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Skill Training Online
Royal Amarr Institute Amarr Empire
11
|
Posted - 2013.06.21 15:24:00 -
[1] - Quote
Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
I believe the next in the pattern should have been 16 million per hour... not 60 million. The error is not with the mission rewards themselves but with the inflated bounties available in these missions.
16/60 8/30 4/15
round it up to say 5/15...
1/3
Bounty rewards need to be reduced by appropximately 66% or consequently adpot a new compensation ladder for level 1 - 3 missions.
Level 1 Mission... 7 million per hour.
Level 2 Mission... 15 million per hour.
Level 3 Mission... 30 million per hour.
Level 4 Mission... 60 million per hour.
Either a 66% decrease in one tier of missions or 350% increase in the level 1 through 3 missions.
Consider that it costs 5m isk to fit up a proper condor for level 1 missions, if you happen to lose the one from the tutorial, it would take you 2.5 hours of mission grinding to replace that condor. With the new system you could have it replaced in the better part of an hour.
As things are right now I make 15 times a level 1 income just begging in local averaging about 30m/hour.
This is an area that could really use some focus from the development team, the new player experience is dreadful immediately following the tutorial missions and the first epic arc for Sisters of EVE. |

Revman Zim
Grim Determination Nulli Secunda
129
|
Posted - 2013.06.21 15:36:00 -
[2] - Quote
Replying in a stealth "nerf hi-sec" thread. |

Adunh Slavy
1024
|
Posted - 2013.06.21 15:39:00 -
[3] - Quote
I love these inflated numbers
If lvl 4s do too much of anything its drop mods |

War Kitten
Panda McLegion
2185
|
Posted - 2013.06.21 15:41:00 -
[4] - Quote
Skill Training Online wrote:As things are right now I make 15 times a level 1 income just begging in local averaging about 30m/hour.
This is an area that could really use some focus from the development team
I fully agree.
Begging needs a nerf.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
869
|
Posted - 2013.06.21 15:44:00 -
[5] - Quote
Skill Training Online wrote:Level 4 Mission... 60 million per hour
Nice trolling attempt, come back with real numbers from a standing point of view considering normal average time spent playing per day how many days per week etc.
Until then all you've put there is a random number and a huge fake one anyone around doing missions 1 or 2 hours a day a couple days in the week will laugh at you and tell you to get a real life job instead.
Quote:Bounty rewards need to be reduced by appropximately 66% or consequently adopt a new compensation ladder for level 1 - 3 missions.
They don't, if you think it pays out too much because you have nothing else to do of your life time just stop doing them and do something more creative and interesting for your self culture.
Once you'll start playing 1h or 2 two or 3 times a week come back and tell me again mission pay out far too much.
Hard trolling is hard but you're doing well, I've even answered.
*removed inappropriate ASCII art signature* - CCP Eterne |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
9
|
Posted - 2013.06.21 15:49:00 -
[6] - Quote
If you're only pulling 60m an hour.... you're doing it wrong. |

Tippia
Sunshine and Lollipops
15068
|
Posted - 2013.06.21 15:53:00 -
[7] - Quote
Sergeant Acht Scultz wrote:Skill Training Online wrote:Level 4 Mission... 60 million per hour Nice trolling attempt, come back with real numbers from a standing point of view considering normal average time spent playing per day how many days per week etc. 30M/h is trivial to attain and is even considered a very poor return for L4sGǪ and at that level, it's still twice as much as what one might expect from that kind of progression, so the main point remains. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
9
|
Posted - 2013.06.21 15:58:00 -
[8] - Quote
Tippia wrote:Sergeant Acht Scultz wrote:Skill Training Online wrote:Level 4 Mission... 60 million per hour Nice trolling attempt, come back with real numbers from a standing point of view considering normal average time spent playing per day how many days per week etc. 30M/h is trivial to attain and is even considered a very poor return for L4sGǪ and at that level, it's still twice as much as what one might expect from that kind of progression, so the main point remains.
Not really, no. When you consider the difference between the incoming dps of a level 3 and a level 4, you get rewarded for surviving and killing the higher-tanking rats in level 4s |

Arcaus Rotrau Romali
Apex Nebula Ventures
41
|
Posted - 2013.06.21 16:00:00 -
[9] - Quote
We must be doing it wrong in ANV, we fleet up and take on L4's while talking and stuff so the payout doesn't seem that high. |

Tippia
Sunshine and Lollipops
15068
|
Posted - 2013.06.21 16:02:00 -
[10] - Quote
Nolak Ataru wrote:When you consider the difference between the incoming dps of a level 3 and a level 4, you get rewarded for surviving and killing the higher-tanking rats in level 4s GǪand is that twice as hard as an L3? Four times as hard? Eight times as hard? Or is it really just as easy, only with slightly more expensive equipment? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
9
|
Posted - 2013.06.21 16:07:00 -
[11] - Quote
Tippia wrote:Nolak Ataru wrote:When you consider the difference between the incoming dps of a level 3 and a level 4, you get rewarded for surviving and killing the higher-tanking rats in level 4s GǪand is that twice as hard as an L3? Four times as hard? Eight times as hard? Or is it really just as easy, only with slightly more expensive equipment?
Everything's easy once you fit officer modules but there's doing a mission, and then there's doing a mission right. Do a mission correctly, and you can push 100m / hour.
Mess up the spawns, and you'll be the proud owner of a new pod. |

Miilla
Hulkageddon Orphanage
485
|
Posted - 2013.06.21 16:09:00 -
[12] - Quote
Missions should be dynamic, never static, that will reduce farming and make it more interesting and varied.
I should be able to do the same mission outcome, but with a different challenge each time.
Payouts on all missions should also scale (up and down) depending on grid activity and fleet activity, kind of like inursions.
Farming is ... by definintion, boring, if I wanted to farm, I would play a farming simulator or something. |

Amarra Mandalin
Red Federation RvB - RED Federation
664
|
Posted - 2013.06.21 16:13:00 -
[13] - Quote
Revman Zim wrote:Replying in a stealth "nerf hi-sec" thread.
I think someone(s) forgot to turn on their cloak. |

Tippia
Sunshine and Lollipops
15071
|
Posted - 2013.06.21 16:30:00 -
[14] - Quote
Nolak Ataru wrote:Everything's easy once you fit officer modules but there's doing a mission, and then there's doing a mission right. Do a mission correctly, and you can push 100m / hour. Mess up the spawns, and you'll be the proud owner of a new pod. Well, sure. But that's kind of the point, isn't it?
You can do L4s without any worry of spawns or getting blown up in a T2-fit BC, and still rake in the expected (according to the OP's progression) 15M. At that point, they're not just easy, but trivial. A better ship choice will increase the income, but keep them just as trivial. It's not until you really start pushing the envelope GÇö sacrificing every ounce of survivability for damage output (which is what ultimately let's you raise the income level) that the risk starts to edge up from GÇ£noneGÇ¥ to GÇ£at last a littleGÇ¥.
It's the zone between those two extremes GÇö where you get many times higher income, but they remain as easy as ever GÇö that's slightly problematic in terms of progression. 30M with a decent ship at a lackadaisical pace is at the lower end of that spectrum, and is probably already a bit off from where it should be.
Of course, given their secondary role as a learning path, it would probably be better to make adjustments at both ends rather than try to pile all the rocks onto just one side and hope it evens the whole thing out. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Unsuccessful At Everything
The Troll Bridge
4684
|
Posted - 2013.06.21 16:31:00 -
[15] - Quote
Whats a mission? Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Herzog Wolfhammer
Sigma Special Tactics Group
2907
|
Posted - 2013.06.21 16:46:00 -
[16] - Quote
Here is what I am wondering.
I can do LVL3s in a Navy Comet. For LVL 4s, I need a BC to have enough DPS to kill the BS-sized rats. I've yet to try an assault frigate though I have skills for them (it's a time thing).
The huge leap is the size of the rats. But because I'm using a BC it takes longer to run LVL 4s. 60M/hr is a blitzing figure, chaining one after the other. Using a marauder or leaving the loot behind.
(side note: if you don't loot, head over to the Free Wrecks channel and help a noob out)
So what I am wondering is, since I can blow through a LVL 3 even in a Comet, what's the payout for lowsec LVL 3?
One would imagine that lowsec payouts are better? So, I have pondered if I ran lowsec LVL 3s with a higher payout I could get more ISK per hour than running a highsec level 4. More risk for more ISK is OK of course but my time to play is limited. I see "per hour" and often an hour is all I have. For that I never saw the kind of LVL 4 highsec mission payout rate that the OP points out by playing for one hour running LVL 4 with a BC. |

Solutio Letum
Terpene Conglomerate
143
|
Posted - 2013.06.21 16:47:00 -
[17] - Quote
Unsuccessful At Everything wrote:Whats a mission?
A way to make money without ever losing anything but drones and ammo. Also its been told to be ineffective if you dont bring a ship worth a couple billions, mostly ether marauders or T3 ships are good money maker apparently. And you need to fit at less 5 dead space and faction module.... because it makes so much more money having them there. Stumbled when i heard how hard lvl4 missions could be i took my best ship, a Talos and did world collides who was supposed to be hard...
All sad i petitioned how easy missions where because i though it was a bug, but i got no response.  |

Mytai Gengod
Sebees
21
|
Posted - 2013.06.21 16:50:00 -
[18] - Quote
Tippia wrote:Nolak Ataru wrote:When you consider the difference between the incoming dps of a level 3 and a level 4, you get rewarded for surviving and killing the higher-tanking rats in level 4s GǪand is that twice as hard as an L3? Four times as hard? Eight times as hard? Or is it really just as easy, only with slightly more expensive equipment?
Why is there an assumption or expectation of linear payouts? Everything else in the game increases or decreases exponentially. Prices of ships, skill training, etc. But mission payouts must be based on some linear progression?
Just curious why the initial assumption mission payouts must be linear. |

Malcanis
Vanishing Point. The Initiative.
10261
|
Posted - 2013.06.21 17:00:00 -
[19] - Quote
The pay is fine; the risks are far too low.
1 Kings 12:11
|

Skill Training Online
Royal Amarr Institute Amarr Empire
13
|
Posted - 2013.06.21 17:01:00 -
[20] - Quote
Malcanis wrote:The pay is fine; the risks are far too low.
I would also REALLY LIKE TO SUGGEST.
That level 1 through 3 income be increased by 350%. |

Tippia
Sunshine and Lollipops
15073
|
Posted - 2013.06.21 17:07:00 -
[21] - Quote
Mytai Gengod wrote:Why is there an assumption or expectation of linear payouts? There isn't. vOv GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mytai Gengod
Sebees
22
|
Posted - 2013.06.21 17:09:00 -
[22] - Quote
Sure reads like it is to me.
Sorry I misunderstood! |

Evei Shard
196
|
Posted - 2013.06.21 17:19:00 -
[23] - Quote
Remove all missions from high-sec, drop the payouts/bounties by 99.99%. Anyone making more than 1isk/hour in any activity in high-sec is automatically biomassed without warning.
This will completely solve all high-sec issues. Profit favors the prepared |

EvEa Deva
State War Academy Caldari State
311
|
Posted - 2013.06.21 17:19:00 -
[24] - Quote
Yes lvl 1-3 missions need a buff, Level 4s are steady good income, but if you compare them in skills/ships needed VS faction warfare they are pretty low income. |

Mytai Gengod
Sebees
22
|
Posted - 2013.06.21 17:24:00 -
[25] - Quote
I also want to add I'm against any major changes to payouts or difficulty. It seems like every patch has some change that nerfs gameplay for new players. From T2 BPO's, to recent skill changes (which I managed to just squeeze in), to capital large rigs, etc. As a person who has spent the last 3-4 months working to level 4's and plan to do my 2nd this weekend (don't ask about my 1st), it will not be appreciated.
My first level 4 mission, scarlett pirate or whatever it's called, smoked me. If your running faction/t3/etc gear and complaining about it being too easy, that's ridiculous.
It's easy to armchair game design EVE for 5 year vets with loaded bank accounts and ship hangers. Asking that newer players have much more difficult grind to get where you are is shameful really. |

Omarous III
Aldenta Dextrous Inc
0
|
Posted - 2013.06.21 17:25:00 -
[26] - Quote
I think what people are missing on this topic, is that in order to make 60 - 100m, you need to have invested a lot of time in getting skills, isk and outfitting a high level ship to run those missions.
For someone new (like me) with my tech 1 fit and standard domi... I can't make that much. I make about 8 - 15mil an hour, which is about right.
If you put the time and effort in to run those missions, you deserve the payout IMHO. |

BORRIS DEMONTFORD
THE OFFENDERS
14
|
Posted - 2013.06.21 17:28:00 -
[27] - Quote
Malcanis wrote:The pay is fine; the risks are far too low.
I don't think the risk can be adjusted without removing them from hi-sec due to the nature of missions tbh. |

baltec1
Bat Country
6970
|
Posted - 2013.06.21 17:33:00 -
[28] - Quote
EvEa Deva wrote:Yes lvl 1-3 missions need a buff, Level 4s are steady good income, but if you compare them in skills/ships needed VS faction warfare they are pretty low income.
No high sec level 4s need a nerf.
Its the one that stands out after all. |

Lipbite
Express Hauler
674
|
Posted - 2013.06.21 17:36:00 -
[29] - Quote
Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) |

Tippia
Sunshine and Lollipops
15075
|
Posted - 2013.06.21 17:42:00 -
[30] - Quote
Lipbite wrote:Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) Ignore loot, ignore salvage, ignore all but the highest-bounty ships, blast through to the objective, get/kill it, get a new mission ASAP, repeat.
The biggest error people make when trying to increase their L4 income is to come back to loot and salvage GÇö it massively reduces your income unless you can do large batch jobs (e.g. 10 missions in rapid succession in one system using a Noctis)GǪ and even then, it's questionable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Korah Arnelle
University of Caille Gallente Federation
5
|
Posted - 2013.06.21 17:59:00 -
[31] - Quote
Malcanis wrote:The pay is fine; the risks are far too low.
Pretty much this. There's some missions I can literally get up to pee and be back in three minutes and nothing really bad happened (Even to my sentry drones). |

Korah Arnelle
University of Caille Gallente Federation
5
|
Posted - 2013.06.21 18:03:00 -
[32] - Quote
Tippia wrote:Lipbite wrote:Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) Ignore loot, ignore salvage, ignore all but the highest-bounty ships, blast through to the objective, get/kill it, get a new mission ASAP, repeat. The biggest error people make when trying to increase their L4 income is to come back to loot and salvage GÇö it massively reduces your income unless you can do large batch jobs (e.g. 10 missions in rapid succession in one system using a Noctis)GǪ and even then, it's questionable.
Thanks for clearing up my own ignorance there as well. I've often tried to clear every things from a mission that didn't need to be cleared. Now I know better, lol. |

Throktar
Deep Core Mining Inc.
29
|
Posted - 2013.06.21 18:13:00 -
[33] - Quote
To those who want to nerf level 4's all the time I am genuinely asking this question...What is it about someone doing their own thing and running missions that bothers you? Also, so what if they are making a lot of isk, what concern of that is yours? There are BP manufacturing toons who never undock and make billions, should we nerf them too? No of course not, they put the time and effort in to make it there.
I believe its truly a difference in people's personalities. I know there are probably 10,000 or more players who have more isk that I do, yet I strive to build up an wealth like theirs, not try to knock them all down to my level so its "fair". |

Tippia
Sunshine and Lollipops
15076
|
Posted - 2013.06.21 18:18:00 -
[34] - Quote
Throktar wrote:What is it about someone doing their own thing and running missions that bothers you? Aside from the fact that the way EVE is put together, the whole Gǣdo your own thingGǥ doesn't really existGǪ nothing. The problem with missions is that their effort:reward is out of whack.
Quote:Also, so what if they are making a lot of isk, what concern of that is yours? It's a single economy. Any given activity spewing out ISK at an unreasonable rate is problematic. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Dinsdale Pirannha
Pirannha Corp
1075
|
Posted - 2013.06.21 18:22:00 -
[35] - Quote
Malcanis wrote:The pay is fine; the risks are far too low.
Yeah, right.
The risks are far too high, not too low. So the plan is nerf missions, then go after incursions once you have lowered the value of missions?
Seems to me back in December mission income was hammered with the AI nerf, yet here we are again. And before that we had the mission payout nerfed when meta 0 mods were removed from the loot tables. And I remember somewhere in there a nerf to mission payouts when the other meta drops were "rebalanced".
Same crap from the same actors as before. |

Herzog Wolfhammer
Sigma Special Tactics Group
2907
|
Posted - 2013.06.21 18:23:00 -
[36] - Quote
Tippia wrote:Lipbite wrote:Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) Ignore loot, ignore salvage, ignore all but the highest-bounty ships, blast through to the objective, get/kill it, get a new mission ASAP, repeat. The biggest error people make when trying to increase their L4 income is to come back to loot and salvage GÇö it massively reduces your income unless you can do large batch jobs (e.g. 10 missions in rapid succession in one system using a Noctis)GǪ and even then, it's questionable.
Lowsec missions would be doable if people did them that way. Often it's orbit/gimp-in-place till all rats are dead, profit?
The expectation of taking a long time to fully exploit a mission is why almost nobody takes lowsec missions. It boils down to expectations, like the notion that merely jumping into low is automatic instagank every time.
Since the forums are all about complaining, perchance those who figured this out are actually playing the game and never come to the forums to talk about it. |

Tippia
Sunshine and Lollipops
15076
|
Posted - 2013.06.21 18:26:00 -
[37] - Quote
Dinsdale Pirannha wrote:The risks are far too high, not too low. In L4s?! LMAO  The only way for the risks to be lower would be if the missions auto-completed themselves when you clicked the GÇ£acceptGÇ¥ button.
The risk in L4s is zero. The only way to create some is to have no tank at all, but that's your decision GÇö not something the missions themselves are designed around. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2261
|
Posted - 2013.06.21 18:29:00 -
[38] - Quote
Tippia wrote:Dinsdale Pirannha wrote:The risks are far too high, not too low. In L4s?! LMAO  The only way for the risks to be lower would be if the missions auto-completed themselves when you clicked the GÇ£acceptGÇ¥ button. The risk in L4s is zero. The only way to create some is to have no tank at all, but that's your decision GÇö not something the missions themselves are designed around.
Yes, lvl 4s are dangerous, but only when they include U.N. CSM Black Helicopters that swoop down and carry people off to null sec by force. This conspiracy goes to the highest levels! |

Frostys Virpio
Lame Corp Name
498
|
Posted - 2013.06.21 18:32:00 -
[39] - Quote
Tippia wrote:Throktar wrote:What is it about someone doing their own thing and running missions that bothers you? Aside from the fact that the way EVE is put together, the whole Gǣdo your own thingGǥ doesn't really existGǪ nothing. The problem with missions is that their effort:reward is out of whack. Quote:Also, so what if they are making a lot of isk, what concern of that is yours? It's a single economy. Any given activity spewing out ISK at an unreasonable rate is problematic.
But you are attacking the problem from the wrong angle because not every mission runner is able to get those time:isk ratio. The guy just starting lvl4 is not chunring them at breakneck speed in his faction fit pirate BS. The guy who just bough his 1st BS with only somewhat decent skill in a lvl 4 will no be breaking the bank at all. The real difference come from the fact that lvl 4 is the end level. Nobody really run lvl 3 in faction fit ship with perfect set of implants to maximise thier isk and thats why the income seems out of whack. How much could people really earn if they did put the effort to see what is the real upper limit of lvl 3 when chained and run at neckbreak speed in really optimised ship/fit.
Increase the spending people do on high level mission to do them optimally if you really want to nerf the income of high level runners. The LP store is probably the best palce for this since you can eliminate ISK from the game without impacting the lesser mission runner as much. |

Jake Warbird
Republic Military School Minmatar Republic
2966
|
Posted - 2013.06.21 18:33:00 -
[40] - Quote
This thread again. Well, good thing CCP doesn't take you seriously. |

Herzog Wolfhammer
Sigma Special Tactics Group
2907
|
Posted - 2013.06.21 18:35:00 -
[41] - Quote
Tippia wrote:Lipbite wrote:Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) Ignore loot, ignore salvage, ignore all but the highest-bounty ships, blast through to the objective, get/kill it, get a new mission ASAP, repeat. The biggest error people make when trying to increase their L4 income is to come back to loot and salvage GÇö it massively reduces your income unless you can do large batch jobs (e.g. 10 missions in rapid succession in one system using a Noctis)GǪ and even then, it's questionable.
Also we are forgetting something: missioning for LP. What you describe is perfect for LP farming. Consider that you use LP to get Navy issue ships or BPs and then sell the ships.
I know not the mathematical wizardry to determine what the ultimate ISK payout is by running for LPs and then selling off the rewards. |

Omar Godsman
Viziam Amarr Empire
4
|
Posted - 2013.06.21 18:37:00 -
[42] - Quote
Frostys Virpio wrote:Tippia wrote:Throktar wrote:What is it about someone doing their own thing and running missions that bothers you? Aside from the fact that the way EVE is put together, the whole Gǣdo your own thingGǥ doesn't really existGǪ nothing. The problem with missions is that their effort:reward is out of whack. Quote:Also, so what if they are making a lot of isk, what concern of that is yours? It's a single economy. Any given activity spewing out ISK at an unreasonable rate is problematic. But you are attacking the problem from the wrong angle because not every mission runner is able to get those time:isk ratio. The guy just starting lvl4 is not chunring them at breakneck speed in his faction fit pirate BS. The guy who just bough his 1st BS with only somewhat decent skill in a lvl 4 will no be breaking the bank at all. The real difference come from the fact that lvl 4 is the end level. Nobody really run lvl 3 in faction fit ship with perfect set of implants to maximise thier isk and thats why the income seems out of whack. How much could people really earn if they did put the effort to see what is the real upper limit of lvl 3 when chained and run at neckbreak speed in really optimised ship/fit. Increase the spending people do on high level mission to do them optimally if you really want to nerf the income of high level runners. The LP store is probably the best palce for this since you can eliminate ISK from the game without impacting the lesser mission runner as much.
What even happened to lvl 5 missions??? |

Tippia
Sunshine and Lollipops
15077
|
Posted - 2013.06.21 18:42:00 -
[43] - Quote
Frostys Virpio wrote:The real difference come from the fact that lvl 4 is the end level. Close, but not quite. I'd say that the problem is that people treat L4s as if it's the end level, and that the missions themselves have such high income caps that it helps with this illusion. The entire system needs to be disabused of this incorrect notion.
Ideally, that cap should be set lower so that once you've gathered up that pimp mission ship, L4s no longer offer any improvement GÇö you're banging against ceiling and need to move on to something more lucrative that's better suited for the level of skill and equipment you've amassed. Yes, the casual player might never reach that ceiling, but that's fine too, and rather shows that it wouldn't really be a bad thing.
That progression needs more fixes than that. The lower-end could certainly use a bump in income; more difficulty needs to be introduced earlier; the jumps in both income and opposition need to be smoothed out; a natural GÇ£it's time to move onGǪGÇ¥ endpoint needs to be added to all of them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
6971
|
Posted - 2013.06.21 18:44:00 -
[44] - Quote
Omar Godsman wrote:
What even happened to lvl 5 missions???
They are in low sec and thus, don't exist to the high sec bears. |

Sandroz
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.06.21 18:44:00 -
[45] - Quote
*hands the OP troll a cookie* Now no one can say I never feed trolls |

Adunh Slavy
1027
|
Posted - 2013.06.21 18:54:00 -
[46] - Quote
Nerf *all* rat rounties by 90%, reduce all skill book costs by 90%, reduce all ISK required by LP stores by 90%.
There, now doing something else other than missions is worth while. There's enough ISK in eve to feed the economy for a long time.
|

Frostys Virpio
Lame Corp Name
498
|
Posted - 2013.06.21 19:04:00 -
[47] - Quote
Tippia wrote:Frostys Virpio wrote:The real difference come from the fact that lvl 4 is the end level. Close, but not quite. I'd say that the problem is that people treat L4s as if it's the end level, and that the missions themselves have such high income caps that it helps with this illusion. The entire system needs to be disabused of this incorrect notion. Ideally, that cap should be set lower so that once you've gathered up that pimp mission ship, L4s no longer offer any improvement GÇö you're banging against ceiling and need to move on to something more lucrative that's better suited for the level of skill and equipment you've amassed. Yes, the casual player might never reach that ceiling, but that's fine too, and rather shows that it wouldn't really be a bad thing. That progression needs more fixes than that. The lower-end could certainly use a bump in income; more difficulty needs to be introduced earlier; the jumps in both income and opposition need to be smoothed out; a natural GÇ£it's time to move onGǪGÇ¥ endpoint needs to be added to all of them.
To cap the reward potential of lvl 4, change how LP are given since top mission runner count on LP to make bank not bounties and mission isk rewards. Force people to actaully clear mission field for full LP payment so they can't blitz for more money than killing. It will slow them down thus reducing thier isk/hour cap. The lower skill pilot who can't blitz anyway won't really be affected. |

Tiber Ibis
Republic Military School Minmatar Republic
36
|
Posted - 2013.06.21 19:07:00 -
[48] - Quote
To be honest, even with a max skilled character with a faction ship and modules, the income for level 4s is still too low to be worth my time. It is good for new players getting to grips with the game, but your never going to make mega bucks by grinding missions all day. So working as intended in my opinion. |

Tippia
Sunshine and Lollipops
15077
|
Posted - 2013.06.21 19:17:00 -
[49] - Quote
Frostys Virpio wrote:To cap the reward potential of lvl 4, change how LP are given since top mission runner count on LP to make bank not bounties and mission isk rewards. Force people to actaully clear mission field for full LP payment so they can't blitz for more money than killing. It will slow them down thus reducing thier isk/hour cap. The lower skill pilot who can't blitz anyway won't really be affected. HmmGǪ could work. The question is how. Also, with less LP being handed out, the LP store goods would go up in value and this would somewhat counteract such a change.
Maybe if there was some kind of ramp-up for both LP and ISK payouts? The missions are already scored by how long they take on average, but what if some immediate reward-for-time balancing as well, such as the LP and ISK rewards not being fixed, but rather what they max out at, and then they constantly increase at [magically determined rate] per minute while the mission is active. So if a mission gives 4k LP + 4M ISK, it takes 10 minutes of ramp-up before that maximum is reached; if it's 8k + 8M, it takes 20 minutes to max it out. Come home too soon, and you get proportionally lower (semi-)fixed rewards. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Frostys Virpio
Lame Corp Name
498
|
Posted - 2013.06.21 19:27:00 -
[50] - Quote
Tippia wrote:Frostys Virpio wrote:To cap the reward potential of lvl 4, change how LP are given since top mission runner count on LP to make bank not bounties and mission isk rewards. Force people to actaully clear mission field for full LP payment so they can't blitz for more money than killing. It will slow them down thus reducing thier isk/hour cap. The lower skill pilot who can't blitz anyway won't really be affected. HmmGǪ could work. The question is how. Also, with less LP being handed out, the LP store goods would go up in value and this would somewhat counteract such a change. Maybe if there was some kind of ramp-up for both LP and ISK payouts? The missions are already scored by how long they take on average, but what if some immediate reward-for-time balancing as well, such as the LP and ISK rewards not being fixed, but rather what they max out at, and then they constantly increase at [magically determined rate] per minute while the mission is active. So if a mission gives 4k LP + 4M ISK, it takes 10 minutes of ramp-up before that maximum is reached; if it's 8k + 8M, it takes 20 minutes to max it out. Come home too soon, and you get proportionally lower (semi-)fixed rewards.
That would work too because it hits the right target. The only problem I see is people chaining missions from the same system or close to be able to still blitz with your idea. Find a system with more than one lvl4 agent and run 2 missions insetaad of 1. You will take longer to come back without really impacting the current isk/hours because you have 2 timers working side by side. This hole in the net can be plugged by forcing no more than 1 mission active at a time. |

EvEa Deva
State War Academy Caldari State
314
|
Posted - 2013.06.21 19:29:00 -
[51] - Quote
baltec1 wrote:EvEa Deva wrote:Yes lvl 1-3 missions need a buff, Level 4s are steady good income, but if you compare them in skills/ships needed VS faction warfare they are pretty low income. No high sec level 4s need a nerf. Its the one that stands out after all.
60 million an hour if you get some decent missions, normal number is more like 30 million for lower SP players, if they salvage and use LP to buy/sell stuff on the market.
But enough of this dead horse because some people are so anti-everythingbutmyplaystyle every thread turns into a sameold troll reunion.
|

Dinsdale Pirannha
Pirannha Corp
1076
|
Posted - 2013.06.21 19:33:00 -
[52] - Quote
You want to start another campaign to destroy high sec income, take it features and ideas.
This is supposed to be for general discussion, not suggested game mechanics.
I look forward to see if the ISD follows their own rules and moves this thread to that forum. |

Tippia
Sunshine and Lollipops
15078
|
Posted - 2013.06.21 19:37:00 -
[53] - Quote
Dinsdale Pirannha wrote:You want to start another campaign to destroy high sec income Good thing that missions only exist in highsec. OhwaitGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
82
|
Posted - 2013.06.21 20:13:00 -
[54] - Quote
Skill Training Online wrote:]
Level 4 Mission... 60 million per hour
Consider that it costs 5m isk to fit up a proper condor for level 1 missions, if you happen to lose the one from the tutorial, it would take you 2.5 hours of mission grinding to replace that condor. With the new system you could have it replaced in the better part of an hour. .
Consider that it costs 2b isk to fit up a proper nightmare for level 4 missions, if you happen to lose it, it would take you over 30 hours of mission grinding to replace that nightmare. With the new system you could have it replaced in the better part of an hour.
Buff lv4 income by 350%
Thank. |

DRGaius Baltar
Science and Trade Institute Caldari State
23
|
Posted - 2013.06.21 20:25:00 -
[55] - Quote
Missions are for scrubs |

Johan Toralen
IIIJIIIITIIII
119
|
Posted - 2013.06.21 20:26:00 -
[56] - Quote
Don't know why some people complain about l4 mission runners so much. The income really isn't that super duper great even the higher end numbers some boast about. On top of that it's a mind numbing grind after doing the same mission for the 100th time. Just be glad and thankful those mission runners don't venture into more profitable playstyles and create more competition for you there. |

unidenify
Caldari Provisions Caldari State
10
|
Posted - 2013.06.21 20:59:00 -
[57] - Quote
stop me if I am wrong, but is Mission primary and possible only isk printing in EVE online?
|

Tippia
Sunshine and Lollipops
15080
|
Posted - 2013.06.21 21:06:00 -
[58] - Quote
unidenify wrote:stop me if I am wrong, but is Mission primary and possible only isk printing in EVE online? It's one of the three activities that contribute to the largest portion of ISK injection (bounties), yes GÇö the other two being combat sites and plain old belt ratting.
On top of that, they are responsible for the fifth and sixth (or, if you like, smallest and next smallest) ISK faucets (mission rewards and bonuses), but those two are consistently cancelled out by the LP store. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kult Altol
Confederation Navy Research Epsilon Fleet
463
|
Posted - 2013.06.21 21:43:00 -
[59] - Quote
Posting in a destination skill que ship toasting thread number 5 An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

tikiana
Golden Eagle Research Corp
1
|
Posted - 2013.06.21 23:16:00 -
[60] - Quote
The only way to fix this is to limit the amount of mission a person can run lets say 2 lvl 4s a week. and leave the rest as is.
Or you have to run 15 lvl 3s to get offered a lvl 4 and then remove the storyline missions, or you have to then run 15 lvl 4s to get a story line and it can be a super mission
|

Caldari Citizen 20120308
State War Academy Caldari State
20
|
Posted - 2013.06.21 23:21:00 -
[61] - Quote
Are you high on something? Making over 60 million an hour wtf .... If lucky flying solo and with a standard bs you're looking at most 20-30 an hour at best. Now if you ahve plenty of alts along with your t2/faction battleship then yes maybe your character is making more than 60m an hour.
Crawl back into your cave while i drink a few more beers. |

Tippia
Sunshine and Lollipops
15092
|
Posted - 2013.06.21 23:44:00 -
[62] - Quote
Caldari Citizen 20120308 wrote:Are you high on something? Making over 60 million an hour wtf .... If lucky flying solo and with a standard bs you're looking at most GǪ70GÇô100M, if you're efficient (and using obsolete ships); 45M if you're pedantic about picking up every last valuable.
But those are old numbers. You get more faster these days. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Hicksimus
Hyperion Corporation
182
|
Posted - 2013.06.22 00:01:00 -
[63] - Quote
Nullsec ratting: 150m per hour before escalations (biggest drop I got was 1bil but I only do crappy sites) with the added predictability of doing the same site over and over against the same damage types.
Nerf everything! Do you have it? |

Josef Djugashvilis
Acme Mining Corporation
1279
|
Posted - 2013.06.22 00:02:00 -
[64] - Quote
If CCP were to nerf everything some one has issues with, there would be no Eve Online. This is not a signature. |

Avon
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.06.22 00:49:00 -
[65] - Quote
I'm not saying that things couldn't do with a tweak ... but this occurs to me:
If you ramp up the payout of lower level missions, the people who already run level 4 missions could probably make more money switching down to lvl3 missions because they could blitz them in their superpimp mission mobiles.
What higher level missions need are rewards that other players would pay for rather than oodles of ISK being injected - but that would take very complicated loot tables in order to ensure those items don't become too common (otherwise no-one wants to pony up much for them).
Bah - I can see why CCP can't be bothered with it - I can't. |

Amarra Mandalin
Red Federation RvB - RED Federation
669
|
Posted - 2013.06.22 00:55:00 -
[66] - Quote
I've personally never understood many nerf high-sec threads, so I'm not being smart-mouthed when I ask:
What is the benefit to the rest of EVE if you lower LV 4 mission payouts?
While it would be nice to see more people in low sec, if not null, will these people even progress there and if they do won't they just become a nullbear that strains resources making null less attractive?
Or do we simply want these players to quit the game because it is even more grindy?
The "mining problem " has essentially been resolved and continues to provide opportunities for other players to police. Why not take a more proactive approach to mission runners -- because it's not as easy to gank a Tengu or costs money to wardec someone?
I get that it's easy money. What I don't get (due in part to my lack of attention/time on the matter) is the benefit of making high sec an island for newbies.
What about restricting missions to .05-.07 systems and maybe interjecting certain mandatory missions (courier/scout that requires a frig perhaps) that involves low sec and if the player doesn't complete these every X mission the player receives a penalty of sorts that affects future payouts.
Something like this (or a variety of ) could pose a scalpel vs. sledgehammer solution to the evil known as high sec mission runners.
|

Tippia
Sunshine and Lollipops
15094
|
Posted - 2013.06.22 00:58:00 -
[67] - Quote
Amarra Mandalin wrote:What is the benefit to the rest of EVE if you lower LV 4 mission payouts? A better balanced economy and better balanced gameplay ecology. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Amarra Mandalin
Red Federation RvB - RED Federation
669
|
Posted - 2013.06.22 01:03:00 -
[68] - Quote
Tippia wrote:Amarra Mandalin wrote:What is the benefit to the rest of EVE if you lower LV 4 mission payouts? A better balanced economy and better balanced gameplay ecology.
I know you know a lot about this Tippia but that doesn't tell me a lot. That's more like a campaign slogan, no offense.
I get that is what people seem to be aiming for, but I don't see how this would come into effect, exactly, given some of the potential cons: More drain on null sec and fewer players for example.
What part am I missing? |

Skill Training Online
Royal Amarr Institute Amarr Empire
15
|
Posted - 2013.06.22 01:08:00 -
[69] - Quote
Amarra Mandalin wrote:Tippia wrote:Amarra Mandalin wrote:What is the benefit to the rest of EVE if you lower LV 4 mission payouts? A better balanced economy and better balanced gameplay ecology. I know you know a lot about this Tippia but that doesn't tell me a lot. That's more like a campaign slogan, no offense. I get that is what people seem to be aiming for, but I don't see how this would come into effect, exactly, given some of the potential cons: More drain on null sec and fewer players for example. What part am I missing?
CONDOR. FIT FOR A LEVEL ONE MISSION.
COSTS 5 MILLION ISK.
BACK IN MY CORPIE'S DAY THAT COST 400K.
inflation KILLS New Players.
Level 1 through 3 missions DO NOT PAY ENOUGH to pay ship replacement costs in PVE.
NEW PLAYERS ARE THE MOST LIKELY PEOPLE TO LOSE SHIPS IN MISSIONS.
and the LEAST EQUIPPED TO DO SO.
If I didn't spend a few hours a week begging in local, I would never be able to keep playing this game.
BEGGING IN LOCAL SHOULD NOT BE A CORE GAMEPLAY MECHANIC! |

Amarra Mandalin
Red Federation RvB - RED Federation
669
|
Posted - 2013.06.22 01:15:00 -
[70] - Quote
Skill Training Online wrote:[quote=Amarra Mandalin][quote=Tippia]
BEGGING IN LOCAL SHOULD NOT BE A CORE GAMEPLAY MECHANIC!
Do I dare take ship toasting serious? OK, space economists, is this true that LV 4 mission payouts are responsible for the bulk of EVE's inflation?
|

Tippia
Sunshine and Lollipops
15096
|
Posted - 2013.06.22 01:17:00 -
[71] - Quote
Amarra Mandalin wrote:I know you know a lot about this Tippia but that doesn't tell me a lot. That's more like a campaign slogan, no offense.
I get that is what people seem to be aiming for, but I don't see how this would come into effect, exactly, given some of the potential cons: More drain on null sec and fewer players for example.
What part am I missing? More drain on null sec is a good thing, and it's rather unlikely that people would quit the game GÇö they'd just move on to some other activity that satisfies their demand for income. That is also a good thing.
The problem with L4s has always been that it's ridiculously out-of-whack effort/reward ratio has had two very bad effects: one is that it spews massive amounts of ISK into the economy; the other is that it obsoletes or overshadows other gameplay. Much like highsec industry, it provides such an unreasonably high benchmark for earning that you'd be stupid not to take advantage of it, and it leaves no room for additions because to make them sensible and balanced, they have to be made a worse choice than missions. The first incarnation of the post-dominion nullsec anomalies illustrated this: finally, there was something that was unquestionably better to do than L4s in highsec, and they soon had to be scaled back because they were just breaking the game in terms of how much ISK they rained over everyone.
GǪand that's the entire trick: if L4s are made more sensible, it would open up for different (both new and existing) activities to take over that high-end segment, which allows for more granular approaches to income balancing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Amarra Mandalin
Red Federation RvB - RED Federation
669
|
Posted - 2013.06.22 01:25:00 -
[72] - Quote
Tippia wrote:Amarra Mandalin wrote:I know you know a lot about this Tippia but that doesn't tell me a lot. That's more like a campaign slogan, no offense.
I get that is what people seem to be aiming for, but I don't see how this would come into effect, exactly, given some of the potential cons: More drain on null sec and fewer players for example.
What part am I missing? More drain on null sec is a good thing, and it's rather unlikely that people would quit the game GÇö they'd just move on to some other activity that satisfies their demand for income. That is also a good thing. The problem with L4s has always been that it's ridiculously out-of-whack effort/reward ratio has had two very bad effects: one is that it spews massive amounts of ISK into the economy; the other is that it obsoletes or overshadows other gameplay. Much like highsec industry, it provides such an unreasonably high benchmark for earning that you'd be stupid not to take advantage of it, and it leaves no room for additions because to make them sensible and balanced, they have to be made a worse choice than missions. The first incarnation of the post-dominion nullsec anomalies illustrated this: finally, there was something that was unquestionably better to do than L4s in highsec, and they soon had to be scaled back because they were just breaking the game in terms of how much ISK they rained over everyone. GǪand that's the entire trick: if L4s are made more sensible, it would open up for different (both new and existing) activities to take over that high-end segment, which allows for more granular approaches to income balancing.
Thanks for explaining this. I don't know that it answers all my questions but it clarifies a good bit. So +1 I"m still not really sure how many people will move on to other things but if enough do that would be a good thing, I agree.
|

Avon
Deep Core Mining Inc. Caldari State
170
|
Posted - 2013.06.22 01:26:00 -
[73] - Quote
Tippia, the problem isn't that you can make lots of safe ISK - the problem is that there is no reason to pass it around. There need to be more things that you can only get in lo or null sec that people in high sec need.
Let the easy ISK flow to the players who are willing to take more risk. (like when if you wanted to be rich you mined rare mins in 0.0 because the industrialists in high sec needed it and were willing to pay well, because they had lots of ISK).
There is nothing wrong with earning tons of ISK in relative safety, per se, the problem is that it doesn't flow.
Oh ... and more ISK sinks |

Amarra Mandalin
Red Federation RvB - RED Federation
669
|
Posted - 2013.06.22 01:51:00 -
[74] - Quote
Avon wrote:Tippia, the problem isn't that you can make lots of safe ISK - the problem is that there is no reason to pass it around. There need to be more things that you can only get in lo or null sec that people in high sec need.
I agree with this. There are many safe ways to make money and even though I'm a PvPer I am sitting on billions from character sales. I did the market/PvE a bit when I had more time. I don't lose a lot of bling (even in lo and null when I was there) and it's too easy to run to Jita for what I want, even as dangerous as Jita is.
PLEX sales in low sec? |

Knights Armament
Yale Socialite Club
28
|
Posted - 2013.06.22 06:06:00 -
[75] - Quote
If I carebear in level 4's and make 300 million isk for the day, I am going to fit a rokh or something and get it blown up in pvp anyway out of boredom.
I don't see the argument really. More isk = more willingness to pvp, less isk = less pvp.
If I can't afford to pvp, it isn't going to entice me to pvp. When the DUST is settled, everything will change.
EVERYTHING |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 06:33:00 -
[76] - Quote
Skill Training Online wrote:
CONDOR. FIT FOR A LEVEL ONE MISSION.
COSTS 5 MILLION ISK.
I put together a punisher for 600k. |

Kult Altol
Confederation Navy Research Epsilon Fleet
468
|
Posted - 2013.06.22 06:38:00 -
[77] - Quote
I mission all the time, can someone show me how to make 60 mil/hour.
I fly a t2 fit paladin with some faction mods too. So yeah, the whole 60 mil an hour, is such BS.
Probably 20 mil an hour. Maybe 10 mil from bounties, 3 mil from reward, and some LP and Loot.
But certainly not 60 mil an hour An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

Knights Armament
Yale Socialite Club
28
|
Posted - 2013.06.22 06:41:00 -
[78] - Quote
Kult Altol wrote:I mission all the time, can someone show me how to make 60 mil/hour.
I fly a t2 fit paladin with some faction mods too. So yeah, the whole 60 mil an hour, is such BS.
Probably 20 mil an hour. Maybe 10 mil from bounties, 3 mil from reward, and some LP and Loot.
But certainly not 60 mil an hour
Listen G thug home skillet, we don't appreciate your facts When the DUST is settled, everything will change.
EVERYTHING |

Kult Altol
Confederation Navy Research Epsilon Fleet
468
|
Posted - 2013.06.22 06:50:00 -
[79] - Quote
Knights Armament wrote:Kult Altol wrote:I mission all the time, can someone show me how to make 60 mil/hour.
I fly a t2 fit paladin with some faction mods too. So yeah, the whole 60 mil an hour, is such BS.
Probably 20 mil an hour. Maybe 10 mil from bounties, 3 mil from reward, and some LP and Loot.
But certainly not 60 mil an hour Listen G thug home skillet, we don't appreciate your facts
Yo Dawg, I aint frontin,
But all these chumps be stuntin,
60 mil an hour is wack,
but, I got my carebear hommies back. An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

baltec1
Bat Country
6971
|
Posted - 2013.06.22 06:59:00 -
[80] - Quote
Kult Altol wrote:I mission all the time, can someone show me how to make 60 mil/hour.
I fly a t2 fit paladin with some faction mods too. So yeah, the whole 60 mil an hour, is such BS.
Probably 20 mil an hour. Maybe 10 mil from bounties, 3 mil from reward, and some LP and Loot.
But certainly not 60 mil an hour
Its not BS. You don't run them very efficiently. |

Riot Girl
Thundercats The Initiative.
1161
|
Posted - 2013.06.22 07:07:00 -
[81] - Quote
Skill Training Online wrote:inflation KILLS New Players. I think it hurts the veterans more than it hurts the new players. Oh god. |

Vaju Enki
Secular Wisdom
845
|
Posted - 2013.06.22 07:10:00 -
[82] - Quote
Remove L4 and Incursions from highsec.
Problem solved. The Tears Must Flow |

Pr1ncess Alia
Perkone Caldari State
354
|
Posted - 2013.06.22 07:14:00 -
[83] - Quote
baltec1 wrote:Kult Altol wrote:I mission all the time, can someone show me how to make 60 mil/hour.
I fly a t2 fit paladin with some faction mods too. So yeah, the whole 60 mil an hour, is such BS.
Probably 20 mil an hour. Maybe 10 mil from bounties, 3 mil from reward, and some LP and Loot.
But certainly not 60 mil an hour Its not BS. You don't run them very efficiently.
No "normal" mission runner using one character makes anything CLOSE to 60 mil an hour. Period.
It's such a common lie it's been a running joke for years ffs.
"lol I make 300mil an hour doing missions, and I'm asleep half the time. u must b dum"
|

baltec1
Bat Country
6971
|
Posted - 2013.06.22 07:21:00 -
[84] - Quote
Pr1ncess Alia wrote:
No "normal" mission runner using one character makes anything CLOSE to 60 mil an hour. Period.
It's such a common lie it's been a running joke for years ffs.
"lol I make 300mil an hour doing missions, and I'm asleep half the time. u must b dum"
Read this
When you take into account that he is low balling on the loot and that both loot and salvage values have gone up due to inflation over the last 3 years and the latest buff to the CNR and cruise missiles its rather easy to see that 60 mil is well within reach. |

Aura of Ice
Garoun Investment Bank Gallente Federation
14
|
Posted - 2013.06.22 07:33:00 -
[85] - Quote
baltec1 wrote:Pr1ncess Alia wrote:
No "normal" mission runner using one character makes anything CLOSE to 60 mil an hour. Period.
It's such a common lie it's been a running joke for years ffs.
"lol I make 300mil an hour doing missions, and I'm asleep half the time. u must b dum"
Read thisWhen you take into account that he is low balling on the loot and that both loot and salvage values have gone up due to inflation over the last 3 years and the latest buff to the CNR and cruise missiles its rather easy to see that 60 mil is well within reach.
That guy you linked literally said he was trying to do the most efficient L4 mission running possible... I'm not sure why you're bringing him up in response to someone who just said "normal" in quotes to make it really clear... That link does not post to a "normal" mission runner. I mean, his first bullet point literally says:
"High-skilled, close to perfect character in well-fitted gank Torp Golem"
20 million isk wallet ticks for L4 missions being "normal" is a pretty astounding claim... Unless you think a "High-skilled, close to perfect character in well-fitted gank Torp Golem" is the "norm"...
Yeesh... |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 07:37:00 -
[86] - Quote
Aura of Ice wrote:
That guy you linked literally said he was trying to do the most efficient L4 mission running possible... I'm not sure why you're bringing him up in response to someone who just said "normal" in quotes to make it really clear... That link does not post to a "normal" mission runner. I mean, his first bullet point literally says:
"High-skilled, close to perfect character in well-fitted gank Torp Golem"
20 million isk wallet ticks for L4 missions being "normal" is a pretty astounding claim... Unless you think a "High-skilled, close to perfect character in well-fitted gank Torp Golem" is the "norm"...
Yeesh...
this game is just over a decade old. Do you honestly think most of the 500k accounts in this game are scrubs?
At the very least there are tens of thousands of people with near perfect skills for whatever their chosen top end mission ship is. It would be moronic to think that this kind of mission runner is rare. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3724
|
Posted - 2013.06.22 07:39:00 -
[87] - Quote
baltec1 wrote:Aura of Ice wrote: That guy you linked literally said he was trying to do the most efficient L4 mission running possible... I'm not sure why you're bringing him up in response to someone who just said "normal" in quotes to make it really clear... That link does not post to a "normal" mission runner. I mean, his first bullet point literally says:
"High-skilled, close to perfect character in well-fitted gank Torp Golem"
20 million isk wallet ticks for L4 missions being "normal" is a pretty astounding claim... Unless you think a "High-skilled, close to perfect character in well-fitted gank Torp Golem" is the "norm"...
Yeesh...
this game is just over a decade old. Do you honestly think most of the 500k accounts in this game are scrubs? At the very least there are tens of thousands of people with near perfect skills for whatever their chosen top end mission ship is. It would be moronic to think that this kind of mission runner is rare. How else can we see officer fitted ravens being ganked There are no goons. The goons' 0.0 dream is over.
TEST Defence, Please Ignore |

Malcanis
Vanishing Point. The Initiative.
10271
|
Posted - 2013.06.22 08:11:00 -
[88] - Quote
BORRIS DEMONTFORD wrote:Malcanis wrote:The pay is fine; the risks are far too low. I don't think the risk can be adjusted without removing them from hi-sec due to the nature of missions tbh.
Then we change the nature of missions
1 Kings 12:11
|

Kult Altol
Confederation Navy Research Epsilon Fleet
469
|
Posted - 2013.06.22 08:30:00 -
[89] - Quote
baltec1 wrote:Aura of Ice wrote:
That guy you linked literally said he was trying to do the most efficient L4 mission running possible... I'm not sure why you're bringing him up in response to someone who just said "normal" in quotes to make it really clear... That link does not post to a "normal" mission runner. I mean, his first bullet point literally says:
"High-skilled, close to perfect character in well-fitted gank Torp Golem"
20 million isk wallet ticks for L4 missions being "normal" is a pretty astounding claim... Unless you think a "High-skilled, close to perfect character in well-fitted gank Torp Golem" is the "norm"...
Yeesh...
this game is just over a decade old. Do you honestly think most of the 500k accounts in this game are scrubs? At the very least there are tens of thousands of people with near perfect skills for whatever their chosen top end mission ship is. It would be moronic to think that this kind of mission runner is rare.
Yeah I'm not an elite super hard core player like you, so yeah I might not run them efficiently. but neither does the other 90% of mission runners. Most mission runners I personally know dont make insane amounts of isk. I think you are suffering from the ivory tower syndrome.
An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

baltec1
Bat Country
6971
|
Posted - 2013.06.22 08:52:00 -
[90] - Quote
Kult Altol wrote:
Yeah I'm not an elite super hard core player like you, so yeah I might not run them efficiently. but neither does the other 90% of mission runners. Most mission runners I personally know dont make insane amounts of isk. I think you are suffering from the ivory tower syndrome.
I also don't do it. I am 2 months into making a lvl 4 mission runner but it can already do 20 mil an hour with a badly skilled raven.
This kind of mission runner is far from rare, which is why people set up mission corps in high sec to farm these people via tax. You can fund supers just by taxing them at 5%. A large number of people out in 0.0 have high sec alts to do just this because it works out as better more reliable income than out in 0.0. |

Malcanis
Vanishing Point. The Initiative.
10271
|
Posted - 2013.06.22 09:04:00 -
[91] - Quote
baltec1 wrote: A large number of people out in 0.0 have high sec alts to do just this because it works out as better more reliable income than out in 0.0.
Including me!
It's not that the income is so very awesome, it's just that it's so low attention, so it's easily multi-tasked.
1 Kings 12:11
|

Kult Altol
Confederation Navy Research Epsilon Fleet
471
|
Posted - 2013.06.22 09:42:00 -
[92] - Quote
baltec1 wrote:Kult Altol wrote:
Yeah I'm not an elite super hard core player like you, so yeah I might not run them efficiently. but neither does the other 90% of mission runners. Most mission runners I personally know dont make insane amounts of isk. I think you are suffering from the ivory tower syndrome.
I also don't do it. I am 2 months into making a lvl 4 mission runner but it can already do 20 mil an hour with a badly skilled raven. This kind of mission runner is far from rare, which is why people set up mission corps in high sec to farm these people via tax. You can fund supers just by taxing them at 5%. A large number of people out in 0.0 have high sec alts to do just this because it works out as better more reliable income than out in 0.0.
Frap it, I'd like to see this badly skilled raven make 20 mil an hour. The point is most people don't make tons of isk on missions. Show me these 60 mil/hour mission runners. I see more mission runners scrapping by. Anyone can claim to make lots of isk, but where is the proof.
An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

Josef Djugashvilis
Acme Mining Corporation
1280
|
Posted - 2013.06.22 09:43:00 -
[93] - Quote
If you feel that the income from level 4 missions is to high, just refuse to do them.
Problem solved. This is not a signature. |

Maoye Simalia
Ecstasy Of Gold Corp
0
|
Posted - 2013.06.22 10:03:00 -
[94] - Quote
Skill Training Online wrote:Do Level 4 missions pay too much compared to 1 through 3? Do level 1 to 3 missions pay too little compared to level 4 mission? |

widgetman
Widgetland
0
|
Posted - 2013.06.22 10:24:00 -
[95] - Quote
If it is about making isk then Level 4 missions are no where near the best option.
Level 4 missions solo easy mode require medium sp and standings etc, about 40-60 mill ph not even concentrating, chatting etc.....not worrying to much etc.
Riskier way, but not too risky if you know how with a 1-2 day alt, Faction warfare stuff ...40-90 mill sp PH.
Now a really easy way to make isk, null sec relic sites..........average from 26 hours , 480 mill ph. low sp required no combat skills.
People will moan about high sec and no risk etc, however i have a few friends doing these Relic sites in 0 space with no hostiles, safe as Poo, raking in isk.:)
|

Eli Kzanti
Remanaquie Federation
0
|
Posted - 2013.06.22 10:30:00 -
[96] - Quote
Skill Training Online wrote:Level 3 mission... 8 million per hour. Laughed IRL at this. If thats all you're making in level 3s, you suck. A lot.
As such, if you tried to do level 4s you'd probably be one of those folks who'd make more doing 3s... if you could do them properly.
Now compare the skills/time required to do level 4s without being asploded to the same for level 3s. There's quite a hefty difference there, and thats why the level 4s make more isk.
Silly stealth nerf thread. |

DannyMoe
Air Initiative Mercenaries
3
|
Posted - 2013.06.22 11:29:00 -
[97] - Quote
I've done lvl4 missions on and off now for over 4 years. It's not the payouts/rewards that is the issue really. It's the difficulty.
With the exceptions of Enemies Abound 5 and possibly Dread Pirate Scarlet the missions are under powered and way too linear.
Also just open up Mission Guides and you can plan in advance how to tank it and what to shoot it with. You know where and when everything will spawn.
What we need is to throw in some surprises, make them less linear. The only thing the missioner should be able to know is what the objective is. Work the rest out when you land.
Best part of running missions was salvaging the loot at the end. At least you got a surprise or two if you ever found anything worthwhile ;)
It might even tempt be back into hi-sec if I had to actually be more tactical in a mission. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
874
|
Posted - 2013.06.22 11:49:00 -
[98] - Quote
Miilla wrote:Missions should be dynamic, never static, that will reduce farming and make it more interesting and varied.
I should be able to do the same mission outcome, but with a different challenge each time.
Payouts on all missions should also scale (up and down) depending on grid activity and fleet activity, kind of like inursions.
Farming is ... by definintion, boring, if I wanted to farm, I would play a farming simulator or something.
Then don't farm, nobody forces you to do missions and most important no one forces you to farm theme endlessly.
Then just because it's worth TIpia, the difference between a lvl3 and a lvl4 is that you can perfectly run all lvl3's on a rails Brutix but for lvl4's except a couple ones you simply can't, and I can get started also on the difference in between a character full elite core certs and another just old of a couple months, no on will spend time running lvl3's for the sake of doing it, you want a BS and run lvl4's, point blank.
So yes there's a significant difference in between lvl3 and 4, how much? Depends on how important or difficult you find them or from your single opinion which is not obviously CCP or someone else playing the game same opinion because we're all different and unless I'm not aware, there's no rule telling how much you should have as payout on mission but you have for sure dozens and hundreds of trolls and paws ruining the game with very poor minded ideas like the one about missions and finish to ruin huge parts of the game for a lot of people.
Do you even realize that you play a game where you can perfectly play it without undock your char a single time or train a single SP on top of requirements for trading contracts?
Do you realize the gaming area of the game with the lowest risk levet of all unless the guy is an idiot, the highest payout of all with little to no effort, little interaction with other players, pathetic drawbacks or fees/taxes easily avoided: the market
Before messing again poorly and badly as it has been done after drone nerf poo, it's better to understand what are you trying to achieve with your bad idea or what problem are you trying to solve if there's any because you seem to be very few to find it's a problem right? ATM the single dudes I can think about who are sure Missions payout is a problem is random null sec alts with it's fake propaganda, trolls with claims and numbers got out of the hole who never sees the sun (like OP) and many low/null fake lordmasters who don't want their guys to log high sec characters to run missions instead of slaving for them so they can buy a new titan pilot and ship with their grunt taxes.
Do you really want to waste time arguing with something deserving to be nerf to the ground? -go talk about market/trading Stop with missions, you guys already wasted them far too much and CCP as per usual made it even worst than you guys could expect but welp, it's no like if we were used to see real fixes but rather "new features".
Let me repeat my question: what problem are you trying to solve if there's a problem in the first place? *removed inappropriate ASCII art signature* - CCP Eterne |

La Nariz
GoonWaffe Goonswarm Federation
945
|
Posted - 2013.06.22 12:05:00 -
[99] - Quote
Skill Training Online wrote:Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
I am shocked and disturbed by this imbalance clearly level 4 highsec missions should pay 10 million isk per hour. No wonder lowsec is depopulated with horrible imbalances like this. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Malcanis
Vanishing Point. The Initiative.
10272
|
Posted - 2013.06.22 12:07:00 -
[100] - Quote
Pr1ncess Alia wrote:baltec1 wrote:Kult Altol wrote:I mission all the time, can someone show me how to make 60 mil/hour.
I fly a t2 fit paladin with some faction mods too. So yeah, the whole 60 mil an hour, is such BS.
Probably 20 mil an hour. Maybe 10 mil from bounties, 3 mil from reward, and some LP and Loot.
But certainly not 60 mil an hour Its not BS. You don't run them very efficiently. No "normal" mission runner using one character makes anything CLOSE to 60 mil an hour. Period. It's such a common lie it's been a running joke for years ffs. "lol I make 300mil an hour doing missions, and I'm asleep half the time. u must b dum"
You know those "LP" things you keep hearing people talk about...?
1 Kings 12:11
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
874
|
Posted - 2013.06.22 12:11:00 -
[101] - Quote
Malcanis wrote:baltec1 wrote: A large number of people out in 0.0 have high sec alts to do just this because it works out as better more reliable income than out in 0.0. Including me! It's not that the income is so very awesome, it's just that it's so low attention, so it's easily multi-tasked.
I can read posts in dedicated threads and talk in game with guys running exploration sites in null, cherrypicking/payout for running those is the way to go to make up to 500M hour. So who's doing it wrong or who comes here with fake claims?
Not complaining, I don't have max skills for those so yep I don't get all the shinies and don't cherrypick just because I can, I run the site and clean it, still far away from what I should get accordingly to the attention level I'm required or those 500M mark.
Accordingly to all you guys claims in general, running missions is an afk activity or requiring no attention an unskilled character can do, that pays far too much yadaya... So my question is, how much do you think I deserve with middle/high exploration skills running sites in null with the risk involved?
If you guys want to solve null sec problems and specifically the fact of guys loggin in high sec chars instead of null ones, don't put fake arguments on missions and maybe ask yourselves if it's only the risk the real problem or are you guys avoiding the truth right in front of you: - they're maybe tired of you, the current war, they need a step back? - have enough of your loud mouth? -are not there to do only what you want them to, when you want them to, with what you want them to?
I guess those complaining about high sec missions being specifically nullbears are completely unable to answer these questions, thus this kind of pathetic thread will continue to pop with same rabble moaning and pitching as per usual, nothing new or interesting. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
874
|
Posted - 2013.06.22 12:17:00 -
[102] - Quote
Alavaria Fera wrote:How else can we see officer fitted ravens being ganked
Null sec ratters, Blops ops make some nice kills on those, enough to say there are as much null sec gimpy carebears than in high sec, null sec making it more interesting with high grade slave and crystal set worth already for 3 to 5billion the pod.
Simple answer: if you know where to search you find those anywhere and in places you might as well not expect them at all.
*removed inappropriate ASCII art signature* - CCP Eterne |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 12:32:00 -
[103] - Quote
Kult Altol wrote:
Frap it, I'd like to see this badly skilled raven make 20 mil an hour. The point is most people don't make tons of isk on missions. Show me these 60 mil/hour mission runners. I see more mission runners scrapping by. Anyone can claim to make lots of isk, but where is the proof.
I did.
He even listed what you earn on every mission. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
874
|
Posted - 2013.06.22 12:34:00 -
[104] - Quote
Unsuccessful At Everything wrote:Whats a mission?
Actually haven't done for a while because running unrated complexes and exploring pays more, far more and still not doing this more than half an hour or 1h at best because I don't like it that much, rather shoot player ships in small gangs roaming all over the place. *removed inappropriate ASCII art signature* - CCP Eterne |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 12:34:00 -
[105] - Quote
Sergeant Acht Scultz wrote:Alavaria Fera wrote:How else can we see officer fitted ravens being ganked Null sec ratters, Blops ops make some nice kills on those, enough to say there are as much null sec gimpy carebears than in high sec, null sec making it more interesting with high grade slave and crystal set worth already for 3 to 5billion the pod. Simple answer: if you know where to search you find those anywhere and in places you might as well not expect them at all.
Which give us further evidence that high sec bears are not "just scraping by" but are infact, earning enough isk to splash out on some very expensive toys. |

Khadann
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.06.22 18:55:00 -
[106] - Quote
Nolak Ataru wrote:If you're only pulling 60m an hour.... you're doing it wrong.
I must be playing a different game, cause for me i make 40M max per hour doing level4 mission. Do you salvage as well? |

Miilla
Hulkageddon Orphanage
509
|
Posted - 2013.06.22 19:18:00 -
[107] - Quote
Jake Warbird wrote:This thread again. Well, good thing CCP doesn't take you seriously.
CCP hasn't taken Eve seriously until Incarna blew up in their faces. |

Vaerah Vahrokha
Vahrokh Consulting
4194
|
Posted - 2013.06.22 19:25:00 -
[108] - Quote
Tippia wrote:30M/h is trivial to attain and is even considered a very poor return for L4sGǪ and at that level, it's still twice as much as what one might expect from that kind of progression, so the main point remains.
Had to double check it was not Ruby Porto posting something like this, but alas...
Three keywords in PvE:
1) Learning 2) Progression 2) Farm status
1) Players start the game and learn how to do missions. The more they repeat the same content, the more they learn how to do it efficiently and to gear up accordingly. Level 1 - 3 are done for a relatively short amount of time, without picking the greatest ships or fittings, without knowing triggers etc. well (yet) and there are no warp scramblers etc.
Put a PvE veteran to do say a L3: he'll certainly NOT play like a 1 month old player nor will pick the same ammo or gear.
2) As players get experienced and richer, they may also pick better stuff to do the same content more efficiently.
A guy who is doing his first L4 might do it with meta 4 guns, easy to break shield, low resists ship... He's not going to make the billions a day.
Enter the veteran with marauder, officer fit and whatever... and we get to 3)
3) Players don't sit doing L1 - L3 for longer than strictly needed, these missions don't get farmed. L4's are the "last stop" (for hi sec at least) and thus players keep repeating them for months. What happens is easy to see:
- The player learns every subtle trick, even per each mission. - His gear and SP improve. The same Angel Extravaganza that gave headaches and took 2 hours, after a while takes 25 minutes in a faction+ gank setup. - Basically it's like the other MMOs: once on farm status and with great gear, the non scaling content becomes stale and on heavy farm status. It's easy to see the ISK x hour double or triple.
You can't punish players for farming stale content made so many years ago, if anything they should get new challenges (the epic arcs were a start but of course those venues are now discontinued.
Now, try doing L3s in the officer fit marauder and see if you still make 8M per hour. No, eh? Nerf L3 then? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Erok Careynah
Brave Newbies Inc. Brave Collective
4
|
Posted - 2013.06.22 22:09:00 -
[109] - Quote
I think missions in general need to be redone, but I wouldn't want CCP to waste development time on them unless they overhauled the system entirely.
My biggest complaint is with level 2 missions, actually - a player who is less than a month old will think it's easy to do them but in reality some of those missions are really hard for a Destroyer if you have less than 300,000 skillpoints. The reward isn't very good either.
I remember when I first attempted The Blockade (level 2) in a Coercer, I was so frustrated that I almost quit the game. It just wasn't fun and there was no counterplay - I simply didn't have the DPS to break the tank of the Cruisers in that mission, and the only choice I had was to wait a few weeks until I had better SP and the rewards weren't worth waiting for. This is the struggle that new players face.
Now I'm flying a Hurricane with over 2.5million SP invested in Gunnery and I make about 15 million an hour (sometimes even 20 mill) just by blitzing them. They're easy once you have the DPS. With 300+ DPS on an artillery Hurricane you can pop most ships in 1 or 2 shots, don't bother looting or salvaging them because it's just not worth it. Just move to the next mission.
I haven't tried level 4's yet, because I only have about 480DPS and I don't think I could do them effectively. But the difference between level 2 rewards and level 3 rewards are pretty dramatic - you can make about 100 million a day doing level 3's if you're organized and dedicated.
Eve in general needs to do a better job of educating players about the game mechanics; it can be very difficult trying to do these missions when you're new, and quite frankly if you nerfed these missions I think alot of people would quit. |

Brujo Loco
Brujeria Teologica
946
|
Posted - 2013.06.22 23:13:00 -
[110] - Quote
I feel back in 2007 ... What-¦s next? People complaining of Local , AFk Cloakers, Null Plexes Farming by Bots ... oh wait ... Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
878
|
Posted - 2013.06.23 00:23:00 -
[111] - Quote
baltec1 wrote:Sergeant Acht Scultz wrote:Alavaria Fera wrote:How else can we see officer fitted ravens being ganked Null sec ratters, Blops ops make some nice kills on those, enough to say there are as much null sec gimpy carebears than in high sec, null sec making it more interesting with high grade slave and crystal set worth already for 3 to 5billion the pod. Simple answer: if you know where to search you find those anywhere and in places you might as well not expect them at all. Which give us further evidence that high sec bears are not "just scraping by" but are infact, earning enough isk to splash out on some very expensive toys.
At all, you choose to conclude that only because it supports your thinking, efforts and claims about high sec.
Tell us more about the requirements for buying/playing with plex and also how much those players have to explain themselves to faceless random dudes what they do with.
Then if they win enough to splash in whatever they like, with in their gaming time or game efforts what's your problem with? -jelly?? Not jelly?? -move on.
Seriously... *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
878
|
Posted - 2013.06.23 00:35:00 -
[112] - Quote
Khadann wrote:Nolak Ataru wrote:If you're only pulling 60m an hour.... you're doing it wrong. I must be playing a different game, cause for me i make 40M max per hour doing level4 mission. Do you salvage as well?
The only thing that needs to be really nerf to the ground in this game is multiboxing with tier programs then come on forums claim they make 100M/ hour in high sec running lvl4 missions or whatever amount doing whatever crap in game they do.
Eve is probably the MMO having the highest number of characters multibox playing in different areas of the game considering the total number of active players per 24H
What a nice joke "multiboxed space ship alts online" 
*removed inappropriate ASCII art signature* - CCP Eterne |

Skill Training Online
Royal Amarr Institute Amarr Empire
21
|
Posted - 2013.06.23 01:20:00 -
[113] - Quote
Sergeant Acht Scultz wrote:Khadann wrote:Nolak Ataru wrote:If you're only pulling 60m an hour.... you're doing it wrong. I must be playing a different game, cause for me i make 40M max per hour doing level4 mission. Do you salvage as well? The only thing that needs to be really nerf to the ground in this game is multiboxing with tier programs then come on forums claim they make 100M/ hour in high sec running lvl4 missions or whatever amount doing whatever crap in game they do. Eve is probably the MMO having the highest number of characters multibox playing in different areas of the game considering the total number of active players per 24H What a nice joke "multiboxed space ship alts online" 
Not averybodyh uses many accounts, I only use wan. |

Frostys Virpio
Lame Corp Name
498
|
Posted - 2013.06.23 01:23:00 -
[114] - Quote
baltec1 wrote:Sergeant Acht Scultz wrote:Alavaria Fera wrote:How else can we see officer fitted ravens being ganked Null sec ratters, Blops ops make some nice kills on those, enough to say there are as much null sec gimpy carebears than in high sec, null sec making it more interesting with high grade slave and crystal set worth already for 3 to 5billion the pod. Simple answer: if you know where to search you find those anywhere and in places you might as well not expect them at all. Which give us further evidence that high sec bears are not "just scraping by" but are infact, earning enough isk to splash out on some very expensive toys.
No. All it prove is that the stuff is available in Jita. It's definately not high sec mission runner's fault if all that low/null sec loot ends up in high sec. Anyone can buy a few plex for real money and trasform them into a faction fit pwnmobile.
The income retardation come from min amxer pushing the enveloppe in a min maxer game. It you just prevent blitzing in missions by lets say forcing everyone to kill all enemy in every single pockets before they can turn in the mission, you would slow down the income by a good margin since every single high isk.hours mission runner keep always saying the money is in LP and to stop clearing the pockets and blitz all the time.
FFS the reason of why it goes so high is written all over the boards. THE MONEY IS IN LP REWARDS. This mean you have to deal with the LP. The LP store even eliminate ISK from the game to counter some inflation so maybe we can kill 2 birds with one stone by tweaking stuff there too? |

Skill Training Online
Royal Amarr Institute Amarr Empire
21
|
Posted - 2013.06.23 01:26:00 -
[115] - Quote
Frostys Virpio wrote:baltec1 wrote:Sergeant Acht Scultz wrote:Alavaria Fera wrote:How else can we see officer fitted ravens being ganked Null sec ratters, Blops ops make some nice kills on those, enough to say there are as much null sec gimpy carebears than in high sec, null sec making it more interesting with high grade slave and crystal set worth already for 3 to 5billion the pod. Simple answer: if you know where to search you find those anywhere and in places you might as well not expect them at all. Which give us further evidence that high sec bears are not "just scraping by" but are infact, earning enough isk to splash out on some very expensive toys. No. All it prove is that the stuff is available in Jita. It's definately not high sec mission runner's fault if all that low/null sec loot ends up in high sec. Anyone can buy a few plex for real money and trasform them into a faction fit pwnmobile. The income retardation come from min amxer pushing the enveloppe in a min maxer game. It you just prevent blitzing in missions by lets say forcing everyone to kill all enemy in every single pockets before they can turn in the mission, you would slow down the income by a good margin since every single high isk.hours mission runner keep always saying the money is in LP and to stop clearing the pockets and blitz all the time. FFS the reason of why it goes so high is written all over the boards. THE MONEY IS IN LP REWARDS. This mean you have to deal with the LP. The LP store even eliminate ISK from the game to counter some inflation so maybe we can kill 2 birds with one stone by tweaking stuff there too?
I am not interested in pushing the envelopee but just make deccent money off level 1 to 3 missions...
SPREAD THE WEALTH PPL.
BUFF LEVEL ONE THRU THREE MISSIONS! |

Spurty
900
|
Posted - 2013.06.23 01:48:00 -
[116] - Quote
Terrible thread every time it's brought up
To think this thread serves any purpose we have to :
- ignore all other sources of income (just to mention one out of tens of methods, character sales will get you insane isk) - skip over the insane isk generation of level 5s (lollerskates graph) - believe the numbers are flat and every pilot can do this - not think that the alt accounts used actually divide this figure by the number of characters employed - skip over the disastrous negative standings you run up with the other factions - really have our panties in a twist about others creating a below average income for a lot of time actually logged into the game (you know, many passive incomes pay out better and you don't need to for grind hours)
And so, op looks like a complete tool and so will every poster that wants things nerfed that are already so low we wonder what the point is.
Only question I have is about blitzing. Thought CCP fixed that already? Did they just acknowledge it as not actually fix it? --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
725
|
Posted - 2013.06.23 02:41:00 -
[117] - Quote
Skill Training Online wrote:Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
I believe the next in the pattern should have been 16 million per hour... not 60 million. The error is not with the mission rewards themselves but with the inflated bounties available in these missions.
16/60 8/30 4/15
round it up to say 5/15...
1/3
Bounty rewards need to be reduced by appropximately 66% or consequently adopt a new compensation ladder for level 1 - 3 missions.
Level 1 Mission... 7 million per hour.
Level 2 Mission... 15 million per hour.
Level 3 Mission... 30 million per hour.
Level 4 Mission... 60 million per hour.
Either a 66% decrease in one tier of missions or 350% increase in the level 1 through 3 missions.
Consider that it costs 5m isk to fit up a proper condor for level 1 missions, if you happen to lose the one from the tutorial, it would take you 2.5 hours of mission grinding to replace that condor. With the new system you could have it replaced in the better part of an hour.
As things are right now I make 15 times a level 1 income just begging in local averaging about 30m/hour.
This is an area that could really use some focus from the development team, the new player experience is dreadful immediately following the tutorial missions and the first epic arc for Sisters of EVE. 2008 wants it's thread back.
Yes, you should be ashamed.
Interdict Hi-Sec - it's the only way to be sure... |

Rain6636
Team Evil
604
|
Posted - 2013.06.24 04:17:00 -
[118] - Quote
I have a screenshot somewhere... ah, here it is. made this in an hour of level 4s. even caught a suspect! Free Thanatos Raffle-Lottery? ...Thing? |

Frostys Virpio
Lame Corp Name
504
|
Posted - 2013.06.24 05:39:00 -
[119] - Quote
Rain6636 wrote:I have a screenshot somewhere... ah, here it is. made this in an hour of level 4s. even caught a suspect!
Let me call BS on this since there are no mission that could of given you 2 stats implants in a single hour. There are also no proof of how long it took to get all of that. It could of taken you 7 years and it would look exactly the same in your orca hangar. |

Kara Books
Deal with IT.
656
|
Posted - 2013.06.24 05:53:00 -
[120] - Quote
Skill Training Online wrote:Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
I believe the next in the pattern should have been 16 million per hour... not 60 million. The error is not with the mission rewards themselves but with the inflated bounties available in these missions.
16/60 8/30 4/15
round it up to say 5/15...
1/3
Bounty rewards need to be reduced by appropximately 66% or consequently adopt a new compensation ladder for level 1 - 3 missions.
Level 1 Mission... 7 million per hour.
Level 2 Mission... 15 million per hour.
Level 3 Mission... 30 million per hour.
Level 4 Mission... 60 million per hour.
Either a 66% decrease in one tier of missions or 350% increase in the level 1 through 3 missions.
Consider that it costs 5m isk to fit up a proper condor for level 1 missions, if you happen to lose the one from the tutorial, it would take you 2.5 hours of mission grinding to replace that condor. With the new system you could have it replaced in the better part of an hour.
As things are right now I make 15 times a level 1 income just begging in local averaging about 30m/hour.
This is an area that could really use some focus from the development team, the new player experience is dreadful immediately following the tutorial missions and the first epic arc for Sisters of EVE.
I LOVE LAMP Am I doing this right? |

Nexus Day
Lustrevik Trade and Travel Bureau
664
|
Posted - 2013.06.24 06:04:00 -
[121] - Quote
Tippia wrote:Nolak Ataru wrote:When you consider the difference between the incoming dps of a level 3 and a level 4, you get rewarded for surviving and killing the higher-tanking rats in level 4s GǪand is that twice as hard as an L3? Four times as hard? Eight times as hard? Or is it really just as easy, only with slightly more expensive equipment? It is a sliding scale based upon skill level. But you always seem to forget that many people aren't at all V's yet. You can fly a Mach rather quickly...and do 200 dps with only 24k ehp.
But here come the blah, blah, blah, not so hard to train up replies with no real numbers. So please, break it all down this time or don't bother replying. I know it is hard for critics to deal in facts, but let's try it this time. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Rain6636
Team Evil
604
|
Posted - 2013.06.24 07:37:00 -
[122] - Quote
risk vs reward. enemies abound part 5 puts out 3000 omni dps if you fall behind waves, I'd say 60mil is appropriate when it takes a well-skilled battleship pilot to stay ahead of the waves consistently.
that mission in particular has timed waves, so if you have to warp out, you'll have the whole mission waiting for you when you get back. it would take a well coordinated RR gang to get a foothold in it after that point. Free Thanatos Raffle-Lottery? ...Thing? |

Yummy Chocolate
Biohazard.
879
|
Posted - 2013.06.24 07:44:00 -
[123] - Quote
just seeing you talking about missions makes me feel bad. |

Rain6636
Team Evil
604
|
Posted - 2013.06.24 08:01:00 -
[124] - Quote
alas, I speak the truth. this player lost two rigged ravens to the mission. Free Thanatos Raffle-Lottery? ...Thing? |

John Ratcliffe
Sausy Sausages
181
|
Posted - 2013.06.24 09:11:00 -
[125] - Quote
Skill Training Online wrote:Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
I believe the next in the pattern should have been 16 million per hour... not 60 million. The error is not with the mission rewards themselves but with the inflated bounties available in these missions.
16/60 8/30 4/15
round it up to say 5/15...
1/3
Bounty rewards need to be reduced by appropximately 66% or consequently adopt a new compensation ladder for level 1 - 3 missions.
Level 1 Mission... 7 million per hour.
Level 2 Mission... 15 million per hour.
Level 3 Mission... 30 million per hour.
Level 4 Mission... 60 million per hour.
Either a 66% decrease in one tier of missions or 350% increase in the level 1 through 3 missions.
Consider that it costs 5m isk to fit up a proper condor for level 1 missions, if you happen to lose the one from the tutorial, it would take you 2.5 hours of mission grinding to replace that condor. With the new system you could have it replaced in the better part of an hour.
As things are right now I make 15 times a level 1 income just begging in local averaging about 30m/hour.
This is an area that could really use some focus from the development team, the new player experience is dreadful immediately following the tutorial missions and the first epic arc for Sisters of EVE.
You need a slap. I bet you self-flagellate as well...
Plus +ºa change, plus c'est la m+¬me chose |

Shock
Interim Industries
7
|
Posted - 2013.06.24 09:49:00 -
[126] - Quote
Here's an idea to make low level missions viable again: standings degradation
Every week you lose somewhere between 1 and 10% standings per week (also the negative ones) depending on your skills and whether you are in a FW militia.
Then increase the standings boost from low level missions so these are the most efficient when grinding for corp standings (though FW still being the most efficient for faction standings). Because they keep their low ISK payout, low level missions are meant for newer players and for players seeking to quickly boost corp standings.
I think it would be balanced if you could get from zero to 9+ corp standings by doing about 10 hours of low level missions (less with better skills and equipment).
The standings bonus from high level mission is decreased to where doing several of them every day is required to counter the standing degradation (also depending on skills), so these missions are the ones done simply for the money.
I think this would be balanced where it would take 10 hours of level 4 missions to counter the weekly standings degradation at a 9+ level (less with better skills and equipment). The reward is already in the payout and shouldn't be in the standings boost.
CCP should also increase some of the NPC fees for corporation specific station services to make corp standings actually matter. Maybe even further restrict access in the LP store on standings as well. It would be good if this would be extended to NPC pirate factions as well.
The goal is to reward players that mind their standings (especially the ones that do low-level missions) over those that do not.
An additional major benefit is the less permanent effect of having tanked your standings through extensive mission running or FW, because over time they'll neutralize eventually (though it will take quite a while for them to neutralize from -10). I can imagine this is something that keeps many people from fully committing to FW.
I foresee many players protesting that they don't want to go and do missions just to keep their standings to a level where they get NPC benefits. I think however, that players, willing to put in some extra effort (and not simply to make L4 mission ISK) should be rewarded for it over the lazy people that don't and do all their industry and trading on alts they only log in for 10 minutes a day.
It would mean that putting effort and committing yourself as a player to a NPC corporation would actually grant a decent benefit (without killing off future options permanently). |

Victoria Sin
Center for Advanced Studies Gallente Federation
310
|
Posted - 2013.06.24 09:55:00 -
[127] - Quote
You hear such ridiculous numbers for level 4's. Most people don't blitz, don't use Officer gear, don't dual box, sometimes have to warp out, make a cup of tea, do whatever, and make nowhere near "60m an hour". It's just like most people aren't multiboxing 20 mack mining gangs, or doing 10/10's in a Titan.
|

Tyrton
Imbecile MIiss Managment and Disasters Intergalactic Interstellar Interns
34
|
Posted - 2013.06.24 10:23:00 -
[128] - Quote
Skill Training Online wrote:Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
I believe the next in the pattern should have been 16 million per hour... not 60 million. The error is not with the mission rewards themselves but with the inflated bounties available in these missions.
16/60 8/30 4/15
round it up to say 5/15...
1/3
Bounty rewards need to be reduced by appropximately 66% or consequently adopt a new compensation ladder for level 1 - 3 missions.
Level 1 Mission... 7 million per hour.
Level 2 Mission... 15 million per hour.
Level 3 Mission... 30 million per hour.
Level 4 Mission... 60 million per hour.
Either a 66% decrease in one tier of missions or 350% increase in the level 1 through 3 missions.
Consider that it costs 5m isk to fit up a proper condor for level 1 missions, if you happen to lose the one from the tutorial, it would take you 2.5 hours of mission grinding to replace that condor. With the new system you could have it replaced in the better part of an hour.
As things are right now I make 15 times a level 1 income just begging in local averaging about 30m/hour.
This is an area that could really use some focus from the development team, the new player experience is dreadful immediately following the tutorial missions and the first epic arc for Sisters of EVE.
If you are so bored with the game that all you can do is troll post ... maybe it time to say goodbye to eve. You should crawl out from under that bridge and enjoy some sunshine. See you in the winter with some constructive posts. |

dexington
Dexington Corporation
670
|
Posted - 2013.06.24 11:00:00 -
[129] - Quote
Frostys Virpio wrote:Rain6636 wrote:I have a screenshot somewhere... ah, here it is. made this in an hour of level 4s. even caught a suspect! Let me call BS on this since there are no mission that could of given you 2 stats implants in a single hour. There are also no proof of how long it took to get all of that. It could of taken you 7 years and it would look exactly the same in your orca hangar.
Some of the items displayed are not from missions, eg. probe launcher and probes, but the dread pirate mission can drop implants and while unlikely it's not impossible to get two in one hour, or one and a story line mission. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Pak Narhoo
Splinter Foundation
1031
|
Posted - 2013.06.24 11:11:00 -
[130] - Quote
Tippia wrote:Dinsdale Pirannha wrote:The risks are far too high, not too low. In L4s?! LMAO  The only way for the risks to be lower would be if the missions auto-completed themselves when you clicked the GÇ£acceptGÇ¥ button. The risk in L4s is zero. The only way to create some is to have no tank at all, but that's your decision GÇö not something the missions themselves are designed around.
*Cough* noobs *cough* |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1204
|
Posted - 2013.06.24 11:47:00 -
[131] - Quote
Revman Zim wrote:Replying in a stealth "nerf hi-sec" thread.
+1
Always the same too. Personnel Division Director - Bene Gesserit Chapterhouse CEO Sanctuary Pact Alliance --áSanctuary Pact |

I Love Boobies
All Hail Boobies
526
|
Posted - 2013.06.24 12:21:00 -
[132] - Quote
There is this old mantra... where... you get rewarded for working hard for something. It takes time from skill training and standings to get to level 4s, and they are more difficult to do than level 3s. So for investing the time, isk, and standings to do level 4 missions means you get rewarded with better pay outs. *removed inappropriate signature* - CCP Eterne |

Erok Careynah
Brave Newbies Inc. Brave Collective
4
|
Posted - 2013.06.24 12:56:00 -
[133] - Quote
The big issue that I have with level 4's is that you're essentially forced to train for battleships, even if you have no plans of using battleships regularly.
I wish there were more income options for frigate/cruiser pilots. You could farm level 3's I guess, but they're really boring. |

ashley Eoner
177
|
Posted - 2013.06.24 23:55:00 -
[134] - Quote
Frostys Virpio wrote:Rain6636 wrote:I have a screenshot somewhere... ah, here it is. made this in an hour of level 4s. even caught a suspect! Let me call BS on this since there are no mission that could of given you 2 stats implants in a single hour. There are also no proof of how long it took to get all of that. It could of taken you 7 years and it would look exactly the same in your orca hangar. More like a very selective picture at best. If you get lucky and get a set of good missions then it'd be fairly easy to do that in an hour or so. THe problem is when you have to start rejecting junk missions to keep up that hourly rate.
Also estimated value means crap when it comes to mission loot. Pretty much all the items are being overvalued with some being completely and ridiculously over priced. Also there's the fact that some of that loot isn't from mission running. I imagine once he gets through sorting it and selling he'll only make a 1/3rd of the estimated value at best from actual loot drops.
|

Majindoom Shi
We the Gankers
5
|
Posted - 2013.06.25 00:37:00 -
[135] - Quote
Why even give this post the time of day? Post on a main or gtfo. LVL 4s are fine they are not going to get nerfed so you can try to funnel people into your ****** low sec gate camps. Just cus you do not know how to pvp you set up these fail gate camps and try to gank people. Only to come back to the forums to cry about the mwd cloak trick.
|

Alkin Peladrien
Celestial Argonauts
0
|
Posted - 2013.08.24 21:35:00 -
[136] - Quote
Why do you mind so much about the L4 missions? People that invest in trading make billions per month in high sec and your problem are the L4 missions?? What do you want? Newbies running around in low-sec and null sec being easy targets to people that care only for easy kills and not decent PvP ?? If your interest is low sec risk, you can do what you want, and then do some missions every second day, you already have the ships.. If you don't want mission money do something else, missions are not the more profitable way in EvE... Better go and think something smart to make this game better looking and more fun, rather than take the only good income source of new players away!!!! Like it or not, high sec activities are for people that don't play only for pew pew. Go gank the low-null sec gates and let others do PvP when they can and want.
The newbie spoke. |

Kitty Bear
Disturbed Friends Of Diazepam
786
|
Posted - 2013.08.24 21:51:00 -
[137] - Quote
Tippia wrote:Throktar wrote:What is it about someone doing their own thing and running missions that bothers you? Aside from the fact that the way EVE is put together, the whole Gǣdo your own thingGǥ doesn't really existGǪ nothing. The problem with missions is that their effort:reward is out of whack. Quote:Also, so what if they are making a lot of isk, what concern of that is yours? It's a single economy. Any given activity spewing out ISK at an unreasonable rate is problematic.
so you'll be all about supporting some serious Incursion nerfs then
|

Rhivre
TarNec Invisible Exchequer
383
|
Posted - 2013.08.24 21:58:00 -
[138] - Quote
So blitzing gives lots of isk. Do most people do this? Does a new char running L4 solo in a T1 with partial T2 fit T1 BS get 60m/hr, or are we talking someone in a T2 / faction fitted BS/T2 BS/Faction BS?
What is the training time for the latter vs the former. What is the income in a T1 battleship?
|

Lugia3
Pirates Incorporated
545
|
Posted - 2013.08.24 22:08:00 -
[139] - Quote
Level 1 mission boat cost: Nothing Level 2 mission boat cost: 10 million Level 3 mission boat cost: 50 million Level 4 mission boat cost: 250 million
Fix lowsec please. Yarr |

Kitty Bear
Disturbed Friends Of Diazepam
786
|
Posted - 2013.08.24 22:15:00 -
[140] - Quote
Rhivre wrote:So blitzing gives lots of isk. Do most people do this? Does a new char running L4 solo in a T1 with partial T2 fit T1 BS get 60m/hr, or are we talking someone in a T2 / faction fitted BS/T2 BS/Faction BS?
What is the training time for the latter vs the former. What is the income in a T1 battleship?
sorry but your asking the wrong questions those questions are irrelevant, all that's important is that you have the potential to make 60m per hour and obviously if your not making 60m per hour, your a slack-jawed low brow who should biomass in shame.
that's not a personal insult aimed at you by the way that's the clarification of the arrogant, self important attitude of certain people, based solely on the 'we've been here longer than you, so your a scummy scrub' mentality. |

The Spod
Center for Advanced Studies Gallente Federation
33
|
Posted - 2013.08.24 22:30:00 -
[141] - Quote
OP has a good point about L2-L3 low reward levels. Also, OP has a good point about the effect of bounties on mission reward. Missions generate a lot of raw isk and step on the toes of nullsec/wh/incursion isk generation.
The obvious reward from missions should be LP and useful LP items. To give an example, say faction guns were better than t2 guns but only generated through missions (and faction spawns). Missions would provide the new prime guns in exchange for isk from other activities. There would be less need for highsec and nullsec to "compete", rather two mechanics that reinforce their playstyles: nullsec isk brings the variety of pvp/ratting ships, mission LP store brings the preferred ships and fittings for the faction missions.
So, differentiate the rewards further. GÇó missions: LP and thus high quality items sought after by everyone GÇó nullsec: raw isk, deadspace rarities GÇó wormholes: make the ribbons etc. highly condensed material nuggets, bringing a freighterload of minerals through a WH in the cargo of an industrial. Use yourself in wh or sell to nullsec industrials. GÇó incursions: move officer loot here, keep it rare. Best in slot implants and rare items through LP
|

Kiernan Shipka
The Laidai Trading Company
0
|
Posted - 2013.08.24 22:34:00 -
[142] - Quote
Erok Careynah wrote:The big issue that I have with level 4's is that you're essentially forced to train for battleships, even if you have no plans of using battleships regularly.
I wish there were more income options for frigate/cruiser pilots. You could farm level 3's I guess, but they're really boring.
I'm dual boxing dual HaM tengu's running 2 missions at a time with aprox 2000isk per lp , making 110mill per hour 'half' blitzing (i'm not turning down as many missions as i'd like as I want standings increase more than isk atm)
Tengu really doesn't take long to train for.
Lvl 4 missions pay too much i'd agree, but lets be honest I can make more doing incursions or marginally more grinding 0.0 anoms... so is it really THAT unbalanced ?!
|

Sevena Black
The Black Redemption
21
|
Posted - 2013.08.24 22:50:00 -
[143] - Quote
I was about to reply I don't make 60 mill an hour doing lvl4's. Doing a bit of math makes me believe I sometimes do. I'm usually at 45 including the occasional salvaging tho.
Ofcourse everybody makes more, I'm a n00b, I need a real ship, I suck at EVE etc (apologies if I missed another useless drone-like response).
Compare this to the 1,5 bill I make in 0.0 per hour and I dont think lvl4's payout too much. For your avarege normal dude they payout close to nothing at all.
No risk = no isk seems honered.
I'll admit that the definition of "having ISK" differs between people.
TL;DR Useless "nerf high-sec" thread
|

Large Collidable Object
morons.
2198
|
Posted - 2013.08.24 23:31:00 -
[144] - Quote
Erok Careynah wrote:The big issue that I have with level 4's is that you're essentially forced to train for battleships, even if you have no plans of using battleships regularly.
I wish there were more income options for frigate/cruiser pilots. You could farm level 3's I guess, but they're really boring.
Try FW - steady income higher than FW and easily done in a poorly skilled frig. Just as boring, but less detrimental to the games economy.
On a side note, 60 mill/hour is a rather low estimate if missions are run selectively - of course you wont get a steady stream, but if you have multiple characters with positive standings and save them up, running them twice a week, you'll easily exceed that.
Blitzing Dread Pirate S. easily yields me 20-25 mill in ~5 mins. No multiboxing, cheap fit.
Highsec L4s should be nerfed to hell and back and then a little more. You know... morons. |

Ioci
Bad Girl Posse Somethin Awfull Forums
464
|
Posted - 2013.08.24 23:54:00 -
[145] - Quote
Yes, nerf hi Sec income.
Null blobs are feeling an unreasonable threat from the mighty war machine that is hi Sec. They live in fear of losing their space on a day to day level because of the infinite and inclusive ship building capacity coming out of level 4 missions.
Have no fear though Null Sec, I'm here to save you.
Send me all your ISK I will double it. Triple it if you send more than a trillion. R.I.P. Vile Rat |

Nick Bete
The Scope Gallente Federation
235
|
Posted - 2013.08.24 23:58:00 -
[146] - Quote
This lame ass argument again? Really?
The answer is still no, just like it has been in response to the 3 million similar "nerf high sec into a noob only starter area" threads. Not gonna happen no matter how much you cry. Casual players who refuse to join the brain dead null zombie brigade need a way to generate a little money to buy stuff. They then take that bought stuff out and get it blown up. This keeps the economy going. A simple and moderately rewarding (if boring after a while) way to generate that money comes from missions.
As to that oft-repeated canard about "risk"; heaven knows there's no more "risk" in well-secured alliance null than there is in high sec but, you don't hear high sec players constantly complaining that you mooks make too much. Give it a rest, ffs. |

Rhes
GoonWaffe Goonswarm Federation
25
|
Posted - 2013.08.25 00:31:00 -
[147] - Quote
High sec should only have level 1 and level 2 missions. Low sec can have level 3 missions and NPC null should be the only place for levels four and five. |

Dristan Evrard
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.08.25 01:27:00 -
[148] - Quote
Nerf the SoE LP store and you're most of the way there already. As it stands, anyone who is missioning in highsec for isk and is not doing so in Osmon is likely doing it wrong.
What's more, there's no logic to having the best highsec agent in the most populous region. Jita doesn't need to be any busier. |

Captain Tardbar
Sons of Sam
455
|
Posted - 2013.08.25 01:33:00 -
[149] - Quote
Seem like people with their agendas are out in force in this thread.
"I don't like the way other people play this game and it makes me mad!" "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Mr Epeen
It's All About Me
2930
|
Posted - 2013.08.25 02:38:00 -
[150] - Quote
Skill Training Online wrote:
As things are right now I make 15 times a level 1 income just begging in local averaging about 30m/hour.
I know this is just a game. I know I am completely anonymous when I play it.
Yet I still can't lower myself to begging.
Things can't get much worse than what we did to this generation of millennials. I'm embarrassed to be one of the post boomers that allowed this to happen to our children.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Rhes
GoonWaffe Goonswarm Federation
26
|
Posted - 2013.08.25 02:43:00 -
[151] - Quote
Mr Epeen wrote:Skill Training Online wrote:
As things are right now I make 15 times a level 1 income just begging in local averaging about 30m/hour.
I know this is just a game. I know I am completely anonymous when I play it. Yet I still can't lower myself to begging. Things can't get much worse than what we did to this generation of millennials. I'm embarrassed to be one of the post boomers that allowed this to happen to our children. Mr Epeen 
Even beggars deserve more respect than people who sign their posts.
|

baltec1
Bat Country
7692
|
Posted - 2013.08.25 06:38:00 -
[152] - Quote
Sevena Black wrote:I was about to reply I don't make 60 mill an hour doing lvl4's. Doing a bit of math makes me believe I sometimes do. I'm usually at 45 including the occasional salvaging tho.
Ofcourse everybody makes more, I'm a n00b, I need a real ship, I suck at EVE etc (apologies if I missed another useless drone-like response).
Compare this to the 1,5 bill I make in 0.0 per hour and I dont think lvl4's payout too much. For your avarege normal dude they payout close to nothing at all.
No risk = no isk seems honered.
I'll admit that the definition of "having ISK" differs between people.
TL;DR Useless "nerf high-sec" thread
You do not make 1.5 billion an hour in null. |

Infinity Ziona
Cloakers
310
|
Posted - 2013.08.25 06:59:00 -
[153] - Quote
I believe in having a bit of proof so recently ran some missions. I used Mega, MNI, Dom, DNI, Vindi. Rail Vindi was best overall. I had a booster alt in Vulture.
I have several agents with 9+ standings. I tried Blitzing as well as salvaging with Noctis. Sold LPs for ammo.
My findings - 50 mill per hour is not possible. Its realistically around 20 to 30 mill.
I also did Epic Arc and that took a good 10 hours of play time and made me 350 mill including selling sisters probes.
The only missions that you can make 50 an hour on were faction killing missions through tag selling but they have serious consequences.
Compare this to sitting in a safe null system far from empire and chaining 1.5 million rat anoms with a Thannys drones assigned to your Rattlesnake ( was watching Russians doing this today in PS ) and the L4s income looks bleak as. |

Shederov Blood
Wrecketeers
407
|
Posted - 2013.08.25 07:29:00 -
[154] - Quote
Infinity Ziona wrote:I believe in having a bit of proof so recently ran some missions. I used Mega, MNI, Dom, DNI, Vindi. Rail Vindi was best overall. I had a booster alt in Vulture.
I have several agents with 9+ standings. I tried Blitzing as well as salvaging with Noctis. Sold LPs for ammo.
My findings - 50 mill per hour is not possible. Its realistically around 20 to 30 mill. Well you could if you swapped the booster alt for a 2nd rail Vindi, and there's much better items for LP than ammo, just not necessarily in the main military corps. Where has your hair been for the last week?
|

baltec1
Bat Country
7692
|
Posted - 2013.08.25 07:41:00 -
[155] - Quote
Infinity Ziona wrote:I believe in having a bit of proof so recently ran some missions. I used Mega, MNI, Dom, DNI, Vindi. Rail Vindi was best overall. I had a booster alt in Vulture.
I have several agents with 9+ standings. I tried Blitzing as well as salvaging with Noctis. Sold LPs for ammo.
My findings - 50 mill per hour is not possible. Its realistically around 20 to 30 mill.
I also did Epic Arc and that took a good 10 hours of play time and made me 350 mill including selling sisters probes.
The only missions that you can make 50 an hour on were faction killing missions through tag selling but they have serious consequences.
Compare this to sitting in a safe null system far from empire and chaining 1.5 million rat anoms with a Thannys drones assigned to your Rattlesnake ( was watching Russians doing this today in PS ) and the L4s income looks bleak as.
Please post what you got per mission, loot, salvage, LP and bounty breakdowns and how many missions you did and the time taken to do them.
We have a very detailed report posted in this thread that shows you will easily get 60 to 70 million an hour three years ago. This number will be higher now due to inflation and buffs made to missiles and ships. |

Tauranon
Weeesearch
233
|
Posted - 2013.08.25 07:44:00 -
[156] - Quote
Infinity Ziona wrote:I believe in having a bit of proof so recently ran some missions. I used Mega, MNI, Dom, DNI, Vindi. Rail Vindi was best overall. I had a booster alt in Vulture.
I have several agents with 9+ standings. I tried Blitzing as well as salvaging with Noctis. Sold LPs for ammo.
My findings - 50 mill per hour is not possible. Its realistically around 20 to 30 mill.
Bearing in mind I calculate earnings as 1000 lp/isk though last time I sold it, I earned 1400 (enough to cover time overheads in selling it for sure).
My agent gives me the following missions that I can earn more than 50mil/isk/hr *rate* in - most of them are either substantial long missions or substantially higher than 50mil/hr isk/hr earned to manage losses due to refitting and yakking to agent. As my agent almost always gives me the same mission the same distance away, I built those into my figures.
serp assault (clear or blitz) angel pirate invasion (clear) amarr smash supplier (clear and loot or blitz) serp extrav (clear) stop thief (stashed pile of item at home base so I leave without looting) dread pirate (clear pockets till scarlet and loot implant) serp blockade (clear) serp/gur worlds collide (3 pocket clear or blitz with card) amarr surprise surpise (clear n loot)
The above missions are about 60% of the what the agent gives me, I can also take some missions in the 40-50mil / hr range to minimize rejections. If I limit rejects to < 40mil/isk/hr missions I need to reject about 15% of missions. How painful to you that would be, would be based on how much you bloc your mission sessions, ie someone doing 1 - 1.5 hour of running per night would be getting most of their rejects free.
I did all my tests with a dominix and without a booster alt, although on an ongoing basis I'd use a blaster kronos for missions that suited it.
ie I'm quite sure with moderate numbers of rejections (sufficient to not trash the agent relationship, let alone rely on faction standing), I can easily make 50mil/isk/hr in a dominix. |

Daisai
Daisai Investments.
133
|
Posted - 2013.08.25 07:51:00 -
[157] - Quote
Malcanis wrote:The pay is fine; the risks are far too low.
Risk/isk wise lvl 4 missions are pretty well balanced, they dont pay nearly as good as running in null sec which has a far great risk ofc.
However if you disagree about that and find that the risk for mission runners isnt high enough, there is not much a developer can do to increase the risk without messing to much with the sandbox.
You could make them more difficult like they did with incursions but people will just adept to that and also moving the more rewarding missions to low sec will not have any effect either. Just like with level 5 missions people wont be doing them simply because they are not worth the effort and the risk vs isk ( this is where the risk/isk is not balanced ). |

Inokuma Yawara
University of Caille Gallente Federation
151
|
Posted - 2013.08.25 07:52:00 -
[158] - Quote
Skill Training Online wrote:Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
I believe the next in the pattern should have been 16 million per hour... not 60 million. The error is not with the mission rewards themselves but with the inflated bounties available in these missions.
16/60 8/30 4/15
round it up to say 5/15...
1/3
Bounty rewards need to be reduced by appropximately 66% or consequently adopt a new compensation ladder for level 1 - 3 missions.
Level 1 Mission... 7 million per hour.
Level 2 Mission... 15 million per hour.
Level 3 Mission... 30 million per hour.
Level 4 Mission... 60 million per hour.
Either a 66% decrease in one tier of missions or 350% increase in the level 1 through 3 missions.
Consider that it costs 5m isk to fit up a proper condor for level 1 missions, if you happen to lose the one from the tutorial, it would take you 2.5 hours of mission grinding to replace that condor. With the new system you could have it replaced in the better part of an hour.
As things are right now I make 15 times a level 1 income just begging in local averaging about 30m/hour.
This is an area that could really use some focus from the development team, the new player experience is dreadful immediately following the tutorial missions and the first epic arc for Sisters of EVE.
Show your face, troll!
Watch this space.-á New exciting signature in development. |

embrel
BamBam Inc.
39
|
Posted - 2013.08.25 08:39:00 -
[159] - Quote
baltec1 wrote:Aura of Ice wrote:
That guy you linked literally said he was trying to do the most efficient L4 mission running possible... I'm not sure why you're bringing him up in response to someone who just said "normal" in quotes to make it really clear... That link does not post to a "normal" mission runner. I mean, his first bullet point literally says:
"High-skilled, close to perfect character in well-fitted gank Torp Golem"
20 million isk wallet ticks for L4 missions being "normal" is a pretty astounding claim... Unless you think a "High-skilled, close to perfect character in well-fitted gank Torp Golem" is the "norm"...
Yeesh...
this game is just over a decade old. Do you honestly think most of the 500k accounts in this game are scrubs? At the very least there are tens of thousands of people with near perfect skills for whatever their chosen top end mission ship is. It would be moronic to think that this kind of mission runner is rare.
So you want to nerf the potential for newer players because of them? What should the isk/hr for perfect skill chars be then? They really still grind l4s?
|

Tuggboat
Oneida Inc.
17
|
Posted - 2013.08.25 09:26:00 -
[160] - Quote
Someone mentioned that the isk doesn't flow into the economy. I think there might be something to that. How about instead of cutting income and taking away the fun we reengineer Large Ammo so that expenses go way up. might reinvigorate economy more than cutting income. I could care less how much risk someone else is taking or opting out of. I want money. Yours will be fine. |

embrel
BamBam Inc.
39
|
Posted - 2013.08.25 10:32:00 -
[161] - Quote
baltec1 wrote:Sevena Black wrote:I was about to reply I don't make 60 mill an hour doing lvl4's. Doing a bit of math makes me believe I sometimes do. I'm usually at 45 including the occasional salvaging tho.
Ofcourse everybody makes more, I'm a n00b, I need a real ship, I suck at EVE etc (apologies if I missed another useless drone-like response).
Compare this to the 1,5 bill I make in 0.0 per hour and I dont think lvl4's payout too much. For your avarege normal dude they payout close to nothing at all.
No risk = no isk seems honered.
I'll admit that the definition of "having ISK" differs between people.
TL;DR Useless "nerf high-sec" thread
You do not make 1.5 billion an hour in null.
It's cause... You're doing it wrong! :P |

baltec1
Bat Country
7693
|
Posted - 2013.08.25 11:01:00 -
[162] - Quote
embrel wrote:baltec1 wrote:Aura of Ice wrote:
That guy you linked literally said he was trying to do the most efficient L4 mission running possible... I'm not sure why you're bringing him up in response to someone who just said "normal" in quotes to make it really clear... That link does not post to a "normal" mission runner. I mean, his first bullet point literally says:
"High-skilled, close to perfect character in well-fitted gank Torp Golem"
20 million isk wallet ticks for L4 missions being "normal" is a pretty astounding claim... Unless you think a "High-skilled, close to perfect character in well-fitted gank Torp Golem" is the "norm"...
Yeesh...
this game is just over a decade old. Do you honestly think most of the 500k accounts in this game are scrubs? At the very least there are tens of thousands of people with near perfect skills for whatever their chosen top end mission ship is. It would be moronic to think that this kind of mission runner is rare. So you want to nerf the potential for newer players because of them? What should the isk/hr for perfect skill chars be then? They really still grind l4s?
At least half the amount you can make in null.
One of the biggest mistakes CCP has made over the last six years is to nerf null income while leaving high sec untouched. |

Khemax
Imperial Academy Amarr Empire
81
|
Posted - 2013.08.25 11:32:00 -
[163] - Quote
I Believe that the level 4 mission payouts are at a good level compared to other money makign activities, but the level 2/3 ones could do with an increase....especially level 3s |

baltec1
Bat Country
7693
|
Posted - 2013.08.25 12:54:00 -
[164] - Quote
Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s
That would inject too much isk into the system and do great harm to the game. |

Onictus
Silver Snake Enterprise Fatal Ascension
430
|
Posted - 2013.08.25 12:59:00 -
[165] - Quote
Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s
Who cares, if you are even remotely competent you are only stuck in level 3s for like 2 days, less if you spend a couple days on the relevant social skills to boost your standing gains. |

MatrixSkye Mk2
Republic University Minmatar Republic
567
|
Posted - 2013.08.25 13:07:00 -
[166] - Quote
Tippia wrote:In application, nothing ever has probability of 1 (or 0), not even ship losses from ganking (on either side)... It doesn't matter if it's a constant. A risk is a risk is a risk, and costs with p=1 are also risks because they are still a cost-probability duplet. From here.
Tippia wrote:The risk in L4s is zero. From here.
The moral of the story is there is no such thing as zero risk... ever... as long as we're talking about those Eve professions I approve of. If we're talking about professions I disapprove of, well lulz, of course those are risk free.
In before Tippia's claim that there is no contradiction and hypocrisy and convolutes his conviction with "Tippia facts", because human error should not be accounted for in risk calculations when it comes to mission running. |

baltec1
Bat Country
7693
|
Posted - 2013.08.25 13:20:00 -
[167] - Quote
MatrixSkye Mk2 wrote:Tippia wrote:In ever has probability of 1 (or 0), not even ship losses from ganking (on either side)... It doesn't matter if it's a constant. A risk is a risk is a risk, and costs with p=1 are also risks because they are still a cost-probability duplet. From here.Tippia wrote:The risk in L4s is zero. From here.The moral of the story is there is no such thing as zero risk... ever... as long as we're talking about those Eve professions I approve of. If we're talking about professions I disapprove of, well lulz, of course those are risk free. In before Tippia's claim that there is no contradiction and hypocrisy and convolutes his conviction with "Tippia facts", because human error should not be accounted for in risk calculations when it comes to mission running.
Yea missions are not risk free and will feast upon dumb people. What tippia should have said is missions are crazy easy. |

stoicfaux
3062
|
Posted - 2013.08.25 16:04:00 -
[168] - Quote
Missions aren't risk free as I found out when I lost my poor widdle golem to a disconnect. *sniffle* But, to be honest, my Golem died when the cruise missile buff made torps obsolete. The actual explosion was just the funeral.
If you want to make a bazillion isk/hour running level 4s, then at a minimum you need to: a) use T2 weapons, (as a general rule, i.e. a faction tachyon nightmare is an exception) b) blitz for LP c) research which LP items get you 2+k isk/lp. d) research which LP stores are the "good" ones to work for e) get your *faction* standings up high enough that you can decline multiple missions per 4 hour block, f) know which missions have the "best" isk/hr earnings potential, (spreadsheets are your friend) g) spend time converting LP into isk. (i.e. get the items to market, and then wait for them to sell.) h) have enough experience to balance your tank versus tank ratio i) using different ships, from fast shuttles/frigates/interceptors to Marauders.
Disclaimer: isk/hr is a misleading/disingenuous. You're actually building up assets potential X isk every hour. Due to the need to "wait" on the market orders to realize isk from LP conversions, your wall clock isk/hour is going to be lower. OTOH, market orders work while you're afk/offline, so... semantics.
Gravy: * having multiple level 4 agents in the same station is gravy * dual boxing * having a steady someone who will buy your LP items and spare you the time needed to convert them to isk * using a marauder to salvage (but again, since you're blitzing and using different ships, YMMV.) * Mach
Of course, if every level 4 mission runner did all that, then the value of LP items would tank, and we'd be focused on bounty ticks.
|

Solstice Project
I'm So Meta Even This Acronym
3724
|
Posted - 2013.08.25 18:01:00 -
[169] - Quote
They should ban battleships from level4s. |

Mr Epeen
It's All About Me
2933
|
Posted - 2013.08.25 18:53:00 -
[170] - Quote
Solstice Project wrote:They should ban battleships from level4s.
People use battleships for level 4s?
LOL. The player IQ has been dropping if that's the case.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Krixtal Icefluxor
INLAND EMPIRE Galactic
39869
|
Posted - 2013.08.25 19:02:00 -
[171] - Quote
baltec1 wrote:
One of the biggest mistakes CCP has made over the last six years is to nerf null income while leaving high sec untouched.
The current High Sec Ore market begs to differ. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1161
|
Posted - 2013.08.25 23:26:00 -
[172] - Quote
Solstice Project wrote:They should ban battleships from level4s.
Strategic cruisers/faction cruisers are still the top level blitzing missions when someone figures out LP's ARE the isk income from missions, lvl3's pay way too much, lvl5's pay really really too much, null sec missions pay way too low and null rats bounties are a joke compared to what you can do in high sec in PERFECT safety. *removed inappropriate ASCII art signature* - CCP Eterne |

Victoria Sin
Center for Advanced Studies Gallente Federation
453
|
Posted - 2013.08.25 23:31:00 -
[173] - Quote
These "per hour" numbers are complete nonsense. Come back with the right figures and then do the math. |

Doc Fury
Furious Enterprises
3347
|
Posted - 2013.08.25 23:38:00 -
[174] - Quote
This thread has made it to 9 pages.
GD I am disappoint.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1162
|
Posted - 2013.08.26 00:07:00 -
[175] - Quote
Doc Fury wrote:This thread has made it to 9 pages.
GD I am disappoint.
yep sucks and need to get a lock . *removed inappropriate ASCII art signature* - CCP Eterne |

Caviar Liberta
Moira. Villore Accords
141
|
Posted - 2013.08.26 00:25:00 -
[176] - Quote
Tippia wrote:Throktar wrote:What is it about someone doing their own thing and running missions that bothers you? Aside from the fact that the way EVE is put together, the whole Gǣdo your own thingGǥ doesn't really existGǪ nothing. The problem with missions is that their effort:reward is out of whack. Quote:Also, so what if they are making a lot of isk, what concern of that is yours? It's a single economy. Any given activity spewing out ISK at an unreasonable rate is problematic.
And in an economy where you experience inflation (currency devaluation) prices go up. |

Cynter DeVries
Spheroidal Projections
592
|
Posted - 2013.08.26 00:52:00 -
[177] - Quote
baltec1 wrote:Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s That would inject too much isk into the system and do great harm to the game.
Show me on the Megathron where the nerf bat touched you... |

Kitty Bear
Disturbed Friends Of Diazepam
786
|
Posted - 2013.08.26 03:24:00 -
[178] - Quote
Sergeant Acht Scultz wrote: what you can do in high sec in PERFECT safety.
but if you don't undock you cant complete any missions ....
|

stoicfaux
3066
|
Posted - 2013.08.26 03:40:00 -
[179] - Quote
Kitty Bear wrote:Sergeant Acht Scultz wrote: what you can do in high sec in PERFECT safety. but if you don't undock you cant complete any missions .... Not true. There is one mission you can do without undocking; War Situation (the courier version.) If you have reports in your hangar, accept mission, click complete. A one second mission that provides 18,000 LP/min. 
|

baltec1
Bat Country
7696
|
Posted - 2013.08.26 05:52:00 -
[180] - Quote
Cynter DeVries wrote:baltec1 wrote: At least half the amount you can make in null.
One of the biggest mistakes CCP has made over the last six years is to nerf null income while leaving high sec untouched.
 Show me on the Megathron where the nerf bat touched you...
Literally nowhere. The only improvements I could need is the option to strap on a jumpdrive so I can follow caps and blops around. |

Dariusz Betonowy
Betoniarka Inc.
3
|
Posted - 2013.08.26 07:34:00 -
[181] - Quote
From my perspective, doing missions has a few advantages of its own, money nonwithstanding: - you get basic PVE combat experience - at least one can learn how his racial (or another) weapon system works, - you skill up important stuff like support skills for your weapon systems, core skills, nav skills... all useful in both PvE and PvP in later game, - if you get someone to help you early, you can at least learn how to fit the ship for maximum efficiency and/or convenience.
It's not only about the money - if you do missions, you spend the time getting at least somewhat prepared for other kinds of content. |

Kitty Bear
Disturbed Friends Of Diazepam
788
|
Posted - 2013.08.26 09:43:00 -
[182] - Quote
stoicfaux wrote:Kitty Bear wrote:Sergeant Acht Scultz wrote: what you can do in high sec in PERFECT safety. but if you don't undock you cant complete any missions .... Not true. There is one mission you can do without undocking; War Situation (the courier version.) If you have reports in your hangar, accept mission, click complete. A one second mission that provides 18,000 LP/min. 
one out of how many ......
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
|

embrel
BamBam Inc.
40
|
Posted - 2013.08.26 10:27:00 -
[183] - Quote
I started with L4s when L3s became too easy. At first L4s were quite hard (especially Smash the supplier took me an embarrassingly long time). Now I'm getting better. So, the 60 millions ISK/hr are quite far away for me and for all who are starting with L4s. At the time I will be able to achieve that, I am quite convinced that L4s will bore me. As it's a game and even IRL job I'm trying not to have money as the sole criterion, I'm sure not gonna run them just because they might pay out 10 million/hr more than a possibly more fun alternative. Also, as I noticed, I earn far more in the market than in any other activity in game. I assume when L3s are getting too easy you're supposed to go ahead. If you balance payouts/difficulty of L4s on Chars that are doing this for years, well, guess then you'll create quite a gap for newer players. for the time being I'm not missioning any more. Some missions still take too long so that I've preferred to take a look into 0.0 space. |

Onictus
Silver Snake Enterprise Fatal Ascension
431
|
Posted - 2013.08.26 13:34:00 -
[184] - Quote
Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit. |

E-2C Hawkeye
State War Academy Caldari State
270
|
Posted - 2013.08.26 13:53:00 -
[185] - Quote
Solutio Letum wrote:Unsuccessful At Everything wrote:Whats a mission? A way to make money without ever losing anything but drones and ammo. Also its been told to be ineffective if you dont bring a ship worth a couple billions, mostly ether marauders or T3 ships are good money maker apparently. And you need to fit at less 5 dead space and faction module.... because it makes so much more money having them there. Stumbled when i heard how hard lvl4 missions could be i took my best ship, a Talos and did world collides who was supposed to be hard... All sad i petitioned how easy missions where because i though it was a bug, but i got no response. 
I find running anomalies in null to be not only safer but also more profit solo. The only reason I would run lvl 4 missions is if I were kicked from sov and needed isk.
If you canGÇÖt make more isk running anoms in sov then you are doing it wrong. Incursions would be the ONLY exception.
Level 4 missions require you to doc up talk to agent accept mission, look up what resist and damage you need to fit for, then you are forced to warp in from a gate at the range that the game wants which may not work for your fit.
In null I can warp in 100k out drop sentries have the anoms done in 5-7 minutes then on to the next. Only drawback is you have to safe up from time to time.
Much better isk per hour than any lvl 4 mission. Should you have an alt that can salvage you just added to the gravy.
So if you think lvl 4 are better income then you are doing it wrong. 
|

Kitty Bear
Disturbed Friends Of Diazepam
788
|
Posted - 2013.08.26 14:03:00 -
[186] - Quote
Onictus wrote:Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit.
not dangerous does not equal perfect safety
non-consensual pvp is always a possibility once you hit the undock button just because it's less likely to happen in hi-sec does not mean it is never going to happen. not all gankers gank for shiny loots or faction item laden kill-mails,
some just gank people for the hell of it and being/playing smart won't stop it happening. |

Aivo Dresden
Red Federation RvB - RED Federation
10
|
Posted - 2013.08.26 14:03:00 -
[187] - Quote
These hourly incomes are very much out of proportion. Someone linked a thread of a guy saying he was making 70-100 m an hour ... with perfect skilled characters and using 3 more alts in the process ...
That's only 25 mill per hour PER ACCOUNT. Realistically, you're looking at 20-30m / hour. These people saying they are making 60+ are using perfect skilled characters, billion isk ships and a few alts to salvage / loot.
Level 4 missions pay just fine. |

Ishtanchuk Fazmarai
1673
|
Posted - 2013.08.26 14:23:00 -
[188] - Quote
baltec1 wrote:Cynter DeVries wrote:baltec1 wrote: At least half the amount you can make in null.
One of the biggest mistakes CCP has made over the last six years is to nerf null income while leaving high sec untouched.
 Show me on the Megathron where the nerf bat touched you... Literally nowhere. The only improvements I could need is the option to strap on a jumpdrive so I can follow caps and blops around. However what I said is true. Null has seem a boatload of nerfs to its income over the years ( almost all of them warrented) but high sec was not altered to match the changes. This is why we are now in the situation where there is no real reason to leave high sec because the risk just isnt worth it. You will earn around the same or more in high high sec these days.
That can't be true, because yoru point is as old as my char.
Maybe, just maybe, what keeps people in love with hisec missions is the possibility to do **** without a PvP fit, neither yours nor from a escort. You grab your ship -your only ship, even- and do what you want to do when you want -not when someone else can assist you.
That's the beauty of mission running. Monies aside, missions excel in play-per-time. Mining also is good, but just not so profitable and lacks the blowing stuff element even if you bring a few light drones to rat while you're at the belt. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Onictus
Silver Snake Enterprise Fatal Ascension
432
|
Posted - 2013.08.26 14:26:00 -
[189] - Quote
Kitty Bear wrote:Onictus wrote:Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit. not dangerous does not equal perfect safety non-consensual pvp is always a possibility once you hit the undock button just because it's less likely to happen in hi-sec does not mean it is never going to happen. not all gankers gank for shiny loots or faction item laden kill-mails, some just gank people for the hell of it and being/playing smart won't stop it happening.
Yeah OK, and how often does that happen?
I used to fly around with some pretty shiney **** in hisec and I never had anyone even TRY to gank me cold, they would screw around and try to get me to aggress them, but if I didn't do something dumb like shoot at them, they would eventually **** off. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
733
|
Posted - 2013.08.26 14:39:00 -
[190] - Quote
Skill Training Online wrote:This is an area that could really use some focus from the development team, the new player experience is dreadful immediately following the tutorial missions and the first epic arc for Sisters of EVE. Go back to 2008, Mission bounties, loot tables and meta drops have all been nerfed (many times).
You're a broken record.
Interdict Hi-Sec - it's the only way to be sure... |

Jori McKie
Friends Of Harassment
82
|
Posted - 2013.08.26 16:06:00 -
[191] - Quote
Tippia wrote:Lipbite wrote:Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) Ignore loot, ignore salvage, ignore all but the highest-bounty ships, blast through to the objective, get/kill it, get a new mission ASAP, repeat. The biggest error people make when trying to increase their L4 income is to come back to loot and salvage GÇö it massively reduces your income unless you can do large batch jobs (e.g. 10 missions in rapid succession in one system using a Noctis)GǪ and even then, it's questionable.
Psst, don't tell all that supid L4 farmers that you have to fly for a NPC corp with a good LP shop and blitz specific missions. As a matter of fact, i did an update on my ISK/h with blitzing missions. I was crazy enough to stop the time i need to complete the mission from the warpin, then i filtered the missions which have a greater than 1000LP/min ratio and started a 4h run with that missions declining everything else. The LP ratio is about 38k LP/h and the ISK ratio including bounties and rewards with a very lowballing 2k ISK per LP is drumrolls: 120m/h.
Examples, the top 3 best missions LP/min are: Recon (only part1) with 6125 LP/min (i need 1min to finish it) Dread Pirate Scarlet with3459 LP/min (i need 2min and 30sec to finish it) Stop The Thief with 3137 LP/min (i need 1min and 15sec to finish it) |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
733
|
Posted - 2013.08.26 16:24:00 -
[192] - Quote
Jori McKie wrote:Tippia wrote:Lipbite wrote:Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) Ignore loot, ignore salvage, ignore all but the highest-bounty ships, blast through to the objective, get/kill it, get a new mission ASAP, repeat. The biggest error people make when trying to increase their L4 income is to come back to loot and salvage GÇö it massively reduces your income unless you can do large batch jobs (e.g. 10 missions in rapid succession in one system using a Noctis)GǪ and even then, it's questionable. Psst, don't tell all that supid L4 farmers that you have to fly for a NPC corp with a good LP shop and blitz specific missions. As a matter of fact, i did an update on my ISK/h with blitzing missions. I was crazy enough to stop the time i need to complete the mission from the warpin, then i filtered the missions which have a greater than 1000LP/min ratio and started a 4h run with that missions declining everything else. The LP ratio is about 38k LP/h and the ISK ratio including bounties and rewards with a very lowballing 2k ISK per LP is drumrolls: 120m/h. Examples, the top 3 best missions LP/min are: Recon (only part1) with 6125 LP/min (i need 1min to finish it) Dread Pirate Scarlet with3459 LP/min (i need 2min and 30sec to finish it) Stop The Thief with 3137 LP/min (i need 1min and 15sec to finish it) Not everyone min/maxes (you can say "well they're stupid", but it doesn't change the fact that many people don't run them that way).
Bob is the god of Wormholes.
That's all you need to know. |

E-2C Hawkeye
State War Academy Caldari State
270
|
Posted - 2013.08.26 16:25:00 -
[193] - Quote
baltec1 wrote:Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s That would inject too much isk into the system and do great harm to the game.
Too much isk?? As compared to the moon goo isk faucet? Seriously?.....no seriously? |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
733
|
Posted - 2013.08.26 16:30:00 -
[194] - Quote
E-2C Hawkeye wrote:baltec1 wrote:Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s That would inject too much isk into the system and do great harm to the game. Too much isk?? As compared to the moon goo isk faucet? Seriously?.....no seriously? Moon goo injects -0- *new* isk (which is the definition of an isk faucet).
Moon goo is an item (which other players pay for with their money) not a bounty or mission reward that injects isk into the game.
Before you start commenting on isk faucets and sinks, it would help a lot if you understood wtf you were talking about. Bob is the god of Wormholes.
That's all you need to know. |

baltec1
Bat Country
7701
|
Posted - 2013.08.26 17:02:00 -
[195] - Quote
E-2C Hawkeye wrote:baltec1 wrote:Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s That would inject too much isk into the system and do great harm to the game. Too much isk?? As compared to the moon goo isk faucet? Seriously?.....no seriously?
Moon good has injected zero isk into the system ever.
Plus we finally got tech nerfed. |

Caviar Liberta
Moira. Villore Accords
143
|
Posted - 2013.08.26 17:08:00 -
[196] - Quote
Onictus wrote:Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit.
Or if you do undock in a bling fitted ship you don't brag about to everyone and not expect to have it exploded from under you. |

Caviar Liberta
Moira. Villore Accords
143
|
Posted - 2013.08.26 17:11:00 -
[197] - Quote
baltec1 wrote:Moon goo has injected zero isk into the system ever.
That is correct. If anything Moon goo requires a certain amount of investment to cause a transfer of wealth from the consumer of the product made to the producer that produces it. |

Jenn aSide
STK Scientific Initiative Mercenaries
2608
|
Posted - 2013.08.26 17:31:00 -
[198] - Quote
Caviar Liberta wrote:baltec1 wrote:Moon goo has injected zero isk into the system ever.
That is correct. If anything Moon goo requires a certain amount of investment to cause a transfer of wealth from the consumer of the product made to the producer that produces it. Basic economics LOGIC must a hard concept for some to grasp it seems baltec.
There, that's better. Fixed :) .
|

Captain Tardbar
Sons of Sam
457
|
Posted - 2013.08.26 17:40:00 -
[199] - Quote
Onictus wrote:Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit.
Its as dangerous as losing your connection or aggroing the entire room.
Also I've heard of people losing their light drones and have their battleship being killed by scram frigs. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Smugmug
Aliastra Gallente Federation
0
|
Posted - 2013.08.26 18:22:00 -
[200] - Quote
Mytai Gengod wrote:I also want to add I'm against any major changes to payouts or difficulty. It seems like every patch has some change that nerfs gameplay for new players. From T2 BPO's, to recent skill changes (which I managed to just squeeze in), to capital large rigs, etc. As a person who has spent the last 3-4 months working to level 4's and plan to do my 2nd this weekend (don't ask about my 1st), it will not be appreciated.
My first level 4 mission, scarlett pirate or whatever it's called, smoked me. If your running faction/t3/etc gear and complaining about it being too easy, that's ridiculous.
It's easy to armchair game design EVE for 5 year vets with loaded bank accounts and ship hangers. Asking that newer players have much more difficult grind to get where you are is shameful really.
You win this thread. As a month old newb all these "missions are too easy" posts turn my stomach. Repetitive and boring? Absolutely. Corp/faction/agent standing is confusing and seems unnecessary. But easy? No sir. They're not even good money. My trade character does far better. |

baltec1
Bat Country
7701
|
Posted - 2013.08.27 03:30:00 -
[201] - Quote
Smugmug wrote:
You win this thread. As a month old newb all these "missions are too easy" posts turn my stomach. Repetitive and boring? Absolutely. Corp/faction/agent standing is confusing and seems unnecessary. But easy? No sir. They're not even good money. My trade character does far better.
They are on par with null income. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
805
|
Posted - 2013.08.27 04:30:00 -
[202] - Quote
L1 ship + fitting < 1 mil. L2 ship + fitting < 2 mil. L3 ship + fitting < 50 mil. L4 ship + fitting that actually nets 60 mil an hour? Post your best. Then calculate the SP involved. You thought about this for sure. Eve is Real |

Orlacc
385
|
Posted - 2013.08.27 04:45:00 -
[203] - Quote
Captain Tardbar wrote:Onictus wrote:Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit. Its as dangerous as losing your connection or aggroing the entire room. Also I've heard of people losing their light drones and have their battleship being killed by scram frigs.
You're kidding right?
"Measure Twice, Cut Once." |

45thtiger 0109
The Mockers AO
11
|
Posted - 2013.08.27 05:06:00 -
[204] - Quote
Sergeant Acht Scultz wrote:Skill Training Online wrote:Level 4 Mission... 60 million per hour Nice trolling attempt, come back with real numbers from a standing point of view considering normal average time spent playing per day how many days per week etc. Until then all you've put there is a random number and a huge fake one anyone around doing missions 1 or 2 hours a day a couple days in the week will laugh at you and tell you to get a real life job instead. Quote:Bounty rewards need to be reduced by appropximately 66% or consequently adopt a new compensation ladder for level 1 - 3 missions. They don't, if you think it pays out too much because you have nothing else to do of your life time just stop doing them and do something more creative and interesting for your self culture. Once you'll start playing 1h or 2 two or 3 times a week come back and tell me again mission pay out far too much. Hard trolling is hard but you're doing well, I've even answered.
Here is someone who does not know his maths LOL.
People like you ruin this game for others letting CCP know there is something with LVL 4 Mission rewards.
Now that CCP knows about this they will Nerf LvL 4 missions oh boy.
How the crap people in high sec going to make money ?
And the second part of the quote I agree with the above post. I am not a CCP employee-ájust having a input in the EvE forum
|

baltec1
Bat Country
7701
|
Posted - 2013.08.27 06:34:00 -
[205] - Quote
Cipher Jones wrote:L1 ship + fitting < 1 mil. L2 ship + fitting < 2 mil. L3 ship + fitting < 50 mil. L4 ship + fitting that actually nets 60 mil an hour? Post your best. Then calculate the SP involved. You thought about this for sure.
T2 fitted cruise raven. |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.27 13:46:00 -
[206] - Quote
Asuri Kinnes wrote:E-2C Hawkeye wrote:baltec1 wrote:Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s That would inject too much isk into the system and do great harm to the game. Too much isk?? As compared to the moon goo isk faucet? Seriously?.....no seriously? Moon goo injects -0- *new* isk (which is the definition of an isk faucet). Moon goo is an item (which other players pay for with their money) not a bounty or mission reward that injects isk into the game. Before you start commenting on isk faucets and sinks, it would help a lot if you understood wtf you were talking about. Yes you are right. The trillions and trillions of isk the moons generated all went where? RMT? Moon goo is an income just like any other. Yes it requires resources and management but I would argue it has done more damage to the game more than any lvl 4 mission ever could. Not only that but incursions runners make several times over the isk per hour than any lvl 4 mission. |

Onictus
Silver Snake Enterprise Fatal Ascension
432
|
Posted - 2013.08.27 13:49:00 -
[207] - Quote
Cipher Jones wrote: L4 ship + fitting that actually nets 60 mil an hour? Post your best. Then calculate the SP involved. You thought about this for sure.
No they are counting LP.
Which is crap because there is a hell of a lot more time involved in moving stuff around and getting it sold. I could pull a half bill a week in hi sec pretty easily, but it was time intensive and required three accounts. 1) Primary bling boat to get the missions done 2) noctics/hauler alt to move loot/mods/sale items 3) market toon to sit there and sell it all in whatever hub I was near.
|

Tippia
Sunshine and Lollipops
16209
|
Posted - 2013.08.27 14:07:00 -
[208] - Quote
E-2C Hawkeye wrote:Yes you are right. The trillions and trillions of isk the moons generated all went where? RMT? Moon goo is an income just like any other. Where the ISK went doesn't matter GÇö what matters is where it's coming from. Where it's coming from is one of the four ISK faucets: bounties, agent rewards, insurance, and NPC buy orders. Moon goo may be an income source, but it is not an ISK faucet. It's a materials faucet, and a pretty moderate one at that.
Quote:Yes it requires resources and management but I would argue it has done more damage to the game more than any lvl 4 mission ever could. Ok. And your argument for that isGǪ what, exactly? Remember, even at their best, high-end moons provide about the same ISK/h (ore more accurately, the same ISK-worth of materials injection) as highsec ice mining. So if you want to argue that moon goo has done the game any damage, I can't begin to imagine how horrible you think ice mining is.
Quote:Not only that but incursions runners make several times over the isk per hour than any lvl 4 mission. Yes. There's a reason why incursions have been a constant target for calls to nerf their the ISK influx they cause.
Onictus wrote:No they are counting LP.
Which is crap because there is a hell of a lot more time involved in moving stuff around and getting it sold. I could pull a half bill a week in hi sec pretty easily, but it was time intensive and required three accounts. 1) Primary bling boat to get the missions done 2) noctics/hauler alt to move loot/mods/sale items 3) market toon to sit there and sell it all in whatever hub I was near. That just meant you were being inefficient. Tip #1: drop the noctis. Looting and salvaging is a waste of time compared to just running more missions. Tip #2: drop the market toon. You don't need one to sell in bulk unless you absolutely want to .01 every order you put out GÇö even if you use sell orders, it gets soled eventually. Again, a waste of time compared to just running more missions.
So no, the added time and effort for going the LP route is absolutely minimal. If it takes more than maybe an hour or so once or twice a month, you're doing something wrong, and you certainly don't need any additional accounts to maximise your mission income, other than if you want to run several missions in parallel. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Onictus
Silver Snake Enterprise Fatal Ascension
432
|
Posted - 2013.08.27 14:14:00 -
[209] - Quote
Tippia wrote:Onictus wrote:No they are counting LP.
Which is crap because there is a hell of a lot more time involved in moving stuff around and getting it sold. I could pull a half bill a week in hi sec pretty easily, but it was time intensive and required three accounts. 1) Primary bling boat to get the missions done 2) noctics/hauler alt to move loot/mods/sale items 3) market toon to sit there and sell it all in whatever hub I was near. That just meant you were being inefficient. Tip #1: drop the noctis. Looting and salvaging is a waste of time compared to just running more missions. Tip #2: drop the market toon. You don't need one to sell in bulk unless you absolutely want to .01 every order you put out GÇö even if you use sell orders, it gets soled eventually. Again, a waste of time compared to just running more missions. So no, the added time and effort for going the LP route is absolutely minimal. If it takes more than maybe an hour or so once or twice a month, you're doing something wrong, and you certainly don't need any additional accounts to maximise your mission income, other than if you want to run several missions in parallel.
Not exactly the easiest way to cash in the LP is on impants, however, its not hard to saturate the market that way, so faction ammo was a good way to go around which required the noctics to get enough ore to make the ammo to convert.
Otherwise you are trying to sell the LP so to speak which is also annoying and the time on the market is spent negotiation rates.
60mil an hour is possible simply grinding the missions but that also required having a good spread of agents and getting lucky on mission draws. I'd probably pull around 45 usually, and that was dropping all of the annoying/faction missions and hopeing. |

Jenn aSide
STK Scientific Initiative Mercenaries
2608
|
Posted - 2013.08.27 14:20:00 -
[210] - Quote
Captain Tardbar wrote:
Also I've heard of people losing their light drones and have their battleship being killed by scram frigs.
That means they didn't use the tools at their disposal. A Micro-Jump drive (and fitting a proper 5 minute active tank or appropriate strength in case of a Disconnect, some people still don't know that activated modules stay on when you D/C now) makes high sec missions 100% safe. NPCs disrupt (not scam) so you can always MJD away as long as you have enough cap to activate it.
I don't undock to do a mission without specific hardeners, 10 minutes of cap under an active tank (since no part of a lvl 4 mission takes more than 10 minutes to clear the major DPS away), a damage control and a MJD.
|

Trudeaux Margaret
Open University of Celestial Hardship Art of War Alliance
115
|
Posted - 2013.08.27 14:51:00 -
[211] - Quote
Jenn aSide wrote:Captain Tardbar wrote:
Also I've heard of people losing their light drones and have their battleship being killed by scram frigs.
That means they didn't use the tools at their disposal. A Micro-Jump drive (and fitting a proper 5 minute active tank or appropriate strength in case of a Disconnect, some people still don't know that activated modules stay on when you D/C now) makes high sec missions 100% safe. NPCs disrupt (not scam) so you can always MJD away as long as you have enough cap to activate it. I don't undock to do a mission without specific hardeners, 10 minutes of cap under an active tank (since no part of a lvl 4 mission takes more than 10 minutes to clear the major DPS away), a damage control and a MJD.
Have to agree with this, even if I don't necessarily agree with the overall premise that level 4 mission income should be nerfed. (Incursion income is another story.) A player that finds himself losing all his drones and then his ship in a level 4 should not have been in a level 4 to begin with, because that player was lacking in the knowledge of game mechanics to see him through.
Died in a mission? Doesn't mean the mission is all that hard, or that level 4s are hard, for players who are ready for them. It likely means you should drop back down to 3s while you research what went wrong.
. |

embrel
BamBam Inc.
45
|
Posted - 2013.08.27 16:09:00 -
[212] - Quote
E-2C Hawkeye wrote:Asuri Kinnes wrote:E-2C Hawkeye wrote:baltec1 wrote:Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s That would inject too much isk into the system and do great harm to the game. Too much isk?? As compared to the moon goo isk faucet? Seriously?.....no seriously? Moon goo injects -0- *new* isk (which is the definition of an isk faucet). Moon goo is an item (which other players pay for with their money) not a bounty or mission reward that injects isk into the game. Before you start commenting on isk faucets and sinks, it would help a lot if you understood wtf you were talking about. Yes you are right. The trillions and trillions of isk the moons generated all went where? RMT? Moon goo is an income just like any other. Yes it requires resources and management but I would argue it has done more damage to the game more than any lvl 4 mission ever could. Not only that but incursions runners make several times over the isk per hour than any lvl 4 mission.
It will be terribly shameful for you when you realize what a BS you write here.
Unless you mine for a mission, all the isk you earn is from other players when you sell ore. They have those ISK from bounties or mission rewards.
Same with moon goo.
Mining does not create ISK, but ore. |

Malcanis
Vanishing Point. The Initiative.
11421
|
Posted - 2013.08.27 16:34:00 -
[213] - Quote
Tippia wrote:E-2C Hawkeye wrote:Yes you are right. The trillions and trillions of isk the moons generated all went where? RMT? Moon goo is an income just like any other. Where the ISK went doesn't matter GÇö what matters is where it's coming from. Where it's coming from is one of the four ISK faucets: bounties, agent rewards, insurance, and NPC buy orders. Moon goo may be an income source, but it is not an ISK faucet. It's a materials faucet, and a pretty moderate one at that.
If you wanted to be really persnickety about it, you could make the case that a fraction of T2 materials are used to make T1 ships into T2 ships, thus increasing their insurance value, thus indirectly leading to a small increase of ISK in the economy when those ships are destroyed.
Of course the T2 manufacturing process and sale probably sinks very nearly as much ISK as this.
1 Kings 12:11
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
41039
|
Posted - 2013.08.27 16:41:00 -
[214] - Quote
Orlacc wrote:Captain Tardbar wrote:Onictus wrote:Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit. Its as dangerous as losing your connection or aggroing the entire room. Also I've heard of people losing their light drones and have their battleship being killed by scram frigs. You're kidding right?
Folks who don't have their missiles and guns up to all lvl 4 at least can indeed get scrammed by frigates if they forgot drones, or if the drones were eaten during the mission. I've watched it happen on full room agro (not to myself - by the time I bothered to get a Battleship, all my weapons stuffs were on 5.). |

Krixtal Icefluxor
INLAND EMPIRE Galactic
41039
|
Posted - 2013.08.27 16:43:00 -
[215] - Quote
baltec1 wrote:Cipher Jones wrote:L1 ship + fitting < 1 mil. L2 ship + fitting < 2 mil. L3 ship + fitting < 50 mil. L4 ship + fitting that actually nets 60 mil an hour? Post your best. Then calculate the SP involved. You thought about this for sure. T2 fitted cruise raven.
ftw.
Golems and Rattlesnakes work, but are much slower to kill off a room than a CNR. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
41041
|
Posted - 2013.08.27 16:45:00 -
[216] - Quote
Jenn aSide wrote:Captain Tardbar wrote:
Also I've heard of people losing their light drones and have their battleship being killed by scram frigs.
That means they didn't use the tools at their disposal. A Micro-Jump drive (and fitting a proper 5 minute active tank or appropriate strength in case of a Disconnect, some people still don't know that activated modules stay on when you D/C now) makes high sec missions 100% safe. NPCs disrupt (not scam) so you can always MJD away as long as you have enough cap to activate it. I don't undock to do a mission without specific hardeners, 10 minutes of cap under an active tank (since no part of a lvl 4 mission takes more than 10 minutes to clear the major DPS away), a damage control and a MJD.
This is packed full of lies !
MJD on a mission BS is doing it wrong in the first place. NPC frigs do indeed still scram.
I don't know what mission you are running, but I run the ones in EVE Online. |

Tippia
Sunshine and Lollipops
16209
|
Posted - 2013.08.27 17:00:00 -
[217] - Quote
Krixtal Icefluxor wrote:MJD on a mission BS is doing it wrong in the first place. NPC frigs do indeed still scram. They have very odd GÇ£scramsGÇ¥ then, since they only apply one point and do it at a range of 20:ish kmGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2608
|
Posted - 2013.08.27 17:12:00 -
[218] - Quote
Krixtal Icefluxor wrote:Jenn aSide wrote:Captain Tardbar wrote:
Also I've heard of people losing their light drones and have their battleship being killed by scram frigs.
That means they didn't use the tools at their disposal. A Micro-Jump drive (and fitting a proper 5 minute active tank or appropriate strength in case of a Disconnect, some people still don't know that activated modules stay on when you D/C now) makes high sec missions 100% safe. NPCs disrupt (not scam) so you can always MJD away as long as you have enough cap to activate it. I don't undock to do a mission without specific hardeners, 10 minutes of cap under an active tank (since no part of a lvl 4 mission takes more than 10 minutes to clear the major DPS away), a damage control and a MJD. This is packed full of lies ! MJD on a mission BS is doing it wrong in the first place. NPC frigs do indeed still scram. I don't know what mission you are running, but I run the ones in EVE Online.
No npc scrams, npcs warp "disrupt". You know you can test this for yourself right? Hell and hour ago I MJD'd out of Mordus Headhunters while "scrammed" by 4 merc frigs. In multiple missions (like worlds's collide, Extravaganza of different flavors, Gone Berzerk, the Anomaly , Damsel in distress ect ect) I tested it, over and over and over again.
When you get the message about an npc scramming you, hit your mjd. EVE NPCs don't scram, CCP just never got around to chainging the message you get.
100 million isk is the bet. Make a video of you with an MJD "scrammed" by an npc where it doesn't work.
Not surprising to find mission runnners who don't know hot the game works lol. |

Jenn aSide
STK Scientific Initiative Mercenaries
2610
|
Posted - 2013.08.27 17:16:00 -
[219] - Quote
Trudeaux Margaret wrote:Jenn aSide wrote:Captain Tardbar wrote:
Also I've heard of people losing their light drones and have their battleship being killed by scram frigs.
That means they didn't use the tools at their disposal. A Micro-Jump drive (and fitting a proper 5 minute active tank or appropriate strength in case of a Disconnect, some people still don't know that activated modules stay on when you D/C now) makes high sec missions 100% safe. NPCs disrupt (not scam) so you can always MJD away as long as you have enough cap to activate it. I don't undock to do a mission without specific hardeners, 10 minutes of cap under an active tank (since no part of a lvl 4 mission takes more than 10 minutes to clear the major DPS away), a damage control and a MJD. Have to agree with this, even if I don't necessarily agree with the overall premise that level 4 mission income should be nerfed. (Incursion income is another story.) A player that finds himself losing all his drones and then his ship in a level 4 should not have been in a level 4 to begin with, because that player was lacking in the knowledge of game mechanics to see him through. Died in a mission? Doesn't mean the mission is all that hard, or that level 4s are hard, for players who are ready for them. It likely means you should drop back down to 3s while you research what went wrong.
I'm not advocating mission income nerfs by the way, just setting the record straight. one of the problems with "lvl 4" missions is that they are so forgiving that even experienced mission runners don't have to learn game mechanics to survive them.
There are still mission runners who will swear up and down that you can't use MWDs in missions lol. I'd bet many of them haven't even trained the skill that allows for the use of MJDs (or target lock breakers or armor honeycombing for the armor guys).
|

Tippia
Sunshine and Lollipops
16209
|
Posted - 2013.08.27 17:29:00 -
[220] - Quote
Jenn aSide wrote:I'm not advocating mission income nerfs by the way, just setting the record straight. one of the problems with "lvl 4" missions is that they are so forgiving that even experienced mission runners don't have to learn game mechanics to survive them.
There are still mission runners who will swear up and down that you can't use MWDs in missions lol. I'd bet many of them haven't even trained the skill that allows for the use of MJDs (or target lock breakers or armor honeycombing for the armor guys).
GǪor just look at the fact that people are still befuddled by the (not actually) new AI even though the AI parameters are available pretty much in clear text in the database, so all you need to figure out how they'll behave is a good DB browser like chruker.dk. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Trudeaux Margaret
Open University of Celestial Hardship Art of War Alliance
116
|
Posted - 2013.08.27 17:32:00 -
[221] - Quote
Jenn aSide wrote:
I'm not advocating mission income nerfs by the way, just setting the record straight. one of the problems with "lvl 4" missions is that they are so forgiving that even experienced mission runners don't have to learn game mechanics to survive them.
There are still mission runners who will swear up and down that you can't use MWDs in missions lol. I'd bet many of them haven't even trained the skill that allows for the use of MJDs (or target lock breakers or armor honeycombing for the armor guys).
I suppose us newer players are at a slight advantage then, maybe -- we're not set in our ways? ;)
But for the record, to anyone who thinks you can't use a microjumpdrive to get away from the annoying frigs in level 4s, you can, even if the "scram" icon is on you. Really. You can use it every few minutes, if you need to. You just need to take care that you're facing in the direction that you want to go before you hit the key to spool it up, if you don't you might get yourself into worse trouble. Best module ever for a battleship, IMO.
. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
809
|
Posted - 2013.08.27 18:43:00 -
[222] - Quote
Quote:Not only that but incursions runners make several times over the isk per hour than any lvl 4 mission.
Lol. Eve is Real |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
812
|
Posted - 2013.08.28 04:03:00 -
[223] - Quote
I've tried it both ways multiple times. LP rushing is only worth it if you get the tags by doing missions that lock you out of some part of space. If you buy them you just don't get a great return on your LP compared to the simple stuff I sell that nets up to 1500 ISK/LP. I've seen the claims of what peole make in the LP store and its fine, but rushing LP isnt sustainable, period. You cant cherry pick every mission and win every time.
I have made well over 250 mil an hour salvaging many times. If I said I could do it every hour I'd be full of ****. I see people claiming that they can cash in 3000 ISK/LP and 60,000 LP every hour rushing. Bull to the ******* ****.
LP rushing might be great ISK, but so is completing the missions and using industry to maximize the profit.
And how it relates to this thread is that EITHER path is hard work with a big investment of in game money and real world time. Eve is Real |

Jori McKie
Friends Of Harassment
82
|
Posted - 2013.08.28 05:31:00 -
[224] - Quote
Cipher Jones wrote:I've tried it both ways multiple times. LP rushing is only worth it if you get the tags by doing missions that lock you out of some part of space. If you buy them you just don't get a great return on your LP compared to the simple stuff I sell that nets up to 1500 ISK/LP. I've seen the claims of what peole make in the LP store and its fine, but rushing LP isnt sustainable, period. You cant cherry pick every mission and win every time.
I have made well over 250 mil an hour salvaging many times. If I said I could do it every hour I'd be full of ****. I see people claiming that they can cash in 3000 ISK/LP and 60,000 LP every hour rushing. Bull to the ******* ****.
LP rushing might be great ISK, but so is completing the missions and using industry to maximize the profit.
And how it relates to this thread is that EITHER path is hard work with a big investment of in game money and real world time.
Tags are freaking easy to get, you have to think longterm. Set a buy order at the average price and forget about it. At worst a month later it is filled, rinse and repeat. It is very sustainable even if you need a lot of tags, just check the Jita volume. Standings can be a problem if you are flying only for one faction but doing it right you fly always for 2 opposing once like Caldari/Gallente etc. after enough storyline missions your faction standing averages out at about ~6 for both faction (with connections at 5 and declining all ****** missions). You need to know of course where to find a pair of L4 agents (of course for "good" NPC corps) within 2jumps of each other in systems with the lowest security possible.
3k ISK/LP is possible on several items but if you generate shitloads of LP you may run into the problem that you aren't selling them fast enough, so on average you can calc with 2k up to 2.5k ISK/LP. 60k LP/h is hardcore and i doubt it is possible 40k LP/h on the other hand very much is.
Invest some time, think about how to min/max, know the standing mechanics, know how to calc the ISK/LP for your 5run faction BPCs, do a some research etc. and 120m ISK/h with L4 is easy as hell but you have to stop following the herd and doing missions for Caldari, Amarr Navy etc. in the most common mission hubs. |

Infinity Ziona
Cloakers
317
|
Posted - 2013.08.28 08:37:00 -
[225] - Quote
Jori McKie wrote:Cipher Jones wrote:I've tried it both ways multiple times. LP rushing is only worth it if you get the tags by doing missions that lock you out of some part of space. If you buy them you just don't get a great return on your LP compared to the simple stuff I sell that nets up to 1500 ISK/LP. I've seen the claims of what peole make in the LP store and its fine, but rushing LP isnt sustainable, period. You cant cherry pick every mission and win every time.
I have made well over 250 mil an hour salvaging many times. If I said I could do it every hour I'd be full of ****. I see people claiming that they can cash in 3000 ISK/LP and 60,000 LP every hour rushing. Bull to the ******* ****.
LP rushing might be great ISK, but so is completing the missions and using industry to maximize the profit.
And how it relates to this thread is that EITHER path is hard work with a big investment of in game money and real world time. Tags are freaking easy to get, you have to think longterm. Set a buy order at the average price and forget about it. At worst a month later it is filled, rinse and repeat. It is very sustainable even if you need a lot of tags, just check the Jita volume. Standings can be a problem if you are flying only for one faction but doing it right you always fly for 2 opposing once like Caldari/Gallente etc. after enough storyline missions your faction standing averages out at about ~6 for both faction (with connections at 5 and declining all ****** missions). You have to know where and how to find a pair of L4 agents (of course for "good" NPC corps) within 2jumps of each other in systems with the lowest security possible. 3k ISK/LP is possible on several items but if you generate shitloads of LP you may run into the problem that you aren't selling them fast enough, so on average you can calc with 2k up to 2.5k ISK/LP. 60k LP/h on average is impossible in highsec, 40k LP/h on the other hand very much is. Invest some time, think about how to min/max, know the standing and system security (it defines you LP payout) mechanics, know how to calc the ISK/LP for your 5run faction BPCs and 120m ISK/h with L4 is easy as hell but you have to stop following the herd and doing missions for Caldari, Amarr Navy etc. in the most common mission hubs. When you have done all your prep work which costs time and after you set up everything the time you need to run your LP convert into ISK system needs only 10mins maintenance per day. You can not make 40K LP per hour lol. Not even if you're running 5 accounts simultaneously. I have a 9+ standings agents and in 0.5 and I can't even make over 20k LP per hour, doubt I could even make that. |

baltec1
Bat Country
7710
|
Posted - 2013.08.28 08:50:00 -
[226] - Quote
Well lets look at how much LP you are given in each mission. |

Ishtanchuk Fazmarai
1685
|
Posted - 2013.08.28 13:10:00 -
[227] - Quote
baltec1 wrote:Looks like you can earn around 40k in 5 missions. Thats doable in an hour.
Yes, and you can attach wings to your aunt so she flies.  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Bi-Mi Lansatha
Renzler Industries Northern Associates.
186
|
Posted - 2013.08.28 13:27:00 -
[228] - Quote
Skill Training Online wrote:Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
I believe the next in the pattern should have been... I don't believe you are correct. L4 are not a step progression, but the end game.
Experience players will tell you all about how ISK per hour they can earn in L-4 running hundreds of them. Tell you to the second how quickly they can do Angel Extravagance, but ask then how much the can earn or how fast they can run the level 1s to the second... and the response is telling.
Missions are 'tiered'. Once you can run L-2s well, the reasons to go back to L-1s are limited. Standings being the exception.
|

Malcanis
Vanishing Point. The Initiative.
11423
|
Posted - 2013.08.28 13:38:00 -
[229] - Quote
Infinity Ziona wrote:Jori McKie wrote:Cipher Jones wrote:I've tried it both ways multiple times. LP rushing is only worth it if you get the tags by doing missions that lock you out of some part of space. If you buy them you just don't get a great return on your LP compared to the simple stuff I sell that nets up to 1500 ISK/LP. I've seen the claims of what peole make in the LP store and its fine, but rushing LP isnt sustainable, period. You cant cherry pick every mission and win every time.
I have made well over 250 mil an hour salvaging many times. If I said I could do it every hour I'd be full of ****. I see people claiming that they can cash in 3000 ISK/LP and 60,000 LP every hour rushing. Bull to the ******* ****.
LP rushing might be great ISK, but so is completing the missions and using industry to maximize the profit.
And how it relates to this thread is that EITHER path is hard work with a big investment of in game money and real world time. Tags are freaking easy to get, you have to think longterm. Set a buy order at the average price and forget about it. At worst a month later it is filled, rinse and repeat. It is very sustainable even if you need a lot of tags, just check the Jita volume. Standings can be a problem if you are flying only for one faction but doing it right you always fly for 2 opposing once like Caldari/Gallente etc. after enough storyline missions your faction standing averages out at about ~6 for both faction (with connections at 5 and declining all ****** missions). You have to know where and how to find a pair of L4 agents (of course for "good" NPC corps) within 2jumps of each other in systems with the lowest security possible. 3k ISK/LP is possible on several items but if you generate shitloads of LP you may run into the problem that you aren't selling them fast enough, so on average you can calc with 2k up to 2.5k ISK/LP. 60k LP/h on average is impossible in highsec, 40k LP/h on the other hand very much is. Invest some time, think about how to min/max, know the standing and system security (it defines you LP payout) mechanics, know how to calc the ISK/LP for your 5run faction BPCs and 120m ISK/h with L4 is easy as hell but you have to stop following the herd and doing missions for Caldari, Amarr Navy etc. in the most common mission hubs. When you have done all your prep work which costs time and after you set up everything the time you need to run your LP convert into ISK system needs only 10mins maintenance per day. You can not make 40K LP per hour lol. Not even if you're running 5 accounts simultaneously. I have a 9+ standings agents and in 0.5 and I can't even make over 20k LP per hour, doubt I could even make that.
Blitzing is a thing. But yeah consistently getting 40k/hr from hi-sec missions, I doubt it.
1 Kings 12:11
|

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.28 13:40:00 -
[230] - Quote
Jenn aSide wrote:Caviar Liberta wrote:baltec1 wrote:Moon goo has injected zero isk into the system ever.
That is correct. If anything Moon goo requires a certain amount of investment to cause a transfer of wealth from the consumer of the product made to the producer that produces it. Basic economics LOGIC must a hard concept for some to grasp it seems baltec. There, that's better. Fixed :) .
Yes because we all know everyone here on the forums are arm chair honorary econmic master degree holders. Lol its splitting hairs in my opinion. ISK income still effects the bottom line and I know the moon goo holders dont want attention drawn to this topic.
I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right 
Your quick to jump on a topic that effects hi-sec yet dont really want to talk about how damaging moo goo income is to the game in general.
Yes because we all know everyone here on the forums are arm chair honorary economic master degree holders. Lol its splitting hairs in my opinion. ISK income still effects the bottom line and I know the moon goo holders donGÇÖt want attention drawn to this topic.
I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right 
Your quick to jump on a topic that effects hi-sec yet donGÇÖt really want to talk about how damaging moo goo income is to the game in general.
You forum trolls get more predictable by the day. |

Tippia
Sunshine and Lollipops
16212
|
Posted - 2013.08.28 13:43:00 -
[231] - Quote
E-2C Hawkeye wrote:I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right  On an individual level, it certainly is.
Quote:Your quick to jump on a topic that effects hi-sec yet dont really want to talk about how damaging moo goo income is to the game in general. Maybe if you took the time to explain how it damages the game, because until you do, there's not really much to talk aboutGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.28 13:45:00 -
[232] - Quote
Jenn aSide wrote:Caviar Liberta wrote:baltec1 wrote:Moon goo has injected zero isk into the system ever.
That is correct. If anything Moon goo requires a certain amount of investment to cause a transfer of wealth from the consumer of the product made to the producer that produces it. Basic economics LOGIC must a hard concept for some to grasp it seems baltec. There, that's better. Fixed :) .
Yes because we all know everyone here on the forums playing this video game are all arm chair honorary economic master degree holders. Lol its splitting hairs in my opinion. ISK income still effects the bottom line and I know the moon goo holders donGÇÖt want attention drawn to this topic.
I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right 
Your quick to jump on a topic that effects hi-sec yet donGÇÖt really want to talk about how damaging moo goo income is to the game in general.
The forum trolls become more repetitive and predictable every day.
|

Tippia
Sunshine and Lollipops
16212
|
Posted - 2013.08.28 13:47:00 -
[233] - Quote
E-2C Hawkeye wrote:The forum trolls become more repetitive and predictable every day. Maybe some of it would go away if they didn't first double-paste their response, and then also double-posted it for good measureGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.28 13:50:00 -
[234] - Quote
Malcanis wrote:Tippia wrote:E-2C Hawkeye wrote:Yes you are right. The trillions and trillions of isk the moons generated all went where? RMT? Moon goo is an income just like any other. Where the ISK went doesn't matter GÇö what matters is where it's coming from. Where it's coming from is one of the four ISK faucets: bounties, agent rewards, insurance, and NPC buy orders. Moon goo may be an income source, but it is not an ISK faucet. It's a materials faucet, and a pretty moderate one at that. If you wanted to be really persnickety about it, you could make the case that a fraction of T2 materials are used to make T1 ships into T2 ships, thus increasing their insurance value, thus indirectly leading to a small increase of ISK in the economy when those ships are destroyed. Of course the T2 manufacturing process and sale probably sinks very nearly as much ISK as this.
Well thank you Mal. Yes lets be persnickety. |

Jori McKie
Friends Of Harassment
82
|
Posted - 2013.08.28 13:51:00 -
[235] - Quote
Malcanis wrote: Blitzing is a thing. But yeah consistently getting 40k/hr from hi-sec missions, I doubt it.
It is
Jori McKie wrote: Psst, don't tell all that supid L4 farmers that you have to fly for a NPC corp with a good LP shop and blitz specific missions. As a matter of fact, i did an update on my ISK/h with blitzing missions. I was crazy enough to stop the time i need to complete the mission from the warpin, then i filtered the missions which have a greater than 1000LP/min ratio and started a 4h run with that missions declining everything else. The LP ratio is about 38k LP/h and the ISK ratio including bounties and rewards with a very lowballing 2k ISK per LP is drumrolls: 120m/h.
Examples, the top 3 best missions LP/min are: Recon (only part1) with 6125 LP/min (i need 1min to finish it) Dread Pirate Scarlet with3459 LP/min (i need 2min and 30sec to finish it) Stop The Thief with 3137 LP/min (i need 1min and 15sec to finish it)
I didn't even optimized it to perfection, so 40k LP/h on average isn't crazy as it sounds. |

Tippia
Sunshine and Lollipops
16212
|
Posted - 2013.08.28 13:55:00 -
[236] - Quote
E-2C Hawkeye wrote:Well thank you Mal. Yes lets be persnickety. If you want to be pernickety about it, the ISK faucet is still insurance, and the size of it is determined by standard minerals, not moon goo.
Either way, materials creation is not an ISK faucet. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.28 14:02:00 -
[237] - Quote
Tippia wrote:E-2C Hawkeye wrote:Well thank you Mal. Yes lets be persnickety. If you want to be pernickety about it, the ISK faucet is still insurance, and the size of it is determined by standard minerals, not moon goo. Either way, materials creation is not an ISK faucet. Prime example here. LetGÇÖs try and get everyone to argue over what the exact meaning of the definition of something is rather than discuss the core issue.
I am sure there will be others to follow.
Carry on as you where.
|

Tippia
Sunshine and Lollipops
16212
|
Posted - 2013.08.28 14:07:00 -
[238] - Quote
E-2C Hawkeye wrote:Prime example here. LetGÇÖs try and get everyone to argue over what the exact meaning of the definition of something is rather than discuss the core issue. Yes, you provide a perfect example. Wouldn't it be much better if you didn't?
Why did you want to discuss the definition instead of answering questions about the core issue? Do you even know what the core issue is any more? Do you have anything to back up your spurious and baseless claims? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Bi-Mi Lansatha
Renzler Industries Northern Associates.
187
|
Posted - 2013.08.28 14:09:00 -
[239] - Quote
E-2C Hawkeye wrote:... I know the moon goo holders donGÇÖt want attention drawn to this topic...
The Goonswarm Federation candidate to the CSM and a member of their economic cartel brought it up. He indicated the system need lots of work. |

baltec1
Bat Country
7713
|
Posted - 2013.08.28 14:12:00 -
[240] - Quote
E-2C Hawkeye wrote:Tippia wrote:E-2C Hawkeye wrote:Well thank you Mal. Yes lets be persnickety. If you want to be pernickety about it, the ISK faucet is still insurance, and the size of it is determined by standard minerals, not moon goo. Either way, materials creation is not an ISK faucet. Prime example here. LetGÇÖs try and get everyone to argue over what the exact meaning of the definition of something is rather than discuss the core issue. I am sure there will be others to follow. Carry on as you where.
An isk faucet is something that injects isk into the game.
Moon goo injects no isk into the game.
That means it is not an isk faucet. |

Jenn aSide
STK Scientific Initiative Mercenaries
2619
|
Posted - 2013.08.28 14:28:00 -
[241] - Quote
Is it just me, or did the guy who is always accusing people of derailing threads with "trolling" just derail a thread....with trolling about a the definition of words?? |

Malcanis
Vanishing Point. The Initiative.
11424
|
Posted - 2013.08.28 14:43:00 -
[242] - Quote
E-2C Hawkeye wrote:I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right  .
IIRC a "good" moon these days makes on the order of 5M ISK/hr worth of moon goo. (You can work this out from the market price of the moon materials), which should be easily exceeded by a noob running level 2s.
Of course the moon keeps on making that wealth 24/7, which is a big advantage, and the wealth is easily concentratable which is the real point of them.
Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable.
I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons.
I feel pretty confident is saying that hi-sec missions in sum outproduce moon wealth generation by at least an order of magnitude. (If I had to guess, then I'd say by about 2000%).
1 Kings 12:11
|

Jonah Gravenstein
Sweet Sensations Radical Industries
12499
|
Posted - 2013.08.28 14:59:00 -
[243] - Quote
Malcanis wrote:E-2C Hawkeye wrote:I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right  . IIRC a "good" moon these days makes on the order of 5M ISK/hr worth of moon goo. (You can work this out from the market price of the moon materials), which should be easily exceeded by a noob running level 2s. Of course the moon keeps on making that wealth 24/7, which is a big advantage, and the wealth is easily concentratable which is the real point of them. Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable. I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons. I feel pretty confident is saying that hi-sec missions in sum outproduce moon wealth generation by at least an order of magnitude. (If I had to guess, then I'd say by about 2000%). 40M an hour is around the middle of the scale, and doesn't need a faction BS to achieve. I hate BS's, so I run 4's in a BC, including salvage and loot I can pull between 30 and 40 million an hour given the right missions.
The only reason I salvage is because Pro-Synergy no longer operate where I mission, when they did the income was closer to 40-45M an hour + my cut from the loot and salvage. I could probably improve upon that by switching to a tier 3 BC and going for all out gank and just enough tank to get by.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Jenn aSide
STK Scientific Initiative Mercenaries
2619
|
Posted - 2013.08.28 15:12:00 -
[244] - Quote
Malcanis wrote:E-2C Hawkeye wrote:I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right  . IIRC a "good" moon these days makes on the order of 5M ISK/hr worth of moon goo. (You can work this out from the market price of the moon materials), which should be easily exceeded by a noob running level 2s. Of course the moon keeps on making that wealth 24/7, which is a big advantage, and the wealth is easily concentratable which is the real point of them. Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable. I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons. I feel pretty confident is saying that hi-sec missions in sum outproduce moon wealth generation by at least an order of magnitude. (If I had to guess, then I'd say by about 2000%).
Nonsense. If you just jump into high sec , ccp gives each nullbear a free R64 moon that produces isk instead of moon goo, along with a map complete with the times and locations of officer spawns.
Null is the land of milk and honey, which is why a whole 11% of eve characters live there, unlike high sec which is a barren wasteland of a few (hundred thousand) characters scraping by on crumbs because it's so impossible to make any isk there.
 |

Frostys Virpio
Lame Corp Name
649
|
Posted - 2013.08.28 15:55:00 -
[245] - Quote
Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? |

Tippia
Sunshine and Lollipops
16215
|
Posted - 2013.08.28 15:57:00 -
[246] - Quote
Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? From an economical health perspective, blitzing is actually better since it faucets less ISK and sinks moreGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Frostys Virpio
Lame Corp Name
649
|
Posted - 2013.08.28 16:01:00 -
[247] - Quote
Tippia wrote:Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? From an economical health perspective, blitzing is actually better since it faucets less ISK and sinks moreGǪ
No mission payout beside bounties and LP then?
But the the blitzer is still pretty high income by what seem to be the desired standard in this thread... |

Tippia
Sunshine and Lollipops
16215
|
Posted - 2013.08.28 16:09:00 -
[248] - Quote
Frostys Virpio wrote:No mission payout beside bounties and LP then? Nah. With that particular aim in mind, the best would be almost the exact opposite: only agent rewards and LP, with a side-order of loot and salvage. Make everyone operate under the same dynamics as the blitzers, thus putting a price pressure on their goods and making everything subject to market forces. Basically, more tags for everyone.
Quote:But the the blitzer is still pretty high income by what seem to be the desired standard in this thread. Sure, but stopping blitzing without adjusting the missions overall will have a couple of pretty bad side-effects. And again, the best thing would be to also introduce other income streams to take over the high end so each income band can be balanced individually.
Mechanics-wise, it's reasonably easy: just force every mission and stage to have a GÇ£don't unlock until everything is deadGÇ¥ trigger. The tricky part is giving players who are pushing those boundaries a different outlet. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.28 16:13:00 -
[249] - Quote
Malcanis wrote:E-2C Hawkeye wrote:I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right  . IIRC a "good" moon these days makes on the order of 5M ISK/hr worth of moon goo. (You can work this out from the market price of the moon materials), which should be easily exceeded by a noob running level 2s. Of course the moon keeps on making that wealth 24/7, which is a big advantage, and the wealth is easily concentratable which is the real point of them. Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable. I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons. I feel pretty confident is saying that hi-sec missions in sum outproduce moon wealth generation by at least an order of magnitude. (If I had to guess, then I'd say by about 2000%). How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions?? |

Spurty
953
|
Posted - 2013.08.28 16:17:00 -
[250] - Quote
lol I can barely finish a Level 4 in one hour.
Level 3s are all I can bear to sit and grind through. Much longer and I'm reaching for the "log out and shoot stuff in the face" button --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.28 16:17:00 -
[251] - Quote
Tippia wrote:E-2C Hawkeye wrote:Prime example here. LetGÇÖs try and get everyone to argue over what the exact meaning of the definition of something is rather than discuss the core issue. Yes, you provide a perfect example. Wouldn't it be much better if you didn't? Why did you want to discuss the definition instead of answering questions about the core issue? Do you even know what the core issue is any more? Do you have anything to back up your spurious and baseless claims? And here we have the troll attempting to turn the tables.... again typical tipia.
I wasnGÇÖt the one arguing over definitions you are.
|

Jonah Gravenstein
Sweet Sensations Radical Industries
12520
|
Posted - 2013.08.28 16:22:00 -
[252] - Quote
E-2C Hawkeye wrote: How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
They're in null so that they can beat the crap out of each other without worrying about Concord or wardecs, getting Scrooge McDuck rich is a secondary consideration. Lvl 4s are a good way for an individual or small corp to make money, but it doesn't scale well for larger entities.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Bagrat Skalski
Poseidaon
222
|
Posted - 2013.08.28 16:25:00 -
[253] - Quote
Quote:Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable.
I encourage everyone to do it, and report here how they feel afterwards, doing it 7 days.  New CQ prototype |

Tippia
Sunshine and Lollipops
16215
|
Posted - 2013.08.28 16:29:00 -
[254] - Quote
E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? 828. How many L4 agents are there in high? How many people are there using them? Yes, L4s are far better GÇö especially for the individual GÇö since a single person can trivially produce the same income as a single moon. In fact, on an individual level, AFK mining is a better source of income than an R64 moon is.
Quote:The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions?? Everyone is crammed into highsec running L4 missions. The problem you're having is that you keep confusing individual and alliance-level income, and that you seem to think that multiple income streams are mutually exclusive.
Quote:And here we have the troll attempting to turn the tables. How about instead of trying to turn the tables, you actually discuss the topic at hand? How about you start answering the questions?
Quote:Well thank you Mal. Yes lets be persnickety.
[GǪ]
I wasnGÇÖt the one arguing over definitions Yes you were. Now, how about you instead take the time to explain how moon goo income damages the game? How about you argue how it manages to do so, but, say, missions or mining (ore or ice, doesn't matter) GÇö both of which inject far more wealth into the game GÇö are not? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Bi-Mi Lansatha
Renzler Industries Northern Associates.
189
|
Posted - 2013.08.28 16:52:00 -
[255] - Quote
E-2C Hawkeye wrote: ... The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
I have a PvE toon in Highsec that can run L-4 decently. I do not make +60M IKS per hour, but I do ok I also have four toons in null.
L-4 missions after the first few hundred times are boring. Null rarely is. |

baltec1
Bat Country
7717
|
Posted - 2013.08.28 17:27:00 -
[256] - Quote
E-2C Hawkeye wrote:then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
High sec is crammed full of mission runners, a good number of them alts of null sec. |

Trudeaux Margaret
Open University of Celestial Hardship Art of War Alliance
116
|
Posted - 2013.08.28 18:02:00 -
[257] - Quote
Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income?
If mission-running is nerfed, this should be it. Throw in plex blitzing while you're at it. (yes, that'll be an unpopular suggestion!) . |

Rhes
GoonWaffe Goonswarm Federation
37
|
Posted - 2013.08.28 18:03:00 -
[258] - Quote
E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
Probably because running level 4 missions is boring. Also, hi-sec has too many pubbies.
|

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.28 21:37:00 -
[259] - Quote
Jenn aSide wrote:Is it just me, or did the guy who is always accusing people of derailing threads with "trolling" just derail a thread....with trolling about a the definition of words?? Nope jenn its just you...always just about you. |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.28 21:42:00 -
[260] - Quote
Tippia wrote:E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? 828. How many L4 agents are there in high? How many people are there using them? Yes, L4s are far better GÇö especially for the individual GÇö since a single person can trivially produce the same income as a single moon. In fact, on an individual level, AFK mining is a better source of income than an R64 moon is. Quote:The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions?? Everyone is crammed into highsec running L4 missions. The problem you're having is that you keep confusing individual and alliance-level income, and that you seem to think that multiple income streams are mutually exclusive. Quote:And here we have the troll attempting to turn the tables. How about instead of trying to turn the tables, you actually discuss the topic at hand? How about you start answering the questions? Quote:Well thank you Mal. Yes lets be persnickety.
[GǪ]
I wasnGÇÖt the one arguing over definitions Yes you were. Now, how about you instead take the time to explain how moon goo income damages the game? How about you argue how it manages to do so, but, say, missions or mining (ore or ice, doesn't matter) GÇö both of which inject far more wealth into the game GÇö are not? For the record, using current Jita prices for R64 materials: -+ Dysprosium GåÆ 3.2 M ISK/h -+ Neodymium GåÆ 2.6 M ISK/h -+ Promethium GåÆ 2.3 M ISK/h -+ Thulium GåÆ 1.8 M ISK/h If those (known) R64 were equally distributed and all mined, the total value of the goo would amount to ~49bn ISK/day. Compare this to the 150bn ISK/day in agent rewards alone (i.e. not counting bounties and the value of LP, loot and salvage) that missions created a year and a half ago, back when the number of players was much lower than they are todayGǪ When I get more time I will be glad to show how this creating a issue for the game. And yes the income for lvl 4 are on a solo lvl where moon is corp. or alliance lvl. These two things should be scaled differently and if anything moon goo needs nerfed.
And yes you are the one always arguing samantics. |

Felicity Love
Whore and Peace
822
|
Posted - 2013.08.28 21:51:00 -
[261] - Quote
... came expecting a less than successful "nerf high sec" thread... left completely satisfied that the former "Tech Lords" are indeed singing The Blues over their newly impoverished status in the universe. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Tippia
Sunshine and Lollipops
16215
|
Posted - 2013.08.28 21:54:00 -
[262] - Quote
E-2C Hawkeye wrote:When I get more time I will be glad to show how this creating a issue for the game. Can't wait. Make sure you understand the difference between ISK and materials faucets by thenGǪ
Quote:And yes the income for lvl 4 are on a solo lvl where moon is corp. or alliance lvl. These two things should be scaled differently and if anything moon goo needs nerfed. They are scaled differently. Moon goo is utterly minute in comparison. Make sure you take this fact into account when you describe the issues this supposedly creates.
Quote:And yes you are the one always arguing samantics. Not really, no. I'm mainly just providing facts, and then people who got those facts wrong try to argue them using equally incorrect semantics.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Malcanis
Vanishing Point. The Initiative.
11432
|
Posted - 2013.08.29 06:59:00 -
[263] - Quote
E-2C Hawkeye wrote:Malcanis wrote:E-2C Hawkeye wrote:I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right  . IIRC a "good" moon these days makes on the order of 5M ISK/hr worth of moon goo. (You can work this out from the market price of the moon materials), which should be easily exceeded by a noob running level 2s. Of course the moon keeps on making that wealth 24/7, which is a big advantage, and the wealth is easily concentratable which is the real point of them. Given that a good level 4 mission runner in a nicely fitted faction BS should be able to make about 40M/hr, he'd have to mission about 3 hours a day to make as much as a "good" moon does these days. That sounds pretty achievable. I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons. I feel pretty confident is saying that hi-sec missions in sum outproduce moon wealth generation by at least an order of magnitude. (If I had to guess, then I'd say by about 2000%). How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
I didn't say anything about better. I was just refuting your contention that level 4 missions don't make as much wealth as moongoo and providing you some rough calculations which you can use to verify the numbers for yourself. Missions are on aggregate vastly more economically significant than moons. If you want to disagree, that's your perogative, but you'll need to produce some numbers if you want anyone to agree with you.
An approximation of moon numbers can be found on Dotlan. The information there is not wholly reliable, but it should give a reasonable indication to within +/- 25% or so, which is easily enough precision for this kind of discussion. If you have access to a spreadsheet, you should be able to compile the data pretty quickly. I encourage you to do so: hard facts are very persuasive.
1 Kings 12:11
|

Mallak Azaria
GoonWaffe Goonswarm Federation
3521
|
Posted - 2013.08.29 07:17:00 -
[264] - Quote
E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??
Because apart from suicide ganking people in highsec, it's a really boring place to be. Moons are used as an alliance level income supplement, whereas missions are income for the individual member. Now using your logic above, why are there even people in highsec & why is everyone not all crammed in to nullsec running Fhubs in AFK Ishtars? The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.29 20:09:00 -
[265] - Quote
Tippia wrote:E-2C Hawkeye wrote:When I get more time I will be glad to show how this creating a issue for the game. Can't wait. Make sure you understand the difference between ISK and materials faucets by thenGǪ DonGÇÖt care about the difference in your definitions of faucets or anything else for that matter. Income is income each generate isk and each effect the game differently and each are obtained differently
I am at work atm and have to work some OT. I donGÇÖt live in my parents basement or off my spouse or off the government or off the well fair of others, so please bare with me as it could take a while to explain why moon goo should be nerfed before lvl 4 missions.
What time I do have available I apply to the game and not the petty arguing here on the forums. I check the forums during breaks and lunch and prefer to use the rest of my available time to play.
So at ease... as you were....it could be a couple. |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.29 20:15:00 -
[266] - Quote
Mallak Azaria wrote:E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions?? Because apart from suicide ganking people in highsec, it's a really boring place to be. Moons are used as an alliance level income supplement, whereas missions are income for the individual member. Now using your logic above, why are there even people in highsec & why is everyone not all crammed in to nullsec running Fhubs in AFK Ishtars?
Because the endless supply of isk generated from the moons 23/7 has allowed the alliances to keep an even tighter grip on their golden goose. The war in sov is a war of attrition. That has made it near impossible to win that war of attrition with all the income from the moons.
|

Onictus
Silver Snake Enterprise Fatal Ascension
433
|
Posted - 2013.08.29 20:38:00 -
[267] - Quote
Trudeaux Margaret wrote:Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? If mission-running is nerfed, this should be it. Throw in plex blitzing while you're at it. (yes, that'll be an unpopular suggestion!)
So tell me how the hell you blitz a plex? |

Proletariat Tingtango
GoonWaffe Goonswarm Federation
581
|
Posted - 2013.08.29 20:58:00 -
[268] - Quote
Felicity Love wrote:... came expecting a less than successful "nerf high sec" thread... left completely satisfied that the former "Tech Lords" are indeed singing The Blues over their newly impoverished status in the universe.  I'm going to savagely beat you like a drunk on a wife. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3531
|
Posted - 2013.08.29 21:45:00 -
[269] - Quote
E-2C Hawkeye wrote:Mallak Azaria wrote:E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions?? Because apart from suicide ganking people in highsec, it's a really boring place to be. Moons are used as an alliance level income supplement, whereas missions are income for the individual member. Now using your logic above, why are there even people in highsec & why is everyone not all crammed in to nullsec running Fhubs in AFK Ishtars? Because the endless supply of isk generated from the moons 23/7 has allowed the alliances to keep an even tighter grip on their golden goose. The war in sov is a war of attrition. That has made it near impossible to win that war of attrition with all the income from the moons.
It's not an endless supply, it's capped by how much can actually be mined on a moon in a given time period. The only limitation on mission income is how many people are running it. After the moon goo rebalance TEST was sitting on the most valuable region in the game, yet that didn't stop them from losing a war.NCdot makes more isk from renter than we do from moons & they've lost 2 wars in a row against us. Your logic is fundamentally flawed. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Tippia
Sunshine and Lollipops
16227
|
Posted - 2013.08.29 22:29:00 -
[270] - Quote
E-2C Hawkeye wrote:DonGÇÖt care about the difference in your definitions of faucets or anything else for that matter. Then you've disqualified yourself from discussing the impact of income sources on the economy: you choose to remain wilfully ignorant about the mechanisms involved the critical differences between them. Until you understand these details, nothing you say can or will have even the slightest connection to reality.
Quote:I am at work atm and have to work some OT. [GǪ] so please bare with me as it could take a while to explain why moon goo should be nerfed before lvl 4 missions. Since your situation is the same as mine, I don't see how it would keep you from explaining this, unless you are having trouble coming up with a convincing cover story and have to rely on evasions instead in the hopes that your failure to provide any kind of response will, in time, be forgotten.
So no, I won't bear with you (and I certainly won't bare with you). Just quickly invent something GÇö it's not going to be much better if you take a lot of time making up the same nonsense.
Quote:Because the endless supply of isk generated from the moons 23/7 Moons don't generate any ISK, 23/7 or otherwise, and what it generates is not endless (and happens 24/7). It is in fact far more finite than, say, missions.
So again, until you learn how these things actually work, you really need to pipe down because barring some exceptionally lucky stroke, everything you say will be wrong.
Quote:That has made it near impossible to win that war of attrition with all the income from the moons. The income from one moon is less than the income from one person AFK-mining ice in highsec. It also takes very little to interrupt and interdict the process. So not only is it not impossible to win such a war GÇö it's almost trivially easy. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Domanique Altares
Rifterlings Point Blank Alliance
1215
|
Posted - 2013.08.29 22:39:00 -
[271] - Quote
Onictus wrote:Trudeaux Margaret wrote:Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? If mission-running is nerfed, this should be it. Throw in plex blitzing while you're at it. (yes, that'll be an unpopular suggestion!) So tell me how the hell you blitz a plex?
The same way you blitz a mission. Kill only what you need to kill to get your loot, and go. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Domanique Altares
Rifterlings Point Blank Alliance
1215
|
Posted - 2013.08.29 22:42:00 -
[272] - Quote
E-2C Hawkeye wrote: Income is income each generate isk and each effect the game differently and each are obtained differently
Are you one of those folks who think PLEX is magic, too, and no one ever pays to put it in game?
Regardless, you should probably take a moment to pay attention to Tippia, and learn what actually generates isk in the game, and what acts as a wealth transfer for that isk. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Invisusira
The Rising Stars The Initiative.
204
|
Posted - 2013.08.29 22:42:00 -
[273] - Quote
spoiler: no Core Skills | EVE Music | Internet Spaceship Killboard Link |

Large Collidable Object
morons.
2205
|
Posted - 2013.08.29 23:03:00 -
[274] - Quote
Malcanis wrote:
I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons.
Whilst your point is valid, I just want to remind people that moongoo spills not a single new isk into the economy out of nothing as compared to missions.
I have no issues with LP rewards (I'd love to see LP bounty payouts instead of isk), as that only leads to LP inflation with far less impact on the overall economy - LP/conversion rates may come down to 200 isk/LP? So what?
Salvage isn't a problem either, because that's it's own niche market and it's hardly lucrative anymore. Trit bars and melted cap consoles were what six-seven years back? Around 800k/piece iirc.
LP, Salvage and Meta modules represent the risk/reward ratio in an open market, as a consequence, their prices hit rock bottom.
Bounties (and rewards) are uncoupled from the open market and a highly artificial element in eves economy (not restricting it to highsec bounties - any bounty for shooting NPCs should be replaced with LP. You know... morons. |

La Nariz
GoonWaffe Goonswarm Federation
1018
|
Posted - 2013.08.29 23:06:00 -
[275] - Quote
E-2C Hawkeye wrote:Mallak Azaria wrote:E-2C Hawkeye wrote:How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions?? Because apart from suicide ganking people in highsec, it's a really boring place to be. Moons are used as an alliance level income supplement, whereas missions are income for the individual member. Now using your logic above, why are there even people in highsec & why is everyone not all crammed in to nullsec running Fhubs in AFK Ishtars? Because the endless supply of isk generated from the moons 23/7 has allowed the alliances to keep an even tighter grip on their golden goose. The war in sov is a war of attrition. That has made it near impossible to win that war of attrition with all the income from the moons.
So you do realize that moons put out materials right? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Captain Tardbar
Sons of Sam
463
|
Posted - 2013.08.29 23:11:00 -
[276] - Quote
I don't see the problem. You can earn more in FW using a punisher frigate with 4 warp core stabs than you can running L4s with a faction battleship. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
16230
|
Posted - 2013.08.29 23:20:00 -
[277] - Quote
For the record, going by dotlan's moon count just to get some ballpark numbersGǪ
GÇó There are just over 8,000 R8 moons listed. On average, such a moon generates 0.12 M ISK/h worth of goo. GÇó A small Gallente tower (with its handy silo bonus that reduces the logistics need to manage the tower) costs 0.15 M ISK/h to run.
GÇó There are just over 3,500 R16 moons listed. On average, such a moon generates 0.37 M ISK/h worth of goo. GÇó There are just under 1,500 R32 moons listed. On average, such a moon generates 1.02 M ISK/h worth of goo. GÇó There are just over 650 R64 moons listed. On average, such a moon generates 2.58 M ISK/h worth of goo.
GÇó If all moons listed on dotlan were mined (including the ones where this loses you money, maybe to offset the cost of a research POS), the goo harvested would be worth ~131bn a day. The R64s would account for roughly Gàô of this.
GÇó As a point of comparison, last we saw any numbers on it, the value of mission rewards alone (not counting bounties, LP, loot, or salvage) amounted to ~146bn ISK per day. GÇó As another point of comparison, incursions injected 300bn ISK/day and NPC buy orders injected 340bn ISK/day during the same period.
GÇó A 10% tax on all bounties and agent payouts would at that point in time have provided a total corp income of 134bn ISK/day. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Webzy Phoenix
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.08.29 23:37:00 -
[278] - Quote
Malcanis wrote:The pay is fine; the risks are far too low.
Malcanis wrote:Then we change the nature of missions
The thing that is most disturbing, is that we have CSM's with a clear bias and agenda, and who's opinions 100% benefit themselves and their low-sec/null-sec buddies... but not what is in the best, long-term, interests of the game.
All of the "risk v reward" arguments are one-sided, self-serving, and deeply flawed. Unfortunately, it is obvious what the "thoughts and opinions" of the player community this CSM is communicating to CCP. 
The true agenda of this CSM, and the players he is supporting, isn't really about making easy ISK in level IV missions; it is another very poorly disguised attack supporting the agenda to force PvE players, in PvE fit ships, into Low-Sec so they can be easy targets for the "pirates".
If you are successful in getting your agenda implemented, and you begin funneling all the PvE players into Low-Sec so they can be target practice for those who are getting bored gate-camping for noobs, it might be great for you and your buddies (for a while), but it will be ultimately bad for the game and will result in losing a lot of players.
|

Tippia
Sunshine and Lollipops
16230
|
Posted - 2013.08.29 23:40:00 -
[279] - Quote
Webzy Phoenix wrote:The true agenda of this CSM, and the players he is supporting, isn't really about making easy ISK in level IV missions; it is another very poorly disguised attack supporting the agenda to force PvE players, in PvE fit ships, into Low-Sec so they can be easy targets for the "pirates". How does letting people keep doing what they're doing constitute forcing them into lowsec? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
793
|
Posted - 2013.08.29 23:41:00 -
[280] - Quote
Domanique Altares wrote:Onictus wrote:Trudeaux Margaret wrote:Frostys Virpio wrote:Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income? If mission-running is nerfed, this should be it. Throw in plex blitzing while you're at it. (yes, that'll be an unpopular suggestion!) So tell me how the hell you blitz a plex? The same way you blitz a mission. Kill only what you need to kill to get your loot, and go.
So really it's blitzing that needs to go not killed ALL the rats, the mission ain't over
and before you start to complain no it won't increase the isk/hr ratio of mission running, it will reduce it. total bounty payments will increase, but the time taken will be longer
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
793
|
Posted - 2013.08.29 23:48:00 -
[281] - Quote
Webzy Phoenix wrote:Malcanis wrote:The pay is fine; the risks are far too low. Malcanis wrote:Then we change the nature of missions The thing that is most disturbing, is that we have CSM's with a clear bias and agenda, and who's opinions 100% benefit themselves and their low-sec/null-sec buddies... but not what is in the best, long-term, interests of the game. All of the "risk v reward" arguments are one-sided, self-serving, and deeply flawed. Unfortunately, it is obvious what the "thoughts and opinions" of the player community this CSM is communicating to CCP.  The true agenda of this CSM, and the players he is supporting, isn't really about making easy ISK in level IV missions; it is another very poorly disguised attack supporting the agenda to force PvE players, in PvE fit ships, into Low-Sec so they can be easy targets for the "pirates". If you are successful in getting your agenda implemented, and you begin funneling all the PvE players into Low-Sec so they can be target practice for those who are getting bored gate-camping for noobs, it might be great for you and your buddies (for a while), but it will be ultimately bad for the game and will result in losing a lot of players.
I think you'll find ccp are aware of this possibility
they can datamine a massive amount of info from the game logs, and you can bet real-money that they log stuff you might not think they were logging
ccp will know who missions for how long how many missions were accepted how much ISK is injected into the economy how many LP's are earned what those LP were spent on
ccp IS the NWO when it comes to ingame data collection |

La Nariz
GoonWaffe Goonswarm Federation
1018
|
Posted - 2013.08.30 01:35:00 -
[282] - Quote
Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Infinity Ziona
Cloakers
348
|
Posted - 2013.08.30 11:19:00 -
[283] - Quote
baltec1 wrote:Looks like you can earn around 40k in 5 missions. Thats doable in an hour. Doing 5 missions in an hour is possible, IF you were to reject a lot of the longer ones, you could do that for a couple of hours since you lose a shite load of standing for rejecting missions.... not only with that agent but also with the agents faction and corp....
Not sustainable in any way...
And you'd need to be pinata fitted which is never a good idea, T2 only fits in the long run make you more isk. |

embrel
BamBam Inc.
46
|
Posted - 2013.08.30 11:54:00 -
[284] - Quote
La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety?
there's a place in Eve that's completely safe? Let me get my afk-mining toon... |

Snagletooth Johnson
Center for Advanced Studies Gallente Federation
6
|
Posted - 2013.08.30 12:01:00 -
[285] - Quote
Kitty Bear wrote:Webzy Phoenix wrote:Malcanis wrote:The pay is fine; the risks are far too low. Malcanis wrote:Then we change the nature of missions The thing that is most disturbing, is that we have CSM's with a clear bias and agenda, and who's opinions 100% benefit themselves and their low-sec/null-sec buddies... but not what is in the best, long-term, interests of the game. All of the "risk v reward" arguments are one-sided, self-serving, and deeply flawed. Unfortunately, it is obvious what the "thoughts and opinions" of the player community this CSM is communicating to CCP.  The true agenda of this CSM, and the players he is supporting, isn't really about making easy ISK in level IV missions; it is another very poorly disguised attack supporting the agenda to force PvE players, in PvE fit ships, into Low-Sec so they can be easy targets for the "pirates". If you are successful in getting your agenda implemented, and you begin funneling all the PvE players into Low-Sec so they can be target practice for those who are getting bored gate-camping for noobs, it might be great for you and your buddies (for a while), but it will be ultimately bad for the game and will result in losing a lot of players. I think you'll find ccp are aware of this possibility they can datamine a massive amount of info from the game logs, and you can bet real-money that they log stuff you might not think they were logging ccp will know who missions for how long how many missions were accepted how much ISK is injected into the economy how many LP's are earned what those LP were spent on ccp IS the NWO when it comes to ingame data collection
Does that mean they also are aware of what, um, short documentaries on human biology, watch while mining
|

MatrixSkye Mk2
Republic University Minmatar Republic
570
|
Posted - 2013.08.30 12:07:00 -
[286] - Quote
La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety? Pray tell what is it you can do in "complete safety"?
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4252
|
Posted - 2013.08.30 12:12:00 -
[287] - Quote
Ganking is riskless There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Frostys Virpio
Lame Corp Name
650
|
Posted - 2013.08.30 12:22:00 -
[288] - Quote
Alavaria Fera wrote:Ganking is riskless
Just as riskless as mining and missioning... |

March rabbit
epTa Team Inc.
740
|
Posted - 2013.08.30 13:04:00 -
[289] - Quote
La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety? Alright 0.0 person why do you think high-sec == "complete safety"? Other 0.0 people would like to have word with you  |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
794
|
Posted - 2013.08.30 16:12:00 -
[290] - Quote
Snagletooth Johnson wrote: Does that mean they also are aware of what, um, short documentaries on human biology, watch while mining
do you use the IGB ........ |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
816
|
Posted - 2013.08.30 16:41:00 -
[291] - Quote
La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety?
I'm sorry, but the only thing you can do in complete safety is ship spin.
And the level of safety increases as your SP increases, as with all other sectors of space. At low SP its terribly risky. For less reward. Again, just like everywhere else. Eve is Real |

E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.30 22:41:00 -
[292] - Quote
Tippia wrote:For the record, going by dotlan's moon count just to get some ballpark numbersGǪ
GÇó There are just over 8,000 R8 moons listed. On average, such a moon generates 0.12 M ISK/h worth of goo. GÇó A small Gallente tower (with its handy silo bonus that reduces the logistics need to manage the tower) costs 0.15 M ISK/h to run.
GÇó There are just over 3,500 R16 moons listed. On average, such a moon generates 0.37 M ISK/h worth of goo. GÇó There are just under 1,500 R32 moons listed. On average, such a moon generates 1.02 M ISK/h worth of goo. GÇó There are just over 650 R64 moons listed. On average, such a moon generates 2.58 M ISK/h worth of goo.
GÇó If all moons listed on dotlan were mined (including the ones where this loses you money, maybe to offset the cost of a research POS), the goo harvested would be worth ~131bn a day. The R64s would account for roughly Gàô of this.
GÇó As a point of comparison, last we saw any numbers on it, the value of mission rewards alone (not counting bounties, LP, loot, or salvage) amounted to ~146bn ISK per day. GÇó As another point of comparison, incursions injected 300bn ISK/day and NPC buy orders injected 340bn ISK/day during the same period.
GÇó A 10% tax on all bounties and agent payouts would at that point in time have provided a total corp income of 134bn ISK/day. You are comparing income from a solo player vs. that of an alliance or corp. generally speaking. Each is used differently. The income from moons is used to keep the ship replacement programs and propaganda and RMT and forums etc...going. While that of the solo players income goes to generate more personal income or more shiny modules. The average player does not grind 24/7 nor do most grind for exstended periods of time.
So you can only speculate what the possible income from lvl 4 missions could be because you donGÇÖt have the solid numbers only averages.
So the moon goo income is more steady more stable and is used by alliances like the goonies to keep the big blue sea calm and steady and stalemated so that you can not win the war of attrition.
Since this income is so poor it shouldnt be no great loss if they just removed it then right? Yea thats what I thought. |

Skill Training Online
Royal Amarr Institute Amarr Empire
105
|
Posted - 2013.08.31 01:25:00 -
[293] - Quote
E-2C Hawkeye wrote:Tippia wrote:For the record, going by dotlan's moon count just to get some ballpark numbersGǪ
GÇó There are just over 8,000 R8 moons listed. On average, such a moon generates 0.12 M ISK/h worth of goo. GÇó A small Gallente tower (with its handy silo bonus that reduces the logistics need to manage the tower) costs 0.15 M ISK/h to run.
GÇó There are just over 3,500 R16 moons listed. On average, such a moon generates 0.37 M ISK/h worth of goo. GÇó There are just under 1,500 R32 moons listed. On average, such a moon generates 1.02 M ISK/h worth of goo. GÇó There are just over 650 R64 moons listed. On average, such a moon generates 2.58 M ISK/h worth of goo.
GÇó If all moons listed on dotlan were mined (including the ones where this loses you money, maybe to offset the cost of a research POS), the goo harvested would be worth ~131bn a day. The R64s would account for roughly Gàô of this.
GÇó As a point of comparison, last we saw any numbers on it, the value of mission rewards alone (not counting bounties, LP, loot, or salvage) amounted to ~146bn ISK per day. GÇó As another point of comparison, incursions injected 300bn ISK/day and NPC buy orders injected 340bn ISK/day during the same period.
GÇó A 10% tax on all bounties and agent payouts would at that point in time have provided a total corp income of 134bn ISK/day. You are comparing income from a solo player vs. that of an alliance or corp. generally speaking. Each is used differently. The income from moons is used to keep the ship replacement programs and propaganda and RMT and forums etc...going. While that of the solo players income goes to generate more personal income or more shiny modules. The average player does not grind 24/7 nor do most grind for exstended periods of time. So you can only speculate what the possible income from lvl 4 missions could be because you donGÇÖt have the solid numbers only averages. So the moon goo income is more steady more stable and is used by alliances like the goonies to keep the big blue sea calm and steady and stalemated so that you can not win the war of attrition. Since this income is so poor it shouldnt be no great loss if they just removed it then right? Yea thats what I thought.
Love the fiction of the RMT.
CCP is nearly 100 percent on banning RMT.
The issue being ignored is buffing L1 thru L3 income to allow new players to build assets.
Thank You Obama! |

Caliph Muhammed
Perkone Caldari State
424
|
Posted - 2013.08.31 03:06:00 -
[294] - Quote
Lets take the extreme of this. Why not just remove missioning in hisec altogether? Under this logic everyone will be scrambling to nullsec to fight under the various alliances banners
It's a false premise being used as evidence for a case. Not a soul here can prove people do missions in hisec for easier income as opposed to just not wanting to be under direct control of another subscriber. If the real reason is the latter not a change you can conceive will have them alter their playstyle. If this is about risk then let's all quit playing "EVE Candyass 2.0", get rid of local in all secs and see where the real warlords are.
Forgive my bluntness, it's a medical condition. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4260
|
Posted - 2013.08.31 03:11:00 -
[295] - Quote
Yeah local in highsec is so useful There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Nexus Day
Lustrevik Trade and Travel Bureau
748
|
Posted - 2013.08.31 04:52:00 -
[296] - Quote
Malcanis wrote:The pay is fine; the risks are far too low. Do you have some math to back up this opinion? Or did you get voted CSM for your looks?
How about we increase the risk of PvP first? Make it that only the first ship engaging is allowed to engage. Everything becomes a 1v1 at that point. And maybe eliminate ganks in high sec unless you use a ship that costs the same as the target. Risk vs reward, right?
This thread has so much content it may be 'Thread of the Year' and it is only January.
|

baltec1
Bat Country
7745
|
Posted - 2013.08.31 05:35:00 -
[297] - Quote
Infinity Ziona wrote:baltec1 wrote:Looks like you can earn around 40k in 5 missions. Thats doable in an hour. Doing 5 missions in an hour is possible, IF you were to reject a lot of the longer ones, you could do that for a couple of hours since you lose a shite load of standing for rejecting missions.... not only with that agent but also with the agents faction and corp.... Not sustainable in any way... And you'd need to be pinata fitted which is never a good idea, T2 only fits in the long run make you more isk.
A t2 fitted cruise raven will do just fine.
The longest missions take about 25 min and there are just a hanfull of them. Most missions take about 10 minutes and the quickest will only take 2 minutes. Over the long term you will be getting at least 5 missions done per hour on average easily using a t2 fitted ship. |

baltec1
Bat Country
7745
|
Posted - 2013.08.31 05:40:00 -
[298] - Quote
E-2C Hawkeye wrote:Tippia wrote:For the record, going by dotlan's moon count just to get some ballpark numbersGǪ
GÇó There are just over 8,000 R8 moons listed. On average, such a moon generates 0.12 M ISK/h worth of goo. GÇó A small Gallente tower (with its handy silo bonus that reduces the logistics need to manage the tower) costs 0.15 M ISK/h to run.
GÇó There are just over 3,500 R16 moons listed. On average, such a moon generates 0.37 M ISK/h worth of goo. GÇó There are just under 1,500 R32 moons listed. On average, such a moon generates 1.02 M ISK/h worth of goo. GÇó There are just over 650 R64 moons listed. On average, such a moon generates 2.58 M ISK/h worth of goo.
GÇó If all moons listed on dotlan were mined (including the ones where this loses you money, maybe to offset the cost of a research POS), the goo harvested would be worth ~131bn a day. The R64s would account for roughly Gàô of this.
GÇó As a point of comparison, last we saw any numbers on it, the value of mission rewards alone (not counting bounties, LP, loot, or salvage) amounted to ~146bn ISK per day. GÇó As another point of comparison, incursions injected 300bn ISK/day and NPC buy orders injected 340bn ISK/day during the same period.
GÇó A 10% tax on all bounties and agent payouts would at that point in time have provided a total corp income of 134bn ISK/day. You are comparing income from a solo player vs. that of an alliance or corp. generally speaking. Each is used differently. The income from moons is used to keep the ship replacement programs and propaganda and RMT and forums etc...going. While that of the solo players income goes to generate more personal income or more shiny modules. The average player does not grind 24/7 nor do most grind for exstended periods of time. So you can only speculate what the possible income from lvl 4 missions could be because you donGÇÖt have the solid numbers only averages. So the moon goo income is more steady more stable and is used by alliances like the goonies to keep the big blue sea calm and steady and stalemated so that you can not win the war of attrition. Since this income is so poor it shouldnt be no great loss if they just removed it then right? Yea thats what I thought.
We get more isk from npc bounty taxes than moons. Even more so now that we got tech nerfed. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4262
|
Posted - 2013.08.31 05:53:00 -
[299] - Quote
It's an age of renting There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Caliph Muhammed
Perkone Caldari State
425
|
Posted - 2013.08.31 08:15:00 -
[300] - Quote
Alavaria Fera wrote:Yeah local in highsec is so useful
It affects all parts of EVE. Detrimentally. And if you aren't personally in favor of increasing the risk in EVE as such I make the argument any mention of risk/reward being adjusted is a cover for a self serving agenda.
Here's a question for you. If I fly a deadspace fitted mission ship, which elevate my risk levels upon levels higher than flying a battlecruiser shif-fit through nullsec should I be making more money for doing so?
Should I make many times more isk than said missioner if I fly a 50 million isk cruiser through uncommonly secured alliance space?
You want more players in nullsec? The solution is to remove forced presence in local chat. It will allow players to have a reasonable chance at penetrating defended space without support. Even if that chance is actually perception and nothing else. Until then no amount of vindictive rhetoric will change the situation. |

Tippia
Sunshine and Lollipops
16260
|
Posted - 2013.08.31 10:09:00 -
[301] - Quote
E-2C Hawkeye wrote:You are comparing income from a solo player vs. that of an alliance or corp. No. I'm comparing the injection of wealth of something that supposedly does it in such massive amounts that it imbalances the economy (moons) and something that supposedly does not (missions, mining, or anything that is measured in ISK/h). I'm helping you formulate your case that moons are creating an issue for the game by providing you with the data you are unwilling to dig out for yourself.
With these numbers in hand, how about you explain how moon goo income damages the game?
By the way, I'm also showing that missions and ratting trivially creates the same kind of corp-level income for corps that care about it; that moon goo production is actually in many cases a losing proposition; that moon goo as an income source is trivially outpaced by even something as low-effort/low-income as ice mining. Hell, if a corp wanted to compete with the income of the best moons in the game, they could run corp ops using level 2 missions.
Quote:So you can only speculate what the possible income from lvl 4 missions could be because you donGÇÖt have the solid numbers only averages. We have plenty of solid numbers on how much you can earn from L4s GÇö no speculation needed.
Quote:So the moon goo income is more steady more stable and is used by alliances like the goonies to keep the big blue sea calm and steady and stalemated so that you can not win the war of attrition. GǪexcept that it's neither steady nor stable since it's so easy to disrupt in a war of attrition, and that there are other income sources that can't be disrupted that way (and which pay better as well).
Quote:Since this income is so poor GǪyour argument that it damages the game is completely nonsensical and without any basis in reality.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

MatrixSkye Mk2
Republic University Minmatar Republic
570
|
Posted - 2013.08.31 12:28:00 -
[302] - Quote
Tippia wrote:except that it's neither steady nor stable since it's so easy to disrupt in a war of attrition, and that there are other income sources that can't be disrupted that way (and which pay better as well). And what are these sources of income that "can't be disrupted"? |

Tippia
Sunshine and Lollipops
16260
|
Posted - 2013.08.31 12:31:00 -
[303] - Quote
MatrixSkye Mk2 wrote:And what are these sources of income that "can't be disrupted [that way]"? Shooting a station does not offline the agents inside it for a day, for oneGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

MatrixSkye Mk2
Republic University Minmatar Republic
570
|
Posted - 2013.08.31 12:44:00 -
[304] - Quote
Tippia wrote:MatrixSkye Mk2 wrote:And what are these sources of income that "can't be disrupted [that way]"? Shooting a station does not offline the agents inside it for a day, for oneGǪ But, you agree that there are ways to disrupt these sources of income. Your issue is with they not being disrupted in "that way". |

MatrixSkye Mk2
Republic University Minmatar Republic
570
|
Posted - 2013.08.31 12:48:00 -
[305] - Quote
Tippia,
Coincidentally, you've posted on this very thread that missions carry ZERO risk while claiming in another thread (and in defense of suicide ganking) that there is no such thing as ZERO risk. Could you explain how this is not contradictory? I'm trying to understand your logic. |

Tippia
Sunshine and Lollipops
16260
|
Posted - 2013.08.31 12:55:00 -
[306] - Quote
MatrixSkye Mk2 wrote:But, you agree that there are ways to disrupt these sources of income. Your issue is with they not being disrupted in "that way". They can be disrupted momentarily if you find out where the money is coming from (you won't), and if they can't relocate (they can) and as long as it's not widely distributed (it is) and as long as it doesn't deal in pure ISK (it often does)GǪ
So when I say that they can't be disrupted that way, I mean that the level of disruption isn't even close to be in the same ballpark GÇö it's a not even the same sport or the same continent GÇö and that the notion that moon goo somehow provides an unassailable advantage is so uninformed I am at a loss for words to describe it.
Quote:Coincidentally, you've posted on this very thread that missions carry ZERO risk while claiming in another thread (and in defense of suicide ganking) that there is no such thing as ZERO risk. Not quite. I said in the other thread that zero risk is what you get if you have zero cost and/or zero probability of a loss. In this case, it's the latter, as long as you avoid such mistakes as forgetting to tank your shipGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

MatrixSkye Mk2
Republic University Minmatar Republic
570
|
Posted - 2013.08.31 13:28:00 -
[307] - Quote
Tippia wrote:They can be disrupted momentarily if you find out where the money is coming from (you won't), and if they can't relocate (they can) and as long as it's not widely distributed (it is) and as long as it doesn't deal in pure ISK (it often does)GǪ The disruption can be just as momentary as it applies to mega alliances. Also, your issue seems to be on the level of large alliances using mission running as a form to make isk in large scales. But could you show actual data indicating that not only this is indeed the case, but that it is hurting the economy as well? In other words, what problem is it you are trying to solve?
Quote:So when I say that they can't be disrupted that way, I mean that the level of disruption isn't even close to be in the same ballpark GÇö it's a not even the same sport or the same continent GÇö and that the notion that moon goo somehow provides an unassailable advantage is so uninformed I am at a loss for words to describe it. Of course it isn't. That's because you're trying to compare a source of income meant to be tapped by the community in general (mission running) to a source of income meant to be tapped by organizations (RXX moons). Apples and oranges. Not only are you trying to compare them, but you think regulating them by the same mechanics and standards used to regulate mechanics meant for alliance gameplay is a good idea. It simply isn't going to work. Of course, you will not only claim it is fact that it will work, but that it is fact that is the way it should be.
Quote:Not quite. I said in the other thread that zero risk is what you get if you have zero cost and/or zero probability of a loss. In this case, it's the latter, as long as you avoid such mistakes as forgetting to tank your shipGǪ Yeah, no. That is not what you said in that specific post. Good try though. Here, allow me to help you remember what it is you said exactly:
Tippia wrote:In application, nothing ever has probability of 1 (or 0), not even ship losses from ganking (on either side)... It doesn't matter if it's a constant. A risk is a risk is a risk, and costs with p=1 are also risks because they are still a cost-probability duplet. From here. You said "nothing ever has probability of 1 (or 0)", as in absolute. So to say something has ZERO risk is quite the stretch, to say the least.
Tippia wrote:The risk in L4s is zero. From here. Pretty clear what you're saying here.
So, the million isk question is: What post is it you're lying in? |

Tippia
Sunshine and Lollipops
16261
|
Posted - 2013.08.31 13:55:00 -
[308] - Quote
MatrixSkye Mk2 wrote:The disruption can be just as momentary as it applies to mega alliances. No, it can't. The disruption is on a strictly enforced timer, and it can be triggered and repeated across every asset. Even if/when the defenders come to fix things, you can then reset the time and cause it to keep being automatically disabled for the same enforced timeframe.
No such enforced timer exists for other means of making moneyGǪ well, except maybe ice mining. 
And no, my issue is that E-2 is trying to pretend that moon goo income is unassailable and impossible to compete against. I'm solving this problem by showing that it is neither. In reality, it's actually a fairly small income source that is easy to compete with usingGǪ almost anything (maybe highsec P1 production yields worse returns, but that's about it) and that it is easy to win a war of attrition against that kind of income since you can just turn it off for the enemy.
Quote:Of course it isn't. That's because you're trying to compare a source of income meant to be tapped by the community in general (mission running) to a source of income meant to be tapped by organizations (RXX moons). Apples and oranges. GǪand it's not actually my comparison, but E-2's. I'm pointing out that his assertion that one is problematic because of how much wealth it generates is nonsensical because it doesn't actually generate as much wealth as he seems to think.
Quote:You said "nothing ever has probability of 1 (or 0)", as in absolute. So to say something has ZERO risk is quite the stretch, to say the least. GǪif by Gǣas an absoluteGǥ you mean Gǣdepending on the circumstancesGǥ. Otherwise, no, I didn't actually say that. That's why, if you had included the full quote, you would have noticed that I didn't say that missions had an unqualified risk of zero.
What I actually said was that GÇ£The risk in L4s is zero. The only way to create some is to have no tank at allGÇ¥. In other words, I said in the other thread that zero risk is what you get if you have zero cost and/or zero probability of a loss. In the case of missions, it's the latter, as long as you avoid such silly mistakes as forgetting to tank your ship.
So on the one hand, I'm demonstrating that suicide ganking is not risk-free as some would claim because such a claim means you've wilfully ignored some of the major risks involved, and on the other hand, I'm saying that if you fit your ship properly, you have no chance of losing your ship to mission rats. The contradiction you're seeing only comes from you skipping large parts of what I'm saying.
So the answer to your question is: neither. Now cough up the million ISK. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

The Great Leader
23
|
Posted - 2013.08.31 13:59:00 -
[309] - Quote
You're right, it should be
Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 10 million per hour The voice of truth. |

Tauranon
Weeesearch
237
|
Posted - 2013.08.31 14:11:00 -
[310] - Quote
The Great Leader wrote:You're right, it should be
Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 10 million per hour
When I refitted an Ishtar to pure gank (some 850 dps with 3 Omnis to give it silly good application), it reliably kills a cruiser every 4 seconds and does not need a tank for most level 3s as a result. It also delivers right from the beacon the moment it gets there. if that wasn't what you were using for level 3s, then your concept of them is already broken anyway.
The whole thread was always based on a premise that people flying a crap t1 drake fit that probably isn't even well thought out or anywhere near optimal, deserve 75% of an officer fit mach blitz mission running by people who have spent serious time repeatedly running and learning encounters.
its ********.
|

MatrixSkye Mk2
Republic University Minmatar Republic
571
|
Posted - 2013.08.31 14:32:00 -
[311] - Quote
Tippia wrote:No, it can't. The disruption is on a strictly enforced timer, and it can be triggered and repeated across every asset. Even if/when the defenders come to fix things, you can then reset the time and cause it to keep being automatically disabled for the same enforced timeframe.
Yes it can. If an alliance chooses to have its timers consistently re-enforced due to its own negligence or simply because it has so much territory it couldn't possibly defend it all, well, that sounds like a self-inflicted wound and should not be used in any way to compare on how things should work. No such timers should have to exist in hi sec that emulate null sec behavior. There is no reason for this. Unless of course, as I have pointed out, you can show the problem it is you are trying to fix. Emulation of null sec behavior is neither a problem or a solution to hi sec.
Quote:if by GÇ£as an absoluteGÇ¥ you mean GÇ£depending on the circumstancesGÇ¥. Otherwise, no, I didn't actually say that. That's why, if you had included the full quote, you would have noticed that I didn't say that missions had an unqualified risk of zero. You explicitly said level 4's have zero risk. And yes, you threw in the stipulation "the only way to create some [risk] is to have no tank at all". And you are being disingenuous. You can lose your ship for numerous reasons while doing level 4's. Now if you're going to claim that there is ZERO risk in level 4 missions unless you forget to do "X" or "Y", then be prepared to defend against a ZERO risk stance for everything else in Eve. At that point nothing in Eve carries risk... unless you [forget to] do "X" or "Y".
Quote:What I actually said was that GÇ£The risk in L4s is zero. The only way to create some is to have no tank at allGÇ¥. In other words, I said in the other thread that zero risk is what you get if you have zero cost and/or zero probability of a loss. In the case of missions, it's the latter, as long as you avoid such silly mistakes as forgetting to tank your ship. So then I'll ask you what in Eve carries risk unless you [forget to] do "X" or "Y"? The answer is nothing. So this argument in support of nerfing missions is silly.
Quote:So on the one hand, I'm demonstrating that suicide ganking is not risk-free as some would claim because such a claim means you've wilfully ignored some of the major risks involved, and on the other hand, I'm saying that if you fit your ship properly, you have no chance of losing your ship to mission rats. The contradiction you're seeing only comes from you skipping large parts of what I'm saying. This is simply not true. There are ways to lose your ship while running level 4 missions, and I have to say that you yourself have willfully ignored some of the risks involved.
Listen to yourself. Your own words (above): If you fit your ship properly "you have no chance of losing your ship". That simply is NOT true and dishonest.
But let us assume for a brief moment that you are correct and indeed the only way to lose a ship in a level 4 mission is if you didn't fit a proper tank and that's it. I'm curious in seeing what tank is it that can protect you against triggering an entire room (with warp disrupting frigs) and that still allows you to make the numbers in isk that some claim in this thread. Because I'm inclined to believe that fitting for efficient isk farming to claim these numbers (which you should agree carries risk by your own definition) is quite different than fitting for tank, in which case your per hour rate should be lower. Could you share it so I can take a closer look? |

Vaerah Vahrokha
Vahrokh Consulting
4283
|
Posted - 2013.08.31 14:48:00 -
[312] - Quote
@MatrixSkye Mk2
Don't waste your time on Tippia, he/she's along with the white jacket guy are long time, known null sec mouthpieces with excellent rhetoric skills and you'll never have enough time in your RL life to finish a debate with them.
Also, as you may see, they'll always turn the tables basing on the premise that most of those who read them are not smart enough to read through their endless blah blah and see the final substance in 3 seconds.
Your best option is to infiltrate their posts by association or dissociation in specific threads to make them replicate your own "concept payload" forever and ever, providing a tireless and never ending bumping of what you care about.
Try it, it served me well. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Caliph Muhammed
Perkone Caldari State
425
|
Posted - 2013.08.31 14:55:00 -
[313] - Quote
I like Tippia's posts. My favorite poster actually. He doesn't give up his position easily but in all fairness seldom is he wrong. I like your posts as well VV. You have a very honest demeanor. Matrix has impressed me as well. Really putting the screws to Tippia's arguments is refreshing. Not because Tippia isn't a joy to read but because it's nice to see someone capable of holding their own go on the aggressive against such an intellect.
My point VV is it's a game at the end of the day and well, just remember none of this is that serious. |

Tippia
Sunshine and Lollipops
16266
|
Posted - 2013.08.31 15:16:00 -
[314] - Quote
MatrixSkye Mk2 wrote:Yes it can. No. One is mechanically enforced; the other is not. One can be avoided, thus making it a momentary lull in activity; the other cannot. Hit a tower and it's down for 36 hours (or however long the owner decided), and when it is back on line, you immediately put it down for another 36 hours GÇö no ifs, no buts. Camp an NPC alt that you somehow managed to track down, and he's down for the 10 minutes it takes for you to grow tired (or the 20 seconds it takes to switch to another alt and just keep going).
Quote:You explicitly said level 4's have zero risk. GǪif you fit your ship properly. The only way for you to lose your ship to an L4 mission is if your ship does not stand up to the punishment the L4 mission provides. Yes, there are other ways to lose your ship while doing an L4, but those are not risks that come from the L4 mission. If you want to mix risks, then ship spinning is massively risky because my inventions my all come out as duds!!1 Of course, that's just nonsense GÇö it's the invention that is risky, not the ship spinning GÇö so we keep the two separate.
Quote:So then I'll ask you what in Eve carries risk unless you [forget to] do "X" or "Y"? Anything that relies on an unavoidable unlimited random element.
Quote:So this argument in support of nerfing missions is silly. GǪan argument that was madeGǪ when? By whom?
Quote:But let us assume for a brief moment that what you are saying is fact and true and indeed the only way to lose a ship in a level 4 mission is if you didn't fit a proper tank and that's it. I'm curious in seeing what tank is it that can protect you against triggering an entire room (with warp disrupting frigs) and that still allows you to make the numbers in isk that some claim in this thread. A PST Ishtar will do for most purposes, or a PST Rattler if you're a sissy who flies battleshipsGǪ  And before you go down that road, note that I've already said that once you really push the envelope on income, risk does indeed come creeping in because a lot of that additional pushing comes at the cost of sacrificing large portions of what would otherwise be considered a suitable tank.
Oh, and if you own a couple of non-goo moons, you understand how and why moon goo is far from the unassailable and impossible-to-overcome resource that E-2 claims: you don't even need the goo to yield the same or many times larger income. Do the maths on how much a goo moon can produce. It's not nearly enough as you'd think. That is not to say that you should waste that moon on something completely different, but it means that, no, they really aren't ten times more valuable than yours are. Or, more accurately, that moon harvesting POS does not produce ten times more income than one of your (presumably research) POSes do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

MatrixSkye Mk2
Republic University Minmatar Republic
573
|
Posted - 2013.08.31 16:24:00 -
[315] - Quote
Yes. Again, if said alliance chooses to allow its POSes to consistently be put into re-enforcement time after time after time again then it sounds like serious alliance incompetence to me and it will need to re-evaluate its territorial control and what it's doing with its resources. But this is NOT a hi sec problem nor should hi sec have to emulate this behavior with its stations. I'm sorry, but that is just silly.
Your issue with the inability to track and stalk NPC alts is just that, an issue with NPC alts. Changing the way mission running works to affect everyone in hi sec alike simply because you take up issue with how NPC alts work sounds to me like nuking your home because you think you have a termite problem; nevermind that you have yet to show in a verifiable way that NPC alts running missions in hi sec is indeed a problem in need of fixing.
Quote:Yes, there are other ways to lose your ship while doing an L4 Ah! Finally We're making progress :).
Quote:Anything that relies on an unavoidable unlimited random element. I'm curious, is human error not an "unavoidable unlimited random element"? Could you give some examples on what you consider to be "unavoidable unlimited random element"? Caution on how you answer this because I have a follow-up question :).
Quote:A PST Ishtar will do for most purposes, or a PST Rattler if you're a sissy who flies battleshipsGǪ  And before you go down that road, note that I've already said that once you really push the envelope on income, risk does indeed come creeping in because a lot of that additional pushing comes at the cost of sacrificing large portions of what would otherwise be considered a suitable tank. You're finally (some what) coming clean. But what I really wanted to see was the "magic bullet" fitting that you claim can protect you, say from an all-out room agro from any of the tougher missions and compare how it fares in making that crazy insanely amount of isk that is being thrown around here. In any case, this is now moot, because you've admitted that "risk does indeed come creeping in" and that the isk per hour is lowered. So you've essentially closed the door you had initially left open behind you with your original claim.
Quote:Oh, and if you own a couple of non-goo moons, you understand how and why moon goo is far from the unassailable and impossible-to-overcome resource that E-2 claims: you don't even need the goo to yield the same or many times larger income. Do the maths on how much a goo moon can produce. It's not nearly enough as you'd think. That is not to say that you should waste that moon on something completely different, but it means that, no, they really aren't ten times more valuable than yours are. Or, more accurately, that moon harvesting POS does not produce ten times more income than one of your (presumably research) POSes do. I can't speak on what E-2 claimed because, shamefully and admittedly, I haven't read all posts on this thread. What I can say, as a moon owner, I have made multiple times more from my moons than I ever made running missions. My time has always been better spent maintaining my moons. I still run missions for fun when I get around to them, but profit is not my goal with them.
The moral of the story is there are way more lucrative ways to make isk in Eve. MIssion running has its perks. It is a safer way to make isk. But it is not the way to make the isk. Nor is it absolutely safe and without risks. |

Vaerah Vahrokha
Vahrokh Consulting
4283
|
Posted - 2013.08.31 16:35:00 -
[316] - Quote
Caliph Muhammed wrote:I like Tippia's posts. My favorite poster actually. He doesn't give up his position easily but in all fairness seldom is he wrong. I like your posts as well VV. You have a very honest demeanor. Matrix has impressed me as well. Really putting the screws to Tippia's arguments is refreshing. Not because Tippia isn't a joy to read but because it's nice to see someone capable of holding their own go on the aggressive against such an intellect.
My point VV is it's a game at the end of the day and well, just remember none of this is that serious.
Ill take 15 pages of nuanced Tippia wordcraft over most of the rest any day of the week.
Hello, long time no see!
I understand what you say. Let's say that I have an executive approach to things, I prefer high amounts of activity per given amound of time done, instead of lots of smart sentences flinging around. I am made like that  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
16268
|
Posted - 2013.08.31 16:39:00 -
[317] - Quote
MatrixSkye Mk2 wrote:Yes. Again, if said alliance chooses GǪexcept that it's enforced by game mechanics, not player choice. So still no: one is mechanically enforced; the other is not. One can be avoided; the other can not. The only edge case is if the POS owner does not fuel it up, in which case it's still not momentary, but permanent.
Quote:Ah! Finally We're making progress :). If by GÇ£progressGÇ¥ you mean staying exactly where we've been all along, yes.
Quote:I'm curious, is human error not an "unavoidable unlimited random element"? Could you give some examples on what you consider to be "unavoidable unlimited random element"? No. Human error is neither a random element, nor unavoidable (and definitely not unlimited). The loot fairy, on the other hand, is.
Quote:You're finally (some what) coming clean. Finally? You haven't been paying attention have you. This is what has been said all along. Maybe you should go back and real all postsGǪ
Quote:I can't speak on what E-2 claimed because, shamefully and admittedly, I haven't read all posts on this thread. What I can say, as a moon owner, I have made multiple times more from my moons than I ever made running missions. My time has always been better spent maintaining my moons. I still run missions for fun when I get around to them, but profit is not my goal with them. GǪand the point is still that no, moon goo is not the unassailable resource people like to claim. E-2 brought it up because he felt this was a good counter-argument to missions providing too much income, and everything down this path ever since has been a demonstration that, no, it really isn't, especially not compared to L4s. All you're doing is showing that there are things that pay better than L4s, and that's no surprise, but it also only further supports the argument that, no, moon goo isn't all that it's cracked up to be. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

La Nariz
GoonWaffe Goonswarm Federation
1019
|
Posted - 2013.08.31 16:39:00 -
[318] - Quote
March rabbit wrote:La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety? Alright 0.0 person why do you think high-sec == "complete safety"? Other 0.0 people would like to have word with you 
Add bombs, bubbles, nerf concord, make npcs more deadly and add AFK cloaking to highsec then we can agree that highsec is not completely safe. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

MatrixSkye Mk2
Republic University Minmatar Republic
573
|
Posted - 2013.08.31 17:30:00 -
[319] - Quote
Tippia wrote:except that it's enforced by game mechanics, not player choice. So still no: one is mechanically enforced; the other is not. One can be avoided; the other can not. The only edge case is if the POS owner does not fuel it up, in which case it's still not momentary, but permanent. Except that players do have a choice in re-enforcing or avoiding re-enforcement of such a timer. You keep repeating yourself as if repetition will make you right or win the argument. I can't do this. I'm letting this rest.
Quote:If by GÇ£progressGÇ¥ you mean staying exactly where we've been all along, yes. No, I mean "progress" as in you do what you do best by moving the goalposts around, except that this time you've actually moved it to a location that makes sense! Thus, progress.
Quote:No. Human error is neither a random element, nor unavoidable (and definitely not unlimited). So with this definition in mind, I'm curious in knowing what it is you consider high risk professions in Eve which preclude events generated by human error.
Quote:You haven't been paying attention have you. This is what has been said all along. Maybe you should go back and real all postsGǪ Ouch. And no, that is not what you have been saying at all. The problem with debating with you is that you rely on highly biased and opinionated myths which you warp with paper labeled all over as "fact" and "true". And when you're called out on it, as you have here, then you simply pick up your goalposts, move them around and convolute your responses until they no longer make sense. You get lost in the forest, but are so proud and stubborn that you rather continue walking in deeper. But your agenda is still clear :P.
Quote:GǪand the point is still that no, moon goo is not the unassailable resource people like to claim. E-2 brought it up because he felt this was a good counter-argument to missions providing too much income, and everything down this path ever since has been a demonstration that, no, it really isn't, especially not compared to L4s. All you're doing is showing that there are things that pay better than L4s, and that's no surprise, but it also only further supports the argument that, no, moon goo isn't all that it's cracked up to be. And you keep mentioning E-2 like he's relevant here and the cause of this debate, when in fact, since page one of this thread you came out swinging against mission running. You went as far as to say that:
"Yes, L4s are far better GÇö especially for the individual GÇö since a single person can trivially produce the same income as a single moon."
(from here)
This of course, I've shown you is false and a very dishonest reponse. But your argument now is that they're not the source that E-2 makes them out to be. Which is fine, I agree (if it's true). Nonetheless, you should realize (but you won't) that you are moving the goalposts. What makes debating with you difficult is this dishonesty. Not that you're presenting "facts" and "truths". |

MatrixSkye Mk2
Republic University Minmatar Republic
573
|
Posted - 2013.08.31 17:49:00 -
[320] - Quote
La Nariz wrote:March rabbit wrote:La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety? Alright 0.0 person why do you think high-sec == "complete safety"? Other 0.0 people would like to have word with you  Add bombs, bubbles, nerf concord, make npcs more deadly and add AFK cloaking to highsec then we can agree that highsec is not completely safe. Another perfect example of flinging **** on the wall. Muddle the definition of "complete safety" :P. Let's hope it sticks. |

Tippia
Sunshine and Lollipops
16282
|
Posted - 2013.08.31 17:53:00 -
[321] - Quote
MatrixSkye Mk2 wrote:Except that players do have a choice in re-enforcing or avoiding re-enforcement of such a timer. Reinforcing = mechanically enforced disruption. Not reinforcing = permanent disruption. And yes, given the speed with which this can happen, the defenders have little to say in the matter (which is why the reinforcement timer exists to begin with).
GǪif by moving the goalposts you mean staying exactly where I've been all along, yes.
Quote:So with this definition in mind, I'm curious in knowing what it is you consider high risk professions in Eve which preclude events generated by human error. Ganking comes to mind.
Quote:Ouch. And no, that is not what you have been saying at all. Sure it is. You just haven't been paying attention to what I've been saying or what I've been responding to, and instead built up this fantasy world where you imagine a position that I'm holding and then proceed to argue that when it doesn't match up with reality, I've changed my mind. The fact that risk is introduced at the high end of earning was never in question. In fact, I said as much myself on page one. This does not change the fact that L4s offer zero risk unless you don't fit a proper tank. The fact is also that you can make ridiculous amounts of ISK while still being comfortably in that zero-risk zone.
If you want to suggest that I've moved the goalposts, cough up some proof or stop lying.
Quote:You keep mentioning E-2 like he's relevant here GǪbecause you picked up a thread he started and tried to provide counters to the arguments I made in opposition to his uninformed nonsense. So he's very much relevant here because his unsupported claims are still what's being discussed.
"Yes, L4s are far better GÇö especially for the individual GÇö since a single person can trivially produce the same income as a single moon" is a a true and entirely honest response to his nonsensical claim that moon goo offer a better source of income than L4s. This has been proven on numerous occasions in this and other threads GÇö hell, you even provided proof for it yourself. If you have any data to prove otherwise (thus contradicting your previous statement), please present it because you certainly haven't so far. Otherwise, stop lying. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Skill Training Online
Royal Amarr Institute Amarr Empire
105
|
Posted - 2013.09.01 12:09:00 -
[322] - Quote
I was really hoping we'd get a large push to increase the income to level 1 thru 3 income, instead this thread has been derailed to bash on the 1% of EVE (Moon holders).
Like the IRL 99/1 protests the 99 forget to remember it takes effort to be in the 1%, and the 1% forgets that the 99% are working from an emotional position rather than a logical one, so rather than making a demonstration of philanthropy they throw numbers and spreadsheets around.
Lets discuss buffing level 1 through 3 income. Thank You Obama! |

Caliph Muhammed
Perkone Caldari State
425
|
Posted - 2013.09.01 12:12:00 -
[323] - Quote
Skill Training Online wrote: I was really hoping we'd get a large push to increase the income to level 1 thru 3 income, instead this thread has been derailed to bash on the 1% of EVE (Moon holders).
Like the IRL 99/1 protests the 99 forget to remember it takes effort to be in the 1%, and the 1% forgets that the 99% are working from an emotional position rather than a logical one, so rather than making a demonstration of philanthropy they throw numbers and spreadsheets around.
Lets discuss buffing level 1 through 3 income.
Yes I agree, being born into a family with great wealth is quite the hardship. |

Skill Training Online
Royal Amarr Institute Amarr Empire
105
|
Posted - 2013.09.01 12:32:00 -
[324] - Quote
Caliph Muhammed wrote:Yes I agree, being born into a family with great wealth is quite the hardship.
while your being sarcastic you are are more right than you know.
"It takes a village to raise a child"
The people who generate the initial wealth tend to be obsessive, driven, perfectionists. These are not generally qualities that make good parents. Combine the vanity of the parents where their kids accomplishments that reward trophies can be used as power pieces within the office, and it becomes so damned important that you child wins every time regardless of what they'd rather be doing.
Until the age of 15 when I got the streak of rebellion I was required to spend four hours a day in our batting cage. My mom ended up with a loaded trophy case, and I ended up not having many friends.
"It takes a village to raise a child"
Isolated until 15 leaves you with social adaptation issues, when ti comes to wealth both extremes have their issues. On the low-end physical life-affecting issues, on the high end mental life-affecting issues.
When I turned 18 my dad issued me a business loan, and I was able to employ over 63 employees harvesting, packaging, and shipping Florida oranges across the US. I was working about 80 hours a week at 18. Eventually I decided I had enough so reduced myself to a 9-5 40 hour a week schedule, within a year my reduced effort allowed a competitor to undersell us while moving the product from the tree to the customer faster.
As a 19 year old I had to listen to my dad lecture me, as I watched 63 employees and their families lose benefits, jobs, and then inform them unemployment wouldn't be available due to our method of closure.
The fate of 63 people + myself was a bit too much for me at 19.
This was in July '01, in September '01 I joined the military and my life has been better ever since, and you can ask ANYONE the military is not the best way to make an income. But it is a family. Thank You Obama! |

Caliph Muhammed
Perkone Caldari State
425
|
Posted - 2013.09.01 13:08:00 -
[325] - Quote
Quite sad. My father was an alcoholic who drank his life away and never loaned me anything. After watching my single mother struggle to pay the rent , fail, and have our stuff thrown out into the streets I began a career of crime while trying my best to stay on the straight and narrow somehow breaking free from the chains of poverty. I sympathize with your hours in the batting cages. |

Beekeeper Bob
Beekeepers Anonymous
743
|
Posted - 2013.09.01 16:08:00 -
[326] - Quote
I wouldn't do missions now, they have been nerfed so much. And you want to nerf them more? 
I too am excited about trading playability for more lag and shiny pictures.....:( Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
335
|
Posted - 2013.09.01 23:00:00 -
[327] - Quote
There's a lot of these nerf high sec threads around of late. Thing is though, they all want to punish people for playing in high sec like their version of fun is the one true fun, and everyone else's is less legitimate. Thing is though high sec can exist nicely without low or null, null can't say the same. Dumbing down of Eve Online will result in it's destruction... |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
181
|
Posted - 2013.09.01 23:04:00 -
[328] - Quote
Little Dragon Khamez wrote:There's a lot of these nerf high sec threads around of late. Thing is though, they all want to punish people for playing in high sec like their version of fun is the one true fun, and everyone else's is less legitimate. Thing is though high sec can exist nicely without low or null, null can't say the same.
Actually it's the opposite. |

Marius Rousseau
Guardians of the Underworld White Mountain Coalition
0
|
Posted - 2013.09.01 23:25:00 -
[329] - Quote
Elizabeth Aideron wrote:Little Dragon Khamez wrote:There's a lot of these nerf high sec threads around of late. Thing is though, they all want to punish people for playing in high sec like their version of fun is the one true fun, and everyone else's is less legitimate. Thing is though high sec can exist nicely without low or null, null can't say the same. Actually it's the opposite.
Not true. You can get any null sec mineral in high sec by refining mission loot, null is not needed. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
181
|
Posted - 2013.09.01 23:37:00 -
[330] - Quote
Marius Rousseau wrote:Elizabeth Aideron wrote:Little Dragon Khamez wrote:There's a lot of these nerf high sec threads around of late. Thing is though, they all want to punish people for playing in high sec like their version of fun is the one true fun, and everyone else's is less legitimate. Thing is though high sec can exist nicely without low or null, null can't say the same. Actually it's the opposite. Not true. You can get any null sec mineral in high sec by refining mission loot, null is not needed.
IIRC there's no such thing as T2 mission loot. Even if there was, recycling a T2 mod only gets you minerals. The T2 components made from moongoo are generally extra materials, so you won't get them back from refining. There's also miscellaneous things like ORE BPOs only found in Outer Ring. |

Vaerah Vahrokha
Vahrokh Consulting
4285
|
Posted - 2013.09.02 01:02:00 -
[331] - Quote
Little Dragon Khamez wrote:There's a lot of these nerf high sec threads around of late. Thing is though, they all want to punish people for playing in high sec like their version of fun is the one true fun, and everyone else's is less legitimate. Thing is though high sec can exist nicely without low or null, null can't say the same.
It's the same harpies who can't never have enough of hating.
I stopped doing L4 long ago, it's worthless.
Whining against L4 missions is like complaining that Somalia people earn too much compared to Congo's: useless as both are dirt poor and you have just to look a bit around to find vastly higher income pro capita nations. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Caliph Muhammed
Perkone Caldari State
425
|
Posted - 2013.09.02 01:08:00 -
[332] - Quote
Vaerah Vahrokha wrote:Little Dragon Khamez wrote:There's a lot of these nerf high sec threads around of late. Thing is though, they all want to punish people for playing in high sec like their version of fun is the one true fun, and everyone else's is less legitimate. Thing is though high sec can exist nicely without low or null, null can't say the same. It's the same harpies who can't never have enough of hating. I stopped doing L4 long ago, it's worthless. Whining against L4 missions is like complaining that Somalia people earn too much compared to Congo's: useless as both are dirt poor and you have just to look a bit around to find vastly higher income pro capita nations.
Indeed. Trade is where the wealth is in HiSEC. Missions are a good time passer and a backup method of recovering from a catastrophic loss. And of course a good way for new players to get their initial trading capital. But as a long term method for wealth generation?
Level 4's do have risks, enhancing your mission ship with better mods creates even greater risk and it's a time monopolizing activity for somewhat meager results. There is a point where lowering the income of missions makes it an exercise in tedium that in the end will leave a certain brand of player feeling hopeless & bored. Neither of which will bring an influx of players into NullSEC but off to a new game.
You can arbitrarily lower the income of HiSEC residents all you want it's not going to convince freethinkers and independants to come under the control of a fellow subscriber. What it will do though is lower the prices of all those NullSEC imports. Because with less income coming end people aren't going to give you more for the same items. |

Captain Tardbar
Sons of Sam
466
|
Posted - 2013.09.02 01:50:00 -
[333] - Quote
I can't even tell what you are arguing about with that guy, but I wanted to say I disagree with you.
Also... You do move goal posts.
PS
Doing defensive sites in FW with a frigate with 4 warp corp stabs can out do income in a L4.
And your probaly only risking a few million versus a few hundred million. Just don't fly with implants and busy systems. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

MatrixSkye Mk2
Republic University Minmatar Republic
577
|
Posted - 2013.09.02 03:01:00 -
[334] - Quote
Vaerah Vahrokha wrote:Little Dragon Khamez wrote:There's a lot of these nerf high sec threads around of late. Thing is though, they all want to punish people for playing in high sec like their version of fun is the one true fun, and everyone else's is less legitimate. Thing is though high sec can exist nicely without low or null, null can't say the same. It's the same harpies who can't never have enough of hating. I stopped doing L4 long ago, it's worthless. Whining against L4 missions is like complaining that Somalia people earn too much compared to Congo's: useless as both are dirt poor and you have just to look a bit around to find vastly higher income pro capita nations.
Pretty much this. The problem with these threads is that it usually involves the same few anti-"carebear"/anti-hi sec players sending people on wild goal post chases with misinformation and convoluted nonsense responses. You'll notice it's always the usual suspects spewing hate and elitism repackaged and labeled as "facts". And once you bite the troll you're sent on a wild goose chase. These threads only survive as long as they do because they rely on circular reasoning, which often includes making ridiculous claims to bait readers into responding.
These threads eventually die down only to resurface a few months later with the same snipers again taking pot shots. |

Rhes
GoonWaffe Goonswarm Federation
74
|
Posted - 2013.09.02 03:08:00 -
[335] - Quote
Captain Tardbar wrote:Also... You do move goal posts.
This from the guy who says it's immoral to make somebody feel bad about a video game and then turns around and admits to running "double your ISK" scams in Jita.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4267
|
Posted - 2013.09.02 03:20:00 -
[336] - Quote
Rhes wrote:Captain Tardbar wrote:Also... You do move goal posts. This from the guy who says it's immoral to make somebody feel bad about a video game and then turns around and admits to running "double your ISK" scams in Jita. Double your isk huh There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 03:24:00 -
[337] - Quote
Rhes wrote:Captain Tardbar wrote:Also... You do move goal posts. This from the guy who says it's immoral to make somebody feel bad about a video game and then turns around and admits to running "double your ISK" scams in Jita.
Hrm.... I don't think that is moving goalposts as it is just being honest with myself and my own evil morality. Unlike some people who have hangups about what they do and they can't admit to it.
Also... I seem to have perma-trolled you into replying to all my posts. I am enjoying that immensely.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Rhes
GoonWaffe Goonswarm Federation
75
|
Posted - 2013.09.02 04:51:00 -
[338] - Quote
Captain Tardbar wrote:Also... I seem to have perma-trolled you into replying to all my posts. I am enjoying that immensely.
You got a Goon to never stop posting. You are the Puppet Master. |

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 05:13:00 -
[339] - Quote
Rhes wrote:Captain Tardbar wrote:Also... I seem to have perma-trolled you into replying to all my posts. I am enjoying that immensely.
You got a Goon to never stop posting. You are the Puppet Master.
I would hope so. One might question the mental health of a person who lets issues with other people fester into such a state that makes them keep spewing forth from their word hoard even after the other person has let the issue drop. Can't be good for the blood pressure either.
But as long as I made you do it, then there isn't anything other to worry about as I am just a provocateur. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Rhes
GoonWaffe Goonswarm Federation
75
|
Posted - 2013.09.02 05:14:00 -
[340] - Quote
Captain Tardbar wrote:As long as I made you do it, then there isn't anything other to worry about.
If you were a tenth as clever as you think you are this would be much more enjoyable for me. Any way you can up your game?
|

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 05:59:00 -
[341] - Quote
Rhes wrote:Captain Tardbar wrote:As long as I made you do it, then there isn't anything other to worry about.
If you were a tenth as clever as you think you are this would be much more enjoyable for me. Any way you can up your game?
Well... I am not doing it for your enjoyment.
Actually, I wrote a really long reply talking about the meta game in question and the parties involved, but then the browser ate it. I think it was most likley for the best because it really did give the game and the parties away and they'd realize they have to lock this thread which is a loss in the meta game. You have to say just enough but if they lock it then you lost. I most likley also gave away my alts involved in the goons so it was best I started over and rethink my text.
Part of the story was that actually I don't give a damn about morality and that I made up the part about being a scammer. It was written to incite, which it seems to have done its job.
Anyways, there is a subset of players belonging to "the agenda". These players are mad and jelous that other players who play contrary to the way they believe the game should played have any income at all. You can't reason with them because of their cognitive dissonance so the only option is something else other than reason. There I think I wrote this in a way that the thread won't get locked.
Thanks for playing EVE.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
16287
|
Posted - 2013.09.02 06:34:00 -
[342] - Quote
Captain Tardbar wrote:I can't even tell what you are arguing about with that guy, but I wanted to say I disagree with you. I'm arguing that, no, moon goo does indeed not provide better income thanGǪ wellGǪ anything really, and that L4s a far better income stream, even on a corp level. You can disagree all you want, but that just makes you wrong.
Quote:Also... You do move goal posts. Prove it.
Quote:Anyways, there is a subset of players belonging to "the agenda". These players are mad and jelous that other players who play contrary to the way they believe the game should played have any income at all. You can't reason with them because of their cognitive dissonance so the only option is something else other than reason. Indeed. This subset often goes by the name of highsec carebears. The only hope is to bombard them with facts until they run out of uninformed and disproven fantasies to throw around.
MatrixSkye Mk2 wrote:The problem with these threads is that it usually involves the same few anti-"carebear"/anti-hi sec players sending people on wild goal post chases with misinformation and convoluted nonsense responses. Do you have any examples of this misinformation or nonsense? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 06:51:00 -
[343] - Quote
Lol. Thanks Tippia. You have made my night!
I was vague enough that you didn't get what I was saying.
Or you were oblivious.
Thanks for being the entertainment. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Vaerah Vahrokha
Vahrokh Consulting
4286
|
Posted - 2013.09.02 07:06:00 -
[344] - Quote
Anyone able to use eve-search may check how in 2009-2011 me and another person called the real, back at the time "overpowered" (ISK wise) L4 missions for nerfs and more nerfs. Same stance was also put for incursions later.
I and expecially that other guy brought statistics and arguments solid enough that L4 missions got nerfed twice in that period.
So I may hardly be considered a "carebear defender".
But there's a time to fight and a time to reason.
A great man may adapt his opinions as reality changes, L4 used to be atrociously op but now they are just a "middle of the pack" ISK income. Reality changed over the years, adapt to it.
The whole argument should be finally be put to rest, anyone who still wants to keep kicking the beaten man curled on the floor is being intellectually dishonest and downright unfair.
L4s are fine now, if there's any kind of nerf that could still be applied to them is the blitzing. But blitzing involves risk since blitzing many missions involves getting full room aggro, including scramblers. So with risk has to come reward. Maybe not as much as now but still more than doing them the "straight way". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
16289
|
Posted - 2013.09.02 07:17:00 -
[345] - Quote
Captain Tardbar wrote:I was vague enough that you didn't get what I was saying. No, I just used its vagueness to turn it around, that's all.
Vaerah Vahrokha wrote:A great man may adapt his opinions as reality changes, L4 used to be atrociously op but now they are just a "middle of the pack" ISK income. Reality changed over the years, adapt to it.
The whole argument should be finally be put to rest, anyone who still wants to keep kicking the beaten man curled on the floor is being intellectually dishonest and downright unfair. The problem there is that I think many have lost sight of what the actual argument is and have instead dived headlong into their bunkers to scream about how teh evilz nullsec is coming to eat their babies. 
Quote:s are fine now, if there's any kind of nerf that could still be applied to them is the blitzing. But blitzing involves risk since blitzing many missions involves getting full room aggro, including scramblers. So with risk has to come reward. Maybe not as much as now but still more than doing them the "straight way". And I still feel that this segment would be better served by offering a different kind of content. L4s need to become the middle of the pack far more clearly, progression-wise as well as ISK-wise, and need to communicate this to the runners better than they do now. The breadth of the income band they offer causes all kinds of problems as far as balancing income streams GÇö including introducing new streams GÇö goes.
That's probably what the people in the bunkers keep missing: yes, L4 income should probably be capped for a number of macroeconomical and game design reasons; no, that does not mean that highsec is dead GÇö it means highsec is given more room to breathe and to offer different activities and content. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tauranon
Weeesearch
238
|
Posted - 2013.09.02 07:33:00 -
[346] - Quote
Tippia wrote:And I still feel that this segment would be better served by offering a different kind of content. L4s need to become the middle of the pack far more clearly, progression-wise as well as ISK-wise, and need to communicate this to the runners better than they do now. The breadth of the income band they offer causes all kinds of problems as far as balancing income streams GÇö including introducing new streams GÇö goes.
I'd say we stand on the cusp of that happening anyway Tippia. Goo nerfing is only just beginning to reshape the universe, and that reshape has increased null population.
|

Logical Chaos
Mind Games. Suddenly Spaceships.
40
|
Posted - 2013.09.02 07:42:00 -
[347] - Quote
I don't know but, I would consider doing 132.8m per hour in highsec with a reasonably fitted Marauder (Paladin) op.
I can remember doing Sanctums in an Aeon before the nerf for ticks of ~33m. That's a measly 100m/hour.
And my figure is not even cherrypicking missions more than once every 4 hours. So I did indeed do all the terrible ones as well (Guristas in a Paladin). And yes it is including travel time etc and only using a single ship (no Noctis salvaging alt or similar). |

Tauranon
Weeesearch
238
|
Posted - 2013.09.02 08:04:00 -
[348] - Quote
130m/hr needs a very favourable LP - isk conversion which can only exist because not many people know what it is.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
336
|
Posted - 2013.09.02 08:52:00 -
[349] - Quote
Vaerah Vahrokha wrote:Anyone able to use eve-search may check how in 2009-2011 me and another person called the real, back at the time "overpowered" (ISK wise) L4 missions for nerfs and more nerfs. Same stance was also put for incursions later. I and expecially that other guy brought statistics and arguments solid enough that L4 missions got nerfed twice in that period. So I may hardly be considered a "carebear defender". But there's a time to fight and a time to reason. A great man may adapt his opinions as reality changes, L4 used to be atrociously op but now they are just a "middle of the pack" ISK income. Reality changed over the years, adapt to it. The whole argument should be finally be put to rest, anyone who still wants to keep kicking the beaten man curled on the floor is being intellectually dishonest and downright unfair. L4s are fine now, if there's any kind of nerf that could still be applied to them is the blitzing. But blitzing involves risk since blitzing many missions involves getting full room aggro, including scramblers. So with risk has to come reward. Maybe not as much as now but still more than doing them the "straight way".
Thanks for affecting my game play in a negative way, why should it matter if l4 missions outperform other ways of making isk? Why does it matter to you when you are not a dev? Are you one of the crowd that wants to force players into null so you can have more soft targets? Thing is though more people in null would unbalance the delicate eco system out there making it impossible for you to farm your iskies without your arse being vaporized on undock, hence more people in null would be bad for your income. Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16290
|
Posted - 2013.09.02 09:33:00 -
[350] - Quote
Little Dragon Khamez wrote:Thanks for affecting my game play in a negative way, why should it matter if l4 missions outperform other ways of making isk? Why does it matter to you when you are not a dev? Again, because it's a single economy and because any given activity spewing out ISK at an unreasonable rate is problematic. Any activity outperforming other ways of making is matters because it creates an unbalanced economy and an unbalanced gameplay ecology. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

MatrixSkye Mk2
Republic University Minmatar Republic
578
|
Posted - 2013.09.02 12:05:00 -
[351] - Quote
Tippia wrote:Do you have any examples of this misinformation or nonsense? Sure I do, with you even. But they don't make an iota of difference to you. You simply pick up the goal posts and start moving them around convoluting your own responses. But I'll bite again.
As an example, you make the misinformed and non-sensual claim that, even on an individual level, L4 missions are "far better" in terms of isk-making than moon material production. Your original quote is:
"Yes, L4s are far better GÇö especially for the individual GÇö since a single person can trivially produce the same income as a single moon."
And your original quote can be found here.
I disproved your outlandish claim because I myself am a moon owner and have experienced much better isk returns with my moons than I ever did running missions. My response can be found here.
And your answer to this was that it "is a true and entirely honest response to his [E-2's] nonsensical claim that moon goo offer a better source of income than L4s." You simply go off on a tangent claiming that moon goo isn't what it is claimed to be and that I some how had proven your point.
Of course this is absolutely not true (see bold especially), never mind that there is no factual content in your response. You do what you do best; convolute responses, go on irrelevant spins, and ensure you always have the last word with no useful content to show for. On a few occasions (on this very thread) I asked you to show me data on what you perceive the problem to be so we could at least know what it is you are trying to "solve" (see here and here). And your response? That's right, silence. You simply skipped these questions and instead proceeded to quote me elsewhere with your typical "if by X you really mean Y, then yes". It's like arguing with children. And to be honest, I'm not really interested in spin rides. So feel free to have the last word on this and use your "if by X you really mean Y, then yes" one-liner.
None the less, you had just moved a goal post. This is what these threads usually consist of because it is the only way to keep them in "motion" and alive. Luckily, the vehement anti-hi-sec players, as loud and stubborn as they are, seem to be a small minority. And it really isn't that hard picking you out. If there's an anti-"carebear"/anti-hi sec rant post some where, I have come to expect to find you there. |

Tippia
Sunshine and Lollipops
16292
|
Posted - 2013.09.02 12:14:00 -
[352] - Quote
MatrixSkye Mk2 wrote:Sure I do, with you even. GǪand those examples areGǪ?
Quote:As an example, you make the misinformed and non-sensual claim that, even on an individual level, L4 missions are "far better" in terms of isk-making than moon material production. Your original quote is:
"Yes, L4s are far better GÇö especially for the individual GÇö since a single person can trivially produce the same income as a single moon." Yeah, that's not misinformation or nonsense though, as even the most basic maths will show.
Quote:I disproved your outlandish claim because I myself am a moon owner and have experienced much better isk returns with my moons than I ever did running missions. No, you only proved that there are other things you can do with moons that pay even more than L4s. This does not in any way disprove that L4s provide better income than moon material production.
Quote:You simply go off on a tangent claiming that moon goo isn't what it is claimed to be and that I some how had proven your point. Going back to the original claim is not a tangent, and you did indeed prove my point: that moon goo isn't all that it's cracked up to be.
Quote:I asked you to show me data on what you perceive the problem to be so we could at least know what it is you are trying to "solve". GǪand if you had read the thread rather than skip over large parts of this, you would have known the answer since it's written out on page 1. You then started to make claims about what I had said that showed that you had no idea what I was saying, and that you assumed it was something drastically different than you were hoping. Hence the answers -åif by X you meanGǪGÇ¥: because the supposed different stance you were addressing only existed in your mind. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Vaerah Vahrokha
Vahrokh Consulting
4286
|
Posted - 2013.09.02 12:17:00 -
[353] - Quote
Logical Chaos wrote:I don't know but, I would consider doing 132.8m per hour in highsec with a reasonably fitted Marauder (Paladin) op.
I can remember doing Sanctums in an Aeon before the nerf for ticks of ~33m. That's a measly 100m/hour.
And my figure is not even cherrypicking missions more than once every 4 hours. So I did indeed do all the terrible ones as well (Guristas in a Paladin). And yes it is including travel time etc and only using a single ship (no Noctis salvaging alt or similar).
You are free to do what I and that other guy did and post continued revenue statistics spanning 2-4 months of L4 missioning.
Sure, if you get the 4k pu LP item the income is going to be great but then, it means you DID pour in time and effort to:
- select the correct market and items
- grind the correct faction standings
- pick the best ship
Doing sanctums less setup, you "only" got the low / null sec risk but then, if you could do it in an Aeon it means you were doing it in safe enough areas to risk such a ship. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4286
|
Posted - 2013.09.02 12:24:00 -
[354] - Quote
Little Dragon Khamez wrote: Thanks for affecting my game play in a negative way, why should it matter if l4 missions outperform other ways of making isk? Why does it matter to you when you are not a dev? Are you one of the crowd that wants to force players into null so you can have more soft targets? Thing is though more people in null would unbalance the delicate eco system out there making it impossible for you to farm your iskies without your arse being vaporized on undock, hence more people in null would be bad for your income.
Besides we are talking of posts and rebalancing made before you joined the game, you seem to not have understood my post.
There was a time to call for nerfs and they were called.
Now I am saying exactly the opposite, that is it's not the time to call for nerfs any more. Not the general "nerf it all NAO" nerfs at least.
I am not even sure that it's fair to nerf outliers who really work enough to spot the few remaining high LP/ISK items and earn on them. They are outliers (else the items would not yield high LP/ISK) and they are certainly working more than any muppet farming FW content with infinitely less expensive ships.
L4 before:
- Top tier income - Low risk - Only trading and little else could compete. - Copious loot, reprocessed minerals (bad for economy), any basic "grind Caldari Navy => buy CNR" dude would get high reward for totally basic effort.
L4 after: - middle of the pack - a bit higher risk (drones may pop, exposing to scramblers) - less expensive, less effort and lower tier minigames compete with L4 - very reduced loot, very reduced reprocessable loot, high income comes from selectively picking out of the way corps modules and being ready to grind new standings as the market changes.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

MatrixSkye Mk2
Republic University Minmatar Republic
578
|
Posted - 2013.09.02 12:35:00 -
[355] - Quote
Tippia wrote:No, you only proved that there are other things you can do with moons that pay even more than L4s. This does not in any way disprove that L4s provide better income than moon material production. If you want to show that moon goo production pays a lot more than L4s, then talking about how you Gǣcurrently own non-RXX moons (have no moon mineral value)Gǥ is not really a good place to startGǪ
Again, muddling responses. My claim is that, as an owner of non-RXX moons I already make MORE than I ever made running missions. Therefore, RXX moons being more valuable than my own, are better than L4's, as in:
If B is greater than A and C is greater than B then C is greater than A
I have NEVER said that "moon goo" is better. That is just you twisting answers around to suit your agenda. |

Tippia
Sunshine and Lollipops
16292
|
Posted - 2013.09.02 12:46:00 -
[356] - Quote
MatrixSkye Mk2 wrote:Again, muddling responses. My claim is that, as an owner of non-RXX moons I already make MORE than I ever made running missions. Therefore, RXX moons being more valuable than my own, are better than L4's Therefore nothing. All you're doing is assuming that moon goo production is more valuable than what you're doing. You're not actually showing that it is and thus fail to disprove or even address what I'm saying. At best, all you're doing is showing that my claim that moon goo isn't all it's cracked up to be is more true than I claim.
Quote:If B is greater than A and C is greater than B then C is greater than A Big GÇ£ifGÇ¥. The problem is that you have only shown the first line, not the rest.
If you want to show that moon goo production provides better income than L4s (or, indeed, better than whatever it is you're doing), please do the following: GÇó Show how much goo a harvester can pull from a goo-producing moon in, say, an hour. GÇó Show how much this goo is worth on the market eight now. GÇó Multiply these two numbers together. GÇó Show how much higher (or, mayby, just maybe) lower this ISK/h number is than what you get from L4s. GÇó For bonus points, list it alongside what you earn from your non-goo moons.
Quote:I have NEVER said that "moon goo" is better. You mean other than GÇ£RXX moons [are] more valuable than my ownGÇ¥ and other than disputing that L4s provide better income than moon goo production does? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

MatrixSkye Mk2
Republic University Minmatar Republic
578
|
Posted - 2013.09.02 12:58:00 -
[357] - Quote
Sigh. And off chasing goal posts we go... I give up. You "win". |

Malcanis
Vanishing Point. The Initiative.
11455
|
Posted - 2013.09.02 13:01:00 -
[358] - Quote
Tippia wrote:MatrixSkye Mk2 wrote:Again, muddling responses. My claim is that, as an owner of non-RXX moons I already make MORE than I ever made running missions. Therefore, RXX moons being more valuable than my own, are better than L4's Therefore nothing. All you're doing is assuming that moon goo production is more valuable than what you're doing. You're not actually showing that it is and thus fail to disprove or even address what I'm saying. At best, all you're doing is showing that my claim that moon goo isn't all it's cracked up to be is more true than I claim. Quote:If B is greater than A and C is greater than B then C is greater than A Big GÇ£ifGÇ¥. The problem is that you have only shown the first line, not the rest. If you want to show that moon goo production provides better income than L4s (or, indeed, better than whatever it is you're doing), please do the following: GÇó Show how much goo a harvester can pull from a goo-producing moon in, say, an hour. GÇó Show how much this goo is worth on the market eight now. GÇó Multiply these two numbers together. GÇó Show how much higher (or, mayby, just maybe) lower this ISK/h number is than what you get from L4s. GÇó For bonus points, list it alongside what you earn from your non-goo moons. Quote:I have NEVER said that "moon goo" is better. You mean other than GÇ£RXX moons [are] more valuable than my ownGÇ¥ and other than disputing that L4s provide better income than moon goo production does?
Also, don't forget that POS do not run for free. It's quite expensive to fuel them relative to the income that they produce.
Nor does the fuel transport itself to the POS, neither does the produced goo move itself to Jita.
1 Kings 12:11
|

Tippia
Sunshine and Lollipops
16292
|
Posted - 2013.09.02 13:01:00 -
[359] - Quote
MatrixSkye Mk2 wrote:Sigh. And off chasing goal posts we go.. Maybe you shout stop moving them about so much then. Or maybe you should stop confusing a dawning understanding of what I'm saying on your part as a change of position or argument on my part.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Vaerah Vahrokha
Vahrokh Consulting
4286
|
Posted - 2013.09.02 13:03:00 -
[360] - Quote
MatrixSkye Mk2 wrote:Sigh. And off chasing goal posts we go... I give up. You "win".
I told you  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4287
|
Posted - 2013.09.02 13:06:00 -
[361] - Quote
Malcanis wrote: Also, don't forget that POS do not run for free. It's quite expensive to fuel them relative to the income that they produce.
Nor does the fuel transport itself to the POS, neither does the produced goo move itself to Jita.
My alts have some POSes. I don't find "quite expensive to fuel them relative to the income that they produce". Unless you do something like extracting / reacting bad T2 mats or screwing something up. POSes are an advanced-ish gameplay reserved for those who can make them perform. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

MatrixSkye Mk2
Republic University Minmatar Republic
578
|
Posted - 2013.09.02 13:17:00 -
[362] - Quote
Malcanis wrote:Also, don't forget that POS do not run for free. It's quite expensive to fuel them relative to the income that they produce.
Nor does the fuel transport itself to the POS, neither does the produced goo move itself to Jita. I too must fuel my lower valued moons with the same amount of fuel. And I too must transport my goods the same. On a second-for-second basis, my profits still exceed what I made running L4's. |

Tippia
Sunshine and Lollipops
16293
|
Posted - 2013.09.02 13:21:00 -
[363] - Quote
Vaerah Vahrokha wrote:My alts have some POSes. I don't find "quite expensive to fuel them relative to the income that they produce". Unless you do something like extracting / reacting bad T2 mats or screwing something up. The thing is that the trap of GÇ£extracting [bad] T2 matsGÇ¥ is actually much easier to fall into than many would think. R8s are not worth even a small tower; R16s only just pay for a medium tower. R32s and R64s generate 1GÇô3M ISK/h in goo, and the 150GÇô600k ISK per hour in fuel this costs means you can easily be out 15% in fuel costs alone.
Yes, you can introduce more income-generating processes as the towers grow bigger, thereby reducing the cost for any individual activity, but the income from the goo extraction itself is still fairly small (as MatrixSkye accidentally suggest, it could quite possibly be a waste of tower fitting space given the low income you get out of the 1k CPU and 60k grid neededGǪ after all, compare that to what you can get out of the 500 CPU / 100k grid for a lab). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ishtanchuk Fazmarai
1716
|
Posted - 2013.09.02 13:26:00 -
[364] - Quote
Vaerah Vahrokha wrote:(...)
L4 before:
- Top tier income - Low risk - Only trading and little else could compete. - Copious loot, reprocessed minerals (bad for economy), any basic "grind Caldari Navy => buy CNR" dude would get high reward for totally basic effort.
L4 after: - middle of the pack - a bit higher risk (drones may pop, exposing to scramblers) - less expensive, less effort and lower tier minigames compete with L4 - very reduced loot, very reduced reprocessable loot, high income comes from selectively picking out of the way corps modules and being ready to grind new standings as the market changes.
I'll share my 2c of anecdotal evidence:
2 years ago, I ran missions and managed to pull a bit in excess of 2x PLEX per month.
Now I am running missions again, and I earn quite in excess of 2x PLEX per month. I play the same total hours per month, but also I'm more proficent (I make a better use of LP store).
So my "PLEX index" is roughly the same. PLEXes are way more expensive though, which means I am earning more ISK now than in 2011, but anyway my acquisitive power is roughly the same, PLEX-wise. Ships and modules-wise, my acquiitive power is generally higher, as they cost roughly the same as then.
I don't know why PLEXes are more expensive if ships & modules aren't -what do people do with PLEX? I have no idea and there are no economy reports to get insight... The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Malcanis
Vanishing Point. The Initiative.
11455
|
Posted - 2013.09.02 14:40:00 -
[365] - Quote
Vaerah Vahrokha wrote:Malcanis wrote: Also, don't forget that POS do not run for free. It's quite expensive to fuel them relative to the income that they produce.
Nor does the fuel transport itself to the POS, neither does the produced goo move itself to Jita.
My alts have some POSes. I don't find "quite expensive to fuel them relative to the income that they produce". Unless you do something like extracting / reacting bad T2 mats or screwing something up. POSes are an advanced-ish gameplay reserved for those who can make them perform.
Come now, it was perfectly obvious from context (the context which you removed) that I was talking about moongoo producing POS, not reaction POS or invention POS or whatever.
This level of petty dishonesty is beneath you.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
11455
|
Posted - 2013.09.02 14:41:00 -
[366] - Quote
MatrixSkye Mk2 wrote:Malcanis wrote:Also, don't forget that POS do not run for free. It's quite expensive to fuel them relative to the income that they produce.
Nor does the fuel transport itself to the POS, neither does the produced goo move itself to Jita. I too must fuel my lower valued moons with the same amount of fuel. And I too must transport my goods the same. On a second-for-second basis, my profits still exceed what I made running L4's.
What percentage of those profits come from materials directly extracted from the moons themselves?
1 Kings 12:11
|

MatrixSkye Mk2
Republic University Minmatar Republic
578
|
Posted - 2013.09.02 15:07:00 -
[367] - Quote
Malcanis wrote:MatrixSkye Mk2 wrote:Malcanis wrote:Also, don't forget that POS do not run for free. It's quite expensive to fuel them relative to the income that they produce.
Nor does the fuel transport itself to the POS, neither does the produced goo move itself to Jita. I too must fuel my lower valued moons with the same amount of fuel. And I too must transport my goods the same. On a second-for-second basis, my profits still exceed what I made running L4's. What percentage of those profits come from materials directly extracted from the moons themselves? None. My moons don't produce anything worth extracting. My point is (and has been all along) that even with non-valuable moons I can make better profits than with L4 missions, discrediting the radical claim that L4's are better than (R64) moons on an individual basis. In other words, if I can make more with non-raw-material-producing moons than L4's, no one with any sense or a good conscience could claim that R64-producing moons are less profitable than L4's.
These are the kinds of BS, along with misleads and misdirection, that are fed on these threads to keep them going. |

Tippia
Sunshine and Lollipops
16294
|
Posted - 2013.09.02 15:16:00 -
[368] - Quote
MatrixSkye Mk2 wrote:My point is (and has been all along) that even with non-valuable moons I can make better profits than with L4 missions, discrediting the radical claim that L4's are better than (R64) moons on an individual basis. GǪexcept that it fails to discredit that claim because you're not actually looking at any kind of moon goo production. You're only assuming that an R64 moon will be more profitable than what you're producing. The problem is that your assumption does not stand up to the reality of the situation.
Quote:In other words, if I can make more with non-raw-material-producing moons than L4's, no one with any sense or a good conscience could claim that R64-producing moons are less profitable than L4's. I can with good conscience claim that a moon that produces 100 units per hour of something that is worth 30k ISK per unit produces 3M ISK/h.
This is less profitable than L4s.
Hell, let's make it the impossible come true: let's say I have an R64 moon that produces one of each R64 mineral, and that somehow, all four minerals are equally valuable and sell for 30k/unit each. That means my magically impossible moon is now producing 12M ISK/h. That's still less profitable than L4s. Of course, since such moons don't exist, and since the value of the products aren't actually that high, I can't with good conscience claim that the income is actually that highGǪ so 3M ISK/h it is.
Quote:These are the kinds of BS that are fed on these threads to keep them going. The only BS is that you refuse to do simple maths on unit production and unit value, and then pull outrageous and blatantly false claims out of nowhere to GÇ£disproveGÇ¥ the facts given by the market and the underlying mechanics. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Enduros
Ostian Industries Hand of Despair
11
|
Posted - 2013.09.02 15:25:00 -
[369] - Quote
I remember I started before HP buff in RMR or whatever the expansion was. With training skills etc. I still remember doing some lvl3 in my domi with sub-par skills, having to warp out several times. Then I got my t2 tank and I could tackle lvl4s. After I move to null and the belt-spawns were so much better isk then the lvl4s.
Null didn't last very long. Back in hi-sec I had my t2 drone skills. That was a complete game changer. When I got my mach it was another game-changer. Most have forgotten what it feels like to have 150dps from a ship that will do 600 with proper skills.
Of course being a nub these days is much easier and there is nothing wrong with that. Some of the "100mil/h or you are doing it wrong" people should try getting a friend (if they have any) to play eve. See how long it will take a new player with no knowledge or SP to reach the 100mil/h mark running lvl4s. With 100mil SP, any ship/mod at your desposal and knowing all the missions inside and out, it's still a grind with cutting all the corners you can to get that 100mil/h.
Never mind the fact that people who claim 100mil/h rarely take into account time to convert LP and move the loot. If a guy ratting in a carrier tells you he is doing 40mil/tick you can go look. 100mil/h is usually code for "I blitzed this one mission in 5 min and got 15mil" so I must be doing 100mil/h. Running DEDs in null can be 1bil/h if you are lucky. What usually ends up happening is you don't find anything or the loot is not good. |

MatrixSkye Mk2
Republic University Minmatar Republic
578
|
Posted - 2013.09.02 15:36:00 -
[370] - Quote
Tippia,
You relentlessly keep doing the same thing. You avoid addressing my post, and instead misdirect it by talking about "moon goo" production alone, while throwing ad homs for good measure. I am not going to play this with you. I'm not going on spin rides with you. You "win". |

Tippia
Sunshine and Lollipops
16295
|
Posted - 2013.09.02 15:50:00 -
[371] - Quote
MatrixSkye Mk2 wrote:You relentlessly keep doing the same thing. You avoid addressing my post, and instead misdirect it by talking about "moon goo" production alone GǪbecause that's what we're discussing: whether or not L4s offer better income than moon goo.
(Hint: they do)
Had you actually read the thread rather than jump in and started making assumptions about the topic and about other people's positions, you would have noticed this right off the bat. You didn't, so you didn't, so you keep being very confused and very wrong.
Also, since your point is GÇ£that even with non-valuable moons I can make better profits than with L4 missions, [which discredits] the radical claim that L4's are better than (R64) moons on an individual basisGÇ¥, showing that R64 moons don't actually provide better income than L4s addresses your post just fine. Just because you keep assuming (incorrectly) that R64 moons provide better income than your non-valuable moons doesn't mean you have actually discredited the claim that they're worse than L4s.
If you want to discuss what kind of income individual arrays produce so we can look at mixed income, then sure, let's do that. Just remember one thing, though: a harvester and a silo to store the goo eats up 1,000tf and 60 GW worth of fitting spaceGǪ Would you like to list the kind of arrays you're using and what each of those produce per hour?
It still doesn't change the fact that moon goo offers (much) lower income than L4s. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 16:00:00 -
[372] - Quote
Tippia wrote:No, I just used its vagueness to turn it around, that's all.
But I implicitly said at the end of the statement that you couldn't use reason when dealing with these people and that you had to use something else.
Which if you turn around and say it applies to hi-sec care bears, then that means you admit you aren't use logic and reason yourself.
Secondly, if you got what I implied firstly then by replying at all to my statement you set yourself up for my enjoyment. Had you simply ignored me, then I wouldn't have achieved my goal.
Lastly, is there really a group of hi-sec carebears with an agenda to nerf null sec?
I mean they do complain about ganking and bumping, but does that have anything to do with null sec? I really don't see a strong call from these people to actually nerf null sec. I mean CCP seems fine doing that for us with the moon goo nerf.
And I'm not saying everyone in null has a chip on their shoulder about the income made in high sec... Most are happy with where they live and the income they make.
It is just that there is a subset of players who seem to be all uppity about any income made at all in high sec. Yet I know plenty of players who have moved from high to null, low FW, and worm hole space when they wanted to earn more money than running level 4s.
Why so mad? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
16295
|
Posted - 2013.09.02 16:05:00 -
[373] - Quote
Captain Tardbar wrote:But I implicitly said at the end of the statement that you couldn't use reason when dealing with these people and that you had to use something else. I know. That's why I suggested grinding them down with facts. They can use a lack of logic all they like, but their fallacies faceplant pretty well against reality.
Quote:Which if you turn around and say it applies to hi-sec care bears, then that means you admit you aren't use logic and reason yourself. GǪif I were a highsec carebear, which I'm not.
Quote:Lastly, is there really a group of hi-sec carebears with an agenda to nerf null sec? There's a pretty strong contingent of highsec carebears who want nullsec to be useless. Close enough? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 16:24:00 -
[374] - Quote
Tippia wrote:GǪif I were a highsec carebear, which I'm not.
The statement pretty clearly stated that the opposition can't be reaonsed with and that you had to use something other than reason to get your point across. So if you turned it around and said it must be true about hi-sec, then you directly implied you can't reason with them so therefore you weren't using reason. You even quoted that part of the statement when you originally made teh statment.
I suppose there is some reason and logic behind this, but I suppose if what I am saying is true, then there is no way you can see it. For your reasoning skills, its perfectly ok to cherry pick a part of the statement, but when there is a following part of the statement that had some implication about the first, then its only applies to other people kind of situation, no?
Quote:There's a pretty strong contingent of highsec carebears who want nullsec to be useless. Close enough?
I know its annoying to go back and find some example (I woudln't), but care to give an example of somone who actually said "Null sec income is too high. CCP should nerf that."
I personally don't care how much null sec makes and to some extent on some characters I am invested in null sec's income.
You on the other hand seem to have a bug up your butt about high sec income...
Unless you want to admit that you really don't care and have been arguing just to argue. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

MatrixSkye Mk2
Republic University Minmatar Republic
578
|
Posted - 2013.09.02 16:26:00 -
[375] - Quote
Tippia wrote:GǪbecause that's what we're discussing: whether or not L4s offer income than moon goo. No. That's where you moved the goal post and that's what you now want readers to believe.
For the fourth (or fifth) time, this is what you said (your own words):
Tippia wrote:"Yes, L4s are far better GÇö especially for the individual GÇö since a single person can trivially produce the same income as a single moon."
Notice how you said "moon" PERIOD, as in L4's are FAR BETTER than.
See where the goal post moving is? We went from moon value to moon goo value. Nice play of words . Points for that.
Feel free to spin this however you wish. YOUR WORDS.
You are simply too dishonest and deceiving to hold a conversation with. |

Tippia
Sunshine and Lollipops
16295
|
Posted - 2013.09.02 16:32:00 -
[376] - Quote
Captain Tardbar wrote:The statement pretty clearly stated that the opposition can't be reaonsed with and that you had to use something other than reason to get your point across. So if you turned it around and said it must be true about hi-sec, then you directly implied you can't reason with them so therefore you weren't using reason. Yeah, ok. I mixed up the referents there. Quite right: you can't use reason against them, so I don't. They could use facts and reason against me, but they don't either (since they apparently don't know how to).
Quote:I know its annoying to go back and find some example (I woudln't), but care to give an example of somone who actually said "Null sec income is too high. CCP should nerf that." Not explicitly, no, but they get all up in arms any time you suggest that nullsec should be given any kind of worth-while income sources. You can often spot some variant of GÇ£just go to highsec if it's so goodGÇ¥ being used alongside their protests. I suspect that in many cases, they just don't understand what they're saying (which makes it doubly fun when they immediately turn around and barf up some kind of hypocritical GÇ£stop trying to force me to [do whatever]GÇ¥).
Quote:You on the other hand seem to have a bug up your butt about high sec income. Not really. I have a bug up my butt about skewed effort:reward balancing that renders large portions of the game and vast swaths of gameplay useless. Highsec just happens to be a hideously common source of such imbalances. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
16295
|
Posted - 2013.09.02 16:40:00 -
[377] - Quote
Wrong. That's the entire problem here: you are assuming things. You moved the goalposts the moment you stepped on the turf and then got all upset when I didn't move with them.
Quote:For the fourth (or fifth) time, this is what you said (your own words): Let's see what I actually said, this time including the context in which it was said, ok?
E-2C Hawkeye: GÇ£I am sure you economic majors will all agree that lvl 4 missions are better income than moon goo....right GÇ¥ Tippia: GÇ£On an individual level, it certainly is.GÇ¥ Malcanis: GÇ£IIRC a "good" moon these days makes on the order of 5M ISK/hr worth of moon goo. (You can work this out from the market price of the moon materials), which should be easily exceeded by a noob running level 2s. [GǪ] I feel pretty confident is saying that hi-sec missions in sum outproduce moon wealth generation by at least an order of magnitude. (If I had to guess, then I'd say by about 2000%).GÇ¥ E-2C Hawkeye: GÇ£How many moons are in null? And you still think lvl 4 missions are better?GÇ¥ Tippia: GÇ£Yes, L4s are far better GÇö especially for the individual GÇö since a single person can trivially produce the same income as a single moon. In fact, on an individual level, AFK mining is a better source of income than an R64 moon is.GÇ¥
Quote:Notice how you said "moon", as in L4's are FAR BETTER than. Notice how I said moon goo, as in L4s are far better than that? Notice how you cut all the context that described what we were discussing GÇö i.e. moon goo? Notice how you are the one moving the goal posts by lying and deliberately misrepresenting what other people are saying?
Quote:See where the goal post moving is? Yes. It's in your inability to actually read the topic and failing to take context into account. So stop doing that.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 16:47:00 -
[378] - Quote
Tippia wrote:Yeah, ok. I mixed up the referents there. Quite right: you can't use reason against them, so I don't. They could use facts and reason against me, but they don't either (since they apparently don't know how to).
Hrm.... I'm amazed that you would even admit to that. Maybe there is hope after all. To admit that you don't use reason is the first step of self honesty.
Quote:Not explicitly, no, but they get all up in arms any time you suggest that nullsec should be given any kind of worth-while income sources. You can often spot some variant of GÇ£just go to highsec if it's so goodGÇ¥ being used alongside their protests. I suspect that in many cases, they just don't understand what they're saying (which makes it doubly fun when they immediately turn around and barf up some kind of hypocritical GÇ£stop trying to force me to [do whatever]GÇ¥).
I don't know. I've said plenty of times I'm fine with null sec getting buffs, but then people say "Oh no. You can't do that, you have to nerf high-sec instead." I really don't see that many people complaining about null sec, but rather they want high sec income left alone.
Quote:Not really. I have a bug up my butt about skewed effort:reward balancing that renders large portions of the game and vast swaths of gameplay useless. Highsec just happens to be a hideously common source of such imbalances.
What I don't get is that there are many players who do go to Null sec for the higher income. That is the driving force behind the renter phenomenon.
Also I know a guy who had to pay his plex and the first thing he did wasn't to go to high-sec to grind his isk, but jumped into a worm hole and started earning income that way because it was the only way to make that much money in a short amount of time. I know another player who used to run missions but he discovered the 4 warp core stab frigate trick on defensive FW sites and has been doing that since earning way more income than missioning. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
16295
|
Posted - 2013.09.02 16:59:00 -
[379] - Quote
Captain Tardbar wrote:To admit that you don't use reason is the first step of self honesty. It's more that I admit that the reasoning won't have an effect.
Quote:I don't know. I've said plenty of times I'm fine with null sec getting buffs, but then people say "Oh no. You can't do that, you have to nerf high-sec instead." I really don't see that many people complaining about null sec, but rather they want high sec income left alone. What you're seeing is people saying GÇ£no, you can't just buff your way out of the problem because that causes even bigger problems GÇö you have to create margins within which reasonable buffs can be made.GÇ¥ So it's not a matter of nerfing highsec instead, but of also nerfing highsec. The part people always miss is that many of those nerfs would actually be beneficial for highsec and for the overall gameGǪ
Quote:What I don't get is that there are many players who do go to Null sec for the higher income. That is the driving force behind the renter phenomenon. Renting is a lot about throwing money at people to be able to avoid all the screwed-up areas of null living and only getting the good bits. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 17:06:00 -
[380] - Quote
Tippia wrote:Renting is a lot about throwing money at people to be able to avoid all the screwed-up areas of null living and only getting the good bits.
Why rent at all in null sec if the income isn't better than hi-sec? Certinaly they aren't paying the owners for the sake of their ePeen.
Are you seriously saying that people are getting a worse income by risking more? Are you saying the thousands of renters out there are mentally challenged with math?
On a side note, I just saw a CFC member in high sec with a rattlesnake. I doubt he is going to be using that to gank anyone. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
16295
|
Posted - 2013.09.02 17:14:00 -
[381] - Quote
Captain Tardbar wrote:Why rent at all in null sec if the income isn't better than hi-sec? Some of it is. A lot of it is not, and none of it can sustain as many players as highsec can.
Quote:Are you seriously saying that people are getting a worse income by risking more? In many cases, yes, but the renters don't have to deal (as much) with those problems. They can inhabit a system that supports 20 or so players without worrying about the fact that 20 isn't nearly enough to actually own it. Or to look at it from the opposite point of view, they don't have to maintain the 200-man force required to actually keep the system so they get a full share each (= good income) rather than just the tenth of a share (= bad income) they'd get if they were owning rather than renting.
Quote:Are you saying the thousands of renters out there are mentally challenged with math? No. Or actually yes, but that's a separate issue. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 17:29:00 -
[382] - Quote
Well I just asked a renter if he thought he makes more money by renting in null than doing stuff in high sec and he said...
"I wouldn't be renting if it was less."
So I guess you are going to put on your cognitive dissonance bubble and say with a straight face that the whole renter phenomenon is fueled by ignorance and the lack of ability to do math. That this whole campaign for aquiring renters makes no sense because no one in their right mind should want to do it.
And that thousands of renters should be mad that they don't actually make more money than high sec, because their wallets are lying to them. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Logical Chaos
Mind Games. Suddenly Spaceships.
42
|
Posted - 2013.09.02 17:29:00 -
[383] - Quote
Tauranon wrote:130m/hr needs a very favourable LP - isk conversion which can only exist because not many people know what it is.
The conversion is 1:2000 and not exactly a big secret imo.
And the rough spread of the 130m/hr is: 1/3rd Bounties and mission rewards 1/3rd loot + salvage (yes, even after the nerf - Marauder salvaging on the go) 1/3rd LP
Vaerah Vahrokha wrote:
You are free to do what I and that other guy did and post continued revenue statistics spanning 2-4 months of L4 missioning.
Sure, if you get the 4k pu LP item the income is going to be great but then, it means you DID pour in time and effort to:
- select the correct market and items
- grind the correct faction standings
- pick the best ship
Doing sanctums less setup, you "only" got the low / null sec risk but then, if you could do it in an Aeon it means you were doing it in safe enough areas to risk such a ship.
Regarding 4k LP pu: see above. Also I didn't bother to do any market PvP -> I did indeed sell the items to buy orders Same goes for loot (refine or plain sell chosen by a gut feeling not exact research)
And by the way: the item is still the same like 2 years ago (which is when I last could be bothered to do missions). |

Tippia
Sunshine and Lollipops
16295
|
Posted - 2013.09.02 17:34:00 -
[384] - Quote
Captain Tardbar wrote:So I guess you are going to put on your cognitive dissonance bubble and say with a straight face that the whole renter phenomenon is fueled by ignorance and the lack of ability to do math. GǪor I can just use the explanation above. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 17:44:00 -
[385] - Quote
Tippia wrote:Captain Tardbar wrote:So I guess you are going to put on your cognitive dissonance bubble and say with a straight face that the whole renter phenomenon is fueled by ignorance and the lack of ability to do math. GǪor I can just use the explanation above.
Well I am just saying that if your reason and logic really entail that you believe such a thing that we can dismiss you and your entire line of thinking because somewhere it has gone corrupt and that everything that you have ever said can be put into question.
I might be losing the meta game however, because I fear I might be the one being trolled at this point rather than doing the trolling.
(You know how difficult it is to come up with a contrary opinion when you really don't care about these things. Its fun though. Excercises the mind.) "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
16295
|
Posted - 2013.09.02 17:46:00 -
[386] - Quote
Captain Tardbar wrote:Well I am just saying that if your reason and logic really entail that you believe such a thing that we can dismiss you and your entire line of thinking because somewhere it has gone corrupt and that everything that you have ever said can be put into question. So in other words, you can't dismiss me or my entire line of thinking. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 17:51:00 -
[387] - Quote
Tippia wrote:Captain Tardbar wrote:Well I am just saying that if your reason and logic really entail that you believe such a thing that we can dismiss you and your entire line of thinking because somewhere it has gone corrupt and that everything that you have ever said can be put into question. So in other words, you can't dismiss me or my entire line of thinking.
I am just saying if you can't accept the fact that renters rent because they make more money than they would in high sec, then well I guess you can't accept any other facts that may come into question.
But I guess you couldn't accept this fact either so there is little hope in that you see the error in your ways.
Remember what I said earlier though. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Vaerah Vahrokha
Vahrokh Consulting
4287
|
Posted - 2013.09.02 17:54:00 -
[388] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Malcanis wrote: Also, don't forget that POS do not run for free. It's quite expensive to fuel them relative to the income that they produce.
Nor does the fuel transport itself to the POS, neither does the produced goo move itself to Jita.
My alts have some POSes. I don't find "quite expensive to fuel them relative to the income that they produce". Unless you do something like extracting / reacting bad T2 mats or screwing something up. POSes are an advanced-ish gameplay reserved for those who can make them perform. Come now, it was perfectly obvious from context (the context which you removed) that I was talking about moongoo producing POS, not reaction POS or invention POS or whatever. This level of petty dishonesty is beneath you.
I did not notice you intended moon goo moons (blame my non English spoken thing).
But if you intended moon goo moons, it's actually even worse, and not because of "petty" whatever. POSes are in the realm of no ISK faucets, more similar to trading than "digging ISK" like missioneers do.
Basics of trading and of doing anything that is not a magic ISK fountain is to venture in the profitable venues.
Why are you going to setup a barely profitable moon mining POS then? To say with pride that you own a moon?
Back to one of the various times when I lived in 0.0 we stumbled upon a system full of atmospheric gases moons. Do you believe we cared to setup an extraction in there?
I just don't understand what you want to say with those sentences. Call me petty for this. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
16295
|
Posted - 2013.09.02 17:59:00 -
[389] - Quote
Captain Tardbar wrote:I am just saying if you can't accept the fact that renters rent because they make more money than they would in high sec, then well I guess you can't accept any other facts that may come into question.
But I guess you couldn't accept this fact either so there is little hope in that you see the error in your ways. GǪexcept, of course, that I have never disputed that they can earn more. I've only explained why this does not contradict the fact that large portions of nullsec gameplay and content is hideously broken.
Quote:Remember what I said earlier though. Yes, I know that you're trolling, but that's ok. Poe's law and all that. So I'll use you as a proxy for those who genuinely believe this.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Aivo Dresden
Red Federation RvB - RED Federation
14
|
Posted - 2013.09.02 18:04:00 -
[390] - Quote
We've already established that people making that much cash are using way crooked math. It's already been established that you need really good LP conversions, loot and salvage, and it's already been pointed out that it takes a lot more than is said in here.
It's also not possible to do the mission, loot and salvage all with 1 ship, at a decent enough speed to make that kind of money. You need to realize these people claiming they make 120+ million an hour are using 2-3 characters, one for each task. Their profit per account, is pretty much the same as you would make running missions on your single character. :P |

Onictus
Silver Snake Enterprise Fatal Ascension
434
|
Posted - 2013.09.02 19:35:00 -
[391] - Quote
130m an hour is more than I can make in -1.0 true sec running anoms usually, that caps out around 100m an hour....using two accounts. |

ExcalibursTemplar
Citadel Enterprises
6
|
Posted - 2013.09.02 20:15:00 -
[392] - Quote
Onictus wrote:130m an hour is more than I can make in -1.0 true sec running anoms usually, that caps out around 100m an hour....using two accounts.
There was a guy claiming he could Make that much L4 missions running in a Machariel on the missions and complexes subforum a couple of weeks back. It turned out he was running two pimped Machariels at the same time. Also he would collect a load of bookmarks while running L4 to salvage he would then drop one Mach and bring out his noctis to salvage while he still ran missions with the other mach. The salvage he collected he would then use to make rigs and ships iirc. All that extra work added togethor was how one particular person i know of makes 130 mill an hour from L4 mission running.
Me personally i think he's talking right out of his arse counting all that stuff togethor as one thing. In fact he's just as bad as one of those crazy indy types that think because they mined the minerals themselves for manufactoring they were free so they can sell there stuff at a lost compared to everyone else.
|

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 20:33:00 -
[393] - Quote
Tippia wrote:Captain Tardbar wrote:I am just saying if you can't accept the fact that renters rent because they make more money than they would in high sec, then well I guess you can't accept any other facts that may come into question.
But I guess you couldn't accept this fact either so there is little hope in that you see the error in your ways. GǪexcept, of course, that I have never disputed that they can earn more. I've only explained why this does not contradict the fact that large portions of nullsec gameplay and content is hideously broken. Quote:Remember what I said earlier though. Yes, I know that you're trolling, but that's ok. Poe's law and all that. So I'll use you as a proxy for those who genuinely believe this.
Ok. So you agree that renters can make more money then they would if they were in high sec.
Then are you arguing that renters and the like need even more isk then get right now to solve the problem?
But then what exactly is the problem... Is it that highsec people make too much money for your tastes?
How can you mathematically make an equation to scientifically prove that people in high sec make too much money.
Have you polled each of the people in high sec for their income and plotted data like how many ships they lost versus say how much people in null sec make versus how many ships they lost?
No. The truth of the matter you have formulated an opnion that you believe that high sec makes too much money out of personal bias for that style of play.
There is no evidence you can put forth that is scientific or non-anecdotal.
I mean if you are going to say there is a large portion of null dissatisfied with their income versus high sec, I can simply turn around and say I know plenty of people who rent and are completly satisfied with null. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4269
|
Posted - 2013.09.02 20:36:00 -
[394] - Quote
ExcalibursTemplar wrote:those crazy indy types that think because they mined the minerals themselves for manufactoring they were free so they can sell there stuff at a lost compared to everyone else. Yeah There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Tippia
Sunshine and Lollipops
16295
|
Posted - 2013.09.02 21:21:00 -
[395] - Quote
Captain Tardbar wrote:Ok. So you agree that renters can make more money then they would if they were in high sec. Then are you arguing that renters and the like need even more isk then get right now to solve the problem? Yes and no, in that order.
Quote:But then what exactly is the problem. The problem is that many highsec activities, most notably industry and mission-running, offer too much bang for too little buck to too many people. It creates a benchmark that offers little to no margin where other areas and activities can be better, making it next to impossible to properly balance those other areas without introducing even bigger problems in terms of (macro)economical impact and individual draw.
Quote:How can you mathematically make an equation to scientifically prove that people in high sec make too much money. By looking at the incomes, costs, and availabilities involved, as shown in-game, in the database, and by the statistics released by CCP, and quickly noticing that you get a lot more for a lot less in highsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Onictus
Silver Snake Enterprise Fatal Ascension
435
|
Posted - 2013.09.02 22:19:00 -
[396] - Quote
ExcalibursTemplar wrote:Onictus wrote:130m an hour is more than I can make in -1.0 true sec running anoms usually, that caps out around 100m an hour....using two accounts. There was a guy claiming he could Make that much L4 missions running in a Machariel on the missions and complexes subforum a couple of weeks back. It turned out he was running two pimped Machariels at the same time. Also he would collect a load of bookmarks while running L4 to salvage he would then drop one Mach and bring out his noctis to salvage while he still ran missions with the other mach. The salvage he collected he would then use to make rigs and ships iirc. All that extra work added togethor was how one particular person i know of makes 130 mill an hour from L4 mission running. Me personally i think he's talking right out of his arse counting all that stuff togethor as one thing. In fact he's just as bad as one of those crazy indy types that think because they mined the minerals themselves for manufactoring they were free so they can sell there stuff at a lost compared to everyone else.
I'd call bullshit there, and I've done the mach + noctis thing
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
336
|
Posted - 2013.09.02 22:53:00 -
[397] - Quote
Tippia wrote:Little Dragon Khamez wrote:Thanks for affecting my game play in a negative way, why should it matter if l4 missions outperform other ways of making isk? Why does it matter to you when you are not a dev? Again, because it's a single economy and because any given activity spewing out ISK at an unreasonable rate is problematic. Any activity outperforming other ways of making is matters because it creates an unbalanced economy and an unbalanced gameplay ecology.
The economy isnt balanced though, it's never been balanced, it's skewed towards null sec to entice people to visit. People do missions for enjoyment not making isk as it's already been pointed out missions are not the most efficient ways of earning money just one of the more enjoyable. I run missions for fun despite the fact that I can earn more mining in the two wormhole systems our alliance holds, not to mention the proceeds of the sleeper sites. I can do the same in null as we have a strong null sec presence and can hit ded sites and complexes all day or get the best ores mining etc. The missons are fun and relaxing but my bank and assett balance is better after a stint in null. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
336
|
Posted - 2013.09.02 23:05:00 -
[398] - Quote
Vaerah Vahrokha wrote:Little Dragon Khamez wrote: Thanks for affecting my game play in a negative way, why should it matter if l4 missions outperform other ways of making isk? Why does it matter to you when you are not a dev? Are you one of the crowd that wants to force players into null so you can have more soft targets? Thing is though more people in null would unbalance the delicate eco system out there making it impossible for you to farm your iskies without your arse being vaporized on undock, hence more people in null would be bad for your income.
Besides we are talking of posts and rebalancing made before you joined the game, you seem to not have understood my post. There was a time to call for nerfs and they were called. Now I am saying exactly the opposite, that is it's not the time to call for nerfs any more. Not the general "nerf it all NAO" nerfs at least. I am not even sure that it's fair to nerf outliers who really work enough to spot the few remaining high LP/ISK items and earn on them. They are outliers (else the items would not yield high LP/ISK) and they are certainly working more than any muppet farming FW content with infinitely less expensive ships. L4 before: - Top tier income - Low risk - Only trading and little else could compete. - Copious loot, reprocessed minerals (bad for economy), any basic "grind Caldari Navy => buy CNR" dude would get high reward for totally basic effort. L4 after: - middle of the pack - a bit higher risk (drones may pop, exposing to scramblers) - less expensive, less effort and lower tier minigames compete with L4 - very reduced loot, very reduced reprocessable loot, high income comes from selectively picking out of the way corps modules and being ready to grind new standings as the market changes.
I have more than one account, I've been playing since 2007 so like it or not I have been affected by your campaigning. Anyhow I agree that the time for nerfs is over. Personally I think copious loot is good for the economy as it forces prices down or do you only care about the space rich. Dumbing down of Eve Online will result in it's destruction... |

Captain Tardbar
Sons of Sam
467
|
Posted - 2013.09.02 23:35:00 -
[399] - Quote
Tippia wrote:The problem is that many highsec activities, most notably industry and mission-running, offer too much bang for too little buck to too many people. It creates a benchmark that offers little to no margin where other areas and activities can be better, making it next to impossible to properly balance those other areas without introducing even bigger problems in terms of (macro)economical impact and individual draw.
How do you determine how much is too much and that too many people do it? That is completly subjective. What is too much for a high sec person to make a month? 500 million? 1 billion? 2 billion? How do you take these numbers and say "Oh that is too much for too little risk." Secondly, how can you personally determine risk? Have you looked at losses through activities? Is that data even available?
Quote:By looking at the incomes, costs, and availabilities involved, as shown in-game, in the database, and by the statistics released by CCP, and quickly noticing that you get a lot more for a lot less in highsec.
I've never seen this data compiled in any meaningful way. How are you getting incomes data? I don't even think CCP gives recents numbers. I googled "EVE online player income" and the top hit was this thread.
The problem with your way of thinking is that CCP has all the data and numbers, but they don't seem to be making the same conclusion as you.
If it was so imbalanced and terrible as you say then why haven't they reduced bounties and mission rewards in the latest patch?
There must be a reason not to then, no?
If it is as terrible as you think it as, then create a webpage with links to CCP data and prove it. Don't just say the data exists somewhere. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Eva Hart
Kush me I'm Irish
0
|
Posted - 2013.09.03 02:33:00 -
[400] - Quote
I'm guessing you wouldn't like to hear how lvl V mission are easily 200-400 an hour depending on your luck... sometimes more |

Vaerah Vahrokha
Vahrokh Consulting
4288
|
Posted - 2013.09.03 06:39:00 -
[401] - Quote
Little Dragon Khamez wrote: I have more than one account, I've been playing since 2007 so like it or not I have been affected by your campaigning. Anyhow I agree that the time for nerfs is over. Personally I think copious loot is good for the economy as it forces prices down or do you only care about the space rich.
"Like it or not" is not a real concern.
We had serious economy issues because of some ISK faucets (first incursions worsened that) and because of that copious loot.
Considering I have 4 missioning characters with > 9.8 standings, a number of faction / deadspace fitted BSs and marauders etc., the nerf hit me as well. But it had to be done. Minerals were free falling worse than now, we had times when Tritanium floated at 1.2 ISK pu.
I greatly enjoyed building my own freighters and capital ships with the reprocessed loots, but... foresight and ability to look past the immediate selfish interest is a rare quality someone HAS to have.
We were heading against a wall (and then again, with pre-nerf incursion and then with pre-nerf FW buffed missions), painful measures needed to be taken.
Finally, having 1.2 ISK Trit is bad for the space poor who actually live on that: miners, newbies. The others either pass any cost to the end user (builders) or have ISK enough to cope (older players playing large ships, alliances offering ships replacement programs).
When I started the game, Trit was selling at 2.7 ISK p.u. It was not easy nor quick to get to my first 50M, before I understood that the rookie chat ISD advices (they told every new player to mine) were not very good and I switched to trading. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

TheVirus32
Gangsters And Gentlemen Silent Ascension
1
|
Posted - 2013.09.03 06:52:00 -
[402] - Quote
never made 60m an hour running L4s in HS even with a good setup (gus and so on), 60M an hour is something you easily do in 0.0 running anoms but not in HS - so it isn't THAT steep, plus you're only supposed to run l3s as a noob, nobody in they right mind would do l3s for cash -- |

Jori McKie
Friends Of Harassment
85
|
Posted - 2013.09.03 09:42:00 -
[403] - Quote
I should shut up now and stop telling the public that 120m ISK/h is easy doable with L4. You still don't believe it read my posts in this topic and try it out yourself. The funny thing is without so many peeps thinking it isn't possible, it won't be, because if everybody does it ISK/LP would crash below 1k ISK/LP rather quick. When CCP changed all Agents to Q20, i actually thought it would be the end of blitzing missions for LPs because EVE would be flooded with them but hey guess i was wrong.
My final advice, try it out yourself (i explained it in detail -how to- in my other posts) or go on and waste your time with subpar ISK/h grinding stuff
|

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 09:48:00 -
[404] - Quote
Eva Hart wrote:I'm guessing you wouldn't like to hear how lvl V mission are easily 200-400 an hour depending on your luck... sometimes more
Between the pirate cat and mouse, and the need to be either very shine and/using multiple accounts just to compete.....along with the standing beatdown no one is complaining about level 5s
Plus I would wager for every time you are pulling 200 mil you are hiding or fighting off interlopers.
Unlike level 4s that you can reasonably expect to pull 40~60 mil an hour uninterrupted till you stab your eyes out from the boredom. |

Tippia
Sunshine and Lollipops
16300
|
Posted - 2013.09.03 10:53:00 -
[405] - Quote
Captain Tardbar wrote:How do you determine how much is too much and that too many people do it? By looking at what you can earn from a singe source and noticing that the highsec sources are for all intents and purposes infinite, and by looking at what kind of risk exposure these income sources inherently entail.
Quote:I've never seen this data compiled in any meaningful way. How are you getting incomes data? You ask them at any opportunity. Sure, the number we have right now are a bit old, but they and the general economic development since point in one direction.
Quote:The problem with your way of thinking is that CCP has all the data and numbers, but they don't seem to be making the same conclusion as you. If it was so imbalanced and terrible as you say then why haven't they reduced bounties and mission rewards in the latest patch? They did adjust income levels in the last patch, and they have acknowledge that it is fairly imbalanced. They are also moving fairly slowly to be able to measure the impact of the changes they do.
Quote:If it is as terrible as you think it as, then create a webpage with links to CCP data and prove it. I did that, many times. They've change it every timeGǪ 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
428
|
Posted - 2013.09.03 11:53:00 -
[406] - Quote
Tippia wrote:Quote:The problem with your way of thinking is that CCP has all the data and numbers, but they don't seem to be making the same conclusion as you. If it was so imbalanced and terrible as you say then why haven't they reduced bounties and mission rewards in the latest patch? They did adjust income levels in the last patch, and they have acknowledge that it is fairly imbalanced. They are also moving fairly slowly to be able to measure the impact of the changes they do 
Yes I agree CCP will try arbitrarily and without reason to make nullsec more attractive. Ever so slowly making hisec tedious and unrewarding. That's not evidence though. That's just CCP trying an ineffectual method to fix a design problem. If you want people in Nullsec there are a few issues.
#1: Logistics. Its a royal pain in the ass to move things to and fro. Paying someone to do it is an option technically but is it an option people feel satisfied in using? No, in most cases. There is no guarantee any invite to nullsec will turn out to be worth the trouble or cost.
#2: Sovereignty of the individual. The thought of paying to play a game and live under the rule of people you may or may not like with likely no chance of ever being able to rise in rank to the level of control or ability to affect that controlling entities agenda is about as alluring as chomping into a excrement sandwich.
#3: Profit Sharing. There is no culture of where joining an alliance nets you great wealth. Sure, you can go and farm wealth in the regions the alliance controls but it comes at the cost of great risk to your own personal wealth. Sure, replacement programs exist for ship losses, few covers anything your typical HISEC mission runner would want to fly. I know I can kill battleships with frigates but what if I just don't want to?
#4: Every time someone logs in they may not be up for playing with the protocols that are required to operate in nullsec. This is often replicated in hisec when you begin pimping out your ships but in nullsec it's like this for every ship.
#5: Why would I want to join your alliance? I'd rather run my own! Or said another way who here doesn't want their own self interest to be their avatars goal?
Now, if you want people in nullsec there is one solution. And that is to remove local intel. Mind you, you will not get more people in the alliances currently established in local but you will get more there to visit. Without that option you can go beyond lowering the wealth generation of level 4s, hell remove them from game and leave just level 1s in hisec. None of any significant number are going to suddenly forget about the 5 reasons I just mentioned.
|

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 12:59:00 -
[407] - Quote
Caliph Muhammed wrote:
Now, if you want people in nullsec there is one solution. And that is to remove local intel. Mind you, you will not get more people in the alliances currently established but you will get more there to visit. Without that option you can go beyond lowering the wealth generation of level 4s, hell remove them from game and leave just level 1s in hisec. None of any significant number are going to suddenly forget about the 5 reasons I just mentioned.
Move the level 4s to low sec.....all of them. Then make lowsec border regions between all of the empires so there is room. Because you can't pay for a lot with level 3 income figure that is what maybe 10mil an hour being gracious.
This would have a couple of interesting effects. 1) With the border regions it would be a LOT harder to "I'm just going to haul this to Jita" you can now (I know all of the quick ways from say Hiematar run through low) and you can certainly run that way. However, it means that the markets have to get a bit more regional. Because you aren't just going to haul a frieghter across three or four low sec jumps.
....well you can I'm sure the local pirate types would love it. See emergent gameplay 
2) With the level 4 missions agents in low sec you get more reward per mission, which is fine, since there is going to be a fair bit of cat and mouse just to do a mission, because PvE battleships are easy as hell to gank, so people are either going to have to run in groups or just use a PvP fit which can potentially be god aweful slow.
Tinkering with rewards and bounties can tune it further, but it would make the game a hell of a lot more interesting.
|

Caliph Muhammed
Perkone Caldari State
428
|
Posted - 2013.09.03 13:02:00 -
[408] - Quote
Just ignored every point I made eh?
Don't worry, 95% of everyone else will too because facts and realities don't matter. Pie in the sky delusions of hisec mission ships prancing into low sec for the plundering just sounds so awesome! |

Skill Training Online
Royal Amarr Institute Amarr Empire
108
|
Posted - 2013.09.03 13:14:00 -
[409] - Quote
I just think it should be said for the record:
RENTERS ARE THE DUMBEST PEOPLE IN ALL OF EVE. Thank You Obama! |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 13:19:00 -
[410] - Quote
If missionning income is so out of wack, why are people throwing billions of ISK to large alliance just for the right to live in a sull system? Are they all idiots not understanding where the money is?
If the income is so unbalanced, why are people going through all the trouble of moving **** to and from null to farm in thier system insetad of farming with no problem in high? |

Dorrann
Imperial Shipment Amarr Empire
44
|
Posted - 2013.09.03 13:22:00 -
[411] - Quote
Caliph Muhammed wrote:Just ignored every point I made eh?
Don't worry, 95% of everyone else will too because facts and realities don't matter. Pie in the sky delusions of hisec mission ships prancing into low/null sec for the plundering just sounds so awesome!
Who am I to awaken the dim masses with reality? Spend as much time as you'd like with fact-less armchair economics and delusions of success. This time next year you'll be just as bored in null/low as you are now. CCP has no way to force anyone to be a victim that won't cut into their profits. And no one is going to be allowed to do that.
It was once said level 5s in low sec would make it a vibrant land of death and destruction. And now its level 4s. What is it they say about repeating the same exact action and expecting different results?
^ ^ this.
|

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 13:24:00 -
[412] - Quote
Caliph Muhammed wrote:Just ignored every point I made eh?
Don't worry, 95% of everyone else will too because facts and realities don't matter. Pie in the sky delusions of hisec mission ships prancing into low/null sec for the plundering just sounds so awesome!
Who said all of the "prancing" bling boats would be trapesing around low, I would hope that better sense would prevail. It may no but it may. More importantly its a conflict driver, once you accept a mission you are on a timer do it or lose statnding, and there are only so many 2% hits that you can take before you lose access to an agent.
It takes ten or more people to pull incrusion level incomes, and there is stiff competition to actually make that happen. But, you get myrid claims here that people are pulling anomally level incomes......all safe and secure under concord.
So much for risk vs reward eh?
Caliph Muhammed wrote: Who am I to awaken the dim masses with reality? Spend as much time as you'd like with fact-less armchair economics and delusions of success. This time next year you'll be just as bored in null/low as you are now. CCP has no way to force anyone to be a victim that won't cut into their profits. And no one is going to be allowed to do that.
What gives you the idea that I am the slightest bit bored? I moved out of both hi sec and low sec because they were boring, I spent a lot more time looking for things to do than actually doing them....and running level 4s in high makes me want slit my wrists after about 3.
Caliph Muhammed wrote: It was once said level 5s in low sec would make it a vibrant land of death and destruction. And now its level 4s. What is it they say about repeating the same exact action and expecting different results?
Yes, but the simple fact is that there is a HUGE divergence between the income available. A T1 BS with T1 rigs runs in the neighborhood or 300mil now meaning you would need 30 hours to replace a battleship on level 3 income, around the same for the T2 cruisers a full workweek for a T3.
...or just sit in hi and do what? Run level 3s with a Drake? |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 13:26:00 -
[413] - Quote
Frostys Virpio wrote:If missionning income is so out of wack, why are people throwing billions of ISK to large alliance just for the right to live in a sull system? Are they all idiots not understanding where the money is?
If the income is so unbalanced, why are people going through all the trouble of moving **** to and from null to farm in thier system insetad of farming with no problem in high?
The easy answer there is bots. Plain and simple.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2679
|
Posted - 2013.09.03 13:29:00 -
[414] - Quote
Frostys Virpio wrote:If missionning income is so out of wack, why are people throwing billions of ISK to large alliance just for the right to live in a sull system? Are they all idiots not understanding where the money is?
If the income is so unbalanced, why are people going through all the trouble of moving **** to and from null to farm in thier system insetad of farming with no problem in high?
This is demonstrating a lack of what is being discussed.
Mission income isn't unbalanced because it provides so much isk to an individual pilot. it's a prblem because of 150,000 people injecting isk into a game's economy while suffering very VERY few loses to compensate (thus Malcanis' comment about the risk being too low).
Many activities provide more isk. When those other activities stuff to much isk into the economy (like null sec anoms before the system's upgrade nerf and the Titan tracking nerf or like the original incursions), they get nerfed despite injecting less overall isk than missions do.
The proper fix is injecting more risk in to level 4 missions. The NPC AI change was a good start and is healthy for the EVE economy in that it actually spurred more drone consumption and production. Prior to the npc AI change, the only time dropnes were lost were in pvp or if a mission runner warped off and forgot them.
|

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 13:31:00 -
[415] - Quote
Jenn aSide wrote:
The proper fix is injecting more risk in to level 4 missions. The NPC AI change was a good start and is healthy for the EVE economy in that it actually spurred more drone consumption and production. Prior to the npc AI change, the only time dropnes were lost were in pvp or if a mission runner warped off and forgot them.
Like I said, toss them all out into low sec. |

Caliph Muhammed
Perkone Caldari State
429
|
Posted - 2013.09.03 13:36:00 -
[416] - Quote
Yes, level 4s must be the reason EVE's economy is out of wack. Care to provide some evidence for that claim? If you don't mind the general public won't be taking your word for it. Its akin to me saying Nullsec rats are the real unchecked faucet. All that safe alliance space generating heaps of income well beyond a hisec rat and requiring not a mission objective one other than land target fire kill and collect. Unlike the rest however I won't parrot that and pretend it quantified as evidence. |

Captain Tardbar
Sons of Sam
469
|
Posted - 2013.09.03 13:44:00 -
[417] - Quote
Tippia. I asked for data and I received none in your last post. Just you saying that you had it.
You seem to be able to multi-quote just fine, but how about linking to that webpage with current numbers. Hell if you can link to a CCP document that lists player incomes from Odyssey patch that would be a start.
Also, I am not seeing major changes to high sec. There are changes yes, but nothing major. I mean hell, they balanced moon income but would you say that they did that because hi-sec carebears complained about it?
But let's not argue about that... I want to see a website with data with sources cited from CCP released data.
Otherwise its just you saying "I got the data to prove I'm right. No, you can't see the data." "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jenn aSide
STK Scientific Initiative Mercenaries
2679
|
Posted - 2013.09.03 13:48:00 -
[418] - Quote
Onictus wrote:Jenn aSide wrote:
The proper fix is injecting more risk in to level 4 missions. The NPC AI change was a good start and is healthy for the EVE economy in that it actually spurred more drone consumption and production. Prior to the npc AI change, the only time dropnes were lost were in pvp or if a mission runner warped off and forgot them.
Like I said, toss them all out into low sec.
I disagree with that, if for no other reason is it fuels that irrational "high sec persecution complex" where they allow themeslve to think that the ONLY motivation I and those like me have is that "you don't like my playstyle" lol. But also because it doesn't work.
Put lvl 4s in low sec and watch the brand spanking new LEVEL 3 community burst into existence like the Big Bang. Lvl 5s and incursions and all the rewards outside of high sec prove that no level of reward justifies any level of risk for a great many PVE players. Lvl 4s in low sec just means waste content.
No, HIGH SEC lvl 4s should be more dangerous, to reinforce the core spirit of EVE online to it's players: No where is safe but you can mitigate the danger with creativity and teamwork. As it is now the only high sec PVE players forced to pay attention to their screens for any lenght of time are mission runners with blinged ships and Incursion runners moving to the next incursion because ISN or DIN killed the freaking MOM again.
Hell, If lvl 4s were more dangerous (ie lets make EVERY lvl 4 the same as enemies abound 5/5) and thus killed more ships, it would be ok to BUFF mission rewards.
|

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 13:52:00 -
[419] - Quote
Jenn aSide wrote:I disagree with that, if for no other reason is it fuels that irrational "high sec persecution complex" where they allow themeslve to think that the ONLY motivation I and those like me have is that "you don't like my playstyle" lol. But also because it doesn't work.
That's because it is your only motivation. Because you can't provide any substantial facts that what you say is true or that your solution would make a bit of difference in population distribution. |

MatrixSkye Mk2
Republic University Minmatar Republic
578
|
Posted - 2013.09.03 13:53:00 -
[420] - Quote
Jenn aSide wrote:Mission income isn't unbalanced because it provides so much isk to an individual pilot. it's a prblem because of 150,000 people injecting isk into a game's economy while suffering very VERY few loses to compensate (thus Malcanis' comment about the risk being too low).
Could you provide evidence or data showing Eve's economy is not only in turmoil or imminent danger, but that it is being caused by mission running? Could you show the numbers indicating that "very very few" player losses is part of the "problem"? How much more losses should players be incurring to fix this "problem"?
|

Captain Tardbar
Sons of Sam
469
|
Posted - 2013.09.03 13:54:00 -
[421] - Quote
Jenn aSide wrote:Frostys Virpio wrote:If missionning income is so out of wack, why are people throwing billions of ISK to large alliance just for the right to live in a sull system? Are they all idiots not understanding where the money is?
If the income is so unbalanced, why are people going through all the trouble of moving **** to and from null to farm in thier system insetad of farming with no problem in high? This is demonstrating a lack of what is being discussed. Mission income isn't unbalanced because it provides so much isk to an individual pilot. it's a prblem because of 150,000 people injecting isk into a game's economy while suffering very VERY few loses to compensate (thus Malcanis' comment about the risk being too low). Many activities provide more isk. When those other activities stuff to much isk into the economy (like null sec anoms before the system's upgrade nerf and the Titan tracking nerf or like the original incursions), they get nerfed despite injecting less overall isk than missions do. The proper fix is injecting more risk in to level 4 missions. The NPC AI change was a good start and is healthy for the EVE economy in that it actually spurred more drone consumption and production. Prior to the npc AI change, the only time dropnes were lost were in pvp or if a mission runner warped off and forgot them.
Personally, I have no problem with making missions more interactive and the drones AI was a pretty good addition to crowd control (although they could use to improve the drone interface).
If there was some more "interactivity" they could add to the missions that would be fine too. The problem with missions now is that they are completely scripted so either you memorize them or look it up on the google.
If they could somehow create the technology to randomize missions then I would say that isn't a bad idea, but that is probably a great deal of work.
Maybe if they made NPCs act like humans in that you have to point them or they warp off to repair and come back or were better at avoiding your optimal ranges. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jenn aSide
STK Scientific Initiative Mercenaries
2679
|
Posted - 2013.09.03 14:09:00 -
[422] - Quote
Caliph Muhammed wrote:Jenn aSide wrote:I disagree with that, if for no other reason is it fuels that irrational "high sec persecution complex" where they allow themeslve to think that the ONLY motivation I and those like me have is that "you don't like my playstyle" lol. But also because it doesn't work. That's because it is your only motivation (simplified). It would be more accurate to say you believe making hisec suck to the point that unallied solo missioners would throw themselves onto your spears for your satisfaction is a good thing. Because you can't provide any substantial facts that what you say is true or that your solution would make a bit of difference in population distribution.
That's idiotic. I don't pvp much, what spears of mine do you want to throw yourself at, the one I keep in the closet for a keep sake?
People like yoiu like to believe that other people "want you to do something" because then you can lie to yourself and say your existence is actually relevant lol. No one cares how or where you play.
Some of us do care about the health of our game, however. I didn't like the anom or incursion or FW nerfs as it dried up some of my isk making, but I accepted them as needed for the game, the same way I'm going to cry when ccp nerfs my mach and cynabal soon lol. See, some of us can be unselfish when it comes to a communal activity like a video game.
You should try it. |

Jenn aSide
STK Scientific Initiative Mercenaries
2679
|
Posted - 2013.09.03 14:14:00 -
[423] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:Mission income isn't unbalanced because it provides so much isk to an individual pilot. it's a prblem because of 150,000 people injecting isk into a game's economy while suffering very VERY few loses to compensate (thus Malcanis' comment about the risk being too low). Could you provide evidence or data showing Eve's economy is not only in turmoil or imminent danger, but that it is being caused by mission running? Could you show the numbers indicating that "very very few" player losses is part of the "problem"? How much more losses should players be incurring to fix this "problem"?
Look at the part I bolded. Where ever did I say any such thing.
Do you realize you just tried to put words in my mouth. That's a "reaction" to me suggesting that there is a problem with something you like (missions). It's normal human behavior, but being reactionary is still irrational.\
I run missions everyday now (because DIN killed the MOM, damn it! lol). High sec lvl 4s are too safe for the constant if low level isk you can produce, low sec lvl 4s aren't worth it, and null sec lvl 4s are JUST RIGHT (lucrative enough to bother with so you don't mind losing the occasional ship).
High sec lvl 4s should be a bit more dangerous, low sec lvl 4s should pay more and I wouldn't change a thing about null sec lvl 4s
|

MatrixSkye Mk2
Republic University Minmatar Republic
579
|
Posted - 2013.09.03 14:20:00 -
[424] - Quote
Jenn aSide,
You're saying that there's "a problem because of 150,000 people injecting isk into a game's economy while suffering very VERY few loses to compensate". I am trying to see where the problem is. Do you have data to back this up?
If this is a problem that you personally have, well then, I can very much respect that. But please understand that that is what it is, a personal problem with mission running, and not a problem with the game's economy.
|

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 14:30:00 -
[425] - Quote
Jenn aSide wrote:Onictus wrote:Jenn aSide wrote:
The proper fix is injecting more risk in to level 4 missions. The NPC AI change was a good start and is healthy for the EVE economy in that it actually spurred more drone consumption and production. Prior to the npc AI change, the only time dropnes were lost were in pvp or if a mission runner warped off and forgot them.
Like I said, toss them all out into low sec. I disagree with that, if for no other reason is it fuels that irrational "high sec persecution complex" where they allow themeslve to think that the ONLY motivation I and those like me have is that "you don't like my playstyle" lol. But also because it doesn't work. Put lvl 4s in low sec and watch the brand spanking new LEVEL 3 community burst into existence like the Big Bang. Lvl 5s and incursions and all the rewards outside of high sec prove that no level of reward justifies any level of risk for a great many PVE players. Lvl 4s in low sec just means waste content.
Someone will run them. Don't want to risk it, have fun spending 4 days to buy a battlecruiser. It would likely bring prices down on exotic stuff, because there would be a LOT less isk in the system. |

Jenn aSide
STK Scientific Initiative Mercenaries
2680
|
Posted - 2013.09.03 14:38:00 -
[426] - Quote
MatrixSkye Mk2 wrote:Jenn aSide,
You're saying that there's "a problem because of 150,000 people injecting isk into a game's economy while suffering very VERY few loses to compensate". I am trying to see where the problem is. Do you have data to back this up?
If this is a problem that you personally have, well then, I can very much respect that. But please understand that that is what it is, a personal problem with mission running, and not a problem with the game's economy.
EVE's virtual economy thrives on consumption (ships exploding is the biggest part of that), mission runners contribute very little to this as the content they enjoy rarely kills anything bigger than a Condor
No one claims EVE's economy is about to crash. That doesn't mean there aren't fixable imbalances though.
|

MatrixSkye Mk2
Republic University Minmatar Republic
579
|
Posted - 2013.09.03 14:53:00 -
[427] - Quote
Jenn aSide wrote:EVE's virtual economy thrives on consumption (ships exploding is the biggest part of that), mission runners contribute very little to this as the content they enjoy rarely kills anything bigger than a CondorNo one claims EVE's economy is about to crash. That doesn't mean there aren't fixable imbalances though. Eve's virtual economy does indeed thrive on consumption. And it thrives just as much on production. Simply because mission running is not on the side of "consumption" doesn't mean they are not contributing. Not everything must involve a "kill" to add content. That's part of it or a way, but not the whole equation. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 14:59:00 -
[428] - Quote
Onictus wrote:Someone will run them. Don't want to risk it, have fun spending 4 days to buy a battlecruiser. It would likely bring prices down on exotic stuff, because there would be a LOT less isk in the system.
And this would be why you aren't the CEO of a company. Do you believe, as an example myself, with 63? of 65?million combat oriented skill points am going to keep my sub active with a general activity of level 3 missions to do? You think what? I'm going to suddenly decide to go live in your alliance controlled space? You are a simp. I think you overvalue how valuable EVE is. This game is not irreplaceable in that sense. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4284
|
Posted - 2013.09.03 15:02:00 -
[429] - Quote
Isn't test already there There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 15:08:00 -
[430] - Quote
Caliph Muhammed wrote:Onictus wrote:Someone will run them. Don't want to risk it, have fun spending 4 days to buy a battlecruiser. It would likely bring prices down on exotic stuff, because there would be a LOT less isk in the system. And this would be why you aren't the CEO of a company. Do you believe, as an example myself, with 63? of 65?million combat oriented skill points am going to keep my sub active with a general activity of level 3 missions to do? You think what? I'm going to suddenly decide to go live in your alliance controlled space? You are a simp. I think you overvalue how valuable EVE is. This game is not irreplaceable in that sense. I say that in the what if your pipe dream came true sense. I sit comfortably knowing my dollar buys more than your personal favor.
Yeah that is the point. Bitches like you are part of the problem.
Nut up, I lived in low for about a year exploiting level4s in low sec because they were were the lv 20 agents were. Harden up. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 15:12:00 -
[431] - Quote
Onictus wrote:Yeah that is the point. Bitches like you are part of the problem.
Your mother. |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 15:19:00 -
[432] - Quote
Caliph Muhammed wrote:Onictus wrote:Yeah that is the point. Bitches like you are part of the problem. Your mother. O and don't try and soften up the comment with an additional comment. Cause I mean precisely what I say about your mother. Chump. gotcha hide in your NPC corp.
60m SP wasted if you ask me. |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 15:24:00 -
[433] - Quote
Caliph Muhammed wrote:Onictus wrote:Yeah that is the point. Bitches like you are part of the problem. Your mother. O and don't try and soften up the comment with an additional comment. Cause I mean precisely what I say about your mother. Chump.
why don't you come do something about it? Oh thats right, because you are a useless carebaar that can't do anything but insult people that have no stake in the conversation.
My comment stands.
*****. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 15:24:00 -
[434] - Quote
Onictus wrote:Caliph Muhammed wrote:Onictus wrote:Yeah that is the point. Bitches like you are part of the problem. Your mother. O and don't try and soften up the comment with an additional comment. Cause I mean precisely what I say about your mother. Chump. gotcha hide in your NPC corp. 60m SP wasted if you ask me. LOL terrible standing eh? Noted. You would never see me coming anyway.
Don't sing it bring it. Do your worse. LOL at me hiding in NPC corp, more like you hiding in alliance. |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 15:28:00 -
[435] - Quote
Caliph Muhammed wrote:Onictus wrote:Caliph Muhammed wrote:Onictus wrote:Yeah that is the point. Bitches like you are part of the problem. Your mother. O and don't try and soften up the comment with an additional comment. Cause I mean precisely what I say about your mother. Chump. gotcha hide in your NPC corp. 60m SP wasted if you ask me. LOL terrible standing eh? Noted. You would never see me coming anyway. Don't sing it bring it. Do your worse. LOL at me hiding in NPC corp, more like you hiding in alliance.
You see, some people have more than one account.
You know how many disposible netural characters I have floating around? I do. I don't even have to stop what I'm doing with a real character. Just like now.
I love finder agents. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 15:29:00 -
[436] - Quote
Man listen, instead of trying to convince me of how scared i'm supposed to be of you, make me scared. |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 15:31:00 -
[437] - Quote
Caliph Muhammed wrote:Man listen, instead of convincing me how scared i'm supposed to be of you, make me scared.
lol
You actually think you are worth that much energy?
You aren't worth the tornados to blap you.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2680
|
Posted - 2013.09.03 15:31:00 -
[438] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:EVE's virtual economy thrives on consumption (ships exploding is the biggest part of that), mission runners contribute very little to this as the content they enjoy rarely kills anything bigger than a CondorNo one claims EVE's economy is about to crash. That doesn't mean there aren't fixable imbalances though. Eve's virtual economy does indeed thrive on consumption. And it thrives just as much on production. Simply because mission running is not on the side of "consumption" doesn't mean they are not contributing. Not everything must involve a kill to add content. That's part of it or a way, but not the whole equation.
And your post is A way to miss the point. Who said anything about killing?
I'm talking about balance. In other pve areas (incursions, null sec anomalies and FW though it wasn't an isk faucet per se etc) there have been balance measures taken because too much isk was being injected into the economy. This dispite the fact that ships do frequently die while players are engaging that content.
Yet Missions are allowed to continue to collectively spew isk into the system with no counterbalancing consumption save ammo (and not even mocu of that if the mission runner runs missions in amarr space and uses laser boats)and the the early cost to noob mission runners of replacing condors and rifters (lol).
That's an imbalance (as seen here) and while some growth is good, a extra Trillion a day because EVE doesn't have enough isk sinks isn't all that great in the long run. Missions are a part of this imbalance.
|

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 15:34:00 -
[439] - Quote
Onictus wrote:Caliph Muhammed wrote:Man listen, instead of convincing me how scared i'm supposed to be of you, make me scared. lol You actually think you are worth that much energy? You aren't worth the tornados to blap you.
Yeah, that's what I thought. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
527
|
Posted - 2013.09.03 15:38:00 -
[440] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:EVE's virtual economy thrives on consumption (ships exploding is the biggest part of that), mission runners contribute very little to this as the content they enjoy rarely kills anything bigger than a CondorNo one claims EVE's economy is about to crash. That doesn't mean there aren't fixable imbalances though. Eve's virtual economy does indeed thrive on consumption. And it thrives just as much on production. Simply because mission running is not on the side of "consumption" doesn't mean they are not contributing. Not everything must involve a kill to add content. That's part of it or a way, but not the whole equation. Are you simple? Missions aren't construction, they are an isk faucet. They work as long as people are losing ships in them, as the faucet provides a reason for player to mine materials, produce ships then sell them to transfer your isk to the rest of the player base.
What happens when a faucet runs while no loss is occurring is a buildup of isk, and an inevitable devaluation of isk. While there's not much risk of this at the moment, it's something that could happen before long down the line. Eventually so much isk is in the system, that people pay higher and higher prices as they compete with equally wealthy people. What you end up with is a system where the isk:item ratio is all askew. That's when a market crash would occur.
Isk sinks (losing ships for example) balance out isk faucets. and promote a healthy circulation of currency, keeping the universe in balance. Levels 4's are pretty easy to grind at nearly 0 risk making them a dangerous faucet to leave as is. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 15:40:00 -
[441] - Quote
Caliph Muhammed wrote:Onictus wrote:Caliph Muhammed wrote:Man listen, instead of convincing me how scared i'm supposed to be of you, make me scared. lol You actually think you are worth that much energy? You aren't worth the tornados to blap you. Yeah, that's what I thought.
56 kills I'm not camping you for a month waiting for you to come out from under concord, you can shoot me anytime. I have 6 seconds.
pansy. |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 15:42:00 -
[442] - Quote
Jenn aSide wrote:MatrixSkye Mk2 wrote:Jenn aSide wrote:EVE's virtual economy thrives on consumption (ships exploding is the biggest part of that), mission runners contribute very little to this as the content they enjoy rarely kills anything bigger than a CondorNo one claims EVE's economy is about to crash. That doesn't mean there aren't fixable imbalances though. Eve's virtual economy does indeed thrive on consumption. And it thrives just as much on production. Simply because mission running is not on the side of "consumption" doesn't mean they are not contributing. Not everything must involve a kill to add content. That's part of it or a way, but not the whole equation. And your post is A way to miss the point. Who said anything about killing? I'm talking about balance. In other pve areas (incursions, null sec anomalies and FW though it wasn't an isk faucet per se etc) there have been balance measures taken because too much isk was being injected into the economy. This dispite the fact that ships do frequently die while players are engaging that content. Yet Missions are allowed to continue to collectively spew isk into the system with no counterbalancing consumption save ammo (and not even mocu of that if the mission runner runs missions in amarr space and uses laser boats)and the the early cost to noob mission runners of replacing condors and rifters (lol). That's an imbalance (as seen here) and while some growth is good, a extra Trillion a day because EVE doesn't have enough isk sinks isn't all that great in the long run. Missions are a part of this imbalance.
What if we made the LP store cost much more ISK to buy items? It would effectively slow the injection of ISK in the game by deleting more of the bounty/reward from the mission. Could it possibly be enough to reduce the injection of ISK enough? |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 15:45:00 -
[443] - Quote
Frostys Virpio wrote:[ What if we made the LP store cost much more ISK to buy items? It would effectively slow the injection of ISK in the game by deleting more of the bounty/reward from the mission. Could it possibly be enough to reduce the injection of ISK enough?
I can pull 60m/hr on bounties with a good mission spread.
That is an outlier though. |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 15:46:00 -
[444] - Quote
Lucas Kell wrote:
Isk sinks (losing ships for example) balance out isk faucets. and promote a healthy circulation of currency, keeping the universe in balance. Levels 4's are pretty easy to grind at nearly 0 risk making them a dangerous faucet to leave as is.
Ship loss beside supercap are an isk faucet not sink. It's a cost to the guy who lost the ship but it inject ISK in the economy in the form of insurance payout. The only way it would be a faucet is if the transaction tax to buy the ship + isk cost for the production line removed more ISK than the insurance payout inject.
You can't solve the increased amount of ISK in the economy in the game by blapping ships. You will never succede. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 15:46:00 -
[445] - Quote
Onictus wrote: 56 kills I'm not camping you for a month waiting for you to come out from under concord, you can shoot me anytime. I have 6 seconds.
pansy.
Yeah, yeah, yeah. It more that like your killboard suggests you only get kills involved in massive groups of which you're a peon and the thought of getting owned after smackin solo is too much to bear. Because we both know you aren't that hardcore. What you are is like many of the peon pissants on this forum ballsy when you sit comfortably behind a large army. But me, IDC. Idc about you, your corporation or your alliance. I meant what I said explicitly about your mom and if you don't come kill me youre a ho'. |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 15:48:00 -
[446] - Quote
Onictus wrote:Frostys Virpio wrote:[ What if we made the LP store cost much more ISK to buy items? It would effectively slow the injection of ISK in the game by deleting more of the bounty/reward from the mission. Could it possibly be enough to reduce the injection of ISK enough? I can pull 60m/hr on bounties with a good mission spread. That is an outlier though.
What if we add a 0 to the ISK cost of every LP items? Can it cover enough to burn ISK instead of injecting? |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 15:49:00 -
[447] - Quote
Caliph Muhammed wrote:[ Yeah yeah yeah. It more that like your killboard suggests you only get kills involved in massive groups of which you're a peon and the thought of getting owned after smackin solo is too much to bear. Because we both know you aren't that hardcore. What you are is like many of the peon pissants on this forum ballsy when you sit comfortably behind a large army. But me, IDC. Idc about you, your corporation or your alliance. I meant what I said explicitly about your moms and if you don't come kill me youre a *****.
Says the NPC corp guy. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 15:51:00 -
[448] - Quote
I'm done arguing. Sucker. I was in the NPC corp before you called me a *****. Excuses.
Your just a candyass nullho pretending he's badass gate camping all day. |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 15:52:00 -
[449] - Quote
Caliph Muhammed wrote:Onictus wrote: 56 kills I'm not camping you for a month waiting for you to come out from under concord, you can shoot me anytime. I have 6 seconds.
pansy.
Yeah, yeah, yeah. It more that like your killboard suggests you only get kills involved in massive groups of which you're a peon and the thought of getting owned after smackin solo is too much to bear. Because we both know you aren't that hardcore. What you are is like many of the peon pissants on this forum ballsy when you sit comfortably behind a large army. But me, IDC. Idc about you, your corporation or your alliance. I meant what I said explicitly about your mom and if you don't come kill me youre a ho'.
...and yet I have 8 times more kills than you have ever.
Last month. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 15:54:00 -
[450] - Quote
Onictus wrote:Caliph Muhammed wrote:Onictus wrote: 56 kills I'm not camping you for a month waiting for you to come out from under concord, you can shoot me anytime. I have 6 seconds.
pansy.
Yeah, yeah, yeah. It more that like your killboard suggests you only get kills involved in massive groups of which you're a peon and the thought of getting owned after smackin solo is too much to bear. Because we both know you aren't that hardcore. What you are is like many of the peon pissants on this forum ballsy when you sit comfortably behind a large army. But me, IDC. Idc about you, your corporation or your alliance. I meant what I said explicitly about your mom and if you don't come kill me youre a ho'. ...and yet I have 8 times more kills than you have ever. Last month.
Your killboard stinks. Its a bunch of gate camping blobs. Who you fooling? Not a soul. Its why im laughing at the threat you thought you posed to me when you cursed at me unnecessarily.
I could spend all day killing alt ibis and get 800 kills if I wanted them. Like yours they wouldn't be satisfying. |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.03 15:55:00 -
[451] - Quote
Frostys Virpio wrote:Onictus wrote:Frostys Virpio wrote:[ What if we made the LP store cost much more ISK to buy items? It would effectively slow the injection of ISK in the game by deleting more of the bounty/reward from the mission. Could it possibly be enough to reduce the injection of ISK enough? I can pull 60m/hr on bounties with a good mission spread. That is an outlier though. What if we add a 0 to the ISK cost of every LP items? Can it cover enough to burn ISK instead of injecting?
Which would kill the ten FW guys that are actually fighting. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
527
|
Posted - 2013.09.03 16:00:00 -
[452] - Quote
Frostys Virpio wrote:Lucas Kell wrote:
Isk sinks (losing ships for example) balance out isk faucets. and promote a healthy circulation of currency, keeping the universe in balance. Levels 4's are pretty easy to grind at nearly 0 risk making them a dangerous faucet to leave as is.
Ship loss beside supercap are an isk faucet not sink. It's a cost to the guy who lost the ship but it inject ISK in the economy in the form of insurance payout. The only way it would be a faucet is if the transaction tax to buy the ship + isk cost for the production line removed more ISK than the insurance payout inject. You can't solve the increased amount of ISK in the economy in the game by blapping ships. You will never succede. It's impossible for the insurance to be a faucet. You get at most 100% payout, and to get that you have to have paid 30% of the ship cost to do that on a T1. So you lose 30%. That's if no modules explode and you had no rigs fitted. T2's get you next to no insurance.
Try again. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

MatrixSkye Mk2
Republic University Minmatar Republic
579
|
Posted - 2013.09.03 16:01:00 -
[453] - Quote
Lucas Kell wrote:MatrixSkye Mk2 wrote:Eve's virtual economy does indeed thrive on consumption. And it thrives just as much on production. Simply because mission running is not on the side of "consumption" doesn't mean they are not contributing. Not everything must involve a kill to add content. That's part of it or a way, but not the whole equation. Are you simple? Missions aren't construction production, they are an isk faucet. They work as long as people are losing ships in them, as the faucet provides a reason for player to mine materials, produce ships then sell them to transfer your isk to the rest of the player base. I said production, not construction. And yes, missions produce ALL kinds of stuff. Just because the user interface isn't emulating a factory with make-believe factory buttons and factory options, doesn't mean that it is not producing. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
527
|
Posted - 2013.09.03 16:06:00 -
[454] - Quote
MatrixSkye Mk2 wrote:Lucas Kell wrote:MatrixSkye Mk2 wrote:Eve's virtual economy does indeed thrive on consumption. And it thrives just as much on production. Simply because mission running is not on the side of "consumption" doesn't mean they are not contributing. Not everything must involve a kill to add content. That's part of it or a way, but not the whole equation. Are you simple? Missions aren't construction production, they are an isk faucet. They work as long as people are losing ships in them, as the faucet provides a reason for player to mine materials, produce ships then sell them to transfer your isk to the rest of the player base. I said production, not construction. And yes, missions produce ALL kinds of stuff. Just because the user interface isn't emulating a factory with make-believe factory buttons and factory options, doesn't mean that it is not producing. Well I meant production too :p I'm not talking about factories. Missions print ISK. Nobody has to pay that to you, it's coming in from nowhere.
Production does balance, but only if the rate of isk production and isk destruction is balanced (not necessarily 1:1, but not 1b:1 either). The problem is with tactics ever increasing and players working out how to most efficiently pump isk out of missions with minimal risk, the ratio of production to destruction is out. CCP balance out all of the isk faucets to the isk sinks, so it's inevitable that missions will have to be balanced out eventually. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Jenn aSide
STK Scientific Initiative Mercenaries
2680
|
Posted - 2013.09.03 16:13:00 -
[455] - Quote
Frostys Virpio wrote:Jenn aSide wrote:MatrixSkye Mk2 wrote:Jenn aSide wrote:EVE's virtual economy thrives on consumption (ships exploding is the biggest part of that), mission runners contribute very little to this as the content they enjoy rarely kills anything bigger than a CondorNo one claims EVE's economy is about to crash. That doesn't mean there aren't fixable imbalances though. Eve's virtual economy does indeed thrive on consumption. And it thrives just as much on production. Simply because mission running is not on the side of "consumption" doesn't mean they are not contributing. Not everything must involve a kill to add content. That's part of it or a way, but not the whole equation. And your post is A way to miss the point. Who said anything about killing? I'm talking about balance. In other pve areas (incursions, null sec anomalies and FW though it wasn't an isk faucet per se etc) there have been balance measures taken because too much isk was being injected into the economy. This dispite the fact that ships do frequently die while players are engaging that content. Yet Missions are allowed to continue to collectively spew isk into the system with no counterbalancing consumption save ammo (and not even mocu of that if the mission runner runs missions in amarr space and uses laser boats)and the the early cost to noob mission runners of replacing condors and rifters (lol). That's an imbalance (as seen here) and while some growth is good, a extra Trillion a day because EVE doesn't have enough isk sinks isn't all that great in the long run. Missions are a part of this imbalance. What if we made the LP store cost much more ISK to buy items? It would effectively slow the injection of ISK in the game by deleting more of the bounty/reward from the mission. Could it possibly be enough to reduce the injection of ISK enough?
Hell that would fix the mission part of the problem.
The null anom part could be fixed with something like tags instead of bounties, but I think "liquid isk" bounties are so entrenched in what EVE players expect that it's not ever going to really change till things get bad enough down the line.
|

MatrixSkye Mk2
Republic University Minmatar Republic
579
|
Posted - 2013.09.03 16:20:00 -
[456] - Quote
Lucas Kell wrote:CCP balance out all of the isk faucets to the isk sinks, so it's inevitable that missions will have to be balanced out eventually. This may be the case. I don't know. And I have no data to confirm or deny this. Missions do pump isk into the economy. But they also pumps goods to counter inflation (hence "production" ).
Missions also play a (what I personally think is their greatest) role: Allowing players to dig themselves out of the hole... So they can continue PVP-ing, for example... Continue having their fun... And thus continue paying their subscription. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
527
|
Posted - 2013.09.03 16:26:00 -
[457] - Quote
MatrixSkye Mk2 wrote:Lucas Kell wrote:CCP balance out all of the isk faucets to the isk sinks, so it's inevitable that missions will have to be balanced out eventually. This may be the case. I don't know. And I have no data to confirm or deny this. Missions do pump isk into the economy. But they also pumps goods to counter inflation (hence "production"  ). Missions also play a (what I personally think is their greatest) role: Allowing players to dig themselves out of the hole... So they can continue PVP-ing, for example... Continue having their fun... And thus continue paying their subscription. Well the goods they pump in are also a form of injection, but are a material injection. They still get balanced out in the same way, but they are less directly impacting on the economy than an ISK source. CCP used to release a Quarterly Economic Newsletter thing where they talked a lot about balancing sinks and faucets, they've also discussed it in the economy briefs are the fanfest. If you think about the way an economy works, it has to be balanced though. That's why countries can't just print money. Printed money devalues the currency and eventually you end up paying millions of your currency for bread, but making billions a day in salary.
And yeah, missions are required, as are most of the faucets in the game, but they have to be balanced. missions are too easy for what they provide, and much like null anomolies were, they'll need a balancing. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

baltec1
Bat Country
7795
|
Posted - 2013.09.03 16:51:00 -
[458] - Quote
Lucas Kell wrote:Frostys Virpio wrote:Lucas Kell wrote:
Isk sinks (losing ships for example) balance out isk faucets. and promote a healthy circulation of currency, keeping the universe in balance. Levels 4's are pretty easy to grind at nearly 0 risk making them a dangerous faucet to leave as is.
Ship loss beside supercap are an isk faucet not sink. It's a cost to the guy who lost the ship but it inject ISK in the economy in the form of insurance payout. The only way it would be a faucet is if the transaction tax to buy the ship + isk cost for the production line removed more ISK than the insurance payout inject. You can't solve the increased amount of ISK in the economy in the game by blapping ships. You will never succede. It's impossible for the insurance to be a faucet. You get at most 100% payout, and to get that you have to have paid 30% of the ship cost to do that on a T1. So you lose 30%. That's if no modules explode and you had no rigs fitted. T2's get you next to no insurance. Try again.
Tell me where that other 70% of the payout comes from.
Insurance is one of the biggest isk faucets in game |

Jenn aSide
STK Scientific Initiative Mercenaries
2681
|
Posted - 2013.09.03 17:00:00 -
[459] - Quote
Lucas Kell wrote:MatrixSkye Mk2 wrote:Lucas Kell wrote:CCP balance out all of the isk faucets to the isk sinks, so it's inevitable that missions will have to be balanced out eventually. This may be the case. I don't know. And I have no data to confirm or deny this. Missions do pump isk into the economy. But they also pumps goods to counter inflation (hence "production"  ). Missions also play a (what I personally think is their greatest) role: Allowing players to dig themselves out of the hole... So they can continue PVP-ing, for example... Continue having their fun... And thus continue paying their subscription. Well the goods they pump in are also a form of injection, but are a material injection. They still get balanced out in the same way, but they are less directly impacting on the economy than an ISK source. CCP used to release a Quarterly Economic Newsletter thing where they talked a lot about balancing sinks and faucets, they've also discussed it in the economy briefs are the fanfest. If you think about the way an economy works, it has to be balanced though. That's why countries can't just print money. Printed money devalues the currency and eventually you end up paying millions of your currency for bread, but making billions a day in salary. And yeah, missions are required, as are most of the faucets in the game, but they have to be balanced. missions are too easy for what they provide, and much like null anomolies were, they'll need a balancing.
That last sentence is the entire point. Lvl4 missions that were interesting and occasionally deadly would be a much better fit for EVE online than the ridiculously rote " warp here, save damsel for 15,345,098th time is absolute safety, spend a small amount of isk replacing the ammo you used, repeat" that we have now. |

Captain Tardbar
Sons of Sam
469
|
Posted - 2013.09.03 17:15:00 -
[460] - Quote
Ok. Everyone calm down.
I have thought of a way that we can prove that High-sec mission running has more income than people doing stuff in null-sec.
First we must have the data on the average isk per hour of all level 4 missions runners combined for a one month period. Then we must have the average amount of ships lost by the mission runners during this one month time while running missions (you can't count when they do PVP stuff for example). Then we come up with the ratio of how how much isk per hour made per ship lost.
Say the average high sec income is 50 million and on average you lose .5 ships per hour then you would get an answer of 100 million.
Then we compare this say people running sites in null sec and the take the month's average of their income per hour, then get the number of average ships lost in that one months time span. Preferably we get an average ships lost per hour. Keep in mind you do not count PVP activities other than getting your site running ship ganked. If you go on a roam or go to a fleet fight and lose your ship, that doesn't count. Then hopefully you get a ratio of average isk per hour and average ships lost.
Again the example would be 100 million with say 1 ship lost per hour then the answer would be 100 million and in my case the income from null and high would be relatively equal.
If say the average of high-sec was 50 million per hour and then .25 ship lost per hour that would get you an answer of of 200 million ratio and compared to the 100 million ratio of null sec, then you can say with scientific evidence that high is better than null.
BUT the key facts of this issue is that you must not only have the true average isk per hour of all level 4 missions runners and the average isk per hour of people doing null sec ratting and sites AND you must know how many ships they lost over a period of time doing said activities and not actively seeking pvp.
And in order to do this CCP must have a way to tell when you are PVPing and when you are actually earning money. There are ways I suppose. They could actually watch the players.
However, until they actually do this and publish the numbers anyone saying that that one or the other makes more for the risk reward is just citing non-scientific anecdotes and pulling numbers out of their butt because they have a gut feeling that the game is this way. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
531
|
Posted - 2013.09.03 17:46:00 -
[461] - Quote
baltec1 wrote:Lucas Kell wrote:Frostys Virpio wrote:Lucas Kell wrote:
Isk sinks (losing ships for example) balance out isk faucets. and promote a healthy circulation of currency, keeping the universe in balance. Levels 4's are pretty easy to grind at nearly 0 risk making them a dangerous faucet to leave as is.
Ship loss beside supercap are an isk faucet not sink. It's a cost to the guy who lost the ship but it inject ISK in the economy in the form of insurance payout. The only way it would be a faucet is if the transaction tax to buy the ship + isk cost for the production line removed more ISK than the insurance payout inject. You can't solve the increased amount of ISK in the economy in the game by blapping ships. You will never succede. It's impossible for the insurance to be a faucet. You get at most 100% payout, and to get that you have to have paid 30% of the ship cost to do that on a T1. So you lose 30%. That's if no modules explode and you had no rigs fitted. T2's get you next to no insurance. Try again. Tell me where that other 70% of the payout comes from. Insurance is one of the biggest isk faucets in game 70% worth of ISK come in, but 100% + rigs + destroyed modules of material goes out. ISK then goes out later on things like sov, brokers fees, sales taxes, and gets converted back in to materials from NPC orders and LP stores (the ISK priced stuff). It balances out that way.
ISK generation from missions with no destruction is raw isk generation. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 17:57:00 -
[462] - Quote
Jenn aSide wrote: People like yoiu like to believe that other people "want you to do something" because then you can lie to yourself and say your existence is actually relevant lol. No one cares how or where you play.
Some of us do care about the health of our game, however. I didn't like the anom or incursion or FW nerfs as it dried up some of my isk making, but I accepted them as needed for the game, the same way I'm going to cry when ccp nerfs my mach and cynabal soon lol. See, some of us can be unselfish when it comes to a communal activity like a video game.
You should try it.
You'd make a good preacher. You love to hear yourself talk. |

baltec1
Bat Country
7797
|
Posted - 2013.09.03 17:58:00 -
[463] - Quote
Lucas Kell wrote:baltec1 wrote:Lucas Kell wrote:Frostys Virpio wrote:Lucas Kell wrote:
Isk sinks (losing ships for example) balance out isk faucets. and promote a healthy circulation of currency, keeping the universe in balance. Levels 4's are pretty easy to grind at nearly 0 risk making them a dangerous faucet to leave as is.
Ship loss beside supercap are an isk faucet not sink. It's a cost to the guy who lost the ship but it inject ISK in the economy in the form of insurance payout. The only way it would be a faucet is if the transaction tax to buy the ship + isk cost for the production line removed more ISK than the insurance payout inject. You can't solve the increased amount of ISK in the economy in the game by blapping ships. You will never succede. It's impossible for the insurance to be a faucet. You get at most 100% payout, and to get that you have to have paid 30% of the ship cost to do that on a T1. So you lose 30%. That's if no modules explode and you had no rigs fitted. T2's get you next to no insurance. Try again. Tell me where that other 70% of the payout comes from. Insurance is one of the biggest isk faucets in game 70% worth of ISK come in, but 100% + rigs + destroyed modules of material goes out. ISK then goes out later on things like sov, brokers fees, sales taxes, and gets converted back in to materials from NPC orders and LP stores (the ISK priced stuff). It balances out that way. ISK generation from missions with no destruction is raw isk generation. Wrong. The isk goes into the pockets of whoever you bought the items from. Very little of it will be taken out of the system. |

Jenn aSide
STK Scientific Initiative Mercenaries
2681
|
Posted - 2013.09.03 18:08:00 -
[464] - Quote
Caliph Muhammed wrote:Jenn aSide wrote: People like yoiu like to believe that other people "want you to do something" because then you can lie to yourself and say your existence is actually relevant lol. No one cares how or where you play.
Some of us do care about the health of our game, however. I didn't like the anom or incursion or FW nerfs as it dried up some of my isk making, but I accepted them as needed for the game, the same way I'm going to cry when ccp nerfs my mach and cynabal soon lol. See, some of us can be unselfish when it comes to a communal activity like a video game.
You should try it.
You'd make a good preacher. You love to hear yourself talk.
Then come hear the word brother, while I baptize you with fire.
I'm sorry if you don't like hearing the truth, but there it is. No one cares where you play or wants you to be a target, hiding behind that false idea just isn't very smart.
No one wants to hurt mission runners, simply commenting on some glaring imbalances the game has. I'm a mission runner myself (when I'm not ratting inn null or DIN kills another damn mom damn them) and would never claim that missioning is in high sec is great isk for an individual except for certain situations.
That's why I say missions don't need less isk, they need more risk, and if ccp added enough risk that could even justify rewards buffing (preferably LP wise).
|

Jenn aSide
STK Scientific Initiative Mercenaries
2681
|
Posted - 2013.09.03 18:17:00 -
[465] - Quote
Captain Tardbar wrote:Ok. Everyone calm down.
I have thought of a way that we can prove that High-sec mission running has more income than people doing stuff in null-sec.
First we must have the data on the average isk per hour of all level 4 missions runners combined for a one month period. Then we must have the average amount of ships lost by the mission runners during this one month time while running missions (you can't count when they do PVP stuff for example). Then we come up with the ratio of how how much isk per hour made per ship lost.
Say the average high sec income is 50 million and on average you lose .5 ships per hour then you would get an answer of 100 million.
Then we compare this say people running sites in null sec and the take the month's average of their income per hour, then get the number of average ships lost in that one months time span. Preferably we get an average ships lost per hour. Keep in mind you do not count PVP activities other than getting your site running ship ganked. If you go on a roam or go to a fleet fight and lose your ship, that doesn't count. Then hopefully you get a ratio of average isk per hour and average ships lost.
Again the example would be 100 million with say 1 ship lost per hour then the answer would be 100 million and in my case the income from null and high would be relatively equal.
If say the average of high-sec was 50 million per hour and then .25 ship lost per hour that would get you an answer of of 200 million ratio and compared to the 100 million ratio of null sec, then you can say with scientific evidence that high is better than null.
BUT the key facts of this issue is that you must not only have the true average isk per hour of all level 4 missions runners and the average isk per hour of people doing null sec ratting and sites AND you must know how many ships they lost over a period of time doing said activities and not actively seeking pvp.
And in order to do this CCP must have a way to tell when you are PVPing and when you are actually earning money. There are ways I suppose. They could actually watch the players.
However, until they actually do this and publish the numbers anyone saying that that one or the other makes more for the risk reward is just citing non-scientific anecdotes and pulling numbers out of their butt because they have a gut feeling that the game is this way.
As usual, you're looking at it the wrong way. i don't see many people claiming mission runners as individuals make too much isk. The problem is that there are so many of them and not much risk or consumption. Their is SOME consumption such as when they sink isk and materials into the LP store, lose drones, consume ammo and others, but a huge portion of that trillion isk a day added to EVE's economy after the sinks are accounted for is from missions.
There are lots of ways to fix it if ccp would like it fixed. Bounty cuts + lp rewards gains maybe. Removing bounties for tags maybe. leaving things as is and increasing risk in all activities that generate bounties (including null sec anoms and complexes, DED 10/10s are really really to damn easy) thus theoretically increasing consumption may be a way.
It just doesn't sound like some of you are willing to even consider that there may be imbalances in the 1st place. That's how issues are able to fester, because people become unwilling to observe things rationally (usually when they think they stand to lose out if things get fixed).
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
532
|
Posted - 2013.09.03 18:22:00 -
[466] - Quote
baltec1 wrote:Lucas Kell wrote:baltec1 wrote:Tell me where that other 70% of the payout comes from.
Insurance is one of the biggest isk faucets in game 70% worth of ISK come in, but 100% + rigs + destroyed modules of material goes out. ISK then goes out later on things like sov, brokers fees, sales taxes, and gets converted back in to materials from NPC orders and LP stores (the ISK priced stuff). It balances out that way. ISK generation from missions with no destruction is raw isk generation. Wrong. The isk goes into the pockets of whoever you bought the items from. Very little of it will be taken out of the system. I honestly CBA to sit in a thread about missions arguing about insurance. Sure, it's still a faucet of sorts, but at the end of the day though it balances out. Material goes out of the system and 70% of the hulls material cost comes back as insurance. rigs and destroyed mods are not covered. It's more like an NPC buy order where the NPC is buying your ships for a crappy price than an ISK printer like mission income and bounties. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Captain Tardbar
Sons of Sam
469
|
Posted - 2013.09.03 18:29:00 -
[467] - Quote
Jenn aSide wrote:Captain Tardbar wrote:Ok. Everyone calm down.
I have thought of a way that we can prove that High-sec mission running has more income than people doing stuff in null-sec.
First we must have the data on the average isk per hour of all level 4 missions runners combined for a one month period. Then we must have the average amount of ships lost by the mission runners during this one month time while running missions (you can't count when they do PVP stuff for example). Then we come up with the ratio of how how much isk per hour made per ship lost.
Say the average high sec income is 50 million and on average you lose .5 ships per hour then you would get an answer of 100 million.
Then we compare this say people running sites in null sec and the take the month's average of their income per hour, then get the number of average ships lost in that one months time span. Preferably we get an average ships lost per hour. Keep in mind you do not count PVP activities other than getting your site running ship ganked. If you go on a roam or go to a fleet fight and lose your ship, that doesn't count. Then hopefully you get a ratio of average isk per hour and average ships lost.
Again the example would be 100 million with say 1 ship lost per hour then the answer would be 100 million and in my case the income from null and high would be relatively equal.
If say the average of high-sec was 50 million per hour and then .25 ship lost per hour that would get you an answer of of 200 million ratio and compared to the 100 million ratio of null sec, then you can say with scientific evidence that high is better than null.
BUT the key facts of this issue is that you must not only have the true average isk per hour of all level 4 missions runners and the average isk per hour of people doing null sec ratting and sites AND you must know how many ships they lost over a period of time doing said activities and not actively seeking pvp.
And in order to do this CCP must have a way to tell when you are PVPing and when you are actually earning money. There are ways I suppose. They could actually watch the players.
However, until they actually do this and publish the numbers anyone saying that that one or the other makes more for the risk reward is just citing non-scientific anecdotes and pulling numbers out of their butt because they have a gut feeling that the game is this way. As usual, you're looking at it the wrong way. i don't see many people claiming mission runners as individuals make too much isk. The problem is that there are so many of them and not much risk or consumption. Their is SOME consumption such as when they sink isk and materials into the LP store, lose drones, consume ammo and others, but a huge portion of that trillion isk a day added to EVE's economy after the sinks are accounted for is from missions. There are lots of ways to fix it if ccp would like it fixed. Bounty cuts + lp rewards gains maybe. Removing bounties for tags maybe. leaving things as is and increasing risk in all activities that generate bounties (including null sec anoms and complexes, DED 10/10s are really really to damn easy) thus theoretically increasing consumption may be a way. It just doesn't sound like some of you are willing to even consider that there may be imbalances in the 1st place. That's how issues are able to fester, because people become unwilling to observe things rationally (usually when they think they stand to lose out if things get fixed).
Did you read what I said? The calculations use averages of ship losses. Is that not the best way to calculate risk?
How else would you calculate risk? Do you play something your self and say "Well this seems more or less risky than another activity..." If ship losses per hour average can't calculate risk, then I don't know how else you can to make a scientific judgement.
The problem with personal observation (rational or not) is that it is anecdotal which is that it is not scientific and may not even give the true figures. What you see personally may not be the same case for everyone.
I am willing to conceed, but you must prove it with data. Otherwise you are someone who just assumes that what they see is correct for all scenarios. It like pulling numbers out of your butt or go with your gut feeling. It is not the correct way to be making major changes.
To understand what anecdotal evidence is read this and you'll see what is wrong with making statements without enough data:
http://en.wikipedia.org/wiki/Anecdotal_evidence "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 18:30:00 -
[468] - Quote
You can spew forth mountains of hot air and rhetoric, you have no facts to back up any claim you make, just opinion. And that's it. So save the "i'm here to save the game" speech Martin Luther. No one is buying it. |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 18:41:00 -
[469] - Quote
Lucas Kell wrote:baltec1 wrote:Lucas Kell wrote:baltec1 wrote:Tell me where that other 70% of the payout comes from.
Insurance is one of the biggest isk faucets in game 70% worth of ISK come in, but 100% + rigs + destroyed modules of material goes out. ISK then goes out later on things like sov, brokers fees, sales taxes, and gets converted back in to materials from NPC orders and LP stores (the ISK priced stuff). It balances out that way. ISK generation from missions with no destruction is raw isk generation. Wrong. The isk goes into the pockets of whoever you bought the items from. Very little of it will be taken out of the system. I honestly CBA to sit in a thread about missions arguing about insurance. Sure, it's still a faucet of sorts, but at the end of the day though it balances out. Material goes out of the system and 70% of the hulls material cost comes back as insurance. rigs and destroyed mods are not covered. It's more like an NPC buy order where the NPC is buying your ships for a crappy price than an ISK printer like mission income and bounties.
It would only balance out of most sell order for raw mats were from NPC but since most of the amts in game come from player, the insurance is an ISK faucet. Sales tax and production lines cost are the only real sink caused by shiploss and I am pretty sure it's far from covering even the base free insurance payout on all the T1 ship lost. T2 and T3 I never lost yet so I dunno what the payout are to see if it cover or not. |

Jenn aSide
STK Scientific Initiative Mercenaries
2681
|
Posted - 2013.09.03 18:47:00 -
[470] - Quote
Captain Tardbar wrote:
Did you read what I said? The calculations use averages of ship losses. Is that not the best way to calculate risk?
Not when the ships are differnet sizes and costs and effectiveness ect. Look at the devblog I linked. At 1st blush it looked like high sec pve loses almost matched null sec pvp loses. Then you realize that the BULK of those high sec pve loses were tech1 frigs in starter areas lol.
just dividing the numbers of ships lost per mission runner is useless unless every single mission runner is running the same ship and fit.
Quote:How else would you calculate risk? Do you play something your self and say "Well this seems more or less risky than another activity..." If ship losses per hour average can't calculate risk, then I don't know how else you can to make a scientific judgement. The problem with personal observation (rational or not) is that it is anecdotal which is that it is not scientific and may not even give the true figures. What you see personally may not be the same case for everyone. I am willing to conceed, but you must prove it with data. Otherwise you are someone who just assumes that what they see is correct for all scenarios. It like pulling numbers out of your butt or go with your gut feeling. It is not the correct way to be making major changes. To understand what anecdotal evidence is read this and you'll see what is wrong with making statements without enough data: http://en.wikipedia.org/wiki/Anecdotal_evidence
Just quoting the rest of this to demonstrate how you always tend to get off track (usually with an assumption). I'm not making this stuff up, "big" ship losses rarely occur in pve and most PVE losses happen in high sec. Mission running is THE most common pve activity, which makes it a prime candidate for changes, although incursions rank up there as well because incursion runners are a small group shiving a HUGE amount of isk (per capita) into the game.
(Which is why everytime DIN or ISN kill an incursion early, they are actually helping the game no matter how many cursing fits they send me into because I was off for labor day with no damn high sec incursions.....but I digress).
I run missions everyday. EVE's pve is going backwards as it's now 100% perfectly safe if you fly a battleship (MJD means you can't die to npcs under any circumstance except letting your cap dip below MJD activation threshold). The new bastion module for marauders is going to make lvl4s safer still (even if the marauder pilot doesn't use it, he can mount a bastion mod to combat both full room aggro AND suicide ganking).
|

Jenn aSide
STK Scientific Initiative Mercenaries
2681
|
Posted - 2013.09.03 18:49:00 -
[471] - Quote
Like I said, some people can't handle the truth. If it makes you feel better to blame me for your logic failings, I surrender myself for your well being lol.
But still, no one cares where you play. So sorry you're no longer the center of the universe.
|

Tippia
Sunshine and Lollipops
16302
|
Posted - 2013.09.03 19:14:00 -
[472] - Quote
Frostys Virpio wrote:Lucas Kell wrote:I honestly CBA to sit in a thread about missions arguing about insurance. Sure, it's still a faucet of sorts, but at the end of the day though it balances out. Material goes out of the system and 70% of the hulls material cost comes back as insurance. rigs and destroyed mods are not covered. It's more like an NPC buy order where the NPC is buying your ships for a crappy price than an ISK printer like mission income and bounties. It would only balance out of most sell order for raw mats were from NPC but since most of the amts in game come from player, the insurance is an ISK faucet. Sales tax and production lines cost are the only real sink caused by shiploss and I am pretty sure it's far from covering even the base free insurance payout on all the T1 ship lost. T2 and T3 I never lost yet so I dunno what the payout are to see if it cover or not. It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost, and since production fees and sales taxes are not caused by the insurance policy. Even if we were to erroneously include them, they're on the order of single-digit percent of the cost of the ship, which cannot possibly overcome the 70 percentage point difference in insurance cost and payout.
Lucas has simply done the classic error of equating GÇ£ISK sinkGÇ¥ with GÇ£ISK leaving the walletGÇ¥ rather than what it actually means: ISK leaving the economy.
On top of that, it's actually a double-whammy in terms of ISK value change: not only does it increase the amount of ISK in relation to the amount of items in the economy by creating that net injection of ISK, it also increases the amount of ISK in relation to the amount of items by removing items. Both ends of the ISK-item gap move en opposite directions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Plastic Psycho
Necro-Economics
383
|
Posted - 2013.09.03 19:19:00 -
[473] - Quote
Tippia wrote: It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost...
Unless you go lengthy periods between losing ships and/or have many ships insured. Then it does become a sink.
But only a small one.
|

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 19:23:00 -
[474] - Quote
Jenn aSide wrote:Like I said, some people can't handle the truth. If it makes you feel better to blame me for your logic failings, I surrender myself for your well being lol. But still, no one cares where you play. So sorry you're no longer the center of the universe.
Like I said forum pissants such as yourself have no facts to present just hot air. Stop clogging the thread with this emotional faggotry you keep spewing. So either cough up some verifable facts or shut the "F" up. |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 19:40:00 -
[475] - Quote
Plastic Psycho wrote:Tippia wrote: It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost...
Unless you go lengthy periods between losing ships and/or have many ships insured. Then it does become a sink. But only a small one.
If your insureance lapse more than 3 times, you might as well not insure... |

Tippia
Sunshine and Lollipops
16302
|
Posted - 2013.09.03 19:40:00 -
[476] - Quote
Plastic Psycho wrote:Tippia wrote: It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost...
Unless you go lengthy periods between losing ships and/or have many ships insured. Then it does become a sink. But only a small one. Sure, but for that to happen everyone will have to habitually insure their ships and then never lose them. Human nature ensures that if the latter happen, then neither does the first. As it is, insurance payouts have been firmly planted at a 2:1 ratio against the insurance costs for the last four years. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2682
|
Posted - 2013.09.03 19:40:00 -
[477] - Quote
Caliph Muhammed wrote:Jenn aSide wrote:Like I said, some people can't handle the truth. If it makes you feel better to blame me for your logic failings, I surrender myself for your well being lol. But still, no one cares where you play. So sorry you're no longer the center of the universe. Like I said forum pissants such as yourself have no facts to present just hot air. Stop clogging the thread with this emotional faggotry you keep spewing. So either cough up some verifable facts or shut the "F" up.
lol, in a thread where I've linked sources and you've linked...nothing.
Brilliant.
|

Plastic Psycho
Necro-Economics
384
|
Posted - 2013.09.03 19:42:00 -
[478] - Quote
Tippia wrote:Plastic Psycho wrote:Tippia wrote: It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost...
Unless you go lengthy periods between losing ships and/or have many ships insured. Then it does become a sink. But only a small one. Sure, but for that to happen everyone will have to habitually insure their ships and then never lose them. Human nature ensures that if the latter happen, then neither does the first. As it is, insurance payouts have been firmly planted at a 2:1 ratio against the insurance costs for the last four years. Fair point. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 19:44:00 -
[479] - Quote
Jenn aSide wrote: Like I said forum pissants such as yourself have no facts to present just hot air. Stop clogging the thread with this emotional faggotry you keep spewing. So either cough up some verifable facts or shut the "F" up.
lol, in a thread where I've linked sources and you've linked...nothing.
Brilliant. [/quote]
You've linked documented proof of anything remotely resembling proof level 4 missions are threatening EVEs economy? And with that have you linked anything that proves EVE's economy is in trouble? Show me and if you have and its verifiable then I will make amends. |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 19:46:00 -
[480] - Quote
Tippia wrote:Plastic Psycho wrote:Tippia wrote: It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost...
Unless you go lengthy periods between losing ships and/or have many ships insured. Then it does become a sink. But only a small one. Sure, but for that to happen everyone will have to habitually insure their ships and then never lose them. Human nature ensures that if the latter happen, then neither does the first. As it is, insurance payouts have been firmly planted at a 2:1 ratio against the insurance costs for the last four years.
We could always start insuring ship before suicide ganking but that really is like going full ******. |

Jenn aSide
STK Scientific Initiative Mercenaries
2682
|
Posted - 2013.09.03 19:50:00 -
[481] - Quote
Quote:Caliph Muhammed wrote:
lol, in a thread where I've linked sources and you've linked...nothing.
Brilliant.
You've linked documented proof of anything remotely resembling proof level 4 missions are threatening EVEs economy? And with that have you linked anything that proves EVE's economy is in trouble? Show me and if you have and its verifiable then I will make amends.
I don't give a damn about your amends lol. Who do you think you are anyway?
The fact remains that i've made a case and supported it with fact as opposed to your ZERO. Balls in your court, show me some facts showing that high sec lvl 4s isk infusions are balanced.
Of course you can't because any review of the things I linked will demonstrate that what I'm saying is true: EVe has too many faucets, not enough sinks and missions are a big huge slice of that because there are so many mission runners. The game would benefit from more risk in pve (namely missions but also other content like anomalies and complexes) because as it is now pve doesn't kill big ships very often and big ships (stuff with material produced in game as they are) blowing up if good for everyone.
Just try to prove the above assertion wrong. I've got all year. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 19:53:00 -
[482] - Quote
Ah so like I thought you're a forum pissant. You have no proof and no I won't be disproving your assertion. I think you misunderstand how this works. If you make the assertion it's on you to prove it true.
Lol , disprove your assertion. What a joke.
I assert you're a convicted pedophile/murderer/rapist. Disprove it. |

Frostys Virpio
Lame Corp Name
651
|
Posted - 2013.09.03 19:55:00 -
[483] - Quote
Jenn aSide wrote: Of course you can't because any review of the things I linked will demonstrate that what I'm saying is true: EVe has too many faucets, not enough sinks and missions are a big huge slice of that because there are so many mission runners. The game would benefit from more risk in pve (namely missions but also other content like anomalies and complexes) because as it is now pve doesn't kill big ships very often and big ships (stuff with material produced in game as they are) blowing up if good for everyone.
ME losing that navy BS was not good for ME. Thats will most likely be his argument.
In my case, it did make me learn something so it was still somewhat good. |

Vaerah Vahrokha
Vahrokh Consulting
4290
|
Posted - 2013.09.03 20:00:00 -
[484] - Quote
Looking at the drop in commodities prices and at the ranging PLEX prices, EvE economy ATM looks steady.
There's some fluctuation in one ice price but that's because some guys including me are playing with that market and that's it.
I think the "EvE economy is dying" threads are second only to the "EvE is dying" threads and are as useless. The Doctor himself has not communicated anything in the last months to make believe there are issues with EvE economy either. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 20:01:00 -
[485] - Quote
Better yet Jenn don't bother disproving what I said. I realize now you are absolutely the most idiotic person to ever post in the EVE forums. Who in their right mind would make a claim with zero tangible evidence and then demand others to disprove the assertion as a base for it being true. OMG. The absolute idiocy of that statement is so mind numbing I've got to leave the thread.
CCP if you are as big of group of jackasses as you'd have to be to balance your game based on these idiotic forum malcontents you deserve the outcome you get. |

Frostys Virpio
Lame Corp Name
652
|
Posted - 2013.09.03 20:06:00 -
[486] - Quote
Caliph Muhammed wrote:Better yet Jenn don't bother disproving what I said. I realize now you are absolutely the most idiotic person to ever post in the EVE forums. Who in their right mind would make a claim with zero tangible evidence and then demand others to disprove the assertion as a base for it being true. OMG. The absolute idiocy of that statement is so mind numbing I've got to leave the thread.
And nothing of value will be lost.
|

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 20:08:00 -
[487] - Quote
LOL you notice everything I've stated in this thread hasn't been disputed right? It's because those that could seriously attempt to know my position is unassailable and those that would lack the skill to do so. |

Plastic Psycho
Necro-Economics
384
|
Posted - 2013.09.03 20:09:00 -
[488] - Quote
I thought you were out of here..? |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 20:11:00 -
[489] - Quote
Why do you want me gone? I know why. |

Frostys Virpio
Lame Corp Name
653
|
Posted - 2013.09.03 20:13:00 -
[490] - Quote
Caliph Muhammed wrote:LOL you notice everything I've stated in this thread hasn't been disputed right? It's because those that could seriously attempt to know my position is unassailable and those that would lack the skill to do so.
Missionning generate more ISK than is destroy. That is a fact.
Money being generated out of thin air is bad for any form of economy. That is also a fact.
Mission generating billions if not trillions of ISK in the economy out of thin air is bad for the economy. This is the result of those 2 fact being combined.
Your mission, if you accept it, is to prove that mission does not generate more ISK than it burns.
(There is technically 1 way where missionning would potentially destroy more ISK than it generate but many if not most people make it a priority while running mission to not fall in this case.) |

Plastic Psycho
Necro-Economics
384
|
Posted - 2013.09.03 20:13:00 -
[491] - Quote
Caliph Muhammed wrote:Why you want me gone? I know why. You do? How do you know that? Are you an internet telepath? If so, that's a pretty nifty trick.
Go on - read my mind! What color am I thinking of? |

Frostys Virpio
Lame Corp Name
653
|
Posted - 2013.09.03 20:15:00 -
[492] - Quote
Plastic Psycho wrote:Caliph Muhammed wrote:Why you want me gone? I know why. You do? How do you know that? Are you an internet telepath? If so, that's a pretty nifty trick. Go on - read my mind! What color am I thinking of?
pink |

Plastic Psycho
Necro-Economics
384
|
Posted - 2013.09.03 20:17:00 -
[493] - Quote
Frostys Virpio wrote:Plastic Psycho wrote:Caliph Muhammed wrote:Why you want me gone? I know why. You do? How do you know that? Are you an internet telepath? If so, that's a pretty nifty trick. Go on - read my mind! What color am I thinking of? pink Not bad. Not right, but not bad. Bet the Caliph can't get any closer. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 20:18:00 -
[494] - Quote
Frostys Virpio wrote:Caliph Muhammed wrote:LOL you notice everything I've stated in this thread hasn't been disputed right? It's because those that could seriously attempt to know my position is unassailable and those that would lack the skill to do so. Missionning generate more ISK than is destroy. That is a fact. Money being generated out of thin air is bad for any form of economy. That is also a fact. Mission generating billions if not trillions of ISK in the economy out of thin air is bad for the economy. This is the result of those 2 fact being combined. Your mission, if you accept it, is to prove that mission does not generate more ISK than it burns. (There is technically 1 way where missionning would potentially destroy more ISK than it generate but many if not most people make it a priority while running mission to not fall in this case.)
#1 Nullsec ratting generates more income than it destroys. That's a fact.
#2 Money being generated out of thin air does not destroy the economy. If that's the case EVE's economy would not be in existence for soon as the first isk was generated it would have collapsed into the void. It didn't. And alas it wont with the next trillion.
#3 Same as # 2.
#4 talk of inflation and such is what the rich tell the poor when they want to stop the poor from procuring currency from anyone else but the rich. As an example. If im a billionaire and want you to work for peanuts would it be in my best interest to allow the government to print more money for you to earn doing some task that doesn't benefit me? Of course not. That ideology is from the 1% wanting the 99% to fight over the share they (the 1%) have. Its also strictly a fiat currency issue which EVE has and why this tripe of an argument and rationale hold up so well to anyone who doesn't really understand what fiat currency is and how it works.
#5 Many trillions of ISK are for all intents and purposes out of the economy. People save money. They do not spend down to their last, usually. Therefore only a fraction of the ISK collected is in use in the open market and the rest is locked away. Out of circulation. |

Frostys Virpio
Lame Corp Name
653
|
Posted - 2013.09.03 20:40:00 -
[495] - Quote
Caliph Muhammed wrote:Frostys Virpio wrote:Caliph Muhammed wrote:LOL you notice everything I've stated in this thread hasn't been disputed right? It's because those that could seriously attempt to know my position is unassailable and those that would lack the skill to do so. Missionning generate more ISK than is destroy. That is a fact. Money being generated out of thin air is bad for any form of economy. That is also a fact. Mission generating billions if not trillions of ISK in the economy out of thin air is bad for the economy. This is the result of those 2 fact being combined. Your mission, if you accept it, is to prove that mission does not generate more ISK than it burns. (There is technically 1 way where missionning would potentially destroy more ISK than it generate but many if not most people make it a priority while running mission to not fall in this case.) #1 Nullsec ratting generates more income than it destroys. That's a fact. Its a stupid fact but if you consider those types of statements worthwhile and relevant, have at it. #2 Money being generated out of thin air does not destroy the economy. If that's the case EVE's economy would not be in existence for soon as the first isk was generated it would have collapsed into the void. It didn't. And alas it wont with the next trillion. #3 Same as # 2. #4 Talk of inflation and such is what the rich tell the poor when they want to stop the poor from procuring currency from anyone else but the rich. As an example. If im a billionaire and want you to work for peanuts would it be in my best interest to allow the government to print more money for you to earn doing some task that doesn't benefit me? Of course not. That ideology is from the 1% wanting the 99% to fight over the share they (the 1%) have. Its also strictly a fiat currency issue which EVE has and why this tripe of an argument and rationale hold up so well to anyone who doesn't really understand what fiat currency is and how it works. #5 Many trillions of ISK are for all intents and purposes out of the economy. People save money. They do not spend down to their last, usually. Therefore only a fraction of the ISK collected is in use in the open market and the rest is locked away. Out of circulation.
So your argument is basicly that since the economy didn't collapse yet, nothing negative ever happen to it. Thats nice. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 20:46:00 -
[496] - Quote
No That's not my argument. My argument is that level 4 missions have nothing to do with the price of plex. Which is most cases is what this boils down too. People want cheap gametime and assume because its not cheap that its because too much ISK is in the economy. Which may be partly true but it's very disingenuous to say all this extra ISK comes from Level 4 missions as opposed to nullsec.
The second part of my overall argument is that making hisec suck will not make low, nullsec or wormholes better or bursting at the seams with people. It'll just make hisec suck. |

baltec1
Bat Country
7804
|
Posted - 2013.09.03 21:07:00 -
[497] - Quote
At this point I will again point out that level 4 missions offer around the same level of income as null sec.
|

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 21:14:00 -
[498] - Quote
baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec.
Running around in a shiffit cruisers in nullsec is no more riskier than a multi billion dollar blingship in hisec. I don't see the issue. Assuming of course this statement is even close to true. Risk versus reward is not an absolute. You are not taking more risk just by the virtue of being in nullsec. Its all situation dependent. |

baltec1
Bat Country
7805
|
Posted - 2013.09.03 21:22:00 -
[499] - Quote
Caliph Muhammed wrote:baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec.
Running around in a shiffit cruisers in nullsec is no more riskier than a multi billion dollar blingship in hisec. I don't see the issue. Assuming of course this statement is even close to true. Risk versus reward is not an absolute. You are not taking more risk just by the virtue of being in nullsec. Its all situation dependent. What nullsec wants to do is convince CCP that they must be making 50-100 times the income of hisec just by virtue of the little red sec number.
So you dock up when a neut enters local in high sec? You get hotdrops? You can be kicked out of you station system?
Sorry but high sec is damn near perfect safety and null if far from that. The issue is that there is no reason to take on the much higher risks of low and null while level 4s offer around the same income with near perfect safsty. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 21:25:00 -
[500] - Quote
Baltec come back to reality. Nullsec has the same cure for stupid hisec does. Local chat. An alt account to scout the gate ensures you need not ever die non-consensually. Do me a favor . Go trick out a Deadspace ship and sit in jita. Tell me how safe you feel. Perimeter gate. Go HAM. 5 bil or better. |

baltec1
Bat Country
7806
|
Posted - 2013.09.03 21:31:00 -
[501] - Quote
Caliph Muhammed wrote:Baltec come back to reality. Nullsec has the same cure for stupid hisec does. Local chat. An alt account to scout the gate ensures you need not ever die non-consensually. Do me a favor . Go trick out a Deadspace ship and sit in jita. Tell me how safe you feel. Perimeter gate. Go HAM. 5 bil or better.
Local wont get rid of people hunting your t2 fitted raven in null. Please, go find me a t2 fitted raven that was ganked in highsec.
The simple fact is that high sec is a better option for making isk right now. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 21:42:00 -
[502] - Quote
baltec1 wrote:Caliph Muhammed wrote:Baltec come back to reality. Nullsec has the same cure for stupid hisec does. Local chat. An alt account to scout the gate ensures you need not ever die non-consensually. Do me a favor . Go trick out a Deadspace ship and sit in jita. Tell me how safe you feel. Perimeter gate. Go HAM. 5 bil or better. Local wont get rid of people hunting your t2 fitted raven in null. Please, go find me a t2 fitted raven that was ganked in highsec. The simple fact is that high sec is a better option for making isk right now.
That can't be helped. Nullsec is as intended a more desolate outer reaches far from the hustle and bustle of civilized space. It has many opportunities that civilized space doesn't but comes with its own unique set of challenges to attain those rewards.
The problem is the game doesn't value those challenges in the way players do and will not support the notion of billion dollar nullsec missions versus million dollar hisec ones. Nor will it support million dollar null sec missions and thousand dollar hisec missions.
There is an increase in income opportunity in nullsec. A belt rat offers 1 million plus bounty, a hisec one, maybe 250k. (I haven't killed a hisec BS rat in a long time, can't recall) That right there is 4 times the income for the same exact activity/time spent just by virtue of hunting them there. |

baltec1
Bat Country
7808
|
Posted - 2013.09.03 21:50:00 -
[503] - Quote
Caliph Muhammed wrote:baltec1 wrote:Caliph Muhammed wrote:Baltec come back to reality. Nullsec has the same cure for stupid hisec does. Local chat. An alt account to scout the gate ensures you need not ever die non-consensually. Do me a favor . Go trick out a Deadspace ship and sit in jita. Tell me how safe you feel. Perimeter gate. Go HAM. 5 bil or better. Local wont get rid of people hunting your t2 fitted raven in null. Please, go find me a t2 fitted raven that was ganked in highsec. The simple fact is that high sec is a better option for making isk right now. That can't be helped. Nullsec is as intended a more desolate outer reaches far from the hustle and bustle of civilized space. It has many opportunities that civilized space doesn't but comes with its own unique set of challenges to attain those rewards. The problem is the game doesn't value those challenges in the way players do and will not support the notion of billion dollar nullsec missions versus million dollar hisec ones. Nor will it support million dollar null sec missions and thousand dollar hisec missions. There is an increase in income in nullsec. A belt rat offers 1 million plus bounty, a hisec one, maybe 250k. (I haven't killed a hisec BS rat in a long time, can't recall) That right there is 4 times the income for the same exact activity/time spent just by virtue of hunting them there.
Belt ratting is one of the worst ways go earn isk the rats tank more in null and there are fewer of them.
The problem is the null income has seen years of nerfs made to it but CCP did not do anything to high sec income. This has resulted is todays current imbalance. CCP cannot buff null income without harming the economy so that leaves erfing missions and incursions in high. They have already started this process with the ice changes.
Null sec is not some slumland its ment for building empires. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 21:53:00 -
[504] - Quote
Part of nullsecs reward is the ability to control your own empire. Not every reward is ISK based. |

Captain Tardbar
Sons of Sam
471
|
Posted - 2013.09.03 22:00:00 -
[505] - Quote
Jenn aSide wrote:Captain Tardbar wrote:
Did you read what I said? The calculations use averages of ship losses. Is that not the best way to calculate risk?
Not when the ships are differnet sizes and costs and effectiveness ect. Look at the devblog I linked. At 1st blush it looked like high sec pve loses almost matched null sec pvp loses. Then you realize that the BULK of those high sec pve loses were tech1 frigs in starter areas lol. just dividing the numbers of ships lost per mission runner is useless unless every single mission runner is running the same ship and fit. Quote:How else would you calculate risk? Do you play something your self and say "Well this seems more or less risky than another activity..." If ship losses per hour average can't calculate risk, then I don't know how else you can to make a scientific judgement. The problem with personal observation (rational or not) is that it is anecdotal which is that it is not scientific and may not even give the true figures. What you see personally may not be the same case for everyone. I am willing to conceed, but you must prove it with data. Otherwise you are someone who just assumes that what they see is correct for all scenarios. It like pulling numbers out of your butt or go with your gut feeling. It is not the correct way to be making major changes. To understand what anecdotal evidence is read this and you'll see what is wrong with making statements without enough data: http://en.wikipedia.org/wiki/Anecdotal_evidence Just quoting the rest of this to demonstrate how you always tend to get off track (usually with an assumption). I'm not making this stuff up, "big" ship losses rarely occur in pve and most PVE losses happen in high sec. Mission running is THE most common pve activity, which makes it a prime candidate for changes, although incursions rank up there as well because incursion runners are a small group shiving a HUGE amount of isk (per capita) into the game. (Which is why everytime DIN or ISN kill an incursion early, they are actually helping the game no matter how many cursing fits they send me into because I was off for labor day with no damn high sec incursions.....but I digress). I run missions everyday. EVE's pve is going backwards as it's now 100% perfectly safe if you fly a battleship (MJD means you can't die to npcs under any circumstance except letting your cap dip below MJD activation threshold). The new bastion module for marauders is going to make lvl4s safer still (even if the marauder pilot doesn't use it, he can mount a bastion mod to combat both full room aggro AND suicide ganking).
I know that you (from personal experience) have not experience loss missioning, but that does not mean others experience it.
Even if you are taking information from other people hearsay, that is still anecdotal evidence.
Its like going outside during a cold day and saying "Hrm... Global warming doesn't seem to exist because its cold out side."
If that were true, I could simply counter your argument saying... I know people who have lost ships during missions.
I am seeing in order to prove this one another we need the data of how many ships are lost during mission running and how many ships are lost during null sec income activities. Actually, it would be probaly better to not just count ship losses but the actual average of total ships amount lost because people in FW lose a good of frigates but yet still have a lower loss than someone who says loses a CNR.
If you read that article I posted, you would see why coming to decisions based on personal observation is suspect. Humans do it, but it comes to the wrong conclusion.
Unless, you can prove with data that on average null sec losses are greater for the isk earned, then you are just pulling stuff out of your butt and using gut instinct to come to a decision that you have no proof for other than what you have personally experienced.
There is a whole world beyond your personal experience. I mean I see ship losses on the map in mission hubs all the time... I can't say for certain whether or not those losses are mission runners. I don't have the data for that.
Neither do you so stop coming to this conclusions without something to back it up other than your personal experience.
And Tippia. I'm still waiting for that webpage citing CCP data with last months data on ships losses during missions compared to their income compared to people running null sec activities (not activily seeking pvp) and their losses and income. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

baltec1
Bat Country
7808
|
Posted - 2013.09.03 22:06:00 -
[506] - Quote
Caliph Muhammed wrote:Part of nullsecs reward is the ability to control your own empire/space. Not every reward is ISK based.
And no there are not fewer belt rats than there are in hi sec. You have to work the spawns up just like anywhere else.
Furthermore, there are far fewer people in nullsec and less competition over the rats.
You get three battleships in a spawn vs how many in level 4s?
As for competitition, you can fit 10 in a null system. Any more and you will have ques forming for the next anom. |

Captain Tardbar
Sons of Sam
471
|
Posted - 2013.09.03 22:07:00 -
[507] - Quote
baltec1 wrote:They have already started this process with the ice changes.
I hate to say this, but you earn more isk per hour ice mining than regular mining now unlike before the patch. Mostly this has to do with current prices, so if you mine ice, you make much more now than you would before the patch change.
Before the patch prices were 100K per unit. Now its 200K and now you mine twice as fast.
You do the math.
If you happen to be in a system with 3 ice belts, you usually aren't hard up to find ice.
Actually, I know people who fly between 2 belt and 3 belt systems so that they always have ice. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

baltec1
Bat Country
7808
|
Posted - 2013.09.03 22:12:00 -
[508] - Quote
Captain Tardbar wrote:baltec1 wrote:They have already started this process with the ice changes. I hate to say this, but you earn more isk per hour ice mining than regular mining now unlike before the patch. Mostly this has to do with current prices, so if you mine ice, you make much more now than you would before the patch change. Before the patch prices were 100K per unit. Now its 200K and now you mine twice as fast. You do the math. If you happen to be in a system with 3 ice belts, you usually aren't hard up to find ice. Actually, I know people who fly between 2 belt and 3 belt systems so that they always have ice.
It is impossible for high sec to meet the market demand for ice. |

Caliph Muhammed
Perkone Caldari State
430
|
Posted - 2013.09.03 22:28:00 -
[509] - Quote
baltec1 wrote:Caliph Muhammed wrote:Part of nullsecs reward is the ability to control your own empire/space. Not every reward is ISK based.
And no there are not fewer belt rats than there are in hi sec. You have to work the spawns up just like anywhere else.
Furthermore, there are far fewer people in nullsec and less competition over the rats. You get three battleships in a spawn vs how many in level 4s? As for competitition, you can fit 10 in a null system. Any more and you will have ques forming for the next anom.
Apples and oranges. Ratting and missions are two different income opportunities. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2401

|
Posted - 2013.09.03 22:28:00 -
[510] - Quote
I have removed some off topic posts. Please keep it on topic and civil. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Captain Tardbar
Sons of Sam
472
|
Posted - 2013.09.03 22:29:00 -
[511] - Quote
baltec1 wrote:Captain Tardbar wrote:baltec1 wrote:They have already started this process with the ice changes. I hate to say this, but you earn more isk per hour ice mining than regular mining now unlike before the patch. Mostly this has to do with current prices, so if you mine ice, you make much more now than you would before the patch change. Before the patch prices were 100K per unit. Now its 200K and now you mine twice as fast. You do the math. If you happen to be in a system with 3 ice belts, you usually aren't hard up to find ice. Actually, I know people who fly between 2 belt and 3 belt systems so that they always have ice. It is impossible for high sec to meet the market demand for ice.
True, but high sec is making more money now than before because of supply and demand.
They can't meet the demand so the price doubled meaning they now only have to work in half as much time as they did before.
And this is doubled again because ice mining times were reduced by half after the patch.
So people who mined 8 hours a day now only have to work 2 to make the same amount of income. (Reduce 8 by half because double the white glaze prices and again by another half because of the reduction in mining time).
Which means people are earning quite a bit more if they can mine even a fraction of the amount of time before which many are. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

baltec1
Bat Country
7809
|
Posted - 2013.09.03 22:36:00 -
[512] - Quote
Captain Tardbar wrote:
True, but high sec is making more money now than before because of supply and demand.
They can't meet the demand so the price doubled meaning they now only have to work in half as much time as they did before.
And this is doubled again because ice mining times were reduced by half after the patch.
So people who mined 8 hours a day now only have to work 2 to make the same amount of income. (Reduce 8 by half because double the white glaze prices and again by another half because of the reduction in mining time).
Which means people are earning quite a bit more if they can mine even a fraction of the amount of time before which many are.
Only they cant mine 8 hours a day in high sec due to the spawn mechanics. |

baltec1
Bat Country
7809
|
Posted - 2013.09.03 22:39:00 -
[513] - Quote
Caliph Muhammed wrote:
Apples and oranges. Ratting and missions are two different income opportunities.
Anoms are our variation of missions in sov null.
What is the point in owning and defending an empire in null if the best option is to make our isk outside of it in high sec? This is the problem, high sec offers too much for little effort or risk. |

Captain Tardbar
Sons of Sam
472
|
Posted - 2013.09.03 22:44:00 -
[514] - Quote
baltec1 wrote:Captain Tardbar wrote:
True, but high sec is making more money now than before because of supply and demand.
They can't meet the demand so the price doubled meaning they now only have to work in half as much time as they did before.
And this is doubled again because ice mining times were reduced by half after the patch.
So people who mined 8 hours a day now only have to work 2 to make the same amount of income. (Reduce 8 by half because double the white glaze prices and again by another half because of the reduction in mining time).
Which means people are earning quite a bit more if they can mine even a fraction of the amount of time before which many are.
Only they cant mine 8 hours a day in high sec due to the spawn mechanics.
I didn't say they mined 8 hours a day currently. It was before they patch that many people did this.
I simply said the current situations has been buffed so you only have to mine 2 hours instead of 8 and get the same amount of income.
And its possible to mine more than 2 hours easily so incomes for individual miners has gone up.
But if we are talking about averages... I'll be honest and tell you I don't know, but if I got paid twice as much and only had to mine half as less, then I would consider the patch to be a buff.
The only people who are complaining about it are the people who wanted to watch netflix and ice mine. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
341
|
Posted - 2013.09.03 22:47:00 -
[515] - Quote
Caliph Muhammed wrote:No. That's not my argument. My argument is that level 4 missions have very little to do with the price of plex. Which is what in most cases this boils down too. People want cheap gametime and assume because its not cheap that its because too much ISK is in the economy. Which may be partly true but it's very disingenuous to say all this extra ISK comes from Level 4 missions as opposed to nullsec. It also greatly downplays if not outright ignores the effect of supply and demand and traders spiking the price by buying up excess gametime and holding on to it. I did this recently with Faction kinetic heavy missiles. EVE is an unregulated economy and monopoly is the name of the game.
The second part of my overall argument is that making hisec suck will not make low, null or wormholes better or bursting at the seams with people. It'll just make hisec suck.
I am with this guy, spot on +1 Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
341
|
Posted - 2013.09.03 22:55:00 -
[516] - Quote
baltec1 wrote:Caliph Muhammed wrote:baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec.
Running around in a shiffit cruisers in nullsec is no more riskier than a multi billion dollar blingship in hisec. I don't see the issue. Assuming of course this statement is even close to true. Risk versus reward is not an absolute. You are not taking more risk just by the virtue of being in nullsec. Its all situation dependent. What nullsec wants to do is convince CCP that they must be making 50-100 times the income of hisec just by virtue of the little red sec number. So you dock up when a neut enters local in high sec? You get hotdrops? You can be kicked out of you station system? Sorry but high sec is damn near perfect safety and null if far from that. The issue is that there is no reason to take on the much higher risks of low and null while level 4s offer around the same income with near perfect safsty.
That's horse ****, high sec is not perfect safety, you've obviously never been wardecced. Take a look at the map most days more people die in highsec than in low or null. I've lived in null and if you are in the right corp and blue to lots of people, you can farm isk all day long. It's safer than highsec. Dumbing down of Eve Online will result in it's destruction... |

Jenn aSide
STK Scientific Initiative Mercenaries
2682
|
Posted - 2013.09.03 22:58:00 -
[517] - Quote
Frostys Virpio wrote:Jenn aSide wrote: Of course you can't because any review of the things I linked will demonstrate that what I'm saying is true: EVe has too many faucets, not enough sinks and missions are a big huge slice of that because there are so many mission runners. The game would benefit from more risk in pve (namely missions but also other content like anomalies and complexes) because as it is now pve doesn't kill big ships very often and big ships (stuff with material produced in game as they are) blowing up if good for everyone.
ME losing that navy BS was not good for ME. Thats will most likely be his argument. In my case, it did make me learn something so it was still somewhat good.
Yea, but then you have some sense lol. People with good sense can understand that sometimes bad things happening to me (in a game) can be good for the game overall. It doesn't mean I didn't rage when I autopilted that Jf to jita then fell asleep, totally forgetting about that pesky war-dec......
But the destuction of that JF and the 400mil in cargo that popped was good for someone, and thus good for the game overall.
Look at this Caliph guy defending mindless missions when what I suggest is better, more fun missions (and copmplexes, and anoms) that incidientally kill more ships than die now. Nothing wrong with maintaining the status quo when it's good but a sucky status quo needs to go. |

Caliph Muhammed
Perkone Caldari State
435
|
Posted - 2013.09.03 23:04:00 -
[518] - Quote
I've never once disagreed with making missions more interactive or even challenging. What I do disagree with, Jenn, is arbitrarily reducing hisec income with nothing but gut feelings and bias as the evidence for doing such.
Change is only good when it improves the life of everyone. Change for the sake of change is almost always bad. |

Caliph Muhammed
Perkone Caldari State
437
|
Posted - 2013.09.03 23:09:00 -
[519] - Quote
....................... |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
802
|
Posted - 2013.09.03 23:12:00 -
[520] - Quote
Little Dragon Khamez wrote:baltec1 wrote:Caliph Muhammed wrote:baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec.
Running around in a shiffit cruisers in nullsec is no more riskier than a multi billion dollar blingship in hisec. I don't see the issue. Assuming of course this statement is even close to true. Risk versus reward is not an absolute. You are not taking more risk just by the virtue of being in nullsec. Its all situation dependent. What nullsec wants to do is convince CCP that they must be making 50-100 times the income of hisec just by virtue of the little red sec number. So you dock up when a neut enters local in high sec? You get hotdrops? You can be kicked out of you station system? Sorry but high sec is damn near perfect safety and null if far from that. The issue is that there is no reason to take on the much higher risks of low and null while level 4s offer around the same income with near perfect safsty. That's horse ****, high sec is not perfect safety, you've obviously never been wardecced. Take a look at the map most days more people die in highsec than in low or null. I've lived in null and if you are in the right corp and blue to lots of people, you can farm isk all day long. It's safer than highsec.
you never see the isk/hr or total isk earned comparisons presented in population density factors either .... not that i'm claiming that certain people deliberately misrepresent any information they present of course
people presenting data that only supports their point of view ..... inconceivable |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
341
|
Posted - 2013.09.03 23:14:00 -
[521] - Quote
Kitty Bear wrote:Little Dragon Khamez wrote:baltec1 wrote:Caliph Muhammed wrote:baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec.
Running around in a shiffit cruisers in nullsec is no more riskier than a multi billion dollar blingship in hisec. I don't see the issue. Assuming of course this statement is even close to true. Risk versus reward is not an absolute. You are not taking more risk just by the virtue of being in nullsec. Its all situation dependent. What nullsec wants to do is convince CCP that they must be making 50-100 times the income of hisec just by virtue of the little red sec number. So you dock up when a neut enters local in high sec? You get hotdrops? You can be kicked out of you station system? Sorry but high sec is damn near perfect safety and null if far from that. The issue is that there is no reason to take on the much higher risks of low and null while level 4s offer around the same income with near perfect safsty. That's horse ****, high sec is not perfect safety, you've obviously never been wardecced. Take a look at the map most days more people die in highsec than in low or null. I've lived in null and if you are in the right corp and blue to lots of people, you can farm isk all day long. It's safer than highsec. you never see the isk/hr or total isk earned comparisons presented in population density factors either .... not that i'm claiming that certain people deliberately misrepresent any information they present of course people presenting data that only supports their point of view ..... inconceivable
Yeah, so when are you going to stop... Dumbing down of Eve Online will result in it's destruction... |

probag Bear
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.09.03 23:25:00 -
[522] - Quote
baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec.
Easy solution: run L4 missions in nullsec. You can easily break 250mil/hr if you don't waste your time salvaging. |

baltec1
Bat Country
7814
|
Posted - 2013.09.03 23:55:00 -
[523] - Quote
Little Dragon Khamez wrote:
That's horse ****, high sec is not perfect safety, you've obviously never been wardecced. Take a look at the map most days more people die in highsec than in low or null. I've lived in null and if you are in the right corp and blue to lots of people, you can farm isk all day long. It's safer than highsec.
Please point out where I said perfect safety.
Also most one man corps will never be wardeced and those that are can drop to NPC corps to avoid the wardec or just be in an NPC corp to start with. Null is not safer than high sec due to the fact that null does not have concord to protect you. Anoyone who says high sec in more dangerous is spouting nonsense. |

baltec1
Bat Country
7814
|
Posted - 2013.09.03 23:57:00 -
[524] - Quote
probag Bear wrote:baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec. Easy solution: run L4 missions in nullsec. You can easily break 250mil/hr if you don't waste your time salvaging.
There may be one or two issues with stuffing 40000 into 5 systems in venal. |

Frostys Virpio
Lame Corp Name
653
|
Posted - 2013.09.03 23:59:00 -
[525] - Quote
baltec1 wrote:Caliph Muhammed wrote:
Apples and oranges. Ratting and missions are two different income opportunities.
Anoms are our variation of missions in sov null. What is the point in owning and defending an empire in null if the best option is to make our isk outside of it in high sec? This is the problem, high sec offers too much for little effort or risk.
I'm kinda curious about the anom running. Let's say someone was not exactly scared of appearing in a ALOD article, what kind of ticks could a bling fitted ship get if he had free access to anoms like missions can be farmed? Has anyone ever done it or is the potential ship loss always driving people away from this idea? |

baltec1
Bat Country
7814
|
Posted - 2013.09.04 00:09:00 -
[526] - Quote
Frostys Virpio wrote:baltec1 wrote:Caliph Muhammed wrote:
Apples and oranges. Ratting and missions are two different income opportunities.
Anoms are our variation of missions in sov null. What is the point in owning and defending an empire in null if the best option is to make our isk outside of it in high sec? This is the problem, high sec offers too much for little effort or risk. I'm kinda curious about the anom running. Let's say someone was not exactly scared of appearing in a ALOD article, what kind of ticks could a bling fitted ship get if he had free access to anoms like missions can be farmed? Has anyone ever done it or is the potential ship loss always driving people away from this idea?
There was a time people did them in blap titans.
I think some russians still run them in supers, I know of one RA Nyx that got blown up in one when his bot went wrong last year.
With todays patch I would expect to see a lot of ishtars. |

Frostys Virpio
Lame Corp Name
653
|
Posted - 2013.09.04 00:22:00 -
[527] - Quote
baltec1 wrote:Frostys Virpio wrote:baltec1 wrote:Caliph Muhammed wrote:
Apples and oranges. Ratting and missions are two different income opportunities.
Anoms are our variation of missions in sov null. What is the point in owning and defending an empire in null if the best option is to make our isk outside of it in high sec? This is the problem, high sec offers too much for little effort or risk. I'm kinda curious about the anom running. Let's say someone was not exactly scared of appearing in a ALOD article, what kind of ticks could a bling fitted ship get if he had free access to anoms like missions can be farmed? Has anyone ever done it or is the potential ship loss always driving people away from this idea? There was a time people did them in blap titans. I think some russians still run them in supers, I know of one RA Nyx that got blown up in one when his bot went wrong last year. With todays patch I would expect to see a lot of ishtars.
Yeah but is it the equivalent in power to a pimp fitted mach for missioning? How does the income stacks up approximately? |

baltec1
Bat Country
7815
|
Posted - 2013.09.04 00:44:00 -
[528] - Quote
Frostys Virpio wrote:
Yeah but is it the equivalent in power to a pimp fitted mach for missioning? How does the income stacks up approximately?
When you factor in downtime for things like that neut in local or too many in system doing anoms then you might as well be doing level 4s. Around the same isk but much less risk and no downtime. ISboxing anoms also works with missions and can earn you crazy sums of cash. Incursions are a better option for one account people though. |

La Nariz
GoonWaffe Goonswarm Federation
1019
|
Posted - 2013.09.04 00:56:00 -
[529] - Quote
MatrixSkye Mk2 wrote:La Nariz wrote:March rabbit wrote:La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety? Alright 0.0 person why do you think high-sec == "complete safety"? Other 0.0 people would like to have word with you  Add bombs, bubbles, nerf concord, make npcs more deadly and add AFK cloaking to highsec then we can agree that highsec is not completely safe. Another perfect example of flinging **** on the wall. Muddle the definition of "complete safety" and throw it against the wall. Cross your fingers and hope it sticks :P.
Glad to see we agree that highsec is completely safe. Continue to live in your echo chamber where you only want to hear opinions in-line with your own and stubbornly ignore facts eloquently provided to you while viciously spewing venom at dissenting opinions or non-supportive facts. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Lame Corp Name
653
|
Posted - 2013.09.04 01:53:00 -
[530] - Quote
La Nariz wrote:MatrixSkye Mk2 wrote:La Nariz wrote:March rabbit wrote:La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety? Alright 0.0 person why do you think high-sec == "complete safety"? Other 0.0 people would like to have word with you  Add bombs, bubbles, nerf concord, make npcs more deadly and add AFK cloaking to highsec then we can agree that highsec is not completely safe. Another perfect example of flinging **** on the wall. Muddle the definition of "complete safety" and throw it against the wall. Cross your fingers and hope it sticks :P. Glad to see we agree that highsec is completely safe. Continue to live in your echo chamber where you only want to hear opinions in-line with your own and stubbornly ignore facts eloquently provided to you while viciously spewing venom at dissenting opinions or non-supportive facts.
Let's accuse other people of ignoring the fact while making assumption that high sec is completely safe while ignoring the fact of the possibility of running an interdiction... High sec sure is completely safe when someone can blow up someone else's ship...
Spreading lies does not help... |

The Greenmachine Greenmachine
Green's Bicycle Shop
36
|
Posted - 2013.09.04 01:54:00 -
[531] - Quote
I laugh at how OP considers missions at any level good isk. I also laugh at everybody arguing over something so unprofitable |

La Nariz
GoonWaffe Goonswarm Federation
1019
|
Posted - 2013.09.04 02:17:00 -
[532] - Quote
Frostys Virpio wrote:Let's accuse other people of ignoring the fact while making assumption that high sec is completely safe while ignoring the fact of the possibility of running an interdiction... High sec sure is completely safe when someone can blow up someone else's ship...
Spreading lies does not help...
If you can find away around the ~highsec intellectual echo chamber~ let me know until then their method has been proven to work so I am going to use it.
Highsec is safe and pays better than nullsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

MatrixSkye Mk2
Republic University Minmatar Republic
580
|
Posted - 2013.09.04 03:59:00 -
[533] - Quote
La Nariz wrote:MatrixSkye Mk2 wrote:La Nariz wrote:March rabbit wrote:La Nariz wrote:Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety? Alright 0.0 person why do you think high-sec == "complete safety"? Other 0.0 people would like to have word with you  Add bombs, bubbles, nerf concord, make npcs more deadly and add AFK cloaking to highsec then we can agree that highsec is not completely safe. Another perfect example of flinging **** on the wall. Muddle the definition of "complete safety" and throw it against the wall. Cross your fingers and hope it sticks :P. Glad to see we agree that highsec is completely safe. Continue to live in your echo chamber where you only want to hear opinions in-line with your own and stubbornly ignore facts eloquently provided to you while viciously spewing venom at dissenting opinions or non-supportive facts. Like the "fact" that hi sec is "completely safe", right? There is a sense of desperation with you lot that simply gets more obvious as you post your nonsense drivel. Forgive me for not taking your "facts" seriously. |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.04 04:19:00 -
[534] - Quote
Little Dragon Khamez wrote:baltec1 wrote:Caliph Muhammed wrote:baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec.
Running around in a shiffit cruisers in nullsec is no more riskier than a multi billion dollar blingship in hisec. I don't see the issue. Assuming of course this statement is even close to true. Risk versus reward is not an absolute. You are not taking more risk just by the virtue of being in nullsec. Its all situation dependent. What nullsec wants to do is convince CCP that they must be making 50-100 times the income of hisec just by virtue of the little red sec number. So you dock up when a neut enters local in high sec? You get hotdrops? You can be kicked out of you station system? Sorry but high sec is damn near perfect safety and null if far from that. The issue is that there is no reason to take on the much higher risks of low and null while level 4s offer around the same income with near perfect safsty. That's horse ****, high sec is not perfect safety, you've obviously never been wardecced. Take a look at the map most days more people die in highsec than in low or null. I've lived in null and if you are in the right corp and blue to lots of people, you can farm isk all day long. It's safer than highsec.
Wrong, most null alliances are dec'd 7 months out of the year.
And having blues does nothing to stop cyno range. For example, from Serpentis Prime I can blops portal to nearly all of Fountain, including all of the good true sec systems.
And that is NPC space there is nothing we can do about the locals there. |

Frostys Virpio
Lame Corp Name
653
|
Posted - 2013.09.04 04:32:00 -
[535] - Quote
Onictus wrote:
Wrong, most null alliances are dec'd 7 months out of the year.
And having blues does nothing to stop cyno range. For example, from Serpentis Prime I can blops portal to nearly all of Fountain, including all of the good true sec systems.
And that is NPC space there is nothing we can do about the locals there.
7 month? I honestly though it was 12. |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.04 04:36:00 -
[536] - Quote
Frostys Virpio wrote:Onictus wrote:
Wrong, most null alliances are dec'd 7 months out of the year.
And having blues does nothing to stop cyno range. For example, from Serpentis Prime I can blops portal to nearly all of Fountain, including all of the good true sec systems.
And that is NPC space there is nothing we can do about the locals there.
7 month? I honestly though it was 12.
I was being generous, right now I haven't been dec'd for a week and its a record for the last few months.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4284
|
Posted - 2013.09.04 05:13:00 -
[537] - Quote
Please kill more idiots undocking in jita with an in-corp alt There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Onictus
Silver Snake Enterprise Fatal Ascension
436
|
Posted - 2013.09.04 05:23:00 -
[538] - Quote
Alavaria Fera wrote:Please kill more idiots undocking in jita with an in-corp alt
Preferably in a freighter.......there's always one. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4285
|
Posted - 2013.09.04 05:35:00 -
[539] - Quote
Oh great, there are some other hilarious killmails which I've seen linked. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
342
|
Posted - 2013.09.04 16:06:00 -
[540] - Quote
Onictus wrote:Little Dragon Khamez wrote:baltec1 wrote:Caliph Muhammed wrote:baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec.
Running around in a shiffit cruisers in nullsec is no more riskier than a multi billion dollar blingship in hisec. I don't see the issue. Assuming of course this statement is even close to true. Risk versus reward is not an absolute. You are not taking more risk just by the virtue of being in nullsec. Its all situation dependent. What nullsec wants to do is convince CCP that they must be making 50-100 times the income of hisec just by virtue of the little red sec number. So you dock up when a neut enters local in high sec? You get hotdrops? You can be kicked out of you station system? Sorry but high sec is damn near perfect safety and null if far from that. The issue is that there is no reason to take on the much higher risks of low and null while level 4s offer around the same income with near perfect safsty. That's horse ****, high sec is not perfect safety, you've obviously never been wardecced. Take a look at the map most days more people die in highsec than in low or null. I've lived in null and if you are in the right corp and blue to lots of people, you can farm isk all day long. It's safer than highsec. Wrong, most null alliances are dec'd 7 months out of the year. And having blues does nothing to stop cyno range. For example, from Serpentis Prime I can blops portal to nearly all of Fountain, including all of the good true sec systems. And that is NPC space there is nothing we can do about the locals there.
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
342
|
Posted - 2013.09.04 16:11:00 -
[541] - Quote
Little Dragon Khamez wrote:Kitty Bear wrote: you never see the isk/hr or total isk earned comparisons presented in population density factors either .... not that i'm claiming that certain people deliberately misrepresent any information they present of course
people presenting data that only supports their point of view ..... inconceivable
Yeah, so when are you going to stop...
Apologies for this post, I misunderstood you, English is not my first language, my bad, mea culpa :) Dumbing down of Eve Online will result in it's destruction... |

Onictus
Silver Snake Enterprise Fatal Ascension
438
|
Posted - 2013.09.04 18:04:00 -
[542] - Quote
Little Dragon Khamez wrote:
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.
Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time.
Without having to cyno around ships (because moving a ratting battleships solo is near suicide) Without having to fight off tacklers Without black ops drops Without fighting off small gangs Without dealing with sov Without needing to go 25+ jumps to get to a market Without staring at local
I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with. |

probag Bear
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.09.04 19:17:00 -
[543] - Quote
baltec1 wrote:probag Bear wrote:baltec1 wrote:At this point I will again point out that level 4 missions offer around the same level of income as null sec. Easy solution: run L4 missions in nullsec. You can easily break 250mil/hr if you don't waste your time salvaging. There may be one or two issues with stuffing 40000 into 5 systems in venal.
I timed myself three and a half weeks ago, when the LP ratio was actually lower than it is now by about 1500isk:LP, because I was bored and curious. I made 1186mil in 4 hours, and during those 4 hours only one neutral entered the system, for a period of roughly 6 minutes.
Get better spreadsheets. |

Caliph Muhammed
Perkone Caldari State
437
|
Posted - 2013.09.04 21:53:00 -
[544] - Quote
baltec1 wrote:Frostys Virpio wrote:
Yeah but is it the equivalent in power to a pimp fitted mach for missioning? How does the income stacks up approximately?
When you factor in downtime for things like that neut in local or too many in system doing anoms then you might as well be doing level 4s. Around the same isk but much less risk and no downtime. ISboxing anoms also works with missions and can earn you crazy sums of cash. Incursions are a better option for one account people though.
The neutral in local argument is quite a peculiar one to make in light of your entire premise.
Specifically mentioning downtime being associated with it. Are you implying you dock up when there is a neutral in local? So how then would increasing nullsec income go hand in hand with risk versus reward?
You've already made clear it would only benefit you at the times there is no risk (no neutral in local).
It would seem you want a boost to your less risk related activities in the most "dangerous" parts of space. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
344
|
Posted - 2013.09.04 22:01:00 -
[545] - Quote
Onictus wrote:Little Dragon Khamez wrote:
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.
Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time. Without having to cyno around ships (because moving a ratting battleships solo is near suicide) Without having to fight off tacklers Without black ops drops Without fighting off small gangs Without dealing with sov Without needing to go 25+ jumps to get to a market Without staring at local I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with.
Man you must be doing it wrong, whenever I come back from Null Sec or time in the hole, I am space rich. I decided to test this today by running l4's in high sec. I spent on average 45 mins per mission in my T2 fitted ship (not a ******* Tengu as I am trying to simulate Mr Average here), another 25 mins cleaning up the salvage and loot and across 3 missions thrown out randomly by the agent. I earned:
mission bounties and rewards: 35 million Loot average value: 18 million Loyalty Points: 11000
If you assume each Loyalty point is worth 1000 isk (I'm being generous here as they usually aren't due to other factors such as having to spend isk to redeem items or collect tags of the market or from other missions etc) you are looking at a grand total of 64 million over 3 hours approx. that's 21 million a hour all in.
We've got to think of Mr average when balancing stuff like this, because not everyone owns a tengu, not everyone wants one and lets be honest if people can scrape together the 1.2 billion fully fitted price tag that usually accompanies a T3 cruiser and can complete and salvage L4 missions in 1/2 hour than good luck to them. They've paid for that performance in terms of both isk, skills and experience. They are reaping the rewards of all of their hard work. Assuming Mr Tengu pilot is twice as fast as me given that I have elite missile skills and all other things remain equal (which they don't) then at best the guy is hitting 35 million per hour as there is no T3 salvager. Tomorrow I'm going to try the same experiment without salvaging to see how it works out purely on the mission income and LP.
Also be aware, that no ALT was used in the process. This is one person, doing one mission, one at a time, back to back. Dumbing down of Eve Online will result in it's destruction... |

auraofblade
Kid's Logistics Inc Moose Alliance
18
|
Posted - 2013.09.04 22:46:00 -
[546] - Quote
Lets look at this from a different angle then...
I don't particularly agree with the OP's point, but he does make a case that the income curve is completely out of whack as soon as you hit L4s. And to be honest, the DIFFICULTY curve is also wonky.
L1 - Paper Mache frigates, ONE destroyer, maybe. L2 - Paper Mache frigates, maybe with a couple annoying frigates, destroyers, and/or 1-2 cruisers L3 - Annoying frigates/destroyers, 3-4 cruisers, maybe a few Elite/Battle Cruisers.
L4 - Elite Frigates, Destroyers, Elite/Battle Cruisers, and Battleships that out-tank 250 - 300 DPS at the optimal damage type.
That last bit is the wonky part. Mind you, I don't actually have an issue with the missions being that difficult - right now I can run them just fine in my T2 Raven. However, while the progression may have been intended as Frigate > Cruiser > BC > BS, the real curve is closer to Frigate > Cruiser > BC > T2 Fitted BS, and once could argue that Assault Frig > Assault Frig > Assault Frig > Faction BS is the more valid curve.
I mean, I clear L3s at a decent clip with a meta fit BC, yet a meta fit BS actually pulls LESS income in L4s. Well, unless you're a Domi.
I dunno, maybe it's just odd that L1/2/3 can be run the near-instant you get the "correct" ship class yet L4s are a waste of time unless you spend at least an extra month or two to train up the support skills. |

La Nariz
GoonWaffe Goonswarm Federation
1019
|
Posted - 2013.09.05 01:11:00 -
[547] - Quote
MatrixSkye Mk2 wrote: Like the "eloquent fact" that hi sec is "completely safe", right? There is a sense of desperation with you lot that only gets more obvious as you post your nonsense drivel. So you'll have to forgive me for not taking your "eloquent facts" seriously.
You'll have to forgive me for not taking your claims seriously after Tippa has repeatedly refuted them only for you to deny them outright without any logic, cogent argument, or thought behind it.
~~~~Highsec is safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4288
|
Posted - 2013.09.05 02:29:00 -
[548] - Quote
La Nariz wrote:MatrixSkye Mk2 wrote:Like the "eloquent fact" that hi sec is "completely safe", right? There is a sense of desperation with you lot that only gets more obvious as you post your nonsense drivel. So you'll have to forgive me for not taking your "eloquent facts" seriously. You'll have to forgive me for not taking your claims seriously after Tippa has repeatedly refuted them only for you to deny them outright without any logic, cogent argument, or thought behind it. ~~~~Highsec is safe~~~~ But anyone shooting your non-decable NPC corp alt will 100% lose their ship, it's riskless.
La Nariz wrote:Though the OP does have a good point, L4 mission income needs to be nerfed and L1, L2, and L3 should be improved. It helps newbees and helps bring highsec inline with its risk. Seriously, L1 and L2s being buffed would probably not be of any help to "vets" (in fact, they wouldn't even do L3s since L4s are so much better). I can't think of ways in which some major buffs to L1/L2 would end up just feeding vets more isk.
There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Onictus
Silver Snake Enterprise Fatal Ascension
440
|
Posted - 2013.09.05 03:54:00 -
[549] - Quote
Little Dragon Khamez wrote:Onictus wrote:Little Dragon Khamez wrote:
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.
Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time. Without having to cyno around ships (because moving a ratting battleships solo is near suicide) Without having to fight off tacklers Without black ops drops Without fighting off small gangs Without dealing with sov Without needing to go 25+ jumps to get to a market Without staring at local I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with. Man you must be doing it wrong, whenever I come back from Null Sec or time in the hole, I am space rich. I decided to test this today by running l4's in high sec. I spent on average 45 mins per mission in my T2 fitted ship (not a ******* Tengu as I am trying to simulate Mr Average here), another 25 mins cleaning up the salvage and loot and across 3 missions thrown out randomly by the agent. I earned: mission bounties and rewards: 35 million Loot average value: 18 million Loyalty Points: 11000 If you assume each Loyalty point is worth 1000 isk (I'm being generous here as they usually aren't due to other factors such as having to spend isk to redeem items or collect tags of the market or from other missions etc) you are looking at a grand total of 64 million over 3 hours approx. that's 21 million a hour all in. We've got to think of Mr average when balancing stuff like this, because not everyone owns a tengu, not everyone wants one and lets be honest if people can scrape together the 1.2 billion fully fitted price tag that usually accompanies a T3 cruiser and can complete and salvage L4 missions in 1/2 hour than good luck to them. They've paid for that performance in terms of both isk, skills and experience. They are reaping the rewards of all of their hard work. Assuming Mr Tengu pilot is twice as fast as me given that I have elite missile skills and all other things remain equal (which they don't) then at best the guy is hitting 35 million per hour as there is no T3 salvager. Tomorrow I'm going to try the same experiment without salvaging to see how it works out purely on the mission income and LP. Also be aware, that no ALT was used in the process. This is one person, doing one mission, one at a time, back to back.
Right, so you are within 20 mil an hour of anomaly income with a T2 battleship easily...in HIGH sec.
and pro tip, salvaging is a waste of time, blitz and gtfo
|

Ishtanchuk Fazmarai
1723
|
Posted - 2013.09.05 06:59:00 -
[550] - Quote
Little Dragon Khamez wrote:Onictus wrote:Little Dragon Khamez wrote:
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.
Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time. Without having to cyno around ships (because moving a ratting battleships solo is near suicide) Without having to fight off tacklers Without black ops drops Without fighting off small gangs Without dealing with sov Without needing to go 25+ jumps to get to a market Without staring at local I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with. Man you must be doing it wrong, whenever I come back from Null Sec or time in the hole, I am space rich. I decided to test this today by running l4's in high sec. I spent on average 45 mins per mission in my T2 fitted ship (not a ******* Tengu as I am trying to simulate Mr Average here), another 25 mins cleaning up the salvage and loot and across 3 missions thrown out randomly by the agent. I earned: mission bounties and rewards: 35 million Loot average value: 18 million Loyalty Points: 11000 If you assume each Loyalty point is worth 1000 isk (I'm being generous here as they usually aren't due to other factors such as having to spend isk to redeem items or collect tags of the market or from other missions etc) you are looking at a grand total of 64 million over 3 hours approx. that's 21 million a hour all in. We've got to think of Mr average when balancing stuff like this, because not everyone owns a tengu, not everyone wants one and lets be honest if people can scrape together the 1.2 billion fully fitted price tag that usually accompanies a T3 cruiser and can complete and salvage L4 missions in 1/2 hour than good luck to them. They've paid for that performance in terms of both isk, skills and experience. They are reaping the rewards of all of their hard work. Assuming Mr Tengu pilot is twice as fast as me given that I have elite missile skills and all other things remain equal (which they don't) then at best the guy is hitting 35 million per hour as there is no T3 salvager. Tomorrow I'm going to try the same experiment without salvaging to see how it works out purely on the mission income and LP. Also be aware, that no ALT was used in the process. This is one person, doing one mission, one at a time, back to back.
That sounds about right. 3 missions in 3 hours, may be 4 with a powerful ship and a high skilled character -accounting for the salvaging of the 4th mission, not just completing it. Also account the share of time spent redeeming LPs and traveling to the nearest hub for selling, and actually selling the loot (no kidding, try selling 100+ different items one by one. And that's just the worthy ones, as usually I reprocess all modules under 50k to save hold and time). The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Onictus
Silver Snake Enterprise Fatal Ascension
440
|
Posted - 2013.09.05 07:36:00 -
[551] - Quote
Ishtanchuk Fazmarai wrote:Little Dragon Khamez wrote:Onictus wrote:Little Dragon Khamez wrote:
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.
Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time. Without having to cyno around ships (because moving a ratting battleships solo is near suicide) Without having to fight off tacklers Without black ops drops Without fighting off small gangs Without dealing with sov Without needing to go 25+ jumps to get to a market Without staring at local I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with. Man you must be doing it wrong, whenever I come back from Null Sec or time in the hole, I am space rich. I decided to test this today by running l4's in high sec. I spent on average 45 mins per mission in my T2 fitted ship (not a ******* Tengu as I am trying to simulate Mr Average here), another 25 mins cleaning up the salvage and loot and across 3 missions thrown out randomly by the agent. I earned: mission bounties and rewards: 35 million Loot average value: 18 million Loyalty Points: 11000 If you assume each Loyalty point is worth 1000 isk (I'm being generous here as they usually aren't due to other factors such as having to spend isk to redeem items or collect tags of the market or from other missions etc) you are looking at a grand total of 64 million over 3 hours approx. that's 21 million a hour all in. We've got to think of Mr average when balancing stuff like this, because not everyone owns a tengu, not everyone wants one and lets be honest if people can scrape together the 1.2 billion fully fitted price tag that usually accompanies a T3 cruiser and can complete and salvage L4 missions in 1/2 hour than good luck to them. They've paid for that performance in terms of both isk, skills and experience. They are reaping the rewards of all of their hard work. Assuming Mr Tengu pilot is twice as fast as me given that I have elite missile skills and all other things remain equal (which they don't) then at best the guy is hitting 35 million per hour as there is no T3 salvager. Tomorrow I'm going to try the same experiment without salvaging to see how it works out purely on the mission income and LP. Also be aware, that no ALT was used in the process. This is one person, doing one mission, one at a time, back to back. That sounds about right. 3 missions in 3 hours, may be 4 with a powerful ship and a high skilled character -accounting for the salvaging of the 4th mission, not just completing it. Also account the share of time spent redeeming LPs and traveling to the nearest hub for selling, and actually selling the loot (no kidding, try selling 100+ different items one by one. And that's just the worthy ones, as usually I reprocess all modules under 50k to save hold and time).
Compared to 60 mil an running anomalies single account T2 fit ship, at best, and that is very hard in angle, sansha, and gurista space do to tank, TDs and ECM respectively. |

Jenn aSide
STK Scientific Initiative Mercenaries
2696
|
Posted - 2013.09.05 13:16:00 -
[552] - Quote
Onictus wrote:Little Dragon Khamez wrote:
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.
Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time. Without having to cyno around ships (because moving a ratting battleships solo is near suicide) Without having to fight off tacklers Without black ops drops Without fighting off small gangs Without dealing with sov Without needing to go 25+ jumps to get to a market Without staring at local I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with.
They'll never understand this lol.
It's like trying to describe an honest days work to a rich kid. You tell the kid about having to get up the same time every morning (hours before you want to , fight traffic to get to a job that you hate and that pays you just enough to pay for gas to get to work the next day (lol) and then coming home to screaming kids, stupid neighbors and a demanding spouse.
At which point the coddled rich kid looks at you and tells you they can sympathize because they had to drive 30 minutes to private airport then wait a whole 15 minutes for their minion to fuel their private plan just so they could fly for a WHOLE hour to their beach house in Malibu and when they get there their isn't even any of the good Caviar in the house because their houseman didn't know they were coming and so didn't go to the store.....
Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day...... |

Ishtanchuk Fazmarai
1729
|
Posted - 2013.09.05 13:24:00 -
[553] - Quote
Jenn aSide wrote:Onictus wrote:Little Dragon Khamez wrote:
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.
Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time. Without having to cyno around ships (because moving a ratting battleships solo is near suicide) Without having to fight off tacklers Without black ops drops Without fighting off small gangs Without dealing with sov Without needing to go 25+ jumps to get to a market Without staring at local I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with. They'll never understand this lol. It's like trying to describe an honest days work to a rich kid. You tell the kid about having to get up the same time every morning (hours before you want to  , fight traffic to get to a job that you hate and that pays you just enough to pay for gas to get to work the next day (lol) and then coming home to screaming kids, stupid neighbors and a demanding spouse. At which point the coddled rich kid looks at you and tells you they can sympathize because they had to drive 30 minutes to private airport then wait a whole 15 minutes for their minion to fuel their private plan just so they could fly for a WHOLE hour to their beach house in Malibu and when they get there their isn't even any of the good Caviar in the house because their houseman didn't know they were coming and so didn't go to the store..... Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day......
Nullbear is tougherest bear. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
802
|
Posted - 2013.09.05 13:30:00 -
[554] - Quote
Jenn aSide wrote:
Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day......
but, from all the whinging threads that get posted in GD
people go AFK in nul-sec all the time, for hours & hours at a time. |

Jenn aSide
STK Scientific Initiative Mercenaries
2697
|
Posted - 2013.09.05 13:34:00 -
[555] - Quote
Kitty Bear wrote:Jenn aSide wrote:
Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day......
but, from all the whinging threads that get posted in GD people go AFK in nul-sec all the time, for hours & hours at a time.
lol yea, but when we do it in high we don't even need a cloak fit :)
|

Caliph Muhammed
Perkone Caldari State
438
|
Posted - 2013.09.05 13:43:00 -
[556] - Quote
If hisec is so awesome then leave null and play there. Simple isn't it? |

Jenn aSide
STK Scientific Initiative Mercenaries
2698
|
Posted - 2013.09.05 13:47:00 -
[557] - Quote
Caliph Muhammed wrote:If hisec is so awesome then leave null and play there. Simple isn't it?
Ah, so by that reasoning it's also ok to nerf hi sec for the sole reason of forcing YOU out. Got it.
By the way, most of my pve characters and ships ARE in high sec, for incursions and such. Why risk a MJD dominix in null sec for 60 mil an hour (20 mil per tick) when that same ship makes me 45-50 mil an hour in high sec running lvl 4 missions with the same fit?
|

Caliph Muhammed
Perkone Caldari State
439
|
Posted - 2013.09.05 13:49:00 -
[558] - Quote
No one is forcing you out so no that logic doesn't fit. No one in hisec gives one iota about anyone in nullsec, how they play or what they do. The reverse couldn't seriously be argued. It's neverending.
Why risk anything in nullsec? The answer is to achieve a goal you set and can't achieve without doing so.
Anyone can take the nihilistic approach of " I can't make 500 million in 5 minutes but I can lose a 500 million ship in minutes why bother?"
Immature outlook and logic quite honestly. |

Jenn aSide
STK Scientific Initiative Mercenaries
2698
|
Posted - 2013.09.05 13:52:00 -
[559] - Quote
Caliph Muhammed wrote: No one is forcing you out so no that logic doesn't fit. No one in hisec gives a iota about anyone in nullsec, how they play or what they do.
This is a lie. Read any harry forever thread lol.
High sepc people profit from null sec activities they don't even participate in, yet whine whine when people point out high sec imbalances to them. If people like you could be honest for 5 seconds you'd see why.
|

Caliph Muhammed
Perkone Caldari State
439
|
Posted - 2013.09.05 13:59:00 -
[560] - Quote
Jenn aSide wrote:Caliph Muhammed wrote: No one is forcing you out so no that logic doesn't fit. No one in hisec gives a iota about anyone in nullsec, how they play or what they do. This is a lie. Read any harry forever thread lol. High sepc people profit from null sec activities they don't even participate in, yet whine whine when people point out high sec imbalances to them. If people like you could be honest for 5 seconds you'd see why.
Why is every post you leave absolutely fact-less and irrelevant to the argument you try and make?
Also lol at people like me. You mean people smarter and more able to communicate a point?
I don't care to hurt anyone's feelings. Really I don't. But it's always the most unprepared that cast the first stone. Then those same hide behind a veil of civility when they lose the argument. |

Jenn aSide
STK Scientific Initiative Mercenaries
2699
|
Posted - 2013.09.05 14:09:00 -
[561] - Quote
Caliph Muhammed wrote:Jenn aSide wrote:Caliph Muhammed wrote: No one is forcing you out so no that logic doesn't fit. No one in hisec gives a iota about anyone in nullsec, how they play or what they do. This is a lie. Read any harry forever thread lol. High sepc people profit from null sec activities they don't even participate in, yet whine whine when people point out high sec imbalances to them. If people like you could be honest for 5 seconds you'd see why. Why is every post you leave absolutely fact-less and irrelevant to the argument you try and make? Also lol at people like me. You mean people smarter and more able to communicate a point? I don't care to hurt anyone's feelings. Really I don't. But it's always the most unprepared that cast the first stone then hides behind a veil of civility when they lose the argument.
Good thing I haven't lost any arguments then. More of our game playing GD posting colleagues agree with me than with you.
I know losing is tough, but you'll get used to it.
You have yet to post a single fact in support of anything you've ever said (unlike me, as i've linked to dev blogs and other such sources), yet you try to project your failures on me lol. That's marks you as someone divorced from reality, which shouldn't surprise me given that this is an MMOs board, but it's still kinda sad.....
You can dislike the blunt truths I'm exposing you to, but you can't change reality by pretending what I've said is wrong.
|

March rabbit
epTa Team Inc.
744
|
Posted - 2013.09.05 14:10:00 -
[562] - Quote
Onictus wrote:I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with. most of these "ideas" came from "0.0 experts" when we speak about high-sec richness (remember: people in 0.0 only fight there and we all farm ISK in complete safety of high-sec? No one does manufacturing/mining in 0.0 because high-sec is better? ).
and what about "constant activity": i've just returned from 3 weeks of exploration in 0.0. Visited lots of systems in Serpentis, Sansha, Angel, Rogue Drone and Guristas spaces. Found only like 5 systems with people in it, met 1 occasional gang, 1 explorer, no gate camps and no any traps. Checked some systems for levels and found 1(!!!) system with industry activity lvl1, 1(!!!) system with military activity. All of those systems (except NPC Gurista) was claimed. Some systems was with max strategy level, some - with lvl1.
Yes, i haven't visited "chokepoints". But i've visited lots of claimed space.
So yes, "0.0 is all empty and no one is ever there". I'm sorry but this is it. Player controlled 0.0 space is mainly moon mining fields.
PS: having good opportunity want to say "hello" to Red Alliance and Legion of xXdeathXx. Found some systems claimed by these 2 alliances. It was good to see they didn't disappear and continue to run. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
347
|
Posted - 2013.09.05 14:14:00 -
[563] - Quote
Onictus wrote:Little Dragon Khamez wrote:Onictus wrote:Little Dragon Khamez wrote:
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.
Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time. Without having to cyno around ships (because moving a ratting battleships solo is near suicide) Without having to fight off tacklers Without black ops drops Without fighting off small gangs Without dealing with sov Without needing to go 25+ jumps to get to a market Without staring at local I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with. Man you must be doing it wrong, whenever I come back from Null Sec or time in the hole, I am space rich. I decided to test this today by running l4's in high sec. I spent on average 45 mins per mission in my T2 fitted ship (not a ******* Tengu as I am trying to simulate Mr Average here), another 25 mins cleaning up the salvage and loot and across 3 missions thrown out randomly by the agent. I earned: mission bounties and rewards: 35 million Loot average value: 18 million Loyalty Points: 11000 If you assume each Loyalty point is worth 1000 isk (I'm being generous here as they usually aren't due to other factors such as having to spend isk to redeem items or collect tags of the market or from other missions etc) you are looking at a grand total of 64 million over 3 hours approx. that's 21 million a hour all in. We've got to think of Mr average when balancing stuff like this, because not everyone owns a tengu, not everyone wants one and lets be honest if people can scrape together the 1.2 billion fully fitted price tag that usually accompanies a T3 cruiser and can complete and salvage L4 missions in 1/2 hour than good luck to them. They've paid for that performance in terms of both isk, skills and experience. They are reaping the rewards of all of their hard work. Assuming Mr Tengu pilot is twice as fast as me given that I have elite missile skills and all other things remain equal (which they don't) then at best the guy is hitting 35 million per hour as there is no T3 salvager. Tomorrow I'm going to try the same experiment without salvaging to see how it works out purely on the mission income and LP. Also be aware, that no ALT was used in the process. This is one person, doing one mission, one at a time, back to back. Right, so you are within 20 mil an hour of anomaly income with a T2 battleship easily...in HIGH sec. and pro tip, salvaging is a waste of time, blitz and gtfo
You need to read all of the post. I am doing it again without salvaging today to see how much money is made as it's something that needs to be repaired. Salvage value is based on the value counter that shows in the hanger so it's not entirely reliable because you don't know how much money you will make if any until you sell it. Anyway an extra 20 million for a null sec anon is pretty good value.
You also need to understand that many people use their high sec pve to pay for their low/null sec losses so L4 missions need to pay well to keep people in the game. Not everyone can grind all day, and not everyone fancies being part if a large null sec alliance that holds sov as the latter option is too restrictive on their gameplay. I cant tell you how much time I lost where I could have been enjoying my eve rushing to get online in time for 6.30pm which was supposed to be fleet formup time then hanging around for an hour and a half as we waited for the fleet to assemble. Some of us are married, have jobs and have commitments so need to be able to get right into the game for a bit of a relax and a de-stress. Eve needs to cater to this type of player too as we usually pay with real life money, not plex.
Dumbing down of Eve Online will result in it's destruction... |

Caliph Muhammed
Perkone Caldari State
440
|
Posted - 2013.09.05 14:16:00 -
[564] - Quote
Jenn aSide wrote:
Good thing I haven't lost any arguments then. More of our game playing GD posting colleagues agree with me than with you.
I know losing is tough, but you'll get used to it.
You have yet to post a single fact in support of anything you've ever said (unlike me, as i've linked to dev blogs and other such sources), yet you try to project your failures on me lol. That's marks you as someone divorced from reality, which shouldn't surprise me given that this is an MMOs board, but it's still kinda sad.....
You can dislike the blunt truths I'm exposing you to, but you can't change reality by pretending what I've said is wrong.
If by losing the argument you mean having been forced to back away from your biased, factless, unproven outlook, then no you haven't lost the argument. Under that definition though it would be impossible for you to lose the argument as you are a particularly stubborn person.
If we go by the real world definition in which you have and will continue to have your points dissected, analyzed and then defeated then yes you have.
Also i'd ask you to seriously consider how you come off to the rest of the community by calling your point of view "truth". Are you our EVE messiah?
Anytime those EVE colleagues want to actually put up an argument that the rest of the world could read and find worthy i'll gladly address them as well. Tell them to prepare an argument with more than emotion and "legends" of proof. More than hyperbole and opinion. More than nihilistic rhetoric. And most of all be prepared to defend the idea. |

Jenn aSide
STK Scientific Initiative Mercenaries
2699
|
Posted - 2013.09.05 14:25:00 -
[565] - Quote
Caliph Muhammed wrote:Jenn aSide wrote:
Good thing I haven't lost any arguments then. More of our game playing GD posting colleagues agree with me than with you.
I know losing is tough, but you'll get used to it.
You have yet to post a single fact in support of anything you've ever said (unlike me, as i've linked to dev blogs and other such sources), yet you try to project your failures on me lol. That's marks you as someone divorced from reality, which shouldn't surprise me given that this is an MMOs board, but it's still kinda sad.....
You can dislike the blunt truths I'm exposing you to, but you can't change reality by pretending what I've said is wrong.
If by losing the argument you mean having been forced to back away from your biased, factless, unproven outlook, then no you haven't lost the argument. Under that definition though it would be impossible for you to lose the argument as you are a particularly stubborn person. If we go by the real world definition in which you have and will continue to have your points dissected, analyzed and then defeated then yes you have. Also i'd ask you to seriously consider how you come off by calling your point of view "truth" to the rest of the community. Are you our EVE messiah?
You've dissected and disproved nothing, and the bad thing is you know it. All you've done is demonstrated your penchant for being disillusion , which makes you fit in perfectly when the "hiding forever in high sec even though it's just a video game " crowd.
The saddest thing is you actually believe what you post. I can't help you with that. Maybe someone else can. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 14:28:00 -
[566] - Quote
OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason.
Do not reply with hot air and tripe. People reading the thread including the devs know the difference.
That's two distinctly outlined requests of evidence to support your claim.
And please for the love of Allah stop with your absolutely atrociously worded psychoanalyzations of my character or motivations. |

Captain Tardbar
Sons of Sam
472
|
Posted - 2013.09.05 14:29:00 -
[567] - Quote
Jenn aSide wrote:Caliph Muhammed wrote: No one is forcing you out so no that logic doesn't fit. No one in hisec gives a iota about anyone in nullsec, how they play or what they do. This is a lie. Read any harry forever thread lol. High sepc people profit from null sec activities they don't even participate in, yet whine whine when people point out high sec imbalances to them. If people like you could be honest for 5 seconds you'd see why.
I'm not sure if a harry forever thread is a litmus test for the majority of high-sec.
I mean anecdotally, I don't care about null secs income, but I'm sure some do, but it doesn't mean everyone in hi-sec cares about null sec or even a majority cares.
I mean have you started a poll asking hi-sec people what they thought null sec?
How do you know what the majority of them thinks then?
You're just making assumptions as usually from your personal perspective and assuming they are the facts for everyone.
I'm not really whining and complaining about imablances, I am simply asking for evidence with actual hard data.
Its what everyone should do... Even on facts like global warming, you should ask "Show me the evidence for your global warming!" and people then can show you a consensus of a great deal of scientists data and you can go "Ok that makes sense!"
Otherwise you just assume what everyone on the internet tells you is true and you're going to have a bad time if you do that. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jenn aSide
STK Scientific Initiative Mercenaries
2701
|
Posted - 2013.09.05 14:32:00 -
[568] - Quote
Caliph Muhammed wrote:OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason.
Provide me tangible evidence that I ever said anyhting of the sort.
That's really your problem. You tried to put words into my mouth, someone decided that I was making a claim I wasn't then when I don't back up a claim I never made, you declare victory. It simply means you are a liar at heart.
Go back, read what I said, then lets talk about that. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 14:33:00 -
[569] - Quote
OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason.
Do not reply with hot air and tripe. People reading the thread including the devs know the difference.
That's two distinctly outlined requests of evidence to support your claim.
And please for the love of Allah stop with your psychoanalyzations of my character or motivations. |

Captain Tardbar
Sons of Sam
472
|
Posted - 2013.09.05 14:33:00 -
[570] - Quote
Jenn aSide wrote:Caliph Muhammed wrote:OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason. Provide me tangible evidence that I ever said anyhting of the sort. That's really your problem. You tried to put words into my mouth, someone decided that I was making a claim I wasn't then when I don't back up a claim I never made, you declare victory. It simply means you are a liar at heart. Go back, read what I said, then lets talk about that.
We aren't asking you to tell us that you can provide data, we are asking you to back up your statements with actual evidence.
Thats not putting words into your mouth, that is asking you if you can prove what you say is true.
If you can't provide evidence with data from CCP, then well we have no logical reason to believe you. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jenn aSide
STK Scientific Initiative Mercenaries
2701
|
Posted - 2013.09.05 14:37:00 -
[571] - Quote
Captain Tardbar wrote:
I'm not sure if a harry forever thread is a litmus test for the majority of high-sec.
I mean anecdotally, I don't care about null secs income, but I'm sure some do, but it doesn't mean everyone in hi-sec cares about null sec or even a majority cares.
I mean have you started a poll asking hi-sec people what they thought null sec?
You know, i've found something that you high sec folks have in common. You tend to try to "fill in the blanks" with what amount to guesses rather than reading a statement in it's simplest possible context. you're doing the same thing Caliph mohammed did.
Where did I say anything about the majority of high sec? I said "high sec posters". most EVE players don't post on the forms.
Quote: How do you know what the majority of them thinks then?
You're just making assumptions as usually from your personal perspective and assuming they are the facts for everyone.
I'm not really whining and complaining about imbalances, I am simply asking for evidence with actual hard data.
Its what everyone should do... Even on facts like global warming, you should ask "Show me the evidence for your global warming!" and people then can show you a consensus of a great deal of scientists data and you can go "Ok that makes sense!"
Otherwise you just assume what everyone on the internet tells you is true and you're going to have a bad time if you do that.
This is the problem with your way of thinking and why you tend to be wrong. You make assumptions about meaning instead of asking for clarification of meaning (and , like others, when your misunderstanding is presented to you, you get defensive).
In college I remember taking the standard communications course where we talked about barriers to communication. You tend to display many of them, it would help us all if you'd stop for a second and realize you're doing that.
I do not know or care what a majority of high sec thinks, btw.
|

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 14:38:00 -
[572] - Quote
OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason.
Do not reply with hot air and tripe. People reading the thread including the devs know the difference.
That's two distinctly outlined requests of evidence to support your claim. |

Jenn aSide
STK Scientific Initiative Mercenaries
2701
|
Posted - 2013.09.05 14:40:00 -
[573] - Quote
Captain Tardbar wrote:Jenn aSide wrote:Caliph Muhammed wrote:OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason. Provide me tangible evidence that I ever said anyhting of the sort. That's really your problem. You tried to put words into my mouth, someone decided that I was making a claim I wasn't then when I don't back up a claim I never made, you declare victory. It simply means you are a liar at heart. Go back, read what I said, then lets talk about that. We aren't asking you to tell us that you can provide data, we are asking you to back up your statements with actual evidence. Thats not putting words into your mouth, that is asking you if you can prove what you say is true. If you can't provide evidence with data from CCP, then well we have no logical reason to believe you.
Ok, link the statement. Both of you are too biased to see your own mistakes in the discussion. That Caliph guy is claiming that I said missions are somehow killing the EVE economy, he litterally blamed me for his own cognitive shortcomings lol. And I'm saying that this is very common amongst the high sec poster crowd.
The smarter thing to do is say "I don't get what you are saying, please clarify". It is the mark of a lazy mind to just to conclusions as you two seem to do. |

Jenn aSide
STK Scientific Initiative Mercenaries
2701
|
Posted - 2013.09.05 14:41:00 -
[574] - Quote
Caliph Muhammed wrote:OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason.
Do not reply with hot air and tripe. People reading the thread including the devs know the difference.
That's two distinctly outlined requests of evidence to support your claim.
What is wrong with you? |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 14:41:00 -
[575] - Quote
OK Jenn, right now, provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason.
Do not reply with hot air and tripe. People reading the thread including the devs know the difference.
That's two distinctly outlined requests of evidence to support your claim. |

Tippia
Sunshine and Lollipops
16314
|
Posted - 2013.09.05 14:42:00 -
[576] - Quote
Caliph Muhammed wrote:If by losing the argument you mean having been forced to back away from your biased, factless, unproven outlook, then no you haven't lost the argument. Wait. What GÇ£biased, factless, unproven outlookGÇ¥ is this? And when was he forced to back down from it?
Quote:Anytime those EVE colleagues want to actually put up an argument that the rest of the world could read and find worthy i'll gladly address them as well. You haven't so far, so that seems unlikelyGǪ
Quote:OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason. Why should he provide evidence for a position he doesn't hold? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 14:43:00 -
[577] - Quote
What position does he hold?
Mines clear and concise, hisec missioning is fine as is the rewards. Anyone that can provide evidence to the contrary is welcome to provide it. |

Jenn aSide
STK Scientific Initiative Mercenaries
2701
|
Posted - 2013.09.05 14:44:00 -
[578] - Quote
Caliph Muhammed wrote:OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason.
Do not reply with hot air and tripe. People reading the thread including the devs know the difference.
That's two distinctly outlined requests of evidence to support your claim.
And now you're just trolling, which is jiuvenile. You're not an adult and this not worth replying to.
All you have to do is go back in this thread, find where I made such a claim and link it.
You can't. I win. Feel free to undock your space ships and self destruct in shame. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 14:46:00 -
[579] - Quote
What position does he hold?
Mines clear and concise, hisec missioning is fine as is the rewards. Anyone that can provide evidence to the contrary is welcome to provide it.
The risk is acceptable as well. The faster you wish to complete the missions the more ISK you put into the ship. Any evidence to the contrary can be provided as well. |

Tippia
Sunshine and Lollipops
16316
|
Posted - 2013.09.05 14:46:00 -
[580] - Quote
Caliph Muhammed wrote:What position does he hold? So you don't know. Ok. Then maybe you should stop asking him to support one that you've just picked at random, because constant strawman argumentation aren't really doing you any good, hmm?
Quote:Mines clear and concise, hisec missioning is fine as is the rewards. Do you have any evidence to support this? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 14:49:00 -
[581] - Quote
I understand perfectly even through the convoluted paragraphs of hot air what the position is. But i'd like for you or he to clarify it perfectly in your own words so when we lock it down we can decapitate it. |

Tippia
Sunshine and Lollipops
16316
|
Posted - 2013.09.05 14:50:00 -
[582] - Quote
Caliph Muhammed wrote:I understand perfectly even through the convoluted paragraphs of hot air what the position is. So what is it? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 14:53:00 -
[583] - Quote
Tippia wrote:Caliph Muhammed wrote:I understand perfectly even through the convoluted paragraphs of hot air what the position is. So what is it?
Sorry Tippia, it's not on me to affirm or post his position. The forums open for him to detail exactly what his position is. I wouldn't want to be accused of putting words into his mouth again. |

Tippia
Sunshine and Lollipops
16317
|
Posted - 2013.09.05 14:57:00 -
[584] - Quote
Caliph Muhammed wrote:Sorry Tippia, it's not on me to affirm or post his position. It is on you to demonstrate that you've perfectly understood his position if you claim that you have.
Quote:I wouldn't want to be accused of putting words into his mouth again. It's a bit too late for that since you refused to listen when he rejected your version of what was said, and also refused to provide any kind of evidence of the position you assumed he had.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

MatrixSkye Mk2
Republic University Minmatar Republic
580
|
Posted - 2013.09.05 14:57:00 -
[585] - Quote
La Nariz wrote:MatrixSkye Mk2 wrote: Like the "eloquent fact" that hi sec is "completely safe", right? There is a sense of desperation with you lot that only gets more obvious as you post your nonsense drivel. So you'll have to forgive me for not taking your "eloquent facts" seriously.
You'll have to forgive me for not taking your claims seriously after Tippa has repeatedly refuted them only for you to deny them outright without any logic, cogent argument, or thought behind it. Making outlandish claims with the intention of abandoning your position and instead go on circular spins does not constitute logical, cogent arguments. And labeling your ideas and opinions as "fact" and "logical" doesn't make them so either.
Quote:~~~~Highsec is safe~~~~ Perfect example here. Are you going to present facts to defend your original statement that hi sec is "completely safe"? Or is it going to be the usual and go on a spin ride and move goal posts around?
In before it's already been proven numerous times with facts, logic, and ISO standards that hi sec is "completely safe" and there really is no need to prove it any further ;). |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 15:00:00 -
[586] - Quote
Tippia wrote:Caliph Muhammed wrote:Sorry Tippia, it's not on me to affirm or post his position. It is on you to demonstrate that you've perfectly understood his position if you claim that you have. Quote:I wouldn't want to be accused of putting words into his mouth again. It's a bit too late for that since you refused to listen when he rejected your version of what was said, and also refused to provide any kind of evidence of the position you assumed he had.
No Tippia, it is not my responsibility to write out his thoughts. It's his responsibility to make clear to those reading it what precisely he feels. I've read the entire thread and understand as best anyone could and that's where my responsibility ends. You are more than welcome to summarize his points if you feel you understand them well enough to do so and have the care to repost them for him. |

Tippia
Sunshine and Lollipops
16317
|
Posted - 2013.09.05 15:10:00 -
[587] - Quote
Caliph Muhammed wrote:No Tippia it is not my responsibility to write out his thoughts. Again, it is on you to demonstrate that you've perfectly understood his position if you claim that you have, especially if he has to repeat that you keep trying to put words in his mouth.
Quote:I've read enough to understand as best anyone could and that's where my responsibility ends. GǪuntil you start making claims that you are then unwilling to support. You seem to have stacked up a number of claims about things he has supposedly said, and you also seem very unwilling (or is it unable?) to prove that actually has said anything of the kind.
So you really have two options: stop making those claims and stop drawing too far-reaching conclusions and accusations based on those claims, or demonstrate where you got your notions from so they can be addressed properly.
MatrixSkye Mk2 wrote:La Nariz wrote:You'll have to forgive me for not taking your claims seriously after Tippa has repeatedly refuted them only for you to deny them outright without any logic, cogent argument, or thought behind it. Making outlandish claims with the intention of abandoning your position and instead go on circular spins does not constitute logical, cogent arguments. I get the distinct feeling that that's kind of what he was sayingGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 15:12:00 -
[588] - Quote
I don't have to demonstrate anything and repeating it again isn't going to make it so. I think at this point you'd be better off summarizing his points that you clearly understand and everyone else fails to grasp. Feel free. |

Spankijs Omaristos
Royal Black Watch Highlanders Happy Cartel
17
|
Posted - 2013.09.05 15:14:00 -
[589] - Quote
Yes please, cut those profits in half at least for L4's! 
|

Onictus
Silver Snake Enterprise Fatal Ascension
447
|
Posted - 2013.09.05 15:18:00 -
[590] - Quote
March rabbit wrote:
PS: having good opportunity want to say "hello" to Red Alliance and Legion of xXdeathXx. Found some systems claimed by these 2 alliances. It was good to see they didn't disappear and continue to run.
Like I said maybe in the drones. But I'm looking at 5 intel channels that haven't stopped flashing for more than 6 seconds since I logged in.
....and RA and XIX....yeah welcome to no mans land. |

Tippia
Sunshine and Lollipops
16317
|
Posted - 2013.09.05 15:19:00 -
[591] - Quote
Caliph Muhammed wrote:I don't have to demonstrate anything So your claims don't need to be supported, but everyone else's are. Gotcha. 
Quote:I think at this point you'd be better off summarizing his points that you clearly understand I never claimed to clearly understand his points. Don't put words in my mouth.
This is exactly the kind of mess you keep getting yourself into. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 15:21:00 -
[592] - Quote
That's not what I said at all. In the context of the conversation you're attempting to force me into i'm not making any assertions. You are. So its on you to prove I do not understand his points.
You can start by summarizing his points and then highlighting of those which I didn't grasp by pointing out the argument I made that didn't consider them. |

Malcanis
Vanishing Point. The Initiative.
11483
|
Posted - 2013.09.05 15:23:00 -
[593] - Quote
I have to say that I find it absolutely precious that whenever I produce these back-of-the-envelope calculations of the sheer amount of wealth (ISK, LP, items, all totalled up) generated by hi-sec missions, it never ever fails to generate a huge shitstorm of denial, rage, obfuscation and desperate attempts to divert the discussion to something - anything else to obscure the simple fact that a single high population mission hub generates more wealth than all the high end moons combined.
Anyway, please do carry on. We can get this one to 50 pages easily. I know you guys can do it.
1 Kings 12:11
|

Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:25:00 -
[594] - Quote
Caliph Muhammed wrote:Tippia wrote:Caliph Muhammed wrote:Sorry Tippia, it's not on me to affirm or post his position. It is on you to demonstrate that you've perfectly understood his position if you claim that you have. Quote:I wouldn't want to be accused of putting words into his mouth again. It's a bit too late for that since you refused to listen when he rejected your version of what was said, and also refused to provide any kind of evidence of the position you assumed he had. No Tippia, it is not my responsibility to write out his thoughts. It's his responsibility to make clear to those reading it what precisely he feels.
And i've already done that, and yet of all the posters here, only you and maybe Tardbar have misunderstood (or exaggerated) that which i said. That should tell you something.
Quote: I've read the entire thread and understand as best anyone could and that's where my responsibility ends.
This is where you keep falling off. You don't understand what I've said and have blamed me for YOUR inability to understand a nuanced position. You've gone so far as to deliberately lie about what I'm saying, probably to make yourself feel better after realizing you misunderstood.
I never said missions were killing EVE, that the EVE economy is in bad shape or anything of the sort. I said there is an imbalance and that imbalance going on for long enough means bad things down the road. I've offered ideas on fixing the imbalances (like increase risk in missions, or tags/materials system instead of bounties for not only missions but also anoms including null sec anoms ct ect) and have demonstrated why other people's proposed ideas for fixing the imbalances (buff null sec) is a bad idea given recent history (the anomalies nerf for example).
I've yet to meet a poster who takes what i'm about to say to heart, but I'll say it anyways: Your problem is with you and your perceptions (and lack of communication skill, among other issues). It's not with me. Stop blaming me for you faults.
|

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 15:26:00 -
[595] - Quote
Can you please provide evidence an "imbalance" exists?
And while you're doing that define precisely what you mean by "imbalance". |

Tippia
Sunshine and Lollipops
16317
|
Posted - 2013.09.05 15:27:00 -
[596] - Quote
Caliph Muhammed wrote:That's not what I said at all
You: GÇ£What position does he hold?GÇ¥ Me: GÇ£So you don't know. Ok.GÇ¥ You: GÇ£I understand perfectly even through the convoluted paragraphs of hot air what the position is.GÇ¥ Me: GÇ£So what is it?GÇ¥ You: GÇ£Sorry Tippia, it's not on me to affirm or post his position.GÇ¥ Me: GÇ£It is on you to demonstrate that you've perfectly understood his position if you claim that you have.GÇ¥
So, yes, it is very much what you said.
You claimed to know understand perfectly what his position is. Now you are trying to avoid having to support this claim.
Quote:So its on you to prove I do not understand his points. What would you say his points are?
Quote:Can you please provide evidence an "imbalance" exists? This has already been provided. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 15:29:00 -
[597] - Quote
I understand his position just fine. If you wish to present evidence to the contrary feel free to do so. |

Tippia
Sunshine and Lollipops
16317
|
Posted - 2013.09.05 15:30:00 -
[598] - Quote
Caliph Muhammed wrote:I understand his position perfectly fine. Prove it. What is this GÇ£biased, factless, unproven outlookGÇ¥ is this, and when was he forced to back down from it? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:30:00 -
[599] - Quote
Malcanis wrote:I have to say that I find it absolutely precious that whenever I produce these back-of-the-envelope calculations of the sheer amount of wealth (ISK, LP, items, all totalled up) generated by hi-sec missions, it never ever fails to generate a huge shitstorm of denial, rage, obfuscation and desperate attempts to divert the discussion to something - anything else to obscure the simple fact that a single high population mission hub generates more wealth than all the high end moons combined.
Anyway, please do carry on. We can get this one to 50 pages easily. I know you guys can do it.
It's the standard human reaction to "omg, my lifeline is threatened" lol. I remember your Upton sinclair quote on the matter .
As for the moons vs mission hub issue you mention, my theory is that high sec people can't really grasp it because they tend to be loners and solo players. They don't see all the wealth mission produce, the see their paltry cut of it. Add that to an unhealthy over-estimation of null sec wealth generation and blam, they feel like the rich null lords are trying to take away their paltry slice of land and kill their mules lol.
They misunderstand because they can't relate. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 15:31:00 -
[600] - Quote
Tippia wrote:Caliph Muhammed wrote:I understand his position perfectly fine. Prove it.
You first. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 15:31:00 -
[601] - Quote
Caliph Muhammed wrote:Can you please provide evidence an "imbalance" exists?
And while you're doing that define precisely what you mean by "imbalance".
|

Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:34:00 -
[602] - Quote
Caliph Muhammed wrote:Can you please provide evidence an "imbalance" exists?
And while you're doing that define precisely what you mean by "imbalance".
https://forums.eveonline.com/default.aspx?g=posts&m=3566594#post3566594
See how easy it is to post a link to what I really say about the matter?
|

Tippia
Sunshine and Lollipops
16317
|
Posted - 2013.09.05 15:35:00 -
[603] - Quote
Caliph Muhammed wrote:You first. I've never made any such claim, so there is nothing for me to prove.
You claim that you understand his position perfectly. Prove it. What is this GÇ£biased, factless, unproven outlookGÇ¥ is this, and when was he forced to back down from it? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 15:35:00 -
[604] - Quote
Tippia wrote:Caliph Muhammed wrote:I don't have to demonstrate anything So your claims don't need to be supported, but everyone else's are. Gotcha.  Quote:I think at this point you'd be better off summarizing his points that you clearly understand I never claimed to clearly understand his points. Don't put words in my mouth. This is exactly the kind of mess you keep getting yourself into.
That's funny. You don't claim to undertand his points perfectly but your first line of argument is to prove others don't either. If you yourself do not understand his arguments how can you discern whether someone else does? |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 15:37:00 -
[605] - Quote
Tippia wrote:Caliph Muhammed wrote:You first. I've never made any such claim, so there is nothing for me to prove. You claim that you understand his position perfectly. Prove it. What is this GÇ£biased, factless, unproven outlookGÇ¥ is this, and when was he forced to back down from it?
His position is there is an "imbalance."
|

Frostys Virpio
Lame Corp Name
657
|
Posted - 2013.09.05 15:37:00 -
[606] - Quote
Caliph Muhammed wrote:Can you please provide evidence an "imbalance" exists?
And while you're doing that define precisely what you mean by "imbalance".
Using stuff like that is ******** and always will be. Everybody will have it's own view of what is balanced or not because one of the largest factor in the equation is highly suggestive. That part is the risk. As long as people don't have a valid definition and evaluation of the risk difference in each security level, we will never really be able to prove an imbalance/balance. It's the status quo that will stay OR CCP will apply it's own version of RISK in the calculation and nerf/buff as needed. I herby congradulate all of you on making it to page X of the Yth useless thread because discussion the ratio is ******** until we find an actual value for the RISK variable in each sec system.
Hope you all had fun. |

Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:38:00 -
[607] - Quote
Just pointing out how the Caliph guy is ignoring this post... |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 15:39:00 -
[608] - Quote
Jenn aSide wrote:Caliph Muhammed wrote:Caliph Muhammed wrote:Can you please provide evidence an "imbalance" exists?
And while you're doing that define precisely what you mean by "imbalance". You're childish.
Asking for evidence to support your claim is childish? |

Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:42:00 -
[609] - Quote
Caliph Muhammed wrote:Jenn aSide wrote:Caliph Muhammed wrote:Caliph Muhammed wrote:Can you please provide evidence an "imbalance" exists?
And while you're doing that define precisely what you mean by "imbalance". You're childish. Asking for evidence to support your claim is childish?
Constantly repeating your own posts while ignoring posts with the information you asked for is childish, yes. Blaming others for your own faults is childish, yes.
You know you lost the argument, and like all like you, you think refusing to concede is the same as winning. I suggest you man up, but I know that's not likely with you, your type is to frail for that.
|

Tippia
Sunshine and Lollipops
16317
|
Posted - 2013.09.05 15:43:00 -
[610] - Quote
Caliph Muhammed wrote:That's funny. You don't claim to undertand his points perfectly but your first line of argument is to prove others don't either. No. My argument is that you haven't demonstrated any kind of understanding GÇö much less a perfect one GÇö and that you kept asking him to support an position he never took.
If you want to show that he did indeed take that position, then please do, but then you need to actually produce something to back that claim up.
Quote:His position is there is an "imbalance." So it is not actually the position you were asking him to defend. Now, do you understand what this imbalance consists of? What makes you label his outlook as GÇ£biased, factless, and unprovenGÇ¥? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

MatrixSkye Mk2
Republic University Minmatar Republic
580
|
Posted - 2013.09.05 15:46:00 -
[611] - Quote
Malcanis wrote:... the simple fact that a single high population mission hub generates more wealth than all the high end moons combined.
Why is this a problem? You're comparing an income source that is meant to be tapped by alliances and large corporations (high end moons) to a source of income that is meant to be tapped by individuals (mission running). I don't feel this is a valid comparison.
If (and I don't know) your claim is that mission running is being exploited by large alliances to generate alliance wealth, then I would love to see (1) data that supports this claim and (2) what problems is this 'behavior' creating. |

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 15:48:00 -
[612] - Quote
Well Tippia just now he took a position of "there is an imbalance". So can we address with evidence "this imbalance"? Or do you feel the discussion be better served by pointing out that in your view I misunderstood what he said? |

Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:52:00 -
[613] - Quote
MatrixSkye Mk2 wrote:Malcanis wrote:... the simple fact that a single high population mission hub generates more wealth than all the high end moons combined. Why is this a problem? You're comparing an income source that is meant to be tapped by alliances and large corporations (high end moons) to a source of income that is meant to be tapped by individuals (mission running). I don't feel this is a valid comparison.
It is a valid comparison because the point here is the overall EVE economy, not the economy of individual players.
The problem being discussed is that so many individuals are creating wealth from missions, but according to the devblog I linked, very few of them lose ships after a certain point. Given enough time this imbalance could have bad effects on the EVE online player driven economy.
i've suggested some potential fixes to the problem (which is largely driven by bounties from missions and other forms of pve as well as mission rewards and bonuses) ie a more LP driven mission scheme. No one seems to want to discuss that idea, rather they'd rather attack the idea that global warming mission and pve driven imbalances exist in the 1st place (lol).
Because bounties are at the heart of the problem, the standard high sec solution of "just buff null" would make the issues worse and would make the bad effects manifest sooner.
Quote: If (and I don't know) your claim is that mission running is being exploited by large alliances to generate alliance wealth, then I would love to see (1) data that supports this claim and (2) what problems is this 'behavior' creating.
No one claims that.
|

Tippia
Sunshine and Lollipops
16318
|
Posted - 2013.09.05 15:53:00 -
[614] - Quote
Caliph Muhammed wrote:Well Tippia just now he took a position of "there is an imbalance". GǪand the evidence for it has been amply provided. It is also not the position you asked him to defend. This seems to suggest that you did not perfectly understand his position.
Quote:So can we address with evidence "this imbalance"? Good question. Can you?
Quote:Or do you feel the discussion be better served by pointing out that in your view I misunderstood what he said? I feel that you should get into the habit of proving your claims and not put words in other people's mouths.
So, do you understand what this imbalance consists of? What makes you label Jenn's outlook as GÇ£biased, factless, and unprovenGÇ¥? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2704
|
Posted - 2013.09.05 15:54:00 -
[615] - Quote
Caliph Muhammed wrote:Well Tippia just now he took a position of "there is an imbalance". So can we address with evidence "this imbalance"? Or do you feel the discussion be better served by pointing out that in your view I misunderstood what he said?
aka "I'm losing the fight, better change the subject" forum tactic.
You did misunderstand, their is a bounty and mission rewards driven economic imbalance, and I've provided the information you asked for. You're just making yourself look foolish now.
|

Caliph Muhammed
Perkone Caldari State
441
|
Posted - 2013.09.05 15:58:00 -
[616] - Quote
Can we see the evidence that there is an imbalance? |

Tippia
Sunshine and Lollipops
16319
|
Posted - 2013.09.05 16:00:00 -
[617] - Quote
Caliph Muhammed wrote:Can we see the evidence that there is an imbalance? Yes. Read Jenn's posts (and mine, and Malc's) earlier in the thread. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

MatrixSkye Mk2
Republic University Minmatar Republic
580
|
Posted - 2013.09.05 16:11:00 -
[618] - Quote
Jenn aSide wrote:It is a valid comparison because the point here is the overall EVE economy, not the economy of individual players. The problem being discussed is that so many individuals are creating wealth from missions, but according to the devblog I linked, very few of them lose ships after a certain point. Given enough time this imbalance could have bad effects on the EVE online player driven economy. i've suggested some potential fixes to the problem (which is largely driven by bounties from missions and other forms of pve as well as mission rewards and bonuses) ie a more LP driven mission scheme. No one seems to want to discuss that idea, rather they'd rather attack the idea that global warming mission and pve driven imbalances exist in the 1st place (lol). Because bounties are at the heart of the problem, the standard high sec solution of "just buff null" would make the issues worse and would make the bad effects manifest sooner. Quote: If (and I don't know) your claim is that mission running is being exploited by large alliances to generate alliance wealth, then I would love to see (1) data that supports this claim and (2) what problems is this 'behavior' creating.
No one claims that. I agree that on an individual basis a 'whole lot a' wealth is being created. But what I disagree with (and I could be wrong, no data has been provided yet) is that this generation of wealth is (or will be) causing problems. Are we talking about inflation? Accrual of wealth? Personally, I think it could be a problem if a significant amount of this individually generated wealth was being focused or funneled for alliance use, hence why I asked the question above, but again, there is no data showing this is the case either. |

Caliph Muhammed
Perkone Caldari State
442
|
Posted - 2013.09.05 16:18:00 -
[619] - Quote
Tippia wrote:Caliph Muhammed wrote:Can we see the evidence that there is an imbalance? Yes. Read Jenn's posts (and mine, and Malc's) earlier in the thread.
I read the posts and what I see is opinion being substituted as proof. Perhaps I missed where evidence was produced that shows what the "imbalance" is and how it's producing a negative effect.
I'll keep rereading though to be extra sure i'm not missing something.
So far this springs to mind. |

Tippia
Sunshine and Lollipops
16319
|
Posted - 2013.09.05 16:25:00 -
[620] - Quote
Caliph Muhammed wrote:I read the posts and what I see is opinion being substituted as proof. No. You saw evidence-based reasoning offered up as arguments. That is, unless you judge CCP's statistics to be mere opinion, which would beGǪ interesting to hear you explain.
Quote:Perhaps I missed where evidence was produced that shows what the "imbalance" is and how it's producing a negative effect. Yes. Try reading Jenn's (and mine and Malc's) posts.
Ignoring the evidence that CCP has provided just makes you look ignorant GÇö it doesn't actually make the evidence go away. If you want to argue that this evidence does not actually lead to any kind of imbalance, then by all means, provide the argument and show why that is. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
442
|
Posted - 2013.09.05 16:27:00 -
[621] - Quote
"Arguments" are not evidence and do not become "evidence based arguments" because you wish it so. Evidence based arguments have something tangible and clearly outlined, data sheets, reports, whatever have you, not opinion and gut feelings.
Link this CCP documented evidence that supports missions pay out to much and that this is detrimental to the economy, not CCP giving a post of what missions bring in and using it to imply it means something else.
If this evidence is available surely they must have the solution in preparation as we speak. Im curious as to why we need a thread to point it out to them. |

Tippia
Sunshine and Lollipops
16320
|
Posted - 2013.09.05 16:32:00 -
[622] - Quote
Caliph Muhammed wrote:Arguments are not evidence GǪand no-one has claimed that they are. The evidence is the evidence, and it points to an imblance as shown in those posts.
You asked for the evidence. There it is. If you want to demonstrate how it leads to a different conclusion than there being an imbalance, please do so and provide the arguments for why that is.
Quote:Evidence based arguments have something tangible and clearly outlined, data sheets, reports, whatever have you GǪjust like Jenn's (and mine, and Malc's) posts.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2706
|
Posted - 2013.09.05 16:33:00 -
[623] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:It is a valid comparison because the point here is the overall EVE economy, not the economy of individual players. The problem being discussed is that so many individuals are creating wealth from missions, but according to the devblog I linked, very few of them lose ships after a certain point. Given enough time this imbalance could have bad effects on the EVE online player driven economy. i've suggested some potential fixes to the problem (which is largely driven by bounties from missions and other forms of pve as well as mission rewards and bonuses) ie a more LP driven mission scheme. No one seems to want to discuss that idea, rather they'd rather attack the idea that global warming mission and pve driven imbalances exist in the 1st place (lol). Because bounties are at the heart of the problem, the standard high sec solution of "just buff null" would make the issues worse and would make the bad effects manifest sooner. Quote: If (and I don't know) your claim is that mission running is being exploited by large alliances to generate alliance wealth, then I would love to see (1) data that supports this claim and (2) what problems is this 'behavior' creating.
No one claims that. I agree that on an individual basis a 'whole lot a' wealth is being created. But what I disagree with (and I could be wrong, no data has been provided yet) is that this generation of wealth is (or will be) causing problems. Are we talking about inflation? Accrual of wealth? Personally, I think it could be a problem if a significant amount of this individually generated wealth was being focused or funneled for alliance use, hence why I asked the question above, but again, there is no data showing this is the case either.
When your roof start leaking, do you wait till it caves in to fix it?
|

Caliph Muhammed
Perkone Caldari State
442
|
Posted - 2013.09.05 16:34:00 -
[624] - Quote
Tippia wrote:Caliph Muhammed wrote:Arguments are not evidence GǪand no-one has claimed that they are. The evidence is the evidence, and it points to an imblance as shown in those posts. You asked for the evidence. There it is. If you want to demonstrate how it leads to a different conclusion than there being an imbalance, please do so and provide the arguments for why that is. Quote:Evidence based arguments have something tangible and clearly outlined, data sheets, reports, whatever have you GǪjust like Jenn's (and mine, and Malc's) posts.
Again you are offering opinion based arguments and labeling it evidence. That's not evidence. I don't have to demonstrate the evidence leads to another conclusion because you haven't demonstrated it exists. |

Tippia
Sunshine and Lollipops
16320
|
Posted - 2013.09.05 16:38:00 -
[625] - Quote
Caliph Muhammed wrote:Again you are offering opinion based arguments and labeling it evidence. No. I'm pointing you towards the evidence and the conclusions it leads to, and asking you to address either of them.
If you want to demonstrate how it leads to a different conclusion than there being an imbalance, please do so and provide the arguments for why that is.
Quote:I don't have to demonstrate the evidence leads to another conclusion because you haven't demonstrated it exists. Incorrect. You are demonstrating that you are a liar, though, since you apparently haven't actually read Jenn's posts in spite of saying that you have. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

MatrixSkye Mk2
Republic University Minmatar Republic
580
|
Posted - 2013.09.05 16:40:00 -
[626] - Quote
Jenn aSide wrote:MatrixSkye Mk2 wrote:Jenn aSide wrote:It is a valid comparison because the point here is the overall EVE economy, not the economy of individual players. The problem being discussed is that so many individuals are creating wealth from missions, but according to the devblog I linked, very few of them lose ships after a certain point. Given enough time this imbalance could have bad effects on the EVE online player driven economy. i've suggested some potential fixes to the problem (which is largely driven by bounties from missions and other forms of pve as well as mission rewards and bonuses) ie a more LP driven mission scheme. No one seems to want to discuss that idea, rather they'd rather attack the idea that global warming mission and pve driven imbalances exist in the 1st place (lol). Because bounties are at the heart of the problem, the standard high sec solution of "just buff null" would make the issues worse and would make the bad effects manifest sooner. Quote: If (and I don't know) your claim is that mission running is being exploited by large alliances to generate alliance wealth, then I would love to see (1) data that supports this claim and (2) what problems is this 'behavior' creating.
No one claims that. I agree that on an individual basis a 'whole lot a' wealth is being created. But what I disagree with (and I could be wrong, no data has been provided yet) is that this generation of wealth is (or will be) causing problems. Are we talking about inflation? Accrual of wealth? Personally, I think it could be a problem if a significant amount of this individually generated wealth was being focused or funneled for alliance use, hence why I asked the question above, but again, there is no data showing this is the case either. When your roof start leaking, do you wait till it caves in to fix it? No. But I also don't go spending thousands of dollars on a roof that's working just fine. But we're not talking about a leaky roof. You're claiming there's a problem (or there will be a problem).
From what I gather, you think the problem is that a lot of wealth is being generated by missions. And that's all I have so far, in terms of what the problem is :\. |

Captain Tardbar
Sons of Sam
472
|
Posted - 2013.09.05 16:41:00 -
[627] - Quote
Jenn aSide wrote:Captain Tardbar wrote:Jenn aSide wrote:Caliph Muhammed wrote:OK Jenn, right now provide tangible evidence that EVEs economy is in bad shape and provide tangible evidence hisec missioning is the reason. Provide me tangible evidence that I ever said anyhting of the sort. That's really your problem. You tried to put words into my mouth, someone decided that I was making a claim I wasn't then when I don't back up a claim I never made, you declare victory. It simply means you are a liar at heart. Go back, read what I said, then lets talk about that. We aren't asking you to tell us that you can provide data, we are asking you to back up your statements with actual evidence. Thats not putting words into your mouth, that is asking you if you can prove what you say is true. If you can't provide evidence with data from CCP, then well we have no logical reason to believe you. Ok, link the statement. Both of you are too biased to see your own mistakes in the discussion. That Caliph guy is claiming that I said missions are somehow killing the EVE economy, he litterally blamed me for his own cognitive shortcomings lol. And I'm saying that this is very common amongst the high sec poster crowd. The smarter thing to do is say "I don't get what you are saying, please clarify". It is the mark of a lazy mind to just to conclusions as you two seem to do.
Ok. Then are you saying if Hi-sec mission running is not breaking the economy?
If that is true, then why make suggestions to change it other than personal opinion?
I'm fine if you say, "I think they should change things, but only because of personal opinion."
Otherwise you are saying "I think we we should change it because I have evidence."
Either you want to change it because its your personal opinion or you have evidence... And if you have evidence please support it.
Also, by claiming that hi-sec people complain about null sec by pointing out indvidual cases then yes, you are saying that all high-sec complains about null sec. If you were to say "I know a few people that complain about null sec." then that is a fine statment. When you say "High-sec people complain about null sec" you imply that it is everyone in high-sec.
So if you don't want to have words put back in your mouth, you must clarify your statements and put qualifiers to what you mean to say. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Caliph Muhammed
Perkone Caldari State
442
|
Posted - 2013.09.05 16:41:00 -
[628] - Quote
Your posts are not ccp backed evidence. Your defense relies on convincing people im illiterate, a liar and haven't read the thread through.
But as of yet you still can not link the evidence you claim to have that shows mission income is detrimental to the economy. |

Tippia
Sunshine and Lollipops
16320
|
Posted - 2013.09.05 16:43:00 -
[629] - Quote
Caliph Muhammed wrote:Your posts are not ccp backed evidence. Incorrect. It's all from CCP.
Quote:But as of yet you still can not link the evidence yopu claim to have that shows mission income is detrimental to the economy. It was linked twice on the previous two pages.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
442
|
Posted - 2013.09.05 16:45:00 -
[630] - Quote
Page 31 and 32 have two links both to the same post of Jenn giving opinion. That is not evidence. |

Tippia
Sunshine and Lollipops
16320
|
Posted - 2013.09.05 16:46:00 -
[631] - Quote
Caliph Muhammed wrote:Page 31 and 32 have two links both to the same post of Jenn giving opion. That is not evidence. Incorrect. Try again, and this time, read what's in the post.
Now, with this evidence in hand, if you want to demonstrate how it leads to a different conclusion than there being an imbalance, please do so and provide the arguments for why that is. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
442
|
Posted - 2013.09.05 16:50:00 -
[632] - Quote
THIS is a list of various sources of ISK errata in EVE. It details nicely the various sinks and sources. It is NOT evidence of a problem or an imbalance. It is evidence of a dev linking various statistics. It does not show evidence of an imbalance. |

Captain Tardbar
Sons of Sam
472
|
Posted - 2013.09.05 16:51:00 -
[633] - Quote
Tippia wrote:Caliph Muhammed wrote:I don't have to demonstrate anything So your claims don't need to be supported, but everyone else's are. Gotcha.  Quote:I think at this point you'd be better off summarizing his points that you clearly understand I never claimed to clearly understand his points. Don't put words in my mouth. This is exactly the kind of mess you keep getting yourself into.
I'm not saying that high sec is balanced (it could might not be), I'm am simply stating you need to provide the citations to prove that it is if you are going to make the statement that it is imbalanced.
If you can't do that, then well you haven't proven anything and for all we know is that it could be balanced or imbalaned, but we have no proof either way so we must assume that we cannot make decisions to balance something that we have no proof is imbalanced in the first place.
Its like saying "You should stop driving your car because it causes global cooling."
For all we know it could very well do this, but it might actually be causing global warming.
You need proof to back up these claims.
Tippia. I have seemed to have missed your links to statistical data comparing the income of high sec mission runners and null sec isk earning activies with the comparison of how much worth of ships was lost doing each. Would it be that hard to copy and paste the links again? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
16320
|
Posted - 2013.09.05 16:52:00 -
[634] - Quote
Caliph Muhammed wrote:THIS is a list of various sources of wealth in EVE. It details nicely the various sinks and sources. It is NOT evidence of a problem or an imbalance. GǪand your argument for why you draw a different conclusion based on that and the other evidence provided isGǪ what, exactly?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
442
|
Posted - 2013.09.05 16:52:00 -
[635] - Quote
That EVE is working just fine as it is? That I don't have any problems in the market. That my "stuff" gains value. That I get my moneys worth for plex. That no matter how many trillions you have I still want more. |

Jenn aSide
STK Scientific Initiative Mercenaries
2706
|
Posted - 2013.09.05 16:53:00 -
[636] - Quote
Captain Tardbar wrote:
Ok. Then are you saying if Hi-sec mission running is not breaking the economy?
If that is true, then why make suggestions to change it other than personal opinion?
Do you understand the difference between "missions are breakign the economy" and "MISSIONS AND OTHER FORMS OF BOUNTY BASED PVE ARE CONTRIBUTING TO AN ONGOING ECONOMIC IMBALANCE THAT DOWN THE ROAD COULD CAUSE PROBLEMS AND IF BETTER FIXED NOW".
Sorry for the caps, but it just done'st seem to penetrate otherwise. '
Quote:
I'm fine if you say, "I think they should change things, but only because of personal opinion."
Otherwise you are saying "I think we we should change it because I have evidence."
Either you want to change it because its your personal opinion or you have evidence... And if you have evidence please support it.
This is where you always fall short. You try to make distinctions based on things you misunderstood. It is not either or in this case, it's a matter of preventitive change of an unsustainable system.
Quote: Also, by claiming that hi-sec people complain about null sec by pointing out individual cases then yes, you are saying that all high-sec complains about null sec. If you were to say "I know a few people that complain about null sec." then that is a fine statment. When you say "High-sec people complain about null sec" you imply that it is everyone in high-sec.
So if you don't want to have words put back in your mouth, you must clarify your statements and put qualifiers to what you mean to say.
No I must not. Because all you (and your type) do is establish unreasonable communications "standards" and then claim some sort of victory when those unreasonable standards aren't met.
Other posters in this same thread understand exactly what I'm saying, even if they disagree. The fact that you and the other guy doesn't should indicate to you an issue on your (and his) part.
Answer me this question (if you can honestly): Do you deal with communications issues outside of this forum? I'm serious, because in my experience, people who have a hard time absorbing others opinions online display that tendency irl. They tend to be the folks who think "the whole world has gone mad except for me".
|

Tippia
Sunshine and Lollipops
16322
|
Posted - 2013.09.05 16:58:00 -
[637] - Quote
Caliph Muhammed wrote:That EVE is working just fine as it is? That's just an empty claim without anything backing it up.
So again, what is your argument for drawing a different conclusion based on the available evidence? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
443
|
Posted - 2013.09.05 17:01:00 -
[638] - Quote
Tippia wrote:Caliph Muhammed wrote:That EVE is working just fine as it is? That's just an empty claim without anything backing it up. So again, what is your argument for drawing a different conclusion based on the available evidence?
My argument is that the numbers you linked do not show me any substantiated reason to believe EVE's economy is in trouble or that there is too much money in the economy. It does show me more money is made than destroyed which makes sense as if it weren't that way money would eventually go null. |

Jenn aSide
STK Scientific Initiative Mercenaries
2706
|
Posted - 2013.09.05 17:02:00 -
[639] - Quote
Captain Tardbar wrote:
Tippia. I have seemed to have missed your links to statistical data comparing the income of high sec mission runners and null sec isk earning activies with the comparison of how much worth of ships was lost doing each. Would it be that hard to copy and paste the links again?
The bolded part isn't relevant, because some of those null sec pve activites reward bounties and are thus a part of the problem I've described. That's why I say "Missions and other PVE" and all you types see is "missions". This isn't really about how much income each pays, it's about the cumulative effect of all that income on the game economy in the long term
Missions are the biggest slice of the pie because missions are the most used pve content AND missions don't account for very many ship loses (see the dev blog I linked) The pve ships that die in null tend to be battleships and battlecrusiers with some capitals sprinked in. The pve ships that die to pve in high sec tend to be frigates. see the dev blog I linked.
So there is a case to be made that while all bounty isk infusion should be looked at, it is mission bounties and rewards that should get the closest look because at least null (and I'd guess WH an dlow sec) pve kills a good "weight" of ships'
Incursions and Null amons got nerfed because it allowed small groups of people to inject massive amounts of isk. Missions inject massive amounts of isk but is spread across more people so any "nerf" should not be as severe, but it should happen. I don't recommend a nerf, I recommend a different way to get paid that lessens the amount of isk piling into the game |

MatrixSkye Mk2
Republic University Minmatar Republic
580
|
Posted - 2013.09.05 17:02:00 -
[640] - Quote
Caliph Muhammed wrote:That EVE is working just fine as it is? That I don't have any problems in the market. That my "stuff" gains value. That I get my moneys worth for plex. That no matter how many trillions you have I still want more. You're being taken on a spin. My advice is just to let him have the last word.
|

Tippia
Sunshine and Lollipops
16322
|
Posted - 2013.09.05 17:04:00 -
[641] - Quote
Caliph Muhammed wrote:My argument is that the numbers you linked do not show me any substantiated reason to believe EVE's economy is in trouble or that there is too much money in the economy. So you've gone back to the strawman argument again. Goodie.
So once again, what is your argument for drawing a different conclusion than there being an imbalance based on the available evidence? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
472
|
Posted - 2013.09.05 17:06:00 -
[642] - Quote
Jenn aSide wrote:Answer me this question (if you can honestly): Do you deal with communications issues outside of this forum? I'm serious, because in my experience, people who have a hard time absorbing others opinions online display that tendency irl. They tend to be the folks who think "the whole world has gone mad except for me".
No. I have worked in IT for 10 years that requires me to talk with customers pretty much 8 hours a day and then communicate those problems to other departments. Gotten promotions and raises. Even held a supervisory position for 2 years before moving on to other companies.
But I can tell you might be getting mad.
Sorry, it wasn't clear to me that you were actually saying that this might cause problems down the road...
But even that statment requires evidence. Not only that it is a problem and that inflation in an economy with 0% unemployement is a bad thing.
I could turn this around and tell you why many Economists think inflation is a good thing and that deflation breaks economies, but last time I did that someone got angry and posted how the Federal Reserve was evil and that they hoard gold and guns for the upcoming appocalypse and that got the thread locked.
But anyways... The first step of critical thinking is that you ask for evidence to back up a claim that has been made to you.
I know most people don't do it, but if you practice such behavior then you will get far in life.
What will get you even farther is if you take your own statements and check for evidence. They call it "testing a hypothesis" in the scientific community in which you check to see if you were actually right.
If you are used to making statements with assumptions, then you probaly won't see any use in this.
But trust me.... It matters.
Personally I'm not saying that its balanced or balanced either way. Personally I'm fine with the way things are, but I don't know if they are broken or not. I would guess neither do you.
So if you are going to say "changes need to be made" then you need to explain why and then back that why up with evidence. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jenn aSide
STK Scientific Initiative Mercenaries
2706
|
Posted - 2013.09.05 17:06:00 -
[643] - Quote
MatrixSkye Mk2 wrote:Caliph Muhammed wrote:That EVE is working just fine as it is? That I don't have any problems in the market. That my "stuff" gains value. That I get my moneys worth for plex. That no matter how many trillions you have I still want more. You're being taken on a spin. My advice is just to let him have the last word.
He's short sighted enough to believe that just because his stuff is ok right now that there is not preventable problem worth addressing (ie, it's not affecting me so it can't possibly exist in the future....), and somehow I've taken HIM on a spin.
That's rich. |

Caliph Muhammed
Perkone Caldari State
444
|
Posted - 2013.09.05 17:08:00 -
[644] - Quote
My argument is that the numbers you linked do not show me any substantiated reason to believe EVE's economy is in trouble or that there is too much money in the economy. It does show me more money is made than destroyed which makes sense as if it weren't that way money would eventually go null.
That also isn't evidence. Its statistics. Statistics you're trying to use as evidence to support a claim you wish to imply as fact.
And when its rejected you want me to prove your unsubstantiated assertion isn't true.
As easily as you can insinuate nerfing missions I can insinuate increasing sinks. |

Jenn aSide
STK Scientific Initiative Mercenaries
2708
|
Posted - 2013.09.05 17:10:00 -
[645] - Quote
Captain Tardbar wrote:
No. I have worked in IT for 10 years
rofl, I stopped reading right there. Problem identified.
I have yet to meet an IT guy that won't overthink a discussion. I'm serious, I had to deal with my city's IT guys last week for the umpeenth time over an issue with our patrol vehicles and there were times when I wondered if I'd magically started speaking Martian or something........ |

Tippia
Sunshine and Lollipops
16322
|
Posted - 2013.09.05 17:16:00 -
[646] - Quote
Caliph Muhammed wrote:My argument is that the numbers you linked do not show me any substantiated reason to believe EVE's economy is in trouble or that there is too much money in the economy. Still back to the strawman.
Quote:It does show me more money is made than destroyed which makes sense as if it weren't that way money would eventually go null. What difference does it make where the money goes? And what in the evidence leads you to a different conclusion than there being an imbalance? Also, what makes you think that the money would go to null?
GǪor do you mean /dev/null?
Quote:That also isn't evidence. Its statistics. Statistics is evidence GÇö it fits very neatly into the categories of GÇ£data sheets, reports, whatever have youGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
473
|
Posted - 2013.09.05 17:20:00 -
[647] - Quote
Caliph Muhammed wrote:My argument is that the numbers you linked do not show me any substantiated reason to believe EVE's economy is in trouble or that there is too much money in the economy. It does show me more money is made than destroyed which makes sense as if it weren't that way money would eventually go null.
That also isn't evidence. Its statistics. Statistics you're trying to use as evidence to support a claim you wish to imply as fact.
And when its rejected you want me to prove your unsubstantiated assertion isn't true.
As easily as you can insinuate nerfing missions I can insinuate increasing sinks.
In order for an economy to grow it need growth in its money supply
In the old days it was gold and silver mines. (Which many people in the 1890's complained weren't increasing the money supply fast enough).
Modern days its the banks.
In order for a healthy and growing economy, EVE needs a growing money supply just like the real world.
You don't want it too great or the prices will go up and cause inflation.
But you get a collapsing economy if there is a shrinkage in money supply (much like real world 2008).
Currently mineral prices are at an all time low and plex prices are sub 600 million.
Its a sign that there is little to no inflation therefore inflation is not a problem currently.
When mineral prices are a year high and plex's are at 700 million then maybe then we can say there is a problem with inflation. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Caliph Muhammed
Perkone Caldari State
444
|
Posted - 2013.09.05 17:20:00 -
[648] - Quote
Tippia wrote:Caliph Muhammed wrote:My argument is that the numbers you linked do not show me any substantiated reason to believe EVE's economy is in trouble or that there is too much money in the economy. Still back to the strawman. Quote:It does show me more money is made than destroyed which makes sense as if it weren't that way money would eventually go null. What difference does it make where the money goes? And what in the evidence leads you to a different conclusion than there being an imbalance? Also, what makes you think that the money would go to null? GǪor do you mean /dev/null? Quote:That also isn't evidence. Its statistics. Statistics is evidence GÇö it fits very neatly into the categories of GÇ£data sheets, reports, whatever have youGÇ¥.
Not quite. Your specific evidence shows sinks and faucets. It does not show evidence of a problem. It is nothing more than the lines in the ledger. it is not a detailed study and analysis of the health of EVE's economy. It doesn't demonstrate missions to be a problem. It does demonstrate bounties are the largest source of wealth creation. It does not show whether those bounties were earned in high, low or null.
This is not a strawman argument. |

Captain Tardbar
Sons of Sam
473
|
Posted - 2013.09.05 17:25:00 -
[649] - Quote
Jenn aSide wrote:Captain Tardbar wrote:
No. I have worked in IT for 10 years
rofl, I stopped reading right there. Problem identified. I have yet to meet an IT guy that won't overthink a discussion. I'm serious, I had to deal with my city's IT guys last week for the umpeenth time over an issue with our patrol vehicles and there were times when I wondered if I'd magically started speaking Martian or something........
Well it seems you are good at making generalizations and assumptions that make you look bad.
Not everyone in IT is a social pariah and over complicated.
I mean I could say "All police officers do their job for the power trip they get" but I know it wouldn't be true.
If you want to keep thinking that way, its only hurting yourself.
What happened to the saying "Never judge a book by its cover"?
Or "never assume, because it makes an ass of you and me"? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jenn aSide
STK Scientific Initiative Mercenaries
2708
|
Posted - 2013.09.05 17:27:00 -
[650] - Quote
Captain Tardbar wrote:Jenn aSide wrote:Captain Tardbar wrote:
No. I have worked in IT for 10 years
rofl, I stopped reading right there. Problem identified. I have yet to meet an IT guy that won't overthink a discussion. I'm serious, I had to deal with my city's IT guys last week for the umpeenth time over an issue with our patrol vehicles and there were times when I wondered if I'd magically started speaking Martian or something........ Well it seems you are good at making generalizations and assumptions that make you look bad. Not everyone in IT is a social pariah and over complicated. I mean I could say " All police officers do their job for the power trip they get" but I know it wouldn't be true. If you want to keep thinking that way, its only hurting yourself. What happened to the saying "Never judge a book by its cover"? Or "never assume, because it makes an ass of you and me"?
I'm sorry, but that's typical of what I say is your problem.
When did I make a generalization? I compared you directly to IT guys I'VE dealt with. When did I say "all IT guys"?
You see, you did it again, you made an assumption when I said nothing of the sort. Don't you see your problem? |

Caliph Muhammed
Perkone Caldari State
445
|
Posted - 2013.09.05 17:30:00 -
[651] - Quote
You made a generalization when you compared him to the IT guy you know.
gen-+er-+al-+i-+za-+tion
/-îjen+Ör+Öli-êz-üSH+Ön/
noun
noun: generalization;GÇâplural noun: generalizations;GÇânoun: generalisation;GÇâplural noun: generalisations
1. a general statement or concept obtained by inference from specific cases.
"he was making sweeping generalizations"
I think what you mean is "that's so typical for someone who thinks before responding to actually point out clearly what I did." |

Jenn aSide
STK Scientific Initiative Mercenaries
2708
|
Posted - 2013.09.05 17:32:00 -
[652] - Quote
Captain Tardbar wrote:Caliph Muhammed wrote:My argument is that the numbers you linked do not show me any substantiated reason to believe EVE's economy is in trouble or that there is too much money in the economy. It does show me more money is made than destroyed which makes sense as if it weren't that way money would eventually go null.
That also isn't evidence. Its statistics. Statistics you're trying to use as evidence to support a claim you wish to imply as fact.
And when its rejected you want me to prove your unsubstantiated assertion isn't true.
As easily as you can insinuate nerfing missions I can insinuate increasing sinks. In order for an economy to grow it need growth in its money supply In the old days it was gold and silver mines. (Which many people in the 1890's complained weren't increasing the money supply fast enough). Modern days its the banks. In order for a healthy and growing economy, EVE needs a growing money supply just like the real world. You don't want it too great or the prices will go up and cause inflation. But you get a collapsing economy if there is a shrinkage in money supply (much like real world 2008). Currently mineral prices are at an all time low and plex prices are sub 600 million. Its a sign that there is little to no inflation therefore inflation is not a problem currently. When mineral prices are a year high and plex's are at 700 million then maybe then we can say there is a problem with inflation.
That's like my wife saying "the bills are paid and we have gas in our tanks". That's fine, but do we wait till we are evicted and jobless to look at our long term financial situation? As I asked the other guy, do you fix a roof at the 1st leak or wait till it caves in on you.
Just last year Soundwave (I think it was him, i have the video somewhere) was talking 10% bounty cuts across the board. I'd rather other measures be looked at before cross the board emergency cuts are needed.
|

Caliph Muhammed
Perkone Caldari State
445
|
Posted - 2013.09.05 17:34:00 -
[653] - Quote
Post more Jenn, Maybe everyone reading along won't see it. |

Tippia
Sunshine and Lollipops
16323
|
Posted - 2013.09.05 17:35:00 -
[654] - Quote
Captain Tardbar wrote:Currently mineral prices are at an all time low and plex prices are sub 600 million. Eh. When I started, trit sat at 2.7 and pye at 5, and a month of subscription set you back 90M ISKGǪ 
In fact, if we look at the indices from when you started, there has been massive inflation, but as luck would have it, if we look at it from when I did, it's not quite as severeGǪ The all-time low was somewhere in mid-2010 IIRC.
Caliph Muhammed wrote:Not quite. Your specific evidence shows sinks and faucets. It does not show evidence of a problem. Sure it does. Just in and of itself, it's evidence of a massive imbalance between incoming and outgoing ISK. Combine this with the statistics on losses, and it shows evidence of an imbalance between ISK production and contribution to demand.
Quote:It doesn't demonstrate missions to be a problem. It does demonstrate bounties are the largest source of wealth creation. It does not show whether those bounties were earned in high, low or null. So you're still slashing away at the strawmanGǪ
Also, you didn't answer the questions: what difference do you believe it make where the money goes? And what in the evidence leads you to a different conclusion than there being an imbalance? Also, what makes you think that the money would go to null? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2708
|
Posted - 2013.09.05 17:35:00 -
[655] - Quote
Caliph Muhammed wrote:You made a generalization when you compared him to the IT guy you know.
gen-+er-+al-+i-+za-+tion
/-îjen+Ör+Öli-êz-üSH+Ön/
noun
noun: generalization;GÇâplural noun: generalizations;GÇânoun: generalisation;GÇâplural noun: generalisations
1. a general statement or concept obtained by inference from specific cases.
"he was making sweeping generalizations"
So you can't read English either.
I compared his inability understand plain language to others of his profession that I know personally and who displayed the same trait. Specific for Specific. It's the same as the guy on this forum who compared me to another Texan he knew, he said nothing about all people in Texas.
|

Captain Tardbar
Sons of Sam
474
|
Posted - 2013.09.05 17:36:00 -
[656] - Quote
Jenn aSide wrote:Captain Tardbar wrote:Jenn aSide wrote:Captain Tardbar wrote:
No. I have worked in IT for 10 years
rofl, I stopped reading right there. Problem identified. I have yet to meet an IT guy that won't overthink a discussion. I'm serious, I had to deal with my city's IT guys last week for the umpeenth time over an issue with our patrol vehicles and there were times when I wondered if I'd magically started speaking Martian or something........ Well it seems you are good at making generalizations and assumptions that make you look bad. Not everyone in IT is a social pariah and over complicated. I mean I could say " All police officers do their job for the power trip they get" but I know it wouldn't be true. If you want to keep thinking that way, its only hurting yourself. What happened to the saying "Never judge a book by its cover"? Or "never assume, because it makes an ass of you and me"? I'm sorry, but that's typical of what I say is your problem. When did I make a generalization? I compared you directly to IT guys I'VE dealt with. When did I say "all IT guys"? You see, you did it again, you made an assumption when I said nothing of the sort. Don't you see your problem?
"I have to meet an IT guy" implies all of them that you have met which sounds like you believe that all IT people will be this way that you meet. The statement also sounds like a dare of sorts. That you are daring the world to come up with an IT guy that is not this way because you seriously doubt it.
If you said, "You are just like the other IT guy I have met" instead then there wouldn't an implied view of generalization.
I think your problem is that you word your words in such a way that you aren't really aware of what you are implying or saying for that matter. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Caliph Muhammed
Perkone Caldari State
446
|
Posted - 2013.09.05 17:39:00 -
[657] - Quote
Jenn aSide wrote:Caliph Muhammed wrote:You made a generalization when you compared him to the IT guy you know.
gen-+er-+al-+i-+za-+tion
/-îjen+Ör+Öli-êz-üSH+Ön/
noun
noun: generalization;GÇâplural noun: generalizations;GÇânoun: generalisation;GÇâplural noun: generalisations
1. a general statement or concept obtained by inference from specific cases.
"he was making sweeping generalizations" So you can't read English either. I compared his inability understand plain language to others of his profession that I know personally and who displayed the same trait. Specific for Specific. It's the same as the guy on this forum who compared me to another Texan he knew, he said nothing about all people in Texas.
Jenn, you don't even understand what you say. When the dictionary definition of the word you used clearly shown in the context of which you used can't sway you what will? |

Jenn aSide
STK Scientific Initiative Mercenaries
2709
|
Posted - 2013.09.05 17:40:00 -
[658] - Quote
Tippia wrote:t shows evidence of an imbalance between ISK production and contribution to demand.
That's really the main point. If high sec consumption numbers (either from pve or pvp) were better, I'd not think there was a potential problem down the road. |

Captain Tardbar
Sons of Sam
474
|
Posted - 2013.09.05 17:42:00 -
[659] - Quote
Well if you want to argue about the English language and refuse to come up with any data with meaningful comparisions, then I'm fine with trolling you to keep typing.
I mean if you can't prove what you say, you are only making yourself look bad from this point on.
And yes prices are higher than they were at the start of the game, but they are no where near the max of the game which means there is a current trend of deflation which either means there are more money sinks or people aren't spending their money.
But you can't say inflation is currently a problem when its been going down over the past year, no? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Caliph Muhammed
Perkone Caldari State
446
|
Posted - 2013.09.05 17:44:00 -
[660] - Quote
The chart does not show what security space the largest wealth creation (bounties) come from. How have we arrived at the conclusion Hisec is the problem?
Nullsec bounty payouts are x3-x4 more than hisec per kill. |

Jenn aSide
STK Scientific Initiative Mercenaries
2709
|
Posted - 2013.09.05 17:46:00 -
[661] - Quote
Captain Tardbar wrote:
"I have to meet an IT guy" implies all of them that you have met which sounds like you believe that all IT people will be this way that you meet. The statement also sounds like a dare of sorts. That you are daring the world to come up with an IT guy that is not this way because you seriously doubt it.
If you said, "You are just like the other IT guy I have met" instead then there wouldn't an implied view of generalization.
I think your problem is that you word your words in such a way that you aren't really aware of what you are implying or saying for that matter.
Bolded the important part. It seems that way to you and people who try to fill in the contextual blanks rather than asking "what do you mean"? Not only did you not understand what I said, you didn't even know you were misunderstanding.
I'm aware of every word I speak/type.You say you work in a field where you have to communicate, i work in a field where doing so quickly and clearly matters a whole heck of a lot more.
It illustrates a point I made earlier, almost everyone else got what I was saying about the issues even if the disagreed. Don't you understand that the problem in this case is on the receiving end (you)? There seems to be a lot of denial in you brother. |

Caliph Muhammed
Perkone Caldari State
446
|
Posted - 2013.09.05 17:46:00 -
[662] - Quote
Caliph Muhammed wrote:The chart does not show what security space the largest wealth creation (bounties) come from. How have we arrived at the conclusion hisec is the problem?
Nullsec bounty payouts are x3-x4 more than hisec per kill.
|

Tippia
Sunshine and Lollipops
16323
|
Posted - 2013.09.05 17:47:00 -
[663] - Quote
Caliph Muhammed wrote:How have we arrived at the conclusion hisec is the problem? From the data on where the destruction happens and what type it is.
Quote:Nullsec bounty payouts are x3-x4 more than hisec per kill. Do you have a source for this, and why does it matter? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2709
|
Posted - 2013.09.05 17:49:00 -
[664] - Quote
Tippia wrote:Caliph Muhammed wrote:How have we arrived at the conclusion hisec is the problem? From the data on where the destruction happens and what type it is. Quote:Nullsec bounty payouts are x3-x4 more than hisec per kill. Do you have a source for this?
You know he doesn't lol, he's just parroting high sec belief.
|

Caliph Muhammed
Perkone Caldari State
446
|
Posted - 2013.09.05 17:50:00 -
[665] - Quote
Tippia wrote:Caliph Muhammed wrote:How have we arrived at the conclusion hisec is the problem? From the data on where the destruction happens and what type it is. Quote:Nullsec bounty payouts are x3-x4 more than hisec per kill. Do you have a source for this, and why does it matter?
Yeah its demonstrable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. Its x3-x4 more per kill.
And it matters because your non evidence shows total payouts from bounties not from which security space each came.
Therefore, if one is to try to find any meaning from those stats you must consider the payout difference between each. At least you have to when your trying to imply one security space in particular is the cause for this being the largest wealth creation. |

Captain Tardbar
Sons of Sam
474
|
Posted - 2013.09.05 18:00:00 -
[666] - Quote
Jenn aSide wrote:Captain Tardbar wrote:Caliph Muhammed wrote:My argument is that the numbers you linked do not show me any substantiated reason to believe EVE's economy is in trouble or that there is too much money in the economy. It does show me more money is made than destroyed which makes sense as if it weren't that way money would eventually go null.
That also isn't evidence. Its statistics. Statistics you're trying to use as evidence to support a claim you wish to imply as fact.
And when its rejected you want me to prove your unsubstantiated assertion isn't true.
As easily as you can insinuate nerfing missions I can insinuate increasing sinks. In order for an economy to grow it need growth in its money supply In the old days it was gold and silver mines. (Which many people in the 1890's complained weren't increasing the money supply fast enough). Modern days its the banks. In order for a healthy and growing economy, EVE needs a growing money supply just like the real world. You don't want it too great or the prices will go up and cause inflation. But you get a collapsing economy if there is a shrinkage in money supply (much like real world 2008). Currently mineral prices are at an all time low and plex prices are sub 600 million. Its a sign that there is little to no inflation therefore inflation is not a problem currently. When mineral prices are a year high and plex's are at 700 million then maybe then we can say there is a problem with inflation. That's like my wife saying "the bills are paid and we have gas in our tanks". That's fine, but do we wait till we are evicted and jobless to look at our long term financial situation? As I asked the other guy, do you fix a roof at the 1st leak or wait till it caves in on you. Just last year Soundwave (I think it was him, i have the video somewhere) was talking 10% bounty cuts across the board. I'd rather other measures be looked at before cross the board emergency cuts are needed.
1. There is no such thing as unemployment in EVE.
2. Inflation has gone down over the past year with the fall of mineral prices to a year low.
How do you propose to fix a problem that seems to be not be a problem when you look at the charts?
If minerals were a a year high then yes maybe inflation is a problem, but when mineral prices are in a downward movement it means deflation is happening instead of inflation. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
16323
|
Posted - 2013.09.05 18:02:00 -
[667] - Quote
Caliph Muhammed wrote:Yeah its demonstratable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. GǪwhich tells us nothing useful. So do you have any actual source that shows that, per kill (not per arbitrarily matched-up rat type) null is higher.
Quote:And it matters because your non evidence shows total payouts from bounties not from which security space each came. Therefore if one is to try to find any meaning from those stats you must consider the payout difference between each. Ok, but a simple per-kill value does not tell us anything useful about the ratio of payouts. Even if your numbers were correct, highsec could still provide 99% of the bounty payoutsGǪ
Payout per kill is pretty much completely irrelevant. What matters is volume. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
474
|
Posted - 2013.09.05 18:02:00 -
[668] - Quote
Tippia wrote:Caliph Muhammed wrote:Yeah its demonstratable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. GǪwhich tells us nothing useful. So do you have any actual source that shows that, per kill (not per arbitrarily matched-up rat type) null is higher. Quote:And it matters because your non evidence shows total payouts from bounties not from which security space each came. Therefore if one is to try to find any meaning from those stats you must consider the payout difference between each. Ok, but a simple per-kill value does not tell us anything useful about the ratio of payouts. Even if your numbers were correct, highsec could still provide 99% of the bounty payoutsGǪ Payout per kill is pretty much completely irrelevant. What matters is volume.
Well do you have those numbers then? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jenn aSide
STK Scientific Initiative Mercenaries
2709
|
Posted - 2013.09.05 18:02:00 -
[669] - Quote
Caliph Muhammed wrote:Tippia wrote:Caliph Muhammed wrote:How have we arrived at the conclusion hisec is the problem? From the data on where the destruction happens and what type it is. Quote:Nullsec bounty payouts are x3-x4 more than hisec per kill. Do you have a source for this, and why does it matter? Yeah its demonstrable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. Its x3-x4 more per kill. And it matters because your non evidence shows total payouts from bounties not from which security space each came. Therefore, if one is to try to find any meaning from those stats you must consider the payout difference between each. At least you have to when your trying to imply one security space in particular is the cause for this being the largest wealth creation.
oh my god, you don't even know how RATS work?
You do know that a rat in high sec pays out as the same named rat in null sec right? Don't you? A Gist Saint Battleship in an Angel Extravaganza pays the same bounty as Gist Saint Battleship in an Angel hub in null sec....
You've simply got to be kidding me. Do you even play eve? |

Captain Tardbar
Sons of Sam
474
|
Posted - 2013.09.05 18:07:00 -
[670] - Quote
Well you aren't going to have a moral victory over the Rats if you still can't prove inflation is a problem and that high-sec is the cause of it. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jenn aSide
STK Scientific Initiative Mercenaries
2710
|
Posted - 2013.09.05 18:11:00 -
[671] - Quote
Captain Tardbar wrote:Well you aren't going to have a moral victory over the Rats if you still can't prove inflation is a problem and that high-sec is the cause of it.
I've already said what I needed to. The links are there for you to examine. You can come to whatever conclusion you like, but right is right and wrong is wrong. Again, i never said anyhting about currently existing inflation.
The original point is the same, it';s not great that such a large swath of high sec PVE players inject so much isk into the game while not frequently contributing to the consumption that fuels the economy. The most commonly killed ship in high sec pve is the Condor and most high sec pve deaths occur in or near starter systems.
|

Tippia
Sunshine and Lollipops
16323
|
Posted - 2013.09.05 18:13:00 -
[672] - Quote
Captain Tardbar wrote:Well do you have those numbers then? Which ones? The difference between this and this (which is nowhere near +ù3GÇô+ù4, and which incorrectly assumes both that the former is the only kind you see outside of null and that the latter is the only one you see in high), or do you mean the volume numbers?
As for the latter, no I don't, but they can be estimated from the mission income numbers.
Quote:Well you aren't going to have a moral victory over the Rats if you still can't prove inflation is a problem and that high-sec is the cause of it. Good thing, then, that that's not the goal. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
804
|
Posted - 2013.09.05 18:23:00 -
[673] - Quote
MatrixSkye Mk2 wrote:Caliph Muhammed wrote:My argument is that the numbers you linked do not show me any substantiated reason to believe EVE's economy is in trouble or that there is too much money in the economy. You're being taken on a spin. My advice is just to let him have the last word.
yup ... it's the Sheldon approach to discussion & debate.
Tippia wrote:Caliph Muhammed wrote:THIS is a list of various sources of wealth in EVE. It details nicely the various sinks and sources. It is NOT evidence of a problem or an imbalance. GǪand your argument for why you draw a different conclusion based on that and the other evidence provided isGǪ what, exactly?
In fairness that linked data cannot be used to prove or disprove anything. The data provided for NPC Bounties may be valid and factual for a specific period
But which NPC's are they Hi-sec Mission NPC's Sov-nul NPC's npc-nul NPC's
If that figure represents multiple sources of NPC, then without the breakdown of the distribution of those sources, the data is just as irrelevant.
The data is meaningless, irrelevant and proves NOTHING for either viewpoint.
[edit] I may indeed be wrong But that doesn't mean that you are right. |

Captain Tardbar
Sons of Sam
474
|
Posted - 2013.09.05 18:24:00 -
[674] - Quote
Tippia wrote:Captain Tardbar wrote:Well do you have those numbers then? Which ones? The difference between this and this (which is nowhere near +ù3GÇô+ù4, and which incorrectly assumes both that the former is the only kind you see outside of null and that the latter is the only one you see in high), or do you mean the volume numbers? As for the latter, no I don't, but they can be estimated from the mission income numbers. Quote:Well you aren't going to have a moral victory over the Rats if you still can't prove inflation is a problem and that high-sec is the cause of it. Good thing, then, that that's not the goal.
I meant the volume. Like how many of these ships are killed between high and null to make a comparision.
What is the goal? To increase your post count or to play "the forum game".
I mean you aren't exactly swaying public opinion by making statements and fail to back that up with meaningful data when requested.
I was hoping you'd actually spend the time to compile CCP data and put it somewhere on a website for educational purposes. Previously, you said you had the data to back up your statement and despite my several requests to see the data on meningful comparisons, I have yet to see anything other than published numbers of everyone's income combined.
Hell, I don't even mission. I think I might actually ask to join a friend renting from the goons (we'll see if they get evicted come the sov change though).
I'm not really invested in this argument (other than you are making one).
I would just like to see if you can actually back that statement up with something other than "It seems imbalanced from my personal perspective."
If you can't do that, just back down. Every letter you continue to type without actually providing data to show high sec mission running is imbalanced then you are making yourself look even a greater fool.
So just say "I don't have the data." and stop posting.
I fine saying "Is high-sec mission running imbalanced? We just don't know." "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
347
|
Posted - 2013.09.05 18:33:00 -
[675] - Quote
Jenn aSide wrote:Onictus wrote:Little Dragon Khamez wrote:
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.
Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time. Without having to cyno around ships (because moving a ratting battleships solo is near suicide) Without having to fight off tacklers Without black ops drops Without fighting off small gangs Without dealing with sov Without needing to go 25+ jumps to get to a market Without staring at local I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with. They'll never understand this lol. It's like trying to describe an honest days work to a rich kid. You tell the kid about having to get up the same time every morning (hours before you want to  , fight traffic to get to a job that you hate and that pays you just enough to pay for gas to get to work the next day (lol) and then coming home to screaming kids, stupid neighbors and a demanding spouse. At which point the coddled rich kid looks at you and tells you they can sympathize because they had to drive 30 minutes to private airport then wait a whole 15 minutes for their minion to fuel their private plane just so they could fly for a WHOLE hour to their beach house in Malibu and when they get there their isn't even any of the good Caviar in the house because their houseman didn't know they were coming and so didn't go to the store..... Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day......
Yeah those null sec folk hardly ever die, all they got to do is watch D-scan and have the occasional look at local then hide or dock up before they go back to farming their iskies. Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16323
|
Posted - 2013.09.05 18:34:00 -
[676] - Quote
Captain Tardbar wrote:What is the goal? To demonstrate the imbalances in bounty-based income generation between the ISK influx and the ISK velocity those income sources generate.
Quote:I was hoping you'd actually spend the time to compile CCP data and put it somewhere on a website for educational purposes. Been there, done that. It's a bout a month older than TwoStep's data. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
450
|
Posted - 2013.09.05 18:41:00 -
[677] - Quote
Tippia wrote:Caliph Muhammed wrote:Yeah its demonstratable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. GǪwhich tells us nothing useful. So do you have any actual source that shows that, per kill (not per arbitrarily matched-up rat type) null is higher. Quote:And it matters because your non evidence shows total payouts from bounties not from which security space each came. Therefore if one is to try to find any meaning from those stats you must consider the payout difference between each. Ok, but a simple per-kill value does not tell us anything useful about the ratio of payouts. Even if your numbers were correct, highsec could still provide 99% of the bounty payoutsGǪ Payout per kill is pretty much completely irrelevant. What matters is volume.
LoL |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
347
|
Posted - 2013.09.05 18:44:00 -
[678] - Quote
Malcanis wrote:I have to say that I find it absolutely precious that whenever I produce these back-of-the-envelope calculations of the sheer amount of wealth (ISK, LP, items, all totalled up) generated by hi-sec missions, it never ever fails to generate a huge shitstorm of denial, rage, obfuscation and desperate attempts to divert the discussion to something - anything else to obscure the simple fact that a single high population mission hub generates more wealth than all the high end moons combined.
Anyway, please do carry on. We can get this one to 50 pages easily. I know you guys can do it.
This proves that high sec has no CSM representatives. Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16323
|
Posted - 2013.09.05 18:46:00 -
[679] - Quote
So you agree then, seeing as how you can't think of any kind of argument or evidence to the contrary and have to resort to non-existing videos.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
450
|
Posted - 2013.09.05 18:51:00 -
[680] - Quote
Tippia wrote:So you agree then, seeing as how you can't think of any kind of argument or evidence to the contrary and have to resort to non-existing videos.
No I don't agree with you at all. Because your entire debating technique is to make a claim, have it painfully rejected and then pretend you didn't imply what you did.
So to recap the evidence you have presented shows nothing that you claim it does.
Cue the "ive never insinuated/implied anything schtick."
{url=http://www.youtube.com/watch?v=oUBdyntL2Ag]let's try it again[/url] |

Jenn aSide
STK Scientific Initiative Mercenaries
2711
|
Posted - 2013.09.05 18:53:00 -
[681] - Quote
Little Dragon Khamez wrote:Jenn aSide wrote:Onictus wrote:Little Dragon Khamez wrote:
Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.
Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time. Without having to cyno around ships (because moving a ratting battleships solo is near suicide) Without having to fight off tacklers Without black ops drops Without fighting off small gangs Without dealing with sov Without needing to go 25+ jumps to get to a market Without staring at local I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with. They'll never understand this lol. It's like trying to describe an honest days work to a rich kid. You tell the kid about having to get up the same time every morning (hours before you want to  , fight traffic to get to a job that you hate and that pays you just enough to pay for gas to get to work the next day (lol) and then coming home to screaming kids, stupid neighbors and a demanding spouse. At which point the coddled rich kid looks at you and tells you they can sympathize because they had to drive 30 minutes to private airport then wait a whole 15 minutes for their minion to fuel their private plane just so they could fly for a WHOLE hour to their beach house in Malibu and when they get there their isn't even any of the good Caviar in the house because their houseman didn't know they were coming and so didn't go to the store..... Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day...... Yeah those null sec folk hardly ever die, all they got to do is watch D-scan and have the occasional look at local then hide or dock up before they go back to farming their iskies.
Null sec loses 1.75 million ships to pvp and 125k per year to npcs. Null sec has 11% of EVE's characters
High sec (70+ percent of eve's characters) loses something like 250k ships per year to pvp and 1.5 million ships to pve per year, the majority of those high sec pve loses being Tech1 frigs in or near starter areas.
It's funny how you say all null sec folk have to do is glance at local to be safe. High sec folk don't even have to do that much.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2711
|
Posted - 2013.09.05 18:54:00 -
[682] - Quote
Little Dragon Khamez wrote:Malcanis wrote:I have to say that I find it absolutely precious that whenever I produce these back-of-the-envelope calculations of the sheer amount of wealth (ISK, LP, items, all totalled up) generated by hi-sec missions, it never ever fails to generate a huge shitstorm of denial, rage, obfuscation and desperate attempts to divert the discussion to something - anything else to obscure the simple fact that a single high population mission hub generates more wealth than all the high end moons combined.
Anyway, please do carry on. We can get this one to 50 pages easily. I know you guys can do it. This proves that high sec has no CSM representatives.
High sec could if they'd bother to vote at all.
|

Caliph Muhammed
Perkone Caldari State
452
|
Posted - 2013.09.05 18:58:00 -
[683] - Quote
Do you guys need help moving the goalposts? I know it has to be quite strenuous. |

Caliph Muhammed
Perkone Caldari State
452
|
Posted - 2013.09.05 19:00:00 -
[684] - Quote
Jenn aSide wrote:Tippia wrote:Caliph Muhammed wrote:How have we arrived at the conclusion hisec is the problem? From the data on where the destruction happens and what type it is. Quote:Nullsec bounty payouts are x3-x4 more than hisec per kill. Do you have a source for this? You know he doesn't lol, he's just parroting high sec belief.
Are you stating for the record that null sec rats do not pay more than hisec rats? |

Tippia
Sunshine and Lollipops
16323
|
Posted - 2013.09.05 19:01:00 -
[685] - Quote
Caliph Muhammed wrote:So to recap GǪyou haven't been able to dispute neither the evidence nor the conclusions based on that evidence; you've offered no coherent argument against anything that has been said; and you have now switched over to wishing things come true merely by saying them.
Quote:Do you guys need help moving the goalposts? If we wanted to move them, you'd be the first person we'd call. Promise!
Quote:Are you stating for the record that null sec rats do not pay more than hisec rats? We are stating for the record that the distinction between GÇ£null sec ratsGÇ¥ and GÇ£high sec ratsGÇ¥ is a complete misunderstanding of how rats are actually categorised. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
453
|
Posted - 2013.09.05 19:07:00 -
[686] - Quote
Tippia your "opinion based evidence" has been shown lacking. Continually ignoring that isn't making your "opinion based evidence" any stronger.
I'm sorry you are unable to prove a correlation between every bounty kill payout tallied and the hisec percentage of that tally as a problem that needs fixing but that's not something to be argumentative about.
Hell, im not disagreeable. Nerf bounties across the board, all secs. But I have a hunch that won't be acceptable. Because the underlying assumption is that "hisec" bounties pay to much even though the "opinion based evidence" doesn't distinguish between the two. |

Tippia
Sunshine and Lollipops
16323
|
Posted - 2013.09.05 19:11:00 -
[687] - Quote
Caliph Muhammed wrote:Tippia your evidence has been shown lacking. In what way?
Quote:I'm sorry you are unable to prove a correlation between every bounty kill payout tallied and the hisec percentage of that tally as a problem that needs fixing but that's not something GǪI ever tried, so there's no need to be sorry. Personally, I'm sorry that you can't come up with any kind of argument or evidence to dispute the facts at hand and have to rely on fallacies to try to fake having a point. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2711
|
Posted - 2013.09.05 19:12:00 -
[688] - Quote
Caliph Muhammed wrote:Jenn aSide wrote:Tippia wrote:Caliph Muhammed wrote:How have we arrived at the conclusion hisec is the problem? From the data on where the destruction happens and what type it is. Quote:Nullsec bounty payouts are x3-x4 more than hisec per kill. Do you have a source for this? You know he doesn't lol, he's just parroting high sec belief. Are you stating for the record that null sec rats do not pay more than hisec rats?
Yes i am. Null sec has better (belt and deadspace) rats that high sec doesn't have. Put another way, Null sec has all the ranks of rats, low sec has most types of rats (and now with the conle ships, it has unique rats), and high sec has all but the most lucrative rats (for example, in angel missions you can get up to Angel Saints but not Cherubims and Searaphins).
What you said was that the same rat pays out more in null than high. you said null sec rats pay x3 or x4 times as much isk. BOTH of these false and anyone with any experience in null sec knows that. The only rats that pay out 3 or 4 times as much as a similar sized rat in high sec are officer spawns, and those are so rare the vast majority of null sec residents will never see one.
|

Caliph Muhammed
Perkone Caldari State
453
|
Posted - 2013.09.05 19:14:00 -
[689] - Quote
Tippia wrote:Caliph Muhammed wrote:Tippia your evidence has been shown lacking. In what way? Quote:I'm sorry you are unable to prove a correlation between every bounty kill payout tallied and the hisec percentage of that tally as a problem that needs fixing but that's not something GǪI ever tried, so there's no need to be sorry. Personally, I'm sorry that you can't come up with any kind of argument or evidence to dispute the facts at hand and have to rely on fallacies to try to fake having a point.
Ok Tippia, what then is your purpose in this thread? What has the links you provided attempted to show? |

Tippia
Sunshine and Lollipops
16323
|
Posted - 2013.09.05 19:20:00 -
[690] - Quote
Caliph Muhammed wrote:Ok Tippia, what then is your purpose in this thread? To inject actual facts to dispute or support many of the baseless or outright incorrect claims made about various income sources and to suggest some solutions to the over-injection of ISK that's going on.
Quote:What has the links you provided attempted to show? The ones I provided show the disproportionate injection of ISK from bounty-based activities (and, at the time, incursions, but those have been adjusted since, and actually create some demand in the process so they're a different category of problem).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
453
|
Posted - 2013.09.05 19:24:00 -
[691] - Quote
Tippia wrote:Caliph Muhammed wrote:Ok Tippia, what then is your purpose in this thread? To inject actual facts to dispute or support many of the baseless or outright incorrect claims made about various income sources and to suggest some solutions to the over-injection of ISK that's going on. Quote:What has the links you provided attempted to show? The ones I provided show the disproportionate injection of ISK from bounty-based activities (and, at the time, incursions, but those have been adjusted since, and actually create some demand in the process so they're a different category of problem). Jenn aSide wrote:The only rats that pay out 3 or 4 times as much as a similar sized rat in high sec are officer spawns, and those are so rare the vast majority of null sec residents will never see one. They're also in a class of their own, so thinking of them in terms of GÇ£the same kind of ratGÇ¥ is deeply flawed to begin with.
Okay I accept you have shown that wealth is created in larger sums by bounties. Could it be that more people enjoy doing those activities compared to the other forms of wealth creation? If people are doing it in larger numbers obviously more wealth will be created in doing so. How does that have any other implication outside of what it directly states? |

GreenSeed
679
|
Posted - 2013.09.05 19:25:00 -
[692] - Quote
isk is not a currency, its just another commodity.
you extract ore from asteroids, you extract isk from rats, lowering the supply of isk would send the eve economy into rampant inflation.
and no, bounties don't create inflation... they lower it. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
347
|
Posted - 2013.09.05 19:25:00 -
[693] - Quote
Jenn aSide wrote:Little Dragon Khamez wrote:Malcanis wrote:I have to say that I find it absolutely precious that whenever I produce these back-of-the-envelope calculations of the sheer amount of wealth (ISK, LP, items, all totalled up) generated by hi-sec missions, it never ever fails to generate a huge shitstorm of denial, rage, obfuscation and desperate attempts to divert the discussion to something - anything else to obscure the simple fact that a single high population mission hub generates more wealth than all the high end moons combined.
Anyway, please do carry on. We can get this one to 50 pages easily. I know you guys can do it. This proves that high sec has no CSM representatives. High sec could if they'd bother to vote at all.
What's the point? It's not like they've got any real power.
Anyhow, I've got home from work today and completed my 3 L4 missions back to back like I did yesterday, only today with no salvaging (as salvaging as been raised as a topic in this ongoing thread).
As explained fully in this post https://forums.eveonline.com/default.aspx?g=posts&m=3573396#post3573396
Yesterday with salvage I got this.
Average Mission Running Time 45 mins. Mission Rewards, Bounties etc 35million Loot Average value 18 Million Loyalty Points 11000
Average Total Wealth per hour 21 Million
Today I got:
Mission Rewards, Bounties etc, 15million Loot Average Value = None (No Salvage) Loyalty Points 8700
Todays missions we taken directly from the agent without declining, no missions were refused and none were farmed. No blitzing went on, every single mission rat was killed. The average completion time was 30 minutes.
Total Missioning Time = 1, 1/2 hours. If we take the loyalty points at face value as explained in my earlier post we get a grand total of 23,700,000 isk generated which works out as 15.8 Million isk per hour. Worse than yesterday but that's just the luck of the draw.
Adding it all up across all 6 missions and not including salvage we get = 69,700,000 isk created over 3.75 hours that's actually 18.66 million per hour running missions, randomly generated, no refusals, no blitzing. It's hardly the 60 million per hour claimed early on in this thread.
I used the same T1 hull, fitted with T2 mods and with my good skills that is the result. This also fits with my personal experience of missioning in high sec when I used to do it regularly some time back. I am now on my way back to my outpost in Stain, so the naysayers can take it as read that I know all about Null....
Dumbing down of Eve Online will result in it's destruction... |

Caliph Muhammed
Perkone Caldari State
454
|
Posted - 2013.09.05 19:31:00 -
[694] - Quote
Im fairly certain belt rats in hisec payout in the 250k range and nullsec 1 mil plus. Sure there are variations by true sec but since no one is differentiating by actual truesec and only high low or null its a fairly accurate comparison.
Im using battleship hulls as the measure.
Unless battleship hulls become something different in nullsec im quite certain the comparison makes perfect sense. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
347
|
Posted - 2013.09.05 19:35:00 -
[695] - Quote
Caliph Muhammed wrote:Im fairly certain belt rats in hisec payout in the 250k range and nullsec 1 mil plus. Sure there are variations by true sec but since no one is differentiating by actual truesec and only high low or null its a fairly accurate comparison.
Im using battleship hulls as the measure.
As an average they do. Yet in 0.4 space you can see belt rats worth 1mill. Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16324
|
Posted - 2013.09.05 19:39:00 -
[696] - Quote
Caliph Muhammed wrote:Okay I accept you have shown that wealth is created in larger sums by bounties. Could it be that more people enjoy doing those activities compared to the other forms of wealth creation? The economy doesn't care what people enjoy. The economy cares that in- and outflow of money and goods. What we're saying is that there is an imbalance (or twoGǪ) in how bounty-based income sources affect those four parameters.
Quote:Im fairly certain belt rats in hisec payout in the 250k range and nullsec 1 mil plus. GǪand the same rat will pay the same regardless of where you encounter it. What certain rats pay compared to what certain other rats pay out tells us nothing. By that measure, highsec L4 missions (as exemplified by this) pay 4+ù more than L4 highsec missions (as shown by this).
Quote:Im using battleship hulls as the measure. Oh, you mean the ships that don't appear in highsec belts?
GreenSeed wrote:and no, bounties don't create inflation... they lower it. Bounties don't do either. An oversupply of money creates inflation. You know: more at hand GåÆ wiling and able to pay more for the same good GåÆ prices go up?
Bounties simply increase the money supplyGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2713
|
Posted - 2013.09.05 19:43:00 -
[697] - Quote
Caliph Muhammed wrote:Im fairly certain belt rats in hisec payout in the 250k range and nullsec 1 mil plus. Sure there are variations by true sec but since no one is differentiating by actual truesec and only high, low or null its a fairly accurate comparison.
Im using battleship hulls as the measure.
Unless battleship hulls become something different in nullsec im quite certain the comparison makes perfect sense.
Exactly where can I find these High Sec Battleship belt rats?
Null sec anomalies and complexes use DEADSPACE rats, just the same as missions, belt ratting stopped being a thing in 2008 lol. Is that really where you got the 4x at much BS?
|

Caliph Muhammed
Perkone Caldari State
455
|
Posted - 2013.09.05 19:51:00 -
[698] - Quote
Tippia wrote:Caliph Muhammed wrote:Okay I accept you have shown that wealth is created in larger sums by bounties. Could it be that more people enjoy doing those activities compared to the other forms of wealth creation? The economy doesn't care what people enjoy. The economy cares that in- and outflow of money and goods. What we're saying is that there is an imbalance (or twoGǪ) in how bounty-based income sources affect those four parameters. Quote:Im fairly certain belt rats in hisec payout in the 250k range and nullsec 1 mil plus. GǪand the same rat will pay the same regardless of where you encounter it. What certain rats pay compared to what certain other rats pay out tells us nothing. By that measure, highsec L4 missions (as exemplified by this) pay 4+ù more than L4 highsec missions (as shown by this). Quote:Im using battleship hulls as the measure. Oh, you mean the ships that don't appear in highsec belts? GreenSeed wrote:and no, bounties don't create inflation... they lower it. Bounties don't do either. An oversupply of money creates inflation. You know: more at hand GåÆ wiling and able to pay more for the same good GåÆ prices go up? Bounties simply increase the money supplyGǪ
The 4 parameters being money in, money out, goods in and goods out?
You claim there is an imbalance of those 4 parameters based on bounty income.
Can you present and illustrate this because at this juncture I do not see you having communicated exactly what is occurring negatively, why it needs adjustment, or even that one has affected the other.
What I have seen you present is a dev linked statistic that shows X amount of money is brought in by bounties but absolutely nothing to suggest other than your own belief that every isk in must absolutely have a way out.
If i'm misunderstanding you it's not because of my inability to grasp an advanced or complex theory or hypothesis and everything to with you not conveying your points clearly. |

Tippia
Sunshine and Lollipops
16324
|
Posted - 2013.09.05 19:58:00 -
[699] - Quote
Caliph Muhammed wrote:You claim there is an imbalance of those 4 parameters based on bounty income. Actually, I mainly focus on the money in/money out part. Jenn adopts a bigger perspective and includes ship losses to look at the goods side of the equation as well. Since no-one can mount any kind of coherent counter-argument to this, I feel inclined to agree with his conclusions.
Quote:What I have seen you present is a dev linked statistic that show X amount of money is brought in by bounties but absolutely nothing to suggest other than your own belief that every dollar in must absolutely have a way out. That's because you keep putting words in my mouth. I'll leave it as an exercise to you to figure out what you messed up this time. Just a warning: it will require some actual reading and thought.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
455
|
Posted - 2013.09.05 20:02:00 -
[700] - Quote
Tippia wrote: The economy doesn't care what people enjoy. The economy cares that in- and outflow of money and goods. What we're saying is that there is an imbalance (or twoGǪ) in how bounty-based income sources affect those four parameters.
The 4 parameters being money in, money out, goods in and goods out?
You claim there is an imbalance of those 4 parameters based on bounty income.
Can you present and illustrate this because at this juncture I do not see you having communicated exactly what is occurring negatively, why it needs adjustment, or even that one has affected the other.
What I have seen you present is a dev linked statistic that shows X amount of money is brought in by bounties but absolutely nothing to suggest other than your own belief that every isk in must absolutely have a way out.
If i'm misunderstanding you it's not because of my inability to grasp an advanced or complex theory or hypothesis and everything to with you not conveying your points clearly. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
348
|
Posted - 2013.09.05 20:03:00 -
[701] - Quote
Tippia wrote:Caliph Muhammed wrote:You claim there is an imbalance of those 4 parameters based on bounty income. Actually, I mainly focus on the money in/money out part. Jenn adopts a bigger perspective and includes ship losses to look at the goods side of the equation as well. Since no-one can mount any kind of coherent counter-argument to this, I feel inclined to agree with his conclusions. Quote:What I have seen you present is a dev linked statistic that show X amount of money is brought in by bounties but absolutely nothing to suggest other than your own belief that every dollar in must absolutely have a way out. That's because you keep putting words in my mouth. I'll leave it as an exercise to you to figure out what you messed up this time. Just a warning: it will require some actual reading and thought.
I mounted a coherent counter argument to this by actually running missions and recording the result but you've ignored those posts as they do not fit your world view. I am a null sec resident and rolling in cash from living in null. L4 missions are thin gravy compared to the riches of 0.0.
Edit: I was actually surprised by how little cash the l4's brought in. Dumbing down of Eve Online will result in it's destruction... |

GreenSeed
680
|
Posted - 2013.09.05 20:09:00 -
[702] - Quote
that's not the way it works when we are talking commodities... bleh. |

Tippia
Sunshine and Lollipops
16324
|
Posted - 2013.09.05 20:12:00 -
[703] - Quote
Little Dragon Khamez wrote:I mounted a coherent counter argument to this by actually running missions and recording the result but you've ignored those posts as they do not fit your world view. GǪexcept that you didn't actually address the points being made with your test. We already have far more comprehensive mission-running data than your 6-point sample, if that's what we were interested in.
I mean, yes, you are responding to the claims of the OP, but not the discussion we're having here, which is how much ISK is being injected by these activities and how little they do to balance out those effects. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
455
|
Posted - 2013.09.05 20:14:00 -
[704] - Quote
Caliph Muhammed wrote:Tippia wrote: The economy doesn't care what people enjoy. The economy cares that in- and outflow of money and goods. What we're saying is that there is an imbalance (or twoGǪ) in how bounty-based income sources affect those four parameters. The 4 parameters being money in, money out, goods in and goods out? You claim there is an imbalance of those 4 parameters based on bounty income. Can you present and illustrate this because at this juncture I do not see you having communicated exactly what is occurring negatively, why it needs adjustment, or even that one has affected the other. What I have seen you present is a dev linked statistic that shows X amount of money is brought in by bounties but absolutely nothing to suggest other than your own belief that every isk in must absolutely have a way out. If i'm misunderstanding you it's not because of my inability to grasp an advanced or complex theory or hypothesis and everything to with you not conveying your points clearly.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
350
|
Posted - 2013.09.05 20:16:00 -
[705] - Quote
Skill Training Online wrote:Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
I believe the next in the pattern should have been 16 million per hour... not 60 million. The error is not with the mission rewards themselves but with the inflated bounties available in these missions.
16/60 8/30 4/15
round it up to say 5/15...
1/3
Bounty rewards need to be reduced by appropximately 66% or consequently adopt a new compensation ladder for level 1 - 3 missions.
Level 1 Mission... 7 million per hour.
Level 2 Mission... 15 million per hour.
Level 3 Mission... 30 million per hour.
Level 4 Mission... 60 million per hour.
Either a 66% decrease in one tier of missions or 350% increase in the level 1 through 3 missions.
Consider that it costs 5m isk to fit up a proper condor for level 1 missions, if you happen to lose the one from the tutorial, it would take you 2.5 hours of mission grinding to replace that condor. With the new system you could have it replaced in the better part of an hour.
As things are right now I make 15 times a level 1 income just begging in local averaging about 30m/hour.
This is an area that could really use some focus from the development team, the new player experience is dreadful immediately following the tutorial missions and the first epic arc for Sisters of EVE.
yes Tippia but what I've proved from my own real experience of playing eve is that the whole premise of this thread is absurd. No one flying anything that is not T3 can possibly get anywhere near 60 million an hour, hence there is no problem and L4 missions do not need to be nerfed. Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16324
|
Posted - 2013.09.05 20:26:00 -
[706] - Quote
Little Dragon Khamez wrote:yes Tippia but what I've proved from my own real experience of playing eve is that the whole premise of this thread is absurd. No flying anything that is not T3 can possibly get anywhere near 60 million an hour, hence there is no problem and mission L4 missions do not need to be nerfed. Sure there is, but not necessarily for that particular reason.
The reason I'd like to see them nerfed is because this would open up for a better activity ecology and, consequently, a far more granular approach to income balancing. I don't think L4s should offer the kind of high-end income it currently allows for, but rather be a natural stepping-stone towards something else. The numbers you're seeing should be the upper end of what they offer rather than some kind of half-mediocre medium. Even without your escape-hatch to Stain, you should be chomping at the bit and thinking that yeah, no, time to move onGǪ
GǪand actually have the option of doing so. Of course, for many, this might not turn out to be any appreciable nerf at all GÇö they simply aren't running L4s at the efficiency where they hit that ceiling, and that's perfectly fine.
All of this is something (almost) completely separate to the discussion of ISK and material flow, where the core argument isn't really about nerfing anything, but about skewing the income more towards items and trade-ins (e.g. loyalty points). Here, L4s present a problem by only trending towards that type of income once you get to the high end (the aforementioned 60M/h-and-up tier).
And finally, there's a third tangent (that hasn't shown up that much in this thread), which is the overall discussion of how much you're GÇ£supposed toGÇ¥ be able to earn in different parts of spaceGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
455
|
Posted - 2013.09.05 20:33:00 -
[707] - Quote
^LOL |

ashley Eoner
185
|
Posted - 2013.09.05 20:36:00 -
[708] - Quote
Tippia wrote:Little Dragon Khamez wrote:yes Tippia but what I've proved from my own real experience of playing eve is that the whole premise of this thread is absurd. No flying anything that is not T3 can possibly get anywhere near 60 million an hour, hence there is no problem and mission L4 missions do not need to be nerfed. Sure there is, but not necessarily for that particular reason. The reason I'd like to see them nerfed is because this would open up for a better activity ecology and, consequently, a far more granular approach to income balancing. I don't think L4s should offer the kind of high-end income it currently allows for, but rather be a natural stepping-stone towards something else. The numbers you're seeing should be the upper end of what they offer rather than some kind of half-mediocre medium. Even without your escape-hatch to Stain, you should be chomping at the bit and thinking that yeah, no, time to move onGǪ GǪand actually have the option of doing so. Of course, for many, this might not turn out to be any appreciable nerf at all GÇö they simply aren't running L4s at the efficiency where they hit that ceiling, and that's perfectly fine. All of this is something (almost) completely separate to the discussion of ISK and material flow, where the core argument isn't really about nerfing anything, but about skewing the income more towards items and trade-ins (e.g. loyalty points). Here, L4s present a problem by only trending towards that type of income once you get to the high end (the aforementioned 60M/h-and-up tier). And finally, there's a third tangent (that hasn't shown up that much in this thread), which is the overall discussion of how much you're GÇ£supposed toGÇ¥ be able to earn in different parts of spaceGǪ They tried that when they moved level 5s to lowsec. Now almost no one runs level 5s.
The funny thing is if you have a well skilled tengu then you can make many times more isk doing other things then level 4s. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
350
|
Posted - 2013.09.05 20:41:00 -
[709] - Quote
Tippia wrote:Little Dragon Khamez wrote:yes Tippia but what I've proved from my own real experience of playing eve is that the whole premise of this thread is absurd. No flying anything that is not T3 can possibly get anywhere near 60 million an hour, hence there is no problem and mission L4 missions do not need to be nerfed. Sure there is, but not necessarily for that particular reason. The reason I'd like to see them nerfed is because this would open up for a better activity ecology and, consequently, a far more granular approach to income balancing. I don't think L4s should offer the kind of high-end income it currently allows for, but rather be a natural stepping-stone towards something else. The numbers you're seeing should be the upper end of what they offer rather than some kind of half-mediocre medium. Even without your escape-hatch to Stain, you should be chomping at the bit and thinking that yeah, no, time to move onGǪ GǪand actually have the option of doing so. Of course, for many, this might not turn out to be any appreciable nerf at all GÇö they simply aren't running L4s at the efficiency where they hit that ceiling, and that's perfectly fine. All of this is something (almost) completely separate to the discussion of ISK and material flow, where the core argument isn't really about nerfing anything, but about skewing the income more towards items and trade-ins (e.g. loyalty points). Here, L4s present a problem by only trending towards that type of income once you get to the high end (the aforementioned 60M/h-and-up tier).
I would support what you suggest only if it is implemented in a complete overhaul of PVE content, this is long overdue. If we all agree that the purpose of PVE is to prepare you in terms of wealth and experience for PVP them I'm all for a change. If mission sites were to contain fewer but more capable and thus more challenging rats that themselves have higher bounties and behave more like player characters then I would support that, because the game would become about challenge and not making isk. I'd love to see more people failing L3's or L4's and losing more ships or even NPC's that try to pod you.
To be fair though, most of the posts on this thread have been based on the premise that L4 mission runners earn too much money and that somehow it damages the economy. I've read every post and cant see any evidence for this premise. Also if you want a realistic economy you might get one, but it would be a dull economy.
I could take the arguments presented in this thread and completely reverse them stating that L4 mission runners are so important to the economy that they should be paid more and that a buff, not a nerf is needed as every other sector of eve online's rich and dynamic player driven economy depends on them. Like I say, I could reverse every argument and they would still be just as valid as the majority of posts published here. I see a lot of vitriol not a lot of facts. I see a lot of interpretation of data but no actual findings.
However I know from reading these forums there is sizeable segment of null sec care bears out there that want to punish people for living in high sec, these same null bears are usually under pressure from their corp/alliance leadership for kills and would love to see lots of soft targets suddenly emerge from null into their space. Thing is though once people get used to life in null, they stop being soft targets, which causes more problems for them in more ways than one. I'm not saying that your in this camp, but I suspect a few of your supporters are. Dumbing down of Eve Online will result in it's destruction... |

Caliph Muhammed
Perkone Caldari State
457
|
Posted - 2013.09.05 20:46:00 -
[710] - Quote
tan-+gent (tnjnt) adj. 1. Making contact at a single point or along a line; touching but not intersecting.
2. Irrelevant.
n. 1. A line, curve, or surface meeting another line, curve, or surface at a common point and sharing a common tangent line or tangent plane at that point.
2. Abbr. tan Mathematics The trigonometric function of an acute angle in a right triangle that is the ratio of the length of the side opposite the angle to the length of the side adjacent to the angle.
3. A sudden digression or change of course: went off on a tangent during the courtroom argument.
4. Music An upright pin in a keyboard instrument, especially in a clavichord, that rises to sound a string when a key is depressed and stops the string at a preset length to set the pitch.
col-+lo-+qui-+al (k-lkw-l) adj. 1. Characteristic of or appropriate to the spoken language or to writing that seeks the effect of speech; informal.
2. Relating to conversation; conversational.
id-+i-+om (d-m) n. 1. A speech form or an expression of a given language that is peculiar to itself grammatically or cannot be understood from the individual meanings of its elements, as in keep tabs on.
2. The specific grammatical, syntactic, and structural character of a given language.
3. Regional speech or dialect.
4. a. A specialized vocabulary used by a group of people; jargon: legal idiom.
b. A style or manner of expression peculiar to a given people: "Also important is the uneasiness I've always felt at cutting myself off from my idiom, the American habits of speech and jest and reaction, all of them entirely different from the local variety" (S.J. Perelman).
5. A style of artistic expression characteristic of a particular individual, school, period, or medium: the idiom of the French impressionists; the punk rock idiom.
Still funny as hell. Watch out for those third tangents. They're a tricky bunch. |

ashley Eoner
185
|
Posted - 2013.09.05 20:50:00 -
[711] - Quote
Little Dragon Khamez wrote:Tippia wrote:Little Dragon Khamez wrote:yes Tippia but what I've proved from my own real experience of playing eve is that the whole premise of this thread is absurd. No flying anything that is not T3 can possibly get anywhere near 60 million an hour, hence there is no problem and mission L4 missions do not need to be nerfed. Sure there is, but not necessarily for that particular reason. The reason I'd like to see them nerfed is because this would open up for a better activity ecology and, consequently, a far more granular approach to income balancing. I don't think L4s should offer the kind of high-end income it currently allows for, but rather be a natural stepping-stone towards something else. The numbers you're seeing should be the upper end of what they offer rather than some kind of half-mediocre medium. Even without your escape-hatch to Stain, you should be chomping at the bit and thinking that yeah, no, time to move onGǪ GǪand actually have the option of doing so. Of course, for many, this might not turn out to be any appreciable nerf at all GÇö they simply aren't running L4s at the efficiency where they hit that ceiling, and that's perfectly fine. All of this is something (almost) completely separate to the discussion of ISK and material flow, where the core argument isn't really about nerfing anything, but about skewing the income more towards items and trade-ins (e.g. loyalty points). Here, L4s present a problem by only trending towards that type of income once you get to the high end (the aforementioned 60M/h-and-up tier). I would support what you suggest only if it is implemented in a complete overhaul of PVE content, this is long overdue. If we all agree that the purpose of PVE is to prepare you in terms of wealth and experience for PVP them I'm all for a change. If mission sites were to contain fewer but more capable and thus more challenging rats that themselves have higher bounties and behave more like player characters then I would support that, because the game would become about challenge and not making isk. I'd love to see more people failing L3's or L4's and losing more ships or even NPC's that try to pod you. To be fair though, most of the posts on this thread have been based on the premise that L4 mission runners earn too much money and that somehow it damages the economy. I've read every post and cant see any evidence for this premise. Also if you want a realistic economy you might get one, but it would be a dull economy. I could take the arguments presented in this thread and completely reverse them stating that L4 mission runners are so important to the economy that they should be paid more and that a buff, not a nerf is needed as every other sector of eve online's rich and dynamic player driven economy depends on them. Like I say, I could reverse every argument and they would still be just as valid as the majority of posts published here. I see a lot of vitriol not a lot of facts. I see a lot of interpretation of data but no actual findings. However I know from reading these forums there is sizeable segment of null sec care bears out there that want to punish people for living in high sec, these same null bears are usually under pressure from their corp/alliance leadership for kills and would love to see lots of soft targets suddenly emerge from null into their space. Thing is though once people get used to life in null, they stop being soft targets, which causes more problems for them in more ways than one. I'm not saying that your in this camp, but I suspect a few of your supporters are. Never going to happen with how this game is setup. Even sleepers and incursions which are a challenge are done only for the isk grind. You don't PVE for the challenge for long or you'll get bored. Even pvp gets monotonous after a while. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
804
|
Posted - 2013.09.05 20:53:00 -
[712] - Quote
Tippia wrote:Little Dragon Khamez wrote:yes Tippia but what I've proved from my own real experience of playing eve is that the whole premise of this thread is absurd. No flying anything that is not T3 can possibly get anywhere near 60 million an hour, hence there is no problem and mission L4 missions do not need to be nerfed. Sure there is, but not necessarily for that particular reason. The reason I'd like to see them nerfed is because this would open up for a better activity ecology and, consequently, a far more granular approach to income balancing. I don't think L4s should offer the kind of high-end income it currently allows for, but rather be a natural stepping-stone towards something else. The numbers you're seeing should be the upper end of what they offer rather than some kind of half-mediocre medium. Even without your escape-hatch to Stain, you should be chomping at the bit and thinking that yeah, no, time to move onGǪ GǪand actually have the option of doing so. Of course, for many, this might not turn out to be any appreciable nerf at all GÇö they simply aren't running L4s at the efficiency where they hit that ceiling, and that's perfectly fine. All of this is something (almost) completely separate to the discussion of ISK and material flow, where the core argument isn't really about nerfing anything, but about skewing the income more towards items and trade-ins (e.g. loyalty points). Here, L4s present a problem by only trending towards that type of income once you get to the high end (the aforementioned 60M/h-and-up tier). And finally, there's a third tangent (that hasn't shown up that much in this thread), which is the overall discussion of how much you're GÇ£supposed toGÇ¥ be able to earn in different parts of spaceGǪ
but that's what LP, Salvage & loot drops are
trade ins
they have no intrinsic value in of themselves other than what people are people to pay for them just the same as moon goo just the same as ore & minerals
the isk faucet of missions is purely Bounties and Agent Payments
and the answer to your 3rd tangent whatever CCP want it to be |

Caliph Muhammed
Perkone Caldari State
457
|
Posted - 2013.09.05 20:58:00 -
[713] - Quote
Ladies and gentlemen im out for the day but I would ask you to consider carefully the case the prosecutors have made when the argument has reached the point where in absence of evidence we are told our activity ecology is broken and that we have missed the bus on the third tangent. Cya 2morrow. |

Tippia
Sunshine and Lollipops
16324
|
Posted - 2013.09.05 21:10:00 -
[714] - Quote
Little Dragon Khamez wrote:To be fair though, most of the posts on this thread have been based on the premise that L4 mission runners earn too much money and that somehow it damages the economy. I've read every post and cant see any evidence for this premise. Also if you want a realistic economy you might get one, but it would be a dull economy. WeeeeellGǪ sure. I'd say that's a muddying of topics. Whether they earn Gǣtoo muchGǥ from perspective #1 or #3 will vary with the post (and poster) and #2 is often tagged on as an additional argument of why this is a problem.
Only rarely is each addressed on its own.
To make matters even more confusing, points #1 and #3 work the level of the individual, whereas #2 is a question of (macro (-level)) economics. If I were to guess, I'd say that this is why it creates such vitriol: because rather than looking at it from that over-arching perspective, people fall back into perspective #1 and see it as a threat to them, personally.
Quote:I could take the arguments presented in this thread and completely reverse them stating that L4 mission runners are so important to the economy that they should be paid more and that a buff, not a nerf is needed as every other sector of eve online's rich and dynamic player driven economy depends on them. Like I say, I could reverse every argument and they would still be just as valid as the majority of posts published here. If you can reverse the notion that bounty-based income creates too much ISK into saying that it should make even more, I'd like to see it. 
Quote:However I know from reading these forums there is sizeable segment of null sec care bears out there that want to punish people for living in high sec, these same null bears are usually under pressure from their corp/alliance leadership for kills and would love to see lots of soft targets suddenly emerge from null into their space. I don't knowGǪ I think this is more a case of self-victimisation than of any actual nullsec entities having anything even remotely resembling that kind of agenda. There might be a troll or two who adopts this line of reasoning, but anyone who's able to provide any kind of supporting evidence for their position tends to argue more for getting the nullseccers into null. They don't care one whit about people who live in highsec (beyond their occasional desires to introduce the most hilariously imbalanced mechanics) and simply want to not do it themselves, but they recognise that it's the best choice for one reason or another and wish it wasn't. Industry is probably the poster child of this particular problem.
Kitty Bear wrote:but that's what LP, Salvage & loot drops are trade ins
they have no intrinsic value in of themselves other than what people are prepared to pay for them just the same as moon goo just the same as ore & minerals
the isk faucet of missions is purely Bounties and Agent Payments the isk faucet of nulsec is the endless supply of belt/anomaly rats GǪand the point is that missions (and, indeed, other bounty-based income sources) could do with having more of those elements and less pure ISK. L4s becomes almost pure LP at the very high end, but also loses the salvage and loot part (because it's a waste of time at that point). More of that should happen along the entire gamut of mission-running.
Oh, and between missions and belt/anomaly rats, the former is far more endless than the latter, since mission rats are spawned at will rather than in limited numbers at limited times. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
350
|
Posted - 2013.09.05 21:33:00 -
[715] - Quote
Tippia wrote:Little Dragon Khamez wrote:To be fair though, most of the posts on this thread have been based on the premise that L4 mission runners earn too much money and that somehow it damages the economy. I've read every post and cant see any evidence for this premise. Also if you want a realistic economy you might get one, but it would be a dull economy. WeeeeellGǪ sure. I'd say that's a muddying of topics. Whether they earn Gǣtoo muchGǥ from perspective #1 or #3 will vary with the post (and poster) and #2 is often tagged on as an additional argument of why this is a problem. Only rarely is each addressed on its own. To make matters even more confusing, points #1 and #3 work the level of the individual, whereas #2 is a question of (macro (-level)) economics. If I were to guess, I'd say that this is why it creates such vitriol: because rather than looking at it from that over-arching perspective, people fall back into perspective #1 and see it as a threat to them, personally. Quote:I could take the arguments presented in this thread and completely reverse them stating that L4 mission runners are so important to the economy that they should be paid more and that a buff, not a nerf is needed as every other sector of eve online's rich and dynamic player driven economy depends on them. Like I say, I could reverse every argument and they would still be just as valid as the majority of posts published here. If you can reverse the notion that bounty-based income creates too much ISK into saying that it should make even more, I'd like to see it. 
Couple of points, When I first joined eve back in 2007 mineral prices were a lot lower and battleships cost 75 million, a decent BC was 30 mill. Mission rewards and bounties have not changed since then. The drone regions were later nerfed and we've had lots of tinkering from CCP to get to the situation today when an average BC is around 50 million and an entry level Battleship is at least 150 million. That's inflation. Hence mission rewards need to double to restore player buying power.
As I've said I can reverse any argument thrown in this thread and still it's just as valid as anything printed before it.
Also there is no self victimisation going on in my alliance and I am certainly not under pressure to get cheap, lazy kills. Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16324
|
Posted - 2013.09.05 22:17:00 -
[716] - Quote
Little Dragon Khamez wrote:Couple of points, When I first joined eve back in 2007 mineral prices were a lot lower and battleships cost 75 million, a decent BC was 30 mill. Mission rewards and bounties have not changed since then. The drone regions were later nerfed and we've had lots of tinkering from CCP to get to the situation today when an average BC is around 50 million and an entry level Battleship is at least 150 million. That's inflation. Hence mission rewards need to double to restore player buying power. GǪexcept that mission income has not remained the same GÇö they're easier in and of themselves, and we have better ships to deal with them now, for one GÇö and that the inflation between those two points in time is actually rather small (2007 was still in the deflation era). So if it took 2 hours of work to buy that BC back then, it will take 2 hours to buy one now, and the buying power has remained the same. In fact, one might suspect that this is why, in terms of absolute ISK value, that BC costs however many times more now than they did back thenGǪ
For the record, my first Drake from early 2008 cost ~40M ISK. Right now, they cost 42M in Jita.
Quote:As I've said I can reverse any argument thrown in this thread and still it's just as valid as anything printed before it. That is not so much reversing the argument as it is ignoring the economic causes and effects and thinking that more of the same problem will solve the problem, so I would hardly call it valid. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
2718
|
Posted - 2013.09.05 22:22:00 -
[717] - Quote
ashley Eoner wrote: They tried that when they moved level 5s to lowsec. Now almost no one runs level 5s.
The funny thing is if you have a well skilled tengu then you can make many times more isk doing other things then level 4s.
How can anyone get the history of lvl 5s this wrong.
CCP didn't move level 5s to low sec to encourage people to do something. The fixed a bug that allowed lvl 5s in high sec in the 1st place. There NEVER should have been a single high sec lvl 5. The devblog from back then explaining the big fix is a google search away.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4290
|
Posted - 2013.09.05 22:24:00 -
[718] - Quote
Jenn aSide wrote:ashley Eoner wrote: They tried that when they moved level 5s to lowsec. Now almost no one runs level 5s.
The funny thing is if you have a well skilled tengu then you can make many times more isk doing other things then level 4s.
How can anyone get the history of lvl 5s this wrong. CCP didn't move level 5s to low sec to encourage people to do something. The fixed a bug that allowed lvl 5s in high sec in the 1st place. There NEVER should have been a single high sec lvl 5. The devblog from back then explaining the big fix is a google search away. Why not revise history a little, this is General Discussion after all. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Jenn aSide
STK Scientific Initiative Mercenaries
2718
|
Posted - 2013.09.05 22:25:00 -
[719] - Quote
ashley Eoner wrote: Never going to happen with how this game is setup. Even sleepers and incursions which are a challenge are done only for the isk grind. You don't PVE for the challenge for long or you'll get bored. Even pvp gets monotonous after a while if you don't switch it up.
You forgot to include the words "for me". I like EVE pve and run missions , incursions and complexes everyday without getting bored.
I don't care if pve has some pvp link or another, I'm here to slaughter npcs after work with the occasional jaunt into killing real in-game people. |

Jenn aSide
STK Scientific Initiative Mercenaries
2719
|
Posted - 2013.09.05 22:32:00 -
[720] - Quote
Little Dragon Khamez wrote:
However I know from reading these forums there is sizeable segment of null sec care bears out there that want to punish people for living in high sec, these same null bears are usually under pressure from their corp/alliance leadership for kills and would love to see lots of soft targets suddenly emerge from null into their space. Thing is though once people get used to life in null, they stop being soft targets, which causes more problems for them in more ways than one. I'm not saying that your in this camp, but I suspect a few of your supporters are.
I just honeslty don't know where this nonsens comes from. So now it's a conspiracy of null players to get peolpe into null to get kills so they don't get kicked from corp? This is so far outside the bounds of reality I felt like reaching for a Valium just reading it.
Where has anyone (other than high sec carebears with no or little real null sec experiance) suggested that the 1.75 MILLION kills per year (generated by only 30-35,000 characters as most EVE characters never leave high sec) in null sec per average just wasn't enough?
That whole "they just want me to go to null sec/they don't like how I play" is a self serving lie weak-minded players tell themsves to escape (in their own minds) from the stigmate of being a non-contributing leech on the game's society. It's how they tell themselves they actually matter when none of us matter a bit beyond our subscription price. It' makes me sick to see people lie to themselves like that.
NO ONE wants anyone to go to null. On behalf of every null sec PVEr ever, we'd prefer you stay far away if you aren't blue. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
350
|
Posted - 2013.09.05 22:38:00 -
[721] - Quote
Jenn aSide wrote:Little Dragon Khamez wrote:
However I know from reading these forums there is sizeable segment of null sec care bears out there that want to punish people for living in high sec, these same null bears are usually under pressure from their corp/alliance leadership for kills and would love to see lots of soft targets suddenly emerge from null into their space. Thing is though once people get used to life in null, they stop being soft targets, which causes more problems for them in more ways than one. I'm not saying that your in this camp, but I suspect a few of your supporters are.
I just honeslty don't know where this nonsens comes from. So now it's a conspiracy of null players to get peolpe into null to get kills so they don't get kicked from corp? This is so far outside the bounds of reality I felt like reaching for a Valium just reading it. Where has anyone (other than high sec carebears with no or little real null sec experiance) suggested that the 1.75 MILLION kills per year (generated by only 30-35,000 characters as most EVE characters never leave high sec) in null sec per average just wasn't enough? That whole "they just want me to go to null sec/they don't like how I play" is a self serving lie weak-minded players tell themsves to escape (in their own minds) from the stigmate of being a non-contributing leech on the game's society. It's how they tell themselves they actually matter when none of us matter a bit beyond our subscription price. It' makes me sick to see people lie to themselves like that. NO ONE wants anyone to go to null. On behalf of every null sec PVEr ever, we'd prefer you stay far away if you aren't blue.
You need to read my other posts before jumping to conclusions, if you had you would be aware that I live in null. As for being blue I bet you like that as non blue makes you dock up. Dumbing down of Eve Online will result in it's destruction... |

Alavaria Fera
GoonWaffe Goonswarm Federation
4292
|
Posted - 2013.09.05 23:02:00 -
[722] - Quote
Jenn aSide wrote:Little Dragon Khamez wrote:However I know from reading these forums there is sizeable segment of null sec care bears out there that want to punish people for living in high sec, these same null bears are usually under pressure from their corp/alliance leadership for kills and would love to see lots of soft targets suddenly emerge from null into their space. Thing is though once people get used to life in null, they stop being soft targets, which causes more problems for them in more ways than one. I'm not saying that your in this camp, but I suspect a few of your supporters are. I just honeslty don't know where this nonsens comes from. So now it's a conspiracy of null players to get peolpe into null to get kills so they don't get kicked from corp? This is so far outside the bounds of reality I felt like reaching for a Valium just reading it. Elite pvp?
Did PL have to farm the lowsec-highsec gates for kills to make their killboard green after the famous "twelve black legion spies" incident? There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
4292
|
Posted - 2013.09.05 23:03:00 -
[723] - Quote
Jenn aSide wrote:That whole "they just want me to go to null sec/they don't like how I play" is a self serving lie weak-minded players tell themsves to escape (in their own minds) from the stigmate of being a non-contributing leech on the game's society. It's how they tell themselves they actually matter when none of us matter a bit beyond our subscription price. It' makes me sick to see people lie to themselves like that. Ehhhh, that sounds so sad. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

ashley Eoner
185
|
Posted - 2013.09.05 23:19:00 -
[724] - Quote
Jenn aSide wrote:ashley Eoner wrote: They tried that when they moved level 5s to lowsec. Now almost no one runs level 5s.
The funny thing is if you have a well skilled tengu then you can make many times more isk doing other things then level 4s.
How can anyone get the history of lvl 5s this wrong. CCP didn't move level 5s to low sec to encourage people to do something. The fixed a bug that allowed lvl 5s in high sec in the 1st place. There NEVER should have been a single high sec lvl 5. The devblog from back then explaining the big fix is a google search away. Google does not produce this blog of yours.
The complaining on the forums were immense about how unfair it was for so much isk to be made in highsec.
Regardless the point still remains. Moving reward to lowsec failed..
Jenn aSide wrote:ashley Eoner wrote: Never going to happen with how this game is setup. Even sleepers and incursions which are a challenge are done only for the isk grind. You don't PVE for the challenge for long or you'll get bored. Even pvp gets monotonous after a while if you don't switch it up.
You forgot to include the words "for me". I like EVE pve and run missions , incursions and complexes everyday without getting bored. I don't care if pve has some pvp link or another, I'm here to slaughter npcs after work with the occasional jaunt into killing real in-game people. Reading comprehension is hard. Probably the same reason you find completing the same task hundreds of thousands of times to be stimulating.
Or are you trying to argue that the only reason people do sleepers is for the challenge?? |

ashley Eoner
186
|
Posted - 2013.09.05 23:24:00 -
[725] - Quote
Jenn aSide wrote:Little Dragon Khamez wrote:
However I know from reading these forums there is sizeable segment of null sec care bears out there that want to punish people for living in high sec, these same null bears are usually under pressure from their corp/alliance leadership for kills and would love to see lots of soft targets suddenly emerge from null into their space. Thing is though once people get used to life in null, they stop being soft targets, which causes more problems for them in more ways than one. I'm not saying that your in this camp, but I suspect a few of your supporters are.
I just honeslty don't know where this nonsens comes from. So now it's a conspiracy of null players to get peolpe into null to get kills so they don't get kicked from corp? This is so far outside the bounds of reality I felt like reaching for a Valium just reading it. Where has anyone (other than high sec carebears with no or little real null sec experiance) suggested that the 1.75 MILLION kills per year (generated by only 30-35,000 characters as most EVE characters never leave high sec) in null sec per average just wasn't enough? That whole "they just want me to go to null sec/they don't like how I play" is a self serving lie weak-minded players tell themsves to escape (in their own minds) from the stigmate of being a non-contributing leech on the game's society. It's how they tell themselves they actually matter when none of us matter a bit beyond our subscription price. It' makes me sick to see people lie to themselves like that. NO ONE wants anyone to go to null. On behalf of every null sec PVEr ever, we'd prefer you stay far away if you aren't blue. Wow your post is so full of hilarious fail I don't even know where to begin. I can't tell if you're just trolling or if you're actually being serious.
Things likeQuote: "That whole "they just want me to go to null sec/they don't like how I play" is a self serving lie weak-minded players tell themsves to escape (in their own minds) from the stigmate of being a non-contributing leech on the game's society" make me pretty sure you're just trolling because that's probably one of the dumbest comments I've seen on a gaming site. They are no more a leach then you as they pay the same price to play as you.
EDIT : If you are serious then I believe an intervention needs to be scheduled for you ASAP. You have completely lost perspective and you need to realize that real life is outside the door not on your computer. |

Captain Tardbar
Sons of Sam
475
|
Posted - 2013.09.05 23:43:00 -
[726] - Quote
All these posts continue, but I still see no evidence backed by data.
I was hoping to get someone to create a webpage out of all this for my sake citing CCP data in a meaningful way that can compare both sides of this argument.
Oh well... I guess you can't expect people to back up their claims.
You know what. I don't even mission and don't care what happens to high sec mission runners and I'd like to see some proof.
It just unnerves me that people think they can win the forum war by making a statement and assuming everyone will just believe them and getting all uppity when someone asks them to prove their claim.
Let's hope none of you are thinking about a career in academia. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jenn aSide
STK Scientific Initiative Mercenaries
2723
|
Posted - 2013.09.06 02:08:00 -
[727] - Quote
Little Dragon Khamez wrote:
You need to read my other posts before jumping to conclusions, if you had you would be aware that I live in null. As for being blue I bet you like that as non blue makes you dock up.
Living in null (lol at the, npc null isn't real null btw) doesn't make one an expert or sensible.
The fact is you spouted the same self serving non-sense that others have been saying for years. It's highly ignorant, and imaging motivations for people that don't exist is a sign that the poster doesn't understand the issue being discussed.
I mean really, you honestly think thatn peole, who care about the health of the game and see fixibile imblances merely want more kills?
This is my pvp main. http://eve-kill.net/?a=pilot_detail&plt_id=155400 As you can see, I don't pvp much (or well....) No one has put any preassure on me to get more kills. My opinion (that certain things need looking at) comes from my concern for the game I enjoy. So sorry if that doesn't fit you useless conspiracy theories.
|

La Nariz
GoonWaffe Goonswarm Federation
1020
|
Posted - 2013.09.06 02:16:00 -
[728] - Quote
Caliph Muhammed wrote:If hisec is so awesome then leave null and play there. Simple isn't it?
Already ahead of you, I have three trade alts, a science alt, and an industry alt in highsec each is making more isk/hr than I could in nullsec doing any of those activities. My main also lives in highsec and ganks people for a living so yeah I have left null for the greener pastures. I'm still going to argue in favor of a restoration of risk:reward to nullsec and a favoritism of newbees over bittervets. Oh yeah not one of my alts has died in highsec either.
~~~~Highsec is safe~~~~
So to shift the balance back to where it should be in nullsec/wh>lowsec>highsec, taxes on npc corps need to greatly increase say to 40%, become dynamic charging X% dependent on the amount of players using that empire's space, or some other interesting factor based on a player influenced interaction. It should also charge more tax to people that concord saves because they used the concord service. L1, L2, L3, and L5 missions should have their reward increased while L4 missions get a decrease to bring them in line. Some dev somewhere said something along the lines of you pay an exponential amount of price to get a linear increase in performance so in applying this to missions L4s would become much harder to the point you have to pay attention to the things and good luck blitzing them.
Nullsec alliances should be able to write their own missions and place their own agents, these missions can pay out as the alliance chooses. For example sample missions could be "go kill some random red guy in our space," "go seed this station with product," "go scan X moons," or "go AFK cloak in these people's space." This ties automating annoying tasks like paying people to do something, creating emergent game play, and missions together. The only NPC in this would be a quality of life npc to give the mission so some poor sap wouldn't have to stay logged in and paying attention 24/7.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
2723
|
Posted - 2013.09.06 02:18:00 -
[729] - Quote
ashley Eoner wrote:Jenn aSide wrote:ashley Eoner wrote: They tried that when they moved level 5s to lowsec. Now almost no one runs level 5s.
The funny thing is if you have a well skilled tengu then you can make many times more isk doing other things then level 4s.
How can anyone get the history of lvl 5s this wrong. CCP didn't move level 5s to low sec to encourage people to do something. The fixed a bug that allowed lvl 5s in high sec in the 1st place. There NEVER should have been a single high sec lvl 5. The devblog from back then explaining the big fix is a google search away. Google does not produce this blog of yours. The complaining on the forums were immense about how unfair it was for so much isk to be made in highsec via level 5s. I don't ever recall there being a blog post about it being a bug for all that time it existed. If true then that would of been a long time to fix a pretty huge bug. Regardless the point still remains. Moving reward to lowsec failed to more people there.
So you play on an internet spaceship game and post on an internet board and have yet to learn how to use the internet?
That's beyond sad.
http://oldforums.eveonline.com/?a=topic&threadID=1334641&page=1#1
|

La Nariz
GoonWaffe Goonswarm Federation
1020
|
Posted - 2013.09.06 02:19:00 -
[730] - Quote
Captain Tardbar wrote: It just unnerves me that people think they can win the forum war by making a statement and assuming everyone will just believe them and getting all uppity when someone asks them to prove their claim.
:ironicat:
Its not like the highsec miners did this repeatedly over moons and ganking, or the highsec mission runners did this repeatedly over this thread. This is pretty much a highsec thing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Captain Tardbar
Sons of Sam
478
|
Posted - 2013.09.06 02:44:00 -
[731] - Quote
La Nariz wrote:Captain Tardbar wrote: It just unnerves me that people think they can win the forum war by making a statement and assuming everyone will just believe them and getting all uppity when someone asks them to prove their claim.
:ironicat: Its not like the highsec miners did this repeatedly over moons and ganking, or the highsec mission runners did this repeatedly over this thread. This is pretty much a highsec thing.
You know they did buff exhumers and nerf moon income. People will state that this is likely due to complaints, but CCP never said why they did these things. People just assumed that forums were the cause and acted accordingly in their reactions.
I would suspect CCP looked at data they had access to and made decisions accordingly to balance the game.
But if you want believe that posting hundreds of posts changes the balancing process then go ahead. I have no way to prove either way since CCP doesn't say why they did these things.
Well if the people that said its because of forum complaints are right it means CCP cares more about carebears than other people. You should get mad and post more then.
Its ok. I was thinking about ganking this covetor in this belt. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

La Nariz
GoonWaffe Goonswarm Federation
1020
|
Posted - 2013.09.06 02:56:00 -
[732] - Quote
Captain Tardbar wrote:La Nariz wrote:Captain Tardbar wrote: It just unnerves me that people think they can win the forum war by making a statement and assuming everyone will just believe them and getting all uppity when someone asks them to prove their claim.
:ironicat: Its not like the highsec miners did this repeatedly over moons and ganking, or the highsec mission runners did this repeatedly over this thread. This is pretty much a highsec thing. You know they did buff exhumers and nerf moon income. People will state that this is likely due to complaints, but CCP never said why they did these things. People just assumed that forums were the cause and acted accordingly in their reactions. I would suspect CCP looked at data they had access to and made decisions accordingly to balance the game. But if you want believe that posting hundreds of posts changes the balancing process then go ahead. I have no way to prove either way since CCP doesn't say why they did these things. Well if the people that siad its because of forum complaints are right it means CCP cares more about carebears than other people. Its ok. I was thinking about ganking this covetor in this belt.
Yeah because CCP will openly state they caved to the forum howls of the few incredibly upset highsec miners. Its not like that wouldn't further a transition from forums to complaint department or anything. Its pretty much been proven from past events that posting random crap no matter what it is will make a difference even if its inane. You've literally got people using "CCP should leave X broken because" to argue against fixing game problems. People cite "X is good for CCP's bottom line Y is not" without any data, and claim it is better than the age old time-proven "'a good product sells itself,' so CCP should fix the game and make it a good product." A statistically significant amount of these people making these posts are highsec people too.
~~~~Highsec is Safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Captain Tardbar
Sons of Sam
479
|
Posted - 2013.09.06 03:11:00 -
[733] - Quote
Well. I'm not saying hi-sec is worse or better than null. I don't care.
I just want people who make these statements to back them up.
Tippia said she had empirical evidence that there was an imbalance.
Yet, despite repeated requests, he never showed anything other than a list of total incomes that did not show where the income came from.
Truth be told its most likley because I don't like Tippia so anything that pokes holes in his arguments is a plus.
I'm not sure how I came up with the idea, but I realized that people were making claims both ways and it dawned on me that no one has the answer so I simply targed the person I like the least.
Sure... If anyone on the high-sec camp wants to bring up evidence feel free or don't make those statements without evidence either.
What I am trying to do is shut down this argument is that no one except CCP has the data to prove high-sec is imbalanced.
So everyone saying one way or the other should go home. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

La Nariz
GoonWaffe Goonswarm Federation
1020
|
Posted - 2013.09.06 03:18:00 -
[734] - Quote
Captain Tardbar wrote:Well. I'm not saying hi-sec is worse or better than null. I don't care.
I just want people who make these statements to back them up.
Tippia said she had empirical evidence that there was an imbalance.
Yet, despite repeated requests, he never showed anything other than a list of total incomes that did not show where the income came from.
Truth be told its most likley because I don't like Tippia so anything that pokes holes in his arguments is a plus.
I'm not sure how I came up with the idea, but I realized that people were making claims both ways and it dawned on me that no one has the answer so I simply targed the person I like the least.
Sure... If anyone on the high-sec camp wants to bring up evidence feel free or don't make those statements without evidence either.
What I am trying to do is shut down this argument is that no one except CCP has the data to prove high-sec is imbalanced.
So everyone saying one way or the other should go home.
You pretty much only go after people speaking in favor of nullsec and rarely lend any scrutiny to highsec howlers so pretend to be impartial all you like. Tippia is probably tired of regurgitating the same facts to the same highsec howlers that made a new npc alt to complain about something they want changed to their benefit or has already provided what you asked for you just refused/couldn't see it.
There is data that proves highsec is imbalanced, look at industry, mining, trade, and population data. Do some interpolation of mission runner income and compare it to interpolation of anomaly runner data. Its pretty obvious to all but those who live in their own little bubble like most highsec dwellers do, they can do this too because highsec is safe.
~~~~Highsec is safe~~~~. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Captain Tardbar
Sons of Sam
479
|
Posted - 2013.09.06 03:28:00 -
[735] - Quote
La Nariz wrote:Captain Tardbar wrote:Well. I'm not saying hi-sec is worse or better than null. I don't care.
I just want people who make these statements to back them up.
Tippia said she had empirical evidence that there was an imbalance.
Yet, despite repeated requests, he never showed anything other than a list of total incomes that did not show where the income came from.
Truth be told its most likley because I don't like Tippia so anything that pokes holes in his arguments is a plus.
I'm not sure how I came up with the idea, but I realized that people were making claims both ways and it dawned on me that no one has the answer so I simply targed the person I like the least.
Sure... If anyone on the high-sec camp wants to bring up evidence feel free or don't make those statements without evidence either.
What I am trying to do is shut down this argument is that no one except CCP has the data to prove high-sec is imbalanced.
So everyone saying one way or the other should go home. You pretty much only go after people speaking in favor of nullsec and rarely lend any scrutiny to highsec howlers so pretend to be impartial all you like. Tippia is probably tired of regurgitating the same facts to the same highsec howlers that made a new npc alt to complain about something they want changed to their benefit or has already provided what you asked for you just refused/couldn't see it. There is data that proves highsec is imbalanced, look at industry, mining, trade, and population data. Do some interpolation of mission runner income and compare it to interpolation of anomaly runner data. Its pretty obvious to all but those who live in their own little bubble like most highsec dwellers do, they can do this too because highsec is safe. ~~~~Highsec is safe~~~~.
I could give a rats ass about high sec and null sec. Feel free to nerf or buff them as you please.
I just don't like some of the posters that frequently support null because they post the most frequently and most arogantly for some reason. I might be biased, but I find these people to need some counter.
Name me one champion of high sec that posts with such frequency and viciousness.
Other than me.
I mean I don't count. I might just be a troll.
Maybe I should run for CSM as the "hateful high sec cannidate".
Also, I would like you to link me to a thread where someone actively calls for null sec to be nerfed because it was imbalanced. I could go through all the threadnaughts about "Hi-sec doesn't have enough risk! Null-sec industry is broken, fix it by nerfing high-sec! High-sec is causing inflation!" Well there is that thread about buffing high but that is obviously a troll. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
Sons of Sam
479
|
Posted - 2013.09.06 03:29:00 -
[736] - Quote
Also, you say this data exists. If it does. Link it. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
Sons of Sam
479
|
Posted - 2013.09.06 03:33:00 -
[737] - Quote
Also, hi-sec is not 100% safe. To say so demeans the work of all the gankers in the game. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4295
|
Posted - 2013.09.06 04:00:00 -
[738] - Quote
La Nariz wrote:There is data that proves highsec is imbalanced, look at industry, mining, trade, and population data. Do some interpolation of mission runner income and compare it to interpolation of anomaly runner data. Its pretty obvious to all but those who live in their own little bubble like most highsec dwellers do, they can do this too because highsec is safe.
~~~~Highsec is safe~~~~. Shut up nullsec zealot, general discussion knows better than to listen to you There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1023
|
Posted - 2013.09.06 04:17:00 -
[739] - Quote
Captain Tardbar wrote: I could give a rats ass about high sec and null sec. Feel free to nerf or buff them as you please.
I just don't like some of the posters that frequently support null because they post the most frequently and most arogantly for some reason. I might be biased, but I find these people to need some counter.
Name me one champion of high sec that posts with such frequency and viciousness.
Other than me.
I mean I don't count. I might just be a troll.
Maybe I should run for CSM as the "hateful high sec cannidate".
Also, I would like you to link me to a thread where someone actively calls for null sec to be nerfed because it was imbalanced. I could go through all the threadnaughts about "Hi-sec doesn't have enough risk! Null-sec industry is broken, fix it by nerfing high-sec! High-sec is causing inflation!" Well there is that thread about buffing high but that is obviously a troll.
So you don't like people who support null because they are involved with the game more than highsec people are. You don't like the people who are most engaged in player interaction, what the game was literally designed for.
The champion you seek "Darth Nefarious."
I can tell you we have been saying moons were imbalanced long before they got nerfed, there was no threadnaught of it we'd just been saying it for a long time. Just like we are now saying supercaps are imbalanced, its great that nullsec at least attempts to moderate itself. Unlike highsec which sits there like an obese person at an all you can eat buffet constantly demanding buffs to itself and nerfs to others that interfere with it.
All of the data behind my claims can be found at this link www.google.com/ it will require the proper words typed in it to get the information though. I don't do any digging until I find a highsec pubbie that can actually present a cogent argument. I've linked them before and even generated statistics on it before, so you could comb my post history if you want to find that data too.
I want you to 100% prove that highsec is not safe with data points, statistics and a full thesis until then your claims are crap.
~~~~Highsec is Safe~~~~
E: Your sig literally rails against people that have pointed out time and time again the decadence and horrible excesses of highsec Quote:"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4296
|
Posted - 2013.09.06 04:23:00 -
[740] - Quote
La Nariz wrote:So you don't like people who support null because they are involved with the game more than highsec people are. You don't like the people who are most engaged in player interaction, what the game was literally designed for.
The champion you seek "Darth Nefarious." Where is he?
In a thread like this, isn't it practically requiring his erudite "nullsec is too safe because of players working together" voice? There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Captain Tardbar
Sons of Sam
481
|
Posted - 2013.09.06 04:28:00 -
[741] - Quote
Darth Nefarious? Seriously. He's the champion of high-sec. I think your being trolled good sir.. Anyways...
I did a google search for "EVE Online player income" and this thread pops up so good lot that does.
Secondly, aren't you the one supposed to be providing the evidence. You are making the claim.
It would be like a scientist said "My hypothesis is true. Go look it up." They would be laughed out of their profession.
Saying "find the keywords to google it" doesn't count as proving anything. There is tons of data. I want to know which data you think applies.
I'm not proving anything. I am asking you to prove it. That you do the work and prove it.
Otherwise you are not only not proving you point, you are coming across as lazy or that you never had the data to begin with.
Let's not get wishy washy on the issue by trying to start an argument on my personal being.
Either you can prove your point with data or you don't have the data which means your argument can't be proven true.
Keep in mind I never said I could prove high-sec was balanced nor implied that there was data to back this up.
For all we know it might not, but there is no evidence either way is what I am saying.
But you are saying IT IS a certain way so I want you to back that up. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

La Nariz
GoonWaffe Goonswarm Federation
1023
|
Posted - 2013.09.06 04:34:00 -
[742] - Quote
Captain Tardbar wrote:Darth Nefarious? Seriously. He's the champion of high-sec. I think your being trolled good sir.. Anyways...
I did a google search for "EVE Online player income" and this thread pops up so good lot that does.
Secondly, aren't you the one supposed to be providing the evidence. You are making the claim.
It would be like a scientist said "My hypothesis is true. Go look it up." They would be laughed out of their profession.
Saying "find the keywords to google it" doesn't count as proving anything. There is tons of data. I want to know which data you think applies.
I'm not proving anything. I am asking you to prove it. That you do the work and prove it.
Otherwise you are not only not proving you point, you are coming across as lazy or that you never had the data to being with.
Let's not get wishy washy on the issue by trying to start an argument on my personal being.
Either you can prove your point with data or you don't have the data which means your argument can't be proven true.
I did provide the evidence it is just hidden behind an intelligence test, if you're failing it well that's not my problem. I happen to be a scientist and I know a true academic could pass that test and see the data. A pedantic irate pseudoacademic would scoff at all that data I just provided and whine that its not on a silver spoon headed directly for their mouth. Sort of like highsec people whine about the game not completely playing itself while mining. Its already completely safe.
~~~~Highsec is Safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Captain Tardbar
Sons of Sam
482
|
Posted - 2013.09.06 04:45:00 -
[743] - Quote
Oh good lord. Didn't you take basic high school science?
When you are trying to prove a hypothesis, you do not ask people to go gather data on their own. You do the research and provide the data in some format to prove your argument for them.
If you can't provide the data, then you aren't even bothering tyring to prove your argument. I'm not trying to prove any point didn't you read. Its not the job of the person questioning your argument to come up with the data. That falls soley on you.
And if you cannot do that then we have to assume that there is no data to begin with because none was provided directly.
So sorry, telling people to look up the data on their own is not an acceptable way to prove an argument.
There isn't anything else to argue at this point.
I'm going to play some War Thunder and go to bed so I'll keep telling you the same truths sometime tomorrow. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4298
|
Posted - 2013.09.06 04:52:00 -
[744] - Quote
Captain "Tard"bar and intelligence tests. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1023
|
Posted - 2013.09.06 04:54:00 -
[745] - Quote
Captain Tardbar wrote:Oh good lord. Didn't you take basic high school science?
When you are trying to prove a hypothesis, you do not ask people to go gather data on their own. You do the research and provide the data in some format to prove your argument for them.
If you can't provide the data, then you aren't even bothering tyring to prove your argument. I'm not trying to prove any point didn't you read. Its not the job of the person questioning your argument to come up with the data. That falls soley on you.
And if you cannot do that then we have to assume that there is no data to begin with because none was provided directly.
So sorry, telling people to look up the data on their own is not an acceptable way to prove an argument.
There isn't anything else to argue at this point.
I'm going to play some War Thunder and go to bed so I'll keep telling you the same truths sometime tomorrow.
Even better I teach high school science and I can tell, from my class pretty much all of them could make better posts than these highsec pubbies do. I proved the data to you, you just failed the intelligence test and are throwing a ~~o7o7o7o7m8m8m8m8~~highsec tantrum~~o7o7o7o7m8m8m8m8~~.
You made the claim that highsec is not completely safe, follow your own rules and prove it, until then my proof prevails.
~~~~Highsec is Safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4298
|
Posted - 2013.09.06 05:08:00 -
[746] - Quote
Highsec has concord which 100% kills gankers Therefore ganking is riskless Therefore highsec is dangerous
Highsec has concord which 100% kills gankers Therefore bumping on an npc corp alt is riskless Therefore highsec is dangerous There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Vaerah Vahrokha
Vahrokh Consulting
4299
|
Posted - 2013.09.06 06:54:00 -
[747] - Quote
La Nariz wrote: ~~~~Highsec is Safe~~~~
Highsec is not safe. Concord guarantees retribution, not defense.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Onictus
Silver Snake Enterprise Fatal Ascension
456
|
Posted - 2013.09.06 06:57:00 -
[748] - Quote
Vaerah Vahrokha wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
Highsec is not safe. Concord guarantees retribution, not defense. sounds like safety to me.
It man I generally won't bother making a trip just to hank someone for being an asshat.
And you can't dec npc corps so..... |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
16
|
Posted - 2013.09.06 07:18:00 -
[749] - Quote
Onictus wrote:Vaerah Vahrokha wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
Highsec is not safe. Concord guarantees retribution, not defense. sounds like safety to me. It man I generally won't bother making a trip just to hank someone for being an asshat. And you can't dec npc corps so.....
Clearly you haven't checked eve-kill for that 15b golem or 12b CNR, or any of the other 5b+ mission boats that were popped. Don't bother posting till you have. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4298
|
Posted - 2013.09.06 07:32:00 -
[750] - Quote
Exactly. Stupidly overblinged fits, or overloaded freighters being exploded means that highsec is the most dangerous. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Caliph Muhammed
Perkone Caldari State
460
|
Posted - 2013.09.06 07:36:00 -
[751] - Quote
Your implication is that there is more risk playing 20 dollar poker in a small backwoods town than playing 2000 dollar poker in the metropolis. |

baltec1
Bat Country
7831
|
Posted - 2013.09.06 07:48:00 -
[752] - Quote
Nolak Ataru wrote:Onictus wrote:Vaerah Vahrokha wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
Highsec is not safe. Concord guarantees retribution, not defense. sounds like safety to me. It man I generally won't bother making a trip just to hank someone for being an asshat. And you can't dec npc corps so..... Clearly you haven't checked eve-kill for that 15b golem or 12b CNR, or any of the other 5b+ mission boats that were popped. Don't bother posting till you have.
Point out the ganked t2 boats. A handfull of morons in bling boats is nothing compared to the millions of missions being run by perfectly safe t2 boats. |

Onictus
Silver Snake Enterprise Fatal Ascension
457
|
Posted - 2013.09.06 08:15:00 -
[753] - Quote
Nolak Ataru wrote:Onictus wrote:Vaerah Vahrokha wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
Highsec is not safe. Concord guarantees retribution, not defense. sounds like safety to me. It man I generally won't bother making a trip just to hank someone for being an asshat. And you can't dec npc corps so..... Clearly you haven't checked eve-kill for that 15b golem or 12b CNR, or any of the other 5b+ mission boats that were popped. Don't bother posting till you have.
Yeah, well that falls under my easier statement about being functionally r33333333tarted. Particularly when a moderate faction build makes it not worth the energy to gank for like 5% less performance.
One of the first things I learned in the game was being careful about over blinging in high sec.
And I saw both of those mails when the happened, that RNI was worth more, like 32 billion, one of the market guys priced it at jita prices.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4058
|
Posted - 2013.09.06 08:24:00 -
[754] - Quote
Remember that some gankers are only after lulz and tears. They are not profit driven like the carebears who scrutinise the profitability of a gank before deciding to blow something up.
Day 0 advice for new players: Day 0 Advice for New Players |

Onictus
Silver Snake Enterprise Fatal Ascension
457
|
Posted - 2013.09.06 08:45:00 -
[755] - Quote
Mara Rinn wrote:Remember that some gankers are only after lulz and tears. They are not profit driven like the carebears who scrutinise the profitability of a gank before deciding to blow something up.
Yeah so don't fly billions near market hubs.
This is eve 101 stuff. |

baltec1
Bat Country
7832
|
Posted - 2013.09.06 08:56:00 -
[756] - Quote
Mara Rinn wrote:Remember that some gankers are only after lulz and tears. They are not profit driven like the carebears who scrutinise the profitability of a gank before deciding to blow something up.
So where are all of the kills from these not for profit just for the lulz gankers? |

Malcanis
Vanishing Point. The Initiative.
11494
|
Posted - 2013.09.06 10:01:00 -
[757] - Quote
Caliph Muhammed wrote:Tippia wrote:Caliph Muhammed wrote:How have we arrived at the conclusion hisec is the problem? From the data on where the destruction happens and what type it is. Quote:Nullsec bounty payouts are x3-x4 more than hisec per kill. Do you have a source for this, and why does it matter? Yeah its demonstrable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. Its x3-x4 more per kill.
No it isn't. It's about 25% or 30% more for the exact same rat in a belt compared to a mission deadspace. Top tier belt BS rats pay 1.9M ISK bounty (eg: Guristas Massacerers; the same rat pays about 1.3M in a mission)
Anomaly and plex rats pay the same (0% more) as mission rats.
1 Kings 12:11
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1189
|
Posted - 2013.09.06 10:08:00 -
[758] - Quote
Malcanis wrote:Caliph Muhammed wrote:Tippia wrote:Caliph Muhammed wrote:How have we arrived at the conclusion hisec is the problem? From the data on where the destruction happens and what type it is. Quote:Nullsec bounty payouts are x3-x4 more than hisec per kill. Do you have a source for this, and why does it matter? Yeah its demonstrable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. Its x3-x4 more per kill. No it isn't. It's about 25% or 30% more for the exact same rat in a belt compared to a mission deadspace. Top tier belt BS rats pay 1.9M ISK bounty (eg: Guristas Massacerers; the same rat pays about 1.3M in a mission) Anomaly and plex rats pay the same ( 0% more) as mission rats.
What this means is only that null sec anom rats need to get a huge buff to their bounties considering the risk involved "farming" them. *removed inappropriate ASCII art signature* - CCP Eterne |

Malcanis
Vanishing Point. The Initiative.
11494
|
Posted - 2013.09.06 10:20:00 -
[759] - Quote
MatrixSkye Mk2 wrote:Malcanis wrote:... the simple fact that a single high population mission hub generates more wealth than all the high end moons combined. Why is this a problem? You're comparing an income source that is meant to be tapped by alliances and large corporations (high end moons) to a source of income that is meant to be tapped by individuals (mission running). I don't feel this is a valid comparison. If (and I don't know) your claim is that mission running is being exploited by large alliances to generate alliance wealth, then I would love to see (1) data that supports this claim and (2) what problems is this 'behavior' creating.
I didn't say it was a problem. That's a conclusion that you - and others have drawn from a simple piece of information.
The data is in this thread.
Per Dotlan, there are approximately 900 R64 moons. Per the market, they generate a gross of approximately 2.5 million ISK per hour. Ergo: R64s are worth 2.25B/hour.
A moderately competent L4 mission runner can generate approximately 40M/hr worth of ISK, LP, salvage and loot.
2250/40 = 56.25. Let's say that ammo & drone costs mean that it takes 60 L4 mission runners operating at any one time to match the gross wealth generation of all the R64s in EVE.
There are multiple L4 mission hubs in EVE where there are an average over the course of the day of at least 60 missioners. (eg: they might have 150 at peak times and only 30-40 during off-peak, but the average will be 60+).
I say nothing as to whether it's a problem or whether it isn't. I think the enraged denials, the dishonest attempts to twist the figures and laughably obvious attempts to obfuscate the issues say all that needs to be said.
And if it doesn't, Upton Sinclair did
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
11494
|
Posted - 2013.09.06 10:24:00 -
[760] - Quote
Sergeant Acht Scultz wrote:Malcanis wrote:Caliph Muhammed wrote:
Yeah its demonstrable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. Its x3-x4 more per kill.
No it isn't. It's about 25% or 30% more for the exact same rat in a belt compared to a mission deadspace. Top tier belt BS rats pay 1.9M ISK bounty (eg: Guristas Massacerers; the same rat pays about 1.3M in a mission) Anomaly and plex rats pay the same ( 0% more) as mission rats. What this means is only that null sec anom rats need to get a huge buff to their bounties considering the risk involved "farming" them.
Also we should get pirate LP for shooting them, and an additional ISK bonus for clearing them. And another bonus if we can do them really quickly.
1 Kings 12:11
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Ishtanchuk Fazmarai
1733
|
Posted - 2013.09.06 10:40:00 -
[761] - Quote
Malcanis wrote:MatrixSkye Mk2 wrote:Malcanis wrote:... the simple fact that a single high population mission hub generates more wealth than all the high end moons combined. Why is this a problem? You're comparing an income source that is meant to be tapped by alliances and large corporations (high end moons) to a source of income that is meant to be tapped by individuals (mission running). I don't feel this is a valid comparison. If (and I don't know) your claim is that mission running is being exploited by large alliances to generate alliance wealth, then I would love to see (1) data that supports this claim and (2) what problems is this 'behavior' creating. I didn't say it was a problem. That's a conclusion that you - and others have drawn from a simple piece of information. The data is in this thread. Per Dotlan, there are approximately 900 R64 moons. Per the market, they generate a gross of approximately 2.5 million ISK per hour. Ergo: R64s are worth 2.25B/hour. A moderately competent L4 mission runner can generate approximately 40M/hr worth of ISK, LP, salvage and loot. 2250/40 = 56.25. Let's say that ammo & drone costs mean that it takes 60 L4 mission runners operating at any one time to match the gross wealth generation of all the R64s in EVE. There are multiple L4 mission hubs in EVE where there are an average over the course of the day of at least 60 missioners. (eg: they might have 150 at peak times and only 30-40 during off-peak, but the average will be 60+). I say nothing as to whether it's a problem or whether it isn't. I think the enraged denials, the dishonest attempts to twist the figures and laughably obvious attempts to obfuscate the issues say all that needs to be said. And if it doesn't, Upton Sinclair did
It would be more interesting to quantify hisec PvE vs nullsec PvE, corrected for population.
But anyway, as I've said a few tiems, the element in risk/reward that drives players into a certain space it's mostly risk. Of course, killing rewards will also damage the population, but no increase in rewards will drive hiseccers out of hisec.
If most people choose to stay in hisec and pay a price for it, the price should not be boredom caused by neglecting their gameplay option.
The hisec "kids pool" needs more depth way more than EVE needs just more places to conquer & hold. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

March rabbit
epTa Team Inc.
745
|
Posted - 2013.09.06 10:58:00 -
[762] - Quote
Onictus wrote:Vaerah Vahrokha wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
Highsec is not safe. Concord guarantees retribution, not defense. sounds like safety to me. i dunno about you but safety for me means "I"M AND MY STUFF IS SAFE". When i got killed or my stuff got destroyed/stolen it is not safety. Yes, aggressor is punished but this won't return ME or MY STUFF in intact state.
It's like killing your killer. Does it matter to you when you already dead? Can you say "i'm safe" because there will be 2 dead persons after aggression and not one?
|

Vaerah Vahrokha
Vahrokh Consulting
4301
|
Posted - 2013.09.06 11:55:00 -
[763] - Quote
March rabbit wrote:Onictus wrote:Vaerah Vahrokha wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
Highsec is not safe. Concord guarantees retribution, not defense. sounds like safety to me. i dunno about you but safety for me means "I"M AND MY STUFF IS SAFE". When i got killed or my stuff got destroyed/stolen it is not safety. Yes, aggressor is punished but this won't return ME or MY STUFF in intact state. It's like killing your killer. Does it matter to you when you already dead? Can you say "i'm safe" because there will be 2 dead persons after aggression and not one?
Don't worry, his is just a L2P issue. EvE has many facets, security and retribution being *different* is a concept many fail to grasp, even some vets on this thread. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

MatrixSkye Mk2
Republic University Minmatar Republic
581
|
Posted - 2013.09.06 12:11:00 -
[764] - Quote
Malcanis wrote:I didn't say it was a problem... I say nothing as to whether it's a problem or whether it isn't. Then thanks for the comparison on apples and oranges. As I said before, I don't find the fact that mission running hubs generally produce more wealth for individuals than R64 moons produce wealth for alliances relevant. In fact, I would expect this to be the case.
Quote:The data is in this thread. I have yet to see relevant data showing there is (or will be a problem) where no problem has even yet been identified. The closest I have come to seeing to this mysterious data is in the form of comments claiming that the data is in the thread.
Quote:I think the enraged denials, the dishonest attempts to twist the figures and laughably obvious attempts to obfuscate the issues say all that needs to be said. Considering that the dishonest attempts to twist figures and obfuscate the issues are coming from the usual anti-hi-sec camp individuals, I have to say, I whole-heartedly agree with you.
But since you're actually directing this to me and/or those that like me, have asked for the data showing there is (or there will be a problem), this does not constitute "enraged denial". Mind you, we're on page 37 with no relevant data to show for, other than "it's in the thread". And just because someone labels his opinions as "fact" or "logical" doesn't magically make them so.
If this was directed at me, you'll have to find another more appropriate quote, as I make the vast majority of my income through moons.
Cute signature. How are the scorpions coming along ? |

Jenn aSide
STK Scientific Initiative Mercenaries
2725
|
Posted - 2013.09.06 12:30:00 -
[765] - Quote
Alavaria Fera wrote:Highsec has concord which 100% kills gankers Therefore ganking is riskless Therefore highsec is dangerous
Highsec has concord which 100% kills gankers Therefore bumping on an npc corp alt is riskless Therefore highsec is dangerous
These is an...insanity.... that comes from high sec people, I've taken to calling it "High Psychosis" .
Of course iot has nothing to do with where a player lives in a video game, High Sec attracts a certain type (or types) of people I personally just cannot stand. The Type(s) that can't understand why people would shoot at them in a game that starts you out with a free ship with a gun on it for instance. It just says a lot about a person when their too weak to risk losing something in a video game (it also says something that most games like this don't even really allow loss...)
Of all the idiotic and outrageous claims these people make, I don't know which is stupider. The "null sec is safe, high sec is the place that's really dangerous" idea is up there (despite the fact that null has 1/7th High sec's population but 7 times more ship deaths per year), but more likely the "any idea you have that I don['t like is just you not liking my playstyle and wanting easy targets in null" craziness probably wins....
|

Jenn aSide
STK Scientific Initiative Mercenaries
2725
|
Posted - 2013.09.06 12:35:00 -
[766] - Quote
ashley Eoner wrote: Dumb ****
Sure, I'll seek help, as soon as people like you who believe it's some vast conspiracy to get you to the null sec section of a video game check in to the same clinic. The claim you people make is tired and crazy.
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Jenn aSide
STK Scientific Initiative Mercenaries
2725
|
Posted - 2013.09.06 12:37:00 -
[767] - Quote
Malcanis wrote:Sergeant Acht Scultz wrote:Malcanis wrote:Caliph Muhammed wrote:
Yeah its demonstrable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. Its x3-x4 more per kill.
No it isn't. It's about 25% or 30% more for the exact same rat in a belt compared to a mission deadspace. Top tier belt BS rats pay 1.9M ISK bounty (eg: Guristas Massacerers; the same rat pays about 1.3M in a mission) Anomaly and plex rats pay the same ( 0% more) as mission rats. What this means is only that null sec anom rats need to get a huge buff to their bounties considering the risk involved "farming" them. Also we should get pirate LP for shooting them, and an additional ISK bonus for clearing them. And another bonus if we can do them really quickly.
But getting all that extra stuff would just turn anomalies into missions and......
.....I see what you did there 
|

Onictus
Silver Snake Enterprise Fatal Ascension
458
|
Posted - 2013.09.06 12:45:00 -
[768] - Quote
March rabbit wrote:Onictus wrote:Vaerah Vahrokha wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
Highsec is not safe. Concord guarantees retribution, not defense. sounds like safety to me. i dunno about you but safety for me means "I"M AND MY STUFF IS SAFE". When i got killed or my stuff got destroyed/stolen it is not safety. Yes, aggressor is punished but this won't return ME or MY STUFF in intact state. It's like killing your killer. Does it matter to you when you already dead? Can you say "i'm safe" because there will be 2 dead persons after aggression and not one?
You enjoy competitive safety yes.
You don't live in low You don't live in NPC null You don't live in a worm hole You don't live in sov null
You. Are. Safe.
Compared to every other area in the game, and check my recent losses against how much I give a **** about ships getting dead. |

Malcanis
Vanishing Point. The Initiative.
11498
|
Posted - 2013.09.06 12:45:00 -
[769] - Quote
MatrixSkye Mk2 wrote:Malcanis wrote:I didn't say it was a problem... I say nothing as to whether it's a problem or whether it isn't. Then thanks for the comparison on apples and oranges. As I said before, I don't find the fact that mission running hubs generally produce more wealth for individuals than R64 moons produce wealth for alliances relevant. And I would also expect this to be the case.
The origin of the topic came up because EC2 "Let me tell you about 0.0 despite never having been there" Hawkeye asserted that moongoo was more economically significant than missioning. I provided him with better information. (Note how I mistakenly thought at that time that R64s are about twice as good as they actually are, and I have since corrected that error in my post to you).
He was utterly wrong and he and his ilk have spent the lest 20 pages of this thread talking circles around the indisputable fact that he was utterly wrong.
1 Kings 12:11
|

Jenn aSide
STK Scientific Initiative Mercenaries
2725
|
Posted - 2013.09.06 12:45:00 -
[770] - Quote
Vaerah Vahrokha wrote:March rabbit wrote:Onictus wrote:Vaerah Vahrokha wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
Highsec is not safe. Concord guarantees retribution, not defense. sounds like safety to me. i dunno about you but safety for me means "I"M AND MY STUFF IS SAFE". When i got killed or my stuff got destroyed/stolen it is not safety. Yes, aggressor is punished but this won't return ME or MY STUFF in intact state. It's like killing your killer. Does it matter to you when you already dead? Can you say "i'm safe" because there will be 2 dead persons after aggression and not one? Don't worry, his is just a L2P issue. EvE has many facets, security and retribution being *different* is a concept many fail to grasp, even some vets on this thread.
Nope. CONCORD does provide safety. In the same way that I do IRL. The existence of Concord means that people don't shoot other people when otherwise they would. CONCORD like real life police forces and laws can't provide absolute safety, but they do deter crime. Places without laws and police forces suffer astronomically higher rates of murder than place that do have them.
The proof of this is EVE online's "murder rate" so to speak. EVERY part of EVE space outside of high sec has much higher rates of ships being killed than high sec. That leads to one conclusion: when given the chance, more people shoot at each other when their is no consequence than when their is a consequence.
Saying CONCORD doesn't give protection is the exact same thing as saying "murder being illegal doesn't stop murder therefore the law has failed." I'm most cases, the law did prevent murder, only the most determined murders actually commit the act.
It would be nice is ccp turned off concord for 20 minute sin high sec to demonstrate this point lol.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2725
|
Posted - 2013.09.06 12:50:00 -
[771] - Quote
Malcanis wrote:MatrixSkye Mk2 wrote:Malcanis wrote:I didn't say it was a problem... I say nothing as to whether it's a problem or whether it isn't. Then thanks for the comparison on apples and oranges. As I said before, I don't find the fact that mission running hubs generally produce more wealth for individuals than R64 moons produce wealth for alliances relevant. And I would also expect this to be the case. The origin of the topic came up because EC2 "Let me tell you about 0.0 despite never having been there" Hawkeye asserted that moongoo was more economically significant than missioning. I provided him with better information. (Note how I mistakenly thought at that time that R64s are about twice as good as they actually are, and I have since corrected that error in my post to you). He was utterly wrong and he and his ilk have spent the lest 20 pages of this thread talking circles around the indisputable fact that he was utterly wrong.
People who don't embrace logic and evidence based thinking can't ever BE wrong, that's why they think the way they do. They employ tactics such as seen in this thread (ignoring evidence, setting the standard of proof so high that even Jesus with a jetpack couldn't reach it etc) to defend their egos against loss. When you realize that it's also mostly the same people who can't stand loss in a video game, it all kinda makes sense. |

Caliph Muhammed
Perkone Caldari State
462
|
Posted - 2013.09.06 18:34:00 -
[772] - Quote
Malcanis wrote:[No it isn't. It's about 25% or 30% more for the exact same rat in a belt compared to a mission deadspace. Top tier belt BS rats pay 1.9M ISK bounty (eg: Guristas Massacerers; the same rat pays about 1.3M in a mission)
Anomaly and plex rats pay the same (0% more) as mission rats.
Except (and accept) we aren't comparing missions with belts. We're comparing hisec belt rats with null sec belt rats so we use an activity requiring the same parameters and requirements to complete with roughly the same time to completion.
Missions may very well pay out more, but to have equal comparison you'd need a null sec mission rat versus a high sec mission rat. |

Jenn aSide
STK Scientific Initiative Mercenaries
2732
|
Posted - 2013.09.06 19:06:00 -
[773] - Quote
Caliph Muhammed wrote:
Missions pay out more. But to have equal comparison you'd need a null sec mission rat versus a high sec mission rat.
null sec missions and high sec missions use the exact same rats. null sec missions pay more LP and some missions you can get in null sec (like the missions against CONCORD) you can't get in high sec.
Quote: Also, Hisec anomaly rats pay out the same as nullsec anomaly rats?
The exact same. What null has is higher level anomalies that that high sec can't get. The rats in them are the exact same.
A Gistii Engraver in high sec pays the same bounty as a Gistii Engraver in null sec.
This is hard to understand why?
|

Caliph Muhammed
Perkone Caldari State
462
|
Posted - 2013.09.06 19:14:00 -
[774] - Quote
It's not hard to understand. If the same exact rat in a nullsec anomaly and hi sec anomaly pay the same exact thing then the nullsec rat in the anomaly needs to be increased to fall in line with every other rat in game. |

Jenn aSide
STK Scientific Initiative Mercenaries
2733
|
Posted - 2013.09.06 19:20:00 -
[775] - Quote
Caliph Muhammed wrote:It's not hard to understand. If the same exact rat in a nullsec anomaly and hi sec anomaly pay the same exact thing then the nullsec rat in the anomaly needs to be increased to fall in line with every other rat in game.
No it doesn't. Nul sec has access to BETTER rats. For instance, a null angel anom will have Gist Searphim Battleships, where as an angel mission in high sec (or low or null) will have Gist Saint's tops.
A Gist Saint in null pays the same bounty as a Gist Saint in high. IF Gist Saraphims spawns in high sec (they don't) they'd pay the same bounty in high as in null.
What you said that kicked this off is that the same rat in null pays 3-4 times as much. At no point is that true at all a rat of the same type pays the same everywhere, and Malcanis already explained it to you. |

Caliph Muhammed
Perkone Caldari State
462
|
Posted - 2013.09.06 19:23:00 -
[776] - Quote
Im pretty sure I made clear I was using battleship hulls as a measure. When you go to a hisec belt and kill a battleship youll likely get a bounty of 250k. When you do this in nullsec and even some low sec youll clear about 1000k. I never brought anomalies into the discussion as I knew that there would be some variances. Just as I mentioned true sec variances. |

baltec1
Bat Country
7837
|
Posted - 2013.09.06 19:26:00 -
[777] - Quote
Sergeant Acht Scultz wrote:
What this means is only that null sec anom rats need to get a huge buff to their bounties considering the risk involved "farming" them.
CCP have said they will not do this as it will lead to too much isk entering the system. |

Jenn aSide
STK Scientific Initiative Mercenaries
2733
|
Posted - 2013.09.06 19:51:00 -
[778] - Quote
Caliph Muhammed wrote:Im pretty sure I made clear I was using battleship hulls as a measure. When you go to a hisec belt and kill a battleship youll likely get a bounty of 250k. When you do this in nullsec and even some low sec youll clear about 1000k. I never brought anomalies into the discussion as I knew that there would be some variances. Just as I mentioned true sec variances. I also avoided going into missions because some missions give bounties others don't but you still kill battleship hulls.
And you're wrong, again, because there ARE no high sec battleship npcs in belts. The fact that you don't know this points to a general lack of understanding of the game we're talking about.
The cruiser and frig npcs you'll see in high sec belts pay the same as cruiser and frig npcs in null sec belts. The difference is that null sec and some low sec belts with have BSs in the 1st place.
You're beliefs about income (ie null sec is magically 3-4 times better than high sec) are faulty, and as that's the basis of much of you belief, you should understand that the rest of your thought process is likely faulty. i don't think you are internally honest enough to get to that point though.
|

Caliph Muhammed
Perkone Caldari State
462
|
Posted - 2013.09.06 20:11:00 -
[779] - Quote
I've never seen battleships in high sec belts? You might be right Jenn. It's been quite a while since ive ran through systems looking for belt rats. But outside of that particular issue or whether I took a low sec belt battleship spawn that paid 250k and compared it to a nullsec battleship spawn at 1mil means very little. The overarching point was that for the same activity you make far more.
And actually if battleships can't spawn in high sec it shows something of a benefit for nullsec that high doesn't have access too.
As far as knowing about EVE, if I were you i'd back away from that subject. Making one mistake on the location of the rat that actually shows something in favor of my point is not a great triumph for your cause.
So using your data and correcting my mistake in highsec you can make 0 bounty off of battleship rats while in nullsec you can make 1million.
So change the number from x3-x4 to x1000000.
Simp. |

baltec1
Bat Country
7837
|
Posted - 2013.09.06 20:15:00 -
[780] - Quote
Caliph Muhammed wrote:I've never seen battleships in high sec belts? You might be right Jenn. It's been quite a while since ive ran through systems looking for belt rats. But outside of that particular issue or whether I took a low sec belt battleship spawn that paid 250k and compared it to a nullsec battleship spawn at 1mil means very little. The overarching point was that for the same activity you make far more.
And actually if battleships can't spawn in high sec it shows something of a benefit for nullsec that high doesn't have access too.
As far as knowing about EVE, if I were you i'd back away from that subject. Making one mistake on the location of the rat that actually shows something in favor of my point is not a great triumph for your cause.
The spawnrate on belt rats is so low you can run missions and earn a lot more in the same time. The are one of the worst ways of making isk. |

Caliph Muhammed
Perkone Caldari State
462
|
Posted - 2013.09.06 20:22:00 -
[781] - Quote
Only if one hasn't read how to chain spawn the belt rats. |

baltec1
Bat Country
7838
|
Posted - 2013.09.06 20:29:00 -
[782] - Quote
Caliph Muhammed wrote:Only if one hasn't read how to chain spawn the belt rats.
There is a 10 to 20 minute respawn time on chaining. Most systems also have too few belts to do this effectively as you need a lot of belts to do this.
Even under perfect conditions you will make much more isk running anoms or high sec missions and a lot more in incursions. Infact you can be earning more mining ice in null at times. |

Captain Tardbar
Sons of Sam
490
|
Posted - 2013.09.06 20:29:00 -
[783] - Quote
La Nariz wrote:Captain Tardbar wrote:Oh good lord. Didn't you take basic high school science?
When you are trying to prove a hypothesis, you do not ask people to go gather data on their own. You do the research and provide the data in some format to prove your argument for them.
If you can't provide the data, then you aren't even bothering tyring to prove your argument. I'm not trying to prove any point didn't you read. Its not the job of the person questioning your argument to come up with the data. That falls soley on you.
And if you cannot do that then we have to assume that there is no data to begin with because none was provided directly.
So sorry, telling people to look up the data on their own is not an acceptable way to prove an argument.
There isn't anything else to argue at this point.
I'm going to play some War Thunder and go to bed so I'll keep telling you the same truths sometime tomorrow. Even better I teach high school science and I can tell, from my class pretty much all of them could make better posts than these highsec pubbies do. I proved the data to you, you just failed the intelligence test and are throwing a ~~o7o7o7o7m8m8m8m8~~ highsec tantrum~~o7o7o7o7m8m8m8m8~~. You made the claim that highsec is not completely safe, follow your own rules and prove it, until then my proof prevails. ~~~~Highsec is Safe~~~~
Using google is not an intelligence test. How can I use google to prove you right when I suspect the data doesn't exist. I could type in "high sec and null sec income comparisons"
Ok so I did:
https://www.google.com/search?q=high+sec+and+null+sec+income+comparisons&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a
Yet I see no evidence to prove you right. Just a bunch of threads that have no CCP data. There is one thread that actually says high sec mission runners make 20 million per hour which is quite less than the stated 130 million. If I am doing it wrong please tell me what I should type in google to find your obscure data.
The burden of proof lies on you at this to google it for me and come up with the links because an initial google search comes up with no CCP data. This isn't an intelligence test at all other than you are looking like the fool for saying there is data, but yet none seems to exist.
If you can't do that, then I am going to assume the data doesn't exist and your making stuff up. Sorry to rain on your parade.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Caliph Muhammed
Perkone Caldari State
462
|
Posted - 2013.09.06 20:42:00 -
[784] - Quote
baltec1 wrote:Caliph Muhammed wrote:Only if one hasn't read how to chain spawn the belt rats. There is a 10 to 20 minute respawn time on chaining. Most systems also have too few belts to do this effectively as you need a lot of belts to do this. Even under perfect conditions you will make much more isk running anoms or high sec missions and a lot more in incursions. Infact you can be earning more mining ice in null at times.
You can't make a fair comparison by saying you can make x more doing this activity compared to that one though Baltec.
Case in point I can make billions of ISK per day trading in Jita. Does that mean that trading in Jita is OP? (I don't make billions per day, but its theoretically possible) |

Onictus
Silver Snake Enterprise Fatal Ascension
471
|
Posted - 2013.09.06 22:33:00 -
[785] - Quote
Caliph Muhammed wrote:
Case in point I can make billions of ISK per day trading in Jita. Does that mean that trading in Jita is OP? (I don't make billions per day, but its theoretically possible)
No moron, trade hubs are completely player generated. I can make billions screwing with my allaince's trade hubs.....I'd get kicked for it, but its certainly possible.
If you can't see the difference you are as blind as you are stupid. Oh wait. |

Vaerah Vahrokha
Vahrokh Consulting
4301
|
Posted - 2013.09.06 22:36:00 -
[786] - Quote
Jenn aSide wrote:
The proof of this is EVE online's "murder rate" so to speak. EVERY part of EVE space outside of high sec has much higher rates of ships being killed than high sec.
... I did not know Jita (and other trade hubs) were outside of high sec.
Jenn aSide wrote: Saying CONCORD doesn't give protection is the exact same thing as saying "murder being illegal doesn't stop murder therefore the law has failed." I'm most cases, the law did prevent murder, only the most determined murders actually commit the act.
It would be nice is ccp turned off concord for 20 minute sin high sec to demonstrate this point lol.
Like I would care. I have been in FW for a year and have been in hostile high sec and have driven haulers through their camps. It's not that hard, really.
As for your comparison between Concord and RL police / law does not apply. In RL you won't just dock your -10 alt in an Orca, you won't just biomass and restart. In RL you get put in jail and stay there, *that* is the security factor. Not because police finds you but because of the ~consequences~ of being found.
In EvE there's no consequence therefore the police only deters completely free shooting or "pure FFA".
In EvE you will greatly risk your expensive ship in any PvP encounter outside high sec. Let's say you risk 30% to lose a 200M ship to kill another 200M ship to make an example.
In hi sec if you decide to gank you risk 100% to lose a 10M ship to kill a 200M ship (i.e. a bad tanked miner).
Your efficiency at killing in hi sec is utterly better than doing it outside of hi sec, so I would not call it exactly "hi sec = safe" as it's very convenient to kill in hi sec.
What you DO get in hi sec, is the granted loss of the 10M ship (unless you exploit) and a big incentive at picking the low hanging fruits. But that's a retribution, not safety.
It's the operating cost for "overriding the system and go FFA anyway". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Caliph Muhammed
Perkone Caldari State
462
|
Posted - 2013.09.06 22:39:00 -
[787] - Quote
A completely player generated activity that generates a profit in the same way Baltec compared one completely player generated activity that generates a profit to another completely player generated activity that leads to...a profit. Maybe if you had enough education to at least read and understand the entire context of a conversation before posting I wouldn't be forced to call you a dumbass.
Dumbass.
I can't see your point because like Jenn you aren't smart enough to make a solid one but you are arrogant enough to talk smack incessantly.
And as I told you before when you're ready to get pimp slapped back to whatever null shithole you reside in, come get it, you nullpussy fuckwit. |

Onictus
Silver Snake Enterprise Fatal Ascension
471
|
Posted - 2013.09.06 22:40:00 -
[788] - Quote
Caliph Muhammed wrote:
Dumbass.
Naming yourself now?
missions rats and what they pay out aren't player directed.
Unless you missed that memo carebaear. |

Caliph Muhammed
Perkone Caldari State
462
|
Posted - 2013.09.06 22:42:00 -
[789] - Quote
You and your entire alliance are pussies. Come get me. |

Onictus
Silver Snake Enterprise Fatal Ascension
471
|
Posted - 2013.09.06 22:48:00 -
[790] - Quote
Caliph Muhammed wrote:You and your entire alliance are pussies. Come get me.
lol
If we are so ***** come get us, we don't even have concord to protect us NPC boy. You can't even get dec'd don't act hard, you are straight bitchmade. |

Caliph Muhammed
Perkone Caldari State
464
|
Posted - 2013.09.06 22:50:00 -
[791] - Quote
See I usually try and avoid pulling outsiders in to a conflict but your starting to **** me off.
So ill tell you like this. You aren't screwing with joe average. If you keep pushing the issue ill pay the gametime of your fellow alliance members and get them to hunt and kill you.
And seeing you as the mouthbreathing chump you are i'm positive many that have to listen to you would be more than willing. |

Caliph Muhammed
Perkone Caldari State
464
|
Posted - 2013.09.06 22:55:00 -
[792] - Quote
You got a real problem calling people bitches as well. Consider yourself lucky we're on the internet and cowards like you are safe. Cause in a face to face circumstance i'd knock your ******* block off.
Let's go a step further come to the next fanfest , ill be sure and attend. Call me a ***** there. I guarantee the outcome makes Mittani's scandal look trivial. |

Jenn aSide
STK Scientific Initiative Mercenaries
2738
|
Posted - 2013.09.07 00:29:00 -
[793] - Quote
That has to be the funniest damn thing i've seen in GD for some time. |

La Nariz
GoonWaffe Goonswarm Federation
1023
|
Posted - 2013.09.07 00:29:00 -
[794] - Quote
Captain Tardbar wrote:La Nariz wrote: I proved the data to you, you just failed the intelligence test and are throwing a ~~o7o7o7o7m8m8m8m8~~highsec tantrum~~o7o7o7o7m8m8m8m8~~.
You made the claim that highsec is not completely safe, follow your own rules and prove it, until then my proof prevails.
~~~~Highsec is Safe~~~~ Using google is not an intelligence test. How can I use google to prove you right when I suspect the data doesn't exist. I could type in "high sec and null sec income comparisons" Ok so I did: https://www.google.com/search?q=high+sec+and+null+sec+income+comparisons&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-aYet I see no evidence to prove you right. Just a bunch of threads that have no CCP data. There is one thread that actually says high sec mission runners make 20 million per hour which is quite less than the stated 130 million. If I am doing it wrong please tell me what I should type in google to find your obscure data. The burden of proof lies on you at this to google it for me and come up with the links because an initial google search comes up with no CCP data. This isn't an intelligence test at all other than you are looking like the fool for saying there is data, but yet none seems to exist. If you can't do that, then I am going to assume the data doesn't exist and your making stuff up. Sorry to rain on your parade.
Captain "Tard" bar failed the intelligence test, you can take the test as many times as you like and following your logic you made the claim now prove it. I already proved my claim, and I am not going to enable your entitlement complex by passing the intelligence test for you.
You still have to prove how this is not true:
~~~~Highsec is Safe~~~~
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1025
|
Posted - 2013.09.07 00:46:00 -
[795] - Quote
Caliph Muhammed wrote:Edited for respect to my fellow forum posters. That's sincere. I meant every word that I said but it's a waste of breath.. People like this that talk smack calling others bishes but then won't do anything except make excuses on why they won't come kill the person they call a bish won't back up their words in real life either.
I apologize for even sidetracking the discussion to feed a mouth breathing, punkass, peon, pissant whos entire EVE career is made up and based off of killing people in blobs at a gate. All the while sitting on the forums telling others who just log in to relax and fool around that their "bitchmade".
You're missing the problem, the problem isn't people having hilarious meltdowns on forums. The problem is that risk:reward has been destroyed and highsec is the culprit. We just want a balanced game and that means highsec needs to be put in its place. You can still be casual, relax, fool around, you'll just do it in a balanced highsec.
~~~~Highsec is Safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3644
|
Posted - 2013.09.07 00:51:00 -
[796] - Quote
Caliph Muhammed wrote:If you keep pushing the issue ill pay the gametime of your fellow alliance members and get them to hunt and kill you
Pay for my 5 accounts & I'll kill his deadspace ratting carrier. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
717
|
Posted - 2013.09.07 00:55:00 -
[797] - Quote
La Nariz wrote: You still have to prove how this is not true:
~~~~Highsec is Safe~~~~
Define "safe" please. Of the 3 definitions I've found, highsec occupancy objectively doesn't meet 2 of them. |

GetSirrus
Imperial Academy Amarr Empire
51
|
Posted - 2013.09.07 00:57:00 -
[798] - Quote
La Nariz wrote: You still have to prove how this is not true:
~~~~Highsec is Safe~~~~
1. burn jita 2. hulkagedden 3. ice intradiction.
Did Concord prevent any of these, no.
your witness.
As proven, in player driven content, it up to the player base to make it unsafe. working as intended. |

La Nariz
GoonWaffe Goonswarm Federation
1025
|
Posted - 2013.09.07 01:04:00 -
[799] - Quote
Tyberius Franklin wrote:La Nariz wrote: You still have to prove how this is not true:
~~~~Highsec is Safe~~~~
Define "safe" please. Of the 3 definitions I've found, highsec occupancy objectively doesn't meet 2 of them.
I can't spoil it just yet that'd be enabling captain "tard" bar's entitlement complex. Wait for his attempts at passing the intelligence test before I give you the definition. Until then:
~~~~Highsec is Safe~~~~
I've yet to see a good argument why the reward from missions shouldn't be skewed towards newbees either by nerfing L4 rewards and increasing L1/2/3.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
468
|
Posted - 2013.09.07 01:04:00 -
[800] - Quote
La Nariz wrote:Caliph Muhammed wrote:Edited for respect to my fellow forum posters. That's sincere. I meant every word that I said but it's a waste of breath.. People like this that talk smack calling others bishes but then won't do anything except make excuses on why they won't come kill the person they call a bish won't back up their words in real life either.
I apologize for even sidetracking the discussion to feed a mouth breathing, punkass, peon, pissant whos entire EVE career is made up and based off of killing people in blobs at a gate. All the while sitting on the forums telling others who just log in to relax and fool around that their "bitchmade". You're missing the problem, the problem isn't people having hilarious meltdowns on forums. The problem is that risk:reward has been destroyed and highsec is the culprit. We just want a balanced game and that means highsec needs to be put in its place. You can still be casual, relax, fool around, you'll just do it in a balanced highsec. ~~~~Highsec is Safe~~~~
Please do. And when highsec flips you the bird and you have to stand in line at CCPHQ boxing up promos for the 150 dollar collectors edition so you can to keep your game afloat maybe then you'll realize how obnoxious, ill thought out, pretentious , self righteous and stupid your idea is. |

La Nariz
GoonWaffe Goonswarm Federation
1025
|
Posted - 2013.09.07 01:19:00 -
[801] - Quote
Caliph Muhammed wrote: Please do. And when highsec flips you the bird and you have to stand in line at CCPHQ boxing up promos for the 150 dollar collectors edition so you can to keep your game afloat maybe then you'll realize how obnoxious, ill thought out, pretentious, self righteous and stupid your idea is.
And don't pretend like EVE isn't your life Goonie. As much as your alliance says its own name it's quite clear how much it means to you.
And here we are at the heart of the issue, this is all about a bunch of highsec pubbies throwing a tantrum that balancing the game will not be in their favor. So wait a minute you don't want a fair and balanced game?
I call your "my subscription fee!" and raise you a "a good product sells itself."
If CCP fixes EVE and makes it amazingly good they'll get the entire niche market share and start encroaching on the greater MMO market. Time has already proven that good products sell well. So what's good for CCP's bottom line is making EVE good, to make EVE good they need to balance risk:reward, and therefore to balance risk:reward they need to put highsec back in its place.
Until then:
~~~~Highsec is Safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
468
|
Posted - 2013.09.07 01:25:00 -
[802] - Quote
Highsec pubbies throwing a tantrum? Do you realize how inane that comment is? And why do you call people publords? Do you feel better when you do? Are you the creator of Goonswarm? The brains behind the operation? Or are you just another publord who bothered expending the energy to go through the application process? |

La Nariz
GoonWaffe Goonswarm Federation
1028
|
Posted - 2013.09.07 01:42:00 -
[803] - Quote
Caliph Muhammed wrote:Quote:highsec pubbies throwing a tantrum? Do you realize how inane that comment is? And why do you call people pubbies? Do you feel better when you do? Are you the creator of Goonswarm? The brains behind the operation? Or are you just another "pubbie" who bothered expending the energy to go through the application process?
Inane? I am not the one throwing a tantrum over the abolition of highsec privilege. You highsec pubbies need to check your privilege and let cooler heads prevail in this great debate. If you no longer wish to remain a pubbie I am an official recruiter.
Its pretty funny that not more than a few pages and the pro-highsec side is completely out of arguments, logic, and fact to refute any points.
So it remains:
~~~~Highsec is Safe~~~~
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3647
|
Posted - 2013.09.07 01:43:00 -
[804] - Quote
Caliph Muhammed wrote:I feel as though a few Goons hide behind what a few created and carry themselves like they were the grand designers of it.
I feel as though you don't really know what you're talking about. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Caliph Muhammed
Perkone Caldari State
468
|
Posted - 2013.09.07 01:45:00 -
[805] - Quote
It seems i've touched a nerve. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 01:46:00 -
[806] - Quote
And also, "high sec privilege".... smh.
Unplug broseph. |

La Nariz
GoonWaffe Goonswarm Federation
1028
|
Posted - 2013.09.07 01:47:00 -
[807] - Quote
Caliph Muhammed wrote:I feel as though a few Goons hide behind what a few created and carry themselves like they were the grand designers of it. Can you relate? But its only through the forums because in game I've never had interaction with them. I do remember forum pvp with some risk averse carebear types. Lord Zim comes to mind.
A few could not grind a region down, we all created what we have. You don't have interaction from us because your highsec bubble encompasses nothing we are interested in. I don't care what happens in highsec I want all areas of the game to be more newbee friendly than bittervet friendly hence the buffing L1/2/3 and nerfing L4; also I want the game areas to be balanced by risk:reward, one of the core design ideas of the game.
The fact that adhering to part of the game's core ideas causes a loud minority to threaten to unsubscribe is proof in itself that those people are not good for the game and that we should not worry about them staying or going. They are "fair-weather friends" who will stay as long as its good for them but any change and they leave. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 01:53:00 -
[808] - Quote
smh.
La Nartz i'm trolling you. Like you're doing me. The carefully crafted wordplay that called into question each individual members performance instead of having to attack the alliance was intentional. I like to toy with people. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3648
|
Posted - 2013.09.07 01:55:00 -
[809] - Quote
Caliph Muhammed wrote:It seems i've touched a nerve.
No really, what are you talking about? The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

La Nariz
GoonWaffe Goonswarm Federation
1029
|
Posted - 2013.09.07 01:59:00 -
[810] - Quote
The only touched nerve is the one driving the pro-highsec crowd into a frothing rage over the idea of game balance happening. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 02:02:00 -
[811] - Quote
Im not frothing over hisec missions. I don't froth over anything game related because I can buy all the isk I want. What I frothed over is twice being called a bish.
Do you like being called a bish? |

Mallak Azaria
GoonWaffe Goonswarm Federation
3649
|
Posted - 2013.09.07 02:03:00 -
[812] - Quote
Caliph Muhammed wrote:I can buy all the isk I want.
Admits to RMT on public forum. What is a bish? The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 02:05:00 -
[813] - Quote
Mallak Azaria wrote:Caliph Muhammed wrote:I can buy all the isk I want. Admits to RMT on public forum. What is a bish?
If selling plex is rmt I am guilty. A bish is a softer way of saying beyotch. |

La Nariz
GoonWaffe Goonswarm Federation
1029
|
Posted - 2013.09.07 02:06:00 -
[814] - Quote
Caliph Muhammed wrote:Im not frothing over hisec missions. I don't froth over anything game related because I can buy all the isk I want. What I frothed over is twice being called a bish.
Do you like being called a bish?
I couldn't care less if anyone calls me names over the internet.
I called you a pubbie, the FA guy called you that after you tried to hide from confrontation when you provoked a fight. You have a way to stop being a pubbie too just see my sig.
The pro-highsec crowd must be tired of howling. Not one post against nerfing L4s and buffing L1/2/3.
~~~~Highsec is Safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 02:16:00 -
[815] - Quote
You have brought nothing to the discussion but a bunch of pejorative rambling.
pejorative 1. expressing contempt or disapproval.
I include the definition because, well, its obvious. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3650
|
Posted - 2013.09.07 02:17:00 -
[816] - Quote
Caliph Muhammed wrote:Mallak Azaria wrote:Caliph Muhammed wrote:I can buy all the isk I want. Admits to RMT on public forum. What is a bish? If selling plex is RMT I am guilty. A bish is a softer way of saying beyotch.
So you're having a meltdown because someone called you a word that has no meaning. This explains a lot.
PLEX isn't RMT because you aren't buying isk. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3650
|
Posted - 2013.09.07 02:20:00 -
[817] - Quote
Caliph Muhammed wrote:You have brought nothing to the discussion but a bunch of pejorative rambling.
pejorative 1. expressing contempt or disapproval.
I include the definition because, well, its obvious.
Pejorative, yes. Rambling, definately not. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 02:21:00 -
[818] - Quote
If by having a meltdown you mean spoke my mind as clearly as would in normal circumstances, perhaps yes I had a meltdown.
If you call me a b'itch to my face i'm going to knock ya on your ass. Now I apologized because anyone reading the thread shouldn't be forced to sift through two peoples argument that isn't related to the topic. But, anyway, where i'm from calling another man a bish is about 30 seconds from the beginning of the ass whippin'.
And that someone that did it is from the same country and knows that rule of our culture as well. But as I stated only a coward would do that behind anoniminity. |

La Nariz
GoonWaffe Goonswarm Federation
1030
|
Posted - 2013.09.07 02:24:00 -
[819] - Quote
Caliph Muhammed wrote:You have brought nothing to the discussion but a bunch of pejorative rambling.
pejorative 1. expressing contempt or disapproval.
I include the definition because, well, its obvious.
Yeah I pointed out a bunch of reasons why highsec was safe and provided proof. All the pro-highsec crowd has done is shout "my subscription fee!" The pro-highsec crowd hasn't even produced a single argument in favor of leaving EVE as a less good game in order to preserve their subscriptions. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4304
|
Posted - 2013.09.07 02:25:00 -
[820] - Quote
La Nariz wrote:Caliph Muhammed wrote:I feel as though a few Goons hide behind what a few created and carry themselves like they were the grand designers of it. Can you relate? But its only through the forums because in game I've never had interaction with them. I do remember forum pvp with some risk averse carebear types. Lord Zim comes to mind. A few could not grind a region down, we all created what we have. You don't have interaction from us because your highsec bubble encompasses nothing we are interested in. I don't care what happens in highsec I want all areas of the game to be more newbee friendly than bittervet friendly hence the buffing L1/2/3 and nerfing L4; also I want the game areas to be balanced by risk:reward, one of the core design ideas of the game. The fact that adhering to part of the game's core ideas causes a loud minority to threaten to unsubscribe is proof in itself that those people are not good for the game and that we should not worry about them staying or going. They are "fair-weather friends" who will stay as long as its good for them but any change and they leave. Seriously, we're blobbers, what's this a "few Goons" There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Mallak Azaria
GoonWaffe Goonswarm Federation
3650
|
Posted - 2013.09.07 02:25:00 -
[821] - Quote
Caliph Muhammed wrote:If by having a meltdown you mean spoke my mind as clearly as would in normal circumstances, perhaps yes I had a meltdown.
If you call me a b'itch to my face i'm going to knock ya on your ass. Now I apologized because anyone reading the thread shouldn't be forced to sift through two peoples argument that isn't related to the topic. But, anyway, where i'm from calling another man a bish is about 30 seconds from the beginning of the ass whippin'.
You would assault someone because they called you a name? Look out everyone, we've got a really tough guy over here. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Frostys Virpio
Lame Corp Name
661
|
Posted - 2013.09.07 02:25:00 -
[822] - Quote
La Nariz wrote:
I've yet to see a good argument why the reward from missions shouldn't be skewed towards newbees either by nerfing L4 rewards and increasing L1/2/3.
So let's find out what vet/older/more skilled player do in mission enabling much more income and nerf that right? We need to kill the demand for LP items so blitzing for LP (what newbee can't/won't really make until they learn about it because thats where the money is.
You can't reduce the LP payout because all this will do is create more rarity.
Nerfing bounties is effectively killing a good part of the isk/hours of the newbie because he is most likely to kill all rats before leaving a mission.
I guess you could nerf the mission direct ISK payout but that apply to some reverse Malcanis' law. A nerf to balance something toward the newbie will actually hinder the newbie more because the payout os a bigger part of thier isk/hours than LP as opposed to the vet/older player. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 02:26:00 -
[823] - Quote
Mallak Azaria wrote:Caliph Muhammed wrote:If by having a meltdown you mean spoke my mind as clearly as would in normal circumstances, perhaps yes I had a meltdown.
If you call me a b'itch to my face i'm going to knock ya on your ass. Now I apologized because anyone reading the thread shouldn't be forced to sift through two peoples argument that isn't related to the topic. But, anyway, where i'm from calling another man a bish is about 30 seconds from the beginning of the ass whippin'. You would assault someone because they called you a name? Look out everyone, we've got a really tough guy over here.
Yes I would indeed. If you call me a ***** im going to whoop that ass and laugh at you from behind bars if need be.
Yeah yeah yeah. Go call a navy seal or hell anyone in the armed forces a ***** in public and show us how the real men handle it. |

La Nariz
GoonWaffe Goonswarm Federation
1030
|
Posted - 2013.09.07 02:26:00 -
[824] - Quote
Caliph Muhammed wrote:If by having a meltdown you mean spoke my mind as clearly as would in normal circumstances, perhaps yes I had a meltdown.
If you call me a b'itch to my face i'm going to knock ya on your ass. Now I apologized because anyone reading the thread shouldn't be forced to sift through two peoples argument that isn't related to the topic. But, anyway, where i'm from calling another man a bish is about 30 seconds from the beginning of the ass whippin'.
Wait in normal circumstances you get mad at people who have no personal meaning to you over the internet for calling you mean names?
My argument is relevant to the topic, highsec people keep going off on wild tangents and making shitposts to rival a WIdotte. Once again make a cogent argument for keeping the status quo instead of: fixing risk : reward, buffing L1/2/3, and nerfing L4.
Until then:
~~~~Highsec is Safe~~~~
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 02:29:00 -
[825] - Quote
If a complete stranger in public so happens to walk by and call me a ***** yes indeed im laying him out. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3650
|
Posted - 2013.09.07 02:30:00 -
[826] - Quote
Caliph Muhammed wrote:If a complete stranger in public so happens to walk by and call me a *****, yes indeed, im laying him out.
And you think there is nothing wrong with this? Civilised society doesn't resort to violence over what amounts to nothing. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Frostys Virpio
Lame Corp Name
662
|
Posted - 2013.09.07 02:31:00 -
[827] - Quote
La Nariz wrote:Caliph Muhammed wrote:You have brought nothing to the discussion but a bunch of pejorative rambling.
pejorative 1. expressing contempt or disapproval.
I include the definition because, well, its obvious. Yeah I pointed out a bunch of reasons why highsec was safe and provided proof. All the pro-highsec crowd has done is shout "my subscription fee!" The pro-highsec crowd hasn't even produced a single argument in favor of leaving EVE as a less good game in order to preserve their subscriptions.
The fact that high-sec is safer than everywhere else does not mean it's completely safe. The exact definition of safe used in your statement is extremely important. Car-surfing is safer than dunking myself in a furnace where I work but that does not mean car-surfing is a safe practice. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 02:31:00 -
[828] - Quote
Absolutely nothing in the world. Civilizaed society murders innocent people around the world for printed paper. An irreplaceable life for worthless paper.
If they can justify that then i'm justifying whoopin the dog **** out of anyone who directly calls me a word like *****.
If someone were to call your mother that word would you sit down and talk it out? I |

Alavaria Fera
GoonWaffe Goonswarm Federation
4305
|
Posted - 2013.09.07 02:34:00 -
[829] - Quote
Mallak Azaria wrote:Caliph Muhammed wrote:If a complete stranger in public so happens to walk by and call me a *****, yes indeed, im laying him out. And you think there is nothing wrong with this? Civilised society doesn't resort to violence over what amounts to nothing. EVE ONLINE, COLD AND HARSH
NO CONCORD UP IN THIS BITCHHHH There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1030
|
Posted - 2013.09.07 02:34:00 -
[830] - Quote
Frostys Virpio wrote:La Nariz wrote:
I've yet to see a good argument why the reward from missions shouldn't be skewed towards newbees either by nerfing L4 rewards and increasing L1/2/3.
So let's find out what vet/older/more skilled player do in mission enabling much more income and nerf that right? We need to kill the demand for LP items so blitzing for LP (what newbee can't/won't really make until they learn about it because thats where the money is. You can't reduce the LP payout because all this will do is create more rarity. Nerfing bounties is effectively killing a good part of the isk/hours of the newbie because he is most likely to kill all rats before leaving a mission. I guess you could nerf the mission direct ISK payout but that apply to some reverse Malcanis' law. A nerf to balance something toward the newbie will actually hinder the newbie more because the payout os a bigger part of thier isk/hours than LP as opposed to the vet/older player.
So the question you are asking is, how, I leave how in CCP's hands. The answer is making L1/2/3 better and L4 worse. It requires a complex solution since adjusting LP/isk isn't going to do it. I didn't expect this thread to actually get to working on how so I'll have to hash something out. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1032
|
Posted - 2013.09.07 02:35:00 -
[831] - Quote
Caliph Muhammed wrote:If a complete stranger in public so happens to walk by and call me a ***** yes indeed im laying him out.
You are psychotic if you think assaulting someone over name calling is acceptable. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4307
|
Posted - 2013.09.07 02:37:00 -
[832] - Quote
La Nariz wrote:My argument is relevant to the topic, highsec people keep going off on wild tangents and making shitposts to rival a WIdotte. Once again make a cogent argument for keeping the status quo instead of: fixing risk : reward, buffing L1/2/3, and nerfing L4. And it's working so you lose There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1032
|
Posted - 2013.09.07 02:38:00 -
[833] - Quote
Frostys Virpio wrote:La Nariz wrote:Caliph Muhammed wrote:You have brought nothing to the discussion but a bunch of pejorative rambling.
pejorative 1. expressing contempt or disapproval.
I include the definition because, well, its obvious. Yeah I pointed out a bunch of reasons why highsec was safe and provided proof. All the pro-highsec crowd has done is shout "my subscription fee!" The pro-highsec crowd hasn't even produced a single argument in favor of leaving EVE as a less good game in order to preserve their subscriptions. The fact that high-sec is safer than everywhere else does not mean it's completely safe. The exact definition of safe used in your statement is extremely important. Car-surfing is safer than dunking myself in a furnace where I work but that does not mean car-surfing is a safe practice.
If you read my earlier posts you know why its not been said yet, it'll come when that condition is satisfied. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4307
|
Posted - 2013.09.07 02:38:00 -
[834] - Quote
La Nariz wrote:Frostys Virpio wrote:La Nariz wrote:
I've yet to see a good argument why the reward from missions shouldn't be skewed towards newbees either by nerfing L4 rewards and increasing L1/2/3.
So let's find out what vet/older/more skilled player do in mission enabling much more income and nerf that right? We need to kill the demand for LP items so blitzing for LP (what newbee can't/won't really make until they learn about it because thats where the money is. You can't reduce the LP payout because all this will do is create more rarity. Nerfing bounties is effectively killing a good part of the isk/hours of the newbie because he is most likely to kill all rats before leaving a mission. I guess you could nerf the mission direct ISK payout but that apply to some reverse Malcanis' law. A nerf to balance something toward the newbie will actually hinder the newbie more because the payout os a bigger part of thier isk/hours than LP as opposed to the vet/older player. So the question you are asking is, how, I leave how in CCP's hands. The answer is making L1/2/3 better and L4 worse. It requires a complex solution since adjusting LP/isk isn't going to do it. I didn't expect this thread to actually get to working on how so I'll have to hash something out. The l4 running newbies? There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1032
|
Posted - 2013.09.07 02:40:00 -
[835] - Quote
Alavaria Fera wrote:La Nariz wrote:My argument is relevant to the topic, highsec people keep going off on wild tangents and making shitposts to rival a WIdotte. Once again make a cogent argument for keeping the status quo instead of: fixing risk : reward, buffing L1/2/3, and nerfing L4. And it's working so you lose
CCP needs to contract with the GBS mods and FYAD mods for help. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4307
|
Posted - 2013.09.07 02:40:00 -
[836] - Quote
La Nariz wrote:Caliph Muhammed wrote:If a complete stranger in public so happens to walk by and call me a ***** yes indeed im laying him out. You are psychotic if you think assaulting someone over name calling is acceptable. ALL RISK up in this here EVE ONLINE IS REAL There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1032
|
Posted - 2013.09.07 02:41:00 -
[837] - Quote
Alavaria Fera wrote:La Nariz wrote:Frostys Virpio wrote:La Nariz wrote:
I've yet to see a good argument why the reward from missions shouldn't be skewed towards newbees either by nerfing L4 rewards and increasing L1/2/3.
So let's find out what vet/older/more skilled player do in mission enabling much more income and nerf that right? We need to kill the demand for LP items so blitzing for LP (what newbee can't/won't really make until they learn about it because thats where the money is. You can't reduce the LP payout because all this will do is create more rarity. Nerfing bounties is effectively killing a good part of the isk/hours of the newbie because he is most likely to kill all rats before leaving a mission. I guess you could nerf the mission direct ISK payout but that apply to some reverse Malcanis' law. A nerf to balance something toward the newbie will actually hinder the newbie more because the payout os a bigger part of thier isk/hours than LP as opposed to the vet/older player. So the question you are asking is, how, I leave how in CCP's hands. The answer is making L1/2/3 better and L4 worse. It requires a complex solution since adjusting LP/isk isn't going to do it. I didn't expect this thread to actually get to working on how so I'll have to hash something out. The l4 running newbies?
The very same newbies that are mining in hulks and being kept safe by npc corps
~~~~Highsec is Safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Lame Corp Name
662
|
Posted - 2013.09.07 02:41:00 -
[838] - Quote
La Nariz wrote:Frostys Virpio wrote:La Nariz wrote:
I've yet to see a good argument why the reward from missions shouldn't be skewed towards newbees either by nerfing L4 rewards and increasing L1/2/3.
So let's find out what vet/older/more skilled player do in mission enabling much more income and nerf that right? We need to kill the demand for LP items so blitzing for LP (what newbee can't/won't really make until they learn about it because thats where the money is. You can't reduce the LP payout because all this will do is create more rarity. Nerfing bounties is effectively killing a good part of the isk/hours of the newbie because he is most likely to kill all rats before leaving a mission. I guess you could nerf the mission direct ISK payout but that apply to some reverse Malcanis' law. A nerf to balance something toward the newbie will actually hinder the newbie more because the payout os a bigger part of thier isk/hours than LP as opposed to the vet/older player. So the question you are asking is, how, I leave how in CCP's hands. The answer is making L1/2/3 better and L4 worse. It requires a complex solution since adjusting LP/isk isn't going to do it. I didn't expect this thread to actually get to working on how so I'll have to hash something out.
The messages will never pass unless there is explanation/details about what the re-balancing should include. As long as it's not provided, you will, to a **** load of people, always read like "the a-hole who hates my game play". The whole points die because they see a message with no backing.
We need to increase the taxes. -----> "**** the GOVT!!!!"
We need to increase the taxes because of X, Y and Z. ------> *discussion* |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 02:43:00 -
[839] - Quote
La Nariz wrote:Caliph Muhammed wrote:If a complete stranger in public so happens to walk by and call me a ***** yes indeed im laying him out. You are psychotic if you think assaulting someone over name calling is acceptable.
You're domesticated. The whole higher conscious routine is amusing though. |

GetSirrus
Imperial Academy Amarr Empire
51
|
Posted - 2013.09.07 02:43:00 -
[840] - Quote
La Nariz wrote:long irrelevant list to muddy a response
not one thing on your list is immune to a suicide gank. not one.
but since you want to be irrelevant. you're the same one who tried to argue that earning isk and not being at the keyboard is against the EULA. therefore afk mining is an exploit?! you realise that auto piloting a freighter is earning isk while not being at keyboard. how many ganks by minilove of afk freighter piloting and how much isk did they earn? then cite the previous case decision againt Eve Uni for receiving then losing isk from a exploit by a 2nd party. and you're poor argument just cost your alliance billions. another post crafted with love?! I can feel it.
|

Frostys Virpio
Lame Corp Name
662
|
Posted - 2013.09.07 02:44:00 -
[841] - Quote
La Nariz wrote:Alavaria Fera wrote:La Nariz wrote:Frostys Virpio wrote:La Nariz wrote:
I've yet to see a good argument why the reward from missions shouldn't be skewed towards newbees either by nerfing L4 rewards and increasing L1/2/3.
So let's find out what vet/older/more skilled player do in mission enabling much more income and nerf that right? We need to kill the demand for LP items so blitzing for LP (what newbee can't/won't really make until they learn about it because thats where the money is. You can't reduce the LP payout because all this will do is create more rarity. Nerfing bounties is effectively killing a good part of the isk/hours of the newbie because he is most likely to kill all rats before leaving a mission. I guess you could nerf the mission direct ISK payout but that apply to some reverse Malcanis' law. A nerf to balance something toward the newbie will actually hinder the newbie more because the payout os a bigger part of thier isk/hours than LP as opposed to the vet/older player. So the question you are asking is, how, I leave how in CCP's hands. The answer is making L1/2/3 better and L4 worse. It requires a complex solution since adjusting LP/isk isn't going to do it. I didn't expect this thread to actually get to working on how so I'll have to hash something out. The l4 running newbies? The very same newbies that are mining in hulks and being kept safe by npc corps ~~~~Highsec is Safe~~~~
When exactly do you stop being a newbie? That definition can change the way people see that statement too. Someone could of skilled into a **** fit capable of grinding a L4 in 5 hours while knowing not much about the game so he would still be a newbie or not? |

La Nariz
GoonWaffe Goonswarm Federation
1032
|
Posted - 2013.09.07 02:45:00 -
[842] - Quote
Caliph Muhammed wrote:Absolutely nothing in the world. Civilized society murders innocent people around the world for printed paper. An irreplaceable life for worthless paper.
If they can justify that then i'm justifying whoopin the dog **** out of anyone who directly calls me a word like *****.
If someone were to call your mother that word would you sit down and talk it out?
I wouldn't respond to the insult, it takes no effort and is incredibly likely to provoke that person into making an ass of themselves in public. Are you really that unstable that you have to respond to everything you don't like with force? Perhaps that's why you have a hard time attacking the arguments instead of the people. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 02:46:00 -
[843] - Quote
I find it hard to believe. I don't care enough to argue about it though. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4309
|
Posted - 2013.09.07 02:47:00 -
[844] - Quote
ooooh here we go, it's getting all "I was there" up in this thead There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1033
|
Posted - 2013.09.07 02:47:00 -
[845] - Quote
Frostys Virpio wrote: When exactly do you stop being a newbie? That definition can change the way people see that statement too. Someone could of skilled into a **** fit capable of grinding a L4 in 5 hours while knowing not much about the game so he would still be a newbie or not?
I would say a six months to a year, subbed time. You have to differentiate stupid from newbee though. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 02:48:00 -
[846] - Quote
SMH forum therapist. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3653
|
Posted - 2013.09.07 02:48:00 -
[847] - Quote
Caliph Muhammed wrote:Civilized society murders innocent people around the world for printed paper.
Civilised society does not do this. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 02:48:00 -
[848] - Quote
Touche. There are no civilized societies. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4309
|
Posted - 2013.09.07 02:51:00 -
[849] - Quote
You can see how edgy eve online is. It tackles all the hard questions of conflict due to being real There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Mallak Azaria
GoonWaffe Goonswarm Federation
3653
|
Posted - 2013.09.07 02:51:00 -
[850] - Quote
Caliph Muhammed wrote:SMH forum therapist.
In a twist of irony, he is actually a therapist. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3653
|
Posted - 2013.09.07 02:53:00 -
[851] - Quote
Caliph Muhammed wrote:Touche. There are no civilized societies.
There are civilised societies, just as there are a minority of uncivilised people in those societies. Iceland is actually a great example of this. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4309
|
Posted - 2013.09.07 02:54:00 -
[852] - Quote
Mallak Azaria wrote:Caliph Muhammed wrote:Touche. There are no civilized societies. There are civilised societies, just as there are a minority of uncivilised people in those societies. Iceland is actually a great example of this. And eve online as well. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1033
|
Posted - 2013.09.07 02:56:00 -
[853] - Quote
Caliph Muhammed wrote:I find it hard to believe. I don't care enough to argue about it though.
Why is it hard to believe that your average person won't assault someone over name calling? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Lame Corp Name
662
|
Posted - 2013.09.07 02:57:00 -
[854] - Quote
Alavaria Fera wrote:Mallak Azaria wrote:Caliph Muhammed wrote:Touche. There are no civilized societies. There are civilised societies, just as there are a minority of uncivilised people in those societies. Iceland is actually a great example of this. And eve online as well.
People in game shoot each others for the most stupid reasons and if all those cry about how EVE is and should only be a PVP game, then even the majority does making the society rather uncivilized no? |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 02:58:00 -
[855] - Quote
Mallak Azaria wrote:Caliph Muhammed wrote:Touche. There are no civilized societies. There are civilised societies, just as there are a minority of uncivilised people in those societies. Iceland is actually a great example of this.
No there aren't. Many are incapable of doing so internationally but those do it to their own people. Whether its for the cash of another society or for control of something locally they do it all the time. Iceland was at one time Viking. Whether Vikings were doing Viking things for currency or not might be hard to prove but its the same inevitable effect. Societies are in various stages at various times but can become violent and uncivil if provoked. Or without provocation if the needs of the society demand it.
Tribalism, its a helluva drug. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4311
|
Posted - 2013.09.07 03:01:00 -
[856] - Quote
Frostys Virpio wrote:Alavaria Fera wrote:Mallak Azaria wrote:Caliph Muhammed wrote:Touche. There are no civilized societies. There are civilised societies, just as there are a minority of uncivilised people in those societies. Iceland is actually a great example of this. And eve online as well. People in game shoot each others for the most stupid reasons and if all those cry about how EVE is and should only be a PVP game, then even the majority does making the society rather uncivilized no? many bad people in eve online There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Frostys Virpio
Lame Corp Name
662
|
Posted - 2013.09.07 03:02:00 -
[857] - Quote
Alavaria Fera wrote:Frostys Virpio wrote:Alavaria Fera wrote:Mallak Azaria wrote:Caliph Muhammed wrote:Touche. There are no civilized societies. There are civilised societies, just as there are a minority of uncivilised people in those societies. Iceland is actually a great example of this. And eve online as well. People in game shoot each others for the most stupid reasons and if all those cry about how EVE is and should only be a PVP game, then even the majority does making the society rather uncivilized no? many bad people in eve online
At least it does not mean we are bad people IRL. |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 03:06:00 -
[858] - Quote
La Nariz wrote:Caliph Muhammed wrote:I find it hard to believe. I don't care enough to argue about it though. Why is it hard to believe that your average person won't assault someone over name calling?
In this Utopia you describe do they have bar brawls? Playground fights? Wars? Pro-sports melees? |

Frostys Virpio
Lame Corp Name
662
|
Posted - 2013.09.07 03:07:00 -
[859] - Quote
Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:I find it hard to believe. I don't care enough to argue about it though. Why is it hard to believe that your average person won't assault someone over name calling? In this Utopia you describe do they have bar brawls?
Does the majority of people get into bar brawls? |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 03:08:00 -
[860] - Quote
In America, lol , a sizeable chunk. But its under-represented because we all know where that line is. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4311
|
Posted - 2013.09.07 03:09:00 -
[861] - Quote
Frostys Virpio wrote:Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:I find it hard to believe. I don't care enough to argue about it though. Why is it hard to believe that your average person won't assault someone over name calling? In this Utopia you describe do they have bar brawls? Does the majority of people get into bar brawls? Are they elite pvpers that use brawling fits There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 03:10:00 -
[862] - Quote
Some. Many are shiffit. |

Frostys Virpio
Lame Corp Name
662
|
Posted - 2013.09.07 03:17:00 -
[863] - Quote
Alavaria Fera wrote:Frostys Virpio wrote:Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:I find it hard to believe. I don't care enough to argue about it though. Why is it hard to believe that your average person won't assault someone over name calling? In this Utopia you describe do they have bar brawls? Does the majority of people get into bar brawls? Are they elite pvpers that use brawling fits
Dunno about that because the security staff of most place where I usually go out usually hot-drop people who want to fight before much can happen. One time the instigator didn't even land his 1st punch... |

La Nariz
GoonWaffe Goonswarm Federation
1034
|
Posted - 2013.09.07 03:19:00 -
[864] - Quote
Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:I find it hard to believe. I don't care enough to argue about it though. Why is it hard to believe that your average person won't assault someone over name calling? In this Utopia you describe do they have bar brawls? Playground fights? Wars? Pro-sports melees?
Those aren't your average people. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
2740
|
Posted - 2013.09.07 03:22:00 -
[865] - Quote
GetSirrus wrote:La Nariz wrote: You still have to prove how this is not true:
~~~~Highsec is Safe~~~~
1. burn jita 2. hulkagedden 3. ice intradiction. Did Concord prevent any of these, no. your witness. As proven, in player driven content, it up to the player base to make it unsafe. working as intended.
If you look at the link I provided, it shows that high sec (with somehting like 70% of EVE's population) has less than 1/7th the ship deaths of Null sec (11% of EVE's population).
Real life police forces and laws didn't prevent Columbine, 9/11, the London Bombins, the bombings in spain and elsewhere. But those places STILL have fewer deaths than places like Syria and Somalia.
If this was a court case, the judge, jury, bailif and gallery would have laughed you out of the court room and back to law school.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4312
|
Posted - 2013.09.07 03:24:00 -
[866] - Quote
Frostys Virpio wrote:Alavaria Fera wrote:Are they elite pvpers that use brawling fits Dunno about that because the security staff of most place where I usually go out usually hot-drop people who want to fight before much can happen. One time the instigator didn't even land his 1st punch... Wow, skillful There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
4312
|
Posted - 2013.09.07 03:24:00 -
[867] - Quote
Jenn aSide wrote:GetSirrus wrote:La Nariz wrote: You still have to prove how this is not true:
~~~~Highsec is Safe~~~~
1. burn jita 2. hulkagedden 3. ice intradiction. Did Concord prevent any of these, no. your witness. As proven, in player driven content, it up to the player base to make it unsafe. working as intended. If you look at the link I provided, it shows that high sec (with somehting like 70% of EVE's population) has less than 1/7th the ship deaths of Null sec (11% of EVE's population). Real life police forces and laws didn't prevent Columbine, 9/11, the London Bombins, the bombings in spain and elsewhere. But those places STILL have fewer deaths than places like Syria and Somalia. If this was a court case, the judge, jury, bailif and gallery would have laughed you out of the court room and back to law school. Good thing this is general discussion, where he will be taken seriously There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
4312
|
Posted - 2013.09.07 03:25:00 -
[868] - Quote
La Nariz wrote:Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:I find it hard to believe. I don't care enough to argue about it though. Why is it hard to believe that your average person won't assault someone over name calling? In this Utopia you describe do they have bar brawls? Playground fights? Wars? Pro-sports melees? Those aren't your average people. Does it have eve online There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1038
|
Posted - 2013.09.07 03:28:00 -
[869] - Quote
Alavaria Fera wrote:La Nariz wrote:Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:I find it hard to believe. I don't care enough to argue about it though. Why is it hard to believe that your average person won't assault someone over name calling? In this Utopia you describe do they have bar brawls? Playground fights? Wars? Pro-sports melees? Those aren't your average people. Does it have eve online
It does. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4315
|
Posted - 2013.09.07 03:31:00 -
[870] - Quote
Well, they are NPC corp alts, makes sense they would care a lot about highsec income There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1038
|
Posted - 2013.09.07 03:33:00 -
[871] - Quote
Alavaria Fera wrote:Well, they are NPC corp alts, makes sense they would care a lot about highsec income
Yeah those NPC corps have to make a good highsec income to pay for all those highsec space entitlements. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4318
|
Posted - 2013.09.07 03:45:00 -
[872] - Quote
Like welfare There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Rhes
GoonWaffe Goonswarm Federation
95
|
Posted - 2013.09.07 03:48:00 -
[873] - Quote
Caliph Muhammed wrote:In America, lol , a sizeable chunk. But its under-represented because we all know where that line is.
What is your favorite subreddit?
|

La Nariz
GoonWaffe Goonswarm Federation
1038
|
Posted - 2013.09.07 03:52:00 -
[874] - Quote
Alavaria Fera wrote:Like welfare
Yeah those highsec entitlements are too arduous we need a new policy of space austerity. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
807
|
Posted - 2013.09.07 03:55:00 -
[875] - Quote
La Nariz wrote: ~~~~Highsec is Safe~~~~
the acid test to your argument in the format of a nice straight forward multiple choice question
your task - choose the correct answer, A or B
Q: Can one player shoot at a different players ship in high security space.
A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe
|

Tiberius Licinius
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.09.07 03:59:00 -
[876] - Quote
Kitty Bear wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
the acid test to your argument in the format of a nice straight forward multiple choice question your task - choose the correct answer, A or B Q: Can one player shoot at a different players ship in high security space. A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe
I'm not sure the word "safe" means what you think it does. Why did you add so many spaces to your post? |

Mallak Azaria
GoonWaffe Goonswarm Federation
3656
|
Posted - 2013.09.07 03:59:00 -
[877] - Quote
Caliph Muhammed wrote:Mallak Azaria wrote:Caliph Muhammed wrote:Touche. There are no civilized societies. There are civilised societies, just as there are a minority of uncivilised people in those societies. Iceland is actually a great example of this. No there aren't. Many are incapable of doing so internationally but those do it to their own people. Whether its for the cash of another society or for control of something locally they do it all the time. Iceland was at one time Viking. Whether Vikings were doing Viking things for currency or not might be hard to prove but its the same inevitable effect. Societies are in various stages at various times but can become violent and uncivil if provoked. Or without provocation if the needs of the society demand it. Tribalism, its a helluva drug.
People can adapt & evolve. You seem to be having trouble with this concept as shown by your open agression against someone that called you a silly name on the internet. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
807
|
Posted - 2013.09.07 04:01:00 -
[878] - Quote
Tiberius Licinius wrote:Kitty Bear wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
the acid test to your argument in the format of a nice straight forward multiple choice question your task - choose the correct answer, A or B Q: Can one player shoot at a different players ship in high security space. A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe I'm not sure the word "safe" means what you think it does. Why did you add so many spaces to your post?
stop stonewalling
answer the question A or B
I made it as simple as possible for the less gifted amongst you |

Alavaria Fera
GoonWaffe Goonswarm Federation
4324
|
Posted - 2013.09.07 04:02:00 -
[879] - Quote
Tiberius Licinius wrote:Kitty Bear wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
the acid test to your argument in the format of a nice straight forward multiple choice question your task - choose the correct answer, A or B Q: Can one player shoot at a different players ship in high security space. A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe I'm not sure the word "safe" means what you think it does. Why did you add so many spaces to your post? what it means if there's no need to even consider nerfing highsec There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Tiberius Licinius
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.09.07 04:14:00 -
[880] - Quote
Kitty Bear wrote:Tiberius Licinius wrote:Kitty Bear wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
the acid test to your argument in the format of a nice straight forward multiple choice question your task - choose the correct answer, A or B Q: Can one player shoot at a different players ship in high security space. A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe I'm not sure the word "safe" means what you think it does. Why did you add so many spaces to your post? stop stonewalling answer the question A or B I made it as simple as possible for the less gifted amongst you
Apologies, I would hate to come off as an uneducated plebeian to someone who knows nothing about me.
"Safe" is a very relative term. You seem to prefer simple ideas, so that's what I shall use in my examples. Let's pretend hi-sec is a house. You can lock the doors, bar the windows, install a burglar alarm, hire some private security, maybe even purchase your own gun. You've created a relatively safe house. The only way to enter or destroy it at that point is to do something extreme, such as bulldoze it or commit arson. Such extreme acts will, naturally, incur the wrath of local law officials.
In null-sec, the house is gone. There are very few locks or bars available for your own protection. As there is no official police force, violent acts must be avenged by your community or you will all become vulnerable to further aggression. It's also some of the most fun you can have in an MMO where a large percentage of the player base considers staring at rocks engaging and worth their spare time.
If you're interested in seeing the real EvE online, I would be more than willing to sponsor you in to GoonWaffe once I have received your security deposit.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4324
|
Posted - 2013.09.07 04:18:00 -
[881] - Quote
highsec is risky, buff highsec There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
807
|
Posted - 2013.09.07 04:32:00 -
[882] - Quote
Tiberius Licinius wrote:
"Safe" is a very relative term. You seem to prefer simple ideas, so that's what I shall use in my examples. Let's pretend hi-sec is a house. You can lock the doors, bar the windows, install a burglar alarm, hire some private security, maybe even purchase your own gun. You've created a relatively safe house. The only way to enter or destroy it at that point is to do something extreme, such as bulldoze it or commit arson. Such extreme acts will, naturally, incur the wrath of local law officials.
In null-sec, the house is gone. There are very few locks or bars available for your own protection. As there is no official police force, violent acts must be avenged by your community or you will all become vulnerable to further aggression. It's also some of the most fun you can have in an MMO where a large percentage of the player base considers staring at rocks engaging and worth their spare time.
If you're interested in seeing the real EvE online, I would be more than willing to sponsor you in to GoonWaffe once I have received your security deposit.
Irrelevant, and it doesn't answer the question As for the simplicity, the concept of safety is simple in of its self. Something is safe, or it is not.
So once again the question that you seem determined to NOT answer, your task - choose the correct answer, A or B
Q: Can one player shoot at a different players ship in high security space.
A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe
|

Tiberius Licinius
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.09.07 04:38:00 -
[883] - Quote
Kitty Bear wrote: Irrelevant, and it doesn't answer the question As for the simplicity, the concept of safety is simple in of its self. Something is safe, or it is not.
So once again the question that you seem determined to NOT answer, your task - choose the correct answer, A or B
Q: Can one player shoot at a different players ship in high security space.
A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe
I apologize that my point remains elusive to you; however, I feel I have made my point well. Perhaps if you were less intent on arguing and trolling, constantly repeating your question, we would be able to have a civil discussion. I have no interest in engaging you in a slap fight. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
807
|
Posted - 2013.09.07 04:49:00 -
[884] - Quote
Tiberius Licinius wrote:Kitty Bear wrote: Irrelevant, and it doesn't answer the question As for the simplicity, the concept of safety is simple in of its self. Something is safe, or it is not.
So once again the question that you seem determined to NOT answer, your task - choose the correct answer, A or B
Q: Can one player shoot at a different players ship in high security space.
A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe
I apologize that my point remains elusive to you; however, I feel I have made my point well. Perhaps if you were less intent on arguing and trolling, constantly repeating your question, we would be able to have a civil discussion. I have no interest in engaging you in a slap fight.
I'm not trolling, I'm discussing the point of view raised by 1 nul-sec dweller, the statement made was "Highsec is safe" and I'm having to repeat the question because you constantly refuse to answer it.
I would like to you refer to this --> Argument Pyramid Trolling would be the 2 bottom tiers
and my question still stands which is correct, A or B
The correct Answer of course highlights the incorrect part of the original statement, made by ... well whom ever. I'm contradicting/refuting Your avoiding answering |

Alavaria Fera
GoonWaffe Goonswarm Federation
4324
|
Posted - 2013.09.07 05:00:00 -
[885] - Quote
Highsec is so risky, we need to reward them more There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
807
|
Posted - 2013.09.07 05:03:00 -
[886] - Quote
Alavaria Fera wrote:Highsec is so risky, we need to reward them more
Contradiction
at least it's moving in the right direction. |

Tiberius Licinius
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.09.07 05:09:00 -
[887] - Quote
Kitty Bear wrote:I'm not trolling, I'm discussing the point of view raised by 1 nul-sec dweller, the statement made was "Highsec is safe" I would like to you refer to this --> Argument PyramidTrolling would be the 2 bottom tiers and my question still stands which is correct, A or B The correct Answer of course highlights the incorrect part of the original statement, made by ... well whom ever.
Thank you for your concern with my posting, though I assure you I am well aware of the rules of the communicatory process.
Unfortunately, I feel it is necessary to point out the unabbreviated form of "hisec", which is "high security". While you may be shot at, there are rather dire consequences compared to low and null security regions. This, again, indicates the relativity of the word "safe". I believe that identifying the intricacies of this game in as simple a summation as A or B may lead to misinformation as well as misunderstanding between players.
Perhaps you would understand if you spent some time as a part of the Swarm? I am willing to waive a portion of your security deposit, should you wish to explore the part of EvE online that gaming journalists are actually interested in telling you about. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
807
|
Posted - 2013.09.07 05:27:00 -
[888] - Quote
Tiberius Licinius wrote:Kitty Bear wrote:I'm not trolling, I'm discussing the point of view raised by 1 nul-sec dweller, the statement made was "Highsec is safe" I would like to you refer to this --> Argument PyramidTrolling would be the 2 bottom tiers and my question still stands which is correct, A or B The correct Answer of course highlights the incorrect part of the original statement, made by ... well whom ever. Thank you for your concern with my posting, though I assure you I am well aware of the rules of the communicatory process. Unfortunately, I feel it is necessary to point out the unabbreviated form of "hisec", which is "high security". While you may be shot at, there are rather dire consequences compared to low and null security regions. This, again, indicates the relativity of the word "safe". I believe that identifying the intricacies of this game in as simple a summation as A or B may lead to misinformation as well as misunderstanding between players. Perhaps you would understand if you spent some time as a part of the Swarm? I am willing to waive a portion of your security deposit, should you wish to explore the part of EvE online that gaming journalists are actually interested in telling you about.
nope, it's basic game mechanics eve's game mechanics
you can obnubilate all you like it is clear however, that you are incapable of refuting my point of view |

baltec1
Bat Country
7848
|
Posted - 2013.09.07 05:42:00 -
[889] - Quote
Caliph Muhammed wrote:baltec1 wrote:Caliph Muhammed wrote:Only if one hasn't read how to chain spawn the belt rats. There is a 10 to 20 minute respawn time on chaining. Most systems also have too few belts to do this effectively as you need a lot of belts to do this. Even under perfect conditions you will make much more isk running anoms or high sec missions and a lot more in incursions. Infact you can be earning more mining ice in null at times. You can't make a fair comparison by saying you can make x more doing this activity compared to that one though Baltec. Case in point I can make billions of ISK per day trading in Jita. Does that mean that trading in Jita is OP? (I don't make billions per day, but its theoretically possible)
Yes I can.
Trading is balanced due to the fact that you need to invest tens of billions to make billions.
Income via shooting rats should be balanced like exploration is. |

Jonah Gravenstein
Sweet Sensations Radical Industries
13480
|
Posted - 2013.09.07 05:50:00 -
[890] - Quote
Kitty Bear wrote:obnubilate I like this word.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Iamsamsara
Wildly Inappropriate Goonswarm Federation
4
|
Posted - 2013.09.07 05:53:00 -
[891] - Quote
is High Sec safer than low sec and nullsec?
That is the real question, High sec is not 100% safe, no, but it offers a lot more safety than low or null do |

Caliph Muhammed
Perkone Caldari State
469
|
Posted - 2013.09.07 06:51:00 -
[892] - Quote
Jonah Gravenstein wrote:Kitty Bear wrote:obnubilate I like this word.
Me too. |

Rhes
GoonWaffe Goonswarm Federation
96
|
Posted - 2013.09.07 06:56:00 -
[893] - Quote
Kitty Bear wrote:I'm not trolling
Yes you are but you're really bad at it. |

Malcanis
Vanishing Point. The Initiative.
11504
|
Posted - 2013.09.07 08:16:00 -
[894] - Quote
Caliph Muhammed wrote:Malcanis wrote:[No it isn't. It's about 25% or 30% more for the exact same rat in a belt compared to a mission deadspace. Top tier belt BS rats pay 1.9M ISK bounty (eg: Guristas Massacerers; the same rat pays about 1.3M in a mission)
Anomaly and plex rats pay the same (0% more) as mission rats. Except (& accept) we aren't comparing missions with belts. We're comparing hisec belt rats with null sec belt rats so we use an activity requiring the same parameters and requirements to complete with roughly the same time to completion.
I'm afraid that's not what you said. Per your post here:
Caliph Muhammed wrote:
Yeah its demonstrable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. Its x3-x4 more per kill.
And it matters because your non evidence shows total payouts from bounties not from which security space each came.
Therefore, if one is to try to find any meaning from those stats you must consider the payout difference between each. At least you have to when your trying to imply one security space in particular is the cause for this being the largest wealth creation.
No wonder you find it difficult to argue with other people. Not only do you have difficulty in replying to what they've actually said, you can't even remember what you said yourself.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
11504
|
Posted - 2013.09.07 08:18:00 -
[895] - Quote
baltec1 wrote:Caliph Muhammed wrote:baltec1 wrote:Caliph Muhammed wrote:Only if one hasn't read how to chain spawn the belt rats. There is a 10 to 20 minute respawn time on chaining. Most systems also have too few belts to do this effectively as you need a lot of belts to do this. Even under perfect conditions you will make much more isk running anoms or high sec missions and a lot more in incursions. Infact you can be earning more mining ice in null at times. You can't make a fair comparison by saying you can make x more doing this activity compared to that one though Baltec. Case in point I can make billions of ISK per day trading in Jita. Does that mean that trading in Jita is OP? (I don't make billions per day, but its theoretically possible) Yes I can. Trading is balanced due to the fact that you need to invest tens of billions to make billions. Income via shooting rats should be balanced like exploration is.
And you can also lose billions. For confirmation of this, go ask all those people who left buy orders for mining mindlinks active at the old price earlier this week.
1 Kings 12:11
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
353
|
Posted - 2013.09.07 10:46:00 -
[896] - Quote
Caliph Muhammed wrote:I feel as though a few Goons hide behind what a few created and carry themselves like they were the grand designers of it. Can you relate? But its only through the forums because in game I've never had interaction with them. I do remember forum pvp with some risk averse bear types. Lord Zim comes to mind.
This is spot on, the Goons do have a superiority complex, I've even seen a few them posting in other threads that without the Goons eve online wouldn't exist and that CCP would have folded years ago. LOL.
Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
353
|
Posted - 2013.09.07 10:53:00 -
[897] - Quote
La Nariz wrote:Caliph Muhammed wrote:I feel as though a few Goons hide behind what a few created and carry themselves like they were the grand designers of it. Can you relate? But its only through the forums because in game I've never had interaction with them. I do remember forum pvp with some risk averse carebear types. Lord Zim comes to mind. A few could not grind a region down, we all created what we have. You don't have interaction from us because your highsec bubble encompasses nothing we are interested in. I don't care what happens in highsec I want all areas of the game to be more newbee friendly than bittervet friendly hence the buffing L1/2/3 and nerfing L4; also I want the game areas to be balanced by risk:reward, one of the core design ideas of the game. The fact that adhering to part of the game's core ideas causes a loud minority to threaten to unsubscribe is proof in itself that those people are not good for the game and that we should not worry about them staying or going. They are "fair-weather friends" who will stay as long as its good for them but any change and they leave.
Yet more horse **** from the goons... Burn Jita anyone, Hulkageddon etc, of course you care what happens in high sec, you look on it all with envious eyes, you guys are nothing more than bandits operating on the edge of the city. You can see civilisation nearby and know that you have no place in it and that it continues to move on and work whether you do anything or not. Your limited forays into the city make you a pest, not a threat. This makes you feel powerless and so it should. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
353
|
Posted - 2013.09.07 11:07:00 -
[898] - Quote
Alavaria Fera wrote:Like welfare
There is no welfare in eve, you work for what you get, and corps are only rich of the back of their members efforts. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
353
|
Posted - 2013.09.07 11:10:00 -
[899] - Quote
Tiberius Licinius wrote:Kitty Bear wrote:Tiberius Licinius wrote:Kitty Bear wrote:La Nariz wrote: ~~~~Highsec is Safe~~~~
the acid test to your argument in the format of a nice straight forward multiple choice question your task - choose the correct answer, A or B Q: Can one player shoot at a different players ship in high security space. A: No, therefore high-sec is safe B: Yes, therefore high-sec is not safe I'm not sure the word "safe" means what you think it does. Why did you add so many spaces to your post? stop stonewalling answer the question A or B I made it as simple as possible for the less gifted amongst you Apologies, I would hate to come off as an uneducated plebeian to someone who knows nothing about me. "Safe" is a very relative term. You seem to prefer simple ideas, so that's what I shall use in my examples. Let's pretend hi-sec is a house. You can lock the doors, bar the windows, install a burglar alarm, hire some private security, maybe even purchase your own gun. You've created a relatively safe house. The only way to enter or destroy it at that point is to do something extreme, such as bulldoze it or commit arson. Such extreme acts will, naturally, incur the wrath of local law officials. In null-sec, the house is gone. There are very few locks or bars available for your own protection. As there is no official police force, violent acts must be avenged by your community or you will all become vulnerable to further aggression. It's also some of the most fun you can have in an MMO where a large percentage of the player base considers staring at rocks engaging and worth their spare time. If you're interested in seeing the real EvE online, I would be more than willing to sponsor you in to GoonWaffe once I have received your security deposit.
ooo we've just discovered who La Nariz's alt is, as we've never seen this guy before and he only has one forum like.. Dumbing down of Eve Online will result in it's destruction... |

Caliph Muhammed
Perkone Caldari State
470
|
Posted - 2013.09.07 11:10:00 -
[900] - Quote
Malcanis wrote:Caliph Muhammed wrote:Malcanis wrote:[No it isn't. It's about 25% or 30% more for the exact same rat in a belt compared to a mission deadspace. Top tier belt BS rats pay 1.9M ISK bounty (eg: Guristas Massacerers; the same rat pays about 1.3M in a mission)
Anomaly and plex rats pay the same (0% more) as mission rats. Except (& accept) we aren't comparing missions with belts. We're comparing hisec belt rats with null sec belt rats so we use an activity requiring the same parameters and requirements to complete with roughly the same time to completion. I'm afraid that's not what you said. Per your post here: Caliph Muhammed wrote:
Yeah its demonstrable in game. Go kill a rat in hisec, note the payout, then go to null and kill the same class of rat. Its x3-x4 more per kill.
And it matters because your non evidence shows total payouts from bounties not from which security space each came.
Therefore, if one is to try to find any meaning from those stats you must consider the payout difference between each. At least you have to when your trying to imply one security space in particular is the cause for this being the largest wealth creation.
No wonder you find it difficult to argue with other people. Not only do you have difficulty in replying to what they've actually said, you can't even remember what you said yourself.
You quoted me just fine but i'm not drawing the conclusions you imply. What I see is you ignoring where you are told to stop comparing missions anomalies and belts as if they are all the same activity. I also used a very broad argument about battleship hulls being a measure and being worth more in nullsec and you' and a few others are trying to blur the lines by arguing the hulls in null are "different" hulls and thus that being the reason they are worth more. Funny enough killing a rat in low sec takes the same amount of time it does in null. So while the name may very the challenge is the same.
I accepted I made an error when I said hisec battleship rat in asteroid belts. So the case has been corrected.
In nullsec you can hunt battleship rats in asteroid belts and make 1 million or better per hull. In high sec you can't even participate in that activity.
And NO missions, markets nor anomalies can be compared or substituted in place of it.
As far as my difficulty in arguing , LOL. Because to this moment not a single person in the nerf hisec crowd has produced a shred of evidence that isn't opinion. Not you. Not Tippia. Not Jenn and not the goons.
And that statistic sheet and senses dulling circle talk doesn't count for proof either. |

Vaerah Vahrokha
Vahrokh Consulting
4301
|
Posted - 2013.09.07 11:20:00 -
[901] - Quote
Frostys Virpio wrote: When exactly do you stop being a newbie? That definition can change the way people see that statement too. Someone could of skilled into a **** fit capable of grinding a L4 in 5 hours while knowing not much about the game so he would still be a newbie or not?
He still hasn't.
As a newbie he still believes high sec is safe. It's safer but not safe. As a baddie he still wastes untold amounts of time posting on GD. As a blobber he still believes in "infused from above" doctrines.
In reality? He's irrelevant like everyone else and should not deserve pages and pages of replies. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4301
|
Posted - 2013.09.07 11:29:00 -
[902] - Quote
Jenn aSide wrote: If you look at the link I provided, it shows that high sec (with somehting like 70% of EVE's population) has less than 1/7th the ship deaths of Null sec (11% of EVE's population).
This is vastly and imo biasedly misapplied.
In null sec most get out to pew pew and a portion does PvE, some do industry.
In hi sec many trade, do low grade industry, transport stuff to-from hubs with regular ships (no JFs) and so on.
To have a faithful representation you should only compare the PvP active subset of population in both realms.
As of now a tiny minority of high seccers are PvP active, I am actually surprised hi sec has 1/7 of the kills and not 1/30.
What high sec does, in a fairly balanced way, is to actually allow people to be non PVP active if they apply some sound practices (mainly: don't make yourself a target).
Because only you make yourself a target, high sec is as dangerous as null sec. Go around in a blinged 30B marauder or a 10B load freigther and see how long you last in this ~safe~ high sec. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
7861
|
Posted - 2013.09.07 11:44:00 -
[903] - Quote
Vaerah Vahrokha wrote:Jenn aSide wrote: If you look at the link I provided, it shows that high sec (with somehting like 70% of EVE's population) has less than 1/7th the ship deaths of Null sec (11% of EVE's population).
This is vastly and imo biasedly misapplied. In null sec most get out to pew pew and a portion does PvE, some do industry. In hi sec many trade, do low grade industry, transport stuff to-from hubs with regular ships (no JFs) and so on. To have a faithful representation you should only compare the PvP active subset of population in both realms. As of now a tiny minority of high seccers are PvP active, I am actually surprised hi sec has 1/7 of the kills and not 1/30. What high sec does, in a fairly balanced way, is to actually allow people to be non PVP active if they apply some sound practices (mainly: don't make yourself a target). Because only you make yourself a target, high sec is as dangerous as null sec. Go around in a blinged 30B marauder or a 10B load freigther and see how long you last in this ~safe~ high sec.
Everyone who undocks is "pvp active". Those numbers are correct and shows that high sev is very safe. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 11:55:00 -
[904] - Quote
Yes, high security is high security. Null security is null security. Hisec is safer than null security and that's working as intended. The level of safety is subjective.
This means nothing in relation to payouts for missions.
Under this logic high sec should be impossible to make ISK in at all because it has more safety than nullsec.
The same argument could then be said for null sec in relation to wormholes.
You have more safety in nullsec because you have local chat and thus its safer when compared to wormholes.
No more isk for you. |

Vaerah Vahrokha
Vahrokh Consulting
4302
|
Posted - 2013.09.07 12:01:00 -
[905] - Quote
baltec1 wrote: Everyone who undocks is "pvp active". Those numbers are correct and shows that high sev is very safe.
No, I don't intend "PvP active" as "PVP flagged" (which in EvE everyone is).
I intend PvP active as "inclined or even actively intentioned to PVP".
Hi sec is where those less inclined to PvP live.
You might hate them, but so far there's no EULA paragraph forbidding paying a sub to run some craptastic PvE content (I don't understand why anyone bothers with EvE PvE either, but hey, that's *freedom* of choice so I respect it).
So you have to separate the number of kills from the amount of people, because having an huge amount of people who does not want to actively engage in PvP is certainly going to reduce the amount of killed ships.
Sure I understand your burning desire to remove those players any freedom and impose your alliance strong hand on hi sec as well.
But that's very low class, your higher in rank have understood it since a long time and are succesfully applying proper domination in hi sec in the form of markets manipulation.
Those officers of yours deserve respect, they "got it" how to dominate with a stiletto instead of a spiky club. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
7863
|
Posted - 2013.09.07 12:35:00 -
[906] - Quote
Vaerah Vahrokha wrote:baltec1 wrote: Everyone who undocks is "pvp active". Those numbers are correct and shows that high sev is very safe.
No, I don't intend "PvP active" as "PVP flagged" (which in EvE everyone is). I intend PvP active as "inclined or even actively intentioned to PVP". Hi sec is where those less inclined to PvP live. You might hate them, but so far there's no EULA paragraph forbidding paying a sub to run some craptastic PvE content (I don't understand why anyone bothers with EvE PvE either, but hey, that's *freedom* of choice so I respect it). So you have to separate the number of kills from the amount of people, because having an huge amount of people who does not want to actively engage in PvP is certainly going to reduce the amount of killed ships. I mean, even if hi sec had no Concord but a majority just don't want to club each other, the numbers will still remain so distant vs a place where people explicitly goes to for PVP. Sure I understand your burning desire to remove those players any freedom and impose your alliance strong hand on hi sec as well. But that's very low class, your higher in rank have understood it since a long time and are succesfully applying proper domination in hi sec in the form of markets manipulation. Those officers of yours deserve respect, they "got it" how to dominate with a stiletto instead of a spiky club.
Are youkidding? We LOVE these people. Their utter lack of pvp awareness in a pvp focused game makes our lives so much easier. |

Vaerah Vahrokha
Vahrokh Consulting
4302
|
Posted - 2013.09.07 12:38:00 -
[907] - Quote
baltec1 wrote: Are youkidding? We LOVE these people. Their utter lack of pvp awareness in a pvp focused game makes our lives so much easier.
Well if you LOVE them, don't spam threadnoughts about nerfing them out of existence.
I don't really care about EvE turning into a pure PvP game (I greatly enjoy them) but I do respect people who want to play their own "shade" of virtual life in a less demanding setting.
Leave them be and keep killing them. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
7863
|
Posted - 2013.09.07 12:45:00 -
[908] - Quote
Vaerah Vahrokha wrote:baltec1 wrote: Are youkidding? We LOVE these people. Their utter lack of pvp awareness in a pvp focused game makes our lives so much easier.
Well if you LOVE them, don't spam threadnoughts about nerfing them out of existence. I don't really care about EvE turning into a pure PvP game (I greatly enjoy them) but I do respect people who want to play their own "shade" of virtual life in a less demanding setting. Leave them be and keep killing them.
We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:01:00 -
[909] - Quote
Malcanis wrote:
Trading is balanced due to the fact that you need to invest tens of billions to make billions.
Income via shooting rats should be balanced like exploration is. And you can also lose billions. For confirmation of this, go ask all those people who left buy orders for mining mindlinks active at the old price earlier this week.
You can also lose billions doing hisec missions. Its every bit as situation dependent and by choice as the market or any other activity. Just because some fly in cheap ships doesn't mean everyone does.
I know you to be quite capable of understanding that point so I assert you're being disingenuous to not mention it. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:06:00 -
[910] - Quote
baltec1 wrote: We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves.
As for mission income, we simply ask that null and low offer more reward for the higher risk we face. We want to live in null but so long as high sec offers the same or higher reward we find its just not worth it.
You don't face higher risk. You have local chat. You can warp away at the first sight of a neutral. You deserve nothing more than what you have.
Anytime you're ready to head back to high sec and partake in this exploitation of wealth generation you claim exists please come and do so. |

Malcanis
Vanishing Point. The Initiative.
11504
|
Posted - 2013.09.07 13:08:00 -
[911] - Quote
Caliph Muhammed wrote:baltec1 wrote: We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves.
As for mission income, we simply ask that null and low offer more reward for the higher risk we face. We want to live in null but so long as high sec offers the same or higher reward we find its just not worth it.
You don't face higher risk. You have local chat. You can warp away at the first sight of a neutral. You deserve nothing more than what you have.
If CCP removed CONCORD from hi-sec, would that make hi-sec as safe as 0.0?
I mean you'd have local chat, right?
1 Kings 12:11
|

baltec1
Bat Country
7863
|
Posted - 2013.09.07 13:10:00 -
[912] - Quote
Caliph Muhammed wrote:baltec1 wrote: We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves.
As for mission income, we simply ask that null and low offer more reward for the higher risk we face. We want to live in null but so long as high sec offers the same or higher reward we find its just not worth it.
You don't face higher risk. You have local chat. You can warp away at the first sight of a neutral. You deserve nothing more than what you have.
So tell me, how are we making isk from ratting while we are sitting in station?
Also I am in high sec making my isk, it pays more due to not having to dock up and grab a pvp ship to get rid of neuts. |

Malcanis
Vanishing Point. The Initiative.
11504
|
Posted - 2013.09.07 13:11:00 -
[913] - Quote
Caliph Muhammed wrote:baltec1 wrote: We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves.
As for mission income, we simply ask that null and low offer more reward for the higher risk we face. We want to live in null but so long as high sec offers the same or higher reward we find its just not worth it.
You don't face higher risk. You have local chat. You can warp away at the first sight of a neutral. You deserve nothing more than what you have. Anytime you're ready to head back to high sec and partake in this exploitation of wealth generation you claim exists please come and do so.
Caliph Muhammed wrote:Hisec is safer than null security and that's working as intended. The level of safety is subjective.
I assume that one of these was meant to be posted on your troll alt? It's not usual for people to contradict themselves to directly within a few minutes.
1 Kings 12:11
|

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:12:00 -
[914] - Quote
Concord doesn't stop ships from being blown up to the degree you imply. It does raise the requirements more than null ill grant you.
But high sec also lacks the ability to use Capitals and such that nullsec has so i'm not sure if our hull limitations can be ignored when determining safety.
I use no alts, nor do I troll in the manner you suggest. |

baltec1
Bat Country
7863
|
Posted - 2013.09.07 13:15:00 -
[915] - Quote
Caliph Muhammed wrote:Concord doesn't stop ships from being blown up to the degree you imply. It does raise the requirements more than null ill grant you.
But high sec also lacks the ability to use Capitals and such that nullsec has so i'm not sure if our hull limitations can be ignored when determining safety.
I use no alts, nor do I troll in the manner you suggest.
We dont use capitals to rat. Only the foolish do that. Incidently, you can out damage a carrier with some of the subcap fits used in high sec missions. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:16:00 -
[916] - Quote
baltec1 wrote:Caliph Muhammed wrote:Concord doesn't stop ships from being blown up to the degree you imply. It does raise the requirements more than null ill grant you.
But high sec also lacks the ability to use Capitals and such that nullsec has so i'm not sure if our hull limitations can be ignored when determining safety.
I use no alts, nor do I troll in the manner you suggest. We dont use capitals to rat. Only the foolish do that. Incidently, you can out damage a carrier with some of the subcap fits used in high sec missions.
Which sub capital out tanks a titan?
Or are you implying ehp has zero to do with safety and that sub capitals tank just as well? |

Malcanis
Vanishing Point. The Initiative.
11504
|
Posted - 2013.09.07 13:18:00 -
[917] - Quote
Caliph Muhammed wrote:baltec1 wrote:Caliph Muhammed wrote:Concord doesn't stop ships from being blown up to the degree you imply. It does raise the requirements more than null ill grant you.
But high sec also lacks the ability to use Capitals and such that nullsec has so i'm not sure if our hull limitations can be ignored when determining safety.
I use no alts, nor do I troll in the manner you suggest. We dont use capitals to rat. Only the foolish do that. Incidently, you can out damage a carrier with some of the subcap fits used in high sec missions. Which sub capital out tanks a titan? Or are you implying ehp has zero to do with safety and that sub capitals tank just as well?
Titans aren't useful (and certainly aren't sensible) ratting platforms any more since the tracking nerf.
1 Kings 12:11
|

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:24:00 -
[918] - Quote
Then you don't need access to a ship that's not useful. Since carriers damage is also subpar to sub-capitals in lucrative isk making opportunities I submit we get rid of all capital ships and bring EVE to having just sub-capitals. |

baltec1
Bat Country
7863
|
Posted - 2013.09.07 13:30:00 -
[919] - Quote
Caliph Muhammed wrote:Then you don't need access to a ship that's not useful. Since carriers damage is also subpar to sub-capitals in lucrative isk making opportunities I submit we get rid of all capital ships and bring EVE to having just sub-capitals.
I doubt i'll have a nullsec constituency for that though.
Why would we get rid of our capital RR boats? |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:31:00 -
[920] - Quote
Because they provide no benefit to your isk making activities and do not enhance your nullsec safety? |

Onictus
Silver Snake Enterprise Fatal Ascension
483
|
Posted - 2013.09.07 13:32:00 -
[921] - Quote
I think that is the dumbest reply I've ever read. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:36:00 -
[922] - Quote
No, its actually quite ingenious. It forces the opposition to consider how to defend being able to use more resilient ships while claiming others safer.
Ingenious 1 - clever, original, and inventive. |

Benny Ohu
Chaotic Tranquility Casoff
1397
|
Posted - 2013.09.07 13:40:00 -
[923] - Quote
"you can't do pve in it? what's the point of that?"
- carebears |

baltec1
Bat Country
7869
|
Posted - 2013.09.07 13:41:00 -
[924] - Quote
Caliph Muhammed wrote:Because they provide no benefit to your isk making activities and do not enhance your nullsec safety?
Well this is a new level of stupid from you. |

Onictus
Silver Snake Enterprise Fatal Ascension
483
|
Posted - 2013.09.07 13:42:00 -
[925] - Quote
Caliph Muhammed wrote:No, its actually quite ingenious. It forces the opposition to consider how to defend being able to use more resilient ships while claiming others safer.
Ingenious 1 - clever, original, and inventive.
yeah everything you are not and? |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:44:00 -
[926] - Quote
Its okay fellas. I understand I've stumped your logic. Feel free at this point to proceed with ad-hominems and fallacious non arguments. |

Vaerah Vahrokha
Vahrokh Consulting
4302
|
Posted - 2013.09.07 13:45:00 -
[927] - Quote
baltec1 wrote: We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves.
As for mission income, we simply ask that null and low offer more reward for the higher risk we face. We want to live in null but so long as high sec offers the same or higher reward we find its just not worth it.
Ah, by reading the "Do Level 4 missions pay too much compared to 1 through 3?" I thought this was not exactly the thread where nerfs are called on you.
Imo EvE is more or less fine as is and actually they overnerfed miners ganking. The "dynamically span anoms" mechanic, as I said several times in the past, HAS impacted more the gankers than their targets. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
7869
|
Posted - 2013.09.07 13:49:00 -
[928] - Quote
Vaerah Vahrokha wrote:baltec1 wrote: We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves.
As for mission income, we simply ask that null and low offer more reward for the higher risk we face. We want to live in null but so long as high sec offers the same or higher reward we find its just not worth it.
Ah, by reading the "Do Level 4 missions pay too much compared to 1 through 3?" I thought this was not exactly the thread where nerfs are called on you. Imo EvE is more or less fine as is and actually they overnerfed miners ganking. The "dynamically spawn anoms" mechanic, as I said several times in the past, HAS impacted more the gankers than their targets.
We adapted. Its now time for high sec to adapt to some much needed nerfs to further balance the game. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:50:00 -
[929] - Quote
baltec1 wrote:Caliph Muhammed wrote:Because they provide no benefit to your isk making activities and do not enhance your nullsec safety? Well this is a new level of stupid from you.
That's quite the argument you've made their Baltec.
|

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:51:00 -
[930] - Quote
Its time for nullsec to receive the nerf its due. Its time for nullsec to adapt to the nerfs so that we may further balance the game based on real risk and not a subjectively applied version of said risk.
As we know nullsec has received nerfs recently that CCP felt justified in doing and there are more to come. Its time to man up and accept what's best for the game. |

Malcanis
Vanishing Point. The Initiative.
11504
|
Posted - 2013.09.07 13:52:00 -
[931] - Quote
Caliph Muhammed wrote:Then you don't need access to a ship that's not useful.
Titans have uses outside of PvE, if you can conceive of such a thing.
Seriously, do you never tire of publically humiliating yourself by speaking loudly about matters about which you know little or nothing, and then being immediately shown to be incontrovertibly wrong? Is it a sex fetish thing or what?
1 Kings 12:11
|

Onictus
Silver Snake Enterprise Fatal Ascension
483
|
Posted - 2013.09.07 13:53:00 -
[932] - Quote
[quote=Vaerah Vahrokha]
Ah, by reading the "Do Level 4 missions pay too much compared to 1 through 3?" I thought this was not exactly the thread where nerfs are called on you. /quote]
No actually yhr argument is weather or no hi sec income is too high compared to null.
...and it is by a long shot |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:53:00 -
[933] - Quote
quote=Malcanis]Caliph Muhammed wrote:Then you don't need access to a ship that's not useful.
Titans have uses outside of PvE, if you can conceive of such a thing.
Seriously, do you never tire of publically humiliating yourself by speaking loudly about matters about which you know little or nothing, and then being immediately shown to be incontrovertibly wrong? Is it a sex fetish thing or what? [/quote]
To shoot other titans whos only justiciation for existence can be the existence of another titan? Circular reasoning is circular. |

Malcanis
Vanishing Point. The Initiative.
11504
|
Posted - 2013.09.07 13:53:00 -
[934] - Quote
Caliph Muhammed wrote:Its time for nullsec to receive the nerf its due. Its time for nullsec to adapt to the nerfs so that we may further balance the game based on real risk and not a subjectively applied version of said risk.
As we know nullsec has received nerfs recently that CCP felt justified in doing and there are more to come. Its time to man up and accept what's best for the game.
Caliph Muhammed wrote:Hisec is safer than null security and that's working as intended. The level of safety is subjective.
1 Kings 12:11
|

baltec1
Bat Country
7869
|
Posted - 2013.09.07 13:54:00 -
[935] - Quote
Caliph Muhammed wrote:Its time for nullsec to receive the nerf its due. Its time for nullsec to adapt to the nerfs so that we may further balance the game based on real risk and not a subjectively applied version of said risk.
As we know nullsec has received nerfs recently that CCP felt justified in doing and there are more to come. Its time to man up and accept what's best for the game.
We have taken 4 years of nerfs while high sec has had none. |

Malcanis
Vanishing Point. The Initiative.
11504
|
Posted - 2013.09.07 13:54:00 -
[936] - Quote
Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:Then you don't need access to a ship that's not useful. Titans have uses outside of PvE, if you can conceive of such a thing. Seriously, do you never tire of publically humiliating yourself by speaking loudly about matters about which you know little or nothing, and then being immediately shown to be incontrovertibly wrong? Is it a sex fetish thing or what? To shoot other titans whos only justiciation for existence can be the existence of another titan? Circular reasoning is circular.
No, they have uses even beyond that.
1 Kings 12:11
|

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:55:00 -
[937] - Quote
That's okay Baltec, youll adapt just fine to another 4 years worth. We aren't there yet as our arbitrarily determined number hasn't yet satisfied the malcontents. |

Malcanis
Vanishing Point. The Initiative.
11504
|
Posted - 2013.09.07 13:56:00 -
[938] - Quote
baltec1 wrote:Caliph Muhammed wrote:Its time for nullsec to receive the nerf its due. Its time for nullsec to adapt to the nerfs so that we may further balance the game based on real risk and not a subjectively applied version of said risk.
As we know nullsec has received nerfs recently that CCP felt justified in doing and there are more to come. Its time to man up and accept what's best for the game. We have taken 8 years of nerfs while high sec has had none.
ftfy
1 Kings 12:11
|

Benny Ohu
Chaotic Tranquility Casoff
1397
|
Posted - 2013.09.07 13:57:00 -
[939] - Quote
perhaps we should introduce rat supers so we can use doomsday in pve and benefit titan owners who are poor |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 13:58:00 -
[940] - Quote
You must be mistaken. CCP feels you needed nerfage and as evident by the forums you surely haven't reached the arbitrarily determined level of nerfage needed to silence the dissenters. I submit you have not endured enough. Its obvious by the overwhelming evidence that's presented in the form of forum whine. |

baltec1
Bat Country
7870
|
Posted - 2013.09.07 13:59:00 -
[941] - Quote
Caliph Muhammed wrote:That's okay Baltec, youll adapt just fine to another 4 years worth. We aren't there yet as our arbitrarily determined number hasn't yet satisfied the malcontents.
I see you have run out of real arguments against nerfs to high sec. Not suprising given all the evidence shows that high sec offers too much reward. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 14:00:00 -
[942] - Quote
Baltec the delusion of evidence you present is in your head and not in reality. In reality the only evidence presented in this entire 50 page thread is one link by Tippia which shows nothing other than sums. So the link isn't evidence but statistical data that doesn't show what he wants it to. Its still better than what anyone else offers though as at least its something tangible and not vapor from the anus. |

baltec1
Bat Country
7870
|
Posted - 2013.09.07 14:33:00 -
[943] - Quote
Caliph Muhammed wrote:Baltec the delusion of evidence you present is in your head and not in reality. In reality the only evidence presented in this entire 50 page thread is one link by Tippia which shows nothing other than sums. So the link isn't evidence but statistical data that doesn't show what he wants it to. Its still better than what anyone else offers though as at least its something tangible and not vapor from the anus.
Lets just ignore that these numbers show the amount of isk each mission will give you, the time it takes to finish the mission and that these numbers show that missions in high sec are on par with null income. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 14:44:00 -
[944] - Quote
What numbers? These? |

baltec1
Bat Country
7871
|
Posted - 2013.09.07 14:51:00 -
[945] - Quote
No the numbers for each level 4 mission. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 14:51:00 -
[946] - Quote
Where are they posted? |

baltec1
Bat Country
7871
|
Posted - 2013.09.07 14:56:00 -
[947] - Quote
Caliph Muhammed wrote:Where are they posted?
Near the front somewhere.
|

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 15:02:00 -
[948] - Quote
Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
These? |

Tippia
Sunshine and Lollipops
16337
|
Posted - 2013.09.07 15:06:00 -
[949] - Quote
Caliph Muhammed wrote:Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
These? Did I post those numbers? No. Did I post the link you provided? No.
It's been said before, but it bears repeating: you really need to stop trying to put words in other people's mouths because the only one that will be confused by them is you. Everyone else can read what people have actually said and notice that you have no grasp on reality.
Plenty of evidence has been posted in this thread, and none of them, nor the conclusions based on them, have been refuted or disproven, and no evidence whatsoever has been offered to support your position. So before you start screaming high and low about what has and hasn't been proven, maybe you should take the time to actually check what it isGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Vaerah Vahrokha
Vahrokh Consulting
4302
|
Posted - 2013.09.07 15:18:00 -
[950] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote: We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves.
As for mission income, we simply ask that null and low offer more reward for the higher risk we face. We want to live in null but so long as high sec offers the same or higher reward we find its just not worth it.
Ah, by reading the "Do Level 4 missions pay too much compared to 1 through 3?" I thought this was not exactly the thread where nerfs are called on you. Imo EvE is more or less fine as is and actually they overnerfed miners ganking. The "dynamically spawn anoms" mechanic, as I said several times in the past, HAS impacted more the gankers than their targets. We adapted. Its now time for high sec to adapt to some much needed nerfs to further balance the game.
If it's so bad, how comes your alliance has long time complete supremacy in null sec and is also dominating high sec markets?
I mean, if you were all battered and bloodied and ridiculed I could see such large imbalance.
But I don't see you guys being exactly the poor sods everybody should throw a nickel at. Or am I wrong? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 15:21:00 -
[951] - Quote
Tippia wrote:Caliph Muhammed wrote:Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
These? Did I post those numbers? No. Did I post the link you provided? No. It's been said before, but it bears repeating: you really need to stop trying to put words in other people's mouths because the only one that will be confused by them is you. Everyone else can read what people have actually said and notice that you have no grasp on reality. Plenty of evidence has been posted in this thread, and none of them, nor the conclusions based on them, have been refuted or disproven, and no evidence whatsoever has been offered to support your position. So before you start screaming high and low about what has and hasn't been proven, maybe you should take the time to actually check what it isGǪ
Why does it bear repeating? I may have implied you posted something but whether you did or didn't technically means very little if you use the posted numbers as a basis for your argument about activity ecology and third tangents.
The problem is you often post very weak arguments that aren't immune to counter point and hide behind "people putting words into your mouth" when your argument is discredited. If you didn't use convolution as a primary means to win a debate no one could mistake you for having said something else. |

baltec1
Bat Country
7871
|
Posted - 2013.09.07 15:22:00 -
[952] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote: We are starting none of these threads however we will not stand by while people demand tbat we be nerfed yet again because they refuse to take any steps to protect themselves.
As for mission income, we simply ask that null and low offer more reward for the higher risk we face. We want to live in null but so long as high sec offers the same or higher reward we find its just not worth it.
Ah, by reading the "Do Level 4 missions pay too much compared to 1 through 3?" I thought this was not exactly the thread where nerfs are called on you. Imo EvE is more or less fine as is and actually they overnerfed miners ganking. The "dynamically spawn anoms" mechanic, as I said several times in the past, HAS impacted more the gankers than their targets. We adapted. Its now time for high sec to adapt to some much needed nerfs to further balance the game. If it's so bad, how comes your alliance has long time complete supremacy in null sec and is also dominating high sec markets? I mean, if you were all battered and bloodied and ridiculed I could see such large imbalance. But I don't see you guys being exactly the poor sods everybody should throw a nickel at. Or am I wrong?
A good chunk of the rank and file run alts in empire.
|

baltec1
Bat Country
7871
|
Posted - 2013.09.07 15:25:00 -
[953] - Quote
Caliph Muhammed wrote:Tippia wrote:Caliph Muhammed wrote:Level 1 mission... 2 million per hour.
Level 2 mission... 4 million per hour.
Level 3 mission... 8 million per hour.
Level 4 Mission... 60 million per hour
These? Did I post those numbers? No. Did I post the link you provided? No. It's been said before, but it bears repeating: you really need to stop trying to put words in other people's mouths because the only one that will be confused by them is you. Everyone else can read what people have actually said and notice that you have no grasp on reality. Plenty of evidence has been posted in this thread, and none of them, nor the conclusions based on them, have been refuted or disproven, and no evidence whatsoever has been offered to support your position. So before you start screaming high and low about what has and hasn't been proven, maybe you should take the time to actually check what it isGǪ Why does it bear repeating? I may have implied you posted something but whether you did or didn't technically means very little if you use the posted numbers numbers as a basis for your argument about activity ecology and third tangents. But we arn't talking about those numbers you linked. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 15:26:00 -
[954] - Quote
Then right now please post the exact numbers you are talking about. |

Tippia
Sunshine and Lollipops
16337
|
Posted - 2013.09.07 15:29:00 -
[955] - Quote
Caliph Muhammed wrote:Why does it bear repeating? Because you keep doing it, and you keep inventing larger and larger illusionary constructs based solely on what you claim other people have said, rather than on what they have actually said.
Quote:The problem is you often post very weak arguments that aren't immune to counter point and hide behind "people putting words into your mouth" when your argument is discredited. No. The problem is that people can't find proper counter-arguments or evidence to disprove the facts I provide, and instead have to create strawmen to attack in the stead of what I've actually said, and that when I call them out on it, they just start working down the list of fallacies rather than go back and try to present any kind of actual argument or supporting evidence for their stance.
Quote:Then right now please post the exact numbers you are talking about. You've already been provided with them near the front of the thread. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 15:30:00 -
[956] - Quote
That's because your facts are bunk. |

Tippia
Sunshine and Lollipops
16337
|
Posted - 2013.09.07 15:31:00 -
[957] - Quote
Caliph Muhammed wrote:That's because your facts are bunk. Prove it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7871
|
Posted - 2013.09.07 15:33:00 -
[958] - Quote
Caliph Muhammed wrote:That's because your facts are bunk.
You have yet to post any evidence. As you said we are the only ones to have posted real facts. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 15:34:00 -
[959] - Quote
Why bother? If I went through the trouble you'd claim i'm putting words into your mouth, or that I just can't decipher your code or when absolutely backed into a corner lecture us about your Asbergers dreamt activity ecology and 3rd tangent arguments.
I do not need evidence. I'm not asserting HISEC needs a change. This thread does. I need only discredit the arguments made in favor of the assertion as I have done and will continue to do. |

Tippia
Sunshine and Lollipops
16337
|
Posted - 2013.09.07 15:35:00 -
[960] - Quote
Caliph Muhammed wrote:Why bother? Because otherwise you have nothing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7871
|
Posted - 2013.09.07 15:36:00 -
[961] - Quote
Looks like he found them. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 15:36:00 -
[962] - Quote
I have nothing to prove, you do. I only have to discredit. |

Tippia
Sunshine and Lollipops
16338
|
Posted - 2013.09.07 15:37:00 -
[963] - Quote
Caliph Muhammed wrote:I have nothing to prove Incorrect.
Quote:I only have to discredit. GǪwhich you can't without proof. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 15:38:00 -
[964] - Quote
I asked you to post right now the numbers YOU want me to see. You've avoided doing that so far. |

Tippia
Sunshine and Lollipops
16338
|
Posted - 2013.09.07 15:39:00 -
[965] - Quote
Caliph Muhammed wrote:I asked you to post right now the numbers YOU want me to see. GǪand this has been done. It was done long before you even asked for them. You are just as unwilling as always to actually study them, and you use that unwillingness as an argument for their non-existence, which is obviously a lie.
Meanwhile, you have nothing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7871
|
Posted - 2013.09.07 15:40:00 -
[966] - Quote
Caliph Muhammed wrote:Why bother? If I went through the trouble you'd claim i'm putting words into your mouth, or that I just can't decipher your code or when absolutely backed into a corner lecture us about your Asbergers dreamt activity ecology and 3rd tangent arguments.
I do not need evidence. I'm not asserting HISEC needs a change. This thread does. I need only discredit the arguments made in favor of the assertion as I have done and will continue to do.
And now you sound like an ancient aliens expert. You have posted no evidence to back yourself up or discredited anything we have said. |

Onictus
Silver Snake Enterprise Fatal Ascension
483
|
Posted - 2013.09.07 15:40:00 -
[967] - Quote
Vaerah Vahrokha wrote:
If it's so bad, how comes your alliance has long time complete supremacy in null sec and is also dominating high sec markets?
CFC holds 9 regions......N3 holds damn near three times the number of systems.
Lets a least be factual. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 15:41:00 -
[968] - Quote
Tippia wrote:Caliph Muhammed wrote:I have nothing to prove Incorrect. Quote:I only have to discredit. GǪwhich you can't without proof.
You have to make an argument first Tippia.
Post the numbers Tippia. |

Tippia
Sunshine and Lollipops
16338
|
Posted - 2013.09.07 15:43:00 -
[969] - Quote
Caliph Muhammed wrote:You have to make an argument first Tippia. GǪwhich has been provided. It was done long before you even asked for them. You are just as unwilling as always to actually address those arguments, or the mountain of evidence to support them, and you use that unwillingness as an argument for their non-existence, which is obviously a lie.
Meanwhile, you still have nothing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 15:44:00 -
[970] - Quote
Tippia wrote:Caliph Muhammed wrote:You have to make an argument first Tippia. GǪwhich has been provided. It was done long before you even asked for them. You are just as unwilling as always to actually address those arguments, or the mountain of evidence to support them, and you use that unwillingness as an argument for their non-existence, which is obviously a lie. Meanwhile, you still have nothing.
Post the numbers Tippia so everyone currently reading can follow the conversation. Don't point to the 50 pages of thread and claim your proof is somewhere in it. |

Tippia
Sunshine and Lollipops
16338
|
Posted - 2013.09.07 15:46:00 -
[971] - Quote
Caliph Muhammed wrote:Post the numbers Tippia Already done.
You have nothing, and your continuous refusal to address all the evidence against you just demonstrates this fact more and more every time you post. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 15:48:00 -
[972] - Quote
Post the numbers Tippia so everyone currently reading can follow the conversation. Don't point to the 50 pages of thread and claim your proof is somewhere in it.
You'd think if you had a concrete case with evidence laid out you'd have the link on standby to prove it. But you don't. Because your argument and proof rests on people not expending energy to really research what you claim and take your forum popularity as the basis for your evidence. |

Tippia
Sunshine and Lollipops
16338
|
Posted - 2013.09.07 15:52:00 -
[973] - Quote
Caliph Muhammed wrote: Post the numbers Tippia Already done. Are you going to address them at some point, or just keep ignoring them and invent more lies to cover the fact that you are clueless aboutGǪ ohGǪ roughly everything?
Quote:Because your argument and proof rests on people not expending energy to really research what you claim No. My argumentation relies on people actually taking the time and energy to research the matter rather than argue out of ignorance like you do. Those who do are already familiar with the numbers. You, not being in that category, are not.
Your wilful ignorance has made me less inclined to help you with these matters. At some point, you just have to learn to read what people say and stop making up your own nonsense to fill in the gaps of what you can't be arsed to do yourselfGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 15:53:00 -
[974] - Quote
Post the numbers Tippia so everyone currently reading can follow the conversation. Don't point to the 50 pages of thread and claim your proof is somewhere in it.
You'd think if you had a concrete case with evidence laid out you'd have the link on standby to prove it. But you don't. Because your argument and proof rests on people not expending energy to really research what you claim and take your forum popularity as the basis for your evidence. |

Tippia
Sunshine and Lollipops
16338
|
Posted - 2013.09.07 15:56:00 -
[975] - Quote
Caliph Muhammed wrote:Post the numbers Tippia Already done. SoGǪ are you going to address them or not? Last chanceGǪ any further evasions will be interpreted as a solid GǣnoGǥ and as yet another attempt at creating a gap where you can start putting words in other people's mouths.
Quote:You'd think if you had a concrete case with evidence laid out you'd have the link on standby to prove it. But you don't. RiiightGǪ that's why I provided that link. That makes senseGǪ no wait, it doesn't. 
I does explain why you so adamantly refuse to address the numbers, though: because you can't actually drum up any more baseless nonsense to dispute them and instead have to base your argumentation on the obvious lie that they don't exist. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 16:00:00 -
[976] - Quote
Post the numbers, Tippia, so everyone currently reading can follow the conversation. Don't point to the 50 pages of thread and claim your proof is somewhere in it.
You'd think if you had a concrete case with evidence laid out you'd have the link on standby to prove it. But you don't. Because your argument and proof rests on people not expending energy to really research what you claim and take your forum popularity as the basis for your evidence.
This link is not evidence. It does not show what you imply it does. |

Tippia
Sunshine and Lollipops
16338
|
Posted - 2013.09.07 16:05:00 -
[977] - Quote
Caliph Muhammed wrote:Tippia wrote:Already done. SoGǪ are you going to address them or not? Last chanceGǪ any further evasions will be interpreted as a solid GǣnoGǥ and as yet another attempt at creating a gap where you can start putting words in other people's mouths. Post the numbers Tippia No. Ok. That's all I needed to know.
So we've established that you are a liar then. You know full well that plenty of evidence exists, but you keep saying it does not. We've also established that you are a hypocrite. You keep demanding that others provide proof, but you refuse to provide it yourself.
Put another way, we've established that you have nothing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 16:07:00 -
[978] - Quote
Post the numbers, Tippia, so everyone currently reading can follow the conversation. Don't point to the 50 pages of thread and claim your proof is somewhere in it.
You'd think if you had a concrete case with evidence laid out you'd have the link on standby to prove it. But you don't. Because your argument and proof rests on people not expending energy to really research what you claim and take your forum popularity as the basis for your evidence.
This link is not evidence. It does not show what you imply it does. It can not be used in any way shape or form to show a difference between different securities because the data displayed does not separate by security level. |

Tippia
Sunshine and Lollipops
16338
|
Posted - 2013.09.07 16:10:00 -
[979] - Quote
Incorrect. It is also not a link I ever posted, so stop lying and stop putting words in other people's mouths. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 16:12:00 -
[980] - Quote
Post the numbers, Tippia, so everyone currently reading can follow the conversation. Don't point to the 50 pages of thread and claim your proof is somewhere in it.
You'd think if you had a concrete case with evidence laid out you'd have the link on standby to prove it. But you don't. Because your argument and proof rests on people not expending energy to really research what you claim and take your forum popularity as the basis for your evidence.
This link is not evidence. It does not show what you imply it does. It can not be used in any way shape or form to show a difference between different securities because the data displayed does not separate by security level. If this is not the link you posted or are using in your assertion please provide the correct link for the public to read. |

Tippia
Sunshine and Lollipops
16338
|
Posted - 2013.09.07 16:17:00 -
[981] - Quote
Caliph Muhammed wrote:This link is not evidence. Yes it is. The problem you're having is that you have set up a strawman argument that no-one but you have ever put forth, and then you claim that the evidence does not support this strawman, which of course no-one has ever claimed that it does, which makes that a second strawman.
Quote:If this is not the link you posted Which link are you referring to here, because the one you keep spamming is not one that I have postedGǪ that's just another strawman of yours. The link I posted can easily be found in one of my posts, and it has already been submitted for everyone to read.
This is why I said that you really need to stop trying to put words in other people's mouths: because all you ever manage to do is confuse yourself with the maze of lies you construct in order to avoid actually addressing the points people make. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
471
|
Posted - 2013.09.07 16:17:00 -
[982] - Quote
Post the numbers, Tippia, so everyone currently reading can follow the conversation. Don't point to the 50 pages of thread and claim your proof is somewhere in it.
You'd think if you had a concrete case with evidence laid out you'd have the link on standby to prove it. But you don't. Because your argument and proof rests on people not expending energy to really research what you claim and take your forum popularity as the basis for your evidence.
This link is not evidence. It does not show what you imply it does. It can not be used in any way, shape or form to show a difference between different securities because the data displayed does not separate by security level. If this is not the link you posted or are using in your assertion please provide the correct link for the public to read. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
354
|
Posted - 2013.09.07 18:54:00 -
[983] - Quote
baltec1 wrote:Caliph Muhammed wrote:Why bother? If I went through the trouble you'd claim i'm putting words into your mouth, or that I just can't decipher your code or when absolutely backed into a corner lecture us about your Asbergers dreamt activity ecology and 3rd tangent arguments.
I do not need evidence. I'm not asserting HISEC needs a change. This thread does. I need only discredit the arguments made in favor of the assertion as I have done and will continue to do. And now you sound like an ancient aliens expert. You have posted no evidence to back yourself up or discredited anything we have said.
The evidence for ancient aliens is a lot more credible than the 'evidence' you keep on saying is in the front of this thread as I've checked the front of this thread and can't see it, my own study based on actual experience show s that the claims of the op are misleading at best and totally wrong at worst. Dumbing down of Eve Online will result in it's destruction... |

Jenn aSide
STK Scientific Initiative Mercenaries
2744
|
Posted - 2013.09.07 18:59:00 -
[984] - Quote
Vaerah Vahrokha wrote:Jenn aSide wrote: If you look at the link I provided, it shows that high sec (with somehting like 70% of EVE's population) has less than 1/7th the ship deaths of Null sec (11% of EVE's population).
This is vastly and imo biasedly misapplied. In null sec most get out to pew pew and a portion does PvE, some do industry. In hi sec many trade, do low grade industry, transport stuff to-from hubs with regular ships (no JFs) and so on. To have a faithful representation you should only compare the PvP active subset of population in both realms. As of now a tiny minority of high seccers are PvP active, I am actually surprised hi sec has 1/7 of the kills and not 1/30. What high sec does, in a fairly balanced way, is to actually allow people to be non PVP active if they apply some sound practices (mainly: don't make yourself a target). Because only you make yourself a target, high sec is as dangerous as null sec. Go around in a blinged 30B marauder or a 10B load freigther and see how long you last in this ~safe~ high sec.
When you have to move the goal posts to score a point in a game, it means you suck at a game.....
EVE is a pvp game. Ther eis no pvp subset. The lenghts you and people like you go to in order to deny the truth is shameful. |

Jenn aSide
STK Scientific Initiative Mercenaries
2744
|
Posted - 2013.09.07 19:02:00 -
[985] - Quote
Malcanis wrote:Caliph Muhammed wrote:Then you don't need access to a ship that's not useful. Titans have uses outside of PvE, if you can conceive of such a thing. Seriously, do you never tire of publically humiliating yourself by speaking loudly about matters about which you know little or nothing, and then being immediately shown to be incontrovertibly wrong? Is it a sex fetish thing or what?
He can't tire of someting he'll never be man enough to admit. There is nothing you can do about people uninterested in the truth, except point andnlaugh at them all the time. |

Tippia
Sunshine and Lollipops
16343
|
Posted - 2013.09.07 19:04:00 -
[986] - Quote
Little Dragon Khamez wrote:The evidence for ancient aliens is a lot more credible than the 'evidence' you keep on saying is in the front of this thread as I've checked the front of this thread and can't see it, my own study based on actual experience show s that the claims of the op are misleading at best and totally wrong at worst. You really should check where baltec1 said you should check, because you'll find the data there. Your own study is too insignificant and imprecise to show anything. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
479
|
Posted - 2013.09.07 19:09:00 -
[987] - Quote
Eve is a sandbox game. It's perfectly possible to make a character that never leaves the docking station and actively participates in the economy and even has hands into events that unfold.
Before you respond with a Tippia quality semantic about market being pvp save your breath. Its not the context in which your using the word.
To elaborate we both compete over the oxygen reserves of the earth. Yet only a simp would use that as grounds for saying that every human on earth is constantly participating in pvp. |

Caliph Muhammed
Perkone Caldari State
479
|
Posted - 2013.09.07 19:10:00 -
[988] - Quote
Post the numbers, Tippia, so everyone currently reading can follow the conversation. Don't point to the 50 pages of thread and claim your proof is somewhere in it.
You'd think if you had a concrete case with evidence laid out you'd have the link on standby to prove it. But you don't. Because your argument and proof rests on people not expending energy to really research what you claim and take your forum popularity as the basis for your evidence.
This link is not evidence. It does not show what you imply it does. It can not be used in any way, shape or form to show a difference between different securities because the data displayed does not separate by security level. If this is not the link you posted or are using in your assertion please provide the correct link for the community to read.
Tippia wrote:No. You saw evidence-based reasoning offered up as arguments. That is, unless you judge CCP's statistics to be mere opinion, which would beGǪ interesting to hear you explain.
Ignoring the evidence that CCP has provided just makes you look ignorant GÇö it doesn't actually make the evidence go away. If you want to argue that this evidence does not actually lead to any kind of imbalance, then by all means, provide the argument and show why that is.
Tippia wrote: Already done. SoGǪ are you going to address them or not? Last chanceGǪ any further evasions will be interpreted as a solid GǣnoGǥ and as yet another attempt at creating a gap where you can start putting words in other people's mouths. Quote:You'd think if you had a concrete case with evidence laid out you'd have the link on standby to prove it. But you don't. RiiightGǪ that's why I provided that link. That makes senseGǪ no wait, it doesn't.  I does explain why you so adamantly refuse to address the numbers, though: because you can't actually drum up any more baseless nonsense to dispute them and instead have to base your argumentation on the obvious lie that they don't exist.
Tippia wrote:Incorrect. It is also not a link I ever posted, so stop lying and stop putting words in other people's mouths.
SMH. I've come to the conclusion that there are in fact two Tippia. Both trapped inside of one person and randomly interacting with the world at various times. |

Tippia
Sunshine and Lollipops
16343
|
Posted - 2013.09.07 19:13:00 -
[989] - Quote
Caliph Muhammed wrote:Eve is a sandbox game. It's perfectly possible to make a character that never leaves the docking station and actively participates in the economy and even have hands into events that unfold.
Before yu respond with a Tippia quality semantic about market being pvp save your breath. Its not the context in which your using the word. Stop putting words in my mouth. In the context in which I use both GÇ£pvpGÇ£ and GÇ£marketGÇ¥, the market most certainly is PvP.
Yes, it's perfectly possible to create a character that never has any hand in the events that unfold. It is also a pretty pointless use of a character slot, since all that character ever does is spin his n00bship and never even tells anyone how many spins he has. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
479
|
Posted - 2013.09.07 19:17:00 -
[990] - Quote
We're in pvp for the oxygen reserves of earth as well Tippia.
Hell, your split personalities are competing with each other. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
354
|
Posted - 2013.09.07 19:19:00 -
[991] - Quote
Tippia wrote:Caldari Citizen 20120308 wrote:Are you high on something? Making over 60 million an hour wtf .... If lucky flying solo and with a standard bs you're looking at most GǪ 70GÇô100M, if you're efficient (and using obsolete ships); 45M if you're pedantic about picking up every last valuable. But those are old numbers. You get more faster these days.
From page 4 of this thread, ladies and gentlemen I present Tippia's evidence.... Click the links above and be awed at the two threads posted in 2009 and 2010 respectively in which a guy with a Golem blats loads of missions and presents his findings.
Sadly though a Golem is too narrow a sample to have any real validity. If he had tried to simulate an average mission runner then the study might be worth while, cos we all know everybody in high sec flys around in a pimp fitted Golem lol...
You really should be a politician Tippia, you're as slippery as one. Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16343
|
Posted - 2013.09.07 19:20:00 -
[992] - Quote
Caliph Muhammed wrote:We're in pvp for the oxygen reserves of earth as well Tippia. Only if you're on hallucinogenic drugs. Even then, so what? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7874
|
Posted - 2013.09.07 19:28:00 -
[993] - Quote
Little Dragon Khamez wrote:Tippia wrote:Caldari Citizen 20120308 wrote:Are you high on something? Making over 60 million an hour wtf .... If lucky flying solo and with a standard bs you're looking at most GǪ 70GÇô100M, if you're efficient (and using obsolete ships); 45M if you're pedantic about picking up every last valuable. But those are old numbers. You get more faster these days. From page 4 of this thread, ladies and gentlemen I present Tippia's evidence.... Click the links above and be awed at the two threads posted in 2009 and 2010 respectively in which a guy with a Golem blats loads of missions and presents his findings. Sadly though a Golem is too narrow a sample to have any real validity. If he had tried to simulate an average mission runner then the study might be worth while, cos we all know everybody in high sec flys around in a pimp fitted Golem lol... You really should be a politician Tippia, you're as slippery as one.
Just about everyone can fly a golem these days. Mind you people now mostly fly cruise navy ravens that do even more damage than back then.
So if anything those income numbers are too low. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
354
|
Posted - 2013.09.07 19:35:00 -
[994] - Quote
baltec1 wrote:Little Dragon Khamez wrote:Tippia wrote:Caldari Citizen 20120308 wrote:Are you high on something? Making over 60 million an hour wtf .... If lucky flying solo and with a standard bs you're looking at most GǪ 70GÇô100M, if you're efficient (and using obsolete ships); 45M if you're pedantic about picking up every last valuable. But those are old numbers. You get more faster these days. From page 4 of this thread, ladies and gentlemen I present Tippia's evidence.... Click the links above and be awed at the two threads posted in 2009 and 2010 respectively in which a guy with a Golem blats loads of missions and presents his findings. Sadly though a Golem is too narrow a sample to have any real validity. If he had tried to simulate an average mission runner then the study might be worth while, cos we all know everybody in high sec flys around in a pimp fitted Golem lol... You really should be a politician Tippia, you're as slippery as one. Just about everyone can fly a golem these days. Mind you people now mostly fly cruise navy ravens that do even more damage than back then. So if anything those income numbers are too low.
Doesn't mean that everyone does, mr average does not hit l4 missions in a golem. Just about everyone can afford a Mercedes these days, but you don't see them in every drive. Dumbing down of Eve Online will result in it's destruction... |

Caliph Muhammed
Perkone Caldari State
480
|
Posted - 2013.09.07 19:36:00 -
[995] - Quote
A 33 hour test in one ship by one pilot 2-3 years ago is evidence of EVE's average user base and the results they see? Lol.
No really, Lol. I know you don't work in Academia for certain.
In that thread there are people contradicting his findings at that time period.
Too bad they don't issue bans for stupid. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
354
|
Posted - 2013.09.07 19:36:00 -
[996] - Quote
Tippia wrote:Caliph Muhammed wrote:We're in pvp for the oxygen reserves of earth as well Tippia. Only if you're on hallucinogenic drugs. Even then, so what? Little Dragon Khamez wrote:Sadly though a Golem is too narrow a sample to have any real validity. Not really, no. It shows what you could get at the time with what was considered a good (and reasonably common) mission ship and ran your missions well. It was not the best even back then, so you could get more, and these days you can do both the missions themselves and the looting and salvaging faster and more efficiently. If you want to argue that I should have cut Caldari Citizen's quote off earlier, then fine, but the data still offers a low-ball number of what you can get out of GÇ£professionalGÇ¥ L4 mission-running.
Tippia is a drowning man grasping at straws. Dumbing down of Eve Online will result in it's destruction... |

baltec1
Bat Country
7874
|
Posted - 2013.09.07 19:37:00 -
[997] - Quote
Little Dragon Khamez wrote:
Doesn't mean that everyone does, mr average does not hit l4 missions in a golem. Just about everyone can afford a Mercedes these days, but you don't see them in every drive.
This game is over a decade old.
Mr average can easily be flying a navy raven which is just as good. |

Caliph Muhammed
Perkone Caldari State
480
|
Posted - 2013.09.07 19:38:00 -
[998] - Quote
Which means jack. Because if the findings were 100% truth and not likely false it doesn't mean the numbers they found were indicative of a problem. |

baltec1
Bat Country
7874
|
Posted - 2013.09.07 19:38:00 -
[999] - Quote
Caliph Muhammed wrote:A 33 hour test in one ship by one pilot 2-3 years ago is evidence of EVE's average user base and the results they see? Lol.
No really, Lol. I know you don't work in Academia for certain.
In that thread there are people contradicting his findings at that time period.
Too bad they don't issue bans for stupid.
Well lets see what evidence you have to disprove that 3 year old detailed look into missions. |

Caliph Muhammed
Perkone Caldari State
480
|
Posted - 2013.09.07 19:39:00 -
[1000] - Quote
Disprove what? I haven't seen anything proven from that thread. |

baltec1
Bat Country
7874
|
Posted - 2013.09.07 19:40:00 -
[1001] - Quote
Caliph Muhammed wrote:Which means jack. Because if the findings were 100% truth and not likely false it doesn't mean the numbers they found were indicative of a problem.
The problem is that high sec is offering too much reward. His numbers show that level 4 missions are dishing out around the same isk as null anoms.
This is a big problem. |

Rhes
GoonWaffe Goonswarm Federation
100
|
Posted - 2013.09.07 19:40:00 -
[1002] - Quote
Caliph Muhammed wrote:A 33 hour test in one ship by one pilot 2-3 years ago is evidence of EVE's average user base and the results they see? Lol.
No really, Lol. I know you don't work in Academia for certain.
In that thread there are people contradicting his findings at that time period.
Too bad they don't issue bans for stupid.
All posts should be peer reviewed.
|

baltec1
Bat Country
7874
|
Posted - 2013.09.07 19:42:00 -
[1003] - Quote
Caliph Muhammed wrote:Disprove what? I haven't seen anything proven from that thread.
You see those numbers?
The numbers that show high sec missions are offering null sec income levels?
You have provided nothing to this thread other than your outraged ranting that we are talking about nerfing high secs golden goose. |

Caliph Muhammed
Perkone Caldari State
483
|
Posted - 2013.09.07 19:44:00 -
[1004] - Quote
baltec1 wrote:Caliph Muhammed wrote:Which means jack. Because if the findings were 100% truth and not likely false it doesn't mean the numbers they found were indicative of a problem. The problem is that high sec is offering too much reward. His numbers show that level 4 missions are dishing out around the same isk as null anoms. This is a big problem.
Lol. Anomalies and missions are completely different. Do highsec missions pay less than null sec missions? Do high sec anomalies pay more than nullsec anomalies?
If the answer is no their isn't an issue. |

Tippia
Sunshine and Lollipops
16345
|
Posted - 2013.09.07 19:45:00 -
[1005] - Quote
Caliph Muhammed wrote:A 33 hour test in one ship by one pilot 2-3 years ago is evidence of EVE's average user base and the results they see? Maybe if you stopped putting words in other people's mouth, you'd be in a better position right now. A 250-mission test done in a reasonably good mission ship with proper tactics is evidence of how much you could earn from L4s before we got the better tools (and higher prices) we have today.
Quote:I know you don't work in Academia for certain. So you don't actually know anything for certain then. I think we established this already.
Quote:Disprove what? I haven't seen anything proven from that thread. Maybe you should read it, then, instead of skipping over it and inventing your own unproven, unresearched, unfounded nonsense to fill in the gaps vast yawning chasms in your knowledge of anything and everything EVE-related.
Quote:Lol. Anomalies and missions are completely different. No. Both are sources of ISK, which is the area of concern.
Little Dragon Khamez wrote:Tippia is a drowning man grasping at straws. I'm still on solid ground. I think you might be confusing me with those poor folks who have no foundation for their assumptions, baseless assertions, outright guesses, and lies. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
483
|
Posted - 2013.09.07 19:47:00 -
[1006] - Quote
Lol Tippia. Your credibility is laughable. Your evidence is one statistic sheet that not a single CCP employee will state represents as evidence a problem with level 4 missions and your linking to that thread is akin to your thesis being written in crayon. |

baltec1
Bat Country
7874
|
Posted - 2013.09.07 19:47:00 -
[1007] - Quote
Caliph Muhammed wrote:
Lol. Anomalies and missions are completely different. Do highsec missions pay less than null sec missions? Do high sec anomalies pay more than nullsec anomalies?
If the answer is no their isn't an issue.
Yes it is.
Null anoms are what we get instead of missions in almost all of null. They are to us what missions are to high sec.
Both are the primary form of earning isk and thus, need to be balanced against each other. |

Tippia
Sunshine and Lollipops
16345
|
Posted - 2013.09.07 19:47:00 -
[1008] - Quote
Caliph Muhammed wrote:Lol Tippia. Your credibility is Intact, since none of your fallacies have managed to address any of the arguments or facts provided. Meanwhile, you have nothing.
Quote:Your evidence is one statistic sheet that not a single CCP employee will state represents as evidence a problem with level 4 missions. The evidence against L4s is more than that, and since CCP employees have provided a lot of the statistics involved, you should probably start to reconsider what they may or may not representGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
483
|
Posted - 2013.09.07 19:49:00 -
[1009] - Quote
baltec1 wrote:Caliph Muhammed wrote:
Lol. Anomalies and missions are completely different. Do highsec missions pay less than null sec missions? Do high sec anomalies pay more than nullsec anomalies?
If the answer is no their isn't an issue.
Yes it is. Null anoms are what we get instead of missions in almost all of null. They are to us what missions are to high sec. Both are the primary form of earning isk and thus, need to be balanced against each other.
No i'm sorry the game is not balanced like that. Deal with it. |

Caliph Muhammed
Perkone Caldari State
483
|
Posted - 2013.09.07 19:50:00 -
[1010] - Quote
Tippia wrote:Caliph Muhammed wrote:Lol Tippia. Your credibility is Intact. Meanwhile, you have nothing.
No its not. Quite succinctly anyone with any intelligence that has followed your absolutely bat **** insane ramblings this entire thread realizes how much of a fraud you are.
Might I suggest you consider the activity ecology of the third tangent. |

baltec1
Bat Country
7874
|
Posted - 2013.09.07 19:51:00 -
[1011] - Quote
Caliph Muhammed wrote:
No i'm sorry the game is not balanced like that. Deal with it.
It is now.
Perhaps the past year skipped you by but CCP is on a mission to fix the many balance issues in this game and high sec income is on that list. They have already done ice and exploration. |

Tippia
Sunshine and Lollipops
16345
|
Posted - 2013.09.07 19:53:00 -
[1012] - Quote
Caliph Muhammed wrote:No i'm sorry the game is not balanced like that. Actually, it is. That's why the anomaly rebalance and the sov upgrade system were implemented: to act as the sov null equivalent of mission income. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
484
|
Posted - 2013.09.07 19:56:00 -
[1013] - Quote
Lets see here man. How do we balance battlecruisers?
I know, balance them against titans!
What about anomalies?
Balance them versus missions.
All missions?
Nah just high sec level 4s. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.07 19:57:00 -
[1014] - Quote
Tippia wrote:Caliph Muhammed wrote:Lol Tippia. Your credibility is Intact, since none of your fallacies have managed to address any of the arguments or facts provided. Meanwhile, you have nothing. Quote:Your evidence is one statistic sheet that not a single CCP employee will state represents as evidence a problem with level 4 missions. The evidence against L4s is more than that, and since CCP employees have provided a lot of the statistics involved, you should probably start to reconsider what they may or may not representGǪ
From the solid ground that I am standing on, I can see that not only is tippia drowning, but she's somehow managed to dig a hole at the bottom of the ocean. Dumbing down of Eve Online will result in it's destruction... |

Rhes
GoonWaffe Goonswarm Federation
101
|
Posted - 2013.09.07 19:58:00 -
[1015] - Quote
Caliph Muhammed wrote:Lets see here man. How do we balance battlecruisers?
I know balance them against titans!
What about anomalies?
Balance them versus missions.
All missions?
Nah just high sec level 4s.
You can't possibly be this dumb.
|

baltec1
Bat Country
7874
|
Posted - 2013.09.07 19:58:00 -
[1016] - Quote
Little Dragon Khamez wrote:
From the solid ground that I am standing on, I can see that not only is tippia drowning, but she's somehow managed to dig a hole at the bottom of the ocean.
Well lets see your evidence that contradicts ours then.
|

Caliph Muhammed
Perkone Caldari State
484
|
Posted - 2013.09.07 20:00:00 -
[1017] - Quote
What am I being asked to prove? |

baltec1
Bat Country
7874
|
Posted - 2013.09.07 20:02:00 -
[1018] - Quote
Caliph Muhammed wrote:What am I being asked to prove?
Your own argument. |

Tippia
Sunshine and Lollipops
16345
|
Posted - 2013.09.07 20:07:00 -
[1019] - Quote
Caliph Muhammed wrote:Lets see here man. How do we balance battlecruisers? I know, balance them against titans! Yes. That is indeed one ship that needs to be taken into consideration when looking at BC balance.
Quote:What about anomalies? Balance them versus missions. All missions? Yes, all missions, depending on what the equivalent GÇ£levelGÇ¥ is.
Little Dragon Khamez wrote:From the solid ground that I am standing on, I can see that not only is tippia drowning, but she's somehow managed to dig a hole at the bottom of the ocean. That's a funny (well, tragic) effect of the bends: you lose track of up and down, think people are going in the wrong direction, and misinterpret all kinds of environmental cues. It's not a hole GÇö it's a little hill I have built on the shore to gain a better view of your struggling (and failure) to present any kind of non-fallacious argument under all that pressure.
Quote:What am I being asked to prove? Did you accidentally pick the wrong character to post this? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.07 20:08:00 -
[1020] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
From the solid ground that I am standing on, I can see that not only is tippia drowning, but she's somehow managed to dig a hole at the bottom of the ocean.
Well lets see your evidence that contradicts ours then.
Results are in the middle of the thread, 6 misions run back to back, average income 18mill per hour, unlike tippia I'm happy to post the link but can't as I am using a ****** little touch screen, when I get to a real computer ill post the link. Dumbing down of Eve Online will result in it's destruction... |

Caliph Muhammed
Perkone Caldari State
484
|
Posted - 2013.09.07 20:09:00 -
[1021] - Quote
My argument is that your evidence is absolutely laughable. How on earth would I prove that aside from making points about how absolutely idiotic it is.
Please read this and actually absorb it. |

Tippia
Sunshine and Lollipops
16345
|
Posted - 2013.09.07 20:11:00 -
[1022] - Quote
Little Dragon Khamez wrote:Results are in the middle of the thread, 6 misions run back to back, average income 18mill per hour GǪwhich is statistically insignificant, severely lacks detail, and offers no ability to reproduce or verify the testing, much less the results.
Caliph Muhammed wrote:My argument is that your evidence is absolutely laughable. How on earth would I prove that aside from making points about how absolutely idiotic it is. By disproving the evidence or presenting any kind of coherent argument against it and the conclusions based on it.
So far, you have nothing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7875
|
Posted - 2013.09.07 20:12:00 -
[1023] - Quote
Little Dragon Khamez wrote:baltec1 wrote:Little Dragon Khamez wrote:
From the solid ground that I am standing on, I can see that not only is tippia drowning, but she's somehow managed to dig a hole at the bottom of the ocean.
Well lets see your evidence that contradicts ours then. Results are in the middle of the thread, 6 misions run back to back, average income 18mill per hour, unlike tippia I'm happy to post the link but can't as I am using a ****** little touch screen, when I get to a real computer ill post the link.
18 mil...
You can earn that using a damn assault frig. The hell are you doing to get a number that bad? |

Caliph Muhammed
Perkone Caldari State
484
|
Posted - 2013.09.07 20:14:00 -
[1024] - Quote
Please read this and actually absorb it.
You specifically Tippia because talking with you is tedious. Your test sample is a complete joke and your conclusion based on one statistic that does not demonstrate what you claim is sophomoric. |

Tippia
Sunshine and Lollipops
16347
|
Posted - 2013.09.07 20:17:00 -
[1025] - Quote
We already know that we don't have to disprove your baseless assertions. You are the one who has to prove them right first.
You, on the other hand, need to disprove, dispute and argue against the evidence-based arguments we have provided. You have not been able to because you have nothing.
Quote:Your test sample is a complete joke Prove it.
Quote:your conclusion based on one statistic Incorrect. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Thetabetalpha
Republic Military School Minmatar Republic
10
|
Posted - 2013.09.07 20:17:00 -
[1026] - Quote
lvl4 missions paying too much? If they weren't mindbogglingly boring and gag inducing - sure. But when they are just as entertaining as banging a head against the wall, the pay off should be worth it.
If they are to nerf mission payout, it should be balanced vs the entertainment factor, because if this so called "activity" is nerfed at all, it is waste of time. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.07 20:22:00 -
[1027] - Quote
baltec1 wrote:Little Dragon Khamez wrote:baltec1 wrote:Little Dragon Khamez wrote:
From the solid ground that I am standing on, I can see that not only is tippia drowning, but she's somehow managed to dig a hole at the bottom of the ocean.
Well lets see your evidence that contradicts ours then. Results are in the middle of the thread, 6 misions run back to back, average income 18mill per hour, unlike tippia I'm happy to post the link but can't as I am using a ****** little touch screen, when I get to a real computer ill post the link. 18 mil... You can earn that using a damn assault frig. The hell are you doing to get a number that bad?
Simulating mr average... and not flying a golem lol Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.07 20:25:00 -
[1028] - Quote
Tippia wrote:Caliph Muhammed wrote:Lol Tippia. Your credibility is Intact, since none of your fallacies have managed to address any of the arguments or facts provided. Meanwhile, you have nothing. Quote:Your evidence is one statistic sheet that not a single CCP employee will state represents as evidence a problem with level 4 missions. The evidence against L4s is more than that, and since CCP employees have provided a lot of the statistics involved, you should probably start to reconsider what they may or may not representGǪ
Can you link to the official CCP statistics please. Dumbing down of Eve Online will result in it's destruction... |

baltec1
Bat Country
7875
|
Posted - 2013.09.07 20:26:00 -
[1029] - Quote
Little Dragon Khamez wrote:
Simulating mr average... and not flying a golem lol
You can be in a navy raven inside two months, you can have a good CNI after 6 months. The game is ten years old. You honestly expect us to believe that most people cannot fly a CNI?
You flying a caracal in level 4s is simulating the average 3 week old player. |

Tippia
Sunshine and Lollipops
16348
|
Posted - 2013.09.07 20:27:00 -
[1030] - Quote
Little Dragon Khamez wrote:Can you link to the official CCP statistics please. It's the ones in Jenn's post (TwoStep's blog and the devblog). Or you can go to my blog and check the numbers I collected a month earlier (see sig).
Quote:Simulating mr average... and not flying a golem lol I'm pretty average. I earned 15M/h in my PST Myrm back in 2008GǪ so your Mr Average is probably not as average as you think. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.07 20:28:00 -
[1031] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
Simulating mr average... and not flying a golem lol
You can be in a navy raven inside two months, you can have a good CNI after 6 months. The game is ten years old. You honestly expect us to believe that most people cannot fly a CNI? You flying a caracal in level 4s is simulating the average 3 week old player.
What they can or cannot fly is irrelevant, what they do fly is, now tell me what the most common l4 mission ship is? Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.07 20:29:00 -
[1032] - Quote
Tippia wrote:Little Dragon Khamez wrote:Can you link to the official CCP statistics please. It's the ones in Jenn's post (TwoStep's blog and the devblog). Or you can go to my blog and check the numbers I collected a month earlier (see sig).
Linky please... Dumbing down of Eve Online will result in it's destruction... |

Benny Ohu
Chaotic Tranquility Casoff
1402
|
Posted - 2013.09.07 20:29:00 -
[1033] - Quote
i remember getting around 10mio per tick off bounties with amarr bs two and meta pulses in level fours? |

Tollen Gallen
Xionworld
564
|
Posted - 2013.09.07 20:30:00 -
[1034] - Quote
Thetabetalpha wrote:lvl4 missions paying too much? If they weren't mindbogglingly boring and gag inducing - sure. But when they are just as entertaining as banging a head against the wall, the pay off should be worth it.
If they are to nerf mission payout, it should be balanced vs the entertainment factor, because if this so called "activity" is nerfed at all, it is waste of time.
This. |

baltec1
Bat Country
7875
|
Posted - 2013.09.07 20:30:00 -
[1035] - Quote
Little Dragon Khamez wrote:baltec1 wrote:Little Dragon Khamez wrote:
Simulating mr average... and not flying a golem lol
You can be in a navy raven inside two months, you can have a good CNI after 6 months. The game is ten years old. You honestly expect us to believe that most people cannot fly a CNI? You flying a caracal in level 4s is simulating the average 3 week old player. What they can or cannot fly is irrelevant, what they do fly is, now tell me what the most common l4 mission ship is?
CNI.
Its been the staple of mission running for the last 8 years. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.07 20:34:00 -
[1036] - Quote
baltec1 wrote:Little Dragon Khamez wrote:baltec1 wrote:Little Dragon Khamez wrote:
Simulating mr average... and not flying a golem lol
You can be in a navy raven inside two months, you can have a good CNI after 6 months. The game is ten years old. You honestly expect us to believe that most people cannot fly a CNI? You flying a caracal in level 4s is simulating the average 3 week old player. What they can or cannot fly is irrelevant, what they do fly is, now tell me what the most common l4 mission ship is? CNI. Its been the staple of mission running for the last 8 years.
Any stats please to back this up or us it merely an observation Dumbing down of Eve Online will result in it's destruction... |

baltec1
Bat Country
7875
|
Posted - 2013.09.07 20:39:00 -
[1037] - Quote
Little Dragon Khamez wrote:
Any stats please to back this up or us it merely an observation
Common knowledge.
Its always been the ship to train for as a stepping stone as its so easy to use and get into. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.07 20:42:00 -
[1038] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
Any stats please to back this up or us it merely an observation
Common knowledge. Its always been the ship to train for as a stepping stone as its so easy to use and get into.
Stil no proof then, 'common knowledge' rofl.... Dumbing down of Eve Online will result in it's destruction... |

Benny Ohu
Chaotic Tranquility Casoff
1402
|
Posted - 2013.09.07 20:45:00 -
[1039] - Quote
do you mean CNR? |

Tippia
Sunshine and Lollipops
16348
|
Posted - 2013.09.07 20:45:00 -
[1040] - Quote
Little Dragon Khamez wrote:Stil no proof then, 'common knowledge' rofl.... GǪso what ship were you using, and what was this ship choice based on?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7876
|
Posted - 2013.09.07 20:47:00 -
[1041] - Quote
Benny Ohu wrote:do you mean CNR?
My bad. |

Tippia
Sunshine and Lollipops
16348
|
Posted - 2013.09.07 20:49:00 -
[1042] - Quote
baltec1 wrote:Benny Ohu wrote:do you mean CNR? My bad. Pff. RNI, CNR, RSI. Same difference. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7876
|
Posted - 2013.09.07 20:51:00 -
[1043] - Quote
Little Dragon Khamez wrote:
Stil no proof then, 'common knowledge' rofl....
Well you can go through the last 8 years of both this forums and the old forums digging up the records in ships and moduals or you could ask on battleclinic who will tell you the same. The CNR is most popular mission boat over the last decade. |

Vaerah Vahrokha
Vahrokh Consulting
4305
|
Posted - 2013.09.07 21:34:00 -
[1044] - Quote
Jenn aSide wrote: When you have to move the goal posts to score a point in a game, it means you suck at a game.....
EVE is a pvp game. Ther eis no pvp subset. The lenghts you and people like you go to in order to deny the truth is shameful.
We are able to tolerate those who don't like the gameplay we like, nor we self proclaim all severe judges on what the others like or not.
Life is better with shades and colors than black and white. Try it, you might even like it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.07 22:13:00 -
[1045] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
Stil no proof then, 'common knowledge' rofl....
Well you can go through the last 8 years of both this forums and the old forums digging up the records in ships and moduals or you could ask on battleclinic who will tell you the same. The CNR is most popular mission boat over the last decade.
I've had a look at Battleclinic and it's a big site, so you'll forgive me if I ask you to directly link your source in order to prove your point. If all you can come up with is 'Common Knowledge' then you'll also forgive my scepticism as after all it's common knowledge that the most money to be earned is in null sec. It's common knowledge...
Indeed today whilst in Null I doubled my high sec L4 income in 20 mins. Which matches my experience of null or it should do after all it's common knowledge.
Dumbing down of Eve Online will result in it's destruction... |

Caliph Muhammed
Perkone Caldari State
486
|
Posted - 2013.09.07 22:18:00 -
[1046] - Quote
Tippia wrote:We already know that we don't have to disprove your baseless assertions. You are the one who has to prove them right first. You, on the other hand, need to disprove, dispute and argue against the evidence-based arguments we have provided. You have not been able to because you have nothing. Quote:Your test sample is a complete joke Prove it. Quote:your conclusion based on one statistic Incorrect.
Prove that one sample out of at any given time 30k+ players playing in the universe is a absolutely absurd sample rate to use as "evidence"?
Okay done.
It would have you hoisted up and thrown out of any university on the planet if you attempted to assert it as evidence.
Your conclusion that's based on your absolute lack of education in macroeconomics coupled with a statistic that doesn't show anything other than the total sum of bounties earned in all of EVE. needs no proof either.
You imply the statistic shows an unfair tilt skewed towards high sec distribution of those bounties. It doesn't show that because it shows a tally of all of eve. Its common sense.
You are at this point proving to the world how incredibly stubborn you are and how absolutely much of a fraudulent psuedointellectual you are.
You parrot memes about strawman arguments that you've heard on other forums and such and against the typical debater circle talk out of your ass with asbergers derived made up terms such as activity ecology and third tangents.
The harsh truth is you're an imbecile disguised as an intellectual and no matter how many simps you may fool on this board CCP will not ever balance the game based on your meanderings. |

Tippia
Sunshine and Lollipops
16348
|
Posted - 2013.09.07 22:23:00 -
[1047] - Quote
Caliph Muhammed wrote:Prove that one sample out of at any given time 30k+ players playing in the universe is a absolutely absurd sample rate to use as "evidence"? No. Prove that the sample given is an Gǣabsolute jokeGǥ. Also, while you're at it, prove that you understand what claim this evidence is meant to supportGǪ
Quote:Your conclusion that's based on your absolute lack of education in macroeconomics coupled with a statistic that doesn't show anything other than the total sum of bounties earned in all of EVE. Which conclusion are you referring to here?
Quote:You imply the statistic shows an unfair tilt skewed towards high sec distribution of those bounties. No. Stop putting words in my mouth.
SoGǪ do you have any actual proof to offer? Any evidence to support your claims? Anything other than lies, strawmen, ad hominems, red herrings or any other fallacies in your argumentation? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
486
|
Posted - 2013.09.07 22:40:00 -
[1048] - Quote
Tippia if 30,000 people are at any given time playing EVE you'd need 300 people in the test just to say "a sample of 1% of active players at any given time ...."
Your conclusion that l4 missions produce far too much income for the risk.
If I did put words in your mouth you should be thankful. At least then you wouldn't come off as the absolutely imbecilic tool you are now.
If you want proof for the world that you are in fact an imbecilic moron, I ask you to but speak. Its all the proof I need.
I used to have a great respect for your posts even if I saw how you derailed points through obfuscation or circular logic. Primarily because you did more good than harm and usually stifled hard to explain but better off without ideas. Skill points for sale, etc.But when you have the inability to admit when you're evidence is lacking and continue to insist on people who do think before they speak are merely attacking you, I've lost it. |

Tippia
Sunshine and Lollipops
16348
|
Posted - 2013.09.07 22:50:00 -
[1049] - Quote
Caliph Muhammed wrote:Tippia if 30,000 people are at any given time playing EVE you'd need 300 people in the test just to say "a sample of 1% of active players at any given time ...." Ok. So you didn't understand what it is a sample of. Should I also interpret this as you not understanding margins of error?
Quote:Your conclusion that l4 missions produce far too much income for the risk. So you are confused about both the source of the conclusion and about what evidence there is to support it.
Quote:I did put words in your mouth Cropped for brevity and correctness. I am indeed thankful that you resort to fallacious argumentation because it just shows very clearly that you have nothing.
So I'll restate my questions: do you have any actual proof to offer? Any evidence to support your claims? Anything other than lies, strawmen, ad hominems, red herrings or any other fallacies in your argumentation? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
486
|
Posted - 2013.09.07 22:53:00 -
[1050] - Quote
Oh FFS shut up. Welcome to ignore idiot. Go take your meds before you fall off your third tangent and break our activity ecology. |

Tippia
Sunshine and Lollipops
16348
|
Posted - 2013.09.07 22:57:00 -
[1051] - Quote
Caliph Muhammed wrote:Oh FFS shut up. So no proof then, as always. As expected.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Angeal MacNova
9th Fleet-Seraphins
81
|
Posted - 2013.09.07 23:13:00 -
[1052] - Quote
You can make hi sec pay dirt and the players will just put up with it.
You can give hi sec as much risk as low sec and the players will just find a new game.
The only way you are going to see a flux of people relocate to null is if null becomes just an extension of hi. I think that many people who play in hi are people who either don't have much time to play or simply don't care for pvp (in many cases both). Miners that just want to log in and warp strait from station to belt, mine and then return. Mission runners who want to just accept the mission, warp straight there, complete it, and then warp straight back.
These people don't want to have to be constantly looking over their shoulders. They don't want to be constantly monitoring local. They don't want have to deal with 6 'warp from dock' book marks. Another 6 'view warp gate from safe distance' book marks. They don't want to have to take indirect routes to get from the dock to the gate either just to avoid being pulled out of warp.
Ganking? Sure, it's going to happen. It happens in both null and hi.
You really want to see null become more active? For there to be an infrastructure that rivals hi sec? To have availability of parts/ships at prices comparable to hi? There is one thing people would have to be willing to do and one things CCP would have to do.
The one thing players can do is to not gank people who are obviously pure industrialists.
The one thing CCP can do is allow those who have sov over a system to be able to enforce a minimum 'safety level' on the ships that enter.
If the industrialists can do their thing with the same level of safety in null as they can in hi, I think they would be more than happy to move there and sell their product to the local population. Get enough there and then you get competitive pricing.
As for mission runners, I think they too would eventually move out there once they skill up enough to be able to handle the rats out there. |

Caliph Muhammed
Perkone Caldari State
486
|
Posted - 2013.09.07 23:24:00 -
[1053] - Quote
http://themittani.com/news/60-billion-isk-raven-down-gankers-rejoice |

Tippia
Sunshine and Lollipops
16348
|
Posted - 2013.09.07 23:26:00 -
[1054] - Quote
Angeal MacNova wrote:The one thing CCP can do is allow those who have sov over a system to be able to enforce a minimum 'safety level' on the ships that enter.
If the industrialists can do their thing with the same level of safety in null as they can in hi, I think they would be more than happy to move there and sell their product to the local population. Get enough there and then you get competitive pricing. The problem with that is that null is meant to be insecure so the minimum safety level that alliances can be allowed to provide will still be fairly low, and it certainly won't be automated.
That's what the whole nerf/buff combo change comes from: null will (must) inherently offer less security and convenience compared to highsec. It needs something else to compensate for this. The current problem is that high simply offers too much for too little, so the only way to make things GÇ£on the same levelGÇ¥ is to introduce compensation schemes in null that outright break the game. This could be fixed if high did not offer so much for so little GÇö if it cost more, or if it was more rare, or if it was really inconvenient, take your pick GÇö which would open up a niche where null would offer better bang for your buck.
The exact nature of both the bang and the buck would depend on what was changed and how, but the fundamental problem is the same: highsec currently leaves no margins for industry where other parts of space can be better.
While security could theoretically be one of those things, it doesn't feel like the right way to go. Not just because it seems antithetical to the core game design that null can be made as safe as high, but also because I'm not convinced that it's actually what holds null industry back. There are plenty of industrialists in null who can deal with the lack of safety just fine, so if those were given adequate reason to do their industry there in spite of the lower safety, they would. The added advantage of such an approach is that, with the null industrialists leaving highsec for their newGǪ oldGǪ other home-ground, the pure highseccers would have more facilities and space at their disposal.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
486
|
Posted - 2013.09.07 23:30:00 -
[1055] - Quote
If you want people in Nullsec there are a few issues.
#1: Logistics. Its a royal pain in the ass to move things to and fro. Paying someone to do it is an option technically but is it an option people feel satisfied in using? No, in most cases. There is no guarantee any invite to nullsec will turn out to be worth the trouble or cost.
#2: Sovereignty of the individual. The thought of paying to play a game and living under the rule of people you may or may not like with likely no chance of ever being able to rise in rank to the level of control or ability to affect that controlling entities agenda is about as alluring as chomping into a excrement sandwich.
#3: Profit Sharing. There is no culture of where joining an alliance nets you great wealth. Sure, you can go and farm wealth in the regions the alliance controls but it comes at the cost of great risk to your own personal wealth. Yes replacement programs exist for ship losses, few cover anything your typical HISEC mission runner would want to fly. I know I can kill battleships with frigates but what if I just don't want to?
#4: Stress. Every time someone logs in they may not be up for playing with the protocols that are required to operate in nullsec. This is often replicated in hisec when you begin pimping out your ships but in nullsec it's like this for every ship.
#5: Self-Interest. Why would I want to join your alliance? I'd rather run my own!
Now, if you want people in nullsec there is one solution. And that is to remove local intel. You won't often get more people in the alliances currently established but you will get more there to visit. Without that option you can go beyond lowering the wealth generation of level 4s, hell remove them from game and leave just level 1s in hisec. None of any significant number are going to suddenly forget about the 5 reasons I just mentioned. |

stoicfaux
3090
|
Posted - 2013.09.07 23:50:00 -
[1056] - Quote
Tippia's numbers: http://blog.beyondreality.se/ISK-faucets-sinks
Quote:Faucets: Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010). NPC buy orders: 337.4 billion ISK (n/a for 2010). Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010). Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010). Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010). Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010) How much of that isk is made in high, low, and null? And what's the population breakdown by high/low/null? (My google-fu has failed me.)
|
|

ISD Ezwal
ISD Community Communications Liaisons
427

|
Posted - 2013.09.08 00:24:00 -
[1057] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to (insert other game name)GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
[b]22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Tippia
Sunshine and Lollipops
16348
|
Posted - 2013.09.08 00:27:00 -
[1058] - Quote
stoicfaux wrote:Tippia's numbers: http://blog.beyondreality.se/ISK-faucets-sinksQuote:Faucets: Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010). NPC buy orders: 337.4 billion ISK (n/a for 2010). Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010). Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010). Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010). Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010) How much of that isk is made in high, low, and null? And what's the population breakdown by high/low/null? (My google-fu has failed me.) Incursions are 92% highsec. Mission rewards and bonuses are in the same ballpark. NPC buy orders are at least 66% null (w-space to be accurate). The bounty-to-agent reward/bonus ratio has been estimated at roughly 3:1, which would mean half of the bounties come from missions and 90:ish percent of those being in highsec (but then, out-of-HS missions such as L5s and pirate missions tend to be more LP- and loot based than based bounties so it could well be a higher portion than that).
The last (character) population breakdown I saw was 65% highsec, 8% low, 21% null, 6% w-space. At the same time, 0.8 missions were run per day per subscriber (and 31% of the players had mission running as their primary activity, no info on character distribution). 5% had dabbled with incursions, but only 1% counted it as a primary activity. Unfortunately, FF2013 was more retrospective and really-long-term strokes, so most of the recent data we have is from FF2012 and Diagoras' tweeting spree in spring 2012. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

stoicfaux
3090
|
Posted - 2013.09.08 00:54:00 -
[1059] - Quote
If you eliminate the problem, there's no need for a solution, e.g. solving world hunger is hard, but if you nerve gas the entire planet, world hunger is no longer a problem, thus no solution is required.
http://community.eveonline.com/news/dev-blogs/9115
So if we get rid of PLEX, the problem of which activity pays too much or too little ISK is no longer a problem that needs to be solved.
Quote:The correlation between the velocity of money and the CPI seems to change by the end of 2008. From January 2007 to October 2008, the correlation between the two series is 0.86, which is quite strong for a non-academic case like this one. From November 2008 to February 2012 the correlation is -0.01, which is just about as uncorrelated as possible. So, what happened in November 2008? PLEX was introduced. PLEX seems to increase the velocity of money in the New Eden economy as it GÇ£liberatesGÇ£ ISK from people with more money than they know what to do with and gets it to ISK needy people that create and sell PLEX. |

La Nariz
GoonWaffe Goonswarm Federation
1042
|
Posted - 2013.09.08 01:19:00 -
[1060] - Quote
Vaerah Vahrokha wrote:Frostys Virpio wrote: When exactly do you stop being a newbie? That definition can change the way people see that statement too. Someone could of skilled into a **** fit capable of grinding a L4 in 5 hours while knowing not much about the game so he would still be a newbie or not?
He still hasn't. As a newbie he still believes high sec is safe. It's safe r but not safe. As a baddie he still wastes untold amounts of time posting on GD. As a blobber he still believes in "infused from above" doctrines. In reality? He's irrelevant like everyone else and should not deserve pages and pages of replies.
Hahahhahahaahahahahahahahahahahahahahhah. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
485
|
Posted - 2013.09.08 02:28:00 -
[1061] - Quote
stoicfaux wrote:Tippia's numbers: http://blog.beyondreality.se/ISK-faucets-sinksQuote:Faucets: Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010). NPC buy orders: 337.4 billion ISK (n/a for 2010). Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010). Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010). Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010). Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010) How much of that isk is made in high, low, and null? And what's the population breakdown by high/low/null? (My google-fu has failed me.)
CCP has said 80/20 high sec to null sec
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4328
|
Posted - 2013.09.08 02:39:00 -
[1062] - Quote
Onictus wrote:stoicfaux wrote:Tippia's numbers: http://blog.beyondreality.se/ISK-faucets-sinksQuote:Faucets: Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010). NPC buy orders: 337.4 billion ISK (n/a for 2010). Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010). Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010). Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010). Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010) How much of that isk is made in high, low, and null? And what's the population breakdown by high/low/null? (My google-fu has failed me.) CCP has said 80/20 high sec to null sec Highsec, our delightful first world with hotdropping lawenforcement There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Tippia
Sunshine and Lollipops
16353
|
Posted - 2013.09.08 02:56:00 -
[1063] - Quote
Onictus wrote: CCP has said 80/20 high sec to null sec
That's a hideously old number (and probably counted empire/null rather than high/null). W-space and lowsec have seen decent increases after their introduction/revitalisation. Last they gave any stats, it was the previously mentioned 65 / 8 / 21 + 6 distribution.
Oh, and i suuppose it's best to point out that this is a count of characters, not players. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4328
|
Posted - 2013.09.08 02:59:00 -
[1064] - Quote
Tippia wrote:Onictus wrote: CCP has said 80/20 high sec to null sec
That's a hideously old number (and probably counted empire/null rather than high/null). W-space and lowsec have seen decent increases after their introduction/revitalisation. Last they gave any stats, it was the previously mentioned 65 / 8 / 21 + 6 distribution. Oh, and i suuppose it's best to point out that this is a count of characters, not players. My highsec ganking alts :) There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Captain Tardbar
Sons of Sam
493
|
Posted - 2013.09.08 03:02:00 -
[1065] - Quote
And what percentage of population makes a percentage of the income? Just because 80% or 20% of people live somewhere doesn't mean they make exactly 80% to 20% of the income respectivily.
I mean I suspect only a small fraction of the player base runs incursions and they make a larger percentage of the income, but I don't have any data that says that exactly so that could be a wrong hunch.
I'm willing to throw out a bone for a change and talk about this constructively but I want to see official numbers if they exist. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

La Nariz
GoonWaffe Goonswarm Federation
1043
|
Posted - 2013.09.08 03:08:00 -
[1066] - Quote
Captain Tardbar wrote:And what percentage of population makes a percentage of the income? Just because 80% or 20% of people live somewhere doesn't mean they make exactly 80% to 20% of the income respectivily.
I mean I suspect only a small fraction of the player base runs incursions and they make a larger percentage of the income, but I don't have any data that says that exactly so that could be a wrong hunch.
I'm willing to throw out a bone for a change and talk about this constructively but I want to see official numbers if they exist.
They don't exist. The best there is, is the analysis Tippia and Malcanis gave you that shows highsec is putting out more isk from missions than nullsec is from anoms/moons. If you can actually provide a coherent argument to those I will be incredibly surprised and possible capable of being convinced otherwise of this:
~~~~Highsec is Safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4329
|
Posted - 2013.09.08 03:14:00 -
[1067] - Quote
La Nariz wrote:Captain Tardbar wrote:And what percentage of population makes a percentage of the income? Just because 80% or 20% of people live somewhere doesn't mean they make exactly 80% to 20% of the income respectivily.
I mean I suspect only a small fraction of the player base runs incursions and they make a larger percentage of the income, but I don't have any data that says that exactly so that could be a wrong hunch.
I'm willing to throw out a bone for a change and talk about this constructively but I want to see official numbers if they exist. They don't exist. The best there is, is the analysis Tippia and Malcanis gave you that shows highsec is putting out more isk from missions than nullsec is from anoms/moons. If you can actually provide a coherent argument to those I will be incredibly surprised and possible capable of being convinced otherwise of this: ~~~~Highsec is Safe~~~~ E: Because I have to put this moons are not isk faucets, pedants. That isn't good enough, this is your loss nullsec zealot There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Captain Tardbar
Sons of Sam
493
|
Posted - 2013.09.08 03:32:00 -
[1068] - Quote
La Nariz wrote:Captain Tardbar wrote:And what percentage of population makes a percentage of the income? Just because 80% or 20% of people live somewhere doesn't mean they make exactly 80% to 20% of the income respectivily.
I mean I suspect only a small fraction of the player base runs incursions and they make a larger percentage of the income, but I don't have any data that says that exactly so that could be a wrong hunch.
I'm willing to throw out a bone for a change and talk about this constructively but I want to see official numbers if they exist. They don't exist. The best there is, is the analysis Tippia and Malcanis gave you that shows highsec is putting out more isk from missions than nullsec is from anoms/moons. If you can actually provide a coherent argument to those I will be incredibly surprised and possible capable of being convinced otherwise of this: ~~~~Highsec is Safe~~~~ E: Because I have to put this moons are not isk faucets, pedants.
I'm roplaying a diplomat and say you could be possibly right, but in order to prove imblance we have to show that people living in a certain area on average make more money than people living elsewhere and lose on average less ships.
If there isn't data on this then fine.
I would like to put forth a compromise saying we as the players don't have enough data to make a real conclusion and the people who have the data and could come up with the right decision would be CCP and that player input on such a balance without the proper data which CCP has decided not to give us would just be bad for the community in general. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jenn aSide
STK Scientific Initiative Mercenaries
2744
|
Posted - 2013.09.08 03:34:00 -
[1069] - Quote
Angeal MacNova wrote:You can make hi sec pay dirt and the players will just put up with it.
You can give hi sec as much risk as low sec and the players will just find a new game.
The only way you are going to see a flux of people relocate to null is if null becomes just an extension of hi. I think that many people who play in hi are people who either don't have much time to play or simply don't care for pvp (in many cases both). Miners that just want to log in and warp strait from station to belt, mine and then return. Mission runners who want to just accept the mission, warp straight there, complete it, and then warp straight back.
These people don't want to have to be constantly looking over their shoulders. They don't want to be constantly monitoring local. They don't want have to deal with 6 'warp from dock' book marks. Another 6 'view warp gate from safe distance' book marks. They don't want to have to take indirect routes to get from the dock to the gate either just to avoid being pulled out of warp.
Ganking? Sure, it's going to happen. It happens in both null and hi.
You really want to see null become more active? For there to be an infrastructure that rivals hi sec? To have availability of parts/ships at prices comparable to hi? There is one thing people would have to be willing to do and one things CCP would have to do.
The one thing players can do is to not gank people who are obviously pure industrialists.
The one thing CCP can do is allow those who have sov over a system to be able to enforce a minimum 'safety level' on the ships that enter.
If the industrialists can do their thing with the same level of safety in null as they can in hi, I think they would be more than happy to move there and sell their product to the local population. Get enough there and then you get competitive pricing.
As for mission runners, I think they too would eventually move out there once they skill up enough to be able to handle the rats out there.
Where does this madness come from. Not you personally Angeal, just in general. Why does it always devolve into some idea about pushing people out of high sec.
I mean, by a show of hands, how many of us care if high sec people never leave high sec.
*sees no hands what-so-ever*
That's what I thought.
|

Kaarous Aldurald
ROC Academy The ROC
797
|
Posted - 2013.09.08 03:51:00 -
[1070] - Quote
Quote:Where does this madness come from. Not you personally Angeal, just in general. Why does it always devolve into some idea about pushing people out of high sec.
I mean, by a show of hands, how many of us care if high sec people never leave high sec.
*sees no hands what-so-ever*
That's what I thought.
I can tell you for one that I truly don't care. Granted, I try to encourage people I encounter to try all varieties of gameplay in EVE, but that's because that's what works for me. I find my targets and accomplish my goals across the breadth of space.
I also do not really know where this "You're just trying to kick me out of highsec!" cry comes from. Less so the usual implication that I am only doing it to increase my wealth of targets.
Now, yes, I do believe (and say so frequently) that a lot of highsec players are playing the game wrong.
But really, if they all actually grew some brains cells to rub together, and figured out how to play, then who would I gank? If anything, my self interest lies exclusively in maintaining the current climate of opaque ignorance on the part of the playerbase at large.
So, yeah, stay in highsec.
(Please note, the above statement does not preclude my position that highsec is too lucrative) Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1043
|
Posted - 2013.09.08 03:57:00 -
[1071] - Quote
Captain Tardbar wrote:La Nariz wrote:Captain Tardbar wrote:And what percentage of population makes a percentage of the income? Just because 80% or 20% of people live somewhere doesn't mean they make exactly 80% to 20% of the income respectivily.
I mean I suspect only a small fraction of the player base runs incursions and they make a larger percentage of the income, but I don't have any data that says that exactly so that could be a wrong hunch.
I'm willing to throw out a bone for a change and talk about this constructively but I want to see official numbers if they exist. They don't exist. The best there is, is the analysis Tippia and Malcanis gave you that shows highsec is putting out more isk from missions than nullsec is from anoms/moons. If you can actually provide a coherent argument to those I will be incredibly surprised and possible capable of being convinced otherwise of this: ~~~~Highsec is Safe~~~~ E: Because I have to put this moons are not isk faucets, pedants. I'm roplaying a diplomat and say you could be possibly right, but in order to prove imblance we have to show that people living in a certain area on average make more money than people living elsewhere and lose on average less ships. If there isn't data on this then fine. I would like to put forth a compromise saying we as the players don't have enough data to make a real conclusion and the people who have the data and could come up with the right decision would be CCP and that player input on such a balance without the proper data which CCP has decided not to give us would just be bad for the community in general. [edit] To be a further diplomat, there would nothing be wrong with telling CCP that you personally feel that there is an imblance, but you should acknowledge that other players do not feel this way and that CCP should not come to a decision based on how many people feel one way or another but rather a deep analysis of the situation using all the resources that they have that we do not.
We've all seen the imbalance, Malcanis, Tippia and a bunch of other knowledgeable people presented the evidence. The highsec people responded with a:
~~~~o7o7o7o7m8m8m8m8~~~~ Highsec Tantrum ~~~~o7o7o7o7m8m8m8m8~~~~
.
There is enough evidence, how about you post a coherent argument against the idea that highsec needs to be balanced? Why exactly should highsec be allowed to have larger, safer reward than nullsec? Why should CCP intentionally not improve their product, by balancing it? Why would losing a minority of people who threaten violence over name calling on the internet be a concern? I argue that it is not a concern because the shenanigans happening in nullsec will provide enough free advertising for CCP and EVE becoming a good product will turn those new trials generated by the advertising into recurring subscriptions.
Also to further be a diplomat you should edit your sig to a pro-nullsec signature, its a good olive branch to extend.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1043
|
Posted - 2013.09.08 04:02:00 -
[1072] - Quote
Kaarous Aldurald wrote:Quote:Where does this madness come from. Not you personally Angeal, just in general. Why does it always devolve into some idea about pushing people out of high sec.
I mean, by a show of hands, how many of us care if high sec people never leave high sec.
*sees no hands what-so-ever*
That's what I thought.
I can tell you for one that I truly don't care. Granted, I try to encourage people I encounter to try all varieties of gameplay in EVE, but that's because that's what works for me. I find my targets and accomplish my goals across the breadth of space. I also do not really know where this "You're just trying to kick me out of highsec!" cry comes from. Less so the usual implication that I am only doing it to increase my wealth of targets. Now, yes, I do believe (and say so frequently) that a lot of highsec players are playing the game wrong. But really, if they all actually grew some brains cells to rub together, and figured out how to play, then who would I gank? If anything, my self interest lies exclusively in maintaining the current climate of opaque ignorance on the part of the playerbase at large. So, yeah, stay in highsec. (Please note, the above statement does not preclude my position that highsec is too lucrative)
Its a handwaiving tactic to distract people from the real problem and to use that handwaiving as proof that a coherent argument is false. Its basically brought out when the person really doesn't have anything to contribute but hates the idea that highsec might need to be nerfed for the health of the game. It really is helpful though anyone that utters "you just want more targets to shoot, you are trying to kick people out of highsec," can be ignored its almost as if this should be an automatic filter feature on eve-o.
Changing highsec won't get anyone who lives there to move out, but it will get my alts out of highsec and back in nullsec when its advantageous to move back. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kaarous Aldurald
ROC Academy The ROC
797
|
Posted - 2013.09.08 04:08:00 -
[1073] - Quote
Quote:there would nothing be wrong with telling CCP that you personally feel that there is an imblance, but you should acknowledge that other players do not feel this way
Thing is, much like how everyone cries so hard about "isk faucet" moons, the players who "do not feel this way" are just protecting their golden goose.
Except the numbers are a bit different.
Highsec income vastly exceeds moon income.
Which, of course, is the crux of the discussion.
Quote:It really is helpful though anyone that utters "you just want more targets to shoot, you are trying to kick people out of highsec," can be ignored its almost as if this should be an automatic filter feature on eve-o.
Indeed. I've also found it rather helpful to know that there are a wide variety of "arguments" that can be discounted out of hand. My favorite though, is "ganking = griefing!!11", always brings a smile to my face. I suppose they only keep such stale retorts in the playbook because they have little of substance to fall back on?
Quote: Changing highsec won't get anyone who lives there to move out, but it will get my alts out of highsec and back in nullsec when its advantageous to move back.
For me, some yes, some no. I like trading too much, the economy of this game is just too damn fun. Not posting on my main, and loving it.-á Because free speech.-á |

Captain Tardbar
Sons of Sam
493
|
Posted - 2013.09.08 04:09:00 -
[1074] - Quote
My signature isn't about null sec. Its about people that use the world entitlement and have questions about morality. Are you saying that high-sec can't use the word entitlement?
Well you've made your claims, but you should acknowledge that people won't agree with you and that you should ask CCP to do their work not based on just your opinion or a vote of a certain block of players, but to examine the actual data they have access to and come to their own conclusions.
After all if you believe that your data is correct, then CCP should come to the same conclusion, no?
However, they should base their decision on data. Not your opinion.
Personally, I suspect they don't read threadnaughts as they have better things to do then to read 50 pages of trolling and counter trolling. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Bane Veradun
Failcascade Imminent
27
|
Posted - 2013.09.08 04:15:00 -
[1075] - Quote
No. I-áam you. I am the madness that lurks within you all, begging to be free at every moment in your deepest animal mind. I am what you hide from in your beds every night.-á I am what you sedate into silence and paralysis when you go to the nocturnal haven where I cannot tread. |

Kaarous Aldurald
ROC Academy The ROC
798
|
Posted - 2013.09.08 04:16:00 -
[1076] - Quote
Quote:My signature isn't about null sec. Its about people that use the world entitlement and have questions about morality. Are you saying that high-sec can't use the word entitlement?
Hilariously, then, both statements are wrong.
Quote:Well you've made your claims, but you should acknowledge that people won't agree with you and that you should ask CCP to do their work not based on just your opinion or a vote of a certain block of players, but to examine the actual data they have access to and come to their own conclusions.
Why? "Highsec", as a general rule, argues exclusively on emotion with no data or logic. One merely needs peruse this forum to discover that. Nigh constant belated shrieks with nothing to back them up. Worst of all, sometimes it gets results.
And that's the real problem. Sometimes, CCP does cave in to whining. Which is why discussions like these must take place.
Quote:However, they should base their decision on data. Not your opinion.
I agree, revert the barge/exhumer EHP buff immediately.
Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1043
|
Posted - 2013.09.08 04:19:00 -
[1077] - Quote
Captain Tardbar wrote:My signature isn't about null sec. Its about people that use the world entitlement and have questions about morality. Are you saying that high-sec can't use the word entitlement?
Well you've made your claims, but you should acknowledge that people won't agree with you and that you should ask CCP to do their work not based on just your opinion or a vote of a certain block of players, but to examine the actual data they have access to and come to their own conclusions.
After all if you believe that your data is correct, then CCP should come to the same conclusion, no?
However, they should base their decision on data. Not your opinion.
Personally, I suspect they don't read threadnaughts as they have better things to do then to read 50 pages of trolling and counter trolling.
Your signature is a direct insult to nullsec. Highsec receives so many entitlements its not even funny. You can dock anywhere, magic super goku police protect you and you can AFK autopilot hence ~~~~Highsec is Safe~~~~. While in nullsec we are like a conservative paradise with our free markets. If you want to roleplay diplomat you have to act like one and change that sig to extend the olive branch.
I think we should be very clear here, there are facts and opinions. Everyone is entitled to their own opinion but not to their own facts. The facts show that highsec brings in more income than nullsec, like I've said before Tippia, Malcanis and other well informed people provided this data.
So that means highsec reward is higher than nullsec reward and must be nerfed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Captain Tardbar
Sons of Sam
493
|
Posted - 2013.09.08 04:30:00 -
[1078] - Quote
Kaarous Aldurald wrote:And that's the real problem. Sometimes, CCP does cave in to whining. Which is why discussions like these must take place.
Well if you want to believe that then I suppose that is on you.
Which I guess should make you feel bad because they buffed both exhumers and nerfed moon goo.
Which I guess means they listen to carebears more than you... Maybe you aren't posting enough. You should spend more time doing that.
Well there was the ice mining changes, but that really didn't end up as a high sec nerf as ice mining isk per hour went up dramatically.
But maybe if you used less personal attacks on players that played differently than you and asked more diplomatically then CCP might be more amiable to your suggestions as they wouldn't see you as a biased agenda leader.
Its not like the CSM has been in null hands for years and yet no major nerf to high sec has been noted as much as the exhumer buff was.
Still free to petition. Just don't get all uppity when people disagree with you. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4331
|
Posted - 2013.09.08 04:32:00 -
[1079] - Quote
La Nariz wrote:Your signature is a direct insult to nullsec. Highsec receives so many entitlements its not even funny. You can dock anywhere, magic super goku police protect you and you can AFK autopilot hence ~~~~Highsec is Safe~~~~. While in nullsec we are like a conservative paradise with our free markets. If you want to roleplay diplomat you have to act like one and change that sig to extend the olive branch.
I think we should be very clear here, there are facts and opinions. Everyone is entitled to their own opinion but not to their own facts. The facts show that highsec brings in more income than nullsec, like I've said before Tippia, Malcanis and other well informed people provided this data.
So that means highsec reward is higher than nullsec reward and must be nerfed. But gankers so you're wrong There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1044
|
Posted - 2013.09.08 04:41:00 -
[1080] - Quote
Captain Tardbar wrote:Kaarous Aldurald wrote:And that's the real problem. Sometimes, CCP does cave in to whining. Which is why discussions like these must take place. Well if you want to believe that then I suppose that is on you.Which I guess should make you feel bad because they buffed both exhumers and nerfed moon goo. Which I guess means they listen to carebears more than you... Maybe you aren't posting enough. You should spend more time doing that. Well there was the ice mining changes, but that really didn't end up as a high sec nerf as ice mining isk per hour went up dramatically. But maybe if you used less personal attacks on players that played differently than you and asked more diplomatically then CCP might be more amiable to your suggestions as they wouldn't see you as a biased agenda leader. Its not like the CSM has been in null hands for years and yet no major nerf to high sec has been noted as much as the exhumer buff was. Still free to petition. Just don't get all uppity when people disagree with you.
There's no not believin' there is proof: mining barge buffs. Also something that means ~~~~Highsec is Safe~~~~. Your sig still needs to change to a more nullsec friendly sig. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4333
|
Posted - 2013.09.08 04:44:00 -
[1081] - Quote
La Nariz wrote:There's no not believin' there is proof: mining barge buffs. Also something that means ~~~~Highsec is Safe~~~~. Your sig still needs to change to a more nullsec friendly sig. Untanked retrievers are still dying. Each barge lossmail screams for more buffs There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
4333
|
Posted - 2013.09.08 04:44:00 -
[1082] - Quote
Kaarous Aldurald wrote:Read the "Highsec Miner Grab Bag" sometimes, you'll see what I mean. You do seem to have it backwards. The people to whom disagreement warrants vehemence and vitriol are in the camp you are standing in, not in mine. It wouldn't happen if highsec was actually safe instead of allowing safe ganking There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
4333
|
Posted - 2013.09.08 04:45:00 -
[1083] - Quote
Kaarous Aldurald wrote:Quote:Well if you want to believe that then I suppose that is on you.
Which I guess should make you feel bad because they buffed both exhumers and nerfed moon goo.
Which I guess means they listen to carebears more than you... Maybe you aren't posting enough. You should spend more time doing that. Missed the point. Adjust your iron sights, and reacquire the target. Maybe he should use missiles. They never miss, even if you use capital torps. Which are overpowered There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Captain Tardbar
Sons of Sam
493
|
Posted - 2013.09.08 04:58:00 -
[1084] - Quote
I wasn't talking to you other person. If you want to get hostile then maybe you should realize why you aren't being listened to.
I'm only trying to be helpful. Usually being openly hostile is the least way to get proposals accepted by non-hostile people.
I mean you seem to be actually angry actually over my forums posts. (100 points meta game for me)
And to the person I was talking to, I was role playing which means having a fun time fantasizing about being a diplomat and playing a game and trying a new approach to an old problem.
If you want to keep being mad about my signature, then its done its job.
I'll change it if you send me 100 million isk however. I have a low price. Let me know when you sent it so I'll log in on that account.
Anyways... If you think you've proven your point, why do you keep posting? Are you afraid that I'll single handedly convice CCP to buff high-sec income?
I'm certainly not going to change my own mind until I see meaningful data comparisons provided by CCP which has been admitted to not exist currently.
Also, one more question... This is a paradox. If CCP listens to whining, won't they logically not **** off 80% of their player base because of the whining that will occcur. So if they did nerf high sec, would not the massive threadnaught that would occur cause them to change their minds rendering your efforts useless?
Are you going to say you are going to post massive amounts until they see your way? I mean that didn't seem to help the exhumer buff, no? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Kaarous Aldurald
ROC Academy The ROC
800
|
Posted - 2013.09.08 05:04:00 -
[1085] - Quote
Quote:I'm certainly not going to change my own mind until I see meaningful data comparisons provided by CCP which has been admitted to not exist currently.
Another significant example of intellectual dishonesty.
In this case, it could reasonably be described as moving the goal posts, but is better described as "setting up for failure".
Claiming you will only listen when something is provided that you are fully aware does not and likely never shall exist...
Quote:If you want to keep being mad about my signature, then its done its job.
Who's mad? For myself, all I told you is that both of those statements in your sig are utterly wrong. Which they are.
But if you mean one of the several Goons in the thread, neither of them have given any reaction I would describe as "mad", either. Not posting on my main, and loving it.-á Because free speech.-á |

Captain Tardbar
Sons of Sam
493
|
Posted - 2013.09.08 05:14:00 -
[1086] - Quote
Well your text has tones of aggression. You seem to take personal offense with me in some fashion and my beliefs in that you assert that you are right and that wrong. I can only conclude that this energy is the result of being motivated to post which means I motivate you somehow to continue to post. If I wasn't causing an emotion of sorts then why do you post with such hostile language.
If you cannot see this then, you most likley won't learn why you have not been listened to. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Kaarous Aldurald
ROC Academy The ROC
800
|
Posted - 2013.09.08 05:18:00 -
[1087] - Quote
Quote:Well your text has tones of aggression.
And... you're ascribing my motivations based on your reactions to my "tone" over the internet?
Does this seem reasonable to you, I ask?
Quote: I can only conclude that this energy is the result of being motivated to post which means I motivate you somehow to continue to post.
Incorrect. I work night shift, and at present I am intensely bored.
Quote:If I wasn't causing an emotion of sorts then why do you post with such hostile language.
"hostile"? First of all, hostile in your opinion only.
Secondly, why do you equate my telling you that you are wrong with hostility?
P.S., I love your snide assertion that CCP might be more inclined to acquiese to me if only I changed my "tone". That's passive aggression on a level I haven't seen in a while. :) Not posting on my main, and loving it.-á Because free speech.-á |

Captain Tardbar
Sons of Sam
493
|
Posted - 2013.09.08 05:21:00 -
[1088] - Quote
Well when was the last time they listened to you personally and actually changed the game in some fashion?
And I mean personally as in just you. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Kaarous Aldurald
ROC Academy The ROC
800
|
Posted - 2013.09.08 05:22:00 -
[1089] - Quote
Captain Tardbar wrote:Well when was the last time they listened to you personally and actually changed the game in some fashion?
And I mean personally as in just you.
What, on earth, does that have to do with anything?
Oh, and for your answer, that'd be more recent than you might imagine. Features and Ideas forum, for the win. Not posting on my main, and loving it.-á Because free speech.-á |

Captain Tardbar
Sons of Sam
493
|
Posted - 2013.09.08 05:24:00 -
[1090] - Quote
Kaarous Aldurald wrote:Captain Tardbar wrote:Well when was the last time they listened to you personally and actually changed the game in some fashion?
And I mean personally as in just you. What, on earth, does that have to do with anything? Oh, and for your answer, that'd be more recent than you might imagine. Features and Ideas forum, for the win.
Care to link the thread in question?
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4333
|
Posted - 2013.09.08 05:25:00 -
[1091] - Quote
Kaarous Aldurald wrote:Quote:I'm certainly not going to change my own mind until I see meaningful data comparisons provided by CCP which has been admitted to not exist currently. Another significant example of intellectual dishonesty. In this case, it could reasonably be described as moving the goal posts, but is better described as "setting up for failure". Claiming you will only listen when something is provided that you are fully aware does not and likely never shall exist... So you admit defeat then There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Kaarous Aldurald
ROC Academy The ROC
801
|
Posted - 2013.09.08 05:29:00 -
[1092] - Quote
Alavaria Fera wrote:Kaarous Aldurald wrote:Quote:I'm certainly not going to change my own mind until I see meaningful data comparisons provided by CCP which has been admitted to not exist currently. Another significant example of intellectual dishonesty. In this case, it could reasonably be described as moving the goal posts, but is better described as "setting up for failure". Claiming you will only listen when something is provided that you are fully aware does not and likely never shall exist... So you admit defeat then
Well, insofar as the task given is impossible, yes.
But more that I reject the premise. Not posting on my main, and loving it.-á Because free speech.-á |

Captain Tardbar
Sons of Sam
493
|
Posted - 2013.09.08 05:33:00 -
[1093] - Quote
You go post those links to those idea CCP added to the game and that comparison data.
I'm not emotionally invested in this fight other than the enjoyement of the post. Its been rather amusing as usually seeing people get all upity and fall over themselves when provoked by someone who obivously isn't taking this fight seriously. I really liked the fact my sig caused you to get to a point to demand I change it.
I'm going to play War Thunder and go to bed.
Keep this thread warm for me. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Kaarous Aldurald
ROC Academy The ROC
802
|
Posted - 2013.09.08 05:37:00 -
[1094] - Quote
Quote:Its been rather amusing as usually seeing people get all upity and fall over themselves when provoked by someone who obivously isn't taking this fight seriously. I really liked the fact my sig caused you to get to a point to demand I change it.
Wow.
Again, you leap ever higher into the cloud of intellectual dishonesty.
Claims to have made people mad, despite a weight of evidence to the contrary.
Claims victory by default as a result of his original false premise.
Claims to have not been "taking the fight seriously".
Doesn't realize he has been trolled about the very thing he is claiming victory over.
Even I must bow before the trolling skills of the Goons.
Not posting on my main, and loving it.-á Because free speech.-á |

Angeal MacNova
9th Fleet-Seraphins
81
|
Posted - 2013.09.08 05:55:00 -
[1095] - Quote
Jenn aSide wrote:Angeal MacNova wrote:You can make hi sec pay dirt and the players will just put up with it.
You can give hi sec as much risk as low sec and the players will just find a new game.
The only way you are going to see a flux of people relocate to null is if null becomes just an extension of hi. I think that many people who play in hi are people who either don't have much time to play or simply don't care for pvp (in many cases both). Miners that just want to log in and warp strait from station to belt, mine and then return. Mission runners who want to just accept the mission, warp straight there, complete it, and then warp straight back.
These people don't want to have to be constantly looking over their shoulders. They don't want to be constantly monitoring local. They don't want have to deal with 6 'warp from dock' book marks. Another 6 'view warp gate from safe distance' book marks. They don't want to have to take indirect routes to get from the dock to the gate either just to avoid being pulled out of warp.
Ganking? Sure, it's going to happen. It happens in both null and hi.
You really want to see null become more active? For there to be an infrastructure that rivals hi sec? To have availability of parts/ships at prices comparable to hi? There is one thing people would have to be willing to do and one things CCP would have to do.
The one thing players can do is to not gank people who are obviously pure industrialists.
The one thing CCP can do is allow those who have sov over a system to be able to enforce a minimum 'safety level' on the ships that enter.
If the industrialists can do their thing with the same level of safety in null as they can in hi, I think they would be more than happy to move there and sell their product to the local population. Get enough there and then you get competitive pricing.
As for mission runners, I think they too would eventually move out there once they skill up enough to be able to handle the rats out there. Where does this madness come from. Not you personally Angeal, just in general. Why does it always devolve into some idea about pushing people out of high sec. I mean, by a show of hands, how many of us care if high sec people never leave high sec. *sees no hands what-so-ever* That's what I thought.
Well, I've seen "buff null" threads. Now, with there being more risk to null, I can certainly understand that the reward should be greater. If that is not the case then that is definitely an issue.
The problem is not the "buff null" threads. The problem are the "nerf hi sec" threads. I've seen various ones. Make lvl 4's require players to venture into low sec for the reward. Reduce the reward/bounties on lvl 4's since they take place in hi sec. etc. etc. If these people really don't care if hi sec people move into null, then why make a "nerf hi sec" thread? Why not make a "buff null" thread instead? Then there are the "make hi sec less secure" threads/posts. Fewer but there are some floating around. |

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 06:07:00 -
[1096] - Quote
Quote:Well, I've seen "buff null" threads. Now, with there being more risk to null, I can certainly understand that the reward should be greater. If that is not the case then that is definitely an issue.
The problem is not the "buff null" threads. The problem are the "nerf hi sec" threads. I've seen various ones. Make lvl 4's require players to venture into low sec for the reward. Reduce the reward/bounties on lvl 4's since they take place in hi sec. etc. etc. If these people really don't care if hi sec people move into null, then why make a "nerf hi sec" thread? Why not make a "buff null" thread instead? Then there are the "make hi sec less secure" threads/posts. Fewer but there are some floating around.
Would you like to know why the right answer isn't "buff nullsec"?
Inflation.
Inflation is very, very bad for the game in general, and for new players in particular. (and the learning curve of this game is legendary as it is)
Here is why the other two are valid.
Highsec income is too high in relation not just to nullsec, but to lowsec and W-space as well. Highsec is the outlier here, not nullsec, so it should be balanced around the others.
Further, the root cause of highsec income being too high is not their gross income. It's their net income. Not in the sheer amount of money they can make, but in how little risk is involved, and how little overhead they have as well. Income can be measured as gross income minus costs (both initial and from risk/losses). So their lack of costs also contributes to inflation as well.
So, since highsec is:
A. too lucrative
B. too safe
Rather than savagely nerf both, many people, myself included, argue for smaller adjustments in both areas. I argue for giving wardecs more teeth. They are designed to be the risk in highsec. But since you can dodge them, you can eliminate the primary risk that was intended for that part of space. My own proposal some time ago was to generate several killrights on someone leaving a corp during a wardec.
Put the risk that was always supposed to be there back, and then we can see if the out of control highsec income falls back into place.
If not, then we can start talking about nerfing actual income.
Is that really all that unreasonable? Not posting on my main, and loving it.-á Because free speech.-á |

Jenn aSide
STK Scientific Initiative Mercenaries
2744
|
Posted - 2013.09.08 06:09:00 -
[1097] - Quote
Kaarous Aldurald wrote:Quote:Its been rather amusing as usually seeing people get all upity and fall over themselves when provoked by someone who obivously isn't taking this fight seriously. I really liked the fact my sig caused you to get to a point to demand I change it.
Wow. Again, you leap ever higher into the cloud of intellectual dishonesty. Claims to have made people mad, despite a weight of evidence to the contrary.
Claims victory by default as a result of his original false premise.
Claims to have not been "taking the fight seriously".
Doesn't realize he has been trolled about the very thing he is claiming victory over.Even I must bow before the trolling skills of the Goons. LOL, I thought the same thing, reminded me of every "didn't want that ship anyways" post I've ver seen  |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.08 06:16:00 -
[1098] - Quote
Tippia wrote:stoicfaux wrote:Tippia's numbers: http://blog.beyondreality.se/ISK-faucets-sinksQuote:Faucets: Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010). NPC buy orders: 337.4 billion ISK (n/a for 2010). Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010). Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010). Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010). Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010) How much of that isk is made in high, low, and null? And what's the population breakdown by high/low/null? (My google-fu has failed me.) Incursions are 92% highsec. Mission rewards and bonuses are in the same ballpark. NPC buy orders are at least 66% null (w-space to be accurate). The bounty-to-agent reward/bonus ratio has been estimated at roughly 3:1, which would mean half of the bounties come from missions and 90:ish percent of those being in highsec (but then, out-of-HS missions such as L5s and pirate missions tend to be more LP- and loot based than based on bounties so it could well be a higher portion than that). The last (character) population breakdown I saw was 65% highsec, 8% low, 21% null, 6% w-space. At the same time, 0.8 missions were run per day per subscriber (and 31% of the players had mission running as their primary activity, no info on character distribution). 5% had dabbled with incursions, but only 1% counted it as a primary activity. Unfortunately, FF2013 was more retrospective and really-long-term strokes, so most of the recent data we have is from FF2012 and Diagoras' tweeting spree in spring 2012. (nts: 1058)
Any chance that for once you can provide a link that supports your post. I would on the normal face of things accept the above on face value, but you've done much to harm the credibility of your arguments throughout this thread hence my desire for real, peer reviewable facts that support your supposition. Dumbing down of Eve Online will result in it's destruction... |

Captain Tardbar
Sons of Sam
496
|
Posted - 2013.09.08 06:22:00 -
[1099] - Quote
Kaarous Aldurald wrote:Quote:Its been rather amusing as usually seeing people get all upity and fall over themselves when provoked by someone who obivously isn't taking this fight seriously. I really liked the fact my sig caused you to get to a point to demand I change it.
Wow. Again, you leap ever higher into the cloud of intellectual dishonesty. Claims to have made people mad, despite a weight of evidence to the contrary.
Claims victory by default as a result of his original false premise.
Claims to have not been "taking the fight seriously".
Doesn't realize he has been trolled about the very thing he is claiming victory over.Even I must bow before the trolling skills of the Goons.
Ok so I lied. I played one round of War Thunder and got bored so I came back.
Every time you use that term "intellectual dishonesty" I have to grin. You might claim to not be mad, but you sure type like you are with that terminology. One does not simply call someone in a friendly argument intellectually dishonest. You have issues with me and do not like the fact I post. If I didn't bother you so much, you should use less argumentative language like "you might not realize your mistakes, no offense, and I hope to help you see my point of view".
Hrm... One other thing. Though, are you are saying I've been trolled and that null sec really doesn't care about high-sec after all? If that is true then I suppose I've done my job.
I mean I'm not claiming victory about anything in particular. I made a gamble with something in particular and it paid off.
You can keep posting if it makes you think you'll get CCP to listen to you over other players.
I feel safe that either:
A. They don't actually listen to whiners.
or
B. If they did listen to whiners, they'd listen to the carebears because there are so much more of them they'd cause more noise like they supposedly did over the exhumer buff and the moon nerfs. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jenn aSide
STK Scientific Initiative Mercenaries
2745
|
Posted - 2013.09.08 06:24:00 -
[1100] - Quote
Kaarous Aldurald wrote:Quote:Well, I've seen "buff null" threads. Now, with there being more risk to null, I can certainly understand that the reward should be greater. If that is not the case then that is definitely an issue.
The problem is not the "buff null" threads. The problem are the "nerf hi sec" threads. I've seen various ones. Make lvl 4's require players to venture into low sec for the reward. Reduce the reward/bounties on lvl 4's since they take place in hi sec. etc. etc. If these people really don't care if hi sec people move into null, then why make a "nerf hi sec" thread? Why not make a "buff null" thread instead? Then there are the "make hi sec less secure" threads/posts. Fewer but there are some floating around. Would you like to know why the right answer isn't "buff nullsec"? Inflation. Inflation is very, very bad for the game in general, and for new players in particular. (and the learning curve of this game is legendary as it is) Here is why the other two are valid. Highsec income is too high in relation not just to nullsec, but to lowsec and W-space as well. Highsec is the outlier here, not nullsec, so it should be balanced around the others. Further, the root cause of highsec income being too high is not their gross income. It's their net income. Not in the sheer amount of money they can make, but in how little risk is involved, and how little overhead they have as well. Income can be measured as gross income minus costs (both initial and from risk/losses). So their lack of costs also contributes to inflation as well. So, since highsec is: A. too lucrative B. too safe Rather than savagely nerf both, many people, myself included, argue for smaller adjustments in both areas. I argue for giving wardecs more teeth. They are designed to be the risk in highsec. But since you can dodge them, you can eliminate the primary risk that was intended for that part of space. My own proposal some time ago was to generate several killrights on someone leaving a corp during a wardec. Put the risk that was always supposed to be there back, and then we can see if the out of control highsec income falls back into place. If not, then we can start talking about nerfing actual income.
+1
High sec people (willfully) don't understand the mechanics of the situation. They don't know the history.
CCP buffed null with systems upgrades and it was a DISASTER that was rightfully nerfed. The buffed null with FW rewards and that got out of hand. The "mechanics" part that high sec people miss is force, players can use force to secure and then farm the hell out of content outside of high sec, which is why buff meant to broaden appeal of non-high sec areas never work and only serve to enrich the people already organized enough and ballsy enough to be there in the 1st place.
If you have an imbalance and you can't buff your way out of it, the only other option is to nerf the other end. The other end is high sec.
The changes don't have to be nerfs, they can be shifts (like away from liquid isk and towards LP for missions, -10% rewards, -10% bounties, - 10% time bonus, +30 LP for a rough example). A likewise shift in null can be -10% liquid isk bounties in anoms, +10 elevated chance for a faction spawn or escalation (which are the null anom versions of LP because they give material things rather than just isk). That means less isk coming into the game which creates more stable and sustainable growth that what we appear to have now.
But none of what I just typed means anything to the defenders of the unsutainable high sec status quo.
Quote: Is that really all that unreasonable?
Everything is unreasonable to unreasonable people lol. |

Jenn aSide
STK Scientific Initiative Mercenaries
2745
|
Posted - 2013.09.08 06:26:00 -
[1101] - Quote
Little Dragon Khamez wrote:Tippia wrote:stoicfaux wrote:Tippia's numbers: http://blog.beyondreality.se/ISK-faucets-sinksQuote:Faucets: Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010). NPC buy orders: 337.4 billion ISK (n/a for 2010). Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010). Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010). Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010). Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010) How much of that isk is made in high, low, and null? And what's the population breakdown by high/low/null? (My google-fu has failed me.) Incursions are 92% highsec. Mission rewards and bonuses are in the same ballpark. NPC buy orders are at least 66% null (w-space to be accurate). The bounty-to-agent reward/bonus ratio has been estimated at roughly 3:1, which would mean half of the bounties come from missions and 90:ish percent of those being in highsec (but then, out-of-HS missions such as L5s and pirate missions tend to be more LP- and loot based than based on bounties so it could well be a higher portion than that). The last (character) population breakdown I saw was 65% highsec, 8% low, 21% null, 6% w-space. At the same time, 0.8 missions were run per day per subscriber (and 31% of the players had mission running as their primary activity, no info on character distribution). 5% had dabbled with incursions, but only 1% counted it as a primary activity. Unfortunately, FF2013 was more retrospective and really-long-term strokes, so most of the recent data we have is from FF2012 and Diagoras' tweeting spree in spring 2012. (nts: 1058) Any chance that for once you can provide a link that supports your post. I would on the normal face of things accept the above on face value, but you've done much to harm the credibility of your arguments throughout this thread hence my desire for real, peer reviewable facts that support your supposition.
It took you 3 hours to run 3 missions so poorly it makes me belive you were intentionally drawing them out , and Tippia is the one with the credibility problem.
That's just brilliant. I guess you can't clink on those links to Tippia's blog to follow the evidence trail..... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.08 06:29:00 -
[1102] - Quote
La Nariz wrote:Captain Tardbar wrote:My signature isn't about null sec. Its about people that use the world entitlement and have questions about morality. Are you saying that high-sec can't use the word entitlement?
Well you've made your claims, but you should acknowledge that people won't agree with you and that you should ask CCP to do their work not based on just your opinion or a vote of a certain block of players, but to examine the actual data they have access to and come to their own conclusions.
After all if you believe that your data is correct, then CCP should come to the same conclusion, no?
However, they should base their decision on data. Not your opinion.
Personally, I suspect they don't read threadnaughts as they have better things to do then to read 50 pages of trolling and counter trolling. Your signature is a direct insult to nullsec. Highsec receives so many entitlements its not even funny. You can dock anywhere, magic super goku police protect you and you can AFK autopilot hence ~~~~Highsec is Safe~~~~. While in nullsec we are like a conservative paradise with our free markets. If you want to roleplay diplomat you have to act like one and change that sig to extend the olive branch. I think we should be very clear here, there are facts and opinions. Everyone is entitled to their own opinion but not to their own facts. The facts show that highsec brings in more income than nullsec, like I've said before Tippia, Malcanis and other well informed people provided this data. So that means highsec reward is higher than nullsec reward and must be nerfed.
Are you Trolling now, none of the above have provided any facts whatsoever? A slim study based on an uber fitted Golem is hardly a satisfactory set of statistics. The rest of the posts of Malcanis and Tippia have been hot air used to defend an emotional opinion that on the face of it has very little substance. It's my own opinion that life is too good in Null and I should know as I am a null sec resident with JC all over the map. Dumbing down of Eve Online will result in it's destruction... |

Alavaria Fera
GoonWaffe Goonswarm Federation
4334
|
Posted - 2013.09.08 06:33:00 -
[1103] - Quote
Jenn aSide wrote:It took you 3 hours to run 3 missions so poorly it makes me belive you were intentionally drawing them out , and Tippia is the one with the credibility problem.
That's just brilliant. I guess you can't clink on those links to Tippia's blog to follow the evidence trail..... Mabye if he was using a 60 billion isk raven? There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 06:35:00 -
[1104] - Quote
Quote:One does not simply call someone in a friendly argument intellectually dishonest.
If they behave like you, yes, I do.
Quote: If I didn't bother you so much, you should use less argumentative language like "you might not realize your mistakes, no offense, and I hope to help you see my point of view".
Again, your perception is incorrect. You are perceiving my telling you that you are wrong as hostility.
Also, I don't talk like that because I am not a teenage girl. It really doesn't matter to me whether someone finds what I say (or the tone in which I say it, lol) offensive or not.
Really, though. Read what you just wrote out loud. No one talks like that.
Quote:Hrm... One other thing. Though, are you are saying I've been trolled and that null sec really doesn't care about high-sec after all? If that is true then I suppose I've done my job.
No, I'm saying your repeated references to how much "change your sig" offends you are you not realizing that the request was made with no intent but to troll you. It really seems to have upset you, what's more. Not posting on my main, and loving it.-á Because free speech.-á |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.08 06:36:00 -
[1105] - Quote
Kaarous Aldurald wrote:Captain Tardbar wrote:Well when was the last time they listened to you personally and actually changed the game in some fashion?
And I mean personally as in just you. What, on earth, does that have to do with anything? Oh, and for your answer, that'd be more recent than you might imagine. Features and Ideas forum, for the win. [Edit: But again, I would question why your statement above has any relevance to the topic.
He's utterly powerless. Please provide a link to the F&I thread in which you single handedly convinced CCP to write thousands of lines of code to change some aspect of the game that you thought needed a rebalance. Dumbing down of Eve Online will result in it's destruction... |

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 06:39:00 -
[1106] - Quote
Little Dragon Khamez wrote:Kaarous Aldurald wrote:Captain Tardbar wrote:Well when was the last time they listened to you personally and actually changed the game in some fashion?
And I mean personally as in just you. What, on earth, does that have to do with anything? Oh, and for your answer, that'd be more recent than you might imagine. Features and Ideas forum, for the win. [Edit: But again, I would question why your statement above has any relevance to the topic. He's utterly powerless. Please provide a link to the F&I thread in which you single handedly convinced CCP to write thousands of lines of code to change some aspect of the game that you thought needed a rebalance.
Or... I might have been trolling him.
Yeesh.
And, I did not say "singlehandedly". But I do post frequently in F&I, and I'd like to think I was part of the push for a "Round 2" of the industrial rebalance, which did a lot of good. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country
7887
|
Posted - 2013.09.08 06:41:00 -
[1107] - Quote
Little Dragon Khamez wrote:
Are you Trolling now, none of the above have provided any facts whatsoever? A slim study based on an uber fitted Golem is hardly a satisfactory set of statistics. The rest of the posts of Malcanis and Tippia have been hot air used to defend an emotional opinion that on the face of it has very little substance. It's my own opinion that life is too good in Null and I should know as I am a null sec resident with JC all over the map.
That "uber fitted Golem" was fitted with CN hardeners and CN damage mods and was using t1 ammo. So no, it was a runoff the mill fit.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.08 06:45:00 -
[1108] - Quote
Jenn aSide wrote:Little Dragon Khamez wrote:Tippia wrote:stoicfaux wrote:Tippia's numbers: http://blog.beyondreality.se/ISK-faucets-sinksQuote:Faucets: Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010). NPC buy orders: 337.4 billion ISK (n/a for 2010). Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010). Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010). Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010). Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010) How much of that isk is made in high, low, and null? And what's the population breakdown by high/low/null? (My google-fu has failed me.) Incursions are 92% highsec. Mission rewards and bonuses are in the same ballpark. NPC buy orders are at least 66% null (w-space to be accurate). The bounty-to-agent reward/bonus ratio has been estimated at roughly 3:1, which would mean half of the bounties come from missions and 90:ish percent of those being in highsec (but then, out-of-HS missions such as L5s and pirate missions tend to be more LP- and loot based than based on bounties so it could well be a higher portion than that). The last (character) population breakdown I saw was 65% highsec, 8% low, 21% null, 6% w-space. At the same time, 0.8 missions were run per day per subscriber (and 31% of the players had mission running as their primary activity, no info on character distribution). 5% had dabbled with incursions, but only 1% counted it as a primary activity. Unfortunately, FF2013 was more retrospective and really-long-term strokes, so most of the recent data we have is from FF2012 and Diagoras' tweeting spree in spring 2012. (nts: 1058) Any chance that for once you can provide a link that supports your post. I would on the normal face of things accept the above on face value, but you've done much to harm the credibility of your arguments throughout this thread hence my desire for real, peer reviewable facts that support your supposition. It took you 3 hours to run 3 missions so poorly it makes me belive you were intentionally drawing them out , and Tippia is the one with the credibility problem. That's just brilliant. I guess you can't clink on those links to Tippia's blog to follow the evidence trail.....
I shouldn't have to follow any evidence trail. It should be presented in order for us to understand a coherent argument. If I argued against or for global warming you would expect me to provide solid peer reviewable facts that either support my argument that warming is somehow happening or that it isn't. It's no good me saying to you to visit your local library or even worse get on the internet, or that google is your friend, because naturally enough I might not find the same sources that you are relying upon to support your argument. This is intellectual laziness or a big fat dishonesty shield.... Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.08 06:49:00 -
[1109] - Quote
Jenn aSide wrote:Little Dragon Khamez wrote:Tippia wrote:stoicfaux wrote:Tippia's numbers: http://blog.beyondreality.se/ISK-faucets-sinksQuote:Faucets: Bounty prizes: 896.34 billion ISK (up from 876.04 billion in 2010). NPC buy orders: 337.4 billion ISK (n/a for 2010). Incursion rewards: 301.8 billion ISK (and 4.7 million LP, n/a in 2010). Insurance payouts: 125.8 billion ISK (up from 111.9 billion ISK in 2010). Agent mission rewards: 74.68 billion ISK (up from 68.93 billion in 2010). Agent mission bonuses: 71.21 billion ISK (up from 63.45 billion in 2010) How much of that isk is made in high, low, and null? And what's the population breakdown by high/low/null? (My google-fu has failed me.) Incursions are 92% highsec. Mission rewards and bonuses are in the same ballpark. NPC buy orders are at least 66% null (w-space to be accurate). The bounty-to-agent reward/bonus ratio has been estimated at roughly 3:1, which would mean half of the bounties come from missions and 90:ish percent of those being in highsec (but then, out-of-HS missions such as L5s and pirate missions tend to be more LP- and loot based than based on bounties so it could well be a higher portion than that). The last (character) population breakdown I saw was 65% highsec, 8% low, 21% null, 6% w-space. At the same time, 0.8 missions were run per day per subscriber (and 31% of the players had mission running as their primary activity, no info on character distribution). 5% had dabbled with incursions, but only 1% counted it as a primary activity. Unfortunately, FF2013 was more retrospective and really-long-term strokes, so most of the recent data we have is from FF2012 and Diagoras' tweeting spree in spring 2012. (nts: 1058) Any chance that for once you can provide a link that supports your post. I would on the normal face of things accept the above on face value, but you've done much to harm the credibility of your arguments throughout this thread hence my desire for real, peer reviewable facts that support your supposition. It took you 3 hours to run 3 missions so poorly it makes me belive you were intentionally drawing them out , and Tippia is the one with the credibility problem. That's just brilliant. I guess you can't clink on those links to Tippia's blog to follow the evidence trail.....
If you check my posts you'll notice that the average completion time was 30 to 45 minutes with no blitzing, averaging at 37.5 minutes. This is not and does not represent playing badly. Dumbing down of Eve Online will result in it's destruction... |

Alavaria Fera
GoonWaffe Goonswarm Federation
4334
|
Posted - 2013.09.08 06:52:00 -
[1110] - Quote
baltec1 wrote:Little Dragon Khamez wrote:Are you Trolling now, none of the above have provided any facts whatsoever? A slim study based on an uber fitted Golem is hardly a satisfactory set of statistics. The rest of the posts of Malcanis and Tippia have been hot air used to defend an emotional opinion that on the face of it has very little substance. It's my own opinion that life is too good in Null and I should know as I am a null sec resident with JC all over the map. That "uber fitted Golem" was fitted with CN hardeners and CN damage mods and was using t1 ammo. So no, it was a run of the mill fit. Why would you do that....
I think life is too good in high, and I have highsec characters with jump clones all over as well
my most expensive personal ship is safely in high, thankfully There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 06:53:00 -
[1111] - Quote
Quote:This is intellectual laziness or a big fat dishonesty shield....
No, it's you not wanting to click a link.
My personal thought on the matter is that the longer you have your head in the sand, the longer you can claim the sun does not exist.
Willful ignorance is both obvious and does little to bolster your argument, however. Not posting on my main, and loving it.-á Because free speech.-á |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.08 06:56:00 -
[1112] - Quote
Kaarous Aldurald wrote:Quote:This is intellectual laziness or a big fat dishonesty shield.... No, it's you not wanting to click a link. My personal thought on the matter is that the longer you have your head in the sand, the longer you can claim the sun does not exist. Willful ignorance is both obvious and does little to bolster your argument, however.
Read my posts, I've clicked the links early on in the thread, I even reposted them when Tippia wouldn't despite the fact that she was using them to support her argument lol. I didn't see any evidence there, just numbers that were not broken down enough by sec status or mission types to mean anything significant. Dumbing down of Eve Online will result in it's destruction... |

baltec1
Bat Country
7888
|
Posted - 2013.09.08 07:01:00 -
[1113] - Quote
Little Dragon Khamez wrote:Kaarous Aldurald wrote:Quote:This is intellectual laziness or a big fat dishonesty shield.... No, it's you not wanting to click a link. My personal thought on the matter is that the longer you have your head in the sand, the longer you can claim the sun does not exist. Willful ignorance is both obvious and does little to bolster your argument, however. Read my posts, I've clicked the links early on in the thread, I even reposted them when Tippia wouldn't despite the fact that she was using them to support her argument lol. I didn't see any evidence there, just numbers that were not broken down enough by sec status or mission types to mean anything significant.
He listed every mission, the time taken, the isk earned, the isk per minute, and the amount of times he got each mission. We also got total time and the isk earned as well as an earnings breakdown.
You cannot break the down any further than he did. |

Captain Tardbar
Sons of Sam
498
|
Posted - 2013.09.08 07:03:00 -
[1114] - Quote
Well, the if he really wanted me to change my sig it seemed like he was offended. I don't see how he could troll me if I was amused by his repeated requests.
You still haven't addressed the issue though... If whining is what drives changes in EVE, how are you going to push a nerf on 80% of the player base without a massive threadnaught that puts the exhumer ones to shame thus canceling your personal efforts.
Won't you need to sugar coat it someway with some tact and negotiations. Certainly calling the opposition dishonest doesn't seem to be making any friends. Had you said, "Well I know you might feel like we are attacking you personally, but we have no intention to hamper your style of game play in a major fashion. We would like some balance changes to make it more attractive for people to play in null sec. With the new phase of renting, anyone can now enjoy null sec without being involved in null politics so you too can get some benefits these changes".
I mean really, if you just name call and berate the opposition and get all uppity when they don't see your way is no surprise that people won't accept your ideas. And self congratulating each other on posts well done by like minded people won't solve the problem either. You need to reach out and try to negotiate with the other side
First things first... You need to stop calling it "Nerf Highsec". You need to call it "Balance Highsec". See that sounds much more acceptable and reasonable.
Secondly, you need to stop calling the other side derogatory things and come to terms they have needs and wants too.
Explain, in nice terms, that you feel that in order to promote a more healthy game, you would like to see changes that would require some sacrifices to prevent what you perceive as economic problems that will affect everyone negatively.
Say "I know you don't like the rising cost of ships and items just as much as me. We need to fight inflation by reducing isk faucets. I know it sounds like a reduction of income at first, but if we do this the price of ships won't go up as much."
And then offer these people ways of getting into Null sec themselves so that they too can enjoy the benefits of your life style.
Also, when a troll like myself comes along and says something snide, don't rise to the bait or attack the poster. Either ignore it or say something positive like "Haha. Well, I know EVE can be a harsh place, but we can come to an agreement if we work things out."
I'm not sure why I am spelling out this strategy out to you, but I think since I am not invested in the outcome of this debate, I would point out the most logical thing to start doing if you want to reduce the amount of whining that would occur if you pushed through your changes.
You need to win hearts and minds of the people, not make enemies. So stop using words like "intellectual dishonesty" and come up with positive terms like "intellectual conservation" or something.
Otherwise, how are you going to fight the threadnaughts that will occur and if CCP really listens to whining then you can't win that fight. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
355
|
Posted - 2013.09.08 07:03:00 -
[1115] - Quote
baltec1 wrote:Little Dragon Khamez wrote:Kaarous Aldurald wrote:Quote:This is intellectual laziness or a big fat dishonesty shield.... No, it's you not wanting to click a link. My personal thought on the matter is that the longer you have your head in the sand, the longer you can claim the sun does not exist. Willful ignorance is both obvious and does little to bolster your argument, however. Read my posts, I've clicked the links early on in the thread, I even reposted them when Tippia wouldn't despite the fact that she was using them to support her argument lol. I didn't see any evidence there, just numbers that were not broken down enough by sec status or mission types to mean anything significant. He listed every mission, the time taken, the isk earned, the isk per minute, and the amount of times he got each mission. We also got total time and the isk earned as well as an earnings breakdown. You cannot break the down any further than he did.
But it's a narrow study centered around the use of a Golem, post 2 of one the threads was 'nerf the Golem'. It's statistically as insignificant as you guys keep on saying my own study is. Dumbing down of Eve Online will result in it's destruction... |

baltec1
Bat Country
7889
|
Posted - 2013.09.08 07:11:00 -
[1116] - Quote
Little Dragon Khamez wrote:
But it's a narrow study centered around the use of a Golem, post 2 of one the threads was 'nerf the Golem'. It's statistically as insignificant as you guys keep on saying my own study is.
I see you have no grasp of sarcasm.
Again, you can replace the golem with a good number of other ships and the same or better results. If he had used an Eidolon you would have a point but he didn't, he used a golem which is a common ship in level 4 missions and can be replaced with many other ships for the same or better results. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
356
|
Posted - 2013.09.08 07:19:00 -
[1117] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
But it's a narrow study centered around the use of a Golem, post 2 of one the threads was 'nerf the Golem'. It's statistically as insignificant as you guys keep on saying my own study is.
I see you have no grasp of sarcasm. Again, you can replace the golem with a good number of other ships and the same or better results. If he had used an Eidolon you would have a point but he didn't, he used a golem which is a common ship in level 4 missions and can be replaced with many other ships for the same or better results.
Once again I ask you to provide me with some proof as the 'common ships' used for L4 missions. Is this the same as your so called 'common knowledge' you mentioned earlier on. If so this is merely hearsay or observation and as such is worthless when we are talking about peer reviewable facts.
What if I do a study in which I complete L4 missons in an Assault Frig? is it valid, of course not because it's untypical. All I am asking you for is what is typical. If it's so typical someone, somewhere must have writted a dev blog with some stats on the subject. Or someone must have pulled the data from an API somewhere. I've looked and cant see anything typical, which is why I am once again asking you to furnish me with some evidence to support what you believe is typical or common knowledge. Dumbing down of Eve Online will result in it's destruction... |

Vaerah Vahrokha
Vahrokh Consulting
4308
|
Posted - 2013.09.08 07:20:00 -
[1118] - Quote
Kaarous Aldurald wrote:Rather than savagely nerf both, many people, myself included, argue for smaller adjustments in both areas. I argue for giving wardecs more teeth. They are designed to be the risk in highsec. But since you can dodge them, you can eliminate the primary risk that was intended for that part of space. My own proposal some time ago was to generate several killrights on someone leaving a corp during a wardec.
...
Is that really all that unreasonable?
It was perfectly reasonable in 2009 and 2010 when me and others were asking for L4 nerfs directly in the mission sub-forum.
Since we brought in the only real and tangible numbers, CCP listened and they indeed quickly nerfed L4 missions (all secs, but more hi sec) which lost 15%-20% of their reward per nerf. Back at the time there were (if I recall correctly) 2-3 nerfs and then a later one.
Then came incursions and once again I and others noticed they were quickly destroying EvE's economy and another nerf campaign started. And succeeded.
Then came FW and their magic ISK fountains. I did not personally campaign (I was unsubbed if I recall correctly) but it was due.
Back to today: missions still *slightly* bring in too much ISK but for specific cases of outlier players who:
- keep researching the best LP/ISK valued mods - keep grinding different standings up since those best mods change over time and are given by different corporations - use high SP characters and good ships enough to survive full room aggro - blitz.
Besides this is a kind of effort that needs a better reward than just spamming Caldary Navy missions in the same basic hub, making lots of ISK through blitzing is not an economy breaker, as LP items are an ISK sink and blitzing missions yields to no NPC deaths => no bounty => no faucets besides the smallish mission completion prize (easily undone by LP items ISK prizes).
It's also quite suspicious to see nerf calling on a specific niche of content that... is not in sov null sec.
I mean, those calling for the nerf *at the moment* are not former heavy missioners like myself who had foresight to defend EvE's economy, but entities that have no missions in their territory.
This is why CCP nerfed *their* own unique PvE content, as it's as bad for the economy as missions are (less people doing it, more revenue doing it though) as it's another ISK faucet.
To compound this all, as also recently discussed on Market Discussions, EvE uses the so called "wallets segregation" tecnique to make endless ISK production less of a treat.
The net result is that in these days we assist to a number of important markets going down (minerals), and PLEX staying steady. PLEX is a very good indicator of EvE's economy. PLEX is also a great tool for the Good Doctor to strenghten EvE's economy, as he has just to burn some confiscated PLEXes to undo inflative trends.
So in the end, it WAS necessary to nerf L4 missions, several times in a row, but now it's not. Not at the moment. An hot period like Christmas should be a better indicator, then the results being reported at next Fanfest would speak by themselves.
Those are the only results the count, those in the hand of the Good Doctor.
All the rest is biased talk that has no place in a serious economy rebalance. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
356
|
Posted - 2013.09.08 07:25:00 -
[1119] - Quote
Vaerah Vahrokha wrote:Kaarous Aldurald wrote:Rather than savagely nerf both, many people, myself included, argue for smaller adjustments in both areas. I argue for giving wardecs more teeth. They are designed to be the risk in highsec. But since you can dodge them, you can eliminate the primary risk that was intended for that part of space. My own proposal some time ago was to generate several killrights on someone leaving a corp during a wardec.
...
Is that really all that unreasonable? It was perfectly reasonable in 2009 and 2010 when me and others were asking for L4 nerfs directly in the mission sub-forum. Since we brought in the only real and tangible numbers, CCP listened and they indeed quickly nerfed L4 missions (all secs, but more hi sec) which lost 15%-20% of their reward per nerf. Back at the time there were (if I recall correctly) 2-3 nerfs and then a later one. Then came incursions and once again I and others noticed they were quickly destroying EvE's economy and another nerf campaign started. And succeeded. Then came FW and their magic ISK fountains. I did not personally campaign (I was unsubbed if I recall correctly) but it was due. Back to today: missions still *slightly* bring in too much ISK but for specific cases of outlier players who: - keep researching the best LP/ISK valued mods - keep grinding different standings up since those best mods change over time and are given by different corporations - use high SP characters and good ships enough to survive full room aggro - blitz. Besides this is a kind of effort that needs a better reward than just spamming Caldary Navy missions in the same basic hub, making lots of ISK through blitzing is not an economy breaker, as LP items are an ISK sink and blitzing missions yields to no NPC deaths => no bounty => no faucets besides the smallish mission completion prize (easily undone by LP items ISK prizes). It's also quite suspicious to see nerf calling on a specific niche of content that... is not in sov null sec. I mean, those calling for the nerf * at the moment* are not former heavy missioners like myself who had foresight to defend EvE's economy, but entities that have no missions in their territory. This is why CCP nerfed *their* own unique PvE content, as it's as bad for the economy as missions are (less people doing it, more revenue doing it though) as it's another ISK faucet. To compound this all, as also recently discussed on Market Discussions, EvE uses the so called "wallets segregation" tecnique to make endless ISK production less of a treat. The net result is that in these days we assist to a number of important markets going down (minerals), and PLEX staying steady. PLEX is a very good indicator of EvE's economy. PLEX is also a great tool for the Good Doctor to strenghten EvE's economy, as he has just to burn some confiscated PLEXes to undo inflative trends. So in the end, it WAS necessary to nerf L4 missions, several times in a row, but now it's not. Not at the moment. An hot period like Christmas should be a better indicator, then the results being reported at next Fanfest would speak by themselves. Those are the only results the count, those in the hand of the Good Doctor. All the rest is biased talk that has no place in a serious economy rebalance.
Agreed +1 Well said. Dumbing down of Eve Online will result in it's destruction... |

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 07:25:00 -
[1120] - Quote
Quote:Certainly calling the opposition dishonest doesn't seem to be making any friends.
I'm not here to make friends. I do not feel the need for validation based on the number of people who agree with me.
I am here to advocate to rebalance the game, however.
Quote:I mean really, if you just name call and berate the opposition and get all uppity when they don't see your way is no surprise that people won't accept your ideas.
You keep saying this. But no one here has been anything short of civil. Well, except apparently, for my legendary "tone", which is not doubt the cause of all of my problems. :P
Once again, the uncivil behavior does not come from my camp.
Quote:First things first... You need to stop calling it "Nerf Highsec". You need to call it "Balance Highsec".
No. Why lie through my teeth, instead of say what I mean? That's frankly quite dishonest.
I want highsec nerfed, because it is OP. Plain as day.
Quote: Secondly, you need to stop calling the other side derogatory things and come to terms they have needs and wants too.
...
Explain, in nice terms, that you feel that in order to promote a more healthy game, you would like to see changes that would require some sacrifices to prevent what you perceive as economic problems that will affect everyone negatively.
No. It doesn't matter what they want, they are in the wrong in this.
Further, once what should happen, does, they will howl regardless of any deceptive language I might use to hide it behind. I at least have enough respect for my fellow man to deal with them openly and honestly.
Quote: You need to win hearts and minds of the people, not make enemies. So stop using words like "intellectual dishonesty" and come up with positive terms like "intellectual conservation" or something.
No, I don't. I am asking for them to be nerfed, I don't expect them to be happy about it.
And "If the boot fits...". Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 07:30:00 -
[1121] - Quote
Vaerah Vahrokha wrote:a wall of text
None of what you said had anything to do with my statement. Aside from perhaps your first sentence.
Again, I advocate for the intended "risk" of highsec to actually be there. Without that, no discussion of economic balance can really be entertained, since an intended feature to introduce risk is not present at it should be.
And again I shall ask, what is unreasonable about fixing wardecs? Not posting on my main, and loving it.-á Because free speech.-á |

Captain Tardbar
Sons of Sam
499
|
Posted - 2013.09.08 07:32:00 -
[1122] - Quote
You still didn't answer the basis of the premise of my suggestions...
If CCP listens to whining then how are you going to fight the whining of 80% of the player base?
ie exhumer buff "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 07:33:00 -
[1123] - Quote
Captain Tardbar wrote:You still didn't answer the basis of the premise of my suggestions...
If CCP listens to whining then how are you going to fight the whining of 80% of the player base?
ie exhumer buff
Probably because your premise is flawed.
It predicates on an absolute statement.
CCP does not 100% listen to whining, nor do they 100% ignore it. And there you have it. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country
7889
|
Posted - 2013.09.08 07:39:00 -
[1124] - Quote
Little Dragon Khamez wrote:
Once again I ask you to provide me with some proof as the 'common ships' used for L4 missions. Is this the same as your so called 'common knowledge' you mentioned earlier on. If so this is merely hearsay or observation and as such is worthless when we are talking about peer reviewable facts.
What if I do a study in which I complete L4 missons in an Assault Frig? is it valid, of course not because it's untypical. All I am asking you for is what is typical. If it's so typical someone, somewhere must have writted a dev blog with some stats on the subject. Or someone must have pulled the data from an API somewhere. I've looked and cant see anything typical, which is why I am once again asking you to furnish me with some evidence to support what you believe is typical or common knowledge.
Go ask on Ships and modules for the best mission ships and come back with what they say. Hell do a quick google search
You will find that the Golem, CNR, Nightmare, Navy typhoon, CNS, Machariel, Rattlesnake and vindicator will come up time after time.
|

Captain Tardbar
Sons of Sam
499
|
Posted - 2013.09.08 08:02:00 -
[1125] - Quote
Kaarous Aldurald wrote:Captain Tardbar wrote:You still didn't answer the basis of the premise of my suggestions...
If CCP listens to whining then how are you going to fight the whining of 80% of the player base?
ie exhumer buff Probably because your premise is flawed. It predicates on an absolute statement. CCP does not 100% listen to whining, nor do they 100% ignore it. And there you have it.
Well to be fair, they don't seem to be listening to the whining to reverse the exhumer buff.
Also, I like how you can believe calling someone dishonest is non-confrontational.
Anyways, I see the heart of the matter and it looks silly.
You think just because you post on a forums that you will get preferential treatment and that in order to justify your personal world view on the way the game should be played, you decide that you will be above all in consideration.
I doubt I'd ever get you to comprehend to what this exactly means so I won't try.
I've had fun tonight though like it or not. I'm not claiming victory or defeat. I don't post on the forums for the adoration of men, but rather to prod and poke at their id and ego.
And I find it amusing such people exist that are so sure in themselves they are blind the realities of the world.
I'm sure you'll say something back. You can't help yourself and that is the fun part of the forum game. Everyone comes up with something. My goal is to see how far that goes. To make people show their true selves.
And before I go to bed I leave you with this one question...
Are you so beloved by the developers that you need not the love of life and have to spend your entire night creating literary works of text to remind them of that love that must be unconditional. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

baltec1
Bat Country
7889
|
Posted - 2013.09.08 08:12:00 -
[1126] - Quote
Captain Tardbar wrote:
Well to be fair, they don't seem to be listening to the whining to reverse the exhumer buff.
CCP are not happy with the barge rebalance and it will be getting looked at in the future along with EA frigs and probably assault battlecruisers
Incidentally, pointing out balance issues using facts and figures is not whining. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
356
|
Posted - 2013.09.08 08:15:00 -
[1127] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
Once again I ask you to provide me with some proof as the 'common ships' used for L4 missions. Is this the same as your so called 'common knowledge' you mentioned earlier on. If so this is merely hearsay or observation and as such is worthless when we are talking about peer reviewable facts.
What if I do a study in which I complete L4 missons in an Assault Frig? is it valid, of course not because it's untypical. All I am asking you for is what is typical. If it's so typical someone, somewhere must have writted a dev blog with some stats on the subject. Or someone must have pulled the data from an API somewhere. I've looked and cant see anything typical, which is why I am once again asking you to furnish me with some evidence to support what you believe is typical or common knowledge.
Go ask on Ships and modules for the best mission ships and come back with what they say. Hell do a quick google search You will find that the Golem, CNR, Nightmare, Navy typhoon, CNS, Machariel, Rattlesnake and vindicator will come up time after time.
Again though the opinions of others on the Ships and Modules forum cannot be relied upon due to meta game considerations, likewise it does not present statistical data only opinions, not peer reviewable facts. I suggest that you start ignoring my posts as like the Emperor you have no clothes. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
356
|
Posted - 2013.09.08 08:16:00 -
[1128] - Quote
baltec1 wrote:Captain Tardbar wrote:
Well to be fair, they don't seem to be listening to the whining to reverse the exhumer buff.
CCP are not happy with the barge rebalance and it will be getting looked at in the future along with EA frigs and probably assault battlecruisers Incidentally, pointing out balance issues using facts and figures is not whining.
Strange that, whenever I ask you for facts and figures we get neither, plus the work of rebalancing all ships is continual, CCP are not going to nerf easily gankable ships. If anything gets nerfed it will be their performance attributes, such as the amount of ore they mine per cycle etc, etc, etc.... Dumbing down of Eve Online will result in it's destruction... |

baltec1
Bat Country
7890
|
Posted - 2013.09.08 08:27:00 -
[1129] - Quote
Little Dragon Khamez wrote:
Strange that, whenever I ask you for facts and figures we get neither, plus the work of rebalancing all ships is continual, CCP are not going to nerf easily gankable ships. If anything gets nerfed it will be their performance attributes, such as the amount of ore they mine per cycle etc, etc, etc....
Perhaps if you paid attention to what's going on in this game you would know these things.
Little Dragon Khamez wrote:
Again though the opinions of others on the Ships and Modules forum cannot be relied upon due to meta game considerations, likewise it does not present statistical data only opinions, not peer reviewable facts. I suggest that you start ignoring my posts as like the Emperor you have no clothes.
Meta game considerations? What has that got to do with people talking about ship fittings? |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
356
|
Posted - 2013.09.08 08:30:00 -
[1130] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
Strange that, whenever I ask you for facts and figures we get neither, plus the work of rebalancing all ships is continual, CCP are not going to nerf easily gankable ships. If anything gets nerfed it will be their performance attributes, such as the amount of ore they mine per cycle etc, etc, etc....
Perhaps if you paid attention to what's going on in this game you would know these things. Little Dragon Khamez wrote:
Again though the opinions of others on the Ships and Modules forum cannot be relied upon due to meta game considerations, likewise it does not present statistical data only opinions, not peer reviewable facts. I suggest that you start ignoring my posts as like the Emperor you have no clothes.
Meta game considerations? What has that got to do with people talking about ship fittings?
Because if the current buzz is that X ship + Y fittings = Mission Runner Win then that's what people will fly for a bit, until they learn the hard way. At best it's a measure of trends, trends come and go, it's hardly the facts you keep on telling me exist. So far you have not provided one fact lol! Dumbing down of Eve Online will result in it's destruction... |

baltec1
Bat Country
7890
|
Posted - 2013.09.08 08:56:00 -
[1131] - Quote
Little Dragon Khamez wrote:
Because if the current buzz is that X ship + Y fittings = Mission Runner Win then that's what people will fly for a bit, until they learn the hard way. At best it's a measure of trends, trends come and go, it's hardly the facts you keep on telling me exist. So far you have not provided one fact lol!
People work with facts and numbers that anyone can check if they are real or not simply by using one of the two fitting tools. Then we come to the massive flaw in your argument with that there is nothing at all to gain from telling lies in that forum section which will found out almost instantly.
So no, you cant just invalidate an entire subforum dedicated to ships and fittings that's holds all the evidence you could want in seeing what ships get used for what. The very fact that you are trying to say the raven hulls are not popular missions boats alone shows just how clueless you are when it comes to EVEs history and current state. |

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 09:14:00 -
[1132] - Quote
Quote:You think just because you post on a forums that you will get preferential treatment and that in order to justify your personal world view on the way the game should be played, you decide that you will be above all in consideration.
Nothing of the sort. I am pointing out a balance problem. You are seriously trying to read motivation into what I do or say. And it doesn't make any sense at all.
Quote:Also, I like how you can believe calling someone dishonest is non-confrontational.
Stating that what someone said is dishonest is not a personal attack.
Quote:And before I go to bed I leave you with this one question...
Are you so beloved by the developers that you need not the love of life and have to spend your entire night creating literary works of text to remind them of that love that must be unconditional.
That's not a question. It doesn't have a question mark at the end.
Furthermore, the statement in and of itself has no meaning. As in, it is literally nonsensical. I suggest you get some sleep. Not posting on my main, and loving it.-á Because free speech.-á |

Vaerah Vahrokha
Vahrokh Consulting
4308
|
Posted - 2013.09.08 09:59:00 -
[1133] - Quote
Kaarous Aldurald wrote:Vaerah Vahrokha wrote:a wall of text None of what you said had anything to do with my statement. Aside from perhaps your first sentence. Again, I advocate for the intended "risk" of highsec to actually be there. Without that, no discussion of economic balance can really be entertained, since an intended feature to introduce risk is not present at it should be. And again I shall ask, what is unreasonable about fixing wardecs?
- When I was in my previous PvP corp, we actively did joint operations with a powerful German based mercs corp called GIS.
- Since then and even now, the second (non trading related) most income I make is by acting as 3rd party at negotiating and organizing merc corps and war logistics corps transactions between them and their clients. Even right today.
For what I see by doing this, wardecs are certainly not at an all time high but they are still going.
I don't know what's the precise best balance between opposite interests ("make high sec a Bronx NAO" vs "plz don't hurt my teddy retriever") but CCP are slowly tweaking this very sensitive topic in baby steps. This has a corollary: CCP don't want to see an empty high sec. Be it for their revenue or for other more "gamey" factors.
Also, what's a "rebalance wardecs" post has to do in a "nerf L4" thread?
Albeit vaguely influencing each other, hi sec security is a topic, safety is another, L4 are another and wardecs are yet another. Making an huge soup is only going to mud waters and create confusion. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kaarous Aldurald
ROC Academy The ROC
803
|
Posted - 2013.09.08 10:05:00 -
[1134] - Quote
Quote:Also, what's a "rebalance wardecs" post has to do in a "nerf L4" thread?
This isn't even exclusively a nerf L4 thread. This is a "buff L1-3" thread too. But then, the OP is a notorious troll, so people just took it and ran with it.
And I am not saying that wardecs are impossible, or that they can't be good business.
What I am saying is that avoiding them is completely trivial. And, to anyone and everyone who isn't super attached to their corp name, wardecs present no risk. None whatsoever. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
16355
|
Posted - 2013.09.08 10:09:00 -
[1135] - Quote
Captain Tardbar wrote:You still haven't addressed the issue though... If whining is what drives changes in EVE, how are you going to push a nerf on 80% of the player base without a massive threadnaught that puts the exhumer ones to shame thus canceling your personal efforts. It's not 80%, btwGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
810
|
Posted - 2013.09.08 10:15:00 -
[1136] - Quote
Little Dragon Khamez wrote:
I shouldn't have to follow any evidence trail. It should be presented in order for us to understand a coherent argument. If I argued against or for global warming you would expect me to provide solid peer reviewable facts that either support my argument that warming is somehow happening or that it isn't. It's no good me saying to you to visit your local library or even worse get on the internet, or that google is your friend, because naturally enough I might not find the same sources that you are relying upon to support your argument. This is intellectual laziness or a big fat dishonesty shield....
There is only 1 entity that has the factual accurate data that Tippia et al alleges to posses. and CCP aren't publishing it, they haven't done so now for several years.
In short, as CCP don't publish the data, Tippia, Malcanis etc. are just posting opinion and guesswork
Opinion is not factual Guestimates are not accurate data
therefore you can freely ignore them and their pointless, baseless arguments. |

Tippia
Sunshine and Lollipops
16355
|
Posted - 2013.09.08 10:18:00 -
[1137] - Quote
Kitty Bear wrote:There is only 1 entity that has the factual accurate data that Tippia et al alleges to posses. and CCP aren't publishing it All the data we present comes directly from CCP (except for the GÇ£how much I earnedGÇ¥ stuff Kefira collected, since he's a better source for that than CCP). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7890
|
Posted - 2013.09.08 10:18:00 -
[1138] - Quote
Kitty Bear wrote:Little Dragon Khamez wrote:
I shouldn't have to follow any evidence trail. It should be presented in order for us to understand a coherent argument. If I argued against or for global warming you would expect me to provide solid peer reviewable facts that either support my argument that warming is somehow happening or that it isn't. It's no good me saying to you to visit your local library or even worse get on the internet, or that google is your friend, because naturally enough I might not find the same sources that you are relying upon to support your argument. This is intellectual laziness or a big fat dishonesty shield....
There is only 1 entity that has the factual accurate data that Tippia et al alleges to posses. and CCP aren't publishing it, they haven't done so now for several years. In short, as CCP don't publish the data, Tippia, Malcanis etc. are just posting opinion and guesswork Opinion is not factual Guestimates are not accurate data therefore you can freely ignore them and their pointless, baseless arguments.
Only what has been posted are accurate earnings made from missions and how long it took to do the missions.
There is no guesswork involved at all just raw numbers. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
356
|
Posted - 2013.09.08 10:37:00 -
[1139] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
Because if the current buzz is that X ship + Y fittings = Mission Runner Win then that's what people will fly for a bit, until they learn the hard way. At best it's a measure of trends, trends come and go, it's hardly the facts you keep on telling me exist. So far you have not provided one fact lol!
People work with facts and numbers that anyone can check if they are real or not simply by using one of the two fitting tools. Then we come to the massive flaw in your argument with that there is nothing at all to gain from telling lies in that forum section which will found out almost instantly. So no, you cant just invalidate an entire subforum dedicated to ships and fittings that's holds all the evidence you could want in seeing what ships get used for what. The very fact that you are trying to say the raven hulls are not popular missions boats alone shows just how clueless you are when it comes to EVEs history and current state.
I haven't made any claims about any hulls, you have, yet whenever I ask you back up your claims you cant, it's all hyperbole from you, if I was you i'd stop posting as you are making yourself look like an idiot. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
356
|
Posted - 2013.09.08 10:41:00 -
[1140] - Quote
Kitty Bear wrote:Little Dragon Khamez wrote:
I shouldn't have to follow any evidence trail. It should be presented in order for us to understand a coherent argument. If I argued against or for global warming you would expect me to provide solid peer reviewable facts that either support my argument that warming is somehow happening or that it isn't. It's no good me saying to you to visit your local library or even worse get on the internet, or that google is your friend, because naturally enough I might not find the same sources that you are relying upon to support your argument. This is intellectual laziness or a big fat dishonesty shield....
There is only 1 entity that has the factual accurate data that Tippia et al alleges to posses. and CCP aren't publishing it, they haven't done so now for several years. In short, as CCP don't publish the data, Tippia, Malcanis etc. are just posting opinion and guesswork Opinion is not factual Guestimates are not accurate data therefore you can freely ignore them and their pointless, baseless arguments.
I quite agree, well said +1 Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16355
|
Posted - 2013.09.08 10:41:00 -
[1141] - Quote
Kitty Bear wrote:I'm sorry but your proposed data is non-inclusive, unverifiable, and wouldn't be worth the paper it was printed on if it was printed. The published data is the best CCP has to offer.
Quote:The last Q.E.N report is several years out of date and as such you have NO quantifiable evidence that can stand up to scrutiny If you don't trust CCP, then that's really your problem and not something we can do anything about. By the way, they have kept providing data after the QENs GÇö you just choose not to stay up to date for some reason.
Little Dragon Khamez wrote:I quite agree Why don't you trust CCP? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7891
|
Posted - 2013.09.08 10:41:00 -
[1142] - Quote
Little Dragon Khamez wrote:
I haven't made any claims about any hulls, you have, yet whenever I ask you back up your claims you cant, it's all hyperbole from you, if I was you i'd stop posting as you are making yourself look like an idiot.
This from the person who refuses to go to ships and mods and has no idea about the long history of the raven hull being king of PVE for most of the last 10 years. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
360
|
Posted - 2013.09.08 10:47:00 -
[1143] - Quote
Tippia wrote:Captain Tardbar wrote:You still haven't addressed the issue though... If whining is what drives changes in EVE, how are you going to push a nerf on 80% of the player base without a massive threadnaught that puts the exhumer ones to shame thus canceling your personal efforts. It's not 80%, btwGǪ Little Dragon Khamez wrote: Once again I ask you to provide me with some proof as the 'common ships' used for L4 missions.
GǪand you're once again barking up the wrong tree. The Golem used for those tests was not special. it was not an all-V character running ++ber mods. It was a well-skilled character using a reasonable fit on a good mission ship. Even back then, there were better ships, fits, and characters. Since then, we've gotten even better ships, modules, and skills. Hell, he used a Drake for salvaging GÇö we have the Noctis. The number he presented sounded high to some back in the day; today, they're not nearly as unreasonable since everything is better, faster, easier. The ship was not unrepresentative back then; its many equivalents are not unrepresentative today; the numbers are only unrepresentative in that they don't take into account how much quicker they can be earned today.
it's just as worthless as you claim my study is. you know the one that didn't fit your world view, as in principle it's no different. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
360
|
Posted - 2013.09.08 10:50:00 -
[1144] - Quote
Tippia wrote:Kitty Bear wrote:I'm sorry but your proposed data is non-inclusive, unverifiable, and wouldn't be worth the paper it was printed on if it was printed. The published data is the best CCP has to offer. Quote:The last Q.E.N report is several years out of date and as such you have NO quantifiable evidence that can stand up to scrutiny If you don't trust CCP, then that's really your problem and not something we can do anything about. By the way, they have kept providing data after the QENs GÇö you just choose not to stay up to date for some reason. Little Dragon Khamez wrote:I quite agree Why don't you trust CCP?
You really need to learn how to read Tippia, it's quite clear from my post that I do trust CCP, as they have reliable metrics unlike you. You are now obviously trolling, which is the last tactic of the desperate. Face it, you've lost the argument and so have your friends. Evidence is not evidence simply because you say it is. You have opinion which you are welcome to keep, nothing more. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
360
|
Posted - 2013.09.08 10:52:00 -
[1145] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
I haven't made any claims about any hulls, you have, yet whenever I ask you back up your claims you cant, it's all hyperbole from you, if I was you i'd stop posting as you are making yourself look like an idiot.
This from the person who refuses to go to ships and mods and has no idea about the long history of the raven hull being king of PVE for most of the last 10 years.
I've never refused to go anywhere, all I'm questioning is your unfounded belief that the ships and mods forum somehow is the presentation of a statistic we can measure. Dumbing down of Eve Online will result in it's destruction... |

Onictus
Silver Snake Enterprise Fatal Ascension
486
|
Posted - 2013.09.08 10:52:00 -
[1146] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
I haven't made any claims about any hulls, you have, yet whenever I ask you back up your claims you cant, it's all hyperbole from you, if I was you i'd stop posting as you are making yourself look like an idiot.
This from the person who refuses to go to ships and mods and has no idea about the long history of the raven hull being king of PVE for most of the last 10 years.
Ships & Tengu 
If you look right now there are likely the domi threads, a mach rni, sni and maybe the odd vindi.
|

baltec1
Bat Country
7891
|
Posted - 2013.09.08 10:59:00 -
[1147] - Quote
Little Dragon Khamez wrote:
I've never refused to go anywhere, all I'm questioning is your unfounded belief that the ships and mods forum somehow is the presentation of a statistic we can measure.
Well then lets look at our goonwiki on these ships then.
Raven
The Caldari missile battleship. Most likely the most common battleship in the game. Less useful in fleet ops than the other races' battleships due to the travel time of missiles, unless the Raven is in close proximity to its targets. For mission running and PvE, the Raven is the best Tech 1 battleship in the game thanks to being able to devote its entire mid rack to a shield tank and deal bonused damage of any type across considerable range.
Navy Raven
The beloved ride of stupid ******* empire mission runners everywhere and the most common faction battleship in the game by a ridiculous amount. Costs about 450m in empire as of 6/24/12. Often referred to as a "Caldari Navy Raven" or CNR.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
360
|
Posted - 2013.09.08 11:00:00 -
[1148] - Quote
Onictus wrote:baltec1 wrote:Little Dragon Khamez wrote:
I haven't made any claims about any hulls, you have, yet whenever I ask you back up your claims you cant, it's all hyperbole from you, if I was you i'd stop posting as you are making yourself look like an idiot.
This from the person who refuses to go to ships and mods and has no idea about the long history of the raven hull being king of PVE for most of the last 10 years. Ships & Tengu  If you look right now there are likely the domi threads, a mach rni, sni and maybe the odd vindi.
exactly, yet Baltic thinks every mission runner uses a CNR, whilst Tippia thinks they all us Golems, whilst I believe that a decent variety of hulls are in service when hitting L4 missions, hence the need for accurate metrics. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
360
|
Posted - 2013.09.08 11:02:00 -
[1149] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
I've never refused to go anywhere, all I'm questioning is your unfounded belief that the ships and mods forum somehow is the presentation of a statistic we can measure.
Well then lets look at our goonwiki on these ships then. Raven The Caldari missile battleship. Most likely the most common battleship in the game. Less useful in fleet ops than the other races' battleships due to the travel time of missiles, unless the Raven is in close proximity to its targets. For mission running and PvE, the Raven is the best Tech 1 battleship in the game thanks to being able to devote its entire mid rack to a shield tank and deal bonused damage of any type across considerable range. Navy Raven The beloved ride of stupid ******* empire mission runners everywhere and the most common faction battleship in the game by a ridiculous amount. Costs about 450m in empire as of 6/24/12. Often referred to as a "Caldari Navy Raven" or CNR.
Again this is observation, not a statistic, it doesn't confirm that everyone uses one of these when mission running, only that it's the goons observation that they are common. It's hardly a reliable base from which draw conclusions. Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16355
|
Posted - 2013.09.08 11:06:00 -
[1150] - Quote
Little Dragon Khamez wrote:it's just as worthless as you claim my study is. GǪexcept that it's a useful N, provides a reproducible methodology, presents a clear break-down of what comes from where and how, and offers verifiable results GÇö all unlike yours. It also has a specific purpose: to demonstrate how much you can earn using different MR strategies, which offers a delimitation of what we can read from the results, again unlike yours.
So no, your haphazard and slapdash collection of numbers isn't even in the same sport as Kefira's study.
Quote:You really need to learn how to read Tippia, it's quite clear from my post that I do trust CCP, as they have reliable metrics unlike you. So when CCP provide the metrics, they're reliable. When I provide CCP's metrics, they're unreliable.
How do you work that out?
Quote:Evidence is not evidence simply because you say it is Evidence doesn't cease to exist just because you dislike it and don't want to acknowledge it.
Quote:exactly, yet Baltic thinks every mission runner uses a CNR, whilst Tippia thinks they all us Golems Why do you have to lie? Have you really run out of all other excuses that you must now make things up out of whole cloth? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Demolishar
United Aggression
903
|
Posted - 2013.09.08 11:09:00 -
[1151] - Quote
No. Missions are fine.
This is basically like saying, a peasant is not allowed to own a single cow, he must only own a single chicken.
You're making the poor poorer. |

baltec1
Bat Country
7891
|
Posted - 2013.09.08 11:10:00 -
[1152] - Quote
Little Dragon Khamez wrote:
Again this is observation, not a statistic, it doesn't confirm that everyone uses one of these when mission running, only that it's the goons observation that they are common. It's hardly a reliable base from which draw conclusions.
We don't give our brave newbees bad info based upon observations made sitting outside motsu for 10 minutes. We put in the work to be sure of such things to give out members the correct info.
We know the CNR is the most popular mission boat in history, CCP knows the CNR is the most popular mission boat in history.
There is only you who thinks its not, based upon nothing other than your own lack of knowledge of this game. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
360
|
Posted - 2013.09.08 11:17:00 -
[1153] - Quote
Tippia wrote:Little Dragon Khamez wrote:it's just as worthless as you claim my study is. GǪexcept that it's a useful N, provides a reproducible methodology, presents a clear break-down of what comes from where and how, and offers verifiable results GÇö all unlike yours. It also has a specific purpose: to demonstrate how much you can earn using different MR strategies, which offers a delimitation of what we can read from the results, again unlike yours. So no, your haphazard and slapdash collection of numbers isn't even in the same sport as Kefira's study. Quote:You really need to learn how to read Tippia, it's quite clear from my post that I do trust CCP, as they have reliable metrics unlike you. So when CCP provide the metrics, they're reliable. When I provide CCP's metrics, they're unreliable. How do you work that out? Quote:Evidence is not evidence simply because you say it is Evidence doesn't cease to exist just because you dislike it and don't want to acknowledge it. Quote:exactly, yet Baltic thinks every mission runner uses a CNR, whilst Tippia thinks they all us Golems Why do you have to lie? Have you really run out of all other excuses that you must now make things up out of whole cloth?
I have done none of the above, you however have. My study whilst short is reproducible, because anyone can run a series of back to back missions and record the results themselves, I posted the isk earned, the salvage earned, the loyalty points earned and the mission running times (summarised for brevity) and is no different in method to the study you linked .
I suggest you run a couple of missions and delight us with your findings, also as far as I am aware the only stats you've provided that have been generated by CCP is the shopping list of how much money is paid into the eve economy by faucets and how much is lost in sinks. Unfortunately it fails to break down the bounty payments and mission rewards into distinct categories as to the mission Level or where the missions originated in high or low sec. Hence it's reliable as it's CCP produced the stats, but not detailed enough for our needs.
However your repeated attempts at building those stats into something that they are not, has repeatedly discredited any semblance of dignity or authority on this subject you may have once had. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
360
|
Posted - 2013.09.08 11:19:00 -
[1154] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
Again this is observation, not a statistic, it doesn't confirm that everyone uses one of these when mission running, only that it's the goons observation that they are common. It's hardly a reliable base from which draw conclusions.
We don't give our brave newbees bad info based upon observations made sitting outside motsu for 10 minutes. We put in the work to be sure of such things to give out members the correct info. We know the CNR is the most popular mission boat in history, CCP knows the CNR is the most popular mission boat in history. There is only you who thinks its not, based upon nothing other than your own lack of knowledge of this game.
Well if that is true then you guys must have some statistical information to make such a recommendation to your brave newbies, all i'm asking for is that you publish it or link to it if it already exists. Stats mind you, not observations, actual stats. Can you do that? Thought not! Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16358
|
Posted - 2013.09.08 11:31:00 -
[1155] - Quote
Little Dragon Khamez wrote:I have done none of the above That's kind of the problem, you knowGǪ you didn't present any data that was open to useful study because you skipped all the steps that would have made it such.
Quote:My study whilst short is reproducible, because anyone can run a series of back to back missions and record the results themselves, I posted the isk earned, the salvage earned, the loyalty points earned and the mission running times (summarised for brevity) and is no different in method to the study you linked . GǪaside from not explaining what ships you used, what missions you ran, how much you earned from them from the different reward categories, or what you were trying to represent. All of it making it impossible to reproduce for comparison or validation.
Quote:I suggest you run a couple of missions and delight us with your findings, also as far as I am aware the only stats you've provided that have been generated by CCP is the shopping list of how much money is paid into the eve economy by faucets and how much is lost in sinks. GǪand the activity and population statistics, and Jenn has provided the ship loss statistics, and updated faucet/sink stats. I don't fly missions any more, and even when I did, I didn't fly high-end ships so any data I collected would be pretty useless as it offered little in the way of representativeness. If it's any help, I'll point you back to my posts from 2008 where I earned an easy 15M/h in a T1-blaster Myrmidon. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7892
|
Posted - 2013.09.08 11:31:00 -
[1156] - Quote
Little Dragon Khamez wrote:
Well if that is true then you guys must have some statistical information to make such a recommendation to your brave newbies, all i'm asking for is that you publish it or link to it if it already exists. Stats mind you, not observations, actual stats. Can you do that? Thought not!
Lets look at the mission guides and oh look, the raven hulled ships are recommended for almost every level 4 mission! EVE-Uni recommends the CNR for level 4 missions too! Battleclinic has it ranked as one of the most rated pve boats too!
If these ships arn't popular why does everyone recommend them? |

The Forum Alt
Hedion University Amarr Empire
25
|
Posted - 2013.09.08 11:40:00 -
[1157] - Quote
I didn't read this entire thread.
Anyone hear about the 60bn Raven kill? He missioned once a day and earned enough for that beast of a ship and a 1bn bounty on each of the attackers.
I think that says it all. |

Nebulous
Souvenirs Novelties Party Tricks
0
|
Posted - 2013.09.08 11:42:00 -
[1158] - Quote
The Forum Alt wrote:I didn't read this entire thread.
Anyone hear about the 60bn Raven kill? He missioned once a day and earned enough for that beast of a ship and a 1bn bounty on each of the attackers.
I think that says it all.
So I take it you have/had exclusive access to this guys earnings? There is no way for example he could have been selling PLEX to build his ultimate mission runner and/or part of it. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
361
|
Posted - 2013.09.08 11:42:00 -
[1159] - Quote
The Forum Alt wrote:I didn't read this entire thread.
Anyone hear about the 60bn Raven kill? He missioned once a day and earned enough for that beast of a ship and a 1bn bounty on each of the attackers.
I think that says it all.
it doesn't actually, because you don't know if he bought the ship with plex, how many missions he ran, where they were, such as high or low etc. It's a nice story, but not detailed enough to draw any conclusions from. Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16359
|
Posted - 2013.09.08 11:52:00 -
[1160] - Quote
Little Dragon Khamez wrote:15mill/h in a t1 blasterfit Myrm lol. How is that even related to the claim of 60mill per hour or that L4 mission runners are earning too much in high sec. It relates to your test earning you 18M/h, showing that your tests are suspect as far as representativeness goes.
Also, you asked for my personal tests and findings, and now you complain when I provide them?  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
361
|
Posted - 2013.09.08 11:57:00 -
[1161] - Quote
Tippia wrote:Little Dragon Khamez wrote:15mill/h in a t1 blasterfit Myrm lol. How is that even related to the claim of 60mill per hour or that L4 mission runners are earning too much in high sec. It relates to your test earning you 18M/h, showing that your tests are suspect as far as representativeness goes. If all you get is 3M more than what I did back then, it suggests that you're very low-skilled, very inefficient, and/or very bad at picking and equipping a mission-running ship. Also, you asked for my personal tests and findings, and now you complain when I provide them? 
well they are your findings, but you haven't run any tests, yet somehow or other a test run in a Golem is ok, it's representative of a diverse player base that uses lots of different ships for mission running, with different fits, and with pilots of differing skill levels, expertise and mastery of the game. Balance around uber players why don't you? I am so glad that CCP do not listen to the likes of you. Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16359
|
Posted - 2013.09.08 12:02:00 -
[1162] - Quote
Little Dragon Khamez wrote:well they are your findings, but you haven't run any tests That's ok. Neither have you.
Quote:yet somehow or other a test run in a Golem is ok, it's representative of a diverse player base that uses lots of different ships for mission running, with different fits, and with pilots of differing skill levels, expertise and mastery of the game. GǪand you have a source for this claim, I suppose?
Quote:Balance around uber players why don't you Setting aside for a moment that there's nothing particularly ++ber about Kefiras sample, yes, balancing the high end around the high end is a pretty good idea, becauseGǪ wellGǪ that's what you're looking to balance, now isn't it? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Nebulous
Souvenirs Novelties Party Tricks
0
|
Posted - 2013.09.08 12:10:00 -
[1163] - Quote
The Forum Alt wrote:I didn't read this entire thread.
Anyone hear about the 60bn Raven kill? He missioned once a day and earned enough for that beast of a ship and a 1bn bounty on each of the attackers.
I think that says it all.
Sorry to double qoute this but in hindsight there is no way this could have happened? Because the advocates of LVL 4 nerfing keep pointing out that there is no/low risk in High Sec?
So if anything this invalidates your point more than backs it up.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
361
|
Posted - 2013.09.08 12:39:00 -
[1164] - Quote
Tippia wrote:Little Dragon Khamez wrote:well they are your findings, but you haven't run any tests That's ok. Neither have you. Quote:yet somehow or other a test run in a Golem is ok, it's representative of a diverse player base that uses lots of different ships for mission running, with different fits, and with pilots of differing skill levels, expertise and mastery of the game. GǪand you have a source for this claim, I suppose? Quote:Balance around uber players why don't you Setting aside for a moment that there's nothing particularly ++ber about Kefiras sample, yes, balancing the high end around the high end is a pretty good idea, becauseGǪ wellGǪ that's what you're looking to balance, now isn't it?
This post:
https://forums.eveonline.com/default.aspx?g=posts&m=3573396#post3573396
and this post:
https://forums.eveonline.com/default.aspx?g=posts&m=3577729#post3577729
I'm going to explain this very slowly to Tippia. This is called a S T U DY the findings are called R E S U L T S. They are F A C T S.
Todays episode was brought to you by the Number 18 and the Letter F. Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
16359
|
Posted - 2013.09.08 12:54:00 -
[1165] - Quote
Little Dragon Khamez wrote: GǪcontain as much testing as my 2008 findings did.
They offer no methodology, no details or breakdowns, no ability to repeat or reproduce, no verifiability, no representation, an irrelevant sample size, and indeed pretty much nothing that would make it useful forGǪ wellGǪ anything, really. It does contain an end result that is suspiciously close to what one would get if one ran L4s using an underskilled and poorly fitted BC, though. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Onictus
Silver Snake Enterprise Fatal Ascension
488
|
Posted - 2013.09.08 13:11:00 -
[1166] - Quote
Not to mention that 45 minutes a mission seems awefully slow.
Granted I haven't run a battleship in a level 4 in a couple years but I seen to remember competing on ticks. But I need a couple weeks to get an alt train to recheck. Pretty much everything but AE and maybe world's colide was a 15-20 minute affair assuming there would no blitzables in the middle.
....of course my missions boats were either a damn near full gank ndomi and a macharial depending on where I was at. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
361
|
Posted - 2013.09.08 13:24:00 -
[1167] - Quote
as previously mentioned, no blitzing went on, every mission rat was killed, and I was trying to simulate Mr Average as opposed to an Uber player in a Tengu, etc, so 45 mins, then later 30 mins per mission is actually pretty fair in my opinion.
What do you guys think is fair? Ten mins? In order to earn 60 million an hour in isk without salvaging I estimate you'd have to clear them at three times the rate which is ten to 15 mins per mission at the most. This seems like the type of thing a highly skilled character with a T3 could do as I know a few of them, but they are not what I deem to be Mr Average in any way. Dumbing down of Eve Online will result in it's destruction... |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
240
|
Posted - 2013.09.08 13:26:00 -
[1168] - Quote
Little Dragon Khamez wrote:
Oh dear. Here are a group of missions I ran in a *dominix - yes the t1 space potato that has to stand still and wait for its drones to finish, and since my agent almost always puts the same mission in the same place, I worked into each missions isk/hr effective, the warps, jumps and dock delay. So times and rates are dock to dock, rounded UP to the next minute.
These are at 1000 isk/lp.
Serp assault (blitz). Elapsed - 9m. rate. 79.2m/hr Ammar smash supplier (blitz). Elapsed. 7m. rate 99.5m/hr Angel pirate invasion (full clear). Elapsed. 17m. 57.3m/hr Serp Extrav (clear). Elapsed - 26m. rate. 52.9m/hr merc Stop thief (store mission items at home base in advance). Elapsed - 5. rate. 56.9m/hr mixed dread pirate (loot implant). Elapsed - 25 rate. 93m/hr serp/gur worlds collide (use card). Elapsed - 19. rate 61m/hr attack of drones (clear). Elapsed - 14. rate 62m/hr merc damsel (clear and return with noctis). elapsed 28. rate. 68m/hr ammar surprise surprise (return with noctis). elapsed 22. rate 59m/hr. + mats for war (fly to station buy kernite give agent - counting kernite as a cost). Elapsed 4. rate 300m/hr
The same agent gives me 9 other missions that are in the 40m/isk - 50m/isk/hr range - namely, merc-righthand - angel unauth, blood cargo del, drones-infil, mordus headhunters (which I should use the ndomi for), angel extrav (domi not brilliant at it), serp score, mercdrone silence inf, angel smuggler intercept.
*its also a dominix, they "were" cheap, I can leave a spare with bouncers and angel tank ready to go, which avoids major futzing time between missions, ie throw cap boosters in, refill ammo yak to agent and go, 30 seconds.
The rest I can reject.
Some people claim 3000 for conversion, and I have no reason to doubt them. Someone getting 3000 for a conversion will crack 100mil/hr isk in a dominix, but its plainly clear I can beat 50m/hr with a poor conversion.
|

Mallak Azaria
GoonWaffe Goonswarm Federation
3660
|
Posted - 2013.09.08 13:27:00 -
[1169] - Quote
Little Dragon Khamez wrote:as previously mentioned, no blitzing went on, every mission rat was killed, and I was trying to simulate Mr Average as opposed to an Uber player in a Tengu, etc, so 45 mins, then later 30 mins per mission is actually pretty fair in my opinion.
What do you guys think is fair? Ten mins? In order to earn 60 million an hour in isk without salvaging I estimate you'd have to clear them at three times the rate which is ten to 15 mins per mission at the most. This seems like the type of thing a highly skilled character with a T3 could do as I know a few of them, but they are not what I deem to be Mr Average in any way.
The irony here is Mr Average flies a Tengu because it doesn't require lots of skills to perform well. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Onictus
Silver Snake Enterprise Fatal Ascension
488
|
Posted - 2013.09.08 13:35:00 -
[1170] - Quote
Little Dragon Khamez wrote:as previously mentioned, no blitzing went on, every mission rat was killed, and I was trying to simulate Mr Average as opposed to an Uber player in a Tengu, etc, so 45 mins, then later 30 mins per mission is actually pretty fair in my opinion.
What do you guys think is fair? Ten mins? In order to earn 60 million an hour in isk without salvaging I estimate you'd have to clear them at three times the rate which is ten to 15 mins per mission at the most. This seems like the type of thing a highly skilled character with a T3 could do as I know a few of them, but they are not what I deem to be Mr Average in any way.
So you are assuming the average mission runner is flat terrible at missions?
I never ever used blingboats, usually a few faction mods to make a fit work and T2 guns, on the mach I would use T1 ammo because that thing blows through 10,000 rounds fast enough that I needed a second toon to run for more ammo when I got a good mission spread going.
Even then, it was a matter of jumping around between mission hubs and cherrypicking the right missions, just flay grinding through whatever you are handed isn't close to ideal.
So I guess its really a matter of what you are trying to prove, if you are trying to prove. Mr. Average who never leaves high sec SHOULD be relatively compentant at it, its ALL he does. Conversely, someone like me who would much rather being doing something else is NOT ******* around. I want max payout for least time spent, so blitzing and cashing LP as quickly as possible (markeering isn't my favorite passtime either, spreadsheets make me feel like I'm at work). Not to mention the full time missions runner is going to have rack of social skills that FURTHER increase isk payout, LP payout and standing gains.
Unfortunately it is WAY more effort that I am willing to a expend just to do the logistics to get a credible (to me) mission boat into hi-sec, much less jump clones and whatnot. I don't have any empire alts that are skilled properly to missins.
|

Onictus
Silver Snake Enterprise Fatal Ascension
492
|
Posted - 2013.09.08 13:40:00 -
[1171] - Quote
Mallak Azaria wrote:Little Dragon Khamez wrote:as previously mentioned, no blitzing went on, every mission rat was killed, and I was trying to simulate Mr Average as opposed to an Uber player in a Tengu, etc, so 45 mins, then later 30 mins per mission is actually pretty fair in my opinion.
What do you guys think is fair? Ten mins? In order to earn 60 million an hour in isk without salvaging I estimate you'd have to clear them at three times the rate which is ten to 15 mins per mission at the most. This seems like the type of thing a highly skilled character with a T3 could do as I know a few of them, but they are not what I deem to be Mr Average in any way. The irony here is Mr Average flies a Tengu because it doesn't require lots of skills to perform well.
Indeed you can basically buy your way around iffy skills with a few bling mods. |

Bagrat Skalski
Poseidaon
251
|
Posted - 2013.09.08 13:52:00 -
[1172] - Quote
I like navy scorpion for its good tank, also i like battleships, so, I don't make too much missions recently, but could do Penumbra in it, its something about 400 M ISK per whole t2 fit and ship. not so easily ganked, not so easily destroyed in missions, good pve tank. Lvl 4 are decent but it's most part of some pvpers income. Also, making good use of lp store isn't so damaging to market and driving inflation as someone would think. New CQ prototype |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
362
|
Posted - 2013.09.08 14:27:00 -
[1173] - Quote
Tauranon wrote:Little Dragon Khamez wrote: Oh dear. Here are a group of missions I ran in a *dominix - yes the t1 space potato that has to stand still and wait for its drones to finish, and since my agent almost always puts the same mission in the same place, I worked into each missions isk/hr effective, the warps, jumps and dock delay. So times and rates are dock to dock, rounded UP to the next minute. These are at 1000 isk/lp. Serp assault (blitz). Elapsed - 9m. rate. 79.2m/hr Ammar smash supplier (blitz). Elapsed. 7m. rate 99.5m/hr Angel pirate invasion (full clear). Elapsed. 17m. 57.3m/hr Serp Extrav (clear). Elapsed - 26m. rate. 52.9m/hr merc Stop thief (store mission items at home base in advance). Elapsed - 5. rate. 56.9m/hr mixed dread pirate (loot implant). Elapsed - 25 rate. 93m/hr serp/gur worlds collide (use card). Elapsed - 19. rate 61m/hr attack of drones (clear). Elapsed - 14. rate 62m/hr merc damsel (clear and return with noctis). elapsed 28. rate. 68m/hr ammar surprise surprise (return with noctis). elapsed 22. rate 59m/hr. serpentis blockade (clear) Elapsed -23. rate 78m/hr. + mats for war (fly to station buy kernite give agent - counting kernite as a cost). Elapsed 4. rate 300m/hr The same agent gives me 9 other missions that are in the 40m/isk - 50m/isk/hr range - namely, merc-righthand - angel unauth, blood cargo del, drones-infil, mordus headhunters (which I should use the ndomi for), angel extrav (domi not brilliant at it), serp score, mercdrone silence inf, angel smuggler intercept. *its also a dominix, they "were" cheap, I can leave a spare with bouncers and angel tank ready to go, which avoids major futzing time between missions, ie throw cap boosters in, refill ammo yak to agent and go, 30 seconds. The rest I can reject. Some people claim 3000 for conversion, and I have no reason to doubt them. Someone getting 3000 for a conversion will crack 100mil/hr isk in a dominix, but its plainly clear I can beat 50m/hr with a poor conversion.
Good post, out of interest is the above the total number of missions run, and also how much isk did you earn in total for all of the above, because what I meant by ISK per hour was based on the number of missions run in the hour and the rewards paid out. What I see above looks equivalent to a mph rate when we're interested in the total distance drive etc.
E.g. If you can run Serpentis Blockade in 23mins how much did that mission pay, because the 78mill per hour fig is only meaningful if you can guarantee that you will get that mission again within the hour.
Apologies if I've misunderstood your figures, I genuinely interested in your findings and would like to know more. Perhaps we can compile the findings of other interested people and come up with a study that nails this type of question once and for all.
Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
362
|
Posted - 2013.09.08 14:30:00 -
[1174] - Quote
Bagrat Skalski wrote:I like navy scorpion for its good tank, also i like battleships, so, I don't make too much missions recently, but could do Penumbra in it, its something about 400 M ISK per whole t2 fit and ship. not so easily ganked, not so easily destroyed in missions, good pve tank. Lvl 4 are decent but it's most part of some pvpers income. Also, making good use of lp store isn't so damaging to market and driving inflation as someone would think.
Agreed, the LP store if anything is an monetary sink due to the fact that many items cost isk as well as LP, not to mention tags that might need to be collected or bought from other people. Dumbing down of Eve Online will result in it's destruction... |

Liafcipe9000
Smeghead Empire
9951
|
Posted - 2013.09.08 14:32:00 -
[1175] - Quote
Exploration and be done with it. You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

Bagrat Skalski
Poseidaon
253
|
Posted - 2013.09.08 14:36:00 -
[1176] - Quote
I have tried it, but its sooo unpredictable. I have earned 1 bil in one week, and then nothing really for one month.  New CQ prototype |

Jenn aSide
STK Scientific Initiative Mercenaries
2745
|
Posted - 2013.09.08 14:40:00 -
[1177] - Quote
Vaerah Vahrokha wrote:Kaarous Aldurald wrote:Rather than savagely nerf both, many people, myself included, argue for smaller adjustments in both areas. I argue for giving wardecs more teeth. They are designed to be the risk in highsec. But since you can dodge them, you can eliminate the primary risk that was intended for that part of space. My own proposal some time ago was to generate several killrights on someone leaving a corp during a wardec.
...
Is that really all that unreasonable? It was perfectly reasonable in 2009 and 2010 when me and others were asking for L4 nerfs directly in the mission sub-forum. Since we brought in the only real and tangible numbers, CCP listened and they indeed quickly nerfed L4 missions (all secs, but more hi sec) which lost 15%-20% of their reward per nerf. Back at the time there were (if I recall correctly) 2-3 nerfs and then a later one. Then came incursions and once again I and others noticed they were quickly destroying EvE's economy and another nerf campaign started. And succeeded. Then came FW and their magic ISK fountains. I did not personally campaign (I was unsubbed if I recall correctly) but it was due. Back to today: missions still *slightly* bring in too much ISK but for specific cases of outlier players who: - keep researching the best LP/ISK valued mods - keep grinding different standings up since those best mods change over time and are given by different corporations - use high SP characters and good ships enough to survive full room aggro - blitz. Besides this is a kind of effort that needs a better reward than just spamming Caldary Navy missions in the same basic hub, making lots of ISK through blitzing is not an economy breaker, as LP items are an ISK sink and blitzing missions yields to no NPC deaths => no bounty => no faucets besides the smallish mission completion prize (easily undone by LP items ISK prizes). It's also quite suspicious to see nerf calling on a specific niche of content that... is not in sov null sec. I mean, those calling for the nerf * at the moment* are not former heavy missioners like myself who had foresight to defend EvE's economy, but entities that have no missions in their territory. This is why CCP nerfed *their* own unique PvE content, as it's as bad for the economy as missions are (less people doing it, more revenue doing it though) as it's another ISK faucet. To compound this all, as also recently discussed on Market Discussions, EvE uses the so called "wallets segregation" tecnique to make endless ISK production less of a treat. The net result is that in these days we assist to a number of important markets going down (minerals), and PLEX staying steady. PLEX is a very good indicator of EvE's economy. PLEX is also a great tool for the Good Doctor to strenghten EvE's economy, as he has just to burn some confiscated PLEXes to undo inflative trends. So in the end, it WAS necessary to nerf L4 missions, several times in a row, but now it's not. Not at the moment. An hot period like Christmas should be a better indicator, then the results being reported at next Fanfest would speak by themselves. Those are the only results the count, those in the hand of the Good Doctor. All the rest is biased talk that has no place in a serious economy rebalance. (Edit: it's now 2+ years I don't do any mission any more. It's boring and low revenue content much useful to start up as a player but then proper ISK venues easily take over so I dropped them. I am surprised seeing all those 2005-6 players who seem to still be stuck doing L4 missions like they are a mannah, it's not credible at all).
Willful ignorance again, you left out totally the nerfs to null sec and didn't read my last post at all. |

Jenn aSide
STK Scientific Initiative Mercenaries
2745
|
Posted - 2013.09.08 14:46:00 -
[1178] - Quote
Little Dragon Khamez wrote:
Also so far not one person has noted the fact that null residents who take part in PVP frequently salvage their enemies defeated ships and wrecks and make a good income from dropped loot which is better quality than anything dropped by an NPC.
Please present some evidence of this, since every single sentence WE say must be back up by peer reviewed evidence.
This is why you people are dishonest, you allow yourselves to belive things you can't prove, but hold us to a higher standard. I've been in null sec for 7 years and have witnessed very little post pvp salvaging.
The part about making an income from dropped loot "which is better quality than anything dropped by an NPC" is just pure ignorance, this demonstates a person who hasn't spent a single second in sov null fleet warfare OR real null pve (Stain is not real null sec).
|

Tippia
Sunshine and Lollipops
16361
|
Posted - 2013.09.08 14:49:00 -
[1179] - Quote
Little Dragon Khamez wrote:Good post, out of interest is the above the total number of missions run, and also how much isk did you earn in total for all of the above, because what I meant by ISK per hour was based on the number of missions run in the hour and the rewards paid out. What I see above looks equivalent to a mph rate when we're interested in the total distance drive etc. It comes out to 243M ISK over 199 minutes.
Quote:Agreed, the LP store if anything is an monetary sink due to the fact that many items cost isk as well as LP, not to mention tags that might need to be collected or bought from other people. GǪwhich is why we're advocating that the bounty-based activities are skewed more in that direction. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Lady Areola Fappington
New Order Logistics CODE.
423
|
Posted - 2013.09.08 14:50:00 -
[1180] - Quote
Jenn aSide wrote:Little Dragon Khamez wrote:
Also so far not one person has noted the fact that null residents who take part in PVP frequently salvage their enemies defeated ships and wrecks and make a good income from dropped loot which is better quality than anything dropped by an NPC.
Please present some evidence of this, since every single sentence WE say must be back up by peer reviewed evidence. This is why you people are dishonest, you allow yourselves to belive things you can't prove, but hold us to a higher standard. I've been in null sec for 7 years and have witnessed very little post pvp salvaging. The part about making an income from dropped loot "which is better quality than anything dropped by an NPC" is just pure ignorance, this demonstates a person who hasn't spent a single second in sov null fleet warfare OR real null pve (Stain is not real null sec).
Now, I *MAY* be wrong, just perhaps, but every fleet doctrine I've seen revolves around the use of either meta4, or T2 tear. YOu get meta gear from NPCs (even in highsec), and T2 stuff is playermade.
Outside of some officer fits for supers, I don't really recall ever seeing a null fleet ship flying anything a highseccer couldn't get ahold of.
I may be wrong though. Who knows, Goons might be holding back an Estamael's Modified Blingfleet doctrine, for just the right moment... Don't worry miners, I'm here to help!
|

Jenn aSide
STK Scientific Initiative Mercenaries
2745
|
Posted - 2013.09.08 14:52:00 -
[1181] - Quote
Tauranon wrote:Little Dragon Khamez wrote: Oh dear. Here are a group of missions I ran in a *dominix - yes the t1 space potato that has to stand still and wait for its drones to finish, and since my agent almost always puts the same mission in the same place, I worked into each missions isk/hr effective, the warps, jumps and dock delay. So times and rates are dock to dock, rounded UP to the next minute. These are at 1000 isk/lp. Serp assault (blitz). Elapsed - 9m. rate. 79.2m/hr Ammar smash supplier (blitz). Elapsed. 7m. rate 99.5m/hr Angel pirate invasion (full clear). Elapsed. 17m. 57.3m/hr Serp Extrav (clear). Elapsed - 26m. rate. 52.9m/hr merc Stop thief (store mission items at home base in advance). Elapsed - 5. rate. 56.9m/hr mixed dread pirate (loot implant). Elapsed - 25 rate. 93m/hr serp/gur worlds collide (use card). Elapsed - 19. rate 61m/hr attack of drones (clear). Elapsed - 14. rate 62m/hr merc damsel (clear and return with noctis). elapsed 28. rate. 68m/hr ammar surprise surprise (return with noctis). elapsed 22. rate 59m/hr. serpentis blockade (clear) Elapsed -23. rate 78m/hr. + mats for war (fly to station buy kernite give agent - counting kernite as a cost). Elapsed 4. rate 300m/hr The same agent gives me 9 other missions that are in the 40m/isk - 50m/isk/hr range - namely, merc-righthand - angel unauth, blood cargo del, drones-infil, mordus headhunters (which I should use the ndomi for), angel extrav (domi not brilliant at it), serp score, mercdrone silence inf, angel smuggler intercept. *its also a dominix, they "were" cheap, I can leave a spare with bouncers and angel tank ready to go, which avoids major futzing time between missions, ie throw cap boosters in, refill ammo yak to agent and go, 30 seconds. The rest I can reject. Some people claim 3000 for conversion, and I have no reason to doubt them. Someone getting 3000 for a conversion will crack 100mil/hr isk in a dominix, but its plainly clear I can beat 50m/hr with a poor conversion.
Well said. I mission in high sec every night now for the last few weeks and My Machariel is FAR from the only ship of it's kind undocking from the stations (if Gulfonodi, Osmon, Dodixie, Vylade and other places). Even still, i can pull better completion times without blitizing in a Dominix, raven or Typhoon on my losest skilled character than that dragon guy did, which makes me believe that he had to be intentionally slow rolling them. That or he doesn't know how to do the easiest pve activity EVE has... |

Ishtanchuk Fazmarai
1752
|
Posted - 2013.09.08 15:07:00 -
[1182] - Quote
Jenn aSide wrote:Tauranon wrote:Little Dragon Khamez wrote: Oh dear. Here are a group of missions I ran in a *dominix - yes the t1 space potato that has to stand still and wait for its drones to finish, and since my agent almost always puts the same mission in the same place, I worked into each missions isk/hr effective, the warps, jumps and dock delay. So times and rates are dock to dock, rounded UP to the next minute. These are at 1000 isk/lp. Serp assault (blitz). Elapsed - 9m. rate. 79.2m/hr Ammar smash supplier (blitz). Elapsed. 7m. rate 99.5m/hr Angel pirate invasion (full clear). Elapsed. 17m. 57.3m/hr Serp Extrav (clear). Elapsed - 26m. rate. 52.9m/hr merc Stop thief (store mission items at home base in advance). Elapsed - 5. rate. 56.9m/hr mixed dread pirate (loot implant). Elapsed - 25 rate. 93m/hr serp/gur worlds collide (use card). Elapsed - 19. rate 61m/hr attack of drones (clear). Elapsed - 14. rate 62m/hr merc damsel (clear and return with noctis). elapsed 28. rate. 68m/hr ammar surprise surprise (return with noctis). elapsed 22. rate 59m/hr. serpentis blockade (clear) Elapsed -23. rate 78m/hr. + mats for war (fly to station buy kernite give agent - counting kernite as a cost). Elapsed 4. rate 300m/hr The same agent gives me 9 other missions that are in the 40m/isk - 50m/isk/hr range - namely, merc-righthand - angel unauth, blood cargo del, drones-infil, mordus headhunters (which I should use the ndomi for), angel extrav (domi not brilliant at it), serp score, mercdrone silence inf, angel smuggler intercept. *its also a dominix, they "were" cheap, I can leave a spare with bouncers and angel tank ready to go, which avoids major futzing time between missions, ie throw cap boosters in, refill ammo yak to agent and go, 30 seconds. The rest I can reject. Some people claim 3000 for conversion, and I have no reason to doubt them. Someone getting 3000 for a conversion will crack 100mil/hr isk in a dominix, but its plainly clear I can beat 50m/hr with a poor conversion. Well said. I mission in high sec every night now for the last few weeks and My Machariel is FAR from the only ship of it's kind undocking from the stations (if Gulfonodi, Osmon, Dodixie, Vylade and other places). Even still, i can pull better completion times without blitizing in a Dominix, raven or Typhoon on my losest skilled character than that dragon guy did, which makes me believe that he had to be intentionally slow rolling them. That or he doesn't know how to do the easiest pve activity EVE has...
He salvaged+looted the missions with a single character. Even a maxed Noctis may take 10 to 20 minutes to salvage a wreck-rich mission.
Is blitzing more proficent? It depends. Salvaging reduces burning out and increases revenue per mission. Some loots are better than bounties themselves.
But then Dragon's point was not "let's make the ultimate fuckton of money to "prove" that L4s are oversize faucets".  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
242
|
Posted - 2013.09.08 15:10:00 -
[1183] - Quote
Little Dragon Khamez wrote:
E.g. If you can run Serpentis Blockade in 23mins how much did that mission pay, because the 78mill per hour fig is only meaningful if you can guarantee that you will get that mission again within the hour.
Apologies if I've misunderstood your figures, I genuinely interested in your findings and would like to know more. Perhaps we can compile the findings of other interested people and come up with a study that nails this type of question once and for all.
78m / 60 * 23 = 29.9m. Which is what you'd expect given its got 20m of bounties, 3m of rewards and 7000ish LP depending on skills. My dominix shot a 15,889,438.00 tick during the mission.
I don't know how you come to a meaningless conclusion. I've pointed out, that _all the missions_ I do, have completions above 40m/hr rate. So it doesn't matter what I chain together, the average is going wind up falling well above 50 given enough sample time. I can reject the missions below 40m isk/hr rate, and I've explained one obvious step given how cheap a T1 BS is to limit docked time (particularly the fussy dominix with the drone loadout to change).
Also there are subtleties.
ie the more you blitz, the more often the 4 minute 20 mil profit materials for war comes around (ie the one with the effective rate of 300m/hr).
However if you ignore that, some missions - ie smash the supplier can be done either way, and if you full clear it, it takes about 45 mins including grabbing the noctis for the tags and pays at an effective rate of 75mil/hr for 45 minutes (tags) - which you might do to fill out the session so your next reject is free from standing penalty tomorrow instead of risking another one today.
and we are still using the low end estimate for conversion.
|

stoicfaux
3096
|
Posted - 2013.09.08 15:20:00 -
[1184] - Quote
Kaarous Aldurald wrote: Would you like to know why the right answer isn't "buff nullsec"?
Inflation.
Inflation is very, very bad for the game in general...
Not necessarily.
http://community.eveonline.com/news/dev-blogs/price-indices-february-2012/
Quote:Changes in the money supply dwarf the changes to prices. While the money supply grew more than thirteenfold, the CPI fell by almost a quarter. ItGÇÿs clear that these series arenGÇÿt strongly correlated. The existence of money alone doesnGÇÿt contribute much to inflation. Money that isnGÇÿt being spent wonGÇÿt affect prices. |

Ishtanchuk Fazmarai
1753
|
Posted - 2013.09.08 15:21:00 -
[1185] - Quote
Tauranon wrote:Little Dragon Khamez wrote:
E.g. If you can run Serpentis Blockade in 23mins how much did that mission pay, because the 78mill per hour fig is only meaningful if you can guarantee that you will get that mission again within the hour.
Apologies if I've misunderstood your figures, I genuinely interested in your findings and would like to know more. Perhaps we can compile the findings of other interested people and come up with a study that nails this type of question once and for all.
78m / 60 * 23 = 29.9m. Which is what you'd expect given its got 20m of bounties, 3m of rewards and 7000ish LP depending on skills. My dominix shot a 15,889,438.00 tick during the mission. I don't know how you come to a meaningless conclusion. I've pointed out, that _all the missions_ I do, have completions above 40m/hr rate. So it doesn't matter what I chain together, the average is going wind up falling well above 50 given enough sample time. I can reject the missions below 40m isk/hr rate, and I've explained one obvious step given how cheap a T1 BS is to limit docked time (particularly the fussy dominix with the drone loadout to change). Also there are subtleties. ie the more you blitz, the more often the 4 minute 20 mil profit materials for war comes around (ie the one with the effective rate of 300m/hr). However if you ignore that, some missions - ie smash the supplier can be done either way, and if you full clear it, it takes about 45 mins including grabbing the noctis for the tags and pays at an effective rate of 75mil/hr for 45 minutes (tags) - which you might do to fill out the session so your next reject is free from standing penalty tomorrow instead of risking another one today. and we are still using the low end estimate for conversion.
You don't salvage, don't fly to mission system, don't fly back to agent, don't sell LP loot at a trad ehub and certainly you never fly to said hub and back... you just pull numbers of your hat based on how long it takes from first shot to last shot and call that "data". 
Dragon's method is way more realistic, and certainly doesn't pretends to show Level 4s as an oversize ISK faucet ripe for the nerfbat. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
242
|
Posted - 2013.09.08 15:23:00 -
[1186] - Quote
Tippia wrote:Little Dragon Khamez wrote:Good post, out of interest is the above the total number of missions run, and also how much isk did you earn in total for all of the above, because what I meant by ISK per hour was based on the number of missions run in the hour and the rewards paid out. What I see above looks equivalent to a mph rate when we're interested in the total distance drive etc. It comes out to 243M ISK over 199 minutes.
Its a list of the better missions, and not the precise order that I received them. They were interspersed with missions in the 40-50mil/isk hr range and a few rejects and the refit/switch ship times. As an aside, the figure above is actually reachable because my conversion is more like 1400, not because the agent would give me that nice a set of missions.
|

Tippia
Sunshine and Lollipops
16362
|
Posted - 2013.09.08 15:33:00 -
[1187] - Quote
Ishtanchuk Fazmarai wrote:You don't salvage, don't fly to mission system, don't fly back to agent, don't sell LP loot at a trad ehub and certainly you never fly to said hub and back... you just pull numbers of your hat based on how long it takes from first shot to last shot and call that "data".  GǪexcept that flight time and salvaging is included and that the time to market is so minute as to make no difference unless you decide to do something really stupid, such as going there after every mission rather than in large chunks.
Tauranon wrote:Its a list of the better missions, and not the precise order that I received them. They were interspersed with missions in the 40-50mil/isk hr range and a few rejects and the refit/switch ship times. As an aside, the figure above is actually reachable because my conversion is more like 1400, not because the agent would give me that nice a set of missions. Fair enough. The order doesn't matter anyway, just the completion time to earn the income and the income itself for each one. Literally interspersing them with 40 and 50M ISK/h missions still lands you at 60M ISK/h as an average. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ishtanchuk Fazmarai
1753
|
Posted - 2013.09.08 15:41:00 -
[1188] - Quote
Tippia wrote:Ishtanchuk Fazmarai wrote:You don't salvage, don't fly to mission system, don't fly back to agent, don't sell LP loot at a trad ehub and certainly you never fly to said hub and back... you just pull numbers of your hat based on how long it takes from first shot to last shot and call that "data".  GǪexcept that flight time and salvaging is included and that the time to market is so minute as to make no difference unless you decide to do something really stupid, such as going there after every mission rather than in large chunks. Tauranon wrote:Its a list of the better missions, and not the precise order that I received them. They were interspersed with missions in the 40-50mil/isk hr range and a few rejects and the refit/switch ship times. As an aside, the figure above is actually reachable because my conversion is more like 1400, not because the agent would give me that nice a set of missions. Fair enough. The order doesn't matter anyway, just the completion time to earn the income and the income itself for each one. Literally interspersing them with 40 and 50M ISK/h missions still lands you at 60M ISK/h as an average.
Houm... (60 x 9 x 4) + (60 x 2)= 2,280 million per month.
I'm not even close to that, thus I am a terribad mission runner and I shall better go do something else and stop embarrasing my kind. 
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Tippia
Sunshine and Lollipops
16365
|
Posted - 2013.09.08 15:46:00 -
[1189] - Quote
Ishtanchuk Fazmarai wrote:Houm... (60 x 9 x 4) + (60 x 2)= 2,280 million per month. I'm not even close to that, thus I am a terribad mission runner and I shall better go do something else and stop embarrasing my kind.  Nah. You're just someone who wouldn't really be affected by L4 missions having their high end adjusted to create a more sensible activity progression. Or maybe you're just sane enough not to spend 38 hours a month running missionsGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Onictus
Silver Snake Enterprise Fatal Ascension
492
|
Posted - 2013.09.08 15:51:00 -
[1190] - Quote
Ishtanchuk Fazmarai wrote:
Dragon's method is way more realistic, and certainly doesn't pretends to show Level 4s as an oversize ISK faucet ripe for the nerfbat.
Not really.
Single account 40mil an hour was a given when i was running missions. You make at best 60mil anom plexing...unless you are going to get fancy, and then ship prices spiral over 3 bil REALLY fast.
I don't put 3 bil into a non-capital, ever.
Ishtanchuk Fazmarai wrote:[ Houm... (60 x 9 x 4) + (60 x 2)= 2,280 million per month. I'm not even close to that, thus I am a terribad mission runner and I shall better go do something else and stop embarrasing my kind. 
I used to make that a month slow selling ammo that I converted with LP. Alone. That isn't counting selling LP and mission bounties and rewards. |

Khanh'rhh
GoonWaffe Goonswarm Federation
2098
|
Posted - 2013.09.08 15:58:00 -
[1191] - Quote
Tippia wrote:Little Dragon Khamez wrote: GǪcontain as much testing as my 2008 findings did. They offer no methodology, no details or breakdowns, no ability to repeat or reproduce, no verifiability, no representation, an irrelevant sample size, and indeed pretty much nothing that would make it useful forGǪ wellGǪ anything, really. It does contain an end result that is suspiciously close to what one would get if one ran L4s using an underskilled and poorly fitted BC, though. Looks like the numbers for a brick-tanked Drake. That is to say, deliberately awful (or hilariously ignorant).
I can beat his numbers in a navy cruiser, assault frig, faction frig, bomber, T1 BC / T1 BS or even a shuttle.
There's really no imperative to balance the game around people who want to a) have little risk b) make no effort in working out how to optimize what they do "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Angeal MacNova
9th Fleet-Seraphins
82
|
Posted - 2013.09.08 16:17:00 -
[1192] - Quote
Well I can certainly understand why buffing null wouldn't work. Especially if it's been tried and failed in the past.
As I've said earlier, it's less about the reward and more about the risk. However, and I'll say again....
Nerf the reward and people will just put up with it.
Nerf the security and people will probably just leave the game.
Having mechanics in place that enable people with sov to enforce a security close to what can be found in hi will probably be the only way you would get people to move from hi to null in any decent quantity.
Perhaps letting those with sov over a system pay a monthly amount (isk) for CONCORD support. Even if it's just enough to bring it on par with .5 systems.
However, if those in low/null don't care if people move or stay, then it's a moot point anyway. |

baltec1
Bat Country
7893
|
Posted - 2013.09.08 16:21:00 -
[1193] - Quote
Angeal MacNova wrote:Well I can certainly understand why buffing null wouldn't work. Especially if it's been tried and failed in the past.
As I've said earlier, it's less about the reward and more about the risk. However, and I'll say again....
Nerf the reward and people will just put up with it.
Nerf the security and people will probably just leave the game.
Having mechanics in place that enable people with sov to enforce a security close to what can be found in hi will probably be the only way you would get people to move from hi to null in any decent quantity.
Perhaps letting those with sov over a system pay a monthly amount (isk) for CONCORD support. Even if it's just enough to bring it on par with .5 systems.
However, if those in low/null don't care if people move or stay, then it's a moot point anyway.
The last thing we want is concord in null. The people too afraid to lose their space pixels can stay in high sec but the ones willing to go out of high should be rewarded for doing so. |

Bagrat Skalski
Poseidaon
253
|
Posted - 2013.09.08 18:07:00 -
[1194] - Quote
Ishtanchuk Fazmarai wrote:Tippia wrote:Ishtanchuk Fazmarai wrote:You don't salvage, don't fly to mission system, don't fly back to agent, don't sell LP loot at a trad ehub and certainly you never fly to said hub and back... you just pull numbers of your hat based on how long it takes from first shot to last shot and call that "data".  GǪexcept that flight time and salvaging is included and that the time to market is so minute as to make no difference unless you decide to do something really stupid, such as going there after every mission rather than in large chunks. Tauranon wrote:Its a list of the better missions, and not the precise order that I received them. They were interspersed with missions in the 40-50mil/isk hr range and a few rejects and the refit/switch ship times. As an aside, the figure above is actually reachable because my conversion is more like 1400, not because the agent would give me that nice a set of missions. Fair enough. The order doesn't matter anyway, just the completion time to earn the income and the income itself for each one. Literally interspersing them with 40 and 50M ISK/h missions still lands you at 60M ISK/h as an average. Houm... (60 x 9 x 4) + (60 x 2)= 2,280 million per month. I'm not even close to that, thus I am a terribad mission runner and I shall better go do something else and stop embarrasing my kind. 
Who knows? Maybe you would be excellent suicide ganker. :D New CQ prototype |

Alavaria Fera
GoonWaffe Goonswarm Federation
4339
|
Posted - 2013.09.08 18:23:00 -
[1195] - Quote
Angeal MacNova wrote:Nerf the security and people will probably just leave the game. UNSUBBING THREADS
We are powerless against this. You win highsec There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
4339
|
Posted - 2013.09.08 18:37:00 -
[1196] - Quote
baltec1 wrote:The last thing we want is concord in null. The people too afraid to lose their space pixels can stay in high sec but the ones willing to go out of high should be rewarded for doing so. It's always about what you want, how you work together, how you manage your risk
Never about those who need safety without doing anything except being shot There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

baltec1
Bat Country
7893
|
Posted - 2013.09.08 18:39:00 -
[1197] - Quote
Alavaria Fera wrote:baltec1 wrote:The last thing we want is concord in null. The people too afraid to lose their space pixels can stay in high sec but the ones willing to go out of high should be rewarded for doing so. It's always about what you want, how you work together, how you manage your risk Never about those who need safety without doing anything except being shot
Alas, your dream to be killed by concord in every system in EVE suffers another setback. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4339
|
Posted - 2013.09.08 18:48:00 -
[1198] - Quote
Not for long, general discussion will get us there There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.08 18:58:00 -
[1199] - Quote
Tippia wrote:Ishtanchuk Fazmarai wrote:Houm... (60 x 9 x 4) + (60 x 2)= 2,280 million per month. I'm not even close to that, thus I am a terribad mission runner and I shall better go do something else and stop embarrasing my kind.  Nah. You're just someone who wouldn't really be affected by L4 missions having their high end adjusted to create a more sensible activity progression. Or maybe you're just sane enough not to spend 38 hours a month running missionsGǪ 
To achieve this, you need to crash the income from LP. Bounties and mission reward is the bread and butter of low skill player (not in-game SP driven skills but player skill) because they don't do the research for better LP ratios. Any other form of nerf will affect the income of the non optimizing player contrary to what your post suggest. |

Captain Tardbar
Sons of Sam
500
|
Posted - 2013.09.08 19:05:00 -
[1200] - Quote
stoicfaux wrote:Kaarous Aldurald wrote: Would you like to know why the right answer isn't "buff nullsec"?
Inflation.
Inflation is very, very bad for the game in general...
Not necessarily. edit: For clarity, buffing income doesn't necessarily cause inflation. Having something to spend the isk on would most likely increase inflation. http://community.eveonline.com/news/dev-blogs/price-indices-february-2012/Quote:Changes in the money supply dwarf the changes to prices. While the money supply grew more than thirteenfold, the CPI fell by almost a quarter. ItGÇÿs clear that these series arenGÇÿt strongly correlated. The existence of money alone doesnGÇÿt contribute much to inflation. Money that isnGÇÿt being spent wonGÇÿt affect prices.
Now this is what I call data. Interesting. So growth in money supply doesn't seem to be causing inflation. There are still signs of that given minerals are at a year low.
There is probably an interesting phenomenon behind this such as that people just run out of things to spend money on the wealthier they get or there is a soft cap on how much money they can spend or people just like hoarding money and not spending it.
Suffice to say given the current economic situation is that money supply doesn't matter and that correctly a problem would be pointless because the data (at least from this blog and current mineral prices) show that inflation is not a problem. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Vaerah Vahrokha
Vahrokh Consulting
4309
|
Posted - 2013.09.08 19:34:00 -
[1201] - Quote
Jenn aSide wrote: Willful ignorance again, you left out totally the nerfs to null sec and didn't read my last post at all.
Why, mad because CCP ran numbers for real (not those blathered on this thread) and found out null was to nerf as well?
Also, I apologize for not sitting all day spamming F5 to pick your last post(s), I have a life. I don't even recall what you have posted as last, and I am sure I'll live through that. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4309
|
Posted - 2013.09.08 19:39:00 -
[1202] - Quote
Ishtanchuk Fazmarai wrote:He salvaged+looted the missions with a single character. Even a maxed Noctis may take 10 to 20 minutes to salvage a wreck-rich mission. Is blitzing more proficent? It depends. Salvaging reduces burning out and increases revenue per mission. Some loots are better than bounties themselves. But then Dragon's point was not "let's make the ultimate fuckton of money to "prove" that L4s are oversize faucets". 
There's also this tiiiiiiiiiiny fact that I am so-surprised I am the only one to repeat 
Make 400M per hour by blitzing?
Guess what, LP farming (because blitzing is just that) is not an ISK faucet.
Therefore the EvE economy is not affected at all by it.
If LP farming is a crime, then so is trading and industry. Let's nerf everything because it makes some forum trolls happy, right? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4309
|
Posted - 2013.09.08 20:01:00 -
[1203] - Quote
By the way, since here's people frothing at the mouth to kill the guy running a lol CNR at Motsu or some other newbie setup with the excuse it ruins the economy (how uninterested they are):
- The average guy does his missions and eventually salvages it. The average guy does not have 4 alts ready to take multiple missions without ever docking.
- The fully (read: not blitzed) top mission possible I have done, had ticks for 12M. Now do the math how much is it per hour.
- The given LP is not an ISK faucet, so it's irrelevant to the economy.
- The salvage is not an ISK faucet, so it's irrelevant to the economy too.
So what faucets are left to ruin the precious EvE economy? 1. 1 faucet which is well below the faucet generate by a guy farming PvE in null sec.
This easily explains why CCP (oh the outrage!) also nerfed null sec faucets.
So the hi sec faucet is < null sec faucet. Hi sec LP has less value than pirate BPCs and similar. Hi sec salvage is slightly worse than null sec's, comparing same faction rats).
So, what's the garments tearing about? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
1045
|
Posted - 2013.09.08 20:27:00 -
[1204] - Quote
Vaerah Vahrokha wrote:Jenn aSide wrote: Willful ignorance again, you left out totally the nerfs to null sec and didn't read my last post at all.
Why, mad because CCP ran numbers for real (not those blathered on this thread) and found out null was to nerf as well? Also, I apologize for not sitting all day spamming F5 to pick your last post(s), I have a life. I don't even recall what you have posted as last, and I am sure I'll live through that.
I think its more mad and bitter about TM dot com refusing to publish a poorly written article fueling a grr goons engine. Said engine has had its tinfoil change as well so its running amazingly good. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 20:35:00 -
[1205] - Quote
Vaerah Vahrokha wrote:Jenn aSide wrote: Willful ignorance again, you left out totally the nerfs to null sec and didn't read my last post at all.
Why, mad because CCP ran numbers for real (not those blathered on this thread) and found out null was to nerf as well? Also, I apologize for not sitting all day spamming F5 to pick your last post(s), I have a life. I don't even recall what you have posted as last, and I am sure I'll live through that.
You can use real life or whatever you like for an excuse, but the truth is you're not honest enough to have a real discussion with. |

baltec1
Bat Country
7901
|
Posted - 2013.09.08 20:40:00 -
[1206] - Quote
Vaerah Vahrokha wrote:
So, what's the garments tearing and hairs pulling about?
This is not about isk inflation. Nothing you posted has anything to do with the imbalance in high sec income vs null and low income. |

Vaerah Vahrokha
Vahrokh Consulting
4310
|
Posted - 2013.09.08 20:51:00 -
[1207] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
So, what's the garments tearing and hairs pulling about?
This is not about isk inflation. Nothing you posted has anything to do with the imbalance in high sec income vs null and low income.
Ok then consider one main branch of this tirade (the damage done to EvE economy) as debunked.
Because I do recall the excuse being brought up again and again.
As per the "income in hi sec vs null" debate, I am baffled that havily veteran players are unable to find something more profitable to do than beginner content in an area that is not even "unlocked" as full game.
It's like level 90 WoW players going on the forum complaining how level 10 newbies have their own SAFE training area where they can dig copper and kill boars with no risk of being ganked. Copper that used to sell for more than the high level minerals none the less (due to high demand). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4310
|
Posted - 2013.09.08 20:53:00 -
[1208] - Quote
Jenn aSide wrote:Vaerah Vahrokha wrote:Jenn aSide wrote: Willful ignorance again, you left out totally the nerfs to null sec and didn't read my last post at all.
Why, mad because CCP ran numbers for real (not those blathered on this thread) and found out null was to nerf as well? Also, I apologize for not sitting all day spamming F5 to pick your last post(s), I have a life. I don't even recall what you have posted as last, and I am sure I'll live through that. You can use real life or whatever you like for an excuse, but the truth is you're not honest enough to have a real discussion with.
Why, you found someone who's somewhat harder to silence than other guys?
About the "honesty" please feel free to convince people you are more honest than me and take my job as 3rd party and collateral holder. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
16373
|
Posted - 2013.09.08 20:59:00 -
[1209] - Quote
Vaerah Vahrokha wrote: - The fully (read: not blitzed) top mission possible I have done, had ticks for 12M. Now do the math how much is it per hour. - The given LP is not an ISK faucet, so it's irrelevant to the economy. - The salvage is not an ISK faucet, so it's irrelevant to the economy too. - The extra-tiny loot left is not an ISK faucet either. It's extra tiny because nerfed multiple times to stop it being a minerals faucet.
At 12M ticks, you're pulling in 36M in pure ISK per hour. Sonce you didn't blitz them, you probably had another 10:ish million in LP and about as much again in loot and salvage options depending on strategy.
The given LP is an ISK sink, so it's very important for both the economy and the activity ecology.
The salvage is a materials faucet, so it's very important for both the economy and the activity ecology.
The loot s another materials faucet, so it's very important for both the economy and the activity ecology too.
Quote: So what faucets are left to ruin the precious EvE economy? 1. 1 faucet which is well below the faucet generate by a guy farming PvE in null sec. You have a source for this, presumably?
Quote: Ok then consider one main branch of this tirade (the damage done to EvE economy) as debunked. You mean the main strawman, since it has only been brought up as a distortion of what people have actually been saying. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
501
|
Posted - 2013.09.08 21:11:00 -
[1210] - Quote
So if CCP says the money supply isn't damaging the economy, why is there is a question on the matter? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Khanh'rhh
GoonWaffe Goonswarm Federation
2099
|
Posted - 2013.09.08 21:14:00 -
[1211] - Quote
Captain Tardbar wrote:So I guess the question now is to ask is...
Why are we arguing for a reduction in money supply that CCP said themselves doesn't matter?
**
Vaerah Vahrokha wrote:There's also this tiiiiiiiiiiny fact that I am so-surprised I am the only one to repeat  Make 400M per hour by blitzing? Guess what, LP farming (because blitzing is just that) is not an ISK faucet. Therefore the EvE economy is not affected at all by it. If LP farming is a crime, then so is trading and industry. Let's nerf everything because it makes some forum trolls happy, right?
The point isn't inflation (which I haven't seen argued ITT really) but the acquisition of personal wealth, because it's the latter which acts as personal incentive.
You know Vaerah, you could probably have a hit TV show of building giant [literal] strawmen and angrily attacking them (presumably with confused onlookers, as per this thread) with bats and burning torches, but I suggest you pitch it to a network and stop practising daily on Eve-O. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
2099
|
Posted - 2013.09.08 21:15:00 -
[1212] - Quote
Captain Tardbar wrote:So if CCP says the money supply isn't damaging the economy, why is there is a question on the matter? There is, because it isn't. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Tippia
Sunshine and Lollipops
16374
|
Posted - 2013.09.08 21:17:00 -
[1213] - Quote
Captain Tardbar wrote:So if CCP says the money supply isn't damaging the economy, why is there is a question on the matter? Because people can't grasp the actual problems presented (multiple times on multiple occasions) so they have to replace it with a much more simplistic version that they can get their heads around. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Vaerah Vahrokha
Vahrokh Consulting
4314
|
Posted - 2013.09.08 21:23:00 -
[1214] - Quote
Tippia wrote:At 12M ticks, you're pulling in 36M in pure ISK per hour. Sonce you didn't blitz them, you probably had another 10:ish million in LP and about as much again in loot and salvage options depending on strategy. The given LP is an ISK sink, so it's very important for both the economy and the activity ecology. The salvage is a materials faucet, so it's very important for both the economy and the activity ecology. The loot s another materials faucet, so it's very important for both the economy and the activity ecology too. Quote: So what faucets are left to ruin the precious EvE economy? 1. 1 faucet which is well below the faucet generate by a guy farming PvE in null sec. You have a source for this, presumably? Quote: Ok then consider one main branch of this tirade (the damage done to EvE economy) as debunked. You mean the main strawman, since it has only been brought up as a distortion of what people have actually been saying.
So, they are so desperate that have called out the big guns?
Let's see how quickly I'll get bored with this minigame.
12M a tick is the top mission I have found (done without blitzing). I get those ticks with a glass cannon "best in slot" faction + deadspace fitted ship, not exactly a fair term to the other missioneers.
As for the LP, I think (but I am not sure it's still valid now) it yielded a bit more than those 10M, but yelded much less as salvage (despite it's Angel) and loot is the post-nerf loot, that is quite bad meta mods that many times I don't bother to take.
I don't recall a particular intervention by The Doctor about a need to reduce salvage. Actually CCP rose demand when they made the smaller rigs available: suddenly all those unrigged frigs became affordable to pimp. I wish I had the market history for that (I only keep minerals, ices, PLEX and PI as they are my trading basket), there was some quite vibrant reaction to that patch.
As for LP, in 2009 we had 3.3k LP/ISK rare items, these days we still have rare 3.3k LP/ISK items. It's a very static exchange, the best LP/ISK corp changes over time but the net revenue did neither explode nor implode.
So, sure, salvage and LP are very important and... they are quite steady.
As for minerals, they are being affected by much stronger influences than meta reprocessing. For what I care CCP could remove meta loot tomorrow, it just clogs the Noctis and forces the use of more expanders in an handful of "many boats => mrore loot" missions. Those missions however are multi-room and have spawns scattered about, in the end it's a matter of time employed vs volume looted and many prefer saving on the "time employed" factor. This expecially after the heavy removal of most high ends (meta + drone goo removal), it's now futile to loot to do industry. I used to make a freighter (as in building) every 2-3 weeks of missioning, now it'd be pointless.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
362
|
Posted - 2013.09.08 21:29:00 -
[1215] - Quote
If CCP says they are happy with the money supply then they must be happy with the amount of money paid into the system via mission rewards and bounties. After all if so much as one tiny aspect of the economy wasn't working to their expectations they would not be 'happy with the economy' and a nerf/rebalancing would be implemented somewhere or other. Wasn't null sec the last place on the map to be nerfed?
I know high sec has been nerfed a number of times in recent years, but so has null. The nerf hammer has fallen and presumably CCP are happy with the results thus there is clearly no need to nerf L4 missions.
Dumbing down of Eve Online will result in it's destruction... |

Vaerah Vahrokha
Vahrokh Consulting
4315
|
Posted - 2013.09.08 21:37:00 -
[1216] - Quote
Khanh'rhh wrote: The point isn't inflation (which I haven't seen argued ITT really) but the acquisition of personal wealth, because it's the latter which acts as personal incentive.
You know Vaerah, you could probably have a hit TV show of building giant [literal] strawmen and angrily attacking them (presumably with confused onlookers, as per this thread) with bats and burning torches, but I suggest you pitch it to a network and stop practising daily on Eve-O.
I don't have neither the English knowledge nor the scholarship to write fabulous rethoric and sound style.
I see money, that's what I do in game and in RL.
I see more and better money with the EvE we got than an EvE with a religion-of-state preaching who is meant to earn and how much.
This is not WoW, where you expect to linearly find scaling up content from level 1 to 90, where what you get at 90 is "obviously" better than lower levels.
I am actually saddened there's any PvE at all, it should all be pure meta but then both 80% of hi seccers and 50% of null seccers would not know how to make a nickel and would rage.
This is a game where people are meant to find profitable niches. If you can't stomach risk why did you go to null sec to begin with? I ALWAYS have done PvE where I lived and ALWAYS made extra-good income, be it in low or null sec, be it null sec trading or missioning.
(now I am not replying to you in particular, but in general)
So what's the problem, that someone are so weak and opportunistic that they need to find the hi sec excuse for their inability to fully live in the location THEY chose to live at? Then stop coming on the forum and go back to hi sec, where you belong. And stop being bad and showing it so hard on the forum.
Hi seccers got ISK? Who cares, that's all they have got. YOU are playing the real, full game, ISK does not supply a pair of gonads to get out and venture away from mommy's home.
If you can't see the value of that, then please get back to hi sec and go mine or something. You'll have your precious, tight welfare ISK at last.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 21:40:00 -
[1217] - Quote
Tippia wrote:Captain Tardbar wrote:So if CCP says the money supply isn't damaging the economy, why is there is a question on the matter? Because people can't grasp the actual problems presented (multiple times on multiple occasions) so they have to replace it with a much more simplistic version that they can get their heads around.
It's like talking to dinosaurs about the Danger of asteroids and hering them reply "but the sky is clear now, so obviouosly it will always be so". |

baltec1
Bat Country
7902
|
Posted - 2013.09.08 21:42:00 -
[1218] - Quote
Little Dragon Khamez wrote:If CCP says they are happy with the money supply then they must be happy with the amount of money paid into the system via mission rewards and bounties. After all if so much as one tiny aspect of the economy wasn't working to their expectations they would not be 'happy with the economy' and a nerf/rebalancing would be implemented somewhere or other. Wasn't null sec the last place on the map to be nerfed?
I know high sec has been nerfed a number of times in recent years, but so has null. The nerf hammer has fallen and presumably CCP are happy with the results thus there is clearly no need to nerf L4 missions.
Being happy with the total amount of isk flowing into the game is not the same thing as being happy where that isk is flowing into the game.
This is about high sec offering too much reward and null/low/wh not offering enough. |

Tippia
Sunshine and Lollipops
16375
|
Posted - 2013.09.08 21:42:00 -
[1219] - Quote
Little Dragon Khamez wrote: I know high sec has been nerfed a number of times in recent years, but so has null. The nerf hammer has fallen and presumably CCP are happy with the results thus there is clearly no need to nerf L4 missions.
It was many many years since highsec last saw an ISK faucet nerf, and they have overall been very rare. The null nerfs have been quite numerous, on the other hand, and always for the same reason: because too much ISK was going into the system. A mission nerf has been on the agenda on many occasions, so presumably the need is there.
Just because the flood gates aren't open at this very instant doesn't mean it's a good idea to over-fill the pondGǪ
GǪand the fundamental problem of blocking new activities and killing variety has been around since Exodus. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
362
|
Posted - 2013.09.08 21:46:00 -
[1220] - Quote
baltec1 wrote:Little Dragon Khamez wrote:If CCP says they are happy with the money supply then they must be happy with the amount of money paid into the system via mission rewards and bounties. After all if so much as one tiny aspect of the economy wasn't working to their expectations they would not be 'happy with the economy' and a nerf/rebalancing would be implemented somewhere or other. Wasn't null sec the last place on the map to be nerfed?
I know high sec has been nerfed a number of times in recent years, but so has null. The nerf hammer has fallen and presumably CCP are happy with the results thus there is clearly no need to nerf L4 missions.
Being happy with the total amount of isk flowing into the game is not the same thing as being happy where that isk is flowing into the game. This is about high sec offering too much reward and null/low/wh not offering enough.
Hang, don't CCP employ an economist to watch over these things. Are you saying that he's not good enough or that you are somehow privy to information that he doesn't have. Perhaps you have some moral vantage point that he is incapable of seeing. As far as I can tell the economist is the man with the facts, I remind you that I have repeatedly asked for facts in this thread and the nerf high sec crowd of which you are one hasn't been able to provide any. Dumbing down of Eve Online will result in it's destruction... |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 21:49:00 -
[1221] - Quote
Vaerah Vahrokha wrote:Jenn aSide wrote:Vaerah Vahrokha wrote:Jenn aSide wrote: Willful ignorance again, you left out totally the nerfs to null sec and didn't read my last post at all.
Why, mad because CCP ran numbers for real (not those blathered on this thread) and found out null was to nerf as well? Also, I apologize for not sitting all day spamming F5 to pick your last post(s), I have a life. I don't even recall what you have posted as last, and I am sure I'll live through that. You can use real life or whatever you like for an excuse, but the truth is you're not honest enough to have a real discussion with. Why, you found someone who's somewhat harder to silence than other guys? About the "honesty" please feel free to convince people you are more honest than me and take my job as 3rd party and collateral holder.
Your ingame activites don't preclude you from being a liar. You intentionally distort things people say trying to win an argument as if there were some kind of prize. You did it with me as if I didn't suggest any change to null sec isk faucets.
You're not interested in the truth, and in my experience, most of the pro-high sec posters aren't either. I think there is a strong corelation between people who hide behind npc police in a video game and the ability to tell (or even process) the truth. |

Captain Tardbar
Sons of Sam
502
|
Posted - 2013.09.08 21:52:00 -
[1222] - Quote
Jenn aSide wrote:Tippia wrote:Captain Tardbar wrote:So if CCP says the money supply isn't damaging the economy, why is there is a question on the matter? Because people can't grasp the actual problems presented (multiple times on multiple occasions) so they have to replace it with a much more simplistic version that they can get their heads around. It's like talking to dinosaurs about the Danger of asteroids and hering them reply "but the sky is clear now, so obviouosly it will always be so".
So you are saying CCP doesn't understand the danger? Their dev blog seemed to indicate there were no problems with the money supply versus the price index. So far over a year later the prices seem to be even lower.
Instead of making the dinosaur reference (which is silly because the dinosaurs didn't have a space program or a civilization) it would be more like saying your house will burn down if you light too many candles, yet there are no evidence of candles to be found in the house.
You can wave your arms and say it could happen, but if CCP says its not happening and it continues to not happen and the evidence that its not happening continues to increase.
What you are selling is bear repellent for a bear that does not exist. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Pr1ncess Alia
Perkone Caldari State
392
|
Posted - 2013.09.08 21:55:00 -
[1223] - Quote
Judging by the massive amount of people that play this game just for high sec content, seeking some economic justice by nerfing their pastime seems like the community just shooting themselves in the foot. "hey, here's an idea, lets attack the income of the game we love"
Now, if we excuse for a moment those that farm pve content using several accounts (not a negligible number, but certainly a small minority) I would have to say that those who reside in lower sec/null sec space are usually significantly more organized, knowledgeable and exploitative (no, not that kind of exploit) than those residing in high sec. That is to say usually groups in low/null are working smarter while those in high sec are working harder .. if you can follow my point without trying to read too much into that.
If you want to take simple isk activity and compare it with other simple isk activity then you have to ignore the fact that the context for these activities (the sec space) is basically two different games altogether. The opportunities, goals, typical 'end game' mindsets... they are pretty much completely separate games that rarely interact in any meaningful way.
People in lower sec space cry because they think it's so unfair that high sec dwellers run missions that make any measurable amount of isk. Is it anything more than srs bsns space jealousy...? I'm having trouble seeing what specifically is the problem.
The worlds are so far separated that unless someone can show me where the ability for high sec people to make money somehow negatively impacts those in low/null (beyond some assumption that their mere existence somehow generates an inflation on the game as a whole that) I just can't see how this topic goes anywhere other than "hey that guy makes more isk than i think he should.. I should be richer because my game is the real game and I deserve to be rewarded for playing the way I think this game should be played"
Nothing would come out of trying to balance the apples and oranges here other than upsetting a group of people that constitute a huge part of our subscription base. We would be shooting ourselves in the foot.
As to people in null and low that seem to think they don't have the opportunity or ability to make enough isk for the risk level you're operating at? You're doing it wrong.
And as to the actual topic at hand, do the missions make too much compared to the lower tiers? Maybe. But isn't that the point? No one sets out to make a career out of doing level 2 missions.... the goal is always working up to doing level 4's and it has been since the day they came out (Before that, everyone did level 3's, it was the same thing) |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 21:56:00 -
[1224] - Quote
Captain Tardbar wrote:Jenn aSide wrote:Tippia wrote:Captain Tardbar wrote:So if CCP says the money supply isn't damaging the economy, why is there is a question on the matter? Because people can't grasp the actual problems presented (multiple times on multiple occasions) so they have to replace it with a much more simplistic version that they can get their heads around. It's like talking to dinosaurs about the Danger of asteroids and hering them reply "but the sky is clear now, so obviouosly it will always be so". So you are saying CCP doesn't understand the danger? Their dev blog seemed to indicate there were no problems with the money supply versus the price index. So far over a year later the prices seem to be even lower. Instead of making the dinosaur reference (which is silly because the dinosaurs didn't have a space program or a civilization) it would be more like saying your house will burn down if you light too many candles, yet there are no evidence of candles to be found in the house. You can wave your arms and say it could happen, but if CCP says its not happening and it continues to not happen and the evidence that its not happening continues to increase. What you are selling is bear repellent for a bear that does not exist.
You picked the right screen name, as you can't even grasp what's being discussed...almost like every other IT guy I personally know lol.
|

baltec1
Bat Country
7902
|
Posted - 2013.09.08 21:56:00 -
[1225] - Quote
Little Dragon Khamez wrote:
Hang, don't CCP employ an economist to watch over these things. Are you saying that he's not good enough or that you are somehow privy to information that he doesn't have. Perhaps you have some moral vantage point that he is incapable of seeing. As far as I can tell the economist is the man with the facts, I remind you that I have repeatedly asked for facts in this thread and the nerf high sec crowd of which you are one hasn't been able to provide any.
You mean you didnt read all of those fact over the last few pages. Funny how you vanished after they all turned up. Its also interesting to see that you have post nothing at all to back up what you are saying while you demand entire scientific papers from us.
Again you have failed to read and you latched onto something someone else said about a totaly different subject and have tried to use it to keep hold of your golden goose that is high sec level 4 income. |

Captain Tardbar
Sons of Sam
503
|
Posted - 2013.09.08 22:00:00 -
[1226] - Quote
Jenn aSide wrote:Captain Tardbar wrote:Jenn aSide wrote:Tippia wrote:Captain Tardbar wrote:So if CCP says the money supply isn't damaging the economy, why is there is a question on the matter? Because people can't grasp the actual problems presented (multiple times on multiple occasions) so they have to replace it with a much more simplistic version that they can get their heads around. It's like talking to dinosaurs about the Danger of asteroids and hering them reply "but the sky is clear now, so obviouosly it will always be so". So you are saying CCP doesn't understand the danger? Their dev blog seemed to indicate there were no problems with the money supply versus the price index. So far over a year later the prices seem to be even lower. Instead of making the dinosaur reference (which is silly because the dinosaurs didn't have a space program or a civilization) it would be more like saying your house will burn down if you light too many candles, yet there are no evidence of candles to be found in the house. You can wave your arms and say it could happen, but if CCP says its not happening and it continues to not happen and the evidence that its not happening continues to increase. What you are selling is bear repellent for a bear that does not exist. You picked the right screen name, as you can't even grasp what's being discussed...almost like every other IT guy I personally know lol.
When you say things like that without explaining yourself properly, it makes me grin because it seems you've run out of things to say and resort to snide comments. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
364
|
Posted - 2013.09.08 22:01:00 -
[1227] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
Hang, don't CCP employ an economist to watch over these things. Are you saying that he's not good enough or that you are somehow privy to information that he doesn't have. Perhaps you have some moral vantage point that he is incapable of seeing. As far as I can tell the economist is the man with the facts, I remind you that I have repeatedly asked for facts in this thread and the nerf high sec crowd of which you are one hasn't been able to provide any.
You mean you didnt read all of those fact over the last few pages. Funny how you vanished after they all turned up. Its also interesting to see that you have post nothing at all to back up what you are saying while you demand entire scientific papers from us. Again you have failed to read and you latched onto something someone else said about a totaly different subject and have tried to use it to keep hold of your golden goose that is high sec level 4 income.
Yawn, I've provided facts and I've been out today, I cant hang around all day waiting for your next post, I have a family, friends and a real life. Are you honestly telling me you've spent your whole Sunday posting on these forums. If true it's incredibly sad. Dumbing down of Eve Online will result in it's destruction... |

Vaerah Vahrokha
Vahrokh Consulting
4316
|
Posted - 2013.09.08 22:01:00 -
[1228] - Quote
Jenn aSide wrote: Your ingame activites don't preclude you from being a liar. You intentionally distort things people say trying to win an argument as if there were some kind of prize. You did it with me as if I didn't suggest any change to null sec isk faucets.
You're not interested in the truth, and in my experience, most of the pro-high sec posters aren't either. I think there is a strong corelation between people who hide behind npc police in a video game and the ability to tell (or even process) the truth.
I am not the one having created the umptenth threadnaught about the same trite stuff, who wants to win arguments are those who create these massive cans of hot air.
As for "interested in the truth", there's less interest in truth in this forum than in Dante's "Round of liars". At the same time most are truly convinced to know or say the truth.
I don't know if I say truth, I am not divinely objective but at least I can say one thing: I am not under anyone's command, driven or just influenced by their agenda or politics. Not many in this forum can say the same.
I am forced to live in the one place where I can trade: Jita. You can even try and find where I asked informations about Goons own trade hub, because like I went to null sec in the past to trade, I can return there tomorrow and I don't care whose is the hub, I care for markets liquidity.
So, in case you were (also) trying to address me as "hiding behind npc police", you found someone dealing with merc corps, who lived in WHs, low and null sec and also done FW. And not afraid to do it again, RL gaming time being my tyrant. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 22:01:00 -
[1229] - Quote
Pr1ncess Alia wrote:Judging by the massive amount of people that play this game just for high sec content, seeking some economic justice by nerfing their pastime seems like the community just shooting themselves in the foot. "hey, here's an idea, lets attack the income of the game we love"
Now, if we excuse for a moment those that farm pve content using several accounts (not a negligible number, but certainly a small minority) I would have to say that those who reside in lower sec/null sec space are usually significantly more organized, knowledgeable and exploitative (no, not that kind of exploit) than those residing in high sec. That is to say usually groups in low/null are working smarter while those in high sec are working harder .. if you can follow my point without trying to read too much into that.
If you want to take simple isk activity and compare it with other simple isk activity then you have to ignore the fact that the context for these activities (the sec space) is basically two different games altogether. The opportunities, goals, typical 'end game' mindsets... they are pretty much completely separate games that rarely interact in any meaningful way.
People in lower sec space cry because they think it's so unfair that high sec dwellers run missions that make any measurable amount of isk. Is it anything more than srs bsns space jealousy...? I'm having trouble seeing what specifically is the problem.
The worlds are so far separated that unless someone can show me where the ability for high sec people to make money somehow negatively impacts those in low/null (beyond some assumption that their mere existence somehow generates an inflation on the game as a whole that) I just can't see how this topic goes anywhere other than "hey that guy makes more isk than i think he should.. I should be richer because my game is the real game and I deserve to be rewarded for playing the way I think this game should be played"
Nothing would come out of trying to balance the apples and oranges here other than upsetting a group of people that constitute a huge part of our subscription base. We would be shooting ourselves in the foot.
As to people in null and low that seem to think they don't have the opportunity or ability to make enough isk for the risk level you're operating at? You're doing it wrong.
And as to the actual topic at hand, do the missions make too much compared to the lower tiers? Maybe. But isn't that the point? No one sets out to make a career out of doing level 2 missions.... the goal is always working up to doing level 4's and it has been since the day they came out (Before that, everyone did level 3's, it was the same thing)
You can tell it's a high sec poster when they are in an npc corp and have to lie about people's motivations.
i mean, it has to be jealousy, with you people, doesn't it, it can't be that some of us want the game to be healthy. It's not liek any of us have any ideas that might prevent bad situations in the future just because.
How is a mission paying less isk and more LP a nerf? If that's so, lvl 5 missions are a HUGE nerf on lvl 4s with their 100k lp pay outs.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
364
|
Posted - 2013.09.08 22:02:00 -
[1230] - Quote
Jenn aSide wrote:Captain Tardbar wrote:Jenn aSide wrote:Tippia wrote:Captain Tardbar wrote:So if CCP says the money supply isn't damaging the economy, why is there is a question on the matter? Because people can't grasp the actual problems presented (multiple times on multiple occasions) so they have to replace it with a much more simplistic version that they can get their heads around. It's like talking to dinosaurs about the Danger of asteroids and hering them reply "but the sky is clear now, so obviouosly it will always be so". So you are saying CCP doesn't understand the danger? Their dev blog seemed to indicate there were no problems with the money supply versus the price index. So far over a year later the prices seem to be even lower. Instead of making the dinosaur reference (which is silly because the dinosaurs didn't have a space program or a civilization) it would be more like saying your house will burn down if you light too many candles, yet there are no evidence of candles to be found in the house. You can wave your arms and say it could happen, but if CCP says its not happening and it continues to not happen and the evidence that its not happening continues to increase. What you are selling is bear repellent for a bear that does not exist. You picked the right screen name, as you can't even grasp what's being discussed...almost like every other IT guy I personally know lol.
Why are slagging IT guys, how does this help the discussion? Dumbing down of Eve Online will result in it's destruction... |

baltec1
Bat Country
7902
|
Posted - 2013.09.08 22:04:00 -
[1231] - Quote
Pr1ncess Alia wrote:words
Level 4 missions in high sec offer the same income as nullsec offers. High sec incursions offers vastly better income.
Tell me why you would make your isk in nullsec. |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 22:05:00 -
[1232] - Quote
Captain Tardbar wrote:
When you say things like that without explaining yourself properly, it makes me grin because it seems you've run out of things to say and resort to snide comments.
You deseve nothing beyond snide comments. i've learned that the only way to deal with children is to treat them as such. You argue for the sake of arguing and are not genuine. As i said, you picked the right screen name, and that screen name is the only sincerely truth thing i've seen you say. |

baltec1
Bat Country
7902
|
Posted - 2013.09.08 22:10:00 -
[1233] - Quote
Captain Tardbar wrote:
I don't know. Why are there thousands of people renting in null sec?
Certainly not because of the politics.
Because they havent run the numbers and think just like you. Its the same reason why so many think carrier ratting is better than using a CNR and why every months at least one frigate is blown up carrying plex to jita. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3670
|
Posted - 2013.09.08 22:11:00 -
[1234] - Quote
Little Dragon Khamez wrote:Hang, don't CCP employ an economist to watch over these things. Are you saying that he's not good enough or that you are somehow privy to information that he doesn't have. Perhaps you have some moral vantage point that he is incapable of seeing. As far as I can tell the economist is the man with the facts, I remind you that I have repeatedly asked for facts in this thread and the nerf high sec crowd of which you are one hasn't been able to provide any.
Our economy people are better than him.
The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Pr1ncess Alia
Perkone Caldari State
393
|
Posted - 2013.09.08 22:12:00 -
[1235] - Quote
Jenn aSide wrote:
You can tell it's a high sec poster when they are in an npc corp and have to lie about people's motivations.
i mean, it has to be jealousy, with you people, doesn't it, it can't be that some of us want the game to be healthy. It's not liek any of us have any ideas that might prevent bad situations in the future just because.
How is a mission paying less isk and more LP a nerf? If that's so, lvl 5 missions are a HUGE nerf on lvl 4s with their 100k lp pay outs.
I live in low sec. But in the 10 years of playing this game I've literally done it all.
LP is a significantly more unstable medium. The mechanic is an isk sink and given the lack of thought put into the LP stores across eve combined with the ****ing of LP in fw that missioners would have to compete against.
On it's face there shouldn't be anything wrong with shifting a slide bar from isk to lp payout... but it's eve and these things are ever so much more complex than face value.
The burden of proof is on showing that mission isk payout is itself the problem and that we aren't just seeing an inevitable outcome to the game structure itself.
People operate in balance discussions as if there is a solution... instead of realizing what is probably more likely: the nature of the game holds the real problems. Imbalance is built into it. All we (well... ccp) can do is make an adjustment here, a snip there and hope to keep it running somewhat smoothly. Is converting isk payout to lp payout the answer there? IMO, hardly, the whole LP system needs a rework before we would try that. As it stands it's just so so so flawed. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
364
|
Posted - 2013.09.08 22:13:00 -
[1236] - Quote
baltec1 wrote:Little Dragon Khamez wrote:
Yawn, I've provided facts and I've been out today,
You mean the ones where you failed to list what ship you used, what mission you did what you earned in each of those missions and how long it took you to do them? Right now we are the only ones to have posted any facts and figures.
I've previously posted those, I deliberately held back on the ship I chose for the very obvious reason that you guys would try and use it as a shield for your lies. I mentioned that it was T1 with all T2 fittings and typical of what mission runners tend to fly based on my own experience of missioning in busy hubs. Whatever I had picked, be it a Golem or a CNR, space potato etc, etc, would have been to support your falicious argument as you'd naturally claim it was the wrong ship, or the wrong fit or whatever suits your mood.
I gave you the mission times, the isk earned, the loyalty points earned, the loot salvaged etc, etc, etc. I've read every post in this thread and I've yet to see any facts from you even the ones you claimed you filled the thread up with when I was out and about this afternoon. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
364
|
Posted - 2013.09.08 22:14:00 -
[1237] - Quote
Mallak Azaria wrote:Little Dragon Khamez wrote:Hang, don't CCP employ an economist to watch over these things. Are you saying that he's not good enough or that you are somehow privy to information that he doesn't have. Perhaps you have some moral vantage point that he is incapable of seeing. As far as I can tell the economist is the man with the facts, I remind you that I have repeatedly asked for facts in this thread and the nerf high sec crowd of which you are one hasn't been able to provide any. Our economy people are better than him.
Can you get them to run off some stats please so we can settle this once and for all, much obliged for your help... Dumbing down of Eve Online will result in it's destruction... |

Captain Tardbar
Sons of Sam
503
|
Posted - 2013.09.08 22:14:00 -
[1238] - Quote
Jenn aSide wrote:Captain Tardbar wrote:
When you say things like that without explaining yourself properly, it makes me grin because it seems you've run out of things to say and resort to snide comments.
You deseve nothing beyond snide comments. i've learned that the only way to deal with children is to treat them as such. You argue for the sake of arguing and are not genuine. As i said, you picked the right screen name, and that screen name is the only sincerely truth thing i've seen you say.
Well you certainly aren't winning any people to your side with an attitude like that.
If my goal was to say, make you look like a tool and an argumentative belligerent who puts other people down with personal attacks rather than substance, then I didn't really have to try that hard.
Do you think logical well adjusted adults are going to listen to you? Most likley not if you keep acting like that.
Which means you won't get your ideas implemented.
Q.E.D.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 22:18:00 -
[1239] - Quote
baltec1 wrote:Captain Tardbar wrote:
I don't know. Why are there thousands of people renting in null sec?
Certainly not because of the politics.
Because they havent run the numbers and think just like you. Its the same reason why so many think carrier ratting is better than using a CNR and why every months at least one frigate is blown up carrying plex to jita.
In a previous corp I was in we had competitions. A director would do an api pull and check the corp wallet the ratting taxes go into to tell who was the best carebear.
I beat ratting carriers with a pre-oddesy CNR , or a machariel, or a Paladin several times. And the carrier ratters STILL clung to the idea that sentry carriers were the end all and be all of ratting even after a couple got killed i hot drops. Goes to show that some people will deny what's right i front of them even when shown otherwise. |

Pr1ncess Alia
Perkone Caldari State
394
|
Posted - 2013.09.08 22:18:00 -
[1240] - Quote
Mallak Azaria wrote: Our economy people are better than him.
Prove it?
....do you have a point to make?
Frankly I expected the eve economy to suffer several critical failures by this point (and they almost have). The fact this boat is still floating serves as evidence to CCPs capabilities. (thanks also to the community, of which goons have certainly contributed)
In eve, balance ideas are like opinions in RL. (which in turn are like aholes... you know the saying). CCP has always taken a wait and see approach and been very careful to rock the boat that is still floating unless they absolutely need to. I think there is great wisdom in that and will take it over any other organizations cure-all snake oil balance idea.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
364
|
Posted - 2013.09.08 22:19:00 -
[1241] - Quote
I'm off to bed and wont be posting until Tomorrow evening. I only mention this as Baltec might get upset if he thinks I'm not sitting at the computer all night pressing F5 to try and catch his latest post. Dumbing down of Eve Online will result in it's destruction... |

Benny Ohu
Chaotic Tranquility Casoff
1412
|
Posted - 2013.09.08 22:19:00 -
[1242] - Quote
Little Dragon Khamez wrote:I've previously posted those, I deliberately held back on the ship I chose for the very obvious reason that you guys would try and use it as a shield for your lies. I mentioned that it was T1 with all T2 fittings and typical of what mission runners tend to fly based on my own experience of missioning in busy hubs. Whatever I had picked, be it a Golem or a CNR, space potato etc, etc, would have been to support your falicious argument as you'd naturally claim it was the wrong ship, or the wrong fit or whatever suits your mood.
I gave you the mission times, the isk earned, the loyalty points earned, the loot salvaged etc, etc, etc. I've read every post in this thread and I've yet to see any facts from you even the ones you claimed you filled the thread up with when I was out and about this afternoon. might as well be fraudulent data without the ability to reproduce the claimed results under the same conditions hmmmm? |

Pr1ncess Alia
Perkone Caldari State
394
|
Posted - 2013.09.08 22:21:00 -
[1243] - Quote
baltec1 wrote:Pr1ncess Alia wrote:words Level 4 missions in high sec offer the same income as nullsec offers. High sec incursions offers vastly better income. Tell me why you would make your isk in nullsec.
Do you live in nullsec to make isk?
Is that the point?
Because I assure you, in almost every case, it's the point in high sec.
Not because it's better, but because it's the safest locale for the activity. Nothing anyone ever does will change that. This is why we shouldn't be trying to balance apples and oranges. |

Captain Tardbar
Sons of Sam
504
|
Posted - 2013.09.08 22:22:00 -
[1244] - Quote
baltec1 wrote:Captain Tardbar wrote:
I don't know. Why are there thousands of people renting in null sec?
Certainly not because of the politics.
Because they havent run the numbers and think just like you. Its the same reason why so many think carrier ratting is better than using a CNR and why every months at least one frigate is blown up carrying plex to jita.
So I guess you should tell everyone that they have been had by CCP and they should get mad, angry, and jealous that other people are making so much more money than them.
Oh why oh why are these people content when they can be mad and raging on the forums? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

baltec1
Bat Country
7902
|
Posted - 2013.09.08 22:24:00 -
[1245] - Quote
Little Dragon Khamez wrote:
I've previously posted those,
No you haven't. Nobody can find any trace of it.
Little Dragon Khamez wrote: I deliberately held back on the ship I chose for the very obvious reason that you guys would try and use it as a shield for your lies.
And what lies would those be?
Are you afraid we will find out that you are flying a badly fitted drake?
Little Dragon Khamez wrote: I mentioned that it was T1 with all T2 fittings and typical of what mission runners tend to fly based on my own experience of missioning in busy hubs. Whatever I had picked, be it a Golem or a CNR, space potato etc, etc, would have been to support your falicious argument as you'd naturally claim it was the wrong ship, or the wrong fit or whatever suits your mood.
Ah you are afraid that you are flying a bad ship.
I gave you the mission times, the isk earned, the loyalty points earned, the loot salvaged etc, etc, etc. I've read every post in this thread and I've yet to see any facts from you even the ones you claimed you filled the thread up with when I was out and about this afternoon. [/quote]
You told us you earned 18 mil an hour. Thats it.
As for me, well if you refuse to take evidence from our wiki, EVEs wiki, battleclinic, the entire ships and mods forum, tippia's collection of in game numbers, CCP Fallout's comments, every mission guide website and several very detailed posts on mission income then quite frankly you can go scream at a wall.
CCP can easily see the numbers we are posting and in the end will side with us. Again. Because we use real facts and numbers and dont tell whopping great lies like you have just done. |

Benny Ohu
Chaotic Tranquility Casoff
1414
|
Posted - 2013.09.08 22:27:00 -
[1246] - Quote
baltec1 wrote:Little Dragon Khamez wrote: I deliberately held back on the ship I chose for the very obvious reason that you guys would try and use it as a shield for your lies.
And what lies would those be? Are you afraid we will find out that you are flying a badly fitted drake? a drake is shield-shaped |

Jenn aSide
STK Scientific Initiative Mercenaries
2750
|
Posted - 2013.09.08 22:27:00 -
[1247] - Quote
Little Dragon Khamez wrote:I'm off to bed and wont be posting until Tomorrow evening. I only mention this as Baltec might get upset if he thinks I'm not sitting at the computer all night pressing F5 to try and catch his latest post.
We will stay here and wait a new raft of lies lol. |

baltec1
Bat Country
7902
|
Posted - 2013.09.08 22:27:00 -
[1248] - Quote
Pr1ncess Alia wrote:baltec1 wrote:Pr1ncess Alia wrote:words Level 4 missions in high sec offer the same income as nullsec offers. High sec incursions offers vastly better income. Tell me why you would make your isk in nullsec. Do you live in nullsec to make isk? Is that the point? Because I assure you, in almost every case, it's the point in high sec. Not because it's better, but because it's the safest locale for the activity. Nothing anyone ever does will change that. This is why we shouldn't be trying to balance apples and oranges.
I want to live in null full time but high sec is simply better for making isk. |

Pr1ncess Alia
Perkone Caldari State
394
|
Posted - 2013.09.08 22:37:00 -
[1249] - Quote
baltec1 wrote: I want to live in null full time but high sec is simply better for making isk.
That is an incredibly myopic statement and you know it.
It may be simpler, it may be safer but you can't prove that the activity is better. The most simple and obvious retort to a statement that simplistic is "you're doing it wrong"
Besides, what did I say? What is the point of high sec?
There is no way to guarantee you or anyone else in null an income matching the rate of a "safe" high sec mission runner without ****ting isk all over null so much that it would break the game.
You do not have the player versus player environment in high you do in null and we can all thank the gaming gods for that. If you are somehow suggesting you should be able to make the isk in null with the ease and regularity (read guarantee) that people have in high sec you do not understand the fundamentals of this game.
You want to live full time in null but be able to farm level 4 missions all day? Is that what you're suggesting? What is your point here outside of wanting your cake and eating it too?
You aren't making any sense. There is isk to be made in null, the fact you aren't making it doesn't point out some game imbalance. It means you aren't coming out on top in the highly competitive environment that it is, which is intended and what people seek when they move to null. |

Vaerah Vahrokha
Vahrokh Consulting
4318
|
Posted - 2013.09.08 22:38:00 -
[1250] - Quote
baltec1 wrote: I want to live in null full time but high sec is simply better for making isk.
Hight sec will be better for making ISK even if missions yielded 10M per hour.
Because you can AFK them, you don't get easily killed by neuts, you don't have to wake up for alliance ops and whatever.
So, what's your price?
What's the amount below which you'd stop with this whimpering I am reading by you since several years?
State the amount:
"I will quit crying when L4 missions will yield less than NNNNN".
Write NNNNN so we can all go back home and know when you'll be satisfied.
Here! We don't even to debate about CCP's numbers, as it's YOU who will be the official source of your statements. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Captain Tardbar
Sons of Sam
505
|
Posted - 2013.09.08 22:39:00 -
[1251] - Quote
baltec1 wrote:Pr1ncess Alia wrote:baltec1 wrote:Pr1ncess Alia wrote:words Level 4 missions in high sec offer the same income as nullsec offers. High sec incursions offers vastly better income. Tell me why you would make your isk in nullsec. Do you live in nullsec to make isk? Is that the point? Because I assure you, in almost every case, it's the point in high sec. Not because it's better, but because it's the safest locale for the activity. Nothing anyone ever does will change that. This is why we shouldn't be trying to balance apples and oranges. I want to live in null full time but high sec is simply better for making isk.
Wouldn't that require a null sec buff which has been said won't happen?
Nerfing high sec will just result in high sec having less income which still means null won't have any more money so you still won't be able to afford to live there.
So which means if you are trying to live in null but have an alt in high, then you'd have less stuff from high sec to pay for stuff in null.
I mean the money supply has no effect on prices according to CCP so nerfing high won't result in lower prices for null.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Benny Ohu
Chaotic Tranquility Casoff
1414
|
Posted - 2013.09.08 22:48:00 -
[1252] - Quote
actually they're both puddings, it makes more sense that way |

Pr1ncess Alia
Perkone Caldari State
394
|
Posted - 2013.09.08 22:50:00 -
[1253] - Quote
Benny Ohu wrote:Pr1ncess Alia wrote:You want to live full time in null but be able to farm level 4 missions all day? Is that what you're suggesting? What is your point here outside of wanting your cake and eating it too? there's two identically-sized cakes. one is guarded by an ogre. your mother cut the other one up for you already and also there is infinite cake. and every slice has a strawberry on it.
Do you have a point or are you pointing out the obvious?
Let's not forget, there is also infinite cake behind the ogre, with blueberries and whipped cream. 
edit: sorry, pudding. infinite pudding |

Benny Ohu
Chaotic Tranquility Casoff
1414
|
Posted - 2013.09.08 22:52:00 -
[1254] - Quote
unfortunately once you had defeated the ogre and eaten a slice of pudding another ogre appeared and you couldn't have any more pudding |

Benny Ohu
Chaotic Tranquility Casoff
1414
|
Posted - 2013.09.08 22:53:00 -
[1255] - Quote
that guy you hated in high school is gorging himself on the other pudding while this is happening |

Captain Tardbar
Sons of Sam
505
|
Posted - 2013.09.08 22:54:00 -
[1256] - Quote
Benny Ohu wrote:unfortunately once you had defeated the ogre and eaten a slice of pudding another ogre appeared and you couldn't have any more pudding
Isn't defeating more ogres more entertaining? Dealing with my mother is boring as hell. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

baltec1
Bat Country
7902
|
Posted - 2013.09.08 22:54:00 -
[1257] - Quote
Pr1ncess Alia wrote:baltec1 wrote: I want to live in null full time but high sec is simply better for making isk.
That is an incredibly myopic statement and you know it. It may be simpler, it may be safer but you can't prove that the activity is better. The most simple and obvious retort to a statement that simplistic is "you're doing it wrong"
No Im doing it right.
If both areas provide the same level of income why would I not go to the safer area?
In high sec I dont have to worry about that neut in local, there are no roaming gangs heading my way. When expend that extra effort in null when you dont gain anything more? |

Pr1ncess Alia
Perkone Caldari State
394
|
Posted - 2013.09.08 22:54:00 -
[1258] - Quote
Benny Ohu wrote:unfortunately once you had defeated the ogre and eaten a slice of pudding another ogre appeared and you couldn't have any more pudding
Maybe you shouldn't have signed up for living in ogre land?
Some people like that sort of thing. If you don't, then you don't belong there.
I'd be straining to figure out what your point was if I thought you had one. I mean... I'm sure you probably think you do, but it's not looking good in analogy land. |

GreenSeed
683
|
Posted - 2013.09.08 22:57:00 -
[1259] - Quote
back on topic:
yeah, lvl1 to lvl3 missions make way less money than lvl4s, they should buff lvl 2s and 3s to be in par, its not fair to force newbies into 60minute long lvl4 missions simply because they still make more money on them than what they do on lower level missions. |

Pr1ncess Alia
Perkone Caldari State
395
|
Posted - 2013.09.08 23:05:00 -
[1260] - Quote
baltec1 wrote:Pr1ncess Alia wrote:baltec1 wrote: I want to live in null full time but high sec is simply better for making isk.
That is an incredibly myopic statement and you know it. It may be simpler, it may be safer but you can't prove that the activity is better. The most simple and obvious retort to a statement that simplistic is "you're doing it wrong" No Im doing it right. If both areas provide the same level of income why would I not go to the safer area? In high sec I dont have to worry about that neut in local, there are no roaming gangs heading my way. When expend that extra effort in null when you dont gain anything more?
But you're making the mistake of thinking you can balance one against the other. The same mistake most people that decided to come whine in the level 4 mission thread are making (and have made for years).
High sec and null sec both interact in the game economies, they both occur in the eve universe, but that's where the similarities end. YOU CAN NOT balance these parts of the game against each other, it won't work.
You can't even balance null lvl 4 missions against high sec lvl 4 missions. You can't balance low sec missions against either of them. They are separate games existing in completely different mechanical worlds.
What you do is you balance them independently. If there is a problem with the isk/min/whatever faucets in null, you point them out in an argument and equation all to themselves and you balance that mechanic.
If there is an imbalance to high sec missions, you identify the problem and the economic impact it's causing and you balance that mechanic..
Dividing these worlds and activities is the answer, not confusing them and trying to mix up your apples with your oranges. This is what CCP failed to understand when they let the faction warfare system's LP stores hold the same items as those in high sec and level 5 missions. It's a failing they made when they designed level 5 missions.
The solution isn't to mix the pot further, which is what many people here would do... with no great wisdom.
If there were any ANY reason to discuss isk making in null and isk making in high sec in the same thread you have to show where one is impacting the common element with the other... in this case it's isk/minerals/whatever. That is to say: you need to be able to make a case that XXX activity is killing economic balance within it's own system (be it high, or null or whatever)
it can be made without even discussing the other,
you should be able to show a given imbalance is fueling further imbalance within it's own system (be it high, or null or whatever) and address it independently. |

baltec1
Bat Country
7904
|
Posted - 2013.09.08 23:09:00 -
[1261] - Quote
Pr1ncess Alia wrote:words.
Tell me why I would want to make my isk in null when I can make the exact same amount in high sec with none of the risks or downtime null has.
|

Kaarous Aldurald
ROC Academy The ROC
816
|
Posted - 2013.09.08 23:09:00 -
[1262] - Quote
Quote:Dividing these worlds and activities is the answer, not confusing them and trying to mix up your apples with your oranges.
While they're still on the same server, they have the same economy everyone else does.
The only remotely possible exception is wormhole space, those guys are some self sufficient mofos. Not posting on my main, and loving it.-á Because free speech.-á |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
243
|
Posted - 2013.09.08 23:10:00 -
[1263] - Quote
GreenSeed wrote:back on topic:
yeah, lvl1 to lvl3 missions make way less money than lvl4s, they should buff lvl 2s and 3s to be in par, its not fair to force newbies into 60minute long lvl4 missions simply because they still make more money on them than what they do on lower level missions.
if they made L3s somehow earn 60mil isk/hr for 200 dps drake pilots, I'd be in there using the same agent with an 850 dps tankless Ishtar earning 200mil/hr and you'd still be complaining about it.
Hint : L4s make money because people put ~effort~ into learning what fits work and how to run the mission for most isk. L3s respond to the same discipline. (ie an Ishtar can 2 shot the battlecruisers in serpentis blockade l3).
|

Benny Ohu
Chaotic Tranquility Casoff
1414
|
Posted - 2013.09.08 23:10:00 -
[1264] - Quote
Pr1ncess Alia wrote:Benny Ohu wrote:unfortunately once you had defeated the ogre and eaten a slice of pudding another ogre appeared and you couldn't have any more pudding Maybe you shouldn't have signed up for living in ogre land? Some people like that sort of thing. If you don't, then you don't belong there. I'd be straining to figure out what your point was if I thought you had one. I mean... I'm sure you probably think you do, but it's not looking good in analogy land. to make this clear, then
if you don't eat the pudding you'll starve
why would anyone choose the ogre pudding |

Pr1ncess Alia
Perkone Caldari State
396
|
Posted - 2013.09.08 23:12:00 -
[1265] - Quote
baltec1 wrote:Pr1ncess Alia wrote:words. Tell me why I would want to make my isk in null when I can make the exact same amount in high sec with none of the risks or downtime null has.
I won't because I shouldn't. You either aren't understanding or are being intentionally obstinate.
If your sole purpose of existing is to make isk, you shouldn't be in null to begin with.
Null exists for endgame player vs player conflict. High sec exists to provide players that wish to avoid conflict a relatively safe environment to do so.
The latter will always be more superior for purely PVE activity simply because it lacks the conflict and predatory nature of null and low. |

Pr1ncess Alia
Perkone Caldari State
396
|
Posted - 2013.09.08 23:13:00 -
[1266] - Quote
Benny Ohu wrote:Pr1ncess Alia wrote:Benny Ohu wrote:unfortunately once you had defeated the ogre and eaten a slice of pudding another ogre appeared and you couldn't have any more pudding Maybe you shouldn't have signed up for living in ogre land? Some people like that sort of thing. If you don't, then you don't belong there. I'd be straining to figure out what your point was if I thought you had one. I mean... I'm sure you probably think you do, but it's not looking good in analogy land. to make this clear, then if you don't eat the pudding you'll starve why would anyone choose the ogre pudding
because they want to fight the ogres
DUH!

do you even eve? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2605
|
Posted - 2013.09.08 23:21:00 -
[1267] - Quote
rabble! rabblerabblerabble! rabble rabble! 
|

baltec1
Bat Country
7904
|
Posted - 2013.09.08 23:21:00 -
[1268] - Quote
Captain Tardbar wrote:
How will nerfing high make it easier to play in null then? You'll just have less high sec income to spend on null.
And nerfing incomes won't result in lower prices according to CCP. Prices aren't tied to the money supply.
It would give us a reason to do our PVE out in null because it would earn us more than in high sec. |

Pr1ncess Alia
Perkone Caldari State
396
|
Posted - 2013.09.08 23:23:00 -
[1269] - Quote
baltec1 wrote:Pr1ncess Alia wrote:
I won't because I shouldn't. You either aren't understanding or are being intentionally obstinate.
Oh I fully understand. Hence why I am in high sec earning my isk to defend our empire in nullsec. Odd how the population of a null empire is better off earning their isk to defend their space from outside of their empire no? Pr1ncess Alia wrote: If your sole purpose of existing is to make isk, you shouldn't be in null to begin with.
Please point me to the free ships and mods. Pr1ncess Alia wrote: Null exists for endgame player vs player conflict.
No, null is there for us to build our own empires. It is not intended to be verboten to the PVE playerbase, they have just as much right to be there.
And they are there. There are many entities in null and wh space that pve to a great extreme.
How do you not understand this: If you have a problem with making isk in null, it has nothing to do with high sec missioning.
If it does, feel free to point to whatever evidence you have that shows where lvl 4 missioners are making it impossible for you to make isk.
YOU want a boost to null faucets. Nothing wrong with that, you can make that case. But crying because it's easier for you to make isk in high sec isn't going to get you anywhere. Nor is nerfing lvl 4 missions in high sec.
|

Pr1ncess Alia
Perkone Caldari State
396
|
Posted - 2013.09.08 23:25:00 -
[1270] - Quote
baltec1 wrote:Captain Tardbar wrote:
How will nerfing high make it easier to play in null then? You'll just have less high sec income to spend on null.
And nerfing incomes won't result in lower prices according to CCP. Prices aren't tied to the money supply.
It would give us a reason to do our PVE out in null because it would earn us more than in high sec.
YOU DONT NEED A REASON
The word you are looking for is balance.
And you can balance null incomes, mineral resources and everything else without discussing lvl 4 missions in high security space. |

baltec1
Bat Country
7904
|
Posted - 2013.09.08 23:26:00 -
[1271] - Quote
Pr1ncess Alia wrote:
And they are there. There are many entities in null and wh space that pve to a great extreme.
How do you not understand this: If you have a problem with making isk in null, it has nothing to do with high sec missioning.
If it does, feel free to point to whatever evidence you have that shows where lvl 4 missioners are making it impossible for you to make isk.
YOU want a boost to null faucets. Nothing wrong with that, you can make that case. But crying because it's easier for you to make isk in high sec isn't going to get you anywhere. Nor is nerfing lvl 4 missions in high sec.
Again, it makes no sence to be out in null when you can earn the exact same income or better in high sec where you are perfectly safe.
|

Kaarous Aldurald
ROC Academy The ROC
816
|
Posted - 2013.09.08 23:27:00 -
[1272] - Quote
Quote:Yes, but you don't balance the activities against each other because the economy is where the similarity ends. Otherwise they are separate games being played by separate rules and mechanics... separate goals and mentalities.
So? They use the same money, (mostly) get it the same ways, and buy the same stuff with it.
They don't have less need for the things they buy with money. Arguably, they have more need of those things (seeing as they are a small proportion of the population, but lose the most ships).
Money, and how much of it you can get and where you can get it, matters.
They're not separate games. They might be played differently, and the rules might be a bit different, but it's still EVE Online, isn't it?
Quote: but I C A N N O T
balance the two against each other.
It's a fools errand because they are different games entirely.
No, they are both EVE Online. People are, due to the unbalanced isk/risk ratio in highsec, making money in high, to use in null, because null (and everything else) sucks in comparison.
Why is that ok to you? Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
1414
|
Posted - 2013.09.08 23:27:00 -
[1273] - Quote
Pr1ncess Alia wrote:If you run out of pudding after every ogre encounter, you're doing it wrong. but the ogres are stopping you getting the pudding |

Alavaria Fera
GoonWaffe Goonswarm Federation
4346
|
Posted - 2013.09.08 23:28:00 -
[1274] - Quote
Yeah, go go level 4 missions !! There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

baltec1
Bat Country
7904
|
Posted - 2013.09.08 23:29:00 -
[1275] - Quote
Pr1ncess Alia wrote:baltec1 wrote:Captain Tardbar wrote:
How will nerfing high make it easier to play in null then? You'll just have less high sec income to spend on null.
And nerfing incomes won't result in lower prices according to CCP. Prices aren't tied to the money supply.
It would give us a reason to do our PVE out in null because it would earn us more than in high sec. YOU DONT NEED A REASON The word you are looking for is balance. And you can balance null incomes, mineral resources and everything else without discussing lvl 4 missions in high security space.
Yes, we do need a reason to take on the higher effort, risk and downtime that happens in null.
Level 4 missions are one of the main things that are causing the problem. CCP will not buff null again due to what happened last time they tried so that leaves us with but one option. |

Captain Tardbar
Sons of Sam
505
|
Posted - 2013.09.08 23:29:00 -
[1276] - Quote
baltec1 wrote:Captain Tardbar wrote:
How will nerfing high make it easier to play in null then? You'll just have less high sec income to spend on null.
And nerfing incomes won't result in lower prices according to CCP. Prices aren't tied to the money supply.
It would give us a reason to do our PVE out in null because it would earn us more than in high sec.
You'd still make the same amount of money in null now before and after the change. Are you blaming the game because you can't resist the alure of high sec? That you need them to nerf it to prevent you from playing it?
You would just as poor in null as you were before and after this change.
If you really want to be in null earning the lesser of icomes you can do it now and it would be same as it would be doing it then.
So why not go now? Again, prices won't drop if you nerf high so your income won't change if you were in null to begin with.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4346
|
Posted - 2013.09.08 23:32:00 -
[1277] - Quote
baltec1 wrote:Pr1ncess Alia wrote:baltec1 wrote:Captain Tardbar wrote:
How will nerfing high make it easier to play in null then? You'll just have less high sec income to spend on null.
And nerfing incomes won't result in lower prices according to CCP. Prices aren't tied to the money supply.
It would give us a reason to do our PVE out in null because it would earn us more than in high sec. YOU DONT NEED A REASON The word you are looking for is balance. And you can balance null incomes, mineral resources and everything else without discussing lvl 4 missions in high security space. Yes, we do need a reason to take on the higher effort, risk and downtime that happens in null. Level 4 missions are one of the main things that are causing the problem. CCP will not buff null again due to what happened last time they tried so that leaves us with but one option. Going to highsec?
Adapt or die while ratting in null There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Pr1ncess Alia
Perkone Caldari State
396
|
Posted - 2013.09.08 23:33:00 -
[1278] - Quote
baltec1 wrote:Pr1ncess Alia wrote:
And they are there. There are many entities in null and wh space that pve to a great extreme.
How do you not understand this: If you have a problem with making isk in null, it has nothing to do with high sec missioning.
If it does, feel free to point to whatever evidence you have that shows where lvl 4 missioners are making it impossible for you to make isk.
YOU want a boost to null faucets. Nothing wrong with that, you can make that case. But crying because it's easier for you to make isk in high sec isn't going to get you anywhere. Nor is nerfing lvl 4 missions in high sec.
Again, it makes no sence to be out in null when you can earn the exact same income or better in high sec where you are perfectly safe.
Then this isn't the game you want to play.
Let's say for a moment we cut the amount of isk in half that you would make in a level 4 mission.
Now lets double every isk and asset payout in null.
Good so far?
It will still be easier for me to make isk in high sec.
Not only that, but there will be more conflict to control the resources we just opened up in null.
In fact, one might go so far as to suggest (with all the history of this game to support it) that you will see a rise in the amount of assets destroyed in conflict over these resources. IN FACT, there will be a direct correlation between the isk destroyed to the isk faucets available.
If you think nerfing high sec is going to change your ability to make isk in low sec you are sorely mistaken. |

Captain Tardbar
Sons of Sam
505
|
Posted - 2013.09.08 23:33:00 -
[1279] - Quote
What I think you are trying to say is...
I want to be null sec, but I'm not there because I am too greedy. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Kaarous Aldurald
ROC Academy The ROC
816
|
Posted - 2013.09.08 23:34:00 -
[1280] - Quote
Quote:You would just as poor in null as you were before and after this change.
Strictly on the income? Yes.
But income, and wealth, is comparative, and always will be.
Going to go ahead and repeat the basic principle.
Should the safest way to make money also be the most lucrative? If yes, how do you justify that this invalidates other areas of space? Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country
7904
|
Posted - 2013.09.08 23:42:00 -
[1281] - Quote
Pr1ncess Alia wrote:
You are rewarded, you just aren't on top of the food chain.
Or did you think every null sec empire in history came to be because they farmed high sec level 4 missions with their alts to fuel their null game?
We get zero reward.
As for history, null sec used to have better income than high sec but after 8 years of nerfs to null and none to high sec its become unbalanced to the point where high sec offers the same isk but with near perfect safty. |

Pr1ncess Alia
Perkone Caldari State
396
|
Posted - 2013.09.08 23:42:00 -
[1282] - Quote
Kaarous Aldurald wrote:Quote:You would just as poor in null as you were before and after this change.
Strictly on the income? Yes. But income, and wealth, is comparative, and always will be. Going to go ahead and repeat the basic principle. Should the safest way to make money also be the most lucrative? If yes, how do you justify that this invalidates other areas of space?
It isn't , it doesn't and that's the fallacy here.
Null holds so much more potential for isk. It's there, that's where the empires are made.
PL didn't become PL by doing missions, goons didn't become goons by doing missions.
What people are crying about is how easy it is for an individual to make isk in high sec. That will never ever change due to the lack of conflict in high sec. You can compare wealth, certainly, but not with any meaningful context here and not as long as people will pretend there isn't isk to be made in null (there is).
Just because they aren't making doesn't make it not so. And if there is an inherent inability for the null empires to sustain themselves in null, it has nothing to do with the wealth in high sec and everything to do with null mechanics.
If it wasn't the case, then every empire built in this game would have been built with level 4 mission alts.
(spoiler: they aren't and they weren't) |

GreenSeed
683
|
Posted - 2013.09.08 23:43:00 -
[1283] - Quote
Tauranon wrote:GreenSeed wrote:back on topic:
yeah, lvl1 to lvl3 missions make way less money than lvl4s, they should buff lvl 2s and 3s to be in par, its not fair to force newbies into 60minute long lvl4 missions simply because they still make more money on them than what they do on lower level missions. if they made L3s somehow earn 60mil isk/hr for 200 dps drake pilots, I'd be in there using the same agent with an 850 dps tankless Ishtar earning 200mil/hr and you'd still be complaining about it.  Hint : L4s make money because people put ~effort~ into learning what fits work and how to run the mission for most isk. L3s respond to the same discipline. (ie an Ishtar can 2 shot the battlecruisers in serpentis blockade l3).
what?
60 what?
what the hell are you talking about? who's complaining?
there's two sides on this discussion, either you want to nerf lvl4 income or not. i'm on the not side, i cant tell what the hell are you trying to say nor on what side you are on.
my point is, lvl4s are fine, lvl2s and 3s are **** and should be buffed, mission income is not runner income, mission income is spent on the market. so its the industrialists/traders income. buffing lvl2s and lvl3s allows newbies to pewpew more and reduces the advantage vets have.
currently a 4 year old character can "make" a fitted t1 cruiser every 30 minutes running lvl4s, there's nothing wrong with that. but a newbie needs 3hrs to do the same thing. the vet not only has the SP advantage and the mechanics knowledge, he also has the income stream. |

Vaerah Vahrokha
Vahrokh Consulting
4319
|
Posted - 2013.09.08 23:46:00 -
[1284] - Quote
baltec1 wrote:Pr1ncess Alia wrote:
You are rewarded, you just aren't on top of the food chain.
Or did you think every null sec empire in history came to be because they farmed high sec level 4 missions with their alts to fuel their null game?
We get zero reward. As for history, null sec used to have better income than high sec but after 8 years of nerfs to null and none to high sec its become unbalanced to the point where high sec offers the same isk but with near perfect safty.
This is a blatant ball.
As I posted pages ago I and Kerfira pushed for a past nerf and indeed in 2010 and 2011 the missions got nerfed, multiple times. Then L5 missions got moved to low sec, what's that, a null sec nerf? Subsequently we also pushed for an incursions nerf and it came. "none to hi sec" LOL.
Also you are dodging my previous question: "How little should a L4 yield for you to be happy and stop spamming these forums since years?"
Just type down an amount so we can all laugh. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Captain Tardbar
Sons of Sam
505
|
Posted - 2013.09.08 23:46:00 -
[1285] - Quote
baltec1 wrote:Captain Tardbar wrote:
You'd still make the same amount of money in null now before and after the change. Are you blaming the game because you can't resist the alure of high sec? That you need them to nerf it to prevent you from playing it?
Yes. I will naturally use the best options open to me as will everyone else. Captain Tardbar wrote:You would just as poor in null as you were before and after this change. That doesn't matter. What matters is that null would offer the better income for those willing to take on the extra effort, risk, and dowtimes. Captain Tardbar wrote: If you really want to be in null earning the lesser of icomes you can do it now and it would be same as it would be doing it then.
So why not go now? Again, prices won't drop if you nerf high so your income won't change if you were in null to begin with.
We dont care about prices dropping or not. What we want is to be rewarded for the extra effort, risk and forced downtimes in null.
But why don't you understand, you won't be rewarded any more extra if they nerf high sec.
If you have two apples and you are angry that your neighbor has three and you take two of his apples and throw it in the trash, you still have two apples.
You have that income now, if you are upset that other people have more than you then you are just jealous.
You know who more income and less risk than mission runners? Traders. Traders make billions doing nothing but making buy and sell orders in a hub without ever leaving the station.
I'm not jealous of them. I don't really care because I make money doing what I enjoy (and its not missions).
What you people are saying is that you see other people and you are jealous of their income and you want people to put more into your wallets because you feel you deserve more.
Anyways... If you are going to complain, you should complain about station traders. They make so much more for less risk.
Why can't you just play the game without being jealous? Just play in null sec and enjoy the money you do get like all the thousands of people who are doing it now and aren't getting mad and posting on the forums.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Pr1ncess Alia
Perkone Caldari State
396
|
Posted - 2013.09.08 23:48:00 -
[1286] - Quote
baltec1 wrote: We get zero reward.
I know, right?
I mean, goons just spent a year long endevour into fountain for ZERO REWARD.
You have nothing here. Your argument is broken and I feel bad you can't admit that.
As for the "nerfs" to null... they haven't gone far enough. (to go off topic even further)
And by that I dont mean that null needs nerfed, but that static forms of income in controllable space will always go against the health of this game.
One of the best things ccp did was realize that dynamic resources promote conflict and the day moons run out of isk wont be the day the null game is destroyed but will be the day it will have it's highest activity ever as ever moon, every worthless corner of null will potentially be a gold mine at any moment in time.
You could be talking about real things to help self-sustainability in null. Station slots. Belts, ratting mechanics, sov changes and rewards
... but you're in here talking about nerfing high sec missioning as if that would do anything
..... really man. Step back and look at your argument for a minute. |

baltec1
Bat Country
7904
|
Posted - 2013.09.08 23:48:00 -
[1287] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:Pr1ncess Alia wrote:
You are rewarded, you just aren't on top of the food chain.
Or did you think every null sec empire in history came to be because they farmed high sec level 4 missions with their alts to fuel their null game?
We get zero reward. As for history, null sec used to have better income than high sec but after 8 years of nerfs to null and none to high sec its become unbalanced to the point where high sec offers the same isk but with near perfect safty. This is a blatant ball. As I posted pages ago I and Kerfira pushed for a past nerf and indeed in 2010 and 2011 the missions got nerfed, multiple times. Also you are dodging my previous question: "How little should a L4 yield for you to be happy and stop spamming these forums since years?" Just type down an amount so we can all laugh.
List these mission nerfs.
As for mission income nerfs. 30% reduction in income from level 4s max, 20% should do the trick. |

La Nariz
GoonWaffe Goonswarm Federation
1046
|
Posted - 2013.09.08 23:50:00 -
[1288] - Quote
Pr1ncess Alia wrote:Mallak Azaria wrote: Our economy people are better than him.
Prove it? ....do you have a point to make? Frankly I expected the eve economy to suffer several critical failures by this point (and they almost have). The fact this boat is still floating serves as evidence to CCPs capabilities. (thanks also to the community, of which goons have certainly contributed) In eve, balance ideas are like opinions in RL. (which in turn are like aholes... you know the saying). CCP has always taken a wait and see approach and been very careful to rock the boat that is still floating unless they absolutely need to. I think there is great wisdom in that and will take it over any other organizations cure-all snake oil balance idea.
The FW problem our guys saw it and showed it to CCP before it was known and abused. CCP didn't even know it existed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Pr1ncess Alia
Perkone Caldari State
396
|
Posted - 2013.09.08 23:50:00 -
[1289] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote:Pr1ncess Alia wrote:
You are rewarded, you just aren't on top of the food chain.
Or did you think every null sec empire in history came to be because they farmed high sec level 4 missions with their alts to fuel their null game?
We get zero reward. As for history, null sec used to have better income than high sec but after 8 years of nerfs to null and none to high sec its become unbalanced to the point where high sec offers the same isk but with near perfect safty. This is a blatant ball. As I posted pages ago I and Kerfira pushed for a past nerf and indeed in 2010 and 2011 the missions got nerfed, multiple times. Also you are dodging my previous question: "How little should a L4 yield for you to be happy and stop spamming these forums since years?" Just type down an amount so we can all laugh. List these mission nerfs. As for mission income nerfs. 30% reduction in income from level 4s max, 20% should do the trick.
It would do nothing.
And when the nerfed item drops in missions it was probably the biggest isk-making balancing act that was ever made (outside of flat-out feature introduction) |

Pr1ncess Alia
Perkone Caldari State
396
|
Posted - 2013.09.08 23:52:00 -
[1290] - Quote
La Nariz wrote:
The FW problem our guys saw it and showed it to CCP before it was known and abused. CCP didn't even know it existed.
Indeed, that's one of the things I had in mind when I wrote it.
And for the record, the way they implemented FW basically broke the entire LP system.
There is so much they need to do to fix that (starting with removing any common items in the FW stores vs any other lp store in the game) |

baltec1
Bat Country
7904
|
Posted - 2013.09.08 23:54:00 -
[1291] - Quote
Pr1ncess Alia wrote:
I know, right?
I mean, goons just spent a year long endevour into fountain for ZERO REWARD.
I see you have no idea how to tell the difference from alliance level income and alliance member income.
Pr1ncess Alia wrote: And by that I dont mean that null needs nerfed, but that static forms of income in controllable space will always go against the health of this game.
We fought for years to get our own tech moons nerfed. We infact like the idea of ring mining.
Pr1ncess Alia wrote: You could be talking about real things to help self-sustainability in null. Station slots. Belts, ratting mechanics, sov changes and rewards
... but you're in here talking about nerfing high sec missioning as if that would do anything
..... really man. Step back and look at your argument for a minute.
High sec income is one of the bigger problems with null sec. There are other issues yet but the fact that null sec offers only drawbacks to the average line member when it comes to income is a big issues we face. |

Kaarous Aldurald
ROC Academy The ROC
816
|
Posted - 2013.09.08 23:56:00 -
[1292] - Quote
Quote:It isn't , it doesn't and that's the fallacy here.
Yes, it is. Because profit is income minus costs. Highsec has such vastly lower costs, that it doesn't even matter what the difference is between their upper bounds of income.
The sheer safety of highsec is the unbalancing factor here.
They make too much money in relation to how safely they can earn that money.
Quote:What people are crying about is how easy it is for an individual to make isk in high sec.
Nope. At least, that certainly is not my issue with it. My issue is that after nearly a decade of nerfs to nullsec, highsec's isk/risk ratio is skewed, and needs to be adjusted.
I'd like to see a 5-10% reduction in payoffs for L4s, and to make wardecs not dodge-able. That'd about do it, imo. Because if you ask me, that's the real reason for the problem. Not that's it too much money (although that is part of it) but that it's too safe. The intended risk in highsec is not present. Once it is, we can start talking about whether they make too much or too little money.
We've (CCP included) have been over a lot of this already. If you buff null it will break the game. It's just that simple.
And, it's not just null being measured against highsec. It's highsec being measured against: Sov null, NPC null, lowsec, and wormhole space.
And highsec wins, flat out, against all 4.
And you're telling me that "Highsec isn't the problem, everything else is the problem! Stay away from my golden goose!". Not posting on my main, and loving it.-á Because free speech.-á |

Pr1ncess Alia
Perkone Caldari State
397
|
Posted - 2013.09.08 23:56:00 -
[1293] - Quote
baltec1 wrote: High sec income is one of the bigger problems with null sec. There are other issues yet but the fact that null sec offers only drawbacks to the average line member when it comes to income is a big issues we face.
Because if you keep repeating it , it will become true!

You could.. I don't know... quantify this in some way? If only you could....
|

baltec1
Bat Country
7904
|
Posted - 2013.09.08 23:57:00 -
[1294] - Quote
Pr1ncess Alia wrote:
It would do nothing.
it would give us a reason to go back the null.
Pr1ncess Alia wrote: And when the nerfed item drops in missions it was probably the biggest isk-making balancing act that was ever made (outside of flat-out feature introduction)
We also got that out in null. |

Pr1ncess Alia
Perkone Caldari State
397
|
Posted - 2013.09.08 23:57:00 -
[1295] - Quote
baltec1 wrote: I see you have no idea how to tell the difference from alliance level income and alliance member income.
so
much
fail |

baltec1
Bat Country
7904
|
Posted - 2013.09.08 23:59:00 -
[1296] - Quote
Pr1ncess Alia wrote:baltec1 wrote: High sec income is one of the bigger problems with null sec. There are other issues yet but the fact that null sec offers only drawbacks to the average line member when it comes to income is a big issues we face.
Because if you keep repeating it , it will become true!  You could.. I don't know... quantify this in some way? If only you could....
How many different ways can we say high sec pays as much as null?
There is literally no point in taking more risk and expending more effort when you can get exactly the same thing with much less effort and near no risk. |

baltec1
Bat Country
7904
|
Posted - 2013.09.08 23:59:00 -
[1297] - Quote
Pr1ncess Alia wrote:baltec1 wrote: I see you have no idea how to tell the difference from alliance level income and alliance member income.
so much fail
Yes, you show a lot of "fail".
You cant even grasp the basics. |

Pr1ncess Alia
Perkone Caldari State
397
|
Posted - 2013.09.09 00:01:00 -
[1298] - Quote
Kaarous Aldurald wrote:Quote:It isn't , it doesn't and that's the fallacy here.
Yes, it is. Because profit is income minus costs. Highsec has such vastly lower costs, that it doesn't even matter what the difference is between their upper bounds of income. The sheer safety of highsec is the unbalancing factor here. They make too much money in relation to how safely they can earn that money. Quote:What people are crying about is how easy it is for an individual to make isk in high sec. Nope. At least, that certainly is not my issue with it. My issue is that after nearly a decade of nerfs to nullsec, highsec's isk/risk ratio is skewed, and needs to be adjusted. I'd like to see a 5-10% reduction in payoffs for L4s, and to make wardecs not dodge-able. That'd about do it, imo. Because if you ask me, that's the real reason for the problem. Not that's it too much money (although that is part of it) but that it's too safe. The intended risk in highsec is not present. Once it is, we can start talking about whether they make too much or too little money. We've (CCP included) have been over a lot of this already. If you buff null it will break the game. It's just that simple. And, it's not just null being measured against highsec. It's highsec being measured against: Sov null, NPC null, lowsec, and wormhole space. And highsec wins, flat out, against all 4. And you're telling me that "Highsec isn't the problem, everything else is the problem! Stay away from my golden goose!".
First, it's not my goose egg. I have no dog in this fight.
You keep confusing the issues. Baltar as well
If you dont make enough isk in null. That's that. Period. That will never change by ANYTHING you do in high sec.
But you do... well, maybe YOU don't, but plenty of others do. The reason you might not be seeing the isk in your wallet is another thing entirely. |

Pr1ncess Alia
Perkone Caldari State
397
|
Posted - 2013.09.09 00:02:00 -
[1299] - Quote
baltec1 wrote:Pr1ncess Alia wrote:baltec1 wrote: I see you have no idea how to tell the difference from alliance level income and alliance member income.
so much fail Yes, you show a lot of "fail". You cant even grasp the basics.
I know, if only I could understand that by nerfing high sec incomes by X% you will suddenly be free to go back to null where you already said you cant make money... to make your money.
please, go on. This is fun. |

Vaerah Vahrokha
Vahrokh Consulting
4319
|
Posted - 2013.09.09 00:11:00 -
[1300] - Quote
baltec1 wrote:
List these mission nerfs.
I am not your servant. If you don't even know the game past for the last 4 years you should not even be here making topics or do those "8 years" broad statements.
Arm yourself with Google and search for me and Kerfira and the mission forums.
Here's how a professional did get a nerf done.
That's how and where it's done, not with some uninformed whining on GD. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
4346
|
Posted - 2013.09.09 00:19:00 -
[1301] - Quote
baltec1 wrote:Pr1ncess Alia wrote:baltec1 wrote: I see you have no idea how to tell the difference from alliance level income and alliance member income.
so much fail Yes, you show a lot of "fail". You cant even grasp the basics. So what, everyone here is like that. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
4346
|
Posted - 2013.09.09 00:21:00 -
[1302] - Quote
baltec1 wrote:Pr1ncess Alia wrote:It would do nothing. it would give us a reason to go back the null. Pointless. There's highsec already There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Kaarous Aldurald
ROC Academy The ROC
816
|
Posted - 2013.09.09 00:21:00 -
[1303] - Quote
Quote:First, it's not my goose egg. I have no dog in this fight.
You keep confusing the issues. Baltar as well
If you dont make enough isk in null. That's that. Period. That will never change by ANYTHING you do in high sec.
But you do... well, maybe YOU don't, but plenty of others do. The reason you might not be seeing the isk in your wallet is another thing entirely.
No, I think you're confusing the issue.
Baltec doesn't want to have to spend 50% of his time in highsec to make money. He likes nullsec, and in COMPARISON to highsec it should be viable, but it's not.
I see one area of space that, in terms of it's isk/risk ratio, is a much more attractive prospect than the other 4 areas of space.
This isn't entirely analgous to ship balancing. For example, the Rifter was much, much better than any other frigate. So CCP buffed the others, and (imo too hard), nerfed the Rifter.
But you can't do that with income. Nullsec is about as high as it can get, they've made that clear not only with nearly a decade worth of nerfs, but with outright statements. They cannot buff null without breaking the game. And inflation is bad, no ifs ands or buts. Less money is the solution, not more.
So, you have 1 thing that is overpowered compared to 4 things. 2 of those 4 things cannot be buffed without becoming OP themselves.
Ergo, your only choice is to nerf the 1. The nail that stands up gets pounded down. Not posting on my main, and loving it.-á Because free speech.-á |

Alavaria Fera
GoonWaffe Goonswarm Federation
4346
|
Posted - 2013.09.09 00:24:00 -
[1304] - Quote
Kaarous Aldurald wrote:Quote:First, it's not my goose egg. I have no dog in this fight.
You keep confusing the issues. Baltar as well
If you dont make enough isk in null. That's that. Period. That will never change by ANYTHING you do in high sec.
But you do... well, maybe YOU don't, but plenty of others do. The reason you might not be seeing the isk in your wallet is another thing entirely. No, I think you're confusing the issue. Baltec doesn't want to have to spend 50% of his time in highsec to make money. He likes nullsec, and in COMPARISON to highsec it should be viable, but it's not. I see one area of space that, in terms of it's isk/risk ratio, is a much more attractive prospect than the other 4 areas of space. This isn't entirely analgous to ship balancing. For example, the Rifter was much, much better than any other frigate. So CCP buffed the others, and (imo too hard), nerfed the Rifter. But you can't do that with income. Nullsec is about as high as it can get, they've made that clear not only with nearly a decade worth of nerfs, but with outright statements. They cannot buff null without breaking the game. And inflation is bad, no ifs ands or buts. Less money is the solution, not more. So, you have 1 thing that is overpowered compared to 4 things. 2 of those 4 things cannot be buffed without becoming OP themselves. Ergo, your only choice is to nerf the 1. The nail that stands up gets pounded down. CCP will hurt their foot on that nail, highsec is too important to the very survival of eve online
There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4058
|
Posted - 2013.09.09 00:32:00 -
[1305] - Quote
baltec1 wrote:List these mission nerfs.
As for mission income nerfs. 30% reduction in income from level 4s max, 20% should do the trick.
- Removal of interesting loot
- Overabundance of prop mods
- Reduction of blitzing by NPC-locking more gates
- Improvement of NPC AI making tank+spank or DPS+logi pairs redundant
Of course you also need to look at how some folks are making their 40M ISK/hr: are they killing everything and looting/salvaging? Are they blitzing and making ISK in LP/hr?
What is an acceptable level of income in ISK/hr? What kind of fitting is that based on? Should blitzing be rewarded or punished? What is your 30% nerf based on? Perhaps you just want to keep nerfing any hisec income until people are forced into lowsec and null?
What is the problem that you are trying to address, and what do you expect the outcome of your solution to be? Day 0 advice for new players: Day 0 Advice for New Players |

Vaerah Vahrokha
Vahrokh Consulting
4319
|
Posted - 2013.09.09 00:43:00 -
[1306] - Quote
Mara Rinn wrote:baltec1 wrote:List these mission nerfs.
As for mission income nerfs. 30% reduction in income from level 4s max, 20% should do the trick.
- Removal of interesting loot
- Overabundance of prop mods
- Reduction of blitzing by NPC-locking more gates
- Improvement of NPC AI making tank+spank or DPS+logi pairs redundant
More ancient nerfs but still within his magic "eight years":
- replacing nice mission roids with trit and pyroxeres roids.
- removal of faction spawns or making them very very rare. And worse. I don't recall getting an high grade faction bonus spaw in Worlds Collide since years. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Pr1ncess Alia
Perkone Caldari State
397
|
Posted - 2013.09.09 00:43:00 -
[1307] - Quote
Kaarous Aldurald wrote:Quote:First, it's not my goose egg. I have no dog in this fight.
You keep confusing the issues. Baltar as well
If you dont make enough isk in null. That's that. Period. That will never change by ANYTHING you do in high sec.
But you do... well, maybe YOU don't, but plenty of others do. The reason you might not be seeing the isk in your wallet is another thing entirely. No, I think you're confusing the issue. Baltec doesn't want to have to spend 50% of his time in highsec to make money. He likes nullsec, and in COMPARISON to highsec it should be viable, but it's not. I see one area of space that, in terms of it's isk/risk ratio, is a much more attractive prospect than the other 4 areas of space. This isn't entirely analgous to ship balancing. For example, the Rifter was much, much better than any other frigate. So CCP buffed the others, and (imo too hard), nerfed the Rifter. But you can't do that with income. Nullsec is about as high as it can get, they've made that clear not only with nearly a decade worth of nerfs, but with outright statements. They cannot buff null without breaking the game. And inflation is bad, no ifs ands or buts. Less money is the solution, not more. So, you have 1 thing that is overpowered compared to 4 things. 2 of those 4 things cannot be buffed without becoming OP themselves. Ergo, your only choice is to nerf the 1. The nail that stands up gets pounded down.
So that's the only way null is viable? If you personally don't see any other attractive options?
And we balance the game around this? Perception?
And I don't even want to go down this road of stated facts like "null sec is about as high as it can get" and confusing the entire development of the game with "a decade worth of nerfs".
It is viable. There is plenty of isk to be made in null, it's just COMPETITIVE.
And if it wasn't, nerfing another activity in the game won't make it so.
Do they not teach logic in schools anymore?
Apples and oranges. Changing one will have no impact on the other.
-High sec always has been and always will be the perceived preferred option of isk making because of RISK LEVELS not ISK LEVELS.
-null sec always has been and always will be the better source of ISK. The simple evidence for this is every eve empire that has ever existed.
|

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 00:44:00 -
[1308] - Quote
baltec1 wrote:Pr1ncess Alia wrote:
And they are there. There are many entities in null and wh space that pve to a great extreme.
How do you not understand this: If you have a problem with making isk in null, it has nothing to do with high sec missioning.
If it does, feel free to point to whatever evidence you have that shows where lvl 4 missioners are making it impossible for you to make isk.
YOU want a boost to null faucets. Nothing wrong with that, you can make that case. But crying because it's easier for you to make isk in high sec isn't going to get you anywhere. Nor is nerfing lvl 4 missions in high sec.
Again, it makes no sence to be out in null when you can earn the exact same income or better in high sec where you are perfectly safe.
No such things as perfect safety. You are a dense one. But rest assure repeating it isn't going to have CCP nerf 80% of their players incomes on your behalf. |

GreenSeed
683
|
Posted - 2013.09.09 00:45:00 -
[1309] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote:Pr1ncess Alia wrote:
You are rewarded, you just aren't on top of the food chain.
Or did you think every null sec empire in history came to be because they farmed high sec level 4 missions with their alts to fuel their null game?
We get zero reward. As for history, null sec used to have better income than high sec but after 8 years of nerfs to null and none to high sec its become unbalanced to the point where high sec offers the same isk but with near perfect safty. This is a blatant ball. As I posted pages ago I and Kerfira pushed for a past nerf and indeed in 2010 and 2011 the missions got nerfed, multiple times. Also you are dodging my previous question: "How little should a L4 yield for you to be happy and stop spamming these forums since years?" Just type down an amount so we can all laugh. List these mission nerfs. As for mission income nerfs. 30% reduction in income from level 4s max, 20% should do the trick.
lvl4 have been nerfed many times, bounties first, loot drops in quantity first, later on nerfed again when they made Meta1+ stuff refine into 50% of their minerals (some people still get surprised when they hear this...), then again loot drops when they removed Meta0, cap boosters and drone poo. they been nerfed again with the stupid original FW buff, for over a year highsec LP was worthless, even now implants, ships and modules are insanely expensive on the mission store with meager profit margins that exist only because the dude sitting on 500k implants allows it.
and yeah some people might say "oh but i get X for my lp, and i do fine..." go check that same item compared to the FW store and cry... your lp gain is a joke compared to what the FW people get with their stabbed afk ships.
nerfed when drone boats were made crap, nerfed with the elite lvl ewar that you wont find not even in lowsec DED complexes. nerfed when tengus became crap compared to the OP NPC killing machines they were before, nerfed when machs started to actually have TO fly towards the stuff they were shooting at... instead of just MWDing to the gate.
annndd... yeah, they were also nerfed indirectly when CCP added ABCs making highsec ganking with low numbers a very profitable reality.
and the loot... oh the loot... meta stuff refines into 50% minerals as i already said... this means a lot of people prefer to sell their meta drops, and since they are all that drops, means that meta 1 to 3 sell on the market slightly over mineral value... which is 50% that of Tech1 modules!
meta 4 is genuinely rare and sees a lot of use. but apart from the rare DCU, arbalest or prototype rail everything is crap.
and as for your suggestion, why don't we buff LP gains in lowsec another 20%?
would that do the trick? after all, Fw pretty much made the lvl4 lp worthless.
here's an idea, how about we make stabs give +2 warp strength? would that do it? after all, if its easier for lowsec to produce LP then the highsec LP is even more worthless.  |

Pr1ncess Alia
Perkone Caldari State
397
|
Posted - 2013.09.09 00:47:00 -
[1310] - Quote
Alavaria Fera wrote: CCP will hurt their foot on that nail, highsec is too important to the very survival of eve online
This is very true. Well the second part anyways... I'm not sure CCP is hurting themselves keeping their largest pie piece of players happy
and last I checked (did you watch AT XI?) null people that are doing it right aren't hurting for isk.
But it has nothing to do with whether or not Baltar (or anyone else) lacks incentive (read: ability) to make their isk in null. And no %age change to isk made in high sec missions will change that. Ever. |

Kaarous Aldurald
ROC Academy The ROC
816
|
Posted - 2013.09.09 00:55:00 -
[1311] - Quote
Quote:It is viable. There is plenty of isk to be made in null, it's just COMPETITIVE.
And if it wasn't, nerfing another activity in the game won't make it so.
Are you high? That's precisely the case. If nullsec cannot compete with highsec, and you can't buff nullsec, then nerfing high quite literally will make null competitive.
And, again, it is not about just null.
Highsec outdoes the other areas of the game as well. It shouldn't be allowed to, especially since it is so much safer with so much less potential costs and losses.
Quote:Apples and oranges. Changing one will have no impact on the other.
Everything in EVE is interconnected. It's one of the selling points of game, for goodness sake. Where did you conjure this idea that null and high are seperate and do not interact at all? Not posting on my main, and loving it.-á Because free speech.-á |

Pr1ncess Alia
Perkone Caldari State
398
|
Posted - 2013.09.09 01:10:00 -
[1312] - Quote
Kaarous Aldurald wrote:Quote:It is viable. There is plenty of isk to be made in null, it's just COMPETITIVE.
And if it wasn't, nerfing another activity in the game won't make it so.
Are you high? That's precisely the case. If nullsec cannot compete with highsec, and you can't buff nullsec, then nerfing high quite literally will make null competitive. And, again, it is not about just null. Highsec outdoes the other areas of the game as well. It shouldn't be allowed to, especially since it is so much safer with so much less potential costs and losses. Quote:Apples and oranges. Changing one will have no impact on the other.
Everything in EVE is interconnected. It's one of the selling points of game, for goodness sake. Where did you conjure this idea that null and high are seperate and do not interact at all?
Show us how much null sec can't compete with high sec.
Because you keep parroting that knowing it isn't true.
And I never said high and null don't interact, I said they were basically separate games that interact at a very basic economic foundation.
-You could quantify your argument by showing how high sec impacts null, but we all know that isn't the case. All the REAL isk in null is made in null, not with high sec mission alts.
-So then you'll revert to "well it's more attractive and better so we have to pick that option" because you know you can't quantify a preference.
One which is rooted in RISK quantity, not ISK quantity. No matter how much they could nerf high sec missions, the song would always remain the same from null players that don't know any better. "the grass is greener over there, I dont maek enough isk"
You either need to address your failure at living in 0.0, or embrace the fact you just want to farm all day and move to high sec. I've spent years in this game living in null, I never had an issue. And when I live in low sec now, I sure as hell don't go to high sec to do lvl 4 missions.
...my my, how ever do I survive without turning to the only source of income in the game??? |

baltec1
Bat Country
7905
|
Posted - 2013.09.09 01:11:00 -
[1313] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:
List these mission nerfs.
I am not your servant. If you don't even know the game past for the last 4 years you should not even be here making topics or do those "8 years" broad statements. Arm yourself with Google and search for me and Kerfira and the mission forums. Edit: tips a la LMFGTFY "Bounties horizontal reduction, loot first and second reduction and finally removal of non meta loot". Indirectly, further nerf by removing drone goo (it netted me about 1B a month). Removal of L5 missions from hi sec. Let's see if you did not even know they moved L5 to low sec, that's clown grade poor figure. Moving agents around, it caused many to create missions going to low sec (expecially penalizing to Minmatar and Gallente, not all have 3 7+ standing alts to pick only the hi sec, non faction, non drone missions). Moving SOE to Caldari space aka the great Gallente nerf and what finally pushed me out of missioning for good. Here's how a professional did get a nerf done. That's how and where it's done, not with some uninformed whining on GD.
Loot nerfs also happened in null.
AI changes also happened in null.
L5s were intended to be low sec in the first place.
drone goo nerf also happened in null to a much greater degree.
Moving agents around is not a nerf, they infact were buffed as CCP got rid of the poor agaents and replaced them with perfect agents.
SOE is still available to everyone. |

Kaarous Aldurald
ROC Academy The ROC
816
|
Posted - 2013.09.09 01:16:00 -
[1314] - Quote
Quote:-You could quantify your argument by showing how high sec impacts null, but we all know that isn't the case. All the REAL isk in null is made in null, not with high sec mission alts.
Show us how much that's true.
Because the guys from the biggest alliance in nullsec are telling you that's wrong as hell, and that they, and their friends, and much of the line members of big alliances, make their money in highsec blitzing missions and running incursions and such.
How many more people will have to tell you that before you believe it? Because you've got about a dozen testimonials in this thread thus far.
Quote:And I never said high and null don't interact, I said they were basically separate games that interact at a very basic economic foundation.
Which (although you used much stronger language) is still a lie.
They are all EVE Online.
Quote:You either need to address your failure at living in 0.0
I don't live in 0.0. This char is in an "all aspects" kind of corp, and my main was chased out of sov nullsec years ago (when I didn't know what a Goon was). Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country
7905
|
Posted - 2013.09.09 01:24:00 -
[1315] - Quote
Pr1ncess Alia wrote:Alavaria Fera wrote: CCP will hurt their foot on that nail, highsec is too important to the very survival of eve online
This is very true. Well the second part anyways... I'm not sure CCP is hurting themselves keeping their largest pie piece of players happy and last I checked (did you watch AT XI?) null people that are doing it right aren't hurting for isk. But it has nothing to do with whether or not Baltar (or anyone else) lacks incentive (read: ability) to make their isk in null. And no %age change to isk made in high sec missions will change that. Ever.
You do realise that comment was sarcastic right? Alavaria is our most beloved sarcastic poster.
As for our ability, we have no issues with making isk in null, there is just no point in doing it when high sec offer the same isk for near no risk and a lot less effort. Or in the case of incursions, better isk than in null sec. |

Pr1ncess Alia
Perkone Caldari State
398
|
Posted - 2013.09.09 01:29:00 -
[1316] - Quote
Kaarous Aldurald wrote:
Because the guys from the biggest alliance in nullsec are telling you that's wrong as hell, and that they, and their friends, and much of the line members of big alliances, make their money in highsec blitzing missions and running incursions and such.
Sure, let's make balancing decisions off this guy's opinion.
Why not? He's part of a multi-thousand member organization, he must hold their accumulated knowledge himself!!
Kaarous Aldurald wrote: How many more people will have to tell you that before you believe it?
Just one.
The one that can back it up with proof and not "testimonial"
Quote: They are all EVE Online.
Yeah, flying around doing high sec missions is EXACTLY like living in Y-2ANO.
Quote: my main was chased out of sov nullsec years ago (when I didn't know what a Goon was).
Why don't you lay down on the couch and tell me more?
I think we're making real progress here and possibly close to a breakthrough in our therapy. |

Pr1ncess Alia
Perkone Caldari State
398
|
Posted - 2013.09.09 01:30:00 -
[1317] - Quote
baltec1 wrote: As for our ability, we have no issues with making isk in null, there is just no point in doing it when high sec offer the same isk for near no risk and a lot less effort. Or in the case of incursions, better isk than in null sec.
Again, you're doing it wrong. |

Kaarous Aldurald
ROC Academy The ROC
816
|
Posted - 2013.09.09 01:30:00 -
[1318] - Quote
Quote:As for our ability, we have no issues with making isk in null, there is just no point in doing it when high sec offer the same isk for near no risk and a lot less effort.
Or competition, for that matter.
You can blitz L4s for as long as you can stay awake.
There are only so many anom-nom-noms to go around. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country
7905
|
Posted - 2013.09.09 01:36:00 -
[1319] - Quote
Pr1ncess Alia wrote:Kaarous Aldurald wrote:
Because the guys from the biggest alliance in nullsec are telling you that's wrong as hell, and that they, and their friends, and much of the line members of big alliances, make their money in highsec blitzing missions and running incursions and such.
Sure, let's make balancing decisions off this guy's opinion. Why not? He's part of a multi-thousand member organization, he must hold their accumulated knowledge himself!! .
We got tech nerfed. We were the ones who pointed out the FW exploit to CCP, we were the ones who stopped titans online and supercaps online. We are the most active in ship balance testing.
Our organisation has the best track record for pushing for things for the betterment of the game. Hell half the time we are nerfing ourselves. |

baltec1
Bat Country
7905
|
Posted - 2013.09.09 01:38:00 -
[1320] - Quote
Pr1ncess Alia wrote:baltec1 wrote: As for our ability, we have no issues with making isk in null, there is just no point in doing it when high sec offer the same isk for near no risk and a lot less effort. Or in the case of incursions, better isk than in null sec.
Again, you're doing it wrong.
How?
I make exactly the same for less effort and risk. I make MORE with high sec incursions.
Are you saying that I should be going for the worse option? |

Kaarous Aldurald
ROC Academy The ROC
816
|
Posted - 2013.09.09 01:41:00 -
[1321] - Quote
baltec1 wrote:Pr1ncess Alia wrote:Kaarous Aldurald wrote:
Because the guys from the biggest alliance in nullsec are telling you that's wrong as hell, and that they, and their friends, and much of the line members of big alliances, make their money in highsec blitzing missions and running incursions and such.
Sure, let's make balancing decisions off this guy's opinion. Why not? He's part of a multi-thousand member organization, he must hold their accumulated knowledge himself!! . We got tech nerfed. We were the ones who pointed out the FW exploit to CCP, we were the ones who stopped titans online and supercaps online. We are the most active in ship balance testing. Our organisation has the best track record for pushing for things for the betterment of the game. Hell half the time we are nerfing ourselves.
If I recall right, next on the chopping block is drone assist, yes? Not posting on my main, and loving it.-á Because free speech.-á |

Alavaria Fera
GoonWaffe Goonswarm Federation
4347
|
Posted - 2013.09.09 01:44:00 -
[1322] - Quote
Yeah, what happened to our drone assist doctrine anyway, I thought we were going to start using one due to how nice they are There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

baltec1
Bat Country
7905
|
Posted - 2013.09.09 01:49:00 -
[1323] - Quote
Alavaria Fera wrote:Yeah, what happened to our drone assist doctrine anyway, I thought we were going to start using one due to how nice they are
We accidently seiged all of Delve again so it got delayed. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4347
|
Posted - 2013.09.09 01:56:00 -
[1324] - Quote
Eh well it seems BL and Solar are shooting people in Querious so I guess our blobs won't be too busy.
Except for shooting structures There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1048
|
Posted - 2013.09.09 03:04:00 -
[1325] - Quote
baltec1 wrote:Pr1ncess Alia wrote:Kaarous Aldurald wrote:
Because the guys from the biggest alliance in nullsec are telling you that's wrong as hell, and that they, and their friends, and much of the line members of big alliances, make their money in highsec blitzing missions and running incursions and such.
Sure, let's make balancing decisions off this guy's opinion. Why not? He's part of a multi-thousand member organization, he must hold their accumulated knowledge himself!! . We got tech nerfed. We were the ones who pointed out the FW exploit to CCP, we were the ones who stopped titans online and supercaps online. We are the most active in ship balance testing. Our organisation has the best track record for pushing for things for the betterment of the game. Hell half the time we are nerfing ourselves.
Don't forget that two of our members guided the most successful CSM in EVE history. Highsec has put out wonders such as Jade Constantine, no one should be surprised when highsec has no idea what to do but scream against things not favoring it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4352
|
Posted - 2013.09.09 03:15:00 -
[1326] - Quote
La Nariz wrote:baltec1 wrote:We got tech nerfed. We were the ones who pointed out the FW exploit to CCP, we were the ones who stopped titans online and supercaps online. We are the most active in ship balance testing.
Our organisation has the best track record for pushing for things for the betterment of the game. Hell half the time we are nerfing ourselves. Don't forget that two of our members guided the most successful CSM in EVE history. Highsec has put out wonders such as Jade Constantine, no one should be surprised when highsec has no idea what to do but scream against things not favoring it. Xenuria There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1048
|
Posted - 2013.09.09 03:16:00 -
[1327] - Quote
Alavaria Fera wrote:La Nariz wrote:baltec1 wrote:We got tech nerfed. We were the ones who pointed out the FW exploit to CCP, we were the ones who stopped titans online and supercaps online. We are the most active in ship balance testing.
Our organisation has the best track record for pushing for things for the betterment of the game. Hell half the time we are nerfing ourselves. Don't forget that two of our members guided the most successful CSM in EVE history. Highsec has put out wonders such as Jade Constantine, no one should be surprised when highsec has no idea what to do but scream against things not favoring it. Xenuria
He(?) who shall not be named. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

stoicfaux
3101
|
Posted - 2013.09.09 04:32:00 -
[1328] - Quote
To get back on topic, i.e. that level 3's don't pay enough compared to 4s.
Just ran a hour's worth of level 3s, and ...... oh my. At 700 isk/lp conversion, I averaged ~30 million isk in generated assets (42% LP, 16% bounties, 36% rewards, no salvage, no loot.) At 2,000 isk/lp, that's ~50 million isk in generated assets.
Travel time is a real killer. 1h08m total breaking down into 27m travel time and 41m of actual mission time. 12 missions.
This was a casual mix of blitzing and killing everything using a sentry Ishtar. Low-sec and faction missions were declined, i.e. multiple declines per 4 hour block by relying on faction standings.
So if you're a l33t carebear mission runner, i.e. you can convert LP and cherry pick missions, then level 3s are probably competitive with level 4s. Obviously, small sample size and all, but still, if you can find a couple of level 3 agents in the same station and cut down on the travel time...
[Ishtar, Level 3 runner] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Omnidirectional Tracking Link II Omnidirectional Tracking Link II Pithi B-Type Small Shield Booster Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I
200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S
Medium Drone Scope Chip I Medium Drone Scope Chip I
Garde II x5 Hobgoblin II x10 Garde II x2 Ogre II x5 Ogre II x1
|

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 04:35:00 -
[1329] - Quote
stoicfaux wrote:To get back on topic, i.e. that level 3's don't pay enough compared to 4s. Just ran a hour's worth of level 3s, and ...... oh my. At 700 isk/lp conversion, I averaged ~30 million isk in generated assets (42% LP, 16% bounties, 36% rewards, no salvage, no loot.) At 2,000 isk/lp, that's ~50 million isk in generated assets. Travel time is a real killer. 1h08m total breaking down into 27m travel time and 41m of actual mission time. 12 missions. This was a casual mix of blitzing and killing everything using a sentry Ishtar. Low-sec and faction missions were declined, i.e. multiple declines per 4 hour block by relying on faction standings. So if you're a l33t carebear  mission runner, i.e. you can convert LP and cherry pick missions, then level 3s are probably competitive with level 4s. Obviously, small sample size and all, but still, if you can find a couple of level 3 agents in the same station and cut down on the travel time... [Ishtar, Level 3 runner] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Omnidirectional Tracking Link II Omnidirectional Tracking Link II Pithi B-Type Small Shield Booster Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S Medium Drone Scope Chip I Medium Drone Scope Chip I Garde II x5 Hobgoblin II x10 Garde II x2 Ogre II x5 Ogre II x1
So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? |

Alavaria Fera
GoonWaffe Goonswarm Federation
4354
|
Posted - 2013.09.09 04:48:00 -
[1330] - Quote
Frostys Virpio wrote:So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? Just make a bunch of things from the LP store cost isk, which will make life painful There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 04:52:00 -
[1331] - Quote
Alavaria Fera wrote:Frostys Virpio wrote:So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? Just make a bunch of things from the LP store cost isk, which will make life painful
Won;t people just raise the price they sell the item for to balance out? |

Alavaria Fera
GoonWaffe Goonswarm Federation
4354
|
Posted - 2013.09.09 04:58:00 -
[1332] - Quote
Depends.
Generally they cannot pass on all of the cost increase. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Onictus
Silver Snake Enterprise Fatal Ascension
495
|
Posted - 2013.09.09 05:22:00 -
[1333] - Quote
Little Dragon Khamez wrote:baltec1 wrote:Little Dragon Khamez wrote:
Yawn, I've provided facts and I've been out today,
You mean the ones where you failed to list what ship you used, what mission you did what you earned in each of those missions and how long it took you to do them? Right now we are the only ones to have posted any facts and figures. I've previously posted those, I deliberately held back on the ship I chose for the very obvious reason that you guys would try and use it as a shield for your lies. I mentioned that it was T1 with all T2 fittings and typical of what mission runners tend to fly based on my own experience of missioning in busy hubs. Whatever I had picked, be it a Golem or a CNR, space potato etc, etc, would have been to support your falicious argument as you'd naturally claim it was the wrong ship, or the wrong fit or whatever suits your mood. I gave you the mission times, the isk earned, the loyalty points earned, the loot salvaged etc, etc, etc. I've read every post in this thread and I've yet to see any facts from you even the ones you claimed you filled the thread up with when I was out and about this afternoon.
Except that every mission hub in the game had a steady stream of CNR, SNIs machs, rattlers, and Tengus rolling in and out 23/7. All of them.
And low skilled players shouldn't be the focus, nor singleton account holders, my experience would say that most players have more than a single account. Certainly the low and null set tend to average three I think. I don't remember that being much different in empire, people often had their own personal mining fleet aside from a PvP character that they roamed with
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4354
|
Posted - 2013.09.09 06:31:00 -
[1334] - Quote
Onictus wrote:Except that every mission hub in the game had a steady stream of CNR, SNIs machs, rattlers, and Tengus rolling in and out 23/7. All of them. Highsec is a land of prosperity There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Vaerah Vahrokha
Vahrokh Consulting
4319
|
Posted - 2013.09.09 06:56:00 -
[1335] - Quote
baltec1 wrote: Loot nerfs also happened in null.
AI changes also happened in null.
L5s were intended to be low sec in the first place.
Tippia in this case would school you about how you are moving your goals. YOU stated the 8 years blah blah null nerfed blah blah, high sec NONE.
None= just false. That's it, no way to flip around that. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4319
|
Posted - 2013.09.09 06:59:00 -
[1336] - Quote
baltec1 wrote:As for mission income nerfs. 30% reduction in income from level 4s max, 20% should do the trick.
Pretty please show how reducing income per hour from say 50M per hour to 40M would suddenly make you want to grind PvE in null sec and not in high sec.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ishtanchuk Fazmarai
1756
|
Posted - 2013.09.09 06:59:00 -
[1337] - Quote
Frankly, I've lost the thread here. What are we discussing now?
It's been shown that most income from missions are not ISK faucets (LP store is a ISK sink, loot & salvage just recirculate existing money). So no, Lvl 4s are not damaging the economy any more than other faucets.
Then there's a crazy debate on wether Lvl 4 pay too much compared to Lvl 3, or Lvl 3 pay too few. Comparing ship, skills and time spent, it's sensible that the easier to access missions also reward less. But then, missions in general also reward skills. I ran 12 Lvl 2s in one day, averaging some 10 minutes each undock-to-dock -but that's because I've spent millions upon millions of SP in optimizing my Lvl4s, and didn't bother with loot/salvage. Running Lvl 3, my skills have allowed me to spare costs (ran them in a cuiser as didn't had any BC nor wanted to spend ISK acquiring it). Once again, I've been "rewarded" for my investment of RL money spent skilling up. What's wrong with that? Why should someone who only invested a couple months, earn almost the same as I after a year skilling up for Lvl 4s?
Then some just point out that people playing the game in a different way, should be nerfed because of rabble rabble...
And I no longer know who is discussing what nor why.  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Vaerah Vahrokha
Vahrokh Consulting
4319
|
Posted - 2013.09.09 07:00:00 -
[1338] - Quote
Alavaria Fera wrote:Frostys Virpio wrote:So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? Just make a bunch of things from the LP store cost isk, which will make life painful
The valuable mods do cost ISK in addition to LP... Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
243
|
Posted - 2013.09.09 07:38:00 -
[1339] - Quote
stoicfaux wrote:To get back on topic, i.e. that level 3's don't pay enough compared to 4s. Just ran a hour's worth of level 3s, and ...... oh my. At 700 isk/lp conversion, I averaged ~30 million isk in generated assets (42% LP, 20% bounties, 38% rewards, no salvage, no loot.) At 2,000 isk/lp, that's ~50 million isk in generated assets. edit: fixed percentages Travel time is a real killer. 1h08m total breaking down into 27m travel time and 41m of actual mission time. 12 missions. This was a casual mix of blitzing and killing everything using a sentry Ishtar. Low-sec and faction missions were declined, i.e. multiple declines per 4 hour block by relying on faction standings. So if you're a l33t carebear  mission runner, i.e. you can convert LP and cherry pick missions, then level 3s are probably competitive with level 4s. Obviously, small sample size and all, but still, if you can find a couple of level 3 agents in the same station and cut down on the travel time... [Ishtar, Level 3 runner] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Omnidirectional Tracking Link II Omnidirectional Tracking Link II Pithi B-Type Small Shield Booster Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S Medium Drone Scope Chip I Medium Drone Scope Chip I Garde II x5 Hobgoblin II x10 Garde II x2 Ogre II x5 Ogre II x1 edit2: At 700isk/lp: 42% LP = 12.6M 20% bounties = 6.0M 38% rewards = 11.4M That's ~17M in liquid isk. Which is double what the OP claimed you could make in level 3s, not counting LP conversion.
I'm glad you did this, knew this would work, even better than I thought though!
|

baltec1
Bat Country
7908
|
Posted - 2013.09.09 08:51:00 -
[1340] - Quote
Vaerah Vahrokha wrote:baltec1 wrote: Loot nerfs also happened in null.
AI changes also happened in null.
L5s were intended to be low sec in the first place.
Tippia in this case would school you about how you are moving your goals. YOU stated the 8 years blah blah null nerfed blah blah, high sec NONE. None= just false. That's it, no way to flip around that. Let's see if Jenny Aside will come and preach against you as "liar" like she did with me.  That will also show if / how much she's biased.
Yes I should have been more clear and said high sec only nerfs. |

baltec1
Bat Country
7910
|
Posted - 2013.09.09 08:55:00 -
[1341] - Quote
Frostys Virpio wrote:Alavaria Fera wrote:Frostys Virpio wrote:So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? Just make a bunch of things from the LP store cost isk, which will make life painful Won;t people just raise the price they sell the item for to balance out?
Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3677
|
Posted - 2013.09.09 08:58:00 -
[1342] - Quote
baltec1 wrote:Frostys Virpio wrote:Alavaria Fera wrote:Frostys Virpio wrote:So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? Just make a bunch of things from the LP store cost isk, which will make life painful Won;t people just raise the price they sell the item for to balance out? Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be.
Lowsec would also become a more viable place to be outside of FW (which would likely explode in popularity aswell). The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
243
|
Posted - 2013.09.09 09:14:00 -
[1343] - Quote
baltec1 wrote:Frostys Virpio wrote:Alavaria Fera wrote:Frostys Virpio wrote:So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? Just make a bunch of things from the LP store cost isk, which will make life painful Won;t people just raise the price they sell the item for to balance out? Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be.
LP takes isk out of the system, raw bounties don't, and LP ultimately offers implants and faction items to people, many of whom probably buy them direct. ie if I'm fully blitzing, I hardly earn isk at all, and I have to put the whole lot into the store and tags to extract the value. ie when its all said and done a blitzers isk winds up nearly all being secondhand to begin with (which is good game design).
I also do not think there is anything fundamentally wrong with 60m/hr. its like 3 hours to grind up and fit a dominix in this day and age. The market will simply not stand everybody discovering the 3.3k conversion items, just as the market self limits escalation items value from anomolies.
Unfortunately what the market will stand a lot of people doing is extracting 100+ m/hr from incursions, but they also have a contested feature to limit that.
In all honesty the simplest fix CCP needs to do is make people want to fly and pimp self repping battleships, and it seems they've got the message with marauders. Many marauders full of a and x-types then value shifts to escalations from LP.
They could also think about adding a few more items to the escalation loot tables since they've gone and added truckloads of LP sources in the last years.
|

Ishtanchuk Fazmarai
1756
|
Posted - 2013.09.09 10:16:00 -
[1344] - Quote
baltec1 wrote:Frostys Virpio wrote:Alavaria Fera wrote:Frostys Virpio wrote:So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? Just make a bunch of things from the LP store cost isk, which will make life painful Won;t people just raise the price they sell the item for to balance out? Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be.
Hisec LP stores are a ISK sink, are you sure you want to get rid of it? Because what will NOT happen, is people suddenly saying "oh, I NEED those LP, I'm so much going to fly my high end mission runner ship to low and get them where they are".
Not. People will look at the skyrocketing price of LP stuff as supply is decimated, then they will search for a better ISK source to pay the higher price (say, Incursions) and you'll have Incursion farming 23.5/7 as inflation breaks through the ceiling once more ISK enter the system and less ISK leave it.
Hiseccing 101: It's the risk, stupid! The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

baltec1
Bat Country
7911
|
Posted - 2013.09.09 10:28:00 -
[1345] - Quote
Ishtanchuk Fazmarai wrote:baltec1 wrote:Frostys Virpio wrote:Alavaria Fera wrote:Frostys Virpio wrote:So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? Just make a bunch of things from the LP store cost isk, which will make life painful Won;t people just raise the price they sell the item for to balance out? Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be. Hisec LP stores are a ISK sink, are you sure you want to get rid of it? Because what will NOT happen, is people suddenly saying "oh, I NEED those LP, I'm so much going to fly my high end mission runner ship to low and get them where they are". Not. People will look at the skyrocketing price of LP stuff as supply is decimated, then they will search for a better ISK source to pay the higher price (say, Incursions) and you'll have Incursion farming 23.5/7 as inflation breaks through the ceiling once more ISK enter the system and less ISK leave it. Hiseccing 101: It's the risk, stupid!
Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec. |

Ishtanchuk Fazmarai
1760
|
Posted - 2013.09.09 11:08:00 -
[1346] - Quote
baltec1 wrote:Ishtanchuk Fazmarai wrote:baltec1 wrote:Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be. Hisec LP stores are a ISK sink, are you sure you want to get rid of it? Because what will NOT happen, is people suddenly saying "oh, I NEED those LP, I'm so much going to fly my high end mission runner ship to low and get them where they are". Not. People will look at the skyrocketing price of LP stuff as supply is decimated, then they will search for a better ISK source to pay the higher price (say, Incursions) and you'll have Incursion farming 23.5/7 as inflation breaks through the ceiling once more ISK enter the system and less ISK leave it. Hiseccing 101: It's the risk, stupid! Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec.
(A hiseccer returns to game after a year. Some months ago, the nerf bat hit high security space according to everyone but hiseccer's desires, and now the once thriving hisec is empty, deserted. Markets are crashing under hyperinflation and PCU is at a record low. Startled, the comebacker undocks and sees an advertisement container righ outside of the station:
"Star Citizen is that way --> So long, and thanks for all the ISK!" )
Nerfing hisec haves a net positive effect of nerfing PCU rather than anything else... The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Infinity Ziona
Cloakers
393
|
Posted - 2013.09.09 11:16:00 -
[1347] - Quote
Ishtanchuk Fazmarai wrote:baltec1 wrote:Ishtanchuk Fazmarai wrote:baltec1 wrote:Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be. Hisec LP stores are a ISK sink, are you sure you want to get rid of it? Because what will NOT happen, is people suddenly saying "oh, I NEED those LP, I'm so much going to fly my high end mission runner ship to low and get them where they are". Not. People will look at the skyrocketing price of LP stuff as supply is decimated, then they will search for a better ISK source to pay the higher price (say, Incursions) and you'll have Incursion farming 23.5/7 as inflation breaks through the ceiling once more ISK enter the system and less ISK leave it. Hiseccing 101: It's the risk, stupid! Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec. (A hiseccer returns to game after a year. Some months ago, the nerf bat hit high security space according to everyone but hiseccer's desires, and now the once thriving hisec is empty, deserted. Markets are crashing under hyperinflation and PCU is at a record low. Startled, the comebacker undocks and sees an advertisement container righ outside of the station: "Star Citizen is that way --> So long, and thanks for all the ISK!"  ) Nerfing hisec haves a net positive effect of nerfing PCU rather than anything else... Unfortunately they don't seem to have much in the way of understanding when it comes to MMO economics.... I doubt they will have any even if you write and illustrate a picture book explaining it in slow easy detail.
If anything bounties, both from highsec missions and null anomaly rats should be scaled down quite a bit. Especially null rats which are pretty much on tap and in endless supply of 1.5 - 2 million, they even come in no frig varieties out there for added ease and safety, oh and no agent standings or mission rejections included to slow the isk milking down.
|

Malcanis
Vanishing Point. The Initiative.
11516
|
Posted - 2013.09.09 11:49:00 -
[1348] - Quote
baltec1 wrote:Frostys Virpio wrote:Alavaria Fera wrote:Frostys Virpio wrote:So basicly, since no-one from the "nerf lvl 4" side said lvl 3 were out fo wack, it emans the only thing we can really nerf is teh LP store income because thats what push things out of balance? Just make a bunch of things from the LP store cost isk, which will make life painful Won;t people just raise the price they sell the item for to balance out? Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be.
As I originally said I'm not in favour of nerfing mission income, preferring to increase the risk. But removing LP would be a horrible idea: they're the biggest ISK sink in EVE.
1 Kings 12:11
|

Pr1ncess Alia
Perkone Caldari State
401
|
Posted - 2013.09.09 11:58:00 -
[1349] - Quote
Malcanis wrote: As I originally said I'm not in favour of nerfing mission income, preferring to increase the risk. But removing LP would be a horrible idea: they're the biggest ISK sink in EVE.
Sorry I didn't read the entire thread, how would we do this?
I think more difficult missions and rats could be interesting. Give them sleeper type ai.. anything to mix it up. (smart change is always good in a game, people like new things)
But if the idea is to inherently increase the risk of player versus player opposition even in high security space, that's a mixture for failure. You will see subs drop.
As has been said 1,000 times in this thread, it's all about the RISK levels not the ISK levels. Always has been, always will be. If people see a system they can't comfortably farm as a hobby, you will lose subs.
If they need to go to low sec, if they have war dec mechanics they can't duck out of, etc etc etc...
I don't expect everyone to be able to relate to it, but I've known many of these people in eve. I'm not sure how they can do the same missions over and over and over and over and over again, but that's what they come to Eve for, that's what they pay their sub money for and if you take that away, we'll lose those people and their money. In game balance and economics be damned. And there are a shockingly large group of them, (you would know better than I just how much of the pie is made up of these players.)
Is a shoot yourself in the foot move 
|

Vaerah Vahrokha
Vahrokh Consulting
4320
|
Posted - 2013.09.09 12:04:00 -
[1350] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote: Loot nerfs also happened in null.
AI changes also happened in null.
L5s were intended to be low sec in the first place.
Tippia in this case would school you about how you are moving your goals. YOU stated the 8 years blah blah null nerfed blah blah, high sec NONE. None= just false. That's it, no way to flip around that. Let's see if Jenny Aside will come and preach against you as "liar" like she did with me.  That will also show if / how much she's biased. Yes I should have been more clear and said high sec only nerfs.
Considering the majority of missions are run in hi sec, any flat nerf impacts high sec a lot more than the other secs.
Said that, L5 missions moved to low sec are an hi sec only nerf. Changing mission roids from high ends to trit + pyroxeres (some rare times, scordite) is an hi sec only nerf. Drone goo nerf affected all secs but it's difficult for someone in hi sec to just say: "blast, I am just going to mine in a belt for my missing megacyte". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4320
|
Posted - 2013.09.09 12:06:00 -
[1351] - Quote
baltec1 wrote:Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec.
Of course, Sansha's zealots would have to go convince and take millions of people for their plans... in completely empty and uninhabitated space!
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4320
|
Posted - 2013.09.09 12:11:00 -
[1352] - Quote
Pr1ncess Alia wrote:Malcanis wrote: As I originally said I'm not in favour of nerfing mission income, preferring to increase the risk. But removing LP would be a horrible idea: they're the biggest ISK sink in EVE.
Sorry I didn't read the entire thread, how would we do this? I think more difficult missions and rats could be interesting. Give them sleeper type ai.. anything to mix it up. ( smart change is always good in a game, people like new things)
Guild Wars 2 implemented some very nice AI opponents, who mock a (below average) player quite decently. While not being a challenge for a competitive player, they are fun enough to fight against and provide learning challenge (they are put before the PvP area entrance, to learn PvP).
EvE should do the same: implement really engaging AI enemies who fight with the basics of a real PvPer. That would also teach PvP basics.
These missions would be "others" (new epics?), the current ones can't be adapted to such AI as they have way too many clusters of opponents. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

stoicfaux
3102
|
Posted - 2013.09.09 12:18:00 -
[1353] - Quote
Tauranon wrote: I'm glad you did this, knew this would work, even better than I thought though!
Maybe, maybe not. If the "l33t" mission runners start tearing through level 3s, then the isk/LP rewards per mission might nosedive since the mission system takes average completion time into account. (This assumes that the professionals aren't running level 3s currently.)
Also, in my case, the seeding of level 3 agents was pretty limited and rather odd for the LP store that I wanted.
Finally, the Ishtar's drone range bonus is the new HML in that it allows a cruiser sized weapon (Ishtar sentries) to have battleship like ranges. So YMMV with other ships, and I wouldn't be surprised if the range bonus gets nerfed.
|

Jenn aSide
STK Scientific Initiative Mercenaries
2751
|
Posted - 2013.09.09 12:20:00 -
[1354] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote: Loot nerfs also happened in null.
AI changes also happened in null.
L5s were intended to be low sec in the first place.
Tippia in this case would school you about how you are moving your goals. YOU stated the 8 years blah blah null nerfed blah blah, high sec NONE. None= just false. That's it, no way to flip around that. Let's see if Jenny Aside will come and preach against you as "liar" like she did with me.  That will also show if / how much she's biased. Yes I should have been more clear and said high sec only nerfs.
Not surprising that someone who has a problem with the truth also can't understand what you meant baltec. Funnily enough, I did, without you needing to clarify. |

Jenn aSide
STK Scientific Initiative Mercenaries
2751
|
Posted - 2013.09.09 12:27:00 -
[1355] - Quote
Vaerah Vahrokha wrote:
Considering the majority of missions are run in hi sec, any flat nerf impacts high sec a lot more than the other secs.
No it does not. Nerfs outside of high sec affect the game more because people making isk out of high sec tend to use their money for ships that blow up. Nerf outside of high sec then to send people back to high sec (like the anom nerf), where they are statistically less likely to lose a ship, and this hurts the eve economy.
What does it matter if solo pve-only high sec players wallet growth slows down? What's important is that the people fighting wars keep being able to fight wars. [/quote] Said that, L5 missions moved to low sec are an hi sec only nerf.[/quote]
Fixing a bug is never a nerf, period. It's the fault of the players who exploited the bug that they lost out, not ccp. CCPs only fault is allowing the situation to go on for 3 years.
|

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 12:35:00 -
[1356] - Quote
Jenn aSide wrote:baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote: Loot nerfs also happened in null.
AI changes also happened in null.
L5s were intended to be low sec in the first place.
Tippia in this case would school you about how you are moving your goals. YOU stated the 8 years blah blah null nerfed blah blah, high sec NONE. None= just false. That's it, no way to flip around that. Let's see if Jenny Aside will come and preach against you as "liar" like she did with me.  That will also show if / how much she's biased. Yes I should have been more clear and said high sec only nerfs. Not surprising that someone who has a problem with the truth also can't understand what you meant baltec. Funnily enough, I did, without you needing to clarify.
Except even if you get what he means, it's still false since they did remove lvl 5 mission from high sec. |

baltec1
Bat Country
7915
|
Posted - 2013.09.09 12:54:00 -
[1357] - Quote
Frostys Virpio wrote:Jenn aSide wrote: Fixing a bug is never a nerf, period. It's the fault of the players who exploited the bug that they lost out, not ccp. CCPs only fault is allowing the situation to go on for 3 years.
It was a bug?
Yes.
The agents were always in low sec but it was possible to get the missions to happen in a high sec system next to low sec. |

baltec1
Bat Country
7915
|
Posted - 2013.09.09 12:58:00 -
[1358] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec. Of course, Sansha's zealots would have to go convince and take millions of people for their plans... in completely empty and uninhabitated space!
There are trillions of people living in low sec space and it makes much more sense that they would attack the more poorly defended space of the empires rather than the heartlands. |

Sal Landry
School of Applied Knowledge Caldari State
84
|
Posted - 2013.09.09 13:20:00 -
[1359] - Quote
Pr1ncess Alia wrote:But it has nothing to do with whether or not Baltar (or anyone else) lacks incentive (read: ability) to make their isk in null.
No, what it has to do with is the fact that the goons and the goon mascot advocating this change are cowardly hypocrites. It's still entirely possible to earn 150m+ per hour in null in raw isk with no conversion needed, but they stopped using that setup because pointing frigates in forsaken hubs added some risk to it (for periods of 30 seconds before they died).
They still have intel channels showing the area for light years around, but as long as there's the slightest chance of a wormhole opening in system and a neut appearing they're just as risk averse as the average high seccer.
The new official goon recommended ratting method is to use afk drone boats that are cheap and easily replaceable, since they're too hypocritically risk averse to use anything more as long as there's the slightest chance they might die.
|

baltec1
Bat Country
7915
|
Posted - 2013.09.09 13:32:00 -
[1360] - Quote
Sal Landry wrote:Pr1ncess Alia wrote:But it has nothing to do with whether or not Baltar (or anyone else) lacks incentive (read: ability) to make their isk in null. No, what it has to do with is the fact that the goons and the goon mascot advocating this change are cowardly hypocrites. It's still entirely possible to earn 150m+ per hour in null in raw isk with no conversion needed, but they stopped using that setup because pointing frigates in forsaken hubs added some risk to it (for periods of 30 seconds before they died). They still have intel channels showing the area for light years around, but as long as there's the slightest chance of a wormhole opening in system and a neut appearing they're just as risk averse as the average high seccer. The new official goon recommended ratting method is to use afk drone boats that are cheap and easily replaceable, since they're too hypocritically risk averse to use anything more as long as there's the slightest chance they might die.
grr goons.
How dare we not engage people in pve ships. |

Lady Areola Fappington
New Order Logistics CODE.
426
|
Posted - 2013.09.09 13:35:00 -
[1361] - Quote
baltec1 wrote: grr goons.
How dare we not engage people in pve ships.
I demand all goons from now on rat in blingfit battleships, just like highsec folks.
Also, ITT we find out working together and playing smart are OP. CCP plz nurf friendship and intelligence. Don't worry miners, I'm here to help!
|

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 13:36:00 -
[1362] - Quote
I thought you wanted higher risk? It's funny you advocate changes for high secs risk factor while admitting that in null sec you make plans to lower the risk in your pve activities.
Sounds like you're just a bunch of carebear pubs masquerading as balls to the wall hardcores. |

Malcanis
Vanishing Point. The Initiative.
11517
|
Posted - 2013.09.09 13:38:00 -
[1363] - Quote
Sal Landry wrote:risk averse
This doesn't mean what you think it means. People who rat in null are taking a risk. Using gameplay knowledge and ships to optimise the risk:reward ratio whilst taking that risk isn't "hypocritical" or "risk averse", it's simply playing the game well.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
11517
|
Posted - 2013.09.09 13:39:00 -
[1364] - Quote
Caliph Muhammed wrote:I thought you wanted higher risk? It's funny you advocate changes for high secs risk factor while admitting that in null sec you make plans to lower the risk in your pve activities.
Sounds like you're just a bunch of carebear pubs masquerading as balls to the wall hardcores.
The point being that they have to actually make some effort, interact with other players, make compromises in their fitting and ship choices that reduce their optimal ISK/hr. You know, play the game.
None of which applies in hi-sec missioning.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
11517
|
Posted - 2013.09.09 13:40:00 -
[1365] - Quote
Lady Areola Fappington wrote:baltec1 wrote: grr goons.
How dare we not engage people in pve ships.
I demand all goons from now on rat in blingfit battleships, just like highsec folks. Also, ITT we find out working together and playing smart are OP. CCP plz nurf friendship and intelligence.
Caliph has neither of those things and it's not fair, I tell you.
1 Kings 12:11
|

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 13:40:00 -
[1366] - Quote
They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. |

baltec1
Bat Country
7915
|
Posted - 2013.09.09 13:45:00 -
[1367] - Quote
Caliph Muhammed wrote:I thought you wanted higher risk? It's funny you advocate changes for high secs risk factor while admitting that in null sec you make plans to lower the risk in your pve activities.
Sounds like you're just a bunch of carebear pubs masquerading as balls to the wall hardcores.
Yea, we have asked for no such thing. |

Ishtanchuk Fazmarai
1772
|
Posted - 2013.09.09 13:47:00 -
[1368] - Quote
Pr1ncess Alia wrote:Malcanis wrote: As I originally said I'm not in favour of nerfing mission income, preferring to increase the risk. But removing LP would be a horrible idea: they're the biggest ISK sink in EVE.
Sorry I didn't read the entire thread, how would we do this? I think more difficult missions and rats could be interesting. Give them sleeper type ai.. anything to mix it up. ( smart change is always good in a game, people like new things) But if the idea is to inherently increase the risk of player versus player opposition even in high security space, that's a mixture for failure. You will see subs drop. As has been said 1,000 times in this thread, it's all about the RISK levels not the ISK levels. Always has been, always will be. If people see a system they can't comfortably farm as a hobby, you will lose subs. If they need to go to low sec, if they have war dec mechanics they can't duck out of, etc etc etc... I don't expect everyone to be able to relate to it, but I've known many of these people in eve. I'm not sure how they can do the same missions over and over and over and over and over again, but that's what they come to Eve for, that's what they pay their sub money for and if you take that away, we'll lose those people and their money. In game balance and economics be damned. And there are a shockingly large group of them, (you would know better than I just how much of the pie is made up of these players.) Is a shoot yourself in the foot move 
Quoted for truth. Hiseccers with a very strict sense of "acceptable risk" are the single largest minority in EVE. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

baltec1
Bat Country
7915
|
Posted - 2013.09.09 13:48:00 -
[1369] - Quote
Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk.
So people in high sec dock up their pve boats every time there neutrals in local? |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 13:50:00 -
[1370] - Quote
Remove local chat. Then everyone's risk materializes at the level it should based on sec. No one will know what lurks around the corner.
Trying to justify nerfing one while the same cure for stupid exists in all three is quite amusing. |

baltec1
Bat Country
7915
|
Posted - 2013.09.09 13:51:00 -
[1371] - Quote
Caliph Muhammed wrote:Remove local chat. Then everyone's risk materializes at the level it should based on sec. No one will know what lurks around the corner.
Trying to justify nerfing one while the same cure for stupid exists in all three is quite amusing.
This fixes the lack of reward in null how? |

Lady Areola Fappington
New Order Logistics CODE.
427
|
Posted - 2013.09.09 13:51:00 -
[1372] - Quote
Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk.
Here, let me give it a shot, maybe I can break through the wall.
Highsec is low risk because an outside, artificial intervention (CONCORD) makes it low risk.
Sovereign nullsec is low risk (for the owning alliance) because the people who live in the area make it low risk.
Depending on an outside, artificial intervention to protect you is quite unEVEish.
As is, ask TEST about how safe and low-risk null is. They might have a...unique perspective. Don't worry miners, I'm here to help!
|

Ishtanchuk Fazmarai
1772
|
Posted - 2013.09.09 13:51:00 -
[1373] - Quote
Vaerah Vahrokha wrote:(...)
EvE should do the same: implement really engaging AI enemies who fight with the basics of a real PvPer. That would also teach PvP basics.
These missions would be "others" (new epics?), the current ones can't be adapted to such AI as they have way too many clusters of opponents. Plus the new missions would require PvP setups not PvE.
I already suggested that, but some CCP dev figured we wanted to get rid of current missions AI and replace it so we had exclusively PvP-fit missions.
"Getting it right" is not one of CCP's strongest points... 
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 13:51:00 -
[1374] - Quote
baltec1 wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. So people in high sec dock up their pve boats every time there neutrals in local?
No because it would be a waste of time to do. Theres too many people in the mission hubs. In nullsec you can belt rat in empty systems and make 1 mil per kill. A neutral in null is a lot different than a neutral in high sec. One has meaning and can be viewed as a threat. In high sec not so much. |

La Nariz
GoonWaffe Goonswarm Federation
1048
|
Posted - 2013.09.09 13:52:00 -
[1375] - Quote
Ishtanchuk Fazmarai wrote:baltec1 wrote:Ishtanchuk Fazmarai wrote:baltec1 wrote:Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be. Hisec LP stores are a ISK sink, are you sure you want to get rid of it? Because what will NOT happen, is people suddenly saying "oh, I NEED those LP, I'm so much going to fly my high end mission runner ship to low and get them where they are". Not. People will look at the skyrocketing price of LP stuff as supply is decimated, then they will search for a better ISK source to pay the higher price (say, Incursions) and you'll have Incursion farming 23.5/7 as inflation breaks through the ceiling once more ISK enter the system and less ISK leave it. Hiseccing 101: It's the risk, stupid! Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec. (A hiseccer returns to game after a year. Some months ago, the nerf bat hit high security space according to everyone but hiseccer's desires, and now the once thriving hisec is empty, deserted. Markets are crashing under hyperinflation and PCU is at a record low. Startled, the comebacker undocks and sees an advertisement container righ outside of the station: "Star Citizen is that way --> So long, and thanks for all the ISK!"  ) Nerfing hisec haves a net positive effect of nerfing PCU rather than anything else...
Oh look another "if you nerf highsec I will quit the game" post. Please do, making EVE a good product by balancing risk:reward among other things, combined with advertising will attract more than enough people to replace entitled highsec pubbies. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 13:53:00 -
[1376] - Quote
Oh look another they won't react to anything we do to them post.. Then remove all missions save for level 1s and lets watch the outcome. |

Tippia
Sunshine and Lollipops
16383
|
Posted - 2013.09.09 13:55:00 -
[1377] - Quote
Caliph Muhammed wrote:Oh look another they won't react to anything we do to them post.. Then remove all missions save for level 1s and lets watch the outcome. Stop putting words in other people's mouths, liar. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 14:01:00 -
[1378] - Quote
baltec1 wrote:Caliph Muhammed wrote:baltec1 wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. So people in high sec dock up their pve boats every time there neutrals in local? No because it would be a waste of time to do. Theres too many people in the mission hubs. In nullsec you can belt rat in empty systems and make 1 mil per kill. A neutral in null is a lot different than a neutral in high sec. One has meaning and can be viewed as a threat. In high sec not so much. Right so there is more risk in null.
Nope. There isn't. You watch local and in null you can comfortably operate under the protocol of "if a non allied member is in local chat, dock up philosphy."
In hisec to do so would mean never undocking. |

Tippia
Sunshine and Lollipops
16384
|
Posted - 2013.09.09 14:03:00 -
[1379] - Quote
E-2C Hawkeye wrote:Thanks for being honest. Most people donGÇÖt want to acknowledge or have attention drawn to the income from moons as compared to mission running. You mean that income source that is much much smaller than mission running?
You promised an explanation of how it breaks the game and missions do not. Where is it? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ishtanchuk Fazmarai
1772
|
Posted - 2013.09.09 14:05:00 -
[1380] - Quote
La Nariz wrote:Ishtanchuk Fazmarai wrote:baltec1 wrote:Ishtanchuk Fazmarai wrote:baltec1 wrote:Perhaps the way to go would be to remove LP from high sec missions. It would end the blitzing, the bad pilots wouldnt see any change in their ticks and low sec would get a nice buff without injecting any more isk into the system. Null would also become a more viable place to be. Hisec LP stores are a ISK sink, are you sure you want to get rid of it? Because what will NOT happen, is people suddenly saying "oh, I NEED those LP, I'm so much going to fly my high end mission runner ship to low and get them where they are". Not. People will look at the skyrocketing price of LP stuff as supply is decimated, then they will search for a better ISK source to pay the higher price (say, Incursions) and you'll have Incursion farming 23.5/7 as inflation breaks through the ceiling once more ISK enter the system and less ISK leave it. Hiseccing 101: It's the risk, stupid! Well we would have to be nerfing high sec incursions more anyway. These things should never have been put into high sec. (A hiseccer returns to game after a year. Some months ago, the nerf bat hit high security space according to everyone but hiseccer's desires, and now the once thriving hisec is empty, deserted. Markets are crashing under hyperinflation and PCU is at a record low. Startled, the comebacker undocks and sees an advertisement container righ outside of the station: "Star Citizen is that way --> So long, and thanks for all the ISK!"  ) Nerfing hisec haves a net positive effect of nerfing PCU rather than anything else... Oh look another "if you nerf highsec I will quit the game" post. Please do, making EVE a good product by balancing risk:reward among other things, combined with advertising will attract more than enough people to replace entitled highsec pubbies.
In case that you didn't noticed, most people who buys brands barely ressembles what the brand advertises. Meme: "Your customers and your cast are not the same people."
Or, put in other words, you buy Victoria's Secret to feel like an Angel, not because only Angels are allowed to wear VS. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Malcanis
Vanishing Point. The Initiative.
11519
|
Posted - 2013.09.09 14:05:00 -
[1381] - Quote
Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk.
That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value.
Do you?
1 Kings 12:11
|

Lady Areola Fappington
New Order Logistics CODE.
427
|
Posted - 2013.09.09 14:06:00 -
[1382] - Quote
Caliph Muhammed wrote:baltec1 wrote:Caliph Muhammed wrote:baltec1 wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. So people in high sec dock up their pve boats every time there neutrals in local? No because it would be a waste of time to do. Theres too many people in the mission hubs. In nullsec you can belt rat in empty systems and make 1 mil per kill. A neutral in null is a lot different than a neutral in high sec. One has meaning and can be viewed as a threat. In high sec not so much. Right so there is more risk in null. Nope. There isn't. You watch local and in null you can comfortably operate under the protocol of "if a non allied member is in local chat, dock up philosphy." In hisec to do so would mean never undocking. It's why afk cloaking is such a complaint for null sec alliances while in hgh sec its non existent. Wars would be the only exception. But i'm the lead voice in removing local chats compulsory use from all of EVE. Not just null and low.
Wait, so using appropriate risk management in areas of high risk makes an area less risky?
Also, take the magic unstoppable spacepolice away in highsec, you'll get the exact same behaviour. CONCORD makes highsec less risky. Full stop. Don't worry miners, I'm here to help!
|

baltec1
Bat Country
7915
|
Posted - 2013.09.09 14:06:00 -
[1383] - Quote
E-2C Hawkeye wrote:
Thanks for being honest. Most people donGÇÖt want to acknowledge or have attention drawn to the income from moons as compared to mission running.
They allow their blind hate for hi-sec to overrule any common sense.
Also thanks for taking the time to point out tippiaGÇÖs flip flopping. I have zero respect for people that argue on the forums all day just for something to do.
Even the best moon makes less than miners do an hour. |

La Nariz
GoonWaffe Goonswarm Federation
1049
|
Posted - 2013.09.09 14:06:00 -
[1384] - Quote
Ishtanchuk Fazmarai wrote:
In case that you didn't noticed, most people who buys brands barely ressembles what the brand advertises. Meme: "Your customers and your cast are not the same people."
Or, put in other words, you buy Victoria's Secret to feel like an Angel, not because only Angels are allowed to wear VS.
That has nothing to do with buying a good product versus a bad product, try again. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Malcanis
Vanishing Point. The Initiative.
11519
|
Posted - 2013.09.09 14:08:00 -
[1385] - Quote
Caliph Muhammed wrote:baltec1 wrote:Caliph Muhammed wrote:baltec1 wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. So people in high sec dock up their pve boats every time there neutrals in local? No because it would be a waste of time to do. Theres too many people in the mission hubs. In nullsec you can belt rat in empty systems and make 1 mil per kill. A neutral in null is a lot different than a neutral in high sec. One has meaning and can be viewed as a threat. In high sec not so much. Right so there is more risk in null. Nope. There isn't. You watch local and in null you can comfortably operate under the protocol of "if a non allied member is in local chat, dock up philosphy." In hisec to do so would mean never undocking. It's why afk cloaking is such a complaint for null sec alliances while in hgh sec its non existent. Wars would be the only exception. But i'm the lead voice in removing local chats compulsory use from all of EVE. Not just null and low.
So what you're saying is that 0.0 is "risk free" as long as you never undock?
Well at last we agree on something 
1 Kings 12:11
|

Ishtanchuk Fazmarai
1777
|
Posted - 2013.09.09 14:08:00 -
[1386] - Quote
La Nariz wrote:Ishtanchuk Fazmarai wrote:
In case that you didn't noticed, most people who buys brands barely ressembles what the brand advertises. Meme: "Your customers and your cast are not the same people."
Or, put in other words, you buy Victoria's Secret to feel like an Angel, not because only Angels are allowed to wear VS.
That has nothing to do with buying a good product versus a bad product, try again.
If CCP had to depend upon EVE being a "good product", they would run in trouble quite soon. Being "the right" product is worth x100 of being "a good product".  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 14:11:00 -
[1387] - Quote
Malcanis wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value. Do you?
Concords deterrent factor is directly related to the value of the ship your flying. And in high sec where your alliance doesn't control space as many as 2000 non allied people can be in your system. 1-1999 could theoretically be planning your demise. You either stay docked up or play with the risk.
In nullsec avoiding the danger is as simple as checking local. If a target is there that isn't allied you can dock/safe up and avoid the risk. Awoxing doesn't need be considered as that can happen in highsec as well. |

La Nariz
GoonWaffe Goonswarm Federation
1049
|
Posted - 2013.09.09 14:13:00 -
[1388] - Quote
Ishtanchuk Fazmarai wrote:La Nariz wrote:
That has nothing to do with buying a good product versus a bad product, try again.
If CCP had to depend upon EVE being a "good product", they would run in trouble quite soon. Being "the right" product is worth x100 of being "a good product". 
You're kidding me right? There are plenty of average products that do okay. Please though in the spirit of this thread show me your peer reviewed scientific double-blind quantramillion-controlled study showing that entitled highsec pubbies cannot possibly be replaced by new players. Also cite another study showing that they are integral to game design and that all games without them will die.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 14:17:00 -
[1389] - Quote
i'll go with after 10 years of being around you cap out at roughly 35k playing at any given time. Many of which are alts. Players that stick around are not anywhere near the level you imply they are. Dedicated EVE players are not easily replaceable. If that needs proving i'll concede you technically win that argument but everyone else knows better. Not being able to disprove doesn't prove anything true. Google Celestial Teapot. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3684
|
Posted - 2013.09.09 14:18:00 -
[1390] - Quote
E-2C Hawkeye wrote:Most people donGÇÖt want to acknowledge or have attention drawn to the income from moons as compared to mission running.
A mission runner in highsec can trivially earn more than a nullsec R64, we've discussed this already. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Lady Areola Fappington
New Order Logistics CODE.
427
|
Posted - 2013.09.09 14:20:00 -
[1391] - Quote
Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value. Do you? Concords deterrent factor is directly related to the value of the ship your flying. And in high sec where your alliance doesn't control space as many as 2000 non allied people can be in your system. 0-1999 could theoretically be planning your demise. You either stay docked up or play with the risk. In nullsec avoiding the danger is as simple as checking local. If a target is there that isn't allied you can dock/safe up and avoid the risk. Awoxing doesn't need be considered as that can happen in highsec as well.
So what you're saying is, and correct me if I'm wrong....there's a game mechanic in place that reduces your risk in highsec,so long as you aren't flying stupid.
Since this game mechanic doesn't exist in nullsec, there is substantially more risk involved in undocking anything, so in order to manage this risk, player characters have stepped in to provide the protection the game mechanic provided in high.
And this is wrong how? Don't worry miners, I'm here to help!
|

Tippia
Sunshine and Lollipops
16385
|
Posted - 2013.09.09 14:20:00 -
[1392] - Quote
Caliph Muhammed wrote:i'll go with after 10 years of being around you cap out at roughly 35k playing at any given time. So you go with lies? That's a shocking change of tacticsGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 14:22:00 -
[1393] - Quote
Concord doesn't prevent you from dying. It merely retaliates on your behalf. And it does so because highsec is designed to be a general playground where unallied pilots can have fun in the sandbox. Because you aren't going to go solo roaming through nullsec. Or rather many aspects of nullsec deter that style of play. Local chat. Bubbles. Limited places to procure ammunition. Gate camps, etc. |

La Nariz
GoonWaffe Goonswarm Federation
1050
|
Posted - 2013.09.09 14:23:00 -
[1394] - Quote
Caliph Muhammed wrote:i'll go with after 10 years of being around you cap out at roughly 35k playing at any given time. Many of which are alts. Players that stick around are not anywhere near the level you imply they are. Dedicated EVE players are not easily replaceable. If that needs proving i'll concede you technically win that argument but everyone else knows better. Not being able to disprove doesn't prove anything true. Google Celestial Teapot.
Yep those alts being nullsec people who are being forced into highsec. You just want to force people into highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4356
|
Posted - 2013.09.09 14:24:00 -
[1395] - Quote
Lady Areola Fappington wrote:Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value. Do you? Concords deterrent factor is directly related to the value of the ship your flying. And in high sec where your alliance doesn't control space as many as 2000 non allied people can be in your system. 0-1999 could theoretically be planning your demise. You either stay docked up or play with the risk. In nullsec avoiding the danger is as simple as checking local. If a target is there that isn't allied you can dock/safe up and avoid the risk. Awoxing doesn't need be considered as that can happen in highsec as well. So what you're saying is, and correct me if I'm wrong....there's a game mechanic in place that reduces your risk in highsec,so long as you aren't flying stupid. Since this game mechanic doesn't exist in nullsec, there is substantially more risk involved in undocking anything, so in order to manage this risk, player characters have stepped in to provide the protection the game mechanic provided in high. And this is wrong how? You're supposed to be relying on NPCs.
Nerf nullsec
There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 14:26:00 -
[1396] - Quote
La Nariz wrote:Caliph Muhammed wrote:i'll go with after 10 years of being around you cap out at roughly 35k playing at any given time. Many of which are alts. Players that stick around are not anywhere near the level you imply they are. Dedicated EVE players are not easily replaceable. If that needs proving i'll concede you technically win that argument but everyone else knows better. Not being able to disprove doesn't prove anything true. Google Celestial Teapot. Yep those alts being nullsec people who are being forced into highsec. You just want to force people into highsec.
Why would I want to force you into high sec? I don't care where you play. It doesn't affect me. You aren't being forced. You're choosing too. Why you make that choice is of a personal nature. |

La Nariz
GoonWaffe Goonswarm Federation
1050
|
Posted - 2013.09.09 14:32:00 -
[1397] - Quote
Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:i'll go with after 10 years of being around you cap out at roughly 35k playing at any given time. Many of which are alts. Players that stick around are not anywhere near the level you imply they are. Dedicated EVE players are not easily replaceable. If that needs proving i'll concede you technically win that argument but everyone else knows better. Not being able to disprove doesn't prove anything true. Google Celestial Teapot. Yep those alts being nullsec people who are being forced into highsec. You just want to force people into highsec. Why would I want to force you into high sec? I don't care where you play. It doesn't affect me. You aren't being forced. You're choosing too. Why you make that choice is of a personal nature.
Liar, you want highsec to be buffed so we all have to move to highsec. You want to force us into highsec because you want to force us into highsec.
~~~~Highsec is Safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 14:38:00 -
[1398] - Quote
Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value. Do you? Concords deterrent factor is directly related to the value of the ship your flying. And in high sec where your alliance doesn't control space as many as 2000 non allied people can be in your system. 0-1999 could theoretically be planning your demise. You either stay docked up or play with the risk. In nullsec avoiding the danger is as simple as checking local. If a target is there that isn't allied you can dock/safe up and avoid the risk. Awoxing doesn't need be considered as that can happen in highsec as well.
You can prevent the risk in the exact same way in high sec. You even usually have more stations you can dock in to make you ahrder to find should you ever want to undock. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 14:40:00 -
[1399] - Quote
You're an idiot. The thread has nothing to do with buffing high sec. Ive not suggested it. |

La Nariz
GoonWaffe Goonswarm Federation
1054
|
Posted - 2013.09.09 14:41:00 -
[1400] - Quote
Caliph Muhammed wrote:You're an idiot. The thread has nothing to do with buffing high sec. Ive not suggested it.
Liar, you want highsec buffed to force us all into highsec. You just want nullsec to be worthless so you can horde all of the highsec moons and mine them to fuel your highsec empire. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 14:43:00 -
[1401] - Quote
Frostys Virpio wrote:Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value. Do you? Concords deterrent factor is directly related to the value of the ship your flying. And in high sec where your alliance doesn't control space as many as 2000 non allied people can be in your system. 0-1999 could theoretically be planning your demise. You either stay docked up or play with the risk. In nullsec avoiding the danger is as simple as checking local. If a target is there that isn't allied you can dock/safe up and avoid the risk. Awoxing doesn't need be considered as that can happen in highsec as well. You can prevent the risk in the exact same way in high sec. You even usually have more stations you can dock in to make you ahrder to find should you ever want to undock.
You can't see it coming like you can in nullsec. Im not going to write out a thesis.
Load up a 5 billion or so ship in jita and park it at a gate. Detect whos coming to kill you.
Load up a 5 billion isk ship in nullsec. Go park at a gate. Detect who coming to kill you. |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 14:43:00 -
[1402] - Quote
La Nariz wrote:Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:i'll go with after 10 years of being around you cap out at roughly 35k playing at any given time. Many of which are alts. Players that stick around are not anywhere near the level you imply they are. Dedicated EVE players are not easily replaceable. If that needs proving i'll concede you technically win that argument but everyone else knows better. Not being able to disprove doesn't prove anything true. Google Celestial Teapot. Yep those alts being nullsec people who are being forced into highsec. You just want to force people into highsec. Why would I want to force you into high sec? I don't care where you play. It doesn't affect me. You aren't being forced. You're choosing too. Why you make that choice is of a personal nature. Liar, you want highsec to be buffed so we all have to move to highsec. You want to force us into highsec because you want to force us into highsec. ~~~~Highsec is Safe~~~~
Technically, forcing you all into high would nerf high-sec missioner income because statistically, some people would end up missioning for the good ratio LP stores factions wich would bring down the ratio due to over feeding of the market. |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 14:45:00 -
[1403] - Quote
Caliph Muhammed wrote:Frostys Virpio wrote:Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value. Do you? Concords deterrent factor is directly related to the value of the ship your flying. And in high sec where your alliance doesn't control space as many as 2000 non allied people can be in your system. 0-1999 could theoretically be planning your demise. You either stay docked up or play with the risk. In nullsec avoiding the danger is as simple as checking local. If a target is there that isn't allied you can dock/safe up and avoid the risk. Awoxing doesn't need be considered as that can happen in highsec as well. You can prevent the risk in the exact same way in high sec. You even usually have more stations you can dock in to make you ahrder to find should you ever want to undock. You can't see it coming like you can in nullsec. Im not going to write out a thesis. Load up a 5 billion or so ship in jita and park it at a gate. Detect whos coming to kill you. Load up a 5 billion isk ship in nullsec. Go park at a gate. Detect who coming to kill you.
So "some people might kill you" is more risk than "anyone not blue and possibly some blue will kill you"? |

La Nariz
GoonWaffe Goonswarm Federation
1054
|
Posted - 2013.09.09 14:45:00 -
[1404] - Quote
Frostys Virpio wrote:La Nariz wrote:Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:i'll go with after 10 years of being around you cap out at roughly 35k playing at any given time. Many of which are alts. Players that stick around are not anywhere near the level you imply they are. Dedicated EVE players are not easily replaceable. If that needs proving i'll concede you technically win that argument but everyone else knows better. Not being able to disprove doesn't prove anything true. Google Celestial Teapot. Yep those alts being nullsec people who are being forced into highsec. You just want to force people into highsec. Why would I want to force you into high sec? I don't care where you play. It doesn't affect me. You aren't being forced. You're choosing too. Why you make that choice is of a personal nature. Liar, you want highsec to be buffed so we all have to move to highsec. You want to force us into highsec because you want to force us into highsec. ~~~~Highsec is Safe~~~~ Technically, forcing you all into high would nerf high-sec missioner income because statistically, some people would end up missioning for the good ratio LP stores factions wich would bring down the ratio due to over feeding of the market.
No no no, that's logic, logic doesn't apply to highsec. Highsec will have to be buffed then so it can maintain its high income and nullsec will get nerfed again since people must be forced into highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 14:47:00 -
[1405] - Quote
La Nariz wrote:Caliph Muhammed wrote:You're an idiot. The thread has nothing to do with buffing high sec. Ive not suggested it. Liar, you want highsec buffed to force us all into highsec. You just want nullsec to be worthless so you can horde all of the highsec moons and mine them to fuel your highsec empire.
Are you high? Or young? Or just trolling? I haven't asked for a buff to highsec at all, nor do I run an empire. What I have stated explicitly is the economy is fine. That level 4s are just another of many ways to make isk, certainly not the most lucrative or least time consuming. Who would argue them being the most entertaining?
I've also argued that level 3s are not an acceptable high end activity for skilled mission runners in high sec.
Mining high sec moons? SMH.
Group think is sad. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 14:54:00 -
[1406] - Quote
Frostys Virpio wrote:Caliph Muhammed wrote: You can't see it coming like you can in nullsec. Im not going to write out a thesis.
Load up a 5 billion or so ship in jita and park it at a gate. Detect whos coming to kill you.
Load up a 5 billion isk ship in nullsec. Go park at a gate. Detect who coming to kill you.
So "some people might kill you" is more risk than "anyone not blue and possibly some blue will kill you"?
I've already elaborated the difference, if you want to reduce to absurdity what i've stated do so. It's the interwebs.
Is sitting in a 20 million isk cruiser in null sec more risky than flying a 5 billion isk battleship through high sec? IDK, you tell me. |

Lady Areola Fappington
New Order Logistics CODE.
427
|
Posted - 2013.09.09 14:56:00 -
[1407] - Quote
ITT I've also learned that Caliph Muhammed (pbuh) wants to buff highsec, and force everyone to play there. Don't worry miners, I'm here to help!
|

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 14:58:00 -
[1408] - Quote
What am I doing is winning. Hence the "caliph versus nullsec" arguments. I like winning. |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 14:58:00 -
[1409] - Quote
Caliph Muhammed wrote:Frostys Virpio wrote:Caliph Muhammed wrote: You can't see it coming like you can in nullsec. Im not going to write out a thesis.
Load up a 5 billion or so ship in jita and park it at a gate. Detect whos coming to kill you.
Load up a 5 billion isk ship in nullsec. Go park at a gate. Detect who coming to kill you.
So "some people might kill you" is more risk than "anyone not blue and possibly some blue will kill you"? I've already elaborated the difference, if you want to reduce to absurdity what i've stated do so. It's the interwebs. Is sitting in a 20 million isk cruiser in null sec more risky than sitting in a 5 billion isk battleship through high sec? IDK, you tell me. Risk is not an absolute.
You still have more chance of getting blow up in null in that cruiser. Also what is preventing you from flying the same 5bill pimp mobile in null? Is it the risk? |

embrel
BamBam Inc.
51
|
Posted - 2013.09.09 14:58:00 -
[1410] - Quote
La Nariz wrote:Ishtanchuk Fazmarai wrote:La Nariz wrote:
That has nothing to do with buying a good product versus a bad product, try again.
If CCP had to depend upon EVE being a "good product", they would run in trouble quite soon. Being "the right" product is worth x100 of being "a good product".  You're kidding me right? There are plenty of average products that do okay. Please though in the spirit of this thread show me your peer reviewed scientific double-blind quantramillion-controlled study showing that entitled highsec pubbies cannot possibly be replaced by new players. Also cite another study showing that they are integral to game design and that all games without them will die.
As a nerf to mission income will within a few weeks/months have an impact on general prices, any nerf could be less efficient than expected.
I am wondering whether the whole risk/reward discussion is not ignoring that people - as it's not their real life - are not incentivised that much by risk/reward like they should be IRL (assuming rational behaviour).
A casual gamer just might, after a days work, not fancy the thought of having to be on high alert, so he goes on a mission in Empire no matter whether the reward is 30 or 60 million per hour.
And who says that all the alliance alts missioning in Empire are doing that purely because there's the better reward and not because they're just fed up with corporatism for the moment?
I started again with Eve few months back and have been ratting in NPC 0 and have done L4 missions. After I have now found the knack on L4's, to me it seems they pay better. Especially if I take my losses (a Domi and a Myrm so far) in 0 into account. I plan to go back to ratting as I just like the openness of the setting more (I can stop when I want to and don't have to "finish").
But, I have to PLAN to go there again. Meaning I need to stuff up again and have to take an alt as scout (didn't have that and this will have been one of the reasons for the losses). The whole planning thing is currently not very enticing, so I'm back to L4 for now.
Long story short: at least to me, risk/reward is not the single decision factor. It's a game after all and there at least I should be allowed to do something that's irrational just because I like doing it.
ah, regarding the quotes: I don't see a contradiction in the two. The right product can be just an ok product when it's the right one. |

Lady Areola Fappington
New Order Logistics CODE.
427
|
Posted - 2013.09.09 14:58:00 -
[1411] - Quote
Caliph Muhammed wrote:Frostys Virpio wrote:Caliph Muhammed wrote: You can't see it coming like you can in nullsec. Im not going to write out a thesis.
Load up a 5 billion or so ship in jita and park it at a gate. Detect whos coming to kill you.
Load up a 5 billion isk ship in nullsec. Go park at a gate. Detect who coming to kill you.
So "some people might kill you" is more risk than "anyone not blue and possibly some blue will kill you"? I've already elaborated the difference, if you want to reduce to absurdity what i've stated do so. It's the interwebs. Is sitting in a 20 million isk cruiser in null sec more risky than sitting in a 5 billion isk battleship through high sec? IDK, you tell me. Risk is not an absolute.
Entirely more risky in Nullsec. Any Joe with a ship can fly up and try to kill you.
In high, they'd have to be organized enough to overwhelm you with damage before CONCORD shows up. Not many can, or are willing to do it. Don't worry miners, I'm here to help!
|

Malcanis
Vanishing Point. The Initiative.
11519
|
Posted - 2013.09.09 14:59:00 -
[1412] - Quote
Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value. Do you? Concords deterrent factor is directly related to the value of the ship your flying. .
This is the exact opposite of the truth. The deterrent factor is inversely proportional to the ganked value of the ship.
1 Kings 12:11
|

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 15:00:00 -
[1413] - Quote
You have more chance getting blown up in a ibis than that cruiser, it doesn't reflect risk in the way you imply it does. Value lost is risk, not loss itself.
I could lose 200 damage control 1's. I could lose 50 damage control 2s. which is worse? |

Tippia
Sunshine and Lollipops
16386
|
Posted - 2013.09.09 15:02:00 -
[1414] - Quote
Caliph Muhammed wrote:What am I doing is winning. Hence the "caliph versus nullsec" arguments. I like winning. Lying and being wrong about everything is not a generally accepted definition of winning, so you should probably stop lying about that as well. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 15:05:00 -
[1415] - Quote
Malcanis wrote:Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value. Do you? Concords deterrent factor is directly related to the value of the ship your flying. . This is the exact opposite of the truth. The deterrent factor is inversely proportional to the ganked value of the ship.
The more expensive ship you fly the less likely Concord will act as a deterrent for you being killed. You understood what I said just fine. |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 15:07:00 -
[1416] - Quote
Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:Malcanis wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. That's rubbish and you know it. Unless you think CONCORD has exactly zero deterrent value. Do you? Concords deterrent factor is directly related to the value of the ship your flying. . This is the exact opposite of the truth. The deterrent factor is inversely proportional to the ganked value of the ship. The more expensive ship you fly the less likely Concord will act as a deterrent for you being killed. You understood what I said just fine.
WIch mean CONCORD is a bigger deterrant as your price goes down. Inversly proportionnal. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 15:09:00 -
[1417] - Quote
Which proves what point exactly? That suicide ganking is pointless to do on newbie and slightly better than newbie ships? Wellokay. If that needed stating so be it. You could also say that it becomes cheaper to kill those ships at the same time right? Obvious point is obvious.
Semantics arguments are fun. |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 15:11:00 -
[1418] - Quote
Caliph Muhammed wrote:Which proves what point exactly? That suicide ganking is pointless to do on newbie and slightly better than newbie ships? Wellokay. If that needed stating so be it. You could also say that it becomes cheaper to kill those ships at the same time right? Obvious point is obvious.
Wich means even newbie are at risk in null sec while they are not in high. There are more risk in null. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 15:13:00 -
[1419] - Quote
Sorry no that's not true. Because in both cases they can be blown to smithereens and in both cases they can watch local and use it to determine if they are alone or not.
But they can more easily detect the threat in nullsec in the simplistic sense. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 15:21:00 -
[1420] - Quote
In my opnion, security of system doesn't determine level risk only the ruleset. The value of the ship your flying in relation to the wealth you have determines level of risk. |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 15:26:00 -
[1421] - Quote
Caliph Muhammed wrote:In my opnion, security of system doesn't determine level of risk, only the ruleset. The value of the ship you're flying in relation to the wealth you have determines the level of risk.
WHy are people in null not flying pimpmobile worth 5 bill while people in high do so? Hell they even push to 60 bill. Could it be because the lower risk in high sec make it so some people think it's worth a shot? |

Tippia
Sunshine and Lollipops
16386
|
Posted - 2013.09.09 15:26:00 -
[1422] - Quote
Caliph Muhammed wrote:Sorry no that's not true. Because in both cases they can be blown to smithereens GǪbut the chances of that happening are vastly different. Specifically, it's higher outside of highsec, which means that that the risk is also higher. Whether they can detect those threats doesn't affect the risk GÇö only the available mitigation strategies and the need to adopt them.
So as usual, saying that it's not true is just one more case of you lying through your teeth. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

La Nariz
GoonWaffe Goonswarm Federation
1054
|
Posted - 2013.09.09 15:30:00 -
[1423] - Quote
embrel wrote:La Nariz wrote:Ishtanchuk Fazmarai wrote:La Nariz wrote:
That has nothing to do with buying a good product versus a bad product, try again.
If CCP had to depend upon EVE being a "good product", they would run in trouble quite soon. Being "the right" product is worth x100 of being "a good product".  You're kidding me right? There are plenty of average products that do okay. Please though in the spirit of this thread show me your peer reviewed scientific double-blind quantramillion-controlled study showing that entitled highsec pubbies cannot possibly be replaced by new players. Also cite another study showing that they are integral to game design and that all games without them will die. As a nerf to mission income will within a few weeks/months have an impact on general prices, any nerf could be less efficient than expected. I am wondering whether the whole risk/reward discussion is not ignoring that people - as it's not their real life - are not incentivised that much by risk/reward like they should be IRL (assuming rational behaviour). A casual gamer just might, after a days work, not fancy the thought of having to be on high alert, so he goes on a mission in Empire no matter whether the reward is 30 or 60 million per hour. And who says that all the alliance alts missioning in Empire are doing that purely because there's the better reward and not because they're just fed up with corporatism for the moment? I started again with Eve few months back and have been ratting in NPC 0 and have done L4 missions. After I have now found the knack on L4's, to me it seems they pay better. Especially if I take my losses (a Domi and a Myrm so far) in 0 into account. I plan to go back to ratting as I just like the openness of the setting more (I can stop when I want to and don't have to "finish"). But, I have to PLAN to go there again. Meaning I need to stuff up again and have to take an alt as scout (didn't have that and this will have been one of the reasons for the losses). The whole planning thing is currently not very enticing, so I'm back to L4 for now. Long story short: at least to me, risk/reward is not the single decision factor. It's a game after all and there at least I should be allowed to do something that's irrational just because I like doing it. ah, regarding the quotes: I don't see a contradiction in the two. The right product can be just an ok product when it's the right one.
We aren't tired of Dear Leader, we have been forced into highsec. Rational actors and space libertarianism has been tried and failed see the: Free Trade Economic Zone.
~~~~Highsec is Safe~~~~
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 15:32:00 -
[1424] - Quote
Frostys Virpio wrote:Caliph Muhammed wrote:In my opnion, security of system doesn't determine level of risk, only the ruleset. The value of the ship you're flying in relation to the wealth you have determines the level of risk. WHy are people in null not flying pimpmobile worth 5 bill while people in high do so? Hell they even push to 60 bill. Could it be because the lower risk in high sec make it so some people think it's worth a shot?
Could it be that they don't need to? Perhaps one can make the same level of ISK in null with a markedly less valuable ship? Perhaps the ruleset of null prevents it from producing many wealthy individuals as opposed to highsec that distributes the wealth more easily to all. Could it be that nullsec alliance leaders have mastered the gank but not the infrastructure aspect of running a sovereign section of space?
You don't really believe people are earning pimpmobile money doing level 4s do you? Most are utilizing high sec markets and plex sales. I'll concede I can't verify this but I think its fairly accurate. |

Caliph Muhammed
Perkone Caldari State
488
|
Posted - 2013.09.09 15:36:00 -
[1425] - Quote
Fun thought. If you nerf hisec missioners income what do you think will happen to the value of those wonderful mods that sell for so much in highsec to the pimps? |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 15:44:00 -
[1426] - Quote
Caliph Muhammed wrote:Frostys Virpio wrote:Caliph Muhammed wrote:In my opnion, security of system doesn't determine level of risk, only the ruleset. The value of the ship you're flying in relation to the wealth you have determines the level of risk. WHy are people in null not flying pimpmobile worth 5 bill while people in high do so? Hell they even push to 60 bill. Could it be because the lower risk in high sec make it so some people think it's worth a shot? Could it be that they don't need to? Perhaps one can make the same level of ISK in null with a markedly less valuable ship? Perhaps the ruleset of null prevents it from producing many wealthy individuals as opposed to highsec that distributes the wealth more easily to all. Could it be that nullsec alliance leaders have mastered the gank but not the infrastructure aspect of running a sovereign section of space? You don't really believe people are earning pimpmobile money doing level 4s do you? Most are utilizing high sec markets and plex sales. I'll concede I can't verify this but I think its fairly accurate.
I can confirm that you can buy battleship after battleship by running missions in high sec. Buying a pimp mobile is just like buying a few battleships. Hell replacing my 1st battleship loss was as simple as flying my pod to Jita 4-4 and buying a new hull+ mods. I then proceded to return to my mission where I had done something really stupid and finished the mission and looted my wn wreck giving me a few extra modules.
Yes I was able to re-buy a navy BS up front and I am not even running that many mission. I am averaging less than 1 a day and probably under 0.5 in fact. Amassing ISK to buy pimmp stuff in High don't require market awarness as long as you are patient. Thats why I am not necessarly against a nerf to LVL4 mission as long as I can see the real reason for it. On the other hand, I really like Malcanis' idea of making them more risky instead. |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 15:45:00 -
[1427] - Quote
Caliph Muhammed wrote:Fun thought. If you nerf hisec missioners income what do you think will happen to the value of those wonderful mods that sell for so much in highsec to the pimps?
If they are only provided by high sec, they will rise in price due to rarity. If they are provided by otehr sources, they will most likely stay around the same price because the speed at wich they are destroyed would not change much. |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 15:48:00 -
[1428] - Quote
Or they might stay at the same price until the seller tires of it not selling and starts to drop the price daily trying to get something for their find. People are not going to spend more when they have less.
If you nerf highsec income by 50% you are not going to see a 50% price increase for things sold in highsec. Selling and sold have a subtle difference. You can sell t1 damage controls for 50 million each. But how many at that price are actually sold? |

E-2C Hawkeye
State War Academy Caldari State
274
|
Posted - 2013.09.09 15:58:00 -
[1429] - Quote
Caliph Muhammed wrote:Which proves what point exactly? That suicide ganking is pointless to do on newbie and slightly better than newbie ships? Wellokay. If that needed stating so be it. You could also say that it becomes cheaper to kill those ships at the same time right? Obvious point is obvious.
Semantics arguments are fun. I wouldnt worry with them. just more typical troll thread derailing. I understood your point as did others. |

embrel
BamBam Inc.
51
|
Posted - 2013.09.09 16:00:00 -
[1430] - Quote
La Nariz wrote:
We aren't tired of Dear Leader, we have been forced into highsec. Rational actors and space libertarianism has been tried and failed see the: Free Trade Economic Zone.
~~~~Highsec is Safe~~~~
So, the scam behind grrr goons renting plan is to rent out worthless space you don't need because goon alts are missioning in HS?
The renting plan exists indeed, its a scam on another level? |

La Nariz
GoonWaffe Goonswarm Federation
1054
|
Posted - 2013.09.09 16:12:00 -
[1431] - Quote
embrel wrote:La Nariz wrote:
We aren't tired of Dear Leader, we have been forced into highsec. Rational actors and space libertarianism has been tried and failed see the: Free Trade Economic Zone.
~~~~Highsec is Safe~~~~
So, the scam behind grrr goons renting plan is to rent out worthless space you don't need because goon alts are missioning in HS? The renting plan exists indeed, its a scam on another level?
I have no idea I was pointing out the idiocy of the idea of rational actors and the moronicity of space libertarianism.
~~~~Highsec is Safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1054
|
Posted - 2013.09.09 16:14:00 -
[1432] - Quote
Caliph Muhammed wrote:Or they might stay at the same price until the seller tires of it not selling and starts to drop the price daily trying to get something for their find. People are not going to spend more when they have less.
If you nerf highsec income by 50% you are not going to see a 50% price increase for things sold in highsec. Selling and sold have a subtle difference. You can sell t1 damage controls for 50 million each. But how many at that price are actually sold?
So now we've shifted from "if highsec gets any nerf players will unsub" to "if highsec ggets any nerf the markets will die." Highsec certainly to change its story when it starts losing.
~ ~ ~ ~ H i g h s e c
i s
S a f e ~ ~ ~ ~
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Infinity Ziona
Cloakers
394
|
Posted - 2013.09.09 16:15:00 -
[1433] - Quote
Caliph Muhammed wrote:Concord doesn't prevent you from dying. It merely retaliates on your behalf. And it does so because highsec is designed to be a general playground where unallied pilots can have fun in the sandbox. Because you aren't going to go solo roaming through nullsec. Or rather many aspects of nullsec deter that style of play. Local chat. Bubbles. Limited places to procure ammunition. Gate camps. etc. I went solo roaming the other day started from a wormhole into catch, jumped all the way up to top of drone region, got a WH across to Venal, went right around the map from Venal almost to VFK then got a WH to Delve and now Im in Period Basis.
Was in a Mega for a while but swapped for Proteus, no kills, why? Everyone docks up except when they can form a fleet to kill the solo intruder :) Null sov not on a war zone is the safest and most profitable area in EvE - the risk for them is literally zero discounting Awoxing. |

La Nariz
GoonWaffe Goonswarm Federation
1054
|
Posted - 2013.09.09 16:17:00 -
[1434] - Quote
Infinity Ziona wrote:Caliph Muhammed wrote:Concord doesn't prevent you from dying. It merely retaliates on your behalf. And it does so because highsec is designed to be a general playground where unallied pilots can have fun in the sandbox. Because you aren't going to go solo roaming through nullsec. Or rather many aspects of nullsec deter that style of play. Local chat. Bubbles. Limited places to procure ammunition. Gate camps. etc. I went solo roaming the other day started from a wormhole into catch, jumped all the way up to top of drone region, got a WH across to Venal, went right around the map from Venal almost to VFK then got a WH to Delve and now Im in Period Basis. Was in a Mega for a while but swapped for Proteus, no kills, why? Everyone docks up except when they can form a fleet to kill the solo intruder :) Null sov not on a war zone is the safest and most profitable area in EvE - the risk for them is literally zero discounting Awoxing.
The big difference is, this isn't a thing being given by super magic goku npcs. Players have to build and maintain it, what a player builds can be destroyed. This is literally a whine that "their sandcastle they built is better than the npc sandcastle handed to me in highsec." This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
496
|
Posted - 2013.09.09 16:21:00 -
[1435] - Quote
Infinity Ziona wrote:Caliph Muhammed wrote:Concord doesn't prevent you from dying. It merely retaliates on your behalf. And it does so because highsec is designed to be a general playground where unallied pilots can have fun in the sandbox. Because you aren't going to go solo roaming through nullsec. Or rather many aspects of nullsec deter that style of play. Local chat. Bubbles. Limited places to procure ammunition. Gate camps. etc. I went solo roaming the other day started from a wormhole into catch, jumped all the way up to top of drone region, got a WH across to Venal, went right around the map from Venal almost to VFK then got a WH to Delve and now Im in Period Basis. Was in a Mega for a while but swapped for Proteus, no kills, why? Everyone docks up except when they can form a fleet to kill the solo intruder :) Null sov not on a war zone is the safest and most profitable area in EvE - the risk for them is literally zero discounting Awoxing.
Not like that protues can carry a cover cyno or anything, that would never happen
|

Tippia
Sunshine and Lollipops
16387
|
Posted - 2013.09.09 16:21:00 -
[1436] - Quote
Caliph Muhammed wrote:If you nerf highsec income by 50% you are not going to see a 50% price increase for things sold in highsec. If you nerf highsec income by 50% you are not likely to see any price increase at all since demand and supply won't change.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ishtanchuk Fazmarai
1784
|
Posted - 2013.09.09 16:31:00 -
[1437] - Quote
Tippia wrote:Caliph Muhammed wrote:If you nerf highsec income by 50% you are not going to see a 50% price increase for things sold in highsec. If you nerf highsec income by 50% you are not likely to see any price increase at all since demand and supply won't change.
It's hard to keep up the demand if players decide that the ISK they get it's not worth paying 15 euros a month. 
(Albeit some may come back for 9.15 euros a month... ) The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Tippia
Sunshine and Lollipops
16388
|
Posted - 2013.09.09 16:35:00 -
[1438] - Quote
Ishtanchuk Fazmarai wrote:It's hard to keep up the demand if players decide that the ISK they get it's not worth paying 15 euros a month.  Since the ISK they get will still be plenty to buy them anything they want, it's not likely that their cash won't be worth it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

La Nariz
GoonWaffe Goonswarm Federation
1054
|
Posted - 2013.09.09 16:35:00 -
[1439] - Quote
Ishtanchuk Fazmarai wrote:Tippia wrote:Caliph Muhammed wrote:If you nerf highsec income by 50% you are not going to see a 50% price increase for things sold in highsec. If you nerf highsec income by 50% you are not likely to see any price increase at all since demand and supply won't change. It's hard to keep up the demand if players decide that the ISK they get it's not worth paying 15 euros a month.  (Albeit some may come back for 9.15 euros a month...  )
Oh so we're back to "if I don't get my way I will quit/if ccp nerfs highsec everyone will quit." I call your terrible argument and raise you a "a good product sells itself and the free advertising from the unique events that happen in said good product will more than make up for the minority of hysterical morons who leave." This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 16:40:00 -
[1440] - Quote
La Nariz wrote:Caliph Muhammed wrote:Or they might stay at the same price until the seller tires of it not selling and starts to drop the price daily trying to get something for their find. People are not going to spend more when they have less.
If you nerf highsec income by 50% you are not going to see a 50% price increase for things sold in highsec. Selling and sold have a subtle difference. You can sell t1 damage controls for 50 million each. But how many at that price are actually sold? So now we've shifted from "if highsec gets any nerf players will unsub" to "if highsec gets any nerf the markets will die." Highsec certainly to change its story when it starts losing.
I didn't shift the conversation. Maybe CCP is listening to you. Continue ignoring what everyone is saying and posting middle school rage induced hyperbole.
At the end of the day our money speaks louder than your rants. And that's all that matters. |

embrel
BamBam Inc.
51
|
Posted - 2013.09.09 16:45:00 -
[1441] - Quote
Tippia wrote:Caliph Muhammed wrote:If you nerf highsec income by 50% you are not going to see a 50% price increase for things sold in highsec. If you nerf highsec income by 50% you are not likely to see any price increase at all since demand and supply won't change.
Prices sure will change. The form of S/D curves will remain, but they'll intersect at another P. |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 16:46:00 -
[1442] - Quote
La Nariz wrote:Ishtanchuk Fazmarai wrote:Tippia wrote:Caliph Muhammed wrote:If you nerf highsec income by 50% you are not going to see a 50% price increase for things sold in highsec. If you nerf highsec income by 50% you are not likely to see any price increase at all since demand and supply won't change. It's hard to keep up the demand if players decide that the ISK they get it's not worth paying 15 euros a month.  (Albeit some may come back for 9.15 euros a month...  ) Oh so we're back to "if I don't get my way I will quit/if ccp nerfs highsec everyone will quit." I call your terrible argument and raise you a " a good product sells itself and the free advertising from the unique events that happen in said good product will more than make up for the minority of hysterical morons who leave."
THat point cannot be verified tho because we don't know what part of the retention rate goes where in game. It would be really sad but maybe a lot of people join because it's easy to make ISK. How many people come from other "easy" MMO and try EvE because it's "harder" and then see they are "succesful" in the harder game?
It's a sad point of view I have to admit. |

La Nariz
GoonWaffe Goonswarm Federation
1054
|
Posted - 2013.09.09 16:47:00 -
[1443] - Quote
Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:Or they might stay at the same price until the seller tires of it not selling and starts to drop the price daily trying to get something for their find. People are not going to spend more when they have less.
If you nerf highsec income by 50% you are not going to see a 50% price increase for things sold in highsec. Selling and sold have a subtle difference. You can sell t1 damage controls for 50 million each. But how many at that price are actually sold? So now we've shifted from "if highsec gets any nerf players will unsub" to "if highsec gets any nerf the markets will die." Highsec certainly to change its story when it starts losing. I didn't shift the conversation. Maybe CCP is listening to you. Continue ignoring what everyone is saying and posting middle school rage induced hyperbole. At the end of the day our money speaks louder than your rants. And that's all that matters. And if it weren't the case you'd spend less energy saying nothing and more delighting in the impending nerfs. Of course those nerfs aren't impending which is why u mad bro.
So you can't produce a coherent argument against nerfing highsec and you have decided to throw a:
~~~~o7o7o7o7m8m8m8m8~~~~ Highsec Tantrum ~~~~m8m8m8m8o7o7o7o7~~~~
Before you do that. I suggest you form a coherent argument and make some claims. So we can have some sort of discussion here without you having to continue lieing through your teeth. However hilarious meltdowns are okay as well. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 16:48:00 -
[1444] - Quote
5s were moved to low sec to influence players leaving high sec. It didn't work. 4s are being suggested to move to lows and that won't work either. Oh sure you have asberging circle talkers pretending its about the economy. But its not. Its another failed attempt at trying to force people to do what they do not wish to. And while they pay to do it no less.
Like ive stated before move every mission but level 1s to low or null. See if anything changes.
Youll end up with a dead highsec and a dying nullsec. I say dying because there will be a few who fly around doing their thing waiting for the server to announce its closure. |

Tippia
Sunshine and Lollipops
16388
|
Posted - 2013.09.09 16:48:00 -
[1445] - Quote
embrel wrote:Prices sure will change. The form of S/D curves will remain, but they'll intersect at another P. GǪbut neither supply nor demand would change, so they'd intersect the same as before. As they've been so fond of pointing out, such a reduction wouldn't actually affect their buying power.
Caliph Muhammed wrote:5s were moved to low sec to influence players going to null. No, they weren't. Stop lying. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.09 16:50:00 -
[1446] - Quote
Tippia wrote:embrel wrote:Prices sure will change. The form of S/D curves will remain, but they'll intersect at another P. GǪbut neither supply nor demand would change, so they'd intersect the same as before. As they've been so fond of pointing out, such a reduction wouldn't actually affect their buying power.
WOuldn't price of LP stores item go up sicne the supply would be lower because of all the so numerous null player retiring thier now useless high-sec alt since they could make thier ISK in null? |

La Nariz
GoonWaffe Goonswarm Federation
1054
|
Posted - 2013.09.09 16:52:00 -
[1447] - Quote
Caliph Muhammed wrote:5s were moved to low sec to influence players going to null. It didn't work. Fours are being suggested to move to lows and that won't work either. Oh sure you have asberging circle talkers pretending its about the economy. Bt its not. It another failed attempt at trying to force people to do what they do not wish to. And while they pay to do it no less.
Like ive stated before move every mission but level 1s to low or null. See if anything changes.
Youll end up with a dead highsec and a dying nullsec. I say dying because there will be a few who fly around doing their thing waiting for the server to announce its closure.
Deny the information presented to you all you like, that does not make the facts untrue. Unlike your statement L5s were moved due to fixing a bug. Misinformation may have been your problem but, Tippia has informed you of this before so you are lieing again. Bug fixing does not constitute a nerf to highsec and L5s were never intended to be run there. Although from your prior posting I can see why you think that is what happened. So I suggest you stop denying facts that have been presented to you before. Since we are far more likely to take what you say seriously if you stop lieing through your teeth.
~~~~Highsec is Safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Ishtanchuk Fazmarai
1784
|
Posted - 2013.09.09 16:53:00 -
[1448] - Quote
La Nariz wrote:Ishtanchuk Fazmarai wrote:Tippia wrote:Caliph Muhammed wrote:If you nerf highsec income by 50% you are not going to see a 50% price increase for things sold in highsec. If you nerf highsec income by 50% you are not likely to see any price increase at all since demand and supply won't change. It's hard to keep up the demand if players decide that the ISK they get it's not worth paying 15 euros a month.  (Albeit some may come back for 9.15 euros a month...  ) Oh so we're back to "if I don't get my way I will quit/if ccp nerfs highsec everyone will quit." I call your terrible argument and raise you a " a good product sells itself and the free advertising from the unique events that happen in said good product will more than make up for the minority of hysterical morons who leave."
EVE didn't survived its early years by being a good product, but by being the right product. It's a small but meaningful difference, because "good product" is a subjective definition, whereas "being the right product" is objectively hit or miss.
If EVE was as you meant it to be, maybe would be "good" in your terms, but would miss to sell itself to everyone who's not buying it because of your gameplay style.
And, honestly, hiseccers are a larger minority than anyone else, and CCP would regret their departure sooner than later. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 16:53:00 -
[1449] - Quote
You have to understand the activity ecology. Paying subscribers will abstain if the ecology forces them to go and live under the tyranny of douchebags.
The third tangent is that EVE isn't free and as such they have a choice in whether what iss offered is worth their money. Speaking for myself i'm not going to remain subbed to eve to do level 3s in a marauder. And no I won't be dodging gate camps in null either. Others may. |

Yonis Kador
KADORCORP
317
|
Posted - 2013.09.09 16:56:00 -
[1450] - Quote
I'm not convinced the game needs to be balanced like an algebra equation.
When I read things like high-sec players are "entitled pubbies" "who can be replaced," if they disagree with having their games nerfed, I just shake my head in disbelief. Of course they're going to disagree. You're arguing for their games to be made more difficult. Hell, I'm disagreeing and it hasn't even happened. Our playerbase isn't some extremity that can be severed and allowed to regenerate. The playerbase "is" EVE and the guys who do not share your playstyle are just as important as anyone. Some players contribute more to pgc than others, but we're all cogs in the machine.
The metrics of favored playstyle, favored sec, and whether high-sec mission runners are "really" null alts who can't make enough isk in null should be able to be determined by CCP internally. At the end of the day, this is a game - a product - and its success depends on customer loyalty to some degree. If a huge percentage of the playerbase prefers risk-averse gameplay, altering the isk tables is pointless. You will not make risk-averse people become risk takers by starving them.
And if the goal isn't improved pgc via player fluidity and dispersal, just a "no, YOU make too much" ad nauseum tennis match, well, what's the point of that? Balance for the sake of balance? Really?
In the absence of official CCP data that can be skewed to support both sides of the argument, we're left with our own unique experiences to use as a point of reference. I've been reading this topic for days now. Ill be approaching my 5th year anniversary in game and I've certainly never made 100m/hr. running lvl4 missions. (What am I doing wrong?) I "have" devoted 12+ hrs to mission running before and earned 3-400m in a day but that's about it? Some of the numbers tossed around as fact on earlier pages defy belief. All I know is that when I'm busy and can't play often, I depend on the quick 50 mill I'm going to get from running "The Blockade" or "Worlds Collide" in an hr. or so to maintain my accounts.
I just think there's too much algebra in this discussion. It doesn't take into account the players, their needs, and a litany of variables that affect player income beside high-sec loot drops. It also doesn't address other ways the same effect could be achieved without altering mission rewards and loot tables. The recent "invincible npc" change is a great example. Nearly every npc now requires an extra volley of missiles or a couple extra shots, adding time to completion and reducing profits. And nobody had to ensure that BS wrecks drop nothing but metal scraps for that to occur.
YK "He who fights and runs away lives to fight another day." |

Tippia
Sunshine and Lollipops
16388
|
Posted - 2013.09.09 16:57:00 -
[1451] - Quote
Caliph Muhammed wrote:You have to understand the activity ecology. Paying subscribers will abstain if the ecology forces them to go and live under the tyranny of douchebags. GǪwhich no-one has ever suggested that it will or that it should. So that's just you going after those poor grassy guys again.
Quote:Speaking for myself i'm not going to remain subbed to eve to do level 3s in a marauder. And no I won't be dodging gate camps in null either. Others may. So what? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4361
|
Posted - 2013.09.09 17:03:00 -
[1452] - Quote
Yonis Kador wrote:I'm not convinced the game needs to be balanced like an algebra equation.
When I read things like high-sec players are "entitled pubbies" "who can be replaced," if they disagree with having their games nerfed, I just shake my head in disbelief. Of course they're going to disagree. You're arguing for their games to be made more difficult. Hell, I'm disagreeing and it hasn't even happened. Our playerbase isn't some extremity that can be severed and allowed to regenerate. The playerbase "is" EVE and the guys who do not share your playstyle are just as important as anyone. Some players contribute more to pgc than others, but we're all cogs in the machine.
The metrics of favored playstyle, favored sec, and whether high-sec mission runners are "really" null alts who can't make enough isk in null should be able to be determined by CCP internally. At the end of the day, this is a game - a product - and its success depends on customer loyalty to some degree. If a huge percentage of the playerbase prefers risk-averse gameplay, altering the isk tables is pointless. You will not make risk-averse people become risk takers by starving them.
And if the goal isn't improved pgc via player fluidity and dispersal, just a "no, YOU make too much" ad nauseum tennis match, well, what's the point of that? Balance for the sake of balance? Really?
In the absence of official CCP data that can be skewed to support both sides of the argument, we're left with our own unique experiences to use as a point of reference. I've been reading this topic for days now. Ill be approaching my 5th year anniversary in game and I've certainly never made 100m/hr. running lvl4 missions. (What am I doing wrong?) I "have" devoted 12+ hrs to mission running before and earned 3-400m in a day but that's about it? Some of the numbers tossed around as fact on earlier pages defy belief. All I know is that when I'm busy and can't play often, I depend on the quick 50 mill I'm going to get from running "The Blockade" or "Worlds Collide" in an hr. or so to maintain my accounts.
I just think there's too much algebra in this discussion. It doesn't take into account the players, their needs, and a litany of variables that affect player income beside high-sec loot drops. It also doesn't address other ways the same effect could be achieved without altering mission rewards and loot tables. The recent "invincible npc" change is a great example. Nearly every npc now requires an extra volley of missiles or a couple extra shots, adding time to completion and reducing profits. And nobody had to ensure that BS wrecks drop nothing but metal scraps for that to occur. Yeah in the end highsec income needs a boost because of things There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 17:03:00 -
[1453] - Quote
Yonis Kador wrote:I'm not convinced the game needs to be balanced like an algebra equation.
When I read things like high-sec players are "entitled pubbies" "who can be replaced," if they disagree with having their games nerfed, I just shake my head in disbelief. Of course they're going to disagree. You're arguing for their games to be made more difficult. Hell, I'm disagreeing and it hasn't even happened. Our playerbase isn't some extremity that can be severed and allowed to regenerate. The playerbase "is" EVE and the guys who do not share your playstyle are just as important as anyone. Some players contribute more to pgc than others, but we're all cogs in the machine.
The metrics of favored playstyle, favored sec, and whether high-sec mission runners are "really" null alts who can't make enough isk in null should be able to be determined by CCP internally. At the end of the day, this is a game - a product - and its success depends on customer loyalty to some degree. If a huge percentage of the playerbase prefers risk-averse gameplay, altering the isk tables is pointless. You will not make risk-averse people become risk takers by starving them.
And if the goal isn't improved pgc via player fluidity and dispersal, just a "no, YOU make too much" ad nauseum tennis match, well, what's the point of that? Balance for the sake of balance? Really?
In the absence of official CCP data that can be skewed to support both sides of the argument, we're left with our own unique experiences to use as a point of reference. I've been reading this topic for days now. Ill be approaching my 5th year anniversary in game and I've certainly never made 100m/hr. running lvl4 missions. (What am I doing wrong?) I "have" devoted 12+ hrs to mission running before and earned 3-400m in a day but that's about it? Some of the numbers tossed around as fact on earlier pages defy belief. All I know is that when I'm busy and can't play often, I depend on the quick 50 mill I'm going to get from running "The Blockade" or "Worlds Collide" in an hr. or so to maintain my accounts.
I just think there's too much algebra in this discussion. It doesn't take into account the players, their needs, and a litany of variables that affect player income beside high-sec loot drops. It also doesn't address other ways the same effect could be achieved without altering mission rewards and loot tables. The recent "invincible npc" change is a great example. Nearly every npc now requires an extra volley of missiles or a couple extra shots, adding time to completion and reducing profits. And nobody had to ensure that BS wrecks drop nothing but metal scraps for that to occur.
YK
Quoting a well thought out post.
What you are doing wrong is not playing like a low life basement dweller that analyzes everything in EVE to the NTH degree and then stops "playing" the missions in favor of treating them like a job.
In more simplistic terms you aren't a sexless, lifeless, neckbeard. |

La Nariz
GoonWaffe Goonswarm Federation
1055
|
Posted - 2013.09.09 17:09:00 -
[1454] - Quote
Caliph Muhammed wrote:Yonis Kador wrote:I'm not convinced the game needs to be balanced like an algebra equation.
When I read things like high-sec players are "entitled pubbies" "who can be replaced," if they disagree with having their games nerfed, I just shake my head in disbelief. Of course they're going to disagree. You're arguing for their games to be made more difficult. Hell, I'm disagreeing and it hasn't even happened. Our playerbase isn't some extremity that can be severed and allowed to regenerate. The playerbase "is" EVE and the guys who do not share your playstyle are just as important as anyone. Some players contribute more to pgc than others, but we're all cogs in the machine.
The metrics of favored playstyle, favored sec, and whether high-sec mission runners are "really" null alts who can't make enough isk in null should be able to be determined by CCP internally. At the end of the day, this is a game - a product - and its success depends on customer loyalty to some degree. If a huge percentage of the playerbase prefers risk-averse gameplay, altering the isk tables is pointless. You will not make risk-averse people become risk takers by starving them.
And if the goal isn't improved pgc via player fluidity and dispersal, just a "no, YOU make too much" ad nauseum tennis match, well, what's the point of that? Balance for the sake of balance? Really?
In the absence of official CCP data that can be skewed to support both sides of the argument, we're left with our own unique experiences to use as a point of reference. I've been reading this topic for days now. Ill be approaching my 5th year anniversary in game and I've certainly never made 100m/hr. running lvl4 missions. (What am I doing wrong?) I "have" devoted 12+ hrs to mission running before and earned 3-400m in a day but that's about it? Some of the numbers tossed around as fact on earlier pages defy belief. All I know is that when I'm busy and can't play often, I depend on the quick 50 mill I'm going to get from running "The Blockade" or "Worlds Collide" in an hr. or so to maintain my accounts.
I just think there's too much algebra in this discussion. It doesn't take into account the players, their needs, and a litany of variables that affect player income beside high-sec loot drops. It also doesn't address other ways the same effect could be achieved without altering mission rewards and loot tables. The recent "invincible npc" change is a great example. Nearly every npc now requires an extra volley of missiles or a couple extra shots, adding time to completion and reducing profits. And nobody had to ensure that BS wrecks drop nothing but metal scraps for that to occur.
YK Quoting a well thought out post. What you are doing wrong is not playing like a low life basement dweller that analyzes everything in EVE to the NTH degree and then stops "playing" the missions in favor of treating them like a job. In more simplistic terms you aren't a sexless, lifeless, neckbeard.
So now the people arguing against you are sexless, lifeless, neckbeards. Go on... :allears:
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

E-2C Hawkeye
State War Academy Caldari State
274
|
Posted - 2013.09.09 18:20:00 -
[1455] - Quote
Tippia wrote:embrel wrote:Prices sure will change. The form of S/D curves will remain, but they'll intersect at another P. GǪbut neither supply nor demand would change, so they'd intersect the same as before. As they've been so fond of pointing out, such a reduction wouldn't actually affect their buying power. Caliph Muhammed wrote:5s were moved to low sec to influence players going to null. No, they weren't. Stop lying.
Only if you stop lying first. That would require you to stop posting though and we all know that will never happen. |

La Nariz
GoonWaffe Goonswarm Federation
1062
|
Posted - 2013.09.09 18:21:00 -
[1456] - Quote
E-2C Hawkeye wrote:Tippia wrote:embrel wrote:Prices sure will change. The form of S/D curves will remain, but they'll intersect at another P. GǪbut neither supply nor demand would change, so they'd intersect the same as before. As they've been so fond of pointing out, such a reduction wouldn't actually affect their buying power. Caliph Muhammed wrote:5s were moved to low sec to influence players going to null. No, they weren't. Stop lying. Only if you stop lying first. That would require you to stop posting though and we all know that will never happen.
Tippia is telling the truth mr npc alt. I demand you produce scientific peer-reviewed journal articles showing Tippia is lieing otherwise your argument is invalid.
~~~~ Highsec is Safe ~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4449
|
Posted - 2013.09.09 18:22:00 -
[1457] - Quote
La Nariz wrote:E-2C Hawkeye wrote:Tippia wrote:embrel wrote:Prices sure will change. The form of S/D curves will remain, but they'll intersect at another P. GǪbut neither supply nor demand would change, so they'd intersect the same as before. As they've been so fond of pointing out, such a reduction wouldn't actually affect their buying power. Caliph Muhammed wrote:5s were moved to low sec to influence players going to null. No, they weren't. Stop lying. Only if you stop lying first. That would require you to stop posting though and we all know that will never happen. Tippia is telling the truth mr npc alt. Maybe we can get a gm to declare to us the truth and then lock the thread There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

baltec1
Bat Country
7918
|
Posted - 2013.09.09 18:22:00 -
[1458] - Quote
E-2C Hawkeye wrote:Tippia wrote:embrel wrote:Prices sure will change. The form of S/D curves will remain, but they'll intersect at another P. GǪbut neither supply nor demand would change, so they'd intersect the same as before. As they've been so fond of pointing out, such a reduction wouldn't actually affect their buying power. Caliph Muhammed wrote:5s were moved to low sec to influence players going to null. No, they weren't. Stop lying. Only if you stop lying first. That would require you to stop posting though and we all know that will never happen.
Level 5 agents were never in high sec so yea, he was lying. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4449
|
Posted - 2013.09.09 18:23:00 -
[1459] - Quote
baltec1 wrote:E-2C Hawkeye wrote:Tippia wrote:embrel wrote:Prices sure will change. The form of S/D curves will remain, but they'll intersect at another P. GǪbut neither supply nor demand would change, so they'd intersect the same as before. As they've been so fond of pointing out, such a reduction wouldn't actually affect their buying power. Caliph Muhammed wrote:5s were moved to low sec to influence players going to null. No, they weren't. Stop lying. Only if you stop lying first. That would require you to stop posting though and we all know that will never happen. Level 5 agents were never in high sec so yea, he was lying. Oh my There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1062
|
Posted - 2013.09.09 18:24:00 -
[1460] - Quote
Alavaria Fera wrote: Maybe we can get a gm to declare to us the truth and then lock the thread
What a very good idea.
I present these words of reflection about the truth for the GMs:
Psalm 15:1-2 O LORD, who shall sojourn in your tent? Who shall dwell on your holy hill? He who walks blamelessly and does what is right and speaks truth in his heart;
Zechariah 8:16 These are the things that you shall do: Speak the truth to one another; render in your gates judgments that are true and make for peace;
Ephesians 4:25 Therefore, having put away falsehood, let each one of you speak the truth with his neighbor, for we are members one of another.
1 John 1:8 If we say we have no sin, we deceive ourselves, and the truth is not in us.
1 John 3:18 Little children, let us not love in word or talk but in deed and in truth. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4450
|
Posted - 2013.09.09 18:25:00 -
[1461] - Quote
La Nariz wrote:Alavaria Fera wrote: Maybe we can get a gm to declare to us the truth and then lock the thread
What a very good idea. It's so simple when you can find people who know exactly what is going on There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 18:26:00 -
[1462] - Quote
Lying is intentional, stating something factually incorrect isn't. That's called being mistaken. Learn the difference. But by all means continue to attack the character and not the idea.
It let's me know how mad you are and that's very amusing to me. Amuse me.
Lying is pretending to understand the economy and making up terms such as activity ecology and third tangent and pointing to a stat sheet that says this amount of income from all bounties of EVE shows proof that too much bounties are earned in hisec. |

E-2C Hawkeye
State War Academy Caldari State
274
|
Posted - 2013.09.09 18:29:00 -
[1463] - Quote
La Nariz wrote:E-2C Hawkeye wrote:Tippia wrote:embrel wrote:Prices sure will change. The form of S/D curves will remain, but they'll intersect at another P. GǪbut neither supply nor demand would change, so they'd intersect the same as before. As they've been so fond of pointing out, such a reduction wouldn't actually affect their buying power. Caliph Muhammed wrote:5s were moved to low sec to influence players going to null. No, they weren't. Stop lying. Only if you stop lying first. That would require you to stop posting though and we all know that will never happen. Tippia is telling the truth mr npc alt.
You guys are as predictable as the rising sun. Any thread you disagree with you try and derail by attempting to shift the argument to something inane then when that doesnGÇÖt work you continue to troll until the thread becomes locked. Tippa was shown to be lying by Matrix earlier which didnGÇÖt hurt his/her credibility with me because she already had zero.
I realize this is the internet GÇ£BONJOURGÇ¥ but because tipia or yourself type the words it still wonGÇÖt make it true or factual.
Flame on master trolls.
|

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 18:32:00 -
[1464] - Quote
The ole "third tangent activity ecology" fallacy. |

Jenn aSide
STK Scientific Initiative Mercenaries
2751
|
Posted - 2013.09.09 18:33:00 -
[1465] - Quote
Caliph Muhammed wrote:Lying is intentional, stating something factually incorrect isn't. That's called being mistaken. Learn the difference. But by all means continue to attack the character and not the idea.
It let's me know how mad you are and that's very amusing to me. Amuse me.
Lying is pretending to understand the economy and making up terms such as activity ecology and third tangent and pointing to a stat sheet that says this amount of income from all bounties of EVE shows proof that too much bounties are earned in hisec.
Why did you edit this post? before you said "Slanting isn't lying" . I surmise that you edited this post because it demonstrated that you KNEW high sec lvl 5s were a bug rather than an intentional attempt by ccp to make people move.
You prove Tippia's point, you are lying and it says much about a person when they need to lie in an internet discussion where nothing can be gain or lost. |

Vaerah Vahrokha
Vahrokh Consulting
4320
|
Posted - 2013.09.09 18:35:00 -
[1466] - Quote
Frostys Virpio wrote:Caliph Muhammed wrote:In my opnion, security of system doesn't determine level of risk, only the ruleset. The value of the ship you're flying in relation to the wealth you have determines the level of risk. WHy are people in null not flying pimpmobile worth 5 bill while people in high do so? Hell they even push to 60 bill. Could it be because the lower risk in high sec make it so some people think it's worth a shot?
No, it's because they nerfed the supercaps that were used to farm PvE in there.
Back when I was in a FW corp, I had 2 corp mates flying faction geared marauders for PvP. But after a while they stopped. Not because of the risk (any serious corp has ship replacement programs, ours covered fitted capitals too) but because those ships were not much effective and they were easy to jam and hard to fit withint "fleet doctrines".
A good old Mega costs less and packs a punch. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 18:40:00 -
[1467] - Quote
Jenn aSide wrote:Caliph Muhammed wrote:Lying is intentional, stating something factually incorrect isn't. That's called being mistaken. Learn the difference. But by all means continue to attack the character and not the idea.
It let's me know how mad you are and that's very amusing to me. Amuse me.
Lying is pretending to understand the economy and making up terms such as activity ecology and third tangent and pointing to a stat sheet that says this amount of income from all bounties of EVE shows proof that hisec is the reason. Why did you edit this post? before you said "Slanting isn't lying" . I surmise that you edited this post because it demonstrated that you KNEW high sec lvl 5s were a bug rather than an intentional attempt by ccp to make people move. You prove Tippia's point, you are lying and it says much about a person when they need to lie in an internet discussion where nothing can be gain or lost.
I said slanting? Im sure I said stating. I edit posts all the time. Grammatical errors, adding of ideas, further elaborating. Tell me jenn, why do you and Tippia expend so much energy trying to convince the community i'm a liar?
Do you feel they incapable of detecting deception?
Or is it that you feel i'm able to convey an idea that conflicts with your agenda better than most? |

Alavaria Fera
GoonWaffe Goonswarm Federation
4450
|
Posted - 2013.09.09 18:41:00 -
[1468] - Quote
Jenn aSide wrote:Caliph Muhammed wrote:Lying is intentional, stating something factually incorrect isn't. That's called being mistaken. Learn the difference. But by all means continue to attack the character and not the idea.
It let's me know how mad you are and that's very amusing to me. Amuse me.
Lying is pretending to understand the economy and making up terms such as activity ecology and third tangent and pointing to a stat sheet that says this amount of income from all bounties of EVE shows proof that too much bounties are earned in hisec. Why did you edit this post? before you said "Slanting isn't lying" . I surmise that you edited this post because it demonstrated that you KNEW high sec lvl 5s were a bug rather than an intentional attempt by ccp to make people move. You prove Tippia's point, you are lying and it says much about a person when they need to lie in an internet discussion where nothing can be gain or lost. Highsec incomes are at stake here :colbert: There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Jenn aSide
STK Scientific Initiative Mercenaries
2752
|
Posted - 2013.09.09 18:50:00 -
[1469] - Quote
Caliph Muhammed wrote: I said slanting? Im sure I said stating. I edit posts all the time. Grammatical errors, adding of ideas, further elaborating. Tell me jenn, why do you and Tippia expend so much energy trying to convince the community i'm a liar?
I'm not trying to convince the community of anything. I'm telling YOU I see your lies. What grown man needs to lie on an internet forum?
Quote: Do you feel they incapable of detecting deception?
Or is it that you feel i'm able to convey an idea that conflicts with your genda better than most?
You must be daft, because you haven't conveyed any worthwhile ideas.
I just get tired of stupid people trying to project themselves on others (such as your idea of out "agenda") My agenda is truth, even when it doesn't suit my personal needs (like for instance, I'm going to cry when my mach and cynabal get nerfed, but I also know it will make for a more balanced game). People like you can't separate their personal needs from the greater good, hi sec is full of you guys.
I deal with dishonest people all day long so i know your type when I see them (i'd pay real money to take a peak at your wrap sheet). Like you, they never seem to be able to admit that they lie...ironic to see a liar lie to themselves lol.
|

Vaerah Vahrokha
Vahrokh Consulting
4320
|
Posted - 2013.09.09 18:52:00 -
[1470] - Quote
Jenn aSide wrote:Vaerah Vahrokha wrote:
Considering the majority of missions are run in hi sec, any flat nerf impacts high sec a lot more than the other secs.
No it does not. Nerfs outside of high sec affect the game more because people making isk out of high sec tend to use their money for ships that blow up.
Yeah, those making isk out of high sec are the only noble beings ~entitled~ at making lots of ISK because only they will buy ships that will blow up.
It can't happen that people will grind ISK to PvP in the week end, or gankers who want to get ISK to step up their game or guys who want to get ISK to start buying stock and become traders. Hi sec is evidenty full of 50B golems muppets who grind ISK to grind more ISK.
Jenn aSide wrote: Fixing a bug is never a nerf, period. It's the fault of the players who exploited the bug that they lost out, not ccp. CCPs only fault is allowing the situation to go on for 3 years.
Some new lessons in hypocrisy. When CCP nerfed the blatant boomerang exploit these forums were a lake of tears by the same guys (not you) who are here blessing everyone with their "unbiased" wisdom.
That was seen as an unfair nerf (it lasted a long time too), but a mechanic that benefitted the shoddy, leper hi seccers is just an exploit and damn them for believing a 3 years mechanic was actually meant to stay as is.
I mean, I am one of those who wanted L5 moved to low sec and happy it happened. But the amount of hypocrisy in this forum is pathetic and needs to be pointed out. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
4452
|
Posted - 2013.09.09 18:53:00 -
[1471] - Quote
Jenn aSide wrote:Caliph Muhammed wrote: I said slanting? Im sure I said stating. I edit posts all the time. Grammatical errors, adding of ideas, further elaborating. Tell me jenn, why do you and Tippia expend so much energy trying to convince the community i'm a liar?
I'm not trying to convince the community of anything. I'm telling YOU I see your lies. What grown man needs to lie on an internet forum? Quote: Do you feel they incapable of detecting deception?
Or is it that you feel i'm able to convey an idea that conflicts with your genda better than most?
You must be daft, because you haven't conveyed any worthwhile ideas. I just get tired of stupid people trying to project themselves on others (such as your idea of out "agenda") My agenda is truth, even when it doesn't suit my personal needs (like for instance, I'm going to cry when my mach and cynabal get nerfed, but I also know it will make for a more balanced game). People like you can't separate their personal needs from the greater good, hi sec is full of you guys. I deal with dishonest people all day long so i know your type when I see them (i'd pay real money to take a peak at your wrap sheet). Like you, they never seem to be able to admit that they lie...ironic to see a liar lie to themselves lol. Would you say they are misrepresenting themselves... There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Jenn aSide
STK Scientific Initiative Mercenaries
2752
|
Posted - 2013.09.09 18:53:00 -
[1472] - Quote
Vaerah Vahrokha wrote:[quote=Frostys Virpio]
No, it's because they nerfed the supercaps that were used to farm PvE in there. .
A Shiney incursion fleet is worth more than several super carriers.
|

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 18:54:00 -
[1473] - Quote
Then ignore my posts Jenn. You aren't going to silence me by calling me a liar.
Jenns agenda is truth lol. Eve's messiah. I told Jenn hed make a good preacher. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4457
|
Posted - 2013.09.09 18:56:00 -
[1474] - Quote
Jenn aSide wrote:Vaerah Vahrokha wrote:[quote=Frostys Virpio]
No, it's because they nerfed the supercaps that were used to farm PvE in there.. A Shiney incursion fleet is worth more than several super carriers. What about a 60 billion isk raven, huh There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 18:57:00 -
[1475] - Quote
The click my name go to hide posts and save us both the time. |

La Nariz
GoonWaffe Goonswarm Federation
1062
|
Posted - 2013.09.09 18:58:00 -
[1476] - Quote
E-2C Hawkeye wrote:
You guys are as predictable as the rising sun. Any thread you disagree with you try and derail by attempting to shift the argument to something inane then when that doesnGÇÖt work you continue to troll until the thread becomes locked. Tippa was shown to be lying by Matrix earlier which didnGÇÖt hurt his/her credibility with me because she already had zero.
I realize this is the internet GÇ£BONJOURGÇ¥ but because tipia or yourself type the words it still wonGÇÖt make it true or factual.
Flame on master trolls.
Fortunately there are no flames or master trolls here. Unfortunately the inane crap being emitted from highsec has driven off the people you highsec pubbies would prefer to ~debate~ with. Clearly if you present an opinion as a fact then you cannot expect other people to forgo doing this. Knowledge, is not something most highsec pubbies have though so this grievous insult to academia continues. You unfortunately fall into that category as well, you have continually substituted your own opinion in place of fact to further your own point and become furious if that wasn't the case. Offering an olive branch to repair the damage done by the blithering highsec masses is also too arduous as can be seen by that guy, who should be banned for role playing per CCP's rules, refusing to change his sig to a new nullsec friendly sig. Unfortunately this cannot be resolved and until it is we will all have to deal with the inane crap coming from highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Vaerah Vahrokha
Vahrokh Consulting
4320
|
Posted - 2013.09.09 18:58:00 -
[1477] - Quote
Alavaria Fera wrote:Jenn aSide wrote:Vaerah Vahrokha wrote:[quote=Frostys Virpio]
No, it's because they nerfed the supercaps that were used to farm PvE in there.. A Shiney incursion fleet is worth more than several super carriers. What about a 60 billion isk raven, huh
Wasn't high sec ~safe~ ? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 18:59:00 -
[1478] - Quote
No sorry the inane assertion of this thread is that highsec mission running has an issue. An assertion which comes with no proof aside the original poster stating the present and implying there is a problem with it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4457
|
Posted - 2013.09.09 19:00:00 -
[1479] - Quote
La Nariz wrote:E-2C Hawkeye wrote:You guys are as predictable as the rising sun. Any thread you disagree with you try and derail by attempting to shift the argument to something inane then when that doesnGÇÖt work you continue to troll until the thread becomes locked. Tippa was shown to be lying by Matrix earlier which didnGÇÖt hurt his/her credibility with me because she already had zero.
I realize this is the internet GÇ£BONJOURGÇ¥ but because tipia or yourself type the words it still wonGÇÖt make it true or factual. Fortunately there are no flames or master trolls here. Unfortunately the inane crap being emitted from highsec has driven off the people you highsec pubbies would prefer to ~debate~ with. Clearly if you present an opinion as a fact then you cannot expect other people to forgo doing this. Knowledge, is not something most highsec pubbies have though so this grievous insult to academia continues. You unfortunately fall into that category as well, you have continually substituted your own opinion in place of fact to further your own point and become furious if that wasn't the case. Offering an olive branch to repair the damage done by the blithering highsec masses is also too arduous as can be seen by that guy, who should be banned for role playing per CCP's rules, refusing to change his sig to a new nullsec friendly sig. Unfortunately this cannot be resolved and until it is we will all have to deal with the inane crap coming from highsec. Uh huh.
So basically they held the field, highsec must be buffed There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Jenn aSide
STK Scientific Initiative Mercenaries
2754
|
Posted - 2013.09.09 19:00:00 -
[1480] - Quote
Vaerah Vahrokha wrote:
Some new lessons in hypocrisy.
No, this is a new lesson in prejudice, namely yours against pvp types.
What does the fact that exploiters cried about the boomerang bug fix have to do with the fact that it (like high sec lvl 5s) was a bug and that fixing a bug is never a nerf?
The answer is: nothing. |

La Nariz
GoonWaffe Goonswarm Federation
1062
|
Posted - 2013.09.09 19:01:00 -
[1481] - Quote
Vaerah Vahrokha wrote:Alavaria Fera wrote:Jenn aSide wrote:Vaerah Vahrokha wrote:[quote=Frostys Virpio]
No, it's because they nerfed the supercaps that were used to farm PvE in there.. A Shiney incursion fleet is worth more than several super carriers. What about a 60 billion isk raven, huh Wasn't high sec ~safe~ ?
The exception that proves the rule
~~~~Highsec is Safe~~~~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
2754
|
Posted - 2013.09.09 19:02:00 -
[1482] - Quote
Caliph Muhammed wrote:The click my name go to hide posts and save us both the time.
Nope, I will remain to be you conscious, since you don't have one, SOMEONE has to do it. I will also remind you to eat your peas and wash behind your ears as you don't seem honest enough to admit that you need both ruffage and improved hygene.
|

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 19:03:00 -
[1483] - Quote
lol pvp types. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4457
|
Posted - 2013.09.09 19:05:00 -
[1484] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:Alavaria Fera wrote: What about a 60 billion isk raven, huh
Wasn't high sec ~safe~ ? The exception that proves the rule ~~~~Highsec is Safe~~~~ No, it means highsec is not safe There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 19:06:00 -
[1485] - Quote
I'm glad this thread has proved from beyond a shadow of doubt that highsec must be nerfed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 19:07:00 -
[1486] - Quote
Alavaria Fera wrote:La Nariz wrote:Vaerah Vahrokha wrote:Alavaria Fera wrote: What about a 60 billion isk raven, huh
Wasn't high sec ~safe~ ? The exception that proves the rule ~~~~Highsec is Safe~~~~ No, it means highsec is not safe
What are you talking about, highsec is safe unless you are impersonating someone. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 19:07:00 -
[1487] - Quote
Vaerah Vahrokha wrote:Alavaria Fera wrote:Jenn aSide wrote:Vaerah Vahrokha wrote:[quote=Frostys Virpio]
No, it's because they nerfed the supercaps that were used to farm PvE in there.. A Shiney incursion fleet is worth more than several super carriers. What about a 60 billion isk raven, huh I am impersonating Chribba
How dare you~! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4460
|
Posted - 2013.09.09 19:08:00 -
[1488] - Quote
Who am I ? There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
4460
|
Posted - 2013.09.09 19:08:00 -
[1489] - Quote
La Nariz wrote:I'm glad this thread has proved from beyond a shadow of doubt that highsec must be nerfed. Quite the opposite.
Unless you mean highsec ganking There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Jenn aSide
STK Scientific Initiative Mercenaries
2755
|
Posted - 2013.09.09 19:09:00 -
[1490] - Quote
Caliph Muhammed wrote:lol pvp types.
I love being put into a box.
Ill put you into one. You're a jesus freak who wants to convince the world you are inacable of lying and that your very sophomoric understanding of people or the game should be heralded as our saving grace.
I am a Jesus freak. Jesus called and said to tell you that he forgives you...this time.. but watch out.
He also said "Let he who is without Sin...hurry up and train Gallente BS5 and at least Black ops 1 because the Sin is awesome".
Jesus plays EVE.
|

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 19:11:00 -
[1491] - Quote
I fired Jesus for doing a shiffy job when he cut my grass. |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 19:11:00 -
[1492] - Quote
Caliph Muhammed wrote:lol pvp types.
I love being put into a box.
Ill put you into one. You're a jesus freak who wants to convince the world you are incapable of lying and that your very sophomoric understanding of people or the game should be heralded as our saving grace.
Immortalizing this in the image of our lord! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 19:12:00 -
[1493] - Quote
Caliph Muhammed wrote:I fired Jesus for doing a shiffy job when he cut my grass.
Immortalizing this for proof of being a racist shitheel! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Vaerah Vahrokha
Vahrokh Consulting
4320
|
Posted - 2013.09.09 19:21:00 -
[1494] - Quote
La Nariz wrote:
The exception that proves the rule
~~~~Highsec is Safe~~~~
A meager thousand of kill mails prove the contrary. But hey, they are probably fabricated by those pesky hi seccers! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 19:23:00 -
[1495] - Quote
Vaerah Vahrokha wrote:La Nariz wrote:
The exception that proves the rule
~~~~Highsec is Safe~~~~
A meager thousand of kill mails prove the contrary. But hey, they are probably fabricated by those pesky hi seccers! -Chribba
Dude stop impersonating people, we already know who you are. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 19:23:00 -
[1496] - Quote
Oh noes! We better hope CCP doesn't see all this proof about hisecs safety. |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 19:25:00 -
[1497] - Quote
Caliph Muhammed wrote:Oh noes! We better hope CCP doesn't see all this proof about hisecs safety.
You better hope not, they see you've been impersonating facts when they're really opinions. ~~~~Highsec is Safe~~~~
1/7 times the ships destroyed of nullsec 7x the income of nullsec, how does it work? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 19:28:00 -
[1498] - Quote
As much as you attempt to clog the thread quoting multi posts and then posting remedial comments you'd think you're trying to derail the thread. |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1664
|
Posted - 2013.09.09 19:28:00 -
[1499] - Quote
Caliph Muhammed wrote:As much as you attempt to clog the thread quoting multi posts and then posting remedial comments you'd almost think you're trying to derail the thread.
locked for rumour mongering |

Kismeteer
GoonWaffe Goonswarm Federation
317
|
Posted - 2013.09.09 19:29:00 -
[1500] - Quote
Caliph Muhammed wrote:Oh noes! We better hope CCP doesn't see all this proof about hisecs safety.
You might have to be careful with Level 4 missions too, as you don't want to represent the NPC agent you are working for. From the new TOS:
"You may not impersonate or present yourself to be a representative of CCP or an EVE Online volunteer. You may not impersonate or falsely present yourself to be a representative of another player, group of players, character or NPC entity."
Either way, I highly recommend just zerg rushing Angels Extravaganza level 4, using Eve Survival as a starting template. With a good fit, you can do it in 45 minutes. Note: fits might be a bit out of date, though. |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 19:32:00 -
[1501] - Quote
You do not want to trifle with my agent. She...They are heartless. I ask firmly that you never make that utterance again. |

Vaerah Vahrokha
Vahrokh Consulting
4320
|
Posted - 2013.09.09 19:34:00 -
[1502] - Quote
Jenn aSide wrote:Vaerah Vahrokha wrote:
Some new lessons in hypocrisy.
No, this is a new lesson in prejudice, namely yours against pvp types. What does the fact that exploiters cried about the boomerang bug fix have to do with the fact that it (like high sec lvl 5s) was a bug and that fixing a bug is never a nerf? The answer is: nothing.
1) I always and exclusively PvP both in EvE and in the other 3 MMOs I am currently playing or have recently played.
In EvE it happens to be WvW (wallet vs wallet) PvP. Furthermore I miss and regret every day, the golden days when I was in a great PVP corp.
*I* was there when FW produced so much lag that a dev logged on in local and told us to edit our .ini files to enable a yet unannounced new EvE anti-lag feature.
But I am not mainstream enough for the blobby doctrines, to me a fleet with more than 10 is too heavy blobbing.
2) It has to do that the people there and here are the same. When the bugfix affected them they created ample whiny threads against the "unfair nerf". The very same guy who considers moving L5 as a due bugfix.
Both were bug fixes stopping exploiters but somehow the former was a noble activity that got halted by CCP, the latter is due diligence. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 19:37:00 -
[1503] - Quote
Vaerah Vahrokha wrote:Jenn aSide wrote:Vaerah Vahrokha wrote:
Some new lessons in hypocrisy.
No, this is a new lesson in prejudice, namely yours against pvp types. What does the fact that exploiters cried about the boomerang bug fix have to do with the fact that it (like high sec lvl 5s) was a bug and that fixing a bug is never a nerf? The answer is: nothing. 1) I always and exclusively PvP both in EvE and in the other 3 MMOs I am currently playing or have recently played. In EvE it happens to be WvW (wallet vs wallet) PvP. Furthermore I miss and regret every day, the golden days when I was in a great PVP corp. *I* was there when FW produced so much lag that a dev logged on in local and told us to edit our .ini files to enable a yet unannounced new EvE anti-lag feature. But I am not mainstream enough for the blobby doctrines, to me a fleet with more than 10 is too heavy blobbing. 2) It has to do that the people there and here are the same. When the bugfix affected them they created ample whiny threads against the "unfair nerf". The very same guy who considers moving L5 as a due bugfix. Both were bug fixes stopping exploiters but somehow the former was a noble activity that got halted by CCP, the latter is due diligence.
So you're a highsec chauvinist. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 19:38:00 -
[1504] - Quote
I too need to quote an entire conversation on the same page one post above my own to address a point in 6 words. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
366
|
Posted - 2013.09.09 19:44:00 -
[1505] - Quote
baltec1 wrote:Captain Tardbar wrote:
How will nerfing high make it easier to play in null then? You'll just have less high sec income to spend on null.
And nerfing incomes won't result in lower prices according to CCP. Prices aren't tied to the money supply.
It would give us a reason to do our PVE out in null because it would earn us more than in high sec.
You can choose to do this any time you like, I've never read so much crap in my life, how Baltec wants to nerf high sec to make null more attractive for him to play in, a null sec supporter that spends all of his time in high milking the system. Sounds like a ******* carebear to me. He's as risk averse as they get.
Pro Tip for Baltec, leave null for the bigger boys, you clearly haven't the Cahoonas... Dumbing down of Eve Online will result in it's destruction... |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 19:45:00 -
[1506] - Quote
That was cold & harsh Little Dragon. Be mindful of their delicate nature. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
368
|
Posted - 2013.09.09 19:46:00 -
[1507] - Quote
baltec1 wrote:Pr1ncess Alia wrote:
And they are there. There are many entities in null and wh space that pve to a great extreme.
How do you not understand this: If you have a problem with making isk in null, it has nothing to do with high sec missioning.
If it does, feel free to point to whatever evidence you have that shows where lvl 4 missioners are making it impossible for you to make isk.
YOU want a boost to null faucets. Nothing wrong with that, you can make that case. But crying because it's easier for you to make isk in high sec isn't going to get you anywhere. Nor is nerfing lvl 4 missions in high sec.
Again, it makes no sence to be out in null when you can earn the exact same income or better in high sec where you are perfectly safe.
I earn shitloads out in null. So do my alliance friends, one guy practically finances the alliance ship replacement program and the pos fuel needs out of his corp donations alone. How he does it is simple, he doesn't dock up when he sees a neut in system. Dumbing down of Eve Online will result in it's destruction... |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
743
|
Posted - 2013.09.09 19:49:00 -
[1508] - Quote
The short answer to the question posed by the OP is still >NO<. Bob is the god of Wormholes.
That's all you need to know. |

Vaerah Vahrokha
Vahrokh Consulting
4321
|
Posted - 2013.09.09 19:51:00 -
[1509] - Quote
La Nariz wrote: So you're a highsec chauvinist.
No, just someone that advocated and actually achieved L4 and incursions nerfs well before you but knows when it's time to stop. L4, expecially as played by the majority of missioneers, is now a middle of the pack activity and being middle of the pack it means it's balanced enough. Min max blitzers could maybe get a tone down but since they basically only earn LP, nerfing the LP they earn would mean an important ISK sink that goes away. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave Stark
3621
|
Posted - 2013.09.09 19:52:00 -
[1510] - Quote
I'll admit, every time i'm in null sec i just think "i can make equal isk for less hassle, or just flat out more isk in high sec" it really is quite frustrating because i want to be in null sec to do interesting things, but to fund that i find that the best place to be is... not in null sec.
sure i could just train another character to be my high sec cash cow but, really why should i? |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 19:58:00 -
[1511] - Quote
You could say that about level 1s as well. Because if you die a lot in null you will make zero income. That's not a symptom of high sec. That's an issue with nullsec.
Unfortunately they aren't going to add a passive "if your hovering in nullsec" ability that generates you isk to compensate.
The next time you think about that consider you can male billions without ever undocking and using just the contract system. Nerf trading! |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 20:00:00 -
[1512] - Quote
Dave Stark wrote:I'll admit, every time i'm in null sec i just think "i can make equal isk for less hassle, or just flat out more isk in high sec" it really is quite frustrating because i want to be in null sec to do interesting things, but to fund that i find that the best place to be is... not in null sec.
sure i could just train another character to be my high sec cash cow but, really why should i?
opportunity cost, why not have TWO highsec characters and make even more isk This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 20:02:00 -
[1513] - Quote
Vaerah Vahrokha wrote:La Nariz wrote: So you're a highsec chauvinist.
No, just someone that advocated and actually achieved L4 and incursions nerfs well before you but knows when it's time to stop. L4, expecially as played by the majority of missioneers, is now a middle of the pack activity and being middle of the pack it means it's balanced enough. Min max blitzers could maybe get a tone down but since they basically only earn LP, nerfing the LP they earn would mean an important ISK sink going away. Nerfing ISK sinks = bad.
Oh I agree keep the isk sinks, highsec still needs nerfs to balance risk : reward and make eve a good product. I think it hasn't happened because CCP* is a bit risk averse after the incarna disaster.
*This is not an impersonation of CCP. I am not an affiliate of CCP or any of its related companies. CCP and I are mutually exclusive independent entities. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Dave Stark
3624
|
Posted - 2013.09.09 20:04:00 -
[1514] - Quote
La Nariz wrote:Dave Stark wrote:I'll admit, every time i'm in null sec i just think "i can make equal isk for less hassle, or just flat out more isk in high sec" it really is quite frustrating because i want to be in null sec to do interesting things, but to fund that i find that the best place to be is... not in null sec.
sure i could just train another character to be my high sec cash cow but, really why should i? opportunity cost, why not have TWO highsec characters and make even more isk
:effort: the isk gain in high sec is high enough for me not to need/want a second character anyway.
although, i do have 2 accounts and when i was playing in high sec one account could adequately fund them both. however the bread winning account was the one i moved out of high sec. bit dumb on my part but meh, i guess isk isn't everything right? |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 20:05:00 -
[1515] - Quote
Caliph Muhammed wrote:You could say that about level 1s as well. Because if you die a lot in null you will make zero income. That's not a symptom of high sec. That's an issue with nullsec.
Unfortunately they aren't going to add a passive "if your hovering in nullsec" ability that generates you isk to compensate.
The next time you think about that consider you can male billions without ever undocking and using just the contract system. Nerf trading!
See trading has a ton of risk and can yield a tonne of reward so you just screwed up again. What we need is several features to fix this, a mission nerf, a gate tax for highsec, an autopilot tax for highsec, a ship size tax for highsec, a ship spin tax for highsec. Have to pay for those entitlements so it can still:
~H~i~g~h~s~e~c~~~i~s~~~S~a~f~e~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 20:06:00 -
[1516] - Quote
Dave Stark wrote:La Nariz wrote:Dave Stark wrote:I'll admit, every time i'm in null sec i just think "i can make equal isk for less hassle, or just flat out more isk in high sec" it really is quite frustrating because i want to be in null sec to do interesting things, but to fund that i find that the best place to be is... not in null sec.
sure i could just train another character to be my high sec cash cow but, really why should i? opportunity cost, why not have TWO highsec characters and make even more isk :effort: the isk gain in high sec is high enough for me not to need/want a second character anyway. although, i do have 2 accounts and when i was playing in high sec one account could adequately fund them both. however the bread winning account was the one i moved out of high sec. bit dumb on my part but meh, i guess isk isn't everything right?
That is sacrilege against highsec, isk/hr is sacred and any nerfing of it will make thousands of quit so eve dies. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Dave Stark
3624
|
Posted - 2013.09.09 20:09:00 -
[1517] - Quote
La Nariz wrote:That is sacrilege against highsec, isk/hr is sacred and any nerfing of it will make thousands of quit so eve dies.
oh no, a few scrubs quit because they can't amass wealth for the sake of amassing wealth. how will the game cope? |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 20:10:00 -
[1518] - Quote
Yeah CCP wreck your monthly income you pussies! |

La Nariz
GoonWaffe Goonswarm Federation
1065
|
Posted - 2013.09.09 20:12:00 -
[1519] - Quote
Dave Stark wrote:La Nariz wrote:That is sacrilege against highsec, isk/hr is sacred and any nerfing of it will make thousands of quit so eve dies. oh no, a few scrubs quit because they can't amass wealth for the sake of amassing wealth. how will the game cope?
Sky is falling, there will never be new players who will replace their precious subscription fees, they aren't in fact insignificant compared to their comrades in highsec who aren't horribly unreasonable and will remain. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 20:15:00 -
[1520] - Quote
CCP Nullsec subs are enough money for you! "F" highsec. You morons. Delete it. |

Vaerah Vahrokha
Vahrokh Consulting
4322
|
Posted - 2013.09.09 20:18:00 -
[1521] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:La Nariz wrote: So you're a highsec chauvinist.
No, just someone that advocated and actually achieved L4 and incursions nerfs well before you but knows when it's time to stop. L4, expecially as played by the majority of missioneers, is now a middle of the pack activity and being middle of the pack it means it's balanced enough. Min max blitzers could maybe get a tone down but since they basically only earn LP, nerfing the LP they earn would mean an important ISK sink going away. Nerfing ISK sinks = bad. Oh I agree keep the isk sinks, highsec still needs nerfs to balance risk : reward and make eve a good product. I think it hasn't happened because CCP* is a bit risk averse after the incarna disaster. *This is not an impersonation of CCP. I am not an affiliate of CCP or any of its related companies. CCP and I are mutually exclusive independent entities.
There's a reason why about 1 year ago I posted (on the lol-ideas-nobody-at-CCP-reads forum) a quite complete plan to remove high sec and just leave new player starting systems as hi sec.
The reason is simple: Hi sec is a square peg in EvE's round hole (any dirty thoughts are left to the readers! ).
It's physically impossible to nerf hi sec in a fair way. Baltec1 said he'd be "happy" with a 20% high sec nerf.
But that's just him. If he's doing 50M per hour, he says he'd return farming ISK in null if those ISK became 40M.
Would another player be happy and return to null sec at the prospect to still earn 40M per hour? NO WAY.
I am sure there are people who would stay in hi sec even if it yielded 10M per hour, the "controlled environment" gives just too many possibilities and comfortability. Just knowing that you can haul stuff from hub to hub in solo and in relative peace, makes up for the meager L4 income.
So, sure, you could nerf L4s to the ground but all you'll achieve is to get some to quit EvE, others to stay in hi sec, other to switch from L4 to incursions, low sec FW (odd how nobody in this thread mentions the awesome FW income...).
The problem is greater than L4, the problem is having an "high sec" conflicting with the rest of the game with its different and much appetible mechanisms.
But now imo it's too late to really do radical revolutions like removing hi sec and replacing it with a continuum or other ideas.
So we are left with an hi sec. And that hi sec will never be "fair". No matter how much you nerf it. You are just directing energy towards a task that won't change this fact.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Caliph Muhammed
Perkone Caldari State
489
|
Posted - 2013.09.09 20:23:00 -
[1522] - Quote
Yeah, delete high sec. Millions of players will pay you 15 bucks a month to outfit a ship and die to a hundred man perma camp at the gates. You guys are just too stupid to see it. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
369
|
Posted - 2013.09.09 20:36:00 -
[1523] - Quote
Caliph Muhammed wrote:I thought you wanted higher risk? It's funny you advocate changes for high secs risk factor while admitting that in null sec you make plans to lower the risk in your pve activities.
Sounds like you're just a bunch of carebear pubs masquerading as balls to the wall hardcores.
I quite agree, there's an awful lot of ***** envy coming from the Null Sec camp. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
369
|
Posted - 2013.09.09 20:42:00 -
[1524] - Quote
Lady Areola Fappington wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. Here, let me give it a shot, maybe I can break through the wall. Highsec is low risk because an outside, artificial intervention (CONCORD) makes it low risk. Sovereign nullsec is low risk (for the owning alliance) because the people who live in the area make it low risk. Depending on an outside, artificial intervention to protect you is quite unEVEish. As is, ask TEST about how safe and low-risk null is. They might have a...unique perspective.
I agree with this too, Concord is artificial in nature and OP, I would prefer a system of fines in place so that if someone breaks the law in high sec and ganks a freighter or a mining barge they should be fined 5 times the values of the ship plus cargo making all ganks unprofitable. Whilst people would be free to gank as they please without a concord response. You get fined for carrying contraband so why not? Players could gank all day if they could afford it. Dumbing down of Eve Online will result in it's destruction... |

Jonah Gravenstein
Sweet Sensations Radical Industries
13542
|
Posted - 2013.09.09 20:50:00 -
[1525] - Quote
Little Dragon Khamez wrote:Lady Areola Fappington wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. Here, let me give it a shot, maybe I can break through the wall. Highsec is low risk because an outside, artificial intervention (CONCORD) makes it low risk. Sovereign nullsec is low risk (for the owning alliance) because the people who live in the area make it low risk. Depending on an outside, artificial intervention to protect you is quite unEVEish. As is, ask TEST about how safe and low-risk null is. They might have a...unique perspective. I agree with this too, Concord is artificial in nature and OP, I would prefer a system of fines in place so that if someone breaks the law in high sec and ganks a freighter or a mining barge they should be fined 5 times the values of the ship plus cargo making all ganks unprofitable. Whilst people would be free to gank as they please without a concord response. You get fined for carrying contraband so why not? Players could gank all day if they could afford it. Ganking is, mostly, piracy in the traditional sense; attacking commerce for profit. Who would enforce the fines? If NPCs do the enforcing you've merely replaced Concord with another artificial and overpowered entity. I am furnishing this post "as is". I do not provide any warranty of the item whatsoever, whether express, implied, or statutory, including, but not limited to, any relevance or fitness for a particular purpose or any warranty that the contents of the item will be error-free.
|

E-2C Hawkeye
State War Academy Caldari State
276
|
Posted - 2013.09.09 20:52:00 -
[1526] - Quote
La Nariz wrote:E-2C Hawkeye wrote:
You guys are as predictable as the rising sun. Any thread you disagree with you try and derail by attempting to shift the argument to something inane then when that doesnGÇÖt work you continue to troll until the thread becomes locked. Tippa was shown to be lying by Matrix earlier which didnGÇÖt hurt his/her credibility with me because she already had zero.
I realize this is the internet GÇ£BONJOURGÇ¥ but because tipia or yourself type the words it still wonGÇÖt make it true or factual.
Flame on master trolls.
Fortunately there are no flames or master trolls here. Unfortunately the inane crap being emitted from highsec has driven off the people you highsec pubbies would prefer to ~debate~ with. Clearly if you present an opinion as a fact then you cannot expect other people to forgo doing this. Knowledge, is not something most highsec pubbies have though so this grievous insult to academia continues. You unfortunately fall into that category as well, you have continually substituted your own opinion in place of fact to further your own point and become furious if that wasn't the case. Offering an olive branch to repair the damage done by the blithering highsec masses is also too arduous as can be seen by that guy, who should be banned for role playing per CCP's rules, refusing to change his sig to a new nullsec friendly sig. Unfortunately this cannot be resolved and until it is we will all have to deal with the inane crap coming from highsec. furious? How would you know this? You sound like my teenage son after he kills someone in league of legendGǪ.Gǥoh he was pissed offGǥ Lol I have yet to get made over anything written by any of you forum trolls.
Any tone of being mad or upset would be injected from your own head and not what I have typed. And yes you have page after page of trolling on this topic alone.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
369
|
Posted - 2013.09.09 20:55:00 -
[1527] - Quote
La Nariz wrote:Caliph Muhammed wrote:La Nariz wrote:Caliph Muhammed wrote:i'll go with after 10 years of being around you cap out at roughly 35k playing at any given time. Many of which are alts. Players that stick around are not anywhere near the level you imply they are. Dedicated EVE players are not easily replaceable. If that needs proving i'll concede you technically win that argument but everyone else knows better. Not being able to disprove doesn't prove anything true. Google Celestial Teapot. Yep those alts being nullsec people who are being forced into highsec. You just want to force people into highsec. Why would I want to force you into high sec? I don't care where you play. It doesn't affect me. You aren't being forced. You're choosing too. Why you make that choice is of a personal nature. Liar, you want highsec to be buffed so we all have to move to highsec. You want to force us into highsec because you want to force us into highsec. ~~~~Highsec is Safe~~~~
Biggest crock of **** yet read. Do you honestly believe this? What advantage there possibly be to having everybody in high sec, unless your a merc corp looking to war dec people. Most high sec players would prefer less people in high as there's less competition for market orders and minerals etc.. Dumbing down of Eve Online will result in it's destruction... |

Jenn aSide
STK Scientific Initiative Mercenaries
2756
|
Posted - 2013.09.09 21:04:00 -
[1528] - Quote
Dave Stark wrote:I'll admit, every time i'm in null sec i just think "i can make equal isk for less hassle, or just flat out more isk in high sec" it really is quite frustrating because i want to be in null sec to do interesting things, but to fund that i find that the best place to be is... not in null sec.
sure i could just train another character to be my high sec cash cow but, really why should i?
That's what I ended up doing. I have an incursion alt, a hauling alt, a mission alt, and exploration alt (tbh that alt exploers in low sec and does some WH stuff too, but the other 3 are all high sec, all the time).
I do some low and null sec pve stuff, usually when I'm bored and need a change. But when the end of the month nears and I need 4 plex to keep going, it's nothing but high sec pve, simply because it's virtually uninteruptable. |

Caliph Muhammed
Perkone Caldari State
496
|
Posted - 2013.09.09 21:14:00 -
[1529] - Quote
Jenn aSide wrote: But when the end of the month nears and I need 4 plex to keep going, it's nothing but high sec pve, simply because it's virtually uninteruptable.
It just makes the plex argument I injected in this thread all the more resounding.
Nerfing highsec will not make your 4 plex cheaper. No Jenn, ccp doesn't want you to play free. They want to sell gametime. Who uses it as long as its paid for matters not. No Jenn, CCP isn't going to create plex out thin air to drive the price down. No Jenn, I as a potential plex buy and reseller for isk am not going to lower the cost of plex because high sec pays less. Yes jenn, what I will do is buy less plex thereby driving the supply down and the demand up.
You're welcome Jenn.. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4460
|
Posted - 2013.09.09 21:14:00 -
[1530] - Quote
Jenn aSide wrote:Dave Stark wrote:I'll admit, every time i'm in null sec i just think "i can make equal isk for less hassle, or just flat out more isk in high sec" it really is quite frustrating because i want to be in null sec to do interesting things, but to fund that i find that the best place to be is... not in null sec.
sure i could just train another character to be my high sec cash cow but, really why should i? That's what I ended up doing. I have an incursion alt, a hauling alt, a mission alt, and exploration alt (tbh that alt exploers in low sec and does some WH stuff too, but the other 3 are all high sec, all the time). I do some low and null sec pve stuff, usually when I'm bored and need a change. But when the end of the month nears and I need 4 plex to keep going, it's nothing but high sec pve, simply because it's virtually uninteruptable. Highsec is pretty good for making bank. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
369
|
Posted - 2013.09.09 21:17:00 -
[1531] - Quote
La Nariz wrote:Alavaria Fera wrote: Maybe we can get a gm to declare to us the truth and then lock the thread
What a very good idea. I present these words of reflection about the truth for the GMs: Psalm 15:1-2 O LORD, who shall sojourn in your tent? Who shall dwell on your holy hill? He who walks blamelessly and does what is right and speaks truth in his heart; Zechariah 8:16 These are the things that you shall do: Speak the truth to one another; render in your gates judgments that are true and make for peace; Ephesians 4:25 Therefore, having put away falsehood, let each one of you speak the truth with his neighbor, for we are members one of another. 1 John 1:8 If we say we have no sin, we deceive ourselves, and the truth is not in us. 1 John 3:18 Little children, let us not love in word or talk but in deed and in truth.
Religion, the last refuge of the damned. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
369
|
Posted - 2013.09.09 21:32:00 -
[1532] - Quote
Caliph Muhammed wrote:That was cold & harsh Little Dragon. Be mindful of their delicate nature.
lol, I am cold and harsh, but warm and fuzzy to those I love. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
369
|
Posted - 2013.09.09 21:44:00 -
[1533] - Quote
Jonah Gravenstein wrote:Little Dragon Khamez wrote:Lady Areola Fappington wrote:Caliph Muhammed wrote:They are taking as much risk as the high secs. Local enables you to function in null with the same level of risk. Here, let me give it a shot, maybe I can break through the wall. Highsec is low risk because an outside, artificial intervention (CONCORD) makes it low risk. Sovereign nullsec is low risk (for the owning alliance) because the people who live in the area make it low risk. Depending on an outside, artificial intervention to protect you is quite unEVEish. As is, ask TEST about how safe and low-risk null is. They might have a...unique perspective. I agree with this too, Concord is artificial in nature and OP, I would prefer a system of fines in place so that if someone breaks the law in high sec and ganks a freighter or a mining barge they should be fined 5 times the values of the ship plus cargo making all ganks unprofitable. Whilst people would be free to gank as they please without a concord response. You get fined for carrying contraband so why not? Players could gank all day if they could afford it. Who would enforce the fines? If NPCs do the enforcing you've merely replaced Concord with another artificial and overpowered entity. That's hardly a solution.
Not that I want to split the thread but the fines are already enforced and the mechanism is already in place. Just try running through a gate with a cargo hold of something illegal in high sec such as blue pill or exile etc. You get fined and you get a standing drop. Same thing. Dumbing down of Eve Online will result in it's destruction... |
|

ISD Ezwal
ISD Community Communications Liaisons
427

|
Posted - 2013.09.09 22:25:00 -
[1534] - Quote
I already tried to salvage this thread and asked you to continue the discussion in a civil matter. Now it has derailed again and plunged of the bridge in a ravine so deep, bystanders didn't even see the Hollywood explosions when the wreck hit the bottom.
Thread locked for being deemed a total loss. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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