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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Ranger 1
Ranger Corp
4535
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Posted - 2013.08.21 20:25:00 -
[1321] - Quote
Guttripper wrote:Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do. And you concluded this fact by what information...? Ranger 1 wrote:If you are set up for it, check out the new build on Sisi. Smoother camera work on the jump, and some very nice changes in how your point of view shifts if you are traveling via auto pilot when jumping to the next gate. There is the kicker - "auto pilot". If I am using such a travel option, then chances are high that I am _not_ paying attention to the screen and would not notice any changes what-so-ever. As another mentioned in this thread, they did not see any differences in the Sisi build compared to the live version. And a while back I posted how another person in another thread mentioned it was only a graphic on our personal computer so first thoughts could be to cover such graphics with whatever to get the same effect - change in systems only. How do I conclude this fact? By reading every other thread on this message board, outside of this one.
As for the changes on the test server, I pointed them out when they first were made available and they have been documented in the appropriate test server thread.
By the way, you do not have to actually be using auto pilot, you will notice the new way of handling visuals in warp if you merely have an auto pilot route set... which is something most people do so as to highlight the next jump in their route even while flying manually. Also the smoother camera shifting prior to and during the jump sequence is evident whether on auto pilot or not.
While I was originally being kind by saying "your mileage may vary", to be perfectly honest if you can't see the differences on the test server you simply don't wish to... or more likely they didn't actually go to Sisi to check it out. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4535
|
Posted - 2013.08.21 20:31:00 -
[1322] - Quote
Gun Dulf wrote:Impreza Yatolila wrote:I like the new animation. Most people don-¦t. Perhaps you'd like to provide some shred of proof to that effect?
No, I really didn't think so.
I recognize there are a few people that are having a bad reaction to the new effect, and I fully sympathize and look forward to the changes CCP is testing (and likely more tweaks coming) to rectify that issue.
But as much as I sympathize, just looking at the number of individual posters in this thread that state they have a bad physical reaction shows that it is affecting a tiny fraction of the player base.
Certainly that is more than enough reason for CCP to do their best to modify it to accommodate those people, which is exactly what they are doing.
However making exaggerated claims that the new effects are unpopular with the majority of players doesn't help your case at all. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
sally Deninard
mss industry
12
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Posted - 2013.08.21 22:34:00 -
[1323] - Quote
Ranger 1 wrote:Gun Dulf wrote:Impreza Yatolila wrote:I like the new animation. Most people don-¦t. Perhaps you'd like to provide some shred of proof to that effect? No, I really didn't think so. I recognize there are a few people that are having a bad reaction to the new effect, and I fully sympathize and look forward to the changes CCP is testing (and likely more tweaks coming) to rectify that issue. But as much as I sympathize, just looking at the number of individual posters in this thread that state they have a bad physical reaction shows that it is affecting a tiny fraction of the player base. Certainly that is more than enough reason for CCP to do their best to modify it to accommodate those people, which is exactly what they are doing. However making exaggerated claims that the new effects are unpopular with the majority of players doesn't help your case at all. went on sisi.. entry is smoother , animation is still choppy on jump and still stops and starts, flashing in the peripheral isn`t needed to give the immersion thing you guys seem to want and in tidi i`m sure it`ll still be terribad. (that`s an assumption with no real proof btw ) I think others have posted that if an off button was enabled, that it would be interesting to see how many would actually use it.
The more I think about it , the more I wonder how someone could actually make this animation so bad? Boost effects and screen edge blurring have caused me no problems before. (eg. in racing games etc.) Played the crap out of skyrim last week and the screen edge effect whilst running on that caused me no problems. I am truly puzzled. And a reminder is that a few of us are only asking for the option to turn it off btw. Some people seem to say they sympathize, but still approve of it being forced on the few.
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Gun Dulf
Federal Navy Academy Gallente Federation
3
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Posted - 2013.08.21 23:21:00 -
[1324] - Quote
Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do.
Perhaps you'd like to provide some shred of proof to that effect?
No, I really didn't think so. |
Aldap
Club Bear
290
|
Posted - 2013.08.22 10:00:00 -
[1325] - Quote
Siresa Talesi wrote:This will probably be my last post on this topic before my account goes dark, so I figure I'll just do my best to sum up the situation:
Prior to the launch of Odyssey, the new jump animation was released on the test server. Many of those who tried it reported that after multiple jumps, the animiation quickly became rather tedious and annoying. Some players complained about additional lag and poor performance of the animation itself. Others even reported experiencing actual physical problems with the animation, primarily motion-sickness related nausea, as well as concerns over headaches and epileptic seizures; and if anything, this should have been a serious red flag to CCP. However, all of this feedback was ignored.
Various players have complained about several aspects of the animation as the cause of their troubles. The violent camera swings, the sudden switch of perspective from third to first person and back again, the tunnel effect, stuttering and inconsistent playback of the animation, and accelerating first person motion without any stationary point of reference have all been blamed as sources of nausea. The flashing lights and pulsing color patterns in the clouds are of concern as triggers for migraine headaches and those susceptible to epilepsy.
Some of CCPs own devs reported experiencing similar health issues related to this animation. Rather than giving credence to the players' feedback, these devs were mocked and ridiculed by their coworkers.
On June 4th, with the launch of Odyssey, this animation went live, unchanged, despite all the negative feedback it had received. After going live, the negative feedback continued to grow, as more of the playerbase experienced ill effects from this animation, and even more decided that they just plain didn't like it. As a result, a request has been made from the players to be given an option to disable the animation, like the many other effects in this game that have an off switch.
To those who are opposed to this idea, I would ask why? What possible reason can you have against CCP implementing an option to disable this animation? Again, if it is an option, you have a choice to turn it off or not. If you choose to leave it on, you will have the exact same experience that you have now, no one will take that away from you. But the choice will be there, and those who dislike it or have physical trouble with it can turn it off, which also will not impact you in any way. So other than sheer pettiness, why would you be against a choice?
The only official response we have received has been that CCP intends to "improve" the animation (without giving any indication of how they intend to do this or what problems they think it will solve), but that it will take time, and basically they will get to it when they get to it. They have flat out refused to allow the animation to be disabled, or even to temporarily disable it so as to alleviate ill effects on their customers, because they consider doing so to be a "cop-out." And so here we are, 77 days after launch, and this is still a problem with no solution in sight.
I have to say that I find CCP's handling of this issue absolutely appalling. Their attitude towards their customers has been thinly veiled contempt, and it is despicable. In any business, when you have a protion of your customers who experience adverse physical reactions to your product, that becomes your highest priority and demands immediate attention and action. If you cannot fix it perfectly right away, you do not put it on the back burner to be addressed "eventually," you implement temporary stop-gap measures to alleviate the problem while you continue to work on a better solution. You never, ever, put your own design ambitions above the needs of the customer. If I ever worked with someone with that attitude, I would never let them anywhere near my team, and I would do my best to see them fired from the company (and where I work, they probably would be).
Unfortunately, CCP does not seem to adhere to any sort of standards when it comes to customer service, and apparently in thier company standards, seeing to the needs of their customers instead of pushing their latest superfical animation is a "cop-out." The designers and devs come first (unless of course, they experience the same problems as the customers), and the customers come last, if at all.
I can't speak for anyone but myself, so I can only guarantee that CCP has lost at least one customer over this issue. I love this game, I've played it for many years, but it has gotten to the point where it is physically painful for me to play, and all because of a minor animation that really adds nothing to the game but a few seconds of shiny. There is no logical sense in me continuing to pay for something which I cannot fully use and which causes me such difficulty. So this is it, CCP, you've had more than enough time to address this satisfactorily, and you have failed.
And no, you can't have my stuff. Yup, still waiting for that off option. My latest solo PvP videos |
Archibald Thistlewaite III
180
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Posted - 2013.08.22 10:10:00 -
[1326] - Quote
Aldap wrote: Yup, still waiting for that off option.
Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation. |
sally Deninard
mss industry
13
|
Posted - 2013.08.22 10:18:00 -
[1327] - Quote
Archibald Thistlewaite III wrote:Aldap wrote: Yup, still waiting for that off option.
Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation. thx for the bump
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Tobias Sjodin
Ore Mongers
154
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Posted - 2013.08.22 10:26:00 -
[1328] - Quote
It's the coolest thing since Bruce Lee. Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.-á Ronald Reagan: I do not care what kind of communists they are. |
sally Deninard
mss industry
13
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Posted - 2013.08.22 10:29:00 -
[1329] - Quote
Tobias Sjodin wrote:It's the coolest thing since Bruce Lee. Can we stay on topic? it`s an off button request thread. Thx for sharing your bromance tho.
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Archibald Thistlewaite III
181
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Posted - 2013.08.22 10:35:00 -
[1330] - Quote
sally Deninard wrote:Tobias Sjodin wrote:It's the coolest thing since Bruce Lee. Can we stay on topic? it`s an off button request thread. Thx for sharing your bromance tho.
Shutting your eyes would have the same effect as an off button. Both result in you not seeing the animation. |
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sally Deninard
mss industry
13
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Posted - 2013.08.22 10:44:00 -
[1331] - Quote
Archibald Thistlewaite III wrote:sally Deninard wrote:Tobias Sjodin wrote:It's the coolest thing since Bruce Lee. Can we stay on topic? it`s an off button request thread. Thx for sharing your bromance tho. Shutting your eyes would have the same effect as an off button. Both result in you not seeing the animation. What`s that got to do with Bruce Lee?
and thx for the bump btw |
Archibald Thistlewaite III
181
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Posted - 2013.08.22 10:52:00 -
[1332] - Quote
sally Deninard wrote:Archibald Thistlewaite III wrote:sally Deninard wrote:Tobias Sjodin wrote:It's the coolest thing since Bruce Lee. Can we stay on topic? it`s an off button request thread. Thx for sharing your bromance tho. Shutting your eyes would have the same effect as an off button. Both result in you not seeing the animation. What`s that got to do with Bruce Lee? and thx for the bump btw
I was trying to bring the topic back to 'the off button request'. Guess you're not interested in the thread topic.
If you read the thread you would see CCP are working on improving the animation. Whilst waiting for them to improve the animation shutting your eyes, or looking away from the screen is a sensible solution to avoid the nausea. |
sally Deninard
mss industry
13
|
Posted - 2013.08.22 11:05:00 -
[1333] - Quote
Archibald Thistlewaite III wrote:sally Deninard wrote:Archibald Thistlewaite III wrote:sally Deninard wrote:Tobias Sjodin wrote:It's the coolest thing since Bruce Lee. Can we stay on topic? it`s an off button request thread. Thx for sharing your bromance tho. Shutting your eyes would have the same effect as an off button. Both result in you not seeing the animation. What`s that got to do with Bruce Lee? and thx for the bump btw I was trying to bring the topic back to 'the off button request'. Guess you're not interested in the thread topic. If you read the thread you would see CCP are working on improving the animation. Whilst waiting for them to improve the animation shutting your eyes, or looking away from the screen is a sensible solution to avoid the nausea.
If you read the thread then you would realise that the look out of the window/close your eyes idea had been posted many times. Sometimes genuine and sometimes as a troll, but either way it`s a very dated and second hand solution by now. Also good advice has been to fly minimised , you can then see the jump animation in the small window and maximise after the animation is finished etc etc.
There are a couple of tweaks on sisi that I urge people to look at, but for me still cause problems. It is still a very much for me " I would like an off button " thread because I would like an off button as even the improvements still cause problems.
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Gun Dulf
5
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Posted - 2013.08.22 11:19:00 -
[1334] - Quote
Archibald Thistlewaite III wrote:Aldap wrote: Yup, still waiting for that off option.
Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation.
I once turned my monitor by 180 degrees which worked pretty well! Encouraged by this success i experimented a bit just to find out moving the monitor to a different room would probably an appropriate solution too- but the cable costs are really high and probably not affordable for everyone.
zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Archibald Thistlewaite III
183
|
Posted - 2013.08.22 12:20:00 -
[1335] - Quote
Gun Dulf wrote:Archibald Thistlewaite III wrote:Aldap wrote: Yup, still waiting for that off option.
Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation. I once turned my monitor by 180 degrees which worked pretty well! Encouraged by this success i experimented a bit just to find out moving the monitor to a different room would probably an appropriate solution too- but the cable costs are really high and probably not affordable for everyone.
Because shutting your eyes for 3-4 seconds is the same as that.
Is shutting your eyes for a few seconds really too much effort? |
Barrogh Habalu
Imperial Shipment Amarr Empire
488
|
Posted - 2013.08.22 12:45:00 -
[1336] - Quote
Archibald Thistlewaite III wrote:Is shutting your eyes for a few seconds really too much effort? Sidestepping an issue is an option, but by no means should be a programme-maximum. Sometimes workarounds will be useable, sometimes more stress-inducing than the issue itself. Informing devs about things that would make life better is what we must do even if we can live with what is there already.
Then, one thing is if we are talking about important part of the gameplay connected to many things, another story if it's just freaking eyecandy. Seriously, why should we have rigid visuals and bad intrface in 21st century? Especially if it's like in this case, when would-be alternative is already there. |
Smoking Blunts
ZC Industries Dark Stripes
667
|
Posted - 2013.08.22 12:56:00 -
[1337] - Quote
Archibald Thistlewaite III wrote:
Is shutting your eyes for a few seconds really too much effort?
you know that under heavy tidi you can get stuck in this dam tunnel for upto and over 15mins. happened to me and belive me a black screen would have been better to watch OMG when can i get a pic here
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SmokinDank
Horizon Research Group
59
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Posted - 2013.08.22 13:13:00 -
[1338] - Quote
I love love love the new animation :)
Yes I'm serious. ... |
Gun Dulf
6
|
Posted - 2013.08.22 13:13:00 -
[1339] - Quote
Archibald Thistlewaite III wrote:Is shutting your eyes for a few seconds really too much effort?
I am currently practicing it trying to ignore dumb postings using that method, it is not that hard. Why do you ask?
zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Vol Arm'OOO
Imperial Academy Amarr Empire
86
|
Posted - 2013.08.22 13:22:00 -
[1340] - Quote
Archibald Thistlewaite III wrote:Gun Dulf wrote:Archibald Thistlewaite III wrote:Aldap wrote: Yup, still waiting for that off option.
Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation. I once turned my monitor by 180 degrees which worked pretty well! Encouraged by this success i experimented a bit just to find out moving the monitor to a different room would probably an appropriate solution too- but the cable costs are really high and probably not affordable for everyone. Because shutting your eyes for 3-4 seconds is the same as that. Is shutting your eyes for a few seconds really too much effort?
I cant see how people advocating that folk close their eyes or turn their heads to avoid seeing something in eve is a good thing for the game or the hallmark of quality programing.
Personally, I've trained myself to turn my eyes away from the monitor as I jump - usually to my second monitor - to avoid watching the animation. Its a coping mechanism. But in a game which prides itself on the quality of its art work, why should it contain something that is so annoying that people are actually physically avoiding it? |
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Archibald Thistlewaite III
183
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Posted - 2013.08.22 13:51:00 -
[1341] - Quote
Vol Arm'OOO wrote:Archibald Thistlewaite III wrote:Gun Dulf wrote:Archibald Thistlewaite III wrote:Aldap wrote: Yup, still waiting for that off option.
Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation. I once turned my monitor by 180 degrees which worked pretty well! Encouraged by this success i experimented a bit just to find out moving the monitor to a different room would probably an appropriate solution too- but the cable costs are really high and probably not affordable for everyone. Because shutting your eyes for 3-4 seconds is the same as that. Is shutting your eyes for a few seconds really too much effort? I cant see how people advocating that folk close their eyes or turn their heads to avoid seeing something in eve is a good thing for the game or the hallmark of quality programing. Personally, I've trained myself to turn my eyes away from the monitor as I jump - usually to my second monitor - to avoid watching the animation. Its a coping mechanism. But in a game which prides itself on the quality of its art work, why should it contain something that is so annoying that people are actually physically avoiding it?
Its a short term solution whilst CCP improve the animation. |
Ranger 1
Ranger Corp
4535
|
Posted - 2013.08.22 14:14:00 -
[1342] - Quote
Gun Dulf wrote:Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do. Perhaps you'd like to provide some shred of proof to that effect? No, I really didn't think so. Edit: You are a funny guy, i like that. It's not my problem if you can't use the search function son. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Gun Dulf
6
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Posted - 2013.08.22 14:34:00 -
[1343] - Quote
Ranger 1 wrote:Gun Dulf wrote:Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do. Perhaps you'd like to provide some shred of proof to that effect? No, I really didn't think so. Edit: You are a funny guy, i like that. It's not my problem if you can't use the search function son.
I know, sweetie! Even you cannot educate everybody.
zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Deacon Abox
Justified Chaos
184
|
Posted - 2013.08.22 17:08:00 -
[1344] - Quote
Gun Dulf wrote:Ranger 1 wrote:Gun Dulf wrote:Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do. Perhaps you'd like to provide some shred of proof to that effect? No, I really didn't think so. Edit: You are a funny guy, i like that. It's not my problem if you can't use the search function son. I know, sweetie! Even you cannot educate everybody. What? Is Ranger1 back to making unsupported/unsupportable statements about the collective opinion of the entire eve populace concerning the jump animation and autoscan animations that came with this expansion? Click. Back to ignore Ranger1 posts. |
Deacon Abox
Justified Chaos
184
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Posted - 2013.08.22 17:12:00 -
[1345] - Quote
Archibald Thistlewaite III wrote: Its a short term solution whilst CCP improve the animation. Oh sure, it's easy for you to not see the new animations. You've got no eyes |
Ellie McAmber
Aliastra Gallente Federation
9
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Posted - 2013.08.22 17:29:00 -
[1346] - Quote
Archibald Thistlewaite III wrote: Its a short term solution whilst CCP improve the animation.
I don't know if you were trolling, or were genuinely naive with your "just close the eyes" post. To give you the benefit of the doubt, I will assume the latter.
Thing is, there is only one improvement that I (and many others in this thread) want. That improvement is an OFF BUTTON.
Such an improvement can likely be coded in, oh, a few hours, including some super-thorough QC, and a "we were wrong, and we are sorry" post in this thread. Why this simple improvement has not been done yet escapes me. After all, CCP are a business, and they probably want my subscription/PLEX money. Yearly subscription fees from just the two accounts I unsubbed must be almost enough to cover 2 hours of development time, billed at ~$100/hour. Something tells me I am not the only one who unsubbed over this.
And for those of you defending the animation (and CCP), before you suggest I close my eyes:
- Please explain how will an off button impact YOUR game
- Please explain how is CHOICE in this matter a bad thing, and how it is different from QC/hangar issue
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Dersen Lowery
Laurentson INC The Last Chancers.
714
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Posted - 2013.08.22 17:43:00 -
[1347] - Quote
Ellie McAmber wrote:
- Please explain how will an off button impact YOUR game
- Please explain how is CHOICE in this matter a bad thing, and how it is different from QC/hangar issue
Every binary option you introduce doubles QC load. That's a rule of thumb, but it's true enough to be sobering. The better solution is to have a warp effect that nobody has to look away from. If CCP do it right, they can have a cleaner, simpler and more maintainable solution than yours. Nothing requires the animation to be as ooh-ahh as it currently is, especially for such a common and mundane activity.
I say that as someone who likes the current animation and who has no problem with it personally, because I have no reason to doubt any of the people who find it to be painful, often literally.
Proud founder and member of the Belligerent Desirables. |
Essack Leadae
Deep Core Mining Inc. Caldari State
10
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Posted - 2013.08.22 20:21:00 -
[1348] - Quote
Dersen Lowery wrote: [...] The better solution is to have a warp effect that nobody has to look away from [...]
I say that as someone who likes the current animation and who has no problem with it personally, because I have no reason to doubt any of the people who find it to be painful, often literally.
It would be the best solution, but the best isn't necessary the better... If it was so easy to solve any case of motion sickness in video games, it would be done by all games from a while but of course it isn't, because it can't be done. So most of the modern FPS compensate by giving options to disable some of the annoyances (setting the FOV, disable the "weapon bobbing", etc.) and that is the better way to go.
Because even if CCP give a big effort into it, it won't correct the annoyances, it will just reduce a few their impact. This animation will still hurt after a certain amount of jumps, and that wouldn't be a problem if it wasn't an essential part of the gameplay. Most of the players have to do dozens of jumps a day, especialy when pvping.
With the actual jump animation, the last time I travelled without auto-pilot and without using any "workarounds", it was only 32 jumps with a frigate and some valuable BPOs inside so it requested full attention to be sure to not be shoot at stupidely. I got an headache for a more than one hour, after I docked at the destination. I remember the days that I did 60+ jumps at once without consequences.
The big error of CCP is to include a 1st person view with blocked camera, into a full 3rd person game with free camera. If the animation was like the rest of the game or if there was some options to adapt it for my needs (like be able to reduce the tunnel light, etc.), it would be great. But CCP want do the contrary, they want remove options. Someone remember the "Sun is occluded by ship" one ? I loved it, but they removed it since Odyssey. |
Null Slinger
College of Applied Knowledge
5
|
Posted - 2013.08.22 20:46:00 -
[1349] - Quote
I loathe the jump animation and so do my other 9 accounts, so, in the words of Duncan Bannatyne, "we're out". |
Smoking Blunts
ZC Industries Dark Stripes
667
|
Posted - 2013.08.22 21:12:00 -
[1350] - Quote
Dersen Lowery wrote:Ellie McAmber wrote:
- Please explain how will an off button impact YOUR game
- Please explain how is CHOICE in this matter a bad thing, and how it is different from QC/hangar issue
Every binary option you introduce doubles QC load. That's a rule of thumb, but it's true enough to be sobering. The better solution is to have a warp effect that nobody has to look away from. If CCP do it right, they can have a cleaner, simpler and more maintainable solution than yours. Nothing requires the animation to be as ooh-ahh as it currently is, especially for such a common and mundane activity. I say that as someone who likes the current animation and who has no problem with it personally, because I have no reason to doubt any of the people who find it to be painful, often literally.
they could do like they have done with jb and titan bridges, not show the graphic's if you have effects set to off. OMG when can i get a pic here
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