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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Naskaya
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Posted - 2006.01.15 02:41:00 -
[121]
Welcome to the world of personnal software maintenance, Raz ^^
Great job, all of us use it here in the corp. :)
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Johnny Twoshoe
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Posted - 2006.01.15 02:45:00 -
[122]
Originally by: Christoph Xavier Edited by: Christoph Xavier on 14/01/2006 23:34:44 When i try to start the program all i get is a gray window. it is the same size as quickfit is supposed to be, but just all gray. I can move the window and close it, but I cant see anything.
Any ideas? I just reinstalled java. And then I tried the version of java that you link to on the quickfit page
Ditto.
Also, when I close it, my computer freezes. --------------------------------------------- Johnny Twoshoe - Nuttier Than Thou (\_/) (O.o) (> <) |

Aakron
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Posted - 2006.01.16 00:10:00 -
[123]
Ive uninstalled the Java 5 I had and put on the one linked in the download page. All i get is a grey window as well, closing it rebooted my machine...something that doesnt often happen.
If anyone knows a fix please let me know I'd love to try this app out.
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Christoph Xavier
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Posted - 2006.01.16 05:33:00 -
[124]
I figured it out. Java VM does not like anti-aliasing. You need to disable it and everything should work find, no more gray screen.
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Johnny Twoshoe
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Posted - 2006.01.16 07:19:00 -
[125]
^ Works.
Thx. --------------------------------------------- Johnny Twoshoe - Nuttier Than Thou (\_/) (O.o) (> <) |

Mnengli Noiliffe
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Posted - 2006.01.16 12:43:00 -
[126]
I'd like to express some suggestions for otherwise excellent program this is - well, except for the obvious bugs of course :) 1. Equipment\Favourites tabs really needs the ability to create folders. Only 1 level of hierarchy would be enough. When loads of different stuff I usually use pollutes the favorites, it becomes impossible to use that.. sure I can use "browse" but it contains too much extra stuff and is hard to navigate. 2. when fitting ship, it's a pain to switch between "Slots" and "Ship Stats" tabs all over again. Example - I have some capa equipment in favourites and I experiment with it. I want to see cap rec parameters and be able to fit/unfit stuff at the same time. Impossible atm... it's even worse with hardeners... IMHO the ideal solution would be to only show module info in the area below the item list - both for fitted and browser items, and in the area below ship slots show the ship stats. 3. in Ship Stats, show estimated capa consumption of all active modules per second.
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Fallout2man
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Posted - 2006.01.17 06:39:00 -
[127]
Edited by: Fallout2man on 17/01/2006 06:39:49 I can't stress how much I absolutely love quick fit, thank you for making such an amazingly useful program.
Two minor things bugging me though: 1: you cannot fit citadel launchers to anything, this I'd really appreciate being fixed, as I like to calculate the uppermost possible damage per second a ship could have in combat.
The other, and this isn't as big, would be propulsion calculation. I'm not sure if this is because of quickfit or if this is just how eve does it, but when I add an overdrive injector and then an afterburner of MWD, it appears to totally remove the injector bonus from the ship's speed and then calculates the max speed based on the original ship meters/second plus the Afterburner/MWD bonus.
thanks again, I really enjoy quickfit, now if only eve had a galactic market I could use with quickfit to tabulate estimated ship costs. ^_^;;
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Roxy
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Posted - 2006.01.17 12:45:00 -
[128]
Im not sure but is it a bug thats causing the T2 ammo to be unusable in QuickFit ? Or is it something i am overlooking ?
------------
Fabricate diem, punk.. |

Trelennen
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Posted - 2006.01.18 01:10:00 -
[129]
Originally by: Roxy Im not sure but is it a bug thats causing the T2 ammo to be unusable in QuickFit ? Or is it something i am overlooking ?
You might have a bug, or maybe a bug with a particular ammo and gun combination, 'cause I can use them no problem on quickfit.
Don't forget they can be used only with T2 guns/launchers  ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Mnengli Noiliffe
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Posted - 2006.01.19 16:28:00 -
[130]
armor resistance calculation doesn't seem to work right :( See if you fit (all 1 damage type) 2 active and 1 passive energized hardeners you get less resist than you get when you fit 3 active hardeners, but QuickFit shows that 2A+1P gives better resist. This is because there is a common stacking penalty for all 3 hardeners, not 2 penalties - one for all active and one for all passive hardeners, as QuickFit seems to think.
As the result, current resistance calculations are wrong in QuickFit.
I am using version 0.99d rc2
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SpaceDrake Storyteller
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Posted - 2006.01.20 07:20:00 -
[131]
Disregard my earlier question. QF .99b was misreporting Armor Compensation skill bonuses (giving full 5% increments to passive hardeners instead of upping the actual original resistance % by 5%). This seems to have been corrected in .99d RC2. -------------- What good are actions if there's no one to tell the tale afterward?
Player of the character "Andre Ricard". |

Serilla
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Posted - 2006.01.22 22:26:00 -
[132]
hmm when i am loading up the Ishkur. When i put 125mm tech 2 rails in equipment, it does not give me the option to load ammunition on the ammo/charges tab. Also since it does not show that stuff in the ammo/charges tab cannot calculate DPS.
combatYour 250mm Railgun II perfectly strikes Sansha's Enslaver, wrecking for 411.4 damage. |

Serilla
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Posted - 2006.01.24 08:53:00 -
[133]
Hey, in reply to my last post. Ive narrowed down that guns seem to load right on the ishkur with Blasters. Perhaps it is only the 125mm tech 2 that are the prob? havent tried 125mm tech 2 on any other ships.
I do have a suggestion that would make the tool even more awsome than it already is... On the ammo/charges tab. On the right where u enter resistance and HP to calculate DPS and how long it would take to put the ship to 0 hp.. How about having a few more options to that. Two sets of resistances/HP values for Shield and Armour, and then a HP value for Structure.
Then in the printout have a line for how long to get to armour, how long till hull, how long for total hp to 0..
Anyway i love this tool. Besides this thing i have only ever done trial and error. And i dont have time to figure up DPS and other stuff to see whats better ;P. Thank you for the AWSOME tool.
combatYour 250mm Railgun II perfectly strikes Sansha's Enslaver, wrecking for 411.4 damage. |

Ditscher
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Posted - 2006.01.24 21:23:00 -
[134]
great tool, i test all kind of fittings with my lap in every free minute, and my girlfriend doesn't disturb me, because it looks so important with that numbers and columns and the outfit of some serious calculations 
one thing: i can't fit any t2 missiles. i wanted to check the dps with them and if its worth to train the skills to lvl5. i already modified my skills to use t2 launchers. there are no problems fitting them with t1 missiles, but i can't fit the t2 ones.
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Rahzelk
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Posted - 2006.01.24 22:15:00 -
[135]
Many many thanx for all your support and be sure I am looking and taking into consideration all of your ideas and bug reports :)
Next release will correct most of reported bugs. Thanx again & keep Having Fun !

Do not look where you fell, but where you slipped. |

Serilla
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Posted - 2006.01.25 08:52:00 -
[136]
One other thing is on the tab where you put in what drones you are using. unless i have no clue, (often i dont) is there a way to mix up drones? put in two types of medium drones. or even load up 2 mediums and 3 light drones?
combatYour 250mm Railgun II perfectly strikes Sansha's Enslaver, wrecking for 411.4 damage. |

Famine Aligher'ri
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Posted - 2006.01.25 16:05:00 -
[137]
Forgot to add the EW drones to the checks in the EW calc =P
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Felcas
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Posted - 2006.01.26 01:11:00 -
[138]
Is this just me, or more people cant run this service?
___________________________________ I love trade - the market is my battlefield
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Trelennen
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Posted - 2006.01.26 07:12:00 -
[139]
Originally by: Serilla One other thing is on the tab where you put in what drones you are using. unless i have no clue, (often i dont) is there a way to mix up drones? put in two types of medium drones. or even load up 2 mediums and 3 light drones?
Nope, not possible. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Felcas
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Posted - 2006.01.27 05:55:00 -
[140]
1st I would like to thank you for this great piece of software, it is already helping me a lot to break my limits.
2nd I just would like to report some bugs, not that I am complaining but just listing them in case you are interested.
-After fiting a weapon upgrade module that have a damage modifier, the guns continue with the same damage values.
-When I fit smart bombs, their damage are not computed in the weapon stats window.
___________________________________ I love trade - the market is my battlefield
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Thirler
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Posted - 2006.01.27 12:38:00 -
[141]
I like how complete this is. However I found a bug preventing me to really use it: the load/save/import skills buttons don't work. I get the following error:
D:\Temp\Quickfit_EN_Multi>java -jar QuickFit.jar Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at eleg.tools.app.QuickFit.actionPerformed(QuickFit.java:3442) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour ce) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
with java version: D:\Temp\Quickfit_EN_Multi>java -jar QuickFit.jar Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at eleg.tools.app.QuickFit.actionPerformed(QuickFit.java:3442) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour ce) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
I'm looking forward to future version :)
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3JaneTessierAshpool
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Posted - 2006.01.27 16:49:00 -
[142]
Great Product, good Job!
However I may have found a couple of bugs (or I'm just stupid)
1. I cannot seem to fit T2 Ammo into the T2 Launchers (Rockets Specifically) 2. I think there may be a problem w/ your implementation of the stacking penalty for Cap Rechargers and Cap Flux Coils. (I got a Raven down to 8 seconds w/ all flux coil 2 in the low slots and 4 Draclira's Cap Rechargers in the Mids).
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Rahzelk
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Posted - 2006.01.27 20:45:00 -
[143]
New version out.
WHAT'S NEW in the 0.99g ------------------------- - most bugs reported for 0.99d corrected - Ammo panel now have distinction between shield/armor and structure - Added a QuickView for some common stats in the Slot Panel. - Added missing implant effects for missiles - In the EW panel, you now have the speed needed to lock a ship giving his signature and your scan resolution - Added a search function in the NPC panel - Added a new dynamic information : the max cap needed. You can have it in the Ship Stats or in the Quickview. It represents the total amount of cap/sec needed when all modules are activated. - Directories where somehow bugged. One shouldn't have trouble using import XML function now. - What's not YET in : Titan bonuses, Carriers bonuses, many mining bonuses...
Quote: I think there may be a problem w/ your implementation of the stacking penalty for Cap Rechargers and Cap Flux Coils. (I got a Raven down to 8 seconds w/ all flux coil 2 in the low slots and 4 Draclira's Cap Rechargers in the Mids).
And have you tried that ingame to be able to compare ? I'm not aware of stacking penalty on cap recharger and cap flux coil....
Keep having fun

Do not look where you fell, but where you slipped. |

Rahzelk
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Posted - 2006.01.27 22:30:00 -
[144]
Originally by: Fallout2man I'm not sure if this is because of quickfit or if this is just how eve does it, but when I add an overdrive injector and then an afterburner of MWD, it appears to totally remove the injector bonus from the ship's speed and then calculates the max speed based on the original ship meters/second plus the Afterburner/MWD bonus
you are right, I missed this bug. Will have it resolved for next release.
Do not look where you fell, but where you slipped. |

Serilla
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Posted - 2006.01.28 08:14:00 -
[145]
Edited by: Serilla on 28/01/2006 08:25:09 thanks for the update! awesome tool!
never before did i get so involved with acctually making my ship the best loadout it could have been :)
also love the new way to enter resistance and hp for shield/arm/struc thx!
combatYour 250mm Railgun II perfectly strikes Sansha's Enslaver, wrecking for 411.4 damage. |

Kitty O'Shay
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Posted - 2006.01.28 09:46:00 -
[146]
I think I found a bug but am not sure what the problem is. But here's an example:
Take a ship with a ship bonus to resists, like a Punisher/Maller, and add a Energized Adaptive Nano Membrane + Energized Reactive Membrane and look at how the resists shown actually decrease. Might be a stacking calc problem.
Oh, and could the way of using npc stats in the damage calculator be upgraded so that we can have a list to plug in player ship stats?
Thanks for a great tool! -- Meow. |

Mnengli Noiliffe
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Posted - 2006.01.29 06:40:00 -
[147]
One crazy idea, in Combat Log Analyzer, rat stats could be used to estimate how much of which damage did player recieve from NPCs. It would help determining which resist to boost to ease tanking. This requires the ship's resists for either shields or armor entered though. Also some named rats may miss from npc db so an option to specify specific rat's each weapon's damages might be needed.
Exemple - according to npc stats, rat1 does 10 kin 20 therm damage with gun and 100 EM damage with missile. So for this rat, log shows gun and missile damage. If this rat1's gun did totally 900 damage and we have equal therm and kin resists then then we add 300 to thermal count and 600 to kin count. For rat1's missiles we add whole damage to thermal count Kind of tricky for non-equal resists but it's just one easy equation to solve. This kind of processing should only apply to damage done to the player, because it's much more complicated with rats, and no need really. Any rat damage (total or from specific rat) done to the player should be shown as 4 numbers - estimated kin, therm, em, exp damages.
The problem here is that we don't know if the hit was for shield or armor. No need to account for this though - most damage will come to the tanked thing anyways. And it's just an approximation after all.
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Ras Blumin
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Posted - 2006.01.29 08:42:00 -
[148]
Edited by: Ras Blumin on 29/01/2006 08:43:42 It seems that QF doesn't add the 50% dmg bonus you get when flying a Claw.
Edit; ignore me, seems that you already know about that 
p - l - u - r
My first vid |

Rahzelk
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Posted - 2006.01.29 21:00:00 -
[149]
Some serious bug..... will be look at ASAP 
Do not look where you fell, but where you slipped. |

Serilla
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Posted - 2006.01.29 21:07:00 -
[150]
i get a bug when fitting Neutron Blaster 1's to megathron. when i goto capacitor simulation and start it, all my blasters just fire over and over till im out of cap in like 2 seconds. Its like there is a 0 second refire delay :D
combatYour 250mm Railgun II perfectly strikes Sansha's Enslaver, wrecking for 411.4 damage. |
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