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Domanique Altares
Rifterlings Point Blank Alliance
1215
|
Posted - 2013.08.29 22:39:00 -
[271] - Quote
Onictus wrote:Trudeaux Margaret wrote:Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? If mission-running is nerfed, this should be it. Throw in plex blitzing while you're at it. (yes, that'll be an unpopular suggestion!) So tell me how the hell you blitz a plex?
The same way you blitz a mission. Kill only what you need to kill to get your loot, and go. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Domanique Altares
Rifterlings Point Blank Alliance
1215
|
Posted - 2013.08.29 22:42:00 -
[272] - Quote
E-2C Hawkeye wrote: Income is income each generate isk and each effect the game differently and each are obtained differently
Are you one of those folks who think PLEX is magic, too, and no one ever pays to put it in game?
Regardless, you should probably take a moment to pay attention to Tippia, and learn what actually generates isk in the game, and what acts as a wealth transfer for that isk. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Invisusira
The Rising Stars The Initiative.
204
|
Posted - 2013.08.29 22:42:00 -
[273] - Quote
spoiler: no Core Skills | EVE Music | Internet Spaceship Killboard Link |

Large Collidable Object
morons.
2205
|
Posted - 2013.08.29 23:03:00 -
[274] - Quote
Malcanis wrote:
I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons.
Whilst your point is valid, I just want to remind people that moongoo spills not a single new isk into the economy out of nothing as compared to missions.
I have no issues with LP rewards (I'd love to see LP bounty payouts instead of isk), as that only leads to LP inflation with far less impact on the overall economy - LP/conversion rates may come down to 200 isk/LP? So what?
Salvage isn't a problem either, because that's it's own niche market and it's hardly lucrative anymore. Trit bars and melted cap consoles were what six-seven years back? Around 800k/piece iirc.
LP, Salvage and Meta modules represent the risk/reward ratio in an open market, as a consequence, their prices hit rock bottom.
Bounties (and rewards) are uncoupled from the open market and a highly artificial element in eves economy (not restricting it to highsec bounties - any bounty for shooting NPCs should be replaced with LP. You know... morons. |

La Nariz
GoonWaffe Goonswarm Federation
1018
|
Posted - 2013.08.29 23:06:00 -
[275] - Quote
E-2C Hawkeye wrote:Mallak Azaria wrote:E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions?? Because apart from suicide ganking people in highsec, it's a really boring place to be. Moons are used as an alliance level income supplement, whereas missions are income for the individual member. Now using your logic above, why are there even people in highsec & why is everyone not all crammed in to nullsec running Fhubs in AFK Ishtars? Because the endless supply of isk generated from the moons 23/7 has allowed the alliances to keep an even tighter grip on their golden goose. The war in sov is a war of attrition. That has made it near impossible to win that war of attrition with all the income from the moons.
So you do realize that moons put out materials right? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Captain Tardbar
Sons of Sam
463
|
Posted - 2013.08.29 23:11:00 -
[276] - Quote
I don't see the problem. You can earn more in FW using a punisher frigate with 4 warp core stabs than you can running L4s with a faction battleship. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
16230
|
Posted - 2013.08.29 23:20:00 -
[277] - Quote
For the record, going by dotlan's moon count just to get some ballpark numbersGǪ
GÇó There are just over 8,000 R8 moons listed. On average, such a moon generates 0.12 M ISK/h worth of goo. GÇó A small Gallente tower (with its handy silo bonus that reduces the logistics need to manage the tower) costs 0.15 M ISK/h to run.
GÇó There are just over 3,500 R16 moons listed. On average, such a moon generates 0.37 M ISK/h worth of goo. GÇó There are just under 1,500 R32 moons listed. On average, such a moon generates 1.02 M ISK/h worth of goo. GÇó There are just over 650 R64 moons listed. On average, such a moon generates 2.58 M ISK/h worth of goo.
GÇó If all moons listed on dotlan were mined (including the ones where this loses you money, maybe to offset the cost of a research POS), the goo harvested would be worth ~131bn a day. The R64s would account for roughly Gàô of this.
GÇó As a point of comparison, last we saw any numbers on it, the value of mission rewards alone (not counting bounties, LP, loot, or salvage) amounted to ~146bn ISK per day. GÇó As another point of comparison, incursions injected 300bn ISK/day and NPC buy orders injected 340bn ISK/day during the same period.
GÇó A 10% tax on all bounties and agent payouts would at that point in time have provided a total corp income of 134bn ISK/day. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Webzy Phoenix
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.08.29 23:37:00 -
[278] - Quote
Malcanis wrote:The pay is fine; the risks are far too low.
Malcanis wrote:Then we change the nature of missions
The thing that is most disturbing, is that we have CSM's with a clear bias and agenda, and who's opinions 100% benefit themselves and their low-sec/null-sec buddies... but not what is in the best, long-term, interests of the game.
All of the "risk v reward" arguments are one-sided, self-serving, and deeply flawed. Unfortunately, it is obvious what the "thoughts and opinions" of the player community this CSM is communicating to CCP. 
The true agenda of this CSM, and the players he is supporting, isn't really about making easy ISK in level IV missions; it is another very poorly disguised attack supporting the agenda to force PvE players, in PvE fit ships, into Low-Sec so they can be easy targets for the "pirates".
If you are successful in getting your agenda implemented, and you begin funneling all the PvE players into Low-Sec so they can be target practice for those who are getting bored gate-camping for noobs, it might be great for you and your buddies (for a while), but it will be ultimately bad for the game and will result in losing a lot of players.
|

Tippia
Sunshine and Lollipops
16230
|
Posted - 2013.08.29 23:40:00 -
[279] - Quote
Webzy Phoenix wrote:The true agenda of this CSM, and the players he is supporting, isn't really about making easy ISK in level IV missions; it is another very poorly disguised attack supporting the agenda to force PvE players, in PvE fit ships, into Low-Sec so they can be easy targets for the "pirates". How does letting people keep doing what they're doing constitute forcing them into lowsec? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
793
|
Posted - 2013.08.29 23:41:00 -
[280] - Quote
Domanique Altares wrote:Onictus wrote:Trudeaux Margaret wrote:Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? If mission-running is nerfed, this should be it. Throw in plex blitzing while you're at it. (yes, that'll be an unpopular suggestion!) So tell me how the hell you blitz a plex? The same way you blitz a mission. Kill only what you need to kill to get your loot, and go.
So really it's blitzing that needs to go not killed ALL the rats, the mission ain't over
and before you start to complain no it won't increase the isk/hr ratio of mission running, it will reduce it. total bounty payments will increase, but the time taken will be longer
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
793
|
Posted - 2013.08.29 23:48:00 -
[281] - Quote
Webzy Phoenix wrote:Malcanis wrote:The pay is fine; the risks are far too low. Malcanis wrote:Then we change the nature of missions The thing that is most disturbing, is that we have CSM's with a clear bias and agenda, and who's opinions 100% benefit themselves and their low-sec/null-sec buddies... but not what is in the best, long-term, interests of the game. All of the "risk v reward" arguments are one-sided, self-serving, and deeply flawed. Unfortunately, it is obvious what the "thoughts and opinions" of the player community this CSM is communicating to CCP.  The true agenda of this CSM, and the players he is supporting, isn't really about making easy ISK in level IV missions; it is another very poorly disguised attack supporting the agenda to force PvE players, in PvE fit ships, into Low-Sec so they can be easy targets for the "pirates". If you are successful in getting your agenda implemented, and you begin funneling all the PvE players into Low-Sec so they can be target practice for those who are getting bored gate-camping for noobs, it might be great for you and your buddies (for a while), but it will be ultimately bad for the game and will result in losing a lot of players.
I think you'll find ccp are aware of this possibility
they can datamine a massive amount of info from the game logs, and you can bet real-money that they log stuff you might not think they were logging
ccp will know who missions for how long how many missions were accepted how much ISK is injected into the economy how many LP's are earned what those LP were spent on
ccp IS the NWO when it comes to ingame data collection |

La Nariz
GoonWaffe Goonswarm Federation
1018
|
Posted - 2013.08.30 01:35:00 -
[282] - Quote
Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Infinity Ziona
Cloakers
348
|
Posted - 2013.08.30 11:19:00 -
[283] - Quote
baltec1 wrote:Looks like you can earn around 40k in 5 missions. Thats doable in an hour. Doing 5 missions in an hour is possible, IF you were to reject a lot of the longer ones, you could do that for a couple of hours since you lose a shite load of standing for rejecting missions.... not only with that agent but also with the agents faction and corp....
Not sustainable in any way...
And you'd need to be pinata fitted which is never a good idea, T2 only fits in the long run make you more isk. |

embrel
BamBam Inc.
46
|
Posted - 2013.08.30 11:54:00 -
[284] - Quote
La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety?
there's a place in Eve that's completely safe? Let me get my afk-mining toon... |

Snagletooth Johnson
Center for Advanced Studies Gallente Federation
6
|
Posted - 2013.08.30 12:01:00 -
[285] - Quote
Kitty Bear wrote:Webzy Phoenix wrote:Malcanis wrote:The pay is fine; the risks are far too low. Malcanis wrote:Then we change the nature of missions The thing that is most disturbing, is that we have CSM's with a clear bias and agenda, and who's opinions 100% benefit themselves and their low-sec/null-sec buddies... but not what is in the best, long-term, interests of the game. All of the "risk v reward" arguments are one-sided, self-serving, and deeply flawed. Unfortunately, it is obvious what the "thoughts and opinions" of the player community this CSM is communicating to CCP.  The true agenda of this CSM, and the players he is supporting, isn't really about making easy ISK in level IV missions; it is another very poorly disguised attack supporting the agenda to force PvE players, in PvE fit ships, into Low-Sec so they can be easy targets for the "pirates". If you are successful in getting your agenda implemented, and you begin funneling all the PvE players into Low-Sec so they can be target practice for those who are getting bored gate-camping for noobs, it might be great for you and your buddies (for a while), but it will be ultimately bad for the game and will result in losing a lot of players. I think you'll find ccp are aware of this possibility they can datamine a massive amount of info from the game logs, and you can bet real-money that they log stuff you might not think they were logging ccp will know who missions for how long how many missions were accepted how much ISK is injected into the economy how many LP's are earned what those LP were spent on ccp IS the NWO when it comes to ingame data collection
Does that mean they also are aware of what, um, short documentaries on human biology, watch while mining
|

MatrixSkye Mk2
Republic University Minmatar Republic
570
|
Posted - 2013.08.30 12:07:00 -
[286] - Quote
La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety? Pray tell what is it you can do in "complete safety"?
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4252
|
Posted - 2013.08.30 12:12:00 -
[287] - Quote
Ganking is riskless There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Frostys Virpio
Lame Corp Name
650
|
Posted - 2013.08.30 12:22:00 -
[288] - Quote
Alavaria Fera wrote:Ganking is riskless
Just as riskless as mining and missioning... |

March rabbit
epTa Team Inc.
740
|
Posted - 2013.08.30 13:04:00 -
[289] - Quote
La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety? Alright 0.0 person why do you think high-sec == "complete safety"? Other 0.0 people would like to have word with you  |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
794
|
Posted - 2013.08.30 16:12:00 -
[290] - Quote
Snagletooth Johnson wrote: Does that mean they also are aware of what, um, short documentaries on human biology, watch while mining
do you use the IGB ........ |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
816
|
Posted - 2013.08.30 16:41:00 -
[291] - Quote
La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety?
I'm sorry, but the only thing you can do in complete safety is ship spin.
And the level of safety increases as your SP increases, as with all other sectors of space. At low SP its terribly risky. For less reward. Again, just like everywhere else. Eve is Real |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.30 22:41:00 -
[292] - Quote
Tippia wrote:For the record, going by dotlan's moon count just to get some ballpark numbersGǪ
GÇó There are just over 8,000 R8 moons listed. On average, such a moon generates 0.12 M ISK/h worth of goo. GÇó A small Gallente tower (with its handy silo bonus that reduces the logistics need to manage the tower) costs 0.15 M ISK/h to run.
GÇó There are just over 3,500 R16 moons listed. On average, such a moon generates 0.37 M ISK/h worth of goo. GÇó There are just under 1,500 R32 moons listed. On average, such a moon generates 1.02 M ISK/h worth of goo. GÇó There are just over 650 R64 moons listed. On average, such a moon generates 2.58 M ISK/h worth of goo.
GÇó If all moons listed on dotlan were mined (including the ones where this loses you money, maybe to offset the cost of a research POS), the goo harvested would be worth ~131bn a day. The R64s would account for roughly Gàô of this.
GÇó As a point of comparison, last we saw any numbers on it, the value of mission rewards alone (not counting bounties, LP, loot, or salvage) amounted to ~146bn ISK per day. GÇó As another point of comparison, incursions injected 300bn ISK/day and NPC buy orders injected 340bn ISK/day during the same period.
GÇó A 10% tax on all bounties and agent payouts would at that point in time have provided a total corp income of 134bn ISK/day. You are comparing income from a solo player vs. that of an alliance or corp. generally speaking. Each is used differently. The income from moons is used to keep the ship replacement programs and propaganda and RMT and forums etc...going. While that of the solo players income goes to generate more personal income or more shiny modules. The average player does not grind 24/7 nor do most grind for exstended periods of time.
So you can only speculate what the possible income from lvl 4 missions could be because you donGÇÖt have the solid numbers only averages.
So the moon goo income is more steady more stable and is used by alliances like the goonies to keep the big blue sea calm and steady and stalemated so that you can not win the war of attrition.
Since this income is so poor it shouldnt be no great loss if they just removed it then right? Yea thats what I thought. |

Skill Training Online
Royal Amarr Institute Amarr Empire
105
|
Posted - 2013.08.31 01:25:00 -
[293] - Quote
E-2C Hawkeye wrote:Tippia wrote:For the record, going by dotlan's moon count just to get some ballpark numbersGǪ
GÇó There are just over 8,000 R8 moons listed. On average, such a moon generates 0.12 M ISK/h worth of goo. GÇó A small Gallente tower (with its handy silo bonus that reduces the logistics need to manage the tower) costs 0.15 M ISK/h to run.
GÇó There are just over 3,500 R16 moons listed. On average, such a moon generates 0.37 M ISK/h worth of goo. GÇó There are just under 1,500 R32 moons listed. On average, such a moon generates 1.02 M ISK/h worth of goo. GÇó There are just over 650 R64 moons listed. On average, such a moon generates 2.58 M ISK/h worth of goo.
GÇó If all moons listed on dotlan were mined (including the ones where this loses you money, maybe to offset the cost of a research POS), the goo harvested would be worth ~131bn a day. The R64s would account for roughly Gàô of this.
GÇó As a point of comparison, last we saw any numbers on it, the value of mission rewards alone (not counting bounties, LP, loot, or salvage) amounted to ~146bn ISK per day. GÇó As another point of comparison, incursions injected 300bn ISK/day and NPC buy orders injected 340bn ISK/day during the same period.
GÇó A 10% tax on all bounties and agent payouts would at that point in time have provided a total corp income of 134bn ISK/day. You are comparing income from a solo player vs. that of an alliance or corp. generally speaking. Each is used differently. The income from moons is used to keep the ship replacement programs and propaganda and RMT and forums etc...going. While that of the solo players income goes to generate more personal income or more shiny modules. The average player does not grind 24/7 nor do most grind for exstended periods of time. So you can only speculate what the possible income from lvl 4 missions could be because you donGÇÖt have the solid numbers only averages. So the moon goo income is more steady more stable and is used by alliances like the goonies to keep the big blue sea calm and steady and stalemated so that you can not win the war of attrition. Since this income is so poor it shouldnt be no great loss if they just removed it then right? Yea thats what I thought.
Love the fiction of the RMT.
CCP is nearly 100 percent on banning RMT.
The issue being ignored is buffing L1 thru L3 income to allow new players to build assets.
Thank You Obama! |

Caliph Muhammed
Perkone Caldari State
424
|
Posted - 2013.08.31 03:06:00 -
[294] - Quote
Lets take the extreme of this. Why not just remove missioning in hisec altogether? Under this logic everyone will be scrambling to nullsec to fight under the various alliances banners
It's a false premise being used as evidence for a case. Not a soul here can prove people do missions in hisec for easier income as opposed to just not wanting to be under direct control of another subscriber. If the real reason is the latter not a change you can conceive will have them alter their playstyle. If this is about risk then let's all quit playing "EVE Candyass 2.0", get rid of local in all secs and see where the real warlords are.
Forgive my bluntness, it's a medical condition. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4260
|
Posted - 2013.08.31 03:11:00 -
[295] - Quote
Yeah local in highsec is so useful There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Nexus Day
Lustrevik Trade and Travel Bureau
748
|
Posted - 2013.08.31 04:52:00 -
[296] - Quote
Malcanis wrote:The pay is fine; the risks are far too low. Do you have some math to back up this opinion? Or did you get voted CSM for your looks?
How about we increase the risk of PvP first? Make it that only the first ship engaging is allowed to engage. Everything becomes a 1v1 at that point. And maybe eliminate ganks in high sec unless you use a ship that costs the same as the target. Risk vs reward, right?
This thread has so much content it may be 'Thread of the Year' and it is only January.
|

baltec1
Bat Country
7745
|
Posted - 2013.08.31 05:35:00 -
[297] - Quote
Infinity Ziona wrote:baltec1 wrote:Looks like you can earn around 40k in 5 missions. Thats doable in an hour. Doing 5 missions in an hour is possible, IF you were to reject a lot of the longer ones, you could do that for a couple of hours since you lose a shite load of standing for rejecting missions.... not only with that agent but also with the agents faction and corp.... Not sustainable in any way... And you'd need to be pinata fitted which is never a good idea, T2 only fits in the long run make you more isk.
A t2 fitted cruise raven will do just fine.
The longest missions take about 25 min and there are just a hanfull of them. Most missions take about 10 minutes and the quickest will only take 2 minutes. Over the long term you will be getting at least 5 missions done per hour on average easily using a t2 fitted ship. |

baltec1
Bat Country
7745
|
Posted - 2013.08.31 05:40:00 -
[298] - Quote
E-2C Hawkeye wrote:Tippia wrote:For the record, going by dotlan's moon count just to get some ballpark numbersGǪ
GÇó There are just over 8,000 R8 moons listed. On average, such a moon generates 0.12 M ISK/h worth of goo. GÇó A small Gallente tower (with its handy silo bonus that reduces the logistics need to manage the tower) costs 0.15 M ISK/h to run.
GÇó There are just over 3,500 R16 moons listed. On average, such a moon generates 0.37 M ISK/h worth of goo. GÇó There are just under 1,500 R32 moons listed. On average, such a moon generates 1.02 M ISK/h worth of goo. GÇó There are just over 650 R64 moons listed. On average, such a moon generates 2.58 M ISK/h worth of goo.
GÇó If all moons listed on dotlan were mined (including the ones where this loses you money, maybe to offset the cost of a research POS), the goo harvested would be worth ~131bn a day. The R64s would account for roughly Gàô of this.
GÇó As a point of comparison, last we saw any numbers on it, the value of mission rewards alone (not counting bounties, LP, loot, or salvage) amounted to ~146bn ISK per day. GÇó As another point of comparison, incursions injected 300bn ISK/day and NPC buy orders injected 340bn ISK/day during the same period.
GÇó A 10% tax on all bounties and agent payouts would at that point in time have provided a total corp income of 134bn ISK/day. You are comparing income from a solo player vs. that of an alliance or corp. generally speaking. Each is used differently. The income from moons is used to keep the ship replacement programs and propaganda and RMT and forums etc...going. While that of the solo players income goes to generate more personal income or more shiny modules. The average player does not grind 24/7 nor do most grind for exstended periods of time. So you can only speculate what the possible income from lvl 4 missions could be because you donGÇÖt have the solid numbers only averages. So the moon goo income is more steady more stable and is used by alliances like the goonies to keep the big blue sea calm and steady and stalemated so that you can not win the war of attrition. Since this income is so poor it shouldnt be no great loss if they just removed it then right? Yea thats what I thought.
We get more isk from npc bounty taxes than moons. Even more so now that we got tech nerfed. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4262
|
Posted - 2013.08.31 05:53:00 -
[299] - Quote
It's an age of renting There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Caliph Muhammed
Perkone Caldari State
425
|
Posted - 2013.08.31 08:15:00 -
[300] - Quote
Alavaria Fera wrote:Yeah local in highsec is so useful
It affects all parts of EVE. Detrimentally. And if you aren't personally in favor of increasing the risk in EVE as such I make the argument any mention of risk/reward being adjusted is a cover for a self serving agenda.
Here's a question for you. If I fly a deadspace fitted mission ship, which elevate my risk levels upon levels higher than flying a battlecruiser shif-fit through nullsec should I be making more money for doing so?
Should I make many times more isk than said missioner if I fly a 50 million isk cruiser through uncommonly secured alliance space?
You want more players in nullsec? The solution is to remove forced presence in local chat. It will allow players to have a reasonable chance at penetrating defended space without support. Even if that chance is actually perception and nothing else. Until then no amount of vindictive rhetoric will change the situation. |
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