Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 42 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Magic Crisp
Amarrian Micro Devices Yulai Federation
107
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Posted - 2013.07.15 11:57:00 -
[691] - Quote
Suggestion: Remove irrelevant options from item rclick menus (copying a BPC, mhm?) Keywords: UI
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Magic Crisp
Amarrian Micro Devices Yulai Federation
107
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Posted - 2013.07.15 11:57:00 -
[692] - Quote
Suggestion: Implement remote-stacking of items Keywords: UI, assets
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Magic Crisp
Amarrian Micro Devices Yulai Federation
107
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Posted - 2013.07.15 11:58:00 -
[693] - Quote
Suggestion: Allow corporate orders to be handled (especially bumped) by other corp members aswell (multi-TZ trading) Keywords: Market
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Magic Crisp
Amarrian Micro Devices Yulai Federation
107
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Posted - 2013.07.15 11:58:00 -
[694] - Quote
Suggestion: Fix the rorq's ice compression rate Keywords: Industry, mining
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Magic Crisp
Amarrian Micro Devices Yulai Federation
107
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Posted - 2013.07.15 11:59:00 -
[695] - Quote
Suggestion: Reduce the clickfest of PI when setting up planets (routing, links, etc) Keywords: PI, UI
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Zerdo
The Sith Syndicate REFORD
0
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Posted - 2013.07.15 11:59:00 -
[696] - Quote
Suggestion: the personal statuses of the player - "active", "DND", "AFK". Keywords: UI Note: customization of this statuses for "all", "(my) corporation", "(my) alliance", or the custom list. |
Zerdo
The Sith Syndicate REFORD
0
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Posted - 2013.07.15 12:08:00 -
[697] - Quote
Suggestion: free move the "System info"/"Route" at the different places in main screen. Keywords: UI Note: it's very actually for notebooks/netbooks with small screen resolution. |
Malcom Dax
Minmatar Death Squad Broken Chains Alliance
38
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Posted - 2013.07.15 12:16:00 -
[698] - Quote
Suggestion: Maximize button on UI windows Keywords: UI, User Interface, Market, Inventory Note: Add a button to maximize UI windows where appropriate. Particularly for market and inventory, but other windows would be good.
. |
Alexander the Great
Imperial Academy Amarr Empire
104
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Posted - 2013.07.15 12:18:00 -
[699] - Quote
Suggestion: add an option to make client window in window mode non-resizable Keywords: UI |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
355
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Posted - 2013.07.15 12:54:00 -
[700] - Quote
Suggestion: Allow running multiple accounts in launcher with one click Keywords: Launcher Note: https://forums.eveonline.com/default.aspx?g=posts&m=3085342 |
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Magic Crisp
Amarrian Micro Devices Yulai Federation
112
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Posted - 2013.07.15 12:58:00 -
[701] - Quote
Suggestion: Implement rclick menues on the ML management and channel access list management dialogs Keywords: UI Notes: Currently it's a pain in the ass. Also, displaying at least standings, and entities' types, corps, alliances would be quite welcome there to ease the pain.
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Von Keigai
13
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Posted - 2013.07.15 13:34:00 -
[702] - Quote
Suggestion: Change probe control sensitivity to prevent mistaken Z-axis movement Keywords: UI, probing Note: proposed at the Features and Ideas forum
When probing, there are 6 arrows (two each in X, Y and Z) that can be grabbed to get single-axis moves. You can also grab the probe box itself, getting multiple-axis movement, and this is usually preferable. There is a problem with the interaction between the cube and arrows. It is very easy when attempting to grab the box to accidentally grab the Z-axis arrow instead; the arrow is a tiny little hit area when seen edge-on but it is still there. When you do this (and all probers do), the slightest drag will send your probes zooming away many AU in the Z direction which you cannot see. You then have to do at least two more rotate-and-reposition iterations to recover from the effect of bad UI design.
Change the hit-testing so that if the cube is hit, it has priority over the arrows. |
Echo Mande
42
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Posted - 2013.07.15 13:43:00 -
[703] - Quote
Suggestion: Halve the cost, grid, CPU and number of heads for Extractor configuration units.
Keyword: Industry; PI |
Echo Mande
42
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Posted - 2013.07.15 13:43:00 -
[704] - Quote
Suggestion: Triple or quadruple surface warehouse capacity while halving cost, grid and CPU.
Keyword: Industry; PI |
Echo Mande
42
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Posted - 2013.07.15 13:43:00 -
[705] - Quote
Suggestion: change overview selection options so you can choose whether the selection is for those that ARE or ARE NOT in fleet. i.e. show logistics IN FLEET
Keyword: UI |
L0SER18q
My Little Pony Industries Inc. Out of Sight.
1
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Posted - 2013.07.15 13:53:00 -
[706] - Quote
Suggestion: boost electronic attack ships Keywords: rebalance, electronic attack ships Note: This class of ships was weak before big frigsize rebalance. But was not rebalanced with all other frigs. And now they are completely helpless against overpowered t1 and t2 frigs.
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Serenity Galad
Pator Tech School Minmatar Republic
9
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Posted - 2013.07.15 13:56:00 -
[707] - Quote
Suggestion: select and use multiple BOO/BPC for industry job. ( reduce click fest) Keywords: UI, industry |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
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Posted - 2013.07.15 14:01:00 -
[708] - Quote
Suggestion: Give Alliances the same tools than corps have and be able to have a CEO, Directors and own structures and collect taxes. Keywords: Null Sec, sovereignty, alliances Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
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Posted - 2013.07.15 14:02:00 -
[709] - Quote
Suggestion: give alliances, corps and players tools to make military , trade, ratting, mining, moon mining agreements (a.k.a treaties) Keywords: Null Sec, sovereignty, alliances, Treaties Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Marius Giarc
Giarc Innovations
0
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Posted - 2013.07.15 14:03:00 -
[710] - Quote
Suggestion: Add a Divide Stack BY function. Keywords: UI, Inventory
Notes: Sometimes you want to split a large stack of items into 2, 5, 10 or 100 equally sized smaller stacks, whether for Science & Industry jobs, dividing out ships, modules and charges for mass ship fitting... whatever. Currently this means having to use use the Divide Stack feature (Select Stack, hold Shift and drag, enter value) 2, 5, 10 or even 100+ times.
Could you provide a Divide Stack BY function such as Select Stack, hold CTRL, Shift and Drag, divide by # such as 2, 5, 10 or whatever, that then splits the selected stack into 2, 5, 10 or whatever equal stacks?
For example, Select stack of 100 Item. Hold Ctrl, Shift and drag. Divide Stack by 10, produces 10 stacks of 10 Items automatically. If the selected stack doesn't divide exactly (ie. 103/10), remainder (in this case 3) left in the original stack on its own. Rather than having to Shift, drag and enter number of items 10 times.
Job done in 1/10th of the time.
More time doing the things in EVE that are fun... |
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Unforgiven Storm
Eternity INC. Goonswarm Federation
648
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Posted - 2013.07.15 14:04:00 -
[711] - Quote
Suggestion: Fix the leviathan, the phoenix and chimera Keywords: Capitals, citadel missiles suck, capital shield tank suck Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
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Posted - 2013.07.15 14:04:00 -
[712] - Quote
Suggestion: Give us a Carrier T2 Keywords: Capitals, T2, Ships Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Vartan Sarkisian
Inner Visions Of Sound Mind
91
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Posted - 2013.07.15 14:04:00 -
[713] - Quote
Suggestion: The creation of collaborative wallets that you give right to access.
Notes: Say you want to get into the production game and decide with 3 or 4 others in your corp (or even outside your corp) that you are going to work together. One person supplies the minerals (at an agreed buy back rate), someone else makes the T1 components/modules (at x price sold to the "group" wallet) someone else provides the PI items.
All the people are taking expense for these items from one wallet, also when they come to be sold all the money can go to that wallet and all the people can take a cut of the profits from that wallet. this will really help people that are wanting to work together to make ISK in game.
keywords: gameplay, manufacturing, wallets, features I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
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Posted - 2013.07.15 14:05:00 -
[714] - Quote
Suggestion: Separated local intel from the chat system Keywords: Intel Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
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Posted - 2013.07.15 14:07:00 -
[715] - Quote
Suggestion: provide big Shield/Armor/cap broadcast buttons near the Center HUD Controls Keywords: fleet, broadcast buttons Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Vartan Sarkisian
Inner Visions Of Sound Mind
91
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Posted - 2013.07.15 14:10:00 -
[716] - Quote
Suggestion: Show your next jump clone availability on the log in screen.
Notes: On the login screen (where you have the 3 character avatars) there is currently displayed a bit of information such as training time remaining, location etc, can the next junp clone availability be placed here too it would save lots of logging.
keywords: clone, jump clone I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
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Posted - 2013.07.15 14:11:00 -
[717] - Quote
Suggestion: give shield pilots a equivalent to a slave set Keywords: implants
Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
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Posted - 2013.07.15 14:11:00 -
[718] - Quote
Suggestion: give armor pilots a equivalent to a crystal set Keywords: implants
Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
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Posted - 2013.07.15 14:11:00 -
[719] - Quote
Suggestion: allow us to inject an implant without stop my training Keywords: implants, skills
Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
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Posted - 2013.07.15 14:11:00 -
[720] - Quote
Suggestion: allow us to jump clones without stop my training Keywords: implants, skills
Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
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