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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Skill Training Online
Royal Amarr Institute Amarr Empire
11
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Posted - 2013.06.21 15:24:00 -
[1] - Quote
Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
I believe the next in the pattern should have been 16 million per hour... not 60 million. The error is not with the mission rewards themselves but with the inflated bounties available in these missions.
16/60 8/30 4/15
round it up to say 5/15...
1/3
Bounty rewards need to be reduced by appropximately 66% or consequently adpot a new compensation ladder for level 1 - 3 missions.
Level 1 Mission... 7 million per hour.
Level 2 Mission... 15 million per hour.
Level 3 Mission... 30 million per hour.
Level 4 Mission... 60 million per hour.
Either a 66% decrease in one tier of missions or 350% increase in the level 1 through 3 missions.
Consider that it costs 5m isk to fit up a proper condor for level 1 missions, if you happen to lose the one from the tutorial, it would take you 2.5 hours of mission grinding to replace that condor. With the new system you could have it replaced in the better part of an hour.
As things are right now I make 15 times a level 1 income just begging in local averaging about 30m/hour.
This is an area that could really use some focus from the development team, the new player experience is dreadful immediately following the tutorial missions and the first epic arc for Sisters of EVE. |
Revman Zim
Grim Determination Nulli Secunda
129
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Posted - 2013.06.21 15:36:00 -
[2] - Quote
Replying in a stealth "nerf hi-sec" thread. |
Adunh Slavy
1024
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Posted - 2013.06.21 15:39:00 -
[3] - Quote
I love these inflated numbers
If lvl 4s do too much of anything its drop mods |
War Kitten
Panda McLegion
2185
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Posted - 2013.06.21 15:41:00 -
[4] - Quote
Skill Training Online wrote:As things are right now I make 15 times a level 1 income just begging in local averaging about 30m/hour.
This is an area that could really use some focus from the development team
I fully agree.
Begging needs a nerf.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
869
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Posted - 2013.06.21 15:44:00 -
[5] - Quote
Skill Training Online wrote:Level 4 Mission... 60 million per hour
Nice trolling attempt, come back with real numbers from a standing point of view considering normal average time spent playing per day how many days per week etc.
Until then all you've put there is a random number and a huge fake one anyone around doing missions 1 or 2 hours a day a couple days in the week will laugh at you and tell you to get a real life job instead.
Quote:Bounty rewards need to be reduced by appropximately 66% or consequently adopt a new compensation ladder for level 1 - 3 missions.
They don't, if you think it pays out too much because you have nothing else to do of your life time just stop doing them and do something more creative and interesting for your self culture.
Once you'll start playing 1h or 2 two or 3 times a week come back and tell me again mission pay out far too much.
Hard trolling is hard but you're doing well, I've even answered.
*removed inappropriate ASCII art signature* - CCP Eterne |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
9
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Posted - 2013.06.21 15:49:00 -
[6] - Quote
If you're only pulling 60m an hour.... you're doing it wrong. |
Tippia
Sunshine and Lollipops
15068
|
Posted - 2013.06.21 15:53:00 -
[7] - Quote
Sergeant Acht Scultz wrote:Skill Training Online wrote:Level 4 Mission... 60 million per hour Nice trolling attempt, come back with real numbers from a standing point of view considering normal average time spent playing per day how many days per week etc. 30M/h is trivial to attain and is even considered a very poor return for L4sGǪ and at that level, it's still twice as much as what one might expect from that kind of progression, so the main point remains. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
9
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Posted - 2013.06.21 15:58:00 -
[8] - Quote
Tippia wrote:Sergeant Acht Scultz wrote:Skill Training Online wrote:Level 4 Mission... 60 million per hour Nice trolling attempt, come back with real numbers from a standing point of view considering normal average time spent playing per day how many days per week etc. 30M/h is trivial to attain and is even considered a very poor return for L4sGǪ and at that level, it's still twice as much as what one might expect from that kind of progression, so the main point remains.
Not really, no. When you consider the difference between the incoming dps of a level 3 and a level 4, you get rewarded for surviving and killing the higher-tanking rats in level 4s |
Arcaus Rotrau Romali
Apex Nebula Ventures
41
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Posted - 2013.06.21 16:00:00 -
[9] - Quote
We must be doing it wrong in ANV, we fleet up and take on L4's while talking and stuff so the payout doesn't seem that high. |
Tippia
Sunshine and Lollipops
15068
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Posted - 2013.06.21 16:02:00 -
[10] - Quote
Nolak Ataru wrote:When you consider the difference between the incoming dps of a level 3 and a level 4, you get rewarded for surviving and killing the higher-tanking rats in level 4s GǪand is that twice as hard as an L3? Four times as hard? Eight times as hard? Or is it really just as easy, only with slightly more expensive equipment? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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Nolak Ataru
Incursion Osprey Replacement Fund LLC
9
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Posted - 2013.06.21 16:07:00 -
[11] - Quote
Tippia wrote:Nolak Ataru wrote:When you consider the difference between the incoming dps of a level 3 and a level 4, you get rewarded for surviving and killing the higher-tanking rats in level 4s GǪand is that twice as hard as an L3? Four times as hard? Eight times as hard? Or is it really just as easy, only with slightly more expensive equipment?
Everything's easy once you fit officer modules but there's doing a mission, and then there's doing a mission right. Do a mission correctly, and you can push 100m / hour.
Mess up the spawns, and you'll be the proud owner of a new pod. |
Miilla
Hulkageddon Orphanage
485
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Posted - 2013.06.21 16:09:00 -
[12] - Quote
Missions should be dynamic, never static, that will reduce farming and make it more interesting and varied.
I should be able to do the same mission outcome, but with a different challenge each time.
Payouts on all missions should also scale (up and down) depending on grid activity and fleet activity, kind of like inursions.
Farming is ... by definintion, boring, if I wanted to farm, I would play a farming simulator or something. |
Amarra Mandalin
Red Federation RvB - RED Federation
664
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Posted - 2013.06.21 16:13:00 -
[13] - Quote
Revman Zim wrote:Replying in a stealth "nerf hi-sec" thread.
I think someone(s) forgot to turn on their cloak. |
Tippia
Sunshine and Lollipops
15071
|
Posted - 2013.06.21 16:30:00 -
[14] - Quote
Nolak Ataru wrote:Everything's easy once you fit officer modules but there's doing a mission, and then there's doing a mission right. Do a mission correctly, and you can push 100m / hour. Mess up the spawns, and you'll be the proud owner of a new pod. Well, sure. But that's kind of the point, isn't it?
You can do L4s without any worry of spawns or getting blown up in a T2-fit BC, and still rake in the expected (according to the OP's progression) 15M. At that point, they're not just easy, but trivial. A better ship choice will increase the income, but keep them just as trivial. It's not until you really start pushing the envelope GÇö sacrificing every ounce of survivability for damage output (which is what ultimately let's you raise the income level) that the risk starts to edge up from GÇ£noneGÇ¥ to GÇ£at last a littleGÇ¥.
It's the zone between those two extremes GÇö where you get many times higher income, but they remain as easy as ever GÇö that's slightly problematic in terms of progression. 30M with a decent ship at a lackadaisical pace is at the lower end of that spectrum, and is probably already a bit off from where it should be.
Of course, given their secondary role as a learning path, it would probably be better to make adjustments at both ends rather than try to pile all the rocks onto just one side and hope it evens the whole thing out. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Unsuccessful At Everything
The Troll Bridge
4684
|
Posted - 2013.06.21 16:31:00 -
[15] - Quote
Whats a mission? Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Herzog Wolfhammer
Sigma Special Tactics Group
2907
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Posted - 2013.06.21 16:46:00 -
[16] - Quote
Here is what I am wondering.
I can do LVL3s in a Navy Comet. For LVL 4s, I need a BC to have enough DPS to kill the BS-sized rats. I've yet to try an assault frigate though I have skills for them (it's a time thing).
The huge leap is the size of the rats. But because I'm using a BC it takes longer to run LVL 4s. 60M/hr is a blitzing figure, chaining one after the other. Using a marauder or leaving the loot behind.
(side note: if you don't loot, head over to the Free Wrecks channel and help a noob out)
So what I am wondering is, since I can blow through a LVL 3 even in a Comet, what's the payout for lowsec LVL 3?
One would imagine that lowsec payouts are better? So, I have pondered if I ran lowsec LVL 3s with a higher payout I could get more ISK per hour than running a highsec level 4. More risk for more ISK is OK of course but my time to play is limited. I see "per hour" and often an hour is all I have. For that I never saw the kind of LVL 4 highsec mission payout rate that the OP points out by playing for one hour running LVL 4 with a BC. |
Solutio Letum
Terpene Conglomerate
143
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Posted - 2013.06.21 16:47:00 -
[17] - Quote
Unsuccessful At Everything wrote:Whats a mission?
A way to make money without ever losing anything but drones and ammo. Also its been told to be ineffective if you dont bring a ship worth a couple billions, mostly ether marauders or T3 ships are good money maker apparently. And you need to fit at less 5 dead space and faction module.... because it makes so much more money having them there. Stumbled when i heard how hard lvl4 missions could be i took my best ship, a Talos and did world collides who was supposed to be hard...
All sad i petitioned how easy missions where because i though it was a bug, but i got no response. |
Mytai Gengod
Sebees
21
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Posted - 2013.06.21 16:50:00 -
[18] - Quote
Tippia wrote:Nolak Ataru wrote:When you consider the difference between the incoming dps of a level 3 and a level 4, you get rewarded for surviving and killing the higher-tanking rats in level 4s GǪand is that twice as hard as an L3? Four times as hard? Eight times as hard? Or is it really just as easy, only with slightly more expensive equipment?
Why is there an assumption or expectation of linear payouts? Everything else in the game increases or decreases exponentially. Prices of ships, skill training, etc. But mission payouts must be based on some linear progression?
Just curious why the initial assumption mission payouts must be linear. |
Malcanis
Vanishing Point. The Initiative.
10261
|
Posted - 2013.06.21 17:00:00 -
[19] - Quote
The pay is fine; the risks are far too low.
1 Kings 12:11
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Skill Training Online
Royal Amarr Institute Amarr Empire
13
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Posted - 2013.06.21 17:01:00 -
[20] - Quote
Malcanis wrote:The pay is fine; the risks are far too low.
I would also REALLY LIKE TO SUGGEST.
That level 1 through 3 income be increased by 350%. |
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Tippia
Sunshine and Lollipops
15073
|
Posted - 2013.06.21 17:07:00 -
[21] - Quote
Mytai Gengod wrote:Why is there an assumption or expectation of linear payouts? There isn't. vOv GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Mytai Gengod
Sebees
22
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Posted - 2013.06.21 17:09:00 -
[22] - Quote
Sure reads like it is to me.
Sorry I misunderstood! |
Evei Shard
196
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Posted - 2013.06.21 17:19:00 -
[23] - Quote
Remove all missions from high-sec, drop the payouts/bounties by 99.99%. Anyone making more than 1isk/hour in any activity in high-sec is automatically biomassed without warning.
This will completely solve all high-sec issues. Profit favors the prepared |
EvEa Deva
State War Academy Caldari State
311
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Posted - 2013.06.21 17:19:00 -
[24] - Quote
Yes lvl 1-3 missions need a buff, Level 4s are steady good income, but if you compare them in skills/ships needed VS faction warfare they are pretty low income. |
Mytai Gengod
Sebees
22
|
Posted - 2013.06.21 17:24:00 -
[25] - Quote
I also want to add I'm against any major changes to payouts or difficulty. It seems like every patch has some change that nerfs gameplay for new players. From T2 BPO's, to recent skill changes (which I managed to just squeeze in), to capital large rigs, etc. As a person who has spent the last 3-4 months working to level 4's and plan to do my 2nd this weekend (don't ask about my 1st), it will not be appreciated.
My first level 4 mission, scarlett pirate or whatever it's called, smoked me. If your running faction/t3/etc gear and complaining about it being too easy, that's ridiculous.
It's easy to armchair game design EVE for 5 year vets with loaded bank accounts and ship hangers. Asking that newer players have much more difficult grind to get where you are is shameful really. |
Omarous III
Aldenta Dextrous Inc
0
|
Posted - 2013.06.21 17:25:00 -
[26] - Quote
I think what people are missing on this topic, is that in order to make 60 - 100m, you need to have invested a lot of time in getting skills, isk and outfitting a high level ship to run those missions.
For someone new (like me) with my tech 1 fit and standard domi... I can't make that much. I make about 8 - 15mil an hour, which is about right.
If you put the time and effort in to run those missions, you deserve the payout IMHO. |
BORRIS DEMONTFORD
THE OFFENDERS
14
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Posted - 2013.06.21 17:28:00 -
[27] - Quote
Malcanis wrote:The pay is fine; the risks are far too low.
I don't think the risk can be adjusted without removing them from hi-sec due to the nature of missions tbh. |
baltec1
Bat Country
6970
|
Posted - 2013.06.21 17:33:00 -
[28] - Quote
EvEa Deva wrote:Yes lvl 1-3 missions need a buff, Level 4s are steady good income, but if you compare them in skills/ships needed VS faction warfare they are pretty low income.
No high sec level 4s need a nerf.
Its the one that stands out after all. |
Lipbite
Express Hauler
674
|
Posted - 2013.06.21 17:36:00 -
[29] - Quote
Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) |
Tippia
Sunshine and Lollipops
15075
|
Posted - 2013.06.21 17:42:00 -
[30] - Quote
Lipbite wrote:Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) Ignore loot, ignore salvage, ignore all but the highest-bounty ships, blast through to the objective, get/kill it, get a new mission ASAP, repeat.
The biggest error people make when trying to increase their L4 income is to come back to loot and salvage GÇö it massively reduces your income unless you can do large batch jobs (e.g. 10 missions in rapid succession in one system using a Noctis)GǪ and even then, it's questionable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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