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Thread Statistics | Show CCP posts - 3 post(s) |

Korah Arnelle
University of Caille Gallente Federation
5
|
Posted - 2013.06.21 17:59:00 -
[31] - Quote
Malcanis wrote:The pay is fine; the risks are far too low.
Pretty much this. There's some missions I can literally get up to pee and be back in three minutes and nothing really bad happened (Even to my sentry drones). |

Korah Arnelle
University of Caille Gallente Federation
5
|
Posted - 2013.06.21 18:03:00 -
[32] - Quote
Tippia wrote:Lipbite wrote:Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) Ignore loot, ignore salvage, ignore all but the highest-bounty ships, blast through to the objective, get/kill it, get a new mission ASAP, repeat. The biggest error people make when trying to increase their L4 income is to come back to loot and salvage GÇö it massively reduces your income unless you can do large batch jobs (e.g. 10 missions in rapid succession in one system using a Noctis)GǪ and even then, it's questionable.
Thanks for clearing up my own ignorance there as well. I've often tried to clear every things from a mission that didn't need to be cleared. Now I know better, lol. |

Throktar
Deep Core Mining Inc.
29
|
Posted - 2013.06.21 18:13:00 -
[33] - Quote
To those who want to nerf level 4's all the time I am genuinely asking this question...What is it about someone doing their own thing and running missions that bothers you? Also, so what if they are making a lot of isk, what concern of that is yours? There are BP manufacturing toons who never undock and make billions, should we nerf them too? No of course not, they put the time and effort in to make it there.
I believe its truly a difference in people's personalities. I know there are probably 10,000 or more players who have more isk that I do, yet I strive to build up an wealth like theirs, not try to knock them all down to my level so its "fair". |

Tippia
Sunshine and Lollipops
15076
|
Posted - 2013.06.21 18:18:00 -
[34] - Quote
Throktar wrote:What is it about someone doing their own thing and running missions that bothers you? Aside from the fact that the way EVE is put together, the whole Gǣdo your own thingGǥ doesn't really existGǪ nothing. The problem with missions is that their effort:reward is out of whack.
Quote:Also, so what if they are making a lot of isk, what concern of that is yours? It's a single economy. Any given activity spewing out ISK at an unreasonable rate is problematic. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Dinsdale Pirannha
Pirannha Corp
1075
|
Posted - 2013.06.21 18:22:00 -
[35] - Quote
Malcanis wrote:The pay is fine; the risks are far too low.
Yeah, right.
The risks are far too high, not too low. So the plan is nerf missions, then go after incursions once you have lowered the value of missions?
Seems to me back in December mission income was hammered with the AI nerf, yet here we are again. And before that we had the mission payout nerfed when meta 0 mods were removed from the loot tables. And I remember somewhere in there a nerf to mission payouts when the other meta drops were "rebalanced".
Same crap from the same actors as before. |

Herzog Wolfhammer
Sigma Special Tactics Group
2907
|
Posted - 2013.06.21 18:23:00 -
[36] - Quote
Tippia wrote:Lipbite wrote:Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) Ignore loot, ignore salvage, ignore all but the highest-bounty ships, blast through to the objective, get/kill it, get a new mission ASAP, repeat. The biggest error people make when trying to increase their L4 income is to come back to loot and salvage GÇö it massively reduces your income unless you can do large batch jobs (e.g. 10 missions in rapid succession in one system using a Noctis)GǪ and even then, it's questionable.
Lowsec missions would be doable if people did them that way. Often it's orbit/gimp-in-place till all rats are dead, profit?
The expectation of taking a long time to fully exploit a mission is why almost nobody takes lowsec missions. It boils down to expectations, like the notion that merely jumping into low is automatic instagank every time.
Since the forums are all about complaining, perchance those who figured this out are actually playing the game and never come to the forums to talk about it. |

Tippia
Sunshine and Lollipops
15076
|
Posted - 2013.06.21 18:26:00 -
[37] - Quote
Dinsdale Pirannha wrote:The risks are far too high, not too low. In L4s?! LMAO  The only way for the risks to be lower would be if the missions auto-completed themselves when you clicked the GÇ£acceptGÇ¥ button.
The risk in L4s is zero. The only way to create some is to have no tank at all, but that's your decision GÇö not something the missions themselves are designed around. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2261
|
Posted - 2013.06.21 18:29:00 -
[38] - Quote
Tippia wrote:Dinsdale Pirannha wrote:The risks are far too high, not too low. In L4s?! LMAO  The only way for the risks to be lower would be if the missions auto-completed themselves when you clicked the GÇ£acceptGÇ¥ button. The risk in L4s is zero. The only way to create some is to have no tank at all, but that's your decision GÇö not something the missions themselves are designed around.
Yes, lvl 4s are dangerous, but only when they include U.N. CSM Black Helicopters that swoop down and carry people off to null sec by force. This conspiracy goes to the highest levels! |

Frostys Virpio
Lame Corp Name
498
|
Posted - 2013.06.21 18:32:00 -
[39] - Quote
Tippia wrote:Throktar wrote:What is it about someone doing their own thing and running missions that bothers you? Aside from the fact that the way EVE is put together, the whole Gǣdo your own thingGǥ doesn't really existGǪ nothing. The problem with missions is that their effort:reward is out of whack. Quote:Also, so what if they are making a lot of isk, what concern of that is yours? It's a single economy. Any given activity spewing out ISK at an unreasonable rate is problematic.
But you are attacking the problem from the wrong angle because not every mission runner is able to get those time:isk ratio. The guy just starting lvl4 is not chunring them at breakneck speed in his faction fit pirate BS. The guy who just bough his 1st BS with only somewhat decent skill in a lvl 4 will no be breaking the bank at all. The real difference come from the fact that lvl 4 is the end level. Nobody really run lvl 3 in faction fit ship with perfect set of implants to maximise thier isk and thats why the income seems out of whack. How much could people really earn if they did put the effort to see what is the real upper limit of lvl 3 when chained and run at neckbreak speed in really optimised ship/fit.
Increase the spending people do on high level mission to do them optimally if you really want to nerf the income of high level runners. The LP store is probably the best palce for this since you can eliminate ISK from the game without impacting the lesser mission runner as much. |

Jake Warbird
Republic Military School Minmatar Republic
2966
|
Posted - 2013.06.21 18:33:00 -
[40] - Quote
This thread again. Well, good thing CCP doesn't take you seriously. |

Herzog Wolfhammer
Sigma Special Tactics Group
2907
|
Posted - 2013.06.21 18:35:00 -
[41] - Quote
Tippia wrote:Lipbite wrote:Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) Ignore loot, ignore salvage, ignore all but the highest-bounty ships, blast through to the objective, get/kill it, get a new mission ASAP, repeat. The biggest error people make when trying to increase their L4 income is to come back to loot and salvage GÇö it massively reduces your income unless you can do large batch jobs (e.g. 10 missions in rapid succession in one system using a Noctis)GǪ and even then, it's questionable.
Also we are forgetting something: missioning for LP. What you describe is perfect for LP farming. Consider that you use LP to get Navy issue ships or BPs and then sell the ships.
I know not the mathematical wizardry to determine what the ultimate ISK payout is by running for LPs and then selling off the rewards. |

Omar Godsman
Viziam Amarr Empire
4
|
Posted - 2013.06.21 18:37:00 -
[42] - Quote
Frostys Virpio wrote:Tippia wrote:Throktar wrote:What is it about someone doing their own thing and running missions that bothers you? Aside from the fact that the way EVE is put together, the whole Gǣdo your own thingGǥ doesn't really existGǪ nothing. The problem with missions is that their effort:reward is out of whack. Quote:Also, so what if they are making a lot of isk, what concern of that is yours? It's a single economy. Any given activity spewing out ISK at an unreasonable rate is problematic. But you are attacking the problem from the wrong angle because not every mission runner is able to get those time:isk ratio. The guy just starting lvl4 is not chunring them at breakneck speed in his faction fit pirate BS. The guy who just bough his 1st BS with only somewhat decent skill in a lvl 4 will no be breaking the bank at all. The real difference come from the fact that lvl 4 is the end level. Nobody really run lvl 3 in faction fit ship with perfect set of implants to maximise thier isk and thats why the income seems out of whack. How much could people really earn if they did put the effort to see what is the real upper limit of lvl 3 when chained and run at neckbreak speed in really optimised ship/fit. Increase the spending people do on high level mission to do them optimally if you really want to nerf the income of high level runners. The LP store is probably the best palce for this since you can eliminate ISK from the game without impacting the lesser mission runner as much.
What even happened to lvl 5 missions??? |

Tippia
Sunshine and Lollipops
15077
|
Posted - 2013.06.21 18:42:00 -
[43] - Quote
Frostys Virpio wrote:The real difference come from the fact that lvl 4 is the end level. Close, but not quite. I'd say that the problem is that people treat L4s as if it's the end level, and that the missions themselves have such high income caps that it helps with this illusion. The entire system needs to be disabused of this incorrect notion.
Ideally, that cap should be set lower so that once you've gathered up that pimp mission ship, L4s no longer offer any improvement GÇö you're banging against ceiling and need to move on to something more lucrative that's better suited for the level of skill and equipment you've amassed. Yes, the casual player might never reach that ceiling, but that's fine too, and rather shows that it wouldn't really be a bad thing.
That progression needs more fixes than that. The lower-end could certainly use a bump in income; more difficulty needs to be introduced earlier; the jumps in both income and opposition need to be smoothed out; a natural GÇ£it's time to move onGǪGÇ¥ endpoint needs to be added to all of them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
6971
|
Posted - 2013.06.21 18:44:00 -
[44] - Quote
Omar Godsman wrote:
What even happened to lvl 5 missions???
They are in low sec and thus, don't exist to the high sec bears. |

Sandroz
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.06.21 18:44:00 -
[45] - Quote
*hands the OP troll a cookie* Now no one can say I never feed trolls |

Adunh Slavy
1027
|
Posted - 2013.06.21 18:54:00 -
[46] - Quote
Nerf *all* rat rounties by 90%, reduce all skill book costs by 90%, reduce all ISK required by LP stores by 90%.
There, now doing something else other than missions is worth while. There's enough ISK in eve to feed the economy for a long time.
|

Frostys Virpio
Lame Corp Name
498
|
Posted - 2013.06.21 19:04:00 -
[47] - Quote
Tippia wrote:Frostys Virpio wrote:The real difference come from the fact that lvl 4 is the end level. Close, but not quite. I'd say that the problem is that people treat L4s as if it's the end level, and that the missions themselves have such high income caps that it helps with this illusion. The entire system needs to be disabused of this incorrect notion. Ideally, that cap should be set lower so that once you've gathered up that pimp mission ship, L4s no longer offer any improvement GÇö you're banging against ceiling and need to move on to something more lucrative that's better suited for the level of skill and equipment you've amassed. Yes, the casual player might never reach that ceiling, but that's fine too, and rather shows that it wouldn't really be a bad thing. That progression needs more fixes than that. The lower-end could certainly use a bump in income; more difficulty needs to be introduced earlier; the jumps in both income and opposition need to be smoothed out; a natural GÇ£it's time to move onGǪGÇ¥ endpoint needs to be added to all of them.
To cap the reward potential of lvl 4, change how LP are given since top mission runner count on LP to make bank not bounties and mission isk rewards. Force people to actaully clear mission field for full LP payment so they can't blitz for more money than killing. It will slow them down thus reducing thier isk/hour cap. The lower skill pilot who can't blitz anyway won't really be affected. |

Tiber Ibis
Republic Military School Minmatar Republic
36
|
Posted - 2013.06.21 19:07:00 -
[48] - Quote
To be honest, even with a max skilled character with a faction ship and modules, the income for level 4s is still too low to be worth my time. It is good for new players getting to grips with the game, but your never going to make mega bucks by grinding missions all day. So working as intended in my opinion. |

Tippia
Sunshine and Lollipops
15077
|
Posted - 2013.06.21 19:17:00 -
[49] - Quote
Frostys Virpio wrote:To cap the reward potential of lvl 4, change how LP are given since top mission runner count on LP to make bank not bounties and mission isk rewards. Force people to actaully clear mission field for full LP payment so they can't blitz for more money than killing. It will slow them down thus reducing thier isk/hour cap. The lower skill pilot who can't blitz anyway won't really be affected. HmmGǪ could work. The question is how. Also, with less LP being handed out, the LP store goods would go up in value and this would somewhat counteract such a change.
Maybe if there was some kind of ramp-up for both LP and ISK payouts? The missions are already scored by how long they take on average, but what if some immediate reward-for-time balancing as well, such as the LP and ISK rewards not being fixed, but rather what they max out at, and then they constantly increase at [magically determined rate] per minute while the mission is active. So if a mission gives 4k LP + 4M ISK, it takes 10 minutes of ramp-up before that maximum is reached; if it's 8k + 8M, it takes 20 minutes to max it out. Come home too soon, and you get proportionally lower (semi-)fixed rewards. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Frostys Virpio
Lame Corp Name
498
|
Posted - 2013.06.21 19:27:00 -
[50] - Quote
Tippia wrote:Frostys Virpio wrote:To cap the reward potential of lvl 4, change how LP are given since top mission runner count on LP to make bank not bounties and mission isk rewards. Force people to actaully clear mission field for full LP payment so they can't blitz for more money than killing. It will slow them down thus reducing thier isk/hour cap. The lower skill pilot who can't blitz anyway won't really be affected. HmmGǪ could work. The question is how. Also, with less LP being handed out, the LP store goods would go up in value and this would somewhat counteract such a change. Maybe if there was some kind of ramp-up for both LP and ISK payouts? The missions are already scored by how long they take on average, but what if some immediate reward-for-time balancing as well, such as the LP and ISK rewards not being fixed, but rather what they max out at, and then they constantly increase at [magically determined rate] per minute while the mission is active. So if a mission gives 4k LP + 4M ISK, it takes 10 minutes of ramp-up before that maximum is reached; if it's 8k + 8M, it takes 20 minutes to max it out. Come home too soon, and you get proportionally lower (semi-)fixed rewards.
That would work too because it hits the right target. The only problem I see is people chaining missions from the same system or close to be able to still blitz with your idea. Find a system with more than one lvl4 agent and run 2 missions insetaad of 1. You will take longer to come back without really impacting the current isk/hours because you have 2 timers working side by side. This hole in the net can be plugged by forcing no more than 1 mission active at a time. |

EvEa Deva
State War Academy Caldari State
314
|
Posted - 2013.06.21 19:29:00 -
[51] - Quote
baltec1 wrote:EvEa Deva wrote:Yes lvl 1-3 missions need a buff, Level 4s are steady good income, but if you compare them in skills/ships needed VS faction warfare they are pretty low income. No high sec level 4s need a nerf. Its the one that stands out after all.
60 million an hour if you get some decent missions, normal number is more like 30 million for lower SP players, if they salvage and use LP to buy/sell stuff on the market.
But enough of this dead horse because some people are so anti-everythingbutmyplaystyle every thread turns into a sameold troll reunion.
|

Dinsdale Pirannha
Pirannha Corp
1076
|
Posted - 2013.06.21 19:33:00 -
[52] - Quote
You want to start another campaign to destroy high sec income, take it features and ideas.
This is supposed to be for general discussion, not suggested game mechanics.
I look forward to see if the ISD follows their own rules and moves this thread to that forum. |

Tippia
Sunshine and Lollipops
15078
|
Posted - 2013.06.21 19:37:00 -
[53] - Quote
Dinsdale Pirannha wrote:You want to start another campaign to destroy high sec income Good thing that missions only exist in highsec. OhwaitGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
82
|
Posted - 2013.06.21 20:13:00 -
[54] - Quote
Skill Training Online wrote:]
Level 4 Mission... 60 million per hour
Consider that it costs 5m isk to fit up a proper condor for level 1 missions, if you happen to lose the one from the tutorial, it would take you 2.5 hours of mission grinding to replace that condor. With the new system you could have it replaced in the better part of an hour. .
Consider that it costs 2b isk to fit up a proper nightmare for level 4 missions, if you happen to lose it, it would take you over 30 hours of mission grinding to replace that nightmare. With the new system you could have it replaced in the better part of an hour.
Buff lv4 income by 350%
Thank. |

DRGaius Baltar
Science and Trade Institute Caldari State
23
|
Posted - 2013.06.21 20:25:00 -
[55] - Quote
Missions are for scrubs |

Johan Toralen
IIIJIIIITIIII
119
|
Posted - 2013.06.21 20:26:00 -
[56] - Quote
Don't know why some people complain about l4 mission runners so much. The income really isn't that super duper great even the higher end numbers some boast about. On top of that it's a mind numbing grind after doing the same mission for the 100th time. Just be glad and thankful those mission runners don't venture into more profitable playstyles and create more competition for you there. |

unidenify
Caldari Provisions Caldari State
10
|
Posted - 2013.06.21 20:59:00 -
[57] - Quote
stop me if I am wrong, but is Mission primary and possible only isk printing in EVE online?
|

Tippia
Sunshine and Lollipops
15080
|
Posted - 2013.06.21 21:06:00 -
[58] - Quote
unidenify wrote:stop me if I am wrong, but is Mission primary and possible only isk printing in EVE online? It's one of the three activities that contribute to the largest portion of ISK injection (bounties), yes GÇö the other two being combat sites and plain old belt ratting.
On top of that, they are responsible for the fifth and sixth (or, if you like, smallest and next smallest) ISK faucets (mission rewards and bonuses), but those two are consistently cancelled out by the LP store. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kult Altol
Confederation Navy Research Epsilon Fleet
463
|
Posted - 2013.06.21 21:43:00 -
[59] - Quote
Posting in a destination skill que ship toasting thread number 5 An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

tikiana
Golden Eagle Research Corp
1
|
Posted - 2013.06.21 23:16:00 -
[60] - Quote
The only way to fix this is to limit the amount of mission a person can run lets say 2 lvl 4s a week. and leave the rest as is.
Or you have to run 15 lvl 3s to get offered a lvl 4 and then remove the storyline missions, or you have to then run 15 lvl 4s to get a story line and it can be a super mission
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