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Thread Statistics | Show CCP posts - 15 post(s) |

JediRobin
Globaltech Industries Yulai Federation
8
|
Posted - 2013.12.03 22:58:00 -
[241] - Quote
I think that this ship should have the Covert Ops Cloak to stick to the same theme as the SOE ships, and be able to warp cloaked (or they should change that to the Black Ops Range)
Also CCP said that they are releasing a SOE set of ships, so where is the Destroyer and the Battlecruiser ships.(Yes I know other fractions don't have these ship types but that is something CCP should bring out in further expansions)... |

Owen Levanth
Federated Deep Space Explorations
43
|
Posted - 2013.12.03 23:00:00 -
[242] - Quote
Andrea Keuvo wrote:Owen Levanth wrote:Phoenix Jones wrote: A wall of text.
Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done. Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something. There are no exploration battleships because a solo battleship jumping gates in low/nullsec is going to die horribly and quickly
And with the Nestor CCP apparently thought they could change this. But thanks to a set of contradicting values (agile, but slow, exploration oriented but no cloak bonus), nothing has changed. (My best guess here is CCP thought gates in low/null wouldn't be an issue since it is supposed to be useful in wormholes.) |

Explorer Eriker
Republic Military School Minmatar Republic
1
|
Posted - 2013.12.03 23:01:00 -
[243] - Quote
As others have stated, who would risk a billion ISK ship in a wormhole without a covert ops cloak?
Back to the drawing board CCP Rise. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 23:01:00 -
[244] - Quote
JediRobin, I'm guess you haven't played EVE long.
The set of ships are a frigate, cruiser and battleship, like ALL the other pirate factions.
This ship is staying in theme with the others (besides the repairer bonus, which needs removed)
It's like covert ops (frigates), recons (cruisers) and black ops (battleships) The covert and recon can both use covert cloaks, blackops can't. Same idea here |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 23:02:00 -
[245] - Quote
Where did CCP say this is for wormholes? |

Owen Levanth
Federated Deep Space Explorations
43
|
Posted - 2013.12.03 23:04:00 -
[246] - Quote
Thaddeus Eggeras wrote:JediRobin, I'm guess you haven't played EVE long.
The set of ships are a frigate, cruiser and battleship, like ALL the other pirate factions.
This ship is staying in theme with the others (besides the repairer bonus, which needs removed)
It's like covert ops (frigates), recons (cruisers) and black ops (battleships) The covert and recon can both use covert cloaks, blackops can't. Same idea here
Then I guess you should have told CCP, they totally ignored you here: The BS has no black ops cloak bonus. Covert jump bridge and jump drive are also out. So the Nestor has this weird set of numbers attached to it to make it look as if it fits to the other SOE ships, but then it lacks everything cloak-related.
So you have a cloaky frigate, a cloaky cruiser and a giant space coffin. Guess what doesn't fit in there? |

Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 23:05:00 -
[247] - Quote
Rovinia wrote:Da "Logi-BS" incoming, fits the SoE theme good. This will be awesome for small scale BS-Spidertank setups where the low scan resolution doesn't matter that much. As long as you have the ISK to loose one, of course 
low scan res? i raise you 1 falcon. |

Grath Telkin
Sniggerdly Pandemic Legion
1945
|
Posted - 2013.12.03 23:05:00 -
[248] - Quote
Ish Eistiras wrote:How about adding is some very different drone bonuses?
Amarr Battleship Bonuses: 4% armor resistances per level 10% bonus to Heavy drone velocity and tracking per level
Gallente Battleship Bonus: 10% drone damage and hitpoints per level 10% remote rep amount per level
Role bonuses: +50% heavy drone damage -50% heavy drone signature radius +100% remote repair optimal range
Slot layout: 5H, 6M, 7L, Drones (bandwidth / bay): 125 / 600
No turrents and no launcher slots, this will be a totally utility high based ship. Basicly a carrier with its primary focus on heavy drone dps (not sentry).
This guy has more creativity than the current balance teams, maybe hire him, but even this is bland, give us something NEW, not a new ship with the same bonuses you've given other ships.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

The Sinister
Eve Minions
30
|
Posted - 2013.12.03 23:07:00 -
[249] - Quote
No one and i mean NO ONE will use this ship for exploration!
It suicidal without a cloak.
Common sense needed in CCP I recon. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 23:08:00 -
[250] - Quote
Quote: Thaddeus Eggeras wrote: JediRobin, I'm guess you haven't played EVE long.
The set of ships are a frigate, cruiser and battleship, like ALL the other pirate factions.
This ship is staying in theme with the others (besides the repairer bonus, which needs removed)
It's like covert ops (frigates), recons (cruisers) and black ops (battleships) The covert and recon can both use covert cloaks, blackops can't. Same idea here
Then I guess you should have told CCP, they totally ignored you here: The BS has no black ops cloak bonus. Covert jump bridge and jump drive are also out. So the Nestor has this weird set of numbers attached to it to make it look as if it fits to the other SOE ships, but then it lacks everything cloak-related.
So you have a cloaky frigate, a cloaky cruiser and a giant space coffin. Guess what doesn't fit in there
I have already covered this, but I see you didn't go back that far. I said the repair bonus should be replaced with a cloak speed bonus like the blackops one. And be able to cyno jump BUT not make them. |
|

Michael Harari
Genos Occidere HYDRA RELOADED
994
|
Posted - 2013.12.03 23:11:00 -
[251] - Quote
Andrea Keuvo wrote:Owen Levanth wrote:Phoenix Jones wrote: A wall of text.
Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done. Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something. There are no exploration battleships because a solo battleship jumping gates in low/nullsec is going to die horribly and quickly
And even if it didnt die horribly to gatecamps - it doesnt do more damage than the stratios, and it warps soooo slooowwww |

Owen Levanth
Federated Deep Space Explorations
43
|
Posted - 2013.12.03 23:12:00 -
[252] - Quote
Thaddeus Eggeras wrote:Quote: Thaddeus Eggeras wrote: JediRobin, I'm guess you haven't played EVE long.
The set of ships are a frigate, cruiser and battleship, like ALL the other pirate factions.
This ship is staying in theme with the others (besides the repairer bonus, which needs removed)
It's like covert ops (frigates), recons (cruisers) and black ops (battleships) The covert and recon can both use covert cloaks, blackops can't. Same idea here
Then I guess you should have told CCP, they totally ignored you here: The BS has no black ops cloak bonus. Covert jump bridge and jump drive are also out. So the Nestor has this weird set of numbers attached to it to make it look as if it fits to the other SOE ships, but then it lacks everything cloak-related.
So you have a cloaky frigate, a cloaky cruiser and a giant space coffin. Guess what doesn't fit in there I have already covered this, but I see you didn't go back that far. I said the repair bonus should be replaced with a cloak speed bonus like the blackops one. And be able to cyno jump BUT not make them.
Well, I agree. I made similar suggestions earlier in the thread, after all. |

Phoenix Jones
The Scope Gallente Federation
278
|
Posted - 2013.12.03 23:14:00 -
[253] - Quote
Caroline Grace wrote: Stuff
Building a battleship for exploration, while giving it no real means of getting from a to b is bad. Building a battleship for the sole purpose of exploration is worse. This is a gimic ship currently. There are lesser ships, smaller ships, faster ships, cheaper ships, that can do the exact same thing as this ship does. The only difference is that they all are not painted white.
Why be typical with eve ships when you have the opportunity to really effect change. To create a faction battleship that people will want to bring out in combat. The Stratios, nobody's bringing it out on roving gangs to blap people to death mainly because people keep asking themselves.
"Why bring a 400 million isk ship, to do what a 40 million isk ship can do." Or in the case of the Nestor. "Why bring a 2 billion is ship, when a 100 million isk ship can do the same thing".
There realistically is not enough difference between that ship vs others. Eventually people will start bringing it out more. Bombers bar will start to enjoy using it, and these ships will start flying around and dying a bunch, but its limited role and capabilities does not warrant a significant investment in anytype of major deployment.
WHY bring this Battleship to ANYTHING but a highsec PVE site? Wormhole play? Bring T3 and fit it to tank the damn explosion. Even IF it blows up, its still less of a cost than this battleship. I want people to look at the Nestor and say... Ok our gang needs a few of these. When people feel the need to commit a few of these to a combat operation, then this ship is a success. Same as people feeling the need to bring a billion isk bhaalgorn to the field. It has a unmistakable value. Yes there are other ships that can neut, but people see the value of having THAT faction ship there. I'd like the same to happen to the Nestor, and I personally believe making it a logi boat, that has the capabilities inbetween the cruiser and the carrier maybe it.
Giving it more guns or damage bonuses won't cut it because we already have a cheapie battleship that covers basically every type of damage in the game already, and in multiple different configurations. To really get it out there, you have to give it more than just a few repairers else people will just say "lets just bring more guardians".
Currently people are going to undock in jita, giggle a little, and dock it back up. It looks pretty, it has the roles we initially believe would be good, but then when we sat down and actually digested the ship, we are all realizing that there is no reason to own it. We can bring a cheaper, faster, more capable ship that can do more than this battleship can.
Wall complete. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Galphii
Oberon Incorporated RAZOR Alliance
189
|
Posted - 2013.12.03 23:14:00 -
[254] - Quote
Not sure how popular it will be in wormholes, given the sleepers' love of switching targets and shredding drones within moments. Otherwise it looks great. X |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 23:20:00 -
[255] - Quote
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 500% multiplies the cloaked velocity (Which is less then blackops get with blackops L5) 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Note: can jump through covert cynosural fields and cynosural fields
Slot layout: 6H, 6M, 7L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 85 / 7 Sensor strength: 26 Magnetometric Signature radius: 465 Cargo Capacity: 700
Now you can get around without your covert ops cloak to explore and what not. Just get your recon, covert ops, or SoE frigate/cruiser light a cyno and bam you have your SoE BS and even with a cloak bonus. Happy now? If not I could care less. That's the best idea I say. Because you aren't getting a covert ops cloak on a BS. |

Grenn Putubi
The SWAG Lab SWAG Co
11
|
Posted - 2013.12.03 23:25:00 -
[256] - Quote
CCP Rise wrote: Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
I agree with dropping the RR amount bonus for a 50% or 100% range bonus. RRBS fleets are pretty powerful already, giving us a BS with a RR amount bonus will just make that worse. Given this ships low mass and potential vulnerability to bumping I think a Range bonus would be far more beneficial for the ship.
I'm not sure about anyone else, but I wouldn't want to try playing the 'grab the cans' game after a hack with a BS. They're too slow and bumbling for an agility based activity. I don't have any experience with Ghost Sites, but is it even possible to survive the explosion? If it's not then this ship looks like an even worse idea for that given that the amount of time it takes to align and escape the site could leave you caught in the blast. I'm not sure if the reduced mass would create enough of a difference in that to make it worth the risk. Though the conveinence of not having to swap ships after clearing a data or relic site is enticing, I don't think reserving 1 or 2 mid slots to fit the appropriate hacking modules would really be a great idea and the thought of having to travel between hacks with a BS sours the idea further.
Unless the ship defies expectations for hacking utility I'd much rather see that role bonus dropped in favor of something more useful. Perhaps a reduction in RR activation cost or a reduction in cloak CPU use or reactivation delay (but not covert capable). Maybe something unique like a bonus to nanite paste repair time or repair amount? |

Phoenix Jones
The Scope Gallente Federation
281
|
Posted - 2013.12.03 23:27:00 -
[257] - Quote
Grenn Putubi wrote:CCP Rise wrote: Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
I agree with dropping the RR amount bonus for a 50% or 100% range bonus. RRBS fleets are pretty powerful already, giving us a BS with a RR amount bonus will just make that worse. Given this ships low mass and potential vulnerability to bumping I think a Range bonus would be far more beneficial for the ship. I'm not sure about anyone else, but I wouldn't want to try playing the 'grab the cans' game after a hack with a BS. They're too slow and bumbling for an agility based activity. I don't have any experience with Ghost Sites, but is it even possible to survive the explosion? If it's not then this ship looks like an even worse idea for that given that the amount of time it takes to align and escape the site could leave you caught in the blast. I'm not sure if the reduced mass would create enough of a difference in that to make it worth the risk. Though the conveinence of not having to swap ships after clearing a data or relic site is enticing, I don't think reserving 1 or 2 mid slots to fit the appropriate hacking modules would really be a great idea and the thought of having to travel between hacks with a BS sours the idea further. Unless the ship defies expectations for hacking utility I'd much rather see that role bonus dropped in favor of something more useful. Perhaps a reduction in RR activation cost or a reduction in cloak CPU use or reactivation delay (but not covert capable). Maybe something unique like a bonus to nanite paste repair time or repair amount?
People will tear there hair out if you suggest that this ship should become a hyperion version 2. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Rek Seven
Probe Patrol Polarized.
1057
|
Posted - 2013.12.03 23:27:00 -
[258] - Quote
Thaddeus Eggeras wrote: 500% multiplies the cloaked velocity (Which is less then blackops get with blackops L5)
I don't see the point. It would be another useless bonus on this ship. +1 |

Sabriz Adoudel
Mission BLITZ
1278
|
Posted - 2013.12.03 23:29:00 -
[259] - Quote
Strikes me as a really unfocused ship.
A boost to RR throughput without a boost to range will put this in a similar position to tech 3 cruiser logistics fits - amazingly good 5% of the time, and basically pointless 95% of the time. That's not an issue with this hull so much as it is an issue with baseline RR range on modules.
Then it has range bonuses, but likely can't fit modules to function as a sniper (it needs to manage both laser range and drone range), and exploration bonuses which will likely not be used outside wormholes. Finally it has more midslots and less lows than I'd expect on an armor battleship.
I do not see this being popular at the ~1600m pricetag for a BPC.
Finally, can I suggest you make the BPC purchase more of an ISK sink. Instead of ~1500m worth of LP and ~100m ISK, how about making the highsec one cost 300k LP (~750m) and 750m ISK. More ISK leaving the economy is a good thing, and if you can fix this ship so that it is desirable enough for forty thousand of them are purchased quickly after release, removing 30 trillion ISK from the economy will be a good thing. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

GeeShizzle MacCloud
397
|
Posted - 2013.12.03 23:33:00 -
[260] - Quote
Simple fact of the matter a BS is to cumbersome for exploration.
Giving a BS the ability to use a covert ops cloak is not op by the fact it can cloak and warp from a gatecamp. even if it did have a covert ops cloak itd get caught due to its poor agility. The issue with a BS having a covert ops cloak is its ability to deal very high degrees of DPS out of the black void of space in an instant without significant sacrifices (eg tank).
in a lore perspective the 3 ships should be able to complement each other. Bearing in mind the Sisters of Eve area humanitarian force i had found it strange that a logistical ship hadnt even been considered. Turning a BS into an effective logistics ship seems to be the way to go.
Using the Gallentes affinities for drones you can build a ship thats partially effective at using drones for repping whilst still maintaining teeth, or go full rep mode and fit it as high slot RR + logi drones.
Obviously the attack trait should come from Amarr and although an optimal range bonus can give some effectiveness in Pulses, because its a fixed dual damage type (EM/Therm) its easier to tank against. therefore capsuleers would much prefer damage bonus on lasers.
that would also fit lore wise on the highslot ports being optimised to deliver increased power for repping (where the repping mod converts energy to matter when repping). The turret modules get increased damage metric from the higher energy throughput. |
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Grenn Putubi
The SWAG Lab SWAG Co
11
|
Posted - 2013.12.03 23:35:00 -
[261] - Quote
Phoenix Jones wrote:Grenn Putubi wrote:
I agree with dropping the RR amount bonus for a 50% or 100% range bonus. RRBS fleets are pretty powerful already, giving us a BS with a RR amount bonus will just make that worse. Given this ships low mass and potential vulnerability to bumping I think a Range bonus would be far more beneficial for the ship.
I'm not sure about anyone else, but I wouldn't want to try playing the 'grab the cans' game after a hack with a BS. They're too slow and bumbling for an agility based activity. I don't have any experience with Ghost Sites, but is it even possible to survive the explosion? If it's not then this ship looks like an even worse idea for that given that the amount of time it takes to align and escape the site could leave you caught in the blast. I'm not sure if the reduced mass would create enough of a difference in that to make it worth the risk. Though the conveinence of not having to swap ships after clearing a data or relic site is enticing, I don't think reserving 1 or 2 mid slots to fit the appropriate hacking modules would really be a great idea and the thought of having to travel between hacks with a BS sours the idea further.
Unless the ship defies expectations for hacking utility I'd much rather see that role bonus dropped in favor of something more useful. Perhaps a reduction in RR activation cost or a reduction in cloak CPU use or reactivation delay (but not covert capable). Maybe something unique like a bonus to nanite paste repair time or repair amount?
People will tear there hair out if you suggest that this ship should become a hyperion version 2.
First, I like the Hyperion.
Second, How is what I suggested in any way making the Nestor similar to the Hyperion? |

Omnathious Deninard
Novis Initiis
1878
|
Posted - 2013.12.03 23:42:00 -
[262] - Quote
The ship is functionally useless. There are several ships that can do the same job for less isk or do a better job for the same amount of isk.
If you wanted a logistic style SOE ship, you should have given that role to the Stratios.
If you want a logistic style Battleship you should give that to the Dominix/Sin. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Yaaar's Revenge
Alzhara Industries
69
|
Posted - 2013.12.03 23:45:00 -
[263] - Quote
My previous post was misread - I suggested giving the Nestor a jumpdrive like a Black Ops, NOT a portal. The ship should be able to jump to covert cynos, but not bridge to it. So there is no benefit to holding it back really unless you want it to look pretty in a safespot |

Phoenix Jones
The Scope Gallente Federation
282
|
Posted - 2013.12.03 23:48:00 -
[264] - Quote
Assumed you meant self repair amount aka the gallente bonus.
Just quick to anger there :-) Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Aeronite
Failstar Reloaded
8
|
Posted - 2013.12.03 23:48:00 -
[265] - Quote
I was expecting more SOE black ops BS style and less mix of useless bonuses. By the way RRBS fleets are dead and will never come back since logistics cruisers are so much better. |

Andrea Keuvo
Science and Trade Institute Caldari State
55
|
Posted - 2013.12.03 23:50:00 -
[266] - Quote
Owen Levanth wrote:Andrea Keuvo wrote:Owen Levanth wrote:Phoenix Jones wrote: A wall of text.
Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done. Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something. There are no exploration battleships because a solo battleship jumping gates in low/nullsec is going to die horribly and quickly And with the Nestor CCP apparently thought they could change this. But thanks to a set of contradicting values (agile, but slow, exploration oriented but no cloak bonus), nothing has changed. (My best guess here is CCP thought gates in low/null wouldn't be an issue since it is supposed to be useful in wormholes.)
This ship is useless for "exploration" without a covert ops cloak. Scrap the useless bonuses and give it cov ops cloak. Even with that traveling in null with it will be very sketchy and if you jump into a bubbled gatecamp you will be in trouble. But without it the ship has no real use that i can see. |

MeBiatch
Republic University Minmatar Republic
1539
|
Posted - 2013.12.03 23:58:00 -
[267] - Quote
CCP Rise wrote: 50% bonus to remote repair amount
i would swap remote amount for optimal range 200% bonus would give it nice range and make heavy drones useable There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Feather Storm
Tindalosian Trading Consortium
5
|
Posted - 2013.12.03 23:58:00 -
[268] - Quote
Actually I considered the concept of a SOE Battleship and I came to the conclusion that I don't like it for RP reasons so I came up with a counter proposal and posted it here Things change you adapt or you whine.
Please note: Whining will alert the nearest predator resulting in death and the continuation of the EVE-olutionary process. |

Grenn Putubi
The SWAG Lab SWAG Co
11
|
Posted - 2013.12.04 00:00:00 -
[269] - Quote
Phoenix Jones wrote:Assumed you meant self repair amount aka the gallente bonus.
Just quick to anger there :-)
Heavens No! LMAO! I meant an increase the amount that nanites can repair on modules. I thought about suggesting the T3 'absorbs less heat damage' bonus, but that's kinda lame and should really stay on the T3 only. So insted of that I figured maybe something repair oriented for nanites, make them better on this 1 ship so people will be more willing to burn their racks on stuff if they know they can repair it cheaper and faster than someone else can without a station. Plus it lends to the whole 'deep space self sufficiency' theme the SOE has going on. Without stations paste is the only way to fix your modules so why not give a ship that's supposed to operate where there are no stations a bonus for that?
I also liked what someone else posted about giving it bonuses specifically for Heavy drones to try to stear people away from making it another RRBS Sentry Blob ship. It's already going to be one of the most agile and quick BS in the game, why not try to enhance that by giving it bonuses that help it stay mobile. The Range bonus to RR is a great start to that, but bonuses to prop mods and non-sentry drones would be a great next step. |

Seranova Farreach
Lion Squadron
464
|
Posted - 2013.12.04 00:01:00 -
[270] - Quote
for the love of pie.. people please.. this is an exploration corp/ship, stop with the pvp analogys and comparasons.
now all i can see is it needs rep range 100 to 200% cause with the fit i can see 5 guns 1 probe 1 rep. and probably run with a second ship perhaps.
7 highs with 5 turret and 2 utils is a bit low when coupled with 6 mid and 6 low. how about 8 high for 3 utils. 6 mids and 7~8 lows?
also people stop whineing it needs the 50% scan strength so you dont have to rig it for probe strength.
keep the exploration bonuses as a whole.
give it 10% drone speed per level on gal BS too (makeing heavys actually useful when you are not ontop of the target)
i personally would like a cloak on it myself akin to BLOPS cloak at the very least or cov ops at most. (stop whineing about cloak, you nullbears probably never set foot into Wspace :P)
lock speed needs to be higher.. maybe 150-180scan res.
FINALLY! its possably to be a solo runner cause "NORMAL PEOPLE" cannot or will not dualbox or what ever (giving it more need of the cloak and more lowslots.
ps. 8/6/8 seems good 5guns 1 rep 1 probe 1 cloak. 6 so prop, data, relic, drone mods, cargo scanner or any mix of those. 8 tank and dps mods. (no brainer how to fit armor tank with dps mods) |
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