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Thread Statistics | Show CCP posts - 15 post(s) |

Ungodly Ghost-Wolf
Ghost Wolf Industries Alpha Wolf Pack
1
|
Posted - 2013.12.04 07:18:00 -
[391] - Quote
Well lets be honest after looking at the presumed stats for the Nestor. The addition of exploration stats to a battleship poses a new obstacle for players making this possibly a new type of ISK grinding method with ghost sites and plenty of exploration sites spawning over the course of the day in New Eden. I like the idea of the ship but the stat benefiting remote repair needs a remission by chance. A game changer for exploration battleships is the allowance of battleship size triage module capabilities which allow for the player community to use this for different activities such as PvP, Incursions, Null Sec exploration, Factional Warfare, and possibly even Dev Destruction Events (hey at least we try to kill them). Point is that maybe a TRIAGE module fit specifically to be lesser in comparison to a Carrier size triage module is something that might be a twist in the Sister's of EVE since the true secrets of their cause is preservation of New Eden no matter the means.
Another idea is to add 4 types of SOE ships:
Assault Commanders
Ships of this class have advantages towards DPS and Speed. This will also allow the Dev's to institute a possible battleship size boosting ship that gives various fleet command bonuses. This adds another glitch in the system for PVP parties
Logistical Support Vessels
Ships of this class can gain the ability to use the Triage module and have certain features that limit is overall effectiveness in a combat situation without fleet support. This will satisfy most incursion pilots and possibly allow for more room for other ships that go both ways as of armor, shield, and omni-tank firing platforms.
Exploration Platforms
Ships of this class involve stealth and scanning to track sites and other players very quickly among the system the ship is located in. The current set-up is pretty standard for what is needed for these types of ships.
Interdiction Brigades
Full on scrambling ships that are hard to kill and jam. Bonuses for drones and a role bonus that benefit the survive-ability of the ship overall. |

Night Condor
TRUE GONER Executors TERRA REGNUM
58
|
Posted - 2013.12.04 07:19:00 -
[392] - Quote
CCP, now your Nestor looks like this.. |

Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:20:00 -
[393] - Quote
Omnathious Deninard wrote:James Amril-Kesh wrote:Job Valador wrote:Because another sentry boat is boring.
This. Another ship that uses sentries is the LAST thing we need. We already have plenty of those. Unfortunately that has more to do with heavy drones sucking and less to do with the ships being pigeonholed into sentries.
why dosnt the hull get a drone speed bonus then? or a special ability to deply sentrys and the sentrys move with the ship as if they were teathered by tractorbeams |

Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:21:00 -
[394] - Quote
Ungodly Ghost-Wolf wrote:Well lets be honest after looking at the presumed stats for the Nestor. The addition of exploration stats to a battleship poses a new obstacle for players making this possibly a new type of ISK grinding method with ghost sites and plenty of exploration sites spawning over the course of the day in New Eden. I like the idea of the ship but the stat benefiting remote repair needs a remission by chance. A game changer for exploration battleships is the allowance of battleship size triage module capabilities which allow for the player community to use this for different activities such as PvP, Incursions, Null Sec exploration, Factional Warfare, and possibly even Dev Destruction Events (hey at least we try to kill them). Point is that maybe a TRIAGE module fit specifically to be lesser in comparison to a Carrier size triage module is something that might be a twist in the Sister's of EVE since the true secrets of their cause is preservation of New Eden no matter the means.
Another idea is to add 4 types of SOE ships:
Assault Commanders
Ships of this class have advantages towards DPS and Speed. This will also allow the Dev's to institute a possible battleship size boosting ship that gives various fleet command bonuses. This adds another glitch in the system for PVP parties
Logistical Support Vessels
Ships of this class can gain the ability to use the Triage module and have certain features that limit is overall effectiveness in a combat situation without fleet support. This will satisfy most incursion pilots and possibly allow for more room for other ships that go both ways as of armor, shield, and omni-tank firing platforms.
Exploration Platforms
Ships of this class involve stealth and scanning to track sites and other players very quickly among the system the ship is located in. The current set-up is pretty standard for what is needed for these types of ships.
Interdiction Brigades
Full on scrambling ships that are hard to kill and jam. Bonuses for drones and a role bonus that benefit the survive-ability of the ship overall.
we already have assault ships, logi/suppor and interdiction, what we need is more solo exploration vessels. |

Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:24:00 -
[395] - Quote
Onictus wrote:Uriel Paradisi Anteovnuecci wrote:also, it should have a 7H 5M 7L or 7H 6M 7L or 7H 5M 8L layout. The 7/6//6 could be cool, but the bonues need to be untangled. Is it a repper, a tanker or a damage dealer. The scanning bonus needs to go, who the helll is going to probe...welll anything...with a battleship.
lots of people, just cause you wont or others may have alts dual boxed for scanning |

Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:28:00 -
[396] - Quote
Job Valador wrote:James Amril-Kesh wrote:Amarr Battleship Bonuses: 4% armor resistances per level 10% bonus to large energy turret optimal range per level
Gallente Battleship Bonus: 10% drone damage and hitpoints per level 10% drone MWD speed and tracking per level
Role bonuses: +5 active drones allowed Multiplies cloaked velocity by 625%
Slot layout: 7H, 5M, 7L, 5 turrets, 0 launchers Drones (bandwidth / bay): 100 / 600 Also increase the base velocity somewhat.
Would be my suggestion.
The ship would be able to field 10 medium drones or 10 light drones. Trying to field sentries or heavies wouldn't be advised as the ship only has 100 bandwidth, so you could only field 4 of these. With 3 DDA 2s hobgoblins do 500 DPS, and hammerheads do 800. Best suggestion so far imo
make it 300mbit if not that just 125mbit it IS a drone boat afterall., and the exploration bonuses (original probe and virus strengths) and it could be good |

Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:31:00 -
[397] - Quote
Rain6637 wrote:Uriel Paradisi Anteovnuecci wrote:James Amril-Kesh wrote:Uriel Paradisi Anteovnuecci wrote:Saeger1737 wrote:Sounds more like a Dev just kidding post, the ship looks like a joke, the same could be said about the bonuses. http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpgPersonally, I love the ship- it's very unique and I'd love to fly it. But to each their won, I suppose  I'd certainly love to have this ship in my hangar. But with these bonuses and stats that's about all it's useful for. For now, yeah- that's why we're here, though- to try to get them to fix it  which end is the front?
the ring end. |

Grenn Putubi
The SWAG Lab SWAG Co
16
|
Posted - 2013.12.04 07:31:00 -
[398] - Quote
Ungodly Ghost-Wolf wrote:Well lets be honest after looking at the presumed stats for the Nestor. The addition of exploration stats to a battleship poses a new obstacle for players making this possibly a new type of ISK grinding method with ghost sites and plenty of exploration sites spawning over the course of the day in New Eden. I like the idea of the ship but the stat benefiting remote repair needs a remission by chance. A game changer for exploration battleships is the allowance of battleship size triage module capabilities which allow for the player community to use this for different activities such as PvP, Incursions, Null Sec exploration, Factional Warfare, and possibly even Dev Destruction Events (hey at least we try to kill them). Point is that maybe a TRIAGE module fit specifically to be lesser in comparison to a Carrier size triage module is something that might be a twist in the Sister's of EVE since the true secrets of their cause is preservation of New Eden no matter the means.
I would rather see an entirely new class of T2 Battleship that acts like a Mini Carrier the way Marauders now work like Mini Dreadnaughts, complete with a Triage type module to mirror the Marauder's Bastion module version of the Dreadnaught Siege module.
Trying to make a Faction BS into an entirely new class of ship is a bad idea. It needs to still be a Battleship that can compete with the other Faction BS, but in it's own way. Just like the Nightmare and the Vindicator both specialize in something but aren't something more than a normal BS with better stats, the Nestor needs to be a specialized BS that's just something a little different than a normal BS.
EDIT: As a bonus this would finally give CCP a reason to reuse the Mael, Rokh, Hyp, and Abaddon models :) |

Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:36:00 -
[399] - Quote
idea.. remove turrets. make it like 6/6/8 or 5/7/8 or even 5/7/7
keep exploration bonuses.
give it blops like cloak but raise the speed% while cloaked to like 300m/s
100% bonus to drone dmg or +1 drone per level of galente BS
also shield/armor/energy transfer amount/range
and have it like a subcap Carrier with an exploration twist with a maint bay for holding the SOE frigate in (fitted)
also give it corp bay and refit ability. could be useful for wspace
and if all the above needs are met i guarantee it will be worth the 2bill price tag
ps. needs better scan res. |

Brad314
Prospero's Island
5
|
Posted - 2013.12.04 07:36:00 -
[400] - Quote
Night Condor wrote:CCP, now your Nestor looks like this..
So Napoleon? |

Cassius Invictus
Thou shalt not kill
64
|
Posted - 2013.12.04 07:38:00 -
[401] - Quote
After a second thought if it would get a 6th turret it would also become useful for incursion, as drones (sentry) or not that popular there. Besides, like I said, it currently has less dps that domi...
What about just making lasers it's primary weapon and drones secondary?
|

Seranova Farreach
Lion Squadron
475
|
Posted - 2013.12.04 07:40:00 -
[402] - Quote
SOE battleship. take a dash of chimera. a pinch of thanatos. throw in a heron. season with blops. there you go the perfect recipe for a 2bill subcap that works like a carrier :P |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
109
|
Posted - 2013.12.04 07:48:00 -
[403] - Quote
Cassius Invictus wrote:After a second thought if it would get a 6th turret it would also become useful for incursion, as drones (sentry) or not that popular there. Besides, like I said, it currently has less dps that domi...
What about just making lasers it's primary weapon and drones secondary?
No.
No pirate ship has drones as its primary as of right now. Don't go trying to make CCP cater to a specific community.
The ship will turn out however it does, and I'm sure I'll enjoy it, but I don't want this going the way of the Marauders.
On the contrary, I'd appreciate a ship with very few turrets, but perhaps a +1 to number of drones controlled per Gallente BS skill, and a 250 mbit/sec bandwidth- then it'd be the first purely true drone boat. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
109
|
Posted - 2013.12.04 07:59:00 -
[404] - Quote
Seranova Farreach wrote:idea.. remove turrets. make it like 6/6/8 or 5/7/8 or even 5/7/7
keep exploration bonuses.
give it blops like cloak but raise the speed% while cloaked to like 300m/s
100% bonus to drone dmg or +1 drone per level of galente BS
also shield/armor/energy transfer amount/range
and have it like a subcap Carrier with an exploration twist with a maint bay for holding the SOE frigate in (fitted)
also give it corp bay and refit ability. could be useful for wspace
and if all the above needs are met i guarantee it will be worth the 2bill price tag
ps. needs better scan res. I quite like this idea- a real "drone boat" would be taken very well, and if it had the +1 bonus per Gallente BS and a 250 mbit/sec total bandwidth, it would surely be worth its predicted 2 billion ISK price tag.
Maybe Something like this:
Nestor
Slots: 6H, 7M, 7L; 4 turrets, 0 launchers
Amarr Battleship Bonuses: 4% Armor resistance bonus per level
Gallente Battleship Bonuses: +1 drone contolled per level
Role Bonus: 50% bonus to drone optimal range, tracking and velocity 550% bonus to velocity while cloaked 50% bonus to scan strength of probes +15 virus strength for relic and data analyzers
Drone Bandwidth//Bay: 250mbit/sec//500m3
Cargo Capacity: 750m3
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Cassius Invictus
Thou shalt not kill
64
|
Posted - 2013.12.04 08:01:00 -
[405] - Quote
Uriel Paradisi Anteovnuecci wrote:Cassius Invictus wrote:After a second thought if it would get a 6th turret it would also become useful for incursion, as drones (sentry) or not that popular there. Besides, like I said, it currently has less dps that domi...
What about just making lasers it's primary weapon and drones secondary?
No. No pirate ship has drones as its primary as of right now. Don't go trying to make CCP cater to a specific community. The ship will turn out however it does, and I'm sure I'll enjoy it, but I don't want this going the way of the Marauders. On the contrary, I'd appreciate a ship with very few turrets, but perhaps a +1 to number of drones controlled per Gallente BS skill, and a 250 mbit/sec bandwidth- then it'd be the first purely true drone boat.
Yes there is. It's called a Rattlesnake. Also Vindicator has 125 Mbit/sec but no bonuses. I don't fly incursions so I don't care that much for this community. However since marauders failed to be usefull for incursion this ship could... Anyway my point is that it needs a little more dps. A 6th unboused turred would do the job just fine. |

Joan Greywind
No Swag Initiative
205
|
Posted - 2013.12.04 08:14:00 -
[406] - Quote
I'd just like to know what CCP developers intend for this ship to do? Is it a solo exploration boat to do the rare ghost sites? Is it for wh exploration? It seems it adds little to no value to PVP and currently the PVE meta is already saturated with ships you can use for it, especially with the new structure additions. I mean all the pve content could be done with stratioses or t3's solo, and for group pve there are much better options for a fraction of the price.
It is time to develop ships that add value to PVP. |

Arthur Aihaken
The.VOID
733
|
Posted - 2013.12.04 08:23:00 -
[407] - Quote
Uriel Paradisi Anteovnuecci wrote:On the contrary, I'd appreciate a ship with very few turrets, but perhaps a +1 to number of drones controlled per Gallente BS skill, and a 250 mbit/sec bandwidth- then it'd be the first purely true drone boat. YeahGǪ no. If we're going to create sub cap escort carriers, they should be something entirely different. I am currently away, traveling through time and will be returning last week. |

marVLs
521
|
Posted - 2013.12.04 08:29:00 -
[408] - Quote
Srly CCP last thing we need is another ship with same bonuses like 90% of eve hulls...
"bu bu bu but it's white BS" ... so what ffs, be creative, bring some new bonuses that matches uniques of SoE ships (don't need to be cov ops).
All that it seems to be like "we are afraid of something new so give it old bonuses, make another drone boat and move on". And all that useless (for BS class) bonuses like scanning and data/relic bonus it makes all of this even worse. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6632
|
Posted - 2013.12.04 08:33:00 -
[409] - Quote
Uriel Paradisi Anteovnuecci wrote:No pirate ship has drones as its primary as of right now. What are the Worm, Gila, and Rattlesnake then?
(Or the Revenant for that matter, although that doesn't count). Latest video - Pandemic Legion titan and supers killed |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
810
|
Posted - 2013.12.04 08:37:00 -
[410] - Quote
Cassius Invictus wrote:After a second thought if it would get a 6th turret it would also become useful for incursion, as drones (sentry) or not that popular there. Besides, like I said, it currently has less dps that domi...
What about just making lasers it's primary weapon and drones secondary? How can the Dominix have more damage if sentries are not to be considered, you need rails to compete with +50% pulses? Does the Dominix have the ability to tank for the guy beside him with same efficiency?
I for one am thrilled that CCP is trying 'new' things and not just making SoE into variations on the dps/tank theme, but had been downright ecstatic if they had gone all the way. Cruiser and frigate has very capable output and can take a beating, when they started saying that the BS low weight was to make them extra worm capable I had expected them to be more group oriented, as in having a limited maintenance array or something.
|

Rammix
TheMurk
175
|
Posted - 2013.12.04 08:39:00 -
[411] - Quote
Answer to this BS: you were high on drugs when you came up with this BS idea. You ccp game designers do drugs often recently.
These 2 sentences above describe what you did recently and are doing - most accurately. So accurately that I don't even care if I'm gonna get banned. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Axloth Okiah
Future Corps Sleeper Social Club
192
|
Posted - 2013.12.04 08:40:00 -
[412] - Quote
CCP Rise wrote:This should make it very popular in wormholes. It's nice that it has lower mass, but that alone wont make it popular. What do you intend we do with it in here?
At its present form it can have role of either inferior overpriced dominix or inferior overpriced guardian.
(btw we were hoping the "medical bay" would finally allow us to swap clones in WHs, that would be a worthwhile role)
W-Space Realtor |

Galphii
Oberon Incorporated RAZOR Alliance
192
|
Posted - 2013.12.04 08:49:00 -
[413] - Quote
Zomgnomnom wrote:Why would anyone want to fly this?
I can get the scanning bonus from a cov ops for <50m I can get the Drones PVP with a Domi for 10% of what the Nestor will cost. In PVE I can get it out of the Rattlesnake for a 1/3 of the cost and my tank wont interfere with damage output. I can't take it though a black ops as a logi ship as the Sisters theme would seem to lean towards to begin with. Even if I COULD do that the range on the reps is abysmal.
Even if I WANTED to use it to explore. It can't warp cloaked or run bubbles, its really just a loss mail waiting to happen moving about in low/null sec. For 1/5 the cost i can fit a T3 to cloak, run bubbles, do the scanning and hacking and not have a pretty much guaranteed loss mail.
You asked us which way we would like to see the ship lean. May I re direct the question back to you and ask what is it exactly YOU had in mind.
I get the lasers and drones as being part of the theme of long deployments. It also fits with the other ships in the series. Doesn't it make far more sense both LORE wise and practicality wise to have the Ship be a faction Black Ops battleship? It would Fit the theme of exploration by bridging the Astero and Stratios cruisers into deep space or QUICKLY slinging them to a disaster site to render Aid. It would go along with the "Shuttle bay" part on the picture. Remove the laser bonus, give a logistics bonus and limit it's damage to a flight of drones for self defense.
Lets think about this along the lines of how the different factions ships are built to support one another. The Astero is a small nimble scouting ship. The Stratios is a flexible cruiser for exploration and DPS when you need some attack power. The Nestor is a relief vessel that specializes in getting the other craft to hot spots and disaster sites quickly and uses its hospital and shuttle bays etc to do it's whole humanitarian thing.
Its supposed to be delivering sacrifices to the Jove. Shouldn't it, yah know, deliver/send something somewhere :P
The great thing is with a few small tweaks you can make just about everyone happy.
The low mass and logi bonus's will still be useful to the worm hole folks, the PvP inclined will finally get the Battle Ship class /Blops capable logi ship they have been asking for for years. The PVE folks will get an armor tanked Rattlesnake for use in areas where the shields native resists are weak.
Drop the scan bonus. Give Logi Range bonus Drop hacking. Give Blops
This is one of the most well thought out ideas in this thread. Had to say it :) X |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
329
|
Posted - 2013.12.04 08:59:00 -
[414] - Quote
Although this look like a lot of fun and will probably be very sexy I find the continuity of this ship line breaks with the Nestor.
Personally I would have preferred a BLOPs style battleship.
Remove the scanning and hacking bonuses. Why? This should be more of a support ship. Not the all in one. Also, providing a BS to do the ghosts sites where the explosions are the real danger to loosing your ship removes that danger (due to BS EHP). Is this not AGAINST that idea? This should not be a hacking ship for that reason.
Give this ship the ability to Covert Ops Portal so that is could bridge in the Frigates and Cruisers. Give the Astero (BUT NOT THE STRATIOS) the ability to use a Cov Ops Cyno and then these ships can work together.
I also think a remote repair BS may be a bit too redicudonkulous. Consider making this just a BLOPs bridging damage support platform (maybe with a clone vat bay. Why not eh?) with standard BLOPs cloaking bonuses.
Then create a battlecruiser platform (perhaps with the ability to fit unbonused fleet boosters, 3 of them - armour and skirmish) with remote repair abilities with BLOPs style cloaking.
The Remote Repair Range Issue I think all remote reps (and remote energy transfers) need to have their range doubled and the hull bonuses halved. This would solve many issues and open up some new ways to use these modules.
Also..... HOW MUCH??!!! |

Cassius Invictus
Thou shalt not kill
64
|
Posted - 2013.12.04 09:19:00 -
[415] - Quote
I see the marauder discussion happening all over again (so expect this thread to be 300 pages long )
The problem, as with marauders, is that the ship has no clear role defined by its designers. Therefore most suggestion on this forum concern defining the role of the ship and not how to improve it.
So CCP Rise please state what this ship should be used for?
1) Exploration Ship: give it covert ops cloak.
Covert Cloak BS is stupid idea, exploration BS is stupid idea, 1 bil exploration ship is a stupid idea. DON'T DO THIS .
2) Standard pirate BS for dps: remove scanning and hacking bonuses altogether, add turret dps bonus or more turrets. Shift one mid slot to low. You can keep the rr bonus, but donGÇÖt give it range bonus so it will not be abused by blobs (limiting its use to PvE or small scale PvP).
ThatGÇÖs my personal favorite. Make it a pirate BS that is scary. With medium dps, but high tank and limited rr capability.
3) Logistic BS: replace laser optimal with rr 200 % optimal bonus, remove scanning and hacking bonuses altogether, add capacitor bonuses (amount and regeneration), keep slot layout (it will need cap recharge mods).
This is also good, but could make logi ships useless in some case. Would be in line with SoE storyline, but seriously who makes a battleship for peaceful proposes?
|

The Spod
Center for Advanced Studies Gallente Federation
133
|
Posted - 2013.12.04 09:34:00 -
[416] - Quote
THE USE FOR A SOE BATTLESHIP OVER DOMINIX:
For exploration purposes the SOE battleship needs some type of powerful escape mechanism that enables it to bypass gatecamps. The way it is done in current iteration is the same way it works on a Dominix:
1) Mobile depot allows travel fit 2) Travel fit contains MJD, inertia stabs to counter bumping, cloak, neuts/smartbombs and a warp stab. 3) When landing on gatecamp, you align - MJD - spam warp. The only way to stop it is warp scram or to nuke it with bumps before it MJD's to warp.
THE ABOVE SHOULD BE IMPROVED ON THE SOE BATTLESHIP OVER A DOMINIX. This would make it useful for the purpose of running nullsec combat sites, which are nowadays steamrolled in MJD sniping cheap dominixes or marauders which bastion face tank it. Being able to run without scout with less risk (but risk nevertheless) would be the separating factor to me. As it is now, I pick a similiarly priced marauder to roflstomp the sites, or a cheap dominix, much preferably to this SOE battleship iteration.
How to improve nullsec travel security on the SOE battleship? - MJD warp scram immunity special? - Bubble immunity? Not really a factor with MJD, and prehaps too foreign. - Faster align - Better way to counter warp scram, e.g. ability to launch more ECM/light drones (with 125 band); like the guardian vexor - Faster MJD cycle - Warp strenght bonus - blops jump - blops cloak
I think these and better options should be discussed to make SOE battleship at least more appealing than marauders for running solo nullsec combat sites. |

Savira Terrant
Forsaken Identity Unchained.
65
|
Posted - 2013.12.04 09:43:00 -
[417] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
Hey Rise,
I do not like the idea to keep the exploration theme on a big hull that cannot cloak.
So please either make it an exploration ship that can move about sneakily with covert ops cloak and be self sufficient being able to find and finish e.g. 6/10 by itself just like the Stratios with at least double dps or make it a real support ship without any exploration boni at all. Instead, a bonus to sensor booster, tracking links and energy transfer amount.
Also the Rep is already more than enough. Instead of the rep bonus I would like to see the range bonus. But then again if that range bonus is not good enough for at least 50 km range with large RR, then I'd rather stick with the short range and have the rep bonus. I'd like such a range because being able to support other more nimble ships with reps further out makes the hull different from just a better RR fitted Domi (which I would then prefer for its lower price - since it would be needed in most PVE scenarios that I know of. I am not sure if it's too OP in PVP situations though.
Shortversion: Real support BS or real exploration BS. edit: And make it 9 targets please.
On a sidenote: Did someone fool me there or did you actualy talk about a medical clone facility and shuttle bay on this ship? . |

Hanazava Karyna
The Foundation Of Mammon
3
|
Posted - 2013.12.04 09:50:00 -
[418] - Quote
Beside everyone said to this moment please put Logistic skill bonuses on this ship, it would make incursion runners happy
(I'm wondering how BS will do as a logi despite it's enormous signature)
Quote:Shortversion: Real support BS or real exploration BS. |

Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
194
|
Posted - 2013.12.04 10:06:00 -
[419] - Quote
Sorry if this has been clarified already, but the frig and cruiser are both covops ships that can be bridged.
Can the SOE BS fit a bridge and jump/be bridged? I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack. |

Kenrailae
Mind Games. Suddenly Spaceships.
81
|
Posted - 2013.12.04 10:14:00 -
[420] - Quote
CCP Rise wrote: but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
I'm gonna go ahead and play something of devil's advocate here:
I agree with many of the sentiments that this thing is just kinda all over the place with no real focus for it's bonuses. So, here is a proposed bonus list based on that theme of aid and relief:
Quote:NESTOR II: The Sisters Disaster Relief Vessel
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 5% drone damage and hitpoints per level 5% bonus to drone repair amount per level
Role bonuses: 50% bonus to remote repair and remote shield transfer range 50% reduction in capacitor need for Remote repair and remote shield transfer 50% increased Range for remote capacitor transfers 50% bonus to salvager range
Slot layout: 6H, 5M, 8L; 4 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU(Adjust as needed) Defense (shields / armor / hull): 8900 / 10050 / 9500 (Shifted some hull into Armor to follow Amarr ships) Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 101 / .18 / 70000000 / 11.97 (Added some mass for the ship maintenance bay/fleet hangar Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
ADDITION:
Fleet hangar: 10000m3 Ship maintenance bay: 300000m3
Or conversely, make it's bonuses focus around something else. If you're wanting a scanning BS, then focus it on scanning. But a pinch of this and a pinch of that is not the right idea. Most of us are just here like...... wha?
Quote:Quote:Uriel Paradisi Anteovnuecci wrote: On the contrary, I'd appreciate a ship with very few turrets, but perhaps a +1 to number of drones controlled per Gallente BS skill, and a 250 mbit/sec bandwidth- then it'd be the first purely true drone boat. YeahGǪ no. If we're going to create sub cap escort carriers, they should be something entirely different
The above being said, why NOT build escort carriers and release them with this?
OR:
Go with the theme of Heavy Relief. Sisters have some decent multi-role/skirmish ships in the Astero and Stratios, but for reaching hostile disaster zones, they need something that can take and give.
Quote:NESTOR: The PeaceKeeper
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 25% Energy turret Damage 50% bonus to large energy turret optimal range 10% Reduced Capacitor need for energy turrets
Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU(Adjust as needed) Defense (shields / armor / hull): 8900 / 10550 / 9000 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
Basically... pick a direction and go with it. All these random pick and choose bonus for this, and that, and that too make for a really confusing ship.
Though Personally I'd like to see it configurable, with the ability to use bastion... but ya know. I can't get everything I want lol. I mean, there are a million ways you could go with this, but pick one and go. Oh, and ESCORT CARRIERS!! :P
https://forums.eveonline.com/default.aspx?g=posts&t=108615 The Law is a point of View |
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