.' I also encourage CCP to focus less on artificial nerfs such as tracking and target size, and just let battleships be battleships in all their splendor and glory, and let frigates be frigates. Actually, assuming no outside intervention, typically it only takes 3 T1 frigs to kill a BS. (used to take a minimum of 5, but all those damage buffs on the hull helped) |

Pelea Ming
Prostitutes Are Always Wlling
101
|
Posted - 2013.04.10 13:56:00 -
[693] - Quote
Alvatore DiMarco wrote:Neuts are not weapons unless you consider ECM modules, TDs, Sensor Dampeners, Scrams and Webs to be weapons as well.
If you do consider those to be weapons, then I'm just not sure what to say. Weapons are defined as something that directly damages the target. That means reducing HP. Neuts don't do that, they simply disable the tank which then allows your weapons to more effectively reduce HP.
Nobody in EVE was ever killed by just a neut, just a TD, just an ECM module. There was always a turret or launcher or drone involved. Just to be an ******* and defend CCP Rise's statement that only the Caldari will have an EW T1 BS, Nuet's have to count as a weapon. :) |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 13:58:00 -
[694] - Quote
Pelea Ming wrote:Alvatore DiMarco wrote:I just want to say this:
Abaddon - Combat Apocalypse - Attack Armageddon - Disruption via Neut/Nos.
However, please actually call the Armageddon a "Disruption" battleship since that's basically what you've got here. I do agree with this, the new 'Geddon is not an Attack ship, it is, like the Arbitrator, a T1 variant of a Recon ship. Armageddon is a good example of attack ship as it is currently. It just need a few tweaks to be perfect. Move one low to mid, add tracking bonus, resolve cap issues - there, you have it. Same goes to Apocalypse in combat role. Just a few tweaks here and there, and you get a ship, that is equally feasible for sniping (beams) and mid-range (pulses) combat (similar to Rokh). |

Sparkus Volundar
Applied Creations The Fendahlian Collective
38
|
Posted - 2013.04.10 13:59:00 -
[695] - Quote
CCP Rise (in Gallente BS thread) wrote: Personally, I think the strength of the [Armageddon] neut bonus is being overestimated somewhat.
Dear CCP Rise,
The problem/peculiarity with adding a Neut range bonus to a T1 BS hull is that it crosses the line between what you could call Tier 1 and Tier 2 E-War. By which I mean, it will grant a T1 ship a bonus that has been the preserve of T2 Recons (well, I could probably say all ships since until EAS are balanced, the Dragoon isn't really directly competing something in the field).
Tier 1 E-War (strength bonuses on T1 and T2 ships to make a ship better in a role): Amarr: TDs Caldari: ECM Gallente: SDs Minmatar: TPs
Tier 2 E-War (range bonuses on T2/pirate faction ships granting a different role): Amarr: Neut range Caldari: (the odd one out although some hulls have ECM range bonuses) Gallente: Point/Scram range Minmatar: Web range
The addition of a "Tier 2" E-War to a BS, granting it the Recon-like effect of 38km Neuts, diminishes the value of the related Recon. It also begs the question why other races could not have T1 hulls with their racial Tier 2 E-War (which I think would be a bad idea but crossing a line today makes similar things less unlikely tomorrow).
38 km range is, in particular, rather useful since it should be ample to hamper Logistics (a Guardian with 1 bonused SD on it has a lock range of 37 km)). And in larger fights where a Curse at 38 km may be quite vulnerable, a 38km Neuting BS may be more desirable.
In summary, my personal view is that this is a type of tiercide that shouldn't be started. Now that all T1 ships are becoming useful, T2 need things like special abilities to help them and the value of specialisation stand out. I appreciate that this very good series of rebalancing hasn't reached Recons yet (perhaps the Curse is slated for a greater range bonus)
Suggestions: 1) Dropping the idea of T1 BSs with range-bonused Neuts. 2) Perhaps changing the bonus to a Khanid-style missile ROF or Drone MWD speed bonus. 3) If a Neut range bonus remains popular in CCP, perhaps a softer range bonus and cap use bonus.
Regards, Sparks Applied Creations is recruiting. Mystic Volundar says, "It could be you! "  |

Afandi
Otbor Chereshka GaNg BaNg TeAm
11
|
Posted - 2013.04.10 14:04:00 -
[696] - Quote
Sparkus Volundar wrote:CCP Rise (in Gallente BS thread) wrote: Personally, I think the strength of the [Armageddon] neut bonus is being overestimated somewhat.
Dear CCP Rise, The problem/peculiarity with adding a Neut range bonus to a T1 BS hull is that it crosses the line between what you could call Tier 1 and Tier 2 E-War. By which I mean, it will grant a T1 ship a bonus that has been the preserve of T2 Recons (well, I could probably say all ships since until EAS are balanced, the Dragoon isn't really directly competing something in the field). Tier 1 E-War (strength bonuses on T1 and T2 ships to make a ship better in a role): Amarr: TDs Caldari: ECM Gallente: SDs Minmatar: TPs Tier 2 E-War (range bonuses on T2/pirate faction ships granting a different role): Amarr: Neut range Caldari: (the odd one out although some hulls have ECM range bonuses) Gallente: Point/Scram range Minmatar: Web range The addition of a "Tier 2" E-War to a BS, granting it the Recon-like effect of 38km Neuts, diminishes the value of the related Recon. It also begs the question why other races could not have T1 hulls with their racial Tier 2 E-War (which I think would be a bad idea but crossing a line today makes similar things less unlikely tomorrow). 38 km range is, in particular, rather useful since it should be ample to hamper Logistics (a Guardian with 1 bonused SD on it has a lock range of 37 km)). And in larger fights where a Curse at 38 km may be quite vulnerable, a 38km Neuting BS may be more desirable. In summary, my personal view is that this is a type of tiercide that shouldn't be started. Now that all T1 ships are becoming useful, T2 need things like special abilities to help them and the value of specialisation stand out. I appreciate that this very good series of rebalancing hasn't reached Recons yet (perhaps the Curse is slated for a greater range bonus) Suggestions: 1) Dropping the idea of T1 BSs with range-bonused Neuts. 2) Perhaps changing the bonus to a Khanid-style missile ROF or Drone MWD speed bonus. 3) If a Neut range bonus remains popular in CCP, perhaps a softer range bonus and cap use bonus. Regards, Sparks
QFT. +2
|

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:10:00 -
[697] - Quote
Crash Lander wrote:Atomic Option wrote:After sleeping on it, the simplest statement of the problem with the Apoc change is that: the new bonus to tracking doesn't synergize well with the optimal bonus.
When do you most need optimal? When you're far away. When do you most need tracking? When you're closer to an orbiting target.
The cap bonus can synergize with any fit that uses lasers, but the tracking bonus isn't useful in as many situations. If you want to move away from cap bonuses, find something else that synergizes with optimal. QFT. How the hell I missed this post? Care to provide a link? That person deserve a "like". |

Jack C Hughes
Deep Core Mining Inc. Caldari State
2
|
Posted - 2013.04.10 14:10:00 -
[698] - Quote
Tonto Auri wrote:Jack C Hughes wrote:Also, hands off of the 8-turret Apocalypse. I am just a bit interested in the last sentence, why must it has 8 turret? Because it is designed to be thatway.[/quote]
design does not mean anything we have 4 turrets on a paladin and 4 on a Vargur(6 for tempest) we used to have 7 on a harbinger and it is not even mirror image allocated.
what's the point for a ship that has range bonus and sniping potencial has 8 turret, when it can never actually fit 8 of the largest long range weapon of the race? |

Dentt
Yulai Guard 1st Fleet Yulai Federation
1
|
Posted - 2013.04.10 14:17:00 -
[699] - Quote
When you changed the omen, you borrowed the bonus from the current geddon, so by that notion you'll be changing the omen to this long range neut fit then I assume? since the ROF bonus and cap use is so unbalanced? There's no direction with these changes, no consistency. Drop these proposed geddon changes and come back with something viable and not totally gamebreaking. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:17:00 -
[700] - Quote
Rynnik wrote:Tonto Auri wrote:Rynnik wrote:Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret damage and optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
Fixed the bonuses for a 6 turret Apoc. It brings it in just above the current 8 effective turrets at level 5. 1. It makes the ship 3-bonused. Which is unlikely to happen. 2. Please leave 8-turret Apocalypse alone. It is designed to work that way. Only if you accept that the Domi is going to be 4-bonused. Nop. I see combined drone bonus as role bonus - it is there to prevent drone abuse by non-drone-based ships (besides, drone ships have 1 less slot to play with).
Quote:Which there is a very good reason for based on drones etc and that CCP seems perfectly happy with. So really that isn't an issue for drones it's not an issue.
Quote:I am not saying this is the best or only solution but at least it is SOME attempt to consolidate the issues of slot repetition for all 3 ships, cap usage, Tach fitting while achieving their tracking/optimal bonused platform intent. The current intent is to differentiate the hulls. Not consolidate them. But in case of Amarr, the attempt is just fell on it's face. We already have 2 distict ships, fairly good at their roles, just need some small tweaks. What CCP Rise did is he screwed currently working imperial scheme and put some communistic blasphemy in replacement. It didn't worked well in 1917... do you think it would work in 2013? |

Jureth22
Mind Games. Suddenly Spaceships.
15
|
Posted - 2013.04.10 14:19:00 -
[701] - Quote
abaddon has worse cap issues than apocalypse. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:21:00 -
[702] - Quote
Jack C Hughes wrote:design does not mean anything we have 4 turrets on a paladin and 4 on a Vargur(6 for tempest) we used to have 7 on a harbinger and it is not even mirror image allocated.
what's the point for a ship that has range bonus and sniping potencial has 8 turret, when it can never actually fit 8 of the largest long range weapon of the race? Design does mean everything. /shoo (Also, you can fit 8... just not Tachyons. Still want Tachyons? Get some RCU onboard. It IS possible, and it DO works well. When the time call for it.) |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:22:00 -
[703] - Quote
Jureth22 wrote:abaddon has worse cap issues than apocalypse. That's only because it's misused and, frankly, lack any role. Make it a drone boat, and all cap issues will be taken over by overtanking it to death. |

Pelea Ming
Prostitutes Are Always Wlling
101
|
Posted - 2013.04.10 14:24:00 -
[704] - Quote
CCP Rise wrote:OP updated for some slight tweaks to the Apocalypse and Armageddon. Cap stability increase for Apoc and a powergrid tweak for the armageddon.
Ok, you have fixed the cap issues on the Apoc, and for that, a very hearty THANK YOU!
But, wtf, you've nerfed the PG on the 'Geddon even more?
Also, you still haven't done anything with the Abaddon, either in giving it some more cap so it can better fit to counter the lost resist, or given it more HP to directly balance it.
Overall, i have to say I am not happy. |

Jack C Hughes
Deep Core Mining Inc. Caldari State
2
|
Posted - 2013.04.10 14:28:00 -
[705] - Quote
Tonto Auri wrote:Jack C Hughes wrote:design does not mean anything we have 4 turrets on a paladin and 4 on a Vargur(6 for tempest) we used to have 7 on a harbinger and it is not even mirror image allocated.
what's the point for a ship that has range bonus and sniping potencial has 8 turret, when it can never actually fit 8 of the largest long range weapon of the race? Design does mean everything. /shoo (Also, you can fit 8... just not Tachyons. Still want Tachyons? Get some RCU onboard. It IS possible, and it DO works well. When the time call for it.)
well if you think that is called "could fit" and "works well" I have nothing to say.
If design means everyhing Marcs should have 8 turrets insead of 7, it clearly have 8 places for turrets on its hull. And why not Tachs? We got 8*425 Rokh, 8*1400 Mealstorms that does have decent tank AND dps. If you wish you can have a old hypo with 8*425, but that's not what it is designed to look like. but nothing even similar for Amarr, not even with Abaddon. |

Pelea Ming
Prostitutes Are Always Wlling
101
|
Posted - 2013.04.10 14:29:00 -
[706] - Quote
AspiB'elt wrote:Dear CCP.
Can you explain something to me.
Amarr are very nice long range weapon (tachyon) .
But it's impossible to fit them on the ship.
You can put tachyon only on the oracle or Abaddon .
Can you explain why ? Actually, you can't fit a full rack of Tachs onto an Abaddon any easier then you can an Apoc, both require mods/rigs to give it more PG to do so. Which is really stupid, when as someone else pointed out earlier, all 3 other races can fit their equivalent weapon system after the changes without such usage of slots. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:30:00 -
[707] - Quote
Neither Rokh, nor Maelstrom have that many lows. Mael have 6 I recall, and Rokh have same or even less.
(I don't say, that Apocalypse PG don't need buff, it may, but it all depends on it's intended role. Just because you WANT to effortlessly fit 8 guns, doesn't mean it's feasible for design purposes. And I still think that more guns without damage bonus works better than less guns with bonus. Especially in light of this thread. Fewer guns with skill-intensive bonuses makes it hard for new players to compete with the rest of the fleet. |

Pelea Ming
Prostitutes Are Always Wlling
101
|
Posted - 2013.04.10 14:30:00 -
[708] - Quote
Rynnik wrote:All three of these BS share 4 mids, 7 lows. You may have diversified away from lasers on all of them but you sure didn't shake up much else - especially in light of a Gallente 8 low BS. How about a Hyperion treatment with double damage bonus on 6 turrets for the Apoc. That further assists the cap issues and allows a slot to be reallocated to the lows. ^^^^ This. You've already given the Dominix as a T1 hull a Role bonus (the only one I've yet seen in the game, btw), you could very well do the same with the Apoc. |

Jack C Hughes
Deep Core Mining Inc. Caldari State
2
|
Posted - 2013.04.10 14:31:00 -
[709] - Quote
Tonto Auri wrote:Neither Rokh, nor Maelstrom have that many lows. Mael have 6 I recall, and rokh have smae or even less.
but they have their desired mid. Amarr is struggling between dps and tank and now you say you will use that low slot for reactors? |

Jack C Hughes
Deep Core Mining Inc. Caldari State
2
|
Posted - 2013.04.10 14:33:00 -
[710] - Quote
Pelea Ming wrote:Rynnik wrote:All three of these BS share 4 mids, 7 lows. You may have diversified away from lasers on all of them but you sure didn't shake up much else - especially in light of a Gallente 8 low BS. How about a Hyperion treatment with double damage bonus on 6 turrets for the Apoc. That further assists the cap issues and allows a slot to be reallocated to the lows. ^^^^ This. You've already given the Dominix as a T1 hull a Role bonus (the only one I've yet seen in the game, btw), you could very well do the same with the Apoc.
all attack frigs do have role bonus and where is the role bouns for domi? I did not see any.
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage) |

Ranger 1
Ranger Corp
3922
|
Posted - 2013.04.10 14:35:00 -
[711] - Quote
Tonto Auri wrote:CCP Rise wrote: Armageddon:
This is a fun one. Bet you guys didn't think my first two projects would be to slow down the Talos and throw the old Armageddon out the window! But! I think its the best thing for the race line overall. What we've done here is make the Armageddon an echo to the new dragoon destroyer. It makes sense for Amarr to have a battleship variation that rewards players who've trained for dragoon -> arbitrator -> prophecy, and with the neut range bonus, the Armageddon should be a huge payoff. As the Armageddon is falling under 'combat' it will receive a substantial hitpoint boost, sensor strength boost, sig increase, and speed decrease.
While we understand that this is a very powerful ship, it should not be oppressive. Hopefully it will offer a new type of challenge to fly and fly against. To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.
Amarr Battleship Skill Bonuses: +10% to Drone damage and Hit Points (replaced large energy turret rate of fire) +10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)
Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5) Fittings: 13500 PWG(-3000), 550 CPU(+65) Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789) Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7 Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29) Drones (bandwidth / bay): 125 / 375(+250) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7 Sensor strength: 21 Radar Sensor Strength (+4) Signature radius: 450 (+80)
/facepalm Double one. Killed an othervise good ship, that were in need of just a few tweaks... I have no words. If by killed you mean made more powerful, sure.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Arya Greywolf
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.10 14:35:00 -
[712] - Quote
Seeing as the Megathron and Hyperion got insane buffs on your last pass over, I think the main armor, laser boat of the Amarr should get a buff as well.
These changes would be very becoming of the Abaddon:
-2 high slots, make it 10% damage per level --> like the hyperion got. +1 low, so 8 lows --> like the Megathron got.
Amarr is the armor race. The Abaddon is supposed to be a massive brick. If the megathron is getting an 8th low, the Abaddon needs one too. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:36:00 -
[713] - Quote
Jack C Hughes wrote:Tonto Auri wrote:Neither Rokh, nor Maelstrom have that many lows. Mael have 6 I recall, and rokh have smae or even less. but they have their desired mid. Amarr is struggling between dps and tank and now you say you will use that low slot for reactors?
I hit "Post" too early, please check back the the edited post. Sorry for inconvenience. Also, relating to DPS and tank, if capacitor issues are resolved, Apocalypse could use a resistance bonus... if that would not make it a copy of the Rokh... |

Loki Vice
Ministry of War Amarr Empire
33
|
Posted - 2013.04.10 14:40:00 -
[714] - Quote
CCP Rise wrote:OP updated for some slight tweaks to the Apocalypse and Armageddon. Cap stability increase for Apoc and a powergrid tweak for the armageddon.
These are still bad, you've reduced the amarr to being garbage already, the armageddon needs to be a real ship, not this awful abomination of a baahlgorn.
You're *tweak* doesn't solve the cap issues that the amarr have unless there is also a weapon system tweak in store. |

Ranger 1
Ranger Corp
3922
|
Posted - 2013.04.10 14:41:00 -
[715] - Quote
Tonto Auri wrote:Crash Lander wrote:Atomic Option wrote:After sleeping on it, the simplest statement of the problem with the Apoc change is that: the new bonus to tracking doesn't synergize well with the optimal bonus.
When do you most need optimal? When you're far away. When do you most need tracking? When you're closer to an orbiting target.
The cap bonus can synergize with any fit that uses lasers, but the tracking bonus isn't useful in as many situations. If you want to move away from cap bonuses, find something else that synergizes with optimal. QFT. How the hell I missed this post? Care to provide a link? That person deserve a "like". You might consider that apparently this person has never flown an Apoc in anger, nor as part of a fleet. A tracking bonus is a huge boost to these ships in a kiting role.
Laser tracking has always been it's weak point.
Inability to track incoming tacklers and kill them fast enough to leverage their range advantage has always been the Apoc's weak point.
If a workable cap level can be arrived at, then tracking is probably the PERFECT bonus for this ship in it's attack role.
I would respectfully suggest some folks spend less time using EFT and it's bretheren, and more time actually flying the ships they are offering comment on. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jack C Hughes
Deep Core Mining Inc. Caldari State
2
|
Posted - 2013.04.10 14:44:00 -
[716] - Quote
Tonto Auri wrote:Jack C Hughes wrote:Tonto Auri wrote:Neither Rokh, nor Maelstrom have that many lows. Mael have 6 I recall, and rokh have smae or even less. but they have their desired mid. Amarr is struggling between dps and tank and now you say you will use that low slot for reactors? I hit "Post" too early, please check back the the edited post. Sorry for inconvenience. Also, relating to DPS and tank, if capacitor issues are resolved, Apocalypse could use a resistance bonus... if that would not make it a copy of the Rokh...
I do agree with you on the new player thing and that is for sure. but as it does not have any dps bonus before, with a battleship skill of 3, it will have almost exatly as much dps as 8 turrets. (6*1.30=7.8). that does not cost alot of time to train And now it would be easier to fit larger guns as only 6 turret is available
btw if the pg is going to be increased and cap regeneratioin boosted, i am perfectly well with things like 8 turrets + no damage bonus.
but it is not going that way, at least not now. |

Arya Greywolf
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.10 14:47:00 -
[717] - Quote
Rynnik wrote:All three of these BS share 4 mids, 7 lows. You may have diversified away from lasers on all of them but you sure didn't shake up much else - especially in light of a Gallente 8 low BS. How about a Hyperion treatment with double damage bonus on 6 turrets for the Apoc. That further assists the cap issues and allows a slot to be reallocated to the lows.
This a million times. Everyone needs to keep quoting this. If you're going to tweak the Gallente slots to fit their roles, so do you need to tweak the Amarr and other races. Abaddon needs 8th low slot.
Additionally, please think about the Armageddon design. It's going to be a neut and drone boat. 4 Mids is pushing it. Please look at taking a high out for a mid. It's going to need a cap boosters, drone links, web, mwd, etc. With no damage bonus besides drones, take a high out for a mid. Do it. |

Arya Greywolf
Deep Core Mining Inc. Caldari State
46
|
Posted - 2013.04.10 14:48:00 -
[718] - Quote
Ranger 1 wrote:Tonto Auri wrote:Crash Lander wrote:Atomic Option wrote:After sleeping on it, the simplest statement of the problem with the Apoc change is that: the new bonus to tracking doesn't synergize well with the optimal bonus.
When do you most need optimal? When you're far away. When do you most need tracking? When you're closer to an orbiting target.
The cap bonus can synergize with any fit that uses lasers, but the tracking bonus isn't useful in as many situations. If you want to move away from cap bonuses, find something else that synergizes with optimal. QFT. How the hell I missed this post? Care to provide a link? That person deserve a "like". You might consider that apparently this person has never flown an Apoc in anger, nor as part of a fleet. A tracking bonus is a huge boost to these ships in a kiting role. Laser tracking has always been it's weak point. Inability to track incoming tacklers and kill them fast enough to leverage their range advantage has always been the Apoc's weak point. If a workable cap level can be arrived at, then tracking is probably the PERFECT bonus for this ship in it's attack role. I would respectfully suggest some folks spend less time using EFT and it's bretheren, and more time actually flying the ships they are offering comment on.
Regardless of what else is said in this thread about the other changes... anyone who disagrees with the Apoc's new tracking bonus is whack. It is awesome.
|

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:49:00 -
[719] - Quote
Ranger 1 wrote:You might consider that apparently this person has never flown an Apoc in anger, nor as part of a fleet. A tracking bonus is a huge boost to these ships in a kiting role. If you want a kiter, I suggest Armageddon.
Quote:Laser tracking has always been it's weak point. There's other lasers, than Tachyons, you know?
Quote:Inability to track incoming tacklers and kill them fast enough to leverage their range advantage has always been the Apoc's weak point. So, she was always a fleet battleship. We're not discussing Swiss Army Knives here, are we?
Quote:If a workable cap level can be arrived at, then tracking is probably the PERFECT bonus for this ship in it's attack role. Tracking is more suited for Armageddon, to go in hand with RoF bonus to boost her close combat abilities. I'm undecided about Apocalypse bonuses, resistance seems very vital for buffer tank in fleet ops, but then again, you get an armortanking copy of the Rokh. I don't know, how good CCP with that. Probably not very good. What other bonus you can offer, assuming that cap issues are resolved?
Quote:I would respectfully suggest some folks spend less time using EFT and it's bretheren, and more time actually flying the ships they are offering comment on. I'm flying Amarr and Gallente ships. And only commenting on what I fly. |

Hulasikaly Wada
Caldari Provisions Caldari State
19
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Posted - 2013.04.10 14:56:00 -
[720] - Quote
Arya Greywolf wrote:Ranger 1 wrote:Tonto Auri wrote:Crash Lander wrote:Atomic Option wrote:After sleeping on it, the simplest statement of the problem with the Apoc change is that: the new bonus to tracking doesn't synergize well with the optimal bonus.
When do you most need optimal? When you're far away. When do you most need tracking? When you're closer to an orbiting target.
The cap bonus can synergize with any fit that uses lasers, but the tracking bonus isn't useful in as many situations. If you want to move away from cap bonuses, find something else that synergizes with optimal. QFT. How the hell I missed this post? Care to provide a link? That person deserve a "like". You might consider that apparently this person has never flown an Apoc in anger, nor as part of a fleet. A tracking bonus is a huge boost to these ships in a kiting role. Laser tracking has always been it's weak point. Inability to track incoming tacklers and kill them fast enough to leverage their range advantage has always been the Apoc's weak point. If a workable cap level can be arrived at, then tracking is probably the PERFECT bonus for this ship in it's attack role. I would respectfully suggest some folks spend less time using EFT and it's bretheren, and more time actually flying the ships they are offering comment on. Regardless of what else is said in this thread about the other changes... anyone who disagrees with the Apoc's new tracking bonus is whack. It is awesome.
True, but it will apply more dmg on undertraking situation ( you arent going to melt those rifters even with a web ... ) Increase dmg make everone fell better ( yes , E-peen is nice to have sometimes ) , save cap most of the time and make the ship desired to be flyed ( for a vet the old Apoc is Always looked like missing something because has its max dps show even at Amar-bs at lvl 1 )
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