Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 108 :: one page |
Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Korgan Nailo
5ER3NITY INC Apocalypse Now.
140
|
Posted - 2013.04.21 19:52:00 -
[1741] - Quote
We (kai il, MattTrader, Pelea Ming, Weryl) have been having some chat and talking about in Duality.
It is clear that the Abaddon has a cap problem, not for now, for a very very long time.
When you compare Blasters with Pulses, they have way higher cap requirements: http://puu.sh/2Eswe.png
Same when you compare Railguns with Beams: http://puu.sh/2EsAR.png
However, when you compare the battleships hulls capacitor capacity and recharge time: Apocalypse: 7000 GJ / 1000 sec Hyperion: 7500 GJ / 1500 sec Abaddon: 6375 GJ / 1250 sec
So, while the Hyperion, the Gallente "brawler" if you will, have guns that consume less than half the capacitor to shoot, it also has a good capacitor capacity and recharge time, capable of allowing you to have more "reasonable" fits without 5 or 6 modules / rigs dedicated to capacitor.
It all becomes more evident in a simple comparison. The following screenshot was taken considering: - Duality as of Apr 21st, 2013 - Max Cap Skills - NAKED SHIPS, no rigs, no modules
Now check this out: http://puu.sh/2Eua0.jpg
While the Abaddon needs more than twice the capacitor to shoot its turrets, the Hyperion has about the same recharge. The Apocalypse, given the changes in its capacitor capacity and recharge time, has a HUGE cap advantage over the other two.
With a simple cap recharge time tweak, the Abaddon would still be very vulnerable to Neuts, but at least it could use its turrets without having to compromise half of its fitting for it, exactly like the new Apocalypse.
So, my idea is: do to the Abaddon what you did to the Apocalypse after the cap bonus change. Or close to it.
If you don't want to increase the capacitor capacity, fine, but the cap recharge time must change.
My suggestion: new Abaddon: 6500 GJ / 1000 sec recharge
It is not as powerful as the Apocalypse, it sill doesn't have the same cap capacity, but it does have a better regen.
If that is overpowered to your understanding, although it is lower than the new Apocalypse already, then just deal with the regen time: new Abaddon: 6375 GJ (same as today) / 1000 sec recharge
There, not as powerful, but extremely more helpful.
I hope it helps. --== EvE Online Quick Reference Sheet: E-Uni Forums Link / EvE Forums Link ==-- |

James Amril-Kesh
4S Corporation RAZOR Alliance
4642
|
Posted - 2013.04.21 19:58:00 -
[1742] - Quote
Not enough. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Patricia blue
fiendish origins
0
|
Posted - 2013.04.21 20:08:00 -
[1743] - Quote
James Amril-Kesh wrote:Not enough.
It may or may not be enough, but its a start and its where we need to be. |

Pelea Ming
Prostitutes Are Always Wlling
160
|
Posted - 2013.04.21 20:54:00 -
[1744] - Quote
Korgan Nailo wrote:It is clear that the Abaddon has a cap problem, not for now, for a very very long time. When you compare Blasters with Pulses, they have way higher cap requirements: http://puu.sh/2Eswe.pngSame when you compare Railguns with Beams: http://puu.sh/2EsAR.pngHowever, when you compare the battleships hulls capacitor capacity and recharge time: Hyperion: 7500 GJ / 1500 sec / 5 GJ/s Abaddon: 6375 GJ / 1250 sec / 5.1 GJ/s So, while the Hyperion, the Gallente "brawler" if you will, have guns that consume less than half the capacitor to shoot, it also has a good capacitor capacity and recharge time, capable of allowing you to have more "reasonable" fits without 5 or 6 modules / rigs dedicated to capacitor. Another important thing, the Hyperion only uses 6 turrets, not 8 like the Abaddon or Apocalypse. It all becomes more evident in a simple comparison. The following screenshot was taken considering: - Duality as of Apr 21st, 2013 - Max Cap Skills - No implants - NAKED SHIPS, no rigs, no modules Now check this out: http://puu.sh/2Eua0.jpgWhile the Abaddon needs more than twice the capacitor to shoot its turrets, the Hyperion has about the same recharge. The Apocalypse, given the changes in its capacitor capacity and recharge time, has a HUGE cap advantage over the other two. With a simple cap recharge time tweak, the Abaddon would still be very vulnerable to Neuts, but at least it could use its turrets without having to compromise half of its fitting for it, exactly like the new Apocalypse. So, my idea is: do to the Abaddon what you did to the Apocalypse after the cap bonus change. Or close to it. If you don't want to increase the capacitor capacity, fine, but the cap recharge time must change. My suggestion: new Abaddon: 6500 GJ / 1000 sec recharge / 6.5 GJ/s It is not as powerful as the Apocalypse or the Hyperion, it still doesn't have the same cap capacity, but it does have a better regen. If that is overpowered to your understanding, although it is lower than the new Apocalypse already, then just deal with the regen time: new Abaddon: 6375 GJ (same as today) / 1000 sec recharge 6.375 GJ/s There, not as powerful, but extremely more helpful. I hope it helps.
~edited the original post slightly for brevity and to include some more numbers~ With these facts before us, we see that (sticking to the overall focus of Combat role ship / Brawler boat compared to Brawler boat) both in PvP and in PvE, the Abaddon is DRASTICALLY castrated in it's ability to maintain viable cap life. There are definately issues here, dear Devs, that even you must agree need to be faced up to. We have now done our best to offer you a variety of reasonable suggestions to address this which we have endeavored to ensure would not make this an issue of becoming OP in regards to PvP (which to all appearances is your main concern with these rebalances) yet would also ensure a proper redressal of long standing PvE issues and even provide better viability within PvP bounds yet avoid changing the issues you seek to address with the Resist nerf.
In short, we are honestly attempting to work with you on this, and despite our obvious sentiments about one change or another leave them stand as you are set to enact them. |

Bouh Revetoile
TIPIAKS
307
|
Posted - 2013.04.21 20:56:00 -
[1745] - Quote
Korgan Nailo wrote:Abaddon cap is worse than hyperion Remember the Hyperion have its bonus to armor reper. The Abaddon is designed as a fleet ship, with buffer and support.
And can someone explain to me why one of the most used BS, and one of the best, namely the Abaddon, should receive a buff ?
IMO, your complaints should go to the Apocalypse, if it ever need them : this ship, the attack BS, is supposed to be the selfreliant one.
|

Regolis
Imperial Academy Amarr Empire
24
|
Posted - 2013.04.21 21:00:00 -
[1746] - Quote
Abaddon : Capacitor amount / recharge rate / cap per second : 6375 / 1250s / 5.1 8 turrets
Maelstrom : Capacitor amount / recharge rate / cap per second : 6000 / 1250s / 4.8 8 turrets
Rokh : Capacitor amount / recharge rate / cap per second : 6000 / 1250s / 4.8 8 turrets
Hyperion : Capacitor amount / recharge rate / cap per second : 7200 / 1500s / 4.8 6 turrets
Right let's get to it ... These are the "Combat" Battleships and their capacitors
It would seem to me that the Abaddon needs both more cap and faster recharge to be able to use its guns effectively
This would seem more viable to me for the amount of cap the guns consume
7000 / 1000s / 7.00
This is the same capacitor the Apocalypse has it seems to to work well for it I understand that the development team is trying to make the "classes" of ships different but without a resonable capacitor the Abaddon doesn't have much of a place in either PVE or Fleet engagements without being a permanent target of remote cap transfers.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4642
|
Posted - 2013.04.21 21:09:00 -
[1747] - Quote
Bouh Revetoile wrote:Korgan Nailo wrote:Abaddon cap is worse than hyperion Remember the Hyperion have its bonus to armor reper. The Abaddon is designed as a fleet ship, with buffer and support. But it doesn't matter, since you can fit 4 cap boosters and 3 cap rigs to the Hyperion and still have room for a prop mod. That's all you need for cap. Because the number of modules you need to fit just to make your other modules work, other modules the ship is supposed to use, doesn't matter for balance purposes. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Patricia blue
fiendish origins
0
|
Posted - 2013.04.21 21:12:00 -
[1748] - Quote
Bouh Revetoile wrote:Regolis wrote:7000 / 1000s / 7.00 Two questions, if you don't mind : Your numbers show that the Abaddon already have the best cap regen, and the second best cap pool of former tier3 BS. Why would it need more ? And secondly, where did you picked these numbers ? Why not "14000 / 1000s / 14.00" for example ?
While its cap pool and regen are good on paper when you factor in the cap use it doesnt fit when compared to the other battleships in its class cap use. |

Regolis
Imperial Academy Amarr Empire
24
|
Posted - 2013.04.21 21:17:00 -
[1749] - Quote
Bouh Revetoile wrote: Two questions, if you don't mind : Your numbers show that the Abaddon already have the best cap regen, and the second best cap pool of former tier3 BS. Why would it need more ?
And secondly, where did you picked these numbers ? Why not "14000 / 1000s / 14.00" for example ?
The numbers are based on what works for the Apocalypse .. which is in my post. Also regardless of what you think comparing ships of the same "class" is realistic metric.
You are getting caught up on the idea that AMARR HAS MOAR CAP... yes .. yes they do .. they also use more cap .. 2.5 to 3x as much cap.
Understand even with 7000 / 1000 / 7.00s cap the Abaddon would still have to fit 5 cap regen modules
Minimum of 3 CCCs and 2 cap recharger IIs to get to the same stability the rest of the Combat ships with 1 cap recharger II
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4642
|
Posted - 2013.04.21 21:23:00 -
[1750] - Quote
Actually he seems to be caught up on the idea that lasers are overpowered and they deserve to be punished. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Bouh Revetoile
TIPIAKS
307
|
Posted - 2013.04.21 21:29:00 -
[1751] - Quote
You are actually caught on the idea that the Abaddon is bad. The problem is that it is a wrong idea. The Abaddon is not bad, hence, it doesn't need a buff.
Yes, capacitor is hard on amarr ships, yet, does that make them bad ? I wait for an argumented answer.
You guys are way too focused on capacitor, it's an obsession. |

Pelea Ming
Prostitutes Are Always Wlling
161
|
Posted - 2013.04.21 21:36:00 -
[1752] - Quote
Honestly we need the ISD's to ban him for trolling, as all he has done with his every post on this thread is ignore any facts and tell everyone they are wrong till they indisputably prove to him he is... and then the next time someone raises a similar point, he's right back to trolling against it. |

Regolis
Imperial Academy Amarr Empire
25
|
Posted - 2013.04.21 21:40:00 -
[1753] - Quote
Bouh Revetoile wrote:You are actually caught on the idea that the Abaddon is bad. The problem is that it is a wrong idea. The Abaddon is not bad, hence, it doesn't need a buff.
Yes, capacitor is hard on amarr ships, yet, does that make them bad ? I wait for an argumented answer.
You guys are way too focused on capacitor, it's an obsession.
It's obvious that you haven't tested or have played Amarr ships .. you'd realize that your statement about capacitor is completely wrong .. on 90% of other ships capacitor is an after thought ... on Amarr ships Capacitor IS the ship.
We are not Gallente .. we cannot fit a MWD without a SERIOUS hit to our offense.
We do not have capless gun or guns that barely use cap ...
Amarr IS capacitor ... No other race needs max fitting skills ... max cap skills .. controlled bursts 5 and still have to cram half your ship full of cap mods. If you think that is the "balance" for using lasers then need to play an Amarr ship to even understand. Please stop trying to derail this thread and make it about how underpowered you think Gallente are ... This is the Amarr Battleship thread.
|

Pelea Ming
Prostitutes Are Always Wlling
161
|
Posted - 2013.04.21 21:44:00 -
[1754] - Quote
and just for a good example in regards to Regolis's last... someone fit a Blaster 'baddon... cap stable without a single rig or mod. Yet even with 2 5% implants, we need 6 slots taken up with cap mods for Pulse? |

Spugg Galdon
APOCALYPSE LEGION
286
|
Posted - 2013.04.21 21:46:00 -
[1755] - Quote
Cap use reduction rigs are very effective on Laser Boats. I suggest you use them if you are struggling. |

Tonto Auri
Vhero' Multipurpose Corp
87
|
Posted - 2013.04.21 21:49:00 -
[1756] - Quote
Spugg Galdon wrote:Cap use reduction rigs are very effective on Laser Boats. I suggest you use them if you are struggling. The fitting is problematic as it is already, you suggest o make it even worse?... |

Pelea Ming
Prostitutes Are Always Wlling
161
|
Posted - 2013.04.21 21:58:00 -
[1757] - Quote
Spugg Galdon wrote:Cap use reduction rigs are very effective on Laser Boats. I suggest you use them if you are struggling. Yea, that is part of what we have to fit for the ship if we want it cap stable. We also have to use 1 low slot and 3 or 4 mid slots (last mid slot implant dependant). If your going to attempt to offer fitting advice, then take the time to learn how the ship runs when you attempt to fit it for something first, please. |

Bouh Revetoile
TIPIAKS
307
|
Posted - 2013.04.21 22:01:00 -
[1758] - Quote
Capacitor is not everything, even on amarr ships. It's important, yes, but if that was so critical, you could just use standard lens and enjoy a happy cap stable fit.
So now, please, just bring *comprehensive evidence* to support your crusade for cap stable amarr ships. And no, spewing cap number alone is not an evidence. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4642
|
Posted - 2013.04.21 22:04:00 -
[1759] - Quote
Bouh Revetoile wrote:You are actually caught on the idea that the Abaddon is bad. The problem is that it is a wrong idea. The Abaddon is not bad, hence, it doesn't need a buff.
Yes, capacitor is hard on amarr ships, yet, does that make them bad ? I wait for an argumented answer.
You guys are way too focused on capacitor, it's an obsession. I wasn't even talking about the Abaddon. Pretty much everything I've been saying has focused on the Apocalypse. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
614
|
Posted - 2013.04.21 22:10:00 -
[1760] - Quote
Bouh Revetoile wrote:You are actually caught on the idea that the Abaddon is bad. The problem is that it is a wrong idea. The Abaddon is not bad, hence, it doesn't need a buff.
Yes, capacitor is hard on amarr ships, yet, does that make them bad ? I wait for an argumented answer.
You guys are way too focused on capacitor, it's an obsession. Abaddon is awesome, the best blob ship bar none .. but going from 1/3rds of available BS having limited use in small-scale to 2/3rds is a big deal. Since that is because of the changed capacitor profile of the Apocalypse sans cap bonus, cap is and should be a focus.
Not sure adjusting the hulls is the way to go about it though as it risks breaking them in other ways, but almost all cap modules/rigs represent a sacrifice in and off themselves especially in PvP, and everyone can use them so it isn't an Amarr buff per se. One module that has harsh fittings, certainly far in excess of the benefits it bestows (and thus rarely used), that could be boosted to help cap mongers everywhere is the lowly battery .. flat 25-50% capacity makes them a worthwhile sacrifice and can in combination with a relay even replace the injector on some ships/fits. |

Regolis
Imperial Academy Amarr Empire
25
|
Posted - 2013.04.21 22:12:00 -
[1761] - Quote
Bouh Revetoile wrote:Capacitor is not everything, even on amarr ships. It's important, yes, but if that was so critical, you could just use standard lens and enjoy a happy cap stable fit.
So now, please, just bring *comprehensive evidence* to support your crusade for cap stable amarr ships. And no, spewing cap number alone is not an evidence.
Again you seemed to have missed half of my post.
3 CCCs and 2 cap rechargers with a cap of 7000 / 1000 / 7.0 <--base and an Amarr ship isn't "cap stable"
Duality ------> this way ... you apparently need to actually log in to test things and I'm certain you have not.
Stop using EFT Odyssey beta and actually come fly the ships.
Let me give you an example of what it would be like for Gallete.
Hyperion
Capacitor 5000 / 2000s / 2.5s <--- this would make a Gallete railboat or Blaster boat cap crippled .. this ship would need 3 Semiconductors and 2-3 cap recharger 2s to stably fire it's guns ... forget about repairing
That is apparently where you're happy with Amarr being so why shouldn't Gallente be happy with the same? |

Korgan Nailo
5ER3NITY INC Apocalypse Now.
140
|
Posted - 2013.04.21 22:13:00 -
[1762] - Quote
Bouh Revetoile wrote:Capacitor is not everything, even on amarr ships. It's important, yes, but if that was so critical, you could just use standard lens and enjoy a happy cap stable fit.
So now, please, just bring *comprehensive evidence* to support your crusade for cap stable amarr ships. And no, spewing cap number alone is not an evidence. I hope you do know that in doing that you do less damage than a cruiser... --== EvE Online Quick Reference Sheet: E-Uni Forums Link / EvE Forums Link ==-- |

Naomi Anthar
No Tax So Relax.
55
|
Posted - 2013.04.21 22:15:00 -
[1763] - Quote
Veshta Yoshida wrote:Bouh Revetoile wrote:You are actually caught on the idea that the Abaddon is bad. The problem is that it is a wrong idea. The Abaddon is not bad, hence, it doesn't need a buff.
Yes, capacitor is hard on amarr ships, yet, does that make them bad ? I wait for an argumented answer.
You guys are way too focused on capacitor, it's an obsession. Abaddon is awesome, the best blob ship bar none .. but going from 1/3rds of available BS having limited use in small-scale to 2/3rds is a big deal. Since that is because of the changed capacitor profile of the Apocalypse sans cap bonus, cap is and should be a focus. Not sure adjusting the hulls is the way to go about it though as it risks breaking them in other ways, but almost all cap modules/rigs represent a sacrifice in and off themselves especially in PvP, and everyone can use them so it isn't an Amarr buff per se. One module that has harsh fittings, certainly far in excess of the benefits it bestows (and thus rarely used), that could be boosted to help cap mongers everywhere is the lowly battery .. flat 25-50% capacity makes them a worthwhile sacrifice and can in combination with a relay even replace the injector on some ships/fits.
Looks like you never undocked in Amarr ship once... enough of this bullshit. I will use your own tactic : prove me that being cap starved is NOT ISSUE AT ALL. Because so far you wanna convice us that it's not problem. Eat your own poison now. Explain me how having cap for a bit more than 1 minute is good for us ? I'm trying to explain something to myself - you are just stupid or troll or bad or all of those. Maybe you can give me a hint ? |

Bouh Revetoile
TIPIAKS
307
|
Posted - 2013.04.21 22:20:00 -
[1764] - Quote
Naomi Anthar wrote:Looks like you never undocked in Amarr ship once... enough of this bullshit. I will use your own tactic : prove me that being cap starved is NOT ISSUE AT ALL. Because so far you wanna convice us that it's not problem. Eat your own poison now. Explain me how having cap for a bit more than 1 minute is good for us ? I'm trying to explain something to myself - you are just stupid or troll or bad or all of those. Maybe you can give me a hint ? Most of my frigates have 40s of cap life.
I will need more informations about what you want to do though with this one minute, but I will hapily help you. |

Naomi Anthar
No Tax So Relax.
56
|
Posted - 2013.04.21 22:34:00 -
[1765] - Quote
I will start with this : battleship is not frigate.
So ........
So ........
frigate skirmishes are fast and usually end up quick. You can't say same about battleship battles - they last longer and so they need to use thier stuff longer. Simple as that. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
75
|
Posted - 2013.04.21 22:59:00 -
[1766] - Quote
Naomi Anthar wrote: Looks like you never undocked in Amarr ship once... enough of this bullshit. I will use your own tactic : prove me that being cap starved is NOT ISSUE AT ALL. Because so far you wanna convince us that it's not problem. Eat your own poison now. Explain me how having cap for a bit more than 1 minute is good for us ? I'm trying to explain something to myself - you are just stupid or troll or bad or all of those. Maybe you can give me a hint ?
I going with a troll with an Agenda. Look up his kill board stats (which when reading your whole post looks like you did. He flies almost exclusively Gallente. Probably cause he tried Amarr since he has some Amarr skills trained but only Large Energy Turret 3 and Amarr BS 3. (at least 30 days ago that was the case) Then he figured out they had issues already had Amour skills trained and went to Gallente. Or did Gallente first tried Amarr went that sucks and went back to Gallente.
Its clear he is not here for balance issues but to make sure that after Re-balancing the relative power of Gallente is better off than Amarr.
I mean the majority here are looking for 2 things: enough cap in the weapons system and the ship to be able to fire the guns, something all non- Amarr ships can do. And enough grid or reduced grid on the guns that we can fit them. And we are asking not to be able to do this with level 1 skills but we would be happy with this being possible with level 5 skills. |

Eli Green
The Arrow Project
620
|
Posted - 2013.04.21 23:13:00 -
[1767] - Quote
As much as I want an Abaddon with less cap problems, it would look bad with only 6 or 7 turrets (much like the 7 launcher drake).
Hopefully there is a way to resolve this issue while retaining it's ability to look like the pinnacle of Amarr battleship tech. wumbo |

Pelea Ming
Prostitutes Are Always Wlling
161
|
Posted - 2013.04.21 23:53:00 -
[1768] - Quote
Eli Green wrote:As much as I want an Abaddon with less cap problems, it would look bad with only 6 or 7 turrets (much like the 7 launcher drake).
Hopefully there is a way to resolve this issue while retaining it's ability to look like the pinnacle of Amarr battleship tech. Indeed, and the reduction in turrets is merely one of several good and valid options myself and others have done our best to present in reasonable terms for the Devs. But, tomorrow is Mondy, and they will be returning to work, hopefully they have dedicated themselves several hours to go over these threads and discuss the options among themselves. |

Regolis
Imperial Academy Amarr Empire
25
|
Posted - 2013.04.22 01:56:00 -
[1769] - Quote
I did wish to make a comment about the whole "teiricide" stuff ...
I've been doing all these Amarr ship tests with max fitting skills, max cap skills, and Amarr BS 5 Realistically with the ability get into these ships with 1 battleship level most newer players getting into them aren't going to have level 5 skills in fitting and cap. I am seriously concerned that though I and a few of the other testers are able to fit them and make them atleast usable that these newer players to Amarr won't be able to. I'm just unsure with the extremely small amount of us actually testing these changes whether someone with level 3 or 4 fitting and cap skills are going to be viable in these ships. I would like to voice my plea for the dev team or the bughunters, if they have the ability and time, to test these ships with lower skills.
|

Wenthrial Solamar
Future Corps Sleeper Social Club
9
|
Posted - 2013.04.22 02:25:00 -
[1770] - Quote
Regolis wrote:I did wish to make a comment about the whole "teiricide" stuff ...
I've been doing all these Amarr ship tests with max fitting skills, max cap skills, and Amarr BS 5 Realistically with the ability get into these ships with 1 battleship level most newer players getting into them aren't going to have level 5 skills in fitting and cap. I am seriously concerned that though I and a few of the other testers are able to fit them and make them atleast usable that these newer players to Amarr won't be able to. I'm just unsure with the extremely small amount of us actually testing these changes whether someone with level 3 or 4 fitting and cap skills are going to be viable in these ships. I would like to voice my plea for the dev team or the bughunters, if they have the ability and time, to test these ships with lower skills.
Very valid point, I did run a short test ( first room of AE ) with a 3's and 4's cap skills pilot int he Apoc and was able to make it work, but it was rough. More effort should go in to that, and most of my alts have high/perfect cap skills.
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 108 :: one page |
First page | Previous page | Next page | Last page |