| Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Rahzelk
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Posted - 2005.12.16 19:05:00 -
[61]
RMR version is on his way, embedded with a christmas feature :P I hope to have it ready for the next week.
Do not look where you fell, but where you slipped. |

EvilPhog
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Posted - 2005.12.16 20:49:00 -
[62]
Can't wait dude! Going to be great. :)
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Zakalwe
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Posted - 2005.12.18 01:50:00 -
[63]
Who say that French did not know working ?  (Im F...)
I know, i know...7 mio ppl unemployed, 6 mio of public service (some retired at 50 -yes it's true, and that is the same ppl who block the other ppl who pay em in strike blocking transport (metro, bus, railways, etc) and this ppl work 180 days/year ! Yes yes ! it has to be known by all the entire world teh F situation !
And since the last "events" you all got the reason why we did not come along with this good brave old Tony in his travel far East !
Dont get me wrong ... i luv my country, im just ashamed of it !
Ah yes GW Rahzelk keep it up man, you high the level !
Hmmm...
Dan Simmons Hyperion and Iain.M.Banks Culture Novels : for SF Connoisseurs only |

Jon Ogden
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Posted - 2005.12.18 01:52:00 -
[64]
I'm having an issue witht eh stats on the "Micro F-4a Ld-Sulfate I Capacitor Charge Unit".
In game, it takes 21 CPU from me when fitted; In your program, it says it takes 21 CPU; When I fit it in your program, it takes 15.75 CPU
It looks like some skill may be affecting it... but whatever it is, it isn't affecting it like that in Eve.
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Bozse
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Posted - 2005.12.20 04:47:00 -
[65]
It's comming along nicely but notised that u missed the Bhaalgorn when u added the faction BS , if that get's in and u get it in line with RMR i'll throw a donation your way 
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Rexthor Hammerfists
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Posted - 2005.12.20 09:27:00 -
[66]
same for me ;)
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Spartan III
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Posted - 2005.12.21 14:59:00 -
[67]
DLing now. I am guessing the new command ships are not in yet and i will have to wait a week for that, but when or if they are 5M ISK for you ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Rahzelk
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Posted - 2005.12.21 21:28:00 -
[68]
Edited by: Rahzelk on 21/12/2005 21:32:06 Quickfit 0.99a is out 
R.M.R. data are inside, thanx to Xssassin who gave me a data extraction !
So what can you expect from v0.99a ? First of all, keep in mind it is a simple "alpha" version because many things have been changed due to RMR data changes.... Devs are doing some funky tricks in database, and adapt it to QuickFit is not as easy as one could think.
There will have bugs, so please simply report them on my forums (to keep this thread clear) and I promise I will do my best to resolve all of these bugs you will discover !
Patch notes are small but work behind as been heavier... : - RMR stats updated (that was pretty big part !!!) => big big thanx to Xssassin for his data extraction ! - New combat Log Analyser (Xmas feature I hope you'll like it ) - Bugs corrected (and new ones created... )
And just for your info, stacking penalty should be very close to what you can expect ingame. Yet formula is not know so I did an approximation.
Okay, now I would like to talk about what is not yet in the 0.99a version. It is mainly concerning bonuses. I'm talking about Titan's bonuses, Carriers & drones' bonuses. I must admit that most of the mining bonuses are also not implemented.
Also, from new skills (apart spaceship-command category) only the shield and armor resist are working (unless bugged) and only for passive module. (because at the moment, you cannot "deactivate" a module in QFit stats calculations...so anyway you couldn't see new skill affecting active hardeners... )
All of these will be my task for next week(s?), along with a bug hunting...
You will also notice that NPC panel is no more what it used to be. CCP decided to have NPC a bit more dynamic (good move btw), and thus my tables are pretty useless now (data is no more stocked the way as it was before). The panel NPC will probably be removed if no use can be done of it.
Next step for QuickFit will be to add some options, and firstly a "activate" or "deactivate" option for modules that can be toggled, and keep improving the tool to make it worth your time and interest.
Last words again are to thanx you all for your support. It is really makes me happy to know that people like my work ! Many Many thanx for you all, and keep having fun with this great game we have !
Have a Merry Christmas all of you !! (I'll be back before next year for sure )

Do not look where you fell, but where you slipped. |

Brep
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Posted - 2005.12.21 23:22:00 -
[69]
Edited by: Brep on 21/12/2005 23:23:11 Thank you very much!
Having a quick play with it now (at work of course - it's xmas!). I've noticed one glitch:
EDIT: I removed them after re-reading your post about bugs 
Great work nonetheless! I love the windows version (no more jre!). Thanks again.
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Spartan III
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Posted - 2005.12.22 04:50:00 -
[70]
Looks like I have to send you 5m now ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Ethidium Bromide
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Posted - 2005.12.22 14:32:00 -
[71]
great tool! awesome work! some bugs i found: *armor resistance platings stack in a very funny awy (i end up with a boost of about 1% for 3 energized adaptive nanos) *can't fit advanced crystals
once again awesome work! the cap simulator is plain genious! _________________________________ just because you are not paranoid doesn't mean i'm not following!
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Phazer
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Posted - 2005.12.22 19:37:00 -
[72]
Great job mate!
I do have one problem, it doesn't seem to take the "energy management" skill into account. When I select the maller I have only 1200 cap.
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Phazer
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Posted - 2005.12.22 19:37:00 -
[73]
Edited by: Phazer on 22/12/2005 19:37:40 *Double post*
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thedragoon
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Posted - 2005.12.22 21:42:00 -
[74]
just dont fit rsd's
CCP = DEVS CHEAT AND WE PAY. |

Kyozoku
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Posted - 2005.12.22 22:44:00 -
[75]
Thanks for the xmas present your work's really appreciated.
Everyone needs to send this man isk.
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Kylun
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Posted - 2005.12.22 23:28:00 -
[76]
nice tool...
if you release the source, i would like to colaborate with it!
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Nephilims Eyes
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Posted - 2005.12.24 18:32:00 -
[77]
I can not get it to import my skills no matter how many times I try, no clue what I am doing wrong.
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FinisApud
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Posted - 2005.12.26 13:12:00 -
[78]
U shouldnt have removed the npc data :( atleast not the resists and what dmg they do, altho they might not be that accurate anymore i still found ehm verry usefull to see what i should fit my ship with for each mission. realy shame that u removed it.
If i may suggest instead of giveing exact numbers just put in the types wich dmg they can do wich resists and other abilitys etc.
For the rest i must say great program use it alot :) so keep it up.
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Shinca
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Posted - 2005.12.26 16:19:00 -
[79]
"You forgot to set up a level for the ship's expected skill(s) !"
I get this with latest version of the program... Anyone know what does it mean?
Course once you've seen one Yeti you've seen them all. |

Trelennen
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Posted - 2005.12.27 01:51:00 -
[80]
Originally by: FinisApud U shouldnt have removed the npc data :( atleast not the resists and what dmg they do, altho they might not be that accurate anymore i still found ehm verry usefull to see what i should fit my ship with for each mission. realy shame that u removed it.
If i may suggest instead of giveing exact numbers just put in the types wich dmg they can do wich resists and other abilitys etc.
For the rest i must say great program use it alot :) so keep it up.
He couldn't do anything about it. As he said, it comes from CCP: CCP has changed the way NPCs are handled, they are now handled in a dynamic way, and you can't get those info from raw data given by CCP. Jide has the same problem for his object inventory. We can just hope CCP will give a way to get NPCs caracteristics again from their data .
Originally by: Shinca "You forgot to set up a level for the ship's expected skill(s) !"
I get this with latest version of the program... Anyone know what does it mean?
This is what appears when you don't have set the skills in the skills panel to a level which you'd need to actually fly the ship, like if you fit an HAC without the relevant cruiser skill at 5 or without assault ships at 4 or without HAC skill. You can disable the pop-up from the options tab.
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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j0sephine
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Posted - 2005.12.27 04:03:00 -
[81]
Great to see the RMR version ^^
spotted couple bugs in 99a
* Drones skill affects negatively ship velocity:
001 - Drones (lvl 5) -> Crow.maxVelocity : 425.0 m/sec => 318.75 m/sec
* Drone Durability skill affects ship hull hp:
Drone Durability (lvl 1) -> Crow.hp : 391.25 => 410.813
... and a small feature request; with the number of new ships introduced in game, would be great if there was some short indication for number of available turret hardpoint/missile bays... right now need to dig in the complete list of ship attributes to find these ^^;;
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Naughty Boy
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Posted - 2005.12.27 08:07:00 -
[82]
Edited by: Naughty Boy on 27/12/2005 08:07:57 I finally tested it and i have to say that it's a damn fine little tool. At time I'm still a bit lost with it, but i'm getting used to how it works.
Good work there 
Sincerly Yours, The Naughty Boy. ---
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Sarmaul
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Posted - 2005.12.27 16:03:00 -
[83]
you're gonna hate me for saying this, but the invul fields don't add resistances in the "Ship Stats" :/ ------------- Please make Minmatar overpowered, CCP |

Trelennen
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Posted - 2005.12.27 23:20:00 -
[84]
Edited by: Trelennen on 27/12/2005 23:20:41
Originally by: Sarmaul you're gonna hate me for saying this, but the invul fields don't add resistances in the "Ship Stats" :/
Think it has been reported on Quickfit's forums (Rahzelk has asked to put bug reports there preferently to keep this thread as clear as possible ). To be more precise, the first invulni field adds to resistances normaly (same for other shield hardeners), the second one (or any second hardener), will actually lower the shield res . Damage controls show no changes for shield res, and armor res have issues and sometimes end up being shown as 100%.
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Rahzelk
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Posted - 2005.12.29 00:00:00 -
[85]
New version of QuickFit is available => 0.99b is mainly about bug correcting. I recommand installing it on a brand new directory, virgin of any previous files, thus reloading your XML data... If you experience problems with values/bonuses, it might be due to old files in your 0.99b version.
WHAT'S NEW in the 0.99b : - All *reported* bugs from 0.99a corrected (in particular Ammo panel and Stacking on resistance, more details for other bugs on QFit forum...) => there must be plenty of other bugs to discover 
- Stacking on resistance is as accurate as I could make them (/me got a headache ). Probably still need a bit of tweaking, but it should give you a good idea of an expectable tanking.
- New fashion way to show launcher/turret hardpoint. This part is extremly subject to bugs as I've done it on a hurry timeframe... BUT it should be mainly drawing bugs (for instance, you may see 3 launcher'slots instead of 6, but you can still fit 6 launchers) 
- No more NPC Panel (don't blame on me, it's not my fault ) - Database optimized
- What's still not YET in : Titan bonuses, Carriers bonuses, most Drones bonuses, many mining bonuses (i'm a fighter hey !)...Expect a completed and corrected version for early next week.
On a side note, if the "load" button doesn't work for the log analyser, the workaround is to simply copy and paste your log in the textarea.
Please, continue to post your bugs on QuickFit forums. You don't need to be registered to do a report, so don't hesitate ! It is a great help to me, I work mainly on bugs reported there.
Thanx for your support and Have a very nice end of year 2005 !

Do not look where you fell, but where you slipped. |

Famine Aligher'ri
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Posted - 2005.12.29 05:09:00 -
[86]
Edited by: Famine Aligher''ri on 29/12/2005 05:12:03 Bugs with the EW calc for 99a. The ECM calculations for racial jammers vs the correct ship strength on some of the ships are mixmatched. Like Caldari Racials show high percentages for Amarr ships and Amarr Racials show high percentages for Caldari ships. Gallante and Minmatars are correct as well. The Multispecs also seem to be correct but wouldn't hurt to double check.
->Radar Racials work great vs Gravimetric Sensor Strengths ->Gravimetric Racials work great vs Radar Sensor Strengths
Dono if this was fixed with 99b though.
(Edited) I saw on the quickfit forms that it has been noted. Guess ill leave this so people know to use Amarr ECM for Caldari Ship and Caldari ECM for Amarr Ships till its fixed :P
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Gythar
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Posted - 2005.12.29 11:40:00 -
[87]
Rahzelk, Firstly, awesome application.
But some constructive feedback. I found what looks like a bug in the calculations. It seems Drones skill slows down the ships max velocity. After that, all the velocity based calcs seem to be correct. I spotted it when looking over the modifiers listing.
Please keep up the good work, and if I can be of further assistance, let me know.
Thanks,
Gythar Real Life IT person :)
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God forbid
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Posted - 2005.12.29 16:55:00 -
[88]
Ohh yeah Finally a New version I hated when The resistance STacking didnt work.. :D BLEH. |

Rahzelk
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Posted - 2005.12.29 23:31:00 -
[89]
Quickfit 0.99b RC2 released.
It adress a visual bug (with the new fashion way turret/launcher slot are identified). It also correct the EW panel.
PLEASE INSTALL IT ON A BRAND NEW DIRECTORY AND DON'T USE OLD FILE WITH THIS VERSION
Every people that still have the bug with drones simply didn't start from a virgin directory.
And while i'm on it, the way QFit compute new shield/armor resistance'skills is not good. Will be corrected with the next release. My bad 
Have a happy end of year, and see ya next year :)
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Raest
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Posted - 2005.12.30 17:33:00 -
[90]
very nice tool. but .. the scan probe launcher is missing from the "browse" menu (or it's somewhere else than in game, but i didn't see it) - you can still find it using search tho. rather cosmetic bug, but thought i'd mention it anyway. keep up the good work  |
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