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Thread Statistics | Show CCP posts - 25 post(s) |

Pelea Ming
Prostitutes Are Always Wlling
201
|
Posted - 2013.04.29 16:16:00 -
[2191] - Quote
WestHam FC wrote:Pelea Ming wrote:WestHam FC wrote:Josilin du Guesclin wrote:So far nothing has happened to the Nightmare directly. However, as large laser are becoming easier to fit (beams) and easier on cap (beams and pulses), the NM should see a slight buff from that. We can hope, but it isn't like CCP to "buff" things without taking it away again. :) For me, Beams are irrelevant as they are not even close to as useful as Pulse. I actually fly a Tachyon Nightmare in incursion fleets, and I've found that with Gleam Crystals and a Web, i have little issues hitting all but the fastest frigs (ie, the Schmaels which still do well over 200 m/s after web). And wit hthe reduced cap draw, I'll be able to remove the Eluctriation Rig I currently have on it for something else (I plan on using the Signal Focusing Kit to improve it's scan res since I run Vanguard sites). How do you compensate for that 24km dead zone, where you coudlnt hit a house if it was moving? I tend ot use locus an meta rigs myself Gleam Crystals and a web. |

Pelea Ming
Prostitutes Are Always Wlling
201
|
Posted - 2013.04.29 16:19:00 -
[2192] - Quote
Korgan Nailo wrote:Second, in several other videos during the Fanfest, you can see that a lot has been going on in the company and the game. Related to this particular issue, you can check this video http://www.twitch.tv/ccp/c/2203986 (Ship Rebalancing), at 42:20. The guy is mentioning he can't use Railguns without running out of cap, haha, he doesn't even have a clue of how bad it goes for lasers. Pity the question was posed as he did, because he completely screwed the question, but it is clear that many players do face the problem. For someone's earlier question about a link and timestamp in relation to Fozzie being asked about PvE cap issues and pretty much brushing it aside. |

Pelea Ming
Prostitutes Are Always Wlling
201
|
Posted - 2013.04.29 16:23:00 -
[2193] - Quote
John 1135 wrote:Pelea Ming wrote:I obviously haven't looked at the Nav Harb on test server yet, but the Nav Omen is actually cap stable perma-running it's 4 lasers by themselves with nothing fitted to help it's cap, so they actually balanced it's cap properly.
(hint hint WTF Abaddon?) That's cos the Nomen had a cap reduction bonus on its lasers. Guess what's going away in Odyssey? (Take a look at the navy cruiser respec thread.) No, I did my tests with the NOmen on the test server that has the proposed changes to it (ie, that "lack" of hull boosts for cap). |

Pelea Ming
Prostitutes Are Always Wlling
201
|
Posted - 2013.04.29 16:24:00 -
[2194] - Quote
Veshta Yoshida wrote:Kaarous Aldurald wrote:The post you quoted even had the words, "test server" in it...
And he mentioned having 4 turrets, which the TQ Navy Omen does not...
Yikes. Since it is a kiting ship exclusively one can also assume that test was done using scorch, a T2 disruptor running and a MWD fitted, right? I have a sneaking suspicion that its cap will behave like that of the Vagabond, with MWD being pulsed once in a while to stay near peak recharge .. but of course the rather critical difference is that the Nomen will be forced to fit cap modules in case of emergency MWD pulses or its damage drops even lower than it starts out with (lasers need cap after all  ) whereas the Vagabond can generally ignore capping out. Nope, did my test perma running MWD, Scorch Pulse (which have nasty cap penalty still), and disruptor all running. |

Mole Guy
Xoth Inc Unclaimed.
76
|
Posted - 2013.04.29 16:33:00 -
[2195] - Quote
funny, you guys say you wanna do away with the split weapon bonus, yet you give the geddon a neut and a drone bonus.
the domi drone bonus is nice. why would you guys split our bonus? |

Avald Midular
Republic Military School Minmatar Republic
40
|
Posted - 2013.04.29 18:20:00 -
[2196] - Quote
If anyone listens to the "Sh** on Kugu" Eve podcast, in the last section of the latest one they talk about Arty Abaddon fleets and how a Test FC is having success with that setup. Someone on the CSM is even running on the platform of making that a more sanctioned setup. If anything is a flashing neon sign that beam's are broken as hell it is the success of Arty Abaddon fleets (I mean other than 107+ pages of overwhelmingly negative feedback with zero meaningful CCP feedback).
Personally I think it is idiotic to have a race firing a weapon that is triple the cap cost as the next weapon down and yet has TWO BS's with 8 turrets, whereas the Gallente feedback prompted them to change their BS's to not have 8 turrets anymore. Apparently 107+ pages isn't enough or they were never actually looking for Amarr feedback.
New Amarr tagline suggestion: "Low SP and non-fleet need not apply" |

Kagura Nikon
Mentally Assured Destruction Whores in space
210
|
Posted - 2013.04.29 18:24:00 -
[2197] - Quote
Avald Midular wrote:If anyone listens to the "Sh** on Kugu" Eve podcast, in the last section of the latest one they talk about Arty Abaddon fleets and how a Test FC is having success with that setup. Someone on the CSM is even running on the platform of making that a more sanctioned setup. If anything is a flashing neon sign that beam's are broken as hell it is the success of Arty Abaddon fleets (I mean other than 107+ pages of overwhelmingly negative feedback with zero meaningful CCP feedback).
Personally I think it is idiotic to have a race firing a weapon that is triple the cap cost as the next weapon down and yet has TWO BS's with 8 turrets, whereas the Gallente feedback prompted them to change their BS's to not have 8 turrets anymore. Apparently 107+ pages isn't enough or they were never actually looking for Amarr feedback.
New Amarr tagline suggestion: "Low SP and non-fleet need not apply"
Taht is not about beams being broken and more about the metagame where the fleets are so huge and carrier and logistics remote repair so prevalent that DPS is not so relevant and alpha strike became more necessary than anything.
That is somethign that you do not fix with modules, but only by changing targets in eve and creating oportunities for smaller scale ( effecrively medium sized gangs) PVP.
This is not a beams issue. This is a 3!@#!@#1 metagame issue because CCP wants to advertise massive battles etc and forget to give us FUN types of PVP.
|

Avald Midular
Republic Military School Minmatar Republic
40
|
Posted - 2013.04.29 18:37:00 -
[2198] - Quote
Kagura Nikon wrote:Avald Midular wrote:If anyone listens to the "Sh** on Kugu" Eve podcast, in the last section of the latest one they talk about Arty Abaddon fleets and how a Test FC is having success with that setup. Someone on the CSM is even running on the platform of making that a more sanctioned setup. If anything is a flashing neon sign that beam's are broken as hell it is the success of Arty Abaddon fleets (I mean other than 107+ pages of overwhelmingly negative feedback with zero meaningful CCP feedback).
Personally I think it is idiotic to have a race firing a weapon that is triple the cap cost as the next weapon down and yet has TWO BS's with 8 turrets, whereas the Gallente feedback prompted them to change their BS's to not have 8 turrets anymore. Apparently 107+ pages isn't enough or they were never actually looking for Amarr feedback.
New Amarr tagline suggestion: "Low SP and non-fleet need not apply" Taht is not about beams being broken and more about the metagame where the fleets are so huge and carrier and logistics remote repair so prevalent that DPS is not so relevant and alpha strike became more necessary than anything. That is somethign that you do not fix with modules, but only by changing targets in eve and creating oportunities for smaller scale ( effecrively medium sized gangs) PVP. This is not a beams issue. This is a 3!@#!@#1 metagame issue because CCP wants to advertise massive battles etc and forget to give us FUN types of PVP.
Fair point about huge fleet metagame, but my understanding was that it wasn't just being used in huge fleets, but also smaller scale fights when you didn't have a lot of logi support or you expected to be neuted or wanted to MWD more (or at all).
Either way my main points was about the idiocy of Amarr being the only race with 2 8 turret setups with their obscene cap costs. |

Avald Midular
Republic Military School Minmatar Republic
40
|
Posted - 2013.04.29 19:13:00 -
[2199] - Quote
Kagura Nikon wrote:Avald Midular wrote:If anyone listens to the "Sh** on Kugu" Eve podcast, in the last section of the latest one they talk about Arty Abaddon fleets and how a Test FC is having success with that setup. Someone on the CSM is even running on the platform of making that a more sanctioned setup. If anything is a flashing neon sign that beam's are broken as hell it is the success of Arty Abaddon fleets (I mean other than 107+ pages of overwhelmingly negative feedback with zero meaningful CCP feedback).
Personally I think it is idiotic to have a race firing a weapon that is triple the cap cost as the next weapon down and yet has TWO BS's with 8 turrets, whereas the Gallente feedback prompted them to change their BS's to not have 8 turrets anymore. Apparently 107+ pages isn't enough or they were never actually looking for Amarr feedback.
New Amarr tagline suggestion: "Low SP and non-fleet need not apply" Taht is not about beams being broken and more about the metagame where the fleets are so huge and carrier and logistics remote repair so prevalent that DPS is not so relevant and alpha strike became more necessary than anything. That is somethign that you do not fix with modules, but only by changing targets in eve and creating oportunities for smaller scale ( effecrively medium sized gangs) PVP. This is not a beams issue. This is a 3!@#!@#1 metagame issue because CCP wants to advertise massive battles etc and forget to give us FUN types of PVP.
I'm also worried these fleets will be used to inflate the statistics to point out that "see Amarr BS's are still being used" after the changes we must have did something right. |

Naso Aya
EVE University Ivy League
33
|
Posted - 2013.04.29 20:49:00 -
[2200] - Quote
Joke's on us guys, we can drop an additional 25% cap use of lasers if we don't learn rapid fire. |

Kaarous Aldurald
ROC Academy The ROC
51
|
Posted - 2013.04.29 21:19:00 -
[2201] - Quote
Naso Aya wrote:Joke's on us guys, we can drop an additional 25% cap use of lasers if we don't learn rapid fire.
Bwa ha ha ha ha!
You win the thread.
[Edit: Wait, didn't Rise threaten us all earlier with less SP? It was a hidden path to cap stability! If only we had known! Not posting on my main, and loving it.-á Because free speech.-á |

Dr Ted Kaper
Patriot Security Services
16
|
Posted - 2013.04.29 21:24:00 -
[2202] - Quote
Ravcharas wrote:I wonder what the chances are of the resist changes following through to the amarr and caldari capitals. Any bets?
I'd count on it because that's where those resist bonuses are strongest. Archons and Chimeras are much stronger in a lot of situations. |

LuisWu
I hope you were insured
29
|
Posted - 2013.04.29 22:19:00 -
[2203] - Quote
-+108 pages and not even a smiley like the last time? I-¦m surprised, I though CCP RIse loved to talk about ships...
BTW resistance nerf is been already announced for all ships:
https://forums.eveonline.com/default.aspx?g=posts&t=224880&find=unread |

LuisWu
I hope you were insured
29
|
Posted - 2013.04.29 22:22:00 -
[2204] - Quote
.Double post? |

sens1
Conditioned Response
1
|
Posted - 2013.04.29 23:56:00 -
[2205] - Quote
I still can't believe the Geddon change... |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
57
|
Posted - 2013.04.30 01:52:00 -
[2206] - Quote
sens1 wrote:I still can't believe the Geddon change...
The fat lady has started singing yet my friend!
CCP has seemed to forgotten that we the players are the ones that allow them to put food on the table. Plus it might not be a bad idea to do a boycott. From what I read, Iceland is having some economic problems. So odds are that they would *really* feel it. Then they would be motivated to get with the program of how much we don't like their proposals. Just a thought... |

Naso Aya
EVE University Ivy League
38
|
Posted - 2013.04.30 02:39:00 -
[2207] - Quote
Well, I'm at least not training large lasers yet. Much better investments of time than trying to put points in for a ship I'm not going to use.
I still think there's a way to reconcile at least some of these differences, but it'd require taking down the Abaddon, and I'm not sure CCP has the ******* to mess with a nullsec fleet ship.
I also think that leaving a range bonus on the Apoc simply because it's always had a range bonus is hypocritical when the Armageddon is being dismantled. |

Avald Midular
Republic Military School Minmatar Republic
44
|
Posted - 2013.04.30 03:09:00 -
[2208] - Quote
Naso Aya wrote:Well, I'm at least not training large lasers yet. Much better investments of time than trying to put points in for a ship I'm not going to use.
I still think there's a way to reconcile at least some of these differences, but it'd require taking down the Abaddon, and I'm not sure CCP has the ******* to mess with a nullsec fleet ship.
I also think that leaving a range bonus on the Apoc simply because it's always had a range bonus is hypocritical when the Armageddon is being dismantled.
There have been plenty of reasonable suggestions already. Moving away from having TWO 8 turret ships is a good start. Make them both 6-7 turret ships and modify the bonuses to keep dps the same, there DONE. If you're worried about balance and adding utility highs, then take them away if you want. Anything is better than being the only race with BS's having triple the cap cost as the next weapon down but also having both laser BS's be 8 turret. It's like they have a sense of humor to punish Amarr in this way. |

Nevyn Auscent
Broke Sauce
247
|
Posted - 2013.04.30 03:17:00 -
[2209] - Quote
Avald Midular wrote:Naso Aya wrote:Well, I'm at least not training large lasers yet. Much better investments of time than trying to put points in for a ship I'm not going to use.
I still think there's a way to reconcile at least some of these differences, but it'd require taking down the Abaddon, and I'm not sure CCP has the ******* to mess with a nullsec fleet ship.
I also think that leaving a range bonus on the Apoc simply because it's always had a range bonus is hypocritical when the Armageddon is being dismantled. There have been plenty of reasonable suggestions already. Moving away from having TWO 8 turret ships is a good start. Make them both 6-7 turret ships and modify the bonuses to keep dps the same, there DONE. If you're worried about balance and adding utility highs, then take them away if you want. Anything is better than being the only race with BS's having triple the cap cost as the next weapon down but also having both laser BS's be 8 turret. It's like they have a sense of humor to punish Amarr in this way. Thats a band aid solution that does nothing to actually address the cause of the issue which is Laser Beams using too much cap & PG (& Pulses also use a bit much, but not anywhere near the same degree). Same as the cap use 'bonus' was just a band aid that prevented the true problem becoming too crippling. To actually fix the problem properly, it has to be done with a fix to lasers. |

Avald Midular
Republic Military School Minmatar Republic
44
|
Posted - 2013.04.30 03:20:00 -
[2210] - Quote
Nevyn Auscent wrote:Avald Midular wrote:Naso Aya wrote:Well, I'm at least not training large lasers yet. Much better investments of time than trying to put points in for a ship I'm not going to use.
I still think there's a way to reconcile at least some of these differences, but it'd require taking down the Abaddon, and I'm not sure CCP has the ******* to mess with a nullsec fleet ship.
I also think that leaving a range bonus on the Apoc simply because it's always had a range bonus is hypocritical when the Armageddon is being dismantled. There have been plenty of reasonable suggestions already. Moving away from having TWO 8 turret ships is a good start. Make them both 6-7 turret ships and modify the bonuses to keep dps the same, there DONE. If you're worried about balance and adding utility highs, then take them away if you want. Anything is better than being the only race with BS's having triple the cap cost as the next weapon down but also having both laser BS's be 8 turret. It's like they have a sense of humor to punish Amarr in this way. Thats a band aid solution that does nothing to actually address the cause of the issue which is Laser Beams using too much cap & PG (& Pulses also use a bit much, but not anywhere near the same degree). Same as the cap use 'bonus' was just a band aid that prevented the true problem becoming too crippling. To actually fix the problem properly, it has to be done with a fix to lasers.
100% agreed, but they've said that the Laser overhaul is still in the future and that the large energy tweaks were all we were going to get in the short-term. If they won't budge on those numbers then I suggest the above so that the BS's as they are now won't make it to Odyssey totally unusable with anything but Scorch (and Arties). |

Naso Aya
EVE University Ivy League
40
|
Posted - 2013.04.30 04:01:00 -
[2211] - Quote
They didn't mess with the Raven without having a cruise missile fix prepared ahead of time... |

Avald Midular
Republic Military School Minmatar Republic
45
|
Posted - 2013.04.30 04:03:00 -
[2212] - Quote
Naso Aya wrote:They didn't mess with the Raven without having a cruise missile fix prepared ahead of time...
Yes but there's only so much good design to go around. I think Amarr got stuck with some of the stinky. |

Naso Aya
EVE University Ivy League
40
|
Posted - 2013.04.30 04:32:00 -
[2213] - Quote
Avald Midular wrote:Naso Aya wrote:They didn't mess with the Raven without having a cruise missile fix prepared ahead of time... Yes but there's only so much good design to go around. I think Amarr got stuck with some of the stinky.
I'm kind of wondering what design the Amarr even ended up with. These bonuses would be perfectly fine if we were any other race, but as Amarr...
If cap to turrets is such a boring bonus, why not try giving a bonus to cap recharge rate or cap amount, per level? Wouldn't be nearly as boring then, that's for sure. |

Avald Midular
Republic Military School Minmatar Republic
45
|
Posted - 2013.04.30 04:44:00 -
[2214] - Quote
Naso Aya wrote:Avald Midular wrote:Naso Aya wrote:They didn't mess with the Raven without having a cruise missile fix prepared ahead of time... Yes but there's only so much good design to go around. I think Amarr got stuck with some of the stinky. I'm kind of wondering what design the Amarr even ended up with. These bonuses would be perfectly fine if we were any other race, but as Amarr... If cap to turrets is such a boring bonus, why not try giving a bonus to cap recharge rate or cap amount, per level? Wouldn't be nearly as boring then, that's for sure.
We'd be in the same problem as we were with the cap bonus, a "bonus" that just covers up the insane design of lasers to make the ship playable. So now the ships are taxed one ship bonus along with the PG fitting mod tax and laser fire cap booster tax. What summer intern at CCP slipped that past the design team? |

Naso Aya
EVE University Ivy League
41
|
Posted - 2013.04.30 04:55:00 -
[2215] - Quote
Avald Midular wrote:
We'd be in the same problem as we were with the cap bonus, a "bonus" that just covers up the insane design of lasers to make the ship playable. So now the ships are taxed one ship bonus along with the PG fitting mod tax and laser fire cap booster tax. What summer intern at CCP slipped that past the design team?
So now here's the difficult question: What are lasers supposed to be a trade off of? Projectiles have multiple ups and downs, as do railguns. But lasers seem to be fairly well rounded, except for the cap issue. I think the cap issue was implemented that since the Amarr are good with everything, but not best at anything, there should be some glaring downside to such a versatile weapon. Well here we are: should there be a downside besides cap to lasers?
|

Avald Midular
Republic Military School Minmatar Republic
45
|
Posted - 2013.04.30 05:00:00 -
[2216] - Quote
Naso Aya wrote:Avald Midular wrote:
We'd be in the same problem as we were with the cap bonus, a "bonus" that just covers up the insane design of lasers to make the ship playable. So now the ships are taxed one ship bonus along with the PG fitting mod tax and laser fire cap booster tax. What summer intern at CCP slipped that past the design team?
So now here's the difficult question: What are lasers supposed to be a trade off of? Projectiles have multiple ups and downs, as do railguns. But lasers seem to be fairly well rounded, except for the cap issue. I think the cap issue was implemented that since the Amarr are good with everything, but not best at anything, there should be some glaring downside to such a versatile weapon. Well here we are: should there be a downside besides cap to lasers?
Single damage type? More so since you're pretty much forced into scorch at every level. Obscene PG fitting required? In my opinion no other weapon type has as much glaring downsides as lasers, TRIPLE the cap cost as hybrids and the before mentioned PG fitting even with the latest tweaks punishes the player with too many modules required to fit and fire the weapons that it gimps their fit and forget it if they don't have all L5 skills...... they're broken |

Naso Aya
EVE University Ivy League
41
|
Posted - 2013.04.30 05:37:00 -
[2217] - Quote
Well let's look at ships for a moment. With Caldari and Gallente in particular (Minmatar isn't so obvious, and I'm not used to flying Minmatar) there's a specific push to use certain ships with certain types of weapons. Long range vs short range, with Caldari using long range, and Gallente gaining more from using short range.
What benefit is it to put beams on an Apoc over scorch?
I think the hulls themselves can help, instead of hinder, the rebalance efforts. If the Apoc was put forward as the dedicated sniper boat- in otherwords, given the powergrid and cap to support Tachs, people would fit tachs. And poof, just like that, Tachs wouldn't need to be rebalanced in order to be fitable on the Abaddon, because if you want a sniper boat, you can use the Apoc!
In some sense, I feel like CCP is taking the easy way out and saying "Ah, lasers are broken, it doesn't matter what we do to the hulls, we'll rebalance lasers anyways in a year. Lets just make it so the hull bonuses are good, then when we rebalance lasers, we can make things fit the way we want to!" Thats the worst way to go about, in my opinion. Let the hulls actually be designed around fitting lasers, as opposed to being designed to be in line with all the others. |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
241
|
Posted - 2013.04.30 07:38:00 -
[2218] - Quote
Kaarous Aldurald wrote:Veshta Yoshida wrote:Kaarous Aldurald wrote:He took issue with the statement that it's cap stable on just it's guns. I informed him he was misunderstanding. That's all.
That's the only statement being made there. That's it's cap stable with it's guns running. What else can you manage to infer from this statement, I don't know. The point I was trying to make is that the statement you are bickering over is useless without additional information. Abaddon is effectively cap-stable with MPII firing standard crystals, yet it and the soon to be revised Apocalypse are constantly being brought up in cap arguments. Crystals used, Modules fitted, Skill levels etc. are all not only relevant but essential as no one undocks a ship with just guns fitted and shoots a can/asteroid. Cap stable with standard? Who actually loads standard? Crystals used is in fact, entirely irrelevant, because the only crystals that are genuinely worth using are IN Multi, and Scorch. And, if you cared to actually read the thread, most people are complaining about the cap use of Beams. Modules fitted is also irrelevant, because we can easily take into account the Amarr slot tax for cap, so we have very little wiggle room as far as what we fit. Skill levels are relevant only in how much this impacts the new player with less than perfect skills. Which, universally, the answer is that Amarr is a "all skills V" race (at least above frigate level anyway), and remains so with these changes. "N o newbies need apply" might as well be the tagline of our race.
been noticing that as i switch from caldari to ammar (i like being adaptable, but the gallente ships are just plain-ass UGLY)
above frigate my main thought is "can i run the ship for more then 30 seconds? no? damn, 100mill wasted" BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
241
|
Posted - 2013.04.30 07:42:00 -
[2219] - Quote
Avald Midular wrote:If anyone listens to the "Sh** on Kugu" Eve podcast, in the last section of the latest one they talk about Arty Abaddon fleets and how a Test FC is having success with that setup. Someone on the CSM is even running on the platform of making that a more sanctioned setup. If anything is a flashing neon sign that beam's are broken as hell it is the success of Arty Abaddon fleets (I mean other than 107+ pages of overwhelmingly negative feedback with zero meaningful CCP feedback).
Personally I think it is idiotic to have a race firing a weapon that is triple the cap cost as the next weapon down and yet has TWO BS's with 8 turrets, whereas the Gallente feedback prompted them to change their BS's to not have 8 turrets anymore. Apparently 107+ pages isn't enough or they were never actually looking for Amarr feedback.
New Amarr tagline suggestion: "Low SP and non-fleet need not apply"
lol, but then the ammar might actually be usefull in PVP and gods know we can't have that happen BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
241
|
Posted - 2013.04.30 07:44:00 -
[2220] - Quote
Naso Aya wrote:Joke's on us guys, we can drop an additional 25% cap use of lasers if we don't learn rapid fire.

oops, too late BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |
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