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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Rahzelk
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Posted - 2005.12.05 10:21:00 -
[1]
Take a look & download : Link to the WebSite
QuickFit is a ship fitter for the game Eve-Online. It is written in Java and is then multi-platform for every systems that can run Java (linux, Mac...).
It enables pilots to design a fit without having to buy the ship, equipments or without even having train skills. Very handy and helping for everyone concerned by this very tactical aspect of the game.
You can start doing a fit very quickly, as soon as you have launched the application. That's why it is called QuickFit afterall ;)
Pick a ship, equip it, look at the modified stats, look your damage output, your E.W. efficiency and simulate your CAP to know if all modules can run forever !
Just take a look at the feature list & screenshots, then download and enjoy this free application. You'll see it is way more than a simple fitter
I try to advertise for this tool to share it with a maximum of people. You will be able to follow tool's evolution on the following link : Eve-Online Forum's topic
Have Fun ! 
Do not look where you fell, but where you slipped. |

Renee Cado
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Posted - 2005.12.05 10:45:00 -
[2]
Awesome job. Finally a tool in Java, that runs under my Linux as well.
Now if you also make the sourcecode available that would rock. :D
Found a small bug: if i increase the speed of the Capacitor Simulation, the "Current CAP consumption : 0.93 / sec" gets divided by the speed of the simulation, but the "Current CAP regeneration : 46.1 / sec" does not.
A suggestion: maybe you can calculate if the current setup can run forever and show this somewhere.
Anyway...awesome job!
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Rahzelk
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Posted - 2005.12.05 11:10:00 -
[3]
Originally by: Renee Cado Now if you also make the sourcecode available that would rock. :D
Will be available, when I'll have cleaned it and add some commentaries... And post RMR update of course... 
Do not look where you fell, but where you slipped. |

Andrue
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Posted - 2005.12.05 12:33:00 -
[4]
What an excellent tool!
You should probably mention somewhere about having to make a ship active to fit it but otherwise very good. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Raem Civrie
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Posted - 2005.12.05 12:43:00 -
[5]
STICKY! STICKY!
Dear lord man, CAP SIMULATION? You deserve my money. ---
God-King of Genitalia |

Onubis
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Posted - 2005.12.05 14:41:00 -
[6]
Best freakin toool ever!
Ohh im soo not gona be doing any proper work in the office this week.. _-_-_-_-_-_-_-_-_-_-_-_-_- "It is better to die on our feet than live on our knees"
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TomB

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Posted - 2005.12.06 00:42:00 -
[7]
awesome time to play with my pirate titan fitting 
. |
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TomB

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Posted - 2005.12.06 00:44:00 -
[8]
moved and sticked
. |
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j0sephine
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Posted - 2005.12.06 01:09:00 -
[9]
Rahzelk, i reckon you might want to speak with elFarto... together you two could likely allow this program to read ship/modules data straight from the cache files rather than pre-generated data... which would reduce the size of downloads significantly, and would allow people to experiment with setups of all these new ships that are in the making... -.^
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Kayosoni
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Posted - 2005.12.06 01:33:00 -
[10]
Edited by: Kayosoni on 06/12/2005 01:33:51 Nice, but it needs faction ships and modules too :/ -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |
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Kaell Meynn
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Posted - 2005.12.06 04:21:00 -
[11]
That's awesome mate.
Quick bug report... the cap simulation thing... when you accelerate it, the cap regen / sec is in relation to simulated seconds, but the cap drain / sec is listed in reference to real seconds, so when you speed it up, your cap drain goes down.
Example, if you have 50 cap / sec usage, and are at a point in cap where you regen 50 cap / sec, it'll say you have 50 drain and 50 recharge. But if you click accelerate time, and it changes to 2x speed, then it'll say you have 25 drain and 50 recharge.
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Redblade
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Posted - 2005.12.06 04:52:00 -
[12]
Nice but the lack of faction ships/mods makes it less usefull.
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Kryptic1
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Posted - 2005.12.06 06:04:00 -
[13]
Originally by: Redblade Nice but the lack of faction ships/mods makes it less usefull.
I dont know about faction ships, but it does have faction and officer mods. You have to use the search tab on the equipping screen.
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elFarto
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Posted - 2005.12.06 09:24:00 -
[14]
Originally by: j0sephine Rahzelk, i reckon you might want to speak with elFarto... together you two could likely allow this program to read ship/modules data straight from the cache files rather than pre-generated data... which would reduce the size of downloads significantly, and would allow people to experiment with setups of all these new ships that are in the making... -.^
Sssssh!

Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |

Julien Derida
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Posted - 2005.12.06 12:22:00 -
[15]
Fantastic work! I've wanted something like this for ages. ----------------------------------------
Chief Inspector of the Style Police - FRICK |
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Oveur

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Posted - 2005.12.06 12:56:00 -
[16]
Nice indeed!
Senior Producer EVE Online
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Callistus
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Posted - 2005.12.06 13:09:00 -
[17]
Awesome 
Coreli Corporation Mainframe
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Max Teranous
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Posted - 2005.12.06 15:19:00 -
[18]
Absolutely sweet as. Nice one !
Max 
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Spartan III
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Posted - 2005.12.06 16:08:00 -
[19]
Originally by: Max Teranous Absolutely sweet as. Nice one !
Max 
Sweet as havn't hear that in a while. Brings back memorys of New Zealand
This thing is pretty cool, but the cap thing should get fixed. -------------------------------------------------- - Jamie (Aka) Spartan III Hardener Stacking Penalty Explained |

Mactire
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Posted - 2005.12.06 16:24:00 -
[20]
Great!
Just downloaded it and wasted 3 hours playing with it at work.... A little tricky to get going but it works great.
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Flavius Renatus
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Posted - 2005.12.06 16:54:00 -
[21]
Very Well Done,
Thank you.
Flavius Renatus (Ancient Roman Military Historian)
Real Power Is Something You Take!!! |

Crux Australis
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Posted - 2005.12.06 18:03:00 -
[22]
Zomg wonderful !!!!!
Ty a lot man !

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Rahzelk
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Posted - 2005.12.06 18:07:00 -
[23]
Originally by: Redblade Nice but the lack of faction ships/mods makes it less usefull.
Faction ship were OK in the 0.95 version, but I missed it in the last 0.98 version. They will be back in the next release.
Thanx for all your support mates !
Do not look where you fell, but where you slipped. |

Gariuys
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Posted - 2005.12.06 19:20:00 -
[24]
Tried to replicate my deimos setup, and for some reason the damage from the guns is way off. I know I got a 10+ damage mod on my ion IIs and it only shows like 8. Something fishie going there. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Sarmaul
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Posted - 2005.12.06 21:54:00 -
[25]
you allowed me to perfect my tempest setup to within 0.5 cpu. I love you. 5% of all my isk is being sent your way. Don't get excited, I only have 20m in the wallet :D
Originally by: Chowdown We camp a lot
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Alex Kynes
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Posted - 2005.12.07 08:52:00 -
[26]
Edited by: Alex Kynes on 07/12/2005 08:52:05 Bug report: Two damage mods don't stack. I.e. if you fit two magnetic field stabilizers the second one doesn't give a bonus. Fitting the third one fixes this.
-AK
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Madscotsman
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Posted - 2005.12.07 14:42:00 -
[27]
Originally by: j0sephine Rahzelk, i reckon you might want to speak with elFarto... together you two could likely allow this program to read ship/modules data straight from the cache files rather than pre-generated data... which would reduce the size of downloads significantly, and would allow people to experiment with setups of all these new ships that are in the making... -.^
Thats a great idea, but some people (like me) would most likely use ths while at work, and won't have Eve installed.
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elFarto
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Posted - 2005.12.07 16:04:00 -
[28]
Originally by: Madscotsman
Originally by: j0sephine Rahzelk, i reckon you might want to speak with elFarto... together you two could likely allow this program to read ship/modules data straight from the cache files rather than pre-generated data... which would reduce the size of downloads significantly, and would allow people to experiment with setups of all these new ships that are in the making... -.^
Thats a great idea, but some people (like me) would most likely use ths while at work, and won't have Eve installed.
I actually have a method for dumping the entire database to a single compressed file, for easy transportation :)
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |

franny
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Posted - 2005.12.07 19:03:00 -
[29]
Edited by: franny on 07/12/2005 19:06:01
Originally by: Alex Kynes Edit: OK. So I did fit two ballistic controls T1. Not mag stabs. -AK
dork 
back on topic, its a great prog, and will be installed on my pc once I rebuild the *bleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeping* harddrive again(and if it crashes again, i'm gonna beat it with a bat)
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Trelennen
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Posted - 2005.12.07 19:17:00 -
[30]
small bug: heavy drones operation increases damage of med drones in quickfit, but the skill only works on heavy drones despite the description (hence the new damage skill for scout drones with RMR).
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Exelon Bei
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Posted - 2005.12.07 22:06:00 -
[31]
Would it be possible to get it in a higher resolution?
And would it be possible to make it look similar to the interface you have in the game? with pictures and all? Im not saying it sucks, love it Just to make it even more fun to use 
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Jernau Moret
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Posted - 2005.12.08 05:10:00 -
[32]
Great piece of work ! Spent ages playing with the cap simulator... perfect 
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Specture
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Posted - 2005.12.08 11:06:00 -
[33]
excelent program, i was shocked at how acurate it is :D and also has a good data base of NPCs since eve-i is down. DPS is also very realistic
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Gariuys
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Posted - 2005.12.08 14:57:00 -
[34]
Still bugged for me, doesn't calculate damage mod for guns correctly. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Anatole Faucet
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Posted - 2005.12.08 16:28:00 -
[35]
Great Job
i have a suggestion, or maybe i just can't find it in the program, what about making the cap simulator able to stop when all modules deactivate from lag of cap
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birbidouille
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Posted - 2005.12.09 00:51:00 -
[36]
excellent work !!!
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Lunaticdie04
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Posted - 2005.12.09 01:03:00 -
[37]
Brilliant app. It's stopped me from revising (which isnt hard tbh). Although any info on when an RMR version will be out?
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Orean Mandagor
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Posted - 2005.12.09 06:24:00 -
[38]
Awesome tool.
Thx a lot 
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Kaylana Syi
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Posted - 2005.12.09 14:37:00 -
[39]
great tool... you need to get with jide if you want to import data from eve itself.
Originally by: "Oveur" I don't react to threats any better than you do
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Aaldayn
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Posted - 2005.12.09 17:06:00 -
[40]
Please update your Sun Java Runtime Environment if it isn't already done. It fixes some vulnerabilities.
http://www.java.com/en/download/manual.jsp
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Rahzelk
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Posted - 2005.12.09 20:01:00 -
[41]
Edited by: Rahzelk on 09/12/2005 20:03:52
Again, thanx for all your support 
About database matter : for the moment, I work with a pilot named Xssassin. He will give me RMR data to update QuickFit when data RMR be released on tranquility. So RMR up-to-date version of Quickfit should'nt be that long after the real patch came out.
About ship bonuses : report any ship for wich bonuses (or one of bonuses) are not working properly, AFTER having check that you had set a skill level for the said ship bonus (as in "spaceship command skill"). Each time I have a report I add or correct the ship bonus.
About accuracy of QFit : keep in mind that Quickfit is not (& cannot be) accurate exactly as ingame. It just give you an idea (rather precise) of your ability to fit a ship and what you can expect from the fit. CAP simulation, DPS calculation, EW chances etc.... are all here to be able to compare fits.
So all in quickfit tend to be as accurate as I could implement giving the information I could have grab here and there. But always expect (minor) variation with the ingame stats you may end with. What I aim is as little difference as possible. That is already quite a lot of work.
About GUI : you can now change resolution, check the Option's tab and enter your desired resolution manually. Resolution is a saved option. Some tweaks are still to be done but I think we are pretty near from what I can do on the GUI side.... Fancy GUI won't come from me. I don't plan to add icons or graphics, I prefer increase the accuracy factor than make the tool looking better than it is.
It's ugly, but it fits 
Features & bugs : I try to implement as much idea as I can have from feedback. Feel free to post feedback on the Quickfit forum (see offical website). I reply as much as possible and it's often end with resolution of problems or added feature.
Big thanx to all people who send me some bucks ! I'm still rather poor, but at least I had bought a new Stabber last day, and for this I would thank you.
Many thanx and keep having fun with this great game we have !

Do not look where you fell, but where you slipped. |

Trelennen
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Posted - 2005.12.09 23:03:00 -
[42]
Yeah! Don't know what you changed, but this version works fine on my debian laptop, I no longer have those null pointer exceptions! 
And the resolution change is a great addition good job!
PS: I saw on elegance forum that somebody used to make previous versions work on Fedora (Red hat based linux), dunno why I had those null pointer exceptions, maybe something slightly different between Debian and Red Hat distributions, or the JRE version. Well, hopefuly those exceptions won't come back in future versions .
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Ricdic
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Posted - 2005.12.10 04:04:00 -
[43]
Excellent work. The only problem i am having is that my raven with caldari bs 4 is showing a ROF of 9.58 or so, while my in-game raven with exact same fitting/skill/implants, is giving a 10.15 or so. I tried finding the problem myself, and the only conclusion i could find was that the t2 missile spec skills are being used with t1 named mods, which isnt actually the case in-game.
Other than that, superb program. The only thing missing , is a reset all button  ------------------------------------------ Dreadnought Production INC is recruiting Join DPI Channel Or Visit (IGB) http://www.mmorpg-online.net/intro.html |

Trelennen
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Posted - 2005.12.10 15:37:00 -
[44]
another slight strange thing: default resists for damage computation seem to be shield resists, but then there is a mistake with the 30% thermal resist, it's 20% 
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Kirex
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Posted - 2005.12.11 02:02:00 -
[45]
Edited by: Kirex on 11/12/2005 02:03:11 Nice. Small Bug: when comparing ships, (thorax vs. Maller for example) a lower recharge time should be better. Edit: and Sig Radius
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Trelennen
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Posted - 2005.12.11 04:55:00 -
[46]
suggestion: add an option which will allow to automatically restart firing guns after reload, it'll make cap simulations at high speed with weapon cap usage easier .
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Megadon
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Posted - 2005.12.11 07:29:00 -
[47]
Outstanding work
Give this man isk! 
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Lord Zod
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Posted - 2005.12.11 15:54:00 -
[48]
This thing is great, just what a newbie like me needs to see what does what and how good it will be. It has helped me optimize my current cruiser ship and it's a great way to decide on what to get next without having to purchase it first.
Expect some isk later on tonight.
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Calenth
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Posted - 2005.12.11 20:06:00 -
[49]
Will this be updated with the mark 2 RMR ship values?
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Trelennen
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Posted - 2005.12.11 23:59:00 -
[50]
Originally by: Calenth Will this be updated with the mark 2 RMR ship values?
It should be soon after RMR update, as Rahzelk said on first page like 10th post .
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Vampire Blade
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Posted - 2005.12.12 14:11:00 -
[51]
This is BLOODY FANTASTIC. Honestly, I cannot put into words how helpful this actually is. I've been playing with it for the past 2 hours, I can see many more hours to come being to good use on this.
RECOMMENDED. ----- ----- -----
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Ominus Decre
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Posted - 2005.12.12 17:50:00 -
[52]
Awesome tool! Now I can play while not playing. :)
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Arbet Klallam
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Posted - 2005.12.12 19:23:00 -
[53]
Ahh i've got a slight problem, when I try to un zip the files it says there's been an error. I've got the latest version of Winrar and i've downloaded both the multi platform and windows versions :(
Arb
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Rahzelk
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Posted - 2005.12.12 20:01:00 -
[54]
Edited by: Rahzelk on 12/12/2005 20:02:32 I've got a slight problem, when I try to un zip the files it says there's been an error You must have downloaded it while I was updating the zip.... sorry Try downloading it again, should be OK.
New version out : 0.98s (12.12.2005) -Some tweaks in default window size -Simulation cap'regen is tweaked again -New options : auto reload in simulation, use fitted caracteristics of ships for comparaison -Option for "strip a fit" (at the top of equipment panel) -few bugs corrected and things I have forgotten 
Have fun 
Do not look where you fell, but where you slipped. |

Urfin
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Posted - 2005.12.13 10:49:00 -
[55]
VERY nice proggie! Some bugs, but that's unavoidable given the amount of calcs & data. Certainly beats my poor Heatsink in functionality, I could never make myself do a module DB :)
And yes, it would be more realistic to use 2.5 mod for max cap regen instead of 2.6, because while 2.6 is closer to the correct theoretical value, the timing of module activation cycles usually results in a bit more cap spike-drain than theoretical. With 2.5, if your theoretical cap drain is lower or equal to max regen, you're practically guaranteed to never run out of cap. With 2.6, you can run out of cap if the drain is equal or just a bit lower, although it takes a long time.
Actually, seeing as you're obviously more a more skilled programmer than I am, I'd like to help with QuickFit if you need any help. I can certainly think of several useful simulations to add, like tank per sec, tank time-to-live, adding cap drain & destab to cap sim, etc. :)) _____________________ Heatsink - Ship efficiency calculation proggie |

Thales Archon
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Posted - 2005.12.13 11:44:00 -
[56]
Great tool. I was especially impressed to see that it was correctly taking fractional amounts (38.25 CPU, etc) into account, even though it's only displaying the integer. Very nice.
One addition: Ballistic Control System II.
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Sarmaul
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Posted - 2005.12.14 14:32:00 -
[57]
Edited by: Sarmaul on 14/12/2005 14:34:33 bug: siege modules are being placed in a mid-slot bug: cit torp launchers won't fit at all
Originally by: Testy McTest Artillery Extreme Ammo - fires typhoons that launch claws with autocannons that launch guys in space suits that have machine guns that fire ninjas
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Rexthor Hammerfists
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Posted - 2005.12.15 13:11:00 -
[58]
can just agree with the ppl here, awesome work.
just one tihng, when will the RMR version come out, id love to try some fittings out with the new items and skills.
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Bermag
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Posted - 2005.12.15 15:16:00 -
[59]
Not sure if this has been fixed or not (not the latest version, will try that later), but it looks like weapon upgrade skill does not reduce the CPU cost on turrets.
Really nice program, keep up the good work!
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Kawai Uncle
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Posted - 2005.12.16 08:30:00 -
[60]
Very nice job Rahzelk. I really can't wait for the RMR Update of Quickfit :)
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Rahzelk
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Posted - 2005.12.16 19:05:00 -
[61]
RMR version is on his way, embedded with a christmas feature :P I hope to have it ready for the next week.
Do not look where you fell, but where you slipped. |

EvilPhog
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Posted - 2005.12.16 20:49:00 -
[62]
Can't wait dude! Going to be great. :)
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Zakalwe
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Posted - 2005.12.18 01:50:00 -
[63]
Who say that French did not know working ?  (Im F...)
I know, i know...7 mio ppl unemployed, 6 mio of public service (some retired at 50 -yes it's true, and that is the same ppl who block the other ppl who pay em in strike blocking transport (metro, bus, railways, etc) and this ppl work 180 days/year ! Yes yes ! it has to be known by all the entire world teh F situation !
And since the last "events" you all got the reason why we did not come along with this good brave old Tony in his travel far East !
Dont get me wrong ... i luv my country, im just ashamed of it !
Ah yes GW Rahzelk keep it up man, you high the level !
Hmmm...
Dan Simmons Hyperion and Iain.M.Banks Culture Novels : for SF Connoisseurs only |

Jon Ogden
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Posted - 2005.12.18 01:52:00 -
[64]
I'm having an issue witht eh stats on the "Micro F-4a Ld-Sulfate I Capacitor Charge Unit".
In game, it takes 21 CPU from me when fitted; In your program, it says it takes 21 CPU; When I fit it in your program, it takes 15.75 CPU
It looks like some skill may be affecting it... but whatever it is, it isn't affecting it like that in Eve.
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Bozse
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Posted - 2005.12.20 04:47:00 -
[65]
It's comming along nicely but notised that u missed the Bhaalgorn when u added the faction BS , if that get's in and u get it in line with RMR i'll throw a donation your way 
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Rexthor Hammerfists
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Posted - 2005.12.20 09:27:00 -
[66]
same for me ;)
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Spartan III
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Posted - 2005.12.21 14:59:00 -
[67]
DLing now. I am guessing the new command ships are not in yet and i will have to wait a week for that, but when or if they are 5M ISK for you ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Rahzelk
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Posted - 2005.12.21 21:28:00 -
[68]
Edited by: Rahzelk on 21/12/2005 21:32:06 Quickfit 0.99a is out 
R.M.R. data are inside, thanx to Xssassin who gave me a data extraction !
So what can you expect from v0.99a ? First of all, keep in mind it is a simple "alpha" version because many things have been changed due to RMR data changes.... Devs are doing some funky tricks in database, and adapt it to QuickFit is not as easy as one could think.
There will have bugs, so please simply report them on my forums (to keep this thread clear) and I promise I will do my best to resolve all of these bugs you will discover !
Patch notes are small but work behind as been heavier... : - RMR stats updated (that was pretty big part !!!) => big big thanx to Xssassin for his data extraction ! - New combat Log Analyser (Xmas feature I hope you'll like it ) - Bugs corrected (and new ones created... )
And just for your info, stacking penalty should be very close to what you can expect ingame. Yet formula is not know so I did an approximation.
Okay, now I would like to talk about what is not yet in the 0.99a version. It is mainly concerning bonuses. I'm talking about Titan's bonuses, Carriers & drones' bonuses. I must admit that most of the mining bonuses are also not implemented.
Also, from new skills (apart spaceship-command category) only the shield and armor resist are working (unless bugged) and only for passive module. (because at the moment, you cannot "deactivate" a module in QFit stats calculations...so anyway you couldn't see new skill affecting active hardeners... )
All of these will be my task for next week(s?), along with a bug hunting...
You will also notice that NPC panel is no more what it used to be. CCP decided to have NPC a bit more dynamic (good move btw), and thus my tables are pretty useless now (data is no more stocked the way as it was before). The panel NPC will probably be removed if no use can be done of it.
Next step for QuickFit will be to add some options, and firstly a "activate" or "deactivate" option for modules that can be toggled, and keep improving the tool to make it worth your time and interest.
Last words again are to thanx you all for your support. It is really makes me happy to know that people like my work ! Many Many thanx for you all, and keep having fun with this great game we have !
Have a Merry Christmas all of you !! (I'll be back before next year for sure )

Do not look where you fell, but where you slipped. |

Brep
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Posted - 2005.12.21 23:22:00 -
[69]
Edited by: Brep on 21/12/2005 23:23:11 Thank you very much!
Having a quick play with it now (at work of course - it's xmas!). I've noticed one glitch:
EDIT: I removed them after re-reading your post about bugs 
Great work nonetheless! I love the windows version (no more jre!). Thanks again.
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Spartan III
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Posted - 2005.12.22 04:50:00 -
[70]
Looks like I have to send you 5m now ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |
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Ethidium Bromide
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Posted - 2005.12.22 14:32:00 -
[71]
great tool! awesome work! some bugs i found: *armor resistance platings stack in a very funny awy (i end up with a boost of about 1% for 3 energized adaptive nanos) *can't fit advanced crystals
once again awesome work! the cap simulator is plain genious! _________________________________ just because you are not paranoid doesn't mean i'm not following!
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Phazer
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Posted - 2005.12.22 19:37:00 -
[72]
Great job mate!
I do have one problem, it doesn't seem to take the "energy management" skill into account. When I select the maller I have only 1200 cap.
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Phazer
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Posted - 2005.12.22 19:37:00 -
[73]
Edited by: Phazer on 22/12/2005 19:37:40 *Double post*
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thedragoon
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Posted - 2005.12.22 21:42:00 -
[74]
just dont fit rsd's
CCP = DEVS CHEAT AND WE PAY. |

Kyozoku
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Posted - 2005.12.22 22:44:00 -
[75]
Thanks for the xmas present your work's really appreciated.
Everyone needs to send this man isk.
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Kylun
|
Posted - 2005.12.22 23:28:00 -
[76]
nice tool...
if you release the source, i would like to colaborate with it!
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Nephilims Eyes
|
Posted - 2005.12.24 18:32:00 -
[77]
I can not get it to import my skills no matter how many times I try, no clue what I am doing wrong.
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FinisApud
|
Posted - 2005.12.26 13:12:00 -
[78]
U shouldnt have removed the npc data :( atleast not the resists and what dmg they do, altho they might not be that accurate anymore i still found ehm verry usefull to see what i should fit my ship with for each mission. realy shame that u removed it.
If i may suggest instead of giveing exact numbers just put in the types wich dmg they can do wich resists and other abilitys etc.
For the rest i must say great program use it alot :) so keep it up.
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Shinca
|
Posted - 2005.12.26 16:19:00 -
[79]
"You forgot to set up a level for the ship's expected skill(s) !"
I get this with latest version of the program... Anyone know what does it mean?
Course once you've seen one Yeti you've seen them all. |

Trelennen
|
Posted - 2005.12.27 01:51:00 -
[80]
Originally by: FinisApud U shouldnt have removed the npc data :( atleast not the resists and what dmg they do, altho they might not be that accurate anymore i still found ehm verry usefull to see what i should fit my ship with for each mission. realy shame that u removed it.
If i may suggest instead of giveing exact numbers just put in the types wich dmg they can do wich resists and other abilitys etc.
For the rest i must say great program use it alot :) so keep it up.
He couldn't do anything about it. As he said, it comes from CCP: CCP has changed the way NPCs are handled, they are now handled in a dynamic way, and you can't get those info from raw data given by CCP. Jide has the same problem for his object inventory. We can just hope CCP will give a way to get NPCs caracteristics again from their data .
Originally by: Shinca "You forgot to set up a level for the ship's expected skill(s) !"
I get this with latest version of the program... Anyone know what does it mean?
This is what appears when you don't have set the skills in the skills panel to a level which you'd need to actually fly the ship, like if you fit an HAC without the relevant cruiser skill at 5 or without assault ships at 4 or without HAC skill. You can disable the pop-up from the options tab.
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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j0sephine
|
Posted - 2005.12.27 04:03:00 -
[81]
Great to see the RMR version ^^
spotted couple bugs in 99a
* Drones skill affects negatively ship velocity:
001 - Drones (lvl 5) -> Crow.maxVelocity : 425.0 m/sec => 318.75 m/sec
* Drone Durability skill affects ship hull hp:
Drone Durability (lvl 1) -> Crow.hp : 391.25 => 410.813
... and a small feature request; with the number of new ships introduced in game, would be great if there was some short indication for number of available turret hardpoint/missile bays... right now need to dig in the complete list of ship attributes to find these ^^;;
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Naughty Boy
|
Posted - 2005.12.27 08:07:00 -
[82]
Edited by: Naughty Boy on 27/12/2005 08:07:57 I finally tested it and i have to say that it's a damn fine little tool. At time I'm still a bit lost with it, but i'm getting used to how it works.
Good work there 
Sincerly Yours, The Naughty Boy. ---
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Sarmaul
|
Posted - 2005.12.27 16:03:00 -
[83]
you're gonna hate me for saying this, but the invul fields don't add resistances in the "Ship Stats" :/ ------------- Please make Minmatar overpowered, CCP |

Trelennen
|
Posted - 2005.12.27 23:20:00 -
[84]
Edited by: Trelennen on 27/12/2005 23:20:41
Originally by: Sarmaul you're gonna hate me for saying this, but the invul fields don't add resistances in the "Ship Stats" :/
Think it has been reported on Quickfit's forums (Rahzelk has asked to put bug reports there preferently to keep this thread as clear as possible ). To be more precise, the first invulni field adds to resistances normaly (same for other shield hardeners), the second one (or any second hardener), will actually lower the shield res . Damage controls show no changes for shield res, and armor res have issues and sometimes end up being shown as 100%.
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Rahzelk
|
Posted - 2005.12.29 00:00:00 -
[85]
New version of QuickFit is available => 0.99b is mainly about bug correcting. I recommand installing it on a brand new directory, virgin of any previous files, thus reloading your XML data... If you experience problems with values/bonuses, it might be due to old files in your 0.99b version.
WHAT'S NEW in the 0.99b : - All *reported* bugs from 0.99a corrected (in particular Ammo panel and Stacking on resistance, more details for other bugs on QFit forum...) => there must be plenty of other bugs to discover 
- Stacking on resistance is as accurate as I could make them (/me got a headache ). Probably still need a bit of tweaking, but it should give you a good idea of an expectable tanking.
- New fashion way to show launcher/turret hardpoint. This part is extremly subject to bugs as I've done it on a hurry timeframe... BUT it should be mainly drawing bugs (for instance, you may see 3 launcher'slots instead of 6, but you can still fit 6 launchers) 
- No more NPC Panel (don't blame on me, it's not my fault ) - Database optimized
- What's still not YET in : Titan bonuses, Carriers bonuses, most Drones bonuses, many mining bonuses (i'm a fighter hey !)...Expect a completed and corrected version for early next week.
On a side note, if the "load" button doesn't work for the log analyser, the workaround is to simply copy and paste your log in the textarea.
Please, continue to post your bugs on QuickFit forums. You don't need to be registered to do a report, so don't hesitate ! It is a great help to me, I work mainly on bugs reported there.
Thanx for your support and Have a very nice end of year 2005 !

Do not look where you fell, but where you slipped. |

Famine Aligher'ri
|
Posted - 2005.12.29 05:09:00 -
[86]
Edited by: Famine Aligher''ri on 29/12/2005 05:12:03 Bugs with the EW calc for 99a. The ECM calculations for racial jammers vs the correct ship strength on some of the ships are mixmatched. Like Caldari Racials show high percentages for Amarr ships and Amarr Racials show high percentages for Caldari ships. Gallante and Minmatars are correct as well. The Multispecs also seem to be correct but wouldn't hurt to double check.
->Radar Racials work great vs Gravimetric Sensor Strengths ->Gravimetric Racials work great vs Radar Sensor Strengths
Dono if this was fixed with 99b though.
(Edited) I saw on the quickfit forms that it has been noted. Guess ill leave this so people know to use Amarr ECM for Caldari Ship and Caldari ECM for Amarr Ships till its fixed :P
|

Gythar
|
Posted - 2005.12.29 11:40:00 -
[87]
Rahzelk, Firstly, awesome application.
But some constructive feedback. I found what looks like a bug in the calculations. It seems Drones skill slows down the ships max velocity. After that, all the velocity based calcs seem to be correct. I spotted it when looking over the modifiers listing.
Please keep up the good work, and if I can be of further assistance, let me know.
Thanks,
Gythar Real Life IT person :)
|

God forbid
|
Posted - 2005.12.29 16:55:00 -
[88]
Ohh yeah Finally a New version I hated when The resistance STacking didnt work.. :D BLEH. |

Rahzelk
|
Posted - 2005.12.29 23:31:00 -
[89]
Quickfit 0.99b RC2 released.
It adress a visual bug (with the new fashion way turret/launcher slot are identified). It also correct the EW panel.
PLEASE INSTALL IT ON A BRAND NEW DIRECTORY AND DON'T USE OLD FILE WITH THIS VERSION
Every people that still have the bug with drones simply didn't start from a virgin directory.
And while i'm on it, the way QFit compute new shield/armor resistance'skills is not good. Will be corrected with the next release. My bad 
Have a happy end of year, and see ya next year :)
 |

Raest
|
Posted - 2005.12.30 17:33:00 -
[90]
very nice tool. but .. the scan probe launcher is missing from the "browse" menu (or it's somewhere else than in game, but i didn't see it) - you can still find it using search tho. rather cosmetic bug, but thought i'd mention it anyway. keep up the good work  |
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madhapee
|
Posted - 2006.01.02 15:07:00 -
[91]
I love this program!!!! thanks for doing such an amazing job!
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Rahzelk
|
Posted - 2006.01.03 21:06:00 -
[92]
First : HAPPY NEW YEAR and BEST WISHES to you all 
Now, let's talk about 0.99c that is just out .
Since donations are really rare (much people says they will give bucks, but ISK never come ^^) I had an idea that may help me continue to update and improve the tool providing me some virtual income for the time given. (BTW many tanx to the pilots that really helps me with some ISK donation And also those that helped me with valuable bug reports )
The idea : I added a kind of "advertisement" system. When you select any T2+ item or ship, you will have the name of up to 5 corporations and contacts. These corp/contacts will be able to sell you the T2+ item/ship selected.
You can check at the Falcon or Pilgrim ship description to have an idea of what I'm talking about.
This is not a stupid and annoying advertisement, as it is not interrupting the user, and moreover it will enable him to know who sells what and I see that like a kind of feature. Industrial Corporation can grab much client from this.
Many corporation are indeed interested and will "buy" rights to be shown in the tool for each items they produce. Don't forget Quickfit is rather popular, so having your corp name directly in the everyone fits may give you much benefit !
And from this feature, I hope I'll be able to have some virtual income for my overall effort.
Bellow, you'll see the price of this service for corporations. Take it as launching discount prices, because it may increase with time.
- each T2+ items = 5M per month - each T2+ ships = 10M per month - As many T2+ items as you want : 50M per month - As many T2+ ships as you want : 100M per month
The contract is simple : you pay, I add your corp on each items you submit me. Then, I'll simply remove your corp when a full month is ended between the version you've paid for appearing in and the version that is a month later. You may even gain some weeks in the transaction if there is no version for some times.
Get Rights now : - You'll have a fixed price for 6 consecutive months, whatever will be the updated price of the service for next releases. - There is limited place per item/ship - 5 slots actually. If you grab one now, you'll have it for sure for the next 6 consecutive months. - You'll have a up to 20% discount after 6 Months on the next contract negociation.
If you or your corp may be interested, simply send me ingame message, or mail "rahzelk at club-internet.fr" You can also join me via private message on forums, or if directly on forums if you don't care.
WHAT'S NEW in the 0.99c (not much indeed) : ------------------------------------------- - most Bugs reported for 0.99b corrected - Drones bonuses updated (both new skills and ship bonuses) - added "unreferenced" market group for lazy people that still don't know the existence of the search function. Some items still may be accessible only via the search function however.
- What's not YET in : Titan bonuses, Carriers bonuses, many mining bonuses (i'm a fighter hey !)...
Again, Happy new year and best wishes !

Do not look where you fell, but where you slipped. |

Thetis
|
Posted - 2006.01.04 01:13:00 -
[93]
Edited by: Thetis on 04/01/2006 01:12:44
Originally by: Rahzelk
The idea : I added a kind of "advertisement" system. When you select any T2+ item or ship, you will have the name of up to 5 corporations and contacts. These corp/contacts will be able to sell you the T2+ item/ship selected.
YGM Sir :)
|

Mimio
|
Posted - 2006.01.05 12:38:00 -
[94]
Is it possible to change size of main window? Looks a bit small on big monitors?
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Chronus26
|
Posted - 2006.01.05 13:04:00 -
[95]
Link to both WIn and Multi .ZIP on website seem to be dead. I keep getting Timeout messages. Anybody Mirroring this great program? -----
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Rahzelk
|
Posted - 2006.01.05 18:59:00 -
[96]
Please do not mirror Qfit. I often do new versions, and I doubt mirrors will be up to date.
Servers simply had a downtime, they are now up again :)
About resizing QuickFit, please simply check the Option panel.
Do not look where you fell, but where you slipped. |

Lig Lira
|
Posted - 2006.01.06 23:54:00 -
[97]
Great program 
Join FCON |

Kirex
|
Posted - 2006.01.07 04:49:00 -
[98]
I dont think small blaster spec. is boosting the DPS on the taranis. (dont know if this might be a problem with the other spec. skills also, or with different ships)
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Alar Tangor
|
Posted - 2006.01.09 21:12:00 -
[99]
Edited by: Alar Tangor on 09/01/2006 21:15:30 edit: nm. was using ver. 0.99a instead of c
|

Katrine Bei
|
Posted - 2006.01.10 06:42:00 -
[100]
im having a little problem.....when i fit sertain guns they wount show up in the ammo section 
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Vampire Blade
|
Posted - 2006.01.10 22:40:00 -
[101]
Still can't load t2 weapons with their respective t2 ammo. ----- ----- -----
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Rahzelk
|
Posted - 2006.01.10 23:38:00 -
[102]
0.99d out !
WHAT'S NEW in the 0.99d : ------------------------- - most bugs reported for 0.99c corrected - NPC strikes back ! ^^ - Added some Hit Chances calculations on the charges panel - Directories saved
- What's not YET in : Titan bonuses, Carriers bonuses, many mining bonuses...
keep throwin' bugs on QuickFit forums :) Thanx and have Fun !
Do not look where you fell, but where you slipped. |

Chronus26
|
Posted - 2006.01.11 01:41:00 -
[103]
Is anybody else having trouble downloading? for some reason I cannot connect to the server "http://perso.club-internet.fr/" at all, which is a real shame... -----
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Hirakii Garishu
|
Posted - 2006.01.11 05:46:00 -
[104]
i cant load my skills in, i downloaded my xml and clicked import xml but nothing happens
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Anvalor
|
Posted - 2006.01.11 14:04:00 -
[105]
Hi,
same problem here. I can not load my skills because nothing happens when i press the import button. 
Anvalor |

Xssassin
|
Posted - 2006.01.11 14:32:00 -
[106]
Originally by: Rahzelk WHAT'S NEW in the 0.99d : ------------------------- - most bugs reported for 0.99c corrected - NPC strikes back ! ^^ - Added some Hit Chances calculations on the charges panel - Directories saved
How did you get the NPC data back? Did you use the old data or was it included in t20 data export?
|

Rahzelk
|
Posted - 2006.01.11 20:53:00 -
[107]
0.99d RC2 - Correcting problem with import and all save/load etc button.
Xssassin : I used t20 data export and added them to the database.
Do not look where you fell, but where you slipped. |

Duke Karas
|
Posted - 2006.01.12 02:46:00 -
[108]
First, very cool program. Nice job
1 bug found I think:
T2 Shield Relays seem to add 10% to powergrid...I don't think that is supposed to happen...
DK
|

Trelennen
|
Posted - 2006.01.12 03:25:00 -
[109]
Originally by: Duke Karas First, very cool program. Nice job
1 bug found I think:
T2 Shield Relays seem to add 10% to powergrid...I don't think that is supposed to happen...
DK
Yes it is. You can verify this looking at them on the market. T2 shield relays are not seeded though: there is a market entry for them, but no BPO seeded. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Duke Karas
|
Posted - 2006.01.12 05:09:00 -
[110]
Originally by: Trelennen
Originally by: Duke Karas First, very cool program. Nice job
1 bug found I think:
T2 Shield Relays seem to add 10% to powergrid...I don't think that is supposed to happen...
DK
Yes it is. You can verify this looking at them on the market. T2 shield relays are not seeded though: there is a market entry for them, but no BPO seeded.
I'll be damned. You are right.
Be nice to get a BPO 
|
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Tangley
|
Posted - 2006.01.12 12:04:00 -
[111]
Originally by: Rahzelk 0.99d RC2 - Correcting problem with import and all save/load etc button.
I'm getting the same load error as before - it does nothing when I press any of the load buttons. I've posted a report of the error on your forum, if that helps.
|

Sieur NewT
|
Posted - 2006.01.12 12:55:00 -
[112]
Edited by: Sieur NewT on 12/01/2006 12:55:27 maybe you should try like me to restart the Java JRE in the windows explorer options, i have play with that and then closed & reopened Internet Explorer, then all the button was working (jre 1.4 needed as written)
And its a wonderfull tool, really thanks to all people involved :) ---- Sauvez les castors, mangez la foret! |

Taaser
|
Posted - 2006.01.12 14:23:00 -
[113]
Exporting XML file doesnt work.
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Erris Veloce
|
Posted - 2006.01.12 17:09:00 -
[114]
I was able to export it last night. Though I did need to restart the quick fit app to get it to work.
Very nice program btw. thank you.
Bug? I did not see the harpy's shield resists increase with my frigate skills. Did I miss checking something?
|

Rahzelk
|
Posted - 2006.01.12 21:38:00 -
[115]
Delete the file named "directories.qft" if you still encounter problems with directories.
Should be okay then.
Do not look where you fell, but where you slipped. |

Sieur NewT
|
Posted - 2006.01.13 10:37:00 -
[116]
me too seems i dont see one of the ship skill effet, i am using Ishtar that gain a +5% turret damage by Heavy Assault level and i dont see any change (about damages) in the list of changes & damages results when i move the skill from 1 to 4 ---- Sauvez les castors, mangez la foret! |

Taaser
|
Posted - 2006.01.13 14:14:00 -
[117]
Originally by: Erris Veloce I was able to export it last night. Though I did need to restart the quick fit app to get it to work.
I got it to export the XML finally, but had to put the XML on the desktop. It wouldnt export from within the folder system.
|

SpaceDrake Storyteller
|
Posted - 2006.01.14 08:09:00 -
[118]
Just a question... are the Armor Compensation bonuses (EW Comp, etc.) being correctly applied to the Passive Hardeners? Because they seem awfully... good... once I take all of the skills up to 4.
If those are right, then I'll never use active hardening again. -------------- What good are actions if there's no one to tell the tale afterward?
Player of the character "Andre Ricard". Former player of "Lucca Deradi". |

Christoph Xavier
|
Posted - 2006.01.14 22:55:00 -
[119]
When i try to start the program all i get is a gray window. it is the same size as quickfit is supposed to be, but just all gray. I can move the window and close it, but I cant see anything.
Any ideas? I just reinstalled java.
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Lysithea
|
Posted - 2006.01.15 00:33:00 -
[120]
GREAT PROGRAM!!!
I just dl'd the latest version (99d) and when I load a Covert Ops Cloak II onto my ship the modified CPU cost is -300 (so it pushes my total available CPU very high). According to my skills, the modified CPU cost should be +100. Seems like the math is a bit goofed.
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Naskaya
|
Posted - 2006.01.15 02:41:00 -
[121]
Welcome to the world of personnal software maintenance, Raz ^^
Great job, all of us use it here in the corp. :)
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Johnny Twoshoe
|
Posted - 2006.01.15 02:45:00 -
[122]
Originally by: Christoph Xavier Edited by: Christoph Xavier on 14/01/2006 23:34:44 When i try to start the program all i get is a gray window. it is the same size as quickfit is supposed to be, but just all gray. I can move the window and close it, but I cant see anything.
Any ideas? I just reinstalled java. And then I tried the version of java that you link to on the quickfit page
Ditto.
Also, when I close it, my computer freezes. --------------------------------------------- Johnny Twoshoe - Nuttier Than Thou (\_/) (O.o) (> <) |

Aakron
|
Posted - 2006.01.16 00:10:00 -
[123]
Ive uninstalled the Java 5 I had and put on the one linked in the download page. All i get is a grey window as well, closing it rebooted my machine...something that doesnt often happen.
If anyone knows a fix please let me know I'd love to try this app out.
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Christoph Xavier
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Posted - 2006.01.16 05:33:00 -
[124]
I figured it out. Java VM does not like anti-aliasing. You need to disable it and everything should work find, no more gray screen.
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Johnny Twoshoe
|
Posted - 2006.01.16 07:19:00 -
[125]
^ Works.
Thx. --------------------------------------------- Johnny Twoshoe - Nuttier Than Thou (\_/) (O.o) (> <) |

Mnengli Noiliffe
|
Posted - 2006.01.16 12:43:00 -
[126]
I'd like to express some suggestions for otherwise excellent program this is - well, except for the obvious bugs of course :) 1. Equipment\Favourites tabs really needs the ability to create folders. Only 1 level of hierarchy would be enough. When loads of different stuff I usually use pollutes the favorites, it becomes impossible to use that.. sure I can use "browse" but it contains too much extra stuff and is hard to navigate. 2. when fitting ship, it's a pain to switch between "Slots" and "Ship Stats" tabs all over again. Example - I have some capa equipment in favourites and I experiment with it. I want to see cap rec parameters and be able to fit/unfit stuff at the same time. Impossible atm... it's even worse with hardeners... IMHO the ideal solution would be to only show module info in the area below the item list - both for fitted and browser items, and in the area below ship slots show the ship stats. 3. in Ship Stats, show estimated capa consumption of all active modules per second.
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Fallout2man
|
Posted - 2006.01.17 06:39:00 -
[127]
Edited by: Fallout2man on 17/01/2006 06:39:49 I can't stress how much I absolutely love quick fit, thank you for making such an amazingly useful program.
Two minor things bugging me though: 1: you cannot fit citadel launchers to anything, this I'd really appreciate being fixed, as I like to calculate the uppermost possible damage per second a ship could have in combat.
The other, and this isn't as big, would be propulsion calculation. I'm not sure if this is because of quickfit or if this is just how eve does it, but when I add an overdrive injector and then an afterburner of MWD, it appears to totally remove the injector bonus from the ship's speed and then calculates the max speed based on the original ship meters/second plus the Afterburner/MWD bonus.
thanks again, I really enjoy quickfit, now if only eve had a galactic market I could use with quickfit to tabulate estimated ship costs. ^_^;;
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Roxy
|
Posted - 2006.01.17 12:45:00 -
[128]
Im not sure but is it a bug thats causing the T2 ammo to be unusable in QuickFit ? Or is it something i am overlooking ?
------------
Fabricate diem, punk.. |

Trelennen
|
Posted - 2006.01.18 01:10:00 -
[129]
Originally by: Roxy Im not sure but is it a bug thats causing the T2 ammo to be unusable in QuickFit ? Or is it something i am overlooking ?
You might have a bug, or maybe a bug with a particular ammo and gun combination, 'cause I can use them no problem on quickfit.
Don't forget they can be used only with T2 guns/launchers  ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Mnengli Noiliffe
|
Posted - 2006.01.19 16:28:00 -
[130]
armor resistance calculation doesn't seem to work right :( See if you fit (all 1 damage type) 2 active and 1 passive energized hardeners you get less resist than you get when you fit 3 active hardeners, but QuickFit shows that 2A+1P gives better resist. This is because there is a common stacking penalty for all 3 hardeners, not 2 penalties - one for all active and one for all passive hardeners, as QuickFit seems to think.
As the result, current resistance calculations are wrong in QuickFit.
I am using version 0.99d rc2
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SpaceDrake Storyteller
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Posted - 2006.01.20 07:20:00 -
[131]
Disregard my earlier question. QF .99b was misreporting Armor Compensation skill bonuses (giving full 5% increments to passive hardeners instead of upping the actual original resistance % by 5%). This seems to have been corrected in .99d RC2. -------------- What good are actions if there's no one to tell the tale afterward?
Player of the character "Andre Ricard". |

Serilla
|
Posted - 2006.01.22 22:26:00 -
[132]
hmm when i am loading up the Ishkur. When i put 125mm tech 2 rails in equipment, it does not give me the option to load ammunition on the ammo/charges tab. Also since it does not show that stuff in the ammo/charges tab cannot calculate DPS.
combatYour 250mm Railgun II perfectly strikes Sansha's Enslaver, wrecking for 411.4 damage. |

Serilla
|
Posted - 2006.01.24 08:53:00 -
[133]
Hey, in reply to my last post. Ive narrowed down that guns seem to load right on the ishkur with Blasters. Perhaps it is only the 125mm tech 2 that are the prob? havent tried 125mm tech 2 on any other ships.
I do have a suggestion that would make the tool even more awsome than it already is... On the ammo/charges tab. On the right where u enter resistance and HP to calculate DPS and how long it would take to put the ship to 0 hp.. How about having a few more options to that. Two sets of resistances/HP values for Shield and Armour, and then a HP value for Structure.
Then in the printout have a line for how long to get to armour, how long till hull, how long for total hp to 0..
Anyway i love this tool. Besides this thing i have only ever done trial and error. And i dont have time to figure up DPS and other stuff to see whats better ;P. Thank you for the AWSOME tool.
combatYour 250mm Railgun II perfectly strikes Sansha's Enslaver, wrecking for 411.4 damage. |

Ditscher
|
Posted - 2006.01.24 21:23:00 -
[134]
great tool, i test all kind of fittings with my lap in every free minute, and my girlfriend doesn't disturb me, because it looks so important with that numbers and columns and the outfit of some serious calculations 
one thing: i can't fit any t2 missiles. i wanted to check the dps with them and if its worth to train the skills to lvl5. i already modified my skills to use t2 launchers. there are no problems fitting them with t1 missiles, but i can't fit the t2 ones.
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Rahzelk
|
Posted - 2006.01.24 22:15:00 -
[135]
Many many thanx for all your support and be sure I am looking and taking into consideration all of your ideas and bug reports :)
Next release will correct most of reported bugs. Thanx again & keep Having Fun !

Do not look where you fell, but where you slipped. |

Serilla
|
Posted - 2006.01.25 08:52:00 -
[136]
One other thing is on the tab where you put in what drones you are using. unless i have no clue, (often i dont) is there a way to mix up drones? put in two types of medium drones. or even load up 2 mediums and 3 light drones?
combatYour 250mm Railgun II perfectly strikes Sansha's Enslaver, wrecking for 411.4 damage. |

Famine Aligher'ri
|
Posted - 2006.01.25 16:05:00 -
[137]
Forgot to add the EW drones to the checks in the EW calc =P
|

Felcas
|
Posted - 2006.01.26 01:11:00 -
[138]
Is this just me, or more people cant run this service?
___________________________________ I love trade - the market is my battlefield
|

Trelennen
|
Posted - 2006.01.26 07:12:00 -
[139]
Originally by: Serilla One other thing is on the tab where you put in what drones you are using. unless i have no clue, (often i dont) is there a way to mix up drones? put in two types of medium drones. or even load up 2 mediums and 3 light drones?
Nope, not possible. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Felcas
|
Posted - 2006.01.27 05:55:00 -
[140]
1st I would like to thank you for this great piece of software, it is already helping me a lot to break my limits.
2nd I just would like to report some bugs, not that I am complaining but just listing them in case you are interested.
-After fiting a weapon upgrade module that have a damage modifier, the guns continue with the same damage values.
-When I fit smart bombs, their damage are not computed in the weapon stats window.
___________________________________ I love trade - the market is my battlefield
|
|

Thirler
|
Posted - 2006.01.27 12:38:00 -
[141]
I like how complete this is. However I found a bug preventing me to really use it: the load/save/import skills buttons don't work. I get the following error:
D:\Temp\Quickfit_EN_Multi>java -jar QuickFit.jar Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at eleg.tools.app.QuickFit.actionPerformed(QuickFit.java:3442) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour ce) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
with java version: D:\Temp\Quickfit_EN_Multi>java -jar QuickFit.jar Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at eleg.tools.app.QuickFit.actionPerformed(QuickFit.java:3442) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour ce) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
I'm looking forward to future version :)
|

3JaneTessierAshpool
|
Posted - 2006.01.27 16:49:00 -
[142]
Great Product, good Job!
However I may have found a couple of bugs (or I'm just stupid)
1. I cannot seem to fit T2 Ammo into the T2 Launchers (Rockets Specifically) 2. I think there may be a problem w/ your implementation of the stacking penalty for Cap Rechargers and Cap Flux Coils. (I got a Raven down to 8 seconds w/ all flux coil 2 in the low slots and 4 Draclira's Cap Rechargers in the Mids).
|

Rahzelk
|
Posted - 2006.01.27 20:45:00 -
[143]
New version out.
WHAT'S NEW in the 0.99g ------------------------- - most bugs reported for 0.99d corrected - Ammo panel now have distinction between shield/armor and structure - Added a QuickView for some common stats in the Slot Panel. - Added missing implant effects for missiles - In the EW panel, you now have the speed needed to lock a ship giving his signature and your scan resolution - Added a search function in the NPC panel - Added a new dynamic information : the max cap needed. You can have it in the Ship Stats or in the Quickview. It represents the total amount of cap/sec needed when all modules are activated. - Directories where somehow bugged. One shouldn't have trouble using import XML function now. - What's not YET in : Titan bonuses, Carriers bonuses, many mining bonuses...
Quote: I think there may be a problem w/ your implementation of the stacking penalty for Cap Rechargers and Cap Flux Coils. (I got a Raven down to 8 seconds w/ all flux coil 2 in the low slots and 4 Draclira's Cap Rechargers in the Mids).
And have you tried that ingame to be able to compare ? I'm not aware of stacking penalty on cap recharger and cap flux coil....
Keep having fun

Do not look where you fell, but where you slipped. |

Rahzelk
|
Posted - 2006.01.27 22:30:00 -
[144]
Originally by: Fallout2man I'm not sure if this is because of quickfit or if this is just how eve does it, but when I add an overdrive injector and then an afterburner of MWD, it appears to totally remove the injector bonus from the ship's speed and then calculates the max speed based on the original ship meters/second plus the Afterburner/MWD bonus
you are right, I missed this bug. Will have it resolved for next release.
Do not look where you fell, but where you slipped. |

Serilla
|
Posted - 2006.01.28 08:14:00 -
[145]
Edited by: Serilla on 28/01/2006 08:25:09 thanks for the update! awesome tool!
never before did i get so involved with acctually making my ship the best loadout it could have been :)
also love the new way to enter resistance and hp for shield/arm/struc thx!
combatYour 250mm Railgun II perfectly strikes Sansha's Enslaver, wrecking for 411.4 damage. |

Kitty O'Shay
|
Posted - 2006.01.28 09:46:00 -
[146]
I think I found a bug but am not sure what the problem is. But here's an example:
Take a ship with a ship bonus to resists, like a Punisher/Maller, and add a Energized Adaptive Nano Membrane + Energized Reactive Membrane and look at how the resists shown actually decrease. Might be a stacking calc problem.
Oh, and could the way of using npc stats in the damage calculator be upgraded so that we can have a list to plug in player ship stats?
Thanks for a great tool! -- Meow. |

Mnengli Noiliffe
|
Posted - 2006.01.29 06:40:00 -
[147]
One crazy idea, in Combat Log Analyzer, rat stats could be used to estimate how much of which damage did player recieve from NPCs. It would help determining which resist to boost to ease tanking. This requires the ship's resists for either shields or armor entered though. Also some named rats may miss from npc db so an option to specify specific rat's each weapon's damages might be needed.
Exemple - according to npc stats, rat1 does 10 kin 20 therm damage with gun and 100 EM damage with missile. So for this rat, log shows gun and missile damage. If this rat1's gun did totally 900 damage and we have equal therm and kin resists then then we add 300 to thermal count and 600 to kin count. For rat1's missiles we add whole damage to thermal count Kind of tricky for non-equal resists but it's just one easy equation to solve. This kind of processing should only apply to damage done to the player, because it's much more complicated with rats, and no need really. Any rat damage (total or from specific rat) done to the player should be shown as 4 numbers - estimated kin, therm, em, exp damages.
The problem here is that we don't know if the hit was for shield or armor. No need to account for this though - most damage will come to the tanked thing anyways. And it's just an approximation after all.
|

Ras Blumin
|
Posted - 2006.01.29 08:42:00 -
[148]
Edited by: Ras Blumin on 29/01/2006 08:43:42 It seems that QF doesn't add the 50% dmg bonus you get when flying a Claw.
Edit; ignore me, seems that you already know about that 
p - l - u - r
My first vid |

Rahzelk
|
Posted - 2006.01.29 21:00:00 -
[149]
Some serious bug..... will be look at ASAP 
Do not look where you fell, but where you slipped. |

Serilla
|
Posted - 2006.01.29 21:07:00 -
[150]
i get a bug when fitting Neutron Blaster 1's to megathron. when i goto capacitor simulation and start it, all my blasters just fire over and over till im out of cap in like 2 seconds. Its like there is a 0 second refire delay :D
combatYour 250mm Railgun II perfectly strikes Sansha's Enslaver, wrecking for 411.4 damage. |
|

Kitty O'Shay
|
Posted - 2006.01.30 02:14:00 -
[151]
Edited by: Kitty O''Shay on 30/01/2006 02:22:54 Another thing with the cap sim, small armor reppers work on a 10 sec cycle, not the correct 6 sec cycle.
EDIT: Adding any damage mod sets RoF to zero.
Punisher resist calc gone wrong: 013 - Amarr Frigate (lvl 3) -> Punisher.armorEmDamageResonance : 60.0 % => 49.0 % 014 - Amarr Frigate (lvl 3) -> Punisher.armorExplosiveDamageResonance : 20.0 % => 83.0 % 015 - Amarr Frigate (lvl 3) -> Punisher.armorKineticDamageResonance : 25.0 % => 78.75 % 016 - Amarr Frigate (lvl 3) -> Punisher.armorThermalDamageResonance : 35.0 % => 70.25 % I wish! 
I'll post more as I find them. -- Meow. |

rig0r
|
Posted - 2006.01.30 16:47:00 -
[152]
Originally by: Serilla i get a bug when fitting Neutron Blaster 1's to megathron. when i goto capacitor simulation and start it, all my blasters just fire over and over till im out of cap in like 2 seconds. Its like there is a 0 second refire delay :D
Yes, refire rate is set to 0 when you check gun properties. Same with Ion II's.
Also, armor explosive resistance seems to be wrong for deimos and megathron (havent checked other gallente ships) (96% \o/). Other than that, a great tool !
|

Rahzelk
|
Posted - 2006.01.30 19:52:00 -
[153]
Edited by: Rahzelk on 30/01/2006 19:56:36 Please, simply forget about 0.99g it was full of bugs, and not minor ones ...
0.99h is out, and should bring you a lot more satisfaction. 
Do not look where you fell, but where you slipped. |

Kitty O'Shay
|
Posted - 2006.01.30 22:13:00 -
[154]
.99h broke importing of earlier formates  -- Meow. |

Rahzelk
|
Posted - 2006.01.30 22:27:00 -
[155]
Originally by: Kitty O'Shay .99h broke importing of earlier formates 
yeah, that's why it is still 0.99 and not 1.0.... major bugs lead me to rehaul some things and couldn't assure backward compatibilty for your saved setups... 
Do not look where you fell, but where you slipped. |

Tizi
|
Posted - 2006.01.30 23:21:00 -
[156]
With 0.99h I'm getting some really uber resistances by adding my Damage Control II unit. Something very fishy.
092 - [ 1 | 30] Damage Control II -> Cyclone.shieldExplosiveDamageResonance : 72.0 % => 96.5 % /!\ stacked /!\ 093 - [ 1 | 30] Damage Control II -> Cyclone.armorKineticDamageResonance : 25.0 % => 88.75 % /!\ stacked /!\ 094 - [ 1 | 30] Damage Control II -> Cyclone.shieldEmDamageResonance : 30.0 % => 91.25 % /!\ stacked /!\
Great tool, glad you are continuing to work on it.
|

Abu Isaha
|
Posted - 2006.01.31 12:13:00 -
[157]
i guess the link to download is broken :(
can anyone, please, give me a limk 
thx
|

Syrex
|
Posted - 2006.01.31 12:28:00 -
[158]
Ok well i have downloaded eve ship fitter and all and have also saved my skills as it says in read me, but when i load them all i get is my name, it does not take any of my skills in to account?
can any 1 help me out here?
|

Rahzelk
|
Posted - 2006.01.31 21:41:00 -
[159]
Version 0.99h RC2 out Only correcting Damage Control bug, and some hidden ones...
Last version for long, unless major bug discovered.
Do not look where you fell, but where you slipped. |

Rahzelk
|
Posted - 2006.01.31 22:11:00 -
[160]
Originally by: Abu Isaha i guess the link to download is broken :(
Please, simply retry later. You must have tryied when I were updtaing the version.
Originally by: Syrex when i load them all i get is my name, it does not take any of my skills in to account?
Be sure to use IMPORT button instead of LOAD button.
Do not look where you fell, but where you slipped. |
|

Theron Gyrow
|
Posted - 2006.02.03 11:02:00 -
[161]
Excellent program, thank you!
However, a couple of minor bugs I happened to notice:
011 - Spaceship Command (lvl 5) -> Helios.agility : 3.1 x => 3.41 x
A ship's effective agility is its mass multiplied by its agility multiplier, so the smaller the multiplier is, the better. Thus SC modifiers and modifiers from other skills and modules affecting agility should change sign.
012 - Advanced Spaceship Command (lvl 3) -> Helios.agility : 3.41 x => 3.922 x
ASC should only affect ships that require it, i.e. freighters and up.
Hardly critical, but I figured I'd let you know.
-- Gradient's forum |

Cyuke
|
Posted - 2006.02.05 19:21:00 -
[162]
How do you remove a module after it's fitted to replace it with something else. The only thing I can find that works is to strip the entire fitting which is a major pain.
|

Kitakami
|
Posted - 2006.02.06 05:07:00 -
[163]
still getting the "stacked" msg and a 0.0 fire rate when i fit a dmg mod to any ship :(
|

Theron Gyrow
|
Posted - 2006.02.06 08:20:00 -
[164]
Originally by: Cyuke How do you remove a module after it's fitted to replace it with something else. The only thing I can find that works is to strip the entire fitting which is a major pain.
Double-click the slot.
-- Gradient's forum |

Kyozoku
|
Posted - 2006.02.07 18:46:00 -
[165]
Are any of the old versions available?
I replaced my install with the newest version and it stopped working. I tried reinstalling quickfit and .net framework but nothing works.
|

Rahzelk
|
Posted - 2006.02.09 19:28:00 -
[166]
0.99k out.
Lot of improvements :
- You can now add directories to favorites. Simply do a Right click on any of favorites list, and then create a directory, move item to a directory or remove an empty directory. Really cool to have favorites less confused. BTW, there is only one level of depth for directories.
- Charge panel, drone panel and EW panel are somehow re-arranged. Actually, EW Panel has been replaced by a more generic "Stats" panel, where you'll be able to have various stats. At the moment, it is only Damage output and EW information, but probably will enhance it with some mining stats.
- Drone panel mostly reworked. You can now put various drone in your drone bay, and then select or unselect active drone. BTW here's a little tips : you can select or unselect drone by right-clicking on checkboxes. Same goes with the CAP Simulation panel...
- Some drones module have been corrected or implemented. - Compiled with the latest JRE. So basically, you must have the latest JRE installed to have QuickFit working. This change is due to some security issue that has been resolved in the last Java JRE SDK. Update available at java.sun.com (search for latest JRE)
- What's not YET in : Titan bonuses, Carriers bonuses, many mining bonuses...
Some notes relative to previous poster :
Quote: A ship's effective agility is its mass multiplied by its agility multiplier, so the smaller the multiplier is, the better. Thus SC modifiers and modifiers from other skills and modules affecting agility should change sign.
In the database, the higher is the multiplier, the better is the agility. You can compare a virgin stilletto with a virgin dreadnought to confirm this.
Quote: still getting the "stacked" msg and a 0.0 fire rate when i fit a dmg mod to any ship :(
People having this bug simply didn't upgrade OR didn't start from a brand new & fresh directory.
Quote: Are any of the old versions available? I replaced my install with the newest version and it stopped working. I tried reinstalling quickfit and .net framework but nothing works.
Do not install ".Net". It is Java, so install the Java JRE available at java.sun.com.
Please, reinstall from a brand new directory if you want avoiding bugs. If it is 0.99, it is because it requires still much tuning and version after version, there might have some incompatibilities.
BTW : ships saved previously won't work in 0.99k. (due to dronebay rehaul).
Have Fun :)

Do not look where you fell, but where you slipped. |

Leandro Salazar
|
Posted - 2006.02.10 03:06:00 -
[167]
Edited by: Leandro Salazar on 10/02/2006 03:07:47 This new version does not work at all for me. I can't import my xml nor can I access the skills manually, everything I do generates an infinite sandglass icon. And I get a very long error.log starting with:
java.lang.NoSuchMethodError: java.lang.StringBuffer.insert(IC)Ljava/lang/AbstractStringBuilder; at eleg.tools.common.Tools.padStringZeroes(Tools.java:100) at eleg.tools.data.ConnexionODBC.retrieveAttributes(ConnexionODBC.java:446) at eleg.tools.app.QuickFit.valueChanged(QuickFit.java:2989) . . .
An older version to download would be really nice, 99d worked like a charm. (Yes I did put it into a different directory)
|

Reatu Krentor
|
Posted - 2006.02.10 03:41:00 -
[168]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 10/02/2006 03:07:47 This new version does not work at all for me. I can't import my xml nor can I access the skills manually, everything I do generates an infinite sandglass icon. And I get a very long error.log starting with:
java.lang.NoSuchMethodError: java.lang.StringBuffer.insert(IC)Ljava/lang/AbstractStringBuilder; at eleg.tools.common.Tools.padStringZeroes(Tools.java:100) at eleg.tools.data.ConnexionODBC.retrieveAttributes(ConnexionODBC.java:446) at eleg.tools.app.QuickFit.valueChanged(QuickFit.java:2989) . . .
An older version to download would be really nice, 99d worked like a charm. (Yes I did put it into a different directory)
Same problem for me ------------------------------------------ The ammatar are not the enemy, they are the smoke and mirrors of the amarr. |

Serilla
|
Posted - 2006.02.10 09:06:00 -
[169]
Love the new changes. Thanks for the work!
I love the new EW/Stats page. Layout is cool and how you can now put in multiple drones.
Another suggestion i would have is on the 'stats' page. When you double click a ship to set it as active. Would it be possible to automaticly put in the hp/shield/resists into the boxes on the right? No big deal tho at all tho. works ok the way it is.
Also like how you can include/not include drone damage in the 'stats'.
Will check it out once i get more time. doh the wife is coming run!
combatYour 250mm Railgun II perfectly strikes Sansha's Enslaver, wrecking for 411.4 damage. |

Rahzelk
|
Posted - 2006.02.10 09:50:00 -
[170]
Edited by: Rahzelk on 10/02/2006 09:54:30
Originally by: Leandro Salazar This new version does not work at all for me.
Upgrade your JRE with the latest version.
For Windows, choose "Windows Online Installation" for the quickest download and installation on a machine connected to the Internet. The default download size is 40.9MB, which is the maximum download. The size may decrease if features are deselected, to a minimum of 18.2MB.
Do not look where you fell, but where you slipped. |
|

Leandro Salazar
|
Posted - 2006.02.10 17:40:00 -
[171]
Edited by: Leandro Salazar on 10/02/2006 17:40:25 Ahh yes now it works with the new JRE. So I could confirm that a little bug I found is still in there.
I noticed that when I fit a Dark Blood Armor EM Hardener and a Dark Blood Energized Reflective Plating onto my Machariel, I get a resulting EM resistance of 92.71 in the ship fitter. Which is exactly what I should be getting WITHOUT stacking penalty.
The actual resistance I get in game, as well as the result of my own calculations, is 91.9 though. So somewhere the combination of Hardener and Energized plating loses the stacking penalty.
The same happens for combinations of standard hardner and energized platings, for other resistances and on other ships. If a third hardner/plating is added, that one is then subject to the stacking penalty that is normally applied to the second module (about 87% efficiency). Hope this is enough info to nail it down.
|

Aloysius Knight
|
Posted - 2006.02.11 07:33:00 -
[172]
wow im not touching this with a 40 foot pole, got quickfix and the new java and my god
my computer has a blue screen of death if i close it and all u see is a greay screen  Haha can't touch this! |

Rahzelk
|
Posted - 2006.02.12 09:55:00 -
[173]
Originally by: Aloysius Knight my computer has a blue screen of death if i close it and all u see is a greay screen 
Unfortunately, I cannot correct this. It is probably an incompatibility with your hardware and the Kava Runtime. I heard deactivating Graphic Card AntiAliasing resolved most of these BSOD and freeze...
I'm really sorry, but only Sun can resolve the problem as it is their graphic library that is bugged. 
About resistance stacking : I have difficulties for stacking two hardeners when one is active and the other is passive. That is explain the results given when adding a active and a passive on the same resist. Will try to wprk it out, but I'm on it since the 0.98 and didn't find yet how to manage this.. 
Do not look where you fell, but where you slipped. |

Dirlewanger
|
Posted - 2006.02.12 12:20:00 -
[174]
I don't know how you are working it, but could it be that you need more variables to store mods: 1 - basic ship resist 2-mod - modifier added from active resists 2-numb - how many of these mods 3-mod - modifier added from passive resists 3-numb - how many of these mods THEN you can do this math. Or you have a "recalc all" that'll go again from basics, starting with ships, skills and so forth, recalculating the whole shebang.
Again this is totally guessing as no idea how you're working it.
|

Famine Aligher'ri
|
Posted - 2006.02.14 06:22:00 -
[175]
Has the problem of saving ship setups and using them for updated versions been corrected yet? Like ill design something and save it then update the program a week later and every time I try to load a ship setup from the previous design it gives an error?
|

Eamz
|
Posted - 2006.02.15 00:01:00 -
[176]
Edited by: Eamz on 15/02/2006 00:01:43 Armor Hardener Stacking penalty is obviously recognised but the penalty doesnt seem to have any effect on the actual increase to resistance ( ie. there is no actual penalty despite the program saying there is)
edit- read through the entire thread up until your last post, woops. ok read you and understand
|

Mr Popov
|
Posted - 2006.02.16 15:13:00 -
[177]
Excellent program.
Just a small request. I would like to see the leadership skills affect the gang modules when you fit them on a battlecruiser, additionally, would also like to see the command ships bonuses (as pitifully small as they are) added for them as well. 
|

DaBagboy Rizster
|
Posted - 2006.02.16 21:28:00 -
[178]
Learning the program so far I like what I see.....If you use the import XML to import the skills (XML file) from my eve character manager directory does that allow the skill thingy to work?
The My Character thing here is usually NOT working......
|

Rahzelk
|
Posted - 2006.02.17 23:32:00 -
[179]
0.99k RC2 out.
Only correcting favorites. So you can now use favorites again. Also, don't hesitate to play with the mouse right click on favorites lists, to create, remove or move items to custom directories...
I'm very busy atm so cannot do a big improvment, but seeing the low number of bugs reported, I admit there mustn't have big troubles with latest QF version (except JRE upgrade)
Originally by: DaBagboy Rizster If you use the import XML to import the skills (XML file) from my eve character manager directory does that allow the skill thingy to work?
I Think it should. 
Have fun.

Do not look where you fell, but where you slipped. |

Rahzelk
|
Posted - 2006.02.24 19:08:00 -
[180]
Another version out !
WHAT'S NEW in the 0.99p ----------------------- - You can now play with a new tab : "Filter". As the name said, it enable you to filter modules giving somme criteria : * hi / med / low slot * having strict CPU and Grid compliance * Beig buyable on market
Note that it will automatically filter modules that match your left cpu and powergrid. (the +20% cpu/pgrid is here to relax a bit this constraint).
I use this filter mainly when I have 1 or 2 slots left and without an idea of what I could fit in there... Feed back welcome on this new feature.... :)
- Hi/ Med / Low slots are now given a color on the 'Browse' tab. You will find the high slots in Blue, med slots in Green and low slots in Yellowish... It is purely graphical tips to help people that are not yet used with common modules. Also, note that even if it seems a 'quick' improvment, it took me a lot of time to implement. But it also open up for some graphical extension if I decide to... :)
- Some bugs (missing capital shield booster, staking on shield amplifiers..) are resolved. Didn't have much bug reports however, so either the program isn't too much bugged, either people do not report bugs ;)
- What's (still) not YET in : Titan bonuses, Carriers bonuses, many mining bonuses, gang warfare's module bonuses, command ships bonuses relative to warfare links...
Have Fun !

Do not look where you fell, but where you slipped. |
|

Icek Villawrov
|
Posted - 2006.02.26 03:49:00 -
[181]
Edited by: Icek Villawrov on 26/02/2006 03:49:51 HAving trouble importing XML data. Yes, I am pressing the "import" button. I also did do the JRE upgrade.
|

Rahzelk
|
Posted - 2006.02.26 11:13:00 -
[182]
Originally by: Icek Villawrov Having trouble importing XML data.
Then send me your xml at rahzelk @ club-internet.fr
Do not look where you fell, but where you slipped. |

Icek Villawrov
|
Posted - 2006.02.26 14:51:00 -
[183]
Nevermind, I tried it again and got it.
|

Rahzelk
|
Posted - 2006.02.27 22:55:00 -
[184]
Edited by: Rahzelk on 27/02/2006 22:55:45
New version out !
WHAT'S NEW in the 0.99r ----------------------- - You can now have a filter on the browse equipment panel. Should help alot when doing a fit. - Opitimized computations to improve QFit performance
- What's (still) not YET in : Titan bonuses, Carriers bonuses, many mining bonuses, gang warfare's module bonuses, command ships bonuses relative to warfare links...
Have Fun

Do not look where you fell, but where you slipped. |

Knoppaz
|
Posted - 2006.02.28 18:28:00 -
[185]
I have some trouble with the damage calculation..
On my Jaguar I get hits in the 100+ area, but the Shipfitter calculates 7,0/13,9/16 (shield/armor/hull) and a total DPS of around 46. Pretty odd.
To check that further I upped the needed skills for a Tempest to 5 (BS skill, related gunnery..) since I can't fly BS yet and tested the calculation again. Using 650mm II autos I got a total DPS of around 160. That somehow can't be right.. *scratch head*
Any idea?
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StarLite
|
Posted - 2006.03.01 12:31:00 -
[186]
I like the program , but PLEASE let me resize the window! The program has got so many functions and data tha it can barely fit in the tiny default screen-size, and yet I have loads of free space on my screen. ___________________________________________________
This sig is guarded by SigGuard(c) This sig was hijacked by SigBusterÖ - Wrangler Wrangler nerfed my HiJack and all I got was this gold colour :( -Capsicum I am a lawyer for SnigguardÖ, we will be in touch - Cortes |

DoMxj
|
Posted - 2006.03.01 14:33:00 -
[187]
Originally by: TomB awesome time to play with my pirate titan fitting 
grats man u can fly titans!! u are the man the uberest man the shiiit u are IT man
|

Cap'n Jackk
|
Posted - 2006.03.01 21:09:00 -
[188]
Has anyone else tried running it on a mac? I can't seem to get it working on my laptop. 
|

Rahzelk
|
Posted - 2006.03.01 22:50:00 -
[189]
Originally by: StarLite I like the program , but PLEASE let me resize the window! The program has got so many functions and data tha it can barely fit in the tiny default screen-size, and yet I have loads of free space on my screen.
PLEASE go to the option's tab 
Do not look where you fell, but where you slipped. |

Rahzelk
|
Posted - 2006.03.01 22:50:00 -
[190]
Originally by: Knoppaz Edited by: Knoppaz on 28/02/2006 19:46:42 On my Jaguar I get hits in the 100+ area, but the Shipfitter calculates 7,0/13,9/16 (shield/armor/hull) and a total DPS of around 46. Pretty odd.
DPS = Damage Per Second
Not 'Damage Per Hit' !
So yes, you'll do 100dmg, but globally you'll have a xx damage per second.
160 DPS is huge man !
Do not look where you fell, but where you slipped. |
|

Rahzelk
|
Posted - 2006.03.01 22:53:00 -
[191]
Originally by: Cap'n Jackk Has anyone else tried running it on a mac? I can't seem to get it working on my laptop. 
Have you tried latest JRE for Mac, and the "Multiplatform" version ? (the one with two JAR file...) then launch "java -jar QuickFit.jar"
I heard some people running it on Mac so I suppose it works.
Do not look where you fell, but where you slipped. |

Knoppaz
|
Posted - 2006.03.02 08:53:00 -
[192]
Originally by: Rahzelk
Originally by: Knoppaz Edited by: Knoppaz on 28/02/2006 19:46:42 On my Jaguar I get hits in the 100+ area, but the Shipfitter calculates 7,0/13,9/16 (shield/armor/hull) and a total DPS of around 46. Pretty odd.
DPS = Damage Per Second
Not 'Damage Per Hit' !
So yes, you'll do 100dmg, but globally you'll have a xx damage per second.
160 DPS is huge man !
I know, but the difference is odd anyway. 100 per shot in game and 13 per shot in calculation is a pretty huge difference.
The global DPS seems to be ok. Using rounded numbers: (100*3)/7.5=40DPS + missile damage ~ 46DPS
Still wondering about the Tempest since some people seem to get close to 1k DPS..
|

Rahzelk
|
Posted - 2006.03.02 20:42:00 -
[193]
Edited by: Rahzelk on 02/03/2006 20:44:44
Originally by: Knoppaz I know, but the difference is odd anyway. 100 per shot in game and 13 per shot in calculation is a pretty huge difference.
IT IS NOT DAMAGE PER SHOT !!!!!!!!
IT IS DAMAGE PER SECOND !!!!!!!! DPS = DAMAGE PER SECOND ! SECOND ! NOT PER SHOT !!
That or please give more detail (entire log).
Do not look where you fell, but where you slipped. |

Knoppaz
|
Posted - 2006.03.02 21:38:00 -
[194]
[ 12 | 11] 280mm Gallium I Cannon [10xEMP S] Rate of fire : 6.456 sec Damage modifier : 12.8354 Scan resolution : 40.0 Tracking speed : 0.09108 Estimated best Range : 11898.0m. Chance to hit : 94.23% Shield One Shot Damage (EM+TH+KI+EX) : 9.9 + 0.0 + 2.4 + 3.2 = 15.5 <-- Damage / sec (EM+TH+KI+EX) : 1.5 + 0.0 + 0.4 + 0.5 = 2.4 Armor One Shot Damage (EM+TH+KI+EX) : 4.0 + 0.0 + 3.0 + 7.2 = 14.2 <-- Damage / sec (EM+TH+KI+EX) : 0.6 + 0.0 + 0.5 + 1.1 = 2.2 Structure One Shot Damage (EM+TH+KI+EX) : 9.9 + 0.0 + 4.0 + 8.0 = 21.9 <-- Damage / sec (EM+TH+KI+EX) : 1.5 + 0.0 + 0.6 + 1.2 = 3.3
That's what I mean 
|

Sarmaul
|
Posted - 2006.03.03 00:19:00 -
[195]
still love this tool
thanks again!
|

Greenbolt
|
Posted - 2006.03.03 20:04:00 -
[196]
"Has anyone else tried running it on a mac? I can't seem to get it working on my laptop."
Older versions worked fine on OS X Panther (WHat im using at work) The latest version unfortantly requires the latest JRE updates which Apple has only released for OSX 10.4 Tiger and therefore cannot work if your running Panther or Jaguar (10.3 earlier basicaally).
It would be really nice if the quickfit had an archive site that had atleast the last version that worked under JRE 4 so that I could play with it at work. (even if it doesnt have hte latest features/fixes it was still better than nothing).
|

Rahzelk
|
Posted - 2006.03.03 21:44:00 -
[197]
Edited by: Rahzelk on 03/03/2006 21:44:40
v0.99s Out !
WHAT'S NEW in the 0.99s ----------------------- - Many bugs corrected, and some Blood updates.
- What's (still) not YET in : Titan bonuses, Carriers bonuses, many mining bonuses, gang warfare's module bonuses, command ships bonuses relative to warfare links...
For DPS Knoppaz : stats bug is corrected.
For Mac users : I'll try to compile QFit with a 1.4 JRE....
I'm on holidays for a week, so I've kept 0.99r version online at http://seleucide.club.fr/older/Quickfit_EN_Multi_0.99r.zip Just in case the 0.99s would be too much bugged, wich I doubt...
Have Fun !

Do not look where you fell, but where you slipped. |

Soyemia
|
Posted - 2006.03.04 20:01:00 -
[198]
I have a little problem:
When I try put my ship active there, it says: >You forgot to put your ship's expected skill's. Where should I put that skill? I have loaded skills, and it say's it is succesful.
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Soyemia
|
Posted - 2006.03.04 20:46:00 -
[199]
I solved problem, now, I saved skills, loaded, no skill is there :(. How can I save skils or can I?
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NeVrain
|
Posted - 2006.03.05 17:10:00 -
[200]
Rahzelk:
Many thanks for a great tool. 
One question/request:
on the "Stats" tab, when a target ship is selected, the armor hp, sheild hp and their associated resists do not update. Should they? Imho, it would make a lot of sense for those values to update when a new target ship was selected, so long as we retained the ability to manually set values also.
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Leandro Salazar
|
Posted - 2006.03.05 18:29:00 -
[201]
Edited by: Leandro Salazar on 05/03/2006 18:29:45 Things awry I noticed in the latest build:
It seems to ignore velocity and signature modifications to missile damage (e.g. shows full torp damage on targets with cruiser sig). And the total damage tacking into account tracking seems to only show the damage from turrets but forgets to add that of missiles.
Also drones seem to have much too high hit percentages.
And mining upgrades got wrong stats (CPU) and dont affect the yield from Mining Lasers.
Still, great work on this program, it is invaluable! Just needs some more kinks worked out.
___________________________________
Evacuate? In our moment of triumph? |

Treher
|
Posted - 2006.03.07 00:38:00 -
[202]
Originally by: TreherTrajectory Analysis (lvl 4) -> [ 4 | 7] 200mm AutoCannon II [40xBarrage S].falloff : 4000.0 m => 4800.0 m Sharpshooter (lvl 4) -> [ 4 | 7] 200mm AutoCannon II [40xBarrage S].maxRange : 1200.0 m => 1440.0 m Assault Ships (lvl 4) -> [ 4 | 7] 200mm AutoCannon II [40xBarrage S].maxRange : 1440.0 m => 2016.0 m Assault Ships (lvl 4) -> [ 4 | 7] 200mm AutoCannon II [40xBarrage S].falloff : 4800.0 m => 5760.0 m
Trajectory Analysis (lvl 4) -> [ 4 | 7] 200mm AutoCannon II [66xProton S].falloff : 4000.0 m => 4800.0 m 042 - Sharpshooter (lvl 4) -> [ 4 | 7] 200mm AutoCannon II [66xProton S].maxRange : 1200.0 m => 1440.0 m 048 - Assault Ships (lvl 4) -> [ 4 | 7] 200mm AutoCannon II [66xProton S].maxRange : 1440.0 m => 2016.0 m 049 - Assault Ships (lvl 4) -> [ 4 | 7] 200mm AutoCannon II [66xProton S].falloff : 4800.0 m => 5760.0 m
That is from QuickFit. If I weren't in my mammoth now, I'd have some actual numbers.
Quickfit isn't making the calculations correctly
Base Optimal = 1.2 * 1.2(Sharpshooter 4) * 1.4(Assault Ship 4) = 2.016km (I goofed earlier and forgot AS bonus) Base Falloff = 4 * 1.2(Traj Analy 4) * 1.2(Assault Ship 4) = 5.76km
Optimal with Proton = 2.016 * 1.2(Proton modifier) = 2.4192km Falloff with Proton = 5.76km (ammo mod doesn't affect fallof here)
Optimal with Barrage S = 2.016 * 1(Barrage mod) = 2.016km Falloff with Barrage S = 5.76 * 1.5(Barrage mod) = 8.64km ______________________________________________________ I forget which station container has my memory implants. |

Vendrin
|
Posted - 2006.03.07 06:29:00 -
[203]
Can't seem to use this. Whenever I load it up, my computer will freeze, then move, then freeze, then move, continously till I close it through Ctrl Alt Delete.
Using Win 2000 with over a gig of ram and 2.5 ghz processor. _____________________________________
Need help in Caldari Space? Join channel CCDF to give or recieve it.
|

Imhotep Khem
|
Posted - 2006.03.07 15:58:00 -
[204]
Does not work for me either. .99s and .99r.
java.lang.NoSuchMethodError: java.lang.StringBuffer.insert(IC)Ljava/lang/AbstractStringBuilder; at eleg.tools.common.Tools.padStringZeroes(Tools.java:100) at eleg.tools.data.ConnexionODBC.retrieveAttributes(ConnexionODBC.java:446) at eleg.tools.app.QuickFit.valueChanged(QuickFit.java:2989)
Same error. I suspect you are compiling with 1.5. While the settings on the compiler will make the generated *code* understandable to the 1.4 JVM, it can't compensate for the missing items from the 1.5 library.
You need to compile against your target library which is appearantly 1.4!? ____ If your not dyin' your not tryin'. |

keepiru
|
Posted - 2006.03.07 23:34:00 -
[205]
Well, still looking good, and it still works fine here :)
Keep it up man ^^" --------------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |

Sharcy
|
Posted - 2006.03.08 10:27:00 -
[206]
I'm trying to make a fitting for a Crow. When I fit a Nanofiber Internal Structure I and a Mark I Modified SS Overdrive Injector, neither applies their speed bonuses to the base speed when a 1MN MicroWarpdrive I is fitted.
1MN MicroWarpdrive I -> Crow.maxVelocity : 510.0 m/sec => 3786.75 m/sec
Without:
Nanofiber Internal Structure I -> Crow.maxVelocity : 510.0 m/sec => 534.0 m/sec Mark I Modified SS Overdrive Injector -> Crow.maxVelocity : 534.0 m/sec => 571.2 m/sec
Didn't test with other modules. 
--
Sonnema is recruiting! |

Ford Hakata
|
Posted - 2006.03.08 18:34:00 -
[207]
Edited by: Ford Hakata on 08/03/2006 18:34:18 Nice app! Liking and using it a lot. 
A couple of comments though (for 0.99s)....
- Small tractor beam isn't listed
- Removing drones should be as easy as adding them (a quick doubleclick)
- A quick guide on how to use the log analyzer would be nice (including some links to such a guide in the "Options" tab - or even better - in a new "Documentation" tab
- Listing skill requirements for each item/ship/gadget would be very useful (even without automatic consistency checks)
- On Linux (running with the latest JRE) the "Import XML" button needs to be a little bit wider (it only shows "Import XM..."). Is it possible to set button width based on font width metrics?
- Isn't plural of "equipment" called "equipment" and not "equipments"? Not sure.

Hope you find my nitpicking useful (and do tell if you want more of it.) Thanks for your effort! 
(fnord) |

Ademaro Imre
|
Posted - 2006.03.08 20:53:00 -
[208]
In the cap cimulation tab, I would like to see a "Reload" option for when you restart the simulation.
Also, the activations costs for hybrid turrets are not being calculated to match the charge. It used the same activation amount no matter what charge I use.
|

StarLite
|
Posted - 2006.03.08 22:59:00 -
[209]
Originally by: Rahzelk
Originally by: StarLite I like the program , but PLEASE let me resize the window! The program has got so many functions and data tha it can barely fit in the tiny default screen-size, and yet I have loads of free space on my screen.
PLEASE go to the option's tab 
Woops, saw that today as well   ___________________________________________________
This sig is guarded by SigGuard(c) This sig was hijacked by SigBusterÖ - Wrangler Wrangler nerfed my HiJack and all I got was this gold colour :( -Capsicum I am a lawyer for SnigguardÖ, we will be in touch - Cortes |

Khonsu
|
Posted - 2006.03.09 00:08:00 -
[210]
Not working for me. The program opens just fine, and I can import stuff, but then the pointer turns into an hourglass and stays in that form unless I hover it over certain windows. I can expand the menus, but can't for example set active ship or add to favorites, etc. Strange.
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|

Cade Morrigan
|
Posted - 2006.03.09 00:47:00 -
[211]
Edited by: Cade Morrigan on 09/03/2006 00:48:24 Edited by: Cade Morrigan on 09/03/2006 00:47:44
Originally by: Greenbolt "Has anyone else tried running it on a mac? I can't seem to get it working on my laptop."
Older versions worked fine on OS X Panther (WHat im using at work) The latest version unfortantly requires the latest JRE updates which Apple has only released for OSX 10.4 Tiger and therefore cannot work if your running Panther or Jaguar (10.3 earlier basicaally).
It would be really nice if the quickfit had an archive site that had atleast the last version that worked under JRE 4 so that I could play with it at work. (even if it doesnt have hte latest features/fixes it was still better than nothing).
From what I can tell on my machine and on apple's site, os x v10.4.5 is only running JRE 1.4.2 so until apple gets off their asses and updates Java you need to run an older version of quickfit. I have an older working version of quickfit i'll send to mac users (with the author's permission?) if you email me at [email protected].
|

Ford Hakata
|
Posted - 2006.03.09 14:45:00 -
[212]
Originally by: Vendrin Can't seem to use this. Whenever I load it up, my computer will freeze, then move, then freeze, then move, continously till I close it through Ctrl Alt Delete.
Using Win 2000 with over a gig of ram and 2.5 ghz processor.
Recently I had a similar problem where everything froze until I killed QuickFit (after which things were as normal again.)
Then I vaguely remembered something about the latest Java runtime having problems when anti aliasing was turned on in the display settings. I turned it off, and QuickFit worked wonderfully since then.
EVE look much worse, though. 
Maybe this might work for you too?
-- (fnord) |

TalonDorm
|
Posted - 2006.03.09 16:50:00 -
[213]
Amazing app, thanks for he effort!
I'm having a problem with Tracking mod's though. They seem to cause my chance to hit to go to 0.0 & the tracking speed to display 4.0E-4. I've had a quick look through but can't see similar prob's from anyone. Any ideas?
Moo.
|

Bhal'rog
|
Posted - 2006.03.09 19:04:00 -
[214]
Originally by: Greenbolt "Has anyone else tried running it on a mac? I can't seem to get it working on my laptop."
Older versions worked fine on OS X Panther (WHat im using at work) The latest version unfortantly requires the latest JRE updates which Apple has only released for OSX 10.4 Tiger and therefore cannot work if your running Panther or Jaguar (10.3 earlier basicaally).
It would be really nice if the quickfit had an archive site that had atleast the last version that worked under JRE 4 so that I could play with it at work. (even if it doesnt have hte latest features/fixes it was still better than nothing).
doesn't work on my macs, i tried two different machines both running OSX 10.4.5
|

NiNihil Tikritin
|
Posted - 2006.03.09 19:39:00 -
[215]
This app is DA BOMB. I am sending you ISK the second I can get online. Won't be much because I'm pretty new, but still, thanks for this thing, it rawks my sawks.
Now, question: I am building some spreadsheets to analyze various weapons from different perspectives (damage per second, damage per tw, damage per CPU, etc. etc. ad infinitum) and I sure would love a better way to access game item data than cutting and pasting from Eve's item database web pages or eve-db's web pages. Evidently, there's some sort of cache or something? How would I go about accessing that? Muchas gracias for any info.
|

Leandro Salazar
|
Posted - 2006.03.10 11:20:00 -
[216]
Started playing with other weapons than projectiles/missiles for the first time and noticed that weapon cap use is not affected by ammo type.
___________________________________
Evacuate? In our moment of triumph? |

Hllaxiu
|
Posted - 2006.03.10 21:59:00 -
[217]
Link broken? I can't seem to get to the site. And I have a problem with the program refusing to do anything after I click on a skill or ship. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

UnIQu3
|
Posted - 2006.03.11 14:52:00 -
[218]
Great program...
Though the bonus on the dreads dont reflect the siege module :/ so cant fit it :/
|

Alex Tantra
|
Posted - 2006.03.11 15:52:00 -
[219]
Great app 
Been using for a month or so, but I had to format my comp. Re-installed Java, and then QF, but it just isn't working. Downloaded the versions of Java specified on the site, tried just about every combo. Any ideas? _________________________________________________________
omgwtfx0rbbqsauce |

Drutort
|
Posted - 2006.03.11 21:25:00 -
[220]
heh when will we see the hull res %? from like the dmg mods those are needed in the stats window, btw this app rocks so much GJ
 |
|

Steven McWayne
|
Posted - 2006.03.12 14:40:00 -
[221]
the "Mining Laser upgrades" modules CPU penalty on miners dont work atm :(
|

Imhotep Khem
|
Posted - 2006.03.12 14:59:00 -
[222]
Missing Discovery, Quest, and Gaze survey probes. ____ If your not dyin' your not tryin'. |

Naib Stilgar
|
Posted - 2006.03.13 14:17:00 -
[223]
Originally by: Cade Morrigan
From what I can tell on my machine and on apple's site, os x v10.4.5 is only running JRE 1.4.2 so until apple gets off their asses and updates Java you need to run an older version of quickfit.
The good news first: Apple has gotten off their asses and updated it. But, you need to enable 1.5 as default, otherwise it will continue to run 1.4.2. Here is how you do it (from the Macosxhints web site)
The update (which is only available on Tiger) installs Java 5 (which is also known as Java 1.5) The default version of Java remains as Java 1.4 even after the update. Thus it should be quite safe to install this update since by default it makes no change to the Java environment. You can change the version of Java to be used by certain Java programs/applets by using the new Java Preferences app, which is found in the Java/J2SE 5.0 folder, within the /Applications/Utilities folder. Contrary to what you may have read elsewhere, you should not modify anything (e.g. symbolic links) in the /System area of OS X to change the default to be Java 5.
The bad news: I still can't get quickfit to work properly. It launches but seems to wait forever (spinning blue ball) whenever I try to import the XML skill file or do anything else. Perhaps one of you will have better luck, maybe I should restart my machine and try again.
|

DaRkItChY
|
Posted - 2006.03.13 20:04:00 -
[224]
like the tool :)
|

Bhal'rog
|
Posted - 2006.03.14 19:35:00 -
[225]
Originally by: Naib Stilgar Edited by: Naib Stilgar on 13/03/2006 14:51:21
Originally by: Cade Morrigan
From what I can tell on my machine and on apple's site, os x v10.4.5 is only running JRE 1.4.2 so until apple gets off their asses and updates Java you need to run an older version of quickfit.
Apple has gotten off their asses and updated it. But, you need to enable 1.5 as default, otherwise it will continue to run 1.4.2. Here is how you do it (from the Macosxhints web site)
The update (which is only available on Tiger) installs Java 5 (which is also known as Java 1.5) The default version of Java remains as Java 1.4 even after the update. Thus it should be quite safe to install this update since by default it makes no change to the Java environment. You can change the version of Java to be used by certain Java programs/applets by using the new Java Preferences app, which is found in the Java/J2SE 5.0 folder, within the /Applications/Utilities folder - (make sure 1.5 is the default, you have to change two fields to make this happen) Contrary to what you may have read elsewhere, you should not modify anything (e.g. symbolic links) in the /System area of OS X to change the default to be Java 5. Reboot the machine
Quickfit works for me now :) email me if you are having problems - [email protected]
thanks, that did the trick for me
|

keepiru
|
Posted - 2006.03.15 14:32:00 -
[226]
Is the site offline for anyone else? ----------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |

j0sephine
|
Posted - 2006.03.15 15:16:00 -
[227]
"Is the site offline for anyone else?"
Just checked and seems to work fine for me ^^;
|

DaRkItChY
|
Posted - 2006.03.15 17:02:00 -
[228]
That program Ganks ma comp its works but it takes ages and the frezes for me but a dont know :( good idea if it worked properlly 4 me
|

keepiru
|
Posted - 2006.03.15 19:54:00 -
[229]
Originally by: j0sephine "Is the site offline for anyone else?"
Just checked and seems to work fine for me ^^;
Weird. Its dead to me. Looks like ive got DNS issues. Joy. -.- ----------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |

MOOstradamus
|
Posted - 2006.03.16 01:47:00 -
[230]
Something is wrong with the way Quickfit calculates the cargo capacity of the Minmatar Blockade Runner - the Prowler.
Its definitely too high 
MOOCIFER Emerald/Alpha Oldtimer |
|

Mimio
|
Posted - 2006.03.16 11:42:00 -
[231]
Looks that quickfit wrongly calculate Stealth bomber powergrid. It is all from my experience. Seems that covert ops bonus 5% on PG for stealth bombers is not calculated
|

John McDuff
|
Posted - 2006.03.16 12:09:00 -
[232]
Great tool mate, I recommended it to my corps and put it up on the boards. One thing tho, I can't seem to find a way to set my implants... or am I just not looking well enough?
|

Sicariidae
|
Posted - 2006.03.16 12:52:00 -
[233]
ok I see other people cant get to the site either, havent found an alternative download link thats off site so... Could you please cough up a link on another site/download location as it seems your site has some major dns issue or it has a few ip range bans in the pipeline..
pretty please, really looking forward to using this =)
|

Minith Jin
|
Posted - 2006.03.16 21:05:00 -
[234]
I'm also having trouble downloading :(. The site appears not to exist, is there another link external to the site?
|

Neckbone
|
Posted - 2006.03.17 13:14:00 -
[235]
Edited by: Neckbone on 17/03/2006 13:15:03 Edited by: Neckbone on 17/03/2006 13:14:35 As a new player, I love having this program to explore ship possibilities. However there's either a bug with how QuickFit calculates Shield/Sec recharge rate (which seems like it would be ShieldHP / ShieldRechargeTime) but that's not what QuickFit kicks back.
With a stripped out, empty Rifter, it has 313 shieldhp, and 500 sec recharge, down to 475 from Shield Operation I. So 313hp / 475s =0.659~/s. According to QuickFit, the recharge rate is 1.65/s (approx) in the Maximum Shield Regen field of Ship Stats in the Equipment tab.
If I stick a Medium Extender I & two Small Extender I's, I get 1213 shieldHP (get the exact same in game). If I then throw on three Shield Power Relay I's I end up with 243.2 recharge time (also checks out in game). That's 4.988~/sec. Eyeballing my shields in game, that seems about right. But when I look at QuickFit, the Maximum Shield Regen for that setup is 12.47/s (approx). Kind of a big difference.
018 - [ 26 | 30] Medium Shield Extender I -> Rifter.shieldCapacity : 313.0 => 913.0 019 - [ 1 | 20] Small Shield Extender I -> Rifter.shieldCapacity : 913.0 => 1063.0 020 - [ 1 | 20] Small Shield Extender I -> Rifter.shieldCapacity : 1063.0 => 1213.0 021 - [ 0 | 0] Shield Power Relay I -> Rifter.shieldRechargeRate : 475.0 => 380.0 022 - [ 0 | 0] Shield Power Relay I -> Rifter.rechargeRate : 150.0 => 202.5 023 - [ 0 | 0] Shield Power Relay I -> Rifter.shieldRechargeRate : 380.0 => 304.0 024 - [ 0 | 0] Shield Power Relay I -> Rifter.rechargeRate : 202.5 => 273.38 025 - Shield Power Relay I -> Rifter.shieldRechargeRate : 304.0 => 243.2 026 - Shield Power Relay I -> Rifter.rechargeRate : 273.38 => 369.06
So the changes it's making to my Shield & Cap Recharge look fine. But that "Max Shield Regen" number is WAY off, it would appear.
|

choux alacreme
|
Posted - 2006.03.17 13:27:00 -
[236]
Edited by: choux alacreme on 17/03/2006 13:33:47 the peak shield recharge rate is within the 33% of the shield try there and you will see that qfit is not far from in game regen. (it's the max recharge not the average recharge :p)
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Neckbone
|
Posted - 2006.03.17 16:13:00 -
[237]
I found a FAQ talking about how shields/cap regen 2.4-2.5x faster at 33%, hence the max regen. I understand it now, thanks!
|

Rahzelk
|
Posted - 2006.03.17 18:32:00 -
[238]
Hi everyone !
First and foremost, many many thanx for all your support, both with bug reports and donations. It really makes me happy to see such people around this little tool :)
Now, you have a download backup here : http://seleucide.club.fr/index.html This is the same d/l page and same links than the official website.
I have taken all your reports and you can track them down in the 0.99s known bugs list in the QuickFit forums (when it works )
I hope I'll have killed everybugs for the next version. Again, thanx to you all.
Have fun !

Do not look where you fell, but where you slipped. |

Ulthien
|
Posted - 2006.03.20 11:50:00 -
[239]
unfortunately, it seems my installation did not install the ODBC correct.
All i get is:
java.lang.NoSuchMethodError: java.lang.StringBuffer.insert(IC)Ljava/lang/AbstractStringBuilder; at eleg.tools.common.Tools.padStringZeroes(Tools.java:100) at eleg.tools.data.ConnexionODBC.retrieveAttributes(ConnexionODBC.java:615) at eleg.tools.app.QuickFit.valueChanged(QuickFit.java:3145)
in errorlog, when i try select a thing from any of the lists, like ship list.
Any tips?
(otherwise, a grand offline utility for combination experiemnting! :) )
|

Leandro Salazar
|
Posted - 2006.03.20 13:00:00 -
[240]
RTFT!
If you had read on page 6 of this thread, you would know that you need the latest JRE and restart your computer after installing it. At least that is what did it for me when I got that error...
___________________________________
Evacuate? In our moment of triumph? |
|

Rahzelk
|
Posted - 2006.03.20 19:04:00 -
[241]
WHAT'S NEW IN 0.99u ----------------------- - Many bugs corrected. See http://elegance-corp.net/forums/viewtopic.php?t=2288 for details...
- What's (still) not YET in : Titan bonuses, Carriers bonuses, many mining bonuses, gang warfare's module bonuses, command ships bonuses relative to warfare links...
Next version will have some more bloodpatch updates, and also some capital ships bonuses. Should have a chinese version also, and maybe a Czech version. If you want a translated version, send me your mail, ingame, and i'll send you a language file :)
Have fun !
Do not look where you fell, but where you slipped. |

Imhotep Khem
|
Posted - 2006.03.20 20:30:00 -
[242]
Edited by: Imhotep Khem on 20/03/2006 20:31:15 Did you read my post about compiling against the 1.4 JRE library so folks can use the program without having 1.5 JRE?
The information is at the very bottom of the 1.4 javac documentation. I imagine 1.5 documentation also has cross-compilation info there. Of course im not sure what IDE you are using.
Anyway, great work. ____ If your not dyin' your not tryin'. |

Sharcy
|
Posted - 2006.03.21 09:17:00 -
[243]
Edited by: Sharcy on 21/03/2006 09:23:41
First off, there are no Precision light missiles, only the Fury ones. Second, are you sure all the bonuses are correctly applied to these advanced missiles? The range difference between Standard (55km+) and Advanced (Fury) (17km+) on a Crow is staggering and I doubt it's correct.
Also, the "effects" description still doesn't show the effect of an overdrive on ship's speed when you also have an MWD fitted. Is that correct?
--
Sonnema is recruiting! |

Sharcy
|
Posted - 2006.03.21 09:21:00 -
[244]
Edited by: Sharcy on 21/03/2006 09:22:15 Not enough coffee yet today... (dp)
--
Sonnema is recruiting! |

Leandro Salazar
|
Posted - 2006.03.21 12:09:00 -
[245]
Edited by: Leandro Salazar on 21/03/2006 12:09:39 Hmm, seems it still ignores missile damage in the 'taking accuracy into account' damage calculation :(
like:
[1250 | 40] XT-9000 Cruise Launcher [22xCataclysm Cruise Missile] Cataclysm Cruise Missile Explosion Radius : 255.0 Explosion Velocity : 600.0 Missile Velocity : 4875.0 Flight Time : 26.0 sec Range (meters) : 126750.0 Chance to hit : 100% Velocity Penalty : 100.0% Signature Penalty : 100.0% Shield One Shot Damage (EM+TH+KI+EX) : 0.0 + 179.2 + 0.0 + 0.0 = 179.2 Damage / sec (EM+TH+KI+EX) : 0.0 + 11.7 + 0.0 + 0.0 = 11.7
but: Global Damage output Damage per second on Shield : 11.7 (0.0 taking accuracy into account)
Also a cosmetic thing: the velocity and signature PENALTIES are 0.0%, not 100%. 100% is the Missile efficiency taking sig and speed into account.
___________________________________
Evacuate? In our moment of triumph? |

Ulthien
|
Posted - 2006.03.21 14:37:00 -
[246]
Ok here is the correct link to newest java edition:
http://www.java.com/en/download/manual.jsp
(had a bit of trouble navigating sun pages)
|

Adrastos Volos
|
Posted - 2006.03.21 20:14:00 -
[247]
Edited by: Adrastos Volos on 21/03/2006 20:16:02 nm
|

Nova Incantus
|
Posted - 2006.03.22 20:47:00 -
[248]
I just tried it out myself and uploaded my skills XML and build my cormorant
Quote: ==[ CORMORANT ]==
Powergrid : 62.9 / 63.25 MW CPU : 175.0 / 236.5 tf Capacitor (regen) : 400.0 Energy (266.67sec) Max Cap Regen : 3.67 per sec (approx.) Max Cap Needed : 7.026 per sec Velocity : 273.69 m/sec Signature : 90.0 m Target Range : 37800.0 m Scan Resolution : 475.0 mm ECCM Gravimetric : 12.0 points Shield HP (regen) : 619.0 (450.0sec) Max Shield Regen : 3.44 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 40.0 % Shield Thermal : 20.0 % Armor HP : 594.0 Armor EM : 60.0 % Armor Explo : 10.0 % Armor Kinetic : 25.0 % Armor Thermal : 45.0 % Structure HP : 446.6 Drone Capacity : 0.0 m3 Capacity : 450.0
HIGH-SLOTS : (125mm x7) ~~~~~~~~~~~~ - [ 7 | 15] 125mm Railgun I [80xThorium Charge S] Signature Resolution = 40.0 m targetModule = 0.0 powergrid usage = 7.0 MW Charge size = 1.0 1=small 2=medium 3=l Accuracy falloff = 5000.0 m caldariNavyBonusMultiplier = 0.0 slots occupied = 1.0 gallenteNavyBonusMultiplier = 0.0 Charge Rate = 1.0 Trackingspeed / Accuracy = 0.096 rad/sec Optimal Range = 12993.75 m Rate of fire = 3.9 CPU usage = 15.0 tf hp = 20.0 Tech Level = 1.0 activation cost = 2.15 Energy Damage Modifier = 2.2 x accuracyBonus = 0.0
- [ 4 | 15] Rocket Launcher I [30xThorn Rocket] Charge Rate = 1.0 powergrid usage = 4.0 MW Tech Level = 1.0 Rate of fire = 3.84 CPU usage = 15.0 tf slots occupied = 1.0 hp = 20.0
MED-SLOTS : ~~~~~~~~~~~~ - [ 1 | 2] Civilian Afterburner powergrid usage = 1.0 MW Tech Level = 1.0 massAddition = 500000.0 republicFleetBonusMultiplier = 0.0 CPU usage = 2.0 tf Max Velocity Bonus = 30.0 % Activation time / duration = 10.0 gallenteNavyBonusMultiplier = 0.0 Capacitor bonus = 100.0 % Shield HP bonus = 100.0 % hp = 20.0 Thrust = 1500000.0 N activation cost = 5.0 Energy
- [ 1 | 2] Civilian Shield Booster I powergrid usage = 1.0 MW Tech Level = 1.0 CPU usage = 2.0 tf caldariNavyBonusMultiplier = 0.0 caldariNavyBonus = 1.0 Activation time / duration = 3.0 shield Bonus = 5.0 hp = 20.0 activation cost = 5.0 Energy
- [ 1 | 20] Small Shield Extender I powergrid usage = 1.9 MW EM dmg resistance bonus = 0.0 % Signature radius bonus = 2.0 Tech Level = 1.0 Explosive dmg resistance bonus = 0.0 % Kinetic dmg resistance bonus = 0.0 % Thermal dmg resistance bonus = 0.0 % CPU usage = 20.0 tf Shield HP bonus = 150.0 HP hp = 20.0
- [ 1 | 25] Stasis Webifier I powergrid usage = 1.0 MW Optimal Range = 10000.0 m Tech Level = 1.0 Accuracy falloff = 0.0 m CPU usage = 25.0 tf Max Velocity Bonus = -75.0 % Activation time / duration = 5.0 hp = 20.0 activation cost = 5.0 Energy
LOW-SLOTS : ~~~~~~~~~~~~ - [ 5 | 6] 100mm Reinforced Nanofiber Plates I massAddition = 35000.0 powergrid usage = 5.0 MW Tech Level = 1.0 CPU usage = 6.0 tf Armor Hp Bonus = 181.5 hp = 20.0
also:
Destroyer Skill Bonus: 7.5% bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret optimal range per level Penalty: -25% rate of fire for all turrets Bonus: 50% bonus to optimal range for small hybrid turrets
---------------------- If you build it, they will come and attack it.
Nova Incantus - [SAK] |

Trigo
|
Posted - 2006.03.24 09:30:00 -
[249]
Nice little program when r u thinking of add all the mining bonuses??? ------------------------------------ Booga |

Rahzelk
|
Posted - 2006.03.24 21:48:00 -
[250]
Edited by: Rahzelk on 24/03/2006 21:49:13
0.99x is OUT ! And I'm quite proud of this one
WHAT'S NEW IN 0.99x ----------------------- - Skills : You will now have warnings when selecting an item without having the appropriate skill level. - Skills : you can now have a list of all skills needed for your fit (in the skill panel). - Skills : you can now have a list of all skills you are missing for your fit (in the skill panel). - Printing and text exports have been upgraded with skills' list - You can now export a clean HTML page of your fit - You can now enter comments for your Fit : see the [equipment's tab]->[ship's Stat]-> at the bottom. - Language file can be put in the QuickFit directory for a full tool translation. - Titan, Carriers and Command ships now have their bonuses implemented - Some bugs corrected...
==> Please, if you translate the "lang.properties" in another langage, send it to me so I can release it on QuickFit official website. Thanx in advance !
/!\ Older saves (skills and ships) won't be loaded in this version /!\
All translation are welcome ! Please send them to my mail : rahzelk at club-internet.fr
-----------------
Originally by: Trigo when r u thinking of add all the mining bonuses???
If there is any bonuses missing, please do a report and explain how they should be applied.
Have Fun !


Do not look where you fell, but where you slipped. |
|

Rahzelk
|
Posted - 2006.03.24 22:02:00 -
[251]
And by the way : no QFit won't ever be a skill manager, Eve Character Manager (E.C.M.) from Future Falcon already did it excessively well !
Basically : grab what skill you need for the fit of your dream and go on E.C.M. to have a precise idea of how to manage this skill list :P
That being said.... have fun 
Do not look where you fell, but where you slipped. |

Rahzelk
|
Posted - 2006.03.24 22:34:00 -
[252]
Arrrrgg murphy's law...... I didn't remove debug information on this version, so you'll have "(group xxxx) (mkt xxx)" after each items.....
I'll release a RC2 version on monday, but until then be sure it is only a visual glitch....
Do not look where you fell, but where you slipped. |

Leandro Salazar
|
Posted - 2006.03.25 14:20:00 -
[253]
Seems now the nomenclature is right on the Velocity and Sig Penalty for missiles, but the effects are reversed. More Speed and lower sig increase the penalties, which is correct. But at the same time, this INcreases the damage which is the wrong way round...
___________________________________
Evacuate? In our moment of triumph? |

Dragonaire
|
Posted - 2006.03.26 18:40:00 -
[254]
Was fitting my raven and noticed your adding missiles velocity bonus for Caldari Battleship to heavy missiles which is incorrect. It only gives bonus to torpedoes and cruise missiles not all missiles like before. They changed it with Cold War or RMR as I remember.
|

Dragonaire
|
Posted - 2006.03.26 19:03:00 -
[255]
Forgot to say in last post I really like the program but I have another bug for you When I look at damage out with missiles all the damages read 0.0 on the stats page Don't think that's right some how Hope it's something simple. I'm using version 0.99x
|

Lyra VX
|
Posted - 2006.03.26 23:28:00 -
[256]
Edited by: Lyra VX on 26/03/2006 23:29:10 Bug (latest ver.): Interdiction Sphere Launchers don't seem to like Warp Disrupt Probes - you get a "Charge not compatible with selected module" error. Apologies if someone's already mentioned this.
Top app though, keep it up :) |

Dr Tetrahydrocannabinol
|
Posted - 2006.03.26 23:48:00 -
[257]
Is there any way you can imput the new Tier 3 BS stats? I know they are not final and we dont know the bonuses but would still be cool.
Thanks
Dr THC
---------------------------------------------
|

TOGAKURE Daisuke
|
Posted - 2006.03.27 05:52:00 -
[258]
Just dl'd and tried the .99x on my mac. When I try to import the xml file, the program just doesn't do anything but show the 'waiting' cursor. It also takes no cpu.
Previous version from 6 moths or so worked just nicely...
|

Dr Tetrahydrocannabinol
|
Posted - 2006.03.27 14:54:00 -
[259]
Originally by: TOGAKURE Daisuke Just dl'd and tried the .99x on my mac. When I try to import the xml file, the program just doesn't do anything but show the 'waiting' cursor. It also takes no cpu.
Previous version from 6 moths or so worked just nicely...
that happened to me as well. you have to completely delete the old version AND the directory, you cant simply overwrite the new copy.
Dr THC
---------------------------------------------
|

Rahzelk
|
Posted - 2006.03.27 22:20:00 -
[260]
Originally by: Dr Tetrahydrocannabinol Is there any way you can imput the new Tier 3 BS stats? I know they are not final and we dont know the bonuses but would still be cool.
Explained on FAQ, on official website.... 8) I don't understand how to customize modules/ships etc... Any manual or help on this topic ? Here is some easy step to help you : - Take any item (ships, ammos, modules) that your want to customize. (for instance, a webifier) - Add it to your favorites. - Go in the sub-tab "Customize" (in the Equipment panel) - Select the item you just put in your favorites. (so the webifier for instance) - Give a new name to the module, to be able to differenciate it from the real module. (well, call our webifier 'uber webifier') - Select an attribute to modify for this item. (we could select "cap need" for our webifier) - Change the value (number only!!) (let set value at 1, so it need 1 unit of cap each 5 seconds) - Now you can pick this items from anywhere where favorites are available ! (for instance, we go in the "favorites" tab under equipment's tab, and we fit the webifier on our ship. - Favorites are saved when you close the application.
By the way, 0.99x RC2 released, correcting missile bugs on stats page and witghout debug information (overall more readable)
Do not look where you fell, but where you slipped. |
|

Dr Tetrahydrocannabinol
|
Posted - 2006.03.28 01:24:00 -
[261]
Originally by: Rahzelk
Originally by: Dr Tetrahydrocannabinol Is there any way you can imput the new Tier 3 BS stats? I know they are not final and we dont know the bonuses but would still be cool.
Explained on FAQ, on official website.... 8) I don't understand how to customize modules/ships etc... Any manual or help on this topic ? Here is some easy step to help you : - Take any item (ships, ammos, modules) that your want to customize. (for instance, a webifier) - Add it to your favorites. - Go in the sub-tab "Customize" (in the Equipment panel) - Select the item you just put in your favorites. (so the webifier for instance) - Give a new name to the module, to be able to differenciate it from the real module. (well, call our webifier 'uber webifier') - Select an attribute to modify for this item. (we could select "cap need" for our webifier) - Change the value (number only!!) (let set value at 1, so it need 1 unit of cap each 5 seconds) - Now you can pick this items from anywhere where favorites are available ! (for instance, we go in the "favorites" tab under equipment's tab, and we fit the webifier on our ship. - Favorites are saved when you close the application.
By the way, 0.99x RC2 released, correcting missile bugs on stats page and witghout debug information (overall more readable)

Dr THC
---------------------------------------------
|

Sun Ra
|
Posted - 2006.03.29 10:57:00 -
[262]
Anyway you can do a version that runs on java 1.4 ? my version of mac os x cant be updated to 1.5 
Arcane Frankologies - 'plz stop guys it's xmas' |

Ashurian
|
Posted - 2006.03.30 09:04:00 -
[263]
I am with Sun Ra, i have just mac os panther. Or anyone knows were to find the last running in j1.4 version of quickfit? i deleted it before downloading the new before i discovered that only works on newest version of java.
sorry for my english :)
|

Sun Ra
|
Posted - 2006.03.30 12:07:00 -
[264]
Originally by: Ashurian I am with Sun Ra, i have just mac os panther. Or anyone knows were to find the last running in j1.4 version of quickfit? i deleted it before downloading the new before i discovered that only works on newest version of java.
sorry for my english :)
Ive got a copy, Grab it
Its old and has quite a few bugs/missing features better than nothing
Arcane Frankologies - 'plz stop guys it's xmas' |

Rahzelk
|
Posted - 2006.03.30 16:45:00 -
[265]
I promise I'll try to find a way to compile for 1.4 with 1.5SDK. You know I do it from work and do not have much control over wich SDK i can use.... :(
But I'll do my best !
Do not look where you fell, but where you slipped. |

Ashurian
|
Posted - 2006.03.31 07:19:00 -
[266]
Thanks Sun RA for the file, and Rahzelk for your efforts
|

Mononoke Hime
|
Posted - 2006.03.31 11:14:00 -
[267]
Great Job with the software 
Just wonder why not allow to maximize the window, or resize it.
Would be so much easier to work with. 
(sorry if it has been asked before )
|

Leandro Salazar
|
Posted - 2006.03.31 14:19:00 -
[268]
Try the options tab :P
___________________________________
Evacuate? In our moment of triumph? |

Hurricane Jefferson
|
Posted - 2006.04.01 09:34:00 -
[269]
erm.... apparently my standard heavy missiles do more damage than high damage heavies do....
according to the charge fitting tab, widowmaker heavy missile does a top damage of 227.5 (which is pretty much spot on)
but widowmaker fury missile only does 218 max damage.
the precision missile also says it does 180, which is wrong cause the precisions have the same damage as the standard heavy missiles. but better precision.
but, like i said, the damage for the t1 heavies is pretty much spot on.
cheers
|

SeeSor
|
Posted - 2006.04.01 21:47:00 -
[270]
Thank You what a great tool 
|
|

Eximius Josari
|
Posted - 2006.04.02 02:30:00 -
[271]
found a bug: Siege Modules do not take into account a Dread's CPU bonus for them.
Industrial Giants |

K Shara
|
Posted - 2006.04.04 12:45:00 -
[272]
thats whta I was going to say.
<><><><><><><><><>
Contraband
<><><><><><><><><> |

Neckbone
|
Posted - 2006.04.04 19:06:00 -
[273]
Probably not a huge thing, but it seems like it calculates cargo capacity wrong. My hoarder (level 2 industrial skill) has 5100 base, 5610 after my skill, and three Expanded Cargo I's (+18%) put it at 5610 x 1.18 x 1.18 x 1.18 = 9217.40952 (checks out in game). But QuickFit kicks out a number over 10.1 K. Not sure.
Also, sometimes I get max speed on a ship gets bugged. It's like it doesn't remove the max speed when I pull off and afterburner, then when I put it back I get these crazy speeds (like over 1 km/sec on a Scythe with a 10mn ab and nothing else to boost speed).
|

Lillis85
|
Posted - 2006.04.07 11:31:00 -
[274]
When I was comparing some mining lasers, I saw that skills like Drone interfacing and Mining drone operation was taking into account when calculating mining amount for the laser. Is this a bug or do these skills really add bonus to your mining lasers?
|

Kaeten
|
Posted - 2006.04.07 22:16:00 -
[275]
was thinkig for the enxt version if you could fully setup two ships and run them agisnt each other? Including the rep, cap injector etc. Would be a funky tool 
Second image removed, please only use one image in your signature - Petwraith :( ingameboard.asp?a=topic& |

drillerkiller2004
|
Posted - 2006.04.10 11:14:00 -
[276]
This programme has saved me some serious isk! No longer to i buy before i try!
Good work mate!
|

Lorem Mon
|
Posted - 2006.04.11 08:41:00 -
[277]
anyplace to get an older version of this that would work with java 1.4 ?
got some free time at work and am using mac os x 1.3.9.. can't really go to my boss and give this a valid reason to upgrade my OS to tiger :(
(tried that already ;)
cheers, the n0b0 
|

Sun Ra
|
Posted - 2006.04.11 15:13:00 -
[278]
Originally by: Lorem Mon anyplace to get an older version of this that would work with java 1.4 ?
got some free time at work and am using mac os x 1.3.9.. can't really go to my boss and give this a valid reason to upgrade my OS to tiger :(
(tried that already ;)
cheers, the n0b0 
check the comments i posted a link, i have the same prob at work
Arcane Frankologies - 'plz stop guys it's xmas' |

Halada
|
Posted - 2006.04.12 18:02:00 -
[279]
Bug report: When installing mining upgrades, although quickfit reports the penalty on log it doesn't apply it to the lasers.
Not sure if this is a known problem.
My mining guide |

Leandro Salazar
|
Posted - 2006.04.13 16:21:00 -
[280]
Another bug:
Ballistic Control Systems damage modifier is not subject to stacking penalties in Quickfit. I get things like:
Ballistic Control System II (lvl 0) -> Mjolnir Torpedo.emDamage : 663.75 => 730.12 HP
No stacking for every one I add. From that lvl0 thing it seems like it is handled like a skill, not like a module. The RoF modifier does stack properly though.
___________________________________
Evacuate? In our moment of triumph? |
|

Granth Roden
|
Posted - 2006.04.22 20:01:00 -
[281]
Rahlzek,
Congratulations on an excellent program. Am just reporting on a couple bugs.
On a raven, with siege/cruise launchers, drones fitted. you'll see the time to destroy the ship is a LOT less than the times to down shields+armour+struct. The calculation of final DPS is totally buggered - Changing from 0 to 90% resist had little influence, which was what warned me. Then I found that somehow struct is heavily weighed in the calculation.
These values are: 1000 arm, 1000 shield, 0 struct.
Valkyrie II Rate of fire : 2.0 sec Damage modifier : 3.2292 Scan resolution : 60.0 Tracking speed : 1.2 Chance to hit : 100.0% Shield One Shot Damage (EM+TH+KI+EX) : 0.0 + 0.0 + 0.0 + 3.9 = 3.9 Damage / sec (EM+TH+KI+EX) : 0.0 + 0.0 + 0.0 + 2.0 = 2.0 Armor One Shot Damage (EM+TH+KI+EX) : 0.0 + 0.0 + 0.0 + 3.9 = 3.9 Damage / sec (EM+TH+KI+EX) : 0.0 + 0.0 + 0.0 + 2.0 = 2.0 Structure One Shot Damage (EM+TH+KI+EX) : 0.0 + 0.0 + 0.0 + 38.8 = 38.8 Damage / sec (EM+TH+KI+EX) : 0.0 + 0.0 + 0.0 + 19.4 = 19.4 Global Damage output Damage per second on Shield : 9.688 (9.688 taking accuracy into account) Damage per second on Armor : 9.688 (9.688 taking accuracy into account) Damage per second on Structure : 96.875 (96.875 taking accuracy into account) Average DPS : 53.281 Time to down the shield : 01 min 43 sec Time to down the armor : 01 min 43 sec Time to destroy the ship : 37 sec (37 sec taking accuracy into account)
|

Granth Roden
|
Posted - 2006.04.22 20:10:00 -
[282]
Rahzelk,
I offer a sugestion:
1 - make it so we can run 2 quickfits at same time 2 - make each of them able to locate the other and link 3 - make us able to, in simulation mode, start both simulating at same time (linked) 4 - allow us to run one ship against the other - noses, guns.
Yes I know this is like having a rolls royce offered to you and then asking if you can have it in another colour, but hei, if you don't ask you don't get.
Cheers mate and good luck.
|

Granth Roden
|
Posted - 2006.04.22 20:20:00 -
[283]
Rahzelk,
Sorry to be a pest. Testing my Raven, found a new bug. Damage is being badly calculated.
Target is a dire pithy arrogator.
It is actually doing negative damage... There are things getting added-subtracted instead of multiplied.
Hope this helps.
Cheers and good luck, mate.
Damage Output Stats [1610 | 51] 'Arbalest' Siege Missile Launcher [18xJuggernaut Torpedo]Juggernaut Torpedo [1610 | 51] 'Arbalest' Siege Missile Launcher [18xJuggernaut Torpedo]Juggernaut Torpedo Rate of fire : 9.894 sec Explosion Radius : 400.0 Explosion Velocity : 350.0 Missile Velocity : 2450.0 Flight Time : 42.0 sec Range (meters) : 102900.0 Chance to hit : 100% Velocity Penalty : 51.39% Signature Penalty : 93.75% Shield One Shot Damage (EM+TH+KI+EX) : 0.0 + 0.0 + -533.4 + 0.0 = -533.4 Damage / sec (EM+TH+KI+EX) : 0.0 + 0.0 + -53.9 + 0.0 = -53.9 Armor One Shot Damage (EM+TH+KI+EX) : 0.0 + 0.0 + -533.4 + 0.0 = -533.4 Damage / sec (EM+TH+KI+EX) : 0.0 + 0.0 + -53.9 + 0.0 = -53.9 Structure One Shot Damage (EM+TH+KI+EX) : 0.0 + 0.0 + -658.5 + 0.0 = -658.5 Damage / sec (EM+TH+KI+EX) : 0.0 + 0.0 + -66.6 + 0.0 = -66.6
|

Spy4Hire
|
Posted - 2006.04.24 12:19:00 -
[284]
Explain this error:
No JVM could be found on your system. Please define EXE4J_JAVA_HOME to point to an installed JDK or JRE or download a JRE from www.java.com
Am I installing it in an incorrect location or... what? (currently it resides in my eve/utilities folder as I have 5 different eve client directories).
|

Splagada
|
Posted - 2006.04.27 12:53:00 -
[285]
User not found : Eve
(odbc error)
cry -
Member of [AAST]
do |

Clorinda
|
Posted - 2006.04.27 15:23:00 -
[286]
Just curious, how do you fit a retreiver with strip miners? Program says :Not enough CPU to fit the module (-11862.5 cpu)
This happens if the CPU/PG must fit box is checked or unchecked.
|

Eximius Josari
|
Posted - 2006.04.30 10:00:00 -
[287]
Bhaalgorn bonuses not properly applied. Makes for some interesting cap simulations 
Sov 2.1 T3 BS |

Bob Niac
|
Posted - 2006.04.30 14:54:00 -
[288]
Edited by: Bob Niac on 30/04/2006 14:55:57 I found this on the TSOverlay forums:
Ok, by that then it's actually IE / Outlook Express that labels the file as unsafe. As I dun use Internet Explorer, that's why it has never come up.
If Zip files are associated with an application, for example, Winzip or WinRAR, then when you extract the files, they don't inherit the blocked flag from the Zip. OTOH if you are using the compressed folders feature of Windows XP, it is possible that it inherits the block from the Zip file it came from, thus preventing it from running.
Solution as suggested by Microsoft:
Quote: You can open a blocked file from a known source if you want to. To open a blocked file, follow these steps: 1. Right-click the blocked file, and then click Properties. 2. In the General tab, click Unblock.
Do this on the Zip before extracting it.
__________________________________
Yarr! Pirate Learning Skills! |

Boonaki
|
Posted - 2006.05.01 12:32:00 -
[289]
Fighters should only be effected by the skill fighters, and for the gal carriers the gal carrier skill.
Fear the Ibis of doom! |

mazzilliu
|
Posted - 2006.05.03 18:46:00 -
[290]
bug: it says small tractor beams require graviton physics level 1, but in game small tractors require science level 4. Medium, large, and super tractor beams arent released but the small is.
great program! very useful thanks --------- Sig removed BEFORE the mods got to it bahaha -mazzilliu But we can play with it after. ~kieron that should be considered an exploit >[ -mazzilliu |
|

Tictacticus
|
Posted - 2006.05.08 20:45:00 -
[291]
this tool is a godsend! thank you
|

myffic
|
Posted - 2006.05.10 12:22:00 -
[292]
hmm , downloaded it and it seems ok , but when i try to import my skills , right click my character and save target as. i get shunted straight to the news section, any help would be appreciated
|

Joshua Deakin
|
Posted - 2006.05.10 13:55:00 -
[293]
Edited by: Joshua Deakin on 10/05/2006 13:56:36
Originally by: myffic hmm , downloaded it and it seems ok , but when i try to import my skills , right click my character and save target as. i get shunted straight to the news section, any help would be appreciated
You don't right click your picture but the link "XML DATA" right below your wallet and skill points (on the page where you can see your skills also). You don't have to rename the file, just import it as it is. Works for me. ------------------------------------------------- AWM Corp is Recruiting
|

myffic
|
Posted - 2006.05.10 14:38:00 -
[294]
Originally by: Joshua Deakin Edited by: Joshua Deakin on 10/05/2006 13:56:36
Originally by: myffic hmm , downloaded it and it seems ok , but when i try to import my skills , right click my character and save target as. i get shunted straight to the news section, any help would be appreciated
You don't right click your picture but the link "XML DATA" right below your wallet and skill points (on the page where you can see your skills also). You don't have to rename the file, just import it as it is. Works for me.
|

myffic
|
Posted - 2006.05.10 14:44:00 -
[295]
Originally by: Joshua Deakin Edited by: Joshua Deakin on 10/05/2006 13:56:36
Originally by: myffic hmm , downloaded it and it seems ok , but when i try to import my skills , right click my character and save target as. i get shunted straight to the news section, any help would be appreciated
You don't right click your picture but the link "XML DATA" right below your wallet and skill points (on the page where you can see your skills also). You don't have to rename the file, just import it as it is. Works for me.
guess i`m not making myself understood, ok the pictures in my character, when you click them you get a screen with the info for that character on it, yes? Well i don`t get that, at all, i get the news page instead. I think its the website thats doing it i just can`t figure out why? Also i had a hell of a job to reply, i had to use a quote and then edit it , otherwise i end up at post no 1 again .
|

Joshua Deakin
|
Posted - 2006.05.10 17:52:00 -
[296]
ah ok... The first time when I load the eve-online main page and click "My character" it loads the news page alright (and this time it actually logs you in). Then I just click "My character" again and the character buttons are shown. ------------------------------------------------- AWM Corp is Recruiting
|

Phelan Boots
|
Posted - 2006.05.12 06:05:00 -
[297]
Great tool, but I found a bug.
When I try to fit a destroyer with it's racial guns they get some kind of rediculous range bonuses. According to QuickFit My Thrasher can reach out to 75km with nothing but T1 280mms. And a Cormorant can make it to over 100km. Something strange going on with those calcualtions.
|

Bloodst0ne
|
Posted - 2006.05.12 15:38:00 -
[298]
Absolutely brilliant..   
-blood
|

Rahzelk
|
Posted - 2006.05.12 18:40:00 -
[299]
Hi !
Keep reporting bugs.
v0.99z is out and mostly correcting bugs reported since a month.
Have fun 
Do not look where you fell, but where you slipped. |

Skarien
|
Posted - 2006.05.12 22:33:00 -
[300]
I dont get it
|
|

Ather Ialeas
|
Posted - 2006.05.15 16:11:00 -
[301]
Hi
I just finished the preliminary version of Finnish translation to this program and its undergoing testing and proof reading at the moment. When I finalize it what's the correct way to get it "out there" for you to distribute? ________________________________________________ My signature exploded :/ |

Maorio
|
Posted - 2006.05.15 16:15:00 -
[302]
dhas the program been updated with the new stacking penalties for sheild boosters and CPR's?
|

Joshua Deakin
|
Posted - 2006.05.15 19:40:00 -
[303]
yes... why dont you try and download it yourself. ------------------------------------------------- AWM Corp is Recruiting
|

James Lyrus
|
Posted - 2006.05.16 09:54:00 -
[304]
Just noticed that you can't fit siege mode modules on dreads, due to the CPU penalty thing.
Otherwise... superb utility, thanks. -- We are recruiting |

Maorio
|
Posted - 2006.05.18 12:32:00 -
[305]
when I try to start it now the window isonly messed up colors and the program won't run at all it's all very annoying I've tried redownloading java and the program but it doesn't work.
|

Sharcy
|
Posted - 2006.05.19 08:46:00 -
[306]
Edited by: Sharcy on 19/05/2006 08:51:33
NM... didn't have the latest version 
--
Sonnema is recruiting! |

Yaman
|
Posted - 2006.05.21 03:30:00 -
[307]
LOVELY program, but it's math is off.
OR Eve's is. I would prefer it if Eve's was just displaying wrong :) ...but I showhow doubt it.
The error in math is for resists, hardeners, and stacking I guess something related to those calculations.
|

Technosites
|
Posted - 2006.05.21 11:46:00 -
[308]
the main math problems occer with rounding.
Great tool, i use it a lot. As soon as i'm uber rich ill sent some iskies your way.
Um, with the blaster fitting changes and stuff with this latest patch, will a new version/patch for quickfit come out? Or is there an easy way to edit the files to add in the new changes?
Many Thanks, Technosites ------------------------------------- "We would change the world, but God wouldn't give us the source code."
DIY FTW |

Vayhar
|
Posted - 2006.05.22 22:26:00 -
[309]
Has anyone had a problem where you hit import pick your xml file and nothing happens? It shoes the hourglass icon if i mouse over a button but no matter how long I leave it it never finishes. I've tried updating java using both the windows and java programs all to no avail.
|

Pakmule
|
Posted - 2006.05.23 19:30:00 -
[310]
hehe, it just said that 6 mjolnir torps firing at around 13 seconds per volley with a BCU would take 8 hours to take down a Sansha Dark Lord.
|
|

Rahzelk
|
Posted - 2006.05.24 20:22:00 -
[311]
Hiya !
Vesion 0.99z RC2 is out and should have taken into account new patch for blasters and projectile (and tachyon)...
This, and some bugs here and there corrected...
Do not look where you fell, but where you slipped. |

Emereld
|
Posted - 2006.05.27 11:46:00 -
[312]
Hi,
First of all, fantastic app great work! Has been very useful in planning setups and skill training
This could be me being very stupid, but looks more like a problem.
On the skills page,I am trying to add a 5% missile ROF bonus to simulate the 5% rof implant. There is no "decrease launcher rof" but 2 x "increase missiles flight time".
Additionaly if I select the 2nd "increase missiles flight time" in the list and set to 5(%) the launcher ROF is *increased* , so I'm assuming this is meant to be the decrease launcher ROF bonus but this isn't working as intended.
Example:
Raven, 3 x DG ballistics, DG Cruise launcher, Cald BS 4 / Rapid Launch 5 / Missile Launcher Operation 5
Without "bonus" - DG Cruise Launcher: 7.21s With "bonus" - DG Cruise Launcher: 7.51s
Again, great app thanks very much for your time on this  |

Zeta Draconis
|
Posted - 2006.05.28 20:11:00 -
[313]
Hello !
First of all, great tool, ty for sharing it !

Lil bug that I noticed: when calculating the dps for drones used with an ishtar the apllication does the following:
... 005 - Gallente Drone Specialization (lvl 5) -> Ogre II.damageMultiplier : 1.92 x => 2.112 x 006 - Drone Interfacing (lvl 5) -> Ogre II.damageMultiplier : 2.112 x => 4.224 x 007 - Heavy Drone Operation (lvl 5) -> Ogre II.damageMultiplier : 4.224 x => 5.28 x 008 - Gallente Cruiser (lvl 5) -> Ogre II.damageMultiplier : 5.28 x => 6.6 x ...
The part in italic holds an error (if I am not wrong ): 5,28 * 1,25 = 6,6 While it should be: 5,28 * 1,5 = 7,92
From Ishtar description: Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage .and 10% bonus to drone hitpoints and damage per skill level

P.S. Sorry if it has already been reported or if I am wrong ( ).
|

Hawkeye Orlando
|
Posted - 2006.06.04 19:28:00 -
[314]
Anyone else noticing a bug where in cargo space is showing up as 0.0m3 no matter what you do? Trying to test out various industrial configurations to decide if my alt should train Caldari or Gallente Industrial skill and I can't get cargo hold size to show up right at all. Using the absolute latest version here.
|

Sieges
|
Posted - 2006.06.08 05:16:00 -
[315]
Coolest program ever. Now I can play around with EVE at work 
|

Ashurian
|
Posted - 2006.06.08 07:31:00 -
[316]
If it could run in macOSX Panther java version it would be perfect 
|

Salous
|
Posted - 2006.06.08 11:26:00 -
[317]
Cannot download this file. Invalid http server reply
Details" PK(something wierd is written here)
any ideas?
i'm using download manager 5.02
|

Cade Morrigan
|
Posted - 2006.06.08 15:58:00 -
[318]
Edited by: Cade Morrigan on 08/06/2006 16:03:01
Originally by: Ashurian If it could run in macOSX Panther java version it would be perfect 
You can update java to the latest and run that on panther: http://www.apple.com/support/downloads/java2se50release1.html if you can't get it to work send me a note in game. i will be unavailable for a few days though so don't expect an immediate response.
-= Save the Gila! Fix its grid and cpu! =-
|

Matrices Sunbound
|
Posted - 2006.06.10 15:24:00 -
[319]
Do I have to customize the AF's so they are up to date, using the feature, or has it been updated? If I have to customize then how do I change the range bonus on the Jag to a damage bonus?
|

DuttyDan
|
Posted - 2006.06.11 12:02:00 -
[320]
Edited by: DuttyDan on 11/06/2006 12:02:14 Hi there is anyone else experiencing it running really slow ? ive got an excellent pc but its really slow even when its the only thing running.
I have version 0.99z RC2
When i open it i get white blank window, when i right click on it on taskbar it shows me the app. nice btw but its soo 'laggy' what wrong help grateful
|
|

Giant Haystacks
|
Posted - 2006.06.11 14:51:00 -
[321]
Edited by: Giant Haystacks on 11/06/2006 14:52:20 I'm getting wierd numbers on drone damage.
Using 5 hammerhead I, with drone interfacing 4, combat drones 3 and no ship bonus against a large stationary target shows 81.475dps, my own calculations give 99.36
The breakdown for individual drones ctually gives the correct damage mod (3.312), but then shows 15.9dps per drone, which doesnt agree with either its or my final result 
edit: using verion 0.99z RC2
|

Matrices Sunbound
|
Posted - 2006.06.11 22:35:00 -
[322]
Will someone please tell me if there is an updated version for the AF changes that are coming or can I customize the ship myself to change not just the values of the bonus but what the bonus boosts.
I am using 0.99z RC2
This would be very helpful to see how much of an ownmobile the Jag is.
|

Ashurian
|
Posted - 2006.06.12 16:43:00 -
[323]
the latest java version running in Panther is 1.4 to install 1.5 and above you need upgrade (buy) tiger version of mac osx :(
|

Betray
|
Posted - 2006.06.15 04:23:00 -
[324]
OO...no Tractor Beams? which version of EVE is this referred to?
|

Royaldo
|
Posted - 2006.06.16 09:47:00 -
[325]
when i hit import xml nothing happens.. any ideas? do i have too old java installed?
|

Leumas Leonin
|
Posted - 2006.06.19 01:16:00 -
[326]
I love the program. Does it take into account your inplants? I'm not sure if that info is provided with the .XML file. I love it though. Will send you a donation soon.
|

Peter Stuyvesant
|
Posted - 2006.06.19 19:12:00 -
[327]
Originally by: Leumas Leonin I love the program. Does it take into account your inplants? I'm not sure if that info is provided with the .XML file. I love it though. Will send you a donation soon.
If you mean hardwirings and pirate sets, you can add custom implant effects on the skills tab (botttom-right corner).
|

Ysolde Xen
|
Posted - 2006.06.22 16:19:00 -
[328]
Is there going to be an update to include the recent ship changes?
-----
It's not a crap ship, you're just flying it all wrong. |

Striker IV
|
Posted - 2006.06.22 17:15:00 -
[329]
ya , usually takes a few days to get the info into quickfit
Team work is essential... It gives the other team something ELSE to shoot at!
|

Rahzelk
|
Posted - 2006.06.28 22:04:00 -
[330]
Update is coming.... :) before end of week
Do not look where you fell, but where you slipped. |
|

Hellspawn01
|
Posted - 2006.06.29 19:52:00 -
[331]
Edited by: Hellspawn01 on 29/06/2006 19:53:35 When are faction ships coming? Like pirate or Navy BSs.
Ship lovers click here |

Hebus Zanheros
|
Posted - 2006.06.30 13:12:00 -
[332]
Edited by: Hebus Zanheros on 30/06/2006 13:13:00 you can search it by the search mod, and put in your favorits.
you have every module in the database. Also module that doesn't in game.
Have I respond at your answer ? (it is possible that I hadn't understood)
;) -----------------------------------------------
|

Hellspawn01
|
Posted - 2006.06.30 14:46:00 -
[333]
Found it under "Unreferenced".
Ship lovers click here |

Rahzelk
|
Posted - 2006.06.30 22:43:00 -
[334]
Edited by: Rahzelk on 30/06/2006 22:44:36
BUGS (read this as bugreport that are now fixed) ------------------------------------------------------- * Drone Sharpshooting should increase drone optimal range * Looks like the damage bonus for torp skill is not applied to the advanced torps in quickfit (477 * 1.25 = 596.25). * The Backup array and ECCM do not seem to work. * ECCM Radar mods - does not stack, but they should * The Breacher is supposed to receive +10% explosive missile damage and +5% EM/thermal/kinetic missile damage per level in Minmatar Frigate. However, it looks like the values have been swapped : explosive missiles/rockets receive only a +5% bonus, while the other three types see a +10% increase. * Some of the 'Named' Resistance Plates are showing the wrong damage type they are resistant to. * The bonus to missile launcher CPU needs from the KTA100/1000 implants is missing in Quickfit. * There is no "decrease launcher rof" but 2 x "increase missiles flight time". * Additionaly if I select the 2nd "increase missiles flight time" in the list and set to 5(%) the launcher ROF is *increased*? * seems that Ishtar get only 5% bonus to drone damage etc per Gallante cruiser level. From Ishtar description: 10% bonus to drone hitpoints and damage per skill level * Target painter 1 requires target painting 1 and electronics 3. * The sig radius of whatever target I choose remains unaffected by target painters * calculation for warp distance may be a bit buggy. It shows my Crow has a distance of 58.6 AU, but I just made a 72 AU warp with about 1/4 cap to spare. * As it stands, quickfit shows my max warpdistance on a kestrel to be 30.7AU since I have Warp Drive Operation 3. The actual in game warp distance is closer to the 62-63AU range. * I tried with Modulated Deep Core Miner 2 (and could fit it on a Mining barge), Modulated Strip Miner 2, Modulated Deep Core Strip Miner 2. When I try to fit any mining crystal to these modules i get a message the charge type is not compatible with the selected module. * I think the Gila missile damage is wrong. At least i get double damage bonus (10% DMG/caldari cruiser lvl) if i load scourge heavy, and no dmg bonus if i load other heavy missile. (arby heavy, and 2*T2 BCU). * Stealth bombers get an explosion radius bonus of 0.167 that is not taken into account by Quickfit, thus making damage computation on anything smaller than a cruiser wrong. * "successful" only have one 'l', not two * Smartbombs aren't included in DPS calcs. o/ * when I fit a cargo expander to an industrial the log shows that my industrial skill bonus & Navigation skill bonus are being applied to the negative speed attribute of the cargo expander. For example: Navigation (lvl 4) -> Alpha Hull Mod Expanded Cargo.speedBonus : -10.0 m/sec => -12.0 m/sec * cant't fit Codebreaker I into the ship * CM target painting drones also have no effect on the stats tab. * The SM1 seems to use the correct bonus from skills + barge but the MSM2 do not. * Frequency Modulation and Long distance jamming are applied to all EW modules not only ECM.
PATCH UPDATE -> See EVE ONLINE patch notes, almost all impacts should have been included. Details in the QFit readme file 
Do not look where you fell, but where you slipped. |

Rahzelk
|
Posted - 2006.06.30 22:43:00 -
[335]
QuickFit 0.99z RC3 (28.06.2006)
WHAT'S NEW IN 0.99z RC3 -----------------------
- Most known bugs are podkilled :P See Below...
- XML Export is now possible.
- Updated to last patch data.
- (Chinese translation maybe works => :O I need feedback on this...)
==> Please, if you translate the "lang.properties" in another langage, send it to me so I can release it on QuickFit official website. Thanx in advance !
Have fun , and do not download QFit from another site than the two links given in the first post ! 

Do not look where you fell, but where you slipped. |

Draycar Hazaran
|
Posted - 2006.07.01 00:33:00 -
[336]
You f'ing rock Rahz!
|

Sigos
|
Posted - 2006.07.01 17:41:00 -
[337]
Fitting on stealth bombers doesn't seem to be working right. I know that I can fit 3 cruise launchers with a MAPC (and probably without now that I raised my skills more), but even with a MAPC, I can only fit 2 cruise launchers because of powergrid constraints. I updated my xml a couple minutes ago, and even set the relevant skills manually.
|

Hellspawn01
|
Posted - 2006.07.02 13:58:00 -
[338]
You could add a calculation to the "stats" tab when calculating damage with guns to show wreckings which you can calculate. You find some usefull infos about it here.
Ship lovers click here |

synK
|
Posted - 2006.07.06 16:35:00 -
[339]
is there going to be an update for the Caldari Assault ship : Hawk? because the setup has changed, now has 4 missiles slots and 1 turret, not 2 or so of each? need to test what the DPS is 4 my hawk hehe 'the armageddon looks like a condom Filld with Water..'
|

goleane
|
Posted - 2006.07.09 18:54:00 -
[340]
sorry the elegance-corp.net(quickfit download page) is down for a few days. i ll post when it 'll be back.
|
|

MrCue
|
Posted - 2006.07.10 15:02:00 -
[341]
Edited by: MrCue on 10/07/2006 15:02:50 The XML exports from quick fit can be uploaded to http://eve.battleclinic.com/eve_online/ship_loadout.php?race=-3 for quick sharing and discussion.
Enjoy.
Killmail Database |

Kulmid
|
Posted - 2006.07.10 21:05:00 -
[342]
forgot to ajust the sig radius of the AFs
|

Nox Solaris
|
Posted - 2006.07.14 20:53:00 -
[343]
Originally by: Rahzelk
QuickFit is a ship fitter for the game Eve-Online. It is written in Java and is then multi-platform for every systems that can run Java (linux, Mac...). It uses JRE 1.5 but I'll try to keep a JRE 1.4 version.
Links to these associated applets or codecs or whatever they are would help those of us who don't have them.
|

Traxman
|
Posted - 2006.07.16 06:52:00 -
[344]
Is it possible to add ships in your database text file ?
|

Rahzelk
Elegance
|
Posted - 2006.07.17 09:52:00 -
[345]
Database updated to resolve many CPU/Grid problems on turrets, as well as the typhoon bonus, the missing precision light misiles, AS signature radius ..etc..
Only data bugfixes 
Have Fun !

Do not look where you fell, but where you slipped. |

arjun
|
Posted - 2006.07.23 10:41:00 -
[346]
no officer modules? why not?
|

Tiuwaz
Minmatar
|
Posted - 2006.07.27 15:49:00 -
[347]
I got a request, could you update Quickfit withe new tier3 BS and their stats?
Click Here
I know the stats still might(hopefully) change, but it would be nice to be able to play around with fittings and such, so we can give the devs a better feedback what they should change before it goes live.
Originally by: Oveur This is not the conspiracy you are looking for.
|

evilchair
|
Posted - 2006.07.28 03:55:00 -
[348]
any word on t3 bs' being there stats are hyah http://dl.eve-files.com/media/0607/tier3_bs.jpg
|

Rob Stell
|
Posted - 2006.07.30 13:48:00 -
[349]
Originally by: Rahzelk Database updated to resolve many CPU/Grid problems on turrets, as well as the typhoon bonus, the missing precision light misiles, AS signature radius ..etc..
Only data bugfixes 
The damage bonus of Wolf (minnie AF) is still incorrect.
|

Ashurian
Princeps Corp
|
Posted - 2006.07.31 06:58:00 -
[350]
Thanks a lot for the 1.14 java QF version Rahzelk.
|
|

CB Apollo
|
Posted - 2006.07.31 16:00:00 -
[351]
The vengence bonus seems to be incorrect, its 5% damage per level not 10%. If only :( CCP nerfed it before release.
Please resize your signature, oh and I love you - Jacques
|

Mitten
Caldari Mission Whores
|
Posted - 2006.08.03 20:39:00 -
[352]
Are there plans to include the effects of a pirate set implants on modules / ships.
Ie: Crystal implants effects on shield boosters.
|

Slimy
|
Posted - 2006.08.09 19:43:00 -
[353]
Edited by: Slimy on 09/08/2006 19:45:28 nm
|

Still Hart
Aurora Empire
|
Posted - 2006.08.09 20:12:00 -
[354]
I didn't take the time to read the whole thread so excuse me if this has been brought up already. It seems the Sensor Damp drones don't calculate properly. The more drones I add, the more the target range INCREASES, which is obviously wrong. I'd love to see this resolved as I'm very much trying to decide which EW drones best suit my play style and as we all know, testing in-game is slow and annoying. 
Thanks much, SH _____________________
|

Tizi
Center for Advanced Studies
|
Posted - 2006.08.11 21:17:00 -
[355]
Tractor beams are showing Graviton Physics 1 as being required. This requirement was changed to Science IV a few patches back.
Tractor beam
|

Helectiva
|
Posted - 2006.08.14 10:11:00 -
[356]
Hello, seem to be having a problem
I have downloaded the current JRE (1.5.0_96), Quickfit (Windows version), and extracted the Quickfit files, but still cannot manage to get Quickfit to open at all.
This error log appears after I have tried to start the program: ----------------------------------------------------------- Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError at org.hsqldb.Database.reopen(Unknown Source) at org.hsqldb.Database.open(Unknown Source) at org.hsqldb.DatabaseManager.getDatabase(Unknown Source) at org.hsqldb.DatabaseManager.newSession(Unknown Source) at org.hsqldb.jdbc.jdbcConnection.<init>(Unknown Source) at org.hsqldb.jdbcDriver.getConnection(Unknown Source) at org.hsqldb.jdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at eleg.tools.data.ConnexionODBC.<init>(ConnexionODBC.java:35) at eleg.tools.app.QuickFit.createAndShowGUI(QuickFit.java:413) at eleg.tools.app.QuickFit.access$0(QuickFit.java:397) at eleg.tools.app.QuickFit$1.run(QuickFit.java:386) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) -----------------------------------------------------------
Are there any steps I need to take or have missed?
I can't wait to start using this program! Any sort of help would be appreciated.
|

Jaddor
|
Posted - 2006.08.14 19:43:00 -
[357]
Just a great program, even though it just informed me that my next ship type upgrade (t2 gun blasterthron) isn't going to be as great a dps upgrade as I was hoping.
|

cyborg hq
GANKERZ
|
Posted - 2006.08.15 09:48:00 -
[358]
good programme keep it up
|

DiNoer
DFCK Inc. Chimaera Pact
|
Posted - 2006.08.17 22:07:00 -
[359]
Awsome lil prg! However:
Am I like the stupidest user on this planet???
Java platform standard edition Version 1.5.0 (build 1.5.0_08-b03) *check*
QuickFit v1.0a *check*
Char xml loaded *check*
Pre. req. missile skills *check*
Any launcher/missile yilds a negative damage???
Quote:
Shield One Shot Damage (EM+TH+KI+EX) : -1.0 + 0.0 + 0.0 + 0.0 = -1.0
WTF??+?
La prospTritT de l'Gme libre La prospTritT de la fTdTration
|

Rahzelk
Elegance
|
Posted - 2006.08.24 22:43:00 -
[360]
Edited by: Rahzelk on 24/08/2006 22:43:39 Gathering all sort of bug for the next Release. Keep reporting bugs, they are all written on a notepad and investigate.
BTW, if some programmer have a serious mod suggestion, I'm willing to open the source code ... Contact me for more details...
Do not look where you fell, but where you slipped. |
|

Hiroshim
|
Posted - 2006.08.25 11:18:00 -
[361]
A caracal would be nice ;)
Awesome machine you made there :P
|

ghgjd
|
Posted - 2006.09.08 22:34:00 -
[362]
Edited by: ghgjd on 08/09/2006 22:34:05 which 1 am i to download?
|

Audrea
Widowmakers Novus Ordos Seclorum
|
Posted - 2006.09.11 04:36:00 -
[363]
There is a bug with ships stats: When I mount cloak on any ship, the stats dont change: 052 - Improved Cloaking Device II -> Vexor.scanResolution : 276.0 mm => 276.0 mm /!\ stacked /!\
Same happens to other ships. ------------------ Tired of fleet combat lag? -Post HERE
All posts are my personal opinions.  |

Takigama
Black Eclipse Corp Band of Brothers
|
Posted - 2006.09.11 18:13:00 -
[364]
One thing that would be really kewl to see is some kind of tank simulator..
i.e., how long will i last against x dps themal and y dps em.. or something like that.
Awesome proggy btw:)
|

James Hargreaves
|
Posted - 2006.09.11 19:16:00 -
[365]
Looks like I can't fit mining crystals into anything that should be able to load them.
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JediMaster Jay
Amarr The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2006.09.13 23:03:00 -
[366]
Thanks alot is good using it now ty [URL=http://imageshack.us][/URL] |

Rahzelk
Elegance
|
Posted - 2006.09.22 19:12:00 -
[367]
QuickFit 1.0b (22.09.2006)
WHAT'S NEW IN 1.0b ------------------
- Many bugs corrected here and there (sorry for miners, there's still much to do on this side :P)
- Basic (really basic) POS Fitter. Beta and really simple, but hopefully will have more features in the next months
- New langage file, full support for chinese, german, finnish. More translation are welcome at my mail... (rahzelk /at/ club-internet.fr)
And extra feature, not on notes : you can load a fit to test your damage output/EW on it...
Have fun !

(donations welcome :P) |

Galimiy Portret
Eye of God Axiom Empire
|
Posted - 2006.09.23 00:08:00 -
[368]
Hi! Just got your nifty lil program. Very helpful, thank you very much! I hope you will continue to develope it.
What services should be running to be able to correctly execute Java apps? I tend to turn off all the services that I am not using directly.
I got this 1.0b version and I ve ran into a problem. I seem not to be able to select a ship to be actve. Fx. I choose Ferox and push the button to make it the active shop, but nothing happens... What am I doing wrong?
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Rahzelk
Elegance
|
Posted - 2006.09.23 12:08:00 -
[369]
Originally by: Galimiy Portret I choose Ferox and push the button to make it the active shop, but nothing happens...
There's nothing that happens directly when you active a ship. You just have to go in the Equipment's tab to play with the fit... Have you checked Equipment tab after having select a ship as active ?
Do not look where you fell, but where you slipped. |

Mitten
Caldari UNIVERSAL SOLDIERS Xelas Alliance
|
Posted - 2006.09.23 14:49:00 -
[370]
anyway you can put a feature to allow you to put on offline modules?
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Galimiy Portret
Eye of God Axiom Empire
|
Posted - 2006.09.24 14:40:00 -
[371]
Originally by: Rahzelk Edited by: Rahzelk on 23/09/2006 15:20:41
Originally by: Galimiy Portret I choose Ferox and push the button to make it the active shop, but nothing happens...
There's nothing that happens directly when you active a ship. You just have to go in the Equipment's tab to play with the fit... Have you checked Equipment tab after having select a ship as active ?
Quote: 1. choose a ship 2. push the button "select as active" 3. go to equipment panel 4. double click an item on the module list to add it to a slot 5. double click on a slot to empty it
that's all.
Yes, but the problem is that the ship doesn't seem to be even activated, i.e. when I go to the equpement tab wheres no slots shown or ship info in the small windows to the right. And it doesnt help doubleclicking on a module.
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Tsun
Caldari 4S Corporation Morsus Mihi
|
Posted - 2006.09.24 17:50:00 -
[372]
Same problem here
no Girls, no Schnaps, no Place to stay !
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Tsun
Caldari 4S Corporation Morsus Mihi
|
Posted - 2006.09.24 17:53:00 -
[373]
it's weired, no ship gets activated :(
i have the latest java installed, can import skills but can't load old saved ship layouts
no Girls, no Schnaps, no Place to stay !
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Rahzelk
Elegance
|
Posted - 2006.09.25 17:44:00 -
[374]
Sorry, there's a small bug on 1.0b. You must have capital ships and advanced spaceship command skills level set to 0 in order to bypass the bug
1.0b2 is hopefully coming at the end of this week to resolve this bug and add some feature to POS panel.
Do not look where you fell, but where you slipped. |

Galimiy Portret
Eye of God Axiom Empire
|
Posted - 2006.09.26 22:06:00 -
[375]
Edited by: Galimiy Portret on 26/09/2006 22:12:46 Thanks! I'll try that. :)
Edit: I think that the bug is a lil more complicated than that. I import my char, set the Capital Ships and Advanced Spaceship Command skills to zero, but it doesn't seem to help.
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Galimiy Portret
Eye of God Axiom Empire
|
Posted - 2006.09.26 22:21:00 -
[376]
Okay, this is what happens.
Ship doesn't activate if I first import a char then try to activate ship.
It does activate if I delete default_char and default_ship and then, without importing or loading skills try to activate ship. The next problem is that the modules do not react to any form for doubleclicking or anything. Altho the pop-up window shows if I dun have enough skills.
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Rahzelk
Elegance
|
Posted - 2006.09.27 19:24:00 -
[377]
Hi, me again...
Quickfit v1.0b2 is out, and I hope will resolve your bug.
Please, keep me updated about that.
Along with some bugs corrected, I added some stats for POS and also the ability to do a "copy to clipboard" on some of the logs...
Have fun !

Do not look where you fell, but where you slipped. |

Archonus
Solar Wind Distant Star Alliance
|
Posted - 2006.09.28 12:20:00 -
[378]
This is just being nit-picky, but when you put focus on the width or height box in the options tab, it would be nice if it auto-selected it so ya dont have to press the backspace key... (once again.. me just being nit-picky)
-- PHP Programmer Extraordinaire -- -- Serving you since 1903 -- |

Rahzelk
Elegance
|
Posted - 2006.09.29 19:14:00 -
[379]
Hey man, you got it :P
v1.0b3 is out, again a small bug and some light additions..
Sorry for releasing day-to-day versions, but I have some spare time so I thought it would e nice to put it on Qfit for a change 
Do not look where you fell, but where you slipped. |

Draycar Hazaran
|
Posted - 2006.10.01 06:12:00 -
[380]
We're not complaining. Thanks again for this fantastic tool! 
|
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Lady Loom
Though The Darkness Black Flag Alliance
|
Posted - 2006.10.03 10:36:00 -
[381]
great tool, keep up the good work 
just two questions, first, is there a way to load Defender missiles into light/rocket launcher, and second, how do I keep the program from reverting the "Activate fitting grid" option to enabled?
[power corrupts, absolute power is kind of neat] |

Villium Ezeart
Gallente Out Siders
|
Posted - 2006.10.05 06:21:00 -
[382]
Edited by: Villium Ezeart on 05/10/2006 06:21:15 Ive got this to run once, since then i just get a white box on my screen. Im running xp pro with the latest JRE. Ive even got so far as to completely remove the java from my machine and re install it. What I saw of the program I liked. Any tips for making this work on my machine?
--- Once in a while you can get shown the light in the strangest of places if you look at it right. |

Lady Ombre
|
Posted - 2006.10.07 01:55:00 -
[383]
Originally by: Villium Ezeart Edited by: Villium Ezeart on 05/10/2006 06:21:15 Ive got this to run once, since then i just get a white box on my screen. Im running xp pro with the latest JRE. Ive even got so far as to completely remove the java from my machine and re install it. What I saw of the program I liked. Any tips for making this work on my machine?
White box often means antialising turned on. Try to turn it off as QF and/or java do not like it.
|

Still Hart
Aurora Empire Fuzzy Nut Attack Squirrels
|
Posted - 2006.10.07 19:45:00 -
[384]
SD drones work better now, but still not right. They aren't stacking correctly. By my observations in game, 4x Hammerhead SD-600 takes max lock down to 70% of orignal. It's way off in QF.
Thanks for this great tool. I love the new POS section. :-D
SH _____________________
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Max Kolonko
|
Posted - 2006.10.08 10:15:00 -
[385]
is there a posibility that you can implemate "baseprice" for mods ships and so on - to estimate cost of fiting??
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Vendetator
|
Posted - 2006.10.08 14:21:00 -
[386]
Hi, I have made a website that contains all the programs that I could find on the web and the forums about EVE. I hope this way all of the players that need them will not search numeros websites but find them all in one place, well almost all. The web site is not at 100% there is more work to be done but at this stage anyone can download programs like: -Ship quick fit -character/skill managers -eve maps / NPC security maps -miner tools -ore/mineral calculators (for miners and constructors)
I hope you will find this usefool, BEST REGARDS TO THE PROGRAMERS THAT MADE THE PROGRAMS. So good luck and fly safe!
Best regards!
Morientez
http://loger.byethost33.com/ PS: If anyone has other programs or download adresses I will be glad to upload them on the site you will find the contact detalies on the website.
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Slaughteruall
|
Posted - 2006.10.08 19:44:00 -
[387]
Read my post here about his programs.
http://oldforums.eveonline.com/?a=topic&threadID=406387&page=
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Jarath Abyss
Freelancer Alliance
|
Posted - 2006.10.10 12:19:00 -
[388]
Everyone, do not download the EveMinerTool from http://loger.byethost33.com/download.html as there is imbeded trojan in it. All of you that are not running anti-virus software should look into removing the following spyware.
Spyware.Perfect http://www.symantec.com/security_response/writeup.jsp?docid=2003-100210-1458-99

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Viqer Fell
Minmatar Trinity Nova
|
Posted - 2006.10.10 18:33:00 -
[389]
Is there a mirror site for quickfit?
For some reason i can access the elegance-corp.net site fine but as soon as i try and download the file via seleucide.club.fr based site i get a dl speed of around 2kb/sec and after 159kb's the remote server resets the connection and breaks the download.
I get the same laggy speed if i click on the backup download links to go direct to the selecuide site
Click here to visit our site
|

Rahzelk
Elegance
|
Posted - 2006.10.10 21:58:00 -
[390]
Please do NOT download quickfit from anysite that is not on the first page of this thread.
It may be a trojan-hacked version, and it would be really sad that you could be infected on the name of my tool.
So keep downloading it from the official website http://elegance-corp.net/quickfit
If anytime the download is slow, just retry later. I will eventually find a way to provide another backup, but DO NOT RELY ON ALTERNATE WEBSITE.
It is only for your safety.
Have fun !
Do not look where you fell, but where you slipped. |
|

Audrea
Momentum.
|
Posted - 2006.10.11 13:49:00 -
[391]
Is it possible to customize the ship's pg and cpu base in QuickFit? lol I think you can guess which ship!  ------------------ Save Deimos! |

Wiggy69
5punkorp Interstellar Starbase Syndicate
|
Posted - 2006.10.11 13:55:00 -
[392]
Originally by: Audrea Is it possible to customize the ship's pg and cpu base in QuickFit? lol I think you can guess which ship! 
Pfffft, you read my mind. I was just coming here to ask the exact same question  ---------
[20:55:49] Feafalas > i've broken the internet, brb |

Audrea
Momentum.
|
Posted - 2006.10.11 14:15:00 -
[393]
Originally by: Wiggy69
Originally by: Audrea Is it possible to customize the ship's pg and cpu base in QuickFit? lol I think you can guess which ship! 
Pfffft, you read my mind. I was just coming here to ask the exact same question 
hmm I found a temporary solution: go to options, and untick the box which doesnt allow to fit beyond pg/cpu needs, then just calculate the real extra, and you can start playing then :) ------------------ Save Deimos! |

Wiggy69
5punkorp Interstellar Starbase Syndicate
|
Posted - 2006.10.11 14:19:00 -
[394]
Originally by: Audrea
Originally by: Wiggy69
Originally by: Audrea Is it possible to customize the ship's pg and cpu base in QuickFit? lol I think you can guess which ship! 
Pfffft, you read my mind. I was just coming here to ask the exact same question 
hmm I found a temporary solution: go to options, and untick the box which doesnt allow to fit beyond pg/cpu needs, then just calculate the real extra, and you can start playing then :)
Ah, lovely! Thank you! ---------
[20:55:49] Feafalas > i've broken the internet, brb |

Leandro Salazar
Aeon Industries
|
Posted - 2006.10.11 17:59:00 -
[395]
Yes, you can customize those things. How to do it is described in the Quickfit FAQ under 8).
Rule of the day: RTFFAQ  --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Jet Collins
Dynamic Endeavors
|
Posted - 2006.10.11 18:10:00 -
[396]
I was testing the valkyrie tp-600 drones with a phoon set up and rage torps. Anyway according to quick fit if I use these drones along with a target painter for each additional drone I use the targets signature gets smaller not bigger, because of the stacking penalty? So pretty much using more than one of these drones on a target it is useless. or is the penalty on quick fit borked?
My results: TP only: 400 --> 544 TP and 1 D: 400 --> 428 TP and 2 D: 400 --> 412 TP and 3 D: 400 --> 412 TP and 4 D: 400 --> 408 TP and 5 D: 400 --> 408
Any ideas though I would post here before the main forum on it.
I was hoping to get a large sign with the drones maybe be get a little closer to that 1000 sig to get full damage 
|

Leandro Salazar
Aeon Industries
|
Posted - 2006.10.11 18:12:00 -
[397]
It is borked. I always manually calc the painter effect and adjust the target sig accordingly. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
|

Jet Collins
Dynamic Endeavors
|
Posted - 2006.10.11 18:24:00 -
[398]
Edited by: Jet Collins on 11/10/2006 18:24:06
Originally by: Leandro Salazar It is borked. I always manually calc the painter effect and adjust the target sig accordingly.
Thanks so how is that done with the penalty or is there no penalty on the drones?
each drone 8% times 5 drones = 40% - penalty?
By the way thanks 
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Leandro Salazar
Aeon Industries
|
Posted - 2006.10.12 22:06:00 -
[399]
Drones and painters stack together with biggest effect going first, like most other things affectng the same attribute. Standard stacking rules apply. So say you have 2 30% painters and 5 heavy painter drones:
1st painter: +30% sig (no penalty) 2nd painter: +26.1% sig (1st stacking penalty, ~87% efficiency) 1st drone: +11.4% sig (2nd stacking penalty, ~57% efficiency) 2nd Drone: +5.6% sig (3rd stacking penalty, ~28% efficiency) 3rd Drone: +2% sig (4th stacking penalty, ~10% efficiency) 4th and 5th Drone: Totally negligible effect
(this has been verified by testing on TQ)
Basically using more than 3 total (painters + drones) is a waste as with anything else that stacks with penalty. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
|

Villium Ezeart
Gallente Out Siders
|
Posted - 2006.10.13 05:56:00 -
[400]
Edited by: Villium Ezeart on 13/10/2006 05:57:03
Originally by: Lady Ombre
Originally by: Villium Ezeart Edited by: Villium Ezeart on 05/10/2006 06:21:15 Ive got this to run once, since then i just get a white box on my screen. Im running xp pro with the latest JRE. Ive even got so far as to completely remove the java from my machine and re install it. What I saw of the program I liked. Any tips for making this work on my machine?
White box often means antialising turned on. Try to turn it off as QF and/or java do not like it.
Yes I found that in the FAQ thank you. It would also seem I was way back on my video drivers as well and the new ATI interface is spiffy! Great application by the way. You've done a great service for the EVE community.
Want CCP to make a Skills Queue, Call them up and ask them. If 30,000 people light up their switchboard all day long they'll cave 
--- Once in a while you can get shown the light in the strangest of places if you look at it right. |
|

Max Kolonko
|
Posted - 2006.10.14 14:07:00 -
[401]
i think i found an anoying ... not a bug... but error - Large shield extenders II say they need : shield upgrades lvl 4 - it is wrong they need: shield operation lvl 4. generaly skills for extenders are badly seted.
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Elrinarie
Gallente
|
Posted - 2006.10.17 15:38:00 -
[402]
Edited by: Elrinarie on 17/10/2006 15:38:24 just out of curiosity. Are there any plans to make it so that you can full screen this app?
I mean it is a great tool to help build a ship out but I find it limited because there is too much to fit on the screen in its current size :(
nm.. I see you can adjust the size in the options :p
|

Pan Crastus
|
Posted - 2006.10.19 21:03:00 -
[403]
- missile velocity on faction ships with 50% missile velocity bonus is wrong (Gila, Worm, possibly others), they get more than 100% bonus so max. velocity for Heavy Missiles on the Gila is something like 20000m/s (I wish ...)
- the very important (for total DPS) reloading times for ammo-based turrets aren't taken into account. This would be very useful, since the more damagemods one fits, the larger the effect of reloading times is. For example:
Tempest with 1400mm Howitzer I, no damagemods, EMP ammo: * Quickfit says 213.799 dps on structure * In reality it's 198.255 when firing continuously
Tempest with 1400mm Howitzer I, 3 x Gyro T2, EMP ammo: * Quickfit says 353.422 dps on structure * In reality it's 320.587 dps when firing continuously
Tempest with 1400mm Howitzer I, 3 x Gyro T2, Depleted Uranium ammo: * Quickfit says 257.035 on structure * In reality it's 244.528 when firing continuously
|

Ephemeral Waves
|
Posted - 2006.10.20 18:21:00 -
[404]
The Guardian-Vexor appears to be missing it's ship-based bonuses.
With Drone 2 and Gallantee Cruiser 2 I should be able to toss 4 drones into space but QuickFit only allows 2. If I up Drone to 3 I can toss 3 drones but am still missing the 2 bonus drones from Cruiser dkill.
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Chronus26
Gallente Dark Blood Contracts
|
Posted - 2006.10.22 23:36:00 -
[405]
Originally by: Ephemeral Waves The Guardian-Vexor appears to be missing it's ship-based bonuses.
With Drone 2 and Gallantee Cruiser 2 I should be able to toss 4 drones into space but QuickFit only allows 2. If I up Drone to 3 I can toss 3 drones but am still missing the 2 bonus drones from Cruiser dkill.
This is because the drone system was changed a while ago, perhapse the Vexor's borus was not updated accordingly.
The old system:
The 'Drones' skill allowed 1 extra drone per level, much as it does today.
'drone Interfacing' allowed another extra drone per level making the maximum number of drones you cloudl release 10.
The Vexor, Ishtar and Dominix had the bonus of beign allowed to release 1 extra drone per level of there skill (Gallente Cruiser, Heavy Assault Ships, and Gallente Battleship) allowing these ships to release upto 15 drones.
CCP decided that having 10-15 drones in space caused an unacceptable amount of lag in combat so changed the system to what it is today.
'Drones' still allows 1 extra drone per level.
'Drone Interfacing' now gives your drones a 20% Damage bonus per level, this means that you still do teh same amount of damage with your drones as before.
The vexor/ishtar/domi had there bonus' changed to add damage and hitpoints to drones, meaning that they still have superior damage using drones over other ships, as they did by utilizing there 5 extra drones.
In short, the Gaurdian-vexor's bonus ingam/quickfit must eb wrong, it shoudl infact be a damage bonus and thats why you cant releast 4 drones with your skills. ----- Move along, nothing to see here... |

Twilight Moon
Minmatar Malicious Intentions
|
Posted - 2006.10.23 12:37:00 -
[406]
Originally by: Chronus26 In short, the Gaurdian-vexor's bonus ingam/quickfit must eb wrong, it shoudl infact be a damage bonus and thats why you cant releast 4 drones with your skills.
Its not wrong. Guardian-Vexors can still launch 10 drones with Drones 5 and Gal. Cruiser 5.
Good luck getting your hands on one though. 
...on the other hand using a banana might be a viable alternative.
|

Jebe
|
Posted - 2006.10.30 01:59:00 -
[407]
Some problems with QuickFit and figuring out bonus's to hulk based on skills.
001 - Navigation (lvl 5) -> Hulk.maxVelocity : 70.0 m/sec => 87.5 m/sec 002 - Spaceship Command (lvl 5) -> Hulk.agility : 0.446 x => 0.49 x 003 - Signature Analysis (lvl 2) -> Hulk.scanResolution : 660.0 mm => 726.0 mm 004 - Long Range Targeting (lvl 3) -> Hulk.maxTargetRange : 22500.0 m => 25875.0 m 005 - Electronics (lvl 5) -> Hulk.cpuOutput : 300.0 tf => 375.0 tf 006 - Shield Management (lvl 3) -> Hulk.shieldCapacity : 1350.0 => 1552.5 007 - Energy Management (lvl 4) -> Hulk.capacitorCapacity : 500.0 Energy => 600.0 Energy 008 - Energy Systems Operation (lvl 4) -> Hulk.rechargeRate : 150.0 => 120.0 009 - Shield Operation (lvl 2) -> Hulk.shieldRechargeRate : 500.0 => 450.0 010 - Engineering (lvl 5) -> Hulk.powerOutput : 35.0 MW => 43.75 MW 011 - Hull Upgrades (lvl 4) -> Hulk.armorHP : 900.0 => 1080.0 012 - Mechanic (lvl 4) -> Hulk.hp : 2250.0 => 2700.0 013 - Evasive Maneuvering (lvl 1) -> Hulk.agility : 0.49 x => 0.515 x 014 - Mining Barge (lvl 5) -> Hulk.shieldEmDamageResonance : 35.0 % => 26.87 % 015 - Mining Barge (lvl 5) -> Hulk.shieldExplosiveDamageResonance : 70.0 % => 66.25 % 016 - Mining Barge (lvl 5) -> Hulk.shieldKineticDamageResonance : 55.0 % => 49.38 % 017 - Mining Barge (lvl 5) -> Hulk.shieldThermalDamageResonance : 40.0 % => 32.5 %
As you can see its reducing the resists based on skill, rather then raising them. Or am i reading this wrong?
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Bhal'rog
Minmatar Clockwork Orange
|
Posted - 2006.11.08 20:29:00 -
[408]
great tool, thanks
Typhoon bonus description is incorrect.
"Special Ability: 5% bonus to Large Projectile Turret firing speed and 10% to Launcher rate of fire per level." <--- I wish :)
Launcher rate of fire per level should be 5%, it is applied properly, just the description is incorrect.
Thanks Again.
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Zen Takore
Gallente Adult Entertainment Enterprises
|
Posted - 2006.11.16 02:51:00 -
[409]
Hey Rahzelk, great app!
I wonder is it possible to add some graphs to the log analyzer, something like this:
http://oldforums.eveonline.com/?a=topic&threadID=426711 ----- Boyakasha! |

Dark Kavar
|
Posted - 2006.11.16 05:57:00 -
[410]
Is there a new download for the Kali patch?
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Pairadocs
|
Posted - 2006.11.23 17:03:00 -
[411]
Is there a way to show the amount a strip miner will yield with crystals versus a regular strip I? I can seem to find anymore that it gives me an accurate number of the increase when I load the crystals into the strip II's.
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Viktor Rasmussen
Gallente
|
Posted - 2006.11.24 10:00:00 -
[412]
Hey, really nice program!! Just a though: Please use another theme for this. The standard java-theme drives me crazy :-) How about tinylaf? really nice theme! What I do with my java apps: Try to use WindowsLookAndFeel and if this won't work (maybe because Linux is used) load TinyLAF :-)
However, great work!
|

OldPueblo
Gallente Defenders of Order
|
Posted - 2006.11.25 23:11:00 -
[413]
Originally by: Dark Kavar Is there a new download for the Kali patch?
Yes, please tell me this will be coming soon. Will send isk, you deserve it.
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2006.11.25 23:53:00 -
[414]
Edited by: Rahzelk on 25/11/2006 23:54:13
Regarding Revelation major update : It will be really a nastry task to report all mods on the actual database.
I will work on it and hopefully will have a new updated version some weeks after Revelation is out. I can assure I will release it, but I cannot tell you if it will be the day after the patch or 3 weeks later.
I think the best way for me to make it fast is to grab a new extraction given by CCP (t20 gives us nice extraction last times : http://myeve.eve-online.com/devblog.asp?a=blog&bid=246 )
Anyway, easy or hard, I'll make it
Keep having fun and Enjoy Revelation Chapter 1 !
Do not look where you fell, but where you slipped. |

flaming phantom
|
Posted - 2006.11.26 23:26:00 -
[415]
Edited by: flaming phantom on 26/11/2006 23:31:02 i am running across something in this program. i have a rifter selcted, and in the cap tester i have a 1mn mwd and a stasis webifier, and i start the test, and then it slowly goes down to about 70%, but thats fine. thing is that it stops going lower, it just keeps goin from about 68-71% and dosnt keep going down. so i took 10% cap away, and guess what it started going back up untill it kept wavering in that 70% range. is something wrong, or do i have a skill activated which causes my cap to do this?
also talking about skills, how could i reset my skiils to 0, i think i may have activated a few skills which i dont have and i beleive its messing with how much pg/cpu i need, i tried deleting them all in the equipment thing, but they r still activated if i go to skills, and going through every skill could take a while
|

king jks
|
Posted - 2006.11.27 04:22:00 -
[416]
The skills that affect MWD and web cap usage are high speed maneuvering and propulsion jamming respectively, also check energy systems op and energy management in engineering, of course it could be that it really doesn't take that much cap, but who knows.
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Sir Bart
Vendetta Underground Rule of Three
|
Posted - 2006.11.27 04:33:00 -
[417]
BUG: v1.0b3
When calculating stats, the sensor damps are not calculating properly. I think they are not taking into account stacking penalties.
My test: with my arazu in game I use the muon damps and 3 of them reduce my opponents lock range to ~10% of original. In the quickfit stats screen they reduce them to more like 2% of original.
-Bart
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Tadis
Gallente 0utbreak
|
Posted - 2006.11.29 20:23:00 -
[418]
Great program.
Any ETA on Revelations version? ___________________________________
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Tehyarec
Erasers inc. Interstellar Alcohol Conglomerate
|
Posted - 2006.11.30 07:05:00 -
[419]
Originally by: Tadis Great program. Any ETA on Revelations version?
Yeah, can't wait :D
|

vanBuskirk
Caldari
|
Posted - 2006.11.30 13:54:00 -
[420]
Originally by: Tehyarec
Originally by: Tadis Great program. Any ETA on Revelations version?
Yeah, can't wait :D
Yes, same here.  ---------------------------------------------- "Violence is the last refuge of the incompetent." ---------------------------------------------- |
|

Rexthor Hammerfists
Black Nova Corp Band of Brothers
|
Posted - 2006.11.30 22:46:00 -
[421]
ya i love quickfit and could rlly use it now, so plz mate hurry up ;) - Purple Conquered The World, We the Universe.
|

Crux Australis
Reikoku Band of Brothers
|
Posted - 2006.12.01 13:21:00 -
[422]
/me worships the creators of quickfit !
Oh powerful ones... gimmeh the new knowledge!!11!

Originally by: Tuxford Sure play gallente and caldari if you like, just don't be upset when I waste your ass in a hurricane.
|

ockackies
|
Posted - 2006.12.01 14:08:00 -
[423]
Id imagine that theres a fair bit of work to be done with the tool to get it running with rigs, + it probably cant be started untill the data export is done by CCP.
|

Rexthor Hammerfists
Black Nova Corp Band of Brothers
|
Posted - 2006.12.01 23:21:00 -
[424]
Edited by: Rexthor Hammerfists on 01/12/2006 23:22:00 shush, do not discourage the man ;)
- Purple Conquered The World, We the Universe.
|

Grissem
Rage of Angels Morsus Mihi
|
Posted - 2006.12.02 19:24:00 -
[425]
Originally by: Rexthor Hammerfists shush, do not discourage the man ;)
 Agreed though, I am looking forward to seeing a revelations update for this. --------- ROA till i die.......or they find someone better |

Spiderweb
Caldari Freelance Unincorporated Ushra'Khan
|
Posted - 2006.12.02 23:08:00 -
[426]
We need Revelations update on quickfit :D WE LOVE YOU for your hard work btw. Truly appreciate what you created for the community and I hope it stays usuable :D -----------------------------------------------
"Light, in the Darkest of Hours..." |

Mirkel
Amarr FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.12.03 15:02:00 -
[427]
i can provide you with a mirror if you want 1
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2006.12.03 15:19:00 -
[428]
Originally by: ockackies it probably cant be started untill the data export is done by CCP.
unfortunatelly, it is why you still haven't a release....

Do not look where you fell, but where you slipped. |

AsfALT
Republic Military School
|
Posted - 2006.12.04 13:52:00 -
[429]
I am dead wthout QF ar work!!! :(( I need QF revelations :))
Best tool ever i love it!!
|

Riebart Norith
Gallente Interstellar Business Federation
|
Posted - 2006.12.05 20:20:00 -
[430]
Well, a temporary solution is to add the ships to your favourites menu list, and modify them. I did that for a few of the Tie 3 BS, with the PG, CPU, and slots layouts updated, just to get a feel for what will fit on them, and what won't. Also can be done to the new ECM modules and such. A bit hokey, but a great interim solution. :)
---------- [ 2006.10.09 03:03:14 ] (combat) The Forum Whiner strikes My Patience perfectly, wrecking for A Spite Filled Post of Doom. |
|

Perpetumz
|
Posted - 2006.12.06 05:58:00 -
[431]
How can I modify ships in my favorites?
|

flaming phantom
|
Posted - 2006.12.06 21:32:00 -
[432]
i posted this before but i didnt really get a reply, so here it is again
i am running across something in this program. i have a rifter selcted, and in the cap tester i have a 1mn mwd and a stasis webifier, and i start the test, and then it slowly goes down to about 70%, but thats fine. thing is that it stops going lower, it just keeps goin from about 68-71% and dosnt keep going down. so i took 10% cap away, and guess what it started going back up untill it kept wavering in that 70% range. is something wrong, or do i have a skill activated which causes my cap to do this?
also talking about skills, how could i reset my skiils to 0, i think i may have activated a few skills which i dont have and i beleive its messing with how much pg/cpu i need, i tried deleting them all in the equipment thing, but they r still activated if i go to skills, and going through every skill could take a while
|

Archaon Dechalus
|
Posted - 2006.12.07 00:15:00 -
[433]
Originally by: flaming phantom i posted this before but i didnt really get a reply, so here it is again
i am running across something in this program. i have a rifter selcted, and in the cap tester i have a 1mn mwd and a stasis webifier, and i start the test, and then it slowly goes down to about 70%, but thats fine. thing is that it stops going lower, it just keeps goin from about 68-71% and dosnt keep going down. so i took 10% cap away, and guess what it started going back up untill it kept wavering in that 70% range. is something wrong, or do i have a skill activated which causes my cap to do this?
also talking about skills, how could i reset my skiils to 0, i think i may have activated a few skills which i dont have and i beleive its messing with how much pg/cpu i need, i tried deleting them all in the equipment thing, but they r still activated if i go to skills, and going through every skill could take a while
I can only answer your last question: simply re-import your chars XML data, then all the skills will be reset to your chars skills
DA
|

PCX339
Beasts of Burden Veritas Immortalis
|
Posted - 2006.12.07 02:58:00 -
[434]
The new data export is out! See dev blog.
\emote Dreams of the updated quickfit
|

Dark Kas
Gallente Da Dark Star
|
Posted - 2006.12.07 03:09:00 -
[435]
Linkage for faster veiwing
|

Still Hart
Aurora Empire Fuzzy Nut Attack Squirrels
|
Posted - 2006.12.07 19:31:00 -
[436]
Originally by: flaming phantom i am running across something in this program. i have a rifter selcted, and in the cap tester i have a 1mn mwd and a stasis webifier, and i start the test, and then it slowly goes down to about 70%, but thats fine. thing is that it stops going lower, it just keeps goin from about 68-71% and dosnt keep going down. so i took 10% cap away, and guess what it started going back up untill it kept wavering in that 70% range. is something wrong, or do i have a skill activated which causes my cap to do this?
Umm, if I'm understanding your question correctly, this is exactly what's supposed to happen. Your cap recharge rate is not constant, it recharges faster as it gets lower (until around 30%.) Because of this, it's possible to get your ships setup so that your max cap usage is never more than your max cap recharge rate...it will hit a balance point and float there.
You can see your max cap recharge rate and your required cap usage in the ship equipment screen. If your max rate is more than your required cap, it will never go below a certain point and maintain forever (barring NOS/neuts). Cool huh? _____________________
|

PtolemaiosPlato Solomon
Gallente Brave New World OPUS Alliance
|
Posted - 2006.12.08 14:20:00 -
[437]
Is it updated for the new KALI features? If not, when will this be updated?
Greetings, thanks for reading,
Sven Location: 18¦ 0'33.80"N - 76¦46'52.66"W - Elevation 344 ft
|

Peter Perfect
Murder of Crows E N I G M A
|
Posted - 2006.12.08 17:41:00 -
[438]
Originally by: Rahzelk
Features & bugs : I try to implement as much idea as I can have from feedback. Feel free to post feedback on the Quickfit forum (see offical website). I reply as much as possible and it's often end with resolution of problems or added feature.
2 ideas. A: adding a feature for you to add your own custom ships that way we can add and play with upcoming changes and new ships.
I know its easy to calculate myslef but haveing a Alpha strike asd awell as DPS readout on the HTML/TXT exports?
|

OldPueblo
Gallente Defenders of Order
|
Posted - 2006.12.09 07:08:00 -
[439]
Originally by: Peter Perfect
Originally by: Rahzelk
Features & bugs : I try to implement as much idea as I can have from feedback. Feel free to post feedback on the Quickfit forum (see offical website). I reply as much as possible and it's often end with resolution of problems or added feature.
2 ideas. A: adding a feature for you to add your own custom ships that way we can add and play with upcoming changes and new ships.
I know its easy to calculate myslef but haveing a Alpha strike asd awell as DPS readout on the HTML/TXT exports?
Does this not work with the current method of creating custom ships? I've not tried it.
|

Thaddeus Brutor
Minmatar Republic Military School
|
Posted - 2006.12.09 12:21:00 -
[440]
Edited by: Thaddeus Brutor on 09/12/2006 12:22:09
Originally by: OldPueblo
Originally by: Peter Perfect
Originally by: Rahzelk
Features & bugs : I try to implement as much idea as I can have from feedback. Feel free to post feedback on the Quickfit forum (see offical website). I reply as much as possible and it's often end with resolution of problems or added feature.
2 ideas. A: adding a feature for you to add your own custom ships that way we can add and play with upcoming changes and new ships.
I know its easy to calculate myslef but haveing a Alpha strike asd awell as DPS readout on the HTML/TXT exports?
Does this not work with the current method of creating custom ships? I've not tried it.
It works just fine, with a couple small exceptions--there are a couple entries that you might not be able to see the actual stat in EVE with. (Like agility or such.)
But for the most part, just add a copy of the ship class that you need (like copy a Cyclone battlecruiser as the base for the Hurricane) then just adjust all the numbers, saving each one in Custom. (I suggest calling it Hurricane (R) or something.) That's it, now you can make Hurricane quickfits!
To see the effects of rigging slots is a little trickier. If it duplicates the effects of an implant, just multiply out what the final bonus would be and use that for the implant%. (For example, a +3% ShieldHP implant combined with a +15% ShieldHP T1 rig, put 1.03 * 1.15 = 1.1845. So put +18.45% into the shieldHP implant spot. For modules that decrease something, multiply out (1-reduce%) for them. Example for shield/s implant 3% & shield/s rigging (20%) would be 0.97 * 0.8 = 0.776 So put 22.4% shield recharge reduction in the implant spot to match that. (1 - 0.776)
|
|

Ho1iday
|
Posted - 2006.12.10 04:41:00 -
[441]
so, you got the data from CCP today right? :D gimme the new version pretty please with sugar on top!
|

Stems
Gallente Trade Consortium Ascendant Frontier
|
Posted - 2006.12.10 19:36:00 -
[442]
Edited by: Stems on 10/12/2006 19:36:22 Looking forward to the Revelations version! Awesome program keep up the good work! !
|

Xantina
Elite Storm Enterprises Storm Armada
|
Posted - 2006.12.12 09:30:00 -
[443]
Are we there yet ? Are we ... 
|

Leandro Salazar
Aeon Industries Confederation of Independent Corporations
|
Posted - 2006.12.12 13:35:00 -
[444]
Gimme gimme! I am suffering from quickfit withdrawal!  --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
|

Lady Ombre
|
Posted - 2006.12.12 23:27:00 -
[445]
AAAHHH first to post !
New version with revelations Db upgrade is online. It's buggy but eh...
D/L as usual on http://www.elegance-corp.net/quickfit/
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2006.12.12 23:29:00 -
[446]
Hey Hey Hey !
Finally I made it all together and packed it all in a new Revelation Updated version.
There is basically nothing new yet, I have only updated data. There might be many glitches here and there, so please help me by giving reports on the official website.
There are also a Russian traduction and a Swedish traduction. Feedbacks are welcome on these traduction, to see it they work well or not.
Eveything you must know about QFIT is on http://elegance-corp.net/quickfit And for newcomers :Read the FAQ there is some usefull tips in it.
Rigs and bonuses implementation will follow in a next version.
---------- QuickFit 1.1 Kali Beta (12.12.2006)
- Database Update to Revelation I (tm) - Plenty bugs to discover and much ship and module's bonuses not in yet....
- New langage file for our Russian mates. More translation are welcome in my mailbox ! ----------
Have Fun

Do not look where you fell, but where you slipped. |

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2006.12.12 23:33:00 -
[447]
For your safety, do not download QuickFit from another website than the links given on the first page of this thread
And if the link does not work at a moment, you can retry later. |

Tarri
FACTA NON VERBA Kurai Komichi
|
Posted - 2006.12.13 00:25:00 -
[448]
Thanks alot Rahzelk!
Great work you are doing there. Eve wouldn¦t be Eve without Quickfit.  ----
|

Elfman
Obsidian Inc.
|
Posted - 2006.12.13 10:06:00 -
[449]
Edited by: Elfman on 13/12/2006 10:09:56 Rahzelk,
Nice work should stop me being as bored at work as i have been
Have spotted a couple of problems.
Myridon not receiving any of its bonus's aka drone damage, cpu reduction for gang mods or arm rep bonus.
Tech2 drones are not getting the race drone spec damage mod.
Also if I fit kit that I dont have skills for to a ship you no longer get the - you dont have the skills message
on skills tab the show only skills you dont have also seems to be broken.
And yeah i am at work and bored ;)
Requiem aeternam dona eis, Domine, et lux perpetua luceat eis.
|

MrLobster
Cosmic Odyssey Chorus of Dawn
|
Posted - 2006.12.13 11:49:00 -
[450]
Bugs 1) Cannot select which drones you want to include as "active" drones, keeps brining up message "you cannot control more drones at the same time".
2) Armor Plates are not affecting the armor HP/Speed of the ship. ______
Better? - MrLobster |
|

Swamp Ziro
EPSILON TEAM Ushra'Khan
|
Posted - 2006.12.13 11:51:00 -
[451]
The bonuses of Hurricane don't work. Neither of them actually, not even rof.
|

Arknen
Caldari
|
Posted - 2006.12.13 11:56:00 -
[452]
It would appear that the new bonuses are not being calculated. The Rokh's shield resists bonuses for example.
|

Jake Devlin
|
Posted - 2006.12.13 13:59:00 -
[453]
unable to load heavy assult launchers with heavy assult missiles.
remote sensor dampeners dont seem to be calculated properly... 3 damps on a celestis even with 4 in cruiser and 4 in sig suppressions doesnt dampen a raven to under 2k lock range. (nice if it did though )
|

Chronus26
Gallente Dark Blood Contracts
|
Posted - 2006.12.13 18:40:00 -
[454]
Carriers arent able to fit Drone Control Units. 
They could in the previous release though. odd. -----
|

Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.12.13 23:36:00 -
[455]
Uhm... I tried to report this on your bug report forum, but I coudln't register on there, it never sent me a confirmation email.
Sooooo...
I'm having trouble with cov ops stuff. Set a Helios, set a covops skill level (say, level 1). This should give -98% reduction. With my fitting skills, the Helios has 362.5 CPU... but when I try to add the Cov Ops Cloak II, it tells me: "not enough cpu to fit the module (-87.5 CPU)"... This is strange, because even if the old -96% bonus was being used, I would expect it to be going over by 37.5 CPU, not 87.5. Nonetheless, with the -98% CPU bonus, it SHOULD work... I should have 162.5 CPU left.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Lord Anubiros
|
Posted - 2006.12.14 01:17:00 -
[456]
Hey great work but i think there is some error because NONE of the skill/ship bonuses are being taken into effect. 
|

Dark Kavar
|
Posted - 2006.12.14 01:23:00 -
[457]
Umm, it won't even start up on my computer
|

God forbid
Amarr Mithril Inc
|
Posted - 2006.12.14 03:06:00 -
[458]
No Rig Slots.. Still good Job m8.. 
Quote: "Try hard to stop us which you can't, Outnumbered by the ********* camps"
|

Dr Felonius
Caldari Civilian Purposes Limited
|
Posted - 2006.12.14 03:36:00 -
[459]
I can't seem to do anything with signal distortion amplifiers. Can't fit 'em or add them to favorites.
|

Dark Kavar
|
Posted - 2006.12.14 07:08:00 -
[460]
I checked the website on FAQ, the only thing that matched was having an up to date java so i downloaded that and it still does not work. Nothing happens at all, no error windows.
|
|

Ewa Quillam
Caldari mega mining corporation Astral Wolves
|
Posted - 2006.12.14 14:46:00 -
[461]
I can't assign more than 15 fighters to a Nyx although i have fitted 5 drone control units and carrier 5 (on Quickfit, not IG). Normally u could assign as much as 25 fighters, right?
I can assign 15 on a Thanatos, though, this is normal.
|

Chronus26
Gallente Dark Blood Contracts
|
Posted - 2006.12.14 16:42:00 -
[462]
Originally by: Ewa Quillam I can't assign more than 15 fighters to a Nyx although i have fitted 5 drone control units and carrier 5 (on Quickfit, not IG). Normally u could assign as much as 25 fighters, right?
I can assign 15 on a Thanatos, though, this is normal.
On a Nyx:
Drones 5 = 5 Fighters 5x drone Control Unit I (needs Adv. Drone Interfacing 5) = 5 Fighters Carrier 5 (+3 Fighters per level) = 15 Fighters
So in total yes with Maxed skills a Nyx can launch 25 Fighters.
However, when assigning fighters to a gangmate, you can only assign them as many fighters as THEIR Drone skills allow. -----
|

Ewa Quillam
Caldari mega mining corporation Astral Wolves
|
Posted - 2006.12.14 17:03:00 -
[463]
Originally by: Chronus26
Originally by: Ewa Quillam I can't assign more than 15 fighters to a Nyx although i have fitted 5 drone control units and carrier 5 (on Quickfit, not IG). Normally u could assign as much as 25 fighters, right?
I can assign 15 on a Thanatos, though, this is normal.
On a Nyx:
Drones 5 = 5 Fighters 5x drone Control Unit I (needs Adv. Drone Interfacing 5) = 5 Fighters Carrier 5 (+3 Fighters per level) = 15 Fighters
So in total yes with Maxed skills a Nyx can launch 25 Fighters.
However, when assigning fighters to a gangmate, you can only assign them as many fighters as THEIR Drone skills allow.
Does a the "gang mate" term include the carrier/mothership pilot, too?
Cause if it is so, Quickfit should allow to generally assign up to 25 fighters (for a Nyx), but I (as Nyx pilot, hypothetically) can only control 5 of them (auto assign), so quickfit should calculate the Nyx's own damage with only 5 fighters assigned, right or not?
|

Chronus26
Gallente Dark Blood Contracts
|
Posted - 2006.12.14 17:53:00 -
[464]
Originally by: Ewa Quillam
Originally by: Chronus26
Originally by: Ewa Quillam I can't assign more than 15 fighters to a Nyx although i have fitted 5 drone control units and carrier 5 (on Quickfit, not IG). Normally u could assign as much as 25 fighters, right?
I can assign 15 on a Thanatos, though, this is normal.
On a Nyx:
Drones 5 = 5 Fighters 5x drone Control Unit I (needs Adv. Drone Interfacing 5) = 5 Fighters Carrier 5 (+3 Fighters per level) = 15 Fighters
So in total yes with Maxed skills a Nyx can launch 25 Fighters.
However, when assigning fighters to a gangmate, you can only assign them as many fighters as THEIR Drone skills allow.
Does a the "gang mate" term include the carrier/mothership pilot, too?
Cause if it is so, Quickfit should allow to generally assign up to 25 fighters (for a Nyx), but I (as Nyx pilot, hypothetically) can only control 5 of them (auto assign), so quickfit should calculate the Nyx's own damage with only 5 fighters assigned, right or not?
Ahh I seem to have confused you, sorry.
The Max Skilled Nyx can launch and Control 25 fighters in the same way a normal ship can launch and control 5 Drones. (Could also launch and control 25 Drones if they wanted to)
That Quickfit isnt allowing you to have 25 fighters active with the correct skills sounds like it is a bug. -----
|

OldPueblo
Gallente Aliastra
|
Posted - 2006.12.14 19:30:00 -
[465]
Hey, I'm just happy to use the cap simulator on the new ships right now. Thanks Rahzelk! As soon as I get more then a couple mil in the bank again I'm sending some over. :p Stupid new toys.
|

Seki Estrano
|
Posted - 2006.12.14 22:01:00 -
[466]
Originally by: Dark Kavar I checked the website on FAQ, the only thing that matched was having an up to date java so i downloaded that and it still does not work. Nothing happens at all, no error windows.
Either ensure that the JRE's bin directory is in your system PATH or edit the Quickfit BAT file so that it has a path to your java.exe binary.
|

Dark Kavar
|
Posted - 2006.12.14 23:15:00 -
[467]
Originally by: Seki Estrano
Originally by: Dark Kavar I checked the website on FAQ, the only thing that matched was having an up to date java so i downloaded that and it still does not work. Nothing happens at all, no error windows.
Either ensure that the JRE's bin directory is in your system PATH or edit the Quickfit BAT file so that it has a path to your java.exe binary.
Thanks I'll give that a try
|

Ewa Quillam
Caldari mega mining corporation Astral Wolves
|
Posted - 2006.12.15 09:26:00 -
[468]
Thanks I appreciate the effort, I'll just have a busy evening with it 
...but, since it's a beta it may have some bugs, which could be: - the long buttons on the first tab, concerning skills don't work - there is a faction hac branch in the ship tab, normal? - drake shield resist bonuses don't apply - the drake kinetic damage bonus doesn't apply correctly or doesn't apply at all - the Nighthawk's rof bonus for kinetic heavies doesn't apply or doesn't apply at all - the Rokh's bonuses don't apply to itself or to its guns - the last slot research for the hi slots returns results for low slots too - minmatar drone spec isn't listed as giving damage bonus to a t2 warrior when clicked in the Drones tab - new Covert Ops cpu bonus doesn't apply correctly to the covert ops cloaking device.
Anyway nice work and I'm eagerly waiting for the stable version!
(Bon travail et bon courage pour la suite :P)
|

Ankhatil
Murder of Crows E N I G M A
|
Posted - 2006.12.15 19:09:00 -
[469]
Originally by: Ewa Quillam
- the long buttons on the first tab, concerning skills don't work
yer i got that too. also when i try the "find what to go in last slot" and select highslots only it showever every modual in the dB
|

Photus
Caldari
|
Posted - 2006.12.15 20:52:00 -
[470]
My raven's setup still does -551 DPS (I'm healing them?). The Drake doesn't know how far it can warp, and the drone upgrades fit into the drone bay, not on the ship? It just goes to show you that you shouldn't kneel down in front of the third rail, grab it with both hands, and **** on it from three feet away. |
|

flaming phantom
|
Posted - 2006.12.16 21:45:00 -
[471]
Originally by: Still Hart
Originally by: flaming phantom i am running across something in this program. i have a rifter selcted, and in the cap tester i have a 1mn mwd and a stasis webifier, and i start the test, and then it slowly goes down to about 70%, but thats fine. thing is that it stops going lower, it just keeps goin from about 68-71% and dosnt keep going down. so i took 10% cap away, and guess what it started going back up untill it kept wavering in that 70% range. is something wrong, or do i have a skill activated which causes my cap to do this?
Umm, if I'm understanding your question correctly, this is exactly what's supposed to happen. Your cap recharge rate is not constant, it recharges faster as it gets lower (until around 30%.) Because of this, it's possible to get your ships setup so that your max cap usage is never more than your max cap recharge rate...it will hit a balance point and float there.
You can see your max cap recharge rate and your required cap usage in the ship equipment screen. If your max rate is more than your required cap, it will never go below a certain point and maintain forever (barring NOS/neuts). Cool huh?
ok, i thought it was constant, were do you find out that it changes depending on how much cap u do have?
|

Corn Fusion
|
Posted - 2006.12.17 11:57:00 -
[472]
New QuickFit user question...
Just downloaded and booted the program -- looks very impressive. Sorry for this newb questionbut the program asks me to import my char's skills (Done!), then it asks for me to enter a "skill level" and Ihave no idea what this is asking me or what an appropriate response might be. Any help would be appreciated so I can use what looks to be a great tool.
Best,
|

Dark Kavar
|
Posted - 2006.12.17 20:28:00 -
[473]
Originally by: Seki Estrano
Originally by: Dark Kavar I checked the website on FAQ, the only thing that matched was having an up to date java so i downloaded that and it still does not work. Nothing happens at all, no error windows.
Either ensure that the JRE's bin directory is in your system PATH or edit the Quickfit BAT file so that it has a path to your java.exe binary.
I tried that, and it still does not work.
Here is the error log,
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at eleg.tools.app.QuickFit.createTypesNodesFromMarket(QuickFit.java:2990) at eleg.tools.app.QuickFit.createMarketGroupNodes(QuickFit.java:2959) at eleg.tools.app.QuickFit.createTree(QuickFit.java:2909) at eleg.tools.app.QuickFit.makeShipsPanel(QuickFit.java:2355) at eleg.tools.app.QuickFit.makeShipTab(QuickFit.java:778) at eleg.tools.app.QuickFit.makeTabbedLayout(QuickFit.java:734) at eleg.tools.app.QuickFit.<init>(QuickFit.java:491) at eleg.tools.app.QuickFit.createAndShowGUI(QuickFit.java:448) at eleg.tools.app.QuickFit.access$0(QuickFit.java:428) at eleg.tools.app.QuickFit$1.run(QuickFit.java:417) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
and the output log
--- retrieveMarketGroups SQLException caught --- Message: Table not found in statement [SELECT * FROM MARKETGROUPS] SQLState: S0002 ErrorCode: -22
|

booh
|
Posted - 2006.12.18 12:12:00 -
[474]
Are rigs supported?
|

Ishana
Minmatar The Black Rabbits
|
Posted - 2006.12.18 13:51:00 -
[475]
Great program! I love it!
Some bugs in the latest version:
-no rig slots  -not able to load heavy assault missiles -tracking of guns isn't updated when I add tracking enhancers. -Inertia stabelisers don't effect max speed when using an MWD/AB.
Still awsome job! keep it up!
_________________________________________________________ Please resize your signature to the limits specified in the forum rules, thanks. -wystler ([email protected]) |

Phyrexia Tarzig
|
Posted - 2006.12.18 19:49:00 -
[476]
Originally by: OldPueblo Hey, I'm just happy to use the cap simulator on the new ships right now. Thanks Rahzelk! As soon as I get more then a couple mil in the bank again I'm sending some over. :p Stupid new toys.
Yeah, except that the cap simulator doesn't take your cap skills into account.  |

Diragi
Interstellar Privateers Of Res Communis
|
Posted - 2006.12.19 18:10:00 -
[477]
Not sure if this has been covered yet but PG requirements of the Heavy Assault Missile Launcher doesn't seem to take AWU into account. Still, awesome to see an new version.
|

Kumiko Nagai
|
Posted - 2006.12.22 15:21:00 -
[478]
Edited by: Kumiko Nagai on 22/12/2006 15:21:38 Motherships don't seem to load at all?
|

TheLimey
|
Posted - 2006.12.28 11:01:00 -
[479]
Few things ive noticed.
1. Machriel 25% damage to proj turrets is being added on a Mim battlship 5% per level instead of just a straight 25% bonus.
2. Abaddon 5% damage per level is not addeding.
3. All tracking speed increase modules are not working.
4. The DPS simulation thing seems a little off.. or is not supposed to show better than average hits?
5. Where are all the faction mods?
Cool proggy.. when the bugs are ironed out it will be a real time saver.
|

K1K1R1K1
Team Machine Incorporated
|
Posted - 2006.12.29 15:40:00 -
[480]
Originally by: Swamp Ziro The bonuses of Hurricane don't work. Neither of them actually, not even rof.
What he said.
_______________________________________ Don't worry aboutit. |
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2006.12.30 11:13:00 -
[481]
QuickFit 1.1d (30.12.2006)
WHAT'S NEW IN 1.1d ---------------------------
- Database Update to Revelation I (tm)
- Plenty bugs corrected ~~~~~~~~~~~~~~ * PG requirements of the Heavy Assault Missile Launcher AWU into account * The Analyser I and Codebreaker I now fit in med slots. * Adding the 'Signal Distortion Amplifier I' by doubleclicking is now possible. * the long buttons on the first tab, concerning skills works as intended * the last slot research should work as intended * Drone Upgrades are back in the module section * new Covert Ops cpu bonus apply correctly to the covert ops cloaking device. * Armor Plates are affecting the armor HP/Speed of the ship. * Skill requirements are back * tracking of guns should be updated when adding tracking enhancers. * The Repair Systems skill no more affects remote repairers * Carriers are able to fit Drone Control Units * remote sensor dampeners stacking are calculated properly... * Backup Arrays are fixed * Tech2 drones are getting the race drone spec damage mod. * Heavy assault missile launcher II implemented and getting any bonuses from either missile skills or ship bonus. * You are now able to load hvy assault missiles into hvt assault launchers * Inertia stabelisers effect max speed when using an MWD/AB. * Mass reduction on inertial stabilizers is applied, which means the velocity calculation with a MWD fitted is correct. * Mothership volume has been decreased * Shield extenders give a "malus" to sig radius * Rookie ships 4tw ! They are back in da house.... * Cargo expander's speed malus takken into account * vigil bonus fixed (velocity bonus) * signal distorsion is now taken into account * StealthBomber bonuses are updated * the Nighthawk's rof bonus for heavies now apply * You can assign up to 25 fighters to a carrier, depending on skills and Drone Control Unit. * The Flycatcher grants a velocity bonus to either rockets or (light) missiles through the Destroyers skill * Scythe should give right bonuses. * Improved printer output. 2 pages are now printed. * New ships special bonuses are now implemented. This mean the 8 new ships should work properly * Ability to see all your skills in a glance in the skill pannel. * Some modifications to the skill panel => implants are moved to the rig's tab in the equipment panel. * Some code washing/rewriting to easier maintain of the tool... * Machariel 25% damage to proj turrets should now be OK.
- Most Rigs effects are in, yet need your bugs-report to set them all as intended. (I know some of them may be bugged, didn't have time to test them all to release a version before the 1st day of 2007 :P )
- I need feedback from you on Russian translation. Does it work ? Thanx for your help and keep posting bugs, at least if you want me to correct them :) .
More translation are welcome at my mail... ([email protected]) And still enought bug to report on QFit Forums 
Note : May a moderator clean this thread by removing, say, first 15 pages ? 
Happy New Year to all of you ! Keep having fun !

Do not look where you fell, but where you slipped. |

Chronus26
Gallente Dark Blood Contracts
|
Posted - 2006.12.30 11:25:00 -
[482]
Edited by: Chronus26 on 30/12/2006 11:25:18
Originally by: Rahzelk QuickFit 1.1d (30.12.2006)
Excelent! New Quickfit!
May I be the first to say Thanks for your hard work! Everybody really appreciates it! -----
|

Mush Room
Caldari Svea Rike Tre Kroner
|
Posted - 2006.12.30 12:48:00 -
[483]
Edited by: Mush Room on 30/12/2006 12:52:23 Finally an update, thanks a ton!
Bugs I've encountered so far: -Heavy Assault T2 Missiles not receiving bonuses from: *Drake kinetic bonus *Warhead upgrades *Missile Projection *Missile Bombardment *Heavy Assault Missile Specialization *Heavy Assault
Heavy Missiles seem OK and the Drake kinetic bonus is applying correctly there.
-Drone damage is being calculated incorrectly when skills for combat drone operation & drone interfacing are changed. "Average DPS : 646668.723" ...if only. :)
That's it for now.
Edit: seems the drone damage problem can be worked around by removing and re-adding the drones after changing drone skill levels.
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2006.12.30 13:00:00 -
[484]
Edited by: Rahzelk on 30/12/2006 13:05:28
There is a major bug with PowerGrid when you set a lvl in Engineering skill. I will release a new version for the 2 of january to correct at least this and some other issues..
-You can read known bugs here : Linkage
-and add some more bugs in this thread, without registration : Linkage
Do not look where you fell, but where you slipped. |

Deviana Sevidon
Gallente easyCredits
|
Posted - 2006.12.30 13:01:00 -
[485]
Thanks for your work with Quickfit, but so far I have encountered some serious bugs in 1.1d.
I am unable to fully equip a single ship, because I always get stuck. For instance I have tried to fit an MWD and some turrets to a Hyperion. I can add the MWD or I can add turrets, but I try both I get stuck. even with plenty of PG and CPU remaining, quick won't add a module to the ship and gives no error message. If I remove randomly some modules like turrets, I am able to add an MWD again. Or if I remove the MWD, I can add turrets, the ship sometimes even gets an unlimited amount of turret-slots after doing so.
There are more combinations like Dual LAR ll + DC + Nanofibers that also produce this bug.
Huitzilopochtli did not like my Sig :(
|

Faith Lehane
|
Posted - 2006.12.30 17:29:00 -
[486]
Let me start by saying - I love Quickfit!
For testing/planning ship setups and the stellar Log Analyzer, QF is one of my 2 "must have" utilities for EVE (along with EVEMon).
I know that many folks love the Java-based nature of QF for it's platform independence, but is it possible to get it to work like a modern program under Windows? Can we have a resizable main window, and splitter panes that don't block other parts of the GUI when expanded?
Do I just need a newer JRE from somewhere?
Faith -Republic Military Schoolgirl
|

Abye
Caldari UNITED STARS ORGANISATION
|
Posted - 2006.12.30 18:14:00 -
[487]
Edited by: Abye on 30/12/2006 18:19:35
Originally by: Faith Lehane Let me start by saying - I love Quickfit!
For testing/planning ship setups and the stellar Log Analyzer, QF is one of my 2 "must have" utilities for EVE (along with EVEMon).
I know that many folks love the Java-based nature of QF for it's platform independence, but is it possible to get it to work like a modern program under Windows? Can we have a resizable main window, and splitter panes that don't block other parts of the GUI when expanded?
Do I just need a newer JRE from somewhere?
Faith -Republic Military Schoolgirl
SWING (Thats the gui library used) is capable of all that, but the quickfit UI seems to be a quick hack . Doesn't matter much for me since the ui does the job and the developer needs to focus on the application itself.
My main concern with the current build is that QF uses the inconsistent rig descriptions so some rigs that add 15% are labeled with just 15, which ends up having quickfit multiplying with 15 instead of adding 15% or something like that.
|

Kumiko Nagai
|
Posted - 2006.12.30 23:08:00 -
[488]
Still cant load any of the motherships, select and click select as current ship, switch to the fitting screen and it just hasnt loaded the ship. Every other ship works fine.
|

Treher
Minmatar Locust Syndicate Interstellar Alcohol Conglomerate
|
Posted - 2006.12.31 06:32:00 -
[489]
I can't get quick fit to reset NPC after having selected the first NPC. It continues to use that NPCs stats even if I click 'use this npc' over and over. I am of course clicking the calculate button over and over as well. ______________________________________________________ I forget which station container has my memory implants. |

Avi Kaiten
|
Posted - 2006.12.31 09:17:00 -
[490]
It seems that the effect of the drone skills is being recalculated(re-multiplied to be precise) every time the layout of ship changes with drones being loaded in bay. I.e. add/remove module and drone stats go crazy :)
|
|

Retro Rayne
Rayne Industries
|
Posted - 2006.12.31 15:17:00 -
[491]
rigs calc not correct.
correct : damage and ROF rigs take stack penalty from damage mod items (magnetic, gyro)
Rayne Brothers |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 22:28:00 -
[492]
drone control units seem to take 7500 cpu for some reason and wont fit to my carrier. my carrier also counts the engineering bonus to powergrid 2 times over giving it 1.2 million powergrid, cap rigs are not counting towards my cap recharge --
-- Sound in EVE |

Kirmok
|
Posted - 2007.01.01 09:44:00 -
[493]
Thanks for the great program!
|

CRUSH3R
Rage and Terror Against ALL Authorities
|
Posted - 2007.01.03 00:20:00 -
[494]
very buggy version :\ inertia stabs still do not affect mwd speed after putting 5-6 modules the program stucks
Quote: Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 5 at java.util.Vector.get(Unknown Source) at eleg.tools.data.Effects.computeAllEffects(Effects.java:3185) at eleg.tools.data.Effects.applyModuleEffects(Effects.java:324) at eleg.tools.data.Ship.updateEffectiveAttributes(Ship.java:690) at eleg.tools.data.Ship.addModule(Ship.java:411) at eleg.tools.app.QuickFit.addModule(QuickFit.java:6953) at eleg.tools.app.QuickFit.mouseClicked(QuickFit.java:5946) at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
I have this errors in error log :\
|

Crewman Jenkins
|
Posted - 2007.01.03 13:12:00 -
[495]
Anyone else have a problem where when you choose a frigate class ship and ship stats window is blank?
|

Kaleb Kassel
|
Posted - 2007.01.03 17:36:00 -
[496]
I'm having some issues with trying to fit up a Rifter. After I fit 3-4 modules it won't add anymore. Here is the log I'm getting.
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 3 at java.util.Vector.get(Unknown Source) at eleg.tools.data.Effects.computeAllEffects(Effects.java:3185) at eleg.tools.data.Effects.applyModuleEffects(Effects.java:324) at eleg.tools.data.Ship.updateEffectiveAttributes(Ship.java:690) at eleg.tools.data.Ship.addModule(Ship.java:411) at eleg.tools.app.QuickFit.addModule(QuickFit.java:6953) at eleg.tools.app.QuickFit.mouseClicked(QuickFit.java:5859) at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 3 at java.util.Vector.get(Unknown Source) at eleg.tools.data.Effects.computeAllEffects(Effects.java:3185) at eleg.tools.data.Effects.applyModuleEffects(Effects.java:324) at eleg.tools.data.Ship.updateEffectiveAttributes(Ship.java:690) at eleg.tools.data.Ship.addModule(Ship.java:411) at eleg.tools.app.QuickFit.addModule(QuickFit.java:6953) at eleg.tools.app.QuickFit.mouseClicked(QuickFit.java:5859) at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
Just thought you might want to know! Thanks!
|

Madorthene
Privateers Privateer Alliance
|
Posted - 2007.01.03 19:40:00 -
[497]
Getting a problem when trying to fit inertia/nano and MWD on a ship. Can put either inertia/nano on, but once one is on the layout an MWD won't fit. And vice versa. Is this being fixed? Thanks for your time!
|

BillyBong2
Amarr Convergent Firmus Ixion
|
Posted - 2007.01.03 20:52:00 -
[498]
Here is my issue and I am not sure if it has been mentioned.
It is the mid slots. I go to add and afterburner or a MWD. Then the next module I add, deletes the speed mod and I can not add it back. Or, I can't add the AB/MWD at all, double clicking on the speed mod does nothing.
Other then it has been working quite nicely for me. _______________________________________________
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.01.03 23:37:00 -
[499]
QuickFit 1.1h (04.01.2007)
WHAT'S NEW IN 1.1h ---------------------------
- Plenty heavy bugs corrected - must have version, way more stable than 1.1g !
Please dl this version and see for improvments :)
Please report bugs here : Linkage
Do not look where you fell, but where you slipped. |

OldPueblo
Gallente The Fantastically Pantless Sporkmen
|
Posted - 2007.01.04 05:05:00 -
[500]
This one is MUCH better, thanks for all the hard work. ISK sent.
|
|

Viktor Tessela
|
Posted - 2007.01.04 08:47:00 -
[501]
Looks like the engineering skill is getting applied twice to ships, boosting up the powergrid double.
Also, on some modules (noticing it particularly with things like energized resistance plating), doubleclicking doesn't load them onto the ship.
|

Dr Shameless
Skull Soft The Sundering
|
Posted - 2007.01.05 14:02:00 -
[502]
using 1.1h now,
when i tried to search for a npc it didnt do anything. in log file there was this error:
--- retrieveNPC SQLException caught --- Message: Column not found: marketGroupID SQLState: S0022 ErrorCode: -28
the new version looks good so far, good work :)
|

Ima Newbee
|
Posted - 2007.01.05 15:46:00 -
[503]
Edited by: Ima Newbee on 05/01/2007 15:49:19 cant add some off the modules by d-clicking it. Shield resistance amplifiers for example
|

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.06 01:19:00 -
[504]
new version is all joy so far, thank you :) --
-- Sound in EVE |

FaTA1
Emerald Empire The Sundering
|
Posted - 2007.01.06 03:24:00 -
[505]
Sometimes cant fit modules and get error. Cant remember what the error said.
Also is there a way to xfer over saved fittings from previous versions of quickfit?
Ty so much for this program btw |

Doddy
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.01.06 23:33:00 -
[506]
Just like to say thanks for the program, it is awesome.
|

Risar Surtr
|
Posted - 2007.01.07 02:26:00 -
[507]
I have to say overall its a good quick way to do some testing. That being said, the lack of capacitor power relays is a pain, and the UI could easily be resizable. Java is a better solution than .NET (which is what evemon was written in), the UI just needs a bit more tweaking. Perhaps making the program open source and listing it on sourceforge and the like would help.
|

Ryysa
North Face Force
|
Posted - 2007.01.07 11:01:00 -
[508]
Originally by: Risar Surtr I have to say overall its a good quick way to do some testing. That being said, the lack of capacitor power relays is a pain, and the UI could easily be resizable. Java is a better solution than .NET (which is what evemon was written in), the UI just needs a bit more tweaking. Perhaps making the program open source and listing it on sourceforge and the like would help.
java /is/ opensource, just decompile .class files and edit ;)
All about target jamming & The Logoffski guide |

Flitz Farseeker
Gallente Eve guardians
|
Posted - 2007.01.08 15:20:00 -
[509]
Originally by: Grissem Am having problems getting energized plating modules to fit onto the ship. have tried double clicking several of them as i would other modules but they do not work. EANMII does work however the damage specific ones don't
Having the same problem
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.01.08 19:07:00 -
[510]
Edited by: Rahzelk on 08/01/2007 21:38:48
QuickFit v1.1k is out Major bugs corrected for most of ships and module.
WHAT'S NEW IN 1.1k ---------------------------
* Should no more have problem with damlage resistance being either shield or armor ones.
* Can fit Inverted Signal Field Projector I/II (sensor damp effectiveness) or Particle Dispersion Projector I/II (ecm/sensor damp etc. optimal range) rigs if active ship has remote sensor dampeners fitted. Same goes for the other way around. * Installing rigs after u have "-" in either powergrid or cpu won't give you an error message stating that you dont have enough powergrid/cpu. even if the rig dont affect the powergrid or cpu. * Can fit ECM *Ballistic Control System II.missileDamageMultiplierBonus now apply to heavy assault missile *Heavy Assault Missile Specialization now apply to heavy assault missile *Missile Projection now apply to heavy assault missile *Missile Bombardment now apply to heavy assault missile *Warhead Upgrades now apply to heavy assault missile *Ship bonuses now apply to heavy assault missile *Searching for NPC's should work * A load of unused skills that aren't market seeded or even used have been deleted in the skill tree * Only the Skill 'Fighters' and possible 'Drone Interfacing' should affect Fighter drones. * Spaceship command and evasive maneuvering skills now increase agility like the inertial stabilizers do.
* HSQLDB upgraded to latest version
Now I have to focus on rigs 
-------------------
** Please install the 1.1k version in a brand new directory, and do not use previous files with this version **
Please report bugs here : Linkage (you can post even without being registered)
Have Fun !

Do not look where you fell, but where you slipped. |
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.01.08 19:09:00 -
[511]
Originally by: Risar Surtr the lack of capacitor power relays is a pain
How's that Cap Relay do not work ? any more precise details ?
Do not look where you fell, but where you slipped. |

Chronus26
Gallente Dark Blood Contracts
|
Posted - 2007.01.09 00:08:00 -
[512]
New version! I'll d/l and get testing right away. -----
|

Firecrak
|
Posted - 2007.01.09 17:21:00 -
[513]
Thank jesus and Rahzelk for this program...its so awesome :)
|

Raef Ruoy
Caldari Sniggerdly
|
Posted - 2007.01.09 19:35:00 -
[514]
Edited by: Raef Ruoy on 09/01/2007 19:34:09 I can't seem to fit ECM modules with one character and one character only. If I use another character it works fine. The minute I try and outfit with my main it does not seem to work tried redling the xml and all that no change. I get no errors either just does nothing when I dbl click.
I don't imagine there is a filter that make it so SNIGG characters can't fit ships heh. I know I shoot you with pleasure in game but I love QuickFit... -Raef
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.01.09 21:11:00 -
[515]
can you tell me if you have any skill that differs from one character to the other ? :)
Do not look where you fell, but where you slipped. |

Marp
Caldari
|
Posted - 2007.01.09 23:03:00 -
[516]
Edited by: Marp on 09/01/2007 23:00:40 Nevermind...... its working fine now. PS: thanks on a great software =) Marp ---------------- dont know if its just me, but i cant download it, probly server too busy? just wondering Marp ---------------------------------------
|

Majin82
Caldari g guild
|
Posted - 2007.01.09 23:51:00 -
[517]
I tryed to fit Shield Resistence Amps on my Raven and was not able to get them go on it. No matter how many times I clicked on them they wouldn't move over to the mid slots on the Raven.
May have been program lag? ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Raef Ruoy
Caldari Sniggerdly
|
Posted - 2007.01.10 16:50:00 -
[518]
Well I just noticed something odd. I go to import my XML and it seems to hang there. It appears to import my xml but the import successful never pops up and when I hover over the menu bar the hourglass appears instead of the pointer. It does not do this for my other xml and I just downloaded both of them again from my character page.
I will try and reset the skills manually and see if the problem continues. Stay tuned... -Raef
|

Raef Ruoy
Caldari Sniggerdly
|
Posted - 2007.01.10 18:26:00 -
[519]
Entering the skills manually does nothing but I can not seem to figure out why.
When I import the xml from my other character and set his skills to the level of my former I have no problems (I did not set every skill but I did Electronics, Engineering, Leadership, Gunnery, and Spaceship Command which should account for all skills that have any effect whatsoever on the ECM modules.
Not sure what the problem is here. -Raef
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.01.10 23:16:00 -
[520]
Edited by: Rahzelk on 10/01/2007 23:13:10
QuickFit v1.1m is out
WHAT'S NEW IN 1.1m ---------------------------
* Some modules like Inertia Stabs or ECM should work Okay now * Added a red message when error in bonuses => for debugging purpose, send me these line if you encounter some..
* Skills rigs should be used now. ------------
** Please install the 1.1m version in a brand new directory, and do not use previous files with this version (especially pre-1.1k files)**
Please report bugs here : Linkage (you can post even without being registered)
Have Fun !

Do not look where you fell, but where you slipped. |
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.01.10 23:23:00 -
[521]
Raef, please try with da 1.1m version, you shoul get some debugging information to deliver to me (this or either your bug may have been corrected)
Thanx :)
Do not look where you fell, but where you slipped. |

thesulei
Syndicate Technologies
|
Posted - 2007.01.11 17:06:00 -
[522]
Erm.....huh?
error.log says:
Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError at org.hsqldb.Database.reopen(Unknown Source) at org.hsqldb.Database.open(Unknown Source) at org.hsqldb.DatabaseManager.getDatabase(Unknown Source) at org.hsqldb.DatabaseManager.newSession(Unknown Source) at org.hsqldb.jdbc.jdbcConnection.<init>(Unknown Source) at org.hsqldb.jdbcDriver.getConnection(Unknown Source) at org.hsqldb.jdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at eleg.tools.data.ConnexionODBC.<init>(ConnexionODBC.java:35) at eleg.tools.app.QuickFit.createAndShowGUI(QuickFit.java:459) at eleg.tools.app.QuickFit.access$0(QuickFit.java:443) at eleg.tools.app.QuickFit$1.run(QuickFit.java:432) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
|

Raef Ruoy
Caldari Sniggerdly
|
Posted - 2007.01.11 18:44:00 -
[523]
Fixed nice work sorry so vague but I was not getting any errors.
I love this program btw keep up the good work. -Raef
|

Raef Ruoy
Caldari Sniggerdly
|
Posted - 2007.01.11 18:49:00 -
[524]
Alright one thing I noticed is that with the new ECM low slot amplifiers (using Signal Distortion Amplifier II) and the rig (using Particle Dispersion Augmentor I) the bonuses are only being applied to the first ECM module fitted and not all. -Raef
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.01.11 20:54:00 -
[525]
QuickFit v1.1n is out
WHAT'S NEW IN 1.1n (11/01/07) ------------------------------ * Fixed MWD speed boost rigs * Fixed Signal Distorsion Amplifier * Fixed BugReport feature
------------
** Please install the 1.1n version in a brand new directory, and do not use previous files with this version (especially pre-1.1k files)**
Please report bugs here : Linkage (you can post even without being registered)
Have Fun !

Do not look where you fell, but where you slipped. |

Raef Ruoy
Caldari Sniggerdly
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Posted - 2007.01.11 22:21:00 -
[526]
Works better one more little problem when fitting 2 of the same ECM modules the rigs bonus's only apply to the first. -Raef
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Thelzias
Gallente Imperial-Federation
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Posted - 2007.01.12 11:20:00 -
[527]
thank you for this
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Diragi
Interstellar Privateers Of Res Communis
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Posted - 2007.01.12 17:39:00 -
[528]
Hey would it be possible to reuse the customer renderer from equipment->browse treeview (coloured backgrounds) and apply it to favs?
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Rahzelk
Elegance Tau Ceti Federation
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Posted - 2007.01.12 19:50:00 -
[529]
Some things fixed with the 1.1n2 (second release for 1.1n)
Please Reaf, check it out and now you shouldn't have anymore problem with ECM, at least I hope :)
And keep report or provide some ideas cause I read everything on this thread :)
Do not look where you fell, but where you slipped. |

Raef Ruoy
Caldari Sniggerdly
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Posted - 2007.01.12 20:35:00 -
[530]
Looks good to me.
Now to work on the Arazu... -Raef
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Raef Ruoy
Caldari Sniggerdly
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Posted - 2007.01.12 22:00:00 -
[531]
In the Arazu when I try and check stats and click on the Drone stats I do not get any additional information nor increase in DPS. -Raef
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Treher
Minmatar Locust Syndicate Interstellar Alcohol Conglomerate
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Posted - 2007.01.14 05:05:00 -
[532]
Agree, drone stats not affecting damage per second in stats even when checked. ______________________________________________________ I forget which station container has my memory implants. |

Ortu Konsinni
KIA Corp
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Posted - 2007.01.14 13:56:00 -
[533]
Edited by: Ortu Konsinni on 14/01/2007 13:53:32 Umm... So today, just now, I wanted to check out the QuickFit forum and I get this message:
Quote: You have been banned from this forum. Please contact the webmaster or board administrator for more information.
Since I don't have an account there, I have to assume it's an IP ban. Since I have a static IP, apparently you either banned my entire IP class or my specific IP. Either way, can I know what's going on? All I did was read another part of the forum yesterday (which informed me of the death of DonRedHorse).
Anyway, is it a problem on your side that is causing an erroneous error message? --- High quality pics of ALL EVE ships!
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.14 14:07:00 -
[534]
Originally by: Ortu Konsinni Edited by: Ortu Konsinni on 14/01/2007 13:53:32 Umm... So today, just now, I wanted to check out the QuickFit forum and I get this message:
Quote: You have been banned from this forum. Please contact the webmaster or board administrator for more information.
Since I don't have an account there, I have to assume it's an IP ban. Since I have a static IP, apparently you either banned my entire IP class or my specific IP. Either way, can I know what's going on? All I did was read another part of the forum yesterday (which informed me of the death of DonRedHorse).
Anyway, is it a problem on your side that is causing an erroneous error message?
Same here...it's not very proactive to ban one of your translators
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Vorqoth
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Posted - 2007.01.14 15:13:00 -
[535]
Edited by: Vorqoth on 14/01/2007 15:10:13 As i am quite new to eve i tab into eve all the time to read about the modules i want to fit, but a few tabs in and out and Quickfit goes all grey and i have to restart it. A pain in the ass now when im fitting bigger ships. Its almost useless to me. 
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Keira McClure
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Posted - 2007.01.15 14:07:00 -
[536]
Any idea's yet when Rigs will be added into Quickfit?
Ta :)
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Diragi
Interstellar Privateers Of Res Communis
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Posted - 2007.01.15 19:14:00 -
[537]
Originally by: Keira McClure Any idea's yet when Rigs will be added into Quickfit?
Ta :)
Rigs are already there!
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Keira McClure
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Posted - 2007.01.15 21:35:00 -
[538]
And just how stupid do I feel now....... was using an old version 
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Brisco County
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Posted - 2007.01.16 04:20:00 -
[539]
I'm having trouble installing it. Something about JSRE 1.5 and certificates not being verified.
Will this program work with Windows XP?
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Flitz Farseeker
Gallente Eve guardians
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Posted - 2007.01.16 09:43:00 -
[540]
Works fine with XP. Have you got the latest version of java installed?
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kill0rbunny
Caldari Chimera Intelligence Agency
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Posted - 2007.01.16 10:13:00 -
[541]
Nice program. Great to see you worked out most of the bugs. I use this very often when I'm bored at work. 
A tanking simulation would be a fine addon. Like you set some dps for each damage type and see how long you can tank it, e. g. sentry damage+an average enemy.
EVE-+NLINE Supporter of T+TALHELLDEATH |

Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2007.01.18 20:45:00 -
[542]
Can someone help to explain how siege mods can be activated when calculating the dps on siege mode in stats tab? Trying to see my MorosÆ dmg, tracking and all that when itÆs fitted for pos takedown and PVP setup.
Also would be nice to see the POS stats like shield tank and dmg output when you have fitted it in pos tab.
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Ziona Wuu
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Posted - 2007.01.19 16:04:00 -
[543]
Edited by: Ziona Wuu on 19/01/2007 16:01:14 Hi ! Wonderful Program u have here! Im using 1.1h., but i have a slight problem and i couldnt find anything on that problem described here. When u go to STATS tab to see your ships DPS for example and have Missilelaunchers fitted i dont get them to show up on the calculation, neither in the capsimulation, even tho i have the skills for it. Any ideas where im doing wrong? Thankful for quick answer. Zi
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Constantinee
Caldari Omerta Syndicate
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Posted - 2007.01.21 18:05:00 -
[544]
for somereason i cnat get the mycharcter secoion on the site to open. is there anyother way i can import my skills?
Omerta Syndicate |

Hockston Axe
Amarr
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Posted - 2007.01.21 20:00:00 -
[545]
I just downloaded v1.1n2, thanks for fixing the problem with resistance plating, but there is still an issue with armor plates not giving the correct total HP's. It seems that the Hull Upgrades skill is not being applied to the plates in Quickfit. At least for the 1600mm Reinf Rolled Tungsten Plates.
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Grissem
Rage of Angels Morsus Mihi
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Posted - 2007.01.22 16:30:00 -
[546]
Edited by: Grissem on 22/01/2007 16:26:48 Hi there,
Am using the latest version (1.1n2) however I think there is a bug with armour rigs and the resistance bonus that they give.
Quickfit fitting a munin with an anti explosive rig shows my explosive resistance to be nearly 10% higher than in game.
Just thought you should be aware of it.  --------- ROA till i die.......or they find someone better |

Haka Aragon
Caldari XERCORE DeStInY.
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Posted - 2007.01.25 11:57:00 -
[547]
Originally by: Constantinee for somereason i cnat get the mycharcter secoion on the site to open. is there anyother way i can import my skills?
a good way to get your xml data is to use evemon (http://evemon.battleclinic.com)
it allows you to also set training plans to see how long you need to train for a certain goal.
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Ooger Rubicon
Cirrius Technologies O X I D E
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Posted - 2007.01.26 08:13:00 -
[548]
Hi, any one got Quickfit working in Windows Vista?
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Malena
Perpetual Dawn
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Posted - 2007.01.26 21:45:00 -
[549]
Edited by: Malena on 26/01/2007 21:46:09
Looking at t2 mining drones and use of rigs with them: The math for the amount gathered appears to be okay, but when I was considering whether to put two mining augmentors or a mining augmentor and a speed augmentor, I noticed that the mining drone has a capacity of 1200? Am I misreading this, because my drones certainly do not fill my bay every time they come back, whether they have an augmentor or not.
I ask because I realized that it wouldn't matter how much my drones were getting per "cycle" if they couldn't carry it back to the hold. Ideally you are using them on a roid that is super close to your ship to increase yield, but that isn't always an option.
Oh, and what category are stealth bombers under?
So I dunno know if this is a bug or just me not reading correctly.
Regardless, love the program, great work.
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Sharcy
Sonnema
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Posted - 2007.02.01 13:33:00 -
[550]
The Bay Loading Accelerator I rig doesn't apply the drawback effect to Launchers (10% higher CPU); at least not on a Drake with Heavy Launchers II.
--
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Jai Centarium
Anqara Industries
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Posted - 2007.02.01 15:44:00 -
[551]
Originally by: Malena
I ask because I realized that it wouldn't matter how much my drones were getting per "cycle" if they couldn't carry it back to the hold. Ideally you are using them on a roid that is super close to your ship to increase yield, but that isn't always an option.
Oh, and what category are stealth bombers under?
From my experience with them, the capacity stat on Mining Drones has no effect. I would guess that, "in theory," they could overfill their bays. But since the mining amount, even modified with rigs and skills, is so far below the capacity, and they're programmed to return after each mining cycle (not when the bay is full), this will never happen.
Don't even point out the 1200 m^3 capacity on a 5 m^3 drone. :) Can I use those instead of GSCs?
And Stealth Bombers are under Covert Ops.
My avatar is a disembodied head. Nifty. Darn it, they fixed it. |

Pralay
Gallente
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Posted - 2007.02.02 03:46:00 -
[552]
Sorry I can't read all these posts to see if this has been noted.
But when fitting the sentry damage rig, the bonus applies to non sentry drones. Atleast in the "info" window at the bottom which details all the modifiers.
Excellent progress with an excellent program btw. Pralay |

Halada
Caldari STK Scientific
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Posted - 2007.02.02 21:00:00 -
[553]
Edited by: Halada on 02/02/2007 21:01:45 I have version 1.1x, where are the faction ships???
Edit: that would be under Faction in the category of ship you need...nice one idiot me 
Click on my sig to read it ! |

Pralay
Gallente
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Posted - 2007.02.03 00:01:00 -
[554]
v1.1n2
None of Drone Scope rig, Drone Speed Augmentor rig seem to apply their boni.
Drone Durability Enhancer rig works and Sentry Damage Augmentor works too well (applies to non-sentry drones) Pralay |

Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2007.02.03 12:12:00 -
[555]
I'm using the 1.1n2 and trying to fit a Muninn. It has 1718 PG naked and max fitting skills which is way off... The same applied for a typhoon.
Does anyone has this problem?
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Wylker
Pyrrhus Sicarii
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Posted - 2007.02.03 17:40:00 -
[556]
What are the odds of getting this tied into myeve for character updates? Something where you could auto-store characters etc to keep the XML data current. Many times when I go to fit ships, I bump up a skill or 2 to see what changes, or for new mods etc. I was thinking that it could compare to the updated XML to let you know what you changed etc, and what you added to help set up a skill training plan. It could even tie back into eve-mon   - Wylker |

Cavtrooper
Hades Ascent
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Posted - 2007.02.04 20:14:00 -
[557]
Nice program, works like a charm! Jump Clone Service Now Available!
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Raef Ruoy
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.02.06 15:52:00 -
[558]
Originally by: Wylker What are the odds of getting this tied into myeve for character updates? Something where you could auto-store characters etc to keep the XML data current. Many times when I go to fit ships, I bump up a skill or 2 to see what changes, or for new mods etc. I was thinking that it could compare to the updated XML to let you know what you changed etc, and what you added to help set up a skill training plan. It could even tie back into eve-mon  
Use Evemon and when my eve is down just use the cached version of your Evemon XML (or just click save) and there you go. -Raef
SniggWaffe is Recruiting |

Teardrop Brut
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Posted - 2007.02.10 11:23:00 -
[559]
As the Quickfit forums don't allow anonymous posting and registering is borked, I'll post my bugreport here.
I found out the hard way that shield resistance rigs don't seem to stack right vs. in-game. QF 1.1x
Dominix base resistances : EM 0 / EXP 60 / KIN 40 / THE 20 Quickfit rounded resists : EM 82 / EXP 85 / KIN 78 / THE 79 In-game rounded resists : EM 72 / EXP 85 / KIN 78 / THE 76
Signature seemed to be different too 518 ingame vs. 544 quickfit
With following modules fitted: Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field Damage Control II
Rigs : Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
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Zubakis
Bambooule
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Posted - 2007.02.16 11:23:00 -
[560]
I can't post anonymously on your forum anymore, Rahzelk. And i can't register too, because i get an error.
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Neuromandis
EPSILON TEAM Ushra'Khan
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Posted - 2007.02.18 14:46:00 -
[561]
Edited by: Neuromandis on 18/02/2007 14:43:35
Originally by: Teardrop Brut I found out the hard way that shield resistance rigs don't seem to stack right vs. in-game. QF 1.1x
Dominix base resistances : EM 0 / EXP 60 / KIN 40 / THE 20 Quickfit rounded resists : EM 82 / EXP 85 / KIN 78 / THE 79 In-game rounded resists : EM 72 / EXP 85 / KIN 78 / THE 76
....
...
Rigs : Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Yup, these are not calculated correctly. It actually made me a very happy man and then shot me down. Quickfit DOES NOT calculate stacking nerf in shield resistance rigs, while in game they stacknerf against each other and with modules. In your case, you unfortunately have 4-module stacking nerf to deal with in em resist (4th em rig = nearly useless), and 3 module in thermal (fortunately this is bad buit not that much). i.e.: you're pretty much screwed unless you use different hardening strategy...
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Fortium
Caldari
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Posted - 2007.02.20 16:01:00 -
[562]
Very nice tool...  ~ Fortium |

Mr Mirage
AWE Corporation Intrepid Crossing
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Posted - 2007.02.20 19:25:00 -
[563]
in QF: tracking rigs don't get stacking penalised with tracking computers/tracking enhancers
Great app though Thanks a lot.
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Gliderian
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Posted - 2007.02.25 08:08:00 -
[564]
Not sure if this has been completely mentioned but I don't think any rigs are being calculated correctly. looking in the bonus window in QF specifically on shield recharge I have operation 4 which gives me a stacked bonus of 20% to recharge and 2 shield purger rigs each of 20% each. QF shows a recharge of 1280 secs on a Rokh Eve shows 1241secs. When I calculated manually the way QF runs it I get the same when I factor in the Rig bonus before skills as the rig is part of the ship the variable works to 1241secs. Maybe re-write your rig code to factor all rigs before skills may fix alot of the rig issues? Also all shield compensation skills to level 3 and running Tech 2 em and heat resist amp and 1 em resist rig and 1 invulnerability field and 1 v-m15 braced shield matrix I get shield resists of 73.201% em 81.214% exp 71.822% kin 75.573% thrm in eve. QF shows 81.3%, 81.21%, 71.82%, 78.63%. Clearly a problem there.. =/ this is all from version 1.1x
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Inspiration
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Posted - 2007.02.25 21:05:00 -
[565]
Edited by: Inspiration on 25/02/2007 21:02:18 Not sure if this has been said before. The bonuses on passive hardeners are not stacking as they once did and this causes QF to overestimate resistances considerably.
The effect of each passive module should now be (Skill bonus * Module passive resist). And it should be treated like its an active hardener of the resulting strength. A huge simplification in my oppinion!
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Sun Ra
Reikoku Band of Brothers
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Posted - 2007.02.28 16:01:00 -
[566]
Got a new mac at work witht elatest version of os x and also an uptodate java 
Only prob is the text is too small to see in alot of the windows 
Anyway to increase font size/select font
Arcane Frankologies - 'plz stop guys it's xmas' |

Tanya Kovacs
SteelVipers YouWhat
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Posted - 2007.03.01 09:25:00 -
[567]
Edited by: Tanya Kovacs on 01/03/2007 09:23:13 I found a strange behaviour with 1.1x - fitted an Astarte with some Rigs and lowslotstuff and saved it to disk. After loading the XML-file again (or simply restarting quickfit) most of the lowslot-modules are gone. I checked the XML-file, they are there. Not sure if this is related to this ship/fitting or if it's a general problem. -- Boost ECM on dedicated ships. Please.
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Sun Ra
Reikoku Band of Brothers
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Posted - 2007.03.07 14:47:00 -
[568]
Edited by: Sun Ra on 07/03/2007 14:46:52 This is my problem, most of the text is being cut off 
damn photobucket resizing my image =/
ATUF RIP - 'plz stop guys it's xmas' |

Rahzelk
Elegance Tau Ceti Federation
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Posted - 2007.03.07 23:02:00 -
[569]
QuickFit 1.1z (08.03.2007)
WHAT'S NEW IN 1.1z ------------------ * Fighter are now taken into account in stats * Resistance (shield and armor) are more accurately stacked now * Rigs are now stacked with other items * Speed (AB and MWD) should be more accurate * Navy Augoror gets back his 10% armor bonus * Claw gets back his 10% damage bonus on smal projectile * Faction ship that have a bonus on missile velocity (like Gila) are now fixed * Adding more than one Armor plate won't cause weird Armor HP * LastSlot feature now show 0pg/0cpu modules * Ship's XML Loading : no more fit constraints applyied * Ship's XML Loading : fit comments are loaded * Ship's XML Loading : loading times should have been dramatically decreased * You can now load defender's missile in any launcher * Scimitar and Oneiros should get their tracking efficiency bonus * "Warhead Righor" Rig is fixed
I'll do something about fonts in a upcoming version. Probably make it configurable in language.properties...
Have fun !

Do not look where you fell, but where you slipped. |

Hengeyokai
Erasers inc. Interstellar Alcohol Conglomerate
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Posted - 2007.03.09 12:07:00 -
[570]
Motion Prediction skill still has no effects on tracking speed of turrets.
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Rahzelk
Elegance Tau Ceti Federation
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Posted - 2007.03.09 21:15:00 -
[571]
QuickFit 1.2 (09.03.2007) (v1.1z was crappy ayway )
WHAT'S NEW IN 1.2 ------------------ * Resistance Rigs (shield and armor) are now correctly stacked, resulting in more accurate resistances value * A bug in speed calculations (AB and MWD) has been resolved * LastSlot feature now works properly when you select/unselect "Market" option * In the file "lang.properties", you can now set the font type and the various size of the font (properties have to be downloaded for your language, on the official website) * Many people asked and waited for this one : Siege module bonus should now work properly ! * You can now choose to activate or deactivate some modules (cloak, siege, MWD, AB) * Capital Shield Operations skill should now be applied * You can now fit jump portal generators on Titans * Unchecking the "gang skill bonus" box in options tab will result in having no more mining foreman/director bonus * You can now load Mercoxit Mining Crystals in a Modulated Deep Core Strip Miner II * Drone Sharpshooting skill is now working as intended * You don't have anymore to un- and reselect each drone before any modifications to the drone skills take effect on their stats. * Drone skills & modules will now be automatically applied on actived drones before damage calculation in stats panel (no more need to unload/reload them) * You can now choose to apply web and targetpaint before damage calculations * Energy Grid Upgrades now applies to Shield Flux Coil & Shield Power Relay * Sentry Damage Augmentor I/II rigs give bonuses to sentry drones only * Drone Speed Augmentor now works as intended * Stasis Drone Augmentor now works as intended * Drone durability rigs now increases armour & shield hp as well as the hull hp of drones * While any Drone Durability Enhancers or Drone Scope Chips are fitted, there is no more "frozen" drone bug. * Ice mining speed now gets modified with adding the Ice Harveter Updrade module * The mining amount listed for Mercixit Mining Crystal I is now being modified correctly with the Skiff bonus. * Mining crystals increase the yeild of the lasers * The mining yield bonus from Mining, Astrogeology etc. is no more applied to the yield of Ice Harvesters * The Mackinaw bonuses are fixed, as well as Skiff ones * Implant Mods that effect Ore Yield are now implemented via the Custom Implant Laboratory (Increase Yield Bonus) * Implant Mods that effect Ice Cycle are now implemented via the Custom Implant Laboratory (Decrease Cycle Time Bonus) * The Skill "motion prediction" should now work as intended
==> I would love feedback of russian and chinese user, just to know if the font selection in property file is helping
I think this version is quite a good one (apart from a hidden big bug i'm not aware of, but it should be okay....I hope )
Have Fun !

Do not look where you fell, but where you slipped. |

Victor Valka
Caldari Archon Industries
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Posted - 2007.03.14 11:11:00 -
[572]
Edited by: Victor Valka on 14/03/2007 11:09:41 Weapon rigs are not stacking-nerfed with the rest of mods (e.g. they still give the full bonus even if you already have a weapon mod fitted).
I've tested this in 1.2
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Tanya Kovacs
SteelVipers YouWhat
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Posted - 2007.03.14 13:41:00 -
[573]
rahzelk: I (like many others) really <3 your tool. But a question: Did you find the final structure for the xml? This was a big issue to me when using the last few versions - I understand the incompatibility when switching from the old qft- to the new xml-files, but the "error during loading process"-messages kinda sucks when loading (xml-!)fittings created with an older version (Will have to try out 1.2, just wanted to ask.) -- Boost ECM on dedicated ships. Please.
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JD Gray
Gallente Federal Navy Academy
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Posted - 2007.03.18 06:33:00 -
[574]
Rahzelk, I noticed when I add a PDS I to a low slot it is added with a CPU Usage of 18 tf, rather than 20. Seems like all the PDS modules are added with 2 less CPU used than actual.
Unless I'm just spacing and not seeing something obvious.
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.03.20 21:04:00 -
[575]
Edited by: Plutoinum on 20/03/2007 21:02:22
I noticed some differences between quickfit and EVE with 3x trimark armor pumps and two 1600mm rolled tungsten on a tempest (skill hull upgrades 5). Stacking penalty missing or something like that ?
Quickfit said something like 30.5 k armor, but it's only 27776 armor in EVE. Nevertheless, it's a great program 
*edit* wrote hull upgrades 4 first, but it's with 5. ___________ Muuuhhh !!! |

Tiberius Decius
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Posted - 2007.03.23 06:34:00 -
[576]
Edited by: Tiberius Decius on 23/03/2007 06:31:28 The command ship bonus of -99% Warfare link modules isnt applied when you put a gang module in, ie you get -4000 CPU
ah i take that back, its only when you dont have the skills to use it :)
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Flitz Farseeker
Gallente Eve guardians
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Posted - 2007.03.26 14:42:00 -
[577]
Whenever I load a saved file, guns are not loaded and drones not selected. Drones loadout does at least seem to be saved.
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Highlord Nicolai
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Posted - 2007.03.27 03:01:00 -
[578]
wuha...
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Anakin Walkskyer
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Posted - 2007.03.27 23:15:00 -
[579]
Ok so i downloaded QuickFit and attempted to unzip it but it will not work it says something about there is a header missing or something how do i fix this
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2ippy
HOMELESS. Ethereal Dawn
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Posted - 2007.03.28 11:02:00 -
[580]
damage controls do not show bonuses when you have the activate special modules.
HOMELESS. [HOBO] |
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Distun
La Stere Guinea Pigs
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Posted - 2007.03.28 21:47:00 -
[581]
Any chance for an update with nanos/stabs and overdrives?
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Toramt
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Posted - 2007.03.30 21:25:00 -
[582]
It would be nice to be able to exclude faction / t2 items from the various equipment panes for those of us who cannot afford any of that gear. It would make scrolling through all of that much easier.
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Amelia Valkiery
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Posted - 2007.04.03 13:11:00 -
[583]
Some bugs I encountered: - Salvager I does not have any skill requirements. Should be Mechanic lvl3, Survey lvl3 and Salvaging lvl1
- Armor resistance rigs do not work
- Engine Thermal Shielding does not work
Still, very nice program
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Flitz Farseeker
Gallente Eve guardians R i s e
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Posted - 2007.04.03 15:07:00 -
[584]
Cargo expanders make you go faster! 
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NAFnist
Domination.
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Posted - 2007.04.05 04:28:00 -
[585]
Cant get it work with Windows Vista  -
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jedi2005
Rogen's Heroes Soldiers of the Forgotten Abyss
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Posted - 2007.04.05 18:15:00 -
[586]
Hi Razhlek,
loganalyzer bug.
If you put the following through the loganalyzer.
[ 2007.04.03 20:23:46 ] (combat) <color=0xffbb6600>YouHaveNoChance [0MG]<O.O>(Ishkur) aims well at you, inflicting 23.9 damage. [ 2007.04.03 20:23:47 ] (combat) <color=0xffbb6600>YouHaveNoChance [0MG]<O.O>(Ishkur) aims well at you, inflicting 29.6 damage. [ 2007.04.03 20:23:47 ] (combat) <color=0xffbb6600>YouHaveNoChance [0MG]<O.O>(Ishkur) hits you, doing 18.5 damage.
Then the outcome is.
Player
Damage dealed for each enemy: Best hit : 29.6 . To Player : 72.0 (72.0 dmg/sec) Total : 72.0 (72.0 dmg/sec)
Damage received : . From Player : 72.0 Total : 72.0
i.e. Youre hitting yourself. ;) The problem seems to be that the charname YouHaveNoChance is incorrectly translated to "your", i.e. the loganalyzer thinks that its one of youre weapons that is hitting something..
When shortening the charname from YouHaveNoChance to Yo, the loganalyzer, correctly translates the hit as coming from the char Yo.
[ 2007.04.03 20:23:46 ] (combat) <color=0xffbb6600>Yo [0MG]<O.O>(Ishkur) aims well at you, inflicting 23.9 damage. [ 2007.04.03 20:23:47 ] (combat) <color=0xffbb6600>Yo [0MG]<O.O>(Ishkur) aims well at you, inflicting 29.6 damage. [ 2007.04.03 20:23:47 ] (combat) <color=0xffbb6600>Yo [0MG]<O.O>(Ishkur) hits you, doing 18.5 damage.
Player
Damage dealed for each enemy: Best hit : 0.0 None
Damage received : . From Yo [0MG]<O.O>(Ishkur) : 72.0 Total : 72.0
Keep it up. ;)
Greetz, Jedi
|

Xequecal
|
Posted - 2007.04.07 17:31:00 -
[587]
Edited by: Xequecal on 07/04/2007 17:27:34 I'm not sure if this is a bug, but it sure seems like one. If you take a Navy Augoror and fit it with an RCU II, 1600mm Tungsten Plate, 5x Energized Regenerative Membrane II, and 3x Trimark Armor Pump II, it says the ship has 142,782 armor hitpoints. That just seems impossible.
|

Vortic Harbringer
|
Posted - 2007.04.07 22:42:00 -
[588]
Playing with this might be more fun then actually playing the game :)
|

Kimi Kawashi
|
Posted - 2007.04.08 19:42:00 -
[589]
allways use this program! Secure GTC trade 101 GTC Seller
|

Zhett Haukes
Shih Yang Tong
|
Posted - 2007.04.10 11:09:00 -
[590]
Atm I am unabled to d/l the program from the website, the server does not respond.
Hopefully this is a temporary problem.
|
|

CommanderJameson XIII
|
Posted - 2007.04.12 21:56:00 -
[591]
BUG FOUND: Overdrive Injector System I doesn't increase speed by 30 m/s. Now it has velocity modifier = 16.7% The values for other Overdrive Injectors are wrong either.
|

Inuyasha507
Caldari Chaos Monkeys
|
Posted - 2007.04.13 00:25:00 -
[592]
ok when i tryto open the quickfit file all i get is a windows internet explorer window that constantly pops up untill i sent the file to the recycle bin, anyone else have this problem with vista?
help is much appricaited
|

Bibz
Constructive Influence
|
Posted - 2007.04.13 16:16:00 -
[593]
Hello Rahzelk:) There is a bug if you fit some armor rigs without any armor hardeners fitted. thank you for your work!!
|

Moder Theresa
Gallente The Black Ops
|
Posted - 2007.04.13 16:37:00 -
[594]
Edited by: Moder Theresa on 13/04/2007 16:36:36 Edited by: Moder Theresa on 13/04/2007 16:35:03 Edited by: Moder Theresa on 13/04/2007 16:34:41 Edited by: Moder Theresa on 13/04/2007 16:34:25
Originally by: Inuyasha507 ok when i tryto open the quickfit file all i get is a windows internet explorer window that constantly pops up untill i sent the file to the recycle bin, anyone else have this problem with vista?
help is much appricaited
yea it doesn't work for me either...
first it wanted java so i installed it then i get an error that a dll file is missing so i try to dl it but it still says its missing...
then it says it cant run jvm or something...
i tried both apps also
all i get is a fast set of red error messages...
im a mac user (im in windows xp tho ofc) and i dont wanna get into the whole win/win debate but i can say im not surprised...
so yeah golfclap
|

Alva Noto
Caldari The Black Ops
|
Posted - 2007.04.13 16:39:00 -
[595]
Edited by: Alva Noto on 13/04/2007 16:37:08
My sig: --- War doesn't determine who's right, but who's left. |

Docain
|
Posted - 2007.04.14 15:42:00 -
[596]
I think i've found a small bug: the Impel (Amarr Deep Space Transport) gets a -5% bonus to armor repairer duration. This bonus seems to be bugged or not implemented, because if you have Repair Systems V and fit a Medium Armor Rep, the cycle time stays 9.0 s. It should be 6.75 s. Its possible to circumvent this bug by creating a custom Medium Armor Repairer with a basic cycle time of 9.0 sec, with the skill bonus it drops to 6.75 s. Would be nice if you could have a look at that :)
|

JamesTalon
Caldari Electric Fury Corp
|
Posted - 2007.04.15 06:34:00 -
[597]
I was wondering if there was a simpler way to display the shield recharge rate when your fitting a ship? I passive tank, and had a little trouble finding it until I noticed it in that box below the equipment screen that is normally very small and hard to notice at times. It would've definatly saved me 40mill lol "Return with your shield, or on it." |

Roland De'chain
The Tet Corporation
|
Posted - 2007.04.17 20:14:00 -
[598]
Don't know if this has already been stated but overdrives, nanofibers and inertia stabs are still using the old stats (i.e. not the new % based ones)
|

Spazmodicus
Amarr
|
Posted - 2007.04.20 02:54:00 -
[599]
Any known problems with Vista?
I'm getting DLL errors. Spazmodicus is Pleased. |

Kuentai
Coreli Corporation Corelum Syndicate
|
Posted - 2007.04.20 18:50:00 -
[600]
Quickfit was working fine untill java updated itself, now when I try to start it I get;
'This application has failed to start because MSVCR71.dll was not found. Re-installing the application may fix this problem.'
and
'The JVM could not be started. The main method may have thrown an exception.'
Tried reinstalling quickfit to no avail. ---------------
"The good man has few enemies, but the ruthless... None." |
|

Adamason
Caldari Caldari Provisions
|
Posted - 2007.04.21 14:39:00 -
[601]
Woo, exact same errors.
|

Rhino Banga
|
Posted - 2007.04.21 17:18:00 -
[602]
same errors after last jre update, multiplatform version works good
|

EvilDemonApollo
|
Posted - 2007.04.21 22:12:00 -
[603]
yeah i have the same problems....anyone figure out a fix?
|

Speed Devil
Caldari Deviance Inc
|
Posted - 2007.04.23 15:21:00 -
[604]
same error asswell
*snip* That link is not appropriate. Please mail [email protected] if you have any questions. -Conuion Meow ([email protected]) |

EvilDemonApollo
|
Posted - 2007.04.23 19:44:00 -
[605]
bump
anyone know a fix yet?
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.04.24 02:16:00 -
[606]
I tried to go to the fourms and stuf buyt it didnt help.
I dont know if this program is still supported but I have a few suggestions.
Implants, I would like to be able to set implants to see their effect, such as tracking or damage enhancements.
Mining, this is currently a combast fitter, it would like to be able to set my miner IIs on that arkonor and see how much i can mine.
Tank, I would like to see how many dps i can tank, with my armor rep active, and combined with cap
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2007.04.24 03:19:00 -
[607]
I can't access my XML file. It said "There is no information associated blah blah blah with this character. _________________ Burn. |

Gladiator Jonny
|
Posted - 2007.04.26 08:04:00 -
[608]
same here. is anybody working on a fix? or know of one? would be helpful. and appreciated.
|

Krxon Blade
Caldari Agony Unleashed Agony Empire
|
Posted - 2007.04.26 08:53:00 -
[609]
Yo Rahzelk
Your (great) tool saved me alot of time and isk when wanted to see all possible modules combinations on my ships.
In order to motivate you to fix bugs and continue to work with app, I wired you some iskies as well
Good work --
img size: 23521 bytes - help for forum mods :) |

General Apocalypse
Amarr Dark-Rising Fallen Souls
|
Posted - 2007.04.26 12:40:00 -
[610]
I think the creator is dead or something . Maybe we killed to many of thier ships that where quick fitted.
Anyway we'd love to see a update for quick fit.
Originally by: Verone
The day I go Anti-Pirate is the day satan shall be ice skating to work.
|
|

Lady Ombre
|
Posted - 2007.04.26 14:26:00 -
[611]
There will be a new version of QF soon as said Rahzelk on QF forum. I think he's a little bit busy irl and ingame atm. Be patient.
|

Kuentai
coracao ardente Triumvirate.
|
Posted - 2007.04.26 15:36:00 -
[612]
YARRR!
Found a fix;
Go here - http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71
Download the .dll file and put it in your windows/system folder and quickfit will work again! ---------------
"The good man has few enemies, but the ruthless... None." |

General Apocalypse
Amarr Dark-Rising Fallen Souls
|
Posted - 2007.04.27 09:53:00 -
[613]
Does that include a update to the latest pach ?
Originally by: Verone
The day I go Anti-Pirate is the day satan shall be ice skating to work.
|

Aeon Yakati
Destructive Influence Band of Brothers
|
Posted - 2007.04.27 11:15:00 -
[614]
Originally by: Kuentai YARRR!
Found a fix;
Go here - http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71
Download the .dll file and put it in your windows/system folder and quickfit will work again!
Was about to reinstall windows 
Cheers.
|

Dave White
coracao ardente Triumvirate.
|
Posted - 2007.04.28 10:09:00 -
[615]
Any chance of a new version of Quickfit soonTM? Inertia/Nano nerf and some more stuff hasn't been changed
CORA. Killboard Personal Killboard |

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.04.28 17:41:00 -
[616]
Sorry, but data extraction are not up to date regarding changes on nano/overdrive/inertia.
And don't expect me to adjust one by one each modules at hand. I might release a version soon, but will only update Overdrive T1, Inertia T1 and Nanofiber T1.
And of course fix things here and there.
Do not look where you fell, but where you slipped. |

James 315
Yet Another CAOD-Inspired 1-Man Alt Corp
|
Posted - 2007.04.28 22:39:00 -
[617]
Originally by: Dave White Any chance of a new version of Quickfit soonTM? Inertia/Nano nerf and some more stuff hasn't been changed
Seconded.
|

LukAsh
Amarr LFC Lotka Volterra
|
Posted - 2007.04.29 12:11:00 -
[618]
Edited by: LukAsh on 29/04/2007 12:07:24 No idea if its been mentioned already, but you're missing faction ships & equipment.
___ Selling various Tech 2 BPCs and Capital Ships, Components and Equipment. |

Dave White
coracao ardente Triumvirate.
|
Posted - 2007.04.29 21:59:00 -
[619]
Edited by: Dave White on 29/04/2007 21:55:43
Originally by: LukAsh Edited by: LukAsh on 29/04/2007 12:07:24 No idea if its been mentioned already, but you're missing faction ships & equipment.
Yeah afaik there's no faction ships in Quickfit (*hint*). But faction mods are there. Just have to use the search tab to find em
CORA. Killboard Personal Killboard |

Chronus26
Gallente Team Laser Explosion
|
Posted - 2007.04.30 01:19:00 -
[620]
Originally by: Dave White Edited by: Dave White on 29/04/2007 21:55:43
Originally by: LukAsh Edited by: LukAsh on 29/04/2007 12:07:24 No idea if its been mentioned already, but you're missing faction ships & equipment.
Yeah afaik there's no faction ships in Quickfit (*hint*). But faction mods are there. Just have to use the search tab to find em
eh?
on the Ship tab.
Open Battleships for example
Instead of a Race, open faction instead.
Faction ships. Voila! -----
|
|

Dave White
coracao ardente Triumvirate.
|
Posted - 2007.04.30 14:03:00 -
[621]
Originally by: Chronus26
Originally by: Dave White Edited by: Dave White on 29/04/2007 21:55:43
Originally by: LukAsh Edited by: LukAsh on 29/04/2007 12:07:24 No idea if its been mentioned already, but you're missing faction ships & equipment.
Yeah afaik there's no faction ships in Quickfit (*hint*). But faction mods are there. Just have to use the search tab to find em
eh?
on the Ship tab.
Open Battleships for example
Instead of a Race, open faction instead.
Faction ships. Voila!
I knew that....
I should be shot
CORA. Killboard Personal Killboard |

LukAsh
Amarr LFC Lotka Volterra
|
Posted - 2007.04.30 19:02:00 -
[622]
Damn no idea how I could miss that 
Anyway just wanted to say this tool rocks, keep the great work on it.
___ Selling T2 BPCs and Cap Ships, Components & Items.
Buying Complex Fullerene Shards for collection. Contact me if you have one or more. Thanks! |

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.04.30 20:42:00 -
[623]
Hi i'm in need for people that can communicate in english and also in chinese. My main goal is to make the application full translated in chinese.
Same goes with Russian.
Please contact me ingame for the sake of your community :)
Oh, and for people that sells Capital Ships, Mother Ships and T2 ships, you can still contact me for some ads in the tool.
Have fun !

Do not look where you fell, but where you slipped. |

Omega Vistage
|
Posted - 2007.05.01 21:12:00 -
[624]
Edited by: Omega Vistage on 01/05/2007 21:08:51
Awesome tool... but can we PLEASE PLEASE PLEASE get an updated version with the new attributes for the speed mods? |

Feynmen
Open Concepts
|
Posted - 2007.05.03 02:52:00 -
[625]
i think the link to the site is broken, id like to try this "I don't think anyone really understands Quantum Mechanics."
-Quantum Physicist Richard Feynmen |

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.05.03 21:40:00 -
[626]
WHAT'S NEW IN 1.3 -------------------------- * Resistance Rigs (shield and armor) won't be ignored when there is no other hardening modules fitted * Nanofibers, Overdrives, Inertia Stabilizer are now inline with ingame behavior and values * Cargo Expanders fixed * Siege Module bug with damage-modifier is resolved (no more effect on damage mods and drones) * Warp Core Stabilizer are fixed * Images are available for ships, it's only a cosmetic features however... * Langage adaptation should work better for chinese and russian people. * Ammunitions now saved and loaded (and backward compatibility should be OK)
* All the QFit packaging has been reworked. Please start from new directory. (you can however bring back your qft and xml files).
* if you have problem running the EXE version with latest JRE: 1) Go here - http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71 2) Download the .dll file and put it in your windows/system folder and go on or simply go for the JAR version.
==> I still need feedback for russian and chinese translation. Please, contact me ! * if you have problem running the EXE version with latest JRE: 1) Go here - http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71 2) Download the .dll file and put it in your windows/system folder and go on or simply go for the JAR version.
I still need feedback for russian and chinese translation. Please, contact me !
If download link seems unavailable, please simply retry later... (many people download this tool, and my host sometimes struggle).
Have Fun !

Do not look where you fell, but where you slipped. |

Jasper Mieville
|
Posted - 2007.05.04 17:10:00 -
[627]
Thanks very much, really a great tool.
Keep your good work going.
Fly safe
Jasper Mieville
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.05.05 18:06:00 -
[628]
I found a bug
Siege Modules dont effect the dps of the citadel torps. (Changed a ship to the same stats as a pos, and am only getting ~150dps with a phoenix )
Also, can we get poses listed under ships to fire at? And be able to setup poses to shoot at? *Or test poses vs other ships
|

Sgt DonRedhorse
|
Posted - 2007.05.05 19:47:00 -
[629]
Well Thanks Rahzelk, its a very useful programm
I use Linux and the 1.2 version works very well, but......not the 1.3 Anybody who use Linux can help me ?
When i execute the program, i have only the first picture and after nothing more...
|

Horin Thir
Minmatar AFC Ultima Rati0
|
Posted - 2007.05.06 01:00:00 -
[630]
Originally by: Sgt DonRedhorse
I use Linux and the 1.2 version works very well, but......not the 1.3 Anybody who use Linux can help me ?
When i execute the program, i have only the first picture and after nothing more...
Same thing. I updated to Java 1.6 and still get nothing but splash. I've posted output of java on QFit bug report page. |
|

Mic Dirt
|
Posted - 2007.05.07 00:58:00 -
[631]
Edited by: Mic Dirt on 07/05/2007 00:54:53 found a major bug with velocity calculations... when adding an AB or MWD it calculates velocity off the ship's base velocity and ignores the affects of any skills or implants. |

Sgt DonRedhorse
|
Posted - 2007.05.07 09:58:00 -
[632]
To use with Linux, you must download again and reinstall. Thanks Rahzelk to correct this little bug.
|

mematar
The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.10 06:04:00 -
[633]
Originally by: Mic Dirt Edited by: Mic Dirt on 07/05/2007 00:54:53 found a major bug with velocity calculations... when adding an AB or MWD it calculates velocity off the ship's base velocity and ignores the affects of any skills or implants.
I can confirm this bug.
|

Agent Li
|
Posted - 2007.05.11 00:08:00 -
[634]
I have a question - I've downloaded the program, put my character xml into it, and fitted out a ship.
How do I get the DPS calculations that everyone is talking about? I don't see where this is calculated... ------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |

Tanya Kovacs
SteelVipers YouWhat
|
Posted - 2007.05.11 08:29:00 -
[635]
thanks alot for the new version. finally i can use older xml-files \o/ --
|

Sundisco
Intergalactic Capsuleer Foundation
|
Posted - 2007.05.12 11:51:00 -
[636]
Edited by: Sundisco on 12/05/2007 11:52:33 I just downloaded and it says
This application has failed to start because MSVCR71.dll was not found.
Anyone know where I can get MSVCR71.dll or what I have to do to fix it?
Edit: I fixed it now, Nice program :)
|

Mistress Cara
|
Posted - 2007.05.15 01:34:00 -
[637]
Im not able to access the website to download the newest Quickfit, is it just not working right now?
|

Barbarellas Daughter
Lonely Barbarella
|
Posted - 2007.05.15 14:49:00 -
[638]
Edited by: Barbarellas Daughter on 15/05/2007 14:47:25 Hey Rahzelk,
thanks for this awesome tool. However, some calculations regarding ECM seem to be off. Signal Strength in game: 13.2286297164 Signal Strength Quickfit: 14.726
Maybe it has sthg to do with rigs (fitted 2 rigs of the same kind). I will test on sisi this week and try to figure out what it is exactly.
edit: to poster above: i downloaded it today and all was fine.
|

Barbarellas Daughter
Lonely Barbarella
|
Posted - 2007.05.15 16:37:00 -
[639]
I have looked into it again and found the mistake: The rigs are are stacking nerfed together with the signal distortion amplifiers.
Hope that helps.
|

Katamarino
Blazing Angels Brutally Clever Empire
|
Posted - 2007.05.16 09:52:00 -
[640]
I can't get the downloads to work. If i click on the 'EXE File' or 'JAR File' links, it just opens another copy of the website inside that centre panel, back at the index page. I've tried on 2 days, on 2 seperate computers...
|
|

Vediovis
Minmatar Echo of War
|
Posted - 2007.05.16 12:42:00 -
[641]
Originally by: Katamarino I can't get the downloads to work. If i click on the 'EXE File' or 'JAR File' links, it just opens another copy of the website inside that centre panel, back at the index page. I've tried on 2 days, on 2 seperate computers...
the same bug:( --------------------------------------------------
|

Dave White
coracao ardente Triumvirate.
|
Posted - 2007.05.18 13:15:00 -
[642]
Nanofiber Internal Structure II's are still showing the speed increase, which got removed ingame afaik. The other nanos seem to be have been fixed though
CORA. Killboard Personal Killboard |

GodGiven Right
Caldari
|
Posted - 2007.05.19 02:48:00 -
[643]
Originally by: Katamarino I can't get the downloads to work. If i click on the 'EXE File' or 'JAR File' links, it just opens another copy of the website inside that centre panel, back at the index page. I've tried on 2 days, on 2 seperate computers...
Had similiar problem until i enable popups(allowed them).
|

OneSock
Silentia Mortalis Curse Alliance
|
Posted - 2007.05.22 11:59:00 -
[644]
may already have been mentioned but anti thermic pump rigs don't work on hyperion for armour resist calc.
BugReport java.lang.ArrayIndexOutOfBoundsException: 5 at eleg.tools.data.Effects.computeAllEffects(Effects.java:4550) // affectedType=24690 // Ship=24690 // attribute=987 // module=25892 // effect=987
It does calculate the velocity penalty though:
Anti-Thermic Pump I -> Hyperion.maxVelocity : 372.211 m/sec => 342.434 m/sec
|

Rahzelk
Elegance
|
Posted - 2007.05.22 21:11:00 -
[645]
If download don't work, please try with IE. Note that direct-link won't work, you have to click on the links from this page !
WHAT'S NEW IN 1.4 ----------------- * Damage control do not stack anymore with other modules * When calcluating the speed bonus from AB/MWD, it's now using the base speed of the ship modified by the navigation skill. * Nanofibers II fixed * Siege module fixed (again :P) * Agility and modifiers should now be fixed * Megathron federate issue fixed * Log analyzer is now working when you submit a log that starts before 00h and finnish after 00h. * Trimark Armor Pump Rig no more affected by skills & regenerative membrane * MWDs capasitor penalty now apply to the ships stats even if the "Activate special modules" is not selected * You now have a button for test your fit against a Doomsday Device
* Load multiple characters into Qfit. You'll now have a choice for them through a simple list that will load when you start QuickFit. * Export your fit plan or character plan to EveMon * See what skills you miss and how much time you'll need to learn them all. * Skill tree now show your skill level without having to click them.
* if you have problem running the EXE version with latest JRE (aka "This Application has failed to start...") : 1) Go here - http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71 2) Download the .dll file and put it in your windows/system folder and go on
OR simply go for the JAR version, downloadable on QFit website.
 Have Fun Have Fun !
 __________________ QuickFit - The Quickest way to fit a Ship
|

Kaisi
|
Posted - 2007.05.22 21:54:00 -
[646]
think the EXE download is invalid, won't let me extract in winzip
|

William Alex
Caldari Viscosity Dark Synergy
|
Posted - 2007.05.22 22:25:00 -
[647]
Download is corrupted.
|

Sollz
|
Posted - 2007.05.23 02:22:00 -
[648]
can you add an "ultimate damage simulation" to quickfit? I want to do damage simulation after i fit a ship and see how long it would last. that would perfect tool to finetune the shipfitting to do mission 
|

Rahzelk
Elegance
|
Posted - 2007.05.23 06:31:00 -
[649]
Originally by: William Alex Download is corrupted.
*Download Link fixed*
Have Fun !
 __________________ QuickFit - The Quickest way to fit a Ship
|

Heloise ChateauBriande
|
Posted - 2007.05.23 22:19:00 -
[650]
Edited by: Heloise ChateauBriande on 23/05/2007 22:19:30 Is working now. Nevermind. 
|
|

XtremeTurmoil07
|
Posted - 2007.05.24 23:55:00 -
[651]
This program is excellent, fair play for spending the time to make it.
Would it be possible in the CAP simulation to maybe add so that the ship takes damage(user defined or avg damage from a lvl of mission) and accounts for boosters/repairers so that shield/armor tanking could be tested to see how well a player holds out?
Thanks, XT
|

Oridonos
SECUWAY.
|
Posted - 2007.05.25 08:10:00 -
[652]
hmm Quickfit doesnt seem to save my skills anymore since the last version. imported skills arent gonna show up after next start and if i change skill levels manually, apply lvl and so on nothing happens. a new install didnt help. any idea¦s?
beside that, its a great and very usefull program
greetings, Oridonos
|

Kua Burrow
|
Posted - 2007.05.25 11:15:00 -
[653]
Hey,
Awesome tool. Velocity is very nearly exactly right now :). And resistance mod stacking is also very accurate.
Small-ish issue: Changing the level of a skill doesn't work. It's a bit annoying .
Cheers. Keep it up mate! Kua
|

Kua Immortal
RSP Enterprises
|
Posted - 2007.05.25 11:27:00 -
[654]
The official Kua reporting in here, to say that the QF is not adding any velocity after adding a Propellant Injection Vent.
|

Docain
Skull Knockers
|
Posted - 2007.05.25 17:40:00 -
[655]
Originally by: Docain I think i've found a small bug: the Impel (Amarr Deep Space Transport) gets a -5% bonus to armor repairer duration. This bonus seems to be bugged or not implemented, because if you have Repair Systems V and fit a Medium Armor Rep, the cycle time stays 9.0 s. It should be 6.75 s. Its possible to circumvent this bug by creating a custom Medium Armor Repairer with a basic cycle time of 9.0 sec, with the skill bonus it drops to 6.75 s. Would be nice if you could have a look at that :)
Bug still exists. 
|

T'ni Iommi
|
Posted - 2007.05.25 21:38:00 -
[656]
http://goonfleet.com/open_letter_to_CCP.html |

Unholycrap
Amarr GoonFleet
|
Posted - 2007.05.25 21:52:00 -
[657]
You know, there really isn't anything that I hate much more than this smiley: 
|

Kua Immortal
RSP Enterprises
|
Posted - 2007.05.27 02:38:00 -
[658]
Originally by: Unholycrap You know, there really isn't anything that I hate much more than this smiley: 
I think it's ace.
|

Neo Providence
|
Posted - 2007.05.27 02:39:00 -
[659]
um, i got a problem with the fitting? i can't fit any interdictionssphere launcher on the interdictors. It keep saying i don't have enoughn cpu? is this a glich?
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Kua Immortal
RSP Enterprises
|
Posted - 2007.05.29 16:26:00 -
[660]
Originally by: Drobar I just want to say this is an amazing utility by far the best i have seen for eve so far. It has like everything and whatever i have seen so far is accurate to the point of being inredible and it helped me really fix my tanking so it can forever. I just have a question i noticed in the CAP simulation that you don't reach your maximum cap recharge rate until you reach 40% of your CAP and when it goes below 30% you recharge rate starts to take a dive. Why is this? And is this accurate? The dive down after 30% cause i know when it's filled the capacitor it has a much smaller refill rate but i didn't know it dropped when it was too low.
Max recharge rate is at 34% iirc. Recharge rate takes a dive either side of it, due to some complex maths I don't understand.
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|

Vagynal Phever
|
Posted - 2007.05.29 17:35:00 -
[661]
Hey, sugar, I just want to add my congratz and thanx for an excellent piece of software..
May I trouble you with one request? Please make it optional to show any graphix (like the ships pictures) so I don't have to hide my screen at work 
|

Spaced Skunk
D00M. Triumvirate.
|
Posted - 2007.05.29 20:27:00 -
[662]
Originally by: Kua Burrow Hey,
Awesome tool. Velocity is very nearly exactly right now :). And resistance mod stacking is also very accurate.
Small-ish issue: Changing the level of a skill doesn't work. It's a bit annoying .
Cheers. Keep it up mate! Kua
I confirm, you cant change skills.
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Fallen Elite
kleptomaniacs
|
Posted - 2007.05.30 16:03:00 -
[663]
Originally by: Spaced Skunk
Originally by: Kua Burrow Hey,
Awesome tool. Velocity is very nearly exactly right now :). And resistance mod stacking is also very accurate.
Small-ish issue: Changing the level of a skill doesn't work. It's a bit annoying .
Cheers. Keep it up mate! Kua
I confirm, you cant change skills.
I've been trying to find an older version of Quickfit so I can do that... =(
Also, loading a character (Rather than importing XML) seems to freeze it, but this may just be me.
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Kua Immortal
RSP Enterprises
|
Posted - 2007.05.30 22:02:00 -
[664]
Originally by: Fallen Elite
Originally by: Spaced Skunk
Originally by: Kua Burrow Hey,
Awesome tool. Velocity is very nearly exactly right now :). And resistance mod stacking is also very accurate.
Small-ish issue: Changing the level of a skill doesn't work. It's a bit annoying .
Cheers. Keep it up mate! Kua
I confirm, you cant change skills.
I've been trying to find an older version of Quickfit so I can do that... =(
Also, loading a character (Rather than importing XML) seems to freeze it, but this may just be me.
Nope, same here.
|

ArdenB
Caldari Caldari Provisions
|
Posted - 2007.06.01 19:02:00 -
[665]
Definitely cannot change levels. Has anyone found an older version?
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ArdenB
Caldari Caldari Provisions
|
Posted - 2007.06.01 20:03:00 -
[666]
1.1 can be found here. You can change levels on this version:
http://software.techrepublic.com.com/thankyou.aspx?authId=IDgYI67yx3JDAm3Ult+V09b+4aMaYykX3zejeqVbR5FUN3DY89EkVpZTZ+ilhuCM&&docid=279445&view=279445&load=1
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Dr Shameless
Skull Soft Valainaloce
|
Posted - 2007.06.03 18:32:00 -
[667]
i've been using version 1.2 until today, when i have downloaded the 1.4 and just wanted to task if the "old" elegant ui has been removed alltogether or is there any way to switch it on ? i quite liked it
|

Antaeras
|
Posted - 2007.06.05 13:37:00 -
[668]
With Quickfit you can test your ship against an NPC's tank, but is there any way to test an NPC against your ship's tank?
-- test everything. hold on to the good. |

Dal Rath
|
Posted - 2007.06.05 16:50:00 -
[669]
Originally by: Antaeras With Quickfit you can test your ship against an NPC's tank, but is there any way to test an NPC against your ship's tank?
I've been wanting to expand the cap simulator into a more feature rich combat simulator for some time. The ability to put your ship up against an NPC or another alternative fitted ship would be really great. However until Rahzelk shares the QuickFit source code or CCP open source Dogma it's not very feasible.
Dal |

Rahzelk
Elegance
|
Posted - 2007.06.06 23:28:00 -
[670]
Just back from holydays.
1.4b is out as soon as I saw much people claiming a fix for the skill bug.
WHAT'S NEW IN 1.4b ----------------- * Changing skill : bug is fixed. You can also refresh skill tree now * You can now deactivate graphics (ie ship images) in the options tab
Please forgive me for the previous release, I uploaded it right before taking my plane. This one should work better...
Have Fun !
 __________________ QuickFit - The Quickest way to fit a Ship
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Temp Boi
|
Posted - 2007.06.07 04:46:00 -
[671]
Still doesn't work for me. I can't change skill levels.
|

I1ceman
|
Posted - 2007.06.07 09:37:00 -
[672]
It works now. Just press "Apply lvl" after entering the skill level you want and after that press "refresh tree".
Good job
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Mask Rayne
Viper Intel Squad Pure.
|
Posted - 2007.06.07 15:12:00 -
[673]
Approxomate training time bug????
I have Electronics upgrade 4 and in game my training time to lvl 5 is 12D 16H 6M 19S
Using quickfit to see my skills needed for a certain ship and training time is says my training time for Electronics Upgrade 5 is only 17H 47M 04S
This is clearly not right........did I do something wrong or is there a bug in this feature?
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Temp Boi
|
Posted - 2007.06.08 06:15:00 -
[674]
I'm not seeing this "refresh tree" button. Whereabouts is it?
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Makkaroni
Caldari Die Schwarze Hand
|
Posted - 2007.06.08 07:17:00 -
[675]
Thanks for bugfixing the Skill-Change Bug ! That was urgent ^^.
Thanks for the nice work in Your sparetime. Keep it going !
Makkaroni 'Cause Pasta makes the world go round ;-) |

ansemic
|
Posted - 2007.06.09 12:09:00 -
[676]
Everytime I click on the link XP "loads" a blank white window. I have updated Java but to no effect.
Any ideas?

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Wetchaser1
Gallente Lucky Charms inc. Phalanx Alliance
|
Posted - 2007.06.10 11:51:00 -
[677]
Sounds great, shame i cant get it working. Why not spend a little extra time on a real install faq. You take it for granted that people should already have a certain level of computer expertise in java when most in fact have none. Take screenshots of the procedure, and over simplify it. Im sure in the long run, a faq like that would cut down on posts like this. Wetchaser |

Rahzelk
Elegance
|
Posted - 2007.06.11 21:12:00 -
[678]
Originally by: Wetchaser1 Sounds great, shame i cant get it working. Why not spend a little extra time on a real install faq. You take it for granted that people should already have a certain level of computer expertise in java when most in fact have none. Take screenshots of the procedure, and over simplify it. Im sure in the long run, a faq like that would cut down on posts like this.
Actually you just have to install JRE from sun downloadable at java.com. After having installing it (basic windows install), just unzip QFit anywhere you want and launch it. I hardly can explain more, and it is not ironical 
If it doesn't work this way on your computer, it means you already have done tweaks and it often means that a JRE install as no secret for you... (still I'm not ironical). Have Fun !
 __________________ QuickFit - The Quickest way to fit a Ship
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twit brent
Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.06.14 10:03:00 -
[679]
Is there any way to set all skills to maximum? For some reason I have never been able to acces the my character part of EVE-O and eve-mon has never worked for me. I have alot of skillpoints so everytime i download a new version i set all skills to max to save me trouble.
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Madcat Ward
|
Posted - 2007.06.14 13:48:00 -
[680]
I am having a hard time finding the link to download Quickfit. Would someone plz help me with this.
Thx
MC
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Denuo Secus
|
Posted - 2007.06.14 15:51:00 -
[681]
Hi all,
I have some questions about Quickfit 1.4c:
(1) In 1.2 it was possible to start multiple instances of Quickfit. This was great to compare fittings. Now in 1.4c it isn't possible no longer :( Halp! Is there a way to get this behavior back?
(2) While testing a dreadnought fitting, the siege module had no effect in the 'stats' section! The average DPS value is the same - with or without fitted siege module - with every weapon type. (I checked the 'Activate special modules' option)
(3) The button 'Set skills to maximum level' in the skill section doesn't work. I just wanted to check what I can do in 4-7 years :)
Any ideas?
Thanks! --Secus
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MEPH1ST0
Caldari Orion Ore International Interstellar Alcohol Conglomerate
|
Posted - 2007.06.15 00:08:00 -
[682]
Hi all Iv got a question I have exhumer 5, and when i get into my naked hulk, its showing 37.5% shield em resis, but in quickfit, it says it should be 46.88% But, if anyone checks the show info on a hulk, its 37.5% as standard, so is my hulk bugged and im not getting my 5 levels of ship bonus's??
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SchirmerN
Amarr WKK Inc. United Corporations Against Macros
|
Posted - 2007.06.15 17:19:00 -
[683]
The stats on Kaikka's Modified Co-Processor is way off the chart 
In QuickFix the CPU Output bonus is 116.28% In EVE it's 16.275%
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Jodi Knight
|
Posted - 2007.06.16 02:35:00 -
[684]
Originally by: Mask Rayne Approxomate training time bug????
I have Electronics upgrade 4 and in game my training time to lvl 5 is 12D 16H 6M 19S
Using quickfit to see my skills needed for a certain ship and training time is says my training time for Electronics Upgrade 5 is only 17H 47M 04S
This is clearly not right........did I do something wrong or is there a bug in this feature?
Just want to point out that you've got to be talking about EVEMON.
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MEPH1ST0
Caldari Orion Ore International Interstellar Alcohol Conglomerate
|
Posted - 2007.06.17 23:07:00 -
[685]
Actually no, im talking about quickfit. If i choose hulk and select ship as active, then go into equipment tab, and look at ship stats, Its showing as noted above. However, i think it is a bug, and i have petition it, still waiting a reply ( bug within eve and not quickfit)
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Kua Immortal
RSP Enterprises
|
Posted - 2007.06.18 15:20:00 -
[686]
Edited by: Kua Immortal on 18/06/2007 15:22:32 Sorry if its already been mentioned, but Auxiliary Nano Pumps don't receive a stacking penalty in the current version. Wasn't that changed in a recent patch?
And Nanobot Accelerators don't seem to get applied at all.
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MEPH1ST0
Caldari Orion Ore International Interstellar Alcohol Conglomerate
|
Posted - 2007.06.20 00:03:00 -
[687]
Edited by: MEPH1ST0 on 20/06/2007 00:35:29 Ok, just got a reply from the hulk petition
Hi.
The Exhumer skill does not give you an increase in resistance.
Hulk Description:
Exhumers Skill Bonus: 3% better yield for Strip Miners per level and 3% reduction in Ice Harvester duration
You get the resistance increase from the mining barge skill and that resistance is precalculated into the ship (because you won't be able to fly the ship without mining barge level 5)
I hope this clears up any misunderstanding.
With Regards, GM ThorsRage EVE-Online Customer Support
So it looks like a bug within quickfit :(
From quickfit Mining Barge (lvl 5) -> Hulk.shieldEmDamageResonance : 37.5 % => 46.88 % Mining Barge (lvl 5) -> Hulk.shieldExplosiveDamageResonance : 75.0 % => 78.75 % Mining Barge (lvl 5) -> Hulk.shieldKineticDamageResonance : 62.5 % => 68.13 % Mining Barge (lvl 5) -> Hulk.shieldThermalDamageResonance : 50.0 % => 57.5 %
Man, i hate ccp sometimes :(
|

Charly Quickfire
STK Scientific M. PIRE
|
Posted - 2007.06.25 20:26:00 -
[688]
Hi Rahzelk, first of all, great tool that you got there. Good job.
Question: With the recent implementation of Rev2, should we just wait for a Quickfit update or is there any way to help or is it possible to change module stats myself?
e.g. CPU of armor hardeners changed, etc. |

Nascent Nimbus
Minmatar
|
Posted - 2007.06.25 22:50:00 -
[689]
Hi, great job, i used an earlier version. Does anyone have a link to a <trusted> site? The link mentioned at the start of this topic no longer seems to be working. Thanks NN |

Copper Moon
|
Posted - 2007.06.27 15:40:00 -
[690]
I've been looking myself but have had no luck finding anything.
Originally by: Nascent Nimbus Hi, great job, i used an earlier version. Does anyone have a link to a <trusted> site? The link mentioned at the start of this topic no longer seems to be working. Thanks NN
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Tanya Kovacs
coracao ardente Triumvirate.
|
Posted - 2007.06.28 10:01:00 -
[691]
Maybe the server was down. Site works.
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2007.06.29 00:31:00 -
[692]
Curious when will we see a version with the new implant or their paticular attribute modifiers available. Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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OziStorm
|
Posted - 2007.06.29 08:11:00 -
[693]
I think am too dumb for QF... everytime i try to use QF i can never finish get frustated and drop it for weeks. i just find it too hard...am trying again... Lest say for a Caracal: If i dont know whats the best (distance, damage ,etc) for missiles, that i can have with my current skills.... Do i suppose to try ALL of them one by one from teh equipment list to see what is the best fit i can have?? and then repeat that for every medium adn low slot?? or how is it done? Any suggestions on methods or approaches will be much appreaciated Ozi
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Sanzorz
Amarr EVEfan.dk
|
Posted - 2007.07.02 00:11:00 -
[694]
Originally by: ToxicFire Curious when will we see a version with the new implant or their paticular attribute modifiers available.
Indeed. I'm lazy at math and would love a new version with the new implants, so I can make a good tach/siege fitting on a Nightmare without gimping it too much :-P --- Member of the Danish Evefan.DK corp |

Rubisco
|
Posted - 2007.07.02 10:08:00 -
[695]
Is it impossible to import the new character sheet format that you get by using the XML API like this?: http://api.eve-online.com/char/CharacterSheet.xml.aspx?userID=[ID]&apiKey=[KEY]&characterID=[ID] I tried but can't get it work..
|

Almarez
Setenta Corp
|
Posted - 2007.07.02 16:12:00 -
[696]
Is there an update that takes into account the new cpu requirements for armor hardeners (i.e. active and EANM using the same amount of cpu)? New outpost-30 bil isk, Items to save up for cap ships-700 mil isk, Going to bed early now that you don't have to work for that and realizing how much poontang you were missing-PRICELESS |

Slyton Silur
Caldari Eve University Ivy League
|
Posted - 2007.07.02 21:00:00 -
[697]
Question, you got a tab which is called "Stats" where you can simiulate your damage on spesific NPC targets, i've noticed one thing, any NPC i choose i always get "Chance to hit : 0.0%" why is that so? is this a bug or something?
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Lothros Andastar
Gallente
|
Posted - 2007.07.03 12:55:00 -
[698]
Originally by: Slyton Silur Found a bug i think, antimatter ammo, should have a range bonus of -50% in quickfit it says antimatter has a range bonus of 50% which is the wrong.
No this is quite right. What it means is that the range is 50% of normal. If you look at the other ammos you'll se that Iridium has 120% (i.e +20%), Iron 160% (i.e. +60%) and Plutonium 62.5% (i.e. -37.5%)
|

Slyton Silur
Caldari Eve University Ivy League
|
Posted - 2007.07.03 13:26:00 -
[699]
Originally by: Lothros Andastar
Originally by: Slyton Silur Found a bug i think, antimatter ammo, should have a range bonus of -50% in quickfit it says antimatter has a range bonus of 50% which is the wrong.
No this is quite right. What it means is that the range is 50% of normal. If you look at the other ammos you'll se that Iridium has 120% (i.e +20%), Iron 160% (i.e. +60%) and Plutonium 62.5% (i.e. -37.5%)
There must be something wrong here. If you go to the "stats" tab and make a simulation of you fighting a battleship of some kind, my optimal range with "Modal Mega Ion Particle Accelerator I [120xAntimatter Charge L]" becomes somthing around 7000km. According to the same guns ingame it should be around 3000km and if i set the range on the "stats" tab to 3000km, my chance to hit anything is like 2%, but if i set it to something around 7000km my chance to hit is around 80-90%.
So there is something weird here, may just be me, maybe there is something i don't understand here for all that i know..
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Andarilla
|
Posted - 2007.07.05 15:00:00 -
[700]
Don't know if it's already been asked, but... Is there a way to fit character implants so as to take into account the effect of said implant?
Thanks, and great work on the app!
|
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Nimtra
Minmatar
|
Posted - 2007.07.06 00:24:00 -
[701]
Edited by: Nimtra on 06/07/2007 00:29:50 Edited by: Nimtra on 06/07/2007 00:29:11 well i thought that there is a good startscript for linux missing . so here you have mine : Set it chmod +x . and you're done.
Startscript
If you dont trust me, just open it with a Texteditor and read whats in there .
have fun.
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Shiken Kan
|
Posted - 2007.07.07 16:30:00 -
[702]
first i'd like to say great tool :D
but i think i encountered an error: auxiliary thrusters (1 and 2)seem to give a speed bonus of just 1%, not 10 as it should be. (1.5 and 15 respectively for t2)
regards
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Sumanitu Taka
|
Posted - 2007.07.08 15:15:00 -
[703]
You have a problem with the posted web link in the first post. Not going to the Quickfit site.
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Lowanaera
Amarr Paladin Imperium Curatores Veritatis Alliance
|
Posted - 2007.07.08 15:15:00 -
[704]
The domain seems to have been sniped by an advertising squatter 
|

Max Essen
|
Posted - 2007.07.08 15:18:00 -
[705]
Has anyone been able to find the QuickFit website to download lately? Seems it has disappeared into the ether ...
|

Samah Sartan
Gallente Intergalactic Stripmining Accord Corporate Enterprise Syndicate
|
Posted - 2007.07.08 17:15:00 -
[706]
guess its gone, because it is definetly not there anymore.
|

Karl Mattar
Caldari Independent Navy Reserve
|
Posted - 2007.07.08 20:33:00 -
[707]
I think he just needs to pay his hosting fee.
I don't think it's gone forever.
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Ammath
The 5 Amigo's LLC. NxT LeveL
|
Posted - 2007.07.09 00:17:00 -
[708]
Anyone have a link to a version that supports the current EveMON character outputs? Ammath Director The 5 Amigos LLC *snip* Your signature is inappropriate for these forums. Please email [email protected] with a link to your signature if you have questions. Thanks, Rauth Kivaro ([email protected]) |

Ashraaf
Infinite Improbability Inc Mostly Harmless
|
Posted - 2007.07.09 09:04:00 -
[709]
I try to contact Razhelk or elegance and ask for info :) No it's not gone in the wind :)
|

Epitrope
The Citadel Manufacturing and Trade Corporation
|
Posted - 2007.07.09 09:13:00 -
[710]
Originally by: Ammath Anyone have a link to a version that supports the current EveMON character outputs?
When you save your character info, choose type "XML (Long) Format" instead of the default "XML (Short) Format". Quickfit should be able to import it correctly then.
|
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Vakaka
|
Posted - 2007.07.09 13:14:00 -
[711]
I can find it on internet bat can i trust them and install this, so dose any1 have link that is thrustworthy?
sry on my bad englesh.
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Ashraaf
Infinite Improbability Inc Mostly Harmless
|
Posted - 2007.07.09 13:41:00 -
[712]
this one is trustworthy http://eve.mondespersistants.com/?article=414
|

Vakaka
|
Posted - 2007.07.09 14:30:00 -
[713]
Thanks m8
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The Jackall
Caldari Blackguard Brigade
|
Posted - 2007.07.09 21:11:00 -
[714]
Originally by: Karl Mattar I think he just needs to pay his hosting fee.
I don't think it's gone forever.
If anyone wants to pass this on, if he needs a free host, I'll gladly do it for free. He can have his own site and all. Tell him to contact me if needed. Anything to get this back into action. |

Maximada
|
Posted - 2007.07.09 22:20:00 -
[715]
any programs out there where you can simulate your tank?
|

Lord Doomsday
|
Posted - 2007.07.09 22:33:00 -
[716]
check out this site for tanking info (the spreadsheet): EVE Tanking
|

Ssoraszh Tzarszh
Minmatar Grumpy Old Farts Gruntfuttocks
|
Posted - 2007.07.10 10:39:00 -
[717]
OMG nooo 
I hope this issue with the webby/creator is solved soon. As the app is awsome (and thats saying mutch since i generaly dont like java lol)
Rahzelk, if you need assistance please let me know. I have some spare web space etc. I could arrange something for you, or host a mirror or something?
Anyway, thanks so far man :)
|

Vale Grobag
|
Posted - 2007.07.10 15:05:00 -
[718]
I've read elegance domain expired.
They host their stuff at http://elegance.grojojo.com/quickfit/ for now.
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Ssoraszh Tzarszh
Minmatar Grumpy Old Farts Gruntfuttocks
|
Posted - 2007.07.10 18:34:00 -
[719]
Originally by: Vale Grobag I've read elegance domain expired.
They host their stuff at http://elegance.grojojo.com/quickfit/ for now.
Oh good, But to be sure the man himself has to confirm this ofc. :)
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.07.10 19:20:00 -
[720]
I'm gonna have a new URL soon...
Someone stealed my old one.
Will keep you informed as soon as possible ! Have Fun !
 __________________ QuickFit - The Quickest way to fit a Ship
|
|

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.07.10 19:42:00 -
[721]
You can use the following link : http://elegance.grojojo.com/quickfit
Should work until I get a real domain name.
Sorry for the trouble 
undefined Have Fun !
 __________________ QuickFit - The Quickest way to fit a Ship
|

n0thing
omen. D-L
|
Posted - 2007.07.10 20:49:00 -
[722]
Looking forward to Rev II update  ---
|

Nimtra
Minmatar
|
Posted - 2007.07.11 00:05:00 -
[723]
Updated my Startscript to check for Java 1.5 now (I just read that you need 1.5 and not 1.4 as i assumed )
Here the new link: Linux Startsript
have fun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nimtras Startsript - The fastes way to start Quickfit on Linux ( oh yeah gotta love ads ;) ) |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2007.07.11 12:01:00 -
[724]
Rahzelk, did You think about using SQLite database instead of wasting memory and time with reading all database from SQL script? It will speed up QuickFit loading process I think. And help me to modify database myself >.> I can't use it now without correction beacause all stealth bombers changed in Rev.II.
Am, BTW, how long it will takes for You to release database update for QF? -- . |

Rahzelk
Elegance Tau Ceti Federation
|
Posted - 2007.07.11 21:12:00 -
[725]
Will look at the SQLite thing... I'm seeking activly for a new database system...
About a revII patch, cannot tell it depends on the free time I can have next weeks... Thx for your support.
Have Fun !
 __________________ QuickFit - The Quickest way to fit a Ship
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2007.07.11 22:56:00 -
[726]
Yea, hope it will help us all... Thank You for Your work. -- . |

Traderin
Caldari State War Academy
|
Posted - 2007.07.12 11:10:00 -
[727]
Is it me or Increase PG is missing from the dropdown list in implant lab?
|

Broegitte Bardot
|
Posted - 2007.07.13 03:14:00 -
[728]
could you update the rev2 logistics stats, plz? *fiddle*
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2007.07.13 09:49:00 -
[729]
Rahzelk, I have posted this to bugreporting page, just need to bother You once more :)
According to my wish on EVEmon trac and similar post on Your page, I'd ask You to save plans for EVEmon with .emp extension rather than .xml (it also prevent overwriting of plans by fittings et vice versa) -- . |

Amanda Kerol
|
Posted - 2007.07.16 17:31:00 -
[730]
Hi! I'd like to know if it is possible to change skill attribute level of a char to predict the behaviour on a ship. I see a "enter your level" box in character tab (After load the xml of my char) but when i select a skill and set the level and press apply lvl nothing happen, how do I do for apply this changes? Thanks!
|
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Shiken Kan
|
Posted - 2007.07.16 21:26:00 -
[731]
that should work, just press the refresh tree tab right above that. if it doesn't then just repeat enteruing the number till it works (sometimes needs some tries)
|

Amanda Kerol
|
Posted - 2007.07.17 05:22:00 -
[732]
Thanks, I tried but I don't see any tab for refresh (I am using the 1.4c version). I just select my xml, the skill I eed to change, select the new level and apply, the number disappear from the "enter your level" box the first time, if I select the skill again the value is the old one, i retry again and the new value stays in the "enetr your level" box, but even doubleclik on the skill or closing the tree or doubleclick on skill folder shows me always the old value. I tryed even the update your attribute button but nothing, when I click on apply lvl button the importet xml changes to default, other things are the same. I should go with manual xml changing :(
|

Clytemnestra06
|
Posted - 2007.07.19 15:23:00 -
[733]
Thank you, I love playing with you app before I build a ship.
|

Ten GuMarr
Amarr Hedion University
|
Posted - 2007.07.20 14:27:00 -
[734]
Nice tool. Handy for planning my Covert ops career. Not yet able to set it to 3 Cruise launchers on Purifier but I can wait for RevII update  ~ ~ ~ ~ ~ ~ -[sig]- ~ ~ ~ ~ ~ ~ Aiming for Mining Barge V for Money. Stealth Bomber for Fun. Covetor and Purifier already in the garage ready when I am (which wont be for a while). |

ForumPosterAlt
|
Posted - 2007.07.20 20:05:00 -
[735]
The stacking nerf doesn't seem to be transfering for optimal range riggings and modules. Its treating riggings as their own separate attribute that is combined (addition) with the stack-nerfed mids and lows.
|

EBD Merchant
|
Posted - 2007.07.22 20:12:00 -
[736]
Just curious approximately to how much of a percent is the CAP simulation accurate?
Don't wanna base my getting a ship on it but I would just like to know if it can be trusted to an extent. E.G I have a Ishtar setup on here and have been running a Sensor Booster and T2 Med Armour Rep for going on 10 mins I have also been putting a 2nd Rep on and off to simulate a good fight.
Any idea if this actually works or if its just OMFG WTF IM DEAD !? 
|

SchirmerN
Amarr WKK Inc. United Corporations Against Macros
|
Posted - 2007.07.23 15:03:00 -
[737]
In QuickFit the Armor Hardener II use 44 CPU. But ingame it use 36 CPU. I have imported my xml. I got lvl 5 in both the skills that are needed.
|

Manny Tanato
Kool Kidz Black Sheep Alliance
|
Posted - 2007.07.24 06:46:00 -
[738]
Is there a way to compare the tanking ability of 2 setups?
For e.g., I setup one battleship and name it "tank1". Next I setup the same ship, but with one less hardener but more cap recharge and name it "tank2". What method do you guys use to determine which is the better ship (for tanking) in the end?
-=[ I huff and I puff and nothing falls... ]=- |

Leandro Salazar
The Blackguard Wolves
|
Posted - 2007.07.26 10:50:00 -
[739]
Problem with 1.4c:
Whenever I start quickfit, all the skills are reset to 0. When I try to select a character in that new pulldown thing, the whole program freezes and can only be killed by the taskmanager. So everytime I start quickfit I have to import my character again, which is very inconvenient to say the least. Is this just me or a common problem? I have the lastest Java too...
WTB quickfit 1.4c without the MikoLi crap I guess :(
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Victor Valka
Caldari Archon Industries
|
Posted - 2007.07.26 22:02:00 -
[740]
Originally by: Leandro Salazar Problem with 1.4c:
Whenever I start quickfit, all the skills are reset to 0. When I try to select a character in that new pulldown thing, the whole program freezes and can only be killed by the taskmanager. So everytime I start quickfit I have to import my character again, which is very inconvenient to say the least. Is this just me or a common problem? I have the lastest Java too...
WTB quickfit 1.4c without the MikoLi crap I guess :(
Same problem here. Latest Java and all.
|
|

ZenoDax
|
Posted - 2007.07.28 14:35:00 -
[741]
Hi, Love the application, it has saved me loads of time and isk looking into various ships and loadouts, thanks.
|

Dr Aryandi
Hematite Rose Bionic Dawn
|
Posted - 2007.07.31 16:47:00 -
[742]
Originally by: Victor Valka
Originally by: Leandro Salazar Problem with 1.4c:
Whenever I start quickfit, all the skills are reset to 0. When I try to select a character in that new pulldown thing, the whole program freezes and can only be killed by the taskmanager. So everytime I start quickfit I have to import my character again, which is very inconvenient to say the least. Is this just me or a common problem? I have the lastest Java too...
WTB quickfit 1.4c without the MikoLi crap I guess :(
Same problem here. Latest Java and all.
I have the same problem and if I load in a character from XML (exported from Evemon) it still has all skills at 0.
Blueprint Research Service Available See thread for details.
|

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.08.02 07:13:00 -
[743]
Send the man some isk and a EVE mail then wait for it 
Say NO to the NOS nerf
|

justfortestt
|
Posted - 2007.08.04 11:52:00 -
[744]
It could also be problem of new skills addition. EVEMon upgraded, QuickFit - no. Try importing your character from XML downloaded here in your account\character section. That would help.
Still wonder when do we get new version with all these new and shiny changes of Rev II. :) If that's programming problem - I know little of Java, but it's familiar to C++ so I may help...
|

Thaddeus Brutor
Minmatar Brutor tribe
|
Posted - 2007.08.04 12:49:00 -
[745]
I love QuickFit, have for the last year, but the current version is almost useless to me. I can't save a skill plan (well, I can but the program locks if I try to pull it back up), and I'm tired of re-entering the fitting skills I'm training towards.
Hoping for a fix soon, because it doesn't sound like it's just me that can't use the character thingee.
|

Pretepac
Red Dwarf Mining Corporation space weaponry and trade
|
Posted - 2007.08.05 15:19:00 -
[746]
Hi!
I had the wierdest bug the other day using quickfit.
I recently got my covert ops skill up, so now I fly a manticore. I am experiencing some cap problems with it so I decided to try different fittings in quickfit. When I tryed it, I wasn't able to fit the exac same fit I succeded in fitting in the game itself. I figured my xml file was old (lacking some important skills) so I updataed it from site, but still I can not fit the fitting from game.
Just wanted to let you know, otherwhise great software.
Cheers, Pretepac
|

Tonto Auri
|
Posted - 2007.08.05 17:19:00 -
[747]
Export Your character from EVEmon in old "long" format. QuickFit not understand new character format provided by CCP. -- Thanks CCP for cu<end of sig> |

Oscar Clay
|
Posted - 2007.08.05 22:05:00 -
[748]
Originally by: Leandro Salazar Problem with 1.4c:
Whenever I start quickfit, all the skills are reset to 0. When I try to select a character in that new pulldown thing, the whole program freezes and can only be killed by the taskmanager. So everytime I start quickfit I have to import my character again, which is very inconvenient to say the least. Is this just me or a common problem? I have the lastest Java too...
WTB quickfit 1.4c without the MikoLi crap I guess :(
Jumping on this bandwagon. Also I'm noticing that when quickfit locks up it suddenly ties up 99% of the CPU's cycles, and its RAM usage starts expanding rapidly until it's gobbled up every gigabyte. Eventually the computer will lock up hard unless quickfit.exe is killed in the task manager.
|

Draeax
|
Posted - 2007.08.08 12:11:00 -
[749]
Hi,
I have a request:
In the Custom Implants Lab could you add - Increase Ship CPU - then I can simulate the Zainou 'Gypsy' KMB range of implants? Thanks
|

demonfurbie
Minmatar Covert Nexus Apoapsis Multiversal Consortium
|
Posted - 2007.08.09 14:58:00 -
[750]
i wonder why this isnt a sticky any more
|
|

Drgnn
CyberDyne Industries Te-Ka
|
Posted - 2007.08.09 15:40:00 -
[751]
http://oldforums.eveonline.com/?a=topic&threadID=571617
|

Tonto Auri
|
Posted - 2007.08.09 17:09:00 -
[752]
Restick again, please... It will avoid abusive bumping. -- Thanks CCP for cu<end of sig> |

Neena Valdi
Art of War Cult of War
|
Posted - 2007.08.09 21:06:00 -
[753]
Is it possible to get an updated for Rev 2 QuickFit?
|

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.08.16 12:27:00 -
[754]
So has Quickfit been discontinued? Critical bugs, outdated DB, yet no patch in ages :(
Would be a shame since the oh so hyped EFT is actually very lacking in crucial features which quickfit offers...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Trojanman190
Caldari Murder-Death-Kill Triumvirate.
|
Posted - 2007.08.16 14:55:00 -
[755]
It looks like it got unstickied because it got dead. Really. No patches or bug fixes in ages. People are moving on to EFT now.
|

Lady Ombre
|
Posted - 2007.08.16 16:07:00 -
[756]
You know, it's summer and may be the guy is in vacation? May be?
|

Adamantium Beams
Section XIII
|
Posted - 2007.08.16 17:12:00 -
[757]
Originally by: Lady Ombre You know, it's summer and may be the guy is in vacation? May be?
No its sure, he will be back soon 
|

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.08.22 07:21:00 -
[758]
Originally by: Adamantium Beams
Originally by: Lady Ombre You know, it's summer and may be the guy is in vacation? May be?
No its sure, he will be back soon 
Good 
|

Neena Valdi
Art of War Cult of War
|
Posted - 2007.08.22 09:32:00 -
[759]
IMHO, such projects need to be open-source to not die that easily and get improved more rapidly. Just like EVEMon.
|

Tanya Kovacs
coracao ardente Triumvirate.
|
Posted - 2007.08.22 12:47:00 -
[760]
Edited by: Tanya Kovacs on 22/08/2007 12:51:02
Originally by: Neena Valdi IMHO, such projects need to be open-source to not die that easily and get improved more rapidly. Just like EVEMon.
qft.
quickfit was the very first fitting tool at all and standard for quite a while but it had some bugs (wrong stacking, wrong dps and stuff) all the time, they were getting more annoying with each release (latest release is the worst imho, just because of (imho) critical bugs like the character selection. wrong stacking is not as bad as freezing programs) and it took to much time to implement ingame changes.
now there is eft with almost no bugs at all and proper dps-calculation. but if the maker of eft gets bored by his toy and/or leaves the game there is still: nothing. the next one has to start all over again.
i know it sounds ungrateful, its not meant to be. it's just why i would prefer to see this tools as open source. it's a tool for a gaming community, so why no open source?
|
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General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.08.29 08:33:00 -
[761]
We need an update or something quick fit is much better then EVE fitting tool . Maybe the EVE Dev comunity can help it autoupdate , like EVE MON 
BTW is Rahzelk back from vacantion ?
Originally by: Jita Alt
DOH, you're right, i'm an idiot >_<
Originally by: CCP Morpheus nerf ccp plz
|

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.08.29 09:04:00 -
[762]
Yeah right now I would kill for a working and up to date Quickfit. EFT might be superior in code, but it lacks way too much of quickfits functionality to be adequate. 
Fix speedtanks, base hit chance on agility! |

Heero Yuy
Jericho Fraction The Star Fraction
|
Posted - 2007.09.02 22:36:00 -
[763]
Agree with the posters above. EFT is an excellent effort (being non-Java is A GOOD THING and correct calculations are kinda nice too), but Quickfit is better in so many ways in my opinion. Here's hoping the author comes back pronto and makes the project Open Source asap.
|

Drunken Noodles
|
Posted - 2007.09.03 12:14:00 -
[764]
well, being that QFit is just a .exe that syncs with a file within the eve folder (after you lace the .exe correctly), im sure theres a way you can decompile it and make the necessary changes and updates.
|

Neena Valdi
Art of War Cult of War
|
Posted - 2007.09.03 17:21:00 -
[765]
Its not that simple. You can decompile .class, but you can't decompile exe.
|

hellraiser
Mortis Angelus The Church.
|
Posted - 2007.09.09 06:21:00 -
[766]
Is quickfit going to be updated or do I need to start looking for another program?
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2007.09.09 06:55:00 -
[767]
Quickfit has been decommissioned i believe. No longer being developed.
Current similar (some say better) app is:
EFT
Has a slight learning curve when used for the first time, but the thread has answers to pretty much everything.
|

Jonas Vinthyn
Cassandra's Light Dark Matter Coalition
|
Posted - 2007.09.14 03:18:00 -
[768]
Edited by: Jonas Vinthyn on 14/09/2007 03:20:09
Originally by: General Apocalypse We need an update or something quick fit is much better then EVE fitting tool
EFT is nice ans pretty for fitting but I really liked the DPS and cap sim in QuickFit more then anything.
-Jonas
Join BOINC team "EVE-Online" |

Eve Innovative
Eve Innovative Technologies
|
Posted - 2007.09.17 06:28:00 -
[769]
Originally by: Hirana Yoshida Quickfit has been decommissioned i believe. No longer being developed.
Any confirmation on this somewhere 
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alko syndicate
|
Posted - 2007.09.17 20:43:00 -
[770]
Originally by: Hirana Yoshida Quickfit has been decommissioned i believe. No longer being developed.
oh nooooo 
i do love quickfit so much!!! 
|
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Elmicker
The Phoenix Rising FreeFall Securities
|
Posted - 2007.09.17 20:59:00 -
[771]
Originally by: Jonas Vinthyn EFT is nice ans pretty for fitting but I really liked the DPS and cap sim in QuickFit more then anything.
-Jonas
EFT features both of these, but as opposed to QF, they're actually accurate, and don't involve running a resource-*****tastic simulation.
|

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.09.18 09:19:00 -
[772]
Originally by: Elmicker
Originally by: Jonas Vinthyn EFT is nice ans pretty for fitting but I really liked the DPS and cap sim in QuickFit more then anything.
-Jonas
EFT features both of these, but as opposed to QF, they're actually accurate, and don't involve running a resource-*****tastic simulation.
EFTs DPS 'Sim' is crude at best compared to what quickfit offers. And until EFT has favorites, Quickfit will be preferable for me for most fittings even in its currently bugged and outdated state... Not to mention how I hate EFT displaying vital data in tooltips...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Tunajuice
Convergent Firmus Ixion
|
Posted - 2007.09.18 14:28:00 -
[773]
Originally by: Neena Valdi Its not that simple. You can decompile .class, but you can't decompile exe.
'
Yes you can decompile exe. You can decompile anything running on your local computer. No you are not guaranteed proper method names, variables, program structure.. but an exe is just a bunch of machine code. It is nearly a 1:1 translation to turn that machine code into ASM. There are many free decompilers that can turn the ASM back in to C code pretty close to what made it.. but worse case you can always read the ASM.
On the other hand it is a big pain, so good luck finding someone to do it in their spare time ;P
|

Tonto Auri
|
Posted - 2007.09.22 14:36:00 -
[774]
Edited by: Tonto Auri on 22/09/2007 14:37:50 QuickFit database update. First version. At least You'll have proper fitting parameters on EANM and the like.
Quote: Installation.
Open QuickFit.jar in any archiver capable of managing ZIP files. Navigate to ressources\data. Place updated DB .script there over existing one.
Of course, it is a good idea to have backup of all files.
Known issues.
I'm unable to select as active ship: Rorqual Any of CovOps frigates nor Stealth Bombers Any of Interceptors Any of Logistics Cruisers Any of Recon Ships
Hope it is my mistake and someone may point to it...
Credits.
Database version used: Revelations 2.2.0-mysql5. Please refer to EVE-dev wiki page for any database content related questions.
Support.
I'm not a new QuickFit developer, I have no knowledge in Java, I can't decompile/fix/improve QuickFit. Sad (either for me) but true. I still doing research to adapt database better, at least for known T2 ships listed above (dunno about Rorqual). If You wish to support my interests, please don't make any direct payments. Send ISK to corp account (Master wallet) instead. Mark transfer as "QuickFit DB support". Thanks.
In progress.
Doing research to avoid issues described above. If You have any ideas on what happened and how to fix these ships - EVEmail me or post here please. Also if You found any other mistakes not described above. (I.e. You can't find Your lovely Guristas Invul)
Get it here. -- Thanks CCP for cu<end of sig> |

ZigZag Joe
The Republican Guard
|
Posted - 2007.09.22 23:25:00 -
[775]
The only thing that I've found quickfit has over EFT is the "skills required to fly this ship" bit (handy for alt-planning). Not nearly enough to make it worthwhile. EFT surpasses it all around (and not java!) imo.
In the past I had been keeping a modification that made the simulation bit run nicer, prettier, and easier to use; but him obfuscating the source killed it; and with EFT coming out with a superior system....well, that was that.
Note: Obfuscate means to make obscure, used on source that can be decompiled to make it much harder to work with. So it is obvious he has no wish to share the code. meh
<< zigzag forever. >> |

Chi Quan
Jade Phoenix Deutschland Event-Horizon
|
Posted - 2007.09.26 09:34:00 -
[776]
Tonto, while the new dump is nice, you have different statements in there, these may be the reason for the unability to select the new ships -- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

Hebus Zanheros
Gallente Elegance Tau Ceti Federation
|
Posted - 2007.09.26 13:36:00 -
[777]
Hi All,
just to say that Rahzelk has stopped to play Eve for IRL reason.
At this Moment some Elegance pilote will update quickfit.
Rahzelk send us the source code. it's on a subversion and it will be updated.
It will take a little time but you will have a new quickfit.
-----------------------------------------------
|

Tonto Auri
|
Posted - 2007.09.27 11:55:00 -
[778]
Originally by: Chi Quan Tonto, while the new dump is nice, you have different statements in there, these may be the reason for the unability to select the new ships
Different statements for (or from) what? If You speaking about batabase schema, yes, I've rewrite it to better describe table layout. Tested it in HSQLDB manager and found no problem with schema itself.
Best my opinion is that - some ship bonuses threated by QuickFit internally and not reflect real database source. I.e. I can load Nemesis from fit file, but it shows 17 PG usage for Cruise launchers instead of actual 12.5 PG.
Originally by: Hebus Zanheros Hi All,
just to say that Rahzelk has stopped to play Eve for IRL reason.
At this Moment some Elegance pilote will update quickfit.
Rahzelk send us the source code. it's on a subversion and it will be updated.
It will take a little time but you will have a new quickfit.
Glad to hear that. Hope it will include one suggestion related to file naming. Right now, both skillplan and fitting seved as file.xml and no warnings provided on file overwriting.
Hope You review this thing and give separate extensions to them both. I'd suggest .fit for fittings and native .emp for skillplans. (Note: EVEmon perfectly eats both compressed and uncompressed files, so no problem and no additional work required, only extension change) -- Thanks CCP for cu<end of sig> |

Silenciel
Garoun Investment Bank
|
Posted - 2007.09.27 15:51:00 -
[779]
Originally by: Hebus Zanheros Hi All, just to say that Rahzelk has stopped to play Eve for IRL reason. At this Moment some Elegance pilote will update quickfit. Rahzelk send us the source code. it's on a subversion and it will be updated. It will take a little time but you will have a new quickfit.
Greats news !  (and so bad for Rahzelk )
Take your time to well code it ! 
|

Aeaus
Stimulus
|
Posted - 2007.09.29 22:00:00 -
[780]
Nice to hear this works, I actually like that it's in Java since I can access it from practically any OS, hate opening windows just to play around with a ship setup (crossover doesn't work well at all).
--
|
|

Risar Surtr
The Phoenix Rising FreeFall Securities
|
Posted - 2007.10.13 16:44:00 -
[781]
Originally by: Aeaus ... I actually like that it's in Java since I can access it from practically any OS
Ditto. Windows apps bite the big one. What would be nice is a web based application that pulled from the eve API all the info thats needed, so nobody has to do manual data entry. (thats the real drag)
|

Timotheus Siberius
Gallente
|
Posted - 2007.10.14 14:25:00 -
[782]
Is 1.4c the latest version? It looks outdated, giving wrong numbers on logistics bonuses, Armor Hardener cpu usage, etc.
Any word on a new, up-to-date version?
* See you in space! |

Lance Fighter
Amarr
|
Posted - 2007.10.14 14:27:00 -
[783]
I would suggest using EFT instead of quickfit. It seems to me much more user friendly, and has a api thingie to export your character.
|

FarbiE
|
Posted - 2007.10.15 06:29:00 -
[784]
updating of Qucickfit is like stopped use EFT,EVE Fitting Tool. it's more useful
|

Tonto Auri
|
Posted - 2007.10.15 11:10:00 -
[785]
EFT unusable for me. /me waiting for QuickFit upgrade -- Thanks CCP for cu<end of sig> |

KtoJest
|
Posted - 2007.10.22 11:09:00 -
[786]
hi- newbie. just discovering EVE also just discovered QuickFit java version
read the install notes. they talk about a 10meg database. where do i find this database?
thanx
|

Utari G'Denoik
Error666
|
Posted - 2007.11.05 11:30:00 -
[787]
Edited by: Utari G''Denoik on 05/11/2007 11:36:05 Source code is best updated from scratch.
I think there are enough people who can code who also have the desire to use such a product. It doesn't take much to get an OpenSource project together with a couple of guys contributing the code. You could have the frame work and beta done in rougly a week with serious dedication, a month with lack luster dedication.
However, before you jump down the road, take a long look at the EVEMon Developers and Contributors list. If you don't see your name listed, remember these people deserve and should be compensated by the EVE community for their diligent work. This could be a contributing factor for other projects going stale.
By the way, THINK BIG. A proper fit tool should be a smaller part of a fleet tool.
That is all.
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Gorthauran
Amarr Throne of Tragedy
|
Posted - 2007.11.05 11:51:00 -
[788]
Aww man you built my hopes up for a second there...i saw the quickfit necro and thought IT'S BACK! Quickfit is still the best in my book and i was still using it over EFT up until a week ago. I decided to update my character file but the XML code has changed or something now because quickfit gets an error trying to read it =/ Yeah, like a dumbass i saved over my existing file...
|

Daftex Muleson
Minmatar EnTech
|
Posted - 2007.11.08 08:53:00 -
[789]
Yup....the xml download you get is now in a very different format. Guess Quickfit will need an update to cope.
|

Indiano Arko
Brutor tribe
|
Posted - 2007.11.08 10:14:00 -
[790]
EVE really need such tool, but as open source project. Just like EVEMon. The OSS projects won't die like it happened to quickfit and like it may happen to EFT and can be developed much more rapidly. Months passed since last EFT update and there is tons of bugs and features to implement still.
|
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ChowBoi
Caldari Corax.
|
Posted - 2007.11.09 00:27:00 -
[791]
Just an FYI, you can still use quickfit, just use EVEmon, save your character using the LONG XML format and import that into quickfit.
|

iamnobady
|
Posted - 2007.11.10 00:45:00 -
[792]
Aww Maan, THX for the info! :D ..saved my life! :)
|

Wilm v'Rabe
|
Posted - 2007.11.10 17:49:00 -
[793]
Choi Boi, you are a genius!
Thanks a LOT!
Things were starting to get real negitive here.
|

Reycks Armunicus
Galactic Core Enterprises
|
Posted - 2007.11.10 18:10:00 -
[794]
I think I prefer EFT. that is all |

Sebahar
|
Posted - 2007.11.11 01:27:00 -
[795]
Hi ! I just started EVE and am looking for a tool that helps me check out ship fits before buying items. The link on the first page does'nt work. Can anyone please give me a link to any other good ship fit tool ?
|

Inquisitor Berthez
Viziam
|
Posted - 2007.11.11 12:50:00 -
[796]
Can EFT even show the skills you need to train to board your setup?? . Ö |

Chove
|
Posted - 2007.11.13 09:07:00 -
[797]
Have downloaded Qfit with no problems and everything seems to be working fine EXCEPT when I try to Import XML. I've followed your instructions to download the XML from My Character and saved - but when I try to Import I get an error message "XML Error - XML not valid" or something similar. Has anyone else this problem as this is an excellent application but I can't be bothered to keep on updating the skills myself every time I want to work out a new fitting!
Any help appreciated.
|

Kazacy
Caldari The Redeemers
|
Posted - 2007.11.13 09:43:00 -
[798]
Unfortunately Quickfit sems its not updated from a half year. IMO in this time CCP changed the format of xml char. Try eft instead 
|

Ronny Hendriks
FireStar Inc Pure.
|
Posted - 2007.11.13 09:45:00 -
[799]
Originally by: Chove Have downloaded Qfit with no problems and everything seems to be working fine EXCEPT when I try to Import XML. I've followed your instructions to download the XML from My Character and saved - but when I try to Import I get an error message "XML Error - XML not valid" or something similar. Has anyone else this problem as this is an excellent application but I can't be bothered to keep on updating the skills myself every time I want to work out a new fitting!
Any help appreciated.
read up a couple of posts.. to import your skills in QuickFit you need to use EVEMon savfe your skillfile in the XML (long) format (select it from the dropdown box in the save window) then import that in Quickfit and voila, updated skills
It could really do with an update though as i like quickfit alot! it has some features that EFT and missing (and visa versa!) -------------------------------------------------------------------------------------
|

SheriffFruitfly
Caldari Science and Trade Institute
|
Posted - 2007.11.16 23:41:00 -
[800]
Import character doesn't work for me. I go to save the xml from the website, and it saves as character.xml.aspx - I rename it to an xml extension, and quickfit won't accept it.
Sorry, I didn't read all 27 pages of posts, only the updated OP, looking for this.
|
|

Stupid Accident
|
Posted - 2007.11.20 07:16:00 -
[801]
I am experiencing the same thing. It works with my old XML file, but not with the current one. I took a look inside the file and it looks like eve-online.com has changed the way the save the XML data. Although I don't know anything about XML
|

Stupid Accident
|
Posted - 2007.11.20 07:21:00 -
[802]
In the old file it looks like so:
...<skillGroup groupName="Electronics" groupID="272"> <skill typeName="Electronic Warfare" typeID="3427"> <groupID>272</groupID> <flag>7</flag> <rank>2</rank> <skillpoints>16000</skillpoints> <level>3</level> <skilllevel1>500</skilllevel1> <skilllevel2>2829</skilllevel2> <skilllevel3>16000</skilllevel3> <skilllevel4>90510</skilllevel4> <skilllevel5>512000</skilllevel5> </skill> <skill typeName="Electronics" typeID="3426"> <groupID>272</groupID> <flag>7</flag> <rank>1</rank> <skillpoints>45255</skillpoints> <level>4</level> <skilllevel1>250</skilllevel1> <skilllevel2>1415</skilllevel2> <skilllevel3>8000</skilllevel3> <skilllevel4>45255</skilllevel4> <skilllevel5>256000</skilllevel5>...
In the current like so:
...columns="typeID,skillpoints,level,unpublished"><row typeID="24241" skillpoints="16000" level="3" /><row typeID="23618" skillpoints="1250" level="1" /><row typeID="3436" skillpoints="168154" level="4" /><row typeID="3437" skillpoints="8000" level="3" /><row typeID="3427" skillpoints="16000" level="3" /><row typeID="3426" skillpoints="45255" level="4" /><row typeID="3432" skillpoints="24918" level="3" /><row typeID="3435" skillpoints="4243" level="2" /><row typeID="3551" skillpoints="8000" level="3" /><row typeID="3429" skillpoints="8000" level="3" /><row typeID="3423" skillpoints="16000" level="3" /><row typeID="3424" skillpoints="16000" level="3" /><row typeID="3418" skillpoints="135765" level="4" /><row typeID="3413" skillpoints="256000" level="5" /><row typeID="3416" skillpoints="8000" level="3" /><row typeID="3425" skillpoints="16000" level="3" /><row typeID="3420" skillpoints="5657" level="2" /><row typeID="3300" skillpoints="256000" level="5" /><row typeID="3305" skillpoints="177794" level="4" /><row typeID="3312" skillpoints="16000" level="3" /><row typeID="3311" skillpoints="16000" level="3" /><row ...
|

MrLobster
Clawstrawphonebeer
|
Posted - 2007.11.20 08:59:00 -
[803]
Originally by: Stupid Accident In the old file it looks like so:
...<skillGroup groupName="Electronics" groupID="272"> <skill typeName="Electronic Warfare" typeID="3427"> <groupID>272</groupID> <flag>7</flag> <rank>2</rank> <skillpoints>16000</skillpoints> <level>3</level> <skilllevel1>500</skilllevel1> <skilllevel2>2829</skilllevel2> <skilllevel3>16000</skilllevel3> <skilllevel4>90510</skilllevel4> <skilllevel5>512000</skilllevel5> </skill> <skill typeName="Electronics" typeID="3426"> <groupID>272</groupID> <flag>7</flag> <rank>1</rank> <skillpoints>45255</skillpoints> <level>4</level> <skilllevel1>250</skilllevel1> <skilllevel2>1415</skilllevel2> <skilllevel3>8000</skilllevel3> <skilllevel4>45255</skilllevel4> <skilllevel5>256000</skilllevel5>...
In the current like so:
...columns="typeID,skillpoints,level,unpublished"><row typeID="24241" skillpoints="16000" level="3" /><row typeID="23618" skillpoints="1250" level="1" /><row typeID="3436" skillpoints="168154" level="4" /><row typeID="3437" skillpoints="8000" level="3" /><row typeID="3427" skillpoints="16000" level="3" /><row typeID="3426" skillpoints="45255" level="4" /><row typeID="3432" skillpoints="24918" level="3" /><row typeID="3435" skillpoints="4243" level="2" /><row typeID="3551" skillpoints="8000" level="3" /><row typeID="3429" skillpoints="8000" level="3" /><row typeID="3423" skillpoints="16000" level="3" /><row typeID="3424" skillpoints="16000" level="3" /><row typeID="3418" skillpoints="135765" level="4" /><row typeID="3413" skillpoints="256000" level="5" /><row typeID="3416" skillpoints="8000" level="3" /><row typeID="3425" skillpoints="16000" level="3" /><row typeID="3420" skillpoints="5657" level="2" /><row typeID="3300" skillpoints="256000" level="5" /><row typeID="3305" skillpoints="177794" level="4" /><row typeID="3312" skillpoints="16000" level="3" /><row typeID="3311" skillpoints="16000" level="3" /><row ...
Open it it in "wordpad" (not notepad) then resave it. It should fix the lines breaks. _________________________
|

Stupid Accident
|
Posted - 2007.11.21 07:51:00 -
[804]
Nothing. And the problem isn't me no liking the looks of the inside of the file, but the QuickFit telling the XML data is invalid. My point is that the information is written in different order. For example in the old file that works on QuickFit, the skills are categorized per skill groups:
<skillGroup groupName="Electronics" groupID="272"> - <skill typeName="Electronic Warfare" typeID="3427"> <groupID>272</groupID> <flag>7</flag> <rank>2</rank> <skillpoints>16000</skillpoints> <level>3</level> <skilllevel1>500</skilllevel1> <skilllevel2>2829</skilllevel2> <skilllevel3>16000</skilllevel3> <skilllevel4>90510</skilllevel4> <skilllevel5>512000</skilllevel5> </skill>
Then the next skill and so on. But in the new XML file there is no such thing. There is a row that defines the order of the information and the skills are then presented row by row:
- <rowset name="skills" key="typeID" columns="typeID,skillpoints,level,unpublished"> <row typeID="24241" skillpoints="16000" level="3" /> <row typeID="23618" skillpoints="1250" level="1" /> <row typeID="3436" skillpoints="168154" level="4" /> <row typeID="3437" skillpoints="8000" level="3" /> <row typeID="3427" skillpoints="16000" level="3" /> ...
Although I am not a programmer I'd think this is the problem why QuickFit can't read the XML data anymore.
|

Apostrophe
|
Posted - 2007.11.25 01:44:00 -
[805]
save your xml skill with evemon and choose long xml export , it's work
|

Ulrich Sternaxe
|
Posted - 2007.11.27 11:11:00 -
[806]
I can't seem to save my skills if I adjust them and use "apply". Then use "save" and choose a name for my character.
Am I doing something wrong? The following happens:
- I start by clicking "Import XML" and choosing an old xml file (cause the new ones don't work) - I click "show all your skills" - I choose one of the skills, enter my current level, and click "apply" - I see the name to the left of "Import XML" change back to default - I click "show all my skills" and it lists the skills of the default character including the one I changed - only the default character changed it's skill, how do I change the skills of my own character?
I tried similar things with using the save button, switching back and forth from default to my own character, saving under different names, nothing gets saved. It always switches back to the default skills if I try to change anything and adds it to the default skills.
private investment plan |

Bob Arko
Art of War
|
Posted - 2007.11.27 11:14:00 -
[807]
Forget Quickfit. Its dead. Haven't been updated for ages: showing wrong fitting requirements, doesn't show newer ships and modules etc-etc.
Use Eve Fitting Tool instead.
|

Sastria Kasadoraska
|
Posted - 2007.12.03 09:07:00 -
[808]
Edited by: Sastria Kasadoraska on 03/12/2007 09:07:11
Originally by: Bob Arko Forget Quickfit. Its dead. Haven't been updated for ages: showing wrong fitting requirements, doesn't show newer ships and modules etc-etc.
Use Eve Fitting Tool instead.
Eve Fitting Tool can be found here:
http://oldforums.eveonline.com/?a=topic&threadID=548883&page=1
|

Pottsey
Enheduanni Foundation
|
Posted - 2007.12.03 13:16:00 -
[809]
Eve Fitting Tool isnÆt as nice to use it doesnÆt have all the useful data on the screen like Quick fit. ItÆs a real shame quick fit isnÆt updated its much better then EFT. Passive shield tanking guide click here |

nardaq
Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2007.12.04 07:59:00 -
[810]
ya, im missing the cap simulator :( _______________________________________________
whining to CCP, whining to CCP,whining to CCP, Yarrrr!!111 until EVE is working proper =] will it? |
|

Gal'tashec
Gallente Raptus Regaliter Phalanx Alliance
|
Posted - 2007.12.04 08:29:00 -
[811]
Seriously though, is anyone actually still using QuickFit over EFT? The version of QuickFit i last used was far from what EFT offers.
--- Vice CEO of Raptus Regaliter Always in the lookout for good pilots and corporations. |

Pottsey
Enheduanni Foundation
|
Posted - 2007.12.04 13:21:00 -
[812]
ôSeriously though, is anyone actually still using QuickFit over EFT? The version of QuickFit i last used was far from what EFT offers." Yes seriously some of us use Quickfit as we find it better. EFT still has a lot of stuff missing or is not as easy to use in areas.
For me EFT is far from what Qucikfit offers.
Passive shield tanking guide click here |

Tyr Zewa
Caldari MASS Ministry Of Amarrian Secret Service
|
Posted - 2007.12.04 16:34:00 -
[813]
Originally by: Gal'tashec Seriously though, is anyone actually still using QuickFit over EFT? The version of QuickFit i last used was far from what EFT offers.
the reason is called OS X.....
|

Inspiration
|
Posted - 2007.12.04 22:23:00 -
[814]
Originally by: Gal'tashec Seriously though, is anyone actually still using QuickFit over EFT? The version of QuickFit i last used was far from what EFT offers.
EFT goes way wrong on even the most simple fittings. Things like amount of armor, resists...projected damage output and tank strengths. Basicly everything one would like to use a fitting tool for.
It's deceptive and I seen setups posted by people backed by EFT that are just so far of the mark, it is to laugh and cry at. But hey the program says its true, so everyone believes it. It's a toy for people not knowing what they do IMO.
While Quickfit ain't perfect, especially the UI took a long time getting used to. But once used to it its actually less restrictive then the windows 3.11 style EFT application with extra toy colors. The older quickfit I use still contains bugs and sure misses some things. But I rather have it miss something then give me misleading information and I can do those tank strength calculations much better myself then EFT currently can.
|

Condecinte
|
Posted - 2007.12.04 23:36:00 -
[815]
Funny cos i remember people used to complain that quickfit was very inaccurate. All I can say is that any figures given to me by eft, especially for cap usage, have been more than accurate enough to rely on for ingame setups. You're also forgetting that eft has not been out for too long and i'm sure new features will be added.
Oh and did i mention that it runs quickly and is easy to use unlike QF.
|

Pottsey
Enheduanni Foundation
|
Posted - 2007.12.06 07:21:00 -
[816]
ôOh and did i mention that it runs quickly and is easy to use unlike QF.ö It depends on what your doing as a passive tanker I found EFT to be very unusable compared to QF.
Passive shield tanking guide click here |

Mnengli Noiliffe
|
Posted - 2007.12.06 09:36:00 -
[817]
maybe if you have discovered a bug with incorrect parameters displayed for certain fittings, you should have sent this info to the author so that he could fix it... just a weird thought.
|

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.12.06 10:05:00 -
[818]
Especially for the more PvE oriented player, EFT is sorely lacking in features while quickfit was close to perfect. A shame there is no bug-free quickfit with a remotely up-to-date db... :( I guess it is kinda like Quickfit being the equivalent to a turn-based strategy game among the ship fitters, while EFT is the equivalent of a FPS. Also explains the popularity of EFT. It gives you a lot less, but it is a lot faster to get into. And most pew pew uber elite PvPers are not interested in too deep numbers anyway...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Nemesios
Amarr Imperial Academy
|
Posted - 2007.12.07 13:02:00 -
[819]
Hello;
The import XML data file don't work.
And you ? Mac Pro 3 Ghz with Leopard |

Bob Arko
Art of War
|
Posted - 2007.12.07 13:13:00 -
[820]
Necro detected. ;)
|
|

Dreadpilot Roberts
Viper Squad Triumvirate.
|
Posted - 2007.12.07 15:57:00 -
[821]
Originally by: Inspiration
Originally by: Gal'tashec Seriously though, is anyone actually still using QuickFit over EFT? The version of QuickFit i last used was far from what EFT offers.
EFT goes way wrong on even the most simple fittings. Things like amount of armor, resists...projected damage output and tank strengths. Basicly everything one would like to use a fitting tool for.
It's deceptive and I seen setups posted by people backed by EFT that are just so far of the mark, it is to laugh and cry at. But hey the program says its true, so everyone believes it. It's a toy for people not knowing what they do IMO.
While Quickfit ain't perfect, especially the UI took a long time getting used to. But once used to it its actually less restrictive then the windows 3.11 style EFT application with extra toy colors. The older quickfit I use still contains bugs and sure misses some things. But I rather have it miss something then give me misleading information and I can do those tank strength calculations much better myself then EFT currently can.
Seems strange that I have to post in a quickfit thread about EFT ... But tbfh quickfit sucks. Have been using both and I have to say I find EFT quite accurate in it's calculations except when it comes down to calculate speed, which is a problem when I'm trying to see nano-setups on paper. But it surpasses quickfit even in this department also.
Bottom line is. Eft is for all players and quickfit is a carebear-machine fitting tool, for farmers and mission runners and such. cheers
I'm sorry, did I say u could speak ? |

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.12.07 16:54:00 -
[822]
Originally by: Dreadpilot Roberts
Originally by: Inspiration
Originally by: Gal'tashec Seriously though, is anyone actually still using QuickFit over EFT? The version of QuickFit i last used was far from what EFT offers.
EFT goes way wrong on even the most simple fittings. Things like amount of armor, resists...projected damage output and tank strengths. Basicly everything one would like to use a fitting tool for.
It's deceptive and I seen setups posted by people backed by EFT that are just so far of the mark, it is to laugh and cry at. But hey the program says its true, so everyone believes it. It's a toy for people not knowing what they do IMO.
While Quickfit ain't perfect, especially the UI took a long time getting used to. But once used to it its actually less restrictive then the windows 3.11 style EFT application with extra toy colors. The older quickfit I use still contains bugs and sure misses some things. But I rather have it miss something then give me misleading information and I can do those tank strength calculations much better myself then EFT currently can.
Seems strange that I have to post in a quickfit thread about EFT ... But tbfh quickfit sucks. Have been using both and I have to say I find EFT quite accurate in it's calculations except when it comes down to calculate speed, which is a problem when I'm trying to see nano-setups on paper. But it surpasses quickfit even in this department also.
Bottom line is. Eft is for all players and quickfit is a carebear-machine fitting tool, for farmers and mission runners and such. cheers
It is really funny how the oh so great PvPers have this attitude that everyone must play the game the same way they do to be a worthy player... I mean, how exactly can EFT be for ALL players if you yourself mention that Quickfit is for carebears (which implies that EFT is sorely lacking in the carebear support department which it indeed does) unless you consider carebears not to be players? 
Just like a PvPer can say quickfit sucks because its complexity and Javaness surpass his limited intellect, I could say that EFT sucks because it lacks many core features. And we both would be wrong.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Impolite Andevil
The Shadow Knights Division of Eden
|
Posted - 2007.12.07 17:19:00 -
[823]
Edited by: Impolite Andevil on 07/12/2007 17:19:57 I really wish that either QF would get updated or EFT would get a lot of the QF features. With QF I can run simulations of a capacitor that will show when a "cap-stable" setup in EFT will actually get sucked right through the peak regen region of a cap by a heavy hitting module (a shield booster or MWD, say), and thus not be cap-stable. It also allows you to look at more realistic damage numbers than the raw no tracking DPS numbers that EFT uses (which would save a lot of the EFT warrior nerf crusades). It lets you look at damage of a specific setup vs. another specific setup, which can be quite handy for tournaments or friendly PVP matches. It is far better for passive tank calculations.
In short, for everything except quick and dirty numbers, QF is better than EFT. It just happens to be way out of date now. 
|

Culitza
|
Posted - 2007.12.07 17:39:00 -
[824]
quickfit does not take into calculation rig stacking nerf ... some mods are wrong and many aren't up to date. And if a setup is cap stable, that means that thorough micro-management can keep it that way.
|

Anita Blonde
|
Posted - 2007.12.07 20:49:00 -
[825]
You know what ill be very? Add function whihc will allow to export selected item into Excel and COMPARE, cos all the pararmetres for selected itesm are the same, and they are stored in teh database anyway. Will be very handy if we can have smth like that -
1 column: Parametres 2 column: name of module 1 3 column: name of module 2
And on lower rows we have numbers for each of the parametres , will be so much easier, right now i have to copy past all that i need in PS, print it see all modeuls i want to compare in one page - I guess it is also viable, but damn it not handy :D
|

Graytalon Cazador
|
Posted - 2007.12.07 21:53:00 -
[826]
I am getting "Error During XML import:invalid XML." error box when I try to import my character. Anyone else getting that?
Thanks, GT
|

Rasta Farian
Rasta Tropical Club
|
Posted - 2007.12.07 22:51:00 -
[827]
Originally by: Graytalon Cazador I am getting "Error During XML import:invalid XML." error box when I try to import my character. Anyone else getting that?
Thanks, GT
Same here.
|

Laashi Nogota
|
Posted - 2007.12.08 07:43:00 -
[828]
I'm going to guess that those having the import errors have trained one of the new skills from Trinity?
I, for one, much prefer the detail available in QuikFit over the pretty icons in EFT. I also like having the "last slot" and "favorites" features. I feel the ability to pick the target and speed/transversal is useful in some situations. And the ability to turn modules on and off during CAP Simulation absolutely rocks. And who can build a ship these days without checking it with the "Doomsday Check" button?!
Admittedly the ability to deactivate modules in EFT is nice. And the simple icons & numbers are nice when I just need to whip up a quick fitting. And the Limited API skill tracker kicks ass!
I just hope they BOTH get updated with Trinity info soon.
|

Todo Akamura
Caldari Royal Enterprise Infinite Innovation
|
Posted - 2007.12.08 11:20:00 -
[829]
I use both of them and like both. Only thing is as stated above, wish they get updated ASAP, coz i can't use neither 1 of them atm :(.
Our corp is recruiting, don't miss your chance! |

Todo Akamura
Caldari Royal Enterprise Infinite Innovation
|
Posted - 2007.12.08 14:11:00 -
[830]
Any news, i need the update :)
Our corp is recruiting, don't miss your chance! |
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Jonas Vinthyn
Cassandra's Light Dark Matter Coalition
|
Posted - 2007.12.10 14:28:00 -
[831]
Originally by: Rasta Farian
Originally by: Graytalon Cazador I am getting "Error During XML import:invalid XML." error box when I try to import my character. Anyone else getting that?
Thanks, GT
Same here.
Go into EVEMon for your character. Click "File" -> "Save Character Info". Under "Save as Type" select "Long (XML) Format" and click "Save". Now import that into QuickFit. Whats also pretty nifty is you can go into a skill plan in EVEMon, go to "Export Skill Plan" and select the long format there too and import that into QuickFit to see how your fit works after your done with your current skill plan.
And I second all the comments about QF working better then EFT mainly because the cap sim seems to be very accurate and thats what I use a lot of the time. I wish I could get a hold of the source.....probably can't "fix" anything but I would think I can update the database.
-Jonas
My POS - POS Fitting and Fuel Calc
|

AshTrey
Minmatar An Tir Libertas Fidelitas
|
Posted - 2007.12.11 11:44:00 -
[832]
Originally by: Jonas Vinthyn
Originally by: Rasta Farian
Originally by: Graytalon Cazador I am getting "Error During XML import:invalid XML." error box when I try to import my character. Anyone else getting that?
Thanks, GT
Same here.
Go into EVEMon for your character. Click "File" -> "Save Character Info". Under "Save as Type" select "Long (XML) Format" and click "Save". Now import that into QuickFit. Whats also pretty nifty is you can go into a skill plan in EVEMon, go to "Export Skill Plan" and select the long format there too and import that into QuickFit to see how your fit works after your done with your current skill plan.
And I second all the comments about QF working better then EFT mainly because the cap sim seems to be very accurate and thats what I use a lot of the time. I wish I could get a hold of the source.....probably can't "fix" anything but I would think I can update the database.
-Jonas
That worked to get my character uploaded into QuickFit. Thanks!
Personally, I prefer using EFT because it's a little more friendly to my weak brain, however, each has it's uses and I find myself using both quite often. Yay to QuickFit and EFT!
|

Veneficus Tenebrus
|
Posted - 2007.12.12 18:25:00 -
[833]
I have this sneaking suspicion that the original creator either doesn't care anymore, or doesn't play anymore. Hasn't put up a forum post since July...
Sad, i like this tool
|

Safour
|
Posted - 2007.12.13 11:32:00 -
[834]
Quickfit vs EFT ? Quickfit FTW. By the way, i thought ccp were coming out with 1 of their own such tools, would be nice if its as good as or better than Quickfit, with a touch of EFT
|

General Coochie
The Bastards
|
Posted - 2007.12.17 11:31:00 -
[835]
Edited by: General Coochie on 17/12/2007 11:32:30 EFT cant calculate EWAR effects and chances, doesnt calculate falloff and tracking modifier, no cap simulation.
Nuff said.
Give new version off quickfit! Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |

Ancy Denaries
Caldari Isseras Manufacture
|
Posted - 2007.12.17 11:56:00 -
[836]
I liked Quickfit for it's many features (such as combat simulatior, tracking, max range and all that jazz, and for me as a EWAR pilot, ECM was great!), although the UI was horrible. Bulky at best. EFT is much smoother and faster, although lacks in the utility department.
Originally by: GM Tacgnol Oveur descended from the heavens (also known as the second floor) and beat us all with his nerfbat.
|

Condecinte
|
Posted - 2007.12.17 12:25:00 -
[837]
I'm so sick of this thread, f*** quickfit and f*** anybody who still uses it. If it was up to you people we'd be back in the trees thowing our s*** at eachother.
|

Bob Arko
Art of War
|
Posted - 2007.12.17 12:51:00 -
[838]
Originally by: Safour Quickfit vs EFT ? Quickfit FTW. By the way, i thought ccp were coming out with 1 of their own such tools, would be nice if its as good as or better than Quickfit, with a touch of EFT
Jeez... Quickfit is like half year outdated. C'mon ppl keyword is the 'sense'. What the use from the tool if its database so much outdated? Module fitting requirements and ship attributes are wrong. New modules, ships and skills are missing, etc.
Get some clue please and stop this necro stuff.
CCP really should have closed this topic long ago.
|

Kirmok
|
Posted - 2007.12.17 13:25:00 -
[839]
Originally by: Bob Arko
Originally by: Safour Quickfit vs EFT ? Quickfit FTW. By the way, i thought ccp were coming out with 1 of their own such tools, would be nice if its as good as or better than Quickfit, with a touch of EFT
Jeez... Quickfit is like half year outdated. C'mon ppl keyword is the 'sense'. What the use from the tool if its database so much outdated? Module fitting requirements and ship attributes are wrong. New modules, ships and skills are missing, etc.
Get some clue please and stop this necro stuff.
CCP really should have closed this topic long ago.
Amen. This tool is dead. People still using it or relying on it aren't doing themselves any favors.
The numbers/results you get may not reliable in [real] eve.
Just because it offers things EFT doesn't. Does not mean the results of said things are reliable.
You shouldn't rely on this for anything mission critical
|

Roshcar
|
Posted - 2007.12.27 15:39:00 -
[840]
So, all these people whining here about EFT > QuickFit got me to go and check around for this EFT.. From the mouth of the creator himself:
eve fitting manager is no longer maintained. people looking for a fitting tool should check quickfit
Not that I'm gonna take sides, just wanted to put my two cents worth in. ;)
|
|

Orrelious
The Umbrella Union Fleet
|
Posted - 2007.12.27 16:05:00 -
[841]
Originally by: Roshcar So, all these people whining here about EFT > QuickFit got me to go and check around for this EFT.. From the mouth of the creator himself:
eve fitting manager is no longer maintained. people looking for a fitting tool should check quickfit
Not that I'm gonna take sides, just wanted to put my two cents worth in. ;)
EFM is not EFT. That much is implied by the fact that the name is different.
http://oldforums.eveonline.com/?a=topic&threadID=548883 ---
|

Chani Fedaykin
|
Posted - 2007.12.27 18:24:00 -
[842]
Originally by: Jonas Vinthyn And I second all the comments about QF working better then EFT mainly because the cap sim seems to be very accurate and thats what I use a lot of the time. I wish I could get a hold of the source.....probably can't "fix" anything but I would think I can update the database.
download the jar file open it as zip-archive /ressources/data/dbEve.script ... should be the 'database' -- eliminate 'stuck' faction standings |

Tokwai
|
Posted - 2007.12.28 22:24:00 -
[843]
Edited by: Tokwai on 28/12/2007 22:31:47
|

Megadon
Caldari Deathshead Inc.
|
Posted - 2007.12.30 23:28:00 -
[844]
Originally by: Nemesios Hello;
The import XML data file don't work.
And you ?
Doesn't work for me either :(((
Used to work fine....  
|

Megadon
Caldari Deathshead Inc.
|
Posted - 2007.12.30 23:36:00 -
[845]
Originally by: ChowBoi Just an FYI, you can still use quickfit, just use EVEmon, save your character using the LONG XML format and import that into quickfit.
Oh you saved my life and that of my children!!
|

Jonas Vinthyn
Cassandra's Light Dark Matter Coalition
|
Posted - 2008.01.02 20:10:00 -
[846]
Originally by: Chani Fedaykin
Originally by: Jonas Vinthyn And I second all the comments about QF working better then EFT mainly because the cap sim seems to be very accurate and thats what I use a lot of the time. I wish I could get a hold of the source.....probably can't "fix" anything but I would think I can update the database.
download the jar file open it as zip-archive /ressources/data/dbEve.script ... should be the 'database'
Time to play.....I'd thank you but you just made my RL productivity skydive. :)
-Jonas
My POS - POS Fitting and Fuel Calc
|

Apollo Adama
Minmatar United Space Republic
|
Posted - 2008.01.03 14:53:00 -
[847]
I'm trying to get to this quick fit site, but it seems http://www.elegance-corp.net/ doesn't exist any more... Is this the case or am I doing something wrong?
Can someone talk me through getting it?
I'm after a ship fitting tool that takes into account my character/skills... I thought that this, although old, would be ideal.
Any help much appreciated! 
|

Dreamweaver1779
|
Posted - 2008.01.07 01:15:00 -
[848]
I agree have used both..... however the functionality of Quickfit is sharp... Quickfit delivers...even with the import problem. Yes its out of date now
So whats needed is a program designed for Quickfit folks
First off can someone tell me where these programs get there old/current/new game data from? (Quickfit\ EFT\ Evemon)
How often do formulas change in the game? ie for damage etc
If I was to do a wee program I would need volunteers (Testors\ Assistance with formulas \ Admins to update formula data)
Anyone care to help
cheers
Dream
|

Zakgram
Caldari Provisions
|
Posted - 2008.01.07 07:43:00 -
[849]
Originally by: Dreamweaver1779
First off can someone tell me where these programs get there old/current/new game data from? (Quickfit\ EFT\ Evemon)
Head on over to the development forum. Several folks over there who write things for eve.
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Rheinkraft
D00M. Triumvirate.
|
Posted - 2008.01.08 11:31:00 -
[850]
keep getting error importing xml data :(
Under The Black Flag Est 2004 |
|

A Barvor
|
Posted - 2008.01.10 07:52:00 -
[851]
I have the following problem: When i select a skill list to lode, it starts loding and after one hour its still loading :( The onle way i can use it is ti set all the skills by hand all the time, becos inporting xml did not work also.
But I do love the tool, it helpt me solf a lot of fitting problems.
Best regards A Barvor
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Gealbhan
Caldari The SAS The Kano Organisation
|
Posted - 2008.01.13 15:18:00 -
[852]
Edited by: Gealbhan on 13/01/2008 15:20:10
Originally by: Rheinkraft keep getting error importing xml data :(
You need to save the long version of your character xml and use that.
Edit, if you have eve mon, run it. go to file and save char info. from the drop down under your char name select XML [long] format. save it to your desktop or somewhere its easy to find and upload it into quickfit.
"Concentrate all your fire on one target, when it is destroyed, move on to the next. That is how you secure victory". - Tactica Imperium. |

Ld Belial
|
Posted - 2008.01.15 23:19:00 -
[853]
Originally by: Gealbhan Edited by: Gealbhan on 13/01/2008 15:20:10
Originally by: Rheinkraft keep getting error importing xml data :(
You need to save the long version of your character xml and use that.
Edit, if you have eve mon, run it. go to file and save char info. from the drop down under your char name select XML [long] format. save it to your desktop or somewhere its easy to find and upload it into quickfit.
And if we don't have can't we just do something with myeve gave to us ?
|

Dal Rath
|
Posted - 2008.01.24 16:01:00 -
[854]
Edited by: Dal Rath on 24/01/2008 16:04:58
Originally by: Hebus Zanheros Hi All, just to say that Rahzelk has stopped to play Eve for IRL reason. At this Moment some Elegance pilote will update quickfit. Rahzelk send us the source code. it's on a subversion and it will be updated. It will take a little time but you will have a new quickfit.
Can we get a status update (or a subversion user account ) from whoever is working on this please?
Thanks
Dal
|

Ellana Githrael
|
Posted - 2008.01.26 05:29:00 -
[855]
Any idea when the new ship types are going to be added? HICs Marauders and the new Fancy Ewar frigs...
Or or is there something else that had faction gear AND the new ships out there for fitting?
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Vol Jbolaz
|
Posted - 2008.02.06 04:17:00 -
[856]
Yet another post saying this should be opened. If the source were open, it would be updated quicker, and be less prone to malware.
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Kyra Felann
Gallente Noir.
|
Posted - 2008.02.06 04:30:00 -
[857]
Edited by: Kyra Felann on 06/02/2008 04:34:32 I used QuickFit for about five minutes before I got sick of the horrible interface. I tried EFT and haven't turned back.
If the interface didn't make me want to shoot myself in the head, I might have stayed with it as it seems to have good features.
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Raven Seldon
Gallente
|
Posted - 2008.02.08 19:04:00 -
[858]
QuickFit is a crap tool...still can't import XML's
Not even if the XML comes from the official site!!!!
______________________________________________ Everyone has the right to be stupid. Just don't abuse the privilege! |

ERCI UPS
|
Posted - 2008.02.19 02:39:00 -
[859]
in log analyzer tab, where i take the log ? and wicch log can be analyzed?
ty
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d3vo
Amarr The Core Doctrine Covenant of Prophecy
|
Posted - 2008.02.19 03:50:00 -
[860]
Looks way to complicated...EFT is easier to use.
|
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ERCI UPS
|
Posted - 2008.02.19 13:40:00 -
[861]
complicated ? it's very easy to use EFT is too basic compared to quickfit, just allow u to fit module with ur skill, no stats tab and no cap sim tab the 2 best things that u can't find in other tools.
"still can't use XML..." BAH, development is stopped so it will still always unable to use XML official site. just use the xml(long) file create by evemon
so anyone can said me where i need to take the log file for log analyzer tab ?
ty
|

Raven Seldon
Gallente
|
Posted - 2008.02.19 13:45:00 -
[862]
Using the xml file generated by evemon doesn't work either 
I'm an IT'er, so don't think I didn't try that one. ______________________________________________ Everyone has the right to be stupid. Just don't abuse the privilege! |

Jonas Vinthyn
Cassandra's Light
|
Posted - 2008.02.20 03:42:00 -
[863]
Originally by: Rheinkraft keep getting error importing xml data :(
Originally by: Raven Seldon Using the xml file generated by evemon doesn't work either 
I'm an IT'er, so don't think I didn't try that one.
Originally by: Jonas Vinthyn Go into EVEMon for your character. Click "File" -> "Save Character Info". Under "Save as Type" select "Long (XML) Format" and click "Save". Now import that into QuickFit. Whats also pretty nifty is you can go into a skill plan in EVEMon, go to "Export Skill Plan" and select the long format there too and import that into QuickFit to see how your fit works after your done with your current skill plan.
My POS - POS Fitting and Fuel Calc
Stats! |

Darneaq
Minmatar
|
Posted - 2008.03.03 20:34:00 -
[864]
Edited by: Darneaq on 03/03/2008 20:35:31 Edited by: Darneaq on 03/03/2008 20:34:10 I'm not the sharpest spoon in the shed, but even *I* could see that the "XML import not working" problem was answered fix or six times on this page alone 
I like EFT's UI, but QuickFit has just a lot more tools, particularly the kind I'm looking for. The CAP Simulator alone is fantastic, but being able to model whole battles really helps me focus on where I should train. I've got OCD, so need that sort of hammer-over-head direction 
For anyone looking to avoid the use of EVEmon to generate that Long-form XML (though you should use EVEmon just because...), I think you're outta luck.
MyEve XML export summarizes the skill you have in the XML file as follows:
<row typeID="3327" skillpoints="45255" level="4" /> (ID 3327 = Spaceship Command)
EVEmon Long XML includes a lot more detail:
<skill typeName="Spaceship Command" typeID="3327"> <groupId>257</groupId> <flag>0</flag> <rank>1</rank> <skillpoints>45255</skillpoints> <level>4</level> <lastconfirmedlevel>4</lastconfirmedlevel> <skilllevel1>250</skilllevel1> <skilllevel2>1415</skilllevel2> <skilllevel3>8000</skilllevel3> <skilllevel4>45255</skilllevel4> <skilllevel5>256000</skilllevel5> </skill>
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Mik Nostrebor
Sebiestor tribe
|
Posted - 2008.03.20 04:26:00 -
[865]
It appears that the promised new versio of Quickfit has stalled and died?
/me weeps.
AUSSIE AND KIWI EVE Fansite |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.03.24 16:13:00 -
[866]
Looks like that... even worse, I think that some base ship attributes hardcoded in QuickFit and not fetched from database :/ I gave up after a long try to get new database for QF better... It is still wrong in calculation of 2 ships I want to fit :'( -- Thanks CCP for cu<end of sig> |

Dal Rath
|
Posted - 2008.04.02 16:27:00 -
[867]
Originally by: Dal Rath Edited by: Dal Rath on 24/01/2008 16:04:58
Originally by: Hebus Zanheros Hi All, just to say that Rahzelk has stopped to play Eve for IRL reason. At this Moment some Elegance pilote will update quickfit. Rahzelk send us the source code. it's on a subversion and it will be updated. It will take a little time but you will have a new quickfit.
Can we get a status update (or a subversion user account ) from whoever is working on this please?
Thanks
Dal
If the guys with the official source don't show up and explain the delay shortly, I'll decompile the last non-obfuscated version and do something interesting with it. Web 2.0 AJAX based interface anyone? 
|

Daisy Blossom
Alpha27 TWISTED INFECTION
|
Posted - 2008.04.07 15:39:00 -
[868]
I didn't take the time to read every page of this post but clearly something is wrong with this application- I'm going to assume it is just outdated. It has a nice feature set and the importing is cool but the damage and cap simulations are just plain wrong. Perhaps the way the engine calculates this has changed? Or was quickfit always incorrect? EFT correctly shows my crow being cap- stable until the end of time with my skills (same as in-game), however QF's cap sim shows me running out after 58 seconds...
I'll go out on a limb and assume I'm not the first to notice this
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Ganiaxxir Anferdanni
Caldari Deep Core Mining Inc.
|
Posted - 2008.04.14 23:28:00 -
[869]
Edited by: Ganiaxxir Anferdanni on 14/04/2008 23:30:01 I really like Quickfit, finally followed the tip here about long-xml-evemon and worked like a champ.. So looks like support has dried up, anybody think it is possible to do what quickfit did in an excel spreadsheet? I'd try if I could get a complete eve ship-item db dump in an excel friendly format.. I just have to figure out how all the stuff gets calculated mathematically, but I would definately like to see SOMETHING with the feature set of quickfit but up to date. I love fiddling with Excel and think it has a pretty good set of abilities to model something like Quickfit does.
Sigh.. finally find a decent tool to play with ship outfitting and it turns out to have some quirks re:not all values seem to be on the money correct and the support went south... yarg!
By the by, is there a good place in the eve forums where they talk about the various math used to calculate how installed equipment interacts with the eve calculations?
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William Darkk
Gallente Garoun Investment Bank
|
Posted - 2008.04.15 05:29:00 -
[870]
Originally by: Dal Rath
Originally by: Dal Rath Edited by: Dal Rath on 24/01/2008 16:04:58
Originally by: Hebus Zanheros Hi All, just to say that Rahzelk has stopped to play Eve for IRL reason. At this Moment some Elegance pilote will update quickfit. Rahzelk send us the source code. it's on a subversion and it will be updated. It will take a little time but you will have a new quickfit.
Can we get a status update (or a subversion user account ) from whoever is working on this please?
Thanks
Dal
If the guys with the official source don't show up and explain the delay shortly, I'll decompile the last non-obfuscated version and do something interesting with it. Web 2.0 AJAX based interface anyone? 
DO IT! I hate having to load a VM to run EFT. (Mac guy) ------------------------------------------------- Mac Graphics Performance Guide <3 my Drones |
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.04.15 12:59:00 -
[871]
Originally by: Dal Rath If the guys with the official source don't show up and explain the delay shortly, I'll decompile the last non-obfuscated version and do something interesting with it. Web 2.0 AJAX based interface anyone? 
Don't be lazy and write normal web application without such overheads.  -- Thanks CCP for cu |

porksmash
|
Posted - 2008.04.21 23:35:00 -
[872]
Dude, you have Isk seller ads on your website. BAD!
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Grann Thefauto
|
Posted - 2008.04.25 18:19:00 -
[873]
Anything new going on here? It would be fantastic to have an online version of Quickfit/EFT for those of us who don't use windows.
I can do Ruby on Rails development and have a server thats doing nothing, so if anyone's working on this let me know.
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Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.04.25 18:34:00 -
[874]
Originally by: Grann Thefauto Anything new going on here? It would be fantastic to have an online version of Quickfit/EFT for those of us who don't use windows.
I can do Ruby on Rails development and have a server thats doing nothing, so if anyone's working on this let me know.
Yeah, I'm a python developer, but I'll pitch in to help out (learn ruby if I have to. :P).
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Anakin Walkskyer
|
Posted - 2008.05.06 05:39:00 -
[875]
Edited by: Anakin Walkskyer on 06/05/2008 05:42:55 NVM got it working
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Y3R M4W
|
Posted - 2008.05.13 18:04:00 -
[876]
A web based ship fitting application would be pimp.
Note: YER MAW! is Scottish for Your Mother. |

Kraknall
Eve's Brothers of Destiny FOUNDATI0N
|
Posted - 2008.06.12 12:42:00 -
[877]
I haven't used QF in the longest time, so I downloaded the XML file from my character sheet...but when I try to Import it, I get an "Error: Invalid XML file" each time.
I tried using the XML file as is, renaming it from the default "Charactersheet.xml.xml" to "Charactersheet.xml" and then "mycharactername.xml" but no go each time.
Is it a change to QF or is it the XML file?
|

v00d003
|
Posted - 2008.06.13 03:09:00 -
[878]
Originally by: Kraknall I haven't used QF in the longest time, so I downloaded the XML file from my character sheet...but when I try to Import it, I get an "Error: Invalid XML file" each time.
I tried using the XML file as is, renaming it from the default "Charactersheet.xml.xml" to "Charactersheet.xml" and then "mycharactername.xml" but no go each time.
Is it a change to QF or is it the XML file?
Yeah I get the same error aswell  |

Harakiri
Viziam
|
Posted - 2008.06.19 13:14:00 -
[879]
Yup same here , I cant import the XML file without getting an errormessage, maybe CCP have changed the output?
|

Mona X
Polish Task Forces C0VEN
|
Posted - 2008.06.19 14:39:00 -
[880]
Originally by: Harakiri Yup same here , I cant import the XML file without getting an errormessage, maybe CCP have changed the output?
Few times.
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Tritan Mesh
|
Posted - 2008.06.21 11:46:00 -
[881]
Quote: I haven't used QF in the longest time, so I downloaded the XML file from my character sheet...but when I try to Import it, I get an "Error: Invalid XML file" each time.
Use EVEMon to export the XML File (XML (Long) Format).
works fine
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Sern Rothlust
|
Posted - 2008.06.23 19:24:00 -
[882]
Edited by: Sern Rothlust on 23/06/2008 19:25:24 Is there an update in the works for the EA expansion? The website still says "12/06/2007 (approx training times fixed)"
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Tenuo
Native Freshfood
|
Posted - 2008.06.23 19:28:00 -
[883]
Use EFT : ) _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Sern Rothlust
|
Posted - 2008.06.23 19:36:00 -
[884]
What's the difference between the two?
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Trojanman190
D00M.
|
Posted - 2008.06.23 19:39:00 -
[885]
Originally by: Sern Rothlust What's the difference between the two?
One is completely dead (quickfit) and one is alive and kicking (eft).
I'm honestly not sure why this thread is still open.
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Kalliopia
|
Posted - 2008.06.27 19:56:00 -
[886]
Originally by: Tritan Mesh
Quote: I haven't used QF in the longest time, so I downloaded the XML file from my character sheet...but when I try to Import it, I get an "Error: Invalid XML file" each time.
Use EVEMon to export the XML File (XML (Long) Format).
works fine
had the same error message here also - used the above instruction and BINGO, data loaded into QuickFit just fine 
EXCEPT I used
"Save Character Info . . ." and selected the XML (long format) option (didn't see/find any 'export' option)
|

Killajoules
|
Posted - 2008.07.01 06:53:00 -
[887]
Well since a full recompile might be in order anyway, it would be nice to have more of a graphical interface, however it's no real biggy, I would just enjoy to see it updated to EA and to finally include an API function to automaticaly update. |

ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.07.01 23:46:00 -
[888]
probably not going to happen as first QF was a steaming pile of doo at its best, and then the developer was a **** and obstuficated the source (as in make it really fkin hard to use after being decompiled).
not to mention, when I decompiled it to make a "better" simulation thing, I was disgusted at how it was written (and no, this was not just the fault of the decompiler. it may not get what the author wrote exactly however it will get the gist of it, and it was gross.) it was "revolutionary" when it was released, but now its completely obsolete and for good reason.
the only things I miss from it are 1. set skills to level needed by ship and 2. the simulation thing (sometimes).
draconian file size limits ftw? |

Murtala
Mushin Market
|
Posted - 2008.07.08 14:11:00 -
[889]
Originally by: ZigZag Joe the developer was a ****
thatÆs is not a nice thing to say. How would you feel if created something of note and it was called ô****ö. Not very encouraging to other budding developers. You will never know the feeling as you've probably never created anything of note in your life.
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XHolyAvengerX
Caldari
|
Posted - 2008.07.08 16:18:00 -
[890]
He didn't call the program a "****" as you put it, he was commenting on the fact that the author went out of his way to make it hard to decompile quickfit. That's not necessarily a bad thing if you're supporting the program, but it would have been nice if the author had tried to make it easier when he decided to stop working on quickfit. And you really shouldn't accuse people of things when you don't know them; ZigZag has done a lot more than you obviously think he has, he just doesn't feel the urge to make a something for public consumption.
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Mr Enigma
|
Posted - 2008.08.06 16:34:00 -
[891]
Great tool, but I am experiencing buggy behavior with my mac.
1. Importing xml from eve-online gives a invalid xml format error. 2. When manually adding skills and saving the file, then re-importing says successful, but nothing imports. 3. Icons do not show up 4. no window resizing possible 5. button labels are truncated and unreadable.
I assume that I am doing something wrong - so any help would be appreciated. I launch the program by double clicking on the jar file - their does not seem to be another method available.
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nunyas
|
Posted - 2008.09.07 03:52:00 -
[892]
cant import xml. I wasted an hour. keep getting 'invalid xml' on everythign. this sux.
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Sylar McIntyr
Caldari Konstrukteure der Zukunft
|
Posted - 2008.09.08 11:13:00 -
[893]
Originally by: Kalliopia
Originally by: Tritan Mesh
Quote: I haven't used QF in the longest time, so I downloaded the XML file from my character sheet...but when I try to Import it, I get an "Error: Invalid XML file" each time.
Use EVEMon to export the XML File (XML (Long) Format).
works fine
had the same error message here also - used the above instruction and BINGO, data loaded into QuickFit just fine 
EXCEPT I used
"Save Character Info . . ." and selected the XML (long format) option (didn't see/find any 'export' option)
/this ________________________________________________ FW killed lowsec PvP ! |

Joshua Cy
|
Posted - 2008.09.25 16:43:00 -
[894]
EVEmon and eft do not work on a Macintosh. For us Mac users QF is the only option. It would be nice if somewhow it got better.
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ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.09.25 18:15:00 -
[895]
http://wiki.winehq.org/MacOSX
1 install wine 2 ??? 3 profit!
quickfit is done and gone.
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Taius Pax
|
Posted - 2008.11.13 14:46:00 -
[896]
QuickFit = Dead? 
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Sidus Isaacs
|
Posted - 2008.11.13 14:59:00 -
[897]
Originally by: Taius Pax QuickFit = Dead? 
Mostly. EFT has taken over
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Yor Momma
|
Posted - 2008.11.13 17:33:00 -
[898]
Any chance an update for the new expansion is coming soon?
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Sir Thanksalot
|
Posted - 2008.11.18 12:45:00 -
[899]
Isnt it Ironic ?! (stolen from a. morrisette)
EFT is atm death too.
|

Selene Dukat
|
Posted - 2008.11.22 10:26:00 -
[900]
So, even though QuickFit is dead, and most people are using EFT (which is slightly less dead) I just can't bring myself to do it.
Yes, the interface for EFT is nice - awesome in fact. But there are just too many features from Quickfit, even as cumbersome and buggy as it may be, that I don't feel I can do without.
For one, ship information is (in my opinion) more complete and easier to access. Module information is also more complete, including descriptions - which is pretty important for me since I don't necessarily always have the description for every module type committed to memory.
I really appreciate the ability to save ship loadouts as an HTML page. Not a big deal for some I guess, but its a very good thing for me. So I'm going back to QuickFit, even though its dead..... :)
|
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Waxau
Mortis Angelus The Church.
|
Posted - 2008.11.22 12:20:00 -
[901]
Edited by: Waxau on 22/11/2008 12:21:12 Um...good luck with it then. Your vaga will still go 10kms according to quickfit, and the zealot will be seen as a 'bad' ship. Hasnt been updated for a year mate :P
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Dr Def
|
Posted - 2008.11.22 14:04:00 -
[902]
Edited by: Dr Def on 22/11/2008 14:04:49 Edited by: Dr Def on 22/11/2008 14:04:27
Originally by: Selene Dukat So, even though QuickFit is dead, and most people are using EFT (which is slightly less dead) I just can't bring myself to do it.
Yes, the interface for EFT is nice - awesome in fact. But there are just too many features from Quickfit, even as cumbersome and buggy as it may be, that I don't feel I can do without.
For one, ship information is (in my opinion) more complete and easier to access. Module information is also more complete, including descriptions - which is pretty important for me since I don't necessarily always have the description for every module type committed to memory.
I really appreciate the ability to save ship loadouts as an HTML page. Not a big deal for some I guess, but its a very good thing for me. So I'm going back to QuickFit, even though its dead..... :)
EveHQ.
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Redginald
M. Corp Mostly Harmless
|
Posted - 2008.11.22 14:43:00 -
[903]
I persoannly liked how you could fight with 2 ship setups. It would tell you how long each ship would last, the real dps of the ship, and it would analyze combat logs. Unless I am blind neither EFT nor EveHQ offer this handy tool. I use all 3 programs but it would be nice to have all this in one :)
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Inzax
Caldari StarShip Earth Technologies New Eden Conglomerate
|
Posted - 2008.12.06 15:56:00 -
[904]
Originally by: Redginald I persoannly liked how you could fight with 2 ship setups. It would tell you how long each ship would last, the real dps of the ship, and it would analyze combat logs. Unless I am blind neither EFT nor EveHQ offer this handy tool. I use all 3 programs but it would be nice to have all this in one :)
In EFT go to "file" and "new dps graph" You can put in an attacker and target. It gives you a DPS. Not exactly what you are looking for but it should help...I think. Have not played with it much.
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