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Thread Statistics | Show CCP posts - 2 post(s) |

Infinity Ziona
Cloakers
410
|
Posted - 2013.09.16 05:26:00 -
[121] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:Benny Ohu wrote:even if that bullshit was true, anyone who pulls the "but ccp will make more money if they do x therefore they should do it" is spectacularly misunderstanding the relationship between a consumer and a service provider I'm not saying that's what they SHOULD do I'm saying that's what every developer HAS TO DO. They have to balance ganking against subscription loss. No, they don't. To even make that statement means you have to make the assumption that ganking is not just a cause of people quitting, but in fact the primary cause. Since the latter of those is completely false, and the former is arguable, development resources are better spent on game improvements and add ons, not on retooling existing features. Rather than reduce a potential negative, they would be better served by making definite positives. Any game that has a blue (non-pvp) server and a red (pvp) server I have ever played or can think of has always had a tiny red population in comparison to the blue servers so yes, ganking is a primary reason that people will not play an mmo and getting ganked and losing their stuff is a primary reason for people deciding to leave IMO.
|

Alavaria
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.09.16 05:33:00 -
[122] - Quote
Oh no, gankers are what are killing eve online.
Thankfully, we are only a bit of "rebalancing" away from salvation. Loyalty is a virtue, participation brings reward.
My main is out of sub ... NO, STOP BEING POOR I can't talk about my main due to TOS "clarifications" |

Kaarous Aldurald
ROC Academy The ROC
866
|
Posted - 2013.09.16 05:34:00 -
[123] - Quote
Quote:Any game that has a blue (non-pvp) server and a red (pvp) server I have ever played or can think of has always had a tiny red population in comparison to the blue servers so yes, ganking is a primary reason that people will not play an mmo and getting ganked and losing their stuff is a primary reason for people deciding to leave IMO.
Not only is this speculation based off of anecdotal evidence at best, but it's also utterly untrue.
Of the top 15 highest population realms in WoW, only 4 are PvE realms. Source is wowprogress.com. So, by that metric, we should in fact be ignoring any whining from the people complaining about non consensual PvP, since clearly non consensual PvP is more popular.
Kinda puts you in your place. Not posting on my main, and loving it.-á Because free speech.-á |

Varius Xeral
Galactic Trade Syndicate
1145
|
Posted - 2013.09.16 05:47:00 -
[124] - Quote
:grainybasketballvideo: Official Representative of The Nullsec Zealot Cabal |

Alavaria
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.09.16 05:49:00 -
[125] - Quote
Kaarous Aldurald wrote:Quote:Any game that has a blue (non-pvp) server and a red (pvp) server I have ever played or can think of has always had a tiny red population in comparison to the blue servers so yes, ganking is a primary reason that people will not play an mmo and getting ganked and losing their stuff is a primary reason for people deciding to leave IMO. Not only is this speculation based off of anecdotal evidence at best, but it's also utterly untrue. Of the top 15 highest population realms in WoW, only 4 are PvE realms. Source is wowprogress.com. So, by that metric, we should in fact be ignoring any whining from the people complaining about non consensual PvP, since clearly non consensual PvP is more popular. Kinda puts you in your place. This clearly means we need an EVE blue server Loyalty is a virtue, participation brings reward.
My main is out of sub ... NO, STOP BEING POOR I can't talk about my main due to TOS "clarifications" |

Jonah Gravenstein
Sweet Sensations Radical Industries
13839
|
Posted - 2013.09.16 05:50:00 -
[126] - Quote
Alavaria wrote:Kaarous Aldurald wrote:Quote:Any game that has a blue (non-pvp) server and a red (pvp) server I have ever played or can think of has always had a tiny red population in comparison to the blue servers so yes, ganking is a primary reason that people will not play an mmo and getting ganked and losing their stuff is a primary reason for people deciding to leave IMO. Not only is this speculation based off of anecdotal evidence at best, but it's also utterly untrue. Of the top 15 highest population realms in WoW, only 4 are PvE realms. Source is wowprogress.com. So, by that metric, we should in fact be ignoring any whining from the people complaining about non consensual PvP, since clearly non consensual PvP is more popular. Kinda puts you in your place. This clearly means we need an EVE blue server If rumours are to be believed the blue server is in nullsec 
I am furnishing this post "as is" I do not provide any warranty whatsoever, whether express, implied, or statutory, including, but not limited to, any relevance or fitness for purpose or any warranty that the contents herein are error-free.
|

Kaarous Aldurald
ROC Academy The ROC
868
|
Posted - 2013.09.16 05:52:00 -
[127] - Quote
Jonah Gravenstein wrote:Alavaria wrote:Kaarous Aldurald wrote:Quote:Any game that has a blue (non-pvp) server and a red (pvp) server I have ever played or can think of has always had a tiny red population in comparison to the blue servers so yes, ganking is a primary reason that people will not play an mmo and getting ganked and losing their stuff is a primary reason for people deciding to leave IMO. Not only is this speculation based off of anecdotal evidence at best, but it's also utterly untrue. Of the top 15 highest population realms in WoW, only 4 are PvE realms. Source is wowprogress.com. So, by that metric, we should in fact be ignoring any whining from the people complaining about non consensual PvP, since clearly non consensual PvP is more popular. Kinda puts you in your place. This clearly means we need an EVE blue server If rumours are to be believed the blue server is in nullsec 
That would be SiSI, actually. Losses are not real in SiSI, so it amounts to the same thing.
Not posting on my main, and loving it.-á Because free speech.-á |

Jonah Gravenstein
Sweet Sensations Radical Industries
13839
|
Posted - 2013.09.16 05:54:00 -
[128] - Quote
but blue doughnut.... where nobody shoots at each other, ever. I am furnishing this post "as is" I do not provide any warranty whatsoever, whether express, implied, or statutory, including, but not limited to, any relevance or fitness for purpose or any warranty that the contents herein are error-free.
|

silens vesica
Corsair Cartel
2032
|
Posted - 2013.09.16 05:55:00 -
[129] - Quote
Infinity Ziona wrote:Kaarous Aldurald wrote:Infinity Ziona wrote:Benny Ohu wrote:even if that bullshit was true, anyone who pulls the "but ccp will make more money if they do x therefore they should do it" is spectacularly misunderstanding the relationship between a consumer and a service provider I'm not saying that's what they SHOULD do I'm saying that's what every developer HAS TO DO. They have to balance ganking against subscription loss. No, they don't. To even make that statement means you have to make the assumption that ganking is not just a cause of people quitting, but in fact the primary cause. Since the latter of those is completely false, and the former is arguable, development resources are better spent on game improvements and add ons, not on retooling existing features. Rather than reduce a potential negative, they would be better served by making definite positives. Any game that has a blue (non-pvp) server and a red (pvp) server I have ever played or can think of has always had a tiny red population in comparison to the blue servers so yes, ganking is a primary reason that people will not play an mmo and getting ganked and losing their stuff is a primary reason for people deciding to leave IMO. But this game doesn't run that way, now does it? CCP has been doing this for over ten years, and subscriptions are still *increasing,* so clearly you have no idea what you're yammering on about, and just as clearly CCP knows how to manage their resources.
Since you are obviously not qualified to discuss game design, why don't you hush up and just enjoy the game? Or toddle off into Cloud Cuckoo WoWnderland, as you choose.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

Kaarous Aldurald
ROC Academy The ROC
868
|
Posted - 2013.09.16 05:56:00 -
[130] - Quote
Jonah Gravenstein wrote:but blue doughnut.... where nobody shoots at each other, ever.
Lol, even when I was a noob I didn't believe that, I often find it hard to believe that anyone is that foolish. But when I starting thinking like that, I just take a stroll through Features and Ideas and that thought is purged. Not posting on my main, and loving it.-á Because free speech.-á |

Jenn aSide
STK Scientific Initiative Mercenaries
2781
|
Posted - 2013.09.16 05:57:00 -
[131] - Quote
Infinity Ziona wrote:Kaarous Aldurald wrote:Infinity Ziona wrote:Benny Ohu wrote:even if that bullshit was true, anyone who pulls the "but ccp will make more money if they do x therefore they should do it" is spectacularly misunderstanding the relationship between a consumer and a service provider I'm not saying that's what they SHOULD do I'm saying that's what every developer HAS TO DO. They have to balance ganking against subscription loss. No, they don't. To even make that statement means you have to make the assumption that ganking is not just a cause of people quitting, but in fact the primary cause. Since the latter of those is completely false, and the former is arguable, development resources are better spent on game improvements and add ons, not on retooling existing features. Rather than reduce a potential negative, they would be better served by making definite positives. Any game that has a blue (non-pvp) server and a red (pvp) server I have ever played or can think of has always had a tiny red population in comparison to the blue servers so yes, ganking is a primary reason that people will not play an mmo and getting ganked and losing their stuff is a primary reason for people deciding to leave IMO.
This is true, because mmo players are too chicken **** to deal with loss. Most gamers use games to escape their hum-drum existance. They want to be the superhero in-game that they can't be IRL. That's why most games are themparks, most EVE characters are in high sec (the least sandboxy area of EVE) and why mission running (one of the most popular activities in EVE despite all the other gameplay EVE offers) is the way it is (one ship, alone against a vast fleet of NPCs in a virtual Bruce Lee fight that a low IQ monkey with a concussion couldn't lose at even if he tried).
We KNOW most games are like that. People like me are saying that their shyould be ONE game (and game company) brave enough to say NO to that lowest common denominator BS. A game company willing to say "this here is not a theme park, this is the badlands, love it or leave it".
Alas, because most people are indeed chicken ***** and those people have money, most games will be nothing more than shallow excercises in fake hero-hood and games like EVE will be drawn more and more towards that lowest common denominator. It makes me sad to think about it. |

Alavaria
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.09.16 06:20:00 -
[132] - Quote
Kaarous Aldurald wrote:Jonah Gravenstein wrote:but blue doughnut.... where nobody shoots at each other, ever. Lol, even when I was a noob I didn't believe that, I often find it hard to believe that anyone is that foolish. But when I starting thinking like that, I just take a stroll through Features and Ideas and that thought is purged. It'll never be a blue donut as long as N3, which exists to destroy GSF, and GSF both exist. Loyalty is a virtue, participation brings reward.
My main is out of sub ... NO, STOP BEING POOR I can't talk about my main due to TOS "clarifications" |

Tyrton
Imbecile MIiss Managment and Disasters Intergalactic Interstellar Interns
46
|
Posted - 2013.09.16 11:52:00 -
[133] - Quote
Lady Areola Fappington wrote:Belana Mawr wrote: Even if you are not afk and aligned the speed these destroyers take out exhumers is scary, Insta lock and scram... game over
Yeah, it's really super fast if you're AFK. Me, I've found it really obvious when a gank team rolls in. The spawning and pulling concord, flashy reds in local, blatantly obvious scout alts scanning people for fits... I've seen it take between 3-5 minutes to line up one gank. Ain't nobody got time to align and run in 3 minutes! If a gank team is on grid with you, the fight is already done. You defeat a gank before that moment.
Dear Lady I hope you are not suggesting an effort on the miners part.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
640
|
Posted - 2013.09.16 12:55:00 -
[134] - Quote
Jim Roebuck wrote:I did a quick EFT fit for a Catalyst going for 800 DPS, highest I've managed to get was 612, so you sir are wrong about an 800 DPS Catalyst fit. You need to use T2 guns, have max skills and use implants to get like 740 ish if i remember rightly. That about the best.
Side note though, in a 0.5 a T1 Cata can take out a hulk with relative ease, and that will set you back ~2m. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Shalua Rui
Rui Freelance Mining
20854
|
Posted - 2013.09.16 12:58:00 -
[135] - Quote
Tyrton wrote:Dear Lady I hope you are not suggesting an effort on the miners part. Yea, those evil evil miners... poke 'em with a stick!
...so funny.  "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Mallak Azaria
GoonWaffe Goonswarm Federation
3796
|
Posted - 2013.09.16 13:02:00 -
[136] - Quote
Kaarous Aldurald wrote:In real life, I can derail a multi million dollar train with a $35 dollar crowbar.
In real life, I can blow up a semi trailer, or even an armored car worth about $2,000,000 with about $5,000 worth of fertilizer.
In real life, I can make napalm by mixing gasoline and packing peanuts (no ****, Styrofoam and gas makes napalm).
In real life, criminals don't have a 100% chance of being caught.
But most importantly, in real life I am not functionally a god.
So please, tell me some more about how using something cost effective to defeat a larger ship isn't realistic, in a game where we can reincarnate after being incinerated in a fiery death millions of kilometers away.
In real life the Titanic was sunk for free. RIP Scamming; CCP has finally acknowledged that the average gamer is too stupid to avoid being scammed & has decided to protect them from themselves with TOS changes that effectively ban the practice. |

baltec1
Bat Country
8012
|
Posted - 2013.09.16 13:03:00 -
[137] - Quote
Shalua Rui wrote:Tyrton wrote:Dear Lady I hope you are not suggesting an effort on the miners part. Yea, those evil evil miners... poke 'em with a stick! ...so funny. 
Please don't they will start calling for sticks to be nerfed. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
640
|
Posted - 2013.09.16 13:04:00 -
[138] - Quote
Jenn aSide wrote:This is true, because mmo players are too chicken **** to deal with loss. Most gamers use games to escape their hum-drum existance. They want to be the superhero in-game that they can't be IRL. That's why most games are themparks, most EVE characters are in high sec (the least sandboxy area of EVE) and why mission running (one of the most popular activities in EVE despite all the other gameplay EVE offers) is the way it is (one ship, alone against a vast fleet of NPCs in a virtual Bruce Lee fight that a low IQ monkey with a concussion couldn't lose at even if he tried).
We KNOW most games are like that. People like me are saying that their shyould be ONE game (and game company) brave enough to say NO to that lowest common denominator BS. A game company willing to say "this here is not a theme park, this is the badlands, love it or leave it".
Alas, because most people are indeed chicken ***** and those people have money, most games will be nothing more than shallow exercises in fake hero-hood and games like EVE will be drawn more and more towards that lowest common denominator. It makes me sad to think about it. I don't think that's it at all. Most people play games for fun. And they find fun in doing various things. Industry for example can be fun, but requires a level of semi-afk mining in some cases. As in most games, having your progress smashed because of another player is considerably less fun, so that's why people leave. Personally I just avoid gankers (unless I'm ganking) but I do sometime question if EVE really provides me as much fun as I've had in other games in comparison with the level of input. Next gen consoles are likely to have me reduce my number of accounts.
Oh, and you only love your "badlands" while there are unwilling participants. The reason that PvP servers are so unpopular when there is a non-pvp option is because the PvP server is stripped of it's easy kills. In the end, without carebears, you'd be quite sad that everyone you engage fights back. Remember, you're not Snake Pliskin, you're a basement geek with a keyboard. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
249
|
Posted - 2013.09.16 13:06:00 -
[139] - Quote
Lucas Kell wrote: Side note though, in a 0.5 a T1 Cata can take out a hulk with relative ease, and that will set you back ~2m.
A properly tanked Hulk will not be taken out by a 2M catalyst. I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 |

baltec1
Bat Country
8012
|
Posted - 2013.09.16 13:06:00 -
[140] - Quote
Infinity Ziona wrote:Varius Xeral wrote:These numbers pulled from my behind are conservative though, gais The 5 trillion in damages was provided by Baltec not me.
Not even a drop in the ocean when compared to the thousands of trillions that have been transported in freighters in the last 9 months. |

Shalua Rui
Rui Freelance Mining
20854
|
Posted - 2013.09.16 13:08:00 -
[141] - Quote
baltec1 wrote:Please don't they will start calling for sticks to be nerfed. I didn't say pointy sticks...  "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

baltec1
Bat Country
8012
|
Posted - 2013.09.16 13:11:00 -
[142] - Quote
Shalua Rui wrote:baltec1 wrote:Please don't they will start calling for sticks to be nerfed. I didn't say pointy sticks... 
They don't care. |

Angeal MacNova
The Scope Gallente Federation
83
|
Posted - 2013.09.16 13:24:00 -
[143] - Quote
http://www.warcraftrealms.com/realmstats.php
http://www.warcraftrealms.com/eu_realmstats.php
Just going to throw these up wrt server population on both US and EU servers. I really don't care but if somebody that does is will, then they could count up the total population on PvE servers and compare it to the total population on PvP servers. That would give a better indication one way or the other.
All I know is when Aion came out, it went down hill fast and one of the biggest reasons was the ganking. You suicide yourself to lose xp and maintain a certain level, twink yourself out, and go through the portal to ambush unsuspecting victims as they try and fight pve mobs in their homeland.
However, EVE serves a niche crowd and it always has. People know this and they can gauge pretty quickly if the game is for them or not. |

Shalua Rui
Rui Freelance Mining
20854
|
Posted - 2013.09.16 13:28:00 -
[144] - Quote
baltec1 wrote:They don't care. My my... you really must have had some BAD experiences with miners... 
Angeal MacNova wrote:However, EVE serves a niche crowd and it always has. People know this and they can gauge pretty quickly if the game is for them or not. Good thing the, very vocal, forum crowd (yea, 3 people already IS a crowd) doesn't make much of a difference, one way or the other then, hu? Not even the fabled New Order is more then a passing nuisance for most players... "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Jenn aSide
STK Scientific Initiative Mercenaries
2786
|
Posted - 2013.09.16 13:50:00 -
[145] - Quote
Lucas Kell wrote:I don't think that's it at all. Most people play games for fun. And they find fun in doing various things. Industry for example can be fun, but requires a level of semi-afk mining in some cases. As in most games, having your progress smashed because of another player is considerably less fun, so that's why people leave. Personally I just avoid gankers (unless I'm ganking) but I do sometime question if EVE really provides me as much fun as I've had in other games in comparison with the level of input. Next gen consoles are likely to have me reduce my number of accounts.
This just demonstrates that you don't have the proper mind set (or mental capacity) for EVE if it's "not as fun as it could be".
I so get tired of that egalitarain "people have fun in various ways" crap. We know that Einstein, which is why I have fun shooting red boxes and have never once ganked a non-combat ship in high sec (because I don't find it fun).
What matters is what a game is. EVE is supposed to be a cold, dark game that gives the players more freedom of action than your average MMO. little by little that freedom is being stripped away in the name of safety (and theoretically, profit for the game makers, though that remains to be seen). Ironically, that's how it is IRL, people can't handle the uncertainty of freedom and end up "trapped" in a safe but smothering cocoon.
It's just a shame to see EVE going that way. There are more than enough games for people like you (STO comes to mind), yet you refuse to play them while refusing to see the quality provided by a dangerous EVE.
Quote: Oh, and you only love your "badlands" while there are unwilling participants.
I have said time and time again on these forums (including in threads whereyou have posted) that I am a PVE player. I don't care about unwilling participants. In addtion to being either illiterate or a liar (probably both), your a hypocrite, because of the two of us, you're the only one who has ever ganked anyone in high sec.....
Quote: The reason that PvP servers are so unpopular when there is a non-pvp option is because the PvP server is stripped of it's easy kills. In the end, without carebears, you'd be quite sad that everyone you engage fights back. Remember, you're not Snake Pliskin, you're a basement geek with a keyboard.
Again, this is the common carebear defense cry. Sorry to tell you, but you aren't talking to a PVPr.
The reason pvp is less popular in gaming than PVE is that PVP comes with a chance to lose. The guy going to a job he hates, coming home to a wife and kids (or parents) that he also hates just wants to WIN at something, even if that something is artificial. Me personally, I "pvp" all day at work, which is why I come home and kill Blood Raiders and Angles all night instead of ganking defenseless folk, see, I actually have a life. |

Infinity Ziona
Cloakers
411
|
Posted - 2013.09.16 14:30:00 -
[146] - Quote
I love the pro-pvp posing. I doubt there is anyone who pvp's "full time" who doesn't do some form of carebear activity. If they don't that's because they get ships replaced, payed for by members who do pve activities.
Most of that activity occurs either in safe null or high sec. The majority of that in highsec.
You can argue all you like about what I'm going to say next but that activity has to be done in relative safety or its not going to be done at all. No safety, no subscriptions to run the servers, no pvp.
75% of players are in high sec. Don't tell me that they're 3 of the each null seccers alts because that's bs. PvE primarily is what keeps this game afloat.
|

Malcolm Shinhwa
Bad Touches
266
|
Posted - 2013.09.16 14:35:00 -
[147] - Quote
... assuming OP removed all text from her post because it was 100% bullonium. This is the rule:-á In Eve it's always a trick. If you don't think it's a trick, you just don't have enough experience to know what the trick is. That doesn't mean you shouldn't launch on that fool anyway and roll the dice. |

Infinity Ziona
Cloakers
411
|
Posted - 2013.09.16 14:38:00 -
[148] - Quote
Malcolm Shinhwa wrote:... assuming OP removed all text from her post because it was 100% bullonium. Or the community here is nasty and made them feel uncomfortable. |

Tippia
Sunshine and Lollipops
16490
|
Posted - 2013.09.16 14:43:00 -
[149] - Quote
Lucas Kell wrote:Side note though, in a 0.5 a T1 Cata can take out a hulk with relative ease, and that will set you back ~2m. Could you please post a fit for this 1000 DPS Catalyst?
Or would you like to revise your story? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Plastic Psycho
Necro-Economics
459
|
Posted - 2013.09.16 14:44:00 -
[150] - Quote
Lucas Kell wrote:Jim Roebuck wrote:I did a quick EFT fit for a Catalyst going for 800 DPS, highest I've managed to get was 612, so you sir are wrong about an 800 DPS Catalyst fit. You need to use T2 guns, have max skills and use implants to get like 740 ish if i remember rightly. That about the best. Side note though, in a 0.5 a T1 Cata can take out a hulk with relative ease, and that will set you back ~2m. Just for grins, last night i built myself one of my standard-fit Cheap-Cats in Hek. With Meta-3 Neutrons, it was just under 8.5M ISK, turning 453 DPS (unheated) with no implants (loading 12 volleys of CN AM). That's more than enough to pop a Retriever or even a Covetor before Concordokken, but an untanked hulk would be a close challenge.
A 2M ISK Cat isn't going to do the job even in 0.5 against an untanked Retriever, much less take a Hulk. Hell, the hull itself is close to a million, before you even start adding weapons. You're going to have to spend a mit more than that. |
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