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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Rise
C C P C C P Alliance
3263
|
Posted - 2013.12.03 16:28:00 -
[1] - Quote
Hi
I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present.
We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses.
Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
It will be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics:
Nestor 1,000,000 LP 100,000,000 ISK
Discount Nestor (From the Sanctuary) 800,000 LP 80,000,000 ISK
Nestor Blueprint 600,000 LP 150,000,000 ISK
Discount Nestor Blueprint (From the Sanctuary) 400,000 LP 100,000,000 ISK
I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it.
I also want to comment on one point raised by the CSM which I'm sure will come up here: it is very intentional that the remote rep bonus is for amount rather than range. This focuses the ship more heavily on smaller PVE content focused fleets rather than making PVP applications easier to use. I'm happy to see more discussion about this and hear what you guys think, just thought I'd mention that we've already talked about it some.
Hope this is exciting! Let me know o/ |
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Debora Tsung
The Investment Bankers Guild
651
|
Posted - 2013.12.03 16:30:00 -
[2] - Quote
Screw the Rattler I got, I want this one! Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |
GeeShizzle MacCloud
390
|
Posted - 2013.12.03 16:31:00 -
[3] - Quote
RR BS on the comeback yo!! |
mynnna
GoonWaffe Goonswarm Federation
2484
|
Posted - 2013.12.03 16:31:00 -
[4] - Quote
Posting to increase posts before someone declares that it's OP by one. Member of the Goonswarm Economic Warfare Cabal |
Katabrok First
Apukaray Security
67
|
Posted - 2013.12.03 16:32:00 -
[5] - Quote
And I'll get one for christmas? Great!!! |
Rees Noturana
Red Rock Mining Company
262
|
Posted - 2013.12.03 16:32:00 -
[6] - Quote
Must have. Back to the SoE agent. -á |
Morwen Lagann
Tyrathlion Interstellar
1039
|
Posted - 2013.12.03 16:33:00 -
[7] - Quote
Yessssssssss. Morwen Lagann Director, Tyrathlion Interstellar |
Arura Tam
Faster Than Darkness Technologies
0
|
Posted - 2013.12.03 16:36:00 -
[8] - Quote
Soooooo can't wait! |
Neville Smit
EVE University Ivy League
44
|
Posted - 2013.12.03 16:37:00 -
[9] - Quote
Looks like a nice ship - gotta have this one in my collection. Time to grind some more SoE missions! Please post the artwork ASAP!
I am an unapologetic fan of EVE Online. My blog: http://nevillesmit.com/ - My Twitter: https://twitter.com/NevilleSmit |
GallowsCalibrator
GoonWaffe Goonswarm Federation
437
|
Posted - 2013.12.03 16:38:00 -
[10] - Quote
DAS BOOT LIVES AGAIN |
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Two step
Aperture Harmonics No Holes Barred
4285
|
Posted - 2013.12.03 16:38:00 -
[11] - Quote
How about even a small range bonus. RR range unbonused is really tiny, a fixed 100% range bonus taking it up to 16.8km would make it a lot more usable CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Strata Maslav
Born-2-Kill Against ALL Authorities
65
|
Posted - 2013.12.03 16:39:00 -
[12] - Quote
Wow this is certainly an interesting ship. Its hard to pigeon hole it to a specific role which is nice, especially with that remote repair bonus. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2458
|
Posted - 2013.12.03 16:40:00 -
[13] - Quote
I think a comparatively small 100% bonus to the range of the remote rep would be sufficient, bringing it to 16.8km rep range instead of 8.4
Even in PvE applications, 8.4km is extremely short, and the very short range of spider tanking T3s in wormholes is offset by their ability to quickly get back into range if they drift. An armor tanking battleship won't have that luxury, so perhaps a slightly larger range is warranted?
Two step wrote:How about even a small range bonus. RR range unbonused is really tiny, a fixed 100% range bonus taking it up to 16.8km would make it a lot more usable
God dammit Two Step. If it wasn't for the forums taking a **** on my post and giving me a 404 error, I'd have posted it first! Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
GallowsCalibrator
GoonWaffe Goonswarm Federation
437
|
Posted - 2013.12.03 16:41:00 -
[14] - Quote
Two step wrote:How about even a small range bonus. RR range unbonused is really tiny, a fixed 100% range bonus taking it up to 16.8km would make it a lot more usable
I'm not 100% sure it needs it, a small block of these is already going to be a fearsome brick of HP. |
Berluth Luthian
Meltdown.
135
|
Posted - 2013.12.03 16:42:00 -
[15] - Quote
What is SoE going to do with all of this sudden influx of isk? I'm worried that it is going to corrupt their benevolent institution. |
GallowsCalibrator
GoonWaffe Goonswarm Federation
437
|
Posted - 2013.12.03 16:42:00 -
[16] - Quote
This thing is going to be the Alliance Tournament superstar of 2014, calling it now
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Narcotic Gryffin
Bombin Busch Wookies
15
|
Posted - 2013.12.03 16:43:00 -
[17] - Quote
CCP Rise wrote:Hi
I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present (just kidding it's not until (late)January).
We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses.
Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
It will be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics:
Nestor 1,000,000 LP 100,000,000 ISK
Discount Nestor (From the Sanctuary) 800,000 LP 80,000,000 ISK
Nestor Blueprint 600,000 LP 150,000,000 ISK
Discount Nestor Blueprint (From the Sanctuary) 400,000 LP 100,000,000 ISK
I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it.
Hope this is exciting! Let me know o/
So it can still fit a cov ops cloak right?
http://www.sortius-is-a-geek.com/wp-content/uploads/2013/10/history-channel-hd-aliens-thumb.jpg |
Berluth Luthian
Meltdown.
135
|
Posted - 2013.12.03 16:44:00 -
[18] - Quote
Also, gift for incursion runners? |
Dersen Lowery
Laurentson INC StructureDamage
848
|
Posted - 2013.12.03 16:44:00 -
[19] - Quote
Two step wrote:How about even a small range bonus. RR range unbonused is really tiny, a fixed 100% range bonus taking it up to 16.8km would make it a lot more usable
Or, you know, fix the space-priest modules so that they have a sensible base range and you don't have to have comically large hull bonuses on specialist ships to make them useful.
Proud founder and member of the Belligerent Desirables. |
GallowsCalibrator
GoonWaffe Goonswarm Federation
437
|
Posted - 2013.12.03 16:44:00 -
[20] - Quote
Just in case you are actually serious with your tl;dr post, no it can't. |
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Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2459
|
Posted - 2013.12.03 16:48:00 -
[21] - Quote
GallowsCalibrator wrote:Katrina Oniseki wrote:An armor tanking battleship won't have that luxury, so perhaps a slightly larger range is warranted?
That mass reduction should help alleviate that with a prop mod providing a bit more than the usual effect.
Entirely possible, yeah. I'd like to play about with these things on SiSi when they come out. It may not be a problem at all, but I have a difficult time imagining an agile armor battleship in my mind. It's just an oxymoron that won't work. :P
Getting real tired of the forums taking a crap on my posts. First it 404s my post, then it claims I can't post again for the next 30 seconds. Is this a side effect of a popular thread or what? Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1285
|
Posted - 2013.12.03 16:49:00 -
[22] - Quote
Instead 6M, 6L it should maby be 5M, 7L |
GallowsCalibrator
GoonWaffe Goonswarm Federation
437
|
Posted - 2013.12.03 16:50:00 -
[23] - Quote
Katrina Oniseki wrote:GallowsCalibrator wrote:Katrina Oniseki wrote:An armor tanking battleship won't have that luxury, so perhaps a slightly larger range is warranted?
That mass reduction should help alleviate that with a prop mod providing a bit more than the usual effect. Entirely possible, yeah. I'd like to play about with these things on SiSi when they come out. It may not be a problem at all, but I have a difficult time imagining an agile armor battleship in my mind. It's just an oxymoron that won't work. :P
It's going to be unusual to be sure, but the resist bonus and this RR bonus really really steer this towards not bothering to fit plates, trimarks, etc and just up resists for EHP; then RR and capchain in the highs for spidertanking. Let the drones do the hurt. |
Tarsas Phage
Freight Club
215
|
Posted - 2013.12.03 16:55:00 -
[24] - Quote
So it's a better-tanking Navy Dominix, basically.
Should have kept the covops cloak theme, however - breaking the predictability mold is a okay thing to do. |
TheMercenaryKing
StarFleet Enterprises Fatal Ascension
47
|
Posted - 2013.12.03 16:55:00 -
[25] - Quote
no cov ops bonus? |
Harvey James
The Sengoku Legacy
608
|
Posted - 2013.12.03 17:02:00 -
[26] - Quote
so these will be able to outrep logi's in terms of raw amount ... i think the range bonus over amount is more sensible Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2459
|
Posted - 2013.12.03 17:02:00 -
[27] - Quote
TheMercenaryKing wrote:no cov ops bonus?
No covops bonus.
Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Maennas Vaer
Twisted Insanity. The Kadeshi
4
|
Posted - 2013.12.03 17:02:00 -
[28] - Quote
Feels very bland I'm afraid.
Disappointed it isn't a blops.
|
Swiftstrike1
Interfector INC. Fade 2 Black
371
|
Posted - 2013.12.03 17:03:00 -
[29] - Quote
CCP Rise wrote:instead of cloaking it will receive a bonus to remote armor repair amount
CCP Rise wrote:Role bonuses: 50% bonus to remote repair amount
Please confirm if the role bonus is to all remote reps or just to remote armour reps. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2459
|
Posted - 2013.12.03 17:07:00 -
[30] - Quote
Maennas Vaer wrote:Feels very bland I'm afraid. Disappointed it isn't a blops.
They said it would be for wormholes. What use would jump bridging be in wormholes? Besides, there's nothing stopping you from fitting an Improved Cloak like a blackops.
I think we all expected that it wouldn't be a true covert-ops battleship. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
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Streya Jormagdnir
Alexylva Paradox
213
|
Posted - 2013.12.03 17:10:00 -
[31] - Quote
Two step wrote:How about even a small range bonus. RR range unbonused is really tiny, a fixed 100% range bonus taking it up to 16.8km would make it a lot more usable
As a logi pilot...yes. I feel the remote repair bonus will hardly be used unless the reps get some range.
Otherwise I foresee this being a very neat ship. That drone bandwidth is amazing! I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |
Karash Amerius
Sutoka
133
|
Posted - 2013.12.03 17:10:00 -
[32] - Quote
Add me to the choir saying there needs to be a range bonus on the RR instead (or in conjunction) of the rep amount. Karash Amerius Operative, Sutoka |
Harvey James
The Sengoku Legacy
608
|
Posted - 2013.12.03 17:11:00 -
[33] - Quote
WOW!!! 56mil mass .... it begs the question why where you so stingy with attack battleships the phoon still has 100mil mass Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Dibblerette
Ships Chat
150
|
Posted - 2013.12.03 17:12:00 -
[34] - Quote
I'm going to have to agree with what's already been said. Either give this a range bonus, or (more useful/interesting) just go double the base range of all logistics mods and half hull bonuses. |
Lloyd Roses
Blue-Fire
340
|
Posted - 2013.12.03 17:14:00 -
[35] - Quote
So... how fast is this thing going with a nano, skirmishlinks and an OH mwd? "I honestly thought I was in lowsec" |
Biife Stuhe
The Silence.
1
|
Posted - 2013.12.03 17:16:00 -
[36] - Quote
Pocket Carriers!! Cool!!! |
5n4keyes
Sacred Templars Fatal Ascension
69
|
Posted - 2013.12.03 17:20:00 -
[37] - Quote
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to large energy turret optimal range
Please decide if this is going to be a energy turret boat, or a drone boat, split weapons, are fine, but then we have 4% Armor Resistance per level... which means you have 6 slots to fit a tank and damage mods. If you then go with Shield mods, your wasting a huge bonus of a ship...
3% to Armor AND Shield Resistances per level however would be pretty cool, and unique, meaning it can be shield tanked, damage control on the low, plus 5 mods for say tracking, damage... could be kinda sweet. Tho you would also need to give it a Shield and Armor 50% amount bonus, again would be kinda cool. |
Streya Jormagdnir
Alexylva Paradox
213
|
Posted - 2013.12.03 17:21:00 -
[38] - Quote
I did just think of a neat use for this ship.
Wspace POS bashing. Establish spider tank, launch sentries. Sip on tea. Profit. I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |
Zircon Dasher
311
|
Posted - 2013.12.03 17:22:00 -
[39] - Quote
When is it on SISI?
Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
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CCP Rise
C C P C C P Alliance
3270
|
Posted - 2013.12.03 17:25:00 -
[40] - Quote
We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
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MinutemanKirk
Quantum Cats Syndicate Samurai Pizza Cats
26
|
Posted - 2013.12.03 17:26:00 -
[41] - Quote
If it's supposed to be an "aid" ship I don't see how giving it a turret bonus fits that role.... I'd suggest swapping it for the Remote Repair Range Bonus mentioned in previous posts. |
W0wbagger
Immortalis Inc. Shadow Cartel
51
|
Posted - 2013.12.03 17:28:00 -
[42] - Quote
75mm scanres (did i read that right?) will not be ideal for any logi purposes either. Not saying it's unusual for a BS, but you don't tend to use BSs for logi. Making it a bit high for a BS, so sebos boost it to more reasonable levels, would be good.
Shame no clone bay as well. |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3730
|
Posted - 2013.12.03 17:28:00 -
[43] - Quote
That is a very nice ship for wormhole PVE, gj.
Perhaps in 2015 we will get battleships designed for PVP.
Notify-á-á You cannot do that while warping. |
Destiny Calling
North Eastern Swat Pandemic Legion
23
|
Posted - 2013.12.03 17:29:00 -
[44] - Quote
I had a bit of hope for this new ship but lol ~ccp~. |
Streya Jormagdnir
Alexylva Paradox
213
|
Posted - 2013.12.03 17:29:00 -
[45] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
The range bonus in general is good because it means if this (rather low-mass) ship gets bumped it will have more range as a safety net when spider tanking. The amount bonus is also good. If anything, I'd say drop the probing bonuses in favor of the RR range; explorers and wormholers who are even considering hopping into this thing will likely have solid probing skills anyway, and with a relatively slow warp speed/acceleration I definitely can't imagine it being effective for combat probing and tackling.
Just my 0.02 ISK I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |
Harvey James
The Sengoku Legacy
608
|
Posted - 2013.12.03 17:31:00 -
[46] - Quote
well like i said in a previous post with the amount bonus they will be able to outrep logi cruisers which seems a bad thing too me.. so range instead of amount keeps logi cruisers able to compete with amounts at least. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Phoenix Jones
The Scope Gallente Federation
269
|
Posted - 2013.12.03 17:32:00 -
[47] - Quote
Its an updated Oneiros, flashier, more expensive, bigger "BOOM".
This thing will cost roughly 6 to 800 million isk for a few months at least.
May or maynot be worth it :-0
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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DrunkenNinja
Caldari Provisions Caldari State
143
|
Posted - 2013.12.03 17:32:00 -
[48] - Quote
Quote: Nestor 1,000,000 LP 100,000,000 ISK
Seriously? |
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CCP Rise
C C P C C P Alliance
3270
|
Posted - 2013.12.03 17:34:00 -
[49] - Quote
DrunkenNinja wrote:Quote: Nestor 1,000,000 LP 100,000,000 ISK
Seriously?
This is the same markup in high-sec that the Stratios and Astero get.
|
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Kristalll
Valkyrie Professional Resources I Whip My Slaves Back and Forth
4
|
Posted - 2013.12.03 17:35:00 -
[50] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
Having a range bonus for it supporting t3s in pve would allow more freedom to the t3s than simply anchoring up.
For pvp it would be better to allow some maneuverability to the fleet than simple rep it more. I'd imagine people using it like a carrier.
And I think people would prefer range over amount, but I'm also not involved much in logi circles. |
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Naomi Anthar
159
|
Posted - 2013.12.03 17:35:00 -
[51] - Quote
Basically it means rattler will get some DECENT BUFF - since i cannot see why you would take rattle over this one. Because it shield tanks ? Most of the time its good to be armor tanked at BS level. |
Destiny Calling
North Eastern Swat Pandemic Legion
23
|
Posted - 2013.12.03 17:37:00 -
[52] - Quote
<%penifSMASH> these are armor rattlesnakes
>_> |
Moneta Curran
Lunar Industries Ltd
210
|
Posted - 2013.12.03 17:38:00 -
[53] - Quote
My 2 cts.:
Remove
Quote: +10 virus strength for relic and data analyzers
because, really.. who runs data sites in a faction battleship
and swap it for some decent remote rep range..
|
Caroline Grace
Almost Approved
383
|
Posted - 2013.12.03 17:40:00 -
[54] - Quote
1,000,000 LP and 100m ISK is a bit excessive when Nestor doesn't come with anything special for its battleship class. So far it looks like a bigger and slower Stratios with a repair bonus (and new hull desing). I was hoping for a medical bay or some other mildly crazy stuff, this is just a putting Stratios (scaled) numbers on a different hull. Not amused.
Low mass and repair ability will affect only very small amount of people who are looking forward to this ship (the whole population of EVE). Nestor should be the prime battleship of exploration across the whole cluster, not just something only considered good for wormhole space. |
Ptrum
Di-Tron Heavy Industries Insidious Empire
6
|
Posted - 2013.12.03 17:41:00 -
[55] - Quote
Their go my dreams of a blops ship. |
DrunkenNinja
Caldari Provisions Caldari State
143
|
Posted - 2013.12.03 17:43:00 -
[56] - Quote
This amount of LP is just insane. The ship will cost around the same as a Black Ops...
They are cute but I cant see it being used for pvp too much with this pricetag. |
Gorski Car
ElitistOps Pandemic Legion
173
|
Posted - 2013.12.03 17:44:00 -
[57] - Quote
meh |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1341
|
Posted - 2013.12.03 17:45:00 -
[58] - Quote
Moneta Curran wrote:My 2 cts.: Remove Quote: +10 virus strength for relic and data analyzers
because, really.. who runs data sites in a faction battleship and swap it for some decent remote rep range..
Data sites in wormholes don't explode and nearly (or successfully) one-shot your cruiser.
Ghost sites, on the other hand...
The analysis ability is obviously designed so you can effectively run null/WH ghost sites with the benefit of battleship EHP to handle the massive explosion. |
Narcotic Gryffin
Bombin Busch Wookies
15
|
Posted - 2013.12.03 17:46:00 -
[59] - Quote
I disagree with the people saying give it a range bonus to rep, thats what seperates it from the logis atm. Right now it looks like the whole intent is to spider rep other nearby battleships unless ccp had some other idea for how it was supposed to be used. http://www.sortius-is-a-geek.com/wp-content/uploads/2013/10/history-channel-hd-aliens-thumb.jpg |
Shinah Myst
SoT DarkSide.
22
|
Posted - 2013.12.03 17:47:00 -
[60] - Quote
So... not only CCP yet again failed to produce a coherent line of ships, but at the same time managed to boost the single most boring fleet doctrine (w/o making it less boring). Why am I not surprised?
Welcome to Drones Online. |
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Moneta Curran
Lunar Industries Ltd
210
|
Posted - 2013.12.03 17:49:00 -
[61] - Quote
Alvatore DiMarco wrote:
Data sites in wormholes don't explode and nearly (or successfully) one-shot your cruiser.
Ghost sites, on the other hand...
The analysis ability is obviously designed so you can effectively run null/WH ghost sites with the benefit of battleship EHP to handle the massive explosion.
Alright, but I thought the general idea was to avoid the explosion, not sit there and try to eat it in your billion isk faction battleship...
|
jonnykefka
Adhocracy Incorporated Adhocracy
235
|
Posted - 2013.12.03 17:50:00 -
[62] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
Counter-question: Do you intend this to be used with medium-sized ships, or mostly in RRBS gangs?
Given a range bonus, especially a range + amount bonus, we will turn this thing into the BS-sized faction UberGuardian. That sounds pretty awesome to me and would definitely have more PvP utility, but I'm not sure it's the ship you want to make.
As it is now, I think it'll be a super popular AT ship, you could make fun RRBS gangs using a couple of these or these plus domis, and if they were not ridiculously priced I could see finding some uses for one during a W-space POS siege (where we have occasionally used logi domis to supplement guardians), but as a W-space resident this isn't going to be useful to me most of the time.
And yes, the low mass means that it's very bump-vulnerable. That's already a relevant counter to RRBS gangs (which are rarely used these days anyways), and this would be no different, and would help balance it in that context given its rep bonus. |
Amera Khan
Southern Cross Incorporated Flying Dangerous
5
|
Posted - 2013.12.03 17:51:00 -
[63] - Quote
It definitely needs some sort of range bonus to remote reps to make the amount bonus worth while.It doesnt need to have the range of the current logi but somewhere in the middle would be good. |
Danny John-Peter
Snuff Box
352
|
Posted - 2013.12.03 17:53:00 -
[64] - Quote
+1ing a range bonus, RR are already pretty effective especially when combined with good resist fit ships and force multipliers, so a range bonus would be far more useful than an amount bonus. |
Jason Dunham
Barr Heavy Industries Fatal Ascension
10
|
Posted - 2013.12.03 17:54:00 -
[65] - Quote
Personally I like it just the way it is, I think changes might make it too overpowered.
Currently it will have a good amount of local ehp, the remote rep bonus matches the way a lot of ratters fit their ships (fit this way it would have a buffer tank and drone upgrades, along with the probes and analyzer/hacker and use sentries, it could use it's remote repair to fix drones, or spider tank in a fleet)
For pvp, I see the capability of a laser boat with drones, you could drop sentries and use the reduced mass to charge around the battlefield doing close range damage with lasers. I agree, the remote rep range in pvp would be a little problematic given the power of range on the battlefield, but there's supposed to be meaningful choices, and making this ship good at everything prevents those from occurring. If it reps more than a logi, then it has a reason to choose it as a logi, but it's range will limit that choice, perhaps to setups like domis that can stay close together, but then it's vulnerable to bombing.
All in all, I like the ship as it is bonus wise, I fell like it promotes meaningful choices. I do agree that given the price and set of bonuses it will primarily be used as a PVE ship, but I look forward to seeing it used creatively in pvp as well. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1342
|
Posted - 2013.12.03 17:55:00 -
[66] - Quote
Moneta Curran wrote:Alvatore DiMarco wrote:
Data sites in wormholes don't explode and nearly (or successfully) one-shot your cruiser.
Ghost sites, on the other hand...
The analysis ability is obviously designed so you can effectively run null/WH ghost sites with the benefit of battleship EHP to handle the massive explosion.
Alright, but I thought the general idea was to avoid the explosion, not sit there and try to eat it in your billion isk faction battleship...
If you fail a hack, boom.
If you disconnect for any reason it counts as a failed hack. Boom.
If you take too long during a hack or hang around in the site too long, bigger boom.
It's something that, if triggered, you can't avoid. |
Phoenix Jones
The Scope Gallente Federation
269
|
Posted - 2013.12.03 17:56:00 -
[67] - Quote
Lets see. We have...
Amarr, Neut Sentry/Heavy Drone Boat, (Armor) Gallente, (Dominix and Navy Issue) Hybrid Gun Sentry/Sentry Boat (Armor) Pirate, Missile Sentry Boat (Shield) Sisters, Laser, Sentry Boat (armor), potential logistics ship (remote armor repper).
I'm not sure who would bother to bring this out vs a posprey, onieros, etc. Expensive ship to fit as a field medic.
I'd... consider relooking at it a little. I don't see an actual use in pvp, except that everybody and there mother will come racing out to get on the killmail.
It will kill tackle, at least thats one good thing about it.
Come to think of it. Here are some uses.
1) Incursions. Now all armor, with several of these ships to repair the field, as they can be mega tanked to absorb alpha that some logistics ships would have issues taking. All oneiros and guardian ships now replaced with sister medic ships. Oneiros prices plummit to 0. Gallente Logistic pilots cry. Ship reduced to lolneroses.
2) Mission Runner. Micro jump, snipe at 100. Dead everything.
.... thats about it. I think the incursion community will be very happy with this ship (a battleship based medic boat). Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Dibblerette
Ships Chat
150
|
Posted - 2013.12.03 17:57:00 -
[68] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
To me, the rep amount bonus was always a Minmatar carrier thing, so putting it here seems a little strange. I think most of us would rather have the range than amount, just because the base range on those modules is so damn short. An idea out of left field would be to let the Nestor fit a single capital repper, with a role bonus for the PG needs. That has a base range of 15k (16.5 meta version) and would be a very interesting addition. It really does scream "mini-carrier" though.
EDIT: To actually address your question, I think that the range needs SOME help for PVP. Battleships aren't great at staying in scram range if something goes wrong, and these will already be juicy targets for bombers and whatnot. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1143
|
Posted - 2013.12.03 17:59:00 -
[69] - Quote
dat slowkitten We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Moneta Curran
Lunar Industries Ltd
210
|
Posted - 2013.12.03 18:00:00 -
[70] - Quote
Alvatore DiMarco wrote:If you fail a hack, boom.
If you disconnect for any reason it counts as a failed hack. Boom.
If you take too long during a hack or hang around in the site too long, bigger boom.
It's something that, if triggered, you can't avoid.
Funny... all the more reason to do it in a procuror?
|
|
Zircon Dasher
311
|
Posted - 2013.12.03 18:02:00 -
[71] - Quote
CCP Rise wrote:
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
I just want to know what the time constraints are to get this nerfed WITHOUT anyone having a chance to try it out. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Harvey James
The Sengoku Legacy
608
|
Posted - 2013.12.03 18:03:00 -
[72] - Quote
mm... its agility seems a little poor compared to other faction ships..
mach 0.084
Nestor 0.18
so swap some mass for agility instead Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Sal Landry
School of Applied Knowledge Caldari State
129
|
Posted - 2013.12.03 18:05:00 -
[73] - Quote
Phoenix Jones wrote: This thing will cost roughly 6 to 800 million isk for a few months at least.
Now we get to see who got held back to repeat their high school math courses. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3018
|
Posted - 2013.12.03 18:08:00 -
[74] - Quote
With 56m kg mass, how fast will this thing be traveling under AB/MWD's? In many ways, won't this be like putting an oversized prop mod on a BC?
As for the range of RR. One of the biggest hinderances to the RR subsystem of t3's, and RR BS gangs, is the very limited range of RR modules in general. 6-9 km's is a very confining range of operation, and I honestly think the base stats of these modules should be increased, rather than implementing a range bonus on these ships. (Note: This also means that RR ship hulls would need a slight adjustment to maintain their current ranges, which are pretty spot on).
|
Marlona Sky
D00M. Northern Coalition.
4507
|
Posted - 2013.12.03 18:10:00 -
[75] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
The closer they have to be to do remote repair, the more likely they are to be mass bombed. . |
Quinn Corvez
Probe Patrol Polarized.
115
|
Posted - 2013.12.03 18:10:00 -
[76] - Quote
50% RR is way too small and virus strength on a BS is a waste of a bonus IMO.
Drop the virus bonus and give it the same MJD bonus that marauders get and you're good. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
441
|
Posted - 2013.12.03 18:11:00 -
[77] - Quote
This entire line of ships is really boring. |
Glasgow Dunlop
The Dark Space Initiative Scary Wormhole People
106
|
Posted - 2013.12.03 18:12:00 -
[78] - Quote
remove the remote repair, add covert cloak option for cloaking lvl 5
WIN! twitter: @glasgowdunlop-á GLASGOW MEET No.4 DEC 28TH http://forums.eveonline.com/default.aspx?g=posts&t=229549&find=unread
|
Jita Intern
Science and Trade Institute Caldari State
0
|
Posted - 2013.12.03 18:14:00 -
[79] - Quote
Sooo just get rid of remote reps, and add the cov ops cloak ability. Could up the virus strength to be even with Tech 3 cruisers or cov ops frigs. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1342
|
Posted - 2013.12.03 18:14:00 -
[80] - Quote
Leave the virus bonus. It doesn't need a MJD bonus with that super-low mass, either. |
|
StahlWaffe
Native Freshfood Minmatar Republic
13
|
Posted - 2013.12.03 18:16:00 -
[81] - Quote
[Nestor, Incursions?] Damage Control II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Energized Adaptive Nano Membrane II Drone Damage Amplifier II
Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Federation Navy Omnidirectional Tracking Link [empty med slot]
Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II Large Remote Armor Repairer II Large Remote Armor Repairer II Large Remote Armor Repairer II Large Remote Armor Repairer II
Large Remote Repair Augmentor I Large Remote Repair Augmentor I Large Remote Repair Augmentor I
The repping range is ****, of course. 8.4km only. However, it's *SIX* Large Remote Reps we're talking about here. While having ~100k EHP. And ~450 Scanres in fleet. And having 550 DPS from Gardes. And having 3 more flights in cargohold. It's not stable, ... but 3 reps are.
Then again, i have no idea of incursions so far. So i don't know if that range is sufficient. Or if Armor fleets are ever going to be viable.
|
Beaver Retriever
Science and Trade Institute Caldari State
161
|
Posted - 2013.12.03 18:16:00 -
[82] - Quote
Phoenix Jones wrote: 1) Incursions. Now all armor, with several of these ships to repair the field, as they can be mega tanked to absorb alpha that some logistics ships would have issues taking. All oneiros and guardian ships now replaced with sister medic ships. Oneiros prices plummit to 0. Gallente Logistic pilots cry. Ship reduced to lolneroses.
Implying the use of logistics in hisec incursions, where ship losses are negligible compared to fleet combat, has any impact whatsoever on logistics prices. In fact, implying that incursion carebears not using logistics would crash the price.
laffo |
Eko Fromtv
Center for Advanced Studies Gallente Federation
90
|
Posted - 2013.12.03 18:17:00 -
[83] - Quote
RR range to rep the drones plz.
Also, pity the maintenance array rumor is not true. Would have been great to have a couple frigs in this ship. (Ice) Miner for life. |
GeeShizzle MacCloud
391
|
Posted - 2013.12.03 18:23:00 -
[84] - Quote
change RR rep amount bonus to 100% range bonus and add an ability to temp ban people on this thread for 30 days that suggest it to have a cov ops cloak. |
Strata Maslav
Born-2-Kill Against ALL Authorities
65
|
Posted - 2013.12.03 18:24:00 -
[85] - Quote
I like the sheer amount of Rep you can get on this ship.
It may want a slight increase in RR range but I would argue the base module itself want a buff to range (and nerf to the bonus current Logi bonus to offset). 15-20km for an un-bonused ship would be reasonable. (Maybe look at medium remote repairs as well, would be interesting to see T3s RR in some pvp engagements).
This is going to be a fun but expensive ship! |
Omnathious Deninard
Novis Initiis
1877
|
Posted - 2013.12.03 18:24:00 -
[86] - Quote
I'll pass, not that interested in this one. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Lipbite
Express Hauler
1536
|
Posted - 2013.12.03 18:28:00 -
[87] - Quote
Please, add repair range bonus. As logi pilot I could use it instead of t2 logi cruisers - in PvE / incursions.
50% bonus to large energy turret optimal range => 750% range bonus to repair modules.
A bit too expensive ship for PvP - triage carrier cost almost the same. |
Max Kolonko
High Voltage Industries Ash Alliance
362
|
Posted - 2013.12.03 18:33:00 -
[88] - Quote
Harvey James wrote:mm... its agility seems a little poor compared to other faction ships..
mach 0.084
Nestor 0.18
so swap some mass for agility instead
Align time is a function of agility and Mass
So low mass is compensating for worse agility - and no one expect a "pirate dominix" to be as agile as mach
second: low Mass is critical for two things. WH jumping (lower mass means more BS's put trough a single hole) and prop mods efficency (final speed bonus is a function of speed bonus and thrust versus mass) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
zbaaca
POD Based Lifeforms DarkSide.
60
|
Posted - 2013.12.03 18:33:00 -
[89] - Quote
4 role bonuses ? just remove virus and optimal . Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |
mynnna
GoonWaffe Goonswarm Federation
2496
|
Posted - 2013.12.03 18:35:00 -
[90] - Quote
Max Kolonko wrote:Harvey James wrote:mm... its agility seems a little poor compared to other faction ships..
mach 0.084
Nestor 0.18
so swap some mass for agility instead Align time is a function of agility and Mass So low mass is compensating for worse agility - and no one expect a "pirate dominix" to be as agile as mach second: low Mass is critical for two things. WH jumping (lower mass means more BS's put trough a single hole) and prop mods efficency (final speed bonus is a function of speed bonus and thrust versus mass)
Which is in turn why it has a very low base speed - it prevents its low mass from making it really, really fast with an MWD on. Member of the Goonswarm Economic Warfare Cabal |
|
Yterje
Rage Quit Consolation
1
|
Posted - 2013.12.03 18:35:00 -
[91] - Quote
Since a large part of the SoE ships are their advanced circular warp drives, does anyone else think it'd be reasonable to make this battleship warp faster than a normal battleship? Maybe 2.5 au/s? It also would line up well with the decreased mass idea. Just seems like there aught to be a purpose to that giant circular engine since it's not being used as a stabilizer for covert cloaks.
Also, I'd just like to say that I really love the look of the concept art I saw for it, with the front loaded warp engine: http://imgur.com/9gSs7J8 |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1342
|
Posted - 2013.12.03 18:36:00 -
[92] - Quote
Yterje wrote:Since a large part of the SoE ships are their advanced circular warp drives, does anyone else think it'd be reasonable to make this battleship warp faster than a normal battleship? Maybe 2.5 au/s? It also would line up well with the decreased mass idea. Just seems like there aught to be a purpose to that giant circular engine since it's not being used as a stabilizer for covert cloaks. Also, I'd just like to say that I really love the look of the concept art I saw for it, with the front loaded warp engine: http://imgur.com/9gSs7J8
Except that they aren't circular warp drives. They're strange structures that are connected to the power core. Until now, they've been connected to augmenting cloak operation. |
Xindi Kraid
The Night Wardens Viro Mors Non Est
625
|
Posted - 2013.12.03 18:40:00 -
[93] - Quote
Given that the smaller ships are effectively CovOps, why not design the nestor to be a black ops BS? Give it a covert jump drive and the ability to fit a jump portal generator.
If you keep the current design I am not sure about its effectiveness. You mention small mass will make it great in wormholes but Sleepers eat drones for breakfast and any WH corp in a hole deep enough to bring battleships is using Logistics cruisers; that combined with the fact reps without bonused range are pretty crap marginilizes this ship for W-Space use. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2464
|
Posted - 2013.12.03 18:41:00 -
[94] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
The range bonus may be helpful to run PvE, considering the ease of drifting out of Logi range and difficulty of getting back into it using a battleship. I am not sure how much more helpful a 16.8km rep would be in PvP applications.
I was suggesting a range AND amount bonus, rather than one or the other. Considering the use of highslot reps and focus on drone damage, I don't think many people will be fitting lasers anyways. More likely will be highslots filled with cap transfers and reps, along with a probe launcher and possibly a cloak.
In short, replace the laser bonus. The results should look like this:
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 100% bonus to remote repair optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Jell Feed
Republic Military School Minmatar Republic
4
|
Posted - 2013.12.03 18:45:00 -
[95] - Quote
Was really hoping for a pirate blops... oh well |
Psihius
Anarchist Dawn U N K N O W N
52
|
Posted - 2013.12.03 18:45:00 -
[96] - Quote
Consider using one of these additional bonuses for the drones: 1. Drone control range 2. Drone optimal 3. Drone tracking 4. Drone speed
If you don't want to make it a sentry drone, but more heavies/medium, a drone speed bonus would be preferable. If you want a sentry drone based ship, it lacks some drone control range bonus. An exploration ship needs a ton of slots for support modules, so fitting in a Drone Link Agumentor is only viable if you drop the turrets and that's not that good idea when you don't have drone damage projection bonuses.
Just a few thoughts. |
Michael Harari
Genos Occidere HYDRA RELOADED
991
|
Posted - 2013.12.03 18:45:00 -
[97] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
For PVE, i dont think you need the range as you just sit on top of your sentries or the other rrbs.
For PVP, i think a range bonus would be hilariously OP, as it would then basically act as 3 logi but with 200k ehp. |
Vanilla Vila
SpaceTravelers Freelance Corp La Division Bleue
7
|
Posted - 2013.12.03 18:45:00 -
[98] - Quote
Nice hangar apparatus. |
Reaperxvii
Ravens' Nest Outlaw Horizon.
6
|
Posted - 2013.12.03 18:45:00 -
[99] - Quote
Okay so I agree with the rep range, to me it makes more since, but my question is in the release of the picture they specifically said it would have a shuttle bay and a medical bay, both of which has not been even remotely mentioned on this thread, WHAT WILL IT BE! Cause a clone bay would be sweet imo. |
Eko Fromtv
Center for Advanced Studies Gallente Federation
90
|
Posted - 2013.12.03 18:49:00 -
[100] - Quote
1. remove data/relic bonus 2. remove scanning bonus
3. add 200% RR range 4. add a special feature like clone vat or maintenance bay... maybe even black ops
It needs something to justify the ridiculous price and the hype. The Stratios is special, the Nestor atm is not. Make it special, give it something unique. (Ice) Miner for life. |
|
Michael Harari
Genos Occidere HYDRA RELOADED
991
|
Posted - 2013.12.03 18:49:00 -
[101] - Quote
Or drop the RR for black ops cloak bonuses (recalibration and velocity bonuses) |
Iv d'Este
TRUE GONER Executors TERRA REGNUM
16
|
Posted - 2013.12.03 18:51:00 -
[102] - Quote
Please! Give him a bonus for speed in cloak, like BO. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1342
|
Posted - 2013.12.03 18:51:00 -
[103] - Quote
Michael Harari wrote:Or drop the RR for black ops cloak bonuses (recalibration and velocity bonuses)
Please let's not turn this thing into another ship that has to be pre-nerfed for being a sologankmobile that nobody will actually use for ganking - you know, like the Stratios. |
Ronix Aideron
Shockwave Innovations Surely You're Joking
113
|
Posted - 2013.12.03 18:54:00 -
[104] - Quote
On paper it would seem good for Incursions but with only 8K RR range the fleet would have to be small or pretty tightly packed. Start the day off slow and taper off from there.
http://eveboard.com/pilot/Ronix_Aideron |
Michael Harari
Genos Occidere HYDRA RELOADED
991
|
Posted - 2013.12.03 18:55:00 -
[105] - Quote
Alvatore DiMarco wrote:Michael Harari wrote:Or drop the RR for black ops cloak bonuses (recalibration and velocity bonuses) Please let's not turn this thing into another ship that has to be pre-nerfed for being a sologankmobile that nobody will actually use for ganking - you know, like the Stratios.
Black ops cloak bonuses would make it better for lowsec pve. In highsec you wouldnt use this over a dominix anyway. |
Rovinia
Exotic Dancers Union SONS of BANE
165
|
Posted - 2013.12.03 18:57:00 -
[106] - Quote
Da "Logi-BS" incoming, fits the SoE theme good.
This will be awesome for small scale BS-Spidertank setups where the low scan resolution doesn't matter that much. As long as you have the ISK to loose one, of course |
Weaselior
GoonWaffe Goonswarm Federation
5629
|
Posted - 2013.12.03 18:59:00 -
[107] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
It doesn't need logistics range reps, it just needs ones a little farther than baseline. Spider-tanking domis for complex running (which is what these most strongly resemble) have a really irritating habit of getting bumped or drifting out of rep range because the reps are short range. "I can hire one-half of the working class to kill the other half." |
marVLs
519
|
Posted - 2013.12.03 18:59:00 -
[108] - Quote
Ok.
1. Don't be silly saying that it will be used at Incursions, just stahp.
2. Virus/Data bonus on BS? Srly? Get rid of it, wasted bonus.
3. Scanning bonus - meh another wasted bonus, it won't fit into BS style, especially with new depot structure.
4. Awesome mass and drone bay.
5. Boring bonuses (another armor res, same drone bonuses and useless energy turrets bonus...)
6. RR are something fresh and interesting but x2 range is needed as well.
Why no real invention considering hull bonuses? Something like automatic repair system (overheated modules will automaticaly repair over time with 50% heat reduction on hull), or 100% cap reduction for energy turrets ;)
Just don't do another drone boat, we got plenty of them, with armor and shields.
So as it stands now it's boring ship with plenty useless bonuses (little mass is like light in the tunnel) |
Phoenix Jones
The Scope Gallente Federation
269
|
Posted - 2013.12.03 19:02:00 -
[109] - Quote
The last thing we need is a cloaky sentry blackops ship. We have enough cloak in the game at the moment.
I don't see people risking this ship in any credible way.
it is a nice ship.. a VERY nice ship. But the price is probably the prohibitive factor (as with most ships in pvp, why risk a billion isk ship when a 100 million isk insurable ship will do pretty much the same thing).
Then again, this game is not balanced around "Solo". Its fleet fights, and this ship has potential, but hell the guardian/oni can fit the same reppers this ship can fit and is much more agile.
I probably would have done the same thing to the Stratios (cloaky support vessel). This ship... up in the air.
The lack of cloak hurts it with doing low/null/wormhole ghost sites, but putting a cloak on this ship would be wtf pwnage. Then again the Sin battleship already can field full sets of drones...
You know what.. A cloaking device on this may not be a bad idea. A T1 version of the T2 black ops ship, that could potentially be combat fit, but is really a support vessel...
I hate saying "this could be viable with a cloak on it", but I hate having even MORE cloak in the game.
up and down on this. Guess that means the ships in the right ball park. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Wulfy Johnson
NorCorp Security
12
|
Posted - 2013.12.03 19:07:00 -
[110] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
Preferably range, due to keeping speeds up on partners you need a wider orbit, not accounting for drift, bumps, speed difference due to skills or alignment change, the basic range on the remote reps is god awful and impractical both in pvp terms and pve. the medium repair is even worse. It might work if the ship itself is the anchor, but then counterparts is affected.
this also applies to some t3 subs.
Please just increase the range on the rep moduels themself to aprox 10.2k minimum to allow more interesting plays. |
|
Quinn Corvez
Probe Patrol Polarized.
115
|
Posted - 2013.12.03 19:13:00 -
[111] - Quote
Alvatore DiMarco wrote:Leave the virus bonus. It doesn't need a MJD bonus with that super-low mass, either.
No ship "needs" a MJD bonus but this ship would be better with it.
Do we really want a third ship in the SoE line to be a code breaker and scanner?
In it's current for the ship is just a PVE boat. Anything with a rep range under 20km will not get used as logi unless you spider tanking and even then, other battle ships would do a better job.
Examples of good bonuses this ship could have: 1. Can use black ops jump portal 2. No recalibration after decloak 3. MJD reactivation reduction 4. Repair dron rep amount bonus 5. Smart bomb damage/range bonus |
B0T0
X Legion Exiled Ones
2
|
Posted - 2013.12.03 19:13:00 -
[112] - Quote
CCP Rise wrote: We all agreed that keeping the covert cloak theme was not going to work for the battleship.
Sad to hear that, because bonus for scanning in WH are useless without cloak.
CCP Rise wrote: Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Change 50% range for guns to 100% range for remote reps. |
Yterje
Rage Quit Consolation
2
|
Posted - 2013.12.03 19:13:00 -
[113] - Quote
Alvatore DiMarco wrote:Yterje wrote:Since a large part of the SoE ships are their advanced circular warp drives, does anyone else think it'd be reasonable to make this battleship warp faster than a normal battleship? Maybe 2.5 au/s? It also would line up well with the decreased mass idea. Just seems like there aught to be a purpose to that giant circular engine since it's not being used as a stabilizer for covert cloaks. Also, I'd just like to say that I really love the look of the concept art I saw for it, with the front loaded warp engine: http://imgur.com/9gSs7J8 Except that they aren't circular warp drives. They're strange structures that are connected to the power core. Until now, they've been connected to augmenting cloak operation.
Okay, fair point, but they were related to providing extra capability to the warp drive, in the way that they reduced its interference on cloaking devices. So it still makes sense to me that they could provide increased maximum warp speed since they aren't really being used as power core stabilizers or whatever for cloaking. It also still makes sense even just with the massively decreased mass. |
Michael Harari
Genos Occidere HYDRA RELOADED
992
|
Posted - 2013.12.03 19:14:00 -
[114] - Quote
Quinn Corvez wrote:
In it's current for the ship is just a PVE boat. Anything with a rep range under 20km will not get used as logi unless you spider tanking and even then, other battle ships would do a better job.
What battleship has 10.5 highslots? |
Arthur Aihaken
The.VOID
723
|
Posted - 2013.12.03 19:16:00 -
[115] - Quote
What happened to the shuttle bay? I am currently away, traveling through time and will be returning last week. |
l0rd carlos
Friends Of Harassment
656
|
Posted - 2013.12.03 19:18:00 -
[116] - Quote
CCP Rise wrote: Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
I have run 0.0 exploration with RR Battleships and never had any problem with the rep range. Not even with small MJD f*ck-ups. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
442
|
Posted - 2013.12.03 19:23:00 -
[117] - Quote
Amarr/gallente resist-bonused battleship should really have 8 lows. Split weapons ships need lots of weapons or big damage bonuses, not 5 guns and a range bonus. The best thing I think this ship could be, is a navy cominix done right, but that's not what it is right now. |
Hatsumi Kobayashi
Origin. Black Legion.
314
|
Posted - 2013.12.03 19:24:00 -
[118] - Quote
mynnna wrote: Which is in turn why it has a very low base speed - it prevents its low mass from making it really, really fast with an MWD on.
It does 1,183ms with a MWD, before implants, ganglinks and other modules. No sig. |
Quinn Corvez
Probe Patrol Polarized.
115
|
Posted - 2013.12.03 19:26:00 -
[119] - Quote
Michael Harari wrote:Quinn Corvez wrote:
In it's current for the ship is just a PVE boat. Anything with a rep range under 20km will not get used as logi unless you spider tanking and even then, other battle ships would do a better job.
What battleship has 10.5 highslots?
No ship in eve... But better does not mean more rep power.
|
Rek Seven
Probe Patrol Polarized.
1051
|
Posted - 2013.12.03 19:30:00 -
[120] - Quote
What i the intended use for this ship, because i just don't get it... A battle ship with scanning and hacking bonuses... what? +1 |
|
Catherine Laartii
Knights of Xibalba
44
|
Posted - 2013.12.03 19:31:00 -
[121] - Quote
I can has Star Destroyer?
http://www.mediafire.com/view/50o1v8akdo7cvvk,a0agcg84l1hoy40,24kqzbbugikuvmh,wo52boe7jvapn7g,oya0e01ep03occ2/Gallery#24kqzbbugikuvmh |
Phoenix Jones
The Scope Gallente Federation
271
|
Posted - 2013.12.03 19:34:00 -
[122] - Quote
8 lows on this ship with the amarr resist bonus would be a little nuts. Slot layout looks fine.
Generally people want range with repairers, because they don't want to land this isk pinata at 0 on a fleet. Most support wont land at 0, but will keep away from the main ball of the fleet.
This is an oddball because its built to tank, but it has that odd optimal bonus to guns...
Lots of setups, odd ship.
If you want this ship to be a repairing support ship, you have to give it all the support bonuses (repair amounts and range). I'm not even sure if it needs an optimal bonus to lasers.
It needs the range, it needs the repair amount bonus, yea its allot of bonuses to one hull. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
PotatoOverdose
Handsome Millionaire Playboys
676
|
Posted - 2013.12.03 19:36:00 -
[123] - Quote
CCP Rise wrote: Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
The ship has bonuses to exploration, yet it will fail miserably at said role.
Let us look at what exploration ships actually do: 1) Move from system A to system B. 2) Scan System B. 3) If System B has any relevant sites of interest, run those sites. 4) Repeat.
Why would I use a nestor for exploration, when I can use a stratios or T3? Tank? Surely not, both the stratios and the T3's can trivially fit a sufficient tank to run just about any ghost site. Meanwhile, the covops cloak and/or nullifier on the aforementioned ships makes them quite good at moving around dangerous space, which is something any dedicated explorer does quite often.
The nestor has no means of reliably navigating dangerous space by itself. This removes it from the list of viable exploration ships. Oh sure, you could say "get some friends" or "bring a scout alt," but why go through all that trouble just to fly the nestor? And if I am to use 2 accounts for exploration, there are far better alternatives that already exist than Nestor + 'X'.
I suppose you could make a case for running WH professional sites in a Nestor, but honestly I think that you would do better with other existing ships. Also, no range bonus makes the RR very mediocre.
Honestly, the ship is very meh for its intended role. |
mynnna
GoonWaffe Goonswarm Federation
2498
|
Posted - 2013.12.03 19:37:00 -
[124] - Quote
Hatsumi Kobayashi wrote:mynnna wrote: Which is in turn why it has a very low base speed - it prevents its low mass from making it really, really fast with an MWD on.
It does 1,183ms with a MWD, before implants, ganglinks and other modules.
Which puts it at the top end for T1 BS (a Tempest does 1154, a Typhoon 1154) but is well short of the 1433m/s it'd get if it had a 122m/s base speed like the Megathron. Member of the Goonswarm Economic Warfare Cabal |
Max Kolonko
High Voltage Industries Ash Alliance
362
|
Posted - 2013.12.03 19:39:00 -
[125] - Quote
mynnna wrote:Max Kolonko wrote:Harvey James wrote:mm... its agility seems a little poor compared to other faction ships..
mach 0.084
Nestor 0.18
so swap some mass for agility instead Align time is a function of agility and Mass So low mass is compensating for worse agility - and no one expect a "pirate dominix" to be as agile as mach second: low Mass is critical for two things. WH jumping (lower mass means more BS's put trough a single hole) and prop mods efficency (final speed bonus is a function of speed bonus and thrust versus mass) Which is in turn why it has a very low base speed - it prevents its low mass from making it really, really fast with an MWD on.
Damn, missed that one :) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Altrue
Exploration Frontier inc
731
|
Posted - 2013.12.03 19:40:00 -
[126] - Quote
Now you need to make a shield equivalent
Like if there wasn't enough armor tanked roams in WHs. G££ <= Me |
Jason Itiner
Sectatores Pax
38
|
Posted - 2013.12.03 19:40:00 -
[127] - Quote
I agree with those advocating dropping the probing bonuses in favor of a range bonus for remote (armor) repairs. Armor in parenthesis, since I could easily see an aid-focused ship getting bonuses to both shield and armor.
As for the probing bonuses, I imagine anyone trying to fly this ship would likely have a dedicated probe ship, and solid skills to use it. A battleship would be too unwieldy for exploration, but would be good in rendering assistance in combat. |
Emma Yobibit
Garoun Investment Bank Gallente Federation
55
|
Posted - 2013.12.03 19:40:00 -
[128] - Quote
Phoenix Jones wrote:8 lows on this ship with the amarr resist bonus would be a little nuts. Slot layout looks fine.
Generally people want range with repairers, because they don't want to land this isk pinata at 0 on a fleet. Most support wont land at 0, but will keep away from the main ball of the fleet.
This is an oddball because its built to tank, but it has that odd optimal bonus to guns...
Lots of setups, odd ship.
If you want this ship to be a repairing support ship, you have to give it all the support bonuses (repair amounts and range). I'm not even sure if it needs an optimal bonus to lasers.
It needs the range, it needs the repair amount bonus, yea its allot of bonuses to one hull.
No one uses T3 subsystem for reps because its POINTLESS, the thing is logistics are primary allot in fleets, and this will be primary even more so, so making it a logistics requires has much if not more range then standard logistics to even think about making it work.
Half a bonus is nothing to be glad about, something like this requires everything you can have.
Also i mean no... hacking bonus please.. god, no one will ever go in a hacking site with a BS unless it has a range bonus to hacking modules or something special.
Its a pointless ship il fly only for drones and lasers right now like the rattle.... give it some love ccp, you made the last OP and this one UP |
Vladimir Norkoff
Income Redistribution Service
291
|
Posted - 2013.12.03 19:43:00 -
[129] - Quote
Interesting. Not sure if it's interesting in a good way though.
A half mass BS seems to be a real bad idea to start with. I assume that is to help it move about data/relic sites. But just seems like it is a bit prone to abuse for PvP.
Data/Relic bonus is just kinda weird. I suppose it'd be useful in a WH. But you sure as hell aren't gonna be using this ship in null or low - it'd just be a comedy killmail waiting to happen. And for hi-sec it'd just be a waste since a CovOps is much more nimble and faster.
The Probe bonus seems a bit much. It scans as well as a CovOps - which is a dedicated prober that sacrifices any form of tank or combat ability. So the bonus should probably be knocked down to the standard 37.5%. Granted, without that bonus why would anybody even bother scanning with a BS? Especially without a CovOps cloak.
The RR bonus seems okay. Adding in a RR range bonus on top of that would be a real bad idea. Should be either/or. With amount bonus only it keeps the ships clustered which makes them a viable target for bombing runs. With just a range bonus it gives them much more flexibility, but could lead to potential abuse in large groups.
. . .
Maybe ditch the whole exploration aspect of the ship and focus more on the medic theme? Make it a sort of medic BLOps with a jump drive, RR bonuses, ship refitting, and able to fit command links? Like a mobile triage base or something? |
Emma Yobibit
Garoun Investment Bank Gallente Federation
55
|
Posted - 2013.12.03 19:44:00 -
[130] - Quote
- 1 Exploration "scanning/hacking" bonus's never to be used
- 1 Useless Half Rep bonus never to be used unless in incursion or WH
~ 1 mass bonus?... if it had some speed ya but since not meh
Request:
Add black ops bonus's (including the covert jump bridge dammit....) remove the scanning and hacking froma BS xD
Put full damage and tanking (amarr/gallente bonus's) Or but full rep bonus with half damage and tanking bonus.... |
|
PotatoOverdose
Handsome Millionaire Playboys
677
|
Posted - 2013.12.03 19:49:00 -
[131] - Quote
Honestly, I'd go back to the drawing board with the role bonuses. They just don't make any sense in the given context.
Might be worth looking into expanding its logi role, maybe a logi blops with no cloaking bonuses or something. |
Vatek
GoonWaffe Goonswarm Federation
94
|
Posted - 2013.12.03 19:50:00 -
[132] - Quote
This should have been a blops bs, its current form is just a hideously expensive RR domi. Boring. |
DJ P0N-3
Table Flippendeavors
204
|
Posted - 2013.12.03 19:50:00 -
[133] - Quote
Berluth Luthian wrote:What is SoE going to do with all of this sudden influx of isk? I'm worried that it is going to corrupt their benevolent institution.
Having read the chronicles, I don't know if "benevolent institution" really applies...
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
No rep bonus but a range bonus seems decent. At first glance it looks like it and a bunch of its buddies (already a dangerous assumption given its price) dump out sentries and cluster together to spider-tank. Then along comes the analyzing and hacking...which you have to putter around to do.
It still takes three times the mass of an average cruiser and it's pricey. I'm not inclined to run over to SoE screaming "shut up and take my isk" yet. |
Hatsumi Kobayashi
Origin. Black Legion.
314
|
Posted - 2013.12.03 19:53:00 -
[134] - Quote
mynnna wrote:Which puts it at the top end for T1 BS (a Tempest does 1154, a Typhoon 1154) but is well short of the 1433m/s it'd get if it had a 122m/s base speed like the Megathron.
With snakes, links and a pair of nanos (imagine a semi-standard Mach fit as base) the Nestor tops out at 2100m/s, just under 700 below the Mach but with similar agility. Given 6 low slots is rather poor on an armor tanked ship unless you intend to brick tank the thing, it looks like it'll be viable as a shield tanked ship for roamers.
So the mass/speed/agility is okay.
Now for the actual bonuses, it looks way all over the place. No sig. |
Lloyd Roses
Blue-Fire
340
|
Posted - 2013.12.03 19:54:00 -
[135] - Quote
I too believe this ship would be better off with an RR-range bonus. That would keep the repamount for extreme fits in ceck - adressing the complete repurpose of that ship to be a logibattleship.
The 12k off gate spawn already limits the max distance on decloak between two ships to around 25km on a common gate (none of those regiongates), so about that would be a good value in my opinion. Fitting 7 reps into your highs would now clearly make it a superoneiros with bonused dronebay, for an infernal price :>
Not choosing the repamount would also put it into the same spot as the RR-paladin, with 7 T2 RRs worth of repairs, and seperate them:
paladin > *insane local tank, unjammable, like a triage* and nestor > *resilent oneiros with okay'ish range, wonderful drones, stackable (important for k-space)* "I honestly thought I was in lowsec" |
Rek Seven
Probe Patrol Polarized.
1051
|
Posted - 2013.12.03 19:56:00 -
[136] - Quote
Vladimir Norkoff wrote: Maybe ditch the whole exploration aspect of the ship and focus more on the medic theme? Make it a sort of medic BLOps with a jump drive, RR bonuses, ship refitting, and able to fit command links? Like a mobile triage base or something?
THIS +1 |
Aeril Malkyre
Knights of the Ouroboros
287
|
Posted - 2013.12.03 19:57:00 -
[137] - Quote
This is... far more ordinary than I think we were hoping for. Some random suggestions.
- Bonus all reps, but don't overrun the logistics ships. - Drop the weapon bonus and increase the rep range. Let the user choose their guns, but rely on drones. - It is extremely dangerous to scan in a WH without a cloak. Could use an improved, but the cov ops is more fun. Removing the gun bonus above also reduces the 'suddenly lazorz' up front bashing people would be doing with a cloaked BS. - We're missing some unique opportunities. If this is the Sister's main medic ship for dangerous space, give it something else. Site hacking is not really in the purview. It should be sending scouts out to do that. Realistically it should be a 2-3 frigate's worth of m3 carrier. This momma should decloak (or not, I have no idea how that works) and send out a trio of Asteros to go do the scout work. Something like a 60,000 m3 ship hanger. A tiny (relatively) WH carrier.
I'd like to see something we haven't had before, instead of a rehash of predictable concepts. This is a new line of ships. Run with it. |
Tiberizzle
GoonWaffe Goonswarm Federation
35
|
Posted - 2013.12.03 19:57:00 -
[138] - Quote
hi guys like drop the laser bonus and make this a blops bs, it doesn't even need to get a covert cloak, just the velocity modifier and jump drive ok
nobody's going to use a 1.5B RR BS that can't even covert jump except maybe some niche lowsec and syndicate nerds nobody cares about, but this set of bonuses (except the probing bonus lol?) would be perfect for (and is mostly in line with) the current blops BS roles
you already made the frigate and cruiser covert and the theme established for covert BS is jump drive / cloaked velocity
don't leave us hanging like this we were all expecting a covert BS |
Phoenix Jones
The Scope Gallente Federation
271
|
Posted - 2013.12.03 19:57:00 -
[139] - Quote
What is this ship suppose to be?
1) Exploration ship (hacking bonuses, probe launcher bonuses)?
The problem. No cloak. All exploration ships have a way to hide themselves, as they generally won't be set combat capable in there pure exploration role.
2) Combat ship (laser range, tank bonuses)?
The problem. None offhand minus the whole laser/capacitor drain suck from fitting 5 turrets. Potential 2 wasted highs. A lot of wasted bonuses, no gun damage bonus (damage of large lasers would be low, though sentry drone damage makes up for it). Cost vs a comparable hull (Dominix). Potential issue with gangs of these ships using there 2 spare highs for spider repairing each other (along with the rep bonus, out-repairs all other spider tanked battleships). In addition, with the armor resist bonus, now out-tanks them too.
3) A support vessel (remote repair bonuses, tank bonus)?
The problem. Has the same repair range of other battleships. Making it repair more per shot is not worth the cost vs other battleship hulls. Range of repairers too short, must be in the main ball of other support/battleships to be effective, generally will be called primary outright. Literally, the issue is range, a 16km rep range would be admirable for this battleship (can catch wanderers and stragglers). Potential issue with the above if this is implemented.
The exploration is lost because it has no covops cloak.
The combat's odd because its essentially a replacement for the Dominix, but would probably not be worth the price. Guns on this ship potentially pointless with no damage bonus to them (sentrys op due to use of drone assist, but would require a SIGNIFICANT amount of these, and fielding a hundred billiion isk sentry sister battleship gang (100 of these) probably is not the smartest move).
Its identity is mired. The sister's made these exploration vessels, but you've given them a mixed bag of tricks, trying to shoehorn them into one of the current Dominix setups. Then tacked on this exploration with no cloak, potential wormhole diving billion isk battleship....
The Astero and the Stratios are cool ships, but there just toys at the moment. That said, they are capable of actually doing the job of exploration while the Nestor is not.
I understand that this is not suppose to be some solo pwnmobile, but you gave it the potential to be a good fleet ship (if people want to actually risk these costly ships, while not sticking with the initial image of the Sisters of Eve, that of being explorers.
That is just my opinion. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Owen Levanth
Federated Deep Space Explorations
36
|
Posted - 2013.12.03 20:03:00 -
[140] - Quote
Two strikes and a miss. I had high hopes after the Astero and the Stratios but this here just disappoints me.
My complaints in a nutshell: Base speed to slow, not even a bonus to Improved Cloak usage like a Black Ops.
Honestly, I think giving it a Covert Ops Cloak would have been too much (I wouldn't have complained about it, of course) but I expected at least some sort of speed bonus on using a Improved Cloak.
A battleship, even with low mass, will still be easily caught if you use this overpriced piece of **** as an actuall exploration vessel. As a point on balance: With a cyno alt you can savely jump your Black Ops around avoiding gates completely, so not giving it a Cov-Ops Cloak makes sense. But the Nestor has nothing, not even the BO cloak-bonus. This is bad, short and simple.
Sometimes I think CCP wants to annoy me personally by making beautiful ships and than giving them a set of bonuses/capabilities which makes them useless for me. Or even useless for what they say the ships are supposed to be used for, which always confuses the hell out of me.
So I guess I will use the Stratios for exploration and maybe try to make use of a Widow later down the line.
That said, I will try to get a Nestor just for the novelty, but with this sorry state of affairs I don't see it getting used by me. |
|
Omnathious Deninard
Novis Initiis
1877
|
Posted - 2013.12.03 20:09:00 -
[141] - Quote
This ship should be the heavy hitter of the SOE ships.
Ditch the RR bonus, its something the Dominix has always wanted (750% RR range for the Dominix).
The hacking bonus is a waste as well, sure it can survive the can explosion and rats of ghost sites and it should because there is little chance it will successfully hack more than one can.
The probing bonus 37.5% will find anything a BS needs to be able to find.
Drop the turrets down to 4. 50% Large Energy Turret Damage. 50% Large Energy Turret and Sentry Drone Optimal Range 37.5% Scanner Probe Strength
That will put the ship at 715.5 DPS before damage mods and implants, using 4 Mega Pulse Laser IIs (Scorch L) and 5 Garde IIs Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Arazel Chainfire
Sons Of 0din
219
|
Posted - 2013.12.03 20:13:00 -
[142] - Quote
Ok, my first impression is that I'm rather underwhelmed. Lets look at the details here...
First off, the bonus's.
Armor resist bonus Drone Damage bonus RR amount Large Energy Turret Optimal Scan Probe Strength + virus strength
Armor resist, drone damage, no biggie. Nothing too interesting there. Energy turret optimal? ok, I suppose so.
RR amount? With no range bonus? This means that you are sitting around with an optimal of about 8ish km. Less than scram range. There is a reason why T3's are rarely used for logi's, and its not the price. Its the pathetic range of RR. Really to be used effectively, we need a RR range between 15 and 20km. Whether this is accomplished via a range bonus, or by changing the module itself, as it is, the range is too short to be used effectively. Attempting to do so will leave you a giant target for bombs, and makes it way too easy to get out of range either due to poor maneuvering, or getting bumped.
So these bonuses are all combining to say "I'm a giant brick that is going to sit still, not move, and let everything come to me". Then you look at the mass, which comes in at around half that of most other BS's. This is just screaming maneuverability, kiting around, and emphasizing movement. But the bonuses are saying otherwise. And we come back to maneuverability, but pitiful rep range, but a bonus to RR.
Moving on, lets look at the scan probe strength and virus strength. This is screaming "Probe with me, explore with me". With a 1+ bil isk ship. Between the mobility of this ship and its price tag, there is nothing to recommend this ship for exploration over the stratios, a T3, or using 2 characters, 1 scanning, 1 running sites. The only people who are going to use this for actual exploration are idiots, as something with this price tag will bring far too much unwelcome attention coming for it. These bonuses are going to get wasted, and go unused the majority of the time.
Next, lets look at the slot layout. 7/6/6, with bonus to armor tanking, and drones. Having utility mids is nice - but it isn't that nice. Really this ship needs a 7/5/7, or a 6/5/8 slot layout to be able to fit both tank and damage. 6 mids is waaaaay overkill for what this ship actually needs, while 6 lows is really too little for a ship that is expected to armor tank and fit actual damage.
All in all, I think I'll hold off on this ship in its current form, and stick with the stratios instead. The nestor doesn't provide enough to be worth its price tag, is too conflicted about what it actually wants to do, and doesn't excel in any one area enough to be worth picking up for any purpose.
-Arazel |
Querns
GBS Logistics and Fives Support Goonswarm Federation
132
|
Posted - 2013.12.03 20:14:00 -
[143] - Quote
Tiberizzle wrote:hi guys like drop the laser bonus and make this a blops bs, it doesn't even need to get a covert cloak, just the velocity modifier and jump drive ok nobody's going to use a 1.5B RR BS that can't even covert jump except maybe some niche lowsec and syndicate nerds nobody cares about, but this set of bonuses (except the probing bonus lol?) would be perfect for (and is mostly in line with) the current blops BS roles you already made the frigate and cruiser covert and the theme established for covert BS is jump drive / cloaked velocity don't leave us hanging like this we were all expecting a covert BS Quoting for truth -- this would turn the Nestor from an uninteresting gimmick not worth its cost to a useful workhorse ship that we can inspire hundreds to train for and use. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
133
|
Posted - 2013.12.03 20:19:00 -
[144] - Quote
Oh, an addendum -- to differentiate this ship from Blackops BS, I would say that the Nestor should not be able to fit the Covert Jump Portal Generator (blops bridge). This ties in with the general theme of the Sisters of Eve ships having limited, but not full covert capabilities (c.f. Astero and Stratios are unable to use covert cynos.) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
GreenSeed
763
|
Posted - 2013.12.03 20:21:00 -
[145] - Quote
looks pretty strong at the 40km - 50km mark with Sentries and pulses.
couldn't it be an Ewar platform instead of an RR boat? a long point / long web battleship would be great, and would see some use... long range RR? pointless. any real Logi will wipe the floor with this slowpoke, and a spider setup with other battleships will never use the bonus range, unless they want to screw up their sentry blap capabilities. |
Deithess
0
|
Posted - 2013.12.03 20:22:00 -
[146] - Quote
A special logi bs. This is what many people are waiting for.
Imo, this ship should have:
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 150% bonus to Energy Transfer Array and Remote Armor Repair System range 20% bonus to Remote Armor Repair System capacitor use 40% reduction in the amount of heat damage absorbed by modules
Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
Other nice bonuses: navigation, targeting |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
443
|
Posted - 2013.12.03 20:23:00 -
[147] - Quote
Arazel Chainfire wrote:
RR amount? With no range bonus?
Maybe CCP are going to be sensible and drop logistics rep range bonuses massively. |
Arrendis
Northstar Cabal Tactical Narcotics Team
80
|
Posted - 2013.12.03 20:25:00 -
[148] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
I spent years in a wormhole running spider-tanked battleship logistics, and now I fly logi in large fleet actions out in null. The need to keep the entire fleet bunched up on one another at times made maneuvering an annoying and frustrating proposition.
So, yes: for PVE and PVP, it needs a 100% range bonus to be effective. I'd say you want the amount bonus as well, or these things are going to be devoting an excessive amount of their slots to cap regen - especially since they're using energy weapons, which also need heavy cap recharge. |
Hatsumi Kobayashi
Origin. Black Legion.
314
|
Posted - 2013.12.03 20:27:00 -
[149] - Quote
Deithess wrote:Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
Definitely not. No sig. |
Zvaarian the Red
Evil Leprechaun Brigade
147
|
Posted - 2013.12.03 20:27:00 -
[150] - Quote
Katrina Oniseki wrote:Maennas Vaer wrote:Feels very bland I'm afraid. Disappointed it isn't a blops. They said it would be for wormholes. What use would jump bridging be in wormholes? Besides, there's nothing stopping you from fitting an Improved Cloak like a blackops. I think we all expected that it wouldn't be a true covert-ops battleship.
For WH exploration? Yeah I'm not seeing it... |
|
roxtarr
Xolti Sect
0
|
Posted - 2013.12.03 20:31:00 -
[151] - Quote
imagine the tinker possibilities.
tinker tinker drink the water!! |
Brad314
Prospero's Island
3
|
Posted - 2013.12.03 20:32:00 -
[152] - Quote
Alright. The major flaw I see with it is 'Why fly it over another ship?' I don't see where it brings something unique to the table (other than its large price tag) RR with drones? A Domi is 1/8th the cost. Scanning ship? Why use a BS over something that is nimble and can warp while cloaked?
What if you dropped the laser bonus, the scan bonus, and the virus bonus and instead gave it a velocity bonus while cloaked and the ability to fit one (1 single) command link? Combine that with swapping out the amount bonus for the RR with a range and you'd have a unique ship. |
Phoenix Jones
The Scope Gallente Federation
272
|
Posted - 2013.12.03 20:33:00 -
[153] - Quote
Someone suggested just chucking the exploration bonuses and turn this ship into a spacepriest.
Maybe this might work.
Chuck the laser optimal bonus, Give the ship the covops cloak. Give it a MJD (micro jump drive) bonus the marauders have. Increase the remote repair range to 300% percent (range of roughly 30km should do) Give it the bastion module.
There. You now have a sentry based blackops logistics marauder. Covops cloak, sentries, bastion module resistances, remote repairs, billion+ isk ship.
Thats one hell of a spacepriest. completely OP to hell and back. A gang would love one (or 20) of these with them. You get surrounded, start spider tanking the spacepriests.
Marauders in trouble, black ops drop some spacepriests.
With all of that, it MIGHT be worth a billion + isk. Call it a Mini Logistically Capable flying carrier.
EVERY logistics pilot will want to fly one of those (can actually jump with T3 covops gangs, take blackops cynos to support other ships), can actually bring in a support vessel through black ops in other areas. Hell it can even do pew with the sentry drones (and a good amount of pew with the damage bonus)
Blackops Logistics Marauder... Spacepriest... yea I like it. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
GeeShizzle MacCloud
394
|
Posted - 2013.12.03 20:33:00 -
[154] - Quote
Deithess wrote:Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
if i had it my way you'd be banned for 30 day from posting in the eve-o forums for posting that suggestion. Stop sh*tting up these forums with ridiculously dumb suggestions.
Phoenix Jones wrote:... Give the ship the covops cloak...
and you! |
Ghost Phius
Tribal Liberation Force Minmatar Republic
165
|
Posted - 2013.12.03 20:35:00 -
[155] - Quote
This ship is a confusing mess IMHO. |
Herpp Derpp
Enlightened Industries Goonswarm Federation
4
|
Posted - 2013.12.03 20:38:00 -
[156] - Quote
Phoenix Jones wrote:Someone suggested just chucking the exploration bonuses and turn this ship into a spacepriest.
Maybe this might work.
Chuck the laser optimal bonus, Give the ship the covops cloak. Give it a MJD (micro jump drive) bonus the marauders have. Increase the remote repair range to 300% percent (range of roughly 30km should do) Give it the bastion module.
There. You now have a sentry based blackops logistics marauder. Covops cloak, sentries, bastion module resistances, remote repairs, billion+ isk ship.
Thats one hell of a spacepriest. completely OP to hell and back. A gang would love one (or 20) of these with them. You get surrounded, start spider tanking the spacepriests.
Marauders in trouble, black ops drop some spacepriests.
With all of that, it MIGHT be worth a billion + isk. Call it a Mini Logistically Capable flying carrier.
EVERY logistics pilot will want to fly one of those (can actually jump with T3 covops gangs, take blackops cynos to support other ships), can actually bring in a support vessel through black ops in other areas. Hell it can even do pew with the sentry drones (and a good amount of pew with the damage bonus)
Blackops Logistics Marauder... Spacepriest... yea I like it.
+1 to spacepriest |
Psihius
Anarchist Dawn U N K N O W N
52
|
Posted - 2013.12.03 20:38:00 -
[157] - Quote
I think CCP Rise is deliberatly posting ships with stats that confuses us as hell to see the reaction and what will we say about it. And he fixes it on a second pass.
CCP Rise, I see what you did there :trollface: Well played, well played :) |
Night Condor
TRUE GONER Executors TERRA REGNUM
57
|
Posted - 2013.12.03 20:38:00 -
[158] - Quote
Im confused |
Gorski Car
ElitistOps Pandemic Legion
174
|
Posted - 2013.12.03 20:43:00 -
[159] - Quote
CCP Rise: How do you plan on fitting anything with that powergrid? |
Rio Bravo
Gold State Sanctuary Pact
17
|
Posted - 2013.12.03 20:43:00 -
[160] - Quote
I like it as is. Fills all the holes it was supposed to and gives incentive to some neglected modules/practices. My use of it would be an alts ship as an escort in a sanctum or DED site. Repairs, and DPS support with drones. The less clicking on my alt while on site the better. Nice passive performer for me. Will load it with lasers for the projection of an Apocalypse, Sentries, Cap transfer, and Remote armour repair. Maybe remote tracking in the mids for my mains ship beside it.
Believe, its primary role would be in a worm hole or far away place. Nothing says self sustainable like lasers and huge drone bay. Great solo ship as well as fleet.
I am not in favour of increasing the remote repair modules range. It already has a bonus to repair amount...range on top of that would be OP. Besides, train up your Heavy Repair Drones. With a base range of 48Km should be able to repair a friendly in need if you respond in time, then send back out your sentries. That should be enough range for a Battleship with repair as ONE of it's functions, but certainly not it's primary. That's what Logistics are for. Stay close to Mother if your under that much fire.
Like the scanning bonuses, and I breathed a sigh of relief when you decided against a covert ops cloak on a battleship. Cloaks are over used as it is, in my opinion. Be nice to see it in action in incursions, WH, fleets, and roaming for ghost sites. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
|
uyguhb
Imperial Shipment Amarr Empire
13
|
Posted - 2013.12.03 20:44:00 -
[161] - Quote
Why are you giving a pirate faction battleship "exploration" bonuses? nobody will ever use those bonuses because they would be stupid to fly a battleship well over a billion isk just to run some sites..
During the marauder rebalance it was made clear that you intend for pirate faction to have more dps than marauders yet this boat is givin a optimal range bonus???
please make a decision and make it good at SOMETHING.
logi amount bonus makes it as desirable as T3 logis ( those things nobody uses)
even with all those "exploration" bonuses i would choose T1 / T2 / T3 "exploration" ships over the nestor any day
i get what you are going for but a slow warping battleship that cannot warp cloaked is a pretty stupid ship to explore in.
|
Phoenix Jones
The Scope Gallente Federation
274
|
Posted - 2013.12.03 20:45:00 -
[162] - Quote
GeeShizzle MacCloud wrote:Deithess wrote:Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. if i had it my way you'd be banned for 30 day from posting in the eve-o forums for posting that suggestion. Stop sh*tting up these forums with ridiculously dumb suggestions. Phoenix Jones wrote:... Give the ship the covops cloak... and you!
Well if you want this ship to do exploration, it will need a covops cloaking device.
The issue is that this ship should not be doing exploration (its... frankly kind of silly).
Spacepriest sounds a lot better. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Grath Telkin
Sniggerdly Pandemic Legion
1942
|
Posted - 2013.12.03 20:45:00 -
[163] - Quote
Yea, why would I ever be worried about what you might do to Serentis ships if you took away the web?!?!? I mean just look at how creative you guys are...
j/k this thing is crap, who would pay faction BS costs for this hunk of crap? It literally does nothing that the Rattlesnake doesn't already do..better. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
Dibblerette
Ships Chat
152
|
Posted - 2013.12.03 20:46:00 -
[164] - Quote
What if you gave it the ability (and corresponding bonuses) to deploy a flight of Repair drones along side it's combat ones? I don't know how hard that is from a code standpoint, but being able to rep one ship while your Gardes tear up another is pretty cool, and would be a blast to play compared to a normal logi. |
Herpp Derpp
Enlightened Industries Goonswarm Federation
4
|
Posted - 2013.12.03 20:49:00 -
[165] - Quote
Dibblerette wrote:What if you gave it the ability (and corresponding bonuses) to deploy a flight of Repair drones along side it's combat ones? I don't know how hard that is from a code standpoint, but being able to rep one ship while your Gardes tear up another is pretty cool, and would be a blast to play compared to a normal logi.
Guardian-Nestor! |
Owen Levanth
Federated Deep Space Explorations
38
|
Posted - 2013.12.03 21:01:00 -
[166] - Quote
I'm still confused what this ship is supposed to be for.
It has exploration bonuses but can't explore (to slow, warps slow like every BS, no cloak bonus at all).
It has this weird rep bonus but without a range bonus that bonus is pointless -other ships are better and a lot less expensive in this role.
It has a low mass and is agile, but slow as **** at the same time. What the hell?
The mixture of drones and lasers is expected and pretty OK. The rest is atrocious.
Really CCP, this is getting worse the more I think about it. Do something about it, please? |
Rek Seven
Probe Patrol Polarized.
1052
|
Posted - 2013.12.03 21:01:00 -
[167] - Quote
Give it the ability to use a titan doomsday! +1 |
Owen Levanth
Federated Deep Space Explorations
38
|
Posted - 2013.12.03 21:04:00 -
[168] - Quote
Rek Seven wrote:Give it the ability to use a titan doomsday!
You are joking, but this at least would give the ship a (stupid) purpose. The way it is now, I would name my own vanity Nestor "The Flying Coffin".
It looks like a Jack of all trades, master of none. Or better, a Jack of some trades, expert of none. |
Rek Seven
Probe Patrol Polarized.
1052
|
Posted - 2013.12.03 21:10:00 -
[169] - Quote
Owen Levanth wrote:Rek Seven wrote:Give it the ability to use a titan doomsday! You are joking, but this at least would give the ship a (stupid) purpose. The way it is now, I would name my own vanity Nestor "The Flying Coffin". It looks like a Jack of all trades, master of none. Or better, a Jack of some trades, expert of none.
I'm actually kind of serious. It would be awesome for wormhole space... not sure what effect such a ship would have in normal space though. +1 |
Kikusama
Fairlight Corp Rooks and Kings
29
|
Posted - 2013.12.03 21:11:00 -
[170] - Quote
CCP Rise wrote:Hi
I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present (just kidding it's not until (late)January).
We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses.
Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
It will be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics:
Nestor 1,000,000 LP 100,000,000 ISK
Discount Nestor (From the Sanctuary) 800,000 LP 80,000,000 ISK
Nestor Blueprint 600,000 LP 150,000,000 ISK
Discount Nestor Blueprint (From the Sanctuary) 400,000 LP 100,000,000 ISK
I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it.
Hope this is exciting! Let me know o/ Much love for providing us with new toys, CCP Rise o7
As a friend said, this would've been lovely in 2007. I haven't played during that time, but I think I understand the gist of it. I'm pretty sure it's fairly obvious. The current EvE battlefield isn't really a place for a ship like this.
How this ship could be made to work is of course the players' choice, but in a PvP scenario it isn't really useful. It has drones and a drone damage bonus, spider tanking capabilities, a low mass, but this will not make it withstand let's say dreadnought fire, even without 90% webbing. A few target painters and range bonused webs will do. And, contrary to popular belief, wormholes do not lack dreads.
I understand the thoughts behind not giving this ship a covert ops cloak. What would be lovely though, would be a black ops jump drive. Make it a Black Ops Faction BS. It could act as a logistics ship for blops drops and support them with drone fire. The slot layout is ideal for either shield or armor tanking, so you kill two birds with one stone.
I believe this will give this ship good PvP usage outside envisioned some normal scenarios like WH exploration, further more, it'll help it. Let's say you're in a WH, after bagging some nice loot and your only exit is a null/lowsec system. You move a cyno alt in range of that system, pop through the WH then jump out immediately. It will also make it justify its price tag, from what I can tell it'll be at least 2bil ISK after the prices settle, so basically you can buy 2 Bhaalgorns or 2 Vindicators or two Machariels or... And yes, I think that in the case it gets a black ops jump drive its pricetag should be maintained.
Guns make the news. Science doesn't. |
|
Gnadolin
Space Pioneers Greater Western Co-Prosperity Sphere
14
|
Posted - 2013.12.03 21:14:00 -
[171] - Quote
At least allow it to get bridged by blackops, if not bridging/jumping by itself. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6610
|
Posted - 2013.12.03 21:14:00 -
[172] - Quote
Completely unimaginative. Can't say I'm surprised. Latest video - Pandemic Legion titan and supers killed |
unreasonable reason
University of Caille Gallente Federation
9
|
Posted - 2013.12.03 21:15:00 -
[173] - Quote
the bonus to probes and viruses are not gonna be too useful, being a BS with no cloak it can't do explorations at all and giving it a covert cloak will make it bit too insane spider tanking hot-drops. for pvp and incursions the remote rep will make it a great spider tanker.
the range of the remote rep i think is fine, same as t3 logis not having bonus to range they still manage sometimes.
the bonus to lasers just to make players fit lasers on it to let people know it's half amarr I feel is just for show, who is gonna use 5 crappy lasers when it got 125mb and 500m3 of drones? change it to 25% laser damage instead may get it more use, with no bonus to sentries and low mass I see the ship is encouraged to be a heavy drones user rather than sentries, but then this may make it a little over the top dps wise.
I'd rather like to see it keep the laser range bonus to show it's part amarr and trade its exploration bonus in for some sentries range bonus to keep in line with the range of the lasers. this give it the option to either use sentries and sit there spider tanking like a domi, or break out the heavy drones and make use of its small mass and make a mobile ship like a navy domi/rattlesnake.
that is alot of mid slots for an armor tank ship, even for exploration, especially when we got the mobile depot now, 5 mid slots should be enough, giving it either 7 low slots for bit extra tank/dps or 8 high slot for an extra utility high slot for remote repping (3 utility highs like the current n marauders got
|
Lagartija Nick
Aliastra Gallente Federation
5
|
Posted - 2013.12.03 21:17:00 -
[174] - Quote
CCP Rise, please turn this ship into what it is supposed to be if you folks really want it to be an exploration ship. As listed this ship will not be used as an exploration vessel. It needs something that will allow it to keep pace in dangerous space with the smaller SoE vessels. This thing needs some sort of cloak function.
There are already enough RR and pew pew ships in eve. Please give us a true exploration battleship. |
Owen Levanth
Federated Deep Space Explorations
41
|
Posted - 2013.12.03 21:17:00 -
[175] - Quote
Gnadolin wrote:At least allow it to get bridged by blackops, if not bridging/jumping by itself.
Hell, I would even settle for the speed bonus a BO gets for its cloak. Throw out the useless rep bonus and replace it with the BO bonus. There, now it could actually used for something reasonably well. And since the BO bonus makes it move faster while cloaked, the slow speed isn't as bad anymore.
Three birds killed with one stone. |
Jak'at
Hard Knocks Inc. Kill It With Fire
8
|
Posted - 2013.12.03 21:18:00 -
[176] - Quote
Shinah Myst wrote:So... not only CCP yet again failed to produce a coherent line of ships, but at the same time managed to boost the single most boring fleet doctrine (w/o making it less boring). Why am I not surprised?
Welcome to Drones Online.
shut up. bring a bomber wing. cry baby.
@ CCP Rise: + 200% Rep range + Bonus to reduction on re-calibration delay. A BS already has a bad lock time. Could maybe add some cloaky love that isn't OP.
Ninja logi. |
Rek Seven
Probe Patrol Polarized.
1053
|
Posted - 2013.12.03 21:20:00 -
[177] - Quote
Okay how about this... Give it the ability to fit 3 or 4 bomb launchers... huh? huh? +1 |
Phoenix Jones
The Scope Gallente Federation
274
|
Posted - 2013.12.03 21:21:00 -
[178] - Quote
Note: This is what CCP should have released
I am very relieved to finally show you the cooler Sisters of EVE Logistics Marauder Battleship, the Nestor.
We believed that keeping the covert cloak theme was not going to work for the battleship initially but we've changed our minds. We began to really understand that there is a need for logistics in Eve outside of logistic cruisers and carriers. We are expanding that feel towards a battleship capable logistics vessel. This ship has some massive teeth to it. The Nestor can now fit a covert ops cloaking device, and is now capable of jumping along with gangs of black-ops battleships and T3's. In addition, the ship's covert ops bonus now permits a great deal of logistics to be fielded through the use of black-ops. Please note, that while this ship can jump through a black-ops bridge, it itself is not capable of creating those bridges. That ability is still ship specific to the black ops battleships.
We are getting rid of the exploration feel of the Nestor and removing the previous hacking and probing bonuses and it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, we are increasing the remote repair range by a huge amount. We are also giving it the mobility potential by adding a micro jump drive bonus (it can get onto the field and remove itself from the field as needed). As this ship will most definitely become primary in every combat scenario, we are going to overload its capabilities by extending the Bastion Module to it. We fear we may have completely overpowered this ship as it would essentially become the first ever Faction Black Ops Cloaking Logistic's Marauder ever. This thing can truly defend itself.
Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 350% bonus to remote repair range 100% reduction in CPU requirements for cloaks 70% reduction in Micro Jump Drive reactivation delay
Can fit Covert Ops Cloaking Devices. Can fit Bastion Module.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Jill Chastot
Oath of the Forsaken Ragnarok.
10
|
Posted - 2013.12.03 21:24:00 -
[179] - Quote
These bonuses? So confused...
I'd like to see it have a role in crashing through WH's and after popping up blapping things. It deviates from the previous ships a bit but the RR seems workable coming out a WH with your buds, Relic and data bonus doesn't help pvp and will undoubtedly be the least used aspect of it.
That's where i'd like to see it used.
|
M1k3y Koontz
thorn project Surely You're Joking
421
|
Posted - 2013.12.03 21:26:00 -
[180] - Quote
Phoenix Jones wrote:Its an updated Oneiros, flashier, more expensive, bigger "BOOM".
This thing will cost roughly 6 to 800 million isk for a few months at least.
May or maynot be worth it :-0
Scratch that. This is what the dominix should have been.
6 lows, armor resists per level... things a monster.
Kind of like a mix between the Abaddon and the Dominix. Good blend, good design.
The price though.. yeek
SOE LP is worth about 2000 isk/unit if you buy faction probes. If the ship itself costs 1,000,000 LP, it'll cost 2b isk, if the blueprint costs 600,000 LP +150m isk, it still costs over 1.5b, just in LP+isk.
It's going to be expensive, probably at Machariels once were, at the 1b+ range. How much herp could a herp derp derp if a herp derp could herp derp. |
|
Xequecal
GoonWaffe Goonswarm Federation
125
|
Posted - 2013.12.03 21:26:00 -
[181] - Quote
This needs bubble immunity. Covops cloak would be overpowered, but you're putting scan and analyzer bonuses on it. It needs something so it doesn't die to the first two-person gatecamp it hits. At least with bubble immunity you can MWD/cloak to get through small gate camps, while large ones with dedicated ceptors for decloaking would still be able to catch you. |
Owen Levanth
Federated Deep Space Explorations
41
|
Posted - 2013.12.03 21:29:00 -
[182] - Quote
Phoenix Jones wrote:Note: This is what CCP should have released
I am very relieved to finally show you the cooler Sisters of EVE Exploration Battleship, the Nestor.
We believed that keeping the covert cloak theme was not going to work for the battleship initially and we still think it but you whiners want a cloak, so you get at least the black ops bonus. Now you can fit an improved cloak and be faster than molasses. Happy? We began to really understand that there is a need for a dedicated exploration battleship and we will make this work regardless of what you think. This ship has some massive and blocky teeth to it. We decided a jump drive would be a bit too much, though.
We are getting rid of the logistics crap and remove the useless bonus. We don't even know why we had this stupid idea!
Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: Whatever that speed bonus on a black ops was 50% reduction in Micro Jump Drive reactivation delay because why not
Can not fit Covert Ops Cloaking Devices. Can fit Bastion Module, but only in your dreams. Bubble immunity? Huh, what?
Fixed! No thanks necessary. |
Kenneth Skybound
Brave Newbies Inc. Brave Collective
70
|
Posted - 2013.12.03 21:30:00 -
[183] - Quote
I would say change the bonuses such:
Amarr Battleship Bonuses:
- 4% Armor resistances per level
- 10% Large energy turret optimal range per level
Gallente Battleship Bonuses:
- 10% Drone damage and hitpoints per level
- 10% Remote repair amount per level
Role Bonuses:
- 50% increased strength for scan probes
- +10 virus strength for relic and data analyzers
- 100% bonus to remote repair range
This doesn't stuff the battleship into a pure combat role (the scanning stuff still exists) and doesn't give it a ridiculous number of role bonuses. Instead, the remote repair bonus still has to be earned via skill points, not just bought with the ship. I've put the laser bonus rather than new remote repair range bonus onto the amarr battleship firstly as the range bonus seems more needed and secondly a laser bonus belongs with amarr. (Were the laser bonus to be removed, then the remote repair range should be gallente, amount amarr in my opinon).
Not sure about the 700 cargo hold - was hoping for an amazing 1000 but I guess that would be asking too much.
I know that no other pirate ship has 2 bonuses per skill at this time, but perhaps the battleships could be in line to receive that treatment in the balancing pass, giving room to make them more varied while still powerful, rather than having to settle for powerful yet somehow not OP single bonuses. |
Elite Saiyajin
Negative Transversal Forsaken Asylum
0
|
Posted - 2013.12.03 21:32:00 -
[184] - Quote
I would say trade the repair amount for repair range. |
Kenrailae
Mind Games. Suddenly Spaceships.
77
|
Posted - 2013.12.03 21:33:00 -
[185] - Quote
If you're going to do range, I'd pull back amount some. Logistics ships exist for the flexibility of range. Other ships can rep more, but they have to give up the range to do it. The nestor shouldn't be exempt from that trade off. The Law is a point of View |
Ranamar
Valkyries of Night Of Sound Mind
27
|
Posted - 2013.12.03 21:36:00 -
[186] - Quote
I'm really not sure what to think about this ship.
On the one hand, as a logi pilot and sometimes EFT warrior, I am really excited by the prospect of a logi ship that can keep up with MJD battleships without having to be *really* careful about positioning. On the other hand, I have no idea how to balance that, or even if a reasonable balance can be achieved. It looks broken (in a hard-to-use sort of way) as currently implemented and the role bonuses are really all over the place. On the gripping hand, Sound doesn't fly ships like this (both too big and too expensive), so I probably won't run into situations where it would be used very often.
I feel like the probe and virus bonuses are fine. They're flavorful, and they won't matter very often, so they can be, IMO, easily ignored.
The Nestor really needs another low slot, IMO. It has an armor resist bonus, but it has fewer low slots than a Prophecy. Heck, even the Dominix Navy Issue, to which I suspect this is going to get compared a lot, has a 6/6/7 slot layout. (The regular domi is 6/5/7.) I'd be okay with either 7/5/7 or 6/6/7. Typhoons do fine for mid slots with a 7/5/7, from what I've seen, but the demand for omni tracking links would increase the value of mid slots on this ship.
Then, there's the remote rep bonus. People more experienced with it than I am have stated that it's easy to get out of range of unbonused remote reps, and I believe them. Personally, I think it'd be interesting to go whole hog on the remote reps, with a small range bonus (to get them up to 16-25km range) and a rep amount bonus. That would require them to still pretty much fly with the battleships, but it would give some squish room for varied navigation skills or bumping or imperfect pilots. Aligned formations tend to spread out over time as a result of these things. In any event, you need to figure out if it's providing a bonus to remote armor reps only, or some larger set out of remote armor, shield and energy. (It's worth noting that, if they get a ~30km shield rep range, I'm sure they *will* be used to rep POSes.)
Another option for the rep thing is to expedite logi ship balancing and rebalance the remote rep mods while you're at it. Currently, there's an interesting trade-off on T1 logi between smalls (which cycle faster and use less cap) and mediums (which cycle slower and rep a lot more). There isn't nearly as much of a trade-off between mediums and larges on T2 logi: mediums have less range and rep less but are easier to fit and that's it. If we did a logi rebalance sooner rather than later, we could reduce (some) the ridiculous range bonuses on logi ships, rebalance T2 logi to use small and medium reps better than T1 logi, and then be free to rebalance the large remote reps around this ship instead of around whatever the hell they were balanced around originally. I like this idea, but it's a lot more work. |
GeeShizzle MacCloud
395
|
Posted - 2013.12.03 21:41:00 -
[187] - Quote
how about this for bonuses...
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level 15% bonus to large energy turret damage per level
Gallente Battleship Bonuses: 10% bonus to Drone MWD Speed and Optimal range per level 50% bonus to Logistic Drone Transfer Amount per level
Role bonuses: 200% bonus to Remote Capacitor Transfer & Remote Armor Repair Range 50% bonus to Capacitor Transfer amount & Remote Armor Repair Amount
Slot layout: 7H, 6M, 6L; 7 turrets, 0 launchers
still 6 bonuses but pushes more of the powerful bonuses towards higher SP requirements. Creates a dichotomy of being able to use this ship as a Logistical powerhouse right out of the box or a DPS machine with increasing potential where dumping SP into these areas show considerable results. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6612
|
Posted - 2013.12.03 21:44:00 -
[188] - Quote
It's hard to come up with suggestions that AREN'T an improvement on the original... Latest video - Pandemic Legion titan and supers killed |
Phoenix Jones
The Scope Gallente Federation
276
|
Posted - 2013.12.03 21:45:00 -
[189] - Quote
M1k3y Koontz wrote:Phoenix Jones wrote:Its an updated Oneiros, flashier, more expensive, bigger "BOOM".
This thing will cost roughly 6 to 800 million isk for a few months at least.
May or maynot be worth it :-0
Scratch that. This is what the dominix should have been.
6 lows, armor resists per level... things a monster.
Kind of like a mix between the Abaddon and the Dominix. Good blend, good design.
The price though.. yeek SOE LP is worth about 2000 isk/unit if you buy faction probes. If the ship itself costs 1,000,000 LP, it'll cost 2b isk, if the blueprint costs 600,000 LP +150m isk, it still costs over 1.5b, just in LP+isk. It's going to be expensive, probably at Machariels once were, at the 1b+ range.
Yea I didn't run the numbers on the cost. They'll drop in price as more are produced but the current iteration does not warrant its billion isk+ cost. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
BeanBagKing
Aperture Harmonics No Holes Barred
251
|
Posted - 2013.12.03 21:48:00 -
[190] - Quote
I think I'm mostly re-iterating what other people have already said, but I'll take a shot at it and if nothing else, reinforce the opinions.
This ship seems to want to do two things, and it ends up doing both poorly. 1) It wants to be a medic-line ship. Having the DPS and Tank to fight, with emphasis on giving aid. 2) It wants to be an exploration ship built to do combat sites, but lacks the cloak and the self repping.
The problem with #1 is that you're missing out on the range, as other people have pointed out. 8.4k is really close for even just a few ships. If you get several of these trying to do some kind of subcap slowcat fleet it's going to be really hard to keep them from being bumped apart. Moving negates a lot of damage, and even orbiting in a ball it will be easy for ships on opposite sides to get out of range. If you are aligning anywhere you run into even more trouble as different skills and different fits start to affect range. Anyway, my point is that 8.4k is short, and others seem to agree. Plus, if you're going for combat-medic ship, why have the probe bonus and virus strength bonus that suggest solo exporation work?
The problem with #2 is that an exploration ship has to be self supporting. I don't know of any explorers that run around with a fleet. Two people maybe (and then you might use RR), but as others have pointed out, if you're doing that there are probably better fleet combinations to be found. You're giving it a bonus to probing, but without a cloaking device this is pretty much meaningless. I'm not leaving my home system(s) without a cloak to go on explorations and if I'm right next to my POS/Station I'll use a cloaky prober to find sites and then a much cheaper battleship/T3/faction/whatever to run them. Basically, I'm not running around doing PvE in red systems without a cloak. That's a quick way to lose a billion+ isk faction battleship.
Also, I don't really need the virus bonus without a cloak. Again, am I going to go exploring in hostile null and wormholes, solo, without a cloak? If I'm not solo, I can bring any number of other ships that have a bonus to that and have them do the hacking, or an alt if I'm dual boxing.
IMO this ship doesn't seem like it's going to be worth the ISK at the end of the day. It doesn't do any one thing well enough to be worth taking along for that reason. I believe cloaking is broken in this game (not so much the device itself, but the lack of a counter), but that's another discussion. In any case, I'm hesitant to introduce even more cloaky ships, but I feel like if you're going to focus these SOE ships on expiration, this needs to have it, it's worthless as an exploration ship without it. If it's solo/cloaking/sites you want this for give it a cloak and remove the rep bonus, maybe more of a damage bonus per level or an extra high if the cloak will take one up? Or a self rep bonus instead of remote? If you're going this route, a full on blops battleship that can fit blops portals?
On the other hand, if this is meant to be an aid ship in a group setting, then remove the virus and probing bonus and give it rep range (at least double) and... idk, another low or something. Maybe that'll make it OP, but I have the feeling that's going to be required for justifying the price tag. Give it something else, but don't bother trying to make it an exploration ship.
Personally I like the idea of a faction cov-ops/black ops battleship. It seems like it would be fun. Expensive as hell sure, but worth taking solo into other wormholes and nullsec where it can tank higher end sites, or faction/deadspace fitting and really having fun on black ops roams (and risking it too).
At the very least, go back to the drawing board and ask yourselves what ONE thing do we want this battleship to do, and make sure the price tag justifies doing that thing VERY well. Because this just feels like you wanted it to do 2+ things, and to avoid making it OMG OP it only does each of those semi-meh. I get the feeling this is more or less what other players think, and my balance ideas may be WAY off but my general complaint is valid. |
|
Rek Seven
Probe Patrol Polarized.
1055
|
Posted - 2013.12.03 21:50:00 -
[191] - Quote
@ CCP Rise ~
Like others in this thread, at first i though that giving the SoE battleship a covert ops cloak would be overpowered, so i wasn't surprised when you didn't give it that ability. However, now i'm thinking that, as it doesn't have the capabilities of a Black ops ship, it would be no more OP that any other ship that uses a Cover cloak.
A cover cloak on a Black Ops would make virtually impossible to catch because it also has a jump drive. If the SoE bs had a covert ops cloak, it would be far easier to catch at a gate than say, a cloaky nulli t3.
With this change, the three SoE ship (frigate, cruiser and bs) together would form a fully functional doctrine, specialized in exploration and cover warfare.
I urge you to seriously consider the above.
Rek Seven +1 |
Reaperxvii
Ravens' Nest Outlaw Horizon.
6
|
Posted - 2013.12.03 21:53:00 -
[192] - Quote
Phoenix Jones wrote:Note: This is what CCP should have released
I am very relieved to finally show you the cooler Sisters of EVE Logistics Marauder Battleship, the Nestor.
We believed that keeping the covert cloak theme was not going to work for the battleship initially but we've changed our minds. We began to really understand that there is a need for logistics in Eve outside of logistic cruisers and carriers. We are expanding that feel towards a battleship capable logistics vessel. This ship has some massive teeth to it. The Nestor can now fit a covert ops cloaking device, and is now capable of jumping along with gangs of black-ops battleships and T3's. In addition, the ship's covert ops bonus now permits a great deal of logistics to be fielded through the use of black-ops. Please note, that while this ship can jump through a black-ops bridge, it itself is not capable of creating those bridges. That ability is still ship specific to the black ops battleships.
We are getting rid of the exploration feel of the Nestor and removing the previous hacking and probing bonuses and it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, we are increasing the remote repair range by a huge amount. We are also giving it the mobility potential by adding a micro jump drive bonus (it can get onto the field and remove itself from the field as needed). As this ship will most definitely become primary in every combat scenario, we are going to overload its capabilities by extending the Bastion Module to it. We fear we may have completely overpowered this ship as it would essentially become the first ever Faction Black Ops Cloaking Logistic's Marauder ever. This thing can truly defend itself.
Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 350% bonus to remote repair range 100% reduction in CPU requirements for cloaks 70% reduction in Micro Jump Drive reactivation delay
Can fit Covert Ops Cloaking Devices. Can fit Bastion Module.
I'm sorry that would break the game. Make it be a faction blackops like the sin, with the RR bonus. Give it the ability to jump and create/use bridges. Tweek the slot layout so its 5 mids and 7 lows. Remove the Virus bonus thats kinda dumb. and maybe like a small ship maintenance bay since it seems they want it to be a pocket carrier.
|
James Amril-Kesh
4S Corporation Goonswarm Federation
6612
|
Posted - 2013.12.03 21:56:00 -
[193] - Quote
Amarr Battleship Bonuses: 4% armor resistances per level 10% bonus to large energy turret optimal range per level
Gallente Battleship Bonus: 10% drone damage and hitpoints per level 10% drone MWD speed and tracking per level
Role bonuses: +5 active drones allowed Multiplies cloaked velocity by 625%
Slot layout: 7H, 5M, 7L, 5 turrets, 0 launchers Drones (bandwidth / bay): 100 / 600 Also increase the base velocity somewhat.
Would be my suggestion.
The ship would be able to field 10 medium drones or 10 light drones. Trying to field sentries or heavies wouldn't be advised as the ship only has 100 bandwidth, so you could only field 4 of these. With 3 DDA 2s hobgoblins do 500 DPS, and hammerheads do 800. Latest video - Pandemic Legion titan and supers killed |
Euasked
Tribal Liberation Force Minmatar Republic
8
|
Posted - 2013.12.03 21:57:00 -
[194] - Quote
So terrible in so many ways...
Probing and hacking bonuses on a ship that cant cloak? Basically useless if you cant travel safely.
RR bonus on a ship with terrible scanres and will get dropped by dreads as soon as anyone gets wind of more than 1 in a system.
Nothing original...while I agree a covops cloaking BS would likely being very OP...at least it would be unique in some way and not overshadowed by cheaper more effective alternatives. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 22:02:00 -
[195] - Quote
First off where is the picture we were promised?
Second everything on it seem fine, but the repair bonus, it just doesn't fit with it. Im not sure what to change it out with but I don't see it.
Looking forward to playing with it on SiSi, and I hope it will be a god exploring, PvE ship. Not sure about PvP |
Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 22:06:00 -
[196] - Quote
i feel it seems to be low on the slots and given it has RR bonus it needs range too. as for its pewpew lazors needs a bit of damage cause if its useing mids for prop and exploration itll be armor tank so it NEEDS the more slots and damage to lazors and/or maybe cap use. but i honestly would have preferred cov ops insted of RR. or give it a special bonus so its RR becomes 5 to 10km aoe repair so it can use sentrys :P
but in all with RAT ai being lite version of sleeper AI drones will just get popped and lost too easly so FIX DRONES! and then it may be a good ship. |
|
ISD Ezwal
ISD Community Communications Liaisons
595
|
Posted - 2013.12.03 22:07:00 -
[197] - Quote
I have removed a rule breaking post .
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|
Eko Fromtv
Center for Advanced Studies Gallente Federation
92
|
Posted - 2013.12.03 22:08:00 -
[198] - Quote
Food for thought CCP Rise:
Remember all the whiners in the Stratios thread? The EFT warriors with impossible fits?
Where are those uber ganking monsters that everyone was afraid of? That's right, nowhere to be seen.
The Strat got nerf'd over nothing. I guess un-nerfing is out of the question, but please don;t listen to the whiners this time.
(Ice) Miner for life. |
Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 22:08:00 -
[199] - Quote
Euasked wrote:So terrible in so many ways...
Probing and hacking bonuses on a ship that cant cloak? Basically useless if you cant travel safely.
RR bonus on a ship with terrible scanres and will get dropped by dreads as soon as anyone gets wind of more than 1 in a system.
Nothing original...while I agree a covops cloaking BS would likely being very OP...at least it would be unique in some way and not overshadowed by cheaper more effective alternatives.
maybe they will waste iskies on useing mobile cyno jammers to middle finger those hotdroppers :P |
Phoenix Jones
The Scope Gallente Federation
277
|
Posted - 2013.12.03 22:09:00 -
[200] - Quote
Rek Seven wrote:@ CCP Rise ~
Like others in this thread, at first i though that giving the SoE battleship a covert ops cloak would be overpowered, so i wasn't surprised when you didn't give it that ability. However, now i'm thinking that, as it doesn't have the capabilities of a Black ops ship, it would be no more OP that any other ship that uses a Cover cloak.
A cover cloak on a Black Ops would it make virtually impossible to catch because it also has a jump drive. If the SoE bs had a covert ops cloak, it would be far easier to catch at a gate than say, a cloaky nulli t3.
With this change, the three SoE ship (frigate, cruiser and bs) together would form a fully functional doctrine, specialized in exploration and covert warfare.
I urge you to seriously consider the above.
Rek Seven
I think that is pretty much the point. Its odd to say that a tanked dominix with a covops cloak is balanced, but the value of the ship has to warrant the risk of using it in combat.
..... I can see the issue...it is a weird one. Do you give a battleship the ability to covert ops cloak....
That is a big feature.... Maybe giving it just the black ops movement bonus under cloak would be enough.
But a cloaking warpable battleship would basically obsolete every other battleship if it got combat bonuses. I can see the downside to it.
But it might be worth it. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
|
Sniper Smith
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.12.03 22:10:00 -
[201] - Quote
Interesting..
First, if I see someone say incursions again I'm gonna scream. This is an Armor boat, almost no one runs Armor Incursions. (Sorry TDF... it's true..) Second, no range bonus means a no-go, cause fleets spread out, need more than 10km range.. It's why you don't see Incursion fleets all using Tengu logi. Lastly, even if you did use it in a VG, Logi's in VG's lock up everyone, that generally 10 locks.. It won't be fast enough to lock up someone on an as-needed basis.
I like the RR, even moreso if, as it says, it is a bonus for ALL RR and not just Armor. I'd like to see the Laser Range bonus replaced with a RR Range bonus.. say 200%.. I'll be honest though, I wish the Domi got the RR bonus.. it's a ship just begging for it.
I'm not sure about the virus bonus.. as said, people are gonna use a dedicated scanning ship, not a BS.. It just seems wasted on me.
I'm happy this isn't a blackops ship.. Cause if you made it one, then no one would train the other ones again.. why bother when for half the time you can get this one.. It's not like Blackops BS's spend a lot of time in combat themselves, and it's not like they are way more powerful or tanky than a T1 BS..
Obviously giving it a CovOps would just be OP..
End of the day, I like some it, I'm just not sure as a package it's something I'd want to use..
|
Yaaar's Revenge
Alzhara Industries
68
|
Posted - 2013.12.03 22:12:00 -
[202] - Quote
This ship sounds awesome - really can't wait for it. But I see a bit of a problem with it....
I understand the idea of not giving it a Covert Ops Cloak, as this would be a little bit ridiculous, but giving it an exploration bonus gives the impression that it is going to be useful working with the other 2 SoE ships in some way (Stratios and Nestor dualboxing ftw) but because they are designed for extended deployments, this indicates WH or nullsec. If the Nestor cannot cloak well, then it's just going to get trapped and ganked like any other BS you try to bring to do exploration.
So as alternatives, what if we give the Nestor the ability to work in a similar fashion to a Black Ops. So it can fit normal cloaks like any other ship, but it has a small jumpdrive, which can allow a Stratios or covops to essentially "pilot" it through nullsec to sites where its bonuses can be used. The jumpdrive doesn't need to be long - it could even only be a couple of jumps (maybe even just 1 or 2) but that would let careful players be able to move it around to function most effectively.
Purely speaking, if it is going to be an exploration ship it should be able to get to where it's exploring. It can still get murdered if used stupidly, or if you try and bring it through a gate. But if you use it smart it would be an invaluable tool for exploration. I'm considering using a Blops myself as a trailer for my exploration efforts. Just because it can have a stupid cargobay and generally follow a T3 or covops without issue.
TL:DR Nestor should have a mini jumpdrive that can lock onto covert cynos
|
Ish Eistiras
Shrubbery Acquisitions Blohm and Voss Shipyards Alliance
0
|
Posted - 2013.12.03 22:12:00 -
[203] - Quote
How about adding is some very different drone bonuses?
Amarr Battleship Bonuses: 4% armor resistances per level 10% bonus to Heavy drone velocity and tracking per level
Gallente Battleship Bonus: 10% drone damage and hitpoints per level 10% remote rep amount per level
Role bonuses: +50% heavy drone damage -50% heavy drone signature radius +100% remote repair optimal range
Slot layout: 5H, 6M, 7L, Drones (bandwidth / bay): 125 / 600
No turrents and no launcher slots, this will be a totally utility high based ship. Basicly a carrier with its primary focus on heavy drone dps (not sentry). |
Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 22:12:00 -
[204] - Quote
Eko Fromtv wrote:Food for thought CCP Rise:
Remember all the whiners in the Stratios thread? The EFT warriors with impossible fits?
Where are those uber ganking monsters that everyone was afraid of? That's right, nowhere to be seen.
The Strat got nerf'd over nothing. I guess un-nerfing is out of the question, but please don;t listen to the whiners this time.
i personally feel it needs a buff, like +1 low so 7/6/7 or something or 7/6/8 so it has a defined tank. and with the way drones and drone aggro is atm the drones will be moderatly useless i feel. the lazors will need dmg or/and cap use bonus. also needs drone speed bonus not just hp and dmg, for better application of dps from heavys. scan res needs to be higher. |
Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 22:14:00 -
[205] - Quote
Yaaar's Revenge wrote:This ship sounds awesome - really can't wait for it. But I see a bit of a problem with it....
I understand the idea of not giving it a Covert Ops Cloak, as this would be a little bit ridiculous, but giving it an exploration bonus gives the impression that it is going to be useful working with the other 2 SoE ships in some way (Stratios and Nestor dualboxing ftw) but because they are designed for extended deployments, this indicates WH or nullsec. If the Nestor cannot cloak well, then it's just going to get trapped and ganked like any other BS you try to bring to do exploration.
So as alternatives, what if we give the Nestor the ability to work in a similar fashion to a Black Ops. So it can fit normal cloaks like any other ship, but it has a small jumpdrive, which can allow a Stratios or covops to essentially "pilot" it through nullsec to sites where its bonuses can be used. The jumpdrive doesn't need to be long - it could even only be a couple of jumps (maybe even just 1 or 2) but that would let careful players be able to move it around to function most effectively.
Purely speaking, if it is going to be an exploration ship it should be able to get to where it's exploring. It can still get murdered if used stupidly, or if you try and bring it through a gate. But if you use it smart it would be an invaluable tool for exploration. I'm considering using a Blops myself as a trailer for my exploration efforts. Just because it can have a stupid cargobay and generally follow a T3 or covops without issue.
TL:DR Nestor should have a mini jumpdrive that can lock onto covert cynos
it wont be any good in c3+ as drones get alphaed too easly. |
Iosue
Black Sky Hipsters
244
|
Posted - 2013.12.03 22:15:00 -
[206] - Quote
MinutemanKirk wrote:If it's supposed to be an "aid" ship I don't see how giving it a turret bonus fits that role.... I'd suggest swapping it for the Remote Repair Range Bonus mentioned in previous posts.
imo, this makes the most sense for an aid type ship. can't say i even thought of filling the highs with turrets given the rep bonus. |
Phoenix Jones
The Scope Gallente Federation
278
|
Posted - 2013.12.03 22:16:00 -
[207] - Quote
Reaperxvii wrote:Phoenix Jones wrote:Note: This is what CCP should have released
I am very relieved to finally show you the cooler Sisters of EVE Logistics Marauder Battleship, the Nestor.
We believed that keeping the covert cloak theme was not going to work for the battleship initially but we've changed our minds. We began to really understand that there is a need for logistics in Eve outside of logistic cruisers and carriers. We are expanding that feel towards a battleship capable logistics vessel. This ship has some massive teeth to it. The Nestor can now fit a covert ops cloaking device, and is now capable of jumping along with gangs of black-ops battleships and T3's. In addition, the ship's covert ops bonus now permits a great deal of logistics to be fielded through the use of black-ops. Please note, that while this ship can jump through a black-ops bridge, it itself is not capable of creating those bridges. That ability is still ship specific to the black ops battleships.
We are getting rid of the exploration feel of the Nestor and removing the previous hacking and probing bonuses and it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, we are increasing the remote repair range by a huge amount. We are also giving it the mobility potential by adding a micro jump drive bonus (it can get onto the field and remove itself from the field as needed). As this ship will most definitely become primary in every combat scenario, we are going to overload its capabilities by extending the Bastion Module to it. We fear we may have completely overpowered this ship as it would essentially become the first ever Faction Black Ops Cloaking Logistic's Marauder ever. This thing can truly defend itself.
Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 350% bonus to remote repair range 100% reduction in CPU requirements for cloaks 70% reduction in Micro Jump Drive reactivation delay
Can fit Covert Ops Cloaking Devices. Can fit Bastion Module.
I'm sorry that would break the game. Make it be a faction blackops like the sin, 500% bonus to speed while cloaked, and with the RR bonus. (just range). Give it the ability to jump and create/use bridges. Tweek the slot layout so its 5 mids and 7 lows. Remove the Virus bonus thats kinda dumb. (which you've already done) and maybe like a small ship maintenance bay since it seems they want it to be a pocket carrier. they also mentioned a medical bay in the first picture but haven't mentioned it here.
If you give this ship the ability to create jump bridges, there is literally no point to it and you deligate this ship to solely being a bridging ship. You remove its actual uses from the game. I would love this ship to have the capability of utilizing a black ops bridge, but I would NOT give it the ability to create a bridge itself (aka, it can jump a bridge, it cannot create one). I was pretty clear in my above post about that.
In otherwords (to be crystal clear), NO to creating bridges.
The slot layout is fine
Adding in sma's and medical bays would be neat, but it is not needed, nor should it be the purpose of this ship. There are enough ways to refit a ship in space at the moment. I would personally like this ship to be more of a logistics spacepriest, than a glorified floating cloaking sma. I'd like to see it in combat, and not relegated to making bridges and refitting ships. Just my opinion though. We have larger ships with the capability, and now deployable modules that can do ship refitting also. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 22:16:00 -
[208] - Quote
i can only see this being useful for nullsec ghost sites, drones for spreading aggro after your buffer gets blammed. nothing more. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6615
|
Posted - 2013.12.03 22:19:00 -
[209] - Quote
Seranova Farreach wrote:i can only see this being useful for nullsec ghost sites, drones for spreading aggro after your buffer gets blammed. nothing more. You've never run ghost sites then. Latest video - Pandemic Legion titan and supers killed |
Phoenix Jones
The Scope Gallente Federation
278
|
Posted - 2013.12.03 22:19:00 -
[210] - Quote
Yaaar's Revenge wrote:This ship sounds awesome - really can't wait for it. But I see a bit of a problem with it....
I understand the idea of not giving it a Covert Ops Cloak, as this would be a little bit ridiculous, but giving it an exploration bonus gives the impression that it is going to be useful working with the other 2 SoE ships in some way (Stratios and Nestor dualboxing ftw) but because they are designed for extended deployments, this indicates WH or nullsec. If the Nestor cannot cloak well, then it's just going to get trapped and ganked like any other BS you try to bring to do exploration.
So as alternatives, what if we give the Nestor the ability to work in a similar fashion to a Black Ops. So it can fit normal cloaks like any other ship, but it has a small jumpdrive, which can allow a Stratios or covops to essentially "pilot" it through nullsec to sites where its bonuses can be used. The jumpdrive doesn't need to be long - it could even only be a couple of jumps (maybe even just 1 or 2) but that would let careful players be able to move it around to function most effectively.
Purely speaking, if it is going to be an exploration ship it should be able to get to where it's exploring. It can still get murdered if used stupidly, or if you try and bring it through a gate. But if you use it smart it would be an invaluable tool for exploration. I'm considering using a Blops myself as a trailer for my exploration efforts. Just because it can have a stupid cargobay and generally follow a T3 or covops without issue.
TL:DR Nestor should have a mini jumpdrive that can lock onto covert cynos
Its an idea but giving this ship a jump drive pretty much relegates it to two primary uses.
1) Alt sitter in space. Log it in, turn on drive, jump few ships, log it off.
2) Lack to 0 combat capabilities. Nobody will throw this ship in combat because its more valuable as a black ops portal maker.
The value of the ship needs to be on the field of combat, not several jumps away on some alt for the purpose of bridging in ships. We already have ships set to do that. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 22:22:00 -
[211] - Quote
it seems to me that the more i read the more people are thinking of the nestor as a pvp ship and spouting responces in a pvp mindset. |
Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 22:24:00 -
[212] - Quote
James Amril-Kesh wrote:Seranova Farreach wrote:i can only see this being useful for nullsec ghost sites, drones for spreading aggro after your buffer gets blammed. nothing more. You've never run ghost sites then. they have large aoe dmg when the timer on warpin runs out. so soon as your hit with the aoe, drop the drones |
Rena Senn
Resurrection Ventures Un.Bound
82
|
Posted - 2013.12.03 22:24:00 -
[213] - Quote
Feels a bit bland to be honest. The scanning and hacking bonuses don't make much sense to me since I doubt people will often using a 1.4b+ base hull non cov-ops capable battleship as their main prober or explorer when many other cheaper and more mobile role bonused cloaky ships can do it just as well and with far less risk. The low mass is interesting but offers little advantage to sentry deployment, and its 6 lows means it's actually worse at mixing an armor tank and drone damage mods than an armageddon, which just seems wrong. Throw in the lack of an RR range bonus on top of that and it's looking to be a vastly overpriced curio addition to an already crowded field of 125 bandwidth drone battleships. It's lack of cyno jumping ability or other new gameplay mechanics means it'll probably be limited to act as a middle of the road wormhole brawler/logi combo for smaller corps who can't regularly scrounge up the numbers for guardian support, which seems way too niche a role to justify the development time that must have gone into this thing.
TL;DR I hope CCP goes for something more daring. |
Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 22:25:00 -
[214] - Quote
Berluth Luthian wrote:Also, gift for incursion runners? itll be bad for incursions. |
BeanBagKing
Aperture Harmonics No Holes Barred
253
|
Posted - 2013.12.03 22:26:00 -
[215] - Quote
Seranova Farreach wrote:it seems to me that the more i read the more people are thinking of the nestor as a pvp ship and spouting responces in a pvp mindset. I think it -could- be, I think part of the problem is that everyone is assuming different things though. It's supposed to be an exploration ship, it's supposed to be a group pve ship, it's supposed to be a pvp ship, it's supposed to be a mini-carrier! Nobody really knows because the bonuses and roles given make it half-arse at doing 2-3 things instead of one thing really good. |
FT Diomedes
The Graduates RAZOR Alliance
220
|
Posted - 2013.12.03 22:27:00 -
[216] - Quote
Please go back to the drawing board. This is just plain incoherent and awful. |
Epiphany Achura
Federation Clone Services LTD.
5
|
Posted - 2013.12.03 22:27:00 -
[217] - Quote
CCP Rise,
a couple of things:
I agree with those who are saying it needs a Rep range bonus. I also like the idea that someone had posted suggesting a range buff to the entire line of modules.
With respect to no Cov op, while I agree I was considering how it might work if you allowed the ship to have one but imposed a cloaking "time penalty" where there is a delay between activating the cloak and the module being able to cloak the entire battleship leaving te ship vulnerable during this short window (no mods activated), say 3-5 seconds. Not sure what if anything that would do but it seems logical thy a specialized cloaking device might struggle with instantly cloaking a BS sized object. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 22:33:00 -
[218] - Quote
Might want to look at 7H, 5M, 7L. And again I don't see a real reason for the repairer, might be better to get it a velocity while cloaked bonus, kind of like the one blackops get |
Andrea Keuvo
Science and Trade Institute Caldari State
54
|
Posted - 2013.12.03 22:33:00 -
[219] - Quote
Rena Senn wrote:Feels a bit bland to be honest. The scanning and hacking bonuses don't make much sense to me since I doubt people will often using a 1.4b+ base hull non cov-ops capable battleship as their main prober or explorer when many other cheaper and more mobile role bonused cloaky ships can do it just as well and with far less risk. The low mass is interesting but offers little advantage to sentry deployment, and its 6 lows means it's actually worse at mixing an armor tank and drone damage mods than an armageddon, which just seems wrong. Throw in the lack of an RR range bonus on top of that and it's looking to be a vastly overpriced curio addition to an already crowded field of 125 bandwidth drone battleships. It's lack of cyno jumping ability or other new gameplay mechanics means it'll probably be limited to act as a middle of the road wormhole brawler/logi combo for smaller corps who can't regularly scrounge up the numbers for guardian support, which seems way too niche a role to justify the development time that must have gone into this thing.
TL;DR I hope CCP goes for something more daring.
Agreed, given what the price tag will be I cannot think of a single use for this ship that can't be done better by Domi/Navy Domi/Ishtar or a T3. Fail, try again CCP |
Phoenix Jones
The Scope Gallente Federation
278
|
Posted - 2013.12.03 22:35:00 -
[220] - Quote
Seranova Farreach wrote:it seems to me that the more i read the more people are thinking of the nestor as a pvp ship and spouting responces in a pvp mindset.
We all want a ship that someone will actually consider taking out in combat. The life of Eve is PVP. The money in Eve is from PVE.
The PVE is boring, but currently the only use of this ship is for PVE purposes, and mostly nobody would bother risking it in those PVE purposes.
It needs a role and an identity. Outside of my idea it needs to have a reason to bring in combat. Billion isk sentry boat.. we have that. both PVP and PVE iterations.
Why bring this ship? So yes alot of us are asking for a PVP capable ship that is worth it for people to actually bring.
There is a huge jump currently when it comes to logistic ships (remote repairing ships). It goes from Cruiser, to Carrier, with the Dominix thrown somewhere in the middle (call it the fake logi ship). Currently there is 0 truly capable repairing battleships out there that could be credibly fielded. This ship has the potential to be the first. The capability of being on the field repairing wayward ships, while not being completely alpha'd off the field in 1 go? A logistics ship with a battleship tank, and the mobility to be useful. Not a bad ship setup.
CCP basically threw us three ships with the Nestor and they are asking us... which would you want?
A) A logistics ship B) and exploration ship C) A combat ship.
You can have one or two options, but not all three.
Personally, I'd perfer a logistics battleship because we do not have one. We have lots of combat battleships, but realistically 0 logistics battleships.
This could open up new and good potential gameplay if the ship is good enough to warrant the pricetag. Being a logistics ship, you can play with the ship's spec's more than you can with a pure combat vessel.
As a logistics battleship, it won't replace the logistics cruisers, can sit on the field MUCH longer than the logistics cruisers due to its tank, can actually participate in DPS in degrees due to drones, can potentially repair more burst damage than the logistics cruisers as the battleship repairs 50% MORE, but does not encroach on the capital ships repair amounts.
What people want is a ship that they can take into combat. A logistics ship that can "hang" in a medium to large battle, can "hold the field", can "jump a stargate without a cyno".....
Yes this ships primary role should be logistics. Aka, a spacepriest that is good enough to take out into the field because it'll be worth it to keep the gang up. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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|
Circumstantial Evidence
91
|
Posted - 2013.12.03 22:38:00 -
[221] - Quote
That shuttle bay! Give it a special ship hanger, able to carry one fully fit Astero
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To mare
Advanced Technology
277
|
Posted - 2013.12.03 22:39:00 -
[222] - Quote
the only thing that interest me about this ship is a possible return of a nanodominix
6turrets bonus to probe and bonus to RR with 7 highs will be a hell of a compromise. 6med and 6 low on a armor tanking BS its not really good (see ex hype) for what i see CCP is trying to give the ship too many roles: dps, flexible tank, esploration, RR, hacking. make a choice and make the ship good in 1-2 things not mediocre at 4-5 |
Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 22:40:00 -
[223] - Quote
Roime wrote:That is a very nice ship for wormhole PVE, gj.
Perhaps in 2015 we will get battleships designed for PVP.
drones are bad for Wspace pve with out TP and WEB support |
Sofia Wolf
Ubuntu Inc. The Fourth District
272
|
Posted - 2013.12.03 22:40:00 -
[224] - Quote
I would advise against adding range bonus to remote reps. Fleet of those could get insane spider tanking capability with all the free highslots, reaping bonus and resistance bonuses. Essentially we are getting BS sized slowcats here. Keeping remote rep range small helps people to use bumping to break those spider tanks, stops spider tank from being able to be establish immediately after jumping the gate or wormhole, and makes them more vulnerable to bombing runs. This ship needs those counters, else it could become too powerful. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
Eko Fromtv
Center for Advanced Studies Gallente Federation
92
|
Posted - 2013.12.03 22:41:00 -
[225] - Quote
Circumstantial Evidence wrote:That shuttle bay! Give it a special ship hanger, able to carry one fully fit Astero
Quoted for truth!
(Ice) Miner for life. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 22:42:00 -
[226] - Quote
To mare,
I agree. Too many bonuses. Don't give it a repair bonus. Og with either 7H, 5M, 7L or 6H, 6M, 7L |
Galvis Kester
Rising from the Chaos
1
|
Posted - 2013.12.03 22:43:00 -
[227] - Quote
SOE Admiral - Hey SOE Engineer! We need a Battleship!
SOE Engineer - Umm.. ok. What do you need the Battleship to do?
SOE Admiral - Well it should be able go explore, do search and rescue operations, and support the Statios and Astero in dangerous territories. Use the same cloaking technology as the Statios and Astero has.
SOE Engineer - You mean the ingenious but cryptic transfer in part of the warp core functionality to the outlying cylindrical structure, allowing it to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp.
SOE Admiral - Yeah that one.
A month or so later....
SOE Engineer - Here is the battleship... she looks nice huh..
SOE Admiral - Yes she does? What can she do?
SOE Engineer - She can remote repair along with good drone, scanning, relic & hacking abilities. We wanted to give it the ability to jump to cynos or use a covert cloak but CCP Rise wouldn't allow it, so we added lazers instead.
SOE Admiral - So your telling me that my exploration ship that is supposed to go to dangerous territories, wont be able to make it more than 2 jumps into null before being killed? AND WHAT THE HELL IS THE POINT OF THE CYLINDRICAL WINGS ON THE SHIP IF IT DOESN'T HAVE A COVERT CLOAK!!!!
SOE Engineer - (Trembling) they look cool so we kept them...? |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 22:44:00 -
[228] - Quote
Still want to see what it looks like. what about looking into Rapid launchers and heavies? And Cald/Min faction pirate ships? |
BeanBagKing
Aperture Harmonics No Holes Barred
253
|
Posted - 2013.12.03 22:44:00 -
[229] - Quote
Sofia Wolf wrote:I would advise against adding range bonus to remote reps. Fleet of those could get insane spider tanking capability with all the free highslots, reaping bonus and resistance bonuses. Essentially we are getting BS sized slowcats here. Keeping remote rep range small helps people to use bumping to break those spider tanks, stops spider tank from being able to be establish immediately after jumping the gate or wormhole, and makes them more vulnerable to bombing runs. This ship needs those counters, else it could become too powerful. GIven those counters though, who would actually use it like this? The pricetag given current LP prices is somewhere around 2.2 bil (source reddit: if you disagree do the math, I'm lazy). For 2.2 bil it'll cost as much as a slowcat, so you might as well field a fleet of those. If you want a subcap fleet there's a ton of other ships that match the criteria and cost a fraction of the price. |
Phoenix Jones
The Scope Gallente Federation
278
|
Posted - 2013.12.03 22:44:00 -
[230] - Quote
Thaddeus Eggeras wrote:To mare,
I agree. Too many bonuses. Don't give it a repair bonus. Og with either 7H, 5M, 7L or 6H, 6M, 7L
Slot layout is fine. We all kinda want 7 and 8 lows on all our armor tanked battleships.. but its not really needed here. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 22:45:00 -
[231] - Quote
Streya Jormagdnir wrote:CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
The range bonus in general is good because it means if this (rather low-mass) ship gets bumped it will have more range as a safety net when spider tanking. The amount bonus is also good. If anything, I'd say drop the probing bonuses in favor of the RR range; explorers and wormholers who are even considering hopping into this thing will likely have solid probing skills anyway, and with a relatively slow warp speed/acceleration I definitely can't imagine it being effective for combat probing and tackling. Just my 0.02 ISK NO, keep the probe bonus, thats the neiche of the SOE ships damn it. |
Torijace
GRUMPS RESEARCH TEAM Army of Dark Shadows
3
|
Posted - 2013.12.03 22:48:00 -
[232] - Quote
An interesting spin with the ship purpose as RR>Exploration>Combat
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level 125% drone repair amount per level
Role bonuses: 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 6 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
____
So basicly shifted the repair amount from high slot mods to drones. Extended the the rep range to 60k with perfect skills and the cost of delayed rep activation due to travel time and loss of rep ability due to drone loss. Its kind of an interesting concept
It could also be pretty awesome to include a bonus to ewar drones though at first glance I have no idea how to balance it. |
Owen Levanth
Federated Deep Space Explorations
43
|
Posted - 2013.12.03 22:48:00 -
[233] - Quote
Phoenix Jones wrote: A wall of text.
Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done.
Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 22:48:00 -
[234] - Quote
I agree it isn't needed, but better 7L then 6M, or 7H.
And everyone whining about not having a covert cloak. Guess what it isn't getting one DEAL with it, best you can hope for is a cloak bonus somewhat like blackops get now. I hope for that instead of the armor repair bonus. |
Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 22:51:00 -
[235] - Quote
Phoenix Jones wrote:Lets see. We have...
Amarr, Neut Sentry/Heavy Drone Boat, (Armor) Gallente, (Dominix and Navy Issue) Hybrid Gun Sentry/Sentry Boat (Armor) Pirate, Missile Sentry Boat (Shield) Sisters, Laser, Sentry Boat (armor), potential logistics ship (remote armor repper).
I'm not sure who would bother to bring this out vs a posprey, onieros, etc. Expensive ship to fit as a field medic.
I'd... consider relooking at it a little. I don't see an actual use in pvp, except that everybody and there mother will come racing out to get on the killmail.
It will kill tackle, at least thats one good thing about it.
Come to think of it. Here are some uses.
1) Incursions. Now all armor, with several of these ships to repair the field, as they can be mega tanked to absorb alpha that some logistics ships would have issues taking. All oneiros and guardian ships now replaced with sister medic ships. Oneiros prices plummit to 0. Gallente Logistic pilots cry. Ship reduced to lolneroses.
2) Mission Runner. Micro jump, snipe at 100. Dead everything.
.... thats about it. I think the incursion community will be very happy with this ship (a battleship based medic boat).
no, incursion fleets are shield only unless nullsec and possably low if your expecting hostile fleets. |
Andrea Keuvo
Science and Trade Institute Caldari State
55
|
Posted - 2013.12.03 22:54:00 -
[236] - Quote
Owen Levanth wrote:Phoenix Jones wrote: A wall of text.
Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done. Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something.
There are no exploration battleships because a solo battleship jumping gates in low/nullsec is going to die horribly and quickly |
The Sinister
Eve Minions
28
|
Posted - 2013.12.03 22:55:00 -
[237] - Quote
Ok im I the only one that thinks this bonus is better than the Remote Repair Bonus?
multiplies the cloaked velocity by 125% per level |
Phoenix Jones
The Scope Gallente Federation
278
|
Posted - 2013.12.03 22:55:00 -
[238] - Quote
Seranova Farreach wrote:Phoenix Jones wrote:Lets see. We have...
Amarr, Neut Sentry/Heavy Drone Boat, (Armor) Gallente, (Dominix and Navy Issue) Hybrid Gun Sentry/Sentry Boat (Armor) Pirate, Missile Sentry Boat (Shield) Sisters, Laser, Sentry Boat (armor), potential logistics ship (remote armor repper).
I'm not sure who would bother to bring this out vs a posprey, onieros, etc. Expensive ship to fit as a field medic.
I'd... consider relooking at it a little. I don't see an actual use in pvp, except that everybody and there mother will come racing out to get on the killmail.
It will kill tackle, at least thats one good thing about it.
Come to think of it. Here are some uses.
1) Incursions. Now all armor, with several of these ships to repair the field, as they can be mega tanked to absorb alpha that some logistics ships would have issues taking. All oneiros and guardian ships now replaced with sister medic ships. Oneiros prices plummit to 0. Gallente Logistic pilots cry. Ship reduced to lolneroses.
2) Mission Runner. Micro jump, snipe at 100. Dead everything.
.... thats about it. I think the incursion community will be very happy with this ship (a battleship based medic boat). no, incursion fleets are shield only unless nullsec and possably low if your expecting hostile fleets.
Older post, I've already moved on from that.
I was trying to dream up the uses of the current ship, thats all I could come up with.
And if it even fails at incursions, whats the actual point.
Eitherway, move along
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 22:55:00 -
[239] - Quote
Quinn Corvez wrote:50% RR is way too small and virus strength on a BS is a waste of a bonus IMO.
Drop the virus bonus and give it the same MJD bonus that marauders get and you're good. no. it needs virus and cohesion. and scan bonus. |
Caroline Grace
Almost Approved
386
|
Posted - 2013.12.03 22:56:00 -
[240] - Quote
Owen Levanth wrote:Phoenix Jones wrote: A wall of text.
Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done. Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something.
Can't stress this enough. The rep-bonus has absolutely no place on this battleship, as the theme was since Astero exploration, not some super weird mutation of logistic and exploration. I would be cool with new tier of ships from SOE whose are "healers" (since SOE is in lore also a healing group of hippies), but not on this battleship. Doesn't make any sense, it's bad, it makes the Nestor to do two things and both badly. |
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JediRobin
Globaltech Industries Yulai Federation
8
|
Posted - 2013.12.03 22:58:00 -
[241] - Quote
I think that this ship should have the Covert Ops Cloak to stick to the same theme as the SOE ships, and be able to warp cloaked (or they should change that to the Black Ops Range)
Also CCP said that they are releasing a SOE set of ships, so where is the Destroyer and the Battlecruiser ships.(Yes I know other fractions don't have these ship types but that is something CCP should bring out in further expansions)... |
Owen Levanth
Federated Deep Space Explorations
43
|
Posted - 2013.12.03 23:00:00 -
[242] - Quote
Andrea Keuvo wrote:Owen Levanth wrote:Phoenix Jones wrote: A wall of text.
Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done. Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something. There are no exploration battleships because a solo battleship jumping gates in low/nullsec is going to die horribly and quickly
And with the Nestor CCP apparently thought they could change this. But thanks to a set of contradicting values (agile, but slow, exploration oriented but no cloak bonus), nothing has changed. (My best guess here is CCP thought gates in low/null wouldn't be an issue since it is supposed to be useful in wormholes.) |
Explorer Eriker
Republic Military School Minmatar Republic
1
|
Posted - 2013.12.03 23:01:00 -
[243] - Quote
As others have stated, who would risk a billion ISK ship in a wormhole without a covert ops cloak?
Back to the drawing board CCP Rise. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 23:01:00 -
[244] - Quote
JediRobin, I'm guess you haven't played EVE long.
The set of ships are a frigate, cruiser and battleship, like ALL the other pirate factions.
This ship is staying in theme with the others (besides the repairer bonus, which needs removed)
It's like covert ops (frigates), recons (cruisers) and black ops (battleships) The covert and recon can both use covert cloaks, blackops can't. Same idea here |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 23:02:00 -
[245] - Quote
Where did CCP say this is for wormholes? |
Owen Levanth
Federated Deep Space Explorations
43
|
Posted - 2013.12.03 23:04:00 -
[246] - Quote
Thaddeus Eggeras wrote:JediRobin, I'm guess you haven't played EVE long.
The set of ships are a frigate, cruiser and battleship, like ALL the other pirate factions.
This ship is staying in theme with the others (besides the repairer bonus, which needs removed)
It's like covert ops (frigates), recons (cruisers) and black ops (battleships) The covert and recon can both use covert cloaks, blackops can't. Same idea here
Then I guess you should have told CCP, they totally ignored you here: The BS has no black ops cloak bonus. Covert jump bridge and jump drive are also out. So the Nestor has this weird set of numbers attached to it to make it look as if it fits to the other SOE ships, but then it lacks everything cloak-related.
So you have a cloaky frigate, a cloaky cruiser and a giant space coffin. Guess what doesn't fit in there? |
Seranova Farreach
Lion Squadron
461
|
Posted - 2013.12.03 23:05:00 -
[247] - Quote
Rovinia wrote:Da "Logi-BS" incoming, fits the SoE theme good. This will be awesome for small scale BS-Spidertank setups where the low scan resolution doesn't matter that much. As long as you have the ISK to loose one, of course
low scan res? i raise you 1 falcon. |
Grath Telkin
Sniggerdly Pandemic Legion
1945
|
Posted - 2013.12.03 23:05:00 -
[248] - Quote
Ish Eistiras wrote:How about adding is some very different drone bonuses?
Amarr Battleship Bonuses: 4% armor resistances per level 10% bonus to Heavy drone velocity and tracking per level
Gallente Battleship Bonus: 10% drone damage and hitpoints per level 10% remote rep amount per level
Role bonuses: +50% heavy drone damage -50% heavy drone signature radius +100% remote repair optimal range
Slot layout: 5H, 6M, 7L, Drones (bandwidth / bay): 125 / 600
No turrents and no launcher slots, this will be a totally utility high based ship. Basicly a carrier with its primary focus on heavy drone dps (not sentry).
This guy has more creativity than the current balance teams, maybe hire him, but even this is bland, give us something NEW, not a new ship with the same bonuses you've given other ships.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
The Sinister
Eve Minions
30
|
Posted - 2013.12.03 23:07:00 -
[249] - Quote
No one and i mean NO ONE will use this ship for exploration!
It suicidal without a cloak.
Common sense needed in CCP I recon. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 23:08:00 -
[250] - Quote
Quote: Thaddeus Eggeras wrote: JediRobin, I'm guess you haven't played EVE long.
The set of ships are a frigate, cruiser and battleship, like ALL the other pirate factions.
This ship is staying in theme with the others (besides the repairer bonus, which needs removed)
It's like covert ops (frigates), recons (cruisers) and black ops (battleships) The covert and recon can both use covert cloaks, blackops can't. Same idea here
Then I guess you should have told CCP, they totally ignored you here: The BS has no black ops cloak bonus. Covert jump bridge and jump drive are also out. So the Nestor has this weird set of numbers attached to it to make it look as if it fits to the other SOE ships, but then it lacks everything cloak-related.
So you have a cloaky frigate, a cloaky cruiser and a giant space coffin. Guess what doesn't fit in there
I have already covered this, but I see you didn't go back that far. I said the repair bonus should be replaced with a cloak speed bonus like the blackops one. And be able to cyno jump BUT not make them. |
|
Michael Harari
Genos Occidere HYDRA RELOADED
994
|
Posted - 2013.12.03 23:11:00 -
[251] - Quote
Andrea Keuvo wrote:Owen Levanth wrote:Phoenix Jones wrote: A wall of text.
Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done. Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something. There are no exploration battleships because a solo battleship jumping gates in low/nullsec is going to die horribly and quickly
And even if it didnt die horribly to gatecamps - it doesnt do more damage than the stratios, and it warps soooo slooowwww |
Owen Levanth
Federated Deep Space Explorations
43
|
Posted - 2013.12.03 23:12:00 -
[252] - Quote
Thaddeus Eggeras wrote:Quote: Thaddeus Eggeras wrote: JediRobin, I'm guess you haven't played EVE long.
The set of ships are a frigate, cruiser and battleship, like ALL the other pirate factions.
This ship is staying in theme with the others (besides the repairer bonus, which needs removed)
It's like covert ops (frigates), recons (cruisers) and black ops (battleships) The covert and recon can both use covert cloaks, blackops can't. Same idea here
Then I guess you should have told CCP, they totally ignored you here: The BS has no black ops cloak bonus. Covert jump bridge and jump drive are also out. So the Nestor has this weird set of numbers attached to it to make it look as if it fits to the other SOE ships, but then it lacks everything cloak-related.
So you have a cloaky frigate, a cloaky cruiser and a giant space coffin. Guess what doesn't fit in there I have already covered this, but I see you didn't go back that far. I said the repair bonus should be replaced with a cloak speed bonus like the blackops one. And be able to cyno jump BUT not make them.
Well, I agree. I made similar suggestions earlier in the thread, after all. |
Phoenix Jones
The Scope Gallente Federation
278
|
Posted - 2013.12.03 23:14:00 -
[253] - Quote
Caroline Grace wrote: Stuff
Building a battleship for exploration, while giving it no real means of getting from a to b is bad. Building a battleship for the sole purpose of exploration is worse. This is a gimic ship currently. There are lesser ships, smaller ships, faster ships, cheaper ships, that can do the exact same thing as this ship does. The only difference is that they all are not painted white.
Why be typical with eve ships when you have the opportunity to really effect change. To create a faction battleship that people will want to bring out in combat. The Stratios, nobody's bringing it out on roving gangs to blap people to death mainly because people keep asking themselves.
"Why bring a 400 million isk ship, to do what a 40 million isk ship can do." Or in the case of the Nestor. "Why bring a 2 billion is ship, when a 100 million isk ship can do the same thing".
There realistically is not enough difference between that ship vs others. Eventually people will start bringing it out more. Bombers bar will start to enjoy using it, and these ships will start flying around and dying a bunch, but its limited role and capabilities does not warrant a significant investment in anytype of major deployment.
WHY bring this Battleship to ANYTHING but a highsec PVE site? Wormhole play? Bring T3 and fit it to tank the damn explosion. Even IF it blows up, its still less of a cost than this battleship. I want people to look at the Nestor and say... Ok our gang needs a few of these. When people feel the need to commit a few of these to a combat operation, then this ship is a success. Same as people feeling the need to bring a billion isk bhaalgorn to the field. It has a unmistakable value. Yes there are other ships that can neut, but people see the value of having THAT faction ship there. I'd like the same to happen to the Nestor, and I personally believe making it a logi boat, that has the capabilities inbetween the cruiser and the carrier maybe it.
Giving it more guns or damage bonuses won't cut it because we already have a cheapie battleship that covers basically every type of damage in the game already, and in multiple different configurations. To really get it out there, you have to give it more than just a few repairers else people will just say "lets just bring more guardians".
Currently people are going to undock in jita, giggle a little, and dock it back up. It looks pretty, it has the roles we initially believe would be good, but then when we sat down and actually digested the ship, we are all realizing that there is no reason to own it. We can bring a cheaper, faster, more capable ship that can do more than this battleship can.
Wall complete. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Galphii
Oberon Incorporated RAZOR Alliance
189
|
Posted - 2013.12.03 23:14:00 -
[254] - Quote
Not sure how popular it will be in wormholes, given the sleepers' love of switching targets and shredding drones within moments. Otherwise it looks great. X |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
125
|
Posted - 2013.12.03 23:20:00 -
[255] - Quote
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 500% multiplies the cloaked velocity (Which is less then blackops get with blackops L5) 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Note: can jump through covert cynosural fields and cynosural fields
Slot layout: 6H, 6M, 7L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 85 / 7 Sensor strength: 26 Magnetometric Signature radius: 465 Cargo Capacity: 700
Now you can get around without your covert ops cloak to explore and what not. Just get your recon, covert ops, or SoE frigate/cruiser light a cyno and bam you have your SoE BS and even with a cloak bonus. Happy now? If not I could care less. That's the best idea I say. Because you aren't getting a covert ops cloak on a BS. |
Grenn Putubi
The SWAG Lab SWAG Co
11
|
Posted - 2013.12.03 23:25:00 -
[256] - Quote
CCP Rise wrote: Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
I agree with dropping the RR amount bonus for a 50% or 100% range bonus. RRBS fleets are pretty powerful already, giving us a BS with a RR amount bonus will just make that worse. Given this ships low mass and potential vulnerability to bumping I think a Range bonus would be far more beneficial for the ship.
I'm not sure about anyone else, but I wouldn't want to try playing the 'grab the cans' game after a hack with a BS. They're too slow and bumbling for an agility based activity. I don't have any experience with Ghost Sites, but is it even possible to survive the explosion? If it's not then this ship looks like an even worse idea for that given that the amount of time it takes to align and escape the site could leave you caught in the blast. I'm not sure if the reduced mass would create enough of a difference in that to make it worth the risk. Though the conveinence of not having to swap ships after clearing a data or relic site is enticing, I don't think reserving 1 or 2 mid slots to fit the appropriate hacking modules would really be a great idea and the thought of having to travel between hacks with a BS sours the idea further.
Unless the ship defies expectations for hacking utility I'd much rather see that role bonus dropped in favor of something more useful. Perhaps a reduction in RR activation cost or a reduction in cloak CPU use or reactivation delay (but not covert capable). Maybe something unique like a bonus to nanite paste repair time or repair amount? |
Phoenix Jones
The Scope Gallente Federation
281
|
Posted - 2013.12.03 23:27:00 -
[257] - Quote
Grenn Putubi wrote:CCP Rise wrote: Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
I agree with dropping the RR amount bonus for a 50% or 100% range bonus. RRBS fleets are pretty powerful already, giving us a BS with a RR amount bonus will just make that worse. Given this ships low mass and potential vulnerability to bumping I think a Range bonus would be far more beneficial for the ship. I'm not sure about anyone else, but I wouldn't want to try playing the 'grab the cans' game after a hack with a BS. They're too slow and bumbling for an agility based activity. I don't have any experience with Ghost Sites, but is it even possible to survive the explosion? If it's not then this ship looks like an even worse idea for that given that the amount of time it takes to align and escape the site could leave you caught in the blast. I'm not sure if the reduced mass would create enough of a difference in that to make it worth the risk. Though the conveinence of not having to swap ships after clearing a data or relic site is enticing, I don't think reserving 1 or 2 mid slots to fit the appropriate hacking modules would really be a great idea and the thought of having to travel between hacks with a BS sours the idea further. Unless the ship defies expectations for hacking utility I'd much rather see that role bonus dropped in favor of something more useful. Perhaps a reduction in RR activation cost or a reduction in cloak CPU use or reactivation delay (but not covert capable). Maybe something unique like a bonus to nanite paste repair time or repair amount?
People will tear there hair out if you suggest that this ship should become a hyperion version 2. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Rek Seven
Probe Patrol Polarized.
1057
|
Posted - 2013.12.03 23:27:00 -
[258] - Quote
Thaddeus Eggeras wrote: 500% multiplies the cloaked velocity (Which is less then blackops get with blackops L5)
I don't see the point. It would be another useless bonus on this ship. +1 |
Sabriz Adoudel
Mission BLITZ
1278
|
Posted - 2013.12.03 23:29:00 -
[259] - Quote
Strikes me as a really unfocused ship.
A boost to RR throughput without a boost to range will put this in a similar position to tech 3 cruiser logistics fits - amazingly good 5% of the time, and basically pointless 95% of the time. That's not an issue with this hull so much as it is an issue with baseline RR range on modules.
Then it has range bonuses, but likely can't fit modules to function as a sniper (it needs to manage both laser range and drone range), and exploration bonuses which will likely not be used outside wormholes. Finally it has more midslots and less lows than I'd expect on an armor battleship.
I do not see this being popular at the ~1600m pricetag for a BPC.
Finally, can I suggest you make the BPC purchase more of an ISK sink. Instead of ~1500m worth of LP and ~100m ISK, how about making the highsec one cost 300k LP (~750m) and 750m ISK. More ISK leaving the economy is a good thing, and if you can fix this ship so that it is desirable enough for forty thousand of them are purchased quickly after release, removing 30 trillion ISK from the economy will be a good thing. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
GeeShizzle MacCloud
397
|
Posted - 2013.12.03 23:33:00 -
[260] - Quote
Simple fact of the matter a BS is to cumbersome for exploration.
Giving a BS the ability to use a covert ops cloak is not op by the fact it can cloak and warp from a gatecamp. even if it did have a covert ops cloak itd get caught due to its poor agility. The issue with a BS having a covert ops cloak is its ability to deal very high degrees of DPS out of the black void of space in an instant without significant sacrifices (eg tank).
in a lore perspective the 3 ships should be able to complement each other. Bearing in mind the Sisters of Eve area humanitarian force i had found it strange that a logistical ship hadnt even been considered. Turning a BS into an effective logistics ship seems to be the way to go.
Using the Gallentes affinities for drones you can build a ship thats partially effective at using drones for repping whilst still maintaining teeth, or go full rep mode and fit it as high slot RR + logi drones.
Obviously the attack trait should come from Amarr and although an optimal range bonus can give some effectiveness in Pulses, because its a fixed dual damage type (EM/Therm) its easier to tank against. therefore capsuleers would much prefer damage bonus on lasers.
that would also fit lore wise on the highslot ports being optimised to deliver increased power for repping (where the repping mod converts energy to matter when repping). The turret modules get increased damage metric from the higher energy throughput. |
|
Grenn Putubi
The SWAG Lab SWAG Co
11
|
Posted - 2013.12.03 23:35:00 -
[261] - Quote
Phoenix Jones wrote:Grenn Putubi wrote:
I agree with dropping the RR amount bonus for a 50% or 100% range bonus. RRBS fleets are pretty powerful already, giving us a BS with a RR amount bonus will just make that worse. Given this ships low mass and potential vulnerability to bumping I think a Range bonus would be far more beneficial for the ship.
I'm not sure about anyone else, but I wouldn't want to try playing the 'grab the cans' game after a hack with a BS. They're too slow and bumbling for an agility based activity. I don't have any experience with Ghost Sites, but is it even possible to survive the explosion? If it's not then this ship looks like an even worse idea for that given that the amount of time it takes to align and escape the site could leave you caught in the blast. I'm not sure if the reduced mass would create enough of a difference in that to make it worth the risk. Though the conveinence of not having to swap ships after clearing a data or relic site is enticing, I don't think reserving 1 or 2 mid slots to fit the appropriate hacking modules would really be a great idea and the thought of having to travel between hacks with a BS sours the idea further.
Unless the ship defies expectations for hacking utility I'd much rather see that role bonus dropped in favor of something more useful. Perhaps a reduction in RR activation cost or a reduction in cloak CPU use or reactivation delay (but not covert capable). Maybe something unique like a bonus to nanite paste repair time or repair amount?
People will tear there hair out if you suggest that this ship should become a hyperion version 2.
First, I like the Hyperion.
Second, How is what I suggested in any way making the Nestor similar to the Hyperion? |
Omnathious Deninard
Novis Initiis
1878
|
Posted - 2013.12.03 23:42:00 -
[262] - Quote
The ship is functionally useless. There are several ships that can do the same job for less isk or do a better job for the same amount of isk.
If you wanted a logistic style SOE ship, you should have given that role to the Stratios.
If you want a logistic style Battleship you should give that to the Dominix/Sin. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Yaaar's Revenge
Alzhara Industries
69
|
Posted - 2013.12.03 23:45:00 -
[263] - Quote
My previous post was misread - I suggested giving the Nestor a jumpdrive like a Black Ops, NOT a portal. The ship should be able to jump to covert cynos, but not bridge to it. So there is no benefit to holding it back really unless you want it to look pretty in a safespot |
Phoenix Jones
The Scope Gallente Federation
282
|
Posted - 2013.12.03 23:48:00 -
[264] - Quote
Assumed you meant self repair amount aka the gallente bonus.
Just quick to anger there :-) Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Aeronite
Failstar Reloaded
8
|
Posted - 2013.12.03 23:48:00 -
[265] - Quote
I was expecting more SOE black ops BS style and less mix of useless bonuses. By the way RRBS fleets are dead and will never come back since logistics cruisers are so much better. |
Andrea Keuvo
Science and Trade Institute Caldari State
55
|
Posted - 2013.12.03 23:50:00 -
[266] - Quote
Owen Levanth wrote:Andrea Keuvo wrote:Owen Levanth wrote:Phoenix Jones wrote: A wall of text.
Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done. Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something. There are no exploration battleships because a solo battleship jumping gates in low/nullsec is going to die horribly and quickly And with the Nestor CCP apparently thought they could change this. But thanks to a set of contradicting values (agile, but slow, exploration oriented but no cloak bonus), nothing has changed. (My best guess here is CCP thought gates in low/null wouldn't be an issue since it is supposed to be useful in wormholes.)
This ship is useless for "exploration" without a covert ops cloak. Scrap the useless bonuses and give it cov ops cloak. Even with that traveling in null with it will be very sketchy and if you jump into a bubbled gatecamp you will be in trouble. But without it the ship has no real use that i can see. |
MeBiatch
Republic University Minmatar Republic
1539
|
Posted - 2013.12.03 23:58:00 -
[267] - Quote
CCP Rise wrote: 50% bonus to remote repair amount
i would swap remote amount for optimal range 200% bonus would give it nice range and make heavy drones useable There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Feather Storm
Tindalosian Trading Consortium
5
|
Posted - 2013.12.03 23:58:00 -
[268] - Quote
Actually I considered the concept of a SOE Battleship and I came to the conclusion that I don't like it for RP reasons so I came up with a counter proposal and posted it here Things change you adapt or you whine.
Please note: Whining will alert the nearest predator resulting in death and the continuation of the EVE-olutionary process. |
Grenn Putubi
The SWAG Lab SWAG Co
11
|
Posted - 2013.12.04 00:00:00 -
[269] - Quote
Phoenix Jones wrote:Assumed you meant self repair amount aka the gallente bonus.
Just quick to anger there :-)
Heavens No! LMAO! I meant an increase the amount that nanites can repair on modules. I thought about suggesting the T3 'absorbs less heat damage' bonus, but that's kinda lame and should really stay on the T3 only. So insted of that I figured maybe something repair oriented for nanites, make them better on this 1 ship so people will be more willing to burn their racks on stuff if they know they can repair it cheaper and faster than someone else can without a station. Plus it lends to the whole 'deep space self sufficiency' theme the SOE has going on. Without stations paste is the only way to fix your modules so why not give a ship that's supposed to operate where there are no stations a bonus for that?
I also liked what someone else posted about giving it bonuses specifically for Heavy drones to try to stear people away from making it another RRBS Sentry Blob ship. It's already going to be one of the most agile and quick BS in the game, why not try to enhance that by giving it bonuses that help it stay mobile. The Range bonus to RR is a great start to that, but bonuses to prop mods and non-sentry drones would be a great next step. |
Seranova Farreach
Lion Squadron
464
|
Posted - 2013.12.04 00:01:00 -
[270] - Quote
for the love of pie.. people please.. this is an exploration corp/ship, stop with the pvp analogys and comparasons.
now all i can see is it needs rep range 100 to 200% cause with the fit i can see 5 guns 1 probe 1 rep. and probably run with a second ship perhaps.
7 highs with 5 turret and 2 utils is a bit low when coupled with 6 mid and 6 low. how about 8 high for 3 utils. 6 mids and 7~8 lows?
also people stop whineing it needs the 50% scan strength so you dont have to rig it for probe strength.
keep the exploration bonuses as a whole.
give it 10% drone speed per level on gal BS too (makeing heavys actually useful when you are not ontop of the target)
i personally would like a cloak on it myself akin to BLOPS cloak at the very least or cov ops at most. (stop whineing about cloak, you nullbears probably never set foot into Wspace :P)
lock speed needs to be higher.. maybe 150-180scan res.
FINALLY! its possably to be a solo runner cause "NORMAL PEOPLE" cannot or will not dualbox or what ever (giving it more need of the cloak and more lowslots.
ps. 8/6/8 seems good 5guns 1 rep 1 probe 1 cloak. 6 so prop, data, relic, drone mods, cargo scanner or any mix of those. 8 tank and dps mods. (no brainer how to fit armor tank with dps mods) |
|
MukkBarovian
Blackwater USA Inc. Pandemic Legion
11
|
Posted - 2013.12.04 00:03:00 -
[271] - Quote
For PVP this ship needs an RR range bonus to be useful as a RR ship. I'd be keen on 200%. That would let you jump a fleet of these through a non regional stargate and fight someone on the other side. At the same time it wouldn't step on logis toes.
For PVE this ship does not need a range bonus. PVE ships can be huddled together no problem.
For Balance purposes I do not think that a range and amount repaired bonus is a good idea on a ship that can launch a full set of drones. It would be cool, but not a good idea. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
128
|
Posted - 2013.12.04 00:09:00 -
[272] - Quote
Picture? |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1367
|
Posted - 2013.12.04 00:14:00 -
[273] - Quote
CCP Rise/Fozzie: I don't know about others, but I think it might be supremely useful if an explanation of what this ship was designed around were provided. You know, kind of like you did for the Astero and Stratios but not as vague and open to interpretation.
Also, some kind of bonus to a cloak would be kind of nice, even if it's not cloaked velocity or the ability to use covops cloaks. Non-covops cloaks have tons of drawbacks, which means there are tons of potential other bonuses you could give to them besides just velocity.
Still, nobody at CCP gives a bonus to anything without having a purpose in mind (even if the reason makes no sense) so I for one would be interested in an explanation of the current bonus layout.
For everyone else: Oh no, a ship that doesn't fit into modern-day fleet doctrines. How terrible. As if 95% of you would ever actually PvP with one of these anyway despite your cries of how useless they are for it. |
Thirtythousand
Royal Amarr Institute Amarr Empire
2
|
Posted - 2013.12.04 00:16:00 -
[274] - Quote
Get rid of RR and lasor range and give it analyzer range buff out to about 40km. Giving it a niche. And then the black ops movement while cloak buff and it's a proper ship progression.
As is, its a rebalance in the waiting. At the least 7/5/8 slots would at least make it in par with a typhoon or domi.
As is. No interest and wasted opportunity of making a proper exploration go to ship. |
GeeShizzle MacCloud
398
|
Posted - 2013.12.04 00:20:00 -
[275] - Quote
u know what.. **** it... if u want a ship in the theme of exploration to go alongside the astero and stratios then give it a jump drive and the ability to jump to covert cynos. that way it fills the ability to be a heavy ghost site runner without terrible navigation via gates.
itd be like a Blops light, introducing people that dont have a bs5 skill to black ops. No ability to bridge, just to jump. Unfortunately equipping it with a jump drive means high powered module repping goes out the window and gets large repping bonuses to logi drones
and ffs no covert ops cloak. |
Jasmine Assasin
State War Academy Caldari State
123
|
Posted - 2013.12.04 00:21:00 -
[276] - Quote
Can we get a fix for the forums eating post?
Anyway, this feels weird like the v2.0 Marauders you guys did.
Too short of range on RR, WH friendly but sleepers eat drones, etc.
Also another armor based sentry boat? Do we really need this? I think investigating other ideas would be beneficial to us all here. |
MeBiatch
Republic University Minmatar Republic
1539
|
Posted - 2013.12.04 00:22:00 -
[277] - Quote
Naomi Anthar wrote:Basically it means rattler will get some DECENT BUFF - since i cannot see why you would take rattle over this one. Because it shield tanks ? Most of the time its good to be armor tanked at BS level.
And stop with those stupid ideas of another role bonus.
Ship already got Virus Strenght , Scan bonus (huge one) , Energry turrets optimal range, rep amount bonus
Yes that is total 4 role bonuses compared to standard 1 bonus for navy/pirate ships.
And you want what ? 5th bonus aswell ? Just ... just stop.
It's already rattler V2 ... no need to **** on poor Guristas BS anymore.
fingers crossed we will gat a range bonus/tracking bonus swap for the missile velocity bonus. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1539
|
Posted - 2013.12.04 00:23:00 -
[278] - Quote
Alvatore DiMarco wrote:CCP Rise/Fozzie: I don't know about others, but I think it might be supremely useful if an explanation of what this ship was designed around were provided. You know, kind of like you did for the Astero and Stratios but not as vague and open to interpretation.
Also, some kind of bonus to a cloak would be kind of nice, even if it's not cloaked velocity or the ability to use covops cloaks. Non-covops cloaks have tons of drawbacks, which means there are tons of potential other bonuses you could give to them besides just velocity.
Still, nobody at CCP gives a bonus to anything without having a purpose in mind (even if the reason makes no sense) so I for one would be interested in an explanation of the current bonus layout.
For everyone else: Oh no, a ship that doesn't fit into modern-day fleet doctrines. How terrible. As if 95% of you would ever actually PvP with one of these anyway despite your cries of how useless they are for it.
i would dig a role bonus to reduce cloak cpu by 50%. so tech I cloak would cost 15 cpu and tech II would cost 30 cpu. repleace it with the optimal range bonus for lazors. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
107
|
Posted - 2013.12.04 00:26:00 -
[279] - Quote
Thanks for the cool new ship, CCP- I've been looking forward to this for a long time, and it looks like I was right to save up all of my LP instead of spending it It seems a little messy still, but that's fine, considering it isn't done yet-
But I'd like to humbly propose this, at the very least:
Slots:7H 5M 7L(We could do with one more low slot on an armor/drone BS, and with the new mobile depots, I think 5 mid slots would be fine); 5 Turrets, 0 Launchers
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: Either change RR amount bonus to range bonus, OR give it a bonus to cloaked velocity- 500% would be perfectly reasonable, especially considering it won't use a Cov Ops cloak. Either that, or give it a MJD bonus. 50% bonus to large energy turret optimal range 50% increased strength for scan probes +15 virus strength for relic and data analyzers (to justify using a BS for exploration in the first place)[Serious here]
Strangely, this ended up being extremely close to the design I came up with a month or so ago: https://forums.eveonline.com/default.aspx?g=posts&t=295688 "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
MeBiatch
Republic University Minmatar Republic
1540
|
Posted - 2013.12.04 00:29:00 -
[280] - Quote
Andrea Keuvo wrote:
This ship is useless for "exploration" without a covert ops cloak. Scrap the useless bonuses and give it cov ops cloak. Even with that traveling in null with it will be very sketchy and if you jump into a bubbled gatecamp you will be in trouble. But without it the ship has no real use that i can see.
how so?
if you are in a wh then go to a pos or ss and cloak up.
if you want to bring one down to 0.0 then use a carrier.
seems this guy has not heard of the mwd cloak trick.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
107
|
Posted - 2013.12.04 00:29:00 -
[281] - Quote
Also, I don't see why anyone would complain about the design- it's a very cool-looking ship, and it's something I'd love to fly!
The ring in the front looks like it pulls the rest of it along and it's overall really cool looking- like something out of Space Odyssey or something
http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpg "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
MeBiatch
Republic University Minmatar Republic
1541
|
Posted - 2013.12.04 00:31:00 -
[282] - Quote
Aeronite wrote:I was expecting more SOE black ops BS style and less mix of useless bonuses. By the way RRBS fleets are dead and will never come back since logistics cruisers are so much better.
dont think you get drones that much...
if you launch drones in an annom or mission they will pull aggro. with a rr range bonus you can keep the drones alive.
or if you are doing 10/10 complex you can have two of these sentry setup to tank the armor.
just because you dont see the use does not mean there is no use. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Nimrodion
Globaltech Industries Yulai Federation
12
|
Posted - 2013.12.04 00:37:00 -
[283] - Quote
Ok. I don't know what lies ahead down the road in the Seagulls vision. There might be some content planned that will require a hull such as current-iteration Nestor to complete. We already have them ghost sites which can send you sky high if you make a slip, but as many already said, they can easily be run other ships, especially T3s. However, as things stand now, Nestor would have a hard time fitting into meta of New Eden.
What do you want this ship to be? It has slots of an oversized Gnosis, role bonuses befitting a frigate and dis-balanced stats that make it clumsy at best.
The only use for its low mass is when jumping into WHs, where there isn't much you can do with drones. If you wanted to give Nestor a blops-hotdrop effect in WH environment, they'd need much more than just mass bonus. Some cloak bonus to start with. Aside from that, the low mass will only allow you to get bumped more easily out of your already small RR range.
Probing and hacking bonus - scrap it!! If I wanted to safely run ghost sites in null sec I'd use a tanky, cov ops fitted and nullifed T3 - it can outdo Nestor at it's own game in every aspect. And for exploration in general, what's the use for a ship that can ~relatively~ well run the sites if you can't get it there. it's a battleship, and a slow-ass one to boot. Ofc, this could just be Fozzie trolling us with a useless bonus, like he did with Chremoas. But come on, at least give us some useful ones as well
Now, looking at its class bonuses (resists, drone bonus, laser optimal), I'll take into account the few days I spent flying Stratios around high sec for a few days. To start with, the ONLY reason I even considered Stratios is because you geniuses kicked T3s out of high sec DEDs. Everywhere else there are no such restrictions. And looking at all the other, more optimal, options for low security exploration (T3s, Black Opses, Marauders), I can't see any reason whatsoever why I'd use current-iteration Nestor for this purpose. Back to my time with Stratios, I was able to fit it pretty decently to run high sec complexes. Sentries tend to do most of the work and the only thing I use the two guns I have fitted is to pull agro and kill some mid-range frigs. So the optimal range bonus is kinda wasted in my opinion.
Now, as for the RR bonus..in low security PVE situations, I can get similar results with Armageddon..at 1/8 the cost. In PVE, you'll be using sentries and won't be moving much, so RR range isn't that critical. I can't speak for PVP as I don't have much experience there. But even in that case there should be plenty of cheaper and more optimal options than Nestor.
And only 11250 MW PG on an Amarr battleship with 5 turret slots? Seriously? Yeah, in 90% situations the highs will be filled with RRs and cap transfers, but why give it another useless laser range bonus then?
All in all, this ship is all over the place [space?]. You really need to make up your minds on what role this ship is to fill in THE CURRENT New Eden. Seagulls vision is fine and all, but we don't need a battleship that will MAYBE become useful 3 years down the road - we need something that we can use NOW.
P.S. FFS don't even think about nerfing T3s just to make this ship useful - it won't end well |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
128
|
Posted - 2013.12.04 00:39:00 -
[284] - Quote
And IF you know what you are doing with your drones, aggro or not you won't loose even one. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4374
|
Posted - 2013.12.04 00:42:00 -
[285] - Quote
This battleship is trying to be all things to all players. It needs more focus. Why does everything have to be about DPS?
There are specialised EWAR battleships that function as larger recon cruisers: the Scorpion, Widow, Bhaalgorn for example. There are no logistics battleships.
The frigate and cruiser in the SOE range are effectively T1 covert ops ships (where the Heron, Magnate, etc are T1 exploration ships). Many (not most, just many) were hoping for a pirate-faction BLOPS.
So here's my idea:
Amarr Battleship Bonuses: 4% armour resistances per level 5% less capacitor requirement for capacitor transfers per level
Gallente Battleship Bonuses: 5% remote repair amount per level 20% to drone velocity per level
Black Ops Skill Bonuses: 125% cloaked velocity per level 10% remote repairer range per level 10% capacitor transfer range per level
Role Bonuses: +15 virus strength for relic and data analysers can fit covert cynosural field generators can fit covert jump portal generators cloak reactivation delay reduced to 5 seconds
Cargo Capacity: 300 Fuel Bay: 3000 Turrets/Launchers: 0
GǪ remaining stats as per current design, noting that consistent with other SOE ships, there is no reduction in targeting delay after decloaking.
This ship will be a cheaper Etana (i.e.: black ops logistics), noting that the capacious drone bay and high drone bandwidth allow this ship to use large logistics drones, with the drone velocity bonus allowing those drones to get their repairs delivered in a timely manner. Also by removing the drone HP and damage bonus, we don't usurp other drone based ships such as the Stratios, Dominix, Gila, Rattlesnake, or Armageddon. Especially of importance is that removing the drone DPS bonus doesn't continue to push null sec warfare to "warp on grid, deploy drones, assist, go make a sandwich." The logistics bonuses from this battleship don't push logistics cruisers out of their roles either.
Increase the virus strength bonus by 5 so that there is an extra incentive to actually use this ship for hacking, rather than just brick-tanking a Stratios.
To put the cherry on the cake, just add structure repair drones to the SOE & CreoDron LP stores. Structure repair drones could repair very slowly, we don't mind since the SOE ships are designed for long term deployment to start with.
Day 0 advice for new players: Day 0 Advice for New Players |
Quinn Corvez
Probe Patrol Polarized.
118
|
Posted - 2013.12.04 00:43:00 -
[286] - Quote
GeeShizzle MacCloud wrote:u know what.. **** it... if u want a ship in the theme of exploration to go alongside the astero and stratios then give it a jump drive and the ability to jump to covert cynos. that way it fills the ability to be a heavy ghost site runner without terrible navigation via gates.
itd be like a Blops light, introducing people that dont have a bs5 skill to black ops. No ability to bridge, just to jump. Unfortunately equipping it with a jump drive means high powered module repping goes out the window and gets large repping bonuses to logi drones
and ffs no covert ops cloak.
Okay a jump drive would be a nice addition to the ship but why do you say it wouldn't be able to use large reps?
If CCP gave the SoE BS a jump drive and then they increased the range on all large remote reps (needs increasing anyway), this ship might actually be useful. It would also make a lot of sence to give this rep ship a base maximum jump range of 10ly. |
Seranova Farreach
Lion Squadron
464
|
Posted - 2013.12.04 00:53:00 -
[287] - Quote
it needs to stay as SOE.
Drones,
Lazors,
Scanning,
Cov ops. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
129
|
Posted - 2013.12.04 00:54:00 -
[288] - Quote
Quote: This battleship is trying to be all things to all players. It needs more focus. Why does everything have to be about DPS?
There are specialised EWAR battleships that function as larger recon cruisers: the Scorpion, Widow, Bhaalgorn for example. There are no logistics battleships.
The frigate and cruiser in the SOE range are effectively T1 covert ops ships (where the Heron, Magnate, etc are T1 exploration ships). Many (not most, just many) were hoping for a pirate-faction BLOPS.
So here's my idea:
Amarr Battleship Bonuses: 4% armour resistances per level 5% less capacitor requirement for capacitor transfers per level
Gallente Battleship Bonuses: 5% remote repair amount per level 20% to drone velocity per level
Black Ops Skill Bonuses: 125% cloaked velocity per level 10% remote repairer range per level 10% capacitor transfer range per level
Role Bonuses: +15 virus strength for relic and data analysers can fit covert cynosural field generators can fit covert jump portal generators cloak reactivation delay reduced to 5 seconds
Cargo Capacity: 300 Fuel Bay: 3000 Turrets/Launchers: 0
GǪ remaining stats as per current design, noting that consistent with other SOE ships, there is no reduction in targeting delay after decloaking.
This ship will be a cheaper Etana (i.e.: black ops logistics), noting that the capacious drone bay and high drone bandwidth allow this ship to use large logistics drones, with the drone velocity bonus allowing those drones to get their repairs delivered in a timely manner. Also by removing the drone HP and damage bonus, we don't usurp other drone based ships such as the Stratios, Dominix, Gila, Rattlesnake, or Armageddon. Especially of importance is that removing the drone DPS bonus doesn't continue to push null sec warfare to "warp on grid, deploy drones, assist, go make a sandwich." The logistics bonuses from this battleship don't push logistics cruisers out of their roles either.
Increase the virus strength bonus by 5 so that there is an extra incentive to actually use this ship for hacking, rather than just brick-tanking a Stratios.
To put the cherry on the cake, just add structure repair drones to the SOE & CreoDron LP stores. Structure repair drones could repair very slowly, we don't mind since the SOE ships are designed for long term deployment to start with.
So you want a faction ship to get 2 bonuses for each race, where NO other faction ship does? I think not. Fit covert cynos, for what? What you are asking for is just unreal OP and does more then a T2 ship and factipn pirate ship do together. That is a crazy
Quote: Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 500% multiplies the cloaked velocity (Which is less then blackops get with blackops L5) 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Note: can jump through covert cynosural fields and cynosural fields
Slot layout: 6H, 6M, 7L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 85 / 7 Sensor strength: 26 Magnetometric Signature radius: 465 Cargo Capacity: 700
Now you can get around without your covert ops cloak to explore and what not. Just get your recon, covert ops, or SoE frigate/cruiser light a cyno and bam you have your SoE BS and even with a cloak bonus. Happy now? If not I could care less. That's the best idea I say. Because you aren't getting a covert ops cloak on a BS.
Doesn't give it an unreal amount of bonuses, but still does as it's suppose. And this will make it into the exploring ship it should be, but still allow it to do missioning and etc and even PvP a bit.
You people really love OP huh |
Seranova Farreach
Lion Squadron
464
|
Posted - 2013.12.04 00:54:00 -
[289] - Quote
Quinn Corvez wrote:GeeShizzle MacCloud wrote:u know what.. **** it... if u want a ship in the theme of exploration to go alongside the astero and stratios then give it a jump drive and the ability to jump to covert cynos. that way it fills the ability to be a heavy ghost site runner without terrible navigation via gates.
itd be like a Blops light, introducing people that dont have a bs5 skill to black ops. No ability to bridge, just to jump. Unfortunately equipping it with a jump drive means high powered module repping goes out the window and gets large repping bonuses to logi drones
and ffs no covert ops cloak. Okay a jump drive would be a nice addition to the ship but why do you say it wouldn't be able to use large reps? If CCP gave the SoE BS a jump drive and then they increased the range on all large remote reps (needs increasing anyway), this ship might actually be useful. It would also make a lot of sence to give this rep ship a base maximum jump range of 10ly.
jump distances gonna get nerfed as well as some capship.supers get nerfed/buffed/tweeked in the near future |
GeeShizzle MacCloud
400
|
Posted - 2013.12.04 00:55:00 -
[290] - Quote
Quinn Corvez wrote:GeeShizzle MacCloud wrote:u know what.. **** it... if u want a ship in the theme of exploration to go alongside the astero and stratios then give it a jump drive and the ability to jump to covert cynos. that way it fills the ability to be a heavy ghost site runner without terrible navigation via gates.
itd be like a Blops light, introducing people that dont have a bs5 skill to black ops. No ability to bridge, just to jump. Unfortunately equipping it with a jump drive means high powered module repping goes out the window and gets large repping bonuses to logi drones
and ffs no covert ops cloak. Okay a jump drive would be a nice addition to the ship but why do you say it wouldn't be able to use large reps? If CCP gave the SoE BS a jump drive and then they increased the range on all large remote reps (needs increasing anyway), this ship might actually be useful. It would also make a lot of sence to give this rep ship a base maximum jump range of 10ly.
because jump drives should be an expensive item for ships when it comes to striking balance. Blops require a lot of skill and high tech parts to create and in that reason they are balanced, they can be fitted for tank or gank but very rarely both with great results unless you start strapping faction and deadspace mods on it., jack of all master of none coming into play.
if you're adding a niche role to a ship thats t1 and isnt the size of a capital ship it makes logical sense that those systems take a large amount of space and resources. adding significant high slot repping to it is OP imho as you're crossing the boundary of what should be considered feasable in a ship of its size. |
|
KiithSoban
Big Johnson's PLEASE NOT VIOLENCE OUR BOATS
23
|
Posted - 2013.12.04 00:57:00 -
[291] - Quote
Rise,
Great design. I love the low mass idea, I love how it's an expensive spider tanking boat. Rep range OR rep amount are equally as powerful in my eyes. It's fine that it can't take a covert bridge or cloak. That's balanced. BLOPS do not need a good logi boat. A -100% cpu cost to REGULAR cloaks would be fine and might quell the "Omg! it has no cloak bonus! Waaaaa!"
However, the 6 mids is what I'm a little worried about.
6 mids can be a little overpowered for an armor boat for a couple of reasons:
-Lots of drone tracking and optimal. Basically ogres are going to hit as often as hammerheads. -Lots of cap rechargers for pve (I really don't care about this, just pointing it out) -Tons of ECCM. This includes projected ECCM, a very strong force multiplier for any fleet. Honestly what I'm most worried about. One way to counter guardians and other logi is the double racial ECM trick. Together they have a ~42% chance of jamming the standard guardian. With projected ECCM, this isn't an option. -Tons of close-range tackle. Important for any armor fleet.
If you want to move a mid to a low, that's ok with me. It will tank crazy but we have plenty of things that can tank crazy already.
Otherwise, I like the choice of optimal range bonus instead of tracking. I laugh at a group of these sitting still trying to use sentries while cruisers orbit. |
Galphii
Oberon Incorporated RAZOR Alliance
189
|
Posted - 2013.12.04 00:59:00 -
[292] - Quote
Curious.. at Eve downunder Fozzie mentioned the bonus would be related to the theme of the next expansion. I don't see how a remote armour rep bonus is related to anything.
Do you want to make it a proper exploration ship? True exploration, unfettered by stargates, or the need for an alt to be sent ahead.
Give it a jump drive that doesn't need a cyno - you simply jump to a selected star within range and appear within 2 au of the sun. X |
Arrendis
Northstar Cabal Tactical Narcotics Team
81
|
Posted - 2013.12.04 01:02:00 -
[293] - Quote
Phoenix Jones wrote:What people want is a ship that they can take into combat. A logistics ship that can "hang" in a medium to large battle, can "hold the field", can "jump a stargate without a cyno".....
Yes this ships primary role should be logistics. Aka, a spacepriest that is good enough to take out into the field because it'll be worth it to keep the gang up.
Oh my god, a logi ship that isn't a triage carrier, that can stay on the field until the last moment with a reasonable chance of survival, delivering reps until the moment it jumps itself out?
God, PLEASE, let that happen. If not now, SOON. |
Onictus
Silver Snake Enterprise Fatal Ascension
620
|
Posted - 2013.12.04 01:06:00 -
[294] - Quote
Man where to start here.
Tanky drone ship with a RR bonus?.....ok but really with that slot layout? Forget an armor tank and damage, there are only 6 lows, 6 mids allows a fair bit a leeway, but what are you going to do there? Tackle? Shield tank? Drone damage, no range, no tracking, laser optimal again no damage.....without a fitter I can't really see what you can do with it. That be
Barely slots to fit a real armor tank, but if you do you are topping out at 700DPS drones + laser....the potential is there for decent application with all of the mids, assuming its not CPU choked (which I bet it is)
Remote rep bonus with no reps and a battleship scan res? Are we intended to spider tank? Because that is the only way I can see these being useful, in packs......and seriously, no one is going to be using a battleship to scan, specially after the speed beatdown battleships just took, I wouldn't bother really. I guess enough putzing around there is a potential for solo exploration and general goofiness, but not the prices these are going to push, you are looking at 1.1 bil just in LP and isk at market rates right now, not something I would experiment with.
Would rather it have been a pirate BLOPs that would have fit with the rest of the line SO much better. |
Aurora Fatalis
Blacklight Recon Mordus Angels
35
|
Posted - 2013.12.04 01:07:00 -
[295] - Quote
Now I wish the Stratios was retroactively rebalanced to a support vessel as well - I can't seem to fit the turrets in any sensible fashion anyway. |
War StalkeR
NOOBIAN UNION Bright Side of Death
4
|
Posted - 2013.12.04 01:08:00 -
[296] - Quote
And I really hoped that SOE Battleship will have Covert Ops Cloak. Without covert cloak SOE Battleship is nothing special. And completely useless for deep space explorations, unlike his frigate and cruiser counterparts. CCP, please either make it cover cloaking or just throw it out of the window and forget about it. |
Yaaar's Revenge
Alzhara Industries
69
|
Posted - 2013.12.04 01:10:00 -
[297] - Quote
It feels like people are trying to make this a ship that can do everything. I agree with the previous comment though:
Keep it using lasers, drones and focused on exploration and covert ops. Give it a cloaking bonus or the ability to jump to covert cynos which can be lit by a vessel WITH cloaking bonus. But don't let it light a jump portal - that's a silly idea.
TL:DR
- Lasers - Drones - Covert Cyno Jumpdrive OR Cloak Bonus (Not both) - Exploration Bonus (Coherence etc....)
That to me would be a very snazzy SoE BS that I would love to take into null with a couple of Stratios' flying alongside it. |
Musashibou Benkei
Combined Imperial Fleet JIHADASQUAD
28
|
Posted - 2013.12.04 01:14:00 -
[298] - Quote
I wonder if this is a bad place to suggest that the Nestor be turned into a battleship version of a triage carrier? :P
We now have ewar immune marauders so why not have a subcap ship that can go through gates into missions/plexes and go into its own triage mode to run harder sites with ewar immunity as well?
Just throwing some ideas out there. |
Andrea Keuvo
Science and Trade Institute Caldari State
55
|
Posted - 2013.12.04 01:15:00 -
[299] - Quote
MeBiatch wrote:Andrea Keuvo wrote:
This ship is useless for "exploration" without a covert ops cloak. Scrap the useless bonuses and give it cov ops cloak. Even with that traveling in null with it will be very sketchy and if you jump into a bubbled gatecamp you will be in trouble. But without it the ship has no real use that i can see.
how so? if you are in a wh then go to a pos or ss and cloak up. if you want to bring one down to 0.0 then use a carrier. seems this guy has not heard of the mwd cloak trick.
Ok you brought it down to null in a carrier, now you have to fly between systems to find/run sites. With how slow BS align and go into warp there is no way cloak + mwd is going to save you if there are interceptors at a camp waiting to decloak you |
Onictus
Silver Snake Enterprise Fatal Ascension
620
|
Posted - 2013.12.04 01:20:00 -
[300] - Quote
Musashibou Benkei wrote:I wonder if this is a bad place to suggest that the Nestor be turned into a battleship version of a triage carrier? :P
We now have ewar immune marauders so why not have a subcap ship that can go through gates into missions/plexes and go into its own triage mode to run harder sites with ewar immunity as well?
Just throwing some ideas out there.
I'd say toss the laser bonus (note this thing has less cap than a Vindi...and lasers) and the scanning bonus, leave the slot layout and give it a range and SCAN RES bonus. Presto, the hospital domi from hell, and worthy of the Pirate battleship title, this .......this thing is whishy washy, I'm not terribly impressed.
Looking at the ship bonuses, and layout there is nothing actually good that I can think of with it.
For Example Mach, speed, gank VIndi web, gank (tank arguably) Rattler GOD tank, applied DPS through the roof in may builds Blag, nuets from hell tank to go with
..........scanning battleship with an armor tank bonus and not enough low slots.....and scanning? What are you going to do, shoot your gang a TWO UA to victory? they won't be there when you land. |
|
Sniper Smith
Center for Advanced Studies Gallente Federation
15
|
Posted - 2013.12.04 01:20:00 -
[301] - Quote
Explorer Eriker wrote:As others have stated, who would risk a billion ISK ship in a wormhole without a covert ops cloak?
Back to the drawing board CCP Rise. Cause there are no BS's to be found in WH's now..
It's not getting a CovOps Cloak.. Ever. Covops BS would be Broken.. We don't need gangs of CovOps BS's roaming around low and null. |
Onictus
Silver Snake Enterprise Fatal Ascension
620
|
Posted - 2013.12.04 01:23:00 -
[302] - Quote
Sniper Smith wrote:Explorer Eriker wrote:As others have stated, who would risk a billion ISK ship in a wormhole without a covert ops cloak?
Back to the drawing board CCP Rise. Cause there are no BS's to be found in WH's now.. It's not getting a CovOps Cloak.. Ever. Covops BS would be Broken.. We don't need gangs of CovOps BS's roaming around low and null.
Considering how long you have to fish out a BS before it warps AND that it can't cloak locked that argument is honestly crap. Particularly in this case where the ship has a defined choice between tank and gank, there are only 6 lows, you CAN'T armor tank it to any real level and get any real damage out of it. |
Rain6637
Team Evil
6333
|
Posted - 2013.12.04 01:23:00 -
[303] - Quote
oh god it's real Rainfleet on Twitch |
Godfrey Silvarna
Frozen Dawn Inc Arctic Light
114
|
Posted - 2013.12.04 01:27:00 -
[304] - Quote
Meh. Armageddon and Bhaalgorn will still be the only useful battleships in Wormholes.
I like the idea though, but even a half-mass battleship needs to do something that cruisers can not in order to be worth it, like the neut boats mentioned above do. |
Onictus
Silver Snake Enterprise Fatal Ascension
620
|
Posted - 2013.12.04 01:30:00 -
[305] - Quote
Godfrey Silvarna wrote:Meh. Armageddon and Bhaalgorn will still be the only useful battleships in Wormholes.
I like the idea though, but even a half-mass battleship needs to do something that cruisers can not DO BETTER n order to be worth it, like the neut boats mentioned above do.
FTFU
Really it either needs to be a black ops or a full on logi, this mix is a mess. |
BeanBagKing
Aperture Harmonics No Holes Barred
255
|
Posted - 2013.12.04 01:31:00 -
[306] - Quote
Sniper Smith wrote:Explorer Eriker wrote:As others have stated, who would risk a billion ISK ship in a wormhole without a covert ops cloak?
Back to the drawing board CCP Rise. Cause there are no BS's to be found in WH's now.. It's not getting a CovOps Cloak.. Ever. Covops BS would be Broken.. We don't need gangs of CovOps BS's roaming around low and null. There are, but why use this one (which estimates show will cost 2x as much) over one of those? Furthermore, why use it (or those) instead of a T3? His point wasn't that there aren't any, but few people use the current ones, especially for exploration/sites. If they do there are cheaper/better options.
To your other point, IMO that points to broken cloaking mechanics (or lack of a counter specifically), but that's another discussion.
Personally I don't really care what they make this ship, just as long as it's one thing and not 4. If it is exploration though, it needs a cloak, or some kind of black ops speed modifier. IDK, I'm no balance expert, but I can tell you that this, in it's current form, isn't worth the price. |
Rain6637
Team Evil
6333
|
Posted - 2013.12.04 01:34:00 -
[307] - Quote
ho ho ho
just make it white
and wear something tight Rainfleet on Twitch |
Wulfy Johnson
NorCorp Security
12
|
Posted - 2013.12.04 01:36:00 -
[308] - Quote
Strange nobody has pointed out that a carrier will be cheaper and outclass this strange thing in any worthwhile objektive. |
Onictus
Silver Snake Enterprise Fatal Ascension
620
|
Posted - 2013.12.04 01:39:00 -
[309] - Quote
Wulfy Johnson wrote:Strange nobody has pointed out that a carrier will be cheaper and outclass this strange thing in any worthwhile objektive.
That was a given. I noted that the at the price they listed the LP alone for a BPC is worth about 1.1 bil, more when the new ship lemmings are willing to buy the BPCs at ridiculous prices. |
BeanBagKing
Aperture Harmonics No Holes Barred
255
|
Posted - 2013.12.04 01:42:00 -
[310] - Quote
Wulfy Johnson wrote:Strange nobody has pointed out that a carrier will be cheaper and outclass this strange thing in any worthwhile objektive.
BeanBagKing wrote:[...] The pricetag given current LP prices is somewhere around 2.2 bil (source reddit: if you disagree do the math, I'm lazy). For 2.2 bil it'll cost as much as a slowcat, so you might as well field a fleet of those.[...]
|
|
Rain6637
Team Evil
6333
|
Posted - 2013.12.04 01:44:00 -
[311] - Quote
yeah, the part about it being popular in wormholes is disappointing to hear from CCP Rise, but it's a start. I'm all for new ships. even if it had the mass of an ishtar i'd still use an ishtar. no way it's worth 2.2B, maybe 750m Rainfleet on Twitch |
Onictus
Silver Snake Enterprise Fatal Ascension
620
|
Posted - 2013.12.04 01:47:00 -
[312] - Quote
Rain6637 wrote:yeah, the part about it being popular in wormholes is disappointing to hear from CCP Rise, but it's a start. I'm all for new ships. even if it had the mass of an ishtar i'd still use an ishtar. no way it's worth 2.2B, maybe 750m
At 600,000LP for the BPC good luck getting anyone to take that to market at 750, I can turn over a LOT more isk/LP sell probes, and they are a hell of a lot easier to move around. |
Seranova Farreach
Lion Squadron
465
|
Posted - 2013.12.04 01:50:00 -
[313] - Quote
all the whine about "no covert ops cloak" i bet its just nullbears who are too paranoid by cloakies :P |
Onictus
Silver Snake Enterprise Fatal Ascension
620
|
Posted - 2013.12.04 01:51:00 -
[314] - Quote
Seranova Farreach wrote:all the whine about "no covert ops cloak" i bet its just nullbears who are too paranoid by cloakies :P
I'd rather see it be a real battleship class logistics ship...but really scanning bonus? on a battleship? What the hell do you do with that? |
BeanBagKing
Aperture Harmonics No Holes Barred
255
|
Posted - 2013.12.04 01:51:00 -
[315] - Quote
Rain6637 wrote: no way it's worth 2.2B, maybe 750m I want to see the math. 2.2 seems to me a bit high, maybe it's taking into account market markup? 750 is WAY low though. |
Rain6637
Team Evil
6336
|
Posted - 2013.12.04 01:54:00 -
[316] - Quote
750m is my personal appraisal.
2.2B sounds correct-ish, considering the BPC costs are 5x those of the Stratios
Nestor... it's the new BS
BS... get it Rainfleet on Twitch |
Seranova Farreach
Lion Squadron
465
|
Posted - 2013.12.04 01:54:00 -
[317] - Quote
the LP/cost needs to be in line with other faction/pirate ships/BPCs. |
Rain6637
Team Evil
6336
|
Posted - 2013.12.04 01:55:00 -
[318] - Quote
SOE LP is high like their stations are rare
oh i see what you mean, price wise? Rainfleet on Twitch |
Onictus
Silver Snake Enterprise Fatal Ascension
621
|
Posted - 2013.12.04 01:56:00 -
[319] - Quote
BeanBagKing wrote:Rain6637 wrote: no way it's worth 2.2B, maybe 750m I want to see the math. 2.2 seems to me a bit high, maybe it's taking into account market markup? 750 is WAY low though.
You can turn 2000isk/LP for sisters probes on the low end, 3k/LP is more around the average I was being conservative at 1.1 bil, the stratios is getting around 2000-2500 (or was last time I sold one) off of the BPC if you built the ship. Eitherway, the price on these from a 600,000 LP base is going to be astonomical, and it will STAY there because if if drops the SOE farmers will go back to selling probes, and astero/stratios BPC and implants and the market will choke.
.....this thing isn't worth the price in LP much less the minerals to build it. It doesn't even look good on paper. |
Seranova Farreach
Lion Squadron
465
|
Posted - 2013.12.04 01:59:00 -
[320] - Quote
Rain6637 wrote:SOE LP is high like their stations are rare
not that rare.. hell there is even the newbie SOE station as the start of the blood stained stars |
|
Seranova Farreach
Lion Squadron
465
|
Posted - 2013.12.04 02:02:00 -
[321] - Quote
Onictus wrote:BeanBagKing wrote:Rain6637 wrote: no way it's worth 2.2B, maybe 750m I want to see the math. 2.2 seems to me a bit high, maybe it's taking into account market markup? 750 is WAY low though. You can turn 2000isk/LP for sisters probes on the low end, 3k/LP is more around the average I was being conservative at 1.1 bil, the stratios is getting around 2000-2500 (or was last time I sold one) off of the BPC if you built the ship. Eitherway, the price on these from a 600,000 LP base is going to be astonomical, and it will STAY there because if if drops the SOE farmers will go back to selling probes, and astero/stratios BPC and implants and the market will choke. .....this thing isn't worth the price in LP much less the minerals to build it. It doesn't even look good on paper.
thats some good information. just seems the SOE ships are just LP sinks then |
Onictus
Silver Snake Enterprise Fatal Ascension
621
|
Posted - 2013.12.04 02:02:00 -
[322] - Quote
Seranova Farreach wrote:Rain6637 wrote:SOE LP is high like their stations are rare not that rare.. hell there is even the newbie SOE station as the start of the blood stained stars
There are three high sec stations, that is what everyone is making that assumption from, SOE stations are hardly rare there are three I thing in Rens alone, level 4 security agents are in Forge, Genesis, and Metro for highsec, there are a few few low sec around, but if you want to try running missions in Aeschee have fun with that, you are more brave than I. |
Ish Eistiras
Shrubbery Acquisitions Blohm and Voss Shipyards Alliance
1
|
Posted - 2013.12.04 02:04:00 -
[323] - Quote
BeanBagKing wrote:Rain6637 wrote: no way it's worth 2.2B, maybe 750m I want to see the math. 2.2 seems to me a bit high, maybe it's taking into account market markup? 750 is WAY low though. Its more a matter of what it COSTS I would agree that the current iteration is not WORTH 2.2B
I would really like the SoE ship line changed to boats with +50% drone effectiveness as their role bonus. All of them drop the turrets and just be a line of 'utility high' ships. Having that theme across the entire line of hulls would make them unique within the ship lines, more then that though I feel all these bonuses should be drones only, and only the base +50% galante bonus would apply to sentries. That would give the SoE line the distinction of being primarily DRONE drone boats, leave sentry to things like the domi/ishtar.
This way the Nestor gets drone damage and heavy drone tracking/velocity, you can sentry if you want to, but its primary setup would be flying in, webbing targets while dpsing with just the heavy drones while being in range to remote rep them as required. |
CptBipto
Super Moose Defence Force Mortem Sigil
7
|
Posted - 2013.12.04 02:04:00 -
[324] - Quote
meh |
Rain6637
Team Evil
6338
|
Posted - 2013.12.04 02:07:00 -
[325] - Quote
I'm thinking it'll look great in a hangar though
buying hull outright @ 3k/LP from The Sanctuary: 800k * 3k + 80mil = 2.48B
" " " " the BPC: 400k * 3k + 100mil = 1.3B
as for the build cost and whatnot, i have no idea, but 3k/LP is a pretty good baseline as long as other SOE items net 3k/LP
what am I missing here
would that remote repair bonus apply to cap transfer.... and neuts/nos? or strictly shield/armor transfers Rainfleet on Twitch |
Onictus
Silver Snake Enterprise Fatal Ascension
623
|
Posted - 2013.12.04 02:07:00 -
[326] - Quote
Ish Eistiras wrote:BeanBagKing wrote:Rain6637 wrote: no way it's worth 2.2B, maybe 750m I want to see the math. 2.2 seems to me a bit high, maybe it's taking into account market markup? 750 is WAY low though. Its more a matter of what it COSTS I would agree that the current iteration is not WORTH 2.2B .
I agree its a mixed up disaster currently. There is really nothing going for it. |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
2
|
Posted - 2013.12.04 02:11:00 -
[327] - Quote
Hello CCP Rise!
CCP Rise wrote:Do you feel you need added range to be able to run PVE content, or just to PVP, or both? As a regular incursion runner in a logi ship, I would take added range over amount every single time. Reasoning: no matter how much you repair for, it is worthless if your target is out of the repping range. That said, I also think rep range is more important in PvP, since PvE content is more predictable and players can position themselves prior an encounter and/or know what to expect most of the time. PvP is a lot more 'volatile' and 8k4 rep range is nowhere near enough since your rep targets can have different purposes on a battlefield and easily fly(or be bumped) away from you. As an example, carriers would be valued a lot less(in both PvP and PvE) if they had no rep range bonuses.
CCP Rise wrote:Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
Is it unreasonable(=overpowered) to ask for both? As I stated above, I would always take rep range over the extra amount, but on the other hand, if it was just an extra range, would the ship repair for enought to be considered fit for the role?
I would love to see both range and amount, to keep the ship viable as a logi platform given the high expected cost. How about an extra range and reduced remote armor repair cycle(instead of flat +%amount)? Reduced cycling would put extra pressure on capacitor, forcing players to make trade-offs. Even if it means loosing for example virus strength bonus, which I view as useless for the current exploration sites content. Stratios / T3s can already run exploration sites(including ghost ones) with great success and Nestor seems to be too expensive and slow for this role.
To be fair and taking a step back, Nestor looks like a ship that is trying to be useful in many situations (wormholes, logistics, exploration sites, laser turret combat) and ending up being good at none of them. For wormholes, it can't fit covert ops cloak and doesn't have black ops cloaked speed bonus, making it an easy target. Also only armor resistance bonuses limits Nestor to armor tanking focused wormholes. For logistics, the lack of range will cause a lot of frustration and lost ships, since it's too easy to drift away from 8km range. For exploration sites, the ship is too bulky and slow (=low warp speed, align time or just a battleship velocity, given how far away containers are in both Data and Relic sites) and less expensive ships, Stratios and T3s, can perform better. Laser turret damage seems redundant since the ship can already fit a full fleet of bonused sentries/heavy drones as the main source of damage. It would go a long way if the laser turret damage was replaced with remote shield repair amount and range bonus. |
Rain6637
Team Evil
6338
|
Posted - 2013.12.04 02:11:00 -
[328] - Quote
if they're going to use the RP of "SOE assists people" wouldn't cap transfer count...
and is there a way to separate neuts/nos from the capacitor emission skill, cuz i'm thinking not
ok, as a bhaalgorn/domi hybrid with that mass it might have a role in wormholes
note to CCP: By Bhaalgorn I mean as a neuting battleship for neuting capital ships. Rainfleet on Twitch |
GetSirrus
Imperial Academy Amarr Empire
66
|
Posted - 2013.12.04 02:19:00 -
[329] - Quote
CCP Rise,
this is yet another ship with Magnetometic sensors. This is already shared with the Serpentis and ORE factions. Which in turn makes the Magnetometric Sensor Comp skill more valuable than the other Comp skills. Possible to make it Radar instead. (it will also annoy falcon pilots). |
Onictus
Silver Snake Enterprise Fatal Ascension
623
|
Posted - 2013.12.04 02:23:00 -
[330] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
Well with large reppers you are talking an 8.4km range. That barely reaches across a warp bubble, no cap bonus, so you aren't going to fill the highs and a BATTLESHIP scan res, seriously you listed the scan res at a whopping 84, that is less than a base Dominix speed locker that it is. Factoring pilot bonuses my Thanny has a 184 scan res with the triage mod off
........we are supposed to REP with that? Come now. That is a bit ridiculous. |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
131
|
Posted - 2013.12.04 02:28:00 -
[331] - Quote
Rep bonus needs to be removed. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
107
|
Posted - 2013.12.04 02:29:00 -
[332] - Quote
This ship doesn't need an RR bonus- give it +15 strength to analyzers (to make an exploration BS worth something) and a cloaked speed bonus, even without the Cov ops. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
107
|
Posted - 2013.12.04 02:30:00 -
[333] - Quote
also, it should have a 7H 5M 7L or 7H 6M 7L or 7H 5M 8L layout. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Onictus
Silver Snake Enterprise Fatal Ascension
624
|
Posted - 2013.12.04 02:33:00 -
[334] - Quote
Uriel Paradisi Anteovnuecci wrote:also, it should have a 7H 5M 7L or 7H 6M 7L or 7H 5M 8L layout.
The 7/6//6 could be cool, but the bonues need to be untangled.
Is it a repper, a tanker or a damage dealer.
The scanning bonus needs to go, who the helll is going to probe...welll anything...with a battleship. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
131
|
Posted - 2013.12.04 02:33:00 -
[335] - Quote
Either 7H 5M 7H, or 6H 6M 7L, no 8 low and no adding more then there is already to the slots. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
107
|
Posted - 2013.12.04 02:35:00 -
[336] - Quote
so a better list-
Suggestions:
-Replace RR Bonus with 500% cloaked velocity bonus or MJD Bonus.
-Give +15 strength to analyzers, to make an exploration BS viable.
-Change slot layout to 7H 6M 7L "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Onictus
Silver Snake Enterprise Fatal Ascension
624
|
Posted - 2013.12.04 02:36:00 -
[337] - Quote
Uriel Paradisi Anteovnuecci wrote:so a better list-
Suggestions:
-Replace RR Bonus with 500% cloaked velocity bonus or MJD Bonus.
-Give +15 strength to analyzers, to make an exploration BS viable.
-Change slot layout to 7H 6M 7L or 7H 5M 8L
So tell me, what situation is a battleship the idea scanner?
Ever. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
107
|
Posted - 2013.12.04 02:37:00 -
[338] - Quote
Onictus wrote:Uriel Paradisi Anteovnuecci wrote:so a better list-
Suggestions:
-Replace RR Bonus with 500% cloaked velocity bonus or MJD Bonus.
-Give +15 strength to analyzers, to make an exploration BS viable.
-Change slot layout to 7H 6M 7L or 7H 5M 8L
So tell me, what situation is a battleship the idea scanner? Ever. The ship is SoE, and it's more of a connection with the other two- the ship will be a weird new mix for sure, so I'm just giving my input on how it could be made useful, while still staying in line with the theme of the other two. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
131
|
Posted - 2013.12.04 02:39:00 -
[339] - Quote
Quote:so a better list-
Suggestions:
-Replace RR Bonus with 500% cloaked velocity bonus or MJD Bonus.
-Give +15 strength to analyzers, to make an exploration BS viable.
-Change slot layout to 7H 6M 7L or 7H 5M 8L
Already has been said |
Saeger1737
Pod Repo
349
|
Posted - 2013.12.04 02:45:00 -
[340] - Quote
Sounds more like a Dev troll post |
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
107
|
Posted - 2013.12.04 02:51:00 -
[341] - Quote
Saeger1737 wrote:Sounds more like a Dev just kidding post, the ship looks like a joke, the same could be said about the bonuses. http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpg
Personally, I love the ship- it's very unique and I'd love to fly it.
But to each their own, I suppose "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
James Amril-Kesh
4S Corporation Goonswarm Federation
6622
|
Posted - 2013.12.04 02:52:00 -
[342] - Quote
Uriel Paradisi Anteovnuecci wrote:Saeger1737 wrote:Sounds more like a Dev just kidding post, the ship looks like a joke, the same could be said about the bonuses. http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpgPersonally, I love the ship- it's very unique and I'd love to fly it. But to each their won, I suppose I'd certainly love to have this ship in my hangar. But with these bonuses and stats that's about all it's useful for. Latest video - Pandemic Legion titan and supers killed |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
107
|
Posted - 2013.12.04 02:53:00 -
[343] - Quote
James Amril-Kesh wrote:Uriel Paradisi Anteovnuecci wrote:Saeger1737 wrote:Sounds more like a Dev just kidding post, the ship looks like a joke, the same could be said about the bonuses. http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpgPersonally, I love the ship- it's very unique and I'd love to fly it. But to each their won, I suppose I'd certainly love to have this ship in my hangar. But with these bonuses and stats that's about all it's useful for. For now, yeah- that's why we're here, though- to try to get them to fix it "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Rena Senn
Resurrection Ventures Un.Bound
85
|
Posted - 2013.12.04 02:56:00 -
[344] - Quote
Ghost sites aside, how is this thing supposed to chase down the spewing cans in traditional exploration sites? |
Onictus
Silver Snake Enterprise Fatal Ascension
624
|
Posted - 2013.12.04 02:58:00 -
[345] - Quote
Rena Senn wrote:Ghost sites aside, how is this thing supposed to chase down the spewing cans in traditional exploration sites?
It can scan for your gang and shoot them to victory.....at 2AU/s
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
107
|
Posted - 2013.12.04 02:58:00 -
[346] - Quote
Rena Senn wrote:Ghost sites aside, how is this thing supposed to chase down the spewing cans in traditional exploration sites? Get up close to the can and use the analyzer, the same as others, I suppose. And honestly, it'll keep more of the cans within tractor range with it's bigger hull, so it may be better than a lot of people think it will. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
107
|
Posted - 2013.12.04 03:02:00 -
[347] - Quote
that's also a reason I suggested a +15 strength, to make it a little more reasonable to use it. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Job Valador
Super Moose Defence Force Mortem Sigil
400
|
Posted - 2013.12.04 03:04:00 -
[348] - Quote
James Amril-Kesh wrote:Amarr Battleship Bonuses: 4% armor resistances per level 10% bonus to large energy turret optimal range per level
Gallente Battleship Bonus: 10% drone damage and hitpoints per level 10% drone MWD speed and tracking per level
Role bonuses: +5 active drones allowed Multiplies cloaked velocity by 625%
Slot layout: 7H, 5M, 7L, 5 turrets, 0 launchers Drones (bandwidth / bay): 100 / 600 Also increase the base velocity somewhat.
Would be my suggestion.
The ship would be able to field 10 medium drones or 10 light drones. Trying to field sentries or heavies wouldn't be advised as the ship only has 100 bandwidth, so you could only field 4 of these. With 3 DDA 2s hobgoblins do 500 DPS, and hammerheads do 800.
Best suggestion so far imo "The stone exhibited a profound lack of movement." |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
107
|
Posted - 2013.12.04 03:08:00 -
[349] - Quote
Job Valador wrote:James Amril-Kesh wrote:Amarr Battleship Bonuses: 4% armor resistances per level 10% bonus to large energy turret optimal range per level
Gallente Battleship Bonus: 10% drone damage and hitpoints per level 10% drone MWD speed and tracking per level
Role bonuses: +5 active drones allowed Multiplies cloaked velocity by 625%
Slot layout: 7H, 5M, 7L, 5 turrets, 0 launchers Drones (bandwidth / bay): 100 / 600 Also increase the base velocity somewhat.
Would be my suggestion.
The ship would be able to field 10 medium drones or 10 light drones. Trying to field sentries or heavies wouldn't be advised as the ship only has 100 bandwidth, so you could only field 4 of these. With 3 DDA 2s hobgoblins do 500 DPS, and hammerheads do 800. Best suggestion so far imo Why? A drone BS should be able to field 5 sentries. It's a good idea, but it'd feel very strange. Also, no pirate ship gets 2 bonuses from it's faction skills.
But the cloaked speed is a must- replacing the RR bonus with that would work great.
But IMO it should also get a +15 analyzer strength bonus.
I like the slot layout, though. But the ship should keep all of the role bonuses except for the RR, which should be replaced by cloak speed boost. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Cahvus
Sanctuary of Shadows Axiomatic Dominion
32
|
Posted - 2013.12.04 03:09:00 -
[350] - Quote
I really think CCP should at least TRY giving this battleship a covert ops cloak. I challenge CCP to put it on SiSi for two weeks with the ability to use a cov ops cloak and then solicit the community for feedback. CCP has always said it wouldn't work yet the community has never had a chance to try it in a closed environment to see for ourselves. Come on Rise, what harm could it do to put it on SiSi for a week or two like this? |
|
BeanBagKing
Aperture Harmonics No Holes Barred
255
|
Posted - 2013.12.04 03:11:00 -
[351] - Quote
Uriel Paradisi Anteovnuecci wrote: Also, no pirate ship gets 2 bonuses from it's faction skills.
I keep seeing this get tossed around, and my counter would be "No pirate battleship costs 2+bil"
Now, if they lowered the price? *shrug* but I still think all of it needs to go back to the drawing board. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6623
|
Posted - 2013.12.04 03:13:00 -
[352] - Quote
Rena Senn wrote:Ghost sites aside, how is this thing supposed to chase down the spewing cans in traditional exploration sites? These are absolutely terrible for ghost sites though, since it'll be so slow going between cans that at most you'll be able to do two if you hurry. Latest video - Pandemic Legion titan and supers killed |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
108
|
Posted - 2013.12.04 03:16:00 -
[353] - Quote
BeanBagKing wrote:Uriel Paradisi Anteovnuecci wrote: Also, no pirate ship gets 2 bonuses from it's faction skills.
I keep seeing this get tossed around, and my counter would be "No pirate battleship costs 2+bil" Now, if they lowered the price? *shrug* but I still think all of it needs to go back to the drawing board. Regardless, no ship hull gets four separate bonuses from two skills. That would be ridiculous. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
BeanBagKing
Aperture Harmonics No Holes Barred
255
|
Posted - 2013.12.04 03:17:00 -
[354] - Quote
Uriel Paradisi Anteovnuecci wrote:BeanBagKing wrote:Uriel Paradisi Anteovnuecci wrote: Also, no pirate ship gets 2 bonuses from it's faction skills.
I keep seeing this get tossed around, and my counter would be "No pirate battleship costs 2+bil" Now, if they lowered the price? *shrug* but I still think all of it needs to go back to the drawing board. Regardless, no ship hull gets four separate bonuses from two skills. That would be ridiculous. So is a 2bil price tag for a subcap hull |
Rain6637
Team Evil
6347
|
Posted - 2013.12.04 03:17:00 -
[355] - Quote
Uriel Paradisi Anteovnuecci wrote:James Amril-Kesh wrote:Uriel Paradisi Anteovnuecci wrote:Saeger1737 wrote:Sounds more like a Dev just kidding post, the ship looks like a joke, the same could be said about the bonuses. http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpgPersonally, I love the ship- it's very unique and I'd love to fly it. But to each their won, I suppose I'd certainly love to have this ship in my hangar. But with these bonuses and stats that's about all it's useful for. For now, yeah- that's why we're here, though- to try to get them to fix it which end is the front? Rainfleet on Twitch |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
108
|
Posted - 2013.12.04 03:22:00 -
[356] - Quote
BeanBagKing wrote:Uriel Paradisi Anteovnuecci wrote:BeanBagKing wrote:Uriel Paradisi Anteovnuecci wrote: Also, no pirate ship gets 2 bonuses from it's faction skills.
I keep seeing this get tossed around, and my counter would be "No pirate battleship costs 2+bil" Now, if they lowered the price? *shrug* but I still think all of it needs to go back to the drawing board. Regardless, no ship hull gets four separate bonuses from two skills. That would be ridiculous. So is a 2bil price tag for a subcap hull For the time being, at least- that's going to be an issue, so I imagine something may be done- but if not, I won't care- I've been running missions for SoE for a long while now. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Job Valador
Super Moose Defence Force Mortem Sigil
400
|
Posted - 2013.12.04 03:22:00 -
[357] - Quote
Uriel Paradisi Anteovnuecci wrote:Job Valador wrote:James Amril-Kesh wrote:Amarr Battleship Bonuses: 4% armor resistances per level 10% bonus to large energy turret optimal range per level
Gallente Battleship Bonus: 10% drone damage and hitpoints per level 10% drone MWD speed and tracking per level
Role bonuses: +5 active drones allowed Multiplies cloaked velocity by 625%
Slot layout: 7H, 5M, 7L, 5 turrets, 0 launchers Drones (bandwidth / bay): 100 / 600 Also increase the base velocity somewhat.
Would be my suggestion.
The ship would be able to field 10 medium drones or 10 light drones. Trying to field sentries or heavies wouldn't be advised as the ship only has 100 bandwidth, so you could only field 4 of these. With 3 DDA 2s hobgoblins do 500 DPS, and hammerheads do 800. Best suggestion so far imo Why? A drone BS should be able to field 5 sentries. It's a good idea, but it'd feel very strange. Also, no pirate ship gets 2 bonuses from it's faction skills. But the cloaked speed is a must- replacing the RR bonus with that would work great. But IMO it should also get a +15 analyzer strength bonus. I like the slot layout, though. But the ship should keep all of the role bonuses except for the RR, which should be replaced by cloak speed boost.
Because another sentry boat is boring.
"The stone exhibited a profound lack of movement." |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
108
|
Posted - 2013.12.04 03:23:00 -
[358] - Quote
Rain6637 wrote: which end is the front?
The end that looks like it's pulling the rest of the ship along I hated it initially, but I've begun to absolutely love it, after looking at it more and more- it's a very unique ship that I can't wait to see in my hangar. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Moridin Mandarb
The Executives Executive Outcomes
7
|
Posted - 2013.12.04 03:24:00 -
[359] - Quote
Most of the suggestions I have seen on here look to make the ship more powerful, some to the point of absurdity. Here is my suggestion :
Gallente bonus : Armor Remote rep amount and range, 50% per level Amarr bonus : Cap transfer amount and range, 50% per level
(For comparison, a Guardian is 150%, and has a usage reduction to boot)
The scan and virus strength bonuses should be dropped - scanning and hacking is done by combat ships. This ship should be about support, not being able to solo things
I would give it the ability to jump through BLOPS bridges, but not create a bridge. This would fit it along the lines of the other SoE ships, but not make it better than standard BLOPS.
No cloak bonuses or anything like that, as that would make it shine above current BLOPS.
Keep the rest the same, including the large drone bay. The drone bay makes it a little helpful for damage, and much more in a support role, but not better than other drone boats.
In this configuration, it would be useful in both PVP and PVE, but not overshadow other ships.
In PvP, it would be useful because of it's large tank, being able to soak up more damage than a Guardian. However, it doesn't surplant the Guardian due to the lower rep amount. It can be bridged into far away systems, to help with Black Ops ships, but it cannot cloak and hide (without taking a major penalty to it's repping power).
In PvE, it is useful to be able to reach far away systems quickly, in order to support other ships doing DED complexes or missions, and in that role it helps a lot, similar to the PvP benefits I mentioned before. However, it doesn't compare to other ships for raw DPS or tank.
I feel this meets to requirements of fitting it into the exploration role, while not sacrificing other ships to to accomplish it.
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
108
|
Posted - 2013.12.04 03:27:00 -
[360] - Quote
Moridin Mandarb wrote:Most of the suggestions I have seen on here look to make the ship more powerful, some to the point of absurdity. Here is my suggestion :
Gallente bonus : Armor Remote rep amount and range, 50% per level Amarr bonus : Cap transfer amount and range, 50% per level
(For comparison, a Guardian is 150%, and has a usage reduction to boot)
The scan and virus strength bonuses should be dropped - scanning and hacking is done by combat ships. This ship should be about support, not being able to solo things
I would give it the ability to jump through BLOPS bridges, but not create a bridge. This would fit it along the lines of the other SoE ships, but not make it better than standard BLOPS.
No cloak bonuses or anything like that, as that would make it shine above current BLOPS.
Keep the rest the same, including the large drone bay. The drone bay makes it a little helpful for damage, and much more in a support role, but not better than other drone boats.
In this configuration, it would be useful in both PVP and PVE, but not overshadow other ships.
In PvP, it would be useful because of it's large tank, being able to soak up more damage than a Guardian. However, it doesn't surplant the Guardian due to the lower rep amount. It can be bridged into far away systems, to help with Black Ops ships, but it cannot cloak and hide (without taking a major penalty to it's repping power).
In PvE, it is useful to be able to reach far away systems quickly, in order to support other ships doing DED complexes or missions, and in that role it helps a lot, similar to the PvP benefits I mentioned before. However, it doesn't compare to other ships for raw DPS or tank.
I feel this meets to requirements of fitting it into the exploration role, while not sacrificing other ships to to accomplish it.
This is a drone-centered ship. Not a logistics BS. Also, the ship would become less useful than many others if used solo using your suggestions. It's an interesting idea, but it is totally unsuited for the Nestor. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
|
Grenn Putubi
The SWAG Lab SWAG Co
12
|
Posted - 2013.12.04 03:33:00 -
[361] - Quote
The definition of exploring is going places that are unknown...by default traveling through a jump bridge or using a jump drive can't be 'going to the unknown' because someone's on the other end lighting the cyno for you...the ship doesn't need a jump drive or the ability to go through BLOPS bridges and it shouldn't have them.
It also doesn't need a covert cloak because there's no other BS that can use one and this ship shouldn't change that. Just give it a bonus to normal cloaks to make them easier to fit and reduce the reactivation delay to keep it in line with the already introduced SOE ships. |
Onictus
Silver Snake Enterprise Fatal Ascension
625
|
Posted - 2013.12.04 03:46:00 -
[362] - Quote
Uriel Paradisi Anteovnuecci wrote: This is a drone-centered ship. Not a logistics BS. Also, the ship would become less useful than many others if used solo using your suggestions. It's an interesting idea, but it is totally unsuited for the Nestor.
replace the uselss laser and scan bonuses with proper repping bonuses it could be interesting.
We DON'T need an armor rattler
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Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
108
|
Posted - 2013.12.04 03:48:00 -
[363] - Quote
Onictus wrote:Uriel Paradisi Anteovnuecci wrote: This is a drone-centered ship. Not a logistics BS. Also, the ship would become less useful than many others if used solo using your suggestions. It's an interesting idea, but it is totally unsuited for the Nestor.
replace the uselss laser and scan bonuses with proper repping bonuses it could be interesting. We DON'T need an armor rattler Well the main theme of SoE ships so far is exploration/a lot of solo work. I'd rather be able to use a ship to its full potential on my own than have to be working with others for it to work at its best.
However, if they ended up like that, dualboxing 2 of them could be interesting. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Rain6637
Team Evil
6352
|
Posted - 2013.12.04 03:54:00 -
[364] - Quote
2? just 2? Rainfleet on Twitch |
Mythra
La Mortis
0
|
Posted - 2013.12.04 03:54:00 -
[365] - Quote
Quote:Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Some ideas for some better role bonuses, first is similar to ideas already posted: Swap the the turret range bonus for a 50% rep range bonus, I say only 50% to give it a bit more forgiveness for fleet repairing, but not enough of a range bonus to outclass the logi cruisers. This is more of a combat medic type ship verses a dedicated support ship so its rep range should be fairly short to keep it in the front line, and it has the tank to survive there.
My next idea will either be hated or loved: Drop the probing/analyzer bonuses for a limited bridging/jumping ability. Basically an alternate use of the Micro Jump Drive module that would allow it to bridge in a small fleet (and by small fleet I mean the mass equivalent to 10 battleships), 1 minute module activation cycle within which to bridge ships with a 10 min reuse cycle timer, and force the ship to jump to where it bridged the fleet at the end of the module activation timer or when it hits the mass limit which ever happens first and its own mass counts towards the mass limit.
Not sure how short of a jump range to give it and still keep it useful. I was thinking a 5ly range with NO benefit from the Jump Drive Calibration skill or any of the other jump drive efficiency skills. Reusing the Micro Jump Drive module just seems to me to be the fast way to implement this. Perhaps by a script? You load the script and the next time you activate it it acts as described in prior paragraph.
Required skills for this would be, Micro Jump Drive Operation V and Astrometrics V, I wanted to have it need Jump Portal Operation, but that needs Jump Drive Operation V which would be overkill since this wouldn't be a true jump portal.
The logic behind this is its supposed to be a combat aid ship so being able to bypass gate camps (by jumping) to get where it needs to be makes sense and since one ship in and of itself is not much aid letting it be able to bring a few friends with it makes sense to me.
As far as what type of cynos it would be able to bridge/jump to I am undecided. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
108
|
Posted - 2013.12.04 04:00:00 -
[366] - Quote
Rain6637 wrote:2? just 2? I never said it has to be two
Super Nestor Spider Tank Fleet "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Onictus
Silver Snake Enterprise Fatal Ascension
625
|
Posted - 2013.12.04 04:10:00 -
[367] - Quote
Uriel Paradisi Anteovnuecci wrote:Onictus wrote:Uriel Paradisi Anteovnuecci wrote: This is a drone-centered ship. Not a logistics BS. Also, the ship would become less useful than many others if used solo using your suggestions. It's an interesting idea, but it is totally unsuited for the Nestor.
replace the uselss laser and scan bonuses with proper repping bonuses it could be interesting. We DON'T need an armor rattler Well the main theme of SoE ships so far is exploration/a lot of solo work. I'd rather be able to use a ship to its full potential on my own than have to be working with others for it to work at its best. However, if they ended up like that, dualboxing 2 of them could be interesting.
So do we really need to get into why solo and battleship are a bad idea when put next to each other? |
Arthur Aihaken
The.VOID
730
|
Posted - 2013.12.04 04:35:00 -
[368] - Quote
CCP Rise wrote:I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. Please make it a combat battlecruiser, revise the stats down accordingly and give it a Covert Ops cloaking device. Then it won't obsolete Black Ops when they're eventually given Covert Ops cloaking capability. Win-win. I am currently away, traveling through time and will be returning last week. |
Keith Planck
Sky Fighters
589
|
Posted - 2013.12.04 04:35:00 -
[369] - Quote
If you give it a rep amount bonus, the only thing it will be used for is repping your own drones in PvE.
RR battleships are common in small gangs in nullsec, but only cheap T1 hulls like the domi and geddon, no one will ever benefit from a PvP perspective from a rep amount bonus.
HOWEVER...
If you give it a rep RANGE bonus, a whole world of possibilities are opened up.
Cause let's be honest, does a bear really need a rep amount bonus to keep their sentry drones up when it's 500x easier just to recall and re-deploy.
Logistics in PvP has NEVER been about AMOUNT of RR, it's always been about range and survival. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4376
|
Posted - 2013.12.04 04:37:00 -
[370] - Quote
Uriel Paradisi Anteovnuecci wrote:Also, no pirate ship gets 2 bonuses from it's faction skills.
No pirate ship gets the ability to use covert ops cloaks. No armour ship is particularly agile. No frigate has five drones.
Well, except the SOE ships which are designed for a particular style of gameplay which is best described as covert and clandestine. Thus the logical thing for a SOE battleship is to have some abilities of a black ops battleship. So either add Black Ops as a requirement for this ship, or put the bonuses into the role, or put the bonuses into the two contributing racial skills.
Take away the DPS bonuses, provide some logistics bonuses and the ability to covert jump/bridge. Tune down its slots and fittings to suit, and there you have a hybrid mixture of Etana and Sin.
Day 0 advice for new players: Day 0 Advice for New Players |
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Omnathious Deninard
Novis Initiis
1880
|
Posted - 2013.12.04 04:44:00 -
[371] - Quote
Mara Rinn wrote:Uriel Paradisi Anteovnuecci wrote:Also, no pirate ship gets 2 bonuses from it's faction skills. No frigate has five drones. The Tristan, Ishkur, and Worm are all crying in a corner right now! You need to go say you are sorry. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Kirros Loyalar
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.12.04 04:44:00 -
[372] - Quote
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level 25% bonus to large energy turret optimal range
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 25% bonus to remote repair amount 25% bonus to remote repair range 50% increased strength for scan probes +10 virus strength for relic and data analyzers 50% reduction to effects of fitting Cloaking Device
Slot layout: 6H, 5M, 7L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 100 / .08 / 65000000 / 11.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 |
Phoenix Jones
The Scope Gallente Federation
287
|
Posted - 2013.12.04 04:47:00 -
[373] - Quote
Should this ship get a covops cloak. No. Should it be able to jump through a black ops portal? Yes.
Should it be able to make blackops portals? No.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Arthur Aihaken
The.VOID
730
|
Posted - 2013.12.04 04:49:00 -
[374] - Quote
Phoenix Jones wrote:Should this ship get a covops cloak. Yes. Yes it should. With reduced stats it would be extremely interesting for WHs as a BATTLECRUISER. I am currently away, traveling through time and will be returning last week. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
108
|
Posted - 2013.12.04 04:51:00 -
[375] - Quote
Kirros Loyalar wrote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level 25% bonus to large energy turret optimal range
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 25% bonus to remote repair amount 25% bonus to remote repair range 50% increased strength for scan probes +10 virus strength for relic and data analyzers 50% reduction to effects of fitting Cloaking Device
Slot layout: 6H, 5M, 7L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 100 / .08 / 65000000 / 11.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 You removed a turret and an entire slot.. also, this would end up having energy turrets with 125% bonus to optimal range- maybe you should revise this "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Kirros Loyalar
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.12.04 04:56:00 -
[376] - Quote
Uriel Paradisi Anteovnuecci wrote:Kirros Loyalar wrote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level 25% bonus to large energy turret optimal range
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 25% bonus to remote repair amount 25% bonus to remote repair range 50% increased strength for scan probes +10 virus strength for relic and data analyzers 50% reduction to effects of fitting Cloaking Device
Slot layout: 6H, 5M, 7L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 100 / .08 / 65000000 / 11.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 You removed a turret and an entire slot.. also, this would end up having energy turrets with 125% bonus to optimal range- maybe you should revise this
I could but why. I didn't say 25% per level, just a 25% bonus to the turrets. I removed one because of the Drones, and also to allow for fitting a Cloaking Device (not a Covert ops, with a 50% reduction to the penalties). To me this balances it out a little more to be in line with the type of Ship the SoE would build. Can defend itself, but would not be overpowered. I didn't drop a slot just rearranged them for better ability to armor tank. |
Sith1s Spectre
Sky Fighters
272
|
Posted - 2013.12.04 05:09:00 -
[377] - Quote
Can't say I've ever thought to myself I wanted an armor rattlesnake Sky Fighters are now accepting WH Space Merc Contracts https://forums.eveonline.com/default.aspx?g=posts&m=3737774#post3737774
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NaK'Lin
the unified SCUM.
18
|
Posted - 2013.12.04 05:09:00 -
[378] - Quote
Rain6637 wrote:2? just 2? *runs and renews isBoxer while changing skillqueues on all toons.... not
You're still better off with multiboxing rattlers. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
109
|
Posted - 2013.12.04 05:13:00 -
[379] - Quote
Kirros Loyalar wrote:Uriel Paradisi Anteovnuecci wrote:Kirros Loyalar wrote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level 25% bonus to large energy turret optimal range
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 25% bonus to remote repair amount 25% bonus to remote repair range 50% increased strength for scan probes +10 virus strength for relic and data analyzers 50% reduction to effects of fitting Cloaking Device
Slot layout: 6H, 5M, 7L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 100 / .08 / 65000000 / 11.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 You removed a turret and an entire slot.. also, this would end up having energy turrets with 125% bonus to optimal range- maybe you should revise this I could but why. I didn't say 25% per level, just a 25% bonus to the turrets. I removed one because of the Drones, and also to allow for fitting a Cloaking Device (not a Covert ops, with a 50% reduction to the penalties). To me this balances it out a little more to be in line with the type of Ship the SoE would build. Can defend itself, but would not be overpowered. I did drop a slot, but mostly just rearranged them. put 7 low, 5 mid, and 6 high. It's an armor tanker, let it armor tank. 5 slots should be enough for analyzers and scanners. Could do something different with the bonuses, but since the other two can fit CovOps cloaks, this one should be able to fit at least an improved cloak with some relief to the drawbacks. I see what you're saying- but if it's a fixed bonus, it'd just be a role bonus. Also, the original gave a 50% boost to optimal, so why cut that in half if you've already removed an entire turret? "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
MeBiatch
Republic University Minmatar Republic
1541
|
Posted - 2013.12.04 05:20:00 -
[380] - Quote
Quote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 25% bonus to drone speed and tracking 250% bonus to Remote Repair optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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Kirros Loyalar
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.12.04 05:22:00 -
[381] - Quote
Uriel Paradisi Anteovnuecci wrote: I see what you're saying- but if it's a fixed bonus, it'd just be a role bonus. Also, the original gave a 50% boost to optimal, so why cut that in half if you've already removed an entire turret?
SoE is about Exploration/"Red Cross" types of work. Why throw another PVP ship into the mix. I would rather is be more of a PVE ship for the exploration aspect. We have enough hulls that can duke it out with each other. I think this one, as well as the Cruiser and Frigate should be more focused on the exploration aspect.
I edited my original post to make it a bit clearer. I still think 4 large turrets and 5 drones would be enough to allow it to defend itself in a fight.
We could redo the bonuses like this:
Quote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level 5% bonus to Large energy turret optimal range per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level 5% bonus to remote repair amount per level
Role bonuses: 50% bonus to remote repair range 50% increased strength for scan probes 50% reduction to effects of fitting Cloaking Device +10 virus strength for relic and data analyzers |
Trinkets friend
Rules of Acquisition Acquisition Of Empire
1230
|
Posted - 2013.12.04 05:25:00 -
[382] - Quote
This is a smashed crab of an idea for a ship.
The rep amount bonus is interesting. I mean, drone frottage is already fairly much pointless as it is, so this will be slightly less pointless in that you can keep your sentries alive with your RRs. For PVP it won't matter much at all, RR BS went the way of the dodo years ago and this won't bring it back. Nowadays you are facing off against 120K EHPP, 500 DPS cloaky proteuses.
If you want to keep the theme of aid and relief, why not RR drone bonuses similar to the Scythe and Execquror? unlike those two, you can field 5 heavies, which with a 100% bonus would equate roughly to two large RR modules worth. That's a decent drone bonus.
As for the debate about covert cloak, as an inveterate Panther abuser, you can get by without the covops cloak (and the bridge) via decent situational awareness and the peculiar ability of a Black ops to travel faster while cloaked than not. In the case of the Nestor, this would be vital. The distinction is that if you are aligned and cloaked, when you decloak to warp you do so instantly. Normally with an Improved Cloak II you take some time to go from your cloak velocity to your warp initiation velocity.
So, why not give the nestor this trait of the Black ops BS? Cloaked velocity increased by 20% per level, or whatever.
I am also bemused by the mass. There was tut-tutting about the mass effects proposed for the Bastion module, and here we are with an odd-mass vessel able to enter wormholes. Odd, methinks. There's no reason for this small mass, RP or balancing wise, so it makes no sense to me. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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Zomgnomnom
Royal Black Watch Highlanders Northern Associates.
19
|
Posted - 2013.12.04 05:35:00 -
[383] - Quote
Why would anyone want to fly this?
I can get the scanning bonus from a cov ops for <50m I can get the Drones PVP with a Domi for 10% of what the Nestor will cost. In PVE I can get it out of the Rattlesnake for a 1/3 of the cost and my tank wont interfere with damage output. I can't take it though a black ops as a logi ship as the Sisters theme would seem to lean towards to begin with. Even if I COULD do that the range on the reps is abysmal.
Even if I WANTED to use it to explore. It can't warp cloaked or run bubbles, its really just a loss mail waiting to happen moving about in low/null sec. For 1/5 the cost i can fit a T3 to cloak, run bubbles, do the scanning and hacking and not have a pretty much guaranteed loss mail.
You asked us which way we would like to see the ship lean. May I re direct the question back to you and ask what is it exactly YOU had in mind.
I get the lasers and drones as being part of the theme of long deployments. It also fits with the other ships in the series. Doesn't it make far more sense both LORE wise and practicality wise to have the Ship be a faction Black Ops battleship? It would Fit the theme of exploration by bridging the Astero and Stratios cruisers into deep space or QUICKLY slinging them to a disaster site to render Aid. It would go along with the "Shuttle bay" part on the picture. Remove the laser bonus, give a logistics bonus and limit it's damage to a flight of drones for self defense.
Lets think about this along the lines of how the different factions ships are built to support one another. The Astero is a small nimble scouting ship. The Stratios is a flexible cruiser for exploration and DPS when you need some attack power. The Nestor is a relief vessel that specializes in getting the other craft to hot spots and disaster sites quickly and uses its hospital and shuttle bays etc to do it's whole humanitarian thing.
Its supposed to be delivering sacrifices to the Jove. Shouldn't it, yah know, deliver/send something somewhere :P
The great thing is with a few small tweaks you can make just about everyone happy.
The low mass and logi bonus's will still be useful to the worm hole folks, the PvP inclined will finally get the Battle Ship class /Blops capable logi ship they have been asking for for years. The PVE folks will get an armor tanked Rattlesnake for use in areas where the shields native resists are weak.
Drop the scan bonus. Give Logi Range bonus Drop hacking. Give Blops
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Joan Greywind
No Swag Initiative
205
|
Posted - 2013.12.04 05:44:00 -
[384] - Quote
seems underwhelming, especially with the cost.
I don't know, it feels like it is just a bunch of bonuses mached together without any discernible activity in mind. It looks like not enough work has been put on the ship. The only difference from the stratios is the rep amount bonus, and everything else is the same (taking into consideration we jumped a class upwards) |
Xuixien
Attitude Adjustment Incorporated
547
|
Posted - 2013.12.04 06:12:00 -
[385] - Quote
For the amount of ISK this ship will cost, why not use 5 of any other ship? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Hitme Hard
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2013.12.04 06:28:00 -
[386] - Quote
Great. Now that this terribly important task is done, how about we fix RLML/RHMLs and the rest of the missiles. |
Meyr
SiN Corp Black Core Alliance
143
|
Posted - 2013.12.04 06:32:00 -
[387] - Quote
I like the idea of an SoE battleship.
That said, this idea sucks. Other than for ship collectors, this is simply a stupidly expensive lossmail waiting to happen.
It does nothing that a Dominix can't do at far less cost.
Take away all of the turret slots, and 3 high slots. GIVE US OUR LONG-AWAITED COV-OPS CLOAKED BATTLESHIP!! |
James Amril-Kesh
4S Corporation Goonswarm Federation
6632
|
Posted - 2013.12.04 07:01:00 -
[388] - Quote
Job Valador wrote:Because another sentry boat is boring.
This. Another ship that uses sentries is the LAST thing we need. We already have plenty of those. Latest video - Pandemic Legion titan and supers killed |
Omnathious Deninard
Novis Initiis
1883
|
Posted - 2013.12.04 07:16:00 -
[389] - Quote
James Amril-Kesh wrote:Job Valador wrote:Because another sentry boat is boring.
This. Another ship that uses sentries is the LAST thing we need. We already have plenty of those. Unfortunately that has more to do with heavy drones sucking and less to do with the ships being pigeonholed into sentries. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Cassius Invictus
Thou shalt not kill
64
|
Posted - 2013.12.04 07:17:00 -
[390] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
ThatGÇÖs a tricky one. The current range only allows to spider tank really, so ships sit on top of each other... that is stupid and kinda against character of the game (right now I picture in my mind highly mobile Tengus sitting in a static ball). ItGÇÖs not really bad but requires ship to stay on close orbit and not perform to many maneuvers, as you can easily get out of range (can be deadly even in PvE, like sleepers). Then again if u give it a range bonus, that it stops being such a good rr suddenly.
I would keep the amount bonus, but work rr modules instead. They need at least 50 % more range.
If not I would go for 25% amount and 50% range for Nestor, but thatGÇÖs also not great as 50% would give it about 12 km range...
Then again I would accept anything if would give it a 6th turret slot (I mean we deserve a laser armour pirate platform, and since it does not have covert cloack it can get more dps, right? And right now it will have less dps than dominix and thats not what pirate ships are about...). |
|
Ungodly Ghost-Wolf
Ghost Wolf Industries Alpha Wolf Pack
1
|
Posted - 2013.12.04 07:18:00 -
[391] - Quote
Well lets be honest after looking at the presumed stats for the Nestor. The addition of exploration stats to a battleship poses a new obstacle for players making this possibly a new type of ISK grinding method with ghost sites and plenty of exploration sites spawning over the course of the day in New Eden. I like the idea of the ship but the stat benefiting remote repair needs a remission by chance. A game changer for exploration battleships is the allowance of battleship size triage module capabilities which allow for the player community to use this for different activities such as PvP, Incursions, Null Sec exploration, Factional Warfare, and possibly even Dev Destruction Events (hey at least we try to kill them). Point is that maybe a TRIAGE module fit specifically to be lesser in comparison to a Carrier size triage module is something that might be a twist in the Sister's of EVE since the true secrets of their cause is preservation of New Eden no matter the means.
Another idea is to add 4 types of SOE ships:
Assault Commanders
Ships of this class have advantages towards DPS and Speed. This will also allow the Dev's to institute a possible battleship size boosting ship that gives various fleet command bonuses. This adds another glitch in the system for PVP parties
Logistical Support Vessels
Ships of this class can gain the ability to use the Triage module and have certain features that limit is overall effectiveness in a combat situation without fleet support. This will satisfy most incursion pilots and possibly allow for more room for other ships that go both ways as of armor, shield, and omni-tank firing platforms.
Exploration Platforms
Ships of this class involve stealth and scanning to track sites and other players very quickly among the system the ship is located in. The current set-up is pretty standard for what is needed for these types of ships.
Interdiction Brigades
Full on scrambling ships that are hard to kill and jam. Bonuses for drones and a role bonus that benefit the survive-ability of the ship overall. |
Night Condor
TRUE GONER Executors TERRA REGNUM
58
|
Posted - 2013.12.04 07:19:00 -
[392] - Quote
CCP, now your Nestor looks like this.. |
Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:20:00 -
[393] - Quote
Omnathious Deninard wrote:James Amril-Kesh wrote:Job Valador wrote:Because another sentry boat is boring.
This. Another ship that uses sentries is the LAST thing we need. We already have plenty of those. Unfortunately that has more to do with heavy drones sucking and less to do with the ships being pigeonholed into sentries.
why dosnt the hull get a drone speed bonus then? or a special ability to deply sentrys and the sentrys move with the ship as if they were teathered by tractorbeams |
Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:21:00 -
[394] - Quote
Ungodly Ghost-Wolf wrote:Well lets be honest after looking at the presumed stats for the Nestor. The addition of exploration stats to a battleship poses a new obstacle for players making this possibly a new type of ISK grinding method with ghost sites and plenty of exploration sites spawning over the course of the day in New Eden. I like the idea of the ship but the stat benefiting remote repair needs a remission by chance. A game changer for exploration battleships is the allowance of battleship size triage module capabilities which allow for the player community to use this for different activities such as PvP, Incursions, Null Sec exploration, Factional Warfare, and possibly even Dev Destruction Events (hey at least we try to kill them). Point is that maybe a TRIAGE module fit specifically to be lesser in comparison to a Carrier size triage module is something that might be a twist in the Sister's of EVE since the true secrets of their cause is preservation of New Eden no matter the means.
Another idea is to add 4 types of SOE ships:
Assault Commanders
Ships of this class have advantages towards DPS and Speed. This will also allow the Dev's to institute a possible battleship size boosting ship that gives various fleet command bonuses. This adds another glitch in the system for PVP parties
Logistical Support Vessels
Ships of this class can gain the ability to use the Triage module and have certain features that limit is overall effectiveness in a combat situation without fleet support. This will satisfy most incursion pilots and possibly allow for more room for other ships that go both ways as of armor, shield, and omni-tank firing platforms.
Exploration Platforms
Ships of this class involve stealth and scanning to track sites and other players very quickly among the system the ship is located in. The current set-up is pretty standard for what is needed for these types of ships.
Interdiction Brigades
Full on scrambling ships that are hard to kill and jam. Bonuses for drones and a role bonus that benefit the survive-ability of the ship overall.
we already have assault ships, logi/suppor and interdiction, what we need is more solo exploration vessels. |
Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:24:00 -
[395] - Quote
Onictus wrote:Uriel Paradisi Anteovnuecci wrote:also, it should have a 7H 5M 7L or 7H 6M 7L or 7H 5M 8L layout. The 7/6//6 could be cool, but the bonues need to be untangled. Is it a repper, a tanker or a damage dealer. The scanning bonus needs to go, who the helll is going to probe...welll anything...with a battleship.
lots of people, just cause you wont or others may have alts dual boxed for scanning |
Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:28:00 -
[396] - Quote
Job Valador wrote:James Amril-Kesh wrote:Amarr Battleship Bonuses: 4% armor resistances per level 10% bonus to large energy turret optimal range per level
Gallente Battleship Bonus: 10% drone damage and hitpoints per level 10% drone MWD speed and tracking per level
Role bonuses: +5 active drones allowed Multiplies cloaked velocity by 625%
Slot layout: 7H, 5M, 7L, 5 turrets, 0 launchers Drones (bandwidth / bay): 100 / 600 Also increase the base velocity somewhat.
Would be my suggestion.
The ship would be able to field 10 medium drones or 10 light drones. Trying to field sentries or heavies wouldn't be advised as the ship only has 100 bandwidth, so you could only field 4 of these. With 3 DDA 2s hobgoblins do 500 DPS, and hammerheads do 800. Best suggestion so far imo
make it 300mbit if not that just 125mbit it IS a drone boat afterall., and the exploration bonuses (original probe and virus strengths) and it could be good |
Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:31:00 -
[397] - Quote
Rain6637 wrote:Uriel Paradisi Anteovnuecci wrote:James Amril-Kesh wrote:Uriel Paradisi Anteovnuecci wrote:Saeger1737 wrote:Sounds more like a Dev just kidding post, the ship looks like a joke, the same could be said about the bonuses. http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpgPersonally, I love the ship- it's very unique and I'd love to fly it. But to each their won, I suppose I'd certainly love to have this ship in my hangar. But with these bonuses and stats that's about all it's useful for. For now, yeah- that's why we're here, though- to try to get them to fix it which end is the front?
the ring end. |
Grenn Putubi
The SWAG Lab SWAG Co
16
|
Posted - 2013.12.04 07:31:00 -
[398] - Quote
Ungodly Ghost-Wolf wrote:Well lets be honest after looking at the presumed stats for the Nestor. The addition of exploration stats to a battleship poses a new obstacle for players making this possibly a new type of ISK grinding method with ghost sites and plenty of exploration sites spawning over the course of the day in New Eden. I like the idea of the ship but the stat benefiting remote repair needs a remission by chance. A game changer for exploration battleships is the allowance of battleship size triage module capabilities which allow for the player community to use this for different activities such as PvP, Incursions, Null Sec exploration, Factional Warfare, and possibly even Dev Destruction Events (hey at least we try to kill them). Point is that maybe a TRIAGE module fit specifically to be lesser in comparison to a Carrier size triage module is something that might be a twist in the Sister's of EVE since the true secrets of their cause is preservation of New Eden no matter the means.
I would rather see an entirely new class of T2 Battleship that acts like a Mini Carrier the way Marauders now work like Mini Dreadnaughts, complete with a Triage type module to mirror the Marauder's Bastion module version of the Dreadnaught Siege module.
Trying to make a Faction BS into an entirely new class of ship is a bad idea. It needs to still be a Battleship that can compete with the other Faction BS, but in it's own way. Just like the Nightmare and the Vindicator both specialize in something but aren't something more than a normal BS with better stats, the Nestor needs to be a specialized BS that's just something a little different than a normal BS.
EDIT: As a bonus this would finally give CCP a reason to reuse the Mael, Rokh, Hyp, and Abaddon models :) |
Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:36:00 -
[399] - Quote
idea.. remove turrets. make it like 6/6/8 or 5/7/8 or even 5/7/7
keep exploration bonuses.
give it blops like cloak but raise the speed% while cloaked to like 300m/s
100% bonus to drone dmg or +1 drone per level of galente BS
also shield/armor/energy transfer amount/range
and have it like a subcap Carrier with an exploration twist with a maint bay for holding the SOE frigate in (fitted)
also give it corp bay and refit ability. could be useful for wspace
and if all the above needs are met i guarantee it will be worth the 2bill price tag
ps. needs better scan res. |
Brad314
Prospero's Island
5
|
Posted - 2013.12.04 07:36:00 -
[400] - Quote
Night Condor wrote:CCP, now your Nestor looks like this..
So Napoleon? |
|
Cassius Invictus
Thou shalt not kill
64
|
Posted - 2013.12.04 07:38:00 -
[401] - Quote
After a second thought if it would get a 6th turret it would also become useful for incursion, as drones (sentry) or not that popular there. Besides, like I said, it currently has less dps that domi...
What about just making lasers it's primary weapon and drones secondary?
|
Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:40:00 -
[402] - Quote
SOE battleship. take a dash of chimera. a pinch of thanatos. throw in a heron. season with blops. there you go the perfect recipe for a 2bill subcap that works like a carrier :P |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
109
|
Posted - 2013.12.04 07:48:00 -
[403] - Quote
Cassius Invictus wrote:After a second thought if it would get a 6th turret it would also become useful for incursion, as drones (sentry) or not that popular there. Besides, like I said, it currently has less dps that domi...
What about just making lasers it's primary weapon and drones secondary?
No.
No pirate ship has drones as its primary as of right now. Don't go trying to make CCP cater to a specific community.
The ship will turn out however it does, and I'm sure I'll enjoy it, but I don't want this going the way of the Marauders.
On the contrary, I'd appreciate a ship with very few turrets, but perhaps a +1 to number of drones controlled per Gallente BS skill, and a 250 mbit/sec bandwidth- then it'd be the first purely true drone boat. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
109
|
Posted - 2013.12.04 07:59:00 -
[404] - Quote
Seranova Farreach wrote:idea.. remove turrets. make it like 6/6/8 or 5/7/8 or even 5/7/7
keep exploration bonuses.
give it blops like cloak but raise the speed% while cloaked to like 300m/s
100% bonus to drone dmg or +1 drone per level of galente BS
also shield/armor/energy transfer amount/range
and have it like a subcap Carrier with an exploration twist with a maint bay for holding the SOE frigate in (fitted)
also give it corp bay and refit ability. could be useful for wspace
and if all the above needs are met i guarantee it will be worth the 2bill price tag
ps. needs better scan res. I quite like this idea- a real "drone boat" would be taken very well, and if it had the +1 bonus per Gallente BS and a 250 mbit/sec total bandwidth, it would surely be worth its predicted 2 billion ISK price tag.
Maybe Something like this:
Nestor
Slots: 6H, 7M, 7L; 4 turrets, 0 launchers
Amarr Battleship Bonuses: 4% Armor resistance bonus per level
Gallente Battleship Bonuses: +1 drone contolled per level
Role Bonus: 50% bonus to drone optimal range, tracking and velocity 550% bonus to velocity while cloaked 50% bonus to scan strength of probes +15 virus strength for relic and data analyzers
Drone Bandwidth//Bay: 250mbit/sec//500m3
Cargo Capacity: 750m3
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Cassius Invictus
Thou shalt not kill
64
|
Posted - 2013.12.04 08:01:00 -
[405] - Quote
Uriel Paradisi Anteovnuecci wrote:Cassius Invictus wrote:After a second thought if it would get a 6th turret it would also become useful for incursion, as drones (sentry) or not that popular there. Besides, like I said, it currently has less dps that domi...
What about just making lasers it's primary weapon and drones secondary?
No. No pirate ship has drones as its primary as of right now. Don't go trying to make CCP cater to a specific community. The ship will turn out however it does, and I'm sure I'll enjoy it, but I don't want this going the way of the Marauders. On the contrary, I'd appreciate a ship with very few turrets, but perhaps a +1 to number of drones controlled per Gallente BS skill, and a 250 mbit/sec bandwidth- then it'd be the first purely true drone boat.
Yes there is. It's called a Rattlesnake. Also Vindicator has 125 Mbit/sec but no bonuses. I don't fly incursions so I don't care that much for this community. However since marauders failed to be usefull for incursion this ship could... Anyway my point is that it needs a little more dps. A 6th unboused turred would do the job just fine. |
Joan Greywind
No Swag Initiative
205
|
Posted - 2013.12.04 08:14:00 -
[406] - Quote
I'd just like to know what CCP developers intend for this ship to do? Is it a solo exploration boat to do the rare ghost sites? Is it for wh exploration? It seems it adds little to no value to PVP and currently the PVE meta is already saturated with ships you can use for it, especially with the new structure additions. I mean all the pve content could be done with stratioses or t3's solo, and for group pve there are much better options for a fraction of the price.
It is time to develop ships that add value to PVP. |
Arthur Aihaken
The.VOID
733
|
Posted - 2013.12.04 08:23:00 -
[407] - Quote
Uriel Paradisi Anteovnuecci wrote:On the contrary, I'd appreciate a ship with very few turrets, but perhaps a +1 to number of drones controlled per Gallente BS skill, and a 250 mbit/sec bandwidth- then it'd be the first purely true drone boat. YeahGǪ no. If we're going to create sub cap escort carriers, they should be something entirely different. I am currently away, traveling through time and will be returning last week. |
marVLs
521
|
Posted - 2013.12.04 08:29:00 -
[408] - Quote
Srly CCP last thing we need is another ship with same bonuses like 90% of eve hulls...
"bu bu bu but it's white BS" ... so what ffs, be creative, bring some new bonuses that matches uniques of SoE ships (don't need to be cov ops).
All that it seems to be like "we are afraid of something new so give it old bonuses, make another drone boat and move on". And all that useless (for BS class) bonuses like scanning and data/relic bonus it makes all of this even worse. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6632
|
Posted - 2013.12.04 08:33:00 -
[409] - Quote
Uriel Paradisi Anteovnuecci wrote:No pirate ship has drones as its primary as of right now. What are the Worm, Gila, and Rattlesnake then?
(Or the Revenant for that matter, although that doesn't count). Latest video - Pandemic Legion titan and supers killed |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
810
|
Posted - 2013.12.04 08:37:00 -
[410] - Quote
Cassius Invictus wrote:After a second thought if it would get a 6th turret it would also become useful for incursion, as drones (sentry) or not that popular there. Besides, like I said, it currently has less dps that domi...
What about just making lasers it's primary weapon and drones secondary? How can the Dominix have more damage if sentries are not to be considered, you need rails to compete with +50% pulses? Does the Dominix have the ability to tank for the guy beside him with same efficiency?
I for one am thrilled that CCP is trying 'new' things and not just making SoE into variations on the dps/tank theme, but had been downright ecstatic if they had gone all the way. Cruiser and frigate has very capable output and can take a beating, when they started saying that the BS low weight was to make them extra worm capable I had expected them to be more group oriented, as in having a limited maintenance array or something.
|
|
Rammix
TheMurk
175
|
Posted - 2013.12.04 08:39:00 -
[411] - Quote
Answer to this BS: you were high on drugs when you came up with this BS idea. You ccp game designers do drugs often recently.
These 2 sentences above describe what you did recently and are doing - most accurately. So accurately that I don't even care if I'm gonna get banned. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Axloth Okiah
Future Corps Sleeper Social Club
192
|
Posted - 2013.12.04 08:40:00 -
[412] - Quote
CCP Rise wrote:This should make it very popular in wormholes. It's nice that it has lower mass, but that alone wont make it popular. What do you intend we do with it in here?
At its present form it can have role of either inferior overpriced dominix or inferior overpriced guardian.
(btw we were hoping the "medical bay" would finally allow us to swap clones in WHs, that would be a worthwhile role)
W-Space Realtor |
Galphii
Oberon Incorporated RAZOR Alliance
192
|
Posted - 2013.12.04 08:49:00 -
[413] - Quote
Zomgnomnom wrote:Why would anyone want to fly this?
I can get the scanning bonus from a cov ops for <50m I can get the Drones PVP with a Domi for 10% of what the Nestor will cost. In PVE I can get it out of the Rattlesnake for a 1/3 of the cost and my tank wont interfere with damage output. I can't take it though a black ops as a logi ship as the Sisters theme would seem to lean towards to begin with. Even if I COULD do that the range on the reps is abysmal.
Even if I WANTED to use it to explore. It can't warp cloaked or run bubbles, its really just a loss mail waiting to happen moving about in low/null sec. For 1/5 the cost i can fit a T3 to cloak, run bubbles, do the scanning and hacking and not have a pretty much guaranteed loss mail.
You asked us which way we would like to see the ship lean. May I re direct the question back to you and ask what is it exactly YOU had in mind.
I get the lasers and drones as being part of the theme of long deployments. It also fits with the other ships in the series. Doesn't it make far more sense both LORE wise and practicality wise to have the Ship be a faction Black Ops battleship? It would Fit the theme of exploration by bridging the Astero and Stratios cruisers into deep space or QUICKLY slinging them to a disaster site to render Aid. It would go along with the "Shuttle bay" part on the picture. Remove the laser bonus, give a logistics bonus and limit it's damage to a flight of drones for self defense.
Lets think about this along the lines of how the different factions ships are built to support one another. The Astero is a small nimble scouting ship. The Stratios is a flexible cruiser for exploration and DPS when you need some attack power. The Nestor is a relief vessel that specializes in getting the other craft to hot spots and disaster sites quickly and uses its hospital and shuttle bays etc to do it's whole humanitarian thing.
Its supposed to be delivering sacrifices to the Jove. Shouldn't it, yah know, deliver/send something somewhere :P
The great thing is with a few small tweaks you can make just about everyone happy.
The low mass and logi bonus's will still be useful to the worm hole folks, the PvP inclined will finally get the Battle Ship class /Blops capable logi ship they have been asking for for years. The PVE folks will get an armor tanked Rattlesnake for use in areas where the shields native resists are weak.
Drop the scan bonus. Give Logi Range bonus Drop hacking. Give Blops
This is one of the most well thought out ideas in this thread. Had to say it :) X |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
329
|
Posted - 2013.12.04 08:59:00 -
[414] - Quote
Although this look like a lot of fun and will probably be very sexy I find the continuity of this ship line breaks with the Nestor.
Personally I would have preferred a BLOPs style battleship.
Remove the scanning and hacking bonuses. Why? This should be more of a support ship. Not the all in one. Also, providing a BS to do the ghosts sites where the explosions are the real danger to loosing your ship removes that danger (due to BS EHP). Is this not AGAINST that idea? This should not be a hacking ship for that reason.
Give this ship the ability to Covert Ops Portal so that is could bridge in the Frigates and Cruisers. Give the Astero (BUT NOT THE STRATIOS) the ability to use a Cov Ops Cyno and then these ships can work together.
I also think a remote repair BS may be a bit too redicudonkulous. Consider making this just a BLOPs bridging damage support platform (maybe with a clone vat bay. Why not eh?) with standard BLOPs cloaking bonuses.
Then create a battlecruiser platform (perhaps with the ability to fit unbonused fleet boosters, 3 of them - armour and skirmish) with remote repair abilities with BLOPs style cloaking.
The Remote Repair Range Issue I think all remote reps (and remote energy transfers) need to have their range doubled and the hull bonuses halved. This would solve many issues and open up some new ways to use these modules.
Also..... HOW MUCH??!!! |
Cassius Invictus
Thou shalt not kill
64
|
Posted - 2013.12.04 09:19:00 -
[415] - Quote
I see the marauder discussion happening all over again (so expect this thread to be 300 pages long )
The problem, as with marauders, is that the ship has no clear role defined by its designers. Therefore most suggestion on this forum concern defining the role of the ship and not how to improve it.
So CCP Rise please state what this ship should be used for?
1) Exploration Ship: give it covert ops cloak.
Covert Cloak BS is stupid idea, exploration BS is stupid idea, 1 bil exploration ship is a stupid idea. DON'T DO THIS .
2) Standard pirate BS for dps: remove scanning and hacking bonuses altogether, add turret dps bonus or more turrets. Shift one mid slot to low. You can keep the rr bonus, but donGÇÖt give it range bonus so it will not be abused by blobs (limiting its use to PvE or small scale PvP).
ThatGÇÖs my personal favorite. Make it a pirate BS that is scary. With medium dps, but high tank and limited rr capability.
3) Logistic BS: replace laser optimal with rr 200 % optimal bonus, remove scanning and hacking bonuses altogether, add capacitor bonuses (amount and regeneration), keep slot layout (it will need cap recharge mods).
This is also good, but could make logi ships useless in some case. Would be in line with SoE storyline, but seriously who makes a battleship for peaceful proposes?
|
The Spod
Center for Advanced Studies Gallente Federation
133
|
Posted - 2013.12.04 09:34:00 -
[416] - Quote
THE USE FOR A SOE BATTLESHIP OVER DOMINIX:
For exploration purposes the SOE battleship needs some type of powerful escape mechanism that enables it to bypass gatecamps. The way it is done in current iteration is the same way it works on a Dominix:
1) Mobile depot allows travel fit 2) Travel fit contains MJD, inertia stabs to counter bumping, cloak, neuts/smartbombs and a warp stab. 3) When landing on gatecamp, you align - MJD - spam warp. The only way to stop it is warp scram or to nuke it with bumps before it MJD's to warp.
THE ABOVE SHOULD BE IMPROVED ON THE SOE BATTLESHIP OVER A DOMINIX. This would make it useful for the purpose of running nullsec combat sites, which are nowadays steamrolled in MJD sniping cheap dominixes or marauders which bastion face tank it. Being able to run without scout with less risk (but risk nevertheless) would be the separating factor to me. As it is now, I pick a similiarly priced marauder to roflstomp the sites, or a cheap dominix, much preferably to this SOE battleship iteration.
How to improve nullsec travel security on the SOE battleship? - MJD warp scram immunity special? - Bubble immunity? Not really a factor with MJD, and prehaps too foreign. - Faster align - Better way to counter warp scram, e.g. ability to launch more ECM/light drones (with 125 band); like the guardian vexor - Faster MJD cycle - Warp strenght bonus - blops jump - blops cloak
I think these and better options should be discussed to make SOE battleship at least more appealing than marauders for running solo nullsec combat sites. |
Savira Terrant
Forsaken Identity Unchained.
65
|
Posted - 2013.12.04 09:43:00 -
[417] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
Hey Rise,
I do not like the idea to keep the exploration theme on a big hull that cannot cloak.
So please either make it an exploration ship that can move about sneakily with covert ops cloak and be self sufficient being able to find and finish e.g. 6/10 by itself just like the Stratios with at least double dps or make it a real support ship without any exploration boni at all. Instead, a bonus to sensor booster, tracking links and energy transfer amount.
Also the Rep is already more than enough. Instead of the rep bonus I would like to see the range bonus. But then again if that range bonus is not good enough for at least 50 km range with large RR, then I'd rather stick with the short range and have the rep bonus. I'd like such a range because being able to support other more nimble ships with reps further out makes the hull different from just a better RR fitted Domi (which I would then prefer for its lower price - since it would be needed in most PVE scenarios that I know of. I am not sure if it's too OP in PVP situations though.
Shortversion: Real support BS or real exploration BS. edit: And make it 9 targets please.
On a sidenote: Did someone fool me there or did you actualy talk about a medical clone facility and shuttle bay on this ship? . |
Hanazava Karyna
The Foundation Of Mammon
3
|
Posted - 2013.12.04 09:50:00 -
[418] - Quote
Beside everyone said to this moment please put Logistic skill bonuses on this ship, it would make incursion runners happy
(I'm wondering how BS will do as a logi despite it's enormous signature)
Quote:Shortversion: Real support BS or real exploration BS. |
Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
194
|
Posted - 2013.12.04 10:06:00 -
[419] - Quote
Sorry if this has been clarified already, but the frig and cruiser are both covops ships that can be bridged.
Can the SOE BS fit a bridge and jump/be bridged? I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack. |
Kenrailae
Mind Games. Suddenly Spaceships.
81
|
Posted - 2013.12.04 10:14:00 -
[420] - Quote
CCP Rise wrote: but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
I'm gonna go ahead and play something of devil's advocate here:
I agree with many of the sentiments that this thing is just kinda all over the place with no real focus for it's bonuses. So, here is a proposed bonus list based on that theme of aid and relief:
Quote:NESTOR II: The Sisters Disaster Relief Vessel
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 5% drone damage and hitpoints per level 5% bonus to drone repair amount per level
Role bonuses: 50% bonus to remote repair and remote shield transfer range 50% reduction in capacitor need for Remote repair and remote shield transfer 50% increased Range for remote capacitor transfers 50% bonus to salvager range
Slot layout: 6H, 5M, 8L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU(Adjust as needed) Defense (shields / armor / hull): 8900 / 10050 / 9500 (Shifted some hull into Armor to follow Amarr ships) Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 101 / .18 / 70000000 / 11.97 (Added some mass for the ship maintenance bay/fleet hangar Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
ADDITION:
Fleet hangar: 10000m3 Ship maintenance bay: 300000m3
Or conversely, make it's bonuses focus around something else. If you're wanting a scanning BS, then focus it on scanning. But a pinch of this and a pinch of that is not the right idea. Most of us are just here like...... wha?
Quote:Quote:Uriel Paradisi Anteovnuecci wrote: On the contrary, I'd appreciate a ship with very few turrets, but perhaps a +1 to number of drones controlled per Gallente BS skill, and a 250 mbit/sec bandwidth- then it'd be the first purely true drone boat. YeahGǪ no. If we're going to create sub cap escort carriers, they should be something entirely different
The above being said, why NOT build escort carriers and release them with this?
OR:
Go with the theme of Heavy Relief. Sisters have some decent multi-role/skirmish ships in the Astero and Stratios, but for reaching hostile disaster zones, they need something that can take and give.
Quote:NESTOR: The PeaceKeeper
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 25% Energy turret Damage 50% bonus to large energy turret optimal range 10% Reduced Capacitor need for energy turrets
Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU(Adjust as needed) Defense (shields / armor / hull): 8900 / 10550 / 9000 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
Basically... pick a direction and go with it. All these random pick and choose bonus for this, and that, and that too make for a really confusing ship.
Though Personally I'd like to see it configurable, with the ability to use bastion... but ya know. I can't get everything I want lol. I mean, there are a million ways you could go with this, but pick one and go. Oh, and ESCORT CARRIERS!! :P
https://forums.eveonline.com/default.aspx?g=posts&t=108615 The Law is a point of View |
|
Setsune Rin
Collapsed Out Shadow Cartel
106
|
Posted - 2013.12.04 10:16:00 -
[421] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
definetly an AND
range without amount is trivial (it doesn't get a cap bonus so its got that counting against it already) and amount without range means you lose way to much maneuverability to spidertank such a fast ship
and overall it has to fit a role somewhere, spidertanking two of these puppies might get you somewhere
but the scanning bonuses and analyzing bonuses are silly, you wouldn't go scan around unfamiliar space in an uncloaked 1b+ battleship
or at least you shouldn't
and then cap, its got the mids going for it so for micro gang pvp it can boost but in extended battles running large reps is going to be brutal, maybe with a-type mediums it can run a decently stable setup with respectable repping but it still needs that range to work
but then why would you pick it? a domi+guardian setup can outshine this quite easily even in small gang
i would honestly tone it down a bit on the repping bonus, give it a range bonus alongside plus knock 25 off the bandwith and give it a covert cloak
then you finally have half decent blackops with logi so you don't need to drop carriers with blackops so much
right now its just an expensive PVE brick, this has no place in a propper fleet
|
Serah Lightning
Pator Tech School Minmatar Republic
3
|
Posted - 2013.12.04 10:18:00 -
[422] - Quote
Interesting to finally see it, but if you really want it to make sense with the rest of the SOE ships, and to make it TRULY UNIQUE, it needs to have a covert jump drive, and a rep range bonus (not rep power). BLOPS logi from a faction ship with significantly higher price would be a perfect fit. I'd even be in favour if killing or nerfing the drone bonus if it got the other features.
Pricing and availability would keep it from showing up in fleet battles in more than token amounts.
e: maybe give it the ability to light covert cynos as well - it would be a great fit with the probing bonus and BLOPS usage. A subcap ship that's going to trade into the billions should have some unique abilities.
You have an opportunity here to make something that is NOT like every other ship in the game. |
Serah Lightning
Pator Tech School Minmatar Republic
3
|
Posted - 2013.12.04 10:23:00 -
[423] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
Rep amount is something that is only useful in a few very limited use cases. Rep range is almost always more attractive. A mixed bonus would be something that no other ship has so might not be crazy. |
Barrogh Habalu
Imperial Shipment Amarr Empire
586
|
Posted - 2013.12.04 10:29:00 -
[424] - Quote
This looks like probably the most shizo ship design ever.
And honestly, it's boring. I was hoping to see those stats asap, but the ship ended up being just underbonused Dominix with laser and "explo" bonuses noone will ever use. |
Shilalasar
Dead Sky Inc.
16
|
Posted - 2013.12.04 10:30:00 -
[425] - Quote
I don-¦t want to see it with a bridge or bridgeablity. Covers the weekness of BlOPs too good. Why not go fully overboard and give it something really unique like a few secs less aligntime. Refittingservice and SMAspace for one cruiser, to turn it into an offensive orca. Bonus to dronesmwd speed and to ewardrones, so it can be kind of a supportcarrier. Tone the price down so it can be a MJDable oneiros with small range.
For PvE it will compete with ishtars, domis and all the other droneboats just with a much higher pricetag. We already have enough of those. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
446
|
Posted - 2013.12.04 10:32:00 -
[426] - Quote
Shilalasar wrote:I don-¦t want to see it with a bridge or bridgeablity. Covers the weekness of BlOPs too good. Why not go fully overboard and give it something really unique like a few secs less aligntime. Refittingservice and SMAspace for one cruiser, to turn it into an offensive orca. Bonus to dronesmwd speed and to ewardrones, so it can be kind of a supportcarrier. Tone the price down so it can be a MJDable oneiros with small range.
For PvE it will compete with ishtars, domis and all the other droneboats just with a much higher pricetag. We already have enough of those.
Refitting in combat is massively broken and is due to be nerfed loads. |
Janeway84
Masters Of Destiny Pride Before Fall
45
|
Posted - 2013.12.04 10:37:00 -
[427] - Quote
I kind of wish you could change energy turret optimal range bonus to Cov ops cloaking bonus or to rep range bonus |
Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
6
|
Posted - 2013.12.04 10:41:00 -
[428] - Quote
CCP Rise,
while the team is doing work on the Nestor, could there be consideration for a 5 second cloak refresh for the astero and the Stratios ? |
Karachna Orglaz
0
|
Posted - 2013.12.04 10:44:00 -
[429] - Quote
Personally, I'd love to see the mini carrier. Covert extraction possibly? In, tank some damage, grab the injured ship, leave. Cloak bonus/Warp stability would probably be best for it. Would fit the theme of SOE and would really fulfill an odd role, brining something truly unique.
I wouldn't listen to me though, I'm an idiot. |
Nami Kumamato
School of Applied Knowledge Caldari State
1
|
Posted - 2013.12.04 10:49:00 -
[430] - Quote
Please make it covops capable (or at least grant it some cloack bonus), their whole theme evolves around it. I mean you send a self-sufficient expedition deep within uncharted territory for long term deployment, and (basically) your support ship is the only one that left it's stealth-socks at home? Logic.
It's like saying that from the strategic bombing unit (B2's and F-117's) the B2 (the most important part of the unit) is not stealth capable. Yea, great thing his buddies are... |
|
Kane Fenris
NWP
135
|
Posted - 2013.12.04 10:56:00 -
[431] - Quote
like the stats but I am bit disappointed i would have liked to see a covert bs or something other more special
although the remote rep bonus is nice for ppl with more than 1 acc maybe you can get your drones to tank for you but i'm a little sceptical about that being reliable i don't have much experience in that strategy of tanking |
Cassius Invictus
Thou shalt not kill
64
|
Posted - 2013.12.04 10:57:00 -
[432] - Quote
Quote:NESTOR: The PeaceKeeper
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 25% Energy turret Damage 50% bonus to large energy turret optimal range 10% Reduced Capacitor need for energy turrets
Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU(Adjust as needed) Defense (shields / armor / hull): 8900 / 10550 / 9000 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
This is what is needed. Dps maybe a little to much, so maybe 15% to turret dmg? EDIT: Personally i would give it 6th unbonused turret, 1 mid to low, and keep rr bonus (but due to the 6th turret only one could be fitted). |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
446
|
Posted - 2013.12.04 11:04:00 -
[433] - Quote
Cassius Invictus wrote:Quote:NESTOR: The PeaceKeeper
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 25% Energy turret Damage 50% bonus to large energy turret optimal range 10% Reduced Capacitor need for energy turrets
Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU(Adjust as needed) Defense (shields / armor / hull): 8900 / 10550 / 9000 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 This is what is needed. Dps maybe a little to much, so maybe 15% to turret dmg? EDIT: Personally i would give it 6th unbonused turret, 1 mid to low, and keep rr bonus (but due to the 6th turret only one could be fitted).
It's not too much, it's just like the old dominix but tankier and with a worse weapon system (lasers). |
Karachna Orglaz
0
|
Posted - 2013.12.04 11:05:00 -
[434] - Quote
Cassius Invictus wrote:Quote:NESTOR: The PeaceKeeper
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 25% Energy turret Damage 50% bonus to large energy turret optimal range 10% Reduced Capacitor need for energy turrets
Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU(Adjust as needed) Defense (shields / armor / hull): 8900 / 10550 / 9000 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 This is what is needed. Dps maybe a little to much, so maybe 15% to turret dmg?
Only, SOE shouldn't be considered "Peacekeepers". You've got the exploration on the way in, the Asteros. The strength to fight lies in the Stratios. The Nestor should be the last input. The help to stay (repping, as has already been designed) or the choice to leave (carrier or distraction to serve as a method of leaving).
Turning it into nothing but another laser boat would just serve to further generalise the ship and be the final nail in the coffin for it's uniqueness. |
Kenrailae
Mind Games. Suddenly Spaceships.
81
|
Posted - 2013.12.04 11:08:00 -
[435] - Quote
Karachna Orglaz wrote:Cassius Invictus wrote:Quote:NESTOR: The PeaceKeeper
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 25% Energy turret Damage 50% bonus to large energy turret optimal range 10% Reduced Capacitor need for energy turrets
Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU(Adjust as needed) Defense (shields / armor / hull): 8900 / 10550 / 9000 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 This is what is needed. Dps maybe a little to much, so maybe 15% to turret dmg? Only, SOE shouldn't be considered "Peacekeepers". You've got the exploration on the way in, the Asteros. The strength to fight lies in the Stratios. The Nestor should be the last input. The help to stay (repping, as has already been designed) or the choice to leave (carrier or distraction to serve as a method of leaving). Turning it into nothing but another laser boat would just serve to further generalise the ship and be the final nail in the coffin for it's uniqueness.
Should probably read entire post the quote was taken from....... was just 1 of 2 design layouts suggested, both with the goal of getting a focused bonus set, not 4 different bonus sets for different things. The Law is a point of View |
Karachna Orglaz
0
|
Posted - 2013.12.04 11:13:00 -
[436] - Quote
Kenrailae wrote: Should probably read entire post the quote was taken from....... was just 1 of 2 design layouts suggested, both with the goal of getting a focused bonus set, not 4 different bonus sets for different things.
My apologies, sleep-deprived mind skipped over the fact it was a quote from another. I still hold it should not be a heavy-hitter though. |
Dracko Malus
Wildly Inappropriate Goonswarm Federation
18
|
Posted - 2013.12.04 11:40:00 -
[437] - Quote
It's probably been said before, but I'm worried about it's application of reps with just 85 scan res.
I take it the normal route for this ship would be to buddy up with a Black Ops crew, but with a prototype cloaking device fit, it gets the scan res of a Carrier. Which.. seems awefully slow if it's intended to land on grid and be helpful.
Also, if you want to keep the idea of the "Covert Ops" I'd only have the following suggestions:
- Remove scan res penalty - Able to use covert portals Optional: - Reduce lock time delay by 50% (Ending up at 15 secs)
Their reduction in Mass should make up for their fuel consumption somewhat. Tess La'Coil's loveslave. |
Iq Cadaen
Future Corps Sleeper Social Club
38
|
Posted - 2013.12.04 11:52:00 -
[438] - Quote
Imma have to go with "bleh". How is this supposed to make it attractive for wormholes when everything else does a much better job at all of it's gimmicky roles. Very niche at best and, frankly, disappointing. |
Arthur Aihaken
The.VOID
733
|
Posted - 2013.12.04 11:54:00 -
[439] - Quote
Uninspired, unoriginal and bland. I am currently away, traveling through time and will be returning last week. |
Cassius Invictus
Thou shalt not kill
64
|
Posted - 2013.12.04 11:56:00 -
[440] - Quote
Karachna Orglaz wrote:Kenrailae wrote: Should probably read entire post the quote was taken from....... was just 1 of 2 design layouts suggested, both with the goal of getting a focused bonus set, not 4 different bonus sets for different things.
My apologies, sleep-deprived mind skipped over the fact it was a quote from another. I still hold it should not be a heavy-hitter though.
Yes agee. That's why I advocated lowering the dps but keeping the rr capability. It makes the ship unique. The biggest problem i see with making it a pocket-carrier is that carrier cost about the same ISK... so really no point in BS logi. Besides you can't take a BS and force it into being an oversized cruiser or a mini carrier - game mechanics does not promote such abominations...
As for making it a laser boat, I dont agree. There is the Nightmare which is a shield ship, there is a Baal that has lasers but the dps is not its primary role, and now we have Nestor which has laser but they are not a primary weapon. So we have 3 pirate laser platforms of which none is good at using lasers in PvP (Nightmare is good for PvE). What i would like to see is a pirate version of Abaddon (not saying it has to be Nestor). |
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Jake Looann
New Omicron Ordo Oculus
0
|
Posted - 2013.12.04 12:09:00 -
[441] - Quote
Why not adding some Range and Tracking bonus for the Nestor? Very few drone boats uses that. In this case, a Domi could easly win thaks to the tracking and range of its drones, so in this statement, it be cheaper to run a domi. If not, add a small damage bonus to those turrets if possible.
This is just my side of the coin really. |
Tepalica
ACME-CORP
32
|
Posted - 2013.12.04 12:13:00 -
[442] - Quote
Interesting ship, and even more interesting ideas how to change it so it can find it's place under the sun in the game - hope this doesn't turn into another Marauder thread...
Thing is, it is very hard to comment on this ship without knowing what exactly are you doing with actual Black Ops ships in terms of balancing (I assume they are next in line for a rework).
I have to notice, you haven't mentioned the ship warp speed anywhere (that became a big deal after Rubicon was released - I assume it's 2AU/s like all other battleships)
This remote repair idea you came up with is a bit confusing - in order to make it comparable to a logistics cruiser, you would have to fit at least 3 large remote repairers and one large energy transfer and fill the ship almost entirely with cap mods, which is more or less a standard triage carrier setup, except this thing can't triage, has no room for a decent tank in that setup, has an absolutely HORRIBLE scan resolution (Oneiros has 456mm scan res and Nestor would require 4 scan res scripted sensor boosters to reach 406mm scan res), has useless remote repairing range, it's over 3 times heavier than a fully fit Guardian that can repair AND give cap to the fleet, and will cost as much as a REAL triage carrier while a fully pimp fitted Guardian costs a fraction of that - so why don't you tell us again, how this ship will be "very interesting" to the wormhole people, because I don't see it...
Someone mentioned spider tanking - I hope they weren't thinking about drone boats doing sleeper sites. As for PvP spider tanking, Dominix does that quite well, and for 1/10th of the price.
The ship is way too slow to be able to travel and operate in both low and null sec, as well as not being immune to bubbles, so the exploration bonuses are wasted on it as it is right now.
Turn your thoughts from this crazy battleship logistics idea and follow the cloaky exploration theme that you already started with SoE ships:
Keep the exploration bonuses
Give it a cloaked velocity bonus (preferably significantly more than what current Black Ops have to make it unique, around 400m/s max velocity while cloaked would be interesting to see), no targeting delay after decloaking, make it more agile kinda like the Machariel is right now, or at least like the Vindicator is and reduce the ship's defenses, especially the amount of hull hit points - these changes would allow the Nestor to hit a bubbled gate camp and have a realistic chance of getting through it in one piece.
Remove the remote repair bonus and do this:
Gallente Battleship Bonuses: 10% drone damage and hitpoints 20% bonus to Armor Maintenance Bot transfer amount per level
I believe this would be an interesting bonus because it would bring more decision making for players in PvP, 5 large armor maintenance drones would roughly repair the same amount of armor per second as would 2 large remote armor repairers and while that may seem overpowered, remember that this is a drone boat, so if it's doing repairs, it's not doing much damage and while these armor repair bots would make the ship less vulnerable to E-war when it comes to repairing others, drones still have their travel time as well as being vulnerable to enemy fire so it's far from fail-proof.
Lastly, I would like Nestor to be a jump capable ship, just like the Black Ops is, same range, being able to fit a Covert Cyno Generator, being able to jump to a normal AND covert cyno but WITHOUT the ability to fit a Covert Jump Bridge Generator so it doesn't tread too much into the Black Ops T2 specialization.
If you want this ship to be a REAL combat capable exploration ship which is able to operate deep in hostile space, this is the way to make it happen! |
Centurax
Eve Engineering Authority Eve Engineering
10
|
Posted - 2013.12.04 12:17:00 -
[443] - Quote
how about this:
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 200% bonus to Capacitor Transfer, Remote Repair range 50% increased strength for scan probes +10 virus strength for relic and data analyzers 100% reduction in CPU requirements for cloaks
Can fit Covert Ops Cloaking Devices.
Ok I still don't get what everyone has against having Battleships with covert ops cloaks, but still seems to strike fear in so many seeing as they will be an expensive loss to some and an impressive kill for others, really don't see the issue. But if you are going to do a WH exploration battleship you may as well do it right it needs a covert ops cloak, and I doubt they will plague the space ways and fleets for a good while given the requirements to get one and the price tag will probably be up around 1.5 to 2bil if you add the covert ops cloak ability to it.
Again if it is an exploration vessel it will need the ability to explore so scan strength and virus strength will be useful, so I guess those roles can stay the same.
If you are going to make it a logistics platform as well give it some flexibility allow the use of shield and hull reps with a range bonus, this will fit in with the SOE as if you can completely fix a ship in space a long way form a station, however this does not mean that you would necessary fit all the reppers to your ship, but it is nice to have more options. Also energy transfers with a range boost given that logistics isn't worth a damn without a good cap transfer (yes I know that you can fit logi that don't require it, but it does seem to work better with the transfer ).
When the info about this ship was announced it seems that it would have a clone bay and a shuttle bay fitted to it any more details on that? A clone bay that works in a WH would be very useful, and if the shuttle bay can take a few frigates would be better
I guess this wont be a popular approach with some but if you are going for a design to work in an area like WH space and whatever else might be coming to space near us soon it would be nice to have some good tools to do the job, and having an exploration battleship that can take care of its self and evade hostile fleets is going to be a good start. The Stratios and Astero are good ships and an excellent start to this design philosophy of the SOE ships have I personally would love to see it continue into this battleship, but looks like those who fear the cloaked ships might win this one. Yes even I find a cloaked ship hiding in a system frustrating but I don't see why that should effect adding cov ops cloaks to anything bigger than a cruiser.
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Rio Bravo
Gold State Sanctuary Pact
17
|
Posted - 2013.12.04 12:23:00 -
[444] - Quote
Interesting...If it had jump bridge capability or black ops cyno capability might work. Not in favour of more invisible ships. Think its for ghost sites, not your regular relic or data.
I concede it doesn't make sense to roam in one, especially in hostile territory. Cyno capability might serve its purpose well, better than a covops battleship, would be way too OP. No battleship is supposed to run alone really. A BS without support is well...BS. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
329
|
Posted - 2013.12.04 12:23:00 -
[445] - Quote
Really no to a fully covert battleship |
Athena Maldoran
Sebiestor Tribe Minmatar Republic
2464
|
Posted - 2013.12.04 12:30:00 -
[446] - Quote
I really wanted a covert ops bs with rr capabilities.. *sniffle*
|
Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 12:35:00 -
[447] - Quote
Seranova Farreach wrote:Onictus wrote:Uriel Paradisi Anteovnuecci wrote:also, it should have a 7H 5M 7L or 7H 6M 7L or 7H 5M 8L layout. The 7/6//6 could be cool, but the bonues need to be untangled. Is it a repper, a tanker or a damage dealer. The scanning bonus needs to go, who the helll is going to probe...welll anything...with a battleship. lots of people, just cause you wont or others may have alts dual boxed for scanning
I have more than one alt for scanning.
So say you are using your snappy multi-billion isk battleship to scan. IF you spuad/wing/fleet warp with your gang is ONLY going to go as fast as the battelship 2AU with crap accelleration
.....this is why we use cov-ops to scann for frigate gangs.
It would defeat the purpose entire to to ensure that your gang needs a half a minute to get across a system because a gang can only warp as fast as its slowest ship. |
Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
6
|
Posted - 2013.12.04 12:38:00 -
[448] - Quote
Actully i have an idea with the cloaking aspect of this ship, either it could stay cloaked for a longer time after jumping through a gate or maybe it might not show up on the D-scan. just throwing it out there, of course they would still see you in local etc.. |
Athena Maldoran
Sebiestor Tribe Minmatar Republic
2464
|
Posted - 2013.12.04 12:42:00 -
[449] - Quote
Scorpionstrike wrote:Actully i have an idea with the cloaking aspect of this ship, either it could stay cloaked for a longer time after jumping through a gate or maybe it might not show up on the D-scan. just throwing it out there, of course they would still see you in local etc..
As long as it have to travel gates and is not immune to bubbles, its going to be less interesting to get this ship considering the price and what you can use it for. |
baltec1
Bat Country Goonswarm Federation
8951
|
Posted - 2013.12.04 12:42:00 -
[450] - Quote
I like this ship. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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Mike Whiite
Stupid Stunts The Wolfpack Nexus
241
|
Posted - 2013.12.04 12:44:00 -
[451] - Quote
Keep it in the exploration bussiness.
I would consider thinking of the Nestor as a remote base operations.
So keep the SoE
Resistance and drone bonuses.
keep the low mass.
give it the Black ops cloak movement bonus, no covert op jump ability
and give it a fleethanger and a clonebay and a large cargo bay
in this set up I can see a leet o SoE ships going out to explore.
frigate to scout, cruiser or protection and the Battleship as base. |
Rek Seven
Probe Patrol Polarized.
1060
|
Posted - 2013.12.04 12:45:00 -
[452] - Quote
Spugg Galdon wrote: If you don't understand why a fully covert battleship is massivley overpowered you need to consider what you would be able to do with it OUTSIDE of exploration
Then perhaps you should explain because it is no more overpowered than a cloaky T3, and they are fine for the most part.
If this new battleship had a covert cloak, it might have great dps on paper but its damage application is pretty crap. It also comes with several weaknesses that existing covert ships don't have. +1 |
Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
54
|
Posted - 2013.12.04 12:46:00 -
[453] - Quote
Not sure why, but i like to call that thing already unbalanced even before it's in the game O.o Things that would make EVE better: NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ |
Xearal
Black Thorne Corporation Black Thorne Alliance
757
|
Posted - 2013.12.04 12:48:00 -
[454] - Quote
IMHO, right now, this ship is trying to decide whether it's a drone boat, lasor sniper, exploration ship and/or logistics support ship.
I would love to see this thing move more into a support role for the Astero and Stratios, with possibly being able to choose between being a Logistics support, or a sniper support. In light of that..
The virus strength bonus is wasted, sure it looks nice on paper, but if it's there to support the Stratios and Astero, as well as being a big battleship, with low agility, meaning it will not be able to quickly move from can to can, or chase after a can that is still there but just got out of range, it will not be needing this.
The remote rep bonus is nice, but without extra range, it will fail at this, as you need to bunch up heavily to be able to properly make use of this.
The probing bonus is a good one in my opinion, because it's an exploration ship, and it should be able to probe on it's own, in case the rest of it's fleet has been wiped out.
The laser range bonus is ok, giving it a good reason to sit back and snipe with lasers and drones as an armour tanking ship, it will have plenty of room in mids to enhance drone range to match. along with utility highs for extra drone control range.
In all, the one thing this ship really lacks is cloaking. Now putting a covert cloaking device on this would be quite overpowered, however maybe give it a similar bonus like the BLOPs, so it can use a regular cloak effectively. Adding a jump portal generator like a BLOP would also again be a bit much ( though NICE! ), instead give it the ability to make use of a BLOP's jump portal, so it can join on covert operations as a support ship.
As the viral bonus is useless, I would recommend replacing this with a 100% or 200% increase in remote rep range, so while not being a full on logi, still have a decent range at which to make use of it's reppers. Lowering the rep amount bonus to 25% or eliminating it would probably be required though in this case.
Finally, while it has an extremely low mass, it's less agile than a pregnant whale giving birth, maybe improve this a little bit.
As for the alliance tournament.. this ship has Tinker written all over it.. 7 large reppers with 50% extra repping power makes for a VERY solid defense..
|
Kel hound
Lycosa Syndicate Surely You're Joking
67
|
Posted - 2013.12.04 12:59:00 -
[455] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
As a logi/carrier pilot heres how I general view it; range bonus typically means dedicated logistics ship. You're able to maintain distance and use that distance to keep yourself alive and others alive. In PvE and PvP this tends to be true. The range bonus allows other ships to detach from the main body while still remaining within rep-range. An amount bonus is something I typically would associate with a more generalised ship. It brings to mind spider gangs and logistic T3 setups. It is a bonus more useful to a ship that does not need to detach from the main body or whose strategy will consist if balling up with similarly fit ships.
Personally, I would take the Nestor as is, it would make a good replacement for RR domi gangs, especially in wormholes (low mass, hell yes) where it could be useful in both pvp and pve. Its placement as an exploration battleship seems to fit well with the repair amount bonus rather than a range bonus. My only complaint would be that the repair bonus does not seem to apply to energy transfers which in my opinion is a bit of a shame. RR battleship gangs are pretty much going to need energy transfers in order to be cap stable with their remote repairers and extending the bonus to energy transfers as well as repair modules would have allowed for a more interesting fit.
|
Koban Agalder
Future Corps Sleeper Social Club
27
|
Posted - 2013.12.04 13:08:00 -
[456] - Quote
Kel hound wrote:CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
As a logi/carrier pilot heres how I general view it; range bonus typically means dedicated logistics ship. You're able to maintain distance and use that distance to keep yourself alive and others alive. In PvE and PvP this tends to be true. The range bonus allows other ships to detach from the main body while still remaining within rep-range. An amount bonus is something I typically would associate with a more generalised ship. It brings to mind spider gangs and logistic T3 setups. It is a bonus more useful to a ship that does not need to detach from the main body or whose strategy will consist if balling up with similarly fit ships. Personally, I would take the Nestor as is, it would make a good replacement for RR domi gangs, especially in wormholes (low mass, hell yes) where it could be useful in both pvp and pve. Its placement as an exploration battleship seems to fit well with the repair amount bonus rather than a range bonus. My only complaint would be that the repair bonus does not seem to apply to energy transfers which in my opinion is a bit of a shame. RR battleship gangs are pretty much going to need energy transfers in order to be cap stable with their remote repairers and extending the bonus to energy transfers as well as repair modules would have allowed for a more interesting fit. It's nice untill someone brings 2 guardians and smartbombing BS (plus 2 tackle). Then your tiny/shiny fleet of spider tanking 2B battleships will be very, very quickly dead.
James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
194
|
Posted - 2013.12.04 13:14:00 -
[457] - Quote
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level Multiplies the cloaked velocity by 125% per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Note: can fit Covert Cynosural Field Generators and Covert Jump Portal Generators. No targeting delay after decloaking. Cloak reactivation delay reduced to 5 seconds.
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
FIXED IT I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack. |
Phoenix Jones
The Scope Gallente Federation
288
|
Posted - 2013.12.04 13:14:00 -
[458] - Quote
Uriel Paradisi Anteovnuecci wrote:Moridin Mandarb wrote:Most of the suggestions I have seen on here look to make the ship more powerful, some to the point of absurdity. Here is my suggestion :
Gallente bonus : Armor Remote rep amount and range, 50% per level Amarr bonus : Cap transfer amount and range, 50% per level
(For comparison, a Guardian is 150%, and has a usage reduction to boot)
The scan and virus strength bonuses should be dropped - scanning and hacking is done by combat ships. This ship should be about support, not being able to solo things
I would give it the ability to jump through BLOPS bridges, but not create a bridge. This would fit it along the lines of the other SoE ships, but not make it better than standard BLOPS.
No cloak bonuses or anything like that, as that would make it shine above current BLOPS.
Keep the rest the same, including the large drone bay. The drone bay makes it a little helpful for damage, and much more in a support role, but not better than other drone boats.
In this configuration, it would be useful in both PVP and PVE, but not overshadow other ships.
In PvP, it would be useful because of it's large tank, being able to soak up more damage than a Guardian. However, it doesn't surplant the Guardian due to the lower rep amount. It can be bridged into far away systems, to help with Black Ops ships, but it cannot cloak and hide (without taking a major penalty to it's repping power).
In PvE, it is useful to be able to reach far away systems quickly, in order to support other ships doing DED complexes or missions, and in that role it helps a lot, similar to the PvP benefits I mentioned before. However, it doesn't compare to other ships for raw DPS or tank.
I feel this meets to requirements of fitting it into the exploration role, while not sacrificing other ships to to accomplish it.
This is a drone-centered ship. Not a logistics BS. Also, the ship would become less useful than many others if used solo using your suggestions. It's an interesting idea, but it is totally unsuited for the Nestor.
There are 17 other battleships that can go do the solo pwn mobile, and 3 that can actually run a support function. We all could care less about solo at the moment.
The reason people want covops cloaking is so that they can go solo in wormholes, low and null in a battleship (they believe that since they can cloak, they can fly back and forth with little fear and giggle and hide, maybe snipe on occasion, run DED's and do all sites, and be deployed for basically ever in a cloaky combat fit battleship). The reason I wanted Covops cloaking is that so the battleship could JUMP through but NOT CREATE a blackops jump portal (to jump through a blackops bridge, the ship in question must be able to fit and use a covops cloaking device, aka, scout ships, bombers, reconfigured T3's, Blockade Runners, and the two SOE ships currently). If the ship could jump through a blackops bridge and follow the two sister ships without a cloak, I'm fine with that too. It gives the battleship force projection that no other ship in the game has as, including carriers and dreads.
We don't need another solo-mobile. We have enough already. A possible fleet ship maybe a better offering, aka, Spacepriest. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
|
CCP Rise
C C P C C P Alliance
3300
|
Posted - 2013.12.04 13:42:00 -
[459] - Quote
Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here. |
|
Koban Agalder
Future Corps Sleeper Social Club
27
|
Posted - 2013.12.04 13:45:00 -
[460] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here. You srsly want someone to run data/hacking/ghost sites in BS worth 1.5B o0? In HS it may be doable but not in low/null/WH... Those bonuses are wasted on BS hull. James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
|
Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
195
|
Posted - 2013.12.04 13:45:00 -
[461] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.
Just give it the normal black ops capabilities and it's fixed. The limitations to low slots and RR range are actually fine, makes things challenging I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack. |
Cassius Invictus
Thou shalt not kill
64
|
Posted - 2013.12.04 13:46:00 -
[462] - Quote
Design of the Nestor:
http://i.imgur.com/wfp5ukP.png
And I'm suddenly not interesed in stats of this ship. How could you make such a cr*p CCP? What the hell is this? |
Michael Harari
Genos Occidere HYDRA RELOADED
996
|
Posted - 2013.12.04 13:46:00 -
[463] - Quote
RR range on a 200k ehp hull should be very limited. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
329
|
Posted - 2013.12.04 13:50:00 -
[464] - Quote
Electrique Wizard wrote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level Multiplies the cloaked velocity by 125% per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range
50% increased strength for scan probes50% Bonus to tracking Links (Symetry with Optimal Laser Bonus)+10 virus strength for relic and data analyzers50% Bonus to Energy Transfers (SoE ships need lots of Cap - Weapons and Tank) Note: can fit Covert Cynosural Field Generators and Covert Jump Portal Generators. No targeting delay after decloaking. Cloak reactivation delay reduced to 5 seconds.
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
FIXED IT
Dropped the scanning and hacking bonuses for something more appropriate for a support ship |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
446
|
Posted - 2013.12.04 13:50:00 -
[465] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.
I agree that covops is overpowered for battleships, but why is it not overpowered for smaller ships? ****'s broken. |
Michael Harari
Genos Occidere HYDRA RELOADED
996
|
Posted - 2013.12.04 13:52:00 -
[466] - Quote
TrouserDeagle wrote:
I agree that covops is overpowered for battleships, but why is it not overpowered for smaller ships? ****'s broken.
Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. |
Lephia DeGrande
Luxembourg Space Union
169
|
Posted - 2013.12.04 13:54:00 -
[467] - Quote
As usual, missing Faction Destroyer and Battlecruiser... |
Arthur Aihaken
The.VOID
736
|
Posted - 2013.12.04 13:55:00 -
[468] - Quote
Michael Harari wrote:Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. What exactly are battleships good at now outside the safety of fleets and PvE? I am currently away, traveling through time and will be returning last week. |
Michael Harari
Genos Occidere HYDRA RELOADED
997
|
Posted - 2013.12.04 13:56:00 -
[469] - Quote
Arthur Aihaken wrote:Michael Harari wrote:Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. What exactly are battleships good at now outside the safety of fleets and PvE?
They are good for roaming while playing a game of dota between jumps. You cant do that with smaller hulls. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
446
|
Posted - 2013.12.04 13:57:00 -
[470] - Quote
Arthur Aihaken wrote:Michael Harari wrote:Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. What exactly are battleships good at now outside the safety of fleets and PvE?
dying to T3s and abcs |
|
Arthur Aihaken
The.VOID
736
|
Posted - 2013.12.04 14:01:00 -
[471] - Quote
Michael Harari wrote:They are good for roaming while playing a game of dota between jumps. You cant do that with smaller hulls. That's funny. I am currently away, traveling through time and will be returning last week. |
Cassius Invictus
Thou shalt not kill
64
|
Posted - 2013.12.04 14:03:00 -
[472] - Quote
Michael Harari wrote:Arthur Aihaken wrote:[quote=Michael Harari]Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. What exactly are battleships good at now outside the safety of fleets and PvE?
So true . It was said numerous times that problem with all BS classes is that instead of being big powerful and tough ships, they are a slow moving bricks that serve as a target practice and are unable to hit anything. They just take have a high paper eph...
|
Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 14:05:00 -
[473] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.
A few things,
1) Range bonus on the reppers is an absolute must have.... 2) I disagree with the covert-ops cloak and battleship, wholeheartedly 3) Bonuses all over the place make for a crappy ship. The Gnosis was a give-away, this is a pirate battleship that will cost as much or more than a carrier it needs to be good at SOMETHING.
The scanning bonus needs to go, there is no practical use that it would ever have on a battleship, particularly in light of the warp speed and acceleration changes, I run sites in a T2 Cov-ops.....because its quick and hard to catch, there is NO WAY I would go scanning in a battleship, none, ever. It would take an 10 minutes to get between cans if you got a large spread.
So far as the cov-ops bonus, I'd say try it, that would make it worth the price, it won't have the gank of a T1 Dominix or the tank of something like a Baddon, and I can do Domi/rattler/geddon a LOT cheaper. Even if it can't fit a cov-ops cloak allow it to use cov-ops portals someting that can go along on a blops gang....and now we have something interesting.
I'd say Toss the laser range bonus (it wound't be able to run them and a tank with local reps anyway) Get rid of the scanning bonuses Add repair range in place of the laser bonus....by level and add the ability to fit a cov-ops cloak in place is silly scanning bonus, barring that at least be able to use cov-ops portals.
Either way, without re-cloak or delay bonuses I don't think a cov-ops cloak would be very scary.
|
Michael Harari
Genos Occidere HYDRA RELOADED
997
|
Posted - 2013.12.04 14:08:00 -
[474] - Quote
The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. |
Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 14:16:00 -
[475] - Quote
Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible.
It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian
....and for that price, I'll just drop a carrier and be able to actually lock something. |
Lloyd Roses
Blue-Fire
341
|
Posted - 2013.12.04 14:21:00 -
[476] - Quote
Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible.
It also doesn't have a 70m (45-55m with links/x-instinct) signature, a cap-chain, range or 10 lockable targets. Even with lows fully devoted to tank, you're looking at about the same amount of resistances for both the guard and the nestor, with the nestor having ~60% more armorbuffer compared to my guard at least, at the expense of sigtanking.
"I honestly thought I was in lowsec" |
l0rd carlos
Friends Of Harassment
656
|
Posted - 2013.12.04 14:23:00 -
[477] - Quote
Onictus wrote:Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian ....and for that price, I'll just drop a carrier and be able to actually lock something. You can't drop a carrier that easy in lower class WHs. In fact you need to build it in them. You can't open a Cyno in deadpspace, so this ship could potentially have a role in DED sites. Which is fine for a exploration ship .. to have a role in a exploration site. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
DukeAlsmariSilver
Reliables Inc The Unthinkables
0
|
Posted - 2013.12.04 14:24:00 -
[478] - Quote
Michael Harari wrote:Arthur Aihaken wrote:Michael Harari wrote:Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. What exactly are battleships good at now outside the safety of fleets and PvE? They are good for roaming while playing a game of dota between jumps. You cant do that with smaller hulls.
I logged in just to like that. |
Michael Harari
Genos Occidere HYDRA RELOADED
1000
|
Posted - 2013.12.04 14:24:00 -
[479] - Quote
Onictus wrote:Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian ....and for that price, I'll just drop a carrier and be able to actually lock something.
It has 6 mids. You can fit triple sebo if you want. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
446
|
Posted - 2013.12.04 14:26:00 -
[480] - Quote
Onictus wrote:Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian ....and for that price, I'll just drop a carrier and be able to actually lock something.
yeah, but if we pretend for a minute that they'll be nerfing carriers soon so they aren't the most mobile ships in the game |
|
Silvetica Dian
Manson Family Advent of Fate
348
|
Posted - 2013.12.04 14:28:00 -
[481] - Quote
Hello CCP and armchair warriors. I suggest NOT mucking aroung with the bonuses (cf the maurader back and forth) try it like this for now and see if people can make the low range uber strong spider tank work and see how fun the bumping them apart /bombing them is. What we don't really need is to have these things treading on the toes of logi or carrier roles. Maybe make some rigs and /or implants that add to RR range when u add some more rigs/implants to the game so that relatively modest range bonuses to RR come at a cost. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |
Rio Bravo
Gold State Sanctuary Pact
17
|
Posted - 2013.12.04 14:30:00 -
[482] - Quote
SoE = Exploration. For the sake of the whole purpose of Rubicon and ghost sites the hack/relic bonuses I hope will stay. (hack/relic are not probing bonuses). could cyno it in for a ghost site after probing a ghost site or whatever. Please, range of weapons vs. range/power of repairs. BlackOps on a Nestor might mean the death of T2 Blops BS, or making it irrelevant/obsolete. At least making a T2 less potent. Blops cyno, if nerfed on the nestor might do the job, but should not be as efficient as a T2. Figure, it has to fit the factions mandate. How you fit it should be what its good at...which it has potential as DPS, chaining tank, and ghost site dominator. Drone bays give it great funtionality and possibilities. I know the final product will be balanced and a perfect fit for its niche roles.
GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Michael Harari
Genos Occidere HYDRA RELOADED
1000
|
Posted - 2013.12.04 14:35:00 -
[483] - Quote
Drop the RR bonus, give it a warp speed bonus, signature bonus (like 5%/level) and a mwd cap use bonus (so you dont have to fit a cap booster to every mwd battleship) |
Phoenix Jones
The Scope Gallente Federation
289
|
Posted - 2013.12.04 14:36:00 -
[484] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.
Thanks for the reply. To comment on a few things.
1) do Not give this ship a black ops jump portal generator. This ship will just be regulated as a black ops ship. Let this ship jump through one, but Not use one. Else you just turn this ship into a jump ship no one will use in combat.
2) do Not give this ship a covops cloak. Good doesn't need it
3) repair range. 20km range should be good with this. 25 to 30 is better.
4) I would consider that if your going to use this as a type of triage carrier that the bastion module "may" be an option for it. (Questionable but an option). Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
James Amril-Kesh
4S Corporation Goonswarm Federation
6634
|
Posted - 2013.12.04 14:43:00 -
[485] - Quote
It's almost like people forget how people play EVE as soon as they go to work for CCP... Latest video - Pandemic Legion titan and supers killed |
Rio Bravo
Gold State Sanctuary Pact
17
|
Posted - 2013.12.04 14:45:00 -
[486] - Quote
Phoenix Jones wrote:
1) do Not give this ship a black ops jump portal generator. This ship will just be regulated as a black ops ship. Let this ship jump through one, but Not use one. Else you just turn this ship into a jump ship no one will use in combat.
2) do Not give this ship a covops cloak. Good doesn't need it
I agree GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
BeanBagKing
Aperture Harmonics No Holes Barred
255
|
Posted - 2013.12.04 14:49:00 -
[487] - Quote
Quote:Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
First, can you comment on the expected pricetag of this? What does CCP feel like the price will be? I feel like this is a major tipping point. I might buy one of these if they are sub 500m. Over a bil though and there's so many better options.
Here's the problem I'm seeing with that statement above, the Gnosis may be all over the place but it's clear(ish) what it's role is. It's all over the place in that it has bonuses to every weapon type, but these are all damage bonuses, they affect the ships DPS.
The SOE Battleship is all over the place in an unclear and confusing way. It's bonuses don't compliment each other, and on top of that it's prohibitively expensive. You've taken a subcap hull, given it a capital hull price tag, and given it only half the bonuses it needs to do several jobs. I'm trying to think of an example to relate it to... it would be like giving that Gnosis a bonus to mining lasers. Sure it makes it able to do many things, but without the complimenting bonus of an ore bay or bigger cargohold nobody will use it for that because there isn't enough room to store the ore. You may not have chosen it over something else, but it makes no sense.
The same thing goes here. You've created a ship with the ability to hack and probe things, but nobody is going to use it for that. Why would I? Give me one good reason why I would use this ship for probing or hacking? --If I'm near/in my home system I can use a T3, covert ops, or T2 Cruiser (just to name the obvious ones). Each of these has the bonuses and abilities to scan and hack sites, or cloak, or get in/out faster, OR a combination of all 3. Even if I end up needing a ship that can do both, but don't have one, I'm close to my home system. I can use one ship to hack then switch back to my scanning ship. Hell, I'll use a carrier, at least the loss will be cheaper. --If I'm away from my home system... well, I'm just plain old not going to use it. It's a battleship, and a 2bil isk one (from estimates) on top of that. How fast do you think it's going to die to a gate camp or get caught in a bubble? --If I'm in a group, again, why use it? I can bring along multiple ships that can do any one job better. A guardian with rep and range and signature bonuses that can lock ships in the time needed to rep them. A T3 that probably has better tank for cheaper (once you take into account sig size and speed). Another T3 fit for scanning/hacking, etc. Or, as others have pointed out, something like a rattlesnake gang. It may still be a slow battleship, but at least it's cheaper.
You've also created a ship that can heal things, but why would I use it for that? For the price tag I can use a triage carrier that gives much greater repping power, can lock faster, can't be jammed, etc. Or a guardian/onieros, which has the advantage of standoff distance, signature size, lower mass, faster lock time, etc and still reps a lot of damage. Maybe you can pair them up and spider tank, the range bonus might help, but at the end of the day I can take about 8x as many domi's for the price tag, or just a pair of slowcat carriers.
You've given it damage and tank bonuses, but again, better job at a lower price is available.
I disagree with the idea of just tossing in random bonuses to "give us options", it may as well be a jeopardy wheel if you're going to use that method. Give it a bonus to gas cloud harvesting!
This doesn't mean I disagree with a ship that is capable of doing a lot of things, but the second half of that statement says that it would be best at a few. As it stands I don't think this ship is best at anything, much less at a few, and again, pricetag.
IMO, if you're absolutely against a cov ops battleship, or a battleship that can use a cloak like a black ops battleship, and if the probing and hacking bonuses are just there to... well, be there... Then give it a longer rep range bonus (more than 100%), maybe dial back the rep power a bit, and create a battleship class logistics ship (Oh, you'll also have to fix the lock time, and still probably have to drop the price, and give it a remote energy bonus and... !@#$ it, this is what I meant, it only has half the bonuses needed to do any one job). Then you'll actually have a ship that's "best at a [something]". Maybe dial back the damage bonuses so it isn't OP. Honestly, if it could rep just equal to a guardian/onerios, not even better than one, it might be worth the pricetag because of it's larger tank. Probably not since even if all of the above were fixed it would still have a huge signature to shoot at, but just maybe.
Or as others have said, make it do ~something~ unique, let it be able to bridge to black ops cynos or something... idk. The common option among the EFT warriors here is that this ship is an expensive hanger decoration with it's current bonuses. Everyone is disagreeing on what it -should- be and what would make it worth taking out of the hanger for either pve or pvp. I've seen very few people disagree that it will just sit in hangers though.
|
Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
395
|
Posted - 2013.12.04 15:03:00 -
[488] - Quote
why it cannot have the same mechanics the blackop ships do for cloaking, use a normal coverop, but become faster while using it?
aside from that, I like it... sounds like a good pi+¦ata |
GeeShizzle MacCloud
406
|
Posted - 2013.12.04 15:03:00 -
[489] - Quote
Rio Bravo wrote:Phoenix Jones wrote:
1) do Not give this ship a black ops jump portal generator. This ship will just be regulated as a black ops ship. Let this ship jump through one, but Not use one. Else you just turn this ship into a jump ship no one will use in combat.
2) do Not give this ship a covops cloak. Good doesn't need it
I agree
do u guys not know how this game works? the only requirement to be able to be bridged through a black ops is to be able to fit a covert ops cloak. if you cannot fit a covert ops cloak you cant bridge through, simple as. so forget about such crazy thoughts.
the ONLY parts of a Blops BS that should be considered is the cloaked speed increase, and possibly... very possibly a jump drive. but such an addition should be balanced with reduced bonuses and ship resources.
also yes people like drones, but turning this into yet another sentry drone boat is lame and dull and not worth the 2+Bil pricetag.
having it as a pure DPS boat is a complete turnaround in respects to the sisters of eve lore. you might as well have amarr ships getting bonuses to projectiles whilst you're at it.
Surely people can see that it can fill the support role as a logi drone platform. Yes logi drones do suck currently but we have the opportunity for CCP to not only look at and fix some issues with logi drones, but also mould a ship that is very effective at using them through bonuses.
no need for rep range bonuses, drone control range fixes that. It doesnt eclipse pure bred logis because of travel time and the fact drones can be shot and killed. It wouldnt need cap or transfer bonuses because cap isnt affected.
it fits the lore, it fits the role of support, it doesnt need a cov ops cloak. as its a battleship it has the potential to use MJD's / target spectrum breakers and still maintain functionality by using drones. |
BeanBagKing
Aperture Harmonics No Holes Barred
255
|
Posted - 2013.12.04 15:05:00 -
[490] - Quote
Also, in addition to comment I g on the price, can you tell us what you envision for this ship? Will it be used in high or low or null? Wormholes? PvP or pve? Level 4s? Incursions? Or are you just leaving it up to us and you dont have a clear vision for it?
|
|
Savira Terrant
Forsaken Identity Unchained.
65
|
Posted - 2013.12.04 15:13:00 -
[491] - Quote
Thinking about how an SOE battleship could support the rest of their lineup specificly the following "exploration dreamteam scenario" comes to mind:
1. Astero scans down exploration sites, doing basicly all the new sites and DED plexes up to and including 4/10 solo.
2. Astero finds a 5/10 or higher, lights a covert cyno and the NESTOR jumps to it from as far as 15 LY away.
3. Astero approaches Nestor and reships to the STRATIOS (the only cruiser small enough to fit into the Nestor ship maintainance bay).
4. Fleetwarp to DED plex. Stratios and Nestor rep each other and do a combined damage of 1300 per second.
5. ???
6. Profit
The specifics of that I don't really care about. E.g. cloak on the Nestor or not, I don't care. . |
FT Diomedes
The Graduates RAZOR Alliance
221
|
Posted - 2013.12.04 15:15:00 -
[492] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.
|
Omnathious Deninard
Novis Initiis
1883
|
Posted - 2013.12.04 15:20:00 -
[493] - Quote
Hmmm
To be truly unique ship that fits the SOE theme. These are not solo ships, period. That makes the scan probe bonus and hacking bonus all but useless. The ship would be well suited to be closer to the Orca rather than the Stratios.
Can fit warfare links. Can use 2 links at once. 30km Fleet hanger 400~600km SMA Keep drones and lasers as is. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Caelestina
Chill Cabal Catastrophic Uprising
6
|
Posted - 2013.12.04 15:21:00 -
[494] - Quote
I feel like it definitely needs to go one direction and not the thousand it is going right now.
I, like others, am liking the sound of a super spacepriest.
Here's my idea..
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level 5% Capacitor recharge bonus per level (or 7.5% reduction in Remote Armor Repair System capacitor use)
Gallente Battleship Bonuses: 10% bonus to drone repair amount and control range per level 7.5% bonus to Armor Repairer effectiveness per skill level
Role bonuses: 50% bonus to remote repair amount 350% bonus to remote repair range
Slot layout: 6H, 6M, 7L; 5 turrets, 0 launchers
This gives it a solid role. Here you have a heavy tank able to AID, which leans on the "emergency responder" idea. It may also be nice to slap a warp speed bonus on it as well, like others suggested.
I'm not claiming to be any sort of knowledgeable about the game, but the above might make it actually worth it's cost? (You vets can weigh in on this, as I'm relatively new, despite my character's age - left the game for a long while and only recently came back)
If you are wanting it to be able to be a little more flexible and able to fulfill a damage role as well, then perhaps throw the turret bonuses back on it (Damage AND range, not just range), but please don't put the drone damage bonuses back in. There are far too many drone damage boats and like others have said, ones that do it for far cheaper. |
Arura Tam
Faster Than Darkness Technologies
0
|
Posted - 2013.12.04 15:22:00 -
[495] - Quote
How about 2 versions, since its hybrid tech from Amarr and Gallente, Amarr get the lasers and logic side bonuses and the Gallente get the covos cloak and drones, since everyone is in 2 minds about what is good and what is bad about it. Surely SOE and the shipbuilders would have different versions ? "Nec ignem mittere in mundum" - Tam's Family Motto |
Arthur Aihaken
The.VOID
744
|
Posted - 2013.12.04 15:22:00 -
[496] - Quote
CCP Rise wrote:Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. Maybe you should reflect on that a bit then. You're introducing another $1-billion+ ISK battleship with the likelihood that you'll have to immediately revisit it. Again. Meanwhile, we're again talking about nerfing another Pirate battleship, the jury is still out on the new Marauders, the other Pirate battleships need a balance pass - and we still haven't touched base on Black Ops.
Shelve the Nestor, gather some feedback for the next few months and re-introduce new Pirate battleships (including the Nestor), Black Ops, any adjustments to Marauders and address the abysmal warp mechanics for battleships. I am currently away, traveling through time and will be returning last week. |
Ya Huei
Imperial Collective
125
|
Posted - 2013.12.04 15:23:00 -
[497] - Quote
Way too much going on with this ship..
Please give it a more specialised role instead of the current "scan-rr-drone-pew-hackz0r" version.
|
Martin Vanzyl
EVE University Ivy League
5
|
Posted - 2013.12.04 15:28:00 -
[498] - Quote
BeanBagKing wrote:Quote:Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options. ---snip--- Or as others have said, make it do ~something~ unique, let it be able to bridge to black ops cynos or something... idk. The common option among the EFT warriors here is that this ship is an expensive hanger decoration with it's current bonuses. Everyone is disagreeing on what it -should- be and what would make it worth taking out of the hanger for either pve or pvp. I've seen very few people disagree that it will just sit in hangers though.
If you want this ship to be worth anything for its price... make it the first subcap ship that begins to show the yet further 'independence' of Capsuleers from the Empires, and also something we'd take into the new Galaxy/ies that the Stargate will open up. Give it an innate compact 'personal' Clone Vat Bay that currently a large general version can only be put on Titans and Rorqual. So we can clone jump back to New Eden, (whereupon the Nestior will despawn as if we'd logged off), then clone jump back after normal cooldown timer, and the Nestior will re-appear (subject to the various flags and timers). The impact this will have on w-space pvp can be mitigated or not, by only allowing this ability through THE Stargate and on the Jump gate Grid' of high,low, null...and not wormholes.
Also make it the first battleship weight/class logi that we could take into an Incursion, so if it can survive that, then whatever PVE/PVP is thrown at us in the new frontier can also be weathered. |
sabastyian
Death By Design
13
|
Posted - 2013.12.04 15:50:00 -
[499] - Quote
To everyone saying "Don't give this a black ops drive, but instead let it go through a portal" Do you have any idea how much fuel that is? I get yelled at for bringing a Tech 3 cruiser to black ops fleets. The ship will take up an entire fuel bay........ give it a jump drive and possibly its own portal. |
Rek Seven
Probe Patrol Polarized.
1061
|
Posted - 2013.12.04 15:57:00 -
[500] - Quote
CCP Rise wrote:Hi hi Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
So a ship that has a jump drive and a covert ops cloak is fine but a BS that can only has a covert cloak is somehow massively overpowered?
You disappoint me but if you're sticking to that decision, you need to go all out on the logi bonuses. 200-300% bonus to rep range in addition to the rep amount is absolutely necessary.
To be honest, i'd prefer you to hold of on releasing this ship until you have looked at the other faction BSs and the Black Ops ship. EvE does not need a ship like the Nestor. +1 |
|
Salpad
Carebears with Attitude
389
|
Posted - 2013.12.04 15:59:00 -
[501] - Quote
When are you going to add another missile-using "faction"? So far, out of the Sisters plus all the pirate factions ships, the only one that isn't g++n-based is Guristas.
It's okay for EVE to be primarily a g++n-based game, but it'd be very nice to just have two different non-g++n-basedpirate/pseudo-pirate factions, so that there is something to choose between.
So add another missile-based faction, please. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1370
|
Posted - 2013.12.04 16:00:00 -
[502] - Quote
BeanBagKing wrote:The common option among the EFT warriors here ...
Remind me again why EFT warriors should be allowed to have opinions in the first place, much lest post them in a public forum. |
Rio Bravo
Gold State Sanctuary Pact
17
|
Posted - 2013.12.04 16:02:00 -
[503] - Quote
GeeShizzle MacCloud wrote:
do u guys not know how this game works? the only requirement to be able to be bridged through a black ops is to be able to fit a covert ops cloak. if you cannot fit a covert ops cloak you cant bridge through, simple as. so forget about such crazy thoughts.
Got to start thinking outside the box. i.e. warp bubble immunity, bastions EW immunity, etc. Come on! I know your smart enough!
:D GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Grenn Putubi
The SWAG Lab SWAG Co
16
|
Posted - 2013.12.04 16:05:00 -
[504] - Quote
Rek Seven wrote:So a ship that has a jump drive and a covert ops cloak is fine but a BS that can only has a covert cloak is somehow massively overpowered? You disappoint me but if you're sticking to that decision, you need to go all out on the logi bonuses. 200-300% bonus to rep range in addition to the rep amount is absolutely necessary.
There is currently no ship in EVE that has a jump drive and a covert ops cloak. The BLOPS ships can't fit a covert cloak, only a normal cloak, though they do get a speed bonus while cloaked they are not capable of warping while cloaked and that's the big issue.
No BS can currently warp while cloaked and I believe it should stay that way.
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
133
|
Posted - 2013.12.04 16:07:00 -
[505] - Quote
F it I say make it so it turns into a gaint robot that brake dances |
Bad Bobby
Bring Me Sunshine In Tea We Trust
279
|
Posted - 2013.12.04 16:10:00 -
[506] - Quote
I'm looking forward to the V2 of this.
I like the low mass concept and have no problem with the combat related bonuses or the slot layout. It's certainly something I could work with.
I wouldn't want to see it covops cloak, because EVE does not need covops cloaking battleships.
I wouldn't want to see it gain it's own jump drive. That kind of ability does not belong on a faction BS.
I wouldn't want to see it gain the ability to take a BLOPS bridge. We do need a better logistics solution for BLOPS fleets, but I do not think a faction BS is the right answer to that problem. A new set of T2 support BS, maybe.
I wouldn't want to see it's rep range increase a huge amount. The combination of a MJD and a long range rep would remove one of the major inhibiting factors in MJD BS fleets. I'm not sure if that inhibiting factor should be removed, but if it is to be removed I am certain that it should not be a faction BS that removes it. 100% rep range is as far as I would go on this.
I think the exploration bonuses could be useful in the right hands, but they do seem a little out of place on a battleship. If any bonus must be traded away, then those are the ones I would look at first.
Overall, I'd say either add a 100% range bonus to the reps or rethink the logistics role completely, because going only half way doesn't make much sense. I'd much rather see this kind of logistics role go to T2 hulls and have this ship fill a different role. |
Phoenix Jones
The Scope Gallente Federation
289
|
Posted - 2013.12.04 16:13:00 -
[507] - Quote
I'm going to try to defend why I'm interested in fitting this ship with a bastion module (aka the marauder effect). This is from a PVP standpoint though.
My fear with making the Nestor a spacepriest without the Bastion module is that it itself would be too fragile and would die in a ball of fire before its made anytype of significant difference in a battle, because basically everybody will primary the billion isk ship on the field if there is no logi backing it. Even mega tanked, it will evaporate.
By giving it the bastion module, you are effectively making it much more resilent on the field, able to last longer, able to survive longer. The real differences between this ship and carriers (as spacepriests) is that this ship does not have the tank that a carrier does, but it does have the potential mobility of a Battleship and the benefit of being "simpler" than a carrier. Its a inbetween both small gang and large fleet fight ship. The bastion module gives this ship the two real benefits it needs to be a combat logistics medical ship.
1) Resistances to survive the field 2) Immunity to basic Ewar (sensor dampeners, ecm, etc).
Now the main concern is that having a ship like this be a logistics boat and have the bastion module would essentially be too powerful. In so on paper it is. In practice though...
1) The bastion module prevents this ship from moving, meaning its a Giant Battleship floating in space at 0 speed. A Dreadnought should be able to actually hit this thing. Fighters would wreck dps damage to an unbelievable amount. Its resistant but also vulnerable. Now the counter to this is more than "drop a dread" on it, as every other ship would be able to do significant damage to it. Its a battleship, other battleships should be a good counter to it.
2) The range on the repairers is SHORT. Meaning that if this ship is in bastion mode, the ships its defending would have to keep IT in range. The enemy drags a ship out of repairing range of the Nestor, it will basically die. Even if you boost this ships range to 20 or 25km repair range, that is still VERY short. You require the pilots of eve to use it more of an anchor, a very short anchor.
3) The Nestor in Bastion mode can't be helped by other ships. It can't be repaired, boosted, cap transferred, etc etc.
4) The Nestor has a 700 cargohold. Meaning even if you double cap boost the ship, it will run out of cap charges. This ship can only hold 21 cap booster 800's (or 29 navy caps). It won't last forever because it does not have the cargo capacity of a marauder (which is around 1200 I believe) or a carrier.
5) This ship is a neutralizing magnet. Any type of neutralizer ship (armageddon, legion, pilgrim, etc) will cause this ship to have a VERY bad day.
6) This ship cannot "On the fly" fit cap rechargers like a carrier can. It should not be able to either. If there is a carrier nearby, I can see it doing that.
7) Longer term fights and this ship will need support of itself. This ships best friend IS a few Guardians, as this boat will eventually need capacitor to keep up, especially if its cap rechargers expire.
So yes the bastion module gives it a few basic benefits a logistics battleship would need, while also giving it quite a few negatives. This ship isn't the god of logistics, just another tool. A strong one at that.
I see this ship being great in a small fleet gangs (3 to 15) to medium and some large engagements (20 to 50 to 100 gang fights), the giant super fights involving carriers and supers though, I don't see this having a role. Theoretically this sounds like a good option, in practice though, this has not been attempted or done. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Michael Cartgwright
outer space pirates Interstellar Confederation
0
|
Posted - 2013.12.04 16:15:00 -
[508] - Quote
A very nice ship! I'm just missing a bonus to remote rep range. 8,4 km is a bit low, at 20-30 km it even were useful. |
Rek Seven
Probe Patrol Polarized.
1062
|
Posted - 2013.12.04 16:16:00 -
[509] - Quote
Grenn Putubi wrote:Rek Seven wrote:So a ship that has a jump drive and a covert ops cloak is fine but a BS that can only has a covert cloak is somehow massively overpowered? You disappoint me but if you're sticking to that decision, you need to go all out on the logi bonuses. 200-300% bonus to rep range in addition to the rep amount is absolutely necessary. There is currently no ship in EVE that has a jump drive and a covert ops cloak. The BLOPS ships can't fit a covert cloak, only a normal cloak, though they do get a speed bonus while cloaked they are not capable of warping while cloaked and that's the big issue. No BS can currently warp while cloaked and I believe it should stay that way.
I know that, but CCP rise said that Black ops are ships are yet to have their ballancing pas and if any BS should have a cover ops cloak, it's the Black ops.
To me he has that the wrong way round. Black ops should be the last ship to ever have a covert cloak because it already has a jump drive.
Without a jump drive giving the Nestor a cloak is no different to giving one to a cruiser, so i don't understand the fear. +1 |
Bad Bobby
Bring Me Sunshine In Tea We Trust
279
|
Posted - 2013.12.04 16:17:00 -
[510] - Quote
Rio Bravo wrote:warp bubble immunity I'm actually quite keen on that idea.
|
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mad gnu
Raging Ducks Goonswarm Federation
0
|
Posted - 2013.12.04 16:18:00 -
[511] - Quote
I thought that it would be something like this:
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 500% bonus to remote repair range 50% bonus to large energy turret optimal range Can fit covert cynosural field generator Can fit clone vat bay Can jump to covert cynosural field
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
Ship maintenance bay capacity: 120000m3 Maximum jump range: 3.5 ly
Due to its specialization towards covert operations, its ship maintenance bay is able to accommodate only covertcloack ships
Cannot fit covops cloak; cannot fit covert jump portal.
Mothership for small cloaking groups, living at hostile space. And expensive logi for covops drops. |
Rio Bravo
Gold State Sanctuary Pact
17
|
Posted - 2013.12.04 16:22:00 -
[512] - Quote
Being able to respond to a cov op cyno would allow it to keep its role as an explorer of relic, data, and ghost sites. It addresses the problems of vulnerability jumping gates. (MJD, warp stabs, and Target breakers do some good in transit). I agree it should be a 'welcomed' ship, as opposed to a true black ops ship that 'welcomes' a fleet.
covops frigate scans a ghost site, lights a covops cyno, Nestor appears, runs site, waits for a cyno back. It's cargo hold isn't enough to unbalance the game. Like obsolete JF or even Rorquals. These are of course just brain storming ideas... GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
MukkBarovian
Blackwater USA Inc. Pandemic Legion
11
|
Posted - 2013.12.04 16:25:00 -
[513] - Quote
The ship looks like it will perform exceptionally well. Lets even assume that the rep strength bonus will turn into a small rep range bonus. Drones are doing great right now. (At some point we will probably get around to needing to nerf them.) The ship is very fast for an armor tanker. It looks fun.
The problem right now is a disconnect between price and performance. The ship isn't worth 2.2 bil. For that price, a slowcat can be deployed to the field. I'd be happy to pay 800-1000mil for one of these things. The big question is, where will market forces end up placing this ship? They're not worth 2 and a half Machariels. Given the player driven market its going to be a while before prices settle, but hopefully we can look into the future and spot any potential bottlenecks that will upset the process. |
Savira Terrant
Forsaken Identity Unchained.
65
|
Posted - 2013.12.04 16:27:00 -
[514] - Quote
Salpad wrote:When are you going to add another missile-using "faction"? So far, out of the Sisters plus all the pirate factions ships, the only one that isn't g++n-based is Guristas.
It's okay for EVE to be primarily a g++n-based game, but it'd be very nice to just have two different non-g++n-basedpirate/pseudo-pirate factions, so that there is something to choose between.
So add another missile-based faction, please.
There is still "Minmatar-Caldari" outstanding. I envision something like a Machariel with massive large missile speed and mjd reactivation bonus and native targeting range of 125 km before skills, much like I fly my Golem only with moar speed. Bastion is totaly overrated.
For your reference:
[Golem, Interceptors Bane] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Target Painter II Stasis Webifier II Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Warp Scrambler II Large Micro Jump Drive 100MN Microwarpdrive II
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Heavy Unstable Power Fluctuator I [empy high slot] [empty high slot] [empty high slot]
Large Hydraulic Bay Thrusters II Large Hydraulic Bay Thrusters II
Hornet EC-300 x5 Hobgoblin II x5 Hornet EC-300 x5 (I so wish 3 large smartbombs would fit on this thing.)
Arthur Aihaken wrote:CCP Rise wrote:Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. Maybe you should reflect on that a bit then. You're introducing another $1-billion+ ISK battleship with the likelihood that you'll have to immediately revisit it. Again. Meanwhile, we're again talking about nerfing another Pirate battleship, the jury is still out on the new Marauders, the other Pirate battleships need a balance pass - and we still haven't touched base on Black Ops. Shelve the Nestor, gather some feedback for the next few months and re-introduce new Pirate battleships (including the Nestor), Black Ops, any adjustments to Marauders and address the abysmal warp mechanics for battleships.
I agree wholeheartedly. . |
Omar Pyreheart
Viziam Amarr Empire
8
|
Posted - 2013.12.04 16:43:00 -
[515] - Quote
Drop the existing bonuses.
Give it a bonus to LOGISTICS DRONES (of all types). More effective and more control range.
I could see it as a BLOPS Logi Drone ship (very unique), but honestly that may be too much. |
Cygnet Lythanea
World Welfare Works Association Independent Faction
316
|
Posted - 2013.12.04 16:49:00 -
[516] - Quote
My take:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level -15% Jump Drive Fuel Consumption
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level +10% Jump Drive Fuel Bay
Role bonuses: 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers -99% Covert Ops Cloak CPU requirements Able jump without a cyno field (arrives at star) Cannot fit a cyno itself.
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
Reasonably lore friendly, not OP, hard to catch and kill at 2.2 billion isk, and excellent for exploration and scan sites.
The Most Interesting Player In Eve. |
Caelestina
Chill Cabal Catastrophic Uprising
6
|
Posted - 2013.12.04 16:53:00 -
[517] - Quote
Wait, I take back my previous idea.
Give it the following bonuses. It'll be super unique.
Nestor - The party boat!
Role Bonus:
Able to fit fireworks bombs. 600% increased fireworks radius 200% increased fireworks color depth Able to deploy fireworks safety drones (wouldn't want anyone to get hurt) Projects new "party" music to all players within 300km 500% increase to beer distribution efficiency
It dispenses beers, because it's an emergency responder and all.
Party on, Garth! |
Phoenix Jones
The Scope Gallente Federation
289
|
Posted - 2013.12.04 16:59:00 -
[518] - Quote
I still believe that:
1) the slot layout of 7/6/6 is fine.
2) It does NOT need a jump drive
3) It does NOT need a blackops jump portal generator.
4) It should be able to Jump Through a Black Ops Jump Portal Generator (aka it should be able to follow the Astero and Stratios). You can modify the fuel amount as needed.
5) It does NOT need a covert ops cloaking device (Yes this contradicts how using Black Ops Jump Portals work, but excuse the issue).
A covops cloak would be too strong on a battleship.
A few people have talked about the whole clone vat bay. Some people want this to be a utility ship, others want it to be a combat ships, and others (like myself) want this to be a logistic battleship (something that does not exist atm). Regarding the clone vat bay, it might not be the best utility for this ship at the moment. Could this be useful? Yes, but only to a certain degree. I'd hate to see this ship relegated to being an undergrown rorqual that never leaves a pos shield/station, or has excessively limited uses. There are better options I believe.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Rek Seven
Probe Patrol Polarized.
1062
|
Posted - 2013.12.04 17:03:00 -
[519] - Quote
Phoenix Jones wrote: A covops cloak would be too strong on a battleship.
Again, why?
+1 |
BeanBagKing
Aperture Harmonics No Holes Barred
256
|
Posted - 2013.12.04 17:09:00 -
[520] - Quote
MukkBarovian wrote:
The problem right now is a disconnect between price and performance. The ship isn't worth 2.2 bil. For that price, a slowcat can be deployed to the field. I'd be happy to pay 800-1000mil for one of these things. The big question is, where will market forces end up placing this ship? They're not worth 2 and a half Machariels. Given the player driven market its going to be a while before prices settle, but hopefully we can look into the future and spot any potential bottlenecks that will upset the process.
I'm going to quote you on this because its very well put. I'm not even sure I'd pay 800m for it though given the options I have of other faction or T2 battleships
|
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BeanBagKing
Aperture Harmonics No Holes Barred
256
|
Posted - 2013.12.04 17:11:00 -
[521] - Quote
Edit double post delete me |
Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 17:12:00 -
[522] - Quote
TrouserDeagle wrote:Onictus wrote:Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian ....and for that price, I'll just drop a carrier and be able to actually lock something. yeah, but if we pretend for a minute that they'll be nerfing carriers soon so they aren't the most mobile ships in the game
and cheaper than these things. I'm getting 3000isk/LP for stratios this morning, and I have a reserve of LP back, you think I'll list a Nestor for less?
I won't, I'll just sell Stratios BPCs and make the isk there. Simply for the fact at today's market value you are talking 1.9 billion per BPC that isn't building the ship.
.......if it costs more than a CAPITAL I better get some bang for my buck. |
GeeShizzle MacCloud
407
|
Posted - 2013.12.04 17:15:00 -
[523] - Quote
Rek Seven wrote:Phoenix Jones wrote: A covops cloak would be too strong on a battleship.
Again, why?
GeeShizzle MacCloud wrote: Giving a BS the ability to use a covert ops cloak is not op by the fact it can cloak and warp from a gatecamp. even if it did have a covert ops cloak itd get caught due to its poor agility. The issue with a BS having a covert ops cloak is its ability to deal very high degrees of DPS out of the black void of space in an instant without significant sacrifices (eg tank).
|
Phoenix Jones
The Scope Gallente Federation
289
|
Posted - 2013.12.04 17:18:00 -
[524] - Quote
Rek Seven wrote:Phoenix Jones wrote: A covops cloak would be too strong on a battleship.
Again, why?
This ship would be a dominix with Abaddon resists, a covop cloaking device, with Sentry Drone damage, able to warp and engage at any range or platform.
I'd love for people to bring these out so we can kill them and laugh, but battleships inherently are not meant to be real solo beasts in pvp (ibet some pilots are very capable of doing that). It HAS to be vulnerable. It can't be used for complete independent exploration when we already have two other ships in the same line for doing that. We would be replicating what the Astero and Stratios already do, but slapping on a battleship hull, and giving it the potential to go wreck havoc across new eden.
Now would anybody be that psychotic to use a billion isk battleship like that. No.
Would it realistically wreck havoc across new eden. No.
We should not give them the option though. I want this ship to have the mobility needed to be useful, but not to be able to skulk in the shadows. I'd love to see this ship combat capable, and not relegated to running a gate camp to go hack a relic/data site.
We already have ships that do that, why make a battleship that can do that? Whats the real benefit?
We have enough cloaks. I don't see the real benefit or need for it. I'd love to hear the reason why besides (getting from point a to b in low/null). I just don't believe that eve needs a battleship for running relic/data/ghost sites. It does not fit, nor is it really needed.
Its a wasted skill for a battleship hull.
Whats the upgrade reason for an explorer to jump into a battleship capable of it? Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 17:20:00 -
[525] - Quote
Phoenix Jones wrote:Rek Seven wrote:Phoenix Jones wrote: A covops cloak would be too strong on a battleship.
Again, why? This ship would be a dominix with Abaddon resists, a covop cloaking device, with Sentry Drone damage, able to warp and engage at any range or platform. I'd love for people to bring these out so we can kill them and laugh, but battleships inherently are not meant to be real solo beasts in pvp (ibet some pilots are very capable of doing that). It HAS to be vulnerable. It can't be used for complete independent exploration when we already have two other ships in the same line for doing that. We would be replicating what the Astero and Stratios already do, but slapping on a battleship hull, and giving it the potential to go wreck havoc across new eden. Now would anybody be that psychotic to use a billion isk battleship like that. No. Would it realistically wreck havoc across new eden. No. We should not give them the option though. I want this ship to have the mobility needed to be useful, but not to be able to skulk in the shadows. I'd love to see this ship combat capable, and not relegated to running a gate camp to go hack a relic/data site. We already have ships that do that, why make a battleship that can do that? Whats the real benefit? We have enough cloaks. I don't see the real benefit or need for it. I'd love to hear the reason why besides (getting from point a to b in low/null). I just don't believe that eve needs a battleship for running relic/data/ghost sites. It does not fit, nor is it really needed. Its a wasted skill for a battleship hull. Whats the upgrade reason for an explorer to jump into a battleship capable of it?
Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?
You have all day to catch it. |
GeeShizzle MacCloud
407
|
Posted - 2013.12.04 17:32:00 -
[526] - Quote
Onictus wrote:
Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?
You have all day to catch it.
yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS.
stop wasting peoples time. |
Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
80
|
Posted - 2013.12.04 17:36:00 -
[527] - Quote
Onictus wrote:TrouserDeagle wrote:Onictus wrote:Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian ....and for that price, I'll just drop a carrier and be able to actually lock something. yeah, but if we pretend for a minute that they'll be nerfing carriers soon so they aren't the most mobile ships in the game and cheaper than these things. I'm getting 3000isk/LP for stratios this morning, and I have a reserve of LP back, you think I'll list a Nestor for less? I won't, I'll just sell Stratios BPCs and make the isk there. Simply for the fact at today's market value you are talking 1.9 billion per BPC that isn't building the ship. .......if it costs more than a CAPITAL I better get some bang for my buck.
Yeah the whole cost thing here makes me facepalm pretty hard. Then again if it was better the LP cost would go further up so it's just buffing goon space... again. |
Phoenix Jones
The Scope Gallente Federation
289
|
Posted - 2013.12.04 17:40:00 -
[528] - Quote
Onictus wrote: Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?
You have all day to catch it.
Not enough to validate the need/use for a covert-op cloaking device.
I don't see this vessel as a exploration ship (it is not needed). I see it as a support/logistics vessel.
We have the following exploration vessels ingame at the moment.
T1 vessels (cheap costs)
Frigates Magnate, Heron, Imicus, Probe.
T2 Vessels (Covert ops capable)
Frigates Cheetah, Helios, Buzzard, Anathema, Astero.
Cruiser Variants, Stratios, Legion, Proteus, Tengu, Loki.
That's 14 ships that can all hack. 10 of them can fit covops cloaks and hack. 5 of them can fit covop cloaks, a TANK and hack. All of them require much LESS training than a Nestor (no dual battleship skills needed).
And we need a covert ops battleship because....?
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Victor Maximus
Deep Core Mining Inc. Caldari State
10
|
Posted - 2013.12.04 17:41:00 -
[529] - Quote
Switch the repair bonus to drone repair bonus (600% should do it). You get the same effect (Logi BS) but you don't have the range issues, the weird missing energy transfer bonuses, etc. Its also unique.
Also, that price... If soe isk/lp eventually crashes down to 1000 per this ship is still 900m for the hull. Odds of prices dropping that low, slim to none. Because you are pricing this like a carrier (or more) we are going to expect it to perform like one. If you were to bring the price down i think we would be a bit more forgiving with all over the place bonuses. |
Rek Seven
Probe Patrol Polarized.
1062
|
Posted - 2013.12.04 17:41:00 -
[530] - Quote
Phoenix Jones wrote: We have enough cloaks. I don't see the real benefit or need for it. I'd love to hear the reason why besides (getting from point a to b in low/null).
Whats the upgrade reason for an explorer to jump into a battleship capable of it?
Getting from point A to B in null/low is precisely the reason why this ship needs a covert cloak.
It is intended to be a exploration / support ship. Without a cloak there is no reason for anyone to fly these ships outside of high sec. All we are left with is the a logistics ship with a worse rep range that a T1 logistics frigate. Even if it had better range it's still just another logistics ship to the other 16 that already exist in game.
The argument that this ship should not have a cloak is an arbitrary one. People said the original Stratios would be OP, so CCP changed it to reduce its damage capabilities. Why can't the same be done with a battle ship?
If CCP reduced the number of turret slots (shouldn't have any to begin with) then the ship would be perfectly fin with a cloak. We would finally have a cloaky logistics ship with the added benefit of being able to dis out okay drone damage (nowhere near as good as a domi). +1 |
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Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
80
|
Posted - 2013.12.04 17:42:00 -
[531] - Quote
BeanBagKing wrote:Quote:Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options. First, can you comment on the expected pricetag of this? What does CCP feel like the price will be? I feel like this is a major tipping point. I might buy one of these if they are sub 500m. Over a bil though and there's so many better options. Here's the problem I'm seeing with that statement above, the Gnosis may be all over the place but it's clear(ish) what it's role is. It's all over the place in that it has bonuses to every weapon type, but these are all damage bonuses, they affect the ships DPS. The SOE Battleship is all over the place in an unclear and confusing way. It's bonuses don't compliment each other, and on top of that it's prohibitively expensive. You've taken a subcap hull, given it a capital hull price tag, and given it only half the bonuses it needs to do several jobs. I'm trying to think of an example to relate it to... it would be like giving that Gnosis a bonus to mining lasers. Sure it makes it able to do many things, but without the complimenting bonus of an ore bay or bigger cargohold nobody will use it for that because there isn't enough room to store the ore. You may not have chosen it over something else, but it makes no sense. The same thing goes here. You've created a ship with the ability to hack and probe things, but nobody is going to use it for that. Why would I? Give me one good reason why I would use this ship for probing or hacking? --If I'm near/in my home system I can use a T3, covert ops, or T2 Cruiser (just to name the obvious ones). Each of these has the bonuses and abilities to scan and hack sites, or cloak, or get in/out faster, OR a combination of all 3. Even if I end up needing a ship that can do both, but don't have one, I'm close to my home system. I can use one ship to hack then switch back to my scanning ship. Hell, I'll use a carrier, at least the loss will be cheaper. --If I'm away from my home system... well, I'm just plain old not going to use it. It's a battleship, and a 2bil isk one (from estimates) on top of that. How fast do you think it's going to die to a gate camp or get caught in a bubble? --If I'm in a group, again, why use it? I can bring along multiple ships that can do any one job better. A guardian with rep and range and signature bonuses that can lock ships in the time needed to rep them. A T3 that probably has better tank for cheaper (once you take into account sig size and speed). Another T3 fit for scanning/hacking, etc. Or, as others have pointed out, something like a rattlesnake gang. It may still be a slow battleship, but at least it's cheaper. You've also created a ship that can heal things, but why would I use it for that? For the price tag I can use a triage carrier that gives much greater repping power, can lock faster, can't be jammed, etc. Or a guardian/onieros, which has the advantage of standoff distance, signature size, lower mass, faster lock time, etc and still reps a lot of damage. Maybe you can pair them up and spider tank, the range bonus might help, but at the end of the day I can take about 8x as many domi's for the price tag, or just a pair of slowcat carriers. You've given it damage and tank bonuses, but again, better job at a lower price is available. I disagree with the idea of just tossing in random bonuses to "give us options", it may as well be a jeopardy wheel if you're going to use that method. Give it a bonus to gas cloud harvesting! This doesn't mean I disagree with a ship that is capable of doing a lot of things, but the second half of that statement says that it would be best at a few. As it stands I don't think this ship is best at anything, much less at a few, and again, pricetag. IMO, if you're absolutely against a cov ops battleship, or a battleship that can use a cloak like a black ops battleship, and if the probing and hacking bonuses are just there to... well, be there... Then give it a longer rep range bonus (more than 100%), maybe dial back the rep power a bit, and create a battleship class logistics ship (Oh, you'll also have to fix the lock time, and still probably have to drop the price, and give it a remote energy bonus and... !@#$ it, this is what I meant, it only has half the bonuses needed to do any one job). Then you'll actually have a ship that's "best at a [something]". Maybe dial back the damage bonuses so it isn't OP. Honestly, if it could rep just equal to a guardian/onerios, not even better than one, it might be worth the pricetag because of it's larger tank. Probably not since even if all of the above were fixed it would still have a huge signature to shoot at, but just maybe. Or as others have said, make it do ~something~ unique, let it be able to bridge to black ops cynos or something... idk. The common option among the EFT warriors here is that this ship is an expensive hanger decoration with it's current bonuses. Everyone is disagreeing on what it -should- be and what would make it worth taking out of the hanger for either pve or pvp. I've seen very few people disagree that it will just sit in hangers though.
/thread
Hopefully CCP will read this.
|
Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
176
|
Posted - 2013.12.04 17:43:00 -
[532] - Quote
Very dissapointed in this mongrel of a design.
I had high hopes for a PvE-focussed, Exploration-designed Battleship in the same vein as the SoE Frigate and Cruiser.
A la:
Gallente Battleship: Drone Damage and HP per Level Amarr Battleship: Armor Resists Per Level
Role Bonus #1: Cov Ops Cloak Role Bonus #2: Probing Bonus Role Bonus #3: Hacking Bonus Role Bonus #4: Can Operate "Combat Shuttles" a new kind of Drone (see below)
Combat Shuttles would be new PvE drones designed to be bigger/moar DPS than Large drones, smaller and more effective vs. Subcaps than Fighters. Primary use, non-Sentry Anti-Battleship Drones superior to Large drones.
Remote Rep? We have plenty of Ships that do this already for reasonable costs. T1 Cruisers, Logistics, even T1 Battleships if you had to.
Like I said, I really was hoping for a Covert Exploration Battleship designed for exploring Null-Sec, doing Exploration Content and Combat Plexes deep in enemy/sacarynullsec territory, able to sneak past light camps, etc.
This looks like it was half designed for Exploration, half for Wormhole Blob Combat Fleets.
Do not like, want Cov Ops Exploration battleship please. |
Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
176
|
Posted - 2013.12.04 17:46:00 -
[533] - Quote
One addition:
If you want the hybrid-design mongrel you've created, it would have been MUCH better off on a new Pirate Semi-Capital Class. A smaller-than-a-Carrier-larger-than-a-Battleship hull the Pirate Factions start designing specificly to aid their Wormhole Operations.
This bridge-class of ships between Battleships and Carriers would have fit the RP perfectly, and been something new and interesting, had options for Wormhole Combat in ways current Capitals are not, without being too huge and overpowered, whilst not pooing on the dreams of alot fo players for their long-desired Exploration Battleship. |
Callic Veratar
517
|
Posted - 2013.12.04 17:54:00 -
[534] - Quote
I was really hoping the Nestor would be a black ops battleship. If it's not at release, hopefully the changes to the black ops can be ported over to the Nestor when tiericide happens. |
Caelestina
Chill Cabal Catastrophic Uprising
7
|
Posted - 2013.12.04 17:59:00 -
[535] - Quote
People keep talking about null this and null/low sec that.
Who is going to fly at 2.2bill BS hull with (more than likely) another couple bill or more in fittings into null or low sec?
Fly a damn carrier instead.
Here's another idea (for you null sec ratters/anomers). Why not have it immune to bubbles, and immune to scram/webs, but be purely a logistics / light drone ship? (barely any damage output unless on dessies or lower - via light and medium drones) Throw a warp speed bonus on it too.
This gives it use in null / lowsec for "saving" friends from pesky frig roams (oh hey, it's my fav emergency responder! oh boy!) while they are out ratting or something silly like that. (still doesn't make it worth the crazy price tag, but hey, people have money to waste.)
Most people agree the ship is costing way too much for what it does / can do. |
uyguhb
Imperial Shipment Amarr Empire
17
|
Posted - 2013.12.04 18:00:00 -
[536] - Quote
Armor resist 4% per level
drone bonus 10% per level
armor rep amount 50%
armor rep range 100%
" 50% increased strength for scan probes " Nice but i could take it or leave it
" +10 virus strength for relic and data analyzers " Why just why ??
" 50% bonus to large energy turret optimal range " These 3 things should not be a reason for this ship to not be good at something.
Should this be viable in wormholes? Yes. but i really fail to see how you can make a "exploration battleship" without a covert cloak or range bonuses ( which is not what people care about by the way. Why would anyone want a pirate faction battleship when they could buy a fleet of t2 frigates that are far safer and higher bonuses for the job ). If you want this to be viable in wormholes then it needs to be designed to work as a group. and no RRing group is using highslots for unbonused guns. |
Rek Seven
Probe Patrol Polarized.
1062
|
Posted - 2013.12.04 18:01:00 -
[537] - Quote
GeeShizzle MacCloud wrote:Onictus wrote:
Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?
You have all day to catch it.
yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS. stop wasting peoples time.
So what are you saying, all battleships should be banned or that if a ship can escape from one guy camping a gate, that ship is overpowered?
+1 |
Rio Bravo
Gold State Sanctuary Pact
17
|
Posted - 2013.12.04 18:08:00 -
[538] - Quote
Guys, its an SoE ship. It's not supposed to be a meat grinder. It's supposed to be built by Nuns for crying out loud. Supposed to be discreet and durable. High minded goals is the RP backstory, not petty territorial squabbles. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 18:18:00 -
[539] - Quote
GeeShizzle MacCloud wrote:Onictus wrote:
Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?
You have all day to catch it.
yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS. stop wasting peoples time.
and then what, not its uncloaked and locked and a ceptor can easily get in range to re-tackle.
.....or just beat it to its align, remember that 30 second recloak timer, yeah that. |
Rammix
TheMurk
175
|
Posted - 2013.12.04 18:37:00 -
[540] - Quote
This BS's are absurd. Have you ever heard of Ockham's razor?
If they are meant for pvp, they're too expensive for regular use. There are much better solutions tested by time. T3s are also expensive and are used widely but T3s are modular and can easily be "rebuilt" for very different purposes.
If they are meant for PvE, they're too expensive again and for the cases where you need such spider tank, carriers are a much better (and cheaper!!) solution. Damn, even 1.5b golem (same price niche) can have enough tank for the cases where a BS can be usable. Why new stupid BS?
If they're meant for exploration, mmm, woot? They're not agile enough, they can't use covert cloak. There are much better ships for that, after all.
Ockham's razor, damn it, "cut" (chop!) such stupid ideas with Ockham's razor!
That's why I said earlier that you generate ideas being high. Seriously. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
|
baltec1
Bat Country Goonswarm Federation
8954
|
Posted - 2013.12.04 18:40:00 -
[541] - Quote
Rammix wrote:This BS's are absurd. Have you ever heard of Ockham's razor?
If they are meant for pvp, they're too expensive for regular use. There are much better solutions tested by time. T3s are also expensive and are used widely but T3s are modular and can easily be "rebuilt" for very different purposes.
If they are meant for PvE, they're too expensive again and for the cases where you need such spider tank, carriers are a much better (and cheaper!!) solution. Damn, even 1.5b golem (same price niche) can have enough tank for the cases where a BS can be usable. Why new stupid BS?
If they're meant for exploration, mmm, woot? They're not agile enough, they can't use covert cloak. There are much better ships for that, after all.
Ockham's razor, damn it, "cut" (chop!) such stupid ideas with Ockham's razor!
That's why I said earlier that you generate ideas being high. Seriously.
Price means nothing. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Rammix
TheMurk
175
|
Posted - 2013.12.04 18:41:00 -
[542] - Quote
Onictus wrote:GeeShizzle MacCloud wrote:Onictus wrote:
Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?
You have all day to catch it.
yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS. stop wasting peoples time. and then what, not its uncloaked and locked and a ceptor can easily get in range to re-tackle. .....or just beat it to its align, remember that 30 second recloak timer, yeah that. Don't forget about scrams. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Rammix
TheMurk
175
|
Posted - 2013.12.04 18:45:00 -
[543] - Quote
baltec1 wrote:Rammix wrote:This BS's are absurd. Have you ever heard of Ockham's razor?
If they are meant for pvp, they're too expensive for regular use. There are much better solutions tested by time. T3s are also expensive and are used widely but T3s are modular and can easily be "rebuilt" for very different purposes.
If they are meant for PvE, they're too expensive again and for the cases where you need such spider tank, carriers are a much better (and cheaper!!) solution. Damn, even 1.5b golem (same price niche) can have enough tank for the cases where a BS can be usable. Why new stupid BS?
If they're meant for exploration, mmm, woot? They're not agile enough, they can't use covert cloak. There are much better ships for that, after all.
Ockham's razor, damn it, "cut" (chop!) such stupid ideas with Ockham's razor!
That's why I said earlier that you generate ideas being high. Seriously. Price means nothing. Can't agree. If the same goal can be achieved with ships which cost 3b in total, then using 15b gang is stupid and unpractical. Everything must be economically efficient. Unless you duplicate the isk without limits somehow. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
baltec1
Bat Country Goonswarm Federation
8954
|
Posted - 2013.12.04 18:50:00 -
[544] - Quote
Rammix wrote:Can't agree. If the same goal can be achieved with ships which cost 3b in total, then using 15b gang is stupid and unpractical. Everything must be economically efficient. Unless you duplicate the isk without limits somehow.
We use suicide dreadnoughts...
Price really isn't an issue to us and things should never be balanced with cost in mind. Thats how we got titan DD blobs. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|
CCP Manifest
C C P C C P Alliance
874
|
Posted - 2013.12.04 18:55:00 -
[545] - Quote
I stealth edited the high res concept art to the OP. You can find it here: http://bit.ly/1izOFm4 ======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
|
Quinn Corvez
Probe Patrol Polarized.
118
|
Posted - 2013.12.04 18:55:00 -
[546] - Quote
Of course price is a factor in balance. Don't be so ignorant. |
Quinn Corvez
Probe Patrol Polarized.
118
|
Posted - 2013.12.04 18:59:00 -
[547] - Quote
So it's a ridiculous looking ship with ridiculous bonuses... At least you're consistent CCP
Take the fins off the back, widen the fins on the side, move the ring a little closer to the middle. Job done! |
baltec1
Bat Country Goonswarm Federation
8954
|
Posted - 2013.12.04 19:00:00 -
[548] - Quote
Quinn Corvez wrote:Of course price is a factor in balance. Don't be so ignorant.
When has price ever stopped us from blobbing the ever living hell out of something overpowered?
If price was no obstacle from massing titan fleets why would it be an issue on a billion isk BS hull? Join Bat Country today and defend the Glorious Socialist Dictatorship |
Quinn Corvez
Probe Patrol Polarized.
118
|
Posted - 2013.12.04 19:02:00 -
[549] - Quote
baltec1 wrote:Quinn Corvez wrote:Of course price is a factor in balance. Don't be so ignorant. When has price ever stopped us from blobbing the ever living hell out of something overpowered? If price was no obstacle from massing titan fleets why would it be an issue on a billion isk BS hull?
Oh I get it... You're Intentionally being an idiot. |
Athena Damocles
Science and Trade Institute Caldari State
0
|
Posted - 2013.12.04 19:03:00 -
[550] - Quote
Holy Amarr this thing is FUGLY ... put the circle thingy at the back and it's alright. But nice stats. |
|
baltec1
Bat Country Goonswarm Federation
8954
|
Posted - 2013.12.04 19:07:00 -
[551] - Quote
Quinn Corvez wrote:
Oh I get it... You're Intentionally being an idiot.
What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billion isk titans? Join Bat Country today and defend the Glorious Socialist Dictatorship |
Herpp Derpp
Enlightened Industries Goonswarm Federation
4
|
Posted - 2013.12.04 19:10:00 -
[552] - Quote
I like it! It looks pretty badass! |
sabastyian
Death By Design
13
|
Posted - 2013.12.04 19:18:00 -
[553] - Quote
Don't give this ship a ship maintenance bay or a fleet hangar as suggested unless you intend on removing the guns ( people want a mini-carrier and carriers cant use guns. ) Give it a 400% Energy Transfer Array and Remote Armor Repair system range bonus ( that's less then a guardian and more then a logi frig ) allowing it to rep to around 33km and be able to give and receive capacitor. Maybe give it a 55% reduction in Energy Transfer Array costs and Remote Armor Repair Systems ( requires more cap then a guardian. ) Give it a jump drive similar to Black ops ( there is currently no real covert ops logistics ships in eve making black ops fleets kind of a "gank it or die" scenario. ) Amarr Battleship: 4% resistances per level. gallente Battleship 10% drone damage and hitpoints per level. The cloak bonuses black ops receive could also be implemented to keep it in line with its counterparts. Remove the gun bonus entirely. Those stats give you a logistics ship that tanks less then a T3, costs more then a Triage carrier, but allows it ( when in pairs ) to effectively be a black ops logistics boat while adding a small amount of damage. The 50% amount bonus could be kept, but if it is the high slots should be 6, med slots should be 4, and low slots should be 7 as most armor battleships in eve have 7-8 low slots. With 6 high slots and 1 cloak, you would have 2 cap transfers and 3 50% bonused reps, giving it more repping power then a guardian at 4.5 reps. |
GeeShizzle MacCloud
407
|
Posted - 2013.12.04 19:19:00 -
[554] - Quote
Rek Seven wrote:GeeShizzle MacCloud wrote:Onictus wrote:
Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?
You have all day to catch it.
yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS. stop wasting peoples time. So are you saying that all battleships should be banned or that if a ship can escape from one guy camping a gate, that ship is overpowered?
Im saying that currently BS's have to fit to be slippery when it comes to being tackled, especially with the warp speed changes in Rubicon. if you put a cov ops cloak on a BS then he only really needs to be able to break from initial tackle and then he's gone.
GeeShizzle MacCloud wrote: The issue with a BS having a covert ops cloak is its ability to deal very high degrees of DPS out of the black void of space in an instant without significant sacrifices (eg tank).
this is especially the case with an armor BS, having the mids and utility highs to achieve a high degree of target control. |
sXyphos
The Scope Gallente Federation
24
|
Posted - 2013.12.04 19:21:00 -
[555] - Quote
The ships looks solid overall, but seriously, consider moving that ring to the back of it, it just looks plain wrong with it in the front and it feels like the ship should be backwards |
Harvey James
The Sengoku Legacy
610
|
Posted - 2013.12.04 19:21:00 -
[556] - Quote
wouldn't it make more sense if you did what you do with T2 ships for skills?
amarr bonuses 10% bonus to large energy turret optimal range 4% Armor resistances per level
Gallente 10% drone damage and hitpoints per level 20% large remote armour repair range
role bonuses 50% increased strength for scan probes +10 virus strength for relic and data analyzers Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Michael Harari
Genos Occidere HYDRA RELOADED
1003
|
Posted - 2013.12.04 19:22:00 -
[557] - Quote
baltec1 wrote:Quinn Corvez wrote:
Oh I get it... You're Intentionally being an idiot.
What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billion isk titans?
As you discovered with techfleet, sourcing faction bs hulls can be difficult. |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
370
|
Posted - 2013.12.04 19:23:00 -
[558] - Quote
sabastyian wrote:Don't give this ship a ship maintenance bay or a fleet hangar as suggested unless you intend on removing the guns ( people want a mini-carrier and carriers cant use guns. ) Give it a 400% Energy Transfer Array and Remote Armor Repair system range bonus ( that's less then a guardian and more then a logi frig ) allowing it to rep to around 33km and be able to give and receive capacitor. Maybe give it a 55% reduction in Energy Transfer Array costs and Remote Armor Repair Systems ( requires more cap then a guardian. ) Give it a jump drive similar to Black ops ( there is currently no real covert ops logistics ships in eve making black ops fleets kind of a "gank it or die" scenario. ) Amarr Battleship: 4% resistances per level. gallente Battleship 10% drone damage and hitpoints per level. The cloak bonuses black ops receive could also be implemented to keep it in line with its counterparts. Remove the gun bonus entirely. Those stats give you a logistics ship that tanks less then a T3, costs more then a Triage carrier, but allows it ( when in pairs ) to effectively be a black ops logistics boat while adding a small amount of damage. The 50% amount bonus could be kept, but if it is the high slots should be 6, med slots should be 4, and low slots should be 7 as most armor battleships in eve have 7-8 low slots. With 6 high slots and 1 cloak, you would have 2 cap transfers and 3 50% bonused reps, giving it more repping power then a guardian at 4.5 reps.
I'd rather see it getting a moderate bonus (I'd say closer to 200-300% than 400%) to armor RR and energy xfer range than a 50% amount bonus as that amount bonus + its resists makes for some outlandish spider tanking (not that I'm against that as such but it would be a little bit game breaking). Also fits in with the nature of the other bonuses which are more range based.
|
baltec1
Bat Country Goonswarm Federation
8954
|
Posted - 2013.12.04 19:29:00 -
[559] - Quote
Michael Harari wrote:baltec1 wrote:Quinn Corvez wrote:
Oh I get it... You're Intentionally being an idiot.
What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billion isk titans? As you discovered with techfleet, sourcing faction bs hulls can be difficult.
It was retired because it was easily countered.
Simple fact is no matter the cost people can afford it. This is why any balance based upon cost is a terrible way to do things. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 19:31:00 -
[560] - Quote
baltec1 wrote:Quinn Corvez wrote:
Oh I get it... You're Intentionally being an idiot.
What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billion isk titans?
These will run in the 2-2.2 bill range for a naked hull.
For what it is I'll take an insured dread any day of the week. |
|
Ranamar
Valkyries of Night Of Sound Mind
27
|
Posted - 2013.12.04 19:32:00 -
[561] - Quote
Michael Harari wrote:baltec1 wrote:Quinn Corvez wrote:
Oh I get it... You're Intentionally being an idiot.
What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billion isk titans? As you discovered with techfleet, sourcing faction bs hulls can be difficult.
TBH, I think that's his point, actually. The problem with techfleet wasn't really that the CFC couldn't afford them. It was that it literally couldn't replace them. Incidentally, the nullsec SoE station is deep in CFC space. :tinfoil:
Actually, the biggest pricing and sourcing problem I can see with these, in a general sense, is that, unlike the regular pirate factions, there aren't SoE combat exploration sites. The price of pirate battleship hulls is actually massively depressed by these sites, since they drop pirate ship BPCs: you can get upwards of 2k ISK/LP out of pirate frigate and cruiser BPCs, but the battleship ones tend to be closer to 1k ISK/LP in price. The Nestor isn't going to have that downward pressure being exerted on it, so its price is actually going to be linked to the prices of the smaller hulls. |
sabastyian
Death By Design
14
|
Posted - 2013.12.04 19:32:00 -
[562] - Quote
Rroff wrote:sabastyian wrote:Don't give this ship a ship maintenance bay or a fleet hangar as suggested unless you intend on removing the guns ( people want a mini-carrier and carriers cant use guns. ) Give it a 400% Energy Transfer Array and Remote Armor Repair system range bonus ( that's less then a guardian and more then a logi frig ) allowing it to rep to around 33km and be able to give and receive capacitor. Maybe give it a 55% reduction in Energy Transfer Array costs and Remote Armor Repair Systems ( requires more cap then a guardian. ) Give it a jump drive similar to Black ops ( there is currently no real covert ops logistics ships in eve making black ops fleets kind of a "gank it or die" scenario. ) Amarr Battleship: 4% resistances per level. gallente Battleship 10% drone damage and hitpoints per level. The cloak bonuses black ops receive could also be implemented to keep it in line with its counterparts. Remove the gun bonus entirely. Those stats give you a logistics ship that tanks less then a T3, costs more then a Triage carrier, but allows it ( when in pairs ) to effectively be a black ops logistics boat while adding a small amount of damage. The 50% amount bonus could be kept, but if it is the high slots should be 6, med slots should be 4, and low slots should be 7 as most armor battleships in eve have 7-8 low slots. With 6 high slots and 1 cloak, you would have 2 cap transfers and 3 50% bonused reps, giving it more repping power then a guardian at 4.5 reps. I'd rather see it getting a moderate bonus (I'd say closer to 200-300% than 400%) to armor RR and energy xfer range than a 50% amount bonus as that amount bonus + its resists makes for some outlandish spider tanking (not that I'm against that as such but it would be a little bit game breaking). Also fits in with the nature of the other bonuses which are more range based. 400% range is still only 30km range for the reps, which is frigate logi range |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
134
|
Posted - 2013.12.04 19:34:00 -
[563] - Quote
I think it should be adjusted to look like this http://i.imgur.com/tTJXrN8.jpg or it be like this http://www.deviantart.com/morelikethis/58132818?view_mode=2#/art/SOE-Urania-178744191?_sid=53bdca9f with a few adjustments to it.
|
C Klinchock
0ne Percent. Wild Nights.
112
|
Posted - 2013.12.04 19:34:00 -
[564] - Quote
This ship is nothing but a glorified WH rolling BS. OH WAIT!!! Its mass is reduced it'll suck at that too. Give it a drone tracking bonus on top of the RR and it'll be worth the HUGE amount of isk... |
Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 19:38:00 -
[565] - Quote
Ranamar wrote:Michael Harari wrote:baltec1 wrote:Quinn Corvez wrote:
Oh I get it... You're Intentionally being an idiot.
What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billion isk titans? As you discovered with techfleet, sourcing faction bs hulls can be difficult. TBH, I think that's his point, actually. The problem with techfleet wasn't really that the CFC couldn't afford them. It was that it literally couldn't replace them. Incidentally, the nullsec SoE station is deep in CFC space. :tinfoil: Actually, the biggest pricing and sourcing problem I can see with these, in a general sense, is that, unlike the regular pirate factions, there aren't SoE combat exploration sites. The price of pirate battleship hulls is actually massively depressed by these sites, since they drop pirate ship BPCs: you can get upwards of 2k ISK/LP out of pirate frigate and cruiser BPCs, but the battleship ones tend to be closer to 1k ISK/LP in price. The Nestor isn't going to have that downward pressure being exerted on it, so its price is actually going to be linked to the prices of the smaller hulls.
Dead on, and like I said I pulling between 3 and 3.5lL isk per LP for srtrat BPCs, if the price of Nestor drops below that rate, I won't bother buying it......even at 2k/lp you are looking at a 1.2 bil BPC, that isn't a hull, that is the blueprint. (at high sec exchange, Sancturay doesnt contribute enough to the overall numbers to matter I would wager)
So yes, they are going to be ...pricey, don't look at the other pirate ships, their sources aren't analogous, to my knowledge there are now SOE 8/10 sites out there. |
Atkins Friendly
NightWatch Ind
31
|
Posted - 2013.12.04 19:42:00 -
[566] - Quote
I fear this thing is going to be so cap hungry in battles.
In the heat of battle, when you're running Energy Turrets, a tank AND remote reps, only having 6200 cap with a 1044 recharge is terrible. You'll last less than 2 minutes unless you flood your mids with cap rechargers or boosters. If you do boosters, you are wasting your cargo hold for batteries instead of what it's suppose to be for; loot.
I'd much rather see a 10-15% decrease in capacity need for energy turrets than the Optimal range.. especially since you'll be fitting large turrets that have a decent range already. |
MeBiatch
Republic University Minmatar Republic
1541
|
Posted - 2013.12.04 19:43:00 -
[567] - Quote
Not that I am against the idea rise. Just does not make sense.
The picture linked clearly shows a shuttle leaving a sma and there is a medical bay highlighted.
Personally this ship should be an escort carrier... I am thinking like a mini mom of old but uses drone instead of fighters There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Kesi Raae
Anatidae Rising
21
|
Posted - 2013.12.04 19:45:00 -
[568] - Quote
Has any consideration been given to increasing the range of the remote repair modules themselves and reducing the logistics bonuses for them to compensate?
Would hopefully make RR doctrines more viable across the board. |
Rammix
TheMurk
175
|
Posted - 2013.12.04 19:46:00 -
[569] - Quote
baltec1 wrote:Quinn Corvez wrote:Of course price is a factor in balance. Don't be so ignorant. When has price ever stopped us from blobbing the ever living hell out of something overpowered? If price was no obstacle from massing titan fleets why would it be an issue on a billion isk BS hull? Eve is not only powerblock blobs. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
134
|
Posted - 2013.12.04 19:47:00 -
[570] - Quote
You don't think 6 meds will give this ship good enough drone tracking? Even with 5 meds you could get drone tracking AND range up pretty damn good.
The issue isn't that, the issue is that this Is doesn't need a repair bonus. It be better of will a bonuse like blackops have for cloak speed and being able to jump through convert cynos and regular cynos.
I do think it be better with either 7H, 5M, 7L OR 6H, 6M, 7L but I doubt CCP cares much what I think |
|
Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 19:48:00 -
[571] - Quote
Atkins Friendly wrote:I fear this thing is going to be so cap hungry in battles.
In the heat of battle, when you're running Energy Turrets, a tank AND remote reps, only having 6200 cap with a 1044 recharge is terrible. You'll last less than 2 minutes unless you flood your mids with cap rechargers or boosters. If you do boosters, you are wasting your cargo hold for batteries instead of what it's suppose to be for; loot.
I'd much rather see a 10-15% decrease in capacity need for energy turrets than the Optimal range.. especially since you'll be fitting large turrets that have a decent range already.
No no no you'll need half of the midsfor SeBo's and another for a prop mod, pretty much EVERY low for tank.....and 7 high slots to deal with.
.....did you notice? Less CPU than a rattler.....yeah. |
Rammix
TheMurk
175
|
Posted - 2013.12.04 19:49:00 -
[572] - Quote
Seems they have nothing else to do. I can list up to 100 things that need dev time, they only need to ask. Where is damn WIS by the way? OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Cypherous
Liberty Rogues Aprilon Dynasty
22
|
Posted - 2013.12.04 19:51:00 -
[573] - Quote
Grenn Putubi wrote:I don't have any experience with Ghost Sites, but is it even possible to survive the explosion?
With a decent tank its easy as pie to survive the can explosion, i dont actually think its possible to be hit by multiple explosions, earlier i was boating between cans when the site popped and didn't even get hit by either can |
Meiyang Lee
Game Instrument Applications
11
|
Posted - 2013.12.04 19:55:00 -
[574] - Quote
Has anyone done the math on how fast this thing will be with an MWD?? At half the mass of a normal BS it should be rather quick with prop mods. |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
370
|
Posted - 2013.12.04 19:57:00 -
[575] - Quote
sabastyian wrote: 400% range is still only 30km range for the reps, which is frigate logi range
Yeah I don't think it should have massive range but something a bit more useable than ~7-8km, my off the wall figures do give a bit lower range though than I was intending - around 30km sounds better. |
Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 20:04:00 -
[576] - Quote
Rroff wrote:sabastyian wrote: 400% range is still only 30km range for the reps, which is frigate logi range
Yeah I don't think it should have massive range but something a bit more useable than ~7-8km, my off the wall figures do give a bit lower range though than I was intending - around 30km sounds better.
So again, why would I chose this over a Guardian or Onerios ....ever the cruisers are faster, more survival, faster in warp with 71km ranges .
oh yeah and they can keep up with the fleet without capping out.
for 200mil not 2 billion. |
Atkins Friendly
NightWatch Ind
31
|
Posted - 2013.12.04 20:05:00 -
[577] - Quote
Rroff wrote:sabastyian wrote: 400% range is still only 30km range for the reps, which is frigate logi range
Yeah I don't think it should have massive range but something a bit more useable than ~7-8km, my off the wall figures do give a bit lower range though than I was intending - around 30km sounds better.
I dont think range is needed that much in a BS.. the Logi cruiser and frigs need the range because they have no offense and need the orbital speed to defend themselves.
This BS gets a bonus for defense so it can be close to the mob, thus not needing a remote rep range bonus |
James Amril-Kesh
4S Corporation Goonswarm Federation
6640
|
Posted - 2013.12.04 20:07:00 -
[578] - Quote
It's not getting a jump drive. It's not getting a covert cloak. It's not getting bubble immunity. It's not getting covert jump portal. It's not getting covert cyno. It's not getting bastion capability.
Please stop asking for these things. None of these are workable ideas. Please also stop asking for:
A logistics battleship. Logistics battleships are just a terrible idea for several reasons, mainly the fact that they're slow, would have to have short range to avoid trampling on actual specialized logistics ships, and lock too slowly to be of actual use in anything more than a very small engagement.
An exploration battleship. There's literally no reason why you should ever try exploring in a battleship, no matter what its bonuses may be. It's too slow both in and out of warp to be effective at this role at all.
I'll add that these latter two are also exactly why the original proposal completely sucks, especially considering not enough of a bonus is given to either to make it useful for these roles at all.
The ship isn't a "jack of all trades, master of none." It's a "useful for nothing, shiny new ship to spin in our hangars". Latest video - Pandemic Legion titan and supers killed |
Phoenix Jones
The Scope Gallente Federation
291
|
Posted - 2013.12.04 20:10:00 -
[579] - Quote
Rroff wrote:sabastyian wrote: 400% range is still only 30km range for the reps, which is frigate logi range
Yeah I don't think it should have massive range but something a bit more useable than ~7-8km, my off the wall figures do give a bit lower range though than I was intending - around 30km sounds better.
between 20 to 30km would work.
Technically (least currently), fit with full reppers, it should equal the repping power of 2 guardians (assuming 4 large reppers on guardian and 6 on the Nestor, with the 50% bonus, should be at 2 guardians.
Oh and screaming "It WONT GET IT", without actually saying why does not make the wish not come true :-)
Gotta love Goons :-P Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Ellesd
LazyBoyz Band of Recreational Flyers Insidious Empire
0
|
Posted - 2013.12.04 20:15:00 -
[580] - Quote
Dersen Lowery wrote:Two step wrote:How about even a small range bonus. RR range unbonused is really tiny, a fixed 100% range bonus taking it up to 16.8km would make it a lot more usable Or, you know, fix the space-priest modules so that they have a sensible base range and you don't have to have comically large hull bonuses on specialist ships to make them useful.
Or, you know, just set your orbit range and anchor properly. If you want a true armor logo go buy one. |
|
Lina Miaoke
Mordu's Military Industrial Command SpaceMonkey's Alliance
101
|
Posted - 2013.12.04 20:16:00 -
[581] - Quote
Makes me sad that we probably wont see a capital ship line up from SoE. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6640
|
Posted - 2013.12.04 20:17:00 -
[582] - Quote
Phoenix Jones wrote:Oh and screaming "It WONT GET IT", without actually saying why does not make the wish not come true :-)
Gotta love Goons :-P It should be pretty self evident as to why. If any battleship should have covert ops cloak it would be the battleships that are specialized for it. Not some random faction ship. Same with the jump drive, portal array, and covert cyno.
Bubble immunity is just ridiculous. You're basically asking for the ship to have the ability to escape almost all but the most prepared camps with impunity.
Bastion is ridiculous too. They just came out with a line of T2 (read: specialized) ships specifically for the purpose of using the module. The purpose is defeated if you start granting that ability to other ships. Latest video - Pandemic Legion titan and supers killed |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1299
|
Posted - 2013.12.04 20:17:00 -
[583] - Quote
James Amril-Kesh wrote:It's not getting a jump drive. It's not getting a covert cloak. It's not getting bubble immunity. It's not getting covert jump portal. It's not getting covert cyno. It's not getting bastion capability.
Please stop asking for these things. None of these are workable ideas. Please also stop asking for:
A logistics battleship. Logistics battleships are just a terrible idea for several reasons, mainly the fact that they're slow, would have to have short range to avoid trampling on actual specialized logistics ships, and lock too slowly to be of actual use in anything more than a very small engagement.
An exploration battleship. There's literally no reason why you should ever try exploring in a battleship, no matter what its bonuses may be. It's too slow both in and out of warp to be effective at this role at all.
I'll add that these latter two are also exactly why the original proposal completely sucks, especially considering not enough of a bonus is given to either to make it useful for these roles at all.
The ship isn't a "jack of all trades, master of none." It's a "useful for nothing, shiny new ship to spin in our hangars". People will ask for that anyway |
Anys Thes'Realin
2
|
Posted - 2013.12.04 20:17:00 -
[584] - Quote
I saw somebody suggest giving the Nestor the ability to fit a Capital Remote Armor Repairer earlier. I love the idea, as it'd be something a little different for the ship.
However, looking at some numbers I think it'd be too powerful. With the proposed 50% RAR amount, it'd sitll be repping nearly x3 the amount of armor, and even limiting it to only one per ship i think would make it a little too powerful. You could put a penalty on the ship saying, "75% Reduction in Capacitor Requirements but a 50% reduction in Repair amount" but at that point it'd be easier just to stick with the Large Remote Armor Repairers and bonus them appropriately.
My (WIP) Roleplaying Profile: https://wiki.eveonline.com/en/wiki/Anys_Thes%27Realin_%28Character%29 |
Andrea Keuvo
Science and Trade Institute Caldari State
55
|
Posted - 2013.12.04 20:17:00 -
[585] - Quote
James Amril-Kesh wrote:It's not getting a jump drive. It's not getting a covert cloak. It's not getting bubble immunity. It's not getting covert jump portal. It's not getting covert cyno. It's not getting bastion capability.
Please stop asking for these things. None of these are workable ideas. Please also stop asking for:
A logistics battleship. Logistics battleships are just a terrible idea for several reasons, mainly the fact that they're slow, would have to have short range to avoid trampling on actual specialized logistics ships, and lock too slowly to be of actual use in anything more than a very small engagement.
An exploration battleship. There's literally no reason why you should ever try exploring in a battleship, no matter what its bonuses may be. It's too slow both in and out of warp to be effective at this role at all.
I'll add that these latter two are also exactly why the original proposal completely sucks, especially considering not enough of a bonus is given to either to make it useful for these roles at all.
The ship isn't a "jack of all trades, master of none." It's a "useful for nothing, shiny new ship to spin in our hangars".
This. At its pricetag it needs something special to make anyone even consider using it. Bonus to cloaked speed like blops BS has is the minimum really. Being able to deploy 6 or 7 sentries could be good, or at least makes it better than a 150m isk Dominix.
|
Hatsumi Kobayashi
Origin. Black Legion.
319
|
Posted - 2013.12.04 20:18:00 -
[586] - Quote
CCP Rise wrote:Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
It's certainly a fitting choice for a SoE ship to be able to do many things, but the current proposition for the battleship has it doing things that don't fit a battleship hull at all. Someone ITT previously mentioned it already, but exploration requires you to move around many different and potentially hostile systems to find what you're after. The Nestor has a low mass so yeah okay, it can sort of do it wormholes, but it's so otherwise limited in maneuverability that I'd rather take a Prototype Cloak plated Drake instead. It's not capable of doing something if no one bothers trying to do it because it just doesn't work, does it? Might as well give it a 50% Spacecooking role bonus.
It's in that sense that many people, me included, believe that it's all over the place. No sig. |
Fitz Muller
ArB Llc. Terran Commonwealth
2
|
Posted - 2013.12.04 20:19:00 -
[587] - Quote
As a wormhole dweller, let me add my view to the range vs amount argument. At the moment we use remote repair ravens, remote repair dominix and remote repair tengu. None of these get range bonus and they are all very successful. When we run T3 fleets we use scimitars and our damage dealers are able to move more. I am glad to see the 50% repair ammount bonus and not the range.
Having said that, I think it dramatically changes the game for null/low blob fleets and nobody likes blob fleets even now. But they are expensive, so killing a blob of those will be more rewarding as well.
The mass idea is perfect, well done. |
MeBiatch
Republic University Minmatar Republic
1541
|
Posted - 2013.12.04 20:20:00 -
[588] - Quote
James Amril-Kesh wrote:It's not getting a jump drive. It's not getting a covert cloak. It's not getting bubble immunity. It's not getting covert jump portal. It's not getting covert cyno. It's not getting bastion capability.
Please stop asking for these things. None of these are workable ideas. Please also stop asking for:
A logistics battleship. Logistics battleships are just a terrible idea for several reasons, mainly the fact that they're slow, would have to have short range to avoid trampling on actual specialized logistics ships, and lock too slowly to be of actual use in anything more than a very small engagement.
An exploration battleship. There's literally no reason why you should ever try exploring in a battleship, no matter what its bonuses may be. It's too slow both in and out of warp to be effective at this role at all.
I'll add that these latter two are also exactly why the original proposal completely sucks, especially considering not enough of a bonus is given to either to make it useful for these roles at all.
The ship isn't a "jack of all trades, master of none." It's a "useful for nothing, shiny new ship to spin in our hangars".
I dunno thinking about getting a pair of these to do 10/10 complexes.
Though still think the ship needs an sma and cha with a clone vat bay.
Maybe 100k m3 for the sma and 20k for the cha.
I would get some nice use out of it in Russian claimed space when they are all asleep.
Park my srat in the ship and setup a jump clone.
I glad ccp designed a ship that has no real use for blobbing. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Tom-A-Hawk
True RoHiKaNs
2
|
Posted - 2013.12.04 20:21:00 -
[589] - Quote
Bad and boring design, change those scanning and data bonuses, they're useless |
MeBiatch
Republic University Minmatar Republic
1541
|
Posted - 2013.12.04 20:23:00 -
[590] - Quote
Tom-A-Hawk wrote:Bad and boring design, change those scanning and data bonuses, they're useless
Agreed make the ship an escort carrier designed to compliment the srat and astrios. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|
James Amril-Kesh
4S Corporation Goonswarm Federation
6640
|
Posted - 2013.12.04 20:27:00 -
[591] - Quote
Andrea Keuvo wrote:This. At its pricetag it needs something special to make anyone even consider using it. Bonus to cloaked speed like blops BS has is the minimum really. Being able to deploy 6 or 7 sentries could be good, or at least makes it better than a 150m isk Dominix.
I refer you back to my original proposal, which had 100/600 bandwidth/drone bay and could use 10 bonused drones, with the blackops cloaked speed bonus. 10 hammerhead IIs with the 10% damage bonus per level at level 5 does 475 DPS, which increases to 700 with two DDAs. I deliberately chose to avoid sentries here for two reasons: sentry ships are boring and we have plenty of those already, and because scout drones are easy to counter in blobs (smartbombs). You could increase the bandwidth to 125 I suppose which would allow you to use 5 sentries, but I'm not entirely sure if that's a good idea. If the proposed damage here is too much the bonus could be scaled back to 7.5% per level or even 5% per level.
As far as the blops bonus goes, the full bonus may be overpowered. Maybe a scaled back bonus of 500% or even 375% would be a better idea.
You could even do away with the laser bonuses entirely and this would still be a good ship.
Not only would this make the ship worth flying, but also impractical to field in blobs (one of the main balance concerns) and more importantly it would be unique and fun. Latest video - Pandemic Legion titan and supers killed |
Atkins Friendly
NightWatch Ind
31
|
Posted - 2013.12.04 20:30:00 -
[592] - Quote
MeBiatch wrote:Tom-A-Hawk wrote:Bad and boring design, change those scanning and data bonuses, they're useless Agreed make the ship an escort carrier designed to compliment the srat and astrios.
And can we please get a new video :)
I think we can all agree that the Rubicon videos showing the SoE ships getting popped easily kinda leaves a bad taste. Show this BS stepping up and kicking ass for the Sister's sake. |
Phoenix Jones
The Scope Gallente Federation
292
|
Posted - 2013.12.04 20:30:00 -
[593] - Quote
James Amril-Kesh wrote:Phoenix Jones wrote:Oh and screaming "It WONT GET IT", without actually saying why does not make the wish not come true :-)
Gotta love Goons :-P It should be pretty self evident as to why. If any battleship should have covert ops cloak it would be the battleships that are specialized for it. Not some random faction ship. Same with the jump drive, portal array, and covert cyno. Bubble immunity is just ridiculous. You're basically asking for the ship to have the ability to escape almost all but the most prepared camps with impunity. Bastion is ridiculous too. They just came out with a line of T2 (read: specialized) ships specifically for the purpose of using the module. The purpose is defeated if you start granting that ability to other ships.
Oh I actually agree with everything you said, minus the bastion module. I have a different view regarding this ship and that module (I went pretty in-depth on it a few posts ago). That is solely assuming that the Nestor becomes a logistic's platform (which is a very dramatic change from what it does currently).
But to sum it up. I agree with you on the following:
It's not getting a jump drive. It's not getting a covert cloak. It's not getting bubble immunity. It's not getting covert jump portal. It's not getting covert cyno.
Excuse me if I overstepped and implied I didn't (Looking back seems I did). Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Victor Maximus
Deep Core Mining Inc. Caldari State
11
|
Posted - 2013.12.04 20:33:00 -
[594] - Quote
Lina Miaoke wrote:Makes me sad that we probably wont see a capital ship line up from SoE.
Probably a good thing. A capital with scanning and virus strength bonuses would make peoples heads explode. |
Quinn Corvez
Probe Patrol Polarized.
121
|
Posted - 2013.12.04 20:36:00 -
[595] - Quote
Rek Seven wrote:Phoenix Jones wrote: We have enough cloaks. I don't see the real benefit or need for it. I'd love to hear the reason why besides (getting from point a to b in low/null).
Whats the upgrade reason for an explorer to jump into a battleship capable of it?
Getting from point A to B in null/low is precisely the reason why this ship needs a covert cloak. It is intended to be a exploration / support ship. Without a cloak there is no reason for anyone to fly these ships outside of high sec. All we are left with is the a logistics ship with a worse rep range that a T1 logistics frigate. Even if it had better range it's still just another logistics ship to add to the other 16 that already exist in game. The argument that this ship should not have a cloak is an arbitrary one. People said the original Stratios would be OP, so CCP changed it to reduce its damage capabilities. Why can't the same be done with a battle ship? If CCP reduced the number of turret slots (shouldn't have any to begin with) then the ship would be perfectly fine with a cloak. We would finally have a cloaky logistics ship with the added benefit of being able to dish-out okay drone damage (nowhere near as good as a domi). ... Instead we are going to sit here arguing, postion our stupid ideas for 150+ pages and when the ship finally gets released, it will be yet another uninspired, overpriced toy that brings nothing meaningful to EvE gameplay.
Pretty much sums the issue up.
Either it gets a cloak or CCP need to completely rethink the bonuses.
|
Rio Bravo
Gold State Sanctuary Pact
19
|
Posted - 2013.12.04 20:36:00 -
[596] - Quote
My conclusion: I like it the way it is! Only thing I would consider to help it in its role is maybe is having a Jump Drive. Being JD responsive without covert ops cloak would fully equip it for it's role in space. Otherwise...I like whats proposed. The graphics design is awesome too by the way, I like it. Very 2001 Space Odyssey. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6640
|
Posted - 2013.12.04 20:37:00 -
[597] - Quote
Hatsumi Kobayashi wrote:CCP Rise wrote:Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options. It's certainly a fitting choice for a SoE ship to be able to do many things, but the current proposition for the battleship has it doing things that don't fit a battleship hull at all. Someone ITT previously mentioned it already, but exploration requires you to move around many different and potentially hostile systems to find what you're after. The Nestor has a low mass so yeah okay, it can sort of do it wormholes, but it's so otherwise limited in maneuverability that I'd rather take a Prototype Cloak plated Drake instead. It's not capable of doing something if no one bothers trying to do it because it just doesn't work, does it? Might as well give it a 50% Spacecooking role bonus. It's in that sense that many people, me included, believe that it's all over the place. Yeah. When people say "it's all over the place" they're not saying "this ship will be alright for these things", they're saying "it's not even worth using this ship to do these things at all". Latest video - Pandemic Legion titan and supers killed |
Andrea Keuvo
Science and Trade Institute Caldari State
55
|
Posted - 2013.12.04 20:41:00 -
[598] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.
Maybe we should go about this another way. Maybe you can post what roles/uses you envisioned this ship having and we can propose ships that can perform the same functions as well or better at a significantly lower cost. If you can't come up with some unique role/use for this ship we go back to the drawing board?
Also, the concept art is fugly please tell me there will be significant changes. As it is now it is not only useless but horrible to look at while you are spinning it. |
S4nn4
24th Imperial Crusade Amarr Empire
9
|
Posted - 2013.12.04 20:41:00 -
[599] - Quote
role = bait ?
For anything else, there are better (and more cost effective) ships. But as bait... even a freighter pilot would attack! My fingers itch for F1 just by looking at it. |
Candente
Navy Veteran Club
31
|
Posted - 2013.12.04 20:42:00 -
[600] - Quote
Just reiterating what's been said so far: This ship has many bonuses in to many different areas. The bonus should be tailored to a clear role this ship supposed to fulfill that no other ships currently can.
For example, remove all exploration bonus because without a cloak, there is no point.
This ship should be a mini carrier given its role in RR. Some ideas to consider:
- Remove all turret/missile hardpoints/bonuses. No jumping ability to keep it from becoming OP.
- At least 2x the normal rep range while sacrificing rep amount. Bonus to drone repping amount.
- Fitting service and ship hanger (maybe half of an Orca's) for fleet and corp members.
- Creative abilities regarding drones. ie. Module that can passively repair drones that are in drone bay, or increase number of drones can be fielded.
Along with a low mass, only then a ship like this that cost over 2 bil ISK can be considered useful in wspace pve, primarily in lower class systems where caps can't be used. |
|
Phoenix Jones
The Scope Gallente Federation
292
|
Posted - 2013.12.04 20:46:00 -
[601] - Quote
I think we just gave CCP Rise a hell of a lot of feedback :-).
I think the General Jist is... Re-imagine.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Phoenix Jones
The Scope Gallente Federation
292
|
Posted - 2013.12.04 20:49:00 -
[602] - Quote
Candente wrote:Just reiterating what's been said so far: This ship has many bonuses in to many different areas. The bonus should be tailored to a clear role this ship supposed to fulfill that no other ships currently can. For example, remove all exploration bonus because without a cloak, there is no point. This ship should be a mini carrier given its role in RR. Some ideas to consider:
- Remove all turret/missile hardpoints/bonuses. No jumping ability to keep it from becoming OP.
- At least 2x the normal rep range while sacrificing rep amount. Bonus to drone repping amount.
- Fitting service and ship hanger (maybe half of an Orca's) for fleet and corp members.
- Creative abilities regarding drones. ie. Module that can passively repair drones that are in drone bay, or increase number of drones can be fielded.
Along with a low mass, only then a ship like this that cost over 2 bil ISK can be considered useful in wspace pve, primarily in lower class systems where caps can't be used.
Good start but I disagree on the Hanger/Maintenance array (Everybody has an opinion though). I personally want this ship to see combat in someway, rather than be an undersized orca. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Onictus
Silver Snake Enterprise Fatal Ascension
628
|
Posted - 2013.12.04 20:50:00 -
[603] - Quote
James Amril-Kesh wrote: Yeah. When people say "it's all over the place" they're not saying "this ship will be alright for these things", they're saying "it's not even worth using this ship to do these things at all".
Absolutely. There isn't anything about it that makes me think I want to fly it.
PvE Tank and gank? Not in armor, not enough lows, so you are stuck at around 660 drone DPS with two DDAs and a four slot tank, workable for level 4s maybe....this thing has a smaller cap base than a Vindi and lasers, so cap is going to be a constant issue, However, with 6 mids it has the capability to do goofy stuff like run dual TC triple Omni plus prop/MJD.....dual augmenters and beams......could be workable. It SHOULD apply damage very well over a decent range
....IF there is enough CPU (which would amaze me) and IF it has the cap base to run all of that for a tolerable amount of time with either semi's or CCCs......which I also doubt....and if there is enough grid to support all of that without fitting mods, because you aren't going to have a low or rig slot to spare, and as it is you can't fit full T2 rigs because ~pirate calibration~
For PvP, what are you going to do with? Hospital Domi on steroids? you are going to need a few of them, 4/5 slot buffer suitcase and a rack of SeBos so you can actually shift targets, 4 Large reppers and a couple cap transfers and an Omni? Could be interesting, but you have also now brought the DPS down below 500, and it won't outrun a snail, so if you go in with them you are going balls deep, or not at all.
.....and FFS toss that scanning bonus, its a horrible idea on a battleship, totally, and utterly useless. |
Freako X
Doom Inc
112
|
Posted - 2013.12.04 20:54:00 -
[604] - Quote
I know I beat this to death in the previous frig/cruiser threads.... But I'm glad there is a logistics theme to this ship.
I'd recommend getting rid of the turret bonus and add the 100% range to remote repair bonus. I am not sure if a cap bonus for remote repair is needed on a BS. maybe add a drone repair bonus in with the damage and HP?
A logistics BS ... with drones and exploration is a very neat concept, IMO of course. |
Dersen Lowery
Laurentson INC StructureDamage
859
|
Posted - 2013.12.04 20:55:00 -
[605] - Quote
Why not introduce a bonus based on some of the new shinies?
Hull bonus: -75% bonus to anchoring time of Mobile Depots
The ship can now refit for its various roles relatively quickly, without its being a "pocket carrier."
Add rep amount of logistics drones to the Gallente Battleship hull bonus, then introduce logistics sentry drones, so that the Nestor has a choice between powerful, short-range high-slot reps plus drone DPS, or less powerful but medium-range reps at the expense of drone DPS.
For exploration... that's a bit tricky. Instead of the Cov Ops cloak, maybe a +1 to warp core strength and, for something truly novel, a variation on the MJD, available from the SoE loyalty store and fittable only to the Nestor, which has the same spool-up and cooldown as a vanilla MJD, but instead of jumping 100km ahead of where you're currently going, you can Jump To any visible object within 50km. That would sort out the problem of slow-boating around exploration sites, but it might be way OP. I'm just spitballing. Proud founder and member of the Belligerent Desirables. |
Rain6637
Team Evil
6415
|
Posted - 2013.12.04 21:00:00 -
[606] - Quote
a shuttle bay... = ship maintenance hangar? Rainfleet on Twitch |
The Sinister
Eve Minions
34
|
Posted - 2013.12.04 21:08:00 -
[607] - Quote
All I know is that: I Am Not Flying this thing without a Covert Cloak!
And I bet 100 million isk that over 50% of the Eve population thinks the same!
This Ship will be a Hi Sec suvenir
|
Andrea Keuvo
Science and Trade Institute Caldari State
57
|
Posted - 2013.12.04 21:16:00 -
[608] - Quote
The more I think about it given the cost you are going to have to do something really unique for this ship not to become a bad joke.
Maybe -2 High, +2 Low, 175mb drone bandwidth with max of 10 drones deployed.
At this point it "might" be worth 2B+
The frig/cruiser work because the cov ops cloak without a racial frig/cruiser to V gives them a unique niche to justify the cost. This ship has nothing. |
Vivi Udan
Multiplex Gaming Li3 Federation
4
|
Posted - 2013.12.04 21:20:00 -
[609] - Quote
jonnykefka wrote:
Counter-question: Do you intend this to be used with medium-sized ships, or mostly in RRBS gangs?
Given a range bonus, especially a range + amount bonus, we will turn this thing into the BS-sized faction UberGuardian. That sounds pretty awesome to me and would definitely have more PvP utility, but I'm not sure it's the ship you want to make.
As it is now, I think it'll be a super popular AT ship, you could make fun RRBS gangs using a couple of these or these plus domis, and if they were not ridiculously priced I could see finding some uses for one during a W-space POS siege (where we have occasionally used logi domis to supplement guardians), but as a W-space resident this isn't going to be useful to me most of the time.
Amera Khan wrote:It definitely needs some sort of range bonus to remote reps to make the amount bonus worth while. It doesnt need to have the range of the current logi but somewhere in the middle would be good.
The current base for Remote Reps are 8,400 meters which only works for small scale PvP and PvE. I would recommend 300% bonus to range (25,200 meters) and keep some form of repair bonus (I suggest between 25%-50%).
The ships are going to be expensive and therefore rather rare. Regardless of that, if you have a logi Battleship it needs something to make it stand out (other than just being a BS), especially with the price tag associated with that thing.
My 0.02 isks worth.
PS To those saying get rid of the Remote Reps... It's called a Dominix, it was introduced to the game in 2003
|
Szrapnell
True RoHiKaNs
3
|
Posted - 2013.12.04 21:22:00 -
[610] - Quote
So what's next? Sentry drone tracking bonus on drake with 25mb?
FFS change these bad bonuses (like others say: scanning bonus and data, relic bonus) for something useful.
That's not even fun anymore, why adding new ship that have same bonuses like other 10x cheaper ships + some totally bad bonuses for BS hull... Srly just don't add this ship if it will be like that.
It's terrible and that demeanor is unprofessional. |
|
Zuzmaw
Universalis Imperium Li3 Federation
5
|
Posted - 2013.12.04 21:22:00 -
[611] - Quote
The only good to come out of this ship is the cool design.
1. RR w/o range? 2. Most people use alts for not just scanning/analyzing, but scouting, making this ship's scanning bonuses a bit impractical in dangerous parts of space. 3. The desired role of this ship will never compete with what T3's already do more efficiently for less ISK.
And finally, No practicality as a PvP ship whatsoever. Inb4 'IT WASN'T MEANT TO BE" but my point is:
EVE has more than enough PvE ships, and this isn't even a good PvE ship to say the least.
Might as well add a salvaging bonus.
My suggestion is to drop the exploration bonuses and replace them with logi or damage bonuses. Why would anyone want to scan in a ship that's probably going to cost around a billion ISK? Then, decided whether it's a drone or laser boat. Hybrid dps roles don't work as well. (IE Old Typhoon, Naglfar). Awaiting tears. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
136
|
Posted - 2013.12.04 21:31:00 -
[612] - Quote
First off, I highly doubt it is going to cost 2bil ISK. Might at first, but in a month or so it will come down
Second, you aren't getting a covert cloak, so let it rest, and make your bets. This will be used in high sec, and WHs for sure, and IF it keeps it's repair bonus I bet 0.0 too. I rather see it get a cloak bonus like Black ops and be able to jump through convert cynos and regular cynos. Make it more useful, and more in line with exploring but also good for some PvP actions. But like I have stated before, I doubt CCP cares much what I think or most of us think. So either suck it up and don't get the ship or be creative and find useful acts for it. |
Emma Yobibit
Garoun Investment Bank Gallente Federation
56
|
Posted - 2013.12.04 21:32:00 -
[613] - Quote
Why the round shape? it has nothing special..... at all |
Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
6
|
Posted - 2013.12.04 21:39:00 -
[614] - Quote
With The art of the ship i would much prefer the ring to be about the middle of the ship where the front (nose) of the ship and the back body join. This is because it looks like there is no front side to the ship, because of the the vertical beam at the other side. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
110
|
Posted - 2013.12.04 21:42:00 -
[615] - Quote
I love the look of the ship, but it does need stats to change.
I've said something along these lines previously, but it is a vary mixed-up ship with a wide variety of bonuses.
But I've seen a suggestion I like, so I made up something:
Nestor
Amarr Battleship Bonus: 4% bonus to armor resists per level
Gallente Battleship Bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking and velocity 50% bonus to large energy turret optimal range 50% bonus to scan strength of probes +15 virus strength to data and relic analyzers
Slot Layout: 6H, 6M, 7L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 200 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 95 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
The Spod
Center for Advanced Studies Gallente Federation
135
|
Posted - 2013.12.04 21:43:00 -
[616] - Quote
The only thing I have against this design is that this won't bring anything to the table for nullsec exploration over a Dominix + covops.
This could be fine tuned to remove that covops from the equation, and put it in the Dominix so to speak. To make this viable to explore nullsec as a lone wolf.
The only thing this needs is a way to bypass gate camps. Trade that random RR bonus (without any capacitor transfer or usage bonus backing it up) to a sensible elusion bonus.
One such sensible elusion bonus: instant MJD jump upon activation. This would allow a MJD-warp to evade interception on most gate camps. Gate decloak - MJD - align and warp, with 3 inertia stabs and 3 warp stabs. Counterable, but reliable enough to evade most gate parties.
So,
EASY FIX: SWITCH RR BONUS TO INSTANT MJD JUMP, ALLOWS GATE CAMP EVASION FOR SOLO EXPLORATION IN REASONABLE WAY. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
110
|
Posted - 2013.12.04 21:44:00 -
[617] - Quote
And I absolutely love the design- https://www.dropbox.com/s/wza1xux7ql2m3jp/SOE_Nestor_Battleship_FinalConcept_lrg.png
I don't want them to change it at all, no matter what. Change the stats all you'd like, but use this design. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
110
|
Posted - 2013.12.04 21:45:00 -
[618] - Quote
The Spod wrote:
One such sensible elusion bonus: instant MJD jump upon activation. This would allow a MJD-warp to evade interception on most gate camps. Gate decloak - MJD - align and warp, with 3 inertia stabs and 3 warp stabs. Counterable, but reliable enough to evade most gate parties.
I like that idea a lot, actually- instant MJD, but no cloak.... hmmm. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
673
|
Posted - 2013.12.04 21:53:00 -
[619] - Quote
> Remove the virus/scan strength bonus. Anyone who uses these for exploration is an idiot. > Replace with 200% range bonus on reps.
Then we can party!
|
Bel Tika
Dirty Rotten Scoundrel's
28
|
Posted - 2013.12.04 21:55:00 -
[620] - Quote
Are wee going to see more new designs in the future or are these just filling a hole or something? sorry im a newb lol |
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BeanBagKing
Aperture Harmonics No Holes Barred
258
|
Posted - 2013.12.04 21:55:00 -
[621] - Quote
Let me try putting this another way...
Quote: Ship Class | Avg Price | 2,200,000,000 Dread | 2,360,500,000 | 0.93 Carrier | 1,177,500,000 | 1.87 Freighter | 1,244,500,000 | 1.77 Rorqual | 2,347,000,000 | 0.94 Pirate BS | 711,750,000 | 3.09 Navy BS | 350,500,000 | 6.28 Marauder | 1,127,250,000 | 1.95 Black Ops | 757,500,000 | 2.9
These are averages of a couple ship classes. The number on the far right is the guesstimated cost of the SoE battleship divided by the average cost of that hull class. So a ratio of 3 would mean that the SOE was 3 times as expensive as that ship class. So we can see a few things here.
We have a new Pirate BS that costs.. - Nearly as much as a dread - Almost twice as expensive as a carrier - 3 times as expensive as the rest of the pirate battleships - Twice as expensive as the most expensive T2 BS hull (Marauder) - 3 times as expensive as Black Ops ships
I'm hoping this illustrates why the players are complaining about the bonuses and noting the disconnect between price and performance. I don't think anyone expects this to be twice as good as a carrier, or three times as good as the other faction BS's. I can't help but feel there's a discrepancy here though. |
Sniper Smith
Center for Advanced Studies Gallente Federation
15
|
Posted - 2013.12.04 22:01:00 -
[622] - Quote
I'd like to see even more than a 100% Range bonus like Rise suggested.. Maybe 200% or so.. Or another idea would be to make the Drone Damage amount Fixed, and let Range be tied to Gal BS Skill.. say 50% Per level ?
I like having more stats tied Skills, rather than hull bonuses.. I don't like ships where it's of no benefit at all to train the hull skill above 1 because all the practical use comes from hull bonus..
Second.. doing the math, I'd like to see the LP Cost looked at some more.. I understand it's the same markup you used for the Cruiser and Frig, but given how big this one is, it's too much. You are looking at ~2.5Bil for the Hull Alone. I'd like to see that come down to more like ~1.5, still more expensive than current Pirate hulls, but not stupidly expensive. Another option could be to adjust the Concord to SOE exchange rate.. Allowing incursion runners to make up the difference.. Though, and I say this as an Incursion runner myself, I think we have enough isk as it is, we don't need more.. That or find more ways to get Concord LP so we can spread the wealth.. But this is another topic.. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
812
|
Posted - 2013.12.04 22:03:00 -
[623] - Quote
BeanBagKing wrote:Let me try putting this another way... Quote: Ship Class | Avg Price | 2,200,000,000 Dread | 2,360,500,000 | 0.93 Carrier | 1,177,500,000 | 1.87 Freighter | 1,244,500,000 | 1.77 Rorqual | 2,347,000,000 | 0.94 Pirate BS | 711,750,000 | 3.09 Navy BS | 350,500,000 | 6.28 Marauder | 1,127,250,000 | 1.95 Black Ops | 757,500,000 | 2.9
These are averages of a couple ship classes. The number on the far right is the guesstimated cost of the SoE battleship divided by the average cost of that hull class. So a ratio of 3 would mean that the SOE was 3 times as expensive as that ship class. So we can see a few things here. We have a new Pirate BS that costs.. - Nearly as much as a dread - Almost twice as expensive as a carrier - 3 times as expensive as the rest of the pirate battleships - Twice as expensive as the most expensive T2 BS hull (Marauder) - 3 times as expensive as Black Ops ships I'm hoping this illustrates why the players are complaining about the bonuses and noting the disconnect between price and performance. I don't think anyone expects this to be twice as good as a carrier, or three times as good as the other faction BS's. I can't help but feel there's a discrepancy here though. This analysis makes a pretty big assumption regarding isk/lp return and if the negative reactions are justified that level of return isn't likely. |
Ish Eistiras
Shrubbery Acquisitions Blohm and Voss Shipyards Alliance
2
|
Posted - 2013.12.04 22:04:00 -
[624] - Quote
MeBiatch wrote:Tom-A-Hawk wrote:Bad and boring design, change those scanning and data bonuses, they're useless Agreed make the ship an escort carrier designed to compliment the srat and astrios. Currently the idea I like the most, unique flavor (potentially) in the BS range and a good "my first carrier" there are all ready mini dreads in the new mauraders, so a carrier lite would fit in. |
XvXTeacherVxV
The Cult Reborn
54
|
Posted - 2013.12.04 22:10:00 -
[625] - Quote
Thaddeus Eggeras wrote:First off, I highly doubt it is going to cost 2bil ISK. Might at first, but in a month or so it will come down
Second, you aren't getting a covert cloak, so let it rest, and make your bets. This will be used in high sec, and WHs for sure, and IF it keeps it's repair bonus I bet 0.0 too. I rather see it get a cloak bonus like Black ops and be able to jump through convert cynos and regular cynos. Make it more useful, and more in line with exploring but also good for some PvP actions. But like I have stated before, I doubt CCP cares much what I think or most of us think. So either suck it up and don't get the ship or be creative and find useful acts for it.
The Stratios is 450m right now and its blueprint is 1/5 the price of this one. They will probably be almost 3b until the price comes down to a little less than 2b. I agree with most of the other posters here, this doesn't seem even close to worth that price if they aren't covert ops capable but if they were, 2b wouldn't seem so steep. Not that they necessarily should be, but they should be worth whatever they're going to cost.
The analyzer bonuses are pretty meh but fine if they aren't included in place of other actually useful bonuses. Logi bonus is good, but I agree that a range bonus would be appropriate too. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
83
|
Posted - 2013.12.04 22:14:00 -
[626] - Quote
One more thing: Why does the concept art call for RADAR sensor arays and M F Radar antennas when the ship has Magnetometric sensors... |
BeanBagKing
Aperture Harmonics No Holes Barred
258
|
Posted - 2013.12.04 22:19:00 -
[627] - Quote
Quote:] This analysis makes a pretty big assumption regarding isk/lp return and if the negative reactions are justified that level of return isn't likely. Maybe, maybe not. Just about every estimate Ive seen points to it being in the 2bil plus range though. Lacking anything else to go on and no statement from CCP on the intended price point, this is all I have. If you have a more detailed analysis on the probable price though I'd like to hear it. |
Rek Seven
Probe Patrol Polarized.
1062
|
Posted - 2013.12.04 22:19:00 -
[628] - Quote
Uriel Paradisi Anteovnuecci wrote:The Spod wrote:
One such sensible elusion bonus: instant MJD jump upon activation. This would allow a MJD-warp to evade interception on most gate camps. Gate decloak - MJD - align and warp, with 3 inertia stabs and 3 warp stabs. Counterable, but reliable enough to evade most gate parties.
I like that idea a lot, actually- instant MJD, but no cloak.... hmmm.
I like this too. The bonuses could be:
90% reduction in MJD activation time 500% to cloaked velocity No targeting delay after decloaking +1 |
Tyberius Franklin
Federal Navy Academy Gallente Federation
812
|
Posted - 2013.12.04 22:20:00 -
[629] - Quote
XvXTeacherVxV wrote:Thaddeus Eggeras wrote:First off, I highly doubt it is going to cost 2bil ISK. Might at first, but in a month or so it will come down
Second, you aren't getting a covert cloak, so let it rest, and make your bets. This will be used in high sec, and WHs for sure, and IF it keeps it's repair bonus I bet 0.0 too. I rather see it get a cloak bonus like Black ops and be able to jump through convert cynos and regular cynos. Make it more useful, and more in line with exploring but also good for some PvP actions. But like I have stated before, I doubt CCP cares much what I think or most of us think. So either suck it up and don't get the ship or be creative and find useful acts for it. The Stratios is 450m right now and it's blueprint is 1/5 the price of this one. They will probably be almost 3b until the price comes down to a little less than 2b. I agree with most of the other posters here, this doesn't seem even close to worth that price if they aren't covert ops capable but if they were, 2b wouldn't seem so steep. Not that they necessarily should be, but they should be worth whatever they're going to cost. The analyzer bonuses are pretty meh but fine if they aren't included in place of other actually useful bonuses. Logi bonus is good, but I agree that a range bonus would be appropriate too. 2 things: 1, I'm not convinced the stratios has reached it's leveled price. Give it a few months for everyone who is interested to get on board and experiment and see where it stands the. 2. There is no reason that isk:LP will remain constant between the ships. Nothing short of allowing covert ops on the Nestor would probably have it see the same return that the stratios has simply because of the draw of that utility.
We're not dealing with a set of constants. Rather we're looking at where demand will balance out against the cost of supply. If the ship doesn't stack up and there are no special components propping up the price, I'd think it very unlikely that we'd see the price scale linearly with the LP store cost compared to a stratios. |
Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
83
|
Posted - 2013.12.04 22:21:00 -
[630] - Quote
Thaddeus Eggeras wrote:First off, I highly doubt it is going to cost 2bil ISK. Might at first, but in a month or so it will come down
Second, you aren't getting a covert cloak, so let it rest, and make your bets. This will be used in high sec, and WHs for sure, and IF it keeps it's repair bonus I bet 0.0 too. I rather see it get a cloak bonus like Black ops and be able to jump through convert cynos and regular cynos. Make it more useful, and more in line with exploring but also good for some PvP actions. But like I have stated before, I doubt CCP cares much what I think or most of us think. So either suck it up and don't get the ship or be creative and find useful acts for it.
You don't seem to Understand that even using the Pre-Ship-returns on SoE probes and launchers (using July data from EVE-Central) the ship would come to 1.67 Billion.
Unless CCP reduces the price or amps up LP distribution this thing will never, ever be worth its cost. |
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
110
|
Posted - 2013.12.04 22:25:00 -
[631] - Quote
Ish Eistiras wrote:MeBiatch wrote:Tom-A-Hawk wrote:Bad and boring design, change those scanning and data bonuses, they're useless Agreed make the ship an escort carrier designed to compliment the srat and astrios. Currently the idea I like the most, unique flavor (potentially) in the BS range and a good "my first carrier" there are all ready mini dreads in the new mauraders, so a carrier lite would fit in. So maybe something like this?
Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200mbit/sec//500m3
Has a ship maintenance bay about the size of 2 cruisers, maybe? Nothing big, but enough to fit a couple ships.
Just a quick idea. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Elfi Wolfe
University of Caille Gallente Federation
30
|
Posted - 2013.12.04 22:26:00 -
[632] - Quote
I would like to see a ship bonus that is new, and tied to the new Sisters engine. On the smaller ships it did not interfere with the cloaking.
Suggestions: Bonus to MJD spool up time. 40 to 80% less time to spool up. Maybe with a different visual effect of the ring interacting with the MJD visual effect.
Stargate or wormhole interaction. Takes jump fuel and you end up 12 to 250 km from stargate at other side. (bad idea?)
Something to do with shuttle bay. Um launch 1 fighter? Launch more drones? Able to park ship and fly off in a special remote control shuttle. Ie your pod is on ship could use shuttle to scout ahead. Game design when shuttle is destroyed no pod and you appear back at Nestor.
Allows a module that only works on the nestor to allow faster warp. (meah)
Bonus to MWD top speed. Visual effect of the ring flaring up with MWD active.
Allow ship to jump without a cyno beacon. (To strong a bonus?)
Allow ship to form a wormhole with module. Wormhole can only take 1 ship. "Please point to the place on the doll where the carebear touched you." |
Tyberius Franklin
Federal Navy Academy Gallente Federation
812
|
Posted - 2013.12.04 22:27:00 -
[633] - Quote
BeanBagKing wrote:Quote:] This analysis makes a pretty big assumption regarding isk/lp return and if the negative reactions are justified that level of return isn't likely. Maybe, maybe not. Just about every estimate Ive seen points to it being in the 2bil plus range though. Lacking anything else to go on and no statement from CCP on the intended price point, this is all I have. If you have a more detailed analysis on the probable price though I'd like to hear it. Unfortunately that analysis can't happen until after the release of the ship and we see where things end up. That said, look at ships which are currently obtained via LP stores and make comparisons for LP/isk at jita prices. A Bhaalgorn, Rattlesnake and Vindicator aren't the same price. I could be wrong, but I would think that factors external to LP cost would account for the differences in market value. |
Arrendis
Northstar Cabal Tactical Narcotics Team
81
|
Posted - 2013.12.04 22:27:00 -
[634] - Quote
CCP Rise wrote:In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few.
How often do Gnoses actually get used, though? If you make a hard-to-get, expensive ship that's ok at a bunch of things, but doesn't have any one thing it excels at, you're just going to see people spend less money on three or four cheaper ships that each excel at their role.
Drones? Use a Domi.
Logi? Use a Guardian or Oneiros.
Exploration? Use a CovOps.
Cheaper, easier to get, better at their job. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
812
|
Posted - 2013.12.04 22:29:00 -
[635] - Quote
Scuzzy Logic wrote:Thaddeus Eggeras wrote:First off, I highly doubt it is going to cost 2bil ISK. Might at first, but in a month or so it will come down
Second, you aren't getting a covert cloak, so let it rest, and make your bets. This will be used in high sec, and WHs for sure, and IF it keeps it's repair bonus I bet 0.0 too. I rather see it get a cloak bonus like Black ops and be able to jump through convert cynos and regular cynos. Make it more useful, and more in line with exploring but also good for some PvP actions. But like I have stated before, I doubt CCP cares much what I think or most of us think. So either suck it up and don't get the ship or be creative and find useful acts for it. You don't seem to Understand that even using the Pre-Ship-returns on SoE probes and launchers (using July data from EVE-Central) the ship would come to 1.67 Billion. Unless CCP reduces the price or amps up LP distribution this thing will never, ever be worth its cost. SOE LP/isk isn't a constant either. It has and will continue to depend on the item. |
Gob Lox
Vengance Inc. Renegade Alliance
2
|
Posted - 2013.12.04 22:34:00 -
[636] - Quote
CCP Rise wrote: We all agreed that keeping the covert cloak theme was not going to work for the battleship.
I felt such disappointment when I came across this line. The feeling that came across me was similar to the same feeling you have after being ganked in something really expensive.
I was really hoping for a covert cloaky BS |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
136
|
Posted - 2013.12.04 22:34:00 -
[637] - Quote
If there is a demand then it will be worth it. And IF CCP fixes the bonuses there will be a demand. People will buy and sell it, and if it falls off, then at some point CCP will need to look to it again.
I do think it should cost a bit less LP, same with the other 2 SoE ships, but as it can be bought in high sec it should cost more then the other faction pirate ships. |
Ish Eistiras
Shrubbery Acquisitions Blohm and Voss Shipyards Alliance
2
|
Posted - 2013.12.04 22:37:00 -
[638] - Quote
Uriel Paradisi Anteovnuecci wrote:Ish Eistiras wrote:MeBiatch wrote:Tom-A-Hawk wrote:Bad and boring design, change those scanning and data bonuses, they're useless Agreed make the ship an escort carrier designed to compliment the srat and astrios. Currently the idea I like the most, unique flavor (potentially) in the BS range and a good "my first carrier" there are all ready mini dreads in the new mauraders, so a carrier lite would fit in. So maybe something like this? NestorAmarr BS bonus:4% bonus to armor resists per level Gallente BS bonus:+1 active drone per level Role Bonuses:50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness Can not field sentry dronesSlot Layout: 5H, 6M, 8L; 0 Turrets, 0 Launchers Drone Bandwidth//Bay:250mbit/sec//1000m3Has a ship maintenance bay about the size of 2 cruisers, maybe? Nothing big, but enough to fit a couple ships. Just a quick idea. This would serve to make the ship fun, still very expensive gank bait for what it is, but fun. More then just the drone control bonus though, I feel it should be set up to specifically prevent/inhibit the use of sentry drones in favor of heavy drones. Makes it still useful in pvp/pve without the drone assist volley potential of sentry (or at least lesser degree). |
Onictus
Silver Snake Enterprise Fatal Ascension
629
|
Posted - 2013.12.04 22:38:00 -
[639] - Quote
Tyberius Franklin wrote: This analysis makes a pretty big assumption regarding isk/lp return and if the negative reactions are justified that level of return isn't likely.
Not really, I can make 4000isk per LP is I slow sell stratio BPCs, the price of Nestor (after the first rush anyway) is going to be pegged to the stratios/aster/prob price which ever is highest because the people farming the LP will hit the item with the highest return.
Right now a Stratios BPC easily pulls 3000isk/LP so expecting a 2bil BPC price isn't much of an assumption. That will drift down by spring of course, but the price for the SOE cruisers has been pretty steady of late. |
Grenn Putubi
The SWAG Lab SWAG Co
19
|
Posted - 2013.12.04 22:44:00 -
[640] - Quote
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 100% bonus to remote repair range 50% Increase to Drone velocity 98% reduction in powergrid costs for Drone Control Units 50% increased strength for scan probes
Able to fit Drone Control Units
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 250 / 750 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
|
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
111
|
Posted - 2013.12.04 22:45:00 -
[641] - Quote
Grenn Putubi wrote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 100% bonus to remote repair range 50% Increase to Drone velocity 98% reduction in powergrid costs for Drone Control Units 50% increased strength for scan probes
Able to fit Drone Control Units
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 250 / 750 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
hmm.. that's a lot like my idea, but it has a lot more potential DPS. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Grenn Putubi
The SWAG Lab SWAG Co
19
|
Posted - 2013.12.04 22:49:00 -
[642] - Quote
I thought about it after posting and decided having a full 10 heavies on the field would be a bit much coupled with the damage bonus. So I edited it down to 200 mb/s so that it maxes out at 8 Heavies or you can fly 6 heavies and 4 meds, or mix it up from there. That's a bit closer to being balanced I think. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
112
|
Posted - 2013.12.04 22:50:00 -
[643] - Quote
Ish Eistiras wrote:Uriel Paradisi Anteovnuecci wrote:Ish Eistiras wrote:MeBiatch wrote:Tom-A-Hawk wrote:Bad and boring design, change those scanning and data bonuses, they're useless Agreed make the ship an escort carrier designed to compliment the srat and astrios. Currently the idea I like the most, unique flavor (potentially) in the BS range and a good "my first carrier" there are all ready mini dreads in the new mauraders, so a carrier lite would fit in. So maybe something like this? NestorAmarr BS bonus:4% bonus to armor resists per level Gallente BS bonus:+1 active drone per level Role Bonuses:50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness Can not field sentry dronesSlot Layout: 5H, 6M, 8L; 0 Turrets, 0 Launchers Drone Bandwidth//Bay:250mbit/sec//1000m3Has a ship maintenance bay about the size of 2 cruisers, maybe? Nothing big, but enough to fit a couple ships. Just a quick idea. This would serve to make the ship fun, still very expensive gank bait for what it is, but fun. More then just the drone control bonus though, I feel it should be set up to specifically prevent/inhibit the use of sentry drones in favor of heavy drones. Makes it still useful in pvp/pve without the drone assist volley potential of sentry (or at least lesser degree). Well, it'd be just a little difficult to make it use heavies more effectively without making its sentries better as well. As it is, it could use a total of 8 heavies or sentries.
I gave it tracking/optimal/velocity bonus to drones specifically to aid with heavies, really- it'd make them much more effective. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Ynot Eyob
Nisroc Angels The Obsidian Front
372
|
Posted - 2013.12.04 22:50:00 -
[644] - Quote
Doesnt make sence to me.
Covert frigate and Cruiser, the BS should have been a Black Ops. Nisroc Angels - The Obsidian Front Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
812
|
Posted - 2013.12.04 22:50:00 -
[645] - Quote
Onictus wrote:Tyberius Franklin wrote: This analysis makes a pretty big assumption regarding isk/lp return and if the negative reactions are justified that level of return isn't likely.
Not really, I can make 4000isk per LP is I slow sell stratio BPCs, the price of Nestor (after the first rush anyway) is going to be pegged to the stratios/aster/prob price which ever is highest because the people farming the LP will hit the item with the highest return. Right now a Stratios BPC easily pulls 3000isk/LP so expecting a 2bil BPC price isn't much of an assumption. That will drift down by spring of course, but the price for the SOE cruisers has been pretty steady of late. Judging from many of the comments here, the covert cloak is a big help to the stratios lasting market price. This doesn't have that. Granted there will be a big initial rush, there always is, but that won't be the permanent price setter. I just don't see this having the appeal of its cruiser companion as proposed. I could be wrong though, I'm just saying that if it really is as lackluster as some people say, it won't get the same return and as such prices will be lower than simply extrapolating from Stratios returns would suggest. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
112
|
Posted - 2013.12.04 22:54:00 -
[646] - Quote
Neatening up my idea:
Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness
Slot Layout: 5H, 6M, 8L; 0 Turrets, 0 Launchers
Drone Bandwidth//Bay: 250 mbit/sec // 1000 m3
Ship Maintainence Bay: 350,000 m3
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Grenn Putubi
The SWAG Lab SWAG Co
19
|
Posted - 2013.12.04 22:58:00 -
[647] - Quote
Uriel Paradisi Anteovnuecci wrote:hmm.. that's a lot like my idea, but it has a lot more potential DPS.
The difference between them is that your fit only requires 2 skills to be really effective, while mine requires 3. You need to train Amarr for the tank, Gallente for the Drone bonuses, and Advance Drone Interfacing for the Drone Control Units. Not to mention the hassles of dealing with a 4000m3 hi slot module with a 60mil price tag stealing all your hi slots if you really want to use them to get extra drones on the field. I also chose to only provide a velocity bonus to drones not a tracking speed/range bonus so it won't be as useful to sit with 8 Sentries deployed as it would be to keep mobile with 8 Heavies or a mix of drones.
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
137
|
Posted - 2013.12.04 22:58:00 -
[648] - Quote
Really think something other then a carrier is going to be able to launcher more then 5 drones? Come on really? Do some of you REALLY think before you throw ideas out there. This is why CCP listens to us less and less. You aren't getting more then 5 drones launched at a time from this ship. You aren't getting a covert cloak. Most you will get out of this is MAYBE a range repair bonus instead of amount. As I don't see why it needs a repair bonus, I think giving it the blackops cloak velocity bonus be better, and allowing it to jump through covert and regular cnyos. And some saying give it 7H, 6M, 7L, or 6H, 6M, 8L, really? How are you going to add slots but not take them from anywhere else on the ship? Something like 6H, 6M, 7L, or 7H, 5M, 7L would be ok, but you don't just add slots without taking them from somwhere, makes no since at all. But keep coming up with crazy ideas that make it either OP as hell, something it isn't going to be, or just all around crazy and see if CCP takes anything we say serious. |
Michael Harari
Genos Occidere HYDRA RELOADED
1004
|
Posted - 2013.12.04 23:00:00 -
[649] - Quote
Here is a unique bonus that people would be willing to pay for
Role Bonus: Drones are ignored by non-capsuleer targeting systems.
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
137
|
Posted - 2013.12.04 23:00:00 -
[650] - Quote
Quote:Uriel Paradisi Anteovnuecci wrote: hmm.. that's a lot like my idea, but it has a lot more potential DPS.
The difference between them is that your fit only requires 2 skills to be really effective, while mine requires 3. You need to train Amarr for the tank, Gallente for the Drone bonuses, and Advance Drone Interfacing for the Drone Control Units. Not to mention the hassles of dealing with a 4000m3 hi slot module with a 60mil price tag stealing all your hi slots if you really want to use them to get extra drones on the field. I also chose to only provide a velocity bonus to drones not a tracking speed/range bonus so it won't be as useful to sit with 8 Sentries deployed as it would be to keep mobile with 8 Heavies or a mix of drones.
You are joking right? Only need 2 skills huh. Just Amarr and Gallent BS to at least L4, plus good drone skills, ok to good repair skills, ok to good laser skills. Good armor skills and ec and if you plan to use it in it's role good exploring skills. Wow, just wow. |
|
Captain StringfellowHawk
Garoun Investment Bank Gallente Federation
72
|
Posted - 2013.12.04 23:06:00 -
[651] - Quote
Uriel Paradisi Anteovnuecci wrote:I love the look of the ship, but it does need stats to change.
I've said something along these lines previously, but it is a vary mixed-up ship with a wide variety of bonuses.
But I've seen a suggestion I like, so I made up something:
Nestor
Amarr Battleship Bonus: 4% bonus to armor resists per level
Gallente Battleship Bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking and velocity 50% bonus to large energy turret optimal range 50% bonus to scan strength of probes +15 virus strength to data and relic analyzers
Slot Layout: 6H, 6M, 7L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 200 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 95 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
+1 to the OP ship that will never ever see the day of light
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
112
|
Posted - 2013.12.04 23:06:00 -
[652] - Quote
Thaddeus Eggeras wrote:Quote:Uriel Paradisi Anteovnuecci wrote: hmm.. that's a lot like my idea, but it has a lot more potential DPS.
The difference between them is that your fit only requires 2 skills to be really effective, while mine requires 3. You need to train Amarr for the tank, Gallente for the Drone bonuses, and Advance Drone Interfacing for the Drone Control Units. Not to mention the hassles of dealing with a 4000m3 hi slot module with a 60mil price tag stealing all your hi slots if you really want to use them to get extra drones on the field. I also chose to only provide a velocity bonus to drones not a tracking speed/range bonus so it won't be as useful to sit with 8 Sentries deployed as it would be to keep mobile with 8 Heavies or a mix of drones. You are joking right? Only need 2 skills huh. Just Amarr and Gallent BS to at least L4, plus good drone skills, ok to good repair skills, ok to good laser skills. Good armor skills and ec and if you plan to use it in it's role good exploring skills. Wow, just wow. Look at the last idea I posted. It may seem very powerful, but with its relative availability, it may be nearly worth the price- if you want the same thing for half the price, you could get a carrier- this is basically evolving into a sub-carrier that costs twice as much.
Also, at most it could field 8 Heavies/sentries. A carrier has the ability to use 10, and costs half as much.
This ship would be a very expensive and more mobile but weaker version of a carrier in this design.
EDIT: I'll just put it into this post:
Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness
Slot Layout: 5H, 6M, 8L; 4 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200 mbit/sec // 1000 m3
Ship Maintainence Bay: 350,000 m3
However, I've also submitted a couple other ideas, such as:
Nestor
Amarr Battleship Bonus: 4% bonus to armor resists per level
Gallente Battleship Bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking and velocity 50% bonus to large energy turret optimal range 50% bonus to scan strength of probes +15 virus strength to data and relic analyzers
Slot Layout: 6H, 6M, 7L; 4 turrets, 0 launchers Drones (bandwidth / bay): 200 / 500
Which one would you rather use? "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
GeeShizzle MacCloud
409
|
Posted - 2013.12.04 23:09:00 -
[653] - Quote
Uriel Paradisi Anteovnuecci wrote:Neatening up my idea: Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness
Slot Layout: 5H, 6M, 8L; 0 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200 mbit/sec // 1000 m3
Ship Maintainence Bay: 350,000 m3
Quoting this so its not changed but love how its been +1'd when it cant fit any turrets but still has a laser bonus. Also making a ship that can field 10 drones is seriously encroaching on what makes the Guardian-Vexor unique and commanded the insane price tag it does.
With this not only are you demeaning the Guardian-Vexor as is, but you drop its pricetag and delete its uniqueness in New Eden. |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
0
|
Posted - 2013.12.04 23:12:00 -
[654] - Quote
As an exploration pilot, I can't see a BS being used for solo exploration. The key attributes a ship needs for the exploration role is to be able to cover a lot of ground quickly and the ability to remain undetected, with the Nestor unable to do either of these things effectively. Even if you give the ship a jump drive you still need another ship to light the cyno. If this is the case then the cyno ship can have the virus strength and probing bonuses for exploration. With the Stratios and Astero fulfilling the exploration with teeth roles have the Nestor mix with the SoE's humanitarian theme, making it a logistics ship with teeth. I imagined the Nestor being a deep space rescue ship able to get on the field quickly to apply reps and save lives.
As to it's capabilities I was thinking removing the virus strength bonus at the minimum with the probe strength next. Replace them with a bonus to cloaked speed and maybe even a jump drive for mobility in hostile space. I would also like to see them have a bonus to both armor and shield reppers but I have no opinion on the range issue.
I see these ships being used in smaller class wormholes as a cloaking logi to both support T3s and add dps. As for Kspace, I can see explorers dual boxing combat sites with a covop or SoE ship running exploration sites and lighting cynos to bring in the Nestor's bigger guns for combat sigs and, if on the off chance that CCP does manage to squeeze a covert jump drive into the Nestor's hull, BlOps gangs liking them for logi but only if they have the isk to replace them regularly.
Unlike frigates and specialized cruisers I can't see a BS trying to sneak through hostile gates even with a covop cloak, which no BS should have anyway. With the SoE goal of exploration covered, combining their humanitarian bent with their philosophy of self defense and signature cloaking technology would result in the ship described above, at least in this pilot's humble opinion |
Onictus
Silver Snake Enterprise Fatal Ascension
629
|
Posted - 2013.12.04 23:14:00 -
[655] - Quote
Tyberius Franklin wrote:Onictus wrote:Tyberius Franklin wrote: This analysis makes a pretty big assumption regarding isk/lp return and if the negative reactions are justified that level of return isn't likely.
Not really, I can make 4000isk per LP is I slow sell stratio BPCs, the price of Nestor (after the first rush anyway) is going to be pegged to the stratios/aster/prob price which ever is highest because the people farming the LP will hit the item with the highest return. Right now a Stratios BPC easily pulls 3000isk/LP so expecting a 2bil BPC price isn't much of an assumption. That will drift down by spring of course, but the price for the SOE cruisers has been pretty steady of late. Judging from many of the comments here, the covert cloak is a big help to the stratios lasting market price. This doesn't have that. Granted there will be a big initial rush, there always is, but that won't be the permanent price setter. I just don't see this having the appeal of its cruiser companion as proposed. I could be wrong though, I'm just saying that if it really is as lackluster as some people say, it won't get the same return and as such prices will be lower than simply extrapolating from Stratios returns would suggest.
Right....so whom exactly is going to waste the LP to build these? You can't plex for them. If stratios is making 3000 per LP and Nestor is making 1.5, guess what I'm selling?
....aint a Nestor |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
112
|
Posted - 2013.12.04 23:15:00 -
[656] - Quote
GeeShizzle MacCloud wrote:Uriel Paradisi Anteovnuecci wrote:Neatening up my idea: Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness
Slot Layout: 5H, 6M, 8L; 0 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200 mbit/sec // 1000 m3
Ship Maintainence Bay: 350,000 m3 Quoting this so its not changed but love how its been +1'd when it cant fit any turrets but still has a laser bonus. Also making a ship that can field 10 drones is seriously encroaching on what makes the Guardian-Vexor unique and commanded the insane price tag it does. With this not only are you demeaning the Guardian-Vexor as is, but you drop its pricetag and delete its uniqueness in New Eden. Well, I apologize for insulting the GV with this, but I really just tried to make a ship to be a mini-carrier sort of thing.
Also, I had copied+pasted from a post i had previously made and tried changing things, but made a typo (that's the turret typo).
Here's it again:
Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness
Slot Layout: 5H, 6M, 8L; 4 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200 mbit/sec // 1000 m3
Ship Maintainence Bay: 350,000 m3
Also, it'll be slightly less effective than a carrier (only up to 8 sentries/heavies) and will be twice as expensive. I feel as if this is almost reasonable, if not in need of slight changes. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Seranova Farreach
Lion Squadron
479
|
Posted - 2013.12.04 23:17:00 -
[657] - Quote
Uriel Paradisi Anteovnuecci wrote:Neatening up my idea: Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness
Slot Layout: 5H, 6M, 8L; 4 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200 mbit/sec // 1000 m3
Ship Maintainence Bay: 350,000 m3
like it! if its like a subcapital carrier its worth a 2bill price tag |
Razgriz Shaishi
Perkone Caldari State
13
|
Posted - 2013.12.04 23:18:00 -
[658] - Quote
Quinn Corvez wrote:Of course price is a factor in balance. Don't be so ignorant. Apparently you havent learned the lesson that CCP learned years ago when they first introduced titans to the game. Never count on price being a balancing factor, ESPECIALLY where fleets and alliances are concerned. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
115
|
Posted - 2013.12.04 23:19:00 -
[659] - Quote
Seranova Farreach wrote:Uriel Paradisi Anteovnuecci wrote:Neatening up my idea: Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness
Slot Layout: 5H, 6M, 8L; 4 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200 mbit/sec // 1000 m3
Ship Maintainence Bay: 350,000 m3 like it! if its like a subcapital carrier its worth a 2bill price tag Exactly! It's supposed to be a slightly more fragile carrier that can field 8 total heavies/sentries, but costs twice as much- I'd pay 2 bil for a ship like this, and I feel like it's pretty reasonable. Thanks "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
MeBiatch
Republic University Minmatar Republic
1542
|
Posted - 2013.12.04 23:22:00 -
[660] - Quote
Uriel Paradisi Anteovnuecci wrote:Ish Eistiras wrote:MeBiatch wrote:Tom-A-Hawk wrote:Bad and boring design, change those scanning and data bonuses, they're useless Agreed make the ship an escort carrier designed to compliment the srat and astrios. Currently the idea I like the most, unique flavor (potentially) in the BS range and a good "my first carrier" there are all ready mini dreads in the new mauraders, so a carrier lite would fit in. So maybe something like this? NestorAmarr BS bonus:4% bonus to armor resists per level Gallente BS bonus:+1 active drone per level Role Bonuses:50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drone Bandwidth//Bay:200mbit/sec//500m3 Has a ship maintenance bay about the size of 2 cruisers, maybe? Nothing big, but enough to fit a couple ships. Just a quick idea.
Needs a little work but I totally like where you are going There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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J A Aloysiusz
Precision Strike Brigade Easily Excited
31
|
Posted - 2013.12.04 23:26:00 -
[661] - Quote
If it's not getting the cloak, will it still have the ability to use jump bridges? It would couple nicely with the mass reduction...
I'm tired of seeing every new ship having a drone damage bonus (whether it be raw damage or projection). Perhaps a support ship like this one would be the perfect time to try out some other drone bonuses? Perhaps to the currently unusable logi drones?
Energy turrets and logi bonus without a energy turret capacitor reduction? Might as well give it another role bonus... "All energy neutralizers on grid are automatically activated on this hull"
But in all seriousness, it has a logi bonus, a resistance bonus, and a damage bonus. This is beyond overpowered for spider battleships. Let's hope it's too expensive for practical use in pvp... |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
115
|
Posted - 2013.12.04 23:31:00 -
[662] - Quote
MeBiatch wrote:Uriel Paradisi Anteovnuecci wrote:Ish Eistiras wrote:MeBiatch wrote:Tom-A-Hawk wrote:Bad and boring design, change those scanning and data bonuses, they're useless Agreed make the ship an escort carrier designed to compliment the srat and astrios. Currently the idea I like the most, unique flavor (potentially) in the BS range and a good "my first carrier" there are all ready mini dreads in the new mauraders, so a carrier lite would fit in. So maybe something like this? NestorAmarr BS bonus:4% bonus to armor resists per level Gallente BS bonus:+1 active drone per level Role Bonuses:50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drone Bandwidth//Bay:200mbit/sec//500m3 Has a ship maintenance bay about the size of 2 cruisers, maybe? Nothing big, but enough to fit a couple ships. Just a quick idea. Needs a little work but I totally like where you are going Any ideas? I feel like this has to be fixed a little, but the 2 Billion ISK price tag makes me think that this may be alright already.
A Sub-Carrier would totally be worth it, considering it'll be able to field a max 8 heavies/sentries.
Updated version:
Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness
Slot Layout: 5H, 6M, 8L; 4 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200 mbit/sec // 1000 m3
Ship Maintainence Bay: 350,000 m3 "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Sniper Smith
Center for Advanced Studies Gallente Federation
15
|
Posted - 2013.12.04 23:33:00 -
[663] - Quote
Arrendis wrote:CCP Rise wrote:In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. How often do Gnoses actually get used, though? If you make a hard-to-get, expensive ship that's ok at a bunch of things, but doesn't have any one thing it excels at, you're just going to see people spend less money on three or four cheaper ships that each excel at their role. Drones? Use a Domi. Logi? Use a Guardian or Oneiros. Exploration? Use a CovOps. Cheaper, easier to get, better at their job. You really would be amazed..
Before the SOE Cruiser, it was something I was seeing everywhere for scanning and running sites in Highsec.. Wasn't the Best ship, but was one most people could use with ease.. having bonuses for whatever they are trained into..
Even now with the SOE Cruiser, I still see them on a regular basis.. |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
144
|
Posted - 2013.12.04 23:33:00 -
[664] - Quote
We already have a door that goes unopened, now we're getting a shuttle that will go undocked? CCP, I am disappoint.
The only suggestion that really tickled me was the interdiction nullifier idea- potentially the low agility + armour tanking + lower amount of low slots means that you have to choose between nano to overcome this or tankiness. I understand why people might feel that any interdiction nullification on a BS is OP though (heavens forbid something new and innovative is attempted).
Logi drone RR bonus feels like it fits the theme of the ship more, overcomes some of the issues mentioned (range being the biggest) and I like the suggestion that it's a back-door into rebalancing logi drones a bit (why can't you self-rep, for instance?). |
J A Aloysiusz
Precision Strike Brigade Easily Excited
31
|
Posted - 2013.12.04 23:34:00 -
[665] - Quote
I'll also point out that I like the idea of the "carrier" (drones and logi) BS as proposed above, but I don't think this is the ship to do it with, unless a shield line is soon to follow. If a shield line *is* soon to follow, the proposed idea would make a lot of sense. But I imagine it isn't, and instead, we're to expect a triage variant equivalent to bastion marauders. |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
0
|
Posted - 2013.12.04 23:36:00 -
[666] - Quote
Uriel Paradisi Anteovnuecci wrote:Neatening up my idea: Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness
Slot Layout: 5H, 6M, 8L; 4 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200 mbit/sec // 1000 m3
Ship Maintainence Bay: 350,000 m3
This has got to be the most radical ship design ever suggested with a straight face. Granted, I would love the idea of another faction capitol ship but the Nestor is not a carrier and it never will be. It is a Battleship and even if it has both drone and logi capability it needs to remain within the bounds of a BS. If this design is ever remotely implemented it will be as a limited edition prize, not a player produced ship. That said, an SoE carrier would be pretty cool, even if my chance of actually owning one is approximately zero. |
Herpp Derpp
Enlightened Industries Goonswarm Federation
7
|
Posted - 2013.12.04 23:36:00 -
[667] - Quote
For the 666th post, I suggest adding a missle bonus to the ship. That is all. |
Dring Dingle
Polaris Rising Gentlemen's Agreement
75
|
Posted - 2013.12.04 23:37:00 -
[668] - Quote
Will it still be able to bridge? (cause of its low mas....)
i just dont see it being used over a covert cruiser if it cannot be bridged (with a blops)...... - yes i know its normal a trait that comes with things that can fit a covert cloak... but how about an exception :D |
Victor Maximus
Deep Core Mining Inc. Caldari State
11
|
Posted - 2013.12.04 23:38:00 -
[669] - Quote
J A Aloysiusz wrote:If it's not getting the cloak, will it still have the ability to use jump bridges? It would couple nicely with the mass reduction...
I'm tired of seeing every new ship having a drone damage bonus (whether it be raw damage or projection). Perhaps a support ship like this one would be the perfect time to try out some other drone bonuses? Perhaps to the currently unusable logi drones?
Energy turrets and logi bonus without a energy turret capacitor reduction? Might as well give it another role bonus... "All energy neutralizers on grid are automatically activated on this hull"
But in all seriousness, it has a logi bonus, a resistance bonus, and a damage bonus. This is beyond overpowered for spider battleships. Let's hope it's too expensive for practical use in pvp...
What if you merge the logi drone idea(unique) with the subcap carrier idea that seems popular. Something like
Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Energy Transfer Array range 300% bonus to Remote Armor Repair Drone effectiveness
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200mbit/sec//500m3
Something a bit more unique than an expensive mini carrier. It also gives it the chance to still rep something once every neut on the field lands on this thing. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
813
|
Posted - 2013.12.04 23:39:00 -
[670] - Quote
Onictus wrote:Tyberius Franklin wrote:Onictus wrote:Tyberius Franklin wrote: This analysis makes a pretty big assumption regarding isk/lp return and if the negative reactions are justified that level of return isn't likely.
Not really, I can make 4000isk per LP is I slow sell stratio BPCs, the price of Nestor (after the first rush anyway) is going to be pegged to the stratios/aster/prob price which ever is highest because the people farming the LP will hit the item with the highest return. Right now a Stratios BPC easily pulls 3000isk/LP so expecting a 2bil BPC price isn't much of an assumption. That will drift down by spring of course, but the price for the SOE cruisers has been pretty steady of late. Judging from many of the comments here, the covert cloak is a big help to the stratios lasting market price. This doesn't have that. Granted there will be a big initial rush, there always is, but that won't be the permanent price setter. I just don't see this having the appeal of its cruiser companion as proposed. I could be wrong though, I'm just saying that if it really is as lackluster as some people say, it won't get the same return and as such prices will be lower than simply extrapolating from Stratios returns would suggest. Right....so whom exactly is going to waste the LP to build these? You can't plex for them. If stratios is making 3000 per LP and Nestor is making 1.5, guess what I'm selling? ....aint a Nestor Most LP items are in good market supply at a variety of isk/LP returns. So to answer your opening question, as with all low return items, someone else will do it. |
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Andrea Keuvo
Science and Trade Institute Caldari State
62
|
Posted - 2013.12.04 23:40:00 -
[671] - Quote
The next question, since this is a ship with over 2B hull cost, is how many talos to gank it in hisec |
scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
41
|
Posted - 2013.12.04 23:41:00 -
[672] - Quote
So... when do we a get missile-based pirate faction BS? Maybe Caldari/Minmatar? You could give it a hull bonus to Rapids so the big red clown nose module that goes on the front makes sense. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
115
|
Posted - 2013.12.04 23:53:00 -
[673] - Quote
Victor Maximus wrote:J A Aloysiusz wrote:If it's not getting the cloak, will it still have the ability to use jump bridges? It would couple nicely with the mass reduction...
I'm tired of seeing every new ship having a drone damage bonus (whether it be raw damage or projection). Perhaps a support ship like this one would be the perfect time to try out some other drone bonuses? Perhaps to the currently unusable logi drones?
Energy turrets and logi bonus without a energy turret capacitor reduction? Might as well give it another role bonus... "All energy neutralizers on grid are automatically activated on this hull"
But in all seriousness, it has a logi bonus, a resistance bonus, and a damage bonus. This is beyond overpowered for spider battleships. Let's hope it's too expensive for practical use in pvp... What if you merge the logi drone idea(unique) with the subcap carrier idea that seems popular. Something like Nestor Amarr BS bonus: 4% bonus to armor resists per level Gallente BS bonus: +1 active drone per level Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Energy Transfer Array range 300% bonus to Remote Armor Repair Drone effectiveness Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drone Bandwidth//Bay: 200mbit/sec//500m3 Something a bit more unique than an expensive mini carrier. It also gives it the chance to still rep something once every neut on the field lands on this thing. This is a very good idea I like this mix with my idea quite a bit. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Moonaura
The Dead Rabbit Society
479
|
Posted - 2013.12.04 23:56:00 -
[674] - Quote
Personally, I think it looks fun.
I just wish you'd also consider the extensive feedback on the RLML/RHML thread CCP Rise. We've put a lot of effort into explaining our feelings on it all, hopefully as constructively as you've asked for. "The game is mostly played by men - 97%. But 40% of them play as women... so thats fine." -á- CCP t0rfifrans-á |
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
524
|
Posted - 2013.12.04 23:59:00 -
[675] - Quote
Cant we just as a Christmas present, have this covops cloaked? Just until New Years.
I really want to see the drunken hilarity that would ensue everywhere. Afterwards blame it on collective consumption of alcoholic beverages that prevented anyone from bothering to look out the window and see the giant ship. |
Arrendis
Northstar Cabal Tactical Narcotics Team
81
|
Posted - 2013.12.05 00:04:00 -
[676] - Quote
James Amril-Kesh wrote:A logistics battleship. Logistics battleships are just a terrible idea for several reasons, mainly the fact that they're slow, would have to have short range to avoid trampling on actual specialized logistics ships, and lock too slowly to be of actual use in anything more than a very small engagement.
Frankly, I wouldn't mind having my logi cruisers trampled on a little bit, if it meant approaching the survivability of the ships we're keeping alive. Sure, we've got smaller sigs and move faster, but sentries don't care about that nearly as much as large turrets do. And since these days, the only things out there in mass engagements are cruiser-sized guns, dreads, and sentry drones (be it from domis or slowcats), I'd like half a chance of not blowing up when I get primaried.
Don't get me wrong: I don't expect a functional logistics battleship to ever happen - it'd need low mass, high mobility, and better scan resolution, while retaining a decent tank and a reasonable price tag. Not happening.
Still, I wouldn't mind it if, instead of a cloth-wearing spacepriest, I could be a damned cleric in full plate, just once. Even my guardian feels paper-thin out there these days.
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Esrevid Nekkeg
Justified and Ancient
246
|
Posted - 2013.12.05 00:13:00 -
[677] - Quote
I'll gladly take the ship as is. No need to put a wrapper arround it, it will get used instantly.
Esrevid slams pile of LP on counter Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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James Amril-Kesh
4S Corporation Goonswarm Federation
6642
|
Posted - 2013.12.05 00:16:00 -
[678] - Quote
Arrendis wrote:Sure, we've got smaller sigs and move faster, but sentries don't care about that nearly as much as large turrets do. Except they do. They have the same signature resolution as large turrets, and their tracking speed is also roughly equivalent. Latest video - Pandemic Legion titan and supers killed |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
119
|
Posted - 2013.12.05 00:21:00 -
[679] - Quote
To repost a mix with my idea that's been proposed:
Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Energy Transfer Array range 300% bonus to Remote Armor Repair Drone effectiveness
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200mbit/sec//500m3
I think this would make it worth the 2.2 bil price tag it'll have. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Phoenix Jones
The Scope Gallente Federation
293
|
Posted - 2013.12.05 00:30:00 -
[680] - Quote
Phoenix Jones looks at the suggestion of a 8 to 10 drone battleship and wonders if the forum warriors went insane
SOE (No not Sony, but Sisters of Eve), are explorers and humanitarian aid activists, not combat specialists. Why are you all trying to max DPS this ship out by giving it a ridiculous drone bandwidth in a battleship hull?
The focus cannot be its potential dps via drones, it has to be its support functions as a whole else you've merely made this a Guardian-Vexor 8 Low Slot Mega Tanked with Resistance Bonus Spider-tanking 10 sentry gun monster. You have to attempt of at least put out a suggestion or a reason for that at least fakes this being remotely balanced in game.
Yes it will cost a lot. No it can't beat out Every ship in its class because of it.
People are trying to compare this battleship to a carrier. First and foremost, its a Battleship, NOT a carrier. Can it carry over functions, sure, but creating a carrier like ship that can operate in high-sec is bizarre to say the least.
Repair bonuses is one thing, as it would sit in-between the logistics cruisers and the carrier (which is fine because there IS nothing in-between the logistics cruiser and the carrier). But the drone suggestion will not work.
Why... because ITS A BATTLESHIP made for a Humanitarian Aid Organization.
You are all going a bit off the deep-end with trying to turn this into some dps 10 sentry gun cloaky combat super battleship for the sole reason that its expensive.. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
119
|
Posted - 2013.12.05 00:35:00 -
[681] - Quote
Phoenix Jones wrote:Phoenix Jones looks at the suggestion of a 8 to 10 drone battleship and wonders if the forum warriors went insane
SOE (No not Sony, but Sisters of Eve), are explorers and humanitarian aid activists, not combat specialists. Why are you all trying to max DPS this ship out by giving it a ridiculous drone bandwidth in a battleship hull?
The focus cannot be its potential dps via drones, it has to be its support functions as a whole else you've merely made this a Guardian-Vexor 8 Low Slot Mega Tanked with Resistance Bonus Spider-tanking 10 sentry gun monster. You have to attempt of at least put out a suggestion or a reason for that at least fakes this being remotely balanced in game.
Yes it will cost a lot. No it can't beat out Every ship in its class because of it.
People are trying to compare this battleship to a carrier. First and foremost, its a Battleship, NOT a carrier. Can it carry over functions, sure, but creating a carrier like ship that can operate in high-sec is bizarre to say the least.
Repair bonuses is one thing, as it would sit in-between the logistics cruisers and the carrier (which is fine because there IS nothing in-between the logistics cruiser and the carrier). But the drone suggestion will not work.
Why... because ITS A BATTLESHIP made for a Humanitarian Aid Organization.
You are all going a bit off the deep-end with trying to turn this into some dps 10 sentry gun cloaky combat super battleship for the sole reason that its expensive.. Well I'm just being creative- and the SoE isn't all about aid and rescue, if you can't tell by the arc- they have some...darker things going on too
But I think it could almost be reasonable- I mean, the original +10% damage/hp bonus for Gal BS would only have given it about half of a sentry/heavy less damage- this idea only served to split it up more.
If you want, it could honestly look like this:
Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: 10% bonus to drone damage and hitpoints per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Energy Transfer Array range 300% bonus to Remote Armor Repair Drone effectiveness
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers
Drone Bandwidth//Bay: 125mbit/sec//500m3
And it'd only be slightly weaker.
The Sub-Carrier theme was only a development off of that to split the damage application more. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
120
|
Posted - 2013.12.05 00:36:00 -
[682] - Quote
Phoenix Jones wrote: cloaky combat super battleship for the sole reason that its expensive..
Also, I didn't say anything about a cloak. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Tyberius Franklin
Federal Navy Academy Gallente Federation
813
|
Posted - 2013.12.05 00:40:00 -
[683] - Quote
Uriel Paradisi Anteovnuecci wrote:To repost a mix with my idea that's been proposed:
Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Energy Transfer Array range 300% bonus to Remote Armor Repair Drone effectiveness
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200mbit/sec//500m3
I think this would make it worth the 2.2 bil price tag it'll have. Less room for spares/types to have a novelty more than 5 drones ability. Also completely tramples the jack of all trades, master of none idea regarding drone combat with the increased DPS and drone damage application bonuses from any other drone ship.
I'm not really a fan, but more than that I don't think this has any real chance of being considered for various reasons. |
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
525
|
Posted - 2013.12.05 00:44:00 -
[684] - Quote
Esrevid Nekkeg wrote:I'll gladly take the ship as is. No need to put a wrapper arround it, it will get used instantly.
Esrevid slams pile of LP on counter My Amarrian friend you need to add some ISk, as well as some to replace the large hole you just placed into the exchange table |
Phoenix Jones
The Scope Gallente Federation
293
|
Posted - 2013.12.05 00:46:00 -
[685] - Quote
I don't mean to shoot an idea down, but there has to be limits. The restriction of 5 drones to all sub-capitals exist for a reason.
It was a bit much. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
138
|
Posted - 2013.12.05 00:50:00 -
[686] - Quote
People don't seem to understand that things are done for a reason and what OP is it seems |
Arrendis
Northstar Cabal Tactical Narcotics Team
82
|
Posted - 2013.12.05 00:51:00 -
[687] - Quote
James Amril-Kesh wrote:Arrendis wrote:Sure, we've got smaller sigs and move faster, but sentries don't care about that nearly as much as large turrets do. Except they do. They have the same signature resolution as large turrets, and their tracking speed is also roughly equivalent. Edit: Replaced with a better comparison that includes LR turrets as well.
But the tighter volleys (all of the firing when the drone assist fires, instead of when all the F1 monkeys keypress) means they suffer from the damage being spread over time less - which has the effect of negating the sig benefits. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
120
|
Posted - 2013.12.05 00:54:00 -
[688] - Quote
Phoenix Jones wrote:I don't mean to shoot an idea down, but there has to be limits. The restriction of 5 drones to all sub-capitals exist for a reason.
It was a bit much. Hmm.. I see your point- how's this, then?
Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: 10% bonus to drone damage and hitpoints per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Energy Transfer Array range 300% bonus to Remote Armor Repair Drone effectiveness
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers
Drone Bandwidth//Bay: 125mbit/sec//500m3
With this, it's only barely weaker, and doesn't get 10 drones (or 8 sentries/heavies).
It would be worth 2.2 billion ISK with this, and I'm just suggesting ideas. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Michael Harari
Genos Occidere HYDRA RELOADED
1004
|
Posted - 2013.12.05 01:00:00 -
[689] - Quote
Arrendis wrote:James Amril-Kesh wrote:Arrendis wrote:Sure, we've got smaller sigs and move faster, but sentries don't care about that nearly as much as large turrets do. Except they do. They have the same signature resolution as large turrets, and their tracking speed is also roughly equivalent. Edit: Replaced with a better comparison that includes LR turrets as well. But the tighter volleys (all of the firing when the drone assist fires, instead of when all the F1 monkeys keypress) means they suffer from the damage being spread over time less - which has the effect of negating the sig benefits.
That is not how signature works. |
Mournful Conciousness
Embers Children TOHA Conglomerate
377
|
Posted - 2013.12.05 01:04:00 -
[690] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
Respectfully, at present this ship does nothing I cannot do for less money in other ships. If I want reps, I can take 4 guardians for one of these. If I want drone damage, a dominix, ishtar, eos, geddon is fine.
There is no way we'll be exploring anything in a battleship. We'll use frigates.
I think what we were all hoping for was something like this:
* may fit covops cloaks * 10%/level drone damage * 4%/level armour resistances * 300% remote repair range.
This would then fit a niche which currently unfilled - that of covops triage with some defensive capability. For this I would pay 1Bn isk, for the current ship there is no price I would pay since the bonuses do not give me a reasonable use case.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Andre Coeurl
Embers Children TOHA Conglomerate
16
|
Posted - 2013.12.05 01:18:00 -
[691] - Quote
Mournful Conciousness wrote:CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
Respectfully, at present this ship does nothing I cannot do for less money in other ships. If I want reps, I can take 4 guardians for one of these. If I want drone damage, a dominix, ishtar, eos, geddon is fine. There is no way we'll be exploring anything in a battleship. We'll use frigates. I think what we were all hoping for was something like this: * may fit covops cloaks * 10%/level drone damage * 4%/level armour resistances * 300% remote repair range. This would then fit a niche which currently unfilled - that of covops triage with some defensive capability. For this I would pay 1Bn isk, for the current ship there is no price I would pay since the bonuses do not give me a reasonable use case.
As we discussed, I'd even drop the drone bonus for a Medical Bay (as proposed by Bairfhionn Isu on the EVE-UNI forum), meant to provide a respawn point for podded pilots. Maybe give it a larger cargo bay too (2000 mq? anyway large enough to store a couple day's worth of salvage and spare cap boosters/nanite/ammo/drones for the fleet) so it would be mostly a cloaky support BS, with limited offensive potential, but very useful to a fleet working deep in uncharted and/or hostile territory. That would be a huge success among explorers. |
MeBiatch
Republic University Minmatar Republic
1544
|
Posted - 2013.12.05 01:24:00 -
[692] - Quote
Phoenix Jones wrote:I don't mean to shoot an idea down, but there has to be limits. The restriction of 5 drones to all sub-capitals exist for a reason.
It was a bit much.
well the idea of an "escort carrier" to me would imply for then 5 active. though i do think 50% would be too much of a bonus.
that like having 12 regular drones.
i would just have the role bonus be to hp and tracking.
so 8 drones is only 0.5 more drone damage then a domi.
i dont by having 3 extra drones will be the doom to the server.
i mean we have tidi fights with over 4000 drones ffs. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
5
|
Posted - 2013.12.05 01:25:00 -
[693] - Quote
make it a blops with rep range so it can bridge and rep those stratios and asteros around! its OP and expensive... like a pirate battleship should be! |
Rain6637
Team Evil
6436
|
Posted - 2013.12.05 01:32:00 -
[694] - Quote
give it bastion, would be appropriate for sites... there's your specialization in explo Rainfleet on Twitch |
MeBiatch
Republic University Minmatar Republic
1544
|
Posted - 2013.12.05 01:33:00 -
[695] - Quote
rsantos wrote:make it a blops with rep range so it can bridge and rep those stratios and asteros around! its OP and expensive... like a pirate battleship should be!
meh if you want to get a jump ship get a blops they are much cheaper then the nestor. like half the price.
i kind of see the ship like this.
you have an Astero alt setup for scanning. he finds a wh and scouts out an empty deep null sec system or a empty wh class 2 or three
you and your friend in a nestor then go threw the wh and end up at your destination with the Astero scouting. as soon as you get to your location.
your other friends jump cloan to the ships and they activate the stratioses in the sma.
you then run the 10/10 or wh sleepers and after you are done. you rather rinse repeat.
thats what i mean by escort crusier.
edit: i heard clone vat bays dont work in wh. so they would have to follow in Astero then switch for the stratios There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Feffri
Death By Design
36
|
Posted - 2013.12.05 01:36:00 -
[696] - Quote
You forgot the covert ops cloak... if there is no covert ops cloak then lame.. nice design though. |
MeBiatch
Republic University Minmatar Republic
1544
|
Posted - 2013.12.05 01:40:00 -
[697] - Quote
. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
42
|
Posted - 2013.12.05 01:41:00 -
[698] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
That's more than the RLML thread ever got... |
Ranamar
Valkyries of Night Of Sound Mind
27
|
Posted - 2013.12.05 01:42:00 -
[699] - Quote
Michael Harari wrote:Arrendis wrote:James Amril-Kesh wrote:Arrendis wrote:Sure, we've got smaller sigs and move faster, but sentries don't care about that nearly as much as large turrets do. Except they do. They have the same signature resolution as large turrets, and their tracking speed is also roughly equivalent. Edit: Replaced with a better comparison that includes LR turrets as well. But the tighter volleys (all of the firing when the drone assist fires, instead of when all the F1 monkeys keypress) means they suffer from the damage being spread over time less - which has the effect of negating the sig benefits. That is not how signature works.
No, but smearing the damage across 2-5 seconds as people react in different amounts of time to the primary call and possibly lock things up slowly (or, worse from the enemy FC's perspective, switch off the current primary to the next one early) means that, combined with some lucky tracking failures, you might actually be able to land reps in 4.3s ... reps that will have the same staggered effect and somewhat compensate for the fact that your alpha has been smeared out across a rep cycle. Assisted sentries, by contrast, will fire at all the same time and (with their 4s cycle time) even get a second volley in before any reps can land, if they weren't precycling.
To be fair, the reflex component here is somewhat diminished in tidi fights by the significantly longer amount of time you have to react within one server tick. |
Seranova Farreach
Lion Squadron
479
|
Posted - 2013.12.05 01:45:00 -
[700] - Quote
Herpp Derpp wrote:For the 666th post, I suggest adding a missle bonus to the ship. That is all.
a 666% dmg increase to missles but 666% nerf to ROF? makeing RHMLs useful? |
|
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
5
|
Posted - 2013.12.05 01:51:00 -
[701] - Quote
MeBiatch wrote:rsantos wrote:make it a blops with rep range so it can bridge and rep those stratios and asteros around! its OP and expensive... like a pirate battleship should be! meh if you want to get a jump ship get a blops they are much cheaper then the nestor. like half the price. i kind of see the ship like this. you have an Astero alt setup for scanning. he finds a wh and scouts out an empty deep null sec system or a empty wh class 2 or three you and your friend in a nestor then go threw the wh and end up at your destination with the Astero scouting. as soon as you get to your location. your other friends jump cloan to the ships and they activate the stratioses in the sma. you then run the 10/10 or wh sleepers and after you are done. you rather rinse repeat. thats what i mean by escort carrier. edit: i heard clone vat bays dont work in wh. so they would have to follow in Astero then switch for the stratios
you underestimate the usefulness of a bridge and jumpdrive in null sec exploration... hint... its doesn't need to jump gates! would sell like hot cakes! |
scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
42
|
Posted - 2013.12.05 01:53:00 -
[702] - Quote
Seranova Farreach wrote:Herpp Derpp wrote:For the 666th post, I suggest adding a missle bonus to the ship. That is all. a 666% dmg increase to missles but 666% nerf to ROF? makeing RHMLs useful? Nope, missiles are still useless. If missiles were useful there would be another Dev post about a slight missile nerf to balance them out with the damage done by low velocity marshmallows covered in bubble wrap guided by a drunken amnesiac with a lazy eye. |
MeBiatch
Republic University Minmatar Republic
1546
|
Posted - 2013.12.05 01:54:00 -
[703] - Quote
rsantos wrote:MeBiatch wrote:rsantos wrote:make it a blops with rep range so it can bridge and rep those stratios and asteros around! its OP and expensive... like a pirate battleship should be! meh if you want to get a jump ship get a blops they are much cheaper then the nestor. like half the price. i kind of see the ship like this. you have an Astero alt setup for scanning. he finds a wh and scouts out an empty deep null sec system or a empty wh class 2 or three you and your friend in a nestor then go threw the wh and end up at your destination with the Astero scouting. as soon as you get to your location. your other friends jump cloan to the ships and they activate the stratioses in the sma. you then run the 10/10 or wh sleepers and after you are done. you rather rinse repeat. thats what i mean by escort carrier. edit: i heard clone vat bays dont work in wh. so they would have to follow in Astero then switch for the stratios you underestimate the usefulness of a bridge and jumpdrive in null sec exploration... hint... its doesn't need to jump gates! would sell like hot cakes!
i dunnu a sin has drones and jump bridge... it aint so populah There are no stupid Questions... just stupid people... Winter Expansion new ship request |
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
5
|
Posted - 2013.12.05 01:59:00 -
[704] - Quote
MeBiatch wrote:rsantos wrote:MeBiatch wrote:rsantos wrote:make it a blops with rep range so it can bridge and rep those stratios and asteros around! its OP and expensive... like a pirate battleship should be! meh if you want to get a jump ship get a blops they are much cheaper then the nestor. like half the price. i kind of see the ship like this. you have an Astero alt setup for scanning. he finds a wh and scouts out an empty deep null sec system or a empty wh class 2 or three you and your friend in a nestor then go threw the wh and end up at your destination with the Astero scouting. as soon as you get to your location. your other friends jump cloan to the ships and they activate the stratioses in the sma. you then run the 10/10 or wh sleepers and after you are done. you rather rinse repeat. thats what i mean by escort carrier. edit: i heard clone vat bays dont work in wh. so they would have to follow in Astero then switch for the stratios you underestimate the usefulness of a bridge and jumpdrive in null sec exploration... hint... its doesn't need to jump gates! would sell like hot cakes! i dunnu a sin has drones and jump bridge... it aint so populah goes for what 750 - 800 mill i mean if you are a cool kid just use a titan to bridge you for exloration
"and rep range"... and sins rock for plexing btw
|
Rawthorm
D.M.T inc Circle-Of-Two
9
|
Posted - 2013.12.05 02:01:00 -
[705] - Quote
A novel little ship, and would be lovely in Wormholes, except one problem. Sleepers like to molest drones. It seems CCP have designed the perfect WH small group ship...and then given it the worst possible weapon loadout for Wormholes... |
MeBiatch
Republic University Minmatar Republic
1546
|
Posted - 2013.12.05 02:02:00 -
[706] - Quote
rsantos wrote:MeBiatch wrote:rsantos wrote:MeBiatch wrote:rsantos wrote:make it a blops with rep range so it can bridge and rep those stratios and asteros around! its OP and expensive... like a pirate battleship should be! meh if you want to get a jump ship get a blops they are much cheaper then the nestor. like half the price. i kind of see the ship like this. you have an Astero alt setup for scanning. he finds a wh and scouts out an empty deep null sec system or a empty wh class 2 or three you and your friend in a nestor then go threw the wh and end up at your destination with the Astero scouting. as soon as you get to your location. your other friends jump cloan to the ships and they activate the stratioses in the sma. you then run the 10/10 or wh sleepers and after you are done. you rather rinse repeat. thats what i mean by escort carrier. edit: i heard clone vat bays dont work in wh. so they would have to follow in Astero then switch for the stratios you underestimate the usefulness of a bridge and jumpdrive in null sec exploration... hint... its doesn't need to jump gates! would sell like hot cakes! i dunnu a sin has drones and jump bridge... it aint so populah goes for what 750 - 800 mill i mean if you are a cool kid just use a titan to bridge you for exloration "and rep range"... and sins rock for plexing btw
wait are you the duel remote repping ultra niche sin guy. didnt you do a demo at fanfest or something There are no stupid Questions... just stupid people... Winter Expansion new ship request |
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
5
|
Posted - 2013.12.05 02:05:00 -
[707] - Quote
MeBiatch wrote:rsantos wrote:MeBiatch wrote:rsantos wrote: you underestimate the usefulness of a bridge and jumpdrive in null sec exploration... hint... its doesn't need to jump gates! would sell like hot cakes!
i dunnu a sin has drones and jump bridge... it aint so populah goes for what 750 - 800 mill i mean if you are a cool kid just use a titan to bridge you for exloration "and rep range"... and sins rock for plexing btw wait are you the duel remote repping ultra niche sin guy. didnt you do a demo at fanfest or something
i'm not... can't even fly one... but i've seen many jumping around! |
Geo Max
Cursus Publicus Enterprises N E X O
2
|
Posted - 2013.12.05 02:08:00 -
[708] - Quote
Can you please change the name?... That name symbolize "Cancer" and other bad things in Argentina. :'( Thanks. |
MeBiatch
Republic University Minmatar Republic
1547
|
Posted - 2013.12.05 02:09:00 -
[709] - Quote
if we make the nestor a escort carrier then i would not mind seing a jump engine on it. make it the same range as a blops.
that way you can jump to the system with a few of them and get to work. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1547
|
Posted - 2013.12.05 02:10:00 -
[710] - Quote
rsantos wrote:
i'm not... can't even fly one... but i've seen many jumping around!
really what region?
need a good kill
pretty sure now that rubicon is deployed the blops is the least used ship in eve. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
121
|
Posted - 2013.12.05 02:11:00 -
[711] - Quote
Geo Max wrote:Can you please change the name?... That name symbolize "Cancer" and other bad things in Argentina. :'( Thanks. Nestor is the father of Stratius (Stratios). The names are all used for a reason, too- and Nestor took sacrifices to Jove
Sorry the Nestor is cancer though "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
LtauSTinpoWErs
AQUILA INC Verge of Collapse
17
|
Posted - 2013.12.05 02:16:00 -
[712] - Quote
Reading through the majority of this, I have seen a lot of different approaches for the use of this ship. I agree, if going along with the humanitarian route, this should be designed as some sort of rescue/medic ship. I don't really see the need in adding a damage bonus to drones nor the bonus to energy turret range. This ship is supposed to be humanitarian right? The scan probes makes sense. It is there to scan down ships that are in distress. Lastly, I don't really see a need for the virus strength to relic and data analyzers. As a result, I propose the following changes:
1) Changing drone damage to drone speed to get those in need quicker. 2) Removing the 50% bonus to Large Energy Turret optimal range and replacing it with a 50% bonus to remote repair range 3) Removing the +10 virus strength and replacing it with a cloaked velocity bonus.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone Speed and hitpoints per level
Role bonuses: 50% bonus to remote repair amount (Is this for only armor? or all three systems?) 50% bonus to remote repair system range brings it out to 12.6km (not great but better) 50% increased strength for scan probes Multiplies the cloaked velocity by 305% (I believe this is the same as level 5 for the Blops. Can anyone confirm).
Other thoughts: Slightly increasing cargo bay would be a good move.
I also think the agility needs a slight buff.
Maybe give it a covert jump portal generator with limited range compare to a normal Blops. I would also prevent it from jumping other ships through. Example: Role Bonus = -50% to Jump Drive Calibration and -99% to Covert Jump Portal Generator Duration (Effectively making it impossible for others to jump through).
Clone bay is also interesting.
Small SMA or shuttle bay is interesting.
I don't think Bastion should be implemented on this ship. It doesn't make sense for a humanitarian ship to be super tough.
I don't think additional drones (more than 5 on field at a time) should be used on this ship.
Thanks for reading. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
121
|
Posted - 2013.12.05 02:19:00 -
[713] - Quote
LtauSTinpoWErs wrote:Reading through the majority of this, I have seen a lot of different approaches for the use of this ship. I agree, if going along with the humanitarian route, this should be designed as some sort of rescue/medic ship. I don't really see the need in adding a damage bonus to drones nor the bonus to energy turret range. This ship is supposed to be humanitarian right? The scan probes makes sense. It is there to scan down ships that are in distress. Lastly, I don't really see a need for the virus strength to relic and data analyzers. As a result, I propose the following changes:
1) Changing drone damage to drone speed to get those in need quicker. 2) Removing the 50% bonus to Large Energy Turret optimal range and replacing it with a 50% bonus to remote repair range 3) Removing the +10 virus strength and replacing it with a cloaked velocity bonus.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone Speed and hitpoints per level
Role bonuses: 50% bonus to remote repair amount (Is this for only armor? or all three systems?) 50% bonus to remote repair system range brings it out to 12.6km (not great but better) 50% increased strength for scan probes Multiplies the cloaked velocity by 305% (I believe this is the same as level 5 for the Blops. Can anyone confirm).
Other thoughts: Slightly increasing cargo bay would be a good move.
I also think the agility needs a slight buff.
Maybe give it a covert jump portal generator with limited range compare to a normal Blops. I would also prevent it from jumping other ships through. Example: Role Bonus = -50% to Jump Drive Calibration and -99% to Covert Jump Portal Generator Duration (Effectively making it impossible for others to jump through).
Clone bay is also interesting.
Small SMA or shuttle bay is interesting.
I don't think Bastion should be implemented on this ship. It doesn't make sense for a humanitarian ship to be super tough.
I don't think additional drones (more than 5 on field at a time) should be used on this ship.
Thanks for reading. Well it's going to be a close to 2 billion ISK ship- with this, you could just use something else.
The SoE is also not just humanitarian- there are hints that they have a... darker side.
Also, a "pirate" BS should be fun to fly, not a big logi boat "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Rain6637
Team Evil
6436
|
Posted - 2013.12.05 02:23:00 -
[714] - Quote
voting Nestor is changed to Cancer Rainfleet on Twitch |
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
6
|
Posted - 2013.12.05 02:27:00 -
[715] - Quote
Uriel Paradisi Anteovnuecci wrote:LtauSTinpoWErs wrote:Reading through the majority of this, I have seen a lot of different approaches for the use of this ship. I agree, if going along with the humanitarian route, this should be designed as some sort of rescue/medic ship. I don't really see the need in adding a damage bonus to drones nor the bonus to energy turret range. This ship is supposed to be humanitarian right? The scan probes makes sense. It is there to scan down ships that are in distress. Lastly, I don't really see a need for the virus strength to relic and data analyzers. As a result, I propose the following changes:
1) Changing drone damage to drone speed to get those in need quicker. 2) Removing the 50% bonus to Large Energy Turret optimal range and replacing it with a 50% bonus to remote repair range 3) Removing the +10 virus strength and replacing it with a cloaked velocity bonus.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone Speed and hitpoints per level
Role bonuses: 50% bonus to remote repair amount (Is this for only armor? or all three systems?) 50% bonus to remote repair system range brings it out to 12.6km (not great but better) 50% increased strength for scan probes Multiplies the cloaked velocity by 305% (I believe this is the same as level 5 for the Blops. Can anyone confirm).
Other thoughts: Slightly increasing cargo bay would be a good move.
I also think the agility needs a slight buff.
Maybe give it a covert jump portal generator with limited range compare to a normal Blops. I would also prevent it from jumping other ships through. Example: Role Bonus = -50% to Jump Drive Calibration and -99% to Covert Jump Portal Generator Duration (Effectively making it impossible for others to jump through).
Clone bay is also interesting.
Small SMA or shuttle bay is interesting.
I don't think Bastion should be implemented on this ship. It doesn't make sense for a humanitarian ship to be super tough.
I don't think additional drones (more than 5 on field at a time) should be used on this ship.
Thanks for reading. Well it's going to be a close to 2 billion ISK ship- with this, you could just use something else. The SoE is also not just humanitarian- there are hints that they have a... darker side. Also, a "pirate" BS should be fun to fly, not a big logi boat
btw blops don't need a covert jump portal generator to jump... so -99% to Covert Jump Portal Generator Duration doesn't make sense as a bonus... just don't let it fit one |
Rawthorm
D.M.T inc Circle-Of-Two
9
|
Posted - 2013.12.05 02:34:00 -
[716] - Quote
Humm, the more I look at the concept art and that funky little cosmetic shuttle bay, the more I think CCP should do something NEW with this ship.
Along the drone lines, why not introduce something only this ship can use? Perhaps a missile based defense platform? (Think of it as an XL sentry drone) The big bay would allow a spare to be carried along with a few select normal drones, but instead of launching a flight of 5 heavies you could opt to drop a single defense platform. Boost the rep range a fair wack and the ship can then help to keep said platform alive. |
MeBiatch
Republic University Minmatar Republic
1548
|
Posted - 2013.12.05 02:48:00 -
[717] - Quote
looks like in 7 years less then 500 sins have been lost. totally a popular ship. the cane navy issue which is just a pre nerfed cane has over 1100 deaths. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Selnix
North Eastern Swat Pandemic Legion
5
|
Posted - 2013.12.05 02:51:00 -
[718] - Quote
Wouldn't the ship be more unique as a true BLOPS logistics to give black ops gangs the ability engage in skirmishes instead of just small ganks? Between the price the ships are going to command no matter what role they end up filling and the higher sig, slower locking and lower general maneuverability vs standard logis they shouldn't encroach too much on their turf either. From a RP standpoint the Sisters repairing people makes more sense than attacking directly anyways.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 150% bonus to Remote Armor Repair System range
Role bonuses: 15% reduction in Remote Armor Repair System capacitor use 50% bonus to afterburner speed 200% bonus to cloaked velocity Cloak reactivation delay reduced to 5 seconds
Slot layout: 6H, 5M, 8L; 0 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 116 / .13 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 450 Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km / 285 / 10 Sensor strength: 24 Magnetometric Jump drive capacitor need: 95% Maximum jump range: 3.5 ly Fuel bay capacity: 2500m3 Jump drive fuel need: Helium/Oxygen Isotopes Jump drive consumption amount: 300/300 Signature radius: 465 Cargo Capacity: 700 |
MeBiatch
Republic University Minmatar Republic
1548
|
Posted - 2013.12.05 02:56:00 -
[719] - Quote
Selnix wrote:Wouldn't the ship be more unique as a true BLOPS logistics to give black ops gangs the ability engage in skirmishes instead of just small ganks? Between the price the ships are going to command no matter what role they end up filling and the higher sig, slower locking and lower general maneuverability vs standard logis they shouldn't encroach too much on their turf either. From a RP standpoint the Sisters repairing people makes more sense than attacking directly anyways.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 150% bonus to Remote Armor Repair System range
Role bonuses: 15% reduction in Remote Armor Repair System capacitor use 50% bonus to afterburner speed 200% bonus to cloaked velocity Cloak reactivation delay reduced to 5 seconds
Slot layout: 6H, 5M, 8L; 0 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 116 / .13 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 450 Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km / 285 / 10 Sensor strength: 24 Magnetometric Jump drive capacitor need: 95% Maximum jump range: 3.5 ly Fuel bay capacity: 2500m3 Jump drive fuel need: Helium/Oxygen Isotopes Jump drive consumption amount: 300/300 Signature radius: 465 Cargo Capacity: 700
that looks good but i would not do the afterburner bonus and just have the optimal range bonus for rr in the role bonus that way i can keep my drone damage/hp bonus
so:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% bonus to drone damage and hp
Role bonuses: 150% bonus to Remote Armor Repair System range 25% bonus to drone speed and activation range 200% bonus to cloaked velocity Cloak reactivation delay reduced to 5 seconds
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Selnix
North Eastern Swat Pandemic Legion
5
|
Posted - 2013.12.05 03:01:00 -
[720] - Quote
MeBiatch wrote: NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% bonus to drone damage and hp
Role bonuses: 150% bonus to Remote Armor Repair System range 25% bonus to drone speed and activation range 200% bonus to cloaked velocity Cloak reactivation delay reduced to 5 seconds
Problem with swapping the range bonus that way is you end up severely gimped on range. The AB bonus was also to allow it to have some amount of maneuverability without a huge cap drain. |
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
121
|
Posted - 2013.12.05 03:02:00 -
[721] - Quote
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% bonus to drone damage and hitpoints per level
Role bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to effectiveness of armor repair drones Sleeper drones will not target drones controlled by this ship
Slot layout: 6H, 6M, 7L; 4 turrets, 0 launchers Drones (Bandwidth/Bay): 125/500 Cargo: 750m3 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 95 / 7
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Peter Ska
FREE GATES
0
|
Posted - 2013.12.05 03:03:00 -
[722] - Quote
Harvey James wrote:WOW!!! 56mil mass .... it begs the question why where you so stingy with attack battleships the phoon still has 100mil mass
With the low RR range, and superlight mass... even a shuttle will be able to bump it out of reprange, so I wouldn't even try to use that RR bonus...
in other news, -carebears won't be able to handle the gank magnet factor, pvpers don't really need this add to their domifleets -this won't be the star of next AT, domis and ishtars still rule (and has no counter yet) |
MeBiatch
Republic University Minmatar Republic
1548
|
Posted - 2013.12.05 03:06:00 -
[723] - Quote
Selnix wrote:MeBiatch wrote: NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% bonus to drone damage and hp
Role bonuses: 150% bonus to Remote Armor Repair System range 25% bonus to drone speed and activation range 200% bonus to cloaked velocity Cloak reactivation delay reduced to 5 seconds
Problem with swapping the range bonus that way is you end up severely gimped on range. The AB bonus was also to allow it to have some amount of maneuverability without a huge cap drain.
indeed i overlooked the 150 is actually 750 at lev v. but i dont see it needing that much range.
perhaps when they rebalance tech III we will have a usefull covert ops logi ship.
i see it as a mixed role. though i would just be happy with 200 or 300% extra range. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Armakoir
Sessrumnir's Chosen
2
|
Posted - 2013.12.05 04:34:00 -
[724] - Quote
Rek Seven wrote:Vladimir Norkoff wrote: Maybe ditch the whole exploration aspect of the ship and focus more on the medic theme? Make it a sort of medic BLOps with a jump drive, RR bonuses, ship refitting, and able to fit command links? Like a mobile triage base or something?
THIS +1 (for the most part)
Focus on the medical/support theme and drop the exploration bonuses.
Just because this ship is designed with long term exploration in mind doesn't mean you actually have to put exploration bonuses on it. The fact that this BS has teeth is enough to suggest that it's designed for such exploration.
CCP Rise, this ship is a great opportunity to step outside the box. SOE is unlike other "pirate" factions, so you can really do something cool here, and right now this design is kinda meh, especially considering the pricetag.
|
Lilliana Stelles
987
|
Posted - 2013.12.05 04:55:00 -
[725] - Quote
A few thoughts.
I'm seriously worried about this things EHP. Pirate HP combined with armor resist bonuses? As if bhaalgorns and vindicators didn't have enough HP already. At least it doesn't have a web bonus, so we can assume they'll need some tracking in the lows... oh wait, 6 mids.
I'd also rather see a cloaking bonus on it. Maybe not a "can use covops cloaks" Maybe a "can use covops cloak with *insert penalty here* but cannot be bridged" or 25% cloaked velocity per level or something. Not a forum alt.-á |
Lilliana Stelles
987
|
Posted - 2013.12.05 05:19:00 -
[726] - Quote
Also, the design here is sortof ********.
Why is the external ring there if it can't cloak? Isn't the whole point of separating the warp drive from the ship so it can warp cloaked?
Assuming it has relatively low agility, it'd make more sense to label the big ring as a reaction wheel, explaining the agility, and stick the warp core in those stupid looking fins on the end. Not a forum alt.-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
121
|
Posted - 2013.12.05 05:41:00 -
[727] - Quote
Lilliana Stelles wrote:Also, the design here is sortof ********.
Why is the external ring there if it can't cloak? Isn't the whole point of separating the warp drive from the ship so it can warp cloaked?
Assuming it has relatively low agility, it'd make more sense to label the big ring as a reaction wheel, explaining the agility, and stick the warp core in those stupid looking fins on the end. Well, in the picture, it's labeled "ZG Technology"
I don't know quite why it needs Zero-G tech, but there must be a good reason.
Also, I love the design.
And also, it seems like you don't want the ship to be as strong as it can be. Why is that? a deep-space exploration battleship designed for prolonged deployment should surely be as durable as a normal battleship, if not more so. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
XvXTeacherVxV
The Cult Reborn
54
|
Posted - 2013.12.05 06:22:00 -
[728] - Quote
Armakoir wrote: CCP Rise, this ship is a great opportunity to step outside the box. SOE is unlike other "pirate" factions, so you can really do something cool here, and right now this design is kinda meh, especially considering the pricetag.
This. That's why people were expecting a Covert Ops cloak or something really different. The logi battleship idea... it's part way there. A battleship with a covert cloak, definitely one of a kind. I think giving it one would also be in line with the theme of the SOE ships so far.
If not a cloaking BS, the attitude seems to be it should be more like a mini-carrier. I know a few people have been suggesting that it get a ship hangar or capital-sized reps, but it could also be more carrier-like if it could field fighters with a special bay that stores 25000-50000 m3 of fighters. Separate 400 m3 drone bay, standard bandwidth. Then you'd have a ship that could take fighters into neighboring wormholes without using caps that would crash the wormholes (or not even fit). You'd be able to use fighters in high-sec.
Is that overpowered? No, that's the most expensive subcapital in the game (barring AT prize ships). Of course everybody and their mom wants one. I do not feel that way about the proposed Nestor. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
121
|
Posted - 2013.12.05 06:38:00 -
[729] - Quote
XvXTeacherVxV wrote:Armakoir wrote: CCP Rise, this ship is a great opportunity to step outside the box. SOE is unlike other "pirate" factions, so you can really do something cool here, and right now this design is kinda meh, especially considering the pricetag.
This. That's why people were expecting a Covert Ops cloak or something really different. The logi battleship idea... it's part way there. A battleship with a covert cloak, definitely one of a kind. I think giving it one would also be in line with the theme of the SOE ships so far. If not a cloaking BS, the attitude seems to be it should be more like a mini-carrier. I know a few people have been suggesting that it get a ship hangar or capital-sized reps, but it could also be more carrier-like if it could field fighters with a special bay that stores 25000-50000 m3 of fighters. Separate 400 m3 drone bay, standard bandwidth. Then you'd have a ship that could take fighters into neighboring wormholes without using caps that would crash the wormholes (or not even fit). You'd be able to use fighters in high-sec. Is that overpowered? No, that's the most expensive subcapital in the game (barring AT prize ships). Of course everybody and their mom wants one. I do not feel that way about the proposed Nestor. I like this idea... maybe I'll make up yet another layout for the ship.
I've been suggesting making it into a Sub-Carrier for a while now- I wonder if you've seen my designs?
However...fighters may start to make this very complicated. I though about that previously, and I feel like it'd be hard to justify using fighters on a battleship. It may be the most expensive subcapital in the game, but that would take some work to implement properly.
I have already suggested a sort of logistical miniature carrier- perhaps it could be modified to be more of a... covert carrier? I feel like a ship that could act like that could prove extremely useful.
If it had a covert ops cloak and was still a sort of mini carrier, it could work if it had a specific attribute that prevented it from fitting cynosural field generators. It could be explained as such: a ship of this size, being adapted specifically to use a covert cloaking system, is unable to generate a cynosural field due to interference caused by systems onboard.
I will post again shortly with an updated plan. Stay tuned, especially you, CCP Fozzie. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Ju'Rei Oh
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.12.05 06:47:00 -
[730] - Quote
So the Astero is currently running for about 100,000,000 ISK because its a covert ops frigate that doesn't require a month's worth of training.
The Stratios will most likely settle in the 375-425 million ISK range because it is a recon cruiser (or cloaky T3) that doesn't require two months worth of training.
Keeping in line with the current and most likely future pricing of the Astero and Stratios, the Nestor will either run for at least 2 billion ISK... or simply not be pursued at all. The latter seeming the most likely.
The price tag of the Astero and Stratios are justified by their capabilities coupled with their relative rarity. Rarity defined by other faction ships having multiple sources that aren't almost universally despised. But the Nestor in the original post is shaping up to look like nothing special at all, while being incredibly time consuming to obtain for no discernible reason.
So, if you want people to care, try to do something to make it interesting and unique in order to justify running hundreds to thousands of missions to get one. Something consistent with the other ships of the faction. Stealth, agility, exploration, drones, etc. Don't just chicken out at the last second and make an agile 2billion ISK logistics brick with a smattering of bonuses that will never be used because you can't figure out a way to balance a covert ops cloak on a big hull. |
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
213
|
Posted - 2013.12.05 06:48:00 -
[731] - Quote
quiet disappionted at the combined amarr gallentee line. srsly the kings of armor tanking and 6 low bs? are you joking me?
and honestly 5 turrets? 5 heavys/sentrys weres the facemelting dps?
as for the future caldari/minmatar line i expect maximium loki link faggotry the first ever 3kms bs (that isnt a mach) |
Job Valador
Super Moose Defence Force Mortem Sigil
404
|
Posted - 2013.12.05 06:58:00 -
[732] - Quote
James Amril-Kesh wrote:Andrea Keuvo wrote:This. At its pricetag it needs something special to make anyone even consider using it. Bonus to cloaked speed like blops BS has is the minimum really. Being able to deploy 6 or 7 sentries could be good, or at least makes it better than a 150m isk Dominix.
I refer you back to my original proposal, which had 100/600 bandwidth/drone bay and could use 10 bonused drones, with the blackops cloaked speed bonus. 10 hammerhead IIs with the 10% damage bonus per level at level 5 does 475 DPS, which increases to 700 with two DDAs. I deliberately chose to avoid sentries here for two reasons: sentry ships are boring and we have plenty of those already, and because scout drones are easy to counter in blobs (smartbombs). You could increase the bandwidth to 125 I suppose which would allow you to use 5 sentries, but I'm not entirely sure if that's a good idea. If the proposed damage here is too much the bonus could be scaled back to 7.5% per level or even 5% per level. As far as the blops bonus goes, the full bonus may be overpowered. Maybe a scaled back bonus of 500% or even 375% would be a better idea. You could even do away with the laser bonuses entirely and this would still be a good ship. Not only would this make the ship worth flying, but also impractical to field in blobs (one of the main balance concerns) and more importantly it would be unique and fun.
Still liking this over all other suggestions so far. Just saying "The stone exhibited a profound lack of movement." |
Krimishkev
The Revolutionaries
74
|
Posted - 2013.12.05 07:00:00 -
[733] - Quote
I'm sorry but this ship is crying for Black Ops type bonuses. This current configuration is boring, and stupid. Also it can EASILY be exploited for powerbloc RR blobs.
Maybe wormhole jumping? :) (limited just like current blackops but able to create jump portals to and around wormhole space.)
Probably being able to directly jump the battleship into a wormhole would be over powered, but being able to create jump portals TOO other wormholes would definately be cool, and a feature that would make wormhole space more accessable.
2 cents.
*waits for the wormhole alliances - "no my nanoribbons!"* |
Trabelaide
Under Heavy Fire Mordus Angels
0
|
Posted - 2013.12.05 07:04:00 -
[734] - Quote
Without a Covert Cloak the ship is pointless. Why spend more isk on a ship when there are cheaper ships that can do any aspect of PvE or PvP better. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
121
|
Posted - 2013.12.05 07:04:00 -
[735] - Quote
Here is my new design and idea for the Nestor: a covert, Pseudo-Sub-Carrier, specifically designed with wormhole mobility and effectiveness in mind:
Nestor
Amarr Battleship Skill Bonus: 4% bonus to armor resists per level
Gallente Battleship Skill Bonus: +1 active drone per level
Role Bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to drone tracking, optimal range and velocity 450% bonus to cloaked velocity
Can fit Covert Ops Cloaking Devices
Drones under the control of this ship will not be targeted by Sleeper Drones
The Nestor is incapable of fitting Cynosural Field Generators
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drones (bandwidth/bay): 200/500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 95 / 7 Cargo Capacity: 700
Seeing as CCP is going in a unique direction with the Sisters of EVE ships, I have designed to make a design that would be worth 2 billion ISK. This ship is designed using a number of ideas, including Fozzie's own statement that this ship will be able to operate in wormholes effectively.
The ship has a Covert Cloak cabability to make wormhole travel and additional use viable: a battleship will be found very quickly if it cannot stay cloaked in such an environment.
Additionally, if it will operate in wormholes, the Nestor will have a system onboard specifically designed to prevent Sleeper Drones from targeting it's own drones. If not for this, it will not be able to effectively combat Sleeper Drones.
However, with the system necessary installed on the ship, as well as the subsystems required to fit a Covert Ops Cloaking system to it, the ship has lost the capability to fit any sort of Cynosural Field Generator: this will effectively prevent the ship from being overpowered in the sense that it will be able to be an effective "hot-drop" catalyst.
The Nestor will be the single most expensive sub-capital ship in EVE Online: I believe that this, along with the fact that the Sisters of EVE faction ships are a very unique breed, opens a lot of doors for this ship. I personally believe that this ship could be used in an effective manner with this design, and would not be an upset to the balance of the game, owing to its extreme cost.
Thank you for reading this: I appreciate it very much.
And CCP Fozzie, if you read this, I would humbly ask you to think about it for a while. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Cahvus
Sanctuary of Shadows Axiomatic Dominion
34
|
Posted - 2013.12.05 07:12:00 -
[736] - Quote
Uriel Paradisi Anteovnuecci wrote:Here is my new design and idea for the Nestor: a covert, Pseudo-Sub-Carrier, specifically designed with wormhole mobility and effectiveness in mind:
Nestor
Amarr Battleship Skill Bonus: 4% bonus to armor resists per level
Gallente Battleship Skill Bonus: +1 active drone per level
Role Bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to drone tracking, optimal range and velocity 450% bonus to cloaked velocity
Can fit Covert Ops Cloaking Devices
Drones under the control of this ship will not be targeted by Sleeper Drones
The Nestor is incapable of fitting Cynosural Field Generators
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drones (bandwidth/bay): 200/500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 95 / 7 Cargo Capacity: 700
Seeing as CCP is going in a unique direction with the Sisters of EVE ships, I have designed a battleship that would truly be worth 2 billion ISK. This ship is designed using a number of ideas and themes, including CCP Fozzie's own statement that this ship will be able to operate in wormholes effectively.
The ship has a Covert Cloak cabability to make wormhole travel and additional use viable: a battleship will be found very quickly if it cannot stay cloaked in such an environment.
Additionally, if it will operate in wormholes, the Nestor will have a system onboard specifically designed to prevent Sleeper Drones from targeting it's own drones. If not for this, it will not be able to effectively combat Sleeper Drones.
However, with the system necessary installed on the ship, as well as the subsystems required to fit a Covert Ops Cloaking system to it, the ship has lost the capability to fit any sort of Cynosural Field Generator: this will effectively prevent the ship from being overpowered in the sense that it will be able to be an effective "hot-drop" catalyst.
The Nestor will be the single most expensive sub-capital ship in EVE Online: I believe that this, along with the fact that the Sisters of EVE faction ships are a very unique breed, opens a lot of doors for this ship. I personally believe that this ship could be used in an effective manner with this design, and would not be an upset to the balance of the game, owing to its extreme cost.
Thank you for reading this: I appreciate it very much.
And CCP Fozzie, if you read this, I would humbly ask you to think about it for a while. Lots of great points, +1 from me! |
Krimishkev
The Revolutionaries
74
|
Posted - 2013.12.05 07:14:00 -
[737] - Quote
Uriel Paradisi Anteovnuecci wrote:TL;DR
Dude, this is ridiculously OP. The ship isnt going to just be used for the purpose you want it for. 250 Of those ships would be a murder fleet. All day, errday.
|
Krimishkev
The Revolutionaries
74
|
Posted - 2013.12.05 07:16:00 -
[738] - Quote
My argument is the SOE family of ships so far is based on covert ops, why is the flag ship BS not a black ops of some flavor. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6646
|
Posted - 2013.12.05 07:22:00 -
[739] - Quote
XvXTeacherVxV wrote:Armakoir wrote: CCP Rise, this ship is a great opportunity to step outside the box. SOE is unlike other "pirate" factions, so you can really do something cool here, and right now this design is kinda meh, especially considering the pricetag.
This. That's why people were expecting a Covert Ops cloak or something really different. The logi battleship idea... it's part way there. A battleship with a covert cloak, definitely one of a kind. I think giving it one would also be in line with the theme of the SOE ships so far. If not a cloaking BS, the attitude seems to be it should be more like a mini-carrier. I know a few people have been suggesting that it get a ship hangar or capital-sized reps, but it could also be more carrier-like if it could field fighters with a special bay that stores 25000-50000 m3 of fighters. Separate 400 m3 drone bay, standard bandwidth. Then you'd have a ship that could take fighters into neighboring wormholes without using caps that would crash the wormholes (or not even fit). You'd be able to use fighters in high-sec. Is that overpowered? No, that's the most expensive subcapital in the game (barring AT prize ships). Of course everybody and their mom wants one. I do not feel that way about the proposed Nestor. Fighters suck. Sorry. Latest video - Pandemic Legion titan and supers killed |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
124
|
Posted - 2013.12.05 07:45:00 -
[740] - Quote
Krimishkev wrote:My argument is the SOE family of ships so far is based on covert ops, why is the flag ship BS not a black ops of some flavor. My only reason for not doing something like that is that the Sisters of EVE are also focused on learning about the mysteries of New Eden: they require a very sturdy, capable ship such as this to do so in the harsh environments found in some environments, specifically wormholes.
They do not operate in fleets: the SoE are, for the most part, powerful explorers that operate on a mostly solo basis, and are capable of taking on quite powerful enemies.
A Black Ops ship would certainly be interesting, and would at least partially fit the theme, but it doesn't fit it well enough in my opinion.
Black Ops ships are capable of fitting Cynosural Field Generators and Covert Jump Portal generators. A ship such as this would not be operating with a fleet ready to back it up, especially in a wormhole, and so this sort of arrangement is unnecessary and is very much opposing to the theme of the Sisters.
Designing the Nestor specifically prevent those sorts of modules from being used is very specific: I have strong reasons for doing so.
Additionally, having onboard systems to prevent its drones from being targeted by Sleepers gives it a much more viable use in wormhole exploration: no other drone boat can effectively combat Sleepers, and if this ship is designed specifically to be used in wormholes, I feel that this is a necessary addition. It also gives a good explanation as to why a cynosural field generator could not be fitted to the Nestor, if the system interferes with it.
A ship such as this would be the first of its kind, a truly unique vessel: much like the Stratios and Astero are to their respective classes, this ship is completely unlike other battleships.
I appreciate your input, but I have put a great deal of thought into this design: I truly hope that it catches the attention of more people, specifically CCP Fozzie or Rise. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
|
Arrendis
Northstar Cabal Tactical Narcotics Team
85
|
Posted - 2013.12.05 07:58:00 -
[741] - Quote
Michael Harari wrote:Arrendis wrote:James Amril-Kesh wrote:Arrendis wrote:Sure, we've got smaller sigs and move faster, but sentries don't care about that nearly as much as large turrets do. Except they do. They have the same signature resolution as large turrets, and their tracking speed is also roughly equivalent. Edit: Replaced with a better comparison that includes LR turrets as well. But the tighter volleys (all of the firing when the drone assist fires, instead of when all the F1 monkeys keypress) means they suffer from the damage being spread over time less - which has the effect of negating the sig benefits. That is not how signature works.
Allow me to clarify: the timing of the incoming damage being tighter means that the likelihood of surviving the alphastrike is lower. Having a lower sig that reduces the incoming damage below the level of 'you died before reps landed' is of more use when the damage is more spread out - thus, having the damage occur in a tighter window reduces the odds of surviving long enough to receive remote reps. Since the net benefit of the smaller sig is 'I don't die', encountering a state of 'I died' has thus negated that benefit. |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
4
|
Posted - 2013.12.05 08:04:00 -
[742] - Quote
Uriel Paradisi Anteovnuecci wrote:Phoenix Jones wrote:Phoenix Jones looks at the suggestion of a 8 to 10 drone battleship and wonders if the forum warriors went insane
SOE (No not Sony, but Sisters of Eve), are explorers and humanitarian aid activists, not combat specialists. Why are you all trying to max DPS this ship out by giving it a ridiculous drone bandwidth in a battleship hull?
The focus cannot be its potential dps via drones, it has to be its support functions as a whole else you've merely made this a Guardian-Vexor 8 Low Slot Mega Tanked with Resistance Bonus Spider-tanking 10 sentry gun monster. You have to attempt of at least put out a suggestion or a reason for that at least fakes this being remotely balanced in game.
Yes it will cost a lot. No it can't beat out Every ship in its class because of it.
People are trying to compare this battleship to a carrier. First and foremost, its a Battleship, NOT a carrier. Can it carry over functions, sure, but creating a carrier like ship that can operate in high-sec is bizarre to say the least.
Repair bonuses is one thing, as it would sit in-between the logistics cruisers and the carrier (which is fine because there IS nothing in-between the logistics cruiser and the carrier). But the drone suggestion will not work.
Why... because ITS A BATTLESHIP made for a Humanitarian Aid Organization.
You are all going a bit off the deep-end with trying to turn this into some dps 10 sentry gun cloaky combat super battleship for the sole reason that its expensive.. Well I'm just being creative- and the SoE isn't all about aid and rescue, if you can't tell by the arc- they have some...darker things going on too But I think it could almost be reasonable- I mean, the original +10% damage/hp bonus for Gal BS would only have given it about half of a sentry/heavy less damage- this idea only served to split it up more. If you want, it could honestly look like this: NestorAmarr BS bonus:4% bonus to armor resists per level Gallente BS bonus:10% bonus to drone damage and hitpoints per level Role Bonuses:50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Energy Transfer Array range 300% bonus to Remote Armor Repair Drone effectiveness Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drone Bandwidth//Bay:125mbit/sec//500m3 And it'd only be slightly weaker. The Sub-Carrier theme was only a development off of that to split the damage application more.
Now this is something that we can work with that is still within the relm of a battleship. I do have a few concerns though. Why did you remove the remote repair amount bonus that is already a part of the hull, my thinking is that the fewer the changes that we ask for the more likely that CCP will implement them. Along those lines I also don't agree with the slot shift and turret reduction as these factors are determined more by the factions the ship represents than a one off layout. As to Energy transfer Array range bonus I don't think that would be the best use of a bonus since it falls slightly outside of SoE's 'keep people alive' theme and would be better served as a RR range bonus. Your idea for a bonus to armor repair drones is pretty interesting and useful since this ship doesn't have a great capacitor to reliably run it's energy turrets, RR, local reppers, prop mod, and any other modules that use cap. However, I would caution against it because this bonus does not exist at the moment and would require more work to implement (at least I think it would).
Now, I am an exploration pilot that makes a home in nice little C3 so I may be putting a little bias into this but since those fields are what the Nestor is designed for I would assume the affects would be minimal. This is what I would look for in the Nestor to follow along with SoE faction abilities and theme.
Nestor
Role Bonuses: 50% bonus to RR amount (both shield and armor if possible) 50% bonus to large energy turret optimal range 100% bonus to RR range xxx% cloaked velocity (BlOps have 500% at lvl 4)
Everything else would remain the same, though I would also like to see a jump drive added (whether covert cyno compatible or not) for added maneuverability when roaming null. This will allow the ship to maneuver along side small exploration fleets running combat sigs and coordinate with BlOps gangs without passing through or providing jump portals. However, the addition of a jump drive is difficult to justify due to the lack of precedent and added capability.
Just to be clear, these changes will allow the ship to travel quickly while cloaked with a normal cloak, not a covops. The Role bonuses will lend themselves to a logistics role within a limited range so as to not overshadow T2 Logis. Finally, a jump drive will allow the Nestor to maneuver safely within hostile territory without overshadowing T2 BlOps. All this while remaining within the precedent of SoE ships to date and SoE themes (except perhaps the jump drive) and giving the ship a clear, multifaceted role in line with its pirate status.
If you have any ideas or tweaks remember to post. If we can keep our heads level and arguments constructive with reasons to back them up we can get this ship straightened out in no time.
P.S. Where does the idea of adding a clone vat bay to the Nestor even come from? Not even Capitol ships can equip them (since they are restricted to Supers) so the idea that a mere BS could use one is ridiculous, no matter how you look at it. |
Nimrodion
Globaltech Industries Yulai Federation
13
|
Posted - 2013.12.05 08:15:00 -
[743] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.
Since you're so adamant not to give it a specialized set of bonuses, at least give it a micro-maintenance bay, in the range of 150 to 200k m3. That would allow Nestor to carry around a cruiser and/or a couple of frigs, while not going too far as to let it carry battlecruiser class ships or above. This ability would give Nestor a unique role on the field, not only to assist fellow capsuleers with repairs, but also allow them to reship in the heat of combat. The presence of a ship bay on a battleship would also explain its low mass, as it needs to have a big empty space inside to store a cruiser-sized vessel ;)
After all, even your own conceptual drawings show some sort of ship bay on Nestor.. https://www.dropbox.com/s/wza1xux7ql2m3jp/SOE_Nestor_Battleship_FinalConcept_lrg.png |
Krimishkev
The Revolutionaries
74
|
Posted - 2013.12.05 08:20:00 -
[744] - Quote
Here's a Proposal:
Yeah CCP Devs will hate this because it would require a lot of new skills, modules, and modal dialogs.
Nestor:
8H - 4 turrets / 4 general purpose 4M 6L
125mbit Bandwidth / 625m3 Drone Bay
Amarr Battleship Bonus: -4% Armor Resistance Per Level
Gallente Battleship Bonus: -10% Drone Hit Points, Damage Per Level
Black Ops Bonus: 500% increased velocity while using a Standard Cloaking Device 50% Bonus To Optimal Range of Large Energy Turrets per Level Can Fit Wormhole and Jump Portal Generator 2 Wormhole System Jump Range Per Level (Same normal jump portal generation statistics of a conventional blackops minus 50% range)
Operation of a Jump Portal or Wormhole Portal Generator in known space results in -50% the available range capability of the portal generation device. So if you have black ops 1, you can only pass through one wormhole.
New Skills: Wormhole Portal Generation: 12.5% reduction in fuel usage per level (Required for Wormhole Portal Generator)
Wormhole Aperture Discovery: 20% chance per level to discover a suitable aperture to generate a wormhole with. (Required by Wormhole Portal Generator)
Wormhole Aperture Mapping: Allows the discovery of 1 wormhole aperture link per level (Required to plot routes with multiple systems through WH space, also required by Wormhole Mapping Computer)
Wormhole Aperture Theory: 12.5% per level reduction in special wormhole ghost site jump fuel per activation (Required by Wormhole Aperture Generator - this is like a cynosural field generator. Requires Cynosural Field Theory 5)
New Modules: Wormhole Portal Generator I
Wormhole Aperture Generator I
Wormhole Mapping Computer I
New Modal Dialog: Wormhole Mapping Computer - Lists possible routes to a "LINKED" Wormhole Mapping Computer from another player in your fleet
Addendum: Add SoE ship special ability to fit a Wormhole Aperture Generator I and Wormhole Mapping Computer I
This is just a rough idea, but will add a HUGE dynamic to wormhole space, and create a multi-facet attraction for both PVE, and PVP players alike. I know this kind of game mechanic would take some effort, it's not just slapping bonuses on a wire mesh w/ textures.
|
Quinn Corvez
Probe Patrol Polarized.
126
|
Posted - 2013.12.05 08:34:00 -
[745] - Quote
Give the Nestor a MJD spool up time reduction and a bonus to cloaked velocity.
Regarding the look/design of the ship, is there any chance we're going to see an alternative design?
I really don't like the front or the back of the ship. The ring on the front makes it look like a space station or some kind of detachable probe. The fins on the back make it look like a spaceship designed by a child who doesn't understand the concept of aerodynamics.
I realise there's a slim chance of the artist redoing his design out of professional pride but it would only take a few adjustments to turn this into a beautiful ship. |
Krimishkev
The Revolutionaries
74
|
Posted - 2013.12.05 08:38:00 -
[746] - Quote
Quinn Corvez wrote:Give the Nestor a MJD spool up time reduction and a bonus to cloaked velocity.
Regarding the look/design of the ship, is there any chance we're going to see an alternative design?
I really don't like the front or the back of the ship. The ring on the front makes it look like a space station or some kind of detachable probe. The fins on the back make it look like a spaceship designed by a child who doesn't understand the concept of aerodynamics.
I realise there's a slim chance of the artist redoing his design out of professional pride but it would only take a few adjustments to turn this into a beautiful ship.
Aerodynamics don't matter in the vacuum of space, but the ship hull design makes absolutely no sense. Someone tried to be a little too creative me thinks. Kind of like the Celestis, just horrible, ugly ship.
|
Quinn Corvez
Probe Patrol Polarized.
126
|
Posted - 2013.12.05 08:44:00 -
[747] - Quote
Krimishkev wrote:Quinn Corvez wrote:Give the Nestor a MJD spool up time reduction and a bonus to cloaked velocity.
Regarding the look/design of the ship, is there any chance we're going to see an alternative design?
I really don't like the front or the back of the ship. The ring on the front makes it look like a space station or some kind of detachable probe. The fins on the back make it look like a spaceship designed by a child who doesn't understand the concept of aerodynamics.
I realise there's a slim chance of the artist redoing his design out of professional pride but it would only take a few adjustments to turn this into a beautiful ship. Aerodynamics don't matter in the vacuum of space, but the ship hull design makes absolutely no sense. Someone tried to be a little too creative me thinks. Kind of like the Celestis, just horrible, ugly ship.
That is exactly my point! |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
332
|
Posted - 2013.12.05 08:51:00 -
[748] - Quote
To those complaining about the asthetics of the ship:
I would suggest replacing the front ring with a smaller, flatter Astero type ring/wing and move the large complete ring to the rear quarter of the ship. |
Krimishkev
The Revolutionaries
74
|
Posted - 2013.12.05 08:55:00 -
[749] - Quote
Spugg Galdon wrote:To those complaining about the asthetics of the ship:
I would suggest replacing the front ring with a smaller, flatter Astero type ring/wing and move the large complete ring to the rear quarter of the ship.
Vertical stabilizers to the middle too maybe.
|
Ynot Eyob
Nisroc Angels The Obsidian Front
373
|
Posted - 2013.12.05 08:56:00 -
[750] - Quote
Still dont the get the idear of this ship.
Covert Frigate and Cruiser - BS should have been a Black Ops
And i know im repeating my self, but i serious think the bonus on this ship is dum Nisroc Angels - The Obsidian Front Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".
|
|
Armakoir
Sessrumnir's Chosen
6
|
Posted - 2013.12.05 08:59:00 -
[751] - Quote
Just throwing some stuff out there.
Warp Core Strength or Immunity to warp bubbles in lieu of Blops or probe and hacking bonuses. This won't satisfy the people that think an SOE ship has to be cloaky, but it would support the overall theme of long term exploration, particularly wormholes.
Command links. Mentioned by at least one person thus far. This would make the Nestor a unique BS and support the non-cloaky medical/support them. It would also allow those players who have deeply invested in leadership skills the opportunity to fly something that would put out some DPS. I'm sure both PVE and PVP players would appreciate that.
Special Cargohold for unassembled ships. 10k would allow for 4 frigates or 1 cruiser. Assuming the mechanics are in place (or could easily be put in place), a ship would be launched and be able to fit using the Mobile Depot. SMA mechanics would not be necessary. Supports the long term exploration and support themes. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
878
|
Posted - 2013.12.05 09:04:00 -
[752] - Quote
The ship is interesting. But I think ccp need to review the Remote repair module sand their shield coutnerparts. They are too limited in range, up to the point only logistics are consdered to be able to use them effectively.
Would be a good idea to increase the range of those modules (and their repair ammount a bit as well) and nerf the bonus on both t1 and t2 logistic cruisers.
That coudl at least bring back a realistic scenario where RR battleships become relevant again.
My proposal would be 30% extra range, 15% extra repair ammount. And a reduciton on CPU usage on the shield transfer ones) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Bibine
Astromechanica Maxima Astromechanica Federatis
3
|
Posted - 2013.12.05 09:16:00 -
[753] - Quote
This ship have a Magnetometric sensor on description but a Radar target system on screen... |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
332
|
Posted - 2013.12.05 09:50:00 -
[754] - Quote
Krimishkev wrote:Spugg Galdon wrote:To those complaining about the asthetics of the ship:
I would suggest replacing the front ring with a smaller, flatter Astero type ring/wing and move the large complete ring to the rear quarter of the ship. Vertical stabilizers to the middle too maybe.
Someone beat me to it!
http://i.imgur.com/tTJXrN8.jpg |
Kane Fenris
NWP
136
|
Posted - 2013.12.05 10:05:00 -
[755] - Quote
CCP Rise wrote:.... I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it. Hope this is exciting! Let me know o/ STEALTH EDIT by Manifest brings high res concept art: http://bit.ly/1izOFm4
plz consider those from the design feedback thread:
especially the backring version got lots of positive feedback and fits way better t to the other soe ships as well the other eve ships imho |
Jowen Datloran
Science and Trade Institute Caldari State
715
|
Posted - 2013.12.05 10:06:00 -
[756] - Quote
Christ. So because you only release ONE new ship with this expansion, you believe it is ok to overprice it LP wise, to make suckers out the people that want "new new new". I can get other faction battleships in high sec at a much lower LP price, and I see nothing in this one that warrant the extra cost.
Well, high sec gankers will be happy though. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Mournful Conciousness
Embers Children TOHA Conglomerate
378
|
Posted - 2013.12.05 10:19:00 -
[757] - Quote
CCP Rise, please take a moment to read. No offence meant here. I enjoy Eve and would like to see it improve as much as you. It's also pleasing to me if the back-story is coherent.
CCP Rise wrote: First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
What data do you have that leads you to this point of view? Eve has done very well recently since the dev team has taken a data-driven approach.
CCP Rise wrote: Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely.
Is this really any more powerful than covops cruisers? For the same money (or LP), the SOE cruisers bring a lot more firepower, they're smaller, lock faster, move faster and can start targeting 3 seconds after de-cloaking (with the correct fit).
CCP Rise wrote: Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional.
Respectfully, this makes no sense. There is no consistent narrative that would cause the SoE top brass to commission a ship that was "kind of good at some things, good at nothing and super expensive", unless the leadership were insane or had nominee stock in the shipyard company.
If they want "do it all ships" for humanitarian work, they would lease cheap general purpose hulls from the other factions (as do NGOs today).
I really think you would benefit the game by reconsidering this stance.
lastly,
CCP Rise wrote: In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis.
Our WH corp sees gnosis' (gnosii?) merely as 200m of killboard fodder. Use of one indicates a pilot who is not yet skilled enough to enter a wormhole, entering a wormhole. Please don't use this ship as a model for any future developments. It's a bland ship that we are doing our best to eradicate from the game, as and when we find them.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|
Rek Seven
Probe Patrol Polarized.
1062
|
Posted - 2013.12.05 10:46:00 -
[758] - Quote
Nestor redesign:
http://i.imgur.com/tTJXrN8.jpg
So if we start with this as the starting point i think what CCP should do is:
1. The ring around the big plain looking bulbous thing on the front should be moved to the joint in the middle of the ship, just in front of the radar system.
2. The plain looking bulbous thing on the front should be shorter, more angular and more detailed.
3. The "covered solar panels" should increase in size to make the ship look wider in the middle.
4. The fins on the back should be removed. +1 |
Bea Love
Red Federation RvB - RED Federation
1
|
Posted - 2013.12.05 11:35:00 -
[759] - Quote
I really like the original design. I think its nice that the Cover Ops Bonus is missing - Keep them Black Op'e pilots rare! |
Arura Tam
Faster Than Darkness Technologies
0
|
Posted - 2013.12.05 12:16:00 -
[760] - Quote
What if there were 2 versions one with the input of Duvolle Laboratories from Gallente that gives the people the Covos ops, remove the turrets and add drones that people want, that doesn't make it op in people's eyes and another version from an Amarr company that makes a version that other people like the Remote repair and Sensor stuff. After all its hybrid why couldn't SoE speak to both sides and come up with different versions?
Plus still like the design of the ship, looks like a classic sci-fi ship "Nec ignem mittere in mundum" - Tam's Family Motto |
|
Brib Vogt
DC-centre Destiny's Call
41
|
Posted - 2013.12.05 12:21:00 -
[761] - Quote
Are you all serious? CovertOPs on a BS with low skill requirements? This can't be allowed and i hope it never will be. The least i think should be granted is a limited BlackOps ability.
Version A: It can utilize a jump drive with the range of a black ops but has no cloak bonus and no covert jumpbridge generator. Additionally for this superior power it has to recharge cap to 95% to jump further.
Version B: it gets the cloak bonus from BlackOps but lacks all jump drive related properties.
I mean, c'mon, be serious. And I mean both, the players and CCP Rise. Request reasonable things, but RISE, please don't try to make a (sorry for the German word) "Eierlegende Wollmilchsau". translation: Something which should be able to do everything, but in the end becomes something which can't use anything properly.
Try to focus it on something.
There are indeed some nice suggestions in this thread. |
Mournful Conciousness
Embers Children TOHA Conglomerate
379
|
Posted - 2013.12.05 12:31:00 -
[762] - Quote
Brib Vogt wrote:The least i think should be granted is a limited BlackOps ability.
agree
Brib Vogt wrote: Version B: it gets the cloak bonus from BlackOps but lacks all jump drive related properties.
agree
Brib Vogt wrote:I mean, c'mon, be serious. And I mean both, the players and CCP Rise. Request reasonable things, but RISE, please don't try to make a (sorry for the German word) "Eierlegende Wollmilchsau". translation: Something which should be able to do everything, but in the end becomes something which can't use anything properly.
Try to focus it on something.
There are indeed some nice suggestions in this thread.
Totally agree.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|
Random27
RandomCorp
1
|
Posted - 2013.12.05 12:55:00 -
[763] - Quote
Reading between the lines somewhat...
There seem to be several things going on at the moment with new developments.
1) The introduction of SOE ships, with their mysterious ring structures (which give cloaky bonuses to the frigate and cruiser, but not the battleship) 2) The introduction of ghost sites, which at the moment drop BPCs and materials for implants and yurts. 3) The trailer for Rubicon, which shows the SOE frigate in a ghost site - is there some lore related link here? 4) The dev blogs which suggest that there will be some new kind of player-owned space, with player built star-gates, or similar.
I can't help but wonder if the cloaky bonus on the ships is possibly a 'side-effect' of these ring sutructures, and that there is some kind of deeper link between the SOE and ghost sites. Maybe the ring-structures are related to a new propulsion mechanism yet to be introduced, that relates to player-owned gates, and the opening up of new space. Some sort of wormhole generator perhaps? It could be that, once all is revealed about the future plans from CCP, we will find that there is a new role for these ships, justifying their cost - after all there is little that even the battleship can do that a properly fit T3 can't for less money. Making a general purpose ship makes little sense, when a T3 already fills that role, unless there is a yet-to-be-revealed hidden purpose to the whole thing.
I really hope this is the case, and I for one will continue to farm those SOE LPs in the anticipation of the payout these will give when this ship is released... |
Onictus
Silver Snake Enterprise Fatal Ascension
633
|
Posted - 2013.12.05 13:03:00 -
[764] - Quote
Random27 wrote:
I really hope this is the case, and I for one will continue to farm those SOE LPs in the anticipation of the payout these will give when this ship is released...
Basically, the frigate and cruiser paid for all four of my accounts for a good few months
|
Savira Terrant
Forsaken Identity Unchained.
67
|
Posted - 2013.12.05 13:12:00 -
[765] - Quote
I don't like the idea of a supportcarrier in yet proposed ways, those are too powerful compared with a real carrier - like the ability to transport multiple ships, having SMA functionality, a really strong RR bonus and field more than 5 drones.
I do not want to water down the experience a player gets when he actually can fly a carrier and learns how much it makes one's life so much easier moving your stuff around and supporting a fleet. I don't like more than 5 drones for subcapitals either if only for the sake of seperating capital ships and subcapitals, this is something that should never be touched in my opinion. While interesting I also do not like to have a battleship that remote reps just like a Logistic only with more EHP and signature.
Here I wrote about my vision of how a Nestor could support the other two SOE ships (and others also of course) and I would like to iterate on that with a few specifics:
Quote:NESTOR
Amarr Battleship Bonuses:
10% bonus to Large Energy Turret optimal range 4% Armor resistances per level
Gallente Battleship Bonuses:
20% drone hitpoints per level 15% bonus to Armor Maintenance Bot transfer amount per level
Role bonuses:
100% bonus to Large Energy Turret damage Can Jump to Covert Cynosaural Fields (that's it - no cloaking whatsoever, no interdiction nullification, no warpstrength and no Covert Cynosural Field Generators or Covert or otherwise Jump Portal Generators!) "Can transport one Stratios (or any onecruiser maybe - but no SMA functionality just the fitted ship and charges in it's cargo"
Slot layout: 6H, 6M, 6L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 250 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 9 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 400
Personally I would make the jumprange the same as a carrier, but it should at least have 9l y range with Jumpdrive Calibration 5 to make any sort of sense as a support ship for a scanning frig without the need to have a cyno chain.
So much to my proposal for the Nestor.
Making this viable together with the other SOE ships though, would require the Astero to have a third highslot and ability to use covert cyno (I know there is the possibility to refit in space now, but for the sake of [i]this concept not having the cyno already online would be kind of half assed. Also to make the SOE ships a real dreamteam, I would make the Stratios a real droneboat with no Laser bonus and 5 drones and make it so that the Stratios can make a capchain with the Nestor and rep 600 omni dps on the Nestor with medium reppers. This combination should make both ships capstable while running an afterburner and have a microwarpdrive fitted.
---
I don't know about this rumor about clones and and stuff for the WH peeps, but that sounds more befitting for a POS module if that was really more than a rumor. . |
Phoenix Jones
The Scope Gallente Federation
300
|
Posted - 2013.12.05 13:27:00 -
[766] - Quote
Turns the battleship into nothing but a self jumping transport ship.
I'm apt to say that maybe the concept of black ops in anyway shape or form being attached to this ship is overblown. We're all basically thinking "ok how do we get it there"?
Maybe it should not be. Even humanitarians have armed escorts. Those who don't run the risk of actual harm (happens in RL a lot).
Let's face the facts. This is not an astero or a stratios. This is also not a gunship.
It should suffer the same issues all battleships suffer, and that's getting from point a to point b without dying.
So I'm going back off my high horse ideas.
No cloak or cloak bonuses whatsoever. No jumping whatsoever
Let's make this a useful battleship, but not some overkill hybrid. Damn the price arguments. It maybe just a toy, but let's have a toy with a use. Well figure out how to get it from point a to point b ourselves. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Alstevar Eastern
State War Academy Caldari State
0
|
Posted - 2013.12.05 13:39:00 -
[767] - Quote
Great job for this SOE battleship but i dislike the top of the ship, it looks like a capital ship part or a station part in the current concept art.
Why not choose one of these following alternatives (some already cited) or a better available in this topic.
- move the ring more close to the center.
- move the ring somewhere at the back part with a new design for the top.
- reduce the size of the ring and add an other ring (or a similar thing) at the back.
- change the design to have a center ring (BS Hyperion style).
Please do something about the ring, don't let the ship like that. |
Savira Terrant
Forsaken Identity Unchained.
67
|
Posted - 2013.12.05 13:44:00 -
[768] - Quote
Phoenix Jones wrote: It should suffer the same issues all battleships suffer, and that's getting from point a to point b without dying.
All battleships? . |
Phoenix Jones
The Scope Gallente Federation
300
|
Posted - 2013.12.05 13:45:00 -
[769] - Quote
I'll just put some thoughts out and CCP or you all can decide what way to go.
1) Slot layout is fine (Yes we know ya want 7 slots, I don't see it happening). This should not be in direct competition with the Dominix Navy issue or the Abaddon (Tank wise).
2) The Amarr and Gallente Bonuses probably wont change (they seem to be static with the other sisters ships).
3) Role bonuses: The bad bonuses here is the scan probe bonus and analyzer bonus, and possibly the optimal range bonus (see below).
Now this ship could go one of two ways.
a) Can become a support logistics ship. Meaning you modify this ship to be a sort of space medic, an inbetween of the Logistics ships and the carrier, focused on repairing damage than dealing it..
b) Can become a gobetween for the Abaddon and the Dominix. Meaning you can save the laser optimal bonus, and turn this into somewhat of a armor drone platform that competes with all the other drone platforms such as the Dominix, Navy Issue, Ishtar, Armageddon, Eos, etc.
Safe to say, the relic/data analysis bonus is wasted on this ship (I believe the majority of the people on this forum agree to that). The rest is nitpicking on how to make this ship worth it.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Savira Terrant
Forsaken Identity Unchained.
68
|
Posted - 2013.12.05 13:58:00 -
[770] - Quote
Spugg Galdon wrote:Krimishkev wrote:Spugg Galdon wrote:To those complaining about the asthetics of the ship:
I would suggest replacing the front ring with a smaller, flatter Astero type ring/wing and move the large complete ring to the rear quarter of the ship. Vertical stabilizers to the middle too maybe. Someone beat me to it! http://i.imgur.com/tTJXrN8.jpg
OMG THAT LOOKS AWESOME. I'd buy this thing any day! . |
|
Phoenix Jones
The Scope Gallente Federation
300
|
Posted - 2013.12.05 14:14:00 -
[771] - Quote
Savira Terrant wrote:Phoenix Jones wrote: It should suffer the same issues all battleships suffer, and that's getting from point a to point b without dying.
All battleships? Edit: Actually, not one battleship has this problem... especially if ISK is to be made in the target system. Use your imagination.
Imagination only goes so far until you have to balance out a ship based on its ecology.
SOE is a humanitarian organization and explorers. There ships should match that. The first two fit SOE, the battleship, while it fits the SOE setup, is not practical to be used by the Eve player (no one would realistically use this 2 billion isk ship in any realistic form outside of ship spinning in a station). It is not worth it....
But just because it is not worth it, does not mean we have complete liberty to add in whatever we believe will make it worth it (I'm just as guilty of having grand re-imaginations of this vessel).
I'd like to see CCP's second going on this ship. Because while the current ship fits the SOE monicer (essential carbon copy of the astero and stratios but with battleship debilitations), the ship has no actual or practical use in the game at the moment. This doesn't mean that it should be usable by everybody for anything for any reason, but it should have a real stated purpose. Right now the concept of a exploration battleship.. does not fit the current biology of the game (it is a nice concept, but does not work in a practical manner).
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
DJ P0N-3
Table Flippendeavors
205
|
Posted - 2013.12.05 14:15:00 -
[772] - Quote
CCP Rise wrote:Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.
The Gnosis didn't seem like its bonuses were fighting each other. A battleship, especially a deliberately slow battleship, shouldn't have bonuses that play up its vulnerabilities (uncloaked scanning, moving from can to can to hack/analyze things). The mass reduction on the Nestor isn't worth it for what the ship does now. I'm not bringing it to anything instead of three cruiser hulls. If the bonuses don't work in synchrony, I will get better performance out of three cruisers each doing one job better than the Nestor can.
Save the mass reduction for another ship. Balancing around it is hampering the rest of the ship. An uncloaked scanner fifty times the mass of a covops is not useful in w-space. I would suggest ditching the scanning bonus for the ability to fit a single command link and/or give it a ton of base capacitor/capacitor recharge rather than a mass reduction. |
|
CCP Rise
C C P C C P Alliance
3316
|
Posted - 2013.12.05 14:25:00 -
[773] - Quote
Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks |
|
Savira Terrant
Forsaken Identity Unchained.
68
|
Posted - 2013.12.05 14:26:00 -
[774] - Quote
Phoenix Jones wrote:Savira Terrant wrote:Phoenix Jones wrote: It should suffer the same issues all battleships suffer, and that's getting from point a to point b without dying.
All battleships? Edit: Actually, not one battleship has this problem... especially if ISK is to be made in the target system. Use your imagination. Imagination only goes so far until you have to balance out a ship based on its ecology. SOE is a humanitarian organization and explorers. There ships should match that. The first two ships (astero and stratios) fit that moniker. The Nestor battleship though, while it fits the SOE setup, is not practical to be used by the Eve player (no one would realistically use this 2 billion isk ship in any realistic form outside of ship spinning in a station). It is not worth it.... But just because it is not worth it, does not mean we have complete liberty to add in whatever we believe will make it worth it (I'm just as guilty of having grand re-imaginations of this vessel). I'd like to see CCP's second going on this ship. Because while the current ship fits the Sisters of Eve ethos, the ship has no actual or practical use in the game at the moment. This doesn't mean that it should be usable by everybody for anything for any reason, but it should have a real stated purpose. Right now the concept of a exploration battleship does not fit the current biology of the game (it is a nice concept, but does not work in a practical manner).
Making this ship useful for exploration is just what I proposed. Nothing more. There is no difference in transporting my Marauder to the target system for the much needed dps in DED plexes or jumping a different ship direcly to a cyno, other than directly being useful for both and maybe cheaper due to less mass.
Also I ninja edited my earlier post again if you care to know some more thoughts from me. . |
Savira Terrant
Forsaken Identity Unchained.
68
|
Posted - 2013.12.05 14:27:00 -
[775] - Quote
CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks
I really hope you read the more recent posts before discussing that stuff. . |
Wu Phat
Ugandan Hit Squad DARKNESS.
41
|
Posted - 2013.12.05 14:29:00 -
[776] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
The Guardian & Onieros Don't like where this conversation is going !!!!!!!!!!! Remote rep range + bonus Sentry Damage + Armor resistance bonus is tooooo Op. So OP that I would put it next to BS that can warp Cloaked. Lets go in an entire different direction and give it it's own Identity. it's mass makes it a great wormhole ship. Why not give it a fleet bonus like Titans that it lowers the mass of other ships that it's fleet commanding. |
Omnathious Deninard
Novis Initiis
1883
|
Posted - 2013.12.05 14:29:00 -
[777] - Quote
CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks Could you consider adding that 100% range bonus to Remote Capacitor Transmitters as well, it is an Amarr ship as well. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1378
|
Posted - 2013.12.05 14:31:00 -
[778] - Quote
After looking at the cloaks ingame, I've come up with something. For the Astero and the Stratios, the ring structure facilitates the use of CovOps cloaks. Having the same ring on the battleship without any cloaking bonuses at all just doesn't make any sense whatsoever and certainly doesn't feel like it's a ship in the same series as the others.
While a cloaked velocity bonus on the Nestor would be nice, I do feel that it would step on the toes of Black Ops ships unless they're getting a significant rework during their balance pass. A cloak reactivation bonus or a reduction in targeting delay after decloaking would be nice too, but the other two ships haven't got either of these and they seem to be just fine. Letting the Nestor use a CovOps cloak isn't going to happen, so that really leaves us one viable (and potentially very useful) option:
Give the Nestor a bonus to nullify the scan res penalty when a cloak is fitted.
If you want to be truly unique, go even further and give it a bonus that actually increases the ship's scan resolution when a cloak is fitted. Something like "-100% to scan resolution penalty of fitted cloaking devices". |
NextDarkKnight
Fury Lords Intergalactic Brotherhood
30
|
Posted - 2013.12.05 14:45:00 -
[779] - Quote
Love the Jump Portal Generator and the Jump Drive.. Good Job..
... oh wait that was a dream.. Damn you space rings :p |
Mr Pragmatic
748
|
Posted - 2013.12.05 14:45:00 -
[780] - Quote
Seriously 1,000,000 LP? How long will that take to earn? Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
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MeBiatch
Republic University Minmatar Republic
1548
|
Posted - 2013.12.05 14:54:00 -
[781] - Quote
CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks
Its a start... though you have me intriguing what else is planned for 1.1?
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 14:56:00 -
[782] - Quote
Mr Pragmatic wrote:Seriously 1,000,000 LP? How long will that take to earn? A while- because most pirate battleships aren't available in high-sec. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
marVLs
521
|
Posted - 2013.12.05 15:02:00 -
[783] - Quote
So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. |
Koban Agalder
Future Corps Sleeper Social Club
31
|
Posted - 2013.12.05 15:02:00 -
[784] - Quote
Uriel Paradisi Anteovnuecci wrote:Mr Pragmatic wrote:Seriously 1,000,000 LP? How long will that take to earn? A while- because most pirate battleships aren't available in high-sec. Other pirate battleship are available as a drop. There is no drop of SOE ships (unless you blow up other capsullers:P) James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
Grenn Putubi
Swag Co. SWAG Co
28
|
Posted - 2013.12.05 15:04:00 -
[785] - Quote
Uriel Paradisi Anteovnuecci wrote:Mr Pragmatic wrote:Seriously 1,000,000 LP? How long will that take to earn? A while- because most pirate battleships aren't available in high-sec.
Farming SOE missions non-stop without bothering to go salvage them myself I can easily pull in 30-50k LP/hour. Even on the lower end of that, 30k/hour means it takes about 34 hours of missioning to earn the 1mil LP. That's certainly an investment of time, but not something I can't pound out in about 12 days of 3 hours/day farming. |
|
CCP Rise
C C P C C P Alliance
3318
|
Posted - 2013.12.05 15:05:00 -
[786] - Quote
marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull.
I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.
|
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Nimrodion
Globaltech Industries Yulai Federation
13
|
Posted - 2013.12.05 15:06:00 -
[787] - Quote
CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks
Even with this addition, the Nestor can't justify it's high cost - it's still just an Armageddon with RR bonus instead of neut/NOS..but with a much higher price. As a pirate ship, it needs it's very own "wow" ability, unique among other ships in class. I suggest it be a small size ship maintenance bay, as per this concept. I've explained my reasoning behind this proposal in this post.
With it, the Nestor would become an exploration mothership of sorts, that would allow you to carry around ships for smaller complexes and enough space in cargo hold to hold all the resources needed for a short expedition to unknown space. People are already using alt Orcas for this purpose and a battleship would handle itself much better in the hostile space. A small Fleet Hangar would be helpful, but wouldn't be necessary with the already large cargo bay of Nestor in combination with the Mobile Depots.
But, even if you reject this proposal, please consider giving Nestor more powergrid - enough to fit a full set of guns at least. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 15:07:00 -
[788] - Quote
Seeing Fozzie's newest update, here's a modified design of the last one I suggested:
Nestor
Amarr Battleship Skill Bonus: 4% bonus to armor resists per level
Gallente Battleship Skill Bonus: +1 active drone per level
Role Bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to drone tracking, optimal range and velocity 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to scan strength of probes +15 to virus strength of analyzers
Can fit Covert Ops Cloaking Devices
Drones under the control of this ship will not be targeted by Sleeper Drones
The Nestor is incapable of fitting Cynosural Field Generators
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drones (bandwidth/bay): 200/500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 95 / 7 Cargo Capacity: 700
Seeing as it's acceptable to use five role bonuses now, I suggest this.
This ship would be able to operate effectively in wormholes as a logistics ship, as well as a strong and effective ship to use against Sleepers. Additionally, the inability to fit cynosural fields would prevent it from being used for some things it wasn't designed for.
And seeing the enormous price this will carry, I believe this isn't overpowered: this could be used interestingly.
Thanks for reading~GÖ¬ "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Phoenix Jones
The Scope Gallente Federation
300
|
Posted - 2013.12.05 15:11:00 -
[789] - Quote
Wu Phat wrote:CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
The Guardian & Onieros Don't like where this conversation is going !!!!!!!!!!! Remote rep range + bonus Sentry Damage + Armor resistance bonus is tooooo Op. So OP that I would put it next to BS that can warp Cloaked. Lets go in an entire different direction and give it it's own Identity. it's mass makes it a great wormhole ship. Why not give it a fleet bonus like Titans that it lowers the mass of other ships that it's fleet commanding.
Because it is not a Titan, and it is not a command ship. If they would remove off grid boosting, it'd be an option (command links). Making this sometype of link ship will merely relegate it to some safe spot boosting ship.
The guardian is fine with the conversation. Its a gang ship, that can cap transfer and repair. It's also tiny. Good for small and medium gangs if you have more than one.
Oneiros... Well anyway.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Grenn Putubi
Swag Co. SWAG Co
28
|
Posted - 2013.12.05 15:14:00 -
[790] - Quote
Uriel Paradisi Anteovnuecci wrote:Seeing Fozzie's new update, here's a modified design of the last one I suggested:
Nestor
Amarr Battleship Skill Bonus: 4% bonus to armor resists per level
Gallente Battleship Skill Bonus: +1 active drone per level
Role Bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to drone tracking, optimal range and velocity 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 450% bonus to cloaked velocity
Can fit Covert Ops Cloaking Devices
Drones under the control of this ship will not be targeted by Sleeper Drones
The Nestor is incapable of fitting Cynosural Field Generators
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drones (bandwidth/bay): 200/500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 95 / 7 Cargo Capacity: 700
Seeing as it has five role bonuses now, I suggest this.
This ship would be able to operate effectively in wormholes as a logistics ship, as well as a strong and effective ship to use against Sleepers. Additionally, the inability to fit cynosural fields would prevent it from being used for some things it wasn't designed for.
Thanks for reading~GÖ¬
You're never going to get +1 Drone/skill level...ever. If it's not through some sort of module don't even ask because it's been done in the past and it's just too OP and it was taken away.
CCP Rise has stated repeatedly that the hacking role bonus is actually a bonus...it's not something they're willing to replace with something else and if it gets removed it'll just be gone. The ship has in effect 4 role bonuses considering the addition of the RR range bonus they've decided to add and I think that's super generous of them because it's more than any other faction BS has. |
|
Koban Agalder
Future Corps Sleeper Social Club
32
|
Posted - 2013.12.05 15:18:00 -
[791] - Quote
CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking. So now you started design ships with "occasional bonuses" being used by "some people" ?o0
Going this way you should add special cargo bay for noobships to allow them carry more plexes inisde it (only becouse some people occasionally do that).
Srsly creating 2b BS and basing on free given BC (gnosis) which is used only as "hilarious" ships or "big noobship" is kinda of crazy idea.
Astero and Striatos were new and inspiring. The Nestor is not. James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
MeBiatch
Republic University Minmatar Republic
1549
|
Posted - 2013.12.05 15:19:00 -
[792] - Quote
CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.
So no med bay or sma like the hihh res photo shows?
Those imo would be better then hacking bonus.
Though if its that or nothing I guess we can keep it :/ There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 15:19:00 -
[793] - Quote
Grenn Putubi wrote:Uriel Paradisi Anteovnuecci wrote:Seeing Fozzie's new update, here's a modified design of the last one I suggested:
Nestor
Amarr Battleship Skill Bonus: 4% bonus to armor resists per level
Gallente Battleship Skill Bonus: +1 active drone per level
Role Bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to drone tracking, optimal range and velocity 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 450% bonus to cloaked velocity
Can fit Covert Ops Cloaking Devices
Drones under the control of this ship will not be targeted by Sleeper Drones
The Nestor is incapable of fitting Cynosural Field Generators
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drones (bandwidth/bay): 200/500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 95 / 7 Cargo Capacity: 700
Seeing as it has five role bonuses now, I suggest this.
This ship would be able to operate effectively in wormholes as a logistics ship, as well as a strong and effective ship to use against Sleepers. Additionally, the inability to fit cynosural fields would prevent it from being used for some things it wasn't designed for.
Thanks for reading~GÖ¬ You're never going to get +1 Drone/skill level...ever. If it's not through some sort of module don't even ask because it's been done in the past and it's just too OP and it was taken away. CCP Rise has stated repeatedly that the hacking role bonus is actually a bonus...it's not something they're willing to replace with something else and if it gets removed it'll just be gone. The ship has in effect 4 role bonuses considering the addition of the RR range bonus they've decided to add and I think that's super generous of them because it's more than any other faction BS has. Yeah, I just fixed that. Also, having 8 total sentries or heavies would barely be any different, damage wise.
I basically designed a Pseudo-Sub-Carrier here. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
NextDarkKnight
Fury Lords Intergalactic Brotherhood
30
|
Posted - 2013.12.05 15:21:00 -
[794] - Quote
Rise, Since the other sister of eve ships can use the covert jump portals.. Do they have to use non-SOE ships to create these portals? |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 15:23:00 -
[795] - Quote
Here's yet another modified design, as the general opinion seems to be that extra drones isn't acceptable:
Nestor
Amarr Battleship Skill Bonus: 4% bonus to armor resists per level
Gallente Battleship Skill Bonus: 10% bonus to drone damage and hitpoints per level
Role Bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to drone tracking, optimal range and velocity 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to scan strength of probes +15 (or, possibly, +20) strength to virus strength of analyzers (to justify using a BS for exploration)
Can fit Covert Ops Cloaking Devices
Drones under the control of this ship will not be targeted by Sleeper Drones
The Nestor is incapable of fitting Cynosural Field Generators
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drones (bandwidth/bay): 125/500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 95 / 7 Cargo Capacity: 700
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Koban Agalder
Future Corps Sleeper Social Club
32
|
Posted - 2013.12.05 15:24:00 -
[796] - Quote
@CCP Rise
If you want to make it "logistic" ship and trying to be unique why not give big bonuses for use of LOGISTIC DRONES (bigger than traditional logi gets)? This way it's unique, it doesn't interefere directly with existing logistics and keep repping power. If it want to gank someone it launches garde/ogres. If it want to save someone it launches logistic drones (shield or armor). Imho it would go well with humanitarian aspect os SOE so ships can save and defend itself.
This way it might, MIGHT, MIGHT be possible to allow it to launch up to 10 medium drones (but this idea is very risky and need deep consideration).
Regards! James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
Mr Pragmatic
749
|
Posted - 2013.12.05 15:26:00 -
[797] - Quote
Grenn Putubi wrote:Uriel Paradisi Anteovnuecci wrote:Mr Pragmatic wrote:Seriously 1,000,000 LP? How long will that take to earn? A while- because most pirate battleships aren't available in high-sec. Farming SOE missions non-stop without bothering to go salvage them myself I can easily pull in 30-50k LP/hour. Even on the lower end of that, 30k/hour means it takes about 34 hours of missioning to earn the 1mil LP. That's certainly an investment of time, but not something I can't pound out in about 12 days of 3 hours/day farming.
Thanks for the basic maths. So pretty much a month of grinding off an on. :) Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
FT Diomedes
The Graduates RAZOR Alliance
221
|
Posted - 2013.12.05 15:27:00 -
[798] - Quote
Focus the ship. The logistics BS is the best way to go. Focus should be on effective remote reps in a group PVP/PVE environment. Fill the gap between logistics ship and carrier. Range of 20-30km for ALL remote reps and energy transfers. Bonus to ALL remote rep and energy transfer amount. 6-7-7 layout. 5 turrets. No resist bonus. Let the players choose how to tank it. No weapon bonus, except for drone damage, repair amount, speed, and optimal range. 400m3 drone bay. 125mb bandwidth. Players have a lot of freedom in how they want to use it.
In the alternative, give it some totally wild new ability. For example, give it a ship bay that will hold one frigate. Then give it a special ability that the ship remains cloaked for five minutes if you eject from it (as long as you are not targeted and have no aggro timer). This lets a solo player scout themselves through hostile space.
Think outside the box and focus the damn ship on a role that makes sense in Eve, not based on some silly theme. |
Draek
Tarmikos Shipyards
0
|
Posted - 2013.12.05 15:32:00 -
[799] - Quote
I'm wondering if they should leverage some of the changes they recently made for Rubicon for this ship.
Some options that could give flavour vs other Battleships:
Higher warp speed and/or better align times Increased warp stability (could explain the purpose of the ring structure) to be a little harder to pin down Deployable structure bay
I'm thinking that they should try and keep the theme of SoE at the forefront. Since SoE is about exploration and rescue/aid they would need ships that have high mobility. The Astero and Stratios have that via their covert cloak options. |
Phoenix Jones
The Scope Gallente Federation
301
|
Posted - 2013.12.05 15:34:00 -
[800] - Quote
CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.
Here is the argument.
1) Would you (this is a direct question) fly this 2 billion isk battleship it to go hack a site?
2) ... see 1.
Hacking a site by using this ship is kind of like stealing from a Deli in downtown Manhattan, and your getaway car is a Jumbo Jet parked on 3rd avenue.
If these bonuses weren't factored into the total budget of the ship though, fine.
People will scream when they try to fit this ship towards its bonuses though. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
|
Mr Pragmatic
749
|
Posted - 2013.12.05 15:34:00 -
[801] - Quote
Ring should be a built in warp stab considering it supposed be a slippery BS. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
Harvey James
The Sengoku Legacy
610
|
Posted - 2013.12.05 15:40:00 -
[802] - Quote
christ 5 role bonuses and these can rep more than logi cruisers ... OP much?????? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 15:40:00 -
[803] - Quote
The ship should have at least +15 strength analyzers, if not +20.
Also, I like the idea of the ring being part of a warp stabilizing system: +2 core strength would be reasonable if it doesn't have covert ops. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
To mare
Advanced Technology
277
|
Posted - 2013.12.05 15:41:00 -
[804] - Quote
CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking. plus that bonus is a poor excuse to justify the abundance of midslots getting rid of those bonuses would mean you can actually give the ship a better slot layout for a armor tanker since you wont need all the mids for hacking gear. plus the "all over the place" thing is bad remove the turret bonus and focus on logistic capabilities or remove the logistic bonus and focus on something else. dont make the ship mediocre at many things but make it good in a couple of things |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 15:42:00 -
[805] - Quote
Harvey James wrote:christ 5 role bonuses and these can rep more than logi cruisers ... OP much?????? This ship will cost many times more than a logi cruiser- around 2.2 billion ISK at current predictions. It's reasonable. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Grenn Putubi
Swag Co. SWAG Co
31
|
Posted - 2013.12.05 15:46:00 -
[806] - Quote
Harvey James wrote:christ 5 role bonuses and these can rep more than logi cruisers ... OP much??????
Without a reduction in activation cost I really don't think you're going to be using more than 1 or 2 at a time regardless of how much they can rep. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
332
|
Posted - 2013.12.05 15:55:00 -
[807] - Quote
To mare wrote:CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking. plus that bonus is a poor excuse to justify the abundance of midslots getting rid of those bonuses would mean you can actually give the ship a better slot layout for a armor tanker since you wont need all the mids for hacking gear. plus the "all over the place" thing is bad remove the turret bonus and focus on logistic capabilities or remove the logistic bonus and focus on something else. dont make the ship mediocre at many things but make it good in a couple of things
But mid slots mean Drone Upgrade modules!! |
Jell Feed
Republic Military School Minmatar Republic
6
|
Posted - 2013.12.05 15:56:00 -
[808] - Quote
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 100% bonus to remote capacitor transfer 100% bonus to remote armor repairer range + Same bonus as a BLOPS
Done!
|
Armakoir
Sessrumnir's Chosen
6
|
Posted - 2013.12.05 15:59:00 -
[809] - Quote
CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.
I think the argument is: just because some people will use the exploration bonuses because they are there doesn't mean this ship will take on the role of an exploration ship. If this exploration aspect is part of the Gnosis-like design (ie versatility), then this design aspect will fail and the exploration bonuses will become a cute novelty.
I think the following question needs to be answered: how do you guys see SOE using the Nestor in their background story? Is it a ship designed for solo exploration? If so, why the remote rep bonuses? Is the Nestor a flagship supporting the exploration of a constellation by smaller ships? If so, then why the exploration bonuses? In my opinion, the medical/support background is the stronger one. It still allows for this ship to be unique and versatile.
I'm becoming more and more a fan of the Nestor having access to command links and processors. Doing so would allow players to choose between a leadership role, a logistics role, or a purely combat role. Or they could choose all three and not be a great at any of them. Regardless, both the exploration and versatility themes are accomplished. |
DD Droid
Gold State Sanctuary Pact
1
|
Posted - 2013.12.05 15:59:00 -
[810] - Quote
I think its perfect. The jump drive locking to covert cyno would fit perfect with its role and factions mission statement.
There are completely empty systems 40 to 50 jumps from empire. No one goes there, no one lives there. Dropping a Nestor into these areas is where it would perform best. This is its natural environment. Empty space, Ghost sites, could jump what stuff it could fit in its 700m3 cargo out with a covert cyno back to empire. Astero and Stratios have covert cloaks, so they could get there themselves easier. Nestor needs a jump drive.
The rest looks great as it is. Complete harmony and balance otherwise. Its exploration mandate cries for a jump drive, though not covert ops cloak. Could fit a normal cloak if you want, the probe bonus it gets would be mitigated to what it would be without a cloak or bonus.
Good work CCP! |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
140
|
Posted - 2013.12.05 16:07:00 -
[811] - Quote
Well let's all hold up and wait for a complete update from CCP Rise, and hopefully he adds the pics of the SoE BS also. |
Sal Landry
School of Applied Knowledge Caldari State
129
|
Posted - 2013.12.05 16:10:00 -
[812] - Quote
Armakoir wrote: I think the argument is: just because some people will use the exploration bonuses because they are there doesn't mean this ship will take on the role of an exploration ship.
And just because it's expensive doesn't mean it should get 7 full combat bonuses and make alliance tournament ships look shabby. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 16:12:00 -
[813] - Quote
Jell Feed wrote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 100% bonus to remote capacitor transfer 100% bonus to remote armor repairer range + Same bonus as a BLOPS
Done!
Not a bad idea, but Fozzie also said it's keeping exploration bonuses!
Here's an idea then-
Nestor
Amarr Battleship bonus: 4% bonus to armor resists per level
Gallente Battleship bonus: 10% bonus to drone damage and hitpoints per level
Role Bonuses: 100% bonus to remote armor repair range and strength 50% bonus to large energy turret tracking 625% bonus to velocity while cloaked 50% bonus to scan strength of probes +20 virus strength to analyzers
Can fit covert cynosural field generators and covert jump portal generators
No targeting delay after decloaking
Drones (bandwidth/bay): 125/500 Cargo: 850m3
Jump Drive: Maximum Range: 3.5 LY Fuel Needed: 300 Fuel Type: Oxygen Isotopes
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 16:13:00 -
[814] - Quote
Thaddeus Eggeras wrote:Well let's all hold up and wait for a complete update from CCP Rise, and hopefully he adds the pics of the SoE BS also. He already did- and I love the design: https://www.dropbox.com/s/wza1xux7ql2m3jp/SOE_Nestor_Battleship_FinalConcept_lrg.png
I can't wait to fly that "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
140
|
Posted - 2013.12.05 16:13:00 -
[815] - Quote
And I sure hope the coming Cald/Min faction ships, that BS has the same repair bonuses but for shields! |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 16:14:00 -
[816] - Quote
Thaddeus Eggeras wrote:And I sure hope the coming Cald/Min faction ships, that BS has the same repair bonuses but for shields! I'm betting that'll be Mordus- and I can see that happening "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
140
|
Posted - 2013.12.05 16:15:00 -
[817] - Quote
Do you have another link to the pic, stupid gov computer, I can't open that one :^ ( |
Rek Seven
Probe Patrol Polarized.
1063
|
Posted - 2013.12.05 16:16:00 -
[818] - Quote
Please stop posting stupid stats that would be overpowered or render other ships useless. +1 |
Jell Feed
Republic Military School Minmatar Republic
7
|
Posted - 2013.12.05 16:17:00 -
[819] - Quote
DD Droid wrote:I think its perfect. The jump drive locking to covert cyno would fit perfect with its role and factions mission statement.
There are completely empty systems 40 to 50 jumps from empire. No one goes there, no one lives there. Dropping a Nestor into these areas is where it would perform best. This is its natural environment. Empty space, Ghost sites, could jump what stuff it could fit in its 700m3 cargo out with a covert cyno back to empire. Astero and Stratios have covert cloaks, so they could get there themselves easier. Nestor needs a jump drive.
The rest looks great as it is. Complete harmony and balance otherwise. Its exploration mandate cries for a jump drive, though not covert ops cloak. Could fit a normal cloak if you want, the probe bonus it gets would be mitigated to what it would be without a cloak or bonus.
Good work CCP!
Finally someone sees the light! + 1 for you sir! |
Grenn Putubi
Swag Co. SWAG Co
32
|
Posted - 2013.12.05 16:18:00 -
[820] - Quote
Deleted because I'm apparently wrong... |
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 16:18:00 -
[821] - Quote
Rek Seven wrote:Please stop posting stupid stats that would be overpowered or render other ships useless. How is this one overpowered/useless? It's basically an exploration Black Ops:
Nestor
Amarr Battleship bonus: 4% bonus to armor resists per level
Gallente Battleship bonus: 10% bonus to drone damage and hitpoints per level
Role Bonuses: 100% bonus to remote armor repair range and strength 50% bonus to large energy turret tracking 625% bonus to velocity while cloaked 50% bonus to scan strength of probes +20 virus strength to analyzers
Can fit covert cynosural field generators and covert jump portal generators
No targeting delay after decloaking
Drones (bandwidth/bay): 125/500 Cargo: 850m3
Jump Drive: Maximum Range: 3.5 LY Fuel Needed: 300 Fuel Type: Oxygen Isotopes "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
45
|
Posted - 2013.12.05 16:20:00 -
[822] - Quote
Thaddeus Eggeras wrote:Well let's all hold up and wait for a complete update from CCP Rise, and hopefully he adds the pics of the SoE BS also. From someone who has been following the RLML thread quite closely for the last couple weeks: I wouldn't hold your breath waiting for Rise to get around to responding about the changes that he's already pushed through. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 16:20:00 -
[823] - Quote
Thaddeus Eggeras wrote:Do you have another link to the pic, stupid gov computer, I can't open that one :^ ( http://i.imgur.com/EwfmvYc.jpg?1
It's the same thing, but now we can read it "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
140
|
Posted - 2013.12.05 16:22:00 -
[824] - Quote
They are updated, he edited the first post |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
140
|
Posted - 2013.12.05 16:25:00 -
[825] - Quote
Rapids are Fed so no matter what they are going to get looked at, just like heavies will, and hopefully defenders. This is osmething a bit different, and as CCP Rise said he'd post soon about it, I'm slightly hopeful he might haha |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
125
|
Posted - 2013.12.05 16:25:00 -
[826] - Quote
I find it hilarious that my original design is less powerful than this one ended up being
That said, I think I like this one better "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Grenn Putubi
Swag Co. SWAG Co
32
|
Posted - 2013.12.05 16:25:00 -
[827] - Quote
Thaddeus Eggeras wrote:And I sure hope the coming Cald/Min faction ships, that BS has the same repair bonuses but for shields!
I'm a bit miffed that they made the change from an untyped RR bonus to armor only. I was looking forwards to using this ship to help rep hull damage faster :( |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
141
|
Posted - 2013.12.05 16:28:00 -
[828] - Quote
Well now you get to look forward to the Cald/Min BS being a shield repairer \o/ |
Savira Terrant
Forsaken Identity Unchained.
69
|
Posted - 2013.12.05 16:29:00 -
[829] - Quote
Thaddeus Eggeras wrote:And I sure hope the coming Cald/Min faction ships, that BS has the same repair bonuses but for shields!
NOOO!!!
The sisters ship already puts future designs into a deadlock in peoples mind. I can't believe this. . |
Thabink
PonyWaffe Insidious Empire
8
|
Posted - 2013.12.05 16:31:00 -
[830] - Quote
Ok, this has gone through a few iterations and turned in to a treatise:
Idea 1: So my first idea to differentiate it was just: Give it a jump drive. (apologies if this has already been suggested, but Search didn't show anything)
It'd be more in keeping with the SOE ethos than combat bonuses. It'd give them a way to get around safely without just giving them a covops cloak. Its low mass already makes it attractive to wormholers, a jump drive would make it attractive to null and low sec residents.
Make it able to jump to covert cynos so that it can participate with blops fleets, but don't let it detect covert cynos in system with them. Obviously don't let it fit covert jump portals.
Skill requirement would have to include JDO1, necessitating Warp Drive Op 5, but this wouldn't be a major problem even for those not intending to use the jump drive since WDO isn't a high rank skill.
Pros: * Unique feature for null and low sec users that they can jump their ship around without needing a carrier.
Cons: * Mostly useless to high sec users. * Might make it a bit too safe for ratting in.
Idea 2: After that I was lamenting that loss of the RR battleship role, which would also be unique, and I was wondering how to balance a battleship to be competitive as a pve boat as well as having a jump drive without making it OP as hell for hot drops, then a thought occurred to me: why not borrow some ideas from T3s, and have an interchangable subsystem:
Jump Reconfiguration: Grants the Nestor a jump drive. Increases mass, increasing align time so it can't jump in and warp on a dime. 100mb drone bandwidth.
Combat Reconfiguration: Gives remote repair bonus Gives laser optimal bonus 125mb drone bandwidth
Covert Reconfiguration?: (Does NOT allow the use of covops cloaks) Increases speed while cloaked by 400% 100mb drone bandwidth. Grants probe and hacking bonuses.
This would also solve the problem of skill requirements, since the Jump Reconfiguration subsystem only could require jump skills, meaning if you didn't have any use for the jump drive you wouldn't need to train them.
And yes, I realise it's an unrealistic proposal. I can dream. |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
141
|
Posted - 2013.12.05 16:31:00 -
[831] - Quote
It will need to happen. Before the priate factions were always one armor and one shield race, now the SoE are 2 armor races, so only faction ship not out is Cald/Min. Needs to happen. All I can hope for is that is'nt a "true" missile boat, as NO pirate faction is yet. I know I know the Worm, Gila, and RS can use missiles, but really they are drone boats NOT a missile boat. It's time for a true missile pirate and hopefully it will be a pretty good shield tank and be slightly speedy |
Harvey James
The Sengoku Legacy
610
|
Posted - 2013.12.05 16:38:00 -
[832] - Quote
Grenn Putubi wrote:Harvey James wrote:christ 5 role bonuses and these can rep more than logi cruisers ... OP much?????? Without a reduction in activation cost I really don't think you're going to be using more than 1 or 2 at a time regardless of how much they can rep.
you assume its a solo battleship in a fleet but you would always have more than one battleship thus you would have cap tansfers going on like real logi ships do (guardians/Basi's) and cap boosters so you would have no trouble keeping 3 reps going Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
135
|
Posted - 2013.12.05 16:39:00 -
[833] - Quote
CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks Nice, thanks for the addition. This should make using these in a RR ball much easier.
I hope you've given some serious consideration to potentially allowing these ships to have a covert jump drive. I think having a covops cloak or the ability to fit a Covert Jump Portal Generator would be too powerful, but a covert jump drive would fit well with the "limited covert capability" feel the rest of the ship line has. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Silvetica Dian
Manson Family Advent of Fate
353
|
Posted - 2013.12.05 16:40:00 -
[834] - Quote
i see the entitled crowd wanting a new ship especially tailored to their own desires are still out in force. Why on earth you all want this ship to try and fill roles other ships already do better is beyond me. It has a ton of bonuses allowing it to be used in many ways but carefully designed so that trying to fit for all of them at once would be a mess. It will be expensive and have niche uses. Some people will find clever ways of using it as the combination of bonuses is pretty new. This to me is the essence of eve. Getting a new toy which will have potentially novel uses is not a reason to qq everywhere and to copy paste other peoples ideas as if that were worth a new post. Once again i leave Features and ideas feeling the need to spam the dislike button on 95% of the posts and sad because there is no such button. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
141
|
Posted - 2013.12.05 16:43:00 -
[835] - Quote
I think it has too many bonuses to be honest. I don't think it should get any type of repair bonus. Take it off give it a 400% or 500% to cloak velocity and allow it to jump through cynos. Kepp everything else the same, and be done with it. |
Lloyd Roses
Blue-Fire
343
|
Posted - 2013.12.05 16:44:00 -
[836] - Quote
I really have a hard time following on the big issue the hacking/scanning boni seem to create. It's like asking for coffee, getting free cake, complaining that you don't like the cake, and demanding something else. It just doesn't work that way. You ordered coffee, you're given *this* cake for free. Deal with it. "I honestly thought I was in lowsec" |
Phoenix Jones
The Scope Gallente Federation
301
|
Posted - 2013.12.05 16:47:00 -
[837] - Quote
Silvetica Dian wrote:i see the entitled crowd wanting a new ship especially tailored to their own desires are still out in force. Why on earth you all want this ship to try and fill roles other ships already do better is beyond me. It has a ton of bonuses allowing it to be used in many ways but carefully designed so that trying to fit for all of them at once would be a mess. It will be expensive and have niche uses. Some people will find clever ways of using it as the combination of bonuses is pretty new. This to me is the essence of eve. Getting a new toy which will have potentially novel uses is not a reason to qq everywhere and to copy paste other peoples ideas as if that were worth a new post. Once again i leave Features and ideas feeling the need to spam the dislike button on 95% of the posts and sad because there is no such button.
Lol well the same happened when they nerfed the Stratios drone bay, cause people liked the concept of a 5 heavy drone or sentry drone ishtar with a covert ops cloaking device :-).
It wasn't balanced in any conceivable way, but yea. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Mournful Conciousness
Embers Children TOHA Conglomerate
380
|
Posted - 2013.12.05 16:48:00 -
[838] - Quote
Silvetica Dian wrote:i see the entitled crowd wanting a new ship especially tailored to their own desires are still out in force. Why on earth you all want this ship to try and fill roles other ships already do better is beyond me. It has a ton of bonuses allowing it to be used in many ways but carefully designed so that trying to fit for all of them at once would be a mess. It will be expensive and have niche uses. Some people will find clever ways of using it as the combination of bonuses is pretty new. This to me is the essence of eve. Getting a new toy which will have potentially novel uses is not a reason to qq everywhere and to copy paste other peoples ideas as if that were worth a new post. Once again i leave Features and ideas feeling the need to spam the dislike button on 95% of the posts and sad because there is no such button.
I don't think this is an entirely fair comment. There is a large and established player base who have long memories of broken ships and mechanics, and a company in CCP who was unwilling to fix them. People left the game in droves, hating the game that they had loved for so long.
We are very keen not to see a return to this sad state of affairs, and we are happy that Rise and Fozzie are keen to hear us.
The consensus seems to be that the ship in its proposed form does not add anything to the game. Rise and Fozzie are just two people, who recognise that the wisdom of crowds is to be respected.
So we give our views, hoping that we can help the devs to an epiphany that will allow them to release ships that enhance the game that we all enjoy so much.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|
Sal Landry
School of Applied Knowledge Caldari State
129
|
Posted - 2013.12.05 16:50:00 -
[839] - Quote
Mournful Conciousness wrote:Rise and Fozzie are just two people, who recognise that the wisdom of crowds is to be respected.
Are you serious? |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
141
|
Posted - 2013.12.05 16:51:00 -
[840] - Quote
But they don't always "hear" us, rapids are a VERY good sign hat they choose when to listen and when to pretty much tell us to F off, don't forget that |
|
Mournful Conciousness
Embers Children TOHA Conglomerate
380
|
Posted - 2013.12.05 16:51:00 -
[841] - Quote
Sal Landry wrote:Mournful Conciousness wrote:Rise and Fozzie are just two people, who recognise that the wisdom of crowds is to be respected.
Are you serious? Well, we live in hope :-)
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|
Mournful Conciousness
Embers Children TOHA Conglomerate
380
|
Posted - 2013.12.05 16:52:00 -
[842] - Quote
Thaddeus Eggeras wrote:But they don't always "hear" us, rapids are a VERY good sign hat they choose when to listen and when to pretty much tell us to F off, don't forget that Rapids were OP, crowding out other missile systems. You know that in your heart. You just don't want to own up to it. Now they're OP for ganking, but crap for long engagements, so there are trade-offs - as there should be in eve.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|
Phoenix Jones
The Scope Gallente Federation
301
|
Posted - 2013.12.05 16:55:00 -
[843] - Quote
Lloyd Roses wrote:I really have a hard time following on the big issue the hacking/scanning boni seem to create. It's like asking for coffee, getting free cake, complaining that you don't like the cake, and demanding something else. It just doesn't work that way. You ordered coffee, you're given *this* cake for free. Deal with it.
PS: I believe it should be EITHER rr-amount or rr-range. Both is a bit much for a T1-ship.
without both it would be no different than being a logistics cruiser (actually it would be worse because the cruiser has 2 to 3X the range, and/or the same repairing power).
Assume a cap transfer, cap boosters.. I don't see this having any overt cap issues at the moment (considering this battleship has 6X the amount of capacitor the logistics ships have).
oh.
And to the coffee analogy.
If I ordered coffee and it was 3 dollars (lets say I ordered a cappuccino), and they gave me a piece of fruit cake with it.. Hey great, free cake.
If I ordered coffee and it was 60 dollars (same damn cappuccino), and they gave me a piece of fruit cake for "free", to hell I'd argue left and right for attempting to charge me 60 fking dollars for a damn coffee, and then having the nerve to try to give me a "free" fruit cake as some bonus that I'm suppose to be happy and grateful for. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
141
|
Posted - 2013.12.05 16:59:00 -
[844] - Quote
Mournful,
I never said they weren't OP. I said they are worthless now, which they are. The fix wasn't a fix, it just broke them worse. So now they need looked into again to make them worth using again. |
Lloyd Roses
Blue-Fire
345
|
Posted - 2013.12.05 17:03:00 -
[845] - Quote
Phoenix Jones wrote:Lloyd Roses wrote:I really have a hard time following on the big issue the hacking/scanning boni seem to create. It's like asking for coffee, getting free cake, complaining that you don't like the cake, and demanding something else. It just doesn't work that way. You ordered coffee, you're given *this* cake for free. Deal with it.
PS: I believe it should be EITHER rr-amount or rr-range. Both is a bit much for a T1-ship. without both it would be no different than being a logistics cruiser (actually it would be worse because the cruiser has 2 to 3X the range, and/or the same repairing power). Assume a cap transfer, cap boosters.. I don't see this having any overt cap issues at the moment (considering this battleship has 6X the amount of capacitor the logistics ships have). oh. And to the coffee analogy. If I ordered coffee and it was 3 dollars (lets say I ordered a cappuccino), and they gave me a piece of fruit cake with it.. Hey great, free cake. If I ordered coffee and it was 60 dollars (same damn cappuccino), and they gave me a piece of fruit cake for "free", to hell I'd argue left and right for attempting to charge me 60 fking dollars for a damn coffee, and then having the nerve to try to give me a "free" fruit cake as some bonus that I'm suppose to be happy and grateful for.
The RR-amount in comparison to a TECH 2 (specialized) logistics vessel is aroun 175%-200% of what a maxrepfitted Oneiros could achieve or what you can realistically fit on a guardian. The RR-amount compared to other T1-logicruisers would be roughly 300%, while also staying T1.
300% repamount, (range debatable, but 20km for slow battleships is totally sufficient and quite generous), full bonused dronebay, brilliant slotlayout for a logivessel (SeBos, heavy CBs, MJD, ECCM all fit in the mids, together with 6 resist-lows) and it having mostly the resistances of a well-fitted guardian - to me sounds like they pressed one gimmick to many into that hull, as it stands now.
Your coffeeresponse is dull. You obviously think that both the role-bonus and the price should be dropped to your desired levels, sadly, no extracake for you. "I honestly thought I was in lowsec" |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
447
|
Posted - 2013.12.05 17:04:00 -
[846] - Quote
CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks
I don't think remote reps should require so much bonusing to be usable, as someone else pointed out. It should be something like 20km base for large, with logi cruisers having 30 or 40 or something maybe.
I see you guys throwing around a lot of very large bonuses these days, when I think instead you should be changing mods themselves. |
scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
45
|
Posted - 2013.12.05 17:10:00 -
[847] - Quote
Sal Landry wrote:Mournful Conciousness wrote:Rise and Fozzie are just two people, who recognise that the wisdom of crowds is to be respected.
Are you serious? I hope not. The inattention to the asked-for feedback in the RLML, as well as the casual dismissal of other opinions by Rise(CCP40sec), clearly demonstrate that they have zero fucks to give when it comes to what the player base has to say. As for RLMLs, or LMs, being OP prior to Retribution- That has been covered for well over a dozen pages in the RLML thread that is being ignored by CCP, it boils down to the proper medium missile options being complete crap for just about everything.
I am glad to see however, that after adding another check in the box to the "wreck missiles" plan, they have moved on to another project. Maybe next year we'll see what they pull out of the sewer for missiles... |
Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 17:15:00 -
[848] - Quote
TrouserDeagle wrote:CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks I don't think remote reps should require so much bonusing to be usable, as someone else pointed out. It should be something like 20km base for large, with logi cruisers having 30 or 40 or something maybe. I see you guys throwing around a lot of very large bonuses these days, when I think instead you should be changing mods themselves.
Logi cruisers should really have like 25-30km range. Cap chaining logi should be forced into heavy neut range/point range, and non-chaining logi should be forced into bonused neut range (geddon heavy or curse medium range)/linked point range.
Its crazy that a cruiser can rep 1800 dps from 70km (scimitar repping another scimitar), but no subcap in the game, even faction battleships can do that sort of damage. And logi dont even have to deal with tracking, falloff or sigs. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
136
|
Posted - 2013.12.05 17:16:00 -
[849] - Quote
Oh, another thought: regarding the hacking bonus. I actually think that there's a good reason to bump it up to +15. Bear with me, here, as it's gonna take a little bit to get there.
Right now, the +10 bonus is shared amongst the entire SOE line and covops / exploration T3s. Given the low-risk and fast-paced nature of hacking sites (if only to get to them before someone else does,) a battleship is at a marked disadvantage, especially in low/null security space. Bumping the bonus to +15 would give greater incentive to risk the battleship for the site.
This actually dovetails well with the proposed covert jump drive I've been talking up in previous posts, and gives the covert jump drive some PvE utility. Consider the following scenario: I am flying a covert ops frigate with a covert cyno, and my buddy is in a Nestor packed to the chock with hacking utility. I explore the surrounding areas and pin down a hacking site. Then, I light my covert cyno and bring in my friend to do the site. He does the site while I go and look for another. Rinse, repeat.
This fits well with the Sisters of Eve theme, and with the ship line generally resembling ambulances in general -- first responding relief and support, and gives the ship the covert feel that one expects without going too far in the process. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
126
|
Posted - 2013.12.05 17:19:00 -
[850] - Quote
Querns wrote:Oh, another thought: regarding the hacking bonus. I actually think that there's a good reason to bump it up to +15. Bear with me, here, as it's gonna take a little bit to get there.
Right now, the +10 bonus is shared amongst the entire SOE line and covops / exploration T3s. Given the low-risk and fast-paced nature of hacking sites (if only to get to them before someone else does,) a battleship is at a marked disadvantage, especially in low/null security space. Bumping the bonus to +15 would give greater incentive to risk the battleship for the site.
This actually dovetails well with the proposed covert jump drive I've been talking up in previous posts, and gives the covert jump drive some PvE utility. Consider the following scenario: I am flying a covert ops frigate with a covert cyno, and my buddy is in a Nestor packed to the chock with hacking utility. I explore the surrounding areas and pin down a hacking site. Then, I light my covert cyno and bring in my friend to do the site. He does the site while I go and look for another. Rinse, repeat.
This fits well with the Sisters of Eve theme, and with the ship line generally resembling ambulances in general -- first responding relief and support, and gives the ship the covert feel that one expects without going too far in the process. I agree- except I'd dare to suggest bumping it up to +20. A battleship is not the first choice for exploration, and a bonus that high would actually make it reasonable to choose the Nestor over a Covert Ops or T3 for exploration. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
|
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1379
|
Posted - 2013.12.05 17:22:00 -
[851] - Quote
Wouldn't +20 also make sure that absolutely and literally everyone could complete even WH Ghost Sites with ease? |
Martin Vanzyl
EVE University Ivy League
5
|
Posted - 2013.12.05 17:23:00 -
[852] - Quote
CCP Rise,
You need to ask yourself the following question, "What does the individual capsuleer not have now, but will need in the future, given the direction that CCP Seagull is steering us in?" Or "What type of ship would we need going through THE stargate?"
There'd be no jump gates in new frontier... so a Small/Medium/Large Jump Drive - which doesn't use fuel, and has significantly less range than fueled Cap Jump Drives, but has a cooldown/recharge timer that will make it quite a strategic consideration when to use it
Clone Vat Bay - similar ability to Rorqual, clone jump into the Nestor and it spawns in space where you last left it in the new galaxy, no need to have to go all the way back to New Eden through the Stargate to jump clone to that corp event you want to attend. Make it an ability only usable 'On grid', hi, low, null, new galaxy through Stargate, so as to avoid making wspace pvp corps cry murder. Since being able to clone jump into wormhole space...
Ship Maintenance Bay - Dock cruiser and below stuff inside for fitting and repair. For fixing PVE damage to modules and PVP,,, no stations out there.
RR amount and range ability in the band between a Cruiser and Carrier.
Drone bay and bonuses that can give it teeth as well, along with the current Laser bonus.
This will most certainly justify the incredible LP and Isk cost.
Otherwise as it stands now, this ship is just a LP sink.
|
Grenn Putubi
Swag Co. SWAG Co
33
|
Posted - 2013.12.05 17:26:00 -
[853] - Quote
Uriel Paradisi Anteovnuecci wrote:Querns wrote:Oh, another thought: regarding the hacking bonus. I actually think that there's a good reason to bump it up to +15. Bear with me, here, as it's gonna take a little bit to get there.
Right now, the +10 bonus is shared amongst the entire SOE line and covops / exploration T3s. Given the low-risk and fast-paced nature of hacking sites (if only to get to them before someone else does,) a battleship is at a marked disadvantage, especially in low/null security space. Bumping the bonus to +15 would give greater incentive to risk the battleship for the site.
This actually dovetails well with the proposed covert jump drive I've been talking up in previous posts, and gives the covert jump drive some PvE utility. Consider the following scenario: I am flying a covert ops frigate with a covert cyno, and my buddy is in a Nestor packed to the chock with hacking utility. I explore the surrounding areas and pin down a hacking site. Then, I light my covert cyno and bring in my friend to do the site. He does the site while I go and look for another. Rinse, repeat.
This fits well with the Sisters of Eve theme, and with the ship line generally resembling ambulances in general -- first responding relief and support, and gives the ship the covert feel that one expects without going too far in the process. I agree- except I'd dare to suggest bumping it up to +20. A battleship is not the first choice for exploration, and a bonus that high would actually make it reasonable to choose the Nestor over a Covert Ops or T3 for exploration.
anything more than +10 would make hacking trivial for someone with T2 modules. You'd end up with enough strength to get past any obstacle with only taking damage very rarely. |
Phoenix Jones
The Scope Gallente Federation
302
|
Posted - 2013.12.05 17:27:00 -
[854] - Quote
Lloyd Roses wrote:Phoenix Jones wrote:Lloyd Roses wrote:I really have a hard time following on the big issue the hacking/scanning boni seem to create. It's like asking for coffee, getting free cake, complaining that you don't like the cake, and demanding something else. It just doesn't work that way. You ordered coffee, you're given *this* cake for free. Deal with it.
PS: I believe it should be EITHER rr-amount or rr-range. Both is a bit much for a T1-ship. without both it would be no different than being a logistics cruiser (actually it would be worse because the cruiser has 2 to 3X the range, and/or the same repairing power). Assume a cap transfer, cap boosters.. I don't see this having any overt cap issues at the moment (considering this battleship has 6X the amount of capacitor the logistics ships have). oh. And to the coffee analogy. If I ordered coffee and it was 3 dollars (lets say I ordered a cappuccino), and they gave me a piece of fruit cake with it.. Hey great, free cake. If I ordered coffee and it was 60 dollars (same damn cappuccino), and they gave me a piece of fruit cake for "free", to hell I'd argue left and right for attempting to charge me 60 fking dollars for a damn coffee, and then having the nerve to try to give me a "free" fruit cake as some bonus that I'm suppose to be happy and grateful for. The RR-amount in comparison to a TECH 2 (specialized) logistics vessel is aroun 175%-200% of what a maxrepfitted Oneiros could achieve or what you can realistically fit on a guardian. The RR-amount compared to other T1-logicruisers would be roughly 300%, while also staying T1. 300% repamount, (range debatable, but 20km for slow battleships is totally sufficient and quite generous), full bonused dronebay, brilliant slotlayout for a logivessel (SeBos, heavy CBs, MJD, ECCM all fit in the mids, together with 6 resist-lows) and it having mostly the resistances of a well-fitted guardian - to me sounds like they pressed one gimmick to many into that hull, as it stands now. Your coffeeresponse is dull. You obviously think that both the role-bonus and the price should be dropped to your desired levels, sadly, no extracake for you.
Just the reverse. I want the rep range, I want the rep amount bonus.
I don't want the +10 virus/analyzer bonus (aka the fruitcake).
I think you believe I don't like the rep range bonus or the rep amount bonus. That is incorrect.
But like I said before, if the analyzer/relic bonuses aren't factored into the ships and is purely some (add-on), so be it.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
136
|
Posted - 2013.12.05 17:29:00 -
[855] - Quote
Grenn Putubi wrote:Uriel Paradisi Anteovnuecci wrote:Querns wrote:Oh, another thought: regarding the hacking bonus. I actually think that there's a good reason to bump it up to +15. Bear with me, here, as it's gonna take a little bit to get there.
Right now, the +10 bonus is shared amongst the entire SOE line and covops / exploration T3s. Given the low-risk and fast-paced nature of hacking sites (if only to get to them before someone else does,) a battleship is at a marked disadvantage, especially in low/null security space. Bumping the bonus to +15 would give greater incentive to risk the battleship for the site.
This actually dovetails well with the proposed covert jump drive I've been talking up in previous posts, and gives the covert jump drive some PvE utility. Consider the following scenario: I am flying a covert ops frigate with a covert cyno, and my buddy is in a Nestor packed to the chock with hacking utility. I explore the surrounding areas and pin down a hacking site. Then, I light my covert cyno and bring in my friend to do the site. He does the site while I go and look for another. Rinse, repeat.
This fits well with the Sisters of Eve theme, and with the ship line generally resembling ambulances in general -- first responding relief and support, and gives the ship the covert feel that one expects without going too far in the process. I agree- except I'd dare to suggest bumping it up to +20. A battleship is not the first choice for exploration, and a bonus that high would actually make it reasonable to choose the Nestor over a Covert Ops or T3 for exploration. anything more than +10 would make hacking trivial for someone with T2 modules. You'd end up with enough strength to get past any obstacle with only taking damage very rarely. Yeah, I agree that +20 is too much. +15 would make things possibly too easy, but considering that you are risking a 1.5b+ ship to do the deed, I feel like that's actually okay.
Also, to the guy above who suggested the clone vat bay -- just, no. You've obviously never tried to use one. Anyone who has knows that clone vat bays are uniformly terrible and until they are iterated on (if ever,) that they should not even be trained, much less unironically suggested as being used. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Onictus
Silver Snake Enterprise Fatal Ascension
633
|
Posted - 2013.12.05 17:35:00 -
[856] - Quote
TrouserDeagle wrote:CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks I don't think remote reps should require so much bonusing to be usable, as someone else pointed out. It should be something like 20km base for large, with logi cruisers having 30 or 40 or something maybe. I see you guys throwing around a lot of very large bonuses these days, when I think instead you should be changing mods themselves.
Logi cruisers have a 70km rep and energy transfer range, not to mention generous fitting and capacitor bonuses to go with it. |
Candente
Navy Veteran Club
32
|
Posted - 2013.12.05 17:36:00 -
[857] - Quote
Arrendis wrote:CCP Rise wrote:In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. How often do Gnoses actually get used, though? If you make a hard-to-get, expensive ship that's ok at a bunch of things, but doesn't have any one thing it excels at, you're just going to see people spend less money on three or four cheaper ships that each excel at their role. Drones? Use a Domi. Logi? Use a Guardian or Oneiros. Exploration? Use a CovOps. Cheaper, easier to get, better at their job.
- The Gnosis is the same price of a Drake, oppose to Nestor will be priced as a dread
- The Gnosis can be used by all without discriminating racial/weapon/armor system skills, oppose to the SoE ships being Amarr/Gallente
- The Gnosis is a BC so it travel around faster than Nestor, though this bs may travel just as fast due to its low mass.
- Both ships are really only for highsec pve. You got DED 4/10 where you can do with Gnosis at least, but no such luck with a bs.
Sure, there are more specialized ships that can do individual things better than Gnosis, but I dare say that the Gnosis is a successful Swiss knife due to its low price, low entry barrier, and a focused theme (on exploration), things which Nestor, at its current form, definitely lacks. |
Harvey James
The Sengoku Legacy
610
|
Posted - 2013.12.05 17:37:00 -
[858] - Quote
Michael Harari wrote:TrouserDeagle wrote:CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks I don't think remote reps should require so much bonusing to be usable, as someone else pointed out. It should be something like 20km base for large, with logi cruisers having 30 or 40 or something maybe. I see you guys throwing around a lot of very large bonuses these days, when I think instead you should be changing mods themselves. Logi cruisers should really have like 25-30km range. Cap chaining logi should be forced into heavy neut range/point range, and non-chaining logi should be forced into bonused neut range (geddon heavy or curse medium range)/linked point range. Its crazy that a cruiser can rep 1800 dps from 70km (scimitar repping another scimitar), but no subcap in the game, even pirate battleships with full faction/deadspace fits can do that sort of damage. And logi dont even have to deal with tracking, falloff or sigs.
well i did say in the T1 logi cruiser buff that 1000% too range is crazy but they ignored it and if you fit large reps you can get some crazy range out of them... i think bringing in e-war and logi into more mid range would be about right say 50km sort of range .. since these are the most powerful mods surely giving them excessive range gives them impunity too being countered in most circumstances .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
142
|
Posted - 2013.12.05 17:40:00 -
[859] - Quote
The Gnosis is only low now because EVERYONE got one and because of the BPs from the collectors edition. Once enough of them get blow away, they will go up. Give it a year or 2. The SoE BS will be around the price of a Mach, or other top pirate faction BSs, maybe slightly higher, nothing more. Stop whining |
Hatsumi Kobayashi
Origin. Black Legion.
322
|
Posted - 2013.12.05 17:42:00 -
[860] - Quote
If you're going to stick with the exploration theme for the flavour of it and since all level-headed people know a battleship with a covert ops cloaking device would be redonkulous, what about a built-in warp core bonus like the Venture? Doesn't have to be big, even something like +2 would give credence to it being a SoE support hull with Asteroses and Stratioses. No sig. |
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BeanBagKing
Aperture Harmonics No Holes Barred
262
|
Posted - 2013.12.05 17:46:00 -
[861] - Quote
Thaddeus Eggeras wrote:The SoE BS will be around the price of a Mach, or other top pirate faction BSs, maybe slightly higher, nothing more. Stop whining If thats true then there would probably be a lots less complaints, but every estimate has been on the order of three times higher. Where are you getting yours from? It also doesn't help that CCP has yet to comment on an intended price point.
|
Jowen Datloran
Science and Trade Institute Caldari State
716
|
Posted - 2013.12.05 17:50:00 -
[862] - Quote
BeanBagKing wrote:Thaddeus Eggeras wrote:The SoE BS will be around the price of a Mach, or other top pirate faction BSs, maybe slightly higher, nothing more. Stop whining If thats true then there would probably be a lots less complaints, but every estimate has been on the order of three times higher. Where are you getting yours from? It also doesn't help that CCP has yet to comment on an intended price point. He is also entirely wrong as plenty of real pirate faction battleships drop from DED sites in null sec. Such a thing does not happen for the Nestor. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
127
|
Posted - 2013.12.05 17:50:00 -
[863] - Quote
Thaddeus Eggeras wrote:The Gnosis is only low now because EVERYONE got one and because of the BPs from the collectors edition. Once enough of them get blow away, they will go up. Give it a year or 2. The SoE BS will be around the price of a Mach, or other top pirate faction BSs, maybe slightly higher, nothing more. Stop whining The SoE BS is also significantly limited in where you can get it- if not from high-sec for enormous amounts of LP, the only place is within null, in controlled territory.
Also, you won't be finding Nestor BPCs in Deadspace Plexes.
This, along with the fact that there are very few mission hubs for the SoE, will push the price WAY up. I estimate that it will end up settling around 1.9 to 2.2 Billion ISK. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
127
|
Posted - 2013.12.05 17:51:00 -
[864] - Quote
A couple ideas I've seen and suggested:
+15 to analyzer virus strength, justifying using a 2 billion ISK batteship for exploration, justifying the use of a battleship in exploration.
+2 warp core strength,as opposed to the Covert ops capabilities of the Astero and Stratios.
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Onictus
Silver Snake Enterprise Fatal Ascension
635
|
Posted - 2013.12.05 17:52:00 -
[865] - Quote
Thaddeus Eggeras wrote:The Gnosis is only low now because EVERYONE got one and because of the BPs from the collectors edition. Once enough of them get blow away, they will go up. Give it a year or 2. The SoE BS will be around the price of a Mach, or other top pirate faction BSs, maybe slightly higher, nothing more. Stop whining
I can make more money selling probes.
Remember there are no rated SOE sites, LP is the ONLY method of attaining the BPC. count on 2000isk/LP because that is what the probes/launchers usually get(lowballing I may add), it drops lower supply will drop like a rock.
So at 600,000LP for the BPC, you can pretty much count on a 1.3 bil price floor only for the blueprint, which means a built hull will run 55-70% over the rest of the Pirate Ships |
Cynosurza
Ignis Lumine Fidelas Constans
8
|
Posted - 2013.12.05 17:58:00 -
[866] - Quote
Caroline Grace wrote:1,000,000 LP and 100m ISK is a bit excessive when Nestor doesn't come with anything special for its battleship class. So far it looks like a bigger and slower Stratios with a repair bonus (and new hull desing). I was hoping for a medical bay or some other mildly crazy stuff, this is just a putting Stratios (scaled) numbers on a different hull. Not amused.
Low mass and repair ability will affect only very small amount of people who are looking forward to this ship (the whole population of EVE). Nestor should be the prime battleship of exploration across the whole cluster, not just something only considered good for wormhole space.
This ^
If you want the rep range and bonus, at least boost the base mod. It's horrible that any non-logi has to be on top of the ship it's repairing. You should nix the range bonus to this ship and just up the base mod to a 20km range. Medium repairers should be 10km, smalls should be 5km. Then you can modify the bonuses accordingly rather than just bonusing broken modules over and over again.
I really had hoped this BS would have been jump capable or blackops like. It IS supposed to be an exploration ship, right? Exploring requires cloaking and it would be unique if it had a jump range, perhaps not at the level of the BLOPS, but maybe 5 ly with a reduced fuel consumption amount. Or better yet, make it come with a built in microjumpdrive instead of the system jumping ability.
Like others here it just seems like a combination of the Astero and Stratios rather than thinking about what role it should fulfill.
Martin Vanzyl had a good idea:
Martin Vanzyl wrote: CCP Rise,
You need to ask yourself the following question, "What does the individual capsuleer not have now, but will need in the future, given the direction that CCP Seagull is steering us in?" Or "What type of ship would we need going through THE stargate?"
There'd be no jump gates in new frontier... so a Small/Medium/Large Jump Drive - which doesn't use fuel, and has significantly less range than fueled Cap Jump Drives, but has a cooldown/recharge timer that will make it quite a strategic consideration when to use it
Clone Vat Bay - similar ability to Rorqual, clone jump into the Nestor and it spawns in space where you last left it in the new galaxy, no need to have to go all the way back to New Eden through the Stargate to jump clone to that corp event you want to attend. Make it an ability only usable 'On grid', hi, low, null, new galaxy through Stargate, so as to avoid making wspace pvp corps cry murder. Since being able to clone jump into wormhole space...Twisted
Ship Maintenance Bay - Dock cruiser and below stuff inside for fitting and repair. For fixing PVE damage to modules and PVP,,, no stations out there.
RR amount and range ability in the band between a Cruiser and Carrier.
Drone bay and bonuses that can give it teeth as well, along with the current Laser bonus.
This will most certainly justify the incredible LP and Isk cost.
Otherwise as it stands now, this ship is just a LP sink.
I think you should consider those points for this ship to make it more useful as its real role, not just a WH PVE piece of crap. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
142
|
Posted - 2013.12.05 18:02:00 -
[867] - Quote
I'm getting mine from supply and demand. If it's too pricey people won't buy it, and if people don't buy it, then price will lower and so on. So the price will be high to start but will level out when it becomes clear what the supply and demand is. This isn't like other games, EVERYTHING in EVE is sold and bought by players, and very much depends on what people are willing to pay for that product. And there will ALWAYS be someone willing to supply. |
Onictus
Silver Snake Enterprise Fatal Ascension
635
|
Posted - 2013.12.05 18:13:00 -
[868] - Quote
Thaddeus Eggeras wrote:I'm getting mine from supply and demand. If it's too pricey people won't buy it, and if people don't buy it, then price will lower and so on. So the price will be high to start but will level out when it becomes clear what the supply and demand is. This isn't like other games, EVERYTHING in EVE is sold and bought by players, and very much depends on what people are willing to pay for that product. And there will ALWAYS be someone willing to supply.
Yeah, if the price drops there is no supply. Capice?
It doesn't matter what its worth, there are competing assets for the oppurtunity cost (the LP) and THOSE have a price bottom that will not tolerate downward pressure. If the price drops under that 2000isk/LP price floor no more BPCs will come to market, supply dries up and price increases.
You are looking at the end product not the supply chain, these don't have sites like the rest of the pirate ships (effectively no cost, its drops, and not particularly uncommon ones) so there exists a cheaper supply rate.
You don't have that with SOE, you have a 600,000LP +150 mil BPC and a 400,000LP +100mil(sanctuary) BPC, this sets a hard price, because OTHER SOE items get a relatively steady return that averages 2500isk/LP which would place an nominal BPC value at 1.65bil.
....any less and the people farming the LP will just shift to what makes them the most, y'know the invisible hand and all of that. |
BeanBagKing
Aperture Harmonics No Holes Barred
262
|
Posted - 2013.12.05 18:15:00 -
[869] - Quote
Thaddeus Eggeras wrote:I'm getting mine from supply and demand. If it's too pricey people won't buy it, and if people don't buy it, then price will lower and so on. So the price will be high to start but will level out when it becomes clear what the supply and demand is. This isn't like other games, EVERYTHING in EVE is sold and bought by players, and very much depends on what people are willing to pay for that product. And there will ALWAYS be someone willing to supply. Thats where you are wrong. Price doesn't drop all the way down to nothing, it only drops down far enough to be even with using that LP to do something g more profitable. In other words, if I can make 3000isk/LP selling probes, why would I spend that LP on a SOE BS blueprint only worth 500isk/LP because the demand is so low. Your assumption is the price will drop because there is nothing else more profitable that can be done with the LP, isk, and minerals used to build this ship. There is though. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
142
|
Posted - 2013.12.05 18:18:00 -
[870] - Quote
No like I said it will cost around the price of the most pricey priate BSs OR a bit more, but this 2bil isn't gonna happen. I will be around a bil to 1.5bil, but I'm guessing closer to a bil. Also you will have people doing Sanc missions now like they do for the other pirate factions, and as Sanc cost the same LP and price as the other pirate factions, guess what? Price will be around the same as other pirate ships or slightly right. So again I'm right :^ ) so again stop whining |
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Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
128
|
Posted - 2013.12.05 18:21:00 -
[871] - Quote
Thaddeus Eggeras wrote:No like I said it will cost around the price of the most pricey priate BSs OR a bit more, but this 2bil isn't gonna happen. I will be around a bil to 1.5bil, but I'm guessing closer to a bil. Well I think you're wrong, personally. The Nestor will be much more difficult to obtain, as it won't be found in sites, and the only easy way to get them is very expensive.
It will be at least 2 billion ISK. People always want to make a profit, and they won't unless it sells for at least that much. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
142
|
Posted - 2013.12.05 18:22:00 -
[872] - Quote
Won't be 2bil, sorry. Might at first, but ALL ships are pricey as hell when they first hit EVE. After a month or so it wil go down. And bring that up, when you do Sanc missions, maybe have it so faction or officers can drop a BP for a SoE ship, sounds cool to me |
Onictus
Silver Snake Enterprise Fatal Ascension
635
|
Posted - 2013.12.05 18:25:00 -
[873] - Quote
Thaddeus Eggeras wrote:No like I said it will cost around the price of the most pricey priate BSs OR a bit more, but this 2bil isn't gonna happen. I will be around a bil to 1.5bil, but I'm guessing closer to a bil.
It will because that is the lower end of what you will ever see on the market.
Because when I'm cashing LP I look at the market, look at my spread sheet and determine was is going to make the best resturn because click buy on the LP store screen.
If I DON'T see 1.4-1.7 bil for the BPC I buy something else, this is very simple economics, I'm not sure why you are arguing it.
I'll grant its not worth (close to) that price, but anything less I'm not trying to put it up. Particularly when I just turned over 3 stratios BPCs for 270mil (2k/LP) on a buddie deal and the buyer was thrilled that I hooked him up in that fashion. It was 30% under market and low for ANY SOE LP exchange. For a bit of perspective you are still looking at a 1.35 bil blueprint at that rate, which is about 3 times the normal pirate ship BPC.
...and I'll get it or I won't sell it.
See?
|
BeanBagKing
Aperture Harmonics No Holes Barred
262
|
Posted - 2013.12.05 18:26:00 -
[874] - Quote
Thaddeus Eggeras wrote:No like I said it will cost around the price of the most pricey priate BSs OR a bit more, but this 2bil isn't gonna happen. I will be around a bil to 1.5bil, but I'm guessing closer to a bil. Also you will have people doing Sanc missions now like they do for the other pirate factions, and as Sanc cost the same LP and price as the other pirate factions, guess what? Price will be around the same as other pirate ships or slightly right. So again I'm right :^ ) so again stop whining You cited economics pressure, had two people tell you in different words how it doesn't work like that, and simply come back with "no like I said..." You saying so doesn't make it so. Have you ever taken an economics course in your life? Will someone not on a smartphone post a supply/demand curve and explain how it works? |
Onictus
Silver Snake Enterprise Fatal Ascension
635
|
Posted - 2013.12.05 18:29:00 -
[875] - Quote
BeanBagKing wrote:Thaddeus Eggeras wrote:No like I said it will cost around the price of the most pricey priate BSs OR a bit more, but this 2bil isn't gonna happen. I will be around a bil to 1.5bil, but I'm guessing closer to a bil. Also you will have people doing Sanc missions now like they do for the other pirate factions, and as Sanc cost the same LP and price as the other pirate factions, guess what? Price will be around the same as other pirate ships or slightly right. So again I'm right :^ ) so again stop whining You cited economics pressure, had two people tell you in different words how it doesn't work like that, and simply come back with "no like I said..." You saying so doesn't make it so. Have you ever taken an economics course in your life? Will someone not on a smartphone post a supply/demand curve and explain how it works?
Dead on, there is no downward pressure on the supply end there are plenty of money makers in the LP store. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
142
|
Posted - 2013.12.05 18:32:00 -
[876] - Quote
Believe what you like, it won't cost 2bil, sorry. But we will see I guess. Everyhing comes to what people are willing to pay, after awhile people won't pay 2bil for a faction BS. So prices will drop. As I play the market to make ISK in EVE and have over 500bil I might not know everything about supply and demand, but I have ap retty good idea. |
Onictus
Silver Snake Enterprise Fatal Ascension
635
|
Posted - 2013.12.05 18:34:00 -
[877] - Quote
Ahh yes, the e-peen argument.
Whatever dude. |
Mr Pragmatic
752
|
Posted - 2013.12.05 18:36:00 -
[878] - Quote
So here is the question on everyones mind.
Does the ring spin. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
143
|
Posted - 2013.12.05 18:36:00 -
[879] - Quote
:^ ) Enjoy trying to sell your SoE Bs for around 2bil after a month or so. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
143
|
Posted - 2013.12.05 18:38:00 -
[880] - Quote
It better spin, or so help me god!
|
|
Sal Landry
School of Applied Knowledge Caldari State
130
|
Posted - 2013.12.05 18:41:00 -
[881] - Quote
Onictus wrote: Dead on, there is no downward pressure on the supply end there are plenty of money makers in the LP store.
He's not alone in having absolutely no understanding of how LP store economics works. Did you see Economic Super Genius Mynna's TMC article where he claimed SoE LP would drop to 800-900 isk/LP because "that's what other high sec ship bpc's go for"? |
Obsidiana
White-Noise
230
|
Posted - 2013.12.05 18:46:00 -
[882] - Quote
Sheild reps too, please. Looks good, though. Nice cargo bay. |
Herpp Derpp
Enlightened Industries Goonswarm Federation
15
|
Posted - 2013.12.05 18:46:00 -
[883] - Quote
Obsidiana wrote:Sheild reps too, please. Looks good, though. Nice cargo bay.
It's not a shield ship. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
143
|
Posted - 2013.12.05 18:49:00 -
[884] - Quote
Still think it should turn into a gaint robot and brake dance, be pretty sweet, huh huh? |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1380
|
Posted - 2013.12.05 18:51:00 -
[885] - Quote
Since it's so popular to write up complete proposed stat lists, I thought I'd try it too. Underlined are changes from Rise's original post.
[/quote]NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to Armor Maintenance Bot Repair Amount -100% Scan Resolution Penalty for Cloaking Devices 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 690 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700[/quote]
Thoughts?
By the way, you can fit a full rack of lasers into that amount of powergrid if you use Dual Heavy Beam IIs or Dual Heavy Pulse IIs. |
Mr Pragmatic
753
|
Posted - 2013.12.05 18:52:00 -
[886] - Quote
Thaddeus Eggeras wrote:Still think it should turn into a gaint robot and brake dance, be pretty sweet, huh huh?
How about make all the SoE ships modular like the power rangers robot from the 90s. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
Onictus
Silver Snake Enterprise Fatal Ascension
636
|
Posted - 2013.12.05 18:53:00 -
[887] - Quote
Thaddeus Eggeras wrote::^ ) Enjoy trying to sell your SoE Bs for around 2bil after a month or so.
Again you miss the point I wouldn't TRY to sell less than that. I don't have to....no reason to try to, NONE. I see the price I want or I'll never have the BPC much less the entire ship. There are plenty of other things that I can make a better margin on.
Get it? |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
143
|
Posted - 2013.12.05 18:55:00 -
[888] - Quote
[quote How about make all the SoE ships modular like the power rangers robot from the 90s. ][/quote] You rock! |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
144
|
Posted - 2013.12.05 18:58:00 -
[889] - Quote
And no you miss the point stop whining. |
NextDarkKnight
Fury Lords Intergalactic Brotherhood
30
|
Posted - 2013.12.05 19:00:00 -
[890] - Quote
Any notice from Rise about the 8.0 AU Warp speed from the rings yet? |
|
mynnna
GoonWaffe Goonswarm Federation
2520
|
Posted - 2013.12.05 19:01:00 -
[891] - Quote
Sal Landry wrote:Onictus wrote: Dead on, there is no downward pressure on the supply end there are plenty of money makers in the LP store.
He's not alone in having absolutely no understanding of how LP store economics works. Did you see Economic Super Genius Mynna's TMC article where he claimed SoE LP would drop to 800-900 isk/LP because "that's what other high sec ship bpc's go for"?
Excuse me, but I said that if as many players continue to farm the agents as had been pre-patch that that LP might become devalued. When citing my economic genius, please sure to cite correctly, thank you. Member of the Goonswarm Economic Warfare Cabal |
Mr Pragmatic
754
|
Posted - 2013.12.05 19:02:00 -
[892] - Quote
NextDarkKnight wrote:Any notice from Rise about the 8.0 AU Warp speed from the rings yet?
8.0 BS?! Madness. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
BeanBagKing
Aperture Harmonics No Holes Barred
262
|
Posted - 2013.12.05 19:02:00 -
[893] - Quote
Lets try it this way Thaddeus Eggeras, I'll put the power in your hands.
You have 100 LP
I offer you two deals. I will either give you a) 300 isk for every LP or b) 2000 isk for every LP. Which deal will you take?
That is the choice everyone who cashes out LP will be looking at. a) is the BS blueprint, and b) is the sisters probes. Unless a becomes greater than or equal to b, nobody is going to chose a. See?
If a becomes equal to b, then the ship cost will be 2 bil ( or there about). If the ship price dropsanywhere below this, people will start choosing b again because its higher than a. |
Karash Amerius
Sutoka
136
|
Posted - 2013.12.05 19:04:00 -
[894] - Quote
Why not give it bonuses to BOTH armor and shield remote reps? Seriously. Would not be overpowered due to fits being one or the other, and gives some flexibility in one package.
Just 'whiteboarding' here. Karash Amerius Operative, Sutoka |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
144
|
Posted - 2013.12.05 19:07:00 -
[895] - Quote
no the choose is when you can't sell your ship for 2bil or the BP for 1.5bil you can either lower your asking price or enjoy holding onto them. Pick. Again these BPs and ships can be bought for the same as the other pirate ships are, so those people can still low ball you lazy ass high seccers and still make good money haha |
NextDarkKnight
Fury Lords Intergalactic Brotherhood
31
|
Posted - 2013.12.05 19:07:00 -
[896] - Quote
Mr Pragmatic wrote:NextDarkKnight wrote:Any notice from Rise about the 8.0 AU Warp speed from the rings yet? 8.0 BS?! Madness.
A battleship with 8.0 bonuses sounds like madness as well! Go Super speed SOE battleship!
Hears a chant in the background " RISE... RISE .. RISE .." |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1380
|
Posted - 2013.12.05 19:07:00 -
[897] - Quote
BeanBagKing wrote:Lets try it this way Thaddeus Eggeras, I'll put the power in your hands.
You have 100 LP
I offer you two deals. I will either give you a) 300 isk for every LP or b) 2000 isk for every LP. Which deal will you take?
That is the choice everyone who cashes out LP will be looking at. a) is the BS blueprint, and b) is the sisters probes. Unless a becomes greater than or equal to b, nobody is going to chose a. See?
If a becomes equal to b, then the ship cost will be 2 bil ( or there about). If the ship price dropsanywhere below this, people will start choosing b again because its higher than a.
Thaddeus is kind of right, but only because there are some very truly monumentally stupid people playing EVE. Just like people who assume the minerals they mine have no ISK value and thus sell ships for below manufacturing cost, there will be people who sell Nestor BPCs at an effective loss compared to more profitable things because they don't understand the concept of ISK-per-LP exchange or are too lazy to bother with it.
What he isn't understanding is that most people who have even a slight understanding of the ISK/LP concept will simply not buy Nestor BPCs at all if something else offers a better ISK return on their LP investment, meaning that if the BPC doesn't sell for at least X amount there won't be any to buy in the first place. |
MeBiatch
Republic University Minmatar Republic
1551
|
Posted - 2013.12.05 19:09:00 -
[898] - Quote
Mr Pragmatic wrote:NextDarkKnight wrote:Any notice from Rise about the 8.0 AU Warp speed from the rings yet? 8.0 BS?! Madness.
Madness"
(Ma-ma-ma-ma-ma-ma-ma...)
I, I can't get these memories out of my mind, And some kind of madness has started to evolve. (Ma-ma-ma-ma-ma-ma-ma...) And I, I tried so hard to let you go, But some kind of madness is swallowing me whole, yeah (Ma-ma-ma-ma-ma-ma-ma...)
I have finally seen the light, And I have finally realized What you mean.
Ooh oh oh
And now I need to know is this real love, Or is it just madness keeping us afloat? (Ma-ma-ma-ma-ma-ma-ma...) And when I look back at all the crazy fights we had, Like some kind of madness was taking control, yeah (Ma-ma-ma-ma-ma-ma-ma...)
And now I have finally seen the light, And I have finally realized What you need.
Mmmm...
(Ma-ma-ma-ma-ma-ma-ma...)
But now I have finally seen the end (finally seen the end) And I'm not expecting you to care (expecting you to care) But I have finally seen the light (finally seen the light) I have finally realized (realized) I need to love I need to love
Come to me Just in a dream. Come on and rescue me. Yes I know, I can be wrong, Maybe I'm too headstrong. Our love is (Ma-ma-ma-ma-ma-ma-ma...) Madness
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Mr Pragmatic
754
|
Posted - 2013.12.05 19:09:00 -
[899] - Quote
Karash Amerius wrote:Why not give it bonuses to BOTH armor and shield remote reps? Seriously. Would not be overpowered due to fits being one or the other, and gives some flexibility in one package.
Just 'whiteboarding' here.
No, this inst a jovian craft. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
144
|
Posted - 2013.12.05 19:11:00 -
[900] - Quote
Alvatore DiMarco, ding ding ding! Someone got it. Try to sell a SoE Bs for 2bil, someone will do it for 1.5bil and so on. |
|
Lady PimpStar
Hellstorm Inc League of Infamy
1
|
Posted - 2013.12.05 19:14:00 -
[901] - Quote
NextDarkKnight wrote:Mr Pragmatic wrote:NextDarkKnight wrote:Any notice from Rise about the 8.0 AU Warp speed from the rings yet? 8.0 BS?! Madness. A battleship with 8.0 bonuses sounds like madness as well! Go Super speed SOE battleship! Hears a chant in the background " RISE... RISE .. RISE .."
A Lapdance from SOE doesn't go by song, it goes from one warp to the next. SOE paid good (dirty) money to Zero G, Chem Tech, Propel Dynamics or whatever to make sure them battleships spend as little time in warp as possible.
"Rise,, Rise,, " LOL |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1381
|
Posted - 2013.12.05 19:15:00 -
[902] - Quote
Thaddeus Eggeras wrote:Alvatore DiMarco, ding ding ding! Someone got it. Try to sell a SoE Bs for 2bil, someone will do it for 1.5bil and so on.
At some point though, people are going to see the terrible price that the BPCs are selling for and buy something - anything - else instead. Then the supply will dry up and the price will skyrocket beyond anything anyone is willing to pay for. At that point it will be cheaper to grind your own LP instead. Or the price will stay poor and nobody will buy one to resell and in either case you end up being better off grinding the LP yourself. |
BeanBagKing
Aperture Harmonics No Holes Barred
262
|
Posted - 2013.12.05 19:15:00 -
[903] - Quote
Thaddeus Eggeras wrote:no the choose is when you can't sell your ship for 2bil or the BP for 1.5bil you can either lower your asking price or enjoy holding onto them. Pick. Again these BPs and ships can be bought for the same as the other pirate ships are, so those people can still low ball you lazy ass high seccers and still make good money haha Your assumption is that I already have them and I can sell them at a loss or hold onto them. Your missing the point though, I wouldn't buy them to begin with. I would never own it or build it in the first place. There is nothing for me to sell under that value. It doesn't exist because I made a different choice.
And yes Salvatore. I'm sure there will be a few people that accident my or stupidly make a bad choice, and possibly a few will appear under market value. Economics models are simplified to account for the market as a whole, not every lose end or possible senerio, and the market as a whole will dictate a price above the value of the next best alternative. Same disclaimer goes if CCP changes the mechanics or drops or introduces something new. Which is why I would like to hear their thoughts on the price point.
Edit: also, read the second half of his post and his follow up post before you pop the champaign to celebrate your victory. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1381
|
Posted - 2013.12.05 19:18:00 -
[904] - Quote
Salvatore... |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
128
|
Posted - 2013.12.05 19:23:00 -
[905] - Quote
Alvatore DiMarco wrote:Since it's so popular to write up complete proposed stat lists, I thought I'd try it too. Underlined are changes from Rise's original post. Quote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to Armor Maintenance Bot Repair Amount -100% Scan Resolution Penalty for Cloaking Devices 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 690 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 Thoughts? By the way, you can fit a full rack of lasers into that amount of powergrid if you use Dual Heavy Beam IIs or Dual Heavy Pulse IIs. Wow, I really like this idea! The only thing I'd add would be to up the virus strength bonus to +15.
And being able to target while cloaked? That'd be pretty amazing "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Herpp Derpp
Enlightened Industries Goonswarm Federation
15
|
Posted - 2013.12.05 19:24:00 -
[906] - Quote
Uriel Paradisi Anteovnuecci wrote:Alvatore DiMarco wrote:Since it's so popular to write up complete proposed stat lists, I thought I'd try it too. Underlined are changes from Rise's original post. Quote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to Armor Maintenance Bot Repair Amount -100% Scan Resolution Penalty for Cloaking Devices 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 690 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 Thoughts? By the way, you can fit a full rack of lasers into that amount of powergrid if you use Dual Heavy Beam IIs or Dual Heavy Pulse IIs. Wow, I really like this idea! The only thing I'd add would be to up the virus strength bonus to +15. And being able to target while cloaked? That'd be pretty amazing
Can it shoot while cloaked too? |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
144
|
Posted - 2013.12.05 19:24:00 -
[907] - Quote
The thing you are ALL missing is that you can get the BPs and Ship for the same prive and LP as the rest of the pirate faction ships. Just do missions for Sanc. So the people that do thosem issions can set their prices much lower then those of do missions in high sec. Those people will make a ton by doing this also, IF they do it right. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1382
|
Posted - 2013.12.05 19:26:00 -
[908] - Quote
Uriel Paradisi Anteovnuecci wrote:And being able to target while cloaked? That'd be pretty amazing
Err, no. I think you misunderstand. Cloaking devices impose a penalty on your scan resolution just by having them fitted. The idea is to remove that penalty so that you can fit a cloak and still target normally (scan recalibration delay notwithstanding).
I felt it needed something to benefit cloak usage, even if most of the other options weren't viable or balanced.
Herpp Derpp wrote:Can it shoot while cloaked too? No, that would be completely stupid. Not understanding module properties is bad and you should feel bad. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1382
|
Posted - 2013.12.05 19:28:00 -
[909] - Quote
Thaddeus Eggeras wrote:The thing you are ALL missing is that you can get the BPs and Ship for the same prive and LP as the rest of the pirate faction ships. Just do missions for Sanc. So the people that do thosem issions can set their prices much lower then those of do missions in high sec. Those people will make a ton by doing this also, IF they do it right.
The thing you are missing is that Sanctuary exists deep inside CFC space. Do you really think you're going to be running Sanctuary missions without paying fees to CFC for the privilege? That is, of course, assuming they even let you (odds are they won't) and don't also gank you when you try to leave their space with the BPC. |
Elfi Wolfe
University of Caille Gallente Federation
31
|
Posted - 2013.12.05 19:28:00 -
[910] - Quote
Thaddeus Eggeras wrote:The thing you are ALL missing is that you can get the BPs and Ship for the same prive and LP as the rest of the pirate faction ships. Just do missions for Sanc. So the people that do thosem issions can set their prices much lower then those of do missions in high sec. Those people will make a ton by doing this also, IF they do it right.
I think they are saying that other pirate BPC can be farmed from a combat site, where as the SoE does not have that additional source. The extra pirate BPC puts a downward pressure on the other pirate BPC. "Please point to the place on the doll where the carebear touched you." |
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
128
|
Posted - 2013.12.05 19:30:00 -
[911] - Quote
Alvatore DiMarco wrote:Uriel Paradisi Anteovnuecci wrote:And being able to target while cloaked? That'd be pretty amazing Err, no. I think you misunderstand. Cloaking devices impose a penalty on your scan resolution just by having them fitted. The idea is to remove that penalty so that you can fit a cloak and still target normally (scan recalibration delay notwithstanding). I felt it needed something to benefit cloak usage, even if most of the other options weren't viable or balanced. Oh, I see- I made a mistake. Whoops, I guess.
I cannot wait to fly this ship, regardless of what it does- I love how it looks "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
444
|
Posted - 2013.12.05 19:30:00 -
[912] - Quote
Quote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote armor repairer amount
100% bonus to remote armor repairer range
50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers Bolded part is becoming ridiculous. Why cant you just remove optimal bonus for lasers (useless anyway) and double base range for all remote shield/capacitor transferers and armor/hull repairers and halve related bonuses on all logi ships (including caps and supers)? This will also liven up T3 logi subs a bit. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
144
|
Posted - 2013.12.05 19:32:00 -
[913] - Quote
Do you really think CFC won't do them and sell the BP and ship, and won't allow their alts and etc to do them and under price you?
And i already said they should have Sanc missions drop BPs and/or maybe other sites sometimes too |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1382
|
Posted - 2013.12.05 19:34:00 -
[914] - Quote
Thaddeus Eggeras wrote:Do you really think CFC won't do them and sell the BP and ship, and won't allow their alts and etc to do them and under price you?
And i already said they should have Sanc missions drop BPs and/or maybe other sites sometimes too
Why would they underprice anyone when they can just sell them at whatever price is fashionable in Empire? If prices drop too low they can just buy up the low-priced ones and mark them up. Or keep them inside the coalition and create some strange "look how disgustingly rich we are" doctrine out of them. |
BeanBagKing
Aperture Harmonics No Holes Barred
262
|
Posted - 2013.12.05 19:35:00 -
[915] - Quote
Elfi Wolfe wrote:Thaddeus Eggeras wrote:The thing you are ALL missing is that you can get the BPs and Ship for the same prive and LP as the rest of the pirate faction ships. Just do missions for Sanc. So the people that do thosem issions can set their prices much lower then those of do missions in high sec. Those people will make a ton by doing this also, IF they do it right. I think they are saying that other pirate BPC can be farmed from a combat site, where as the SoE does not have that additional source. The extra pirate BPC puts a downward pressure on the other pirate BPC. This, and the deep in null thing. You are making the assumption that the source is the same as other pirate battleships. It is not, there is no downward pressure.
Also, sorry alvatore, on the cell. Autocorrect. Please accept my sincerest apologies. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
144
|
Posted - 2013.12.05 19:37:00 -
[916] - Quote
CCP please give Sanc more places to do their missions, also through in BP here and there in their missions and maybe in systems they are loc in so people can stop whining and I can be bored again. Thank you CCP |
Arrendis
Northstar Cabal Tactical Narcotics Team
86
|
Posted - 2013.12.05 19:41:00 -
[917] - Quote
Koban Agalder wrote:@CCP Rise
If you want to make it "logistic" ship and trying to be unique why not give big bonuses for use of LOGISTIC DRONES (bigger than traditional logi gets)? This way it's unique, it doesn't interefere directly with existing logistics and keep repping power. If it want to gank someone it launches garde/ogres. If it want to save someone it launches logistic drones (shield or armor). Imho it would go well with humanitarian aspect os SOE so ships can save and defend itself.
This way it might, MIGHT, MIGHT be possible to allow it to launch up to 10 medium drones (but this idea is very risky and need deep consideration). ( BIG NO to 10 big drones)
Regards!
The problem with putting the bonuses on logi drones is delivery time. Not only do the reps have to cycle, but the drones have to reposition. That's not a big deal if everyone's huddled up, but if people are moving around, it can be significant. Going that route would likely render the Nestor significantly less useful than most logistics cruisers in a large number of situations. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1383
|
Posted - 2013.12.05 19:53:00 -
[918] - Quote
Thaddeus Eggeras wrote:CCP please give Sanc more places to do their missions, also through in BP here and there in their missions and maybe in systems they are loc in so people can stop whining and I can be bored again. Thank you CCP
Are there Sansha agents in Cobalt Edge? Angel Cartel agents in Delve? Blood Raider agents in Fountain? Guristas agents in Etherium Reach? |
baltec1
Bat Country Goonswarm Federation
8960
|
Posted - 2013.12.05 19:54:00 -
[919] - Quote
I would like to explore more around mobility and its low mass. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
144
|
Posted - 2013.12.05 20:10:00 -
[920] - Quote
Hmm SoE and Sanc that work for them aren't REAL pirates I'm pretty sure they can set up shop anywhere they please. I do in highsec, so doubt it be an issue anywhere else. Hmmmmm |
|
Hatsumi Kobayashi
Origin. Black Legion.
322
|
Posted - 2013.12.05 20:14:00 -
[921] - Quote
Thaddeus Eggeras wrote:Do you really think CFC won't do them and sell the BP and ship, and won't allow their alts and etc to do them and under price you?
And i already said they should have Sanc missions drop BPs and/or maybe other sites sometimes too
grr goon No sig. |
GeeShizzle MacCloud
411
|
Posted - 2013.12.05 20:15:00 -
[922] - Quote
Arrendis wrote:Koban Agalder wrote:@CCP Rise
If you want to make it "logistic" ship and trying to be unique why not give big bonuses for use of LOGISTIC DRONES (bigger than traditional logi gets)? This way it's unique, it doesn't interefere directly with existing logistics and keep repping power. If it want to gank someone it launches garde/ogres. If it want to save someone it launches logistic drones (shield or armor). Imho it would go well with humanitarian aspect os SOE so ships can save and defend itself.
This way it might, MIGHT, MIGHT be possible to allow it to launch up to 10 medium drones (but this idea is very risky and need deep consideration). ( BIG NO to 10 big drones)
Regards! The problem with putting the bonuses on logi drones is delivery time. Not only do the reps have to cycle, but the drones have to reposition. That's not a big deal if everyone's huddled up, but if people are moving around, it can be significant. Going that route would likely render the Nestor significantly less useful than most logistics cruisers in a large number of situations.
where this logic breaks down is when a logi fc or pair (or possibly boosting wing commanders) flies brick tanked t3s with many sebos and all the Nestors assign logi drones to them meaning logi repping is much faster, plus having a bonus to optimal range and mwd speed aids in reps landing quick. Alongside being able to use a mix of logi drone sizes and therefore applying quick small repping to keep the primaried ship alive before the larger reps land.
it obviously will not replace dedicated logi cruisers, but it provides a different form and puts the mechanic in a ship that has considerably high ehp alongside some offensive capabilities. |
Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 20:18:00 -
[923] - Quote
x-7O isnt in deep nullsec, its a handful of jumps from the lowsec entry to pureblind |
Emma Yobibit
Garoun Investment Bank Gallente Federation
56
|
Posted - 2013.12.05 20:25:00 -
[924] - Quote
I want a big spiny bit. Like the Cruiser design. |
Lijhal
Innoruuks Wrath
16
|
Posted - 2013.12.05 20:30:00 -
[925] - Quote
CCP Rise wrote:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
looks fine
CCP Rise wrote: Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
its ok, nothing reallllly special but see below!
CCP Rise wrote: Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
this ship needs a TON more of cap and a better recharge time with large energy turrets, remote armor repairer AND local armor repairer this thing will dry out in notime, even with cap boosters and recharger
also (i think) it needs max locked targets up to 10
iam also curious about the low mass (which is quite nice) but also makes you a bump target for all cruiser sized ships also the base max speed needs to be much higher please .... CCP Ytterbium As designers, we can tell Caldari have three main points going for them as a race and that is, missile, hybrids and ECM. To be an all-rounded Caldari pilot, one must realize all aspects have to be considered and learned! |
Sal Landry
School of Applied Knowledge Caldari State
131
|
Posted - 2013.12.05 20:31:00 -
[926] - Quote
mynnna wrote: Excuse me, but I said that if as many players continue to farm the agents as had been pre-patch that that LP might become devalued. When citing my economic genius, please sure to cite correctly, thank you.
You can throw in as many caveats as you want, but the meat of your prediction was that they would lower in price to around where a Cynabal is, and you based this assumption on the price of navy BPCs. Those BPC's are MASSIVELY undercut by faction warfare LP store prices to the point where the regular Sisters bpc's look like a good deal compared to the sanctuary option. You were grossly mistaken. |
Karash Amerius
Sutoka
137
|
Posted - 2013.12.05 20:42:00 -
[927] - Quote
Mr Pragmatic wrote:Karash Amerius wrote:Why not give it bonuses to BOTH armor and shield remote reps? Seriously. Would not be overpowered due to fits being one or the other, and gives some flexibility in one package.
Just 'whiteboarding' here. No, this inst a jovian craft.
Oh we are going to get all RP-ish over a balancing thread are we? Karash Amerius Operative, Sutoka |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
144
|
Posted - 2013.12.05 20:45:00 -
[928] - Quote
So when is this thing gonna be on test server? |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
128
|
Posted - 2013.12.05 20:51:00 -
[929] - Quote
Nestor
Amarr Battleship Skill Bonus: 4% bonus to armor resists per level
Gallente Battleship Skill Bonus: 10% bonus to drone damage and hitpoints per level
Role Bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to scan strength of probes +15 to virus strength of analyzers
Can fit Covert Ops Cloaking Devices
Drones under the control of this ship will not be targeted by Sleeper Drones
The Nestor is incapable of fitting Cynosural Field Generators
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drones (bandwidth/bay): 125/500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 95 / 7 Cargo Capacity: 700 "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Brib Vogt
DC-centre Destiny's Call
44
|
Posted - 2013.12.05 21:06:00 -
[930] - Quote
I haven't read so much crap in a long while. Demanding changes for crappy bonuses is so crazy.
I hope it will not have any covert ability, because its a battleship. No other battleship has it and the first ship, which should allow covert ops should be a T2 BS with huge skill requirement.
I hope it can't jump on its own account, but when it does it has to be on T2 level. 2 Jumbridge skills and both BS on 5.
Hacking Bonus? Serious? Cut them out and exchange them for... for..., NOTHING. Its just crazy and this ship has enough bonuses.
I really don't know what to use this ship for right now, but i will buy one anyway. Even if it stay docked forever. I for myself can fly carrier, dreads and blackops and i see a pirate low skill ship with similar properties as an insult.
RISE, Focus on something important. Something which stands for SoE and follow that line, but be consequent. If High End Systems can be used with this ship make high end skills necessary. |
|
GeeShizzle MacCloud
412
|
Posted - 2013.12.05 21:07:00 -
[931] - Quote
Uriel Paradisi Anteovnuecci wrote:Nestor
...blah blah blah...
Can fit Covert Ops Cloaking Devices
...blah blah blah...
for the final f**king time Uriel it wont get a cov ops cloak so stop the ******** posting. |
BeanBagKing
Aperture Harmonics No Holes Barred
262
|
Posted - 2013.12.05 21:21:00 -
[932] - Quote
GeeShizzle MacCloud wrote:Uriel Paradisi Anteovnuecci wrote:Nestor
...blah blah blah...
Can fit Covert Ops Cloaking Devices
...blah blah blah...
for the final f**king time Uriel it wont get a cov ops cloak so stop the ******** posting.
http://i.imgur.com/B64v89b.gif |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
128
|
Posted - 2013.12.05 21:32:00 -
[933] - Quote
GeeShizzle MacCloud wrote:Uriel Paradisi Anteovnuecci wrote:Nestor
...blah blah blah...
Can fit Covert Ops Cloaking Devices
...blah blah blah...
for the final f**king time Uriel it wont get a cov ops cloak so stop the ******** posting. Well if it's so upsetting, then just take that design without it then
But seriously, if it doesn't have that, it could do with some other unique attribute, maybe a +2 warp core strength bonus. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Harrigan VonStudly
SHUN THE NON BELIEVER
54
|
Posted - 2013.12.05 21:47:00 -
[934] - Quote
Unless I missed something the SOE ships were released with Rubicon along with Ghost sites. I read some bit of news somewhere that Ghost sites were ripping the hell out of those attempting them. Now comes a long overdue range bonused RRBS. This ship may have uses most of ya'll aren't realizing. Co host of Shunners and Sinners: An Eve online podcast -á- [url]http://shundot.com/[/url] |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
128
|
Posted - 2013.12.05 21:50:00 -
[935] - Quote
The range bonus will be invaluable to lasers on the ship. Firstly, a pulse laser with multifrequency will have the same range as an unbonused one using standard- and with beam lasers, this will be an amazing feature. It'll allow the guns to hit targets much farther out.
I like this "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Karash Amerius
Sutoka
138
|
Posted - 2013.12.05 22:02:00 -
[936] - Quote
How about +15 virus strength in ghost sites only? Karash Amerius Operative, Sutoka |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
131
|
Posted - 2013.12.05 22:06:00 -
[937] - Quote
Karash Amerius wrote:How about +15 virus strength in ghost sites only? Why, though? It'll be an exploration battleship- it'd make sense for it to be better than frigates or the stratios, or t3s at exploration- it'd be a nice payof for using a 2 billion ISK Battleship for it. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Barrogh Habalu
Imperial Shipment Amarr Empire
586
|
Posted - 2013.12.05 22:06:00 -
[938] - Quote
Karash Amerius wrote:Oh we are going to get all RP-ish over a balancing thread are we? I think it's not entirely RP-ish thing if we remember that jovian vessels are basically dev ships. A hint to what kind of ships can have all the bonuses you want, like armor and shield.
GeeShizzle MacCloud wrote:for the final f**king time Uriel it wont get a cov ops cloak so stop the ******** posting. What if people are willing to fight for their dream to the last? |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
146
|
Posted - 2013.12.05 22:12:00 -
[939] - Quote
Do you all not understand? We need more, More, MORE! It needs a covert cloak, 15+ to exploring bonus, bonus to shield repair, and I think breasts.
People you are all nuts, but don't worry so am I. I'll still reading and commenting on this post aren't I? HAHAHAHAHAHAHA!!!! |
uyguhb
Imperial Shipment Amarr Empire
19
|
Posted - 2013.12.05 22:28:00 -
[940] - Quote
This ship needs a jumpdrive or all you have created is the most expensive complex running ship in the game.
I want to fight and die in pvp with these! not shoot little red crosses till my eyes bleed and i dont play eve for 2 weeks. |
|
Captain StringfellowHawk
Garoun Investment Bank Gallente Federation
72
|
Posted - 2013.12.05 22:32:00 -
[941] - Quote
CCP Rise wrote:Hi I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present (just kidding it's not until (late)January). We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses. Here's the details: NESTORAmarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 It will be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics: Nestor1,000,000 LP 100,000,000 ISK Discount Nestor (From the Sanctuary)800,000 LP 80,000,000 ISK Nestor Blueprint600,000 LP 150,000,000 ISK Discount Nestor Blueprint (From the Sanctuary)400,000 LP 100,000,000 ISK I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it. Hope this is exciting! Let me know o/ STEALTH EDIT by Manifest brings high res concept art: http://bit.ly/1izOFm4
With the bonus to RR range.. It's looking like more I would fly it... If only that damn ring was moved to the Center or more to the Rear... a player on here had a real good concept drawing for it.. would LOVE to buy that model
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
139
|
Posted - 2013.12.05 22:38:00 -
[942] - Quote
Keep the ship's physical design exactly as it is- I realize that there are other ideas floating around, but, for the most part, they make the ship look like an oversized Stratios. The ship is much larger and much more unique and imposing with its current design.
Good job, CCP and Asgeir! "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
James Amril-Kesh
4S Corporation Goonswarm Federation
6664
|
Posted - 2013.12.05 22:39:00 -
[943] - Quote
CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking. Wow. Just wow. Latest video - Pandemic Legion titan and supers killed |
James Amril-Kesh
4S Corporation Goonswarm Federation
6665
|
Posted - 2013.12.05 22:47:00 -
[944] - Quote
Harrigan VonStudly wrote:Unless I missed something the SOE ships were released with Rubicon along with Ghost sites. I read some bit of news somewhere that Ghost sites were ripping the hell out of those attempting them. Now comes a long overdue range bonused RRBS. This ship may have uses most of ya'll aren't realizing. Then they're clueless, because they're extremely easy to tank for.
Battleships are also extremely poor as logistics platforms and no bonus you give them is going to change that. This is just dumb. Latest video - Pandemic Legion titan and supers killed |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
5
|
Posted - 2013.12.05 22:47:00 -
[945] - Quote
uyguhb wrote:This ship needs a jumpdrive or all you have created is the most expensive complex running ship in the game.
I want to fight and die in pvp with these! not shoot little red crosses till my eyes bleed and i dont play eve for 2 weeks.
I agree, anything to get some excitement out of these ships. Either a covert jump drive, cloak movement, or really anything to convince us to take them into hostile territory. At this point I really don't care what it is as long as it turns the ship from a garenteed loss mail into something that has half a chance to outmaneuver an enemy. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6665
|
Posted - 2013.12.05 22:52:00 -
[946] - Quote
No, clearly remote repair is what everyone always wanted in a battleship. Latest video - Pandemic Legion titan and supers killed |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
39
|
Posted - 2013.12.05 22:56:00 -
[947] - Quote
i didnt read the answers before me, so if i repeat some stuff already mentioned dont hold it against me
- Role Boni, either give the reps a range boni (2 times good 3 times better) or give rep drones instead a speed and rep amount boni
- Low Mass interesting, might be a problem with bumpin ships but pls let it stay
- if it is to be fitted with lasers and active armor it should get a better cap recharge
- give probes a scan boni to stay in line with soe
Else looks good, the design needs abit to get used too, and rly 600k lp that means i have todo alot more missions |
XvXTeacherVxV
The Cult Reborn
58
|
Posted - 2013.12.05 22:56:00 -
[948] - Quote
CCP Rise wrote:I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.
I like the +15 analyzer bonus idea but +10 is fine too since it's not there in place of some other bonus.
If this ship is really supposed to be used for exploration, it needs some kind of bonus to help it travel. Warp strength or bubble immunity bonuses wouldn't help it much at all. Cloak velocity bonuses would at least give it a means to travel in relative safety (cloak, align, warp, laugh at local, lose ship to gang at next gate).
The problem with giving it all the Black Ops bonuses is that it makes all the existing Black Ops ships not-so specialized. It's faction, not t2, so it can't/shouldn't do everything that a more specialized t2 ship can do.
I say let it ride covert cyno bridges and/or give it a jump drive that can target covert cynos; but don't give it the ability to use a portal generator or any other bonuses to cloaks (targeting/reactivation delays) so it doesn't eliminate the need/use of actual Black Ops ships entirely, especially not if they're less than half the price. (Hear that folks? Blops ships are "cheap"). Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
GeeShizzle MacCloud
415
|
Posted - 2013.12.05 23:13:00 -
[949] - Quote
James Amril-Kesh wrote:No, clearly remote repair is what everyone always wanted in a battleship.
as much as i immediately thought rr bs's were on the way back with the initial stats, if the stats hadnt suggested rr bs style play i doubt anyone would have given it much thought. it was clearly a direction CCP wanted to probe their player base about.
however id prefer to see CCP either make logi drones work better overall or make the Nestor able to field them as a fast and effective form of logistics (without obviously eclipsing dedicated logi) I do believe it can work with correct balancing. |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
6
|
Posted - 2013.12.05 23:15:00 -
[950] - Quote
XvXTeacherVxV wrote:CCP Rise wrote:I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.
I like the +15 analyzer bonus idea but +10 is fine too since it's not there in place of some other bonus. If this ship is really supposed to be used for exploration, it needs some kind of bonus to help it travel. Warp strength or bubble immunity bonuses wouldn't help it much at all. Cloak velocity bonuses would at least give it a means to travel in relative safety (cloak, align, warp, laugh at local, lose ship to gang at next gate). The problem with giving it all the Black Ops bonuses is that it makes all the existing Black Ops ships not-so specialized. It's faction, not t2, so it can't/shouldn't do everything that a more specialized t2 ship can do. I say let it ride covert cyno bridges and/or give it a jump drive that can target covert cynos; but don't give it the ability to use a portal generator or any other bonuses to cloaks (targeting/reactivation delays) so it doesn't eliminate the need/use of actual Black Ops ships entirely, especially not if they're less than half the price. (Hear that folks? Blops ships are "cheap").
Exactly, All we ask for is mobility to use the ships, and it is the only rational thing that was asked for other than the RR range increase in this whole thread. |
|
MeBiatch
Republic University Minmatar Republic
1554
|
Posted - 2013.12.05 23:21:00 -
[951] - Quote
James Amril-Kesh wrote:No, clearly remote repair is what everyone always wanted in a battleship.
tech I logi frig? check
tech i and II logi crusier? check
pirate faction logi batteship? check
carrier? check
super carrier? check
seems logical to me. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4382
|
Posted - 2013.12.05 23:40:00 -
[952] - Quote
XvXTeacherVxV wrote:The problem with giving it all the Black Ops bonuses is that it makes all the existing Black Ops ships not-so specialized. It's faction, not t2, so it can't/shouldn't do everything that a more specialized t2 ship can do.
SOE ships already do stuff that other pirate ships can't: mainly exploration and covert ops cloaking. A relatively simple balance to allow the Nestor to keep the covert/blackops theme without displacing existing ships in those classes is to take away some of the more powerful bonuses: keep the RR, switch drone damage for drone speed (for heavy logistics drones), take away the laser bonuses. Focus on one or two key roles in addition to the BLOPS function and SOE native exploration/hacking bonuses. The Nestor won't even need the cloaked speed bonus to do its job.
An RR BLOPS will allow people already using Widows, Sins, Panthers and Redeemers to be a little braver about using them in combat rather than exclusively using them as roaming jump bridges. Day 0 advice for new players: Day 0 Advice for New Players |
XvXTeacherVxV
The Cult Reborn
59
|
Posted - 2013.12.05 23:51:00 -
[953] - Quote
Mara Rinn wrote:XvXTeacherVxV wrote:The problem with giving it all the Black Ops bonuses is that it makes all the existing Black Ops ships not-so specialized. It's faction, not t2, so it can't/shouldn't do everything that a more specialized t2 ship can do. SOE ships already do stuff that other pirate ships can't: mainly exploration and covert ops cloaking.
The question isn't can they do what other pirates ships can't, it's should they get all the bonuses BLOPS get and it seems like we agree that no, they shouldn't. I'm fine with the Nestor participating in BLOPS gangs. I'm not fine with them totally eclipsing the need for BLOPS at all. Let them jump, but don't let them bridge. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
TXG SYNC
Outer Ring Sleeper Collective Illusion of Solitude
6
|
Posted - 2013.12.05 23:54:00 -
[954] - Quote
Drop large rep bonus, and give it a 500% remote repair bonus to logistics drones. Each Heavy Armor drone would then repair a touch more than a single Large armor repper II, giving the ship effectively five T2 large remote reps, along with some modest damage from its lasers and decent cap if it's not using its own cap for remote reps. That will encourage unique tactics, as you can't really use the drone DPS bonus and the remote rep bonus simultaneously. The reps are delayed, as the drones take a while to fly between targets.
Would definitely be a unique role: a heavily drone-reliant space priest :) |
Tyberius Franklin
Federal Navy Academy Gallente Federation
813
|
Posted - 2013.12.05 23:58:00 -
[955] - Quote
Mara Rinn wrote:XvXTeacherVxV wrote:The problem with giving it all the Black Ops bonuses is that it makes all the existing Black Ops ships not-so specialized. It's faction, not t2, so it can't/shouldn't do everything that a more specialized t2 ship can do. SOE ships already do stuff that other pirate ships can't: mainly exploration and covert ops cloaking. A relatively simple balance to allow the Nestor to keep the covert/blackops theme without displacing existing ships in those classes is to take away some of the more powerful bonuses: keep the RR, switch drone damage for drone speed (for heavy logistics drones), take away the laser bonuses. Focus on one or two key roles in addition to the BLOPS function and SOE native exploration/hacking bonuses. The Nestor won't even need the cloaked speed bonus to do its job. An RR BLOPS will allow people already using Widows, Sins, Panthers and Redeemers to be a little braver about using them in combat rather than exclusively using them as roaming jump bridges. That seems to pigeonhole it into a B-ops logi, removing the exploration aspects of the ship in any situation where a BS would be desirable. Sure it can still scan, but profession sites would be better with the GTFO and cov ops of either of the other 2 and drone DPS would be lower that the stratios with the damage bonus gone and pretty anemic over all making it a poor choice for combat sites.
I can only see this being useful in the role you describe, and doubt that it would see much use as a result. Adding a likely billion+ hull to the mix isn't something I anticipate would make b-ops BS gangs want to engage more often. |
Gregor Parud
Imperial Academy Amarr Empire
38
|
Posted - 2013.12.06 00:08:00 -
[956] - Quote
I'm most definitely underwhelmed by the ship's stats, it would of course be ******** to expect a covert ops BS but the RR bonus is silly, or rather it's silly in combination with data/relic bonuses. The whole theme of the SOE ships has been "long deployment deep in hostile territory". Where is this ship going to hide, how can it avoid trouble?The stats and bonuses are a silly mess of compromises and half arsed changes.
How about this; change the Astero to allow for a SOE covert cyno (that way the ship actually has a use) that only the Nestor can lock on to and give this Nestor a jump drive without bridging or being able to lock on to non-SOE cyno. NOW it can operate in hostile territory, give it a bonus to MJD and lower its sensor strength to kinda shoehorn it away from hotdrop lulz. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6671
|
Posted - 2013.12.06 00:12:00 -
[957] - Quote
MeBiatch wrote:James Amril-Kesh wrote:No, clearly remote repair is what everyone always wanted in a battleship. tech I logi frig? check tech i and II logi crusier? check pirate faction logi batteship? check carrier? check super carrier? check seems logical to me. Supercarriers have RR bonuses but that isn't, by far, their primary role. If you're trying to make a sarcastic point about "which of these doesn't belong" then yeah, I would agree. Latest video - Pandemic Legion titan and supers killed |
Michael Harari
Genos Occidere HYDRA RELOADED
1015
|
Posted - 2013.12.06 00:36:00 -
[958] - Quote
James Amril-Kesh wrote: Supercarriers have RR bonuses but that isn't, by far, their primary role. If you're trying to make a sarcastic point about "which of these doesn't belong" then yeah, I would agree.
Once upon a time, supercarriers had triage |
BeanBagKing
Aperture Harmonics No Holes Barred
267
|
Posted - 2013.12.06 00:36:00 -
[959] - Quote
One thing to note is that black ops ships haven't been balanced yet. People keep saying dont give it this or that because it shouldn't eclipse or be better than the current T2 battleships, but its entirely possible that when CCP balances them they get a buff that makes the Nester look weak (or at least not a good). I'm not sure what the balance plans for them are, just noting they likely won't be the same in a few months. |
Onictus
Silver Snake Enterprise Fatal Ascension
639
|
Posted - 2013.12.06 00:44:00 -
[960] - Quote
James Amril-Kesh wrote:No, clearly remote repair is what everyone always wanted in a battleship.
Not really but a focused logistics battleship would make a really interesting junction between Guardian and Triage Carrier.
This isn't it though, the slot layout is there the bonuses are a mess.
baltec1 wrote:I would like to explore more around mobility and its low mass.
Yes, but as long as it is stuck with Rubicon BS mobility.....ugh |
|
XvXTeacherVxV
The Cult Reborn
59
|
Posted - 2013.12.06 00:47:00 -
[961] - Quote
BeanBagKing wrote:One thing to note is that black ops ships haven't been balanced yet. People keep saying dont give it this or that because it shouldn't eclipse or be better than the current T2 battleships, but its entirely possible that when CCP balances them they get a buff that makes the Nester look weak (or at least not a good). I'm not sure what the balance plans for them are, just noting they likely won't be the same in a few months.
True, but it's reasonable to assume that they won't change that drastically from their current incarnation. Maybe they're already planning to rebalance BLOPS for Rubicon 1.1 but until they make an announcement stating as much... Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Onictus
Silver Snake Enterprise Fatal Ascension
640
|
Posted - 2013.12.06 00:55:00 -
[962] - Quote
XvXTeacherVxV wrote:BeanBagKing wrote:One thing to note is that black ops ships haven't been balanced yet. People keep saying dont give it this or that because it shouldn't eclipse or be better than the current T2 battleships, but its entirely possible that when CCP balances them they get a buff that makes the Nester look weak (or at least not a good). I'm not sure what the balance plans for them are, just noting they likely won't be the same in a few months. True, but it's reasonable to assume that they won't change that drastically from their current incarnation. Maybe they're already planning to rebalance BLOPS for Rubicon 1.1 but until they make an announcement stating as much...
Then it shall remain overpriced and crappy. |
Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
6
|
Posted - 2013.12.06 01:04:00 -
[963] - Quote
On the art of the ship i would prefer 3 rings similar to the astero on the front, middle, and back.
Or add wings to the side with a ring at the back and one on each wing that (in my opinion) would look better then having that ring right at the front, and the beam right at the back, it looks like 2 ships have crashed into each other at the moment, lol. |
Aurora Fatalis
Blacklight Recon Mordus Angels
35
|
Posted - 2013.12.06 01:05:00 -
[964] - Quote
If exploration bonuses can be "free" bonuses, why not give the analyzer bonuses to EWAR ships as well, to reflect their advanced computing power?
Just for fluff (or for the future of hacking), you could even split the bonuses between the Empires: Gallente and Caldari with Data bonuses, Amarr and Minmatar with Relic. |
Jell Feed
Republic Military School Minmatar Republic
10
|
Posted - 2013.12.06 01:33:00 -
[965] - Quote
Also from what I've seen a +2 warp strength would be a welcome bonus too. :P
|
Arrendis
Northstar Cabal Tactical Narcotics Team
86
|
Posted - 2013.12.06 02:28:00 -
[966] - Quote
GeeShizzle MacCloud wrote:where this logic breaks down is when a logi fc or pair (or possibly boosting wing commanders) flies brick tanked t3s with many sebos and all the Nestors assign logi drones to them meaning logi repping is much faster, plus having a bonus to optimal range and mwd speed aids in reps landing quick. Alongside being able to use a mix of logi drone sizes and therefore applying quick small repping to keep the primaried ship alive before the larger reps land.
it obviously will not replace dedicated logi cruisers, but it provides a different form and puts the mechanic in a ship that has considerably high ehp alongside some offensive capabilities.
Except that as a dedicated logi pilot, the FC is one (two if you include the backup) of up to 255 people I need to keep alive. One or two brick-tanked proteii? They're nothing. When the FC needs reps, he'll get them. More, I'm worried about 'everything else'. 90% of the time, I don't need to have anything running on the FC, but I'm definitely running all my reppers on usually 3-4 targets simultaneously, and have to be able to switch, fast.
The idea I was responding too, moreover, was one of giving the ship the drone bonuses in place of module bonuses - ie: no remote armor repair range/effect bonuses, just drone bonuses. And drones just don't deliver the performance when it counts. They're a nice little addition, don't get me wrong, but unless you're going to give me +400% effectiveness bonus on tech II heavy repair drones, it won't do the job. And even then, I'd rather use a logi cruiser.
At +400%, each one's as good as a Large remote repper, and I can split them up into individual groups to handle different targets. Of course, it's still going to be a right-click process on the individual drone to assign it, instead of select-target-and-keypress, so it's still going to be slower to land, in addition to the travel time of the drones. Response time matters - in small gang fights, you don't have a lot of it. In large fleets, tidi means every second you waste is even longer before the reps land.
Replacing remote repair module bonuses with logi drone bonuses would mean giving the ship bonuses that are still simply not adequate for the job. Giving it drone bonuses on top of the module bonuses and the low mass (and so, markedly better speed w/the AB on) and high resists is just incredibly overpowered. |
Sierria Meldek
Control-Space DARKNESS.
4
|
Posted - 2013.12.06 02:43:00 -
[967] - Quote
Ugh, so far I haven't see a single SoE ship I wanted to fly, could be that I think scanning is boring as ****, I digress.
I DO fly logi though, and the BS won't be able to keep pace with the cruisers so that means it's got to stay close to the main fleet, and as such is bomb fodder, and with that crappy rep range, expensive, non effective bomb fodder at that. AND, have we not learned anything from the recent NODE CRASHES OF DOOM, lose the drone doctrine, increase the rep range (15~20k), drop the scanning bonuses (hrm, or not) and give it covert ops cloak. Might be useful then...
Maybe SoE MJD, much faster cycle time lower cap useage....
This is your node
This is your node on craptons"o"drones
Just sayin' |
Tyberius Franklin
Federal Navy Academy Gallente Federation
814
|
Posted - 2013.12.06 02:56:00 -
[968] - Quote
Sierria Meldek wrote:Ugh, so far I haven't see a single SoE ship I wanted to fly, could be that I think scanning is boring as ****, I digress. I DO fly logi though, and the BS won't be able to keep pace with the cruisers so that means it's got to stay close to the main fleet, and as such is bomb fodder, and with that crappy rep range, expensive, non effective bomb fodder at that. AND, have we not learned anything from the recent NODE CRASHES OF DOOM, lose the drone doctrine, increase the rep range (15~20k), drop the scanning bonuses (hrm, or not) and give it covert ops cloak. Might be useful then... Maybe SoE MJD, much faster cycle time lower cap useage.... This is your node This is your node on craptons"o"drones Just sayin' Considering a much cheaper T1 Domi has superior drone capabilities to this, I don't think bringing up fleet combat on the scale that causes tidi or crashes as a reason to not make this a drone ship is even remotely relevant. |
Seranova Farreach
484
|
Posted - 2013.12.06 04:44:00 -
[969] - Quote
CCP Rise wrote:Hi I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present (just kidding it's not until (late)January). We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses. Here's the details: NESTORAmarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 It will be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics: Nestor1,000,000 LP 100,000,000 ISK Discount Nestor (From the Sanctuary)800,000 LP 80,000,000 ISK Nestor Blueprint600,000 LP 150,000,000 ISK Discount Nestor Blueprint (From the Sanctuary)400,000 LP 100,000,000 ISK I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it. Hope this is exciting! Let me know o/ STEALTH EDIT by Manifest brings high res concept art: http://bit.ly/1izOFm4
Its getting there slowly... needs +100m3 to drone bay. scan res is still an issue, needs to be 130 to 180.
now the lazors are meh.. i personally would like to see the high slots go down to 5. mid and low slots go UP to 7. and get a heaftier drone damage boost. like L5 = 100% dmg giving effective 10 drones that way they are still vulnerable to being popped constantly. and give a remove energy transfer amount/range too. and just to throw it in there.. a BLOPS cloak system. since the other 2 SOE ships have cloaks aswell.
finally, if the above is done we will have a viable step from battleship -> carrior, but we would need a MINI triage modual like we now have battleship -> dreadnaught because of the bastion modual.
still.. give us a mini carrior or fix the LP/Cost cause no one will want to fly one for 2bill just for the hull. _______________________ http://i.imgur.com/d9Ee2ik.jpg
|
Job Valador
Super Moose Defence Force Mortem Sigil
404
|
Posted - 2013.12.06 04:47:00 -
[970] - Quote
hmmm, Wonder what the next change will be.
EDIT: in its current form I would use it in a small gang as like a flag ship for lols. that's about it. and not often either since i can do the same thing in my geddon albet not as good as the nestor would for a fraction of the price. "The stone exhibited a profound lack of movement." |
|
Saede Riordan
Alexylva Paradox
5337
|
Posted - 2013.12.06 05:05:00 -
[971] - Quote
Aurora Fatalis wrote:If exploration bonuses can be "free" bonuses, why not give the analyzer bonuses to EWAR ships as well, to reflect their advanced computing power?
Just for fluff (or for the future of hacking), you could even split the bonuses between the Empires: Gallente and Caldari with Data bonuses, Amarr and Minmatar with Relic.
this is a neat idea!
Torn from grace, gotta find your faith or the devils gonna claim your soul
|
Selnix
North Eastern Swat Pandemic Legion
5
|
Posted - 2013.12.06 05:41:00 -
[972] - Quote
If we can't have a blops logistics or a cloaking battleship, please don't give us the jack of all trades, nowhere near a master of anything option that is currently outlined as it will not be able to perform as well as the ships that are already available for most any role you could name.
If your heart is set on making it a ship for exploration and not something more interesting, at least give it some slight chance to fill that role without being multiboxed.CCP Rise wrote: Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 7.5% bonus to Armor Repair amount
Role bonuses: 25% bonus to large energy turret tracking 50% bonus to large energy turret damage 50% increased strength for scan probes +20 virus strength for relic and data analyzers
Can fit Bastion Modules
Slot layout: 7H, 5M, 7L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 212 / .12 / 56000000 / ???? Drones (bandwidth / bay): 75 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 32 Magnetometric Signature radius: 465 Cargo Capacity: 700
|
5iddhartha
Aliastra Gallente Federation
0
|
Posted - 2013.12.06 06:22:00 -
[973] - Quote
Scan and virus bonuses seem kind of silly on a BS, even a SoE BS.
Drop those and give some warefare link bonuses. |
Arthur Aihaken
The.VOID
786
|
Posted - 2013.12.06 06:46:00 -
[974] - Quote
(Yawn) ... I think they should swap-out the turrets for launchers instead, then it can use Rise's beloved new rapid heavy missile launchers... I am currently away, traveling through time and will be returning last week. |
Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.06 07:22:00 -
[975] - Quote
GeeShizzle MacCloud wrote:Arrendis wrote:Koban Agalder wrote:@CCP Rise
If you want to make it "logistic" ship and trying to be unique why not give big bonuses for use of LOGISTIC DRONES (bigger than traditional logi gets)? This way it's unique, it doesn't interefere directly with existing logistics and keep repping power. If it want to gank someone it launches garde/ogres. If it want to save someone it launches logistic drones (shield or armor). Imho it would go well with humanitarian aspect os SOE so ships can save and defend itself.
This way it might, MIGHT, MIGHT be possible to allow it to launch up to 10 medium drones (but this idea is very risky and need deep consideration). ( BIG NO to 10 big drones)
Regards! The problem with putting the bonuses on logi drones is delivery time. Not only do the reps have to cycle, but the drones have to reposition. That's not a big deal if everyone's huddled up, but if people are moving around, it can be significant. Going that route would likely render the Nestor significantly less useful than most logistics cruisers in a large number of situations. where this logic breaks down is when a logi fc or pair (or possibly boosting wing commanders) flies brick tanked t3s with many sebos and all the Nestors assign logi drones to them meaning logi repping is much faster, plus having a bonus to optimal range and mwd speed aids in reps landing quick. Alongside being able to use a mix of logi drone sizes and therefore applying quick small repping to keep the primaried ship alive before the larger reps land. it obviously will not replace dedicated logi cruisers, but it provides a different form and puts the mechanic in a ship that has considerably high ehp alongside some offensive capabilities.
Apart from the delivery time I thought it was impossible to assign Logistic drones to a fleet member. This is why I proposed a design that would discourage the use of damge dealing drones with damage shifted to the lasers while keeping the drone/support theme by giving a bonus to rep drones. The delivery time in my opinion is not nessesarily a bad thing balancing wise.
Apart from that. There are still folks around that want a cov ops cloak or all the other BO abilities. And also folks that want this ship like a carier. But I believe we have to keep a very fine line between this ship and BO, but also between this ship and a carrier. The gist here would be in my eyes to take a maximum of one aspect each of what a carrier and a BO does.
Launching more than 5 drones is a big NO go for me here. Also the notion of a "triage like" module for the reps. This is what makes a carrier unique. Also having a fitting service is rather stepping on - not only - a carriers toes (and also on the toes of that new personal hangar thingie). That is why I proposed the ability to transport a fitted cruiser without a fitting service to make for a unique function to support an exploration ship. On the other hand we already use carriers and suicide cynos, to transport our multibillion-DEDplex-dps-ships to the target area. Having a battleship jumping to a cyno directly and bring the cruiser for our scan buddy, would in this usecase still be unfavorable compared to using a carrier, because a carrier can also bring PVP ships to kill or at least put the guy - who is possibly already in the site - to flight. So not much much stepping on toes of the carrier here.
As i said not using a carrier is detrimental, but could be leveled with the option to stealthily arrive at the destination one or the other way which is not possible in a carrier, because cynos show up on overview and on the map. Also it fits into the exploration role. And gives us an option to decide on.
Black Ops have a few unique abilities:
Jump to Covert Cyno Jump there Cloaked Bridge a support fleet (to a covert cyno) Move faster Cloaked no targeting delay after cloaking only 5 seconds reactivation delay for cloaking (instead of 30)
Choosing only one of these the ability to jump to a covert cyno is the only one that on one hand steals away too much from a Black Ops and on the other hand is not totally gimped by not having any of the other abilities.
Even if Black Ops would get Covert Ops Cloaking Devices in the future, I would argue that these - together with the ability to bridge without being a Titan - should always stay a unique feature for them. . |
Cassius Invictus
Thou shalt not kill
69
|
Posted - 2013.12.06 07:24:00 -
[976] - Quote
Apart from stats I would like to point out that there are many people who don't like the design of the Nestor. There are a lot o valid suggestions in this thread:
https://forums.eveonline.com/default.aspx?g=posts&t=300818&find=unread
Pls CCP make this ship as cool as atero and stratios. Not a civilian-looking, dull design. |
Lady Rift
What Shall We Call It
2
|
Posted - 2013.12.06 07:34:00 -
[977] - Quote
just remove the armor requirement from the remote reps. let it work for shield also and the ship would be alright. |
Zepheros Naeonis
TinklePee
2
|
Posted - 2013.12.06 08:07:00 -
[978] - Quote
Like a few people I'm baffled by the non-traditional SoE cloaking bonuses, but it is understandable being a BS. However, I really do think it can be tweaked to fit the role while not being overpowered.
I'm not super savvy on how to "fairly" tweak it for a cloak, but I dropped the drone HP bonus for a slightly reduced drone dmg and dropped a high slot for starters. I think other minor tweaks to accomodate a Cov Ops Cloak are needed, I'm just not personally sure WHAT exactly.
Also removing majority of the cloaking bonuses that come with it to give BO an edge still would be fair. Although from what I'm reading they are on the plate for a rebalance, so it may not be entirely necessary.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 7.5% drone damage per level
Role bonuses: Can fit Covert Ops Cloak 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 6H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 |
To mare
Advanced Technology
278
|
Posted - 2013.12.06 09:44:00 -
[979] - Quote
get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level.
anyway i`m really curios about how fast this thing will go with mwd and some nanofibers |
tommy two feathers
Hedion University Amarr Empire
2
|
Posted - 2013.12.06 09:54:00 -
[980] - Quote
so when i recommended a new drone marauder they said it looked op'ed but its very similar!
https://forums.eveonline.com/default.aspx?g=posts&m=3836384#post3836384 |
|
Barrogh Habalu
Imperial Shipment Amarr Empire
586
|
Posted - 2013.12.06 10:41:00 -
[981] - Quote
Aurora Fatalis wrote:If exploration bonuses can be "free" bonuses, why not give the analyzer bonuses to EWAR ships as well, to reflect their advanced computing power?
Just for fluff (or for the future of hacking), you could even split the bonuses between the Empires: Gallente and Caldari with Data bonuses, Amarr and Minmatar with Relic. Someone wants his exploration Pilgrim back |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
448
|
Posted - 2013.12.06 10:51:00 -
[982] - Quote
To mare wrote:get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level.
Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about.
Nestor builds on the exploration theme very well. It sports the same Amarr and Gallente bonuses + optimal laser range, which makes it less dependant on resupplies. It also has a Scan strenght, a very useful bonus for any wormhole ship. We could argue that the virus strength is wasted, but then it's sort of a "free bonus", plus it gives the ship something to do when Relic or Data sites are being cleaned up (remember, WHs still have Sleepers there).
The two remaning bonuses, armor repair amount and range, give the ship a triple bonus - first, it can keep fixing its drones, meaning less dead drones, more authonomy, safer to keep even slower drones in attack and thus more dps; second, it can act as a central ship for a WH team, a sort of "combat logi"; and third, when combined with others of its kind, it makes for a hell of a spider tanking setup, particularly when taking into account its already substantial tank.
The ship makes more than worthy successor to the already impressive Navy Geddon, while adding a whole bunch of useful stuff on top of it. Honestly, now that it has the range bonus to reps, I love it. |
Rek Seven
Probe Patrol Polarized.
1067
|
Posted - 2013.12.06 11:04:00 -
[983] - Quote
Caitlyn Tufy wrote:To mare wrote:get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level. Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about.
How does one safely get to deep space to explore, without a cloak? +1 |
Jell Feed
Republic Military School Minmatar Republic
10
|
Posted - 2013.12.06 11:05:00 -
[984] - Quote
Rek Seven wrote:Caitlyn Tufy wrote:To mare wrote:get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level. Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about. How does one safely get to deeps space to explore without a cloak?
you jump there! and not by gates |
Rek Seven
Probe Patrol Polarized.
1068
|
Posted - 2013.12.06 11:09:00 -
[985] - Quote
So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."
You guys are talking rubbish. +1 |
Brib Vogt
DC-centre Destiny's Call
45
|
Posted - 2013.12.06 11:12:00 -
[986] - Quote
Rek Seven wrote:Caitlyn Tufy wrote:To mare wrote:get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level. Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about. How does one safely get to deep space to explore, without a cloak?
How did our orca travel 35 jumps through 0.0. Scouted!
How is Nestor Scouted? By Astero and Stratios.
Scouting is so awesome!
And since astero and Stratios can be around get rid of the scanning crap on nestor hull without any replacement! |
Bad Messenger
Nasranite Watch OLD MAN GANG
608
|
Posted - 2013.12.06 11:15:00 -
[987] - Quote
this seem to be made specially for certain worm hole people, how much they paid for this desing? |
Jell Feed
Republic Military School Minmatar Republic
10
|
Posted - 2013.12.06 11:19:00 -
[988] - Quote
Rek Seven wrote:So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."
You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job.
if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong. A jumpdrive is... |
Rek Seven
Probe Patrol Polarized.
1068
|
Posted - 2013.12.06 11:24:00 -
[989] - Quote
Brib Vogt wrote:Rek Seven wrote:Caitlyn Tufy wrote:To mare wrote:get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level. Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about. How does one safely get to deep space to explore, without a cloak? How did our orca travel 35 jumps through 0.0. Scouted! How is Nestor Scouted? By Astero and Stratios. Scouting is so awesome! And since astero and Stratios can be around get rid of the scanning crap on nestor hull without any replacement!
So your friend is in a Stratios and says: "i'm going to go exploring in null. What to come?" You: "sure, should i bring a cloaky ship, more that capable of doing the job or do you want to scout my new 2 billion isk ship 30 jumps through null? +1 |
Rek Seven
Probe Patrol Polarized.
1068
|
Posted - 2013.12.06 11:30:00 -
[990] - Quote
Jell Feed wrote:Rek Seven wrote:So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."
You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job. if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong. A jumpdrive is...
So what is the issue?
With a cloak it would be able to remain discrete while it goes about its exploratory business but could still get into danger jumping gates. With a jump drive, it bypasses all the risk of jumping a gate... that would be OP in my opinion. +1 |
|
Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.06 11:32:00 -
[991] - Quote
Caitlyn Tufy wrote:To mare wrote:get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level. Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about. Nestor builds on the exploration theme very well. It sports the same Amarr and Gallente bonuses + optimal laser range, which makes it less dependant on resupplies. It also has a Scan strenght, a very useful bonus for any wormhole ship. We could argue that the virus strength is wasted, but then it's sort of a "free bonus", plus it gives the ship something to do when Relic or Data sites are being cleaned up (remember, WHs still have Sleepers there). The two remaning bonuses, armor repair amount and range, give the ship a triple bonus - first, it can keep fixing its drones, meaning less dead drones, more authonomy, safer to keep even slower drones in attack and thus more dps; second, it can act as a central ship for a WH team, a sort of "combat logi"; and third, when combined with others of its kind, it makes for a hell of a spider tanking setup, particularly when taking into account its already substantial tank. The ship makes more than worthy successor to the already impressive Navy Geddon, while adding a whole bunch of useful stuff on top of it. Honestly, now that it has the range bonus to reps, I love it.
I said I would like to see a range bonus instead of an amount bonus in my very first post. Comparing that with other ships changed my opinion though. Exactly because it is too similar to other ships which each fill their own role much better than the strange chimera Rise proposed. Also I don't want to see yet another ship that has a dronebay full of replacable weapons being imune to ewar.
I don't live in a WH anymore, but I think long enough to know that an rr BS (with drone damage no less) is just silly. Adding to the fact that a Strateos already has more than enough tank to easily survive sleepers while hacking and that nobody in their right mind would use a bs - especially uncloaked, but not saying Nestor should get a bonus to cloaking - for any other scanning tasks than being stranded outside one's homesystem, I can't bring myself to think this thing is not completely useless for exploration. The point that it's uselss for exploration outside of WHs was already made earlier by myself and others. WH peeps love to fly expensive ships, but even more to make money fast (to have more time shoot each other in cloaky T3 ships). And that Nestor is nowhere near the way to do it. Hell, even the mass is a joke, when I can just jump a carrier through and bring 10 T3 with it. For me this is just another version of the Dominix with bad damage application, but slightly better RR capabilities, which only can be combined with itself if you want to make use of the rangebonus for the reppers.
. |
Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.06 11:36:00 -
[992] - Quote
Rek Seven wrote:Jell Feed wrote:Rek Seven wrote:So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."
You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job. if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong. A jumpdrive is... So what is the issue? With a cloak it would be able to remain discrete while it goes about its exploratory business but could still get into danger jumping gates. With a jump drive, it bypasses all the risk of jumping a gate... that would be OP in my opinion.
The thing is, we already just pack our stuff into a carrier and do just that. . |
Koban Agalder
Future Corps Sleeper Social Club
37
|
Posted - 2013.12.06 11:37:00 -
[993] - Quote
Bad Messenger wrote:this seem to be made specially for certain worm hole people, how much they paid for this desing? Most WH people consider this ship as giant shiny pinata. In it's current state it's nothing usefull for WH... (armageddon, bhaalgorn, typhoon, scorpion are much more usefull and much cheaper than this ship). James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
Rek Seven
Probe Patrol Polarized.
1068
|
Posted - 2013.12.06 11:42:00 -
[994] - Quote
Savira Terrant wrote:Rek Seven wrote:Jell Feed wrote:Rek Seven wrote:So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."
You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job. if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong. A jumpdrive is... So what is the issue? With a cloak it would be able to remain discrete while it goes about its exploratory business but could still get into danger jumping gates. With a jump drive, it bypasses all the risk of jumping a gate... that would be OP in my opinion. The thing is, we already just pack our stuff into a carrier and do just that.
Do don't understand your point. I realize jump drives already exist if that's what you are saying.
What i was trying to say was a tanky battle ship with the ability to cyno in one someone is far more overpowered that a BS with a cloak that has to actively hunt his own prey.
+1 |
Elmore Jones
Nebula II
23
|
Posted - 2013.12.06 12:05:00 -
[995] - Quote
*With apologies for the thread started and double post of this to the right place*
SOE dedicates itself to the rescue and treatment of the injured, but the player ships don't really reflect this part of the lore. Further to this the high cost of this ship will be hard to justify against the low mass for an rr bs in wh space so it does lack a specific role.
Two things come to mind to remedy the cost vs reward for using this ship in hostile space :
Actual medical bay : like titans and rorquals can use for portable cloning.
Jump portals : same range and fuel bay as black ops but cannot use covert portals/cynos.
One or both of these functions would elevate the risk/reward factor of using an expensive ship like this will be so hopefully they'll be seen in all parts of space and explode amusingly.
+++ Reality Error 404 - Reboot Cosmos +++ |
Mournful Conciousness
Embers Children TOHA Conglomerate
381
|
Posted - 2013.12.06 12:15:00 -
[996] - Quote
Caitlyn Tufy wrote:To mare wrote:get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level. Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about. Nestor builds on the exploration theme very well. It sports the same Amarr and Gallente bonuses + optimal laser range, which makes it less dependant on resupplies. It also has a Scan strenght, a very useful bonus for any wormhole ship. We could argue that the virus strength is wasted, but then it's sort of a "free bonus", plus it gives the ship something to do when Relic or Data sites are being cleaned up (remember, WHs still have Sleepers there). The two remaning bonuses, armor repair amount and range, give the ship a triple bonus - first, it can keep fixing its drones, meaning less dead drones, more authonomy, safer to keep even slower drones in attack and thus more dps; second, it can act as a central ship for a WH team, a sort of "combat logi"; and third, when combined with others of its kind, it makes for a hell of a spider tanking setup, particularly when taking into account its already substantial tank. The ship makes more than worthy successor to the already impressive Navy Geddon, while adding a whole bunch of useful stuff on top of it. Honestly, now that it has the range bonus to reps, I love it.
I think respectfully, you are missing what SoE ships are about.
From a WH perspective:
The stratios is a wormhole scout that can gank other scouts.
The astero is a gank ship that can decloak next to some poor bastard in an anomaly and say "hi, you die now", in a way that previously, only a T3 could.
The Nestor is useless, unless in a group - in which case they will shine like a heavenly beacon, luring wormhole pirates from light-years away. Christ, we'll suspend our normal free-for-all WH wars and join forces just to destroy them. They are just so shiny, they beg to be destroyed. When we do, we'll just bring a bhaalgorn and a couple of guardians. It'll all be over very quickly.
This ship will be dropped quicker than a radioactive potato when the kill mails start rolling in.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|
Mournful Conciousness
Embers Children TOHA Conglomerate
381
|
Posted - 2013.12.06 12:19:00 -
[997] - Quote
Mournful Conciousness wrote:Caitlyn Tufy wrote:To mare wrote:get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level. Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about. Nestor builds on the exploration theme very well. It sports the same Amarr and Gallente bonuses + optimal laser range, which makes it less dependant on resupplies. It also has a Scan strenght, a very useful bonus for any wormhole ship. We could argue that the virus strength is wasted, but then it's sort of a "free bonus", plus it gives the ship something to do when Relic or Data sites are being cleaned up (remember, WHs still have Sleepers there). The two remaning bonuses, armor repair amount and range, give the ship a triple bonus - first, it can keep fixing its drones, meaning less dead drones, more authonomy, safer to keep even slower drones in attack and thus more dps; second, it can act as a central ship for a WH team, a sort of "combat logi"; and third, when combined with others of its kind, it makes for a hell of a spider tanking setup, particularly when taking into account its already substantial tank. The ship makes more than worthy successor to the already impressive Navy Geddon, while adding a whole bunch of useful stuff on top of it. Honestly, now that it has the range bonus to reps, I love it. I think respectfully, you are missing what SoE ships are about. From a WH perspective: The Astero is a wormhole scout that can gank other scouts. The Stratios is a gank ship that can decloak next to some poor bastard in an anomaly and say "hi, you die now", in a way that previously, only a T3 could. The Nestor is useless, unless in a group - in which case they will shine like a heavenly beacon, luring wormhole pirates from light-years away. Christ, we'll suspend our normal free-for-all WH wars and join forces just to destroy them. They are just so shiny, they beg to be destroyed. When we do, we'll just bring a bhaalgorn and a couple of guardians (less than half the cost of 2 Nestors). It'll all be over very quickly. This ship will be dropped quicker than a radioactive potato when the kill mails start rolling in. EDIT: fixed ship names
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1384
|
Posted - 2013.12.06 13:14:00 -
[998] - Quote
CCP's vision of what ships are "about" and things those ships happen to be good at as a result are not necessarily the same thing.
Quite often, in fact. |
McBorsk
Multispace Technologies Inc Yulai Federation
25
|
Posted - 2013.12.06 13:19:00 -
[999] - Quote
Who do I have to kill for one more low slot? Us proud amarrians will not be seen in 6-slot battleships. Never.
Also, it needs more gank. It looks like a 1000 dps or so which is not enough to justify that price tag.
That or covert ops cloak. |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
449
|
Posted - 2013.12.06 13:36:00 -
[1000] - Quote
Rek Seven wrote:How does one safely get to deep space to explore, without a cloak?
Though a wormhole, same as a huge pile of other ships.
Mournful Conciousness wrote:I think respectfully, you are missing what SoE ships are about.
Not quite what I ment. Every pirate ship line has a certain theme to it. Serpentis ships are the absolute ultimate in brawling technology, Blood Raider ships are the masters of cap warfare, Angels bring incredibly fast ships. This all goes with the general theme of their faction. Sisters are primarily a charity and exploration faction, therefore their theme lines up with that. Drones and lasers are chosen specifically to make them independant from ammo resupplies, whereas the virus and scan bonuses play on the exploration part. Cloak plays a secondary role in this - Astero and Stratios have it because they need it, Nestor does not.
Quote:do you want to scout my new 2 billion isk ship 30 jumps through null?
It's not the first 2 billion isk ship I'd be running around with :p |
|
Onictus
Silver Snake Enterprise Fatal Ascension
642
|
Posted - 2013.12.06 13:40:00 -
[1001] - Quote
Mournful Conciousness wrote:Caitlyn Tufy wrote:To mare wrote:get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level. Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about. Nestor builds on the exploration theme very well. It sports the same Amarr and Gallente bonuses + optimal laser range, which makes it less dependant on resupplies. It also has a Scan strenght, a very useful bonus for any wormhole ship. We could argue that the virus strength is wasted, but then it's sort of a "free bonus", plus it gives the ship something to do when Relic or Data sites are being cleaned up (remember, WHs still have Sleepers there). The two remaning bonuses, armor repair amount and range, give the ship a triple bonus - first, it can keep fixing its drones, meaning less dead drones, more authonomy, safer to keep even slower drones in attack and thus more dps; second, it can act as a central ship for a WH team, a sort of "combat logi"; and third, when combined with others of its kind, it makes for a hell of a spider tanking setup, particularly when taking into account its already substantial tank. The ship makes more than worthy successor to the already impressive Navy Geddon, while adding a whole bunch of useful stuff on top of it. Honestly, now that it has the range bonus to reps, I love it. I think respectfully, you are missing what SoE ships are about. From a WH perspective: The Astero is a wormhole scout that can gank other scouts. The Stratios is a gank ship that can decloak next to some poor bastard in an anomaly and say "hi, you die now", in a way that previously, only a T3 could. The Nestor is useless, unless in a group - in which case they will shine like a heavenly beacon, luring wormhole pirates from light-years away. Christ, we'll suspend our normal free-for-all WH wars and join forces just to destroy them. They are just so shiny, they beg to be destroyed. When we do, we'll just bring a bhaalgorn and a couple of guardians. It'll all be over very quickly. This ship will be dropped quicker than a radioactive potato when the kill mails start rolling in. EDIT: fixed ship names
Thank you, exactly my take. |
Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.06 14:06:00 -
[1002] - Quote
Rek Seven wrote:Savira Terrant wrote:Rek Seven wrote:Jell Feed wrote:Rek Seven wrote:So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."
You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job. if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong. A jumpdrive is... So what is the issue? With a cloak it would be able to remain discrete while it goes about its exploratory business but could still get into danger jumping gates. With a jump drive, it bypasses all the risk of jumping a gate... that would be OP in my opinion. The thing is, we already just pack our stuff into a carrier and do just that. Do don't understand your point. I realize jump drives already exist if that's what you are saying. What i was trying to say was a tanky battle ship with the ability to cyno in one someone is far more overpowered that a BS with a cloak that has to actively hunt his own prey.
Well, that depends on what else happens to the Nestor. If it stays like it is and gets a jumpdrive it sure is quite overpowered. Considering my own proposal, i do not think so. . |
Rek Seven
Probe Patrol Polarized.
1072
|
Posted - 2013.12.06 14:10:00 -
[1003] - Quote
Caitlyn Tufy wrote: Not quite what I ment. Every pirate ship line has a certain theme to it. Serpentis ships are the absolute ultimate in brawling technology, Blood Raider ships are the masters of cap warfare, Angels bring incredibly fast ships. This all goes with the general theme of their faction. Sisters are primarily a charity and exploration faction, therefore their theme lines up with that. Drones and lasers are chosen specifically to make them independant from ammo resupplies, whereas the virus and scan bonuses play on the exploration part. Cloak plays a secondary role in this - Astero and Stratios have it because they need it, Nestor does not.
Sorry but that makes no sense. The best exploration ships are able to fit a cloak. The cloak is reacquired to let the ships travel in relative safety until you find what you are looking for. So if anything the cloak is the primary role of an exploration ship.
The only exploration ships without a cloak are the T1 scan ships which are far less susceptible to gate camps.
CCP need to decide if this is a support ship or an exploration ship. To fill either of these roles, the ship would either need a cloak related bonus (just an increased cloak velocity isn't enough) or a jump drive. +1 |
Onictus
Silver Snake Enterprise Fatal Ascension
643
|
Posted - 2013.12.06 14:11:00 -
[1004] - Quote
Savira Terrant wrote:
Well, that depends on what else happens to the Nestor. If it stays like it is and gets a jumpdrive it sure is quite overpowered. Considering my own proposal, i do not think so.
Wait.
So what is so overpowered about a ship that is largely logistics bonused? You DO know that a jump lands you at 20% cap right?
It won't have room for a tank and a pile of DDAs/Heatsinks so even if it gets a jumpdrive its going to land on field like a wounded lamb. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
880
|
Posted - 2013.12.06 14:13:00 -
[1005] - Quote
Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?
When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Onictus
Silver Snake Enterprise Fatal Ascension
643
|
Posted - 2013.12.06 14:15:00 -
[1006] - Quote
Kagura Nikon wrote:Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?
When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship.
Yeah well, wait till people realize that there is no cap bonus and you need a cap chain to run the bonused reppers, remember a Guardian at logi 5 has a 75% reduction to repper AND transfer cap consupmtion, this isn't getting that.
|
McBorsk
Multispace Technologies Inc Yulai Federation
25
|
Posted - 2013.12.06 14:16:00 -
[1007] - Quote
You need to make the hull useful and competitive before you pile on the gimmick bonuses. No rational wh explorer is going to trade away 1.5b and a covert ops cloak for 300 extra dps. Especially when the stratios has very generous dps for its size.
|
GiveMeATry
School of Applied Knowledge Caldari State
9
|
Posted - 2013.12.06 14:19:00 -
[1008] - Quote
Super speed warp battleship! The rings are for warp speed of 8.0 or higher! Go SOE Racer GO GO SOE Racer! |
Herpp Derpp
Enlightened Industries Goonswarm Federation
15
|
Posted - 2013.12.06 14:20:00 -
[1009] - Quote
Dangit! I missed the #1000th post.
For the 1008th post, I suggest adding a Smartbombing bonus to the ship. That is all. |
Phoenix Jones
The Scope Gallente Federation
306
|
Posted - 2013.12.06 14:33:00 -
[1010] - Quote
The Nestor is NOT an exploration ship.
It has bonuses to scanning, and hacking.
But it is NOT a exploration ship.
With that knowledge of it not being an exploration ship. It cannot and will not get a cloak.
.... life gets better once you accept that. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
|
Herpp Derpp
Enlightened Industries Goonswarm Federation
15
|
Posted - 2013.12.06 14:34:00 -
[1011] - Quote
Phoenix Jones wrote:The Nestor is NOT an exploration ship.
It has bonuses to scanning, and hacking.
But it is NOT a exploration ship.
With that knowledge of it not being an exploration ship. It cannot and will not get a cloak.
.... life gets better once you accept that.
So is that a yes to Smartbombing then? |
GeeShizzle MacCloud
415
|
Posted - 2013.12.06 14:44:00 -
[1012] - Quote
Savira Terrant wrote:GeeShizzle MacCloud wrote:Arrendis wrote:Koban Agalder wrote:@CCP Rise
If you want to make it "logistic" ship and trying to be unique why not give big bonuses for use of LOGISTIC DRONES (bigger than traditional logi gets)? This way it's unique, it doesn't interefere directly with existing logistics and keep repping power. If it want to gank someone it launches garde/ogres. If it want to save someone it launches logistic drones (shield or armor). Imho it would go well with humanitarian aspect os SOE so ships can save and defend itself.
This way it might, MIGHT, MIGHT be possible to allow it to launch up to 10 medium drones (but this idea is very risky and need deep consideration). ( BIG NO to 10 big drones)
Regards! The problem with putting the bonuses on logi drones is delivery time. Not only do the reps have to cycle, but the drones have to reposition. That's not a big deal if everyone's huddled up, but if people are moving around, it can be significant. Going that route would likely render the Nestor significantly less useful than most logistics cruisers in a large number of situations. where this logic breaks down is when a logi fc or pair (or possibly boosting wing commanders) flies brick tanked t3s with many sebos and all the Nestors assign logi drones to them meaning logi repping is much faster, plus having a bonus to optimal range and mwd speed aids in reps landing quick. Alongside being able to use a mix of logi drone sizes and therefore applying quick small repping to keep the primaried ship alive before the larger reps land. it obviously will not replace dedicated logi cruisers, but it provides a different form and puts the mechanic in a ship that has considerably high ehp alongside some offensive capabilities. Apart from the delivery time I thought it was impossible to assign Logistic drones to a fleet member. This is why I proposed a design that would discourage the use of damge dealing drones with damage shifted to the lasers while keeping the drone/support theme by giving a bonus to rep drones. The delivery time in my opinion is not nessesarily a bad thing balancing wise. etc...
you have a very good point on the assignment of logi drones, imho that should be changed. yahh i made a similar suggestion earlier on page 9 :
GeeShizzle MacCloud wrote:how about this for bonuses...
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level 10% bonus to large energy turret damage per level
Gallente Battleship Bonuses: 10% bonus to Drone MWD Speed and Optimal range per level 50% bonus to Logistic Drone Transfer Amount per level
Role bonuses: 200% bonus to Remote Capacitor Transfer & Remote Armor Repair Range 50% bonus to Capacitor Transfer amount & Remote Armor Repair Amount
Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers
still 6 bonuses but pushes more of the powerful bonuses towards higher SP requirements. Creates a dichotomy of being able to use this ship as a Logistical powerhouse right out of the box or a DPS machine with increasing potential where dumping SP into these areas show considerable results. |
Dinsdale Pirannha
Pirannha Corp
1590
|
Posted - 2013.12.06 15:09:00 -
[1013] - Quote
Onictus wrote:Kagura Nikon wrote:Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?
When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship. Yeah well, wait till people realize that there is no cap bonus and you need a cap chain to run the bonused reppers, remember a Guardian at logi 5 has a 75% reduction to repper AND transfer cap consupmtion, this isn't getting that.
Yeah, you are quite correct. I took a look at an Armageddon, which has precisely the same base cap. (not sure on the recharge rate, but I assume it is close)
I filled the highs with 3 Large Solace reppers, and 4 Large T2 cap Transfers. Assuming no cap modules in the mids or lows, and no other cap usage mods, the ship can run it's highs for about 3:40. With 2 cap rechargers in the mids, it can run it's highs for about 5:20.I am sure that with a cap booster life is good, but I doubt a lot of group PvE appications want to be dependent on cap boosters. You tack on an MwD, even when turned off, forget about any cap stability.
And that cap chain requirement means all your ships are within 9.8 km of each other. And DPS with 2 Drone Damage mods and Garde II's only = 664 DPS.
An interesting logistics ship, but not sure it will be a popular as people want it to be, especially when they are running a couple billion. First day they will sell for at least 3 B, and might settle as low as 1.5 B, but I think people will realize they can get better bang for their buck elsewhere.
As a PvE DPS ship, 1028 with 3 Drone Damage mods and T2 Sentries, 5 T2 lasers with Imp Multi-Freq. That won't cut it either, when compared to others BS platforms. Same as a PvP ship, with that cost.
No, this ship is not going to make it to the top of the popularity list once people clue in. Now, IF they added a covert cloak to it, then we would have a ship that the BlockOp's should be much more like.
Then again, given the knife that is coming to the pirate BS's, if the Vindi is any indication, this might be the best of the bunch Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
141
|
Posted - 2013.12.06 15:12:00 -
[1014] - Quote
CCP Rise wrote:Hi I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present (just kidding it's not until (late)January). We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses. Here's the details: NESTORAmarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 It will be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics: Nestor1,000,000 LP 100,000,000 ISK Discount Nestor (From the Sanctuary)800,000 LP 80,000,000 ISK Nestor Blueprint600,000 LP 150,000,000 ISK Discount Nestor Blueprint (From the Sanctuary)400,000 LP 100,000,000 ISK I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it. Hope this is exciting! Let me know o/ STEALTH EDIT by Manifest brings high res concept art: http://bit.ly/1izOFm4 @Rise:
I love the idea for the ship- also, the design for it, physically, is amazing- tell Asgeir thanks
I have a couple of suggestions, though:
-+2 warp core strength, making up for the lack of cov ops, and explaining the ring on the ship still.
-A Jump drive: the other two SoE ships are able to navigate relatively safely, and a Battleship would be able to do the same if provided with a jump drive
-OR, a Bonus to MJD activation time, allowing it to jump in around 3-5 seconds. This would be extremely helpful.
-As you're keeping the exploration bonuses, change the virus strength bonus to +15 to make using a battleship for exploration make more sense.
-Possibly give it an attribute that keeps Sleepers from targeting its drones- if it's designed for wormholes, this would make sense, and it would operate like the Zephyr. The ship would be attacked, but not the drones. A drone BS for wormholes needs something like this.
-give it, instead of a bonus to remote repair range/strength, a bonus to armor repair drones and a slightly expanded drone bay, something like 600-625 m3 (may be a little much, but it's only a suggestion)
-Expand the cargohold a little more- it only has 100m3 more than a dominix, and I feel like an Exploration BS could do with a little more, say 825-850m3
Just my (newest) two cents~GÖ¬
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.06 15:13:00 -
[1015] - Quote
GeeShizzle MacCloud wrote:
you have a very good point on the assignment of logi drones, imho that should be changed. yahh i made a similar suggestion earlier on page 9
No offense, but this is wildly different from mine.
Also I made a point that the assignment of drones is rather controversial - without a cap on how many can be assigned to one pilot at least - from a gameplay point of view. But I heard there is a thread specificaly for that topic, so I won't go into this from here. . |
Resgo
Sniggerdly Pandemic Legion
9
|
Posted - 2013.12.06 15:52:00 -
[1016] - Quote
CCP Rise wrote:Hi Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers
Since this thing is obviously a drone / armor tank ship what are the odds of getting one or two of those mid slots getting converted to lows? |
marVLs
523
|
Posted - 2013.12.06 15:54:00 -
[1017] - Quote
Buff scan res, it's terrible especially with RR bonus. Give it high warp speed, at least 4AU Give it bonuses for normal cloacking devices, like no penalty, no recalibration, buffed cloacking speed.
It drones not targeted by sleepers could be good, or something to make it worth in WH (well tbh nothing will make it usefeul in WH or LS/NULL, at least with that Rise position, for HS everything is better...) |
zar dada
Future Corps Sleeper Social Club
18
|
Posted - 2013.12.06 15:58:00 -
[1018] - Quote
CCP Rise wrote:..., the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. ...
I will look forward to scramming a Nestor in wspace.
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
881
|
Posted - 2013.12.06 16:02:00 -
[1019] - Quote
Onictus wrote:Kagura Nikon wrote:Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?
When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship. Yeah well, wait till people realize that there is no cap bonus and you need a cap chain to run the bonused reppers, remember a Guardian at logi 5 has a 75% reduction to repper AND transfer cap consupmtion, this isn't getting that.
Still does not change my statement that needing 3 different bonus to use a module and on other ship 2. means the module has a problem... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
881
|
Posted - 2013.12.06 16:04:00 -
[1020] - Quote
Dinsdale Pirannha wrote:Onictus wrote:Kagura Nikon wrote:Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?
When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship. Yeah well, wait till people realize that there is no cap bonus and you need a cap chain to run the bonused reppers, remember a Guardian at logi 5 has a 75% reduction to repper AND transfer cap consupmtion, this isn't getting that. Yeah, you are quite correct. I took a look at an Armageddon, which has precisely the same base cap. (not sure on the recharge rate, but I assume it is close) I filled the highs with 3 Large Solace reppers, and 4 Large T2 cap Transfers. Assuming no cap modules in the mids or lows, and no other cap usage mods, the ship can run it's highs for about 3:40. With 2 cap rechargers in the mids, it can run it's highs for about 5:20.I am sure that with a cap booster life is good, but I doubt a lot of group PvE appications want to be dependent on cap boosters. You tack on an MwD, even when turned off, forget about any cap stability. And that cap chain requirement means all your ships are within 9.8 km of each other. And DPS with 2 Drone Damage mods and Garde II's only = 664 DPS. An interesting logistics ship, but not sure it will be a popular as people want it to be, especially when they are running a couple billion. First day they will sell for at least 3 B, and might settle as low as 1.5 B, but I think people will realize they can get better bang for their buck elsewhere. As a PvE DPS ship, 1028 with 3 Drone Damage mods and T2 Sentries, 5 T2 lasers with Imp Multi-Freq. That won't cut it either, when compared to others BS platforms. Same as a PvP ship, with that cost. No, this ship is not going to make it to the top of the popularity list once people clue in. Now, IF they added a covert cloak to it, then we would have a ship that the BlockOp's should be much more like. Then again, given the knife that is coming to the pirate BS's, if the Vindi is any indication, this might be the best of the bunch
CAp INJECTORS. THat is how Spider Battleships did in past. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|
Mournful Conciousness
Embers Children TOHA Conglomerate
381
|
Posted - 2013.12.06 16:28:00 -
[1021] - Quote
Onictus wrote:Mournful Conciousness wrote:
... snip ...
From a WH perspective:
The Astero is a wormhole scout that can gank other scouts.
The Stratios is a gank ship that can decloak next to some poor bastard in an anomaly and say "hi, you die now", in a way that previously, only a T3 could.
The Nestor is useless, unless in a group - in which case they will shine like a heavenly beacon, luring wormhole pirates from light-years away. Christ, we'll suspend our normal free-for-all WH wars and join forces just to destroy them. They are just so shiny, they beg to be destroyed. When we do, we'll just bring a bhaalgorn and a couple of guardians. It'll all be over very quickly.
This ship will be dropped quicker than a radioactive potato when the kill mails start rolling in.
EDIT: fixed ship names
Thank you, exactly my take.
Let's get together and make Nestor pilots cry beautiful multicolour tears... Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
151
|
Posted - 2013.12.06 17:01:00 -
[1022] - Quote
Nestor - PvE Fit
High - - Tachyon Beam Laser II, Aurora L / Gleam L - Tachyon Beam Laser II, Aurora L / Gleam L - Tachyon Beam Laser II, Aurora L / Gleam L - Tachyon Beam Laser II, Aurora L / Gleam L - Tachyon Beam Laser II, Aurora L / Gleam L - Medium Remote Armor Repair System II OR Large Remote Armor Repair System II (Depending how much CPU and PG I have) - Medium Remote Armor Repair System II OR Large Remote Armor Repair System II (Depending how much CPU and PG I have)
Medium - - Cap Recharger II - Cap Recharger II - Cap Recharger II - Omnidirectional Tracking Link II - Omnidirectional Tracking Link II - Omnidirectional Tracking Link II
Low - - Corpus C-Type Large Armor Repairer - Energized Adaptive Nano Membrane II - Energized Adaptive Nano Membrane II - Drone Damage Amplifier II - Drone Damage Amplifier II - Drone Damage Amplifier II
Rig - - Large Anti-Explosive Pump II - Large Capacitor Control Circuit I - Large Auxiliary Nano Pump II
Drones - - x5 Garde II - x5 Bouncer II - x5 Hammerhead II - x5 Valkyrie II - x5 Hobgoblin II - x5 Warrior II
Repairers are for my drones or for anyone I'm helping do L4, 10 sites or havens/sancs. Is more than good enough for L4s, and should do alright in 10 sites or havens/sancs IF there isn't any neuting. I think it will be a good ship to help people do missions or sites with. I can help with DPS and also help rep them if they end up in trouble. Anyone that can do the numbers and give me an idea of the DPS, lasers and sentry range, it's tank, and remote repairer range and amount this could put out I'd be grateful :^ )
I also have a couple ideas for PvP fits and an exploring fit, all in do time. |
Phoenix Jones
The Scope Gallente Federation
306
|
Posted - 2013.12.06 17:12:00 -
[1023] - Quote
Mournful Conciousness wrote:Onictus wrote:Mournful Conciousness wrote:
... snip ...
From a WH perspective:
The Astero is a wormhole scout that can gank other scouts.
The Stratios is a gank ship that can decloak next to some poor bastard in an anomaly and say "hi, you die now", in a way that previously, only a T3 could.
The Nestor is useless, unless in a group - in which case they will shine like a heavenly beacon, luring wormhole pirates from light-years away. Christ, we'll suspend our normal free-for-all WH wars and join forces just to destroy them. They are just so shiny, they beg to be destroyed. When we do, we'll just bring a bhaalgorn and a couple of guardians. It'll all be over very quickly.
This ship will be dropped quicker than a radioactive potato when the kill mails start rolling in.
EDIT: fixed ship names
Thank you, exactly my take. Let's get together and make Nestor pilots cry beautiful multicolour tears...
I actually can't wait to find a Nestor in a C1.
Which means the guy had to bring the blueprint, and build the thing in there :-)
(Heck there are some capital ships in C1's too).
But eitherway...
Slot Layout is fine (7/6/6).
It does not need a covops cloaking device. Its a T1 pirate battleship.
Black Ops is out also. The skill requirements for doing a whole black ops option for it would cause a riot on people who want to fly it (because the majority would not be able to fly it, and would require upwards to 60 to 90 days of pure training for people to just get in it (why, the requirements for black ops is battleship 5 in your specific race, this would essentially require you to train two different races to battleship 5 just to get into it... that isn't including jump skills).
The idea of these new ships is that people can get in them. Going a black ops route basically landlocks over half the playerbase (including every black ops alt) from flying this ship if it goes that way.
On the capacitor life on this ship (which I believe somebody estimated at around 2 to 3 minutes or up to 5, depending on amount of reppers, skill, fittings etc.
1) I know it can be tweaked, but I think that this ship could utilize a cap transfer bonus. Yes it means this turns into a gang ship (which is a viable option).
2) I also think that this ship should not get a cap transfer bonus (agree and disagree), because then it would be solely relegated TO being a ship that requires a slew of guardians and other Nestor's around to function (you lose out of other ships that can support it because they cannot cap transfer efficiently enough to the Nestor to be functional).
It should be independent, but require a group. The group should support by defending it, not by giving it capacitor to function. There should be another ship with that bonus though. I just don't believe it should be this specific ship (because by sole mentality of the player, if they see the cap transfer bonus, they'll solely believe that this ship cannot function without a sister ship near it).
Now if they add cap transfer bonuses to the Stratios and one other ship type (possibly the strategic cruisers when they do there rebalancing (Create fittings for the Strat cruisers to function as a support vessel similar to the Guardian/Oneiros/Scythe, etc) that might be an option. I would not want the Nestor to be totally cap stable without having to compromise its fitting requirements, but I wouldn't want this thing to be cap dead in 30 seconds either without having to fit billion dollar modules on it.
The capacitor testing would need to happen on SISI. That's later balancing though. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Phoenix Jones
The Scope Gallente Federation
306
|
Posted - 2013.12.06 17:16:00 -
[1024] - Quote
On the RR module as the issue..
I'm not sure that CCP actually touched the Logistics Ships or the Heavy Interdictors in their whole Rebalancing Initiative. I know the Logi ships have been touched up gradually throughout the years (Oneiros isn't as terrible as it used to be), but I don't believe they touched them at all with the whole Tiertricide. As the frigates and T1 logi cruisers all got retouched, I'm not sure they (ccp) would bother redoing the repair module as a whole...
Though if they do redo it, now would be about the right time. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Nimrodion
Globaltech Industries Yulai Federation
13
|
Posted - 2013.12.06 17:16:00 -
[1025] - Quote
Thaddeus Eggeras wrote:Nestor - PvE Fit
High - - Tachyon Beam Laser II, Aurora L / Gleam L - Tachyon Beam Laser II, Aurora L / Gleam L - Tachyon Beam Laser II, Aurora L / Gleam L - Tachyon Beam Laser II, Aurora L / Gleam L - Tachyon Beam Laser II, Aurora L / Gleam L - Medium Remote Armor Repair System II OR Large Remote Armor Repair System II (Depending how much CPU and PG I have) - Medium Remote Armor Repair System II OR Large Remote Armor Repair System II (Depending how much CPU and PG I have)
Medium - - Cap Recharger II - Cap Recharger II - Cap Recharger II - Omnidirectional Tracking Link II - Omnidirectional Tracking Link II - Omnidirectional Tracking Link II
Low - - Corpus C-Type Large Armor Repairer - Energized Adaptive Nano Membrane II - Energized Adaptive Nano Membrane II - Drone Damage Amplifier II - Drone Damage Amplifier II - Drone Damage Amplifier II
Rig - - Large Anti-Explosive Pump II - Large Capacitor Control Circuit I - Large Auxiliary Nano Pump II
Drones - - x5 Garde II - x5 Bouncer II - x5 Hammerhead II - x5 Valkyrie II - x5 Hobgoblin II - x5 Warrior II
Repairers are for my drones or for anyone I'm helping do L4, 10 sites or havens/sancs. Is more than good enough for L4s, and should do alright in 10 sites or havens/sancs IF there isn't any neuting. I think it will be a good ship to help people do missions or sites with. I can help with DPS and also help rep them if they end up in trouble. Anyone that can do the numbers and give me an idea of the DPS, lasers and sentry range, it's tank, and remote repairer range and amount this could put out I'd be grateful :^ )
I also have a couple ideas for PvP fits and an exploring fit, all in do time.
You can't fit it that way, not enough powergrid.. Nestor doesn't have enough just for guns, not to mention the rest.. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
152
|
Posted - 2013.12.06 17:18:00 -
[1026] - Quote
not even with the med remote repairers? |
Nimrodion
Globaltech Industries Yulai Federation
13
|
Posted - 2013.12.06 17:24:00 -
[1027] - Quote
Base power grid is 11250 which can be expanded to around 14k with max skills. Even with max skills Tachyons use over 16k. You can't fit a full set of guns without using some fitting mods..
EDIT: You can, but are limited to either Dual Heavy Pulses, Mega Pulses or Dual Heavy Beam |
marVLs
523
|
Posted - 2013.12.06 17:24:00 -
[1028] - Quote
Why would You use Nestor for lvl4s and anoms when there's Domi or navy domi or rattler... |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
152
|
Posted - 2013.12.06 17:27:00 -
[1029] - Quote
Well that blows a hard one. Think large T2 pusles would work?
I'm using a Nestor because I can. I'm rich and bored haha |
MeBiatch
Republic University Minmatar Republic
1554
|
Posted - 2013.12.06 17:45:00 -
[1030] - Quote
Phoenix Jones wrote:On the RR module as the issue..
I'm not sure that CCP actually touched the Logistics Ships or the Heavy Interdictors in their whole Rebalancing Initiative. I know the Logi ships have been touched up gradually throughout the years (Oneiros isn't as terrible as it used to be), but I don't believe they touched them at all with the whole Tiertricide. As the frigates and T1 logi cruisers all got retouched, I'm not sure they (ccp) would bother redoing the repair module as a whole...
Though if they do redo it, now would be about the right time.
fyi for armor fleets oneiros is extreamly popular.
i will give you a hint its call sig radius. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|
Arrendis
Northstar Cabal Tactical Narcotics Team
87
|
Posted - 2013.12.06 17:45:00 -
[1031] - Quote
Dinsdale Pirannha wrote:Onictus wrote:Kagura Nikon wrote:Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?
When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship. Yeah well, wait till people realize that there is no cap bonus and you need a cap chain to run the bonused reppers, remember a Guardian at logi 5 has a 75% reduction to repper AND transfer cap consupmtion, this isn't getting that. Yeah, you are quite correct. I took a look at an Armageddon, which has precisely the same base cap. (not sure on the recharge rate, but I assume it is close) I filled the highs with 3 Large Solace reppers, and 4 Large T2 cap Transfers.
I don't get why people are talking about fitting cap transfers onto this thing. It doesn't get any bonuses to Energy Transfer Array range or amount, so the ETA's just energy wasted. It'd be like stuffing ETAs onto a Tempest: useless. Worse than useless, really, because trying to run a cap chain w/these things means you're actually making the entire chain less cap-efficient, not more.
Is there some reason to chain these up, other than preventing enemy neuts? Because as it is, I feel like chaining them up just means you're doing the neuting for them.
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
141
|
Posted - 2013.12.06 17:47:00 -
[1032] - Quote
It needs one more low slot.
And +2 warp core strength
And MJD bonuses "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
141
|
Posted - 2013.12.06 17:48:00 -
[1033] - Quote
marVLs wrote:Why would You use Nestor for lvl4s and anoms when there's Domi or navy domi or rattler... Because it's an awesome, new ship- I use a domi but I want to try this out too "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
152
|
Posted - 2013.12.06 17:52:00 -
[1034] - Quote
Nestor - PvE Fit
High - - Mega Beam Laser II or Dual Heavy Beam Laser II, Aurora L / Gleam L - Mega Beam Laser II or Dual Heavy Beam Laser II, Aurora L / Gleam L - Mega Beam Laser II or Dual Heavy Beam Laser II, Aurora L / Gleam L - Mega Beam Laser II or Dual Heavy Beam Laser II, Aurora L / Gleam L - Mega Beam Laser II or Dual Heavy Beam Laser II, Aurora L / Gleam L - Medium Remote Armor Repair System II - Medium Remote Armor Repair System II
Medium - - Cap Recharger II - Cap Recharger II - Cap Recharger II - Omnidirectional Tracking Link II - Omnidirectional Tracking Link II - Omnidirectional Tracking Link II
Low - - Corpus C-Type Large Armor Repairer - Energized Adaptive Nano Membrane II - Energized Adaptive Nano Membrane II - Drone Damage Amplifier II - Drone Damage Amplifier II - Drone Damage Amplifier II
Rig - - Large Anti-Explosive Pump II - Large Capacitor Control Circuit I - Large Auxiliary Nano Pump II
Drones - - x5 Garde II - x5 Bouncer II - x5 Hammerhead II - x5 Valkyrie II - x5 Hobgoblin II - x5 Warrior II
Seems Tachyon's won't fit on this boat not enough PG, so I'll be using either Megas or Duel. Also Domis blow either get this or a Rattlesnake :^)
Repairers are for my drones or for anyone I'm helping do L4, 10 sites or havens/sancs. Is more than good enough for L4s, and should do alright in 10 sites or havens/sancs IF there isn't any neuting. I think it will be a good ship to help people do missions or sites with. I can help with DPS and also help rep them if they end up in trouble. Anyone that can do the numbers and give me an idea of the DPS, lasers and sentry range, it's tank, and remote repairer range and amount this could put out I'd be grateful :^ )
I also have a couple ideas for PvP fits and an exploring fit, all in do time. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
141
|
Posted - 2013.12.06 18:01:00 -
[1035] - Quote
Thaddeus Eggeras wrote:Nestor - PvE Fit
High - - Mega Beam Laser II or Dual Heavy Beam Laser II, Aurora L / Gleam L - Mega Beam Laser II or Dual Heavy Beam Laser II, Aurora L / Gleam L - Mega Beam Laser II or Dual Heavy Beam Laser II, Aurora L / Gleam L - Mega Beam Laser II or Dual Heavy Beam Laser II, Aurora L / Gleam L - Mega Beam Laser II or Dual Heavy Beam Laser II, Aurora L / Gleam L - Medium Remote Armor Repair System II - Medium Remote Armor Repair System II
Medium - - Cap Recharger II - Cap Recharger II - Cap Recharger II - Omnidirectional Tracking Link II - Omnidirectional Tracking Link II - Omnidirectional Tracking Link II
Low - - Corpus C-Type Large Armor Repairer - Energized Adaptive Nano Membrane II - Energized Adaptive Nano Membrane II - Drone Damage Amplifier II - Drone Damage Amplifier II - Drone Damage Amplifier II
Rig - - Large Anti-Explosive Pump II - Large Capacitor Control Circuit I - Large Auxiliary Nano Pump II
Drones - - x5 Garde II - x5 Bouncer II - x5 Hammerhead II - x5 Valkyrie II - x5 Hobgoblin II - x5 Warrior II
Seems Tachyon's won't fit on this boat not enough PG, so I'll be using either Megas or Duel. Also Domis blow either get this or a Rattlesnake :^)
Repairers are for my drones or for anyone I'm helping do L4, 10 sites or havens/sancs. Is more than good enough for L4s, and should do alright in 10 sites or havens/sancs IF there isn't any neuting. I think it will be a good ship to help people do missions or sites with. I can help with DPS and also help rep them if they end up in trouble. Anyone that can do the numbers and give me an idea of the DPS, lasers and sentry range, it's tank, and remote repairer range and amount this could put out I'd be grateful :^ )
I also have a couple ideas for PvP fits and an exploring fit, all in do time. Ooh, I like this! The only thing I ever do differently is change a tracking link to a TP to draw aggro away from the drones. That, or use a MJD to stay at range. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
154
|
Posted - 2013.12.06 18:04:00 -
[1036] - Quote
I like the TP idea, it's nice to bring them to you haha. |
Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
395
|
Posted - 2013.12.06 18:26:00 -
[1037] - Quote
the slot layout is underwhelming, it wont be able to do any real dps nor tank any good, i suggest to change it to a 7/4/8 more adequate for fitting the armor plating, capacitor mods, and damage modules, along with scanners.
as it is currently, that thing is an overpriced piece of crap with no real use. from both the PVP and PVE standpoint. |
marVLs
523
|
Posted - 2013.12.06 18:28:00 -
[1038] - Quote
Uriel Paradisi Anteovnuecci wrote:marVLs wrote:Why would You use Nestor for lvl4s and anoms when there's Domi or navy domi or rattler... Because it's an awesome, new ship- I use a domi but I want to try this out too
It's obvious that everyone will want to fly it even one time but what after that? Even now it's obvious that domis will be better option for PVE. Adding ship only because it's new and won't have purpose in week after launch isn't good idea... |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
141
|
Posted - 2013.12.06 18:29:00 -
[1039] - Quote
Ager Agemo wrote:the slot layout is underwhelming, it wont be able to do any real dps nor tank any good, i suggest to change it to a 7/4/8 more adequate for fitting the armor plating, capacitor mods, and damage modules, along with scanners.
as it is currently, that thing is an overpriced piece of crap with no real use. from both the PVP and PVE standpoint. I kind of agree- but 7-5-7 would be fine too "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
141
|
Posted - 2013.12.06 18:38:00 -
[1040] - Quote
marVLs wrote:Uriel Paradisi Anteovnuecci wrote:marVLs wrote:Why would You use Nestor for lvl4s and anoms when there's Domi or navy domi or rattler... Because it's an awesome, new ship- I use a domi but I want to try this out too It's obvious that everyone will want to fly it even one time but what after that? Even now it's obvious that domis will be better option for PVE. Adding ship only because it's new and won't have purpose in week after launch isn't good idea... Well, it has some upsides- more room for tracking links, pirate resists AND armor resist bonus by level, big drone bay, etc. It has possibilities, but it'll be different from a domi. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
156
|
Posted - 2013.12.06 18:55:00 -
[1041] - Quote
Quote: the slot layout is underwhelming, it wont be able to do any real dps nor tank any good, i suggest to change it to a 7/4/8 more adequate for fitting the armor plating, capacitor mods, and damage modules, along with scanners.
as it is currently, that thing is an overpriced piece of crap with no real use. from both the PVP and PVE standpoint.
Are you high? The slot layout is fine. You will get over 1,000 DPS with drones and lasers easy, and the tank will be more then good enough for PvE for sure and even not back for PvP if fit right. I see no issues with it at all. I'd like 6H, 6M, 7L, but I'd also like my wfie to have a 3 some with a super model, we don't get everything we want now do we? |
Onictus
Silver Snake Enterprise Fatal Ascension
645
|
Posted - 2013.12.06 19:44:00 -
[1042] - Quote
Arrendis wrote:Dinsdale Pirannha wrote:Onictus wrote:Kagura Nikon wrote:Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?
When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship. Yeah well, wait till people realize that there is no cap bonus and you need a cap chain to run the bonused reppers, remember a Guardian at logi 5 has a 75% reduction to repper AND transfer cap consupmtion, this isn't getting that. Yeah, you are quite correct. I took a look at an Armageddon, which has precisely the same base cap. (not sure on the recharge rate, but I assume it is close) I filled the highs with 3 Large Solace reppers, and 4 Large T2 cap Transfers. I don't get why people are talking about fitting cap transfers onto this thing. It doesn't get any bonuses to Energy Transfer Array range or amount, so the ETA's just energy wasted. It'd be like stuffing ETAs onto a Tempest: useless. Worse than useless, really, because trying to run a cap chain w/these things means you're actually making the entire chain less cap-efficient, not more. Is there some reason to chain these up, other than preventing enemy neuts? Because as it is, I feel like chaining them up just means you're doing the neuting for them.
Because the reppers will cap it out in seconds otherwise....
|
Onictus
Silver Snake Enterprise Fatal Ascension
645
|
Posted - 2013.12.06 19:49:00 -
[1043] - Quote
Thaddeus Eggeras wrote:Quote: the slot layout is underwhelming, it wont be able to do any real dps nor tank any good, i suggest to change it to a 7/4/8 more adequate for fitting the armor plating, capacitor mods, and damage modules, along with scanners.
as it is currently, that thing is an overpriced piece of crap with no real use. from both the PVP and PVE standpoint.
Are you high? The slot layout is fine. You will get over 1,000 DPS with drones and lasers easy, and the tank will be more then good enough for PvE for sure and even not back for PvP if fit right. I see no issues with it at all. I'd like 6H, 6M, 7L, but I'd also like my wfie to have a 3 some with a super model, we don't get everything we want now do we?
1000 dps for a minute or two...and good help you need a local tank
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
156
|
Posted - 2013.12.06 19:56:00 -
[1044] - Quote
A min or 2? The sentries will do 600 to 700DPS alone, guns aren't the main DPS. Just like on the RS missiles aren't the main damage, drones are. And fit right it will last more then a couple mins. You can have 3 OR 4 cap rechargers in the med, and CCCs if you are that worried. Lows armor repair, resist and drone damage. It will do around the same DPS as a RS or other drone boats. Maybe you should research a little into what drones are able to do. Lay out is fine, no real issues there, and having only 4 mins will hurt it's cap more then help. |
DJ P0N-3
Table Flippendeavors
205
|
Posted - 2013.12.06 20:04:00 -
[1045] - Quote
Thaddeus Eggeras wrote:Do you all not understand? We need more, More, MORE! It needs a covert cloak, 15+ to exploring bonus, bonus to shield repair, and I think breasts.
People you are all nuts, but don't worry so am I. I'll still reading and commenting on this post aren't I? HAHAHAHAHAHAHA!!!!
This man has F&I poisoning and is in critical condition. Prepare the antidote.
Mournful Conciousness wrote:Onictus wrote:Mournful Conciousness wrote:
... snip ...
From a WH perspective:
The Astero is a wormhole scout that can gank other scouts.
The Stratios is a gank ship that can decloak next to some poor bastard in an anomaly and say "hi, you die now", in a way that previously, only a T3 could.
The Nestor is useless, unless in a group - in which case they will shine like a heavenly beacon, luring wormhole pirates from light-years away. Christ, we'll suspend our normal free-for-all WH wars and join forces just to destroy them. They are just so shiny, they beg to be destroyed. When we do, we'll just bring a bhaalgorn and a couple of guardians. It'll all be over very quickly.
This ship will be dropped quicker than a radioactive potato when the kill mails start rolling in.
EDIT: fixed ship names
Thank you, exactly my take. Let's get together and make Nestor pilots cry beautiful multicolour tears...
Picture yourself in a fleet in a wormhole / with tangerine sigs and marmalade skies / a hostile on grid; you target quite slowly / Nestor with kaleidoscope eyes... |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
157
|
Posted - 2013.12.06 20:08:00 -
[1046] - Quote
Quote: This man has F&I poisoning and is in critical condition. Prepare the antidote.
WHAHAHAHAHAHAHAHA!!!! |
Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.06 20:17:00 -
[1047] - Quote
Thaddeus Eggeras wrote:Quote: This man has F&I poisoning and is in critical condition. Prepare the antidote.
WHAHAHAHAHAHAHAHA!!!!
I wonder if CCP has sweatshops full of chinese kids to discern post like this one from posts with actual content related to the topic for the F&I forum section. Or do the DEVs need to read through all that empty crap we put them through? . |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
157
|
Posted - 2013.12.06 20:22:00 -
[1048] - Quote
What kinda range can you get with a Mega Pulse Laser II if your ship gives a 50% optimal range bonus?
Conflagration L ?
Scorch L ?
Thank you |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
141
|
Posted - 2013.12.06 20:23:00 -
[1049] - Quote
Thaddeus Eggeras wrote:What kinda range can you get with a Mega Pulse Laser II if your ship gives a 50% optimal range bonus?
Conflagration L ?
Scorch L ?
Thank you This'll be fun "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Arrendis
Northstar Cabal Tactical Narcotics Team
87
|
Posted - 2013.12.06 20:33:00 -
[1050] - Quote
Onictus wrote:Arrendis wrote:Dinsdale Pirannha wrote:Onictus wrote:Kagura Nikon wrote:Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?
When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship. Yeah well, wait till people realize that there is no cap bonus and you need a cap chain to run the bonused reppers, remember a Guardian at logi 5 has a 75% reduction to repper AND transfer cap consupmtion, this isn't getting that. Yeah, you are quite correct. I took a look at an Armageddon, which has precisely the same base cap. (not sure on the recharge rate, but I assume it is close) I filled the highs with 3 Large Solace reppers, and 4 Large T2 cap Transfers. I don't get why people are talking about fitting cap transfers onto this thing. It doesn't get any bonuses to Energy Transfer Array range or amount, so the ETA's just energy wasted. It'd be like stuffing ETAs onto a Tempest: useless. Worse than useless, really, because trying to run a cap chain w/these things means you're actually making the entire chain less cap-efficient, not more. Is there some reason to chain these up, other than preventing enemy neuts? Because as it is, I feel like chaining them up just means you're doing the neuting for them. Because the reppers will cap it out in seconds otherwise....
But they cap it out faster with the ETAs. You're not getting back as much as you're putting out. No matter how you work it, unless you're breaking the laws of physics the way the Guardian does (ie: cap transfers giving more energy than they require), ETA chains are a net loss. Sure, you can have one guy receiving ETAs and delivering reps, while other ships are just providing ETAs to the one ship, but the set-up you guys are proposing just falls apart. You'd be looking at 5 battleship per chain, with 1 shutting down the reps and giving cap to all 4 of the others while they rep him, and then constantly shifting that when the damage moves to a different target. In that situation, though, the guy being hit is draining his capacitor when he needs it to keep the hardeners on. It'd be more effective to just run tempests w/2 remote shield boosters, and don't worry about the cap needs of the weapons. |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
157
|
Posted - 2013.12.06 20:47:00 -
[1051] - Quote
Quote:This'll be fun
You'll have 24 km optimal range with conflag, and ~48 km optimal range with scorch (without skill bonuses or anything else, just hull 50% bonus)
Ok and with all skills to 5 also? |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
142
|
Posted - 2013.12.06 20:51:00 -
[1052] - Quote
Thaddeus Eggeras wrote:Quote:This'll be fun
You'll have 24 km optimal range with conflag, and ~48 km optimal range with scorch (without skill bonuses or anything else, just hull 50% bonus) Ok and with all skills to 5 also? I think it's: Conflag: 30 km optimal Scorch: 60km optimal "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
157
|
Posted - 2013.12.06 20:56:00 -
[1053] - Quote
Thanks, you have been a lot of help. I'll just get Mega pusle, dual beams, and mega beams and see what I like best, and which will fit best |
Legash Silden
Reliables Inc The Unthinkables
7
|
Posted - 2013.12.06 21:01:00 -
[1054] - Quote
How about a relatively useless cloaking bonus (anything, really) just so it can be blops bridged around? |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
144
|
Posted - 2013.12.06 21:03:00 -
[1055] - Quote
I'll probably use beams to aggro faraway enemies so my sentries will go after them without me having to use drone link augmentors . "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.06 21:03:00 -
[1056] - Quote
Arrendis wrote:[ But they cap it out faster with the ETAs. You're not getting back as much as you're putting out. No matter how you work it, unless you're breaking the laws of physics the way the Guardian does (ie: cap transfers giving more energy than they require), ETA chains are a net loss. Sure, you can have one guy receiving ETAs and delivering reps, while other ships are just providing ETAs to the one ship, but the set-up you guys are proposing just falls apart. You'd be looking at 5 battleship per chain, with 1 shutting down the reps and giving cap to all 4 of the others while they rep him, and then constantly shifting that when the damage moves to a different target. In that situation, though, the guy being hit is draining his capacitor when he needs it to keep the hardeners on. It'd be more effective to just run tempests w/2 remote shield boosters, and don't worry about the cap needs of the weapons.
That is not correct. A t2 large capacitor transfers takes 274.5 capacitor to activate, but gives 351 capacitor. It generates 76.5 capacitor per activation, or 15 capacitor/s. This is a fairly significant amount of recharge. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
144
|
Posted - 2013.12.06 21:03:00 -
[1057] - Quote
I'm increasingly fine with the ship just the way it is now- I'd be alright with it not getting any more changes "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
158
|
Posted - 2013.12.06 21:05:00 -
[1058] - Quote
Quote:I'm increasingly fine with the ship just the way it is now- I'd be alright with it not getting any more changes
I agree, leave it alone, well maybe add a strip club, then leave it alone |
|
ISD Ezwal
ISD Community Communications Liaisons
602
|
Posted - 2013.12.06 21:16:00 -
[1059] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
144
|
Posted - 2013.12.06 21:16:00 -
[1060] - Quote
Well....maybe +15 virus strength and drones aren't targeted by sleepers, or maybe NPCs at all- that's all I want "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
160
|
Posted - 2013.12.06 21:28:00 -
[1061] - Quote
Sorry I'm sticking with strip club |
XvXTeacherVxV
The Cult Reborn
60
|
Posted - 2013.12.06 21:39:00 -
[1062] - Quote
Thaddeus Eggeras wrote:Sorry I'm sticking with strip club
But I want a gladiator ring where I can feed amarr priests to lions. How about we just call the "entertainment compartment"? Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
160
|
Posted - 2013.12.06 21:48:00 -
[1063] - Quote
XvXTeacherVxV ,
I like it, maybe add a ring for hamster knife fighting too? |
Jasmine Assasin
State War Academy Caldari State
127
|
Posted - 2013.12.06 22:04:00 -
[1064] - Quote
marVLs wrote:Even now it's obvious that domis will be better option for PVE.
I wouldn't fly a Domi if CCP took every other ship out of the game...I'd quit EVE before I ever fly that ugly ass POS.
The Nestor is fine if you don't suck and looks 10x times better than any Domi ever will. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
144
|
Posted - 2013.12.06 22:07:00 -
[1065] - Quote
Jasmine Assasin wrote:marVLs wrote:Even now it's obvious that domis will be better option for PVE. I wouldn't fly a Domi if CCP took every other ship out of the game...I'd quit EVE before I ever fly that ugly ass POS. The Nestor is fine if you don't suck and looks 10x times better than any Domi ever will. I love my space tater, yeah, but it's ugly- the Nestor is a thing of beauty and i can't wait to fly it
Also, the Nestor and domi are very different- this ship will be very powerful itself! "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
160
|
Posted - 2013.12.06 22:16:00 -
[1066] - Quote
Sorry but I'll NEVER fly a domi either, I LOVE my RS and I will LOVE this Nestor now too. Domi NEVER! |
Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.06 22:20:00 -
[1067] - Quote
We arent balancing ships based on appearance |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
144
|
Posted - 2013.12.06 22:21:00 -
[1068] - Quote
Michael Harari wrote:We arent balancing ships based on appearance Obviously
A few of us are already happy with this now- I want it as it is and I'll be fine with that "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
160
|
Posted - 2013.12.06 22:25:00 -
[1069] - Quote
I don't care what a ship looks like, only the Domi do I truely hate with a passion of a 1000 suns! The Nestor I think looks fine, could have been better, but CCP is Ice Landers, like they know what cool looks like haha jk |
Elfi Wolfe
University of Caille Gallente Federation
33
|
Posted - 2013.12.06 22:29:00 -
[1070] - Quote
I like the old Domi. One of the oldest battleships out there still serving.
"Please point to the place on the doll where the carebear touched you." |
|
Jasmine Assasin
State War Academy Caldari State
127
|
Posted - 2013.12.06 22:32:00 -
[1071] - Quote
Michael Harari wrote:We arent balancing ships based on appearance
Didn't say we were, but I won't fly something regardless if it looks like ass to me.
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
145
|
Posted - 2013.12.06 22:33:00 -
[1072] - Quote
Elfi Wolfe wrote:I like the old Domi. One of the oldest battleships out there still serving.
Old Domi actually did look like a space tater "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
145
|
Posted - 2013.12.06 22:33:00 -
[1073] - Quote
Wouldn't mind if the Domi did this though- http://1.bp.blogspot.com/-dRZ_V5R2j04/T2vZvxo7ZSI/AAAAAAAAABc/JFuoqdo6Uws/s1600/Dominix_with_TEEFS_by_Zumf.jpg "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
160
|
Posted - 2013.12.06 22:35:00 -
[1074] - Quote
Uriel Paradisi Anteovnuecci,
You nerd haha
|
Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
146
|
Posted - 2013.12.06 22:37:00 -
[1075] - Quote
This puts the Rattlesnake and Domi completely out. Domi especially as it is a specialized drone boat. This has a larger drone bay and strong drone bonuses. Well, I guess I can be happy the Domi will be a hell lot cheaper!
500 Drone-m3. Really?! Whatever...at least I have to admit it looks good. |
Brad314
Prospero's Island
6
|
Posted - 2013.12.06 22:37:00 -
[1076] - Quote
Uriel Paradisi Anteovnuecci wrote:
Sweet Zombie Jesus. I'd actually fly the Domi if I could get that paint job. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
161
|
Posted - 2013.12.06 22:39:00 -
[1077] - Quote
It doesn't put a RS out at all. There is still no other ship able to solo L5s etc BUt a RS and carriers. This ship might give a Domi for a run for it's money, but the RS is still the passive beast |
Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
146
|
Posted - 2013.12.06 22:46:00 -
[1078] - Quote
Thaddeus Eggeras wrote:It doesn't put a RS out at all. There is still no other ship able to solo L5s etc BUt a RS and carriers. This ship might give a Domi for a run for it's money, but the RS is still the passive beast Honestly, I am more pissed that he is adding stuff without finishing the balancing pass. Otherwise, it throws all the previous work into a bit of an awkward position. |
Jasmine Assasin
State War Academy Caldari State
128
|
Posted - 2013.12.06 22:46:00 -
[1079] - Quote
Thaddeus Eggeras wrote:It doesn't put a RS out at all. There is still no other ship able to solo L5s etc BUt a RS and carriers. This ship might give a Domi for a run for it's money, but the RS is still the passive beast
If the whole point of tiericide is to broaden the appeal of underused ships and bring some long overdue balance to the game I'm not sure the RS really deserves to be left alone just because it has a tiny niche use used by a tiny portion of the overall EVE player base
It's just too damn cool for it to be so underused and cheap as it is now IMHO. |
Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.06 22:47:00 -
[1080] - Quote
Thaddeus Eggeras wrote:It doesn't put a RS out at all. There is still no other ship able to solo L5s etc BUt a RS and carriers. This ship might give a Domi for a run for it's money, but the RS is still the passive beast
You can solo L5s in t1 bs |
|
Onictus
Silver Snake Enterprise Fatal Ascension
645
|
Posted - 2013.12.06 22:54:00 -
[1081] - Quote
Michael Harari wrote:Thaddeus Eggeras wrote:It doesn't put a RS out at all. There is still no other ship able to solo L5s etc BUt a RS and carriers. This ship might give a Domi for a run for it's money, but the RS is still the passive beast You can solo L5s in t1 bs
People say that crap, but personally I wouldn't try it, and I solo 10/10s occasionally.
|
Xequecal
GoonWaffe Goonswarm Federation
130
|
Posted - 2013.12.06 23:01:00 -
[1082] - Quote
Thaddeus Eggeras wrote:It doesn't put a RS out at all. There is still no other ship able to solo L5s etc BUt a RS and carriers. This ship might give a Domi for a run for it's money, but the RS is still the passive beast
Marauders? |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
161
|
Posted - 2013.12.06 23:14:00 -
[1083] - Quote
Quote: Honestly, I am more pissed that he is adding stuff without finishing the balancing pass. Otherwise, it throws all the previous work into a bit of an awkward position.
Edit-Clarification: If you are balancing a game but part way through you decide to add a new *weapon* say that is undisputably better than everything else in the class. Now, what you have is what amounts to an OP weapon. It would be an outlier by a significant margin. That would be the case here.
The Nestor is undisputably the strongest drone-boat. In addition, it has a strong turret capability. Add to that it has logi and self-repair capabilities that no other ship can match. Lastly, it would be a strong scanning and site ship which would be just as at home in a PvP blob fleet.
I like them adding things to the game. However, there is also a standard of analysis that needs to be done. This ship is a glaring outlier. It is not really the time to be adding that to the game, especially at this juncture.
I won't say it's the strongest drone boat, it has some cool bonus, but the DPS it does will be around the same as a RS with the 4 launchers or a Domi. Also any ship can self repair, so no idea where you are going there. It's also common for ther RS and Domi to have remote repairers to help repair their drones. And lasers with only opitmal bonus really doesn't help it as much as you think it's going to. It also has damn low PG.
Quote:If the whole point of tiericide is to broaden the appeal of underused ships and bring some long overdue balance to the game I'm not sure the RS really deserves to be left alone just because it has a tiny niche use used by a tiny portion of the overall EVE player base
It's just too damn cool for it to be so underused and cheap as it is now IMHO.
The Rattlesnake doesn't need a buff, and CCP pretty much said it won't be getting one. It can do over 1200DPS active fit, around the same half/half and over 1000 fully passive. It's also the only ship able to do 600 passive shield rep per sec. Doesn't need touched in anyway at all.
Quote:You can solo L5s in t1 bs & Marauders?
Really, ok try to do ANY L5 where you get neuted, or any sanc, or 6 of 10 or up, tell me how it goes in a T1 BS or Marauder. A RS can passive tank like no other ship can, hints why it's able to do sites only carrier can. It also can solo officer spawn, which have got a ton harder lately.
Don't worry I have NO idea what i'm talking about, as I have done ALL of these in a RS and know with a active tank you are screwed in 99% of these sites. |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
6
|
Posted - 2013.12.07 00:10:00 -
[1084] - Quote
Uriel Paradisi Anteovnuecci wrote:Michael Harari wrote:We arent balancing ships based on appearance Obviously A few of us are already happy with this now- I want it as it is and I'll be fine with that
I agree that it is more than adequate as is but I can't see myself flying this ship outside of trying to solo Data/Relic/Ghosts sigs in my own wormhole without a mobility bonus. Going anywhere else would be suicide without a fleet to scout and support you, in which case there are a myriad of other fleet combinations that accomplish the same thing with higher mobility and less cost. I'm not saying that it would be useless as is, just that I can't see anyone other than pilots with access to titans for bridging or the few C5/C6 wormhole dwellers that don't utilize Capitol escalations buying them for more than hanger queens. |
Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.07 00:12:00 -
[1085] - Quote
Thaddeus Eggeras wrote:
Really, ok try to do ANY L5 where you get neuted, or any sanc, or 6 of 10 or up, tell me how it goes in a T1 BS or Marauder. A RS can passive tank like no other ship can, hints why it's able to do sites only carrier can. It also can solo officer spawn, which have got a ton harder lately.
Don't worry I have NO idea what i'm talking about, as I have done ALL of these in a RS and know with a active tank you are screwed in 99% of these sites.
You can outrange the rats and the neut towers in a t1 bs. |
Xequecal
GoonWaffe Goonswarm Federation
130
|
Posted - 2013.12.07 00:12:00 -
[1086] - Quote
Thaddeus Eggeras wrote:Really, ok try to do ANY L5 where you get neuted, or any sanc, or 6 of 10 or up, tell me how it goes in a T1 BS or Marauder. A RS can passive tank like no other ship can, hints why it's able to do sites only carrier can. It also can solo officer spawn, which have got a ton harder lately.
Don't worry I have NO idea what i'm talking about, as I have done ALL of these in a RS and know with a active tank you are screwed in 99% of these sites.
1. If passive tanking is the only way, you can also use a Navy Scorp. 2. You can blitz L5s by sniping the trigger structures from extremely long range with a cruise Golem or artillery Vargur. The same goes for all the plexes where the structure doesn't rep if you're a certain distance away from it. Just fit an XLASB, a MJD to get extreme range, a cap booster to power the MJD when you need it, and signal amplifiers for lock range. (use no cap) You can even fit damage mods to speed stuff up when you do this which you definitely can't with a passive tanked rattler. |
Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.07 00:16:00 -
[1087] - Quote
You can also just tank the mission in a maelstrom, although I doubt that would be a good use of time. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
161
|
Posted - 2013.12.07 00:30:00 -
[1088] - Quote
First off in some sites neuts can hit past 100km. Just like wes can nail you far as hell
Navy Scorp sadly can't passive tank like a RS can. I tried, I was sad : ^(
Second I also said sancs, and 10 sites, and you don't need to blitz the sites in a RS you can sit there and rock everything like a man :^ ) |
Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.07 00:34:00 -
[1089] - Quote
Thaddeus Eggeras wrote:First off in some sites neuts can hit past 100km. Just like wes can nail you far as hell
Navy Scorp sadly can't passive tank like a RS can. I tried, I was sad : ^(
Second I also said sancs, and 10 sites, and you don't need to blitz the sites in a RS you can sit there and rock everything like a man :^ )
There are bs that can hit well past 100km. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
161
|
Posted - 2013.12.07 00:38:00 -
[1090] - Quote
Never said there wasn't, hmmm. And do you know a RS is one of them :^) All I'm saying is in a RS you don't have to be scared to do L5 sites. Also try to solo a neuting oifficer in something other then a Carrier or RS solo, let me know how it goes. Or some 10 sites |
|
Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.07 00:53:00 -
[1091] - Quote
Thaddeus Eggeras wrote:Never said there wasn't, hmmm. And do you know a RS is one of them :^) All I'm saying is in a RS you don't have to be scared to do L5 sites. Also try to solo a neuting oifficer in something other then a Carrier or RS solo, let me know how it goes. Or some 10 sites
Tell me more about these level 5 missions that are next to officer spawns and 10/10s.
PS, any marauder can do all of that, with more dps than the rattlesnake. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
161
|
Posted - 2013.12.07 01:04:00 -
[1092] - Quote
Because I said "next". Please I'm only asking but learn to read. L5s, ANY 10 site, ANY haven or sanc, and ANY officer spawn a RS can solo. ANY of them from ANY faction. Tell me ANY other ship able to do the same BUt a carrier. No don't tell me show me. Next to, really thats the best you had to come up with, wow.
P.S. No not ANY Marauder can, as they are active tanks, and I have seem officers drain a carrier, maybe you haven't been in 0.0 or dealt with the new officers. They aren't like they were, well unless the nerfed them back. |
Michael Harari
Genos Occidere HYDRA RELOADED
1019
|
Posted - 2013.12.07 01:18:00 -
[1093] - Quote
Thaddeus Eggeras wrote:
P.S. No not ANY Marauder can, as they are active tanks, and I have seem officers drain a carrier, maybe you haven't been in 0.0 or dealt with the new officers. They aren't like they were, well unless the nerfed them back.
Draclira does about 1100 dps and also neuts the most.
ASB vargur (without pimping) tanks that without bastion.
Edit: Also without just swapping to specific (passive) hardeners via a depot. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
162
|
Posted - 2013.12.07 01:29:00 -
[1094] - Quote
So you want to put on ASBs so it cost more to PvE, good move.
And as depot swapping passive harders is easy, or you just know where you are and have the right harders in.
I'll take doing 250 passive shield rep per second and doing just over 1000DPS over using an ASB for PvE any day. And if 250 per sec isn't enough, you can get her t 600 per second and still do over 700DPS.
Don't worry a RS can rock Draclira without any worries, hell you don't even have to move. And all I'm paying for are missiles. Not ammo and charges. So not only can a RS handle them ALL, it's more cost effect, nice! |
Shalashaska Adam
DubiousOnes
5
|
Posted - 2013.12.07 01:31:00 -
[1095] - Quote
Astero - Useless as an exploration frigate.
Stratios - Useless as an exploration cruiser.
Nestor - Useless as an exploration battleship.
Real shame, I was looking forward to this ship line. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
162
|
Posted - 2013.12.07 01:32:00 -
[1096] - Quote
I have no idea how the Astero or Stratios are useless as exploring ships at all. What am I missing here? |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
8
|
Posted - 2013.12.07 01:41:00 -
[1097] - Quote
Shalashaska Adam wrote:Astero - Useless as an exploration frigate.
Stratios - Useless as an exploration cruiser.
Nestor - Useless as an exploration battleship.
Real shame, I was looking forward to this ship line.
Both the Astero and Stratios excell as exploration vessels due to their high agility and survivability afforded by their covops cloaks. I'm sorry that you don't see this or their use in combat sites that you find along side the data/relic sites due to their dps and tanking potential. More for me I guess :) |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
147
|
Posted - 2013.12.07 01:44:00 -
[1098] - Quote
Yeah, the Astero and Stratios are great for what they're meant for- the Nestor is a little less focused, but I think it's really cool nonetheless- I'll be flying it "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.07 04:10:00 -
[1099] - Quote
Thaddeus Eggeras wrote:It doesn't put a RS out at all. There is still no other ship able to solo L5s etc BUt a RS and carriers. This ship might give a Domi for a run for it's money, but the RS is still the passive beast
Wrong. Golem with a little buffertank can do them. Piece of cake. And although I hate cap boosters for PVE, Kronos can **** them. And if those two can do it, I am positive the Paladin and Vargur can too. . |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1386
|
Posted - 2013.12.07 04:21:00 -
[1100] - Quote
A dual-XLASB Vargur can L5. |
|
Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.07 04:35:00 -
[1101] - Quote
Btw. I do hope CCP realizes 2 loud fanboys who changed their mind 10 pages ago in this thread doesn't make for a good ship. . |
Omnathious Deninard
Novis Initiis
1892
|
Posted - 2013.12.07 04:39:00 -
[1102] - Quote
Savira Terrant wrote:Btw. I do hope CCP realizes 2 loud fanboys who changed their mind 10 pages ago in this thread doesn't make for a good ship. I think anyone who was serious about this ship gave up when the "all over the place" concept of the ship was deemed intentional. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1386
|
Posted - 2013.12.07 04:42:00 -
[1103] - Quote
I continue to hope for some sort of unique cloak bonus. |
Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.07 04:58:00 -
[1104] - Quote
Omnathious Deninard wrote:Savira Terrant wrote:Btw. I do hope CCP realizes 2 loud fanboys who changed their mind 10 pages ago in this thread doesn't make for a good ship. I think anyone who was serious about this ship gave up when the "all over the place" concept of the ship was deemed intentional.
Which is the exact thing we are trying to tell them to change. We want a battleship for exploration and nothing more. Thinking about the needs to support exploration the first thing to think about is how to get there. While I support CCP for not adding cloaking, it doesn't mean we don't need an alternative. And to be clear I just flat out say it: We do not need an RR bonus to support exploration frigs and cruisers. How the hell did that even happen? Obviously not while thinking about players needs. . |
Omnathious Deninard
Novis Initiis
1893
|
Posted - 2013.12.07 05:08:00 -
[1105] - Quote
Savira Terrant wrote:Omnathious Deninard wrote:Savira Terrant wrote:Btw. I do hope CCP realizes 2 loud fanboys who changed their mind 10 pages ago in this thread doesn't make for a good ship. I think anyone who was serious about this ship gave up when the "all over the place" concept of the ship was deemed intentional. Which is the exact thing we are trying to tell them to change. We want a battleship for exploration and nothing more. Thinking about the needs to support exploration the first thing to think about is how to get there. While I support CCP for not adding cloaking, it doesn't mean we don't need an alternative. And to be clear I just flat out say it: We do not need an RR bonus to support exploration frigs and cruisers. How the hell did that even happen? Obviously not while thinking about players needs. At this size, the main thing it will be doing is combat sites. I could support a scanning bonus still, but the hacking, RR bonuses need to go and full combat integration needs to be implemented.
Or on the complete other side of things, it needs to abandon its combat role and go full exploitation support role, with a fleet hanger, and ship maintenance hanger (probably make it so only covert ops capable ships can be stored in it)
Alvatore DiMarco wrote:I continue to hope for some sort of unique cloak bonus. I like your idea about -100% scan resolution penalty. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
147
|
Posted - 2013.12.07 05:10:00 -
[1106] - Quote
Yeah, a battleship is always going to have to be designed with combat as a main role- anything that big needs to be able to adequately defend itself.
It can explore, but it also needs to be able to fight!
I like it the way it is now- we should just leave it as is, maybe give it +2 core strength or +15 virus strength
(and a strip club, obviously) "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.07 05:21:00 -
[1107] - Quote
Omnathious Deninard wrote: At this size, the main thing it will be doing is combat sites. I could support a scanning bonus still, but the hacking, RR bonuses need to go and full combat integration needs to be implemented.
Or on the complete other side of things, it needs to abandon its combat role and go full exploitation support role, with a fleet hanger, and ship maintenance hanger (probably make it so only covert ops capable ships can be stored in it).
Well it was said that the scanning and hacking bonuses are free for this ship, so I couldn't care less.
I liked the idea of repping drone bonus instead of damage bonus to drones (20% per level, not these crazy amounts of 500% I've also seen), because that way we are given choices and keeps the drone theme of SOE.
I don't agree with you on abandoning the combat role, because a battleship that cannot help finishing a combat site, will never be used as a support ship. In that case we would just continue using carriers to jump in true damage dealers. . |
sabastyian
Death By Design
14
|
Posted - 2013.12.07 05:48:00 -
[1108] - Quote
I'm curious as to why you didnt feel the need to make it similar to a black ops ( minus the jump portal, but has its own jump drive ) as this ship with the remote rep bonuses ( tweaked some for capacitor transfers as a RR bs is atrocious for capacitor ) it would be perfect for small scale black ops fleets. There is currently no viable covert ops cloaking ( or black ops ) logistics ship in eve. A remote repair legion is pretty costly ( i know the nestor costs more ) for a mediocre job considering the 1.3-1.4b+ price tag. Remote repair tengu's have some some action but due to the price and short range, they aren't completely viable. This ship has the potential to be the first Black Ops fleet logistic boat ( that actually has enough range to rep someone on the other side of the cyno ) but you are diverting away, claiming a 2b+ ship should be an exploration boat ( to follow suit ) but not a black ops ship (because it would be over powered.) |
Savira Terrant
Forsaken Identity Unchained.
70
|
Posted - 2013.12.07 06:18:00 -
[1109] - Quote
sabastyian wrote:I'm curious as to why you didnt feel the need to make it similar to a black ops ( minus the jump portal, but has its own jump drive ) as this ship with the remote rep bonuses ( tweaked some for capacitor transfers as a RR bs is atrocious for capacitor ) it would be perfect for small scale black ops fleets. There is currently no viable covert ops cloaking ( or black ops ) logistics ship in eve. A remote repair legion is pretty costly ( i know the nestor costs more ) for a mediocre job considering the 1.3-1.4b+ price tag. Remote repair tengu's have some some action but due to the price and short range, they aren't completely viable. This ship has the potential to be the first Black Ops fleet logistic boat ( that actually has enough range to rep someone on the other side of the cyno ) but you are diverting away, claiming a 2b+ ship should be an exploration boat ( to follow suit ) but not a black ops ship (because it would be over powered.)
Mh, I think this depends of where you see Black Ops. Long deployment behind enemy lines is cool and all, but I think the reality is quite different. Ganking targets, while trying to be 100% sure of a kill and being out of there before the enemy cavalry arrives is how Black Ops are used. And by itself hard enough to counter. Targets who really have their wits together may get a point before the BO fleet jumps out again and have the buddies there in time, but this is hard enough already. Adding a true Logistic ship to the mix makes even that more improbable. This in part is also why my concept for the Nestor a few pages back, while including a jump drive for covert cynos (no cloak bonuses), only had a repdrone bonus, which does not rep instantly and is destructable. . |
Quinn Corvez
Probe Patrol Polarized.
127
|
Posted - 2013.12.07 09:10:00 -
[1110] - Quote
Armour reps don't rep instantly either but is see what you're saying. |
|
Zvaarian the Red
Evil Leprechaun Brigade
177
|
Posted - 2013.12.07 09:58:00 -
[1111] - Quote
Am I the only person who thinks spider tanking Nestors could end up being completely broken as a fleet doctrine? |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
8
|
Posted - 2013.12.07 10:20:00 -
[1112] - Quote
Zvaarian the Red wrote:Am I the only person who thinks spider tanking Nestors could end up being completely broken as a fleet doctrine?
You can easily counter spider tanking BS formations with bombers, even the added range of the Nestor isn't enough to spread them to far apart. |
Savira Terrant
Forsaken Identity Unchained.
71
|
Posted - 2013.12.07 10:58:00 -
[1113] - Quote
Roy Alleyne wrote:Zvaarian the Red wrote:Am I the only person who thinks spider tanking Nestors could end up being completely broken as a fleet doctrine? You can easily counter spider tanking BS formations with bombers, even the added range of the Nestor isn't enough to spread them to far apart.
What about lowsec? Just curious... . |
Sniper Smith
Center for Advanced Studies Gallente Federation
16
|
Posted - 2013.12.07 11:30:00 -
[1114] - Quote
Zvaarian the Red wrote:Am I the only person who thinks spider tanking Nestors could end up being completely broken as a fleet doctrine? Yes.. yes you are..
The hulls will be 2+bil a piece, before fit.
Domi's and Ishtar's can be a doctrine cause they are cheap and easy to replace.. these are neither. |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
8
|
Posted - 2013.12.07 11:37:00 -
[1115] - Quote
Savira Terrant wrote:Roy Alleyne wrote:Zvaarian the Red wrote:Am I the only person who thinks spider tanking Nestors could end up being completely broken as a fleet doctrine? You can easily counter spider tanking BS formations with bombers, even the added range of the Nestor isn't enough to spread them to far apart. What about lowsec? Just curious...
Low sec would be bit more difficult and less flashy but still do-able. You use ECM to disrupt as many ships as possible while spreading your dps over as many ships as you can while still ensuring to break their tank, thus overwhelming what reppers are left operational.
Neuting would also be very helpful as RR is cap hungry with the Nestor being particularly vulnerable |
Jason Atavuli
SA-Brotherhood WHYS0 Expendable
0
|
Posted - 2013.12.07 11:42:00 -
[1116] - Quote
CCP Rise wrote:Hi I am very relieved to finally show you... ...version today so I'll edit later with it. Hope this is exciting! Let me know o/ STEALTH EDIT by Manifest brings high res concept art: http://bit.ly/1izOFm4
New toys, hell yeah. And 50something pages of posts later folks sure seem excited about something LOL
TBH I would have preferred losing 1 of the 2 bonus to the flashlights in lieu of a +7.5% drone tracking bonus ala Dommie but so be it. Oh and it looks great too, don't change a thing.
BTW if I donate another PLEX for the Phillipines can I get a mil SOE LP instead of 6 shirts? Pretoria EVE meet 7 December 2013, Centurion Rugby Club.Bring & Braai, Cash Bar on site.-á-áMany thanks to-áthe Organisers, "Warpcore Stabilisers"-áDit gaan 'n lekker jol wees manne :D-á |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
79
|
Posted - 2013.12.07 11:58:00 -
[1117] - Quote
Ah! Ah! So beautiful ship!
I was going after the Stratios, but I think I'm going to save LP's for a Nestor! |
Emma Yobibit
Garoun Investment Bank Gallente Federation
57
|
Posted - 2013.12.07 13:58:00 -
[1118] - Quote
Savira Terrant wrote:Roy Alleyne wrote:Zvaarian the Red wrote:Am I the only person who thinks spider tanking Nestors could end up being completely broken as a fleet doctrine? You can easily counter spider tanking BS formations with bombers, even the added range of the Nestor isn't enough to spread them to far apart. What about lowsec? Just curious...
What about it? ships less then 20 km apart, just take a neuting ship on grid.... easy counter. they are right beside all the other combat ships. |
Emma Yobibit
Garoun Investment Bank Gallente Federation
57
|
Posted - 2013.12.07 14:00:00 -
[1119] - Quote
ok anything else then a useless cap bonus, this bonus only gives me 20 km range being pointless, why do you think T1 RR frigates aren't used that much, because 30km is to damn close. |
Rajius
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.12.07 14:25:00 -
[1120] - Quote
I have posted on these forums very rarely, and I have not read this entire thread, so I apologize if this has come up already and been roundly dismissed.
Now I dislike the asymmetry of the ship bonuses. The first two have the same bonuses, setting them up as a progressively larger version of each other. Larger drones, more slots. Except The Nestor. We chickened out and didn't introduce a cloaking battleship. because it had turrets and drones, But in that we hit on another brilliant solution with the idea of a remote shield rep bonus. What I'm proposing is is to correct his, with the three ships bonuses all being tweaked to match. Now remove the laser bonus on all three ships - if these are the Sister's they should Focus on healing. The devs, and I suppose the player base has decided on armour reps, but we could change it to remote shield reps conceivably at this stage.
Now change the Sisters of Eve ships bonus
- Astero - Stratios - Nestor - Bonus change
Amarr Racial Ship Bonuses: 5% Armor resistances per level
Gallente Racial Ship Bonuses: 7.5% drone damage and 20% hitpoints per level
Role bonuses: 250% bonus to remote repair range (shield/armor, at this stage of the proposal) Can fit Covert Ops Cloaks and Covert Cynosural Field Generators
40% // 45% // 50% increased strength for scan probes +10 // +12 // +15 virus strength for relic and data analysers (Maybe this could be changed, I have never used this system)
These ships explore the regions of space, and scout out it's secrets. We already have black ops battleships, and the game has continued one. These new Sister's ship are focused instead on exploration. The laser bonus felt tacked on. By trying to break the mold with the new ship we ended up with an idea on how to changing it. Again the data/relic rate could be changed, these sites made harder so that 'only' Sister's Ships could access them. If you want to promote an innovative task (mini games) into a game, then there should be a ship class dedicated to it.
Now it could still fit one hell of a tank - and field a full drone flight, but they couldn't hit as hard as a military vessel. Of course they could still come along and maybe they could even keep their drones alive in a Wormhole. I would also like to see faction Sister's of Eve Remote Repairer's. Or make them a Faction Ancillary Shield Boosters, and tweak the cargo-hold appropriately. Maybe add another high level agent with a story. If Eve online is going to explore another 'unknown region' we're going to have to be given the proper ship to do it in by the Sisters of Eve Bureau. I`m sure this isn`t a far departure from what we already have.
So, Community? |
|
Onictus
Silver Snake Enterprise Fatal Ascension
646
|
Posted - 2013.12.07 14:58:00 -
[1121] - Quote
Savira Terrant wrote:Omnathious Deninard wrote:Savira Terrant wrote:Btw. I do hope CCP realizes 2 loud fanboys who changed their mind 10 pages ago in this thread doesn't make for a good ship. I think anyone who was serious about this ship gave up when the "all over the place" concept of the ship was deemed intentional. Which is the exact thing we are trying to tell them to change. We want a battleship for exploration and nothing more. Thinking about the needs to support exploration the first thing to think about is how to get there. While I support CCP for not adding cloaking, it doesn't mean we don't need an alternative. And to be clear I just flat out say it: We do not need an RR bonus to support exploration frigs and cruisers. How the hell did that even happen? Obviously not while thinking about players needs.
Speak for yourself.
I think the very idea of an "exploration battleship" is pants on head stupid, plain and simple. Much less a 2 billion isk pirate battleship.
I like the space-priest idea, it just needs a bit of work to before it becomes worthwhile. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
170
|
Posted - 2013.12.07 15:45:00 -
[1122] - Quote
The Nestor is good as is. Shut it and let's get it on SiSi to get tested so it can be adjusted IF needed |
MeBiatch
Republic University Minmatar Republic
1554
|
Posted - 2013.12.07 15:47:00 -
[1123] - Quote
i still support the escort carrier idea.
if you use WWII as an example. there were three kinds of carriers used. Fleet, light, and escort. for eve this could be supercarrier = fleet, regular carrier = light, and then we are left with an empty slot for the escourt.
for me the nestor should be the suport for the SOE ships and that means it could potentially fill the escort carrier idea. also the size compares too a nyx is 3.3 km long a thanny is 2.2 km long and the average bs is from 500m-1km long. Typically in wwii the escort carrier would be 1/3 the size of the fleet versions. so this also stands up to the comparison.
the role of an escort carrier is to provide air cover and logistics to an expeditionary force. So this fits perfectly with the exploration mantra of SOE.
first thing i would do is get rid of lazor bonus and hacking.
This is better suited for the ships its meant to support. We already have the RR for the logistics and drones for the air cover.
IN WWII escort carriers were primary used as waypoints for planes to land on and then go the the next destination. so that kinda fits in with the idea of covert ops bridging. so that leaves us with a ship that has great drone projection/ good RR and the ability to use jump drive and jump bridge technology. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1554
|
Posted - 2013.12.07 15:49:00 -
[1124] - Quote
Thaddeus Eggeras wrote:The Nestor is good as is. Shut it and let's get it on SiSi to get tested so it can be adjusted IF needed
just remove the lazor/hacking bonus replace with jump bridge and jump drive.
then we are good. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Dato Koppla
PillowFighters Inc Stealth Wear Inc.
395
|
Posted - 2013.12.07 16:06:00 -
[1125] - Quote
Currently it's just kinda lame, doesn't really bring anything new to the table, the exploration bonuses are going to be useless 95% of the time and I mean who hacks in a BS? Seriously. RR 'fits' the theme but is boring and on such an expensive hull it's unlikely spider tanking gangs will be used. I think it needs a complete overhaul. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1387
|
Posted - 2013.12.07 16:14:00 -
[1126] - Quote
MeBiatch wrote:Thaddeus Eggeras wrote:The Nestor is good as is. Shut it and let's get it on SiSi to get tested so it can be adjusted IF needed just remove the lazor/hacking bonus replace with jump bridge and jump drive. then we are good.
Why do you even bother to act like the hacking and scanning bonuses exist? Rise already said he won't swap them with something else. I suspect the laser bonuses are the same. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
172
|
Posted - 2013.12.07 16:19:00 -
[1127] - Quote
Nope those bonuses need to stay so the ship stays in line with the other SoE ships. I could see the reapair bonuses going for being about to jump through covert cynos and regular cynos, but really I don't care. It's good enough to get on SiSi and go through testing. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1388
|
Posted - 2013.12.07 16:20:00 -
[1128] - Quote
We have to wait for the model to be finished anyway, so might as well discuss. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
172
|
Posted - 2013.12.07 16:22:00 -
[1129] - Quote
It's not finished, how dare you CCP haha |
Harvey James
The Sengoku Legacy
610
|
Posted - 2013.12.07 16:29:00 -
[1130] - Quote
i just wish the domi could get 400 dronebay - 4 bouncers - 5 gardes -5 ogres -5 warriors
an extra 25 would allow 5 bouncers instead Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
173
|
Posted - 2013.12.07 16:31:00 -
[1131] - Quote
And like I said before I WISH my wife would have a 3some with me and a super model, but we don't get everything we wish for now do we? |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
147
|
Posted - 2013.12.07 16:35:00 -
[1132] - Quote
I really do want it to stay the way it is... and this isn't a post that's supposed to start a rant again, but these are the only things I would want to change at all-
- Add +2 Warp Core Strength, in place of it having a Covert Ops Cloak, which would be kind of overpowered
- Increase the Virus Strength bonus to +15
- Add Jump Drive Capabilities. It would start to become a pseudo black ops ship, and that would be useful for this ship's role.
- Or, alternatively, go with the "Escort Carrier" Idea and give it: ==> Bonus to Armor Repair Drones instead of RARs ==> A 300,000 m3 Ship Maintenance Bay ==> Expand the Drone Bay to 575 m3 ==> And use the Jump Drive idea
Honestly, the ship doesn't "need" any of these things- It's really fine as is, and could put out considerable DPS while sustaining a good tank. But the Jump Drive or Core Strength would be welcome additions.
I just can't wait to fly one, really. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Harvey James
The Sengoku Legacy
610
|
Posted - 2013.12.07 16:49:00 -
[1133] - Quote
using rep drones on a ship where its majority of dps comes from drones is just plain stupid in most cases Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Phoenix Jones
Brave Newbies Inc. Brave Collective
306
|
Posted - 2013.12.07 16:56:00 -
[1134] - Quote
Harvey James wrote:using rep drones on a ship where its majority of dps comes from drones is just plain stupid in most cases
Because all logistics ships use dps drones to max dps as there repairing people (dps drones on logi ships are merely used to get on killboards). THere are the rare occasion where the ships fit for some odd dps platform, but thats a rarity.
Logistic Drone bonus would be welcomed here. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
173
|
Posted - 2013.12.07 17:08:00 -
[1135] - Quote
Really? We don't think it already has ENOUGH bonuses, it needs more? This is why CCP does n't listen to us anymore... |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
148
|
Posted - 2013.12.07 17:23:00 -
[1136] - Quote
Harvey James wrote:using rep drones on a ship where its majority of dps comes from drones is just plain stupid in most cases Its the idea of giving a choice, really. You don't have to use the Rep drones, but they'll work well if you do.
The ship is usable in a lot of situations in this way- anyways, it's only brainstorming "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
MeBiatch
Republic University Minmatar Republic
1554
|
Posted - 2013.12.07 17:25:00 -
[1137] - Quote
Thaddeus Eggeras wrote:Really? We don't think it already has ENOUGH bonuses, it needs more? This is why CCP does n't listen to us anymore...
It has more then enough bonus they just happen to be the wrong ones. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
173
|
Posted - 2013.12.07 17:31:00 -
[1138] - Quote
I guess we will see when it comes out if they are the wrong ones or not won't we haha |
FT Diomedes
The Graduates RAZOR Alliance
223
|
Posted - 2013.12.07 17:40:00 -
[1139] - Quote
MeBiatch wrote:Thaddeus Eggeras wrote:Really? We don't think it already has ENOUGH bonuses, it needs more? This is why CCP does n't listen to us anymore... It has more then enough bonus they just happen to be the wrong ones.
ExactlyGǪ As I have been saying since the stats were announced: Focus the ship on a useful role. The logistics BS is the best way to go. Focus should be on effective remote reps in a group PVP/PVE environment. Fill the gap between logistics ship and carrier. Range of 20-30km for ALL remote reps and energy transfers. Bonus to ALL remote rep and energy transfer amount. 6-7-7 layout. 5 turrets. No specific tanking bonus. Let the players choose how to tank it. No weapon bonus, except for drone damage, repair amount, speed, and optimal range. 400m3 drone bay. 125mb bandwidth. Players should have a lot of freedom in how they want to use it.
If you want to leave on the hacking and scanning bonuses, fine. Do that. But make the ship able to perform the primary role well. Will some people still prefer Logistics ships? Yes, but not everyone. A 2 billion ISK ship should at least be good for something. |
FT Diomedes
The Graduates RAZOR Alliance
223
|
Posted - 2013.12.07 17:42:00 -
[1140] - Quote
If this silly abomination is going to be an exploration ship, it needs some bonus to make it somewhat survivable. A bonus to MJD or cloaked velocity makes some sense. |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
174
|
Posted - 2013.12.07 17:50:00 -
[1141] - Quote
Wah wah wah. Whining again. It's fine as is. be nice to see the repair bounses go and be replaced with a cloak velocity and be about to jump through cynos, but it isn't gonna happen. So either find a way to use this, or don't fly it.
Already have found a way to use it in L4s and 10 sites, for PvP, for Logi, and in exploring. BAM! |
Mournful Conciousness
Embers Children TOHA Conglomerate
382
|
Posted - 2013.12.07 17:51:00 -
[1142] - Quote
Thaddeus Eggeras wrote:Wah wah wah. Whining again. It's fine as is. be nice to see the repair bounses go and be replaced with a cloak velocity and be about to jump through cynos, but it isn't gonna happen. So either find a way to use this, or don't fly it.
Already have found a way to use it in L4s and 10 sites, for PvP, for Logi, and in exploring. BAM!
Confirming that I am looking forward to meeting your PVP nestor.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
174
|
Posted - 2013.12.07 17:52:00 -
[1143] - Quote
Yuo won't meet her alone, don't worry and not on this toon either :^ ) But if you live in 0.0 you might someday. Doubtful though, I kinda HATE BS for PvP, unless in CTAs. |
Harvey James
The Sengoku Legacy
611
|
Posted - 2013.12.07 17:59:00 -
[1144] - Quote
perhaps you could change the icon for remote armour reps too since they are the same icon as local reps... where as shield boosters and shield transporters have distinct icons which is nice visually but also far less confusing
also add nanites to AAR's .. like ASB's have cap boosters in their icons and then remove the limit of 1 and buff them a bit... reduce reload time .. and make nanite skills affect AAR's Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Savira Terrant
Forsaken Identity Unchained.
71
|
Posted - 2013.12.07 18:23:00 -
[1145] - Quote
Harvey James wrote:using rep drones on a ship where its majority of dps comes from drones is just plain stupid in most cases
If he was referring to my idea, it gets 4 turrets and a 100% bonus in exchange for the drone damage bonus. . |
MeBiatch
Republic University Minmatar Republic
1556
|
Posted - 2013.12.07 18:30:00 -
[1146] - Quote
FT Diomedes wrote:MeBiatch wrote:Thaddeus Eggeras wrote:Really? We don't think it already has ENOUGH bonuses, it needs more? This is why CCP does n't listen to us anymore... It has more then enough bonus they just happen to be the wrong ones. ExactlyGǪ As I have been saying since the stats were announced: Focus the ship on a useful role. The logistics BS is the best way to go. Focus should be on effective remote reps in a group PVP/PVE environment. Fill the gap between logistics ship and carrier. Range of 20-30km for ALL remote reps and energy transfers. Bonus to ALL remote rep and energy transfer amount. 6-7-7 layout. 5 turrets. No specific tanking bonus. Let the players choose how to tank it. No weapon bonus, except for drone damage, repair amount, speed, and optimal range. 400m3 drone bay. 125mb bandwidth. Players should have a lot of freedom in how they want to use it. If you want to leave on the hacking and scanning bonuses, fine. Do that. But make the ship able to perform the primary role well. Will some people still prefer Logistics ships? Yes, but not everyone. A 2 billion ISK ship should at least be good for something.
SOE seem to like armor over shields.
i support the idea. but not all RR i would keep to ET and Armor RR.
we can always have a shield based RR BS when ccp makes a minmatar/caldari pirate faction. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1556
|
Posted - 2013.12.07 18:31:00 -
[1147] - Quote
FT Diomedes wrote:If this silly abomination is going to be an exploration ship, it needs some bonus to make it somewhat survivable. A bonus to MJD or cloaked velocity makes some sense.
mjd and cloacked velocity make way more sence the hacking/probing There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1556
|
Posted - 2013.12.07 18:34:00 -
[1148] - Quote
Thaddeus Eggeras wrote:Yuo won't meet her alone, don't worry and not on this toon either :^ ) But if you live in 0.0 you might someday. Doubtful though, I kinda HATE BS for PvP, unless in CTAs.
bs's with mjd aint so bad for gate camping.
but who in thier right mind would use one for a roam deserves to die to a bunch of bombs. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
174
|
Posted - 2013.12.07 18:43:00 -
[1149] - Quote
I didn't say anything bout a roam, hmmmm. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
151
|
Posted - 2013.12.07 19:04:00 -
[1150] - Quote
MeBiatch wrote:FT Diomedes wrote:MeBiatch wrote:Thaddeus Eggeras wrote:Really? We don't think it already has ENOUGH bonuses, it needs more? This is why CCP does n't listen to us anymore... It has more then enough bonus they just happen to be the wrong ones. ExactlyGǪ As I have been saying since the stats were announced: Focus the ship on a useful role. The logistics BS is the best way to go. Focus should be on effective remote reps in a group PVP/PVE environment. Fill the gap between logistics ship and carrier. Range of 20-30km for ALL remote reps and energy transfers. Bonus to ALL remote rep and energy transfer amount. 6-7-7 layout. 5 turrets. No specific tanking bonus. Let the players choose how to tank it. No weapon bonus, except for drone damage, repair amount, speed, and optimal range. 400m3 drone bay. 125mb bandwidth. Players should have a lot of freedom in how they want to use it. If you want to leave on the hacking and scanning bonuses, fine. Do that. But make the ship able to perform the primary role well. Will some people still prefer Logistics ships? Yes, but not everyone. A 2 billion ISK ship should at least be good for something. SOE seem to like armor over shields. i support the idea. but not all RR i would keep to ET and Armor RR. we can always have a shield based RR BS when ccp makes a minmatar/caldari pirate faction. Like Mordus Legion or something? I'd love that "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
176
|
Posted - 2013.12.07 19:07:00 -
[1151] - Quote
I was thinking Mordus Legion OR Thukkers, but I'm not sure with both. Thukkers make ships for the Min, and Mordus Legion I don't think we'd get new cool looking ship. They seem to use caldari ships. Anyone faction be good for Cald/Min? |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
151
|
Posted - 2013.12.07 19:09:00 -
[1152] - Quote
Thaddeus Eggeras wrote:I was thinking Mordus Legion OR Thukkers, but I'm not sure with both. Thukkers make ships for the Min, and Mordus Legion I don't think we'd get new cool looking ship. They seem to use caldari ships. Anyone faction be good for Cald/Min? Well they could always design new ships- I mean sisters didn't have anything at all before- and I'd appreciate more Murdus stuff- they have a cool backstory. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
176
|
Posted - 2013.12.07 19:13:00 -
[1153] - Quote
I agree Mordus be cool. It better be a missile boat, as NO pirate faction are a true missile one yet. Missiles with a bit of speed |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
176
|
Posted - 2013.12.07 19:16:00 -
[1154] - Quote
Mordus faction ships
Role Bonus: Either 50% to missile velocity or 25% to Missile explosion radius
Caldari Bonus: 5% to rate of fire of missiles per level
Minmatar Bonus: 7.5% to shield boost per level
I would also like to see them be fast more around Minatar ship speeds. |
Sai en Chasteaux
T.S.W
1
|
Posted - 2013.12.07 19:37:00 -
[1155] - Quote
What CCP needs to tell us so we can all stop fighting is if they are gonna make a Remote Shield Rep BS, so we can get back on topic about This ship and focus on what CCP has set before us. |
Savira Terrant
Forsaken Identity Unchained.
71
|
Posted - 2013.12.07 19:40:00 -
[1156] - Quote
Thaddeus Eggeras wrote:Mordus faction ships
Role Bonus: Either 50% to missile velocity or 25% to Missile explosion radius
Caldari Bonus: 5% to rate of fire of missiles per level
Minmatar Bonus: 7.5% to shield boost per level
I would also like to see them be fast more around Minatar ship speeds.
I would like only missile velocity, as much as possible. No ROF bonus. High Shield Hitpoints. MJD cooldown and activation time bonus. Done.
And while we are at it a pirate implant set for MJD activation time. . |
MeBiatch
Republic University Minmatar Republic
1557
|
Posted - 2013.12.07 19:43:00 -
[1157] - Quote
Thaddeus Eggeras wrote:I was thinking Mordus Legion OR Thukkers, but I'm not sure with both. Thukkers make ships for the Min, and Mordus Legion I don't think we'd get new cool looking ship. They seem to use caldari ships. Anyone faction be good for Cald/Min?
i think after the failed elder fleet the bulk of thukker were absorbed to the republic.
So that would leave Mordu.
I think it would be cool if the caldari contracted the Angel cartel to combat the Guritas. So then maybe the caldari would ask Mordu to take on the new role of semi legit pirate faction. More a Privateer then a true pirate. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1557
|
Posted - 2013.12.07 19:45:00 -
[1158] - Quote
Thaddeus Eggeras wrote:Mordus faction ships
Role Bonus: Either 50% to missile velocity or 25% to Missile explosion radius
Caldari Bonus: 5% to rate of fire of missiles per level
Minmatar Bonus: 7.5% to shield boost per level
I would also like to see them be fast more around Minatar ship speeds.
i like that...
though i would like to see a mael spewing pirate faction ship...
think mael with caldari tech in it. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
178
|
Posted - 2013.12.07 19:46:00 -
[1159] - Quote
MeBiatch You aren't allow to like anything I post, we are suppose to disagree. You are messing up the plan man haha : ^p |
Rain6636
Team Evil
823
|
Posted - 2013.12.07 19:58:00 -
[1160] - Quote
give it... the ability to make alliance bookmarks Rainf1337 on Twitch |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
179
|
Posted - 2013.12.07 20:00:00 -
[1161] - Quote
Caldari/Minmatar faction ships. Mordus Legion. This will only be the layout for the battleship.
Doru
Caldari Battleship Bonuses: 5% bonus to Cruise and Torpedo Launcher rate of fire
Gallente Battleship Bonuses: 7.5% bonus to shield boost amount
Role bonuses: 50% bonus to remote shield repairer amount 100% bonus to remote shield repairer range 50% bonus to Cruise Missile and Torpedo velocity OR 25% bonus to Cruise Missile and Torpedo explosion radius 20% decrease in ship signature radius
Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers Fittings: 10250 PWG, 880 CPU Defense (shields / armor / hull): 9950 / 8050 / 9900 Capacitor (amount / recharge rate / cap/s) : ? / ? / ? Mobility (max velocity / agility / mass / align time): 118 / ? / ? / ? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / ? / 8 Sensor strength: 26 LADAR Sensor Strength Signature radius: 420 Cargo Capacity: 700
fill in where you please, and I'm going to make a post for it now. |
MeBiatch
Republic University Minmatar Republic
1558
|
Posted - 2013.12.07 20:02:00 -
[1162] - Quote
Thaddeus Eggeras wrote:MeBiatch You aren't allow to like anything I post, we are suppose to disagree. You are messing up the plan man haha : ^p
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Harvey James
The Sengoku Legacy
611
|
Posted - 2013.12.07 20:20:00 -
[1163] - Quote
Thaddeus Eggeras wrote:Caldari/Minmatar faction ships. Mordus Legion. This will only be the layout for the battleship.
Doru
Caldari Battleship Bonuses: 5% bonus to Cruise and Torpedo Launcher rate of fire
Gallente Battleship Bonuses: 7.5% bonus to shield boost amount
Role bonuses: 50% bonus to remote shield repairer amount 100% bonus to remote shield repairer range 50% bonus to Cruise Missile and Torpedo velocity OR 25% bonus to Cruise Missile and Torpedo explosion radius 20% decrease in ship signature radius
Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers Fittings: 10250 PWG, 880 CPU Defense (shields / armor / hull): 9950 / 8050 / 9900 Capacitor (amount / recharge rate / cap/s) : ? / ? / ? Mobility (max velocity / agility / mass / align time): 118 / ? / ? / ? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / ? / 8 Sensor strength: 26 LADAR Sensor Strength Signature radius: 420 Cargo Capacity: 700
fill in where you please, and I'm going to make a post for it now.
since when does gallente shield boost and how does it get ladar here? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
180
|
Posted - 2013.12.07 20:20:00 -
[1164] - Quote
Eh, Nestor is pretty much finished, so eh |
MeBiatch
Republic University Minmatar Republic
1558
|
Posted - 2013.12.07 20:21:00 -
[1165] - Quote
Thaddeus Eggeras wrote:Caldari/Minmatar faction ships. Mordus Legion. This will only be the layout for the battleship.
Doru
Caldari Battleship Bonuses: 5% bonus to Cruise and Torpedo Launcher rate of fire
Gallente Battleship Bonuses: 7.5% bonus to shield boost amount
Role bonuses: 50% bonus to remote shield repairer amount 100% bonus to remote shield repairer range 50% bonus to Cruise Missile and Torpedo velocity OR 25% bonus to Cruise Missile and Torpedo explosion radius 20% decrease in ship signature radius
Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers Fittings: 10250 PWG, 880 CPU Defense (shields / armor / hull): 9950 / 8050 / 9900 Capacitor (amount / recharge rate / cap/s) : ? / ? / ? Mobility (max velocity / agility / mass / align time): 118 / ? / ? / ? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / ? / 8 Sensor strength: 26 LADAR Sensor Strength Signature radius: 420 Cargo Capacity: 700
fill in where you please, and I'm going to make a post for it now.
since its split between missile and RR. perhaps something like 100% bonus to missile damage and then only 4 turret slots so the other 3 can be used for RR.
or 3 launchers since you did 6. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
180
|
Posted - 2013.12.07 20:24:00 -
[1166] - Quote
I fixed the Gal thing, sowwy.
I was thinking 100% to damage too but tought it be too powerful. And I like the idea you have to choose either missiles or logi, kinda fun haha |
MeBiatch
Republic University Minmatar Republic
1558
|
Posted - 2013.12.07 20:24:00 -
[1167] - Quote
Thaddeus Eggeras wrote:Eh, Nestor is pretty much finished, so eh
that has yet to be seen.
i mean when was the last time rise did not do a mark 2? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1558
|
Posted - 2013.12.07 20:26:00 -
[1168] - Quote
Thaddeus Eggeras wrote:I fixed the Gal thing, sowwy.
I was thinking 100% to damage too but tought it be too powerful. And I like the idea you have to choose either missiles or logi, kinda fun haha
you do have a point. though i was thinkin in balance with the nestor as you dont have to choose dps or RR since the bulk of damage will be coming from drones.
perhaps just dont do any extra damage bonus but do somthing like ex velocity bonus... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
180
|
Posted - 2013.12.07 20:27:00 -
[1169] - Quote
With Rapids, he pretty much posted and said this is how it's gonna be. haha |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
152
|
Posted - 2013.12.07 20:28:00 -
[1170] - Quote
MeBiatch wrote:Thaddeus Eggeras wrote:Caldari/Minmatar faction ships. Mordus Legion. This will only be the layout for the battleship.
Doru
Caldari Battleship Bonuses: 5% bonus to Cruise and Torpedo Launcher rate of fire
Gallente Battleship Bonuses: 7.5% bonus to shield boost amount
Role bonuses: 50% bonus to remote shield repairer amount 100% bonus to remote shield repairer range 50% bonus to Cruise Missile and Torpedo velocity OR 25% bonus to Cruise Missile and Torpedo explosion radius 20% decrease in ship signature radius
Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers Fittings: 10250 PWG, 880 CPU Defense (shields / armor / hull): 9950 / 8050 / 9900 Capacitor (amount / recharge rate / cap/s) : ? / ? / ? Mobility (max velocity / agility / mass / align time): 118 / ? / ? / ? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / ? / 8 Sensor strength: 26 LADAR Sensor Strength Signature radius: 420 Cargo Capacity: 700
fill in where you please, and I'm going to make a post for it now. since its split between missile and RR. perhaps something like 100% bonus to missile damage and then only 4 turret slots so the other 3 can be used for RR. or 3 launchers since you did 6. Maybe the Mordus one can have repair drones, to balance it out
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
|
MeBiatch
Republic University Minmatar Republic
1558
|
Posted - 2013.12.07 20:29:00 -
[1171] - Quote
Thaddeus Eggeras wrote:velocity bonus to missiles or ship?
explosion velocity so its like a tracking bonus. helps apply damage but has only 6 launcher dps.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
181
|
Posted - 2013.12.07 20:29:00 -
[1172] - Quote
Caldari/Minmatar faction ships. Mordus Legion. This will only be the layout for the battleship.
Doru
Caldari Battleship Bonuses: 5% bonus to Cruise and Torpedo Launcher rate of fire
Minmatar Battleship Bonuses: 7.5% bonus to shield boost amount
Role bonuses: 50% bonus to remote shield repairer amount 100% bonus to remote shield repairer range 25% bonus to Cruise Missile and Torpedo explosion velocity 25% bonus to Cruise Missile and Torpedo explosion radius 20% decrease in ship signature radius
Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers Fittings: 10250 PWG, 880 CPU Defense (shields / armor / hull): 9950 / 8050 / 9900 Capacitor (amount / recharge rate / cap/s) : ? / ? / ? Mobility (max velocity / agility / mass / align time): 118 / ? / ? / ? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / ? / 8 Sensor strength: 26 LADAR Sensor Strength Signature radius: 420 Cargo Capacity: 700
Like that? Doesn't sem a bit OP then? |
MeBiatch
Republic University Minmatar Republic
1558
|
Posted - 2013.12.07 20:47:00 -
[1173] - Quote
Thaddeus Eggeras wrote:Caldari/Minmatar faction ships. Mordus Legion. This will only be the layout for the battleship.
Doru
Caldari Battleship Bonuses: 5% bonus to Cruise and Torpedo Launcher damage
Minmatar Battleship Bonuses: 7.5% bonus to shield boost amount
Role bonuses: 50% bonus to remote shield repairer amount 100% bonus to remote shield repairer range 25% bonus to Cruise Missile and Torpedo explosion velocity 25% bonus to Cruise Missile and Torpedo explosion radius
Slot layout: 7H, 7M, 5L; 0 turrets, 6 launchers Fittings: 10250 PWG, 880 CPU Defense (shields / armor / hull): 9950 / 8050 / 9900 Capacitor (amount / recharge rate / cap/s) : ? / ? / ? Mobility (max velocity / agility / mass / align time): 118 / ? / ? / ? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / ? / 8 Sensor strength: 26 LADAR Sensor Strength Signature radius: 336 Cargo Capacity: 700
made a few slight adjustments just built in the reduction of ship sig into the ship and replaced the rate of fire bonus with damage to bring the overall dps slightly down. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
182
|
Posted - 2013.12.07 20:53:00 -
[1174] - Quote
I think with a explosion radius AND velocity bonus, it's going to be OP still. Maybe a missile velocity bonus instead? |
Mournful Conciousness
Embers Children TOHA Conglomerate
383
|
Posted - 2013.12.07 21:11:00 -
[1175] - Quote
So we've seen all the posts on how the Nestor should be.
Here's how the SoE battleship will be:
Gallente Battleship: +100% bonus per level to whinging about how much drones suck and blasters can't hit anything
Caldari Battleship: +100% bonus to whinging about how much missiles suck these days
Armarr Battleship: +100% bonus per level to levels of whinging about how much lasers use too much cap and suck so much compared to blasters
Minmatar Battleship: +100% bonus per level to whinging about how the vagabond is no longer the most powerful HAC.
Role bonus: +1000% to "look, I spent too much isk on a bling battleship, please gank me!" factor.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
182
|
Posted - 2013.12.07 21:13:00 -
[1176] - Quote
Well someone sounds like they need a hug huh |
Zvaarian the Red
Evil Leprechaun Brigade
180
|
Posted - 2013.12.07 22:42:00 -
[1177] - Quote
Mournful Conciousness wrote:So we've seen all the posts on how the Nestor should be. Here's how the SoE battleship will be: Gallente Battleship: +100% bonus per level to whinging about how much drones suck and blasters can't hit anything Caldari Battleship: +100% bonus to whinging about how much missiles suck these days Armarr Battleship: +100% bonus per level to levels of whinging about how much lasers use too much cap and suck so much compared to blasters Minmatar Battleship: +100% bonus per level to whinging about how the vagabond is no longer the most powerful HAC. Role bonus: +1000% to "look, I spent too much isk on a bling battleship, please gank me!" factor.
WTF is "whinging"? |
Mournful Conciousness
Embers Children TOHA Conglomerate
383
|
Posted - 2013.12.07 23:14:00 -
[1178] - Quote
Zvaarian the Red wrote:Mournful Conciousness wrote:So we've seen all the posts on how the Nestor should be. Here's how the SoE battleship will be: Gallente Battleship: +100% bonus per level to whinging about how much drones suck and blasters can't hit anything Caldari Battleship: +100% bonus to whinging about how much missiles suck these days Armarr Battleship: +100% bonus per level to levels of whinging about how much lasers use too much cap and suck so much compared to blasters Minmatar Battleship: +100% bonus per level to whinging about how the vagabond is no longer the most powerful HAC. Role bonus: +1000% to "look, I spent too much isk on a bling battleship, please gank me!" factor. WTF is "whinging"? English for whining
http://www.thefreedictionary.com/whinging
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Abrazzar
Vardaugas Family
2347
|
Posted - 2013.12.08 00:01:00 -
[1179] - Quote
Maybe drop the exploration bonuses and give it a team support role with a 60k ship hangar, 1k corp hangar. Then weaken the remote armor bonus to a -50% capacitor need, keep the energy weapon bonus and maybe add a flavour choice of +2 warpcore strength, -100% reduction of scan resolution penalty from cloaks and/or the ability to use command links. Sovereignty and Population New Mining Mechanics |
Onictus
Silver Snake Enterprise Fatal Ascension
647
|
Posted - 2013.12.08 01:49:00 -
[1180] - Quote
Mournful Conciousness wrote:
The Brits are quite fond of extra letters with no function.
They are more fond of beating us yanks over the head about it. |
|
Xequecal
GoonWaffe Goonswarm Federation
130
|
Posted - 2013.12.08 04:25:00 -
[1181] - Quote
To be honest, there's really nothing they can do with the Nestor. SoE LP is trading at 3,000-3,500 ISK/LP, and the ship doesn't even exist yet. That means the Nestor is going to have a price of 2.2-2.7 billion at minimum, probably even higher since the release of the Nestor will spike demand. At this price point, it's simply unusable unless it's made grossly overpowered. None of the "balanced" fits posted here have any chance of being flown, they could put +500% repair amount, +500% repair range, -75% cap use on remote reppers, 20% drone damage/level on it and it would still be crap because even those stats aren't worth spending 3 billion on the hull. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1388
|
Posted - 2013.12.08 04:30:00 -
[1182] - Quote
Would it help make the ship useable if they gave it a covops jump drive with a brand-new "SoE bridge generator" that can only be used by SoE ships, a clone bay, an SoE-only AoE doomsday that fully repairs all allied ships within 100km (useable once an hour), made the ring on the front rotate and gave it roving searchlights underneath? |
Onictus
Silver Snake Enterprise Fatal Ascension
647
|
Posted - 2013.12.08 04:40:00 -
[1183] - Quote
Alvatore DiMarco wrote:Would it help make the ship useable if they gave it a covops jump drive with a brand-new "SoE bridge generator" that can only be used by SoE ships, a clone bay, an SoE-only AoE doomsday that fully repairs all allied ships within 100km (useable once an hour), made the ring on the front rotate and gave it roving searchlights underneath?
As silly as all of that is, it would almost make it worth the price. |
Aitu
Complex Systems
0
|
Posted - 2013.12.08 06:42:00 -
[1184] - Quote
Step 1: Make black ops able to create short lived (4 hours?) Wormholes that lead to a random system. The module has a long cool down ( also 4 hours?). Now Black Ops are useful in wormhole space.
Step 2: Make the Nestor a Black Ops ship. Now the scan bonuses make sense. |
Onictus
Silver Snake Enterprise Fatal Ascension
647
|
Posted - 2013.12.08 06:45:00 -
[1185] - Quote
Aitu wrote:Step 1: Make black ops able to create short lived (4 hours?) Wormholes that lead to a random system. The module has a long cool down ( also 4 hours?). Now Black Ops are useful in wormhole space.
Step 2: Make the Nestor a Black Ops ship. Now the scan bonuses make sense.
Scan bonuses on a battleship make no sense, ever. |
Aitu
Complex Systems
0
|
Posted - 2013.12.08 06:59:00 -
[1186] - Quote
Aitu wrote:Step 1: Make black ops able to create short lived (4 hours?) Wormholes that lead to a random system. The module has a long cool down ( also 4 hours?). Now Black Ops are useful in wormhole space.
Step 2: Make the Nestor a Black Ops ship. Now the scan bonuses make sense.
Ok, I know making the Nestor a Black Ops when it is just a faction BS is skipping a step, so step 2 could be make a blops version of the Nestor. The Nestor will be on par with other faction BS if a little confused but the blops version makes sense. |
Aitu
Complex Systems
0
|
Posted - 2013.12.08 07:10:00 -
[1187] - Quote
Onictus wrote:Aitu wrote:Step 1: Make black ops able to create short lived (4 hours?) Wormholes that lead to a random system. The module has a long cool down ( also 4 hours?). Now Black Ops are useful in wormhole space.
Step 2: Make the Nestor a Black Ops ship. Now the scan bonuses make sense. Scan bonuses on a battleship make no sense, ever.
Scan bonuses would make sense on a day tripping BS. Especially a RR group.
They do not make sense on a ship that can't move to explore safely. |
Onictus
Silver Snake Enterprise Fatal Ascension
647
|
Posted - 2013.12.08 07:17:00 -
[1188] - Quote
Aitu wrote:Aitu wrote:Step 1: Make black ops able to create short lived (4 hours?) Wormholes that lead to a random system. The module has a long cool down ( also 4 hours?). Now Black Ops are useful in wormhole space.
Step 2: Make the Nestor a Black Ops ship. Now the scan bonuses make sense. Ok, I know making the Nestor a Black Ops when it is just a faction BS is skipping a step, so step 2 could be make a blops version of the Nestor. The Nestor will be on par with other faction BS if a little confused but the blops version makes sense.
Doesn't need to be a full blops, just needs a jump drive.
....the screams about the train for JDC V will be legendary if they did it though. |
Rain6636
Team Evil
832
|
Posted - 2013.12.08 07:51:00 -
[1189] - Quote
Onictus wrote:Aitu wrote:Aitu wrote:Step 1: Make black ops able to create short lived (4 hours?) Wormholes that lead to a random system. The module has a long cool down ( also 4 hours?). Now Black Ops are useful in wormhole space.
Step 2: Make the Nestor a Black Ops ship. Now the scan bonuses make sense. Ok, I know making the Nestor a Black Ops when it is just a faction BS is skipping a step, so step 2 could be make a blops version of the Nestor. The Nestor will be on par with other faction BS if a little confused but the blops version makes sense. Doesn't need to be a full blops, just needs a jump drive. ....the screams about the train for JDC V will be legendary if they did it though. that would be funny Rainf1337 on Twitch |
James Amril-Kesh
4S Corporation Goonswarm Federation
6738
|
Posted - 2013.12.08 08:03:00 -
[1190] - Quote
I really don't think allowing the ship to use 10 drones would even be overpowered, as long as it could only field 10 mediums or smalls. It would also work nicely with a bonus to repair drones too (in keeping with the logistics idea). In fact I'd really, really prefer this over yet another sentry battleship. You can blop sentry battleships. You can't blob with combat drones, they'll just get smartbombed.
It would also be such a novelty that a lot of players would really want to fly one, instead of this complete mess we have now. Latest video - Pandemic Legion titan and supers killed |
|
Aitu
Complex Systems
0
|
Posted - 2013.12.08 08:11:00 -
[1191] - Quote
Black ops only needs JDC 4? I may be a little bias, because I can almost fly them, but I would say blops only because they really lose out in wormholes. Also, mass limits. |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
8
|
Posted - 2013.12.08 09:58:00 -
[1192] - Quote
A jump drive, especially a covert capable one, would be a massive boost to the Nestor's ability to travel around Kspace but wouldn't help it at all in Wspace, where its reduced mass will really shine. A cloaked movement bonus would allow the Nestor to travel much more quickly from wormhole to wormhole, scouting its way through and running any sites it finds. I think a lot of us agree that the probe bonus is nothing more than a curiosity as no self respecting BS pilot would fly through hostile space without a scout, but the virus strength bonus and reduced mass would make it viable for running wh ghost sites and supporting a small fleet in combat. The major problem though is it would spend far to much time exposed and vulnerable without a cloak speed bonus to allow it to avoid detection and align cloaked. |
Savira Terrant
Forsaken Identity Unchained.
71
|
Posted - 2013.12.08 10:26:00 -
[1193] - Quote
Roy Alleyne wrote:A jump drive, especially a covert capable one, would be a massive boost to the Nestor's ability to travel around Kspace but wouldn't help it at all in Wspace, where its reduced mass will really shine. A cloaked movement bonus would allow the Nestor to travel much more quickly from wormhole to wormhole, scouting its way through and running any sites it finds. I think a lot of us agree that the probe bonus is nothing more than a curiosity as no self respecting BS pilot would fly through hostile space without a scout, but the virus strength bonus and reduced mass would make it viable for running wh ghost sites and supporting a small fleet in combat. The major problem though is it would spend far to much time exposed and vulnerable without a cloak speed bonus to allow it to avoid detection and align cloaked.
So you don't agree that no WH-dweller in their right mind would use even a cloaked battleship for scouting? Very well. You are obliged to that.
Does one really need a Battleship for Ghost sites? How so? I never did one, so please enlighten me. I believe that the Stratios is more than enough for hacking the other sites. Even if you want to sit there and tank them, while your fleet finishes off the Sleepers. The drone damage is also questionable regarding wormhole sites.
So while the mass might be a nice gimmic, I'd say spare it for a ship that is really useful and desinged towards wormholes and make the Nestor a ship that supports exploration in known space.
A battleship designed for WH use (PVE!) would then have:
- a weaponsystem, that doesn't need cap (other than drones) - instead of a dronebay brings T2 smartbomb range to whatever the Sleeper-frigates orbit range is - be armor tanked to leave medslots for ewar or cap mods - a damage profile that can be evened out easily (I would say with omni resists, but I guess that will never happen to a non special edition ship) - lots of basehitpoints to eliminate the need for a plate - that nifty reduced mass.
And even that design would not need a cloak bonus, because it will die even if it has one and meets a tackler on the other side. It is still a battleship! . |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
8
|
Posted - 2013.12.08 10:55:00 -
[1194] - Quote
Savira Terrant wrote:Roy Alleyne wrote:A jump drive, especially a covert capable one, would be a massive boost to the Nestor's ability to travel around Kspace but wouldn't help it at all in Wspace, where its reduced mass will really shine. A cloaked movement bonus would allow the Nestor to travel much more quickly from wormhole to wormhole, scouting its way through and running any sites it finds. I think a lot of us agree that the probe bonus is nothing more than a curiosity as no self respecting BS pilot would fly through hostile space without a scout, but the virus strength bonus and reduced mass would make it viable for running wh ghost sites and supporting a small fleet in combat. The major problem though is it would spend far to much time exposed and vulnerable without a cloak speed bonus to allow it to avoid detection and align cloaked. So you don't agree that no WH-dweller in their right mind would use even a cloaked battleship for scouting? Very well. You are obliged to that. Does one really need a Battleship for Ghost sites? How so? I never did one, so please enlighten me. I believe that the Stratios is more than enough for hacking the other sites. Even if you want to sit there and tank them, while your fleet finishes off the Sleepers. The drone damage is also questionable regarding wormhole sites. So while the mass might be a nice gimmic, I'd say spare it for a ship that is really useful and desinged towards wormholes and make the Nestor a ship that supports exploration in known space. A battleship designed for WH use (PVE!) would then have: - a weaponsystem, that doesn't need cap (other than drones) - instead of a dronebay brings T2 smartbomb range to whatever the Sleeper-frigates orbit range is - be armor tanked to leave medslots for ewar or cap mods - a damage profile that can be evened out easily (I would say with omni resists, but I guess that will never happen to a non special edition ship) - lots of basehitpoints to eliminate the need for a plate - that nifty reduced mass. And even that design would not need a cloak bonus, because it will die even if it has one and meets a tackler on the other side. It is still a battleship!
My Impression of putting the virus stregth bonus on a Battleship hull is for use in high level Ghost sites since you don't need to travel very far for the first can and can survive the damage. I agree with you that the Stratios performs extremely well for Data/Relic sites both in wh and Kspace and has been shown to handle Ghost sites but only by sacrificing a lot for added tank.
Drone use in whs is more difficult than anywhere else but is still effective. As the only weapon system, drones will get eaten by sleepers but when your ship can draw aggro with turrets of its own and is careful to keep its drones within easy recall range then they are still viable as a weapon system. Both of these capabilities are within the Nestor's capability by deploying sentries for long/med ranges and light drones for frigates that get close.
To be clear I don't want to restrict the Nestor into wh exploration. I am an exploration pilot that spends about the same amount of time roaming low, null, and wh and enjoy each for their challenges and rewards. I mearly wish to allow the Nestor to reach its full potential and see as much of the universe as I do. |
Savira Terrant
Forsaken Identity Unchained.
71
|
Posted - 2013.12.08 11:37:00 -
[1195] - Quote
Roy Alleyne wrote:
My Impression of putting the virus stregth bonus on a Battleship hull is for use in high level Ghost sites since you don't need to travel very far for the first can and can survive the damage. I agree with you that the Stratios performs extremely well for Data/Relic sites both in wh and Kspace and has been shown to handle Ghost sites but only by sacrificing a lot for added tank.
Drone use in whs is more difficult than anywhere else but is still effective. As the only weapon system, drones will get eaten by sleepers but when your ship can draw aggro with turrets of its own and is careful to keep its drones within easy recall range then they are still viable as a weapon system. Both of these capabilities are within the Nestor's capability by deploying sentries for long/med ranges and light drones for frigates that get close.
To be clear I don't want to restrict the Nestor into wh exploration. I am an exploration pilot that spends about the same amount of time roaming low, null, and wh and enjoy each for their challenges and rewards. I mearly wish to allow the Nestor to reach its full potential and see as much of the universe as I do.
Thanks for the clarification. Would you mind to be a bit more specific regarding the Stratios(or any really) fit needed to survive the Ghost sites in a wormhole? Otherwise I will not be able to consider whether I would stick to the Stratios or even cheaper or afford a Nestor instead. (I am not saying the price is important for the balancing, just a personal descision for this usecase.)
You make a good point about the drones there. I am of the personal opinion that any PVE fitting should be optimized for income. The first part of the income equation is of course ISK/h. Since I think there is a second part, being how long you can concentrate on the given task, I optimize my fitting not for dps, but ease of use with then as much dps left as possible. This especially comes in handy in environments where being ganked while doing PVE is more than likely since avoiding or otherwise reacting to the threat is more important than finishing a plex/anom/mission/whatever a minute quicker. This is why drones are out of question for use against Sleepers in my opinion. And a ship designed towards WH use would also accomodate to the fact that using drones on Sleepers is really demanding. Hence my opinion on the current Nestor design regarding WH use, which was kind of proposed by CCP as far as I know (did not watch the stream myself).
Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC? . |
Bagrat Skalski
Poseidaon
572
|
Posted - 2013.12.08 12:01:00 -
[1196] - Quote
Very nice design, finaly we have the ship that have no ups and downs, only back and front. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |
Mournful Conciousness
Embers Children TOHA Conglomerate
384
|
Posted - 2013.12.08 12:37:00 -
[1197] - Quote
Savira Terrant wrote:
... You make a good point about the drones there.
... This is why drones are out of question for use against Sleepers in my opinion. And a ship designed towards WH use would also accomodate to the fact that using drones on Sleepers is really demanding. Hence my opinion on the current Nestor design regarding WH use, which was kind of proposed by CCP as far as I know (did not watch the stream myself).
Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC?
drones are perfectly fine in WH space vs sleepers. Sleepers tend to target ECM ships, target painters, high dps and drones in that order. I use an ishtar with gardes in c3 space with no problem - i lose one every 20 sites or so.
It's not the drones that make the Nestor unusable in WH space, it's the shininess. This is what will happen in my corp if one is seen on d-scan:
Scout: "Nestor on d-scan, not in POS" FC: "OMFG! CALL EVERYONE, I DON'T CARE IF THEY'RE ASLEEP, CTA! 2Billion on the killboard coming up, Wooooo!"
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
8
|
Posted - 2013.12.08 12:38:00 -
[1198] - Quote
Savira Terrant wrote:Roy Alleyne wrote:
My Impression of putting the virus stregth bonus on a Battleship hull is for use in high level Ghost sites since you don't need to travel very far for the first can and can survive the damage. I agree with you that the Stratios performs extremely well for Data/Relic sites both in wh and Kspace and has been shown to handle Ghost sites but only by sacrificing a lot for added tank.
Drone use in whs is more difficult than anywhere else but is still effective. As the only weapon system, drones will get eaten by sleepers but when your ship can draw aggro with turrets of its own and is careful to keep its drones within easy recall range then they are still viable as a weapon system. Both of these capabilities are within the Nestor's capability by deploying sentries for long/med ranges and light drones for frigates that get close.
To be clear I don't want to restrict the Nestor into wh exploration. I am an exploration pilot that spends about the same amount of time roaming low, null, and wh and enjoy each for their challenges and rewards. I mearly wish to allow the Nestor to reach its full potential and see as much of the universe as I do.
Thanks for the clarification. Would you mind to be a bit more specific regarding the Stratios(or any really) fit needed to survive the Ghost sites in a wormhole? Otherwise I will not be able to consider whether I would stick to the Stratios or even cheaper or afford a Nestor instead. (I am not saying the price is important for the balancing, just a personal descision for this usecase.) You make a good point about the drones there. I am of the personal opinion that any PVE fitting should be optimized for income. The first part of the income equation is of course ISK/h. Since I think there is a second part, being how long you can concentrate on the given task, I optimize my fitting not for dps, but ease of use with then as much dps left as possible. This especially comes in handy in environments where being ganked while doing PVE is more than likely since avoiding or otherwise reacting to the threat is more important than finishing a plex/anom/mission/whatever a minute quicker. This is why drones are out of question for use against Sleepers in my opinion. And a ship designed towards WH use would also accomodate to the fact that using drones on Sleepers is really demanding. Hence my opinion on the current Nestor design regarding WH use, which was kind of proposed by CCP as far as I know (did not watch the stream myself). Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC?
|
Zvaarian the Red
Evil Leprechaun Brigade
182
|
Posted - 2013.12.08 13:04:00 -
[1199] - Quote
Why not give the Nestor the cloaking bonus of a Black Ops ship without the rest? Then it can be cloaky (by BS standards) while not actually duplicating T2 abilities fully. This idea makes a lot more sense to me than RR bonuses. |
Zvaarian the Red
Evil Leprechaun Brigade
182
|
Posted - 2013.12.08 13:06:00 -
[1200] - Quote
Mournful Conciousness wrote:Savira Terrant wrote:
... You make a good point about the drones there.
... This is why drones are out of question for use against Sleepers in my opinion. And a ship designed towards WH use would also accomodate to the fact that using drones on Sleepers is really demanding. Hence my opinion on the current Nestor design regarding WH use, which was kind of proposed by CCP as far as I know (did not watch the stream myself).
Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC?
drones are perfectly fine in WH space vs sleepers. Sleepers tend to target ECM ships, target painters, high dps and drones in that order. I use an ishtar with gardes in c3 space with no problem - i lose one every 20 sites or so. It's not the drones that make the Nestor unusable in WH space, it's the shininess. This is what will happen in my corp if one is seen on d-scan: Scout: "Nestor on d-scan, not in POS" FC: "OMFG! CALL EVERYONE, I DON'T CARE IF THEY'RE ASLEEP, CTA! 2Billion on the killboard coming up, Wooooo!"
Wormhole spotters FTW. |
|
Mournful Conciousness
Embers Children TOHA Conglomerate
384
|
Posted - 2013.12.08 13:15:00 -
[1201] - Quote
Zvaarian the Red wrote:Why not give the Nestor the cloaking bonus of a Black Ops ship without the rest? Then it can be cloaky (by BS standards) while not actually duplicating T2 abilities fully. This idea makes a lot more sense to me than RR bonuses.
Can you honestly say that anyone ever actually used the blops' ability to track around grid at 150m/s while cloaked?
I think it's the single most useless bonus in Eve.
People use blops ships over T1 battleships for the jump ability only.
Give the nestor covops, or give it the ability to cyno jump between wormholes, otherwise it's a useless trophy.
Zvaarian the Red wrote: Wormhole lookouts FTW.
You'd be surprised how many people don't realise this... Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
8
|
Posted - 2013.12.08 13:50:00 -
[1202] - Quote
Mournful Conciousness wrote:Zvaarian the Red wrote:Why not give the Nestor the cloaking bonus of a Black Ops ship without the rest? Then it can be cloaky (by BS standards) while not actually duplicating T2 abilities fully. This idea makes a lot more sense to me than RR bonuses. Can you honestly say that anyone ever actually used the blops' ability to track around grid at 150m/s while cloaked? I think it's the single most useless bonus in Eve. People use blops ships over T1 battleships for the jump ability only. Give the nestor covops, or give it the ability to cyno jump between wormholes, otherwise it's a useless trophy. Zvaarian the Red wrote: Wormhole lookouts FTW.
You'd be surprised how many people don't realise this...
No Ship could use a jump drive between Anoikis systems without CCP releasing a map showing exactly where all the system where in relation to each other and their distances. This would then allow Capitol ships to jump between systems without being restricted by limited mass wormholes or even bridging fleets between two systems not even remotly connected by wormholes at any time.
I do admit that it would be an interesting change but if this was implemented tomorrow, we would see Capitol ships from C5 and C6 Corps jumping into holes all the way down C1 and BlOps bridging in T3s, recons, and bombers right next to them. The main problem would be the disruption of the quality over quantity mentality that CCP has fostered so carefully within Anoikis and shift the balance of power from the small single system corps to large jump equipped power blocks practically over night. |
The Djego
Hellequin Inc. Mean Coalition
211
|
Posted - 2013.12.08 13:53:00 -
[1203] - Quote
Savira Terrant wrote: Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC?
I never lost a single one, flying logi in Incs for years, so the answer to this question is probably no. However they are not that useful without the logi bonuses on them and more or less a wast on a ship that got 125m-¦ and a drone damage bonus.
As for the Nestor if you want to make it a useful ship in a RR gang(like the paladin and Kronos was before you nuked them), it needs to be more forcused and useful at this role:
- reduce the guns to 3, give it a 100% damage bonus, otherwise there are no reasons at all to ever fit guns on it - this also gives it a lot of utility high slots, what are kind of nice for RR gang setups like they where on the old armor marauders - it needs way better cap and cap recharge, the only reason the paladin could be a laser fitted RR BS was that the strong capacitor with a extra cap bonus on top of it, another option would be a cap use reduction for RR, similar to logi hulls - change the slot layout to 5/7, since the split of laser and drones requires split damage mods as well if you want to utilize it for more than just as pure logi BS - another utility bonus like for remote sensor boosters or target painters would be a lot better than the hacking bonus, to add useful utility and more reasons to field it in armor gangs Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
GeeShizzle MacCloud
415
|
Posted - 2013.12.08 14:02:00 -
[1204] - Quote
Roy Alleyne wrote:Mournful Conciousness wrote:Zvaarian the Red wrote:Why not give the Nestor the cloaking bonus of a Black Ops ship without the rest? Then it can be cloaky (by BS standards) while not actually duplicating T2 abilities fully. This idea makes a lot more sense to me than RR bonuses. Can you honestly say that anyone ever actually used the blops' ability to track around grid at 150m/s while cloaked? I think it's the single most useless bonus in Eve. People use blops ships over T1 battleships for the jump ability only. Give the nestor covops, or give it the ability to cyno jump between wormholes, otherwise it's a useless trophy. Zvaarian the Red wrote: Wormhole lookouts FTW.
You'd be surprised how many people don't realise this... No Ship could use a jump drive between Anoikis systems without CCP releasing a map showing exactly where all the system where in relation to each other and their distances. This would then allow Capitol ships to jump between systems without being restricted by limited mass wormholes or even bridging fleets between two systems not even remotly connected by wormholes at any time. I do admit that it would be an interesting change but if this was implemented tomorrow, we would see Capitol ships from C5 and C6 Corps jumping into holes all the way down C1 and BlOps bridging in T3s, recons, and bombers right next to them. The main problem would be the disruption of the quality over quantity mentality that CCP has fostered so carefully within Anoikis and shift the balance of power from the small single system corps to large jump equipped power blocks practically over night.
there is currently a map (player made) of wormhole space, so that information is already out there in the public domain. as for cynoing in fleets etc... i gather you've never lived in a wormhole before cause otherwise you'd know that its not possible to light regular or covert cynos in wormholes so the ability to bridge or jump is just not possible.
and just fyi, jumping from any k-space to a wormhole just is not possible in any way at all. the distance between the closest w-space and k-space systems is approx 1100 lightyears |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
8
|
Posted - 2013.12.08 14:17:00 -
[1205] - Quote
GeeShizzle MacCloud wrote: there is currently a map (player made) of wormhole space, so that information is already out there in the public domain. as for cynoing in fleets etc... i gather you've never lived in a wormhole before cause otherwise you'd know that its not possible to light regular or covert cynos in wormholes so the ability to bridge or jump is just not possible.
and just fyi, jumping from any k-space to a wormhole using a jump drive just is not possible in any way at all. the distance between the closest w-space and k-space systems is approx 1100 lightyears
I actually do live in Wspace, have done so for a few months now, and have found the player made maps very helpful for navigation when I was first starting out. I was also fully aware of the fact that cynos are useless in Anoikis. However I was responding to a post in the hypothetical and assumed that readers would understand that if jump drives were allowed to work, then cynos would as well. I do apologize for this blatant oversight and will strive to better my responses in the future. |
Savira Terrant
Forsaken Identity Unchained.
73
|
Posted - 2013.12.08 14:22:00 -
[1206] - Quote
The Djego wrote:Savira Terrant wrote: Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC?
I never lost a single one, flying logi in Incs for years, so the answer to this question is probably no. However they are not that useful without the logi bonuses on them and more or less a wast on a ship that got 125m-¦ and a drone damage bonus.
I am aware that Logi Drones are weak without bonus. My idea would be to replace the drone damage with a drone rep bonus and shift the damage to the lasers somehow. So that you have to choose between rep drones or full damage. . |
The Djego
Hellequin Inc. Mean Coalition
211
|
Posted - 2013.12.08 14:59:00 -
[1207] - Quote
Savira Terrant wrote:The Djego wrote:Savira Terrant wrote: Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC?
I never lost a single one, flying logi in Incs for years, so the answer to this question is probably no. However they are not that useful without the logi bonuses on them and more or less a wast on a ship that got 125m-¦ and a drone damage bonus. I am aware that Logi Drones are weak without bonus. My idea would be to replace the drone damage with a drone rep bonus and shift the damage to the lasers somehow. So that you have to choose between rep drones or full damage. Edit: Also remember we are talking about large rep drones in this case.
A full set of T2 large RR drones reps 450 armor every 5s, or 90 armor per second. A T2 RR does 384 every 4.5s or 85.3 armor per second. Adding gang link bonuses you get up to 116,4 armor per second out of them and this is for a single utility high slot, not even taking the 50% bonus of the hull into account, while the drone bay can be utilized for 600-700 dps on a drone focused hull.
I think keeping the utility on the reps and gearing the drones to damage will work out better. From my own experience, flying something similar with the old paladin as full RR gang setup worked very good in combination wtih logis or other marauders, it is a bit like having a halve of a logi build into your dps BS on grid, and I guess with the bonuses it it more like having 1-2 logis in form of one BS, that still can deal ok dps with drones. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
66
|
Posted - 2013.12.08 15:26:00 -
[1208] - Quote
Looks awesome, even though I think there should be 7 turrets? At least looks so on that concept.
Also, without a ring it would look a lot better (and you don't have cloak bonus so might be able to deal with it somehow?) |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
184
|
Posted - 2013.12.08 15:40:00 -
[1209] - Quote
First won't cost over 2bil, hell I doubt even 2bil after a couple months.
Second, she's good as is. Only thing you MIGHT want to add is making her able to jump through covert and regular cynos |
Xequecal
GoonWaffe Goonswarm Federation
131
|
Posted - 2013.12.08 15:43:00 -
[1210] - Quote
I still maintain that bubble immunity is the only way this ship has a chance. i realize there's little to no chance of that happening because CCP probably doesn't want to proliferate bubble immunity to even more ships, but at least it would give it a usable niche.
The fact is, it's way too expensive to see any real use in PvP. The Machariel is already considered overpowered and you can have one of those for 900m, why would I use this for 3 billion unless it's even more overpowered? It's not going to be made that strong, and for good reason.
For group PvE it's also hopeless, the only thing it has on Marauders for this task is the probe bonus, and you're simply going to be better off with 2 Marauders and a ship with a probe launcher than you are with 3 of these. In addition, the two Marauders and Tengu combined cost less than one of these.
Bubble immunity would let solo players use it to roam around and do exploration content. The super-low mass means you could do the "MWD/cloak" trick with an afterburner and get into warp in 5 seconds, making you pretty damn hard to catch. I mean, it still wouldn't be great for that because a Tengu can run a 10/10 or FSP and this can't, but at least you could do SOMETHING with it.
If you found your way into a C3 with a nullsec static this is probably the best ship you could have as a solo player, as it'll clear sites faster than any other probe-bonused ship, and you'd never have to restock on ammo either. W-space systems with nullsec statics are pretty much as safe as they get. They're usually deserted and the static to 0.0 only opens from the WH side so as long as you never warp to it you only have to worry about gankers from roaming wormholes and WH PvPers rolling their static to find you, both of which are easily countered by just watching for new signatures. |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
184
|
Posted - 2013.12.08 15:58:00 -
[1211] - Quote
holding for the first month? EVER ship when they come out is over pirces for the first month or 2. I HIGHLY doubt it will stay at 450mil and the Nestor will be 2bil or over. Isn't going to happen |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1388
|
Posted - 2013.12.08 16:26:00 -
[1212] - Quote
The price of the Stratios might drop a little but I don't see it falling too much further. Barring idiots and people selling at a loss for quick money, the price floor of the Nestor will be regulated by whatever the other Sisters items can be profitably sold for.
In other topics, I think Rise can sufficiently deduce from all of this that the Nestor really really needs something along the lines of a cloaking bonus. Replace the RR amount bonus with it since people seemed so willing to trade amount for range.
And get someone to fix the forums again. This week every single post I make is being eaten the first time I post it, no matter how long it takes to write. |
Sniper Smith
Center for Advanced Studies Gallente Federation
18
|
Posted - 2013.12.08 16:35:00 -
[1213] - Quote
Thaddeus Eggeras wrote:holding for the first month? EVER ship when they come out is over pirces for the first month or 2. I HIGHLY doubt it will stay at 450mil and the Nestor will be 2bil or over. Isn't going to happen You seem confused as to how this all works.
This isn't a T1 ship with a BPO anyone can just buy, research, and make more till it drops to mineral cost+markup..
This ships price is Reliant on the LP Cost. At the moment Sisters of Eve is the highsec ISK for LP in the game, due to the limited ways you can get it, and how expensive it is to convert Concord LP to it. That price isn't going to drop any time soon. Sisters of Eve LP was always rather expensive, and the addition of 2 new hulls only increased it. Adding a BS ontop of that will increase it again.
There is very limited running of SOE in Null due to where their space is located. Most is done in Highsec, and that could become scary if CCP ever decides to cut back on the lvl4 agents back to what they were Before the SOE ships were announced. (aka 1 single lvl4 agent for all of Highsec ).
End of the day, as long as there is demand for SOE LP Store items, the SOE LP will remain high. BS, Cruiser, Frigate, Launchers, Probes, etc. They are only increasing the demand for that LP, thus keeping the prices where they are. |
Savira Terrant
Forsaken Identity Unchained.
73
|
Posted - 2013.12.08 17:00:00 -
[1214] - Quote
The Djego wrote:Savira Terrant wrote:The Djego wrote:Savira Terrant wrote: Edit: I never tried this, but will Logistic Drones draw aggro from Sleepers or other NPC?
I never lost a single one, flying logi in Incs for years, so the answer to this question is probably no. However they are not that useful without the logi bonuses on them and more or less a wast on a ship that got 125m-¦ and a drone damage bonus. I am aware that Logi Drones are weak without bonus. My idea would be to replace the drone damage with a drone rep bonus and shift the damage to the lasers somehow. So that you have to choose between rep drones or full damage. Edit: Also remember we are talking about large rep drones in this case. A full set of T2 large RR drones reps 450 armor every 5s, or 90 armor per second. A T2 RR does 384 every 4.5s or 85.3 armor per second. Adding gang link bonuses you get up to 116,4 armor per second out of them and this is for a single utility high slot, not even taking the 50% bonus of the hull into account, while the drone bay can be utilized for 600-700 dps on a drone focused hull. I think keeping the utility on the reps and gearing the drones to damage will work out better. From my own experience, flying something similar with the old paladin as full RR gang setup worked very good in combination wtih logis or other marauders, it is a bit like having a halve of a logi build into your dps BS on grid, and I guess with the bonuses it it more like having 1-2 logis in form of one BS, that still can deal ok dps with drones.
Yes, the bonused drones do that kind of damage. But shifting the damage from drones to turrets is not supposed to lower the total amount of dps. Yes, actual Remote Repair Systems do repair more HP and do get a benifit from gang boosting.
But having a ship like that would be the exact powercreep version of the Dominix which I would just hate to see. Instead I proposed a ship, that does more damage and reps less. While using no cap for reppers, which in turn can be destroyed.
The point is, while you are absolutely correct in your comparisons, I made such a proposal deliberately. The whole proposal is (quite) a few pages back. I'd like to try and refrain to repost the same thing over and over again - like a few others in this thread, but if you care to find it, I would be delighted to hear your comments. . |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
184
|
Posted - 2013.12.08 17:21:00 -
[1215] - Quote
Well I'm not confused. To think a BS will stay over 2bil is well just crazy. Same with the cruiser after a couple months it will lower to 350mil or lower. The BS will be 1.5 or lower too. You can say whatever you like, but once people aren't willing to pay your prices anymore one of two things will happen. One you all will lower your prices, like always OR this will be rare on market because people are getting them themselfs.
And to say a ship needs to be OP because it will cost more is well just stupid, and one of the reasons CCP rarely listens to us now. The ship already does more then ANY T1, or faction ship does by far.
Also remember you can get the BPs and ships from Sanc for the same price as other faction ships. So you will have people like me doing that and low balling you all just enough to get mine sold but yours not, and still making a HUGE profit haha.
I do think the SoE BP should drop somewhere like the other pirate factions, and I think at some point CCP |
MeBiatch
Republic University Minmatar Republic
1558
|
Posted - 2013.12.08 17:26:00 -
[1216] - Quote
Xequecal wrote:I still maintain that bubble immunity is the only way this ship has a chance. i realize there's little to no chance of that happening because CCP probably doesn't want to proliferate bubble immunity to even more ships, but at least it would give it a usable niche. .
Micro Jump Drive. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1558
|
Posted - 2013.12.08 17:27:00 -
[1217] - Quote
Thaddeus Eggeras wrote:The BS will be 1.5 or lower too.
and a rattlesnake goes for 435 000 000 isk... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
184
|
Posted - 2013.12.08 17:39:00 -
[1218] - Quote
And a Vindy goes for 1.1bil to 1.2bil. All depends on demand. |
Savira Terrant
Forsaken Identity Unchained.
73
|
Posted - 2013.12.08 17:40:00 -
[1219] - Quote
MeBiatch wrote:Xequecal wrote:I still maintain that bubble immunity is the only way this ship has a chance. i realize there's little to no chance of that happening because CCP probably doesn't want to proliferate bubble immunity to even more ships, but at least it would give it a usable niche. . Micro Jump Drive.
And that works to avoid the tackle that comes together with the bubble how exactly? (Still "voting" against cloak or bubble immunity... just curious.) . |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
184
|
Posted - 2013.12.08 17:40:00 -
[1220] - Quote
I also don't mind the immunity idea, but I still think allowing it to be able to jump through cynos would be better. Either way though, after it needs to be left be. AND NO covert cloak people! |
|
Rain6636
Team Evil
857
|
Posted - 2013.12.08 17:56:00 -
[1221] - Quote
Mournful Conciousness wrote:Zvaarian the Red wrote:Why not give the Nestor the cloaking bonus of a Black Ops ship without the rest? Then it can be cloaky (by BS standards) while not actually duplicating T2 abilities fully. This idea makes a lot more sense to me than RR bonuses. Can you honestly say that anyone ever actually used the blops' ability to track around grid at 150m/s while cloaked? I think it's the single most useless bonus in Eve. People use blops ships over T1 battleships for the jump ability only. Give the nestor covops, or give it the ability to cyno jump between wormholes, otherwise it's a useless trophy. Zvaarian the Red wrote: Wormhole lookouts FTW.
You'd be surprised how many people don't realise this... yes and it's more like 325m/s, quite fast actually. flew straight down out of an engagement on a hole involving dictor bubbles, and left the flashies searching for a widow kill. I was in my... falcon / widow hole scouting gang.
not that I would care if a 2.2 b isk ship featured a blops cloak, it's still way too expensive. Rainf1337 on Twitch |
MeBiatch
Republic University Minmatar Republic
1558
|
Posted - 2013.12.08 18:11:00 -
[1222] - Quote
Savira Terrant wrote:MeBiatch wrote:Xequecal wrote:I still maintain that bubble immunity is the only way this ship has a chance. i realize there's little to no chance of that happening because CCP probably doesn't want to proliferate bubble immunity to even more ships, but at least it would give it a usable niche. . Micro Jump Drive. And that works to avoid the tackle that comes together with the bubble how exactly? (Still "voting" against cloak or bubble immunity... just curious.)
afaik only way to tackle a bs with mjd is a scram. so if they just have long points you should be fine. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1558
|
Posted - 2013.12.08 18:17:00 -
[1223] - Quote
Thaddeus Eggeras wrote:And a Vindy goes for 1.1bil to 1.2bil. All depends on demand.
from what i understand there are two major factors in the price of serpantis ships.
1. there is not that many agents to farm for serp (which causes a supply issue)
2. the web bonus.
as for the nestor.
the only reason i see it being so damn expensive will be the supply issue. there are no 0.0 drops for the bpc so ratting wont help.
though i am not sure but do ghost sites drop soe bpc's? if not then maybe they should. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
185
|
Posted - 2013.12.08 18:34:00 -
[1224] - Quote
That be cool if ghost sites dropped SoE BP, would help lazy people get them faster. All I was saying is the SoE BS won't stay at 2bil ISK, isn't gonna happen. |
Savira Terrant
Forsaken Identity Unchained.
73
|
Posted - 2013.12.08 19:32:00 -
[1225] - Quote
I am wondering if we could just leave the price discussion out of arguments, when talking about ship features. Let's make a healthy ship and then argue about a price and whatever possible reasons CCP would have for their pricing policy. . |
Miasmos
Aliastra Gallente Federation
9
|
Posted - 2013.12.08 19:34:00 -
[1226] - Quote
To analyze the potential of current Nestor iteration:
[Armageddon, "Nestor"] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Imperial Navy Heat Sink Imperial Navy Heat Sink [empty low slot]
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Omnidirectional Tracking Link II
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Curator II x5
Add 50% optimal, utility mids and rigs (drone scope/omnidir).
This does ~990dps to 100km with scorch and Curators. The nestor slot layout allows this with MJD and required tank/sensor range etc in exploration sites. 1200dps 50km fit is possible as well, but the tank would be iffy for combat sites then.
The new Nestor will be a quite good EM-THERM MJD sniper if it passes like this. Nothing spectacular, but certainly viable for exploration.
For this usage as well as traveling in nullsec, the INSTANT MJD activation would be really fitting. Instant MJD (click-jump) would allow fast repositioning in the sites as well as an evasion mechanic to pass gatecamps. Decloak-jump-align-warp would require a very strong interception / interdiction to catch, with the tackle having to zoom 100km to lock the Nestor down. This would make it viable as a nullsec explorer, but realistically catchable as well.
INSTANT MJD! INSTANT MJD! INSTANT MJD! INSTANT MJD! INSTANT MJD! |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1388
|
Posted - 2013.12.08 19:59:00 -
[1227] - Quote
Would interceptors or recons with OGB and heated tackle still have to zoom 100km? |
Onictus
Silver Snake Enterprise Fatal Ascension
653
|
Posted - 2013.12.08 21:08:00 -
[1228] - Quote
Alvatore DiMarco wrote:Would interceptors or recons with OGB and heated tackle still have to zoom 100km?
If they are set up properly like 55-60ish
It would be a near thing to actually save the battleship by warping.....and you have still have to land somewhere that the ceptor is going to be there 15-20 seconds in advance. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
678
|
Posted - 2013.12.08 21:54:00 -
[1229] - Quote
Mournful Conciousness wrote:Zvaarian the Red wrote:Why not give the Nestor the cloaking bonus of a Black Ops ship without the rest? Then it can be cloaky (by BS standards) while not actually duplicating T2 abilities fully. This idea makes a lot more sense to me than RR bonuses. Can you honestly say that anyone ever actually used the blops' ability to track around grid at 150m/s while cloaked? I think it's the single most useless bonus in Eve. People use blops ships over T1 battleships for the jump ability only. Give the nestor covops, or give it the ability to cyno jump between wormholes, otherwise it's a useless trophy. Zvaarian the Red wrote: Wormhole lookouts FTW.
You'd be surprised how many people don't realise this... this |
James Amril-Kesh
4S Corporation Goonswarm Federation
6756
|
Posted - 2013.12.09 00:58:00 -
[1230] - Quote
The blops speed bonus isn't useless at all. For one, it allows the ship to warp instantly out of cloak. It also allows you to move around somewhat (the extra speed compensates for the fact that you can't use prop mods while cloaked, except in the first few seconds). Without it blops would be extremely slow while cloaked and would be significantly easier to catch on gate (when they take them of course, as is sometimes necessary).
Combining blops speed bonus with 10 medium drone capability would make this a very fun and unique ship indeed. I think it would satisfy most of those that want a covert ops cloak, and it would also probably satisfy many those that want bubble immunity. Latest video - Pandemic Legion titan and supers killed |
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
36
|
Posted - 2013.12.09 01:27:00 -
[1231] - Quote
I like the slotting and layout of this ship. But the visual aesthetic is annoying and as other's have pointed out just plain ugly. It also contradicts the Astero and Stratios's design (both wing/ring sections are in the back of the ship). It almost looks like someone took the Stratios and smashed the front end of it into another ship.
If I could ask for a design favor: just move the ring back and away from the very front, please? Mid to rear would look much better.
|
Maya VonNeumann
Eldorado Exploration Expedition
2
|
Posted - 2013.12.09 02:01:00 -
[1232] - Quote
Well. What can I say? It looks like a hand held electric mixer.
Nothing sexy looking about a hand held mixer...
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Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
152
|
Posted - 2013.12.09 04:42:00 -
[1233] - Quote
Petrified wrote:I like the slotting and layout of this ship. But the visual aesthetic is annoying and as other's have pointed out just plain ugly. It also contradicts the Astero and Stratios's design (both wing/ring sections are in the back of the ship). It almost looks like someone took the Stratios and smashed the front end of it into another ship. If I could ask for a design favor: just move the ring back and away from the very front, please? Mid to rear would look much better. i think it's better the way it is- if it was at the back, it'd look smaller, even if it was the same size... and it'd only look like a big Stratios
I like it a lot the way it is- And I doubt they'll change it, as Asgeir's designs have often been the final design and he's the art director
The ring pulls the rest of the ship along and I feel like it's much more imposing: at the back it'd make it look like some sort of attack battleship, but it's not. It's a drone ship "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
152
|
Posted - 2013.12.09 04:44:00 -
[1234] - Quote
Align then MJD, then warp as soon as you land because you'll already be travelling fast enough to warp
But if they have a short range scram (the long range ones don't stop it) you're in trouble.
It needs a MJD spool-up time reduction IMO
and +2 warp core strength "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Grunanca
Doughboys Shadow Cartel
98
|
Posted - 2013.12.09 07:35:00 -
[1235] - Quote
Now I havent had time to read the Whole thread, so Im not sure if this has been proposed.
The ship is going to be somewhere near 2 billion in price from the current LP cost on sisters LP. With this pricetag it should be a good amoiunt better than a Dominix, but apart from the rep bonus it really isnt anything new.
How about keeping this ship in line with the Sisters ships and actually give it a cloaking bonus we already know from battleships? Here im talking cloaked velocity that we know from the Black Ops line of ships. Give it either the ability to use a covert ops bridge og even better, give it a jumpdrive.
I know its a lot of new buffs, but replace the drone bonus with the black ops abilities. Keep the armour bonus and repper bonus. You now have a ship we have been longing for in a looooong time. The expensive logistic ship we can jump in with our black ops and actually take on fights instead og just ganking way smaller gangs. This ship would have the range bonus a cloaked T3 ship cannot to be able to repair all ships that jump in through a covert cyno without moving,
Grun |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
888
|
Posted - 2013.12.09 09:40:00 -
[1236] - Quote
Miasmos wrote:To analyze the potential of current Nestor iteration: [Armageddon, "Nestor"] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Imperial Navy Heat Sink Imperial Navy Heat Sink [empty low slot] Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Omnidirectional Tracking Link II Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L [empty high slot] [empty high slot] [empty rig slot] [empty rig slot] [empty rig slot] Curator II x5 Add 50% optimal, utility mids and rigs (drone scope/omnidir). This does ~990dps to 100km with scorch and Curators. The nestor slot layout allows this with MJD and required tank/sensor range etc in exploration sites. 1200dps 50km fit is possible as well, but the tank would be iffy for combat sites then. The new Nestor will be a quite good EM-THERM MJD sniper if it passes like this. Nothing spectacular, but certainly viable for exploration. For this usage as well as traveling in nullsec, the INSTANT MJD activation would be really fitting. Instant MJD (click-jump) would allow fast repositioning in the sites as well as an evasion mechanic to pass gatecamps. Decloak-jump-align-warp would require a very strong interception / interdiction to catch, with the tackle having to zoom 100km to lock the Nestor down. This would make it viable as a nullsec explorer, but realistically catchable as well. Quote: INSTANT MJD! INSTANT MJD! INSTANT MJD! INSTANT MJD! INSTANT MJD!
instant MJD is way overpowered. No ship shoudl get that powerful free of jail card like that. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Onictus
Silver Snake Enterprise Fatal Ascension
657
|
Posted - 2013.12.09 11:08:00 -
[1237] - Quote
Grunanca wrote:Now I havent had time to read the Whole thread, so Im not sure if this has been proposed.
The ship is going to be somewhere near 2 billion in price from the current LP cost on sisters LP. With this pricetag it should be a good amoiunt better than a Dominix, but apart from the rep bonus it really isnt anything new.
How about keeping this ship in line with the Sisters ships and actually give it a cloaking bonus we already know from battleships? Here im talking cloaked velocity that we know from the Black Ops line of ships. Give it either the ability to use a covert ops bridge og even better, give it a jumpdrive.
I know its a lot of new buffs, but replace the drone bonus with the black ops abilities. Keep the armour bonus and repper bonus. You now have a ship we have been longing for in a looooong time. The expensive logistic ship we can jump in with our black ops and actually take on fights instead og just ganking way smaller gangs. This ship would have the range bonus a cloaked T3 ship cannot to be able to repair all ships that jump in through a covert cyno without moving,
Grun
Damn right. |
Ju'Rei Oh
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.12.09 11:10:00 -
[1238] - Quote
Savira Terrant wrote:I am wondering if we could just leave the price discussion out of arguments, when talking about ship features. Let's make a healthy ship and then argue about a price and whatever possible reasons CCP would have for their pricing policy.
The price is part of the discussion because of the source. The source is servant sisters of EVE loyalty. The value of each loyalty point from any corporation is determined by the reward with the best yield. In this case, the Astero. Meaning If one were to farm out 400,000 LP from the sanctuary, they could either buy 20 Astero BPCs and sell either the BPC or the constructed ships for 100-120m ISK, for a net of around 2.2 billion isk... or they could lose money.
So whether or not the market price for the Nestor is 2.2 billion isk or nothing (the latter seeming more likely), and whether or not one chooses to sell or keep their Nestor (again, latter is most likely), they will still pay, at the very least, 2.2 billion isk in loyalty points.
The price of the Nestor is already determined. Unless the market for the Astero crashes (not likely), the nestor is, right now, worth 2.2 billion isk.
Thus, the general gist of this thread so far is the stats proposed in the original (and subsequent) posts simply do not fit the current value of the nestor. |
Mournful Conciousness
Embers Children TOHA Conglomerate
385
|
Posted - 2013.12.09 11:39:00 -
[1239] - Quote
There's a lot of talk on here about the price of the Nestor, using SoE LP as a reference point.
But it seems to me that since there are now SoE level 4 agents in Osmon (and Osmon is packed with mission runners these days), the supply side of SoE products must gradually become more saturated.
Slowly, as the demand of SoE cruisers eases, this has to have a downward pressure on SoE LP conversion rates, so it's not inconceivable to me that the price of Stratios could eventually drop to ISK 250m, putting the Nestor at around 1Bn.
ISK 250m seems about right to me for a stratios, and at that level I would buy one for initiating combat (essentially using it as a covert heavy interdiction cruiser). So people like me would add demand pressure help to keep SoE LP at that level.
Even at ISK 1Bn the Nestor's current hull bonuses don't make a compelling argument for buying one (at least for me), but I think pitching our expectations at capabilities matching a price tag of 2Bn is a mistake.
I would be interested to hear answers from CCP Rise to this question:
"What does CCP perceive as the role(s) of this ship? What functions is it intended to perform?"
I think once we know that, we can have a rational discussion as to what bonuses it should receive. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Savira Terrant
Forsaken Identity Unchained.
75
|
Posted - 2013.12.09 12:13:00 -
[1240] - Quote
Ju'Rei Oh wrote:Savira Terrant wrote:I am wondering if we could just leave the price discussion out of arguments, when talking about ship features. Let's make a healthy ship and then argue about a price and whatever possible reasons CCP would have for their pricing policy. The price is part of the discussion because of the source. The source is servant sisters of EVE loyalty. The value of each loyalty point from any corporation is determined by the reward with the best yield. In this case, the Astero. Meaning If one were to farm out 400,000 LP from the sanctuary, they could either buy 20 Astero BPCs and sell either the BPC or the constructed ships for 100-120m ISK, for a net of around 2.2 billion isk... or they could lose money. So whether or not the market price for the Nestor is 2.2 billion isk or nothing (the latter seeming more likely), and whether or not one chooses to sell or keep their Nestor (again, latter is most likely), they will still pay, at the very least, 2.2 billion isk in loyalty points. The price of the Nestor is already determined. Unless the market for the Astero crashes (not likely), the nestor is, right now, worth 2.2 billion isk. Thus, the general gist of this thread so far is the stats proposed in the original (and subsequent) posts simply do not fit the current value of the nestor.
I don't care. Only because CCP set the price this high - being wrong or not doing so - should not influence the discussion on how to achieve a healthily balanced ship. Rather it is the other way around. The value of the ship should be determined by the players after the ship is balanced in a way that makes it neither overpowered nor underwhelming.
The ISK and time to aquire a ship (not value) is a meaningless statistic, without first creating a ship that has value to players. And not just two of them screaming to leave it like the current proposal to have a better Dominix for Lvl4 missions.
If and when the ship has value to enough players, we can start arguing about the appropriate amount of ISK and time required to aquire that ship. . |
|
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
9
|
Posted - 2013.12.09 12:59:00 -
[1241] - Quote
Savira Terrant wrote:
I don't care. Only because CCP set the price this high - being wrong or not doing so - should not influence the discussion on how to achieve a healthily balanced ship. Rather it is the other way around. The value of the ship should be determined by the players after the ship is balanced in a way that makes it neither overpowered nor underwhelming.
The ISK and time to aquire a ship (not value) is a meaningless statistic, without first creating a ship that has value to players. And not just two of them screaming to leave it like the current proposal to have a better Dominix for Lvl4 missions.
If and when the ship has value to enough players, we can start arguing about the appropriate amount of ISK and time required to aquire that ship.
I agree that a ship's value should come from its use to players but in reality that only shifts prices slightly when compared to the cost of producing the ship in the first place. In most instances, the price of a ship is based on the cost of materials plus a mark up to account for man hours put into its production. In this case, the mineral cost (if any) is negated by the LP cost, in man hours, to produce.
The Nestor suffers in this regard for being a pirate battleship (LP cost must considerate other ships in class), Highsec markup, and having plenty of high value and in demand items available with the same LP (inflating the isk/LP ratio). All these factor come together to produce a ship that will cost ~2.2 bil, no matter what its capabilities are. So the issue comes to why anyone would fork over the LP to put a ship on the market when no one is willing to purchase it and they have so many other, easier to sell options to choose from.
Other Pirate faction BSs don't suffer from these problems nearly as much and are further suppressed by their availability outside of LP stores. This lowers there price and, along with having an established value in fleets, increases their demand, further encouraging people to produce them.
P.S. I do hope it doesn't appear that I'm picking on you Savira, your comments are just easier for me to respond to intelligently |
Mournful Conciousness
Embers Children TOHA Conglomerate
385
|
Posted - 2013.12.09 13:06:00 -
[1242] - Quote
Roy Alleyne wrote:Savira Terrant wrote:
I don't care. Only because CCP set the price this high - being wrong or not doing so - should not influence the discussion on how to achieve a healthily balanced ship. Rather it is the other way around. The value of the ship should be determined by the players after the ship is balanced in a way that makes it neither overpowered nor underwhelming.
The ISK and time to aquire a ship (not value) is a meaningless statistic, without first creating a ship that has value to players. And not just two of them screaming to leave it like the current proposal to have a better Dominix for Lvl4 missions.
If and when the ship has value to enough players, we can start arguing about the appropriate amount of ISK and time required to aquire that ship.
I agree that a ship's value should come from its use to players but in reality that only shifts prices slightly when compared to the cost of producing the ship in the first place. In most instances, the price of a ship is based on the cost of materials plus a mark up to account for man hours put into its production. In this case, the mineral cost (if any) is negated by the LP cost, in man hours, to produce. The Nestor suffers in this regard for being a pirate battleship (LP cost must considerate other ships in class), Highsec markup, and having plenty of high value and in demand items available with the same LP (inflating the isk/LP ratio). All these factor come together to produce a ship that will cost ~2.2 bil, no matter what its capabilities are. So the issue comes to why anyone would fork over the LP to put a ship on the market when no one is willing to purchase it and they have so many other, easier to sell options to choose from. Other Pirate faction BSs don't suffer from these problems nearly as much and are further suppressed by their availability outside of LP stores. This lowers there price and, along with having an established value in fleets, increases their demand, further encouraging people to produce them. P.S. I do hope it doesn't appear that I'm picking on you Savira, your comments are just easier for me to respond to intelligently
Except it's not a given that SoE LP will remain at their current conversion price.
At present, if you are a hisec missioner, it would be rational to move to Osmon and mine SoE missions in preference to any other hisec mission. Eventually the carebear horde will catch on to the "cash on the table" and the price of BPCs will begin to drop.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
66
|
Posted - 2013.12.09 13:31:00 -
[1243] - Quote
Idea: give all SOE ships slight boost to warp speed. Like 2.2-2.4 for battleship, 3.3-3.6 cruiser, 5.5-6 frigate. Would be awesome, especially for a battleship. |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
9
|
Posted - 2013.12.09 13:51:00 -
[1244] - Quote
Mournful Conciousness wrote:
Except it's not a given that SoE LP will remain at their current conversion price.
At present, if you are a hisec missioner, it would be rational to move to Osmon and mine SoE missions in preference to any other hisec mission. Eventually the carebear horde will catch on to the "cash on the table" and the price of BPCs will begin to drop.
It is reasonable to predict a lowering of the price of SoE LP over the next few months but I highly doubt that it will drop below preannoucement levels, stopping far short of your predicted 200 mill reduction of the Stratios' price. As amazing as these ships are they only service a nich community, with most of them either flying high sec only or are skilled enough to loose ships very rarely. |
Savira Terrant
Forsaken Identity Unchained.
76
|
Posted - 2013.12.09 14:16:00 -
[1245] - Quote
Roy Alleyne wrote:Savira Terrant wrote:
I don't care. Only because CCP set the price this high - being wrong or not doing so - should not influence the discussion on how to achieve a healthily balanced ship. Rather it is the other way around. The value of the ship should be determined by the players after the ship is balanced in a way that makes it neither overpowered nor underwhelming.
The ISK and time to aquire a ship (not value) is a meaningless statistic, without first creating a ship that has value to players. And not just two of them screaming to leave it like the current proposal to have a better Dominix for Lvl4 missions.
If and when the ship has value to enough players, we can start arguing about the appropriate amount of ISK and time required to aquire that ship.
I agree that a ship's value should come from its use to players but in reality that only shifts prices slightly when compared to the cost of producing the ship in the first place. In most instances, the price of a ship is based on the cost of materials plus a mark up to account for man hours put into its production. In this case, the mineral cost (if any) is negated by the LP cost, in man hours, to produce. The Nestor suffers in this regard for being a pirate battleship (LP cost must considerate other ships in class), Highsec markup, and having plenty of high value and in demand items available with the same LP (inflating the isk/LP ratio). All these factor come together to produce a ship that will cost ~2.2 bil, no matter what its capabilities are. So the issue comes to why anyone would fork over the LP to put a ship on the market when no one is willing to purchase it and they have so many other, easier to sell options to choose from. Other Pirate faction BSs don't suffer from these problems nearly as much and are further suppressed by their availability outside of LP stores. This lowers there price and, along with having an established value in fleets, increases their demand, further encouraging people to produce them. P.S. I do hope it doesn't appear that I'm picking on you Savira, your comments are just easier for me to respond to intelligently
No worries.
Well I guess what I am saying is, that the predicted high price is detrimental to the balancing discussion, because naturally people will cry for an overpowered ship since they want bang for their buck.
I do agree to what you and others already said about missing downward pressure and the price it will end up with. I am trying hard to not let myself be confused between a ship that was well balanced into it's envirnment and a ship that had a high price attached - for whatever reason I can only guess - and then powercrept to meet the players expectations for a specific price.
Having said that, I think it may have been a mistake to publish the price at all in this early stage, instead of giving room to both a balancing discussion and a price discussion after that. . |
Sniper Smith
Center for Advanced Studies Gallente Federation
18
|
Posted - 2013.12.09 16:18:00 -
[1246] - Quote
Current price for SOE LP aside, SOE LP has always been expensive..
Limited interest in SOE, Limited access to it in Null (one region), Expense in conversion of Concord LP to SOE, and an ever-present high demand for SOE LP store items like Probes, Launchers, and now the Frig and Cruiser, means it's unlikely you will ever see the LP drop significantly. If it went back to what it was before the SOE ships it would still be 1.4-1.5bil.
Few options in fixing this.. Lower base LP Costs. More Sanctuary agents, in more NPC Regions of Null. BPC Drops from somewhere. Change Concord --> SOE Conversion ratio.
But that's about it... There's a limit to how many people are gonna run SOE missions.. More people are running them now than ever, and they will start to drop off and go back to other types.. So demand will go down after the initial release of the ship, but so will supply.. |
Meyr
SiN Corp Black Core Alliance
143
|
Posted - 2013.12.09 18:40:00 -
[1247] - Quote
Setting aside the price, which will be ridiculously expensive for what you are receiving, can we, for the moment, return to just WHAT it is that you will be exorbitantly overpaying for?
The drone capability of a Gila (setting aside the slightly larger drone bay, which, at these levels, doesn't really make much of a difference).
Less Remote Repair capability than an Onieros.
Exploration capability that falls between that of a T1 & T2 frigate.
A Weapon bonus that pretty much everyone agrees is, well, 'excrement'.
Sub-par EHP capabilities.
To describe this design as "uninspired" would be entirely justified. There was (and still exists) a chance to create something truly unique with this ship class, but, instead, you chose to go with tired, over-worked ideas that lead to yet another 'Dominix-By-Another-Name' end result.
You could have made it entirely dependent upon drones for offense, with no turret or launcher hardpoints, given it the ability to warp while cloaked, provided it with the Exploration bonuses it currently has, added bonuses similar to a Logistics cruiser, and been entirely within the basic concept of the SoE role as explorers and rescuers. Envision it as a ship built around DEFENSIVE, SUPPORT capabilities, instead of trying to gimp it from the start as an offensive design.
A potential fit for that design with those goals:
One Warfare Link slot. Two Large Armor Repairers Covert Ops Cloaking Device Probe Launcher Tractor Beam Salvager
MWD/MJD Target Painter (aggro management) 2 Analyzers Cargo Scanner
Large Armor Repairer DC II Two EANM II Cap Power Relay II
Rigs to suit, drones to taste.
Yes, this could be modified to be a stupidly long-ranged drone sniper, but, so can any other drone boat that already exists. It is entirely in keeping with what has already been written about/designed for the Sisters of Eve.
Would this STILL be incredibly expensive? Certainly. Would you receive good value for your ISK? Absolutely. Could it be reasonably referred to as OP? Not unless you're biased against Cov Ops ships as a group. Would it create a whole new group of problems? Probably not. Notice that I did not include any mention of 'reduced targeting delay' in the ship's list of bonuses. Only the ability to move while cloaked. |
BeanBagKing
Aperture Harmonics No Holes Barred
267
|
Posted - 2013.12.09 18:53:00 -
[1248] - Quote
CCP Rise @ Posted: 2013.12.04 13:42 wrote:I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here. Just wondering what the word is (if there is one). Last I heard you couldn't really say anything yourself, but there was going to be some team discussion. Just curious if anything came of it. |
Disciple Cax
cYN0 5
0
|
Posted - 2013.12.09 19:19:00 -
[1249] - Quote
I surely didn't read all of the 60 pages prior to this, so if at any point I use an idea someone already mentioned, please consider it support and not theft.
I like the idea of making the SOE BS a drone boat, I feel that the RR bonuses are interesting, but I feel like it is too focused on being able to perform all the functions of an exploration ship when in reality, no one will ever go gate to gate solo in a ship this expensive without a covert ops cloak. I feel that having a covert ops cloak would make it too OP as well.
Instead what I suggest is making it a sort of exploration command base. Take away its role of hacking and scanning altogether and put this ship in the role of support. I feel like it would be really neat if this ship had a jump drive similar to a black ops BS, but can only jump to covert cynos, and cannot fit a covert jump portal.
This suits it well to a group of explorers who go around looking for sites to run, find something a little more juicy and light a cyno to bring in the BS, or they fill up their cargo so this ship comes to scoop it up and return it back to a station so the small ships with covert cloaks can continue their search for exploration sites.
In PvP this ship as is would become too powerful for black ops hotdrops, so in order to bring it more into balance, you could nerf it's targeting range and sensor strength to make it easier to jam or dampen to reduce the amount of RR they provide.
On a side note, I also feel that the laser range bonus is a bit useless. If I needed dps, I would fit blasters instead. If I thought the targets were going to be at range, I would probably just stick to drones only.
Just a few ideas to expand upon. |
Meyr
SiN Corp Black Core Alliance
144
|
Posted - 2013.12.09 19:20:00 -
[1250] - Quote
Roy Alleyne wrote:
No Ship could use a jump drive between Anoikis systems without CCP releasing a map showing exactly where all the system where in relation to each other and their distances. This would then allow Capitol ships to jump between systems without being restricted by limited mass wormholes or even bridging fleets between two systems not even remotly connected by wormholes at any time.
I do admit that it would be an interesting change but if this was implemented tomorrow, we would see Capitol ships from C5 and C6 Corps jumping into holes all the way down C1 and BlOps bridging in T3s, recons, and bombers right next to them. The main problem would be the disruption of the quality over quantity mentality that CCP has fostered so carefully within Anoikis and shift the balance of power from the small single system corps to large jump equipped power blocks practically over night.
P.S. The cloaked speed bonus is for not being where the enemy saw you land and for aligning out and warping safely.
Actually, distance between wormholes HAS been mapped. Even when a different wormhole system was within jump range, we were not able to jump between them. It's coded into the wormholes themselves that jump drives are not allowed to operate between them. |
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Savira Terrant
Forsaken Identity Unchained.
76
|
Posted - 2013.12.09 19:54:00 -
[1251] - Quote
BeanBagKing wrote:CCP Rise @ Posted: 2013.12.04 13:42 wrote:I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here. Just wondering what the word is (if there is one). Last I heard you couldn't really say anything yourself, but there was going to be some team discussion. Just curious if anything came of it.
I am guessing there is more than one opinion within the team and lots to discuss and then they also run new proposals by the CSM first. But yeah, hoping to get some feedback too. As I said in the past, feedback is a two way street. . |
Vincintius Agrippa
F L O O D
18
|
Posted - 2013.12.09 20:45:00 -
[1252] - Quote
Its awful. Should be able to fit a cov ops cloak. That completely goes against the other concepts for the soe ships. That bieng said: exploration ships that can enter and exit without being seen and are more than capable of defending themselves. Considering that this thing will cost as much as a dred. It has no exploratory value anymore. It will not be able to explore systems lower than .6 status. Combine that with the warp speed that pairs with warp accel, and the long allign time that battleships are famous for: This ship is dead before you ship it to tq. |
XvXTeacherVxV
The Cult Reborn
62
|
Posted - 2013.12.09 21:04:00 -
[1253] - Quote
Vincintius Agrippa wrote:Its awful. Should be able to fit a cov ops cloak. That completely goes against the other concepts for the soe ships. That bieng said: exploration ships that can enter and exit without being seen and are more than capable of defending themselves. Considering that this thing will cost as much as a dred. It has no exploratory value anymore. It will not be able to explore systems lower than .6 status. Combine that with the warp speed that pairs with warp accel, and the long allign time that battleships are famous for: This ship is dead before you ship it to tq.
I'm suspicious of comments that suggest .5 space isn't high-sec.... Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Savira Terrant
Forsaken Identity Unchained.
76
|
Posted - 2013.12.09 21:42:00 -
[1254] - Quote
XvXTeacherVxV wrote:Vincintius Agrippa wrote:Its awful. Should be able to fit a cov ops cloak. That completely goes against the other concepts for the soe ships. That bieng said: exploration ships that can enter and exit without being seen and are more than capable of defending themselves. Considering that this thing will cost as much as a dred. It has no exploratory value anymore. It will not be able to explore systems lower than .6 status. Combine that with the warp speed that pairs with warp accel, and the long allign time that battleships are famous for: This ship is dead before you ship it to tq. I'm suspicious of comments that suggest .5 space isn't high-sec....
He seems to imply highsec ganking, which is preferably done in .5 systems. . |
Celia Therone
University of Caille Gallente Federation
37
|
Posted - 2013.12.09 22:32:00 -
[1255] - Quote
Savira Terrant wrote:While I ask myself why not more people ran SOE missions before, I think the new ships are a final wakeup call to those highsec folks. So the market will regulate the price by itself to what the players value such items. This can lead to a massive price drop of Sisters LP, but also stay rather stable. The important thing to argue here would be to keep the ship and item prices in the same relation the other pirate shiptypes have. To that end mission achieved. Now, the missing downward pressure from the not existing blueprint drops in exploration sites is a valid arguement to desist from the price markup in highsec in my eyes. This balances the fact that you can get a "pirate" ship in highsec - the argument for the markup - and the non-existent bpc drops.
Edit: I want to make clear that any comments on pricing are unrelated to balancing ideas i might have. SoE only have one agent per system and their systems are a dozen or more jumps apart. This means that you don't get to cherry pick missions unless you're willing to take a lot of standings penalties. They also have a fairly large pool of anti-Amarr missions (I've had three consecutive and different ones in a row) so you have to either be willing to tank your Amarr rep or your SOE rep, or just wait out the 4 hour mission refusal timer. One of the three high sec SoE agents is actually in Amarr space which means that torching your Amarr rep probably isn't such a good plan.
Lastly, the SoE mission systems are traditional griefer and ganker haunts. Of the six people in my alliance that I know have run missions in Osmon four have lost their mission boats to suicide ganks - and the two new agents are in 0.5 space and thus easier for suicide gankers. This means that if you're running SoE missions then it's probably a good idea to run it in a not-very-blinged ship which means that your completion rates are slowed down.
I'm not saying that it is impossible to run SoE missions, or that it is uneconomical to do so just that there are good reasons to run missions elsewhere.
Historically these reasons, coupled with the terrible Concord LP conversion rate and the limited availability of the LP store offerings, have been enough to keep SoE LP well above average. |
NUBIARN
Brutal Ballerinas
3
|
Posted - 2013.12.09 22:39:00 -
[1256] - Quote
seriously, as it stands that has to be the most disappointing ship release in 10 years of eve, I`m very very disappointed tbh
jack of all trades master of none, springs to mind.
going to use it for logi - well a logi is far better range 16km for remotes ha spider tanking - well for the price cant see a gang of them so that the current range bonus gone. going to use it for missioning - maurders same or lees cost with bastion is a no brainer drone boat ? - rattler is just better exploration - well t3 or starios seems to do just fine
so what is a battleship that will be pretty limited in scope, hat will be in saller supply than all its alternatives for a lot mr isk actually be useful for???
my suggestion is to make it a monster overpowered logistics ship, shields and armor and cap transfers on par or better than a guardian and ballisk, kinda two ships rolled into one ship, maybe even give it the ability to triage !!, for the price it wont be replacing logis for most uses, but would keep in line with soe being first aid type people. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
153
|
Posted - 2013.12.10 00:03:00 -
[1257] - Quote
Shade Alidiana wrote:Idea: give all SOE ships slight boost to warp speed. Like 2.2-2.4 for battleship, 3.3-3.6 cruiser, 5.5-6 frigate. Would be awesome, especially for a battleship. Well, the first two already have a fast warp speed, and rumor has it that the battleship will have a very nice speed itself "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
153
|
Posted - 2013.12.10 00:04:00 -
[1258] - Quote
Needs:
625% bonus to cloaked velocity, +15 virus strength instead of +10, +2 warp core strength "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
9
|
Posted - 2013.12.10 00:41:00 -
[1259] - Quote
Savira Terrant wrote:
No worries.
Well I guess what I am saying is, that the predicted high price is detrimental to the balancing discussion, because naturally people will cry for an overpowered ship since they want bang for their buck.
I do agree to what you and others already said about missing downward pressure and the price it will end up with. I am trying hard to not let myself be confused between a ship that was well balanced into it's envirnment and a ship that had a high price attached - for whatever reason I can only guess - and then powercrept to meet the players expectations for a specific (predicted) price.
Having said that, I think it may have been a mistake to publish the price at all in this early stage, instead of giving room to both a balancing discussion and a price discussion after that.
While I ask myself why not more people ran SOE missions before, I think the new ships are a final wakeup call to those highsec folks. So the market will regulate the price by itself to what the players value such items. This can lead to a massive price drop of Sisters LP, but also stay rather stable. The important thing to argue here would be to keep the ship and item prices in the same relation the other pirate shiptypes have. To that end mission achieved. Now, the missing downward pressure from the not existing blueprint drops in exploration sites is a valid arguement to desist from the price markup in highsec in my eyes. This balances the fact that you can get a "pirate" ship in highsec - the argument for the markup - and the non-existent bpc drops.
Edit: I want to make clear that any comments on pricing are unrelated to balancing ideas i might have.
People will always cry for OP ships, it would be funny if they went so persistent.
I'm relieved that Im not the only one conflicted between performance and cost. Setting aside price, currently the Nestor will be very useful in RR BS gangs and I'm sure a few players will utilize its hacking and probing bonuses at some point. However, I don't feel that the Nestor lives up to the SoE line up from a balancing point of view. The current SoE ships are highly mobile exploration and combat platforms that benefit greatly from their hacking and scanning bonuses. Calling a BS 'highly mobile' on its own is laughable and before Rise dropped the 'free bonus' bomb on us I supported the elimination of them completely in favor of a mobility advantage. This was back when I naively thought the Nestor would be priced similar to other pirate ships and thus a non-issue.
When you do factor in price, only large power blocks would be able to field these for RR BS gangs and individual owners would be restricted to high sec or would get popped by the first gang to spot it on dscan. The high cost making them simultaneously difficult to obtain and obvious primaries, with the RR bonus not helping in that regard.
The added survivability and speed that a mobility bonus would provide would allow the Nestor to compete with T3s and logi cruisers for fleet positions and justify using them to support exploration missions in hostile space.
On a side note, As much as I hate to resurrect the mini carrier idea from way back when but if the Nestor could be used to increase the mobility of other ships through a fitting service and small fleet hanger, it may be effective as a mobile anchoring point for long deployment Wspace exploration. I'll support anything that makes the Nestor valuable enough for a 'highly mobile' fleet to slow down a little for it. |
Mournful Conciousness
Embers Children TOHA Conglomerate
387
|
Posted - 2013.12.10 00:48:00 -
[1260] - Quote
Roy Alleyne wrote: On a side note, As much as I hate to resurrect the mini carrier idea from way back when but if the Nestor could be used to increase the mobility of other ships through a fitting service and small fleet hanger, it may be effective as a mobile anchoring point for long deployment Wspace exploration. I'll support anything that makes the Nestor valuable enough for a 'highly mobile' fleet to slow down a little for it.
This makes a great deal of sense. Coupled with the new reconfigurability of T3 ships it could make for some very interesting nomadic gameplay.
+1
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
|
MeBiatch
Republic University Minmatar Republic
1559
|
Posted - 2013.12.10 00:55:00 -
[1261] - Quote
James Amril-Kesh wrote:The blops speed bonus isn't useless at all. For one, it allows the ship to warp instantly out of cloak. It also allows you to move around somewhat (the extra speed compensates for the fact that you can't use prop mods while cloaked, except in the first few seconds). Without it blops would be extremely slow while cloaked and would be significantly easier to catch on gate (when they take them of course, as is sometimes necessary).
Combining blops speed bonus with 10 medium drone capability would make this a very fun and unique ship indeed. I think it would satisfy most of those that want a covert ops cloak, and it would also probably satisfy many those that want bubble immunity.
anything to make medium drones useful There are no stupid Questions... just stupid people... Winter Expansion new ship request |
James Amril-Kesh
4S Corporation Goonswarm Federation
6850
|
Posted - 2013.12.10 01:30:00 -
[1262] - Quote
Of course it'll never be implemented, because people are irrationally afraid of the idea of a ship having more than 5 drones that isn't a capital or a limited edition.
And CCP's stuck on their vision for the ship - bonuses to everything, and consequently useful for nothing. Because people just love flying the Gnosis. Latest video - Pandemic Legion titan and supers killed |
Xequecal
GoonWaffe Goonswarm Federation
131
|
Posted - 2013.12.10 01:39:00 -
[1263] - Quote
Mournful Conciousness wrote:Except it's not a given that SoE LP will remain at their current conversion price.
At present, if you are a hisec missioner, it would be rational to move to Osmon and mine SoE missions in preference to any other hisec mission. Eventually the carebear horde will catch on to the "cash on the table" and the price of BPCs will begin to drop.
SoE isn't going to attract the hardcore carebears because running their missions will tank your Caldari State faction, and with only one agent available without traveling dozens of jumps you can't just filter out all the missions that pit you against Amarr/Caldari. |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
9
|
Posted - 2013.12.10 01:50:00 -
[1264] - Quote
James Amril-Kesh wrote:Of course it'll never be implemented, because people are irrationally afraid of the idea of a ship having more than 5 drones that isn't a capital or a limited edition.
And CCP's stuck on their vision for the ship - bonuses to everything, and consequently useful for nothing. Because people just love flying the Gnosis.
It isn't an irrational fear, having that many drones on the field is worthless when compared to just bonusing the 5 you do have. In addition to that, you would need an even larger drone bay just to carry them all around not to mention having to replace them more often and all the other problems involved.
As to their jack of all trades thing, I can rationalize it as not wanting to spend all that time designing a ship only a small niche will use. The Gnosis was probably the most efficient ship ever designed from a player use/development hour standpoint. However, I do agree that this approach makes a ship useless with out drowning in bonuses. |
Celia Therone
University of Caille Gallente Federation
37
|
Posted - 2013.12.10 02:54:00 -
[1265] - Quote
There's not much point in giving this ship a fleet maintenance bay/refitting service now that we have dirt cheap mobile depots.
Medium drones are pretty horrible. They're slow enough and fragile enough that they die like flies without having the dps or tracking to be interesting. |
Vincintius Agrippa
F L O O D
18
|
Posted - 2013.12.10 02:56:00 -
[1266] - Quote
Roy Alleyne wrote:Savira Terrant wrote:
No worries.
Well I guess what I am saying is, that the predicted high price is detrimental to the balancing discussion, because naturally people will cry for an overpowered ship since they want bang for their buck.
I do agree to what you and others already said about missing downward pressure and the price it will end up with. I am trying hard to not let myself be confused between a ship that was well balanced into it's envirnment and a ship that had a high price attached - for whatever reason I can only guess - and then powercrept to meet the players expectations for a specific (predicted) price.
Having said that, I think it may have been a mistake to publish the price at all in this early stage, instead of giving room to both a balancing discussion and a price discussion after that.
While I ask myself why not more people ran SOE missions before, I think the new ships are a final wakeup call to those highsec folks. So the market will regulate the price by itself to what the players value such items. This can lead to a massive price drop of Sisters LP, but also stay rather stable. The important thing to argue here would be to keep the ship and item prices in the same relation the other pirate shiptypes have. To that end mission achieved. Now, the missing downward pressure from the not existing blueprint drops in exploration sites is a valid arguement to desist from the price markup in highsec in my eyes. This balances the fact that you can get a "pirate" ship in highsec - the argument for the markup - and the non-existent bpc drops.
Edit: I want to make clear that any comments on pricing are unrelated to balancing ideas i might have.
People will always cry for OP ships, it would be funny if they weren't so persistent. I'm relieved that Im not the only one conflicted between performance and cost. Setting aside price, currently the Nestor will be very useful in RR BS gangs and I'm sure a few players will utilize its hacking and probing bonuses at some point. However, I don't feel that the Nestor lives up to the SoE line up from a balancing point of view. The current SoE ships are highly mobile exploration and combat platforms that benefit greatly from their hacking and scanning bonuses. Calling a BS 'highly mobile' on its own is laughable and before Rise dropped the 'free bonus' bomb on us I supported the elimination of them completely in favor of a mobility advantage. This was back when I naively thought the Nestor would be priced similar to other pirate ships and thus a non-issue. When you do factor in price, only large power blocks would be able to field these for RR BS gangs and individual owners would be restricted to high sec or would get popped by the first gang to spot it on dscan. The high cost making them simultaneously difficult to obtain and obvious primaries, with the RR bonus not helping in that regard. The added survivability and speed that a mobility bonus would provide would allow the Nestor to compete with T3s and logi cruisers for fleet positions and justify using them to support exploration missions in hostile space. On a side note, As much as I hate to resurrect the mini carrier idea from way back when but if the Nestor could be used to increase the mobility of other ships through a fitting service and small fleet hanger, it may be effective as a mobile anchoring point for long deployment Wspace exploration. I'll support anything that makes the Nestor valuable enough for a 'highly mobile' fleet to slow down a little for it.
I an actually in favor of a mini drone carrier. I feel that what we need it, bad. from each race. Predominate traits: Can field 1 extra drone per level. Can field 10 heavy drones (250Mbit). Various drone bonuses |
Vincintius Agrippa
F L O O D
18
|
Posted - 2013.12.10 03:08:00 -
[1267] - Quote
James Amril-Kesh wrote:Of course it'll never be implemented, because people are irrationally afraid of the idea of a ship having more than 5 drones that isn't a capital or a limited edition.
And CCP's stuck on their vision for the ship - bonuses to everything, and consequently useful for nothing. Because people just love flying the Gnosis.
If I remember correctly, ships smaller than capitols used to be able to launch 10 drones. CCP nerfed because of server load. Which is why I suspect they have such blatant hatred for missiles.
Shame on you CCP NERFZILLA and CCP FIZZLEWAFFE!
Upgrade you servers bitches. |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
9
|
Posted - 2013.12.10 03:14:00 -
[1268] - Quote
Celia Therone wrote:There's not much point in giving this ship a fleet maintenance bay/refitting service now that we have dirt cheap mobile depots.
A ship mounted service would be available to everyone in the fleet as opposed to having to carry their own, freeing up a lot of space for loot, ammo, and anything else you would need on an extended mission. This kind of thing has already been done with Orcas in the past, though I wouldn't recommend anything as large as the bays the Orca has.
Either way my thinking is that this option is less desirable than a BlOps cloak bonus, though may be more preferable, from a balance standpoint, than a covert jump drive. |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
9
|
Posted - 2013.12.10 03:32:00 -
[1269] - Quote
Vincintius Agrippa wrote: I an actually in favor of a mini drone carrier. I feel that what we need it, bad. from each race. Predominate traits: Can field 1 extra drone per level. Can field 10 heavy drones (250Mbit). Various drone bonuses
Vincintius Agrippa wrote:James Amril-Kesh wrote:Of course it'll never be implemented, because people are irrationally afraid of the idea of a ship having more than 5 drones that isn't a capital or a limited edition.
And CCP's stuck on their vision for the ship - bonuses to everything, and consequently useful for nothing. Because people just love flying the Gnosis. If I remember correctly, ships smaller than capitols used to be able to launch 10 drones. CCP nerfed because of server load. Which is why I suspect they have such blatant hatred for missiles. Shame on you CCP NERFZILLA and CCP FIZZLEWAFFE! Upgrade you servers bitches.
This is exactly why I didn't want to dredge up the mini carrier thing again. There is no point to fielding more than 5 drones. The only reason Carriers can launch more is because it is kinda their 'thing'. It is much better to just apply bonuses to drone use both for server load considerations and for a plethora of logistics (as in service) problems for players, including having to manage more drones both on and off the battlefield just to achieve the same effect. If the Nestor does move toward the role of a mini carrier, it will be from the fleet logistics (again as in service) manager angle, not the 'fields tons of drones for no reason' angle. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
153
|
Posted - 2013.12.10 03:44:00 -
[1270] - Quote
Roy Alleyne wrote: This is exactly why I didn't want to dredge up the mini carrier thing again. There is no point to fielding more than 5 drones. The only reason Carriers can launch more is because it is kinda their 'thing'. It is much better to just apply bonuses to drone use both for server load considerations and for a plethora of logistics (as in service) problems for players, including having to manage more drones both on and off the battlefield just to achieve the same effect. If the Nestor does move toward the role of a mini carrier, it will be from the fleet logistics (again as in service) manager angle, not the 'fields tons of drones for no reason' angle.
Well there is a point to it- it spreads out the damage, first of all, making them harder to take down completely, and it'd honestly be a lot of fun.
I want the ship to stay exactly the way it is now, but it could go this way if it wanted to-
Nestor
Amarr BS Bonus: 4% bonus to armor resistances per level
Gallente BS Bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking, and velocity 50% bonus to armor repair drone effectiveness 50% bonus to optimal range of Large Energy Turrets 625% bonus to cloaked velocity
Drones under the Nestor's control will not be targeted by sleeper drones
Slots: 6H, 6M, 7L; 5 turrets, 0 launchers
625m3 drone bay, and 200mbit/sec bandwidth, so it's limited to 8 heavies/sentries
Ship Maintenance Bay: 350,000 m3
It could work, and I'd like to fly it
However, the current Nestor is awesome already "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
|
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
9
|
Posted - 2013.12.10 04:09:00 -
[1271] - Quote
Uriel Paradisi Anteovnuecci wrote:Roy Alleyne wrote: This is exactly why I didn't want to dredge up the mini carrier thing again. There is no point to fielding more than 5 drones. The only reason Carriers can launch more is because it is kinda their 'thing'. It is much better to just apply bonuses to drone use both for server load considerations and for a plethora of logistics (as in service) problems for players, including having to manage more drones both on and off the battlefield just to achieve the same effect. If the Nestor does move toward the role of a mini carrier, it will be from the fleet logistics (again as in service) manager angle, not the 'fields tons of drones for no reason' angle.
Well there is a point to it- it spreads out the damage, first of all, making them harder to take down completely, and it'd honestly be a lot of fun. I want the ship to stay exactly the way it is now, but it could go this way if it wanted to- Nestor Gallente BS Bonus: +1 active drone per level Role Bonus: 625% bonus to cloaked velocity Ship Maintenance Bay: 350,000 m3 It could work, and I'd like to fly it However, the current Nestor is awesome already
Fielding more than five drones just adds cost and headache to players and server load to CCP. There is no way the Nestor would get the equivalent of lvl 5 BlOps skill on the hull, we would be lucky to get 400%. As for the bay size... I could work with that. I'm not exactly a fan of the Nestor carrying around other ships in its belly and would recommend limiting it to a corp hanger for modules, ammo, and loot but it could work. |
killer persian
Veldspar United
1
|
Posted - 2013.12.10 04:30:00 -
[1272] - Quote
Vincintius Agrippa wrote:Roy Alleyne wrote:Savira Terrant wrote:
No worries.
Well I guess what I am saying is, that the predicted high price is detrimental to the balancing discussion, because naturally people will cry for an overpowered ship since they want bang for their buck.
I do agree to what you and others already said about missing downward pressure and the price it will end up with. I am trying hard to not let myself be confused between a ship that was well balanced into it's envirnment and a ship that had a high price attached - for whatever reason I can only guess - and then powercrept to meet the players expectations for a specific (predicted) price.
Having said that, I think it may have been a mistake to publish the price at all in this early stage, instead of giving room to both a balancing discussion and a price discussion after that.
While I ask myself why not more people ran SOE missions before, I think the new ships are a final wakeup call to those highsec folks. So the market will regulate the price by itself to what the players value such items. This can lead to a massive price drop of Sisters LP, but also stay rather stable. The important thing to argue here would be to keep the ship and item prices in the same relation the other pirate shiptypes have. To that end mission achieved. Now, the missing downward pressure from the not existing blueprint drops in exploration sites is a valid arguement to desist from the price markup in highsec in my eyes. This balances the fact that you can get a "pirate" ship in highsec - the argument for the markup - and the non-existent bpc drops.
Edit: I want to make clear that any comments on pricing are unrelated to balancing ideas i might have.
People will always cry for OP ships, it would be funny if they weren't so persistent. I'm relieved that Im not the only one conflicted between performance and cost. Setting aside price, currently the Nestor will be very useful in RR BS gangs and I'm sure a few players will utilize its hacking and probing bonuses at some point. However, I don't feel that the Nestor lives up to the SoE line up from a balancing point of view. The current SoE ships are highly mobile exploration and combat platforms that benefit greatly from their hacking and scanning bonuses. Calling a BS 'highly mobile' on its own is laughable and before Rise dropped the 'free bonus' bomb on us I supported the elimination of them completely in favor of a mobility advantage. This was back when I naively thought the Nestor would be priced similar to other pirate ships and thus a non-issue. When you do factor in price, only large power blocks would be able to field these for RR BS gangs and individual owners would be restricted to high sec or would get popped by the first gang to spot it on dscan. The high cost making them simultaneously difficult to obtain and obvious primaries, with the RR bonus not helping in that regard. The added survivability and speed that a mobility bonus would provide would allow the Nestor to compete with T3s and logi cruisers for fleet positions and justify using them to support exploration missions in hostile space. On a side note, As much as I hate to resurrect the mini carrier idea from way back when but if the Nestor could be used to increase the mobility of other ships through a fitting service and small fleet hanger, it may be effective as a mobile anchoring point for long deployment Wspace exploration. I'll support anything that makes the Nestor valuable enough for a 'highly mobile' fleet to slow down a little for it. I an actually in favor of a mini drone carrier. I feel that what we need it, bad. from each race. Predominate traits: Can field 1 extra drone per level. Can field 10 heavy drones (250Mbit). Various drone bonuses THANK YOU!!!! someone who agrees with me.. where were you in my post, everyone eating me alive and not even thinking about the actual need for a ship of that type. |
Savira Terrant
Forsaken Identity Unchained.
77
|
Posted - 2013.12.10 05:12:00 -
[1273] - Quote
Upgrading servers or not, I blatantly disagree with more than 5 drones on a subcapital for the sole reason of serverload - there will always be even bigger fights that bring the server to its (time dilation) knees.
Other than that I think right now is the worst time to introduce an SOE battleship that doesn't strictly follow the Astero and Strateos line of ships - even than it's not the best time. We first need the planned rebalance of Black Ops, pirate ships and T3 ships, get used to them and then find out which niche was not fulfilled yet. So I humbly ask CCP to completely forget about the Nestor, prioritize on balancing the mentioned shipclasses - without having the Nestor nagging in the back of their heads - and then introduce a Nestor with unique capabilities that has value to the players.
I know that bringing new bling to the game is always the most fun and the best thing PR wise (if it looks better than it's current design ), but for the health of the game, can we get the rebalance of mentioned classes in a point release between now and summer and a Nestor in the summer expansion? It's just without knowing the "final" stats of those ships we can hardly argue for features that the Nestor actually benefits from compared to those. . |
Onictus
Silver Snake Enterprise Fatal Ascension
663
|
Posted - 2013.12.10 05:58:00 -
[1274] - Quote
Xequecal wrote:Mournful Conciousness wrote:Except it's not a given that SoE LP will remain at their current conversion price.
At present, if you are a hisec missioner, it would be rational to move to Osmon and mine SoE missions in preference to any other hisec mission. Eventually the carebear horde will catch on to the "cash on the table" and the price of BPCs will begin to drop.
SoE isn't going to attract the hardcore carebears because running their missions will tank your Caldari State faction, and with only one agent available without traveling dozens of jumps you can't just filter out all the missions that pit you against Amarr/Caldari.
The faction loss with Calldari is trivial, they are +2 with gallente so a 14% storyline is +6% gallente and like -0.16 with caldari.
....if you can't figure out how to manage that...well lol. |
James Amril-Kesh
4S Corporation Goonswarm Federation
6855
|
Posted - 2013.12.10 08:01:00 -
[1275] - Quote
Savira Terrant wrote:Upgrading servers or not, I blatantly disagree with more than 5 drones on a subcapital for the sole reason of serverload - there will always be even bigger fights that bring the server to its (time dilation) knees. Nobody's going to blob these unless there's an actual advantage to doing so, and I don't think there would be. Scout drones aren't well suited to that type of combat since they're too susceptible to smartbombs. Latest video - Pandemic Legion titan and supers killed |
Debora Tsung
The Investment Bankers Guild
676
|
Posted - 2013.12.10 08:38:00 -
[1276] - Quote
Roy Alleyne wrote:It isn't an irrational fear, having that many drones on the field is worthless when compared to just bonusing the 5 you do have. In addition to that, you would need an even larger drone bay just to carry them all around not to mention having to replace them more often and all the other problems involved. No, it isn't.
If You loose one of 10 drones you loose only one tenth of your drone dps, if you loose one of five drones you loose one fifth of our dps.
So 10 unbonused drones are actually better than 5 five bonused drones.
EDIT: I can however agree with the argument of having only 5 bonused drones for the sake of server load. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |
Savira Terrant
Forsaken Identity Unchained.
77
|
Posted - 2013.12.10 09:17:00 -
[1277] - Quote
James Amril-Kesh wrote:Savira Terrant wrote:Upgrading servers or not, I blatantly disagree with more than 5 drones on a subcapital for the sole reason of serverload - there will always be even bigger fights that bring the server to its (time dilation) knees. Nobody's going to blob these unless there's an actual advantage to doing so, and I don't think there would be. Scout drones aren't well suited to that type of combat since they're too susceptible to smartbombs. Even if this particular ship were never to be used in environments causing such loads, my fear is the opening of hells gate regarding future iterations of other ships. . |
Rek Seven
Probe Patrol Polarized.
1077
|
Posted - 2013.12.10 09:18:00 -
[1278] - Quote
Most of you should have stopped posting about 30 pages ago. +1 |
Roy Alleyne
Dark Horizon Logistics and Intelligence Mortem Sigil
9
|
Posted - 2013.12.10 09:18:00 -
[1279] - Quote
Debora Tsung wrote:Roy Alleyne wrote:It isn't an irrational fear, having that many drones on the field is worthless when compared to just bonusing the 5 you do have. In addition to that, you would need an even larger drone bay just to carry them all around not to mention having to replace them more often and all the other problems involved. No, it isn't. If You loose one of 10 drones you loose only one tenth of your drone dps, if you loose one of five drones you loose one fifth of our dps. So 10 unbonused drones are actually better than 5 five bonused drones. EDIT: I can however agree with the argument of having only 5 bonused drones for the sake of server load.
Server load aside let's say you have a drone bay that is 100m3 and you want to field med drones. With that much space you can put all ten unbounded drones on the field at once, and when one is destroyed you only loose 1/10th of your dps and that's not so bad.
Now let's say you only have 50mb/s, limiting you only to five drones at a time but now you also have a 100% drone damage bonus. Your overall damage that you can apply is the same but when one is destroyed you now loose 1/5th of your dps, twice as much as before. However, this time you have extra drones in your bay just waiting to be deployed. This means that you can launch another drone and be back up to full damage in seconds instead of being permeantly down 10% of your dps.
What you are asking for is mearly to accomplish the same thing with more material. The only significant things that will change would be the number of green squares on your screen and how much less computing power everyone else has to deal with because of it. Limiting sub caps to 5 drones doesn't just help with game performance, it prevents you from having to deal with the logistics of buying and managing two or three times as many drones as you do now, just to achieve the same result. If you have your heart set on seeing that many squares buzzing around on your screen, buy a Gardian-Vexor. They exist in the game for the very reason that people like you enjoy seeing all those pretty boxes. |
Mournful Conciousness
Embers Children TOHA Conglomerate
387
|
Posted - 2013.12.10 09:20:00 -
[1280] - Quote
Debora Tsung wrote:Roy Alleyne wrote:It isn't an irrational fear, having that many drones on the field is worthless when compared to just bonusing the 5 you do have. In addition to that, you would need an even larger drone bay just to carry them all around not to mention having to replace them more often and all the other problems involved. No, it isn't. If You loose one of 10 drones you loose only one tenth of your drone dps, if you loose one of five drones you loose one fifth of our dps. So 10 unbonused drones are actually better than 5 five bonused drones. EDIT: I can however agree with the argument of having only 5 bonused drones for the sake of server load.
on the other hand, 10 unbonused drones will die to smart bombs twice as fast, so it's swings and roundabouts. on that note I'd like to see the 20%/level bonus applied to utility drones as well as dps drones. that's because I am a perfect domi & Ishtar pilot and I'm totally unbiased :-) Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
|
Debora Tsung
The Investment Bankers Guild
677
|
Posted - 2013.12.10 09:23:00 -
[1281] - Quote
Roy Alleyne wrote:
What you are asking for is mearly to accomplish the same thing with more material. The only significant things that will change would be the number of green squares on your screen and how much less computing power everyone else has to deal with because of it. Limiting sub caps to 5 drones doesn't just help with game performance, it prevents you from having to deal with the logistics of buying and managing two or three times as many drones as you do now, just to achieve the same result. If you have your heart set on seeing that many squares buzzing around on your screen, buy a Gardian-Vexor. They exist in the game for the very reason that people like you enjoy seeing all those pretty boxes.
A) I am not asking for anything regarding drones... Except for better drone UI, better drone AI, fixed drone backend and Ewar drones that are not useless, overpowered or borked... Did I miss anything?
B) Your argument that nothing changes besides the squares on your screen is still invalid because of flight time. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |
Debora Tsung
The Investment Bankers Guild
677
|
Posted - 2013.12.10 09:30:00 -
[1282] - Quote
Mournful Conciousness wrote:on the other hand, 10 unbonused drones will die to smart bombs twice as fast, so it's swings and roundabouts. on that note I'd like to see the 20%/level bonus applied to utility drones as well as dps drones. that's because I am a perfect domi & Ishtar pilot and I'm totally unbiased :-)
I've never seen Smartbombs outside of fleet actions I might be wrong but afaik smart bombs are not used as often as (for example) drones or turrets. That doesn't invalidate your argument, but in average you'll be better of with 10 unbonused drones.
Can't say anything about ishtars, I am to poor to afford one. -.- Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |
Mournful Conciousness
Embers Children TOHA Conglomerate
387
|
Posted - 2013.12.10 09:46:00 -
[1283] - Quote
Debora Tsung wrote:Mournful Conciousness wrote:on the other hand, 10 unbonused drones will die to smart bombs twice as fast, so it's swings and roundabouts. on that note I'd like to see the 20%/level bonus applied to utility drones as well as dps drones. that's because I am a perfect domi & Ishtar pilot and I'm totally unbiased :-) I've never seen Smartbombs outside of fleet actions I might be wrong but afaik smart bombs are not used as often as (for example) drones or turrets. That doesn't invalidate your argument, but in average you'll be better of with 10 unbonused drones. Can't say anything about ishtars, I am to poor to afford one. -.-
It would be unusual to see a single battleship fit a smartbomb, but I've encountered them on solo canes and the like. Most annoying unless you have an ishtar with high-strength ogres.
Too poor for an ishtar? Join a c5/c6 wormhole corp. You'll be able to buy 2 new ones every evening. :-)
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Xequecal
GoonWaffe Goonswarm Federation
132
|
Posted - 2013.12.10 12:21:00 -
[1284] - Quote
Onictus wrote:The faction loss with Calldari is trivial, they are +2 with gallente so a 14% storyline is +6% gallente and like -0.16 with caldari.
....if you can't figure out how to manage that...well lol.
The storylines have nothing to do with it, SoE gives missions against Amarr/Caldari faction rats. That's a -3.0% hit for every 15 minutes you're in one of those missions for ship kills. When there is only one agent you'll get more of these than you can decline. |
Naomi Anthar
172
|
Posted - 2013.12.10 12:23:00 -
[1285] - Quote
So basically this ship got 3 role bonuses + 2 role bonuses for exploration.
But still 3 role bonuses for combat , this way or another.
Combined with the fact it got hidden role bonus of heavily reduced mass it only makes me wonder about one thing.
HOW MASSIVE BUFF is incoming to other pirate battleships, especially to rattle who now looks like a joke compared to this ship.
So the other pirate factions will gain more than one role bonus CCP ?
Please give us a hint. |
Mournful Conciousness
Embers Children TOHA Conglomerate
389
|
Posted - 2013.12.10 12:49:00 -
[1286] - Quote
Xequecal wrote:Onictus wrote:The faction loss with Calldari is trivial, they are +2 with gallente so a 14% storyline is +6% gallente and like -0.16 with caldari.
....if you can't figure out how to manage that...well lol. The storylines have nothing to do with it, SoE gives missions against Amarr/Caldari faction rats. That's a -3.0% hit for every 15 minutes you're in one of those missions for ship kills. When there is only one agent you'll get more of these than you can decline.
My corp-mate made billions on Stratios blueprints by farming SoE missions in his main character in hisec in a machariel.
If you look carefully, many of the anti-faction missions don't actually require you to kill anyone. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Markku Laaksonen
EVE University Ivy League
225
|
Posted - 2013.12.10 14:57:00 -
[1287] - Quote
CCP Rise wrote:...It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely...
No Black Ops covops? |
Izo Alabaster
Vanguard Unlimited Sovereign Stars
4
|
Posted - 2013.12.10 15:14:00 -
[1288] - Quote
Quote:NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
So it has a shield tanker's slot layout but a bonus to armor resistance? CCP, do you not remember how incredibly unpopular the Hyperion was with its 8/5/6 layout it used to have? It took a nearly complete redesign to bring that thing into line. Also, that speed seems pretty low, if I'm reading it correctly. The Dominix is 109 m/s and it's not exactly a racecar; the Nestor is going to be clocking in at 92 m/s?
Imo, you should give the Nestor 7/5/7 which would actually afford it a decent armor tank, otherwise you're basically dooming it to being a shield tanker in an armor tanking fleet. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
|
Posted - 2013.12.10 15:45:00 -
[1289] - Quote
The Hyperion isn't a Nestor, 7,6,6 is going to be fine for a drone, logi or exploring boat. Big question when will it be on test server? |
Rek Seven
Probe Patrol Polarized.
1082
|
Posted - 2013.12.10 15:46:00 -
[1290] - Quote
@ CCP
Is this the final ascetically design for the Nestor? +1 |
|
Onictus
Silver Snake Enterprise Fatal Ascension
670
|
Posted - 2013.12.10 15:52:00 -
[1291] - Quote
Xequecal wrote:Onictus wrote:The faction loss with Calldari is trivial, they are +2 with gallente so a 14% storyline is +6% gallente and like -0.16 with caldari.
....if you can't figure out how to manage that...well lol. The storylines have nothing to do with it, SoE gives missions against Amarr/Caldari faction rats. That's a -3.0% hit for every 15 minutes you're in one of those missions for ship kills. When there is only one agent you'll get more of these than you can decline.
There are three agents, and I dump them out of hand and still have over +8 Servants faction and +9 SOE, social skills are nifty.
Mournful Conciousness wrote:Xequecal wrote:Onictus wrote:The faction loss with Calldari is trivial, they are +2 with gallente so a 14% storyline is +6% gallente and like -0.16 with caldari.
....if you can't figure out how to manage that...well lol. The storylines have nothing to do with it, SoE gives missions against Amarr/Caldari faction rats. That's a -3.0% hit for every 15 minutes you're in one of those missions for ship kills. When there is only one agent you'll get more of these than you can decline. My corp-mate made billions on Stratios blueprints by farming SoE missions in his main character in hisec in a machariel. If you look carefully, many of the anti-faction missions don't actually require you to kill anyone.
I think I made something like 6 billion just running missions during siege fleets. |
Dav Varan
Spiritus Draconis Sicarius Draconis
114
|
Posted - 2013.12.10 16:28:00 -
[1292] - Quote
AB and MWD while cloaked might be a nice one for this and blops. |
seth Hendar
I love you miners
261
|
Posted - 2013.12.10 16:33:00 -
[1293] - Quote
Naomi Anthar wrote:So basically this ship got 3 role bonuses + 2 role bonuses for exploration.
But still 3 role bonuses for combat , this way or another.
Combined with the fact it got hidden role bonus of heavily reduced mass it only makes me wonder about one thing.
HOW MASSIVE BUFF is incoming to other pirate battleships, especially to rattle who now looks like a joke compared to this ship.
So the other pirate factions will gain more than one role bonus CCP ?
Please give us a hint. i don't think so, it's pretty much on the table than blood and serp will take a nerf to stasis velocity, and angels will take a hit to agility / speed.
so pretty much introduce an OP BS, then level the other pirate BS to the bottom, so OP BS is even more OP... |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
|
Posted - 2013.12.10 16:55:00 -
[1294] - Quote
Did CCP Rise comment lately? |
Solutio Letum
Rogue Clones Yulai Federation
204
|
Posted - 2013.12.10 18:07:00 -
[1295] - Quote
the rep bonus will not be used unless its in highsec incursions, or big buks WH sites |
Jell Feed
Republic Military School Minmatar Republic
13
|
Posted - 2013.12.10 18:10:00 -
[1296] - Quote
CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks
waiting... |
STush T
Capital Sin
6
|
Posted - 2013.12.10 18:27:00 -
[1297] - Quote
Huge problem, (sarcasm) When I look at the Nestor, I see 7 turrets per side. The description only says 5. No way in H3ll Im going to fly with guns blazing and 2 of the turrets are off doing their own thing. When guns on the port side fire, THEY ALL FIRE. Starboard ditto. Or top vs bottom, whatever. Just asking, but could we remove half of the turrets that are located mid ship. If im piloting and one of my turrets clearly has line-of-fire and not firing, Im gonna be down there with a wrench hitting stuff trying to get it to fire.
P.S. My instant plan for this ship is to throw an alt in it and have it assist my main (PVE). Sentries for assist, cargo space for tractor structures and loot, tank enough to be semi afk, laser boat so it will have cap enough to run self rep and remote rep full time, and low mass so it can get around and drop the tractor structures 5km apart with a mwd easily enough.
So for me, coming from a pve perspective, the only thing that this ship offers that a rattlesnake doesnt is cap and mobility (with mwd), will it be worth the extra isk? probably not. |
XvXTeacherVxV
The Cult Reborn
64
|
Posted - 2013.12.10 18:47:00 -
[1298] - Quote
A +1 Drone bonus isn't pointless and wouldn't cause server overloads unless null-sec alliances decided to do Nestor-Doctrines, but the current drone bonus is fine. The issue with the ship isn't its slot layout, or its bonuses or lack thereof, it just doesn't have any way to safely travel anywhere but high-sec.
Jump drive. Cloaked Velocity. Covert Ops Cloak.
Gives us one of these, I frankly don't even care which. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Disciple Cax
cYN0 5
0
|
Posted - 2013.12.10 19:23:00 -
[1299] - Quote
Maybe a bastion that affects RR, local rep, lock speed, etc like a triage module but not to the same degree.
Then we would need a shield version too I guess, but appropriately priced, this could play an interesting role in medium sized combat. Expensive enough not to throw around, but loosens up the number of pilots you need for logi in a stationary fight.
The local rep wouldn't be sufficient in a large scale fight, and it wouldn't be effective in mobile fights as range would be limited. (maybe ~30km)
It is either that or give it the ability to jump to covert cynos so that it can useful as an exploration ship. Replace the scanning and hacking bonuses to tractor and salvage so that it can be used to run sites or support in exploration in some way.
Without a covert cloak, and at its price, no one will be risking it any other way than jumping it into an empty system to run a site. And if someone is there to lite the covert cyno, they likely already have the analyzer on their ship and the BS doesn't need the bonus. |
Savira Terrant
Forsaken Identity Unchained.
77
|
Posted - 2013.12.10 19:56:00 -
[1300] - Quote
I knew it. Introduce a T1 ship with a special ability that was formerly only for T2 ships (I am looking at you, Venture!), another one would come along and then everyone starts screaming for more T2 abilities for T1 ships (which pirate ships are)... I actually predicted that in the Venture thread.
Disciple Cax wrote: ...give it the ability to jump to covert cynos so that it can useful as an exploration ship. Replace the scanning and hacking bonuses to tractor and salvage so that it can be used to run sites or support in exploration in some way.
Without a covert cloak, and at its price, no one will be risking it any other way than jumping it into an empty system to run a site. And if someone is there to lite the covert cyno, they likely already have the analyzer on their ship and the BS doesn't need the bonus.
To this I agree. So I am included when screaming for a former T2 ability (jumping to covert cynos) in a T1 ship. . |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
|
Posted - 2013.12.10 20:22:00 -
[1301] - Quote
What battleship is able to travel safely anywhere BUT high sec? Oh yea none. That's why you have them brought out OR come out in a big gang. Doesn't need bastion, or covert ops. Do some of you honestly think before you post this stuff? Only thing that MIGHT be nice, but honestly isn't needs is allowing it tp jump through cynos. It has enough bonuses, and as long as you are creative you will be able to find a few uses for the ship. Lay out is fine also. Leave her be. She already has an ungodly amount of bonuses and will be able to have a good role in PvE, WHs, exploring, and prob even PvP. Stop asking for more, if you aren't happen with it, don't fly it. |
XvXTeacherVxV
The Cult Reborn
64
|
Posted - 2013.12.10 20:34:00 -
[1302] - Quote
Thaddeus Eggeras wrote:What battleship is able to travel safely anywhere BUT high sec? Oh yea none. That's why you have them brought out OR come out in a big gang. Doesn't need bastion, or covert ops. Do some of you honestly think before you post this stuff? Only thing that MIGHT be nice, but honestly isn't needed is allowing it to jump through cynos. It has enough bonuses, and as long as you are creative you will be able to find a few uses for the ship. Lay out is fine also. Leave her be. She already has an ungodly amount of bonuses and will be able to have a good role in PvE, WHs, exploring, and prob even PvP. Stop asking for more, if you aren't happen with it, don't fly it.
A Black Ops battleship with a t3 covert/nullifier cyno scout can get pretty much anywhere in the universe and there's not much anyone could do to stop it. Whether or not it can do anything once it's there is another question, but the point is there's at least a means for it to travel. The Nestor has no such capability. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
|
Posted - 2013.12.10 21:05:00 -
[1303] - Quote
Quote: A Black Ops battleship with a t3 covert/nullifier cyno scout can get pretty much anywhere in the universe and there's not much anyone could do to stop it. Whether or not it can do anything once it's there is another question, but the point is there's at least a means for it to travel. The Nestor has no such capability.
So ONE ship out of ALL the battleships, and you think this should be able to also? No, maybe regular cynos, but I don't think covert cynos. It already has WAY too much to it. This can travel, just like ALL other battleships, in a gang or in a JF or carrier |
XvXTeacherVxV
The Cult Reborn
64
|
Posted - 2013.12.10 21:20:00 -
[1304] - Quote
Thaddeus Eggeras wrote:Quote: A Black Ops battleship with a t3 covert/nullifier cyno scout can get pretty much anywhere in the universe and there's not much anyone could do to stop it. Whether or not it can do anything once it's there is another question, but the point is there's at least a means for it to travel. The Nestor has no such capability. So ONE ship out of ALL the battleships, and you think this should be able to also? No, maybe regular cynos, but I don't think covert cynos. It already has WAY too much to it. This can travel, just like ALL other battleships, in a gang or in a JF or carrier
Yes. The exploration themed battleship should have the capability to explore. If they called the Machariel an exploration ship I'd say the same thing about it. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.10 21:23:00 -
[1305] - Quote
Thaddeus Eggeras wrote:Quote: A Black Ops battleship with a t3 covert/nullifier cyno scout can get pretty much anywhere in the universe and there's not much anyone could do to stop it. Whether or not it can do anything once it's there is another question, but the point is there's at least a means for it to travel. The Nestor has no such capability. So ONE ship out of ALL the battleships, and you think this should be able to also? No, maybe regular cynos, but I don't think covert cynos. It already has WAY too much to it. This can travel, just like ALL other battleships, in a gang or in a JF or carrier Looking at the SOE ships thus far we have a covert ops cloaking frigate where only cov-ops and bombers were before and a cov-ops cruiser where only force recons were. I definitely think that B-ops based capabilities follow the trend, even if only for it's own transport, disallowing it to be used to transport other cov-ops capable ships. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
|
Posted - 2013.12.10 21:28:00 -
[1306] - Quote
It can explore just fine, all you have to do is get it to where you live, and that isn't hard. Get a JF, carrier or gang. Doesn't need the same bonus as a blockops and if it did get it it would be VERY OP. regular cyno is good enough, or take it to where ever you live like everyone else does with their ships. Really not that hard. If you can do 10 sites, sancs, rat, mine etc you can use this to explore, and do PvE also. People always want more and more and more when it isn't needed... |
Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.10 21:36:00 -
[1307] - Quote
Thaddeus Eggeras wrote:It can explore just fine, all you have to do is get it to where you live, and that isn't hard. Get a JF, carrier or gang. Doesn't need the same bonus as a blockops and if it did get it it would be VERY OP. regular cyno is good enough, or take it to where ever you live like everyone else does with their ships. Really not that hard. If you can do 10 sites, sancs, rat, mine etc you can use this to explore, and do PvE also. People always want more and more and more when it isn't needed... Considering black-ops are generally considered anything but OP and this only really adds scanning, virus strength and an RR ability that many consider largely useless, how would this be considered OP? |
James Amril-Kesh
4S Corporation Goonswarm Federation
6860
|
Posted - 2013.12.10 21:43:00 -
[1308] - Quote
Mournful Conciousness wrote:on the other hand, 10 unbonused drones will die to smart bombs twice as fast, so it's swings and roundabouts. on that note I'd like to see the 20%/level bonus applied to utility drones as well as dps drones. that's because I am a perfect domi & Ishtar pilot and I'm totally unbiased :-) My proposal was actually calling for 10 bonused drones. Crazy, I know. Again, limited by the fact that the bandwidth would be at most 125 so if you want to use sentries or heavies you have to use 5 like everyone else. Latest video - Pandemic Legion titan and supers killed |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
|
Posted - 2013.12.10 22:02:00 -
[1309] - Quote
Black ops, don't have a bonus to repair, or scanning, or lasers and drones both. This ship can do much more then ANY black ops, and also has MUCH less mass making it able to do things other BSs would only dream of. Doesn't need to be able to jump through covert cynos, doesn't need covert cloak, or bastion. Good as is and isnt useless at all. Just because you aren't creative enough to see how it can use it's RR is on you no one else.
Doesn't need more drones either, 5 lasers + 5 sentries is MORE then powerful enough, Even 5 sentries or 5 heavies or 5 mediums or 5 scouts and using the RR if done right would be a hard nut to crack. 7 highs, you could fi a good dea of cap tranfers and RR on her.
Funny Domi can cap transfer and RR just fine but somehow these won't be able just as good, no wait they will better. These IF used right will be a mean boat to fight, a gang of them with tacklers will be no joke. And in PvE, WH, etc they will work very well too. Ghost sites and other exploring sites they will do well also.
Stop asking for things that clearly won't happen, and in all honestly it doesn't need. |
XvXTeacherVxV
The Cult Reborn
65
|
Posted - 2013.12.10 22:24:00 -
[1310] - Quote
Thaddeus Eggeras wrote:Stop asking for things that clearly won't happen, and in all honestly it doesn't need.
.... No. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
|
James Amril-Kesh
4S Corporation Goonswarm Federation
6860
|
Posted - 2013.12.10 22:34:00 -
[1311] - Quote
Thaddeus Eggeras wrote:Doesn't need more drones either, 5 lasers + 5 sentries is MORE then powerful enough I'm SICK of sentries. EVERY ******* DRONE BOAT THAT GETS USED IS SENTRIES and nobody uses anything else except in PVE sometimes. CCP does NOT need to add more of this tired bullshit. Completely unimaginative and boring. Latest video - Pandemic Legion titan and supers killed |
Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.10 22:35:00 -
[1312] - Quote
Thaddeus Eggeras wrote:Black ops, don't have a bonus to repair, or scanning, or lasers and drones both. This ship can do much more then ANY black ops, and also has MUCH less mass making it able to do things other BSs would only dream of. Doesn't need to be able to jump through covert cynos, doesn't need covert cloak, or bastion. Good as is and isnt useless at all. Just because you aren't creative enough to see how it can use it's RR is on you no one else.
Doesn't need more drones either, 5 lasers + 5 sentries is MORE then powerful enough, Even 5 sentries or 5 heavies or 5 mediums or 5 scouts and using the RR if done right would be a hard nut to crack. 7 highs, you could fi a good dea of cap tranfers and RR on her.
Funny Domi can cap transfer and RR just fine but somehow these won't be able just as good, no wait they will better. These IF used right will be a mean boat to fight, a gang of them with tacklers will be no joke. And in PvE, WH, etc they will work very well too. Ghost sites and other exploring sites they will do well also.
Stop asking for things that clearly won't happen, and in all honestly it doesn't need. Damage unbonused lasers vs damage bonused hybrids doesn't seem to create such an obvious imbalance in my mind. Scanning bonuses, you'd have to explain how those would make it OP. I'm not seeing it, and simply because it has bonuses does not an op ship make as being able to put those bonuses to use in an imbalanced way is what makes something op.
The RR is a good point, but I'd question the likelyhood of people fielding these in numbers with the likely cost to be associated with them. For the flexibility of fielding them with smaller, cov-ops capable ships like their smaller counterparts, or ships as part of a B-ops gang I'd probably be willing to give the RR up.
Regarding the mass, I don't know the specific math behind prop mods, but it seems the other stats were nerfed to account for that so we have a ship that is disadvantaged without a prop mod and fits into WH's better. Seems to be an overall neutral change. |
SFM Hobb3s
Vanguard Frontiers Black Legion.
33
|
Posted - 2013.12.10 22:49:00 -
[1313] - Quote
Give it a jump drive and the ability to jump to both cyno types, or scrap it altogether.
Not going to get used for exploration if you don't. Not by any smart pilot anyways. Also drones. What is ccp thinking. CCP needs to get rid of drones altogether. Too cpu intensive. I'm pretty sure CCP knows what happens to the node when big fleets start dumping out drones by the thousands. I'm shocked they jump at the opportunity to add to that problem. |
Vincintius Agrippa
F L O O D
19
|
Posted - 2013.12.10 22:51:00 -
[1314] - Quote
Uriel Paradisi Anteovnuecci wrote:Roy Alleyne wrote: This is exactly why I didn't want to dredge up the mini carrier thing again. There is no point to fielding more than 5 drones. The only reason Carriers can launch more is because it is kinda their 'thing'. It is much better to just apply bonuses to drone use both for server load considerations and for a plethora of logistics (as in service) problems for players, including having to manage more drones both on and off the battlefield just to achieve the same effect. If the Nestor does move toward the role of a mini carrier, it will be from the fleet logistics (again as in service) manager angle, not the 'fields tons of drones for no reason' angle.
Well there is a point to it- it spreads out the damage, first of all, making them harder to take down completely, and it'd honestly be a lot of fun. I want the ship to stay exactly the way it is now, but it could go this way if it wanted to- Nestor Amarr BS Bonus: 4% bonus to armor resistances per level Gallente BS Bonus: +1 active drone per level Role Bonuses: 50% bonus to drone optimal range, tracking, and velocity 50% bonus to armor repair drone effectiveness 50% bonus to optimal range of Large Energy Turrets 625% bonus to cloaked velocity Drones under the Nestor's control will not be targeted by sleeper drones Slots: 6H, 6M, 7L; 5 turrets, 0 launchers 625m3 drone bay, and 200mbit/sec bandwidth, so it's limited to 8 heavies/sentries Ship Maintenance Bay: 350,000 m3 It could work, and I'd like to fly it However, the current Nestor is awesome already
Unfortunately the nester will not use a covert ops cloaks, effectively making it a utterly useless.
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
|
Posted - 2013.12.10 22:54:00 -
[1315] - Quote
Well first off sentries are great if used right, and sounds to me someone might need a hug.
And the ship will do many things, and if your issue is price, well enjoy being a slave to the KBs, and don't worry not everyone is. So sometimes they will be used for PvP, Can logi AND still put out good DPS in PvP. I think they will be rare in PvP but you wil lsee them. Great for WHs and ghost sites. Good for regualr exploring. Good for missioning, incurs, 10 sites and haven/sancs. So it can be used for pretty much anything BUT mining. So I guess it needs more, no wait it doesn't. |
XvXTeacherVxV
The Cult Reborn
65
|
Posted - 2013.12.10 23:00:00 -
[1316] - Quote
SFM Hobb3s wrote:Give it a jump drive and the ability to jump to both cyno types, or scrap it altogether.
Not going to get used for exploration if you don't. Not by any smart pilot anyways. Also drones. What is ccp thinking. CCP needs to get rid of drones altogether. Too cpu intensive. I'm pretty sure CCP knows what happens to the node when big fleets start dumping out drones by the thousands. I'm shocked they jump at the opportunity to add to that problem.
I agree with your first point but worst-case scenario, the Nestor's contribution to node troubles will be negligible. Unless some of the richer alliances decide to do Nestor-doctrines but frankly, it'd be worth the node trouble just to see that in action. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.10 23:14:00 -
[1317] - Quote
SFM Hobb3s wrote:Give it a jump drive and the ability to jump to both cyno types, or scrap it altogether.
Not going to get used for exploration if you don't. Not by any smart pilot anyways. Also drones. What is ccp thinking. CCP needs to get rid of drones altogether. Too cpu intensive. I'm pretty sure CCP knows what happens to the node when big fleets start dumping out drones by the thousands. I'm shocked they jump at the opportunity to add to that problem. Why are people associating the Nestor to large fleet fights? |
James Amril-Kesh
4S Corporation Goonswarm Federation
6863
|
Posted - 2013.12.10 23:17:00 -
[1318] - Quote
Thaddeus Eggeras wrote:Well first off sentries are great if used right Of course they are, which is why they're the only drone anybody bothers using as a primary DPS source in PVP. This is mainly due to the fact that until very recently CCP has been extremely unimaginative with drone bonuses and think that damage/HP is the only thing that counted. They're also stuck in the paradigms of "more bandwidth is always better" and "5 drones max always".
Heavies SOMETIMES get used in PVE as primary DPS, but that's only on ships (Ishtar, Eos namely) that give bonuses to their speed and tracking. Latest video - Pandemic Legion titan and supers killed |
Vincintius Agrippa
F L O O D
19
|
Posted - 2013.12.10 23:18:00 -
[1319] - Quote
Roy Alleyne wrote:Vincintius Agrippa wrote: I an actually in favor of a mini drone carrier. I feel that what we need it, bad. from each race. Predominate traits: Can field 1 extra drone per level. Can field 10 heavy drones (250Mbit). Various drone bonuses
Vincintius Agrippa wrote:James Amril-Kesh wrote:Of course it'll never be implemented, because people are irrationally afraid of the idea of a ship having more than 5 drones that isn't a capital or a limited edition.
And CCP's stuck on their vision for the ship - bonuses to everything, and consequently useful for nothing. Because people just love flying the Gnosis. If I remember correctly, ships smaller than capitols used to be able to launch 10 drones. CCP nerfed because of server load. Which is why I suspect they have such blatant hatred for missiles. Shame on you CCP NERFZILLA and CCP FIZZLEWAFFE! Upgrade you servers *******. This is exactly why I didn't want to dredge up the mini carrier thing again. There is no point to fielding more than 5 drones. The only reason Carriers can launch more is because it is kinda their 'thing'. It is much better to just apply bonuses to drone use both for server load considerations and for a plethora of logistics (as in service) problems for players, including having to manage more drones both on and off the battlefield just to achieve the same effect. If the Nestor does move toward the role of a mini carrier, it will be from the fleet logistics (again as in service) manager angle, not the 'fields tons of drones for no reason' angle.
|
James Amril-Kesh
4S Corporation Goonswarm Federation
6863
|
Posted - 2013.12.10 23:19:00 -
[1320] - Quote
Maybe 20% drone damage/HP per level, 50 bandwidth/300 bay?
Equivalent to the 10 medium proposal with the standard bonus, except with 5 mediums instead. Latest video - Pandemic Legion titan and supers killed |
|
James Amril-Kesh
4S Corporation Goonswarm Federation
6863
|
Posted - 2013.12.10 23:26:00 -
[1321] - Quote
New proposal (changes to the OP's stats are in bold, deletions are struck through):
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 20% drone damage and hitpoints per level
Role bonuses: 50% bonus to large energy turret optimal range 150% bonus to shield and armor maintenance bot transfer amount per level
50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 5M, 7L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 50/300 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 Latest video - Pandemic Legion titan and supers killed |
Vincintius Agrippa
F L O O D
19
|
Posted - 2013.12.10 23:34:00 -
[1322] - Quote
Thaddeus Eggeras wrote:What battleship is able to travel safely anywhere BUT high sec? Oh yea none. That's why you have them brought out OR come out in a big gang. Doesn't need bastion, or covert ops. Do some of you honestly think before you post this stuff? Only thing that MIGHT be nice, but honestly isn't needed is allowing it to jump through cynos. It has enough bonuses, and as long as you are creative you will be able to find a few uses for the ship. Lay out is fine also. Leave her be. She already has an ungodly amount of bonuses and will be able to have a good role in PvE, WHs, exploring, and prob even PvP. Stop asking for more, if you aren't happen with it, don't fly it.
The nester will cost twice as much as every other faction bs, most likely 2+bil, for subpar abilities. Roughly the price of a dred. Tier 1 bs's can travel through low easily, with a small gang. Some may decide to attack that small gang, some may not. The point is that if someone see's a nestor on dscan, you will, within 15 minutes have a 100-200 man blob on you. period. Even in highsec you will get suicide ganked. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.10 23:37:00 -
[1323] - Quote
James Amril-Kesh wrote:New proposal (changes to the OP's stats are in bold, deletions are struck through):
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 20% drone damage and hitpoints per level
Role bonuses: 50% bonus to large energy turret optimal range 100% bonus to shield and armor maintenance bot transfer amount 50% bonus to remote armor repairer amount
100% bonus to remote armor repairer range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 5M, 7L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 50/300 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 That's a big nerf in drone damage output unless I'm not recalling correctly. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
187
|
Posted - 2013.12.10 23:47:00 -
[1324] - Quote
The primiary drones in PvP huh. I'm guessing you don't PvP much huh. I see EC 300s, warriors, hobgoblins a TON more then I see sentries is PvP. Sentries are rarely used in PvP. I see them much more in PvE.
And I have covered why the Nestor won't cost 2bil or more, I won't go over it again. Plan for the first couple months it costly about that but it will go down. |
Onictus
Silver Snake Enterprise Fatal Ascension
675
|
Posted - 2013.12.10 23:49:00 -
[1325] - Quote
Thaddeus Eggeras wrote:The primiary drones in PvP huh. I'm guessing you don't PvP much huh. I see EC 300s, warriors, hobgoblins a TON more then I see sentries is PvP. Sentries are rarely used in PvP. I see them much more in PvE.
LOLWUT
Are you even attempting to be serious or are you that far divorced from reality? |
Vincintius Agrippa
F L O O D
19
|
Posted - 2013.12.10 23:51:00 -
[1326] - Quote
James Amril-Kesh wrote:Thaddeus Eggeras wrote:Doesn't need more drones either, 5 lasers + 5 sentries is MORE then powerful enough I'm SICK of sentries. EVERY ******* DRONE BOAT THAT GETS USED IS SENTRIES and nobody uses anything else except in PVE sometimes. CCP does NOT need to add more of this tired bullshit. Completely unimaginative and boring.
+1 F*ck sentries. Every drone boat except for the ishtar maybe requires turrets to actually achieve comparable dps.
*************WE NEED A DRONE BOAT THAT USES DRONES ONLY!!!!!!********
"Mini/ Escort cariia idea"
Gallente Version
250 Mbit bandwidth. 600-700 m^3 drone bay
Bonus: Gallente "Escort": Can deploy +1 drone per level. 10% bonus to drone damage and hitpoints per level
-4 highslots, no hardpoints. <---- Shared across races.
-6-7 mids <------Drone mods: tracking/navagation. Propmod
-7--8 Lows
If you cant do 10 drone for GENUINE reasons, increase drone bonus to 20% per level
THIS IS NOT OP IT HAS ONLY 4 HIGH SLOTS! Take 3-4 of the usual 7-8 add 3 to mid, 1 to lows. just a mock up.
|
Vincintius Agrippa
F L O O D
19
|
Posted - 2013.12.10 23:56:00 -
[1327] - Quote
Tyberius Franklin wrote:James Amril-Kesh wrote:New proposal (changes to the OP's stats are in bold, deletions are struck through):
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 20% drone damage and hitpoints per level
Role bonuses: 50% bonus to large energy turret optimal range 100% bonus to shield and armor maintenance bot transfer amount 50% bonus to remote armor repairer amount
100% bonus to remote armor repairer range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 5M, 7L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 50/300 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 That's a big nerf in drone damage output unless I'm not recalling correctly.
At first I thought you didnt see the 20% bonus instead of the usual 10%, but I noticed bandwidth is only 50mbit instead of the original 125, also drone bay is smaller.
+1 to your find |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
187
|
Posted - 2013.12.11 00:37:00 -
[1328] - Quote
Go do some PvP in 0.0 tell me how many times you see sentries in PvP, and how many times you see warriors, EC, etc. sentries aren't used as much and for good reason, they can't move and are easy to get under in cruisers or down. Drone boats aren't used anywhere as much as other boats in PvP for this reason. Gila and Ishar you will lsee but you will also see them pull in sentries fast and use med or scout drones when you get close or their sentries don't hit. Sentries are like beams, rails or arties, go at them in a Z and they miss. Learn to PvP before you begin to talk sh*t, thank you.
The ship doesn't need 20% to drone HP or damage either. It will easily do over 1,000 DPS with drones and lasers and without laser still do around 600 to 700 DPS. and 600 to 700DPs with RRs and cap trans is more then enough for PvP.
I just want to see it on Sisi to see what adjustments are needed. |
Mournful Conciousness
Embers Children TOHA Conglomerate
391
|
Posted - 2013.12.11 00:51:00 -
[1329] - Quote
Thaddeus Eggeras wrote:Go do some PvP in 0.0 tell me how many times you see sentries in PvP, and how many times you see warriors, EC, etc. sentries aren't used as much and for good reason, they can't move and are easy to get under in cruisers or down. Drone boats aren't used anywhere as much as other boats in PvP for this reason. Gila and Ishar you will lsee but you will also see them pull in sentries fast and use med or scout drones when you get close or their sentries don't hit. Sentries are like beams, rails or arties, go at them in a Z and they miss. Learn to PvP before you begin to talk sh*t, thank you.
The ship doesn't need 20% to drone HP or damage either. It will easily do over 1,000 DPS with drones and lasers and without laser still do around 600 to 700 DPS. and 600 to 700DPs with RRs and cap trans is more then enough for PvP.
I just want to see it on Sisi to see what adjustments are needed.
I use sentries in PVP all the time. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
187
|
Posted - 2013.12.11 00:53:00 -
[1330] - Quote
I never said they weren't use in PvP, I said they aren't as much as scouts, EC or medium drones, and that's the truth. And in PvP it isn't hard to get under sentries if you know what you are doing, just like it isn't hard to get under any range weapon |
|
Onictus
Silver Snake Enterprise Fatal Ascension
675
|
Posted - 2013.12.11 02:04:00 -
[1331] - Quote
Thaddeus Eggeras wrote:Go do some PvP in 0.0 tell me how many times you see sentries in PvP, and how many times you see warriors, EC, etc. sentries aren't used as much and for good reason, they can't move and are easy to get under in cruisers or down. Drone boats aren't used anywhere as much as other boats in PvP for this reason. Gila and Ishar you will lsee but you will also see them pull in sentries fast and use med or scout drones when you get close or their sentries don't hit. Sentries are like beams, rails or arties, go at them in a Z and they miss. Learn to PvP before you begin to talk sh*t, thank you.
The ship doesn't need 20% to drone HP or damage either. It will easily do over 1,000 DPS with drones and lasers and without laser still do around 600 to 700 DPS. and 600 to 700DPs with RRs and cap trans is more then enough for PvP.
I just want to see it on Sisi to see what adjustments are needed.
Seriously dude, check my killboard
Thaddeus Eggeras wrote:I never said they weren't use in PvP, I said they aren't as much as scouts, EC or medium drones, and that's the truth. And in PvP it isn't hard to get under sentries if you know what you are doing, just like it isn't hard to get under any range weapon
and LOL you should see how many ceptors die to Domi's...daily |
Disciple Cax
cYN0 5
0
|
Posted - 2013.12.11 02:19:00 -
[1332] - Quote
I think we need to remember that this is a features and ideas discussion. Just because someone mentions something that cant work, doesn't mean that the idea wont spark a great idea that will work within someone else.
The interest at hand is to make the ship useful and interesting in pvp and pve for at least a decent portion of the player base.
The drones are a great idea in this ship's case imo because they can be used in large gang, small gang, solo, and PvE situations which makes this ship very versatile. Realistically though unless this ship can reach some really insane EHP, it is too expensive for its utility in large scale engagements.
In small and medium sized gangs it has a lot of opportunity to open up the fleet to having more dps ships and less logistics. If it were to get the ability to jump to covert cynos, you would need to nerf its bonus to RR amount. If you stack reps in the highs to support a blops gang, you would quickly make it OP. I would even go so far as to say remove the RR amount bonus and increase range to 200%. (maybe there is another fair way to balance around this like reducing targeting range and reducing sensor strength to make it more susceptible to ewar)
In exploring, it still doesn't need the virus or probing bonuses as it is better in every situation to use a more nimble ship with covert cloak to move around and find sites. It does however have a great set of attributes to run complexes especially with an RR partner. It is perfect to be an exploration command ship, jumping into to pick up loot or run complexes, provide repairs, restock supplies, or move your loot out of a deep null sec system.
Maybe if we think on it, we could come up with something else very interesting for it to do in relation to exploration as a type of exploration command ship. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
187
|
Posted - 2013.12.11 02:43:00 -
[1333] - Quote
So you kill interceptors in gangs and you use a drone boat, but your friends use vagas and other none drone baots.. That's impressive? I didn't see any solo kills with a drone boat, or with any boat for that matter. I'm sure now you will link me some, can't wait. Point is using a drone boat in a small to medium gang is nice, Go out in a fully drone boat gnag, let me know how it goes (Domi chain gang) that doesn't work well anymore either.. If they know what you are doing, your sentries will be useless and they will kill your other drones and then work on you. Drone boats aren't anything too great unless bating, or camping. Moving around they aren't the best because they loose drones and they either have to sit with their sentries or after a fight go and get them. Either way it's kinda a pain for the rest of the gang. And your neuting Domi, it's nice but all AFs or interceptors need to do is kill your drones and wait till you run out of cap.Don't think because you kill POSes and etc with sentries they are great for PvP, dreads and the right torp boat will out DPS sentries agaist structures too.
And the point was, and from your KB it stands true. Scouts, EC and meds are used MUCH more then sentries for PvP.
But keep asking for crazy bonuses for the Nestor, I'm sssssuuuuurrrrreeeeee they will happy. 20% to drone HP and damage OR more then 5 drones, come on.
Ship is just find as is, get her into SiSi to get tested and then adjustments can be looked into. All these ideas, bastion, convert cloak, covert cyno, etc, etc ,etc that's why CCP doesn't listen to us like they use to. These aren't lagit ideas at all |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
157
|
Posted - 2013.12.11 02:53:00 -
[1334] - Quote
Let's leave the ideas here for future ships and just go fly the Nestor as is- it's honestly a very capable ship and I want to fly it like this, perhaps with higher virus strength bonus or a +2 warp core strength. But that's it- leave the slots/bonuses/everything else the same and just give it to us like that. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Mordecay Toth
Biber Enterprise
0
|
Posted - 2013.12.11 02:54:00 -
[1335] - Quote
hmmm...the design isnt very well. sorry CCP but the current Nestor desing doesnt fit with the other SOE ships! put the "ring" to the thrustersection an get rid of these "wings". create a new front with a dronebay.
maybe like this: [url]http://www.imagebanana.com/view/mejsr4op/Nestor.jpg[/url]Nestor
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 20% drone damage and hitpoints per level
Role bonuses: 50% bonus to large energy turret optimal range 100% bonus to drone microwarpspeed 25% bonus to drone control range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Can fit covert ops cloking devises
Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers Fittings: 12250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125/400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 900 |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
188
|
Posted - 2013.12.11 03:01:00 -
[1336] - Quote
Yes CCP give it 20% to drone HP and damage so in a week after it's in game it needs nerfed |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
157
|
Posted - 2013.12.11 03:15:00 -
[1337] - Quote
Mordecay Toth wrote:hmmm...the design isnt very well. sorry CCP but the current Nestor desing doesnt fit with the other SOE ships! put the "ring" to the thrustersection an get rid of these "wings". create a new front with a dronebay. maybe like this: [url]http://www.imagebanana.com/view/mejsr4op/Nestor.jpg[/url] NestorNESTOR Amarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 20% drone damage and hitpoints per levelRole bonuses: 50% bonus to large energy turret optimal range 100% bonus to drone microwarpspeed 25% bonus to drone control range 50% increased strength for scan probes +10 virus strength for relic and data analyzersCan fit covert ops cloking devises Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchersFittings: 12250 PWG, 680 CPUDefense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125/400Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 900 By the way you say it, you want the ship to look like a big stratios. It looks really good this way, anad I hope they intend to keep it that way.
Also, even I, with my drone obsession, will say that 20% bonus to hp/damage per level is a little ridiculous- that's the equivalent of ten sentries with five of them fielded, at Gal BS V.
I'd love to have that Actually, that could justify the price tag, having that much DPS potential.
Slot layout would be nice at 7-5-7, but 7-6-6 works just as well.
Drone bay is meant to be big- having 500m3 is a perfect size.
As for bonuses, it should, with the way it is currently, while also taking your and my ideas into consideration, have:
Amarr BS: 4% bonus to armor resistances per level
Gallente BS: 12.5% bonus to drone HP and damage per level
50% bonus to large energy turret optimal range 50% bonus to drone velocity, tracking and optimal range 50% increase to scan strength of probes 100% bonus to repair amount of armor repair drones 450% bonus to cloaked velocity /or/ +2 warp core strength +15 virus strength to analyzers
It doesn't need covops cloak in this case, at least not anywhere near as much
Also, it could use a jump drive.
I like the bigger cargohold though.
Either way, it's cool already- this would serve to balance it to the price (I know what you're thinking, Thad, but this is my own opinion- we'll still have a strip club)
I'd fly this, but I'd also fly the current nessie "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Onictus
Silver Snake Enterprise Fatal Ascension
675
|
Posted - 2013.12.11 03:24:00 -
[1338] - Quote
Thaddeus Eggeras wrote:So you kill interceptors in gangs and you use a drone boat, but your friends use vagas and other none drone baots.. That's impressive? I didn't see any solo kills with a drone boat, or with any boat for that matter. I'm sure now you will link me some, can't wait. Point is using a drone boat in a small to medium gang is nice, Go out in a fully drone boat gnag, let me know how it goes (Domi chain gang) that doesn't work well anymore either.. If they know what you are doing, your sentries will be useless and they will kill your other drones and then work on you. Drone boats aren't anything too great unless bating, or camping. Moving around they aren't the best because they loose drones and they either have to sit with their sentries or after a fight go and get them. Either way it's kinda a pain for the rest of the gang. And your neuting Domi, it's nice but all AFs or interceptors need to do is kill your drones and wait till you run out of cap.Don't think because you kill POSes and etc with sentries they are great for PvP, dreads and the right torp boat will out DPS sentries agaist structures too.
And the point was, and from your KB it stands true. Scouts, EC and meds are used MUCH more then sentries for PvP.
But keep asking for crazy bonuses for the Nestor, I'm sssssuuuuurrrrreeeeee they will happy. 20% to drone HP and damage OR more then 5 drones, come on.
Ship is just find as is, get her into SiSi to get tested and then adjustments can be looked into. All these ideas, bastion, convert cloak, covert cyno, etc, etc ,etc that's why CCP doesn't listen to us like they use to. These aren't legit ideas at all.
And i never said don't be creatuive or have ideas, I'm just saying stop asking for things that clearly won't happen with this ship because CCP said so or because they are things that use to be in EVE but taken out for a good reason, or are things that never were brought into EVE because they would clearly be OP.
Ships in EVE use to be able to launch as many drones as they had, was VERY OP, so now only 5 unless you are a carrier. BS don't get covert cloaks because it would give a ship that has great HP, great DPS an OP advantage 20% to drone HP & damage is clearly OP, and would make scout drones ungodly hard to kill and all drones able to do unreal DPS. Covert cyno is a T2 bonus and needs to stay that way, I'm fine with allowing her to jump through regular cynos, but covert, nope I'm sure there are more I am forgetting, it happens.
My thing is it's clear what CCP will allow and won't and even said but people still say the ship is worthless without having it? bullsh*t, the ship will still be able to do a number of things well and some even great, it's on the player to be creative enough to find those things.
.....you seriously have issues with being totally clueless, and bigger issues with being unable to admit you are wrong.
http://eve-kill.net/?a=kill_detail&kll_id=20861778
There is your small gang, they had just finished killing a nighthawk(ratting in stagings system...dumb), when I hit grid and later killed a ratting thanny.....like 7-8 of them in fleet.
Furthermore http://eve-kill.net/?a=top20
Not that Ishtar and Domi have more kills than the next four places combined.......yeah they aren't doing that with warriors. |
Vincintius Agrippa
F L O O D
20
|
Posted - 2013.12.11 03:41:00 -
[1339] - Quote
Uriel Paradisi Anteovnuecci wrote:Mordecay Toth wrote:hmmm...the design isnt very well. sorry CCP but the current Nestor desing doesnt fit with the other SOE ships! put the "ring" to the thrustersection an get rid of these "wings". create a new front with a dronebay. maybe like this: [url]http://www.imagebanana.com/view/mejsr4op/Nestor.jpg[/url] NestorNESTOR Amarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 20% drone damage and hitpoints per levelRole bonuses: 50% bonus to large energy turret optimal range 100% bonus to drone microwarpspeed 25% bonus to drone control range 50% increased strength for scan probes +10 virus strength for relic and data analyzersCan fit covert ops cloking devises Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchersFittings: 12250 PWG, 680 CPUDefense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125/400Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 900 By the way you say it, you want the ship to look like a big stratios. It looks really good this way, anad I hope they intend to keep it that way. Also, even I, with my drone obsession, will say that 20% bonus to hp/damage per level is a little ridiculous- that's the equivalent of ten sentries with five of them fielded, at Gal BS V. I'd love to have that Actually, that could justify the price tag, having that much DPS potential. Slot layout would be nice at 7-5-7, but 7-6-6 works just as well. Drone bay is meant to be big- having 500m3 is a perfect size. As for bonuses, it should, with the way it is currently, while also taking your and my ideas into consideration, have: Amarr BS: 4% bonus to armor resistances per level Gallente BS: 12.5% bonus to drone HP and damage per level 50% bonus to large energy turret optimal range 50% bonus to drone velocity, tracking and optimal range 50% increase to scan strength of probes 100% bonus to repair amount of armor repair drones 450% bonus to cloaked velocity /or/ +2 warp core strength +15 virus strength to analyzers It doesn't need covops cloak in this case, at least not anywhere near as much Also, it could use a jump drive. I like the bigger cargohold though. Either way, it's cool already- this would serve to balance it to the price (I know what you're thinking, Thad, but this is my own opinion- we'll still have a strip club) I'd fly this, but I'd also fly the current nessie
how about **** the lasers and add a 20% bonus to drones. ship does 1000-1100 dps with navy ogres, 1200-1300 with ogre 2's. Id prefer the navy ogres, the ehp on a 10% bonused domi would total aound 6-7k, plus resists. @ 20% maybe 17k + resists? As for leaving drones, you fail. 600m3 drone bay. |
Onictus
Silver Snake Enterprise Fatal Ascension
675
|
Posted - 2013.12.11 03:51:00 -
[1340] - Quote
Vincintius Agrippa wrote:Uriel Paradisi Anteovnuecci wrote:Mordecay Toth wrote:hmmm...the design isnt very well. sorry CCP but the current Nestor desing doesnt fit with the other SOE ships! put the "ring" to the thrustersection an get rid of these "wings". create a new front with a dronebay. maybe like this: [url]http://www.imagebanana.com/view/mejsr4op/Nestor.jpg[/url] NestorNESTOR Amarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 20% drone damage and hitpoints per levelRole bonuses: 50% bonus to large energy turret optimal range 100% bonus to drone microwarpspeed 25% bonus to drone control range 50% increased strength for scan probes +10 virus strength for relic and data analyzersCan fit covert ops cloking devises Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchersFittings: 12250 PWG, 680 CPUDefense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125/400Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 900 By the way you say it, you want the ship to look like a big stratios. It looks really good this way, anad I hope they intend to keep it that way. Also, even I, with my drone obsession, will say that 20% bonus to hp/damage per level is a little ridiculous- that's the equivalent of ten sentries with five of them fielded, at Gal BS V. I'd love to have that Actually, that could justify the price tag, having that much DPS potential. Slot layout would be nice at 7-5-7, but 7-6-6 works just as well. Drone bay is meant to be big- having 500m3 is a perfect size. As for bonuses, it should, with the way it is currently, while also taking your and my ideas into consideration, have: Amarr BS: 4% bonus to armor resistances per level Gallente BS: 12.5% bonus to drone HP and damage per level 50% bonus to large energy turret optimal range 50% bonus to drone velocity, tracking and optimal range 50% increase to scan strength of probes 100% bonus to repair amount of armor repair drones 450% bonus to cloaked velocity /or/ +2 warp core strength +15 virus strength to analyzers It doesn't need covops cloak in this case, at least not anywhere near as much Also, it could use a jump drive. I like the bigger cargohold though. Either way, it's cool already- this would serve to balance it to the price (I know what you're thinking, Thad, but this is my own opinion- we'll still have a strip club) I'd fly this, but I'd also fly the current nessie how about **** the lasers and add a 20% bonus to drones. ship does 1000-1100 dps with navy ogres, 1200-1300 with ogre 2's. Id prefer the navy ogres, the ehp on a 10% bonused domi would total aound 6-7k, plus resists. @ 20% maybe 17k + resists? As for leaving drones, you fail. 600m3 drone bay.
That would be a literal monster, with good drone skills and x4 DDA and sentry damge rigs you are talking more like 1600-1700 DPS, it would match a carrier. |
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James Amril-Kesh
4S Corporation Goonswarm Federation
6869
|
Posted - 2013.12.11 04:33:00 -
[1341] - Quote
I never said anything about the primary drones used in PVP. My post was about the drones used for primary DPS. Point stands. Sentries are by far the most common type of drone used as primary DPS, the others are all secondary.
If you actually want to see how my proposal (20% bonus, 50 bandwidth) pans out, go into EFT and give a Dominix 10 medium drones (equivalent DPS to 5 medium drones at twice the bonus). EFT will separate them into two groups of five, but just check both boxes. It's actually very powerful - 700 DPS with 5 hammerhead IIs and two DDAs at level 5. Latest video - Pandemic Legion titan and supers killed |
Quinn Corvez
Probe Patrol Polarized.
127
|
Posted - 2013.12.11 05:47:00 -
[1342] - Quote
Thaddeus Eggeras wrote:What battleship is able to travel safely anywhere BUT high sec? Oh yea none. That's why you have them brought out OR come out in a big gang. Doesn't need bastion, or covert ops. Do some of you honestly think before you post this stuff? Only thing that MIGHT be nice, but honestly isn't needed is allowing it to jump through cynos. It has enough bonuses, and as long as you are creative you will be able to find a few uses for the ship. Lay out is fine also. Leave her be. She already has an ungodly amount of bonuses and will be able to have a good role in PvE, WHs, exploring, and prob even PvP. Stop asking for more, if you aren't happen with it, don't fly it.
What other battleships have been designed as exploration ships? ... That's right, none!
You been posting weak arguments for 68 pages now, it's time to stop. An exploration ship needs to be able to travel from system to system in relative safety to do its job, so the Nestor needs some navigational bonus.
The ship wouldn't be OP with a covert cloak but if that is the worry, CCP could reduce the turret slots down to 3 or something. I think 90% of people in this thread would prefer that. |
sabastyian
Death By Design
15
|
Posted - 2013.12.11 06:11:00 -
[1343] - Quote
Quinn Corvez wrote:Thaddeus Eggeras wrote:What battleship is able to travel safely anywhere BUT high sec? Oh yea none. That's why you have them brought out OR come out in a big gang. Doesn't need bastion, or covert ops. Do some of you honestly think before you post this stuff? Only thing that MIGHT be nice, but honestly isn't needed is allowing it to jump through cynos. It has enough bonuses, and as long as you are creative you will be able to find a few uses for the ship. Lay out is fine also. Leave her be. She already has an ungodly amount of bonuses and will be able to have a good role in PvE, WHs, exploring, and prob even PvP. Stop asking for more, if you aren't happen with it, don't fly it. What other battleships have been designed as exploration ships? ... That's right, none! You been posting weak arguments for 68 pages now, it's time to stop. An exploration ship needs to be able to travel from system to system in relative safety to do its job, so the Nestor needs some navigational bonus. The ship wouldn't be OP with a covert cloak but if that is the worry, CCP could reduce the turret slots down to 3 or something. I think 90% of people in this thread would prefer that. Jump drive makes more sense, people are afraid that "they will be to stronk" etc, but something to consider is the low jump range of a BO and its limited fuel bay., it wouldn't be that strong. Don't give the ship a jump portal and you can't bring an alt around in a covert ops hauler carrying a million tons of fuel, forcing you to be smart about where you jump or how you use it.
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Savira Terrant
Forsaken Identity Unchained.
77
|
Posted - 2013.12.11 06:28:00 -
[1344] - Quote
@Thaddeus Eggeras
I was going to post a long answear to your question with lots of arguments and seriously trying to make you understand my viewpoint even if you would not agree.
But then I saw this...
Thaddeus Eggeras wrote:The primiary drones in PvP huh. I'm guessing you don't PvP much huh. I see EC 300s, warriors, hobgoblins a TON more then I see sentries is PvP. Sentries are rarely used in PvP. I see them much more in PvE.
And I have covered why the Nestor won't cost 2bil or more, I won't go over it again. Plan for the first couple months it costly about that but it will go down.
... and knew you are way too disconnected from reality for any more typing not being a waste on you. Sorry man I cannot take you serious anymore. Go farm your Lvl4's.
Disciple Cax wrote:In exploring, it still doesn't need the virus or probing bonuses as it is better in every situation to use a more nimble ship with covert cloak to move around and find sites. It does however have a great set of attributes to run complexes especially with an RR partner. It is perfect to be an exploration command ship, jumping into to pick up loot or run complexes, provide repairs, restock supplies, or move your loot out of a deep null sec system.
Maybe if we think on it, we could come up with something else very interesting for it to do in relation to exploration as a type of exploration command ship.
I agree. Even if the bonuses are "free" they are still wasted, because nobody in their right mind would scan or hack with the current iteration - or any battleship. Instead the exploration theme together with a support role would mean to support the guy who is scanning to finish complexes.
My idea was a covert jump drive exactly, but I would take very good care not to give it too much cargo for the exact reason that it could be used as a transport for billions of loot. The jump drive has to be covert though, because otherwise I would still just continue to use a carrier for exploration.
Additionaly regarding the drones argument I would still prefer to remove the drone damage bonus, in favor of a weapon damage bonus or additional turrets and replace the repair bonuses for the modules with a drone transfer amount bonus. Drone damage bonus is just the same old again, creating a dominix copy. Why not create something that can rep and does damage, just in new ways. And if you don't want to rep you can still used (unbonused) drones for damage. You'd have to make the same decision what to take with you and the ship still stays in line with the two primary SOE races. And yes further delayed reps because of drones are infact intended by me, because in conjunction with a covert jumpdrive I never want to see the kind of rep bonuses the Nestor has in it's current iteration.
Mordecay Toth wrote:maybe like this: [url]http://www.imagebanana.com/view/mejsr4op/Nestor.jpg[/url] Nestor
I like this design very much. There was one though that additionaly had this half-ring thingy which I even like more. . |
Seranova Farreach
490
|
Posted - 2013.12.11 07:03:00 -
[1345] - Quote
CCP Rise wrote:Hi I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present (just kidding it's not until (late)January). We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses. Here's the details: NESTORAmarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 It will be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics: Nestor1,000,000 LP 100,000,000 ISK Discount Nestor (From the Sanctuary)800,000 LP 80,000,000 ISK Nestor Blueprint600,000 LP 150,000,000 ISK Discount Nestor Blueprint (From the Sanctuary)400,000 LP 100,000,000 ISK I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it. Hope this is exciting! Let me know o/ STEALTH EDIT by Manifest brings high res concept art: http://bit.ly/1izOFm4
still needs more scan res, drone bay, and less lp cost to bring it in line with other pirate BSs _______________________ http://i.imgur.com/d9Ee2ik.jpg
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Roy Alleyne
Dark Horizon Logistics and Intelligence
9
|
Posted - 2013.12.11 07:25:00 -
[1346] - Quote
Savira Terrant, you explore with Carrier support? Nice.
As to the Nestor, I feel like the discussion has grown stale. All the major players have made their cases and defended them well against questioning, griefers have been exposed, and all arguments have been considered and posted on by those interested. Currently all we are doing is rehashing old points and building grudges against one another. This isn't helping any of our cases and just degrades our arguments. I'm sure that Rise and his team will take all our thoughts into account but the best way for us to ensure that they don't just get frustrated with us is if we keep the floor open to new and rational ideas and let them work out how best to utilize the ones that we have already expressed. At least until Rise's next post, at which point all bets are off .
Personally, I have enjoyed discussing things with you and if I happen to see any of you on the space lanes I will be sure to wave (I might not decloak though ) |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1395
|
Posted - 2013.12.11 08:09:00 -
[1347] - Quote
Right, so.
Who likes pie?
I bet CCP Rise likes pie. |
Savira Terrant
Forsaken Identity Unchained.
77
|
Posted - 2013.12.11 08:15:00 -
[1348] - Quote
Roy Alleyne wrote:As to the Nestor, I feel like the discussion has grown stale. All the major players have made their cases and defended them well against questioning, griefers have been exposed, and all arguments have been considered and posted on by those interested. Currently all we are doing is rehashing old points...
You have a good point here (for once ). I guess the fear is that after waiting for so long for a reaction from CCP, that not voicing concerns continuously gives them the impression we either don't care anymore or this ship was alright as it is. . |
Rek Seven
Probe Patrol Polarized.
1082
|
Posted - 2013.12.11 08:45:00 -
[1349] - Quote
Mordecay Toth wrote:maybe like this: [url]http://www.imagebanana.com/view/mejsr4op/Nestor.jpg[/url] Nestor
That is infinity better that the kitchen utensil looking thing CCP have come up with! Well done. +1 |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
335
|
Posted - 2013.12.11 09:27:00 -
[1350] - Quote
CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks
Although this addition does fix the range issue, I think I'm not alone when I say a better solution would have simply been to double the range of all repair modules and half the range bonuses on the hulls. This way the modules aren't completely limited to range bonused hulls and it removes yet another role bonus from this already silly number of role bonuses for this ship.
CCP Rise: Would this not be a better solution? |
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Sul Glass
Iron Crown
19
|
Posted - 2013.12.11 10:41:00 -
[1351] - Quote
Sorry, late to this but .............. Warp Cloaked BS please. That is all.
Sul, |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
336
|
Posted - 2013.12.11 11:53:00 -
[1352] - Quote
Sul Glass wrote:Sorry, late to this but .............. Warp Cloaked BS please. That is all.
Sul,
Negative goatrider. The pattern is full.
It has already been stated (by CCP) that a T1 battleship having covert ops cloak capability is undesirable.
It was mentioned that BLOPs may, MAY, get this ability in their rebalance pass soonTM. |
Mournful Conciousness
Embers Children TOHA Conglomerate
394
|
Posted - 2013.12.11 12:18:00 -
[1353] - Quote
Spugg Galdon wrote:Sul Glass wrote:Sorry, late to this but .............. Warp Cloaked BS please. That is all.
Sul, Negative goatrider. The pattern is full. It has already been stated (by CCP) that a T1 battleship having covert ops cloak capability is undesirable. It was mentioned that BLOPs may, MAY, get this ability in their rebalance pass soonTM.
of course this position is not consistent with the SoE t1 cruiser and frigate being able to warp cloaked.
making the Nestor a mini-blops combat support vessel seems to make the most sense to me Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Roy Alleyne
Dark Horizon Logistics and Intelligence
9
|
Posted - 2013.12.11 12:20:00 -
[1354] - Quote
Savira Terrant wrote:Roy Alleyne wrote:As to the Nestor, I feel like the discussion has grown stale. All the major players have made their cases and defended them well against questioning, griefers have been exposed, and all arguments have been considered and posted on by those interested. Currently all we are doing is rehashing old points... You have a good point here (for once ). I guess the fear is that after waiting for so long for a reaction from CCP, that not voicing concerns continuously gives them the impression we either don't care anymore or this ship was alright as it is.
Lol, you do have an exelent point, though I fear that just by voicing the concern you have dispelled the possibility of that... making your argument invalid... just thinking about that loop makes my brain hurt, I guess it's time to get back in the pod. |
Rio Bravo
Gold State Sanctuary Pact
21
|
Posted - 2013.12.11 14:12:00 -
[1355] - Quote
I think this horse is dead.
/me kick GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Onictus
Silver Snake Enterprise Fatal Ascension
675
|
Posted - 2013.12.11 14:26:00 -
[1356] - Quote
Mournful Conciousness wrote:Spugg Galdon wrote:Sul Glass wrote:Sorry, late to this but .............. Warp Cloaked BS please. That is all.
Sul, Negative goatrider. The pattern is full. It has already been stated (by CCP) that a T1 battleship having covert ops cloak capability is undesirable. It was mentioned that BLOPs may, MAY, get this ability in their rebalance pass soonTM. of course this position is not consistent with the SoE t1 cruiser and frigate being able to warp cloaked. making the Nestor a mini-blops combat support vessel seems to make the most sense to me
Doesn't have the have the portal, but just a jump drive that can hit covert cynos
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Kirluin
7
|
Posted - 2013.12.11 14:28:00 -
[1357] - Quote
I think that you can keep the Nestor in line with the Sisters ship concept without giving it the same hack/probe bonus. A role that is complementary to those two ships would work just as well (think, what would an all-sisters fleet need in their battleship? Not another hacker.)
The support roles already mentioned in this thread go well with this: reps, bonus to regular cloaked speed (not covops), and a ship maintenance bay. Possibly able to fit command links like a battlecruiser with fitting tradeoffs. THAT's an emergency response fleet flagship and backbone.
It would also be in-theme to recast this ship as a pirate black ops, modifying skill requirements accordingly and thereby justifying the pricetag. Then all the sisters ships could jump together and be a cohesive force for exploration, support, rescue etc. Perfect science fleet.
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Rek Seven
Probe Patrol Polarized.
1082
|
Posted - 2013.12.11 15:03:00 -
[1358] - Quote
The problem with giving the Nestor a jump drive instead of a cloak is that the jump drive is only useful in low/null sec. From what CCP say, they are designing the ship with wormhole space in mind. +1 |
Kazaker
Aquilia Cohors Praetoria Curatores Veritatis Alliance
0
|
Posted - 2013.12.11 15:23:00 -
[1359] - Quote
For WH this ship is nice. But in line with other SoE ships it should be faction Black Ops. Already we have faction BS that fits as maraders (Nightmare, Baalghorn) with some pirate improvements. I think CCP just need to add jump drive and covert portal, delete scan bonuses (they are useless on BS size). Than this ship can be support for BO's or a good PvE vessel. No bonuses like BO (speed, agility, recalibration or it will be OP). So we will have faction BO with some new bonuses as we now have faction maraders. |
Rek Seven
Probe Patrol Polarized.
1082
|
Posted - 2013.12.11 15:30:00 -
[1360] - Quote
^ Not true at all. No faction ship is like a marauder but whatever...
If you want black ops capabilities, why don't you train for a black ops ship? +1 |
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
336
|
Posted - 2013.12.11 15:50:00 -
[1361] - Quote
Rek Seven wrote:^ Not true at all. No faction ship is like a marauder but whatever...
If you want black ops capabilities, why don't you train for a black ops ship?
You would still require the support skills to use the jump drive and portal. The only difference being that you would be paying an extra billion to use this without having to train BLOPs ship skill. Seems fair to me. |
Solutio Letum
Rogue Clones Yulai Federation
204
|
Posted - 2013.12.11 15:54:00 -
[1362] - Quote
Sorry the cost is way to high, who here thinks they want to use RR on a non cloaky or special in anyways 1 billion - 2 billion isk ship?.... wait? carrier you said?... oh... right... nvm
Needs something more special then RR..... thats just silly if it only has 20 km range |
Rek Seven
Probe Patrol Polarized.
1082
|
Posted - 2013.12.11 16:01:00 -
[1363] - Quote
Spugg Galdon wrote:Rek Seven wrote:^ Not true at all. No faction ship is like a marauder but whatever...
If you want black ops capabilities, why don't you train for a black ops ship? You would still require the support skills to use the jump drive and portal. The only difference being that you would be paying an extra billion to use this without having to train BLOPs ship skill. Seems fair to me.
I just don't see the point in giving the nestor the main role of an existing T2 ship and as i said earlier, wormhole and HS users would be unable to take advantage of this bonus.
On the other hand, giving the nestor a covert cloak gives it the ability to jump through a covert cyno and enable the ship to fill a much needed cloaky logi role, while not rendering Black ops obsolete. +1 |
Xython
Merch Industrial Goonswarm Federation
1105
|
Posted - 2013.12.11 16:18:00 -
[1364] - Quote
Am I missing the joke here? Who would bother flying this instead of a Logi for a fraction of the price?
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Rio Bravo
Gold State Sanctuary Pact
21
|
Posted - 2013.12.11 16:28:00 -
[1365] - Quote
Xython wrote:Am I missing the joke here? Who would bother flying this instead of a Logi for a fraction of the price?
Yeah I hear you. Might be why it needs Jump Drive. At least it would justify the cost, and skills would be needed to pilot it right. I don't think it should be a true black ops though...I get it would be nice to portal in SOE frigs and cruisers, but would be used on the battle field too. Not just for exploration. Wouldnt impact JF's too much I dont think. I don't know what to tell you about Worm Holes... GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Onictus
Silver Snake Enterprise Fatal Ascension
675
|
Posted - 2013.12.11 16:37:00 -
[1366] - Quote
Xython wrote:Am I missing the joke here? Who would bother flying this instead of a Logi for a fraction of the price?
Right now there is absolutely no reason.
That is my major gripe with the ship. |
nahjustwarpin
SUPER DUPER SPACE TRUCKS
100
|
Posted - 2013.12.11 16:47:00 -
[1367] - Quote
i like how you all fantasize about some cool or not features, and CCP is just doing a ship and won't change their mind, like with marauders. This proposal is final and all your discussion ideas will not be taken into consideration anyway |
Rio Bravo
Gold State Sanctuary Pact
21
|
Posted - 2013.12.11 16:49:00 -
[1368] - Quote
nahjustwarpin wrote:i like how you all fantasize about some cool or not features, and CCP is just doing a ship and won't change their mind, like with marauders. This proposal is final and all your discussion ideas will not be taken into consideration anyway
CCP is facilitating pre-production feed back. It's supposed to make you feel empowered. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
157
|
Posted - 2013.12.11 17:23:00 -
[1369] - Quote
I like the current Nestor, but this would make it reasonable to fly or buy it-
Nestor
Amarr Battleship bonus: 4% bonus to armor resistances per level
Gallente Battleship bonus: 12.5% bonus to drone HP and damage per level
Role bonuses
50% bonus to large energy turret optimal range 50% bonus to drone velocity, tracking and optimal range 100% bonus to repair amount of armor repair drones 450% bonus to cloaked velocity 50% increase to scan strength of probes +15 virus strength to analyzers +2 Warp Core strength
Slots: 7H, 6M, 6L; 5 turrets, 0 launchers Drones (bay/bandwidth): 525m3/125mBit/sec Cargo Capacity: 900m3 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 96 / 7
Remember, this ship is worth more than a carrier- this would be fine for it, and I'd love it.
But I still love the Nestor no matter what- it's a cool looking ship "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
nahjustwarpin
SUPER DUPER SPACE TRUCKS
100
|
Posted - 2013.12.11 17:34:00 -
[1370] - Quote
Uriel Paradisi Anteovnuecci wrote:I like the current Nestor, but this would make it reasonable to fly or buy it- NestorAmarr Battleship bonus:4% bonus to armor resistances per level Gallente Battleship bonus: 12.5% bonus to drone HP and damage per level Role bonuses50% bonus to large energy turret optimal range 50% bonus to drone velocity, tracking and optimal range 100% bonus to repair amount of armor repair drones 450% bonus to cloaked velocity 50% increase to scan strength of probes +15 virus strength to analyzers +2 Warp Core strength Slots: 7H, 6M, 6L; 5 turrets, 0 launchers Drones (bay/bandwidth): 525m3/125mBit/sec Cargo Capacity: 900m3 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 96 / 7 Remember, this ship is worth more than a carrier- this would be fine for it, and I'd love it. But I still love the Nestor no matter what- it's a cool looking ship
pay to win much |
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
336
|
Posted - 2013.12.11 17:39:00 -
[1371] - Quote
Uriel Paradisi Anteovnuecci wrote:I like the current Nestor, but this would make it reasonable to fly or buy it- NestorAmarr Battleship bonus:4% bonus to armor resistances per level Gallente Battleship bonus: 12.5% bonus to drone HP and damage per level Role bonuses50% bonus to large energy turret optimal range 50% bonus to drone velocity, tracking and optimal range 100% bonus to repair amount of armor repair drones 450% bonus to cloaked velocity 50% increase to scan strength of probes +15 virus strength to analyzers +2 Warp Core strength Slots: 7H, 6M, 6L; 5 turrets, 0 launchers Drones (bay/bandwidth): 525m3/125mBit/sec Cargo Capacity: 900m3 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 96 / 7 Remember, this ship is worth more than a carrier- this would be fine for it, and I'd love it. But I still love the Nestor no matter what- it's a cool looking ship
Crikey! Do you want fries with that too?
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Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
157
|
Posted - 2013.12.11 17:41:00 -
[1372] - Quote
nahjustwarpin wrote:pay to win much That doesn't make any sense whatsoever "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
157
|
Posted - 2013.12.11 17:46:00 -
[1373] - Quote
Spugg Galdon wrote:Uriel Paradisi Anteovnuecci wrote:I like the current Nestor, but this would make it reasonable to fly or buy it- NestorAmarr Battleship bonus:4% bonus to armor resistances per level Gallente Battleship bonus: 12.5% bonus to drone HP and damage per level Role bonuses50% bonus to large energy turret optimal range 50% bonus to drone velocity, tracking and optimal range 100% bonus to repair amount of armor repair drones 450% bonus to cloaked velocity 50% increase to scan strength of probes +15 virus strength to analyzers +2 Warp Core strength Slots: 7H, 6M, 6L; 5 turrets, 0 launchers Drones (bay/bandwidth): 525m3/125mBit/sec Cargo Capacity: 900m3 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 96 / 7 Remember, this ship is worth more than a carrier- this would be fine for it, and I'd love it. But I still love the Nestor no matter what- it's a cool looking ship Crikey! Do you want fries with that too? Nah, I'm full! But a strip club would be perfect for the ship!
Jokes aside, though, this ship will cost more than a carrier- it'll stay high unless they give it more ways onto the market, but if they don't this'll stay at at least 1.5 bil. I think something that expensive deserves to have a few luxuries.
But really, this isn't that OP: the scan strength and virus strength bonuses are staying no matter what, so that's fine (I just increased VS), the core strength makes sense in place of cov ops, and the cloaked velocity is really useful, making it more viable for exploration.
Maybe it doesn't need 12.5% damage/hp bonus to drones (maybe keep it at 10) but this is my idea, so I'm putting it out there. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Quinn Corvez
Probe Patrol Polarized.
128
|
Posted - 2013.12.11 17:50:00 -
[1374] - Quote
Uriel Paradisi Anteovnuecci wrote: stuff
This guy again...
I don't think you understand to concept of ballance. Perhaps you could just stop taking up half a page with your suggestions from now on and instead, use a a couple lines to post ways in which you would like this ship to be OP.
The last thing EvE needs is another dps platform.
Ps. And actually, EvE does have a form of pay no win using PLEX. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
157
|
Posted - 2013.12.11 17:58:00 -
[1375] - Quote
Quinn Corvez wrote:Uriel Paradisi Anteovnuecci wrote: stuff This guy again... I don't think you understand to concept of ballance. Perhaps you could just stop taking up half a page with your suggestions from now on and instead, use a a couple lines to post ways in which you would like this ship to be OP. The last thing EvE needs is another dps platform. Ps. And actually, EvE does have a form of pay no win using PLEX. Well maybe you should take into consideration that this is the "Features and Ideas" section of the forums.
I have ideas, so I post them. I don't necessarily think they'll ever change anything, and I seriously doubt I'd be listened to by CCP, but I post what I think.
Also, I know what you're saying with PLEX, but the way the other guy said it was like I mean to make the ship my own and destroy everyone else. It's an expensive ship and I had an idea or two, sheesh "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Quinn Corvez
Probe Patrol Polarized.
129
|
Posted - 2013.12.11 18:54:00 -
[1376] - Quote
Everyone is entitled to bad ideas I guess I guess I'm just living in the vain hope that CCP are going to listen to the reasonable ideas... |
Disciple Cax
cYN0 5
1
|
Posted - 2013.12.11 18:57:00 -
[1377] - Quote
Quote:Everyone is entitled to bad ideas I guess Blink I guess I'm just living in the vain hope that CCP are going to listen to the reasonable ideas...
I wouldn't listen to you if that was your attitude towards me. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1399
|
Posted - 2013.12.11 18:58:00 -
[1378] - Quote
CCP desperately needs to have a New Player Training Session on the definition of "Pay to Win".
Virtually nobody in Features & Ideas seems to have any concept of what the term actually means.
For godsakes, go play some free-to-play games for a few months and then come back when you've been properly educated. |
Quinn Corvez
Probe Patrol Polarized.
129
|
Posted - 2013.12.11 19:04:00 -
[1379] - Quote
Disciple Cax wrote:Quote:Everyone is entitled to bad ideas I guess Blink I guess I'm just living in the vain hope that CCP are going to listen to the reasonable ideas... I wouldn't listen to you if that was your attitude towards me.
That's probably because you're petty and small-minded.
I'm here to give feedback and argue my point. If CCP don't want to listen because I'm not being all sweetness and sunshine, that's there problem! |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1400
|
Posted - 2013.12.11 19:14:00 -
[1380] - Quote
Seven role bonuses is a bit much (it's actually completely ridiculous, regardless of what the bonuses are) and you're entitled to your opinion, but you being a festering, pustule-ridden ******* about it is not conducive to constructive discussion.
HTFU and play nice or GTFO the pool. Thanks.
EDIT: And while you're at it, learn what "Pay to Win" means. |
|
Mournful Conciousness
Embers Children TOHA Conglomerate
397
|
Posted - 2013.12.11 19:18:00 -
[1381] - Quote
If you two don't get a room for your love games soon I reckon one of the moderators will remove your posts (and this one )
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1400
|
Posted - 2013.12.11 19:20:00 -
[1382] - Quote
Mournful Conciousness wrote:If you two don't get a room for your love games soon I reckon one of the moderators will remove your posts (and this one )
You can tell it's time for CCP to step in and say something again when we've run so completely out of things to fight about that we start openly attacking each other.
|
Elfi Wolfe
University of Caille Gallente Federation
33
|
Posted - 2013.12.11 19:33:00 -
[1383] - Quote
Can we all.just get along and play nice?
Oh wait this is Eve, no such thing as being nice. "Please point to the place on the doll where the carebear touched you." |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
189
|
Posted - 2013.12.11 20:00:00 -
[1384] - Quote
First off you killed a nado with 3 drone boats, again impressive how? A frigate can take a nado one on one. And attacking a 1400mm fit nado, so he was easily within range, really that's the KM you links? And the Domi and Ishtar might be at the top, but I bet a TON the the kills were with med and scout drones, a lot more then without. And A LOT of the sentry kills were on some type of structure too.
http://eve-kill.net/?a=kill_detail&kll_id=20875592 Berserker II for the Isktar and not even top damage done
http://eve-kill.net/?a=kill_detail&kll_id=20875573 Orge IIs and jumped on him in a site, not top damage either
http://eve-kill.net/?a=kill_detail&kll_id=20875828 Isktar used Hammerhead IIs
http://eve-kill.net/?a=kill_detail&kll_id=20875763 Got you a Garde II one
http://eve-kill.net/?a=kill_detail&kll_id=20875809 got you another Garde II one
http://eve-kill.net/?a=kill_detail&kll_id=20875271 Hammerhead IIs
BTW haven't found even one kill with a Domi. So something is messed up my the KB, OR they don't show structure kills, and that where the Domi kills are. Ishtar is a a good few kills but not anymore they other cruisers, and the math there doesn't add up with KBs either. And sentries are used as much as heavies, meds, so again your point is invalid. Oh btw it seems when they do use sentries it's for gate camping as they always have a number of web and scram/disruptor boats with them. Good try though. I went to page 18 and stopped. So whatever we were going on about, again drone boats are nice in PvP for structure killing and camping. And sentries aren't use anymore then other drone types.
And no my view are pretty legit. You say exploring ships need to be able to move around pretty easy. ALL ships need that. Giving a BS a covert cloak or covert cyno isn't needed for the Nestor to explore. It can get around and do it's job. Get it to 0.0 with a carrier or JF, and when you go explore take a scout like EVERYONE does and have tacs and safes. This isn't hard, it's how living in 0.0 works. Giving it the bonuses you are asking is just crazy and not needed. Learn to move around in 0.0 and you will usually be ok. Will you always, no, but thats why you don't fly what you can't afford to loose. Nestor doesn't need a covert cloak, or a covert cyno, or bastion or 20% to drone HP and damage.
Are there going to be issues with the ship, I'm sure there will be, but that can be happened on SiSi if proper testing is done. Do I believe that SoE ship BPs should be found in ghost sites or somewhere, yes I fully believe that. But I do not believe it needs half of the things people thinks it does.
But all in all we will see soon enough won't we. And I hope you all keeping getting butt hurt, makes this all that much more fun :^ ) |
Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.11 20:24:00 -
[1385] - Quote
Thaddeus Eggeras wrote: And no my view are pretty legit. You say exploring ships need to be able to move around pretty easy. ALL ships need that. Giving a BS a covert cloak or covert cyno isn't needed for the Nestor to explore. It can get around and do it's job. Get it to 0.0 with a carrier or JF, and when you go explore take a scout like EVERYONE does and have tacs and safes. This isn't hard, it's how living in 0.0 works. Giving it the bonuses you are asking is just crazy and not needed. Learn to move around in 0.0 and you will usually be ok. Will you always, no, but thats why you don't fly what you can't afford to loose. Nestor doesn't need a covert cloak, or a covert cyno, or bastion or 20% to drone HP and damage.
I'm still thinking jump capability to covert cyno's would help this out a lot, possibly in place of the RR bonuses.
If it doesn't have something it won't really be desirable for the task at hand. Oddly the Astero and Stratios didn't need the ability to fit covert cloaks, so we already have ships where just because other T1's/faction ships have a limitation doesn't mean these should. And while your suggestions work, why should it be an entire different scale of logistics to get the Nestor to do the same as it's smaller counterparts while still leaving it's actual use more restricted?
"It doesn't need x" != "It shouldn't have x to make it more useable" |
Zvaarian the Red
Evil Leprechaun Brigade
220
|
Posted - 2013.12.11 20:37:00 -
[1386] - Quote
I still think this thing it very "meh", both visually, and more importantly mechanically. It's not bad per se so much as bland and kind of uninspired. The RR bonus just doesn't scream exploration in any way. |
Onictus
Silver Snake Enterprise Fatal Ascension
676
|
Posted - 2013.12.11 20:51:00 -
[1387] - Quote
Thaddeus Eggeras wrote:First off you killed a nado with 3 drone boats, again impressive how? A frigate can take a nado one on one. And attacking a 1400mm fit nado, so he was easily within range, really that's the KM you links? And the Domi and Ishtar might be at the top, but I bet a TON the the kills were with med and scout drones, a lot more then without. And A LOT of the sentry kills were on some type of structure too. http://eve-kill.net/?a=kill_detail&kll_id=20875592Berserker II for the Isktar and not even top damage done http://eve-kill.net/?a=kill_detail&kll_id=20875573Orge IIs and jumped on him in a site, not top damage either http://eve-kill.net/?a=kill_detail&kll_id=20875828Isktar used Hammerhead IIs http://eve-kill.net/?a=kill_detail&kll_id=20875763Got you a Garde II one http://eve-kill.net/?a=kill_detail&kll_id=20875809got you another Garde II one http://eve-kill.net/?a=kill_detail&kll_id=20875271Hammerhead IIs BTW haven't found even one kill with a Domi. So something is messed up my the KB, OR they don't show structure kills, and that where the Domi kills are. Ishtar is a a good few kills but not anymore they other cruisers, and the math there doesn't add up with KBs either. And sentries are used as much as heavies, meds, so again your point is invalid. Oh btw it seems when they do use sentries it's for gate camping as they always have a number of web and scram/disruptor boats with them. Good try though. I went to page 18 and stopped. So whatever we were going on about, again drone boats are nice in PvP for structure killing and camping. And sentries aren't use anymore then other drone types. And no my view are pretty legit. You say exploring ships need to be able to move around pretty easy. ALL ships need that. Giving a BS a covert cloak or covert cyno isn't needed for the Nestor to explore. It can get around and do it's job. Get it to 0.0 with a carrier or JF, and when you go explore take a scout like EVERYONE does and have tacs and safes. This isn't hard, it's how living in 0.0 works. Giving it the bonuses you are asking is just crazy and not needed. Learn to move around in 0.0 and you will usually be ok. Will you always, no, but thats why you don't fly what you can't afford to loose. Nestor doesn't need a covert cloak, or a covert cyno, or bastion or 20% to drone HP and damage. Are there going to be issues with the ship, I'm sure there will be, but that can be happened on SiSi if proper testing is done. Do I believe that SoE ship BPs should be found in ghost sites or somewhere, yes I fully believe that. But I do not believe it needs half of the things people thinks it does. But all in all we will see soon enough won't we. And I hope you all keeping getting butt hurt, makes this all that much more fun :^ )
You have 9 kills ever
not sure you are entitled to a view.
I have about 50 kills with sentries this month.....so yeah. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
189
|
Posted - 2013.12.11 21:03:00 -
[1388] - Quote
Quote:I'm still thinking jump capability to covert cyno's would help this out a lot, possibly in place of the RR bonuses.
If it doesn't have something it won't really be desirable for the task at hand. Oddly the Astero and Stratios didn't need the ability to fit covert cloaks, so we already have ships where just because other T1's/faction ships have a limitation doesn't mean these should. And while your suggestions work, why should it be an entire different scale of logistics to get the Nestor to do the same as it's smaller counterparts while still leaving it's actual use more restricted?
"It doesn't need x" != "It shouldn't have x to make it more useable"
Tyberius Franklin,
You make a good point. Also the Astero and Stratios can fit covery cloaks, an ability only T2 ships were able to have before. So giving the Nestor the able to use covery cynos and regular cynos isn't really too much of a stretch. The only issue I see is that the Astero and Stratios can't light a covery cyno can they? So a covery or recon would have to light the covert cyno for the Nestor. All in all I don't see a use for a RR on the Nestor either, think a cloak velocity bonus and maybe able to jump through cynos would be a better bonus. But I also doubt CCP will change it. I DO NOT see a use for a covert cloak, bastion or 20% to drone damage and HP though, those ideas are just well out there.
So CCP Rise, any input? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.11 21:10:00 -
[1389] - Quote
Thaddeus Eggeras wrote:Quote:I'm still thinking jump capability to covert cyno's would help this out a lot, possibly in place of the RR bonuses.
If it doesn't have something it won't really be desirable for the task at hand. Oddly the Astero and Stratios didn't need the ability to fit covert cloaks, so we already have ships where just because other T1's/faction ships have a limitation doesn't mean these should. And while your suggestions work, why should it be an entire different scale of logistics to get the Nestor to do the same as it's smaller counterparts while still leaving it's actual use more restricted?
"It doesn't need x" != "It shouldn't have x to make it more useable" Tyberius Franklin, You make a good point. Also the Astero and Stratios can fit covery cloaks, an ability only T2 ships were able to have before. So giving the Nestor the able to use covery cynos and regular cynos isn't really too much of a stretch. The only issue I see is that the Astero and Stratios can't light a covery cyno can they? So a covery or recon would have to light the covert cyno for the Nestor. All in all I don't see a use for a RR on the Nestor either, think a cloak velocity bonus and maybe able to jump through cynos would be a better bonus. But I also doubt CCP will change it. I DO NOT see a use for a covert cloak, bastion or 20% to drone damage and HP though, those ideas are just well out there. So CCP Rise, any input? A covert cloak BS is something CCP seems terrified of and as such I don't think we'll be seeing this become the first. I could be wrong, but I seriously doubt it. That and the Bastion/20% drone bonus I agree are over the top.
Oddly, the bastion was being criticized as the worst thing ever by some in the Marauder thread, but it's already being brought up as a fix to other things now that it's out. Good times. |
XvXTeacherVxV
The Cult Reborn
69
|
Posted - 2013.12.11 21:26:00 -
[1390] - Quote
Tyberius Franklin wrote:
Oddly, the bastion was being criticized as the worst thing ever by some in the Marauder thread, but it's already being brought up as a fix to other things now that it's out. Good times.
It's almost like we don't operate with a single hive mind or something. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
189
|
Posted - 2013.12.11 21:28:00 -
[1391] - Quote
Onictus,
Haha I love you, you get proven wrong so go straight to insults and my KBs. Like I have stated before, do you REALLY think this is my PvP toon, or maybe my ISK making toon? You don't think I have other toons? You are so sad, it's ok I pretty much saw you going there at some point. I have 2 other toons both with over 1000 kills. Hell one has over 300 kills just in daredevils. So you are big a bad because you get kills with sentries in big gate camps? Get over 300 kills in a daredevil, over 100 in a Harpy and Hawk, then I MIGHT be impressed, I doubt it though. But the best part of this is how you just made yourself look, good job. I never said sentries werent good, I onyl said they aren't use as much as heds or scouts, and I'm right they aren't, because pretty much every ship cruiser and up can use at least scouts and do. So you will always see more scouts and meds then sentries. Also the few kills this toon has he got top damage in a frigate on a Tempest, not too bad at all. And Solo kills an Omen in a frigate. He is also a 2011 toon with over 65mil SP, not doing too bad I'd say.
http://eve.battleclinic.com/killboard/killmail.php?id=15363722
http://www.eve-legio.com/kb/?a=kill_detail&kll_id=53281 |
Onictus
Silver Snake Enterprise Fatal Ascension
676
|
Posted - 2013.12.11 22:42:00 -
[1392] - Quote
Tyberius Franklin wrote:
Oddly, the bastion was being criticized as the worst thing ever by some in the Marauder thread, but it's already being brought up as a fix to other things now that it's out. Good times.
I don't have marauders trained on this guy because I hate the bastion, you simply can't be on grid in my neck of the woods for a minute straight, someone will notice and they will drop you.
...for the high sec set, yeah awesome.
Thaddeus Eggeras wrote:
Haha I love you, you get proven wrong so go straight to insults and my KBs. Like I have stated before, do you REALLY think this is my PvP toon, or maybe my ISK making toon? You don't think I have other toons? You are so sad, it's ok I pretty much saw you going there at some point.
lol so unsubstantiated forum alt.
Actually from the "no sentries in PvP" comments I'm betting that is your PvP main and you are talking from your brown-eye. Please spare me.
Or post wth a real toon. THEN tell about PvP. |
Quinn Corvez
Probe Patrol Polarized.
130
|
Posted - 2013.12.11 22:48:00 -
[1393] - Quote
Thaddeus Eggeras thinks everyone lives in null sec and just needs a ship to rat in one system... How cute :)
Really, carebears should stop posting.
Let's try and stay on topic shall we. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
189
|
Posted - 2013.12.11 22:53:00 -
[1394] - Quote
Control your space in 0.0 and you can use bastion easy with little worry. You should be able to know whats going on a couple jumps out.
Haha yes this is my mine. with 9 kills, I know how to rock a cruise in a frigate easy and be top damage on a BS in a frigate. You really aren't too smart, but nice try covering up your stupidity. I even proved your sentry talk was BS. NO domi kills on that board 18 pages in and the Ishtar ones only around alf even were using sentries, other were heavies and mediums. Why do you even keep posting? Trying to make yourself feel less wrong? Here ya go, I'm sowwy I proved you colpetely wrong, that I showed how much a child you are, and how easy it is to mess with you. Sowwy. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
189
|
Posted - 2013.12.11 22:55:00 -
[1395] - Quote
You are right, everyone having fun does live in null and love to PvP. Don't worry I don't run sites to make my billions, takes too long, much better and faster ways to make ISK. And I have pointed out a few times where and how a Nestor can be used in exploring PvE, PvP and WH. Try to go back and read before trying to be so cool. |
Quinn Corvez
Probe Patrol Polarized.
130
|
Posted - 2013.12.11 23:10:00 -
[1396] - Quote
Your talking rubbish and nothing you say has any relevance to me. Suggesting that this ship can be used as an exploration ship providing you have a carrier or a jump freighter is ridiculous.
Lets's agree to disagree from now on because people are just going around in circles with you. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
157
|
Posted - 2013.12.11 23:31:00 -
[1397] - Quote
God this is going off-topic
Yeah, if we could just get back to talking about the ship this is about, that'd be greeeat. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Mordecay Toth
Biber Enterprise
1
|
Posted - 2013.12.11 23:53:00 -
[1398] - Quote
Vincintius Agrippa wrote:Uriel Paradisi Anteovnuecci wrote:Mordecay Toth wrote:hmmm...the design isnt very well. sorry CCP but the current Nestor desing doesnt fit with the other SOE ships! put the "ring" to the thrustersection an get rid of these "wings". create a new front with a dronebay. maybe like this: [url]http://www.imagebanana.com/view/mejsr4op/Nestor.jpg[/url] NestorNESTOR Amarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 20% drone damage and hitpoints per levelRole bonuses: 50% bonus to large energy turret optimal range 100% bonus to drone microwarpspeed 25% bonus to drone control range 50% increased strength for scan probes +10 virus strength for relic and data analyzersCan fit covert ops cloking devises Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchersFittings: 12250 PWG, 680 CPUDefense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125/400Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 900 By the way you say it, you want the ship to look like a big stratios. It looks really good this way, anad I hope they intend to keep it that way. Also, even I, with my drone obsession, will say that 20% bonus to hp/damage per level is a little ridiculous- that's the equivalent of ten sentries with five of them fielded, at Gal BS V. I'd love to have that Actually, that could justify the price tag, having that much DPS potential. Slot layout would be nice at 7-5-7, but 7-6-6 works just as well. Drone bay is meant to be big- having 500m3 is a perfect size. As for bonuses, it should, with the way it is currently, while also taking your and my ideas into consideration, have: Amarr BS: 4% bonus to armor resistances per level Gallente BS: 12.5% bonus to drone HP and damage per level 50% bonus to large energy turret optimal range 50% bonus to drone velocity, tracking and optimal range 50% increase to scan strength of probes 100% bonus to repair amount of armor repair drones 450% bonus to cloaked velocity /or/ +2 warp core strength +15 virus strength to analyzers It doesn't need covops cloak in this case, at least not anywhere near as much Also, it could use a jump drive. I like the bigger cargohold though. Either way, it's cool already- this would serve to balance it to the price (I know what you're thinking, Thad, but this is my own opinion- we'll still have a strip club) I'd fly this, but I'd also fly the current nessie how about **** the lasers and add a 20% bonus to drones. ship does 1000-1100 dps with navy ogres, 1200-1300 with ogre 2's. Id prefer the navy ogres, the ehp on a 10% bonused domi would total aound 6-7k, plus resists. @ 20% maybe 17k + resists? As for leaving drones, you fail. 600m3 drone bay.
it was just a sugestion^^ but 12.5% bonus to drone HP and damage per level makes a lot more sense i prefer a covert ops cloking devise without any velocity bonus. Its the first time we see a SOE Ship, they are good at hiding^^
Think about that: SOE uses Amarrian an Galentean technologies so it they could easily melt both designs into one. But they come with a completly different design, something very very unique. Maybe they managed to get theire hands on some Terranblueprints and are trying to rebuild those ships with the current technilogy. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1406
|
Posted - 2013.12.12 02:18:00 -
[1399] - Quote
The more I think about it, the more I actually like the idea of SoE bridges that only SoE ships can go through. |
Xequecal
GoonWaffe Goonswarm Federation
132
|
Posted - 2013.12.12 02:26:00 -
[1400] - Quote
Thaddeus Eggeras wrote:And no my view are pretty legit. You say exploring ships need to be able to move around pretty easy. ALL ships need that. Giving a BS a covert cloak or covert cyno isn't needed for the Nestor to explore. It can get around and do it's job. Get it to 0.0 with a carrier or JF, and when you go explore take a scout like EVERYONE does and have tacs and safes. This isn't hard, it's how living in 0.0 works. Giving it the bonuses you are asking is just crazy and not needed. Learn to move around in 0.0 and you will usually be ok. Will you always, no, but thats why you don't fly what you can't afford to loose. Nestor doesn't need a covert cloak, or a covert cyno, or bastion or 20% to drone HP and damage.
1. Most ships cruiser size and down can move around pretty easily because they can always MWD back to the gate, and it's fairly difficult to kill them before they reach it, especially if they have a cloak fitted as well that requires you to decloak them and still cuts off a major part of the distance back even if you do. BCs and BSes need help because they have basically no chance of making it, and this is why few people roam around in them.
2. Needing a scout on an exploration ship already fails it as an exploration ship. Why don't I just use two Tengus and ditch the scout?
Oh, and at this thing's price level you're going to hit a login trap, and those can't be scouted unless you never enter a system with even a single neutral or red in it. |
|
Galphii
Clandestine Vector THE SPACE P0LICE
193
|
Posted - 2013.12.12 03:26:00 -
[1401] - Quote
The Sisters of Eve are about two things: 1. Exploration 2. Rendering aid
The exploration aspect has been well covered by the Astero & Stratios, and as many have pointed out, nobody is going to take the Nestor out into dangerous space (in its present incarnation) to run sites when the smaller, cheaper ships can do the job just as well, faster, and with less isk on the line should the pilot get caught.
The covert ops cloak has deservedly been a contentious topic, because something this big and this potentially dangerous shouldn't be that elusive, but at the same time it's got to have either a covert ops cloak or a jump drive to really be useful outside of HS.
Rendering aid hasn't really been touched aside from a minor remote rep bonus, and a BS sized vessel could be ideally suited for this, becoming the centrepoint of an aid/exploration fleet which relies on escorts more than other battleships. I can think of a few options of capturing the essence of this style;
* Gains jump drive in place of 50% laser range bonus. * Loses drone damage and HP bonus, gains 50% range bonus to remote armour, shield and cap transfer modules per gallente battleship level. * Gains 200,000m3 ship maintenance bay in place of probing bonus. * Loses 1 high slot & 1 turret and gains 1 low slot.
So it'd be a light carrier, basically. I think it'd be something unique - a subcapital remote rep specialist ship which can be cyno'd into an emergency, or to get past gatecamps when doing pure exploration.
Edit: Oh, I'd also point out to the devs that pirate ships of different sizes in the same organisation don't need to keep the exact same bonuses, as evidenced by the angel cartel ships. X |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
158
|
Posted - 2013.12.12 03:36:00 -
[1402] - Quote
Galphii wrote:The Sisters of Eve are about two things: 1. Exploration 2. Rendering aid
The exploration aspect has been well covered by the Astero & Stratios, and as many have pointed out, nobody is going to take the Nestor out into dangerous space (in its present incarnation) to run sites when the smaller, cheaper ships can do the job just as well, faster, and with less isk on the line should the pilot get caught.
The covert ops cloak has deservedly been a contentious topic, because something this big and this potentially dangerous shouldn't be that elusive, but at the same time it's got to have either a covert ops cloak or a jump drive to really be useful outside of HS.
Rendering aid hasn't really been touched aside from a minor remote rep bonus, and a BS sized vessel could be ideally suited for this, becoming the centrepoint of an aid/exploration fleet which relies on escorts more than other battleships. I can think of a few options of capturing the essence of this style;
* Gains jump drive in place of 50% laser range bonus. * Loses drone damage and HP bonus, gains 50% range bonus to remote armour, shield and cap transfer modules per gallente battleship level. * Gains 200,000m3 ship maintenance bay in place of probing bonus. * Loses 1 high slot & 1 turret and gains 1 low slot.
So it'd be a light carrier, basically. I think it'd be something unique - a subcapital remote rep specialist ship which can be cyno'd into an emergency, or to get past gatecamps when doing pure exploration.
Edit: Oh, I'd also point out to the devs that pirate ships of different sizes in the same organisation don't need to keep the exact same bonuses, as evidenced by the angel cartel ships. You're literally saying a logi BS.
The SoE actually have a darker side- and combat isn't neglected at all in their designs. The Nestor is good as is, if you ask me- a pirate BS deserves to be strong. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1407
|
Posted - 2013.12.12 04:04:00 -
[1403] - Quote
I would still like to see a bonus on the Nestor that negates the scan res penalty of having a standard T1/T2 cloak fitted.
It's silly IMO that there isn't something. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
819
|
Posted - 2013.12.12 04:31:00 -
[1404] - Quote
Galphii wrote:The Sisters of Eve are about two things: 1. Exploration 2. Rendering aid
The exploration aspect has been well covered by the Astero & Stratios, and as many have pointed out, nobody is going to take the Nestor out into dangerous space (in its present incarnation) to run sites when the smaller, cheaper ships can do the job just as well, faster, and with less isk on the line should the pilot get caught.
The covert ops cloak has deservedly been a contentious topic, because something this big and this potentially dangerous shouldn't be that elusive, but at the same time it's got to have either a covert ops cloak or a jump drive to really be useful outside of HS.
Rendering aid hasn't really been touched aside from a minor remote rep bonus, and a BS sized vessel could be ideally suited for this, becoming the centrepoint of an aid/exploration fleet which relies on escorts more than other battleships. I can think of a few options of capturing the essence of this style;
* Gains jump drive in place of 50% laser range bonus. * Loses drone damage and HP bonus, gains 50% range bonus to remote armour, shield and cap transfer modules per gallente battleship level. * Gains 200,000m3 ship maintenance bay in place of probing bonus. * Loses 1 high slot & 1 turret and gains 1 low slot.
So it'd be a light carrier, basically. I think it'd be something unique - a subcapital remote rep specialist ship which can be cyno'd into an emergency, or to get past gatecamps when doing pure exploration.
Edit: Oh, I'd also point out to the devs that pirate ships of different sizes in the same organisation don't need to keep the exact same bonuses, as evidenced by the angel cartel ships. The only issue with creating a mini carrier like this is finding a place where you would actually want it that wouldn't be served far better by an actual carrier.
A carrier would have more RR output, damage potential, is far more resilient, has the option of triage and a larger ship maint bay. Nothing about it seems to measure up. It would seem that in low/null, anytime you could think to use this you'd be better in a carrier, in high you'd be better off with more guns or dedicated reps.
WH's, which seems a large part of the aim here considering the mass, I'm not sure about. While in a home hole again, carriers again would be superior, but potentially this could find a home plexing in adjacent holes? Seems like a very narrow niche. |
Sal Landry
School of Applied Knowledge Caldari State
134
|
Posted - 2013.12.12 05:38:00 -
[1405] - Quote
Uriel Paradisi Anteovnuecci wrote: The SoE actually have a darker side- and combat isn't neglected at all in their designs.
It's funny how easily people forget that these blueprints are given out by the non violent humanitarian Space Nuns in exchange for murdering people in astronomical numbers on their behalf. |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
19
|
Posted - 2013.12.12 11:35:00 -
[1406] - Quote
CCP Rise wrote:Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Define eventually. Are we talking a few days, weeks, months, years, or decades? I understand you have to speak in generalities because you don't want to make hard commitments, but there are other ways to do this. You could say "I would like to tackle those after we do tech 3s." or "Those will realistically be the last subcaps we touch before doing the capital balance pass.", in both cases no definite timetable was mentioned, no promises were made, but it gives the players some sort of clue as to where they fit on the agenda. Although I have a sinking feeling that the second one is likely to be closer to the truth. As someone who specializes in deep space exploration in hostile null using blops I was REALLY hoping for the ship to come with a jump drive. But if you want to wait for the Blops balance pass to have this discussion, thats fine; I'll wait. Its just as well I guess. It gives me a reason to put off training Amarr BS 5.
Although you might want to have this conversation before next years Eve Vegas. I will be attending and I must warn you that I can be extremely persistent when drinking :)
CCP Rise wrote:Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I honestly think emulating the Gnosis is a bad idea. The jack of all trades argument works well for the other two, they have a low enough price point and built in mobility to make them an attractive ship for hostile space exploration, where you have to be mostly self sufficient and able to perform multiple roles to be effective. However this ship is going to be extremely costly and has no extra built in mobility. Will nullsec residents use it? Absolutely. Will lowsec residents use it? Absolutely. But as an exploration themed ship the real goal should be to get people to go out and actually explore areas of space they are not familiar with. IE places where they are not part of the local intel channels. The high price point and lack of mobility make this ship an absolutely terrible choice for this.
Answer this. What reason do I have to use this ship in place of alternatives that are not only cheaper, but also do the job more efficiently? For the Stratios and Astero the answer is because you are likely to be too far from home to swap out ships in a timely manner and/or you need the extra mobility to get to your objective and the more efficient options are unlikely to survive the trip.
For the Nestor? I honestly can't think of anything.
And can you please explain the reasoning behind the 7/6/6 slot layout? Its got a mid slot I have no clue what to do with and one less low slot than it needs to be effective at the one thing i would realistically use this ship for. Wormhole diving. Can we please go with a 7/5/7 layout instead.
|
Onictus
Silver Snake Enterprise Fatal Ascension
676
|
Posted - 2013.12.12 11:45:00 -
[1407] - Quote
Uriel Paradisi Anteovnuecci wrote: You're literally saying a logi BS.
The SoE actually have a darker side- and combat isn't neglected at all in their designs. The Nestor is good as is, if you ask me- a pirate BS deserves to be strong.
Nestor is a turd as is.
There is literally nothing about it that I can't do with a Dominix, can't do better with a Navy Dominix/Sin Depending on what you are attmpting.
....all of which I can buy multiples at a fraction of the price. |
Kira Rumatova
3 MOPOCEHKA
0
|
Posted - 2013.12.12 12:11:00 -
[1408] - Quote
CCP Rise wrote:Hi I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present (just kidding it's not until (late)January). We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses. Here's the details: NESTORAmarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 It will be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics: Nestor1,000,000 LP 100,000,000 ISK Discount Nestor (From the Sanctuary)800,000 LP 80,000,000 ISK Nestor Blueprint600,000 LP 150,000,000 ISK Discount Nestor Blueprint (From the Sanctuary)400,000 LP 100,000,000 ISK I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it. Hope this is exciting! Let me know o/ STEALTH EDIT by Manifest brings high res concept art: http://bit.ly/1izOFm4
Very good idea! I like this one! The more new ships in EVE - the better! |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1410
|
Posted - 2013.12.12 13:50:00 -
[1409] - Quote
Joker Dronemaster wrote:Define eventually. Are we talking a few days, weeks, months, years, or decades?
Black Ops ships will be rebalanced after Marauders but before T3s. T3s will be rebalanced last before capitals.
If I remember correctly, Pirate ships will be rebalanced after T2s and before T3s.
Capitals will be rebalanced last. |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
19
|
Posted - 2013.12.12 14:09:00 -
[1410] - Quote
Alvatore DiMarco wrote:Joker Dronemaster wrote:Define eventually. Are we talking a few days, weeks, months, years, or decades? Black Ops ships will be rebalanced after Marauders but before T3s. T3s will be rebalanced last before capitals. If I remember correctly, Pirate ships will be rebalanced after T2s and before T3s. Capitals will be rebalanced last.
Wonderful information.
Got a source to link for reference? |
|
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1410
|
Posted - 2013.12.12 14:24:00 -
[1411] - Quote
I'm actually not willing to dig through two or three months of old threads, no.
I'm almost completely sure it was a post by CCP Ytterbium though. |
Celia Therone
University of Caille Gallente Federation
41
|
Posted - 2013.12.12 14:34:00 -
[1412] - Quote
Alvatore DiMarco wrote:I'm actually not willing to dig through two or three months of old threads, no.
I'm almost completely sure it was a post by CCP Ytterbium though. This one? https://forums.eveonline.com/default.aspx?g=posts&m=3469236#post3469236 |
Onictus
Silver Snake Enterprise Fatal Ascension
678
|
Posted - 2013.12.12 16:24:00 -
[1413] - Quote
Oh man however did I miss this gem.
Thaddeus Eggeras wrote:Control your space in 0.0 and you can use bastion easy with little worry. You should be able to know whats going on a couple jumps out.
I'm getting a lesson on control space from a guy that has NOTHING but blues/renters for two regions in any direction? Seriously? Let me clue you in a tad, in Fountain there is exactly zero systems that can't be reached from NPC space, either theNPC pocket smack in the middle of the region, or from low sec.
So you don't get a couple jumps, you get someone's cyno alt logged in and you better be thinking about leaving, being in bastion isn't an option.
Thaddeus Eggeras wrote:1 Haha yes this is my mine. with 9 kills, I know how to rock a cruise in a frigate easy and be top damage on a BS in a frigate. You really aren't too smart, but nice try covering up your stupidity. I even proved your sentry talk was BS. NO domi kills on that board 18 pages in and the Ishtar ones only around alf even were using sentries, other were heavies and mediums. Why do you even keep posting? Trying to make yourself feel less wrong? Here ya go, I'm sowwy I proved you colpetely wrong, that I showed how much a child you are, and how easy it is to mess with you. Sowwy.
Yeah, the ENTIRE CFC using sentry domi's (we don't carry little drones at all) NC. PL, and Nulli ALL using sentry Dominixes and Ishtars as fleet doctines? I'm sorry Legio couldn't keep up with everyone else, I haven't seen any of them on the field in anything bigger than an interceptor, and you certainly aren't taking part in the big ass block war going on with all of your blues.
...no kills.
Congrats on your gank I guess. But please tell me more about your Harpy, I just happened to get 37 kills in one night in one. |
Onictus
Silver Snake Enterprise Fatal Ascension
678
|
Posted - 2013.12.12 16:28:00 -
[1414] - Quote
I don't think they have a set schedule.
There are still recons, hictors, pirate ships, blops, cap industrials, T3s caps and super caps. We can safely assume that T3s won't happen until the slog through the rest of the T2 cruisers, and possibly pirate boats.
BLOPs is the one I'm actually waiting for, hopefully they don't make quiet the hash out of it marauders were. |
Celia Therone
University of Caille Gallente Federation
41
|
Posted - 2013.12.12 16:31:00 -
[1415] - Quote
It would be interesting to see an analysis of the Nestor for its intended roles. My EFT fu is weak though...
For example in level 4 usage it seems as though: A blaster fit navy dominix is superior at very short range. A pulse fit navy dominix (I want to lol) will be roughly the same to the edge of pulse + 2x tracking computer with optimal range. It looks like you're better off fitting 3 DDA 2's rather than some combination of DDA and faction heat sinks even if you rig a burst aerator ii and rock a lancer 1006 and surgical strike 906..
So I'm guessing that somewhere around 59km (with scorch) the Nestor's optimal bonus lets it get more applied dps than the navy dominix as the latter moves into falloff. However at 49km your dual fed navy omnidir garde iis (most of your dps) have already gone into falloff. So presumably fairly shortly after that the Nestor's dps is going to be much the same as a regular sentry dominix with some rails as it rocks 3 fed navy omnis and it's non stacking drone optimal bonus? I guess the nestor could use its innate optimal bonus to switch an optimal script for a tracking script and get slightly better applied dps?
Or it could pulse/scorch snipe at 85km with bouncers maybe? Its doing almost 1000dps at that range and it can range tank which is handy because it doesn't really have the power grid or cap to run a tank and its guns.
Thinking about it more, though, a bouncer wielding 425mm rail navy dominix is going to be doing quite similar dps at that range, albeit with worse tracking. Oh, but it doesn't have high slots for drone link augmentors so actually it can't.
A regular dominix with 4x 425 rails and gardes only does about 30dps less although the rails will be in falloff and have worse tracking, 85km will see the gardes hitting pretty solidly.
I don't know,that seems like a pretty small window to operate in... I drone snipe now when I want a cheap boat that wont be suicide ganked. If I was willing to fly a blinged boat, and pay more attention, then surely I can do better?
--
Other use cases that I can think of: 1) It's got a fair brick tank so brick tank it and rep stuff? A carrier is sturdier, cheaper, reps more, does more dps and jumps which shrinks the Nestor's usefulness quite a lot. It might be useful in station games, especially in high sec. Be still my beating heart. Maybe repping on a gate so it can de-aggro and jump through?
2) A low mass, sturdy repper in wormholes. Would it just get dread blapped?
3) Maybe a sturdier logi that can apply dps in high sec incursions? (Is making high sec incursions easier, faser and more lucrative a direction to pursue?)
4) Bait. Everyone is going to want to kill these things. After insurance they're probably more painful to lose than dreads.
|
Disciple Cax
cYN0 5
1
|
Posted - 2013.12.12 17:09:00 -
[1416] - Quote
I have an idea for being able to use the Nestor as a RR boat without making it OP, but still offering its utility in an interesting way. This idea will require some tweaking so please don't take it as a final product, but I feel that the concept is worth looking into.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 250% bonus to logistic drone repair amount 50% bonus to large energy turret optimal range
Slot layout: 7H, 6M, 6L; 6 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 500
Fuel Bay Capacity: 1250m3 Corporate Hangar Capacity: 1000m3
Can jump to Cynosural and Covert Cynosural beacons Jump Range: 3.5 ly Can fit Logistical Drone Link Augmentor
Logistical Drone Link Augmentor
500% bonus to Shield Maintenance Bots optimal range and 250% bonus to Armor Maintenance Bots optimal range 100% decrease to drone speed
Can only be fit by Sisters of Eve ships
CPU: 100 PG: 1
-- Med Slot
Activation Cost: 250
This would effectively give it the ability to choose between combat or logistic drones. Almost 1000 dps with sentries, and about 350 dps with just its pulses. This would also make its logistics drone almost like logistics sentries with a 30km range. An ability unique to this ship as only SOE ships can fit the mod. Please don't make the argument that the module is too limited in number of ships as it can be applied to 3 ships. There are many mods in this game that can only be fit on 4 ships.
I took the analyzing and probing bonuses off because any ship that lights you a cyno to come in is very likely to have the bonuses already. You don't need them in combat, so they seemed a little redundant.
The rep is ~3 unbonused large RR. It has a corporate hangar to serve as a type of exploration command ship. I have heard arguments that too large of a bay would make other ships irrelevant, but the bay is only large enough to carry salvage and backup mods. It requires a second player to travel, so it is fairly balanced in its utility/effort ratio. The next step up in transportation is covert bridging a covert hauler which takes 1 more account for about 6 times the carrying capacity.
It definitely shouldn't have a ship maintanence array as that would allow too much mobile refitting in combat. With a carrier you are limited to sitting ontop of it, but a BS can move too much.
The numbers I used are definitely debatable and I'm sure CCP would bring them in line if they like the idea, but what do yall think about the concept? Logistical sentry drones that are unique to this ship, and covert jump capable exploration command ship. Capable of aiding or shooting, but not OP at both at the same time
|
Atomic Option
Taggart Transdimensional Virtue of Selfishness
71
|
Posted - 2013.12.12 17:23:00 -
[1417] - Quote
As a wormhole resident, this battleship looks interesting primarily for the RR amount bonus. If it stays as is, PVE RR BS gangs may use it over guardians / domi space priests because you can potentially get the same rep amounts with fewer ships. The armor bonus+RR bonus may make for a powerful combination too.
The ~50% normal BS mass is interesting, but not all that important in higher class wormholes where capital movement is that primary logistics problem. (still waiting for RR to be renamed to something more sensical than "logistics" btw )
The concept art reminds me of this thing [NSFW], but I guess that's still in lore-style for the Sisters.
Reading this thread was... an ordeal. I can't think of a constructive way to phrase advice to certain people who post tons of clutter, so I'll just say: Mad props CCP Rise if you got to this point without a severe migraine. |
Onictus
Silver Snake Enterprise Fatal Ascension
680
|
Posted - 2013.12.12 17:59:00 -
[1418] - Quote
Celia Therone wrote: I don't know,that seems like a pretty small window to operate in... I drone snipe now when I want a cheap boat that wont be suicide ganked. If I was willing to fly a blinged boat, and pay more attention, then surely I can do better?
Yeah its called a Rattlesnake, and it lays out 900DPS wherever you need it to.
--
Celia Therone wrote: Other use cases that I can think of: 1) It's got a fair brick tank so brick tank it and rep stuff? A carrier is sturdier, cheaper, reps more, does more dps and jumps which shrinks the Nestor's usefulness quite a lot. It might be useful in station games, especially in high sec. Be still my beating heart. Maybe repping on a gate so it can de-aggro and jump through?
2) A low mass, sturdy repper in wormholes. Would it just get dread blapped?
3) Maybe a sturdier logi that can apply dps in high sec incursions? (Is making high sec incursions easier, faser and more lucrative a direction to pursue?)
4) Bait. Everyone is going to want to kill these things. After insurance they're probably more painful to lose than dreads.
1) It'll brick like an abbadon, with an extra 12% base armor buffer, so you are looking at a 200-245k eHP range.....now here is the the thing a double plated, triple trimarked aligns in 14.35 seconds......Nestor has an 13.83 align without any of that (I know skills, and that is a high number).....base nav speeds are identical 2) It wouldn't stand up to a blap dread any better than any other battleship, that is to say it wouldn't. 3) If anyone actually uses it, It would cap itself out with a 4 rep two transfer set up AND you have a scan res that is worse than a vannilla Dominix.....so viva la Sebo? At that point just guardian. 3) Without insurance they will be right around dread price hull for hull unless the SOE LP market totally craters, you are looking at easily a 1.5 billion isk BLUEPRINT, that isn't the hull.
If you are curious this is an OLD mission Domi that I had saved in my fitter....the only thing I changed was adding DDAs in place of the TEs that used to live in the lows...oh yeah and MJD over afterburner. Its gankable...kinda but far from overly pimped.
[Dominix Navy Issue, Hippo]
Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Power Diagnostic System II
Gist X-Type X-Large Shield Booster Caldari Navy Thermic Dissipation Field Caldari Navy Kinetic Deflection Field Caldari Navy Kinetic Deflection Field Large Micro Jump Drive Sensor Booster II
425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L Drone Link Augmentor II Drone Link Augmentor II
Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Warden II x5 Ogre II x5 Garde II x5 ....light drones to taste
Play with that for a minute. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
9
|
Posted - 2013.12.13 01:24:00 -
[1419] - Quote
Disciple Cax wrote:
Logistical Drone Link Augmentor
500% bonus to Shield Maintenance Bots optimal range and 250% bonus to Armor Maintenance Bots optimal range 100% decrease to drone speed
Can only be fit by Sisters of Eve ships
CPU: 100 PG: 1
-- Med Slot
Activation Cost: 250
This would effectively give it the ability to choose between combat or logistic drones. Almost 1000 dps with sentries, and about 350 dps with just its pulses. This would also make its logistics drone almost like logistics sentries with a 30km range. An ability unique to this ship as only SOE ships can fit the mod. Please don't make the argument that the module is too limited in number of ships as it can be applied to 3 ships. There are many mods in this game that can only be fit on 4 ships.
I took the analyzing and probing bonuses off because any ship that lights you a cyno to come in is very likely to have the bonuses already. You don't need them in combat, so they seemed a little redundant.
The rep is ~3 unbonused large RR. It has a corporate hangar to serve as a type of exploration command ship. I have heard arguments that too large of a bay would make other ships irrelevant, but the bay is only large enough to carry salvage and backup mods. It requires a second player to travel, so it is fairly balanced in its utility/effort ratio. The next step up in transportation is covert bridging a covert hauler which takes 1 more account for about 6 times the carrying capacity.
It definitely shouldn't have a ship maintanence array as that would allow too much mobile refitting in combat. With a carrier you are limited to sitting ontop of it, but a BS can move too much.
The numbers I used are definitely debatable and I'm sure CCP would bring them in line if they like the idea, but what do yall think about the concept? Logistical sentry drones that are unique to this ship, and covert jump capable exploration command ship. Capable of aiding or shooting, but not OP at both at the same time
**Edit**
I put the repair amount bonus on the ship so that you could use the module for the cruiser and frigate, but give them a reasonable bonus to repair amount for their size, or none if seen fit. It would still allow them to provide rep or dps.
Logistic sentry drones... Now that idea is certainly unique. Having the ability linked to a module is also fairly interesting as it would allow the Stratios and Astero to also use it while fit for combat and/or exploration. Logi drone bonuses have been proposed before but not something as radical as this. Applying bonuses to both combat and logistics drones however, would basically allow for the equivalent of refitting from bonused turrets to RR without a fitting service available. Drone ships have always had this ability to a lesser extent, a pair of Stratios could fit a buffer tank and use each others logi drones for reps for example, but in that case the drones would move with the ships, even if the pair moved out of drone control range of each other. With this modual active however they become even more restrictive than unbonused reppers as they can't move at all, even a BS could out distance these in relatively little time, and they don't offer enough repping power to justify keeping your fleet in a 30km bubble when you could just as easily deploy sentries and contribute that extra dps to much greater ranges.
P.S. Just because you said it I'll make the argument about limiting the new module to 3 ships. The modules that are already limited by ship class are there for a reason. For example, what would a Marader do with a covert jump portal generator, or a dread fitted with triage? |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1417
|
Posted - 2013.12.13 05:32:00 -
[1420] - Quote
That's not actually the one I was thinking of, but it's close. One of the CCPs actually laid out a specific high-level timeline but I don't recall who or what it was. |
|
Meyr
SiN Corp Black Core Alliance
147
|
Posted - 2013.12.13 05:32:00 -
[1421] - Quote
After all of the discussion so far, and CCP Rise's posts and tweaks - meh.
Basic design is still uninspired, vanilla, 'can be done better by a Dominix' blah.
If you're so determined that no battleship hull gets considered for a Cov Ops cloak prior to the Black Ops pass, THEN YOU SHOULD HAVE DONE THE BLACK OPS PASS FIRST!!!
Half-baked bulls**t designs such as what you have here (and, in all honesty, those Tier 3 BC's, which killed half of the HAC's, that you STILL haven't properly rebalanced!) need to be pulled back to your development department, and re-thought.
You seem to have a goal. I'm willing to give you that much. Your approach to reaching it, however, is flawed in the extreme.
Go back, and re-think from the beginning. The reassessment of Roden Shipyards' design philosophy(ies) is the proper place to start. Develop a similar distinction for ALL of the T2 ship design bureaus, ones that more clearly identify a corporate AND racial identy. Then, re-think the design goals of the pirate factions in a slightly more clearly defined manner as they relate to their respective goals and hisec opponents, with secondary consideration given to their rival pirates.
THAT will allow you to more clearly establish proper design goals for something such as this, which is NOT a hisec faction, but is also NOT a true pirate faction.
That you want an armor tanking, laser drone boat is, in itself, not a bad idea. I'm not opposed to the creation of an exploration battleship. I started dropping probes a very long time ago, and still enjoy it. Even a logistics battleship is a laudable concept.
But have a better, more clearly focused idea of the design philosophy the ship's creators would have been adhering to from the beginning of their work. There's nothing wrong with the Dominix. But if that's what SoE's design engineers wanted, THAT'S WHAT THEY'D HAVE BUILT!
Ironically, what you've done here is show everyone the proper tool to use in the toughest of the Ghost sites - an Exploration Domi. True, it won't have quite the scanning or hacking strength this one will, but it'll do them ALMOST as well, and be fully insurable in the bargain.
Think about that. Consider delaying the release of this ship until after the Black Ops pass. We don't NEED a new faction battleship just so we can have a new shiny to spin in our hangars. Fumbling your way through something like this does not inspire confidence, and you give every indication that's what you're doing. It looks like you're simply putting something out just so you can say that you're giving us new shiny stuff.
Never a good idea. |
Hawkwar
M.I.M.M.S The Watchmen.
30
|
Posted - 2013.12.13 05:57:00 -
[1422] - Quote
If I can take a plasma cutter to it and lop those stupid vertical wings off it I will get one. The wings sticking straight out at right angles break the whole look of it. What are they there for? Propping open wormhole mouths lol |
Disciple Cax
cYN0 5
2
|
Posted - 2013.12.13 08:20:00 -
[1423] - Quote
Quote:Logistic sentry drones... Now that idea is certainly unique. Having the ability linked to a module is also fairly interesting as it would allow the Stratios and Astero to also use it while fit for combat and/or exploration. Logi drone bonuses have been proposed before but not something as radical as this. Applying bonuses to both combat and logistics drones however, would basically allow for the equivalent of refitting from bonused turrets to RR without a fitting service available. Drone ships have always had this ability to a lesser extent, a pair of Stratios could fit a buffer tank and use each others logi drones for reps for example, but in that case the drones would move with the ships, even if the pair moved out of drone control range of each other. With this modual active however they become even more restrictive than unbonused reppers as they can't move at all, even a BS could out distance these in relatively little time, and they don't offer enough repping power to justify keeping your fleet in a 30km bubble when you could just as easily deploy sentries and contribute that extra dps to much greater ranges.
P.S. Just because you said it I'll make the argument about limiting the new module to 3 ships. The modules that are already limited by ship class are there for a reason. For example, what would a Marader do with a covert jump portal generator, or a dread fitted with triage? Those special modules are designed around very specialized ships for either amplifying their abilities or performing a function the ship normally couldn't. Having one specifically for a pirate faction doesn't fit with their role as multipurpose exploration ships.
EDIT: having a fleet hanger, no matter the size, is pointless without a fitting service. The transfer of modules and loot between ships is easy to do, all a fleet hanger would accomplish is increasing the amount of stuff you can carry and needlessly increasing the ship's complexity.
I appreciate your tactful reply. Some of your points are valid, and as far as the ranges and rep amounts that is a matter of balancing properly. I agree that the numbers could be worked on, it was just a first pass. I would like to explain my thought process on this a little more. While yes it is like being able to refit from RR to a dps fit just by pulling in your drones, before the ship was able to do both 700 dps with drones and rep out to 16km. Even though this may be a small hit to its normal abilities in pvp, this does make it more balanced in BLOPs if it were to have a jump drive that can hit a covert cyno.
- In BLOPs where you usually have a good element of surprise, reps like this would be a little OP, but when all the enemy has to do to block your reps is shoot your drones, it is a bit more balanced. A good pilot can play drone games, and 3 large RR isn't enough on its own to rep through most fleets. It would slow down incoming damage and if you were willing to risk fielding more of them, then just like fielding enough of anything in eve, you win.
- In a normal fight you can turn the module off and on as necessary to move your drones about the field. With exceptional fleets kiting their own drones to better position them. Again if they want, they can shoot them, but if you keep them close you can play drone games and still achieve a little rep.
- In WHs it provides a lot of versatility in a heavy hull that can travel a little more freely through WHs. In sites it can rep when incoming dps is a bit high, and when reps are under control it can contribute to the dps. In WH PvP, traveling multiple WHs you could encounter anything. The ability to do both rep and dps, but not at the same time is a very interesting concept to work with. Causes both fleets to consider how to play a fight a little more. The corp hangar could provide a place to store cap charges, or deployables for sites of PvP.
- As for exploration, being able to covert cyno to complexes with a pair of these or to pick up loot would be a handy feature that isn't as redundant as being able to scan or a virus buff. The ship cant really travel solo as an explorer without it.
For a ship costing this much, that doesn't exactly have overwhelming dps, I feel like the ability to swap is not only well served for SOE's humanitarian side, but also fairly balanced.
As to the fleet hangar, if you are picking up loot for multiple people while doing your exploring I figured it would be a good way to keep it separate. Sure you could just use cans and the fleet hangar isn't entirely necessary, but if we are going for fun and interesting, that adds to it.
I look forward to more feedback. I really feel like this concept could add a layer of cool, complexity, and uniqueness to the SOE line. |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.13 09:10:00 -
[1424] - Quote
Disciple Cax wrote:I have an idea for being able to use the Nestor as a RR boat without making it OP, but still offering its utility in an interesting way. This idea will require some tweaking so please don't take it as a final product, but I feel that the concept is worth looking into.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 250% bonus to logistic drone repair amount 50% bonus to large energy turret optimal range
Slot layout: 7H, 6M, 6L; 6 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 500
Fuel Bay Capacity: 1250m3 Corporate Hangar Capacity: 1000m3
Can jump to Cynosural and Covert Cynosural beacons Jump Range: 3.5 ly Can fit Logistical Drone Link Augmentor
Logistical Drone Link Augmentor
500% bonus to Shield Maintenance Bots optimal range and 250% bonus to Armor Maintenance Bots optimal range 100% decrease to drone speed
Can only be fit by Sisters of Eve ships
CPU: 100 PG: 1
-- Med Slot
Activation Cost: 250
This would effectively give it the ability to choose between combat or logistic drones. Almost 1000 dps with sentries, and about 350 dps with just its pulses. This would also make its logistics drone almost like logistics sentries with a 30km range. An ability unique to this ship as only SOE ships can fit the mod. Please don't make the argument that the module is too limited in number of ships as it can be applied to 3 ships. There are many mods in this game that can only be fit on 4 ships.
I took the analyzing and probing bonuses off because any ship that lights you a cyno to come in is very likely to have the bonuses already. You don't need them in combat, so they seemed a little redundant.
The rep is ~3 unbonused large RR. It has a corporate hangar to serve as a type of exploration command ship. I have heard arguments that too large of a bay would make other ships irrelevant, but the bay is only large enough to carry salvage and backup mods. It requires a second player to travel, so it is fairly balanced in its utility/effort ratio. The next step up in transportation is covert bridging a covert hauler which takes 1 more account for about 6 times the carrying capacity.
It definitely shouldn't have a ship maintanence array as that would allow too much mobile refitting in combat. With a carrier you are limited to sitting ontop of it, but a BS can move too much.
The numbers I used are definitely debatable and I'm sure CCP would bring them in line if they like the idea, but what do yall think about the concept? Logistical sentry drones that are unique to this ship, and covert jump capable exploration command ship. Capable of aiding or shooting, but not OP at both at the same time
**Edit**
I put the repair amount bonus on the ship so that you could use the module for the cruiser and frigate, but give them a reasonable bonus to repair amount for their size, or none if seen fit. It would still allow them to provide rep or dps.
Your concept is basicly the same as mine with different numbers plus a module for more repdrone-range. Considering you most likely did not read the whole thread, I'd like to note that I am happy not being the only one having this kind of idea.
I have to say though, that I think the rep drones should not be further buffed than the 20% rep amount per level bonus, since having a balanced ship would mean to also decide between damage or rep in your highslots if you want more RR output.
Also when exploring me and my buddy cover 2 regions in an afternoon, so having 3.5ly of jumprange is by far not enough. Going in different directions and leaving our carrier alts in the middle, we can reach our scanning alt in one jump. So it's quick, does not need more alts and gives us the ability to bring PvP ships. Any exploration ship that goes into this niche would first have to have at least the range of a carrier and second balance the inability to bring a PVP ship with being sneaky (hence covert cyno).
This is the original idea with a link to the proposal. . |
Disciple Cax
cYN0 5
2
|
Posted - 2013.12.13 09:26:00 -
[1425] - Quote
Savira Terrant wrote:Disciple Cax wrote:I have an idea for being able to use the Nestor as a RR boat without making it OP, but still offering its utility in an interesting way. This idea will require some tweaking so please don't take it as a final product, but I feel that the concept is worth looking into.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 250% bonus to logistic drone repair amount 50% bonus to large energy turret optimal range
Slot layout: 7H, 6M, 6L; 6 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 500
Fuel Bay Capacity: 1250m3 Corporate Hangar Capacity: 1000m3
Can jump to Cynosural and Covert Cynosural beacons Jump Range: 3.5 ly Can fit Logistical Drone Link Augmentor
Logistical Drone Link Augmentor
500% bonus to Shield Maintenance Bots optimal range and 250% bonus to Armor Maintenance Bots optimal range 100% decrease to drone speed
Can only be fit by Sisters of Eve ships
CPU: 100 PG: 1
-- Med Slot
Activation Cost: 250
This would effectively give it the ability to choose between combat or logistic drones. Almost 1000 dps with sentries, and about 350 dps with just its pulses. This would also make its logistics drone almost like logistics sentries with a 30km range. An ability unique to this ship as only SOE ships can fit the mod. Please don't make the argument that the module is too limited in number of ships as it can be applied to 3 ships. There are many mods in this game that can only be fit on 4 ships.
I took the analyzing and probing bonuses off because any ship that lights you a cyno to come in is very likely to have the bonuses already. You don't need them in combat, so they seemed a little redundant.
The rep is ~3 unbonused large RR. It has a corporate hangar to serve as a type of exploration command ship. I have heard arguments that too large of a bay would make other ships irrelevant, but the bay is only large enough to carry salvage and backup mods. It requires a second player to travel, so it is fairly balanced in its utility/effort ratio. The next step up in transportation is covert bridging a covert hauler which takes 1 more account for about 6 times the carrying capacity.
It definitely shouldn't have a ship maintanence array as that would allow too much mobile refitting in combat. With a carrier you are limited to sitting ontop of it, but a BS can move too much.
The numbers I used are definitely debatable and I'm sure CCP would bring them in line if they like the idea, but what do yall think about the concept? Logistical sentry drones that are unique to this ship, and covert jump capable exploration command ship. Capable of aiding or shooting, but not OP at both at the same time
**Edit**
I put the repair amount bonus on the ship so that you could use the module for the cruiser and frigate, but give them a reasonable bonus to repair amount for their size, or none if seen fit. It would still allow them to provide rep or dps. Your concept is basicly the same as mine with different numbers plus a module for more repdrone-range. Considering you most likely did not read the whole thread, I'd like to note that I am happy not being the only one having this kind of idea. I have to say though, that I think the rep drones should not be further buffed than the 20% rep amount per level bonus, since having a balanced ship would mean to also decide between damage or rep in your highslots if you want more RR output. Also when exploring me and my buddy cover 2 regions in an afternoon, so having 3.5ly of jumprange is by far not enough. Going in different directions and leaving our carrier alts in the middle, we can reach our scanning alt in one jump. So it's quick, does not need more alts and gives us the ability to bring PvP ships. Any exploration ship that goes into this niche would first have to have at least the range of a carrier and second balance the inability to bring a PVP ship with being sneaky (hence covert cyno). This is the original idea with a link to the proposal.
Definitely didn't read all of the 60 pages before I started posting. I got into the conversation a bit late.
I feel like it should be made more difficult to fit the RR in the highs, and focus it to the drones so that imbalance doesn't happen. I see the potential problem if someone wanted to just stack RR in the highs and have the logi drones.
If it were balanced where it couldn't realistically sustain the RRs in the highs, I feel like the bonus given is roughly appropriate at ~3 large RR, that would then give it a more hard line limit and keep it from just being over the top rep ship.
I gave it the same range as the BLOPs BS base jump distance. I figure that it would be considered OP at a greater range than that, and I would have to agree. As to bringing a pvp or pve ship in your carrier, the benefit of this ship is that it can be both. Bring a long a depot and you can swap before you jump to either or. For bridging across the whole map, your carrier is probably better suited.
This would liken itself to bridging to one of multiple people within a region, and have the ability to have multiple roles within a variety of situations.
Do you agree? |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.13 10:11:00 -
[1426] - Quote
Disciple Cax wrote:Definitely didn't read all of the 60 pages before I started posting. I got into the conversation a bit late.
I feel like it should be made more difficult to fit the RR in the highs, and focus it to the drones so that imbalance doesn't happen. I see the potential problem if someone wanted to just stack RR in the highs and have the logi drones.
If it were balanced where it couldn't realistically sustain the RRs in the highs, I feel like the bonus given is roughly appropriate at ~3 large RR, that would then give it a more hard line limit and keep it from just being over the top rep ship.
I gave it the same range as the BLOPs BS base jump distance. I figure that it would be considered OP at a greater range than that, and I would have to agree. As to bringing a pvp or pve ship in your carrier, the benefit of this ship is that it can be both. Bring a long a depot and you can swap before you jump to either or. For bridging across the whole map, your carrier is probably better suited.
This would liken itself to bridging to one of multiple people within a region, and have the ability to have multiple roles within a variety of situations.
Do you agree?
I fear that I don't. Having a ship with considerably less jumprange than a carrier makes the descision too easy in favor of the carrier. Every system you can cover with your jump range means ISK, so with your proposed baserange of a BO we would end up at around 7.875 lightyears with max skills. That's only a bit more than half that of a carrier.
Yes you could refit this thing for PVP, but at some point even I do get risk averse.
Well, regarding your proposed numbers for the drone bonuses, I just don't like them being so ridiculusly high. Also I just don't like to give a bonus to both drone damage and rep amount. And introducing another module. We have to stop throwing stuff at this ship at some point.
Okay so with 20% drone bonus we'd end up with the equivalent of 3 large reppers without fleet bonus (and without RR drone rigs, don't forget those). Adding only 2 reppers and a capchain it would already be possible to rep the same amount as a Logicstics cruiser. With less range on two reppers though. But at some point we have to watch the balance aspect regarding BO hotdrops. I already made a point in an earlier post, that having too much RR capabilities on a ship capable of jumping to a covert cyno is not desirable. I find my proposal much more elegant in this regard, because it does not allow "instant" reps of RR mods while doing a good amount of damage with drones. We already have the Sin for that - or any other drone boat, if we don't look at the BO environment. . |
Thatt Guy
Republic Military School Minmatar Republic
16
|
Posted - 2013.12.13 11:20:00 -
[1427] - Quote
Current config is OP as hell. remove all rep bonus tone down drone bonus to 7.5% tone down scanning bonus to 37.5% maybe change the energy turret bonus to cap use? give it covert cloak like the other sisters ships
just a thought |
Celia Therone
University of Caille Gallente Federation
42
|
Posted - 2013.12.13 11:46:00 -
[1428] - Quote
I thought that medic sins were already a thing at the moment? |
erg cz
Sliperer
31
|
Posted - 2013.12.13 12:15:00 -
[1429] - Quote
Thatt Guy wrote:Current config is OP as hell.
With this reduculously low power grid this can not be OP in no way. You can not fit a serios lasers to utilise laser bonus to the degree, when it becomes OP, IMHO. |
Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 14:36:00 -
[1430] - Quote
Why would you mount lasers on the Nestor? I certainly don't put them on the Astero or Stratios. Neuts, nosferatu and/or blasters are much more effective.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Roy Alleyne
Dark Horizon Logistics and Intelligence
9
|
Posted - 2013.12.13 14:55:00 -
[1431] - Quote
Disciple Cax wrote:Quote:Logistic sentry drones... Now that idea is certainly unique. Having the ability linked to a module is also fairly interesting as it would allow the Stratios and Astero to also use it while fit for combat and/or exploration. Logi drone bonuses have been proposed before but not something as radical as this. Applying bonuses to both combat and logistics drones however, would basically allow for the equivalent of refitting from bonused turrets to RR without a fitting service available. Drone ships have always had this ability to a lesser extent, a pair of Stratios could fit a buffer tank and use each others logi drones for reps for example, but in that case the drones would move with the ships, even if the pair moved out of drone control range of each other. With this modual active however they become even more restrictive than unbonused reppers as they can't move at all, even a BS could out distance these in relatively little time, and they don't offer enough repping power to justify keeping your fleet in a 30km bubble when you could just as easily deploy sentries and contribute that extra dps to much greater ranges.
P.S. Just because you said it I'll make the argument about limiting the new module to 3 ships. The modules that are already limited by ship class are there for a reason. For example, what would a Marader do with a covert jump portal generator, or a dread fitted with triage? Those special modules are designed around very specialized ships for either amplifying their abilities or performing a function the ship normally couldn't. Having one specifically for a pirate faction doesn't fit with their role as multipurpose exploration ships.
EDIT: having a fleet hanger, no matter the size, is pointless without a fitting service. The transfer of modules and loot between ships is easy to do, all a fleet hanger would accomplish is increasing the amount of stuff you can carry and needlessly increasing the ship's complexity. I appreciate your tactful reply. Some of your points are valid, and as far as the ranges and rep amounts that is a matter of balancing properly. I agree that the numbers could be worked on, it was just a first pass. I would like to explain my thought process on this a little more. While yes it is like being able to refit from RR to a dps fit just by pulling in your drones, before the ship was able to do both 700 dps with drones and rep out to 16km. Even though this may be a small hit to its normal abilities in pvp, this does make it more balanced in BLOPs if it were to have a jump drive that can hit a covert cyno.
- In BLOPs where you usually have a good element of surprise, reps like this would be a little OP, but when all the enemy has to do to block your reps is shoot your drones, it is a bit more balanced. A good pilot can play drone games, and 3 large RR isn't enough on its own to rep through most fleets. It would slow down incoming damage and if you were willing to risk fielding more of them, then just like fielding enough of anything in eve, you win.
- In a normal fight you can turn the module off and on as necessary to move your drones about the field. With exceptional fleets kiting their own drones to better position them. Again if they want, they can shoot them, but if you keep them close you can play drone games and still achieve a little rep.
- In WHs it provides a lot of versatility in a heavy hull that can travel a little more freely through WHs. In sites it can rep when incoming dps is a bit high, and when reps are under control it can contribute to the dps. In WH PvP, traveling multiple WHs you could encounter anything. The ability to do both rep and dps, but not at the same time is a very interesting concept to work with. Causes both fleets to consider how to play a fight a little more. The corp hangar could provide a place to store cap charges, or deployables for sites of PvP.
- As for exploration, being able to covert cyno to complexes with a pair of these or to pick up loot would be a handy feature that isn't as redundant as being able to scan or a virus buff. The ship cant really travel solo as an explorer without it.
For a ship costing this much, that doesn't exactly have overwhelming dps, I feel like the ability to swap is not only well served for SOE's humanitarian side, but also fairly balanced. As to the fleet hangar, if you are picking up loot for multiple people while doing your exploring I figured it would be a good way to keep it separate. Sure you could just use cans and the fleet hangar isn't entirely necessary, but if we are going for fun and interesting, that adds to it. I look forward to more feedback. I really feel like this concept could add a layer of cool, complexity, and uniqueness to the SOE line. **Edit** If you are curious as to what we are talking about, the conversation starts at post 1415 on page 71.
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Disciple Cax
cYN0 5
2
|
Posted - 2013.12.13 18:44:00 -
[1432] - Quote
Roy Alleyne wrote:Disciple Cax After spending the better part of an hour replying to your post, the forums ate it. As I don't have time to do it again, I invite you (and everyone else) to link to my ealier posts on this thread through my profile. I go into detail about the various aspects and improvement arguments for the Nestor as well as discussing things with my fellow pilots. I know this sounds like me being arrogant, but I'm sure I have made points on all the major topics on the thread and the accompanying posts are never to far away from them. To clear up what might look like muddy waters I am personally in favor of implementing one or two of the following (in order of likelyhood/usefulness):
- Cloaked velocity bonus
- fitting service + fleet hanger
- covert jump drive
Other ideas that have been discussed include (in no particular order):
- Drone RR bonus
- 10 drone carrier (< just no, more in posts)
- various other things I cant remember off the top of my head
EDIT: Let's just say I agree with Savira's analysis on you post Disiple Cax, except for the jump range, BlOps range is plenty.
Lol I hate when that happens, before I post I always copy what I wrote so if the forum eats it, its a quick "ctrl v" fix.
I think almost everyone agrees on the covert jump drive. I don't feel like the cloaked velocity bonus would make it OP, but it doesn't absolutely need it either. I feel like the drone RR bonus plays into the SOE role and provides some balance to it doing a lot of dps, or some dps and some rep rather than a lot of dps and some rep. The 10 drone thing just isn't necessary.
@Savira Terrant: I agree that randomly throwing every bonus in existence at this ship is ridiculous in some parts of this thread. In fact the original design already does that. In reference to having new and interesting mods or bonuses though, I disagree. Maybe my concept isn't the best, fair enough, but if we stop putting new things into the game, this ship wont exist either. To say that a module or bonus is new doesn't make it bad. We shouldn't be afraid to come up with reasonable new ideas to make the game a more fun place. Numbers aside, I feel like logistic sentry drones could still be an interesting unique change for the SOE line.
Regardless of what it is, I do hope that the ship becomes something unique and interesting in the eve environment that can improve the complexity of PvP and PvE. |
Mournful Conciousness
Embers Children TOHA Conglomerate
410
|
Posted - 2013.12.13 18:49:00 -
[1433] - Quote
Disciple Cax wrote: Regardless of what it is, I do hope that the ship becomes something unique and interesting in the eve environment that can improve the complexity of PvP and PvE.
In its current form it's going to be a unique and interesting kill-mail.
Interesting* because it will be interesting to see the convoluted fits people came up with to try to make it useful.
Unique because once the pilot realises it can't be done, they won't try again.
* interesting in the same way that incarcerated psychopaths are interesting.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.13 19:06:00 -
[1434] - Quote
Disciple Cax wrote:Quote:We have to stop throwing stuff at this ship at some point. @Savira Terrant: I agree that randomly throwing every bonus in existence at this ship is ridiculous in some parts of this thread. In fact the original design already does that. In reference to having new and interesting mods or bonuses though, I disagree. Maybe my concept isn't the best, fair enough, but we shouldn't be afraid to come up with reasonable new ideas to make the game a more fun place at any point. Just coming up with it was part of the fun for me. Numbers aside, I feel like logistic sentry drones could still be an interesting unique change for the SOE line. Regardless of what it is, I do hope that the ship becomes something unique and interesting in the eve environment that can improve the complexity of PvP and PvE.
As I said, I am happy that others have similar ideas. I try not to offend anyone but still lobby for my proposal, because I think it is the most well rounded. I am sorry if reading my answear made you think otherwise, but of course everyone is obliged to their opinion. CCP is going to make the descision anyway, while we try convince them to make something out of it. . |
Onictus
Silver Snake Enterprise Fatal Ascension
690
|
Posted - 2013.12.13 19:28:00 -
[1435] - Quote
What would like to see
Stick with the space priest thing + cap (for real) either it needs a huge capacitor or a logi-esque bonus to rep capacitor used (weaker) preferably the former. - any sort of laser bonus, make the highs 5&5 turrets or missiles a la Geddon. - scanning bonuses, seriously scanning battleship.....its silly, there is nothing that could persuade me to fly a battleship into a relic site + covert jump capabilty + black-ops style cloak ability without the instant lock capability, scan res + cloak penalty is enough of a pain in the ass.
Really, I don't feel that a full cov-ops cloak on a battleship is nearly as bad as the "common wisdom" seems to dictate, its still a battleship, and not a particularly fast one.
Plus drones are of limited bang without no range/tracking and the slot layout. But a tanky, jumpable battleship class logi with a full on drone compliment actually sounds like a LOT of fun. |
Rio Bravo
Gold State Sanctuary Pact
21
|
Posted - 2013.12.13 19:40:00 -
[1436] - Quote
After reading all this, I am almost certain that the ship that is produced will be mentally deficient. (But not the R word, CCP doesn't like that). GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.13 20:08:00 -
[1437] - Quote
Onictus wrote:What would like to see
Stick with the space priest thing + cap (for real) either it needs a huge capacitor or a logi-esque bonus to rep capacitor used (weaker) preferably the former. - any sort of laser bonus, make the highs 5&5 turrets or missiles a la Geddon. - scanning bonuses, seriously scanning battleship.....its silly, there is nothing that could persuade me to fly a battleship into a relic site + covert jump capabilty + black-ops style cloak ability without the instant lock capability, scan res + cloak penalty is enough of a pain in the ass.
Really, I don't feel that a full cov-ops cloak on a battleship is nearly as bad as the "common wisdom" seems to dictate, its still a battleship, and not a particularly fast one.
Plus drones are of limited bang without no range/tracking and the slot layout. But a tanky, jumpable battleship class logi with a full on drone compliment actually sounds like a LOT of fun.
And a LOT overpowered. That much damage and massive reps with a covert jump drive do not mix well for balance. (I agree it would be fun being in that BO fleet though, lol.) . |
Tyberius Franklin
Federal Navy Academy Gallente Federation
820
|
Posted - 2013.12.13 20:12:00 -
[1438] - Quote
Onictus wrote:What would like to see
Stick with the space priest thing + cap (for real) either it needs a huge capacitor or a logi-esque bonus to rep capacitor used (weaker) preferably the former. - any sort of laser bonus, make the highs 5&5 turrets or missiles a la Geddon. - scanning bonuses, seriously scanning battleship.....its silly, there is nothing that could persuade me to fly a battleship into a relic site + covert jump capabilty + black-ops style cloak ability without the instant lock capability, scan res + cloak penalty is enough of a pain in the ass.
Really, I don't feel that a full cov-ops cloak on a battleship is nearly as bad as the "common wisdom" seems to dictate, its still a battleship, and not a particularly fast one.
Plus drones are of limited bang without no range/tracking and the slot layout. But a tanky, jumpable battleship class logi with a full on drone compliment actually sounds like a LOT of fun. Without prop mods it's pretty slow, but as I understand that low mass means it stands to gain more than most BS's proportionally. I wish I knew the math to say for sure, but it seems like it would still be quite mobile under an AB or MWD. |
Onictus
Silver Snake Enterprise Fatal Ascension
690
|
Posted - 2013.12.13 20:17:00 -
[1439] - Quote
Savira Terrant wrote:Onictus wrote:What would like to see
Stick with the space priest thing + cap (for real) either it needs a huge capacitor or a logi-esque bonus to rep capacitor used (weaker) preferably the former. - any sort of laser bonus, make the highs 5&5 turrets or missiles a la Geddon. - scanning bonuses, seriously scanning battleship.....its silly, there is nothing that could persuade me to fly a battleship into a relic site + covert jump capabilty + black-ops style cloak ability without the instant lock capability, scan res + cloak penalty is enough of a pain in the ass.
Really, I don't feel that a full cov-ops cloak on a battleship is nearly as bad as the "common wisdom" seems to dictate, its still a battleship, and not a particularly fast one.
Plus drones are of limited bang without no range/tracking and the slot layout. But a tanky, jumpable battleship class logi with a full on drone compliment actually sounds like a LOT of fun. And a LOT overpowered. That much damage and massive reps with a covert jump drive do not mix well for balance. (I agree it would be fun being in that BO fleet though, lol.)
How much damage? You are going to need most of the lows for tank...unless you are going to use a shield fit, which would be relatively underwhelming.
You are talking 465 damage with sentries without all of the DDAs and you aren't going to be stacking tons of OMNIs because you are going to need most of the mids for SeBos prop mods and cap stuff. You are going to barely have a T1 dominix if you use a pile of DDAs and only use a three (or two) slot bufffer.
Plus rep range is pretty terrible and its going to take forever to lock anything coming off the cloak.... Its also pirate battleship and IS going to be ~by far~ the most expensive of the herd. |
Onictus
Silver Snake Enterprise Fatal Ascension
690
|
Posted - 2013.12.13 20:22:00 -
[1440] - Quote
Tyberius Franklin wrote: Without prop mods it's pretty slow, but as I understand that low mass means it stands to gain more than most BS's proportionally. I wish I knew the math to say for sure, but it seems like it would still be quite mobile under an AB or MWD.
It still has the base speed of an Abbadon, its NOT going to be that fast. Faster than a Baddon or Mael, but nothing like a Raven or even a Mega.
|
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
820
|
Posted - 2013.12.13 20:33:00 -
[1441] - Quote
Onictus wrote:Tyberius Franklin wrote: Without prop mods it's pretty slow, but as I understand that low mass means it stands to gain more than most BS's proportionally. I wish I knew the math to say for sure, but it seems like it would still be quite mobile under an AB or MWD.
It still has the base speed of an Abbadon, its NOT going to be that fast. Faster than a Baddon or Mael, but nothing like a Raven or even a Mega. I may be doing this wrong but:
Nestor (before skills) w/ 100mn AB II: 1.35*(150,000,000)/(50,000,000+56,000,000)*92 = 175.75
Mega (before skills) w/ 100mn AB II: 1.35*(150,000,000)/(50,000,000+98,400,000)*122 = 166.48
It's actually faster than any of the T1 BS's I've looked at so far with a propmod. The mass difference shouldn't be underestimated. |
Onictus
Silver Snake Enterprise Fatal Ascension
690
|
Posted - 2013.12.13 20:44:00 -
[1442] - Quote
Tyberius Franklin wrote:Onictus wrote:Tyberius Franklin wrote: Without prop mods it's pretty slow, but as I understand that low mass means it stands to gain more than most BS's proportionally. I wish I knew the math to say for sure, but it seems like it would still be quite mobile under an AB or MWD.
It still has the base speed of an Abbadon, its NOT going to be that fast. Faster than a Baddon or Mael, but nothing like a Raven or even a Mega. I may be doing this wrong but: Nestor (before skills) w/ 100mn AB II: 1.35*(150,000,000)/(50,000,000+56,000,000)*92 = 175.75 Mega (before skills) w/ 100mn AB II: 1.35*(150,000,000)/(50,000,000+98,400,000)*122 = 166.48 It's actually faster than any of the T1 BS's I've looked at so far with a propmod. The mass difference shouldn't be underestimated.
Not sure I can't find the damn formula for ship speed under boost.
:edit
Formula: S = B*(P/M)
Quote: EffectiveBonus(%) = S ItemBonus(%) = B Power(MN) = P Mass (kg) = M
interesting, but I don't have time putz with it. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
820
|
Posted - 2013.12.13 21:04:00 -
[1443] - Quote
Onictus wrote:Tyberius Franklin wrote:Onictus wrote:Tyberius Franklin wrote: Without prop mods it's pretty slow, but as I understand that low mass means it stands to gain more than most BS's proportionally. I wish I knew the math to say for sure, but it seems like it would still be quite mobile under an AB or MWD.
It still has the base speed of an Abbadon, its NOT going to be that fast. Faster than a Baddon or Mael, but nothing like a Raven or even a Mega. I may be doing this wrong but: Nestor (before skills) w/ 100mn AB II: 1.35*(150,000,000)/(50,000,000+56,000,000)*92 = 175.75 Mega (before skills) w/ 100mn AB II: 1.35*(150,000,000)/(50,000,000+98,400,000)*122 = 166.48 It's actually faster than any of the T1 BS's I've looked at so far with a propmod. The mass difference shouldn't be underestimated. Not sure I can't find the damn formula for ship speed under boost. :edit Formula: S = B*(P/M) Quote: EffectiveBonus(%) = S ItemBonus(%) = B Power(MN) = P Mass (kg) = M
interesting, but I don't have time putz with it. That is the same as what I found, only exception being that it was specified to include the mass addition from the module, in this case 50m. I ended up with an effective bonus of 1.91 for the Nestor vs 1.36 for the mega. That's a pretty significant difference. |
Quinn Corvez
Probe Patrol Polarized.
138
|
Posted - 2013.12.14 09:53:00 -
[1444] - Quote
So? |
elitatwo
Congregatio
176
|
Posted - 2013.12.14 09:58:00 -
[1445] - Quote
Tyberius Franklin wrote:That is the same as what I found, only exception being that it was specified to include the mass addition from the module, in this case 50m. I ended up with an effective bonus of 1.91 for the Nestor vs 1.36 for the mega. That's a pretty significant difference.
Long story short, this ship is very slow without prop mods, faster than any T1 BS with them.
He meant that that boat will be very agile and accelerate better than a Machariel. signature |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.14 10:27:00 -
[1446] - Quote
Onictus wrote:Savira Terrant wrote:Onictus wrote:What would like to see
Stick with the space priest thing + cap (for real) either it needs a huge capacitor or a logi-esque bonus to rep capacitor used (weaker) preferably the former. - any sort of laser bonus, make the highs 5&5 turrets or missiles a la Geddon. - scanning bonuses, seriously scanning battleship.....its silly, there is nothing that could persuade me to fly a battleship into a relic site + covert jump capabilty + black-ops style cloak ability without the instant lock capability, scan res + cloak penalty is enough of a pain in the ass.
Really, I don't feel that a full cov-ops cloak on a battleship is nearly as bad as the "common wisdom" seems to dictate, its still a battleship, and not a particularly fast one.
Plus drones are of limited bang without no range/tracking and the slot layout. But a tanky, jumpable battleship class logi with a full on drone compliment actually sounds like a LOT of fun. And a LOT overpowered. That much damage and massive reps with a covert jump drive do not mix well for balance. (I agree it would be fun being in that BO fleet though, lol.) How much damage? You are going to need most of the lows for tank...unless you are going to use a shield fit, which would be relatively underwhelming. You are talking 465 damage with sentries without all of the DDAs and you aren't going to be stacking tons of OMNIs because you are going to need most of the mids for SeBos prop mods and cap stuff. You are going to barely have a T1 dominix if you use a pile of DDAs and only use a three (or two) slot bufffer. Plus rep range is pretty terrible and its going to take forever to lock anything coming off the cloak.... Its also pirate battleship and IS going to be ~by far~ the most expensive of the herd.
First you ask for "+ cap (for real)" and then you argue that you would need cap mods in the lows and won't have 2 slots left for DDA's. Something is not right here. And let's not forget that you don't have to jump cloaked or even with a cloak fitted. . |
Disciple Cax
cYN0 5
2
|
Posted - 2013.12.14 15:29:00 -
[1447] - Quote
Savira Terrant wrote:Disciple Cax wrote:Quote:We have to stop throwing stuff at this ship at some point. @Savira Terrant: I agree that randomly throwing every bonus in existence at this ship is ridiculous in some parts of this thread. In fact the original design already does that. In reference to having new and interesting mods or bonuses though, I disagree. Maybe my concept isn't the best, fair enough, but we shouldn't be afraid to come up with reasonable new ideas to make the game a more fun place at any point. Just coming up with it was part of the fun for me. Numbers aside, I feel like logistic sentry drones could still be an interesting unique change for the SOE line. Regardless of what it is, I do hope that the ship becomes something unique and interesting in the eve environment that can improve the complexity of PvP and PvE. As I said, I am happy that others have similar ideas. I try not to offend anyone but still lobby for my proposal, because I think it is the most well rounded. I am sorry if reading my answear made you think otherwise, but of course everyone is obliged to their opinion. CCP is going to make the descision anyway, while we try convince them to make something out of it.
I wasn't offended, and didn't intend to come off that way. Guess I'm just use to debating this type of stuff with my friends who are a little more use to my straight-forward communication. It can be less than tactful when I get started, but sometimes I just don't keep my transversal up. |
Onictus
Silver Snake Enterprise Fatal Ascension
692
|
Posted - 2013.12.14 15:52:00 -
[1448] - Quote
Savira Terrant wrote:Onictus wrote:Savira Terrant wrote:Onictus wrote:What would like to see
Stick with the space priest thing + cap (for real) either it needs a huge capacitor or a logi-esque bonus to rep capacitor used (weaker) preferably the former. - any sort of laser bonus, make the highs 5&5 turrets or missiles a la Geddon. - scanning bonuses, seriously scanning battleship.....its silly, there is nothing that could persuade me to fly a battleship into a relic site + covert jump capabilty + black-ops style cloak ability without the instant lock capability, scan res + cloak penalty is enough of a pain in the ass.
Really, I don't feel that a full cov-ops cloak on a battleship is nearly as bad as the "common wisdom" seems to dictate, its still a battleship, and not a particularly fast one.
Plus drones are of limited bang without no range/tracking and the slot layout. But a tanky, jumpable battleship class logi with a full on drone compliment actually sounds like a LOT of fun. And a LOT overpowered. That much damage and massive reps with a covert jump drive do not mix well for balance. (I agree it would be fun being in that BO fleet though, lol.) How much damage? You are going to need most of the lows for tank...unless you are going to use a shield fit, which would be relatively underwhelming. You are talking 465 damage with sentries without all of the DDAs and you aren't going to be stacking tons of OMNIs because you are going to need most of the mids for SeBos prop mods and cap stuff. You are going to barely have a T1 dominix if you use a pile of DDAs and only use a three (or two) slot bufffer. Plus rep range is pretty terrible and its going to take forever to lock anything coming off the cloak.... Its also pirate battleship and IS going to be ~by far~ the most expensive of the herd. First you ask for "+ cap (for real)" and then you argue that you would need cap mods in the lows and won't have 2 slots left for DDA's. Something is not right here. And let's not forget that you don't have to jump cloaked or even with a cloak fitted.
Way to not read.....
Notice I was talking about Omni's and prop mods? One would note that those are MID slot modules, you areent going to have many lows after the TANK. I could get into how **** the drone range is going to be but that meh.
....and yes you are going to need cap mods, jumping leaves you at 20% cap when you land. |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.15 00:16:00 -
[1449] - Quote
Onictus wrote: Way to not read.....
Notice I was talking about Omni's and prop mods? One would note that those are MID slot modules, you areent going to have many lows after the TANK. I could get into how **** the drone range is going to be but that meh.
....and yes you are going to need cap mods, jumping leaves you at 20% cap when you land.
My bad. I should have indicated though that a 4 slot tank is rather sufficient - scary even. Leaving 2 slots for DDA's. That is considerably more damage than 475. 700 it is.
Also I did actually consider your midslot argument, like I said you dont have to fit a cloak. Why the hell would you even want dronerange when jumping? Is it common practice to jump in at more range than right on top of the ganked?
Additionally chaining the cap back up to a desirable amount is not hard, even without a bonus - and again you asked to get "+ cap (for real)" making it even easier. . |
Onictus
Silver Snake Enterprise Fatal Ascension
692
|
Posted - 2013.12.15 02:30:00 -
[1450] - Quote
Savira Terrant wrote:Onictus wrote: Way to not read.....
Notice I was talking about Omni's and prop mods? One would note that those are MID slot modules, you areent going to have many lows after the TANK. I could get into how **** the drone range is going to be but that meh.
....and yes you are going to need cap mods, jumping leaves you at 20% cap when you land.
My bad. I should have indicated though that a 4 slot tank is rather sufficient - scary even. Leaving 2 slots for DDA's. That is considerably more damage than 475. 700 it is. Also I did actually consider your midslot argument, like I said you dont have to fit a cloak. Why the hell would you even want dronerange when jumping? Is it common practice to jump in at more range than right on top of the ganked? Additionally chaining the cap back up to a desirable amount is not hard, even without a bonus - and again you asked to get "+ cap (for real)" making it even easier.
With no cap bonuses?
....and how many transfers exactly?
|
|
Debir Achen
The Red Circle Inc.
67
|
Posted - 2013.12.15 02:43:00 -
[1451] - Quote
I'm concerned that a straight comparison with the Rattlesnake leaves the 'snake looking somewhat lacking for non-solo work.
Skill bonuses: +4% tank (armour or shield) +10% drone hp / damage
Role bonus: +50% range Nestor: RR bonus, survey bonus
Slots: Nestor 7/6/6 (5T), snake 6/7/6 (4L) Sensors: Nestor 75km / 85 / 7t / 24 Mag, snake 75km / 100 / 7t / 30 Grav Tank: Nestor 8900 / 9950 / 9900, snake 12750 / 9298 / 9962 Fitting: Nestor 11250 / 680, snake 10k / 710 Drones: Nestor 125/500, 125/400
Snake gets slightly better sensors, slightly better base tank, extra mid. Nestor gets bigger drone bay, RR bonuses, extra high (+ hardpoint). Otherwise they are very similar hulls. Nestor is an armour snake with a bonus to RR vs solo tank.
Other big difference is that the 'snake can be fitted to largely ignore capacitor, while the Nestor very much cannot. Aren't Caldari supposed to have a large signature? |
elitatwo
Congregatio
178
|
Posted - 2013.12.15 05:49:00 -
[1452] - Quote
Debir Achen wrote:I'm concerned that a straight comparison with the Rattlesnake leaves the 'snake looking somewhat lacking for non-solo work.
Skill bonuses: +4% tank (armour or shield) +10% drone hp / damage
Role bonus: +50% range Nestor: RR bonus, survey bonus
Slots: Nestor 7/6/6 (5T), snake 6/7/6 (4L) Sensors: Nestor 75km / 85 / 7t / 24 Mag, snake 75km / 100 / 7t / 30 Grav Tank: Nestor 8900 / 9950 / 9900, snake 12750 / 9298 / 9962 Fitting: Nestor 11250 / 680, snake 10k / 710 Drones: Nestor 125/500, 125/400
Snake gets slightly better sensors, slightly better base tank, extra mid. Nestor gets bigger drone bay, RR bonuses, extra high (+ hardpoint). Otherwise they are very similar hulls. Nestor is an armour snake with a bonus to RR vs solo tank.
Other big difference is that the 'snake can be fitted to largely ignore capacitor, while the Nestor very much cannot.
You forgot to mention that the Rattlesnake goes for less than 500 million isk because the only thing that makes that boat viable is the tank. She has the same 10% damage and hp bonus that every other drones boat does. signature |
To mare
Advanced Technology
283
|
Posted - 2013.12.15 11:36:00 -
[1453] - Quote
Debir Achen wrote:Other big difference is that the 'snake can be fitted to largely ignore capacitor, while the Nestor very much cannot. that`s the very big difference and the only reason people still use the rattlesnake over a standard dominix |
Rek Seven
Probe Patrol Polarized.
1097
|
Posted - 2013.12.15 12:01:00 -
[1454] - Quote
So i'm guessing CCP Rise has gone on his Christmas vacation early... +1 |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.15 14:08:00 -
[1455] - Quote
Onictus wrote:Savira Terrant wrote:Onictus wrote: Way to not read.....
Notice I was talking about Omni's and prop mods? One would note that those are MID slot modules, you areent going to have many lows after the TANK. I could get into how **** the drone range is going to be but that meh.
....and yes you are going to need cap mods, jumping leaves you at 20% cap when you land.
My bad. I should have indicated though that a 4 slot tank is rather sufficient - scary even. Leaving 2 slots for DDA's. That is considerably more damage than 475. 700 it is. Also I did actually consider your midslot argument, like I said you dont have to fit a cloak. Why the hell would you even want dronerange when jumping? Is it common practice to jump in at more range than right on top of the ganked? Additionally chaining the cap back up to a desirable amount is not hard, even without a bonus - and again you asked to get "+ cap (for real)" making it even easier. With no cap bonuses? ....and how many transfers exactly?
It has slightly better recharge than a Dominix, has 5 midslots after the propmod (Dominix has 5 overall). So the prposal you made is basicly a jump capable Dominix, a very popular and survivable RR-battleship for good reason already. Well, it maybe has ~50 less dps. Only that you additionaly want to keep the rep bonuses and top it off with extra cap. Then let's not forget, while it lacks a lowslot in comparison to the Domi it has quite the resist bonus, further stacking with the rep bonuses.
So I stand by my opinion, that your proposal is overpowered and bonuses on Remote Repair Systems should never be combined with a covert jumpdrive - which I wholeheartedly agree it should get to fulfill it's exploration role. . |
Mordecay Toth
Biber Enterprise
2
|
Posted - 2013.12.15 14:16:00 -
[1456] - Quote
What about this:
NESTOR Developer: Sisters of EvE
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 500% bonus to remote armor repair and remote hull repair system range 200% bonus to remote armor repair and remote hull repair amount -50% power need for remote armor and remote hull systems
Slot layout: 6H, 6M, 7L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 105 / .18 / 56000000 / 15.97 Drones (bandwidth / bay): 125 / 600 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 800
Fuel Bay Capacity: 1250m3 Jump Range: 3.5 ly |
elitatwo
Congregatio
180
|
Posted - 2013.12.15 15:16:00 -
[1457] - Quote
Mordecay Toth wrote:What about this:
NESTOR Developer: Sisters of EvE
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 500% bonus to remote armor repair and remote hull repair system range 200% bonus to remote armor repair and remote hull repair amount -50% power need for remote armor and remote hull systems
Slot layout: 6H, 6M, 7L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 105 / .18 / 56000000 / 15.97 Drones (bandwidth / bay): 125 / 600 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 800
Fuel Bay Capacity: 1250m3 Jump Range: 3.5 ly
Please don't make it an overpriced smaller logistic boat, we have been given carriers for that sole purpose. signature |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.15 15:35:00 -
[1458] - Quote
Mordecay Toth wrote:What about this:
NESTOR Developer: Sisters of EvE
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 500% bonus to remote armor repair and remote hull repair system range 200% bonus to remote armor repair and remote hull repair amount -50% power need for remote armor and remote hull systems
Slot layout: 6H, 6M, 7L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 105 / .18 / 56000000 / 15.97 Drones (bandwidth / bay): 125 / 600 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 800
Fuel Bay Capacity: 1250m3 Jump Range: 3.5 ly
Can we please stay away from these huge role bonuses for a pirate ship? And this proposal is even more OP than the one before. . |
Onictus
Silver Snake Enterprise Fatal Ascension
692
|
Posted - 2013.12.15 16:39:00 -
[1459] - Quote
Savira Terrant wrote:Onictus wrote:Savira Terrant wrote:Onictus wrote: Way to not read.....
Notice I was talking about Omni's and prop mods? One would note that those are MID slot modules, you areent going to have many lows after the TANK. I could get into how **** the drone range is going to be but that meh.
....and yes you are going to need cap mods, jumping leaves you at 20% cap when you land.
My bad. I should have indicated though that a 4 slot tank is rather sufficient - scary even. Leaving 2 slots for DDA's. That is considerably more damage than 475. 700 it is. Also I did actually consider your midslot argument, like I said you dont have to fit a cloak. Why the hell would you even want dronerange when jumping? Is it common practice to jump in at more range than right on top of the ganked? Additionally chaining the cap back up to a desirable amount is not hard, even without a bonus - and again you asked to get "+ cap (for real)" making it even easier. With no cap bonuses? ....and how many transfers exactly? It has slightly better recharge than a Dominix, has 5 midslots after the propmod (Dominix has 5 overall). So the prposal you made is basicly a jump capable Dominix, a very popular and survivable RR-battleship for good reason already. Well, it maybe has ~50 less dps. Only that you additionaly want to keep the rep bonuses and top it off with extra cap. Then let's not forget, while it lacks a lowslot in comparison to the Domi it has quite the resist bonus, further stacking with the rep bonuses. So I stand by my opinion, that your proposal is overpowered and bonuses on Remote Repair Systems should never be combined with a covert jumpdrive - which I wholeheartedly agree it should get to fulfill it's exploration role.
Ok that was my point.
It takes either CCCs and or a cap recharger (or two ) in the mids to get a RR domi stable with 2 large repper and and energy transfer, I know that is one of my ratting schemes, two spidering Domi, cheap carrier level damage and cost next to nothing.
Moving on DPS hell, you aren't going to have the space to rack DDAs, there are only 6 lows, so in full on brick mode you are looking at 465 DPS with heavies (lol) and 450 with sentries....530 DPS with 1 DDA 660dps with two. Each DDA costs you a significant price in tank
The mids are equally busy 5 slots after a prop mod doesn't get your very far, remember I suggested a space priest here, so if you want to change tagets you are going to have to stack SeBos, period. Batllleships don't lock fast enough boosted to land armor reps without a bit help, and that help needs to be both huge buffer on the ship being preisted and lock time that isn't measured in 10 second intervals, so after prop and three SeBos you have two slots at most for a cap booster and something else.....Omni, more cap booster, there are never enough mids, on any ship, ever.
No on the highs, remember I said no turret/launcher bonuses, but 5 & 5 hardpoints, like a geddon, this allows for a LOT of flexibility, you CAN shield/gank, your can cruiser carebear, you can do whatever.....will it be the best at it, likely not, but I can imagine a could of monster DPS builds......none of which would be very threatening in a real battle, but would be pretty cool for missions or ratting or whatnot. In logi trim you are going to be looking at running a 4:3 repper to transfers to get it stable. So no cloak, that was also why I suggested give it a blops-eques cloak bonus, NO targetting bouns, no you are looking at a 5 second delay with cloaking V PLUS getting everything turned on PLUS battleship scan res...PLUS scan res penalty from a cloak you may have (-27% is the best you can do I belive)
......ever actually drive a blops? I takes FOREVER to lock anything short of a batteship, and that is with big money faction cloaks with a minimum scan res penalty AND a SeBo.
While we are at it, dealing with 6 highs tied up with reppers and transfers ((or more) where do the DLAs go? Your drone range crunches down to 55km at that point. Good for self defense but that is about it, unless you are gioing to drop a shiney 2 billion isk pirate ship in scram range.......if you do, go with your bad self.
The jump drive and cloak are just to make it actually viable for those of us that DON'T live in high sec, with the warp changes there is basically no solo battleship, a cruiser can start 4-5 jumps behind you can catch you before you just 3 times, less of there is a big system, and a ceptor can give you half of a region headstart...and catch you in a jump or two. Suffice it to say gating it is out of the question.
Not to mention there are frigate logi, cruiser logi, capital logi and super capital logi, there is no battleship logi, and this would be a great place to start.
...and like I said, you land after a jump with 20% capacitor, how much initial repping do you think is going to happen? PLUS the rest of the SOE line is covert capabile, giving the BS a reduced power blops role in lieu of a covert-cloak seem not only fitting.....but elegant, EVERY other ship in the line is analogous to one of the T2 hulls just with reduced capability. |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.15 17:12:00 -
[1460] - Quote
Onictus wrote:Too much to quote.
Okay. You made your point. I still have to disagree with combining those things, because it is already hard enough to deal with a BO drop and now imagine these things can commit even longer to a fight. In my opinion it would just be too much. Even if only the bonused reps are used in highs and the drones do 475 damge only to favor tank.
For PVE a drone rep bonus is more than enough - favorable even, in my opinion - if damage is shifted to the turrets. Having 600 defense just from 5 large rep drones is good enough here.
About the gating in low or null: Yes, I agree. A jumpdrive would be very convenient. I made such proposal myself if you might remember.
Let's not argue, we have different opinions. None of us seems to budge. Let CCP decide (haha, if they even give us the jd many of us seem to agree on, lol) and whine when the time comes. . |
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
200
|
Posted - 2013.12.15 17:42:00 -
[1461] - Quote
Has CCP Rise said anything or updated info? |
Onictus
Silver Snake Enterprise Fatal Ascension
692
|
Posted - 2013.12.15 18:38:00 -
[1462] - Quote
Savira Terrant wrote:
Okay. You made your point. I still have to disagree with combining those things, because it is already hard enough to deal with a BO drop and now imagine these things can commit even longer to a fight. In my opinion it would just be too much. Even if only the bonused reps are used in highs and the drones do 475 damge only to favor tank.
475 DPS with at best a 55km range.....less than a thorax, both range and damage, not to mention I would like to see my T2 battleship useful for something OTHER than shooting bombers around and quick ganks (ok not so quick if you saw the sin gang that killed a Nyx the otehr day)
Basically I want to see T2 battleships that can y'know battle, if I need to back them with carrier priced pirate battleships so be it.
Savira Terrant wrote: For PVE a drone rep bonus is more than enough - favorable even, in my opinion - if damage is shifted to the turrets. Having 600 defense just from 5 large rep drones is good enough here.
To be frank I don't care about PvE, and even then did you see the video of a guy doing a C5 site solo in a Vargur? Drone reps have a million downfalls, particularly when you have to deal with the persistant bomber wings that infest EVERY fight in nullsec. I do it, they do it everyone does it.
Savira Terrant wrote:About the gating in low or null: Yes, I agree. A jumpdrive would be very convenient. I made such proposal myself if you might remember. Let's not argue, we have different opinions. None of us seems to budge. Let CCP decide (haha, if they even give us the jd many of us seem to agree on, lol) and whine when the time comes.
The only thing I think people agree on is that the current ship is turd, damn if I'm bothering to build one of these to get a giant gnosis with an amazing killmail attached.
|
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.15 19:32:00 -
[1463] - Quote
Onictus wrote: 475 DPS with at best a 55km range.....less than a thorax, both range and damage, not to mention I would like to see my T2 battleship useful for something OTHER than shooting bombers around and quick ganks (ok not so quick if you saw the sin gang that killed a Nyx the otehr day)
Basically I want to see T2 battleships that can y'know battle, if I need to back them with carrier priced pirate battleships so be it.
Ah, okay. That is basicly where we disagree then I guess. I thought BO were for behind the lines, hit and run stuff. And liked to leave it at that.
Onictus wrote:Savira Terrant wrote: For PVE a drone rep bonus is more than enough - favorable even, in my opinion - if damage is shifted to the turrets. Having 600 defense just from 5 large rep drones is good enough here.
To be frank I don't care about PvE, and even then did you see the video of a guy doing a C5 site solo in a Vargur? Drone reps have a million downfalls, particularly when you have to deal with the persistant bomber wings that infest EVERY fight in nullsec. I do it, they do it everyone does it.
Whatever man, you were the one talking about 'missions or ratting or whatnot'.
. |
Onictus
Silver Snake Enterprise Fatal Ascension
692
|
Posted - 2013.12.15 19:38:00 -
[1464] - Quote
Savira Terrant wrote:Onictus wrote: 475 DPS with at best a 55km range.....less than a thorax, both range and damage, not to mention I would like to see my T2 battleship useful for something OTHER than shooting bombers around and quick ganks (ok not so quick if you saw the sin gang that killed a Nyx the otehr day)
Basically I want to see T2 battleships that can y'know battle, if I need to back them with carrier priced pirate battleships so be it.
Ah, okay. That is basicly where we disagree then I guess. I thought BO were for behind the lines, hit and run stuff. And liked to leave it at that. Onictus wrote:Savira Terrant wrote: For PVE a drone rep bonus is more than enough - favorable even, in my opinion - if damage is shifted to the turrets. Having 600 defense just from 5 large rep drones is good enough here.
To be frank I don't care about PvE, and even then did you see the video of a guy doing a C5 site solo in a Vargur? Drone reps have a million downfalls, particularly when you have to deal with the persistant bomber wings that infest EVERY fight in nullsec. I do it, they do it everyone does it. Whatever man, you were the one talking about 'missions or ratting or whatnot'.
That was the reason that I said make the highs very flexible. Evreryone doesn't do logi, or have people to logi for, so a singular focus rather excludes a large amount of players.
In fact cloak and jump bonuses are largely useless for the majority of accounts many don't look at 2billion isk battleship and think II can't wait to drop one someone with that".
.....many do though.
|
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1437
|
Posted - 2013.12.15 20:53:00 -
[1465] - Quote
I want to take a moment to point out that the SoE ships have always been primarily aimed toward PvE use while still keeping their ability to do PvP as a consideration. It's completely evident in the design of the Astero and Stratios, as well as Rise's introduction of them. There's no reason to suspect that the Nestor is any different at all. |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.15 21:41:00 -
[1466] - Quote
Alvatore DiMarco wrote:I want to take a moment to point out that the SoE ships have always been primarily aimed toward PvE use while still keeping their ability to do PvP as a consideration. It's completely evident in the design of the Astero and Stratios, as well as Rise's introduction of them. There's no reason to suspect that the Nestor is any different at all.
Mh, if that is the case, it should just have as much dps crammed into the hull as possible and 500 defense. (And still the covert jump drive , which is why Onictus and I considered PVP in our discussion.) . |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
158
|
Posted - 2013.12.15 22:37:00 -
[1467] - Quote
I wish Rise would say something
Even if it's "it's not changing". "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1440
|
Posted - 2013.12.15 22:57:00 -
[1468] - Quote
Agreed, Uriel. It's been a very long time since there were fresh blue bars in this thread. Some ideas have been raised that are worth addressing. |
Mournful Conciousness
Embers Children TOHA Conglomerate
412
|
Posted - 2013.12.15 23:55:00 -
[1469] - Quote
Alvatore DiMarco wrote:I want to take a moment to point out that the SoE ships have always been primarily aimed toward PvE use while still keeping their ability to do PvP as a consideration. It's completely evident in the design of the Astero and Stratios, as well as Rise's introduction of them. There's no reason to suspect that the Nestor is any different at all.
You're kidding, right?
The astero and stratios are awesome pvp ships. I would never waste them on pve.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
200
|
Posted - 2013.12.16 03:07:00 -
[1470] - Quote
Would be nice to hear from CCP Rise about the SoE BS.
The SoE frigate and cruiser are both good PvP ships, but mostly because they can pick and choose their victims. They are good site ships also too.
The issue with the SoE BS is it will be, or so it looks so far much better at PvE then PvP. You could use it for logi, but why? you can use T1 or T1 logi, much more cost effective and will work just as good. The Nestor might work well in small gangs together, but have to wait and see. For sites, incurs, ghost sites, L4s and etc though I think it will work pretty great.
When is it suppose to be coming out? |
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
820
|
Posted - 2013.12.16 04:50:00 -
[1471] - Quote
Mournful Conciousness wrote:Alvatore DiMarco wrote:I want to take a moment to point out that the SoE ships have always been primarily aimed toward PvE use while still keeping their ability to do PvP as a consideration. It's completely evident in the design of the Astero and Stratios, as well as Rise's introduction of them. There's no reason to suspect that the Nestor is any different at all. You're kidding, right? The astero and stratios are awesome pvp ships. I would never waste them on pve. Considering the overlap in desirable attributes between a good PvP ship and a good PvE ship, why would he be kidding? Also how is it even possible to "waste" them on PvE when using them for that should have them last longer than applying them in PvP? |
Disciple Cax
cYN0 5
2
|
Posted - 2013.12.16 06:45:00 -
[1472] - Quote
I know not a lot of people agreed with it completely, but it seems like the Logistical Sentry drone idea I mentioned a while back would solve a lot of the balancing issues everyone is discussing.
Choosing between max dps and half dps/half RR. It is RR that is easy to suppress. It would make it moderately balanced for blops when you factor in lock time, the rep isn't super strong, and the drones can be shot down. Right now you can use Tech 3s to produce some insane rep with black ops drops. This idea would produce less rep with more range with less locking speed.
It wouldn't change much for PvE either.
|
General Jack Cosmo
University of Caille Gallente Federation
7
|
Posted - 2013.12.16 06:54:00 -
[1473] - Quote
what about giving and extra high slot for a cloak for the frigate atleast, if not 2 for a probe launcher also! With lord Xanex by my side I can do anything (Atleast with a smile)-á!!!! |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.16 07:39:00 -
[1474] - Quote
General Jack Cosmo wrote:what about giving and extra high slot for a cloak for the frigate atleast, if not 2 for a probe launcher also!
I think it is intended, that you have to choose between more damage/utility an a cloak/probes. . |
Bluebeard McPirate
Caldari Provisions Caldari State
0
|
Posted - 2013.12.16 09:39:00 -
[1475] - Quote
COMPLETELY useless for it's obvious exploration role without covert ops cloak, seriously.
This is going to be for rich idiots and alliance tourney usage. Otherwise you take the Nestor into low/null, you're an expensive kill mail GUARANTEED.
Total fail CCP Rise, total utter fail of a design. So close though, could have been a great ship. |
Mournful Conciousness
Embers Children TOHA Conglomerate
415
|
Posted - 2013.12.16 10:02:00 -
[1476] - Quote
Tyberius Franklin wrote:Mournful Conciousness wrote:Alvatore DiMarco wrote:I want to take a moment to point out that the SoE ships have always been primarily aimed toward PvE use while still keeping their ability to do PvP as a consideration. It's completely evident in the design of the Astero and Stratios, as well as Rise's introduction of them. There's no reason to suspect that the Nestor is any different at all. You're kidding, right? The astero and stratios are awesome pvp ships. I would never waste them on pve. Considering the overlap in desirable attributes between a good PvP ship and a good PvE ship, why would he be kidding? Also how is it even possible to "waste" them on PvE when using them for that should have them last longer than applying them in PvP?
Heh you're right of course, my comment was a little flippant.
I'l be clearer. The Astero and Stratios make excellent suprise-tacklers since they can decloak next to their victim, bump, lock and scram and then crucially, easily withstand a great deal of damage until help arrives. The stratios can actually solo anything that can't perma-rep. They have excellent capacitor recharge rates, which means that properly fitted, they can tackle even a larger ship with a neutraliser while fitting (in the case of a stratios) a dual rep tank.
For my money, they perform this role of surprise tackle better than a covert recon or bomber, and better than any T3 except a tengu. They achieve excellent all-over resistances and have a large cargo bay for cap boosters, giving them many effective EHP.
I would have been excited by a battleship that could achieve a similar thing.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Zvaarian the Red
Evil Leprechaun Brigade
250
|
Posted - 2013.12.16 10:15:00 -
[1477] - Quote
So it looks like the RR range thing is all that has been changed since this thread started. Hmm. I still don't see an exploration battleship when I look at this thing. I see a gimped Domi with tacked on bonuses. |
Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 15:03:00 -
[1478] - Quote
Disciple Cax wrote:I know not a lot of people agreed with it completely, but it seems like the Logistical Sentry drone idea I mentioned a while back would solve a lot of the balancing issues everyone is discussing.
Choosing between max dps and half dps/half RR. It is RR that is easy to suppress. It would make it moderately balanced for blops when you factor in lock time, the rep isn't super strong, and the drones can be shot down. Right now you can use Tech 3s to produce some insane rep with black ops drops. This idea would produce less rep with more range with less locking speed.
It wouldn't change much for PvE either.
With only a 16km rep range it would be pretty easy to bump a Nestor out of range |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
23
|
Posted - 2013.12.16 16:19:00 -
[1479] - Quote
Zvaarian the Red wrote:So it looks like the RR range thing is all that has been changed since this thread started. Hmm. I still don't see an exploration battleship when I look at this thing. I see a gimped Domi with tacked on bonuses.
No one sees an exploration battleship. Which is why it breaks theme with the other two. We all looked at the Astero and saw a covops exploration frigate, then we looked at the Stratios and clearly saw a covops exploration cruiser. When we got word of the Nestor anyone with two brain cells to rub together realized it wouldn't get a covops cloak, but most people looked at the theme of the other two and saw where they were going. Black ops. It's the only thing that made sense.
Then they posted the official stats for it and we all did a collective "What the F***!?!?". I doesn't matter what bonuses they give it, or how they tweak it. Without a jump drive it will NEVER keep the theme of the other two. |
Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 16:24:00 -
[1480] - Quote
Joker Dronemaster wrote:
Then they posted the official stats for it and we all did a collective "What the F***!?!?". I doesn't matter what bonuses they give it, or how they tweak it. Without a jump drive it will NEVER keep the theme of the other two.
This the rest is just details. |
|
Alx Warlord
The Scope Gallente Federation
490
|
Posted - 2013.12.16 19:45:00 -
[1481] - Quote
Can we have a second SOE BS? one black ops? or a carrier? Please read these! > New POS system > New SOV system |
Roy Alleyne
Dark Horizon Logistics and Intelligence
10
|
Posted - 2013.12.16 19:51:00 -
[1482] - Quote
Joker Dronemaster wrote:
No one sees an exploration battleship. Which is why it breaks theme with the other two. We all looked at the Astero and saw a covops exploration frigate, then we looked at the Stratios and clearly saw a covops exploration cruiser. When we got word of the Nestor anyone with two brain cells to rub together realized it wouldn't get a covops cloak, but most people looked at the theme of the other two and saw where they were going. Black ops. It's the only thing that made sense.
Then they posted the official stats for it and we all did a collective "What the F***!?!?". I doesn't matter what bonuses they give it, or how they tweak it. Without a jump drive it will NEVER keep the theme of the other two.
This, Black Ops based is the only logical next step in the SoE line up. Though I have made this argument before.
Roy Alleyne wrote:A jump drive, especially a covert capable one, would be a massive boost to the Nestor's ability to travel around Kspace but wouldn't help it at all in Wspace, where its reduced mass will really shine. A cloaked movement bonus would allow the Nestor to travel much more quickly from wormhole to wormhole, scouting its way through and running any sites it finds. I think a lot of us agree that the probe bonus is nothing more than a curiosity as no self respecting BS pilot would fly through hostile space without a scout, but the virus strength bonus and reduced mass would make it viable for running wh ghost sites and supporting a small fleet in combat. The major problem though is it would spend far to much time exposed and vulnerable without a cloak speed bonus to allow it to avoid detection and align cloaked.
EDIT: I'm not saying that having both wouldn't be awesome and allow the ship to roam where ever the wind takes it along side it's smaller cousins. Just that CCP needs to decide where they envision the Nestor being flown primarily, whether it is through the wild spaces of Anoikis, or the lawless expanses of New Eden. |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.16 20:28:00 -
[1483] - Quote
Onictus wrote:Joker Dronemaster wrote:
Then they posted the official stats for it and we all did a collective "What the F***!?!?". I doesn't matter what bonuses they give it, or how they tweak it. Without a jump drive it will NEVER keep the theme of the other two.
This, the rest is just details.
Totally agreeing to both statements. . |
Thellorms Nor'Fein
Federal Bounty Services
35
|
Posted - 2013.12.17 00:37:00 -
[1484] - Quote
Savira Terrant wrote:Onictus wrote:Joker Dronemaster wrote:
Then they posted the official stats for it and we all did a collective "What the F***!?!?". I doesn't matter what bonuses they give it, or how they tweak it. Without a jump drive it will NEVER keep the theme of the other two.
This, the rest is just details. Totally agreeing to both statements.
Absolutely agreeing to the above agreement.
And get that giant ring the hell off the front of the ship and consistent with the other designs. Seriously, it looks like a hand held food blender! Wait... what? The ship flys backwards? Oh, well that's ok then... Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1458
|
Posted - 2013.12.17 00:46:00 -
[1485] - Quote
I respectfully submit that if the ring were rear-mounted, not only would it look akin to an oversized Stratios but people would also be complaining about that very fact as well, saying that it should have been mounted somewhere original to keep it from looking like a bigger version of the other ships. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
160
|
Posted - 2013.12.17 00:49:00 -
[1486] - Quote
Alvatore DiMarco wrote:I respectfully submit that if the ring were rear-mounted, not only would it look akin to an oversized Stratios but people would also be complaining about that very fact as well, saying that it should have been mounted somewhere original to keep it from looking like a bigger version of the other ships. That's exactly what I've been saying- people think it's a good idea, but really think of it- a battleship that looks like that would look very out of place, and definitely wouldn't be as impressive.
I love it the way it is- the nestor, not a big stratios "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Disciple Cax
cYN0 5
3
|
Posted - 2013.12.17 05:31:00 -
[1487] - Quote
Another interesting use I suppose, just being somewhat ridiculous about the "what if"
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range +10 virus strength for relic and data analyzers Can hack and un-anchor offline control towers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
Good money, gets rid of garbage laying around. Gives it a risky exploration role that is worth scouting it about for. I know it wont happen, but it would be funny/interesting if it were possible. |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
23
|
Posted - 2013.12.17 05:47:00 -
[1488] - Quote
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote armor repairer amount 50% increased strength for scan probes +10 virus strength for relic and data analyzers Can jump to covert or regular cynosural fields Can not fit Covert Jump Portal Generator I
Slot layout: 7H, 5M, 7L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 Jump Range: 3.5 ly
Got rid of the useless mid slot, added a needed low slot, and gave it a jump drive. Not letting it bridge keeps it from stepping on the toes of Blops ships too much. And kept the r3tard3d bonuses for scanning and hacking so that r3tards will get ganked while using them. Hilarious kill mails make everyone happy.
TL;DR Fixed it. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
160
|
Posted - 2013.12.17 05:58:00 -
[1489] - Quote
Disciple Cax: your idea is interesting, but it's kind of unrealistic. Plus, you'd have to take into consideration all sorts of other things, like the mechanics involved with letting players unanchor each others' structures, adn the fact that only one ship would be able to do it.
Joker Dronemaster: Eh. I like the Jump drive, but you basically turned it into an exploration pseudo-black ops dominix/sin, without covert bridging. The mid slots are useful, too- it can use those effectively. I'm fine with the current layout, especially now that we have mobile depots to mix things up with in-space.
The ship is good as is. A jump drive would be great, but it's good as it.
I'll take it the way it is now and fly it anyways- I've been waiting for this ship since the Astero and Stratios were announced "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
23
|
Posted - 2013.12.17 06:22:00 -
[1490] - Quote
Uriel Paradisi Anteovnuecci wrote:Disciple Cax: your idea is interesting, but it's really weird and kind of unrealistic. Plus, you'd have to take into consideration all sorts of other things.
Joker Dronemaster: Eh. I like the Jump drive, but you basically turned it into an exploration pseudo-black ops dominix/sin, without covert bridging. The mid slots are useful, too- it can use those effectively. I'm fine with the current layout, especially now that we have mobile depots to mix things up with in-space.
The ship is good as is. A jump drive would be great, but it's good as it.
I'll take it the way it is now and fly it anyways- I've been waiting for this ship since the Astero and Stratios were announced
what would yo use the mid slot for?
my proposed fit
[Nestor, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Tank Mod Tank Mod Tank Mod Tank Mod
Omnidirectional Tracking Link II Omnidirectional Tracking Link II Omnidirectional Tracking Link II Large Micro Jump Drive 100MN Afterburner II
Large Remote Armor Repairer II Large Remote Armor Repairer II Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II Improved Cloaking Device II Drone Link Augmentor II
Large Remote Repair Augmentor II [empty rig slot] - Up to you [empty rig slot] - Up to you
This is cap stable and gives you a MJD for sticky situations. Heck you've even got 2 rig slots left to play with. I honestly can't think of anything you could put in the extra mid except for ECM or maybe a target painter. And even if you actually used this thing for relic and data sites or scanning you can just drop a mobile depot and swap out mods as needed.
What would you use the mid slot for in PvE? Or rather What would you use it for that outweighs having an extra low slot for tank or DPS? |
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
160
|
Posted - 2013.12.17 06:32:00 -
[1491] - Quote
Joker Dronemaster wrote:Uriel Paradisi Anteovnuecci wrote:Disciple Cax: your idea is interesting, but it's really weird and kind of unrealistic. Plus, you'd have to take into consideration all sorts of other things.
Joker Dronemaster: Eh. I like the Jump drive, but you basically turned it into an exploration pseudo-black ops dominix/sin, without covert bridging. The mid slots are useful, too- it can use those effectively. I'm fine with the current layout, especially now that we have mobile depots to mix things up with in-space.
The ship is good as is. A jump drive would be great, but it's good as it.
I'll take it the way it is now and fly it anyways- I've been waiting for this ship since the Astero and Stratios were announced what would yo use the mid slot for? my proposed fit [Nestor, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Tank Mod Tank Mod Tank Mod Tank Mod Omnidirectional Tracking Link II Omnidirectional Tracking Link II Omnidirectional Tracking Link II Large Micro Jump Drive 100MN Afterburner II Large Remote Armor Repairer II Large Remote Armor Repairer II Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II Improved Cloaking Device II Drone Link Augmentor II Large Remote Repair Augmentor II [empty rig slot] - Up to you [empty rig slot] - Up to you This is cap stable and gives you a MJD for sticky situations. Heck you've even got 2 rig slots left to play with. I honestly can't think of anything you could put in the extra mid except for ECM or maybe a target painter. And even if you actually used this thing for relic and data sites or scanning you can just drop a mobile depot and swap out mods as needed. What would you use the mid slot for in PvE? Or rather What would you use it for that outweighs having an extra low slot for tank or DPS? Honestly, both ways have a lot of possibilities. I, however, would probably fit in a MJD, Target Painter, 2 Omni's, a SB and maybe a cap recharger in the mids, then have a 3-mod tank, drone damage mods in the lows. Highs would be turrets sometimes (long-range) and a pair of drone links, and a scope chip, sentry damage aug., and a CCS.
For closer range, I'd do a 4-slot tank and focus more on my turrets, using them and drones more equally.
It doesn't need as much tank at range, though, and with a MJD and depot you could switch mods out as necessary once you're out there.
Also, the reps are less useful solo, especially as you can't repair yourself- your drones don't do it.
7-6-6 is fine, but yours would be alright too. I just like the ship already "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
23
|
Posted - 2013.12.17 06:43:00 -
[1492] - Quote
Uriel Paradisi Anteovnuecci wrote:7-6-6 is fine, but yours would be alright too. I just like the ship already
I'm a firm believer in alts. So i would never use this ship solo.
So basically your a fanbio who would like the ship if it came with an 8/8/3 layout...... got it. *sarcasm*
And also what content would you use this ship for? I would use it to run high end dead space content in null. So my needs in a ship might be a bit different from yours. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
160
|
Posted - 2013.12.17 07:19:00 -
[1493] - Quote
Joker Dronemaster wrote:I'm a firm believer in alts. So i would never use this ship solo. So basically your a fanbio who would like the ship if it came with an 8/8/3 layout...... got it. *sarcasm* And also what content would you use this ship for? I would use it to run high end dead space content in null. So my needs in a ship might be a bit different from yours. I do see your point- but when I go out deep, I tend to fly something cheaper than this
I'd probably not use it much outside of PVE and probably wormholes, given it's design. I love the ship, but it'll be too expensive to fly around for a while.
And yes, I mostly play solo "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
23
|
Posted - 2013.12.17 08:53:00 -
[1494] - Quote
Uriel Paradisi Anteovnuecci wrote:Joker Dronemaster wrote:I'm a firm believer in alts. So i would never use this ship solo. So basically your a fanbio who would like the ship if it came with an 8/8/3 layout...... got it. *sarcasm* And also what content would you use this ship for? I would use it to run high end dead space content in null. So my needs in a ship might be a bit different from yours. I do see your point- but when I go out deep, I tend to fly something cheaper than this I'd probably not use it much outside of PVE and probably wormholes, given it's design. I love the ship, but it'll be too expensive to fly around for a while. And yes, I mostly play solo
Flying solo gives you even more incentive to want a 7/5/7 layout.
local rep, 3 tank mods, and 3 damage mods.
Otherwise your going to be using 2 tank 3 damage or 3 tank 2 damage. |
Elistea
BLUE Regiment.
210
|
Posted - 2013.12.17 12:01:00 -
[1495] - Quote
Pls make the wingy bit on the stern rotate! |
Imiarr Timshae
Funny Men In Funny Hats
101
|
Posted - 2013.12.17 12:15:00 -
[1496] - Quote
Stratios = "Back to the Ishtar" Nestor = "Back to the rattlesnake". Standing Services - Free 3rd Party & Collateral Holding - MD Experiment
|
Cassius Invictus
Thou shalt not kill
71
|
Posted - 2013.12.17 13:00:00 -
[1497] - Quote
Who cares since they showed the design. I'm not flying blender aka dil*o with attachments. |
Momiji Sakora
Omni Galactic
8
|
Posted - 2013.12.17 14:02:00 -
[1498] - Quote
CCP Rise wrote:marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull. I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.
If the scanning bonuses go on the Nestor it'll have lost what made this line of ships special. These bonuses are what set it appart from every other "combat" ship in EVE. It's nice to have something that can do other things to just shooting. Can't wait to get my hands on it!
THis said, I read somewhere in this thread someone's suggestion to add either a fleet bay, or maintenance hangar (super small of course, maybe enough for frigate hulls?) This would just be the icing on the cake for our corp's regular long range expeditions. |
Xequecal
GoonWaffe Goonswarm Federation
133
|
Posted - 2013.12.17 15:54:00 -
[1499] - Quote
Guys, it's supposed to be a w-space useable battleship, and it's actually pretty good in that respect without being overpowered.
The problem is that because it's on SoE LP, it's just too expensive. If it were in literally any other LP store, it would be fine. |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.17 16:45:00 -
[1500] - Quote
Xequecal wrote:Guys, it's supposed to be a w-space useable battleship, and it's actually pretty good in that respect without being overpowered. I already argued against exactly this thing. Exept for the mass, this ship is a mess for wormholes.
Xequecal wrote:The problem is that because it's on SoE LP, it's just too expensive. If it were in literally any other LP store, it would be fine.
The LP price is the exact same as other pirate ships plus a premium for the highsec corps. Compared to the pirate factions the problem is that it does not drop anywhere. I find that not to be a bad thing, since the drop invalidate buying ships for LP in almost every case. Rather change that - but than again I do exploration myself, so don't. :P . |
|
Mournful Conciousness
Embers Children TOHA Conglomerate
420
|
Posted - 2013.12.17 18:17:00 -
[1501] - Quote
Xequecal wrote:Guys, it's supposed to be a w-space useable battleship, and it's actually pretty good in that respect without being overpowered.
The problem is that because it's on SoE LP, it's just too expensive. If it were in literally any other LP store, it would be fine.
the battleships used in w-space ( discounting noobs, who we like to gank ) are: vindicator bhaalgorn
this SoE Nestor comes under the "noobs to be ganked" category. On that basis, I'm looking forward to it Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
General Jack Cosmo
University of Caille Gallente Federation
7
|
Posted - 2013.12.17 20:00:00 -
[1502] - Quote
I still think i am right about adding one high for a cloak or prob launcher for the frigate but
for the Nestor at least give it the same bonus as the BO ships!!!! With lord Xanex by my side I can do anything (Atleast with a smile)-á!!!! |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
23
|
Posted - 2013.12.17 22:06:00 -
[1503] - Quote
Xequecal wrote:Guys, it's supposed to be a w-space useable battleship, and it's actually pretty good in that respect without being overpowered.
The problem is that because it's on SoE LP, it's just too expensive. If it were in literally any other LP store, it would be fine.
And therein lies the problem.
Its not a bad ship, in fact its actually very good. Its just a bad SoE ship. If this ship BPC were a drop from the rouge drone 10/10 (It actually exists, or so I hear) or anywhere else it would be a great ship. But at it stands its too cost prohibitive for what it brings to the table and without a jump drive it breaks the theme of the sisters ships. |
Savira Terrant
Forsaken Identity Unchained.
78
|
Posted - 2013.12.17 22:20:00 -
[1504] - Quote
Joker Dronemaster wrote:And therein lies the problem.
Its not a bad ship, in fact its actually very good. Its just a bad SoE ship. If this ship BPC were a drop from the rouge drone 10/10 (It actually exists, or so I hear) or anywhere else it would be a great ship. But at it stands its too cost prohibitive for what it brings to the table and without a jump drive it breaks the theme of the sisters ships.
I'd like to hear your opinion and reasons about the alternative: making LP shops stronger and stop the blueprint drops of all the pirate ships instead. . |
XvXTeacherVxV
The Cult Reborn
73
|
Posted - 2013.12.17 23:20:00 -
[1505] - Quote
Ya know what, I think we're going about this all wrong. Everybody is trying to make this ship more coherent and useful. I think we should all just brainstorm role bonuses that we could keep adding to the hull without ever making it OP. Let's make it the hull of a 100 nearly useless bonuses. The less useful the better.
Like....
-50% cap usage of salvagers. +50% target painter falloff. +10 to drone sensor strength. 25% increase to firework rate of fire. Can Fit Snowball De-melter.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Momiji Sakora
Omni Galactic
9
|
Posted - 2013.12.17 23:35:00 -
[1506] - Quote
1.5bil estimates I've heard thrown around for 'market' costs of the Nestor, if anyone has the LP to get them in the first place :/ |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
160
|
Posted - 2013.12.18 02:24:00 -
[1507] - Quote
Momiji Sakora wrote:1.5bil estimates I've heard thrown around for 'market' costs of the Nestor, if anyone has the LP to get them in the first place :/ Well, some of us are taking advantage of it "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
23
|
Posted - 2013.12.18 02:41:00 -
[1508] - Quote
XvXTeacherVxV wrote:Ya know what, I think we're going about this all wrong. Everybody is trying to make this ship more coherent and useful. I think we should all just brainstorm role bonuses that we could keep adding to the hull without ever making it OP. Let's make it the hull of a 100 nearly useless bonuses. The less useful the better.
Like....
-50% cap usage of salvagers. +50% target painter falloff. +10 to drone sensor strength. 25% increase to firework rate of fire. Can Fit Snowball De-melter.
Brilliant!
+25% to cycle time of stasis webs |
Zvaarian the Red
Evil Leprechaun Brigade
252
|
Posted - 2013.12.18 05:13:00 -
[1509] - Quote
XvXTeacherVxV wrote:Ya know what, I think we're going about this all wrong. Everybody is trying to make this ship more coherent and useful. I think we should all just brainstorm role bonuses that we could keep adding to the hull without ever making it OP. Let's make it the hull of a 100 nearly useless bonuses. The less useful the better.
Like....
-50% cap usage of salvagers. +50% target painter falloff. +10 to drone sensor strength. 25% increase to firework rate of fire. Can Fit Snowball De-melter.
10000 m3 exotic dancer hold |
Disciple Cax
cYN0 5
3
|
Posted - 2013.12.18 07:49:00 -
[1510] - Quote
Can fit clone vat bay
(Does not have enough power grid to fit clone vat bay) |
|
supernova ranger
ARCH DOWN
94
|
Posted - 2013.12.18 09:30:00 -
[1511] - Quote
with the new Amarr drone ships and now 3 SOE drone ships... Could we please get around to fixing the drone interface and AI.
They still glitch allot and are still pretty basic with only the commands to engage and return. |
Savira Terrant
Forsaken Identity Unchained.
79
|
Posted - 2013.12.18 11:05:00 -
[1512] - Quote
XvXTeacherVxV wrote:Ya know what, I think we're going about this all wrong. Everybody is trying to make this ship more coherent and useful. I think we should all just brainstorm role bonuses that we could keep adding to the hull without ever making it OP. Let's make it the hull of a 100 nearly useless bonuses. The less useful the better.
Like....
-50% cap usage of salvagers. +50% target painter falloff. +10 to drone sensor strength. 25% increase to firework rate of fire. Can Fit Snowball De-melter.
Can we please stop trolling this F&I thread right here and now?! . |
erg cz
Sliperer
32
|
Posted - 2013.12.18 13:06:00 -
[1513] - Quote
How about ability to use bastion mode? And bigger cargo hold. Even Gnosis has bigger cargo hold, than this one. Lets have a faction marauder ship... |
Sim Cognito
Ardent Spirits
9
|
Posted - 2013.12.18 14:54:00 -
[1514] - Quote
Naomi Anthar wrote:Basically it means rattler will get some DECENT BUFF - since i cannot see why you would take rattle over this one. Because it shield tanks ? Most of the time its good to be armor tanked at BS level.
And stop with those stupid ideas of another role bonus.
Ship already got Virus Strenght , Scan bonus (huge one) , Energry turrets optimal range, rep amount bonus
Yes that is total 4 role bonuses compared to standard 1 bonus for navy/pirate ships.
And you want what ? 5th bonus aswell ? Just ... just stop.
It's already rattler V2 ... no need to **** on poor Guristas BS anymore.
What are you on about? Active tanked rattlesnake completely overpowers the armor tanked Nestor, take a look at EFT. |
Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.18 15:13:00 -
[1515] - Quote
Sim Cognito wrote:
Also, what happened to the exploration? No one seems to be paying any attention to the supposed theme of this line of ships.
Because when you enter a relic site with cans that are often 40-50km apart a battlleship is NOT what I'm think I was to do that with.
........seriously scanning battleship is just silly. Even if you are combat scanning with it do you REALLY what eveyone in your gang warping at 2AU? |
Seranova Farreach
510
|
Posted - 2013.12.18 15:51:00 -
[1516] - Quote
Momiji Sakora wrote:1.5bil estimates I've heard thrown around for 'market' costs of the Nestor, if anyone has the LP to get them in the first place :/
closer to 2bill _______________________ http://i.imgur.com/d9Ee2ik.jpg
|
Omnathious Deninard
Novis Initiis
1914
|
Posted - 2013.12.18 16:01:00 -
[1517] - Quote
Savira Terrant wrote:XvXTeacherVxV wrote:Ya know what, I think we're going about this all wrong. Everybody is trying to make this ship more coherent and useful. I think we should all just brainstorm role bonuses that we could keep adding to the hull without ever making it OP. Let's make it the hull of a 100 nearly useless bonuses. The less useful the better.
Like....
-50% cap usage of salvagers. +50% target painter falloff. +10 to drone sensor strength. 25% increase to firework rate of fire. Can Fit Snowball De-melter.
Can we please stop trolling this F&I thread right here and now?! That is assuming that this tread was not a troll from the start. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
XvXTeacherVxV
The Cult Reborn
77
|
Posted - 2013.12.18 18:32:00 -
[1518] - Quote
Savira Terrant wrote:XvXTeacherVxV wrote:Ya know what, I think we're going about this all wrong. Everybody is trying to make this ship more coherent and useful. I think we should all just brainstorm role bonuses that we could keep adding to the hull without ever making it OP. Let's make it the hull of a 100 nearly useless bonuses. The less useful the better.
Like....
-50% cap usage of salvagers. +50% target painter falloff. +10 to drone sensor strength. 25% increase to firework rate of fire. Can Fit Snowball De-melter.
Can we please stop trolling this F&I thread right here and now?!
Or, you could request a troll screen role bonus for your Nestor.
-100% trolling comments in local when you get ganked. (At least until it explodes anyway). Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
To mare
Advanced Technology
286
|
Posted - 2013.12.18 19:50:00 -
[1519] - Quote
Savira Terrant wrote:XvXTeacherVxV wrote:Ya know what, I think we're going about this all wrong. Everybody is trying to make this ship more coherent and useful. I think we should all just brainstorm role bonuses that we could keep adding to the hull without ever making it OP. Let's make it the hull of a 100 nearly useless bonuses. The less useful the better.
Like....
-50% cap usage of salvagers. +50% target painter falloff. +10 to drone sensor strength. 25% increase to firework rate of fire. Can Fit Snowball De-melter.
Can we please stop trolling this F&I thread right here and now?!
CCP dont care about feedback anymore so we can at least have some fun trolling
|
Alx Warlord
SUPERNOVA SOCIETY Last Resort.
493
|
Posted - 2013.12.18 21:09:00 -
[1520] - Quote
I was expecting more of it.... Give it a triage mode!!!! Please read these! > New POS system > New SOV system |
|
Arthur Aihaken
The.VOID
951
|
Posted - 2013.12.18 21:54:00 -
[1521] - Quote
I thought they were going somewhere with the rescue shuttleGǪ Like if you died, you appeared in the shuttle instead of a pod. What do we get instead? Another drone and logistics shipGǪ (yawn). I am currently away, traveling through time and will be returning last week. |
supernova ranger
ARCH DOWN
94
|
Posted - 2013.12.18 22:49:00 -
[1522] - Quote
Does that ship self destruct?
The middle guns look like they may try to shoot through the front of the ship if a target gets in a bad angle. |
XvXTeacherVxV
The Cult Reborn
78
|
Posted - 2013.12.19 00:44:00 -
[1523] - Quote
supernova ranger wrote:Does that ship self destruct?
The middle guns look like they may try to shoot through the front of the ship if a target gets in a bad angle.
No, it's got a role bonus that prevents it. -100% to self-inflicted damage. The self-destruct doesn't even work. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
73
|
Posted - 2013.12.19 00:47:00 -
[1524] - Quote
Someone in one of the CCP videos mentioned that art had been told that this ship was going to be a shield ship and designed accordingly (before the current stat-design was changed to armor).
Now every time I look at it I see a shield ship. /sigh |
Hasikan Miallok
Republic University Minmatar Republic
54
|
Posted - 2013.12.19 00:57:00 -
[1525] - Quote
Domi still seems a better hisec PvE boat for a tenth of the price.
Plus it looks silly. All front heavy.
Here look .. I fixed it !!
http://i4.photobucket.com/albums/y101/clannagh/SOE_Nestor_zpsbef626b5.jpg |
Divi Filus
New Xenocracy
3
|
Posted - 2013.12.19 03:35:00 -
[1526] - Quote
You realize you made it front-heavier, right? |
Hasikan Miallok
Republic University Minmatar Republic
55
|
Posted - 2013.12.19 04:39:00 -
[1527] - Quote
Divi Filus wrote:You realize you made it front-heavier, right?
haha true ... my bad
still being a BS I reckon it needs two sets of rings regardless of where you put them :D |
Zvaarian the Red
Evil Leprechaun Brigade
253
|
Posted - 2013.12.19 05:21:00 -
[1528] - Quote
Still no edits to this thing? Overpriced, gimped Domi with pointless bonuses FTW eh CCP?
Oh and I'd like to reiterate how god awful ugly it is. |
Arthur Aihaken
The.VOID
955
|
Posted - 2013.12.19 06:42:00 -
[1529] - Quote
Zvaarian the Red wrote:Oh and I'd like to reiterate how god awful ugly it is. Beauty is in the eye of the beholder... Naw, this thing hit more than a few branches on the ugly tree. I am currently away, traveling through time and will be returning last week. |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
61
|
Posted - 2013.12.19 06:47:00 -
[1530] - Quote
First off, I hate the design. Having the circle on the front, and the fins at the back is confusing for which way it's supposed to go... or is it the other way around? Pick one or the other. Both the Astero and Stratios designs were very pleasing, and I'd like to see the Nestor follow that aesthetic.
I see a lot of people arguing about the Covert Ops Cloak. Giving it the option to fit one, but not a lot of the bonuses - so it can be travel fit and then refitted with a Mobile Depot at destination- this makes the most sense to me. For it to be fit reasonably for battle, it shouldn't be able to fit a Covert Ops Cloak. Fitting an Improved Cloaking Device II during normal use would be good enough.
Remove the Relic/Data Analyzer bonus. I honestly don't see this ship doing any type of site, considering how long it takes to move between the containers. It might be good to tank for Ghost sites, but moving between cans to hack them will be much too slow, and you'd probably only get one before the site self destructs. Leaving the scanning bonus seems reasonable for a ship designed to operate in deep space, and it can refit to do DED complexes.
I'd like to confirm that it is able to jump through a Covert Jump Portal, and fit a Covert Cynosural Field Generator. Giving it the role of covert logistics seems very appealing and fitting with the Sisters of Eve lore as we know it. The scan resolution and Remote Repairer range may need to be buffed to allow this to function effectively, and removing the Exploration/Scanning bonuses might be a good tradeoff for this.
To avoid this ship being just a more expensive Dominix, I do agree it needs something special. It shouldn't be the same as a Black Ops Battleship - so no Covert Jump Portal Generator. A clone vat would definitely be a unique feature, but may be overpowered for a Battleship sized ship, considering it's only available on Capitals (Rorqual/Titan). |
|
Hasikan Miallok
Republic University Minmatar Republic
55
|
Posted - 2013.12.19 07:40:00 -
[1531] - Quote
Zvaarian the Red wrote:Still no edits to this thing? Overpriced, gimped Domi with pointless bonuses FTW eh CCP?
Yeah it sort of spins its wheels and gets nowhere compared to the Domi.
You have a laser range bonus but no bonus to drone range so you need omnis and scope rigs to get the drones up there with the turrets if you fit beams. However even when you do that, the raw targeting range is not up to scratch and if you fill the mids with omnis there is no room for a sebo. Alternatively you can fit pulse but then you have an issue with tank cos even with the bonus resist there are not enough lows to get damage mods for both the lasers and the drones while also having enough tank to fight at scorch range.
In the end by juggling you can probably get a boat with similiar drone range and DPS as the Domi but at 10 times the cost and needing twice the skills.
It's not really a serious drone contender ... but when you consider the noise being made by GSF about drones being "overpowered" in big fleet battles did anyone really expect a Domi on steroids ????? |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
941
|
Posted - 2013.12.19 09:27:00 -
[1532] - Quote
Basically this ship is a huge success. Made the vast majority agree on something.. that it is UGLY as hell "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Zvaarian the Red
Evil Leprechaun Brigade
254
|
Posted - 2013.12.19 09:27:00 -
[1533] - Quote
Hasikan Miallok wrote:Zvaarian the Red wrote:Still no edits to this thing? Overpriced, gimped Domi with pointless bonuses FTW eh CCP?
Yeah it sort of spins its wheels and gets nowhere compared to the Domi. You have a laser range bonus but no bonus to drone range so you need omnis and scope rigs to get the drones up there with the turrets if you fit beams. However even when you do that, the raw targeting range is not up to scratch and if you fill the mids with omnis there is no room for a sebo. Alternatively you can fit pulse but then you have an issue with tank cos even with the bonus resist there are not enough lows to get damage mods for both the lasers and the drones while also having enough tank to fight at scorch range. In the end by juggling you can probably get a boat with similiar drone range and DPS as the Domi but at 10 times the cost and needing twice the skills. It's not really a serious drone contender ... but when you consider the noise being made by GSF about drones being "overpowered" in big fleet battles did anyone really expect a Domi on steroids ?????
I particularly love how well the intended use of lasers and RR go together.
In all honesty I would've done something like this if I were CCP:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: +2 warp strength 50% bonus to large energy turret range 50% increased strength for scan probes 100% base movement speed while cloaked
Stats unchanged.
This seems like much more of an exploration battleship that what CCP has created. |
Zvaarian the Red
Evil Leprechaun Brigade
254
|
Posted - 2013.12.19 09:28:00 -
[1534] - Quote
Kagura Nikon wrote:Basically this ship is a huge success. Made the vast majority agree on something.. that it is UGLY as hell
And that it has no business being used to explore anything ever. |
Celia Therone
University of Caille Gallente Federation
45
|
Posted - 2013.12.19 09:46:00 -
[1535] - Quote
Role bonus: Golden killmail
When the Nestor dies its killmail is automatically posted as an item on the login news screen. Only the three most recent Nestor kills are listed, unless you learn Tear Harvesting, which gives you one additional kill per level.
I think I just solved the problem of almost no-one wanting this ship in the game. Still working on making people want to fly one, but, umm, details.... |
Dato Koppla
PillowFighters Inc Stealth Wear Inc.
412
|
Posted - 2013.12.19 12:42:00 -
[1536] - Quote
This ship is just sad and confused, it brings nothing new to the table, and is unable to fill it's intended role (exploration) at all while being hugely expensive. It's also so ugly that I would rather fly an upside down Moa than this thing. |
Hasikan Miallok
Republic University Minmatar Republic
55
|
Posted - 2013.12.19 13:14:00 -
[1537] - Quote
Zvaarian the Red wrote:Hasikan Miallok wrote:Zvaarian the Red wrote:Still no edits to this thing? Overpriced, gimped Domi with pointless bonuses FTW eh CCP?
Yeah it sort of spins its wheels and gets nowhere compared to the Domi. You have a laser range bonus but no bonus to drone range so you need omnis and scope rigs to get the drones up there with the turrets if you fit beams. However even when you do that, the raw targeting range is not up to scratch and if you fill the mids with omnis there is no room for a sebo. Alternatively you can fit pulse but then you have an issue with tank cos even with the bonus resist there are not enough lows to get damage mods for both the lasers and the drones while also having enough tank to fight at scorch range. In the end by juggling you can probably get a boat with similiar drone range and DPS as the Domi but at 10 times the cost and needing twice the skills. It's not really a serious drone contender ... but when you consider the noise being made by GSF about drones being "overpowered" in big fleet battles did anyone really expect a Domi on steroids ????? I particularly love how well the intended use of lasers and RR go together. In all honesty I would've done something like this if I were CCP: NESTORAmarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level Role bonuses: +2 warp strength 50% bonus to large energy turret range 50% increased strength for scan probes 100% base movement speed while cloaked Stats unchanged. This seems like much more of an exploration battleship that what CCP has created.
Give it a target range of 85km (or even the 90km you get with a Rohk) and that would start to be workable.
|
supernova ranger
ARCH DOWN
94
|
Posted - 2013.12.19 13:20:00 -
[1538] - Quote
XvXTeacherVxV wrote:supernova ranger wrote:Does that ship self destruct?
The middle guns look like they may try to shoot through the front of the ship if a target gets in a bad angle. No, it's got a role bonus that prevents it. -100% to self-inflicted damage. The self-destruct doesn't even work.
so its immune to shooting itself in the foot essentially |
Madbuster73
RED SQUAD
85
|
Posted - 2013.12.19 13:25:00 -
[1539] - Quote
This ship sucks. Period.
|
Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
231
|
Posted - 2013.12.19 13:36:00 -
[1540] - Quote
Zvaarian the Red wrote:Hasikan Miallok wrote:Zvaarian the Red wrote:Still no edits to this thing? Overpriced, gimped Domi with pointless bonuses FTW eh CCP?
Yeah it sort of spins its wheels and gets nowhere compared to the Domi. You have a laser range bonus but no bonus to drone range so you need omnis and scope rigs to get the drones up there with the turrets if you fit beams. However even when you do that, the raw targeting range is not up to scratch and if you fill the mids with omnis there is no room for a sebo. Alternatively you can fit pulse but then you have an issue with tank cos even with the bonus resist there are not enough lows to get damage mods for both the lasers and the drones while also having enough tank to fight at scorch range. In the end by juggling you can probably get a boat with similiar drone range and DPS as the Domi but at 10 times the cost and needing twice the skills. It's not really a serious drone contender ... but when you consider the noise being made by GSF about drones being "overpowered" in big fleet battles did anyone really expect a Domi on steroids ????? I particularly love how well the intended use of lasers and RR go together. In all honesty I would've done something like this if I were CCP: NESTORAmarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level Role bonuses: +2 warp strength50% bonus to large energy turret range 50% increased strength for scan probes 100% base movement speed while cloaked Stats unchanged. This seems like much more of an exploration battleship that what CCP has created.
hahahahahahahahahah its an exploration battleship, not a venture
I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack. |
|
elitatwo
Congregatio
181
|
Posted - 2013.12.19 15:55:00 -
[1541] - Quote
Ransu Asanari wrote:
It might be good to tank for Ghost sites, but moving between cans to hack them will be much too slow, and you'd probably only get one before the site self destructs.
That just gave me that idea of a ghost site baiting boat
So give it total immunity for the ghost site bang, increase aoe damage of ghost sites and it almost sounds like going in a direction. signature |
XvXTeacherVxV
The Cult Reborn
79
|
Posted - 2013.12.19 17:42:00 -
[1542] - Quote
The 100 Role Bonus Nestor
So far we have...
-50% cap usage of salvagers. +50% target painter falloff. +10 to drone sensor strength. +25% to firework rate of fire. -100% to self-inflicted damage. +1/2 of a point to warp strength. +25% to cycle time of stasis webs -100% trolling comments in local when you get ganked. +100% to ship scanner range.
Specialized 10000 m3 exotic dancer hold Can Fit Snowball De-melter. Can Fit Capital Mods (but does not have the power to online them). Golden killmail (When the Nestor dies its killmail is automatically posted as an item on the login news screen.)
I say we can reach 100 before Rise comments again. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1484
|
Posted - 2013.12.19 19:16:00 -
[1543] - Quote
Role Bonus:
Absorbs 30% of incoming damage done to allied ships within 10k Allied ships within 5k become immune to targeted interdiction +1000% to Smartbomb visual effect size Smartbomb effects will have multicolored sparkles +75% to all resistances when given a blender- or "personal massager"-related name |
sabastyian
Death By Design
15
|
Posted - 2013.12.19 19:47:00 -
[1544] - Quote
XvXTeacherVxV wrote:The 100 Role Bonus Nestor
I say we can reach 100 before Rise comments again.
Wait, rise actually responds to these forums?
|
Arthur Aihaken
The.VOID
962
|
Posted - 2013.12.19 20:23:00 -
[1545] - Quote
Alvatore DiMarco wrote:Smartbomb effects will have multicolored sparkles This was my favorite.
XvXTeacherVxV wrote:I say we can reach 100 before Rise comments again. Comments again? Don't you mean "kills again"? I am currently away, traveling through time and will be returning last week. |
Disciple Cax
cYN0 5
4
|
Posted - 2013.12.19 21:56:00 -
[1546] - Quote
500% increase to the loudness of the MWD sound. |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
75
|
Posted - 2013.12.19 22:58:00 -
[1547] - Quote
Maybe the reason Rise stopped replying to this thread, is all the hostile comments he gets. |
Arthur Aihaken
The.VOID
963
|
Posted - 2013.12.19 23:18:00 -
[1548] - Quote
Shinzhi Xadi wrote:Maybe the reason Rise stopped replying to this thread, is all the hostile comments he gets. Maybe he should learn to work on his people skills. I am currently away, traveling through time and will be returning last week. |
Savira Terrant
Forsaken Identity Unchained.
79
|
Posted - 2013.12.19 23:50:00 -
[1549] - Quote
Shinzhi Xadi wrote:Maybe the reason Rise stopped replying to this thread, is all the hostile comments he gets.
I believe he knew that most parts of this community are unable to voice criticism in a constructive way before he even took this job. Then again this is at least the second big change/addition to the game that people would like to see wholy different and from a personal standpoint I could understand if he felt frustrated. In my opinion he did almost entirely good stuff as long as it did not have to do with battleship hulls. T1 bs are questionable and I don't think I need to talk about Marauders. I don't use the bastion to this day and I am still sad that the hulls themselves weren't touched mostly - all else was pretty nice balancing work.
That said, it would really make me sad, if CCP would add a useless ship right after the tiericide initiative, which had the goal to make all ships equally desireable. . |
Arthur Aihaken
The.VOID
963
|
Posted - 2013.12.19 23:58:00 -
[1550] - Quote
Savira Terrant wrote:I believe he knew that most parts of this community are unable to voice criticism in a constructive way before he even took this job. Please - he's brought this all on himself. He refused to even respond to the original rapid heavy missile launcher thread and then dropped a bombshell with the "40-second reload" less than a week before Rubicon was released. Despite assurances he would be carefully following feedback and look at changes if they were warranted, it's quite obvious he has zero interest in acknowledging that he might have screwed up. He has lost any and all credibility with players for a lot of the shortsighted changes he's implemented.
Don't expect to see any changes to the SoE battleship, and don't expect it to get tweaked if it turns out to suck. I am currently away, traveling through time and will be returning last week. |
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
161
|
Posted - 2013.12.20 00:15:00 -
[1551] - Quote
Ransu Asanari wrote:First off, I hate the design. Having the circle on the front, and the fins at the back is confusing for which way it's supposed to go... or is it the other way around? Pick one or the other. Both the Astero and Stratios designs were very pleasing, and I'd like to see the Nestor follow that aesthetic. If it followed the same design it'd look like some sort of speedy, over sized Stratios. The ship is really original looking and I like it the way it looks now. I want it to stay that way.
Also though, it could use +2 warp core strength. Or switch the rr bonus to drone rr bonus, remove rr range bonus and give an increase to drone optimal range/velocity in its place.
...Nah, I like it the way it is- I'll fly it (after a while). But it could use the warp core strength. After all, it's designed for exploration according to CCP.
http://asgeirjon.com/gallery/concept-art/ this guy has done a lot of the game's concepts- I want it to stay the way it is on this ship's design "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Arthur Aihaken
The.VOID
964
|
Posted - 2013.12.20 00:26:00 -
[1552] - Quote
It kind of resembles a kitchen appliance, I just can't put my finger on it... I am currently away, traveling through time and will be returning last week. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
161
|
Posted - 2013.12.20 00:30:00 -
[1553] - Quote
Arthur Aihaken wrote:It kind of resembles a kitchen appliance, I just can't put my finger on it... http://bakingbites.com/wp-content/uploads/2012/08/DSC_3568.jpg
I like it regardless- plus I use one of these to make omelettes
Mmm, space omelettes.. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Arthur Aihaken
The.VOID
964
|
Posted - 2013.12.20 00:32:00 -
[1554] - Quote
Uriel Paradisi Anteovnuecci wrote: Tehe, that's the one. I am currently away, traveling through time and will be returning last week. |
Zvaarian the Red
Evil Leprechaun Brigade
257
|
Posted - 2013.12.20 00:53:00 -
[1555] - Quote
Electrique Wizard wrote:Zvaarian the Red wrote:Hasikan Miallok wrote:Zvaarian the Red wrote:Still no edits to this thing? Overpriced, gimped Domi with pointless bonuses FTW eh CCP?
Yeah it sort of spins its wheels and gets nowhere compared to the Domi. You have a laser range bonus but no bonus to drone range so you need omnis and scope rigs to get the drones up there with the turrets if you fit beams. However even when you do that, the raw targeting range is not up to scratch and if you fill the mids with omnis there is no room for a sebo. Alternatively you can fit pulse but then you have an issue with tank cos even with the bonus resist there are not enough lows to get damage mods for both the lasers and the drones while also having enough tank to fight at scorch range. In the end by juggling you can probably get a boat with similiar drone range and DPS as the Domi but at 10 times the cost and needing twice the skills. It's not really a serious drone contender ... but when you consider the noise being made by GSF about drones being "overpowered" in big fleet battles did anyone really expect a Domi on steroids ????? I particularly love how well the intended use of lasers and RR go together. In all honesty I would've done something like this if I were CCP: NESTORAmarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level Role bonuses: +2 warp strength50% bonus to large energy turret range 50% increased strength for scan probes 100% base movement speed while cloaked Stats unchanged. This seems like much more of an exploration battleship that what CCP has created. hahahahahahahahahah its an exploration battleship, not a venture
You are kind of special huh? |
Disciple Cax
cYN0 5
4
|
Posted - 2013.12.20 01:06:00 -
[1556] - Quote
Arthur Aihaken wrote:Shinzhi Xadi wrote:Maybe the reason Rise stopped replying to this thread, is all the hostile comments he gets. Maybe he should learn to work on his people skills. When the premise for a new feature has been predetermined, it's more than a little disingenuous to have a thread for "feedback".
That's not entirely fair since he did make a change based on the feedback. It's just not as much as we would have liked. And to the miscilaneous bonuses, I think it's funny. Who knows maybe someone will see them and come up with a great idea. Creativity is a collision of ideas no matter how weird or far out. It's how you sift through it and impliment that matters. |
Arthur Aihaken
The.VOID
968
|
Posted - 2013.12.20 01:11:00 -
[1557] - Quote
Disciple Cax wrote:That's not entirely fair since he did make a change based on the feedback. It's just not as much as we would have liked. And to the miscilaneous bonuses, I think it's funny. Who knows maybe someone will see them and come up with a great idea. Creativity is a collision of ideas no matter how weird or far out. It's how you sift through it and impliment that matters. Only when hit over the head with a blunt object... I am currently away, traveling through time and will be returning last week. |
Zvaarian the Red
Evil Leprechaun Brigade
258
|
Posted - 2013.12.20 01:14:00 -
[1558] - Quote
Disciple Cax wrote:Arthur Aihaken wrote:Shinzhi Xadi wrote:Maybe the reason Rise stopped replying to this thread, is all the hostile comments he gets. Maybe he should learn to work on his people skills. When the premise for a new feature has been predetermined, it's more than a little disingenuous to have a thread for "feedback". That's not entirely fair since he did make a change based on the feedback. It's just not as much as we would have liked. And to the miscilaneous bonuses, I think it's funny. Who knows maybe someone will see them and come up with a great idea. Creativity is a collision of ideas no matter how weird or far out. It's how you sift through it and impliment that matters.
Seems pretty fair to me. The only change that has been made was an expansion of the nonsensical RR role bonus that they had already come up with. There have been zero changes to make the Nestor actually worth a damn for exploration (especially in wormholes), and I think it's obvious there won't be. So we have a gimped Domi with pointless bonuses for 10x as much isk basically. Yay! |
Tyberius Franklin
Federal Navy Academy Gallente Federation
825
|
Posted - 2013.12.20 04:29:00 -
[1559] - Quote
Zvaarian the Red wrote:Disciple Cax wrote:Arthur Aihaken wrote:Shinzhi Xadi wrote:Maybe the reason Rise stopped replying to this thread, is all the hostile comments he gets. Maybe he should learn to work on his people skills. When the premise for a new feature has been predetermined, it's more than a little disingenuous to have a thread for "feedback". That's not entirely fair since he did make a change based on the feedback. It's just not as much as we would have liked. And to the miscilaneous bonuses, I think it's funny. Who knows maybe someone will see them and come up with a great idea. Creativity is a collision of ideas no matter how weird or far out. It's how you sift through it and impliment that matters. Seems pretty fair to me. The only change that has been made was an expansion of the nonsensical RR role bonus that they had already come up with. There have been zero changes to make the Nestor actually worth a damn for exploration (especially in wormholes), and I think it's obvious there won't be. So we have a gimped Domi with pointless bonuses for 10x as much isk basically. Yay! And to bring it back to being unfair, that increase in range was one of the most asked for things at the time. Looking at the alternatives a BS was never a goto for profession sites and likely won't ever be. Additionally the lack of mobility associated with battleships and the fact that it's role competes with a variety of capable ships including a covert cloaking cruiser made this a hard sell to begin with, but at it's base they thought up something pretty innovating in the very low mass. Also considering the feedback has fallen well short of focused I'd guess their at least thinking about it hence the lack of response. The concern regarding what can be added to it that would make it desirable across all areas of space is a pretty big one and I know I can't come up with an easy answer save the one thing we know isn't coming, a covert cloak. |
Arthur Aihaken
The.VOID
973
|
Posted - 2013.12.20 08:42:00 -
[1560] - Quote
It's a $1-billion ISK Braun. I guess that will appeal to some players... I am currently away, traveling through time and will be returning last week. |
|
Savira Terrant
Forsaken Identity Unchained.
79
|
Posted - 2013.12.20 09:13:00 -
[1561] - Quote
Tyberius Franklin wrote: And to bring it back to being unfair, that increase in range was one of the most asked for things at the time. Looking at the alternatives a BS was never a goto for profession sites and likely won't ever be. Additionally the lack of mobility associated with battleships and the fact that it's role competes with a variety of capable ships including a covert cloaking cruiser made this a hard sell to begin with, but at it's base they thought up something pretty innovating in the very low mass. Also considering the feedback has fallen well short of focused I'd guess their at least thinking about it hence the lack of response. The concern regarding what can be added to it that would make it desirable across all areas of space is a pretty big one and I know I can't come up with an easy answer save the one thing we know isn't coming, a covert cloak.
And I am still of the opinion that the "all areas of space" thing is nonsensical to begin with. Even exploration has 4 very different applications.
Quote:scan stuff and 1. hack and chase spew loot (perfect for Astero) 2. hack and tank high alpha/GTFO (perfect for Statios)
3. blitz something that is basicly a level 4 mission (needs a bs that can be there fast and undetected in the first place - not talking cov ops cloak here - and no, I will not be scanning in a BS)
4. dps for wormhole sites (needs a cheap bs with non-cap dependent omni-resist-armor-tank (preferably gallente profile since it won't get jove profile), non-cap dependent gank other than drones make repdrones the thing for wormholes for sites that don't require guardians for a bs fleet absolutely no need for a any sneaky stuff for this ship)
That being said, I say make the Nestor perfect for the third application and save the mass bonus for a later added true wormhole bs. . |
Mournful Conciousness
Embers Children TOHA Conglomerate
420
|
Posted - 2013.12.20 10:11:00 -
[1562] - Quote
Savira Terrant wrote:
That being said, I say make the Nestor perfect for the third application and save the mass bonus for a later added true wormhole bs.
Why do people think that mass is a relevant factor for using a battleship in a wormhole? You're not seriously thinking that you'll double the fleet size just because the ship's mass is half that of a normal battleship?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Roy Alleyne
Dark Horizon Logistics and Intelligence
10
|
Posted - 2013.12.20 10:23:00 -
[1563] - Quote
Mournful Conciousness wrote:Savira Terrant wrote:
That being said, I say make the Nestor perfect for the third application and save the mass bonus for a later added true wormhole bs.
Why do people think that mass is a relevant factor for using a battleship in a wormhole? You're not seriously thinking that you'll double the fleet size just because the ship's mass is half that of a normal battleship?
No, but being able to bring two of these instead of a BS for dps and reps would be. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
10
|
Posted - 2013.12.20 10:33:00 -
[1564] - Quote
Savira Terrant wrote:Quote:scan stuff and 1. hack and chase spew loot (perfect for Astero) 2. hack and tank high alpha/GTFO (perfect for Statios)
3. blitz something that is basicly a level 4 mission (needs a bs that can be there fast and undetected in the first place - not talking cov ops cloak here - and no, I will not be scanning in a BS)
4. dps for wormhole sites (needs a cheap bs with non-cap dependent omni-resist-armor-tank (preferably gallente profile since it won't get jove profile), non-cap dependent gank other than drones make repdrones the thing for wormholes for sites that don't require guardians for a bs fleet absolutely no need for a any sneaky stuff for this ship) That being said, I say make the Nestor perfect for the third application and save the mass bonus for a later added true wormhole bs.
Regulating the Nestor to the role of L4 blitzing just seems like a waste of its potential. Still rooting for anything that makes someone want this in their long deployment exploration fleet. |
Mournful Conciousness
Embers Children TOHA Conglomerate
420
|
Posted - 2013.12.20 10:34:00 -
[1565] - Quote
Roy Alleyne wrote:Mournful Conciousness wrote:Savira Terrant wrote:
That being said, I say make the Nestor perfect for the third application and save the mass bonus for a later added true wormhole bs.
Why do people think that mass is a relevant factor for using a battleship in a wormhole? You're not seriously thinking that you'll double the fleet size just because the ship's mass is half that of a normal battleship? No, but being able to bring two of these instead of a BS for dps and reps would be.
Why is that specifically relevant to wormholes? Mass is not a limiting factor for 2 battleships in anything other than a C1, in which the nestor cannot fit in any case.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Savira Terrant
Forsaken Identity Unchained.
79
|
Posted - 2013.12.20 10:38:00 -
[1566] - Quote
Mournful Conciousness wrote:Savira Terrant wrote:
That being said, I say make the Nestor perfect for the third application and save the mass bonus for a later added true wormhole bs.
Why do people think that mass is a relevant factor for using a battleship in a wormhole? You're not seriously thinking that you'll double the fleet size just because the ship's mass is half that of a normal battleship?
Actually that is quite possible, since everyone and their moms have alts. And in wormholes 2 or 3. So if everyone can bring their alt along in an additional battleship, yeah that makes quite the difference for completion times and thus fleet safety.
The thing is even for juicy wormhole PVP fleets I cannot think of a way to use the Nestor effectively enough to warrant using it vs bringing a few cruiser sized logistics instead. Especially since wormhole PVP is mostly based on T3 ships (with bhaalgorn support against capitals). . |
Mournful Conciousness
Embers Children TOHA Conglomerate
420
|
Posted - 2013.12.20 10:46:00 -
[1567] - Quote
Savira Terrant wrote:Mournful Conciousness wrote:Savira Terrant wrote:
That being said, I say make the Nestor perfect for the third application and save the mass bonus for a later added true wormhole bs.
Why do people think that mass is a relevant factor for using a battleship in a wormhole? You're not seriously thinking that you'll double the fleet size just because the ship's mass is half that of a normal battleship? Actually that is quite possible, since everyone and their moms have alts. And in wormholes 2 or 3. So if everyone can bring their alt along in an additional battleship, yeah that makes quite the difference for completion times and thus fleet safety. The thing is even for juicy wormhole PVP fleets I cannot think of a way to use the Nestor effectively enough to warrant using it vs bringing a few cruiser sized logistics instead. Especially since wormhole PVP is mostly based on T3 ships (with bhaalgorn support against capitals).
Corrected text below:
So if everyone can bring their alt along in an additional battleship instead of scouting wormholes like they should be, yeah that makes almost no difference for completion times because the limiting factor is the spawn pattern, not dps application and thus negative fleet safety. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Savira Terrant
Forsaken Identity Unchained.
79
|
Posted - 2013.12.20 12:17:00 -
[1568] - Quote
Mournful Conciousness wrote:Savira Terrant wrote:Mournful Conciousness wrote:Savira Terrant wrote:
That being said, I say make the Nestor perfect for the third application and save the mass bonus for a later added true wormhole bs.
Why do people think that mass is a relevant factor for using a battleship in a wormhole? You're not seriously thinking that you'll double the fleet size just because the ship's mass is half that of a normal battleship? Actually that is quite possible, since everyone and their moms have alts. And in wormholes 2 or 3. So if everyone can bring their alt along in an additional battleship, yeah that makes quite the difference for completion times and thus fleet safety. The thing is even for juicy wormhole PVP fleets I cannot think of a way to use the Nestor effectively enough to warrant using it vs bringing a few cruiser sized logistics instead. Especially since wormhole PVP is mostly based on T3 ships (with bhaalgorn support against capitals). Corrected text below: So if everyone can bring their alt along in an additional battleship instead of scouting wormholes like they should be, yeah that makes almost no difference for completion times because the limiting factor is the spawn pattern, not dps application and thus negative fleet safety.
Your peeps seem less hardcore, playing with less monitors, I guess. That does not invalidate my argument. . |
erg cz
Sliperer
36
|
Posted - 2013.12.20 12:22:00 -
[1569] - Quote
Here is my suggestion to make this ship worth the money it will cost. Key pointa are 1. ability to fit and utilize bastion module 2. 7/7/7 layout to keep Gnosis and Stratios line (6/6/6 and 5/5/5 layouts) 3. bigger cargo hold: Gnosis has biggest cargo among battlecruisers, Stratios - among cruisers, why should Nestor has it smaller, than Gnosis has? 4. Bigger PWG, though this is not that crucial.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 70% reduction in Micro Jump Drive reactivation delay Able to switch to deployed mode (Bastion mode) 50% bonus to large energy turret optimal range 37% increased strength for scan probes
Slot layout: 7H, 7M, 7L; 5 turrets, 0 launchers Fittings: 12250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity:900
|
XvXTeacherVxV
The Cult Reborn
80
|
Posted - 2013.12.20 14:51:00 -
[1570] - Quote
erg cz wrote:Here is my suggestion to make this ship worth the money it will cost. Key pointa are 1. ability to fit and utilize bastion module 2. 7/7/7 layout to keep Gnosis and Stratios line (6/6/6 and 5/5/5 layouts) 3. bigger cargo hold: Gnosis has biggest cargo among battlecruisers, Stratios - among cruisers, why should Nestor has it smaller, than Gnosis has? 4. Bigger PWG, though this is not that crucial.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 70% reduction in Micro Jump Drive reactivation delay Able to switch to deployed mode (Bastion mode) 50% bonus to large energy turret optimal range 37% increased strength for scan probes
Slot layout: 7H, 7M, 7L; 5 turrets, 0 launchers Fittings: 12250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity:900
Sounds like some kind of t2 battleship instead of a faction battleship. Something that rhymes with "defrauder". Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
|
Mournful Conciousness
Embers Children TOHA Conglomerate
420
|
Posted - 2013.12.20 15:43:00 -
[1571] - Quote
Savira Terrant wrote:Mournful Conciousness wrote:
Corrected text below:
So if everyone can bring their alt along in an additional battleship instead of scouting wormholes like they should be, yeah that makes almost no difference for completion times because the limiting factor is the spawn pattern, not dps application and thus negative fleet safety.
Your peeps seem less hardcore, playing with less monitors, I guess. That does not invalidate my argument.
We look forward to meeting your 'more hardcore' players in wormhole space soon Mr Terrant.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Mag's
the united Negative Ten.
15854
|
Posted - 2013.12.20 16:20:00 -
[1572] - Quote
I think the name Messter is more appropriate tbh.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Arthur Aihaken
The.VOID
985
|
Posted - 2013.12.20 17:09:00 -
[1573] - Quote
erg cz wrote:1. ability to fit and utilize bastion module That is about as likely as a Covert Ops cloak... I am currently away, traveling through time and will be returning last week. |
Herzog Wolfhammer
Sigma Special Tactics Group
3830
|
Posted - 2013.12.20 17:16:00 -
[1574] - Quote
I think the big problem with the Nestor is that while it's exploration oriented, exploration as an activity tends to be done alone, and this ship is too expensive enough and has too many roles such that it would be wasted on solo exploration.
Unless there are specific situations that will require teamwork and the support of this ship, it's going to be overkill, and expensive overkill and KB fodder too.
This is not to criticize it and say it's going to suck. I can think of great use for this ship, but it seems disoriented in it's role bonuses and the implied use of exploration and wormhole travel.
I'm also worried about something that is deemed an exploit. I recall a thread once where dropping sentries and then running reps on them will get you in trouble, that this is bot-like behavior. This ship is absolutely PERFECT to do just that. But that can get you in trouble. It's like having a sports car in a country where you can't go fast anywhere, a vehicle designed to break "the law" but using it at it's best ability will be just that.
There's also the issue of being a drone boat and an armor tanking drone boat as well, showing that SoE didn't learn this fallacy already, having to balance drone DPS with armor resists and repair. Yet people will scream OP if someone shield tanks this thing and rigs and racks it for drone DPS.
But again, there are already a lot of ships that can do that. Without a solid destiny for this design and role bonuses this is going to be an LP sink. |
Arthur Aihaken
The.VOID
985
|
Posted - 2013.12.20 17:28:00 -
[1575] - Quote
Herzog Wolfhammer wrote:I'm also worried about something that is deemed an exploit. I recall a thread once where dropping sentries and then running reps on them will get you in trouble, that this is bot-like behavior. This ship is absolutely PERFECT to do just that. But that can get you in trouble. It's like having a sports car in a country where you can't go fast anywhere, a vehicle designed to break "the law" but using it at it's best ability will be just that. Imagine two of these in tandem... I am currently away, traveling through time and will be returning last week. |
XvXTeacherVxV
The Cult Reborn
80
|
Posted - 2013.12.20 17:53:00 -
[1576] - Quote
Herzog Wolfhammer wrote: I'm also worried about something that is deemed an exploit. I recall a thread once where dropping sentries and then running reps on them will get you in trouble, that this is bot-like behavior. This ship is absolutely PERFECT to do just that. But that can get you in trouble. It's like having a sports car in a country where you can't go fast anywhere, a vehicle designed to break "the law" but using it at it's best ability will be just that.
I believe this is the thread you're referring to: https://forums.eveonline.com/default.aspx?g=posts&t=84360
The situation was unique because they went AFK in a place that constantly spawns rats, but it was still a dumb call from the GM. Using RR on sentries is not a ban-able offense in and of itself. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Zvaarian the Red
Evil Leprechaun Brigade
259
|
Posted - 2013.12.20 19:27:00 -
[1577] - Quote
erg cz wrote:Here is my suggestion to make this ship worth the money it will cost. Key pointa are 1. ability to fit and utilize bastion module 2. 7/7/7 layout to keep Gnosis and Stratios line (6/6/6 and 5/5/5 layouts) 3. bigger cargo hold: Gnosis has biggest cargo among battlecruisers, Stratios - among cruisers, why should Nestor has it smaller, than Gnosis has? 4. Bigger PWG, though this is not that crucial.
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 70% reduction in Micro Jump Drive reactivation delay Able to switch to deployed mode (Bastion mode) 50% bonus to large energy turret optimal range 37% increased strength for scan probes
Slot layout: 7H, 7M, 7L; 5 turrets, 0 launchers Fittings: 12250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity:900
Making it a Marauder addresses the exploration theme how?
|
Jowen Datloran
Science and Trade Institute Caldari State
728
|
Posted - 2013.12.20 19:36:00 -
[1578] - Quote
I just did some Excel magic looking at exclusive SoE LP store items and using current Jita Price as found on Eve Market Data to make a rough estimate on the sale price of a Nestor. (Screw the formatting of data!)
LP Cost ISK Cost Jita Price ISK/LP Low-grade Virtue Omega 321,300214,200,000 985,000,000 2,399 Stratios 120,000 30,000,000415,000,000 3,208 Low-grade Virtue Delta-á94,500 63,000,000483,000,000 4,444 Low-grade Virtue Gamma56,700 37,800,000197,000,000 2,808 Low-grade Virtue Beta37,800 25,200,000127,000,000 2,693 Astero30,000 15,000,000101,000,000 2,867 Low-grade Virtue Alpha28,350 18,900,000100,000,000 2,861 SE Probe Launcher 14,400 9,600,00052,000,000 2,944 SC Probe Launcher 14,400 9,600,00051,000,000 2,875 10 x S Core Probe 1,800 1,200,0006,400,000 2,889 10 x S Combat Probe 1,800 1,200,0007,000,000 3,222 Mean ISK/LP 3,019 which results in,,,
Nestor Cost: 600,000 LP and 150,000,000 ISK Giving an estimated price of 1,811,484,877 ISK
Formula is: ISK/LP = (Jita Price - ISK Cost)/LP Cost
Cosidering that the Stratios and Astero are not adding much to the mean value, the Nestor is going to be one pricey faction ship indeed. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Mournful Conciousness
Embers Children TOHA Conglomerate
420
|
Posted - 2013.12.20 19:56:00 -
[1579] - Quote
Jowen Datloran wrote:I just did some Excel magic looking at exclusive SoE LP store items and using current Jita Price as found on Eve Market Data to make a rough estimate on the sale price of a Nestor. (Screw the formatting of data!) LP Cost ISK Cost Jita Price ISK/LP Low-grade Virtue Omega 321,300214,200,000 985,000,000 2,399 Stratios 120,000 30,000,000415,000,000 3,208 Low-grade Virtue Delta-á94,500 63,000,000483,000,000 4,444 Low-grade Virtue Gamma56,700 37,800,000197,000,000 2,808 Low-grade Virtue Beta37,800 25,200,000127,000,000 2,693 Astero30,000 15,000,000101,000,000 2,867 Low-grade Virtue Alpha28,350 18,900,000100,000,000 2,861 SE Probe Launcher 14,400 9,600,00052,000,000 2,944 SC Probe Launcher 14,400 9,600,00051,000,000 2,875 10 x S Core Probe 1,800 1,200,0006,400,000 2,889 10 x S Combat Probe 1,800 1,200,0007,000,000 3,222 Average ISK/LP 3,019 which results in... Nestor Cost: 600,000 LP and 150,000,000 ISK Giving an estimated price of 1,811,484,877 ISK Formula is: ISK/LP = (Jita Price - ISK Cost)/LP Cost Cosidering that the Stratios and Astero are not adding much to the average value, the Nestor is going to be one pricey faction ship indeed.
Thank you. I'll be saving for delta implants from now on!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
supernova ranger
ARCH DOWN
94
|
Posted - 2013.12.20 20:29:00 -
[1580] - Quote
Wheres the shuttle bay?
The diagram shows it but I don't see a maintenance bay in the specs...
Can this ship warp while cloaked and use black ops bridges/ jump itself? |
|
Roy Alleyne
Dark Horizon Logistics and Intelligence
10
|
Posted - 2013.12.20 21:14:00 -
[1581] - Quote
Mournful Conciousness wrote:Roy Alleyne wrote:Mournful Conciousness wrote:
Why do people think that mass is a relevant factor for using a battleship in a wormhole? You're not seriously thinking that you'll double the fleet size just because the ship's mass is half that of a normal battleship?
No, but being able to bring two of these instead of a BS for dps and reps would be. Why is that specifically relevant to wormholes? Mass is not a limiting factor for 2 battleships in anything other than a C1, in which the nestor cannot fit in any case.
I was referring to fights large enough to stress wh mass limits no matter what the size, C1s are obviously ignored due to the Nestor not making their threshhold.
Savira Terrant wrote:Mournful Conciousness wrote:
Why do people think that mass is a relevant factor for using a battleship in a wormhole? You're not seriously thinking that you'll double the fleet size just because the ship's mass is half that of a normal battleship?
Actually that is quite possible, since everyone and their moms have alts. And in wormholes 2 or 3. So if everyone can bring their alt along in an additional battleship, yeah that makes quite the difference for completion times and thus fleet safety. The thing is even for juicy wormhole PVP fleets I cannot think of a way to use the Nestor effectively enough to warrant using it vs bringing a few cruiser sized logistics instead. Especially since wormhole PVP is mostly based on T3 ships (with bhaalgorn support against capitals).
I agree, there is no reason I can think of in which the Nestor would be preferable to a logistics cruiser other than as bait. |
Mournful Conciousness
Embers Children TOHA Conglomerate
420
|
Posted - 2013.12.20 21:20:00 -
[1582] - Quote
Roy Alleyne wrote: I agree, there is no reason I can think of in which the Nestor would be preferable to a logistics cruiser other than as bait.
My thoughts exactly. And obvious bait, like a Kronos in a wormhole, is very, very obvious.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Roy Alleyne
Dark Horizon Logistics and Intelligence
10
|
Posted - 2013.12.20 21:26:00 -
[1583] - Quote
supernova ranger wrote:Wheres the shuttle bay?
The diagram shows it but I don't see a maintenance bay in the specs...
Can this ship warp while cloaked and use black ops bridges/ jump itself?
I invite you to read any one of the previous 79 pages of this thread. All of which answer your questions and more. |
XAJIRBA Darth
All Your Wrecks Are Bolong To Sith
0
|
Posted - 2013.12.20 22:23:00 -
[1584] - Quote
Puting "Domi vs Nestor" and "exploration on BS - lol" arguments aside I got a small idea to share.
Since this ship is focused for WH and has a mass bonus + logistics bonus. Most WH dudes that are potential targets to Nestors RR are Cruisers and Strategic Cruisers. Why dont you just give him cruiser-hull warpspeed so he can catch up with his buddies speed. It will partially compensate the absence of Covert Cloak and buff the chances for this shiny boat to survive (not only in WHs but in any hostile area).
On other hand lower mass and higher warpspeed sounds natural from physics point of view :P |
Arthur Aihaken
The.VOID
992
|
Posted - 2013.12.20 22:55:00 -
[1585] - Quote
supernova ranger wrote:Wheres the shuttle bay? The diagram shows it but I don't see a maintenance bay in the specsGǪ Under the ship. What purpose does it serve? Absolutely nothing aside from an interesting footnote. Interesting trivia fact: apparently the SoE ships were designed as shield ships from an art perspective.
And wowGǪ Upwards of $1.8-billion for one of these things? And it can apparently get you banned for RR'ing the sentry drones? Maybe that's what the shuttle is for: a free "get out of jail free" card for your first perma-ban. I am currently away, traveling through time and will be returning last week. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
826
|
Posted - 2013.12.20 23:09:00 -
[1586] - Quote
Question on the issues with RR, is it just the range that makes it unattractive for that purpose or something else? BS mobility? Cap considerations? |
Savira Terrant
Forsaken Identity Unchained.
79
|
Posted - 2013.12.20 23:46:00 -
[1587] - Quote
Tyberius Franklin wrote:Question on the issues with RR, is it just the range that makes it unattractive for that purpose or something else? BS mobility? Cap considerations?
If you mean for a pure RR-bs fleet, the fact that it is a Domi without a rangebonus on the drones makes it unattractive and uninspired. Doubling the RR range and effectively add a repper to this "Domi" is not a gamechanger.
If you mean as pure Logistic replacement, mobility and signature radius and scan resolution plays a big role for a BS hull being nonsensical for Logistics in the first place. Add to that much less range for the same rep amount than the cruiser and more mass in case of wormholes and you have your answear. And no, doing dps with sentries does not offset the drawbacks in my eyes. Making 3 meta reppers (same repamount as T2 repper 4/2 guardian) capstable requires 5 capreacharger and gimps drone dps severly anyway. Or gimps the the tank too much for PVP situations since it needs much more EHP than the Guardian because of the huge signature. . |
Tyberius Franklin
Federal Navy Academy Gallente Federation
826
|
Posted - 2013.12.21 00:09:00 -
[1588] - Quote
Savira Terrant wrote:Tyberius Franklin wrote:Question on the issues with RR, is it just the range that makes it unattractive for that purpose or something else? BS mobility? Cap considerations? If you mean for a pure RR-bs fleet, the fact that it is a Domi without a rangebonus on the drones makes it unattractive and uninspired. Doubling the RR range and effectively add a repper to this "Domi" is not a gamechanger. If you mean as pure Logistic replacement, mobility and signature radius and scan resolution plays a big role for a BS hull being nonsensical for Logistics in the first place. Add to that much less range for the same rep amount than the cruiser and more mass in case of wormholes and you have your answear. And no, doing dps with sentries does not offset the drawbacks in my eyes. Making 3 meta reppers (same repamount as T2 repper 4/2 guardian) capstable requires 5 capreacharger and gimps drone dps severly anyway. Or gimps the the tank too much for PVP situations since it needs much more EHP than the Guardian because of the huge signature. I was mainly looking at the implications of spider tanking a group of these, in which you do bring up a good point with the domi's bonuses, though, and not being sure here is why I ask, I would have thought there would be some novelty in the idea of the fact that with 4 reps this ship outreps a T2 logistics ship, granted at much lower range, leaving 3 highs open for other things. I'll grant it's not a "gamechanger" in itself, but fundamentally doesn't seem like a bad idea, offensive inferiority to the Domi aside. |
Celia Therone
University of Caille Gallente Federation
45
|
Posted - 2013.12.21 03:32:00 -
[1589] - Quote
Jowen Datloran wrote:Average ISK/LP 3,019 which results in...
Nestor Cost: 600,000 LP and 150,000,000 ISK Giving an estimated price of 1,811,484,877 ISK
Formula is: ISK/LP = (Jita Price - ISK Cost)/LP Cost
Cosidering that the Stratios and Astero are not adding much to the average value, the Nestor is going to be one pricey faction ship indeed. There's something off with this math, I think. Assuming that the 3,019 isk/lp is right then...
Cost from LP = 3019 * 600,000 = 1,811,400,000 Isk Cost = 150,000,000 Build Cost = ~180,000,000 (Unknown at this point but that's roughly a battleship's build cost, the Stratios seem to be slightly above a Vexor's build cost for example.)
Market Value of Nestor = ~2,141,400,000
I would expect SoE LP to come down somewhat before the Nestor releases then jump back up again to higher than they are now before retreating again. |
Arthur Aihaken
The.VOID
994
|
Posted - 2013.12.21 04:43:00 -
[1590] - Quote
It's a *really* expensive kitchen appliance... I am currently away, traveling through time and will be returning last week. |
|
Savira Terrant
Forsaken Identity Unchained.
79
|
Posted - 2013.12.21 08:59:00 -
[1591] - Quote
Tyberius Franklin wrote:Savira Terrant wrote:Tyberius Franklin wrote:Question on the issues with RR, is it just the range that makes it unattractive for that purpose or something else? BS mobility? Cap considerations? If you mean for a pure RR-bs fleet, the fact that it is a Domi without a rangebonus on the drones makes it unattractive and uninspired. Doubling the RR range and effectively add a repper to this "Domi" is not a gamechanger. If you mean as pure Logistic replacement, mobility and signature radius and scan resolution plays a big role for a BS hull being nonsensical for Logistics in the first place. Add to that much less range for the same rep amount than the cruiser and more mass in case of wormholes and you have your answear. And no, doing dps with sentries does not offset the drawbacks in my eyes. Making 3 meta reppers (same repamount as T2 repper 4/2 guardian) capstable requires 5 capreacharger and gimps drone dps severly anyway. Or gimps the the tank too much for PVP situations since it needs much more EHP than the Guardian because of the huge signature. I was mainly looking at the implications of spider tanking a group of these, in which you do bring up a good point with the domi's bonuses, though, and not being sure here is why I ask, I would have thought there would be some novelty in the idea of the fact that with 4 reps this ship outreps a T2 logistics ship, granted at much lower range, leaving 3 highs open for other things. I'll grant it's not a "gamechanger" in itself, but fundamentally doesn't seem like a bad idea, offensive inferiority to the Domi aside.
That is not going to happen. If you want the same damage the Domi has, you need 4 energy transfers and 2 reps (same as domi, only you effectively have 3 reps). But without the bonus of the Domi, the application is so bad that I predict that no one is going to bother with it.
I don't say it should get the bonus. My idea for the Nestor is quite different anyway. . |
Jowen Datloran
Science and Trade Institute Caldari State
728
|
Posted - 2013.12.21 10:37:00 -
[1592] - Quote
Celia Therone wrote:There's something off with this math, I think. Assuming that the 3,019 isk/lp is right then... Cost from LP = 3019 * 600,000 = 1,811,400,000 Isk Cost = 150,000,000 Build Cost = ~180,000,000 (Unknown at this point but that's roughly a battleship's build cost, the Stratios seem to be slightly above a Vexor's build cost for example.) Market Value of Nestor = ~2,141,400,000 I would expect SoE LP to come down somewhat before the Nestor releases then jump back up again to higher than they are now before retreating again. I know it is off, but as I did not want to bother with adding in material costs (minerals, implants and other items) on the existing LP store items, I figured I would skip it too for the cost of the Nestor.
Though all in all, I expect the (minimum) sale price to be around 2b ISK. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Roy Alleyne
Dark Horizon Logistics and Intelligence
10
|
Posted - 2013.12.21 11:10:00 -
[1593] - Quote
Savira Terrant wrote:
That is not going to happen. If you want the same damage the Domi has, you need 4 energy transfers and 2 reps (same as domi, only you effectively have 3 reps). But without the bonus of the Domi, the application is so bad that I predict that no one is going to bother with it.
I don't say it should get the bonus. My idea for the Nestor is quite different anyway.
Your comment has sparked a fundamental question that has no good answer at this point. What does Rise and his team envision the Nestor doing as opposed to what it can actually do. Yes, he has stated that they want a multipurpose hull that is ok at a lot of things. The brilliancy of this in the Stratios and Astero is that the different ok things it does combine to do a job exceedingly well. No other single hulls have the capacity for long range exploration (both relic/data sites and combat sites) at the same level as SoE hulls do. With the Nestor, nobody on the forum so far has been able to recommend a legitimate use for the ship. At most you have suggestions for extremely specialized roles such as RR when you need that RR to be on the front line for some reason or for running ghost sites near home. The problem is that those jobs can be done better by other ships specialized for those roles. The Nestor needs to follow the trend of the SoE. Good at a few different things that come together to accomplish a job you would normally need multiple ships to carry out. That is not suggesting that a BS should be considered for solo exploration, it's a fleet flag ship no matter what way you look at it. The problem is it lacks the abilities to warent it over any other flagship in it's class. |
Calasanthra
The Scope Gallente Federation
0
|
Posted - 2013.12.21 11:58:00 -
[1594] - Quote
[quote=Roy Alleyne][quote=Savira Terrant]
Good at a few different things that come together to accomplish a job you would normally need multiple ships to carry out. quote]
exactly. |
Famine Kaftar
Caldari Provisions Caldari State
0
|
Posted - 2013.12.21 15:26:00 -
[1595] - Quote
Calasanthra wrote:Roy Alleyne wrote:[quote=Savira Terrant]
Good at a few different things that come together to accomplish a job you would normally need multiple ships to carry out. exactly.
It also has half the mass of a normal battleship. If nothing else the Nestor might find a niche in wormhole space PVE. |
Savira Terrant
Forsaken Identity Unchained.
79
|
Posted - 2013.12.21 17:58:00 -
[1596] - Quote
Calasanthra wrote:
Good at a few different things that come together to accomplish a job you would normally need multiple ships to carry out. quote]
exactly.
I don't understand which you mean. Do you think it s the way described or should it be? I'd have to disagree with the former.
Famine Kaftar wrote: It also has half the mass of a normal battleship. If nothing else the Nestor might find a niche in wormhole space PVE.
No, it won't as it is. A few might die the first few months, until everyone realised there are better options. . |
Mournful Conciousness
Embers Children TOHA Conglomerate
438
|
Posted - 2013.12.21 18:29:00 -
[1597] - Quote
Famine Kaftar wrote:Calasanthra wrote:Roy Alleyne wrote:[quote=Savira Terrant]
Good at a few different things that come together to accomplish a job you would normally need multiple ships to carry out. exactly. It also has half the mass of a normal battleship. If nothing else the Nestor might find a niche in wormhole space PVE.
To imagine that there is such a thing as ' wormhole pve' is to fundamentally misunderstand wormhole space. In wormhole space there are predators, prey and predators pretending to be prey.
People who think they are doing pve are prey. It takes them a while to realise it. once they do, they do one of two things: leave wormhole space or become predators. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Selnix
North Eastern Swat Pandemic Legion
7
|
Posted - 2013.12.21 18:52:00 -
[1598] - Quote
XvXTeacherVxV wrote:The 100 Role Bonus Nestor
So far we have...
-50% cap usage of salvagers. +50% target painter falloff. +10 to drone sensor strength. +25% to firework rate of fire. -100% to self-inflicted damage. +1/2 of a point to warp strength. +25% to cycle time of stasis webs -100% trolling comments in local when you get ganked. +100% to ship scanner range.
Specialized 10000 m3 exotic dancer hold Can Fit Snowball De-melter. Can Fit Capital Mods (but does not have the power to online them). Golden killmail (When the Nestor dies its killmail is automatically posted as an item on the login news screen.)
I say we can reach 100 before Rise comments again.
Model scale reduced by 75% per level of Neurotoxin Control, thus allowing the skilled drug consumer to be less offended by the ugliness. |
Zurrdok
Critical Mass ltd.
12
|
Posted - 2013.12.21 19:04:00 -
[1599] - Quote
50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range Changed to +2 DRONES in space (7 in total) |
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.21 19:28:00 -
[1600] - Quote
Savira Terrant wrote:Calasanthra wrote:
Good at a few different things that come together to accomplish a job you would normally need multiple ships to carry out. quote]
exactly.
I don't understand which you mean. Do you think it s the way described or should it be? I'd have to disagree with the former.
You know my stance, Savira, I want it to gain a cloaked speed bonus and/or a fitting service + fleet hanger so exploration fleets have a reason to want this ship to tag along. A Jump Drive would be flashy and required for Kspace exploration but useless in wh space. I also think that both the probing bonus and virus strength are wasted on a BS hull, even if the virus strength could be used in ghost sites. For those who don't but want to you can find my detailed arguments for and against this view in the thread as well as many very good arguments for other improvements made by others.
Mournful Conciousness wrote:
To imagine that there is such a thing as ' wormhole pve' is to fundamentally misunderstand wormhole space. In wormhole space there are predators, prey and predators pretending to be prey.
People who think they are doing pve are prey. It takes them a while to realise it. once they do, they do one of two things: leave wormhole space or become predators.
I couldn't have said it better myself, mind if I put that in my profile? |
|
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.21 19:32:00 -
[1601] - Quote
Savira Terrant wrote:Calasanthra wrote:
Good at a few different things that come together to accomplish a job you would normally need multiple ships to carry out. quote]
exactly.
I don't understand which you mean. Do you think it s the way described or should it be? I'd have to disagree with the former.
You know my stance, Savira, I want it to gain a cloaked speed bonus and/or a fitting service + fleet hanger so exploration fleets have a reason to want this ship to tag along. A Jump Drive would be flashy and required for Kspace exploration but useless in wh space. I also think that both the probing bonus and virus strength are wasted on a BS hull, even if the virus strength could be used in ghost sites. For those who don't but want to you can find my detailed arguments for and against this view in the thread as well as many very good arguments for other improvements made by others.
Mournful Conciousness wrote:
To imagine that there is such a thing as ' wormhole pve' is to fundamentally misunderstand wormhole space. In wormhole space there are predators, prey and predators pretending to be prey.
People who think they are doing pve are prey. It takes them a while to realise it. once they do, they do one of two things: leave wormhole space or become predators.
I couldn't have said it better myself, mind if I put that in my profile? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
829
|
Posted - 2013.12.21 20:13:00 -
[1602] - Quote
Savira Terrant wrote:Tyberius Franklin wrote:Savira Terrant wrote:Tyberius Franklin wrote:Question on the issues with RR, is it just the range that makes it unattractive for that purpose or something else? BS mobility? Cap considerations? If you mean for a pure RR-bs fleet, the fact that it is a Domi without a rangebonus on the drones makes it unattractive and uninspired. Doubling the RR range and effectively add a repper to this "Domi" is not a gamechanger. If you mean as pure Logistic replacement, mobility and signature radius and scan resolution plays a big role for a BS hull being nonsensical for Logistics in the first place. Add to that much less range for the same rep amount than the cruiser and more mass in case of wormholes and you have your answear. And no, doing dps with sentries does not offset the drawbacks in my eyes. Making 3 meta reppers (same repamount as T2 repper 4/2 guardian) capstable requires 5 capreacharger and gimps drone dps severly anyway. Or gimps the the tank too much for PVP situations since it needs much more EHP than the Guardian because of the huge signature. I was mainly looking at the implications of spider tanking a group of these, in which you do bring up a good point with the domi's bonuses, though, and not being sure here is why I ask, I would have thought there would be some novelty in the idea of the fact that with 4 reps this ship outreps a T2 logistics ship, granted at much lower range, leaving 3 highs open for other things. I'll grant it's not a "gamechanger" in itself, but fundamentally doesn't seem like a bad idea, offensive inferiority to the Domi aside. That is not going to happen. If you want the same damage the Domi has, you need 4 energy transfers and 2 reps (same as domi, only you effectively have 3 reps). But without the bonus of the Domi, the application is so bad that I predict that no one is going to bother with it. I don't say it should get the bonus. My idea for the Nestor is quite different anyway. Question further as I'm confused. Why would you need 4 energy transfers? Especially when running only 2 reps (most RR domi fits I've seen run 2 of each)? And how does this affect damage? Also do you consider the domi the only useable drone BS? |
Savira Terrant
Forsaken Identity Unchained.
80
|
Posted - 2013.12.21 21:44:00 -
[1603] - Quote
Tyberius Franklin wrote:Savira Terrant wrote:Tyberius Franklin wrote:Savira Terrant wrote:Tyberius Franklin wrote:Question on the issues with RR, is it just the range that makes it unattractive for that purpose or something else? BS mobility? Cap considerations? If you mean for a pure RR-bs fleet, the fact that it is a Domi without a rangebonus on the drones makes it unattractive and uninspired. Doubling the RR range and effectively add a repper to this "Domi" is not a gamechanger. If you mean as pure Logistic replacement, mobility and signature radius and scan resolution plays a big role for a BS hull being nonsensical for Logistics in the first place. Add to that much less range for the same rep amount than the cruiser and more mass in case of wormholes and you have your answear. And no, doing dps with sentries does not offset the drawbacks in my eyes. Making 3 meta reppers (same repamount as T2 repper 4/2 guardian) capstable requires 5 capreacharger and gimps drone dps severly anyway. Or gimps the the tank too much for PVP situations since it needs much more EHP than the Guardian because of the huge signature. I was mainly looking at the implications of spider tanking a group of these, in which you do bring up a good point with the domi's bonuses, though, and not being sure here is why I ask, I would have thought there would be some novelty in the idea of the fact that with 4 reps this ship outreps a T2 logistics ship, granted at much lower range, leaving 3 highs open for other things. I'll grant it's not a "gamechanger" in itself, but fundamentally doesn't seem like a bad idea, offensive inferiority to the Domi aside. That is not going to happen. If you want the same damage the Domi has, you need 4 energy transfers and 2 reps (same as domi, only you effectively have 3 reps). But without the bonus of the Domi, the application is so bad that I predict that no one is going to bother with it. I don't say it should get the bonus. My idea for the Nestor is quite different anyway. Question further as I'm confused. Why would you need 4 energy transfers? Especially when running only 2 reps (most RR domi fits I've seen run 2 of each)? And how does this affect damage? Also do you consider the domi the only useable drone BS?
Well, if you think you don't need to be stable or have implants you can get away with two. For RR fleets, basicly yes. This particular argument was how this ship is like the Domi. Which has best bonuses for RR fleet use. . |
Tyberius Franklin
Federal Navy Academy Gallente Federation
829
|
Posted - 2013.12.21 22:10:00 -
[1604] - Quote
Savira Terrant wrote:Well, if you think you don't need to be stable or have implants you can get away with two. For RR fleets, basicly yes. This particular argument was how this ship is like the Domi. Which has best bonuses for RR fleet use. I guess I'm still confused then as per what you are saying a 2 rep/2 cap xfer RR domi group doesn't work, also that doesn't really answer the question of damage and the need for cap xfers to get it. So long as we are simply looking at the RR abilities this ship are obviously superior and leave room unless you for some reason feel the need to double the cap xfers on the Nestor compared to a typical Domi fit unless I'm wrong and RR domi's always work under 60km due to never fitting DLA's. |
Savira Terrant
Forsaken Identity Unchained.
80
|
Posted - 2013.12.21 22:15:00 -
[1605] - Quote
Tyberius Franklin wrote:Savira Terrant wrote:Well, if you think you don't need to be stable or have implants you can get away with two. For RR fleets, basicly yes. This particular argument was how this ship is like the Domi. Which has best bonuses for RR fleet use. I guess I'm still confused then as per what you are saying a 2 rep/2 cap xfer RR domi group doesn't work, also that doesn't really answer the question of damage and the need for cap xfers to get it. So long as we are simply looking at the RR abilities this ship are obviously superior and leave room unless you for some reason feel the need to double the cap xfers on the Nestor compared to a typical Domi fit unless I'm wrong and RR domi's always work under 60km due to never fitting DLA's.
My argument here is that it already reps enough and has a good range. The Nestor reps more but does not have enough range. There is also a "DLA-rig" so that it is enough control range. If it is not enough 1 DLA is. You'd have to manage your cap better in that case. . |
XAJIRBA Darth
All Your Wrecks Are Bolong To Sith
1
|
Posted - 2013.12.21 22:56:00 -
[1606] - Quote
Im sure that no one in this thread has seriously considered puting lasers on this boat. On other hand no one has a working EFT for this blender. And one HUGE issue got overlooked.
Lets consider fitting lasers on it (just for a sec): 1. if we fit Beams - 5 Tachyons II = 5 * 3700 powergrid 2. if we fit Pulses - 5 Megas II = 5 * 2750 powergrid
The blender base powergrid is 11250 PWG. Even with skills applied you can hardly fit the 5 Pulses (Beams are impossible). And after fiting those stupid Pulses you get problems with fitting prop modules, 1600 plates or those uber buffed RRs.
CPP if you seriously consider this to be a laserboat give it a powergrid of a laserboat, othervise replace this laser range bonus with something else.
|
Mournful Conciousness
Embers Children TOHA Conglomerate
439
|
Posted - 2013.12.22 00:28:00 -
[1607] - Quote
XAJIRBA Darth wrote:Im sure that no one in this thread has seriously considered puting lasers on this boat. On other hand no one has a working EFT for this blender. And one HUGE issue got overlooked.
Lets consider fitting lasers on it (just for a sec): 1. if we fit Beams - 5 Tachyons II = 5 * 3700 powergrid 2. if we fit Pulses - 5 Megas II = 5 * 2750 powergrid
The blender base powergrid is 11250 PWG. Even with skills applied you can hardly fit the 5 Pulses (Beams are impossible). And after fiting those stupid Pulses you get problems with fitting prop modules, 1600 plates or those uber buffed RRs.
CPP if you seriously consider this to be a laserboat give it a powergrid of a laserboat, othervise replace this laser range bonus with something else.
I agree but for a different reason. On the domi I fit medium rail guns because they have similar range to the gardes and hit more often than large guns. I'd be inclined to do the same here.
Same goes for the snipe fit on the stratios actually. You only lose about 10km range by fitting rail guns over beams, and they use a whole lot less cap.
Of course my gank straitos has light neutron blasters. The reasons why should be obvious.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Hasikan Miallok
Republic University Minmatar Republic
61
|
Posted - 2013.12.22 06:14:00 -
[1608] - Quote
XAJIRBA Darth wrote:Im sure that no one in this thread has seriously considered puting lasers on this boat. On other hand no one has a working EFT for this blender. And one HUGE issue got overlooked.
Lets consider fitting lasers on it (just for a sec): 1. if we fit Beams - 5 Tachyons II = 5 * 3700 powergrid 2. if we fit Pulses - 5 Megas II = 5 * 2750 powergrid
The blender base powergrid is 11250 PWG. Even with skills applied you can hardly fit the 5 Pulses (Beams are impossible). And after fiting those stupid Pulses you get problems with fitting prop modules, 1600 plates or those uber buffed RRs.
CPP if you seriously consider this to be a laserboat give it a powergrid of a laserboat, othervise replace this laser range bonus with something else.
Even if you get past the lack of grid and cap for the tachs ... you end up with a range bonused weapon on a ship with very ordinary target range meaning to take advantage of the bonus you need two sebos on a boat that needs all its mids for omnis just to even get close to an unfitted Domi in sentry range and tracking. So fitting beams to this ship is a fail fit.
I suspect a pulse fit will start to get tanking issues.
it's likely the only people fitting lasers to this boat will be the occasional obsessive Amarr laser fan that will fit lasers to anything and everything regardless of whether it is actually efficient or sensible.
|
MBizon Osis
State War Academy Caldari State
49
|
Posted - 2013.12.22 06:36:00 -
[1609] - Quote
What is this spoused to be good at? 100% bonus to remote armor repairer range 8400mx2=16800m. This is less range than a navitas with a small remote armor repper! 16.8km is a sad joke. 84km would be more like a "logi BS" 1000% not 100%.
Please let this be the time I am completly wrong about the numbers here. |
Zvaarian the Red
Evil Leprechaun Brigade
267
|
Posted - 2013.12.22 07:42:00 -
[1610] - Quote
MBizon Osis wrote:What is this spoused to be good at? 100% bonus to remote armor repairer range 8400mx2=16800m. This is less range than a navitas with a small remote armor repper! 16.8km is a sad joke. 84km would be more like a "logi BS" 1000% not 100%.
Please let this be the time I am completly wrong about the numbers here.
You aren't wrong, and further improving the RR range of this thing is the opposite of what they need to do with it. They need to scrap the RR idea altogether and make the thing a proper exploration BS somehow. Otherwise it's an overpriced, underpowered Domi with weak RR bonuses and a bunch of other bonuses that are pretty much completely pointless. |
|
elitatwo
Congregatio
181
|
Posted - 2013.12.22 12:45:00 -
[1611] - Quote
XAJIRBA Darth wrote:Im sure that no one in this thread has seriously considered puting lasers on this boat. On other hand no one has a working EFT for this blender. And one HUGE issue got overlooked.
Lets consider fitting lasers on it (just for a sec): 1. if we fit Beams - 5 Tachyons II = 5 * 3700 powergrid 2. if we fit Pulses - 5 Megas II = 5 * 2750 powergrid
The blender base powergrid is 11250 PWG. Even with skills applied you can hardly fit the 5 Pulses (Beams are impossible). And after fiting those stupid Pulses you get problems with fitting prop modules, 1600 plates or those uber buffed RRs.
CCP if you seriously consider this to be a laserboat give it a powergrid of a laserboat, othervise replace this laser range bonus with something else.
I agree, the recent lasercide bugs me alot and I'd rather have three turret slots and a 150% laser damage and a 25% capacitor use bonus on the blender and we have a really nice Vexor-like laser+drone hybrid boat, that I also wanted to turn the Astero and Stratios out to be.
I hope that the Sansha line will get proper laser bonuses to scare all the shield fitted ships out there away or murders them signature |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
163
|
Posted - 2013.12.22 15:03:00 -
[1612] - Quote
Well it looks like we already have a nickname for it!
But to add to the above statements on lasers, yes: it needs more powergrid and possibly capacitor if it's supposed to be a viable laser ship. And without a damage bonus, it won't be unbalanced (although even if it did get one, it'd make sense with the price)!
Seriously, if it is designed to use lasers and drones, it should be able to use them both. This ship is like some sort of battleship-carrier hybrid- and it'll cost much more than a carrier, so it should really be worth it to use it.
I want a usable blender- a ship this cool deserves to be able to function better!
(and I'm still hoping for +15 virus strength and/or +2 warp core strength ) "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Savira Terrant
Forsaken Identity Unchained.
80
|
Posted - 2013.12.22 18:47:00 -
[1613] - Quote
You again with your virus strength.
And it is not, by any means, anything like a carrier. Where do you get that from? . |
Zvaarian the Red
Evil Leprechaun Brigade
269
|
Posted - 2013.12.22 22:15:00 -
[1614] - Quote
Uriel Paradisi Anteovnuecci wrote:Well it looks like we already have a nickname for it! But to add to the above statements on lasers, yes: it needs more powergrid and possibly capacitor if it's supposed to be a viable laser ship. And without a damage bonus, it won't be unbalanced (although even if it did get one, it'd make sense with the price)! Seriously, if it is designed to use lasers and drones, it should be able to use them both. This ship is like some sort of battleship-carrier hybrid- and it'll cost much more than a carrier, so it should really be worth it to use it. I want a usable blender- a ship this cool deserves to be able to function better! (and I'm still hoping for +15 virus strength and/or +2 warp core strength )
Why would a person want to hack with a 2 billion isk battleship? I'm puzzled... |
Raeni Le'Sex
Aliastra Gallente Federation
0
|
Posted - 2013.12.23 02:37:00 -
[1615] - Quote
Why not remove the bonuses to hacking and scanning and instead allow the fitting of a 3 warfare link modules. Then add a few different exploration themed warfare links and bonus them. One could increase the range of analyzer modules by t1/t2 10%/20%, one could increase virus strength by 5/10 and one could increase scan strength by 10%/20%. numbers are negotiable, Maybe there could be SOE mods aswell.
The Nestor could be more like an Exploration Command Ship. Give it a small Maintenance bay of about 200-250k m3. it could fit 2 Stratios and an Astero at 250k or one Stratios and several Astero at 200k.
lower the armor rep bonus to 40% and keep the 100% range bonus.
give it a role bonus that negates the speed and scan resolution drawbacks of an improved cloaking device. Remove the bonus to lasers
Change the sensors to Radar
Add new Leadership skillbooks: Explorer & Expedition Management
Explorer: increases the scan speed of fleet members probes by x% per level Expedition Management: Can equip Exploration warfare links. boosts effectiveness by xx% per level.
so the new stats look like:
Quote:Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 40% bonus to remote armor repairer amount 100% bonus to remote armor repairer range Multiplies cloaked velocity by 500% increases scan resolution by 40% when a cloaking device is equipped. Can use 3 warfare link modules simultaneously 10% bonus to exploration links.
|
Joelleaveek
Center for Advanced Studies Gallente Federation
260
|
Posted - 2013.12.23 02:53:00 -
[1616] - Quote
I don't like anything about this ship. Wish it was more like a Black ops. |
Savira Terrant
Forsaken Identity Unchained.
81
|
Posted - 2013.12.23 03:43:00 -
[1617] - Quote
Well, after thinking about this matter a bit more, there is absolutely no reason not to use the next best battleship with the highest dps you can use. I think even if this ship were to get a covert jump drive (with lacking range I bet) and a ship bay for a cruiser, I would still use a carrier as transport for jumprange and versatility. Nothing beats the jumprange argument, because it means you can cover more systems, thus find more sites and make more money while racing through 2 or 3 regions in a frigate.
Or does anyone see a benefit over a Marauder for combat exploration sites? . |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
952
|
Posted - 2013.12.23 09:05:00 -
[1618] - Quote
Zvaarian the Red wrote:Kagura Nikon wrote:Basically this ship is a huge success. Made the vast majority agree on something.. that it is UGLY as hell And that it has no business being used to explore anything ever.
In fact it looks like a tool made to explore holes.. in a painful way. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Rek Seven
Probe Patrol Polarized.
1108
|
Posted - 2013.12.23 10:42:00 -
[1619] - Quote
Nestor bonus: When a Nestor is destroyed, 100 fireworks shoot in all directions and the in-game music is temporarily replaced with "Ode To Joy", for everyone on grid. +1 |
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.23 10:50:00 -
[1620] - Quote
Raeni Le'Sex wrote:Why not remove the bonuses to hacking and scanning and instead allow the fitting of a 3 warfare link modules. Then add a few different exploration themed warfare links and bonus them. One could increase the range of analyzer modules by t1/t2 10%/20%, one could increase virus strength by 5/10 and one could increase scan strength by 10%/20%. numbers are negotiable, Maybe there could be SOE mods aswell. The Nestor could be more like an Exploration Command Ship. Give it a small Maintenance bay of about 200-250k m3. it could fit 2 Stratios and an Astero at 250k or one Stratios and several Astero at 200k. lower the armor rep bonus to 40% and keep the 100% range bonus. give it a role bonus that negates the speed and scan resolution drawbacks of an improved cloaking device. Remove the bonus to lasers Change the sensors to Radar Add new Leadership skillbooks: Explorer & Expedition Management Explorer: increases the scan speed of fleet members probes by x% per level Expedition Management: Can equip Exploration warfare links. boosts effectiveness by xx% per level. so the new stats look like: Quote:Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 40% bonus to remote armor repairer amount 100% bonus to remote armor repairer range Multiplies cloaked velocity by 500% increases scan resolution by 40% when a cloaking device is equipped. Can use 3 warfare link modules simultaneously 10% bonus to exploration links.
I like the premise and basic idea of an exploration command ship but I think this approach is taking things a little outside of the relm of a single ship's balancing abilities. The ability to equip warfare links is pretty good as it give the ship a lot more versatility as a long range fleet support ship. Unfortunately, I think that even if this idea was accepted and put into implementation it would still be awhile before we saw those modules, maybe not even until the next expansion. Also, idk how adding a BS hull that can support warfare links while they have been restricted to BC hulls and specialty ships will affect the game so I will reserve judgement on the idea until we have discussed it more.
The explorer skill is interesting and will gain the favor of exploration and wh fleets everywhere. How it will screw up balancing I don't know but I'm sure someone will make a case against it. The down side is I fear it will need to wait until next expansion at the earliest if implemented at all.
The maintenance bay is a good idea and has been suggested before for long distance fleet operations and your suggested sizes make sense as to allow it to support a SoE fleet without having to much space. I assume that this bay would be accompanied by a small fleet hanger and fitting service to supplement the long term deployment role of the ship. This will, in turn, allow the ship to be valuable enough for an exploration fleet of mainly frigates and cruisers to slow down enough for this ship to lumber through wormholes and past gates.
Cloaked velocity is, of course, almost necessary for an exploration ship of this caliber. The scan res bonus, on the other hand, is interesting because it allows the Nestor to both equip a cloak and target something smaller than a carrier in a reasonable amount of time. The problem with it is that not even a BlOps has this bonus (unless they plan to add it when they visit the class in tieracide) and, as far as I know, the bonus isn't already in the game.
Overall I like it, numbers are malleable but the concepts are sound. |
|
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.23 11:01:00 -
[1621] - Quote
Savira Terrant wrote:Well, after thinking about this matter a bit more, there is absolutely no reason not to use the next best battleship with the highest dps you can use. I think even if this ship were to get a covert jump drive (with lacking range I bet) and a ship bay for a cruiser, I would still use a carrier as transport for jumprange and versatility. Nothing beats the jumprange argument, because it means you can cover more systems, thus find more sites and make more money while racing through 2 or 3 regions in a frigate.
Or does anyone see a benefit over a Marauder for combat exploration sites?
I think you're right. A carrier would be superior to the Nestor in every capacity for which you would use it. Even if the Nestor were to become a great long range fleet support ship, a carrier will always be able to travel faster and more safely, have more DPS and Logi capabilities (both traditional and RR), and will even be cheeper. I see the Nestor being used more as a Wspace flag ship than anything else. This is where it's mass reduction and exploration heritage will shine brightest, away from the light pollution cast by the capitol fleets of New Eden. |
Cassius Invictus
Thou shalt not kill
74
|
Posted - 2013.12.23 11:48:00 -
[1622] - Quote
Rek Seven wrote:Nestor bonus: When a Nestor is destroyed, 100 fireworks shoot in all directions and the in-game music is temporarily replaced with "Ode To Joy", for everyone on grid.
Also a website window pops up informing you where u can buy a new sex toy.
|
Tchulen
Trumpets and Bookmarks The Volition Cult
633
|
Posted - 2013.12.23 12:10:00 -
[1623] - Quote
The problem I see with the Nestor is the same problem I see with the Astero and the Stratios which is: There is always a better choice.
Cov ops frigates are better than the Astero and also cheaper and have a much reduced cloak reuse timer. Tech III cruisers are better than the Stratios and only a tiny bit more expensive and have a much reduced cloak reuse timer (with the cov ops subsystem). The Nestor is too much of a hodgepodge to be a better choice than any other ship. If you're using it for logistics a tech II logi is better in terms of cost, overall tank and manoeuvrability. If you're using it for exploration cov ops or tech III are better simply for cost and ability to GTFO. If you're using it for dps there are a lot of other choices that are better and pretty much all of them are a lot cheaper.
I simply don't see the point in using any of the SOE ships which is a shame because they're nice looking ships (except the Nestor which, considering the ring at the front doesn't actually have any real purpose, looks wrong).
|
Savira Terrant
Forsaken Identity Unchained.
81
|
Posted - 2013.12.23 12:43:00 -
[1624] - Quote
Tchulen wrote:The problem I see with the Nestor is the same problem I see with the Astero and the Stratios which is: There is always a better choice.
Cov ops frigates are better than the Astero and also cheaper and have a much reduced cloak reuse timer. Tech III cruisers are better than the Stratios and only a tiny bit more expensive and have a much reduced cloak reuse timer (with the cov ops subsystem). The Nestor is too much of a hodgepodge to be a better choice than any other ship. If you're using it for logistics a tech II logi is better in terms of cost, overall tank and manoeuvrability. If you're using it for exploration cov ops or tech III are better simply for cost and ability to GTFO. If you're using it for dps there are a lot of other choices that are better and pretty much all of them are a lot cheaper.
I simply don't see the point in using any of the SOE ships which is a shame because they're nice looking ships (except the Nestor which, considering the ring at the front doesn't actually have any real purpose, looks wrong).
For sites, the Stratios has a small niche. You cannot enter 4/10 with a T3 cruiser anymore making it the only cloaky cruiser left to do them efficiently.
On the other hand you can blitz those in a Astero, so go figure. . |
Tchulen
Trumpets and Bookmarks The Volition Cult
633
|
Posted - 2013.12.23 12:53:00 -
[1625] - Quote
Savira Terrant wrote:For sites, the Stratios has a small niche. You cannot enter 4/10 with a T3 cruiser anymore making it the only cloaky cruiser left to do them efficiently.
On the other hand you can blitz those in a Astero, so go figure.
Yes, you're quite correct on both points. For 4/10 any cruiser or assault cruiser is better than the Stratios on cost.
To be honest, I live in nullsec and had completely failed to consider the uses in highsec. Yes, I can see the use of the Stratios in high sec exploration. That is quite a niche use though, as you say. |
Savira Terrant
Forsaken Identity Unchained.
81
|
Posted - 2013.12.23 14:45:00 -
[1626] - Quote
Tchulen wrote:Savira Terrant wrote:For sites, the Stratios has a small niche. You cannot enter 4/10 with a T3 cruiser anymore making it the only cloaky cruiser left to do them efficiently.
On the other hand you can blitz those in a Astero, so go figure. Yes, you're quite correct on both points. For 4/10 any cruiser or assault cruiser is better than the Stratios on cost. To be honest, I live in nullsec and had completely failed to consider the uses in highsec. Yes, I can see the use of the Stratios in high sec exploration. That is quite a niche use though, as you say.
It's also lowsec, hence cloaking is a bonus. . |
Tchulen
Trumpets and Bookmarks The Volition Cult
633
|
Posted - 2013.12.23 14:59:00 -
[1627] - Quote
Savira Terrant wrote:Tchulen wrote:Savira Terrant wrote:For sites, the Stratios has a small niche. You cannot enter 4/10 with a T3 cruiser anymore making it the only cloaky cruiser left to do them efficiently.
On the other hand you can blitz those in a Astero, so go figure. Yes, you're quite correct on both points. For 4/10 any cruiser or assault cruiser is better than the Stratios on cost. To be honest, I live in nullsec and had completely failed to consider the uses in highsec. Yes, I can see the use of the Stratios in high sec exploration. That is quite a niche use though, as you say. It's also lowsec, hence cloaking is a bonus.
My bad. I've only done 4/10s in high. I didn't realise they were in low sec as well. It's amazing really. Having been in WHs and nullsec for so long I'm a tad ignorant on the ways of high and low sec these days. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
166
|
Posted - 2013.12.23 15:59:00 -
[1628] - Quote
Zvaarian the Red wrote: Why would a person want to hack with a 2 billion isk battleship? I'm puzzled...
I only say it as more fluff- if someone was actually daft enough to use it for that, then it should at least be slightly better than the right ship to use for it
I wouldn't hack with it, but +2 warp core strength would be a welcome improvement "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Nicolas Main-Guet
UnSkilleD Inc. Reverberation Project
0
|
Posted - 2013.12.23 16:30:00 -
[1629] - Quote
Here my proposition to make the Nestor a nice ship to fly :
Nestor 800,000 LP 800,000,000 ISK
Discount Nestor (From the Sanctuary) 640,000 LP 640,000,000 ISK
Nestor Blueprint 480,000 LP 120,000,000 ISK
Discount Nestor Blueprint (From the Sanctuary) 320,000 LP 80,000,000 ISK |
XAJIRBA Darth
All Your Wrecks Are Bolong To Sith
5
|
Posted - 2013.12.23 18:01:00 -
[1630] - Quote
My two possible solutions for this ship (based on the same idea):
NESTOR case1 Amarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 100% bonus to large energy turret damage 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 6H+1H (reserved for Sisters Probe Launcher only, like a Zephyr high slot), 6M, 7L; 3 turrets, 0 launchers
OR
NESTOR case2 Amarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 100% bonus to large energy turret damage 50% increased strength for scan probes +10 virus strength for relic and data analyzers - removed
Slot layout: 7H, 5M+1M (reserved for a Special Sisters Data & Relic Analyzer with +10 strenth), 7L; 3 turrets, 0 launchers
And now comments about what those fits acomplish:
1. "Nestor vs Domi" issue. If you put it simply the Amarr +4% armor res bonus on Nestor equals to one armor resistance module in low. Nestor has one low slot less then a Domi wich makes them equal in terms of tanking, but one main bonus is wasted on Nestor. In the end Domi is way better in Sentri drones control as it is now. In both my cases for Nestor stats i gave it 7low slots. This way Nestor is still worse then Domi in controling Sentries, but atleast he is better in tanking.
2. "Scanning on a 2 bill BS - lol" issue. All SoE ships have a scanning theme and Nestor is not an exception. Most likely Nestor was given 6 mid slots for this sole purpose (to be able to hack/ archeology/ cargo scan at same time). Since i gave Nestor one extra low i needed to pay with something else. Removing 1 mid will mostlikely hurt the hacking/analyzing part. Removing 1 high will most likely hurt its scanning/RR part. So my idea is to reserve one high (Case1) or one mid (Case2) for scanning/ hacking equipement only. Practically this "removes" one combat slot, but gives this ship the desired scanning theme... Nestor is a special enough already, why not make it special like Echelon or Zephyr.
3. "Lazors Pew Pew" powergrid and capacitor issue. Nestor (atm) lacks powergrid to fit 5 beams and can hardly fit 5 pulses - so optimal range bonus is half wasted here anyway. My idea was to lower turrets hardpoints quantity to 3, but give it a +100% dmg bonus. This way both powergrid and capacitor issues are gone and lasers are gonna be prefered turret platform for this ship. And you can fit Beams with Scorches on it now - this practically compensates the loss of optimal range bonus |
|
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.23 20:38:00 -
[1631] - Quote
XAJIRBA Darth wrote:My two possible solutions for this ship (based on the same idea): NESTOR case1 Amarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 100% bonus to large energy turret damage50% increased strength for scan probes +10 virus strength for relic and data analyzers Slot layout: 6H +1H (reserved for Sisters Probe Launcher only, like a Zephyr high slot), 6M, 7L; 3 turrets, 0 launchers OR NESTOR case2 Amarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 100% bonus to large energy turret damage50% increased strength for scan probes +10 virus strength for relic and data analyzers - removedSlot layout: 7H, 5M +1M (reserved for a Special Sisters Data & Relic Analyzer with +10 strenth), 7L; 3 turrets, 0 launchers And now comments about what those fits acomplish: 1. "Nestor vs Domi" issue. If you put it simply the Amarr +4% armor res bonus on Nestor equals to one armor resistance module in low. Nestor has one low slot less then a Domi wich makes them equal in terms of tanking, but one main bonus is wasted on Nestor. In the end Domi is way better in Sentri drones control as it is now. In both my cases for Nestor stats i gave it 7low slots. This way Nestor is still worse then Domi in controling Sentries, but atleast he is better in tanking. 2. "Scanning on a 2 bill BS - lol" issue. All SoE ships have a scanning theme and Nestor is not an exception. Most likely Nestor was given 6 mid slots for this sole purpose (to be able to hack/ archeology/ cargo scan at same time). Since i gave Nestor one extra low i needed to pay with something else. Removing 1 mid will mostlikely hurt the hacking/analyzing part. Removing 1 high will most likely hurt its scanning/RR part. So my idea is to reserve one high (Case1) or one mid (Case2) for scanning/ hacking equipement only. Practically this "removes" one combat slot, but gives this ship the desired scanning theme... Nestor is a special enough already, why not make it special like Echelon or Zephyr.3. "Lazors Pew Pew" powergrid and capacitor issue. Nestor (atm) lacks powergrid to fit 5 beams and can hardly fit 5 pulses - so optimal range bonus is half wasted here anyway. My idea was to lower turrets hardpoints quantity to 3, but give it a +100% dmg bonus. This way both powergrid and capacitor issues are gone and lasers are gonna be prefered turret platform for this ship. And you can fit Beams with Scorches on it now - this practically compensates the loss of optimal range bonus. Sorry for the wall of text. Tried to fix most common issues all at once while keeping the ship overly the same.
I think you are operating with a few misconceptions about SoE ships and CCP's take on them. First, the Nestor will never get a 100% lasor damage bonus. People were sceaming for it in the last SoE thread and it was much louder than in this one. If CCP was going to give the ships damage bonuses they would have already. Second, yes this ship is special but only so much as the battleship from the first not totally evil pirate faction can be. It is not a special edition ship for the privledged to fly or a single release ship that can't be replaced when destroyed. Those kinds of ships have very little impact to game play were as the Nestor can be flown in fleets with thousands of its own kind or never produced at all if it isn't balanced correctly.
Finally, only a few BSs can effectively fit Tachs. What you and others are not realizing is that the other SoE ships can't fit the most powerful weapons in their class without making severe fitting compromises. The Nestor has 2 other large beam laser turrets to choose from and they both follow the trends of the smaller classes of turrets. Tachs are a step above that and are only used on specialty sniping ships, a role the Nestor fails at due to its average lock range. In no way do lasers need to be the only turrets seen on this ship, the bonus is there to balance the ship between races and subtly encourage their use not to shoe horn the ship into only fitting lasers. |
XAJIRBA Darth
All Your Wrecks Are Bolong To Sith
7
|
Posted - 2013.12.23 20:45:00 -
[1632] - Quote
Roy Alleyne wrote:XAJIRBA Darth wrote:My wall of text I think you are operating with a few misconceptions about SoE ships and CCP's take on them. First, the Nestor will never get a 100% lasor damage bonus. People were sceaming for it in the last SoE thread and it was much louder than in this one. If CCP was going to give the ships damage bonuses they would have already. Second, yes this ship is special but only so much as the battleship from the first not totally evil pirate faction can be. It is not a special edition ship for the privledged to fly or a single release ship that can't be replaced when destroyed. Those kinds of ships have very little impact to game play were as the Nestor can be flown in fleets with thousands of its own kind or never produced at all if it isn't balanced correctly. Finally, only a few BSs can effectively fit Tachs. What you and others are not realizing is that the other SoE ships can't fit the most powerful weapons in their class without making severe fitting compromises. The Nestor has 2 other large beam laser turrets to choose from and they both follow the trends of the smaller classes of turrets. Tachs are a step above that and are only used on specialty sniping ships, a role the Nestor fails at due to its average lock range. In no way do lasers need to be the only turrets seen on this ship, the bonus is there to balance the ship between races and subtly encourage their use not to shoe horn the ship into only fitting lasers.
Basicaly all you said: my point number 3. is nevah gonna happen ... well, it would be still great if 1. and 2. are applied |
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.24 00:21:00 -
[1633] - Quote
XAJIRBA Darth wrote:Basicaly all you said: my point number 3. is nevah gonna happen ... well, it would be still great if 1. and 2. are applied Roy Alleyne wrote: The Nestor has 2 other large beam laser turrets
and btw try fiting 5 Mega Beams into 11k powergrid boat ... only 5 Dual Heavy Beams are possible on the current Nestor and they are a complete joke Roy Alleyne wrote: What you and others are not realizing is that the other SoE ships can't fit the most powerful weapons in their class without making severe fitting compromises.
Othe SoE ships cant fit most powerful weapons in their class because they are Covert Ops! I dont see a reason why not covert SoE BS is supposed to be a crap boat just because you think that it must obey the frig and criusers trend.
I didn't talk about your points 1 and 2 for different reasons. Point 1 was because I can't find a flaw with your reasoning other than a simple 'CCP won't do it for continuity and balancing reasons' so I declined to comment as it wasn't a point that couldn't be rationally argued without CCP being directly involved. I did address point 2 in passing when I stated that introducing artificially limited slots or other specialized abilities went against the grain of EVE ship doctrine in general. To get more specific, trying to shoe horn a BS into a probing role is the epitome of folly. The limitations of the hull weight are simply to great to overcome without an absurd number of exeptions and special bonuses, which is the reason that a few of us in the thread are offering suggestions for tuneing the Nestor for long term, small fleet command or support depending on the person's views about OPness. As to the Nestor's lack of fitting ability, you are right that it follows SoE lines and that the lines are tuned for use with covops cloaks. To this point you are also right, to fix this I recommend CCP implement a cloak velocity bonus rather than buff the fitting potential but that is mearly an opinion shared by myself and a few others on this thread. |
Savira Terrant
Forsaken Identity Unchained.
82
|
Posted - 2013.12.24 00:28:00 -
[1634] - Quote
Well, it is supposed to be bad at everything (which is just the true way of saying 'jack of all trades'). So we can argue all day long if we cannot convince CCP that we do not want such a ship. Hell, at this point I'll be satisfied if this ship will be good for something, even if it is not what I'd like to do, as long as some niche group can be happy with it.
Roy Alleyne wrote:I recommend CCP implement a cloak velocity bonus rather than buff the fitting potential
You mean covert jump drive instead, right? Right? . |
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.24 03:53:00 -
[1635] - Quote
Savira Terrant wrote:Well, it is supposed to be bad at everything (which is just the true way of saying 'jack of all trades'). So we can argue all day long if we cannot convince CCP that we do not want such a ship. Hell, at this point I'll be satisfied if this ship will be good for something, even if it is not what I'd like to do, as long as some niche group can be happy with it. Roy Alleyne wrote:I recommend CCP implement a cloak velocity bonus rather than buff the fitting potential You mean covert jump drive instead, right? Right? Your right, this ship isn't supposed to be awesome at any single thing. The problem comes in where you want the few things it is good at to come together to allow the ship to perform a role better than a ship that is to specialized. Rise and his team did an amazing job at this when they released the Astero and Stratios. Both ships are less viable for either probing or combat than their more specialized cousins but are more capable than them in a single task, deployment far away from a player's staging system and their other ships and supplies.
On the other hand, BSs are more limited in what they are capable of than frigates or cruisers. They are less mobile, making them less desirable for moving long distances or jumping systems repeatedly. These drawbacks prohibit BSs from traveling alone or keeping pace with the ships that can. If the goal is to produce a ship that is capable of deployment away from supply lines then there is a need to both add mobility to the hull and give it a reason for faster ships to wait for it to catch up.
For adding mobility, a covert jump drive would be useful for BlOps gangs and for moving around a little safer through null but a cloaked velocity bonus is much more versatile as it would allow safer movement everywhere, from system to system travel to warping around within a system. I wouldn't object to both but a jump drive isn't as important and is more powerful from a balance perspective.
A reason for other ships to wait, is more tricky. The added firepower, RR, and cargo space already provided by the Nestor may be enough though these are limited. A more sure solution would be to allow the ship to act as a mobile resupply station with a refitting service and other support features. Another option, as posted above, would be to have the ship provide a command function with warfare links and other fleet bonuses. |
Savira Terrant
Forsaken Identity Unchained.
82
|
Posted - 2013.12.24 11:25:00 -
[1636] - Quote
Apart from the jumpdrive being OP, I don't disagree with anything else you said.
Just decide what it is made for and give this ship something and not a tiny bit of everything. I don't care what it is, but it has to be something that says 'I want this ship and not any other' for whatever single thing it was made for. This is how the current pirate ships work - well, it is rumored they want to nerf at least one them to oblivion, so maybe they don't want that anymore at all, which would be a shame.
Bhalgorn - neutsupport and force multiplier (webrange) Machariel - highest alpha, versitile tank Rattlesnake - totally passive possible Nightmare - highest dps on usable ranges and application bonus Vindicator - force multiplier (webbonus)
Nestor...?! . |
Tzar Sinak
Mythic Heights
78
|
Posted - 2013.12.24 19:13:00 -
[1637] - Quote
Savira Terrant wrote:
Bhalgorn - neutsupport and force multiplier (webrange) Machariel - highest alpha, versitile tank Rattlesnake - totally passive possible Nightmare - highest dps on usable ranges and application bonus Vindicator - force multiplier (webbonus)
Nestor...?!
Well, until they all get "rebalanced". |
ADMIRAL RJ
Club Deadspace
0
|
Posted - 2013.12.24 20:06:00 -
[1638] - Quote
can we get it able to fit Black Ops Portal Generators? |
Savira Terrant
Forsaken Identity Unchained.
83
|
Posted - 2013.12.24 21:19:00 -
[1639] - Quote
Tzar Sinak wrote:
Well, until they all get "rebalanced".
Yeah, a fearsome thought... . |
Seranova Farreach
521
|
Posted - 2013.12.24 21:53:00 -
[1640] - Quote
CCP Rise wrote:Hi I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present (just kidding it's not until (late)January). We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses. Here's the details: NESTORAmarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per level Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 It will be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics: Nestor1,000,000 LP 100,000,000 ISK Discount Nestor (From the Sanctuary)800,000 LP 80,000,000 ISK Nestor Blueprint600,000 LP 150,000,000 ISK Discount Nestor Blueprint (From the Sanctuary)400,000 LP 100,000,000 ISK I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it. Hope this is exciting! Let me know o/ STEALTH EDIT by Manifest brings high res concept art: http://bit.ly/1izOFm4
Still needs more Scan res. and drone bonus to heavy drones.. 100% bonus to speed. the use of heavy drones is always back-seated vs sentry drones due to poor application of dps due to tame it takes them to reach their target. _______________________ http://i.imgur.com/d9Ee2ik.jpg
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Seranova Farreach
521
|
Posted - 2013.12.24 21:55:00 -
[1641] - Quote
Savira Terrant wrote:Apart from the jumpdrive being OP, I don't disagree with anything else you said.
Just decide what it is made for and give this ship something and not a tiny bit of everything. I don't care what it is, but it has to be something that says 'I want this ship and not any other' for whatever single thing it was made for. This is how the current pirate ships work - well, it is rumored they want to nerf at least one them to oblivion, so maybe they don't want that anymore at all, which would be a shame.
Bhalgorn - neutsupport and force multiplier (webrange) Machariel - highest alpha, versitile tank Rattlesnake - totally passive possible Nightmare - highest dps on usable ranges and application bonus Vindicator - force multiplier (webbonus)
Nestor...?!
Nestor = exploration and possable prolonged deployment on exploration roams. it is not nessesarly a pvp ship, i wish people would stop theorycrafting it as a pvp ship.. its that kind of BULL-POO which got the stratios nerfed cause of damn EFT warriors. _______________________ http://i.imgur.com/d9Ee2ik.jpg
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Savira Terrant
Forsaken Identity Unchained.
83
|
Posted - 2013.12.24 23:01:00 -
[1642] - Quote
Seranova Farreach wrote:
Nestor = exploration and possable prolonged deployment on exploration roams. it is not nessesarly a pvp ship, i wish people would stop theorycrafting it as a pvp ship.. its that kind of BULL-POO which got the stratios nerfed cause of damn EFT warriors.
Haha, I wish it was. But it's not. That's what I was campaigning for most of the thread.
You said you wish people would not theorycraft this thing for PVP, but in reality we are just discussing how to actually make it useful for exploration - which it is not - without making it OP for PVP by doing so, since it is it's lacking enough to even consider using it for anything. I also disagree with you about the Stratios. While I would have left the 5th drone be and taken away a turret (and maybe even the whole highslot) in it's stead, even now the Stratios is quite capable and has it's uses in PVP unlike the Nestor. The Stratios has a bit of a pricetag, but people also use strategic cruiser for PVP and it's cheaper then that and performs better then those if you want a covert cloak. . |
Andrasta Morphias
State Protectorate Caldari State
0
|
Posted - 2013.12.24 23:49:00 -
[1643] - Quote
what remote bonus.. just keep it like the others with covert ops.. dont *** it up again! |
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.25 07:11:00 -
[1644] - Quote
Savira Terrant wrote:Seranova Farreach wrote:
Nestor = exploration and possable prolonged deployment on exploration roams. it is not nessesarly a pvp ship, i wish people would stop theorycrafting it as a pvp ship.. its that kind of BULL-POO which got the stratios nerfed cause of damn EFT warriors.
Haha, I wish it was. But it's not. That's what I was campaigning for most of the thread. You said you wish people would not theorycraft this thing for PVP, but in reality we are just discussing how to actually make it useful for exploration - which it is not - without making it OP for PVP by doing so, since it is it's lacking enough to even consider using it for anything. I also disagree with you about the Stratios. While I would have left the 5th drone be and taken away a turret (and maybe even the whole highslot) in it's stead, even now the Stratios is quite capable and has it's uses in PVP unlike the Nestor. The Stratios has a bit of a pricetag, but people also use strategic cruiser for PVP and it's cheaper then that and performs better then those if you want a covert cloak. Savira is right, as it is, the Nestor won't be used for anything outside of a trophy ship or tournament. Most of the thread is dedicated to making suggestions to improve the viability of the ship for exploration at the very least, even if we may disagree on how to best achieve it. |
elitatwo
Congregatio
181
|
Posted - 2013.12.25 17:46:00 -
[1645] - Quote
Lasorz.... signature |
I am disposable
Republic University Minmatar Republic
10
|
Posted - 2013.12.25 21:52:00 -
[1646] - Quote
Seranova Farreach wrote: Nestor = exploration and possable prolonged deployment on exploration roams
It needs a massive redesign before that statement is even remotely true. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.25 22:36:00 -
[1647] - Quote
I am disposable wrote:Seranova Farreach wrote: Nestor = exploration and possable prolonged deployment on exploration roams
It needs a massive redesign before that statement is even remotely true. True, to a point. Can you propose a use for this ship, as it is now, at which another ship wouldn't be more desirable? If so then please post it, the rest of us have been having difficulty brainstorming one. If not then post why you think you can't and offer your own thoughts on how to fix this. |
Miasmos
Aliastra Gallente Federation
45
|
Posted - 2013.12.26 00:25:00 -
[1648] - Quote
What would make Nestor viable for me: INSTANT MJD ACTIVATION.
Nullsec solo exploration, travel fitted with i-stabs, w-stabs, cloak, MJD and MWD. Gatecamp evasion through MJD right off gate cloak with fast align to warp after it. Catchable by a ridiculously good camp setup but viable enough to function as a solo boat for running nullsec complexes. Would like this.
PVP: Instant MJD would allow surprise sniping when not scrammed, and also elusion. Nasty ceptor orbiting you? Lock him, MJD, deploy Curators and see if he's on the ball to change his movement vector before the sentry lock delay ends. Risk: scram. Competition: Dominix with drone tracking and Armageddon with neut range.
Edit: balancing factor 3 minute MJD cooldown, get it right or die in a fire. |
Savira Terrant
Forsaken Identity Unchained.
86
|
Posted - 2013.12.26 01:35:00 -
[1649] - Quote
Miasmos wrote:What would make Nestor viable for me: INSTANT MJD ACTIVATION.
Nullsec solo exploration, travel fitted with i-stabs, w-stabs, cloak, MJD and MWD. Gatecamp evasion through MJD right off gate cloak with fast align to warp after it. Catchable by a ridiculously good camp setup but viable enough to function as a solo boat for running nullsec complexes. Would like this.
PVP: Instant MJD would allow surprise sniping when not scrammed, and also elusion. Nasty ceptor orbiting you? Lock him, MJD, deploy Curators and see if he's on the ball to change his movement vector before the sentry lock delay ends. Risk: scram. Competition: Dominix with drone tracking and Armageddon with neut range.
Edit: balancing factor 3 minute MJD cooldown, get it right or die in a fire.
Haha, this is actually something that I would like to see for a possible future missile "pirate" bs. This and a ridiculous speed bonus for the missiles (not kindergarten stuff, something along the lines of 100% missile velocity ). 8 lows and highs and like 3 mid slots, 4 tops. And also bonus on damage and malus on ROF, so that the missile actually hits from 240km away, before the next volley shoots off.
While it could work with the Nestor as you discribed and would be a cool bonus for a bs, I cannot support this for the Nestor though, I can't put a finger on it, something would just feel off. . |
I am disposable
Republic University Minmatar Republic
11
|
Posted - 2013.12.26 11:20:00 -
[1650] - Quote
Roy Alleyne wrote:I am disposable wrote:Seranova Farreach wrote: Nestor = exploration and possable prolonged deployment on exploration roams
It needs a massive redesign before that statement is even remotely true. True, to a point. Can you propose a use for this ship, as it is now, at which another ship wouldn't be more desirable? If so then please post it, the rest of us have been having difficulty brainstorming one. If not then post why you think you can't and offer your own thoughts on how to fix this.
No I cannot. If they want to make it a exploration BS (which is a questionable concept honestly), they need to give it more than a few token "exploration bonuses". It needs some of, if not all of, the following:
1) Much faster align and warp speed than standard battleships.
2) Bonus to warp strength.
3) Interdiction immunity.
4) Cloaking bonus (blops-level at a minimum).
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Barrogh Habalu
Imperial Shipment Amarr Empire
661
|
Posted - 2013.12.26 12:27:00 -
[1651] - Quote
The way I see "explo BS" is something to find and complete high-end lowsec (and some null) DEDs and escalations in timely fashion. Point is, there should be a reason to pick a BS sized hull over more nimble and harder to catch cruisers which are used for that already. Such reasons may include:
- being less dependant on refitting; - completing stuff faster; - something to make up for lack of scouting/scanning alt at least in terms of op safety (not a well-thought out reason perhaps, but less hassle with alts may be an edge ship may need in the eyes of someone who thinks he can fly BS relatively safe).
The problem is direct approach to achieving such design makes for one hell of an all-purpose ship (aka "pwnmobile") we all agreed in Stratios thread would be a bad idea.
That is not to mention that it may or may not happen that in the future T3s will possibly be able to be refitted in space entirely with subs, thus making them more competitive for the task at hand.
With that said, hacking bonuses on this ship do nothing to make it exploration vessel as long as the baddest and scariest ship you need to complete relevant content is covops. Althouth that itself may be changed in the future, who knoes. |
Alvatore DiMarco
Capricious Endeavours Ltd
1531
|
Posted - 2013.12.26 15:10:00 -
[1652] - Quote
Rubicon 1.1 is in late January. We're just a few short days away from early January.
I sincerely hope that when the relevant people at CCP come back from holiday break, the very first thing they do is deploy Rubicon 1.1 to SiSi. Let's please not have a repeat of RLMLs. |
SFM Hobb3s
Vanguard Frontiers Black Legion.
45
|
Posted - 2013.12.26 16:44:00 -
[1653] - Quote
Barrogh Habalu wrote: That is not to mention that it may or may not happen that in the future T3s will possibly be able to be refitted in space entirely with subs, thus making them more competitive for the task at hand.
You can change the subs on any t3 in space now, using either a mobile depot, carrier fitting services, or ship maintenance array. |
Seranova Farreach
523
|
Posted - 2013.12.26 18:27:00 -
[1654] - Quote
Savira Terrant wrote:Seranova Farreach wrote:
Nestor = exploration and possable prolonged deployment on exploration roams. it is not nessesarly a pvp ship, i wish people would stop theorycrafting it as a pvp ship.. its that kind of BULL-POO which got the stratios nerfed cause of damn EFT warriors.
Haha, I wish it was. But it's not. That's what I was campaigning for most of the thread. You said you wish people would not theorycraft this thing for PVP, but in reality we are just discussing how to actually make it useful for exploration - which it is not - without making it OP for PVP by doing so, since it is it's lacking enough to even consider using it for anything. I also disagree with you about the Stratios. While I would have left the 5th drone be and taken away a turret (and maybe even the whole highslot) in it's stead, even now the Stratios is quite capable and has it's uses in PVP unlike the Nestor. The Stratios has a bit of a pricetag, but people also use strategic cruiser for PVP and it's cheaper then that and performs better then those if you want a covert cloak.
well a cloak and possable carrier like bonuses and slots.. while retaining cov ops cloak bonuses logi like bonuses and maybe some more drone bonuses? _______________________ http://i.imgur.com/d9Ee2ik.jpg
|
Seranova Farreach
523
|
Posted - 2013.12.26 18:29:00 -
[1655] - Quote
I am disposable wrote:Roy Alleyne wrote:I am disposable wrote:Seranova Farreach wrote: Nestor = exploration and possable prolonged deployment on exploration roams
It needs a massive redesign before that statement is even remotely true. True, to a point. Can you propose a use for this ship, as it is now, at which another ship wouldn't be more desirable? If so then please post it, the rest of us have been having difficulty brainstorming one. If not then post why you think you can't and offer your own thoughts on how to fix this. No I cannot. If they want to make it a exploration BS (which is a questionable concept honestly), they need to give it more than a few token "exploration bonuses". It needs some of, if not all of, the following: 1) Much faster align and warp speed than standard battleships. 2) Bonus to warp strength. 3) Interdiction immunity. 4) Cloaking bonus (blops-level at a minimum).
#1 already done its 1/2 the mass of any other BS's _______________________ http://i.imgur.com/d9Ee2ik.jpg
|
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.26 20:20:00 -
[1656] - Quote
Barrogh Habalu wrote:The way I see "explo BS" is something to find and complete high-end lowsec (and some null) DEDs and escalations in timely fashion. Point is, there should be a reason to pick a BS sized hull over more nimble and harder to catch cruisers which are used for that already. Such reasons may include:
- being less dependant on refitting; - completing stuff faster; - something to make up for lack of scouting/scanning alt at least in terms of op safety (not a well-thought out reason perhaps, but less hassle with alts may be an edge ship may need in the eyes of someone who thinks he can fly BS relatively safe).
The problem is direct approach to achieving such design makes for one hell of an all-purpose ship (aka "pwnmobile") we all agreed in Stratios thread would be a bad idea.
That is not to mention that it may or may not happen that in the future T3s will possibly be able to be refitted in space entirely with subs, thus making them more competitive for the task at hand.
With that said, hacking bonuses on this ship do nothing to make it exploration vessel as long as the baddest and scariest ship you need to complete relevant content is covops. Althouth that itself may be changed in the future, who knoes. Anyone who tries to solo with the Nestor outside of high sec is not going to make it very far. BS hulls are inherently dependent on a fleet to move safely through hostile territory. In the Nestor's case, the ideal fleet would be set up for long term exploration due to SoE's preference for the role. Towards that end, having the Nestor support that fleet in either a support or a command role would be preferable than making it a BS hull with unreal solo survivability. |
Savira Terrant
Valhollr
91
|
Posted - 2013.12.27 00:02:00 -
[1657] - Quote
Roy Alleyne wrote:Anyone who tries to solo with the Nestor outside of high sec is not going to make it very far. BS hulls are inherently dependent on a fleet to move safely through hostile territory. In the Nestor's case, the ideal fleet would be set up for long term exploration due to SoE's preference for the role. Towards that end, having the Nestor support that fleet in either a support or a command role would be preferable than making it a BS hull with unreal solo survivability.
I would like to point out that I never considered this ship a solo ship. That being said, it should have 500-600 defense tank with specific resists against rats. This is actually possible as is with 3 lowslots and a rigslot for tank (dont ask the price for that, but it is possible). So we are good on the solo side of tanking. Non solo, remote rep bonuses are quite a waste. Since one repper already reps enough.
I still find my drone rep bonus idea the most elegant for the support role, escpecially combinend with a covert jump drive but even without, making this ship useful without being OP or have wasted bonuses.
- 4 turret slots with 100% role bonus - 10% range bonus per level.
- Loosing the drone damage bonus, the ship would have the same damage potential it has now, when damage drones are used. I don't like the range as a role bonus anyway.
- 20% bonus to Armor Maintenance Bot transfer amount and drone speed per level
- Puts the rep amount with 5 large bots to 2 large reppers. Of course rep drones do not drain your cap, but this is balanced by desctructability.
- Loose the remote rep bonuses.
- If you feel this ship would benefit much from a measily 19km range, then I have to agree with some people here, that you should just upgrade the range of the module instead. 25km for large is my proposal. Make part of it a skill, as far as I am concerned, there is no Advanced Remote Repair Systems skill anyway .
This way, it is possible to choose anything between full damage and full rep output (partly without refitting) with a very nice versatility. Also it keeps the high level goals of Gallente/Amarr being a drone/laser mix intact, only in a more refreshing way.
This could already work like that. But of course as you all know I will be unhappy without a covert jumpdrive. Thus I'd like to compare my propsal with the Redeemer to find out if further balancing is needed for the Nestor not being too strong in BO fleets.
- The Redeemer has 7.5 effective turrets plus unbonused drones. The Nestor has 8 effective turrets.
- Redeemer has a tracking bonus. Nestor has a rangebonus.
- Redeemer has 4638 armor hitpoints less than the Nestor.
- The Nestor has 1 slot more 2 effective because of the resist bonus.
- The Nestor has half the scan resolution.
I think these are the relevant differences between the Nestor and Redeemer, once on grid engaging a juice gank (bait) target. If you think there is more feel free to call my attention to it.
The conclusion I draw from this comparison is that other than a needed HP nerf, my proposal would be rather balanced even if it would get full BO capabilites (which I am not saying it should, it is not a T2 hull afterall). My reasoning is as follows:
1.While the Nestor has 20% resists, which is about the same as an EANM, the Redeemer has a lowslot more to fit one of those. 2. The low scan resolution basicly forces the Nestor to fit one more Sensor Booster to perform. Which is the a midslot preoccupied by default. 3. The short range encounters most BO fleets will find themselves in, would make a range bonus rather useless and requires a TC more by default to perform as good as the Redeemer. 4. For PVE enouncters both the range bonus and the resist bonus are essential to perform well while HP can almost be neglected completely. The resist bonus could be changed to a local rep bonus instead of nerfing the armor HP. But let's be honest, who wants that? Also the armor bot bonus makes it possible to have enough rep for another Nestor or Stratios in medium or high difficulty exploration sites only in conjunction with the resist bonus.
A Black Ops battleship has the following special abilites:
- Covert Cyno
- Covert Jump Drive
- Covert Jump Portal generators
- No targeting delay after decloaking
- Mulitplied cloaked velocity by 125 per level
- Reduced cloak deactivation delay to 5 seconds
Out of these six, I solely ask for a covert jump drive (as I said earlier, with added range). Alone the 4th and 6th BO ability missing, reduces the capability of the Nestor in BO ganks rather severely. For the WH argument, I say make skilling the jump skills only optional, and you have a "good" ship for WH too, since the rep drones are not killed (as far as I know, maybe someone can test this?) and for cap issues when shooting, each Nestor can fit 2 cap transfers. After having the PVP balancing concerns out of the way, add to that quite a large fuel bay and the ability to bring a cruiser for your scanning buddy and you will have the perfect support ship for long term exploration. . |
Savira Terrant
Valhollr
91
|
Posted - 2013.12.27 00:32:00 -
[1658] - Quote
Roy Alleyne wrote:P.S. I think low sec would be far to crowded for the Nestor to operate in, the price on its hull is to high for any random pirate not to call in their friends to take it out and it can't simply jump over systems unless Savira is successful in convincing Rise of a jump drive's need on the ship. I would think that the Nestor would be more useful as a support vessel in the depths of null or deap in wh space. Both of which could provide a small fleet with plenty of activities to keep it occupied, PvE and PvP alike, as long as they had access to support facilities that they could take with them. An Orca either requires a player to sit out on all the fun or use an alt. A carrier would work wonders in null and be cheeper than a Nestor but would be useless in Wspace where an orca would be the only option. However, operating an Orca in wh space brings the added worry of collapsing holes, separating your fleet, and prematurely ending the whole op as pilots are forced to head back into Kspace to regroup.
Only just saw your PS. Actually with the advent of the Mobile Depot, a thing which costs 1.2 mil and only requires 50 cargo, I cannot see a reason to have a mobile fitting service as fleet support role. Can you please be more specific as to scenarios which benefit from such a ship?
The only support role I can see for it other than my jumpdrive/cruiserbay idea, is as ON GRID fully effective command ship, dealing damage competitve to at least a navy apoc. Even this would be completely restricted to wormhole C5 and C6 bs fleets and highsec (actually quite nice for Incursions as soon as they change the CS to on grid since efficiency is saved). Any other PVE need not bother with boosts, and PVP fleets are better of with actual command ships. But that wouldn't have anything to do with the Sisters or exploration anymore. . |
Celia Therone
University of Caille Gallente Federation
53
|
Posted - 2013.12.27 06:38:00 -
[1659] - Quote
Savira Terrant wrote: Only just saw your PS. Actually with the advent of the Mobile Depot, a thing which costs 1.2 mil and only requires 50 cargo, I cannot see a reason to have a mobile fitting service as fleet support role. Can you please be more specific as to scenarios which benefit from such a ship?
I guess that if you're in combat and trying to refit then waiting 45 seconds for a mobile depot o deploy so you can use its refitting services is quite a long time, especially when the enemy can potentially put the depot into reinforced mode during its online time. Also a depot can only serve as a refitting point for the pilot that dropped it and I think that there are minimum distances between them so it might be a pain for everyone to drop their own.
However it seems like almost anywhere you'd really want to use it like that it'd be easier and cheaper to use a much more powerful and versatile carrier instead. So you'd mostly be looking at high sec wars and wormhole space (in particular wormhole space where your enemy is unlikely to have any blapping dreadnoughts?) Or possibly in high sec incursion fleets for convenience.
It does seem like a very, very small niche, but maybe that's because those aren't my play styles? |
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.27 08:52:00 -
[1660] - Quote
Savira Terrant wrote:
Only just saw your PS. Actually with the advent of the Mobile Depot, a thing which costs 1.2 mil and only requires 50 cargo, I cannot see a reason to have a mobile fitting service as fleet support role. Can you please be more specific as to scenarios which benefit from such a ship?
The only support role I can see for it other than my jumpdrive/cruiserbay idea, is as ON GRID fully effective command ship, dealing damage competitve to at least a navy apoc. Even this would be completely restricted to wormhole C5 and C6 bs fleets and highsec (actually quite nice for Incursions as soon as they change the CS to on grid since efficiency is saved). Any other PVE need not bother with boosts, and PVP fleets are better of with actual command ships. But that wouldn't have anything to do with the Sisters or exploration anymore.
Mobile Depots do significantly reduce the need for a ship mounted fitting service but with limitations such as being tied to a single pilot, restrictions on proximity to each other, activation time, and volume. With those restrictions, a fleet of a dozen pilots will have difficulties deploying them for use, loose 600m3 of cargo space, and each pilot would be responsible for carrying all of their own modules to refit into as well as ammo, spare drones, and anything else that they need while still being required to carry loot. These problems would compound as the fleet gained size and complexity, requiring fleets to be quite spread out and disadvantaged when enacting a fleet wide refit.
With the Nestor filling a support role, it will have a fleet hanger and fitting service to both the carry modules and fit them on her fleet mates.This role could also extend into a maintenance bay to carry spare ships in the event of situational change or destruction. Placing the fitting service on a ship also allows a fleet to refit in combat, with the most applicable situation I can think of being the switch from PVE to PVP in the event of an ambush. As a support ship for exploration ops, I would see the Nestor as the largest ship in the fleet aside from any BlOps. The rest of the fleet would need to be comprised of covert ops capable frigates and cruisers to maintain stealth and speed. With the multi purpose nature of exploration, I see the most likely ships being force recon ships, BlOps, T3s, and of course SoE ships with perhaps a covert ops frigate or bomber involved though unlikely due to their highly specialized nature and relative uselessness comparative to the roles the other ships can perform in addition to probing or gank.
As far as command capability would go, I can't see the ship being popular for that alone with actual command ships being superior and far cheeper. I mostly saw the ability as an add on to the support functions, much like an Orca's command functions being secondary to its logistics uses in terms of how most pilots use the ship. However, to be fair I felt I need to mention it as another viable fix to the Nestor's problem of lack of use as opposed to its lack of mobility.
I think I have mentioned the Orca a couple times now. As the only sub-capital fleet support ship, it is inevitable that if a support role is given to the Nestor, it will be comparable to the Orca. I would put forth that since the Nestor is built for combat, and will hopefully support added survivability, that the fleet hanger and maintenance bay be inferior to the Orca's to account for balancing issues. For moving through high sec, the Orca should still be preferred while a carrier should remain superior for logistics in null, similar to a blockade runner exchanging cargo space for survivability but still being inferior to a jump freighter. Orcas also posses a specialized ore bay to facilitate their use in mining fleet ops. It would be foolish to try to implement such a bay for exploration and I would deem one unnecessary when the ship can engage in combat as well as mount an effective tank in something other than its hull. |
|
I am disposable
Republic University Minmatar Republic
14
|
Posted - 2013.12.27 11:36:00 -
[1661] - Quote
Seranova Farreach wrote:I am disposable wrote:Roy Alleyne wrote:I am disposable wrote:Seranova Farreach wrote: Nestor = exploration and possable prolonged deployment on exploration roams
It needs a massive redesign before that statement is even remotely true. True, to a point. Can you propose a use for this ship, as it is now, at which another ship wouldn't be more desirable? If so then please post it, the rest of us have been having difficulty brainstorming one. If not then post why you think you can't and offer your own thoughts on how to fix this. No I cannot. If they want to make it a exploration BS (which is a questionable concept honestly), they need to give it more than a few token "exploration bonuses". It needs some of, if not all of, the following: 1) Much faster align and warp speed than standard battleships. 2) Bonus to warp strength. 3) Interdiction immunity. 4) Cloaking bonus (blops-level at a minimum). #1 already done its 1/2 the mass of any other BS's
Not really. Its alignment time is only a couple seconds better than most battleships, and I'm pretty sure it has the same snail-like warp speed. |
Sal Landry
School of Applied Knowledge Caldari State
160
|
Posted - 2013.12.27 14:28:00 -
[1662] - Quote
Roy Alleyne wrote:or tournament
I think you hit the nail on the head. What's the one place where blowing 2b+ on a single hull doesn't remotely matter? AT.
Remember all those dumb energy transfer domi / basilisk teams that Fozzie et al were gushing over and naming after stupid Dota ****? This ship will allow for an armour version of that since you need multiple large reps to do what a logi can with a single XLASB.
Now it's obvious why they won't change it to anything useful, they've designed it to be used in Polaris only |
Savira Terrant
Valhollr
115
|
Posted - 2013.12.28 03:13:00 -
[1663] - Quote
Celia, you are right. The Mobile Depot lacks greatly when it comes to refitting a whole fleet. I somewhat only thought about refitting a few ships before the engagement. Roy, quickly refitting from PVE to PVP setups (and back if you are lucky ) quickly actually is awesome e.g. for wormhole use and quite a convincing argument that goes for it.
I am not sure I can follow your whole argument on your command abilities argument though, especially the part where you talk about the Orca. What exactly is your point there? Please keep in mind, that the Orca is something between a battleship and a carrier.
Sure command ships are cheaper, but they also require the pilot to be an off-grid booster without pay, since having them on grid slightly or severely reduces efficiency, depending of content. So a battleship like the Nestor which while not perfectly efficient for e.g. Incursions, but adds active on-grid boosting without reducing effiency too much will be quite desirable. Also while support is kinda the idea behind the Nestor, I am not seriously suggesting it or find it remotely a good idea for this particular ship and obviously still prefer much better ideas already made. I guess what I try to say is that it is still better than the useless rep bonus and adds versatility... . |
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.28 08:04:00 -
[1664] - Quote
Savira Terrant wrote:Celia, you are right. The Mobile Depot lacks greatly when it comes to refitting a whole fleet. I somewhat only thought about refitting a few ships before the engagement. Roy, quickly refitting from PVE to PVP setups (and back if you are lucky ) quickly actually is awesome e.g. for wormhole use and quite a convincing argument that goes for it. I am not sure I can follow your whole argument on your command abilities argument though, especially the part where you talk about the Orca. What exactly is your point there? Please keep in mind, that the Orca is something between a battleship and a carrier. Sure command ships are cheaper, but they also require the pilot to be an off-grid booster without pay, since having them on grid slightly or severely reduces efficiency, depending of content. So a battleship like the Nestor which while not perfectly efficient for e.g. Incursions, but adds active on-grid boosting without reducing effiency too much will be quite desirable. Also while support is kinda the idea behind the Nestor, I am not seriously suggesting it or find it remotely a good idea for this particular ship and obviously still prefer much better ideas already made. I guess what I try to say is that it is still better than the useless rep bonus and adds versatility...
I appologise if I have muddled the arguments being made, adding command functions was originally proposed in post #1614. Tbh, warfare links fall outside the scope of my speciality in EVE and I am unfamiliar with their implementation within a fleet other than a theoretical understanding of the math behind the concept. I acknowledged the concept of adding command functions to the Nestor as a viable alternative way to produce a useful ship without making it OP and only support the perifial idea rather than any hard tactics or numbers.
As for my little rant on the Orca... uhh, let's just chalk that up to finger vomit. The way post #1614 was written was strikingly similar to the layout of an Orca and began the mental process of linking my support version of the Nestor with the established ship, almost against my will . I felt it was nessisary to expose my thinking process than to risk appearing foolish or biased toward such a ship and having any of my good arguments dismissed by association. That said, you are right that an orca is the cross between a BS hull and the logistics abilities of a carrier with a command ship thrown in for good measure. If the support Nestor is implemented, it will also have those logistics abilities but with the added benefit of combat prowess. I though it would be proper to explain exactly what I was expecting based on that range of ability. |
Mhari Dson
Lazy Brothers Inc
95
|
Posted - 2013.12.28 09:49:00 -
[1665] - Quote
Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....
As for the bonuses as currently noted... crap give it up and give it covops or a no cyno required jumpdrive |
Savira Terrant
Valhollr
179
|
Posted - 2013.12.28 12:53:00 -
[1666] - Quote
Mhari Dson wrote:Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....
As for the bonuses as currently noted... crap give it up and give it covops or a no cyno required jumpdrive
Yeah, but no cyno reqiured JD? This is a bad thing. We want this to be a support vessel and not a soloihatepeoplewtfpawnmobile. . |
Mhari Dson
Lazy Brothers Inc
97
|
Posted - 2013.12.29 02:19:00 -
[1667] - Quote
Savira Terrant wrote:Mhari Dson wrote:Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....
As for the bonuses as currently noted... crap give it up and give it covops or a no cyno required jumpdrive Yeah, but no cyno reqiured JD? This is a bad thing. We want this to be a support vessel and not a soloihatepeoplewtfpawnmobile.
as-is it'll be seriously cap deficient and very vulnerable after burning 95% of that cap to jump.
On top of that, to be worth the 2.2 billion isk pricetag this is going to have it'll need something major for it to be anything more than an overpriced doorstop. |
Savira Terrant
Valhollr
179
|
Posted - 2013.12.29 03:05:00 -
[1668] - Quote
Mhari Dson wrote:Savira Terrant wrote:Mhari Dson wrote:Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....
As for the bonuses as currently noted... crap give it up and give it covops or a no cyno required jumpdrive Yeah, but no cyno reqiured JD? This is a bad thing. We want this to be a support vessel and not a soloihatepeoplewtfpawnmobile. as-is it'll be seriously cap deficient and very vulnerable after burning 95% of that cap to jump. On top of that, to be worth the 2.2 billion isk pricetag this is going to have it'll need something major for it to be anything more than an overpriced doorstop.
Hey, I am all for the (covert!) JD thing, but non that does not need a cyno to be lit, that would be sheer crazyness. And yes, cap might be an issue, but than again it should never be alone. . |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
24
|
Posted - 2013.12.29 06:20:00 -
[1669] - Quote
Mhari Dson wrote:Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms....
Ok so you sound intelligent so far.......................
Mhari Dson wrote:As for the bonuses as currently noted... crap give it up and give it covops or a no cyno required jumpdrive
And now you've lost me.
Translation............ I'm too cheap to pay for an alt.
How will you select the system you want to go to? A drop down menu? Text input box?
A drop down menu would be cumbersome to say the very least. Check this link for an idea of how many systems youd have to cram into it. http://evemaps.dotlan.net/range/Sin,5/E1F-LK I hope you have a big monitor...........
And a text input box just sounds annoying to use. |
I am disposable
Republic University Minmatar Republic
15
|
Posted - 2013.12.29 10:35:00 -
[1670] - Quote
Joker Dronemaster wrote:Mhari Dson wrote:Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms.... Ok so you sound intelligent so far....................... Mhari Dson wrote:As for the bonuses as currently noted... crap give it up and give it covops or a no cyno required jumpdrive And now you've lost me. Translation............ I'm too cheap to pay for an alt. How will you select the system you want to go to? A drop down menu? Text input box? A drop down menu would be cumbersome to say the very least. Check this link for an idea of how many systems youd have to cram into it. http://evemaps.dotlan.net/range/Sin,5/E1F-LK I hope you have a big monitor........... And a text input box just sounds annoying to use.
A JD that didn't require a cyno would be easy to implement via the star map. Right click on desired star system, click 'jump to' option, jump is initiated with a random point in said star system being the arrival point. This option would only appear if the star system was within range.
As far as making the thing balanced and not completely broken, I think if it was limited to very short jumps, and was only usable with the Nestor and BLOPS it would be okay. Think half the distance of standard BLOPS jumps (so very, very limited). It could also be made more fuel-intensive. |
|
Malseir Dabian
Environmental Protection Agency.
0
|
Posted - 2013.12.29 12:29:00 -
[1671] - Quote
You uh.. Said show us.
Wheres the pic? |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
905
|
Posted - 2013.12.29 14:09:00 -
[1672] - Quote
I am disposable wrote:..as far as making the thing balanced and not completely broken, I think if it was limited to very short jumps, and was only usable with the Nestor and BLOPS it would be okay. Think half the distance of standard BLOPS jumps (so very, very limited). It could also be made more fuel-intensive. How can the ability to enter a system undetected ever be balanced by something as simple as ISK (ie. fuel)?
Might be viable if jumpdrive connected to a gate and fuel consumption was prohibitive, most easily done by adding small'ish fuel bay. Even with those restrictions it is borderline as mobility/projection needs to be decreased across the board not expanded upon .. it is my hope that the overall warp speed increases was CCP's first step in their battle against ease-of-movement-through-jumpdrives/bridges and that the need for planning when throwing ones fat across the map is reintroduced (having umpteen logged off cyno alts scattered all over the place does not really need planning). |
Savira Terrant
Valhollr
179
|
Posted - 2013.12.29 15:09:00 -
[1673] - Quote
Veshta Yoshida wrote:... it is my hope that the overall warp speed increases was CCP's first step in their battle against ease-of-movement-through-jumpdrives/bridges and that the need for planning when throwing ones fat across the map is reintroduced (having umpteen logged off cyno alts scattered all over the place does not really need planning).
How nice of you trying to highjack this thread with your bittervet tears... I was almost starting to partake in discussion on this, but no. Not in this thread, which handles a totally different matter. . |
AstraPardus
Earthside Mixlabs Game Of Bears
303
|
Posted - 2013.12.29 15:27:00 -
[1674] - Quote
My words in the previous SoE thread did not fall on deaf ears: LOGI!! \o/
I cannot stress how stoked I am about this ship. Every time I post is Pardy time! :3 |
Igor Nappi
Perkone Caldari State
29
|
Posted - 2013.12.29 16:42:00 -
[1675] - Quote
Please replace the laser optimal bonus with something useful, please. After you are done repeat this for Stratios, too. Thank you. |
I am disposable
Republic University Minmatar Republic
16
|
Posted - 2013.12.29 19:27:00 -
[1676] - Quote
AstraPardus wrote:My words in the previous SoE thread did not fall on deaf ears: LOGI!! \o/
I cannot stress how stoked I am about this ship.
I don't get what you are excited about. For combat purposes a Dominix is superior and much cheaper. For exploration there is a very long list of ships that are a much better choice. |
Silivar Karkun
Imperial Shipment Amarr Empire
124
|
Posted - 2013.12.29 21:11:00 -
[1677] - Quote
the ship follows the line of the other ships, apart from the armor repping capabilities, just deal with it and let CCP put in the game.....if people wants to spend 2 billions in the hull, let them do what they please.......it doesnt affect anyone, just saying |
Savira Terrant
Valhollr
179
|
Posted - 2013.12.29 22:16:00 -
[1678] - Quote
Silivar Karkun wrote:the ship follows the line of the other ships, apart from the armor repping capabilities, just deal with it and let CCP put in the game.....if people wants to spend 2 billions in the hull, let them do what they please.......it doesnt affect anyone, just saying
If it follows the line of the other ships, then what the hell is that line? Throwing the same bonuses at different hull-sizes surely is not. Especially in the case of exploration ships. . |
Cassius Invictus
Thou shalt not kill
75
|
Posted - 2013.12.30 10:57:00 -
[1679] - Quote
Savira Terrant wrote:Silivar Karkun wrote:the ship follows the line of the other ships, apart from the armor repping capabilities, just deal with it and let CCP put in the game.....if people wants to spend 2 billions in the hull, let them do what they please.......it doesnt affect anyone, just saying If it follows the line of the other ships, then what the hell is that line? Throwing the same bonuses at different hull-sizes surely is not. Especially in the case of exploration ships.
Yep. A cruiser hull can be universal and used for different purposes. A battleship hull is quite limited in its use. It wonGÇÖt be an interceptor even if u put an interceptor bonuses on it. The problem with Nestor is that CCP is trying to force it into roles that are badly utilized by the hull, before any bonuses are applied. Ah the other problem is that the ship is ugly.
PS. My Zealot has 7 low slots, my Legion has 6, Proteus has 7. All armour BS have 7-8 low slots. A BS with 6 low slots is a joke. It worked on stratios and astro but it won't work on BS hull.
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Mhari Dson
Lazy Brothers Inc
99
|
Posted - 2013.12.30 12:40:00 -
[1680] - Quote
4 lows on the astero worked out to provide a reasonably resilient frig. 5 lows on the strat provides an underperforming cruiser tank 6 lows on a battleship means it'll be a joke in a firefight any of the other faction BS's could handle.
With the pricetag of the ship bieng far beyond that of any other faction BS it's wow factor should be at least equal to the current iterations of the Vindicator or Machariel. Up the ante or watch it just be a hangar decoration.
As for this bieng an answer to logis getting to fly something other than a cruiser..... a guardian or oneiros will still outperform it with ease.
|
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Cassius Invictus
Thou shalt not kill
75
|
Posted - 2013.12.30 14:06:00 -
[1681] - Quote
Mhari Dson wrote:4 lows on the astero worked out to provide a reasonably resilient frig. 5 lows on the strat provides an underperforming cruiser tank 6 lows on a battleship means it'll be a joke in a firefight any of the other faction BS's could handle.
With the pricetag of the ship bieng far beyond that of any other faction BS it's wow factor should be at least equal to the current iterations of the Vindicator or Machariel. Up the ante or watch it just be a hangar decoration.
As for this bieng an answer to logis getting to fly something other than a cruiser..... a guardian or oneiros will still outperform it with ease.
But astero and stratios did thier job as exploration ships so their lower pvp aplications was acceptable. Nestor will not. We have marauders, machs and vindis for high end PvE. With 6 low slots and T1 resists I dont see this ship flying C5 capital spawn. So really give it 7 low slot because it won't be exploring anything anyway... |
Mhari Dson
Lazy Brothers Inc
99
|
Posted - 2013.12.30 20:29:00 -
[1682] - Quote
Cassius Invictus wrote:Mhari Dson wrote:4 lows on the astero worked out to provide a reasonably resilient frig. 5 lows on the strat provides an underperforming cruiser tank 6 lows on a battleship means it'll be a joke in a firefight any of the other faction BS's could handle.
With the pricetag of the ship bieng far beyond that of any other faction BS it's wow factor should be at least equal to the current iterations of the Vindicator or Machariel. Up the ante or watch it just be a hangar decoration.
As for this bieng an answer to logis getting to fly something other than a cruiser..... a guardian or oneiros will still outperform it with ease.
But astero and stratios did thier job as exploration ships so their lower pvp aplications was acceptable. Nestor will not. We have marauders, machs and vindis for high end PvE. With 6 low slots and T1 resists I dont see this ship flying C5 capital spawn. So really give it 7 low slot because it won't be exploring anything anyway...
Instead of a 6/6/6 layout it should have a 5/5/8, after all it's not a SOCT ship, it's turrets are decorative, and it's an armor tanker and designed using aspects off 2 armor tanking races. |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
24
|
Posted - 2013.12.30 21:14:00 -
[1683] - Quote
Mhari Dson wrote:Cassius Invictus wrote:Mhari Dson wrote:4 lows on the astero worked out to provide a reasonably resilient frig. 5 lows on the strat provides an underperforming cruiser tank 6 lows on a battleship means it'll be a joke in a firefight any of the other faction BS's could handle.
With the pricetag of the ship bieng far beyond that of any other faction BS it's wow factor should be at least equal to the current iterations of the Vindicator or Machariel. Up the ante or watch it just be a hangar decoration.
As for this bieng an answer to logis getting to fly something other than a cruiser..... a guardian or oneiros will still outperform it with ease.
But astero and stratios did thier job as exploration ships so their lower pvp aplications was acceptable. Nestor will not. We have marauders, machs and vindis for high end PvE. With 6 low slots and T1 resists I dont see this ship flying C5 capital spawn. So really give it 7 low slot because it won't be exploring anything anyway... Instead of a 6/6/6 layout it should have a 5/5/8, after all it's not a SOCT ship, it's turrets are decorative, and it's an armor tanker and designed using aspects off 2 armor tanking races.
Every time I try to theory craft a fitting for either the BS or cruiser I always find myself having one less low than i really need and one mid slot I don't really know what to do with.
I think the cruiser should be 5/4/6 and the Nestor should be 7/5/7. you need some highs for link augs and such. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.30 21:52:00 -
[1684] - Quote
Joker Dronemaster wrote:Mhari Dson wrote:Cassius Invictus wrote:Mhari Dson wrote:4 lows on the astero worked out to provide a reasonably resilient frig. 5 lows on the strat provides an underperforming cruiser tank 6 lows on a battleship means it'll be a joke in a firefight any of the other faction BS's could handle.
With the pricetag of the ship bieng far beyond that of any other faction BS it's wow factor should be at least equal to the current iterations of the Vindicator or Machariel. Up the ante or watch it just be a hangar decoration.
As for this bieng an answer to logis getting to fly something other than a cruiser..... a guardian or oneiros will still outperform it with ease.
But astero and stratios did thier job as exploration ships so their lower pvp aplications was acceptable. Nestor will not. We have marauders, machs and vindis for high end PvE. With 6 low slots and T1 resists I dont see this ship flying C5 capital spawn. So really give it 7 low slot because it won't be exploring anything anyway... Instead of a 6/6/6 layout it should have a 5/5/8, after all it's not a SOCT ship, it's turrets are decorative, and it's an armor tanker and designed using aspects off 2 armor tanking races. Every time I try to theory craft a fitting for either the BS or cruiser I always find myself having one less low than i really need and one mid slot I don't really know what to do with. I think the cruiser should be 5/4/6 and the Nestor should be 7/5/7. you need some highs for link augs and such.
I believe the slot layout is intentionally set up for a nonspecific tank. The ambiguous layout provides for multiple potential fitting styles and potential for flexible combinations. Just because it doesn't cater to your limited EFT Fu does not mean it should be changed. With this layout you can choose any two of these with ease: dps, application, tank. If you can't see how those options mesh then you just need to think outside the box and see the truth of what this Internet spaceship can do.
That said, if you had read the thread you would already know that the ship falls short in any traditional role and, unlike the Stratios and Astero, has very limited use in even untraditional niche roles. While most people understand that this ship will never be effective as a traditional ship, a number of options have been discussed in order to allow it to fill niche roles effectively. |
Silivar Karkun
Imperial Shipment Amarr Empire
124
|
Posted - 2013.12.30 22:30:00 -
[1685] - Quote
the ship is okay, you people like to whine for everything.........each time a new ship gets announced in a thread, you complain and the damned thing gets nerfed to hell........i would gladly ask everyone to NOT **** THIS HULL! |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
24
|
Posted - 2013.12.30 22:31:00 -
[1686] - Quote
Roy Alleyne wrote:I believe the slot layout is intentionally set up for a nonspecific tank. The ambiguous layout provides for multiple potential fitting styles and potential for flexible combinations. Just because it doesn't cater to your limited EFT Fu does not mean it should be changed. With this layout you can choose any two of these with ease: dps, application, tank. If you can't see how those options mesh then you just need to think outside the box and see the truth of what this Internet spaceship can do.
My EFT Fu is not the one that is limited. If you cant see the benefits of a ship having the majority of its slots focused into its primary tank then, Im sorry but your beyond all hope of help. 5 mid slots is plenty to fit a prop mod 3 projection mods and still have a slot left over for utility, on the lows a 4/3 tank/dps spread is preferable to a 4/2 or 3/3.
Roy Alleyne wrote:That said, if you had read the thread you would already know that the ship falls short in any traditional role and, unlike the Stratios and Astero, has very limited use in even untraditional niche roles. While most people understand that this ship will never be effective as a traditional ship, a number of options have been discussed in order to allow it to fill niche roles effectively.
And if you had read the thread you would already know i have already weighed in on several of those discussions. K, thanks, BYE!
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Joker Dronemaster
Frontier Explorer's League Nulli Secunda
24
|
Posted - 2013.12.30 22:37:00 -
[1687] - Quote
Silivar Karkun wrote:the ship is okay, you people like to whine for everything.........each time a new ship gets announced in a thread, you complain and the damned thing gets nerfed to hell........i would gladly ask everyone to NOT **** THIS HULL!
I've only seen like one or 2 retards complain about this ship being over powered. The majority of people are weighing in on how to make it viable. |
NetheranE
Yoyodyne corporation Shadow Cartel
59
|
Posted - 2013.12.31 00:59:00 -
[1688] - Quote
Rise, stop being a fool (and by that I mean leave your job that requires you to do what you "dont like doing" **theory crafting**), and just make it a damned BLOPs BS that requires 2 BS skills to fly.
Give it logistical bonuses after that (better than what you're proposing now, which is crap as usual), and the generic SoE bonuses.
I mean seriously, you're practically dancing in the fire here, laughing that we cant proclaim whatever you do bad or effective. This ship SUCKS so bad at the moment that I'd expect it to start getting paid for illicit services.
Seriously, tired of this crappy battleship proposal. |
Savira Terrant
Valhollr
179
|
Posted - 2013.12.31 04:40:00 -
[1689] - Quote
Joker Dronemaster wrote:Roy Alleyne wrote:I believe the slot layout is intentionally set up for a nonspecific tank. The ambiguous layout provides for multiple potential fitting styles and potential for flexible combinations. Just because it doesn't cater to your limited EFT Fu does not mean it should be changed. With this layout you can choose any two of these with ease: dps, application, tank. If you can't see how those options mesh then you just need to think outside the box and see the truth of what this Internet spaceship can do. My EFT Fu is not the one that is limited. If you cant see the benefits of a ship having the majority of its slots focused into its primary tank then, Im sorry but your beyond all hope of help. 5 mid slots is plenty to fit a prop mod 3 projection mods and still have a slot left over for utility, on the lows a 4/3 tank/dps spread is preferable to a 4/2 or 3/3.
I would like to offer my opinion on this matter.
A truly versaltile ship, should have neither tank nor weapon bonuses and a slot layout to support this (read 8 weapon slots and a big enough drone bay). In it's current incarnation, the Nestor does not fullfill any of these. And it should not, since - as someone already mentioned - it is not a SOCT ship and also has a suggestive role as exploration ship. I actually don't even like the idea to base a non Jovian ship on this concept. Also, let's not forget that it does have a 4% resist bonus per level, which is better than a lowslot filled with a T2 eanm... not saying the Nestor would not benefit from a 7th lowslot regardless, though.
That being said of course, still think it needs something that makes it better than another ship at something, preferably actual exploration. Even if it will end up as a boring Dominix substitute, it needs to actually perform better than that and I am hard pressed to believe that more reps than a RR Dominix is what makes people choose the Nestor instead, because the Dominix has just plain better application.
And to the one guy who was excited about this battleship "logi platform", I say read through the stats again and adjust your feelings.
. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2013.12.31 07:18:00 -
[1690] - Quote
Joker Dronemaster wrote:Roy Alleyne wrote:I believe the slot layout is intentionally set up for a nonspecific tank. The ambiguous layout provides for multiple potential fitting styles and potential for flexible combinations. Just because it doesn't cater to your limited EFT Fu does not mean it should be changed. With this layout you can choose any two of these with ease: dps, application, tank. If you can't see how those options mesh then you just need to think outside the box and see the truth of what this Internet spaceship can do. My EFT Fu is not the one that is limited. If you cant see the benefits of a ship having the majority of its slots focused into its primary tank then, Im sorry but your beyond all hope of help. 5 mid slots is plenty to fit a prop mod 3 projection mods and still have a slot left over for utility, on the lows a 4/3 tank/dps spread is preferable to a 4/2 or 3/3.
It would be beneficial to the ship to have an extra low and I can see that it does not need that 6th mid. However, it does not need to change it's layout as you can already get a 4/3 tank/dps split if you count the 4% resist bonus, the rest of he SoE line is still very effective in their niche with the same line of slots, and the extra mids may be needed for cap mods to run RR, dual props, or any number of options that benefit from having plenty of mid slots. My point is that a single slot either way is not suddenly going to make this ship useful for anything so we need to focus on changes that will give it a niche of it's own.
Joker Dronemaster wrote:Roy Alleyne wrote:That said, if you had read the thread you would already know that the ship falls short in any traditional role and, unlike the Stratios and Astero, has very limited use in even untraditional niche roles. While most people understand that this ship will never be effective as a traditional ship, a number of options have been discussed in order to allow it to fill niche roles effectively. And if you had read the thread you would already know i have already weighed in on several of those discussions. K, thanks, BYE!
I had forgotten that you were the instigator behind the 100 bonuses thing. After looking back at your post history, I liked your first post on this thread asking when BlOps would be fixed. Since then, you have contributed little constructive input to the discussion. If you are going to post on a thread, then post constructively and objectively. Don't get bent all out of shape when you think someone is attacking your honor when they are actually trying to provide a counter point to your argument to either bring out its potential or clear it away for stronger ones to be tested. |
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Celia Therone
University of Caille Gallente Federation
54
|
Posted - 2013.12.31 07:44:00 -
[1691] - Quote
Savira Terrant wrote:Also, let's not forget that it does have a 4% resist bonus per level, which is better than a lowslot filled with a T2 eanm... not saying the Nestor would not benefit from a 7th lowslot regardless, though. Who is going to buy a 2+ billion isk hull and not spring for a 70 million isk imperial navy eanm though?
A 3 slot Nestor armor tank is strictly worse than a 4 slot domi tank, giving them both 3 lows for added damage. I just double checked and the domi appears to only tank 1 less dps (cap not considered) if you're using t2 eanms... (This is using the Abaddon as a comparison base as it has 4% armor and you can use 6 slots to tank- the Nestor's base resistances haven't been published as far as I know though.)
In fact it looks like the sweet spot where the Nestor tanks better than a domi is when it uses a 5+ slot tank vs a domi with a 6+ slot tank (both one active repairer.) Anything less than that and the reactive armor hardener seems to give the dominix an edge.)
So if you fit 2 damage mods to both ships then the domi will have a better tank. If you fit one damage mod to each ship and dual rep then the domi has a better tank.
That is just tragically sad.
My EFT fu is weak though, so perhaps I missed something? |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
24
|
Posted - 2013.12.31 09:45:00 -
[1692] - Quote
Celia Therone wrote:My EFT fu is weak though, so perhaps I missed something?
Remote Rep potential.
You have to consider the optimal use of the ship. Not how you specifically would use it and this ship is designed to be used with other people on field (or lets just be honest and admit alts). An optimal Nestor setup would have it paired with another Nestor. Little busy with housework atm if someone wants to run those numbers. |
Celia Therone
University of Caille Gallente Federation
55
|
Posted - 2013.12.31 10:10:00 -
[1693] - Quote
Joker Dronemaster wrote:Celia Therone wrote:My EFT fu is weak though, so perhaps I missed something? Remote Rep potential. You have to consider the optimal use of the ship. Not how you specifically would use it and this ship is designed to be used with other people on field (or lets just be honest and admit alts). An optimal Nestor setup would have it paired with another Nestor. Little busy with housework atm if someone wants to run those numbers. It seems distinctly odd that for the vast majority of use cases that a pirate hull with an armor bonus is less good at tanking than a t1 hull without an armor bonus, let alone a t1 hull with an armor bonus that has 7 lows.
Is pairing nestors up really something to get excited about? An RR domi with slightly less effective drone range/damage application and slightly more repping power? (And either a minimally better tank and worse damage or a worse tank and the same damage?) All for seven times the cost. Or more. |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
24
|
Posted - 2013.12.31 10:12:00 -
[1694] - Quote
LOL Read my edit. I decided the dishes can wait........... |
Adoris Nolen
Sama Guild
32
|
Posted - 2013.12.31 11:35:00 -
[1695] - Quote
Get rid of the Energy turret bonus/etc, ADD Drone range/tracking bonus & ability to fit those drone control units. WHAT THE **** IS A TURRENT?!
IS IT SOME SORT OF P2P BULLET SHARING SYSTEM?! |
I am disposable
Republic University Minmatar Republic
20
|
Posted - 2013.12.31 12:23:00 -
[1696] - Quote
Joker Dronemaster wrote: Why am I going to pay 1.5 to 2 billion isk for a lateral shift in ship efficiency?
Because you have more money than sense, and prefer the aesthetics of a handheld blender to that of a shoe? |
Savira Terrant
Valhollr
180
|
Posted - 2013.12.31 15:54:00 -
[1697] - Quote
Celia Therone wrote:Savira Terrant wrote:Also, let's not forget that it does have a 4% resist bonus per level, which is better than a lowslot filled with a T2 eanm... not saying the Nestor would not benefit from a 7th lowslot regardless, though. Who is going to buy a 2+ billion isk hull and not spring for a 70 million isk imperial navy eanm though? A 3 slot Nestor armor tank is strictly worse than a 4 slot domi tank, giving them both 3 lows for added damage. I just double checked and the domi appears to only tank 1 less dps (cap not considered) if you're using t2 eanms... (This is using the Abaddon as a comparison base as it has 4% armor and you can use 6 slots to tank- the Nestor's base resistances haven't been published as far as I know though.) In fact it looks like the sweet spot where the Nestor tanks better than a domi is when it uses a 5+ slot tank vs a domi with a 6+ slot tank (both one active repairer.) Anything less than that and the reactive armor hardener seems to give the dominix an edge.) So if you fit 2 damage mods to both ships then the domi will have a better tank. If you fit one damage mod to each ship and dual rep then the domi has a better tank. That is just tragically sad. My EFT fu is weak though, so perhaps I missed something?
Expect the same damage profile the Stratios has.
So, stacking penalty vs omni damage will stand in the way of that. Even balancing the resists by using a reactive armor hardener does not change that. There may be a case where having a slot more beats the resist bonus, if you fit against Thermal/Explo (30defense more), but there is no such NPC as far as I am aware and PVP would benefit more from overal balanced resists. On top of that is is not passive.
@Cecilia: Normaly spending 2 bil on a hull means it has something nice going for it and does not necessarily need more tank. In case of the current Nestor the question is rather bewildering, because I would never pay a billion for it, let alone use it for something. . |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
191
|
Posted - 2013.12.31 16:37:00 -
[1698] - Quote
It could be 7-5-7, but then it's just a Domi with an extra high slot. It does need a better way to fit a tank while still being able to deal damage, though- the ship will have to sacrifice tank for DPS in any situation.
First. maybe we could shift the RR bonus to Armor rep drones instead- free up the high slots and give the pilot a choice between drone DPS or rep.
I still think a ship like this should at least have a jump drive- it'd fit the "exploration" theme but still make it really useful. And really. it'll already be MORE expensive than a Black Ops, so this would be absolutely reasonable.
Don't give it other Blops bonuses, just add a jump drive.
Also, a MJD activation time bonus or +2 warp core strength would bake the ship actually possible to fly more effectively..
I keep seeing this as a ship that can move around very effectively- as it is, the ship won't do any better than any other ship- it'll really not be worth it unless there's a change that makes it good to fly.
That said, I'll fly one anyhow.
But the Nestor should have stats a little like this in my (humble) opinion:
Amarr BS Bonus: 4% bonus to armor resists per level
Gallente BS Bonus: 10% bonus to drone damage and hitpoints per level
Role Bonuses: 100% bonus to armor repair drone effectiveness 50% bonus to large energy turret optimal range 50% increased strength for scan probes +15 virus strength for relic and data analyzers 50% reduction to micro jump drive activation time
(has a Jump Drive)
Slots: 7H, 6M, 6L; 5 turrets, 0 launchers Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 115 / 7
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Savira Terrant
Valhollr
180
|
Posted - 2013.12.31 23:51:00 -
[1699] - Quote
Hey Uriel,
shifting to drone reps I like very much as you might know. I just would not like it as a role bonus. I'd rather have two racial bonuses each, than having a freaking huge list of rolebonuses...
I am also all about the jumpdrive, but if it get's one I don't think it would need an MJD activation delay bonus. What did you envision to do with it? Or did you mean reactivation bonus? The latter would make it perfect for DED sites, so long as we are unable to jump directly to the next gate.
Adoris Nolen wrote:Get rid of the Energy turret bonus/etc, ADD Drone range/tracking bonus & ability to fit those drone control units.
I'd say the opposite. Remove the drone damage bonus. Give it a 100% turret bonus, only four turrets slots and change the range bonus to a tracking bonus per level amarr bs. Than has two highs left to make sure the rep drones are not out of drone control range when using the MJD.
So my proposal for the bonuses:
Amarr: 4% armor resist bonus per level 7.5% tracking bonus per level
Gallente: 20% to speed and armor tranfer amount of drones per level 15% reduction of MJD reactivation delay per level (I know it is a little awkward as Gallente bonus, but makes sense when looking at the lore, with Duvolle Laboratories being the last hands-on corporation for this tech)
Role: 100% bonus to energy weapon damage useless exploration bonuses (should be substituted with a jumpdrive) . |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
26
|
Posted - 2014.01.01 03:43:00 -
[1700] - Quote
I am disposable wrote:Joker Dronemaster wrote: Why am I going to pay 1.5 to 2 billion isk for a lateral shift in ship efficiency?
Because you have more money than sense, and prefer the aesthetics of a handheld blender to that of a shoe?
Unfortunately neither of those things are true............. |
|
I am disposable
Republic University Minmatar Republic
21
|
Posted - 2014.01.01 04:09:00 -
[1701] - Quote
Savira Terrant wrote:Hey Uriel, shifting to drone reps I like very much as you might know. I just would not like it as a role bonus. I'd rather have two racial bonuses each, than having a freaking huge list of rolebonuses... I am also all about the jumpdrive, but if it get's one I don't think it would need an MJD activation delay bonus. What did you envision to do with it? Or did you mean reactivation bonus? The latter would make it perfect for DED sites, so long as we are unable to jump directly to the next gate. Adoris Nolen wrote:Get rid of the Energy turret bonus/etc, ADD Drone range/tracking bonus & ability to fit those drone control units. I'd say the opposite. Remove the drone damage bonus. Give it a 100% turret bonus, only four turrets slots and change the range bonus to a tracking bonus per level amarr bs. Than has two highs left to make sure the rep drones are not out of drone control range when using the MJD. So my proposal for the bonuses: Amarr: 4% armor resist bonus per level 7.5% tracking bonus per level Gallente: 20% to speed and armor tranfer amount of drones per level 15% reduction of MJD reactivation delay per level (I know it is a little awkward as Gallente bonus, but makes sense when looking at the lore, with Duvolle Laboratories being the last hands-on corporation for this tech) Role: 100% bonus to energy weapon damage useless exploration bonuses (should be substituted with a jumpdrive)
Pirate faction ships only get one bonus for each racial ship skill.
|
I am disposable
Republic University Minmatar Republic
22
|
Posted - 2014.01.01 04:11:00 -
[1702] - Quote
Joker Dronemaster wrote:I am disposable wrote:Joker Dronemaster wrote: Why am I going to pay 1.5 to 2 billion isk for a lateral shift in ship efficiency?
Because you have more money than sense, and prefer the aesthetics of a handheld blender to that of a shoe? Unfortunately neither of those things are true.............
Well then I guess you will be saving lots of isk. |
Savira Terrant
Valhollr
181
|
Posted - 2014.01.01 11:47:00 -
[1703] - Quote
I am disposable wrote:
Pirate faction ships only get one bonus for each racial ship skill.
Okay then, let's just throw 3 ("useful", 5 if you count all of the current Nestor) role bonuses at a hull to make it work, because "Pirate faction ships only get one bonus for each racial ship" and we are stuck in our outdated game design/balancing conventions forever.
Going by that logic it's okay to buff all the other pirate faction ships by adding 3 role bonuses for each ship - the special abilities don't count, because they are only there to have full damage with additional utility slots and everything is fine because conventions were kept in place.
Sounds like another bittervet in my ears, sorry. . |
Miasmos
Aliastra Gallente Federation
62
|
Posted - 2014.01.01 12:13:00 -
[1704] - Quote
Possible use for Nestor: WH neutralizer gank squad?
Lowest mass / Neutpower+DPS combo with spider tanking, a squad of 10+ Nestors could be quite interesting as a WH gank team. The midslots allow cap boosters as well. |
Savira Terrant
Valhollr
181
|
Posted - 2014.01.01 13:22:00 -
[1705] - Quote
@ Miasmos:
Sure, we like expensive ships in Wormhole PVP, so why not... Instead of 15 T3s a bhalgorn and an few Guardians, we just juse an overpriced Dominix fleet of 10 Nestors... or not. . |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
191
|
Posted - 2014.01.01 18:01:00 -
[1706] - Quote
This ship will be worth over 12 times as much as a Dominix- it should definitely be better and more useful than one.
As I've said before:
- Remove 100% RR range bonus - Remove 50% RR effectiveness bonus - Add 150% bonus to armor repair drone effectiveness - Add 70% reduction to Micro Jump Drive activation time and reactivation delay - Add Jump Drive capability, 1250m3 fuel bay, 3.5LY range - Increase Targeting range to 85km - Increase Scan Resolution to 115mm - Increase Cargohold capacity to 825m3 - Increase Virus Strength bonus to +15 or +20 (arbitrary bonus, but it fits with the aforementioned theme of SoE)
This isn't overpowered- the MJD will make it more usable in low/null (more capable of escaping gatecamps) and the Jump Drive seems like a necessity for an exploration vessel of this size. Shifting RR to the drones, as opposed to the hull, frees up space and forces the pilot to chose between DPS from drones or logistics. Increasing the virus strength bonus it mainly cosmetic, but it'd make a lot of sense for a exploration BS (which nobody would use for exploration the way it is now) to be the most effective vessel for the job.
NESTOR
Amarr Battleship Bonuses: 4% bonus to armor resistances per level
Gallente Battleship Bonuses: 10% bonus to drone damage and hitpoints per level
Role Bonuses: 150% bonus to Armor Repair Drone effectiveness 50% bonus to Large Energy Turret range 50% increased strength for scan probes 70% reduction to Micro Jump Drive activation time and reactivation delay +20 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 115 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 825 Fuel Bay Capacity:1250
I wouldn't increase the powergrid, like some people want to, because the ship isn't designed to be some Tachyon uber ship: it even has dual heavy beams in the preview we have: https://forums.eveonline.com/default.aspx?g=warning&l=http%3a%2f%2fbit.ly%2f1izOFm4&domain=bit.ly "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
994
|
Posted - 2014.01.01 18:14:00 -
[1707] - Quote
Still think this is the most useless ship ever introduced ingame.
Why so hard for CCP to grasp that 6 low slot is not even clsoe to enough for an armor tanker battleshhip?
IT was nto engouh for hyperion.. you changed. It is not enough for tempest.. you ignored.. now another one. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
191
|
Posted - 2014.01.01 18:20:00 -
[1708] - Quote
Kagura Nikon wrote:Still think this is the most useless ship ever introduced ingame.
Why so hard for CCP to grasp that 6 low slot is not even close to enough for an armor tanker battleshhip?
IT was not enough for hyperion.. you changed. It is not enough for tempest.. you ignored.. now another one. Well, this ship does have the 4% resistance bonus per level- it'll help somewhat, at least- it doesn't receive any penalty, and it'll raise the resists decently at V.
But it could use either another low slot (making it a big laser domi with one more high), or maybe they could increase the resist bonus to 5% per level, like the abaddon was originally.
That'd get a lot of flack from people though.
I don't know what they'll do, but I'd love if they looked at my suggestion above- what do you think? "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Bob Niac
Joint Espionage and Defence Industries Preatoriani
42
|
Posted - 2014.01.01 19:05:00 -
[1709] - Quote
CCP Rise wrote:Hi
I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present (just kidding it's not until (late)January).
We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses.
Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
NESTOR
Amarr Battleship Bonuses: 5% bonus to armor resistances per level 5% bonus to energy transfer amount and 15% bonus to range per level
Gallente Battleship Bonuses: 15% drone damage and 10% drone hitpoints per level -7.5% bonus to remote armor repairer cycle time and 20% to repair range per level
Role bonuses: 50% bonus to range to remote assistance modules and drones. (so: shield, armor, tracking, etc) 50% bonus to drone control range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Nix the turrets. Let's do this right. Mini carrier. Static range bonus is dropped in lieu of a split role / per level bonus. Remote rep ROF bonus added in lieu of repair amount bonus. Added drone control range bonus for min/max sentry setups. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
191
|
Posted - 2014.01.01 20:39:00 -
[1710] - Quote
Wow, this thread is starting to die... "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
|
Savira Terrant
Valhollr
181
|
Posted - 2014.01.01 21:03:00 -
[1711] - Quote
First of all: Did rise ninja edit the 7th highslot into it or did I actually fail to realise it from the start?!
This fat-ass, high-sig ship gives me horrors when trying to justify it as a Logistics platform... even if it were exactly like a Guardian only in a BS hull, it would need like 5 times the EHP (added solely by higher resists) to make it survivable as one. It even has less range, thus sits in the optimal of the hostiles, including the new fancy Armageddon only fleets which suck carriers empty in about 30 seconds.
Really CCP, you made such lovely ships with the Astero and Stratios. Build upon those and don't try to fit a square peg into a round hole.
Please make this ship a real versatile support ship for low alpha environments, where the big hull is not a hinderance to it's survivability in such a role. I actually started liking the idea of being able to fit warfare links (albeit without any bonuses) as a support role.
In the end we would optimally be able to decide between maximum damage output by using all turret slots & drones for damage, using all highs and drones for maximum reps, giving up 6 highs and 5 meds (thus damage/rep and projection) for a variety of warfare links or[/i any combination we desire in between. For example doing only around 600 turret damage, while having one webrange link and one target painter strength link fitted and repping my fellow with drones. Other combinations are of course quite possible.
A ship like that can actually be made by not giving any actual bonuses to the three roles and is an alternative proposal to my previous more specialised one:
[quote]NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 75% MJD reactivation time bonus per level
Special abilities:
Can fit Warfare Link modules Can jump to Covert Cynosaural Fields Cruiser size ship bay
Slot layout: 6H, 6M, 6L; 6 turrets, 0 launchers +rest of stats to be balanced for it, if needed.
This would have: when fitted for max damage - 1001 dps before implants when fitted for max remoterep - 6capstable large remote reps + 5 large bots if you so desire when fitted for 6 unbonused warfare links: up to 468 drone damage [i]or 5 large repdrones capable to pull off 538 - or more if you spend into resists - omni defense on another Nestor or Stratios by themselves, switchable on the fly.
This flexibility in support roles (yes, damage is a support role when talking about exploration) would make this ship really unique. And each role can be scaled to need specification in relation to the other two. It is still specialised in that it is only a support plattform for very small groups of players in need of the versatility, since even a few additional players make just combining other, cheaper ships more desirable.
. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
191
|
Posted - 2014.01.01 21:18:00 -
[1712] - Quote
Its role bonuses should be:
150% bonus to Armor Repair Drone effectiveness 50% bonus to Large Energy Turret range 50% increased strength for scan probes 70% reduction to Micro Jump Drive activation time and reactivation delay +20 virus strength for relic and data analyzers
And give it a jump drive "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
sabastyian
Death By Design
16
|
Posted - 2014.01.02 00:13:00 -
[1713] - Quote
Uriel Paradisi Anteovnuecci wrote:Its role bonuses should be: 150% bonus to Armor Repair Drone effectiveness 50% bonus to Large Energy Turret range 50% increased strength for scan probes 70% reduction to Micro Jump Drive activation time and reactivation delay +20 virus strength for relic and data analyzers And give it a jump drive Yes, lets make it do less damage then a dominix, give it a RR bonus to drones do minimal dps with turrets and get a useless scan bonus......... you truly are a special case..... |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
191
|
Posted - 2014.01.02 00:30:00 -
[1714] - Quote
sabastyian wrote:Uriel Paradisi Anteovnuecci wrote:Its role bonuses should be: 150% bonus to Armor Repair Drone effectiveness 50% bonus to Large Energy Turret range 50% increased strength for scan probes 70% reduction to Micro Jump Drive activation time and reactivation delay +20 virus strength for relic and data analyzers And give it a jump drive Yes, lets make it do less damage then a dominix, give it a RR bonus to drones do minimal dps with turrets and get a useless scan bonus......... you truly are a special case..... Hey, I can justify all of this- look at it in a better light.
The dominix's only bonused weapons system is drones- this is supposed to be able to use energy turrets and drones together, or just one or the other (look at the navy domi). Having the RR bonus on Rep drones frees up slots for turrets, and makes a logi nestor be able to fight with turrets while repping allies. The scan bonus and virus strength are staying no matter what, according to rise, so I left them and made one better.
Don't throw around insults if you can't understand someone's reasoning.
Also, at least you don't have any deep wisdom about how the MJD bonus is unnecessary
So I assume you want something more like this?
50% bonus to Large Energy Turret range 50% bonus to drone tracking and optimal range 25% bonus to Large Energy Turret damage
Can fit Covert Ops Cloak
That's too simple and boring- and while DPS could be increased, the ship is SoE- it's new and just a little bit different than the rest- just look at the Astero and Stratios. The Nestor with these stats:
NESTOR
Amarr Battleship Bonuses: 4% bonus to armor resistances per level
Gallente Battleship Bonuses: 10% bonus to drone damage and hitpoints per level
Role Bonuses: 150% bonus to Armor Repair Drone effectiveness 50% bonus to Large Energy Turret range 50% increased strength for scan probes 70% reduction to Micro Jump Drive activation time and reactivation delay +20 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 115 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 825 Fuel Bay Capacity:1250
Would make for a much more mobile and useful/versatile ship that could be used in many more situations than just pew pew.
MJD and Jump Drive for mobility (MJD to be able to escape gatecamps somewhat), Rep Drones for fighting while repping allies if you want to, and +20 virus strength to make it more reasonable (although still a completely daft idea) to use for exploration.
Or just use combat drones and turrets together to fight (most likely at range) alone.
I don't just pull these ideas out of my ass- I put thought into these things. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Joker Dronemaster
Frontier Explorer's League Nulli Secunda
26
|
Posted - 2014.01.02 04:07:00 -
[1715] - Quote
This thread is starting to need CPR. i wish a blue would go ahead and post............. something. Actually I take that back, i wish a blue would post something useful. |
HiddenPorpoise
BG-1 The Craniac
139
|
Posted - 2014.01.02 06:58:00 -
[1716] - Quote
Uriel Paradisi Anteovnuecci wrote: 10% bonus to drone damage and hitpoints per level 150% bonus to Armor Repair Drone effectiveness
I do hope you're a troll. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
199
|
Posted - 2014.01.02 07:22:00 -
[1717] - Quote
HiddenPorpoise wrote:Uriel Paradisi Anteovnuecci wrote: 10% bonus to drone damage and hitpoints per level 150% bonus to Armor Repair Drone effectiveness
I do hope you're a troll. What do you mean?
The Damage/HP bonus is aimed at combat drones, and the armor repair drone amount bonus is aimed at repair drones- all my suggestion allows if for rep drones to be the logistics side of the ship, as opposed to using up the high slots by using RR's without any sort of cap use bonus.
You don't have to use logistics drones or RR mods- I know I likely won't be- but this was my idea to free up more on the ship. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
199
|
Posted - 2014.01.02 07:23:00 -
[1718] - Quote
Joker Dronemaster wrote:This thread is starting to need CPR. i wish a blue would go ahead and post............. something. Actually I take that back, i wish a blue would post something useful. You and me both- none of us know where this is going anymore- I want Rise to say something "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
I am disposable
Republic University Minmatar Republic
23
|
Posted - 2014.01.02 07:40:00 -
[1719] - Quote
Joker Dronemaster wrote:This thread is starting to need CPR. i wish a blue would go ahead and post............. something. Actually I take that back, i wish a blue would post something useful.
The story of every feedback thread they start nowadays. |
Savira Terrant
Valhollr
181
|
Posted - 2014.01.02 10:08:00 -
[1720] - Quote
Uriel, I already know your opinion. Please stop posting your stats over and over again... If you have a new proposal post it once and discuss it, please. No need to post it again and again, especially when someone else had the exact same idea earlier. . |
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
199
|
Posted - 2014.01.02 12:06:00 -
[1721] - Quote
Savira Terrant wrote:Uriel, I already know your opinion. Please stop posting your stats over and over again... If you have a new proposal post it once and discuss it, please. No need to post it again and again, especially when someone else had the exact same idea earlier. Sorry
And who else said that? I want to look at it too I guess I'll go back and look for it. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
200
|
Posted - 2014.01.02 12:09:00 -
[1722] - Quote
CCP is back from holiday now, so maybe we'll get some response soon! "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Vivi Udan
Multiplex Gaming Li3 Federation
4
|
Posted - 2014.01.02 14:28:00 -
[1723] - Quote
Uriel Paradisi Anteovnuecci wrote:CCP is back from holiday now, so maybe we'll get some response soon!
*SoonGäó* |
Ian Stanley
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.01.02 15:07:00 -
[1724] - Quote
i hope to test them in SiSi in January. |
elitatwo
Congregatio
193
|
Posted - 2014.01.02 17:46:00 -
[1725] - Quote
Ian Stanley wrote:i hope to test them in SiSi in January.
Sorry, I had to.. signature |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
201
|
Posted - 2014.01.02 23:44:00 -
[1726] - Quote
Vivi Udan wrote:Uriel Paradisi Anteovnuecci wrote:CCP is back from holiday now, so maybe we'll get some response soon! *SoonGäó* Yeah, Rise ignores all of these threads "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
MeBiatch
GRR GOONS
1649
|
Posted - 2014.01.03 00:26:00 -
[1727] - Quote
Uriel Paradisi Anteovnuecci wrote:CCP is back from holiday now, so maybe we'll get some response soon!
umm hopefully.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
I am disposable
Republic University Minmatar Republic
24
|
Posted - 2014.01.03 03:16:00 -
[1728] - Quote
Uriel Paradisi Anteovnuecci wrote:CCP is back from holiday now, so maybe we'll get some response soon!
I hope you aren't holding your breath. |
Allaera
Oh Bugga League 0f Grumpy 0ld Farts
13
|
Posted - 2014.01.03 07:06:00 -
[1729] - Quote
Not likely, I'm holding someone else's breath.....past experience and all that |
James Amril-Kesh
4S Corporation Goonswarm Federation
8063
|
Posted - 2014.01.03 13:02:00 -
[1730] - Quote
There hasn't been a dev reply in this thread in four weeks. Latest video - Pandemic Legion titan and supers killed |
|
Allaera
Oh Bugga League 0f Grumpy 0ld Farts
13
|
Posted - 2014.01.03 14:49:00 -
[1731] - Quote
Oh, well in that case its early days yet.....(oooh, did I just say that out loud? ) |
MeBiatch
GRR GOONS
1650
|
Posted - 2014.01.03 16:51:00 -
[1732] - Quote
I just poked rise on twitter hopefully he will update soonish... though there is a substantial amount of reading i would think he has to do first. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Savira Terrant
Valhollr
181
|
Posted - 2014.01.03 18:03:00 -
[1733] - Quote
From the CSM Meeting Minutes in August 2013:
Quote:CCP expressed that they will not introduce new ships with clearly overlapping roles in the future.
That was a good joke! . |
Momiji Sakora
Omni Galactic
12
|
Posted - 2014.01.04 01:13:00 -
[1734] - Quote
If they're not keen on adding a Maintenance Bay for a small shuttle/frigate sized ship. Perhaps a small Fleet Hangar and Fleet Fitting option would be really handy for flying expeditions with corpies. |
Bibosikus
Flowery Twats
184
|
Posted - 2014.01.04 22:49:00 -
[1735] - Quote
Apparently the Nestor has been withdrawn? The box said "Requires Windows-á2000 or better", so I installed Linux. |
HiddenPorpoise
BG-1 The Craniac
142
|
Posted - 2014.01.05 01:37:00 -
[1736] - Quote
Bibosikus wrote:Apparently the Nestor has been withdrawn? Based on? |
I am disposable
Republic University Minmatar Republic
37
|
Posted - 2014.01.05 05:55:00 -
[1737] - Quote
Bibosikus wrote:Apparently the Nestor has been withdrawn?
Is that a statement or a question? I certainly see nothing on any site confirming any such thing. |
Rek Seven
Probe Patrol Polarized.
1247
|
Posted - 2014.01.05 13:03:00 -
[1738] - Quote
Give the Nestor a Clone Vat Bay with a 30 capsule capacity. +1 |
Silvetica Dian
Manson Family Advent of Fate
539
|
Posted - 2014.01.05 14:49:00 -
[1739] - Quote
MeBiatch wrote: there is a substantial amount of reading i would think he has to do first. edit with update: CCP Fozzie wrote:Rise is still on vacation. He'll be back next week.
not really nothing new has been said since his last post. just people recycling the same ideas again and again. the design is fine and the only thing that will limit it's use in pvp is the price/performance mesh is unlikely to be popular. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |
MukkBarovian
Blackwater USA Inc. Pandemic Legion
11
|
Posted - 2014.01.05 17:41:00 -
[1740] - Quote
The price/performance mesh on all the SOE ships is currently out of whack. This is less a problem with ship design and more an issue of supply and demand in an emerging market.
The Nestor is interesting to me because of its low mass. I don't feel its overpowered or underpowered at the moment. But I wouldn't be happy to buy one at 2 bil for the hull. So its time to wait for the markets to work their magic and see if the price in a few months is decent.. |
|
I am disposable
Republic University Minmatar Republic
40
|
Posted - 2014.01.06 01:10:00 -
[1741] - Quote
Silvetica Dian wrote:MeBiatch wrote: there is a substantial amount of reading i would think he has to do first. edit with update: CCP Fozzie wrote:Rise is still on vacation. He'll be back next week. not really nothing new has been said since his last post. just people recycling the same ideas again and again. the design is fine and the only thing that will limit it's use in pvp is the price/performance mesh is unlikely to be popular.
Oh yeah it's perfectly fine if you are into hangar decorations... |
Legion40k
Boris Johnson's Love Children
60
|
Posted - 2014.01.06 16:22:00 -
[1742] - Quote
Ladels and Jellyspoons the Nestor is now available to stare at on Sisi...
bleurgh
more bleurgh
description makes me sad. also the shuttle is actually there.
=[ |
Damien White
Sonnenlegion Shadow Cartel
61
|
Posted - 2014.01.06 17:30:00 -
[1743] - Quote
Does it still have these useless stats and bonuses? 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |
Alundil
The Unnamed. The NME Alliance
372
|
Posted - 2014.01.06 20:38:00 -
[1744] - Quote
Legion40k wrote:Ladels and Jellyspoons the Nestor is now available to stare at on Sisi... bleurghmore bleurghdescription makes me sad. also the shuttle is actually there. =[
I can live with the design - tbh. Who spends that much time looking at the ship hulls anyway? But.....that description.....my god. Who wrote that tripe? Good grief. That...that is 'B" movie sci-fi schtick.
Ugh
I was hopeful that this might be a fun and useful ship to look at. However if it resembles its current form (stats/utility) on SiSi then it'll be another BS class hull I'll never bother expending the time/ISK to acquire.
(Note to CCP: read this as MOST of the T1 BS hulls are superfluous and overshadowed or outclassed by either 2-3 BS hulls or by the improvements made to the cruiser/BC class hulls with few exceptions and the pirate BS hulls are pointlessly expensive and bring nothing truly meaningful to the table other than niche usage - looking at Bhaalgorn - aside from lvl 4 mission runners - and lets not get started on the marauders shall we).
Le sigh..... Clone mechanics enchancements Deep Space Probe Revival |
Red Garsk
25
|
Posted - 2014.01.06 22:02:00 -
[1745] - Quote
First of all I would like to say that I am very impressed by the visuals of the ship, it simply looks amazing and completely inline with the other two Sisters Of Eve ships.
On first glance there are a few things I would like to point out.
1.) Ship icon has a Caldari (Blue) background, which needs to be changed to the Gallante background to make it fit the other two Sisters Of Eve ship icons.
2.) In my opinion it needs to have it's scanning bonus replaced with a bonus that benefits combat or, keep the scanning bonus and add a covert ops cloaking ability to it. Let me clarify that this ship is going to be very expensive, first estimates put it at around 2 to 3 billion isk and no one is going to use it to scan something unless it can cloak and scan in safety, just like the other two Sisters Of Eve ships and the already established covert ops scanning frigates and the T3 Sub System setups. This ship will never see a wormhole without a Covert Ops Cloak with the current price tag. The price tag definately makes up for it when having the ability to use a Covert Ops Cloak. It also has 5 turret hardpoints, leaving 2 slots for something else, which could be filled with a Probe Launcher and a Covert Ops Cloak, making it an excellent choice for wormholes, which is is advertised for, having low mass and all.
3.) I personally feel that CCP really needs to listen to the community when releasing new assets into the game. I understand that they have a vision and a plan but when you release something like this, CCP really needs to take more consideration on what the player base is telling them. We all think it's an amazing ship, but the pricetag doesn't make it worth it, it lacks a Covert Ops, and if only CCP would listen and understand that whe you release a ship with low mass, thereby advertising it to the wormhole community, that you then, listen to the Wormhole community when they give you feedback... So... CCP, LISTEN TO US !!!
Give your feedback guys... It needs a bit more love. |
Savira Terrant
Valhollr
181
|
Posted - 2014.01.06 22:09:00 -
[1746] - Quote
I wish this ship had never happened. Then we could all continue to celebrate the Astero and Nestor, instead of looking at those two as a reminder that they also have an ugly and utterly useless big brother with a description written someone who did not know what the actual use or properties it's going to have. Whoever wrote that wasn't the least bit excited by that ship, clearly evidenced by the lame background for this thing.
Then the first passage emphasises on the stay hidden part so much, that you have to assume it actualy has an ability to back that up. Much of the middle passage was just gameplay/storyline irrelevant babble or dumping real world popular words like alternate power sources and renewable sources onto the reader for who-knows-what reason...
No, let me stop right here. The whole description just reads like it was made to justify everything that went wrong with the ships gameplay and visual design.
Come on CCP. If the shuttle does not have a (even stroyline) reason to be there just remove it from the mesh. You can't be that poor. Because it makes total sense:
Quote:SOE developement boss: "Okay, people! The designgoals of this ship is to stay hidden, while rescuing people from everywhere they could happen to be endangered."
Some designer at SOE: "Hey gotcha, added a rescue-shuttle and shuttle-bay to the Nestor design... ready to go anywhere!"
Engineer: "Oi, we did not manage to give this ship the resources to handle a covert cloak or give it any other cloak bonus, but instead we magically reduced the mass of the Nestor so it will be totally save wherever it will go! Oh, and also there is absolutely no need for a shuttle anymore, since the Nestor itself will now be able to land on planets and snuggle into space structures to rescue people... all hail the space magic!"
Designer: "But... wait! It took so much work to design this really cool bay and shuttle! I want, want, want!"
Boss: "Okay, okay. We leave the shuttle in the plans. But after each and every Nestor is built, we will send in an engineer to mothball this useless piece of trash! Mh, but not being able to cloak might pose a problem... how will we keep it save and hidden now?"
Enineer: "I have the perfect idea! We give this thing remote repairing amount bonus to boot and also a range bonus for good measure. That will show them!"
Boss: "Okay. I never heard of an SOE operation supporting agressors with free spareparts, but if no one has a better idea let's do this. Now what will we do about the low scan resolution then? It would need the best of all battleships, to even remotely compete with the logistics cruisers out there!
Guy from marketing: "Stop right there! We don't have development budget left, but with the right marketing we can sell this piece of s... I mean wonderfully designed beautiful hull as a trophy for capsuleer hangars!"
... . |
marVLs
563
|
Posted - 2014.01.06 22:34:00 -
[1747] - Quote
So still those bad and boring bonuses with bad design of hull? (players show here 10x better models). Well not interested |
Divi Filus
New Xenocracy
3
|
Posted - 2014.01.06 22:50:00 -
[1748] - Quote
Fun fact: current Nestor build has a 0m3 Ship Maintenance Bay. It can't fit anything, obviously, but it can be used to refit other ships. Not sure whether this is a holdover from the placeholder stats, and whether it will make it into final design, but it's there now. |
SFM Hobb3s
Vanguard Frontiers Black Legion.
48
|
Posted - 2014.01.06 22:55:00 -
[1749] - Quote
Honestly if they'd just put a jump drive on it I'd be happy, even if the only combat bonus was the optimal range of fireworks.
I would totally jump this and fill space with fireworks just to make someone carp their pants |
James Amril-Kesh
4S Corporation Goonswarm Federation
8144
|
Posted - 2014.01.06 23:25:00 -
[1750] - Quote
Savira Terrant wrote:From the CSM Meeting Minutes in August 2013: Quote:CCP expressed that they will not introduce new ships with clearly overlapping roles in the future. That was a good joke! But they gave it several roles that each overlap with other ships. This ship can do everything! And it won't be good for anything! My EVE Videos |
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Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
238
|
Posted - 2014.01.06 23:40:00 -
[1751] - Quote
This ship REALLY needs a jump drive.
That and/or a MJD activation time and cooldown reduction.
70% reduction to activation time and cooldown time of MJD would help a lot on this ship.
And like I said before, RR should be shifted to drones, so instead of: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range
Do: 150% bonus to effectiveness of armor repair drones 70% reduction to activation time and cooldown time of MJD would help a lot on this ship. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Marsan
Caldari Provisions
197
|
Posted - 2014.01.07 00:38:00 -
[1752] - Quote
Honestly I can't see using this ship for anything that justifies it's price. Really what you need to decide is it an RR logi BS or an exploration ship? In any case the laser bonus is just silly.
Logi BS Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level 10% logi drone boost per level
Role bonuses: 50% bonus to remote armor repairer amount 50% Cap transfer 200% bonus to remote armor repairer range
Exploration BS Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote armor repairer amount 50% increased strength for scan probes +10 virus strength for relic and data analyzers Can fit Cover Ops Cloaking devices
In the case of #2 you can reasonably do exploration even if there are many more sane ships to do so. What you do get is a cloaky Battle Ship that can join the various BLOPs config providing tanking, drone, and some logi. The ideal vessel to bring along with your bomber wing hunting indys and ratters in hostile space. With a mjd it might be an interest ship to get in close with heavy drones (assuming they get rebalanced), or be a sentry sniper. The lack of the portal still give BLOPs a purpose.
Also I think it need a speed buff in either the form of a MJD bonus, raw speed or MWD bonus. Former forum cheerleader CCP, now just a hopeful small portion of the community. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
238
|
Posted - 2014.01.07 00:51:00 -
[1753] - Quote
I posted this one before, but I really want people to see it- I think this could work well for it and nearly justify the price tag:
NESTOR
Amarr Battleship Bonuses: 4% bonus to armor resistances per level
Gallente Battleship Bonuses: 10% bonus to drone damage and hitpoints per level
Role Bonuses: 150% bonus to Armor Repair Drone effectiveness 50% bonus to Large Energy Turret range 50% increased strength for scan probes 70% reduction to Micro Jump Drive activation time and reactivation delay +20 virus strength for relic and data analyzers "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Mhari Dson
Lazy Brothers Inc
102
|
Posted - 2014.01.07 01:14:00 -
[1754] - Quote
MukkBarovian wrote:The price/performance mesh on all the SOE ships is currently out of whack. This is less a problem with ship design and more an issue of supply and demand in an emerging market.
The Nestor is interesting to me because of its low mass. I don't feel its overpowered or underpowered at the moment. But I wouldn't be happy to buy one at 2 bil for the hull. So its time to wait for the markets to work their magic and see if the price in a few months is decent..
With SoE's current LP to isk conversion it'll be highly unlikely for this to be less than a 2b hull unless the LP price gets cut by at least 20% |
Jada Maroo
Native Freshfood Minmatar Republic
1358
|
Posted - 2014.01.07 04:17:00 -
[1755] - Quote
It needs to have an SMA just big enough to fit a shuttle. |
Alstevar Eastern
State War Academy Caldari State
0
|
Posted - 2014.01.07 04:59:00 -
[1756] - Quote
Now for me, the back vertical wings look too thin with the opposite ring, increase horizontal design of these can make a better visual. If you change that, i have no more problem with the top ring. |
Red Garsk
26
|
Posted - 2014.01.07 06:05:00 -
[1757] - Quote
Jada Maroo wrote:It needs to have an SMA just big enough to fit a shuttle.
I would love that idea.
As far as using the ship... I would use it in wormholes if it had a covert ops cloak. My biggest issue with the stats right now are the scanning bonuses because there is no way in hell that someone would take this ship and scan with it and then risk the ship to warp to signatures / wormholes... especially in wormholes... Because you never ever know what you are going to find. So in essence, you can scan signatures but you will never ever use it to warp to one because of the risk v.s reward. This is the main reason why people in wormholes use Covert Ops scouts.
CCP needs to listen to the community instead of holding on to this design idea / vision and completely ignoring what we say. I would use the ship, just not in its current form. |
Implying Implications
GoonWaffe Goonswarm Federation
415
|
Posted - 2014.01.07 10:00:00 -
[1758] - Quote
What is the point of this ship? Signed, Implying |
Rek Seven
Probe Patrol Polarized.
1250
|
Posted - 2014.01.07 10:41:00 -
[1759] - Quote
So the ship is on sisi and it still looks ugly and has crap stats... what was the point of this thread? +1 |
Arthur Aihaken
The.VOID
2718
|
Posted - 2014.01.07 10:55:00 -
[1760] - Quote
Rek Seven wrote:So the ship is on sisi and it still looks ugly and has crap stats... what was the point of this thread? It slices, it dices, itGǪ Wait - I'm thinking of the kitchen appliance. I am currently away, traveling through time and will be returning last week. |
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I am disposable
Republic University Minmatar Republic
43
|
Posted - 2014.01.07 12:03:00 -
[1761] - Quote
Rek Seven wrote:So the ship is on sisi and it still looks ugly and has crap stats... what was the point of this thread?
What is the point of any feedback thread started by CCP? I'm starting to think they only start them to create the illusion that we are being listened to. The rapid launcher thread has gotten no response in months, and they are now ignoring this thread the same way. We really are wasting our time here. |
Allaera
Oh Bugga League 0f Grumpy 0ld Farts
14
|
Posted - 2014.01.07 13:35:00 -
[1762] - Quote
Implying Implications wrote:What is the point of this ship?
Well let's see.....umm.......hmm.....well, it's got 2 pointy bits at the front but that's about as much "point" as this thing has at the moment
Oh, hahaha my mate just said "seems to be trying to look Sansha........and failing at that too!!"
CCP really need to get their s#%t wired and listen to those that want to fly this (myself included) because in it's current iteration Nestor is not even worth looking at and yes, I do like the look of it but looking good serves exactly zero purpose in New Eden.
I'm not going to put forward my thoughts on how Nestor should be set out, plenty of people have done that already and all I'd be doing is rehashing what has already been put forward.
I will say this however - "CCP, for the love of all that is holy pull out whatever you have stuffed in your ears and pay attention, there are some great ideas in this thread that will make Nestor more than the high sec showboat that it is currently. We really want to fly Nestor just not YOUR Nestor!! |
Joan Greywind
No Swag Initiative
267
|
Posted - 2014.01.07 13:39:00 -
[1763] - Quote
Maybe if it costs 500m instead of 2b? |
WhyTry1
Bredrin
81
|
Posted - 2014.01.07 14:18:00 -
[1764] - Quote
Really dont like the big circle thingies on the SOE ships, looks a little odd. |
Kasife Vynneve
Nourwolf Corporation Fortis Et Certus
11
|
Posted - 2014.01.07 15:03:00 -
[1765] - Quote
Implying Implications wrote:What is the point of this ship?
ISK Sink and Shiny Killmail decoration |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
361
|
Posted - 2014.01.07 15:19:00 -
[1766] - Quote
I am disposable wrote:Rek Seven wrote:So the ship is on sisi and it still looks ugly and has crap stats... what was the point of this thread? What is the point of any feedback thread started by CCP? I'm starting to think they only start them to create the illusion that we are being listened to. The rapid launcher thread has gotten no response in months, and they are now ignoring this thread the same way. We really are wasting our time here.
I diagree. CCP has shown that they do listen to these forums. The problem has been timing for this subject. They released the stats for this just before Christmas and Icelanders have a VERY long Christmas vacation. Hopefully now that people have returned to work they will catch up on the feed back and start considering changes to be made to this hull.
If we hear nothing from now until 1.1 and they release the Nestor as is. Then I will lose faith. |
Red Garsk
30
|
Posted - 2014.01.07 15:53:00 -
[1767] - Quote
It really needs a Covert Ops Cloak. The scanning bonus is utter useless otherwise. No exploration focused pilot is going to take this ship and explore unknown sigantures with it, it's just not going to happen.
The pricetag on the ship justifies it having a Covert Ops Cloak. I would even go as far as to say that with a Covert Ops Cloak it will replace my current setup in wormholes just because everything else on the ship is perfect for what I do in wormholes. |
I am disposable
Republic University Minmatar Republic
46
|
Posted - 2014.01.07 16:37:00 -
[1768] - Quote
Spugg Galdon wrote:I am disposable wrote:Rek Seven wrote:So the ship is on sisi and it still looks ugly and has crap stats... what was the point of this thread? What is the point of any feedback thread started by CCP? I'm starting to think they only start them to create the illusion that we are being listened to. The rapid launcher thread has gotten no response in months, and they are now ignoring this thread the same way. We really are wasting our time here. I diagree. CCP has shown that they do listen to these forums. The problem has been timing for this subject. They released the stats for this just before Christmas and Icelanders have a VERY long Christmas vacation. Hopefully now that people have returned to work they will catch up on the feed back and start considering changes to be made to this hull. If we hear nothing from now until 1.1 and they release the Nestor as is. Then I will lose faith.
I guess you missed the rapid launcher thread... |
Mournful Conciousness
Embers Children TOHA Conglomerate
443
|
Posted - 2014.01.07 17:55:00 -
[1769] - Quote
I am disposable wrote:Spugg Galdon wrote:I am disposable wrote:Rek Seven wrote:So the ship is on sisi and it still looks ugly and has crap stats... what was the point of this thread? What is the point of any feedback thread started by CCP? I'm starting to think they only start them to create the illusion that we are being listened to. The rapid launcher thread has gotten no response in months, and they are now ignoring this thread the same way. We really are wasting our time here. I diagree. CCP has shown that they do listen to these forums. The problem has been timing for this subject. They released the stats for this just before Christmas and Icelanders have a VERY long Christmas vacation. Hopefully now that people have returned to work they will catch up on the feed back and start considering changes to be made to this hull. If we hear nothing from now until 1.1 and they release the Nestor as is. Then I will lose faith. I guess you missed the rapid launcher thread...
Just because people with a vested interest whine, this does not make a decision wrong.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Mournful Conciousness
Embers Children TOHA Conglomerate
443
|
Posted - 2014.01.07 18:03:00 -
[1770] - Quote
Having said that, I do agree that the Nestor is no more use than a pool of dog vomit on a freshly laundered bedspread.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
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Bouh Revetoile
TIPIAKS
543
|
Posted - 2014.01.07 18:13:00 -
[1771] - Quote
Red Garsk wrote:It really needs a Covert Ops Cloak. The scanning bonus is utter useless otherwise. No exploration focused pilot is going to take this ship and explore unknown sigantures with it, it's just not going to happen.
The pricetag on the ship justifies it having a Covert Ops Cloak. I would even go as far as to say that with a Covert Ops Cloak it will replace my current setup in wormholes just because everything else on the ship is perfect for what I do in wormholes. The pricetag is defined by demand, otherwise it's no more than another pirate BS.
6 lows+tanking bonus make it tough ; bonused drones + 6 turrets make it harmful ; 6 mids on top of that make it insanely versatile. This is actually a Navy Dominix with 2 utility high and all exploration bonuses on top.
Not everything have to be overspecialized. |
Harvey James
The Sengoku Legacy
627
|
Posted - 2014.01.07 18:15:00 -
[1772] - Quote
so does the remote repair bonus only work for large reps or all sizes? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Red Garsk
31
|
Posted - 2014.01.07 18:24:00 -
[1773] - Quote
Bouh Revetoile wrote:Red Garsk wrote:It really needs a Covert Ops Cloak. The scanning bonus is utter useless otherwise. No exploration focused pilot is going to take this ship and explore unknown sigantures with it, it's just not going to happen.
The pricetag on the ship justifies it having a Covert Ops Cloak. I would even go as far as to say that with a Covert Ops Cloak it will replace my current setup in wormholes just because everything else on the ship is perfect for what I do in wormholes. The pricetag is defined by demand, otherwise it's no more than another pirate BS. 6 lows+tanking bonus make it tough ; bonused drones + 6 turrets make it harmful ; 6 mids on top of that make it insanely versatile. This is actually a Navy Dominix with 2 utility high and all exploration bonuses on top. Not everything have to be overspecialized.
I get that, I have no issues with any other bonus, but the scanning bonus is utter useless. The ship has been advertised as a Wormhole likable ship with low mass, combined with the exploration bonuses it would be perfect, except, it can not Covert Ops Cloak, so scanning signatures is fine and all, you just won't go explore them without a Covert Ops Cloak. It's just not going to be useful to have the scanning bonus otherwise.
If you are just going to use it for PvP then it's fine but the theme of the ship, and the other two SoE ships, was pointing at Exploration... But what is the use when you aren't going to give it everything an exploration ship needs, it's like they stopped working on it, forgetting it needed 1 more thing to make it perfect for exploration.
Demand dictates the price, well, if you look at the other two ships and then let's have a discussion. The ship is not going to be cheaper then 2 billion, and thats perfectly fine if it didn't lack the Covert Ops Cloaking ability. |
I am disposable
Republic University Minmatar Republic
46
|
Posted - 2014.01.07 18:27:00 -
[1774] - Quote
Mournful Conciousness wrote:I am disposable wrote:Spugg Galdon wrote:I am disposable wrote:Rek Seven wrote:So the ship is on sisi and it still looks ugly and has crap stats... what was the point of this thread? What is the point of any feedback thread started by CCP? I'm starting to think they only start them to create the illusion that we are being listened to. The rapid launcher thread has gotten no response in months, and they are now ignoring this thread the same way. We really are wasting our time here. I diagree. CCP has shown that they do listen to these forums. The problem has been timing for this subject. They released the stats for this just before Christmas and Icelanders have a VERY long Christmas vacation. Hopefully now that people have returned to work they will catch up on the feed back and start considering changes to be made to this hull. If we hear nothing from now until 1.1 and they release the Nestor as is. Then I will lose faith. I guess you missed the rapid launcher thread... Just because people with a vested interest whine, this does not make a decision wrong.
By vested interest you mean the people who actually used RLMLs and aren't happy with it being changed into something completely different without any warning? Yeah there's nothing wrong with that... |
Savira Terrant
Valhollr
185
|
Posted - 2014.01.07 19:03:00 -
[1775] - Quote
If CCP really wants to stick with this remote rep stuff - which I don't like at all, just to be clear - I believe that it should have an advantage over the cruisers - not range though, I guess. This can be achieved in a multitude of ways. But my take on that would be as follows:
Instead of a rep amount bonus, combine a cycle time bonus with an activation cost bonus. Make it so that it can lock as fast as a Guardian when the Nestor has two resolution scripted T2 sebos and a T2 signal amplifier fitted (would be between 145 and 150 mm base resolution if I am correct). At the moment not even 4 faction sebos are enough to do that, by the way. This way, reps would reach faster, which is oftentimes more imperative than more rep amount.
I believe that the need for more capmods (read captransfers since it will need it's lowslots for tank and the rest of the medslots for eccms), will balance the actual rep amount to that of a Logistics cruiser. . |
LtauSTinpoWErs
AQUILA INC Verge of Collapse
19
|
Posted - 2014.01.07 19:07:00 -
[1776] - Quote
Here's an idea. I have noticed several people complain about the shuttle just sitting there doing nothing. What if, when your nestor explodes, you end up in the shuttle rather than a pod? |
Phoenix Jones
Brave Newbies Inc. Brave Collective
393
|
Posted - 2014.01.07 19:46:00 -
[1777] - Quote
LtauSTinpoWErs wrote:Here's an idea. I have noticed several people complain about the shuttle just sitting there doing nothing. What if, when your nestor explodes, you end up in the shuttle rather than a pod?
Fun gimmick, makes sense, would probably require 3 years of programming to implement.
Its a cool concept though.
And no this ship doesn't need a cloaking device. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Elam Kaundur
modro Against ALL Authorities
0
|
Posted - 2014.01.07 23:03:00 -
[1778] - Quote
I think the lack of a cloak is related to the mobile scan inhibitors they're also coming up with. |
Hawkwar
M.I.M.M.S The Watchmen.
34
|
Posted - 2014.01.08 02:47:00 -
[1779] - Quote
Can I take to it with a hacksaw and cut those stupid looking wings off and then maybe drive it backwards so it looks like its going in the direction it should. Honestly this thing looks stupid as it is regardless of the stats it has. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
239
|
Posted - 2014.01.08 02:55:00 -
[1780] - Quote
I love how the ship looks, but it really needs a jump drive and MJD bonus at least, if they want it to be usable.
Sorry I keep talking about this, but I can't help it "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
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Max Karma
Mafia Redux Phobia.
3
|
Posted - 2014.01.08 05:34:00 -
[1781] - Quote
Could it work to have the SOE battleship have a bonus to smartbomb range and damage? Now I know it wouldn't follow with the rest of the SOE ships but neither does the remote rep bonus so w.e. At the moment there is a faction BS which is basically the king of each respective weapons platform. The Mach projectile beast, Vindi hybrids, rattle snake drones, nightmare energy weapons, bhaalgorn nuets, and nestor remote rep/drones again? It just doesn't fit with the whole gist of faction battleships being offensive powerhouses and is redundant in its drone bonus with the rattlesnake. I feel like having some ship in eve with a smartbomb range/damage bonus could be cool/fun and really carve out a niche for itself like each faction/t2 ship should. I anticipate that some people will think this is silly/OP or have problems with the idea of a smartbomb bonussed ship in general and i would honestly like to here why people think it shouldn't be a thing. Make the nestor a smartbomb bonused ship! |
Galphii
Interstellar Industrial Initiative
214
|
Posted - 2014.01.08 09:34:00 -
[1782] - Quote
So it has a ship maintenance bay with 0m3 space. Might as well increase it to 5000m3 so it can actually dock a shuttle like the model suggests it does. It's hardly game breaking X |
mr roadkill
Boris Johnson's Love Children
14
|
Posted - 2014.01.08 09:50:00 -
[1783] - Quote
Galphii wrote:So it has a ship maintenance bay with 0m3 space. Might as well increase it to 5000m3 so it can actually dock a shuttle like the model suggests it does. It's hardly game breaking
Was about to ask about this....
Will it be keeping the SMA? If so what size will it be roughly?
|
Cassius Invictus
Thou shalt not kill
76
|
Posted - 2014.01.08 09:55:00 -
[1784] - Quote
Kasife Vynneve wrote:Implying Implications wrote:What is the point of this ship? ISK Sink and Shiny Killmail decoration
I agree with killmail decoration, but why would anyone want to sink his ISK in a dil*o shaped battleship is beyond me . |
Altrue
Exploration Frontier inc Brave Collective
821
|
Posted - 2014.01.08 11:00:00 -
[1785] - Quote
Galphii wrote:So it has a ship maintenance bay with 0m3 space. Might as well increase it to 5000m3 so it can actually dock a shuttle like the model suggests it does. It's hardly game breaking
That would be fun and not game breaking :D G££ <= Me |
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CCP Rise
C C P C C P Alliance
3400
|
Posted - 2014.01.08 11:12:00 -
[1786] - Quote
Hi guys, sorry for the winter break in communication. Hope you all had a good holiday!
I've been catching up a bit here and I'll try to comment on some of what I'm seeing.
There's a lot of concern about the price, which is completely understandable as it will be rather expensive at current SOE LP value, but that cost is controlled by the market and doesn't affect the thinking behind the LP price that we set. This is a ship that is meant to function at pirate faction meta level and is attainable at less risk than other pirate faction Battleships because of being available in high sec, which warrants the step up in LP cost. If it turns out that price is so prohibitive that people can't justify using the Nestor as much as we would want we can investigate ways to make it more attractive or make it easier to get, but hopefully that won't be necessary.
As far as the ship design itself, everyone is trying to tug it in a direction that matches their ideal application, which makes sense considering that for most people some ship traits won't be useful due to their diverse nature. I want to reiterate that removing some of these smaller traits wouldn't necessarily mean we could suddenly add something else. The exploration bonuses are a good example. Many people won't use the hacking or probing bonus, but in some cases they will add nice options. For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents. These bonuses come cheap in terms of balance and characterize the Sisters of EVE ships as a whole so we like including them, but don't let that make you think they are there in place of something more focused and powerful.
Specifically, there are suggestions relating to: Smartbomb bonuses - I think this would be fun to get in somewhere but the Nestor is definitely not the right place
More damage - it already has huge damage potential because of being drone bonused with 5 turrets, and pure tank and gank is not meant to be it's strong point.
More tank - it is extremely important that it can tank well enough to run most PVE content, if this isn't the case we would make adjustments but we don't expect that to be a problem. Outside of that, just like with damage, it isn't meant to be overly strong in this area.
Covert cloaking - we discussed this extensively and ultimately agreed that it is both too powerful, and also should belong on a tech 2 battleship before a pirate faction if it were to happen.
Black ops bridging - again, power level is a big concern here. We already upped the amount of damage you can bring through covert bridges with the Stratios and don't want to extend that even further. It's possible that if Black Ops had been rebalanced before the Nestor went in we may have been more likely to echo some Black Ops function, but without knowing how that rebalance will pan out exactly we didn't want to go that direction at this time.
MJDs - Marauders just picked up a focus on MJDs and it would be strange to do the same with the Nestor.
Ship maintenance arrays - we talked about this a lot as well but the new personal depots cover this function nicely without ever leading to afk gameplay (which would be a risk if it was on the Nestor)
After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility.
I'll be reading further discussion and will keep you updated on any future changes, hope this answered some of your questions.
edit: The SMA on Singularity is an error (someone tried to sneak it on while I was away for vacation I guess) and it will be removed before release. |
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Mournful Conciousness
Embers Children TOHA Conglomerate
444
|
Posted - 2014.01.08 11:39:00 -
[1787] - Quote
CCP Rise wrote:There's a lot of concern about the price, which is completely understandable as it will be rather expensive at current SOE LP value, but that cost is controlled by the market and doesn't affect the thinking behind the LP price that we set.
Lets be completely clear about this.
The price of a Nestor will be dictated by:
* supply of people generating SoE LP * demand for SoE faction implants * demand for SoE probes and launchers * demand for SoE astero and stratios * the relative cost/benefit of a Nestor over the two smaller ships.
If the utility value of the Nestor is not high enough it will become illogical to produce them since no rational player will consume them, and the conversion the LP to a Nestor BPC will be a suboptimal trade.
Thus if this is the case, you will have a broken market in Nestors.
This is ABC economics is it not? The system breaks without fluidity.
The question is of course, "is the Nestor's utility value high enough to justify the investment". In the end the logs will tell you (and I applaud you for taking a data-driven approach to Eve design). But the madness of crowds is giving you a warning signal at the moment that the answer is likely to be, "no".
Woud that be a fair appraisal of events so far?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Mournful Conciousness
Embers Children TOHA Conglomerate
444
|
Posted - 2014.01.08 11:46:00 -
[1788] - Quote
Mournful Conciousness wrote:CCP Rise wrote:There's a lot of concern about the price, which is completely understandable as it will be rather expensive at current SOE LP value, but that cost is controlled by the market and doesn't affect the thinking behind the LP price that we set. Lets be completely clear about this. The price of a Nestor will be dictated by: * supply of people generating SoE LP * demand for SoE faction implants * demand for SoE probes and launchers * demand for SoE astero and stratios * the relative cost/benefit of a Nestor over the two smaller ships.If the utility value of the Nestor is not high enough it will become illogical to produce them since no rational player will consume them, and the conversion the LP to a Nestor BPC will be a suboptimal trade - Nestors compete for LP supply against every other form of SoE materiel.* Thus if this is the case, you will have a broken market in Nestors. This is ABC economics is it not? The system breaks without fluidity. The question is of course, "is the Nestor's utility value high enough to justify the investment". In the end the logs will tell you (and I applaud you for taking a data-driven approach to Eve design). But the madness of crowds is giving you a warning signal at the moment that the answer is likely to be, "no". Woud that be a fair appraisal of events so far? * Explanation: The conversion price of an LP to a Nestor is a fixed value - akin to price fixing in a real market. Price fixing has historically always led to a collapse of economies and the creation of artificial shortages. If the price of a Nestor is truly to be set by supply and demand, then the LP cost of a Nestor BPC would need to be a fluctuating value, dependent on some derivative of supply and demand.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Mike Whiite
Stupid Stunts The Wolfpack Nexus
320
|
Posted - 2014.01.08 11:47:00 -
[1789] - Quote
CCP Rise wrote:Hi guys, sorry for the winter break in communication. Hope you all had a good holiday!
I've been catching up a bit here and I'll try to comment on some of what I'm seeing.
There's a lot of concern about the price, which is completely understandable as it will be rather expensive at current SOE LP value, but that cost is controlled by the market and doesn't affect the thinking behind the LP price that we set. This is a ship that is meant to function at pirate faction meta level and is attainable at less risk than other pirate faction Battleships because of being available in high sec, which warrants the step up in LP cost. If it turns out that price is so prohibitive that people can't justify using the Nestor as much as we would want we can investigate ways to make it more attractive or make it easier to get, but hopefully that won't be necessary.
The problem is the usefullness of the Frigate and the Cruiser.
these will stay expensive, there for the LP price needs to justify the number of of cruisers I can buy/sell instead of that one battleship.
And at this point few people will throw away their profit on cruisers and Frigates to a battleship with very limited options.
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Madbuster73
RED SQUAD
90
|
Posted - 2014.01.08 12:06:00 -
[1790] - Quote
CCP Rise wrote:Hi guys, sorry for the winter break in communication. Hope you all had a good holiday!
I've been catching up a bit here and I'll try to comment on some of what I'm seeing.
There's a lot of concern about the price, which is completely understandable as it will be rather expensive at current SOE LP value, but that cost is controlled by the market and doesn't affect the thinking behind the LP price that we set. This is a ship that is meant to function at pirate faction meta level and is attainable at less risk than other pirate faction Battleships because of being available in high sec, which warrants the step up in LP cost. If it turns out that price is so prohibitive that people can't justify using the Nestor as much as we would want we can investigate ways to make it more attractive or make it easier to get, but hopefully that won't be necessary.
As far as the ship design itself, everyone is trying to tug it in a direction that matches their ideal application, which makes sense considering that for most people some ship traits won't be useful due to their diverse nature. I want to reiterate that removing some of these smaller traits wouldn't necessarily mean we could suddenly add something else. The exploration bonuses are a good example. Many people won't use the hacking or probing bonus, but in some cases they will add nice options. For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents. These bonuses come cheap in terms of balance and characterize the Sisters of EVE ships as a whole so we like including them, but don't let that make you think they are there in place of something more focused and powerful.
Specifically, there are suggestions relating to:
Smartbomb bonuses - I think this would be fun to get in somewhere but the Nestor is definitely not the right place
More damage - it already has huge damage potential because of being drone bonused with 5 turrets, and pure tank and gank is not meant to be it's strong point.
More tank - it is extremely important that it can tank well enough to run most PVE content, if this isn't the case we would make adjustments but we don't expect that to be a problem. Outside of that, just like with damage, it isn't meant to be overly strong in this area.
Covert cloaking - we discussed this extensively and ultimately agreed that it is both too powerful, and also should belong on a tech 2 battleship before a pirate faction if it were to happen.
Black ops bridging - again, power level is a big concern here. We already upped the amount of damage you can bring through covert bridges with the Stratios and don't want to extend that even further. It's possible that if Black Ops had been rebalanced before the Nestor went in we may have been more likely to echo some Black Ops function, but without knowing how that rebalance will pan out exactly we didn't want to go that direction at this time.
MJDs - Marauders just picked up a focus on MJDs and it would be strange to do the same with the Nestor.
Ship maintenance arrays - we talked about this a lot as well but the new personal depots cover this function nicely without ever leading to afk gameplay (which would be a risk if it was on the Nestor)
After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility.
I'll be reading further discussion and will keep you updated on any future changes, hope this answered some of your questions.
edit: The SMA on Singularity is an error (someone tried to sneak it on while I was away for vacation I guess) and it will be removed before release.
CCP Rise, Have you been living under a rock?
Quote:For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents.
Small gangs with Battleships???? I Havent seen that since 2009 That is just a shiny killmail waiting to happen. Nobody in their right mind will fly this in small gang. Battleships in general are only being used nowadays in 0.0 blob-warfare. |
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Savira Terrant
Valhollr
186
|
Posted - 2014.01.08 12:43:00 -
[1791] - Quote
CCP Rise wrote:Lots and lots that was already mentioned by CCP before, just repeating the same old without actually adding any new argument.
Well, it was you tugging it in the direction of a exploration battleship, before we even heard about a sisters battleship is in the works, by emphasising these roles on the frigate and cruiser. Then it was in the works and you wanted a scanning and hacking bonus on the hull, further emphasising it's role on exploration. We just tried to tell you how to make it actually useful for this role, nothing more.
Another few points.
1. I argued before that a faction ship -pirate or not - should not be based on the SoCT design philosophy in the first place. 2. I argued before that this is the wrong time to even consider implementing a SOE battleship - since BO and pirate ships need rebalancing first - CCP is falling back into their habit of more bling instead of healthy game mechanics/balance just on a smaller scale. 3. I argued before that a logistics battleship (espescially with the Nestors stats) is not a remotely good alternative to Logistics cruisers in any case. 4. You say we tug it in a direction we want this ship, but you do the same thing yourself, by tugging it in the direction of a more survivable Dominix with less damage and damage application and then add arbitrary bonuses noone would ever make use of on a battleship. 5. We did not have any questions at all, but disagreed with the overall design philosophy of this piece of garbage and seeing that you did not reconsider this at all really makes me wonder, why Team Game of Drones even makes feedback threads these days.
Can someone please tell me why I still waste so much of my time in the balancing threads by Fozzie and Rise? Shouldn't I know better by now? . |
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CCP Rise
C C P C C P Alliance
3402
|
Posted - 2014.01.08 13:36:00 -
[1792] - Quote
Quote:An example of this broken market is the fact that we don't see any navy drakes being flown.
Why?
A lot of what you're saying is true but this is the part that isn't. Navy Drakes are being flown. Yesterday Navy Drakes made about 5000 gate jumps, which is around 15% of the jumps made by normal Drakes and around double the jumps made by Navy Caracals.
You're right that the price for Nestor's will be influenced by the demand for the LP as a whole rather than the demand for this ship in particular, which might mean the price goes higher than the ship would sell for in an isolated market, but that doesn't mean no one will want to pay for it at the price governed by sisters LP. Your example proves this. Even though you think a Navy Drake is only worth 100mil, there are many orders being filled at around 180 because that is the price dictated by Caldari Navy LP. This price cuts out some potential buyers who would have thought it was worthwhile at 100 or 150, but it doesn't cut out the entire demand.
What we would want to watch with the Nestor (or any other ship) is that the ship isn't so far under-value that almost no one wants to pay for it. If that was the case we would need to make changes to affect demand or affect the cost. |
|
Mournful Conciousness
Embers Children TOHA Conglomerate
444
|
Posted - 2014.01.08 13:50:00 -
[1793] - Quote
CCP Rise wrote:Quote:An example of this broken market is the fact that we don't see any navy drakes being flown.
Why? A lot of what you're saying is true but this is the part that isn't. Navy Drakes are being flown. Yesterday Navy Drakes made about 5000 gate jumps, which is around 15% of the jumps made by normal Drakes and around double the jumps made by Navy Caracals. You're right that the price for Nestor's will be influenced by the demand for the LP as a whole rather than the demand for this ship in particular, which might mean the price goes higher than the ship would sell for in an isolated market, but that doesn't mean no one will want to pay for it at the price governed by sisters LP. Your example proves this. Even though you think a Navy Drake is only worth 100mil, there are many orders being filled at around 180 because that is the price dictated by Caldari Navy LP. This price cuts out some potential buyers who would have thought it was worthwhile at 100 or 150, but it doesn't cut out the entire demand. What we would want to watch with the Nestor (or any other ship) is that the ship isn't so far under-value that almost no one wants to pay for it. If that was the case we would need to make changes to affect demand or affect the cost.
Thanks for the reply.
I'd be interested to see the numbers you have access to. Are they available?
Perhaps there is some irrational kudos attached to being in a navy drake for some players, in the same way that occasionally one gets lucky and breaks open a ship (irrationally) fitted with navy guns.
Have you guys considered letting LP costs become market-driven rather than fixed (and indeed mission payouts)? I think that if you did this you would finally break the eve market free of unintentional price-fixing. The market would then give you a great deal more information than it does now as to what really works for people.
This would provide better data that could drive the very welcome rebalancing efforts.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Steph Livingston
Neko's Blanket
0
|
Posted - 2014.01.08 13:52:00 -
[1794] - Quote
CCP Rise wrote:
As far as the ship design itself, everyone is trying to tug it in a direction that matches their ideal application, which makes sense considering that for most people some ship traits won't be useful due to their diverse nature. I want to reiterate that removing some of these smaller traits wouldn't necessarily mean we could suddenly add something else. The exploration bonuses are a good example. Many people won't use the hacking or probing bonus, but in some cases they will add nice options. For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents. These bonuses come cheap in terms of balance and characterize the Sisters of EVE ships as a whole so we like including them, but don't let that make you think they are there in place of something more focused and powerful.
**SNIP**
After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility
Even though it seems like some people want to push the Nestor in a certain direction, like the Covert Ops cloak, many people are just concerned about how relevant the bonuses are. Having a diverse focus is one thing, having bonuses that MAYBE 5% of people would use... that's another.
With the laser optimal range, armor strength and drone boost bonuses shared among the entire line, I'm not sure the hacking/relic bonuses are worth pushing. As it's been said before, why take a battleship into sites that require you to run between locations, when you don't need the firepower and a smaller ship moves quicker?
If you want to stick to the theme / characteristics for SoE, why not just increase the warp speed or base max velocity to represent the ability to respond to crafts in distress, or lower the signature radius to represent the Sister's desire to avoid conflict.
I like that there SoE ships all share the theme of exploration, but I just don't think giving them all the same general bonuses is the way to go. There's more to exploration, and assistance, then opening up data and relic sites. |
Cassius Invictus
Thou shalt not kill
76
|
Posted - 2014.01.08 14:21:00 -
[1795] - Quote
CCP Rise wrote:Hi guys, sorry for the winter break in communication. Hope you all had a good holiday!
I've been catching up a bit here and I'll try to comment on some of what I'm seeing.
There's a lot of concern about the price, which is completely understandable as it will be rather expensive at current SOE LP value, but that cost is controlled by the market and doesn't affect the thinking behind the LP price that we set. This is a ship that is meant to function at pirate faction meta level and is attainable at less risk than other pirate faction Battleships because of being available in high sec, which warrants the step up in LP cost. If it turns out that price is so prohibitive that people can't justify using the Nestor as much as we would want we can investigate ways to make it more attractive or make it easier to get, but hopefully that won't be necessary.
As far as the ship design itself, everyone is trying to tug it in a direction that matches their ideal application, which makes sense considering that for most people some ship traits won't be useful due to their diverse nature. I want to reiterate that removing some of these smaller traits wouldn't necessarily mean we could suddenly add something else. The exploration bonuses are a good example. Many people won't use the hacking or probing bonus, but in some cases they will add nice options. For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents. These bonuses come cheap in terms of balance and characterize the Sisters of EVE ships as a whole so we like including them, but don't let that make you think they are there in place of something more focused and powerful.
Specifically, there are suggestions relating to:
Smartbomb bonuses - I think this would be fun to get in somewhere but the Nestor is definitely not the right place
More damage - it already has huge damage potential because of being drone bonused with 5 turrets, and pure tank and gank is not meant to be it's strong point.
More tank - it is extremely important that it can tank well enough to run most PVE content, if this isn't the case we would make adjustments but we don't expect that to be a problem. Outside of that, just like with damage, it isn't meant to be overly strong in this area.
Covert cloaking - we discussed this extensively and ultimately agreed that it is both too powerful, and also should belong on a tech 2 battleship before a pirate faction if it were to happen.
Black ops bridging - again, power level is a big concern here. We already upped the amount of damage you can bring through covert bridges with the Stratios and don't want to extend that even further. It's possible that if Black Ops had been rebalanced before the Nestor went in we may have been more likely to echo some Black Ops function, but without knowing how that rebalance will pan out exactly we didn't want to go that direction at this time.
MJDs - Marauders just picked up a focus on MJDs and it would be strange to do the same with the Nestor.
Ship maintenance arrays - we talked about this a lot as well but the new personal depots cover this function nicely without ever leading to afk gameplay (which would be a risk if it was on the Nestor)
After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility.
I'll be reading further discussion and will keep you updated on any future changes, hope this answered some of your questions.
edit: The SMA on Singularity is an error (someone tried to sneak it on while I was away for vacation I guess) and it will be removed before release.
Thx for your response CCP Rise. One question - is the model itself final ?
|
James Amril-Kesh
4S Corporation Goonswarm Federation
8213
|
Posted - 2014.01.08 14:28:00 -
[1796] - Quote
Rise, this ship doesn't have ANY role. It's not good enough at any of its myriad of roles to justify its cost, and the roles themselves don't complement each other.
"Everyone is trying to tug it in a direction" well duh. It needs a direction. Right now it has none. And as such it will be useless. Nothing about this ship isn't done better by another ship. My EVE Videos |
James Amril-Kesh
4S Corporation Goonswarm Federation
8213
|
Posted - 2014.01.08 14:30:00 -
[1797] - Quote
Glad to see you glossing over feedback and explaining it away though. My EVE Videos |
Owen Levanth
Federated Deep Space Explorations
66
|
Posted - 2014.01.08 14:37:00 -
[1798] - Quote
CCP Rise wrote:Hi guys, sorry for the winter break in communication. Hope you all had a good holiday!
I've been catching up a bit here and I'll try to comment on some of what I'm seeing.
There's a lot of concern about the price, which is completely understandable as it will be rather expensive at current SOE LP value, but that cost is controlled by the market and doesn't affect the thinking behind the LP price that we set. This is a ship that is meant to function at pirate faction meta level and is attainable at less risk than other pirate faction Battleships because of being available in high sec, which warrants the step up in LP cost. If it turns out that price is so prohibitive that people can't justify using the Nestor as much as we would want we can investigate ways to make it more attractive or make it easier to get, but hopefully that won't be necessary.
As far as the ship design itself, everyone is trying to tug it in a direction that matches their ideal application, which makes sense considering that for most people some ship traits won't be useful due to their diverse nature. I want to reiterate that removing some of these smaller traits wouldn't necessarily mean we could suddenly add something else. The exploration bonuses are a good example. Many people won't use the hacking or probing bonus, but in some cases they will add nice options. For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents. These bonuses come cheap in terms of balance and characterize the Sisters of EVE ships as a whole so we like including them, but don't let that make you think they are there in place of something more focused and powerful.
Specifically, there are suggestions relating to:
Smartbomb bonuses - I think this would be fun to get in somewhere but the Nestor is definitely not the right place
More damage - it already has huge damage potential because of being drone bonused with 5 turrets, and pure tank and gank is not meant to be it's strong point.
More tank - it is extremely important that it can tank well enough to run most PVE content, if this isn't the case we would make adjustments but we don't expect that to be a problem. Outside of that, just like with damage, it isn't meant to be overly strong in this area.
Covert cloaking - we discussed this extensively and ultimately agreed that it is both too powerful, and also should belong on a tech 2 battleship before a pirate faction if it were to happen.
Black ops bridging - again, power level is a big concern here. We already upped the amount of damage you can bring through covert bridges with the Stratios and don't want to extend that even further. It's possible that if Black Ops had been rebalanced before the Nestor went in we may have been more likely to echo some Black Ops function, but without knowing how that rebalance will pan out exactly we didn't want to go that direction at this time.
MJDs - Marauders just picked up a focus on MJDs and it would be strange to do the same with the Nestor.
Ship maintenance arrays - we talked about this a lot as well but the new personal depots cover this function nicely without ever leading to afk gameplay (which would be a risk if it was on the Nestor)
After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility.
I'll be reading further discussion and will keep you updated on any future changes, hope this answered some of your questions.
edit: The SMA on Singularity is an error (someone tried to sneak it on while I was away for vacation I guess) and it will be removed before release.
What about the Black ops cloak bonus then? The Nestor already is incredibly slow, so with at least a speed bonus for cloaking, people could actually cloak up in an emergency and try to run away. It's less OP than a covert-ops cloak, too.
The rest is OK.
That said, if you really bring the covert-ops cloak to a T2 battleship, please tell us as soon as possible! I would remake my entire skillplan just to get one.
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1037
|
Posted - 2014.01.08 14:38:00 -
[1799] - Quote
Mournful Conciousness wrote:(using unintentional double post to provide an example)
An example of this broken market is the fact that we don't see any navy drakes being flown.
Why?
The LP cost of a navy drake is a fixed amount, which means that the navy drake's prices is set by the desirability of every other Caldari faction item rather than the desirability of the ship itself. Further, since players are free to mission for whomever they choose, the price of a Navy Drake (the least desirable navy BC) is actually set by the desirability of the most desirable navy faction items, such as navy invulnerability fields, navy nano membranes, navy armour repairers, navy ammo of all kinds and POS fuel.
Thus the incentive to produce a Navy drake is zero since to be desirable the ship needs to command a price of roughly half of the price dictated by the market price of the component LPs. "roughly half" is my mental calculation of what I would pay for one. That is to say, for me the clearing price of a Navy Drake is about ISK100m at best.
Another example would be navy guns and missile launchers. The utility value is marginally better than a meta-4 and worse than a T2, so the real market clearing price would be closer to ISK 2M than the ISK 70M dictated by the LP store.
I could go on...
Funny .. we kill almsot as many navy drakes as normal drakes.
They are not rare at all. And I see far more fleet hurricanes than normal hurricanes (basically because the normal variant is so weak now).
Surely there will be people using this battleship. Maybe not on Your metagame, but eve is nto only where you live. High sec mercs like us are used to seeing vindicators left and right. 1 bil price never seemed to be a deterrent for people wantign to use the most powerful weapons.
Msot osf the price issue with LP stores woudl be fixed if the HORRIBLE tags were removed and all prices were in LP + Isk + base ship/module. Most peopel simply cannto be bothered to go for the tags and try to even get them on market. They simply expend their LP on the best "SIMPLE to FULLFILL" option.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|
CCP Rise
C C P C C P Alliance
3403
|
Posted - 2014.01.08 14:44:00 -
[1800] - Quote
I can't really say anything about the art since I don't work on it. Personally, I think the art guys do amazing work and Nestor is no exception but it is of course very subjective. |
|
|
Owen Levanth
Federated Deep Space Explorations
66
|
Posted - 2014.01.08 14:55:00 -
[1801] - Quote
CCP Rise wrote:I can't really say anything about the art since I don't work on it. Personally, I think the art guys do amazing work and Nestor is no exception but it is of course very subjective.
There is no problem with the way the Nestor looks, it's a very unique and nice looking ship. That said, it's also so slow it makes even an improved cloak useless: When cloaked the Nestor is almost immobile. And without any possibility to hide your expensive, clunky ship, it won't be used in exploration. The probing bonus maybe used instead in PVP, sure. But in its current version, you could easily take the bonus on virus strength away. No-one sane will take this ship close to a site were it could easily be tackled and killed by everyone.
Hell, the ship is expensive enough I wouldn't even dare to use it in HighSec. If I ever am rich enough to waste my fake play money like this, I'll give them names like "Flying Space Coffin" or "Prime Target". |
Kaise Hawthorne
Pator Tech School Minmatar Republic
0
|
Posted - 2014.01.08 14:59:00 -
[1802] - Quote
So, here's an idea. Since SoE seems to be based around humanitarian aid and exploration, and considering Marauders recently became mini-Dreads, would it be possible to turn the Nestor into a mini-Carrier, with the ability to go into Triage?
Having the ability to lock down and get increased lock speed, repair amount, repair range, and immunity to ewar might make it a far more viable option and to some extent justify the massive price tag, as it would serve a unique role that no other ship in EVE is capable of. If you still want to emphasize exploration, increase scan strength while locked down as well. Perhaps, also, you could give it bonuses to armor repair drone speed and repair amount, to assign a single drone to support a ship to emulate the way Fighters are used.
Naturally this would likely severely complicate the development of the ship and possibly delay Rubicon 1.1, but it would be a very interesting addition to the fleet of ships capable of capsuleer use. It could also keep in line with the SoE goals, with the practical use of the Nestor to support for ailing ships or even small stations while evacuations take place.
Just tossing some ideas out there. I'm not exactly an expert on ship design philosophy, it just seems cool. |
Valarie Paradox
Agnito Industries Bask of Fail
0
|
Posted - 2014.01.08 15:08:00 -
[1803] - Quote
CCP Rise wrote:Hi guys, sorry for the winter break in communication. Hope you all had a good holiday!
I've been catching up a bit here and I'll try to comment on some of what I'm seeing.
Specifically, there are suggestions relating to:
Smartbomb bonuses - I think this would be fun to get in somewhere but the Nestor is definitely not the right place
More damage - it already has huge damage potential because of being drone bonused with 5 turrets, and pure tank and gank is not meant to be it's strong point.
More tank - it is extremely important that it can tank well enough to run most PVE content, if this isn't the case we would make adjustments but we don't expect that to be a problem. Outside of that, just like with damage, it isn't meant to be overly strong in this area.
Covert cloaking - we discussed this extensively and ultimately agreed that it is both too powerful, and also should belong on a tech 2 battleship before a pirate faction if it were to happen.
Black ops bridging - again, power level is a big concern here. We already upped the amount of damage you can bring through covert bridges with the Stratios and don't want to extend that even further. It's possible that if Black Ops had been rebalanced before the Nestor went in we may have been more likely to echo some Black Ops function, but without knowing how that rebalance will pan out exactly we didn't want to go that direction at this time.
MJDs - Marauders just picked up a focus on MJDs and it would be strange to do the same with the Nestor.
Ship maintenance arrays - we talked about this a lot as well but the new personal depots cover this function nicely without ever leading to afk gameplay (which would be a risk if it was on the Nestor)
I feel like you didn't really address the biggest point of concern for most folks which is that this ship has trouble traveling anywhere safely. What about giving it a regular jump drive or some built-in warp core strength? Also, "Marauders just picked up a focus on MJDs and it would be strange to do the same with the Nestor." Why would that be strange? |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1037
|
Posted - 2014.01.08 15:14:00 -
[1804] - Quote
Owen Levanth wrote:CCP Rise wrote:I can't really say anything about the art since I don't work on it. Personally, I think the art guys do amazing work and Nestor is no exception but it is of course very subjective. There is no problem with the way the Nestor looks, it's a very unique and nice looking ship. That said, it's also so slow it makes even an improved cloak useless: When cloaked the Nestor is almost immobile. And without any possibility to hide your expensive, clunky ship, it won't be used in exploration. The probing bonus maybe used instead in PVP, sure. But in its current version, you could easily take the bonus on virus strength away. No-one sane will take this ship close to a site were it could easily be tackled and killed by everyone. Hell, the ship is expensive enough I wouldn't even dare to use it in HighSec. If I ever am rich enough to waste my fake play money like this, I'll give them names like "Flying Space Coffin" or "Prime Target".
then do nto use it in exploration if you are so afraid. People do PVE in marauders in 0.0.. dotn see why is so problematic.... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2014.01.08 16:06:00 -
[1805] - Quote
Savira Terrant wrote:CCP Rise wrote:Lots and lots that was already mentioned by CCP before, just repeating the same old without actually adding any new argument. Well, it was you tugging it in the direction of a exploration battleship, before we even heard about a sisters battleship is in the works, by emphasising these roles on the frigate and cruiser. Then it was in the works and you wanted a scanning and hacking bonus on the hull, further emphasising it's role on exploration. We just tried to tell you how to make it actually useful for this role, nothing more. Another few points. 1. I argued before that a faction ship -pirate or not - should not be based on the SoCT design philosophy in the first place. 2. I argued before that this is the wrong time to even consider implementing a SOE battleship - since BO and pirate ships need rebalancing first - CCP is falling back into their habit of more bling instead of healthy game mechanics/balance just on a smaller scale. 3. I argued before that a logistics battleship (espescially with the Nestors stats) is not a remotely good alternative to Logistics cruisers in any case. 4. You say we tug it in a direction we want this ship, but you do the same thing yourself, by tugging it in the direction of a more survivable Dominix with less damage and damage application and then add arbitrary bonuses noone would ever make use of on a battleship. 5. We did not have any questions at all, but disagreed with the overall design philosophy of this piece of garbage and seeing that you did not reconsider this at all really makes me wonder, why Team Game of Drones even makes feedback threads these days. Can someone please tell me why I still waste so much of my time in the balancing threads by Fozzie and Rise? Shouldn't I know better by now?
Thank you for perfectly summing up the main point to all our posts, everything else is just fluff and glitter. I agree, the SoCT design philosophy is exactly wrong for the Nestor. Why this design philosophy was chosen may be due to the successes of the rest of the line but a BS can not and should not emulate them since the only reason they work for their niche is due to the fact that their roles compliment each other well enough to perform many of them with minimal refitting if you even need to at all, their inherent agility as frigate/cruiser, and the added survivability of their covops cloaks. With none of these advantages, the Nestor needs a much more focused design with a specific role or niche in mind to make it viable. Why this isn't obvious to the CCP team I have no idea but if they don't listen to all of us now we will just have to hope that after the markets prove us right, CCP will fix it when they balance pirate ships, I just don't want to wait that long.
P.S. No rational pilot was seriously expecting a covops cloak on a BS but is there really an excuse not to have a cloaked velocity bonus? If so, I look forward to hearing your reasoning for it CCP Rise. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
138
|
Posted - 2014.01.08 16:33:00 -
[1806] - Quote
Thanks for the responses, CCP Rise. I would agree that this thread is attempting to pull the ship into several different directions, and that focusing is difficult. I appreciate that you've taken the time to list each of the various ideas that have been presented most often and talk about each one. However, if you don't mind, you did miss one -- specifically, the covert jump drive. You mentioned covert bridging, which I agree is way too powerful to be on a T1 ship and belongs in the Black Ops battleship toolkit exclusively. However, just the jump drive itself could be a separate, but valuable addition to this ship and give it the push it needs to actually be used in the game instead of just an expensive setpiece in a collector's showcase. Is this also not a possibility? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
MukkBarovian
Blackwater USA Inc. Pandemic Legion
11
|
Posted - 2014.01.08 16:46:00 -
[1807] - Quote
I feel the need to defend CCP decisions.
First off there are a lot of people claiming they want this ship to be an exploration bonused ship with a cloak. You are all badwrong. Even with a cloak it would be suicidally dumb to explore with a battleship. In the 7-10 seconds it takes to align and warp a competent interceptor pilot would decloak you. Maybe you could slip through some camps by cloaking, MWDing, and Aligning, but its still iffy. Scouting is best done with an interceptor, covert ops, or a recon, something cheap that doesn't cost as much as or more than a carrier.
Next a jump drive isn't actually an exploration tool at all. Someone has to light a cyno, which means that that person was the explorer, probably in a recon. A jump drive or a covert bridge is a bonus to rapid deployment. Furthermore if this had a black ops style jump drive it would be the most powerful thing capable of appearing through a covert cyno in terms of tank, gank, and rep. Speaking as a member of an alliance that regularly drops black ops battleships onto things, we would all switch in an instant to Nestors, cost be damned.
Finally this ship does have an exploration bonus. Its hardwired into the hull. It reads something like -50% ship mass -50% ship velocity. This is a significant wormhole exploration bonus. It means you can fit twice as many of these things through any given wormhole. It means you can fly these through wormholes without worrying nearly as much about the WH collapsing behind you. It makes the Nestor a possible support ship for wormhole fleets, which generally consist of low mass T3 cruisers, and a few exceptionally good BS that justify their high mass through massive utility, like the Bhalgorn.
Lets now look at the wierd proliferation of bonuses. The bonuses on this ship give it two possible roles. Its either a drone boat with utility highs that can be used for additional damage or RR, or its an oversized Guardian with 200-300K EHP and 1.5 times the repping power that just happens to have 450DPS worth of drones. In either case it seems like an excellent ship. Its clearly better than the alternatives when cost is not a factor. Our only problem is one of cost. At the current price its better to bring a triage carrier than an overpowered guardian, and its hard to justify using this in a drone configuration when you could fly a Domi for much cheaper or fly an Archon and be much tougher.
So onto cost. Does anyone remember when T3 cruisers were worth 1.5 billion for a hull and subsystems? Remember how the first person to lose one in combat was considered a moron because he was flying such an overpriced piece of crap? Fast forward to today when most major blocks have T3 cruiser doctrines and own hundreds of the things. The sandbox can take a long time to adjust when it comes to the market. However the trend in Sisters Isk/LP is going down. You can now buy a Stratios in Jita for 350 millions isk. My vote is to wait and see if the hull drops below 1.5 billion isk by around June. If it doesn't, then we can crucify CCP Rise. |
PotatoOverdose
Handsome Millionaire Playboys
817
|
Posted - 2014.01.08 16:47:00 -
[1808] - Quote
CCP Rise wrote: For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents. .......
Black ops bridging - again, power level is a big concern here. We already upped the amount of damage you can bring through covert bridges with the Stratios and don't want to extend that even further. It's possible that if Black Ops had been rebalanced before the Nestor went in we may have been more likely to echo some Black Ops function, but without knowing how that rebalance will pan out exactly we didn't want to go that direction at this time.
......
After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility.
I'll be reading further discussion and will keep you updated on any future changes, hope this answered some of your questions.
edit: The SMA on Singularity is an error (someone tried to sneak it on while I was away for vacation I guess) and it will be removed before release. Two things:
1) No FC will ever turn to his logi (the role you provided) and say "hey guys, see those snipers shooting our dudes? While your keeping our guys alive, I also want you to probe them down at the same time." Will never happen.
Also, any small gang that flies 1 bil+ battleships will have proper scouts (e.g. nullified t3 or covops frigs at the least), especially after the new dscan jammer hits TQ.
2) Allow the ship to take a blops bridge (NOT fit a covert jump portal generator). In one stroke, this ship has a role. Blops have been seeing increased use in PvE of late (particularly the Sin). This would have a definite synergy with the Nestor, so much so that it might actually use both its exploration and logistics bonuses in a Sin+Nestor pairing. Meanwhile, the uses for a proper blops gang are obvious.
As an added bonus, this would be self-consistent with the 2 prior SoE ships and the lore regarding its new-fangled propulsion system or whatever. If you're worried about power creep, don't be. There are good reasons why people think the nestor is pretty bad in its current form. 89 pages worth in fact, I won't go into them here. With this change, the Nestor goes from "Why?" to "Oh, that makes sense." |
XAJIRBA Darth
All Your Wrecks Are Bolong To Sith
8
|
Posted - 2014.01.08 17:04:00 -
[1809] - Quote
I am mostly an Empire PvE carebeer so i'm not gonna comment the Covert/ Black Ops and other issues that are meant for living in unfriendly space. I am gonna comment the part that im familliar with.
CCP Rise wrote:
More damage - it already has huge damage potential because of being drone bonused with 5 turrets, and pure tank and gank is not meant to be it's strong point.
Currently the ship has a huge "non-existant" potential dps of bonused drones and 5 turrets. But lets see if it can actually apply the dps: if we try to EFT warrior it into 1000dps+ then we are forced to turning it into a "shield tank" ship, because we need all the low slots to achieve it. On the way to this goal we meet a powergrid problem (we cant fit your beloved lasers) and we end up with high dps that cannot be applied (not tracking for turrets and drones) - so this kind of dps exists only on the EFT screen. On other hand turning this ship into a "shield tank" is nonsense, we lose one major armor tank bonus and lose the ability to effectively RR each other (if we have multiplle Nestor hulls). Realistic dps for this ship is 800-900, in PvE environment any other pirate BS easily outclasses this dps ... but it seems like "is not meant to be it's strong point."
ok, lets move to the next point
CCP Rise wrote:
More tank - it is extremely important that it can tank well enough to run most PVE content, if this isn't the case we would make adjustments but we don't expect that to be a problem.
I see a here huge missunderstaning of drone boat tanking in PvE environment. In PvE environment the main tanking issue for drone boats is not about BS survival its about drones survival (since its your main offensive platform, but it can be destroyed). Most PvE drone boats achieve it by: 1) "sniping" rats before they get under tracking distance of sentri drones - main problem here are actually the small rats, that are fast and it takes long to lock them. And the only efficient way to here is to have a tracking bonused ship (read Ishtar / Domi) 2) another way is to switch to light drones or dock / undock / RR focussed drones, but it lowers the applied dps a lot
What im trying to say is this ship does not need more dps/ tank then it currently has, but it need a way to be able to apply that small dps of his efficiently.
I dont see any reasons why this ship should be weaker then all pirate BSs in terms off pure dps numbers. And i dont see any resons why this ship should be weaker then ordinary t1 BSs in terms of real applied dps. The ship currently has no actual gank bonuses (like CovOps cloak) that were the reason for frigate and cruiser to be overly weaker in dps. Why should this BS still have the penalty?
and now the main point
CCP Rise wrote: Outside of that, just like with damage, it isn't meant to be overly strong in this area.
I only see your comments that this ship is not meant for this, not meant for that. Up to this point i havent seen an answer to one main question - in which area is this ship is meant to be overly strong??
P.s. atm the D**do is only good for entering/exiting wormHoles, but it cant give birth to anything inside |
Savira Terrant
Valhollr
186
|
Posted - 2014.01.08 17:27:00 -
[1810] - Quote
MukkBarovian wrote: Next a jump drive isn't actually an exploration tool at all. Someone has to light a cyno, which means that that person was the explorer, probably in a recon. A jump drive or a covert bridge is a bonus to rapid deployment. Furthermore if this had a black ops style jump drive it would be the most powerful thing capable of appearing through a covert cyno in terms of tank, gank, and rep. Speaking as a member of an alliance that regularly drops black ops battleships onto things, we would all switch in an instant to Nestors, cost be damned.
I would like to remind you of all the proposals, giving it a covert jump drive without e.g. the rep bonuses or other such things you say is overpowered. The jumpdrive should be the base for rapid deployment around which an exploration battleship would be balanced to finish off the harder DED sites. Time plays a very, very substinantial role in finishing them safely, which is why people already use their carriers to jump in their Marauders - which are almost unkillable when employing MJD. . |
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
239
|
Posted - 2014.01.08 17:59:00 -
[1811] - Quote
Well, I see the points you make on a lot of this- and some of the proposals here are kind of unbalanced, but after reading your commentary, I'd just like to say a couple of things-
A MJD bonus wouldn't be "strange", because this is a battleship that is seemingly geared towards exploration. If it can't cloak, then having a mjd activation time (instead of cooldown time, which marauders get) reduction could be very helpful in allowing it to actually get away from people at gates some of the time in low/null. Plus, it fits the theme- I just want to know why it'd be "strange"- it'd be helpful and actually make sense on the Nestor.
Also, I just don't see why the Armor rep bonuses can be replaced by one bonus to armor repair drone effectiveness (150%), and add the MJD bonus (70%) to make a ship that can actually perform in a good way while being very unique.
It'd probably have more chance of being flown if it had something more along these lines, instead of TWO rep bonuses that make it still a lot less effective than logis (although I do recognize the weaponry on it as being a balance factor to this).
Additionally, why not increase the Virus Strength bonus to +15 or even +20? If somebody's going to hack in a BS, it should be better at it than a much more mobile frigate or cruiser.
Regardless, I love the ship already- the design is awesome (it's HUGE in-game!) and I'll definitely get one, at least to spin. I just feel like it could be improved somewhat to make it a reasonable ship to fly!
Thanks for the ship, seriously- I just have thoughts about it and this is F&I, so I figured I'd share them.
Nestor
Amarr BS Bonus: 4% bonus to armor resists per level
Gallente BS Bonus: 10% bonus to drone damage and HP per level
Role Bonuses: 150% bonus to effectiveness of armor repair drones 70% reduction to MJD activation time 50% bonus to optimal range of large energy turrets 50% bonus to scan strength of probes +15 virus strength for analyzers "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
I am disposable
Republic University Minmatar Republic
49
|
Posted - 2014.01.08 18:05:00 -
[1812] - Quote
CCP Rise wrote:Hi guys, sorry for the winter break in communication. Hope you all had a good holiday!
I've been catching up a bit here and I'll try to comment on some of what I'm seeing.
There's a lot of concern about the price, which is completely understandable as it will be rather expensive at current SOE LP value, but that cost is controlled by the market and doesn't affect the thinking behind the LP price that we set. This is a ship that is meant to function at pirate faction meta level and is attainable at less risk than other pirate faction Battleships because of being available in high sec, which warrants the step up in LP cost. If it turns out that price is so prohibitive that people can't justify using the Nestor as much as we would want we can investigate ways to make it more attractive or make it easier to get, but hopefully that won't be necessary.
As far as the ship design itself, everyone is trying to tug it in a direction that matches their ideal application, which makes sense considering that for most people some ship traits won't be useful due to their diverse nature. I want to reiterate that removing some of these smaller traits wouldn't necessarily mean we could suddenly add something else. The exploration bonuses are a good example. Many people won't use the hacking or probing bonus, but in some cases they will add nice options. For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents. These bonuses come cheap in terms of balance and characterize the Sisters of EVE ships as a whole so we like including them, but don't let that make you think they are there in place of something more focused and powerful.
Specifically, there are suggestions relating to:
Smartbomb bonuses - I think this would be fun to get in somewhere but the Nestor is definitely not the right place
More damage - it already has huge damage potential because of being drone bonused with 5 turrets, and pure tank and gank is not meant to be it's strong point.
More tank - it is extremely important that it can tank well enough to run most PVE content, if this isn't the case we would make adjustments but we don't expect that to be a problem. Outside of that, just like with damage, it isn't meant to be overly strong in this area.
Covert cloaking - we discussed this extensively and ultimately agreed that it is both too powerful, and also should belong on a tech 2 battleship before a pirate faction if it were to happen.
Black ops bridging - again, power level is a big concern here. We already upped the amount of damage you can bring through covert bridges with the Stratios and don't want to extend that even further. It's possible that if Black Ops had been rebalanced before the Nestor went in we may have been more likely to echo some Black Ops function, but without knowing how that rebalance will pan out exactly we didn't want to go that direction at this time.
MJDs - Marauders just picked up a focus on MJDs and it would be strange to do the same with the Nestor.
Ship maintenance arrays - we talked about this a lot as well but the new personal depots cover this function nicely without ever leading to afk gameplay (which would be a risk if it was on the Nestor)
After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility.
I'll be reading further discussion and will keep you updated on any future changes, hope this answered some of your questions.
edit: The SMA on Singularity is an error (someone tried to sneak it on while I was away for vacation I guess) and it will be removed before release.
In other words nothing is going to change even though poster after poster has pointed out that currently this thing is nothing but a massively overpriced yet gimped Dominix with mostly useless bonuses tacked on. Why am I not surprised? |
Arthur Aihaken
The.VOID
2734
|
Posted - 2014.01.08 18:53:00 -
[1813] - Quote
CCP Rise wrote:After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility. This is yet another example of where a new "feature" was "suggested", but in reality the final version will essentially be the first version sans some minor cosmetic changes. There's only one organization in EVE that will benefit from being able to obtain and field the Nestor for a fraction of the cost of everyone else. I'm really trying to avoid drinking the kool-aid, but I'm at a loss to figure out how this $2-billion armor logistics blender is supposed to have any appeal?
PS. Now that you're back from holidays, do you think we could please get an RLML update? We've only been waiting since November... I am currently away, traveling through time and will be returning last week. |
baltec1
Bat Country Goonswarm Federation
9749
|
Posted - 2014.01.08 19:37:00 -
[1814] - Quote
Powergrid is tight. Even with two t2 PG rigs and a few other sacrifices I cannot use those two spare highs. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Mournful Conciousness
Embers Children TOHA Conglomerate
446
|
Posted - 2014.01.08 19:38:00 -
[1815] - Quote
Kagura Nikon wrote: Funny .. we kill almsot as many navy drakes as normal drakes.
They are not rare at all. And I see far more fleet hurricanes than normal hurricanes (basically because the normal variant is so weak now).
...
This is interesting. Without wishing to sound challenging, are you able point me to your corp's killboard so I can check those numbers? It's easy to get carried away in a forum and claim that 25 is as near as dammit to 125 (say).
If it is true that you kill as many navy drakes as normal drakes, here might be a tongue in cheek explanation:
* Anyone who chooses to fly a navy drake, which does less DPS, is harder to fit and is weaker than an ordinary one is clearly a moron. Morons by their very definition make easy targets because they do moronic things - like spending a quarter of a billion on inferior ships when they could spend 50 million on a better one.
* There are many morons in spaceships
* They hang out in hisec, where you hunt them
* Being morons, they take the bait, wrongly believing that the "Navy" part of the name implies a powerful ship that stands a chance against a bunch of professional griefers who've seen it all before.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
242
|
Posted - 2014.01.08 20:01:00 -
[1816] - Quote
baltec1 wrote:Powergrid is tight. Even with two t2 PG rigs and a few other sacrifices I cannot use those two spare highs. Well what're you fitting on it? it's not supposed to fit tachyons or anytyhing- Dual heavy beams+drones seems to be the way to go "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Mournful Conciousness
Embers Children TOHA Conglomerate
446
|
Posted - 2014.01.08 20:04:00 -
[1817] - Quote
Uriel Paradisi Anteovnuecci wrote:baltec1 wrote:Powergrid is tight. Even with two t2 PG rigs and a few other sacrifices I cannot use those two spare highs. Well what're you fitting on it? it's not supposed to fit tachyons or anytyhing- Dual heavy beams+drones seems to be the way to go
for DPS and damage application you're better off fitting medium beams.
I use medium rails on the pve dominix for the same reason.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
242
|
Posted - 2014.01.08 20:08:00 -
[1818] - Quote
Mournful Conciousness wrote:Uriel Paradisi Anteovnuecci wrote:baltec1 wrote:Powergrid is tight. Even with two t2 PG rigs and a few other sacrifices I cannot use those two spare highs. Well what're you fitting on it? it's not supposed to fit tachyons or anytyhing- Dual heavy beams+drones seems to be the way to go for DPS and damage application you're better off fitting medium beams. I use medium rails on the pve dominix for the same reason. Seems reasonable. I just say that because it even has medium beams in the picture they gave us- and I can do with that- dual heavy beams/drones, MJD and snipe- it works for me, even if it's not the best "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Marlona Sky
D00M. Northern Coalition.
4722
|
Posted - 2014.01.08 20:08:00 -
[1819] - Quote
Outside of the "Hey look at me!" I am not feeling the least bit compelled to choose this ship over any other ship in the game to fly. . |
sabastyian
Death By Design
16
|
Posted - 2014.01.08 20:15:00 -
[1820] - Quote
http://i.imgur.com/8kB06ul.png Quick cook up i had, thats with slaves and my skills. Powergrid was an issue, with mega pulse you dont get a mwd or a cap booster. If you go dual plate your dps becomes even worse. Problems with this ship : 1) Dps is anemic, cruisers get more dps 2) Fitting, the fitting for this ship ( and soe in general ) is quite terrible 3) SMA of 0, not even 5k for a shuttle....just 0 4) Can't jump like a black ops ( taking away from either the exploration theme, or the ability to be remotely useful ) 5) The price. |
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baltec1
Bat Country Goonswarm Federation
9749
|
Posted - 2014.01.08 20:21:00 -
[1821] - Quote
Uriel Paradisi Anteovnuecci wrote:baltec1 wrote:Powergrid is tight. Even with two t2 PG rigs and a few other sacrifices I cannot use those two spare highs. Well what're you fitting on it? it's not supposed to fit tachyons or anytyhing- Dual heavy beams+drones seems to be the way to go
Same as the nano mega I use only with Large pulse. I knew PG was going to limit me but it seems very tight for what the ships bonuses ask for.
Its very interesting but a little more PG so you can make use of those spare highs without losing those large lasers would be nice. I also can help but feel the ship would be better serviced with missile slots as opposed to lasers but thats just my personal thought. Join Bat Country today and defend the Glorious Socialist Dictatorship |
I am disposable
Republic University Minmatar Republic
50
|
Posted - 2014.01.08 20:23:00 -
[1822] - Quote
Arthur Aihaken wrote:CCP Rise wrote:After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility. This is yet another example of where a new "feature" was "suggested", but in reality the final version will essentially be the first version sans some minor cosmetic changes. There's only one organization in EVE that will benefit from being able to obtain and field the Nestor for a fraction of the cost of everyone else. I'm really trying to avoid drinking the kool-aid, but I'm at a loss to figure out how this $2-billion armor logistics blender is supposed to have any appeal? PS. Now that you're back from holidays, do you think we could please get an RLML update? We've only been waiting since November...
It should be obvious to all at this point that Rise and Fozzie are only going through the motions when it comes to player feedback. Oh well, they are the CCP employees so they make the calls, even if we are trying to help them not add more useless crap to this game. |
Rek Seven
Probe Patrol Polarized.
1256
|
Posted - 2014.01.08 20:26:00 -
[1823] - Quote
What a shame! I was hoping that the Nestor would give me a reason to fly battleships again but i doubt i'll be flying this ship. If it was a better logistics ship (more range) or had a covert cloak then i would get one but that ain't gonna happen.
To all the high sec care bears and ship spinners out there, enjoy your new toy! o/ +1 |
Mournful Conciousness
Embers Children TOHA Conglomerate
446
|
Posted - 2014.01.08 20:34:00 -
[1824] - Quote
baltec1 wrote:Uriel Paradisi Anteovnuecci wrote:baltec1 wrote:Powergrid is tight. Even with two t2 PG rigs and a few other sacrifices I cannot use those two spare highs. Well what're you fitting on it? it's not supposed to fit tachyons or anytyhing- Dual heavy beams+drones seems to be the way to go Same as the nano mega I use only with Large pulse. I knew PG was going to limit me but it seems very tight for what the ships bonuses ask for. Its very interesting but a little more PG so you can make use of those spare highs without losing those large lasers would be nice. I also cant help but feel the ship would be better serviced with missile slots as opposed to lasers but thats just my personal thought.
Given the targeting range of the ship (and drones) it makes no sense to fit large lasers on a nestor. Use mediums. They do as much damage as large ones, and they apply it better. They also use 85% less powergrid.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Cassius Invictus
Thou shalt not kill
76
|
Posted - 2014.01.08 20:45:00 -
[1825] - Quote
Owen Levanth wrote:CCP Rise wrote:I can't really say anything about the art since I don't work on it. Personally, I think the art guys do amazing work and Nestor is no exception but it is of course very subjective. There is no problem with the way the Nestor looks,
Well there is since unlike stratios and astero many ppl complain about its looks. But like CCP Rise said it's a matter of personal taste. I was just asking if enough bad feedback can make them redesign or should we drop the matter entirely. |
baltec1
Bat Country Goonswarm Federation
9749
|
Posted - 2014.01.08 20:51:00 -
[1826] - Quote
Mournful Conciousness wrote:
Given the targeting range of the ship (and drones) it makes no sense to fit large lasers on a nestor. Use mediums. They do as much damage as large ones, and they apply it better. They also use 85% less powergrid.
It would have been nice to make use of that optimal range bonus. Fitting med guns on this is part of the reason why I would have liked to have seen missiles instead as it gives me more options but it might be a bit too good a thing to have. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Sanai Nobuseri
UK Corp RAZOR Alliance
16
|
Posted - 2014.01.08 21:08:00 -
[1827] - Quote
@ccp, I have one small issue with the SOE battleship im wondering weather or not has been adressed. All the SOE factions ships have followed the theme of being covert, the Soe bs Nestor should imo follow the same them and be treated like a blops in that it can be used to bridge other cov ops ships similar to regular blops battleships. Just my 2 cents.
Edit: Or allow it at the very least to take a covert bridge. |
mr roadkill
Deep Core Mining Inc. Caldari State
15
|
Posted - 2014.01.08 21:10:00 -
[1828] - Quote
CCP Rise wrote:edit: The SMA on Singularity is an error (someone tried to sneak it on while I was away for vacation I guess) and it will be removed before release.
Ship is now pointless in my humble(?) opinion... It would have made a great Wormhole caravan with the low mass and SMA for a small group of people to tour though low end wormholes and store their stuff in - since you guys originally didnt want anyone to 'live' in a wormhole full time with pos etc.
Seeing the SMA on SISI I was hoping for a Sort of support BS semi orca type of thing to rid wormholes of poses.... Sort of a travlling wormhole group. However I guess its not to be. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
11
|
Posted - 2014.01.08 22:28:00 -
[1829] - Quote
MukkBarovian wrote:I feel the need to defend CCP decisions. Excellent, you have a lot of the major talking points in the thread all at once, let us look at the counterpoints.
MukkBarovian wrote:First off there are a lot of people claiming they want this ship to be an exploration bonused ship with a cloak. You are all badwrong. Even with a cloak it would be suicidally dumb to explore with a battleship. In the 7-10 seconds it takes to align and warp a competent interceptor pilot would decloak you. Maybe you could slip through some camps by cloaking, MWDing, and Aligning, but its still iffy. Scouting is best done with an interceptor, covert ops, or a recon, something cheap that doesn't cost as much as or more than a carrier.
Next a jump drive isn't actually an exploration tool at all. Someone has to light a cyno, which means that that person was the explorer, probably in a recon. A jump drive or a covert bridge is a bonus to rapid deployment. Furthermore if this had a black ops style jump drive it would be the most powerful thing capable of appearing through a covert cyno in terms of tank, gank, and rep. Speaking as a member of an alliance that regularly drops black ops battleships onto things, we would all switch in an instant to Nestors, cost be damned. You are right if you are talking about solo exploration. However, BS hulls are fleet ships in everything other than high sec L4 missions. When we say we want an exploration BS, what we mean is a BS capable of moving around safely when escorted by other, smaller ships. In a fleet exploration role, a BS would provide extra dps and tank for running the more difficult combat signatures found in hostile space. BlOps, especially the Sin, are already used for this role with a recon or T3 scouting and lighting cynos for them. However, since the SoE are exploration specialists and considering that they are limited to T1 hulls, a few suggestions for perfecting the Nestor for such a niche role are a cloaked velocity bonus to allow the ship to hide, SMA for increased fleet logistics ability, and a CJD to skip systems entirely.
A cloaked velocity bonus would be the cheapest and most versatle addition in terms of balance, though there are excellent arguments for a CJD as well. Both add survivability to the ship and increase its speed when traveling through multiple systems. In terms of fleet support in combat the RR, dps, and tank may be enough but an SMA would allow a small exploration fleet to operate for days or weeks in Wspace or deep null without ever needing to anchor themselves to a POS or risk docking in a hostile station. Rise has addressed the SMA, even if I disagree, but cloaked velocity and CJD remain questions.
MukkBarovian wrote:Finally this ship does have an exploration bonus. Its hardwired into the hull. It reads something like -50% ship mass -50% ship velocity. This is a significant wormhole exploration bonus. It means you can fit twice as many of these things through any given wormhole. It means you can fly these through wormholes without worrying nearly as much about the WH collapsing behind you. It makes the Nestor a possible support ship for wormhole fleets, which generally consist of low mass T3 cruisers, and a few exceptionally good BS that justify their high mass through massive utility, like the Bhalgorn. Yes, the Nestor will be both faster than other BSs with a prop mod and move through whs with a much smaller foot print. However, it is surpassed in Wspace pvp by other ships both in RR and dps. Logi cruisers can still provide greater repping power per kg, lock faster, and take less damage than the Nestor. T3s produce greater dps per kg, lock faster, and ambush their tagets from stealth. The only situation a Nestor would come into play would be when you have more isk then sense and want a single pilot to manage RR, sentries, cap, and their own tank, all while striving to stay within range of both the enemy and their own fleet.
MukkBarovian wrote:Lets now look at the wierd proliferation of bonuses. The bonuses on this ship give it two possible roles. Its either a drone boat with utility highs that can be used for additional damage or RR, or its an oversized Guardian with 200-300K EHP and 1.5 times the repping power that just happens to have 450DPS worth of drones. In either case it seems like an excellent ship. Its clearly better than the alternatives when cost is not a factor. Our only problem is one of cost. At the current price its better to bring a triage carrier than an overpowered guardian, and its hard to justify using this in a drone configuration when you could fly a Domi for much cheaper or fly an Archon and be much tougher. As a drone boat, it lacks damage application and targetting range. As an oversized Guardian it lacks RR range, cap transfer, and lock time. Cost is always a factor, even if your most expensive attribute in a fleet is the pilot and fitting them with the best is the most cost effective approach, bringing a specialist ship for either of those roles is still cheaper.
The sand box will always adjust at its own rate but I think it is reasonable to assume that the Nestor will be in the same cost bracket as a carrier for the forseeable future, even if it starts out as cost competitive with a dreadnaught. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1041
|
Posted - 2014.01.08 22:48:00 -
[1830] - Quote
People are REALLY spoiled. THey want a ship with domi bonuses.. both of the,,, abaddon bonus, AND guardian bonus.. and covert ops bonus?
WTF guys? ARE YOU GUYS PLAYING THE SAME GAME AS I AM ? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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Candente
Navy Veteran Club
35
|
Posted - 2014.01.08 22:49:00 -
[1831] - Quote
Looks like this is done deal... at least lower the LP cost if the stats and bonuses are to be kept... |
XvXTeacherVxV
The Cult Reborn
92
|
Posted - 2014.01.08 23:05:00 -
[1832] - Quote
Hostility towards devs and other forum posters only discourages developers from engaging threads like this at all. You might not be happy about the state of the Nestor (I'm not) but let's just be grateful that devs take the time to explain themselves here even when they don't have to, knowing full well that whatever they suggest will get picked apart by forum pvpers anyway.
I would like to hear Rise's thoughts on some of the other changes that were mentioned though, like a cloaked speed bonus or a non-covert jump drive. I was leaning toward a jump drive, but the cloaked velocity bonus would help this ship get around both k-space and wormholes without making it overpowered. Warp core strength could too, but I think that's the tackier of the suggested solutions. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Savira Terrant
Valhollr
188
|
Posted - 2014.01.08 23:20:00 -
[1833] - Quote
Kagura Nikon wrote:People are REALLY spoiled. THey want a ship with domi bonuses.. both of the,,, abaddon bonus, AND guardian bonus.. and covert ops bonus?
WTF guys? ARE YOU GUYS PLAYING THE SAME GAME AS I AM ?
We don't want the all at the same time. We just compare it to all those roles to make clear that it lacks in all departments and thus no incentive exists to choose this over another ship... . |
Aeril Malkyre
Knights of the Ouroboros
304
|
Posted - 2014.01.08 23:22:00 -
[1834] - Quote
Bloody forum ate my post. |
Arthur Aihaken
The.VOID
2737
|
Posted - 2014.01.08 23:33:00 -
[1835] - Quote
XvXTeacherVxV wrote:You might not be happy about the state of the Nestor (I'm not) but let's just be grateful that devs take the time to explain themselves here even when they don't have to, knowing full well that whatever they suggest will get picked apart by forum pvpers anyway. That's funny. These forums are a free source of R&D, so they'd be insane not to sift through them. That being said, the Nestor was more or less set in-stone months ago. Anyone that thinks otherwise is deluding themselves about the kind of influence individual players have. I am currently away, traveling through time and will be returning last week. |
Quinn Corvez
Probe Patrol Polarized.
161
|
Posted - 2014.01.08 23:42:00 -
[1836] - Quote
CCP rise, if you prove 90% if the people in this thread wong and the proposed nestor turns out to a worthwhile addition the the ships in eve, great but if you don't, I look forward to this ship being fixed/rebalanced inthe future. |
Jaegersama
Spanked and Straddled Renegade Alliance
0
|
Posted - 2014.01.09 00:46:00 -
[1837] - Quote
I think the Nestor is such a controversial ship because it comes so close to being awesome in lots of ways, without actually succeeding in any of them. For most players it is a hard ship to find a place for. For a ship that costs so much, it should excel a bit at something. Now I am mostly a pvper/ganker, but I have done a fair amount of sites and missions, and fit ships for the roles, so here is my breakdown of the issues with the ship.
Muddy Focus/Price: One of the major issues is what you are getting for the price. You have introduced a ship that is good at doing things people have been doing effectively for years without it. Granted, its jack of all trades design makes it unique at the BS class. That being said, one of the core abilities of the Nestor is its remote rep bonuses. It is a great bonus, but one that implies flying with other people, lets face it, if you are flying with other people, a jack of all trades is a bit unnecessary.
It was mentioned that the Nestor's reduced mass was for wormhole exploration. Now, since I don't spend much time in WH space, I could be wrong, but exploring with an expensive faction BS, with no inherent evasive abilities, just seems a bit suicidal.
Thoughts on bonuses- Racial Bonuses: I actually like the racial bonuses of the ship, and while I could see some tweaking, they work.
Role Bonuses- Remote Rep Bonuses: I like the RR bonuses on the ship, while arguments can be made that it should have a better range bonus, overall the rep bonuses give it a bit of something unique that other battleships don't have. I haven't had a chance to play with one so I can't be sure, but I believe a cap cost bonus could make this feel better.
Energy Turret Bonus: Really just feels tacked on, extra range is nice, I suspect few people will actually use lasers. With high fitting costs and cap usage, it would be prohibitive to try and use them along with Large Remote Armor Reps.
Scan/ Virus Strength: Again, feels a bit tacked on. I can see it being used a bit when you are off in your own pocket in Null, but grabbing an actual probe ship doesn't take any real time or effort. Without a covert cloak, the Scan bonus just feels kind of pointless. You could argue that it makes it good for ghost sites, but since i haven't seen one yet, I can't comment on that.
Proposed Adjustments: Racial Bonuses: Keep existing, add 10% per level for logistics drones.
Role Bonuses- Remote Rep: Keep existing, add cap reduction for remote armor reps (energy transfer bonus would be another viable alternative).
Energy Turret Bonus: Remove
Scan/Virus Strength: Remove or reduce Scan bonus, keep Virus Strength for ghost sites.
Goal for changes: The Nestor appears to be designed for flexibility and support. While the ship allows for many options, the flexibility of design keeps it from being able to excel in any of them. The goal of these changes is to create a ship that can fill a dedicated support role, while still maintaining combat flexibility.
Closing Notes: My ideas listed here are fairly spur of the moment, and do not represent any emotional commitment from me. I feel that SoE represents exploration and aid. Exploration has been well covered in the Stratios and Astero, aid can be represented now in the Nestor. While a heavier logi focus may not be the most popular choice for an expensive faction BS, it would give the ship a market, beyond just being a shiny ship to collect.
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Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
243
|
Posted - 2014.01.09 01:16:00 -
[1838] - Quote
It'd be absolutely fine, once prices stabilized, for it to have the current stats- however, that may take quite a while "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Arthur Aihaken
The.VOID
2738
|
Posted - 2014.01.09 02:02:00 -
[1839] - Quote
Uriel Paradisi Anteovnuecci wrote:It'd be absolutely fine, once prices stabilized, for it to have the current stats- however, that may take quite a while Define "price-stabilized". If you eventually value SoE LP @ 1k ISK per, that puts the lowest price at $1.1-billion ISK, but realistically $1.15-$1.2-billion ISK is going to be bottom of the barrel. Those that have excellent manufacturing skills will be able to produce it from a blueprint for less, but other than fulfilling their own needs - they'll be selling it for market rates. I'm basing this on the Stratios which is hovering around the $335-million mark (300k LP and $20-million ISK). I appreciate that the Nestor follows in the footsteps of the Astero and Stratios in terms of slot assignments, but it's shaping up to be a $1.2-billion armor logistics blender that offers a mixed bag of snakes in terms of fit such that it's not going to necessarily excel at anything.
The tragedy is that the Nestor really had so much potential, and not just from a design standpoint ("subjective" is a way of justifying something as "art" when it's universally hated). The exploration and logistics roles seem to conflict, and one has to wonder what alliance fleet doctrine has been steadily pushing for this behind the scenes. So what could have been done with the Nestor instead?
How about making it the fastest battleship with a base warp speed of 3.0 AU/s, and bump the Astero to 5.5 AU/s and Stratios to 4.0 AU/s. Give them all a fixed role bonus of a 50% reduction to CPU penalty for Hyperspace rigs. With the exploration theme, give them all an inherent warp core strength bonus of +1. Finally, since the Nestor prominently features a rescue shuttle - have the player appear in it instead of a pod. The rescue shuttle would be unique that on destruction of the Nestor it would automatically micro jump 50km away.
Aside from new art, why is it so challenging to come up with some unique features for both the new ships and ones being rebalanced? I am currently away, traveling through time and will be returning last week. |
Celia Therone
University of Caille Gallente Federation
60
|
Posted - 2014.01.09 03:10:00 -
[1840] - Quote
How about giving the Nestor a built in neut resistance? That might help give it a logistics niche where you'd strategically prefer a Nestor over other logistics (if you expected to be facing heavy neuting) but still leave room for other logistics ships to flourish. |
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Divi Filus
New Xenocracy
4
|
Posted - 2014.01.09 03:42:00 -
[1841] - Quote
What is the intended role of this ship?
The "mission statement" for the SoE ships, as laid out back in October, was:
Quote:What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome.
To that was added:
Quote:We're supporting that model with things like:
- Covert cloaks
- Exploration role bonuses
- Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
- Extremely high ship agility
Following that trend, the Nestor should be an GÇ£exploration battleshipGÇ¥ (where GÇ£explorationGÇ¥ includes, as above, not only probing down and running sites, but also killing other explorers, spying, etc.). And to that end it has many of the same features listed above: exploration role bonuses, drones/lasers, large bay sizes, high agility. What it lacks is the covert cloak.
That much, at least, is probably for the best. True, a covert cloak would probably make the Nestor great (or much better, anyway) for exploration, for the same reason why it makes the Stratios and Astero good: it lets the ship move around in hostile territory much more easily, and with much less chance of interruption, than an uncloaked ship, which in turn helps with several aspects of GÇ£explorationGÇ¥ as defined above (including dropping in on anom runners and being super spai). But it would also make the Nestor great for other (IMHO less desirable) purposes as well: think cloaky-RR-sentry-Domi blobs. A Nestor can also project damage better than any other covert-capable ship in game, which speaks to RiseGÇÖs concern about the amount of DPS coming through BlOps bridges. Finally, itGÇÖs questionable why this ship should get a covops before even the BlOps themselves, if indeed they ever get it.
So if we take the main (not to say only) role of a covert cloak on an explorer as ease of movement, what could the Nestor get instead? There are a few possibilities, some better than others, most or all mentioned before.
Cloaked speed bonus: Like the BlOps, this would let the Nestor align under cloak, then decloak and instantly enter warp. It wouldnGÇÖt be able to approach (or land on) a grid while cloaked, which alleviates at least some of the concerns about the power of a cloaky battleship. It would also be visible on d-scan while on the move. In short, itGÇÖs a modest but perhaps important buff to its ability to travel in hostile space, which I think was probably a major factor in giving the other SoE ships cloaks in the first place. (This also appeals to the part of me that reads the NestorGÇÖs description and thinks how very, very sad it is that Sanctuary poured all that money into BS cloaking research and failed to even replicate the closest thing to a true cloaky BS that already existsGÇöbut maybe thatGÇÖs just me.)
Jump drive: This would help travel in low- and nullsec iff it could jump to a covert cyno (which might infringe too closely on the BlOps role). If it were restricted to standard cynos, it would be essentially useless as a GÇ£hostile territory explorerGÇ¥ bonus in sov null, and thatGÇÖs saying nothing about the wisdom of jumping a 2 billion ISK battleship to a cyno that anyone can see.
Increased warp speed: Would certainly ease the post-Rubicon pain of battleship warp time, but IGÇÖm not sure itGÇÖs enough of a bonus in and of itself to make the Nestor attractive as an explorer (almost certainly not if the warp speed is less than a cruiserGÇÖs).
Interdiction nullification: The holy grail of ease of movement. Personally, I think itGÇÖs a terrible idea. In the first place, the last thing we need (particularly so soon after interceptor balance) is a proliferation of bubble-immune ships, let alone battleships. In the second, it may not actually be that helpful: if you jump into any bubble camp that isnGÇÖt completely, 100% inept, theyGÇÖll be able to web and scram you while you wait out your battleship-sized align time without a cloak. Also, itGÇÖs a terrible idea.
Increased warp stability: Probably still a terrible idea, but maybe not quite as terrible as bubble immunity (which, by the way, is terrible). Included here for completeness.
Black Ops bridging: Buy a Sin.
Any of these (even the terrible ones) would, I think, help compensate for the lack of covert ops capability by giving the Nestor something that plays a similar role in increasing its mobility through hostile spaceGÇösomething which the Nestor, as a battleship, needs at least as much as the other SoE ships, if not more. Right now, what it has is a comparatively light mass, but as several WHers have pointed out, that alone isnGÇÖt necessarily enough to make the Nestor attractive for exploration in wormholes (and certainly does nothing to help anyone in K-space).
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Divi Filus
New Xenocracy
4
|
Posted - 2014.01.09 05:17:00 -
[1842] - Quote
Quote:Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few.
I feel like this didnGÇÖt get enough attention.
The thing about the Gnosis is that itGÇÖs a great ship for low-SP players. It gets bonuses to any kind of weapon you want, plus probe strength, and it does it all in flat, convenient role bonuses. It requires no skills for the hull itself, and until you get a given racial BC skill trained up itGÇÖll outperform the t1 combat battlecruisers. For higher-SP players, thereGÇÖs not much of a draw: sure it can use any medium turret or launcher, and sure it can be either shield or armor tanked, but any t1 combat battlecruiser will beat the Gnosis in any given metric (excluding only scanning), and itGÇÖs difficult to imagine a scenario where you would need a ship that can be either shield or armor tanked or can change weapons on the fly where you couldnGÇÖt just as easily reship (though I would bet that scenario has something to do with mobile depots).
Even so, the Gnosis is fun to fly every now and thenGÇöbut at least for my part, when I fly a Gnosis, I do so secure in the knowledge that if I should lose it, I have half a dozen more in my hangar(s); and even if I lost all those, I could replace it at only 20-40% more cost than a t1 combat BC (which are not expensive to begin with).
The Nestor, thoughGÇöthe Nestor is clearly not intended, at least in any way thatGÇÖs obvious to me, for low-SP players, nor would it really make sense for that to be the target base. Moreover, weGÇÖre not looking at a 20-40% increase over the competition (conservatively, itGÇÖll be more like 1000% of a comparable t1 BS, e.g. Dominix). The Gnosis GÇ£jack of all trade, master of noneGÇ¥ model doesnGÇÖt work nearly as well on a pirate battleship. ThereGÇÖs nothing wrong with versatility by itself (the Dominix is pretty damn versatile), but there needs to be a compelling reason to use this ship instead of something cheaper. Sure, the current version will rep better than any battleship, but a logi will outperform it in that capacity by a hefty margin for a tenth of the cost; it will be the easiest battleship to get into a wormhole, but t3 cruisers can do everything the Nestor can do (and a lot it canGÇÖt) with a tenth of the mass.
IGÇÖm all for a versatile Nestor, but it needs to be better than other ships at somethingGÇönot just other battleships, because thatGÇÖs not the only competition this ship has right now. There needs to be a compelling reason to use it over a t3 cruiser, a t2 logi, or a t1 BS.
(On an unrelated note, I personally think the design looks amazing. It really is a matter of taste. At any rate, I think itGÇÖd be hard to justify spending another several months overhauling a brand new design when thereGÇÖs so much legacy ugliness still hanging around.)
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I am disposable
Republic University Minmatar Republic
50
|
Posted - 2014.01.09 06:18:00 -
[1843] - Quote
XvXTeacherVxV wrote:Hostility towards devs and other forum posters only discourages developers from engaging threads like this at all. You might not be happy about the state of the Nestor (I'm not) but let's just be grateful that devs take the time to explain themselves here even when they don't have to, knowing full well that whatever they suggest will get picked apart by forum pvpers anyway.
I would like to hear Rise's thoughts on some of the other changes that were mentioned though, like a cloaked speed bonus or a non-covert jump drive. I was leaning toward a jump drive, but the cloaked velocity bonus would help this ship get around both k-space and wormholes without making it overpowered. Warp core strength could too, but I think that's the tackier of the suggested solutions.
I'm not moved by posts that rarely ever come, and when they do, are completely dismissive. I'd be more appreciative if they came out and stated that they aren't really looking for our input and that all design decisions are 99.9% determined internally, because as far as I can tell this feedback thing is a giant farce. |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
87
|
Posted - 2014.01.09 07:21:00 -
[1844] - Quote
I am disposable wrote:XvXTeacherVxV wrote:Hostility towards devs and other forum posters only discourages developers from engaging threads like this at all. You might not be happy about the state of the Nestor (I'm not) but let's just be grateful that devs take the time to explain themselves here even when they don't have to, knowing full well that whatever they suggest will get picked apart by forum pvpers anyway.
I would like to hear Rise's thoughts on some of the other changes that were mentioned though, like a cloaked speed bonus or a non-covert jump drive. I was leaning toward a jump drive, but the cloaked velocity bonus would help this ship get around both k-space and wormholes without making it overpowered. Warp core strength could too, but I think that's the tackier of the suggested solutions. I'm not moved by posts that rarely ever come, and when they do, are completely dismissive. I'd be more appreciative if they came out and stated that they aren't really looking for our input and that all design decisions are 99.9% determined internally, because as far as I can tell this feedback thing is a giant farce.
I have to agree here, this ship is stupid, its super expensive, not really good at anything.
I can't think of any use for this ship for my high sec mission/scanning alt. And taking a ship this anemic, and this expensive into low/null, seems like you might as well self destruct it, since it won't last long at all.
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baltec1
Bat Country Goonswarm Federation
9750
|
Posted - 2014.01.09 07:40:00 -
[1845] - Quote
Shinzhi Xadi wrote:
I have to agree here, this ship is stupid, its super expensive, not really good at anything.
I can't think of any use for this ship for my high sec mission/scanning alt. And taking a ship this anemic, and this expensive into low/null, seems like you might as well self destruct it, since it won't last long at all.
The ship looks very adaptable and good for small gangs, the only issue I have is with the powergrid. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Savira Terrant
Valhollr
188
|
Posted - 2014.01.09 09:40:00 -
[1846] - Quote
Shinzhi Xadi wrote:I am disposable wrote:XvXTeacherVxV wrote:Hostility towards devs and other forum posters only discourages developers from engaging threads like this at all. You might not be happy about the state of the Nestor (I'm not) but let's just be grateful that devs take the time to explain themselves here even when they don't have to, knowing full well that whatever they suggest will get picked apart by forum pvpers anyway.
I would like to hear Rise's thoughts on some of the other changes that were mentioned though, like a cloaked speed bonus or a non-covert jump drive. I was leaning toward a jump drive, but the cloaked velocity bonus would help this ship get around both k-space and wormholes without making it overpowered. Warp core strength could too, but I think that's the tackier of the suggested solutions. I'm not moved by posts that rarely ever come, and when they do, are completely dismissive. I'd be more appreciative if they came out and stated that they aren't really looking for our input and that all design decisions are 99.9% determined internally, because as far as I can tell this feedback thing is a giant farce. I have to agree here, this ship is stupid, its super expensive, not really good at anything. I can't think of any use for this ship for my high sec mission/scanning alt. And taking a ship this anemic, and this expensive into low/null, seems like you might as well self destruct it, since it won't last long at all.
Well, it was the same with the Bastion module which left the base hull basicly untouched even though there were many people in that Marauder thread that had prefererred an actual rebalance (and leaving PVP off the table for that matter). And the only thing the Bastion module really accomplished was to make fittings cheaper and PVE even easier (read boring) than before. The only real reason to use Bastion is to solo Vanguard sites, but who would ever do that? My point is: I should not be surprised. . |
Nagarythe Tinurandir
Tormented of Destiny The Kadeshi
169
|
Posted - 2014.01.09 09:53:00 -
[1847] - Quote
Shinzhi Xadi wrote: I have to agree here, this ship is stupid, its super expensive, not really good at anything.
I can't think of any use for this ship for my high sec mission/scanning alt. And taking a ship this anemic, and this expensive into low/null, seems like you might as well self destruct it, since it won't last long at all.
fun fact: when the talos was proposed, everyone was soo sure that nobody would ever fly such a flimsy ship in blaster range. turns out it's one of the most frequently found ABCs right now.
baltec1 wrote: The ship looks very adaptable and good for small gangs, the only issue I have is with the powergrid.
after giving it a short spin on SiSi, i agree. powergrid is currently very tight. compared with other pirate bs the fittings are quite restrictive.
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Kira Rumatova
3 MOPOCEHKA
2
|
Posted - 2014.01.09 11:00:00 -
[1848] - Quote
I like the idea of the drone-dps-making BS with very good spider tank abilities. It is like Armageddon with spider tank bonuses. Please don't nerf its armor resists - 4% are good. The 7th low slot instead of 7th high slot would be greate. I think that there no reason in creating "flat bonused" ships good for both armor and shield tank. It is better to create 2 different SOE BS with different resist bonuses: the 1st one for armor spider-tank and the 2nd one for shield spider tank (like Rattlesnake with remote assist bonuses).
This ship is very-very needed in the 4 class wormholes because in such systems there are a lot of troubles with capital ship building and the sleepers are tough already.
Please make SOE BS as it is in Your first proposal but add the ability to use Covert Ops cloacking device and jump on cynos as its super feature. It coubd be used like BO in low and null secs and as farming BS in WH.
P.S. May be it is not right but as main feature of SOE BS could be the ability to use 2-3 (maybe 5) subsystems like on T3 ships so the number of slots of each type and the resists/bonuses could be set by players as we like. |
seth Hendar
I love you miners
358
|
Posted - 2014.01.09 11:15:00 -
[1849] - Quote
Kira Rumatova wrote:I like the idea of the drone-dps-making BS with very good spider tank abilities. It is like Armageddon with spider tank bonuses. Please don't nerf its armor resists - 4% are good. The 7th low slot instead of 7th high slot would be greate. I think that there no reason in creating "flat bonused" ships good for both armor and shield tank. It is better to create 2 different SOE BS with different resist bonuses: the 1st one for armor spider-tank and the 2nd one for shield spider tank (like Rattlesnake with remote assist bonuses).
This ship is very-very needed in the 4 class wormholes because in such systems there are a lot of troubles with capital ship building and the sleepers are tough already.
Please make SOE BS as it is in Your first proposal but add the ability to use Covert Ops cloacking device and jump on cynos as its super feature. It coubd be used like BO in low and null secs and as farming BS in WH.
P.S. May be it is not right but as main feature of SOE BS could be the ability to use 2-3 (maybe 5) subsystems like on T3 ships so the number of slots of each type and the resists/bonuses could be set by players as we like. you really suggest a BS, with a covops + jump to covcyno, with the anounced nestor dps + tank, for a fraction of the skills required to use a black ops wich doesn't even has half of it's combat ability?
sure, i kindly suggest you go read the definition of "balance" applied to the MMO's..... |
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CCP Rise
C C P C C P Alliance
3411
|
Posted - 2014.01.09 11:25:00 -
[1850] - Quote
Morning!
A small update for you guys - going to adjust the warp Nestor's warp speed to match Battlecruiser warp speed rather than Battleship. That is a warp speed multiplier of 2.5 rather than 2.0.
This suggestion has come up a few times and it matches well with the extremely low mass and should be something that everyone is happy to have.
Appreciate your post XvXTeacherVxV, on the two topics you asked about: I think a jump drive would mean redesigning the entire ship. It's such a powerful capability and we decided earlier on that we would rather do something else than add more fast travel (whether through covert bridging or jump drive) and so we designed the ship with that in mind. I would expect that Black Ops can fill this need when they are rebalance since they are more explicitly meant for that kind of gameplay. Hopefully we can get to them soon. I feel a lot less strongly about the cloaked velocity bonus, it seems kind of awkward to me but I'll bring it up with the other balance guys to be sure.
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Phoenix Jones
Brave Newbies Inc. Brave Collective
393
|
Posted - 2014.01.09 11:31:00 -
[1851] - Quote
Rise.. There's enough cloaky bonuses ships in game ATM. Giving this ship any cloaking bonus throws the whole balance off. By a statistical standpoint, this ship is a god for armor droneboats (with the price to boot). Adding magic fairy dust and giving it any type of cloak bonus won't make it better, only worse. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
361
|
Posted - 2014.01.09 11:47:00 -
[1852] - Quote
I'm still not convinced this ship will be useful.
The base price for this hull (minimum) is going to be 1.2 billion. That's maybe 400mill too much.
The role for this ship is weird and undefined. It feels like it's trying to achieve too much at once and only doing everything hap hazardly.
Remote repair modules should get their range doubled and all hulls with range bonuses get their bonuses halved. This way you can drop the 100% range bonus.
The argument of Cov Ops jumpdrive/portal capability being overpowered for a T1 hull in my veiw point is a little moot. The fact the Astero and Stratios are Cov Ops cloak capable and are T1 hulls says a lot here. Also, the Nestor just doesn't seem to fit into the ship line. Also, saying it's too powerful for a T1 ship that requires two Racial BS skills to fly and then it will need all the BLOPs support skills to fly means it will still require a lot of SP. It will also be more expensive than a true BLops
Personally, I'd prefer the Nestor to drop it's remote repair bonuses and be a straight up T1 Blops.
Secondly, Design a battlecruiser with the support remote rep ability with Blops cloak abilities. This will be the support ship for the SoE line and the Nestor will be the bridger. It makes more sense.
Another point: Where is the shield version of this style of ships? Are we going to see more T2 BS's that have the same abilities as Marauders but have a "Triage" style bastion module. If so, looking forward to it. If not, consider that people would like to spider tank shield fleets too.
I think you should also consider postponing release of the Nestor until BLOPs are rebalanced. |
Omnathious Deninard
Novis Initiis
2111
|
Posted - 2014.01.09 11:51:00 -
[1853] - Quote
Phoenix Jones wrote:By a statistical standpoint, this ship is a god for armor droneboats (with the price to boot). Adding magic fairy dust and giving it any type of cloak bonus won't make it better, only worse. This ship is an overpriced Dominix, with 6 low slots and a 4% armor resistance, it gains the benefit of 1 ENAM, it puts its tank ability on par with the Dominix, maybe slightly higher due to stacking penalties.
I agree with CCP Rise on that covert ops cloaks should be reserved for T2 battleships if any battle ship should get a covert ops cloaking device. I have my own reservations about that topic.
A cloaked velocity bonus would help the ship move around in a manner fitting to an exploration ship. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
2111
|
Posted - 2014.01.09 12:24:00 -
[1854] - Quote
Being as this is a drone ship, I feel I can ask this question in a on-topic style.
The state of heavy drones. There mostly garbage, everyone generally knows why. I have been thinking on how to fix them, and see one option that could be considered a quick fix but will help them become viable.
Increasing there optimal range to 10km, which with skills would bring it to 12.5km, on a Dominix would bring there range to about 17km, with a Dominix and 2 omnidirectional tracking links about 26km. It would allow heavy drone to begin dealing damage earlier. With how drone mechanics work they will continue to travel toward there target till they begin to orbit a 1km. So smart bombing will still be a viable defense against them. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
TinkerHell
Nocturnal Romance Cynosural Field Theory.
123
|
Posted - 2014.01.09 13:24:00 -
[1855] - Quote
CCP Rise wrote:Morning!
A small update for you guys - going to adjust the warp Nestor's warp speed to match Battlecruiser warp speed rather than Battleship. That is a warp speed multiplier of 2.5 rather than 2.0.
I like that.
However know I know that BS can have different warp speeds, so should HACs? Can my Adrestia have its warp speed back please?
Please?
Please?
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1044
|
Posted - 2014.01.09 13:47:00 -
[1856] - Quote
Spugg Galdon wrote:I'm still not convinced this ship will be useful.
The base price for this hull (minimum) is going to be 1.2 billion. That's maybe 400mill too much.
The role for this ship is weird and undefined. It feels like it's trying to achieve too much at once and only doing everything hap hazardly.
Remote repair modules should get their range doubled and all hulls with range bonuses get their bonuses halved. This way you can drop the 100% range bonus.
The argument of Cov Ops jumpdrive/portal capability being overpowered for a T1 hull in my veiw point is a little moot. The fact the Astero and Stratios are Cov Ops cloak capable and are T1 hulls says a lot here. Also, the Nestor just doesn't seem to fit into the ship line. Also, saying it's too powerful for a T1 ship that requires two Racial BS skills to fly and then it will need all the BLOPs support skills to fly means it will still require a lot of SP. It will also be more expensive than a true BLops
Personally, I'd prefer the Nestor to drop it's remote repair bonuses and be a straight up T1 Blops.
Secondly, Design a battlecruiser with the support remote rep ability with Blops cloak abilities. This will be the support ship for the SoE line and the Nestor will be the bridger. It makes more sense.
Another point: Where is the shield version of this style of ships? Are we going to see more T2 BS's that have the same abilities as Marauders but have a "Triage" style bastion module. If so, looking forward to it. If not, consider that people would like to spider tank shield fleets too.
I think you should also consider postponing release of the Nestor until BLOPs are rebalanced.
why 1.2 bil is too much? Its not far from OTher pirate ships. Also with tiem more and more people will go run missions for SOE and price will likely settle around 1 bil.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1044
|
Posted - 2014.01.09 13:49:00 -
[1857] - Quote
Omnathious Deninard wrote:Being as this is a drone ship, I feel I can ask this question in a on-topic style.
The state of heavy drones. There mostly garbage, everyone generally knows why. I have been thinking on how to fix them, and see one option that could be considered a quick fix but will help them become viable.
Increasing there optimal range to 10km, which with skills would bring it to 12.5km, on a Dominix would bring there range to about 17km, with a Dominix and 2 omnidirectional tracking links about 26km. It would allow heavy drone to begin dealing damage earlier. With how drone mechanics work they will continue to travel toward there target till they begin to orbit a 1km. So smart bombing will still be a viable defense against them.
Need to be careful with the values (altough the core of the idea is nice). IT would require an extension of smartbomb range, otherwise large drones would be immune.
I would in fact love if heavy drone had a "TINY JUMP DRIVE" so they can jump 50 km ranges instantly then cover the rest by normal movment. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Steph Livingston
Neko's Blanket
0
|
Posted - 2014.01.09 13:50:00 -
[1858] - Quote
CCP Rise wrote:Morning!
A small update for you guys - going to adjust the warp Nestor's warp speed to match Battlecruiser warp speed rather than Battleship. That is a warp speed multiplier of 2.5 rather than 2.0.
This suggestion has come up a few times and it matches well with the extremely low mass and should be something that everyone is happy to have.
Appreciate your post XvXTeacherVxV, on the two topics you asked about: I think a jump drive would mean redesigning the entire ship. It's such a powerful capability and we decided earlier on that we would rather do something else than add more fast travel (whether through covert bridging or jump drive) and so we designed the ship with that in mind. I would expect that Black Ops can fill this need when they are rebalance since they are more explicitly meant for that kind of gameplay. Hopefully we can get to them soon. I feel a lot less strongly about the cloaked velocity bonus, it seems kind of awkward to me but I'll bring it up with the other balance guys to be sure.
I'm not sure how everyone else is going to take it, but I appreciate the warp speed change Rise.
It gives the Nestor a little bit of a 'quick response rescue ship' feel, rather than the strange 'I can do EVERYTHING (but nothing well)' focus from before.
Are you still planning on keeping the relic/data analyzer bonuses? Although they may be useful occasionally, between the low interest in a hacking BS and the minor changes, it feels like the Nestor's role has shifted away from the exploration side. I honestly wouldn't mind if it lost those bonuses, even if there wasn't another role bonus to replace them. |
Mournful Conciousness
Embers Children TOHA Conglomerate
449
|
Posted - 2014.01.09 13:54:00 -
[1859] - Quote
Steph Livingston wrote:
Are you still planning on keeping the relic/data analyzer bonuses? Although they may be useful occasionally, between the low interest in a hacking BS and the minor changes, it feels like the Nestor's role has shifted away from the exploration side. I honestly wouldn't mind if it lost those bonuses, even if there wasn't another role bonus to replace them.
You're not a natural negotiator are you?
Did rise mention something about scanning down enemy ships while providing logistics and dps in a nestor? How many pilots do you imagine there are per ship sir? It's hard enough just doing logistics well!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Altrue
Exploration Frontier inc Brave Collective
826
|
Posted - 2014.01.09 14:09:00 -
[1860] - Quote
CCP Rise wrote:We would rather do something else than add more fast travel (whether through covert bridging or jump drive) and so we designed the ship with that in mind. I would expect that Black Ops can fill this need when they are rebalance since they are more explicitly meant for that kind of gameplay. Hopefully we can get to them soon.
Oh yes, black ops rebalance, pleeeaaaaasssseeee GÖÑGÖÑGÖÑGÖÑGÖÑ I'll give you internet virtual cookies if you do that. G££ <= Me |
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Mournful Conciousness
Embers Children TOHA Conglomerate
449
|
Posted - 2014.01.09 14:11:00 -
[1861] - Quote
WHat's wrong with BLOPS ships? Just asking, I don't fly them.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Mike Whiite
Stupid Stunts The Wolfpack Nexus
320
|
Posted - 2014.01.09 14:13:00 -
[1862] - Quote
CCP Rise wrote:Morning!
I feel a lot less strongly about the cloaked velocity bonus, it seems kind of awkward to me but I'll bring it up with the other balance guys to be sure.
Thanks it's apreasiated |
Arthur Aihaken
The.VOID
2741
|
Posted - 2014.01.09 14:14:00 -
[1863] - Quote
CCP Rise wrote:A small update for you guys - going to adjust the warp Nestor's warp speed to match Battlecruiser warp speed rather than Battleship. That is a warp speed multiplier of 2.5 rather than 2.0.
This suggestion has come up a few times and it matches well with the extremely low mass and should be something that everyone is happy to have. I think this is a step in the right direction. What about ditching the logistics aspect entirely and giving the Nestor a -50% reduction to CPU penalties when utilizing Hyperspacial rigs? This would give it a potential non-Ascendancy warp speed of 4.88 without also penalizing the tight fitting requirements. There's still that Rescue Shuttle; it seems like a waste to have this feature cosmetic in nature only... I am currently away, traveling through time and will be returning last week. |
Omnathious Deninard
Novis Initiis
2111
|
Posted - 2014.01.09 14:35:00 -
[1864] - Quote
Kagura Nikon wrote:Omnathious Deninard wrote:Being as this is a drone ship, I feel I can ask this question in a on-topic style.
The state of heavy drones. There mostly garbage, everyone generally knows why. I have been thinking on how to fix them, and see one option that could be considered a quick fix but will help them become viable.
Increasing there optimal range to 10km, which with skills would bring it to 12.5km, on a Dominix would bring there range to about 17km, with a Dominix and 2 omnidirectional tracking links about 26km. It would allow heavy drone to begin dealing damage earlier. With how drone mechanics work they will continue to travel toward there target till they begin to orbit a 1km. So smart bombing will still be a viable defense against them. Need to be careful with the values (altough the core of the idea is nice). IT would require an extension of smartbomb range, otherwise large drones would be immune. I would in fact love if heavy drone had a "TINY JUMP DRIVE" so they can jump 50 km ranges instantly then cover the rest by normal movment. A mini MJD for heavy drones would be nice but it may make there projection too great, and make there close 20~30km range still terrible.
All drones orbit at 1km and not at their optimal, so while out past smartbomb range they still will be slow enough to be shot down, and will still orbit within smart bomb range. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
James Amril-Kesh
4S Corporation Goonswarm Federation
8232
|
Posted - 2014.01.09 14:47:00 -
[1865] - Quote
It warps faster now guys every problem with the ship is totally fixed and it's now worth using.
Not. My EVE Videos |
Archibald Thistlewaite III
360
|
Posted - 2014.01.09 14:47:00 -
[1866] - Quote
Not sure if this has been suggested in the previous 90+ pages.
I'd quite like it to have the ability to use prop. mods whilst cloaked. So it would also have to be immune to the speed penalty to regular cloaks.
It still wouldn't be able to warp cloaked but once on grid it could move around freely. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1044
|
Posted - 2014.01.09 14:49:00 -
[1867] - Quote
People are askign TOO much of a signle ship. With all these bonuses.. the ship should be renamed to MacGyver "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Savira Terrant
Valhollr
188
|
Posted - 2014.01.09 14:50:00 -
[1868] - Quote
James Amril-Kesh wrote:It warps faster now guys every problem with the ship is totally fixed and it's now worth using.
Not.
This.
Kagura Nikon wrote:People are askign TOO much of a signle ship. With all these bonuses.. the ship should be renamed to MacGyver
Au contraire! We want useful bonuses/abilities to replace the redundant ones. . |
Steph Livingston
Neko's Blanket
0
|
Posted - 2014.01.09 15:04:00 -
[1869] - Quote
Savira Terrant wrote:Kagura Nikon wrote:People are askign TOO much of a signle ship. With all these bonuses.. the ship should be renamed to MacGyver Au contraire! We want useful bonuses/abilities to replace the redundant ones.
Just to put it in perspective, every other pirate fraction BS has one special ability bonus. It may not have the same damage of the other factions, but you could argue the RR amount / distance bonuses are worth about the same advantage, but a different role. The fact that the Nestor also receives a scan bonus, laser optimal bonus, mass bonus, warp bonus, and analyzer bonus, is just icing on the cake.
If they straight up dropped a few of the bonuses the ship would still be balanced, it would just have a more defined role. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1046
|
Posted - 2014.01.09 15:16:00 -
[1870] - Quote
Steph Livingston wrote:Savira Terrant wrote:Kagura Nikon wrote:People are askign TOO much of a signle ship. With all these bonuses.. the ship should be renamed to MacGyver Au contraire! We want useful bonuses/abilities to replace the redundant ones. Just to put it in perspective, every other pirate fraction BS has one special ability bonus. It may not have the same damage of the other factions, but you could argue the RR amount / distance bonuses are worth about the same advantage, but a different role. The fact that the Nestor also receives a scan bonus, laser optimal bonus, mass bonus, warp bonus, and analyzer bonus, is just icing on the cake. If they straight up dropped a few of the bonuses the ship would still be balanced, it would just have a more defined role.
That is exactly what I meant to say. It already is the most bonused ship ever seen.
The ship is strong. The problem lies elsewhere, on the fact that logistic ships are TOO strong. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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Owen Levanth
Federated Deep Space Explorations
67
|
Posted - 2014.01.09 15:17:00 -
[1871] - Quote
Steph Livingston wrote:Savira Terrant wrote:Kagura Nikon wrote:People are askign TOO much of a signle ship. With all these bonuses.. the ship should be renamed to MacGyver Au contraire! We want useful bonuses/abilities to replace the redundant ones. Just to put it in perspective, every other pirate fraction BS has one special ability bonus. It may not have the same damage of the other factions, but you could argue the RR amount / distance bonuses are worth about the same advantage, but a different role. The fact that the Nestor also receives a scan bonus, laser optimal bonus, mass bonus, warp bonus, and analyzer bonus, is just icing on the cake. If they straight up dropped a few of the bonuses the ship would still be balanced, it would just have a more defined role.
I think I have the solution to make the Nestor truly unique: Strip out the bonus RR amount and -distance, strip out most of its dronebay and take out the bonus to drones and give it a damage bonus to lasers instead.
Add the truly unique idea I had in this thread, and we're golden. Think about it: Random chance based jump drive, but without need of a cyno beacon. |
Mournful Conciousness
Embers Children TOHA Conglomerate
449
|
Posted - 2014.01.09 15:41:00 -
[1872] - Quote
Kagura Nikon wrote:
The ship is strong. The problem lies elsewhere, on the fact that logistic ships are TOO strong.
I agree here. The oneiros and scimitar are at least killable without a specific counter fleet. guardians and basilisks need a look. Either a reduction of high slots or the removal of the cap use bonus.
In addition, as it stands it's possible to build a cap-stable solo guardian with 4 large remote reps, 1 large remote cap and a local tank. It totally obsoletes the oneiros which I imagine is supposed to be the skirmish support logi.
thus:
[Guardian, hero]
4x Large 'Solace' Remote Armor Repairer 'Regard' Remote Capacitor Transmitter Small Nosferatu II
10MN Afterburner II Large Capacitor Battery II
Internal Force Field Array I 2x Energized Adaptive Nano Membrane II Capacitor Power Relay II Medium Ancillary Armor Repairer (Nanite Repair Paste)
2x Medium Auxiliary Nano Pump II
5x Light Armor Maintenance Bot II
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
James Amril-Kesh
4S Corporation Goonswarm Federation
8234
|
Posted - 2014.01.09 15:45:00 -
[1873] - Quote
"Basilisks need a look" hahahahaha My EVE Videos |
Savira Terrant
Valhollr
188
|
Posted - 2014.01.09 15:45:00 -
[1874] - Quote
Kagura Nikon wrote:Steph Livingston wrote:Savira Terrant wrote:Kagura Nikon wrote:People are askign TOO much of a signle ship. With all these bonuses.. the ship should be renamed to MacGyver Au contraire! We want useful bonuses/abilities to replace the redundant ones. Just to put it in perspective, every other pirate fraction BS has one special ability bonus. It may not have the same damage of the other factions, but you could argue the RR amount / distance bonuses are worth about the same advantage, but a different role. The fact that the Nestor also receives a scan bonus, laser optimal bonus, mass bonus, warp bonus, and analyzer bonus, is just icing on the cake. If they straight up dropped a few of the bonuses the ship would still be balanced, it would just have a more defined role. That is exactly what I meant to say. It already is the most bonused ship ever seen. The ship is strong. The problem lies elsewhere, on the fact that logistic ships are TOO strong.
And I meant to say that "we" want a battleship for exploration, balanced around a jump drive. If that means no analyzer-, scan-, laser range-, warp-, mass-, RR-, and drone bonus - so be it. . |
Mournful Conciousness
Embers Children TOHA Conglomerate
449
|
Posted - 2014.01.09 15:53:00 -
[1875] - Quote
James Amril-Kesh wrote:"Basilisks need a look" hahahahaha
Just because they aren't used very much doesn't mean they aren't OP :-)
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Nagarythe Tinurandir
Tormented of Destiny The Kadeshi
169
|
Posted - 2014.01.09 16:33:00 -
[1876] - Quote
Mournful Conciousness wrote:James Amril-Kesh wrote:"Basilisks need a look" hahahahaha Just because they aren't used very much doesn't mean they aren't OP :-)
they aren't used because there is no 0.0 sentri battleship doctrine which is shield fit and smaller roaming fleets like to use the more mobile scimitar. make the domi a shield tanked ship and you will have basilisks all over 0.0
i am in for all the speeding while cloaking stuff, when in turn the targeting delay after decloaking is at least doubled and sentri assist disabled. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
138
|
Posted - 2014.01.09 16:53:00 -
[1877] - Quote
Thanks for the clarification, CCP Rise. Shame, this had the potential to be an interesting ship. Oh well. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Silivar Karkun
We are not bad. Just unlucky Goonswarm Federation
127
|
Posted - 2014.01.09 18:16:00 -
[1878] - Quote
Nagarythe Tinurandir wrote:Mournful Conciousness wrote:James Amril-Kesh wrote:"Basilisks need a look" hahahahaha Just because they aren't used very much doesn't mean they aren't OP :-) they aren't used because there is no 0.0 sentri battleship doctrine which is shield fit and smaller roaming fleets like to use the more mobile scimitar. make the domi a shield tanked ship and you will have basilisks all over 0.0 i am in for all the speeding while cloaking stuff, when in turn the targeting delay after decloaking is at least doubled and sentri assist disabled.
what about the Rattlesnake?.....well we need a shield tanking dronebat anyways.....at least a cheap one...
now on topic, how about making it the first subcap ship with a 7/7/7 layout?....or at least a 6/7/7, even 5/7/7, if its gonna be based on the gnosis at least give it a slot layout that allows for either shield or armor, but sacrifice highslots to compensate. i think a 5/7/7 would be enough. makes people decide if they want to use all the highslots in turrets, or if they want to sacrifice that extra DPS for repping cabalities |
Roy Alleyne
Dark Horizon Logistics and Intelligence
12
|
Posted - 2014.01.09 19:23:00 -
[1879] - Quote
CCP Rise wrote:Morning!
A small update for you guys - going to adjust the warp Nestor's warp speed to match Battlecruiser warp speed rather than Battleship. That is a warp speed multiplier of 2.5 rather than 2.0.
This suggestion has come up a few times and it matches well with the extremely low mass and should be something that everyone is happy to have.
Appreciate your post XvXTeacherVxV, on the two topics you asked about: I think a jump drive would mean redesigning the entire ship. It's such a powerful capability and we decided earlier on that we would rather do something else than add more fast travel (whether through covert bridging or jump drive) and so we designed the ship with that in mind. I would expect that Black Ops can fill this need when they are rebalance since they are more explicitly meant for that kind of gameplay. Hopefully we can get to them soon. I feel a lot less strongly about the cloaked velocity bonus, it seems kind of awkward to me but I'll bring it up with the other balance guys to be sure.
Increased warp speed sounds very nice for keeping up with an exploration fleet. I'm sure I can speak for at least a few people and say that we appreciate that your willing to put cloaked velocity on the table and take a hard look at it, that is all we asked for. |
Divi Filus
New Xenocracy
7
|
Posted - 2014.01.09 19:34:00 -
[1880] - Quote
Increased warp speed gives it a nice bit of flavor compared to other battleship hulls and is certainly welcome, but as I wrote before I'm not sure it's enough of a bonus in re travel and exploration by itself. To that end I appreciate your bringing the cloaked movement speed bonus to the rest of the balance team for discussion. |
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PotatoOverdose
Handsome Millionaire Playboys
835
|
Posted - 2014.01.09 19:48:00 -
[1881] - Quote
CCP Rise wrote: I think a jump drive would mean redesigning the entire ship.
TBH this might be a good idea with or without the jump drive.
Let's take a step back for a minute, because there is an obvious disconnect between many of the posters in this thread and the vision you present.
CCP Rise wrote: For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents.
Do you really think that people will spend 1-2 bil for a mediocre logi battleship? I mean ffs the ship costs as much as an archon! Meanwhile Guardians are a superlative logi alternative in a much lower price range. Maybe I'm dumb, but I just don't see it.
Could you perhaps elaborate on how you see this ship being used (preferably with specific examples)? |
James Amril-Kesh
4S Corporation Goonswarm Federation
8236
|
Posted - 2014.01.09 20:43:00 -
[1882] - Quote
PotatoOverdose wrote:CCP Rise wrote: I think a jump drive would mean redesigning the entire ship.
TBH this might be a good idea with or without the jump drive. Let's take a step back for a minute, because there is an obvious disconnect between many of the posters in this thread and the vision you present. Exactly. Scrap the current design. Forget whatever plan you had originally. It isn't going to work. The ship is all over the place and doesn't do anything well enough to justify its price. My EVE Videos |
Savira Terrant
Valhollr
188
|
Posted - 2014.01.09 20:49:00 -
[1883] - Quote
James Amril-Kesh wrote:PotatoOverdose wrote:CCP Rise wrote: I think a jump drive would mean redesigning the entire ship.
TBH this might be a good idea with or without the jump drive. Let's take a step back for a minute, because there is an obvious disconnect between many of the posters in this thread and the vision you present. Exactly. Scrap the current design. Forget whatever plan you had originally. It isn't going to work. The ship is all over the place and doesn't do anything well enough to justify its price.
This. . |
Senarian Tyme
Serenity Rising LLC Ishuk-Raata Enforcement Directive
67
|
Posted - 2014.01.09 21:09:00 -
[1884] - Quote
I think the core issue comes down to what its intended for.
If its suposed to be for exploration, then it needs a 15 virus str to justify its use vs any other hacking ship, and it also really should have a covert ops capability. All the remote repping and gun bonuses could then be removed.
If it is intended for exploration SUPPORT (instead of direct exploration), then its scanner/hacking gun bonuses can be removed. It should however be given a SMA capable of holding at least a single frigate. Its repping bonuses should also be set for cycle speed, reduced cap use and range instead of power. Also the ability to jump directly to a covert cyno would make it viable for supporting fleets in 0.0 and LS, but have no impact on WH ops. The increased velocity while cloaked is also nice, but a elimination of targeting resolution penaly would likely be desireable as well esp if expected to be repping.
If its intended for direct combat, then remove the logi and hacking bonuses. Consider leaving the scanner bonus.
Another option to consider, dont make it a battleship, downgrade it to a battlecruiser. This would make it significantly more affordable and likely to be used, even in its current unenviable form. (EHP, PG, and CPU might need downgrading with this approach.) |
Mournful Conciousness
Embers Children TOHA Conglomerate
452
|
Posted - 2014.01.09 21:19:00 -
[1885] - Quote
Senarian Tyme wrote:I think the core issue comes down to what its intended for. ....
Another person demonstrating clear logical thinking about ship design. Design to purpose, who'd have thought?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1054
|
Posted - 2014.01.09 21:42:00 -
[1886] - Quote
Rise, please read this:
I know sometimes I am a bit.. agressive when I complain of your ideas. But this time I agree with you. But I hope you can take this as an opportunity to eveluate somethign. Why people think all these bonuses are weak?
Because T1 and t2 logis are both far too powerful!!!!
Large remote repiarers shoudl be stronger. But logis of t1 or t2 shoudl be way way weaker. Think how much weaker they would need to be so this ship would be considered a good ship. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
James Amril-Kesh
4S Corporation Goonswarm Federation
8240
|
Posted - 2014.01.09 21:54:00 -
[1887] - Quote
Kagura Nikon wrote:Rise, please read this:
I know sometimes I am a bit.. agressive when I complain of your ideas. But this time I agree with you. But I hope you can take this as an opportunity to eveluate somethign. Why people think all these bonuses are weak?
Because T1 and t2 logis are both far too powerful!!!!
Large remote repiarers shoudl be stronger. But logis of t1 or t2 shoudl be way way weaker. Think how much weaker they would need to be so this ship would be considered a good ship. No, they're weak because the ship is confused, disorganized, and has no distinctive purpose. It's a gimmick. It's eye candy. It's a toy. Nothing more. If you completely removed logi from the game it would still be a bad ship.
T1 and T2 logis are fine. A nerf would have no effect, we'd just spam more of them. It's not as if they're expensive. My EVE Videos |
Damien White
Sonnenlegion Shadow Cartel
66
|
Posted - 2014.01.09 21:58:00 -
[1888] - Quote
Kagura Nikon wrote:Large remote repiarers shoudl be stronger. But logis of t1 or t2 shoudl be way way weaker. Think how much weaker they would need to be so this ship would be considered a good ship.
Wait... you are serious?
To make a bad ship become a reasonable option you want to nerf existing ships?
Fact is, a logistic BS will never work because part of the effectivity of Logistics is their small signature radius, which a BS will never get.
If you want repairs from capable ships with a nearly 100% hit signature (400m or more) you can already field Carriers. Those cost nearly the same, have more hitpoints, better tank and remote repair ability.
There is absolutely no need for a logistic BS, aside from maybe one or two special cases in PvE teritory.
Or in other words, to make this ship a viable option for a logistic pilot you need to nerf T1 Logistics, T2 Logistics, Carriers and maybe even the Dominix / Armageddon beyond hope. 14 Ships nerfed to **** because CCP has no idea what the field for this ship is. Because "exploration" is not. 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |
PotatoOverdose
Handsome Millionaire Playboys
839
|
Posted - 2014.01.09 22:03:00 -
[1889] - Quote
Why would an explorer use the nestor over a tengu, legion, or stratios? No reason. Why would any pvper use this ship over a Dominix, Guardian, or Archon? No reason. Why would a mission runner use this ship over a Marauder, Machariel, or Rattlesnake? No reason.
Is there ANYONE that will use the Nestor over cheaper and better alternatives? |
Savira Terrant
Valhollr
189
|
Posted - 2014.01.09 22:07:00 -
[1890] - Quote
Kagura Nikon wrote:Rise, please read this:
I know sometimes I am a bit.. agressive when I complain of your ideas. But this time I agree with you. But I hope you can take this as an opportunity to eveluate somethign. Why people think all these bonuses are weak?
Because T1 and t2 logis are both far too powerful!!!!
Large remote repiarers shoudl be stronger. But logis of t1 or t2 shoudl be way way weaker. Think how much weaker they would need to be so this ship would be considered a good ship.
OMG?! How did we get from making this thing reasonable to nerf the **** out of everything else? lol . |
|
Damien White
Sonnenlegion Shadow Cartel
67
|
Posted - 2014.01.09 22:08:00 -
[1891] - Quote
PotatoOverdose wrote:If you can't answer these questions, a redesign might not be such a bad idea.
Maybe someone with a design fetish? 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |
Vladimir Norkoff
Income Redistribution Service
308
|
Posted - 2014.01.09 22:20:00 -
[1892] - Quote
Well still can't think of a useful purpose for this ship.
Not alot of reason to use this in PvP. A Logi will be much cheaper, more survivable (sig/speed/range), and about on par for skills needed (yes they are op'd, but they are still a fact of the game). Sure the Nestor has massive base rep power, but it's still just a T1 BS which is so damn fat and slow that a Dread could probably hit it reliably. Why would I ever use a Nestor?
And for PvE it still doesn't make much sense. For missions, a Domi does the same job but better. And for exploration a T3/Stratios is faster, more maneuverable, covert cloaks, and is harder to scan out. So again, why use a Nestor?
Maybe a possible solution is to start adding in Hack/Relic stuff to missions? That way it could be useful there. Not saying that the Hack/Relic should be needed to complete the mission, just an added bonus on top. I don't know. Still just seems a massive waste of ISK for little actual benefit. Hopefully there is more to the Nestor that I am just not seeing. |
Savira Terrant
Valhollr
191
|
Posted - 2014.01.09 22:27:00 -
[1893] - Quote
Vladimir Norkoff wrote:Well still can't think of a useful purpose for this ship. .. Maybe a possible solution is to start adding in Hack/Relic stuff to missions? That way it could be useful there. Not saying that the Hack/Relic should be needed to complete the mission, just an added bonus on top. I don't know. Still just seems a massive waste of ISK for little actual benefit. Hopefully there is more to the Nestor that I am just not seeing.
No offense Vladimir. But this one is also nice: "Let's add stuff to the most boring part of the game, to make a crappy ship 'needed'." Somewhere some CCP employee actually mentioned "possible future features" as a use for the hacking abilites of this ship, that seemingly none else will be able to run better... CCP is adding this ship to the game right now though. . |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
733
|
Posted - 2014.01.09 23:35:00 -
[1894] - Quote
Remove the exploration bonuses and replace them with something that's actually useful.
Scanning Battleship? Is this a complete joke or something? |
Hasikan Miallok
Republic University Minmatar Republic
129
|
Posted - 2014.01.10 00:03:00 -
[1895] - Quote
James Amril-Kesh wrote: No, they're weak because the ship is confused, disorganized, and has no distinctive purpose. It's a gimmick. It's eye candy. It's a toy. Nothing more. If you completely removed logi from the game it would still be a bad ship.
+1
The proposed Nestor does lots of stuff sorta OK but nothing exceptionally well and will not even do all those things at the same time.
Basically the mods needed to take advantage on one bonus invariably seem to nerf one of the other bonuses by preventing you fitting for that
NOW ... if the design did two or three things REALLY well but you had to deploy a mobile depot to swap between functions, that may be attractive. As it stands there is nothing about it to justify that LP cost.
I suspect it will still sell well, but that is more a sign of player cravings for the new and shiny rather than any vindication the ship is actually useful. |
Arthur Aihaken
The.VOID
2745
|
Posted - 2014.01.10 00:08:00 -
[1896] - Quote
Vladimir Norkoff wrote:Well still can't think of a useful purpose for this ship.
Not alot of reason to use this in PvP. A Logi will be much cheaper, more survivable (sig/speed/range), and about on par for skills needed (yes they are op'd, but they are still a fact of the game). Sure the Nestor has massive base rep power, but it's still just a T1 BS which is so damn fat and slow that a Dread could probably hit it reliably. Why would I ever use a Nestor?
And for PvE it still doesn't make much sense. For missions, a Domi does the same job but better. And for exploration a T3/Stratios is faster, more maneuverable, covert cloaks, and is harder to scan out. So again, why use a Nestor?
Maybe a possible solution is to start adding in Hack/Relic stuff to missions? That way it could be useful there. Not saying that the Hack/Relic should be needed to complete the mission, just an added bonus on top. I don't know. Still just seems a massive waste of ISK for little actual benefit. Hopefully there is more to the Nestor that I am just not seeing. You're not alone. And this isn't intended as an outright criticism, either. Sure, the art is "subjective" - but there are so many dogs in EVE that need some TLC that I think it's time to call it a day on offering aesthetic suggestions for improvement.
This is supposed to be an exploration ship, so let's summarize what it does well - and what it could do even better. GÇó Lasers/drones GǪ -¦ Standard SoE theme, so no objections GÇó Probe/scanning GǪ -¦ Not my particular thing, but since all the other SoE ships have it... GÇó Faster warp speed GǪ +1 Ties-in nicely with the exploration theme (now all we need is a -50% CPU reduction penalty for hyperspace rigs and this thing will be rockin') GÇó Logistics GǪ -2 For all the reasons above (more effective and cheaper alternatives, so just nix it)
The Nestor has lower mass, so what about a faster align time to augment the warp capabilities? That rescue shuttle still intrigues me; wouldn't it be cool if it could be launched? When deployed, it would auto-block any warp disruption attempts against friendly pods within a 10km radius... I am currently away, traveling through time and will be returning last week. |
I am disposable
Republic University Minmatar Republic
54
|
Posted - 2014.01.10 00:13:00 -
[1897] - Quote
Savira Terrant wrote:James Amril-Kesh wrote:PotatoOverdose wrote:CCP Rise wrote: I think a jump drive would mean redesigning the entire ship.
TBH this might be a good idea with or without the jump drive. Let's take a step back for a minute, because there is an obvious disconnect between many of the posters in this thread and the vision you present. Exactly. Scrap the current design. Forget whatever plan you had originally. It isn't going to work. The ship is all over the place and doesn't do anything well enough to justify its price. This.
That. |
Arthur Aihaken
The.VOID
2745
|
Posted - 2014.01.10 00:15:00 -
[1898] - Quote
I am disposable wrote:That. And the other thing... I am currently away, traveling through time and will be returning last week. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
12
|
Posted - 2014.01.10 00:27:00 -
[1899] - Quote
Senarian Tyme wrote:I think the core issue comes down to what its intended for.
If its suposed to be for exploration, then it needs a 15 virus str to justify its use vs any other hacking ship, and it also really should have a covert ops capability. All the remote repping and gun bonuses could then be removed.
If it is intended for exploration SUPPORT (instead of direct exploration), then its scanner/hacking gun bonuses can be removed. It should however be given a SMA capable of holding at least a single frigate. Its repping bonuses should also be set for cycle speed, reduced cap use and range instead of power. Also the ability to jump directly to a covert cyno would make it viable for supporting fleets in 0.0 and LS, but have no impact on WH ops. The increased velocity while cloaked is also nice, but a elimination of targeting resolution penaly would likely be desireable as well esp if expected to be repping.
Covert ops and 15 virus strength wouldn't make the Nestor viable for solo work. Exploration support is the role that most of us on the thread are trying to push it for and a SMA would be a perfect addition though I would say the smallest you would want to go is a single cruiser. You are right that in this role that the virus bonus and probe bonus are unnecessary though I disagree with your other changes. A small SMA and a covert velocity bonus would be perfect for all kinds of exploration support ops without Rise having to rebalance the ship for a JD. The resolution penalty is easily countered by eccm modules |
Dehval
Risk Breakers Fidelas Constans
41
|
Posted - 2014.01.10 05:46:00 -
[1900] - Quote
Vladimir Norkoff wrote:Well still can't think of a useful purpose for this ship. It'd be good in the alliance tournament, assuming the rules change/don't change to accommodate it.
Do an armor tinker tank, but replace the Legion with the Nestor. You'll get much more repping power (50% bonused medium reps vs large), larger tank, while providing 450 dps via drones with an exceptional amount of mids for ECCM, etc.. You could even make it your flagship as well with it being a logistics battleship, although the flagship really doesn't add much to drone assist teams. You'd get to use two deadspace reppers though, so that's nice.
Outside of that very structured form of small gang warfare the Nestor looks to be a terrible waste of money that will only be a liability on the battlefield. |
|
Vladimir Norkoff
Income Redistribution Service
309
|
Posted - 2014.01.10 08:53:00 -
[1901] - Quote
Good call! It's got that going for it then..... |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1055
|
Posted - 2014.01.10 09:59:00 -
[1902] - Quote
Damien White wrote:Kagura Nikon wrote:Large remote repiarers shoudl be stronger. But logis of t1 or t2 shoudl be way way weaker. Think how much weaker they would need to be so this ship would be considered a good ship. Wait... you are serious? To make a bad ship become a reasonable option you want to nerf existing ships? Fact is, a logistic BS will never work because part of the effectivity of Logistics is their small signature radius, which a BS will never get. If you want repairs from capable ships with a nearly 100% hit signature (400m or more) you can already field Carriers. Those cost nearly the same, have more hitpoints, better tank and remote repair ability. There is absolutely no need for a logistic BS, aside from maybe one or two special cases in PvE teritory. Or in other words, to make this ship a viable option for a logistic pilot you need to nerf T1 Logistics, T2 Logistics, Carriers and maybe even the Dominix / Armageddon beyond hope. 14 Ships nerfed to **** because CCP has no idea what the field for this ship is. Because "exploration" is not.
you forgot the age of RR battleships? THat was an interestign PVP Time. Logis only arose in power because of end of Titan AOE weapon. Nowadays Every fight has lots of logis. Logis changed? NO.. but the environment changed
And yes, perception of power is completely dependent on the environment. Nothign is strong or weak in a vacuum.
Haven't you seen stupid 12 logis, nothign else fleets yet around? When somethign that stupid can beat 30 T2 and t3 cruisers, then somethign is WRONG. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kvothe Bl00dless
Insurgent New Eden Tribe RAZOR Alliance
0
|
Posted - 2014.01.10 11:39:00 -
[1903] - Quote
CCP Rise wrote: After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility.
No one is going to spend 2 bil isk for a 20km large remote armor/large shield transfer platform. For same price u can field 10 logistics or a carrier with capital RR and 2 mil ehp.
Low mass BS, is it a joke? Cool some WH dude can think about it but i'm pretty sure T3 perform better for many reasons. Will the " low mass and not so good RR " be the special features of this 2 bil toy? that's all? really? |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1055
|
Posted - 2014.01.10 11:47:00 -
[1904] - Quote
Kvothe Bl00dless wrote:CCP Rise wrote: After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility.
No one is going to spend 2 bil isk for a 20km large remote armor/large shield transfer platform. For same price u can field 10 logistics or a carrier with capital RR and 2 mil ehp. Low mass BS, is it a joke? Cool some WH dude can think about it but i'm pretty sure T3 perform better for many reasons. Will the " low mass and not so good RR " be the special features of this 2 bil toy? that's all? really?
then do not buy it....
Peopel complained same about stratios. Yet I sold so many of them that my figners hurt of putting sell orders. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kvothe Bl00dless
Insurgent New Eden Tribe RAZOR Alliance
0
|
Posted - 2014.01.10 11:54:00 -
[1905] - Quote
Dude stratios is a cruiser and can be bridged by black ops. It actually can deal a bit less damage than a gank fitted black op for 1/3 of the price. Nestor and stratios right now are on 2 whole different universes. Also stratios is one of the (if not the) most big covert cloak damage dealer around.
While i too consider out of discussion a covert cloak on a BS hull, it will need a better " special feature " for the price is gonna cost. 20km rep range is just bad. |
Rek Seven
Probe Patrol Polarized.
1260
|
Posted - 2014.01.10 12:12:00 -
[1906] - Quote
PotatoOverdose wrote:CCP Rise wrote: For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents. Do you really think that people will spend 1-2 bil for a mediocre logi battleship? I mean ffs the ship costs as much as an archon! Meanwhile Guardians are a superlative logi alternative in a much lower price range. Maybe I'm dumb, but I just don't see it. Could you perhaps elaborate on how you see this ship being used (preferably with specific examples)?
You know, like when you're on a PVP roam with faction battleships and the FC says "hey guys, do you want to scan down a data site and do that totally fun hacking mini game?". +1 |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1056
|
Posted - 2014.01.10 12:21:00 -
[1907] - Quote
Rek Seven wrote:PotatoOverdose wrote:CCP Rise wrote: For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents. Do you really think that people will spend 1-2 bil for a mediocre logi battleship? I mean ffs the ship costs as much as an archon! Meanwhile Guardians are a superlative logi alternative in a much lower price range. Maybe I'm dumb, but I just don't see it. Could you perhaps elaborate on how you see this ship being used (preferably with specific examples)? You know, like when you're on a PVP roam with faction battleships and the FC says "hey guys, do you want to scan down a data site and do that totally fun hacking mini game?".
Dont some incursion sites have repair turrets that need to be hacked? Not saying its the smart way to run the site... but there is content to use it. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Rek Seven
Probe Patrol Polarized.
1261
|
Posted - 2014.01.10 12:53:00 -
[1908] - Quote
Because if there is one enriching experience in eve that needs a butt, it's incursions... +1 |
Elam Kaundur
modro Against ALL Authorities
1
|
Posted - 2014.01.10 14:41:00 -
[1909] - Quote
I'm not really the expert here; but it seems that this is a ship meant specifically for wormhole ops, when you don't have a lot of pilots to work with (2-3). A Dominix could do as much damage with sentries, a logi could do better at repping, another exploration ship could do just as well with scanning or hacking, but the only other ships that could do all of these at once are strategic cruisers.
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1056
|
Posted - 2014.01.10 15:12:00 -
[1910] - Quote
Elam Kaundur wrote:I'm not really the expert here; but it seems that this is a ship meant specifically for wormhole ops, when you don't have a lot of pilots to work with (2-3). A Dominix could do as much damage with sentries, a logi could do better at repping, another exploration ship could do just as well with scanning or hacking, but the only other ships that could do all of these at once are strategic cruisers.
Don 't dare to bring sense to this forum! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|
Rek Seven
Probe Patrol Polarized.
1263
|
Posted - 2014.01.10 15:23:00 -
[1911] - Quote
Show me a 2-3 man gang that fields a 2 billion isk ship in wormhole space and i'll show you 2-3 expensive and unnecessary loss mails. +1 |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1057
|
Posted - 2014.01.10 15:43:00 -
[1912] - Quote
Rek Seven wrote:Show me a 2-3 man gang that fields a 2 billion isk ship in wormhole space and i'll show you 2-3 expensive and unnecessary loss mails.
Never underestimate the power of stupidity.... jsut because is not wise, doe snto mean people will not do it.
Its not wise to run missions while not blitzing, still the majority of players do it. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Steph Livingston
Neko's Blanket
1
|
Posted - 2014.01.10 15:43:00 -
[1913] - Quote
Although I think the small tweaks that Rise and the rest of CCP have applied to the Nestor have helped, I still don't think it's in a good place. I know the 'Role Bonuses' are supposed to help it fit more of a generalist role, but the number of unrelated and lack luster bonuses just end up making it feel unfocused.
The Nestor is supposed to represent the core ideals of the SoE and use their newest tech, it seems like the design shifted away from these ideas and more towards the 'That's nice to have' side of the spectrum. Since most pirate BSs have Two race specific bonuses and one role bonus, I'd actually like to see a few of the role bonuses dropped in order to give the ship more of an identity.
Both the Gallente drone bonus and Amarr armor bonuses make sense to me. The optimal laser range bonus seems to be a decent role bonus to tie the line together a little bit better, although it's not quite as powerful as the Role bonuses from the other pirate factions.
In theory we could leave it there, the Nestor would be slightly less powerful then other pirate BSs, but it wouldn't be worthless (when comparing stats, I'm not going in to price).
In order to bring it into line, I would suggest one last role bonus to give it a focus. We have a number of different options, but I'd like to see the bonus represent the Sisters, and not just a 'nice to have'. So we'd probably want to look at something that has an 'Exploration' or 'Helping' vibe.
Here are a few options:
Covert Ops / Cloaking - Although both the Stratios and Astero have the ability to fit cloaking devices, I'm not sure that's something that should have been introduced on SoE ships. Although they do have some darker, less altruistic factions internally, SoE's main focus is on exploration, research and assisting those in need. Out of all the pirate factions I actually think SoE is actually the LAST one that would concentrate on cloaking tech. Personally, I'd cross this option right off the list.
Analyzer Bonuses - This makes sense for the Sisters lore wise, but is very impractical on a ship that size. Although it makes sense on the smaller frigates and cruisers, I find it highly unlikely the Sisters would waste the resources to add that functionality to a BS when a cruiser is more functional.
Probe Bonuses - This is an OK fit, at least better then the Analyzers. It shows the Sister's spirit of exploration, and could be useful in various situations. However, it still feels like the Stratios was designed for, and fits, that role better.
Remote Rep Amt / Distance - These bonuses make a fair amount of sense for the Sisters. They're all about assisting people in need, and remote rep is a great way to represent that (planetary food relief is hard to represent with modules.)
Warp Speed / Align Time / Mass Reductions - Another possibility, and one that's represented entirely in stats and not reflected in the role bonuses. If the Nestor had -50% mass, +25% warp speed in the role bonuses more people might pick it up for wormholes. Unless these bonuses are explicitly stated, most newer (and many veteran players too I bet) would probably never be aware of these advantages.
Sustainability - This is fairly well covered with the use of Drones, lasers and increased tank, but could be further reinforced by things like Rep cycle time or hp/cycle bonuses. The problem with something like that is, it makes the Nestor a complete combat ship. It's not a bad thing, even the Sisters need firepower to defend their holdings, but it'll lose out on the Sister's identity.
There are a number of options, but the Nestor would probably benefit from losing many of the Role Bonuses it currently has and instead of focusing on one, or two, main abilities.
If there's one point I'd like to get across it's this: In Eve a ship with a number of lesser abilities isn't a Jack of all trades, it's generally just weaker and less memorable. You need to give people a reason to WANT to use a ship over anything else. Having analyzer bonuses are nice, but when a ship half the size does it better, most people are either A) going to use the smaller/cheaper ship or B) Not care about the bonus.
Give us a reason to love the Nestor, please. |
Rek Seven
Probe Patrol Polarized.
1263
|
Posted - 2014.01.10 16:07:00 -
[1914] - Quote
Kagura Nikon wrote:Rek Seven wrote:Show me a 2-3 man gang that fields a 2 billion isk ship in wormhole space and i'll show you 2-3 expensive and unnecessary loss mails. Never underestimate the power of stupidity.... jsut because is not wise, doe snto mean people will not do it. Its not wise to run missions while not blitzing, still the majority of players do it.
Rare and unrepeated acts of stupidity do not warrant the creation of a new faction BS. TBH honest, i don't care about this ship now. I was only posting because i was hoping CCP would see sense and make this ship worth flying but as they have already confirmed the ship is staying as is, i'm not interested.
Fly safe or fly stupid o/ +1 |
Divi Filus
New Xenocracy
8
|
Posted - 2014.01.10 16:58:00 -
[1915] - Quote
Steph Livingston wrote:Although both the Stratios and Astero have the ability to fit cloaking devices, I'm not sure that's something that should have been introduced on SoE ships. Although they do have some darker, less altruistic factions internally, SoE's main focus is on exploration, research and assisting those in need. Out of all the pirate factions I actually think SoE is actually the LAST one that would concentrate on cloaking tech. Personally, I'd cross this option right off the list.
I find it puzzling that you can say a) that SoE ships should focus on exploration and b) that it doesnGÇÖt make sense that they should cloak in the same breath. The ability to cloak, either covertly or (as I and others have suggested) with a bonus to movement speed is a boon to exploration (among other things). That seems fairly uncontroversial here. (And by the way, lore-wise, the Sisters have been using cloaky shipsGÇöthe Sin, Nemesis, and Helios are explicitly namedGÇösince the run-up to Incursion, at least.)
Either way, these are meant to be mechanic-driven exploration (or exploration support) ships. ItGÇÖs possible to respect the SoE lore without letting it dictate what design best fits that mechanic.
|
Imiarr Timshae
Funny Men In Funny Hats
129
|
Posted - 2014.01.10 17:45:00 -
[1916] - Quote
It's pretty simple :
Worse than marauders/other faction BS for highsec level 4's. Cannot enter highsec exploration content. More expensive and worse than T3's for doing lowsec exploration content. Worse than a logi and gank squad for nullsec exploration content (or a helios if all you do is hack/scan). More expensive/worse/larger than T3's for wormholes. Worse than black ops ships for.... black ops. Worse than logi's for RR. Worse than other drone ships for drone damage. Worse than carriers/T3's for Level 5's in lowsec. Edit : And if you're putting them in a "secured" wormhole you own... for 2bn+ for the hull alone just get a carrier.
Bottom line : Any content these could be used for effectively will not see them in common usage due to their price compared to equal or superior alternatives. The end. Standing Services - Free 3rd Party & Collateral Holding - MD Experiment
|
Steph Livingston
Neko's Blanket
1
|
Posted - 2014.01.10 18:24:00 -
[1917] - Quote
Imiarr Timshae wrote:It's pretty simple :
Edit : And if you're putting them in a "secured" wormhole you own... for 2bn+ for the hull alone just get a carrier.
If you forget about the 2b price tag, I assume we could see it drop to around 400m like the other pirate BS over an extended period, is there anything you would use it for? |
PotatoOverdose
Handsome Millionaire Playboys
855
|
Posted - 2014.01.10 18:39:00 -
[1918] - Quote
Steph Livingston wrote:Imiarr Timshae wrote:It's pretty simple :
Edit : And if you're putting them in a "secured" wormhole you own... for 2bn+ for the hull alone just get a carrier.
If you forget about the 2b price tag, I assume we could see it drop to around 400m like the other pirate BS over an extended period, is there anything you would use it for? You're smoking some good stuff there. Find me a dude that sells Bhaalgorns, Machariels, Nightmares, or Vindicators for 400 mil. |
Steph Livingston
Neko's Blanket
1
|
Posted - 2014.01.10 18:46:00 -
[1919] - Quote
PotatoOverdose wrote:Steph Livingston wrote:Imiarr Timshae wrote:It's pretty simple :
Edit : And if you're putting them in a "secured" wormhole you own... for 2bn+ for the hull alone just get a carrier.
If you forget about the 2b price tag, I assume we could see it drop to around 400m like the other pirate BS over an extended period, is there anything you would use it for? You're smoking some good stuff there. Find me a dude that sells Bhaalgorns, Machariels, Nightmares, or Vindicators for 400 mil.
I was looking at the Rattlesnake yesterday, which is similar in the drone/tank layout, and it was selling for 400m.
You should also keep in mind that this is the first Pirate faction that has T4s available in highsec, which is probably attractive to certain players. Cost is directly related to demand anyways, if no one buys a Nestor at 2b the prices will just keep dropping until people start finding them attractive. |
PotatoOverdose
Handsome Millionaire Playboys
856
|
Posted - 2014.01.10 19:01:00 -
[1920] - Quote
Steph Livingston wrote: Cost is directly related to demand anyways, if no one buys a Nestor at 2b the prices will just keep dropping until people start finding them attractive. No, the Isk-LP conversion rate will still be pegged to the next highest item, probably the Stratios (because that ship actually fits more than a few roles rather well). No one is gonna go for the 1000isk/lp* Nestor when they could sell the 2000 isk/lp* Stratios (*not actual lp figures). People simply won't turn in their LP for the Nestor, and it will remain unused. |
|
Damien White
Sonnenlegion Shadow Cartel
67
|
Posted - 2014.01.10 19:41:00 -
[1921] - Quote
Just an Idea, but how about general Changes to the complete Ship?
Right now its a mess, it is designed to do everything but then failes to even remotely compete with specialized ships. Why not try to find something "new" for the Nestor?
=====
First of all, think of what this ship could be capable of and what would be unneddessary. Should this ship go for a more supportive role than simply remove any sort of weapon based bonus and reduce the ammount of high and turret slotts. This way you wont even remotely get the urge to make it a viable weapon platform.
Or go for the offensive part and improve the weapon based boni while reducing its versatility.
But since outperforming other BS in terms of damage is kinda pointles, lets go for the suport role.
So what are his offensive boni? Drone damage, drone bandwith, turret hardpoints and lasee optimal range. Just remove the boni and lower the stats (like 75 bandwith and 0 turret hardpoints)
Now we got a defenceles 2b piniata... Well, that was ****, wasnt it? But increasing the offensive power would contradict the support role and neutral nature of the sisters of eve.
How about instead of 10% to drone damage it gets 10% to utility drone abilitys like ECM, Stasis Webbifier or Remote Rep Drones, thus giving the ship a way to defend itself and help others. To increase this kind of versatility, how about an even bigger dronebay, like 1.000m-¦ or more and maybe the ability to launch more than 5 drones? This way it would be the first purely drone based subcapital out there, not perfect or "strong" but "special" and his 10 Hobgoblins would do the same ammount of damage as the ones of every other drone based ship out there so it can at least kill taklefrigs.
75mb bandwith would enable the ship to use 10 light or 7 medium drones but not more than 3 sentrys/Heavy drones. Since no one uses large utility drones this is no problem, 10 light ECM will definitely be something to consider when engaging this ship and with a large enough dronebay it can afford to leave drones behind.
Still, with all this stuff no one in his right mind would field one of those in PvP combat. But we still have the remote repair boni, dont we?
Well, as is mentioned multiple times, they have no use in space since there are multiple ships (more than 10 subcapital) capable of doing the same for way lower cost. But you want to keep the supportive role?
How about you give the ship some sort of passive rolebonus like +5% or +10% to remoterep range, duration and/or capusage in the fleet? Same for scan probe strength. Make it so that other pilots need the support of a nestor to get the maximum effect out of their modules.
Give it some fleetbonus for reactivationdelay of MJD or Have it increase the warpspeed of the whole fleet or Make it an stationary MJD for other ships like the module you want to implement, maybe with an aditional fuelbay? or How about a general bonus to hitpoints? or How about the ability to deactivate a bubble for a couple of seconds? (2-3s) or How about a bonus working together with other sisters of eve ships, further improving their exploration capabilities? or How about a generic +5% to all E-war stuff?
There are tons of ways to give the ship a function, not relying on firepower that even the largest fleets out there would appreciate, make it a true support ship.
You have multiple options to balance this, my prefered one would be by removing slotts and thus propably creating the Battleship with the lowest slotcount but since it does not rely on weapons it does not need that many slotts, that otherwise would be used for weapons, damagemods etc.
We already have more than enough 1.000+ DPS Battleships and Battlecruisers out there, we dont need another one of those and we have plenty of dedicated electronic warfare ships, cloacky stuff and repairships. When we need one of those we use the dedicated ships because they do a better job with lower costs. (Hell, you can fit a deadspace Oneiros and still have some money left over...)
No matter what you do, just dont try to create the ship that wants to do everything a little but nothing right. 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |
Divi Filus
New Xenocracy
10
|
Posted - 2014.01.10 19:42:00 -
[1922] - Quote
PotatoOverdose wrote:Steph Livingston wrote: Cost is directly related to demand anyways, if no one buys a Nestor at 2b the prices will just keep dropping until people start finding them attractive. No, the Isk-LP conversion rate will still be pegged to the next highest item, probably the Stratios (because that ship actually fits more than a few roles rather well). No one is gonna go for the 1000isk/lp* Nestor when they could sell the 2000 isk/lp* Stratios (*not actual lp figures). People simply won't turn in their LP for the Nestor, and it will remain unused.
In order to make the same ISK/LP that you can currently get for building and selling a Stratios, youGÇÖd have to sell the Nestor for just under 1.5 billion plus material costs. Sure, there will be people who canGÇÖt calculate costs and go for the Nestor anyway, but the majority of farmers can be expected to stick with the more popular and profitable Stratios (not to mention the Virtues, the Sisters combat probes, etc.)
You also have to remember that the price of other pirate faction ships is not solely dependent on the LP Store, as the Sisters ships are; sov holders and renters can pick up pirate blueprint drops by running sites, which increases supply and drives down prices (a mechanism that doesnGÇÖt exist for SoE).
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Barrogh Habalu
Imperial Shipment Amarr Empire
783
|
Posted - 2014.01.10 19:49:00 -
[1923] - Quote
Divi Filus wrote:You also have to remember that the price of other pirate faction ships is not solely dependent on the LP Store, as the Sisters ships are; sov holders and renters can pick up pirate blueprint drops by running sites, which increases supply and drives down prices (a mechanism that doesnGÇÖt exist for SoE). Well, to be completely fair, ships of those factions can't be farmed in hisec. Then again, pirate BSs have dropped in price recently and I'm sure that has something to do with explo... |
Antar Logan
4S Corporation Goonswarm Federation
8
|
Posted - 2014.01.10 21:01:00 -
[1924] - Quote
Let it be able to jump to covert cynos through blops. Ability makes sense in all realms including its reduced mass, making it only non-blops and non-covert to do so yet taking up a good chunk of topes as it is still a BS size ship. |
Death Impact
Death Raiders
0
|
Posted - 2014.01.10 22:45:00 -
[1925] - Quote
that would be a great black ops
Astero -> is half Covert Ops
Stratios -> is half Force Recon
Nestor -> xx = maybe Black Ops ??? |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
53
|
Posted - 2014.01.11 00:01:00 -
[1926] - Quote
Divi Filus wrote:PotatoOverdose wrote:Steph Livingston wrote: Cost is directly related to demand anyways, if no one buys a Nestor at 2b the prices will just keep dropping until people start finding them attractive. No, the Isk-LP conversion rate will still be pegged to the next highest item, probably the Stratios (because that ship actually fits more than a few roles rather well). No one is gonna go for the 1000isk/lp* Nestor when they could sell the 2000 isk/lp* Stratios (*not actual lp figures). People simply won't turn in their LP for the Nestor, and it will remain unused. In order to make the same ISK/LP that you can currently get for building and selling a Stratios, youGÇÖd have to sell the Nestor for just under 1.5 billion plus material costs. Sure, there will be people who canGÇÖt calculate costs and go for the Nestor anyway, but the majority of farmers can be expected to stick with the more popular and profitable Stratios (not to mention the Virtues, the Sisters combat probes, etc.) You also have to remember that the price of other pirate faction ships is not solely dependent on the LP Store, as the Sisters ships are; sov holders and renters can pick up pirate blueprint drops by running sites, which increases supply and drives down prices (a mechanism that doesnGÇÖt exist for SoE).
tbh with current conversion a nestor should be about 1.8b isk (5 times 350M + some mats (bs eat them compared to cruiser)) |
Arthur Aihaken
The.VOID
2754
|
Posted - 2014.01.11 01:52:00 -
[1927] - Quote
Not entirely sure why I'd pay a 3-4x premium over most Pirate or Faction battleships... Nestor: the new Monacle. I am currently away, traveling through time and will be returning last week. |
zerquse
Fallen Soldiers of Perseverance From Ashes.
8
|
Posted - 2014.01.11 04:08:00 -
[1928] - Quote
just make it a faction Marauder . Example. This would be useful.
NESTOR
Amarr Battleship Bonuses: 4% Shield resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to drone tracking speed. 50% increased MWD speed of drones. Bastion module affects drones instead of weapons. +10 virus strength for relic and data analyzers
Slot layout: 4H, 7M, 5L; 0 turrets, 0 launchers Fittings: 9000 PWG, 890 CPU Defense (shields / armor / hull): 11000 / 4000 / 5000 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 1400 |
Arthur Aihaken
The.VOID
2754
|
Posted - 2014.01.11 04:14:00 -
[1929] - Quote
Amarr is armor resistances, and Bastion is unique to the Marauder. I am currently away, traveling through time and will be returning last week. |
zerquse
Fallen Soldiers of Perseverance From Ashes.
8
|
Posted - 2014.01.11 04:16:00 -
[1930] - Quote
Arthur Aihaken wrote:Amarr is armor resistances, and Bastion is unique to the Marauder. Im aware of that genius |
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Mary Titania
Aliastra Gallente Federation
2
|
Posted - 2014.01.11 04:37:00 -
[1931] - Quote
It is writing through the translation site does not release the English
Either place the increase of WarpCore strength to the bonus of the ship in order to activate the exploration activities in LowSec, and to so are skilled in handling of the ECM drones and what about? |
Iyacia Cyric'ai
Red Federation RvB - RED Federation
87
|
Posted - 2014.01.11 04:42:00 -
[1932] - Quote
I'm there will be collectors who will buy it just so they have the trinity set (gotta catch'em all!), but otherwise I don't see the point of flying a 2 billion isk ship that arguably isn't even better than a T1 Dominix.
Quote:"We all agreed that keeping the covert cloak theme was not going to work for the battleship."
Who is "we"? And why won't it work for the battleship? |
Fortorn Lonshanks
Adeptus Incursio
2
|
Posted - 2014.01.11 06:30:00 -
[1933] - Quote
CCP Rise wrote:DrunkenNinja wrote:Quote: Nestor 1,000,000 LP 100,000,000 ISK
Seriously? This is the same markup in high-sec that the Stratios and Astero get.
Yes but those ships are T1 hulls with unique faction properties, chief among them is the cov ops cloak.
While yes you can fit a cloak to any ship in game but freighters and shuttles, the cov ops enables mobility as well as stealth.
Why would we limit this aspect in the battleship. Are we too afraid it would compete with the transport ships once the lows are filled with expanded cargo holds? Do we really need to train jump drive operation to fly a mobile cloaked battleship?
The lack of cov ops cloak is very disappointing. This ship in my opinion is purpose built to fill one role only, the spider tank sentry drone bunny tower bash fleets.
It simply replaces the dominix with more survivability. None of the "mobility" other than mass is there that was supposed to be the hallmark of SoE ships. |
Fortorn Lonshanks
Adeptus Incursio
2
|
Posted - 2014.01.11 07:06:00 -
[1934] - Quote
Omnathious Deninard wrote:This ship should be the heavy hitter of the SOE ships.
Ditch the RR bonus, its something the Dominix has always wanted (750% RR range for the Dominix).
The hacking bonus is a waste as well, sure it can survive the can explosion and rats of ghost sites and it should because there is little chance it will successfully hack more than one can.
The probing bonus 37.5% will find anything a BS needs to be able to find.
Drop the turrets down to 4. 50% Large Energy Turret Damage. 50% Large Energy Turret and Sentry Drone Optimal Range 37.5% Scanner Probe Strength
That will put the ship at 715.5 DPS before damage mods and implants, using 4 Mega Pulse Laser IIs (Scorch L) and 5 Garde IIs
This combines Rattleshake and nightmare. Way OP. |
sabastyian
Death By Design
16
|
Posted - 2014.01.11 07:14:00 -
[1935] - Quote
Fortorn Lonshanks wrote:Omnathious Deninard wrote:This ship should be the heavy hitter of the SOE ships.
Ditch the RR bonus, its something the Dominix has always wanted (750% RR range for the Dominix).
The hacking bonus is a waste as well, sure it can survive the can explosion and rats of ghost sites and it should because there is little chance it will successfully hack more than one can.
The probing bonus 37.5% will find anything a BS needs to be able to find.
Drop the turrets down to 4. 50% Large Energy Turret Damage. 50% Large Energy Turret and Sentry Drone Optimal Range 37.5% Scanner Probe Strength
That will put the ship at 715.5 DPS before damage mods and implants, using 4 Mega Pulse Laser IIs (Scorch L) and 5 Garde IIs This combines Rattleshake and nightmare. Way OP. Cause 700 dps on a battleship is acceptable.....my cruiser doesnt do that much...... |
Divi Filus
New Xenocracy
12
|
Posted - 2014.01.11 07:16:00 -
[1936] - Quote
Fortorn Lonshanks wrote:Also, while I can understand that having cloaky battleships is something people just cant get their head around they have exsited for a long time.
The difference between a black ops ship and what youGÇÖre asking of the Nestor is the ability to fit a covert cloak (which black ops cannot). So it seems a bit disingenuous to say that cloaky battleships have existed for a long time when what youGÇÖre asking for, i.e. a covert capable BS, has not. That being said, the suggestion to give the Nestor the same cloaked movement speed bonus that black ops get has come up several times in this thread already.
Fortorn Lonshanks wrote:And given the enormous cost of this in LP and the terrible exchange rate for concord LP, this will compete in price with black ops ships. Black ops will still be more expensive but rightly so - black ops can fit a jump drive.
At current exchange rate, the Nestor would actually be roughly twice as expensive as a black ops battleship.
Fortorn Lonshanks wrote:While the range bonus seems to be what people want here for a variety of reasons, I think the true loss is the cov ops cloak. With cov ops, this becomes the first truly mobile battleship.
If you think a range bonus is GÇ£what people want here,GÇ¥ I have to wonder if youGÇÖve read past, say, page ten of the thread. |
baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 08:58:00 -
[1937] - Quote
Honestly with the current powergrid issues I don't see much point in keeping the bonus for the large lasers as there is honestly not enough room for them and something in the two utility slots. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Alvatore DiMarco
Capricious Endeavours Ltd
1746
|
Posted - 2014.01.11 09:05:00 -
[1938] - Quote
I put the smallest size of large beams on. They aren't very useful, but when are lasers ever spectacular on a Sisters ship? |
Arthur Aihaken
The.VOID
2755
|
Posted - 2014.01.11 09:22:00 -
[1939] - Quote
It's not getting a Covert Ops cloaking deviceGǪ It should be immediately apparent that the only battleship that may (emphasis on "may") be able to run one down the road is Black Ops. I am currently away, traveling through time and will be returning last week. |
Fortorn Lonshanks
Adeptus Incursio
2
|
Posted - 2014.01.11 09:26:00 -
[1940] - Quote
Divi Filus wrote:If you think a range bonus is GÇ£what people want here,GÇ¥ I have to wonder if youGÇÖve read past, say, page ten of the thread.
Highly schizophrenic thread here though.
I have seen people call for virtually every improvement on any and all existing battleship, command ship, and capital platform.
|
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Rek Seven
Probe Patrol Polarized.
1273
|
Posted - 2014.01.11 10:42:00 -
[1941] - Quote
Arthur Aihaken wrote:It's not getting a Covert Ops cloaking deviceGǪ It should be immediately apparent that the only battleship that may (emphasis on "may") be able to run one down the road is Black Ops.
It SHOULD get a covert cloak though... A black ops ship with a covert cloak would be way more overpowered than a Nestor with a cloak. +1 |
James Amril-Kesh
4S Corporation Goonswarm Federation
8277
|
Posted - 2014.01.11 11:02:00 -
[1942] - Quote
No, the entire ship should get canned and we should just pretend it never existed. My EVE Videos |
Arthur Aihaken
The.VOID
2756
|
Posted - 2014.01.11 11:03:00 -
[1943] - Quote
Rek Seven wrote:It SHOULD get a covert cloak though... A black ops ship with a covert cloak would be way more overpowered than a Nestor with a cloak. Compare the stats of the Nestor to any of the Black Ops and let me know in which area Black Ops are overpowered... I am currently away, traveling through time and will be returning last week. |
Barrogh Habalu
Imperial Shipment Amarr Empire
784
|
Posted - 2014.01.11 11:10:00 -
[1944] - Quote
Fortorn Lonshanks wrote:Divi Filus wrote:If you think a range bonus is GÇ£what people want here,GÇ¥ I have to wonder if youGÇÖve read past, say, page ten of the thread. Highly schizophrenic thread here though. I have seen people call for virtually every improvement on any and all existing battleship, command ship, and capital platform. Probably people just want at least something out of this stuff |
baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 11:15:00 -
[1945] - Quote
Alvatore DiMarco wrote:I put the smallest size of large beams on. They aren't very useful, but when are lasers ever spectacular on a Sisters ship?
It would be interesting to have that optimal range bonus apply to all lasers which would give it a unique selling point as when coupled with the warp speed you have a capable small gang turret BS much like the rapid missile raven. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Rek Seven
Probe Patrol Polarized.
1273
|
Posted - 2014.01.11 11:22:00 -
[1946] - Quote
Arthur Aihaken wrote:Rek Seven wrote:It SHOULD get a covert cloak though... A black ops ship with a covert cloak would be way more overpowered than a Nestor with a cloak. Compare the stats of the Nestor to any of the Black Ops and let me know in which area Black Ops are overpowered...
A black ops ship can jump to a cyno...
Can you imagine how hard it would be to catch a ship that could warp cloaked, jump to a cyno and light a cyno to bring in backup?
CCP logic that the black ops ship should be the only battleship hull to possible have a covet cloak in the future is flawed. +1 |
Imiarr Timshae
Funny Men In Funny Hats
133
|
Posted - 2014.01.11 11:38:00 -
[1947] - Quote
Fortorn Lonshanks wrote: Highly schizophrenic thread here though.
It hears voices, is deluded or suffers from psychosis?
James Amril-Kesh wrote:No, the entire ship should get canned and we should just pretend it never existed.
Amril-Kesh for CSM Standing Services - Free 3rd Party & Collateral Holding - MD Experiment
|
Hasikan Miallok
Republic University Minmatar Republic
134
|
Posted - 2014.01.11 11:41:00 -
[1948] - Quote
You know one solution to the thing simply not being worth 2 Billion is to drop the LP back to say a bit over double a Stratios ... say 300 LP per Nestor. |
Imiarr Timshae
Funny Men In Funny Hats
133
|
Posted - 2014.01.11 11:45:00 -
[1949] - Quote
Hasikan Miallok wrote:You know one solution to the thing simply not being worth 2 Billion is to drop the LP back to say a bit over double a Stratios ... say 300 LP per Nestor.
There is nothing wrong with the LP cost. What is wrong is that it's not any good. Standing Services - Free 3rd Party & Collateral Holding - MD Experiment
|
Sieonigh
Tactical Tea Baggers Sorry We're In Your Space Eh
13
|
Posted - 2014.01.11 12:41:00 -
[1950] - Quote
iv really tried to give thought as to where the nester would excel and i think iv finally worked it out.
this ship would make a grate alliance tournament armor logi for a tinker set up. assuming that the rules will be just a prohibitive as last tournament then you have you self quite the ship.
battle ship armor res tank.
remote armor reps with a little extra range to mitigate bumping issues that T3s get
abundance of mid slots at mitigate sensor damps and jams
and drones which are the current meta of damage play and/or set of heavy logi drones with extra HP.
so to conclude you will sell about 10 of these ships for their niche appeal. yay! \o/ |
|
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
53
|
Posted - 2014.01.11 12:44:00 -
[1951] - Quote
Imiarr Timshae wrote:Hasikan Miallok wrote:You know one solution to the thing simply not being worth 2 Billion is to drop the LP back to say a bit over double a Stratios ... say 300 LP per Nestor. There is nothing wrong with the LP cost. What is wrong is that it's not any good.
Tbh i think of the sisters of eve as faction black ops (sb, recon, blackops) so why not fill that role with giving it also jump capabilities like a black ops bs just that its not able to jump other ships to the cyno/ covert cyno and albeit increasing the dronehold to 625. |
AOSA
Atreidun Order
0
|
Posted - 2014.01.11 14:53:00 -
[1952] - Quote
@ CCP Rise,
There are two things I see this ship benefiting from which have already been discussed very heavily on both in this and other threads:
"* Covert cloaking - we discussed this extensively and ultimately agreed that it is both too powerful, and also should belong on a tech 2 battleship before a pirate faction if it were to happen. * Ship maintenance arrays - we talked about this a lot as well but the new personal depots cover this function nicely without ever leading to afk gameplay (which would be a risk if it was on the Nestor)."
CCP has worried about rebalancing ships and developing balanced, non-over powered ships for forever, even though the fan base calls for a few select ships to be beefed up. I say if this is really a sandbox set in the time of an Empire stand off, why should it be?
Functionally, the balancing of characteristics should hold true for standard empire ships and even faction ships, especially navy vessel. However, independent and autonomous pirate factions should not be bound to this. CCP's doctrine of buffing anything deemed over powered has become misguided and gotten out of hand.-á Case and point Black Ops Battleships.-á Why not make them Covert Cloaking capable?-á It makes no sense that a covert themed T2 anything would not make use of this be it a-ábomber, recon, or yes, even battleship. I think that was a mistake from the beginning not to include that. There is a reason they are T2, and its because they are superior.-á You can make these ships as weak or powerful as you want as long as they are balanced by equally powerful ships of the other races.-á
Secondly, CCP has already introduced the idea of rare, valuable, and over-powered T2 empire and pirate faction ships as rewards to those winners of the alliance tournaments. These new SoS Ships also display incredibly T2 like attributes and one might argue that these ships should be balanced to be more inline with other pirate faction capabilities. This would agree with my previous statements above, however, these ship already clearly display capabilities far in excess of their other faction counterparts.
Again, I ask, why not beef up some ships some what disproportionately? I would say the Nestor should have both a Cov. Ops. Cloak and a SMA capability, but with the current stats I think that is greedy, so give us one.
In my honest opinion I think the role of this ship is all wrong, if it were me, I would kill the laser bonuses and make it a covert mobile logistics and re-fit vessel. The theme seems to be trending that way anyway, why else would you depict a shuttle docking bay, but then never make a functional element of the ship? Lame Sauce.
Consider the idea guys. Be willing to risk experiment with themes like that. Eve is highly technological rat race, Empire Cold War! Make them push the envelop of norms and capabilities. Forward Until Dawn!
P.S. I am really am excite to see where these new jump gates and implants are headed. I hope its Jove Space or better! |
Silvetica Dian
Manson Family Advent of Fate
556
|
Posted - 2014.01.11 15:00:00 -
[1953] - Quote
Omnathious Deninard wrote:Phoenix Jones wrote:By a statistical standpoint, this ship is a god for armor droneboats (with the price to boot). Adding magic fairy dust and giving it any type of cloak bonus won't make it better, only worse. This ship is an overpriced Dominix, with 6 low slots and a 4% armor resistance, it gains the benefit of 1 ENAM, it puts its tank ability on par with the Dominix, maybe slightly higher due to stacking penalties. I agree with CCP Rise on that covert ops cloaks should be reserved for T2 battleships if any battle ship should get a covert ops cloaking device. I have my own reservations about that topic. A cloaked velocity bonus would help the ship move around in a manner fitting to an exploration ship.
My alliance mates have tested it on sisi as a spider tanked BS and run it against spider tanked domi's. It is far far superior to the domi in that set up. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |
Savira Terrant
Valhollr
193
|
Posted - 2014.01.11 16:15:00 -
[1954] - Quote
Silvetica Dian wrote:[quote=Omnathious Deninard] My alliance mates have tested it on sisi as a spider tanked BS and run it against spider tanked domi's. It is far far superior to the domi in that set up. And we need a "superior" Dominix for what exactly? . |
James Amril-Kesh
4S Corporation Goonswarm Federation
8284
|
Posted - 2014.01.11 17:48:00 -
[1955] - Quote
Except given the choice between some ****** RR that we can't really use very well because of cap concerns and the damage projection bonuses of the Dominix I'd choose the Dominix. Even if money were no concern. My EVE Videos |
Arthur Aihaken
The.VOID
2757
|
Posted - 2014.01.11 18:36:00 -
[1956] - Quote
On reconsideration, I think the Nestor should have a Covert Ops cloak after all. From the slot layout and power grid you're not going to be able to maximize exploration, logistics and combat without really sacrificing a lot. It doesn't have enough mid or low slots to either be a true shield or tank beast without also sacrificing a lot of offensive capability. I am currently away, traveling through time and will be returning last week. |
Divi Filus
New Xenocracy
12
|
Posted - 2014.01.11 18:59:00 -
[1957] - Quote
Setting aside the issue of the Divine Right of Black Ops To Receive Great Honorable Covert Cloak First If Ever, the biggest problem with having a covops on a Nestor is the ability to drop battleship-level tank and gank on a target that has no way to see you coming. (The problem only gets worse if you imagine what certain unmentionable parties might do with a fleet of covert-capable RR droneboats.)
So hereGÇÖs a thought: what if you gave the ship a covops cloak, but slapped an extra penalty on its sensor recalibration time? For argumentGÇÖs sake, letGÇÖs say something like either a flat 15 or 20s increase (-¦ whatever, IGÇÖm not set on the numbers), or a 300-400% increase that would mean greater dependence on the Cloaking skill level. The idea is that you get the benefit of being able to travel in hostile space while cloaked, without the (very powerful) ability to achieve total surprise by using the Nestor as a cloaky solopwnmobile.
And if youGÇÖre really concerned about the amount of DPS coming through covert bridges (IGÇÖm looking at you, Rise), just deny it the ability to take a covert bridge. ItGÇÖs not like thatGÇÖs an inherent feature of the covert cloak.
IGÇÖm sure thereGÇÖs some problem that IGÇÖve overlooked, so what do you think? Interesting? Terrible? Flame away, you monsters. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
12
|
Posted - 2014.01.11 19:17:00 -
[1958] - Quote
Fortorn Lonshanks wrote: While yes you can fit a cloak to any ship in game but freighters and shuttles, the cov ops enables mobility as well as stealth.
Why would we limit this aspect in the battleship. Are we too afraid it would compete with the transport ships once the lows are filled with expanded cargo holds? Do we really need to train jump drive operation to fly a mobile cloaked battleship?
There is a very important reason that covert ops capable ships are designed the way they are. Covert ops cloaks are probably the most powerful pvp modules in the game available to the average player. It allows a ship to move within a system with near impunity and to be immune to all but the best gate camps. This is good for flying around and looking at things but the true power of a covops cloak is that it allows a ship, or a fleet of ships, to always have the decision of engagement, to dictate initial engagement range, and always have the element of surprise over your prey. Therefore it is essential for balance that cloaky ships not be able to go toe to toe with combat orientated ships or risk people completely abandoning noncloaky hulls due to their huge disadvantage of always being prey.
BSs are inherantly designed for dealing out and absorbing massive amounts of dps, exactly what a covert ops ship cannot offer if it is to be balanced. Further more, in order to properly utilize a covert cloak requires that you'r ship's base speed be relatively high since it wouldn't matter to the camp you jumped into if you are going 100m/s or 0m/s, they can still decloak you just as easily except now you are a huge target without the strong tank and guns of a normal BS. |
Divi Filus
New Xenocracy
12
|
Posted - 2014.01.11 19:37:00 -
[1959] - Quote
Roy Alleyne wrote:There is a very important reason that covert ops capable ships are designed the way they are. Covert ops cloaks are probably the most powerful pvp modules in the game available to the average player. It allows a ship to move within a system with near impunity and to be immune to all but the best gate camps. This is good for flying around and looking at things but the true power of a covops cloak is that it allows a ship, or a fleet of ships, to always have the decision of engagement, to dictate initial engagement range, and always have the element of surprise over your prey. Therefore it is essential for balance that cloaky ships not be able to go toe to toe with combat orientated ships or risk people completely abandoning noncloaky hulls due to their huge disadvantage of always being prey.
ItGÇÖs amazing that itGÇÖs taken 98 pages to get a clear explanation of the strengths of a covert cloak.
Roy Alleyne wrote:BSs are inherantly designed for dealing out and absorbing massive amounts of dps, exactly what a covert ops ship cannot offer if it is to be balanced. Further more, in order to properly utilize a covert cloak requires that you'r ship's base speed be relatively high since it wouldn't matter to the camp you jumped into if you are going 100m/s or 0m/s, they can still decloak you just as easily except now you are a huge target without the strong tank and guns of a normal BS.
My only issue with this is that if a good gate camp can easily decloak a battleship-sized target (which they can, I agree), that seems as if to say that a battleship gets diminishing returns with a covert cloak. I.e., youGÇÖre saying on the one hand that a covert battleship would be very powerful (it would), but that a battleship canGÇÖt properly utilize a covert cloak anyway. Granted, there are other, very powerful uses for a covops on a BS, as youGÇÖve pointed out. But I think youGÇÖve pointed out one important balance point: even a Nestor would hardly be immune to camps.
|
PotatoOverdose
Handsome Millionaire Playboys
870
|
Posted - 2014.01.11 19:45:00 -
[1960] - Quote
PotatoOverdose wrote:Why would an explorer use the nestor over a tengu, legion, or stratios? No reason. Why would any pvper use this ship over a Dominix, Guardian, or Archon? No reason. Why would a mission runner use this ship over a Marauder, Machariel, or Rattlesnake? No reason.
Is there ANYONE that will use the Nestor over cheaper and better alternatives?
If you can't answer these questions, a redesign might not be such a bad idea. I'm just gonna reiterate my earlier point.
Cost really won't make a huge difference here guys. Even if it only cost 350 mil (current price of stratios), people would still use: ~a tengu, legion, or stratios for exploration. ~a dominix or guardian for pvp ~a domi for mission running (the tracking bonus just makes it sooo much better)
Making the ship cheaper won't solve anything, you go from having an expensive piece of **** to having a cheap piece of ****. It's still a piece of **** either way. |
|
Arthur Aihaken
The.VOID
2758
|
Posted - 2014.01.11 20:20:00 -
[1961] - Quote
Yes, because that would absolutely break my heart if gate camps had a tougher go of it... I am currently away, traveling through time and will be returning last week. |
Bob Niac
Joint Espionage and Defence Industries Preatoriani
42
|
Posted - 2014.01.11 23:30:00 -
[1962] - Quote
Hey Rise .. care to look into this thing getting RoF bonuses to remote reps, etc. Would rather have that than amount bonuses. Case in point: I can keep a destroyer up with a small rep, but because of cycle time, output bonuses are not optimal. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |
Arne Aratur
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.01.12 02:05:00 -
[1963] - Quote
Its hard to find a reason to fly this ship.
To justify its price i would give it +1 drone per gallente BS skill level and cap the bandwith to 100Mbit/s. |
Arthur Aihaken
The.VOID
2759
|
Posted - 2014.01.12 02:07:00 -
[1964] - Quote
Arne Aratur wrote:To justify its price i would give it +1 drone per gallente BS skill level and cap the bandwith to 100Mbit/s. Yeah, I'm sure you would. Keep dreaming... I am currently away, traveling through time and will be returning last week. |
Hasikan Miallok
Republic University Minmatar Republic
137
|
Posted - 2014.01.12 02:08:00 -
[1965] - Quote
Imiarr Timshae wrote:Hasikan Miallok wrote:You know one solution to the thing simply not being worth 2 Billion is to drop the LP back to say a bit over double a Stratios ... say 300 LP per Nestor. There is nothing wrong with the LP cost. What is wrong is that it's not any good.
I am not sure about that.
There seems to be this idea that despite costing twice other faction battleships it has to somehow be "balanced" to about the same power level so as not to be "OP" and give ppl wiuth SP and ISK to burn some sort of huge advantage.
Thing is if you are charging twice the price but "balancing" it too match overall the performance of stuff at the cheaper price why on earth would people not just get the cheaper item ? |
Arne Aratur
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.01.12 02:29:00 -
[1966] - Quote
Arthur Aihaken wrote:Arne Aratur wrote:To justify its price i would give it +1 drone per gallente BS skill level and cap the bandwith to 100Mbit/s. Yeah, I'm sure you would. Keep dreaming...
Yes, but we have reached a point where it's hard to find a niche for new ships. And I can't see what's the advantage of this besides being pretty. |
Arthur Aihaken
The.VOID
2759
|
Posted - 2014.01.12 02:33:00 -
[1967] - Quote
Arne Aratur wrote:Yes, but we have reached a point where it's hard to find a niche for new ships. And I can't see what's the advantage of this besides being pretty. This one's niche is exploration. Give it a Covert Ops cloak and you'll have thousands of happy campers... I am currently away, traveling through time and will be returning last week. |
Savira Terrant
Valhollr
193
|
Posted - 2014.01.12 03:10:00 -
[1968] - Quote
Arthur Aihaken wrote:Arne Aratur wrote:Yes, but we have reached a point where it's hard to find a niche for new ships. And I can't see what's the advantage of this besides being pretty. This one's niche is exploration. Give it a Covert Ops cloak and you'll have thousands of happy campers...
Do that and you accomplished nothing to add for the exploration niche. Trying to hide a battleship during travel is a stupid idea. Especially after the warp changes. . |
Arthur Aihaken
The.VOID
2760
|
Posted - 2014.01.12 04:32:00 -
[1969] - Quote
Savira Terrant wrote:Do that and you accomplished nothing to add for the exploration niche. Trying to hide a battleship during travel is a stupid idea. Especially after the warp changes. Right, because they're so fast those darned things... I am currently away, traveling through time and will be returning last week. |
Savira Terrant
Valhollr
193
|
Posted - 2014.01.12 04:41:00 -
[1970] - Quote
Arthur Aihaken wrote:Right, because they're so fast those darned things... Good luck being in warp fast enough. Even if you are, they will just have another chance at the next gate. . |
|
Rek Seven
Probe Patrol Polarized.
1273
|
Posted - 2014.01.12 09:48:00 -
[1971] - Quote
Savira Terrant wrote:Arthur Aihaken wrote:Arne Aratur wrote:Yes, but we have reached a point where it's hard to find a niche for new ships. And I can't see what's the advantage of this besides being pretty. This one's niche is exploration. Give it a Covert Ops cloak and you'll have thousands of happy campers... Do that and you accomplished nothing to add for the exploration niche. Trying to hide a battleship during travel is a stupid idea. Especially after the warp changes.
Actually, by fitting a cloak you enable the Nestor to fill two roles. Exploration and cloaky logi.
The only place a battleship hull can effectively be used as an exploration vessel is in low/null sec or wormhole space and for that you need a cloak.
If it had a cloak, it would fill the current gap in the cloaky logistics role. Currently we have T3 that can be fitted this way but their limited range makes then useless for anything other than spider tanking. With a covert cloak, the nestor would be brilliant for small gang pvp, especially in wormhole space where lots of people are rich but not every corp has 5 guys to fly a guardian/basilisk in their fleets. +1 |
Foxy 7
Insurgent New Eden Tribe RAZOR Alliance
0
|
Posted - 2014.01.12 13:08:00 -
[1972] - Quote
With that stats this bs is completly useless maybe is good just for station spinning , really a wanna be mini carrier that rep less than a logistic? naaa
Make it a Black Op battlesghip, it will make sense with the other ship of his faction , warping clocked is really not needed just black op cloack bonus is eught , if you want to make it really special maybe give him the ship hangar for keeping a frigate ( maybe cov op only ) like a Astero so maybe it will even make sense in a future trailer, the scan probing bonus on a battleships really isnt needed. |
sabastyian
Death By Design
16
|
Posted - 2014.01.12 18:56:00 -
[1973] - Quote
Guys, a problem alot of you are forgetting, the Nestor's cap life is horrid, worse then an abaddon. This ship needs a cap transfer bonus to be useful, or needs a better base cap, or a bonus to reduce amount of cap required for each repper |
Arthur Aihaken
The.VOID
2762
|
Posted - 2014.01.12 21:41:00 -
[1974] - Quote
sabastyian wrote:Guys, a problem alot of you are forgetting, the Nestor's cap life is horrid, worse then an abaddon. This ship needs a cap transfer bonus to be useful, or needs a better base cap, or a bonus to reduce amount of cap required for each repper That's why the logistics aspect needs to go. I am currently away, traveling through time and will be returning last week. |
olo VonBorg
Setenta Corp AL3XAND3R.
48
|
Posted - 2014.01.13 04:08:00 -
[1975] - Quote
This is quite a nice ship.The main layout is reminding me a lot of the Eos. -5 Heavy/Sentry -Pretty solid turret support -Remote rep also used to be tied in with the Cmd. Ship Class.
So why don-¦t u rank this 3rd sister-ship a Battlecruiser.Instead of downgrading a battleship hull- upgrade a BC, to something that would sit on top of the food-chain of the faction BC class. A lot of its aspects would fit in nicely with some of the roles a small gang FC may want.
The Tier 3 BC Large Turret Bonus could find its way in to justify a solid isk-/LP-sink.
G-¦day |
Mournful Conciousness
Embers Children TOHA Conglomerate
454
|
Posted - 2014.01.13 08:41:00 -
[1976] - Quote
Arthur Aihaken wrote:sabastyian wrote:Guys, a problem alot of you are forgetting, the Nestor's cap life is horrid, worse then an abaddon. This ship needs a cap transfer bonus to be useful, or needs a better base cap, or a bonus to reduce amount of cap required for each repper That's why the logistics aspect needs to go.
Limited cap life would seem to me to be a reasonable balance to the carrier-like remote repping ability, and this can actually be fixed with some cap mods and rigs.
I completely agree that it needs covops cloak. Rise's argument that this should only be possible on T2 ships is invalidated by the existence of the astero and stratios. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
I am disposable
Republic University Minmatar Republic
61
|
Posted - 2014.01.13 08:47:00 -
[1977] - Quote
sabastyian wrote:Guys, a problem alot of you are forgetting, the Nestor's cap life is horrid, worse then an abaddon. This ship needs a cap transfer bonus to be useful, or needs a better base cap, or a bonus to reduce amount of cap required for each repper
Especially if you fit lasers like they want you to. Lasers and remote reppers on this thing is a hilarious thought to be honest. |
Janeway84
Aliastra Gallente Federation
71
|
Posted - 2014.01.13 09:44:00 -
[1978] - Quote
maybe could add another bonus to the ship like reduced cap needed to run cap transfer and or lasers? Imo I think it would be epic if you had a bonus to increase the amount of drones it could use, or maybe introduce a special sisters of eve drone bastion module that allows you to roll 10 drone while that module is active, when the module shuts off the 5 extra drones fly back to your ship or scoops to your ship automatically?
Would give the ship a more unique bonus imo and would make it more useful, hell I would trade it against 10% drone dmg and the scanning bonus, could change those down to 5% drone dmg and 25% scan bonus if they introduced the drone overclocking bastion module with this ship. Could have the drone bastion module only work with the nestor too |
ASadOldGit
School of Applied Knowledge
232
|
Posted - 2014.01.13 10:13:00 -
[1979] - Quote
When I first saw the Nestor, and its drive located at the front, I thought that perhaps that was the precursor to how the stargates were going to be constructed, by using the "Nestor" (i.e. it's capital ship replacment) as the "base" station, and establishing a "construction beam" to the "cruiser's" rear-facing warp ring, after it had been flung out amongst the stars via whatever mechanism they're supposed to get there (Wormhole? Slingshotting around a black hole?).
Maybe that's a bit ludicrous, but perhaps that idea could be adapted to allowing the Nestor to "bridge" to the Stratios by synchronising their "special" warp drives together, i.e. not using a cyno or covert-cyno at all. In fact, it would decidedly NOT be able to jump or bridge to an existing cyno or covert-cyno beacon. Nor would it be allowed to use a covops cloak; as has already been pointed out, that would make it overpowered (but I'm ok with the cloaked velocity bonus). Just the bridging capability alone would give it its "special feature" that some are asking for.
To give it a chance of being detected, it would require a period of 30-60 seconds or so to "synchronise" the drives of the 2 ships before establishing a "warp conduit", i.e. you can't get in or out quickly. It's not meant to be a hot-drop ship.
Once the bridge is established, only small mass ships could go through (frigs? cruisers?). If that's overpowered, then perhaps only ships with the special warp technology could use it, i.e. currently, just Sisters ships.
Should you be able to bridge to the Astero?
Should the Nestor be able to jump with it? (which wouldn't make sense, as the bridge would be broken.)
What range would it have? (I would think it would be smaller, as it's not as strong as a cyno beacon.)
Would not using existing cyno mechanics force the creation of new mechanics, effectively nerfing this idea forever?
Would that place too much pressure on the systems with Sisters agents in them now?
Meh. |
Gauro Charante
Vile Duck Pond
3
|
Posted - 2014.01.13 11:23:00 -
[1980] - Quote
I tought this ship was a real exlporing ship. Using some "stupendius quarky" warp drive to fly to systems without gates. And by implenting the new warp-implants you could get to some really exotic locations. Maybe have some range of few LY (1-4) and getting to the edge of a solarsystem never seen. These systems don't need to have anything at the moment, but later on we might get some nice lore going on there. Just some crappy planets and some moons, maybe a asteroid field with whatever-ore you like. And maybe there is some Ghost sites there, where the Nestor could do its job.
Right now the foodblender is just...a nice looking expensive floodblender |
|
Momiji Sakora
Omni Galactic
16
|
Posted - 2014.01.13 19:32:00 -
[1981] - Quote
I'm still not sold on it not having a ship fitting array, if you're arguing that people can just bring a Personal Depo, then why do carriers, and Orcas and various other caps have this ability? :P
Having such an array on a SoE BS just seems to make sense, especially for it's WH orientation. A Personal Depo, whilst small, isn't ideal to carry in some instances, maybe your fleet is going to spend a month or two exploring WH space, we want to maximise our cargo space, and 5 ships all carrying a PD just sits with me wrong. I don't want my fleet sat waiting for 5 Anchoring timers to tick over in a WH, 1 timer, and 4 ships refitting off the "mothership" sounds much more comfortable. This of course is entirely personal opinion, maybe it won't work, maybe PDs are just the future, but without a "Share with Fleet" option for PDs I'm not going to be entirely sold >.<
My two cents, I don't mind the price of the thing so far, it's going to be hella-steep, but I'll still buy it probably. I'm looking forward to our SoE exploration fleet my corporation is putting together. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
13
|
Posted - 2014.01.13 20:34:00 -
[1982] - Quote
Mournful Conciousness wrote: I completely agree that it needs covops cloak. Rise's argument that this should only be possible on T2 ships is invalidated by the existence of the astero and stratios.
Rise did not say that only T2 hulls should have a covops, he said that they should have them FIRST. Have you forgotten that not a single BS hull has the ability to equip a covops or maybe you just missed it when Rise said that CCP isn't keen on ever giving a BS the ability to equip one? |
Divi Filus
New Xenocracy
14
|
Posted - 2014.01.13 20:40:00 -
[1983] - Quote
CCP Rise wrote: [Covert cloak] is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Quoted for reference. |
HiddenPorpoise
BG-1 The Craniac
148
|
Posted - 2014.01.13 21:09:00 -
[1984] - Quote
I decided to use a Nestor for PvE to see what would happen, it's magical but need more cap. |
Quinn Corvez
Probe Patrol Polarized.
165
|
Posted - 2014.01.13 21:26:00 -
[1985] - Quote
Is it better at PVE than the existing battleships in eve? No? Then the last thig we need is another dps platform design for level 4 mission farming.
I'm just going to come out and say it, only an idiot would design a exploration ship without either a cloak or some kind of navigational bonuse. |
ASadOldGit
School of Applied Knowledge
232
|
Posted - 2014.01.13 21:41:00 -
[1986] - Quote
Quinn Corvez wrote:Is it better at PVE than the existing battleships in eve? No? Then the last thig we need is another dps platform design for level 4 mission farming. As a casual player that only runs up to 5 L4s a week, I'd rather CCP concentrate on nerfing the farming techniques rather than the tools I use - not that I'd ever spend 2bil on a ship to do L4s! (i.e. if you kill an NPC, he stays dead - no miraculous revival after downtime) Meh. |
HiddenPorpoise
BG-1 The Craniac
148
|
Posted - 2014.01.13 21:42:00 -
[1987] - Quote
Quinn Corvez wrote:Is it better at PVE than the existing battleships in eve? No? Then the last thig we need is another dps platform design for level 4 mission farming.
I'm just going to come out and say it, only an idiot would design a exploration ship without either a cloak or some kind of navigational bonuse. I went to null for sites, it's tanker than a hyperion, has the output of a domi, can do its own scaning, and is built to work in small teams.
If it had a cloak it would be un unstoppable monster, if it has a spotter it can go anywhere, and it does have navigation bonuses: 2.5 au warp and the align of a shield BC. It's the only battleship I've used that's light enough to do the MWD cloak trick. |
Divi Filus
New Xenocracy
14
|
Posted - 2014.01.13 21:53:00 -
[1988] - Quote
Quinn Corvez wrote:I'm just going to come out and say it, only an idiot would design a exploration ship without either a cloak or some kind of navigational bonuse.
This is what I've been saying: it needs something that helps it get around in unfriendly skies. The low mass was clearly intended to be that bonus, but a) as a travel bonus it only benefits wormholers (not that they donGÇÖt need some love) and b) even the wormholers have said that itGÇÖs not enough to make the ship attractive compared to T3s, etc. The warp speed bonus is nice to have but is also not enough to make it stand out. It needs somethingGÇöa jump drive, a covops, a cloaked speed bonus, core stability bonus, somethingGÇöto incentivize the Nestor versus the wide varierty of well performing and substantially cheaper options currently available.
|
Quinn Corvez
Probe Patrol Polarized.
165
|
Posted - 2014.01.13 21:53:00 -
[1989] - Quote
HiddenPorpoise wrote:Quinn Corvez wrote:Is it better at PVE than the existing battleships in eve? No? Then the last thig we need is another dps platform design for level 4 mission farming.
I'm just going to come out and say it, only an idiot would design a exploration ship without either a cloak or some kind of navigational bonuse. I went to null for sites, it's tanker than a hyperion, has the output of a domi, can do its own scaning, and is built to work in small teams. If it had a cloak it would be un unstoppable monster, if it has a spotter it can go anywhere, and it does have navigation bonuses: 2.5 au warp and the align of a shield BC. It's the only battleship I've used that's light enough to do the MWD cloak trick.
The ship simply isn't needed. Most BS are capable of handling any site the a Nestor can and whe you need something better, we have the brand new bastion enabled marauders to aim for.
2.5 AU warp speed ain't worth ****! And if you have a spotter to check gate cameos for you, that spotter could also be in a covert ops the scan and run data/relic sites, making the ship and it's bonuses even more pointless. |
Quinn Corvez
Probe Patrol Polarized.
165
|
Posted - 2014.01.13 22:01:00 -
[1990] - Quote
Divi Filus, a lot of people are saying that but CCP won't listen.
They should give it a covert cloak and remove the gun slots or reduce pg so a big tank and a full rack of turrets are not possible IMO.
|
|
Divi Filus
New Xenocracy
14
|
Posted - 2014.01.13 22:12:00 -
[1991] - Quote
Quinn Corvez wrote:Divi Filus, a lot of people are saying that but CCP won't listen.
They should give it a covert cloak and remove the gun slots or reduce pg so a big tank and a full rack of turrets are not possible IMO.
If you increased the sensor recalibration time to the 20-30s range I don't think removing the guns would be necessary, but that's me. |
Quinn Corvez
Probe Patrol Polarized.
165
|
Posted - 2014.01.13 22:24:00 -
[1992] - Quote
I think the fear of giving a BS a cloak is that it will do too much dps and have too big a tank. Dropping the guns solves that issue while making it a viable exploration ship and a new type of cloaky logi.
|
Vaju Enki
Secular Wisdom
1208
|
Posted - 2014.01.13 22:35:00 -
[1993] - Quote
A cloak would make this ship overpowered. Themepark carebears are only happy with power creep, the more they cry, the better CCP is doing it's job. The Tears Must Flow |
Divi Filus
New Xenocracy
14
|
Posted - 2014.01.13 22:35:00 -
[1994] - Quote
Quinn Corvez wrote:I think the fear of giving a BS a cloak is that it will do too much dps and have too big a tank. Dropping the guns solves that issue while making it a viable exploration ship and a new type of cloaky logi.
Tank and gank mean nothing unless you can bring them to bear. The big advantage of a cloak in combat is being able to drop in on your target at the time and place of your choice; forcing you to wait half a minute or more before you can begin locking targets would, I think, largely neutralize that advantage, while keeping its travel benefits. |
Quinn Corvez
Probe Patrol Polarized.
165
|
Posted - 2014.01.13 22:45:00 -
[1995] - Quote
I live in wormhole space and know all about cloaks my friend :)
The dps will always be an issue because you can simply get a friend in a smaller ship to point a target, and have the Nestor melt it when it gets a lock.
I agree that if the Nestor got a cloak it would be a good idea to give it a longer recalibration time that a cruiser. Between 8 and 10 seconds would do it. |
HiddenPorpoise
BG-1 The Craniac
148
|
Posted - 2014.01.13 22:52:00 -
[1996] - Quote
If you give it a cloak it literally is a covert-ops logi and covert-ops battleship at the same time, neither of those things has been done for a variety of reasons and doing them at the same time would be broken more than I can state.
Use the ship on the test server, then complain. |
Divi Filus
New Xenocracy
14
|
Posted - 2014.01.13 23:10:00 -
[1997] - Quote
Quinn Corvez wrote:I live in wormhole space and know all about cloaks my friend :)
The dps will always be an issue because you can simply get a friend in a smaller ship to point a target, and have the Nestor melt it when it gets a lock.
I agree that if the Nestor got a cloak it would be a good idea to give it a longer recalibration time that a cruiser. Between 8 and 10 seconds would do it.
GrantedGÇöbut how is that different from having a small ship (say an Astero or other covops) point a target, and then having a battleship warp in from some nearby off-grid location? In that scenario, youGÇÖre probably applying battleship DPS faster than a recalibration-penalized Nestor would. You could even have the off-grid BS sit with a prototype cloak until the target is pointed.
HiddenPorpoise wrote: If you give it a cloak it literally is a covert-ops logi and covert-ops battleship at the same time, neither of those things has been done for a variety of reasons and doing them at the same time would be broken more than I can state.
Use the ship on the test server, then complain.
Oh, the test server! Why have I not thought to check the test server! What a fool IGÇÖve been!
I have been and am continuing to use the ship on the test server, and IGÇÖm sure IGÇÖm not the only one who has done so and still is dissatisfied. Its cap life is horrendous, and its bonuses are insufficient to incentivize using it to explore instead of cheaper and better-performing battleships or strat cruisers.
|
GordonO
42
|
Posted - 2014.01.13 23:18:00 -
[1998] - Quote
Haven't read all 100 pages of this thread.. but curious why give us a ship that can be armor or shield tanked but only give one option\bonus to its remote repair capabilities... . |
Divi Filus
New Xenocracy
14
|
Posted - 2014.01.13 23:23:00 -
[1999] - Quote
HiddenPorpoise wrote:If you give it a cloak it literally is a covert-ops logi and covert-ops battleship at the same time, neither of those things has been done for a variety of reasons and doing them at the same time would be broken more than I can state.
Use the ship on the test server, then complain.
Look, IGÇÖm not saying it needs a covert cloak. IGÇÖm saying it needs something that amounts to a buff to NestorGÇÖs ability to move around in hostile space. The other SoE ships have this in the form of the covert cloak. The Nestor, in theory, has that in the low mass and the high(er) warp speed, but neither are particularly helpful: the low mass doesnGÇÖt make up for the fact that strat cruisers (with or without logi support) can fill the same roles as the Nestor while costing much less in terms of mass; the warp speed makes traveling somewhat less time consuming but will not help you evade or outrun any real pursuit in the slightest. So, in my opinion, it needs something else. That could mean a sufficiently penalized covert cloak, or any of half a dozen other options that have been thrown around in this thread (a number of which I mentioned on this very page). |
Savira Terrant
Valhollr
193
|
Posted - 2014.01.13 23:48:00 -
[2000] - Quote
Please guys. Why do you start asking for a covert cloak and the RR bonuses? Just drop RR already and make this ship usable to support exploration. And yes if that means it will end up as a 2 billion (or whatever) non plus ultra anom and DED runner (which does not nessesarily mean most DPS), so be it. . |
|
Divi Filus
New Xenocracy
14
|
Posted - 2014.01.13 23:56:00 -
[2001] - Quote
Who's asking for a covops on top of RR? |
Quinn Corvez
Probe Patrol Polarized.
165
|
Posted - 2014.01.14 00:00:00 -
[2002] - Quote
HiddenPorpoise wrote:If you give it a cloak it literally is a covert-ops logi and covert-ops battleship at the same time, neither of those things has been done for a variety of reasons and doing them at the same time would be broken more than I can state.
Use the ship on the test server, then complain.
You clearly haven't read anything I said above so I'll spell it out for you...
1. Remove some or all gun slots 2. Give the ship a covert cloak
1+2= A battle ship that can cloak but does the same dps as stratios or a cloaky T3.
And FYI I have tried it on sisi and it's as pointless as I thought it was. Not saying it isn't a good ship as a dps and tank platform, I'm saying it is a pointless ship that ads nothing new to the game. EVE does not need this ship!
Ps. There are cloaky logistic ships in game already. There is no cloaky BS for the reasons I explained in one of my last posts. Read up. |
Quinn Corvez
Probe Patrol Polarized.
165
|
Posted - 2014.01.14 00:14:00 -
[2003] - Quote
Savira Terrant wrote:Please guys. Why do you start asking for a covert cloak and the RR bonuses? Just drop RR already and make this ship usable to support exploration. And yes if that means it will end up as a 2 billion (or whatever) non plus ultra anom and DED runner (which does not nessesarily mean most DPS), so be it.
Because we already have combat ships designed for exploration, so why do we need another.
What we do not have is a viable cloaky logistics ship. |
ASadOldGit
School of Applied Knowledge
232
|
Posted - 2014.01.14 01:00:00 -
[2004] - Quote
Quinn Corvez wrote:Wouldn't it be better to have something new than to have existing roles repeated in a new hull that is not fit for purpose? I think part of the problem is that this ship hasn't had its role defined properly. Even if it's meant to be multi-role, it would still have 2-3 main roles defined - it can't have infinite roles.
Why did the Sisters invent this ship? Why was it introduced into the game? What were the devs thinking when they thought "We need a Sisters battleship!" Did they have a vision behind this ship?
With regards to the stated theme of "exploration" - what exactly is "exploration" in the context of this ship? Highsec exploration is quite different to wormhole or nullsec exploration, often requiring completely different ships, and certainly different fits and, as Quinn stated, these ships already exist.
Meh. |
Fortorn Lonshanks
Adeptus Incursio
2
|
Posted - 2014.01.14 01:05:00 -
[2005] - Quote
HiddenPorpoise wrote:If you give it a cloak it literally is a covert-ops logi and covert-ops battleship at the same time, neither of those things has been done for a variety of reasons and doing them at the same time would be broken more than I can state.
Use the ship on the test server, then complain.
I think that at the end of the day, the ship itself is not the essential issue here. In its current iteration it is a decent plaything, very adaptive.
What I think is lost is the price. It needs to be cut.... roughly in half.
That can be done in a few ways of course. Up the conversion rate for concord LP and primarily reduce the LP cost for ship/BPC.
That would bring it in line with other Pirate BSs. This thing properly fitted simply could not cover its own cost through its utility.
Personally, I think if you are going to do a logi battleship, it should be done like a triage carrier, not the mauraders.
I also think the rep idea is neat, but doesnt fall in line with the other two ships, namely it cant cloak and warp at same time. I am in the pro cloak side of this argument.
My biggest issue/fear is that you can have this ship potentially as a logi hub, spidering with several others. It will apply tremendous DPS through sentries (via drone bunny) while providing local reps to snipers/itself. It will be heavily tanked and largely immobile. Current logis rely on signature and speed to tank, this will not. It will be raw tank as well as DPS and logi. Wouldn't replace ships but could potentially create a much larger force projection onto battlefield for those with money. This is essentially buying power. Yes the pirate ships are powerful, but full of weakness in their own way. This Nestor has far fewer I think.
In only this will it "potentially" be worth the price however I think it is still too high even for the above mentioned specialized situation. |
Iyacia Cyric'ai
Red Federation RvB - RED Federation
90
|
Posted - 2014.01.14 02:38:00 -
[2006] - Quote
Fortorn Lonshanks wrote:HiddenPorpoise wrote:If you give it a cloak it literally is a covert-ops logi and covert-ops battleship at the same time, neither of those things has been done for a variety of reasons and doing them at the same time would be broken more than I can state.
Use the ship on the test server, then complain. I think that at the end of the day, the ship itself is not the essential issue here. In its current iteration it is a decent plaything, very adaptive. What I think is lost is the price. It needs to be cut.... roughly in half. That can be done in a few ways of course. Up the conversion rate for concord LP and primarily reduce the LP cost for ship/BPC. That would bring it in line with other Pirate BSs. This thing properly fitted simply could not cover its own cost through its utility. Personally, I think if you are going to do a logi battleship, it should be done like a triage carrier, not the mauraders. I also think the rep idea is neat, but doesnt fall in line with the other two ships, namely it cant cloak and warp at same time. I am in the pro cloak side of this argument. My biggest issue/fear is that you can have this ship potentially as a logi hub, spidering with several others. It will apply tremendous DPS through sentries (via drone bunny) while providing local reps to snipers/itself. It will be heavily tanked and largely immobile. Current logis rely on signature and speed to tank, this will not. It will be raw tank as well as DPS and logi. Wouldn't replace ships but could potentially create a much larger force projection onto battlefield for those with money. This is essentially buying power. Yes the pirate ships are powerful, but full of weakness in their own way. This Nestor has far fewer I think. In only this will it "potentially" be worth the price however I think it is still too high even for the above mentioned specialized situation. Your fear is completely unfounded. It doesn't have the slot layout to tank tremendously AND do a lot of DPS. It doesn't even have the base cap to do that much repping. Pirate ships traditionally have distinct advantages over their faction/t1 counterparts. Vindicator has DPS/Web. Machariel has speed and damage projection. Bhaalgorn has neuts and webs. Nestor has... ??????
It's a 2 billion isk lossmail waiting to happen.
PvPers who want to do this kind of thing will continue to use the Dominix and real logistics like Guardians and Oneiros. PvE players will use T3 Cruisers for exploration or the Stratios... or Dominix and Guardians as well.
The only people who have a legit reason to buy this ship are collectors. |
Arthur Aihaken
The.VOID
2767
|
Posted - 2014.01.14 03:43:00 -
[2007] - Quote
Iyacia Cyric'ai wrote:It's a 2 billion isk lossmail waiting to happen. Make that $2.5-$3 billion ISK, because there's no way players are going to be running T1 modules on a $2-billion hull. So think of the $2-billion Nestor as the base model. $3-billion "nicely equipped"... I am currently away, traveling through time and will be returning last week. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
13
|
Posted - 2014.01.14 07:39:00 -
[2008] - Quote
ASadOldGit wrote:Quinn Corvez wrote:Wouldn't it be better to have something new than to have existing roles repeated in a new hull that is not fit for purpose? I think part of the problem is that this ship hasn't had its role defined properly. Even if it's meant to be multi-role, it would still have 2-3 main roles defined - it can't have infinite roles. Why did the Sisters invent this ship? Why was it introduced into the game? What were the devs thinking when they thought "We need a Sisters battleship!" Did they have a vision behind this ship? With regards to the stated theme of "exploration" - what exactly is "exploration" in the context of this ship? Highsec exploration is quite different to wormhole or nullsec exploration, often requiring completely different ships, and certainly different fits and, as Quinn stated, these ships already exist. Having an undefined role and/or niche is the reason that this thread has 101 pages and will likely have many more before it's all over.
You do ask a pointed question though that I may have heavily hinted at but never come right out and answered since I started posting. The way I see 'exploration' in terms of the Nestor is a small fleet of no more than a dozen pilots traveling from wh to wh, running PVE sites and hunting isolated players. Most importantly this fleet would have the ability to stay in deep Wspace for weeks without ever seeing a station or deploying a POS.
Granted that is a dream that would take a some major pull to work out but in general we already have BSs for running PVE that perform better, RR ships that rep better, solo exploration ship's that perform far better, and the ship's roles arn't even complimentary to eachother, leaving no niche for a ship such as the Nestor. The ship could easily fill the role of fleet support ship that could keep up with more nimble ships and pull it's weight in a small fleet. The closest analogues to such a ship would be a carrier or an Orca but carriers are only mobile in Kspace and their cynos pull a lot of attention for a group trying to remain below the radar of whichever faction's backyard they are flying in while Orcas are slow, heavy, lightly armored, and stick out like a sore thumb, not to mention full of things explorers don't need like an ore bay or mining foreman links.
Tbh, I think I'd be satisfied if Rise and his team pull through with a cloaked velocity bonus but it never hurts to lay all your cards on the table for examination and discussion. For the above role to be possible any number of the role bonuses could go to make room, starting with the scanning bonus. |
Quinn Corvez
Probe Patrol Polarized.
166
|
Posted - 2014.01.14 08:37:00 -
[2009] - Quote
^ I like that senario. Maybe salvaging bonuses should should be added in place of the turret bonuses to make a nomadic Nestor fleet more viable... And a covert cloak of course |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1065
|
Posted - 2014.01.14 09:29:00 -
[2010] - Quote
Quinn Corvez wrote:HiddenPorpoise wrote:If you give it a cloak it literally is a covert-ops logi and covert-ops battleship at the same time, neither of those things has been done for a variety of reasons and doing them at the same time would be broken more than I can state.
Use the ship on the test server, then complain. You clearly haven't read anything I said above so I'll spell it out for you... 1. Remove some or all gun slots 2. Give the ship a covert cloak 1+2= A battle ship that can cloak but does the same dps as stratios or a cloaky T3. And FYI I have tried it on sisi and it's as pointless as I thought it was. Not saying it isn't a good ship as a dps and tank platform, I'm saying it is a pointless ship that ads nothing new to the game. EVE does not need this ship! Ps. There are cloaky logistic ships in game already. There is no cloaky BS for the reasons I explained in one of my last posts. Read up.
BATTLEship... means BATTLE.. emans no GUNs is wrong conceptually :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1065
|
Posted - 2014.01.14 09:30:00 -
[2011] - Quote
Arthur Aihaken wrote:Iyacia Cyric'ai wrote:It's a 2 billion isk lossmail waiting to happen. Make that $2.5-$3 billion ISK, because there's no way players are going to be running T1 modules on a $2-billion hull. So think of the $2-billion Nestor as the base model. $3-billion "nicely equipped"...
The best thing of the nestor.. is that MY alt will be able to run missions on its vargur more safely.. because suicide gankers will be hunting NESTORS instead :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Rek Seven
Probe Patrol Polarized.
1288
|
Posted - 2014.01.14 09:46:00 -
[2012] - Quote
Kagura Nikon wrote: BATTLEship... means BATTLE.. emans no GUNs is wrong conceptually :P
Brilliant argument... Also cruisers should just cruise through space, no need for guns and that other rubbish. +1 |
ASadOldGit
School of Applied Knowledge
232
|
Posted - 2014.01.14 10:21:00 -
[2013] - Quote
Roy Alleyne wrote:The ship could easily fill the role of fleet support ship that could keep up with more nimble ships and pull it's weight in a small fleet. The closest analogues to such a ship would be a carrier or an Orca... Is that an idea that would be preferable for some? To convert it completely away from being a battleship and turn it into a combat-mini-"orca"-support-ship, minus the ore bays and bonuses to survey range & mining links, minus gun/launcher slots, and give it tractor, salvage & RR bonuses, an SMA & small corp hangar, and drone defenses, perhaps with bonuses to repair drones only? (I was thinking it would keep it's armour resistance bonuses, as I'm assuming it's meant to be out in the field with the rest of the gang, and that off-grid boosts will one day be nerfed.)
What about command links - should it have those, or is that encroaching too much on the domain of the command ships? Clonebay? Too much like a Rorqual?
Probably too drastic a change at this late stage (depending on how close 1.1 is being released).
Btw, I was googling the release date for Rubicon 1.1, and it's already been released!!! Meh. |
Rek Seven
Probe Patrol Polarized.
1288
|
Posted - 2014.01.14 10:59:00 -
[2014] - Quote
^ A mini carrier with salvaging bonuses and a covert cloak sounds good to me. I agree that there is no need for guns on this ship, especially if that is what is stopping CCP from giving it a cloak ability. +1 |
Arthur Aihaken
The.VOID
2767
|
Posted - 2014.01.14 13:22:00 -
[2015] - Quote
+1 on the Covert Ops Cloak/salvaging bonus idea. I am currently away, traveling through time and will be returning last week. |
Mournful Conciousness
Embers Children TOHA Conglomerate
454
|
Posted - 2014.01.14 14:42:00 -
[2016] - Quote
Roy Alleyne wrote:The way I see 'exploration' in terms of the Nestor is a small fleet of no more than a dozen pilots traveling from wh to wh, running PVE sites and hunting isolated players. Most importantly this fleet would have the ability to stay in deep Wspace for weeks without ever seeing a station or deploying a POS.
This is very easy to achieve. It's called an Orca with a T3 fleet. You just have to avoid C1 wormholes.
I've seen it done.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Roy Alleyne
Dark Horizon Logistics and Intelligence
13
|
Posted - 2014.01.14 15:52:00 -
[2017] - Quote
ASadOldGit wrote:Roy Alleyne wrote:The ship could easily fill the role of fleet support ship that could keep up with more nimble ships and pull it's weight in a small fleet. The closest analogues to such a ship would be a carrier or an Orca... Is that an idea that would be preferable for some? To convert it completely away from being a battleship and turn it into a combat-mini-"orca"-support-ship, minus the ore bays and bonuses to survey range & mining links, minus gun/launcher slots, and give it tractor, salvage & RR bonuses, an SMA & small corp hangar, and drone defenses, perhaps with bonuses to repair drones only? (I was thinking it would keep it's armour resistance bonuses, as I'm assuming it's meant to be out in the field with the rest of the gang, and that off-grid boosts will one day be nerfed.) What about command links - should it have those, or is that encroaching too much on the domain of the command ships? Clonebay? Too much like a Rorqual? Probably too drastic a change at this late stage (depending on how close 1.1 is being released). Btw, I was googling the release date for Rubicon 1.1, and it's already been released!!! I hadn't considered tractor/salvage bonuses because they would be yet another change though I suppose they would be on the table as well. I was mainly thinking of making room for the SMA and fleet hanger by stripping the role bonuses it wouldn't need such as the scanning and virus bonus as well as either the RR bonuses or the laser optimal depending on what it needs to be balanced. The skill bonuses I would like to stay and I do think command links would be stepping to far onto the BC side of the line for comfort with a clone bay off the table completely as only capital ships have them and it would detract from the temporary lodging and migratory nature of Anoikis.
Don't worry to much over the Nestor's release date. I think we would all prefer CCP to release a working ship late then a crappy ship now that they will have to fix later.
Mournful Conciousness wrote:Roy Alleyne wrote:The way I see 'exploration' in terms of the Nestor is a small fleet of no more than a dozen pilots traveling from wh to wh, running PVE sites and hunting isolated players. Most importantly this fleet would have the ability to stay in deep Wspace for weeks without ever seeing a station or deploying a POS.
This is very easy to achieve. It's called an Orca with a T3 fleet. You just have to avoid C1 wormholes. I've seen it done. I agree and I've even done it myself for a little while but having an Orca in the fleet requires a pilot to sit in a safe, cloaked the entire time and this is generally regulated to an alt because sitting there gets boring after the first couple seconds. A support Nestor would be able to participate in combat along side the rest of it's fleet and flown by a main if the fleet has any interest in keeping such an important ship alive. Plus, like I said above, Orcas are unwieldy when trying to move around quickly and they lack any semblance of grace or stealth. Granted, with larger bays an Orca supported fleet would be able to stay out longer than a Nestor supported one but the greater usability of the Nestor provided by a cloaked velocity bonus and weapons in addition to not wasting a pilot's talents by cloaking them somewhere and leaving them to rot would be preferable.
P.S. To say it again, there is no way the Nestor is getting a covops cloak so can we drop it please and focus on what we can improve. Rise has already said his team would look at a cloaked velocity bonus so that is the most important and relevant potential change with a SMA being less likely considering that it would require a greater effort to balance and more changes from what we already have. |
Rek Seven
Probe Patrol Polarized.
1290
|
Posted - 2014.01.14 16:15:00 -
[2018] - Quote
Roy Alleyne wrote: there is no way the Nestor is getting a covops cloak so can we drop it please and focus on what we can improve?
No, i personally won't drop it because CCP are wrong... as obnoxiousness as that sounds.
If my girlfriend served up a plate of steaming turds for dinner and told me to put some ketchup on it to make it taste better, i would refuse that to.
If it doesn't get a cloak, it needs a jump drive (no good for w-space tho) and if it doesn't get either, then the ships release should be put on hold until CCP decide what they are doing with black ops battleships. +1 |
Mournful Conciousness
Embers Children TOHA Conglomerate
454
|
Posted - 2014.01.14 16:23:00 -
[2019] - Quote
If not the covops cloak (I guess we can work around that one with a normal cloak), then what would make it worth the inevitable cost?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Arthur Aihaken
The.VOID
2769
|
Posted - 2014.01.14 16:45:00 -
[2020] - Quote
Mournful Conciousness wrote:If not the covops cloak (I guess we can work around that one with a normal cloak), then what would make it worth the inevitable cost? I'm not entirely sure how you justify the cost, regardless. All the other Pirate battleships at least offer something unique, and at 1/4 to 1/3 the cost. I guess it's white... I am currently away, traveling through time and will be returning last week. |
|
PopeUrban
El Expedicion
83
|
Posted - 2014.01.14 17:28:00 -
[2021] - Quote
Simple idea:
What if we left its current middle of the road bonuses, and gave it its own module:
Remote Computation Subprocessor (high)
This module adds +10 to targeted ships virus strength. This module reduces targeted ships probe scanning times by 50%
Tada. Exploration support ship with some teeth. Give it a nice hefty range bonus so that it's operational at around 100km to cover a whole site's worth of buddies from the middle, and you've got a sensible centerpiece of your exploration fleet. |
Savira Terrant
Valhollr
193
|
Posted - 2014.01.14 20:01:00 -
[2022] - Quote
PopeUrban wrote:Simple idea:
What if we left its current middle of the road bonuses, and gave it its own module:
Remote Computation Subprocessor (high)
This module adds +10 to targeted ships virus strength. This module reduces targeted ships probe scanning times by 50%
Tada. Exploration support ship with some teeth. Give it a nice hefty range bonus so that it's operational at around 100km to cover a whole site's worth of buddies from the middle, and you've got a sensible centerpiece of your exploration fleet.
Haha, I like this idea of adding virus strength remotely. Problem would be that there is no content hard enough to crack really.. or are ghostsites that hard? . |
Steph Livingston
Neko's Blanket
1
|
Posted - 2014.01.14 20:19:00 -
[2023] - Quote
I saw a post yesterday where someone casually suggested the Nestor be a BC instead of a BS, and I don't hate the idea.
It seems like CCP is very hesitant on giving a Covert Ops cloak to a BS, at least not before doing a balance pass on the Black Ops BS. It's a reasonable point, if the Nestor had one at BS level it would quickly make many of the Black Ops ships obsolete. If the Nestor was dropped down a weight class, and given the Covert Ops cloak like the other SoE ships, it would have a fairly unique role.
On one hand, it wouldn't carry the firepower of the other pirate fraction top tier ships, but on the other hand it would outgun any other covert ops vessel. If it received the same set of role/training bonuses as the rest of the SoE line, it would be a powerful addition to stealth operations, but still get outgunned by BS, have the speed and maneuverability to hack, although not as well as smaller vessels, and add a little variety to the BC lineup.
I haven't see anything that said the Nestor HAS to be a BS, I think it's just to provide a little balance to the Pirate LP options. This way, the Nestor doesn't replace the Black Ops, and gets a unique role in the field.
**EDIT** I'm assuming it would lose the RR bonuses, to gain the CovertOps. |
Steph Livingston
Neko's Blanket
1
|
Posted - 2014.01.14 20:37:00 -
[2024] - Quote
Savira Terrant wrote:PopeUrban wrote:Simple idea:
What if we left its current middle of the road bonuses, and gave it its own module:
Remote Computation Subprocessor (high)
This module adds +10 to targeted ships virus strength. This module reduces targeted ships probe scanning times by 50%
Tada. Exploration support ship with some teeth. Give it a nice hefty range bonus so that it's operational at around 100km to cover a whole site's worth of buddies from the middle, and you've got a sensible centerpiece of your exploration fleet. Haha, I like this idea of adding virus strength remotely. Problem would be that there is no content hard enough to crack really.. or are ghostsites that hard?
If we're talking alternatives... I know there's no precedent for this (there wasn't one for the RR either), but what about a bonus to fitting equip gang warfare links, but not one to effectiveness? The current options for leadership are either in the BC or capitals weight classes, it might be nice to have the option at the BS level for small gangs. Not the best option, but it would make the Nestor stand out from the pack a little. |
Arthur Aihaken
The.VOID
2771
|
Posted - 2014.01.14 21:07:00 -
[2025] - Quote
I think the best alternative is to postpone it... I am currently away, traveling through time and will be returning last week. |
Omnathious Deninard
Novis Initiis
2115
|
Posted - 2014.01.14 21:24:00 -
[2026] - Quote
The SOE battle ship was never needed the frigate and cruiser were fine on there own, but people complained that they wanted a SOE battleship so now we have a ship that feels out of place and has no definite role. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
I am disposable
Republic University Minmatar Republic
62
|
Posted - 2014.01.14 22:51:00 -
[2027] - Quote
Omnathious Deninard wrote:The SOE battle ship was never needed the frigate and cruiser were fine on there own, but people complained that they wanted a SOE battleship so now we have a ship that feels out of place and has no definite role.
I think CCP's lack of imagination and vision is more to blame than players who simply wanted a full set like other factions. |
GordonO
42
|
Posted - 2014.01.14 23:02:00 -
[2028] - Quote
I am disposable wrote:Omnathious Deninard wrote:The SOE battle ship was never needed the frigate and cruiser were fine on there own, but people complained that they wanted a SOE battleship so now we have a ship that feels out of place and has no definite role. I think CCP's lack of imagination and vision is more to blame than players who simply wanted a full set like other factions.
Well there isn't a pirate faction BS that gets bonus's to missiles.. so not a full set in that neck of the woods.. maybe they should have given the nestor missile bonus's instead.. we have enough drone boats about..
. |
ASadOldGit
School of Applied Knowledge
233
|
Posted - 2014.01.14 23:48:00 -
[2029] - Quote
Arthur Aihaken wrote:I think the best alternative is to postpone it... I'm inclined to agree. There's been a few threads about battleships being dead or useless over the last few months, and the marauders threadnaught was probably the biggest I've ever seen, and unless CCP learnt from that thread, the Black Ops thread is going to be even bigger.
Until they've properly defined the existing BS roles, it's just too early to introduce a new battleship. Get that Blops balance pass done first. As others are suggesting, I'm leaning more towards making it a BC, at the moment.
Meh. |
Savira Terrant
Valhollr
193
|
Posted - 2014.01.15 02:01:00 -
[2030] - Quote
ASadOldGit wrote:Arthur Aihaken wrote:I think the best alternative is to postpone it... I'm inclined to agree. There's been a few threads about battleships being dead or useless over the last few months, and the marauders threadnaught was probably the biggest I've ever seen, and unless CCP learnt from that thread, the Black Ops thread is going to be even bigger. Until they've properly defined the existing BS roles, it's just too early to introduce a new battleship. Get that Blops balance pass done first. As others are suggesting, I'm leaning more towards making it a BC, at the moment.
What was there to be learned from? 70% of it was bs and namecalling. . |
|
Fortorn Lonshanks
Adeptus Incursio
2
|
Posted - 2014.01.15 03:18:00 -
[2031] - Quote
Divi Filus wrote: And if youGÇÖre really concerned about the amount of DPS coming through covert bridges (IGÇÖm looking at you, Rise), just deny it the ability to take a covert bridge. ItGÇÖs not like thatGÇÖs an inherent feature of the covert cloak.
I fully and completely support this idea.
Add the cov cloak, disallow covert bridging.
While you're at it, remove turrent modifier, add agility boost or something.
Again, stealthy support/explo vessels. Thats what you said SoE ships are.
Also, don't give blops cov cloak. Covertly warping, moving, jumping is far too powerful a method of rendering all defenses mute except POS shields.
And we all know how much we like hiding inside POS shields. |
Dehval
Risk Breakers Fidelas Constans
41
|
Posted - 2014.01.15 07:44:00 -
[2032] - Quote
Savira Terrant wrote: Haha, I like this idea of adding virus strength remotely. Problem would be that there is no content hard enough to crack really.. or are ghostsites that hard?
Ghost sites themselves are very easy.
It's just the timelimit and the explosion at the end that gives it any sort of difficulty. |
Arthur Aihaken
The.VOID
2776
|
Posted - 2014.01.15 17:49:00 -
[2033] - Quote
I don't see a lot of Nestors materializing. Aside from the fact that the $2-billion price tag is a huge impediment, those that do undock are going to find themselves the target of Tornado gank gangs wherever they go (even more so than Marauders). Plus they can't be insured, so you're basically rolling the dice on a $2 billion+ ISK investment every time you jump. Any T1 ship that can do the same job will cost a fraction of the cost for minimal risk. I am currently away, traveling through time and will be returning last week. |
Xequecal
GoonWaffe Goonswarm Federation
158
|
Posted - 2014.01.15 18:04:00 -
[2034] - Quote
I am disposable wrote:Omnathious Deninard wrote:The SOE battle ship was never needed the frigate and cruiser were fine on there own, but people complained that they wanted a SOE battleship so now we have a ship that feels out of place and has no definite role. I think CCP's lack of imagination and vision is more to blame than players who simply wanted a full set like other factions.
Eh, they shot for a power level equivalent to the other pirate battleships and they hit that mark pretty well. Nobody is going to use it because of the 2.5 billion ISK price tag, but if it cost the same as a Rattlesnake it would get used a lot. It's not a bad ship, and the logistic bonus is pretty unique, it's just too expensive. |
Arthur Aihaken
The.VOID
2776
|
Posted - 2014.01.15 18:08:00 -
[2035] - Quote
Xequecal wrote:Eh, they shot for a power level equivalent to the other pirate battleships and they hit that mark pretty well. Only if you exclude cost, so no - they didn't. Why would you take a Nestor over something like a Rattlesnake or Nightmare? I am currently away, traveling through time and will be returning last week. |
Boudacca Sangrere
Anomalous Existence Surely You're Joking
49
|
Posted - 2014.01.15 22:59:00 -
[2036] - Quote
I think the consensus is, in its current form very few will actually use the nestor. Based on price alone, the power curve would need to be somewhere in the range of Marauders... which we will not see (unfortunately). It COULD be the drone Marauder (aka mini carrier) though.
This would accomplish two things, people would train up Amar and Gal BS, some sort of pre-carrier skill set should also be needed (adds more skill training time), and people who ARE going down this direction will want to eventually fly a full fledged carrier anyway (which results in more people training for it and then moving to low / null / WH space). Both (the training and the moving to lower sec space) will benefit the overall makeup of the game. Less high sec bears, more moving to low/null/WH, I'd say win-win! So how about it CCP?
B.
Flying is not so much an art, but the trick to throw yourself at the ground and - miss. (Hitchhikers guide through the Galaxy) |
Hasikan Miallok
Republic University Minmatar Republic
158
|
Posted - 2014.01.16 00:10:00 -
[2037] - Quote
Arthur Aihaken wrote:Xequecal wrote:Eh, they shot for a power level equivalent to the other pirate battleships and they hit that mark pretty well. Only if you exclude cost, so no - they didn't. Why would you take a Nestor over something like a Rattlesnake or Nightmare?
Though the Rattler is overly cheap and has been since it's key PvE role has been taken over by the T1 Domi. (the Rattlers are currently so cheap I am considering buying 10 or 20 on the assumption they are likely to improve and go back up in price after the next balance)
To be fair the current Nestor stats are sort of in line with the 1.0 bill plus pirate ships .. not a 400 mill rattler. it just does not seem to be worth the 2 to 3 billion the LP costs are pointing towards. |
Arthur Aihaken
The.VOID
2776
|
Posted - 2014.01.16 01:43:00 -
[2038] - Quote
Hasikan Miallok wrote:Though the Rattler is overly cheap and has been since it's key PvE role has been taken over by the T1 Domi. (the Rattlers are currently so cheap I am considering buying 10 or 20 on the assumption they are likely to improve and go back up in price after the next balance)
To be fair the current Nestor stats are sort of in line with the 1.0 bill plus pirate ships .. not a 400 mill rattler. it just does not seem to be worth the 2 to 3 billion the LP costs are pointing towards. Except there currently aren't any $1-billion+ ISK Pirate ships, which just makes the Nestor even more outrageous. 5 Rattlers or 1 Nestor... Hmmmm... I am currently away, traveling through time and will be returning last week. |
Erien Rand
The Dark Space Initiative Scary Wormhole People
13
|
Posted - 2014.01.16 06:47:00 -
[2039] - Quote
Change the virus strength and probe bonus to an "explosion suppression bonus" within a certain radius of the ship. Less damage caused by ghost site explosions with an added bonus of bomb resistance(not immunity)in the same radius figure 8k like its reppers . Maybe it would have to be a module: can fit explosion suppression unit. |
Janeway84
Aliastra Gallente Federation
71
|
Posted - 2014.01.16 11:27:00 -
[2040] - Quote
Quinn Corvez wrote:^ I like that senario. Maybe salvaging bonuses should should be added in place of the turret bonuses to make a nomadic Nestor fleet more viable... And a covert cloak of course
This +1 as many times as i could
I think cov ops bs wouldnt be as op as pepple are afraid of, since they are so big they would be alot easier to get decloaked by smaller ships |
|
Scuzzy Logic
Sebiestor Tribe Minmatar Republic
120
|
Posted - 2014.01.16 16:42:00 -
[2041] - Quote
Arthur Aihaken wrote:I think the best alternative is to postpone it...
Or to scrap the idea altogether. This and the TP nerf are dumbass moves on CCP's part. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
263
|
Posted - 2014.01.17 01:09:00 -
[2042] - Quote
I just realized how much the omni changes will help the Nestor- it'll be helpful "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Arthur Aihaken
The.VOID
2779
|
Posted - 2014.01.17 02:30:00 -
[2043] - Quote
Uriel Paradisi Anteovnuecci wrote:I just realized how much the omni changes will help the Nestor- it'll be helpful You mean it'll have the capacitor to run active omni units now? I am currently away, traveling through time and will be returning last week. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
263
|
Posted - 2014.01.17 02:33:00 -
[2044] - Quote
Arthur Aihaken wrote:Uriel Paradisi Anteovnuecci wrote:I just realized how much the omni changes will help the Nestor- it'll be helpful You mean it'll have the capacitor to run active omni units now? Hah, that too... but really, now it'll be easier to compensate for the lack of the domi's tracking/range bonus: we'll be able to adjust accordingly with scripts and make it more versatile and usable (distance or tracking). "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Dehval
Risk Breakers Fidelas Constans
41
|
Posted - 2014.01.17 04:05:00 -
[2045] - Quote
Uriel Paradisi Anteovnuecci wrote:Arthur Aihaken wrote:Uriel Paradisi Anteovnuecci wrote:I just realized how much the omni changes will help the Nestor- it'll be helpful You mean it'll have the capacitor to run active omni units now? Hah, that too... but really, now it'll be easier to compensate for the lack of the domi's tracking/range bonus: we'll be able to adjust accordingly with scripts and make it more versatile and usable (distance or tracking). You do realize it is a nerf to omni's, right?
Tracking will be slightly higher than before if you script for it (and overheat as well, I guess), but optimal will be much much lower (even after accounting for the additional falloff) when scripted and you don't get the benefit of both like we do now.
(T2) Now = 25% tracking and 25% optimal 1.1 = 30% tracking OR 15% optimal + 30% falloff. 15/7.5/15 unscripted. |
Quinn Corvez
Probe Patrol Polarized.
181
|
Posted - 2014.01.17 07:50:00 -
[2046] - Quote
So it's gonna be even worse? |
Alvatore DiMarco
Capricious Endeavours Ltd
1773
|
Posted - 2014.01.17 07:50:00 -
[2047] - Quote
After testing the Nestor, I can say one thing:
At least it turns quickly. |
Arthur Aihaken
The.VOID
2779
|
Posted - 2014.01.17 08:26:00 -
[2048] - Quote
Alvatore DiMarco wrote:After testing the Nestor, I can say one thing: At least it turns quickly. Is that enough of a redeeming feature for the $2-billion ISK pricetag? I am currently away, traveling through time and will be returning last week. |
Laner Irondoll
Viziam Amarr Empire
1
|
Posted - 2014.01.17 09:20:00 -
[2049] - Quote
I'm an explorer and the Nestor looks totally useless for exploration. IMO drop the remote repairs bonus and add an hangar for 2 fitted cruisers. |
Irya Boone
TIPIAKS
333
|
Posted - 2014.01.17 10:27:00 -
[2050] - Quote
no covert ops cloacking ? can we have an explanation Why blackops and nestor don't have covert ops cloaking device ability? RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |
|
Rek Seven
Probe Patrol Polarized.
1313
|
Posted - 2014.01.17 12:06:00 -
[2051] - Quote
I found CCP Rise +1 |
Arthur Aihaken
The.VOID
2779
|
Posted - 2014.01.17 17:16:00 -
[2052] - Quote
I found the Nestor shipyards... I am currently away, traveling through time and will be returning last week. |
Divi Filus
New Xenocracy
17
|
Posted - 2014.01.17 17:47:00 -
[2053] - Quote
I always thought those drone bays looked a little battlestarish... |
Quinn Corvez
Probe Patrol Polarized.
181
|
Posted - 2014.01.17 17:48:00 -
[2054] - Quote
Look at I this way CCP Rise/Fozzie, for publicity sake, you can introduce the SOE BS by saying "Introdcuing the Nestor - it's like a weak dominix that has scanning bonuses"
Or you could say something like: "introducing the first covert ops battleship in new eden... The SOE Nestor".
Now which do you think is the most exciting and has the better chance of increasing/keeping subscriptions? |
Arthur Aihaken
The.VOID
2780
|
Posted - 2014.01.17 17:51:00 -
[2055] - Quote
Quinn Corvez wrote:Look at I this way CCP Rise/Fozzie, for publicity sake, you can introduce the SOE BS by saying "Introdcuing the Nestor - it's like a weak dominix that has scanning bonuses"
Or you could say something like: "introducing the first covert ops battleship in new eden... The SOE Nestor".
Now which do you think is the most exciting and has the better chance of increasing/keeping subscriptions? "Introducing the NestorGǪ All your ISK are belong to us." I am currently away, traveling through time and will be returning last week. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
13
|
Posted - 2014.01.17 18:15:00 -
[2056] - Quote
I've been thinking lore, dangerous I know... What better way to provide non-capsuleer rescue operations than by carrying around a dry dock with you? After all, when the USS Cole was damaged, they didn't send repair crews, they sent the Blue Marlin to scoop her up out of the sea and carry her home. Of course, those nasty capsuleers will probably use it to carry ships into battle rather than rescuing them, but is that really so nasty as to deny the poor, stranded masses of humanity suffering under the thumb of virtual gods from gaining a savior? |
Arthur Aihaken
The.VOID
2782
|
Posted - 2014.01.17 18:19:00 -
[2057] - Quote
Roy Alleyne wrote:I've been thinking lore, dangerous I know... What better way to provide non-capsuleer rescue operations than by carrying around a dry dock with you? Arguably, between the remote armor reps and drones - you could probably accomplish this with the existing fit. All you'd need is a bonus to remote hull reps and you'd be setGǪ I still won't pay $2-billion for it, I wouldn't even shell out $1-billion for it - and I don't think I'm alone in this respect. I am currently away, traveling through time and will be returning last week. |
Divi Filus
New Xenocracy
17
|
Posted - 2014.01.17 18:33:00 -
[2058] - Quote
At this point it just sounds like they're giving themselves more to do for the pirate ship rebalance.
Now excuse me while I tape more tinfoil to my head. |
Aglais
Deep Core Mining Inc. Caldari State
457
|
Posted - 2014.01.17 18:54:00 -
[2059] - Quote
Divi Filus wrote:At this point it just sounds like they're giving themselves more to do for the pirate ship rebalance.
Now excuse me while I tape more tinfoil to my head.
I think they can really take their time before they hit the point in time in which they start rebalancing pirate faction ships.
I still have a really bad feeling about what's going to happen to Gurista ships...
Maybe though they'll take another look at the SOE ships during that pass, though. And perhaps make the Nestor have a distinct set of skills that actually help it do something, like the Astero and Stratios. |
Divi Filus
New Xenocracy
17
|
Posted - 2014.01.17 19:11:00 -
[2060] - Quote
Aglais wrote:I think they can really take their time before they hit the point in time in which they start rebalancing pirate faction ships.
You think wrong. |
|
Aglais
Deep Core Mining Inc. Caldari State
457
|
Posted - 2014.01.17 19:19:00 -
[2061] - Quote
Divi Filus wrote:Aglais wrote:I think they can really take their time before they hit the point in time in which they start rebalancing pirate faction ships. You think wrong.
(screams internally)
Maybe if I sell it all now I can at least get ISK out of them.
Maybe this will be construed as a hint regarding general playerbase confidence in the latest ship rebalancing/design choices. |
Arthur Aihaken
The.VOID
2787
|
Posted - 2014.01.17 23:29:00 -
[2062] - Quote
Aglais wrote:Maybe if I sell it all now I can at least get ISK out of them. Rumour has it the Rattlesnake hull is changing from a Scorpion to a Raven... I am currently away, traveling through time and will be returning last week. |
I am disposable
Republic University Minmatar Republic
71
|
Posted - 2014.01.17 23:45:00 -
[2063] - Quote
Guristas are going to get screwed so hard... |
Arthur Aihaken
The.VOID
2787
|
Posted - 2014.01.17 23:56:00 -
[2064] - Quote
I am disposable wrote:Guristas are going to get screwed so hard... The safest ships are the ones that have already seen a balance pass, so you may very well be right. I am currently away, traveling through time and will be returning last week. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
13
|
Posted - 2014.01.18 08:52:00 -
[2065] - Quote
Arthur Aihaken wrote:Roy Alleyne wrote:I've been thinking lore, dangerous I know... What better way to provide non-capsuleer rescue operations than by carrying around a dry dock with you? Arguably, between the remote armor reps and drones - you could probably accomplish this with the existing fit. All you'd need is a bonus to remote hull reps and you'd be setGǪ I still won't pay $2-billion for it, I wouldn't even shell out $1-billion for it - and I don't think I'm alone in this respect. That post wasn't really designed to provide anything to the argument, if anyone does want to see my contributions I have 32 other posts (<- I had no idea I had posted that much) that do contribute.
At this point I think all the cards that we can think of as a community have been discussed and I am mearly waiting on word from Rise on what his team plans to change or not change based on our feedback. Whatever they decide to go with I hope they succeed in giving us pilots a reason to remember it's name and respect its capabilities alongside the Balgorn and Rattlesnake rather than regulating it to the same status of all those other pirate BSs that I can't remember the names or uses of. The one good thing about the Nestor would be that even if the Nestor completely fails as a ship, the SoE line is very well showcased by the Stratios, even if it does spend most of its time cloaked. |
Arthur Aihaken
The.VOID
2789
|
Posted - 2014.01.18 10:55:00 -
[2066] - Quote
Roy Alleyne wrote:The one good thing about the Nestor would be that even if the Nestor completely fails as a ship, the SoE line is very well showcased by the Stratios, even if it does spend most of its time cloaked. GÇó $2-billion (plus) ISK, non-insurable... GÇó Lacks power grid and capacitor... GÇó Doesn't necessarily do anything extremely wellGǪ
Is there really any question that it's already failed? Even with a Covert Ops cloak capability, $2-billion is still insane... I am currently away, traveling through time and will be returning last week. |
Galphii
Interstellar Industrial Initiative
215
|
Posted - 2014.01.18 11:59:00 -
[2067] - Quote
Okay, going to take one last shot at saving this thing.
I've been thinking about this design issue a bit more, looking at the 3 SoE ships in a different way. They would operate together (in an RP way) with each ship having a defined role in the fleet. They could work like this:
Astero and Stratios are the exploration and scout ships, going forward to do the heavy work of the fleet, much in the same way the Venture and barges work in mining fleets.
Then there's the Orca, which assists the mining effort and provides support, cargohold etc. It's part of the mining fleet, even if it doesn't mine itself (aside from drones perhaps).
What if the Nestor was to support an exploration fleet in much the same way? Turn the Nestor into an exploration hub, as it were, able to provide remote repair and other services while operating in deep space.
* Remove the exploration bonuses * Remove the turret slots. * Give it the ability to remote rep shields, armour and capacitor so it's sort of like a proper 'hospital' ship. I call this 'role focus' * Remove that laser range bonus and replace with covert ops cloak (but make it so it won't go thru a covert ops portal if you think it'd be too powerful still). * Replace the drone damage bonus with a 5% capacitor recharge bonus to aid in its primary function - keeping other ships alive. * Take away a couple of high slots add a small maintenance bay with enough room for a few shuttles, and even a frigate.
In its current form it's only really good at missions and operating in nullsec as ratter and super overpriced exploration ship. The above changes would increase its survivability and usefulness outside of highsec greatly. Big, tough, and focused on a role aside from yet another killamajig. Eve has plenty of those, try something different
That's it, I'm done. Not even going to think about this anymore. Moving on. X |
Andy Landen
Sub--Zero Catastrophic Uprising
487
|
Posted - 2014.01.18 12:53:00 -
[2068] - Quote
CCP Rise wrote:Hi I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present (just kidding it's not until (late)January). We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses. Here's the details: NESTORAmarr Battleship Bonuses: 4% Armor resistances per level Gallente Battleship Bonuses: 10% drone damage and hitpoints per levelRole bonuses: 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700 ... STEALTH EDIT by Manifest brings high res concept art: http://bit.ly/1izOFm4 So this is going to be a drone battleship intended for wormhole use. Given that Sleepers make short work of drones, the only way this ship will work is if there is a role bonus to the drone tanks with much greater hp and repair amounts or automatic remote repair from the host ship, etc.
"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
Andy Landen
Sub--Zero Catastrophic Uprising
487
|
Posted - 2014.01.18 13:14:00 -
[2069] - Quote
Arthur Aihaken wrote:Roy Alleyne wrote:The one good thing about the Nestor would be that even if the Nestor completely fails as a ship, the SoE line is very well showcased by the Stratios, even if it does spend most of its time cloaked. GÇó $2-billion (plus) ISK, non-insurable... GÇó Lacks power grid and capacitor... GÇó Doesn't necessarily do anything extremely wellGǪ Is there really any question that it's already failed? Even with a Covert Ops cloak capability, $2-billion is still insane... They do have a pretty good point about this ship not doing anything very well. It won't do sleeper sites with the drone aggro. It won't scan/explore well because it can't make it through gate camps in null sec or even low sec. No cloak and no bubble immunity, this thing is "dead in the water". It won't do logi work because it can't sustain any meaningful remote reps with its capacitor (no reduced cap bonuses) and its RR range is very limited (maybe 20 km?). No bonuses to drone tracking and range means the domi still exceeds the Nestor for any null sec anomaly work. It is hard to imagine the Nestor for anything but scanning from within a pos (no cloak) or maybe relic and data site scanning in high sec or in whs. The RR bonus is meaningless, the drone bonuses are meaningless, the energy turret bonus is meaningless. That's 4 out of 7 bonuses being meaningless.
PS: You can't half the mass but not half the signature radius. What, is this thing hollow or something? And with 465 sig radius, it won't stand a chance against serious aggro and certainly does not fall in line with current RR ship mechanics. Sleepers will eat it alive with such a huge sig radius. The 50% RR amount and the sig radius almost cancel each other out, except that 465 is about 4 times as large as an RR cruiser (not 50% larger). "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
264
|
Posted - 2014.01.18 18:53:00 -
[2070] - Quote
Just use a TP to draw aggro- you can fight sleepers with drones that way (although it isn't easy).
Also, what will the BPC material requirements be? "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
|
Arthur Aihaken
The.VOID
2790
|
Posted - 2014.01.19 00:00:00 -
[2071] - Quote
Andy Landen wrote:They do have a pretty good point about this ship not doing anything very well. I still like the idea that's been put forward by many of us: make it a Battlecruiser, give it a Covert Ops cloak, faster warp and align speed and reduced signature radius. The logistics aspect can get nerfed as far as most are concerned. Why does it need to be a battleship anyway? Battleships have become obsolete with the new warp speed mechanics. I am currently away, traveling through time and will be returning last week. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
13
|
Posted - 2014.01.19 05:07:00 -
[2072] - Quote
Arthur Aihaken wrote:Andy Landen wrote:They do have a pretty good point about this ship not doing anything very well. I still like the idea that's been put forward by many of us: make it a Battlecruiser, give it a Covert Ops cloak, faster warp and align speed and reduced signature radius. The logistics aspect can get nerfed as far as most are concerned. Why does it need to be a battleship anyway? Battleships have become obsolete with the new warp speed mechanics. It already is one of the most agile BSs in New Eden and has a warp speed of 2.5 AU/s, the same speed as BCs. It will never and should never get a covops cloak for the multitude of reasons stated throughout the thread and unless you can offer a better reason that it should than 'I want, I want, I want,' stop trolling the thread with it. |
I am disposable
Republic University Minmatar Republic
77
|
Posted - 2014.01.19 05:22:00 -
[2073] - Quote
Roy Alleyne wrote:Arthur Aihaken wrote:Andy Landen wrote:They do have a pretty good point about this ship not doing anything very well. I still like the idea that's been put forward by many of us: make it a Battlecruiser, give it a Covert Ops cloak, faster warp and align speed and reduced signature radius. The logistics aspect can get nerfed as far as most are concerned. Why does it need to be a battleship anyway? Battleships have become obsolete with the new warp speed mechanics. It already is one of the most agile BSs in New Eden and has a warp speed of 2.5 AU/s, the same speed as BCs. It will never and should never get a covops cloak for the multitude of reasons stated throughout the thread and unless you can offer a better reason that it should than 'I want, I want, I want,' stop trolling the thread with it.
What are the multitude of reasons again? I've seen CCP say it would be too powerful, and that if they give cov ops to a BS it will be on a T2 hull first. Neither of those are really reasons. The first begs the question as there is no actual evidence to suggest a BS with a cov ops cloak is going to be overpowered inherently (lowered firepower and durability would seem to be the natural answer balance-wise). The second is just a cop out as they have decided to introduce the Nestor before doing a balance pass on Black Ops ships. That in itself is simply not a good reason to not do it. |
Arthur Aihaken
The.VOID
2793
|
Posted - 2014.01.19 05:25:00 -
[2074] - Quote
Roy Alleyne wrote:It already is one of the most agile BSs in New Eden and has a warp speed of 2.5 AU/s, the same speed as BCs. It will never and should never get a covops cloak for the multitude of reasons stated throughout the thread and unless you can offer a better reason that it should than 'I want, I want, I want,' stop trolling the thread with it. As a battleship, perhaps not. But as a battlecruiser, there's no precedent - and no reason it couldn't. Since the Nestor can't even remotely begin to fulfill any of the roles (with the possible exception of drones) - I don't see what the problem is. I've already made several alternate suggestions: faster warp speed (more as a battlecruiser), smaller signature, reduced penalty on hyperspacial rigs - just to name a few. This thing is a mixed bag of snakes, and with a $2-billion price tag - it has nothing more to offer than "gank me" written on the side. I am currently away, traveling through time and will be returning last week. |
Divi Filus
New Xenocracy
18
|
Posted - 2014.01.19 05:48:00 -
[2075] - Quote
CCP Rise wrote:Covert cloaking - we discussed this extensively and ultimately agreed that it is both too powerful, and also should belong on a tech 2 battleship before a pirate faction if it were to happen. ... This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Instead of kicking the can down the road, why not use the Nestor as an opportunity to test the water? Give it a covert ops, suitably gimpedGÇöthere have been a number of suggestions to that effect in this thread, e.g. penalizing its sensor recalibration delay, keeping it out of covert bridges, pulling some or all of its turret DPS, etc. This way the Nestor gets the travel benefits of cloaked warp without gaining too much combat ability, and you get to look at the effect of a covert ops on one hull instead of four (and a substantially more expensive hull, at that). When you finally do get around to rebalancing BlOps, you then have the benefit of actual data from the live server on what to expect from a cloaky battleship, rather than basing decisions on what is essentially unsubstantiated theory. And if the Nestor proves too powerful with a cloak, either increase the penalties on the cloak, or (at the very least) replace covert capability with the cloaked speed bonus as discussed.
The tl;dr version is, saying BlOps need to get it first because *T2* is a cop-out. Covert cloaking is a very powerful ability, that's clear. But that doesn't mean that there's no way to balance it. AND, if it's even a remote possibility that any battleship could get such a powerful ability, it seems more sensible (at least to me) to test it in a limited capacity on one high-cost hull than on four cheaper ones. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
13
|
Posted - 2014.01.19 06:17:00 -
[2076] - Quote
Galphii wrote:Okay, going to take one last shot at saving this thing. I've been thinking about this design issue a bit more, looking at the 3 SoE ships in a different way. They would operate together (in an RP way) with each ship having a defined role in the fleet. They could work like this: Astero and Stratios are the exploration and scout ships, going forward to do the heavy work of the fleet, much in the same way the Venture and barges work in mining fleets. Then there's the Orca, which assists the mining effort and provides support, cargohold etc. It's part of the mining fleet, even if it doesn't mine itself (aside from drones perhaps). What if the Nestor was to support an exploration fleet in much the same way? Turn the Nestor into an exploration hub, as it were, able to provide remote repair and other services while operating in deep space. * Remove the exploration bonuses * Remove the turret slots. * Give it the ability to remote rep shields, armour and capacitor so it's sort of like a proper 'hospital' ship. I call this 'role focus' * Remove that laser range bonus and replace with covert ops cloak (but make it so it won't go thru a covert ops portal if you think it'd be too powerful still). * Replace the drone damage bonus with a 5% capacitor recharge bonus to aid in its primary function - keeping other ships alive. * Take away a couple of high slots add a small maintenance bay with enough room for a few shuttles, and even a frigate. In its current form it's only really good at missions and operating in nullsec as ratter and super overpriced exploration ship. The above changes would increase its survivability and usefulness outside of highsec greatly. Big, tough, and focused on a role aside from yet another killamajig. Eve has plenty of those, try something different That's it, I'm done. Not even going to think about this anymore. Moving on. It is always nice to have new people throw in their support for changes, so here is my break down to bring out the depth.
Removing all the turret slots would lean the ship toward RR and drones but SoE is all about having as many tools as they can fit on the hull. This leads to the ships having a split weapon system but without bonuses to turrets other than a range bonus to an already expensive weapon, I fail to see how removing them would stay within SoE design templates or prevent OP syndrome.
I do admit, the ability to RR shield, armor, and cap would be neat but no ship in the game can do this and frankly, it isn't necessary for a ship that is only going to be accompanied by ships set up for exploration. Explo ships are fast and lightly defended so in combat they are best used by speed tanking, something you cannot do if you are stuck within the Nestor's RR range. The armor RR comes into greatest effect after PvE is over or when engaging in PvP on a hole or gate where maneuverability is hampered. If anything, a hull RR bonus would be in order for those very close calls but who wants that gumming up the works.
I'm not even going to bother repeating myself on the cloak issue so if you want to know how foolish and irrational a covops would be or a preferred option see the posts on the last few pages.
The drone damage bonus, along with the armor bonus, is one of the major factors in SoE design practice. Removing it would be like removing a bomber's torp bonus, it would still be useful but it would lose that major element of its identity and a good amount of its usefulness.
The SMA has been a rather popular suggestion, if I may say so myself, with almost everyone agreeing that it should be small but idk about that small. I would recomend that at the least it should hold a cruiser so one of your pilots can switch from a scouting Astero to a more powerful Stratios in order to participate in PvE with everyone else. This capability would be necessary to maximize the effectiveness of a small fleet of nomad pilots far away from supplylines. |
Divi Filus
New Xenocracy
18
|
Posted - 2014.01.19 06:21:00 -
[2077] - Quote
Roy Alleyne wrote:I'm not even going to bother repeating myself on the cloak issue
And we all really appreciate it. |
Roy Alleyne
Dark Horizon Logistics and Intelligence
13
|
Posted - 2014.01.19 07:04:00 -
[2078] - Quote
Divi Filus wrote:Roy Alleyne wrote:I'm not even going to bother repeating myself on the cloak issue And we all really appreciate it. Very well, I wont say anything more on covops cloaking since neither logic or reason based arguments are working. However, if anything new or interesting is suggested then I will be happy to discuss them with everyone as that is what these forums are for. Now if you will exuse me, I need to go patch that head sized dent in the wall. |
Arthur Aihaken
The.VOID
2794
|
Posted - 2014.01.19 07:19:00 -
[2079] - Quote
Roy Alleyne wrote:Very well, I wont say anything more on covops cloaking since neither logic or reason based arguments are working. However, if anything new or interesting is suggested then I will be happy to discuss them with everyone as that is what these forums are for. Now if you will exuse me, I need to go patch that head sized dent in the wall. You still haven't indicated if you're planning on acquiring one... I am currently away, traveling through time and will be returning last week. |
Divi Filus
New Xenocracy
19
|
Posted - 2014.01.19 07:57:00 -
[2080] - Quote
Logic and reason...hmm, I believe IGÇÖve heard them spoken of before. Let me give them a quick try.
First, I will say that you did an excellent job explaining why a covops is so powerful. Look! I'm quoting it so more people can see. Here it is:
Roy Alleyne wrote:There is a very important reason that covert ops capable ships are designed the way they are. Covert ops cloaks are probably the most powerful pvp modules in the game available to the average player. It allows a ship to move within a system with near impunity and to be immune to all but the best gate camps. This is good for flying around and looking at things but the true power of a covops cloak is that it allows a ship, or a fleet of ships, to always have the decision of engagement, to dictate initial engagement range, and always have the element of surprise over your prey. Therefore it is essential for balance that cloaky ships not be able to go toe to toe with combat orientated ships or risk people completely abandoning noncloaky hulls due to their huge disadvantage of always being prey.
Then having said that, you spent the next several pages doing an excellent job of ignoring or summarily dismissing a number of coherent proposals to let Nestor gain the travel benefit of a covops with minimal combat benefit. Let's see how those proposals compare with your solid assessment.
Why is a covops so powerful? According to you, it's a few things:
- Allows a ship to move within a system with near impunityGÇöcheck (though since a ship has to decloak in order to actually do anything aside from warp, this isn't as big a "problem" as some of the others)
- Grants a ship immunity to all but the best gate campsGÇöhalf-check (in the very same post I quoted above, you went on to suggest, I think correctly, that even a fairly bad gate camp should have a reasonable chance of success decloaking a battleship)
- Allows a ship to decide on engagements, dictate initial engagement range, and achieve complete surpriseGÇöcheck
After making this quite astute assessment, you then proceeded to ignore several pages of suggestions indirectly aimed at addressing those concerns for a hypothetical cloaky battleship. So now using :logic: and :reason: I will attempt to address them directly.
There have been three main suggestions as far as how to balance a covert ops cloak with a battleship hull. They are:
- Remove [some/all] turretsGÇöthis one is pretty straightforward, and neatly fits what you say is "essential for balance," i.e. "that cloaky ships should not be able to go toe to toe with combat oriented ships." (This requirement, by the way, is already problematic given the existing covert-capable ship line.) It's also the only suggestion I've seen you even obliquely address, with the somewhat bizarre claim that the turrets need to stay because, essentially, that's how the Sisters do things. (The fact that this argument applies equally well towards keeping the turrets as it does towards extending the existing Sisters cloaking bonuses to the last ship in their line may or may not have been lost on you.)
- Increase sensor recalibration delayGÇöi.e. make it wait some not-insignificant period of time between decloak and targeting. I've put this one forward myself more times now than I care to count, but suffice it to say that a long enough recalibration delay should greatly reduce the ability to dictate initial engagement range and blunt the element of surprise. For anyone who may understandably be concerned about a scenario in which a smaller cloaky ship lands tackle first and then lets the Nestor wait out its targeting delay, I reply that a similar scenario is easily possible today featuring a cloaked tackler and an off-grid battleship (perhaps with a prototype cloak, for bonus points). If there is no problem with the latter scenario, there should be no problem with the former, as long as the Nestor's targeting delay is sufficiently long.
- Prohibit the ship from accessing covert jump portalsGÇöthis is just good sense. It should go without saying that a covert Nestor should also not be able to fit a covert jump portal generator itself. The Nestor would thus be reliant on stargates where, as you and I seem to agree, it would be at least somewhat vulnerable.
As far as I'm concerned, the first and the second suggestions may be nearly sufficient on their own for balance concerns. Now suppose all three are taken together: you are left with a battleship that can warp cloaked, but which would struggle to match (let alone exceed) the DPS of a typical t1 battleship; is considerably more vulnerable to gate camps than existing covert-capable ships, due to its battleship-sized signature radius and align time; cannot reliably achieve surprise or dictate the initial maneuvers of an engagement, due to its penalized sensor recalibration; and, unlike every other covert-capable ship in the game (including the Stratios, which is hardly a second-rate combat ship), cannot instantaneously bypass hostile space by bridging to a covert cyno. Those are not inconsiderable tradeoffs for covert capability, in my book. Hell, maybe there's even more that can be done. I think that's more than a fair start.
Honestly, I don't expect to convince you. I don't need to convince you. I'm sure you've made up your mind on the subject. That's fine. But forgive me if I can't take you seriously when you say that the reason we don't agree with you is because we don't get :logic: and :reason:.
I do wish you well with that dent. |
|
I am disposable
Republic University Minmatar Republic
77
|
Posted - 2014.01.19 09:05:00 -
[2081] - Quote
Roy Alleyne wrote:Divi Filus wrote:Roy Alleyne wrote:I'm not even going to bother repeating myself on the cloak issue And we all really appreciate it. Very well, I wont say anything more on covops cloaking since neither logic or reason based arguments are working. However, if anything new or interesting is suggested then I will be happy to discuss them with everyone as that is what these forums are for. Now if you will exuse me, I need to go patch that head sized dent in the wall.
First, logic and reason are the same thing.
Second, no one including yourself has actually presented a real logic-based argument for why cov ops cloaking should be verboten on battleship hulls. |
I am disposable
Republic University Minmatar Republic
79
|
Posted - 2014.01.19 09:19:00 -
[2082] - Quote
Divi Filus wrote:
Remove [some/all] turretsGÇöthis one is pretty straightforward, and neatly fits what you say is "essential for balance," i.e. "that cloaky ships should not be able to go toe to toe with combat oriented ships." (This requirement, by the way, is already problematic given the existing covert-capable ship line.) It's also the only suggestion I've seen you even obliquely address, with the somewhat bizarre claim that the turrets need to stay because, essentially, that's how the Sisters do things. (The fact that this argument applies equally well towards keeping the turrets as it does towards extending the existing Sisters cloaking bonuses to the last ship in their line may or may not have been lost on you.)
Increase sensor recalibration delayGÇöi.e. make it wait some not-insignificant period of time between decloak and targeting. I've put this one forward myself more times now than I care to count, but suffice it to say that a long enough recalibration delay should greatly reduce the ability to dictate initial engagement range and blunt the element of surprise. For anyone who may understandably be concerned about a scenario in which a smaller cloaky ship lands tackle first and then lets the Nestor wait out its targeting delay, I reply that a similar scenario is easily possible today featuring a cloaked tackler and an off-grid battleship (perhaps with a prototype cloak, for bonus points). If there is no problem with the latter scenario, there should be no problem with the former, as long as the Nestor's targeting delay is sufficiently long.
Prohibit the ship from accessing covert jump portalsGÇöthis is just good sense. It should go without saying that a covert Nestor should also not be able to fit a covert jump portal generator itself. The Nestor would thus be reliant on stargates where, as you and I seem to agree, it would be at least somewhat vulnerable.
[/list]
Personally I think the third option + a general nerf to its tank + a removal of its RR bonus is what is needed to balance a cov ops cloak on it. With the inherently slow lock-on times of battleships this thing would be terrible at locking down targets coming out of cloak either way. Plus when a person takes an un-insurable 2+ bisk ship into PVP that ship should rock in my opinion. |
Quinn Corvez
Probe Patrol Polarized.
183
|
Posted - 2014.01.19 14:28:00 -
[2083] - Quote
Roy Alleyne wrote:I'm not even going to bother repeating myself on the cloak issue
It's funny how often people with no legitimate argument take this stance.
Just face it, your opinion is wrong and multiple people have already explained things that CCP could do to avoid a covert ops BS being OP... But you conviniently choose to ignore those suggestions because it harms your argument. |
Quinn Corvez
Probe Patrol Polarized.
183
|
Posted - 2014.01.19 14:41:00 -
[2084] - Quote
I am disposable wrote:
Personally I think the third option + a general nerf to its tank + a removal of its RR bonus is what is needed to balance a cov ops cloak on it. With the inherently slow lock-on times of battleships this thing would be terrible at locking down targets coming out of cloak either way. Plus when a person takes an un-insurable 2+ bisk ship into PVP that ship should rock in my opinion.
The main bonus of this ship is its remote rep ability, so I'm not sure why some people are making the ridiculous suggestion of removing it.
If it had a covert cloak, removing/reducing the turret slots is the best option. |
Cloudie Day
Dragon's Rage Executive Outcomes
0
|
Posted - 2014.01.19 19:35:00 -
[2085] - Quote
be cool if this ship could use covert-ops jump bridges :p |
Hasikan Miallok
Republic University Minmatar Republic
168
|
Posted - 2014.01.19 23:52:00 -
[2086] - Quote
I am disposable wrote:Roy Alleyne wrote:Divi Filus wrote:Roy Alleyne wrote:I'm not even going to bother repeating myself on the cloak issue And we all really appreciate it. Very well, I wont say anything more on covops cloaking since neither logic or reason based arguments are working. However, if anything new or interesting is suggested then I will be happy to discuss them with everyone as that is what these forums are for. Now if you will exuse me, I need to go patch that head sized dent in the wall. First, logic and reason are the same thing.
Totally off topic but no they are not :D
Example: Philosophical Stuff |
Arthur Aihaken
The.VOID
2797
|
Posted - 2014.01.20 02:10:00 -
[2087] - Quote
It's probably moot at this point what with Rubicon 1.1 out in 10 days. We're not getting the ship we want, but the ship we deserve for putting up with the 2 lacklustre expansions and bizarre rebalance changes over the past 6 months. I am currently away, traveling through time and will be returning last week. |
Psycho IB
Burning Star L.L.C.
1
|
Posted - 2014.01.20 07:24:00 -
[2088] - Quote
This thing really needs a boost on the range of the reps and a cap chain booost, come on CCP make it a BS sized Logi boat reppin and cap transfer out to 70KM+, it is really needed. Currently the jump in logi goes from Frig to Cruiser to Capital nothing in between.
The cov ops Cloak needs to be consistent with the rest of the sister ships for lore alone not to mention it would totally be amazing. I saw it 100 times in the posts that you are just making a cookie cutter RR BS here nothing special, and i totally agree.
This thing needs to break the mold and shake up the fits everyone is expecting. Sister ships are supposed to be exploration vehicles so why not give them crazy new fitting options that can change the entire dynamic of the game. Especially at a billion + isk price tag, make everyone want one, and actually want to take one into PVP/low/0.0 space because of the advantage, rather than just saying "i might get one of those some day to complete my collection" Or "Oh Better keep this in high sec or i will get blapped"
I heard so many times in this expansions build up that big changes are coming to the eve universe with this one, that will change the whole dynamic of the game; but so far there has not been more than cautious tiptoeing around with fittings and equipment ideas. and a couple "NEW" hulls, and i say new because they really just are the same old ships with slightly better stats and new |
Roy Alleyne
Dark Horizon Logistics and Intelligence
13
|
Posted - 2014.01.20 07:52:00 -
[2089] - Quote
Divi Filus wrote:
As far as I'm concerned, the first and the second suggestions may be nearly sufficient on their own for balance concerns. Now suppose all three are taken together: you are left with a battleship that can warp cloaked, but which would struggle to match (let alone exceed) the DPS of a typical t1 battleship; is considerably more vulnerable to gate camps than existing covert-capable ships, due to its battleship-sized signature radius and align time; cannot reliably achieve surprise or dictate the initial maneuvers of an engagement, due to its penalized sensor recalibration; and, unlike every other covert-capable ship in the game (including the Stratios, which is hardly a second-rate combat ship), cannot instantaneously bypass hostile space by bridging to a covert cyno. Those are not inconsiderable tradeoffs for covert capability, in my book. Hell, maybe there's even more that can be done. I think that's more than a fair start.
Honestly, I don't expect to convince you. I don't need to convince you. I'm sure you've made up your mind on the subject. That's fine. But forgive me if I can't take you seriously when you say that the reason we don't agree with you is because we don't get :logic: and :reason:.
I do wish you well with that dent.
You are right, I am not the one you need to convince and I do appologise if I stepped over the line. You are also right that those suggested nerfs would most likely produce a balanced covop BS, however my argument stands that a BS class hull should not get the capability. To be clear, that not saying that they shouldn't because I have a personal vendetta against them but because that they are unable to be balanced without considerably nerfing their capability and the cloak not providing enough incentive for their use when compared to the ability already in the game for cloaky BSs, cloaked velocity bonus.
When compared against each other a covops has the advantage of cloaked warping and sensor strength while a cloaked velocity bonus provides greater cloaked velocity (allowing for greater survivability at gate camps, greater position uncertainty, shorter align times, and generally moving from A to B faster) and most importantly doesn't require the ship to be nerfed significantly in order for it to remain balanced.
The argument for a cloaky Nestor stands with these points: wh pointed bonuses, exploration pointed bonuses, and SoE heritage. The argument for the addition of a cloak velocity bonus involves: known BS cloaky mechanic, advantages listed above and in previous posts of both myself and others, and the lack of a need to make major alterations to what we already have. I will let you fill in the major points for adding a covops as I'm curious as to why you want it, even with all the nerfing.
My argument is that all the work needed to add a covops to a BS is unnecessary and detracts from the value of the ship. Also be aware that not all of the arguments that I have been alluding to are mine but I simply do not have the time to hunt them down for you. Another thing to point out is that in the post where I point out the strengths of a covops cloak I was pointing out the advantages of the module when paired with an appropriate ship and then went about giving reasons why the Nestor wasn't an appropriate ship.
If you can provide a valid argument on why a covops should be considered then I will applaud your efforts, much like I have with suggestions like a CJD and SMA. The first I thought was interesting then grew to dislike it while the second I started out disliking it but came around to supporting it. My mind is most certainly not made up but I want a solid reason for every option to be presented, even if I don't agree. I still think that a cloaky bonus should be made available on the ship as the highest priority no matter what it is. Finally, I do thank you for your consideration on the hole, I patched it with ibuprofen and duck tape. |
Divi Filus
New Xenocracy
22
|
Posted - 2014.01.20 08:58:00 -
[2090] - Quote
Roy Alleyne wrote:When compared against each other a covops has the advantage of cloaked warping and sensor strength while a cloaked velocity bonus provides greater cloaked velocity (allowing for greater survivability at gate camps, greater position uncertainty, shorter align times, and generally moving from A to B faster) and most importantly doesn't require the ship to be nerfed significantly in order for it to remain balanced.
The argument for a cloaky Nestor stands with these points: wh pointed bonuses, exploration pointed bonuses, and SoE heritage. The argument for the addition of a cloak velocity bonus involves: known BS cloaky mechanic, advantages listed above and in previous posts of both myself and others, and the lack of a need to make major alterations to what we already have. I will let you fill in the major points for adding a covops as I'm curious as to why you want it, even with all the nerfing.
My argument is that all the work needed to add a covops to a BS is unnecessary and detracts from the value of the ship. Also be aware that not all of the arguments that I have been alluding to are mine but I simply do not have the time to hunt them down for you. Another thing to point out is that in the post where I point out the strengths of a covops cloak I was pointing out the advantages of the module when paired with an appropriate ship and then went about giving reasons why the Nestor wasn't an appropriate ship.
If you can provide a valid argument on why a covops should be considered then I will applaud your efforts, much like I have with suggestions like a CJD and SMA. The first I thought was interesting then grew to dislike it while the second I started out disliking it but came around to supporting it. My mind is most certainly not made up but I want a solid reason for every option to be presented, even if I don't agree. I still think that a cloaky bonus should be made available on the ship as the highest priority no matter what it is.
Let's start with what we both agree on: the poor thing is crying out for a cloaking bonus of some kind. I completely agree that, if not a covert ops cloak, it should at least have a bonus to cloaked movement speed, and I've said so earlier in the thread.
For the most part, I accept your comparison of the covops and cloaked velocity bonuses, though I think you may be overstating the advantages it provides in gate camp survivability and position uncertainty versus a covops, given that an interceptor will easily run the ship down in either scenario. That's a nitpick. Given the two options, I myself would rather have the covops' ability to warp under cloak (and, incidentally, avoid cutting the ship's already poor scan res down to carrier levels).
Your main concern seems to be that giving the Nestor a covops would require it to be nerfed into the ground; it's a fair concern but I'm not sure I agree it would be necessary. Of the three balance suggestions I stated earlier, two (sensor recalibration penalty & lack of access to covert bridges) have nothing to do with the performance of the hull itself, merely its interaction with the cloak. Obviously, the third suggestion to remove some/all turrets does. If that last measure is necessary (and I'm not sure it is), I think I would still be willing to accept it: as Quinn and others have pointed out, EVE is not exactly starved for high DPS PVE boats, but emphasizing the RR bonus in conjunction with a cloaking bonus could see the Nestor carving out a fairly distinct role for itself as a support ship for exploration and covert ops gangs. In this scenario, the covert warp capability would be crucial for letting the Nestor move with the gang without either a) decloaking them or b) announcing their presence to anyone who happens to catch the Nestor on d-scan during its warp period (which is, even with the 25% bonus, not an inconsiderable duration). If this "covert support" Nestor can warp cloaked, it can accompany the gang as it travels from system to system; if not, this mobility is restricted. Of course, I still believe there's no reason to let it take covert bridgesGÇöthere's no reason to make it that easy on cloaky gangs, and if they want to bring their support battleship with them, they should at least have to go through the trouble of warping it from system to system (and run the risk of exposing it to capable camps). I intend only that this kind of travel be viable.
Now as I said, I think it needs a cloaking bonus of some kind. I think the covops option is superior and, to me, preferable, without being inherently overpowered. But I'm also not going to argue against the cloaked speed bonus, since that's the logical fallback position; it just isn't the one I'd rather see.
Roy Alleyne wrote:Finally, I do thank you for your consideration on the hole, I patched it with ibuprofen and duck tape.
The finest in Minmatar tech. |
|
Mournful Conciousness
Embers Children TOHA Conglomerate
459
|
Posted - 2014.01.20 10:00:00 -
[2091] - Quote
This meme, "that battleships will be too powerful with a covops cloak", where did it come from?
Are we saying that there is something inherently powerful about a battleship that is is not present in a cruiser?
This idea is at odds with my experience in which battleships, with a few notable exceptions, are vulnerable to say the least to tech 2 cruisers, particularly if alone and buffer-fitted. Even a self-tanked battleship, which can out-tank a HAC, will eventually run out of cap boosters. In this situation It is to all intents and purposes buffer-fitted, it's just that the buffer is in the cargo hold.
A lone battleship whose primary weapons are guns or missiles can increase its survival chances against a cruiser somewhat by fitting a dual web and a neutraliser, the dual web in particular is expensive in terms of valuable mid slots. A drone ship will need to fit at least 2 neutralisers to be sure of surviving against a HAC, which have very strong capacitors and the ability to lock and destroy drones alarmingly (from the point of view of the battleship) quickly.
A lone attacking Nestor with covops would have a 5 seconds (at best) delay before it could begin to lock a target (recalibration delay). The target lock would take at least another 8 seconds (locking another battleship). So a hypothetical solo ratting dominix has 13 seconds to evade once he is aware of the attack. A vanilla dominix (with my skills) will enter warp in 11.76 seconds from standstill. So if the defender is alert he need never engage the hypothetical solo covops Nestor, since he has been given a 1.24 second window to react.
In summary, the idea that covops is "too powerful" on a battleship designed for exploration of hostile space seems to me to have no substance.
Is there something I have missed in my reasoning?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
The Djego
Hellequin Inc. Mean Coalition
221
|
Posted - 2014.01.20 10:26:00 -
[2092] - Quote
Not that I think anything good will come out of the Nestor at this point by some dramatic last second changes or that I am really keen on posting since the marauder changes, but here it goes:
As RR BS:
- reduce the signature to under 400(it will take way to much damage with the current sig) - it has to little cap and cap recharge, a remote rep BS needs a very powerful capacitor to actually work or a cap use bonus to RR - the optimal bonus and lasers are completely useless because of the cap use of lasers and by taking to many slots, stick with something that did actually work and got used as RR BS platform -> give a 100% damage bonus and 3 turrets so it actually can use lasers and RR at the same time, like it was done with the Paladin or Kronos - give it a 5 med / 7 low layout, so it actually can fit damage mods for both drones and weapons while still being able to fit a tank - give it a far higher scan scan resolution, something like 150 base, for the simple reason that you need to lock stuff to rep it and it has to do that quick, plus at least 10 lockable targets, better 12, for the simple reason that if you have to lock up stuff to shoot and remote rep at the same time, you run out of the target slots very quick and even 10 was rather limited on the marauders - add a bonus to remote sensor boosters or remote tracking links, to give it some utility
As a exploration BS:
- again reduce the signature to under 400(it will take way to much damage with the current sig) - add 400m-¦ of cargo, so it can go on longer WH trips - improve the base speed to 115 m/s, to give it better chances to get back to a gate, burn out of a bubble and better chances to dictate range in a pvp situation - add a scan resolution / lock range / speed bonus to reduce the cloak penalty's plus the speed bonus under cloak, similar as on black ops - again 5 meds and 7 lows and a more suitable capacitor - give it 3 AU/s warp speed, since warping around at 2 AU/s gets old very fast in a hull you would move around a lot - give it 3 lasers + 100% damage bonus
Reduce the LP cost in both cases to 450k(300k with discount), since the frig, cruiser and other sisters items are in high demand(since they are, different to the BS actually useful), the only reason other faction BS are reasonable priced is by the FW LP shops. Even if the price hits 1-1.2B in the long run with the 600k LP cost, that is still far to expensive for what the ship actually can offer. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Lephia DeGrande
Luxembourg Space Union
188
|
Posted - 2014.01.20 11:04:00 -
[2093] - Quote
Psycho IB wrote:This thing really needs a boost on the range of the reps and a cap chain booost, come on CCP make it a BS sized Logi boat reppin and cap transfer out to 70KM+, it is really needed. Currently the jump in logi goes from Frig to Cruiser to Capital nothing in between.
If CCP Splitting Black Ops into two separate Ships (Covert Bridge/Damage Ops) i think it would be a nice gap filler.
The Bridge Ops could have no weapons but Bonus on cloak, EWar, logistic and of course bridge.
While the "classic" Ops are going to have more meaningfull Combat abilitys. |
Kaddiska
O-NIWABAN
2
|
Posted - 2014.01.20 20:07:00 -
[2094] - Quote
Has anyone found any actual niche or role for this ship as it stands on SiSi? I'm having the hardest time....
Best I can come up with is a dual-box or RR-paired Nestors out for long term bling-hunt in the backwoods, remote repping selves and drones, doing high-level anoms, ghost sites and such...but......that's a 3-4bil accident waiting to happen.
Or, the Nestor is simply the "backbone" of a SOE mini-fleet, with the Astero scouting and Stratios doing the grunt work.
Unless......the Nestor is simply a drone "carrier" for drone-assist fleets?
Somebody give me a clue.....this thing is giving me a headache.
|
ASadOldGit
School of Applied Knowledge
234
|
Posted - 2014.01.20 20:10:00 -
[2095] - Quote
Just curious, but has anyone tried the cloak/MWD or cloak/MJD trick on the test server? Is that doable in a Nestor? Meh. |
Barrogh Habalu
Imperial Shipment Amarr Empire
793
|
Posted - 2014.01.21 06:29:00 -
[2096] - Quote
Quinn Corvez wrote:The main bonus of this ship is its remote rep ability, so I'm not sure why some people are making the ridiculous suggestion of removing it. Um, because they don't want logi boat that costs like a carrier but don't hold a candle to it? |
Jowen Datloran
Science and Trade Institute Caldari State
785
|
Posted - 2014.01.21 13:28:00 -
[2097] - Quote
Most of you peeps might not know, but the Nestor will be pretty good at those COSMOS sites in high sec where you gather components for your Storyline module production. Nearly all of its bonus (except increased strength for scan probes) will come in use there.
Though, it is questionable if there is a market for this activity. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Mournful Conciousness
Embers Children TOHA Conglomerate
461
|
Posted - 2014.01.21 13:42:00 -
[2098] - Quote
Kaddiska wrote:Has anyone found any actual niche or role for this ship as it stands on SiSi? I'm having the hardest time....
Best I can come up with is a dual-box or RR-paired Nestors out for long term bling-hunt in the backwoods, remote repping selves and drones, doing high-level anoms, ghost sites and such...but......that's a 3-4bil accident waiting to happen.
Or, the Nestor is simply the "backbone" of a SOE mini-fleet, with the Astero scouting and Stratios doing the grunt work.
Unless......the Nestor is simply a drone "carrier" for drone-assist fleets?
Somebody give me a clue.....this thing is giving me a headache.
In the spirit of being positive I have had a think about WH roles.
I am thinking along the lines of 3+ Nestors running c3/4/5 sites (no escalation) using remote reps (say 2 or 3 each) and an armour buffer. Mid slots would have some omis, EWAR and crucially, an MJD. Put a few neuts in the high slots.
With garde IIs, they will kill rats very quickly and can drop mobile tractors for later loot collection. If (when) they get jumped they can ideally MJD to safety as the hictor lands and if that fails, use Neutralisers and ECM to remove any warp scrambler effects before MJDing out of trouble.
I have to concede though, that I am working very hard here to find a way to risk 6Bn isk and a heart attack...
6Bn isk will buy a great many more dominix, armageddons and rattlesnakes than it will Nestors and these puppies can do pretty much the same job just as efficiently.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Steph Livingston
Neko's Blanket
3
|
Posted - 2014.01.21 13:55:00 -
[2099] - Quote
Kaddiska wrote:Has anyone found any actual niche or role for this ship as it stands on SiSi? I'm having the hardest time....
Best I can come up with is a dual-box or RR-paired Nestors out for long term bling-hunt in the backwoods, remote repping selves and drones, doing high-level anoms, ghost sites and such...but......that's a 3-4bil accident waiting to happen.
Or, the Nestor is simply the "backbone" of a SOE mini-fleet, with the Astero scouting and Stratios doing the grunt work.
Unless......the Nestor is simply a drone "carrier" for drone-assist fleets?
Somebody give me a clue.....this thing is giving me a headache.
That's the issue that many of us are concerned with.
Although the RR bonuses are nice, there are other ships that provide the same bonuses faster and cheaper. Many people are concerned that, for the expected price, you could fit a carrier and have similar/better drone and repair skills.
In addition, many of the role bonuses become VERY situational on a battleship sized vessel. You're better off running smaller ships to take advantage of the hacking/probing bonuses. So what we're left with is the drone boost, armor and optimal range.
The Nestor needs more focus, something to make it unique or give it an actual role in fleets. Right now it's just sort of.... meh. |
Divi Filus
New Xenocracy
24
|
Posted - 2014.01.21 19:44:00 -
[2100] - Quote
Mournful Conciousness wrote:Kaddiska wrote:Has anyone found any actual niche or role for this ship as it stands on SiSi? I'm having the hardest time....
Best I can come up with is a dual-box or RR-paired Nestors out for long term bling-hunt in the backwoods, remote repping selves and drones, doing high-level anoms, ghost sites and such...but......that's a 3-4bil accident waiting to happen.
Or, the Nestor is simply the "backbone" of a SOE mini-fleet, with the Astero scouting and Stratios doing the grunt work.
Unless......the Nestor is simply a drone "carrier" for drone-assist fleets?
Somebody give me a clue.....this thing is giving me a headache.
In the spirit of being positive I have had a think about WH roles. I am thinking along the lines of 3+ Nestors running c3/4/5 sites (no escalation) using remote reps (say 2 or 3 each) and an armour buffer. Mid slots would have some omis, EWAR and crucially, an MJD. Put a few neuts in the high slots. With garde IIs, they will kill rats very quickly and can drop mobile tractors for later loot collection. If (when) they get jumped they can ideally MJD to safety as the hictor lands and if that fails, use Neutralisers and ECM to remove any warp scrambler effects before MJDing out of trouble. I have to concede though, that I am working very hard here to find a way to risk 6Bn isk and a heart attack... 6Bn isk will buy a great many more dominix, armageddons and rattlesnakes than it will Nestors and these puppies can do pretty much the same job just as efficiently.
That's pretty much the problem: it can run those sites, sure, but why? Like you say, Domis and Rattlers can do pretty much the same job as (or more) effectively, not to mention the other non-drone hulls that can do the same. What is the value added for that 2b price tag? Is the reduced mass significant enough to justify using this ship over the existing alternatives? What about outside of wormholes, where mass isn't an issue?
The same can be said of the RR bonuses: logistics cruisers and carriers do a better job at a fraction of the cost.
This is yet another reason why I think some kind of cloaking bonus is so badly needed on this hull, so that it can function as an adequate support ship for exploration and covops gangs. Logis and carriers will still outperform it in terms of raw rep ability, but what they can't do is cloak effectively enough to accompany a roaming gang (or, in the case of the logi, contribute appreciable DPS). |
|
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
279
|
Posted - 2014.01.21 21:07:00 -
[2101] - Quote
Based on the cost of this ship, I cannot for the life of me see a use for this ship.
A fully fit carrier will cost less than this ship and provide better reps. A T2 logi will cost less than this ship and provide better reps. Domis could be fit to provide the same role, but less range; but at a significant drop in cost.
The only thing I see this ship being used for is gank bait. |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
70
|
Posted - 2014.01.21 23:40:00 -
[2102] - Quote
Estella Osoka wrote:Based on the cost of this ship, I cannot for the life of me see a use for this ship.
A fully fit carrier will cost less than this ship and provide better reps. A T2 logi will cost less than this ship and provide better reps. Domis could be fit to provide the same role, but less range; but at a significant drop in cost.
The only thing I see this ship being used for is gank bait.
only use i see so far is multibox incursion vg armor fleets ^^ |
Hasikan Miallok
Republic University Minmatar Republic
183
|
Posted - 2014.01.22 00:36:00 -
[2103] - Quote
Jeanne-Luise Argenau wrote:Estella Osoka wrote:Based on the cost of this ship, I cannot for the life of me see a use for this ship.
A fully fit carrier will cost less than this ship and provide better reps. A T2 logi will cost less than this ship and provide better reps. Domis could be fit to provide the same role, but less range; but at a significant drop in cost.
The only thing I see this ship being used for is gank bait. only use i see so far is multibox incursion vg armor fleets ^^
Incursions and Tournaments.
Mainly becasue they are both price-is-not-an issue scenarios. |
Arthur Aihaken
The.VOID
2806
|
Posted - 2014.01.22 02:02:00 -
[2104] - Quote
Many fewls and their $2-billion+ ISK Nestors are soon to be parted... I am currently away, traveling through time and will be returning last week. |
Kesthely
Fleet of the Damned Ace of Spades.
85
|
Posted - 2014.01.22 07:33:00 -
[2105] - Quote
I actually like the ship, i like how it looks, i like its stats and what i intend to do with it. But i'm not going to buy this ship anytime soon. A replacement T2 Cruiser that i might want to buy when my current 10 ones of the same type are popped, rates higher then buying this ship.
With a pricerange that looks like it would become the same price as a carrier, once things have settled down, the uses of this ship, compared to traditional logistics already in place will make it a poor choice for me.
Still its so pretty... Perhaps i will buy one soonish... Station spinning ftw! |
Jowen Datloran
Science and Trade Institute Caldari State
785
|
Posted - 2014.01.22 09:27:00 -
[2106] - Quote
Kesthely wrote: With a pricerange that looks like it would become the same price as a carrier, once things have settled down,...
Even when being extremely optimistic , I will still expect you will be able to buy 2 carriers for the price on 1 Nestor, when prices settle.
Though, it is becoming more and more obvious that CCP needs to introduce other ways to obtain Nestor BPCs, if they ever want the ship to be used in any capacity. Either it will be through DED complexes, like pirate faction ships, FW store, like empire faction ships (unlikely), or Ghost Sites.
Of course, this will make a laugh out of all the drones that are currently grinding SOE LP.
Mr. Science & Trade Institute, EVE Online Lorebook-á |
The Djego
Hellequin Inc. Mean Coalition
231
|
Posted - 2014.01.22 12:28:00 -
[2107] - Quote
Jeanne-Luise Argenau wrote:Estella Osoka wrote:Based on the cost of this ship, I cannot for the life of me see a use for this ship.
A fully fit carrier will cost less than this ship and provide better reps. A T2 logi will cost less than this ship and provide better reps. Domis could be fit to provide the same role, but less range; but at a significant drop in cost.
The only thing I see this ship being used for is gank bait. only use i see so far is multibox incursion vg armor fleets ^^
Armor marauders do the same thing just better in a RR setup(more dps, more powerful capacitors). Same is true for WH stuff, even after the rubicon changes, that where a plain nerf for this kind of uses. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
279
|
Posted - 2014.01.22 15:00:00 -
[2108] - Quote
So we are all waiting for that first Nestor killmail? |
Steph Livingston
Neko's Blanket
3
|
Posted - 2014.01.22 19:01:00 -
[2109] - Quote
I hope Rise, or anyone from CCP, pops in to give us an update on the Nestor. Seems like there's still a lot of contention surrounding the design and I'd really like to know if they're planning on releasing it in the current form, or if they're still investigating possible designs.
Considering the silence, it seems unlikely that it's going to receive additional changes before 1.1, unless they hold off the release until the next patch cycle. |
Divi Filus
New Xenocracy
24
|
Posted - 2014.01.22 20:55:00 -
[2110] - Quote
Steph Livingston wrote:I hope Rise, or anyone from CCP, pops in to give us an update on the Nestor. Seems like there's still a lot of contention surrounding the design and I'd really like to know if they're planning on releasing it in the current form, or if they're still investigating possible designs.
Considering the silence, it seems unlikely that it's going to receive additional changes before 1.1, unless they hold off the Nestor's release until the next patch cycle.
Which means they'll have between now and 1.2 to look at live data and see how useless and unnecessary this thing is in practice. Great. |
|
|
CCP Rise
C C P C C P Alliance
3494
|
Posted - 2014.01.23 10:05:00 -
[2111] - Quote
By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented. |
|
Altrue
Exploration Frontier inc Brave Collective
904
|
Posted - 2014.01.23 10:12:00 -
[2112] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented.
Awww so no awesome shuttle bay to match the 3D model! Signature Tanking - Best Tanking. |
Mournful Conciousness
Embers Children TOHA Conglomerate
465
|
Posted - 2014.01.23 10:39:00 -
[2113] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented.
With respect Rise, that won't work. Sisters' LP value is set by the utility of Sisters' launchers, probes, implants, frigates and cruisers. The Nestor's market price will be a consequence of that, not a cause.
If you drop sufficient numbers of Nestors outside the LP store to lower the market price, it will become [more] illogical to convert LP to Nestors. Rational players will not do it.
The LP cost is simply too high to make this ship a viable purchase in the LP store. It's utility, when compared to other faction ships, is not high enough to justify this conversion ratio.
I have tried the Nestor on Sisi. Despite its low mass, it's no faster than any other battleship. The number of mid slots makes it mildly interesting, but not so interesting that I'd consider foregoing 8 stratios' for one Nestor.
I think I speak for the entire community here, at least the ones who care enough express a view.
I hate to say it, but CCPs reluctance to take on board the huge volume vociferous, constructive and heartfelt feedback is deeply disappointing.
Creating a Sisters' battleship was a great idea. It logically followed on from the very welcome (and actually awesome) Sisters' frigate and cruiser, which did not get anywhere near as much negative feedback.
This ship as it stands is a missed opportunity.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Jeremiah Saken
State Protectorate Caldari State
3
|
Posted - 2014.01.23 11:15:00 -
[2114] - Quote
Quote:Creating a Sisters' battleship was a great idea.
What is the purpose of this hull?
Pure explorer BS (data and relic) without covops cloak and with small warp speed is pointless IMO. |
Rek Seven
Probe Patrol Polarized.
1334
|
Posted - 2014.01.23 12:55:00 -
[2115] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented.
Thanks for wasting your time and our money i guess. Another pointless ship added to the rapidly ageing world of eve.
Maybe you know something we don't, like there is some new feature coming to eve where the Nestor will excel but everyone i have spoken to or every sisi Rubicon 1.1 review i have seen, says that they don't see a worthwhile role for this ship.
My disappointment in this games development continues... +1 |
Steph Livingston
Neko's Blanket
3
|
Posted - 2014.01.23 13:22:00 -
[2116] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented.
Well, I can't say I'm super excited for the Nestor in it's current form, but I'm glad we know how it's going to look at launch.
Thanks for the update Rise. |
Steph Livingston
Neko's Blanket
3
|
Posted - 2014.01.23 14:10:00 -
[2117] - Quote
-- Double Post -- |
Wulfy Johnson
NorCorp Security
18
|
Posted - 2014.01.23 15:39:00 -
[2118] - Quote
As is, it's a waste. Im in loss of words with ccp's work for the last cycle. Are you guys even in touch with the game still? Or are you deliberaty screwing it over before hitting the door? |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
5719
|
Posted - 2014.01.23 15:59:00 -
[2119] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented.
Rare BPC drops from Ghost Sites-- frigates in lowsec, cruisers in NS, battleships in WH sites. Again, extremely rare. Priano Trans-Stellar is recruiting! Interested in nullsec combat? Research? Exploration? Contact Priano Trans-Stellar: elegant solutions for the State's needs. |
Kaddiska
O-NIWABAN
11
|
Posted - 2014.01.23 16:05:00 -
[2120] - Quote
Well, well, well....
I sure do hope there's something unsaid and well planned that is the cause of this Nestor being what it is (and isn't). Hanging on to that hope makes me feel a little silly and strung along, though. But I exhanged my several hundred thousand SOE LP's for ISK (yeah, Stratios and probes, Mournful is right about that) more than a week ago and do not see myself working towards this ship at all.
Sorry Rise and CCP. This one is a 'con'...... ...as in pros and cons.
Big disappointment.
|
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Divi Filus
New Xenocracy
25
|
Posted - 2014.01.23 17:35:00 -
[2121] - Quote
Thanks for the update, even if it did take two weeks and offers nothing new.
It is disappointing how little dev presence has been felt here over the last month, winter holidays notwithstanding. It is also particularly disappointing that what are, in my admittedly biased view, some very interesting ideas (not to mention some very serious concerns) from the community here have not been addressed in any way. And please note that by 'addressed,' I don't mean to say that we should simply get whatever we ask forGÇöonly that valid concerns deserve a response, and promising ideas should be discussed, or at least acknowledged.
With that being said, I suppose there's nothing more but to wait for what will, with any luck, be the fastest ship introduction to rebalance turnaround time yet.
Forward to 1.2. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
363
|
Posted - 2014.01.23 18:59:00 -
[2122] - Quote
Divi Filus wrote:
With that being said, I suppose there's nothing more but to wait for what will, with any luck, be the fastest ship introduction to rebalance turnaround time yet.
Forward to 1.2.
I think the Dominix holds that record currently after it was realised how insane it was. And oh so many people thought the Armageddon would out shine it. How silly we were.
I too join the gang of "disappointed with the design". I hope to kill anyone I find flying one with a gang of 15 destroyers. |
James Amril-Kesh
4S Corporation Goonswarm Federation
8782
|
Posted - 2014.01.23 20:17:00 -
[2123] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1 LOL GF My EVE Videos |
PotatoOverdose
Handsome Millionaire Playboys
939
|
Posted - 2014.01.23 21:15:00 -
[2124] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
Alright, but just remember when you see the utilization statistics for the nestor (after the 'new shiny' factor wears off), we told you exactly what would happen and why. |
Dedee Rediculous
Silver Snake Enterprise Fatal Ascension
0
|
Posted - 2014.01.23 23:34:00 -
[2125] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented.
Whelp, no way in hell I'm wasting the money on it. |
Cheng Musana
Purple Space Ponys AAA Citizens
51
|
Posted - 2014.01.24 00:37:00 -
[2126] - Quote
looking at the damage output i think i would rather use a dominix with lasers then a nestor. |
Arthur Aihaken
The.VOID
2828
|
Posted - 2014.01.24 01:18:00 -
[2127] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented. This is kind of like how Ford developed the Pinto... I'm not sure if you realize just how off-the-mark this ship is, but the numbers will soon bear out what many have been saying in this thread about the Nestor: Expensive and underwhelming. Let us know when the [Summer] Sisters of EVE Battleship rebalance thread is ready to go... I am currently away, traveling through time and will be returning last week. |
EVEtest Thefirst
Umbrarum Paradisi
1
|
Posted - 2014.01.24 02:20:00 -
[2128] - Quote
I like this idea from a while back... maybe they could look into doing this, seeing as it'll be a kind of problematic ship
wrote:
NESTOR
Amarr Battleship Bonuses: 4% bonus to armor resistances per level
Gallente Battleship Bonuses: 10% bonus to drone damage and hitpoints per level
Role Bonuses: 150% bonus to Armor Repair Drone effectiveness 50% bonus to Large Energy Turret range 50% increased strength for scan probes 70% reduction to Micro Jump Drive activation time and reactivation delay +20 virus strength for relic and data analyzers
|
Hasikan Miallok
Republic University Minmatar Republic
205
|
Posted - 2014.01.24 02:41:00 -
[2129] - Quote
PotatoOverdose wrote:CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
Alright, but just remember when you see the utilization statistics for the nestor (after the 'new shiny' factor wears off), we told you exactly what would happen and why.
Actually people will initially buy and use it cos its new and shiney and for a lot of players 2 Billion is sorta meh ... loose change ... but unless an unexpected niche roll arises out of nowhere (always possible) it may eventually turn into another station spinner. |
Rena Monachica
Capital Hot Rods
0
|
Posted - 2014.01.24 03:42:00 -
[2130] - Quote
For the price of a rattler hull, I would consider it. Could be a nice Sentry Boat. Oh wait ..
never mind |
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Jasen Harper
0
|
Posted - 2014.01.24 04:20:00 -
[2131] - Quote
The ship needs another 700-800 PG and a mid traded for another low at the very least.
Can't fit Tachs, barely fits Pulses with a mediocre tank...can't shield tank because "wasted bonus" and doesn't have the CPU anyway...ugh...
As someone that has all fitting skills to V, this thing is a nightmare to work with. I feel sorry for those that don't literally have perfect skills and buys one of these. In fact I think that anyone that buys one of these come release are nuts.
As it stands fitting this ship requires more compromise than it's worth and there are better ships that can do all the same jobs and cost less. Hell, a fully fit Archon will cost less than the hull cost of the Nestor...and provides real RR armor support along with a whole host of other useful benefits. Add in the fact that I can just cyno an Archon to almost anywhere I need it and it's a no brainer.
You guys have created an abomination.
|
Arthur Aihaken
The.VOID
2828
|
Posted - 2014.01.24 05:03:00 -
[2132] - Quote
Jasen Harper wrote:You guys have created an abomination. See you in 6 months when they release the "minor" adjustment... I am currently away, traveling through time and will be returning last week. |
Hasikan Miallok
Republic University Minmatar Republic
205
|
Posted - 2014.01.24 05:52:00 -
[2133] - Quote
Arthur Aihaken wrote:Jasen Harper wrote:You guys have created an abomination. See you in 6 months when they release the "minor" adjustment...
lol .. you mean after they balance it to the point its ridiculously OP and then after the goons complain , nerf it so its worse than original :D |
Ryan Paladin
Green Berets
2
|
Posted - 2014.01.24 06:16:00 -
[2134] - Quote
The scanning/hacking bonuses as well as the laser bonuses should be axed. I don't know what they should be replaced with if anything but I personally want it gone. I understand the design philosophy: make the ultimate wormhole battleship. Low mass, great spider tanking abilities, drone bonuses, scan and hacking bonuses... but while the first three are great I can promise that no reasonably intelligent wormhole dweller will fit this thing for hacking or scanning. I have spent my last few months of Eve in a wormhole and when I heard the initial concept I was interested. Now though.... meh. I would rather just stick to Dominix spider tanks or if I feel a need for something shiny and Rattlesnake or Dominix Navy Issue. Like the smaller SOE ships it's one ship trying to do way too much except the problems are further highlighted by being a battleship.
I kind of ranted so tl;dr:
Drop the all purpose wormhole battleship bs and refine it into a proper wormhole RR and drone boat that will see real use. |
Arthur Aihaken
The.VOID
2828
|
Posted - 2014.01.24 06:41:00 -
[2135] - Quote
Hasikan Miallok wrote:lol .. you mean after they balance it to the point its ridiculously OP and then after the goons complain , nerf it so its worse than original :D That's slated for the Winter update. I am currently away, traveling through time and will be returning last week. |
Jowen Datloran
Science and Trade Institute Caldari State
798
|
Posted - 2014.01.24 09:15:00 -
[2136] - Quote
CCP Rise wrote:I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented. Called it.
Also, I now feel much better for not trying to collect 600k SOE LP, as you are just about to screw that effort over to push out your ship. Thinking about it, if the cost of 600k LP is going to to make the market cost of the Nestor too high, then why is it priced at 600k LP?
If you introduce alternative ways of obtaining the BPC it is very likely, that the frequency of BPC drops through these ways, will be the primary, if not sole, determinant on the price of the Nestor and only fools with no math skills will use the SOE Store.
Again, why have you stubbornly insisted that the Nestor should cost 600.000 SOE LP, when you already know, that the Nestor is not worth 600.000 SOE LP? Mr. Science & Trade Institute, EVE Online Lorebook-á |
Boudacca Sangrere
Anomalous Existence Surely You're Joking
51
|
Posted - 2014.01.24 10:15:00 -
[2137] - Quote
Considering all the good will I can muster, and the fun I have otherwise in this game, the Nestor is certainly not you best dev effort. Of course, player want something really slick, and devs have to balance that, but in this case you have clearly not found the middle ground (yet). It is too bad, because the Nestor could have really be something special (not just in damage etc.)
B. |
Hexatron Ormand
Aperture Deep Space BORG Alliance
35
|
Posted - 2014.01.24 13:15:00 -
[2138] - Quote
Have been playing around with one of those on the testserver. Have to say they are quite a nightmare to fit. Even with my pretty high skills in the overall ship fitting, i was barely able to squeeze a working PvE-Fit onto it. Once i managed that, i was quite underwhelmed. I see no reason chosing this ship over any of the other others out there, actually in most PvEing cases, pretty much all other ships are a better choice.
Comparing it with my favourite PvE-Drone boat i currently use, the Rattlesnake, there is no reason to even consider the Nestor - and that with me flying in sansha space, where lasers would rock. But fitting this ship sucks so much, that my Rattlesnake still easily outdamages it, and on top of it tanks 2-3 times as well, and has 4-5 times longer cap. So the Nestor loses in every aspect.
I feel it should get at least more powergrid, so you can squeeze in the middle sized large beam lasers, as right now, you can only fit the smallest ones. Even better would be tachyons, then it may be able to compare with the rattlesnake dmg wise.
Right now, the nestor may only have a niche use, for very specialized or rare cases, or maybe PvP - as it may be possible to build up an very amazing spider tank with a fleet of those. Yet their cost may even negate this sort of use.
You wanted an all around ship for many uses and cases, that can be used in most of them, without outshining anything. Thats a valid point, yet this iteration is so underwhelming, that it has no place in my personal plans anymore after flying and trying it. The "without outshining anything" part was kept in mind when building it so much, that is is now so underwhelming in 95% of all cases, that there is no reason to ever fly it.
Guess it is time to buy some more shinies for my Rattlesnake, as i feel this ship will be my favourite choice for a long time to come..... |
Jenn aSide
STK Scientific Initiative Mercenaries
4460
|
Posted - 2014.01.24 13:38:00 -
[2139] - Quote
CCP Rise wrote:I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented.
Drop them in Ghost sites maybe.
|
Mournful Conciousness
Embers Children TOHA Conglomerate
482
|
Posted - 2014.01.24 13:50:00 -
[2140] - Quote
Jenn aSide wrote:CCP Rise wrote:I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented. Drop them in Ghost sites maybe.
The problem I see with this is that it cuts across the SoE and ghost site narrative, unless the SoE are planting their own relics for their recruits to find as a training exercise...
Since there are no anti-SoE plexes the only logical place to get this ship is in the SoE LP store, it's just that the abilities do not justify the LP cost.
Perhaps Rise could bring himself to compromise by offering a Nestor BPC for 300k LP as well as a complete Nestor for 600k LP.
Then at least they'd be available for ~1.2Bn ISK, which is at least low enough to try one out.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
|
Steph Livingston
Neko's Blanket
3
|
Posted - 2014.01.24 16:54:00 -
[2141] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented.
One option that I'd like to see: Have each cosmic anomaly/site have a very small chance of spawning a SoE ship which you can assist in a simple objective (hack a specific canister, protect it from pirates etc), or fight (if that's your thing), in exchange for loot.
It would show the SoE pursuing their goals in game and provide an alternate game-play mechanic to obtain SoE loot, seems like a Win-win to me. |
stoicfaux
3894
|
Posted - 2014.01.24 17:15:00 -
[2142] - Quote
CCP Rise wrote: This is a ship that is meant to function at pirate faction meta level
SoE are bad pirates.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Vincintius Agrippa
F L O O D
22
|
Posted - 2014.01.24 17:16:00 -
[2143] - Quote
shame it doesnt fit in line with the other soe ships. |
Barbara Nichole
Cryogenic Consultancy
492
|
Posted - 2014.01.24 19:34:00 -
[2144] - Quote
Ryan Paladin wrote:The scanning/hacking bonuses as well as the laser bonuses should be axed..
It's a sisters ship.... no. It probably is meant to be a ghost site runner. At any rate the scanning is a must on a SOE ship. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
I am disposable
Republic University Minmatar Republic
88
|
Posted - 2014.01.24 21:17:00 -
[2145] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented.
Why do you bother to start feedback threads? |
Victor Khisander
Twilight Phoenix Rising Inc.
3
|
Posted - 2014.01.25 02:08:00 -
[2146] - Quote
I am disposable wrote:CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented. Why do you bother to start feedback threads?
A legitimate question really. It's painfully obvious that CCP shows little to no respect towards their customers nowadays. I've seen a lot of good topic related ideas here, posted by people who show more passion and knowledge of EvE than certain CCP developers themselfes. 99% of those have been ignored. So pls feel free to imagine my dirty middle finger pointed in your direction CCP. You f...ing deserve the shitstorm coming towards you. |
Sal Landry
School of Applied Knowledge Caldari State
205
|
Posted - 2014.01.25 02:21:00 -
[2147] - Quote
I am disposable wrote:Why do you bother to start feedback threads?
So long as at least one person likes it and at least one person hates it they can simply declare the feedback "mixed". Then they can go along with whatever they wanted to do anyway and also get kudos for being a Good(tm) company that Cares(tm) about their customers opinions.
|
Arthur Aihaken
The.VOID
2830
|
Posted - 2014.01.25 05:09:00 -
[2148] - Quote
Sal Landry wrote:So long as at least one person likes it and at least one person hates it they can simply declare the feedback "mixed". Then they can go along with whatever they wanted to do anyway and also get kudos for being a Good(tm) company that Cares(tm) about their customers opinions. Oh manGǪ Isn't that the truth. I am currently away, traveling through time and will be returning last week. |
ASadOldGit
School of Applied Knowledge
234
|
Posted - 2014.01.25 17:01:00 -
[2149] - Quote
Victor Khisander wrote:I am disposable wrote:Why do you bother to start feedback threads? A legitimate question really. It's painfully obvious that CCP shows little to no respect towards their customers nowadays. I've seen a lot of good topic related ideas here, posted by people who show more passion and knowledge of EvE than certain CCP developers themselfes. 99% of those have been ignored. So pls feel free to imagine my dirty middle finger pointed in your direction CCP. You f...ing deserve the shitstorm coming towards you. That's a little harsh, isn't it? Inaccurate too. Put it in the context of the rest of 1.1 - CCP have made significant changes to their first version of those modules/deployables based on player feedback. The Nestor is the exception , not the rule. Meh. |
FT Diomedes
The Graduates RAZOR Alliance
327
|
Posted - 2014.01.25 18:29:00 -
[2150] - Quote
ASadOldGit wrote:Victor Khisander wrote:I am disposable wrote:Why do you bother to start feedback threads? A legitimate question really. It's painfully obvious that CCP shows little to no respect towards their customers nowadays. I've seen a lot of good topic related ideas here, posted by people who show more passion and knowledge of EvE than certain CCP developers themselfes. 99% of those have been ignored. So pls feel free to imagine my dirty middle finger pointed in your direction CCP. You f...ing deserve the shitstorm coming towards you. That's a little harsh, isn't it? Inaccurate too. Put it in the context of the rest of 1.1 - CCP have made significant changes to their first version of those modules/deployables based on player feedback. The Nestor is the exception , not the rule.
When none of the changes proposed are really necessary, or where necessary are ill-conceived, that really doesn't count. http://eveion.blogspot.com/ |
|
Catherine Laartii
Providence Guard Templis CALSF
47
|
Posted - 2014.01.25 22:54:00 -
[2151] - Quote
Was really hoping you'd go the star destroyer route with the model: http://www.mediafire.com/view/50o1v8akdo7cvvk,a0agcg84l1hoy40,24kqzbbugikuvmh,wo52boe7jvapn7g,oya0e01ep03occ2/Gallery#24kqzbbugikuvmh |
Sapheni
Black Moon Mining
1
|
Posted - 2014.01.26 01:37:00 -
[2152] - Quote
CCP Rise wrote:By request I'm posting to say the ship isn't going to have any changes before 1.1
I'm posting to say I'm not going to bother running missions to get this ship. I'd already saved up a bit, but I'll stop now as it is clearly not worth the investment of time. In short: The design as it stands is not fit for solo exploration and if you're exploring with a team then there are more effective and cheaper options. The sad part is that it almost looks like it could work.
* The low mass, large cargo bay, large drone bay, armour resists are good. * The damage application, remote rep and the mixed bag of exploration bonuses are not so good.
Clearly CCP don't want to mess around with the balance of PvP by creating a monster, but to meet their objective of creating an exploration-focused battleship we need something flexible and solid, especially considering the price. I don't think the answer is to give it hundreds of "role" or "special ability" bonuses, but it does need to have slot space and fitting capacity to carry out the mixed set of functions that are intended. As a solo explorer I would like to see:
* Keep: Amarr Battleship Bonuses: 4% Armor resistances per level; * Keep: Gallente Battleship Bonuses: 10% drone damage and hitpoints per level; * Add: Special Ability: 100% bonus to Large Energy Turret damage (reduce to 3 turret slots so it can fit utility mods); * Add: 1 low slot so it can fit drone/laser damage mods and a tank that can stand up to Sleepers etc; * Add CPU and tweak some of the other base stats (e.g. + cap recharge, - sig radius); * Remove all the other miscellaneous bonuses and... * Add a set of Sisters Faction LP modules that only the Nestor (or SoE ships) can fit, like the Echelon's data analyser, ensuring that they incorporate some juicy stats and say it has something to do with the hull design like the Astero/Stratios.
Sisters Remote Armor Repairer (logistics stats but limit to 24km range?) Sisters Armor Repairer (deadspace stats - alternative to remote rep for solo explorers) Sisters Salvager (0.5 x cycle time) Sisters Tractor beam (range bonus) Sisters Data/Relic analysers (with inbuilt virus strength bonuses) Sisters Cloak (no cloaky warp but no speed/sensor penalties)
* Maybe nerf sensor strength (since I've proposed some Marauder-style bonuses) so it has an obvious PvP weakness. * Maybe reduce the price of the ship since some of the functions are moved to new modules in the faction store.
It would be solid enough, but would give players the flexibility to fit whichever modules they need for exploration.
|
I'm Down
Macabre Votum Northern Coalition.
230
|
Posted - 2014.01.26 03:52:00 -
[2153] - Quote
Just a thought, if you're so worried about a SOE BS being OP with a cloaked warping ability, why don't you add some preventative modules to make sure it's not an OP fleet ship.
You already have the bastion module, so why don't you tweak it for this particular ship so that it can get the offensive projection with the downside's it would need to keep it relatively weak in fleets.
You could easily make the module do something like:
+50% drone tracking, damage, and HP +50% optimal range
+300% mass.... can warp and move, but turns into a slug +200% Remote repair range 80% reduction to remote repair capacitor use +50% to armor repairer repair amount.
Cannot be remote assisted while the state is active
When that module isn't active, it can move about, but with much weaker offense.
It makes the ship appealing for explorers in small packs, but large groups would find it relatively worthless |
Jia Jianyu
Interstellar Geographic Society Haven.
0
|
Posted - 2014.01.26 10:50:00 -
[2154] - Quote
As a character created to make use of the Asteros and Stratios, I was most anxious to see what the SoE battleship involved. Now that we know, I have mixed feelings.
As a roleplayer, I appreciate what is being attempted with the Nestor. The rep bonuses and drone capabilities all conceptually fit the idea of a deep space search and rescue vessel. Should a new search and rescue mission type be introduced later (a combination of exploration, logistics and combat), this ship would excel at it. However, after several years of playing other characters, I recognize that roleplaying is but a small niche in New Eden, and something best left to character bios and chats instead of starship design. The high LP cost of this ship means it will always have a target on it, even in high sec space (like the Stratios after its introduction, but more so), meaning those few with the LP or ISK to spend may own a Nestor, but will never fly it.
The Nestor should keep the exploration bonuses, as that is the unifying characteristic of the SoE vessels. The Stratios and Asteros both had the mix of energy weapons and drones in order to be most self-sufficient during solo exploration. If the idea is for the Nestor to be able to tackle the ghost sites and null sec exploration sites that the Stratios cannot, than purify the design to that end. Remove the rep bonuses and improve its agility or durability (if needed...I can't say if it is), and add an additional bonus for the drones. Perhaps add specialized drone bandwidth that allows the launching of five (or one per level of Gallante battleship) EWAR or logistic drones in addition to the wing of combat drones or sentries to make the Nestor more like the Guardian or a carrier. I also liked the idea of the Nestor having a small craft bay for shuttles or frigates (from the concept art) and someone mentioned a medical bay/clone vat, which would also be in keeping with the SoE concept but also be more practical for deep space exploration.
Yes, all this would require a significant rework. I understand the developers wanting to get the Nestor off Sisi and out to where players can use it and actual feedback can be collected. My fear is with the Nestor's excessive price tag, all that feedback will be in the form of kill-mails (which may actually be to the benefit of all of us looking for a rework).
For the record, I want to fly this ship, and want it to be worth the risk to do so. In its current form, it isn't.
Just my $0.02... |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1177
|
Posted - 2014.01.26 12:38:00 -
[2155] - Quote
stoicfaux wrote:CCP Rise wrote: This is a ship that is meant to function at pirate faction meta level
SoE are bad pirates.
They are like Robin Hood but in space... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1177
|
Posted - 2014.01.26 12:39:00 -
[2156] - Quote
I'm Down wrote:Just a thought, if you're so worried about a SOE BS being OP with a cloaked warping ability, why don't you add some preventative modules to make sure it's not an OP fleet ship.
You already have the bastion module, so why don't you tweak it for this particular ship so that it can get the offensive projection with the downside's it would need to keep it relatively weak in fleets.
You could easily make the module do something like:
+50% drone tracking, damage, and HP +50% optimal range
+300% mass.... can warp and move, but turns into a slug +200% Remote repair range 80% reduction to remote repair capacitor use +50% to armor repairer repair amount.
Cannot be remote assisted while the state is active
When that module isn't active, it can move about, but with much weaker offense.
It makes the ship appealing for explorers in small packs, but large groups would find it relatively worthless
CCp does nto want to risk even more firepower able to jump trough a covert cyno using a back ops bridge.
That might indicate that they intend to buff black ops themselves.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
265
|
Posted - 2014.01.26 18:24:00 -
[2157] - Quote
Well I went that way a few months back, when I first heard about the placeholder on Singularity.
But I like this one too. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
265
|
Posted - 2014.01.26 18:47:00 -
[2158] - Quote
Uriel Paradisi Anteovnuecci wrote: I just realized how similar my idea is to this one.. I haven't looked at it in months "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Divi Filus
New Xenocracy
26
|
Posted - 2014.01.26 19:43:00 -
[2159] - Quote
Kagura Nikon wrote:CCp does nto want to risk even more firepower able to jump trough a covert cyno using a back ops bridge.
Which is probably why it's been suggested a few dozen times in this thread that this ship not be covert bridgeable if DPS is a concern. |
Herzog Wolfhammer
Sigma Special Tactics Group
4206
|
Posted - 2014.01.27 03:45:00 -
[2160] - Quote
stoicfaux wrote:CCP Rise wrote: This is a ship that is meant to function at pirate faction meta level
SoE are bad pirates.
SoE - bad habits abound.
So, is this ship going to get anything special to justify the price or is this going to be a big fat blingy gank magnet? |
|
Nevyn Auscent
Broke Sauce
970
|
Posted - 2014.01.27 04:49:00 -
[2161] - Quote
Fat gank magnet. I'm disappointed in the whole range really. They don't actually feel like an Amarr/Gallente hybrid. The lasers aren't effective due to cap use so you are better off using projectiles so you can actually run your guns. Making them just a Drone/Exploration ship, which is actually a bad combination.
But the Battleship is just terrible. |
Arthur Aihaken
State Protectorate Caldari State
2836
|
Posted - 2014.01.27 05:00:00 -
[2162] - Quote
I'm sure if it proves to be unpopular it'll get an overhaul sooner as opposed to later. I am currently away, traveling through time and will be returning last week. |
Mournful Conciousness
Embers Children TOHA Conglomerate
483
|
Posted - 2014.01.27 10:43:00 -
[2163] - Quote
I tried the Nestor again on sisi last night in a 3- man gang. 2 Nestors and a glia for tackling (just a guy we met up with).
Conclusion: in the unnatural environment of sisi, against ill disciplined groups of individuals, the pair was successful. Remote reps were sufficiently strong to allow us to take down a series of singular targets one by one.
Against a unified force I am convinced that it will lack sufficient mobility and damage projection. It is outperformed by less expensive ships. I cannot see it becoming part of a pvp fleet, even though I'd like to see it happen.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Nevyn Auscent
Broke Sauce
970
|
Posted - 2014.01.27 10:56:00 -
[2164] - Quote
So three ships could take down one? Not a ringing endorsement for it really. |
Mournful Conciousness
Embers Children TOHA Conglomerate
483
|
Posted - 2014.01.27 11:25:00 -
[2165] - Quote
Nevyn Auscent wrote:So three ships could take down one? Not a ringing endorsement for it really.
I couldn't agree more.
A pvp marauder tanks better and does more dps. A well-flown pirate BS pair would have utterly murdered us.
A couple of T1 cruisers supported by some T1 logi would have eventually killed us.
I agree with the premise that incremental performance gains should have geometric price tags, but the Nestor goes too far with that idea.
It's worth around 500m to me. About the same as a rattlesnake. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Cheng Musana
Purple Space Ponys AAA Citizens
52
|
Posted - 2014.01.27 13:51:00 -
[2166] - Quote
The ship iteself should get more usefull bonuses. At the moment this thing is just way to overpriced and the incoming nerf to omnis will aswell influence the performance of sentry drones. So we have lasers which doesnt get bonused in terms of damage and the damage application of sentrys is about to get hit hard. This thing will follow into the footsteps of the stratios. Shiny, overpriced and a rare sight to see it undocked. And for large fleet fights and PVP in general its just way too expensive. Heck i bet a normal carrier would be cheaper to buy and performs better then the nestor. |
Mournful Conciousness
Embers Children TOHA Conglomerate
486
|
Posted - 2014.01.27 14:19:00 -
[2167] - Quote
Cheng Musana wrote:The ship iteself should get more usefull bonuses. At the moment this thing is just way to overpriced and the incoming nerf to omnis will aswell influence the performance of sentry drones. So we have lasers which doesnt get bonused in terms of damage and the damage application of sentrys is about to get hit hard. This thing will follow into the footsteps of the stratios. Shiny, overpriced and a rare sight to see it undocked. And for large fleet fights and PVP in general its just way too expensive. Heck i bet a normal carrier would be cheaper to buy and performs better then the nestor.
The stratios makes a good forward scout and initial tackle in W-space. Its tank is strong enough to survive until your fleet arrives.
No, you won't see fleets of them but you'll often find me in one. Same goes for the astero actually - it can survive against most larger targets in single armour rep + AB configuration.
I finally lost my first one it to a fleet of 9 last night after foolishly engaging a revenge bait navy augoror :-)
Killboard Entry
Nestor is not at all like them. It's overpriced garbage. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Owen Levanth
Federated Deep Space Explorations
71
|
Posted - 2014.01.27 16:20:00 -
[2168] - Quote
Cheng Musana wrote:The ship iteself should get more usefull bonuses. At the moment this thing is just way to overpriced and the incoming nerf to omnis will aswell influence the performance of sentry drones. So we have lasers which doesnt get bonused in terms of damage and the damage application of sentrys is about to get hit hard. This thing will follow into the footsteps of the stratios. Shiny, overpriced and a rare sight to see it undocked. And for large fleet fights and PVP in general its just way too expensive. Heck i bet a normal carrier would be cheaper to buy and performs better then the nestor.
You must live in some sort of mirror-universe. I see those ******* Stratios all the time. Hell, I even lost one myself by accidentally colliding with a gate camp in the Catch-warzone.
(And just a few days later I met another Stratios while exploring on the other side of the map. It's the cheap alternative to T3-ships, it seems.) |
Rab See
Fool Mental Junket
31
|
Posted - 2014.01.27 16:49:00 -
[2169] - Quote
Arthur Aihaken wrote:I'm sure if it proves to be unpopular it'll get an overhaul sooner as opposed to later.
Just like the Tempest .... |
Lloyd Roses
Blue-Fire
487
|
Posted - 2014.01.27 16:55:00 -
[2170] - Quote
I've recently been testing it with a bunch of mates, flying two Nestors and two geddons with an Eos (3link-standard ongridbooster). The Nestors repoutput is pretty acceptable, but the range isn't a problem to start with given the starting conditions (squadwarp, close to 0). I can imagine that range being a gamechanger after decloaking on a gate.
Overall, the berserker/scorch-dps is agreeable, running it singleplated with MWD/MJD, point+web+eccm+heavy CB could make it a very ganky ship in those small gangs, I could easily imagine running two Nestors, a Geddon, an Eos and a Loki as a wormhole-pvp-gang.
Overall, I believe the Nestor to go into a contest with the paladin for best BS-Logichoice, both having merits and flaws seperating them pretty damn well. "I honestly thought I was in lowsec"
Moving pictures: The Enyo |
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Arthur Aihaken
State Protectorate Caldari State
2839
|
Posted - 2014.01.27 18:55:00 -
[2171] - Quote
Rab See wrote:Just like the Tempest .... Good point. I am currently away, traveling through time and will be returning last week. |
Divi Filus
New Xenocracy
26
|
Posted - 2014.01.27 21:15:00 -
[2172] - Quote
Quote:Rather than being able to cloak, the Nestor is bonused for remote repair amount and range, making it the most potent sub-cap logistic ship in EVE.
It is difficult to accept that this is even remotely true. |
Arthur Aihaken
State Protectorate Caldari State
2839
|
Posted - 2014.01.27 23:09:00 -
[2173] - Quote
The Astero and Stratios are popular simply because they offer entry-level covert ops cloaking ability. Period. They offer a low-cost SP equivalent to covert ops and strategic cruisers at a slight price premium. This is the only reason the ~$100m and ~$350m price tags are even remotely justified.
The Nestor offers absolutely nothing to justify the outrageous $2b cost - even if it offered a Covert Ops cloak. You could knock the price down by half and players still aren't going to touch it. This ship is DOA, and I still can't believe they let CCP Rise have a hand in this after the RLML fiascoGǪ
The only way to ensure this ship gets overhauled is to boycott it (which shouldn't be hard considering the price). I am currently away, traveling through time and will be returning last week. |
Marcus Gideon
Federal Defense Operations Gentlemen's Interstellar Nightclub
146
|
Posted - 2014.01.28 05:19:00 -
[2174] - Quote
Forgive me if this has been discussed already... 110 pages is a lot to read through, after all.
Astero and Stratios fluff wrote: And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the (ship) is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.
So why does this ship still bear the distinctive "outlying cylindrical structure", which some might mistake for a ripoff from Star Wars, if it's not going to be able to use a CovOps cloak? Isn't that the patent pending technology that SOE is bragging about in the fluff text?
Oh... it's because it's a Battleship, huh? And there aren't any Battleships that are able to use a CovOps cloak. Boy, it should we be a shame if there were some Battleships that could use a CovOps cloak, huh? That would almost make them... useful.
In case the sarcasm was lost on my audience... the Black Ops is the red-headed stepchild of the T2 CovOps family, the only one left out. Even the Bombers were inducted after a time. Now you've created a new line of SOE ships sporting lasers, drones, and CovOps cloaks... except for Uncle Larry with the goofy eye. |
Jean-Paul Hutchinson
Royal Amarr Institute Amarr Empire
13
|
Posted - 2014.01.28 08:29:00 -
[2175] - Quote
Lloyd Roses wrote:I've recently been testing it with a bunch of mates, flying two Nestors and two geddons with an Eos (3link-standard ongridbooster). The Nestors repoutput is pretty acceptable, but the range isn't a problem to start with given the starting conditions (squadwarp, close to 0). I can imagine that range being a gamechanger after decloaking on a gate.
Overall, the berserker/scorch-dps is agreeable, running it singleplated with MWD/MJD, point+web+eccm+heavy CB could make it a very ganky ship in those small gangs, I could easily imagine running two Nestors, a Geddon, an Eos and a Loki as a wormhole-pvp-gang.
Overall, I believe the Nestor to go into a contest with the paladin for best BS-Logichoice, both having merits and flaws seperating them pretty damn well.
You seem to forget 1 think about the ship. The cost this ships to fit is going to cost between 2-.2.5 bil to fit if this ship is spotted in a wormhole expect it to be the first thing targeted. |
Gosti Kahanid
Farstriders Apocalypse Now.
43
|
Posted - 2014.01.28 10:00:00 -
[2176] - Quote
I still think, with the Amarr-Resistance-Bonus, you should transfer one Mid to low or change the Amarr-Bonus so you can fit any tank without losing a Bonus.
And please change the RR-Bonus to Armor AND Shield, so it becomes more extensive to justify it-¦s price |
Mournful Conciousness
Embers Children TOHA Conglomerate
488
|
Posted - 2014.01.28 10:26:00 -
[2177] - Quote
Arthur Aihaken wrote:The Astero and Stratios are popular simply because they offer entry-level covert ops cloaking ability. Period. They offer a low-cost SP equivalent to covert ops and strategic cruisers at a slight price premium. This is the only reason the ~$100m and ~$350m price tags are even remotely justified.
The Nestor offers absolutely nothing to justify the outrageous $2b cost - even if it offered a Covert Ops cloak. You could knock the price down by half and players still aren't going to touch it. This ship is DOA, and I still can't believe they let CCP Rise have a hand in this after the RLML fiascoGǪ
The only way to ensure this ship gets overhauled is to boycott it (which shouldn't be hard considering the price).
I think you have a point, but you're missing something extremely valuable about the astero and stratios.
In the hands of a player with good skills, both these ships come close to being 'best in class' as taking initial tackle from being cloaked.
The astero with a 1mn afterburner is fast, small and insanely strong. You can buffer it to 10000ehp or self rep it for a 300dps perms-rep while it orbits its victim at 1000m/s with dual tackle (scram/web or scram/scram). That means it easily tanks a couple of ratting T3s you caught on the hop until the cavalry arrives.
The stratios can do something that until previously, only a T3 could. It can decloak, get into a tight orbit at 600m/s and self repair at close to 900dps (with a gang link) while dealing out 500dps plus a medium neut. It's an extremely effective and strong covert tackler. You can even dual-prop it. If you don't like self-reapair it is still effective when plated up to 80,000ehp before fleet boosts.
These ships have a clear and effective role in PVP. In many ways the stratios performs better than a T3 at target discovery and tackle since it does not need to give away DPS in order to get a covert ops ability. It has two minor downsides: no combat probes in combat fit (but most of your targets are at a signature anyway) and 20 second delay to re-cloak so you have to time your gate/wormhole jumps accordingly.
None of this can be said for the Nestor.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Arthur Aihaken
State Protectorate Caldari State
2847
|
Posted - 2014.01.28 15:08:00 -
[2178] - Quote
Starting bids for the NestorGǪ $4.5-billion. I am currently away, traveling through time and will be returning last week. |
McBorsk
Multispace Technologies Inc Yulai Federation
30
|
Posted - 2014.01.28 15:52:00 -
[2179] - Quote
Yes. I need this in my hangar. For spinning purposes.
2 things.
Needs free high slots for drone links and the calibration is a little "light". What is the point of having a turret bonus when most users will need those slots for remote reppers, drone links, probe launcher... etc.
Calibration should be at 400. I'd like to put t2 rigs on my loot pinata. |
Batelle
Komm susser Tod
1416
|
Posted - 2014.01.28 17:30:00 -
[2180] - Quote
5/5 mid/low layout is **** on the stratios 6/6 is **** on the nestor. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
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Arthur Aihaken
State Protectorate Caldari State
2847
|
Posted - 2014.01.28 17:39:00 -
[2181] - Quote
McBorsk wrote:Calibration should be at 400. I'd like to put t2 rigs on my loot pinata. Pirate ships all have 350.
Batelle wrote:5/5 mid/low layout is **** on the stratios 6/6 is **** on the nestor.
These ships are armor tankers that have unimpressive top-end dps that is compounded by a lack of lowslots for damage mods and a lack of drone projection bonuses. Now that the relative utility of omnis is going down too, the overabundance of midslots is a hindreance. Perhaps, but the mids are there to augment the exploration bonuses. I am currently away, traveling through time and will be returning last week. |
Mournful Conciousness
Embers Children TOHA Conglomerate
488
|
Posted - 2014.01.28 17:45:00 -
[2182] - Quote
Arthur Aihaken wrote:McBorsk wrote:Calibration should be at 400. I'd like to put t2 rigs on my loot pinata. Pirate ships all have 350. Batelle wrote:5/5 mid/low layout is **** on the stratios 6/6 is **** on the nestor.
These ships are armor tankers that have unimpressive top-end dps that is compounded by a lack of lowslots for damage mods and a lack of drone projection bonuses. Now that the relative utility of omnis is going down too, the overabundance of midslots is a hindreance. Perhaps, but the mids are there to augment the exploration bonuses.
Whay they actually do is allow you to fit ECCM, cap booster and full tackle to augment the front-line brawler-pair role that this ship lends itself to. The only thing standing in the way of seeing this in practice is the silly price.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Arthur Aihaken
State Protectorate Caldari State
2848
|
Posted - 2014.01.28 17:49:00 -
[2183] - Quote
Mournful Conciousness wrote:What they actually do is allow you to fit ECCM, cap booster and full tackle to augment the front-line brawler-pair role that this ship lends itself to. The only thing standing in the way of seeing this in practice is the silly price.
Oh probably... (and you would most likely know). "Officially" they're there for the mid-slot exploration modules. Can we include the starting offer of $6-billion ISK for the Nestor this morning? I think they're still hovering around the $3.5-billion ISK markGǪ I am currently away, traveling through time and will be returning last week. |
Divi Filus
New Xenocracy
27
|
Posted - 2014.01.28 18:49:00 -
[2184] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:What they actually do is allow you to fit ECCM, cap booster and full tackle to augment the front-line brawler-pair role that this ship lends itself to. The only thing standing in the way of seeing this in practice is the silly price.
Oh probably... (and you would most likely know). "Officially" they're there for the mid-slot exploration modules. Can we include the starting offer of $6-billion ISK for the Nestor this morning? I think they're still hovering around the $3.5-billion ISK markGǪ
They're starting to dip below 1.7b at the moment. |
Mournful Conciousness
Embers Children TOHA Conglomerate
488
|
Posted - 2014.01.28 19:04:00 -
[2185] - Quote
Divi Filus wrote:Arthur Aihaken wrote:Mournful Conciousness wrote:What they actually do is allow you to fit ECCM, cap booster and full tackle to augment the front-line brawler-pair role that this ship lends itself to. The only thing standing in the way of seeing this in practice is the silly price.
Oh probably... (and you would most likely know). "Officially" they're there for the mid-slot exploration modules. Can we include the starting offer of $6-billion ISK for the Nestor this morning? I think they're still hovering around the $3.5-billion ISK markGǪ They're starting to dip below 1.7b at the moment.
The penny's dropped...
Expect a short term bump in the supply of sisters frigates, cruisers, launchers, probes and virtue implants as the Osmon and Apanake crowd seek to offload LPs they had saved for Nestors.
Laugh at the broken market in Nestors because of the ridiculous fixed-price build cost.
Sigh and look pityingly at Mr Rise who refused to listen to reason...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Vinyl 41
Perkone Academy
30
|
Posted - 2014.01.28 19:35:00 -
[2186] - Quote
people expected some sick income from the nestor on day one but hehe after dt the first price i saw was 2.7 then 3 after that 6 and now were down to 1.7 and its still dropping - right now i feel sorry for all those guys that have farmed sister lp the whole time expecting a multi bilion income |
I am disposable
Republic University Minmatar Republic
93
|
Posted - 2014.01.28 19:38:00 -
[2187] - Quote
Finally looked at the model in game. Roflmao... |
Mournful Conciousness
Embers Children TOHA Conglomerate
488
|
Posted - 2014.01.28 19:38:00 -
[2188] - Quote
Vinyl 41 wrote:people expected some sick income from the nestor on day one but hehe after dt the first price i saw was 2.7 then 3 after that 6 and now were down to 1.7 and its still dropping - right now i feel sorry for all those guys that have farmed sister lp the whole time expecting a multi bilion income
They'll still get a multi-billion income, but they'll do it with virtue implants which are: a) awesome b) always in short supply
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Arthur Aihaken
State Protectorate Caldari State
2849
|
Posted - 2014.01.28 22:35:00 -
[2189] - Quote
Down to $1.624-billion and still fallingGǪ LMFAO at the fools who thought they'd make billions off this ship. I bet it's down to $1.1-billion by tomorrow. I am currently away, traveling through time and will be returning last week. |
Mournful Conciousness
Embers Children TOHA Conglomerate
489
|
Posted - 2014.01.28 22:40:00 -
[2190] - Quote
You're forgetting the fallacy of "sunk cost" syndrome. At that price they will think they're taking a loss so will hang on to the ship and use it themselves or store it until the next patch. The Nestor market will be quieter than a dusty town in a Spaghetti Western before a gunfight.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
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Arthur Aihaken
State Protectorate Caldari State
2850
|
Posted - 2014.01.28 22:57:00 -
[2191] - Quote
Mournful Conciousness wrote:You're forgetting the fallacy of "sunk cost" syndrome. At that price they will think they're taking a loss so will hang on to the ship and use it themselves or store it until the next patch. The Nestor market will be quieter than a dusty town in a Spaghetti Western before a gunfight. Maybe for someGǪ For those that sunk their LP into Nestor blueprints or ships and need the ISK, there isn't going to be a lot of recourse - and it's going to be a race to the bottom. So I think we could actually see prices dip below $1-billion ISK, but once that supply is exhausted it's probably going to recover somewhat. Only 50 Nestors have been sold to-date and the median price is nowhere near $2-billion ISK... I am currently away, traveling through time and will be returning last week. |
Elfi Wolfe
University of Caille Gallente Federation
59
|
Posted - 2014.01.28 23:09:00 -
[2192] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:You're forgetting the fallacy of "sunk cost" syndrome. At that price they will think they're taking a loss so will hang on to the ship and use it themselves or store it until the next patch. The Nestor market will be quieter than a dusty town in a Spaghetti Western before a gunfight. Maybe for someGǪ For those that sunk their LP into Nestor blueprints or ships and need the ISK, there isn't going to be a lot of recourse - and it's going to be a race to the bottom. So I think we could actually see prices dip below $1-billion ISK, but once that supply is exhausted it's probably going to recover somewhat. Only 50 Nestors have been sold to-date and the median price is nowhere near $2-billion ISK...
I farmed the LP to make my own. I just do not see many of these ships selling. "Please point to the place on the doll where the carebear touched you." |
Arthur Aihaken
State Protectorate Caldari State
2850
|
Posted - 2014.01.28 23:28:00 -
[2193] - Quote
Elfi Wolfe wrote:I farmed the LP to make my own. I just do not see many of these ships selling. Not until they either lower the LP cost or tweak the features. I am currently away, traveling through time and will be returning last week. |
Hasikan Miallok
Republic University Minmatar Republic
224
|
Posted - 2014.01.28 23:34:00 -
[2194] - Quote
Elfi Wolfe wrote:Arthur Aihaken wrote:Mournful Conciousness wrote:You're forgetting the fallacy of "sunk cost" syndrome. At that price they will think they're taking a loss so will hang on to the ship and use it themselves or store it until the next patch. The Nestor market will be quieter than a dusty town in a Spaghetti Western before a gunfight. Maybe for someGǪ For those that sunk their LP into Nestor blueprints or ships and need the ISK, there isn't going to be a lot of recourse - and it's going to be a race to the bottom. So I think we could actually see prices dip below $1-billion ISK, but once that supply is exhausted it's probably going to recover somewhat. Only 50 Nestors have been sold to-date and the median price is nowhere near $2-billion ISK... I farmed the LP to make my own. I just do not see many of these ships selling.
yah I made one as a ship spinner cos I could ... it was a good XMAS break goal "get yourself the LP for a Nestor by patch day".
its on the market on spec but do not really expect it to sell :D
if I actually needed the ISK I would have pumped the LP into more Stratios or just sold probes
Must say having flown the thing I am underwhelmed ... no way I would buy one |
Wesley Otsdarva
Asuratech Industrial Corp Brothers Of The Dark Sun
7
|
Posted - 2014.01.28 23:53:00 -
[2195] - Quote
It's ridiculously UP for a pirate faction Battleship. At least the others see some use. Whether its weapon specializations (Nightmare = lasers) (Rattlesnake drones) |
Mournful Conciousness
Embers Children TOHA Conglomerate
490
|
Posted - 2014.01.29 00:16:00 -
[2196] - Quote
Wesley Otsdarva wrote:It's ridiculously UP for a pirate faction Battleship. At least the others see some use. Whether its weapon specializations (Nightmare = lasers) (Rattlesnake drones)
But I really want this to be the armor tankers rattler. Because I basically want a pirate faction domi.
Dominix sentry bonuses, local repair bonus, 6 mid slots, 7 low slots plz... oh, that's what the kronos should have been...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Divi Filus
New Xenocracy
28
|
Posted - 2014.01.29 00:23:00 -
[2197] - Quote
Mournful Conciousness wrote:Wesley Otsdarva wrote:It's ridiculously UP for a pirate faction Battleship. At least the others see some use. Whether its weapon specializations (Nightmare = lasers) (Rattlesnake drones)
But I really want this to be the armor tankers rattler. Because I basically want a pirate faction domi. Dominix sentry bonuses, local repair bonus, 6 mid slots, 7 low slots plz... oh, that's what the kronos should have been...
Ehh, do we really need a pirate Domi? I'm more disappointed because this thing had the potential to be something different, e.g. a cloaky gang support ship (to name one possibility). |
Wesley Otsdarva
Asuratech Industrial Corp Brothers Of The Dark Sun
7
|
Posted - 2014.01.29 00:30:00 -
[2198] - Quote
Yes, I wanted (personally) an armor tanked drone boat for Pirate faction class. I wouldn't mind if it ventured into some uncharted territory, For instance, keep the RR bonuses. But really, there isn't anything else to have a niche in for BS class. And lets be honest, who in the crap would use a pirate faction ship for PVP? Just too much isk for the damage increase. I can buy 5 megas for the price of 1 Vindi. |
Divi Filus
New Xenocracy
28
|
Posted - 2014.01.29 00:47:00 -
[2199] - Quote
Wesley Otsdarva wrote:Yes, I wanted (personally) an armor tanked drone boat for Pirate faction class. I wouldn't mind if it ventured into some uncharted territory, For instance, keep the RR bonuses. But really, there isn't anything else to have a niche in for BS class. And lets be honest, who in the crap would use a pirate faction ship for PVP? Just too much isk for the damage increase. I can buy 5 megas for the price of 1 Vindi.
Not sure how you can say there are no more niches to be filled when there've been several mentioned in this thread (hell, I gave a free example above), but whatever. Like you said yourself, part of the appeal of the other pirate ships is unique bonus/weapon/tank combinations, e.g. shield drone boat, shield laser boat, ganky webber, etc; I really don't see why we'd need a pirate armor drone battleship when we already have a navy version and another pirate line specializing in drones.
And as long as we're being honest, pirate ships do get used in PvP. The Mach, for example, scored the 3rd most kills among the battleship class. Of course, this was nearly two years ago, but unfortunately Diagoras is no longer around to provide those stats.
EDIT: actually, if all you wanted was an armor tanked pirate droneboat, it would seem you got it, no? |
Wesley Otsdarva
Asuratech Industrial Corp Brothers Of The Dark Sun
7
|
Posted - 2014.01.29 01:10:00 -
[2200] - Quote
Well, my wanting a pirate faction domi, is simply because I love armor tanking drone boats. And basically all I want it a super domi. (better than navy).
But yes I do have my armor drone boat. The nestor could fill a niche in PVP, but for me the pricetag of pirate battleships makes their use a bit limited. in comparison to other options. In fact, I have never seen any Pirate ship used outside of PvE in person.
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Imiarr Timshae
Funny Men In Funny Hats
135
|
Posted - 2014.01.29 11:49:00 -
[2201] - Quote
And the market price for the nestor is already below the ISK/LP conversion for the Stratios and Astero.
Nice to see those "Rich wormholers" who "Don't care about cost" are pushing the demand up so much Standing Services - Free 3rd Party & Collateral Holding - MD Experiment
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Mournful Conciousness
Embers Children TOHA Conglomerate
491
|
Posted - 2014.01.29 12:41:00 -
[2202] - Quote
Imiarr Timshae wrote:And the market price for the nestor is already below the ISK/LP conversion for the Stratios and Astero. Nice to see those "Rich wormholers" who "Don't care about cost" are pushing the demand up so much
Us rich wormholers are rich because we're able to make well informed decisions about cost vs utility value (successful w-space life being primarily about assessing risk vs reward).
The Nestor is a good ship for having fun on Sisi. It will be a good ship for TQ pvp at about 450m isk.
That makes the correct (from my perspective) loyally store price about 200,000LP + 0 ISK for a blueprint, given that sisters LP convert at about 2000isk/LP.
Give it covert ops cloaking and a ship maintenance bay and it starts to look interesting at the current price. Until then, it's a no go. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Andrea Keuvo
Science and Trade Institute Caldari State
235
|
Posted - 2014.01.29 12:46:00 -
[2203] - Quote
Players tried to tell devs that the ship was overpriced given the stats (aka useless ship is useless). Devs stuck fingers in ears and said 'I CANT HEAR YOU I CANT HEAR YOU'. Now we have useless ship is useless on TQ.
Unfortunately this has been the theme of most of the changes for the last 2-3 patches. Devs shove nerfs/bad changes/useless moduels down the throats of players that are telling them in advance they are bad and they don't seem to care. |
Vaju Enki
Secular Wisdom
1224
|
Posted - 2014.01.29 12:51:00 -
[2204] - Quote
The ship is excellent, just ignore the thmepark carebear tears all they want is powercreep. When this type of players cry alot you can trust that you did your work properly. The Tears Must Flow |
Imiarr Timshae
Funny Men In Funny Hats
136
|
Posted - 2014.01.29 12:54:00 -
[2205] - Quote
In the 24hrs (ish) since release of the Nestor Jita has sold:
88 Nestors 85 Machariels 81 Rattlesnakes 44 Nightmares 40 Vindicators 23 Bhaalgorns
In the 24hrs since release of the Stratios Jita had sold:
1162 Stratios 108 Cynabal 97 Gila 68 Vigilants 20 Ashimmus 17 Phantasms
Standing Services - Free 3rd Party & Collateral Holding - MD Experiment
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Andrea Keuvo
Science and Trade Institute Caldari State
235
|
Posted - 2014.01.29 13:02:00 -
[2206] - Quote
Imiarr Timshae wrote:In the 24hrs (ish) since release of the Nestor Jita has sold: 88 Nestors
I'm guessing 87 of those went to be spun by ship collectors and 1 was failfit, undocked, and killed |
Mournful Conciousness
Embers Children TOHA Conglomerate
491
|
Posted - 2014.01.29 13:04:00 -
[2207] - Quote
Andrea Keuvo wrote:Imiarr Timshae wrote:In the 24hrs (ish) since release of the Nestor Jita has sold: 88 Nestors I'm guessing 87 of those went to be spun by ship collectors and 1 was failfit, undocked, and killed
I think CCP stooges bought them all in the same way that a failing author might buy his own books...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Steph Livingston
Neko's Blanket
5
|
Posted - 2014.01.29 14:11:00 -
[2208] - Quote
Eh, I'm willing to give the Nestor the benefit of the doubt for now. I won't buy one off the market, but I may pick one up using LP, when I have a surplus.
I know it's not the greatest ship right now, but I really want to be able to give CCP some solid feedback so they can balance it properly over the next few patches. |
Arthur Aihaken
State Protectorate Caldari State
2851
|
Posted - 2014.01.29 14:30:00 -
[2209] - Quote
Mournful Conciousness wrote:I think CCP stooges bought them all in the same way that a failing author might buy his own books... Never underestimate the power of market manipulationGǪ I see the price has slowly crept back up $100-million ISK or so, but I think that's being artificially inflated. The Nestor isn't a "must have" ship at this price, so just wait - it'll either come down or remain an albatrossGǪ
Steph Livingston wrote:I know it's not the greatest ship right now, but I really want to be able to give CCP some solid feedback so they can balance it properly over the next few patches. The best feedback you can provide is not buying one. I am currently away, traveling through time and will be returning last week. |
HiddenPorpoise
BG-1 The Craniac
163
|
Posted - 2014.01.29 15:26:00 -
[2210] - Quote
Two nestors have been killed so far, duel tank unrigged in Amarr, and duel tank medium autocannons in Red Fed. They haven't really killed anything too fancy yet either. |
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Vincintius Agrippa
F L O O D
29
|
Posted - 2014.01.29 18:33:00 -
[2211] - Quote
Vaju Enki wrote:The ship is excellent, just ignore the themepark carebear tears, all they want is powercreep. When this type of players cry alot you can trust that you did your work properly.
Oh yes, because everyone who isnt from nullsec is a carebear and as such are forbidden from speaking on matters that effect the game they are spending money every month to play. |
Vincintius Agrippa
F L O O D
29
|
Posted - 2014.01.29 18:37:00 -
[2212] - Quote
Steph Livingston wrote:Eh, I'm willing to give the Nestor the benefit of the doubt for now. I won't buy one off the market, but I may pick one up using LP, when I have a surplus.
I know it's not the greatest ship right now, but I really want to be able to give CCP some solid feedback so they can balance it properly over the next few patches.
The idea that it will take a few patches to fix a single object that was said to be flawed and tried before its release (unlike other modules that we wont mention) is indicative of CCP's fail staff and development process. |
Vincintius Agrippa
F L O O D
29
|
Posted - 2014.01.29 18:40:00 -
[2213] - Quote
Vincintius Agrippa wrote:Steph Livingston wrote:Eh, I'm willing to give the Nestor the benefit of the doubt for now. I won't buy one off the market, but I may pick one up using LP, when I have a surplus.
I know it's not the greatest ship right now, but I really want to be able to give CCP some solid feedback so they can balance it properly over the next few patches. The idea that it will take a few patches to fix a single object that was said to be flawed and tried before its release (unlike other modules that we wont mention) is indicative of CCP's fail staff and development process.
Oh, and not to forget: Their general ungivingafucks unbalanced illogical thought processes that promote stupid ideas.
aka the ass backwards factory that is ccp headquarters. |
Dex Cordell
Reclamation Technologies
4
|
Posted - 2014.01.29 19:17:00 -
[2214] - Quote
You still didn't fix the DX11 performance lapses... |
Tyberius Franklin
Federal Navy Academy Gallente Federation
991
|
Posted - 2014.01.29 20:29:00 -
[2215] - Quote
Vaju Enki wrote:The ship is excellent, just ignore the themepark carebear tears, all they want is powercreep. When this type of players cry alot you can trust that you did your work properly. This is hilarious considering so many posters from all areas and activities have stated how underwhelming it is. |
Arthur Aihaken
State Protectorate Caldari State
2851
|
Posted - 2014.01.29 22:36:00 -
[2216] - Quote
Tyberius Franklin wrote:This is hilarious considering so many posters from all areas and activities have stated how underwhelming it is. It was underwhelming on paper, so I don't see how anything would've changed with the actual release unless they snuck a Covert Ops cloak onto it. I am currently away, traveling through time and will be returning last week. |
Hasikan Miallok
Republic University Minmatar Republic
237
|
Posted - 2014.01.29 23:49:00 -
[2217] - Quote
Arthur Aihaken wrote:Tyberius Franklin wrote:This is hilarious considering so many posters from all areas and activities have stated how underwhelming it is. It was underwhelming on paper, so I don't see how anything would've changed with the actual release unless they snuck a Covert Ops cloak onto it.
I have flown one ... the once to move it from where I made it. It can sit in my ship collection with my primae and echelon and gnosis and zephyr and apotheosis and all the named shuttles and thrashers and catalysts I have collected over the years :D
I can confirm it is just as underwhelming in game as it appears on paper :D Even attempting to gank proof it for just the one flight, the lack of grid in particular is a bit of a nightmare . Sure looks prurty in flight though.
Now .... if they had found a way to make it useful as a logi for the incursion community you would be seeing these things fetching 3 Bill easy.
|
Arthur Aihaken
State Protectorate Caldari State
2852
|
Posted - 2014.01.30 00:18:00 -
[2218] - Quote
Hasikan Miallok wrote:Sure looks prurty in flight though. It looks like a handheld food processor... I am currently away, traveling through time and will be returning last week. |
Divi Filus
New Xenocracy
28
|
Posted - 2014.01.30 02:23:00 -
[2219] - Quote
Arthur Aihaken wrote:Hasikan Miallok wrote:Sure looks prurty in flight though. It looks like a handheld food processor...
Is that better or worse than the running shoes, space chickens, or "personal massagers" that already populate EVE? YMMV; personally, I think it looks great. My issue is with performance, not aesthetics. |
Omnathious Deninard
Novis Initiis
2139
|
Posted - 2014.01.30 02:34:00 -
[2220] - Quote
Imiarr Timshae wrote:In the 24hrs (ish) since release of the Nestor Jita has sold: 88 Nestors 85 Machariels 81 Rattlesnakes 44 Nightmares 40 Vindicators 23 Bhaalgorns In the 24hrs since release of the Stratios Jita had sold: 1162 Stratios 108 Cynabal 97 Gila 68 Vigilants 20 Ashimmus 17 Phantasms What about the Astero? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|
Nevyn Auscent
Broke Sauce
1009
|
Posted - 2014.01.30 02:45:00 -
[2221] - Quote
To be fair, Battleships take longer to build than cruisers, so it's going to take longer for them to roll off the lines in numbers. But yea.... Underwhelming sale numbers as expected. And if the price is already below the Stratios, the market has soundly spoken. Given how crazy the stratios prices were for the first week. Astero & Stratios both were useful, if they felt pure Gallente due to no useful laser bonuses and needing the cap for everything else being best not laser fitted mainly. Nestor is just terrible. |
Celia Therone
University of Caille Gallente Federation
66
|
Posted - 2014.01.30 08:37:00 -
[2222] - Quote
Omnathious Deninard wrote:Imiarr Timshae wrote:In the 24hrs (ish) since release of the Nestor Jita has sold: 88 Nestors 85 Machariels 81 Rattlesnakes 44 Nightmares 40 Vindicators 23 Bhaalgorns In the 24hrs since release of the Stratios Jita had sold: 1162 Stratios 108 Cynabal 97 Gila 68 Vigilants 20 Ashimmus 17 Phantasms What about the Astero? 641 Asteros 12 Cruor 51 Daredevil 33 Dramiel 6 Succubus 29 Worm |
Mournful Conciousness
Embers Children TOHA Conglomerate
496
|
Posted - 2014.01.30 08:49:00 -
[2223] - Quote
Nevyn Auscent wrote:To be fair, Battleships take longer to build than cruisers, so it's going to take longer for them to roll off the lines in numbers. But yea.... Underwhelming sale numbers as expected. And if the price is already below the Stratios, the market has soundly spoken. Given how crazy the stratios prices were for the first week. Astero & Stratios both were useful, if they felt pure Gallente due to no useful laser bonuses and needing the cap for everything else being best not laser fitted mainly. Nestor is just terrible.
The astero just got even more awesome in the last patch. The recloak delay is down to 15s from 30s, which means it can now be used for active hunting across several systems.
It's rapidly becoming the pvp scout ship of choice in our corp.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Hasikan Miallok
Republic University Minmatar Republic
247
|
Posted - 2014.01.31 03:24:00 -
[2224] - Quote
Nevyn Auscent wrote:To be fair, Battleships take longer to build than cruisers, so it's going to take longer for them to roll off the lines in numbers. But yea.... Underwhelming sale numbers as expected. And if the price is already below the Stratios, the market has soundly spoken. Given how crazy the stratios prices were for the first week. Astero & Stratios both were useful, if they felt pure Gallente due to no useful laser bonuses and needing the cap for everything else being best not laser fitted mainly. Nestor is just terrible.
yeah it is
But to be honest I prefer they bring out a broken Nestor and maybe fix it rather than doing their normal thing of releasing something way overpowered and then nerfing it 6 months later. |
Mournful Conciousness
Embers Children TOHA Conglomerate
497
|
Posted - 2014.01.31 08:07:00 -
[2225] - Quote
Hasikan Miallok wrote:Nevyn Auscent wrote:To be fair, Battleships take longer to build than cruisers, so it's going to take longer for them to roll off the lines in numbers. But yea.... Underwhelming sale numbers as expected. And if the price is already below the Stratios, the market has soundly spoken. Given how crazy the stratios prices were for the first week. Astero & Stratios both were useful, if they felt pure Gallente due to no useful laser bonuses and needing the cap for everything else being best not laser fitted mainly. Nestor is just terrible. yeah it is But to be honest I prefer they bring out a broken Nestor and maybe fix it rather than doing their normal thing of releasing something way overpowered and then nerfing it 6 months later.
CCP have put themselves in a corner here. The Nestor can be earned with no risk in hisec. Given that, here's no way it will be made as powerful as a pirate ship. Nor can CCP lower the cost without reimbursing everyone who's built or bought one.
Forget about the Nestor. It's finished. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Maximus Aerelius
PROPHET OF ENIGMA
1217
|
Posted - 2014.01.31 10:21:00 -
[2226] - Quote
Mournful Conciousness wrote:Hasikan Miallok wrote:Nevyn Auscent wrote:To be fair, Battleships take longer to build than cruisers, so it's going to take longer for them to roll off the lines in numbers. But yea.... Underwhelming sale numbers as expected. And if the price is already below the Stratios, the market has soundly spoken. Given how crazy the stratios prices were for the first week. Astero & Stratios both were useful, if they felt pure Gallente due to no useful laser bonuses and needing the cap for everything else being best not laser fitted mainly. Nestor is just terrible. yeah it is But to be honest I prefer they bring out a broken Nestor and maybe fix it rather than doing their normal thing of releasing something way overpowered and then nerfing it 6 months later. CCP have put themselves in a corner here. The Nestor can be earned with no risk in hisec. Given that, here's no way it will be made as powerful as a pirate ship. Nor can CCP lower the cost without reimbursing everyone who's built or bought one. Forget about the Nestor. It's finished.
You say "No Risk" but have you seen the KB's for the SOE L4 Mission Agent areas? Now while I grant you it's more down to stupidity that someone in a ISK4bn Golem get's ganked doing and L4 it's not completely without risk...
I agree however that I can't think of a purpose that I would want a Nestor for TBH apart from the "Oh a white ship" factor in somewhere like Ammold. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Nevyn Auscent
Broke Sauce
1022
|
Posted - 2014.01.31 11:08:00 -
[2227] - Quote
Every pirate BS can be 'earned' for no risk in high sec. It's called farm the Isk, buy in Jita. There isn't a market shortage of them. And the equivalent cost for the Nestor is triple to quadruple the other BS. |
Mournful Conciousness
Embers Children TOHA Conglomerate
497
|
Posted - 2014.01.31 11:21:00 -
[2228] - Quote
Maximus Aerelius wrote:
You say "No Risk" but have you seen the KB's for the SOE L4 Mission Agent areas? Now while I grant you it's more down to stupidity that someone in a ISK4bn Golem get's ganked doing and L4 it's not completely without risk...
I agree however that I can't think of a purpose that I would want a Nestor for TBH apart from the "Oh a white ship" factor in somewhere like Ammold.
Even after the omnidirectional tracking link nerf, you can still farm SoE missions very quickly indeed in a combination of dominix, interceptor and ishtar.
Dominix still gives 1000dps at all ranges to 70km (2 or 3 omnis, garde II, 2 or 3 drone damage augmentors). MWD Ishtar allows you to blitz the recon gas cloud mission (and stick around to kill rats if you must) interceptor aces the cargo delivery and jump gate missions
The maximum potential loss on the table at any one moment is 250m isk. The maximum value drop is in the order of 7m isk (30% of your isk20m in fittings). I can assure you that you are completely safe from being ganked.
There is as close to zero risk in obtaining a Nestor as is possible to achieve without staying in a station.
A priate battleship can be bought, but that money is a proxy for the risk someone else took in acquiring the blueprint. There is certainly an element of risk premium in the price, tempered by a good supply of willing risk-takers.
And before someone starts up about using bling ships to run missions - it's a totally false economy, always. An absolutely sub-optimal risk/reward play. Only a noob or a moron would do it.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Jell Feed
Republic Military School Minmatar Republic
14
|
Posted - 2014.01.31 12:01:00 -
[2229] - Quote
Nestor losses...
kepping track of the creative ways peeps find to fit and use this ship!
https://zkillboard.com/ship/33472/losses/
|
Phaade
The Lonetrek Militia Rapidus Incitus Pactum
139
|
Posted - 2014.02.01 00:32:00 -
[2230] - Quote
The Nestor is really, really bad..... |
|
Arthur Aihaken
Perkone Caldari State
2859
|
Posted - 2014.02.01 08:02:00 -
[2231] - Quote
Phaade wrote:The Nestor is really, really bad..... You won't get any argument from me... I am currently away, traveling through time and will be returning last week. |
I am disposable
Republic University Minmatar Republic
94
|
Posted - 2014.02.01 10:45:00 -
[2232] - Quote
I'm starting to notice that Rise likes to unsticky the threads that are not overly positive... |
Cygnet Lythanea
World Welfare Works Association Independent Faction
398
|
Posted - 2014.02.01 17:33:00 -
[2233] - Quote
Yeah, well, he should have thought of that before he released this turd.
The Nestor is one of the worst ships I've seen in eve in a long time. Seriously, who the **** would use it? It's a gold plated dom. It might, MIGHT have been usable with a covert cloak. MIGHT. Because then you could have actually taken it into WH space like it's description suggests. As is though no one in thier right mind would use it for anything but a collectors piece.
'Well, drones will drop the BPC for it that will reduce price!' The hell it will. I do drone sites, unlike most of eve, and since they first appeared I can count on one hand how many sentients I've seen.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |
Barbara Nichole
Cryogenic Consultancy
504
|
Posted - 2014.02.01 18:36:00 -
[2234] - Quote
I'm still thinking that a utility BS with 5 turret hard points and a laser bonus deserves more than 11k power grid. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.02 21:47:00 -
[2235] - Quote
lol holy crap. |
Divi Filus
New Xenocracy
33
|
Posted - 2014.02.10 18:08:00 -
[2236] - Quote
Alright, IGÇÖm gonna take another stab at this.
I wonGÇÖt reiterate what could be done to make the Nestor viable for exploration, in the vein of the Stratios and Astero. ItGÇÖs been said often enough here. Rather, at least for the moment, I think we have to accept that the Nestor simply isnGÇÖt meant to serve as a true exploration ship (which makes the hacking bonuses rather more confusing, but hey). Instead, the intended role seems to be GÇ£combat logi,GÇ¥ particularly given its billing in the patch notes as
Quote:the most potent sub-cap logistic ship in EVE.
And I will say, this is perhaps not a useless role to fill. Having a capable logistics boat that can also contribute significant DPS could offer some interesting possibilitiesGÇöif, and only if, those logistics capabilities are competitive with existing support ships, particularly logistics cruisers and carriers. Unfortunately, the Nestor leaves something to be desired here. If youGÇÖre going to bill it as GÇ£the most potent &c. &c.,GÇ¥ then I think you have some work to do to bring it up to spec.
Logistics cruisers are a natural point of comparison. In theory, the Nestor is capable of out-repping existing armor logis, which is not a terrible start. It is unfortunate that a logi can rep at ranges of over 4x that of the Nestor, and is more mobile to start with; probably a logi should be able to rep at longer ranges, but IGÇÖm not sure the current 100% range bonus on the Nestor strikes the right balance. Much more damningly, the cap life on the Nestor is simply atrocious: where a Guardian can comfortably maintain cap stability in a 4 rep / 2 cap transfer configuration, the Nestor canGÇÖt even manage that in a 3/3 setup without additional equipment. In fact, with 2 reps and 4 transfers, it will remain cap stable at 24.5%GÇöprovided no other modules are active. This problem is compounded by the fact that the Nestor has no bonus to cap xfer range to go along with its rep range bonus. Note that in these hypothetical setups, a 4/2 Guardian with armor maintenance bots can repair 376 HP/s out to the 60 km (or 341 HP/s out to 71 km), compared to the 3/3 NestorGÇÖs 384 HP/s out to 16.8 km. (The Nestor could deploy armor maintenance bots of its own to an added 90 HP/s max, but then you are sacrificing its DPS output, at which point it becomes just another logi.) Granted, in this example the Nestor is out-repping a Guardian with 25% fewer repair modules and no drones, which is not something to ignore; but it is doing so at barely over 22% of the GuardianGÇÖs range, and without the GuardianGÇÖs means to protect itself against cap warfare. NestorGÇÖs scan resolution is also pitifully low, which is a significant drawback for a support ship. It does have an edge in sensor strength (and room to improve that further), which gives it a bit of added resistance to ECM; and of course, it can contribute as much as 700+ DPS to its gang, which a logi canGÇÖt, so thatGÇÖs good. But in order to be competitive in a logistics role (and thus worth fielding in place of logis and high-DPS battleships), its cap life, scan resolution, and possibly rep range all need to be considered for improvementGÇönot to a place better than logis, since the goal is not to obsolete those hulls, but certainly to a healthier place than the current state.
Then, of course, the Nestor also has to compete with remote-repairing carriers. Personally IGÇÖm of the opinion that a triage carrier should clearly outperform Nestor in a support role: they pay for their added reps by becoming stationary targets unable to field DPS or receive remote repairs themselves, both capabilities the Nestor gets to keep. But given that non-triaged carriers can provide more DPS than an RR-fit Nestor*, while still providing substantially greater repping power at nearly 3.5x more than the NestorGÇÖs range (and cap transfer range and amount bonuses on the Archon and Chimera), the Nestor still isnGÇÖt as competitive as it should be. This is even before we consider the much higher EHP and sensor strength afforded to carriers.
I havenGÇÖt addressed price yet, since the drone Nexus chip drops should lower the NestorGÇÖs in the long run. But even if the price falls to the average cost of the other (non-Rattlesnake) pirate battleships, it will still be five times as expensive as a Guardian, 72% of the cost of an Archon, and 81% of the cost of a Chimera (before fittings). In order to compete with these ships in its current combat logi role, it needs to perform better on the GÇ£logiGÇ¥ side of things. The Nestor has the making of some good balance points (chiefly sensor strength, DPS, and raw rep amount, as compared to logistics cruisers), but the balance just isnGÇÖt currently in its favor, cost notwithstanding. |
Divi Filus
New Xenocracy
33
|
Posted - 2014.02.10 18:09:00 -
[2237] - Quote
To illustrate some of the points I made in my previous post, I went ahead and drew up a spreadsheet (because :EVE:) comparing the Nestor with the two armor logistics cruisers and the dedicated armor-repairing carrier. For reasons mentioned above, I decided not to include numbers for a triage-equipped Archon; I think it suffices to show that the non-triage version already performs so well when compared with the Nestor.
The first three sections of the spreadsheet show, respectively: 1) maximum rep capability with all high slots in use (plus maintenance bots for the logis), as well as the range of these reps and the cap life of this configuration without any additional equipment; 2) rep capability and cap life in a fit where two high slots are given over to cap transfers and the remainder to reps; and 3) the number of (non-Cap Booster) modules and rigs needed to keep four T2 large reps running indefinitely. Obviously there are other (and more in-depth) comparisons that can be made, but I think this gives a broad enough outline to start. Here are what I see as the key takeaways:
Nestor PRO
- Theoretical maximum rep amount (compared to logis but NOT to carriers)
- DPS (compared to logis and triage carriers but NOT to non-triage carriers)
- Sensor strength (compared to logis but NOT to carriers)
- Hi-sec and low-class wormhole access (compared to carriers but NOT to logis)
Nestor CON
- Limited rep range (compared to logis AND carriers)
- EHP as a function of signature radius low (compared to logis AND carriers)
- Weak capacitor (compared to logis AND carriers)
- Poor scan resolution (compared to logis AND triage carriers but NOT to non-triage carriers)
- No additional fleet support capability:
Quote:- No cap transfer bonus (compared to Guardian, Archon, Chimera)
- No shield transfer bonus (compared to Thanatos, Nidhoggur)
- No tracking link bonus (compared to Oneiros, Scimitar)
- No warfare link capability (compared to all carriers)
- Fleet utility of scan probe bonus obviated by use of dedicated scouts
- Cost (even assuming prices comparable to existing pirate faction battleships, the NestorGÇÖs cost will greatly exceed that of a logi and approach that of a carrier)
I believe that the goal should not be to eliminate the GÇ£consGÇ¥ entirely; after all, the essence of balance is having a healthy mix of pros and cons when weighing choice of equipment for a given role. This, however, does not seem like a healthy mix to me. The cons are too many, too severe, and the pros abound in caveats. If it were for me to prioritize, I would suggest that the NestorGÇÖs cap issues need to be addressed first, followed either by its rep range or its scan res. I donGÇÖt think it will be necessary to give the Nestor added fleet support capability, except perhaps some kind of cap transfer bonuses; but as it stands, the capabilities (or lack thereof) listed as cons highlight the many incentives to use logis or carriers instead. Likewise, I point out the cost not to suggest that it should be cheaper, but merely to note that driving down the price with the drop mechanism may not be enough to incentivize the Nestor over its similarly priced or substantially cheaper counterparts. |
|
CCP Rise
C C P C C P Alliance
3774
|
Posted - 2014.02.12 11:48:00 -
[2238] - Quote
This is a pretty great analysis. I'll have a look at getting some tweaks in to address some of the issues you raise.
Thanks for a really well-articulated argument, I'll update everyone if we can commit to any changes in the near future. |
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
507
|
Posted - 2014.02.12 11:51:00 -
[2239] - Quote
but it's only comparing nestor to overpowered broken ships (carriers and logis). |
James Amril-Kesh
4S Corporation Goonswarm Federation
9007
|
Posted - 2014.02.12 12:00:00 -
[2240] - Quote
Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|
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Mournful Conciousness
Embers Children TOHA Conglomerate
528
|
Posted - 2014.02.12 12:07:00 -
[2241] - Quote
James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them.
My experience is that in small engagements, the presence of 3 guardians is a force multiplier of a scale that is OP. I think they could do with lower resists, higher sig radii or removal of the cap chain ability.
This would not harm their applicability to fleets but would make them less of an auto-win in a skirmish.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Rek Seven
Probe Patrol Awakened.
1365
|
Posted - 2014.02.12 12:28:00 -
[2242] - Quote
Logistics ships aren't OP just because you don't have the foresight to bring your own along when you roam. +1 |
Michael Harari
Genos Occidere HYDRA RELOADED
1073
|
Posted - 2014.02.12 12:44:00 -
[2243] - Quote
James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them.
1 scythe repping 1 moa reps 1300 dps, roughly 3-4x the damage that a typical cruiser can put out. As a cruiser, it should rep about the same damage that a cruiser does.
1 scythe repping 1 moa should rep more like 300 dps. It should also do it at typical cruiser ranges of maybe 20-30km |
Harvey James
The Sengoku Legacy
647
|
Posted - 2014.02.12 12:46:00 -
[2244] - Quote
Mournful Conciousness wrote:James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them. My experience is that in small engagements, the presence of 3 guardians is a force multiplier of a scale that is OP. I think they could do with lower resists, higher sig radii or removal of the cap chain ability. This would not harm their applicability to fleets but would make them less of an auto-win in a skirmish.
the fact that logis have the same T2 resist profile as HAC's is obviously OP especially combined with the smaller sig radius and higher speed than most HAC's ... along with being able to rep out too 70km which is also OP by itself ..
Needed nerfs - remove T2 resists these are support ships not combat tanky ships .. partial resists at most - increase sig radius slightly (T1 logi aswell) - reduce range bonuses (T1 logi aswell) - reduce EHP slightly - they competes with attack and some combat cruisers for EHP superiority. (T1 logi aswell) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Michael Harari
Genos Occidere HYDRA RELOADED
1073
|
Posted - 2014.02.12 12:49:00 -
[2245] - Quote
Harvey James wrote:Mournful Conciousness wrote:James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them. My experience is that in small engagements, the presence of 3 guardians is a force multiplier of a scale that is OP. I think they could do with lower resists, higher sig radii or removal of the cap chain ability. This would not harm their applicability to fleets but would make them less of an auto-win in a skirmish. the fact that logis have the same T2 resist profile as HAC's is obviously OP especially combined with the smaller sig radius and higher speed than most HAC's ... along with being able to rep out too 70km which is also OP by itself .. Needed nerfs - remove T2 resists these are support ships not combat tanky ships - increase sig radius slightly (T1 logi aswell) - reduce range bonuses (T1 logi aswell) - reduce EHP slightly - it competes with attack and some combat cruisers for EHP superiority.
More like: 1) Remote rep modules should not be bonused by links (atm reps are double bonused by links, both on the outgoing and incoming ship) 2) RR should have typical cruiser range 3) RR from a cruiser should be roughly equal to the dps done by a cruiser. 4) Being cap stable should take more than fitting a single energy transfer |
Altrue
Exploration Frontier inc Brave Collective
998
|
Posted - 2014.02.12 13:03:00 -
[2246] - Quote
Mournful Conciousness wrote:James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them. My experience is that in small engagements, the presence of 3 guardians is a force multiplier of a scale that is OP. I think they could do with lower resists, higher sig radii or removal of the cap chain ability. This would not harm their applicability to fleets but would make them less of an auto-win in a skirmish.
And God... I mean CCP... gave E-war to the players...
Did you know that a void bomb can cap out a logi? Two fired with an interval if capchain. Did you know that sensor dampeners can prevent a logi to rep, and force him to be in the frontline to continue to operate? Did you know that in a world where sentrys have indecent alpha coupled with damage-multiplier-only damage mods, and artillery exists, you can alpha something without the logi having any possibility of repping him? Even two sentry volley might work against armor logi, or 'sleepy' shield ones (by sleepy I mean a normal human reaction time).
His comparison with logi and carriers isn't a comparison with overpowered ships. (Except maybe with station games because healing someone should generate one minut weapon timer for the logi, not just the 20 remaining seconds...) Its a comparison with ships that have upsides and downside, and obviously you've missed the downsides thus find them OP. Which they would be without downsides, but its not the case. Signature Tanking - Best Tanking. |
Michael Harari
Genos Occidere HYDRA RELOADED
1074
|
Posted - 2014.02.12 13:07:00 -
[2247] - Quote
Altrue wrote:
Did you know that a void bomb can cap out a logi?
Do you know it cant? A guardian takes about 11% damage from bombs. So each void bomb is going to neut about 200, which is less than a single heavy neut. A single energy transfer cycle generates more capacitor than this. |
Altrue
Exploration Frontier inc Brave Collective
999
|
Posted - 2014.02.12 15:06:00 -
[2248] - Quote
Michael Harari wrote:Altrue wrote:
Did you know that a void bomb can cap out a logi?
Do you know it cant? A guardian takes about 11% damage from bombs. So each void bomb is going to neut about 200, which is less than a single heavy neut. A single energy transfer cycle generates more capacitor than this.
I check that on the test server asap. Still you can cap them out pretty easily >< Signature Tanking - Best Tanking. |
MeBiatch
GRR GOONS
1731
|
Posted - 2014.02.12 15:10:00 -
[2249] - Quote
James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them.
Remote repair and power projection both suffer from the same game mechanic error.
there is zero deminishing returns for blobing...
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Mournful Conciousness
Embers Children TOHA Conglomerate
529
|
Posted - 2014.02.12 15:11:00 -
[2250] - Quote
Altrue wrote:Mournful Conciousness wrote:James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them. My experience is that in small engagements, the presence of 3 guardians is a force multiplier of a scale that is OP. I think they could do with lower resists, higher sig radii or removal of the cap chain ability. This would not harm their applicability to fleets but would make them less of an auto-win in a skirmish. And God... I mean CCP... gave E-war to the players... Did you know that a void bomb can cap out a logi? Two fired with an interval if capchain. Did you know that sensor dampeners can prevent a logi to rep, and force him to be in the frontline to continue to operate? Did you know that in a world where sentrys have indecent alpha coupled with damage-multiplier-only damage mods, and artillery exists, you can alpha something without the logi having any possibility of repping him? Even two sentry volley might work against armor logi, or 'sleepy' shield ones (by sleepy I mean a normal human reaction time). His comparison with logi and carriers isn't a comparison with overpowered ships. (Except maybe with station games because healing someone should generate one minut weapon timer for the logi, not just the 20 remaining seconds...) Its a comparison with ships that have upsides and downside, and obviously you've missed the downsides thus find them OP. Which they would be without downsides, but its not the case.
Forgive me, allow me to define my terms.
I have found them to be extreme force multipliers in small engagements. It would probably help if I was specific about what I meant here.
Let's take a scenario where it's 8-a-side. One side has 3 guardians and T2/3 cruisers. That side is able to provide something like 12,000 dps of repair to its attack ships and 8000dps of repair to other logis (which are in any case out of range and have frigate-sized sig radii).
The side that brought anything other than 3 logis is unlikely to find itself in a position where it can even remotely challenge the logi-backed side. Even it if brings EWAR (which reduces its DPS).
In an engagement of this size, the only counter to the logis is luck - getting simultaneous ECM locks an holding them for long enough to kill the 5 remaining DPS ships before they kill one of your EWAR ships or the ECM fails for a cycle (likely since guardians invariably carry ECCM).
The imbalance comes about because the guardians are not killable in this scenario. There is no 8-man fleet composition that can: a) live long enough to reach them, AND b) then do enough damage to them to remove them.
This is what I mean when I assert that they are OP in a small engagement.
Of course, as the size of the fleets grow, they become less of a force multiplier because the outcome is more dependant on alpha than sustained DPS (this is where the ishtar or dominix sentry doctrines start to shine, and why sentry assist should be altogether removed - but that's another thread).
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
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MeBiatch
GRR GOONS
1731
|
Posted - 2014.02.12 15:59:00 -
[2251] - Quote
Remote Repair scales way to well with fleets... its far too much of a force mulitlypier that has no side effects.
What I would do is Make the effectiveness on Remote Repair mods based on Fleet mechanics.
If you are in the same squad the RR is 100%
if you are in the same wing its 75%
same fleet 50%
not in fleet 25%
.......
do this and RR will be balanced. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Warde Guildencrantz
TunDraGon Backseat Promises
1021
|
Posted - 2014.02.12 18:27:00 -
[2252] - Quote
Mournful Conciousness wrote:James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them. My experience is that in small engagements, the presence of 3 guardians is a force multiplier of a scale that is OP. I think they could do with lower resists, higher sig radii or removal of the cap chain ability. This would not harm their applicability to fleets but would make them less of an auto-win in a skirmish.
The reason it's "OP" is because it has been minmaxed into something that works very well. If guardians communicate well and are on the ball, yeah, they are really hard to counter if you don't have logi yourself. Flying around and shooting one guy altogether isn't always enough to beat a fleet that does more than flying around and shooting one guy. |
Michael Harari
Genos Occidere HYDRA RELOADED
1074
|
Posted - 2014.02.12 19:22:00 -
[2253] - Quote
Warde Guildencrantz wrote:Mournful Conciousness wrote:James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them. My experience is that in small engagements, the presence of 3 guardians is a force multiplier of a scale that is OP. I think they could do with lower resists, higher sig radii or removal of the cap chain ability. This would not harm their applicability to fleets but would make them less of an auto-win in a skirmish. The reason it's "OP" is because it has been minmaxed into something that works very well. If guardians communicate well and are on the ball, yeah, they are really hard to counter if you don't have logi yourself. Flying around and shooting one guy altogether isn't always enough to beat a fleet that does more than flying around and shooting one guy.
2 guardians repping each other tanks 3 megathrons shooting one of them. And thats assuming the guardians sit still and eat eft dps. And dont heat. |
Quinn Corvez
Probe Patrol Awakened.
203
|
Posted - 2014.02.12 20:41:00 -
[2254] - Quote
Why are you guys acting like this is a logistics cruiser ballance thread?
Logistics are I vital part of any fleet. Part of being a good FC it making sure you can counter enemy logistics with good e-war and if you know the other side has overwhelming logistics, you simply don't take the fight if you are not willing to loose.
Perhaps guardians could do with a little Leeds scan res and sensor strength but that's about it.
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
508
|
Posted - 2014.02.12 21:38:00 -
[2255] - Quote
Quinn Corvez wrote:Why are you guys acting like this is a logistics cruiser ballance thread?
Logistics are I vital part of any fleet. Part of being a good FC it making sure you can counter enemy logistics with good e-war and if you know the other side has overwhelming logistics, you simply don't take the fight if you are not willing to loose.
Perhaps guardians could do with a little Leeds scan res and sensor strength but that's about it.
they're vital because they're op |
Mournful Conciousness
Embers Children TOHA Conglomerate
530
|
Posted - 2014.02.12 21:56:00 -
[2256] - Quote
Quinn Corvez wrote:Why are you guys acting like this is a logistics cruiser ballance thread?
Because the truth always surfaces, even in the wrong places.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Mournful Conciousness
Embers Children TOHA Conglomerate
530
|
Posted - 2014.02.12 22:00:00 -
[2257] - Quote
Rek Seven wrote:Logistics ships aren't OP just because you don't have the foresight to bring your own along when you roam.
Of course I take logi to every fight. I'd be mad not to. They're OP.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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TXG SYNC
Outer Ring Sleeper Collective Illusion of Solitude
35
|
Posted - 2014.02.12 22:51:00 -
[2258] - Quote
Mournful Conciousness wrote:The imbalance comes about because the guardians are not killable in this scenario.
A triple-Guardian setup is EMINENTLY killable. Witness this battle we had just a few days ago. Slightly superior tactics and a late-fight addition of dual ECM won the day for us (the third Scorpion was a very late-fight addition, arriving just shortly before their evac fleet arrived), despite ZERO logi on the field at the start of the fight to their three Guardians, and one T1 Exequror after our Pilgrim was destroyed and its pilot reshipped. We were actually slightly over-matched in numbers, as we ended up with 11 on field and they brought in a Bhaalgorn and friends to break the tackle and evac what they could, leaving two of their three Guardians to die.
http://kb.ofsolitude.net/index.php/kill_related/5839/
Bizarre to hear that people think triple Guardians are "not killable". To me, that represents a dearth of creativity in dealing with them, because our trios of Guardians have been killed repeatedly in so many creative ways!
Neuts; an Armageddon or Curse can neut out a pair of Guardians indefinitely. A talisman-implanted Geddon can handle a trio, though it requires some creative juggling of targets and neuts. One Bhaalgorn and some cap support counters a trio handily. I've been on the losing end of this several times, and a well-flown neut boat is fearsome on the battlefield. A drone/neut Legion or Pilgrim is a solid 1-for-1 counter to logi.
Damps, particularly bonused ones, force logistics to close range where they get webbed, painted, primaried, and dead quickly.
ECM Falcons are the bane of Logistics everywhere.
ECM drones work well in large bunches, too; sacrifice some theoretical DPS to easily counter logi. I've watched local tanks and ECM drones used to great effect against logistics-dependent gangs.
Volley damage -- even in a small gang -- can remove all but the Guardian from a field extremely rapidly. The Guardian is special with that tiny signature and magnificent tank, for sure. It's why we use them heavily.
The Nestor would be a magnificent logi boat if only it had logistics rep range; all the same counters apply; it flies like a big Oneiros, more or less, or maybe a mini-carrier, but is much more vulnerable than its smaller cousins to those counters! |
Omnathious Deninard
Novis Initiis
2185
|
Posted - 2014.02.12 22:53:00 -
[2259] - Quote
Mournful Conciousness wrote:Rek Seven wrote:Logistics ships aren't OP just because you don't have the foresight to bring your own along when you roam. Of course I take logi to every fight. I'd be mad not to. They're OP. I expect they might get a special module like marauders got, like a mini triage module to reach the power they are at now. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
509
|
Posted - 2014.02.12 23:13:00 -
[2260] - Quote
and all it took was three scorpions |
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Phaade
The Lonetrek Militia Rapidus Incitus Pactum
145
|
Posted - 2014.02.12 23:25:00 -
[2261] - Quote
Vaju Enki wrote:The ship is excellent, just ignore the themepark carebear tears, all they want is powercreep. When this type of players cry alot you can trust that you did your work properly.
LOL wtf are you talking about?
This ship does nothing well for 1.5b.
Literally nothing. |
TXG SYNC
Outer Ring Sleeper Collective Illusion of Solitude
35
|
Posted - 2014.02.12 23:28:00 -
[2262] - Quote
TrouserDeagle wrote:and all it took was three scorpions
...thus countering the argument that in a small gang (admittedly, about a dozen pilots on each side, not 8) three Guardians are "not killable"; also, remember that third Scorpion was very late on the field, but may have been the tipping point that led our opponents to evac rather than stay on-field.
ECM works well, even against ECCM'd Guardians (as demonstrated). Falcons and Rooks are arguably more effective than Scorpions at this job. Neuts work. Damps work in a situational fashion. Tracking disruptors... heh, heh, moving on...
Actually it would be really cool if tracking disruptors worked to disrupt remote rep in some way.
I simply suggest that anyone who thinks a trio of Guardians is nigh-unkillable in a small gang simply has not had enough experience in the different ways people will show you how useless a Guardian is against a prepared gang. The counter isn't "bring your own Guardians"; there are many different types of Paper to cover the Guardian's Rock!
The Nestor, even more so due to the aforementioned limitations of range, lock time, signature, etc. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
509
|
Posted - 2014.02.12 23:33:00 -
[2263] - Quote
TXG SYNC wrote:TrouserDeagle wrote:and all it took was three scorpions ...thus countering the argument that in a small gang (admittedly, about a dozen pilots on each side, not 8) three Guardians are "not killable"; also, remember that third Scorpion was very late on the field, but may have been the tipping point that led our opponents to evac rather than stay on-field. ECM works well, even against ECCM'd Guardians (as demonstrated). Falcons and Rooks are arguably more effective than Scorpions at this job. Neuts work. Damps work in a situational fashion. Tracking disruptors... heh, heh, moving on... Actually it would be really cool if tracking disruptors worked to disrupt remote rep in some way. I simply suggest that anyone who thinks a trio of Guardians is nigh-unkillable in a small gang simply has not had enough experience in the different ways people will show you how useless a Guardian is against a prepared gang. The counter isn't "bring your own Guardians"; there are many different types of Paper to cover the Guardian's Rock! The Nestor, even more so due to the aforementioned limitations of range, lock time, signature, etc.
have you considered that ecm is also overpowered? and the amount of neuting required is way out of proportion. I see no reason for logistics to have special near-immunity to neutralisers, it's bad. |
Phaade
The Lonetrek Militia Rapidus Incitus Pactum
145
|
Posted - 2014.02.12 23:47:00 -
[2264] - Quote
Vincintius Agrippa wrote:Steph Livingston wrote:Eh, I'm willing to give the Nestor the benefit of the doubt for now. I won't buy one off the market, but I may pick one up using LP, when I have a surplus.
I know it's not the greatest ship right now, but I really want to be able to give CCP some solid feedback so they can balance it properly over the next few patches. The idea that it will take a few patches to fix a single object that was said to be flawed and tried before its release (unlike other modules that we wont mention) is indicative of CCP's fail staff and development process.
Exactly right. The people who develop the game, who supposedly know it inside and out, were too dumb to see that this ship was crap from the get go. How they released it in it's current form is beyond me; hilarious, really.
They fail miserably in so many regards *cough* links. |
TXG SYNC
Outer Ring Sleeper Collective Illusion of Solitude
35
|
Posted - 2014.02.12 23:47:00 -
[2265] - Quote
TrouserDeagle wrote: I see no reason for logistics to have special near-immunity to neutralisers, it's bad.
You do have to fit to fight the neuts, expecting that they'll be coming. Triple cap transfer seems to be a popular thing right now, otherwise a neut Legion will easily 1-for-1 counter a Guardian or Basilisk in a trio (the other two can keep going, but 1 ship to counter 1 ship is acceptable). It's a tough trade-off to justify as a general-purpose fit; in our fleet fight last night, if all four of our Guardians had not had four reppers apiece, we'd have certainly lost several T3s instead of pulling off a victory with only one loss.
That said, yes, a triple-transfer setup on a Guardian gives you near-immunity to neuts.
A Nestor has no such bonus. |
Phaade
The Lonetrek Militia Rapidus Incitus Pactum
145
|
Posted - 2014.02.12 23:48:00 -
[2266] - Quote
TrouserDeagle wrote:TXG SYNC wrote:TrouserDeagle wrote:and all it took was three scorpions ...thus countering the argument that in a small gang (admittedly, about a dozen pilots on each side, not 8) three Guardians are "not killable"; also, remember that third Scorpion was very late on the field, but may have been the tipping point that led our opponents to evac rather than stay on-field. ECM works well, even against ECCM'd Guardians (as demonstrated). Falcons and Rooks are arguably more effective than Scorpions at this job. Neuts work. Damps work in a situational fashion. Tracking disruptors... heh, heh, moving on... Actually it would be really cool if tracking disruptors worked to disrupt remote rep in some way. I simply suggest that anyone who thinks a trio of Guardians is nigh-unkillable in a small gang simply has not had enough experience in the different ways people will show you how useless a Guardian is against a prepared gang. The counter isn't "bring your own Guardians"; there are many different types of Paper to cover the Guardian's Rock! The Nestor, even more so due to the aforementioned limitations of range, lock time, signature, etc. have you considered that ecm is also overpowered? and the amount of neuting required is way out of proportion. I see no reason for logistics to have special near-immunity to neutralisers, it's bad.
ECM is blatantly overpowered. Another thing CCP somehow fails to realize. |
MeBiatch
GRR GOONS
1732
|
Posted - 2014.02.12 23:58:00 -
[2267] - Quote
Phaade wrote:
ECM is blatantly overpowered. Another thing CCP somehow fails to realize.
Rise has stated he hates ECM. Problem is resourses... It would take programers and QA people away from other items that currently higher on the list.
One day ECM will be fixed one day.
I mean I fixed it years ago... just waiting on the implementation There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Vladimir Norkoff
Income Redistribution Service
323
|
Posted - 2014.02.13 00:08:00 -
[2268] - Quote
MeBiatch wrote:It would take programers and QA people away from other items that currently higher on the list. Indeed! We certainly would NOT want to prevent them from focusing on more fantastic content like "loot bukkake", the Nestor, and ESSs! I mean it's not like people actually fight in small engagements anyway, sov-blob is where it's at... yo. \o/
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
509
|
Posted - 2014.02.13 00:33:00 -
[2269] - Quote
TXG SYNC wrote: A Nestor has no such bonus.
I still don't get why you think this is a bad thing. |
Michael Harari
Genos Occidere HYDRA RELOADED
1074
|
Posted - 2014.02.13 00:40:00 -
[2270] - Quote
Quinn Corvez wrote:Why are you guys acting like this is a logistics cruiser ballance thread?
Logistics are I vital part of any fleet. Part of being a good FC it making sure you can counter enemy logistics with good e-war and if you know the other side has overwhelming logistics, you simply don't take the fight if you are not willing to loose.
Perhaps guardians could do with a little Leeds scan res and sensor strength but that's about it.
They could do with repping an amount of damage that a t2 cruiser can output, not 4 battleships.
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Jeanne-Luise Argenau
Cruis3r's Cr3w Inc.
73
|
Posted - 2014.02.13 01:10:00 -
[2271] - Quote
Michael Harari wrote:Quinn Corvez wrote:Why are you guys acting like this is a logistics cruiser ballance thread?
Logistics are I vital part of any fleet. Part of being a good FC it making sure you can counter enemy logistics with good e-war and if you know the other side has overwhelming logistics, you simply don't take the fight if you are not willing to loose.
Perhaps guardians could do with a little Leeds scan res and sensor strength but that's about it.
They could do with repping an amount of damage that a t2 cruiser can output, not 4 battleships.
actually they could deal with 4 bs too in spider tank mode but ccp gave them far to few of a cap recharge. |
Michael Harari
Genos Occidere HYDRA RELOADED
1075
|
Posted - 2014.02.13 01:55:00 -
[2272] - Quote
Jeanne-Luise Argenau wrote:Michael Harari wrote:Quinn Corvez wrote:Why are you guys acting like this is a logistics cruiser ballance thread?
Logistics are I vital part of any fleet. Part of being a good FC it making sure you can counter enemy logistics with good e-war and if you know the other side has overwhelming logistics, you simply don't take the fight if you are not willing to loose.
Perhaps guardians could do with a little Leeds scan res and sensor strength but that's about it.
They could do with repping an amount of damage that a t2 cruiser can output, not 4 battleships. actually they could deal with 4 bs too in spider tank mode but ccp gave them far to few of a cap recharge.
Englishes very much hard |
Herzog Wolfhammer
Sigma Special Tactics Group
4301
|
Posted - 2014.02.13 02:06:00 -
[2273] - Quote
Is it me or did the Astero and Stratios once have the ability to fit a covert cyno that got removed?
Or was I drunk? Why did I train it?
I know the Nestor never did.
They give the Nestor something special yet?
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James Amril-Kesh
4S Corporation Goonswarm Federation
9011
|
Posted - 2014.02.13 02:42:00 -
[2274] - Quote
Astero and Stratios never had that ability, as far as I can recall. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 02:51:00 -
[2275] - Quote
I am selling 2 Nestor Fits that are actually useful in a fleet.
Start the bidding at 1B. |
Phaade
The Lonetrek Militia Rapidus Incitus Pactum
145
|
Posted - 2014.02.13 03:05:00 -
[2276] - Quote
MeBiatch wrote:Phaade wrote:
ECM is blatantly overpowered. Another thing CCP somehow fails to realize.
Rise has stated he hates ECM. Problem is resourses... It would take programers and QA people away from other items that currently higher on the list. One day ECM will be fixed one day. I mean I fixed it years ago... just waiting on the implementation
What could be higher on the list than balance? Aside from a 0.0 revamp, which will never happen. |
Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 03:26:00 -
[2277] - Quote
Phaade wrote:MeBiatch wrote:Phaade wrote:
ECM is blatantly overpowered. Another thing CCP somehow fails to realize.
Rise has stated he hates ECM. Problem is resourses... It would take programers and QA people away from other items that currently higher on the list. One day ECM will be fixed one day. I mean I fixed it years ago... just waiting on the implementation What could be higher on the list than balance? Aside from a 0.0 revamp, which will never happen.
ECM is an easy fix. Instead of shutting off all targeting systems. Make it shut off drone bandwidth. People can still do other stuff, but they lose connection to drones, and must reconnect and reassign.
Send me my check plz CCP. |
Mike Flynn
Meltdown.
9
|
Posted - 2014.02.13 03:40:00 -
[2278] - Quote
Mario Putzo wrote:Phaade wrote:MeBiatch wrote:Phaade wrote:
ECM is blatantly overpowered. Another thing CCP somehow fails to realize.
Rise has stated he hates ECM. Problem is resourses... It would take programers and QA people away from other items that currently higher on the list. One day ECM will be fixed one day. I mean I fixed it years ago... just waiting on the implementation What could be higher on the list than balance? Aside from a 0.0 revamp, which will never happen. ECM is an easy fix. Instead of shutting off all targeting systems. Make it shut off drone bandwidth. People can still do other stuff, but they lose connection to drones, and must reconnect and reassign. Send me my check plz CCP.
Makes sense actually. ECM should counter Gallente ships well and it really counters everything except Gallente main strength. |
Harvey James
The Sengoku Legacy
648
|
Posted - 2014.02.13 11:38:00 -
[2279] - Quote
Mike Flynn wrote:Mario Putzo wrote:Phaade wrote:MeBiatch wrote:Phaade wrote:
ECM is blatantly overpowered. Another thing CCP somehow fails to realize.
Rise has stated he hates ECM. Problem is resourses... It would take programers and QA people away from other items that currently higher on the list. One day ECM will be fixed one day. I mean I fixed it years ago... just waiting on the implementation What could be higher on the list than balance? Aside from a 0.0 revamp, which will never happen. ECM is an easy fix. Instead of shutting off all targeting systems. Make it shut off drone bandwidth. People can still do other stuff, but they lose connection to drones, and must reconnect and reassign. Send me my check plz CCP. Makes sense actually. ECM should counter Gallente ships well and it really counters everything except Gallente main strength.
it would make sense if it cut off all electronic signals that gives orders too drones ,,, might be a nice way besides nerfing sentries (drone assist too) too balance drones better with a harder counter as they have very little too counter them atm. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Mournful Conciousness
Embers Children TOHA Conglomerate
534
|
Posted - 2014.02.13 11:51:00 -
[2280] - Quote
Mario Putzo wrote:I am selling 2 Nestor Fits that are actually useful in a fleet.
Start the bidding at 1B.
I never buy second-hand goods that people want to sell. I always feel that if the goods were useful, they wouldn't be for sale.
If you're willing to take a 2Bn loss just to be rid of these two abominations, I can only assume you believe that they'll never be useful to you.
Which is what I believe too. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Rek Seven
Probe Patrol Awakened.
1368
|
Posted - 2014.02.13 12:16:00 -
[2281] - Quote
Mike Flynn wrote:Mario Putzo wrote:Phaade wrote:MeBiatch wrote:Phaade wrote:
ECM is blatantly overpowered. Another thing CCP somehow fails to realize.
Rise has stated he hates ECM. Problem is resourses... It would take programers and QA people away from other items that currently higher on the list. One day ECM will be fixed one day. I mean I fixed it years ago... just waiting on the implementation What could be higher on the list than balance? Aside from a 0.0 revamp, which will never happen. ECM is an easy fix. Instead of shutting off all targeting systems. Make it shut off drone bandwidth. People can still do other stuff, but they lose connection to drones, and must reconnect and reassign. Send me my check plz CCP. Makes sense actually. ECM should counter Gallente ships well and it really counters everything except Gallente main strength.
No it doesn't make sense at all... Actually it's a pretty ridiculous proposal as not all ships use drones.
ECM is fine for the most part, they just need to reduce the chance of being perma jammed. +1 |
MeBiatch
GRR GOONS
1732
|
Posted - 2014.02.13 14:26:00 -
[2282] - Quote
Ecm is a terrible mechanic. It should never be chance based. There is no player skill involved...
Ecm and sensor strengh should be changed to how "X" is calculated in the "applied damage" formula.
There are two main formula that decide if and quality of a hit.
The one we are most familiar with is the chance to hit. This is where tracking optimal range ect. Come into place. All the chance to hit formula does is calculate a number between 0 and 1 which is then rated against "X".
Which leads to the damage applied formula. Basically this one determines the quality of hit.
Its the one that says this shot barely scratches to a wreaking hit.
X as it stands is a randomly generated.
I want sensor strength and ecm/eccm help determine how "X" is calculated. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Michael Harari
Genos Occidere HYDRA RELOADED
1077
|
Posted - 2014.02.13 14:32:00 -
[2283] - Quote
Rek Seven wrote:
ECM is fine for the most part, they just need to reduce the chance of being perma jammed.
Quoting from another thread:
Quote: How should it be? Like everything else in the game, there should be diminishing returns on jam strength. Going from 1 jam strength to 2 should be a bigger change in jam probability than going from 2 to 3. In addition, you should never hit 100%.
So proposed new math for ecm:
Jam probability = 2/pi * arctan(jam strength/sensor strength)
This requires an moderate increase in jam strengths across the board, to balance things with the new formula. Some points from this:
0) The 2/pi is just a normalization constant 1) infinite jam strength gives 100% jam probability, as does 0 sensor strength 2) Jam strength = sensor strength gives jam probability 1/2 3) Base Jam strengths should be increased by about 65%, but CCP would have to do some testing on that 4) Arcan is a good function for this, but there are others that would be equally good
|
Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 16:09:00 -
[2284] - Quote
Rek Seven wrote: No it doesn't make sense at all... Actually it's a pretty ridiculous proposal as not all ships use drones. ECM is fine for the most part, they just need to reduce the chance of being perma jammed.
Ya because Missiles and Drones ships get impacted by Tracking Disruptors. BC, BS, Caps all feel the sting from Target Painters. Drone Boats and Missile Chuckers suffer from Nos/Neut. |
Rek Seven
Probe Patrol Awakened.
1369
|
Posted - 2014.02.13 16:26:00 -
[2285] - Quote
Mario Putzo wrote:Rek Seven wrote: No it doesn't make sense at all... Actually it's a pretty ridiculous proposal as not all ships use drones. ECM is fine for the most part, they just need to reduce the chance of being perma jammed.
Ya because Missiles and Drones ships get impacted by Tracking Disruptors. BC, BS, Caps all feel the sting from Target Painters. Drone Boats and Missile Chuckers suffer from Nos/Neut.
You can shoot drones to completely remove drones from the equasion.
Suggesting that ECM is completely redesigned is silly. You can counter ECM with skills, modules and good target calling the same as most things in eve. The problem (if there is on) lies more in the ecm ships instead of the ECM mechanic its self.
If things like ECM didn't exist, you could hardly ever fight outnumbered and then game would just be about who has the biggest blob, even more than it is now.
If you feel so strongly about it, maybe you should create a dedicated thread instead of hijacking this one. +1 |
TXG SYNC
Outer Ring Sleeper Collective Illusion of Solitude
35
|
Posted - 2014.02.13 16:43:00 -
[2286] - Quote
TrouserDeagle wrote:TXG SYNC wrote: A Nestor has no such bonus.
I still don't get why you think this is a bad thing.
I don't think I've said it was a bad thing. I was contrasting real logistics to the Nestor. Some in the thread seem to characterize the Nestor as Yet Another Overpowered Logistics -- assuming the price normalizes to around 1Bn or so over the next few months -- and I disagree both on Logistics being overpowered, and the Nestor being an example of one.
The Nestor has strong bonuses for a tight RR gang once the price comes down a bit. Heck, if you have a lot of spare cash, this kind of crew with some Mobile Depots could be very challenging to fight right now, and the large cargo hold means they'll have enough cap boosters to last quite some time.
I'm going to leave my remaining speculation regarding the role of the Nestor unsaid. We're doing some testing with it, and it has real potential in varying situations; the primary reason to discourage such use today is only the price, and the remote rep range which would really work better if it were 200% instead of 100% bonused. |
Mournful Conciousness
Embers Children TOHA Conglomerate
534
|
Posted - 2014.02.13 16:55:00 -
[2287] - Quote
TXG SYNC wrote:TrouserDeagle wrote:TXG SYNC wrote: A Nestor has no such bonus.
I still don't get why you think this is a bad thing. I don't think I've said it was a bad thing. I was contrasting real logistics to the Nestor. Some in the thread seem to characterize the Nestor as Yet Another Overpowered Logistics -- assuming the price normalizes to around 1Bn or so over the next few months -- and I disagree both on Logistics being overpowered, and the Nestor being an example of one. The Nestor has strong bonuses for a tight RR gang once the price comes down a bit. Heck, if you have a lot of spare cash, this kind of crew with some Mobile Depots could be very challenging to fight right now, and the large cargo hold means they'll have enough cap boosters to last quite some time. I'm going to leave my remaining speculation regarding the role of the Nestor unsaid. We're doing some testing with it, and it has real potential in varying situations; the primary reason to discourage such use today is only the price, and the remote rep range which would really work better if it were 200% instead of 100% bonused.
I don't think anyone is suggesting that the Nestor is another overpowered logistics ship. Far from it. My experiments with it on Sisi suggest that it is capable at spider-tanking, but somewhat vulnerable because the spider cannot manoeuvre meaningfully - rep ranges being a large issue as you alluded to.
My assertion that logistics ships (by which I mean the T2 cruiser variant only) in general, and the guardian in particular are overpowered are explained fully above. Essentially a combination of very high repping power over vast distances while having a combination of extremely tough armour and a tiny sig.
The Nestor does not have these benefits so despite its strong repping power does not enter the same league in terms of difficulty to kill...
...which is where the price comes in.
I completely agree with your sentiment that the price is too high (having said the same myself many times), but your clearing price estimate of 1Bn per hull seems a little high to me given the very small niche in which this ship finds itself useful.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 17:02:00 -
[2288] - Quote
Rek Seven wrote:Mario Putzo wrote:Rek Seven wrote: No it doesn't make sense at all... Actually it's a pretty ridiculous proposal as not all ships use drones. ECM is fine for the most part, they just need to reduce the chance of being perma jammed.
Ya because Missiles and Drones ships get impacted by Tracking Disruptors. BC, BS, Caps all feel the sting from Target Painters. Drone Boats and Missile Chuckers suffer from Nos/Neut. You can shoot drones to completely remove drones from the equasion. Suggesting that ECM is completely redesigned is silly. You can counter ECM with skills, modules and good target calling the same as most things in eve. The problem (if there is on) lies more in the ecm ships instead of the ECM mechanic its self.
Who said anything about being redesigned? You literally would need to replace one line of code. (maybe multiple times but the same line of code) maxtarget=0 becomes maxbandwidth=0. Make the swap where ever needed.
EDIT: You can fight outnumbered all the time, ECM like all EWAR helps but it is hardly the only force multiplier in the game. The issue seems to be that ECM is applicable in all situations, unlike other EWAR options that all have their uses, but also have their limitations or periods of uselessness. |
TXG SYNC
Outer Ring Sleeper Collective Illusion of Solitude
35
|
Posted - 2014.02.13 17:28:00 -
[2289] - Quote
Mournful Conciousness wrote:I completely agree with your sentiment that the price is too high (having said the same myself many times), but your clearing price estimate of 1Bn per hull seems a little high to me given the very small niche in which this ship finds itself useful.
Point acknowledged; I think we're in agreement.
I will add, though -- because I love discussion, not because I'm married to the point of view -- that the Nestor even at 1.6Bn can apparently be fitted so that it out-performs the current 5-man non-escalated Tengu-ball approach toward C5/C6 PvE. Those Tengu balls typically represent somewhere just shy of 10Bn on the field, and are an extremely tough nut to crack, typically requiring a very solid fleet to overcome them. Nestors can apparently do the same job with fewer hulls on the field in a reasonable amount of time. I'll be testing this on Sisi later this week to see how site-completion times compare, and whether it's more worthwhile to go full-logi on the Nestor or focus more on its hybrid role. |
Mike Flynn
Meltdown.
9
|
Posted - 2014.02.13 18:11:00 -
[2290] - Quote
Rek Seven wrote:Mario Putzo wrote:Rek Seven wrote: No it doesn't make sense at all... Actually it's a pretty ridiculous proposal as not all ships use drones. ECM is fine for the most part, they just need to reduce the chance of being perma jammed.
Ya because Missiles and Drones ships get impacted by Tracking Disruptors. BC, BS, Caps all feel the sting from Target Painters. Drone Boats and Missile Chuckers suffer from Nos/Neut. You can shoot drones to completely remove drones from the equasion. Suggesting that ECM is completely redesigned is silly. You can counter ECM with skills, modules and good target calling the same as most things in eve. The problem (if there is on) lies more in the ecm ships instead of the ECM mechanic its self. If things like ECM didn't exist, you could hardly ever fight outnumbered and then game would just be about who has the biggest blob, even more than it is now. If you feel so strongly about it, maybe you should create a dedicated thread instead of hijacking this one.
Sounds like someone could never do without a falcon alt ;) |
|
Mournful Conciousness
Embers Children TOHA Conglomerate
537
|
Posted - 2014.02.13 18:19:00 -
[2291] - Quote
TXG SYNC wrote:Mournful Conciousness wrote:I completely agree with your sentiment that the price is too high (having said the same myself many times), but your clearing price estimate of 1Bn per hull seems a little high to me given the very small niche in which this ship finds itself useful. Point acknowledged; I think we're in agreement. I will add, though -- because I love discussion, not because I'm married to the point of view -- that the Nestor even at 1.6Bn can apparently be fitted so that it out-performs the current 5-man non-escalated Tengu-ball approach toward C5/C6 PvE. Those Tengu balls typically represent somewhere just shy of 10Bn on the field, and are an extremely tough nut to crack, typically requiring a very solid fleet to overcome them. Nestors can apparently do the same job with fewer hulls on the field in a reasonable amount of time. I'll be testing this on Sisi later this week to see how site-completion times compare, and whether it's more worthwhile to go full-logi on the Nestor or focus more on its hybrid role.
I would be interested to hear how it goes. I am in a c6. Please feel free to join the TOHA Lounge in game.
When we (rarely) raid a foreign c5 we do it with guardians and a few battleships and AHACS. The total risk is probably 2Bn maximum. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Mario Putzo
Welping and Dunking.
274
|
Posted - 2014.02.13 19:23:00 -
[2292] - Quote
Mournful Conciousness wrote:Mario Putzo wrote:I am selling 2 Nestor Fits that are actually useful in a fleet.
Start the bidding at 1B. I never buy second-hand goods that people want to sell. I always feel that if the goods were useful, they wouldn't be for sale. If you're willing to take a 2Bn loss just to be rid of these two abominations, I can only assume you believe that they'll never be useful to you. Which is what I believe too.
Huh? I am not selling ships...I am selling EFT XML's. they would be useful, I just don't have enough friends to make them useful vOv |
Mournful Conciousness
Embers Children TOHA Conglomerate
541
|
Posted - 2014.02.13 19:47:00 -
[2293] - Quote
Mario Putzo wrote:Mournful Conciousness wrote:Mario Putzo wrote:I am selling 2 Nestor Fits that are actually useful in a fleet.
Start the bidding at 1B. I never buy second-hand goods that people want to sell. I always feel that if the goods were useful, they wouldn't be for sale. If you're willing to take a 2Bn loss just to be rid of these two abominations, I can only assume you believe that they'll never be useful to you. Which is what I believe too. Huh? I am not selling ships...I am selling EFT XML's. they would be useful, I just don't have enough friends to make them useful vOv
Oh! Heh. Sorry, my mistake.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
W0lf Crendraven
The Tuskers
237
|
Posted - 2014.02.13 20:06:00 -
[2294] - Quote
MeBiatch wrote:Ecm is a terrible mechanic. It should never be chance based. There is no player skill involved...
NO.
Let me start with that all the talk abou ecm beeing chance based and thus terrible is rubbish, people claim its just a dice game and that the rest of eve isnt. They always forget that all combat in even is a game of dice
Quote: A turret with a 100% hit chance will see a natural and unavoidable damage spread between 50% to 149% of its base damage for normal hits, and will always do exactly 300% of its base damage on perfect hits.
This basicelly means that in a 1v1 match there is a chance of one ships doing 50% of its dps the entire fight and the other ship doing 300%. No one ever complains about that.
The problem with ecm isnt the mechanic (its not bad, unlike alll other ewar which is always applied 100% and cant be evaded ecm is the strongest of them all but if it doesnt hit its completly useless) it is that it is also one of teh strongest forms of anti tackle.
You can counter every ewar (bar tps, but they dont impact your offensive capabilities) by piloting, you can negate damps/range td if you get to close, you can counter tracking tds by lowering transversal. And yes you can even counter ecm, simply by kiting it, at 100km the chance to be ecmed is very slim.
The one problem ecm has is that it provides a hardcounter to tackle, if you counterpilot any other ewar ship it is easily killable, if you get clsoe enough to a razu to not be affected by damps you can kill it and there is nothing it can do, if you manage the tds you can kill the curse (if you have a nos) and so on. A good marker is that they all can be soloed by a really good frigate.
But ecm has no minimal range, up close its strongest so you will easily get jammed out and it warps away, its the only ewar you can nagate defensively but not on the offence. This is wrong, and it would be really easy to fix, make ecm have a minimal range of 20km (within that it doesnt work at all) and reduce range boni. Now you can solo them if you are close and they require a bit more piloting as they have to stay in range. |
Michael Harari
Genos Occidere HYDRA RELOADED
1077
|
Posted - 2014.02.13 21:52:00 -
[2295] - Quote
TXG SYNC wrote: and the remote rep range which would really work better if it were 200% instead of 100% bonused. ? Are you suggesting that giving a ship stronger bonuses makes it better? |
Michael Harari
Genos Occidere HYDRA RELOADED
1077
|
Posted - 2014.02.13 21:54:00 -
[2296] - Quote
Mournful Conciousness wrote:[
I don't think anyone is suggesting that the Nestor is another overpowered logistics ship. Far from it. My experiments with it on Sisi suggest that it is capable at spider-tanking, but somewhat vulnerable because the spider cannot manoeuvre meaningfully - rep ranges being a large issue as you alluded to.
Normal RR gangs have to deal with ranges between 4.8 and 8.4km, and they manage to deal with this constraint. |
Kane Fenris
NWP
142
|
Posted - 2014.02.13 23:03:00 -
[2297] - Quote
Michael Harari wrote:Mournful Conciousness wrote:[
I don't think anyone is suggesting that the Nestor is another overpowered logistics ship. Far from it. My experiments with it on Sisi suggest that it is capable at spider-tanking, but somewhat vulnerable because the spider cannot manoeuvre meaningfully - rep ranges being a large issue as you alluded to.
Normal RR gangs have to deal with ranges between 4.8 and 8.4km, and they manage to deal with this constraint.
but most RR gangs dont use heavy drones or sentries as their main weapon ....
imho the ship isnt much use in a RR gang ...... and not outside of one ...... |
Mario Putzo
Welping and Dunking.
289
|
Posted - 2014.02.13 23:19:00 -
[2298] - Quote
Kane Fenris wrote:Michael Harari wrote:Mournful Conciousness wrote:[
I don't think anyone is suggesting that the Nestor is another overpowered logistics ship. Far from it. My experiments with it on Sisi suggest that it is capable at spider-tanking, but somewhat vulnerable because the spider cannot manoeuvre meaningfully - rep ranges being a large issue as you alluded to.
Normal RR gangs have to deal with ranges between 4.8 and 8.4km, and they manage to deal with this constraint. but most RR gangs dont use heavy drones or sentries as their main weapon .... imho the ship isnt much use in a RR gang ...... and not outside of one ......
Actually it has very good RR potential. And most RR gangs use Sentries at least all the Vexor/Domi RR fleets ive ever done have. (this is due to RR mods taking up the highslots on ships vOv)
1B and ill give you a fit for Nestor RR Fleet. |
Jeanne-Luise Argenau
Cruis3r's Cr3w Inc.
73
|
Posted - 2014.02.14 01:48:00 -
[2299] - Quote
Michael Harari wrote:Jeanne-Luise Argenau wrote:Michael Harari wrote:Quinn Corvez wrote:Why are you guys acting like this is a logistics cruiser ballance thread?
Logistics are I vital part of any fleet. Part of being a good FC it making sure you can counter enemy logistics with good e-war and if you know the other side has overwhelming logistics, you simply don't take the fight if you are not willing to loose.
Perhaps guardians could do with a little Leeds scan res and sensor strength but that's about it.
They could do with repping an amount of damage that a t2 cruiser can output, not 4 battleships. actually they could deal with 4 bs too in spider tank mode but ccp gave them far to few of a cap recharge. Englishes very much hard
as late as that post was (this too) and that english isnt my motherlanguage yes. But be reasonable my english doesnt matter. The capacitor on the nestor sucks. It needs either a remote energy transfer bonus, rep cap usage boni or an increase in cap recharge. |
Arthur Aihaken
Embers Children TOHA Conglomerate
2891
|
Posted - 2014.02.14 02:11:00 -
[2300] - Quote
Mario Putzo wrote:Actually it has very good RR potential. And most RR gangs use Sentries at least all the Vexor/Domi RR fleets ive ever done have. (this is due to RR mods taking up the highslots on ships vOv) Have you purchased your Nestor yet...? I am currently away, traveling through time and will be returning last week. |
|
Mario Putzo
Welping and Dunking.
289
|
Posted - 2014.02.14 03:01:00 -
[2301] - Quote
Arthur Aihaken wrote:Mario Putzo wrote:Actually it has very good RR potential. And most RR gangs use Sentries at least all the Vexor/Domi RR fleets ive ever done have. (this is due to RR mods taking up the highslots on ships vOv) Have you purchased your Nestor yet...?
**** no. Why would anyone buy a ship less than a month after its release. Thats just asking to pay like 200% markup cuz of scarcity and "new hotness" value. Ill get a few in a couple months. Provide CCP doesn't chunk all over it before then.
|
Arthur Aihaken
Embers Children TOHA Conglomerate
2891
|
Posted - 2014.02.14 03:33:00 -
[2302] - Quote
Mario Putzo wrote:**** no. Why would anyone buy a ship less than a month after its release. Thats just asking to pay like 200% markup cuz of scarcity and "new hotness" value. Ill get a few in a couple months. Provide CCP doesn't chunk all over it before then. How much do you realistically expect the price to drop? Because it's still hovering around the $1.6-billion mark... I am currently away, traveling through time and will be returning last week. |
Divi Filus
New Xenocracy
40
|
Posted - 2014.02.14 03:36:00 -
[2303] - Quote
Arthur Aihaken wrote:Mario Putzo wrote:**** no. Why would anyone buy a ship less than a month after its release. Thats just asking to pay like 200% markup cuz of scarcity and "new hotness" value. Ill get a few in a couple months. Provide CCP doesn't chunk all over it before then. How much do you realistically expect the price to drop? Because it's still hovering around the $1.6-billion mark...
Because it is still tied to its faction LP conversion rate, unlike every other pirate faction. The drone chip drops will remove this constraint. It is not guaranteed, but not unreasonable to suppose, that these drops will create a downward pressure on the market value. |
Mario Putzo
Welping and Dunking.
289
|
Posted - 2014.02.14 03:43:00 -
[2304] - Quote
Arthur Aihaken wrote:Mario Putzo wrote:**** no. Why would anyone buy a ship less than a month after its release. Thats just asking to pay like 200% markup cuz of scarcity and "new hotness" value. Ill get a few in a couple months. Provide CCP doesn't chunk all over it before then. How much do you realistically expect the price to drop? Because it's still hovering around the $1.6-billion mark...
Probably down to around 1.1-1.3B and when the Chips thing goes live I could see it sitting around 800K-1B. Similar to other faction ships. Might even go cheaper than 800K hard to say until the chips rarity is confirmed. I don't think Nestor will ever be as useful as the Bhaal or Vindi so using them as bench marks with my "in the head" math. |
Michael Harari
Genos Occidere HYDRA RELOADED
1077
|
Posted - 2014.02.14 04:36:00 -
[2305] - Quote
The drone chips will probably have more downward pressure on the price than bpc drops for other pirate factions because of how....algorithmically the drone regions are farmed |
Divi Filus
New Xenocracy
40
|
Posted - 2014.02.14 07:52:00 -
[2306] - Quote
Michael Harari wrote:The drone chips will probably have more downward pressure on the price than bpc drops for other pirate factions because of how....algorithmically the drone regions are farmed
I see what you did there. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
509
|
Posted - 2014.02.14 08:33:00 -
[2307] - Quote
Mario Putzo wrote:Arthur Aihaken wrote:Mario Putzo wrote:**** no. Why would anyone buy a ship less than a month after its release. Thats just asking to pay like 200% markup cuz of scarcity and "new hotness" value. Ill get a few in a couple months. Provide CCP doesn't chunk all over it before then. How much do you realistically expect the price to drop? Because it's still hovering around the $1.6-billion mark... Probably down to around 1.1-1.3B and when the Chips thing goes live I could see it sitting around 800K-1B. Similar to other faction ships. Might even go cheaper than 800K hard to say until the chips rarity is confirmed. I don't think Nestor will ever be as useful as the Vindi so using it as bench marks with my "in the head" math.
they could reduce the vindicator's lowslots by 8 and it would still be stupidly OP (yes, it's time to derail the thread). |
Mario Putzo
Welping and Dunking.
293
|
Posted - 2014.02.14 10:10:00 -
[2308] - Quote
TrouserDeagle wrote:Mario Putzo wrote:Arthur Aihaken wrote:Mario Putzo wrote:**** no. Why would anyone buy a ship less than a month after its release. Thats just asking to pay like 200% markup cuz of scarcity and "new hotness" value. Ill get a few in a couple months. Provide CCP doesn't chunk all over it before then. How much do you realistically expect the price to drop? Because it's still hovering around the $1.6-billion mark... Probably down to around 1.1-1.3B and when the Chips thing goes live I could see it sitting around 800K-1B. Similar to other faction ships. Might even go cheaper than 800K hard to say until the chips rarity is confirmed. I don't think Nestor will ever be as useful as the Vindi so using it as bench marks with my "in the head" math. they could reduce the vindicator's highslots by 8 and it would still be stupidly OP (yes, it's time to derail the thread).
Where did the bad vinditouch you. |
Jell Feed
Republic Military School Minmatar Republic
14
|
Posted - 2014.02.14 14:59:00 -
[2309] - Quote
Michael Harari wrote:James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them. 1 scythe repping 1 moa reps 1300 dps, roughly 3-4x the damage that a typical cruiser can put out. As a cruiser, it should rep about the same damage that a cruiser does. 1 scythe repping 1 moa should rep more like 300 dps. It should also do it at typical cruiser ranges of maybe 20-30km. Even on a shield thorax, the scythe reps over 800 dps. A team of 1 scythe+1 thorax vs another scythe+thorax ends in a stalemate - neither side can kill the other. And this is without getting into t2 logi which rep even more. (A basi reps almost twice as much)
Michael Harari wrote:A team of 1 scythe+1 thorax vs another scythe+thorax ends in a stalemate - neither side can kill the other.
Really... kill the other scythe first...
Michael Harari wrote: As a cruiser, it should rep about the same damage that a cruiser does. 1 scythe repping 1 moa should rep more like 300 dps. It should also do it at typical cruiser ranges of maybe 20-30km.
then whats the point of a logistic ship... 2 actvive tanked dps ships will always be better.
|
Arthur Aihaken
Embers Children TOHA Conglomerate
2894
|
Posted - 2014.02.14 22:23:00 -
[2310] - Quote
I keep seeing the odd comment that Nestors don't suck. I think the sales numbers speak for themselves, but I'd like to hear from some satisfied owners (not speculators)... I am currently away, traveling through time and will be returning last week. |
|
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
729
|
Posted - 2014.02.14 23:49:00 -
[2311] - Quote
Regarding the Nestor and reps:
It is my opinion that reps themselves need a bit of a looking at. I think all remote reppers/remote transfer arrays of all sizes need to have their ranges looked at. I think they are all a bit too short ranged which is one reason they aren't all too hot when mounted to something other than a logistics cruiser. I think increasing the range on all remote assistance would help ships like the Nestor as well as potentially improve the meta a bit by making their fittment to non logi/support vessels a bit more viable. I know spidertanking has been a thing for the longest time, but it can't hurt to t
Obviously a buff in rance means logis would need their bonus scaled back, but the range after bonus should remain about the same |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
110
|
Posted - 2014.02.15 00:39:00 -
[2312] - Quote
Nestor is garbage.
A 180mil dominix is better then nestor in every single way.
So, devs, take your nestor, take your drone region drops idea, and go back to the drawing board.
|
Mario Putzo
Welping and Dunking.
296
|
Posted - 2014.02.15 01:46:00 -
[2313] - Quote
LUMINOUS SPIRIT wrote:Nestor is garbage.
A 180mil dominix is better then nestor in every single way.
So, devs, take your nestor, take your drone region drops idea, and go back to the drawing board.
This is actually false. You can get similar DPS, similar damage application, better tank, better on field longevity. You can fit the Nestor to be a very strong fleet ship in larger numbers, to the point that it would wipe the field with any equally fielded dominix fleet.
Ill sell the Fits start bib @ 1B each.
The only thing the Dominix does better is it costs less. That being said the Nestor does need some help to make it more friendly for smaller group use (which I think was its intended use) |
Hena Muri
Underking Family
14
|
Posted - 2014.02.15 03:27:00 -
[2314] - Quote
Mario Putzo wrote:LUMINOUS SPIRIT wrote:Nestor is garbage.
A 180mil dominix is better then nestor in every single way.
So, devs, take your nestor, take your drone region drops idea, and go back to the drawing board.
This is actually false. You can get similar DPS, similar damage application, better tank, better on field longevity. You can fit the Nestor to be a very strong fleet ship in larger numbers, to the point that it would wipe the field with any equally fielded dominix fleet. Ill sell the Fits start bib @ 1B each. The only thing the Dominix does better is it costs less. That being said the Nestor does need some help to make it more friendly for smaller group use (which I think was its intended use)
The problem here is that if you bring the same cost to the field the Domi's will wipe the board with you. You can get almost 10 Domi's for every 1 Nestor right now. If they get the price down to 800mil that's still 4-5 domi's per Nestor.
If you do the same comparison with Rattlesnakes + Logi's you're in so deep you won't be able to kill a single ship before your fleet is gone (barring alpha shot tactics from mass sentry drone assisting in massive fleet engagements but the Rattlesnake has 150K EHP compared to the 90k of the nestor so it takes more drones per kill as well). You can literally get three rattlesnakes and a Logi for every Nestor. The Rattlesnake puts out the same DPS, has a godly tank, and is less than 1/3 the going price of a Nestor. A single Logi will easily outperform two Nestor's.
On a per person basis I like the Nestor. It has the ability to fleet force multiply in ways only carriers can otherwise. But that cap. Damn, when I'm fitting a Nestor, I spend sooooooo much fitting on getting the cap to useable levels on an ALL V character that by the time I finish there is no way I can justify even 800 million on this ship.
A well fit tengu is about 600 mil, fielding four of those brings me to 2.4 mil. If the Nestor was at 800 mil just the tech 2 cap rigs needed to make it work would still bring an equivalent fleet to 3 billion isk and have way more risk running sites. All of that for 1 less player. (Note: that I am not calculating in the sig radius reduction or the training time of the tengu either as that makes this comparison even more absurd.)
I'd like to see what the Nestor would be like with a more reasonable cap. The Nightmare has 6950 base capacitor with 15 cap/sec and uses only four lasers compared to the Nestor's 5. The Nestor currently has 6200 with 14.8 cap per second. I would love to see the Nestor treated like it's actually supposed to fire it's lasers and be brought up to 6950 as well, but keep the same recharge time, it'll only amount to about a 1.7 cap per second increase or about 12% but that'll mean one less Capacitor Control Circuit or one less Cap recharger needed which will hopefully give the ship the extra tank/DPS that most people are looking for to justify the billion isk price tag it should have.
Simulating this with EFT using a large Cap Battery 2 (only adds 700 instead of 750) gives more reasonable cap numbers.
As long as I don't swap to conflag I can easily fire 4 lasers and keep two reps going constantly. Given the ship really needs one drone link augmentor anyway that's a full fit.
Alternatively, (but this doesn't help the sentry people any, and maybe that's the point). You could put a done navigation computer 2's bonus in the drone bonus for the ship which frees up that mid slot instead. My issue there is that this ship feels heavily bonused already and while some of them will largely be unused, it still feels wrong to fix it through bonuses than base stats.
Just my $.02 _WAter_
|
Mario Putzo
Welping and Dunking.
296
|
Posted - 2014.02.15 03:32:00 -
[2315] - Quote
You'll have to pay the price if you want the advice.
|
Arthur Aihaken
Embers Children TOHA Conglomerate
2895
|
Posted - 2014.02.15 04:09:00 -
[2316] - Quote
Mario Putzo wrote:You'll have to pay the price if you want the advice. Notice there are no takers...? I am currently away, traveling through time and will be returning last week. |
Mario Putzo
Welping and Dunking.
296
|
Posted - 2014.02.15 05:54:00 -
[2317] - Quote
Arthur Aihaken wrote:Mario Putzo wrote:You'll have to pay the price if you want the advice. Notice there are no takers...?
Well no ****. No one is going to pay 1B for a fit they can figure out themselves in EFT. It shouldn't be to hard for people to figure out how to fit one tbh.
Ill make you a special offer though for this limit time only I will provide you with the DPS fit, and the Tank Fit for the low price of 500M.
|
Arthur Aihaken
Embers Children TOHA Conglomerate
2895
|
Posted - 2014.02.15 06:14:00 -
[2318] - Quote
Mario Putzo wrote:Well no ****. No one is going to pay 1B for a fit they can figure out themselves in EFT. It shouldn't be to hard for people to figure out how to fit one tbh.
Ill make you a special offer though for this limit time only I will provide you with the DPS fit, and the Tank Fit for the low price of 500M. "By Grabthar's hammer... what a savings!" I am currently away, traveling through time and will be returning last week. |
Mario Putzo
Welping and Dunking.
296
|
Posted - 2014.02.15 06:40:00 -
[2319] - Quote
Arthur Aihaken wrote:Mario Putzo wrote:Well no ****. No one is going to pay 1B for a fit they can figure out themselves in EFT. It shouldn't be to hard for people to figure out how to fit one tbh.
Ill make you a special offer though for this limit time only I will provide you with the DPS fit, and the Tank Fit for the low price of 500M. "By Grabthar's hammer... what a savings!"
Really though, it isn't fit much different than a domi. It has a bit less overall range and tracking but it has a much higher EHP, and is capable of scaling much higher RR numbers and being Cap Stable. With the exact same DPS and Alpha Damage.
Basically you pay for Cap Stability, A higher DPS tank, and a Higher buffer EHP. When the price comes down this ship will be better to field over a domi in most scenarios. Exception being small numbers.
|
sabastyian
Death By Design
22
|
Posted - 2014.02.15 06:42:00 -
[2320] - Quote
http://i.imgur.com/3modQ1Q.jpg The tank is underwhelming for the price of 6b ( slaved, 2.3-2.5 for the fit ) Cap life is horrible, cap transfers give more cap then they take and this fit is receiving 2 transfers. Needs the mindflood and ra-706 to be cap stable, could probably make this a little better, this is just something i threw togther |
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Mario Putzo
Welping and Dunking.
296
|
Posted - 2014.02.15 06:43:00 -
[2321] - Quote
That is a terrible fit. |
Arthur Aihaken
Embers Children TOHA Conglomerate
2896
|
Posted - 2014.02.15 06:55:00 -
[2322] - Quote
Mario Putzo wrote:That is a terrible fit. It's a dreadfully horrible design. You were expecting good fits? I am currently away, traveling through time and will be returning last week. |
Mario Putzo
Welping and Dunking.
296
|
Posted - 2014.02.15 07:52:00 -
[2323] - Quote
Arthur Aihaken wrote:Mario Putzo wrote:That is a terrible fit. It's a dreadfully horrible design. You were expecting good fits? I have one. Well two really since they work together, but I can fit a Nestor just fine for fleets fights. Solo....well its **** for solo imo. But in a group its better than the other drone boat out there. HTH.
DPS: http://i.imgur.com/MFXcqMr.png 563 DPS/2250Volley (~200KEHP Cap Stable) Tank: http://i.imgur.com/aVxfD0l.png 338DPS/1350DPS (~315KEHP Cap Stable) Fleet of 10 Nestors provides 6600 EDPS Tank Cap Stable with 5405 DPS 21600 Volley @ 105K + 57K FO. (assuming primary target is tank fit with 9 Nestors DPS fit.)
While they cost more they are the best subcap droneboats you can field.
TP can be exchanged for a prop mod. If you do not think MMJD will suffice. Can do full Optimal or Full Tracking Scripts depending on the fight. Close Range with Gardes + Tracking is 751/3005 DPS fit 450/1800 Tank Fit Can hold 3 Sentyr flights + Reserve Support Drones (mediums and lights)
Domi is cheaper but Nestor is better. |
Nikuno
Atomic Heroes The G0dfathers
197
|
Posted - 2014.02.15 18:13:00 -
[2324] - Quote
Mario Putzo wrote:Arthur Aihaken wrote:Mario Putzo wrote:That is a terrible fit. It's a dreadfully horrible design. You were expecting good fits? Stuff.... But in a group its better than the other drone boat out there....stuff
Rattlesnake is better for tank and dps combination and cheaper... much cheaper |
Onictus
Silver Snake Enterprise Fatal Ascension
832
|
Posted - 2014.02.15 18:18:00 -
[2325] - Quote
Mario Putzo wrote:.
I still think the Nestor would be better served as a Blackops Logistics vessel.
Remove the Drone bonus Remove the laser bonus Remove the virus bonus Cut Drone bay to 225
Add Cap Transfer Bonus/Range (Amarr BS) Add Logistic Drone Bonus (Galentte BS) Add Fuel Bay (can jump to BlopsCyno, can not bridge though) *No Speed Reduction when using a cloaking device* or Cov Ops cloak if CCP wants it to be useful in WH space and General Space.
I honestly think that this ship should be the Logistics vessel that Black Ops so desperately needs to make it a fleet that does something other than gank. Fitting T3's with remote reps is a gimmick and it can be remedied with allowing Nestor to Bridge to covert cynos.
(Also I would like to thank the donators who believed in the hype for the ~2.2B received in exchange for XML's. Sorry the fits are public now.)
Exactly what I said originally.
We are going to have to wait for them to screw up the BLOPs hulls as well first though it seems. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2998
|
Posted - 2014.02.15 18:48:00 -
[2326] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=4240701#post4240701
Capacitor Logi Nestor? Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Mario Putzo
Welping and Dunking.
296
|
Posted - 2014.02.15 19:06:00 -
[2327] - Quote
Nikuno wrote:Mario Putzo wrote:Arthur Aihaken wrote:Mario Putzo wrote:That is a terrible fit. It's a dreadfully horrible design. You were expecting good fits? Stuff.... But in a group its better than the other drone boat out there....stuff Rattlesnake is better for tank and dps combination and cheaper... much cheaper
Much cheaper right now,,,the ship isnt even a month old, calm your ****. And in a group a RR Nestor Fleet will also beat a Rattlesnake fleet. |
Mournful Conciousness
Embers Children TOHA Conglomerate
562
|
Posted - 2014.02.15 21:28:00 -
[2328] - Quote
Mario Putzo wrote:Nikuno wrote:Mario Putzo wrote:Arthur Aihaken wrote:Mario Putzo wrote:That is a terrible fit. It's a dreadfully horrible design. You were expecting good fits? Stuff.... But in a group its better than the other drone boat out there....stuff Rattlesnake is better for tank and dps combination and cheaper... much cheaper Much cheaper right now,,,the ship isnt even a month old, calm your ****. And in a group a RR Nestor Fleet will also beat a Rattlesnake fleet.
It cannot get cheaper. There is no rational incentive to produce them at all if they get cheaper. Their price is dictated by the price of sisters probes, implants, cruisers, probe launchers and frigates since Nestor production competes for LP against the production of these other LP-store items.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
270
|
Posted - 2014.02.15 21:52:00 -
[2329] - Quote
Increase the capacitor and let it use cov ops cloak, but no covert bridge.
I have spoken. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Divi Filus
New Xenocracy
40
|
Posted - 2014.02.15 22:08:00 -
[2330] - Quote
Mournful Conciousness wrote:It cannot get cheaper. There is no rational incentive to produce them at all if they get cheaper. Their price is dictated by the price of sisters probes, implants, cruisers, probe launchers and frigates since Nestor production competes for LP against the production of these other LP-store items.
I can't help but feel that you're willfully ignoring the potential effects of the drone drops. You think people produce Nightmares, Machariels, or Rattlesnakes because they're the most profitable LP-to-ISK converters in their respective LP stores? They're not even close. BPC drops remove their dependance on the LP market value and drive their costs way down. Hell, it was barely more than a year ago that Machariels were as or more expensive than Nestors are now (and fully twice their current market value). |
|
Mournful Conciousness
Embers Children TOHA Conglomerate
567
|
Posted - 2014.02.15 22:13:00 -
[2331] - Quote
Mario Putzo wrote:Arthur Aihaken wrote:Mario Putzo wrote:Well no ****. No one is going to pay 1B for a fit they can figure out themselves in EFT. It shouldn't be to hard for people to figure out how to fit one tbh.
Ill make you a special offer though for this limit time only I will provide you with the DPS fit, and the Tank Fit for the low price of 500M. "By Grabthar's hammer... what a savings!" Really though, it isn't fit much different than a domi. It has a bit less overall range and tracking but it has a much higher EHP, and is capable of scaling much higher RR numbers and being Cap Stable. With the exact same DPS and Alpha Damage. Basically you pay for Cap Stability, A higher DPS tank, and a Higher buffer EHP. When the price comes down this ship will be better to field over a domi in most scenarios. Exception being small numbers.
There is actually a limit to the scalability of Nestor remote reps as fleets get larger: max lockable targets and locking time.
By the time you've locked the repair target, he may well be dead.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Mournful Conciousness
Embers Children TOHA Conglomerate
567
|
Posted - 2014.02.15 22:17:00 -
[2332] - Quote
Divi Filus wrote:Mournful Conciousness wrote:It cannot get cheaper. There is no rational incentive to produce them at all if they get cheaper. Their price is dictated by the price of sisters probes, implants, cruisers, probe launchers and frigates since Nestor production competes for LP against the production of these other LP-store items. I can't help but feel that you're willfully ignoring the potential effects of the drone drops. You think people produce Nightmares, Machariels, or Rattlesnakes because they're the most profitable LP-to-ISK converters in their respective LP stores? They're not even close. BPC drops remove their dependance on the LP market value and drive their costs way down. Hell, it was barely more than a year ago that Machariels were as or more expensive than Nestors are now (and fully twice their current market value).
Please supply a mathematical illustration of the discount factor produced by bpc drops.
I will believe you if you can prove this using current market prices of materials, vindicators and items that compete for LP with vindicators.
If we compute this discount factor, we can apply it to the Nestor and then base our expectations of performance from there.
If that discount factor is <= 0.3 then you'll have me convinced.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Divi Filus
New Xenocracy
40
|
Posted - 2014.02.15 23:33:00 -
[2333] - Quote
Mournful Conciousness wrote:Divi Filus wrote:Mournful Conciousness wrote:It cannot get cheaper. There is no rational incentive to produce them at all if they get cheaper. Their price is dictated by the price of sisters probes, implants, cruisers, probe launchers and frigates since Nestor production competes for LP against the production of these other LP-store items. I can't help but feel that you're willfully ignoring the potential effects of the drone drops. You think people produce Nightmares, Machariels, or Rattlesnakes because they're the most profitable LP-to-ISK converters in their respective LP stores? They're not even close. BPC drops remove their dependance on the LP market value and drive their costs way down. Hell, it was barely more than a year ago that Machariels were as or more expensive than Nestors are now (and fully twice their current market value). Please supply a mathematical illustration of the discount factor produced by bpc drops. I will believe you if you can prove this using current market prices of materials, vindicators and items that compete for LP with vindicators. If we compute this discount factor, we can apply it to the Nestor and then base our expectations of performance from there. If that discount factor is <= 0.3 then you'll have me convinced.
In the first place, it isn't my job to convince you or to supply mathematical modelsGÇöI've supplied enough charts to this thread as it is. As far as I'm concerned, it suffices to point out that your argument that the Nestor's price cannot fall fails because its central premiseGÇöthat its market value is tied to its LP costGÇöis flawed: those ties are cut the moment a drop mechanism is in place.
But for the sake of argument (because I do love a good argument), let's take a single example: the Machariel. The Machariel's market value isn't tied to its LP store cost because, as will be true of the Nestor, there is a drop mechanism. Let us suppose that, instead, the Mach's market value were strictly tied to its LP store cost, and let us suppose (following your reasoning) that its LP-ISK conversion rate must be competitive with the other items in the store in order to incentivize its production. In order to compete with the fifth most valuable item in the Archangel LP store at current conversion rates (based on Jita buy orders), factoring in production costs, the Machariel would have to have a price tag at right around 4 billion ISK. In order to compete with a BPC-produced Cynabal (which, incidentally, is currently the 31st best LP-ISK converter in Archangel store), the Machariel need only sell for a modest 1.02 billion: a much more reasonable figure to be sure, but still a 32% increase over current Mach sell prices. Further comparisons are left as an exercise for any reader with way too much time on their hands. |
Mournful Conciousness
Embers Children TOHA Conglomerate
573
|
Posted - 2014.02.16 00:00:00 -
[2334] - Quote
Divi Filus wrote:Mournful Conciousness wrote:Divi Filus wrote:Mournful Conciousness wrote:It cannot get cheaper. There is no rational incentive to produce them at all if they get cheaper. Their price is dictated by the price of sisters probes, implants, cruisers, probe launchers and frigates since Nestor production competes for LP against the production of these other LP-store items. I can't help but feel that you're willfully ignoring the potential effects of the drone drops. You think people produce Nightmares, Machariels, or Rattlesnakes because they're the most profitable LP-to-ISK converters in their respective LP stores? They're not even close. BPC drops remove their dependance on the LP market value and drive their costs way down. Hell, it was barely more than a year ago that Machariels were as or more expensive than Nestors are now (and fully twice their current market value). Please supply a mathematical illustration of the discount factor produced by bpc drops. I will believe you if you can prove this using current market prices of materials, vindicators and items that compete for LP with vindicators. If we compute this discount factor, we can apply it to the Nestor and then base our expectations of performance from there. If that discount factor is <= 0.3 then you'll have me convinced. In the first place, it isn't my job to convince you or to supply mathematical modelsGÇöI've supplied enough charts to this thread as it is. As far as I'm concerned, it suffices to point out that your argument that the Nestor's price cannot fall fails because its central premiseGÇöthat its market value is tied to its LP costGÇöis flawed: those ties are cut the moment a drop mechanism is in place. But for the sake of argument (because I do love a good argument), let's take a single example: the Machariel. The Machariel's market value isn't tied to its LP store cost because, as will be true of the Nestor, there is a drop mechanism. Let us suppose that, instead, the Mach's market value were strictly tied to its LP store cost, and let us suppose (following your reasoning) that its LP-ISK conversion rate must be competitive with the other items in the store in order to incentivize its production. In order to compete with the fifth most valuable item in the Archangel LP store at current conversion rates (based on Jita buy orders), factoring in production costs, the Machariel would have to have a price tag at right around 4 billion ISK. In order to compete with a BPC-produced Cynabal (which, incidentally, is currently the 31st best LP-ISK converter in Archangel store), the Machariel need only sell for a modest 1.02 billion: a much more reasonable figure to be sure, but still a 32% increase over current Mach sell prices. Further comparisons are left as an exercise for any reader with way too much time on their hands. EDIT: Oh, and in case anyone was wondering, the BPC-produced Machariel is currently the 47th most valuable LP-ISK converter in its store, at 1315.6 ISK/LP; compare to the BPC-produced Cynabal, at 1931.5 ISK/LP.
So that's a discount factor of 0.68. Just over half of what it would need to be to make the Nestor a reasonable purchase in my estimation.
Better hope those drones are generous...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Divi Filus
New Xenocracy
40
|
Posted - 2014.02.16 00:02:00 -
[2335] - Quote
Mournful Conciousness wrote:
So that's a discount factor of 0.68. Just over half of what it would need to be to make the Nestor a reasonable purchase in my estimation.
Better hope those drones are generous...
0.68 if you use the Cynabal as a benchmark. Considerably greater if you use the higher-value items in the store. EDIT: And bear in mind that in comparing to the Cynabal, we are comparing to something that itself benefits from a drop mechanism which could drive down its ISK/LP rate. |
Onictus
Silver Snake Enterprise Fatal Ascension
834
|
Posted - 2014.02.16 00:06:00 -
[2336] - Quote
Divi Filus wrote:Mournful Conciousness wrote:It cannot get cheaper. There is no rational incentive to produce them at all if they get cheaper. Their price is dictated by the price of sisters probes, implants, cruisers, probe launchers and frigates since Nestor production competes for LP against the production of these other LP-store items. I can't help but feel that you're willfully ignoring the potential effects of the drone drops. You think people produce Nightmares, Machariels, or Rattlesnakes because they're the most profitable LP-to-ISK converters in their respective LP stores? They're not even close. BPC drops remove their dependance on the LP market value and drive their costs way down. Hell, it was barely more than a year ago that Machariels were as or more expensive than Nestors are now (and fully twice their current market value).
wrong.
The LP conversions on the pirate faction ships is actually pretty crappy, along the lines of a selling implants for one of the empire navies, they make under 1000isk per LP. Angle space goes from Tenerfis to I think Scalding Pass (I think its been a while since I was up there), Serpentis from Fade to Fountan, Gurista from Pure Blind around to Tenal.
The drones are a goodly number of regions, but its going to be a minute before there is any volume coming out of there, if you haven't noticed there is a bit of a war going on in the area, and Solar wants their traditional home back. |
Mario Putzo
Welping and Dunking.
296
|
Posted - 2014.02.16 00:07:00 -
[2337] - Quote
Heh these guys who think Nestor is going stay at 1.6B make me laugh.
HAHAHA
^ See, Just like that. Nestor will be worth around 800K when all is said and done...because "balance".
|
Divi Filus
New Xenocracy
40
|
Posted - 2014.02.16 00:07:00 -
[2338] - Quote
Onictus wrote:Divi Filus wrote:Mournful Conciousness wrote:It cannot get cheaper. There is no rational incentive to produce them at all if they get cheaper. Their price is dictated by the price of sisters probes, implants, cruisers, probe launchers and frigates since Nestor production competes for LP against the production of these other LP-store items. I can't help but feel that you're willfully ignoring the potential effects of the drone drops. You think people produce Nightmares, Machariels, or Rattlesnakes because they're the most profitable LP-to-ISK converters in their respective LP stores? They're not even close. BPC drops remove their dependance on the LP market value and drive their costs way down. Hell, it was barely more than a year ago that Machariels were as or more expensive than Nestors are now (and fully twice their current market value). wrong. The LP conversions on the pirate faction ships is actually pretty crappy, along the lines of a selling implants for one of the empire navies, they make under 1000isk per LP. Angle space goes from Tenerfis to I think Scalding Pass (I think its been a while since I was up there), Serpentis from Fade to Fountan, Gurista from Pure Blind around to Tenal. The drones are a goodly number of regions, but its going to be a minute before there is any volume coming out of there, if you haven't noticed there is a bit of a war going on in the area, and Solar wants their traditional home back.
I can't really make sense of this. Who's wrong?
|
Onictus
Silver Snake Enterprise Fatal Ascension
834
|
Posted - 2014.02.16 00:11:00 -
[2339] - Quote
Divi Filus wrote:Onictus wrote:Divi Filus wrote:Mournful Conciousness wrote:It cannot get cheaper. There is no rational incentive to produce them at all if they get cheaper. Their price is dictated by the price of sisters probes, implants, cruisers, probe launchers and frigates since Nestor production competes for LP against the production of these other LP-store items. I can't help but feel that you're willfully ignoring the potential effects of the drone drops. You think people produce Nightmares, Machariels, or Rattlesnakes because they're the most profitable LP-to-ISK converters in their respective LP stores? They're not even close. BPC drops remove their dependance on the LP market value and drive their costs way down. Hell, it was barely more than a year ago that Machariels were as or more expensive than Nestors are now (and fully twice their current market value). wrong. The LP conversions on the pirate faction ships is actually pretty crappy, along the lines of a selling implants for one of the empire navies, they make under 1000isk per LP. Angle space goes from Tenerfis to I think Scalding Pass (I think its been a while since I was up there), Serpentis from Fade to Fountan, Gurista from Pure Blind around to Tenal. The drones are a goodly number of regions, but its going to be a minute before there is any volume coming out of there, if you haven't noticed there is a bit of a war going on in the area, and Solar wants their traditional home back. I can't really make sense of this. Who's wrong?
I mis-read the quote.
I'll go back and fix it. |
Mournful Conciousness
Embers Children TOHA Conglomerate
573
|
Posted - 2014.02.16 00:13:00 -
[2340] - Quote
Until someone does the maths, using data available in eve-central, everyone is likely to be wrong.
If drones drop something else other than nestors, I can concede that it's possible that the Nestor's price will be depressed to ~450m as it should be.
If they don't thern there is therefore no point running them for Nestors, because Nestors won't sell at a higher price*
The Market in Nestors will not unstick in this case.
* this is my opinion. I could be wrong about this number, but it is certainly the clearing price for me.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
|
Onictus
Silver Snake Enterprise Fatal Ascension
834
|
Posted - 2014.02.16 00:14:00 -
[2341] - Quote
Mario Putzo wrote:Heh these guys who think Nestor is going stay at 1.6B make me laugh.
HAHAHA
^ See, Just like that. Nestor will be worth around 800K when all is said and done...because "balance".
Its not worth 800k
800k I'll just drop a Thanatos, that is cheaper to buy AND cheaper to lose. If I drop 800k on a battleship I want performance.
Not slow ass logi with the DPS of a cruiser and no range. |
Arthur Aihaken
Embers Children TOHA Conglomerate
2911
|
Posted - 2014.02.16 00:26:00 -
[2342] - Quote
Mario Putzo wrote:^ See, Just like that. Nestor will be worth around 800K when all is said and done...because "balance". I think 800k might be a tad optimistic... I am currently away, traveling through time and will be returning last week. |
Mournful Conciousness
Embers Children TOHA Conglomerate
574
|
Posted - 2014.02.16 01:13:00 -
[2343] - Quote
Arthur Aihaken wrote:Mario Putzo wrote:^ See, Just like that. Nestor will be worth around 800K when all is said and done...because "balance". I think 800k might be a tad optimistic...
Agreed. I pay 400 for a stratios because it's a little different to your run-of-the-mill covert T3 and does roughly the same job for roughly the same money.
I pay 150m for an astero because it can do something no other covert frigate can do - survive once it's tackled something.
What would I pay for a Nestor? It's a drone boat with low mobility and no range bonuses for sentries. It's not much use for RR unless in a smal gang where it can pre-lock friendlies, but those friendlies better stay very close... If the fight moves 20km away then you can forget getting RR from this ship.
You can spider tank it, but again limited mobility and drone range means that almost any fleet can simply evade and either move on, reinforce or reship and come back in deadly force.
The rattlesnake is often mentioned and it's an excellent, tough ship that's excellent and finishing off what a tackling cruiser starts.
The Nestor is not as good in the same role.
I have always maintained that for me the Nestor's clearing price is 450m. On reflection, that's too high - it's not as valuable as a stratios to me - and I am someone who tries to think of creative ways to use ships that no-one likes. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Arthur Aihaken
Embers Children TOHA Conglomerate
2911
|
Posted - 2014.02.16 01:32:00 -
[2344] - Quote
Mournful Conciousness wrote:Agreed. I pay 400 for a stratios because it's a little different to your run-of-the-mill covert T3 and does roughly the same job for roughly the same money. And it's obtainable for a fraction of the skill set without the same adverse loss of SP when you eventually lose it.
Quote:I have always maintained that for me the Nestor's clearing price is 450m. On reflection, that's too high - it's not as valuable as a stratios to me - and I am someone who tries to think of creative ways to use ships that no-one likes. Covert Ops cloak capability would add $200-$250 million to the price. Heck, if they got rid of the drones and lasers for missiles I'd be all over it like Pooh Bear on a pot of honey. Even if it does resemble a certain kitchen appliance... I am currently away, traveling through time and will be returning last week. |
Mournful Conciousness
Embers Children TOHA Conglomerate
575
|
Posted - 2014.02.16 01:37:00 -
[2345] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:Agreed. I pay 400 for a stratios because it's a little different to your run-of-the-mill covert T3 and does roughly the same job for roughly the same money. And it's obtainable for a fraction of the skill set without the same adverse loss of SP when you eventually lose it. Quote:I have always maintained that for me the Nestor's clearing price is 450m. On reflection, that's too high - it's not as valuable as a stratios to me - and I am someone who tries to think of creative ways to use ships that no-one likes. Covert Ops cloak capability would add $200-$250 million to the price. Heck, if they got rid of the drones and lasers for missiles I'd be all over it like Pooh Bear on a pot of honey. Even if it does resemble a certain kitchen appliance...
Amarr bonus: 100% bonus to the effect radius of smartbombs per level Gallente Bonus: 50% bonus to RoF of FoF missiles.
Now put them in a spider-tanked blob...
:-)
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Arthur Aihaken
Embers Children TOHA Conglomerate
2911
|
Posted - 2014.02.16 01:39:00 -
[2346] - Quote
Mournful Conciousness wrote:Amarr bonus: 100% bonus to the effect radius of smartbombs per level Gallente Bonus: 50% bonus to RoF of FoF missiles. Now put them in a spider-tanked blob... :-)
Haha, that's just evil. I am currently away, traveling through time and will be returning last week. |
Mario Putzo
Welping and Dunking.
297
|
Posted - 2014.02.16 01:50:00 -
[2347] - Quote
Mournful Conciousness wrote:Arthur Aihaken wrote:Mario Putzo wrote:^ See, Just like that. Nestor will be worth around 800K when all is said and done...because "balance". I think 800k might be a tad optimistic... What would I pay for a Nestor? It's a drone boat with low mobility and no range bonuses for sentries. It's not much use for RR unless in a smal gang where it can pre-lock friendlies, but those friendlies better stay very close... If the fight moves 20km away then you can forget getting RR from this ship. You can spider tank it, but again limited mobility and drone range means that almost any fleet can simply evade and either move on, reinforce or reship and come back in deadly force. The rattlesnake is often mentioned and it's an excellent, tough ship that's excellent and finishing off what a tackling cruiser starts. The Nestor is not as good in the same role. I have always maintained that for me the Nestor's clearing price is 450m. On reflection, that's too high - it's not as valuable as a stratios to me - and I am someone who tries to think of creative ways to use ships that no-one likes.
No other RR concept has the range a Nestor does. So in that it is the best ship in the game for RR. (other than Logistics Ships of course) Drone Range can exceed 100K+57K Falloff, so I guess ya ships can run away. Rattler is better in a solo setting, in a fleet setting Nestor dumps all over it.
You haven't thought that far out of the box if you think any of the above 3 points are incorrect.
|
Arthur Aihaken
Embers Children TOHA Conglomerate
2911
|
Posted - 2014.02.16 01:54:00 -
[2348] - Quote
Mario Putzo wrote:You haven't thought that far out of the box if you think any of the above 3 points are incorrect. How many Nestors do you own again...? I am currently away, traveling through time and will be returning last week. |
Mournful Conciousness
Embers Children TOHA Conglomerate
575
|
Posted - 2014.02.16 02:25:00 -
[2349] - Quote
Mario Putzo wrote:
No other RR concept has the range a Nestor does. So in that it is the best ship in the game for RR. (other than Logistics Ships of course) Drone Range can exceed 100K+57K Falloff, so I guess ya ships can run away. Rattler is better in a solo setting, in a fleet setting Nestor dumps all over it.
You haven't thought that far out of the box if you think any of the above 3 points are incorrect.
I like a challenge as much as the next man.
In order to use the drone range you mention, you must fit 4x DLA II to either ship. This leaves 3 slots for RR on the nestor and 2 on rattlesnake.
Put 4 hardeners a DCII and a DDA on the nestor. Mid slots will need some cap boosters and then whatever else you need (omnis, target painters [but useless at that range], ecm [ditto])
Put 4 specific resists an and adapative on the rattlesnake, a couple of resist rigs , DC II, 3 DDAs and 2 expanded cargo holds (for cap boosters) on the rattlesnake.
The rattlesnake tanks 75% of what the nestor tanks per repping partner (1838 vs 2460 - I have used overheated hardeners since that's what you would do if you were primary).
The rattlesnake delivers 657dps compared to the nestor's 484 - 135%. Inverting that, the nestor delivers 73% of the rattlesnake's damage.
The rattlesnake can survive a longer engagement, the nestor more short term punishment. The rattlesnake has 40% more EHP.
The rattlesnake will deliver more damage to enemies which will (hopefully) reduce the incoming dps.
To me they seem roughly equivalent in the role of long range RR sniper.
The nestor has a 16.8km rep range, the rattlesnake 8.4km. Is there a practical difference? I suppose if you positioned your nestors very carefully in a sphere of 8km radius you could argue that this structure is less vulnerable to bombing runs, but it's a stretch.
How much further out of the box do you suggest I think?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
511
|
Posted - 2014.02.16 13:45:00 -
[2350] - Quote
why are you comparing awful fits for awful ships? |
|
Bertrand Butler
Cras es Noster
196
|
Posted - 2014.02.16 14:17:00 -
[2351] - Quote
Again, the only reason to fly a Nestor for the time being is because...everyone wants to kill one.
Fit as bait, have some friends around and lose it in style.. |
Mournful Conciousness
Embers Children TOHA Conglomerate
579
|
Posted - 2014.02.16 14:33:00 -
[2352] - Quote
TrouserDeagle wrote:why are you comparing awful fits for awful ships?
Read back a few posts and stop being lazy.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Onictus
Silver Snake Enterprise Fatal Ascension
851
|
Posted - 2014.02.16 22:27:00 -
[2353] - Quote
Mournful Conciousness wrote:TrouserDeagle wrote:why are you comparing awful fits for awful ships? Read back a few posts and stop being lazy.
|
firepup82
EVE Protection Agency Bloodline.
0
|
Posted - 2014.02.17 15:13:00 -
[2354] - Quote
Bertrand Butler wrote:Again, the only reason to fly a Nestor for the time being is because...everyone wants to kill one. Fit as bait, have some friends around and lose it in style..
3 billion isk bait hell of an idea.. or you could just fit a carrier out and be much much better bait |
Steph Livingston
Neko's Blanket
18
|
Posted - 2014.02.18 17:14:00 -
[2355] - Quote
So, rather then just dumping my Nestor directly on the market, I've been flying it when my Corp is doing missions together. I know its expensive, and far from optimal, but we're a high sec corp and I'm doing it for fun.
You can criticize me all you want, but I thought I should give some feedback based on my experiences and the Nestor's current stats, instead of asking for arbitrary changes.
A little background: I normally use a Sentry Domi to run level 4, so I tried to place a similar fit on my Nestor. It's far from an optimal setup, but I'm able to do a decent job cleaning up smaller ships quickly, while my corp mates are dealing with the battleships.
Here is the setup I was using:
High: Salvager x2 Drone Link Aug. x3 Med Remote Armor Rep x2 (Planning on swapping one for hull rep - for drones)
Med: OmniDirectional Tracking Link I x3 (2x Distance, 1x Tracking Speed) Sensor Booster I (Target Distance) Micro Jump Drive 100mn Afterburner II
Low: Drone Damage Amp II x3 Reactive Armor DCU II Large Armor Rep II
Rigs: Sentry Drone Damage Drone Optimal Range Explosive Armor
Gameplay:
I was just messing around, and I'm not an expert on how to balance ships, but after playing with the Nestor for awhile a few things stood out to me.
Despite having a very low mass, the Nestor is a huge model compared to most other battleships and it feels sluggish. Since the TTA and TTW are still better then my Domi it may be a perception thing, but I feel like the ship is moving and reacting slower then it should. Why is it so large for a low mass exploration ship?
The Amarr and Gallente race bonuses seem good, but the role bonuses are a mess. I tried to fit the Nestor to chase down some Anomaly sites as a test but between the slow movement and alignment time (compared to a cruiser or frigate), I ended up giving up after a few minutes. The probe bonuses can be useful occasionally, but I'm not sure they'd be worth it without the Hacking bonuses, and those NEED to go. The provide a completely unrealistic expectation for what this ship can/should be doing.
The Laser Optimal Range and Remote Rep bonuses seem alright on paper, but they caused me a number of headaches when fitting. The problem is the bonuses really don't mix and match very well. Sure they give you options, but both are high slot modules that require a fair amount of cap. I found that when using both, neither was really effective. I don't know if this is a real issue of not, but it seems like most ships only have bonuses to 1 high slot, 1 mid slot, and/or 1 low slot module so they don't send conflicting signals about the ship's purpose.
Model:
The model is nice, but after awhile a few parts REALLY started to bug me.
Both the ring and the stabilizer fins give the Nestor a unique look, but the size and positioning just give it a feeling of unwieldiness. It feels like the ring was moved forward just to give it a different look than the Astro and Strat, and then the stabilizers added so the ring didn't look completely out of place.
For me this really becomes pronounced when the Nestor is in warp, or using propulsion mods. There are a set of engines at the end of the stabilizers which are so far from the main hull it looks like they should snap the stabilizers right off.
It's not a terrible design, but I REALLY wish the ring and stabilizer were less pronounced. They probably could have been 20-50% closer to the hull without sacrificing much detail, and still left it with the unique shape.
The other thing, as I mentioned above, is that the model is relatively big. It might have been forced perspective, but when I compared the size to my corp mate's Apocalypse the Nestor looks like it has the same length and double the width. It seems strange when both ships are supposed to have similar volumes.
Overall:
I don't think the Nestor is a bad ship, it definitely has it's advantages and I enjoyed playing with it, but the lack of focus REALLY hurts it. The role bonuses scream 'You should do this!', but even after giving it the benefit of the doubt and testing a few different scenarios I usually found myself asking 'Why should I do this?'.
That's the real problem with the Nestor right now, it gives you the option to fill a number of different roles, but doesn't give you a single reason WHY you should fit any of them. Thankfully, it has pretty solid base stats, and between the drone bonuses from Gallente and the Armor bonuses from Amarr, it's a solid ship without them. It's just a shame that I seemed to get the best performance out of the Nestor when I almost completely ignored the Role bonuses. |
Owen Levanth
Federated Deep Space Explorations
79
|
Posted - 2014.02.19 11:45:00 -
[2356] - Quote
Steph Livingston wrote:So, rather then just dumping my Nestor directly on the market, I've been flying it when my Corp is doing missions together. I know its expensive, and far from optimal, but we're a high sec corp and I'm doing it for fun.
You can criticize me all you want, but I thought I should give some feedback based on my experiences and the Nestor's current stats, instead of asking for arbitrary changes.
A little background: I normally use a Sentry Domi to run level 4, so I tried to place a similar fit on my Nestor. It's far from an optimal setup, but I'm able to do a decent job cleaning up smaller ships quickly, while my corp mates are dealing with the battleships.
Here is the setup I was using:
High: Salvager x2 Drone Link Aug. x3 Med Remote Armor Rep x2 (Planning on swapping one for hull rep - for drones)
Med: OmniDirectional Tracking Link I x3 (2x Distance, 1x Tracking Speed) Sensor Booster I (Target Distance) Micro Jump Drive 100mn Afterburner II
Low: Drone Damage Amp II x3 Reactive Armor DCU II Large Armor Rep II
Rigs: Sentry Drone Damage Drone Optimal Range Explosive Armor
Gameplay:
I was just messing around, and I'm not an expert on how to balance ships, but after playing with the Nestor for awhile a few things stood out to me.
Despite having a very low mass, the Nestor is a huge model compared to most other battleships and it feels sluggish. Since the TTA and TTW are still better then my Domi it may be a perception thing, but I feel like the ship is moving and reacting slower then it should. Why is it so large for a low mass exploration ship?
The Amarr and Gallente race bonuses seem good, but the role bonuses are a mess. I tried to fit the Nestor to chase down some Anomaly sites as a test but between the slow movement and alignment time (compared to a cruiser or frigate), I ended up giving up after a few minutes. The probe bonuses can be useful occasionally, but I'm not sure they'd be worth it without the Hacking bonuses, and those NEED to go. The provide a completely unrealistic expectation for what this ship can/should be doing.
The Laser Optimal Range and Remote Rep bonuses seem alright on paper, but they caused me a number of headaches when fitting. The problem is the bonuses really don't mix and match very well. Sure they give you options, but both are high slot modules that require a fair amount of cap. I found that when using both, neither was really effective. I don't know if this is a real issue of not, but it seems like most ships only have bonuses to 1 high slot, 1 mid slot, and/or 1 low slot module so they don't send conflicting signals about the ship's purpose.
Model:
The model is nice, but after awhile a few parts REALLY started to bug me.
Both the ring and the stabilizer fins give the Nestor a unique look, but the size and positioning just give it a feeling of unwieldiness. It feels like the ring was moved forward just to give it a different look than the Astro and Strat, and then the stabilizers added so the ring didn't look completely out of place.
For me this really becomes pronounced when the Nestor is in warp, or using propulsion mods. There are a set of engines at the end of the stabilizers which are so far from the main hull it looks like they should snap the stabilizers right off.
It's not a terrible design, but I REALLY wish the ring and stabilizer were less pronounced. They probably could have been 20-50% closer to the hull without sacrificing much detail, and still left it with the unique shape.
The other thing, as I mentioned above, is that the model is relatively big. It might have been forced perspective, but when I compared the size to my corp mate's Apocalypse the Nestor looks like it has the same length and double the width. It seems strange when both ships are supposed to have similar volumes.
Overall:
I don't think the Nestor is a bad ship, it definitely has it's advantages and I enjoyed playing with it, but the lack of focus REALLY hurts it. The role bonuses scream 'You should do this!', but even after giving it the benefit of the doubt and testing a few different scenarios I usually found myself asking 'Why should I do this?'.
That's the real problem with the Nestor right now, it gives you the option to fill a number of different roles, but doesn't give you a single reason WHY you should fit any of them. Thankfully, it has pretty solid base stats, and between the drone bonuses from Gallente and the Armor bonuses from Amarr, it's a solid ship without them. It's just a shame that I seemed to get the best performance out of the Nestor when I almost completely ignored the Role bonuses.
Strangely enough, I had the exact same experience while testing the ship on the testserver. It was a passable ship as long as I mostly ignored all the role bonuses and fit it like a better looking Dominix. Fancy that.
|
Yugin Stars
Let's Get Party Hard
1
|
Posted - 2014.02.22 13:47:00 -
[2357] - Quote
I think of Nestor. Visually looks as a medical crutch for patients with cerebral paralysis. It is enough of it that I didn't pilot them. |
Divi Filus
New Xenocracy
40
|
Posted - 2014.02.27 01:29:00 -
[2358] - Quote
For those not watching Singularity, the current build has a few tweaks for the Nestor:
- The large rep range bonus has been increased to 200% (large armor reps will now work out to 25.2km)
- Capacitor capacity has increased from 6200 to 7000, and capacitor recharge time has been reduced from 1044s to 1025s; this brings average cap/s up from 5.9 to 6.8 (before skill modification)
- Base scan resolution has increased from 85mm to 125mm
Also, for what it's worth, its ship preview background has finally been changed to Gallente. Everything else seems to be the same, though I might've missed something small. |
Arthur Aihaken
Perkone Caldari State
2954
|
Posted - 2014.02.27 01:48:00 -
[2359] - Quote
Do the new changes justify the current cost? I am currently away, traveling through time and will be returning last week. |
Hasikan Miallok
Republic University Minmatar Republic
314
|
Posted - 2014.02.27 01:54:00 -
[2360] - Quote
I flew one for a bit and sold it when the BPC drops were announced (cos sell now buy one back cheaper later if want one).
TBH if there was not an upcoming price drop I probably would have kept it, but as a station spinner. It was really hard to make useful, mainly due to lack of cap and powergrid.
|
|
Divi Filus
New Xenocracy
40
|
Posted - 2014.02.27 02:07:00 -
[2361] - Quote
Arthur Aihaken wrote:Do the new changes justify the current cost?
You will have to decide that for yourself. I have extremely little interest in speculating about current cost-benefits when there's plenty of reason to believe that the current cost will not hold indefinitely. Only time will tell where the market price eventually settles, but if we look at pirate faction BPC drops as precedent then we should concede at least the possibility of significant price reduction.
For my part, the changes address many (though not all) of the concerns I highlighted in my earlier comparison of Nestors, logis, and carriers. The increases to cap life and rep range are significant and the scan resolution buff somewhat narrows the lock time edge that logis have (and puts the Nestor greatly ahead of non-triage carriers for lock time, which was one key point of my comparison). The changes put it in a healthier place, and I'm glad to see a response to these particular concerns, at least. Probably there are some other changes it could do with, and possibly these changes don't go far enough; I haven't had enough time to play around with the new version to decide for myself. But I am glad to see that the ship hasn't been abandoned entirely. |
Onictus
Silver Snake Enterprise Fatal Ascension
860
|
Posted - 2014.02.27 02:53:00 -
[2362] - Quote
Arthur Aihaken wrote:Do the new changes justify the current cost?
2/10 would not bang. |
Mario Putzo
Welping and Dunking.
344
|
Posted - 2014.02.27 02:53:00 -
[2363] - Quote
I still wish Rise would make this a Black Ops logistic ship. Come on you know you wanna. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
312
|
Posted - 2014.02.27 02:57:00 -
[2364] - Quote
Mario Putzo wrote:I still wish Rise would make this a Black Ops logistic ship. Come on you know you wanna. I'd rather have it as is (including sisi changes)+covert ops cloak "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Abrazzar
Vardaugas Family
2643
|
Posted - 2014.02.27 03:08:00 -
[2365] - Quote
I still say, drop the scanning and hacking bonuses and add a ship array for 1-2 frigates, a 500-1000m-¦ corp hangar and a penalty removal for cloaks. Maybe throw in a +2 warpcore strength, thought that may be pushing it.
That would make it unique and fit into the role as exploration support vessel. Sovereignty and Population New Mining Mechanics |
Arthur Aihaken
Perkone Caldari State
2954
|
Posted - 2014.02.27 06:24:00 -
[2366] - Quote
I was thinking a few matches and some nitrogen isotopes... I am currently away, traveling through time and will be returning last week. |
Steph Livingston
Neko's Blanket
21
|
Posted - 2014.02.27 13:40:00 -
[2367] - Quote
I was trying to figure out why people feel the Nestor absolutely needs a covert ops cloak in the other Nestor thread and, I admit, I still don't get it. I agree the ship needs something, but I think a CovertOps is way to strong. I did have an idea which, at the time was something off the top of my head, but has grown on me the more I've thought about it.
Considering the SoE have the most advanced probe tech available, it's plausible they could have found ways to prevent their ships from being detected by probes.
Instead of a full blown cloaking bonus perhaps the Nestor could be immune, or be extremely resistant, to probe scans. It would still show up on directional, and there would be no effect when on grid. This would give the Nestor a fair amount of evasiveness when not engaged, while eliminating some of the offensive and defensive capabilities a covert ops cloak has in the local grid.
We still need something to replace the terrible analyze/hack bonuses :P
|
Steph Livingston
Neko's Blanket
21
|
Posted - 2014.02.27 13:46:00 -
[2368] - Quote
Divi Filus wrote:For those not watching Singularity, the current build has a few tweaks for the Nestor:
- The large rep range bonus has been increased to 200% (large armor reps will now work out to 25.2km)
- Capacitor capacity has increased from 6200 to 7000, and capacitor recharge time has been reduced from 1044s to 1025s; this brings average cap/s up from 5.9 to 6.8 (before skill modification)
- Base scan resolution has increased from 85mm to 125mm
Also, for what it's worth, its ship preview background has finally been changed to Gallente. Everything else seems to be the same, though I might've missed something small.
If the price came down to a reasonable level, I could see myself using a Nestor on a regular basis. It's not an amazing ship, but the core stats are solid enough to make it capable enough in a fight. It still needs to loose the extra, completely useless roll bonuses though.
|
Damien White
Sonnenlegion Shadow Cartel
132
|
Posted - 2014.02.27 18:40:00 -
[2369] - Quote
They will not go down, unless the smaller ships get a huge nerf. 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |
Arthur Aihaken
Perkone Caldari State
2955
|
Posted - 2014.02.28 01:09:00 -
[2370] - Quote
Damien White wrote:They will not go down, unless the smaller ships get a huge nerf. Yes, but aren't the Astero and Stratios at fairly reasonable prices at this point? I am currently away, traveling through time and will be returning last week. |
|
Steph Livingston
Neko's Blanket
21
|
Posted - 2014.02.28 13:20:00 -
[2371] - Quote
Damien White wrote:They will not go down, unless the smaller ships get a huge nerf.
Grinding LP isn't the only way to get SoE BPCs anymore, there are also drops in the drone regions, so the ship prices have a little more freedom to fluctuate independently of LP price.
The effect is already being seen in the Nestor's price, which has already dropped over 100m in the last week. Not a surprise considering the cost/benefit ratio/ |
Onictus
Silver Snake Enterprise Fatal Ascension
860
|
Posted - 2014.02.28 23:37:00 -
[2372] - Quote
Steph Livingston wrote:
The effect is already being seen in the Nestor's price, which has already dropped over 100m in the last week. Not a surprise considering the cost/benefit ratio/
I think that is more that people just aren't buying Nestor. |
Steph Livingston
Neko's Blanket
21
|
Posted - 2014.03.05 15:05:00 -
[2373] - Quote
So, I played around with the changes a little bit and would like to put down my thoughts.
Unfortunately, I'm both not a Logi pilot, and completely out of practice fitting ships, so take my feedback with a grain of salt.
The distance and capacitor recharge changes are welcome changes to the Nestor. I didn't do a full Logi boat, but the additional distance and cap recharge bonus did make it a little easier for me to support my friend in testing. I was only running two RRs in my highs, and I didn't feel like my cap was strained, but I have no idea how well this stands up to Logi Frigs and Cruisers.
Overall, the Nestor feels fairly balanced now. It's a decent ship, just not worth the current price (which isn't controlled by CCP, and I assume is going to go down over time).
The only Criticism I have is that when I was using it as a Support / Logi BS the slot layout feels... off. I know it has a 7/6/6 layout to help with things like the Hacking/Analyzing, but I felt like my low slots were too limited and med slots were too plentiful. Like I said, I'm out of practice fitting ships, but I felt like I should have been able to fit a little more tank on a Gallente/Amarr hybrid. The Nestor doesn't have the advantage of speed tanking, like the smaller Logis, so it needs something to keep it in the fight.
I've said how bad the Nestor is at Analyzing/hacking compared to the alternatives, dropping those role bonuses and swapping one mid slot to a low, giving it a 7/5/7 layout, seems like a pretty good tradeoff. It would definitely entice me into taking mine out of the hanger more often. |
Steph Livingston
Neko's Blanket
21
|
Posted - 2014.03.05 15:09:00 -
[2374] - Quote
-- Double Post -- |
Arthur Aihaken
Perkone Caldari State
2972
|
Posted - 2014.03.05 15:26:00 -
[2375] - Quote
Steph Livingston wrote:Overall, the Nestor feels fairly balanced now. It's a decent ship, just not worth the current price (which isn't controlled by CCP, and I assume is going to go down over time). So here's the $1-billion question thenGǪ How much under $1-billion would the proposed Nestor be worth to you at this point? I am currently away, traveling through time and will be returning last week. |
Gustav Mannfred
the bring back canflipping corp
92
|
Posted - 2014.03.05 16:53:00 -
[2376] - Quote
the ships need really some love, the same for astero and stratios too. The nestor costs 1.5 bil isk and is not better than a dominix. A dominix cost less than 10% of a nestor and does it better.
NESTOR
Amarr Battleship Bonuses: 10% to large energy turret optimal range(was armor resis bonus)
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to drone tracking and optimal range(was remote repair bonus) 150% bonus to large energy turret damage(was remote repair range) 50% bonus to large energy turret signature radius (from 400 to 200)(was optimal range for energy turrets) 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 6H(-1), 7M(+1), 6L; 4 turrets, 0 launchers Fittings: 17250(+6000) PWG, 1000(+320) CPU Defense (shields / armor / hull): 11500(+2600) / 11000(+1050) / 11000(+200) Capacitor (amount / recharge rate / cap/s) : 9000 / 1000 / ? Mobility (max velocity / agility / mass / align time): 132(+40) / .09(-.09) / 112000000(+56000000) / 13.97 Drones (bandwidth / bay): 125 / 400(-100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 95(+20)km / 135(+50) / 8(+1) Sensor strength: 25(+1) Magnetometric Signature radius: 540(+75) Cargo Capacity: 800(+100) i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Arthur Aihaken
Perkone Caldari State
2972
|
Posted - 2014.03.05 16:58:00 -
[2377] - Quote
Gustav Mannfred wrote:the ships need really some love, the same for astero and stratios too. The nestor costs 1.5 bil isk and is not better than a dominix. A dominix cost less than 10% of a nestor and does it better. But, butGǪ it's white. I am currently away, traveling through time and will be returning last week. |
Silivar Karkun
Imperial Shipment Amarr Empire
174
|
Posted - 2014.03.05 17:06:00 -
[2378] - Quote
Gustav Mannfred wrote:the ships need really some love, the same for astero and stratios too. The nestor costs 1.5 bil isk and is not better than a dominix. A dominix cost less than 10% of a nestor and does it better.
NESTOR
Amarr Battleship Bonuses: 10% to large energy turret optimal range(was armor resis bonus)
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to drone tracking and optimal range(was remote repair bonus) 150% bonus to large energy turret damage(was remote repair range) 50% bonus to large energy turret signature radius (from 400 to 200)(was optimal range for energy turrets) 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 6H(-1), 7M(+1), 6L; 4 turrets, 0 launchers Fittings: 17250(+6000) PWG, 1000(+320) CPU Defense (shields / armor / hull): 11500(+2600) / 11000(+1050) / 11000(+200) Capacitor (amount / recharge rate / cap/s) : 9000 / 1000 / ? Mobility (max velocity / agility / mass / align time): 132(+40) / .09(-.09) / 112000000(+56000000) / 13.97 Drones (bandwidth / bay): 125 / 400(-100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 95(+20)km / 135(+50) / 8(+1) Sensor strength: 25(+1) Magnetometric Signature radius: 540(+75) Cargo Capacity: 800(+100)
just use a nightmare with not scanning and drone bonuses.........this ship is meant to be armor tanked.....
|
Steph Livingston
Neko's Blanket
21
|
Posted - 2014.03.05 17:09:00 -
[2379] - Quote
I don't have access to the market right now, and I can't remember the last time I actually checked the numbers, so I'll give me answer in the relative cost of other Pirate BS.
In the current form, with the 7/6/6 layout, I would put it's worth around that of the Rattlesnake. If I remember correctly, that's the low end of the spectrum. Placing a focus on the Logi side has made it a better ship, but it still feels like it's suffering from that lack of focus it had earlier on. I would like to here what a dedicated logistics pilot would say about it, but I think it's in a much better position than it was before.
If it was given a 7/5/7 layout, I'd could see it being worth more. I'd still pay less then a Nightmare or Mach, but I think it would have enough focus to pull it's weight.
I know I in a previous post I said the price was coming down due to the drone drops, but I was mistaken. The current price is due to supply and demand, and the drops are supposed to start with 1.3 (as I understand, I have been wrong before). Hopefully we'll start seeing prices drop more quickly when that happens. |
Steph Livingston
Neko's Blanket
21
|
Posted - 2014.03.05 17:14:00 -
[2380] - Quote
Gustav Mannfred wrote:the ships need really some love, the same for astero and stratios too. The nestor costs 1.5 bil isk and is not better than a dominix. A dominix cost less than 10% of a nestor and does it better.
CCP didn't decide on the price, players decided what the SoE LP should be, and that's been the deciding factor for how expensive their ships would be. If you look at the ships, and not the costs, they're pretty balanced as Pirate faction ships.
Once the drone region drops start, and the BPCs aren't reliant on the LP store, I expect we'll see the price on the Nestor change drastically. |
|
Arthur Aihaken
Perkone Caldari State
2973
|
Posted - 2014.03.05 17:50:00 -
[2381] - Quote
Steph Livingston wrote:Once the drone region drops start, and the BPCs aren't reliant on the LP store, I expect we'll see the price on the Nestor change drastically. By 2/3's? That might be a tad optimistic... I am currently away, traveling through time and will be returning last week. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
671
|
Posted - 2014.03.06 00:59:00 -
[2382] - Quote
Steph Livingston wrote:I was trying to figure out why people feel the Nestor absolutely needs a covert ops cloak in the other Nestor thread and, I admit, I still don't get it.
I know these threads have got gigantic, which is a good thing as it shows people are really interested and want this ship to mean something, but explainations get lost in this.
I would like to explain again why a covert cloak is not just desirable, but essential for this ship to operate in wormhole space, and why it is fatally flawed without one.
Firstly, a battleship without a bonus to remove the targeting delay after decloaking is actually the least powerful implementation of the covert ops cloak, It can suprise nothing, it takes so long to lock, anything can simply warp away.
Regarding the argument it can arrive and assign drones, any drone ship can do this, the cloak adds nothing. And if it is assigning drones to other ships THEY are your problem! And you certainly know they are there.
Now the reason why it is essential. The nearest analogy of cloaked ships in a wormhole is a second world war German Wolfpack. It travelled out of sight and attacked it's prey or crept unseen past defenders to reach it's hunting area.
They COULD NOT travel with a logistics boat trailing them on the surface as it betrayed the fleet leading to the destruction of the fleet.
The same applies to wormholes, there is no point a fleet of 5 cloaked tengus travelling across 4 WH systems to get to good sleeper sites or to prepare to attack a POS or mining fleet, if they are accompanied with an uncloaked, Great White Whale screaming on D Scan as it crawls across the system, HERE WE ARE KILL US!!!
So limited to home or +1 system only. What use is that! So fatally flawed will never find a home in WH space if incapable of warping cloaked. There is one EvE. Many people. Many lifestyles. WE are EvE |
Arthur Aihaken
Perkone Caldari State
2981
|
Posted - 2014.03.06 01:11:00 -
[2383] - Quote
epicurus ataraxia wrote:Now the reason why it is essential. Too bad these legitimate please keep falling on deaf ears... I am currently away, traveling through time and will be returning last week. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
671
|
Posted - 2014.03.06 01:17:00 -
[2384] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:Now the reason why it is essential. Too bad these legitimate please keep falling on deaf ears...
The problem is those who do not live in wormholes do not understand the mechanics and understand that it simply is ridiculous to use it at all, without a covert ops cloak, and also do not realise that a battleship with a covert ops cloak is the LEAST powerful implementation of the technology, Far far more effective in combat terms when used on cruiser class or smaller, Now a covert ops cloak on a HIC is another matter, then they should be really afraid. There is one EvE. Many people. Many lifestyles. WE are EvE |
Arthur Aihaken
Perkone Caldari State
2981
|
Posted - 2014.03.06 03:05:00 -
[2385] - Quote
epicurus ataraxia wrote:I'd pay a billion for THAT! Everyone would pay good money for ships that don't suck. I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
Perkone Caldari State
2983
|
Posted - 2014.03.06 06:49:00 -
[2386] - Quote
One thing I don't get with the Nestor: It is the slowest (velocity) battleship with the worst inertia, yet it has the lightest mass and the fastest warp speed at 2.5 AU/s. These seem at odds with each other... I am currently away, traveling through time and will be returning last week. |
Rek Seven
Probe Patrol Awakened.
1397
|
Posted - 2014.03.06 09:03:00 -
[2387] - Quote
That 2.5 AU/s is also a bit odd. With the lack of a cloak, one bonus that might have made the ship practical to use is a high warp speed, like 8 AU/s. +1 |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
672
|
Posted - 2014.03.06 09:21:00 -
[2388] - Quote
Arthur Aihaken wrote:One thing I don't get with the Nestor: It is the slowest (velocity) battleship with the worst inertia, yet it has the lightest mass and the fastest warp speed at 2.5 AU/s. These seem at odds with each other...
I think that it might have been previously designed by someone else, and brought back to life, unfortunately the stats seem to have been amended by someone who is overly concerned with the power of large ships, and applied restrictions to "dial it back".
Of course the opposite might also be true, and they are trying to blow life into a more conservative design .
Personally, i feel they are still being too cautious, while I imagine the meta of how the dominix was used has concerned them, that can always happen, there really is no way to predict, how things will be used and abused, there's just too many possibilities. Over cautious ship balance before launch just leads to dull, uninspired, and undesirable ships.
I agree it really does feel like manoeuvring a large white whale, you would expect it to feel more like a large battlecruiser,and the lightest mass, which would make it useful in wormholes, is unfortunately, like wheels on a fish, because without being able to warp cloaked it will never live there. So the idea, of wherever it was designed for, has apparently been lost in time, I like the astero and Stratios, even though the stratios is a little confused, and i think it has lost some of it's original purity of concept it is still a good ship, but the Nestor is just plain lost.
There is one EvE. Many people. Many lifestyles. WE are EvE |
Arthur Aihaken
Perkone Caldari State
2987
|
Posted - 2014.03.06 11:04:00 -
[2389] - Quote
epicurus ataraxia wrote:I agree it really does feel like manoeuvring a large white whale, you would expect it to feel more like a large battlecruiser,and the lightest mass, which would make it useful in wormholes, is unfortunately, like wheels on a fish, because without being able to warp cloaked it will never live there. Completely lost it with the 'wheels on a fish' analogy.
Quote:So the idea, of wherever it was designed for, has apparently been lost in time, I like the astero and Stratios, even though the stratios is a little confused, and i think it has lost some of it's original purity of concept it is still a good ship, but the Nestor is just plain lost. I haven't looked at the Astero and Stratios in detail to see where they stand in terms of velocity and inertia, but I would be really surprised if they fell near the bottom of the packGǪ The higher warp speed on the Nestor is effectively neutered by the abysmal inertia and align time. Velocity is one thing, but the inertia is just plain bizarre. How something as immense as a Vindicator could be substantially more maneuverable is beyond me - especially considering the low mass of the Nestor.
Quote:So where to go from here? Honestly? Scrap it and start over. You can't improve something that's fundamentally broken at the core. If the Nestor was fast and agile or featured a Covert Ops cloak - one could overlook the "glass cannon" aspect in terms of severe fitting limitations (low slots, CPU and grid), but as it currently stands - it's not only a "white whale" - it's a beached one at that. I am currently away, traveling through time and will be returning last week. |
Mournful Conciousness
Embers Children TOHA Conglomerate
690
|
Posted - 2014.03.06 12:56:00 -
[2390] - Quote
epicurus ataraxia wrote: Now a covert ops cloak on a HIC is another matter, then they should be really afraid.
Allow me to introduce you to my friend, the stratios...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
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Lilliana Stelles
1179
|
Posted - 2014.03.06 13:05:00 -
[2391] - Quote
The Nestor seems to have god awful powergrid and capacitor for what it's intended to do. Exactly what sort of lasers are you expected to put on it? You'd think a faction battleship would be able to run four or five tachyons but nope. Not a forum alt.-á |
Steph Livingston
Neko's Blanket
21
|
Posted - 2014.03.06 15:03:00 -
[2392] - Quote
Lilliana Stelles wrote:The Nestor seems to have god awful powergrid and capacitor for what it's intended to do. Exactly what sort of lasers are you expected to put on it? You'd think a faction battleship would be able to run four or five tachyons but nope.
I tried to fit a laser build at one point but gave up on it after a few tries, just like my attempt at making a hacking/analyzing fit. Since the Nestor doesn't have any speed or manuverability, it has almost no way to dictate distance and take advantage of the optimal range bonus. You could use a MJD but you're limited by the long cooldown, it's barely worth the effort. I've brought up this weakness before, but the ship has bigger issues elsewhere.
You have other options anyways, during my test builds I've been using hybrid drone/logistics builds. They offer more dynamic options in combat, and don't strain the cap you could be using to RR with. |
Arthur Aihaken
Perkone Caldari State
2997
|
Posted - 2014.03.06 20:44:00 -
[2393] - Quote
Steph Livingston wrote:I tried to fit a laser build at one point but gave up on it after a few tries, just like my attempt at making a hacking/analyzing fit. Since the Nestor doesn't have any speed or manuverability, it has almost no way to dictate distance and take advantage of the optimal range bonus. You could use a MJD but you're limited by the long cooldown, it's barely worth the effort. I've brought up this weakness before, but the ship has bigger issues elsewhere.
You have other options anyways, during my test builds I've been using hybrid drone/logistics builds. They offer more dynamic options in combat, and don't strain the cap you could be using to RR with. Yes, but when one's Nestor build sucks even on paper... I am currently away, traveling through time and will be returning last week. |
Freelancer117
So you want to be a Hero
139
|
Posted - 2014.03.06 23:02:00 -
[2394] - Quote
This pirate Faction Battleship is an extremely expensive ship that is not very easy to acquire even through LPs.
That makes this ship something that should be special, however I do feel it does lack a great purpose for it to be used.
I would like to propose something special for this and possible future pirate faction Battleships by giving them something more.
Introduce: Integrated Ship Module
What does the ISM mean ?
For Instance when it concerns the SOE Nestor, that battleship is meant for exploration, and through eve lore, should have a high end sensor package that should out scan non pirate faction battleships.
This is already somewhat shown in the ships bonuses: 50% bonus to Core and Combat Scanner Probe strength 10+ bonus to Relic and Data Analyzer virus strength
HOWEVER, I would like to see an ISM for the Nestor to be a Cargo Scanner and / or Ship Scanner that does not cost a module slot !
This ISM is a Utility module only that even under normal fitting requirements would have used very low CPU or Powergrid and Cap.
Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
673
|
Posted - 2014.03.07 00:37:00 -
[2395] - Quote
Mournful Conciousness wrote:epicurus ataraxia wrote: Now a covert ops cloak on a HIC is another matter, then they should be really afraid.
Allow me to introduce you to my friend, the stratios... Yup they made a nice ship there, the astero is also a great example of getting it right, and yes the real power of a covert ops cloak lies with exactly this type of ship. On a battleship, it really is a different story, necessary to enable it to support these type of ships and cloaky t3s but really adds no real power to it's combat capabilities, people are somewhat confused, they are frightened of a whale where they should be watching out for the sharks and barracudas.
There is one EvE. Many people. Many lifestyles. WE are EvE |
Arthur Aihaken
Perkone Caldari State
2999
|
Posted - 2014.03.07 03:02:00 -
[2396] - Quote
epicurus ataraxia wrote:[On a battleship, it really is a different story... Yes, yes it is... I am currently away, traveling through time and will be returning last week. |
Steph Livingston
Neko's Blanket
21
|
Posted - 2014.03.07 14:48:00 -
[2397] - Quote
epicurus ataraxia wrote:Steph Livingston wrote:I was trying to figure out why people feel the Nestor absolutely needs a covert ops cloak in the other Nestor thread and, I admit, I still don't get it.
I know these threads have got gigantic, which is a good thing as it shows people are really interested and want this ship to mean something, but explainations get lost in this. I would like to explain again why a covert cloak is not just desirable, but essential for this ship to operate in wormhole space, and why it is fatally flawed without one. Firstly, a battleship without a bonus to remove the targeting delay after decloaking is actually the least powerful implementation of the covert ops cloak, It can suprise nothing, it takes so long to lock, anything can simply warp away. Regarding the argument it can arrive and assign drones, any drone ship can do this, the cloak adds nothing. And if it is assigning drones to other ships THEY are your problem! And you certainly know they are there. Now the reason why it is essential. The nearest analogy of cloaked ships in a wormhole is a second world war German Wolfpack. It travelled out of sight and attacked it's prey or crept unseen past defenders to reach it's hunting area. They COULD NOT travel with a logistics boat trailing them on the surface as it betrayed the fleet leading to the destruction of the fleet. The same applies to wormholes, there is no point a fleet of 5 cloaked tengus travelling across 4 WH systems to get to good sleeper sites or to prepare to attack a POS or mining fleet, if they are accompanied with an uncloaked, Great White Whale screaming on D Scan as it crawls across the system, HERE WE ARE KILL US!!! So limited to home or +1 system only. What use is that! So fatally flawed will never find a home in WH space if incapable of warping cloaked.
|
Onictus
Silver Snake Enterprise Fatal Ascension
869
|
Posted - 2014.03.08 00:00:00 -
[2398] - Quote
epicurus ataraxia wrote:
So in short as it stands, even though CCP rise has specifically said that the nestor will be popular in wormholes, he is, in this case totally and completely wrong, sorry you can't get it right, every time, first time. I have faith that he is listening though, so there is still hope.
As it stands Nestor isn't just unpopular in holes.
Its not popular at all. Its not a good ship, there is nothing about it that earn the pirate battleship title. |
Arthur Aihaken
Perkone Caldari State
3010
|
Posted - 2014.03.08 00:11:00 -
[2399] - Quote
Onictus wrote:As it stands Nestor isn't just unpopular in holes. Its not popular at all. Its not a good ship, there is nothing about it that earn the pirate battleship title. That pretty much sums it up. I am currently away, traveling through time and will be returning last week. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
677
|
Posted - 2014.03.08 00:38:00 -
[2400] - Quote
Arthur Aihaken wrote:Onictus wrote:As it stands Nestor isn't just unpopular in holes. Its not popular at all. Its not a good ship, there is nothing about it that earn the pirate battleship title. That pretty much sums it up.
As i said above if any of the detractors who think that it's home isn't in wormhole space (and no ability to warp cloaked guarantees that) have an idea as to just where it belongs instead, would be kind enough to share that insight, those who are about to lose well over a billion per ship would love to know and maybe even give them a commission!
What no replies?
Looks like nowhere then, that's a real pity.
Still time for CCP Rise to read all the arguments on all the threads, and realise that this is going nowhere fast. There is one EvE. Many people. Many lifestyles. WE are EvE |
|
Arthur Aihaken
Perkone Caldari State
3012
|
Posted - 2014.03.08 00:46:00 -
[2401] - Quote
epicurus ataraxia wrote:Still time for CCP Rise to read all the arguments on all the threads, and realise that this is going nowhere fast. Even the unpublished improvements in 1.3 aren't going to improve things enough to change the outcome. Suggestions for improvement here. I am currently away, traveling through time and will be returning last week. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
677
|
Posted - 2014.03.08 23:06:00 -
[2402] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:Still time for CCP Rise to read all the arguments on all the threads, and realise that this is going nowhere fast. Even the unpublished improvements in 1.3 aren't going to improve things enough to change the outcome. Suggestions for improvement here. Arthur what do you make of this idea, really going for a pure resolution for the fatal flaw of the nestor in wormhole space, not enough on it's own but should at least make it useable in wormhole space.
Been thinking on this and trying to find a solution to the problem in wormholes without adding any power whatsoever. It should defuse the argument as to whether it could be done.
Read it all please and take a second to think it through.
Do NOT allow the covert ops to be fitted but instead build the following into the ship.
When the ship is in warp it warps cloaked
but it should be exactly the same as at the moment, as in it has to be uncloaked to activate warp and uncloaks when coming out of warp and arriving.
So this solves the problem of being uncloaked on dscan when transiting a system while adding exactly zero to its combat capabilities.
This would allow it to be used in wormhole space. And no one could possibly call it overpowered.
I still believe that the covert ops on this ship would also not make it out of balance, but solving the fatal flaw of this ship is more important. There is one EvE. Many people. Many lifestyles. WE are EvE |
Arthur Aihaken
Arsenite
3012
|
Posted - 2014.03.09 00:54:00 -
[2403] - Quote
epicurus ataraxia wrote:Arthur what do you make of this idea, really going for a pure resolution for the fatal flaw of the nestor in wormhole space, not enough on it's own but should at least make it useable in wormhole space.
Been thinking on this and trying to find a solution to the problem in wormholes without adding any power whatsoever. It should defuse the argument as to whether it could be done.
Read it all please and take a second to think it through.
Do NOT allow the covert ops to be fitted but instead build the following into the ship.
When the ship is in warp it warps cloaked
but it should be exactly the same as at the moment, as in it has to be uncloaked to activate warp and uncloaks when coming out of warp and arriving.
So this solves the problem of being uncloaked on dscan when transiting a system while adding exactly zero to its combat capabilities.
This would allow it to be used in wormhole space. And no one could possibly call it overpowered.
I still believe that the covert ops on this ship would also not make it out of balance, but solving the fatal flaw of this ship is more important. Honestly, the fatal flaw on the ship is the lack of a Covert Ops cloak.
GÇó It doesn't have enough power grid or capacitor to mount (let alone wiel)d five Tachyons, so the optimal laser range bonus is moot. Even if this wasn't an issue, all the other Pirate ships far outstrip it in terms of raw and applied damage. GÇó It can sport an impressive tank, but no more so than other (cheaper) armor-based hulls. The lack of capacitor again hinders any real RR ability, effectively making it an expensive brick. GÇó It has the highest warp speed, but velocity and inertia are downright abysmal - so a ship with 2.0 AU/s warp speed will actually align, jump and arrive at the destination faster. We can now add slow to expensive brick. GÇó It has scanning bonuses, but due to the serious energy issues these will almost certainly be utilized for capacitor.
No, the solution is to fix the speed, inertia and give it either a Covert Ops cloak capability or Clone Vay Bay. Then it can take on more of a role of mothership in wormhole space. I am currently away, traveling through time and will be returning last week. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
677
|
Posted - 2014.03.09 01:30:00 -
[2404] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:Arthur what do you make of this idea, really going for a pure resolution for the fatal flaw of the nestor in wormhole space, not enough on it's own but should at least make it useable in wormhole space.
Been thinking on this and trying to find a solution to the problem in wormholes without adding any power whatsoever. It should defuse the argument as to whether it could be done.
Read it all please and take a second to think it through.
Do NOT allow the covert ops to be fitted but instead build the following into the ship.
When the ship is in warp it warps cloaked
but it should be exactly the same as at the moment, as in it has to be uncloaked to activate warp and uncloaks when coming out of warp and arriving.
So this solves the problem of being uncloaked on dscan when transiting a system while adding exactly zero to its combat capabilities.
This would allow it to be used in wormhole space. And no one could possibly call it overpowered.
I still believe that the covert ops on this ship would also not make it out of balance, but solving the fatal flaw of this ship is more important. Honestly, the fatal flaw on the ship is the lack of a Covert Ops cloak. GÇó It doesn't have enough power grid or capacitor to mount (let alone wiel)d five Tachyons, so the optimal laser range bonus is moot. Even if this wasn't an issue, all the other Pirate ships far outstrip it in terms of raw and applied damage. GÇó It can sport an impressive tank, but no more so than other (cheaper) armor-based hulls. The lack of capacitor again hinders any real RR ability, effectively making it an expensive brick. GÇó It has the highest warp speed, but velocity and inertia are downright abysmal - so a ship with 2.0 AU/s warp speed will actually align, jump and arrive at the destination faster. We can now add slow to expensive brick. GÇó It has scanning bonuses, but due to the serious energy issues these will almost certainly be utilized for capacitor. No, the solution is to fix the speed, inertia and give it either a Covert Ops cloak capability or Clone Vay Bay. Then it can take on more of a role of mothership in wormhole space.
I've got to admit, you make good points, not sure about a clone vat bay, but it is an interesting feature, I am glad you see the lack of an ability to warp cloaked is a fatal flaw too, seems that you need to have experience of wormholes to see how serious an issue that is.
I am still at a loss as to why a pirate ship is specified like a t1 ship, I have tried to understand, but I just don't get it, i wonder if this was specced before the tiercide buffs on other ships and just tweaked in a minor faction.because i am also at a loss to see how this is better than a dominix apart from minor functions. And the low mass is simply irrelevant if it can't leave the home system. In fact the domi's higher mass will at least help it roll holes.
So overall, In fact since the recent work on omnidirectionals the dominix seems a better ship?? As it stands I see no reason why you wouldn't use a dedicated logi with a domi gang if you are never going outside your home system?
Just wierd.
So value point is somewhat less than a t1 ship, now that just makes no sense at all, some people are really going to lose money on this like never before.
So sad....... There is one EvE. Many people. Many lifestyles. WE are EvE |
Arthur Aihaken
Arsenite
3013
|
Posted - 2014.03.09 03:44:00 -
[2405] - Quote
epicurus ataraxia wrote:I've got to admit, you make good points, not sure about a clone vat bay, but it is an interesting feature but even with that it will never leave the POS, I am glad you see the lack of an ability to warp cloaked is a fatal flaw too, seems that you need to have experience of wormholes to see how serious an issue that is.
I am still at a loss as to why a pirate ship is specified like a t1 ship, I have tried to understand, but I just don't get it, i wonder if this was specced before the tiercide buffs on other ships and just tweaked in a minor faction.because i am also at a loss to see how this is better than a dominix apart from minor functions. And the low mass is simply irrelevant if it can't leave the home system. In fact the domi's higher mass will at least help it roll holes.
So overall, In fact since the recent work on omnidirectionals the dominix seems a better ship?? As it stands I see no reason why you wouldn't use a dedicated logi with a domi gang if you are never going outside your home system?
Just wierd.
So value point is somewhat less than a t1 ship, now that just makes no sense at all, some people are really going to lose money on this like never before. They must be praying that it gets saved somehow from being totally mediocre. But in it's favour, it is a nice paint finish, white looks good on it.
So sad....... A Clonet Vat Bay basically means when your team mates die, they could be revived at the Nestor and not scattered to the four winds. I haven't spent an extensive amount of time in wormholes, but I have spent enough time to know that Covert Ops coaks basically mean the difference between life and death in wormhole space. The low mass of the Nestor is really only applicable if it has enough inertia and speed to keep up with the rest of the fleet. Otherwise it becomes an anchor and basically advertises "fleet here" without the cloak.
GÇó Drop the scanning bonuses in lieu of a Clone Vat Bay GÇó Drop the optimal range laser bonuses in lieu of a Covert Ops cloak GÇó Buff the speed and inertia as previously outlined
Now you've got a wormhole-based "basestar" that can offer logistic RR services and respawn for fleets. It doesn't matter that it won't have the same offensive power because it basically serves in a support/logistic capacity. And you can fit it with Hyperspacial rigs so that it can keep up with the fastest ship in the fleet. Voila - now it's worth all of $1.5-billion (or more). I am currently away, traveling through time and will be returning last week. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
677
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Posted - 2014.03.09 12:23:00 -
[2406] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:I've got to admit, you make good points, not sure about a clone vat bay, but it is an interesting feature but even with that it will never leave the POS, I am glad you see the lack of an ability to warp cloaked is a fatal flaw too, seems that you need to have experience of wormholes to see how serious an issue that is.
I am still at a loss as to why a pirate ship is specified like a t1 ship, I have tried to understand, but I just don't get it, i wonder if this was specced before the tiercide buffs on other ships and just tweaked in a minor faction.because i am also at a loss to see how this is better than a dominix apart from minor functions. And the low mass is simply irrelevant if it can't leave the home system. In fact the domi's higher mass will at least help it roll holes.
So overall, In fact since the recent work on omnidirectionals the dominix seems a better ship?? As it stands I see no reason why you wouldn't use a dedicated logi with a domi gang if you are never going outside your home system?
Just wierd.
So value point is somewhat less than a t1 ship, now that just makes no sense at all, some people are really going to lose money on this like never before. They must be praying that it gets saved somehow from being totally mediocre. But in it's favour, it is a nice paint finish, white looks good on it.
So sad....... A Clonet Vat Bay basically means when your team mates die, they could be revived at the Nestor and not scattered to the four winds. I haven't spent an extensive amount of time in wormholes, but I have spent enough time to know that Covert Ops coaks basically mean the difference between life and death in wormhole space. The low mass of the Nestor is really only applicable if it has enough inertia and speed to keep up with the rest of the fleet. Otherwise it becomes an anchor and basically advertises "fleet here" without the cloak. GÇó Drop the scanning bonuses in lieu of a Clone Vat Bay GÇó Drop the optimal range laser bonuses in lieu of a Covert Ops cloak GÇó Buff the speed and inertia as previously outlined Now you've got a wormhole-based "basestar" that can offer logistic RR services and respawn for fleets. It doesn't matter that it won't have the same offensive power because it basically serves in a support/logistic capacity. And you can fit it with Hyperspacial rigs so that it can keep up with the fastest ship in the fleet. Voila - now it's worth all of $1.5-billion (or more).
Got it, yes that makes a great deal of sense, it would be silly if ccp did not give it shield and cap logistics as well, being able to support a mixed fleet would be transformational.
Good thoughts i would buy one.
There is one EvE. Many people. Many lifestyles. WE are EvE |
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