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| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Rahzelk
|
Posted - 2006.03.20 19:04:00 -
[241]
WHAT'S NEW IN 0.99u ----------------------- - Many bugs corrected. See http://elegance-corp.net/forums/viewtopic.php?t=2288 for details...
- What's (still) not YET in : Titan bonuses, Carriers bonuses, many mining bonuses, gang warfare's module bonuses, command ships bonuses relative to warfare links...
Next version will have some more bloodpatch updates, and also some capital ships bonuses. Should have a chinese version also, and maybe a Czech version. If you want a translated version, send me your mail, ingame, and i'll send you a language file :)
Have fun !
Do not look where you fell, but where you slipped. |

Imhotep Khem
|
Posted - 2006.03.20 20:30:00 -
[242]
Edited by: Imhotep Khem on 20/03/2006 20:31:15 Did you read my post about compiling against the 1.4 JRE library so folks can use the program without having 1.5 JRE?
The information is at the very bottom of the 1.4 javac documentation. I imagine 1.5 documentation also has cross-compilation info there. Of course im not sure what IDE you are using.
Anyway, great work. ____ If your not dyin' your not tryin'. |

Sharcy
|
Posted - 2006.03.21 09:17:00 -
[243]
Edited by: Sharcy on 21/03/2006 09:23:41
First off, there are no Precision light missiles, only the Fury ones. Second, are you sure all the bonuses are correctly applied to these advanced missiles? The range difference between Standard (55km+) and Advanced (Fury) (17km+) on a Crow is staggering and I doubt it's correct.
Also, the "effects" description still doesn't show the effect of an overdrive on ship's speed when you also have an MWD fitted. Is that correct?
--
Sonnema is recruiting! |

Sharcy
|
Posted - 2006.03.21 09:21:00 -
[244]
Edited by: Sharcy on 21/03/2006 09:22:15 Not enough coffee yet today... (dp)
--
Sonnema is recruiting! |

Leandro Salazar
|
Posted - 2006.03.21 12:09:00 -
[245]
Edited by: Leandro Salazar on 21/03/2006 12:09:39 Hmm, seems it still ignores missile damage in the 'taking accuracy into account' damage calculation :(
like:
[1250 | 40] XT-9000 Cruise Launcher [22xCataclysm Cruise Missile] Cataclysm Cruise Missile Explosion Radius : 255.0 Explosion Velocity : 600.0 Missile Velocity : 4875.0 Flight Time : 26.0 sec Range (meters) : 126750.0 Chance to hit : 100% Velocity Penalty : 100.0% Signature Penalty : 100.0% Shield One Shot Damage (EM+TH+KI+EX) : 0.0 + 179.2 + 0.0 + 0.0 = 179.2 Damage / sec (EM+TH+KI+EX) : 0.0 + 11.7 + 0.0 + 0.0 = 11.7
but: Global Damage output Damage per second on Shield : 11.7 (0.0 taking accuracy into account)
Also a cosmetic thing: the velocity and signature PENALTIES are 0.0%, not 100%. 100% is the Missile efficiency taking sig and speed into account.
___________________________________
Evacuate? In our moment of triumph? |

Ulthien
|
Posted - 2006.03.21 14:37:00 -
[246]
Ok here is the correct link to newest java edition:
http://www.java.com/en/download/manual.jsp
(had a bit of trouble navigating sun pages)
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Adrastos Volos
|
Posted - 2006.03.21 20:14:00 -
[247]
Edited by: Adrastos Volos on 21/03/2006 20:16:02 nm
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Nova Incantus
|
Posted - 2006.03.22 20:47:00 -
[248]
I just tried it out myself and uploaded my skills XML and build my cormorant
Quote: ==[ CORMORANT ]==
Powergrid : 62.9 / 63.25 MW CPU : 175.0 / 236.5 tf Capacitor (regen) : 400.0 Energy (266.67sec) Max Cap Regen : 3.67 per sec (approx.) Max Cap Needed : 7.026 per sec Velocity : 273.69 m/sec Signature : 90.0 m Target Range : 37800.0 m Scan Resolution : 475.0 mm ECCM Gravimetric : 12.0 points Shield HP (regen) : 619.0 (450.0sec) Max Shield Regen : 3.44 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 40.0 % Shield Thermal : 20.0 % Armor HP : 594.0 Armor EM : 60.0 % Armor Explo : 10.0 % Armor Kinetic : 25.0 % Armor Thermal : 45.0 % Structure HP : 446.6 Drone Capacity : 0.0 m3 Capacity : 450.0
HIGH-SLOTS : (125mm x7) ~~~~~~~~~~~~ - [ 7 | 15] 125mm Railgun I [80xThorium Charge S] Signature Resolution = 40.0 m targetModule = 0.0 powergrid usage = 7.0 MW Charge size = 1.0 1=small 2=medium 3=l Accuracy falloff = 5000.0 m caldariNavyBonusMultiplier = 0.0 slots occupied = 1.0 gallenteNavyBonusMultiplier = 0.0 Charge Rate = 1.0 Trackingspeed / Accuracy = 0.096 rad/sec Optimal Range = 12993.75 m Rate of fire = 3.9 CPU usage = 15.0 tf hp = 20.0 Tech Level = 1.0 activation cost = 2.15 Energy Damage Modifier = 2.2 x accuracyBonus = 0.0
- [ 4 | 15] Rocket Launcher I [30xThorn Rocket] Charge Rate = 1.0 powergrid usage = 4.0 MW Tech Level = 1.0 Rate of fire = 3.84 CPU usage = 15.0 tf slots occupied = 1.0 hp = 20.0
MED-SLOTS : ~~~~~~~~~~~~ - [ 1 | 2] Civilian Afterburner powergrid usage = 1.0 MW Tech Level = 1.0 massAddition = 500000.0 republicFleetBonusMultiplier = 0.0 CPU usage = 2.0 tf Max Velocity Bonus = 30.0 % Activation time / duration = 10.0 gallenteNavyBonusMultiplier = 0.0 Capacitor bonus = 100.0 % Shield HP bonus = 100.0 % hp = 20.0 Thrust = 1500000.0 N activation cost = 5.0 Energy
- [ 1 | 2] Civilian Shield Booster I powergrid usage = 1.0 MW Tech Level = 1.0 CPU usage = 2.0 tf caldariNavyBonusMultiplier = 0.0 caldariNavyBonus = 1.0 Activation time / duration = 3.0 shield Bonus = 5.0 hp = 20.0 activation cost = 5.0 Energy
- [ 1 | 20] Small Shield Extender I powergrid usage = 1.9 MW EM dmg resistance bonus = 0.0 % Signature radius bonus = 2.0 Tech Level = 1.0 Explosive dmg resistance bonus = 0.0 % Kinetic dmg resistance bonus = 0.0 % Thermal dmg resistance bonus = 0.0 % CPU usage = 20.0 tf Shield HP bonus = 150.0 HP hp = 20.0
- [ 1 | 25] Stasis Webifier I powergrid usage = 1.0 MW Optimal Range = 10000.0 m Tech Level = 1.0 Accuracy falloff = 0.0 m CPU usage = 25.0 tf Max Velocity Bonus = -75.0 % Activation time / duration = 5.0 hp = 20.0 activation cost = 5.0 Energy
LOW-SLOTS : ~~~~~~~~~~~~ - [ 5 | 6] 100mm Reinforced Nanofiber Plates I massAddition = 35000.0 powergrid usage = 5.0 MW Tech Level = 1.0 CPU usage = 6.0 tf Armor Hp Bonus = 181.5 hp = 20.0
also:
Destroyer Skill Bonus: 7.5% bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret optimal range per level Penalty: -25% rate of fire for all turrets Bonus: 50% bonus to optimal range for small hybrid turrets
---------------------- If you build it, they will come and attack it.
Nova Incantus - [SAK] |

Trigo
|
Posted - 2006.03.24 09:30:00 -
[249]
Nice little program when r u thinking of add all the mining bonuses??? ------------------------------------ Booga |

Rahzelk
|
Posted - 2006.03.24 21:48:00 -
[250]
Edited by: Rahzelk on 24/03/2006 21:49:13
0.99x is OUT ! And I'm quite proud of this one
WHAT'S NEW IN 0.99x ----------------------- - Skills : You will now have warnings when selecting an item without having the appropriate skill level. - Skills : you can now have a list of all skills needed for your fit (in the skill panel). - Skills : you can now have a list of all skills you are missing for your fit (in the skill panel). - Printing and text exports have been upgraded with skills' list - You can now export a clean HTML page of your fit - You can now enter comments for your Fit : see the [equipment's tab]->[ship's Stat]-> at the bottom. - Language file can be put in the QuickFit directory for a full tool translation. - Titan, Carriers and Command ships now have their bonuses implemented - Some bugs corrected...
==> Please, if you translate the "lang.properties" in another langage, send it to me so I can release it on QuickFit official website. Thanx in advance !
/!\ Older saves (skills and ships) won't be loaded in this version /!\
All translation are welcome ! Please send them to my mail : rahzelk at club-internet.fr
-----------------
Originally by: Trigo when r u thinking of add all the mining bonuses???
If there is any bonuses missing, please do a report and explain how they should be applied.
Have Fun !


Do not look where you fell, but where you slipped. |

Rahzelk
|
Posted - 2006.03.24 22:02:00 -
[251]
And by the way : no QFit won't ever be a skill manager, Eve Character Manager (E.C.M.) from Future Falcon already did it excessively well !
Basically : grab what skill you need for the fit of your dream and go on E.C.M. to have a precise idea of how to manage this skill list :P
That being said.... have fun 
Do not look where you fell, but where you slipped. |

Rahzelk
|
Posted - 2006.03.24 22:34:00 -
[252]
Arrrrgg murphy's law...... I didn't remove debug information on this version, so you'll have "(group xxxx) (mkt xxx)" after each items.....
I'll release a RC2 version on monday, but until then be sure it is only a visual glitch....
Do not look where you fell, but where you slipped. |

Leandro Salazar
|
Posted - 2006.03.25 14:20:00 -
[253]
Seems now the nomenclature is right on the Velocity and Sig Penalty for missiles, but the effects are reversed. More Speed and lower sig increase the penalties, which is correct. But at the same time, this INcreases the damage which is the wrong way round...
___________________________________
Evacuate? In our moment of triumph? |

Dragonaire
|
Posted - 2006.03.26 18:40:00 -
[254]
Was fitting my raven and noticed your adding missiles velocity bonus for Caldari Battleship to heavy missiles which is incorrect. It only gives bonus to torpedoes and cruise missiles not all missiles like before. They changed it with Cold War or RMR as I remember.
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Dragonaire
|
Posted - 2006.03.26 19:03:00 -
[255]
Forgot to say in last post I really like the program but I have another bug for you When I look at damage out with missiles all the damages read 0.0 on the stats page Don't think that's right some how Hope it's something simple. I'm using version 0.99x
|

Lyra VX
|
Posted - 2006.03.26 23:28:00 -
[256]
Edited by: Lyra VX on 26/03/2006 23:29:10 Bug (latest ver.): Interdiction Sphere Launchers don't seem to like Warp Disrupt Probes - you get a "Charge not compatible with selected module" error. Apologies if someone's already mentioned this.
Top app though, keep it up :) |

Dr Tetrahydrocannabinol
|
Posted - 2006.03.26 23:48:00 -
[257]
Is there any way you can imput the new Tier 3 BS stats? I know they are not final and we dont know the bonuses but would still be cool.
Thanks
Dr THC
---------------------------------------------
|

TOGAKURE Daisuke
|
Posted - 2006.03.27 05:52:00 -
[258]
Just dl'd and tried the .99x on my mac. When I try to import the xml file, the program just doesn't do anything but show the 'waiting' cursor. It also takes no cpu.
Previous version from 6 moths or so worked just nicely...
|

Dr Tetrahydrocannabinol
|
Posted - 2006.03.27 14:54:00 -
[259]
Originally by: TOGAKURE Daisuke Just dl'd and tried the .99x on my mac. When I try to import the xml file, the program just doesn't do anything but show the 'waiting' cursor. It also takes no cpu.
Previous version from 6 moths or so worked just nicely...
that happened to me as well. you have to completely delete the old version AND the directory, you cant simply overwrite the new copy.
Dr THC
---------------------------------------------
|

Rahzelk
|
Posted - 2006.03.27 22:20:00 -
[260]
Originally by: Dr Tetrahydrocannabinol Is there any way you can imput the new Tier 3 BS stats? I know they are not final and we dont know the bonuses but would still be cool.
Explained on FAQ, on official website.... 8) I don't understand how to customize modules/ships etc... Any manual or help on this topic ? Here is some easy step to help you : - Take any item (ships, ammos, modules) that your want to customize. (for instance, a webifier) - Add it to your favorites. - Go in the sub-tab "Customize" (in the Equipment panel) - Select the item you just put in your favorites. (so the webifier for instance) - Give a new name to the module, to be able to differenciate it from the real module. (well, call our webifier 'uber webifier') - Select an attribute to modify for this item. (we could select "cap need" for our webifier) - Change the value (number only!!) (let set value at 1, so it need 1 unit of cap each 5 seconds) - Now you can pick this items from anywhere where favorites are available ! (for instance, we go in the "favorites" tab under equipment's tab, and we fit the webifier on our ship. - Favorites are saved when you close the application.
By the way, 0.99x RC2 released, correcting missile bugs on stats page and witghout debug information (overall more readable)
Do not look where you fell, but where you slipped. |

Dr Tetrahydrocannabinol
|
Posted - 2006.03.28 01:24:00 -
[261]
Originally by: Rahzelk
Originally by: Dr Tetrahydrocannabinol Is there any way you can imput the new Tier 3 BS stats? I know they are not final and we dont know the bonuses but would still be cool.
Explained on FAQ, on official website.... 8) I don't understand how to customize modules/ships etc... Any manual or help on this topic ? Here is some easy step to help you : - Take any item (ships, ammos, modules) that your want to customize. (for instance, a webifier) - Add it to your favorites. - Go in the sub-tab "Customize" (in the Equipment panel) - Select the item you just put in your favorites. (so the webifier for instance) - Give a new name to the module, to be able to differenciate it from the real module. (well, call our webifier 'uber webifier') - Select an attribute to modify for this item. (we could select "cap need" for our webifier) - Change the value (number only!!) (let set value at 1, so it need 1 unit of cap each 5 seconds) - Now you can pick this items from anywhere where favorites are available ! (for instance, we go in the "favorites" tab under equipment's tab, and we fit the webifier on our ship. - Favorites are saved when you close the application.
By the way, 0.99x RC2 released, correcting missile bugs on stats page and witghout debug information (overall more readable)

Dr THC
---------------------------------------------
|

Sun Ra
|
Posted - 2006.03.29 10:57:00 -
[262]
Anyway you can do a version that runs on java 1.4 ? my version of mac os x cant be updated to 1.5 
Arcane Frankologies - 'plz stop guys it's xmas' |

Ashurian
|
Posted - 2006.03.30 09:04:00 -
[263]
I am with Sun Ra, i have just mac os panther. Or anyone knows were to find the last running in j1.4 version of quickfit? i deleted it before downloading the new before i discovered that only works on newest version of java.
sorry for my english :)
|

Sun Ra
|
Posted - 2006.03.30 12:07:00 -
[264]
Originally by: Ashurian I am with Sun Ra, i have just mac os panther. Or anyone knows were to find the last running in j1.4 version of quickfit? i deleted it before downloading the new before i discovered that only works on newest version of java.
sorry for my english :)
Ive got a copy, Grab it
Its old and has quite a few bugs/missing features better than nothing
Arcane Frankologies - 'plz stop guys it's xmas' |

Rahzelk
|
Posted - 2006.03.30 16:45:00 -
[265]
I promise I'll try to find a way to compile for 1.4 with 1.5SDK. You know I do it from work and do not have much control over wich SDK i can use.... :(
But I'll do my best !
Do not look where you fell, but where you slipped. |

Ashurian
|
Posted - 2006.03.31 07:19:00 -
[266]
Thanks Sun RA for the file, and Rahzelk for your efforts
|

Mononoke Hime
|
Posted - 2006.03.31 11:14:00 -
[267]
Great Job with the software 
Just wonder why not allow to maximize the window, or resize it.
Would be so much easier to work with. 
(sorry if it has been asked before )
|

Leandro Salazar
|
Posted - 2006.03.31 14:19:00 -
[268]
Try the options tab :P
___________________________________
Evacuate? In our moment of triumph? |

Hurricane Jefferson
|
Posted - 2006.04.01 09:34:00 -
[269]
erm.... apparently my standard heavy missiles do more damage than high damage heavies do....
according to the charge fitting tab, widowmaker heavy missile does a top damage of 227.5 (which is pretty much spot on)
but widowmaker fury missile only does 218 max damage.
the precision missile also says it does 180, which is wrong cause the precisions have the same damage as the standard heavy missiles. but better precision.
but, like i said, the damage for the t1 heavies is pretty much spot on.
cheers
|

SeeSor
|
Posted - 2006.04.01 21:47:00 -
[270]
Thank You what a great tool 
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