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admiral root
Red Galaxy Disband.
810
|
Posted - 2014.02.14 16:59:00 -
[331] - Quote
Pinky Hops wrote:However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.
You might as well try to force a miner into nullsec. Good luck.
The only way to lure them in would be with fun.
I've never seen anyone credible say they want to force anyone to go to nullsec. No, your rights end in optimal+2*falloff |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 17:03:00 -
[332] - Quote
admiral root wrote:Pinky Hops wrote:However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.
You might as well try to force a miner into nullsec. Good luck.
The only way to lure them in would be with fun. I've never seen anyone credible say they want to force anyone to go to nullsec.
Jenn's argument is basically that if the relative economic incentives were higher (for instance by nerfing highsec), a large number of players who never previously played in null, would start playing in null.
Or in other words, a form of economic persuasion. "Force" might be too harsh a word - but my point stands.
I don't see it happening.
At best, what I see happening is the highsec alts of nullsec players would move to nullsec - but that's not the same as new players moving to nullsec. They'd also just join the same tired coalitions already there . |

La Nariz
GoonWaffe Goonswarm Federation
1651
|
Posted - 2014.02.14 17:04:00 -
[333] - Quote
Part of the biggest problem seems to be people not willing to do what it takes. We've already seen two examples of people not willing to play politics or participate in diplomacy in the zone specifically designed for it. This could be minimized too if you give people a reason to want nullsec space, like economic incentives, that you could get by nerfing highsec.
Sure the leader takes a hit to their own pride and submits to someone more powerful or agrees to take a deal that doesn't leave them with the better part of the bargain but, it gets them into nullsec and to a starting point. Everyone has to start out somewhere and you won't get to be a power player right from the start.
I see this mindset in highsec a lot though where after awoxing someone they outright refuse to negotiate with me which gets more of them killed. Instead of reasoning with me or bargaining when I say 250,000,000.00 isk and I'll drop corp or give me a medal they decide to spew profanity at me. For more examples look at any interaction between highsec miners and CODE., there are very reasonable and economically sound bargains being made yet probably <~1% of the miners will actually take the good deal and instead will resist which further hurts their own position.
I'm not really sure what causes this but, perhaps the NPE needs to be adjusted, maybe during the NPE the newbie needs to be give something of value, be allowed to have something of value to fly and have a scripted engagement where they get cornered by a more powerful force which requires them to negotiate giving up some of that value to have their valuable ship survive. If they act stubborn they get the chance to fight it out which it would result in the destruction of that ship but, if they try to give up some of the value they were given that ship gets to live and the npcs that cornered them join them further on in the tutorial.
I think it would help get people to consider the idea that negotiation might be a good thing instead of something to be avoided at all cost because reasons. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
201
|
Posted - 2014.02.14 17:05:00 -
[334] - Quote
admiral root wrote:Pinky Hops wrote:However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.
You might as well try to force a miner into nullsec. Good luck.
The only way to lure them in would be with fun. I've never seen anyone credible say they want to force anyone to go to nullsec.
Seconded
My combat character was the only one ever worth being in null.
What we want really is that my industry alt/invention alt/ incursion alt/ missions alt have a reason to be moved into null as well.
Null sec people DO NOT want to force anyone to come to null. We just want to stop being forced to stay in hi-sec because it's better than null when everything is taken into account. If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 17:07:00 -
[335] - Quote
samualvimes wrote:admiral root wrote:Pinky Hops wrote:However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.
You might as well try to force a miner into nullsec. Good luck.
The only way to lure them in would be with fun. I've never seen anyone credible say they want to force anyone to go to nullsec. Seconded My combat character was the only one ever worth being in null. What we want really is that my industry alt/invention alt/ incursion alt/ missions alt have a reason to be moved into null as well. Null sec people DO NOT want to force anyone to come to null. We just want to stop being forced to stay in hi-sec because it's better than null when everything is taken into account.
Then have we not strayed off the topic?
I don't think the established nullsec alliances having more of their characters moved to nullsec has to do with much. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3529
|
Posted - 2014.02.14 17:07:00 -
[336] - Quote
Tippia wrote:Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance. No, there really shouldn't be. The only sad part is that so everyone lets them own so much.
To be fair, sov mechanics are stacked against any smaller independent entity.
I would love, when they do balance sov, to have a use it or easily lose it system. For example, if you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack.
The tricky part is defining system "use". We have 2 indexes that show ratting and mining activity, and could easily form a basis for this new mechanic. However, these are very limited, as you can use a system for much, much more than that ratting and mining: Industry, Logistics, PvP, PI, S&I, and more. |

admiral root
Red Galaxy Disband.
815
|
Posted - 2014.02.14 17:09:00 -
[337] - Quote
Pinky Hops wrote:Jenn's argument is basically that if the relative economic incentives were higher (for instance by nerfing highsec), a large number of players who never previously played in null, would start playing in null.
Or in other words, a form of economic persuasion. "Force" might be too harsh a word - but my point stands.
I don't see it happening.
At best, what I see happening is the alts of highsec players would move to nullsec - but that's not the same as new players moving to nullsec.
People would have incentive to go to nullsec if they're willing to trade risk for reward, which is as it should be. That's not the same as forcing them to go.
As for the nullsec alts being able to go home, that's what many seem to want. If other players want to join the party because risk and reward have been fixed, that'd be awesome, too. No, your rights end in optimal+2*falloff |

La Nariz
GoonWaffe Goonswarm Federation
1652
|
Posted - 2014.02.14 17:12:00 -
[338] - Quote
Gizznitt Malikite wrote: To be fair, sov mechanics are stacked against any smaller independent entity.
I would love, when they do balance sov, to have a use it or easily lose it system. For example, if you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack.
The tricky part is defining system "use". We have 2 indexes that show ratting and mining activity, and could easily form a basis for this new mechanic. However, these are very limited, as you can use a system for much, much more than that ratting and mining: Industry, Logistics, PvP, PI, S&I, and more.
Yeah no timers is a bad thing because it means we can steamroll half the galaxy over night especially because of the nullsec depopulation being caused by highsec. If anything your idea would further encourage renting because it would mean we have to stuff renters in every system.
The best idea I've seen is nerfing highsec and changing sov to be based on multiple objectives so you have to split forces. However I haven't seen a good idea that does the second part of that well. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 17:15:00 -
[339] - Quote
La Nariz wrote:Part of the biggest problem seems to be people not willing to do what it takes. We've already seen two examples of people not willing to play politics or participate in diplomacy in the zone specifically designed for it. This could be minimized too if you give people a reason to want nullsec space, like economic incentives, that you could get by nerfing highsec.
Sure the leader takes a hit to their own pride and submits to someone more powerful or agrees to take a deal that doesn't leave them with the better part of the bargain but, it gets them into nullsec and to a starting point. Everyone has to start out somewhere and you won't get to be a power player right from the start.
I see this mindset in highsec a lot though where after awoxing someone they outright refuse to negotiate with me which gets more of them killed. Instead of reasoning with me or bargaining when I say 250,000,000.00 isk and I'll drop corp or give me a medal they decide to spew profanity at me. For more examples look at any interaction between highsec miners and CODE., there are very reasonable and economically sound bargains being made yet probably <~1% of the miners will actually take the good deal and instead will resist which further hurts their own position.
I'm not really sure what causes this but, perhaps the NPE needs to be adjusted, maybe during the NPE the newbie needs to be give something of value, be allowed to have something of value to fly and have a scripted engagement where they get cornered by a more powerful force which requires them to negotiate giving up some of that value to have their valuable ship survive. If they act stubborn they get the chance to fight it out which it would result in the destruction of that ship but, if they try to give up some of the value they were given that ship gets to live and the npcs that cornered them join them further on in the tutorial.
I think it would help get people to consider the idea that negotiation might be a good thing instead of something to be avoided at all cost because reasons.
You keep talking about the economic incentives of living in null.
You do not, however, talk about the economic incentives of trying to stake a claim to your own sov. I don't see any incentive to do that.
Anything I would gain from that, I could gain just as easily and with less effort by joining an established group that has thousands of players set blue to myself.
And this is what the OP was really talking about. "Do you have a chance?"
The answer is no - but not because it's impossible to rally forth with thousands of players - but because it's pointless.
Again - all those people who could have started a new group could just join an existing group and get all the same crap with much less effort.
The only thing that would prompt the creation of a new group would be fun - not economics. |

La Nariz
GoonWaffe Goonswarm Federation
1653
|
Posted - 2014.02.14 17:17:00 -
[340] - Quote
Pinky Hops wrote:La Nariz wrote:Part of the biggest problem seems to be people not willing to do what it takes. We've already seen two examples of people not willing to play politics or participate in diplomacy in the zone specifically designed for it. This could be minimized too if you give people a reason to want nullsec space, like economic incentives, that you could get by nerfing highsec.
Sure the leader takes a hit to their own pride and submits to someone more powerful or agrees to take a deal that doesn't leave them with the better part of the bargain but, it gets them into nullsec and to a starting point. Everyone has to start out somewhere and you won't get to be a power player right from the start.
I see this mindset in highsec a lot though where after awoxing someone they outright refuse to negotiate with me which gets more of them killed. Instead of reasoning with me or bargaining when I say 250,000,000.00 isk and I'll drop corp or give me a medal they decide to spew profanity at me. For more examples look at any interaction between highsec miners and CODE., there are very reasonable and economically sound bargains being made yet probably <~1% of the miners will actually take the good deal and instead will resist which further hurts their own position.
I'm not really sure what causes this but, perhaps the NPE needs to be adjusted, maybe during the NPE the newbie needs to be give something of value, be allowed to have something of value to fly and have a scripted engagement where they get cornered by a more powerful force which requires them to negotiate giving up some of that value to have their valuable ship survive. If they act stubborn they get the chance to fight it out which it would result in the destruction of that ship but, if they try to give up some of the value they were given that ship gets to live and the npcs that cornered them join them further on in the tutorial.
I think it would help get people to consider the idea that negotiation might be a good thing instead of something to be avoided at all cost because reasons. You keep talking about the economic incentives of living in null. You do not, however, talk about the economic incentives of trying to stake a claim to your own sov. I don't see any incentive to do that. Anything I would gain from that, I could gain just as easily and with less effort by joining an established group that has thousands of players set blue to myself. And this is what the OP was really talking about. "Do you have a chance?" The answer is no - but not because it's impossible to rally forth with thousands of players - but because it's pointless. Again - all those people who could have started a new group could just join an existing group and get all the same crap with much less effort. The only thing that would prompt the creation of a new group would be fun - not economics.
I won't discuss anything with you until you can prove you can discuss things honestly and that your opinion can be changed by fact/data.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|

Benny Ohu
Chaotic Tranquility Casoff
2476
|
Posted - 2014.02.14 17:18:00 -
[341] - Quote
Pinky Hops wrote:They'd also just join the same tired coalitions already there  . making space worth living in and fighting over including ratting and industry is part of the solution of incentivising nullsec alliances to live in and fight over the space
but some people repeatedly deny the problem, misrepresent the argument and make attacks at the intentions of the people talking about the problems facing npc/sov null vOv |

Sentamon
Imperial Academy Amarr Empire
1462
|
Posted - 2014.02.14 17:19:00 -
[342] - Quote
La Nariz wrote: because of the nullsec depopulation being caused by highsec..
highsec depopulated your braincells, keep crying ~ Professional Forum Alt -á~ |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 17:24:00 -
[343] - Quote
Sentamon wrote:La Nariz wrote: because of the nullsec depopulation being caused by highsec..
highsec depopulated your braincells, keep crying
He never will. He does it in every single thread.
The tears just keep flowing. |

Kaarous Aldurald
ROC Academy The ROC
2499
|
Posted - 2014.02.14 17:25:00 -
[344] - Quote
La Nariz wrote:Part of the biggest problem seems to be people not willing to do what it takes. We've already seen two examples of people not willing to play politics or participate in diplomacy in the zone specifically designed for it. This could be minimized too if you give people a reason to want nullsec space, like economic incentives, that you could get by nerfing highsec.
Sure the leader takes a hit to their own pride and submits to someone more powerful or agrees to take a deal that doesn't leave them with the better part of the bargain but, it gets them into nullsec and to a starting point. Everyone has to start out somewhere and you won't get to be a power player right from the start.
I see this mindset in highsec a lot though where after awoxing someone they outright refuse to negotiate with me which gets more of them killed. Instead of reasoning with me or bargaining when I say 250,000,000.00 isk and I'll drop corp or give me a medal they decide to spew profanity at me. For more examples look at any interaction between highsec miners and CODE., there are very reasonable and economically sound bargains being made yet probably <~1% of the miners will actually take the good deal and instead will resist which further hurts their own position.
You know? The last couple awoxes I have pulled off, it was the same thing. No acknowledging the superior position of the other player, just vitriol and trying to bullshit me that a 5,000 man merc alliance will hound me until the end of my days.
But if they would just show some freaking humility, some small willingness to eat a little crow, it wouldn't have to end in tears. But it's very rarely the case that they actually bother to talk to me besides questioning my parentage.
As for why, here is something my dad told me once. "I shouldn't have to" is one of the most dangerous things humans tell themselves. It leads to being intellectually dishonest with yourself, and that's a dark road to be walking down. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1123
|
Posted - 2014.02.14 17:27:00 -
[345] - Quote
Kaarous Aldurald wrote:You know? The last couple awoxes I have pulled off, it was the same thing. No acknowledging the superior position of the other player, just vitriol and trying to bullshit me that a 5,000 man merc alliance will hound me until the end of my days.
But if they would just show some freaking humility, some small willingness to eat a little crow, it wouldn't have to end in tears. But it's very rarely the case that they actually bother to talk to me besides questioning my parentage.
As for why, here is something my dad told me once. "I shouldn't have to" is one of the most dangerous things humans tell themselves. It leads to being intellectually dishonest with yourself, and that's a dark road to be walking down.
Psychopath! 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

admiral root
Red Galaxy Disband.
815
|
Posted - 2014.02.14 17:28:00 -
[346] - Quote
Kaarous Aldurald wrote:You know? The last couple awoxes I have pulled off, it was the same thing. No acknowledging the superior position of the other player, just vitriol and trying to bullshit me that a 5,000 man merc alliance will hound me until the end of my days.
Maybe they have powerful friends in nullsec, or worse, The Prototype. No, your rights end in optimal+2*falloff |

Jenn aSide
STK Scientific Initiative Mercenaries
4741
|
Posted - 2014.02.14 17:29:00 -
[347] - Quote
Pinky Hops wrote:
Jenn's argument is basically that if the relative economic incentives were higher (for instance by nerfing highsec), a large number of players who never previously played in null, would start playing in null.
There goes that tendency to oversimplify I mentioned. Lots of high sec posters seem to have that tendency because they jump to the conclusion that any balance discussion is some kind of conspiracy to force them out of high sec.
I have forever said I'm against anyone being forced to do anything in a video game. But high sec pve being too good as it is blunts some of the natural forces that would entice the people already so inclined to risk things outside of high sec (not just to null sec either).
It (high sec being too lucrative to anyone with a spaceship and guns) is not the only factor that keeps high sec stuffed with characters and the other 3 security bands (low, null, WHs) so low population wise, but it is a factor.
---
And the issue of relative rewards is another issue all together. The reason why buffing null (even with LP as Kimmi Chan suggests) doesn't work is because above a certain point, it' doesn't matter,
As i said, I replied to Infinity Ziona once that you could make more than enough in high sec to plex 10 accounts and have isk left over. Since you can do that, it wouldn't matter if you could make 200 mil an hour in null anoms or 600 mil an hour in fw lvl 4s (which you can under the right circumstances). While the more adventurous and easily bored of us will go where the 'best' isk is, most people go where "enough" isk is.
(Same as real life, lots of people will tell you "i'd rather be comfortable than rich")
It's here that the pve imbalance matches the industry imbalance. Sure, we could spend trillions of isk on null sec infrastructure that will just get taken away so we could build in null sec. Or we could just buy it in jita and ship it down or build it yourself in FREE high sec slots that can never be taken away as long and the server is up.
Sure we could make 20 bil a month ninja'ing Goon plexes while goons are gone, or we can make 10 bil a month (more than we need) doing Sister's of EVE missions in the safety of high sec in a tech2 fit marauder no one wants to gank.
As long as things are so easy and relatively safe in high sec while at the same time being "just profitable enough" the imbalances that contribute to the current state of null (and low) will persist.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
3529
|
Posted - 2014.02.14 17:29:00 -
[348] - Quote
La Nariz wrote:Gizznitt Malikite wrote: To be fair, sov mechanics are stacked against any smaller independent entity.
I would love, when they do balance sov, to have a use it or easily lose it system. For example, if you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack.
The tricky part is defining system "use". We have 2 indexes that show ratting and mining activity, and could easily form a basis for this new mechanic. However, these are very limited, as you can use a system for much, much more than that ratting and mining: Industry, Logistics, PvP, PI, S&I, and more.
Yeah no timers is a bad thing because it means we can steamroll half the galaxy over night especially because of the nullsec depopulation being caused by highsec. If anything your idea would further encourage renting because it would mean we have to stuff renters in every system. The best idea I've seen is nerfing highsec and changing sov to be based on multiple objectives so you have to split forces. However I haven't seen a good idea that does the second part of that well.
Did you miss the qualifier: If you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack.
I fully support timers on systems you are using. I fully support the CFC owning all of nullsec if they can take it. I don't support easily holding onto it unless they use it.
Also, Marlona sky had a very interesting idea to curb power projection in EvE, something that is truly needed. Read it, as it is a good article. |

Rhes
GoonWaffe Goonswarm Federation
689
|
Posted - 2014.02.14 17:32:00 -
[349] - Quote
Actually that's a horrible idea. Marlona is just mad that they lost the war.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Kimmi Chan
Tastes Like Purple
1123
|
Posted - 2014.02.14 17:36:00 -
[350] - Quote
La Nariz wrote:I won't discuss anything with you until you can prove you can discuss things honestly and that your opinion can be changed by fact/data.
At the outset of the Nerf HighSec thread, I was defending the status quo. Once the data was supplied to me and I endeavored to gather my own data, my view on the matter changed.
I've seen no data to support a claim that NullSec residents want HighSec residents to come to Null. I've seen no data to suggest that a lack of fun is the barrier to people moving to HighSec.
Honestly, this kind of data would require a survey of some kind as I don't think it can be measured quantitatively.
What I have seen in thread after thread after thread is the NullSec residents claiming an imbalance. supporting this claim with data, and asking for it to be balanced again. What has yet to be fully discussed is the means for striking that balance because the threads on these topics go all trolly and end up locked because of people spewing crap supported by nothing.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
|

Pinky Hops
Spartan's DNA
492
|
Posted - 2014.02.14 17:36:00 -
[351] - Quote
Jenn aSide wrote:Lots of high sec posters
Stopped reading here.
It seems that anybody who disagrees with you automagically lives in high sec. Well, I live in nullsec, so there goes that. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3530
|
Posted - 2014.02.14 17:38:00 -
[352] - Quote
Rhes wrote:Actually that's a horrible idea. Marlona is just mad that they lost the war.
There are currently no drawbacks to teleportation in EvE, and this is something that should exist. To be honest, I really don't care about the movement of capitals via teleportation, but I very much think bridging needs to have some limits similar to Marlona's suggestion.
|

Pinky Hops
Spartan's DNA
492
|
Posted - 2014.02.14 17:40:00 -
[353] - Quote
Gizznitt Malikite wrote:Rhes wrote:Actually that's a horrible idea. Marlona is just mad that they lost the war. There are currently no drawbacks to teleportation in EvE, and this is something that should exist. To be honest, I really don't care about the movement of capitals via teleportation, but I very much think bridging needs to have some limits similar to Marlona's suggestion.
Goons would be forced to actually strategically position and defend borders, so it's a bad idea.
It would give new alliances a fighting chance.
It would be AWFUL for goons - they will never support it.
The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed. |

Jenn aSide
STK Scientific Initiative Mercenaries
4746
|
Posted - 2014.02.14 17:41:00 -
[354] - Quote
Kaarous Aldurald wrote:
You know? The last couple awoxes I have pulled off, it was the same thing. No acknowledging the superior position of the other player, just vitriol and trying to bullshit me that a 5,000 man merc alliance will hound me until the end of my days.
My middle school football coach once said that people talk smack after you beat them because lashing it is all the powerless can do.
He recounted how in high school his coach forbid the team from talking trash (anytime, but especially when the team was winning) and that the only thing they were allowed to do was point at the scoreboard lol. My coach smiled as he recalled how many fist fights (and game wins) that policy resulted in, because what was even worse to the losing team than losing was the fact that they couldn't get a rise out of my coaches team lol.
|

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
853
|
Posted - 2014.02.14 17:42:00 -
[355] - Quote
Vast swathes have fallen to the might Brothers of Tangra. What menace will this space empire pose to the galaxy, what content will come from this behemoth, what stories will the BBC report in the future.
I inquired of their leader, but all he had to say was 01110010001111010100100111011001001000100.... |

Jenn aSide
STK Scientific Initiative Mercenaries
4746
|
Posted - 2014.02.14 17:43:00 -
[356] - Quote
Pinky Hops wrote:Jenn aSide wrote:Lots of high sec posters Stopped reading here. It seems that anybody who disagrees with you automagically lives in high sec. Well, I live in nullsec, so there goes that.
Where you live is irrelevant. You can take the rat out of the hood but they's still a hoodrat.
|

admiral root
Red Galaxy Disband.
816
|
Posted - 2014.02.14 17:43:00 -
[357] - Quote
Pinky Hops wrote:It would be AWFUL for goons - they will never support it.
The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed.
You mean like Goons were so opposed to tech being fixed? Oh, wait, they were the loudest proponents of fixing it. No, your rights end in optimal+2*falloff |

Rhes
GoonWaffe Goonswarm Federation
693
|
Posted - 2014.02.14 17:43:00 -
[358] - Quote
Pinky Hops wrote:It would be AWFUL for goons - they will never support it.
The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed. You're talking about a coalition that is willing to grind sov in entire regions using stealth bombers. What makes you think we wouldn't be willing to take a few gates to get a fight?
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Pinky Hops
Spartan's DNA
492
|
Posted - 2014.02.14 17:44:00 -
[359] - Quote
Jenn aSide wrote:Pinky Hops wrote:Jenn aSide wrote:Lots of high sec posters Stopped reading here. It seems that anybody who disagrees with you automagically lives in high sec. Well, I live in nullsec, so there goes that. Where you live is irrelevant. You can take the rat out of the hood but they's still a hoodrat.
That proves my point. I live in nullsec - but because I disagree with you, I am a "highsec poster."
 |

La Nariz
GoonWaffe Goonswarm Federation
1655
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Posted - 2014.02.14 17:44:00 -
[360] - Quote
Gizznitt Malikite wrote:Did you miss the qualifier: If you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack. I fully support timers on systems you are using. I fully support the CFC owning all of nullsec if they can take it. I don't support easily holding onto it unless they use it. Also, Marlona sky had a very interesting idea to curb power projection in EvE, something that is truly needed. Read it, as it is a good article.
I did not miss the qualifier I showed you that it was terrible because it means we pack even more renters into nullsec. That renter space will not be vulnerable to a small group because its now our income alliance and when you mess with that you get a 1000 man fleet headed to you.
Making it worth living in over highsec, by nerfing highsec, would facilitate its use and further make the timer idea bad. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
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