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Thread Statistics | Show CCP posts - 25 post(s) |

Nemesis Bosseret
Dysfunctional Nocturnal Rejects Fracture Point
4
|
Posted - 2013.04.23 08:24:00 -
[1801] - Quote
HVAC Repairman wrote:ccp rise you're killing eve online: a bad game Totally agree........... ive already said it in another post.... Quit screwing up the game please... if u want a mini balagorn go review ur T2 cruisers we already have one called the curse, Two the cap changes to the apoc are kinda idiodic, Amarr is heavily cap dependent due to its use of lasers and if we are active tanking aka solo pvp, or PVE ur kinda screwing us over. The BS are actually good as is, on all counts hyperion is kinda messed up for gallenta because of its lack of tanking ability unless u cap boost the hell outta it and the caldari are pretty rounded on being screwed in the Battleship classes... my thoughs on this.. One strong tank/ one strong damage dealer/ one throw away cheap BS for pvp purposes ie geddon, mega, raven, tempest are ur primary pvp BS and are already in heavy fleet usage....... Apocs, Rokh, hyperion, maelstrom are ur supplemental fleet used for there gun range aka sniping... hyperion not so much.. abaddon is a heavy pvp ship/ pve ship all around.... Domi... with new changes applied to eve are pretty useless.... primary fits are a neuting domi but rarely see them use there drones, scorpion.... falcon on crack...... Phoon... yeah interesting specialized ship that really id leave alone too.... Really the only things that should be looked at or improved is the Hyperion which actually really sucks... the raven needs some love because if ur trying to run missions with it your going to die sooner or later which is kinda sad. give them something a little tougher... besides thoughs two..... yeah... dont touch them |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
51
|
Posted - 2013.04.23 08:32:00 -
[1802] - Quote
Pathogen Ascention wrote:*I posted this in the wrong section earlier, my apologies:
I truly wish I had time to test these changes on Duality, but as I don't I've just been reading what others have posted so far. Judging from what's been posted about Amarr, CCP has given us the proverbial "finger." I really only say this because of the absolute lack of response in this thread from CCP reps while there's be so much outcry, theorycrafting, and suggestions. Then we have the actual test reports from a few saying that we, as Amarr pilots, are getting a bad deal here.
Is it really too much to ask to get some inkling of whether we're being listened to? Please, CCP, prove me wrong and restore my faith.
Aside from that rant, back to me pleading for you to stop nerfing ships to the ground. You've gutted the Abaddon by all reports, and that's a tragedy that I hope to not see make it to TQ. There's no good reason to drop resistances at all, and personally I believe that there should be multiple ships per class that retain or even get buffed to a 5% bonus. That being said, the BS class should at least have one ship per race that has the 5% retained. In my very own opinion that I doubt is shared, I think one BS per race should be bumped to 6%. Why? Because it's a BS. Staying power and consistent damage are what these ships are about, and at least one from each race should have the balls to soak damage and put pressure on the enemy (note I said pressure, not ridiculous damage, I'm talking about consistency here), be it in PvE or PvP. Again, that last part is my personal opinion with no math involved for now.
Overall, Amarr is hurting seriously from these changes. Fix the cap/pg enough that we don't devote so many slots to it.
Sorry for the wall of text again, this issue has me a bit heated still, and probably will for a long time to come.
Oh, and the gatling tachs? Sign me up, I wanna hear the roar.
"CCP has given us the proverbial "finger. I really only say this because of the absolute lack of response in this thread", F U C K O F F go look at the the amount of responses in the Caldari and Minmatar threads. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Tonto Auri
Vhero' Multipurpose Corp
87
|
Posted - 2013.04.23 09:57:00 -
[1803] - Quote
Pathogen Ascention wrote:*I posted this in the wrong section earlier, my apologies:
I truly wish I had time to test these changes on Duality, but as I don't I've just been reading what others have posted so far. Judging from what's been posted about Amarr, CCP has given us the proverbial "finger." I really only say this because of the absolute lack of response in this thread from CCP reps while there's be so much outcry, theorycrafting, and suggestions. Then we have the actual test reports from a few saying that we, as Amarr pilots, are getting a bad deal here. At this time, it's apparent, that CCP Rise don't understand, what he's doing. More importantly, CCP representative(s) overseeing his work don't care even a little, what he's doing. |

Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 10:34:00 -
[1804] - Quote
Crash Lander wrote:In-case it isn't clear what I'm trying to say here; I'll re-iterate it differently: Removing the cap bonus is forcing me to swap a rig that was previously free to be anything (DPS/Tracking/Range/Whatever) to a cap rig to compensate. This in an indirect trade of a bonus and probably not the intended effect. You've given me a fixed bonus (extra tracking) and taken away my choice of a bonus in a rig. This is why cap bonuses (and cap use bonuses on Amarr ships aren't currently as useless as people think)
I.
Its intended effect is NOTHING RELATED TO PVE. The balance was made thinking on PVP (and that is correct).
Even so I am more and more thinking that the battleships should have RACE bonus. FIXED values:
Ammar Racial bonus: -33% lazors cap usage Minmatar Racial bonus: 15% extra MWD and AB bonus Caldari Racial bonus: 20% explosion velocity Gallente Racial: 15% increase on web strenght
That would make verybody a bit happy and coutner the racial identity murderign that has been goigng on. |

Zendon Taredi
Doodus Exploration Corporation
29
|
Posted - 2013.04.23 11:59:00 -
[1805] - Quote
Enough with the drones. The amarr battleship lineup is good as it is. |

Pelea Ming
Prostitutes Are Always Wlling
164
|
Posted - 2013.04.23 12:10:00 -
[1806] - Quote
Kagura Nikon wrote:Crash Lander wrote:In-case it isn't clear what I'm trying to say here; I'll re-iterate it differently: Removing the cap bonus is forcing me to swap a rig that was previously free to be anything (DPS/Tracking/Range/Whatever) to a cap rig to compensate. This in an indirect trade of a bonus and probably not the intended effect. You've given me a fixed bonus (extra tracking) and taken away my choice of a bonus in a rig. This is why cap bonuses (and cap use bonuses on Amarr ships aren't currently as useless as people think)
I. Its intended effect is NOTHING RELATED TO PVE. The balance was made thinking on PVP (and that is correct). Even so I am more and more thinking that the battleships should have RACE bonus. FIXED values: Ammar Racial bonus: -33% lazors cap usage Minmatar Racial bonus: 15% extra MWD and AB bonus Caldari Racial bonus: 20% explosion velocity Gallente Racial: 15% increase on web strenght That would make verybody a bit happy and coutner the racial identity murderign that has been goigng on. A nice idea, but as Amarr pilots have long been pointing out, why the hell should we need a special bonus just to be able to use our "guns" when the other races instead get bonuses that are actually advantagious to use in combat? Why shouldn't they have something done to their guns that would instead require them to have a special bonus on their ships to be able to use them? |

Pelea Ming
Prostitutes Are Always Wlling
164
|
Posted - 2013.04.23 12:18:00 -
[1807] - Quote
and to point out a specific example of these serious cap issues...Torp/Sentry Geddon vs Blaster Hyperion, both with a single cap booster and a single large repper, the Hyperion won because it could completely ignore the 3 heavy nuets of the Geddon. Very nice Brawler you've designed there.
Now, try it with an Abaddon. Needs dual boosters, one of them perma running, and therefor quickly runs out of booster charges, stuck dying flailing around miserably shouting out "have you seen my baseball?" Give the poor kid a helmet here!
And as the boosts on these 2 ships are supposedly putting them in the same role, yes, I feel this is a valid concern. |

Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 13:52:00 -
[1808] - Quote
Pelea Ming wrote:Kagura Nikon wrote:Crash Lander wrote:In-case it isn't clear what I'm trying to say here; I'll re-iterate it differently: Removing the cap bonus is forcing me to swap a rig that was previously free to be anything (DPS/Tracking/Range/Whatever) to a cap rig to compensate. This in an indirect trade of a bonus and probably not the intended effect. You've given me a fixed bonus (extra tracking) and taken away my choice of a bonus in a rig. This is why cap bonuses (and cap use bonuses on Amarr ships aren't currently as useless as people think)
I. Its intended effect is NOTHING RELATED TO PVE. The balance was made thinking on PVP (and that is correct). Even so I am more and more thinking that the battleships should have RACE bonus. FIXED values: Ammar Racial bonus: -33% lazors cap usage Minmatar Racial bonus: 15% extra MWD and AB bonus Caldari Racial bonus: 20% explosion velocity Gallente Racial: 15% increase on web strenght That would make verybody a bit happy and coutner the racial identity murderign that has been goigng on. A nice idea, but as Amarr pilots have long been pointing out, why the hell should we need a special bonus just to be able to use our "guns" when the other races instead get bonuses that are actually advantagious to use in combat? Why shouldn't they have something done to their guns that would instead require them to have a special bonus on their ships to be able to use them?
because your guns are WAY more powerful on raw numbers than other races guns. Compare the raw DPS and tracking of tachyosn on unbonused ships for example a maelstrom against raw DPS of rails on same ship.
That is why, because lasers have an embedded bonus to damage and they expose the limitation on the race by fittings, while in rails and projectiels the weapons are weak unless used on ships that have bonus for them whiel being easily fittable.
its just an inversion, In fact ammar way is WAY better because at level 1 you get ALL FULL firepower. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
622
|
Posted - 2013.04.23 14:02:00 -
[1809] - Quote
Kagura Nikon wrote:...its just an inversion, In fact ammar way is WAY better because at level 1 you get ALL FULL firepower. Hypotheticals now, eh? Who's to know what a newcomer can get out of them when he first has to be able to fit them, feed them cap and help them track .. Amarr is, since you are apparently unawares, rather skill intensive even when just looking at lasers .. I personally got nowhere (almost) until practically all gunnery, engineering and mechanic skills were maxed out.
But yes, a person can leave the academy, strap on a tachyon and get better results out of the first handful of shots than comparable systems .. question is what happens after that handful, laser dps with 0 cap is not exactly stellar  |

Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 14:05:00 -
[1810] - Quote
Veshta Yoshida wrote:Kagura Nikon wrote:...its just an inversion, In fact ammar way is WAY better because at level 1 you get ALL FULL firepower. Hypotheticals now, eh? Who's to know what a newcomer can get out of them when he first has to be able to fit them, feed them cap and help them track .. Amarr is, since you are apparently unawares, rather skill intensive even when just looking at lasers .. I personally got nowhere (almost) until practically all gunnery, engineering and mechanic skills were maxed out. But yes, a person can leave the academy, strap on a tachyon and get better results out of the first handful of shots than comparable systems .. question is what happens after that handful, laser dps with 0 cap is not exactly stellar 
yah yah.. I have all lasers and ammar ship trained to 5.. in 2 accounts.. while minmatar only in 1. Know why? because I do not pay attention to whinners and I am able to analyze the true power of the ship.. and I kNow how powerful amarr are
Its not hypothetical. At battleship level 1 the apocalypse have more damage than a tempest.. The battleships taht need MORE skills (on current ships as on TQ) to have max DPS are all minmatar... not amarr. |
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
622
|
Posted - 2013.04.23 14:12:00 -
[1811] - Quote
Kagura Nikon wrote:... Know why? ... Because you are a bitter vet like me and established your Amarr characters more than three years ago, before the Winmatar buffs and saw no need to have more than one Loki alt? 
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4665
|
Posted - 2013.04.23 14:18:00 -
[1812] - Quote
Kagura Nikon wrote:Veshta Yoshida wrote:Kagura Nikon wrote:...its just an inversion, In fact ammar way is WAY better because at level 1 you get ALL FULL firepower. Hypotheticals now, eh? Who's to know what a newcomer can get out of them when he first has to be able to fit them, feed them cap and help them track .. Amarr is, since you are apparently unawares, rather skill intensive even when just looking at lasers .. I personally got nowhere (almost) until practically all gunnery, engineering and mechanic skills were maxed out. But yes, a person can leave the academy, strap on a tachyon and get better results out of the first handful of shots than comparable systems .. question is what happens after that handful, laser dps with 0 cap is not exactly stellar  yah yah.. I have all lasers and ammar ship trained to 5.. in 2 accounts.. while minmatar only in 1. Know why? because I do not pay attention to whinners and I am able to analyze the true power of the ship.. and I kNow how powerful amarr are Its not hypothetical. At battleship level 1 the apocalypse have more damage than a tempest.. The battleships taht need MORE skills (on current ships as on TQ) to have max DPS are all minmatar... not amarr. An laser ship without cap doesn't do any damage at all (except of course with drones). Module activation timers are buggy. CCP please fix. |

Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 14:42:00 -
[1813] - Quote
Veshta Yoshida wrote:Kagura Nikon wrote:... Know why? ... Because you are a bitter vet like me and established your Amarr characters more than three years ago, before the Winmatar buffs and saw no need to have more than one Loki alt? 
Nope.. because I had trained the minmatar char way before the minmatar boost and in fact trained the ammar ones durng the so called minmatar supremacy.
|

Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 14:44:00 -
[1814] - Quote
James Amril-Kesh wrote:Kagura Nikon wrote:Veshta Yoshida wrote:Kagura Nikon wrote:...its just an inversion, In fact ammar way is WAY better because at level 1 you get ALL FULL firepower. Hypotheticals now, eh? Who's to know what a newcomer can get out of them when he first has to be able to fit them, feed them cap and help them track .. Amarr is, since you are apparently unawares, rather skill intensive even when just looking at lasers .. I personally got nowhere (almost) until practically all gunnery, engineering and mechanic skills were maxed out. But yes, a person can leave the academy, strap on a tachyon and get better results out of the first handful of shots than comparable systems .. question is what happens after that handful, laser dps with 0 cap is not exactly stellar  yah yah.. I have all lasers and ammar ship trained to 5.. in 2 accounts.. while minmatar only in 1. Know why? because I do not pay attention to whinners and I am able to analyze the true power of the ship.. and I kNow how powerful amarr are Its not hypothetical. At battleship level 1 the apocalypse have more damage than a tempest.. The battleships taht need MORE skills (on current ships as on TQ) to have max DPS are all minmatar... not amarr. An laser ship without cap doesn't do any damage at all (except of course with drones).
What is better for a noob pilot? To do some serious damage during 2 minutes.. and end the fight with 30% cap..... or feel itself useless because his damage is so low and end the fight with 100% cap?
Again, I do NOT CARE ABOUT PVE, i talk on PVP focus. PVE balance is completely irrelevant. PVE is an economical activity, it doe snot need balance more than theere is need to balance the income of Radiologist doctors and garbage collectors. |

Templar Dane
Amarrian Vengeance
80
|
Posted - 2013.04.23 15:09:00 -
[1815] - Quote
Nemesis Bosseret wrote: if u want a mini balagorn
Show me a proposed geddon fit that comes anywhere near the neuting power of a bhaalgorn. That's right, you can't because it hasn't the grid AND it doesn't have the amount bonus.
Nemesis Bosseret wrote: and the caldari are pretty rounded on being screwed in the Battleship classes...
I think you missed the raven and the cruise changes.
Nemesis Bosseret wrote: my thoughs on this.. One strong tank/ one strong damage dealer/ one throw away cheap BS for pvp purposes ie geddon, mega, raven, tempest are ur primary pvp BS and are already in heavy fleet usage....... Apocs, Rokh, hyperion, maelstrom are ur supplemental fleet used for there gun range aka sniping... hyperion not so much.. abaddon is a heavy pvp ship/ pve ship all around.... Domi... with new changes applied to eve are pretty useless.... primary fits are a neuting domi but rarely see them use there drones, scorpion.... falcon on crack...... Phoon... yeah interesting specialized ship that really id leave alone too.... Really the only things that should be looked at or improved is the Hyperion which actually really sucks... the raven needs some love because if ur trying to run missions with it your going to die sooner or later which is kinda sad. give them something a little tougher... besides thoughs two..... yeah... dont touch them
Good god man, you need to go back to the first page and actually look at ****.
The hype looks badass on paper now. The raven got another mid.
neut domi that rarely uses drones lol |

Malcanis
Vanishing Point. The Initiative.
8812
|
Posted - 2013.04.23 15:17:00 -
[1816] - Quote
The proposed geddon is going to make for some really interesting fleet doctrines. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

Templar Dane
Amarrian Vengeance
80
|
Posted - 2013.04.23 15:20:00 -
[1817] - Quote
Pelea Ming wrote:and to point out a specific example of these serious cap issues...Torp/Sentry Geddon vs Blaster Hyperion, both with a single cap booster and a single large repper, the Hyperion won because it could completely ignore the 3 heavy nuets of the Geddon. Very nice Brawler you've designed there.
Now, try it with an Abaddon. Needs dual boosters, one of them perma running, and therefor quickly runs out of booster charges, stuck dying flailing around miserably shouting out "have you seen my baseball?" Give the poor kid a helmet here!
And as the boosts on these 2 ships are supposedly putting them in the same role, yes, I feel this is a valid concern.
I believe the role of the new geddon is anti-support, though it can be a competent brawler that has a modicum of flexibility due to the nature of droneboats. Also, flexible damage type for pve.
It may not be a top contender at everything, but at least after the changes it isn't yet another laser boat.
|

Theia Matova
Dominance Theory
16
|
Posted - 2013.04.23 15:20:00 -
[1818] - Quote
Templar Dane wrote:The hype looks badass on paper now. The raven got another mid.
Hyperion is and will always be wanna be anime spaceship. Caldari ship look crap but hyperion is crap^2 :p And it does not look like gallentean ship at all and could be rather turned into Jove BS that no one sees ever :p |

Pathogen Ascention
Hagukure Disturbed Acquaintance
2
|
Posted - 2013.04.23 15:26:00 -
[1819] - Quote
Grunnax Aurelius wrote:"CCP has given us the proverbial "finger. I really only say this because of the absolute lack of response in this thread", F U C K O F F go look at the the amount of responses in the Caldari and Minmatar threads.
I looked at them, and there's a serious lack of player response in them compared to this thread. Not saying they are any less valid, but my point is the amount of attention related to player response. Can your attitude, this is a discussion.
For the response of different dishes instead of flavors, I see what you mean, I just don't agree with it as far as Amarr goes. Yes, in other places it was a good thing, but I still disagree on this one area (BSs). I'd prefer to see a new hull get rolled out to address this than repurpose the ships we currently have.
I'm on board with the idea that the ships that are receiving a resist nerf should have a bonus elsewhere to make up for the loss of survivability. More applied damage via adjusted hull damage bonuses, lock times, or even tracking might work. I honestly don't know, but something has to balance it.
The comparison with other races guns vs power stuff, I agree we do get some benefits from running a laser boat, but at this stage of the game the balance is skewed because of the ridiculous power issues. I don't want us to be OP, but there is an issue here thanks to all of the factors that need to be considered when running lasers. |

Templar Dane
Amarrian Vengeance
80
|
Posted - 2013.04.23 15:27:00 -
[1820] - Quote
Malcanis wrote:The proposed geddon is going to make for some really interesting fleet doctrines.
I always wanted an amarr dominix....but I wish it had been the abaddon instead. = /
With a khanid paintjob...a torp-spewing droneboat of ultimate win.
I think I need some alone time now.
|
|

Ruze
Next Stage Initiative Trans-Stellar Industries
111
|
Posted - 2013.04.23 15:30:00 -
[1821] - Quote
Malcanis wrote:The proposed geddon is going to make for some really interesting fleet doctrines.
It'll be a cross-trained player's dream, to be sure. It's going to be hell on wheels for tank ability/ewar potential. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Regolis
Imperial Academy Amarr Empire
30
|
Posted - 2013.04.23 16:53:00 -
[1822] - Quote
I'm not sure that there is anything left to say guys. If CCP can't see point we're trying to make then its a lost cause anyway. I want to thank all the people in this thread for the testing and theorycrafting. I hope things eventually get better for the Amarr ships.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4666
|
Posted - 2013.04.23 17:15:00 -
[1823] - Quote
Malcanis wrote:The proposed geddon is going to make for some really interesting fleet doctrines. I really won't be surprised if it gets nerfed. Currently it's looking a little overpowered. Module activation timers are buggy. CCP please fix. |

Pelea Ming
Prostitutes Are Always Wlling
166
|
Posted - 2013.04.23 18:33:00 -
[1824] - Quote
Kagura Nikon wrote:Pelea Ming wrote:Kagura Nikon wrote:Crash Lander wrote:In-case it isn't clear what I'm trying to say here; I'll re-iterate it differently: Removing the cap bonus is forcing me to swap a rig that was previously free to be anything (DPS/Tracking/Range/Whatever) to a cap rig to compensate. This in an indirect trade of a bonus and probably not the intended effect. You've given me a fixed bonus (extra tracking) and taken away my choice of a bonus in a rig. This is why cap bonuses (and cap use bonuses on Amarr ships aren't currently as useless as people think)
I. Its intended effect is NOTHING RELATED TO PVE. The balance was made thinking on PVP (and that is correct). Even so I am more and more thinking that the battleships should have RACE bonus. FIXED values: Ammar Racial bonus: -33% lazors cap usage Minmatar Racial bonus: 15% extra MWD and AB bonus Caldari Racial bonus: 20% explosion velocity Gallente Racial: 15% increase on web strenght That would make verybody a bit happy and coutner the racial identity murderign that has been goigng on. A nice idea, but as Amarr pilots have long been pointing out, why the hell should we need a special bonus just to be able to use our "guns" when the other races instead get bonuses that are actually advantagious to use in combat? Why shouldn't they have something done to their guns that would instead require them to have a special bonus on their ships to be able to use them? because your guns are WAY more powerful on raw numbers than other races guns. Compare the raw DPS and tracking of tachyosn on unbonused ships for example a maelstrom against raw DPS of rails on same ship. That is why, because lasers have an embedded bonus to damage and they expose the limitation on the race by fittings, while in rails and projectiels the weapons are weak unless used on ships that have bonus for them whiel being easily fittable. its just an inversion, In fact ammar way is WAY better because at level 1 you get ALL FULL firepower. But that isn't an accurate comparison, since Artillery were always meant to be low DPS, huge Alpha, & abysmal tracking. |

Pelea Ming
Prostitutes Are Always Wlling
166
|
Posted - 2013.04.23 18:43:00 -
[1825] - Quote
Kagura Nikon wrote: Again, I do NOT CARE ABOUT PVE, i talk on PVP focus. PVE balance is completely irrelevant. PVE is an economical activity, it doe snot need balance more than theere is need to balance the income of Radiologist doctors and garbage collectors.
Welcome to my block list for proving how ignorant you are. |

Tonto Auri
Vhero' Multipurpose Corp
88
|
Posted - 2013.04.23 23:39:00 -
[1826] - Quote
Madbuster73 wrote:I JUST LOVE ALL THE CHANGES!
THANKS CCP!! KEEP UP THE GOOD WORK!!!
Obvious troll is obvious. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
16
|
Posted - 2013.04.23 23:41:00 -
[1827] - Quote
Tonto Auri wrote:Madbuster73 wrote:I JUST LOVE ALL THE CHANGES!
THANKS CCP!! KEEP UP THE GOOD WORK!!!
Obvious troll is obvious. Far worse they actually might take him seriously... |

Tonto Auri
Vhero' Multipurpose Corp
88
|
Posted - 2013.04.24 00:11:00 -
[1828] - Quote
I just took a look at the thread statistics. I should probably write a short recap so new readers can get a full picture. |

Regolis
Imperial Academy Amarr Empire
32
|
Posted - 2013.04.24 02:15:00 -
[1829] - Quote
This is a comparison of the lasers and railguns. As you can see from this the Tachyon doesn't equate to anything on the list. I am all for balancing lasers so it would appear one of two things needs to happen first. Either get rid of the tachyon and balance lasers or add the equivalent tachyon sized gun to all the laser class beams. People have been blowing smoke about balance and how unfair it would be to reduce power costs of lasers. This is the current balance on Live servers.
Small
Small Focused Beam Laser I 10 km range 4 km falloff 7.22 activation GJ 4.00 rate of fire 3.0 damage modifier 0.1 rad/sec tracking
150mm Railgun I 12 km range 6 km falloff 2.34 activation GJ 4.25 rate of fire 3.025 damage modifier 0.0735 rad/sec tracking
Medium
Heavy Beam I 20 km range 8 falloff 21.67 activation GJ 6.00 rate of fire 3.0 damage modifier 0.033 rad/sec tracking
250mm Railgun I 24 km range 12 falloff 7.0 activation GJ 6.375 rate of fire 3.025 damage modifier 0.02415 rad/sec tracking
Large
Mega Beam Laser I 40 km range 16 falloff 65 activation GJ 9.00 rate of fire 3.0 damage modifier 0.0153125 rad/sec tracking
425mm Railgun I 48 km range 24 km falloff 21 activation GJ 9.56 rate of fire 3.025 damage modifier 0.01010625 rad/sec tracking
Tachyon Beam Laser I 44 km range 20 km falloff 95 activation GJ 12.5 rate of fire 4.5 damage modifier 0.01392 rad/sec tracking
TLDR: Until you get to battleship sized turrets there is parity between Beams and Railguns except for the abusive power costs.
Dropping this into here since you guys stopped talking in the Large Energy Turret thread |

Theia Matova
Dominance Theory
16
|
Posted - 2013.04.24 06:34:00 -
[1830] - Quote
Madbuster73 wrote:I JUST LOVE ALL THE CHANGES!
THANKS CCP!! KEEP UP THE GOOD WORK!!!
By seeing this from drunk 'n disorderly member. I see your gank roams almost daily in amarr low sec that makes me wonder if this thumb up comes from that certain ship are now easier to be blown up or if you are celebrating new ewar hull that makes your cowardly gate camps even more powerful.. |
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