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Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
663
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Posted - 2013.05.09 07:16:00 -
[2641] - Quote
Apostrof Ahashion wrote:...Apocalypse still sucks, it is a cap hungry ship with bad tank, tracking bonus translates to ~25% more damage to cruisers orbiting at 20km, against battleships, frigates and battlecruisers the difference is much smaller. Other ships have that damage bonus in all situations, and in the old apocalypse if i wanted tracking i could fit for tracking, now my slots are occupied with discharge rigs and cap boosters.... Sounds good, plausible even .. but did you actually ever fit for tracking or did you just add more bodies to the fleet or more tank? The ~25% more damage from tracking you mention is infinitely more than what can be achieved with a 25% straight damage, care to guess why? ... the old days of wreckings always hitting and thus allowing damage to compete with tracking are dead and buried, if you can't track you can't do damage, period.
New cap solution/suggestion: \ - Proposed cap reductions (or not) plus a 20% reduction attached to heatsinks (~50% w. 3 sinks after stacking) ... basically roll an elutriation rig into the sinks (and magstabs if desired/needed/wanted)
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Naso Aya
EVE University Ivy League
66
|
Posted - 2013.05.09 07:41:00 -
[2642] - Quote
Veshta Yoshida wrote:
Sounds good, plausible even .. but did you actually ever fit for tracking or did you just add more bodies to the fleet or more tank? The ~25% more damage from tracking you mention is infinitely more than what can be achieved with a 25% straight damage, care to guess why? ... the old days of wreckings always hitting and thus allowing damage to compete with tracking are dead and buried, if you can't track you can't do damage, period.
How many fits would sacrifice a damage mod for a tracking mod? Seriously, maybe this is just EFT syndrome, but I haven't heard of many fleet ships wanting to sacrifice a heat sink for a tracking enhancer.
A tracking computer, scripted, gives a 30% bonus to either tracking or range, which can be changed as needed, because if you need range, you don't need tracking- there are a few exceptions to this. Two TC's negates the Apoc's 'amazing' bonus.
And what do we lose? A discharge rig, and a cap booster, just in order to use guns, is two slots right there- is a rig slot worth a mid slot?
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Apostrof Ahashion
Viziam Amarr Empire
162
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Posted - 2013.05.09 09:26:00 -
[2643] - Quote
Veshta Yoshida wrote:Apostrof Ahashion wrote:...Apocalypse still sucks, it is a cap hungry ship with bad tank, tracking bonus translates to ~25% more damage to cruisers orbiting at 20km, against battleships, frigates and battlecruisers the difference is much smaller. Other ships have that damage bonus in all situations, and in the old apocalypse if i wanted tracking i could fit for tracking, now my slots are occupied with discharge rigs and cap boosters.... Sounds good, plausible even .. but did you actually ever fit for tracking or did you just add more bodies to the fleet or more tank? The ~25% more damage from tracking you mention is infinitely more than what can be achieved with a 25% straight damage, care to guess why? ... the old days of wreckings always hitting and thus allowing damage to compete with tracking are dead and buried, if you can't track you can't do damage, period. New cap solution/suggestion: \ - Proposed cap reductions (or not) plus a 20% reduction attached to heatsinks (~50% w. 3 sinks after stacking) ... basically roll an elutriation rig into the sinks (and magstabs if desired/needed/wanted)
TEST: 8 Mega pulse lasers shooting stuff at different ranges with Scorch crystals:
25% bonus damage hull: Targets at 10km in perfect orbit - frigate 0 dps; cruiser 0 dps; battlecruiser 218 dps; battleship 333 dps; Targets at 20km in perfect orbit - frigate 0 dps; cruiser 40 dps; battlecruiser 370 dps; battleship 415dps; Targets at 30km in perfect orbit - frigate 0 dps; cruiser 125 dps; battlecruiser 412 dps; battleship 442 dps; Targets at 40km in perfect orbit - frigate 0 dps; cruiser 211 dps; battlecruiser 427 dps; battleship 442 dps;
37,5% bonus tracking hull: Targets at 10km in perfect orbit - frigate 0 dps; cruiser 0 dps; battlecruiser 246 dps; battleship 306 dps; Targets at 20km in perfect orbit - frigate 0 dps; cruiser 80 dps; battlecruiser 324 dps; battleship 344 dps; Targets at 30km in perfect orbit - frigate 0 dps; cruiser 176 dps; battlecruiser 343 dps; battleship 350 dps; Targets at 40km in perfect orbit - frigate 0 dps; cruiser 238 dps; battlecruiser 350 dps; battleship 350 dps;
And now with some damage mods fitted in there:
25% bonus damage hull fitted with tracking computer and 2 heat sinks: Targets at 10km in perfect orbit - frigate 0 dps; cruiser 20 dps; battlecruiser 433 dps; battleship 650 dps; Targets at 20km in perfect orbit - frigate 0 dps; cruiser 130 dps; battlecruiser 589 dps; battleship 650 dps; Targets at 30km in perfect orbit - frigate 0 dps; cruiser 300 dps; battlecruiser 627dps; battleship 650 dps; Targets at 40km in perfect orbit - frigate 0 dps; cruiser 417 dps; battlecruiser 641 dps; battleship 650 dps;
37,5% bonus tracking hull fitted with tracking computer and 2 heat sinks: Targets at 10km in perfect orbit - frigate 0 dps; cruiser 34 dps; battlecruiser 421 dps; battleship 520 dps; Targets at 20km in perfect orbit - frigate 0 dps; cruiser 200 dps; battlecruiser 496 dps; battleship 520 dps; Targets at 30km in perfect orbit - frigate 0 dps; cruiser 342 dps; battlecruiser 513 dps; battleship 520 dps; Targets at 40km in perfect orbit - frigate 0 dps; cruiser 411 dps; battlecruiser 519 dps; battleship 520 dps;
The only time tracking bonus will outperform damage bonus significantly is when shooting cruisers that orbit at 20-30km. So yeah, the tracking bonus is situational.
Bonuses work as percentages, that is why tracking bonus on Mega is good because the base tracking speed is good. Shooting cruisers at 20km with null mega will do over 200 dps with no mods, and almost 400 dps with 2 magnetic field stabilizers and tracking computer, double damage compared to Apocalypse. That bonus on Mega is good because it is reinforcing one of the main advantages of hybrids.
The same could be said about Apocalypses optimal bonus. But unlike damage and tracking you can have more optimal than you need. You will never have 100% chance to hit and you will never one shot things so more damage and more tracking is always good, more optimal than the actual engagement range is wasted. Taking this and the above test in consideration:
Apocalypse is useless. Compared to the Abaddon it will almost always do inferior damage, its optimal bonus is almost always wasted and it has much worse base stats. No one will use it over Abaddon.
Quote:The ~25% more damage from tracking you mention is infinitely more than what can be achieved with a 25% straight damage, care to guess why?
Dont know where you learned math dude, here on earth ~25% more is ~25% more.
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LuisWu
I hope you were insured
41
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Posted - 2013.05.09 13:02:00 -
[2644] - Quote
I too think the Apoc its not worth the money, no damage bonus means you need 3 heat sinks in order to actually have some damage to apply (around 730 dps with IMF and megapulses, not very impressive). But that leaves you with less than 100k ehp a bit low for a BS imo, I think as an ABS I would prefer to fly the new Tempest, a bit more armor, damage selection, utility slots, a bit less sig radius and slighty more speed, no cap weakness... I-¦m not saying it-¦s OP , just slighty better than the apoc.
But I admit I don-¦t have experience in large fleet fights so maybe it-¦s usefull there. |

Theia Matova
Dominance Theory
94
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Posted - 2013.05.09 13:20:00 -
[2645] - Quote
Apostrof Ahashion wrote: Apocalypse is useless. Compared to the Abaddon it will almost always do inferior damage, its optimal bonus is almost always wasted and it has much worse base stats. No one will use it over Abaddon.
Hmm I dont think Apocalypses bonuses but it does have issues. And yes Abddon will be preferred.
Every hull size has base purpose. Frigates are extremely fast and agile. Cruisers are quite balanced in terms of speed EHP. BCes are also flexible ships that have higher EHP. Battleships are about EHP they are the most durable sub capital type.
My point being each hull size having their own trait speed or EHP.
So if BS main trait is durability shouldnt abaddon and apocalypse EHP and tank be almost the same that these ships can be in balance?
Apocalypses bonuses help it to hit small ships I think that is great role for BS.
However how the roles were divided for BSes I do not agree. Attack battleship is a joke as term. We have battlecruiser now we get navy battcruisers that have similar EHP to BSes. So in my eyes if there is ABS role its already taken by BC hulls.
I think apocalypses bonuses fit good to many situation. It can hit in situation when Abaddon is missing BUT for the BSes to be in balance or making this BC and BS nonesense to make any sense Abaddon and apocalypse EHP and tank has to balance out.
I hate to say it since I love Abaddon but the resistance mod is OP and it will make other BSes remain in shadow in the amarr BS ship line. Other ideas Bounty contracts |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
165
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Posted - 2013.05.09 13:28:00 -
[2646] - Quote
The ships are now up on SiSi if anyone is interested.
The ship skills changes are also in there for those that are wondering as well. Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
73
|
Posted - 2013.05.09 13:30:00 -
[2647] - Quote
Is it to late to ask that the new geddon is getting something like a bonus to activation energy instead of range? Regarding the neuts. That rangebonus indeed is insanely powerful. |

Apostrof Ahashion
Viziam Amarr Empire
164
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Posted - 2013.05.09 14:09:00 -
[2648] - Quote
Theia Matova wrote: Apocalypses bonuses help it to hit small ships I think that is great role for BS.
As you can see from the test the difference is really small, and only when shooting cruisers in perfect orbits. In large fleet fights there are no perfect orbits, and in small/solo engagements they will get under your guns where tracking does not matter.
And also that test was done with t1 cruisers fitted with mwd. Against T2 AHAC-s your damage will be 18 dps at 50km with tracking bonus and 5 dps without it, no difference at all practically. You wont even hit them when they are closer than that.
Also as far as Battleships that are good agains smaller hulls Mega is 2X better. Apoc does not have its small niche there.
LuisWu wrote:I too think the Apoc its not worth the money, no damage bonus means you need 3 heat sinks in order to actually have some damage to apply (around 730 dps with IMF and megapulses, not very impressive). But that leaves you with less than 100k ehp a bit low for a BS imo, I think as an ABS I would prefer to fly the new Tempest, a bit more armor, damage selection, utility slots, a bit less sig radius and slighty more speed, no cap weakness... I-¦m not saying it-¦s OP , just slighty better than the apoc.
But I admit I don-¦t have experience in large fleet fights so maybe it-¦s usefull there.
It outclassed by Abaddon in every possible way. |

Ashlar Vellum
Esquire Armaments
34
|
Posted - 2013.05.09 15:02:00 -
[2649] - Quote
Theia Matova wrote: Its sad that we get nice bonuses for lasers on some ship hulls and seems that the consesus for amarr weapon system being projectiles.
Exactly, but when I said that someone went full drama queen.
We got Abaddon with cap problems that were intended for some unexplained reason according to some people. We got Apoc that is lol Oracle, but slower, with bigger sig, can't fit long range weapons properly, has a funny tank for a battleship and guess what, it has lousy cap. On top of that we got this thing - GedDomi that is just well ... Well I think I said enough, because I'm literally starting to copy paste my previous posts.
So no I'm not sad, I'm not mad, I am just extremely disappointed. I'm disappointed that a great dev with all his knowledge was too lazy and did what he did and then called it balance.
Naso Aya wrote:Just playing devil's advocate because I like to:
Like the Abaddon and Armageddon?
Same slots, same powergrid, 20 CPU difference between the two.
They'll both be using lasers, and both armor tanking.
Ugh, I know I've been over this a lot, but I feel the Apoc really needs something else to distinguish it from the Abaddon. Maybe an 8/3/8 layout similar to the old 'geddon. Why not 7/4/8 less guns = more cap +1 low +1 mid (and it has mega slot layout now, bloody hell ), but then it needs damage bonus for -1 turret and you can't add RoF without adding more cap recharge. |

Pelea Ming
Prostitutes Are Always Wlling Care Factor
247
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Posted - 2013.05.09 15:05:00 -
[2650] - Quote
So, just to reiterate the proposed changes in this thread so far: Abbadon to a 7 turret 7.5% damage boat - do with the nonturret slot as felt appropriate, Abbadon to a 6 turret boat with 10% damage - do with the slots as appropriate; Abaddon cap raised 6750/1125/6.0 (averaged these specific numbers out from those suggested so far);
Apocalypse to lose range bonus in favor of either a ROF or Damage bonus (if ROF, give it more cap as well) while keeping the tracking bonus;
Armegeddon to have more PG to be able to fit a full rack of nuets or Tachs and Neuts.
(I deliberately left out suggestions that would completely ignore the tiericide initiative as those would definately only get ignored.) |
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Ashlar Vellum
Esquire Armaments
34
|
Posted - 2013.05.09 15:26:00 -
[2651] - Quote
Pelea Ming wrote:So, just to reiterate the proposed changes in this thread so far: Abbadon to a 7 turret 7.5% damage boat - do with the nonturret slot as felt appropriate, Abbadon to a 6 turret boat with 10% damage - do with the slots as appropriate; Abaddon cap raised 6750/1125/6.0 (averaged these specific numbers out from those suggested so far);
Apocalypse to lose range bonus in favor of either a ROF or Damage bonus (if ROF, give it more cap as well) while keeping the tracking bonus;
Armegeddon to have more PG to be able to fit a full rack of nuets or Tachs and Neuts.
(I deliberately left out suggestions that would completely ignore the tiericide initiative as those would definately only get ignored.) Also would be cool if devs consider Marlona Sky's Battleship Role Bonus, but maybe that would be just too awesomesauce. |

Naso Aya
EVE University Ivy League
67
|
Posted - 2013.05.09 16:42:00 -
[2652] - Quote
Pelea Ming wrote:
Armegeddon to have more PG to be able to fit a full rack of nuets or Tachs and Neuts.
(I deliberately left out suggestions that would completely ignore the tiericide initiative as those would definately only get ignored.)
Then you should have left that statement out. First off, unbonused, the Armageddon will never fire lasers. Period. Secondly, CCP Rise specifically reduced the Powergrid on the Armageddon so it couldn't fit a whole row of Neus. Maybe I'm miss-remembering, but I believe it was in response to people claiming he Armageddon to be too OP.
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Pelea Ming
Prostitutes Are Always Wlling Care Factor
249
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Posted - 2013.05.09 17:24:00 -
[2653] - Quote
Naso Aya wrote:Pelea Ming wrote:
Armegeddon to have more PG to be able to fit a full rack of nuets or Tachs and Neuts.
(I deliberately left out suggestions that would completely ignore the tiericide initiative as those would definately only get ignored.)
Then you should have left that statement out. First off, unbonused, the Armageddon will never fire lasers. Period. Secondly, CCP Rise specifically reduced the Powergrid on the Armageddon so it couldn't fit a whole row of Neus. Maybe I'm miss-remembering, but I believe it was in response to people claiming he Armageddon to be too OP. Ahh, thanks, I must have forgotten that one :) |

Naso Aya
EVE University Ivy League
67
|
Posted - 2013.05.09 17:52:00 -
[2654] - Quote
It's around post #570 or somewhere. Rise says he tweaked the Armageddon's powergrid; which implies that he's looked at it multiple times now. If I remember correctly, it was adjusted downwards from 16500; because he hadn't actually adjusted the powergrid. Still, he chose to take 3k off- it wouldn't have taken much thought to take 2k off instead if he had wanted a full rack of neuts fittable. |

Tank Talbot
Imperial Academy Amarr Empire
146
|
Posted - 2013.05.09 17:59:00 -
[2655] - Quote
Pelea Ming wrote:So, just to reiterate the proposed changes in this thread so far: Abbadon to a 7 turret 7.5% damage boat - do with the nonturret slot as felt appropriate, Abbadon to a 6 turret boat with 10% damage - do with the slots as appropriate; Abaddon cap raised 6750/1125/6.0 (averaged these specific numbers out from those suggested so far);
Apocalypse to lose range bonus in favor of either a ROF or Damage bonus (if ROF, give it more cap as well) while keeping the tracking bonus;
Armegeddon to have more PG to be able to fit a full rack of nuets or Tachs and Neuts.
(I deliberately left out suggestions that would completely ignore the tiericide initiative as those would definately only get ignored.)
With the turret changes noted to the Abaddon, rather than just a larger cap increasing the recharge rate may be more appropriate considering. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
663
|
Posted - 2013.05.09 19:29:00 -
[2656] - Quote
Naso Aya wrote:... believe it was in response to people claiming he Armageddon to be too OP. Just goes to show that he sucks at giving people grey hairs .. he should have allowed people to fit all neuts and then laughed maniacally when they realised that they have no hope in hell of actually using all that suction due to cap restrictions 
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
165
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Posted - 2013.05.09 19:51:00 -
[2657] - Quote
Veshta Yoshida wrote:Naso Aya wrote:... believe it was in response to people claiming he Armageddon to be too OP. Just goes to show that he sucks at giving people grey hairs .. he should have allowed people to fit all neuts and then laughed maniacally when they realised that they have no hope in hell of actually using all that suction due to cap restrictions 
Says it all really, they haven't hit tranquility yet, but somehow people think it's op, given that it's an amarr ship you'd think he would listen to the people in the amarr thread the vast majority of which preferred the old Armageddon. |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
165
|
Posted - 2013.05.09 19:54:00 -
[2658] - Quote
Little Dragon Khamez wrote:given that it's an amarr ship you'd think he would listen to the people in the amarr thread
Whoa whoa whoa..
That's quite the dangerous thought you have there, we don't want the ISD's to lock this thread.. Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Tank Talbot
Imperial Academy Amarr Empire
149
|
Posted - 2013.05.09 20:21:00 -
[2659] - Quote
Little Dragon Khamez wrote:Veshta Yoshida wrote:Naso Aya wrote:... believe it was in response to people claiming he Armageddon to be too OP. Just goes to show that he sucks at giving people grey hairs .. he should have allowed people to fit all neuts and then laughed maniacally when they realised that they have no hope in hell of actually using all that suction due to cap restrictions  Says it all really, they haven't hit tranquility yet, but somehow people think it's op, given that it's an amarr ship you'd think he would listen to the people in the amarr thread the vast majority of which preferred the old Armageddon.
True. I wanted to fly an old style Armageddon as my first battleship in game. It was a mean ass laser boat with solid cap and good drone utility. That's an AMARR ship. The cap bonuses helped make it actually work in play and was not USELESS. Look what happened... Now? I am left to hope they fix the Abaddon because I doubt there is any way to bring back the real Armageddon and cross training at this stage is counter productive and slower than just starting anew. It's like I was killed by an announcement a week into play because I chose to start as a race some douche didn't like. (Please take that as an expression of emotion rather than an attack on some one.) |

Leskit
The Night Wardens Viro Mors Non Est
20
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Posted - 2013.05.09 20:36:00 -
[2660] - Quote
Would boosting the Apoc's range bonus to 10% make it any more usefull (ala the Rokh's and N.omen's range bonus)? |
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Avald Midular
Republic Military School Minmatar Republic
151
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Posted - 2013.05.09 20:46:00 -
[2661] - Quote
Leskit wrote:Would boosting the Apoc's range bonus to 10% make it any more usefull (ala the Rokh's and N.omen's range bonus)?
It isn't the 7.5% that makes it not usable, it's the diverging bonuses. CCP Rise states in the changes he wants to open up the Apoc to beam usage yet doesn't adjust it's PG to fit beams AT ALL (Abaddon is supposed to fit pulses and it has the same PG....WTF?).
So which is it? Fit a PG mod and use beams which have better tracking already which isn't that useful to begin with at your now increased range making the tracking bonus useless. You're still not going to hit frigs flying under your guns and cruisers weren't that tough to hit with beams anyway unless they have full traversal on you. Do you take advantage of the tracking and get in close with pulses then? That sort of defeats the purpose of the range bonus then.
In summary, the Apoc has all the downside of the Abaddon fitting and even more cap problems (if you fit beams) but shares in none of the upside of the better dps and tank bonuses of the Abaddon. It is not a bold prediction that it will be the least used ship in Odyssey.
My fix: Change the Apoc to a 6-7 turret setup and give it a damage bonus instead of the tracking bonus. This gives non-level 5 players and mission runners a choice which they currently don't have and it makes the Apoc into something useful. |

Tonto Auri
Vhero' Multipurpose Corp
157
|
Posted - 2013.05.09 23:34:00 -
[2662] - Quote
My personal suggestion: https://forums.eveonline.com/default.aspx?g=posts&m=2975209#post2975209 The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Dr Ted Kaper
Patriot Security Services
16
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Posted - 2013.05.10 04:11:00 -
[2663] - Quote
DAT geddon.. Probably the coolest ship change so far. Welcome to the cheap alternative to the bhaal! |

Drunken Bum
285
|
Posted - 2013.05.10 04:14:00 -
[2664] - Quote
I think its pretty damn sad that the walking in space thread has more likes for its initial post than all four battleship threads. Yet still no replies from ccp. Spare some change?-á |

Tonto Auri
Vhero' Multipurpose Corp
160
|
Posted - 2013.05.10 05:12:00 -
[2665] - Quote
Dr Ted Kaper wrote:DAT geddon.. Probably the coolest ship change so far. Welcome to the cheap alternative to the bhaal! That's exactly the main problem of the "new" Armageddon. It shouldn't be there in first place. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Apostrof Ahashion
Viziam Amarr Empire
170
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Posted - 2013.05.10 06:51:00 -
[2666] - Quote
Range bonus on heavy neuts is not an op bonus. Dont compare it to Bhaalgorn.
Bhaal has tank, fitting and cap. Even when fitted with only 4 heavy neutralizers it will drain more than Armageddon with full rack, if Armageddon could fit a full rack. Bhaal is a ship that in a nutshell has effectively 8 guns and 5,25 heavy neutralizers fitted at the same time, and has the fitting and the cap to fit all its highs with neuts if he wants, keeping 4-7 targets completely cap starved. And also has awesome range bonus on webs.
And compare the Armageddon to Abaddon as a neut boat. A ship with much, much better tank that can drain significantly more or a ship that has a range bonus? And how many times when you were flying Bhaal or Baddon did you say to yourself "i wish i have 10km more range on these things".
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
301
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Posted - 2013.05.10 06:56:00 -
[2667] - Quote
The thing I don't understand is the Armageddon is much smaller, being 2/3rds of the physical size of the Apoc, and much less imposing to look at. Yet somehow the Apoc is much faster and more agile, has a much smaller sig radius, and weighs less by a significant margin.
This doesn't make any sense, and in light of this, surely the in game models need to be modified to reflect this. The new Apoc model looks even bigger and beefier than before. |

Tank Talbot
Imperial Academy Amarr Empire
150
|
Posted - 2013.05.10 07:13:00 -
[2668] - Quote
Our feedback means nothing at this point outside of entertaining ourselves. Why should CCP post anything? They are going to push through all of the Odyssey changes no matter how we feel or think because THEY are satisfied and I am not sure enough players can be motivated to care to stop this until too late and after the fact. The entire battleship re-balance looks like a good idea to have thought on but terribly implemented here. If this is the plan, I honestly wonder if they should have just left the ships alone for now.
It would take a Jita riot level protest with statue shooting and unsub threats players are willing to back up to stop. This is the kind of material that might engender a slow population bleed instead because enough distaste has been created to see players quietly leave as there is no one thing to rally behind.
Odyssey has the potential to be the worst expansion on a substantive level in the history of EVE Online. From outright stupid ship re-balancing, overly simplified probing mechanics that remove play features, little radial wheels for PS4 like interaction, to exploration sites that play out like a mobile phone mini-game with a GW2 gift box loot barf. They thought these were good ideas making EVE more accessible? Where is the depth, detail, logical progression, and internal consistency?
You could just as well say its the start of an absolute throat slitting for qualities that made EVE special in order to try and cash in on dollars from the casual play market that will never enjoy this type of game. ItGÇÖs like attempting to sell tampons to a motorcycle gang. It is what it is. Quiet acceptance will free hands to include more such silliness.
Maybe I sound too doom and gloom? I need a positive perk me up. |

Tonto Auri
Vhero' Multipurpose Corp
160
|
Posted - 2013.05.10 07:15:00 -
[2669] - Quote
Apostrof Ahashion wrote:Range bonus on heavy neuts is not an op bonus. Dont compare it to Bhaalgorn. I'm not comparing it to Bhallgorn. I'm saying that if you have issues with Bhaal performance - bring them to Bhaal. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
160
|
Posted - 2013.05.10 07:16:00 -
[2670] - Quote
Treatening to unsub won't work. Actual unsub, however, will. Though, due to my subscription plan, this option is not available to me. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
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