Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 30 .. 31 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

kill0rbunny
Caldari Chimera Intelligence Agency
|
Posted - 2007.01.16 10:13:00 -
[541]
Nice program. Great to see you worked out most of the bugs. I use this very often when I'm bored at work. 
A tanking simulation would be a fine addon. Like you set some dps for each damage type and see how long you can tank it, e. g. sentry damage+an average enemy.
EVE-+NLINE Supporter of T+TALHELLDEATH |

Xcom
Gallente Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.01.18 20:45:00 -
[542]
Can someone help to explain how siege mods can be activated when calculating the dps on siege mode in stats tab? Trying to see my MorosĘ dmg, tracking and all that when itĘs fitted for pos takedown and PVP setup.
Also would be nice to see the POS stats like shield tank and dmg output when you have fitted it in pos tab.
|

Ziona Wuu
|
Posted - 2007.01.19 16:04:00 -
[543]
Edited by: Ziona Wuu on 19/01/2007 16:01:14 Hi ! Wonderful Program u have here! Im using 1.1h., but i have a slight problem and i couldnt find anything on that problem described here. When u go to STATS tab to see your ships DPS for example and have Missilelaunchers fitted i dont get them to show up on the calculation, neither in the capsimulation, even tho i have the skills for it. Any ideas where im doing wrong? Thankful for quick answer. Zi
|

Constantinee
Caldari Omerta Syndicate
|
Posted - 2007.01.21 18:05:00 -
[544]
for somereason i cnat get the mycharcter secoion on the site to open. is there anyother way i can import my skills?
Omerta Syndicate |

Hockston Axe
Amarr
|
Posted - 2007.01.21 20:00:00 -
[545]
I just downloaded v1.1n2, thanks for fixing the problem with resistance plating, but there is still an issue with armor plates not giving the correct total HP's. It seems that the Hull Upgrades skill is not being applied to the plates in Quickfit. At least for the 1600mm Reinf Rolled Tungsten Plates.
|

Grissem
Rage of Angels Morsus Mihi
|
Posted - 2007.01.22 16:30:00 -
[546]
Edited by: Grissem on 22/01/2007 16:26:48 Hi there,
Am using the latest version (1.1n2) however I think there is a bug with armour rigs and the resistance bonus that they give.
Quickfit fitting a munin with an anti explosive rig shows my explosive resistance to be nearly 10% higher than in game.
Just thought you should be aware of it.  --------- ROA till i die.......or they find someone better |

Haka Aragon
Caldari XERCORE DeStInY.
|
Posted - 2007.01.25 11:57:00 -
[547]
Originally by: Constantinee for somereason i cnat get the mycharcter secoion on the site to open. is there anyother way i can import my skills?
a good way to get your xml data is to use evemon (http://evemon.battleclinic.com)
it allows you to also set training plans to see how long you need to train for a certain goal.
|

Ooger Rubicon
Cirrius Technologies O X I D E
|
Posted - 2007.01.26 08:13:00 -
[548]
Hi, any one got Quickfit working in Windows Vista?
|

Malena
Perpetual Dawn
|
Posted - 2007.01.26 21:45:00 -
[549]
Edited by: Malena on 26/01/2007 21:46:09
Looking at t2 mining drones and use of rigs with them: The math for the amount gathered appears to be okay, but when I was considering whether to put two mining augmentors or a mining augmentor and a speed augmentor, I noticed that the mining drone has a capacity of 1200? Am I misreading this, because my drones certainly do not fill my bay every time they come back, whether they have an augmentor or not.
I ask because I realized that it wouldn't matter how much my drones were getting per "cycle" if they couldn't carry it back to the hold. Ideally you are using them on a roid that is super close to your ship to increase yield, but that isn't always an option.
Oh, and what category are stealth bombers under?
So I dunno know if this is a bug or just me not reading correctly.
Regardless, love the program, great work.
|

Sharcy
Sonnema
|
Posted - 2007.02.01 13:33:00 -
[550]
The Bay Loading Accelerator I rig doesn't apply the drawback effect to Launchers (10% higher CPU); at least not on a Drake with Heavy Launchers II.
--
|
|

Jai Centarium
Anqara Industries
|
Posted - 2007.02.01 15:44:00 -
[551]
Originally by: Malena
I ask because I realized that it wouldn't matter how much my drones were getting per "cycle" if they couldn't carry it back to the hold. Ideally you are using them on a roid that is super close to your ship to increase yield, but that isn't always an option.
Oh, and what category are stealth bombers under?
From my experience with them, the capacity stat on Mining Drones has no effect. I would guess that, "in theory," they could overfill their bays. But since the mining amount, even modified with rigs and skills, is so far below the capacity, and they're programmed to return after each mining cycle (not when the bay is full), this will never happen.
Don't even point out the 1200 m^3 capacity on a 5 m^3 drone. :) Can I use those instead of GSCs?
And Stealth Bombers are under Covert Ops.
My avatar is a disembodied head. Nifty. Darn it, they fixed it. |

Pralay
Gallente
|
Posted - 2007.02.02 03:46:00 -
[552]
Sorry I can't read all these posts to see if this has been noted.
But when fitting the sentry damage rig, the bonus applies to non sentry drones. Atleast in the "info" window at the bottom which details all the modifiers.
Excellent progress with an excellent program btw. Pralay |

Halada
Caldari STK Scientific
|
Posted - 2007.02.02 21:00:00 -
[553]
Edited by: Halada on 02/02/2007 21:01:45 I have version 1.1x, where are the faction ships???
Edit: that would be under Faction in the category of ship you need...nice one idiot me 
Click on my sig to read it ! |

Pralay
Gallente
|
Posted - 2007.02.03 00:01:00 -
[554]
v1.1n2
None of Drone Scope rig, Drone Speed Augmentor rig seem to apply their boni.
Drone Durability Enhancer rig works and Sentry Damage Augmentor works too well (applies to non-sentry drones) Pralay |

Ewa Quillam
Caldari mega mining corporation Astral Wolves
|
Posted - 2007.02.03 12:12:00 -
[555]
I'm using the 1.1n2 and trying to fit a Muninn. It has 1718 PG naked and max fitting skills which is way off... The same applied for a typhoon.
Does anyone has this problem?
|

Wylker
Pyrrhus Sicarii
|
Posted - 2007.02.03 17:40:00 -
[556]
What are the odds of getting this tied into myeve for character updates? Something where you could auto-store characters etc to keep the XML data current. Many times when I go to fit ships, I bump up a skill or 2 to see what changes, or for new mods etc. I was thinking that it could compare to the updated XML to let you know what you changed etc, and what you added to help set up a skill training plan. It could even tie back into eve-mon   - Wylker |

Cavtrooper
Hades Ascent
|
Posted - 2007.02.04 20:14:00 -
[557]
Nice program, works like a charm! Jump Clone Service Now Available!
|

Raef Ruoy
Caldari Sniggerdly Pandemic Legion
|
Posted - 2007.02.06 15:52:00 -
[558]
Originally by: Wylker What are the odds of getting this tied into myeve for character updates? Something where you could auto-store characters etc to keep the XML data current. Many times when I go to fit ships, I bump up a skill or 2 to see what changes, or for new mods etc. I was thinking that it could compare to the updated XML to let you know what you changed etc, and what you added to help set up a skill training plan. It could even tie back into eve-mon  
Use Evemon and when my eve is down just use the cached version of your Evemon XML (or just click save) and there you go. -Raef
SniggWaffe is Recruiting |

Teardrop Brut
|
Posted - 2007.02.10 11:23:00 -
[559]
As the Quickfit forums don't allow anonymous posting and registering is borked, I'll post my bugreport here.
I found out the hard way that shield resistance rigs don't seem to stack right vs. in-game. QF 1.1x
Dominix base resistances : EM 0 / EXP 60 / KIN 40 / THE 20 Quickfit rounded resists : EM 82 / EXP 85 / KIN 78 / THE 79 In-game rounded resists : EM 72 / EXP 85 / KIN 78 / THE 76
Signature seemed to be different too 518 ingame vs. 544 quickfit
With following modules fitted: Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field Damage Control II
Rigs : Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
|

Zubakis
Bambooule
|
Posted - 2007.02.16 11:23:00 -
[560]
I can't post anonymously on your forum anymore, Rahzelk. And i can't register too, because i get an error.
|
|

Neuromandis
EPSILON TEAM Ushra'Khan
|
Posted - 2007.02.18 14:46:00 -
[561]
Edited by: Neuromandis on 18/02/2007 14:43:35
Originally by: Teardrop Brut I found out the hard way that shield resistance rigs don't seem to stack right vs. in-game. QF 1.1x
Dominix base resistances : EM 0 / EXP 60 / KIN 40 / THE 20 Quickfit rounded resists : EM 82 / EXP 85 / KIN 78 / THE 79 In-game rounded resists : EM 72 / EXP 85 / KIN 78 / THE 76
....
...
Rigs : Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Yup, these are not calculated correctly. It actually made me a very happy man and then shot me down. Quickfit DOES NOT calculate stacking nerf in shield resistance rigs, while in game they stacknerf against each other and with modules. In your case, you unfortunately have 4-module stacking nerf to deal with in em resist (4th em rig = nearly useless), and 3 module in thermal (fortunately this is bad buit not that much). i.e.: you're pretty much screwed unless you use different hardening strategy...
|

Fortium
Caldari
|
Posted - 2007.02.20 16:01:00 -
[562]
Very nice tool...  ~ Fortium |

Mr Mirage
AWE Corporation Intrepid Crossing
|
Posted - 2007.02.20 19:25:00 -
[563]
in QF: tracking rigs don't get stacking penalised with tracking computers/tracking enhancers
Great app though Thanks a lot.
|

Gliderian
|
Posted - 2007.02.25 08:08:00 -
[564]
Not sure if this has been completely mentioned but I don't think any rigs are being calculated correctly. looking in the bonus window in QF specifically on shield recharge I have operation 4 which gives me a stacked bonus of 20% to recharge and 2 shield purger rigs each of 20% each. QF shows a recharge of 1280 secs on a Rokh Eve shows 1241secs. When I calculated manually the way QF runs it I get the same when I factor in the Rig bonus before skills as the rig is part of the ship the variable works to 1241secs. Maybe re-write your rig code to factor all rigs before skills may fix alot of the rig issues? Also all shield compensation skills to level 3 and running Tech 2 em and heat resist amp and 1 em resist rig and 1 invulnerability field and 1 v-m15 braced shield matrix I get shield resists of 73.201% em 81.214% exp 71.822% kin 75.573% thrm in eve. QF shows 81.3%, 81.21%, 71.82%, 78.63%. Clearly a problem there.. =/ this is all from version 1.1x
|

Inspiration
|
Posted - 2007.02.25 21:05:00 -
[565]
Edited by: Inspiration on 25/02/2007 21:02:18 Not sure if this has been said before. The bonuses on passive hardeners are not stacking as they once did and this causes QF to overestimate resistances considerably.
The effect of each passive module should now be (Skill bonus * Module passive resist). And it should be treated like its an active hardener of the resulting strength. A huge simplification in my oppinion!
|

Sun Ra
Reikoku Band of Brothers
|
Posted - 2007.02.28 16:01:00 -
[566]
Got a new mac at work witht elatest version of os x and also an uptodate java 
Only prob is the text is too small to see in alot of the windows 
Anyway to increase font size/select font
Arcane Frankologies - 'plz stop guys it's xmas' |

Tanya Kovacs
SteelVipers YouWhat
|
Posted - 2007.03.01 09:25:00 -
[567]
Edited by: Tanya Kovacs on 01/03/2007 09:23:13 I found a strange behaviour with 1.1x - fitted an Astarte with some Rigs and lowslotstuff and saved it to disk. After loading the XML-file again (or simply restarting quickfit) most of the lowslot-modules are gone. I checked the XML-file, they are there. Not sure if this is related to this ship/fitting or if it's a general problem. -- Boost ECM on dedicated ships. Please.
|

Sun Ra
Reikoku Band of Brothers
|
Posted - 2007.03.07 14:47:00 -
[568]
Edited by: Sun Ra on 07/03/2007 14:46:52 This is my problem, most of the text is being cut off 
damn photobucket resizing my image =/
ATUF RIP - 'plz stop guys it's xmas' |

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.03.07 23:02:00 -
[569]
QuickFit 1.1z (08.03.2007)
WHAT'S NEW IN 1.1z ------------------ * Fighter are now taken into account in stats * Resistance (shield and armor) are more accurately stacked now * Rigs are now stacked with other items * Speed (AB and MWD) should be more accurate * Navy Augoror gets back his 10% armor bonus * Claw gets back his 10% damage bonus on smal projectile * Faction ship that have a bonus on missile velocity (like Gila) are now fixed * Adding more than one Armor plate won't cause weird Armor HP * LastSlot feature now show 0pg/0cpu modules * Ship's XML Loading : no more fit constraints applyied * Ship's XML Loading : fit comments are loaded * Ship's XML Loading : loading times should have been dramatically decreased * You can now load defender's missile in any launcher * Scimitar and Oneiros should get their tracking efficiency bonus * "Warhead Righor" Rig is fixed
I'll do something about fonts in a upcoming version. Probably make it configurable in language.properties...
Have fun !

Do not look where you fell, but where you slipped. |

Hengeyokai
Erasers inc. Interstellar Alcohol Conglomerate
|
Posted - 2007.03.09 12:07:00 -
[570]
Motion Prediction skill still has no effects on tracking speed of turrets.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 30 .. 31 :: one page |
First page | Previous page | Next page | Last page |