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Thread Statistics | Show CCP posts - 2 post(s) |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
35
|
Posted - 2013.09.20 20:06:00 -
[511] - Quote
Dave Stark wrote:Hammer Crendraven wrote:Players actually do a whole lot more PVE than they do PVP. Even though they say they like PVP better. that's because you can lose isk a hell of a lot faster than you can make it. especially when you put it all in the back of a freighter.
I know the why of it. I am just saying if you want to use CCP figures do not scew the data to make your point.
|

Varius Xeral
Galactic Trade Syndicate
1191
|
Posted - 2013.09.20 20:13:00 -
[512] - Quote
You're the one "skewing" data. He stated that percentages of what people like to do or aspects of the game they like, which is what the chart shows if I remember correctly. You're the one who introduced what people spend more time doing. Official Representative of The Nullsec Zealot Cabal |

Dave Stark
3720
|
Posted - 2013.09.20 20:17:00 -
[513] - Quote
Hammer Crendraven wrote:Dave Stark wrote:Hammer Crendraven wrote:Players actually do a whole lot more PVE than they do PVP. Even though they say they like PVP better. that's because you can lose isk a hell of a lot faster than you can make it. especially when you put it all in the back of a freighter. I know the why of it. I am just saying if you want to use CCP figures do not scew the data to make your point.
but i spent 4 years at university to learn do just that. i'd hate for it to have been a waste of time and money. |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
35
|
Posted - 2013.09.20 20:23:00 -
[514] - Quote
Varius Xeral wrote:You're the one "skewing" data. He stated the percentages of what people like to do or aspects of the game they like, which is what the chart shows if I remember correctly. You're the one who introduced what people spend more time doing.
Um no! watch the video at 9:57 into the video.
What do the players say they do.
31% do missions. 21% do mining 19% do PVP
How am I introducing something not documented? |

Varius Xeral
Galactic Trade Syndicate
1191
|
Posted - 2013.09.20 20:27:00 -
[515] - Quote
Ok, he's referring to a different table. Misunderstanding. Official Representative of The Nullsec Zealot Cabal |

Georgina Parmala
Science and Trade Institute Caldari State
210
|
Posted - 2013.09.20 20:31:00 -
[516] - Quote
Hammer Crendraven wrote:Tippia wrote:Infinity Ziona wrote:According to CCP 75% of players reside in high sec. No. According to CCP, 65% of characters are in highsec. Also, 75% of players like PvP and 73% of players like nullsec gameplay. Not quite true at least as of 2012 fanfest. 75% of the characters are in highsec. But if you run a filter and take out all players under 3 months old5 million skill points then you get 65% of the remaining characters 3 months old5 million skill points are in high sec. They did this to demonstrate that players do move over time from high sec to low or null sec. As both showed a corresponding increase after 3 months old5 million skill points toons are filtered.
And by using skill points disjoint from character age they successfully clipped out useful low skill point high sec alts, chalking it up to newbros sticking to high sec.
Then there's cyno and PI alts <5mil throughout all variety of space, which falsely represent newbies. Do wormholes have less newbies? Or do they have less low sp market/hauler/cyno alts living in the wormhole?
Hammer Crendraven wrote:Then they also compared what players like to do vs what they actually do do. And those do not add up very well either. You are using their data to scew your point of view. Players actually do a whole lot more PVE than they do PVP. Even though they say they like PVP better. It's almost like PvP has a high cost to sustain, and people have to do income generating things they enjoy less in order to fund it, isn't it? Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members
https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38 |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
35
|
Posted - 2013.09.20 20:32:00 -
[517] - Quote
Dave Stark wrote:Hammer Crendraven wrote:Dave Stark wrote:Hammer Crendraven wrote:Players actually do a whole lot more PVE than they do PVP. Even though they say they like PVP better. that's because you can lose isk a hell of a lot faster than you can make it. especially when you put it all in the back of a freighter. I know the why of it. I am just saying if you want to use CCP figures do not scew the data to make your point. but i spent 4 years at university to learn do just that. i'd hate for it to have been a waste of time and money.
lol yea so what marketing major? |

Dave Stark
3721
|
Posted - 2013.09.20 20:34:00 -
[518] - Quote
Hammer Crendraven wrote:lol yea so what marketing major?
no, statistics. |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
35
|
Posted - 2013.09.20 20:40:00 -
[519] - Quote
Dave Stark wrote:Hammer Crendraven wrote:lol yea so what marketing major? no, statistics.
Ouch. |

Dave Stark
3721
|
Posted - 2013.09.20 20:43:00 -
[520] - Quote
Hammer Crendraven wrote:Dave Stark wrote:Hammer Crendraven wrote:lol yea so what marketing major? no, statistics. Ouch.
easily one of the most interesting and satisfying things i've ever done. |

Tippia
Sunshine and Lollipops
16561
|
Posted - 2013.09.20 20:46:00 -
[521] - Quote
Hammer Crendraven wrote:Not quite true at least as of 2012 fanfest. 75% of the characters are in highsec. EhGǪ those are the numbers from the 2012 fanfest.
Quote:You are using their data to scew your point of view. Not really no. The data says that PvP is by far the most liked gameplay in EVE. This rather supports my point of view and goes against the oft-made implication that only a few players actually enjoy it.
By the way, guess what's more important in drawing new players to EVE than its PvE gameplay?
GǪ
Its OSX client.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
35
|
Posted - 2013.09.20 21:15:00 -
[522] - Quote
Tippia wrote:Hammer Crendraven wrote:Not quite true at least as of 2012 fanfest. 75% of the characters are in highsec. EhGǪ those are the numbers from the 2012 fanfest. Quote:You are using their data to scew your point of view. Not really no. The data says that PvP is by far the most liked gameplay in EVE. This rather supports my point of view and goes against the oft-made implication that only a few players actually enjoy it. By the way, guess what's more important in drawing new players to EVE than its PvE gameplay? GǪ Its OSX client. 
Good point but if only 19% are actually doing PVP then how can the rest know they like it? |

Tippia
Sunshine and Lollipops
16564
|
Posted - 2013.09.20 21:22:00 -
[523] - Quote
Hammer Crendraven wrote:Good point but if only 19% are actually doing PVP then how can the rest know they like it? By doing it, but not to the extent where they feel it qualifies as what they GÇ£spend the most of their time onGÇ¥, or however CCP chose to formulate the question. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
35
|
Posted - 2013.09.20 21:25:00 -
[524] - Quote
Tippia wrote:Hammer Crendraven wrote:Good point but if only 19% are actually doing PVP then how can the rest know they like it? By doing it, but not to the extent where they feel it qualifies as what they GÇ£spend the most of their time onGÇ¥, or however CCP chose to formulate the question.
Just checking to see how full of sunshine you really are. |

Infinity Ziona
Cloakers
423
|
Posted - 2013.09.21 03:31:00 -
[525] - Quote
Jenn aSide wrote:Georgina Parmala wrote: I don't see anything about single-shard MMO in the snipet you posted. I do see Private server functionality though, which throws that single shard thing right out the window.
That's right, private servers with private rules. Imagine if EVE did that, some people would have high sec servers with pvp turned completly off.... Quote:[ Also, I hear you like games where you get a hundred guys together to accomplish a goal, only to have 10 people undo all your progress over night while you sleep/go to work. Do you have a better idea than timers for protecting player generated structures from other players? It amazes me how people like you and me can see the folly of that kind of situation (and understand that the idea is pure stupid) and others just...can't. One persistent universe which is why there's a server to store everyone s data. If it wasn't a persistent universe the data could be stored locally. One of the main differences, since its a twitch based game style, is that the server will create an instance of a system if more than 100 people are in one system at a time, otherwise all players play within and together in the one persistent universe.
There are options to lan play or play single player as well.
As for the 100 people having their work undone by 10 people why not? If the 100 all logged off and went to sleep they can't expect to have their "work" aka play protected in a sandbox. If you leave your sand castle and go home, then sure someone can come along and stomp on it. That's what a sand box is about.
If you want your sandcastle to be there tomorrow, then make sure some guys are in the pit to protect it while your sleeping.
And I have proposed a solution in Assembly Hall for this problem and its not the removal of timers. |

Kaarous Aldurald
ROC Academy The ROC
932
|
Posted - 2013.09.21 03:34:00 -
[526] - Quote
Quote:One of the main differences, since its a twitch based game style, is that the server will create an instance of a system if more than 100 people are in one system at a time, otherwise all players play within and together in the one persistent universe.
This is a direct contradiction in terms.
If it's instanced, it is NOT a persistent, single shard.
"Oh, it's a persistent, but, if, unless, except..."
Yeah, no. Not posting on my main, and loving it.-á Because free speech.-á |

Alavaria Fera
GoonWaffe Goonswarm Federation
4588
|
Posted - 2013.09.21 03:36:00 -
[527] - Quote
Kaarous Aldurald wrote:Quote:One of the main differences, since its a twitch based game style, is that the server will create an instance of a system if more than 100 people are in one system at a time, otherwise all players play within and together in the one persistent universe. This is a direct contradiction in terms. If it's instanced, it is NOT a persistent, single shard. "Oh, it's a persistent, but, if, unless, except..." Yeah, no. You spotted that eh. Someone wanted to have their cake, eat it, and also share it with their 20,000 friends too There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Infinity Ziona
Cloakers
423
|
Posted - 2013.09.21 03:41:00 -
[528] - Quote
Kaarous Aldurald wrote:Quote:One of the main differences, since its a twitch based game style, is that the server will create an instance of a system if more than 100 people are in one system at a time, otherwise all players play within and together in the one persistent universe.
This is a direct contradiction in terms. If it's instanced, it is NOT a persistent, single shard. "Oh, it's a persistent, but, if, unless, except..." Yeah, no. Really so any game that creates an instance is not an MMO. We should alert all the MMO's who have instances as they're misrepresenting themselves.
|

Kaarous Aldurald
ROC Academy The ROC
932
|
Posted - 2013.09.21 03:44:00 -
[529] - Quote
Infinity Ziona wrote:Kaarous Aldurald wrote:Quote:One of the main differences, since its a twitch based game style, is that the server will create an instance of a system if more than 100 people are in one system at a time, otherwise all players play within and together in the one persistent universe.
This is a direct contradiction in terms. If it's instanced, it is NOT a persistent, single shard. "Oh, it's a persistent, but, if, unless, except..." Yeah, no. Really so any game that creates an instance is not an MMO. We should alert all the MMO's who have instances as they're misrepresenting themselves.
Did I say that? Talk about your obvious strawman.
What I said was that you cannot say that you are a persistent single shard if you have to keep saying "but, if, unless, except".
Learn to read, jeez. Or at least learn to stop skimming to look for something to get in a huff about. Not posting on my main, and loving it.-á Because free speech.-á |

Infinity Ziona
Cloakers
423
|
Posted - 2013.09.21 03:49:00 -
[530] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:Kaarous Aldurald wrote:Quote:One of the main differences, since its a twitch based game style, is that the server will create an instance of a system if more than 100 people are in one system at a time, otherwise all players play within and together in the one persistent universe.
This is a direct contradiction in terms. If it's instanced, it is NOT a persistent, single shard. "Oh, it's a persistent, but, if, unless, except..." Yeah, no. Really so any game that creates an instance is not an MMO. We should alert all the MMO's who have instances as they're misrepresenting themselves. Did I say that? Talk about your obvious strawman. What I said was that you cannot say that you are a persistent single shard if you have to keep saying "but, if, unless, except". Learn to read, jeez. Or at least learn to stop skimming to look for something to get in a huff about. A persistent world is one in which your changes affect other players who also play in that world. In SC everyone affects the same world. If I find a new solar system it gets named after my character, whenever anyone goes to the solar system they go to Ziona solar system. If I am in the same location as another player I will see that player, if players from the US, Africa, Europe go to a solar system they all see each other. If I mine a rock in that solar system till it depletes, that rock is no longer available to those people. Single persistent shard.
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Kaarous Aldurald
ROC Academy The ROC
932
|
Posted - 2013.09.21 03:56:00 -
[531] - Quote
Quote:A persistent world is one in which your changes affect other players who also play in that world. In SC everyone affects the same world. If I find a new solar system it gets named after my character, whenever anyone goes to the solar system they go to Ziona solar system. If I am in the same location as another player I will see that player, if players from the US, Africa, Europe go to a solar system they all see each other. If I mine a rock in that solar system till it depletes, that rock is no longer available to those people. Single persistent shard.
Aaaaand Infinity Ziona redifines yet another industry term to fit her own personal skewed definition of it's meaning.
We're back to this again, folks.
And all that stuff you just said, and before you said if more than a hundred people are in the same place, poof instanced. Which means that it is not, in fact, a single shard. If I am 105th person to show up in that system, I do not see everyone there, because it is instanced.
Ergo, not a single shard.
By the way, the whole "name your system after yourself" amounts to little more than the Dark Souls note system as far as they have revealed. Just because I can see someone else's tracks in Dark Souls does not mean that's a single persistent shard either.
So, let's get back to your whole "you're saying it's not really an MMO' bullshit statement.
Why did you say that? Are you a habitual liar, or were you simply trying to discredit me by the most expedient way possible? I notice you have very quickly shifted gears to an entirely different argument, your typical redefine terms one, but lets discuss that first one for a little while. Please explain your erroneous statement. Not posting on my main, and loving it.-á Because free speech.-á |

Infinity Ziona
Cloakers
423
|
Posted - 2013.09.21 04:05:00 -
[532] - Quote
Kaarous Aldurald wrote:Quote:A persistent world is one in which your changes affect other players who also play in that world. In SC everyone affects the same world. If I find a new solar system it gets named after my character, whenever anyone goes to the solar system they go to Ziona solar system. If I am in the same location as another player I will see that player, if players from the US, Africa, Europe go to a solar system they all see each other. If I mine a rock in that solar system till it depletes, that rock is no longer available to those people. Single persistent shard.
Aaaaand Infinity Ziona redifines yet another industry term to fit her own personal skewed definition of it's meaning. We're back to this again, folks. And all that stuff you just said, and before you said if more than a hundred people are in the same place, poof instanced. Which means that it is not, in fact, a single shard. If I am 105th person to show up in that system, I do not see everyone there, because it is instanced. Ergo, not a single shard. By the way, the whole "name your system after yourself" amounts to little more than the Dark Souls note system as far as they have revealed. Just because I can see someone else's tracks in Dark Souls does not mean that's a single persistent shard either. So, let's get back to your whole "you're saying it's not really an MMO' bullshit statement. Why did you say that? Are you a habitual liar, or were you simply trying to discredit me by the most expedient way possible? I notice you have very quickly shifted gears to an entirely different argument, your typical redefine terms one, but lets discuss that first one for a little while. Please explain your erroneous statement. Its a single shard. Instancing does not negate that.
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Kaarous Aldurald
ROC Academy The ROC
932
|
Posted - 2013.09.21 04:08:00 -
[533] - Quote
Quote:Its a single shard. Instancing does not negate that.
Yes, it does. That is the literal definition.
Now, tell me why you said this lie:
Quote:Really so any game that creates an instance is not an MMO. We should alert all the MMO's who have instances as they're misrepresenting themselves.
Why tell such a whopper, hmm? Why would you deliberately misrepresent what I said, when nothing of the sort had been said by me? Not posting on my main, and loving it.-á Because free speech.-á |

Alavaria Fera
GoonWaffe Goonswarm Federation
4588
|
Posted - 2013.09.21 04:09:00 -
[534] - Quote
it's almost like you're falling for an obvious internet spaceships troll
your posting is being ganked There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Rhes
GoonWaffe Goonswarm Federation
226
|
Posted - 2013.09.21 04:12:00 -
[535] - Quote
Buff posting |

Infinity Ziona
Cloakers
423
|
Posted - 2013.09.21 04:18:00 -
[536] - Quote
Kaarous Aldurald wrote:Quote:Its a single shard. Instancing does not negate that. Yes, it does. That is the literal definition. Now, tell me why you said this lie: Quote:Really so any game that creates an instance is not an MMO. We should alert all the MMO's who have instances as they're misrepresenting themselves. Why tell such a whopper, hmm? Why would you deliberately misrepresent what I said, when nothing of the sort had been said by me? I got your knickers all in a knot didnt I?
Having an instance doesn't negate a single shared world. It is required because user hardware and server hardware software are not yet powerful enough to have real time twitch based combat with hundreds of players.
If an instance of a system is created, lets say that system is a trading hub like Jita, when they buy something they can buy only the goods from that were originally on the market. If one of the players in the instance puts something on the market that item is available in both instances. If an asteroid is depleted in the original system it depletes in the instance.
Its similiar to grids in EvE. If you had every player show on overview in Jita you wouldn't load so EvE chops up systems into little piece. You can consider those instances. |

Kaarous Aldurald
ROC Academy The ROC
932
|
Posted - 2013.09.21 04:40:00 -
[537] - Quote
Quote:I got your knickers all in a knot didnt I?
No, I'm just curious as to why you would bother throwing out an outright lie, then hurredly try to move on like you hadn't just embarrassed yourself. Granted, from dealing with you I have gathered that is a typical tactic for you, but still, one wonders...
Quote:Having an instance doesn't negate a single shared world.
Yes, it does. That is the literal definition.
Do you know why WoW is not a single shard world? Even if they didn't have dozens of servers all over the place, when I go into a dungeon and do it, nothing has changed. It's still there, and there might be 200+ people in that same dungeon. I do not see them, their actions do not effect me, and mine do not effect them.
In an instanced circumstance, nothing someone does outside of the instance I am in, has any effect on me, or my actions on them.
If there are 100 people in one system, as you said yourself, then it becomes instanced. That means if I roll in there, not one damn thing I do has an effect on the people in the first instance.
Not a single shard.
Quote:If one of the players in the instance puts something on the market that item is available in both instances. If an asteroid is depleted in the original system it depletes in the instance.
Going to take a page from Tippia's book here, and say citation needed. I follow SC, and I do not recall hearing anything of the sort.
Quote:Its similiar to grids in EvE. If you had every player show on overview in Jita you wouldn't load so EvE chops up systems into little piece. You can consider those instances.
No, it isn't, because those grids are consistent between people visiting them, because they are all on a single shard. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country
8047
|
Posted - 2013.09.21 05:07:00 -
[538] - Quote
Infinity Ziona wrote:
Having an instance doesn't negate a single shared world. It is required because user hardware and server hardware software are not yet powerful enough to have real time twitch based combat with hundreds of players.
Planetside managed that almost a decade ago and planetside 2 is doing this very thing today.
You also seem to be confusing keeping data on a single server with there being a single massive sever to play on. From what I have seen its only to store your info. SC is not a game like EVE, its Freelancer. |

Omar Alharazaad
ZomCom
66
|
Posted - 2013.09.21 06:09:00 -
[539] - Quote
It seems not all destroyers are created equally. I'm kind of a missile guy myself, so was wondering if it's possible to get a corax or talwar to be as scary as the nightmare inducing catalysts? Not sure yet whether I'm gonna try ganking, but definitely considering loading up a dessie with festival launchers and fireworks to see if I can make a hulk spawn a new asteroid.
However, were I to wish to get serious about the violence, it comes back to the fits... are there any decent rocket/light missile destroyer fits for ganking? |

Kaarous Aldurald
ROC Academy The ROC
932
|
Posted - 2013.09.21 06:14:00 -
[540] - Quote
Omar Alharazaad wrote:It seems not all destroyers are created equally. I'm kind of a missile guy myself, so was wondering if it's possible to get a corax or talwar to be as scary as the nightmare inducing catalysts? Not sure yet whether I'm gonna try ganking, but definitely considering loading up a dessie with festival launchers and fireworks to see if I can make a hulk spawn a new asteroid. However, were I to wish to get serious about the violence, it comes back to the fits... are there any decent rocket/light missile destroyer fits for ganking?
Depends on if you want to gank, or to have a slightly more... mutual fight.
Because a Talwar can be a scary damn ship if fitted out to kite properly.
But no, I would hesitate to say that a rocket ship would be good for ganking. Ganking is really all about applying maximum dps in the shortest amount of time.
Rockets are about kiting just inside of scram range, because they do not give a single **** about tracking.
And light missiles are all about shooting rats outside their effective range, to remain safe while doing so. (as opposed to rapid lights, which are about slaughtering player frigates) Not posting on my main, and loving it.-á Because free speech.-á |
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