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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Mike Whiite
Stupid Stunts The Wolfpack Nexus
241
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Posted - 2013.12.04 12:44:00 -
[451] - Quote
Keep it in the exploration bussiness.
I would consider thinking of the Nestor as a remote base operations.
So keep the SoE
Resistance and drone bonuses.
keep the low mass.
give it the Black ops cloak movement bonus, no covert op jump ability
and give it a fleethanger and a clonebay and a large cargo bay
in this set up I can see a leet o SoE ships going out to explore.
frigate to scout, cruiser or protection and the Battleship as base. |
Rek Seven
Probe Patrol Polarized.
1060
|
Posted - 2013.12.04 12:45:00 -
[452] - Quote
Spugg Galdon wrote: If you don't understand why a fully covert battleship is massivley overpowered you need to consider what you would be able to do with it OUTSIDE of exploration
Then perhaps you should explain because it is no more overpowered than a cloaky T3, and they are fine for the most part.
If this new battleship had a covert cloak, it might have great dps on paper but its damage application is pretty crap. It also comes with several weaknesses that existing covert ships don't have. +1 |
Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
54
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Posted - 2013.12.04 12:46:00 -
[453] - Quote
Not sure why, but i like to call that thing already unbalanced even before it's in the game O.o Things that would make EVE better: NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ |
Xearal
Black Thorne Corporation Black Thorne Alliance
757
|
Posted - 2013.12.04 12:48:00 -
[454] - Quote
IMHO, right now, this ship is trying to decide whether it's a drone boat, lasor sniper, exploration ship and/or logistics support ship.
I would love to see this thing move more into a support role for the Astero and Stratios, with possibly being able to choose between being a Logistics support, or a sniper support. In light of that..
The virus strength bonus is wasted, sure it looks nice on paper, but if it's there to support the Stratios and Astero, as well as being a big battleship, with low agility, meaning it will not be able to quickly move from can to can, or chase after a can that is still there but just got out of range, it will not be needing this.
The remote rep bonus is nice, but without extra range, it will fail at this, as you need to bunch up heavily to be able to properly make use of this.
The probing bonus is a good one in my opinion, because it's an exploration ship, and it should be able to probe on it's own, in case the rest of it's fleet has been wiped out.
The laser range bonus is ok, giving it a good reason to sit back and snipe with lasers and drones as an armour tanking ship, it will have plenty of room in mids to enhance drone range to match. along with utility highs for extra drone control range.
In all, the one thing this ship really lacks is cloaking. Now putting a covert cloaking device on this would be quite overpowered, however maybe give it a similar bonus like the BLOPs, so it can use a regular cloak effectively. Adding a jump portal generator like a BLOP would also again be a bit much ( though NICE! ), instead give it the ability to make use of a BLOP's jump portal, so it can join on covert operations as a support ship.
As the viral bonus is useless, I would recommend replacing this with a 100% or 200% increase in remote rep range, so while not being a full on logi, still have a decent range at which to make use of it's reppers. Lowering the rep amount bonus to 25% or eliminating it would probably be required though in this case.
Finally, while it has an extremely low mass, it's less agile than a pregnant whale giving birth, maybe improve this a little bit.
As for the alliance tournament.. this ship has Tinker written all over it.. 7 large reppers with 50% extra repping power makes for a VERY solid defense..
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Kel hound
Lycosa Syndicate Surely You're Joking
67
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Posted - 2013.12.04 12:59:00 -
[455] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
As a logi/carrier pilot heres how I general view it; range bonus typically means dedicated logistics ship. You're able to maintain distance and use that distance to keep yourself alive and others alive. In PvE and PvP this tends to be true. The range bonus allows other ships to detach from the main body while still remaining within rep-range. An amount bonus is something I typically would associate with a more generalised ship. It brings to mind spider gangs and logistic T3 setups. It is a bonus more useful to a ship that does not need to detach from the main body or whose strategy will consist if balling up with similarly fit ships.
Personally, I would take the Nestor as is, it would make a good replacement for RR domi gangs, especially in wormholes (low mass, hell yes) where it could be useful in both pvp and pve. Its placement as an exploration battleship seems to fit well with the repair amount bonus rather than a range bonus. My only complaint would be that the repair bonus does not seem to apply to energy transfers which in my opinion is a bit of a shame. RR battleship gangs are pretty much going to need energy transfers in order to be cap stable with their remote repairers and extending the bonus to energy transfers as well as repair modules would have allowed for a more interesting fit.
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Koban Agalder
Future Corps Sleeper Social Club
27
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Posted - 2013.12.04 13:08:00 -
[456] - Quote
Kel hound wrote:CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
As a logi/carrier pilot heres how I general view it; range bonus typically means dedicated logistics ship. You're able to maintain distance and use that distance to keep yourself alive and others alive. In PvE and PvP this tends to be true. The range bonus allows other ships to detach from the main body while still remaining within rep-range. An amount bonus is something I typically would associate with a more generalised ship. It brings to mind spider gangs and logistic T3 setups. It is a bonus more useful to a ship that does not need to detach from the main body or whose strategy will consist if balling up with similarly fit ships. Personally, I would take the Nestor as is, it would make a good replacement for RR domi gangs, especially in wormholes (low mass, hell yes) where it could be useful in both pvp and pve. Its placement as an exploration battleship seems to fit well with the repair amount bonus rather than a range bonus. My only complaint would be that the repair bonus does not seem to apply to energy transfers which in my opinion is a bit of a shame. RR battleship gangs are pretty much going to need energy transfers in order to be cap stable with their remote repairers and extending the bonus to energy transfers as well as repair modules would have allowed for a more interesting fit. It's nice untill someone brings 2 guardians and smartbombing BS (plus 2 tackle). Then your tiny/shiny fleet of spider tanking 2B battleships will be very, very quickly dead.
James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
194
|
Posted - 2013.12.04 13:14:00 -
[457] - Quote
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level Multiplies the cloaked velocity by 125% per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Note: can fit Covert Cynosural Field Generators and Covert Jump Portal Generators. No targeting delay after decloaking. Cloak reactivation delay reduced to 5 seconds.
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
FIXED IT I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack. |
Phoenix Jones
The Scope Gallente Federation
288
|
Posted - 2013.12.04 13:14:00 -
[458] - Quote
Uriel Paradisi Anteovnuecci wrote:Moridin Mandarb wrote:Most of the suggestions I have seen on here look to make the ship more powerful, some to the point of absurdity. Here is my suggestion :
Gallente bonus : Armor Remote rep amount and range, 50% per level Amarr bonus : Cap transfer amount and range, 50% per level
(For comparison, a Guardian is 150%, and has a usage reduction to boot)
The scan and virus strength bonuses should be dropped - scanning and hacking is done by combat ships. This ship should be about support, not being able to solo things
I would give it the ability to jump through BLOPS bridges, but not create a bridge. This would fit it along the lines of the other SoE ships, but not make it better than standard BLOPS.
No cloak bonuses or anything like that, as that would make it shine above current BLOPS.
Keep the rest the same, including the large drone bay. The drone bay makes it a little helpful for damage, and much more in a support role, but not better than other drone boats.
In this configuration, it would be useful in both PVP and PVE, but not overshadow other ships.
In PvP, it would be useful because of it's large tank, being able to soak up more damage than a Guardian. However, it doesn't surplant the Guardian due to the lower rep amount. It can be bridged into far away systems, to help with Black Ops ships, but it cannot cloak and hide (without taking a major penalty to it's repping power).
In PvE, it is useful to be able to reach far away systems quickly, in order to support other ships doing DED complexes or missions, and in that role it helps a lot, similar to the PvP benefits I mentioned before. However, it doesn't compare to other ships for raw DPS or tank.
I feel this meets to requirements of fitting it into the exploration role, while not sacrificing other ships to to accomplish it.
This is a drone-centered ship. Not a logistics BS. Also, the ship would become less useful than many others if used solo using your suggestions. It's an interesting idea, but it is totally unsuited for the Nestor.
There are 17 other battleships that can go do the solo pwn mobile, and 3 that can actually run a support function. We all could care less about solo at the moment.
The reason people want covops cloaking is so that they can go solo in wormholes, low and null in a battleship (they believe that since they can cloak, they can fly back and forth with little fear and giggle and hide, maybe snipe on occasion, run DED's and do all sites, and be deployed for basically ever in a cloaky combat fit battleship). The reason I wanted Covops cloaking is that so the battleship could JUMP through but NOT CREATE a blackops jump portal (to jump through a blackops bridge, the ship in question must be able to fit and use a covops cloaking device, aka, scout ships, bombers, reconfigured T3's, Blockade Runners, and the two SOE ships currently). If the ship could jump through a blackops bridge and follow the two sister ships without a cloak, I'm fine with that too. It gives the battleship force projection that no other ship in the game has as, including carriers and dreads.
We don't need another solo-mobile. We have enough already. A possible fleet ship maybe a better offering, aka, Spacepriest. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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CCP Rise
C C P C C P Alliance
3300
|
Posted - 2013.12.04 13:42:00 -
[459] - Quote
Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here. |
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Koban Agalder
Future Corps Sleeper Social Club
27
|
Posted - 2013.12.04 13:45:00 -
[460] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here. You srsly want someone to run data/hacking/ghost sites in BS worth 1.5B o0? In HS it may be doable but not in low/null/WH... Those bonuses are wasted on BS hull. James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
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Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
195
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Posted - 2013.12.04 13:45:00 -
[461] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.
Just give it the normal black ops capabilities and it's fixed. The limitations to low slots and RR range are actually fine, makes things challenging I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack. |
Cassius Invictus
Thou shalt not kill
64
|
Posted - 2013.12.04 13:46:00 -
[462] - Quote
Design of the Nestor:
http://i.imgur.com/wfp5ukP.png
And I'm suddenly not interesed in stats of this ship. How could you make such a cr*p CCP? What the hell is this? |
Michael Harari
Genos Occidere HYDRA RELOADED
996
|
Posted - 2013.12.04 13:46:00 -
[463] - Quote
RR range on a 200k ehp hull should be very limited. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
329
|
Posted - 2013.12.04 13:50:00 -
[464] - Quote
Electrique Wizard wrote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level Multiplies the cloaked velocity by 125% per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range
50% increased strength for scan probes50% Bonus to tracking Links (Symetry with Optimal Laser Bonus)+10 virus strength for relic and data analyzers50% Bonus to Energy Transfers (SoE ships need lots of Cap - Weapons and Tank) Note: can fit Covert Cynosural Field Generators and Covert Jump Portal Generators. No targeting delay after decloaking. Cloak reactivation delay reduced to 5 seconds.
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
FIXED IT
Dropped the scanning and hacking bonuses for something more appropriate for a support ship |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
446
|
Posted - 2013.12.04 13:50:00 -
[465] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.
I agree that covops is overpowered for battleships, but why is it not overpowered for smaller ships? ****'s broken. |
Michael Harari
Genos Occidere HYDRA RELOADED
996
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Posted - 2013.12.04 13:52:00 -
[466] - Quote
TrouserDeagle wrote:
I agree that covops is overpowered for battleships, but why is it not overpowered for smaller ships? ****'s broken.
Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. |
Lephia DeGrande
Luxembourg Space Union
169
|
Posted - 2013.12.04 13:54:00 -
[467] - Quote
As usual, missing Faction Destroyer and Battlecruiser... |
Arthur Aihaken
The.VOID
736
|
Posted - 2013.12.04 13:55:00 -
[468] - Quote
Michael Harari wrote:Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. What exactly are battleships good at now outside the safety of fleets and PvE? I am currently away, traveling through time and will be returning last week. |
Michael Harari
Genos Occidere HYDRA RELOADED
997
|
Posted - 2013.12.04 13:56:00 -
[469] - Quote
Arthur Aihaken wrote:Michael Harari wrote:Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. What exactly are battleships good at now outside the safety of fleets and PvE?
They are good for roaming while playing a game of dota between jumps. You cant do that with smaller hulls. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
446
|
Posted - 2013.12.04 13:57:00 -
[470] - Quote
Arthur Aihaken wrote:Michael Harari wrote:Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. What exactly are battleships good at now outside the safety of fleets and PvE?
dying to T3s and abcs |
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Arthur Aihaken
The.VOID
736
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Posted - 2013.12.04 14:01:00 -
[471] - Quote
Michael Harari wrote:They are good for roaming while playing a game of dota between jumps. You cant do that with smaller hulls. That's funny. I am currently away, traveling through time and will be returning last week. |
Cassius Invictus
Thou shalt not kill
64
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Posted - 2013.12.04 14:03:00 -
[472] - Quote
Michael Harari wrote:Arthur Aihaken wrote:[quote=Michael Harari]Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. What exactly are battleships good at now outside the safety of fleets and PvE?
So true . It was said numerous times that problem with all BS classes is that instead of being big powerful and tough ships, they are a slow moving bricks that serve as a target practice and are unable to hit anything. They just take have a high paper eph...
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Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 14:05:00 -
[473] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.
A few things,
1) Range bonus on the reppers is an absolute must have.... 2) I disagree with the covert-ops cloak and battleship, wholeheartedly 3) Bonuses all over the place make for a crappy ship. The Gnosis was a give-away, this is a pirate battleship that will cost as much or more than a carrier it needs to be good at SOMETHING.
The scanning bonus needs to go, there is no practical use that it would ever have on a battleship, particularly in light of the warp speed and acceleration changes, I run sites in a T2 Cov-ops.....because its quick and hard to catch, there is NO WAY I would go scanning in a battleship, none, ever. It would take an 10 minutes to get between cans if you got a large spread.
So far as the cov-ops bonus, I'd say try it, that would make it worth the price, it won't have the gank of a T1 Dominix or the tank of something like a Baddon, and I can do Domi/rattler/geddon a LOT cheaper. Even if it can't fit a cov-ops cloak allow it to use cov-ops portals someting that can go along on a blops gang....and now we have something interesting.
I'd say Toss the laser range bonus (it wound't be able to run them and a tank with local reps anyway) Get rid of the scanning bonuses Add repair range in place of the laser bonus....by level and add the ability to fit a cov-ops cloak in place is silly scanning bonus, barring that at least be able to use cov-ops portals.
Either way, without re-cloak or delay bonuses I don't think a cov-ops cloak would be very scary.
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Michael Harari
Genos Occidere HYDRA RELOADED
997
|
Posted - 2013.12.04 14:08:00 -
[474] - Quote
The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. |
Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 14:16:00 -
[475] - Quote
Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible.
It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian
....and for that price, I'll just drop a carrier and be able to actually lock something. |
Lloyd Roses
Blue-Fire
341
|
Posted - 2013.12.04 14:21:00 -
[476] - Quote
Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible.
It also doesn't have a 70m (45-55m with links/x-instinct) signature, a cap-chain, range or 10 lockable targets. Even with lows fully devoted to tank, you're looking at about the same amount of resistances for both the guard and the nestor, with the nestor having ~60% more armorbuffer compared to my guard at least, at the expense of sigtanking.
"I honestly thought I was in lowsec" |
l0rd carlos
Friends Of Harassment
656
|
Posted - 2013.12.04 14:23:00 -
[477] - Quote
Onictus wrote:Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian ....and for that price, I'll just drop a carrier and be able to actually lock something. You can't drop a carrier that easy in lower class WHs. In fact you need to build it in them. You can't open a Cyno in deadpspace, so this ship could potentially have a role in DED sites. Which is fine for a exploration ship .. to have a role in a exploration site. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
DukeAlsmariSilver
Reliables Inc The Unthinkables
0
|
Posted - 2013.12.04 14:24:00 -
[478] - Quote
Michael Harari wrote:Arthur Aihaken wrote:Michael Harari wrote:Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. What exactly are battleships good at now outside the safety of fleets and PvE? They are good for roaming while playing a game of dota between jumps. You cant do that with smaller hulls.
I logged in just to like that. |
Michael Harari
Genos Occidere HYDRA RELOADED
1000
|
Posted - 2013.12.04 14:24:00 -
[479] - Quote
Onictus wrote:Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian ....and for that price, I'll just drop a carrier and be able to actually lock something.
It has 6 mids. You can fit triple sebo if you want. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
446
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Posted - 2013.12.04 14:26:00 -
[480] - Quote
Onictus wrote:Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian ....and for that price, I'll just drop a carrier and be able to actually lock something.
yeah, but if we pretend for a minute that they'll be nerfing carriers soon so they aren't the most mobile ships in the game |
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