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Jenn aSide
STK Scientific Initiative Mercenaries
2619
|
Posted - 2013.08.28 14:28:00 -
[241] - Quote
Is it just me, or did the guy who is always accusing people of derailing threads with "trolling" just derail a thread....with trolling about a the definition of words?? |

Malcanis
Vanishing Point. The Initiative.
11424
|
Posted - 2013.08.28 14:43:00 -
[242] - Quote
E-2C Hawkeye wrote:I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right  .
IIRC a "good" moon these days makes on the order of 5M ISK/hr worth of moon goo. (You can work this out from the market price of the moon materials), which should be easily exceeded by a noob running level 2s.
Of course the moon keeps on making that wealth 24/7, which is a big advantage, and the wealth is easily concentratable which is the real point of them.
Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable.
I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons.
I feel pretty confident is saying that hi-sec missions in sum outproduce moon wealth generation by at least an order of magnitude. (If I had to guess, then I'd say by about 2000%).
1 Kings 12:11
|

Jonah Gravenstein
Sweet Sensations Radical Industries
12499
|
Posted - 2013.08.28 14:59:00 -
[243] - Quote
Malcanis wrote:E-2C Hawkeye wrote:I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right  . IIRC a "good" moon these days makes on the order of 5M ISK/hr worth of moon goo. (You can work this out from the market price of the moon materials), which should be easily exceeded by a noob running level 2s. Of course the moon keeps on making that wealth 24/7, which is a big advantage, and the wealth is easily concentratable which is the real point of them. Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable. I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons. I feel pretty confident is saying that hi-sec missions in sum outproduce moon wealth generation by at least an order of magnitude. (If I had to guess, then I'd say by about 2000%). 40M an hour is around the middle of the scale, and doesn't need a faction BS to achieve. I hate BS's, so I run 4's in a BC, including salvage and loot I can pull between 30 and 40 million an hour given the right missions.
The only reason I salvage is because Pro-Synergy no longer operate where I mission, when they did the income was closer to 40-45M an hour + my cut from the loot and salvage. I could probably improve upon that by switching to a tier 3 BC and going for all out gank and just enough tank to get by.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Jenn aSide
STK Scientific Initiative Mercenaries
2619
|
Posted - 2013.08.28 15:12:00 -
[244] - Quote
Malcanis wrote:E-2C Hawkeye wrote:I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right  . IIRC a "good" moon these days makes on the order of 5M ISK/hr worth of moon goo. (You can work this out from the market price of the moon materials), which should be easily exceeded by a noob running level 2s. Of course the moon keeps on making that wealth 24/7, which is a big advantage, and the wealth is easily concentratable which is the real point of them. Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable. I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons. I feel pretty confident is saying that hi-sec missions in sum outproduce moon wealth generation by at least an order of magnitude. (If I had to guess, then I'd say by about 2000%).
Nonsense. If you just jump into high sec , ccp gives each nullbear a free R64 moon that produces isk instead of moon goo, along with a map complete with the times and locations of officer spawns.
Null is the land of milk and honey, which is why a whole 11% of eve characters live there, unlike high sec which is a barren wasteland of a few (hundred thousand) characters scraping by on crumbs because it's so impossible to make any isk there.
 |

Frostys Virpio
Lame Corp Name
649
|
Posted - 2013.08.28 15:55:00 -
[245] - Quote
Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? |

Tippia
Sunshine and Lollipops
16215
|
Posted - 2013.08.28 15:57:00 -
[246] - Quote
Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? From an economical health perspective, blitzing is actually better since it faucets less ISK and sinks moreGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Frostys Virpio
Lame Corp Name
649
|
Posted - 2013.08.28 16:01:00 -
[247] - Quote
Tippia wrote:Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? From an economical health perspective, blitzing is actually better since it faucets less ISK and sinks moreGǪ
No mission payout beside bounties and LP then?
But the the blitzer is still pretty high income by what seem to be the desired standard in this thread... |

Tippia
Sunshine and Lollipops
16215
|
Posted - 2013.08.28 16:09:00 -
[248] - Quote
Frostys Virpio wrote:No mission payout beside bounties and LP then? Nah. With that particular aim in mind, the best would be almost the exact opposite: only agent rewards and LP, with a side-order of loot and salvage. Make everyone operate under the same dynamics as the blitzers, thus putting a price pressure on their goods and making everything subject to market forces. Basically, more tags for everyone.
Quote:But the the blitzer is still pretty high income by what seem to be the desired standard in this thread. Sure, but stopping blitzing without adjusting the missions overall will have a couple of pretty bad side-effects. And again, the best thing would be to also introduce other income streams to take over the high end so each income band can be balanced individually.
Mechanics-wise, it's reasonably easy: just force every mission and stage to have a GÇ£don't unlock until everything is deadGÇ¥ trigger. The tricky part is giving players who are pushing those boundaries a different outlet. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.28 16:13:00 -
[249] - Quote
Malcanis wrote:E-2C Hawkeye wrote:I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right  . IIRC a "good" moon these days makes on the order of 5M ISK/hr worth of moon goo. (You can work this out from the market price of the moon materials), which should be easily exceeded by a noob running level 2s. Of course the moon keeps on making that wealth 24/7, which is a big advantage, and the wealth is easily concentratable which is the real point of them. Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable. I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons. I feel pretty confident is saying that hi-sec missions in sum outproduce moon wealth generation by at least an order of magnitude. (If I had to guess, then I'd say by about 2000%). How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions?? |

Spurty
953
|
Posted - 2013.08.28 16:17:00 -
[250] - Quote
lol I can barely finish a Level 4 in one hour.
Level 3s are all I can bear to sit and grind through. Much longer and I'm reaching for the "log out and shoot stuff in the face" button --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.28 16:17:00 -
[251] - Quote
Tippia wrote:E-2C Hawkeye wrote:Prime example here. LetGÇÖs try and get everyone to argue over what the exact meaning of the definition of something is rather than discuss the core issue. Yes, you provide a perfect example. Wouldn't it be much better if you didn't? Why did you want to discuss the definition instead of answering questions about the core issue? Do you even know what the core issue is any more? Do you have anything to back up your spurious and baseless claims? And here we have the troll attempting to turn the tables.... again typical tipia.
I wasnGÇÖt the one arguing over definitions you are.
|

Jonah Gravenstein
Sweet Sensations Radical Industries
12520
|
Posted - 2013.08.28 16:22:00 -
[252] - Quote
E-2C Hawkeye wrote: How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
They're in null so that they can beat the crap out of each other without worrying about Concord or wardecs, getting Scrooge McDuck rich is a secondary consideration. Lvl 4s are a good way for an individual or small corp to make money, but it doesn't scale well for larger entities.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Bagrat Skalski
Poseidaon
222
|
Posted - 2013.08.28 16:25:00 -
[253] - Quote
Quote:Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable.
I encourage everyone to do it, and report here how they feel afterwards, doing it 7 days.  New CQ prototype |

Tippia
Sunshine and Lollipops
16215
|
Posted - 2013.08.28 16:29:00 -
[254] - Quote
E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? 828. How many L4 agents are there in high? How many people are there using them? Yes, L4s are far better GÇö especially for the individual GÇö since a single person can trivially produce the same income as a single moon. In fact, on an individual level, AFK mining is a better source of income than an R64 moon is.
Quote:The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions?? Everyone is crammed into highsec running L4 missions. The problem you're having is that you keep confusing individual and alliance-level income, and that you seem to think that multiple income streams are mutually exclusive.
Quote:And here we have the troll attempting to turn the tables. How about instead of trying to turn the tables, you actually discuss the topic at hand? How about you start answering the questions?
Quote:Well thank you Mal. Yes lets be persnickety.
[GǪ]
I wasnGÇÖt the one arguing over definitions Yes you were. Now, how about you instead take the time to explain how moon goo income damages the game? How about you argue how it manages to do so, but, say, missions or mining (ore or ice, doesn't matter) GÇö both of which inject far more wealth into the game GÇö are not? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Bi-Mi Lansatha
Renzler Industries Northern Associates.
189
|
Posted - 2013.08.28 16:52:00 -
[255] - Quote
E-2C Hawkeye wrote: ... The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
I have a PvE toon in Highsec that can run L-4 decently. I do not make +60M IKS per hour, but I do ok I also have four toons in null.
L-4 missions after the first few hundred times are boring. Null rarely is. |

baltec1
Bat Country
7717
|
Posted - 2013.08.28 17:27:00 -
[256] - Quote
E-2C Hawkeye wrote:then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
High sec is crammed full of mission runners, a good number of them alts of null sec. |

Trudeaux Margaret
Open University of Celestial Hardship Art of War Alliance
116
|
Posted - 2013.08.28 18:02:00 -
[257] - Quote
Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income?
If mission-running is nerfed, this should be it. Throw in plex blitzing while you're at it. (yes, that'll be an unpopular suggestion!) . |

Rhes
GoonWaffe Goonswarm Federation
37
|
Posted - 2013.08.28 18:03:00 -
[258] - Quote
E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
Probably because running level 4 missions is boring. Also, hi-sec has too many pubbies.
|

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.28 21:37:00 -
[259] - Quote
Jenn aSide wrote:Is it just me, or did the guy who is always accusing people of derailing threads with "trolling" just derail a thread....with trolling about a the definition of words?? Nope jenn its just you...always just about you. |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.28 21:42:00 -
[260] - Quote
Tippia wrote:E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? 828. How many L4 agents are there in high? How many people are there using them? Yes, L4s are far better GÇö especially for the individual GÇö since a single person can trivially produce the same income as a single moon. In fact, on an individual level, AFK mining is a better source of income than an R64 moon is. Quote:The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions?? Everyone is crammed into highsec running L4 missions. The problem you're having is that you keep confusing individual and alliance-level income, and that you seem to think that multiple income streams are mutually exclusive. Quote:And here we have the troll attempting to turn the tables. How about instead of trying to turn the tables, you actually discuss the topic at hand? How about you start answering the questions? Quote:Well thank you Mal. Yes lets be persnickety.
[GǪ]
I wasnGÇÖt the one arguing over definitions Yes you were. Now, how about you instead take the time to explain how moon goo income damages the game? How about you argue how it manages to do so, but, say, missions or mining (ore or ice, doesn't matter) GÇö both of which inject far more wealth into the game GÇö are not? For the record, using current Jita prices for R64 materials: -+ Dysprosium GåÆ 3.2 M ISK/h -+ Neodymium GåÆ 2.6 M ISK/h -+ Promethium GåÆ 2.3 M ISK/h -+ Thulium GåÆ 1.8 M ISK/h If those (known) R64 were equally distributed and all mined, the total value of the goo would amount to ~49bn ISK/day. Compare this to the 150bn ISK/day in agent rewards alone (i.e. not counting bounties and the value of LP, loot and salvage) that missions created a year and a half ago, back when the number of players was much lower than they are todayGǪ When I get more time I will be glad to show how this creating a issue for the game. And yes the income for lvl 4 are on a solo lvl where moon is corp. or alliance lvl. These two things should be scaled differently and if anything moon goo needs nerfed.
And yes you are the one always arguing samantics. |

Felicity Love
Whore and Peace
822
|
Posted - 2013.08.28 21:51:00 -
[261] - Quote
... came expecting a less than successful "nerf high sec" thread... left completely satisfied that the former "Tech Lords" are indeed singing The Blues over their newly impoverished status in the universe. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Tippia
Sunshine and Lollipops
16215
|
Posted - 2013.08.28 21:54:00 -
[262] - Quote
E-2C Hawkeye wrote:When I get more time I will be glad to show how this creating a issue for the game. Can't wait. Make sure you understand the difference between ISK and materials faucets by thenGǪ
Quote:And yes the income for lvl 4 are on a solo lvl where moon is corp. or alliance lvl. These two things should be scaled differently and if anything moon goo needs nerfed. They are scaled differently. Moon goo is utterly minute in comparison. Make sure you take this fact into account when you describe the issues this supposedly creates.
Quote:And yes you are the one always arguing samantics. Not really, no. I'm mainly just providing facts, and then people who got those facts wrong try to argue them using equally incorrect semantics.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Malcanis
Vanishing Point. The Initiative.
11432
|
Posted - 2013.08.29 06:59:00 -
[263] - Quote
E-2C Hawkeye wrote:Malcanis wrote:E-2C Hawkeye wrote:I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right  . IIRC a "good" moon these days makes on the order of 5M ISK/hr worth of moon goo. (You can work this out from the market price of the moon materials), which should be easily exceeded by a noob running level 2s. Of course the moon keeps on making that wealth 24/7, which is a big advantage, and the wealth is easily concentratable which is the real point of them. Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable. I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons. I feel pretty confident is saying that hi-sec missions in sum outproduce moon wealth generation by at least an order of magnitude. (If I had to guess, then I'd say by about 2000%). How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
I didn't say anything about better. I was just refuting your contention that level 4 missions don't make as much wealth as moongoo and providing you some rough calculations which you can use to verify the numbers for yourself. Missions are on aggregate vastly more economically significant than moons. If you want to disagree, that's your perogative, but you'll need to produce some numbers if you want anyone to agree with you.
An approximation of moon numbers can be found on Dotlan. The information there is not wholly reliable, but it should give a reasonable indication to within +/- 25% or so, which is easily enough precision for this kind of discussion. If you have access to a spreadsheet, you should be able to compile the data pretty quickly. I encourage you to do so: hard facts are very persuasive.
1 Kings 12:11
|

Mallak Azaria
GoonWaffe Goonswarm Federation
3521
|
Posted - 2013.08.29 07:17:00 -
[264] - Quote
E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
Because apart from suicide ganking people in highsec, it's a really boring place to be. Moons are used as an alliance level income supplement, whereas missions are income for the individual member. Now using your logic above, why are there even people in highsec & why is everyone not all crammed in to nullsec running Fhubs in AFK Ishtars? The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.29 20:09:00 -
[265] - Quote
Tippia wrote:E-2C Hawkeye wrote:When I get more time I will be glad to show how this creating a issue for the game. Can't wait. Make sure you understand the difference between ISK and materials faucets by thenGǪ DonGÇÖt care about the difference in your definitions of faucets or anything else for that matter. Income is income each generate isk and each effect the game differently and each are obtained differently
I am at work atm and have to work some OT. I donGÇÖt live in my parents basement or off my spouse or off the government or off the well fair of others, so please bare with me as it could take a while to explain why moon goo should be nerfed before lvl 4 missions.
What time I do have available I apply to the game and not the petty arguing here on the forums. I check the forums during breaks and lunch and prefer to use the rest of my available time to play.
So at ease... as you were....it could be a couple. |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.29 20:15:00 -
[266] - Quote
Mallak Azaria wrote:E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions?? Because apart from suicide ganking people in highsec, it's a really boring place to be. Moons are used as an alliance level income supplement, whereas missions are income for the individual member. Now using your logic above, why are there even people in highsec & why is everyone not all crammed in to nullsec running Fhubs in AFK Ishtars?
Because the endless supply of isk generated from the moons 23/7 has allowed the alliances to keep an even tighter grip on their golden goose. The war in sov is a war of attrition. That has made it near impossible to win that war of attrition with all the income from the moons.
|

Onictus
Silver Snake Enterprise Fatal Ascension
433
|
Posted - 2013.08.29 20:38:00 -
[267] - Quote
Trudeaux Margaret wrote:Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? If mission-running is nerfed, this should be it. Throw in plex blitzing while you're at it. (yes, that'll be an unpopular suggestion!)
So tell me how the hell you blitz a plex? |

Proletariat Tingtango
GoonWaffe Goonswarm Federation
581
|
Posted - 2013.08.29 20:58:00 -
[268] - Quote
Felicity Love wrote:... came expecting a less than successful "nerf high sec" thread... left completely satisfied that the former "Tech Lords" are indeed singing The Blues over their newly impoverished status in the universe.  I'm going to savagely beat you like a drunk on a wife. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3531
|
Posted - 2013.08.29 21:45:00 -
[269] - Quote
E-2C Hawkeye wrote:Mallak Azaria wrote:E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions?? Because apart from suicide ganking people in highsec, it's a really boring place to be. Moons are used as an alliance level income supplement, whereas missions are income for the individual member. Now using your logic above, why are there even people in highsec & why is everyone not all crammed in to nullsec running Fhubs in AFK Ishtars? Because the endless supply of isk generated from the moons 23/7 has allowed the alliances to keep an even tighter grip on their golden goose. The war in sov is a war of attrition. That has made it near impossible to win that war of attrition with all the income from the moons.
It's not an endless supply, it's capped by how much can actually be mined on a moon in a given time period. The only limitation on mission income is how many people are running it. After the moon goo rebalance TEST was sitting on the most valuable region in the game, yet that didn't stop them from losing a war.NCdot makes more isk from renter than we do from moons & they've lost 2 wars in a row against us. Your logic is fundamentally flawed. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Tippia
Sunshine and Lollipops
16227
|
Posted - 2013.08.29 22:29:00 -
[270] - Quote
E-2C Hawkeye wrote:DonGÇÖt care about the difference in your definitions of faucets or anything else for that matter. Then you've disqualified yourself from discussing the impact of income sources on the economy: you choose to remain wilfully ignorant about the mechanisms involved the critical differences between them. Until you understand these details, nothing you say can or will have even the slightest connection to reality.
Quote:I am at work atm and have to work some OT. [GǪ] so please bare with me as it could take a while to explain why moon goo should be nerfed before lvl 4 missions. Since your situation is the same as mine, I don't see how it would keep you from explaining this, unless you are having trouble coming up with a convincing cover story and have to rely on evasions instead in the hopes that your failure to provide any kind of response will, in time, be forgotten.
So no, I won't bear with you (and I certainly won't bare with you). Just quickly invent something GÇö it's not going to be much better if you take a lot of time making up the same nonsense.
Quote:Because the endless supply of isk generated from the moons 23/7 Moons don't generate any ISK, 23/7 or otherwise, and what it generates is not endless (and happens 24/7). It is in fact far more finite than, say, missions.
So again, until you learn how these things actually work, you really need to pipe down because barring some exceptionally lucky stroke, everything you say will be wrong.
Quote:That has made it near impossible to win that war of attrition with all the income from the moons. The income from one moon is less than the income from one person AFK-mining ice in highsec. It also takes very little to interrupt and interdict the process. So not only is it not impossible to win such a war GÇö it's almost trivially easy. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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