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Thread Statistics | Show CCP posts - 4 post(s) |

Emma Muutaras
State War Academy Caldari State
4
|
Posted - 2014.02.12 12:14:00 -
[1] - Quote
with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null?
it looks like you have 3 choices at the moment join cfc/rus join N3 or buy a wizards hat and join provi block.
while i admit my knowledge of everything going on in null is somewhat limited every 1 seams to say the same thing N3 while still got a lot of fight in them is on the back-foot and in full retreat that blue doughnut is getting closer and closer to being complete.
small scale pvp is getting harder and harder to find always seams to be a 30 man fleet getting dropped by a 100 man fleet, and if/when the blue doughnut is complete you may as well say large scale pvp will die as well.
yes its in the nature of sandboxes for people to group together and form massive coalitions but is this really healthy for null sec?
|

Diamond Zerg
Taking Solo Away.
54
|
Posted - 2014.02.12 12:19:00 -
[2] - Quote
The little guy has a chance if he submits to the bigger guy.
If you want to be independent in null, go to NPC space where you don't actually have to defend your stations.
Also, ISD's please don't lock this thread. |

admiral root
Red Galaxy Disband.
794
|
Posted - 2014.02.12 12:21:00 -
[3] - Quote
There's always NPC null if you don't want to join one of the sov-holding groups. No, your rights end in optimal+2*falloff |

Scipio Artelius
The Vendunari End of Life
247
|
Posted - 2014.02.12 12:23:00 -
[4] - Quote
I don't think things will ever completely settle down.
The game has a strong focus on pvp and if it became quiet in sov nullsec, either the players would find a way to generate conflict or CCP would.
The blue donut, if it ever exists, will only exist for short periods. It's a huge achievement, but something has to come after it. It's not the end game, just a temporary state.
As for small groups, there's always npc null or start planning for expansion into new space coming in a few expansions. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
735
|
Posted - 2014.02.12 12:31:00 -
[5] - Quote
Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? it looks like you have 3 choices at the moment join cfc/rus join N3 or buy a wizards hat and join provi block. while i admit my knowledge of everything going on in null is somewhat limited every 1 seams to say the same thing N3 while still got a lot of fight in them is on the back-foot and in full retreat that blue doughnut is getting closer and closer to being complete. small scale pvp is getting harder and harder to find always seams to be a 30 man fleet getting dropped by a 100 man fleet, and if/when the blue doughnut is complete you may as well say large scale pvp will die as well. yes its in the nature of sandboxes for people to group together and form massive coalitions but is this really healthy for null sec?
I live next door to Sweden according to that map. Plainly that's where all the gudfites must be.
Also goons probably don't mind if you live in Venal or Cloud Ring and shoot their sneaky ratters who aren't deployed like they should be, keeping the herd strong, providing content and all that.
|

Seven Koskanaiken
Sons Of Saints Against ALL Anomalies
841
|
Posted - 2014.02.12 12:35:00 -
[6] - Quote
0.0 is done. That why CCP have thrown in the towel and stopped developing it, instead opting for completely new space. |

Varius Xeral
Galactic Trade Syndicate
2197
|
Posted - 2014.02.12 12:39:00 -
[7] - Quote
You're operating under a false premise: the little guy never stood a chance on his own.
And considering that the "little guy" has the option of operating successfully in lowsec, npc null, and most WHs, the fact that he can't also operate in sov null hardly seems unfair or game-breaking. Official Representative of The Nullsec Zealot Cabal |

BrundleMeth
Caldari Provisions Caldari State
36
|
Posted - 2014.02.12 12:45:00 -
[8] - Quote
I live in NPC Null. It's perfectly fine and I have fun...
The End... |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
248
|
Posted - 2014.02.12 12:49:00 -
[9] - Quote
Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null?
Absolutely no chance whatsoever.
Wait till all these new players we keep hearing about realise this. Don't Panic.
|

Dragon Outlaw
Rogue Fleet
180
|
Posted - 2014.02.12 12:51:00 -
[10] - Quote
Seven Koskanaiken wrote:0.0 is done. That why CCP have thrown in the towel and stopped developing it, instead opting for completely new space.
New space that will get overruned by the big blocks. |
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Tippia
Sunshine and Lollipops
19308
|
Posted - 2014.02.12 12:55:00 -
[11] - Quote
Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? Oh, roughly same chance as always.
It never was a GÇ£small allianceGÇ¥/independent kind of arena. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Sebastor Cane
The Outlet
169
|
Posted - 2014.02.12 13:02:00 -
[12] - Quote
Nullsec is just fine for the little guys and i make plenty from it. Although to be fair i am a lowsec daytripper |

Sarah Nalelmir
Imperial Academy Amarr Empire
32
|
Posted - 2014.02.12 13:07:00 -
[13] - Quote
Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour. |

Tippia
Sunshine and Lollipops
19308
|
Posted - 2014.02.12 13:14:00 -
[14] - Quote
Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance. No, there really shouldn't be. The only sad part is that so everyone lets them own so much.
Quote:I would prefer to see an even spread of corps/alliances rather than just one big blob of colour. There already is a spread of alliances out there.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Karen Avioras
Blue Republic RvB - BLUE Republic
237
|
Posted - 2014.02.12 13:15:00 -
[15] - Quote
**** son, that map is beautiful |

Nimrod vanHall
Biohazard. WINMATAR.
67
|
Posted - 2014.02.12 13:19:00 -
[16] - Quote
See that white stuff on your map? thats neutral, as in on its own. Its the little guys. |

Varius Xeral
Galactic Trade Syndicate
2199
|
Posted - 2014.02.12 13:23:00 -
[17] - Quote
That map is also nonsense, as CFC and RUS are separate coalitions, and the RUS coalition will dissolve back into Southern and Northern Russians. Right now you have 3 coalitions + provi, and soon you will have 4 coalitions + provi, which is pretty much par for the course for the last half decade. This is around the 7th or 8th galaxy spanning conflict that has involved the vast majority of nullsec, almost exclusively divided into two camps; each time the chicken littles have cried about about falling skies and blues donuts, and each time they've been proven wrong. Official Representative of The Nullsec Zealot Cabal |

Vordek Rei
NorCorp Enterprise No Holes Barred
110
|
Posted - 2014.02.12 13:23:00 -
[18] - Quote
WH is where the fun is - just saying. Null people are just carebears in big blobs. |

Ptraci
3 R Corporation Boarderline Cartel
1765
|
Posted - 2014.02.12 13:31:00 -
[19] - Quote
Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null?
In sov space? Not chance. In NPC nullsec you make your own chance but expect docking/gate games. In wormholes you make your own chance but god help you if you pick the wrong one.
As for the blobs - again not true. I regularly deal with blobs from BNI where I live. Blobs are a part of life. Learn to avoid them (there is no point going 70:1) and pick off the stragglers. Once in a while you will get the small gang stuff happening. It helps if you have blues, then it's good fights all around. |

Jenn aSide
STK Scientific Initiative Mercenaries
4671
|
Posted - 2014.02.12 13:35:00 -
[20] - Quote
Varius Xeral wrote:That map is also nonsense, as CFC and RUS are separate coalitions, and the RUS coalition will dissolve back into Southern and Northern Russians. Right now you have 3 coalitions + provi, and soon you will have 4 coalitions + provi, which is pretty much par for the course for the last half decade. This is around the 7th or 8th galaxy spanning conflict that has involved the vast majority of nullsec, almost exclusively divided into two camps; each time the chicken littles have cried about about falling skies and blues donuts, and each time they've been proven wrong.
Why yo go making sense and introducing facts? This is GD damn it.
It's one of the recurring themes of EVE, "nullsec is all blue!!!11!". It was like that when I 1st went to null and BoB was the big boy on the block (I was in Atlas). Then it's the Northern Coalition +Goons (and the Russians), now it's Goons (and Russians) and an 'N3'. Tomorrow it will be someone else.
Yet some people (in their ignorance and outsider bias) will claim that null is 'stagnant' and never changes. It's one of those comfortable lies people tell themselves because they can't deal with the truth. When things do change, they ignore it and claim that the new big coalition is making null all blue and stagnant lol.
It reminds me a lot of these people who claims the next game or batch of games are gonna kill EVE. Those games come along (or die in development) and the same people claim the NEXT series of games will kill EVE (ignoring the fact that they were wrong the last time). The next series doesn't kill and and next thing you know, it's Star Citizen and Elite gonna kill EVE. We have to wait till at least 2016 to see these wrong people ignore their wrongness yet again.
TL:DR, people are stupid and have short memories. |
|

Victor Dathar
GoonWaffe Goonswarm Federation
282
|
Posted - 2014.02.12 13:40:00 -
[21] - Quote
Our newbees are little guys and they lead fleets and stuff so do ok. ^^^ lol that post is so bad you should get back 2 GBS m8 o7 |

Varius Xeral
Galactic Trade Syndicate
2201
|
Posted - 2014.02.12 13:42:00 -
[22] - Quote
Maybe someone will conquer all of nullsec one day, and maybe some game will directly "kill" eve on another, but in both cases right now all signs point to the same old rehashed bullshit as the last five years. Official Representative of The Nullsec Zealot Cabal |

raider womb
Confedeferate Union of Tax Legalists
6
|
Posted - 2014.02.12 13:46:00 -
[23] - Quote
Can someone link info on the new systems? It's the first time I hear about that and I would love to know more. |

Silvetica Dian
Manson Family Advent of Fate
712
|
Posted - 2014.02.12 13:47:00 -
[24] - Quote
Speedkermit Damo wrote:Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? Absolutely no chance whatsoever. Wait till all these new players we keep hearing about realise this.
I live in npc null and love it. I run sites and roam in sov null. Don't really see the need to pay sov bills when the people we shoot at pay them for us. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Jenn aSide
STK Scientific Initiative Mercenaries
4671
|
Posted - 2014.02.12 13:48:00 -
[25] - Quote
Varius Xeral wrote:Maybe someone will conquer all of nullsec one day, and maybe some game will directly "kill" eve on another, but in both cases right now all signs point to the same old rehashed bullshit as the last five years.
lol yea. When my alliance was allied with TEST I remember ratting in an empty system and reading these forums on another screen (about how safe and blue null is) when some CFC guys came in via a wormhole.
TEST and Goons were still blue back then but CFC and HBC was another matter. I got scrammed and the exact wrong moment by an npc frig (this was before MJDs of course) and three CFC Cynabals landed on me and kill my Machariel (I had one of them in hull, another few seconds and he would rode the train to space-hell with me lol).
I actually linked the thread I was reading in local as I got my pod out and told them "this can't be happening at all, don't you know about the Blue Mother ******* donut?????" We all had a good laugh at that, them more than me because I was going to have to replace a freaking Mach .......
|

Agondray
Avenger Mercenaries VOID Intergalactic Forces
26
|
Posted - 2014.02.12 13:48:00 -
[26] - Quote
coalitions will will stop out who ever goes out there since in order to claim a system you would need far more numbers to claim it by force where we end up with another R5. other than that for real null and not npc space you will have to rent like the rest of the "little guys" so to speak and generally siding on one side or the other. Id recommend NPC space if you are a heavy pvp group, as when i ran through NPC space many people from empire come out and test their ships and if it doesnt work they dock in the npc stations until you get bored. |

flakeys
The Mjolnir Bloc The Bloc
2037
|
Posted - 2014.02.12 13:55:00 -
[27] - Quote
Agondray wrote:coalitions will will stop out who ever goes out there since in order to claim a system you would need far more numbers to claim it by force where we end up with another R5. other than that for real null and not npc space you will have to rent like the rest of the "little guys" so to speak and generally siding on one side or the other. Id recommend NPC space if you are a heavy pvp group, as when i ran through NPC space many people from empire come out and test their ships and if it doesnt work they dock in the npc stations until you get bored.
If you want fun and adventure npc null is the place to be , if you want to go to null just to carebear your ass off then yes you will need to rent or join one of the big boys.
I'm guessing most people bitching about the blue donut just want to go out and carebear their ass's off though ..
We are all born ignorant, but one must work hard to remain stupid.
|

Batelle
Komm susser Tod
1687
|
Posted - 2014.02.12 15:32:00 -
[28] - Quote
Emma Muutaras wrote:it looks like you have 3 choices at the moment join cfc/rus join N3 or buy a wizards hat and join provi block.
anyone, at any time, can set up shop in npc space. Go, fight, get respect, make friends. Get bigger fights, drop bait towers, and either stay in npc null and build up, or get invited to join an alliance, or even offer to fight for someone in exchange for your own space at the end.
If you want to take stations without blueing anyone, that means a lot of building up to be be able to take such a fight. Most people don't have that kind of patience. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
55
|
Posted - 2014.02.12 15:37:00 -
[29] - Quote
I want to see how long the blue doughnut will last, if it it ever successfully made. |

admiral root
Red Galaxy Disband.
794
|
Posted - 2014.02.12 15:51:00 -
[30] - Quote
Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null.
That would be accurate if it read: It's sad that the vast majority of players refuse to gang together and stop CFC owning so much of null.
Sarah Nalelmir wrote:There should be a limit on what can be cvlaimed by a particular corp/alliance.
There is a limit - it's how much the rest of the Eve population allows them to own. No, your rights end in optimal+2*falloff |
|

Pinky Hops
Spartan's DNA
477
|
Posted - 2014.02.12 15:58:00 -
[31] - Quote
Tippia wrote:Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? Oh, roughly same chance as always. It never was a GÇ£small allianceGÇ¥/independent kind of arena.
If you go back far enough, say 6 or 7 years ago, "small" groups of 50 - 100 actually did hold and keep sov.
Nullsec was better in those days.
The state of nullsec in it's current form should be considered an embarrassment. |

Ila Dace
Center for Advanced Studies Gallente Federation
5800
|
Posted - 2014.02.12 16:02:00 -
[32] - Quote
Relevant: http://marlonasky.wordpress.com/2014/02/11/cancers-of-eve-online-teleportation/ If House played Eve: http://i.imgur.com/y7ShT.jpg |

Herzog Wolfhammer
Sigma Special Tactics Group
4297
|
Posted - 2014.02.12 16:08:00 -
[33] - Quote
The deep dark secret of nullsec, while the alliance propagandists intentionally push "Grrrr highsec", is that the large numbers of nullsec blocs are only made possible by offering more profitable carebearing.
The blobs are a "service". The mechanics enable them to have their own version of Concord, and the bulk of their membership is no different than a highsec miner. I've seen untanked industrials and PVe fits in goon space.
The mechanics for nullsec is basically Concord, everything but the actual Concord ships and pilots. So of course there is going to be blobs and very cheap and fast means of moving them around too.
The whole point of renting is to make ISK off normally empty systems. Hence the "kill everything that moves" motive. You see, if you trespass, they might be a few hundred million short of their rent. That's a neat "system" they got there. High rent that MUST be earned, like having a job, in order to stay out there. If they don't rent out there, they won't be able to call themselves leet nullsec players. So into the hamster wheel of stupidity and ePeenery the neckbeards go...
But the fix is already in.
CCP is providing tools for guerilla warfare and subterfuge. SOV can become a bigger headache for those whose self-esteem depends on having it. The problem is that everybody who *could* take this up, thinks that in order to deal with nullsec, they have to be just like nullsec, and therefore, they think of failure.
"I have to have blobs to fight the blob! waaah!". "I can't make as much ISK as I could doing XYZ it's all about ISK ISK and more ISK!!!!"
Duh. If you are chasing numbers, go play Monopoly. One of the great things about Eve is that it's enough of a sandbox to really stick it to all those aspergian min-maxers worrying about ISK or their killboard stats. The tears from a failed gate camper rival that of a miner who didn't tank his industrial.
So the thing to be doing is to head out there and have a good time rather than complaining about it on the forums. The tools are there. If you can't beat them at their own game, then play the game your own way. |

Pinky Hops
Spartan's DNA
477
|
Posted - 2014.02.12 16:16:00 -
[34] - Quote
Herzog Wolfhammer wrote:CCP is providing tools for guerilla warfare and subterfuge
Sort of.
Siphons are a good start, and their effectiveness is demonstrated by the agreements that are being put in place by various groups.
It's not enough, though. We need better and more diverse sets of tools to disrupt larger entities economically.
We also need more ways to effectively counter blobbing. Basically all we have now is bombers and smartbombs. |

Jenn aSide
STK Scientific Initiative Mercenaries
4672
|
Posted - 2014.02.12 16:20:00 -
[35] - Quote
Pinky Hops wrote:Tippia wrote:Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? Oh, roughly same chance as always. It never was a GÇ£small allianceGÇ¥/independent kind of arena. If you go back far enough, say 6 or 7 years ago, "small" groups of 50 - 100 actually did hold and keep sov. Nullsec was better in those days. The state of nullsec in it's current form should be considered an embarrassment.
Rose colored glasses type thinking. The groups that did that back then were no more than Vassals of larger groups (basically the renters of the day) or inhabited space so useless (before Dominion's system upgrade scheme, people forget the useless desert 90% of null sec systems with less than 5 belts were before that) that no one wanted to shoot 500 POSes to move them.
|

BoBoZoBo
Paragon Fury Tactical Narcotics Team
393
|
Posted - 2014.02.12 16:24:00 -
[36] - Quote
Ask that same question to the rest of the world.
There is no reason to artificially create a world where somehow smaller beats bigger. Sometimes it happens by chance and cunning, but it's up to you. Primary Test Subject GÇó SmackTalker Elite |

Pinky Hops
Spartan's DNA
477
|
Posted - 2014.02.12 16:33:00 -
[37] - Quote
Jenn aSide wrote:Pinky Hops wrote:Tippia wrote:Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? Oh, roughly same chance as always. It never was a GÇ£small allianceGÇ¥/independent kind of arena. If you go back far enough, say 6 or 7 years ago, "small" groups of 50 - 100 actually did hold and keep sov. Nullsec was better in those days. The state of nullsec in it's current form should be considered an embarrassment. Rose colored glasses type thinking. The groups that did that back then were no more than Vassals of larger groups (basically the renters of the day) or inhabited space so useless (before Dominion's system upgrade scheme, people forget the useless desert 90% of null sec systems with less than 5 belts were before that) that no one wanted to shoot 500 POSes to move them.
You're exaggerating.
Nullsec was nowhere near in the state that it is now. There are only two major entities in all of nullsec at the moment. 
There were over a dozen 7 years ago. Maybe more. There was plenty of room to spring up various places. |

Jenn aSide
STK Scientific Initiative Mercenaries
4673
|
Posted - 2014.02.12 16:35:00 -
[38] - Quote
Herzog Wolfhammer wrote:
The whole point of renting is to make ISK off normally empty systems. Hence the "kill everything that moves" motive. You see, if you trespass, they might be a few hundred million short of their rent. That's a neat "system" they got there. High rent that MUST be earned, like having a job, in order to stay out there. If they don't rent out there, they won't be able to call themselves leet nullsec players. So into the hamster wheel of stupidity and ePeenery the neckbeards go...
This paragraph is as silly as CCPs idea that changing anomalies will create conflict lol (the didn't understand that people don't fight over ratting space, and still don't).
"kill everything that moves" (NBSI) exists because CCP made a video game with space ships and guns and outside of high sec nothing bad happens to you when you do it. There is not always some sinister ulterior motive for everything, sometimes people just do things because they are fun. Let go of the tinfoil.
|

Herzog Wolfhammer
Sigma Special Tactics Group
4297
|
Posted - 2014.02.12 16:45:00 -
[39] - Quote
Jenn aSide wrote:Herzog Wolfhammer wrote:
The whole point of renting is to make ISK off normally empty systems. Hence the "kill everything that moves" motive. You see, if you trespass, they might be a few hundred million short of their rent. That's a neat "system" they got there. High rent that MUST be earned, like having a job, in order to stay out there. If they don't rent out there, they won't be able to call themselves leet nullsec players. So into the hamster wheel of stupidity and ePeenery the neckbeards go...
This paragraph is as silly as CCPs idea that changing anomalies will create conflict lol (the didn't understand that people don't fight over ratting space, and still don't). "kill everything that moves" (NBSI) exists because CCP made a video game with space ships and guns and outside of high sec nothing bad happens to you when you do it. There is not always some sinister ulterior motive for everything, sometimes people just do things because they are fun. Let go of the tinfoil.
Then will you join me in a movement to make all resources FINITE? After all that would serve well your "because CCP made a video game with space ships and guns " yet we see a NAPfest and overlords sitting on piles on ISK and moon goo.
I'm tired of this "this is a PVP game! Hurf blurf!!!!" and yet nothing about the one thing that drive conflict the most: resources. Just about every war in history from the day an ape man pummeled another ape man with a femur over a water hole to now was directly and indirectly about resources (even holy wars, which were really about resources but the motives were buried under BS) .
So, put your money where your keyboard is and join me in a crusade to make ALL resources finite. Then we'll see a real application of the meaning of "because CCP made a video game with space ships and guns ".
Oh and here's a hint: would we have so much blob if resources were finite? Usually the greatest enemy of any empire was the exhaustion of their resources. |

Jenn aSide
STK Scientific Initiative Mercenaries
4673
|
Posted - 2014.02.12 16:51:00 -
[40] - Quote
Pinky Hops wrote:Jenn aSide wrote:Pinky Hops wrote:Tippia wrote:Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? Oh, roughly same chance as always. It never was a GÇ£small allianceGÇ¥/independent kind of arena. If you go back far enough, say 6 or 7 years ago, "small" groups of 50 - 100 actually did hold and keep sov. Nullsec was better in those days. The state of nullsec in it's current form should be considered an embarrassment. Rose colored glasses type thinking. The groups that did that back then were no more than Vassals of larger groups (basically the renters of the day) or inhabited space so useless (before Dominion's system upgrade scheme, people forget the useless desert 90% of null sec systems with less than 5 belts were before that) that no one wanted to shoot 500 POSes to move them. You're exaggerating. Nullsec was nowhere near in the state that it is now. There are only two major entities in all of nullsec at the moment.  There were over a dozen 7 years ago. Maybe more. There was plenty of room to spring up various places.
BoB is going to take over all of 0.0 and everyone will quit any second now.
|
|

Tippia
Sunshine and Lollipops
19309
|
Posted - 2014.02.12 16:57:00 -
[41] - Quote
Pinky Hops wrote:If you go back far enough, say 6 or 7 years ago, "small" groups of 50 - 100 actually did hold and keep sov.
Nullsec was better in those days. Nullsec was horrid in those days because if you tried to cram more than a 100 people into a system, it fell over and died. These days, actual large-scale fights can be had and as a result, you need more people not to lose everything.
Quote:The state of nullsec in it's current form should be considered an embarrassment. Why? I mean, yes, sov should have been addressed three years ago and it's a bit silly that it has been left alone for so long, but CCP has been distracted by various irrelevancies so what can you do? And that's more that the mechanics are an embarrassment than null itself.
Quote:There are only two major entities in all of nullsec at the moment. GǪif by two you mean four, which is much the same as it has always been. Well, unless you mean actual alliances, in which case there are dozens, which is much the same as it has always been. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Jenn aSide
STK Scientific Initiative Mercenaries
4673
|
Posted - 2014.02.12 16:59:00 -
[42] - Quote
Herzog Wolfhammer wrote:
Then will you join me in a movement to make all resources FINITE?
That's one of those ideas you get stuck in your head (like 'dialing in' a system wasn't that you?) that you think sounds good but you're not looking at the actual behavior of other people when you think about it.
Finite resources sound good, but (like Infinity Ziona's "just get rid of timers" thing) what you end up with is empowering the already powerful to take even more power (because they have the numbers and organization to shut everyone else down).
In other words, your ideas would (if implemented) amke things worse for the people you're trying to make them better for (in the same way that some real life "think if the children" policies actually make things worse).
Respawning resources means that no one group can put a permanent stranglehold on any other group. While you think finite resources would spawn conflict (the same way CCP thought limiting anomalies would spur conflict) what you're more likely to end up with is groups like Goons "OTECing" the hell out of whatever spawns (because Goons follow the American foreign policy tradition of "not fighting over anything you can just buy with money) and everyone else saying **** it and running back to high sec lol. |

Pinky Hops
Spartan's DNA
478
|
Posted - 2014.02.12 16:59:00 -
[43] - Quote
Jenn aSide wrote:]BoB is going to take over all of 0.0 and everyone will quit any second now.[/url]
Oh wait.
http://dl.eve-files.com/media/corp/Verite/20070827.png
Yeah.....Reality is a bit different than your bizarre memories.
Tippia wrote:if by two you mean four, which is much the same as it has always been. Well, unless you mean actual alliances, in which case there are dozens, which is much the same as it has always been.
By two I mean two. Not four. The only major entities are CFC and N3. |

Kimmi Chan
Tastes Like Purple
1086
|
Posted - 2014.02.12 17:01:00 -
[44] - Quote
I like little guys.
There was a movie back in the 80's called Under The Rainbow. It had Chevy Chase and Carrie Fischer in it. And a whole lot of little guys. It was funny.
And those little guys in Willy Wonka (the first one with Gene Wilder) were really smart. Listen to them and you will go far.
And that little guy in the Austin Powers movies? He was funny too! "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
www.eve-radio.com -áJoin Eve Radio channel in game! |

Angry Mustache
GoonWaffe Goonswarm Federation
128
|
Posted - 2014.02.12 17:02:00 -
[45] - Quote
Pinky Hops wrote:You're exaggerating. Nullsec was nowhere near in the state that it is now. There are only two major entities in all of nullsec at the moment.  There were over a dozen 7 years ago. Maybe more. There was plenty of room to spring up various places.
I'll take you up on that challenge.
This is a verite rendition map from august 2008, 6 years ago.
http://go-dl1.eve-files.com/media/corp/verite/20080818.png
this is the political map
http://i.imgur.com/Sr0W88o.jpg
At the time, CVA was allied against BOB as well, meaning the only "independent sov alliances" were the soon to be russian renters in the drone regions. An official Member of the Goonswarm Federation Complaints Department. Were you wronged by a member of our fine space guild? We can get you the compensation you deserve. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
248
|
Posted - 2014.02.12 17:04:00 -
[46] - Quote
Herzog Wolfhammer wrote:But the fix is already in.
CCP is providing tools for guerilla warfare and subterfuge
No they're not. It's just another thing added to the ever growing list of things CCP say they might possibly want to do sometime in future, which never actually happens.
Ever bigger blobs isswhat make the headlines and gets new subs apparantly, so that's what we'll get.
Unfortunately for CCP you need two blobs to make a battle, and were just about reached the stage where there's now only one blob left.
Don't Panic.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4673
|
Posted - 2014.02.12 17:05:00 -
[47] - Quote
I See, the NC+ Goons, BoB and their GBC, the south and a couple of buffer zones. Not very much different from what is going on right now.
That's the point, people have been screaming about "stagnant" null and power blocs gonna take over for ever and forever it's never really been true.. Everyone seemed to think the Norther Coalition is some unmovable object when I was in Raiden fighting them with the russians.
The map you just linked (if done in 2014 "link everyone who is slightly blue" style) would have maybe 3-4 different groups.
|

Pinky Hops
Spartan's DNA
478
|
Posted - 2014.02.12 17:09:00 -
[48] - Quote
Speedkermit Damo wrote:Herzog Wolfhammer wrote:But the fix is already in.
CCP is providing tools for guerilla warfare and subterfuge No they're not. It's just another thing added to the ever growing list of things CCP say they might possibly want to do sometime in future, which never actually happens.
Siphons were specifically added for this purpose - so yeah, it really is happening.
IIRC "Team Superfriends" of CCP is specifically tasked with creating tools that allow guerrilla warfare (among other things).
I mean did you even see the thread where siphons were announced? Half of goonswarm flipped out - they were whining and moaning like none had ever seen. Why? Because it's a tool that you can use to hurt them without risking much yourself.
If they weren't a threat, alliances wouldn't be making handshake deals to not use them against eachother.
I'm sure there will be more tools like this to come, no matter how much the big nullblocs whine and complain. |

Tippia
Sunshine and Lollipops
19310
|
Posted - 2014.02.12 17:09:00 -
[49] - Quote
Pinky Hops wrote:By two I mean two. Not four. Then maybe you should look at the map. It's the same as always: roughly one per cardinal direction.
Since the number of cardinal directions hasn't changed in the last decade, it's still four, same as back in the day.
Quote:Siphons were specifically added for this purpose - so yeah, it really is happening. Not really, no. Siphons were added as a means of ninja:ing a bit of income, not as a warfare mechanism (since it doesn't particularly work for that purpose). For guerilla warfare in particular, they're pretty much completely useless. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Jenn aSide
STK Scientific Initiative Mercenaries
4673
|
Posted - 2014.02.12 17:09:00 -
[50] - Quote
Angry Mustache wrote:Pinky Hops wrote:You're exaggerating. Nullsec was nowhere near in the state that it is now. There are only two major entities in all of nullsec at the moment.  There were over a dozen 7 years ago. Maybe more. There was plenty of room to spring up various places. I'll take you up on that challenge. This is a verite rendition map from august 2008, 6 years ago. http://go-dl1.eve-files.com/media/corp/verite/20080818.pngthis is the political map http://i.imgur.com/Sr0W88o.jpgAt the time, CVA was allied against BOB as well, meaning the only "independent sov alliances" were the soon to be russian renters in the drone regions.
Exactly.
Where i'm from, old folks say "there is nothing new under the sun" and that's a way of saying that people's 'current and modern' perceptions are usually off. Some folks want to believe that "things were better in the past as a way to justify thier dislike of certain aspects of the present.
Things weren't better in the past, they just seemed 'newer' to people experiencing them for the 1st time. That's not saying null is in a good state, but these brilliant people who always think "oh , if you just do this or that things will be fine" are imo a bit delusional.
|
|

Pinky Hops
Spartan's DNA
478
|
Posted - 2014.02.12 17:14:00 -
[51] - Quote
Tippia wrote:Not really, no. Siphons were added as a means of ninja:ing a bit of income, not as a warfare mechanism (since it doesn't particularly work for that purpose). For guerilla warfare in particular, they're pretty much completely useless.
Now I have heard it all.
Drastically reducing the income generated by a moon or even turning it off outright isn't a form of warfare?

Tippia, please. |

Thead Enco
Killing is Business Get Off My Lawn
88
|
Posted - 2014.02.12 17:19:00 -
[52] - Quote
try harder, if "one man" pubbie corps are looking to **w til their hearts content try renting...
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
248
|
Posted - 2014.02.12 17:21:00 -
[53] - Quote
Pinky Hops wrote:Tippia wrote:Not really, no. Siphons were added as a means of ninja:ing a bit of income, not as a warfare mechanism (since it doesn't particularly work for that purpose). For guerilla warfare in particular, they're pretty much completely useless. Now I have heard it all. Drastically reducing the income generated by a moon or even turning it off outright isn't a form of warfare?  Tippia, please.
Afrer the initial novelty wore off, Siphons seemed to fall into to disuse. I haven't seen any for weeks and weeks. I doubt if even 0.01% of the CFC's moons have a Siphon on them right now.
At best theyre a very very minor irritant. Don't Panic.
|

Pinky Hops
Spartan's DNA
478
|
Posted - 2014.02.12 17:23:00 -
[54] - Quote
Speedkermit Damo wrote:Pinky Hops wrote:Tippia wrote:Not really, no. Siphons were added as a means of ninja:ing a bit of income, not as a warfare mechanism (since it doesn't particularly work for that purpose). For guerilla warfare in particular, they're pretty much completely useless. Now I have heard it all. Drastically reducing the income generated by a moon or even turning it off outright isn't a form of warfare?  Tippia, please. Afrer the initial novelty wore off, Siphons seemed to fall into to disuse. I haven't seen any for weeks and weeks. I doubt if even 0.01% of the CFC's moons have a Siphon on them right now. At best theyre a very very minor irritant.
If they were only a minor irritant there wouldn't be agreements to not use them against each other. |

Tippia
Sunshine and Lollipops
19313
|
Posted - 2014.02.12 17:23:00 -
[55] - Quote
Pinky Hops wrote:Now I have heard it all.
Drastically reducing the income generated by a moon or even turning it off outright isn't a form of warfare? It would be, but siphons don't really do that. Again, it's a personal ninja-income generator, not something that will affect an alliance in any major way. It certainly doesn't work for guerrilla warfare since it's so trivial to neutralise.
Quote:If they were only a minor irritant there wouldn't be agreements to not use them against each other. If they were anything other than minor irritants, they'd see a massive use from all kinds of entities that have no interest in such agreements because they'd like to hurt the moon holders in any way possible. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Pinky Hops
Spartan's DNA
478
|
Posted - 2014.02.12 17:27:00 -
[56] - Quote
Tippia wrote:If they were anything other than minor irritants, they'd see a massive use from all kinds of entities that have no interest in such agreements because they'd like to hurt the moon holders in any way possible.
This would be true only if they had an incentive to do it.
Siphons suck for ninja-looting, they are better for harassment/destruction of income.
And for that incentive, the only parties with that incentive have mostly agreed to not do it to eachother.
I wonder why? 
Tippia logic is weak today. |

Tippia
Sunshine and Lollipops
19313
|
Posted - 2014.02.12 17:31:00 -
[57] - Quote
Pinky Hops wrote:This would be true only if they had an incentive to do it. GǪwhich they obviously do since they'd like to hurt the moon holders in any way possible.
Quote:Siphons suck for ninja-looting, they are better for harassment/destruction of income. Which is why they're not seeing much use: because they suck at the thing they're good for and slightly better at something that makes no difference for either side.
Quote:And for that incentive, the only parties with that incentive have mostly agreed to not do it to eachother. GǪwhich are meaningless in a world of alts, and would be used en masse if they actually worked for what you imagine they work for. Which they don't. As shown by their lack of use. It's really that simple, you know.
Tippia logic is based on logic and actual usage patterns rather than rhetorical and conspiratorial questions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Pinky Hops
Spartan's DNA
478
|
Posted - 2014.02.12 17:36:00 -
[58] - Quote
Tippia wrote:Pinky Hops wrote:This would be true only if they had an incentive to do it. GǪwhich they obviously do since they'd like to hurt the moon holders in any way possible.
At their own expense. Since siphons suck for ninja looting, you'd essentially be paying to hurt somebody else.
This would only be worth it if you were an enemy of the party, rather than just a guy looking to get some ISK.
So, the only people with an incentive to do it are the people who agreed not to do it to eachother.
Tippia wrote:Which is why they're not seeing much use: because they suck at the thing they're good for and slightly better at something that makes no difference for either side.
Incorrect.
They aren't used much because the parties with the biggest incentive to use them have agreed to not use them via a handshake deal.
Tippia wrote:which are meaningless in a world of alts, and would be used en masse if they actually worked for what you imagine they work for. Which they don't. As shown by their lack of use. It's really that simple, you know.
Nothing has shown their lack of use. CCP has stated they don't want to reveal numbers because they don't want to spoil usage for the people using them. It
Tippia wrote:Tippia logic is based on logic and actual usage patterns rather than rhetorical and conspiratorial questions.
Tippia logic seems to be based on fictitious fantasy lands that don't exist within EVE. |

Mag's
the united SCUM.
16706
|
Posted - 2014.02.12 17:38:00 -
[59] - Quote
But guys remember, it was 245 billion isk and you could build 20,000 interceptors, with the mins that were stolen. We should look in awe at those numbers. Apparently.
I personally laughed at the amount, but hey what do I know?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Pinky Hops
Spartan's DNA
478
|
Posted - 2014.02.12 17:41:00 -
[60] - Quote
Mag's wrote:But guys remember, it was 245 billion isk and you could build 20,000 interceptors, with the mins that were stolen. We should look in awe at those numbers. Apparently.
I personally laughed at the amount, but hey what do I know?
Thats just in two months.
So 120b/month is being siphoned atm.
It does seem low, but siphons are also pretty damn new. We also getting two new ones, which are obviously going to increase that number. |
|

Tippia
Sunshine and Lollipops
19316
|
Posted - 2014.02.12 17:45:00 -
[61] - Quote
Pinky Hops wrote:At their own expense. Of course, and so what, since the point is to hurt the moon holders.
Quote:This would only be worth it if you were an enemy of the party, rather than just a guy looking to get some ISK. GǪand yet, they're not used for that purpose, which proves that they're useless for it.
Quote:They aren't used much because the parties with the biggest incentive to use them have agreed to not use them via a handshake deal. If you think for a second that they wouldn't be mass-abused by everyone + dog if they were in any way effective, you are laughably na+»ve. Maybe you haven't noticed, but handshake deals have a tendency of surviving for roughly four server ticks, and since there are so many parties that have lots of incentive to put the hurt on moon holders, you should see them being strewn all over the place.
Apparently, this isn't happening. The only real reason for that is because there's no reason to use them, not because a few parties have made some deal not to. That would just mena there's even more reason for everyone else to do so.
Quote:Nothing has shown their lack of use. GǪother than both you and the people living around them claiming that they aren't being used. I take it you were just making things up then?
So: either they're useful as warfare tools and massively used, contrary to what you're claiming, or they're useless as warfare tools and not used, again contrary to what you're claiming. Your notion that they're both effective and unused is nonsensical. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Pinky Hops
Spartan's DNA
479
|
Posted - 2014.02.12 17:57:00 -
[62] - Quote
Tippia wrote:So: either they're useful as warfare tools and massively used, contrary to what you're claiming, or they're useless as warfare tools and not used, again contrary to what you're claiming. Your notion that they're both effective and unused is nonsensical.
Lead bullets are effective and unused, because people agreed to not use them.
Parties in war often make handshake deals with things that mutually hurt both sides. In this case, they agreed to not siphon each other. |

Batelle
Komm susser Tod
1692
|
Posted - 2014.02.12 18:02:00 -
[63] - Quote
you cant reinforce an IHUB or lock someone out of a station with siphon units. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Kaarous Aldurald
ROC Academy The ROC
2432
|
Posted - 2014.02.12 18:02:00 -
[64] - Quote
Pinky Hops wrote:Tippia wrote:So: either they're useful as warfare tools and massively used, contrary to what you're claiming, or they're useless as warfare tools and not used, again contrary to what you're claiming. Your notion that they're both effective and unused is nonsensical. Lead bullets are effective and unused, because people agreed to not use them. Parties in war often make handshake deals with things that mutually hurt both sides. In this case, they agreed to not siphon each other.
Ha ha, no, that's not why lead bullets are going away.
They're going away because of pressure to keep ammunition out of the hands of civilians(because if they failed with the administration's gun control act, they are going after ammo unofficially instead), with a sub consequence of making hand loading much harder now too, since the available avenues of copper are much, much less than that of lead.
Source: Avid shooter, owns more guns than I have fingers and toes. Not posting on my main, and loving it.-á Because free speech.-á |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
250
|
Posted - 2014.02.12 18:02:00 -
[65] - Quote
Just like the ESS, Siphons are just not worth the effort.
Yes you might relieve some big blob that has more isk than it knows what to do with, of a few millions or tens of millions isk, you've probabaly wasted hours of your own time in the process. Who's really lost the most? Don't Panic.
|

Tippia
Sunshine and Lollipops
19316
|
Posted - 2014.02.12 18:04:00 -
[66] - Quote
Pinky Hops wrote:Parties in war often make handshake deals with things that mutually hurt both sides. In this case, they agreed to not siphon each other. GǪwhich everyone involved would ignore if they were actually useful GÇö thinking anything else is still laughably na+»ve, even more so in a game where such restrictions are trivial tracelessly to work around. And it still doesn't account for everyone else who have a strong incentive in hurting the moon holders.
So your notion that they're both ineffective and unused is nonsensical no matter how many blinders you choose to wear. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Pinky Hops
Spartan's DNA
479
|
Posted - 2014.02.12 18:15:00 -
[67] - Quote
Tippia wrote:Pinky Hops wrote:Parties in war often make handshake deals with things that mutually hurt both sides. In this case, they agreed to not siphon each other. GǪwhich everyone involved would ignore if they were actually useful GÇö thinking anything else is still laughably na+»ve, even more so in a game where such restrictions are trivial tracelessly to work around. And it still doesn't account for everyone else who have a strong incentive in hurting the moon holders.
By this twisted and backward logic, renters would not be able to exist because everybody would just gank them and steal everything they own with their alts. |

Tippia
Sunshine and Lollipops
19317
|
Posted - 2014.02.12 18:20:00 -
[68] - Quote
Pinky Hops wrote:By this twisted and backward logic, renters would not be able to exist because everybody would just gank them and steal everything they own with their alts. GÇ£This logicGÇ¥ being the one you just invented rather than what I said, because what you're describing means you're taking out your own income. That would be like placing (supposedly effective) siphons on your own moons.
Bypassing the handshake to hurt your enemy Gëá bypassing the handshake to kick yourself in your own wallet.
So yes, it is a twisted and backwards logic and I have no idea where you got it from. I prefer my own underhanded, but entirely straight-forward logic. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Harry Forever
SpaceJunkys
1011
|
Posted - 2014.02.12 18:23:00 -
[69] - Quote
Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? it looks like you have 3 choices at the moment join cfc/rus join N3 or buy a wizards hat and join provi block. while i admit my knowledge of everything going on in null is somewhat limited every 1 seams to say the same thing N3 while still got a lot of fight in them is on the back-foot and in full retreat that blue doughnut is getting closer and closer to being complete. small scale pvp is getting harder and harder to find always seams to be a 30 man fleet getting dropped by a 100 man fleet, and if/when the blue doughnut is complete you may as well say large scale pvp will die as well. yes its in the nature of sandboxes for people to group together and form massive coalitions but is this really healthy for null sec?
you just have the chance to destroy them all, thats about it. ... |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
497
|
Posted - 2014.02.12 18:34:00 -
[70] - Quote
Remove re-enforce timers. There were no re-enforce timers in WWI, WWII, Desert Storm or any other conflict you care to mention. You can either defend what you claim 24*7 or you cannot.
If you cannot defend what you claim without re-enforce timers, you shouldn't own it and smaller alliances have better opportunity to take it from you.
I suspect the whole notion of re-enforce timers got in as large nullsec blocs and their advocates dominating the CSM, pushed for this mechanic to extend their reach far beyond what they really can assert through force of actual might.
SOV needs a re-do, and doing away with re-enforce timers is a big part of it. IMHO. Would you like to know more? |
|

Pinky Hops
Spartan's DNA
479
|
Posted - 2014.02.12 18:40:00 -
[71] - Quote
Tippia wrote:Pinky Hops wrote:By this twisted and backward logic, renters would not be able to exist because everybody would just gank them and steal everything they own with their alts. GÇ£This logicGÇ¥ being the one you just invented rather than what I said, because what you're describing means you're taking out your own income. That would be like placing (supposedly effective) siphons on your own moons. Bypassing the handshake to hurt your enemy Gëá bypassing the handshake to kick yourself in your own wallet. So yes, it is a twisted and backwards logic and I have no idea where you got it from. I prefer my own underhanded, but entirely straight-forward logic.
It's the same thing.
Both parties agree to not do a thing because it hurts their wallets.
You're basically dictating a double standard - which logically would not exist. Sorry. |

Jenn aSide
STK Scientific Initiative Mercenaries
4677
|
Posted - 2014.02.12 18:46:00 -
[72] - Quote
Feyd Rautha Harkonnen wrote:Remove re-enforce timers. There were no re-enforce timers in WWI, WWII, Desert Storm or any other conflict you care to mention. You can either defend what you claim 24*7 or you cannot.
If you cannot defend what you claim without re-enforce timers, you shouldn't own it and smaller alliances have better opportunity to take it from you.
I suspect the whole notion of re-enforce timers got in as large nullsec blocs and their advocates dominating the CSM, pushed for this mechanic to extend their reach far beyond what they really can assert through force of actual might.
SOV needs a re-do, and doing away with re-enforce timers is a big part of it. IMHO.
That's a case of not remembering why a thing exists in the 1st place. Ref timers are important because they from a break on the power of sizable groups to dominate everything by pure weight of numbers overnight. The provide a framework for conflicts (ie, we know this timer is up at this time, so we will form up for it).
The wars you mentioned weren't games, they were real and people didn't have a choice. In a game where people have a choice it just doesn't work and removing something put in place to correct serious problems of the past is begging for unintended consequences.
Ref timers are like gates (gates suck but without something like gates it would be way to easy to avoid fights given EVE game mechanics), a necessary evil that prevents worse results. |

Tippia
Sunshine and Lollipops
19317
|
Posted - 2014.02.12 18:48:00 -
[73] - Quote
Pinky Hops wrote:It's the same thing. No, hurting the enemy is not the same thing as wilfully kicking yourself.
Quote:You're basically dictating a double standard - which logically would not exist. Setting aside that there's nothing particularly illogical with double standards, I'm not dictating one. Being hostile to enemies and non-hostile to allies is about as single-standard as they come.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
497
|
Posted - 2014.02.12 18:51:00 -
[74] - Quote
Jenn aSide wrote: That's a case of not remembering why a thing exists in the 1st place. Ref timers are important because they from a break on the power of sizable groups to dominate everything by pure weight of numbers overnight. The provide a framework for conflicts (ie, we know this timer is up at this time, so we will form up for it).
The wars you mentioned weren't games, they were real and people didn't have a choice. In a game where people have a choice it just doesn't work and removing something put in place to correct serious problems of the past is begging for unintended consequences.
Ref timers are like gates (gates suck but without something like gates it would be way to easy to avoid fights given EVE game mechanics), a necessary evil that prevents worse results.
Still not buying it. I think a mechanism where all alliances asserting SOV would need to do so 24x7 on their 'core' systems, before expanding outward to claim outlying systems. Today you have large blocs that assert wider dominance because re-enforce timers allow them to reposition forces beyond what they could 'really' have in reserve to defend 'home' systems, ostensibly from smaller alliances who would black ops in behind their lines and zap key assets.
Its a shame really, the whole notion of ongoing defense and proper expansion is messed up by re-enforce timers, and smaller alliances cannot really 'slip behind enemy lines' to wreak havoc, etc. Would you like to know more? |

Kaarous Aldurald
ROC Academy The ROC
2434
|
Posted - 2014.02.12 18:51:00 -
[75] - Quote
Feyd Rautha Harkonnen wrote:Remove re-enforce timers. There were no re-enforce timers in WWI, WWII, Desert Storm or any other conflict you care to mention. You can either defend what you claim 24*7 or you cannot.
If you cannot defend what you claim without re-enforce timers, you shouldn't own it and smaller alliances have better opportunity to take it from you.
I suspect the whole notion of re-enforce timers got in as large nullsec blocs and their advocates dominating the CSM, pushed for this mechanic to extend their reach far beyond what they really can assert through force of actual might.
SOV needs a re-do, and doing away with re-enforce timers is a big part of it. IMHO.
You know I have big props for you and what you do, but you're wrong about this one.
Speaking as someone who has been on both sides of a ****** sov grind, timers are the friend of not the defender or the aggressor, but of the little guy.
Always.
It gives you time to summon your guys so that you can muster up a proper fight. When otherwise it just comes down to numbers and timezones. And that's not a fun fight, I can tell you. That crap made me quit eve for a couple of years, it was genuinely that bad.
It would just be a WoW battleground writ large. And nullsec deserves more than to just be a PvP arena. There has to be incentive to build and grow, not just to conquer and burn.
Please note, I am not denying that there is an issue right now. There is, there really freaking is. But it's not something a "just take away XYZ" style solution can solve. Not posting on my main, and loving it.-á Because free speech.-á |

Seven Koskanaiken
Sons Of Saints Against ALL Anomalies
844
|
Posted - 2014.02.12 18:55:00 -
[76] - Quote
So is sov broken or is sov fine? I can't keep up.... |

Kaarous Aldurald
ROC Academy The ROC
2436
|
Posted - 2014.02.12 18:56:00 -
[77] - Quote
Seven Koskanaiken wrote:So is sov broken or is sov fine? I can't keep up....
Both, and neither. Not posting on my main, and loving it.-á Because free speech.-á |

Jenn aSide
STK Scientific Initiative Mercenaries
4677
|
Posted - 2014.02.12 19:00:00 -
[78] - Quote
Kaarous Aldurald wrote:Seven Koskanaiken wrote:So is sov broken or is sov fine? I can't keep up.... Both, and neither.
Exactly right. I think sometimes people want to see things in simple terms, but EVE is an infinitely complex thing made more complex by the introduction of the most chaotic thing in existence (people lol). That's why "just do this and you'll get that" never ever works of makes any sense, in EVE or in real life.
It's also why the Features and ideas forum is hilarious. |

DaReaper
Net 7 The Last Brigade
153
|
Posted - 2014.02.12 19:03:00 -
[79] - Quote
TL;DR what I did see I will comment on
I personally use siphon units, and I have a blast stealing form the large boys. WH opens to null, i'll pop out, find a pos, deploy siphon and take goodies. most of the time though the amount of goo I get doesn't pay for the siphon, but meh, its still fun and I get a kick out of it.
Now, a little guy can EASILY gain a system. Its not the difficult, you find one no one has claimed, slip into null with a pos and fuel, and a tcu, deploy both, then bring in yoru buddies and start working. You are now in null.. yay!
The real question you need to ask... how long can a little guy hold a system, without paying rent or becoming a member of the power block, and that answer is it depends. If you get lucky and snag a system when the big boy next door is off fighting elsewhere, you might be ignored for a few weeks or months. On the other hand, there home defence fleet, if they habe one, might just decide to whipe you off the map as a way to be unbored. But if you are lucky, youmight even be able to help the guy next door and might get to keep your system as I said it depends |

baltec1
Bat Country Goonswarm Federation
10116
|
Posted - 2014.02.12 19:12:00 -
[80] - Quote
Feyd Rautha Harkonnen wrote:Jenn aSide wrote: That's a case of not remembering why a thing exists in the 1st place. Ref timers are important because they from a break on the power of sizable groups to dominate everything by pure weight of numbers overnight. The provide a framework for conflicts (ie, we know this timer is up at this time, so we will form up for it).
The wars you mentioned weren't games, they were real and people didn't have a choice. In a game where people have a choice it just doesn't work and removing something put in place to correct serious problems of the past is begging for unintended consequences.
Ref timers are like gates (gates suck but without something like gates it would be way to easy to avoid fights given EVE game mechanics), a necessary evil that prevents worse results.
Still not buying it. I think a mechanism where all alliances asserting SOV would need to do so 24x7 on their 'core' systems, before expanding outward to claim outlying systems. Today you have large blocs that assert wider dominance because re-enforce timers allow them to reposition forces beyond what they could 'really' have in reserve to defend 'home' systems, ostensibly from smaller alliances who would black ops in behind their lines and zap key assets. Its a shame really, the whole notion of ongoing defense and proper expansion is messed up by re-enforce timers, and smaller alliances cannot really 'slip behind enemy lines' to wreak havoc, etc.
How do you defend against people who can grind through several hundred systems in 72 hours? Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
497
|
Posted - 2014.02.12 19:16:00 -
[81] - Quote
baltec1 wrote: ... How do you defend against people who can grind through several hundred systems in 72 hours?
Hit them behind their lines while they are doing it? If they launch an offensive without leaving enough active members in reserve behind them they risk getting shot in the back. Actual warefare type stuff? Would you like to know more? |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
497
|
Posted - 2014.02.12 19:21:00 -
[82] - Quote
Kaarous Aldurald wrote: ... It gives you time to summon your guys so that you can muster up a proper fight. When otherwise it just comes down to numbers and timezones. And that's not a fun fight, I can tell you. That crap made me quit eve for a couple of years, it was genuinely that bad.
It would just be a WoW battleground writ large. And nullsec deserves more than to just be a PvP arena. There has to be incentive to build and grow, not just to conquer and burn.
Please note, I am not denying that there is an issue right now. There is, there really freaking is. But it's not something a "just take away XYZ" style solution can solve.
A reasoned comment. I just have trouble digesting the break-with-reality that are re-enforce timers, and their side effect of allowing groups to project more power than they really have. It also protects them from attacks to their rear while they are out on an offensive.
I too don't have all the answers, but something about the whole 're enforce' timer and its neutering real black-ops behind enemy lines strikes is troubling to me.
For example, if a large alliance went on an offensive to take forward systems, their enemies could feasibly jump in behind them and take undefended systems to their rear. If that is they didn't retain a security force in the rear, etc.
Those tactics I get. Re-enforcement timers skew that? Would you like to know more? |

Jenn aSide
STK Scientific Initiative Mercenaries
4677
|
Posted - 2014.02.12 19:24:00 -
[83] - Quote
Feyd Rautha Harkonnen wrote:baltec1 wrote: ... How do you defend against people who can grind through several hundred systems in 72 hours?
Hit them behind their lines while they are doing it? If they launch an offensive without leaving enough active members in reserve behind them they risk getting shot in the back. Actual warefare type stuff?
In real life the lines mean something. In EVE "behind the lines" is Jita.
It's not like their are factories and lines of communication and stuff anyone actually cares about BEHIND the huge blob that is destroying everyhting in site lol. |
|

ISD LackOfFaith
ISD Community Communications Liaisons
1201

|
Posted - 2014.02.12 19:24:00 -
[84] - Quote
Quote:11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category. Snipped some stuff breaking this rule. Randomly commenting on moderation is not just allowed but completely off-topic. Please stay on the topic at hand.
If you have an issue with how forum moderation is being conducted, please submit a support ticket to bring your concerns to the attention of the CCP Community Team, the superiors of the ISD Community Communications Liaisons moderation team. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
|

baltec1
Bat Country Goonswarm Federation
10116
|
Posted - 2014.02.12 19:25:00 -
[85] - Quote
Feyd Rautha Harkonnen wrote:baltec1 wrote: ... How do you defend against people who can grind through several hundred systems in 72 hours?
Hit them behind their lines while they are doing it? If they launch an offensive without leaving enough active members in reserve behind them they risk getting shot in the back. Actual warefare type stuff?
How do you fight a war when all of your assets are trapped in stations you no longer haveaccess to.
Your idea would make it impossible to base in null sov space. Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Amril-Kesh
4S Corporation Goonswarm Federation
9009
|
Posted - 2014.02.12 19:29:00 -
[86] - Quote
Feyd Rautha Harkonnen wrote:baltec1 wrote: ... How do you defend against people who can grind through several hundred systems in 72 hours?
Hit them behind their lines while they are doing it? If they launch an offensive without leaving enough active members in reserve behind them they risk getting shot in the back. Actual warefare type stuff? We can do both, dude. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Kaarous Aldurald
ROC Academy The ROC
2437
|
Posted - 2014.02.12 19:30:00 -
[87] - Quote
Jenn aSide wrote:Feyd Rautha Harkonnen wrote:baltec1 wrote: ... How do you defend against people who can grind through several hundred systems in 72 hours?
Hit them behind their lines while they are doing it? If they launch an offensive without leaving enough active members in reserve behind them they risk getting shot in the back. Actual warefare type stuff? In real life the lines mean something. In EVE "behind the lines" is Jita. It's not like their are factories and lines of communication and stuff anyone actually cares about BEHIND the huge blob that is destroying everyhting in site lol.
Basically this. The existence of Jump Drives means that there is no "behind the lines" as far as actual large scale warfare is concerned.
And, historically, in a lot of warfare, this is the truth of the matter. Unless one side has an unmatchable mobility advantage over another, this whole behind the lines maneuvering style stuff was merely jockeying for position to see who could get the most advantageous place to fight.
A great example of this kind of warfare is the American Civil War, but the Napoleonic Wars are also a good part of it. Now that was a sov grind. Not posting on my main, and loving it.-á Because free speech.-á |

DaReaper
Net 7 The Last Brigade
153
|
Posted - 2014.02.12 19:32:00 -
[88] - Quote
baltec1 wrote:Feyd Rautha Harkonnen wrote:Jenn aSide wrote: That's a case of not remembering why a thing exists in the 1st place. Ref timers are important because they from a break on the power of sizable groups to dominate everything by pure weight of numbers overnight. The provide a framework for conflicts (ie, we know this timer is up at this time, so we will form up for it).
The wars you mentioned weren't games, they were real and people didn't have a choice. In a game where people have a choice it just doesn't work and removing something put in place to correct serious problems of the past is begging for unintended consequences.
Ref timers are like gates (gates suck but without something like gates it would be way to easy to avoid fights given EVE game mechanics), a necessary evil that prevents worse results.
Still not buying it. I think a mechanism where all alliances asserting SOV would need to do so 24x7 on their 'core' systems, before expanding outward to claim outlying systems. Today you have large blocs that assert wider dominance because re-enforce timers allow them to reposition forces beyond what they could 'really' have in reserve to defend 'home' systems, ostensibly from smaller alliances who would black ops in behind their lines and zap key assets. Its a shame really, the whole notion of ongoing defense and proper expansion is messed up by re-enforce timers, and smaller alliances cannot really 'slip behind enemy lines' to wreak havoc, etc. How do you defend against people who can grind through several hundred systems in 72 hours?
You can't. Without timers all I would have to do is wait until the majority of your coalition is sleeping, then form up mine and pound the crap out of everything I could in your space. Then when you wake up and i'm sleeping you'd have to do it again. It would not dive conflict, all it would do is waste isk. |

Herzog Wolfhammer
Sigma Special Tactics Group
4299
|
Posted - 2014.02.12 19:34:00 -
[89] - Quote
Pinky Hops wrote:Tippia wrote:Not really, no. Siphons were added as a means of ninja:ing a bit of income, not as a warfare mechanism (since it doesn't particularly work for that purpose). For guerilla warfare in particular, they're pretty much completely useless. Now I have heard it all. Drastically reducing the income generated by a moon or even turning it off outright isn't a form of warfare?  Tippia, please.
Now now you have to understand Tippiaism. 
Tippia wrote:Nullsec was horrid in those days because if you tried to cram more than a 100 people into a system, it fell over and died. These days, actual large-scale fights can be had and as a result, you need more people not to lose everything..
Translation: All hail the blob! Alllll are welcome! Step into the blooooooob!
Quote:Why? I mean, yes, sov should have been addressed three years ago and it's a bit silly that it has been left alone for so long, but CCP has been distracted by various irrelevancies so what can you do? And that's more that the mechanics are an embarrassment than null itself.
Translation: Anything that CCP does that does not involve blobs, nullsec, and what Tippia likes, is "irrelevant".
Quote:GǪif by two you mean four, which is much the same as it has always been. Well, unless you mean actual alliances, in which case there are dozens, which is much the same as it has always been.
And here we have Tippia math. Do not use this on critical systems, such as trying to determine how much a jet plane needs to cross an ocean for example.

|

Kaarous Aldurald
ROC Academy The ROC
2437
|
Posted - 2014.02.12 19:39:00 -
[90] - Quote
Herzog, for all your crying about "the blob", you have offered no actual solutions.
If numbers are not to be a deciding factor in warfare, what is? Not posting on my main, and loving it.-á Because free speech.-á |
|

Seven Koskanaiken
Sons Of Saints Against ALL Anomalies
845
|
Posted - 2014.02.12 19:41:00 -
[91] - Quote
Kaarous Aldurald wrote:Seven Koskanaiken wrote:So is sov broken or is sov fine? I can't keep up.... Both, and neither.
Seems like a tricky one..... |

Kaarous Aldurald
ROC Academy The ROC
2437
|
Posted - 2014.02.12 19:43:00 -
[92] - Quote
Seven Koskanaiken wrote:Kaarous Aldurald wrote:Seven Koskanaiken wrote:So is sov broken or is sov fine? I can't keep up.... Both, and neither. Seems like a tricky one.....
Which would be why it hasn't been fixed yet. Not posting on my main, and loving it.-á Because free speech.-á |

Herzog Wolfhammer
Sigma Special Tactics Group
4300
|
Posted - 2014.02.12 19:44:00 -
[93] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Tippia wrote:So: either they're useful as warfare tools and massively used, contrary to what you're claiming, or they're useless as warfare tools and not used, again contrary to what you're claiming. Your notion that they're both effective and unused is nonsensical. Lead bullets are effective and unused, because people agreed to not use them. Parties in war often make handshake deals with things that mutually hurt both sides. In this case, they agreed to not siphon each other. Ha ha, no, that's not why lead bullets are going away. They're going away because of pressure to keep ammunition out of the hands of civilians(because if they failed with the administration's gun control act, they are going after ammo unofficially instead), with a sub consequence of making hand loading much harder now too, since the available avenues of copper are much, much less than that of lead. Source: Avid shooter, owns more guns than I have fingers and toes.
If "they" knew how much lead gets salvaged from shooting ranges (I have pulled TONS of it out of the ground myself) and how much the civilian population has in reserve, the EPA greeniacs would crap their skulls out.
It'll take 50 years for the lead to run out and that's IF everybody makes bump-firing the norm too. And copper-plating lead bullets it very easy too (for Glocks).
Also it's a comparable proof that making a resource FINITE in Eve will not have the effect that anybody thinks it will have. Imagine if every titan wreck yielded a weight in alloys comparable to a percentage of the wreck? Where you have big blob fights you'd have secondary fights for the salvage.
|

Kaarous Aldurald
ROC Academy The ROC
2437
|
Posted - 2014.02.12 19:47:00 -
[94] - Quote
Quote:If "they" knew how much lead gets salvaged from shooting ranges (I have pulled TONS of it out of the ground myself) and how much the civilian population has in reserve, the EPA greeniacs would crap their skulls out.
It'll take 50 years for the lead to run out and that's IF everybody makes bump-firing the norm too. And copper-plating lead bullets it very easy too (for Glocks).
Yeah, I have a lot saved up myself. Ate some crow a while back and did brass pickup at the local range to get spare casings, too. But this last couple months everyone is policing their own brass, which sucks. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
483
|
Posted - 2014.02.12 19:51:00 -
[95] - Quote
Kaarous Aldurald wrote:Herzog, for all your crying about "the blob", you have offered no actual solutions.
If numbers are not to be a deciding factor in warfare, what is?
By this logic I propose that all battle be simplified to the following:
Whoever gets the most Rifters in a system first, wins.

To be honest in terms of sov warfare it probably wouldn't change much. |

Kaarous Aldurald
ROC Academy The ROC
2437
|
Posted - 2014.02.12 19:53:00 -
[96] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:Herzog, for all your crying about "the blob", you have offered no actual solutions.
If numbers are not to be a deciding factor in warfare, what is? By this logic I propose that all battle be simplified to the following: Whoever gets the most Rifters in a system first, wins.  To be honest in terms of sov warfare it probably wouldn't change much.
Again, that's not a solution.
That's just you saying "nerf having friends". Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
483
|
Posted - 2014.02.12 19:54:00 -
[97] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Kaarous Aldurald wrote:Herzog, for all your crying about "the blob", you have offered no actual solutions.
If numbers are not to be a deciding factor in warfare, what is? By this logic I propose that all battle be simplified to the following: Whoever gets the most Rifters in a system first, wins.  To be honest in terms of sov warfare it probably wouldn't change much. Again, that's not a solution. That's just you saying "nerf having friends".

Wouldn't what I proposed buff having friends?
If you have more friends in Rifters, you win.
Tactical depth at its finest. |

Herzog Wolfhammer
Sigma Special Tactics Group
4300
|
Posted - 2014.02.12 19:54:00 -
[98] - Quote
Kaarous Aldurald wrote:Herzog, for all your crying about "the blob", you have offered no actual solutions.
If numbers are not to be a deciding factor in warfare, what is?
I don't cry about blobs. I simply point out that the "way things are" is what makes blobs possible and rather than trying to arbitrarily stop blobs with wonky mechanics, fix the problem at the source.
There's a reason why our oceans are not clogged up with tens of thousands of aircraft carriers. There's a reason why, in order to build the F-15, the USA has to set up front companies to get the titanium from Russia (during the cold war) because they had more of it.
What I "cry" about is the results of infinite resources and the misplaced ePeenery over it. Make the resources finite, such that if an organization wants to blob blob blob they will have to mine their space dry to do it, then they have to take that risk. If people want to "meta" their worth or self esteem with their in-game nullsec accomplishments, then it should be around the very real aspect of running out of resources.
(highsec should have run out of rocks and ice by now too, BTW).
It's not like resources dry up forever (like the lead), they just get harder to find. Think of the oil industry as an example. From small drills in Texas, to shale oil, sideways drilling in the ocean, and having to go to the most hostile places to get it.
|

Tippia
Sunshine and Lollipops
19320
|
Posted - 2014.02.12 19:56:00 -
[99] - Quote
Herzog Wolfhammer wrote:Translation: All hail the blob! Alllll are welcome! Step into the blooooooob!
Translation: Anything that CCP does that does not involve blobs, nullsec, and what Tippia likes, is "irrelevant". Interesting strawman you've got there. Do you have an actual argument to offer, rather than incoherent and fallacious nonsense?
Quote:And here we have Tippia math. Yup. It's called GÇ£actually counting rather than making things up whole clothGÇ¥. It's very useful in every situation.
Quote:I don't cry about blobs. GǪaside from in the parts quoted. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

SMT008
SnaiLs aNd FroGs
730
|
Posted - 2014.02.12 20:02:00 -
[100] - Quote
Jump-drives and force projection means that there is no "behind the line", there are no "far-away places".
Because of jump-drives, pod-jumping, clone-jumping and bridges of all kinds, the universe is very small.
This is part of why the little guy can't do anything.
Then there is the sov system. Millions of HPs to grind, mails telling the owners what's going on etc.
There is no suprise, no stealth. You can't stealthly attack any sov structure nor any POSes because the owners will receive a mail instantly.
There is no guerilla, because in EVE, the entire US army moves as fast and as effectively as a BlackHawk with an elite SEAL squad.
There is no "small objective", because all structures have millions of HP and there is no possiblity for a suprise attack because you need to tell everyone what you're doing by anchoring and onlining SBUs.
This explains force projection issues pretty well
Let's see what's currently happening in nullsec. CFC vs N3. Won't talk about Proviblock because well, they're kinda irrelevent in the big picture.
CFC bitchslapped N3. What's going to happen now ? What is stopping the CFC from capturing N3's territory ? Nothing. Nothing in this game but DBRB's boring stories and Vily's *******-fueled welps can stop the CFC from capturing anything they want, anywhere.
Alright, let's say something happens. CFC captures N3 territory and resets Russians. Russians split in two. Alright, great, that's 4 coalitions !
No, look again. Russians will eventually fight eachother for no meaningful ingame ressource or anything, just an ego fight or a "I don't like you" kind of thing. Alright.
The CFC won't ever lose territory anywhere because of force projection.
Proviblock will probably stay in Providence until the CFC or the Russians decide that it's enough and they want that place.
Is this what we call "Not stagnant" ?
Map from 2007
Map from 2014
If you remove the usual chokepoint fights from 2007, there were 5 warzones. Yes, FIVE.
Now come 2014, the game has grown a lot, the playerbase has grown a lot too. How many warzones ?
One. Proviblock was told to sit in a corner by the CFC because they dared put up some SBUs in some place the CFC isn't even using or are remotely interested in.
Yes, THIS, IS CALLED "STAGNATION". |
|

Thead Enco
Killing is Business Get Off My Lawn
88
|
Posted - 2014.02.12 20:11:00 -
[101] - Quote
Feyd Rautha Harkonnen wrote:baltec1 wrote: ... How do you defend against people who can grind through several hundred systems in 72 hours?
Hit them behind their lines while they are doing it? If they launch an offensive without leaving enough active members in reserve behind them they risk getting shot in the back. Actual warefare type stuff?
WAT? Is this Voodoo ******* economics....
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |

Barbara Nichole
Cryogenic Consultancy
511
|
Posted - 2014.02.12 20:51:00 -
[102] - Quote
guerrilla warfare.. and choose your targets well. You cannot beat a super organization with a single frontal assault if you only have a small corp. and no allies. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Tysun Kane
Republic Military School Minmatar Republic
9
|
Posted - 2014.02.12 20:57:00 -
[103] - Quote
Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour.
+1 |

I Love Boobies
All Hail Boobies
1028
|
Posted - 2014.02.12 20:59:00 -
[104] - Quote
Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? it looks like you have 3 choices at the moment join cfc/rus join N3 or buy a wizards hat and join provi block. while i admit my knowledge of everything going on in null is somewhat limited every 1 seams to say the same thing N3 while still got a lot of fight in them is on the back-foot and in full retreat that blue doughnut is getting closer and closer to being complete. small scale pvp is getting harder and harder to find always seams to be a 30 man fleet getting dropped by a 100 man fleet, and if/when the blue doughnut is complete you may as well say large scale pvp will die as well. yes its in the nature of sandboxes for people to group together and form massive coalitions but is this really healthy for null sec?
Go to NPC null as others have said. We have survived well over a year out there, even had 4 POS up and running at one time. And we are only a 2 person corp, with our various alts. |

Batelle
Komm susser Tod
1695
|
Posted - 2014.02.12 21:00:00 -
[105] - Quote
Feyd Rautha Harkonnen wrote:baltec1 wrote: ... How do you defend against people who can grind through several hundred systems in 72 hours?
Hit them behind their lines while they are doing it? If they launch an offensive without leaving enough active members in reserve behind them they risk getting shot in the back. Actual warefare type stuff?
This is a fantasy. Structure grind + reinforcement timers + force projection means taht massive structure grinding superior means they can knock your stuff over and come back to defend theirs no problem. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Barbara Nichole
Cryogenic Consultancy
511
|
Posted - 2014.02.12 21:33:00 -
[106] - Quote
Tysun Kane wrote:Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour. +1 Allowed? Who is allowing them? They are not breaking the EULA in holding as much territory as they can. If anyone is guilty of allowance here it's the general population of players who are not working in game to put a stop to something they don't like. This is a free market of play. That's the idea of a sandbox.. as little interference by devs and game owners as possible.. as long as the players do not betray the EULA they agreed to they are free to dominate if they can.
The real question is: if tomorrow CFC was beaten, how would the winner not become the next CFC or die? Afterall, didn't CFC just become BoB or worse than BoB after they beat them? If you destroy a government for it's lack of fairness and abuses of power how do you stop the next govenrment from using the same tools they defeated to maintain their own power? Limit the size and scope of government? If we did that by imposing size limitations on corps and alliances wouldn't that just encourage yet more undefined super alliances to be formed? Better to know your enemies.. you can't stop it without causing more out of game or cloaked organization. Better that we support in game development of large organizations for the good of all players. There is nothing stopping you from forming up and becoming the next large area sov holder with 5000 of your closest friends.
If CFC became tyrannical enough there is nothing they could do to stop the rest of eve from beating them out of null sec.. They are outnumbered. Just because the collective will to unseat a coalition doesn't exist don't expect CCP to impose unjust changes in policy to knock that coalition down a peg. "It's unfair that you have so much talent and skill... we need to handicap you for the good of all..." that's the very communist idea that has caused social unrest and economic disaster in the past. Those with merit should be rewarded for their achievement not beaten and broken outside of the rules.. If you don't like it, become a better player, leader, orgainzer. It's up to you.. not CCP. Embrace the EULA. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

La Nariz
GoonWaffe Goonswarm Federation
1625
|
Posted - 2014.02.12 21:35:00 -
[107] - Quote
It all depends on how diplomatically inclined you are. This could change though if CCP fixes sov and nerfs highsec, it'd be easier for you then. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Josef Djugashvilis
Acme Mining Corporation
2017
|
Posted - 2014.02.12 21:37:00 -
[108] - Quote
Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour.
CFC have, negotiated, earned, or fought for the space they own.
Good for them. This is not a signature. |

Barbara Nichole
Cryogenic Consultancy
511
|
Posted - 2014.02.12 21:53:00 -
[109] - Quote
La Nariz wrote:It all depends on how diplomatically inclined you are. This could change though if CCP fixes sov and nerfs highsec, it'd be easier for you then. Why is this always the answer of some..."Nerf High sec".. How exactly would that change anything? How exactly has it changed anything in the past? Yes, High Sec has been nerfed over and over.... and little if anything has changed. High sec and null sec should be equal but separate experiences. I believe High Sec nerfs have gone too far as it is.
Diplomacy is only one tool that CFC has harnessed to good effect. Yes, they (CFC) can be treacherous but what alliance with ambition does not want strong friends or at least strong temporary NAPed allies? -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

SmilingVagrant
GoonWaffe Goonswarm Federation
2468
|
Posted - 2014.02.12 22:02:00 -
[110] - Quote
The small guy has as much chance in SOV nullsec as say the Michigan militia has actually taking over Michigan i.e. none. |
|

Infinity Ziona
Drags are Bud
1662
|
Posted - 2014.02.12 22:09:00 -
[111] - Quote
There are no oceans in EvE since CCP introduced all the new regional jumps. That's the difference between now and the BoB era. This forces alliances to enter into large coalitions.
The reason is that expansion doesn't stop at pockets since pockets no longer exist and there is always another alliance to fight (not profitable) or NAP (profitable).
This isn't helped by the ease of projection with bridges.
When you have 37 thousand man coalitions and 24 hours to get a portion of that number organized, the ability to move that portion across the map quickly to all staggered timers, instant non-sandbox alerts when something is attacked and silly amounts of capitals, super capitals and isk then the small guys are 100% removed from the null sec non-sandbox sov game.
Rather than timers improving the game they do unfortunately ruin it. You can see in the last big fight where Sov dropped without timers and a system became vulnerable without 24 hours warning how much more interesting and improved the game could be. Rather than 4000 players in system there were only 2500, forces were arriving dynamically, CFC successfully positioned itself not only in the system being attacked but in other systems to prevent reinforcements arriving.
It was a much better much more dynamic fight than the usuall two huge prepared blobs assembling and duking it out in the one system under game killing lag.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Ptraci
3 R Corporation Boarderline Cartel
1769
|
Posted - 2014.02.12 22:28:00 -
[112] - Quote
Josef Djugashvilis wrote:Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour. CFC have, negotiated, earned, or fought for the space they own. Good for them.
And they've whined and complained to the devs (cough alliance wardec costs cough not to mention many little nerfs here and there) when things threaten to make them play eve on normal mode again. |

Infinity Ziona
Drags are Bud
1662
|
Posted - 2014.02.12 22:39:00 -
[113] - Quote
Ptraci wrote:Josef Djugashvilis wrote:Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour. CFC have, negotiated, earned, or fought for the space they own. Good for them. And they've whined and complained to the devs (cough alliance wardec costs cough not to mention many little nerfs here and there) when things threaten to make them play eve on normal mode again. CFC have ridden the SOV changes made by an ex-MC EvE player turned EvE Developer turned PL EvE Player for all its worth. They can threaten and coerce knowing they can dump a portion of their 37k players onto anyone with 24 hours of notice - see 6VDT.
That everything not a ship reinforces in SOV space, billions of isk worth of POS, 100 million worth of POCO to even a bloody 1 million isk depot means they're completely immune to damage until they can bring overwhelming force to bear on anyone attempting to damage them.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Ila Dace
Center for Advanced Studies Gallente Federation
5838
|
Posted - 2014.02.12 23:08:00 -
[114] - Quote
Yes. That's why I linked it on page 2, but only a few seemed to have noticed. 
If House played Eve: http://i.imgur.com/y7ShT.jpg |

Shrewd Tsero
Aventine Legion
3
|
Posted - 2014.02.12 23:19:00 -
[115] - Quote
Barbara Nichole wrote:[quote=Tysun Kane][quote=Sarah Nalelmir]Those with merit should be rewarded for their achievement not beaten and broken outside of the rules.. If you don't like it, become a better player, leader, orgainzer.
That is the sexiest thing I have ever read on these forums.
|

baltec1
Bat Country Goonswarm Federation
10117
|
Posted - 2014.02.12 23:32:00 -
[116] - Quote
Ptraci wrote:Josef Djugashvilis wrote:Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour. CFC have, negotiated, earned, or fought for the space they own. Good for them. And they've whined and complained to the devs (cough alliance wardec costs cough not to mention many little nerfs here and there) when things threaten to make them play eve on normal mode again.
The war dec mechanics are broken and bad. We have never pushed for what what we currently have.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1625
|
Posted - 2014.02.13 00:25:00 -
[117] - Quote
Barbara Nichole wrote:La Nariz wrote:It all depends on how diplomatically inclined you are. This could change though if CCP fixes sov and nerfs highsec, it'd be easier for you then. Why is this always the answer of some..."Nerf High sec".. How exactly would that change anything? How exactly has it changed anything in the past? Yes, High Sec has been nerfed over and over.... and little if anything has changed. High sec and null sec should be equal but separate experiences. I believe High Sec nerfs have gone too far as it is. Diplomacy is only one tool that CFC has harnessed to good effect. Yes, they (CFC) can be treacherous but what alliance with ambition does not want strong friends or at least strong temporary NAPed allies?
Its nerf highsec because highsec is too good to the point it depopulated nullsec. CCP said they can't buff nullsec because it could destroy the economy hence the only option is to nerf highsec.
Diplomacy is where most groups fail hence people need to stop being antisocial autists and try making friends for a change. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

SMT008
SnaiLs aNd FroGs
732
|
Posted - 2014.02.13 00:43:00 -
[118] - Quote
La Nariz wrote: Its nerf highsec because highsec is too good to the point it depopulated nullsec.
Are you sure it has nothing to do with the very boring state of the sov game ?
Nothing to do with the "Side with us or be wrecked by thousands of unstoppable caps" ?
Nothing to do with the fact that nullsecs' only interest for structures that can't get more than 200 dudes in fleet is PVE content and the occasional skirmish roam ?
I have never heard of anyone saying "Alright, nullsec is too boring to me, I'll live and have fun in highsec, I'm so excited !". Never ever.
What can one do in highsec ? Missions ? Mining ? Incursion ?
Missions are boring. Really boring. And aren't worth more ISK/H than decent nullsec PVE content.
Mining ? Really ? I don't even need to talk about that.
Incursions ? Yeah, that I can understand, Incursions are probably one of the most interesting thing to do in highsec...
Industry ? Alright, you can build, transport, invent, copy and whatnot in Highsec. And it's a lot more practical to do it in highsec than it is in nullsec. That's the only thing I would nerf highsec on, because on every other front highsec is really boring and doesn't have as much content as nullsec tbh. |

Kaarous Aldurald
ROC Academy The ROC
2442
|
Posted - 2014.02.13 00:50:00 -
[119] - Quote
SMT008 wrote:La Nariz wrote: Its nerf highsec because highsec is too good to the point it depopulated nullsec.
Are you sure it has nothing to do with the very boring state of the sov game ? Nothing to do with the "Side with us or be wrecked by thousands of unstoppable caps" ? Nothing to do with the fact that nullsecs' only interest for structures that can't get more than 200 dudes in fleet is PVE content and the occasional skirmish roam ? I have never heard of anyone saying "Alright, nullsec is too boring to me, I'll live and have fun in highsec, I'm so excited !". Never ever. What can one do in highsec ? Missions ? Mining ? Incursion ? Missions are boring. Really boring. And aren't worth more ISK/H than decent nullsec PVE content. Mining ? Really ? I don't even need to talk about that. Incursions ? Yeah, that I can understand, Incursions are probably one of the most interesting thing to do in highsec... Industry ? Alright, you can build, transport, invent, copy and whatnot in Highsec. And it's a lot more practical to do it in highsec than it is in nullsec. That's the only thing I would nerf highsec on, because on every other front highsec is really boring and doesn't have as much content as nullsec tbh.
If the rewards were there, instead of in highsec, people would be able to rationalize dealing with those things. Not posting on my main, and loving it.-á Because free speech.-á |

Onictus
Silver Snake Enterprise Fatal Ascension
820
|
Posted - 2014.02.13 01:05:00 -
[120] - Quote
Ptraci wrote:Josef Djugashvilis wrote:Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour. CFC have, negotiated, earned, or fought for the space they own. Good for them. And they've whined and complained to the devs (cough alliance wardec costs cough not to mention many little nerfs here and there) when things threaten to make them play eve on normal mode again.
CFC used those very mechanics against -A-, its was somewhat amusing having 45 alliances wardeccing at once......none of which mattered when all of those market campers come to null anyway, so meh. |
|

baltec1
Bat Country Goonswarm Federation
10119
|
Posted - 2014.02.13 01:47:00 -
[121] - Quote
SMT008 wrote:La Nariz wrote: Its nerf highsec because highsec is too good to the point it depopulated nullsec.
Are you sure it has nothing to do with the very boring state of the sov game ? Nothing to do with the "Side with us or be wrecked by thousands of unstoppable caps" ? Nothing to do with the fact that nullsecs' only interest for structures that can't get more than 200 dudes in fleet is PVE content and the occasional skirmish roam ? I have never heard of anyone saying "Alright, nullsec is too boring to me, I'll live and have fun in highsec, I'm so excited !". Never ever. What can one do in highsec ? Missions ? Mining ? Incursion ? Missions are boring. Really boring. And aren't worth more ISK/H than decent nullsec PVE content. Mining ? Really ? I don't even need to talk about that. Incursions ? Yeah, that I can understand, Incursions are probably one of the most interesting thing to do in highsec... Industry ? Alright, you can build, transport, invent, copy and whatnot in Highsec. And it's a lot more practical to do it in highsec than it is in nullsec. That's the only thing I would nerf highsec on, because on every other front highsec is really boring and doesn't have as much content as nullsec tbh.
So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1666
|
Posted - 2014.02.13 02:07:00 -
[122] - Quote
baltec1 wrote:SMT008 wrote:La Nariz wrote: Its nerf highsec because highsec is too good to the point it depopulated nullsec.
Are you sure it has nothing to do with the very boring state of the sov game ? Nothing to do with the "Side with us or be wrecked by thousands of unstoppable caps" ? Nothing to do with the fat that nullsecs' only interest for structures that can't get more than 200 dudes in fleet is PVE content and the occasional skirmish roam ? I have never heard of anyone saying "Alright, nullsec is too boring to me, I'll live and have fun in highsec, I'm so excited !". Never ever. What can one do in highsec ? Missions ? Mining ? Incursion ? Missions are boring. Really boring. And aren't worth more ISK/H than decent nullsec PVE content. Mining ? Really ? I don't even need to talk about that. Incursions ? Yeah, that I can understand, Incursions are probably one of the most interesting thing to do in highsec... Industry ? Alright, you can build, transport, invent, copy and whatnot in Highsec. And it's a lot more practical to do it in highsec than it is in nullsec. That's the only thing I would nerf highsec on, because on every other front highsec is really boring and doesn't have as much content as nullsec tbh. So why have 80% of bots moved into high sec? The numbers are all there. High sec is simply better for earning isk than null sov space. Lololololol. Please. Stop. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
997
|
Posted - 2014.02.13 02:53:00 -
[123] - Quote
baltec1 wrote:So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space. Bots are in highsec for the same reason most everyone else is, lower occurrence of interruption and reduced risk of loss. |

Dinsdale Pirannha
Pirannha Corp
2237
|
Posted - 2014.02.13 03:18:00 -
[124] - Quote
baltec1 wrote:SMT008 wrote:La Nariz wrote: Its nerf highsec because highsec is too good to the point it depopulated nullsec.
Are you sure it has nothing to do with the very boring state of the sov game ? Nothing to do with the "Side with us or be wrecked by thousands of unstoppable caps" ? Nothing to do with the fact that nullsecs' only interest for structures that can't get more than 200 dudes in fleet is PVE content and the occasional skirmish roam ? I have never heard of anyone saying "Alright, nullsec is too boring to me, I'll live and have fun in highsec, I'm so excited !". Never ever. What can one do in highsec ? Missions ? Mining ? Incursion ? Missions are boring. Really boring. And aren't worth more ISK/H than decent nullsec PVE content. Mining ? Really ? I don't even need to talk about that. Incursions ? Yeah, that I can understand, Incursions are probably one of the most interesting thing to do in highsec... Industry ? Alright, you can build, transport, invent, copy and whatnot in Highsec. And it's a lot more practical to do it in highsec than it is in nullsec. That's the only thing I would nerf highsec on, because on every other front highsec is really boring and doesn't have as much content as nullsec tbh. So why have 80% of bots moved into high sec? The numbers are all there. High sec is simply better for earning isk than null sov space.
I have to had it to you. You are consistent with your lies. It does not matter how outrageous and wrong your statement is, you are working from Orwell's and tea party's playbook of "no matter how ridiculous the lie, if you say it long enough and loud enough, a lot of people will believe you".
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Andski
GoonWaffe Goonswarm Federation
10208
|
Posted - 2014.02.13 03:23:00 -
[125] - Quote
baltec's assertion is backed up by evidence that CCP's security team have presented at Fanfest in the past
"presenting facts brought forth by those with the data" is from Orwell's playbook, apparently Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Onictus
Silver Snake Enterprise Fatal Ascension
821
|
Posted - 2014.02.13 03:30:00 -
[126] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:SMT008 wrote:La Nariz wrote: Its nerf highsec because highsec is too good to the point it depopulated nullsec.
Are you sure it has nothing to do with the very boring state of the sov game ? Nothing to do with the "Side with us or be wrecked by thousands of unstoppable caps" ? Nothing to do with the fact that nullsecs' only interest for structures that can't get more than 200 dudes in fleet is PVE content and the occasional skirmish roam ? I have never heard of anyone saying "Alright, nullsec is too boring to me, I'll live and have fun in highsec, I'm so excited !". Never ever. What can one do in highsec ? Missions ? Mining ? Incursion ? Missions are boring. Really boring. And aren't worth more ISK/H than decent nullsec PVE content. Mining ? Really ? I don't even need to talk about that. Incursions ? Yeah, that I can understand, Incursions are probably one of the most interesting thing to do in highsec... Industry ? Alright, you can build, transport, invent, copy and whatnot in Highsec. And it's a lot more practical to do it in highsec than it is in nullsec. That's the only thing I would nerf highsec on, because on every other front highsec is really boring and doesn't have as much content as nullsec tbh. So why have 80% of bots moved into high sec? The numbers are all there. High sec is simply better for earning isk than null sov space. I have to had it to you. You are consistent with your lies. It does not matter how outrageous and wrong your statement is, you are working from Orwell's and tea party's playbook of "no matter how ridiculous the lie, if you say it long enough and loud enough, a lot of people will believe you".
His "lies" are backed up by CCP at fanfest.
Not just high sec, caldari high sec to be specific. |

Tzar Sinak
Mythic Heights
99
|
Posted - 2014.02.13 03:45:00 -
[127] - Quote
Diamond Zerg wrote:The little guy has a chance if he submits to the bigger guy.
If you want to be independent in null, go to NPC space where you don't actually have to defend your stations.
Incorrect. I live anywhere I want in null. I setup a safe, setup my GSA ghetto base and use my mobile depot. I rat, run anoms, explore, pvp, PI. I'm living the null sec dream without the politics, rules or drama! All of New Eden is my oyster! OK, ok. It's small scale but its mine! All mine I say! |

baltec1
Bat Country Goonswarm Federation
10120
|
Posted - 2014.02.13 03:47:00 -
[128] - Quote
Tyberius Franklin wrote:baltec1 wrote:So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space. Bots are in highsec for the same reason most everyone else is, lower occurrence of interruption and reduced risk of loss.
Bots go where the isk is, much like players. Neither of us have a problem with staying safe in null or interuptions. It has been shown that high sec combat pve will earn more in high sec so it is no shock that most bots are now found clustered in the mission hubs around jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tyberius Franklin
Federal Navy Academy Gallente Federation
998
|
Posted - 2014.02.13 03:54:00 -
[129] - Quote
baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space. Bots are in highsec for the same reason most everyone else is, lower occurrence of interruption and reduced risk of loss. Bots go where the isk is, much like players. Neither of us have a problem with staying safe in null or interuptions. It has been shown that high sec combat pve will earn more in high sec so it is no shock that most bots are now found clustered in the mission hubs around jita. Those factors are the chief reason why highsec income is comparable. Task for task null is superior in raw earnings potential. The only major exception is incursions, which actually has more to do with accessibility and even then not everyone in highsec is doing them. They really can't be as there is an effective saturation point. |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1667
|
Posted - 2014.02.13 04:12:00 -
[130] - Quote
baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space. Bots are in highsec for the same reason most everyone else is, lower occurrence of interruption and reduced risk of loss. Bots go where the isk is, much like players. Neither of us have a problem with staying safe in null or interuptions. It has been shown that high sec combat pve will earn more in high sec so it is no shock that most bots are now found clustered in the mission hubs around jita. Wrong bots go where they can consistently and without interruption grind out average isk over long periods of time. Please present your CCP data and also show how you link bots even in a tenuous way to best profitability of sec status.
I have presented my evidence to the forums, in the form of my experiences both running L4 and running combat anoms and have shown conclusively that you can make 10's of billions of isk per month doing several anoms in null sec per day vs grinding crap isk and LP in L4's in high sec all day and not making anywhere near as much.
That you're incapable of doing the same because you blued and rented out all the available space from the bottom of Period Basis to the top of Tenal and choose not to use that space blued and rented does not equal less profitability. All it shows is the majority of Goons and CFC are happy to allow all that isk to go to other people, primarily the heads of your aliances to make their RMT wallets fatter.
While you could probably spruce up some data from someone with no life who plays 23 hours a day running multiple accounts and blitzing tons of agents with multiple ships in multiple systems in high sec and makes as much its a disingenuous comparison vs me who can only play a few hours a day, does the PvE with one ship and one scout. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
|

baltec1
Bat Country Goonswarm Federation
10120
|
Posted - 2014.02.13 04:20:00 -
[131] - Quote
Tyberius Franklin wrote:baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space. Bots are in highsec for the same reason most everyone else is, lower occurrence of interruption and reduced risk of loss. Bots go where the isk is, much like players. Neither of us have a problem with staying safe in null or interuptions. It has been shown that high sec combat pve will earn more in high sec so it is no shock that most bots are now found clustered in the mission hubs around jita. Those factors are the chief reason why highsec income is comparable. Task for task null is superior in raw earnings potential. The only major exception is incursions, which actually has more to do with accessibility and even then not everyone in highsec is doing them. They really can't be as there is an effective saturation point.
Actually it isnt. Anoms for example draw in 70-90 mil/hr while level 4 missions in high sec draw in 100 - 118 mil/hr. This is without interuptions. Even level 3 missions will draw in 50 mil/hr. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tyberius Franklin
Federal Navy Academy Gallente Federation
998
|
Posted - 2014.02.13 04:27:00 -
[132] - Quote
baltec1 wrote:Actually it isnt. Anoms for example draw in 70-90 mil/hr while level 4 missions in high sec draw in 100 - 118 mil/hr. This is without interuptions. Anoms to missions aren't task for task, missions to missions would be, which means that I misspoke earlier when only listing availability as being a factor for just incursions. And even then, the difference comes out because of the secondary reward that is LP conversion, pointing out that anoms 1) are terrible in their own right in reward:effort and 2) are the reason null "can't be buffed" due to isk injection concerns.
Neither of those are inherently highsec's fault though. |

John XIII
Northstar Cabal Tactical Narcotics Team
119
|
Posted - 2014.02.13 04:42:00 -
[133] - Quote
Just beautiful
Apologies to my lowsec brethren, it's art. <3 |

Your Dad Naked
State War Academy Caldari State
65
|
Posted - 2014.02.13 04:48:00 -
[134] - Quote
Baltec, soloing L4s in hi-sec will not earn you 120 mil/hour. If you are very quick maybe you'll get 50? Now if w'ere talking about multiboxing it, different story. Anyways, I still agree about hi-sec profits overall.
As someone who runs multibox fleets sized 8-15, I can confirm hi-sec is the place to be when looking to earn max ISK/hour over a long period of time. Perhaps as a solo or dual pilot null is better; if you have 2 or more alts, hi-sec wins out.
I do everything from multibox mining to multibox missioning to multibox ganking. All always for profit.
Mining ore I can earn about 100mil ISK/hour Missioning I can earn about 120mil ISK/hour Ganking is hit and miss, not to mention I suck at it and lose all my ships half the time 
Those mining/missioning profits can be done anytime, without any disturbance. They can be done while semi-AFK watching Youtube or reading a book.
The issue with null-sec is you cannot run fleets this size; you will be shot down too often. The ability to run absurdly large fleets in the convenience and "safety" of hi-sec is what makes the profits as large and consistent as they are. |

Onictus
Silver Snake Enterprise Fatal Ascension
821
|
Posted - 2014.02.13 04:53:00 -
[135] - Quote
Your Dad Naked wrote:Baltec, soloing L4s in hi-sec will not earn you 120 mil/hour. If you are very quick maybe you'll get 50?
I pull 95+ and hour in high sec with a sub 20mil SP toon
...thats why I do it. |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1668
|
Posted - 2014.02.13 04:57:00 -
[136] - Quote
Your Dad Naked wrote:Baltec, soloing L4s in hi-sec will not earn you 120 mil/hour. If you are very quick maybe you'll get 50? Now if w'ere talking about multiboxing it, different story. Anyways, I still agree about hi-sec profits overall. As someone who runs multibox fleets sized 8-15, I can confirm hi-sec is the place to be when looking to earn max ISK/hour over a long period of time. Perhaps as a solo or dual pilot null is better; if you have 2 or more alts, hi-sec wins out. I do everything from multibox mining to multibox missioning to multibox ganking. All always for profit. Mining ore I can earn about 100mil ISK/hour Missioning I can earn about 120mil ISK/hour Ganking is hit and miss, not to mention I suck at it and lose all my ships half the time  Those mining/missioning profits can be done anytime, without any disturbance. They can be done while semi-AFK watching Youtube or reading a book. The issue with null-sec is you cannot run fleets this size; you will be shot down too often. The ability to run absurdly large fleets in the convenience and "safety" of hi-sec is what makes the profits as large and consistent as they are. 100 million per hour is horrible. That's 10 hours to make 1 billion isk ffs. In 10 hours I can make the same from bounties and OE from running combat anoms. That's not including the very frequent high end drops that can range from 80 million to 1.5 billion isk per site.
I've made 2 billion off one single site, took me 20 minutes - Look at the chat text and that wasn't counting bounties or OE...
They'll tell you its rare but its very common to get half a billion or less in modules and frequent to get +500 million mods. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

La Nariz
GoonWaffe Goonswarm Federation
1626
|
Posted - 2014.02.13 05:04:00 -
[137] - Quote
Infinity Ziona wrote:baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space. Bots are in highsec for the same reason most everyone else is, lower occurrence of interruption and reduced risk of loss. Bots go where the isk is, much like players. Neither of us have a problem with staying safe in null or interuptions. It has been shown that high sec combat pve will earn more in high sec so it is no shock that most bots are now found clustered in the mission hubs around jita. Wrong bots go where they can consistently and without interruption grind out average isk over long periods of time. Please present your CCP data and also show how you link bots even in a tenuous way to best profitability of sec status. I have presented my evidence to the forums, in the form of my experiences both running L4 and running combat anoms and have shown conclusively that you can make 10's of billions of isk per month doing several anoms in null sec per day vs grinding crap isk and LP in L4's in high sec all day and not making anywhere near as much. That you're incapable of doing the same because you blued and rented out all the available space from the bottom of Period Basis to the top of Tenal and choose not to use that space blued and rented does not equal less profitability. All it shows is the majority of Goons and CFC are happy to allow all that isk to go to other people, primarily the heads of your aliances to make their RMT wallets fatter. While you could probably spruce up some data from someone with no life who plays 23 hours a day running multiple accounts and blitzing tons of agents with multiple ships in multiple systems in high sec and makes as much its a disingenuous comparison vs me who can only play a few hours a day, does the PvE with one ship and one scout.
Are you a botter then, is that how you know what bots do?
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Andski
GoonWaffe Goonswarm Federation
10210
|
Posted - 2014.02.13 05:11:00 -
[138] - Quote
Infinity Ziona wrote:Wrong bots go where they can consistently and without interruption grind out average isk over long periods of time.
You mean mission systems? Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

baltec1
Bat Country Goonswarm Federation
10122
|
Posted - 2014.02.13 05:15:00 -
[139] - Quote
Tyberius Franklin wrote:Anoms to missions aren't task for task, missions to missions would be, which means that I misspoke earlier when only listing availability as being a factor for just incursions. And even then, the difference comes out because of the secondary reward that is LP conversion, pointing out that anoms 1) are terrible in their own right in reward:effort and 2) are the reason null "can't be buffed" due to isk injection concerns.
Neither of those are inherently highsec's fault though.
Anoms are what null sov has in place of high sec level 4 missions so they are "task for task".
What is high secs fault is that it was never nerfed at the same time that null was, this has resulted in an ever widening gap over the years. Null has slowly gone from the best reward to the worst. This has helped in reducing the amount of players/corps/alliances trying to get out into null sov for the rewards which has resulted in a handful of powers holding vast swaths of mostly useless space with little resistance or attempts by smaller groups to take and hold space. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10122
|
Posted - 2014.02.13 05:20:00 -
[140] - Quote
Infinity Ziona wrote:100 million per hour is horrible. That's 10 hours to make 1 billion isk ffs. In 10 hours I can make the same from bounties and OE from running combat anoms. That's not including the very frequent high end drops that can range from 80 million to 1.5 billion isk per site. I've made 2 billion off one single site, took me 20 minutes - Look at the chat text and that wasn't counting bounties or OE... They'll tell you its rare but its very common to get half a billion or less in modules and frequent to get +500 million mods.
Your claims are nothing but rubbish that has been proven to be wrong countless times. Anoms will at best give 90mil/hr with a less than 1% chance of a faction spawn which in turn will mostly drop tags and ammo. Of the things that do drop they mostly amount to things like DG cloaks and EM hardeners which sell for very little. Very rarely will you get a 100 mil mod.
Half a billion isk/hr is impossible. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1668
|
Posted - 2014.02.13 05:22:00 -
[141] - Quote
Andski wrote:Infinity Ziona wrote:Wrong bots go where they can consistently and without interruption grind out average isk over long periods of time. You mean mission systems? Who cares. Bots do well because they can play like some goons, lots of accounts but without the poopsocking. In other words bots don't do well they just do it longer and with many accounts to make up for highsecs poor income streams. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

baltec1
Bat Country Goonswarm Federation
10122
|
Posted - 2014.02.13 05:23:00 -
[142] - Quote
Your Dad Naked wrote:Baltec, soloing L4s in hi-sec will not earn you 120 mil/hour. If you are very quick maybe you'll get 50? Now if w'ere talking about multiboxing it, different story. Anyways, I still agree about hi-sec profits overall.
It was tested with a single mach, it pulled 118 mil/hr.
50 mil/hr was what a single ishtar was netting in level 3 missions even after the drone changes. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Loraine Gess
Confedeferate Union of Tax Legalists
85
|
Posted - 2014.02.13 05:25:00 -
[143] - Quote
baltec1 wrote:Tyberius Franklin wrote:Anoms to missions aren't task for task, missions to missions would be, which means that I misspoke earlier when only listing availability as being a factor for just incursions. And even then, the difference comes out because of the secondary reward that is LP conversion, pointing out that anoms 1) are terrible in their own right in reward:effort and 2) are the reason null "can't be buffed" due to isk injection concerns.
Neither of those are inherently highsec's fault though. Anoms are what null sov has in place of high sec level 4 missions so they are "task for task". What is high secs fault is that it was never nerfed at the same time that null was, this has resulted in an ever widening gap over the years. Null has slowly gone from the best reward to the worst. This has helped in reducing the amount of players/corps/alliances trying to get out into null sov for the rewards which has resulted in a handful of powers holding vast swaths of mostly useless space with little resistance or attempts by smaller groups to take and hold space.
Does this imaginary scenario include enhanced ESS payouts, the almost complete decline of high-sec LP (with one notable and recent bubble), and/or any of null's other native PVE content? Cause I think you skipped a few things. |

baltec1
Bat Country Goonswarm Federation
10122
|
Posted - 2014.02.13 05:36:00 -
[144] - Quote
Loraine Gess wrote:
Does this imaginary scenario include enhanced ESS payouts, the almost complete decline of high-sec LP (with one notable and recent bubble), and/or any of null's other native PVE content? Cause I think you skipped a few things.
ESS are not widely used because they are just terrible to use. However we have used them for gathering data and high sec still works out as being better.
The other forms of combat pve in null are belt ratting which is just terrible isk/hr and gets beaten by high sec level 3s and complex running which works fine for risk/reward when compared to high secs plex running but it can only support at most 100 pilots per region, so its not great when you have tens of thousands of pilots.
This is also not imaginary, we tell our pilots to make their isk in empire. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dinsdale Pirannha
Pirannha Corp
2238
|
Posted - 2014.02.13 05:45:00 -
[145] - Quote
baltec1 wrote:Your Dad Naked wrote:Baltec, soloing L4s in hi-sec will not earn you 120 mil/hour. If you are very quick maybe you'll get 50? Now if w'ere talking about multiboxing it, different story. Anyways, I still agree about hi-sec profits overall.
It was tested with a single mach, it pulled 118 mil/hr. 50 mil/hr was what a single ishtar was netting in level 3 missions even after the drone changes.
LOL..yes, people certainly believe any proof coming from a goon, who set the standard for honesty in the game. Hey baltec, according to another study with equal veracity as this, you are considered as a safer person for 3rd party super-cap trading than Chribba. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1668
|
Posted - 2014.02.13 05:50:00 -
[146] - Quote
baltec1 wrote:Loraine Gess wrote:
Does this imaginary scenario include enhanced ESS payouts, the almost complete decline of high-sec LP (with one notable and recent bubble), and/or any of null's other native PVE content? Cause I think you skipped a few things.
ESS are not widely used because they are just terrible to use. However we have used them for gathering data and high sec still works out as being better. The other forms of combat pve in null are belt ratting which is just terrible isk/hr and gets beaten by high sec level 3s and complex running which works fine for risk/reward when compared to high secs plex running but it can only support at most 100 pilots per region, so its not great when you have tens of thousands of pilots. This is also not imaginary, we tell our pilots to make their isk in empire. When exactly do you have 10's of thousands of pilots per region? :)
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
998
|
Posted - 2014.02.13 05:50:00 -
[147] - Quote
baltec1 wrote:Tyberius Franklin wrote:Anoms to missions aren't task for task, missions to missions would be, which means that I misspoke earlier when only listing availability as being a factor for just incursions. And even then, the difference comes out because of the secondary reward that is LP conversion, pointing out that anoms 1) are terrible in their own right in reward:effort and 2) are the reason null "can't be buffed" due to isk injection concerns.
Neither of those are inherently highsec's fault though. Anoms are what null sov has in place of high sec level 4 missions so they are "task for task". What is high secs fault is that it was never nerfed at the same time that null was, this has resulted in an ever widening gap over the years. Null has slowly gone from the best reward to the worst. This has helped in reducing the amount of players/corps/alliances trying to get out into null sov for the rewards which has resulted in a handful of powers holding vast swaths of mostly useless space with little resistance or attempts by smaller groups to take and hold space. Actually no, that doesn't put hisec at fault, it puts nullsec content at fault. Which in turn means it can be buffed after first being fixed and in so doing can fix highsec without changing it by directly competing with what makes up the bulk of highsec mission rewards, LP.
Turn anoms into something that gives consistent rewards competitive with or slightly superior to empire LP rewards and the issue solves itself. Highsec isn't too good, amons are just that bad. |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1668
|
Posted - 2014.02.13 05:55:00 -
[148] - Quote
I do agree anoms could use a buff. Though they're still better than L4s at higher anom levels. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Dinsdale Pirannha
Pirannha Corp
2238
|
Posted - 2014.02.13 05:55:00 -
[149] - Quote
Tyberius Franklin wrote:baltec1 wrote:Tyberius Franklin wrote:Anoms to missions aren't task for task, missions to missions would be, which means that I misspoke earlier when only listing availability as being a factor for just incursions. And even then, the difference comes out because of the secondary reward that is LP conversion, pointing out that anoms 1) are terrible in their own right in reward:effort and 2) are the reason null "can't be buffed" due to isk injection concerns.
Neither of those are inherently highsec's fault though. Anoms are what null sov has in place of high sec level 4 missions so they are "task for task". What is high secs fault is that it was never nerfed at the same time that null was, this has resulted in an ever widening gap over the years. Null has slowly gone from the best reward to the worst. This has helped in reducing the amount of players/corps/alliances trying to get out into null sov for the rewards which has resulted in a handful of powers holding vast swaths of mostly useless space with little resistance or attempts by smaller groups to take and hold space. Actually no, that doesn't put hisec at fault, it puts nullsec content at fault. Which in turn means it can be buffed after first being fixed and in so doing can fix highsec without changing it by directly competing with what makes up the bulk of highsec mission rewards, LP. Turn anoms into something that gives consistent rewards competitive with or slightly superior to empire LP rewards and the issue solves itself. Highsec isn't too good, amons are just that bad.
LOl...you should read the current crossing zebra's blog post by a goon who "operates" a system in Deklin, and his comments about how many people are running in his system simultaneously.
IT is too bad that the goon liars on the forums can't co-ordinate with their counterparts on the blogs. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Diamond Zerg
Taking Solo Away.
55
|
Posted - 2014.02.13 06:02:00 -
[150] - Quote
Think about it like game of thrones. If you don't make allies, other people will, and they may band against you. |
|

baltec1
Bat Country Goonswarm Federation
10122
|
Posted - 2014.02.13 06:09:00 -
[151] - Quote
Infinity Ziona wrote: When exactly do you have 10's of thousands of pilots per region? :)
We have far far more pilots logged on at any one time than our entire space can handle when it comes to plex running. How many times must people tell you this before it sinks in? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10122
|
Posted - 2014.02.13 06:12:00 -
[152] - Quote
Infinity Ziona wrote:I do agree anoms could use a buff. Though they're still better than L4s at higher anom levels.
How?
We have the numbers and none show that anoms get anywhere near what high sec level 4s can earn.
Please show us where you are finding these anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1669
|
Posted - 2014.02.13 06:20:00 -
[153] - Quote
baltec1 wrote:Infinity Ziona wrote:I do agree anoms could use a buff. Though they're still better than L4s at higher anom levels. How? We have the numbers and none show that anoms get anywhere near what high sec level 4s can earn. Please show us where you are finding these anoms. Your numbers don't add up because you are comparing multiple account holding multiple ship running missioners who game the system so they only take the best LP offers by using their multiple accounts to spam agents in many systems.
The average missioner has one mission ship and one account and run missions as they come up. If they do decline twice they have to travel to a new agent to do the mission.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

baltec1
Bat Country Goonswarm Federation
10122
|
Posted - 2014.02.13 06:25:00 -
[154] - Quote
Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote:I do agree anoms could use a buff. Though they're still better than L4s at higher anom levels. How? We have the numbers and none show that anoms get anywhere near what high sec level 4s can earn. Please show us where you are finding these anoms. Your numbers don't add up because you are comparing multiple account holding multiple ship running missioners who game the system so they only take the best LP offers by using their multiple accounts to spam agents in many systems. The average missioner has one mission ship and one account and run missions as they come up. If they do decline twice they have to travel to a new agent to do the mission.
No we are using a single mach running missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1669
|
Posted - 2014.02.13 06:39:00 -
[155] - Quote
In that case your numbers are wrong. I ran missions to get isk since 2003 and there is no way to make 100 million per hour IMO. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Andski
GoonWaffe Goonswarm Federation
10210
|
Posted - 2014.02.13 06:50:00 -
[156] - Quote
The problem is that the majority of anomalies in 0.0 are never run because they're ****-tier. I'm sorry but "let's make 2-3 types of worthwhile anomalies and, to balance it out, make the rest so horrible that nobody will run them" isn't good game design.
A fully upgraded system with good truesec should support more than a few simultaneous anomaly runners. Make them more challenging, whatever, but make them worth running. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

baltec1
Bat Country Goonswarm Federation
10122
|
Posted - 2014.02.13 06:55:00 -
[157] - Quote
Infinity Ziona wrote:In that case your numbers are wrong. I ran missions to get isk since 2003 and there is no way to make 100 million per hour IMO.
Then you are bad at running missions. We have easy access to data that gives the rewards for every mission, how long it takes to run them, how much time is spent in warp and payment breakdowns.
All of this information is easy to find on several sites and in game if you take the time to test this like we have done. We are continuing to gather more and more data so that we can hand it over to CCP in CSM meetings and get them to fix this very long standing balance problem which will help with getting more people in smaller corps/alliances interested in trying to take a bitof null for themselves. Right now there is no reason to fight us for a worthless null system. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Linkxsc162534
Traps 'R' Us Bask of Fail
43
|
Posted - 2014.02.13 07:27:00 -
[158] - Quote
baltec1 wrote:Infinity Ziona wrote:In that case your numbers are wrong. I ran missions to get isk since 2003 and there is no way to make 100 million per hour IMO. Then you are bad at running missions. We have easy access to data that gives the rewards for every mission, how long it takes to run them, how much time is spent in warp and payment breakdowns. All of this information is easy to find on several sites and in game if you take the time to test this like we have done. We are continuing to gather more and more data so that we can hand it over to CCP in CSM meetings and get them to fix this very long standing balance problem which will help with getting more people in smaller corps/alliances interested in trying to take a bitof null for themselves. Right now there is no reason to fight us for a worthless null system.
Heh, "how much time spent in warp" Kid you keep talking about this "data" you have, and well I don't really feel like spending an hour or 2 trying to find this misery data. If you'd be so kind, post a link.
Personally I've been missioning for most the whole time I've been play, with the exception of a few months in WH, and a year in null. Missioning, even with a pimpfit ship (which since the Nado is more of a liability than a benefit) and playing your cards right on LP (Though you can get a little more if you just spammed SOE LP, cause there's always a need for SOE probes. they really need to add a competing brand) You might be lucky to break 65mil/hr. If you have a ship set up for a specific mission, and you place yourself in an area with several agents and can get that mission often. In my case, this mission is Angel Extravaganza, and its run with a Golem (back on that whole, pimpfit mach is a liability, T2 golem gets scanning ships in missions but they leave after scanning for deadspace mods and finding nothing worth the cost of the 6 nadoes sitting a jump away that my friend is warning me about) I might make 75-80mil/hr. After salvage/loot you might get an extra 10-15mil
Some chains of missions, with full salvage/loot however you get quite a bit more. #1 I'm pointing to is the Enemies Abound mission chain, which if you blast though in a ship (I used my Golem for it, even before the bastion mod) its not unreasonable in the 1.25-2.5 hours you do the chain, to see a nice 175-225 mil from it. (adjusted depending on local prices for tags, I've managed to get almost 250% over Jita prices by sell-ordering some tags a couple regions over)
During my time in null however, running around with a 100% dps Abaddon, in the drone regions (read that as theres no loot to make it more worthwhile) I was easily getting 100mil/hr + occasional niceties from sentients. Hell I was getting about 50-60mil/hr with a Drake. If only if only I'da had a Nightmare out there.
Yes though they do need to nerf L4s a bit income wise. Changing that though won't fix the bots, and it won't make it all that much better to try and move into null for the little guy because the big guys still have too much force projection. ALso they jsut need to fix the smaller anoms. There should be the ability for people in null to anom without having to use common nullbear-grade battleships or carriers. Make some incentive for everyone in null to be anoming in their panicfleet HACs and BCs |

Alduin666 Shikkoken
Perkone Caldari State
470
|
Posted - 2014.02.13 09:50:00 -
[159] - Quote
TIL neutral renting alliances are in coalitions. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Tippia
Sunshine and Lollipops
19324
|
Posted - 2014.02.13 09:59:00 -
[160] - Quote
Linkxsc162534 wrote:After salvage/loot you might get an extra 10-15mil
Some chains of missions, with full salvage/loot however you get quite a bit more. So, here's your main problem: you salvage and loot. This has a tendency to massively reduce your income, especially if you do it fully.
It was fairly easy to get 75M/h four years ago, when the tools and mission manipulation abilities weren't nearly as good as they are today.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Ptraci
3 R Corporation Boarderline Cartel
1770
|
Posted - 2014.02.13 10:30:00 -
[161] - Quote
Andski wrote:The problem is that the majority of anomalies in 0.0 are never run because they're ****-tier. I'm sorry but "let's make 2-3 types of worthwhile anomalies and, to balance it out, make the rest so horrible that nobody will run them" isn't good game design.
A fully upgraded system with good truesec should support more than a few simultaneous anomaly runners. Make them more challenging, whatever, but make them worth running.
TBH this is a good idea, a huge payout in terms of module value, etc, but only completable by moderate sized gang and/or capital ships. Because mmm mmm the temptation to bring out a couple dreads and seige them will be too much, and everyone likes surprising a ratting capital ship... |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
254
|
Posted - 2014.02.13 11:06:00 -
[162] - Quote
Andski wrote:The problem is that the majority of anomalies in 0.0 are never run because they're ****-tier. I'm sorry but "let's make 2-3 types of worthwhile anomalies and, to balance it out, make the rest so horrible that nobody will run them" isn't good game design.
A fully upgraded system with good truesec should support more than a few simultaneous anomaly runners. Make them more challenging, whatever, but make them worth running.
This, It's the same with escalations. They're all shite basically. Don't Panic.
|

Taal Khurin
Happy Asteroid Ltd
118
|
Posted - 2014.02.13 11:11:00 -
[163] - Quote
Blimey, i had no idea the coalitions had so much influence. |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.13 12:39:00 -
[164] - Quote
Andski wrote:The problem is that the majority of anomalies in 0.0 are never run because they're ****-tier. I'm sorry but "let's make 2-3 types of worthwhile anomalies and, to balance it out, make the rest so horrible that nobody will run them" isn't good game design.
A fully upgraded system with good truesec should support more than a few simultaneous anomaly runners. Make them more challenging, whatever, but make them worth running. No the problem is you're renting your space instead of using it. Stop whining. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19331
|
Posted - 2014.02.13 12:56:00 -
[165] - Quote
Infinity Ziona wrote:No the problem is you're renting your space instead of using it. Stop whining. The ownership model does not affect how many people a single system can support. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.13 12:59:00 -
[166] - Quote
Tippia wrote:Infinity Ziona wrote:No the problem is you're renting your space instead of using it. Stop whining. The ownership model does not affect how many people a single system can support. It affects how many systems they have to run and that affects how many high end anoms are available in total to run. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19331
|
Posted - 2014.02.13 13:08:00 -
[167] - Quote
Infinity Ziona wrote:It affects how many systems they have to run and that affects how many high end anoms are available in total to run. No, it doesn't. They have to to run just as many systems no matter what since the amount of people that need to be supported and the amount of people a single system can support remain constant.
The ownership model does not affect how many people a single system can support and the problem is that it can't support that many since the anomalies are crap. Making crap that gets ignored to GÇ£balance outGÇ¥ good stuff is not good design no matter how much you try to involve irrelevant factors such as ownership models (since they have exactly zero impact on the mechanics involved). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Pinky Hops
Spartan's DNA
486
|
Posted - 2014.02.13 13:16:00 -
[168] - Quote
SMT008 wrote:Jump-drives and force projection means that there is no "behind the line", there are no "far-away places". Because of jump-drives, pod-jumping, clone-jumping and bridges of all kinds, the universe is very small. This is part of why the little guy can't do anything. Then there is the sov system. Millions of HPs to grind, mails telling the owners what's going on etc. There is no suprise, no stealth. You can't stealthly attack any sov structure nor any POSes because the owners will receive a mail instantly. There is no guerilla, because in EVE, the entire US army moves as fast and as effectively as a BlackHawk with an elite SEAL squad. There is no "small objective", because all structures have millions of HP and there is no possiblity for a suprise attack because you need to tell everyone what you're doing by anchoring and onlining SBUs. This explains force projection issues pretty wellLet's see what's currently happening in nullsec. CFC vs N3. Won't talk about Proviblock because well, they're kinda irrelevent in the big picture. CFC bitchslapped N3. What's going to happen now ? What is stopping the CFC from capturing N3's territory ? Nothing. Nothing in this game but DBRB's boring stories and Vily's *******-fueled welps can stop the CFC from capturing anything they want, anywhere. Alright, let's say something happens. CFC captures N3 territory and resets Russians. Russians split in two. Alright, great, that's 4 coalitions ! No, look again. Russians will eventually fight eachother for no meaningful ingame ressource or anything, just an ego fight or a "I don't like you" kind of thing. Alright. The CFC won't ever lose territory anywhere because of force projection. Proviblock will probably stay in Providence until the CFC or the Russians decide that it's enough and they want that place. Is this what we call "Not stagnant" ? Map from 2007Map from 2014If you remove the usual chokepoint fights from 2007, there were 5 warzones. Yes, FIVE. Now come 2014, the game has grown a lot, the playerbase has grown a lot too. How many warzones ? One. Proviblock was told to sit in a corner by the CFC because they dared put up some SBUs in some place the CFC isn't even using or are remotely interested in. Yes, THIS, IS CALLED "STAGNATION".
This is a good post, and more people need to read it. |

Sentamon
Imperial Academy Amarr Empire
1435
|
Posted - 2014.02.13 13:18:00 -
[169] - Quote
Goons realize SirMolle's dream of a unified nullsec.
Cultural Victory!  ~ Professional Forum Alt -á~ |

La Nariz
GoonWaffe Goonswarm Federation
1626
|
Posted - 2014.02.13 13:23:00 -
[170] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Your Dad Naked wrote:Baltec, soloing L4s in hi-sec will not earn you 120 mil/hour. If you are very quick maybe you'll get 50? Now if w'ere talking about multiboxing it, different story. Anyways, I still agree about hi-sec profits overall.
It was tested with a single mach, it pulled 118 mil/hr. 50 mil/hr was what a single ishtar was netting in level 3 missions even after the drone changes. LOL..yes, people certainly believe any proof coming from a goon, who set the standard for honesty in the game. Hey baltec, according to another study with equal veracity as this, you are considered as a safer person for 3rd party super-cap trading than Chribba.
I can verify that claim Baltec1 handled the escrow when I was buying a titan. I got my titan the seller got their money and everyone lived happily ever after. Would use Baltec1 again. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|

baltec1
Bat Country Goonswarm Federation
10123
|
Posted - 2014.02.13 14:06:00 -
[171] - Quote
Linkxsc162534 wrote:baltec1 wrote:Infinity Ziona wrote:In that case your numbers are wrong. I ran missions to get isk since 2003 and there is no way to make 100 million per hour IMO. Then you are bad at running missions. We have easy access to data that gives the rewards for every mission, how long it takes to run them, how much time is spent in warp and payment breakdowns. All of this information is easy to find on several sites and in game if you take the time to test this like we have done. We are continuing to gather more and more data so that we can hand it over to CCP in CSM meetings and get them to fix this very long standing balance problem which will help with getting more people in smaller corps/alliances interested in trying to take a bitof null for themselves. Right now there is no reason to fight us for a worthless null system. Heh, "how much time spent in warp" Kid you keep talking about this "data" you have, and well I don't really feel like spending an hour or 2 trying to find this misery data. If you'd be so kind, post a link. Personally I've been missioning for most the whole time I've been play, with the exception of a few months in WH, and a year in null. Missioning, even with a pimpfit ship (which since the Nado is more of a liability than a benefit) and playing your cards right on LP (Though you can get a little more if you just spammed SOE LP, cause there's always a need for SOE probes. they really need to add a competing brand) You might be lucky to break 65mil/hr. If you have a ship set up for a specific mission, and you place yourself in an area with several agents and can get that mission often. In my case, this mission is Angel Extravaganza, and its run with a Golem (back on that whole, pimpfit mach is a liability, T2 golem gets scanning ships in missions but they leave after scanning for deadspace mods and finding nothing worth the cost of the 6 nadoes sitting a jump away that my friend is warning me about) I might make 75-80mil/hr. After salvage/loot you might get an extra 10-15mil Some chains of missions, with full salvage/loot however you get quite a bit more. #1 I'm pointing to is the Enemies Abound mission chain, which if you blast though in a ship (I used my Golem for it, even before the bastion mod) its not unreasonable in the 1.25-2.5 hours you do the chain, to see a nice 175-225 mil from it. (adjusted depending on local prices for tags, I've managed to get almost 250% over Jita prices by sell-ordering some tags a couple regions over) During my time in null however, running around with a 100% dps Abaddon, in the drone regions (read that as theres no loot to make it more worthwhile) I was easily getting 100mil/hr + occasional niceties from sentients. Hell I was getting about 50-60mil/hr with a Drake. If only if only I'da had a Nightmare out there. Yes though they do need to nerf L4s a bit income wise. Changing that though won't fix the bots, and it won't make it all that much better to try and move into null for the little guy because the big guys still have too much force projection. ALso they jsut need to fix the smaller anoms. There should be the ability for people in null to anom without having to use common nullbear-grade battleships or carriers. Make some incentive for everyone in null to be anoming in their panicfleet HACs and BCs
You are also running them wrong. You don't aim for the most isk when running level 4 missions, you go for the most LP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Andski
GoonWaffe Goonswarm Federation
10213
|
Posted - 2014.02.13 15:45:00 -
[172] - Quote
Infinity Ziona wrote:No the problem is you're renting your space instead of using it. Stop whining.
wow please share more of your sage advice with somebody who knows this subject much better than you do Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Andski
GoonWaffe Goonswarm Federation
10213
|
Posted - 2014.02.13 15:48:00 -
[173] - Quote
in fact I advise anyone reading this thread to just ignore whatever Infinity Ziona says because he literally posts complete lies in every thread about 0.0 (such as "I make 100 billion isk per hour in -0.1 systems it's not broken!!!!") and in fact doesn't really have the first clue about the subjects he talks about Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

La Nariz
GoonWaffe Goonswarm Federation
1626
|
Posted - 2014.02.13 16:07:00 -
[174] - Quote
Andski wrote:in fact I advise anyone reading this thread to just ignore whatever Infinity Ziona says because he literally posts complete lies in every thread about 0.0 (such as "I make 100 billion isk per hour in -0.1 systems it's not broken!!!!") and in fact doesn't really have the first clue about the subjects he talks about
This literally can't be emphasized enough.
Infinity Ziona wrote:I just want to see Goons burn
https://forums.eveonline.com/default.aspx?g=posts&m=4159522#post4159522
The dude has no clue about anything he talks about but, really hates us so even if we want a change that is good for the game and to our detriment, supercap/tech/FW/sovfix/drone assist, he'd be against it. Ignoring him is an anodyne for your own mental health.
E: See sig for proof highsec needs a nerf. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Linkxsc162534
Traps 'R' Us Bask of Fail
45
|
Posted - 2014.02.13 16:52:00 -
[175] - Quote
Tippia wrote:Linkxsc162534 wrote:After salvage/loot you might get an extra 10-15mil
Some chains of missions, with full salvage/loot however you get quite a bit more. So, here's your main problem: you salvage and loot. This has a tendency to massively reduce your income, especially if you do it fully. It was fairly easy to get 75M/h four years ago, when the tools and mission manipulation abilities weren't nearly as good as they are today.
I don't personally loot/salvage any mission other than the EA chain (because thats the only way it becomes profitable)
I fleet up with noobs and let them salvage my missions for free (cause I like noobs). But I always have them give me a listing of what money they made.
baltec1 wrote: You are also running them wrong. You don't aim for the most isk when running level 4 missions, you go for the most LP.
Well when going for navy or equivalent LPs is really unworth it, and the SOE LPs seems to jsut pull aggro from gankers wever present in those systems. Going for the LPs only really works well for the navies if you have enough friends in lowsec to get you L5s without much danger.
Also I think its silly when people calim that LP is the best goal of missioing. In your isk/hr are you factoring all the extra time in that you search out a good market inwhich to sell your goods? What about hauling time? Or does everyone just live/sell in jita in your world? I don't count LPs as part of the ISK/hr in missioning because they often require several more hours to get your money out of. But hey I'm just a casual player and only put a couple hours into the game at a time when I can. |

Tippia
Sunshine and Lollipops
19333
|
Posted - 2014.02.13 17:00:00 -
[176] - Quote
Linkxsc162534 wrote:Well when going for navy or equivalent LPs is really unworth it, and the SOE LPs seems to jsut pull aggro from gankers wever present in those systems. Going for the LPs only really works well for the navies if you have enough friends in lowsec to get you L5s without much danger.
Also I think its silly when people calim that LP is the best goal of missioing. In your isk/hr are you factoring all the extra time in that you search out a good market inwhich to sell your goods? What about hauling time? Or does everyone just live/sell in jita in your world? Since you can batch those or even run them completely remotely, they are a pretty much insignificant addition to your time. And LP is always the better earner at higher levels simply because of how quickly they can be gained compared to just shooting red crosses.
Even navy LP is more than worth-while, and they're the lowest-valued LP there is. If you go elsewhere, you can only go up from that already very profitable baseline.
Quote:I don't count LPs as part of the ISK/hr in missioning because they often require several more hours to get your money out of. But hey I'm just a casual player and only put a couple hours into the game at a time when I can. If you're a casual player, LPs are if anything even more worth it since the whole cashing out bit is something that happens while you sleep. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10123
|
Posted - 2014.02.13 17:14:00 -
[177] - Quote
Linkxsc162534 wrote:Tippia wrote:Linkxsc162534 wrote:After salvage/loot you might get an extra 10-15mil
Some chains of missions, with full salvage/loot however you get quite a bit more. So, here's your main problem: you salvage and loot. This has a tendency to massively reduce your income, especially if you do it fully. It was fairly easy to get 75M/h four years ago, when the tools and mission manipulation abilities weren't nearly as good as they are today. I don't personally loot/salvage any mission other than the EA chain (because thats the only way it becomes profitable) I fleet up with noobs and let them salvage my missions for free (cause I like noobs). But I always have them give me a listing of what money they made. baltec1 wrote: You are also running them wrong. You don't aim for the most isk when running level 4 missions, you go for the most LP.
Well when going for navy or equivalent LPs is really unworth it, and the SOE LPs seems to jsut pull aggro from gankers wever present in those systems. Going for the LPs only really works well for the navies if you have enough friends in lowsec to get you L5s without much danger. Also I think its silly when people calim that LP is the best goal of missioing. In your isk/hr are you factoring all the extra time in that you search out a good market inwhich to sell your goods? What about hauling time? Or does everyone just live/sell in jita in your world? I don't count LPs as part of the ISK/hr in missioning because they often require several more hours to get your money out of. But hey I'm just a casual player and only put a couple hours into the game at a time when I can.
LP is what makes up the bulk of your income when running missions (in the case of level 3s its over 60% of takings). We also have tools that take LP/isk convertions for every item at jita prices which is linked live to the market and also price histories. It takes all of 30 seconds to look up what is best. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
1094
|
Posted - 2014.02.13 17:20:00 -
[178] - Quote
Linkxsc162534 wrote:Also I think its silly when people calim that LP is the best goal of missioing. In your isk/hr are you factoring all the extra time in that you search out a good market inwhich to sell your goods? What about hauling time? Or does everyone just live/sell in jita in your world? I don't count LPs as part of the ISK/hr in missioning because they often require several more hours to get your money out of. But hey I'm just a casual player and only put a couple hours into the game at a time when I can.
Based on a couple of different studies done by different mission runners in highsec (Stoicfaux and myself) LP (regardless of corporation the missions are run for) represents 45-70% of the total take from missions. Whether you take the time to cash them in or not, the LP still has a value determined by existing market conditions that exceeds mission rewards or bounties.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
www.eve-radio.com -áJoin Eve Radio channel in game! |

SmilingVagrant
GoonWaffe Goonswarm Federation
2470
|
Posted - 2014.02.13 17:44:00 -
[179] - Quote
I'm loving the people saying "You can't count LP" when LP is the primary motivator for running missions. |

Pinky Hops
Spartan's DNA
488
|
Posted - 2014.02.13 18:51:00 -
[180] - Quote
this thread is not about missions. |
|

Tippia
Sunshine and Lollipops
19353
|
Posted - 2014.02.13 18:58:00 -
[181] - Quote
Pinky Hops wrote:this thread is not about missions. They're part of the dynamic of what makes null what it is. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
509
|
Posted - 2014.02.13 19:01:00 -
[182] - Quote
There was mention on a recent podside or the like about a quality thread where someone posted some seriously good ideas on how to fix null (involving 'home systems' and such?), which I was unable to find. Can some kind soul link it?
F
Would you like to know more? |

baltec1
Bat Country Goonswarm Federation
10123
|
Posted - 2014.02.13 19:15:00 -
[183] - Quote
Pinky Hops wrote:this thread is not about missions.
They are part of the problem. New corps and alliances arn't going to try to take systems off us if they are not worth it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.13 20:21:00 -
[184] - Quote
La Nariz wrote:Andski wrote:in fact I advise anyone reading this thread to just ignore whatever Infinity Ziona says because he literally posts complete lies in every thread about 0.0 (such as "I make 100 billion isk per hour in -0.1 systems it's not broken!!!!") and in fact doesn't really have the first clue about the subjects he talks about This literally can't be emphasized enough. Infinity Ziona wrote:I just want to see Goons burn https://forums.eveonline.com/default.aspx?g=posts&m=4159522#post4159522The dude has no clue about anything he talks about but, really hates us so even if we want a change that is good for the game and to our detriment, supercap/tech/FW/sovfix/drone assist, he'd be against it. Ignoring him is an anodyne for your own mental health. E: See sig for proof highsec needs a nerf. I concur. Everyone should only believes Goons because.. Well they're so unbiased and truthful :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1000
|
Posted - 2014.02.13 21:37:00 -
[185] - Quote
baltec1 wrote:Pinky Hops wrote:this thread is not about missions. They are part of the problem. New corps and alliances arn't going to try to take systems off us if they are not worth it. Even if you thought they were the sov system isn't going to allow them to do so. Between experience, numbers, force projection, and material prep, it's just not going to happen. Also, again, the issue isn't mission, it's anoms being the worst PvE in game. |

Kaarous Aldurald
ROC Academy The ROC
2461
|
Posted - 2014.02.13 21:40:00 -
[186] - Quote
Infinity Ziona wrote:La Nariz wrote:Andski wrote:in fact I advise anyone reading this thread to just ignore whatever Infinity Ziona says because he literally posts complete lies in every thread about 0.0 (such as "I make 100 billion isk per hour in -0.1 systems it's not broken!!!!") and in fact doesn't really have the first clue about the subjects he talks about This literally can't be emphasized enough. Infinity Ziona wrote:I just want to see Goons burn https://forums.eveonline.com/default.aspx?g=posts&m=4159522#post4159522The dude has no clue about anything he talks about but, really hates us so even if we want a change that is good for the game and to our detriment, supercap/tech/FW/sovfix/drone assist, he'd be against it. Ignoring him is an anodyne for your own mental health. E: See sig for proof highsec needs a nerf. I concur. Everyone should only believes Goons because.. Well they're so unbiased and truthful :)
Compared to you, who when frequently caught lying threatens to call the mods? Not posting on my main, and loving it.-á Because free speech.-á |

Batelle
Komm susser Tod
1732
|
Posted - 2014.02.13 21:45:00 -
[187] - Quote
relevant:
Infinity Ziona wrote: My experience in EvE lately especially in null tells me the opposite of what you propose. I made a number of very deliberately trollish posts recently about how I was out in Fade in multi-billion isk ships, with cargo holds full of billions in loot, even posted screenshots of which system I was in, expecting competent PvP'rs to come hunt me? Guess who came looking? Nobody. No traps, no bait, no anything because they were all too busy, doing what? L4, Anoms, orbiting in plexes...
The trollish posts in question are the same posts IZ refered to as "evidence" when it comes to "100m per hour is pathetic" "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

baltec1
Bat Country Goonswarm Federation
10137
|
Posted - 2014.02.13 22:15:00 -
[188] - Quote
Tyberius Franklin wrote:baltec1 wrote:Pinky Hops wrote:this thread is not about missions. They are part of the problem. New corps and alliances arn't going to try to take systems off us if they are not worth it. Even if you thought they were the sov system isn't going to allow them to do so. Between experience, numbers, force projection, and material prep, it's just not going to happen. Also, again, the issue isn't mission, it's anoms being the worst PvE in game.
Death from a thousand pin pricks is a very real threat. Oneof our biggest defences is that most of our holdings are worthless systems so few people bother to try. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4693
|
Posted - 2014.02.13 22:20:00 -
[189] - Quote
Tyberius Franklin wrote:baltec1 wrote:Pinky Hops wrote:this thread is not about missions. They are part of the problem. New corps and alliances arn't going to try to take systems off us if they are not worth it. Even if you thought they were the sov system isn't going to allow them to do so. Between experience, numbers, force projection, and material prep, it's just not going to happen. Also, again, the issue isn't mission, it's anoms being the worst PvE in game.
The few anoms that are gnerally worth the trouble are among the best pve activities in the game. They give liquid isk, can be made to respawn with the upgrade system making them farmable, can spawn faction npc battleships that occasionally have nice things, can escalate to DED complexes and unile missions they never force you to dock or change systems or switch fits. Anoms are pretty much superior to missions in every way.
Which doesn't matter one flipping bit when you can do this in the automated safety of high sec and npc corps.
High sec being too god for isk making dampens the "greed factor" that creates a kind of preassure for groups of pve players (like my original corp) to find ways to make it out to null to get the good stuff. Rather than becoming better militarily or diplomatically (or stealthily, you don't see very many ninja pve corps), they simply rent space from groups who are strong but who don't need the space.
Before the anom nerf (when every system could have 2 sanctums and 2 havens) renting was less attractive because no system could really support more than 3 dedicated ratters, CCPs change had some bad unintended consequenses. It's not all "high secs" fault, but high sec is a component part of why EVE outside of high sec is the way it is. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1000
|
Posted - 2014.02.13 22:29:00 -
[190] - Quote
Jenn aSide wrote:Tyberius Franklin wrote:baltec1 wrote:Pinky Hops wrote:this thread is not about missions. They are part of the problem. New corps and alliances arn't going to try to take systems off us if they are not worth it. Even if you thought they were the sov system isn't going to allow them to do so. Between experience, numbers, force projection, and material prep, it's just not going to happen. Also, again, the issue isn't mission, it's anoms being the worst PvE in game. The few anoms that are gnerally worth the trouble are among the best pve activities in the game. They give liquid isk, can be made to respawn with the upgrade system making them farmable, can spawn faction npc battleships that occasionally have nice things, can escalate to DED complexes and unile missions they never force you to dock or change systems or switch fits. Anoms are pretty much superior to missions in every way. Which doesn't matter one flipping bit when you can do this in the automated safety of high sec and npc corps.High sec being too god for isk making dampens the "greed factor" that creates a kind of preassure for groups of pve players (like my original corp) to find ways to make it out to null to get the good stuff. Rather than becoming better militarily or diplomatically (or stealthily, you don't see very many ninja pve corps), they simply rent space from groups who are strong but who don't need the space. Before the anom nerf (when every system could have 2 sanctums and 2 havens) renting was less attractive because no system could really support more than 3 dedicated ratters, CCPs change had some bad unintended consequenses. It's not all "high secs" fault, but high sec is a component part of why EVE outside of high sec is the way it is. Anoms are superior only in their liquid isk injection capacity. The extra rewards from LP more than make that up for anyone willing to invest a little time in research for a decent return. Your on arguments evidence this as for the reasons you stated anoms are better for the actual isk earned via bounties.
Despite their statements as of the recently published CSM meeting minutes stating that isk injection is at a good level, the ESS income illustrates how afraid they are of liquid isk injections and as such, buffs to null PvE. This includes increaseng the serviceable capacity of an upgraded system. I don't think this fact and the current imbalance are unrelated. |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1000
|
Posted - 2014.02.13 22:34:00 -
[191] - Quote
baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:Pinky Hops wrote:this thread is not about missions. They are part of the problem. New corps and alliances arn't going to try to take systems off us if they are not worth it. Even if you thought they were the sov system isn't going to allow them to do so. Between experience, numbers, force projection, and material prep, it's just not going to happen. Also, again, the issue isn't mission, it's anoms being the worst PvE in game. Death from a thousand pin pricks is a very real threat. Oneof our biggest defences is that most of our holdings are worthless systems so few people bother to try. Such tactics may be applicable for an experienced group with deep pockets, a lot of patience and superior skill. The issue is that it necessitates that large powerblocks can be outlasted and outmaneuvered by smaller groups over a long period. We all have the jokes about how bad goons are or the CFC is, but I don't have faith that in this defenders initiative of a sov system that you lack the capacity to wreak havoc on whatever scale of warfare you desire. |

Pinky Hops
Spartan's DNA
488
|
Posted - 2014.02.13 22:37:00 -
[192] - Quote
baltec1 wrote:Pinky Hops wrote:this thread is not about missions. They are part of the problem. New corps and alliances arn't going to try to take systems off us if they are not worth it.
That's not why new corps/alliances aren't going to try.
They aren't going to try because they have a 0% chance of success because they'd need to become literally massive to even stand a chance.
The most promising example I can think of for a new corp trying to pave a way for themselves is Brave Newbies. They have 6280 pilots and still hold exactly zero sov.
What would happen if they tried to forcibly take sov from CFC or N3? They'd get smashed.
Their best chance would be to get it diplomatically - which kind of goes against the whole point of rawr spaceship fights.
EVE is just far too small at the moment. Jump bridges, jump drives, all that crap needs to be hella-nerfed. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4613
|
Posted - 2014.02.13 22:38:00 -
[193] - Quote
Infinity Ziona wrote:La Nariz wrote:Andski wrote:in fact I advise anyone reading this thread to just ignore whatever Infinity Ziona says because he literally posts complete lies in every thread about 0.0 (such as "I make 100 billion isk per hour in -0.1 systems it's not broken!!!!") and in fact doesn't really have the first clue about the subjects he talks about This literally can't be emphasized enough. Infinity Ziona wrote:I just want to see Goons burn https://forums.eveonline.com/default.aspx?g=posts&m=4159522#post4159522The dude has no clue about anything he talks about but, really hates us so even if we want a change that is good for the game and to our detriment, supercap/tech/FW/sovfix/drone assist, he'd be against it. Ignoring him is an anodyne for your own mental health. E: See sig for proof highsec needs a nerf. I concur. Everyone should only believes Goons because.. Well they're so unbiased and truthful :)
I seem to remember a long period of time where we campaigned for nerfs that would directly hurt our income stream. Unbiased indeed. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Herzog Wolfhammer
Sigma Special Tactics Group
4308
|
Posted - 2014.02.13 22:47:00 -
[194] - Quote
Infinity Ziona wrote:La Nariz wrote:Andski wrote:in fact I advise anyone reading this thread to just ignore whatever Infinity Ziona says because he literally posts complete lies in every thread about 0.0 (such as "I make 100 billion isk per hour in -0.1 systems it's not broken!!!!") and in fact doesn't really have the first clue about the subjects he talks about This literally can't be emphasized enough. Infinity Ziona wrote:I just want to see Goons burn https://forums.eveonline.com/default.aspx?g=posts&m=4159522#post4159522The dude has no clue about anything he talks about but, really hates us so even if we want a change that is good for the game and to our detriment, supercap/tech/FW/sovfix/drone assist, he'd be against it. Ignoring him is an anodyne for your own mental health. E: See sig for proof highsec needs a nerf. I concur. Everyone should only believes Goons because.. Well they're so unbiased and truthful :)
Now now. If CFC disbanded tomorrow the world will get stuck with an additional 35K extra bronies. |

Marlona Sky
D00M. Northern Coalition.
4865
|
Posted - 2014.02.13 22:55:00 -
[195] - Quote
You need to look further than just one or two layers guys. If xyz seems bad, then ask why it is the way it is. Find the answer and then repeat the question. Keep digging and digging until you arrive at the core problems. Only when you identify those can you hope to start fixing things.
Sometimes changing something is not the final solution for it. But it might allow the chance to change something else. You keep circling around and end up back at the original change. Except now due to the other changes, you can make another adjustment that was not possible before.
The problems we face are complex. Don't expect the solutions to not be just as complex. . |

baltec1
Bat Country Goonswarm Federation
10138
|
Posted - 2014.02.13 23:04:00 -
[196] - Quote
Tyberius Franklin wrote:baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:Pinky Hops wrote:this thread is not about missions. They are part of the problem. New corps and alliances arn't going to try to take systems off us if they are not worth it. Even if you thought they were the sov system isn't going to allow them to do so. Between experience, numbers, force projection, and material prep, it's just not going to happen. Also, again, the issue isn't mission, it's anoms being the worst PvE in game. Death from a thousand pin pricks is a very real threat. Oneof our biggest defences is that most of our holdings are worthless systems so few people bother to try. Such tactics may be applicable for an experienced group with deep pockets, a lot of patience and superior skill. The issue is that it necessitates that large powerblocks can be outlasted and outmaneuvered by smaller groups over a long period. We all have the jokes about how bad goons are or the CFC is, but I don't have faith that in this defenders initiative of a sov system that you lack the capacity to wreak havoc on whatever scale of warfare you desire. Edit: This of course doesn't discount diplomacy, though diplomatic relations tend to strengthen fighting capacities over time, coalitions being a prime example, thus making it harder still for forceful entry into null.
Im old enough to remember all of the old invincible powers. We wont last forever and frankly the more small lowers there are in null the happier we will be. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10138
|
Posted - 2014.02.13 23:05:00 -
[197] - Quote
Herzog Wolfhammer wrote:Infinity Ziona wrote:La Nariz wrote:Andski wrote:in fact I advise anyone reading this thread to just ignore whatever Infinity Ziona says because he literally posts complete lies in every thread about 0.0 (such as "I make 100 billion isk per hour in -0.1 systems it's not broken!!!!") and in fact doesn't really have the first clue about the subjects he talks about This literally can't be emphasized enough. Infinity Ziona wrote:I just want to see Goons burn https://forums.eveonline.com/default.aspx?g=posts&m=4159522#post4159522The dude has no clue about anything he talks about but, really hates us so even if we want a change that is good for the game and to our detriment, supercap/tech/FW/sovfix/drone assist, he'd be against it. Ignoring him is an anodyne for your own mental health. E: See sig for proof highsec needs a nerf. I concur. Everyone should only believes Goons because.. Well they're so unbiased and truthful :) Now now. If CFC disbanded tomorrow the world will get stuck with an additional 35K extra bronies.
Thats tests thing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1000
|
Posted - 2014.02.13 23:10:00 -
[198] - Quote
baltec1 wrote:Im old enough to remember all of the old invincible powers. We wont last forever and frankly the more small lowers there are in null the happier we will be. I'm only really aware of 2 or 3 "major powers" in eve's history that have fallen, none of which fell from confrontation with small entities in battle. I'm not saying the time can't or won't come, the issue is those smaller powers being able to cause it in whole or part in any lasting way rather than just having to wait till it happens on it's own or one of the other major powers starts it and hope to take advantage of it. |

Onictus
Silver Snake Enterprise Fatal Ascension
823
|
Posted - 2014.02.13 23:12:00 -
[199] - Quote
Speedkermit Damo wrote:
This, It's the same with escalations. They're all shite basically.
Not to mention a huge pain in the ass chasing them across three regions which may or may not be blue. Not everyone has a spare carrier to ninja anomaly with. |

La Nariz
GoonWaffe Goonswarm Federation
1636
|
Posted - 2014.02.13 23:58:00 -
[200] - Quote
Infinity Ziona wrote:La Nariz wrote:Andski wrote:in fact I advise anyone reading this thread to just ignore whatever Infinity Ziona says because he literally posts complete lies in every thread about 0.0 (such as "I make 100 billion isk per hour in -0.1 systems it's not broken!!!!") and in fact doesn't really have the first clue about the subjects he talks about This literally can't be emphasized enough. Infinity Ziona wrote:I just want to see Goons burn https://forums.eveonline.com/default.aspx?g=posts&m=4159522#post4159522The dude has no clue about anything he talks about but, really hates us so even if we want a change that is good for the game and to our detriment, supercap/tech/FW/sovfix/drone assist, he'd be against it. Ignoring him is an anodyne for your own mental health. E: See sig for proof highsec needs a nerf. I concur. Everyone should only believes Goons because.. Well they're so unbiased and truthful :)
See the difference between the two of us is I can and did prove what I claimed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|

Kharamete
Feral Solutions Inc
97
|
Posted - 2014.02.14 00:02:00 -
[201] - Quote
It was the wagon train that conquered The West. Wyatt Earp and his kind died brutally, quickly, and in their thirties or forties. The farmers and their families lived to ripe old age.
Did you know that CCP intented wormhole-space to be more of a small-corp, solo space? When wormholes were introduced there were many arguments against allowing for POSes in wormhole-space. CCP dismissed banning them from the space because they could not conceive that anyone would want to live there.
The wagon trains started for wh-space as soon as the first wormholes appeared in New Eden.
What has all this have to do with the blue doughnut? Well, if my analogy is correct, then nullsec is just an extension of a known and historical phenomena in all human endeavour. Individuals banding together to overcome their own mediocrity, forming wagon trains to guard against the Wyatt Earps and the Sundance Kid. In numbers, mediocrity trumps individual skill and bravado any time.
Learn that lesson, and you will see why the blue doughnut was all but assured. The "little guy" never stood a chance anyway, and never has. Back in 2007 when I started playing this game, it was as impossible for "the little guy" to do anything in null as it is now. Jump in your time-machine, go to one of the unclaimed systems of Tenal or Branch back then, drop a pos to claim it and see how it goes. Not well, I can assure you.
The "little guy's" chance is to build a wagon train; form alliances, make friends, and then kick someone out when he's powerful enough to do so. --- CCP FoxFour:-á"... the what button... oh god I didn't even know that existed. BRB." |

Kaarous Aldurald
ROC Academy The ROC
2473
|
Posted - 2014.02.14 00:07:00 -
[202] - Quote
@ that bullshit above.
Wyatt Earp lived to be 81, and died in his bed. He lived until the late 1920's.
Edit: Oh, and he was a lawman, you fuckwild idiot. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1101
|
Posted - 2014.02.14 00:17:00 -
[203] - Quote
Can we nerf Local in HighSec?
Not for any logistical or "intel shouldn't be free" reasons but because in some systems it's just filled with retards and morons.
I keep an eye on Local but holy **** - it's filled with little ******* kids that wave their dicks at each other and it's just annoying. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
www.eve-radio.com -áJoin Eve Radio channel in game! |

Benny Ohu
Chaotic Tranquility Casoff
2465
|
Posted - 2014.02.14 01:10:00 -
[204] - Quote
highsec wardec local trashtalk has a long and storied history beginning with the 2003-era cave-capsuleer daubing crude ascii phalluses on the side of their spaceships using pigment sourced from clay |

Sentamon
Imperial Academy Amarr Empire
1456
|
Posted - 2014.02.14 02:05:00 -
[205] - Quote
Kharamete wrote:
Learn that lesson, and you will see why the blue doughnut was all but assured.
It's assured because you can move your most powerful ships from one end of the galaxy to the other in less then an hour.
At the very least CCP could split nullsec regions up where travel from one region to another is a week long affair (for the capital class ships) and watch 20 nullsec powerblocks spring up quicker then you can imagine. ~ Professional Forum Alt -á~ |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.14 03:03:00 -
[206] - Quote
Tyberius Franklin wrote:baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:Pinky Hops wrote:this thread is not about missions. They are part of the problem. New corps and alliances arn't going to try to take systems off us if they are not worth it. Even if you thought they were the sov system isn't going to allow them to do so. Between experience, numbers, force projection, and material prep, it's just not going to happen. Also, again, the issue isn't mission, it's anoms being the worst PvE in game. Death from a thousand pin pricks is a very real threat. Oneof our biggest defences is that most of our holdings are worthless systems so few people bother to try. Such tactics may be applicable for an experienced group with deep pockets, a lot of patience and superior skill. The issue is that it necessitates that large powerblocks can be outlasted and outmaneuvered by smaller groups over a long period. We all have the jokes about how bad goons are or the CFC is, but I don't have faith that in this defenders initiative of a sov system that you lack the capacity to wreak havoc on whatever scale of warfare you desire. Edit: This of course doesn't discount diplomacy, though diplomatic relations tend to strengthen fighting capacities over time, coalitions being a prime example, thus making it harder still for forceful entry into null. You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Mallak Azaria
GoonWaffe Goonswarm Federation
4618
|
Posted - 2014.02.14 03:16:00 -
[207] - Quote
Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system.
I destroyed an ESS last week. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.14 03:56:00 -
[208] - Quote
Mallak Azaria wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. I destroyed an ESS last week. Since when are ESS sov structures? Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

La Nariz
GoonWaffe Goonswarm Federation
1636
|
Posted - 2014.02.14 04:15:00 -
[209] - Quote
Infinity Ziona wrote:Mallak Azaria wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. I destroyed an ESS last week. Since when are ESS sov structures?
That depends on the definition of sov and when. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.14 04:24:00 -
[210] - Quote
La Nariz wrote:Infinity Ziona wrote:Mallak Azaria wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. I destroyed an ESS last week. Since when are ESS sov structures? That depends on the definition of sov and when. No it doesn't. The ESS is not a sov structure like a POCO, TCU, POS, or Outpost. Sov Structures all have one thing in common. They send a message to the owner when they're attacked.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
|

Onictus
Silver Snake Enterprise Fatal Ascension
823
|
Posted - 2014.02.14 04:34:00 -
[211] - Quote
Infinity Ziona wrote:La Nariz wrote:Infinity Ziona wrote:Mallak Azaria wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. I destroyed an ESS last week. Since when are ESS sov structures? That depends on the definition of sov and when. No it doesn't. The ESS is not a sov structure like a POCO, TCU, POS, or Outpost. Sov Structures all have one thing in common. They send a message to the owner when they're attacked.
POCOs aren't sov structures either.
|

Rhes
GoonWaffe Goonswarm Federation
675
|
Posted - 2014.02.14 04:39:00 -
[212] - Quote
Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. We've been running almost nonstop fleets for the last week killing sov structures in the east.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Infinity Ziona
Sebiestor Tribe Minmatar Republic
1671
|
Posted - 2014.02.14 04:59:00 -
[213] - Quote
Rhes wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. We've been running almost nonstop fleets for the last week killing sov structures in the east. The remark was in reference to the small guy and the "thousand little pricks". You have a 37000 man alliance. 37 thousand pricks is a completely different story. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Mallak Azaria
GoonWaffe Goonswarm Federation
4621
|
Posted - 2014.02.14 05:37:00 -
[214] - Quote
Infinity Ziona wrote:Mallak Azaria wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. I destroyed an ESS last week. Since when are ESS sov structures?
Since when are POCO's sov structures? I have also underlined the very important thing you said. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Rhes
GoonWaffe Goonswarm Federation
677
|
Posted - 2014.02.14 05:51:00 -
[215] - Quote
Infinity Ziona wrote:Rhes wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. We've been running almost nonstop fleets for the last week killing sov structures in the east. The remark was in reference to the small guy and the "thousand little pricks". You have a 37000 man alliance. 37 thousand pricks is a completely different story. The first goon corp in Eve had something like 15 people in it. Stop trying to play Eve like a single player game and make some friends. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Infinity Ziona
Cloakers
1671
|
Posted - 2014.02.14 08:20:00 -
[216] - Quote
Rhes wrote:Infinity Ziona wrote:Rhes wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. We've been running almost nonstop fleets for the last week killing sov structures in the east. The remark was in reference to the small guy and the "thousand little pricks". You have a 37000 man alliance. 37 thousand pricks is a completely different story. The first goon corp in Eve had something like 15 people in it. Stop trying to play Eve like a single player game and make some friends. The first Goon corp didn't have to deal with 24 hour staggered timers on 10,000,000 hp sov structures, automated emails from the server, 37000 man coalitions and the ability to drop thousands of ships including caps and supercaps on their heads. It was a very different game. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Alejandro Rebenga
MOMs Friendly Robot Company
6
|
Posted - 2014.02.14 08:33:00 -
[217] - Quote
Loving the posts Infinity :D keep 'em coming. |

Tippia
Sunshine and Lollipops
19411
|
Posted - 2014.02.14 08:43:00 -
[218] - Quote
Infinity Ziona wrote:The first Goon corp didn't have to deal with 24 hour staggered timers on 10,000,000 hp sov structures, automated emails from the server, 37000 man coalitions and the ability to drop thousands of ships including caps and supercaps on their heads. It was a very different game. No, they had to deal with something far worse and much more painful: POS sov. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Infinity Ziona
Cloakers
1672
|
Posted - 2014.02.14 09:07:00 -
[219] - Quote
Tippia wrote:Infinity Ziona wrote:The first Goon corp didn't have to deal with 24 hour staggered timers on 10,000,000 hp sov structures, automated emails from the server, 37000 man coalitions and the ability to drop thousands of ships including caps and supercaps on their heads. It was a very different game. No, they had to deal with something far worse and much more painful: POS sov. Wow. If you think that's worse than the current mechanics I guess you weren't around back then. Had Goons been required to turn up at a time when BoB was at its maximum strength, after being alerted instantly by the server something was under attack, and had thousands of ships magically flying across the universe, including supercarriers and titans, landing on their heads, Goons would have been crushed.
Pre-buffed POS warfare was nowhere near the road block that post sov changes put in place today. That you're trying to assert that fallacy is highly amusing.
Goons are entirely and artificially propped up by the changes Seleene and co made to the game. Remove those artificial barriers to null and watch Goons lose half their sov overnight. Won't happen because we have 100% null sec CSM as usual. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19411
|
Posted - 2014.02.14 09:13:00 -
[220] - Quote
Infinity Ziona wrote:Wow. If you think that's worse than the current mechanics I guess you weren't around back then. If you think people didn't feel the dominion changes GÇö bad as they turned out to be GÇö were a massive improvement over the POS slog, I know you weren't around back then.
Quote:Had Goons been required to turn up at a time when BoB was at its maximum strength, after being alerted instantly by the server something was under attack, and had thousands of ships magically flying across the universe, including supercarriers and titans, landing on their heads, Goons would have been crushed. GǪexcept that, as history shows, they weren't. Just forced into a prolonged stalemate. After all, what you just said describes the old system perfectly (wellGǪ except maybe the supercarrier bit since moms were pretty awful back then) and we know what the outcome was. Trying to claim differently is just an outright fabrication.
Quote:That you're trying to assert that fallacy is highly amusing. How is it a fallacy? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Inxentas Ultramar
Ultramar Independent Contracting
1158
|
Posted - 2014.02.14 10:27:00 -
[221] - Quote
"Little guy" here, and his 2 cents. I've always flirted with nullsec while basing out of lowsec. We used to live out of two systems that together fueled our POSes, filled our wallets, and supplied plenty of pew pew with local pirates and industrial players. Things change. The entire area is currently under heavy nullbloc surveillance. Each and every POCO and profitable moon in this area now belongs to shell corporations which have logged out alts on standby to create a Titan bridge at the earliest sigs of resistance.
*Le Sigh*
I live in the Netherlands. Ever heard of a dyke? Without dykes to stop instant power projection, selecting any area below sea level to build housing is a bad idea. Currently it's the North Sea Flood of 1953 where I live. The cattle has drowned, we survive on our stockpiles and I am out of dry socks. The natural thing to do is go east, have a hot coffee and warm yourself at the comforting fire that is the hisec ISK faucet. Constant defensive adaptation turns into tedium. A previous sense of ownership becomes a sense of dread, a Sword of Damocles, a ticking timebomb.
Small guys stay smal guys because they don't feel like sucking up to some Alliance's middle management, they don't have the resources to compete, or perhaps they don't have the time to dedicate to Eve's rediculous Sov mechanics and bureaucratic alliance nonsense. I sure don't. Nullsec simply isn't suitable for how we want to play, and lowsec is losing it's charm rapidly. Hisec (wardecs) and wormhole space (unrestricted PVP) are simply better, more enjoyable alternatives then living in the shadow of a colossus. |

Good Posting
Posting with my Mind
112
|
Posted - 2014.02.14 10:53:00 -
[222] - Quote
This thread looks promising. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
258
|
Posted - 2014.02.14 10:59:00 -
[223] - Quote
baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:Pinky Hops wrote:this thread is not about missions. They are part of the problem. New corps and alliances arn't going to try to take systems off us if they are not worth it. Even if you thought they were the sov system isn't going to allow them to do so. Between experience, numbers, force projection, and material prep, it's just not going to happen. Also, again, the issue isn't mission, it's anoms being the worst PvE in game. Death from a thousand pin pricks is a very real threat. Oneof our biggest defences is that most of our holdings are worthless systems so few people bother to try.
Oh come on now. As things stand there is literally nothing and noone left in any part of Eve that is a credible threat to the CFC. Don't Panic.
|

Corvinus Shrike
Imperial Academy Amarr Empire
0
|
Posted - 2014.02.14 11:04:00 -
[224] - Quote
Scipio Artelius wrote:I don't think things will ever completely settle down.
The game has a strong focus on pvp and if it became quiet in sov nullsec, either the players would find a way to generate conflict or CCP would.
The blue donut, if it ever exists, will only exist for short periods. It's a huge achievement, but something has to come after it. It's not the end game, just a temporary state.
As for small groups, there's always npc null or start planning for expansion into new space coming in a few expansions.
I've been out of the loop for years and only recently started a new character. So, could you please elaborate on the bolded part? Is it regarding Jove space or something entirely new?
|

March rabbit
Federal Defense Union
1212
|
Posted - 2014.02.14 11:05:00 -
[225] - Quote
Tippia wrote:Infinity Ziona wrote:The first Goon corp didn't have to deal with 24 hour staggered timers on 10,000,000 hp sov structures, automated emails from the server, 37000 man coalitions and the ability to drop thousands of ships including caps and supercaps on their heads. It was a very different game. No, they had to deal with something far worse and much more painful: POS sov. All those 15 goons????  The Mittani: "the inappropriate drunked joke"
|

Arkady Romanov
GoonWaffe Goonswarm Federation
86
|
Posted - 2014.02.14 11:10:00 -
[226] - Quote
Speedkermit Damo wrote:baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:Pinky Hops wrote:this thread is not about missions. They are part of the problem. New corps and alliances arn't going to try to take systems off us if they are not worth it. Even if you thought they were the sov system isn't going to allow them to do so. Between experience, numbers, force projection, and material prep, it's just not going to happen. Also, again, the issue isn't mission, it's anoms being the worst PvE in game. Death from a thousand pin pricks is a very real threat. Oneof our biggest defences is that most of our holdings are worthless systems so few people bother to try. Oh come on now. As things stand there is literally nothing and noone left in any part of Eve that is a credible threat to the CFC.
Except ourselves. The reality is if we did try to complete the blue doughnut and extend our SOV holdings from Immensea to Cobalt Edge, we wouldn't have to worry about N3, NC. or PL. We'd have to worry about our own logistics people finally going off the deep end and murdering us all. |

Kimmi Chan
Tastes Like Purple
1111
|
Posted - 2014.02.14 12:25:00 -
[227] - Quote
Corvinus Shrike wrote:Scipio Artelius wrote:I don't think things will ever completely settle down.
The game has a strong focus on pvp and if it became quiet in sov nullsec, either the players would find a way to generate conflict or CCP would.
The blue donut, if it ever exists, will only exist for short periods. It's a huge achievement, but something has to come after it. It's not the end game, just a temporary state.
As for small groups, there's always npc null or start planning for expansion into new space coming in a few expansions. I've been out of the loop for years and only recently started a new character. So, could you please elaborate on the bolded part? Is it regarding Jove space or something entirely new?
There is no Jove Space. There are no Jovians.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
www.eve-radio.com -áJoin Eve Radio channel in game! |

OldWolf69
IR0N. SpaceMonkey's Alliance
136
|
Posted - 2014.02.14 13:31:00 -
[228] - Quote
Once again, forum works like intended. |

knobber Jobbler
Bat Country Goonswarm Federation
331
|
Posted - 2014.02.14 13:58:00 -
[229] - Quote
Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour.
But that wouldn't be a sandbox, player controlled space would it then. CFC and N3/PL own most of nullsec because they conquered most of nullsec.
Its also worth pointing out that the CFC/N3 coalitions are not defined by an in game mechanic - there is no coalition mechanic, they're both made up of alliances with agreements between them. That isn't CCP's fault - the poor sov mechanics are.
|

Aivo Dresden
Red Federation RvB - RED Federation
209
|
Posted - 2014.02.14 14:08:00 -
[230] - Quote
Jenn aSide is right that back in the day BoB influenced a lot more than linked on the map there. I can't find pre july 07 maps but BoB's infuence went much further than that. Not to mention that a very large group of Sov holding alliances on that 2007 map are renters. Before that, you had 4 power blocks, LV, D2, ASCN and BOB. LV and ASCN were killed, leaving D2 and BOB. North vs south if you want to put it in a really simple way. Goonswarm wasn't even in the picture yet, the Russian alliances owned a few constellations all together.
That said though, the problem in my opinion is indeed projection. At the time we made 50-60 jump round trips on pretty much a daily basis, often even several times a day. There was no such thing as titans or jump bridges. After a fight in Omist, we had to fly our ships to Pure Blind. None of that "warp to 0" stuff either. You had to go 80 jumps, through hostile space, in your battleships, warp to 15km off the gate. I don't think people really realize how easy it is to move fleets around now.
The teleportation issue, is a big concern I think. People can log in in Venal and be in Catch 5 minutes later. Armed and ready to go. If CCP wants to break up null and if they want to think of ways to avoid 2 power blocks colliding in 1 system all the time, they need to address the teleportation issue. Mutliple fronts that actually require fleets to be split up, not teleported back and forth. |
|

Pinky Hops
Spartan's DNA
489
|
Posted - 2014.02.14 14:10:00 -
[231] - Quote
knobber Jobbler wrote:That isn't CCP's fault - the poor sov mechanics are.

What?
Considering CCP designed the sov mechanics, it's safe to say that CCP is responsible.
Also, power projection is just as much to blame as sov mechanics. |

Varius Xeral
Galactic Trade Syndicate
2214
|
Posted - 2014.02.14 14:14:00 -
[232] - Quote
Aivo Dresden wrote:That said though...
Yeah, I don't think many people are going to defend the current nullsec mechanics point for point, just pointing out that a small number of enormous and highly influential coalitions is par for the course in nullsec history.
Official Representative of The Nullsec Zealot Cabal |

Jenn aSide
STK Scientific Initiative Mercenaries
4697
|
Posted - 2014.02.14 14:14:00 -
[233] - Quote
Aivo Dresden wrote:Jenn aSide is right
I tried to show this to my wife as evidence that I can be right about something, but then I had to answer a bunch of uncomfortable questions about my choice of avatar gender. |

Aivo Dresden
Red Federation RvB - RED Federation
212
|
Posted - 2014.02.14 14:18:00 -
[234] - Quote
Varius Xeral wrote:Yeah, I don't think many people are going to defend the current nullsec mechanics point for point, just pointing out that a small number of enormous and highly influential coalitions is par for the course in nullsec history.
Totally agree. Powerblocs and coalitions come and go. Nothing to worry about. :P
|

La Nariz
GoonWaffe Goonswarm Federation
1637
|
Posted - 2014.02.14 14:18:00 -
[235] - Quote
Infinity Ziona wrote:La Nariz wrote:Infinity Ziona wrote:Mallak Azaria wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. I destroyed an ESS last week. Since when are ESS sov structures? That depends on the definition of sov and when. No it doesn't. The ESS is not a sov structure like a POCO, TCU, POS, or Outpost. Sov Structures all have one thing in common. They send a message to the owner when they're attacked. Its the analog of a poco except it does LP and isk instead of P1/2/3/4. Sov structures all have one thing in common. Infinity Ziona is willfully stupid about them or has contracted some horrible mental disease that prevents her from understanding the truth. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

baltec1
Bat Country Goonswarm Federation
10140
|
Posted - 2014.02.14 14:18:00 -
[236] - Quote
Jenn aSide wrote:Aivo Dresden wrote:Jenn aSide is right I tried to show this to my wife as evidence that I can be right about something, but then I had to answer a bunch of uncomfortable questions about my choice of avatar gender.
You are never right with a wife. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4699
|
Posted - 2014.02.14 14:18:00 -
[237] - Quote
Pinky Hops wrote:knobber Jobbler wrote:That isn't CCP's fault - the poor sov mechanics are.  What? Considering CCP designed the sov mechanics, it's safe to say that CCP is responsible. Also, power projection is just as much to blame as sov mechanics.
CCP isn't responsible for basic human nature. In any situation where cooperation increases the opportunities for gain moreso than confrontation would, cooperation will happen. EVE's null sec is no exception.
That same facet of human nature is why Malcanis' Law is so true.
|

Mr LaboratoryRat
Confederation of DuckTape Lovers
51
|
Posted - 2014.02.14 14:23:00 -
[238] - Quote
Scipio Artelius wrote:I don't think things will ever completely settle down.
The game has a strong focus on pvp and if it became quiet in sov nullsec, either the players would find a way to generate conflict or CCP would.
The blue donut, if it ever exists, will only exist for short periods. It's a huge achievement, but something has to come after it. It's not the end game, just a temporary state.
As for small groups, there's always npc null or start planning for expansion into new space coming in a few expansions.
How short is a "short period" in eve's time?.... 1 patch time? (6months), 2 patch times? (year) or 3 patchtimes (1.5 years).
That answere is likly going to be the last.
Would you like to be playing a pvp game for 1.5yrs hoping for improvement... No wonder why so many people come and leave.
|

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.14 14:26:00 -
[239] - Quote
Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? it looks like you have 3 choices at the moment join cfc/rus join N3 or buy a wizards hat and join provi block. while i admit my knowledge of everything going on in null is somewhat limited every 1 seams to say the same thing N3 while still got a lot of fight in them is on the back-foot and in full retreat that blue doughnut is getting closer and closer to being complete. small scale pvp is getting harder and harder to find always seams to be a 30 man fleet getting dropped by a 100 man fleet, and if/when the blue doughnut is complete you may as well say large scale pvp will die as well. yes its in the nature of sandboxes for people to group together and form massive coalitions but is this really healthy for null sec?
I believe the offical phrase now is BLUESEC. |

Kaarous Aldurald
ROC Academy The ROC
2482
|
Posted - 2014.02.14 14:26:00 -
[240] - Quote
Jenn aSide wrote:Aivo Dresden wrote:Jenn aSide is right I tried to show this to my wife as evidence that I can be right about something, but then I had to answer a bunch of uncomfortable questions about my choice of avatar gender.
Well, it does raise a few questions, to be perfectly honest.
Although not as many as Infinity believing that POCOs are sov structures. Not posting on my main, and loving it.-á Because free speech.-á |
|

La Nariz
GoonWaffe Goonswarm Federation
1637
|
Posted - 2014.02.14 14:28:00 -
[241] - Quote
Inxentas Ultramar wrote: Small guys stay small guys because they don't feel like sucking up to some Alliance's middle management, they don't have the resources to compete, or perhaps they don't have the time to dedicate to Eve's rediculous Sov mechanics and bureaucratic alliance nonsense. I sure don't. Nullsec simply isn't suitable for how we want to play, and lowsec is losing it's charm rapidly. Hisec (wardecs) and wormhole space (unrestricted PVP) are simply better, more enjoyable alternatives then living in the shadow of a colossus.
Right there we have the answer folks, people that refuse to engage in diplomacy and politics can't get anywhere in a multiplayer game.
E: They literally don't feel like doing what it takes to succeed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.14 14:32:00 -
[242] - Quote
Aivo Dresden wrote:Varius Xeral wrote:Yeah, I don't think many people are going to defend the current nullsec mechanics point for point, just pointing out that a small number of enormous and highly influential coalitions is par for the course in nullsec history.
Totally agree. Powerblocs and coalitions come and go. Nothing to worry about. :P I would agree. TBH I think the best thing any of us could do would be to clear out of BLUESEC entirely. The quicker CFC get bored, the quicker they will start fighting internaly and fracture from within. |

Pinky Hops
Spartan's DNA
489
|
Posted - 2014.02.14 14:33:00 -
[243] - Quote
La Nariz wrote:Inxentas Ultramar wrote: Small guys stay small guys because they don't feel like sucking up to some Alliance's middle management, they don't have the resources to compete, or perhaps they don't have the time to dedicate to Eve's rediculous Sov mechanics and bureaucratic alliance nonsense. I sure don't. Nullsec simply isn't suitable for how we want to play, and lowsec is losing it's charm rapidly. Hisec (wardecs) and wormhole space (unrestricted PVP) are simply better, more enjoyable alternatives then living in the shadow of a colossus.
Right there we have the answer folks, people that refuse to engage in diplomacy and politics can't get anywhere in a multiplayer game.
Except it isn't even success.
Let's say hypothetically he did what you asked, and "engaged in diplomacy."
OK - now he's part of some giant blue entity that barely PvP's against eachother.
Was that even the goal? |

Varius Xeral
Galactic Trade Syndicate
2214
|
Posted - 2014.02.14 14:34:00 -
[244] - Quote
La Nariz wrote:Right there we have the answer folks, people that refuse to engage in diplomacy and politics can't get anywhere in a multiplayer game.
E: They literally don't feel like doing what it takes to succeed.
Even more so, they have specific areas with specialized mechanics that cater to their desire for "sov-lite", so complaining about sov null is doubly asinine.
Official Representative of The Nullsec Zealot Cabal |

Jenn aSide
STK Scientific Initiative Mercenaries
4702
|
Posted - 2014.02.14 14:39:00 -
[245] - Quote
Aivo Dresden wrote:Varius Xeral wrote:Yeah, I don't think many people are going to defend the current nullsec mechanics point for point, just pointing out that a small number of enormous and highly influential coalitions is par for the course in nullsec history.
Totally agree. Powerblocs and coalitions come and go. Nothing to worry about. :P
+1 as well.
As it is in game it is in real life. People always perceive things as getting worse (and that this "worse" thing is somehow new) when the truth tends to be that it's always in some kind of way been bad (it may even be better today than it was at different points in the past).
Don't have it at my fingertips right now but I have a bookmark on my work computer to a study that link these false perceptions to getting older. In other words the closer a person gets to death the more they think the world is going to pot even when it's not lol.
We see it all the time on these forums. "ganking is worse than ever", "people are more uncivil in the game now than when I started", "X group is too powerful and will eventually conquer all of nullsec" "EVE is dying and X new game will kill it" etc etc.
It's just EVE players turning into old codgers lol. We'll all be sitting in a nursing home one day saying EVE is gonna die any day now. I for one plan to have 'Grr Goons' put on my gravestone.
|

La Nariz
GoonWaffe Goonswarm Federation
1637
|
Posted - 2014.02.14 14:42:00 -
[246] - Quote
Pinky Hops wrote:La Nariz wrote:Inxentas Ultramar wrote: Small guys stay small guys because they don't feel like sucking up to some Alliance's middle management, they don't have the resources to compete, or perhaps they don't have the time to dedicate to Eve's rediculous Sov mechanics and bureaucratic alliance nonsense. I sure don't. Nullsec simply isn't suitable for how we want to play, and lowsec is losing it's charm rapidly. Hisec (wardecs) and wormhole space (unrestricted PVP) are simply better, more enjoyable alternatives then living in the shadow of a colossus.
Right there we have the answer folks, people that refuse to engage in diplomacy and politics can't get anywhere in a multiplayer game. Except it isn't even success. Let's say hypothetically he did what you asked, and "engaged in diplomacy." OK - now he's part of some giant blue entity that barely PvP's against eachother. Was that even the goal?
I think you have the same disease infinity ziona has. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Jenn aSide
STK Scientific Initiative Mercenaries
4702
|
Posted - 2014.02.14 14:44:00 -
[247] - Quote
Varius Xeral wrote:La Nariz wrote:Right there we have the answer folks, people that refuse to engage in diplomacy and politics can't get anywhere in a multiplayer game.
E: They literally don't feel like doing what it takes to succeed. Even more so, they have specific areas with specialized mechanics that cater to their desire for "sov-lite", so complaining about sov null is doubly asinine.
Complaining is all they can do really. Putting together enough like minded people in a video game to go and unblue null sec is too hard, so to the forums they go to 'fight the power' (with the power of WORDS!).
For some reason they remind me of this Southpark episode.
|

Pinky Hops
Spartan's DNA
489
|
Posted - 2014.02.14 14:44:00 -
[248] - Quote
La Nariz wrote:I think you have the same disease infinity ziona has.
My disease is not liking a blue nullsec.
If more people had this disease, EVE would be a better game. |

Kaarous Aldurald
ROC Academy The ROC
2484
|
Posted - 2014.02.14 14:44:00 -
[249] - Quote
Jenn aSide wrote:Aivo Dresden wrote:Varius Xeral wrote:Yeah, I don't think many people are going to defend the current nullsec mechanics point for point, just pointing out that a small number of enormous and highly influential coalitions is par for the course in nullsec history.
Totally agree. Powerblocs and coalitions come and go. Nothing to worry about. :P +1 as well. As it is in game it is in real life. People always perceive things as getting worse (and that this "worse" thing is somehow new) when the truth tends to be that it's always in some kind of way been bad (it may even be better today than it was at different points in the past). Don't have it at my fingertips right now but I have a bookmark on my work computer to a study that link these false perceptions to getting older. In other words the closer a person gets to death the more they think the world is going to pot even when it's not lol. We see it all the time on these forums. "ganking is worse than ever", "people are more uncivil in the game now than when I started", "X group is too powerful and will eventually conquer all of nullsec" "EVE is dying and X new game will kill it" etc etc. It's just EVE players turning into old codgers lol. We'll all be sitting in a nursing home one day saying EVE is gonna die any day now. I for one plan to have 'Grr Goons' put on my gravestone.
I for one, am happy to confirm that nullsec under BoB was much, much worse than this. You want to talk about stagnant? Don't even get me started. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10143
|
Posted - 2014.02.14 14:47:00 -
[250] - Quote
E-2C Hawkeye wrote: I would agree. TBH I think the best thing any of us could do would be to clear out of BLUESEC entirely. The quicker CFC get bored, the quicker they will start fighting internaly and fracture from within.
We would turn on high and low sec while CCP would be forced to fix sov null. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

La Nariz
GoonWaffe Goonswarm Federation
1639
|
Posted - 2014.02.14 14:49:00 -
[251] - Quote
Pinky Hops wrote:La Nariz wrote:I think you have the same disease infinity ziona has. My disease is not liking a blue nullsec. If more people had this disease, EVE would be a better game.
This is proof you have the same disease, don't worry scientists are working on a cure as we speak. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

knobber Jobbler
Bat Country Goonswarm Federation
333
|
Posted - 2014.02.14 14:51:00 -
[252] - Quote
Pinky Hops wrote:knobber Jobbler wrote:That isn't CCP's fault - the poor sov mechanics are.  What? Considering CCP designed the sov mechanics, it's safe to say that CCP is responsible. Also, power projection is just as much to blame as sov mechanics.
Do you have reading comprehension issues? |

Pinky Hops
Spartan's DNA
489
|
Posted - 2014.02.14 14:53:00 -
[253] - Quote
La Nariz wrote:Pinky Hops wrote:La Nariz wrote:I think you have the same disease infinity ziona has. My disease is not liking a blue nullsec. If more people had this disease, EVE would be a better game. This is proof you have the same disease, don't worry scientists are working on a cure as we speak.
So you prefer blue nullsec to an area with active PvP?
Have you ever heard of a game named FarmVille? You might like it. Sounds right up your alley. |

Jenn aSide
STK Scientific Initiative Mercenaries
4704
|
Posted - 2014.02.14 14:54:00 -
[254] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:La Nariz wrote:I think you have the same disease infinity ziona has. My disease is not liking a blue nullsec. If more people had this disease, EVE would be a better game. This is proof you have the same disease, don't worry scientists are working on a cure as we speak. So you prefer blue nullsec to an area with active PvP? Have you ever heard of a game named FarmVille? You might like it. Sounds right up your alley.
One thing is for sure, Pinky Hops is an absolute ball of joy and happiness.
|

La Nariz
GoonWaffe Goonswarm Federation
1639
|
Posted - 2014.02.14 14:58:00 -
[255] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:La Nariz wrote:I think you have the same disease infinity ziona has. My disease is not liking a blue nullsec. If more people had this disease, EVE would be a better game. This is proof you have the same disease, don't worry scientists are working on a cure as we speak. So you prefer blue nullsec to an area with active PvP? Have you ever heard of a game named FarmVille? You might like it. Sounds right up your alley. Let's all hold hands and sing Kumbaya after a round of diplomacy. 
I would prefer to speak with someone who acknowledges facts, data, and doesn't let their prejudices prevent them from honestly discussing something. Those scientists need to hurry. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
489
|
Posted - 2014.02.14 15:03:00 -
[256] - Quote
I'll take that as a yes, then.
Judging by your perspective you think the following:
1) Nullsec is not blue enough. It needs to be more blue - with less PvP 2) People should engage in more diplomacy. Instead of fighting, they should forge agreements. 3) Nobody should be allowed into nullsec unless they agree with both 1) and 2)
Do I understand you correctly? |

La Nariz
GoonWaffe Goonswarm Federation
1639
|
Posted - 2014.02.14 15:09:00 -
[257] - Quote
Pinky Hops wrote:I'll take that as a yes, then. Judging by your perspective you think the following: 1) Nullsec is not blue enough. It needs to be more blue - with less PvP 2) People should engage in more diplomacy. Instead of fighting, they should forge agreements. 3) Nobody should be allowed into nullsec unless they agree with both 1) and 2) Do I understand you correctly? I think we can all be thankful CCP ignores you.
You really had to abbreviate two sentences? This is now a very relevant question.
knobber Jobbler wrote:Do you have reading comprehension issues? This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
490
|
Posted - 2014.02.14 15:11:00 -
[258] - Quote
La Nariz wrote:Pinky Hops wrote:I'll take that as a yes, then. Judging by your perspective you think the following: 1) Nullsec is not blue enough. It needs to be more blue - with less PvP 2) People should engage in more diplomacy. Instead of fighting, they should forge agreements. 3) Nobody should be allowed into nullsec unless they agree with both 1) and 2) Do I understand you correctly? I think we can all be thankful CCP ignores you. You really had to abbreviate two sentences? This is now a very relevant question. knobber Jobbler wrote:Do you have reading comprehension issues?
Sorry, I don't speak stupid, so I had to roughly translate you.
All I know is, you babble a lot about diplomacy and how awesome setting people to blue is.
I am again, very thankful that CCP does not listen to you. |

Kimmi Chan
Tastes Like Purple
1112
|
Posted - 2014.02.14 15:12:00 -
[259] - Quote
Oh look... It's going to be another of those threads.
Grrr Blues Grrr Diplomacy
Nerf something to make the game better!!!  "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
www.eve-radio.com -áJoin Eve Radio channel in game! |

Jenn aSide
STK Scientific Initiative Mercenaries
4705
|
Posted - 2014.02.14 15:13:00 -
[260] - Quote
Kimmi Chan wrote:Oh look... It's going to be another of those threads. Grrr Blues Grrr Diplomacy Nerf something to make the game better!!! 
Grr Kimmi
Nerf Chans!
|
|

La Nariz
GoonWaffe Goonswarm Federation
1639
|
Posted - 2014.02.14 15:14:00 -
[261] - Quote
Pinky Hops wrote: Sorry, I don't speak stupid, so I had to roughly translate you.
All I know is, you babble a lot about diplomacy and how awesome setting people to blue is.
I am again, very thankful that CCP does not listen to you.
Oh man the irony ahahahahahahahahahahaha. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
490
|
Posted - 2014.02.14 15:16:00 -
[262] - Quote
La Nariz wrote:Pinky Hops wrote: Sorry, I don't speak stupid, so I had to roughly translate you.
All I know is, you babble a lot about diplomacy and how awesome setting people to blue is.
I am again, very thankful that CCP does not listen to you.
Oh man the irony ahahahahahahahahahahaha.
Yes, because I am well known for holding the position that nullsec should be a bastion of carebears who all set eachother to blue.
Oh wait, that's you. |

La Nariz
GoonWaffe Goonswarm Federation
1639
|
Posted - 2014.02.14 15:17:00 -
[263] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote: Sorry, I don't speak stupid, so I had to roughly translate you.
All I know is, you babble a lot about diplomacy and how awesome setting people to blue is.
I am again, very thankful that CCP does not listen to you.
Oh man the irony ahahahahahahahahahahaha. Yes, because I am well known for holding the position that nullsec should be a bastion of carebears who all set eachother to blue. Oh wait, that's you.
No you're well known for being willfully stupid to the point we have to dumb down what we're talking about or completely re-explain it to you multiple times. I give you a little lee-way because of your disease but, that only goes so far. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
490
|
Posted - 2014.02.14 15:19:00 -
[264] - Quote
La Nariz wrote:Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote: Sorry, I don't speak stupid, so I had to roughly translate you.
All I know is, you babble a lot about diplomacy and how awesome setting people to blue is.
I am again, very thankful that CCP does not listen to you.
Oh man the irony ahahahahahahahahahahaha. Yes, because I am well known for holding the position that nullsec should be a bastion of carebears who all set eachother to blue. Oh wait, that's you. No you're well known for being willfully stupid to the point we have to dumb down what we're talking about or completely re-explain it to you multiple times. I give you a little lee-way because of your disease but, that only goes so far.
If you want, I can go back in this thread and point out all the examples of you rambling like a crazy person about how nullsec is about diplomacy and setting people to blue.
Again, thankfully CCP does not share this vision with you.
EVE would have died 7 years ago.
But by all means, keep rambling. It's not going to help you much. |

La Nariz
GoonWaffe Goonswarm Federation
1639
|
Posted - 2014.02.14 15:23:00 -
[265] - Quote
Pinky Hops wrote: No you're well known for being willfully stupid to the point we have to dumb down what we're talking about or completely re-explain it to you multiple times. I give you a little lee-way because of your disease but, that only goes so far.
If you want, I can go back in this thread and point out all the examples of you rambling like a crazy person about how nullsec is about diplomacy and setting people to blue.
Again, thankfully CCP does not share this vision with you.
EVE would have died 7 years ago.
But by all means, keep rambling. It's not going to help you much.[/quote]
Rambling? I am being a humanitarian by refusing to engage with people incapable of honestly discussing a topic. Really I'm doing you a favor as we've all seen in other threads you don't do well when someone presents facts and data to counter your position that was derived from prejudice. Really you're a space bigot. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
490
|
Posted - 2014.02.14 15:24:00 -
[266] - Quote
La Nariz wrote: I am being a humanitarian by refusing to engage with people incapable of honestly discussing a topic. Really I'm doing you a favor as we've all seen in other threads you don't do well when someone presents facts and data to counter your position that was derived from prejudice. Really you're a space bigot.
Your idea of data is a guy who runs 10 missions in a row, makes X isk an hour, and that is universally taken to mean that "highsec is better than nullsec."
Mental handicaps indeed.
And yes, you are a rambler. |

La Nariz
GoonWaffe Goonswarm Federation
1639
|
Posted - 2014.02.14 15:27:00 -
[267] - Quote
Pinky Hops wrote:La Nariz wrote: I am being a humanitarian by refusing to engage with people incapable of honestly discussing a topic. Really I'm doing you a favor as we've all seen in other threads you don't do well when someone presents facts and data to counter your position that was derived from prejudice. Really you're a space bigot. Your idea of data is a guy who runs 10 missions in a row, makes X isk an hour, and that is universally taken to mean that "highsec is better than nullsec." Mental handicaps indeed.
See this is part of your disease, you're deliberately leaving out cited devblogs and CCP released statistics. This is why we can't a have a discussion you won't honestly answer a question/discuss so until the scientists come up a cure for your disease there is nothing we can do. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
490
|
Posted - 2014.02.14 15:31:00 -
[268] - Quote
La Nariz wrote:Pinky Hops wrote:La Nariz wrote: I am being a humanitarian by refusing to engage with people incapable of honestly discussing a topic. Really I'm doing you a favor as we've all seen in other threads you don't do well when someone presents facts and data to counter your position that was derived from prejudice. Really you're a space bigot. Your idea of data is a guy who runs 10 missions in a row, makes X isk an hour, and that is universally taken to mean that "highsec is better than nullsec." Mental handicaps indeed. See this is part of your disease, you're deliberately leaving out cited devblogs and CCP released statistics. This is why we can't a have a discussion you won't honestly answer a question/discuss so until the scientists come up a cure for your disease there is nothing we can do.
Such vitriol.
I must have really hurt your feelings at some point.
Also, I just flipped a coin 10 times in a row and got heads 7 times.
We can thus logically conclude that the chances of getting heads is 70%.
This conclusion lines up with your statistical practices. |

Kaarous Aldurald
ROC Academy The ROC
2486
|
Posted - 2014.02.14 15:34:00 -
[269] - Quote
Pinky, if you feel so strongly about it yourself...
then grow a pair, and go shoot them.
Otherwise you're just tossing off. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1639
|
Posted - 2014.02.14 15:36:00 -
[270] - Quote
Pinky Hops wrote: Such vitriol.
I must have really hurt your feelings at some point.
Also, I just flipped a coin 10 times in a row and got heads 7 times.
We can thus logically conclude that the chances of getting heads is 70%.
This conclusion lines up with your statistical practices.
Which has nothing to do with anything we were talking about, more examples of your disease process. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|

March rabbit
Federal Defense Union
1213
|
Posted - 2014.02.14 15:37:00 -
[271] - Quote
Kaarous Aldurald wrote:i'm weak and i'm proud of it fixed it for you The Mittani: "the inappropriate drunked joke"
|

Kaarous Aldurald
ROC Academy The ROC
2489
|
Posted - 2014.02.14 15:39:00 -
[272] - Quote
March rabbit wrote:Kaarous Aldurald wrote:i'm weak and i'm proud of it fixed it for you
Hmm? Details, you're not making sense. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 15:41:00 -
[273] - Quote
La Nariz wrote:Pinky Hops wrote: Such vitriol.
I must have really hurt your feelings at some point.
Also, I just flipped a coin 10 times in a row and got heads 7 times.
We can thus logically conclude that the chances of getting heads is 70%.
This conclusion lines up with your statistical practices.
Which has nothing to do with anything we were talking about, more examples of your disease process. The topic at hand is how your dishonesty is preventing discussion.
You were rambling about data and statistics so I took the opportunity to click the link in your sig, and it showed like 10 data points.
I guess pointing out people's bullshit is kind of an affliction of mine.
"Disease" seems a bit harsh, though. |

admiral root
Red Galaxy Disband.
797
|
Posted - 2014.02.14 15:44:00 -
[274] - Quote
Kaarous Aldurald wrote:March rabbit wrote:Kaarous Aldurald wrote:i'm weak and i'm proud of it fixed it for you Hmm? Details, you're not making sense.
Since when does he make sense? No, your rights end in optimal+2*falloff |

Mocam
EVE University Ivy League
421
|
Posted - 2014.02.14 15:47:00 -
[275] - Quote
La Nariz wrote:Pinky Hops wrote:La Nariz wrote:Inxentas Ultramar wrote: Small guys stay small guys because they don't feel like sucking up to some Alliance's middle management, they don't have the resources to compete, or perhaps they don't have the time to dedicate to Eve's rediculous Sov mechanics and bureaucratic alliance nonsense. I sure don't. Nullsec simply isn't suitable for how we want to play, and lowsec is losing it's charm rapidly. Hisec (wardecs) and wormhole space (unrestricted PVP) are simply better, more enjoyable alternatives then living in the shadow of a colossus.
Right there we have the answer folks, people that refuse to engage in diplomacy and politics can't get anywhere in a multiplayer game. Except it isn't even success. Let's say hypothetically he did what you asked, and "engaged in diplomacy." OK - now he's part of some giant blue entity that barely PvP's against eachother. Was that even the goal? I think you have the same disease infinity ziona has.
No but you aren't thinking too clearly.
Any group from 50-1,000 cannot go there without permission - that is the bulk of the player base in this game and many/most have been part of differing alliances over their time here.
The "smaller" groups aren't unwilling to engage in diplomacy, those are groups that are unwilling to kneel to a 10k+ coalition, paying "rent" and simply becoming a statistic in their spreadsheet based schemes. That's not too interesting to many vs flying with people you know and can work with, who also know you.
The reason SOV lands are the way they are is simple: The members living there *LIKE* the situation or they'd change it themselves - which they won't do.
As such I'd go with adding some space to the game. Something different than the currently layout so "power projection" won't work easily from SOV lands.
It has been 5 years since CCP added to the game universe (wormhole space) so it is about due to expand a bit again vs trying to revamp and "fix" portions of the game that the residents are comfortable with - especially some 20k-40k characters in SOV null who don't want their space to change beyond getting easier and requiring less time and effort from them.
A few more severs with space added would be a hell of a lot easier to engineer and manage than trying to adjust SOV lands when the bulk of those who control it, *LIKE* how it works (or,again, they would change how it works themselves).
Again - it's simply time to add more systems to the game for those not interested in how current SOV holdings but wish to claim space for their own. |

La Nariz
GoonWaffe Goonswarm Federation
1640
|
Posted - 2014.02.14 15:47:00 -
[276] - Quote
Pinky Hops wrote: You were rambling about data and statistics so I took the opportunity to click the link in your sig, and it showed like 10 data points.
I guess pointing out people's bullshit is kind of an affliction of mine.
"Disease" seems a bit harsh, though.
La Nariz wrote: I would prefer to speak with someone who acknowledges facts, data, and doesn't let their prejudices prevent them from honestly discussing something. Those scientists need to hurry.
La Nariz wrote: See this is part of your disease, you're deliberately leaving out cited devblogs and CCP released statistics. This is why we can't a have a discussion you won't honestly answer a question/discuss so until the scientists come up a cure for your disease there is nothing we can do.
You're spewing bullshit, you refuse to acknowledge facts/data that conflict with your worldview and you won't discuss anything honestly. See you you cherry-picked what I said to try and discredit me without actually providing reasons or support. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

admiral root
Red Galaxy Disband.
799
|
Posted - 2014.02.14 15:47:00 -
[277] - Quote
Pinky Hops wrote:You were rambling about data and statistics so I took the opportunity to click the link in your sig, and it showed like 10 data points.
Kimmi also provided data. This is exactly what La Nariz is saying - you selectively ignore relevant information because it doesn't help your case. Seeing as you're so invested in that particular argument, might I be so bold as to enquire where your collected data on the subject can be viewed? No, your rights end in optimal+2*falloff |

Benny Ohu
Chaotic Tranquility Casoff
2466
|
Posted - 2014.02.14 15:51:00 -
[278] - Quote
Pinky Hops wrote:You were rambling about data and statistics so I took the opportunity to click the link in your sig, and it showed like 10 data points.
I guess pointing out people's bullshit is kind of an affliction of mine.
"Disease" seems a bit harsh, though. guess we can add 'hypocrite' to your list of personal failings
e: the correct word is 'faults' |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 15:54:00 -
[279] - Quote
La Nariz wrote:You're spewing bullshit, you refuse to acknowledge facts/data that conflict with your worldview and you won't discuss anything honestly. See you you cherry-picked what I said to try and discredit me without actually providing reasons or support.
You ran 10 Forsaken Hubs in a row in nullsec, and use this amazing "statistical data" to prove that "nullsec is terrible."
This is why people laugh at you. |

La Nariz
GoonWaffe Goonswarm Federation
1643
|
Posted - 2014.02.14 15:55:00 -
[280] - Quote
Mocam wrote: No but you aren't thinking too clearly.
Any group from 50-1,000 cannot go there without permission - that is the bulk of the player base in this game and many/most have been part of differing alliances over their time here.
The "smaller" groups aren't unwilling to engage in diplomacy, those are groups that are unwilling to kneel to a 10k+ coalition, paying "rent" and simply becoming a statistic in their spreadsheet based schemes. That's not too interesting to many vs flying with people you know and can work with, who also know you.
The reason SOV lands are the way they are is simple: The members living there *LIKE* the situation or they'd change it themselves - which they won't do.
As such I'd go with adding some space to the game. Something different than the currently layout so "power projection" won't work easily from SOV lands.
It has been 5 years since CCP added to the game universe (wormhole space) so it is about due to expand a bit again vs trying to revamp and "fix" portions of the game that the residents are comfortable with - especially some 20k-40k characters in SOV null who don't want their space to change beyond getting easier and requiring less time and effort from them.
A few more severs with space added would be a hell of a lot easier to engineer and manage than trying to adjust SOV lands when the bulk of those who control it, *LIKE* how it works (or,again, they would change how it works themselves).
Again - it's simply time to add more systems to the game for those not interested in how current SOV lands work but would like to lay a claim to some space.
You're also going to parrot people aren't willing to play politics or engage in diplomacy. This isn't highsec, you don't get to be stubborn and have no consequences; you have to negotiate and if you're doing so from a position of weakness you aren't going to be the one who has the power to call the shots.
It would be easier to do this if highsec were nerfed though because there would be more competition for nullsec as people pursued riches which puts more pressure on the established powers. This gives the little guy more of a diplomatic advantage because its to the established power's advantage to work with you since there are more people who want the space. Some of those people who want the space will be stubborn and trying to fight for it which while the 100 man alliance won't be able to critically harm the 1000 man alliance they will cause enough disruption to be a concern. That big alliance decides to make a deal with you to both of your advantage, the little guy gets out in null and has a friend while the big alliance has one less enemy to deal with. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|

Kaarous Aldurald
ROC Academy The ROC
2492
|
Posted - 2014.02.14 15:55:00 -
[281] - Quote
Pinky Hops wrote:La Nariz wrote:You're spewing bullshit, you refuse to acknowledge facts/data that conflict with your worldview and you won't discuss anything honestly. See you you cherry-picked what I said to try and discredit me without actually providing reasons or support. You ran 10 Forsaken Hubs in a row in nullsec, and use this amazing "statistical data" to prove that "nullsec is terrible." This is why people laugh at you.
Turns out that unlike highsec, you can't just decline the PvE content offered to you and reroll if you get a bad one. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1643
|
Posted - 2014.02.14 15:57:00 -
[282] - Quote
Pinky Hops wrote:La Nariz wrote:You're spewing bullshit, you refuse to acknowledge facts/data that conflict with your worldview and you won't discuss anything honestly. See you you cherry-picked what I said to try and discredit me without actually providing reasons or support. You ran 10 Forsaken Hubs in a row in nullsec, and use this amazing "statistical data" to prove that "nullsec is terrible." This is why people laugh at you. admiral root wrote:Kimmi also provided data. This is exactly what La Nariz is saying - you selectively ignore relevant information because it doesn't help your case. Seeing as you're so invested in that particular argument, might I be so bold as to enquire where your collected data on the subject can be viewed? Yeah, Kimmi ran 10 missions in a row and then they had a Conference comparing numbers. You will all be awarded the Nobel Prize in Economics for your amazing and thorough understanding of the EVE Economy - reducing the system down to Forsaken Hubs and Missions. Everybody stop arguing, they got it all figured out.
La Nariz wrote: See this is part of your disease, you're deliberately leaving out cited devblogs and CCP released statistics. This is why we can't a have a discussion you won't honestly answer a question/discuss so until the scientists come up a cure for your disease there is nothing we can do.
Again you're only cherry picking one part of the argument, then doing strawman crap so you can continue to be a space bigot.
E: When that fails you decide to move goal posts or avoid questions that would defeat your argument. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 16:00:00 -
[283] - Quote
Please link all dev blogs relevant to the discussion at hand.
Considering you think comparing 10 missions to 10 forsaken hubs is conclusive evidence of imbalance, I have no possible way of predicting what you consider to be "relevant." |

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.14 16:02:00 -
[284] - Quote
Nerf the proffesional forum trolls, lock less threads ban more trolls. |

admiral root
Red Galaxy Disband.
804
|
Posted - 2014.02.14 16:03:00 -
[285] - Quote
Pinky Hops wrote:admiral root wrote:Kimmi also provided data. This is exactly what La Nariz is saying - you selectively ignore relevant information because it doesn't help your case. Seeing as you're so invested in that particular argument, might I be so bold as to enquire where your collected data on the subject can be viewed? Yeah, Kimmi ran 10 missions in a row and then they had a Conference comparing numbers. You will all be awarded the Nobel Prize in Economics for your amazing and thorough understanding of the EVE Economy - reducing the system down to Forsaken Hubs and Missions. Everybody stop arguing, they got it all figured out.
So now you're changing your story and we have 20 data points, not 10. That's 100% more data.
Now, where's your data so that we can compare it? No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy Disband.
804
|
Posted - 2014.02.14 16:03:00 -
[286] - Quote
E-2C Hawkeye wrote:Nerf the proffesional forum trolls, lock less threads ban more trolls.
Well, ok, but personally I'd miss reading the stuff you post.  No, your rights end in optimal+2*falloff |

La Nariz
GoonWaffe Goonswarm Federation
1643
|
Posted - 2014.02.14 16:04:00 -
[287] - Quote
Pinky Hops wrote:Please link all dev blogs relevant to the discussion at hand.
Considering you think comparing 10 missions to 10 forsaken hubs is conclusive evidence of imbalance, I have no possible way of predicting what you consider to be "relevant."
Why? You didn't change your opinion based on fact in the 150+ page thread after Tippia linked them to you, why would you do so now? Why should I expend any effort on you while you that horrible disease? This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 16:05:00 -
[288] - Quote
admiral root wrote:So now you're changing your story and we have 20 data points, not 10. That's 100% more data.
Please tell me you are trolling.
admiral root wrote:Now, where's your data so that we can compare it?
I'm not the one making ridiculous claims. The burden of data is on the people making the claims.
La Nariz wrote:Pinky Hops wrote:Please link all dev blogs relevant to the discussion at hand.
Considering you think comparing 10 missions to 10 forsaken hubs is conclusive evidence of imbalance, I have no possible way of predicting what you consider to be "relevant." Why? You didn't change your opinion based on fact in the 150+ page thread after Tippia linked them to you, why would you do so now? Why should I expend any effort on you while you that horrible disease?
So, you are deliberately withholding what you consider to be relevant to twist this thread into ad hominem. |

Jenn aSide
STK Scientific Initiative Mercenaries
4709
|
Posted - 2014.02.14 16:06:00 -
[289] - Quote
admiral root wrote:Pinky Hops wrote:You were rambling about data and statistics so I took the opportunity to click the link in your sig, and it showed like 10 data points. Kimmi also provided data. This is exactly what La Nariz is saying - you selectively ignore relevant information because it doesn't help your case. Seeing as you're so invested in that particular argument, might I be so bold as to enquire where your collected data on the subject can be viewed?
The point is people like this don't actually need data, especially inconvenient data.
The double standard amazes me and always have. they (people like pinky in internet discussions) form opinions about things based on feelings alone, but if YOU have another opinion, well you need to provide scientifc, peer reviewed multiple source published in the wall street journal proof lol.
Reminds me of jury duty.
|

La Nariz
GoonWaffe Goonswarm Federation
1646
|
Posted - 2014.02.14 16:08:00 -
[290] - Quote
Pinky Hops wrote:admiral root wrote:So now you're changing your story and we have 20 data points, not 10. That's 100% more data. Please tell me you are trolling. admiral root wrote:Now, where's your data so that we can compare it? I'm not the one making ridiculous claims. The burden of data is on the people making the claims. La Nariz wrote:Pinky Hops wrote:Please link all dev blogs relevant to the discussion at hand.
Considering you think comparing 10 missions to 10 forsaken hubs is conclusive evidence of imbalance, I have no possible way of predicting what you consider to be "relevant." Why? You didn't change your opinion based on fact in the 150+ page thread after Tippia linked them to you, why would you do so now? Why should I expend any effort on you while you that horrible disease? So, you are deliberately withholding what you consider to be relevant to twist this thread into ad hominem. Or, far more likely, because the dev blog data doesn't your claims, and thus makes you look silly.
Nope, I am telling you, you aren't worth the time to discuss anything because you've already made up your mind and won't have it be changed by things such as "fact" and "data." This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 16:09:00 -
[291] - Quote
1 + 1 = 3
Don't ask me to prove it. You're all far too diseased and biased.
You can actually find the proof on a dev blog, but I can't be bothered to link it to you right now because I already linked it to you in the past and you said it was bullshit. |

La Nariz
GoonWaffe Goonswarm Federation
1646
|
Posted - 2014.02.14 16:13:00 -
[292] - Quote
Pinky Hops wrote:1 + 1 = 3
Don't ask me to prove it. You're all far too diseased and biased.
You can actually find the proof on a dev blog, but I can't be bothered to link it to you right now because I already linked it to you in the past and you said it was bullshit.
Prove that you form your opinion based on fact and data. We literally can't discuss anything because of that horrible mental affliction of yours until you can prove that there isn't a point to doing anything. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Jenn aSide
STK Scientific Initiative Mercenaries
4709
|
Posted - 2014.02.14 16:14:00 -
[293] - Quote
Pinky Hops wrote:1 + 1 = 3
Don't ask me to prove it. You're all far too diseased and biased.
You can actually find the proof on a dev blog, but I can't be bothered to link it to you right now because I already linked it to you in the past and you said it was bullshit.
You mean a dev blog that you will then go on to misrepresent? You should go a head and link it so that a a dozen people can be wrong about how you're looking at the whole thing wrong.
|

Dinsdale Pirannha
Pirannha Corp
2246
|
Posted - 2014.02.14 16:14:00 -
[294] - Quote
Man, here we go again.
I hope CCP shuts down this thread asap, given goons are derailing the thread again about ISK / hour.
Bottom line, CCP has the numbers about how much money is made where. They see who owns the titans, who does not. They see the ISK / tick for everyone.
I firmly believe they will be nerfing high sec again, but the goons whining in this thread, or any thread, is not how the nerf gets done. The only reason the goons whine here is when the inevitable nerf happens, they can say it ONLY happened because of their wise direction here, and how CCP finally saw the light, ignoring all the other less obvious pressure applied to destroy high sec.
Of course, a nerf to high sec is really really bad for the game in general, but great for the goons. But they already know that. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 16:15:00 -
[295] - Quote
Jenn aSide wrote:Pinky Hops wrote:1 + 1 = 3
Don't ask me to prove it. You're all far too diseased and biased.
You can actually find the proof on a dev blog, but I can't be bothered to link it to you right now because I already linked it to you in the past and you said it was bullshit. You mean a dev blog that you will then go on to misrepresent? You should go a head and link it so that a a dozen people can be wrong about how you're looking at the whole thing wrong.
You actually argued my own point for me. Thanks. 
Do you see now why I asked La Ngjdirhg to link the dev blogs he considered relevant? |

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.14 16:15:00 -
[296] - Quote
admiral root wrote:E-2C Hawkeye wrote:Nerf the proffesional forum trolls, lock less threads ban more trolls. Well, ok, but personally I'd miss reading the stuff you post.  As would I, but I feel certain others would be on vacation more frequent than myself as I am merely an amateur  |

Jenn aSide
STK Scientific Initiative Mercenaries
4715
|
Posted - 2014.02.14 16:19:00 -
[297] - Quote
Dinsdale Pirannha wrote:Man, here we go again.
I hope CCP shuts down this thread asap, given goons are derailing the thread again about ISK / hour.
Bottom line, CCP has the numbers about how much money is made where. They see who owns the titans, who does not. They see the ISK / tick for everyone.
THIS is hilarious.
They also had the numbers for incursions, and armor tanking in incursions. And omnidirectional tracking links. And marauders (and their web bonuses), and Empire LP.
You complained about all of that and so much more. You are known for complaining.
And now, somehow, magically, because "ccp has the numbers" they are suddenly right about it.
ROFL.
Think you for posting a post that I am going to link for every time you say anything about a CCP action they don't like. You really shouldn't be complaining, because they have the numbers . |

Kaarous Aldurald
ROC Academy The ROC
2494
|
Posted - 2014.02.14 16:19:00 -
[298] - Quote
E-2C Hawkeye wrote:admiral root wrote:E-2C Hawkeye wrote:Nerf the proffesional forum trolls, lock less threads ban more trolls. Well, ok, but personally I'd miss reading the stuff you post.  As would I, but I feel certain others would be on vacation more frequent than myself as I am merely an amateur 
Idk about that. I have seen you post literally nothing of substance in the 2 years since I resubbed. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1649
|
Posted - 2014.02.14 16:20:00 -
[299] - Quote
Dinsdale Pirannha wrote:Man, here we go again.
I hope CCP shuts down this thread asap, given goons are derailing the thread again about ISK / hour.
Bottom line, CCP has the numbers about how much money is made where. They see who owns the titans, who does not. They see the ISK / tick for everyone.
I firmly believe they will be nerfing high sec again, but the goons whining in this thread, or any thread, is not how the nerf gets done. The only reason the goons whine here is when the inevitable nerf happens, they can say it ONLY happened because of their wise direction here, and how CCP finally saw the light, ignoring all the other less obvious pressure applied to destroy high sec.
Of course, a nerf to high sec is really really bad for the game in general, but great for the goons. But they already know that.
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Jenn aSide
STK Scientific Initiative Mercenaries
4715
|
Posted - 2014.02.14 16:20:00 -
[300] - Quote
Pinky Hops wrote:Jenn aSide wrote:Pinky Hops wrote:1 + 1 = 3
Don't ask me to prove it. You're all far too diseased and biased.
You can actually find the proof on a dev blog, but I can't be bothered to link it to you right now because I already linked it to you in the past and you said it was bullshit. You mean a dev blog that you will then go on to misrepresent? You should go a head and link it so that a a dozen people can be wrong about how you're looking at the whole thing wrong. You actually argued my own point for me. Thanks.  Do you see now why I asked La Ngjdirhg to link the dev blogs he considered relevant? The real point is that you don't have an honest bone in your body. You know that, stop trippin dude.
|
|

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.14 16:21:00 -
[301] - Quote
Dinsdale Pirannha wrote:Man, here we go again.
I hope CCP shuts down this thread asap, given goons are derailing the thread again about ISK / hour.
Bottom line, CCP has the numbers about how much money is made where. They see who owns the titans, who does not. They see the ISK / tick for everyone.
I firmly believe they will be nerfing high sec again, but the goons whining in this thread, or any thread, is not how the nerf gets done. The only reason the goons whine here is when the inevitable nerf happens, they can say it ONLY happened because of their wise direction here, and how CCP finally saw the light, ignoring all the other less obvious pressure applied to destroy high sec.
Of course, a nerf to high sec is really really bad for the game in general, but great for the goons. But they already know that. I agree 100%, as things are now with BLUESEC and the controlling corp and their pets, a nerf to any other space other than BLUESEC would only strengthen their hold over all. |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 16:22:00 -
[302] - Quote
Jenn aSide wrote:Pinky Hops wrote:Jenn aSide wrote:Pinky Hops wrote:1 + 1 = 3
Don't ask me to prove it. You're all far too diseased and biased.
You can actually find the proof on a dev blog, but I can't be bothered to link it to you right now because I already linked it to you in the past and you said it was bullshit. You mean a dev blog that you will then go on to misrepresent? You should go a head and link it so that a a dozen people can be wrong about how you're looking at the whole thing wrong. You actually argued my own point for me. Thanks.  Do you see now why I asked La Ngjdirhg to link the dev blogs he considered relevant? The real point is that you don't have an honest bone in your body. You know that, stop trippin dude.
If we're going to talk about honesty, how is comparing 10 Forsaken Hubs to 10 Missions an honest comparison?

You of all people shouldn't be talking about "honesty." |

La Nariz
GoonWaffe Goonswarm Federation
1649
|
Posted - 2014.02.14 16:22:00 -
[303] - Quote
Pinky Hops wrote:You actually argued my own point for me. Thanks.  Do you see now why I asked La Ngjdirhg to link the dev blogs he considered relevant?
Until you can prove that your opinion is formed on fact and data we can talk until then I hope the scientists hurry up with that cure. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.14 16:22:00 -
[304] - Quote
Kaarous Aldurald wrote:E-2C Hawkeye wrote:admiral root wrote:E-2C Hawkeye wrote:Nerf the proffesional forum trolls, lock less threads ban more trolls. Well, ok, but personally I'd miss reading the stuff you post.  As would I, but I feel certain others would be on vacation more frequent than myself as I am merely an amateur  Idk about that. I have seen you post literally nothing of substance in the 2 years since I resubbed. example#1 |

Jenn aSide
STK Scientific Initiative Mercenaries
4715
|
Posted - 2014.02.14 16:23:00 -
[305] - Quote
Pinky Hops wrote:If we're going to talk about honesty, how is comparing 10 Forsaken Hubs to 10 Missions an honest comparison? 
Exactly who did that. Feel free to post it.
That's what I mean. You obviously take this stuff serious enough to lie about it, which I find extremely weird (and unworthy of someone who should be grown).
|

Kimmi Chan
Tastes Like Purple
1119
|
Posted - 2014.02.14 16:23:00 -
[306] - Quote
And it's on again.
Look, the data is not biased or diseased or anything. It's numbers in a spreadsheet.
One's interpretation of the data is certainly subject to bias.
1. I believe the data supports the argument that there is an imbalance. People can make more ISK in HighSec than they do in NullSec.
2. I do not believe the imbalance is universal. Just because some people make more in HighSec does not mean that all people make more ISK in HighSec.
My biased interpretation is that while an imbalance exists, nerfing HighSec income across the board would not fix the imbalance in the right way. You can't just nerf the top earners in HighSec without also nerfing the low end earners.
A buff to Null income unrelated to faucets works as more of an enticement in my opinion. As the top earners in HighSec (who by many accounts are NullSec residents going where the ISK is) recognize the potential for greater income in SovNull space, they will migrate there to exploit the new wealth.
In my humble opinion, the easiest way to do this is to introduce more LP to NullSec. As has been determined by the data, LP represents 45-70% of HighSec PVE income. Establishing a means for SovNull residents to take advantage of LP increases their income per hour without increasing the faucet from bounties (the very item that was nerfed to remedy a situation that CCP saw as problematic).
In addition, as more LP is utilized through New Eden, the sinks may very well overrun the faucets and the possibility of ISK scarcity could manifest. At that point, CCP can look at rolling back some of the nerfs to Anoms to stabilize the economy and, as a side effect, f urther increase the SovNull grunts income.
That is only my biased interpretation of the data.
I am sure that everyone else has their own biased opinion also. But please use the data available or get your own data, present it, and base your biased interpretations on that. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 16:25:00 -
[307] - Quote
La Nariz wrote:Pinky Hops wrote:You actually argued my own point for me. Thanks.  Do you see now why I asked La Ngjdirhg to link the dev blogs he considered relevant? Until you can prove that your opinion is formed on fact and data we can talk until then I hope the scientists hurry up with that cure.
Now I know how Bill Nye felt arguing with that creationist the other week.
The only way to "prove" that "my opinion is formed on fact and data" would be to admit you are right before we started.
You probably have your own separate special definitions of what a "fact" is that is entirely different from what everybody else considers it to be, again, just like that creationist guy. |

Jenn aSide
STK Scientific Initiative Mercenaries
4715
|
Posted - 2014.02.14 16:26:00 -
[308] - Quote
E-2C Hawkeye wrote:Dinsdale Pirannha wrote:Man, here we go again.
I hope CCP shuts down this thread asap, given goons are derailing the thread again about ISK / hour.
Bottom line, CCP has the numbers about how much money is made where. They see who owns the titans, who does not. They see the ISK / tick for everyone.
I firmly believe they will be nerfing high sec again, but the goons whining in this thread, or any thread, is not how the nerf gets done. The only reason the goons whine here is when the inevitable nerf happens, they can say it ONLY happened because of their wise direction here, and how CCP finally saw the light, ignoring all the other less obvious pressure applied to destroy high sec.
Of course, a nerf to high sec is really really bad for the game in general, but great for the goons. But they already know that. I agree 100%, as things are now with BLUESEC and the controlling corp and their pets, a nerf to any other space other than BLUESEC would only strengthen their hold over all.
It's funny (and pitiful) that you keep trying to coin a word and no one is buying lol. Now excuse me, I need to concentrate on making my isk in Lanngisi, which is smack dab in the middle of SAFESEC.
|

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 16:26:00 -
[309] - Quote
Kimmi Chan wrote:And it's on again.
No, it isn't.
This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov.
Nothing at all to do with missions.
Jenn aSide wrote:It's funny (and pitiful) that you keep trying to coin a word and no one is buying lol. Now excuse me, I need to concentrate on making my isk in Lanngisi, which is smack dab in the middle of SAFESEC.
It's only because "blue donut" sounds better and is an older term. It also lends an air of sickening completion to the entire thing. |

La Nariz
GoonWaffe Goonswarm Federation
1650
|
Posted - 2014.02.14 16:28:00 -
[310] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:You actually argued my own point for me. Thanks.  Do you see now why I asked La Ngjdirhg to link the dev blogs he considered relevant? Until you can prove that your opinion is formed on fact and data we can talk until then I hope the scientists hurry up with that cure. Now I know how Bill Nye felt arguing with that creationist the other week. The only way to "prove" that "my opinion is formed on fact and data" would be to admit you are right before we started. You probably have your own separate special definitions of what a "fact" is that is entirely different from what everybody else considers it to be, again, just like that creationist guy.
No it would be to answer the questions Tippia posed to you in that 150 page thread which you tried and failed to sidestep. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|

admiral root
Red Galaxy Disband.
805
|
Posted - 2014.02.14 16:28:00 -
[311] - Quote
Pinky Hops wrote:This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov.
I think you, Dinny, Hawkeye and March Rabbit should get together and form an army to take over huge swathes of nullsec. Gevlon Goofball would probably finance you if you promised to go after the CFC. No, your rights end in optimal+2*falloff |

Benny Ohu
Chaotic Tranquility Casoff
2468
|
Posted - 2014.02.14 16:32:00 -
[312] - Quote
admiral root wrote:Pinky Hops wrote:This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov. I think you, Dinny, Hawkeye and March Rabbit should get together and form an army to take over huge swathes of nullsec. Gevlon Goofball would probably finance you if you promised to go after the CFC. imagine a pinky hops / ace uoweme / infinity ziona posting supersquad |

Dinsdale Pirannha
Pirannha Corp
2247
|
Posted - 2014.02.14 16:32:00 -
[313] - Quote
Jenn aSide wrote:Dinsdale Pirannha wrote:Man, here we go again.
I hope CCP shuts down this thread asap, given goons are derailing the thread again about ISK / hour.
Bottom line, CCP has the numbers about how much money is made where. They see who owns the titans, who does not. They see the ISK / tick for everyone. THIS is hilarious. They also had the numbers for incursions, and armor tanking in incursions. And omnidirectional tracking links. And marauders (and their web bonuses), and Empire LP. You complained about all of that and so much more. You are known for complaining. And now, somehow, magically, because "ccp has the numbers" they are suddenly right about it. ROFL. Think you for posting a post that I am going to link for every time you say anything about a CCP action they don't like. You really shouldn't be complaining, because they have the numbers .
Of course, let's edit out the portion about how I believe that CCP will wreck high sec, regardless of what is posted in this thread. CCP has already presented the changes to the CSM for the summer release.
And when I rail against a change, it is usually in the F&I section, when CCP is still debating the change, and asking for input (not that it really matters with most of the dev's).
This thread, is just another propaganda campaign to run in parallel with what is already coming down the pipe. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Kaarous Aldurald
ROC Academy The ROC
2494
|
Posted - 2014.02.14 16:33:00 -
[314] - Quote
admiral root wrote:Pinky Hops wrote:This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov. I think you, Dinny, Hawkeye and March Rabbit should get together and form an army to take over huge swathes of nullsec. Gevlon Goofball would probably finance you if you promised to go after the CFC.
Thing is, they just don't have the "fortitude".
The money is there, the resources are there, as Gevlon proves by pissing billions away per week trying to get it done.
And clearly the motivation is there, so what's the deal with these guys? If they're pissed about something, why don't they just get out there and shoot goons? Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 16:34:00 -
[315] - Quote
Benny Ohu wrote:admiral root wrote:Pinky Hops wrote:This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov. I think you, Dinny, Hawkeye and March Rabbit should get together and form an army to take over huge swathes of nullsec. Gevlon Goofball would probably finance you if you promised to go after the CFC. imagine a pinky hops / ace uoweme / infinity ziona posting supersquad
I'm my own poster, thank you very much.
I'm not ziona - I never made the claim you can run anoms only and make 2 bil an hour or whatever. |

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.14 16:34:00 -
[316] - Quote
Benny Ohu wrote:admiral root wrote:Pinky Hops wrote:This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov. I think you, Dinny, Hawkeye and March Rabbit should get together and form an army to take over huge swathes of nullsec. Gevlon Goofball would probably finance you if you promised to go after the CFC. imagine a pinky hops / ace uoweme / infinity ziona posting supersquad I imagine many of the pro forum trolls on vacation. |

Benny Ohu
Chaotic Tranquility Casoff
2471
|
Posted - 2014.02.14 16:36:00 -
[317] - Quote
Kaarous Aldurald wrote:The money is there, the resources are there, as Gevlon proves by pissing billions away per week trying to get it done. i don't think isk is the resource that matters
knowledge, competence and charisma might be a start
Quote:I'm not ziona - I never made the claim you can run anoms only and make 2 bil an hour or whatever. yeh to your credit you can tell the difference between an anom and a sig |

Jenn aSide
STK Scientific Initiative Mercenaries
4722
|
Posted - 2014.02.14 16:36:00 -
[318] - Quote
Pinky Hops wrote:Kimmi Chan wrote:And it's on again. No, it isn't. This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov. Nothing at all to do with missions.
Back to the main point, high sec being too good (please resist your simplistic "they said high sec is better" BS for just a sec) kills one of the reasons (economic gain) that people would have for going to null sec. High Sec is part of the problem (but not the whole problem, a problem you resist seeing because of you tendency to oversimplify complex issues.
People can make more isk in null sec than high sec. Anoms are better than missions. But the fact that you can easily make more than you need in high sec means that it doesn't matter than null is "better", in the exact same way that low sec incursions are better than high sec incurions yet almost no one fools with low sec incursions and high sec incursions get roflstomp farmed.
--
Infinity Ziona has a guide in the missions forum about ninja plexing in null and how you can makle 10 to 20 bil a month doing that. I posted a reply to him in another thread (not wanting to derail his guide) about how you could make nearly as much in the same month doing incursions and high sec missions (9 to 12 bil) without nearly as much hassle and with only one account (his ninja'ing guide recommends multiple accounts).
9 bil is enough to plex his 10 accounts and have isk left over. There is no 'need' top do what he does in null, only a desire to have fun. But need is an important component in getting people to take risks.
This is why high sec being too good puts a damper on null sec. Without the ease of high sec isk, at least some of those greedy high sec bears would be forming a space voltron to go out and get some of that null cash and this could put some pressure on null alliances to nothings differently. But they aren't because they just don't have to, they can either stay in empire or RENT null.
|

admiral root
Red Galaxy Disband.
807
|
Posted - 2014.02.14 16:37:00 -
[319] - Quote
Benny Ohu wrote:admiral root wrote:Pinky Hops wrote:This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov. I think you, Dinny, Hawkeye and March Rabbit should get together and form an army to take over huge swathes of nullsec. Gevlon Goofball would probably finance you if you promised to go after the CFC. imagine a pinky hops / ace uoweme / infinity ziona posting supersquad
Oh god, I totally forgot about Ace! Those were hilarious times on the forum. Ok, add her and Infinity to the dream team, as well as that renowned leader of men, Anslo. No, your rights end in optimal+2*falloff |

Jenn aSide
STK Scientific Initiative Mercenaries
4722
|
Posted - 2014.02.14 16:38:00 -
[320] - Quote
admiral root wrote:Pinky Hops wrote:This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov. I think you, Dinny, Hawkeye and March Rabbit should get together and form an army to take over huge swathes of nullsec. Gevlon Goofball would probably finance you if you promised to go after the CFC.
How dare you suggest effort on anyone's part? Down with both admirals and roots!
|
|

Jenn aSide
STK Scientific Initiative Mercenaries
4722
|
Posted - 2014.02.14 16:39:00 -
[321] - Quote
Kaarous Aldurald wrote:admiral root wrote:Pinky Hops wrote:This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov. I think you, Dinny, Hawkeye and March Rabbit should get together and form an army to take over huge swathes of nullsec. Gevlon Goofball would probably finance you if you promised to go after the CFC. Thing is, they just don't have the "fortitude". The money is there, the resources are there, as Gevlon proves by pissing billions away per week trying to get it done. And clearly the motivation is there, so what's the deal with these guys? If they're pissed about something, why don't they just get out there and shoot goons?
Because they can lose a shooting war, they can never loose at forums 
|

admiral root
Red Galaxy Disband.
807
|
Posted - 2014.02.14 16:40:00 -
[322] - Quote
Jenn aSide wrote:Because they can lose a shooting war, they can never loose at forums 
Looking silly and clueless doesn't count as losing? No, your rights end in optimal+2*falloff |

Kaarous Aldurald
ROC Academy The ROC
2497
|
Posted - 2014.02.14 16:42:00 -
[323] - Quote
admiral root wrote:Jenn aSide wrote:Because they can lose a shooting war, they can never loose at forums  Looking silly and clueless doesn't count as losing?
And I quote:
"Winniiiiiing!" Not posting on my main, and loving it.-á Because free speech.-á |

Rhes
GoonWaffe Goonswarm Federation
686
|
Posted - 2014.02.14 16:43:00 -
[324] - Quote
Kaarous Aldurald wrote:And clearly the motivation is there, so what's the deal with these guys? If they're pissed about something, why don't they just get out there and shoot goons? So far every entity that has tried to form a coalition to kill the CFC ends up being a toxic environment that drives line members from the game.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

admiral root
Red Galaxy Disband.
807
|
Posted - 2014.02.14 16:44:00 -
[325] - Quote
Rhes wrote:Kaarous Aldurald wrote:And clearly the motivation is there, so what's the deal with these guys? If they're pissed about something, why don't they just get out there and shoot goons? So far every entity that has tried to form a coalition to kill the CFC ends up being a toxic environment that drives line members from the game.
Sounds like some people need to lighten up and remember it's just a game. No, your rights end in optimal+2*falloff |

Jenn aSide
STK Scientific Initiative Mercenaries
4722
|
Posted - 2014.02.14 16:44:00 -
[326] - Quote
Dinsdale Pirannha wrote:Jenn aSide wrote:Dinsdale Pirannha wrote:Man, here we go again.
I hope CCP shuts down this thread asap, given goons are derailing the thread again about ISK / hour.
Bottom line, CCP has the numbers about how much money is made where. They see who owns the titans, who does not. They see the ISK / tick for everyone. THIS is hilarious. They also had the numbers for incursions, and armor tanking in incursions. And omnidirectional tracking links. And marauders (and their web bonuses), and Empire LP. You complained about all of that and so much more. You are known for complaining. And now, somehow, magically, because "ccp has the numbers" they are suddenly right about it. ROFL. Think you for posting a post that I am going to link for every time you say anything about a CCP action they don't like. You really shouldn't be complaining, because they have the numbers . Of course, let's edit out the portion about how I believe that CCP will wreck high sec, regardless of what is posted in this thread. CCP has already presented the changes to the CSM for the summer release. And when I rail against a change, it is usually in the F&I section, when CCP is still debating the change, and asking for input (not that it really matters with most of the dev's). This thread, is just another propaganda campaign to run in parallel with what is already coming down the pipe.
The truth isn't propaganda. The truth is that EVE is interconnected and an imbalance in one place affects others. In this case, High sec being too good and safe for isk making contributes to null sec being good only for 'gudfights', renting and blobbing. if there were lots of 'little guys' ninja ratting in null because it was worth it , the null alliances you hate would have stability problems and security concerns.
But you're all to short sighted to see that.
You and your ilk can see that when the imbalance is something from outside high sec, but when it comes from inside high sec you turn into the super high sec conservative party and turn a blind eye to something that hurts you people as much as it hurts the rest of the game.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4722
|
Posted - 2014.02.14 16:45:00 -
[327] - Quote
admiral root wrote:Jenn aSide wrote:Because they can lose a shooting war, they can never loose at forums  Looking silly and clueless doesn't count as losing?
The power of denial is that strong lol, so no, to them they don't ever lose a forum argument. |

Jenn aSide
STK Scientific Initiative Mercenaries
4728
|
Posted - 2014.02.14 16:49:00 -
[328] - Quote
Rhes wrote:Kaarous Aldurald wrote:And clearly the motivation is there, so what's the deal with these guys? If they're pissed about something, why don't they just get out there and shoot goons? So far every entity that has tried to form a coalition to kill the CFC ends up being a toxic environment that drives line members from the game.
In my experience this is true. I was in Atlas, IT, Raiden, and NCDot and because those types of 'serious business' alliances were all I ever knew, I though Goons was ancient aramaic for "people who act like satan" lol. It's taken a long time to learn that this isn't really true (though some of you do smell slightly of sulfur :) ).
|

admiral root
Red Galaxy Disband.
809
|
Posted - 2014.02.14 16:53:00 -
[329] - Quote
Jenn aSide wrote:I was in Atlas, IT, Raiden, and NCDot
Nobody's perfect.  No, your rights end in optimal+2*falloff |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 16:56:00 -
[330] - Quote
Jenn aSide wrote:Pinky Hops wrote:Kimmi Chan wrote:And it's on again. No, it isn't. This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov. Nothing at all to do with missions. Back to the main point, high sec being too good (please resist your simplistic "they said high sec is better" BS for just a sec) kills one of the reasons (economic gain) that people would have for going to null sec. High Sec is part of the problem (but not the whole problem, a problem you resist seeing because of you tendency to oversimplify complex issues. People can make more isk in null sec than high sec. Anoms are better than missions. But the fact that you can easily make more than you need in high sec means that it doesn't matter than null is "better", in the exact same way that low sec incursions are better than high sec incurions yet almost no one fools with low sec incursions and high sec incursions get roflstomp farmed. -- Infinity Ziona has a guide in the missions forum about ninja plexing in null and how you can makle 10 to 20 bil a month doing that. I posted a reply to him in another thread (not wanting to derail his guide) about how you could make nearly as much in the same month doing incursions and high sec missions (9 to 12 bil) without nearly as much hassle and with only one account (his ninja'ing guide recommends multiple accounts). 9 bil is enough to plex his 10 accounts and have isk left over. There is no 'need' top do what he does in null, only a desire to have fun. But need is an important component in getting people to take risks. This is why high sec being too good puts a damper on null sec. Without the ease of high sec isk, at least some of those greedy high sec bears would be forming a space voltron to go out and get some of that null cash and this could put some pressure on null alliances to nothings differently. But they aren't because they just don't have to, they can either stay in empire or RENT null.
This post isn't all that bad if you take out the random and pointless insults.
I think the blame is misplaced, though. You claim they don't go into null because they don't "have to."
However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.
You might as well try to force a miner into nullsec. Good luck.
The only way to lure them in would be with fun. |
|

admiral root
Red Galaxy Disband.
810
|
Posted - 2014.02.14 16:59:00 -
[331] - Quote
Pinky Hops wrote:However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.
You might as well try to force a miner into nullsec. Good luck.
The only way to lure them in would be with fun.
I've never seen anyone credible say they want to force anyone to go to nullsec. No, your rights end in optimal+2*falloff |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 17:03:00 -
[332] - Quote
admiral root wrote:Pinky Hops wrote:However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.
You might as well try to force a miner into nullsec. Good luck.
The only way to lure them in would be with fun. I've never seen anyone credible say they want to force anyone to go to nullsec.
Jenn's argument is basically that if the relative economic incentives were higher (for instance by nerfing highsec), a large number of players who never previously played in null, would start playing in null.
Or in other words, a form of economic persuasion. "Force" might be too harsh a word - but my point stands.
I don't see it happening.
At best, what I see happening is the highsec alts of nullsec players would move to nullsec - but that's not the same as new players moving to nullsec. They'd also just join the same tired coalitions already there . |

La Nariz
GoonWaffe Goonswarm Federation
1651
|
Posted - 2014.02.14 17:04:00 -
[333] - Quote
Part of the biggest problem seems to be people not willing to do what it takes. We've already seen two examples of people not willing to play politics or participate in diplomacy in the zone specifically designed for it. This could be minimized too if you give people a reason to want nullsec space, like economic incentives, that you could get by nerfing highsec.
Sure the leader takes a hit to their own pride and submits to someone more powerful or agrees to take a deal that doesn't leave them with the better part of the bargain but, it gets them into nullsec and to a starting point. Everyone has to start out somewhere and you won't get to be a power player right from the start.
I see this mindset in highsec a lot though where after awoxing someone they outright refuse to negotiate with me which gets more of them killed. Instead of reasoning with me or bargaining when I say 250,000,000.00 isk and I'll drop corp or give me a medal they decide to spew profanity at me. For more examples look at any interaction between highsec miners and CODE., there are very reasonable and economically sound bargains being made yet probably <~1% of the miners will actually take the good deal and instead will resist which further hurts their own position.
I'm not really sure what causes this but, perhaps the NPE needs to be adjusted, maybe during the NPE the newbie needs to be give something of value, be allowed to have something of value to fly and have a scripted engagement where they get cornered by a more powerful force which requires them to negotiate giving up some of that value to have their valuable ship survive. If they act stubborn they get the chance to fight it out which it would result in the destruction of that ship but, if they try to give up some of the value they were given that ship gets to live and the npcs that cornered them join them further on in the tutorial.
I think it would help get people to consider the idea that negotiation might be a good thing instead of something to be avoided at all cost because reasons. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
201
|
Posted - 2014.02.14 17:05:00 -
[334] - Quote
admiral root wrote:Pinky Hops wrote:However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.
You might as well try to force a miner into nullsec. Good luck.
The only way to lure them in would be with fun. I've never seen anyone credible say they want to force anyone to go to nullsec.
Seconded
My combat character was the only one ever worth being in null.
What we want really is that my industry alt/invention alt/ incursion alt/ missions alt have a reason to be moved into null as well.
Null sec people DO NOT want to force anyone to come to null. We just want to stop being forced to stay in hi-sec because it's better than null when everything is taken into account. If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 17:07:00 -
[335] - Quote
samualvimes wrote:admiral root wrote:Pinky Hops wrote:However, the kind of player who doesn't have any characters or alts in null isn't going to be forced into null economically. You aren't going to be able to do that.
You might as well try to force a miner into nullsec. Good luck.
The only way to lure them in would be with fun. I've never seen anyone credible say they want to force anyone to go to nullsec. Seconded My combat character was the only one ever worth being in null. What we want really is that my industry alt/invention alt/ incursion alt/ missions alt have a reason to be moved into null as well. Null sec people DO NOT want to force anyone to come to null. We just want to stop being forced to stay in hi-sec because it's better than null when everything is taken into account.
Then have we not strayed off the topic?
I don't think the established nullsec alliances having more of their characters moved to nullsec has to do with much. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3529
|
Posted - 2014.02.14 17:07:00 -
[336] - Quote
Tippia wrote:Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance. No, there really shouldn't be. The only sad part is that so everyone lets them own so much.
To be fair, sov mechanics are stacked against any smaller independent entity.
I would love, when they do balance sov, to have a use it or easily lose it system. For example, if you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack.
The tricky part is defining system "use". We have 2 indexes that show ratting and mining activity, and could easily form a basis for this new mechanic. However, these are very limited, as you can use a system for much, much more than that ratting and mining: Industry, Logistics, PvP, PI, S&I, and more. |

admiral root
Red Galaxy Disband.
815
|
Posted - 2014.02.14 17:09:00 -
[337] - Quote
Pinky Hops wrote:Jenn's argument is basically that if the relative economic incentives were higher (for instance by nerfing highsec), a large number of players who never previously played in null, would start playing in null.
Or in other words, a form of economic persuasion. "Force" might be too harsh a word - but my point stands.
I don't see it happening.
At best, what I see happening is the alts of highsec players would move to nullsec - but that's not the same as new players moving to nullsec.
People would have incentive to go to nullsec if they're willing to trade risk for reward, which is as it should be. That's not the same as forcing them to go.
As for the nullsec alts being able to go home, that's what many seem to want. If other players want to join the party because risk and reward have been fixed, that'd be awesome, too. No, your rights end in optimal+2*falloff |

La Nariz
GoonWaffe Goonswarm Federation
1652
|
Posted - 2014.02.14 17:12:00 -
[338] - Quote
Gizznitt Malikite wrote: To be fair, sov mechanics are stacked against any smaller independent entity.
I would love, when they do balance sov, to have a use it or easily lose it system. For example, if you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack.
The tricky part is defining system "use". We have 2 indexes that show ratting and mining activity, and could easily form a basis for this new mechanic. However, these are very limited, as you can use a system for much, much more than that ratting and mining: Industry, Logistics, PvP, PI, S&I, and more.
Yeah no timers is a bad thing because it means we can steamroll half the galaxy over night especially because of the nullsec depopulation being caused by highsec. If anything your idea would further encourage renting because it would mean we have to stuff renters in every system.
The best idea I've seen is nerfing highsec and changing sov to be based on multiple objectives so you have to split forces. However I haven't seen a good idea that does the second part of that well. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 17:15:00 -
[339] - Quote
La Nariz wrote:Part of the biggest problem seems to be people not willing to do what it takes. We've already seen two examples of people not willing to play politics or participate in diplomacy in the zone specifically designed for it. This could be minimized too if you give people a reason to want nullsec space, like economic incentives, that you could get by nerfing highsec.
Sure the leader takes a hit to their own pride and submits to someone more powerful or agrees to take a deal that doesn't leave them with the better part of the bargain but, it gets them into nullsec and to a starting point. Everyone has to start out somewhere and you won't get to be a power player right from the start.
I see this mindset in highsec a lot though where after awoxing someone they outright refuse to negotiate with me which gets more of them killed. Instead of reasoning with me or bargaining when I say 250,000,000.00 isk and I'll drop corp or give me a medal they decide to spew profanity at me. For more examples look at any interaction between highsec miners and CODE., there are very reasonable and economically sound bargains being made yet probably <~1% of the miners will actually take the good deal and instead will resist which further hurts their own position.
I'm not really sure what causes this but, perhaps the NPE needs to be adjusted, maybe during the NPE the newbie needs to be give something of value, be allowed to have something of value to fly and have a scripted engagement where they get cornered by a more powerful force which requires them to negotiate giving up some of that value to have their valuable ship survive. If they act stubborn they get the chance to fight it out which it would result in the destruction of that ship but, if they try to give up some of the value they were given that ship gets to live and the npcs that cornered them join them further on in the tutorial.
I think it would help get people to consider the idea that negotiation might be a good thing instead of something to be avoided at all cost because reasons.
You keep talking about the economic incentives of living in null.
You do not, however, talk about the economic incentives of trying to stake a claim to your own sov. I don't see any incentive to do that.
Anything I would gain from that, I could gain just as easily and with less effort by joining an established group that has thousands of players set blue to myself.
And this is what the OP was really talking about. "Do you have a chance?"
The answer is no - but not because it's impossible to rally forth with thousands of players - but because it's pointless.
Again - all those people who could have started a new group could just join an existing group and get all the same crap with much less effort.
The only thing that would prompt the creation of a new group would be fun - not economics. |

La Nariz
GoonWaffe Goonswarm Federation
1653
|
Posted - 2014.02.14 17:17:00 -
[340] - Quote
Pinky Hops wrote:La Nariz wrote:Part of the biggest problem seems to be people not willing to do what it takes. We've already seen two examples of people not willing to play politics or participate in diplomacy in the zone specifically designed for it. This could be minimized too if you give people a reason to want nullsec space, like economic incentives, that you could get by nerfing highsec.
Sure the leader takes a hit to their own pride and submits to someone more powerful or agrees to take a deal that doesn't leave them with the better part of the bargain but, it gets them into nullsec and to a starting point. Everyone has to start out somewhere and you won't get to be a power player right from the start.
I see this mindset in highsec a lot though where after awoxing someone they outright refuse to negotiate with me which gets more of them killed. Instead of reasoning with me or bargaining when I say 250,000,000.00 isk and I'll drop corp or give me a medal they decide to spew profanity at me. For more examples look at any interaction between highsec miners and CODE., there are very reasonable and economically sound bargains being made yet probably <~1% of the miners will actually take the good deal and instead will resist which further hurts their own position.
I'm not really sure what causes this but, perhaps the NPE needs to be adjusted, maybe during the NPE the newbie needs to be give something of value, be allowed to have something of value to fly and have a scripted engagement where they get cornered by a more powerful force which requires them to negotiate giving up some of that value to have their valuable ship survive. If they act stubborn they get the chance to fight it out which it would result in the destruction of that ship but, if they try to give up some of the value they were given that ship gets to live and the npcs that cornered them join them further on in the tutorial.
I think it would help get people to consider the idea that negotiation might be a good thing instead of something to be avoided at all cost because reasons. You keep talking about the economic incentives of living in null. You do not, however, talk about the economic incentives of trying to stake a claim to your own sov. I don't see any incentive to do that. Anything I would gain from that, I could gain just as easily and with less effort by joining an established group that has thousands of players set blue to myself. And this is what the OP was really talking about. "Do you have a chance?" The answer is no - but not because it's impossible to rally forth with thousands of players - but because it's pointless. Again - all those people who could have started a new group could just join an existing group and get all the same crap with much less effort. The only thing that would prompt the creation of a new group would be fun - not economics.
I won't discuss anything with you until you can prove you can discuss things honestly and that your opinion can be changed by fact/data.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|

Benny Ohu
Chaotic Tranquility Casoff
2476
|
Posted - 2014.02.14 17:18:00 -
[341] - Quote
Pinky Hops wrote:They'd also just join the same tired coalitions already there  . making space worth living in and fighting over including ratting and industry is part of the solution of incentivising nullsec alliances to live in and fight over the space
but some people repeatedly deny the problem, misrepresent the argument and make attacks at the intentions of the people talking about the problems facing npc/sov null vOv |

Sentamon
Imperial Academy Amarr Empire
1462
|
Posted - 2014.02.14 17:19:00 -
[342] - Quote
La Nariz wrote: because of the nullsec depopulation being caused by highsec..
highsec depopulated your braincells, keep crying ~ Professional Forum Alt -á~ |

Pinky Hops
Spartan's DNA
491
|
Posted - 2014.02.14 17:24:00 -
[343] - Quote
Sentamon wrote:La Nariz wrote: because of the nullsec depopulation being caused by highsec..
highsec depopulated your braincells, keep crying
He never will. He does it in every single thread.
The tears just keep flowing. |

Kaarous Aldurald
ROC Academy The ROC
2499
|
Posted - 2014.02.14 17:25:00 -
[344] - Quote
La Nariz wrote:Part of the biggest problem seems to be people not willing to do what it takes. We've already seen two examples of people not willing to play politics or participate in diplomacy in the zone specifically designed for it. This could be minimized too if you give people a reason to want nullsec space, like economic incentives, that you could get by nerfing highsec.
Sure the leader takes a hit to their own pride and submits to someone more powerful or agrees to take a deal that doesn't leave them with the better part of the bargain but, it gets them into nullsec and to a starting point. Everyone has to start out somewhere and you won't get to be a power player right from the start.
I see this mindset in highsec a lot though where after awoxing someone they outright refuse to negotiate with me which gets more of them killed. Instead of reasoning with me or bargaining when I say 250,000,000.00 isk and I'll drop corp or give me a medal they decide to spew profanity at me. For more examples look at any interaction between highsec miners and CODE., there are very reasonable and economically sound bargains being made yet probably <~1% of the miners will actually take the good deal and instead will resist which further hurts their own position.
You know? The last couple awoxes I have pulled off, it was the same thing. No acknowledging the superior position of the other player, just vitriol and trying to bullshit me that a 5,000 man merc alliance will hound me until the end of my days.
But if they would just show some freaking humility, some small willingness to eat a little crow, it wouldn't have to end in tears. But it's very rarely the case that they actually bother to talk to me besides questioning my parentage.
As for why, here is something my dad told me once. "I shouldn't have to" is one of the most dangerous things humans tell themselves. It leads to being intellectually dishonest with yourself, and that's a dark road to be walking down. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1123
|
Posted - 2014.02.14 17:27:00 -
[345] - Quote
Kaarous Aldurald wrote:You know? The last couple awoxes I have pulled off, it was the same thing. No acknowledging the superior position of the other player, just vitriol and trying to bullshit me that a 5,000 man merc alliance will hound me until the end of my days.
But if they would just show some freaking humility, some small willingness to eat a little crow, it wouldn't have to end in tears. But it's very rarely the case that they actually bother to talk to me besides questioning my parentage.
As for why, here is something my dad told me once. "I shouldn't have to" is one of the most dangerous things humans tell themselves. It leads to being intellectually dishonest with yourself, and that's a dark road to be walking down.
Psychopath! 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

admiral root
Red Galaxy Disband.
815
|
Posted - 2014.02.14 17:28:00 -
[346] - Quote
Kaarous Aldurald wrote:You know? The last couple awoxes I have pulled off, it was the same thing. No acknowledging the superior position of the other player, just vitriol and trying to bullshit me that a 5,000 man merc alliance will hound me until the end of my days.
Maybe they have powerful friends in nullsec, or worse, The Prototype. No, your rights end in optimal+2*falloff |

Jenn aSide
STK Scientific Initiative Mercenaries
4741
|
Posted - 2014.02.14 17:29:00 -
[347] - Quote
Pinky Hops wrote:
Jenn's argument is basically that if the relative economic incentives were higher (for instance by nerfing highsec), a large number of players who never previously played in null, would start playing in null.
There goes that tendency to oversimplify I mentioned. Lots of high sec posters seem to have that tendency because they jump to the conclusion that any balance discussion is some kind of conspiracy to force them out of high sec.
I have forever said I'm against anyone being forced to do anything in a video game. But high sec pve being too good as it is blunts some of the natural forces that would entice the people already so inclined to risk things outside of high sec (not just to null sec either).
It (high sec being too lucrative to anyone with a spaceship and guns) is not the only factor that keeps high sec stuffed with characters and the other 3 security bands (low, null, WHs) so low population wise, but it is a factor.
---
And the issue of relative rewards is another issue all together. The reason why buffing null (even with LP as Kimmi Chan suggests) doesn't work is because above a certain point, it' doesn't matter,
As i said, I replied to Infinity Ziona once that you could make more than enough in high sec to plex 10 accounts and have isk left over. Since you can do that, it wouldn't matter if you could make 200 mil an hour in null anoms or 600 mil an hour in fw lvl 4s (which you can under the right circumstances). While the more adventurous and easily bored of us will go where the 'best' isk is, most people go where "enough" isk is.
(Same as real life, lots of people will tell you "i'd rather be comfortable than rich")
It's here that the pve imbalance matches the industry imbalance. Sure, we could spend trillions of isk on null sec infrastructure that will just get taken away so we could build in null sec. Or we could just buy it in jita and ship it down or build it yourself in FREE high sec slots that can never be taken away as long and the server is up.
Sure we could make 20 bil a month ninja'ing Goon plexes while goons are gone, or we can make 10 bil a month (more than we need) doing Sister's of EVE missions in the safety of high sec in a tech2 fit marauder no one wants to gank.
As long as things are so easy and relatively safe in high sec while at the same time being "just profitable enough" the imbalances that contribute to the current state of null (and low) will persist.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
3529
|
Posted - 2014.02.14 17:29:00 -
[348] - Quote
La Nariz wrote:Gizznitt Malikite wrote: To be fair, sov mechanics are stacked against any smaller independent entity.
I would love, when they do balance sov, to have a use it or easily lose it system. For example, if you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack.
The tricky part is defining system "use". We have 2 indexes that show ratting and mining activity, and could easily form a basis for this new mechanic. However, these are very limited, as you can use a system for much, much more than that ratting and mining: Industry, Logistics, PvP, PI, S&I, and more.
Yeah no timers is a bad thing because it means we can steamroll half the galaxy over night especially because of the nullsec depopulation being caused by highsec. If anything your idea would further encourage renting because it would mean we have to stuff renters in every system. The best idea I've seen is nerfing highsec and changing sov to be based on multiple objectives so you have to split forces. However I haven't seen a good idea that does the second part of that well.
Did you miss the qualifier: If you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack.
I fully support timers on systems you are using. I fully support the CFC owning all of nullsec if they can take it. I don't support easily holding onto it unless they use it.
Also, Marlona sky had a very interesting idea to curb power projection in EvE, something that is truly needed. Read it, as it is a good article. |

Rhes
GoonWaffe Goonswarm Federation
689
|
Posted - 2014.02.14 17:32:00 -
[349] - Quote
Actually that's a horrible idea. Marlona is just mad that they lost the war.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Kimmi Chan
Tastes Like Purple
1123
|
Posted - 2014.02.14 17:36:00 -
[350] - Quote
La Nariz wrote:I won't discuss anything with you until you can prove you can discuss things honestly and that your opinion can be changed by fact/data.
At the outset of the Nerf HighSec thread, I was defending the status quo. Once the data was supplied to me and I endeavored to gather my own data, my view on the matter changed.
I've seen no data to support a claim that NullSec residents want HighSec residents to come to Null. I've seen no data to suggest that a lack of fun is the barrier to people moving to HighSec.
Honestly, this kind of data would require a survey of some kind as I don't think it can be measured quantitatively.
What I have seen in thread after thread after thread is the NullSec residents claiming an imbalance. supporting this claim with data, and asking for it to be balanced again. What has yet to be fully discussed is the means for striking that balance because the threads on these topics go all trolly and end up locked because of people spewing crap supported by nothing.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
|

Pinky Hops
Spartan's DNA
492
|
Posted - 2014.02.14 17:36:00 -
[351] - Quote
Jenn aSide wrote:Lots of high sec posters
Stopped reading here.
It seems that anybody who disagrees with you automagically lives in high sec. Well, I live in nullsec, so there goes that. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3530
|
Posted - 2014.02.14 17:38:00 -
[352] - Quote
Rhes wrote:Actually that's a horrible idea. Marlona is just mad that they lost the war.
There are currently no drawbacks to teleportation in EvE, and this is something that should exist. To be honest, I really don't care about the movement of capitals via teleportation, but I very much think bridging needs to have some limits similar to Marlona's suggestion.
|

Pinky Hops
Spartan's DNA
492
|
Posted - 2014.02.14 17:40:00 -
[353] - Quote
Gizznitt Malikite wrote:Rhes wrote:Actually that's a horrible idea. Marlona is just mad that they lost the war. There are currently no drawbacks to teleportation in EvE, and this is something that should exist. To be honest, I really don't care about the movement of capitals via teleportation, but I very much think bridging needs to have some limits similar to Marlona's suggestion.
Goons would be forced to actually strategically position and defend borders, so it's a bad idea.
It would give new alliances a fighting chance.
It would be AWFUL for goons - they will never support it.
The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed. |

Jenn aSide
STK Scientific Initiative Mercenaries
4746
|
Posted - 2014.02.14 17:41:00 -
[354] - Quote
Kaarous Aldurald wrote:
You know? The last couple awoxes I have pulled off, it was the same thing. No acknowledging the superior position of the other player, just vitriol and trying to bullshit me that a 5,000 man merc alliance will hound me until the end of my days.
My middle school football coach once said that people talk smack after you beat them because lashing it is all the powerless can do.
He recounted how in high school his coach forbid the team from talking trash (anytime, but especially when the team was winning) and that the only thing they were allowed to do was point at the scoreboard lol. My coach smiled as he recalled how many fist fights (and game wins) that policy resulted in, because what was even worse to the losing team than losing was the fact that they couldn't get a rise out of my coaches team lol.
|

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
853
|
Posted - 2014.02.14 17:42:00 -
[355] - Quote
Vast swathes have fallen to the might Brothers of Tangra. What menace will this space empire pose to the galaxy, what content will come from this behemoth, what stories will the BBC report in the future.
I inquired of their leader, but all he had to say was 01110010001111010100100111011001001000100.... |

Jenn aSide
STK Scientific Initiative Mercenaries
4746
|
Posted - 2014.02.14 17:43:00 -
[356] - Quote
Pinky Hops wrote:Jenn aSide wrote:Lots of high sec posters Stopped reading here. It seems that anybody who disagrees with you automagically lives in high sec. Well, I live in nullsec, so there goes that.
Where you live is irrelevant. You can take the rat out of the hood but they's still a hoodrat.
|

admiral root
Red Galaxy Disband.
816
|
Posted - 2014.02.14 17:43:00 -
[357] - Quote
Pinky Hops wrote:It would be AWFUL for goons - they will never support it.
The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed.
You mean like Goons were so opposed to tech being fixed? Oh, wait, they were the loudest proponents of fixing it. No, your rights end in optimal+2*falloff |

Rhes
GoonWaffe Goonswarm Federation
693
|
Posted - 2014.02.14 17:43:00 -
[358] - Quote
Pinky Hops wrote:It would be AWFUL for goons - they will never support it.
The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed. You're talking about a coalition that is willing to grind sov in entire regions using stealth bombers. What makes you think we wouldn't be willing to take a few gates to get a fight?
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Pinky Hops
Spartan's DNA
492
|
Posted - 2014.02.14 17:44:00 -
[359] - Quote
Jenn aSide wrote:Pinky Hops wrote:Jenn aSide wrote:Lots of high sec posters Stopped reading here. It seems that anybody who disagrees with you automagically lives in high sec. Well, I live in nullsec, so there goes that. Where you live is irrelevant. You can take the rat out of the hood but they's still a hoodrat.
That proves my point. I live in nullsec - but because I disagree with you, I am a "highsec poster."
 |

La Nariz
GoonWaffe Goonswarm Federation
1655
|
Posted - 2014.02.14 17:44:00 -
[360] - Quote
Gizznitt Malikite wrote:Did you miss the qualifier: If you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack. I fully support timers on systems you are using. I fully support the CFC owning all of nullsec if they can take it. I don't support easily holding onto it unless they use it. Also, Marlona sky had a very interesting idea to curb power projection in EvE, something that is truly needed. Read it, as it is a good article.
I did not miss the qualifier I showed you that it was terrible because it means we pack even more renters into nullsec. That renter space will not be vulnerable to a small group because its now our income alliance and when you mess with that you get a 1000 man fleet headed to you.
Making it worth living in over highsec, by nerfing highsec, would facilitate its use and further make the timer idea bad. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|

Pinky Hops
Spartan's DNA
493
|
Posted - 2014.02.14 17:45:00 -
[361] - Quote
admiral root wrote:Pinky Hops wrote:It would be AWFUL for goons - they will never support it.
The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed. You mean like Goons were so opposed to tech being fixed? Oh, wait, they were the loudest proponents of fixing it.
A change like this would make the tech nerf look like childs play.
Also, the tech nerf didn't threaten their entire infrastructure. It only threatened some income. |

Rhes
GoonWaffe Goonswarm Federation
697
|
Posted - 2014.02.14 17:47:00 -
[362] - Quote
Pinky Hops wrote:admiral root wrote:Pinky Hops wrote:It would be AWFUL for goons - they will never support it.
The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed. You mean like Goons were so opposed to tech being fixed? Oh, wait, they were the loudest proponents of fixing it. A change like this would make the tech nerf look like childs play. Also, the tech nerf didn't threaten their entire infrastructure. It only threatened some income. You have no idea just how much our tech empire was worth (it was a staggering amount of isk). If you don't know what you are talking about you should probably just stop. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
258
|
Posted - 2014.02.14 17:47:00 -
[363] - Quote
If it wasn't so quick and easy to travel across 6 or more regions to blob the only non-blues left in nullsec, then maybe, just maybe you might not end up setting everyone within 40-50 jumps blue.
Don't Panic.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4750
|
Posted - 2014.02.14 17:48:00 -
[364] - Quote
Pinky Hops wrote:
Goons would be forced to actually strategically position and defend borders, so it's a bad idea.
What stands out is the lack of understanding human nature you have. It wouldn't force goons to defend borders, it would encourage goons to fund "border protection alts" for their members to log in whenever something happens because a computer can run more than 1 client at a time lol.
It would further encourage goons to make defense fleet participation a part of rental agreements and it would encourage EVEN MORE BLUES because friends don't invade borders anyways.
Marlona has never demonstrated an understanding of Malcanis' law. To be fair, neither has CCP. Marlona's ideas would enrich goons.
Again you are letting prejudice could judgement and damp reason. |

admiral root
Red Galaxy Disband.
817
|
Posted - 2014.02.14 17:49:00 -
[365] - Quote
Pinky Hops wrote:admiral root wrote:Pinky Hops wrote:It would be AWFUL for goons - they will never support it.
The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed. You mean like Goons were so opposed to tech being fixed? Oh, wait, they were the loudest proponents of fixing it. A change like this would make the tech nerf look like childs play. Also, the tech nerf didn't threaten their entire infrastructure. It only threatened some income.
I'd hardly describe pre-fixed tech income as "some", I'd lean toward "huge" or "massive". Regardless of the size of the change, nullsec groups are frequently seen lobbying CCP to fix things that are bad for the game, even though the changes often hurt those same groups. No, your rights end in optimal+2*falloff |

Jenn aSide
STK Scientific Initiative Mercenaries
4750
|
Posted - 2014.02.14 17:49:00 -
[366] - Quote
Pinky Hops wrote:Jenn aSide wrote:Pinky Hops wrote:Jenn aSide wrote:Lots of high sec posters Stopped reading here. It seems that anybody who disagrees with you automagically lives in high sec. Well, I live in nullsec, so there goes that. Where you live is irrelevant. You can take the rat out of the hood but they's still a hoodrat. That proves my point. I live in nullsec - but because I disagree with you post in defense of the high sec slanted imbalance without even understanding it, I am a "highsec poster." 
Fixed. |

Pinky Hops
Spartan's DNA
493
|
Posted - 2014.02.14 17:54:00 -
[367] - Quote
Jenn aSide wrote:Pinky Hops wrote:Jenn aSide wrote:Pinky Hops wrote:Jenn aSide wrote:Lots of high sec posters Stopped reading here. It seems that anybody who disagrees with you automagically lives in high sec. Well, I live in nullsec, so there goes that. Where you live is irrelevant. You can take the rat out of the hood but they's still a hoodrat. That proves my point. I live in nullsec - but because I disagree with you post in defense of the high sec slanted imbalance with understanding it, I am a "highsec poster."  Fixed.
Pointing out that nerfing highsec won't magically fix nullsec does not mean I'm "posting with a high sec slant" or whatever the hell.
It's called being logical. A lot of the people I play with - you couldn't pay to participate in a tidi fight. Well, maybe you could. But you would have to pay them a lot.
Grinding structures? Same thing. I and many others associate holding sov with grinding and boredom.
Nullsec overall can be quite fun - but the aspects of sov and ownership are horrid.
Nerfing highsec income will not make it any more fun. |

admiral root
Red Galaxy Disband.
818
|
Posted - 2014.02.14 17:56:00 -
[368] - Quote
Pinky Hops wrote:Nullsec overall can be quite fun - but the aspects of sov and ownership are horrid. Nerfing highsec income will not make it any more fun.
It'll be a step in the right direction, though. No, your rights end in optimal+2*falloff |

Jenn aSide
STK Scientific Initiative Mercenaries
4751
|
Posted - 2014.02.14 18:02:00 -
[369] - Quote
Pinky Hops wrote:
Pointing out that nerfing highsec won't magically fix nullsec does not mean I'm "posting with a high sec slant" or whatever the hell.
It's called being logical. A lot of the people I play with - you couldn't pay to participate in a tidi fight. Well, maybe you could. But you would have to pay them a lot.
Grinding structures? Same thing. I and many others associate holding sov with grinding and boredom.
Nullsec overall can be quite fun - but the aspects of sov and ownership are horrid.
Nerfing highsec income will not make it any more fun.
Look at the ridicules conclusions you jump to (and then call logic). Who said anything about grinding structures, tidi or anything else?
And no one said nerfing high sec would make null sec fun. We said that nerfing certain aspects of the things in high sec that are to good helps restore a balance that would then let those "so inclined" not be chained to high sec with industry and pve alts. If it also encourages others to venture out of high that's great but not necessary.
Not trying to be too rel life here but there is a real life correlation with how high sec works in relation to the rest of EVE: Why go look for a job that pays a slight bit better but requires you to actually get up in the morning when you can sit on your tuff and someone will send you a check for enough money for you to get by while you lounge in your underwear? Sure, you can say "well jobs need to pay better" but as long as free checks are coming how gives a damn? |

Pinky Hops
Spartan's DNA
494
|
Posted - 2014.02.14 18:20:00 -
[370] - Quote
Jenn aSide wrote:Look at the ridicules conclusions you jump to (and then call logic). Who said anything about grinding structures, tidi or anything else?
The thread is about gaining and keeping sov.
Grinding structures and tidi fights are a natural part of that.
Jenn aSide wrote:And no one said nerfing high sec would make null sec fun. We said that nerfing certain aspects of the things in high sec that are to good helps restore a balance that would then let those "so inclined" not be chained to high sec with industry and pve alts. If it also encourages others to venture out of high that's great but not necessary.
Nobody is chaining you to highsec. Fozzie doesn't hunt you down in the middle of the night and slap your behind if you leave highsec.
I'm sure you could move your alts to nullsec without bankrupting yourself.
Jenn aSide wrote:Not trying to be too rel life here but there is a real life correlation with how high sec works in relation to the rest of EVE: Why go look for a job that pays a slight bit better but requires you to actually get up in the morning when you can sit on your tuff and someone will send you a check for enough money for you to get by while you lounge in your underwear? Sure, you can say "well jobs need to pay better" but as long as free checks are coming who gives a damn?
I don't really see any correlation to highsec here. There's no free checks in this game. The closest comparison I can think of is scamming people.
I suppose there is a loose correlation since scammers live in highsec. |
|

Gizznitt Malikite
Agony Unleashed Agony Empire
3530
|
Posted - 2014.02.14 18:32:00 -
[371] - Quote
La Nariz wrote:Gizznitt Malikite wrote:Did you miss the qualifier: If you don't use a system you get no RF timers on your IHUB's & Stations, thereby enabling the system to fall from a single attack. I fully support timers on systems you are using. I fully support the CFC owning all of nullsec if they can take it. I don't support easily holding onto it unless they use it. Also, Marlona sky had a very interesting idea to curb power projection in EvE, something that is truly needed. Read it, as it is a good article. I did not miss the qualifier I showed you that it was terrible because it means we pack even more renters into nullsec. That renter space will not be vulnerable to a small group because its now our income alliance and when you mess with that you get a 1000 man fleet headed to you. Making it worth living in over highsec, by nerfing highsec, would facilitate its use and further make the timer idea bad. E: The power projection thing is an issue but, inconveniencing people or making the solution to the change be "more alts," isn't a good change.
Did you really just say the idea is terrible because it will encourage you to utilize your systems (albeit with renters)? lol, how can you possibly think that is a bad thing? More people in nullsec space is a GREAT thing!!!
|

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.14 18:45:00 -
[372] - Quote
Kaarous Aldurald wrote:admiral root wrote:Pinky Hops wrote:This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov. I think you, Dinny, Hawkeye and March Rabbit should get together and form an army to take over huge swathes of nullsec. Gevlon Goofball would probably finance you if you promised to go after the CFC. Thing is, they just don't have the "fortitude". What exactly if any, would you know about fortitude??
This is a game not real life, even though you and your forum troll buddies cant seem to discern the difference between the two. You guys argue and say its not true but looking at this and every other post you trolls manage to get locked, you will argue over anything you can to derail the thread and when that doesnt work you fall back on personal attacks.
I am certain the moderators see this not even daily but hourly. I know if I can see it others can as well. Its not about projection but simple observation. So please as you were.....carry on. |

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.14 18:59:00 -
[373] - Quote
Jenn aSide wrote:Pinky Hops wrote:
Goons would be forced to actually strategically position and defend borders, so it's a bad idea.
What stands out is the lack of understanding human nature you have. It wouldn't force goons to defend borders, it would encourage goons to fund "border protection alts" for their members to log in whenever something happens because a computer can run more than 1 client at a time lol. It would further encourage goons to make defense fleet participation a part of rental agreements and it would encourage EVEN MORE BLUES because friends don't invade borders anyways. Marlona has never demonstrated an understanding of Malcanis' law. To be fair, neither has CCP. Marlona's ideas would enrich goons. Again you are letting prejudice could judgement and damp reason.
Pinky I fear you are wasting time. They are not interested in making the game better or even seeing EVE from any view point other than their own. Their ego simply could not allow them to be wrong or acknowledge that they are only interested in winning an argument.
They are not interested in talking or debating or acting like the adults they pretend to be. They fear anyone that see things from a different perspective other than their own and their massive egoGÇÖs require them to lash out.
They will continue to do you as they have previously and troll and attack until the thread is locked and then they will move on to the nextGǪagain and again.
I donGÇÖt like to see people like this get away with it either but why drag yourself to their level.
Arguing with the special forum trolls will only make them more special.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4756
|
Posted - 2014.02.14 19:11:00 -
[374] - Quote
E-2C Hawkeye wrote:Jenn aSide wrote:Pinky Hops wrote:
Goons would be forced to actually strategically position and defend borders, so it's a bad idea.
What stands out is the lack of understanding human nature you have. It wouldn't force goons to defend borders, it would encourage goons to fund "border protection alts" for their members to log in whenever something happens because a computer can run more than 1 client at a time lol. It would further encourage goons to make defense fleet participation a part of rental agreements and it would encourage EVEN MORE BLUES because friends don't invade borders anyways. Marlona has never demonstrated an understanding of Malcanis' law. To be fair, neither has CCP. Marlona's ideas would enrich goons. Again you are letting prejudice could judgement and damp reason. Pinky I fear you are wasting time. They are not interested in making the game better or even seeing EVE from any view point other than their own. Their ego simply could not allow them to be wrong or acknowledge that they are only interested in winning an argument. They are not interested in talking or debating or acting like the adults they pretend to be. They fear anyone that see things from a different perspective other than their own and their massive egoGÇÖs require them to lash out. They will continue to do you as they have previously and troll and attack until the thread is locked and then they will move on to the nextGǪagain and again. I donGÇÖt like to see people like this get away with it either but why drag yourself to their level. Arguing with the special forum trolls will only make them more special.
This is all you ever do you know. What I don't get is how a man with no horse constantly tries to be all "high horse" about things lol.
What you people believe will make things worse, the would exacerbate the "null is mostly just good for renting" status quo. It doesn't make any sense since both of you claim to live in null and a high sec rebalance wouldn't negatively affect you anyways.
Are you scared that the former high sec alts freed from high sec would take your anoms or something?
|

Pinky Hops
Spartan's DNA
494
|
Posted - 2014.02.14 19:14:00 -
[375] - Quote
Jenn aSide wrote:It doesn't make any sense since both of you claim to live in null and a high sec rebalance wouldn't negatively affect you anyways.
Actually, it's just because I thought about it and realized it would affect me.
Highsec is where most stuff gets produced. If you carelessly start nerfing highsec, you raise the prices of ships and modules.
And that absolutely does have a negative impact on my gameplay - as well as yours most likely. |

Kaarous Aldurald
ROC Academy The ROC
2501
|
Posted - 2014.02.14 19:21:00 -
[376] - Quote
E-2C Hawkeye wrote:Kaarous Aldurald wrote:admiral root wrote:Pinky Hops wrote:This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov. I think you, Dinny, Hawkeye and March Rabbit should get together and form an army to take over huge swathes of nullsec. Gevlon Goofball would probably finance you if you promised to go after the CFC. Thing is, they just don't have the "fortitude". What exactly if any, would you know about fortitude??
And you would? Not posting on my main, and loving it.-á Because free speech.-á |

Jenn aSide
STK Scientific Initiative Mercenaries
4758
|
Posted - 2014.02.14 19:21:00 -
[377] - Quote
Pinky Hops wrote:Jenn aSide wrote:It doesn't make any sense since both of you claim to live in null and a high sec rebalance wouldn't negatively affect you anyways. Actually, it's just because I thought about it and realized it would affect me. Highsec is where most stuff gets produced. If you carelessly start nerfing highsec, you raise the prices of ships and modules. And that absolutely does have a negative impact on my gameplay - as well as yours most likely.
Unless you consider that people living in their own space provides targets for people to shoot, which drives demand for ships which spurs competition that keeps prices down.. Hell, locally produced goods should be cheaper anyways because people wouldn't need to be paying 7 bil for jump freight and refueling them all the time (and replacing them after ganks).
What you are basically saying is that you benefit from the current imbalance and fixing the imbalance would hurt you personally. That to me sounds like, well, every real world countries foreign policy to me. Who cares if they are mass murdering child killing woman suppressing tyrants, at least we get cheap oil.
|

Felicity Love
Whore and Peace Forsaken Asylum
1522
|
Posted - 2014.02.14 19:28:00 -
[378] - Quote
Diamond Zerg wrote:The little guy has a chance if he submits to the bigger guy.
... the word "submit" being a polite way of saying "bends over". Let's not sugarcoat this part of EVE, least of all where it pertains to Null.
... and I was just saying the other day, "Damn, I miss Soundwave"....
|

Pinky Hops
Spartan's DNA
494
|
Posted - 2014.02.14 19:32:00 -
[379] - Quote
Jenn aSide wrote:Unless you consider that people living in their own space provides targets for people to shoot, which drives demand for ships which spurs competition that keeps prices down.. Hell, locally produced goods should be cheaper anyways because people wouldn't need to be paying 7 bil for a jump freighter and refueling them all the time (and replacing them after ganks).
Jump frieghters are exceptionally cheap for what they do and if you lose them to ganks often you are doing something hilariously wrong.
If Eve-Kill is to be trusted, maybe 2 jump freighters get ganked per day during weekdays, and twice that on weekends....In the entire game.
The vast majority get ganked in highsec and lowsec, with more of them dying in highsec. A small minority gets ganked in nullsec.
Locally produced goods don't happen because there's nobody to sell them to in nullsec. Not enough volume. This has been discussed extensively.
Jenn aSide wrote:Who cares if they are mass murdering child killing 'women can't go to school' rights suppressing tyrants, at least we get cheap oil.
What? You've lost me with this recent batch of insanity. |

Jenn aSide
STK Scientific Initiative Mercenaries
4759
|
Posted - 2014.02.14 19:36:00 -
[380] - Quote
Back to the OP though. It depends on what the little guy wants.
If it's to go to null sec, even sov null, you can do that easily. Before mobile depots I used to use a carrier as a 'ninja base'. Even when not doing that, i've do anomalies in low sec and npc null and when I'd get escalations, I'l jump into a BLOPs to do them. It required alts but I did all that solo and never lost my carrier. A small group could do even more than that.
If the goal is to hold space, that's unrealistic. I don't know of any kind of game that lets a small group enjoy big group rewards. It would be like trying to win the Super Bowl with a high school football team.
SOV null is organized group space, and always have been. The "small guys" mad that they can't go there and take sov from bigger groups ( even though Eve provides high sec, low sec, npc null all of which have free access space stations, and wormhole space) are just longing for the one thing they can't have. |
|

Jenn aSide
STK Scientific Initiative Mercenaries
4759
|
Posted - 2014.02.14 19:39:00 -
[381] - Quote
Pinky Hops wrote:
What? You've lost me with this recent batch of insanity.
Since everything must be spoon fed to you. It means you're stands in improperly selfish, rather than acknowledge high sec's imbalances and their affect on the wider game, you support the status quo that just so happens to benefit you with cheap ships. Not unlike how real world governments look the other way as long as the oil/blood diamonds/resources keep flowing.
|

Pinky Hops
Spartan's DNA
494
|
Posted - 2014.02.14 19:40:00 -
[382] - Quote
Jenn aSide wrote:Pinky Hops wrote:
What? You've lost me with this recent batch of insanity.
Since everything must be spoon fed to you. It means you're stands in improperly selfish, rather than acknowledge high sec's imbalances and their affect on the wider game, you support the status quo that just so happens to benefit you with cheap ships. Not unlike how real world governments look the other way as long as the oil/blood diamonds/resources keep flowing.
Except I disagree with your premises, which means the whole rest of your post is nonsense. Sorry.
I don't see the rampant highsec imbalance you do - maybe because I'm not batshit insane.
I see far more imbalances in nullsec (power projection, sov system, horrific tidi) than I do in highsec. |

Jenn aSide
STK Scientific Initiative Mercenaries
4762
|
Posted - 2014.02.14 19:46:00 -
[383] - Quote
Pinky Hops wrote:Jenn aSide wrote:Pinky Hops wrote:
What? You've lost me with this recent batch of insanity.
Since everything must be spoon fed to you. It means you're stands in improperly selfish, rather than acknowledge high sec's imbalances and their affect on the wider game, you support the status quo that just so happens to benefit you with cheap ships. Not unlike how real world governments look the other way as long as the oil/blood diamonds/resources keep flowing. Except I disagree with your premises, which means the whole rest of your post is nonsense. Sorry. I don't see the rampant highsec imbalance you do - maybe because I'm not batshit insane.
It's because you live in a world of denial. you could test it for yourself. You never have because you aren't interested in the truth and you know it.
Quote: I see far more imbalances in nullsec (power projection, sov system, horrific tidi) than I do in highsec.
The imbalances in null sec tend to be necessary evils (I remember the game before tidi, not good) The imbalances in high sec that negatively affect sov null and other places are the result of some imperfect design choices CCP developers have made.
|

BrundleMeth
Caldari Provisions Caldari State
42
|
Posted - 2014.02.14 21:24:00 -
[384] - Quote
Jenn aSide wrote:TL:DR, people are stupid and have short memories. You're right I was ......sorry I forget what we were talking about...
|

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.14 21:37:00 -
[385] - Quote
Jenn aSide wrote:E-2C Hawkeye wrote:Jenn aSide wrote:Pinky Hops wrote:
Goons would be forced to actually strategically position and defend borders, so it's a bad idea.
What stands out is the lack of understanding human nature you have. It wouldn't force goons to defend borders, it would encourage goons to fund "border protection alts" for their members to log in whenever something happens because a computer can run more than 1 client at a time lol. It would further encourage goons to make defense fleet participation a part of rental agreements and it would encourage EVEN MORE BLUES because friends don't invade borders anyways. Marlona has never demonstrated an understanding of Malcanis' law. To be fair, neither has CCP. Marlona's ideas would enrich goons. Again you are letting prejudice could judgement and damp reason. Pinky I fear you are wasting time. They are not interested in making the game better or even seeing EVE from any view point other than their own. Their ego simply could not allow them to be wrong or acknowledge that they are only interested in winning an argument. They are not interested in talking or debating or acting like the adults they pretend to be. They fear anyone that see things from a different perspective other than their own and their massive egoGÇÖs require them to lash out. They will continue to do you as they have previously and troll and attack until the thread is locked and then they will move on to the nextGǪagain and again. I donGÇÖt like to see people like this get away with it either but why drag yourself to their level. Arguing with the special forum trolls will only make them more special. This is all you ever do you know. What I don't get is how a man with no horse constantly tries to be all "high horse" about things lol. What you people believe will make things worse, the would exacerbate the "null is mostly just good for renting" status quo. It doesn't make any sense since both of you claim to live in null and a high sec rebalance wouldn't negatively affect you anyways. Are you scared that the former high sec alts freed from high sec would take your anoms or something? No I am not scared. CCP have the data and they used it to nerf bluesec. They didnt need our assuptions or drama. |

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.14 21:41:00 -
[386] - Quote
Kaarous Aldurald wrote:E-2C Hawkeye wrote:Kaarous Aldurald wrote:admiral root wrote:Pinky Hops wrote:This thread is about the chances of new entities springing up that actually have a fighting chance of holding sov. I think you, Dinny, Hawkeye and March Rabbit should get together and form an army to take over huge swathes of nullsec. Gevlon Goofball would probably finance you if you promised to go after the CFC. Thing is, they just don't have the "fortitude". What exactly if any, would you know about fortitude?? And you would? Yes indeed I would. I was out there serving my country most likely while your mom changed your diapers. |

Rhes
GoonWaffe Goonswarm Federation
704
|
Posted - 2014.02.14 21:42:00 -
[387] - Quote
E-2C Hawkeye wrote:Yes indeed I would. I was out there serving my country most likely while your mom changed your diapers. I know a lot of vets. None of them would ever use their service as a way to score points on an internet forum.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Kaarous Aldurald
ROC Academy The ROC
2504
|
Posted - 2014.02.14 21:45:00 -
[388] - Quote
Rhes wrote:E-2C Hawkeye wrote:Yes indeed I would. I was out there serving my country most likely while your mom changed your diapers. I know a lot of vets. None of them would ever use their service as a way to score points on an internet forum.
I was going to say "postman doesn't count", but Rhes hit harder.
What ever happened to Selfless Service, Hawkeye? Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
494
|
Posted - 2014.02.14 21:57:00 -
[389] - Quote
Keep going guys. If you get up to a full page of outright insults, maybe the thread will be locked. |

Rhes
GoonWaffe Goonswarm Federation
705
|
Posted - 2014.02.14 22:00:00 -
[390] - Quote
Pinky Hops wrote:Keep going guys. If you get up to a full page of outright insults, maybe the thread will be locked. If I lost an argument as badly as you did I'd want the thread locked too.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |
|

Pinky Hops
Spartan's DNA
494
|
Posted - 2014.02.14 22:01:00 -
[391] - Quote
Rhes wrote:Pinky Hops wrote:Keep going guys. If you get up to a full page of outright insults, maybe the thread will be locked. If I lost an argument as badly as you did I'd want the thread locked too.
I'm not the one who wants the thread locked. This can be seen by noticing that I'm not the one polluting the thread with pointless personal attacks instead of actual rebuttals. |

Arkady Romanov
GoonWaffe Goonswarm Federation
92
|
Posted - 2014.02.14 22:06:00 -
[392] - Quote
Pinky Hops wrote:Rhes wrote:Pinky Hops wrote:Keep going guys. If you get up to a full page of outright insults, maybe the thread will be locked. If I lost an argument as badly as you did I'd want the thread locked too. I'm not the one who wants the thread locked. This can be seen by noticing that I'm not the one polluting the thread with pointless personal attacks instead of actual rebuttals.
too bad none of those rebuttals have been backed up credible statements by CCP or evidence with methods outlined so they can be reproduced by anyone.
Again. |

Rhes
GoonWaffe Goonswarm Federation
705
|
Posted - 2014.02.14 22:07:00 -
[393] - Quote
Pinky Hops wrote:Rhes wrote:Pinky Hops wrote:Keep going guys. If you get up to a full page of outright insults, maybe the thread will be locked. If I lost an argument as badly as you did I'd want the thread locked too. I'm not the one who wants the thread locked. This can be seen by noticing that I'm not the one polluting the thread with pointless personal attacks instead of actual rebuttals. I guess you missed all the rebuttals to your points.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Pinky Hops
Spartan's DNA
494
|
Posted - 2014.02.14 22:09:00 -
[394] - Quote
Arkady Romanov wrote:Pinky Hops wrote:Rhes wrote:Pinky Hops wrote:Keep going guys. If you get up to a full page of outright insults, maybe the thread will be locked. If I lost an argument as badly as you did I'd want the thread locked too. I'm not the one who wants the thread locked. This can be seen by noticing that I'm not the one polluting the thread with pointless personal attacks instead of actual rebuttals. too bad none of those rebuttals have been backed up credible statements by CCP or evidence with methods outlined so they can be reproduced by anyone. Again.
The last time I asked for the specific dev blogs in question backing up his specific claims....
The guy just vomited a bunch of personal attacks into the thread.
No links. No data. No evidence. Just a bunch of "GRRR RAWAARAWARRAR u are DUM!!!" |

Pinky Hops
Spartan's DNA
494
|
Posted - 2014.02.14 22:13:00 -
[395] - Quote
Rhes wrote:Pinky Hops wrote:Rhes wrote:Pinky Hops wrote:Keep going guys. If you get up to a full page of outright insults, maybe the thread will be locked. If I lost an argument as badly as you did I'd want the thread locked too. I'm not the one who wants the thread locked. This can be seen by noticing that I'm not the one polluting the thread with pointless personal attacks instead of actual rebuttals. I guess you missed all the rebuttals to your points.
Yeah, here's an excellent one:
Quote:It's because you live in a world of denial. you could test it for yourself. You never have because you aren't interested in the truth and you know it.
rofl.
I couldn't even make this stuff up if I wanted to. No mention of what "it" is that I should be "testing."
Maybe I'm supposed to run 10 missions in a row and then compare that to 10 forsaken hubs and use that as the universal difference between two entire areas of EVE Online.
Or perhaps I don't know what "it" is because I'm just "not interested in the truth."
 |

Rhes
GoonWaffe Goonswarm Federation
705
|
Posted - 2014.02.14 22:19:00 -
[396] - Quote
Pinky Hops wrote:Maybe I'm supposed to run 10 missions in a row and then compare that to 10 forsaken hubs and use that as the universal difference between two entire areas of EVE Online. It would certainly be more productive than continuing to flail around in this thread.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Pinky Hops
Spartan's DNA
494
|
Posted - 2014.02.14 22:26:00 -
[397] - Quote
Rhes wrote:Pinky Hops wrote:Maybe I'm supposed to run 10 missions in a row and then compare that to 10 forsaken hubs and use that as the universal difference between two entire areas of EVE Online. It would certainly be more productive than continuing to flail around in this thread.
I disagree. One of these activities is absolutely hilarious from my own personal experience.
The other activity proves and accomplishes nothing. |

Anomaly One
Imperial Academy Amarr Empire
271
|
Posted - 2014.02.14 22:27:00 -
[398] - Quote
oh look this thread turned to highsec vs nullsec I bet no one saw this coming Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC |

Anomaly One
Imperial Academy Amarr Empire
271
|
Posted - 2014.02.14 22:30:00 -
[399] - Quote
so the state of null is for it to change every 7 years? worth! Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC |

Inxentas Ultramar
Ultramar Independent Contracting
1167
|
Posted - 2014.02.14 23:49:00 -
[400] - Quote
La Nariz wrote:Inxentas Ultramar wrote: Small guys stay small guys because they don't feel like sucking up to some Alliance's middle management, they don't have the resources to compete, or perhaps they don't have the time to dedicate to Eve's rediculous Sov mechanics and bureaucratic alliance nonsense. I sure don't. Nullsec simply isn't suitable for how we want to play, and lowsec is losing it's charm rapidly. Hisec (wardecs) and wormhole space (unrestricted PVP) are simply better, more enjoyable alternatives then living in the shadow of a colossus.
Right there we have the answer folks, people that refuse to engage in diplomacy and politics can't get anywhere in a multiplayer game. E: They literally don't feel like doing what it takes to succeed.
I never said I never got anywhere, and I sure as hell do not shun from diplomacy and politics. I post a little to much on my main to be able to claim that with a straight face. 
However, you are 100% correct I do not feel like doing what it takes to succeed according to nullsec's primary metrics, both player driven or hardcoded sov mechanics. I have other motivations to keep me engaged in Eve Online, motivations powerfull enough to keep enjoying it too. The OP's question was if the little guy had a chance of gaining a foothold in nullsec. I just think wspace and hisec are more suitable, with lowsec as another option that's starting to lose appeal in this context.
I don't think they do because of their very nature. His second question is whether or not that is healthy for the game. While I would absolutely love the idea of many many mini-states encroaching on each others borders like feudal europe, I have a feeling the people that benefit of nullsecs current state would think otherwise. If the majority of players and devs prefer it's current state then yes, that is healthy for the game, indifferent of anyones personal opinion. |
|

Onictus
Silver Snake Enterprise Fatal Ascension
825
|
Posted - 2014.02.15 00:00:00 -
[401] - Quote
Pinky Hops wrote:Gizznitt Malikite wrote:Rhes wrote:Actually that's a horrible idea. Marlona is just mad that they lost the war. There are currently no drawbacks to teleportation in EvE, and this is something that should exist. To be honest, I really don't care about the movement of capitals via teleportation, but I very much think bridging needs to have some limits similar to Marlona's suggestion. Goons would be forced to actually strategically position and defend borders, so it's a bad idea. It would give new alliances a fighting chance. It would be AWFUL for goons - they will never support it. The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed.
LOL
Yeah so what happens when the CFC goes offensive. We can dump the the N3's active numbers plus TEST, and pretty much every large FW and Pirate entity wherever we need to.
Who is going to slow that down? |

Gizznitt Malikite
Agony Unleashed Agony Empire
3533
|
Posted - 2014.02.15 00:07:00 -
[402] - Quote
Onictus wrote:Pinky Hops wrote:Gizznitt Malikite wrote:Rhes wrote:Actually that's a horrible idea. Marlona is just mad that they lost the war. There are currently no drawbacks to teleportation in EvE, and this is something that should exist. To be honest, I really don't care about the movement of capitals via teleportation, but I very much think bridging needs to have some limits similar to Marlona's suggestion. Goons would be forced to actually strategically position and defend borders, so it's a bad idea. It would give new alliances a fighting chance. It would be AWFUL for goons - they will never support it. The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed. LOL Yeah so what happens when the CFC goes offensive. We can dump the the N3's active numbers plus TEST, and pretty much every large FW and Pirate entity wherever we need to. Who is going to slow that down?
The main idea is that multi-front wars will matter. Travel between fronts would generally involve FiS as opposed to teleportation (i.e. jump mechanics), making it very hard to fight on several fronts, especially since your travel routes can be intercepted more easily.
|

Onictus
Silver Snake Enterprise Fatal Ascension
825
|
Posted - 2014.02.15 00:12:00 -
[403] - Quote
Gizznitt Malikite wrote:
The main idea is that multi-front wars will matter. Travel between fronts would generally involve FiS as opposed to teleportation (i.e. jump mechanics), making it very hard to fight on several fronts, especially since your travel routes can be intercepted more easily.
.....oh so who can support more fronts? Anything that "helps the little guy" helps the big guys more.
So some medium sized alliance manages to take a system what stops the CFC from diverting a couple fleets and steam rolling them back into NPC null/Low sec wherever they came from. With 30 some odd thousand members we can zerg down most allainces quickly and easily.
Removing the timers would just make it faster because the smaller guy wouldn't have the time to batphone.
Removing jump mechanics just makes it MORE ******* annoying to live in null. Ever been to Paragon Soul, or Cache, or The Spire they are 4+ REGIONS deep into null, + a region sometimes two of null sec. Removing the ability to get **** in and out would just mean that the game is more annoying that its worth. |

Rhes
GoonWaffe Goonswarm Federation
705
|
Posted - 2014.02.15 00:17:00 -
[404] - Quote
Gizznitt Malikite wrote:The main idea is that multi-front wars will matter. Travel between fronts would generally involve FiS as opposed to teleportation (i.e. jump mechanics), making it very hard to fight on several fronts, especially since your travel routes can be intercepted more easily.
This would just encourage even bigger coalitions.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Marlona Sky
D00M. Northern Coalition.
4874
|
Posted - 2014.02.15 00:17:00 -
[405] - Quote
Onictus wrote:So some medium sized alliance manages to take a system what stops the CFC from diverting a couple fleets and steam rolling them back into NPC null/Low sec wherever they came from. The same thing that allowed them to take the systems to begin with.  . |

Onictus
Silver Snake Enterprise Fatal Ascension
825
|
Posted - 2014.02.15 00:22:00 -
[406] - Quote
Marlona Sky wrote:Onictus wrote:So some medium sized alliance manages to take a system what stops the CFC from diverting a couple fleets and steam rolling them back into NPC null/Low sec wherever they came from. The same thing that allowed them to take the systems to begin with. 
I can't be the only one that sees the humor of a member of NC.....of ALL alliances.....calling to nerf jump drives.
Not like that is your schtick or anything. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3533
|
Posted - 2014.02.15 00:34:00 -
[407] - Quote
Rhes wrote:Gizznitt Malikite wrote:The main idea is that multi-front wars will matter. Travel between fronts would generally involve FiS as opposed to teleportation (i.e. jump mechanics), making it very hard to fight on several fronts, especially since your travel routes can be intercepted more easily.
This would just encourage even bigger coalitions.
Would it?
Coalitions mean you have to travel farther to get a fight. When jump logistics (bridging) is limited, so you must fly in space, that 50 systems to find an opponent matters much more than flying 30 systems. And if most of the coalition is fighting in the south, they won't have the ability to quickly move back and forth to curb-stomp a new threat. With strict limits on teleportation, where troops are in the universe matters, fronts matter, etc... It is more likely coalitions will collapse under their own weight, especially if they are fragmented across too many zones and members feel left out or unsupported.
|

Rhes
GoonWaffe Goonswarm Federation
705
|
Posted - 2014.02.15 00:39:00 -
[408] - Quote
Onictus wrote:Marlona Sky wrote:Onictus wrote:So some medium sized alliance manages to take a system what stops the CFC from diverting a couple fleets and steam rolling them back into NPC null/Low sec wherever they came from. The same thing that allowed them to take the systems to begin with.  I can't be the only one that sees the humor of a member of NC.....of ALL alliances.....calling to nerf jump drives. Not like that is your schtick or anything. Surely NCDot could fall back on their proven record of subcap supremecy. 
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Rhes
GoonWaffe Goonswarm Federation
705
|
Posted - 2014.02.15 00:41:00 -
[409] - Quote
Gizznitt Malikite wrote:Rhes wrote:Gizznitt Malikite wrote:The main idea is that multi-front wars will matter. Travel between fronts would generally involve FiS as opposed to teleportation (i.e. jump mechanics), making it very hard to fight on several fronts, especially since your travel routes can be intercepted more easily.
This would just encourage even bigger coalitions. Would it? Coalitions mean you have to travel farther to get a fight. When jump logistics (bridging) is limited, so you must fly in space, that 50 systems to find an opponent matters much more than flying 30 systems. And if most of the coalition is fighting in the south, they won't have the ability to quickly move back and forth to curb-stomp a new threat. With strict limits on teleportation, where troops are in the universe matters, fronts matter, etc... It is more likely coalitions will collapse under their own weight, especially if they are fragmented across too many zones and members feel left out or unsupported. Why would we bother moving back and forth if we could just plant enough people at each front?
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Pinky Hops
Spartan's DNA
496
|
Posted - 2014.02.15 00:46:00 -
[410] - Quote
Rhes wrote:Why would we bother moving back and forth if we could just plant enough people at each front?
And this is why you aren't in charge of alliance strategy. |
|

Rhes
GoonWaffe Goonswarm Federation
705
|
Posted - 2014.02.15 00:48:00 -
[411] - Quote
Pinky Hops wrote:Rhes wrote:Why would we bother moving back and forth if we could just plant enough people at each front? And this is why you aren't in charge of alliance strategy. Have you looked at how the CFC has waged the last few wars? We are already doing this because we haven't (until now) been able to rely on a supercap advantage.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Arkady Romanov
GoonWaffe Goonswarm Federation
93
|
Posted - 2014.02.15 01:00:00 -
[412] - Quote
Pinky Hops wrote:Rhes wrote:Why would we bother moving back and forth if we could just plant enough people at each front? And this is why you aren't in charge of alliance strategy.
List of SOV alliances crushed by Spartan's DNA:
*crickets*
And that is (one of many reasons) why you can safely be ignored. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3534
|
Posted - 2014.02.15 01:02:00 -
[413] - Quote
Onictus wrote: Anything that "helps the little guy" helps the big guys more.
This isn't always true. And I'm not suggesting any mechanic that would be overpowered by scaling your coalition size.
Onictus wrote: .....oh so who can support more fronts?
So some medium sized alliance manages to take a system what stops the CFC from diverting a couple fleets and steam rolling them back into NPC null/Low sec wherever they came from. With 30 some odd thousand members we can zerg down most allainces quickly and easily.
A large group can split up their forces to fight on multiple fronts, where a small group won't have the resources. However, under the current situation, the large group doesn't even NEED to fight on multiple fronts, as they can transition their ENTIRE force from one front to another pretty easily. That is a problem, because the standard way for dealing with a large coalition is divide and conquer, and it's pragmatically impossible to truly divide forces.
Onictus wrote: Removing the timers would just make it faster because the smaller guy wouldn't have the time to batphone.
Again, I said remove timers on UNUSED systems... If you use the system, big or small, you get RF timers. If you don't use a system, it can be easily taken. Generally speaking, the small guys thoroughly utilize everything they can. It is the big coalitions that own huge amounts of unused territory. This mechanic would SPECIFICALLY hurt large coalitions with little impact on the small folk.
Onictus wrote: Removing jump mechanics just makes it MORE ******* annoying to live in null. Ever been to Paragon Soul, or Cache, or The Spire they are 4+ REGIONS deep into null, + a region sometimes two of low sec. Removing the ability to get **** in and out would just mean that the game is more annoying that its worth.
[/quote]
I've destroyed ships in Every region of the game, and have visited about 95% of the k-space systems. I know what is involved in flying on a 100 system roam, because I ACTUALLY DO IT. Yes, it would make living in the distant areas more difficult. My group has based out of Venal several times in the past, and Marlona's restrictions would essentially make such a move very hard on my corp. It would also kill black frog! I thoroughly understand what this entails.
I think we should look for insight from long term veterans that enjoyed nullsec prior to jump drive ships, or at least prior to JFs.
|

Nicolai Serkanner
Brave Newbies Inc. Brave Collective
55
|
Posted - 2014.02.15 01:06:00 -
[414] - Quote
21 pages of smack talk about how not to have fun in this game. Sigh. |

Onictus
Silver Snake Enterprise Fatal Ascension
826
|
Posted - 2014.02.15 01:08:00 -
[415] - Quote
Gizznitt Malikite wrote:
I think we should look for insight from long term veterans that enjoyed nullsec prior to jump drive ships, or at least prior to JFs.
I think me and my four other accounts would say the hell with it. Logistics is already like 40% of my time, moving for deployment, keeping cyno chains where they need to be and getting things in to market/out of market.
Anymore and its just not worth it, I don't want to play logistics online, I ******* HATE move ops.
|

Vigilant
Vigilant's Vigilante's
12
|
Posted - 2014.02.15 01:17:00 -
[416] - Quote
SOV and Capitals made 0.0 what it is today. 4 Communist countries basically!  |

Infinity Ziona
Cloakers
1682
|
Posted - 2014.02.15 01:52:00 -
[417] - Quote
knobber Jobbler wrote:Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour. But that wouldn't be a sandbox, player controlled space would it then. CFC and N3/PL own most of nullsec because they conquered most of nullsec. Its also worth pointing out that the CFC/N3 coalitions are not defined by an in game mechanic - there is no coalition mechanic, they're both made up of alliances with agreements between them. That isn't CCP's fault - the poor sov mechanics are. The reason CFC is so big is because of the non-sandbox elements. Timers are not sandbox. They're themepark. The entire sov mechanic is themepark. There's only one way to do. You can't sneak a base, you can't do anything but reinforce an asset and then turn up at the allotted time for the battleground...
The only difference to WoW battlegrounds is in EVE the battlegrounds start after 24 hours when everyone is on for the zerg. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

PotatoOverdose
Handsome Millionaire Playboys
1111
|
Posted - 2014.02.15 02:16:00 -
[418] - Quote
Infinity Ziona wrote: The reason CFC is so big is because of the non-sandbox elements. Timers are not sandbox. They're themepark. The entire sov mechanic is themepark. There's only one way to do. You can't sneak a base, you can't do anything but reinforce an asset and then turn up at the allotted time for the battleground...
The only difference to WoW battlegrounds is in EVE the battlegrounds start after 24 hours when everyone is on for the zerg.
There is some merit to this point tbh.
It should be noted that removing the timer based system would definitely hurt the larger guys that hold most of sov (and hence have everything to loose) while not hurting the "little guy" since he doesn't have space to loose anyway. |

Arkady Romanov
GoonWaffe Goonswarm Federation
93
|
Posted - 2014.02.15 02:28:00 -
[419] - Quote
PotatoOverdose wrote:Infinity Ziona wrote: The reason CFC is so big is because of the non-sandbox elements. Timers are not sandbox. They're themepark. The entire sov mechanic is themepark. There's only one way to do. You can't sneak a base, you can't do anything but reinforce an asset and then turn up at the allotted time for the battleground...
The only difference to WoW battlegrounds is in EVE the battlegrounds start after 24 hours when everyone is on for the zerg.
There is some merit to this point tbh. It should be noted that removing the timer based system would definitely hurt the larger guys that hold most of sov (and hence have everything to loose) while not hurting the "little guy" since he doesn't have space to loose anyway.
Not really. Without timers, yes fights may be more dynamic in that they could occur without warning at any time. However, guess which group is more likely to have bodies available in all timezones to attack and defend systems? |

PotatoOverdose
Handsome Millionaire Playboys
1111
|
Posted - 2014.02.15 02:40:00 -
[420] - Quote
Arkady Romanov wrote: Not really. Without timers, yes fights may be more dynamic in that they could occur without warning at any time. However, guess which group is more likely to have bodies available in all timezones to attack and defend systems?
So, let's got through this:
1) Removing timers (may or may not be a good idea) would make defending space harder. 2) The big guy currently has lots of space to defend. 3) The little guy currently has no space to defend.
Hmmmmmm....let's think.....whom does this change hurt more? Sure the little guy might not be able to hold space (with or without timers) but he may be able to take space for a little bit, which is a better situation than what is currently on tranquility.
And infinity ziona does have a point, it is an arbitrary themepark mechanic. You do convert arbitrary systems into battlegrounds at the appointed hour. |
|

Arkady Romanov
GoonWaffe Goonswarm Federation
93
|
Posted - 2014.02.15 03:00:00 -
[421] - Quote
Oh I don't disagree that timers are arbitrary, but I tend to trust the judgment of others who've experienced both forms of SOV system who feel it is the lesser of two evils. |

Emma Muutaras
State War Academy Caldari State
6
|
Posted - 2014.02.15 03:23:00 -
[422] - Quote
a lot of you guys seam to be proving a simple point join a big coalition and kiss PVP goodbye with the exception silly 2000 man battles in tidi + lag or don't bother even trying.
NPC-Null is a idea good place to start at least
still some have you cfc dudes have kinda pointed out sov wise the little guy don't stand a chance.
Has they say its human nature to clump together and get bigger hence the current sandbox situation we currently have.
if a small 850 man alliance went to try and take say Executive outcomes space which i believe is bigger a bigger alliance they would quickly find there not just fighting the sov holders but all the CFC even though executive outcomes by its self is bigger.
i find the idea of renting space distasteful the the alliance renting the space needs to do so much work to make sure they earn enough to pay the end of month bill not to mention other projects such as caps/supercaps if they wanna grow. meanwhile the people there renting off just sits there watching the isk role in. while im not privy to the details of how much is made by each coalition per month but i would be surprised if it wasn't at least 100 bil a month.
|

Arkady Romanov
GoonWaffe Goonswarm Federation
93
|
Posted - 2014.02.15 03:37:00 -
[423] - Quote
It is way, way way more than 100bill a month for the larger rental alliances. |

Emma Muutaras
State War Academy Caldari State
6
|
Posted - 2014.02.15 03:49:00 -
[424] - Quote
Arkady Romanov wrote:It is way, way way more than 100bill a month for the larger rental alliances.
That's kinda my point the large coalitions just get stronger and stronger off the work and effect of those there renting to and in return for all the renters hard work there still probably struggling to balance the books well unless they got a ton of bots working 23/7.
|

Johnson 1044
Johnson Organic Produce
69
|
Posted - 2014.02.15 03:58:00 -
[425] - Quote
Move into a c3 wormhole. I just spent a year in one and I have 50 bil in my wallet now. And I did it alone with an alt. Nul favors coordinated groups but its not your only option. |

Alavaria Fera
GoonWaffe
6175
|
Posted - 2014.02.15 04:01:00 -
[426] - Quote
You can sign up for the wonderful Greater Western Co-Prosperity Sphere :)
Renters  ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Infinity Ziona
Cloakers
1683
|
Posted - 2014.02.15 08:55:00 -
[427] - Quote
Alavaria Fera wrote:You can sign up for the wonderful Greater Western Co-Prosperity Sphere :) Renters  Or you can read my guide on taking back your content for free and have the whole galaxy at no cost :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kaarous Aldurald
ROC Academy The ROC
2512
|
Posted - 2014.02.15 12:38:00 -
[428] - Quote
Arkady Romanov wrote:Oh I don't disagree that timers are arbitrary, but I tend to trust the judgment of others who've experienced both forms of SOV system who feel it is the lesser of two evils.
It is.
Anyone who dealt with pre Dominion sov would never say such a stupid thing as "remove timers". System timezone ping pong is beyond asinine. There is ZERO incentive to set down roots, build anything, or actually live there.
Especially not since you can make better money in highsec now.
Suggesting it is an act of pure ignorance. Not posting on my main, and loving it.-á Because free speech.-á |

Infinity Ziona
Cloakers
1685
|
Posted - 2014.02.15 12:57:00 -
[429] - Quote
Kaarous Aldurald wrote:Arkady Romanov wrote:Oh I don't disagree that timers are arbitrary, but I tend to trust the judgment of others who've experienced both forms of SOV system who feel it is the lesser of two evils. It is. Anyone who dealt with pre Dominion sov would never say such a stupid thing as "remove timers". System timezone ping pong is beyond asinine. There is ZERO incentive to set down roots, build anything, or actually live there. Especially not since you can make better money in highsec now. Suggesting it is an act of pure ignorance. System ping pong only occurs because you fail to recruit properly. There's nothing stopping you from recruiting people from other time zones except your own laziness.
If a coalition holds 500 systems but can't defend them at all hours of the day then they can't hold those 500 systems. That's just too bad. Recruit intelligently or fail. This theme park BS for alliances is bad for EvE. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kaarous Aldurald
ROC Academy The ROC
2512
|
Posted - 2014.02.15 13:05:00 -
[430] - Quote
Infinity Ziona wrote: System ping pong only occurs because you fail to recruit properly. There's nothing stopping you from recruiting people from other time zones except your own laziness.
If a coalition holds 500 systems but can't defend them at all hours of the day then they can't hold those 500 systems. That's just too bad. Recruit intelligently or fail. This theme park BS for alliances is bad for EvE.
This is the Infinity Ziona solution to the problems caused by her suggestions. You should be forced to recruit from all timezones, otherwise you shouldn't bother showing up to sov null.
Talk about your barrier to entry. That's inarguably worse than the current situation.
It's not "themepark" for there to be a system that allows you to actually muster a defense instead of being swept while you sleep. That's just your latest whiny talking point. Not posting on my main, and loving it.-á Because free speech.-á |
|

Benny Ohu
Chaotic Tranquility Casoff
2481
|
Posted - 2014.02.15 13:20:00 -
[431] - Quote
casoff's had good fights thanks to timers, guess some people are just doing it wrong |

Emma Muutaras
State War Academy Caldari State
6
|
Posted - 2014.02.15 13:35:00 -
[432] - Quote
here is a idea maybe i should convo every single alliance/corp that rents regardless of who they rent from and organise them into 1 fighting force gotta be a good amount of players in all them alliances, enough at least to make a credible play for a region or 2. could call it The Peasants Revolt |

Infinity Ziona
Cloakers
1685
|
Posted - 2014.02.15 13:50:00 -
[433] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote: System ping pong only occurs because you fail to recruit properly. There's nothing stopping you from recruiting people from other time zones except your own laziness.
If a coalition holds 500 systems but can't defend them at all hours of the day then they can't hold those 500 systems. That's just too bad. Recruit intelligently or fail. This theme park BS for alliances is bad for EvE.
This is the Infinity Ziona solution to the problems caused by her suggestions. You should be forced to recruit from all timezones, otherwise you shouldn't bother showing up to sov null. Talk about your barrier to entry. That's inarguably worse than the current situation. It's not "themepark" for there to be a system that allows you to actually muster a defense instead of being swept while you sleep. That's just your latest whiny talking point. Yeah you should be forced to recruit from all time zones if you want to keep your space throughout all timezones. Its a global game and should be played as such.
Its not exactly difficult to recruit people from other timezones. If you're a mostly US based alliance you create an advertisement in recruitment forums and in-game asking for non-US timezone peeps to defend in low population times.
Such a huge amount of effort ....
This should have been done from the very beginning when alliances were forming.
Its themepark in that there is only one way to play sov warfare, one ride, one ticket. You reinforce, you get cockblocked by the server with its reinforcement timer, you then show up at the time chosen by the defender, arrange yourself in lines, ... the rest is akin to the old civil war shoot till one side is all dead. Its not dynamic, its not player driven, its not interesting.
Its a garbage crappy theme park that plays out the exact same way every single fight, it doesn't belong in a sandbox game. And Ironically its supposed to the pinnacle of EVE. What a joke.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kaarous Aldurald
ROC Academy The ROC
2512
|
Posted - 2014.02.15 14:08:00 -
[434] - Quote
No, it's not themepark. Once again, that's just your new talking point.
What's really themepark is playing timezone ping pong. Every day you have to log in and retake the **** you lost while you were asleep.
What you want is a WoW battleground. What you want is PvP on demand, because you want it. Go back to your kiddie ride, go back to your instant gratification. Because that's not EVE. Not posting on my main, and loving it.-á Because free speech.-á |

Infinity Ziona
Cloakers
1685
|
Posted - 2014.02.15 14:08:00 -
[435] - Quote
Also there doesn't need to be a reversion to the old Sov system. It did suck as well but not as much as this new system which is allowing CFC to take over the entire map. While ping pong may have sucked, this sucks even more.
There's no reason that timers could not be removed and something else put in place that replaces timers but gives control of the content back to the players.
While everyone needs to sleep that doesn't mean while your sleeping everyone else should have to wait for you to wake up to PvP against your assets. We all pay the same amount of money, we all deserve to be able to PvP in our play time, regardless of time zone. That includes Sov PvP against Sov assets.
This game, especially the sov aspect, is supposed to be player driven and at the moment its server driven.
The mistake that was made was to tying non-player objects directly into the game, POS and Sov should be based around players, not based around persistent fictional objects deployed in space. You can't kill players while they're asleep or logged off, so there's no need to have nonsense things like timers for players. The only reason for timers is because they took players out of the equation and fixed sov instead to objects.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1685
|
Posted - 2014.02.15 14:10:00 -
[436] - Quote
Kaarous Aldurald wrote:No, it's not themepark. Once again, that's just your new talking point.
What's really themepark is playing timezone ping pong. Every day you have to log in and retake the **** you lost while you were asleep.
What you want is a WoW battleground. What you want is PvP on demand, because you want it. Go back to your kiddie ride, go back to your instant gratification. Because that's not EVE. LMAO. PvP on demand, yes, I want to PvP when I'm online. That's called sandbox. You go places and if shite happens you pvp. The timer system is pure themepark. You need to look up the definition because you're very confused I think :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kaarous Aldurald
ROC Academy The ROC
2512
|
Posted - 2014.02.15 14:12:00 -
[437] - Quote
Infinity Ziona wrote:Also there doesn't need to be a reversion to the old Sov system. It did suck as well but not as much as this new system which is allowing CFC to take over the entire map. While ping pong may have sucked, this sucks even more.
What allows the CFC to take over the entire map is that they are BETTER THAN EVERYONE ELSE.
They've earned it.
But you don't want to earn it, you don't want to earn anything. You just want CCP to hand it to you.
Quote:We all pay the same amount of money, we all deserve to be able to PvP in our play time, regardless of time zone. That includes Sov PvP against Sov assets.
I called it.
You want on demand PvP, on your terms only, sticking out your lower lip if you don't get what you want all the time.
Go back to WoW, your entitlement mindset is appropriate there.
Oh, hey Sov assets, right? Does that include POCOs this time?
Not posting on my main, and loving it.-á Because free speech.-á |

Mag's
the united SCUM.
16722
|
Posted - 2014.02.15 14:16:00 -
[438] - Quote
Infinity Ziona wrote:Alavaria Fera wrote:You can sign up for the wonderful Greater Western Co-Prosperity Sphere :) Renters  Or you can read my guide on taking back your content for free and have the whole galaxy at no cost :) Hahahaha good one.
Oh wait, you were serious.... bwahahahahaha 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Infinity Ziona
Cloakers
1685
|
Posted - 2014.02.15 14:26:00 -
[439] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:Also there doesn't need to be a reversion to the old Sov system. It did suck as well but not as much as this new system which is allowing CFC to take over the entire map. While ping pong may have sucked, this sucks even more.
What allows the CFC to take over the entire map is that they are BETTER THAN EVERYONE ELSE. They've earned it. But you don't want to earn it, you don't want to earn anything. You just want CCP to hand it to you. Quote:We all pay the same amount of money, we all deserve to be able to PvP in our play time, regardless of time zone. That includes Sov PvP against Sov assets.
I called it. You want on demand PvP, on your terms only, sticking out your lower lip if you don't get what you want all the time. Go back to WoW, your entitlement mindset is appropriate there. Oh, hey Sov assets, right? Does that include POCOs this time? CFC are exactly the same as the average player. They benefit from the timers simply because anyone that wants to attack them has to turn up when they want them to turn up. Trying to pretend that's player driven is laughable.
Like I said in another thread, if insurgents in Afghanistan had to turn up at the time and place of the Coalitions choosing they would be slaughtered. But they're not because they attack dynamically and when and where the Coalition is most vulnerable, you know at night when they're sleeping, when they're travelling in convoy etc.
I want PvP when I run into it, I don't want to advise CCP that I'm going to fight someone in 24 hours, I don't want to turn up at 1am in the morning vs 2000 people because some stupid timer magically makes something invulnerable. If I'm in system and your not and you left your stuff there undefended, yes I want to blow your crap up. That's player driven content.
What you want is protection from CCP, you want to get tucked in at night while mummy CCP makes sure no one hurts your sand castle. You only want to fight when you're sure to have as many people on as possible to help you.
In short, I'm not the one defending magical invulnerability and easy to win PvP. You are. You're the poster child for EvE Alterac Valley battlegrounds apparantly. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

OldWolf69
IR0N. SpaceMonkey's Alliance
137
|
Posted - 2014.02.15 14:29:00 -
[440] - Quote
Infinity Ziona wrote:Kaarous Aldurald wrote:No, it's not themepark. Once again, that's just your new talking point.
What's really themepark is playing timezone ping pong. Every day you have to log in and retake the **** you lost while you were asleep.
What you want is a WoW battleground. What you want is PvP on demand, because you want it. Go back to your kiddie ride, go back to your instant gratification. Because that's not EVE. LMAO. PvP on demand, yes, I want to PvP when I'm online. That's called sandbox. You go places and if shite happens you pvp. The timer system is pure themepark. You need to look up the definition because you're very confused I think :) I strongly doubt you can't get PvP when you are online. Prolly not the kind of PvP you want, or a 100% win situation. Nope, CCP won't come, hold your hand and give you the keys to the Kingdom. But you can keep entertaining us. 
|
|

Kaarous Aldurald
ROC Academy The ROC
2514
|
Posted - 2014.02.15 14:32:00 -
[441] - Quote
Quote:I want PvP when I run into it, I don't want to advise CCP that I'm going to fight someone in 24 hours, I don't want to turn up at 1am in the morning vs 2000 people because some stupid timer magically makes something invulnerable. If I'm in system and your not and you left your stuff there undefended, yes I want to blow your crap up. That's player driven content.
No, that's wanting the rules changed to benefit you.
That's called entitlement. Not posting on my main, and loving it.-á Because free speech.-á |

Infinity Ziona
Cloakers
1685
|
Posted - 2014.02.15 14:41:00 -
[442] - Quote
OldWolf69 wrote:Infinity Ziona wrote:Kaarous Aldurald wrote:No, it's not themepark. Once again, that's just your new talking point.
What's really themepark is playing timezone ping pong. Every day you have to log in and retake the **** you lost while you were asleep.
What you want is a WoW battleground. What you want is PvP on demand, because you want it. Go back to your kiddie ride, go back to your instant gratification. Because that's not EVE. LMAO. PvP on demand, yes, I want to PvP when I'm online. That's called sandbox. You go places and if shite happens you pvp. The timer system is pure themepark. You need to look up the definition because you're very confused I think :) I strongly doubt you can't get PvP when you are online. Prolly not the kind of PvP you want, or a 100% win situation. Nope, CCP won't come, hold your hand and give you the keys to the Kingdom. But you can keep entertaining us.  You can get a 100% win situation. All you do is get 37000 people in a coalition. Get CCP to implement timers so you can drop as many of those 37000 people as possible onto anyone attacking your stuff, not when they attack it, but when you decide you want to defend it.
CCP does come and hold your hand, they'll even reinforce the node for you so you can bring as many people as possible to prevent any smaller entity, outside of your timezone from taking anything from you, then you can hold onto the keys of the kingdom as long as you like.
Kaarous Aldurald wrote:Quote:I want PvP when I run into it, I don't want to advise CCP that I'm going to fight someone in 24 hours, I don't want to turn up at 1am in the morning vs 2000 people because some stupid timer magically makes something invulnerable. If I'm in system and your not and you left your stuff there undefended, yes I want to blow your crap up. That's player driven content.
No, that's wanting the rules changed to benefit you. That's called entitlement. LMAO. Pot. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

OldWolf69
IR0N. SpaceMonkey's Alliance
137
|
Posted - 2014.02.15 14:43:00 -
[443] - Quote
[/quote] CFC are exactly the same as the average player. They benefit from the timers simply because anyone that wants to attack them has to turn up when they want them to turn up. Trying to pretend that's player driven is laughable.
Like I said in another thread, if insurgents in Afghanistan had to turn up at the time and place of the Coalitions choosing they would be slaughtered. But they're not because they attack dynamically and when and where the Coalition is most vulnerable, you know at night when they're sleeping, when they're travelling in convoy etc.
I want PvP when I run into it, I don't want to advise CCP that I'm going to fight someone in 24 hours, I don't want to turn up at 1am in the morning vs 2000 people because some stupid timer magically makes something invulnerable. If I'm in system and your not and you left your stuff there undefended, yes I want to blow your crap up. That's player driven content.
What you want is protection from CCP, you want to get tucked in at night while mummy CCP makes sure no one hurts your sand castle. You only want to fight when you're sure to have as many people on as possible to help you.
In short, I'm not the one defending magical invulnerability and easy to win PvP. You are. You're the poster child for EvE Alterac Valley battlegrounds apparantly.[/quote]
Let me get this straight: CFC is not player driven? What stops you to attack dinamically? Basically you want to get a free ticket to attack structures ONLY when those are unguarded? Seems to me the single one here needing CCP's help is you. Actually pretty crying for it. bah, not worth the time... |

Kimmi Chan
Tastes Like Purple
1154
|
Posted - 2014.02.15 14:43:00 -
[444] - Quote
IZ's basic thinking is not necessarily a bad thing. I get that he wants timers removed to make Sov Warfare more dynamic. It opens up opportunities for the "little guy" and could make Sov more interesting. I think where he, and others making these suggestions, fail is in the alternative.
You can't simply remove timers and the system ping-pong is not a better paradigm so the question becomes:
Remove timers and replace it with ________________ ...?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kaarous Aldurald
ROC Academy The ROC
2514
|
Posted - 2014.02.15 14:45:00 -
[445] - Quote
Oh, yeah, we need to curtail one of the game's primary selling points, because teh soloh playerz don't feel like they're getting a fair shot at it.  Not posting on my main, and loving it.-á Because free speech.-á |

Infinity Ziona
Cloakers
1685
|
Posted - 2014.02.15 14:58:00 -
[446] - Quote
Kaarous Aldurald wrote:Oh, yeah, we need to curtail one of the game's primary selling points, because teh soloh playerz don't feel like they're getting a fair shot at it.  Sov is the team game. There are places for teh soloh playerz. But it's not sov null. Your problem is that you're trying to shoehorn your playstyle into the wrong place, and screaming "Sandbox!" at the top of your lungs whenever someone points out how stupid you are. EvE's primary selling point is its "sandbox" nature. CCP simply neglects to mention that Sov warfare is one basic boring themepark ride. That's why people come to EvE and get disappointed with the fleet fights, basically because they're just the same thing WoW battlegrounds, or any of the other realm PvP games except super laggy and buggy..
Kaarus here's a tip for you. A themepark is a repeatable identical and predictable ride. Sov Warfare is a repeatable identical predictable ride. Its always the same, there is only one way to start a sov fight, you reinforce, you wait, you turn up, you pew pew down each others HP.
How you're incapable of understanding that is concerning but I guess we're all not born the same eh...
This has nothing to do with solo or soloers. As I have stated before I have no interest in Sov warfare in its current form. There are games that offer more interesting sov PvP than EVE. In fact, EvE would have to offer the WORST mass pvp of any game on the market. Unless of course you like disconnecting repeatedly, having modules not functioning, black screening over 10 hours of 10% Tidi.
If they implemented a proper functioning playable mode of mass pvp I would be all for it. But in its current form it is about equal to a very buggy alpha. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Benny Ohu
Chaotic Tranquility Casoff
2481
|
Posted - 2014.02.15 14:59:00 -
[447] - Quote
Kimmi Chan wrote:IZ's basic thinking is not necessarily a bad thing. I get that he wants timers removed to make Sov Warfare more dynamic. no, ziona tried to attack a gsf poco and is mad
removing timers actually completely dicks over 'the little guy' in favour of 'whoever has more people in their alliance' in terms of ability to operate structures in any space, and would encourage even more blueing up, NIPs and blobs than now. since the only way to operate a structure long enough to recoup investment would be 'negotiate structure treaties with enemies' and 'collect as many friends as possible to respond versus randoms' |

Kimmi Chan
Tastes Like Purple
1155
|
Posted - 2014.02.15 15:05:00 -
[448] - Quote
Benny Ohu wrote:Kimmi Chan wrote:IZ's basic thinking is not necessarily a bad thing. I get that he wants timers removed to make Sov Warfare more dynamic. no, ziona tried to attack a gsf poco and is mad
LOL because POCOs are Sov? Hahaha.
Quote:removing timers actually completely dicks over 'the little guy' in favour of 'whoever has more people in their alliance' in terms of ability to operate structures in any space, and would encourage even more blueing up, NIPs and blobs than now. since the only way to operate a structure long enough to recoup investment would be 'negotiate structure treaties with enemies' and 'collect as many friends as possible to respond versus randoms'
Is there an alternative? During the HED-GP fight there were a dozen threads about how to fix the broken nature of Sov and power projection. I don't want the little guy dicked over. I also don't want to **** over CFC into having to re-win the space they've earned. But doesn't something have to give? "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

baltec1
Bat Country Goonswarm Federation
10145
|
Posted - 2014.02.15 15:11:00 -
[449] - Quote
If we remove timers it will mean you will have to have a fleet on guard duty 24/7 and a large one at that. We can burn through any structure in a matter of minutes so IZ's idea would make it impossible for smaller alliances to hold anything in null. Hell it would be impossible for most of the big alliances to keep hold of anything.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Your Dad Naked
State War Academy Caldari State
86
|
Posted - 2014.02.15 15:12:00 -
[450] - Quote
Hmmm IZ does have a point. In it's current state the powerful are given too many options.
If the largest coalition is given 24 hours notice before any of their structures can be taken down (and thus systems taken over), they are given enough time to gather the numbers they need to defend said structure. Since they have more members than any other coalition, they are in affect able to defend any and all structures as no other coalition can match that. The only way for them to lose (on paper) is to be attacked by multiple coalitions whose combined numbers exceed theirs.
This isn't broken in and of itself, it just depends what CCP wants out of the game. Do they want the most powerful entities to be almost untouchable? If so, keep the mechanics as is.
I do believe the game would be better however if they were more vulnerable. Perhaps reduce timers to 1 hour. It then becomes a logistics issue. If a large alliance is organized well enough, they can have themselves setup in time to respond to attacks against any structures in their space. If you don't have enough members for such a logistical plan, you should not be owning that much space. As simple as that.
Basically what I see happening is: Massive coalitions don't want to have to commit to the logistics that would be required to defend their space without 24 hour timers. As a result these coalitions control more space than they usually would be able to defend in a game without timers.
Considering the current state of null - where these massive coalitions own almost everything - I don't see how this change would be bad. It would force them to either increase their logistics or to cut down on how many systems they own, opening the landscape up to more players. |
|

Benny Ohu
Chaotic Tranquility Casoff
2483
|
Posted - 2014.02.15 15:12:00 -
[451] - Quote
Kimmi Chan wrote:Is there an alternative? During the HED-GP fight there were a dozen threads about how to fix the broken nature of Sov and power projection. I don't want the little guy dicked over. I also don't want to **** over CFC into having to re-win the space they've earned. But doesn't something have to give? i don't want to comment on sov mechanics. i'm just pointing out (again) that ziona has absolutely no interest in any 'little guy', ziona just wants to be able to destroy cfc pocos without having to fight the players who own them. and is unable to consider what that change'd do to the 'little guy' who owns structures |

Kaarous Aldurald
ROC Academy The ROC
2514
|
Posted - 2014.02.15 15:13:00 -
[452] - Quote
baltec1 wrote:If we remove timers it will mean you will have to have a fleet on guard duty 24/7 and a large one at that. We can burn through any structure in a matter of minutes so IZ's idea would make it impossible for smaller alliances to hold anything in null. Hell it would be impossible for most of the big alliances to keep hold of anything.
Pretty much this. IZ can't stand to be wrong, so he keeps pushing the issue because he's mad that as a soloh playerz he can't be impactful all on his own.
Guess what, chuckles. Go get some friends. If that's possible with a posting record like yours. Not posting on my main, and loving it.-á Because free speech.-á |

OldWolf69
IR0N. SpaceMonkey's Alliance
137
|
Posted - 2014.02.15 15:20:00 -
[453] - Quote
Your Dad Naked wrote:Hmmm IZ does have a point. In it's current state the powerful are given too many options.
If the largest coalition is given 24 hours notice before any of their structures can be taken down (and thus systems taken over), they are given enough time to gather the numbers they need to defend said structure. Since they have more members than any other coalition, they are in affect able to defend any and all structures as no other coalition can match that. The only way for them to lose (on paper) is to be attacked by multiple coalitions whose combined numbers exceed theirs.
This isn't broken in and of itself, it just depends what CCP wants out of the game. Do they want the most powerful entities to be almost untouchable? If so, keep the mechanics as is.
I do believe the game would be better however if they were more vulnerable. Perhaps reduce timers to 1 hour. It then becomes a logistics issue. If a large alliance is organized well enough, they can have themselves setup in time to respond to attacks against any structures in their space. If you don't have enough members for such a logistical plan, you should not be owning that much space. As simple as that.
Basically what I see happening is: Massive coalitions don't want to have to commit to the logistics that would be required to defend their space without 24 hour timers. As a result these coalitions control more space than they usually would be able to defend in a game without timers.
Considering the current state of null - where these massive coalitions own almost everything - I don't see how this change would be bad. It would force them to either increase their logistics or to cut down on how many systems they own, opening the landscape up to more players. So a lot of work should be destroyed just because some solo players want a piece of the cake, but no piece of the work? 
|

baltec1
Bat Country Goonswarm Federation
10145
|
Posted - 2014.02.15 15:22:00 -
[454] - Quote
Your Dad Naked wrote:Hmmm IZ does have a point. In it's current state the powerful are given too many options.
If the largest coalition is given 24 hours notice before any of their structures can be taken down (and thus systems taken over), they are given enough time to gather the numbers they need to defend said structure. Since they have more members than any other coalition, they are in affect able to defend any and all structures as no other coalition can match that. The only way for them to lose (on paper) is to be attacked by multiple coalitions whose combined numbers exceed theirs.
This isn't broken in and of itself, it just depends what CCP wants out of the game. Do they want the most powerful entities to be almost untouchable? If so, keep the mechanics as is.
I do believe the game would be better however if they were more vulnerable. Perhaps reduce timers to 1 hour. It then becomes a logistics issue. If a large alliance is organized well enough, they can have themselves setup in time to respond to attacks against any structures in their space. If you don't have enough members for such a logistical plan, you should not be owning that much space. As simple as that.
Basically what I see happening is: Massive coalitions don't want to have to commit to the logistics that would be required to defend their space without 24 hour timers. As a result these coalitions control more space than they usually would be able to defend in a game without timers.
Considering the current state of null - where these massive coalitions own almost everything - I don't see how this change would be bad. It would force them to either increase their logistics or to cut down on how many systems they own, opening the landscape up to more players.
Read above your post to see why it is a terrible idea and why CCP got rid of it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Linkxsc162534
Traps 'R' Us Bask of Fail
46
|
Posted - 2014.02.15 17:17:00 -
[455] - Quote
This thread is getting sillier and sillier as time goes on.
On the note of being the little guy. I don't find timers to be the problem. Ofcourse they are problematic, but they're not hard to work around. For my problems as a little guy, I don't need a lot of space to hold, me and my nerds would be good with 1-2 systems, maybe 3 if we expanded. Only problem is, I have precious little way of stopping someone bigger from dropping a blob on me in seconds when they decide its time to evict me. This is because of that whole power projection/teleportation BS with a titan jumping a bunch of people over at me.
If there were some way to slow them down when I know their coming, or to slow them down after they reinforced some stuff and are coming back for the kill. Cynojammers work... a bit, but I can really only slow them down for the 1 more jump they'd need to make to get to my system. I could make an agreement with a neighbor to have them run cynojammers to slow big guys down (which isn't to unreasonable, they don't want big guys coming through themselves) but that still hits a limit.
With a cynojammer I could bring my capitals to the fight, and prevent them from bringing theirs for a time. But since aside from carriers, all caps are worthless against subcaps that would be blobbing up outside of my station and POSes, and carriers are only good for anti-subcap when theres a several of them, so little guys will still be limited.
edit. to hell with phone keyboards, how did "jumping" autocorrect to "shipping" |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2885

|
Posted - 2014.02.15 17:28:00 -
[456] - Quote
Removed some off topic posts. Please keep it on topic and civil. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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La Nariz
GoonWaffe Goonswarm Federation
1655
|
Posted - 2014.02.15 17:41:00 -
[457] - Quote
Gizznitt Malikite wrote: Did you really just say the idea is terrible because it will encourage you to utilize your systems (albeit with renters)? lol, how can you possibly think that is a bad thing? More people in nullsec space is a GREAT thing!!!
Yes because renting is a terrible situation that has been forced upon us because they decided to nerf alliance level income without providing well for a bottom up approach to income. I'd rather there be tonnes of new alliances making gains into nullsec than it be packed full of renters This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Onictus
Silver Snake Enterprise Fatal Ascension
832
|
Posted - 2014.02.15 17:46:00 -
[458] - Quote
Your Dad Naked wrote:
Basically what I see happening is: Massive coalitions don't want to have to commit to the logistics that would be required to defend their space without 24 hour timers. As a result these coalitions control more space than they usually would be able to defend in a game without timers.
God damned right. Without the timers there is NO safety, where are you going to PARK the logistics? Going to leave 8bil in JF in a station that any swinging **** with a couple supers can knock over in a matter of minutes?
I'm not.
Null would be a ghost town outside of jump range from null, NO ONE would be able to hold anything because because you wouldn't be able to dock, and if you did you would only keep the ship you were sitting in because (again) you never know if you are going to be able to redock when you leave or log or jump clone (you can remove JC rights as well). So great if you have an NPC pocket or low sec near by, what about the 19 or 20 regions that are three or four regions deep?
Your Dad Naked wrote: Considering the current state of null - where these massive coalitions own almost everything - I don't see how this change would be bad. It would force them to either increase their logistics or to cut down on how many systems they own, opening the landscape up to more players.
The landscape is perfectly open, you just have to play the game. If you don't like the game as put forth by the SOV holding alliances that DID the work already, tough noodles, keep your ass in Empire. |

La Nariz
GoonWaffe Goonswarm Federation
1657
|
Posted - 2014.02.15 17:48:00 -
[459] - Quote
Felicity Love wrote:Diamond Zerg wrote:The little guy has a chance if he submits to the bigger guy.
... the word "submit" being a polite way of saying "bends over". Let's not sugarcoat this part of EVE, least of all where it pertains to Null.
If you're negotiating from a position of weakness you aren't going to get the best part of the deal. Being too stubborn and prideful to accept a worse position for the short term in exchange for a better position in the future, is dumb. This isn't an RPG, you aren't the destined hero who will crush the evil hordes, you're the average dude trying to lead a bunch of other average dudes to success. Humility will get you farther than myopic views. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Kimmi Chan
Tastes Like Purple
1161
|
Posted - 2014.02.15 17:52:00 -
[460] - Quote
OP wrote:Null sec what chance does the little guy have
With the current state of affairs and the existing mechanics: as much of a chance as they are willing to put forth the effort for.
/thread "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
|

Anomaly One
Imperial Academy Amarr Empire
276
|
Posted - 2014.02.15 17:53:00 -
[461] - Quote
the current system screws over one side (the little guy) removing timers would screw EVERYONE! and therefore allow for small alliances to **** over the big ones by taking some systems
Removing timers wont affect the little guy in a bad way because they dont want to keep vast amounts of space for months/years, they could maybe hold a system for a day or 2 which is nice and dandy and they can keep trying to conquer or not BUT at least they have a choice to make instead of the present situation where they don't have any choice, and now you will have multiple corps/alliances that can try to fight over systems (because there's no timers), and are you telling me the CFC and the others are capable of having members online 24/7 in all systems and are capable of defending every single one from a different entity at the same time? pretty much doubt it.
Either way there is absolutely no chance for "guerilla" warfare to ever happen in null with timers, notifications and millions of hp structures. so if CCP wants to keep the current situation they can and if they "guerilla" wars they should know by now what to do.. Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC |

admiral root
Red Galaxy Disband.
831
|
Posted - 2014.02.15 17:56:00 -
[462] - Quote
Felicity Love wrote:Diamond Zerg wrote:The little guy has a chance if he submits to the bigger guy.
... the word "submit" being a polite way of saying "bends over". Let's not sugarcoat this part of EVE, least of all where it pertains to Null.
How about seeing it as becoming a productive member of the team you join? Becoming part of something bigger doesn't have to be a bad thing. No, your rights end in optimal+2*falloff |

Kaarous Aldurald
ROC Academy The ROC
2531
|
Posted - 2014.02.15 17:56:00 -
[463] - Quote
Anomaly, what on earth is the point in creating a mechanic that incentivizes holding a system for a day or two?
What good does that do anyone, ever, aside from goodfeelz that they took sov? Not posting on my main, and loving it.-á Because free speech.-á |

admiral root
Red Galaxy Disband.
831
|
Posted - 2014.02.15 17:58:00 -
[464] - Quote
Anomaly One wrote:Removing timers wont affect the little guy in a bad way because they dont want to keep vast amounts of space for months/years, they could maybe hold a system for a day or 2 which is nice and dandy
A day or two? Try an hour or two.
What value do you perceive in holding space for such a short amount of time? I'm genuinely curious to know. No, your rights end in optimal+2*falloff |

Anomaly One
Imperial Academy Amarr Empire
276
|
Posted - 2014.02.15 18:01:00 -
[465] - Quote
well you guys picked it up quick, fixed my post.. it was a rant to show that removing timers wouldn't help
SOV null has its own unique place large fleet fights, huge coordination etc. removing timers wouldnt help it would just make it really boring after a few weeks/months and removing its unique feeling
WH has its place high sec/low/null has its place, what i'm trying to say is we shouldn't try to change sov null to make it similar to other systems, since there's plenty of other places to do what you want, and having it as you say being ping-pong would just make it more similar to factionwarfare and remove:
1. large fleet fights 2. the purpose of organization 3. the importance of owning sov 4. working as a team/friends.. lots of other stuff
Quote: What good does that do anyone, ever, aside from goodfeelz that they took sov?
Quote: What value do you perceive in holding space for such a short amount of time? I'm genuinely curious to know.
Exactly there is no value, which is why removing it is a bad idea. Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC |

Benny Ohu
Chaotic Tranquility Casoff
2489
|
Posted - 2014.02.15 18:01:00 -
[466] - Quote
well i thought about how allowing any large entity to knock over a starbase in a few minutes would help small alliances and i didn't have to think very long |

Mourn LeBlade
Jupiter Roughriders
57
|
Posted - 2014.02.15 18:06:00 -
[467] - Quote
Nullsec is for neck-beards too timid for wormholes.
And by the way, the abdominal toning and tanning booth is working splendidly. LTCOL LeBlade 177 Division Live Free or Die |

Onictus
Silver Snake Enterprise Fatal Ascension
832
|
Posted - 2014.02.15 18:08:00 -
[468] - Quote
Mourn LeBlade wrote:Nullsec is for neck-beards too timid for wormholes.
And by the way, the abdominal toning and tanning booth is working splendidly.
More like don't want to make the logistics MORE annoying.....not to mention the constant scanning get old quite quickly. |

La Nariz
GoonWaffe Goonswarm Federation
1657
|
Posted - 2014.02.15 18:13:00 -
[469] - Quote
The bottom line of all of this is that highsec has to be nerfed, its too good to the point there are very few economic incentives in nullsec. On top of all of this bottom up income needs to be a huge thing because it encourages living and using your own space. The other half of it is that small groups who want in need to be willing to work for it and work with people. We've all seen what happens to anti-social autists (TEST) when they decide they want a slice of sov. This jolly cooperation can take a variety of forms but, it has to happen or you won't get anywhere. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Sentamon
Imperial Academy Amarr Empire
1465
|
Posted - 2014.02.15 18:42:00 -
[470] - Quote
La Nariz wrote:The bottom line of all of this is...
The bottom line is that highsec needs to be majorly BUFFED to the point that allows people to build up a massive armada in highsec alone to take on your coalition.
Considering you're recruited or allied just about everyone interested in nullsec, I'm estimating something like a 100x buff to save nullsec from the crapper.
~ Professional Forum Alt -á~ |
|

Onictus
Silver Snake Enterprise Fatal Ascension
832
|
Posted - 2014.02.15 18:43:00 -
[471] - Quote
Sentamon wrote:La Nariz wrote:The bottom line of all of this is... The bottom line is that highsec needs to be majorly BUFFED to the point that allows people to build up a massive armada in highsec alone to take on your coalition. Considering you're recruited or allied just about everyone interested in nullsec, I'm estimating something like a 100x buff to save nullsec from the crapper.
What the crap?
|

Sentamon
Imperial Academy Amarr Empire
1465
|
Posted - 2014.02.15 18:48:00 -
[472] - Quote
Onictus wrote:
What the crap?
sorry just messing with the crybaby and his never ending tears over highsec :P ~ Professional Forum Alt -á~ |

admiral root
Red Galaxy Disband.
833
|
Posted - 2014.02.15 18:48:00 -
[473] - Quote
Sentamon wrote:La Nariz wrote:The bottom line of all of this is... The bottom line is that highsec needs to be majorly BUFFED to the point that allows people to build up a massive armada in highsec alone to take on your coalition. Considering you're recruited or allied just about everyone interested in nullsec, I'm estimating something like a 100x buff to save nullsec from the crapper.
Hilarious! Would read again. No, your rights end in optimal+2*falloff |

Kaarous Aldurald
ROC Academy The ROC
2533
|
Posted - 2014.02.15 18:50:00 -
[474] - Quote
Sentamon wrote:Onictus wrote:
What the crap?
sorry just messing with the crybaby and his never ending tears over highsec :P
You're outright admitting to posting for no reason but to troll, what? 10 posts below an ISD? Not posting on my main, and loving it.-á Because free speech.-á |

Sentamon
Imperial Academy Amarr Empire
1465
|
Posted - 2014.02.15 19:01:00 -
[475] - Quote
Kaarous Aldurald wrote: You're outright admitting to posting for no reason but to troll, what? 10 posts below an ISD?
Uumm no, trolling would be calls for highsec nerfs in thread about nullsec for the little guy. ~ Professional Forum Alt -á~ |

Kaarous Aldurald
ROC Academy The ROC
2533
|
Posted - 2014.02.15 19:03:00 -
[476] - Quote
Sentamon wrote:Kaarous Aldurald wrote: You're outright admitting to posting for no reason but to troll, what? 10 posts below an ISD?
Uumm no, trolling would be calls for highsec nerfs in thread about nullsec for the little guy.
No, I'd have to say trolling is saying anything along the lines of "I'm only posting for the purpose of messing with this specific guy". Not posting on my main, and loving it.-á Because free speech.-á |

Infinity Ziona
Cloakers
1689
|
Posted - 2014.02.15 19:05:00 -
[477] - Quote
Benny Ohu wrote:Kimmi Chan wrote:Is there an alternative? During the HED-GP fight there were a dozen threads about how to fix the broken nature of Sov and power projection. I don't want the little guy dicked over. I also don't want to **** over CFC into having to re-win the space they've earned. But doesn't something have to give? i don't want to comment on sov mechanics. i'm just pointing out (again) that ziona has absolutely no interest in any 'little guy', ziona just wants to be able to destroy cfc pocos without having to fight the players who own them. and is unable to consider what that change'd do to the 'little guy' who owns structures Lol. What a load of garbage.
I don't have any interest in POCOs per see. I didn't even bother trying to take down its 10,0000,000 hp because the stupid thing would reinforce. The point I was making regarding the POCO was how bad of a system it shows EvE to have.
When Goons bought Period basis, there were no Goons at all in the region for months. My point was despite zero Goons within 100 jumps Nobody would have been able to destroy anything because trying to, despite no Goons, the POCO would have sent an email instantly, then become invulnerable for 24 + hours and by that time Goons could dump a crapload of ships on whoever was trying to destroy the structure.
It clearly showed how big alliances could "claim" regions anywhere in EvE, and despite having no forces anywhere nearby completely stifle any chance of anyone who could and would use that space from having any space.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kaarous Aldurald
ROC Academy The ROC
2534
|
Posted - 2014.02.15 19:09:00 -
[478] - Quote
Quote:I don't have any interest in POCOs per see.
Is that why you think they are Sov assets, then? Not posting on my main, and loving it.-á Because free speech.-á |

Onictus
Silver Snake Enterprise Fatal Ascension
832
|
Posted - 2014.02.15 19:15:00 -
[479] - Quote
Infinity Ziona wrote:Benny Ohu wrote:Kimmi Chan wrote:Is there an alternative? During the HED-GP fight there were a dozen threads about how to fix the broken nature of Sov and power projection. I don't want the little guy dicked over. I also don't want to **** over CFC into having to re-win the space they've earned. But doesn't something have to give? i don't want to comment on sov mechanics. i'm just pointing out (again) that ziona has absolutely no interest in any 'little guy', ziona just wants to be able to destroy cfc pocos without having to fight the players who own them. and is unable to consider what that change'd do to the 'little guy' who owns structures Lol. What a load of garbage. I don't have any interest in POCOs per see. I didn't even bother trying to take down its 10,0000,000 hp because the stupid thing would reinforce. The point I was making regarding the POCO was how bad of a system it shows EvE to have. When Goons bought Period basis, there were no Goons at all in the region for months. My point was despite zero Goons within 100 jumps Nobody would have been able to destroy anything because trying to, despite no Goons, the POCO would have sent an email instantly, then become invulnerable for 24 + hours and by that time Goons could dump a crapload of ships on whoever was trying to destroy the structure. It clearly showed how big alliances could "claim" regions anywhere in EvE, and despite having no forces anywhere nearby completely stifle any chance of anyone who could and would use that space from having any space.
Yeah so.
What is it to you? You couldn't defend PB if you v wanted to, the same way Unclaimed and Tribe couldn't.....if a pair of +1000 man alliances couldn't hold PB you and you yen alts damn sure couldn't.
You know the trick to PB? You need to hold our at least have standings with whomever holds Querious AND Delve our you have no way back to empire without going through 50 jumps off hostile space.
|

Sentamon
Imperial Academy Amarr Empire
1465
|
Posted - 2014.02.15 19:16:00 -
[480] - Quote
Infinity Ziona wrote: When Goons bought Period basis, there were no Goons at all in the region for months. My point was despite zero Goons within 100 jumps Nobody would have been able to destroy anything because trying to, despite no Goons, the POCO would have sent an email instantly, then become invulnerable for 24 + hours and by that time Goons could dump a crapload of ships on whoever was trying to destroy the structure.
This is a nutshell is precisely why most people that could get involved in nullsec in a meaningful way avoid it like the plague, and why so many null systems are "empty." Right now you have 2 choices, join the blob or stay in high/low. ~ Professional Forum Alt -á~ |
|

Kaarous Aldurald
ROC Academy The ROC
2536
|
Posted - 2014.02.15 19:20:00 -
[481] - Quote
Sentamon wrote:Infinity Ziona wrote: When Goons bought Period basis, there were no Goons at all in the region for months. My point was despite zero Goons within 100 jumps Nobody would have been able to destroy anything because trying to, despite no Goons, the POCO would have sent an email instantly, then become invulnerable for 24 + hours and by that time Goons could dump a crapload of ships on whoever was trying to destroy the structure.
This is a nutshell is precisely why most people that could get involved in nullsec in a meaningful way avoid it like the plague, and why so many null systems are "empty." Right now you have 2 choices, join the blob or stay in high/low.
Sov is the teamwork part of the game.
You lot have still failed to explain why you actually deserve the stuff you keep telling us teh soloh playerz are entitled to. And, "because I want it" isn't really a good answer, just to let you know ahead of time. Not posting on my main, and loving it.-á Because free speech.-á |

Infinity Ziona
Cloakers
1689
|
Posted - 2014.02.15 19:26:00 -
[482] - Quote
Onictus wrote:Infinity Ziona wrote:Benny Ohu wrote:Kimmi Chan wrote:Is there an alternative? During the HED-GP fight there were a dozen threads about how to fix the broken nature of Sov and power projection. I don't want the little guy dicked over. I also don't want to **** over CFC into having to re-win the space they've earned. But doesn't something have to give? i don't want to comment on sov mechanics. i'm just pointing out (again) that ziona has absolutely no interest in any 'little guy', ziona just wants to be able to destroy cfc pocos without having to fight the players who own them. and is unable to consider what that change'd do to the 'little guy' who owns structures Lol. What a load of garbage. I don't have any interest in POCOs per see. I didn't even bother trying to take down its 10,0000,000 hp because the stupid thing would reinforce. The point I was making regarding the POCO was how bad of a system it shows EvE to have. When Goons bought Period basis, there were no Goons at all in the region for months. My point was despite zero Goons within 100 jumps Nobody would have been able to destroy anything because trying to, despite no Goons, the POCO would have sent an email instantly, then become invulnerable for 24 + hours and by that time Goons could dump a crapload of ships on whoever was trying to destroy the structure. It clearly showed how big alliances could "claim" regions anywhere in EvE, and despite having no forces anywhere nearby completely stifle any chance of anyone who could and would use that space from having any space. Yeah so. What is it to you? You couldn't defend PB if you v wanted to, the same way Unclaimed and Tribe couldn't.....if a pair of +1000 man alliances couldn't hold PB you and your ten alts damn sure couldn't. You know the trick to PB? You need to hold our at least have standings with whomever holds Querious AND Delve our you have no way back to empire without going through 50 jumps off hostile space. "Yeah so" . . . It clearly shows you didn't earn your space and the only reason you keep it is because timers and auto emails along with power projection allows you to. In short these big blocs are completely propped up not by hard work and effort.
Without automatic emails and timers to protect "your PB" and not a CFC in sight for months, that space would have been taken by people who would have fought for it and used it.
CFC are simply riding the timer gravy train for everything it's worth. It's why you get all constipated and outraged when anyone criticizes timers.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Sentamon
Imperial Academy Amarr Empire
1466
|
Posted - 2014.02.15 19:28:00 -
[483] - Quote
"teams" and "teamwork" in a game usually consist of equal sides ... maybe come up with a better term
"turkey shoot" would be a better one ~ Professional Forum Alt -á~ |

Kaarous Aldurald
ROC Academy The ROC
2536
|
Posted - 2014.02.15 19:30:00 -
[484] - Quote
Sentamon wrote:"teams" and "teamwork" in a game usually consist of equal sides ... maybe come up with a better term
"turkey shoot" would be a better one
So, you're telling me you do want WoW Battlegrounds, then? Not a sandbox? Not posting on my main, and loving it.-á Because free speech.-á |

admiral root
Red Galaxy Disband.
833
|
Posted - 2014.02.15 19:49:00 -
[485] - Quote
Sentamon wrote:Right now you have 2 choices, join the blob or stay in high/low.
3 choices - NPC nullsec is an option. No, your rights end in optimal+2*falloff |

Rhes
GoonWaffe Goonswarm Federation
724
|
Posted - 2014.02.15 19:53:00 -
[486] - Quote
Infinity Ziona wrote:CFC are simply riding the timer gravy train for everything it's worth. It's why you get all constipated and outraged when anyone criticizes timers. I get outraged when somebody thinks they should be able to destroy sov structures (or POCOs) on their own with impunity. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Sentamon
Imperial Academy Amarr Empire
1466
|
Posted - 2014.02.15 19:56:00 -
[487] - Quote
Kaarous Aldurald wrote:Sentamon wrote:"teams" and "teamwork" in a game usually consist of equal sides ... maybe come up with a better term
"turkey shoot" would be a better one So, you're telling me you do want WoW Battlegrounds, then? Not a sandbox?
Since you can't read, I'm telling you that team and teamwork aren't proper terms for sov warfare.
Rhes wrote:Infinity Ziona wrote:CFC are simply riding the timer gravy train for everything it's worth. It's why you get all constipated and outraged when anyone criticizes timers. I get outraged when somebody thinks they should be able to destroy sov structures (or POCOs) on their own with impunity.
But you're perfectly fine with mechanics to let you defend your assets even though you're staged on the other side of the galaxy. Talking of feeling entitled. Last I checked it's pretty impossible to destroy something with "impunity" when the defenders live in the system or nearby systems. ~ Professional Forum Alt -á~ |

Katran Luftschreck
Royal Ammatar Engineering Corps
2333
|
Posted - 2014.02.15 20:01:00 -
[488] - Quote
Emma Muutaras wrote:what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null?
None.
Absolutely none.
Feel free to write to your local null-sec alliance lobbyist CSM representative. I'm sure they'll by sympathetic.
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Kimmi Chan
Tastes Like Purple
1164
|
Posted - 2014.02.15 20:02:00 -
[489] - Quote
Kaarous Aldurald wrote:Sentamon wrote:Infinity Ziona wrote: When Goons bought Period basis, there were no Goons at all in the region for months. My point was despite zero Goons within 100 jumps Nobody would have been able to destroy anything because trying to, despite no Goons, the POCO would have sent an email instantly, then become invulnerable for 24 + hours and by that time Goons could dump a crapload of ships on whoever was trying to destroy the structure.
This is a nutshell is precisely why most people that could get involved in nullsec in a meaningful way avoid it like the plague, and why so many null systems are "empty." Right now you have 2 choices, join the blob or stay in high/low. Sov is the teamwork part of the game. You lot have still failed to explain why you actually deserve the stuff you keep telling us teh soloh playerz are entitled to. And, "because I want it" isn't really a good answer, just to let you know ahead of time.
Because I want it! 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

admiral root
Red Galaxy Disband.
833
|
Posted - 2014.02.15 20:07:00 -
[490] - Quote
Sentamon wrote:But you're perfectly fine with mechanics to let you defend your assets even though you're staged on the other side of the galaxy. Talking of feeling entitled. Last I checked it's pretty impossible to destroy something with "impunity" when the defenders live in the system or nearby systems.
Do you have a better idea than the current system? And by that I mean something that you've carefully thought out and considered all the downsides that the little guy will have to deal with. No, your rights end in optimal+2*falloff |
|

baltec1
Bat Country Goonswarm Federation
10151
|
Posted - 2014.02.15 20:49:00 -
[491] - Quote
If we remove timers it will mean you will have to have a fleet on guard duty 24/7 and a large one at that. We can burn through any structure in a matter of minutes so IZ's idea would make it impossible for smaller alliances to hold anything in null. Hell it would be impossible for most of the big alliances to keep hold of anything.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Infinity Ziona
Cloakers
1691
|
Posted - 2014.02.15 21:05:00 -
[492] - Quote
baltec1 wrote:If we remove timers it will mean you will have to have a fleet on guard duty 24/7 and a large one at that. We can burn through any structure in a matter of minutes so IZ's idea would make it impossible for smaller alliances to hold anything in null. Hell it would be impossible for most of the big alliances to keep hold of anything.
I said timers are a big problem. I didn't say simply removing them was a solution. The solution would have to be a balanced redesign of the whole system not just ripping out timers. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Malcanis
Vanishing Point. The Initiative.
13863
|
Posted - 2014.02.15 21:13:00 -
[493] - Quote
Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? it looks like you have 3 choices at the moment join cfc/rus join N3 or buy a wizards hat and join provi block. while i admit my knowledge of everything going on in null is somewhat limited every 1 seams to say the same thing N3 while still got a lot of fight in them is on the back-foot and in full retreat that blue doughnut is getting closer and closer to being complete. small scale pvp is getting harder and harder to find always seams to be a 30 man fleet getting dropped by a 100 man fleet, and if/when the blue doughnut is complete you may as well say large scale pvp will die as well. yes its in the nature of sandboxes for people to group together and form massive coalitions but is this really healthy for null sec?
You have forgotten NPC 0.0, which offers excellent opportunities, but with regard to sov 0.0 you're bang on the money.
1 Kings 12:11
|

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
21
|
Posted - 2014.02.15 21:22:00 -
[494] - Quote
Nerf the ease of travel.
And more importantly, let's just cut to the chase: Nerf Size
Almost every organizational aspect in Eve has limits. Squad size, no. of wings, number of members in a corp, etc etc
USE the MECHANICS we already have TO FIX THE BLOB
Just off the top of my head:
-Significant cap on number of standings you can issue for an organization -Cut down the number of players that can be in a corp -Cut down the number of corps that can be in an Alliance -tweak fleet size restrictions
No one can stop 10 or 200 or 4000 people wanting to work together. NOR SHOULD THEY
No one ever said it should be just as easy to hold space as a 50 person entity as a 5000 person entity.
I would challenge anyone that would suggest it's to the long-term betterment of the game to facilitate increase in organizational size to the infinite.
Make alliances the upper level of organization, but to facilitate a coalition of entities and nothing more some more top of the head
-only corporations can own anything. towers, stations... anything
what does all this do? Do I hate size? Do I not understand Eve?
to the contrary. I love conflict.
And when the umbrellas become smaller.... that's just where the fun begins.
I think it should be as important to facilitate competition and conflict in eve as it has been to facilitate organization.
In fact... if one were to look at the history of Eve, they might notice that perhaps we've been too supportive of massive blobs and rather negligent of conflict-driving mechanics.
Give people both the opportunity and the motivation to turn on their "friend" or "allies" and you'll find your way to fit the little guy into the big guy's game. Make everyone a little guy and make being a big guy (past a certain point) an inevitable harbinger of massive conflict cascade.
This would require a new look at ownership, rights, roles.. etc. But think of the possibilities.
Or we can just keep on with the "everyone is blued to another" idiocy ,
pretending we have this awesome espionage and sabotage aspect when all the farther that goes is getting an alt on TS or drunkenly getting someone to give you rights so you can click a button. 
Show me corporations vying for control of an alliance IN SPACE. Show me corporations turning on an alliance member for their assets and control sphere (you might find an instance, but very rare)
I'm sure many would hate this idea.
But then again if gang organization didn't go any further than one squad unlimited in size, and someone came along and suggested it might be otherwise... that would also be met with disdain by those with less imagination (or more selfish motivations) 
Take it from a girl. Size matters. And too large is even more of a problem than too small.  "The unending paradox is that we do learn through pain." |

Infinity Ziona
Cloakers
1692
|
Posted - 2014.02.15 21:25:00 -
[495] - Quote
Malcanis wrote:Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? it looks like you have 3 choices at the moment join cfc/rus join N3 or buy a wizards hat and join provi block. while i admit my knowledge of everything going on in null is somewhat limited every 1 seams to say the same thing N3 while still got a lot of fight in them is on the back-foot and in full retreat that blue doughnut is getting closer and closer to being complete. small scale pvp is getting harder and harder to find always seams to be a 30 man fleet getting dropped by a 100 man fleet, and if/when the blue doughnut is complete you may as well say large scale pvp will die as well. yes its in the nature of sandboxes for people to group together and form massive coalitions but is this really healthy for null sec? You have forgotten NPC 0.0, which offers excellent opportunities, but with regard to sov 0.0 you're bang on the money. NPC null seems to be packed full of surrounding alliance peeps too. Venal is packed with CFC, so is Outer Ring, last time I went there FCon was busy cleaning out small corp POS and POCOs, Likewise the SOE area next to FADE... Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kaarous Aldurald
ROC Academy The ROC
2542
|
Posted - 2014.02.15 21:28:00 -
[496] - Quote
@Nineteen Seventy-Nine:
What you're asking for is basically wormhole space.
Artificial limits on capacity included. With a considerably more inventive method than "don't let them blue more than X". Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1166
|
Posted - 2014.02.15 21:30:00 -
[497] - Quote
Kaarous Aldurald wrote:@Nineteen Seventy-Nine:
What you're asking for is basically wormhole space.
Artificial limits on capacity included. With a considerably more inventive method than "don't let them blue more than X".
I may be wrong but I also recall mention of 3rd party applications that can be used to "blue" pilots externally if the number of blues is limited internally.
A fair idea on paper but... "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Malcanis
Vanishing Point. The Initiative.
13863
|
Posted - 2014.02.15 21:37:00 -
[498] - Quote
Infinity Ziona wrote:Malcanis wrote:Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? it looks like you have 3 choices at the moment join cfc/rus join N3 or buy a wizards hat and join provi block. while i admit my knowledge of everything going on in null is somewhat limited every 1 seams to say the same thing N3 while still got a lot of fight in them is on the back-foot and in full retreat that blue doughnut is getting closer and closer to being complete. small scale pvp is getting harder and harder to find always seams to be a 30 man fleet getting dropped by a 100 man fleet, and if/when the blue doughnut is complete you may as well say large scale pvp will die as well. yes its in the nature of sandboxes for people to group together and form massive coalitions but is this really healthy for null sec? You have forgotten NPC 0.0, which offers excellent opportunities, but with regard to sov 0.0 you're bang on the money. NPC null seems to be packed full of surrounding alliance peeps too. Venal is packed with CFC, so is Outer Ring, last time I went there FCon was busy cleaning out small corp POS and POCOs, Likewise the SOE area next to FADE...
Check out some of the NPC regions in the south. Stain and Curse, Great Wildlands, and for all I know, Syndicate.
Fountain is pretty bloccy though.
1 Kings 12:11
|

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
22
|
Posted - 2014.02.15 21:42:00 -
[499] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:@Nineteen Seventy-Nine:
What you're asking for is basically wormhole space.
Artificial limits on capacity included. With a considerably more inventive method than "don't let them blue more than X". I may be wrong but I also recall mention of 3rd party applications that can be used to "blue" pilots externally if the number of blues is limited internally. A fair idea on paper but...
First, nothing like wormhole space. I know my post is long, but at least read it if you want to comment.
As to the 3rd party applications (and any other metagame)...
This is why I said no one should even contemplate trying to stop people from banding together. They shouldn't, and you can't.
You just don't need to facilitate the organization of massive size using in-game features and lack of limitations.
Logic would suggest that anything that doesn't facilitate organization will (for better or worse) promote conflict (or at least division)
Take off the training wheels for groups past a couple hundred. The 'fog of war' (so to speak) will take care of the rest.
Some might view this as "needless complications of game mechanics"
Of course, I hear those people much like I hear the CEO of a Oil company talking about "needless job-killing regulations" after a preventable environmental disaster.
And let's call a spade a spade eh?
I can think of nothing more apt to describe the "blue donut" than "preventable environmental disaster"  "The unending paradox is that we do learn through pain." |

La Nariz
GoonWaffe Goonswarm Federation
1660
|
Posted - 2014.02.15 21:52:00 -
[500] - Quote
You realize all that you want to achieve can be done by nerfing highsec right? More competition means more pressure on big groups and desirable resources to play upon people's greed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|

admiral root
Red Galaxy Disband.
835
|
Posted - 2014.02.15 21:54:00 -
[501] - Quote
Ninteen Seventy-Nine wrote:I can think of nothing more apt to describe the "blue donut" than "preventable environmental disaster" 
Except the blue donut is a myth. No, your rights end in optimal+2*falloff |

Malcanis
Vanishing Point. The Initiative.
13863
|
Posted - 2014.02.15 22:05:00 -
[502] - Quote
La Nariz wrote:You realize all that you want to achieve can be done by nerfing highsec right? More competition means more pressure on big groups and desirable resources to play upon people's greed.
Depending on exactly what you mean by "nerf", it might help a little but fundamentally the fact is that EVE is only 7 minutes wide.
1 Kings 12:11
|

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.15 22:05:00 -
[503] - Quote
La Nariz wrote:You realize all that you want to achieve can be done by nerfing highsec right? More competition means more pressure on big groups and desirable resources to play upon people's greed.
Wow, you couldn't be more wrong.
Or biased. "The unending paradox is that we do learn through pain." |

Inxentas Ultramar
Ultramar Independent Contracting
1172
|
Posted - 2014.02.15 22:29:00 -
[504] - Quote
Timers are hardly an issue. On the defensive you are happy with them, on the offensive it requires affort - to me a little imbalance avouring the defender is good, change shouldn't come too easy.
Glad to see the topic go over the subject of diplomacy, and La Nariz obviously has some different ideas about it, proposing something in the line of the way of least resistance. I've been in the situation where I was told to either bend the knee or face eviction, and chose eviction. Some POCOs were flipped and now we have "Summon The Nullsec Cap Ships" buttons instead. We've faked structure bashes to set up cap traps before, and while you operate against the odds that's actually the charm of being the little guy and retaining full autonomy.
Nullsec overlords are unresponsive to the fact the "worst end of the deal" is usually economically so bad, hisec offers better alternatives. If hisec wasn't such a faucet or low would be better, you might get away with it. Lowsec simply doesn't yield enough reward to justify extortion rackets from nullsec on top. Not if they don't translate into actual protection. In short: it's a bad copy of a business model that does work for groups like us when squeezing true carebears that want safe passage and intact POS modules. I'm not a wellfare institute, if you want our stuff go grind it out and try not to die. I'll shove my stuff over to where conditions are better untill your group failcascades and make more ISK, friends and enemies then I would under nullsecs scrutiny.
I need to operate more outside my region to speak for low entirely, but small guys - look into Wspace and NPC null too. Apart from obvious Providence I know of NRDS groups in Great Wildlands, so it can't be that bad all over.
La Nariz wrote:You realize all that you want to achieve can be done by nerfing highsec right? More competition means more pressure on big groups and desirable resources to play upon people's greed.
There is actually truth in this as hisec is the first obvious place to recoup losses. It also allows groups to bolster their ranks and try again. |

La Nariz
GoonWaffe Goonswarm Federation
1660
|
Posted - 2014.02.15 22:34:00 -
[505] - Quote
Ninteen Seventy-Nine wrote:La Nariz wrote:You realize all that you want to achieve can be done by nerfing highsec right? More competition means more pressure on big groups and desirable resources to play upon people's greed. Wow, you couldn't be more wrong. Or biased.
because... This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Herzog Wolfhammer
Sigma Special Tactics Group
4324
|
Posted - 2014.02.15 22:35:00 -
[506] - Quote
Before this evolves into a "nerf null/high" discussion, think about how much better it would be if the differences between the security zones were blurred instead.
(shameless plug ) Bring back DEEEEP Space! |

Onictus
Silver Snake Enterprise Fatal Ascension
833
|
Posted - 2014.02.15 23:22:00 -
[507] - Quote
Infinity Ziona wrote:Onictus wrote:Infinity Ziona wrote:Benny Ohu wrote:Kimmi Chan wrote:Is there an alternative? During the HED-GP fight there were a dozen threads about how to fix the broken nature of Sov and power projection. I don't want the little guy dicked over. I also don't want to **** over CFC into having to re-win the space they've earned. But doesn't something have to give? i don't want to comment on sov mechanics. i'm just pointing out (again) that ziona has absolutely no interest in any 'little guy', ziona just wants to be able to destroy cfc pocos without having to fight the players who own them. and is unable to consider what that change'd do to the 'little guy' who owns structures Lol. What a load of garbage. I don't have any interest in POCOs per see. I didn't even bother trying to take down its 10,0000,000 hp because the stupid thing would reinforce. The point I was making regarding the POCO was how bad of a system it shows EvE to have. When Goons bought Period basis, there were no Goons at all in the region for months. My point was despite zero Goons within 100 jumps Nobody would have been able to destroy anything because trying to, despite no Goons, the POCO would have sent an email instantly, then become invulnerable for 24 + hours and by that time Goons could dump a crapload of ships on whoever was trying to destroy the structure. It clearly showed how big alliances could "claim" regions anywhere in EvE, and despite having no forces anywhere nearby completely stifle any chance of anyone who could and would use that space from having any space. Yeah so. What is it to you? You couldn't defend PB if you v wanted to, the same way Unclaimed and Tribe couldn't.....if a pair of +1000 man alliances couldn't hold PB you and your ten alts damn sure couldn't. You know the trick to PB? You need to hold our at least have standings with whomever holds Querious AND Delve our you have no way back to empire without going through 50 jumps off hostile space. "Yeah so" . . . It clearly shows you didn't earn your space and the only reason you keep it is because timers and auto emails along with power projection allows you to. In short these big blocs are completely propped up not by hard work and effort but by timers. Without automatic emails and timers to protect "your PB" and not a CFC in sight for months, that space would have been taken by people who would have fought for it and used it. CFC are simply riding the timer gravy train for everything it's worth. It's why you get all constipated and outraged when anyone criticizes timers.
I didn't earn my space?
Sure, I ground every damn system that we are sitting on. You, know that Fountain war thing.....ended with the biggest battle eve had ever seen at the time. My home system is 6VDT.
How many systems have ground down? You may also not that I'm not actually in Goonswarm, they are a different alliance.
Timers have little do with no one attacking PB, the simple fact is that its so remote no one wanted it. Tribe was holding the area, when TEST went **** up they evac'd at top speed. N3 was already up to the ears with space...contrary to the popular Goon's have half the space narrative, N3 and PL were in control of more regions than the CFC was until the Halloween war.
So they didn't want it, the CFC didn't really want it, -DD- and -A- were busy rebuilding Catch and Solar was busy moving into Querious.
So who exactly was going to jump through either -DD- / -A- and Solar, or the CFC to GET to it? Remember you can't reach PB from any low sec its two regions deep, the only NPC space nearby is Stain/Delve and the CFC as a whole was cleaning up the mess TEST left when they bailed on Delve and hauled ass for Curse.
Sorry the fact don't match your bullshit.
|

Onictus
Silver Snake Enterprise Fatal Ascension
833
|
Posted - 2014.02.15 23:23:00 -
[508] - Quote
Malcanis wrote:
Fountain is pretty bloccy though.
Yeah just what we need more squatters sitting in Fountain core to clean up after  |

Vespiidius
Blueprint Haus Get Off My Lawn
33
|
Posted - 2014.02.16 00:35:00 -
[509] - Quote
Malcanis wrote:La Nariz wrote:You realize all that you want to achieve can be done by nerfing highsec right? More competition means more pressure on big groups and desirable resources to play upon people's greed. Depending on exactly what you mean by "nerf", it might help a little but fundamentally the fact is that EVE is only 7 minutes wide.
This is the fundamental problem with Null. CCP has to do something to nerf the ability for massive alliances, for any alliance to project power. Taking territory and or resources far from your center should be a major undertaking. No alliance has a prayer of growth as long as they can be dropped upon from the other side of the map in the time it takes to grab a sandwich and coffee.
Myanna wrote an awesome piece addressing with an interesting solution this which I believe can be found on the evenews24 site. |

Onictus
Silver Snake Enterprise Fatal Ascension
834
|
Posted - 2014.02.16 00:41:00 -
[510] - Quote
Vespiidius wrote:Malcanis wrote:La Nariz wrote:You realize all that you want to achieve can be done by nerfing highsec right? More competition means more pressure on big groups and desirable resources to play upon people's greed. Depending on exactly what you mean by "nerf", it might help a little but fundamentally the fact is that EVE is only 7 minutes wide. This is the fundamental problem with Null. CCP has to do something to nerf the ability for massive alliances, for any alliance to project power. Taking territory and or resources far from your center should be a major undertaking. No alliance has a prayer of growth as long as they can be dropped upon from the other side of the map in the time it takes to grab a sandwich and coffee. Myanna wrote an awesome piece addressing with an interesting solution this which I believe can be found on the evenews24 site.
yeah Nerf jump drives ....
......Great idea until you need a market. |
|

Vespiidius
Blueprint Haus Get Off My Lawn
33
|
Posted - 2014.02.16 00:49:00 -
[511] - Quote
Onictus wrote:Vespiidius wrote:Malcanis wrote:La Nariz wrote:You realize all that you want to achieve can be done by nerfing highsec right? More competition means more pressure on big groups and desirable resources to play upon people's greed. Depending on exactly what you mean by "nerf", it might help a little but fundamentally the fact is that EVE is only 7 minutes wide. This is the fundamental problem with Null. CCP has to do something to nerf the ability for massive alliances, for any alliance to project power. Taking territory and or resources far from your center should be a major undertaking. No alliance has a prayer of growth as long as they can be dropped upon from the other side of the map in the time it takes to grab a sandwich and coffee. Myanna wrote an awesome piece addressing with an interesting solution this which I believe can be found on the evenews24 site. yeah Nerf jump drives .... ......Great idea until you need a market.
You're thinking about this in a one dimensional way. The formation of markets is still possible without the massive force projection problem. In fact, without the ability to jump across eve in sub ten minutes, you might see a reason for the construction of local markets and local production. NullSec alliances refuses to sever the hisec umbilical cord because it is so easy and so profitable for a few to jump stuff down. Welping a fleet doesn't matter much when you can just jump the replacements down the next day. This backbone is just another aspect of the force projection problem. |

Kaarous Aldurald
ROC Academy The ROC
2545
|
Posted - 2014.02.16 00:53:00 -
[512] - Quote
Vespiidius wrote:
You're thinking about this in a one dimensional way. The formation of markets is still possible without the massive force projection problem. In fact, without the ability to jump across eve in sub ten minutes, you might see a reason for the construction of local markets and local production. NullSec alliances refuses to sever the hisec umbilical cord because it is so easy and so profitable for a few to jump stuff down. Welping a fleet doesn't matter much when you can just jump the replacements down the next day. This backbone is just another aspect of the force projection problem.
If you make it even more of a pain to live in nullsec than it is already, people won't just magically discover a market waiting there.
Given that the monetary rewards of highsec outweigh that of null already anyway, people will just leave.
That's called an inadequate solution. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 01:16:00 -
[513] - Quote
Vespiidius wrote: You're thinking about this in a one dimensional way. The formation of markets is still possible without the massive force projection problem. In fact, without the ability to jump across eve in sub ten minutes, you might see a reason for the construction of local markets and local production. NullSec alliances refuses to sever the hisec umbilical cord because it is so easy and so profitable for a few to jump stuff down. Welping a fleet doesn't matter much when you can just jump the replacements down the next day. This backbone is just another aspect of the force projection problem.
You are wrong, logistics is one of the reasons production and resource gathering does not happen in nullsec. The other reason being highsec is too good. For example the system of Sobaseki outclasses entire nullsec regions in production/research/refining capacity and cost effectiveness. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 01:25:00 -
[514] - Quote
Kaarous Aldurald wrote:Vespiidius wrote:
You're thinking about this in a one dimensional way. The formation of markets is still possible without the massive force projection problem. In fact, without the ability to jump across eve in sub ten minutes, you might see a reason for the construction of local markets and local production. NullSec alliances refuses to sever the hisec umbilical cord because it is so easy and so profitable for a few to jump stuff down. Welping a fleet doesn't matter much when you can just jump the replacements down the next day. This backbone is just another aspect of the force projection problem.
If you make it even more of a pain to live in nullsec than it is already, people won't just magically discover a market waiting there. Given that the monetary rewards of highsec outweigh that of null already anyway, people will just leave. That's called an inadequate solution.
The monetary rewards of highsec in no way shape or form those of null. It's just hilarious people drag that out.
I've lived in many null regions for about 4 years of my 10 year eve history (with 3 years being low sec and 3 being a bear... and probably a total of 4 years of inactivity spread across all of that).
I've always made mad bank in null. steady but limited in high. lowsec(aside from FW) is probably the worst for income (aside from a few niches)
But yes we shouldn't make it more of a pain to live in nullsec. We just want it to be more of a pain to project power.
The key to that is actually making null more sustainable. And that has absolutely nothing to do with isk/hr and your grass-is-greener gaze at highsec.
This lies in tons more slots and station abilities for null alliances. Something to improve inter-region trade between 0.0 stations (hey, maybe interbus can get off their asses???).
The very fact people in null need to jump to high sec to compete doesn't show how much high sec needs nerfed, it shows how little intelligent ideas and solutions have been invested into 0.0 by CCP in the last decade. All the work they've done and all we have to show for it is timers and high HP structures.
There is so much we can innovate to make null what it should be. Fix power projection. Promote conflict but also investment in 0.0
Which is why it sucks to see this pedantic "nerf highsec" hurfblerf dominate the conversation. It always comes off as a political-esque devolution.
But that's why people visit GD and not F&I, because no one is interested in real solutions, just bitching about other people. "The unending paradox is that we do learn through pain." |

Kaarous Aldurald
ROC Academy The ROC
2545
|
Posted - 2014.02.16 01:30:00 -
[515] - Quote
Quote:The monetary rewards of highsec in no way shape or form trump those of null. It's just hilarious people drag that out.
I've lived in many null regions for about 4 years of my 10 year eve history (with 3 years being low sec and 3 being a bear... and probably a total of 4 years of inactivity spread across all of that).
I've always made mad bank in null.
No one is arguing that the individual upper bounds of null aren't higher. They are.
But they're inherently subtractive, whereas highsec is inherently multiplicative. So unless you're a day tripper or absurdly lucky, you can make more in highsec with less initial outlay and less trouble, and be far, far safer doing it. Not posting on my main, and loving it.-á Because free speech.-á |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 01:43:00 -
[516] - Quote
Kaarous Aldurald wrote:Quote:The monetary rewards of highsec in no way shape or form trump those of null. It's just hilarious people drag that out.
I've lived in many null regions for about 4 years of my 10 year eve history (with 3 years being low sec and 3 being a bear... and probably a total of 4 years of inactivity spread across all of that).
I've always made mad bank in null. No one is arguing that the individual upper bounds of null aren't higher. They are. But they're inherently subtractive, whereas highsec is inherently multiplicative. So unless you're a day tripper or absurdly lucky, large groups of people can make more in highsec with less initial outlay and less trouble, and be far, far safer doing it.
Sure. I'll agree it's easier. But high sec is supposed to be easier. That's why it's there.
I think the root of the issue this particular issue is null's own self-sufficiency. isk/hr nor safety enter into it.
Why are there not more missions in null? Allow it to gain some of that multiplicative abilities. Why wouldn't Guristas or Angels have a shop in my station i just built/conquered/got dock rights to?
But this gets away from the topic a bit I think. Because size and projection are the main issues the little guy has no real null prospects other than renters. It's absurd a moderate group in the game can't exist if it ever falls under the sites of whoever is king of the hill at the time.
Space should matter, regions should matter. Distance and travel should matter.
Interruptible supply /travel lines should exist between areas of the game (null-to-null, highsec/lowsec-to-null, should probably separate lots of high sec with a bit of low sec too)
more commerce, ability and conflict "The unending paradox is that we do learn through pain." |

Disastro
Wrecking Shots Black Legion.
150
|
Posted - 2014.02.16 02:01:00 -
[517] - Quote
Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? it looks like you have 3 choices at the moment join cfc/rus join N3 or buy a wizards hat and join provi block. while i admit my knowledge of everything going on in null is somewhat limited every 1 seams to say the same thing N3 while still got a lot of fight in them is on the back-foot and in full retreat that blue doughnut is getting closer and closer to being complete. small scale pvp is getting harder and harder to find always seams to be a 30 man fleet getting dropped by a 100 man fleet, and if/when the blue doughnut is complete you may as well say large scale pvp will die as well. yes its in the nature of sandboxes for people to group together and form massive coalitions but is this really healthy for null sec?
For a corp moving to Null sec for the first time NPC null has many advantages. Granted, the ratting isnt as good as npc space. But there are opportunities for small gang pvp and there are ways to make money there. My corp started out in Syndicate and we had a great time there shooting at all the neutrals and running and hiding in npc stations when the blobs rolled in. Now after five years or so in null sec we are back living in NPC space.
It might not be as busy now as it was then and you might have to roam a little bit farther to find action but the ability to stay in npc stations and never have to worry about sov is a huge deal. Instead of having to defend anything you can go out and provoke your neighbors and then select the fights that you want (or can win or will at least have a reasonably even chance at winning).
At any rate its a great place to start with null sec and learning the ropes. And once there you can decide if and when to go to a null sec alliance later. |

Onictus
Silver Snake Enterprise Fatal Ascension
834
|
Posted - 2014.02.16 02:07:00 -
[518] - Quote
Vespiidius wrote:
You're thinking about this in a one dimensional way. The formation of markets is still possible without the massive force projection problem. In fact, without the ability to jump across eve in sub ten minutes, you might see a reason for the construction of local markets and local production. NullSec alliances refuses to sever the hisec umbilical cord because it is so easy and so profitable for a few to jump stuff down. Welping a fleet doesn't matter much when you can just jump the replacements down the next day. This backbone is just another aspect of the force projection problem.
Local production doesn't take off because in comparison to Empire its EXTRAORDINARILY limited.
When I was in empire the leader of my coalition was a making hurricanes.......1700 at a time, so exactly HOW many outposts would you need for that? So what is the ROI when you need to build trillions in stations just to get going, THEN you have to have materials. Where the crap is that going to come from, AND without jump drives? Are we expected to run freighters back and forth? Because babysitting a frighter warping at 2AU the 38 jumps from Fountain to High Sec one way doesn't strike me as fun.
Quote: Amarr Factory Outpost Platform Blueprint
Corporation offices: 4 Manufacturing (booster/other) slots: 10/20 30% bonus on manufacturing time Research (ME / PE / Copy / Invention) slots: 1/1/1/0 Outpost specific upgrades: * up to 9 additional manufacturing slots & faster T1 and T2 ship manufacturing * up to 4 additional ME, PE and copy slots & a speedup of production efficiency research * up to 7 additional corporation office slots * add on and upgrade - up to 30% refinery
....and look you get all of 24 slots.....only 15 or which MAX can be manufacturing
You want to see the high sec umbilical? That is why its GROSSLY inefficient to build anything in SOV null, hence why only Super Caps and Titans are built out there at all in bulk, the rest is made in Empire. I can't actually fathom what it would take to attempt to keep up with the ship losses of FA alone if we had to produce locally.
http://eve-kill.net/?a=alliance_detail&all_id=1709&view=losses&m=12&y=2013
Look at that ONE month 2800 ship losses, do you want to move that around? I don't and I'm willing to bet the logics guys don't either. They are already up to their eyeballs trying to keep the POSs fueled (ever completely fill a large tower) stont in the JB network and fuel for the capital fleets as they move around......and I burned about 30,000 topes today by myself. |

Onictus
Silver Snake Enterprise Fatal Ascension
834
|
Posted - 2014.02.16 02:11:00 -
[519] - Quote
Ninteen Seventy-Nine wrote: But that's why people visit GD and not F&I, because no one is interested in real solutions, just bitching about other people.
Yeah **** F&I CCP has NO interest in listening to it. They post up things after the Incursion mea culpa, but that is about it. Go read the Nestor thread, or HAC thread, or the Interceptor thread(s)
Hundreds of pages of feedback to basically get "yeah, well we are reading this, but we are going to make this live anyway to gather more data"
GTFO
|

Marlona Sky
D00M. Northern Coalition.
4877
|
Posted - 2014.02.16 03:02:00 -
[520] - Quote
Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away? . |
|

Kaarous Aldurald
ROC Academy The ROC
2545
|
Posted - 2014.02.16 03:12:00 -
[521] - Quote
Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away?
The only way to make that question answerable is to change NPC controlled manufacturing and research infrastructure to be inherently inferior to player controlled ones. Not posting on my main, and loving it.-á Because free speech.-á |

Onictus
Silver Snake Enterprise Fatal Ascension
835
|
Posted - 2014.02.16 03:15:00 -
[522] - Quote
Kaarous Aldurald wrote:Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away? The only way to make that question answerable is to change NPC controlled manufacturing and research infrastructure to be inherently inferior to player controlled ones.
...and watch the industrials scream, because most would be forced into POSs, POSs tend to get reinforced etc etc.
All discussed before. |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:15:00 -
[523] - Quote
Onictus wrote:Ninteen Seventy-Nine wrote: But that's why people visit GD and not F&I, because no one is interested in real solutions, just bitching about other people.
Yeah **** F&I CCP has NO interest in listening to it. They post up things after the Incursion mea culpa, but that is about it. Go read the Nestor thread, or HAC thread, or the Interceptor thread(s) Hundreds of pages of feedback to basically get "yeah, well we are reading this, but we are going to make this live anyway to gather more data" GTFO
I wish I could disagree with this.
Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away?
Because I also want to change that to make you more vulnerable moving it around?
Some will read that as "more of a pain in the ass". Whatever.
I think supply lines should be vulnerable. Even (especially?) between the empire markets with some healthy low sec dividers.
It's very true markets won't just appear magically in null, but it's silly to think a model can't be built that could cultivate them.
What if you had capitols in sov. and with a capitol you had the option to ship items back and forth from any other null capitol with a 24hr delivery delay? An alliance only gets one.
What if you had to jump region to region. And while jumping intra-region is like we know it now, jumping inter-region must be done from & to a 100km radius of either a planet or a star? (no pos w/o warp)
I'm not saying either of the ideas are good. But they would be interesting. More so than what we have. "The unending paradox is that we do learn through pain." |

La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 03:17:00 -
[524] - Quote
Kaarous Aldurald wrote:Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away? The only way to make that question answerable is to change NPC controlled manufacturing and research infrastructure to be inherently inferior to player controlled ones.
This is a good idea, it needs to be inferior but accessible, I think making it worse than the most terrible POS manufacturing module would be a good place. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Herzog Wolfhammer
Sigma Special Tactics Group
4327
|
Posted - 2014.02.16 03:18:00 -
[525] - Quote
Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away?
I was thinking about that the other day. I recall a long thread about how highsec production should be nerfed, but even the people who want to see a highsec nerf don't want to see that kind of nerf. I think it's because there is now a "system" of production that is symbiotic between nullsec and highsec such that hurting the capability of one in a nerf will affect the other.
I think the thread was about how or why industrialists tend to get a cold shoulder from any nullsec prospects.
Whatever the case is, there's a lot that people are very entrenched with at this point, so changing anything is going to be oceans of tears either way. Bring back DEEEEP Space! |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:19:00 -
[526] - Quote
ooo... another possibly terrible/great idea, inter-region jump points. no cyno across regional lines... or maybe only some not others.
everyone loves a good gatecamp "The unending paradox is that we do learn through pain." |

Kaarous Aldurald
ROC Academy The ROC
2545
|
Posted - 2014.02.16 03:21:00 -
[527] - Quote
Onictus wrote:Kaarous Aldurald wrote:Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away? The only way to make that question answerable is to change NPC controlled manufacturing and research infrastructure to be inherently inferior to player controlled ones. ...and watch the industrials scream, because most would be forced into POSs, POSs tend to get reinforced etc etc. All discussed before.
I would like to point out that, whether CCP does anything, or nothing, people will still scream and howl at them.
"Fix sov!" "nerf ganking!" "XYZ is OP!"
And so forth. "Fixing sov" no matter what form it takes is going to cause massive economic shakeup in the first place, so it's not like it's really a fair argument to claim that the game's industry will be effected. Not posting on my main, and loving it.-á Because free speech.-á |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:24:00 -
[528] - Quote
Herzog Wolfhammer wrote:
Whatever the case is, there's a lot that people are very entrenched with at this point, so changing anything is going to be oceans of tears either way.
this is eve. people will riot no matter what you do
so just do things that will be awesome and make them happy after the riot calms down,
things will be great again. thats how it always goes "The unending paradox is that we do learn through pain." |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:27:00 -
[529] - Quote
La Nariz wrote:Kaarous Aldurald wrote:Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away? The only way to make that question answerable is to change NPC controlled manufacturing and research infrastructure to be inherently inferior to player controlled ones. This is a good idea, it needs to be inferior but accessible, I think making it worse than the most terrible POS manufacturing module would be a good place.
This would have the added incentive of encouraging people in high sec to have POS's instead of station slots.
And wars over moons. Yesss "The unending paradox is that we do learn through pain." |

La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 03:28:00 -
[530] - Quote
Ninteen Seventy-Nine wrote:ooo... another possibly terrible/great idea, inter-region jump points. no cyno across regional lines... or maybe only some not others.
everyone loves a good gatecamp
You can change that into something that might make a good idea. A structure required for inter region capital jumps. It adds a bit of strategy, where to place your beachhead, and maybe the start of multiple objectives for sov wars; instead of having tonnes of people piling into one system you spread them out to several to defend your jump structures. To keep quality of life for capital pilots have cyno beacons work as these for friendlies and have all lowsec systems not require it.
The problem is structure HP no one wants to grind through. The bigger entity will still have a better use of it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|

Marlona Sky
D00M. Northern Coalition.
4878
|
Posted - 2014.02.16 03:32:00 -
[531] - Quote
And there is the problem again. How much do you have to nerf high and low sec industry to make null industry attractive enough to forgo the safety of high and low sec that is only a few minutes away? It would have to be so bad that high sec industry would become a money pit with no hope of any kind of return. No one would bother building anything there due to how bad it would be. Essentially what we currently have except reversed.
I am sure most of you null guys will cheer with excitement because, "F anyone not playing the game the same as me!", but it doesn't fix the problem. It just moved it to another part of the game. The core issue remains - teleportation. There will be no point in building in high and low sec if null is just a few minutes away. You will NOT be able to make null industry attractive enough without destroying low and high sec.  . |

Linkxsc162534
Traps 'R' Us Bask of Fail
46
|
Posted - 2014.02.16 03:32:00 -
[532] - Quote
La Nariz wrote:Ninteen Seventy-Nine wrote:ooo... another possibly terrible/great idea, inter-region jump points. no cyno across regional lines... or maybe only some not others.
everyone loves a good gatecamp You can change that into something that might make a good idea. A structure required for inter region capital jumps. It adds a bit of strategy, where to place your beachhead, and maybe the start of multiple objectives for sov wars; instead of having tonnes of people piling into one system you spread them out to several to defend your jump structures. To keep quality of life for capital pilots have cyno beacons work as these for friendlies and have all lowsec systems not require it. The problem is structure HP no one wants to grind through. The bigger entity will still have a better use of it.
Perhaps argue that between some regions theres spatial rifts that capships have trouble jumping over. Perhaps they wouldn't be permanent either, just switch around week to week at random causing breaks in cynochains (or at least they have to go around a bit). |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:39:00 -
[533] - Quote
La Nariz wrote:Ninteen Seventy-Nine wrote:ooo... another possibly terrible/great idea, inter-region jump points. no cyno across regional lines... or maybe only some not others.
everyone loves a good gatecamp You can change that into something that might make a good idea. A structure required for inter region capital jumps. It adds a bit of strategy, where to place your beachhead, and maybe the start of multiple objectives for sov wars; instead of having tonnes of people piling into one system you spread them out to several to defend your jump structures. To keep quality of life for capital pilots have cyno beacons work as these for friendlies and have all lowsec systems not require it. The problem is structure HP no one wants to grind through. The bigger entity will still have a better use of it.
I like the using planets or suns more i think. Just examples off the top of my head, not in love with any of it. Maybe add a spool down time after jump, invulnerable but still sitting... (none for black ops)
Anything to make space big again tbh. "The unending paradox is that we do learn through pain." |

La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 03:39:00 -
[534] - Quote
Marlona Sky wrote:And there is the problem again. How much do you have to nerf high and low sec industry to make null industry attractive enough to forgo the safety of high and low sec that is only a few minutes away? It would have to be so bad that high sec industry would become a money pit with no hope of any kind of return. No one would bother building anything there due to how bad it would be. Essentially what we currently have except reversed. I am sure most of you null guys will cheer with excitement because, "F anyone not playing the game the same as me!", but it doesn't fix the problem. It just moved it to another part of the game. The core issue remains - teleportation. There will be no point in building in high and low sec if null is just a few minutes away. You will NOT be able to make null industry attractive enough without destroying low and high sec. 
I don't believe you have to destroy it to make low/null/wh manufacturing good enough. The trouble with it is it sets the baseline so high that the other two can't compete so decreasing that baseline would be good enough. I don't buy that power projection is causing issues with industry as it still adds more logistical cost and risk to it, versus auto piloting your freighter to jita from sobaseki.
Importing and exporting would still occur which is okay. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 03:42:00 -
[535] - Quote
Linkxsc162534 wrote:La Nariz wrote:Ninteen Seventy-Nine wrote:ooo... another possibly terrible/great idea, inter-region jump points. no cyno across regional lines... or maybe only some not others.
everyone loves a good gatecamp You can change that into something that might make a good idea. A structure required for inter region capital jumps. It adds a bit of strategy, where to place your beachhead, and maybe the start of multiple objectives for sov wars; instead of having tonnes of people piling into one system you spread them out to several to defend your jump structures. To keep quality of life for capital pilots have cyno beacons work as these for friendlies and have all lowsec systems not require it. The problem is structure HP no one wants to grind through. The bigger entity will still have a better use of it. Perhaps argue that between some regions theres spatial rifts that capships have trouble jumping over. Perhaps they wouldn't be permanent either, just switch around week to week at random causing breaks in cynochains (or at least they have to go around a bit).
I don't think anyone likes RNG and the structure idea gives people an objective, the attacker wants to keep it alive and the defender wants to blow it up. One of the problems that was hit in other threads is that the sov system should have multiple objectives to break up the blob warfare. I was thinking this structure could be part of that multiple objectives idea.
Space weather would be kind of cool though. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Onictus
Silver Snake Enterprise Fatal Ascension
837
|
Posted - 2014.02.16 03:42:00 -
[536] - Quote
Linkxsc162534 wrote:
Perhaps argue that between some regions theres spatial rifts that capships have trouble jumping over. Perhaps they wouldn't be permanent either, just switch around week to week at random causing breaks in cynochains (or at least they have to go around a bit).
Holy crap you people MUST be engineers. Complicating the hell out of everything for no good reason.
If you must do a regional jump structure just increase the ranges between the regions. If you have ever moved between Catch and Querious you have seen this. That issue is that you need a carrier to jump between 4-0 in Catch and 49- in Querious, you have use a MIDPOINT to go one gate jump, and that one gate jump is outside of Titan/Black Ops bridge range at 12 LY to the nearest system.
Seen here http://www.eve-icsc.com/jumptools/jumpplanner.php?ship=Thanatos&jdc=4&jfc=4&jf=0&fromsystem=4-07MU&waypoints0=49-U6U&waypoints1=
If you must just apply those sorts of distances a Carrier is the longest jumper in the game and at JDC V it can go at best 14 some odd light years. Dreads can jump 11 max, same with JFs, Roques and whatnot 9 for a super a little under 8 for a Titan or Blops (they bridge 10 LY)
:edit
That is also the reason that the carrier is about THE most useful hull class for us hardcore dirty blobbers, I use that **** on everything. |

La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 03:43:00 -
[537] - Quote
Ninteen Seventy-Nine wrote:
I like the using planets or suns more i think. Just examples off the top of my head, not in love with any of it. Maybe add a spool down time after jump, invulnerable but still sitting... (none for black ops)
Anything to make space big again tbh.
Sun or planet might be okay, a cooldown though not so much because that means I just need to have more alts, capitals or isk to defeat the restriction. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Onictus
Silver Snake Enterprise Fatal Ascension
837
|
Posted - 2014.02.16 03:53:00 -
[538] - Quote
Ninteen Seventy-Nine wrote:
I like the using planets or suns more i think. Just examples off the top of my head, not in love with any of it. Maybe add a spool down time after jump, invulnerable but still sitting... (none for black ops)
Anything to make space big again tbh.
Feels pretty damn big when you have to set up the cyno chain.
I was about halfway through when the alliance put a chain up to go 5 jumps.........I was at it for about two hours, and what was going to have to happen was that I was going to have to light three cynos, and then burn the last leg with one......43 jumps and half of that a pretty gnarly area.
Go go alliance cyno chains, space is plenty big when you have to do the legwork. |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:53:00 -
[539] - Quote
La Nariz wrote:
I don't think anyone likes RNG and the structure idea gives people an objective, the attacker wants to keep it alive and the defender wants to blow it up. One of the problems that was hit in other threads is that the sov system should have multiple objectives to break up the blob warfare. I was thinking this structure could be part of that multiple objectives idea.
Space weather would be kind of cool though.
It's a great idea but the devil is in the details.
Do you need to make all, some or one of the multiple objectives? This question can be posed for both attacker and defender. Between attacker and defender, are the answers to that question different?
Most of the scenarios I imagine can be easily taken advantage of to the point of defeating whatever you hoped to accomplish for an underdog. Most of the scenarios I imagine involve the blob moving around, which is a bonus. But it doesn't change anything.
Blob is only influenced through in-game limitation on size. Whether through static mechanic or server load. This has been repeatedly proven time and time again in the last decade. There is no reason NOT to pile it on. And there is certainly nothing to stop it.
We can choose, we either limit ourselves by design, or by one-sided tidi turkey shoots.
Same as it ever was. "The unending paradox is that we do learn through pain." |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:58:00 -
[540] - Quote
Onictus wrote:Ninteen Seventy-Nine wrote:
I like the using planets or suns more i think. Just examples off the top of my head, not in love with any of it. Maybe add a spool down time after jump, invulnerable but still sitting... (none for black ops)
Anything to make space big again tbh.
Feels pretty damn big when you have to set up the cyno chain. I was about halfway through when the alliance put a chain up to go 5 jumps.........I was at it for about two hours, and what was going to have to happen was that I was going to have to light three cynos, and then burn the last leg with one......43 jumps and half of that a pretty gnarly area. Go go alliance cyno chains, space is plenty big when you have to do the legwork.
I've done plenty. And I've done plenty worse.
But at the end of the day, I'm more interested in dynamic and conflict-driven mechanics.
We could make things incredibly easy for lots of people and no one would ever (have to) risk any of their assets. For no one else would have opportunity to **** on their parade. 
No one wants to make the game harder in a 'no fun' fashion. But harder in terms of complexity and strategic opportunity? Absolutely we should want that. "The unending paradox is that we do learn through pain." |
|

La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 04:06:00 -
[541] - Quote
Ninteen Seventy-Nine wrote: It's a great idea but the devil is in the details.
Do you need to make all, some or one of the multiple objectives? This question can be posed for both attacker and defender. Between attacker and defender, are the answers to that question different?
Most of the scenarios I imagine can be easily taken advantage of to the point of defeating whatever you hoped to accomplish for an underdog. Most of the scenarios I imagine involve the blob moving around, which is a bonus. But it doesn't change anything.
Blob is only influenced through in-game limitation on size. Whether through static mechanic or server load. This has been repeatedly proven time and time again in the last decade. There is no reason NOT to pile it on. And there is certainly nothing to stop it.
We can choose, we either limit ourselves by design, or by one-sided tidi turkey shoots.
Same as it ever was.
An artificial limitation in size is pretty much the antithesis of EVE, the single shard game. One of the selling features is that there isn't instanced things putting a limitation on people.
I think you could add/change mechanics to punish dogpiling or encourage division.
Those are good questions for redesiging sov, I'd think you have to position those so there are multiple paths and strategies to victory. I have to think about it more before I say how that'd happen. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Linkxsc162534
Traps 'R' Us Bask of Fail
46
|
Posted - 2014.02.16 04:10:00 -
[542] - Quote
Onictus wrote:Holy crap you people MUST be engineers. Complicating the hell out of everything for no good reason. If you must do a regional jump structure just increase the ranges between the regions. If you have ever moved between Catch and Querious you have seen this. That issue is that you need a carrier to jump between 4-0 in Catch and 49- in Querious, you have use a MIDPOINT to go one gate jump, and that one gate jump is outside of Titan/Black Ops bridge range at 12 LY to the nearest system. Seen here http://www.eve-icsc.com/jumptools/jumpplanner.php?ship=Thanatos&jdc=4&jfc=4&jf=0&fromsystem=4-07MU&waypoints0=49-U6U&waypoints1=If you must just apply those sorts of distances a Carrier is the longest jumper in the game and at JDC V it can go at best 14 some odd light years. Dreads can jump 11 max, same with JFs, Roques and whatnot 9 for a super a little under 8 for a Titan or Blops (they bridge 10 LY) :edit That is also the reason that the carrier is about THE most useful hull class for us hardcore dirty blobbers, I use that **** on everything.
Ironically... I am an ME (though at work I do more EE)
But yes the argument stands, simple spreading out systems can easily knock down a bit of the jumping huge fleets problem, with it still being a viable tactic.
|

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 04:41:00 -
[543] - Quote
La Nariz wrote:Ninteen Seventy-Nine wrote: It's a great idea but the devil is in the details.
Do you need to make all, some or one of the multiple objectives? This question can be posed for both attacker and defender. Between attacker and defender, are the answers to that question different?
Most of the scenarios I imagine can be easily taken advantage of to the point of defeating whatever you hoped to accomplish for an underdog. Most of the scenarios I imagine involve the blob moving around, which is a bonus. But it doesn't change anything.
Blob is only influenced through in-game limitation on size. Whether through static mechanic or server load. This has been repeatedly proven time and time again in the last decade. There is no reason NOT to pile it on. And there is certainly nothing to stop it.
We can choose, we either limit ourselves by design, or by one-sided tidi turkey shoots.
Same as it ever was.
An artificial limitation in size is pretty much the antithesis of EVE, the single shard game. One of the selling features is that there isn't instanced things putting a limitation on people. I think you could add/change mechanics to punish dogpiling or encourage division. Those are good questions for redesiging sov, I'd think you have to position those so there are multiple paths and strategies to victory. I have to think about it more before I say how that'd happen.
There are static limitations everywhere you turn. Organizationally through squad/wing/fleet structures and in corp/alliance structure.
The real question then becomes not whether or not there are size limitations (which there so obviously are), but what the intention of said variables are, if any.
I think the idea that there is a purist form of eve is accurate. But I'd love to see you explain in anything but a love letter how a one shard universe somehow dictates limitations on mechanics.
What does that have to do with say... fleet size, or blue list size? Especially considering many mechanics are currently being dictated by what were essentially arbitrary variables.
You may not be able to imagine a better way than 0.0 that amounts to king of the hill. That doesn't change that fact that for many of us, the status quo is obviously stale.
And yes, the latest "epic" accomplishment, a giant ass blob of titans exploding.. is stale to me.
Oooo, I can't wait for next time, there will be 200 more!!
I could see size staying unlimited, if there was ever a reason to not keep everyone under one umbrella... but that isn't currently the case.
I'm asking you, do you think that's good?
Does this game only stand as a monument to the largest gang someone recently was able to field in a fight before a server failed? Can't we do better?
Because I can imagine a great deal more interesting. "The unending paradox is that we do learn through pain." |

Onictus
Silver Snake Enterprise Fatal Ascension
838
|
Posted - 2014.02.16 05:12:00 -
[544] - Quote
Linkxsc162534 wrote:
Ironically... I am an ME (though at work I do more EE)
But yes the argument stands, simple spreading out systems can easily knock down a bit of the jumping huge fleets problem, with it still being a viable tactic.
I'm a computer type now, but I was a tech for a lot of years first, so I spend a fair amount of time at work reining in big heads that like to....erm.....over sophisticate damn near everything.
In short it would make capital movement a LOT harder if you have ever tried to get to Cobalt Edge from North or Querious from the east by jump drive its a significant venture. There are a couple way to go about it. Either spread the systems which makes it murder to do logistics, spread the regions, or reduce the jump range on combat classed capitals.
.....however, I'm loath to say that dreads need any form of a nerf, and carriers are a quality of life thing. .....and logistics guys, FFS I'm not sure how they don't burn out to start with, many do, that is why they are so valuable.
Even then going on this premise is mostly crap anyway. Where does the little guy fit into null sec? He doesn't its not a little guy kind of place, and no amount of reducing force projection is going to change that, all that would be accomplished is that you would slow the game down. Wars would still happen just as they do now, the blob will still be the blob, it just makes pretty much EVERY factor of living in nullsec MORE ******* aggravating.
I've been out of game for about 6 weeks with a move, so today I got logged in got back to my deployed assets and got them to the staging system. Took about 25 minute of travel time, swapping a couple fleets to get on chains going the right direction and such.
I moved a grand total of 5 ships, Now considering that one was a battleship that leg between the last two jumps would have taken 10 minutes ....to go ten jumps.....and then the return lap in nub ships? That is an hour out of my day to move 5 ships. No one's Alliance is going to say "You know what, that is going to be hard to move," it doesn't happen. The alliances say, get your gear here, caps join this fleet, sub-caps find a convoy.
Nothing changes, its just MORE aggravating. |

Infinity Ziona
Cloakers
1693
|
Posted - 2014.02.16 05:47:00 -
[545] - Quote
Onictus wrote:Linkxsc162534 wrote:
Ironically... I am an ME (though at work I do more EE)
But yes the argument stands, simple spreading out systems can easily knock down a bit of the jumping huge fleets problem, with it still being a viable tactic.
I'm a computer type now, but I was a tech for a lot of years first, so I spend a fair amount of time at work reining in big heads that like to....erm.....over sophisticate damn near everything. In short it would make capital movement a LOT harder if you have ever tried to get to Cobalt Edge from North or Querious from the east by jump drive its a significant venture. There are a couple way to go about it. Either spread the systems which makes it murder to do logistics, spread the regions, or reduce the jump range on combat classed capitals. .....however, I'm loath to say that dreads need any form of a nerf, and carriers are a quality of life thing. .....and logistics guys, FFS I'm not sure how they don't burn out to start with, many do, that is why they are so valuable. Even then going on this premise is mostly crap anyway. Where does the little guy fit into null sec? He doesn't its not a little guy kind of place, and no amount of reducing force projection is going to change that, all that would be accomplished is that you would slow the game down. Wars would still happen just as they do now, the blob will still be the blob, it just makes pretty much EVERY factor of living in nullsec MORE ******* aggravating. I've been out of game for about 6 weeks with a move, so today I got logged in got back to my deployed assets and got them to the staging system. Took about 25 minute of travel time, swapping a couple fleets to get on chains going the right direction and such. I moved a grand total of 5 ships, Now considering that one was a battleship that leg between the last two jumps would have taken 10 minutes ....to go ten jumps.....and then the return lap in nub ships? That is an hour out of my day to move 5 ships. No one's Alliance is going to say "You know what, that is going to be hard to move," it doesn't happen. The alliances say, get your gear here, caps join this fleet, sub-caps find a convoy. Nothing changes, its just MORE aggravating. It should be aggravating to an extent. Everyone forgets quickly the difficulty of the past and is always pushing for faster better easier. It used to take me 2 days to download 10 mb from a bulletin board, now if it takes me 5 minutes I'm cursing and swearing at how slow my connection is today.
We used to live out in Null with 100 jumps of pure terror (if you were carrying mega and zyd) to high sec in T1 industrials and we survived. To move 5 ships across EVE would have taken something like 1000 jumps. There were no regional jumps every few systems. Just HED-GP choke and another route through Fountain (I lived in Stain).
The fact is that its never been easier to do logistics or live in null but the brains plasticity quickly gets used to the new ease and wants its easier. Its gotten to the point its so easy in your 37k man coalition that there really is no way for anyone to defeat that except to create another 37k coalition.
This - shows two modes of connecting EVE and its regions. The first with low connections creates ponds. The second creates a lake.
With ponds if a guy fills his up and wants to take over another pond he has to do some serious travelling. With ponds there is no major incentive to NAP everyone in other ponds since other ponds dont pose an immediate threat (they're not next door).
With lakes (which is what we currently have) everyone is connected to his neighbor. In a lake its mandatory to nap everyone around you or kill them. Everyone around you poses an immediate threat. The addition of many many regional jumps turned EVE from a pond game to a lake game.
So while your moving 5 ships took 2 whole hours it should probably have taken longer for the health and benifit of the game as a whole. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kimmi Chan
Tastes Like Purple
1167
|
Posted - 2014.02.16 09:27:00 -
[546] - Quote
Infinity Ziona wrote:Onictus wrote:Linkxsc162534 wrote:
Ironically... I am an ME (though at work I do more EE)
But yes the argument stands, simple spreading out systems can easily knock down a bit of the jumping huge fleets problem, with it still being a viable tactic.
I'm a computer type now, but I was a tech for a lot of years first, so I spend a fair amount of time at work reining in big heads that like to....erm.....over sophisticate damn near everything. In short it would make capital movement a LOT harder if you have ever tried to get to Cobalt Edge from North or Querious from the east by jump drive its a significant venture. There are a couple way to go about it. Either spread the systems which makes it murder to do logistics, spread the regions, or reduce the jump range on combat classed capitals. .....however, I'm loath to say that dreads need any form of a nerf, and carriers are a quality of life thing. .....and logistics guys, FFS I'm not sure how they don't burn out to start with, many do, that is why they are so valuable. Even then going on this premise is mostly crap anyway. Where does the little guy fit into null sec? He doesn't its not a little guy kind of place, and no amount of reducing force projection is going to change that, all that would be accomplished is that you would slow the game down. Wars would still happen just as they do now, the blob will still be the blob, it just makes pretty much EVERY factor of living in nullsec MORE ******* aggravating. I've been out of game for about 6 weeks with a move, so today I got logged in got back to my deployed assets and got them to the staging system. Took about 25 minute of travel time, swapping a couple fleets to get on chains going the right direction and such. I moved a grand total of 5 ships, Now considering that one was a battleship that leg between the last two jumps would have taken 10 minutes ....to go ten jumps.....and then the return lap in nub ships? That is an hour out of my day to move 5 ships. No one's Alliance is going to say "You know what, that is going to be hard to move," it doesn't happen. The alliances say, get your gear here, caps join this fleet, sub-caps find a convoy. Nothing changes, its just MORE aggravating. It should be aggravating to an extent. Everyone forgets quickly the difficulty of the past and is always pushing for faster better easier. It used to take me 2 days to download 10 mb from a bulletin board, now if it takes me 5 minutes I'm cursing and swearing at how slow my connection is today. We used to live out in Null with 100 jumps of pure terror (if you were carrying mega and zyd) to high sec in T1 industrials and we survived. To move 5 ships across EVE would have taken something like 1000 jumps. There were no regional jumps every few systems. Just HED-GP choke and another route through Fountain (I lived in Stain). The fact is that its never been easier to do logistics or live in null but the brains plasticity quickly gets used to the new ease and wants its easier. Its gotten to the point its so easy in your 37k man coalition that there really is no way for anyone to defeat that except to create another 37k coalition. This - shows two modes of connecting EVE and its regions. The first with low connections creates ponds. The second creates a lake. With ponds if a guy fills his up and wants to take over another pond he has to do some serious travelling. With ponds there is no major incentive to NAP everyone in other ponds since other ponds dont pose an immediate threat (they're not next door). With lakes (which is what we currently have) everyone is connected to his neighbor. In a lake its mandatory to nap everyone around you or kill them. Everyone around you poses an immediate threat. The addition of many many regional jumps turned EVE from a pond game to a lake game. So while your moving 5 ships took 1 whole hour it should probably have taken longer for the health and benifit of the game as a whole.
Not gonna lie. I like the pond concept. Would like to know more and hear other thoughts on it.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Marlona Sky
D00M. Northern Coalition.
4881
|
Posted - 2014.02.16 10:00:00 -
[547] - Quote
Obviously the one from the 6th of this month. Coalition Map
And the new one yesterday on the 15th. Coalition Map
I will do another next weekend. . |

La Nariz
GoonWaffe Goonswarm Federation
1668
|
Posted - 2014.02.16 13:30:00 -
[548] - Quote
Ninteen Seventy-Nine wrote: There are static limitations everywhere you turn. Organizationally through squad/wing/fleet structures and in corp/alliance structure.
The real question then becomes not whether or not there are size limitations (which there so obviously are), but what the intention of said variables are, if any.
I think the idea that there is a purist form of eve is accurate. But I'd love to see you explain in anything but a love letter how a one shard universe somehow dictates limitations on mechanics.
What does that have to do with say... fleet size, or blue list size? Especially considering many mechanics are currently being dictated by what were essentially arbitrary variables.
You may not be able to imagine a better way than 0.0 that amounts to king of the hill. That doesn't change that fact that for many of us, the status quo is obviously stale.
And yes, the latest "epic" accomplishment, a giant ass blob of titans exploding.. is stale to me.
Oooo, I can't wait for next time, there will be 200 more!!
I could see size staying unlimited, if there was ever a reason to not keep everyone under one umbrella... but that isn't currently the case.
I'm asking you, do you think that's good?
Does this game only stand as a monument to the largest gang someone recently was able to field in a fight before a server failed? Can't we do better?
Because I can imagine a great deal more interesting.
Directly from the EVE sign up page:
What is your definition of epic combat? Is it fleets of hundreds clashing in battle? Is it war for control of entire constellations? Does high risk PvP get your blood racing? 1000+ ship fleet battles - hundreds of ship types - thousands of ship module options In a single-shard universe, all players are part of one community. Your actions, be they those of a savior or scourge, impact not just a small group or independent shard, but the universe itself.
Part of EVE's selling point is massive battles and massive scale, not instanced pvp. Artificially limiting the thing that keeps the game going, social interaction, is a terrible idea. I think we could do better by adding mechanics to prevent dogpilng and encourage division. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 13:51:00 -
[549] - Quote
Kimmi Chan wrote:Infinity Ziona wrote:Onictus wrote:Linkxsc162534 wrote:
Ironically... I am an ME (though at work I do more EE)
But yes the argument stands, simple spreading out systems can easily knock down a bit of the jumping huge fleets problem, with it still being a viable tactic.
I'm a computer type now, but I was a tech for a lot of years first, so I spend a fair amount of time at work reining in big heads that like to....erm.....over sophisticate damn near everything. In short it would make capital movement a LOT harder if you have ever tried to get to Cobalt Edge from North or Querious from the east by jump drive its a significant venture. There are a couple way to go about it. Either spread the systems which makes it murder to do logistics, spread the regions, or reduce the jump range on combat classed capitals. .....however, I'm loath to say that dreads need any form of a nerf, and carriers are a quality of life thing. .....and logistics guys, FFS I'm not sure how they don't burn out to start with, many do, that is why they are so valuable. Even then going on this premise is mostly crap anyway. Where does the little guy fit into null sec? He doesn't its not a little guy kind of place, and no amount of reducing force projection is going to change that, all that would be accomplished is that you would slow the game down. Wars would still happen just as they do now, the blob will still be the blob, it just makes pretty much EVERY factor of living in nullsec MORE ******* aggravating. I've been out of game for about 6 weeks with a move, so today I got logged in got back to my deployed assets and got them to the staging system. Took about 25 minute of travel time, swapping a couple fleets to get on chains going the right direction and such. I moved a grand total of 5 ships, Now considering that one was a battleship that leg between the last two jumps would have taken 10 minutes ....to go ten jumps.....and then the return lap in nub ships? That is an hour out of my day to move 5 ships. No one's Alliance is going to say "You know what, that is going to be hard to move," it doesn't happen. The alliances say, get your gear here, caps join this fleet, sub-caps find a convoy. Nothing changes, its just MORE aggravating. It should be aggravating to an extent. Everyone forgets quickly the difficulty of the past and is always pushing for faster better easier. It used to take me 2 days to download 10 mb from a bulletin board, now if it takes me 5 minutes I'm cursing and swearing at how slow my connection is today. We used to live out in Null with 100 jumps of pure terror (if you were carrying mega and zyd) to high sec in T1 industrials and we survived. To move 5 ships across EVE would have taken something like 1000 jumps. There were no regional jumps every few systems. Just HED-GP choke and another route through Fountain (I lived in Stain). The fact is that its never been easier to do logistics or live in null but the brains plasticity quickly gets used to the new ease and wants its easier. Its gotten to the point its so easy in your 37k man coalition that there really is no way for anyone to defeat that except to create another 37k coalition. This - shows two modes of connecting EVE and its regions. The first with low connections creates ponds. The second creates a lake. With ponds if a guy fills his up and wants to take over another pond he has to do some serious travelling. With ponds there is no major incentive to NAP everyone in other ponds since other ponds dont pose an immediate threat (they're not next door). With lakes (which is what we currently have) everyone is connected to his neighbor. In a lake its mandatory to nap everyone around you or kill them. Everyone around you poses an immediate threat. The addition of many many regional jumps turned EVE from a pond game to a lake game. So while your moving 5 ships took 1 whole hour it should probably have taken longer for the health and benifit of the game as a whole. Not gonna lie. I like the pond concept. Would like to know more and hear other thoughts on it. Well its too late really for change now. Look at Marlona's map. If things continue as they are, you'll see a complete blue donut in a matter of months. I feel sorry for Providence lol. Perhaps they'll be spared and kept as a sort of west bank palestine (as long as they do what they're told).
Whats peculiar is CCP have just sat there doing nothing and the only peep we've heard was some lame "we have no plans for sov in the near future"... Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Benny Ohu
Chaotic Tranquility Casoff
2498
|
Posted - 2014.02.16 13:56:00 -
[550] - Quote
Kimmi Chan wrote:Not gonna lie. I like the pond concept. Would like to know more and hear other thoughts on it.
thoughts: if an idea involves 'let's make things difficult and tedious to try and solve a problem' it's a bad idea if an idea involves 'let's deliberately attempt to reduce player interaction' it's a bad idea if an idea involves 'let's reduce incentive for emergent gameplay' it's a bad idea if your objective is 'let's try to nerf coalitions' a bad idea will result
if the source is infinity ziona it's a bad idea |
|

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 13:59:00 -
[551] - Quote
Benny Ohu wrote:Kimmi Chan wrote:Not gonna lie. I like the pond concept. Would like to know more and hear other thoughts on it.
thoughts: if an idea involves 'let's make things difficult and tedious to try and solve a problem' it's a bad idea if an idea involves 'let's deliberately attempt to reduce player interaction' it's a bad idea if an idea involves 'let's reduce incentive for emergent gameplay' it's a bad idea if your objective is 'let's try to nerf coalitions' a bad idea will result if the source is infinity ziona it's a bad idea Biased much lol. If an idea results in this... its a bad idea. Also I'd like to point out something you're missing, ponds are and were not my idea, it was how EVE was designed. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

admiral root
Red Galaxy Disband.
836
|
Posted - 2014.02.16 14:01:00 -
[552] - Quote
Infinity Ziona wrote:If an idea results in this...
...it's because the majority of the players have permitted it. No, your rights end in optimal+2*falloff |

La Nariz
GoonWaffe Goonswarm Federation
1671
|
Posted - 2014.02.16 14:06:00 -
[553] - Quote
My post from earlier in the thread is relevant.
La Nariz wrote:Infinity Ziona wrote:La Nariz wrote:Andski wrote:in fact I advise anyone reading this thread to just ignore whatever Infinity Ziona says because he literally posts complete lies in every thread about 0.0 (such as "I make 100 billion isk per hour in -0.1 systems it's not broken!!!!") and in fact doesn't really have the first clue about the subjects he talks about This literally can't be emphasized enough. I just want to see Goons burn https://forums.eveonline.com/default.aspx?g=posts&m=4159522#post4159522The dude has no clue about anything he talks about but, really hates us so even if we want a change that is good for the game and to our detriment, supercap/tech/FW/sovfix/drone assist, he'd be against it. Ignoring him is an anodyne for your own mental health. E: See sig for proof highsec needs a nerf. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Benny Ohu
Chaotic Tranquility Casoff
2501
|
Posted - 2014.02.16 14:07:00 -
[554] - Quote
idea: add reasons to fight people beyond "we hate those guys" and "gotta fight someone vOv" |

La Nariz
GoonWaffe Goonswarm Federation
1671
|
Posted - 2014.02.16 14:10:00 -
[555] - Quote
Benny Ohu wrote:idea: add reasons to fight people beyond "we hate those guys" and "gotta fight someone vOv"
You mean like an economic incentive and a revamp of sov? Perhaps we need to do the incentive now and nerf highsec since the sov revamp keeps being pushed back. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 14:10:00 -
[556] - Quote
admiral root wrote:Infinity Ziona wrote:If an idea results in this... ...it's because the majority of the players have permitted it. No its because whether theres a CFC in system or not as soon as you attack something CFC gets an email from the server. Its because when you attack something no matter how much stealth, teamwork and cunning you use its defeated by that email. Its because no matter how many ships you bring that thing is not killable when you choose to attack it. Its because CCP have allowed the formation of coalitions that if they were countries would put them at number 30 in terms of population from smallest to biggest.
And turning up at the time chosen by those coalitions is suicide. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

admiral root
Red Galaxy Disband.
836
|
Posted - 2014.02.16 14:14:00 -
[557] - Quote
Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:If an idea results in this... ...it's because the majority of the players have permitted it. No its because whether theres a CFC in system or not as soon as you attack something CFC gets an email from the server. Its because when you attack something no matter how much stealth, teamwork and cunning you use its defeated by that email. Its because no matter how many ships you bring that thing is not killable when you choose to attack it. Its because CCP have allowed the formation of coalitions that if they were countries would put them at number 30 in terms of population from smallest to biggest (they're bigger than Monaco, Gibraltar, Virgin Islands etc). And turning up at the time chosen by those coalitions is suicide.
Boo hoo. Raise up an army and crush them if they bother you. The CFC is vastly outnumbered by the rest of the player population and there's plenty more whinebears where you come from. No, your rights end in optimal+2*falloff |

Benny Ohu
Chaotic Tranquility Casoff
2502
|
Posted - 2014.02.16 14:16:00 -
[558] - Quote
La Nariz wrote:Benny Ohu wrote:idea: add reasons to fight people beyond "we hate those guys" and "gotta fight someone vOv" You mean like an economic incentive and a revamp of sov? Perhaps we need to do the incentive now and nerf highsec since the sov revamp keeps being pushed back. i was just thinking that. weird! |

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 14:18:00 -
[559] - Quote
admiral root wrote:Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:If an idea results in this... ...it's because the majority of the players have permitted it. No its because whether theres a CFC in system or not as soon as you attack something CFC gets an email from the server. Its because when you attack something no matter how much stealth, teamwork and cunning you use its defeated by that email. Its because no matter how many ships you bring that thing is not killable when you choose to attack it. Its because CCP have allowed the formation of coalitions that if they were countries would put them at number 30 in terms of population from smallest to biggest (they're bigger than Monaco, Gibraltar, Virgin Islands etc). And turning up at the time chosen by those coalitions is suicide. Boo hoo. Raise up an army and crush them if they bother you. The CFC is vastly outnumbered by the rest of the player population and there's plenty more whinebears where you come from. lmao :) Thank you for your input, I printed it out and will process it the next time I need to take a crap...
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

admiral root
Red Galaxy Disband.
836
|
Posted - 2014.02.16 14:19:00 -
[560] - Quote
Infinity Ziona wrote:Boo hoo. Raise up an army and crush them if they bother you. The CFC is vastly outnumbered by the rest of the player population and there's plenty more whinebears where you come from. lmao :) Thank you for your input, I printed it out and will process it the next time I need to take a crap...
[/quote]
You can be part of the problem or part of the solution. Evidently you prefer the former. No, your rights end in optimal+2*falloff |
|

Sentamon
Imperial Academy Amarr Empire
1469
|
Posted - 2014.02.16 14:23:00 -
[561] - Quote
Benny Ohu wrote:La Nariz wrote:Benny Ohu wrote:idea: add reasons to fight people beyond "we hate those guys" and "gotta fight someone vOv" You mean like an economic incentive and a revamp of sov? Perhaps we need to do the incentive now and nerf highsec since the sov revamp keeps being pushed back. i was just thinking that. weird!
Yes! improved economic incentives will just cause a flood of people from highsec to take up arms and invade nullsec. give me a break.
Nerfing highsec hasn't done it before and it won't again. The only thing that needs nerfing and extremely heavy nerfing is the fact that a small group of people can control all of nullsec though absolutely horrendous game mechanics that let you project all your power anyplace at anytime. ~ Professional Forum Alt -á~ |

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 14:26:00 -
[562] - Quote
admiral root wrote:Infinity Ziona wrote:Boo hoo. Raise up an army and crush them if they bother you. The CFC is vastly outnumbered by the rest of the player population and there's plenty more whinebears where you come from. lmao :) Thank you for your input, I printed it out and will process it the next time I need to take a crap... You can be part of the problem or part of the solution. Evidently you prefer the former. Your suggestion was asinine. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

La Nariz
GoonWaffe Goonswarm Federation
1672
|
Posted - 2014.02.16 14:28:00 -
[563] - Quote
Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:If an idea results in this... ...it's because the majority of the players have permitted it. No its because whether theres a CFC in system or not as soon as you attack something CFC gets an email from the server. Its because when you attack something no matter how much stealth, teamwork and cunning you use its defeated by that email. Its because no matter how many ships you bring that thing is not killable when you choose to attack it. Its because CCP have allowed the formation of coalitions that if they were countries would put them at number 30 in terms of population from smallest to biggest (they're bigger than Monaco, Gibraltar, Virgin Islands etc). And turning up at the time chosen by those coalitions is suicide. Edit: And no its a falsehood to say I dislike Goons over anyone else in game. Goons are not CFC btw. The "I just want to watch Goons burn" was in reference to the last fleet fight not the entire coalition. Stop being paranoid.
That post I link to in my post says otherwise :smug:. I could claim that imbibing toxic substances is horrible and you'd be tripping over yourself to say other wise because "grr goons." Hell you might even hospitalize yourself trying to prove otherwise. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

admiral root
Red Galaxy Disband.
839
|
Posted - 2014.02.16 14:28:00 -
[564] - Quote
Sentamon wrote:The only thing that needs nerfing and extremely heavy nerfing is the fact that a small group of people can control all of nullsec though absolutely horrendous game mechanics that let you project all your power anyplace at anytime.
It's almost as if you haven't read the thread before posting, because the solution to this has already been given - raise up an army and take the space you want from whomever currently holds it. If you're not prepared to put in the effort to achieve the desired result quit whining about those who do. No, your rights end in optimal+2*falloff |

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 14:34:00 -
[565] - Quote
admiral root wrote:Sentamon wrote:The only thing that needs nerfing and extremely heavy nerfing is the fact that a small group of people can control all of nullsec though absolutely horrendous game mechanics that let you project all your power anyplace at anytime. It's almost as if you haven't read the thread before posting, because the solution to this has already been given - raise up an army and take the space you want from whomever currently holds it. If you're not prepared to put in the effort to achieve the desired result quit whining about those who do. Its almost like you have no idea what you're talking about. Raise an army that can defeat an entrenched super rich Sov holding cap and supercap fielding coalition of 37,000 people... we'll get right on that, after dinner :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 14:36:00 -
[566] - Quote
Sentamon wrote:Benny Ohu wrote:La Nariz wrote:Benny Ohu wrote:idea: add reasons to fight people beyond "we hate those guys" and "gotta fight someone vOv" You mean like an economic incentive and a revamp of sov? Perhaps we need to do the incentive now and nerf highsec since the sov revamp keeps being pushed back. i was just thinking that. weird! Yes! improved economic incentives will just cause a flood of people from highsec to take up arms and invade nullsec.  give me a break. Nerfing highsec hasn't done it before and it won't again. The only thing that needs nerfing and extremely heavy nerfing is the fact that a small group of people can control all of nullsec though absolutely horrendous game mechanics that let you project all your power anyplace at anytime.
The idea that null sec and high sec should have anything to do with one another (as if we need to balance one vs the other) is a remarkable level of misunderstand how eve works and how players have exhibited they will play.
null has problems that need fixing, and it doesn't have anything to do with the isk/hr some guy is making in some bright green npc system
but it does show what happens when you effectively make the entire game one nearly risk-free blink-of-the-eye jump away from any one other point in the game. It all starts to look awfully small,
and even if there are niches to be carved out, who wants to do the carving when you can just make a quick run to high-sec?
the game needs dividing, it needs to be made "larger"
regional (local) interests should matter, supply lines should matter, self-sufficiency should matter
"nerf high sec" is such an adolescent remark... it frankly doesn't even make sense if you have even the most rudimentary understanding how the game works "The unending paradox is that we do learn through pain." |

admiral root
Red Galaxy Disband.
839
|
Posted - 2014.02.16 14:37:00 -
[567] - Quote
Infinity Ziona wrote:Its almost like you have no idea what you're talking about. Raise an army that can defeat an entrenched super rich Sov holding cap and supercap fielding coalition of 37,000 people... we'll get right on that, after dinner :)
I never said it would be easy. However, given how much you whine and cry, it seems to be important enough to you that it should be worth doing. I've even suggested people that you could link up with in previous posts, including someone that might fund you. No, your rights end in optimal+2*falloff |

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 14:40:00 -
[568] - Quote
admiral root wrote:Infinity Ziona wrote:Its almost like you have no idea what you're talking about. Raise an army that can defeat an entrenched super rich Sov holding cap and supercap fielding coalition of 37,000 people... we'll get right on that, after dinner :) I never said it would be easy. However, given how much you whine and cry, it seems to be important enough to you that it should be worth doing. I've even suggested people that you could link up with in previous posts, including someone that might fund you. Not easy? Its technically impossible given the mechanics. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Benny Ohu
Chaotic Tranquility Casoff
2504
|
Posted - 2014.02.16 14:41:00 -
[569] - Quote
Sentamon wrote:Benny Ohu wrote:La Nariz wrote:Benny Ohu wrote:idea: add reasons to fight people beyond "we hate those guys" and "gotta fight someone vOv" You mean like an economic incentive and a revamp of sov? Perhaps we need to do the incentive now and nerf highsec since the sov revamp keeps being pushed back. i was just thinking that. weird! Yes! improved economic incentives will just cause a flood of people from highsec to take up arms and invade nullsec.  give me a break. Nerfing highsec hasn't done it before and it won't again. The only thing that needs nerfing and extremely heavy nerfing is the fact that a small group of people can control all of nullsec though absolutely horrendous game mechanics that let you project all your power anyplace at anytime. the idea would be to incentivise fighting one's neighbors for space instead of guys half a galaxy away because n3's great-grandfather stole cfc's great-grandmother's mule a hundred years ago
i imagine nerfing power projection wouldn't actually incentivise that, it just decentivises the last remaining fight in new eden
i don't want to actually comment on other needs for nerfing force projection, jumpdrives and whatever because i have nfi
-if- force projection is a contributing factor to the current state of nullsec i'd want inventives to fight implemented first, with a roadmap for nerfing force projection once that's sorted out |

admiral root
Red Galaxy Disband.
839
|
Posted - 2014.02.16 14:41:00 -
[570] - Quote
Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:Its almost like you have no idea what you're talking about. Raise an army that can defeat an entrenched super rich Sov holding cap and supercap fielding coalition of 37,000 people... we'll get right on that, after dinner :) I never said it would be easy. However, given how much you whine and cry, it seems to be important enough to you that it should be worth doing. I've even suggested people that you could link up with in previous posts, including someone that might fund you. Not easy? Its technically impossible given the mechanics.
The biggest obstacles are the artificial ones you keep erecting in order to save face whilst doing nothing. No, your rights end in optimal+2*falloff |
|

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 14:51:00 -
[571] - Quote
admiral root wrote:Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:Its almost like you have no idea what you're talking about. Raise an army that can defeat an entrenched super rich Sov holding cap and supercap fielding coalition of 37,000 people... we'll get right on that, after dinner :) I never said it would be easy. However, given how much you whine and cry, it seems to be important enough to you that it should be worth doing. I've even suggested people that you could link up with in previous posts, including someone that might fund you. Not easy? Its technically impossible given the mechanics. The biggest obstacles are the artificial ones you keep erecting in order to save face whilst doing nothing. No the biggest obstacle to your idea is the mechanics for your idea to work. Which don't exist. You obviously have no idea how things work in EVE.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 14:52:00 -
[572] - Quote
Kaarous Aldurald wrote:admiral root wrote:Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:Its almost like you have no idea what you're talking about. Raise an army that can defeat an entrenched super rich Sov holding cap and supercap fielding coalition of 37,000 people... we'll get right on that, after dinner :) I never said it would be easy. However, given how much you whine and cry, it seems to be important enough to you that it should be worth doing. I've even suggested people that you could link up with in previous posts, including someone that might fund you. Not easy? Its technically impossible given the mechanics. The biggest obstacles are the artificial ones you keep erecting in order to save face whilst doing nothing. Very much this. IZ needs to either grow a pair, or shut up for once. Stop whining for CCP to do your work for you. Oh the Ironics. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

admiral root
Red Galaxy Disband.
840
|
Posted - 2014.02.16 14:52:00 -
[573] - Quote
Infinity Ziona wrote:No the biggest obstacle to your idea is the mechanics for your idea to work. Which don't exist. You obviously have no idea how things work in EVE.
Confirming that a large group of players has never taken a ton of sov.  No, your rights end in optimal+2*falloff |

Kaarous Aldurald
ROC Academy The ROC
2554
|
Posted - 2014.02.16 14:52:00 -
[574] - Quote
Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:Its almost like you have no idea what you're talking about. Raise an army that can defeat an entrenched super rich Sov holding cap and supercap fielding coalition of 37,000 people... we'll get right on that, after dinner :) I never said it would be easy. However, given how much you whine and cry, it seems to be important enough to you that it should be worth doing. I've even suggested people that you could link up with in previous posts, including someone that might fund you. Not easy? Its technically impossible given the mechanics. The biggest obstacles are the artificial ones you keep erecting in order to save face whilst doing nothing. No the biggest obstacle to your idea is the mechanics for your idea to work. Which don't exist. You obviously have no idea how things work in EVE.
"CCP needs to do it for me" Not posting on my main, and loving it.-á Because free speech.-á |

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 14:55:00 -
[575] - Quote
Kaarous Aldurald wrote: CCP needs to do it for me
Fixed it for you.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 14:58:00 -
[576] - Quote
Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:Its almost like you have no idea what you're talking about. Raise an army that can defeat an entrenched super rich Sov holding cap and supercap fielding coalition of 37,000 people... we'll get right on that, after dinner :) I never said it would be easy. However, given how much you whine and cry, it seems to be important enough to you that it should be worth doing. I've even suggested people that you could link up with in previous posts, including someone that might fund you. Not easy? Its technically impossible given the mechanics.
It's not impossible, but yet it is. Well, it's inevitable in a way...
As inevitable as the rise of a seemingly impossible-to-beat empire.
It's just the case that the game mechanics so heavily favor such dauntingly large entities and that they facilitate an entities capability to control or directly influence all of known space ... that you have to wait for an internal death spiral before you can do so.
Sure, the striking blow might be a uniquely capable but smaller enemy entity. It might be a spy taking advantage of a poor mechanic and clicking a button,
but the true fall of the empire usually starts earlier, from within, this is important because while the size and domination of these entities are an inevitable reality of our game mechanics, the cycle of change is not.
Because while it's inevitable that someone will eventually beat the king--of-the-hill, it's true that knocking that person off the hill purely by playing the game will likely not succeed without comparable numbers.
It's a winner take all system, and so we all group up under umbrellas instead of popping open our own. Because you pretty much have to. You can't set up a fiefdom in some corner of null because there is no such thing. It all is essentially one giant pool.
If size of space and travel is irrelevant, then it purely becomes a numbers game.
Not lacking strategy! But not based in it either. "The unending paradox is that we do learn through pain." |

Kaarous Aldurald
ROC Academy The ROC
2555
|
Posted - 2014.02.16 14:58:00 -
[577] - Quote
Infinity Ziona wrote:Kaarous Aldurald wrote: CCP needs to do it for me
Fixed it for you.
Oh, zing, that'll show me. Oh, my wounded pride. Not posting on my main, and loving it.-á Because free speech.-á |

admiral root
Red Galaxy Disband.
840
|
Posted - 2014.02.16 15:01:00 -
[578] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:Kaarous Aldurald wrote: CCP needs to do it for me
Fixed it for you. Oh, zing, that'll show me. Oh, my wounded pride.
Domination victory.  No, your rights end in optimal+2*falloff |

CaldariCitizen20923021
Science and Trade Institute Caldari State
0
|
Posted - 2014.02.16 15:02:00 -
[579] - Quote
"just get 35-40k people to follow you, how hard can it be, having 4-5 years to take sov is a valid game mechanic and we shouldn't change it"
Face it, in history large empires have crumbled because they expanded too much too far and forgot what they were built for and hired anyone they could (mercernaries, outsiders etc.), in EvE you can do all that with absolutely zero consequences, CFC can recruit every single person in EvE and it would not harm them one bit, sov null is completely ******** and is only used as false media coverage for CCP. |

Benny Ohu
Chaotic Tranquility Casoff
2504
|
Posted - 2014.02.16 15:04:00 -
[580] - Quote
CaldariCitizen20923021 wrote:"just get 35-40k people to follow you, how hard can it be, having 4-5 years to take sov is a valid game mechanic and we shouldn't change it"
thankyou for your input. |
|

Kaarous Aldurald
ROC Academy The ROC
2556
|
Posted - 2014.02.16 15:06:00 -
[581] - Quote
CaldariCitizen20923021 wrote:"just get 35-40k people to follow you, how hard can it be, having 4-5 years to take sov is a valid game mechanic and we shouldn't change it"
Because that's not what happened to the last sov dominating alliance, either?
But just because you hate this particular one is somehow a reason for CCP to intervene in the sandbox, and reset the progress that a group of players have earned over the years. Like the very fact of such a thing happening wouldn't be a deathknell for the game.  Not posting on my main, and loving it.-á Because free speech.-á |

admiral root
Red Galaxy Disband.
841
|
Posted - 2014.02.16 15:08:00 -
[582] - Quote
CaldariCitizen20923021 wrote:"just get 35-40k people to follow you, how hard can it be, having 4-5 years to take sov is a valid game mechanic and we shouldn't change it"
No-one said it would be easy, and so what if it takes years to fully achieve the goal? Sounds like more excuses to me. Put up or shut up. No, your rights end in optimal+2*falloff |

CaldariCitizen20923021
Science and Trade Institute Caldari State
0
|
Posted - 2014.02.16 15:21:00 -
[583] - Quote
Didn't say CCP should intervene and wipe out the "amazing progress" coalitions have done, but how can you claim it's a sandbox when all you can reply is put up or shut up, there is no freedom in null and you can only play the game in one way, either kiss ass and be a boot licker or somehow convince a director (which are mostly alts) to betray his alliance.
are you serious in what it would take years to achieve the goal? why would ANYONE want to take sov if it's going to take 5 years for it? and for what?
but thank your for ignoring the rest of my post, please prove again how valid and legit current game mechanics are where someone can have power projection over hundreds of systems and have no use for most of them, where the only threat to a coalition is another coalition of the same numbers, there's no outwitting or outsmarting the other just who amasses the greatest numbers.
Remind me in 3 years then when null is "vibrant" again and the same cycle repeats itself. |

admiral root
Red Galaxy Disband.
842
|
Posted - 2014.02.16 15:28:00 -
[584] - Quote
CaldariCitizen20923021 wrote:there is no freedom in null and you can only play the game in one way, either kiss ass and be a boot licker or somehow convince a director (which are mostly alts) to betray his alliance.
Or you can rally all the people who spew their hatred for successful nullsec groups all over the forum and you can lead them to victory. There's also NPC nullsec, where you could dazzle us with your diplomatic skills as you build a coalition to strike down the CFC with all of your hatred, completing your journey to the dark side. No, your rights end in optimal+2*falloff |

Kaarous Aldurald
ROC Academy The ROC
2557
|
Posted - 2014.02.16 15:30:00 -
[585] - Quote
Quote:please prove again how valid and legit current game mechanics are where someone can have power projection over hundreds of systems and have no use for most of them,
So how about we buff nullsec, so it's worth holding those systems for any reason besides just planting the flag. Then people will have an incentive to try for it.
Because that's half the problem, you know. That a lot of it's really not worth the trouble of taking back. Not posting on my main, and loving it.-á Because free speech.-á |

admiral root
Red Galaxy Disband.
842
|
Posted - 2014.02.16 15:33:00 -
[586] - Quote
Kaarous Aldurald wrote:Quote:please prove again how valid and legit current game mechanics are where someone can have power projection over hundreds of systems and have no use for most of them, So how about we buff nullsec, so it's worth holding those systems for any reason besides just planting the flag. Then people will have an incentive to try for it. Because that's half the problem, you know. That a lot of it's really not worth the trouble of taking back.
Adding incentives won't work for these people becuase it will still require ~effort~ to take and hold space. No, your rights end in optimal+2*falloff |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 16:02:00 -
[587] - Quote
Kaarous Aldurald wrote:Quote:please prove again how valid and legit current game mechanics are where someone can have power projection over hundreds of systems and have no use for most of them, So how about we buff nullsec, so it's worth holding those systems for any reason besides just planting the flag. Then people will have an incentive to try for it. Because that's half the problem, you know. That a lot of it's really not worth the trouble of taking back.
Don't stop there. I'm tired of short-sighted "take a little off the top" balances.
The sov system has lacked any real inspiration or overall design goals since the get go. Null is repetitive boring **** in it's current iteration compared to what it could be.
It started out as a "just because" feature, and it's grown by CCP adding arbitrary mechanics that has left sov warfare a series of structure and timer checkboxes needing to be filled . It completely lacks any imagination or unique functional purpose.
You said it, for many there really isn't reason to give a **** about most of it...
and what is worse is that while mechanics might leave the value of any one particular 0.0 system as "take it or leave it" for a smaller guy (hell he can just go do the same thing in npc null or higher sec space)
the mechanics actually give incentive for large holdings by the king-of-the-hill, because it facilitates the one thing that keeps him king-of-the-hill.... to increase the networks that allow them to project their power.
Now this doesn't make that space worthless. Far from it. But worthless enough for enough where you start down a "can't beat em join em" game.
It's worthwhile to rent, but not to really fight for space (even if you could compete against a largest entity that can appear on your doorstep as easily as they walk out their own front door) .
Impossible to be self-sufficient in, which again helps the big guys with the larger logistics routes/services and further leads to the 'get under the same large umbrella' reality that is null mentality.
We're essentially encouraging sov. monopolies when we should be doing the exact opposite. And yes, the value of a null system is huge to that. And I don't mean isk/hr, but functionality, features and content.
But it's only part of a multifaceted problem. "The unending paradox is that we do learn through pain." |

Kaarous Aldurald
ROC Academy The ROC
2559
|
Posted - 2014.02.16 16:10:00 -
[588] - Quote
Quote:We're essentially encouraging sov. monopolies when we should be doing the exact opposite.
They shouldn't be encouraging anything except gameplay. Saying that "the exact opposite" should happen is literally saying that people aren't allowed to win too much.
And that's not what a sandbox game is. Not posting on my main, and loving it.-á Because free speech.-á |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 16:16:00 -
[589] - Quote
admiral root wrote:Kaarous Aldurald wrote:Quote:please prove again how valid and legit current game mechanics are where someone can have power projection over hundreds of systems and have no use for most of them, So how about we buff nullsec, so it's worth holding those systems for any reason besides just planting the flag. Then people will have an incentive to try for it. Because that's half the problem, you know. That a lot of it's really not worth the trouble of taking back. Adding incentives won't work for these people becuase it will still require ~effort~ to take and hold space.
You can't incentivize someone into changing how they enjoy playing the game. This is why the sec's shouldn't and can't be balanced against each other.
Bears will be bears, pirate will be arrr, and null will be null.
Don't try to turn one player type into another. Won't work. EVER. It's ice skating uphill.
Identify the shortcomings and imbalances in the mechanics might force someone who more enjoys one form of gameplay to reluctantly have to fall back on another
.... or cause a group to embrace a more passive and 'blue everyone' mentality where they might otherwise prefer stabbing people in the back and shooting them.
(which again all comes back to power projection, scaling things towards a pure 'numbers in your blob' game) "The unending paradox is that we do learn through pain." |

admiral root
Red Galaxy Disband.
842
|
Posted - 2014.02.16 16:20:00 -
[590] - Quote
Ninteen Seventy-Nine wrote:You can't incentivize someone into changing how they enjoy playing the game.
We're not talking about changing people, we're talking about people who clearly want the space, they just don't want to do what's required to get it. They'd rather have CCP hand it to them.
Ninteen Seventy-Nine wrote:This is why the sec's shouldn't and can't be balanced against each other.
Nonsense, of course they can be balanced against each other. The riskiest space (nullsec and wormhole space) should have the best rewards, but that's a different conversation. This is a thread about the so-called "little guy" getting in to nullsec, which is as easy as joining a nullsec corp / alliance.
No, your rights end in optimal+2*falloff |
|

Doris Dents
GoonWaffe Goonswarm Federation
372
|
Posted - 2014.02.16 16:23:00 -
[591] - Quote
Lots of dudes ITT who both want to turn owning sov space into a literal 24/7 job for us and want all the riches for themselves at little to no effort, preferably solo.
Would you like a pony too guys? |

Lugalbandak
Anunnaku Warfare Corp.
468
|
Posted - 2014.02.16 16:29:00 -
[592] - Quote
NONE , but is that intended?
Im from 2006 and it haz been always couple of coaltion. Maybe cfc has no a eve record of sov. But so did the unstopple old NC(was in that coalition with other toon) , Remember late 2009 , suddenly and when you think about real quick it was over.
for me the dominion expansion fuuked a little bit my eve null sec experiance. and went back for low sec , there is the fun(FOR ME)
Seeing the ammount of ppl in null sec and all the great battle wheter their pre arranged or not , there must be a lot of nerds happy with current 0.0 situation. Cause if you dont like the game you wouldnt play it riight? its a game for god sake.
The police horse is the only animal in the world that haz his male genitals on his back |

La Nariz
GoonWaffe Goonswarm Federation
1673
|
Posted - 2014.02.16 17:13:00 -
[593] - Quote
Ninteen Seventy-Nine wrote: You can't incentivize someone into changing how they enjoy playing the game. This is why the sec's shouldn't and can't be balanced against each other.
Bears will be bears, pirate will be arrr, and null will be null.
Don't try to turn one player type into another. Won't work. EVER. It's ice skating uphill.
Identify the shortcomings and imbalances in the mechanics might force someone who more enjoys one form of gameplay to reluctantly have to fall back on another
.... or cause a group to embrace a more passive and 'blue everyone' mentality where they might otherwise prefer stabbing people in the back and shooting them.
(which again all comes back to power projection, scaling things towards a pure 'numbers in your blob' game)
Stealth "you want to force us out of highsec," no and yes you can encourage people to do things by nerfing and buffing things. Hence nerfing highsec is a good idea. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 17:22:00 -
[594] - Quote
Kaarous Aldurald wrote:Quote:We're essentially encouraging sov. monopolies when we should be doing the exact opposite. They shouldn't be encouraging anything except gameplay. Saying that "the exact opposite" should happen is literally saying that people aren't allowed to win too much. And that's not what a sandbox game is.
Development of the game and balance of it's mechanics is necessary and essential. When did it suddenly become an attack on the successful, or a threat to the "sandbox" spirit of the game?
Your confusing the ideal we pursue called "the sandbox" with it somehow being exclusive to our current state of the game or solely represented by the status quo.
A complete logical fallacy that ignores the reality: the "sandbox" is nothing more than a collection of coded mechanics and variables that each dictate parameters, limits, interaction and everything else.
And I never said someone shouldn't be too successful, or that someone can win too much. Not figuratively and certainly not literally. That just being juvenile.
What I have said is that we can project power too easily and too far. That there should be upper limits on in-game facilitation of organizational size. (you tell me, should we make it easier or harder to be a 30,000 person entity?)
Making the game more competitive and thus potentially more inclusive isn't an attack on anything or anyone. It's just common sense balance.
That no one constellation or system matters too much when all of space is instantly within reach (to attack or defend) is a problem. No where in here is "winning too much" or "destroy the sandbox!"
"The unending paradox is that we do learn through pain." |

Kaarous Aldurald
ROC Academy The ROC
2565
|
Posted - 2014.02.16 17:29:00 -
[595] - Quote
Quote:And I never said someone shouldn't be too successful, or that someone can win too much.
Yeah, you did.
Quote:We're essentially encouraging sov. monopolies when we should be doing the exact opposite.
Idk what you think "exact opposite" means, but the rest of us heard "we should be actively discouraging any sov monopoly".
Which means that you think there is such a thing as winning too much. You've outright said it. Not posting on my main, and loving it.-á Because free speech.-á |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 17:31:00 -
[596] - Quote
Stealth "you want to force us out of highsec," no and yes you can encourage people to do things by nerfing and buffing things. Hence nerfing highsec is a good idea.[/quote]
I've got plenty of words you can quote from. No need to construct strawman interpretations.
Who wants to force who out of highsec? I live in low sec, I don't understand.
"The unending paradox is that we do learn through pain." |

Kaarous Aldurald
ROC Academy The ROC
2565
|
Posted - 2014.02.16 17:33:00 -
[597] - Quote
Quote:(you tell me, should we make it easier or harder to be a 30,000 person entity?)
Easier. Having to use out of game means and metagaming to identify your own allies is indicative of a failure of game mechanics. Not posting on my main, and loving it.-á Because free speech.-á |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 17:37:00 -
[598] - Quote
Kaarous Aldurald wrote:
Idk what you think "exact opposite" means, but the rest of us heard "we should be actively discouraging any sov monopoly".
Which means that you think there is such a thing as winning too much. You've outright said it.
If the only way you can imagine null sec is the status quo,
and if for you, suggesting any improvements or alterations to what a massive part of the playerbase see's as a stale and repeatedly inevitable conclusion to sov warfare ... can only be viewed through the lens of "you think we're winning too much!" ??
then we're probably done here.
You are either lacking the will or capacity to view the topic in anything but a niche interpretation.
And incapable of seeing a discussion of macro-mechanics as anything but a verdict against the organizations that have risen facilitated by mechanics,
instead of as the critique of those mechanics themselves that this is. "The unending paradox is that we do learn through pain." |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 17:38:00 -
[599] - Quote
Kaarous Aldurald wrote:Quote:(you tell me, should we make it easier or harder to be a 30,000 person entity?) Easier. Having to use out of game means and metagaming to identify your own allies is indicative of a failure of game mechanics.
Says who?
Is the fact you have to create a 2nd fleet a failure of game mechanics? "The unending paradox is that we do learn through pain." |

Kaarous Aldurald
ROC Academy The ROC
2569
|
Posted - 2014.02.16 17:39:00 -
[600] - Quote
Ninteen Seventy-Nine wrote:Kaarous Aldurald wrote:Quote:(you tell me, should we make it easier or harder to be a 30,000 person entity?) Easier. Having to use out of game means and metagaming to identify your own allies is indicative of a failure of game mechanics. Says who? Is the fact you have to create a 2nd fleet a failure of game mechanics?
Yes.
And so is all the hideousness of the fleet window. Although that was recently abrogated to some degree. Not posting on my main, and loving it.-á Because free speech.-á |
|

Kaarous Aldurald
ROC Academy The ROC
2569
|
Posted - 2014.02.16 17:43:00 -
[601] - Quote
Ninteen Seventy-Nine wrote:Kaarous Aldurald wrote:
Idk what you think "exact opposite" means, but the rest of us heard "we should be actively discouraging any sov monopoly".
Which means that you think there is such a thing as winning too much. You've outright said it.
If the only way you can imagine null sec is the status quo, and if for you, suggesting any improvements or alterations to what a massive part of the playerbase see's as a stale and repeatedly inevitable conclusion to sov warfare ... can only be viewed through the lens of "you think we're winning too much!" ?? then we're probably done here. You are either lacking the will or capacity to view the topic in anything but a niche interpretation. And incapable of seeing a discussion of macro-mechanics as anything but a verdict against the organizations that have risen facilitated by mechanics, instead of as the critique of those mechanics themselves that this is.
You just spat out a lot of words to say essentially nothing. You do that. a. lot.
As for claiming that all I can imagine is the status quo, you may be unaware of this, but I (the person, not this posting alt) was a line member for a large alliance for a long while. I've seen sov get shaken up.
But not by people who cry about how the mechanics don't favor them enough to let them win.
Get this. The Goons EARNED what they have. They played the game to get it. If you want to take it away, or if you think someone else deserves it more, then sack up and go do it. Yep, if you want sov, you will have to earn it. The same damn way everyone else does. The shock, the horror.
The "massive part of the playerbase" you're claiming to represent need to stop being such tossers and actually play the game for once. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1673
|
Posted - 2014.02.16 17:44:00 -
[602] - Quote
Ninteen Seventy-Nine wrote:Stealth "you want to force us out of highsec," no and yes you can encourage people to do things by nerfing and buffing things. Hence nerfing highsec is a good idea.
I've got plenty of words you can quote from. No need to construct strawman interpretations.
Who wants to force who out of highsec? I live in low sec, I don't understand.
[/quote][/quote]
Ninteen Seventy-Nine wrote: You can't incentivize someone into changing how they enjoy playing the game. This is why the sec's shouldn't and can't be balanced against each other.
That is literally a stealth "you want to force us out of highsec." This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 17:48:00 -
[603] - Quote
La Nariz wrote:
That is literally a stealth "you want to force us out of highsec."
No, it isn't.
It's a statement on what should be the obvious divides that will exist as long as there is a high sec. No amount of nerf will make a bear choose a less safe option. It's a matter of game philosophy, not incentives. Press hard enough, you'll only convince that person to play another game.
It's a "you cant force some out of highsec",
what you want to do is obvious. And more power to you.... I'm just telling you it won't work.
And it won't do jack to improve null. "The unending paradox is that we do learn through pain." |

Kaarous Aldurald
ROC Academy The ROC
2573
|
Posted - 2014.02.16 17:51:00 -
[604] - Quote
Quote:No amount of nerf will make a bear choose a less safe option.
Good thing that's not what he wants, then. Not posting on my main, and loving it.-á Because free speech.-á |

admiral root
Red Galaxy Disband.
848
|
Posted - 2014.02.16 17:51:00 -
[605] - Quote
Ninteen Seventy-Nine wrote: No amount of nerf will make a bear choose a less safe option.
That's fine.
Ninteen Seventy-Nine wrote:It's a "you cant force some out of highsec",
Please point to a single credible person who has said they want to force anyone to go anywhere. No, your rights end in optimal+2*falloff |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
25
|
Posted - 2014.02.16 17:57:00 -
[606] - Quote
Kaarous Aldurald wrote:
You just spat out a lot of words to say essentially nothing. You do that. a. lot.
As for claiming that all I can imagine is the status quo, you may be unaware of this, but I (the person, not this posting alt) was a line member for a large alliance for a long while. I've seen sov get shaken up.
But not by people who cry about how the mechanics don't favor them enough to let them win.
Get this. The Goons EARNED what they have. They played the game to get it. If you want to take it away, or if you think someone else deserves it more, then sack up and go do it. Yep, if you want sov, you will have to earn it. The same damn way everyone else does. The shock, the horror.
The "massive part of the playerbase" you're claiming to represent need to stop being such tossers and actually play the game for once.
you've already expressed that you have no wish to understand any intricacy of my argument.
you writing it off as "essentially nothing" is predictable. and a convenient way of ignoring that you are so painfully wrong and boring.
I too have played this game for a long time. Since 8+ mo after inception in fact.
Sov gets shaken up. Of course, it's as inevitable as anything else. I have not suggested otherwise. It's under what conditions the shakeups occurr that matter... the devil is in the details. The hows and the whys.
I agree Goons earned what they have. They are one of if not the best organized and most strategically intelligent group to play the game. I think they and their success represents what any wanna-be or up-and-coming group should aspire to. This history of this game will not be written without chapters to their accomplishments and successes.
Again, I have no problem with success. I'm not attacking any group, I dont' want anyone to get knocked down a peg.
This is a discussion of the mechanics and environment.
Again, your inability to acknowledge that and trying to skew this into a grrr goons is just ... lazy. Get over it. Do you even reading comprehension?
"The unending paradox is that we do learn through pain." |

La Nariz
GoonWaffe Goonswarm Federation
1676
|
Posted - 2014.02.16 18:09:00 -
[607] - Quote
Ninteen Seventy-Nine wrote:La Nariz wrote:
That is literally a stealth "you want to force us out of highsec."
No, it isn't. It's a statement on what should be the obvious divides that will exist as long as there is a high sec. No amount of nerf will make a bear choose a less safe option. It's a matter of game philosophy, not incentives. Press hard enough, you'll only convince that person to play another game. It's a "you cant force some out of highsec", what you want to do is obvious. And more power to you.... I'm just telling you it won't work. And it won't do jack to improve null.
No one was ever trying to force people out of highsec so how that even came into any of your reasoning beyond the attempt at a dog whistle "you want to force us out of highsec," is nebulous.
We want our alts to be able to live in the space we fought for and defend. Right now they are forced into highsec which isn't okay, you highsec people need to quit trying to force your play style on us. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Kaarous Aldurald
ROC Academy The ROC
2576
|
Posted - 2014.02.16 18:19:00 -
[608] - Quote
Quote:Do you even reading comprehension?
This from the person who as soon as they got into the conversation, raised the "you just want to force us out of highsec" flag? Truly amusing. Not posting on my main, and loving it.-á Because free speech.-á |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
26
|
Posted - 2014.02.16 18:32:00 -
[609] - Quote
Kaarous Aldurald wrote:Quote:Do you even reading comprehension? This from the person who as soon as they got into the conversation, raised the "you just want to force us out of highsec" flag? Truly amusing.
yeah, those words didn't start out of my mouth. Go talk to La Nariz.
go look, it's not far back
That's why I said:
Ninteen Seventy-Nine wrote:
Who wants to force who out of highsec? I live in low sec, I don't understand.
"The unending paradox is that we do learn through pain." |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
26
|
Posted - 2014.02.16 18:36:00 -
[610] - Quote
La Nariz wrote:
No one was ever trying to force people out of highsec so how that even came into any of your reasoning beyond the attempt at a dog whistle "you want to force us out of highsec," is nebulous.
We want our alts to be able to live in the space we fought for and defend. Right now they are forced into highsec which isn't okay, you highsec people need to quit trying to force your play style on us.
You were the first person to utter those words. You attributed them to me as if that was what I was implying.
I already clarified to you what I was saying.
And I don't even live in highsec. Try debating the people in front of you instead of the ones in your head.
If you want to stop being intentionally obtuse, we could probably get back to discussing keeping the people in null sec that want to be there.
"The unending paradox is that we do learn through pain." |
|

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
27
|
Posted - 2014.02.16 18:40:00 -
[611] - Quote
Kaarous Aldurald wrote:Quote:No amount of nerf will make a bear choose a less safe option. Good thing that's not what he wants, then.
Here, let me help. This is where it fell apart.
What he wants to do is nerf high sec to improve null. It doesn't work that way.
No one was suggesting any "forcing". You just assumed that's what I meant.
"Dog whistle" ? Lol ,ok  "The unending paradox is that we do learn through pain." |

La Nariz
GoonWaffe Goonswarm Federation
1677
|
Posted - 2014.02.16 18:45:00 -
[612] - Quote
Ninteen Seventy-Nine wrote:La Nariz wrote:
No one was ever trying to force people out of highsec so how that even came into any of your reasoning beyond the attempt at a dog whistle "you want to force us out of highsec," is nebulous.
We want our alts to be able to live in the space we fought for and defend. Right now they are forced into highsec which isn't okay, you highsec people need to quit trying to force your play style on us.
You were the first person to utter those words. You attributed them to me as if that was what I was implying. I already clarified to you what I was saying. And I don't even live in highsec. Try debating the people in front of you instead of the ones in your head. If you want to stop being intentionally obtuse, we could probably get back to discussing keeping the people in null sec that want to be there.
You were the one that brought the idea to the thread and now you're getting very defensive of it. I'd suggest you stop using dog whistles though it didn't turn out well for you last time. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

admiral root
Red Galaxy Disband.
850
|
Posted - 2014.02.16 18:46:00 -
[613] - Quote
Ninteen Seventy-Nine wrote:What he wants to do is nerf high sec to improve null. It doesn't work that way.
Proper nerfing to highsec will mean that lots of the nullsec alts will return home. Are you saying that this won't be a start towards improving nullsec? No, your rights end in optimal+2*falloff |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
27
|
Posted - 2014.02.16 18:54:00 -
[614] - Quote
admiral root wrote:Ninteen Seventy-Nine wrote:What he wants to do is nerf high sec to improve null. It doesn't work that way. Proper nerfing to highsec will mean that lots of the nullsec alts will return home. Are you saying that this won't be a start towards improving nullsec?
Says who? Show me anything to support this.
What you need is a buff to null. Nerfing high sec won't help null become self-sufficient. Apples and oranges. "The unending paradox is that we do learn through pain." |

admiral root
Red Galaxy Disband.
850
|
Posted - 2014.02.16 18:56:00 -
[615] - Quote
Ninteen Seventy-Nine wrote:What you need is a buff to null.
Many people far smarter than me have explained on many occasions why buffing null will cause problems with the economy. Either way, if the situation is fixed it will mean highsec is still relatively the worst space in the game. No, your rights end in optimal+2*falloff |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2885

|
Posted - 2014.02.16 19:01:00 -
[616] - Quote
Removed some more off topic posts. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Pinky Hops
Spartan's DNA
502
|
Posted - 2014.02.16 19:09:00 -
[617] - Quote
Kaarous Aldurald wrote:Quote:(you tell me, should we make it easier or harder to be a 30,000 person entity?) Easier. Having to use out of game means and metagaming to identify your own allies is indicative of a failure of game mechanics.
rofl.
"wahhhhh - I'm having trouble setting the entire game to blue.
ccp plz fix" |

Kaarous Aldurald
ROC Academy The ROC
2579
|
Posted - 2014.02.16 19:10:00 -
[618] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:Quote:(you tell me, should we make it easier or harder to be a 30,000 person entity?) Easier. Having to use out of game means and metagaming to identify your own allies is indicative of a failure of game mechanics. rofl. "wahhhhh - I'm having trouble setting the entire game to blue. ccp plz fix"
And again, you gloss over the part where I'm not actually a Goon.
Much as it might pain you to countenance the fact that someone actually is in honest disagreement with you, without any ulterior motive, it's the truth. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
502
|
Posted - 2014.02.16 19:12:00 -
[619] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Kaarous Aldurald wrote:Quote:(you tell me, should we make it easier or harder to be a 30,000 person entity?) Easier. Having to use out of game means and metagaming to identify your own allies is indicative of a failure of game mechanics. rofl. "wahhhhh - I'm having trouble setting the entire game to blue. ccp plz fix" And again, you gloss over the part where I'm not actually a Goon. Much as it might pain you to countenance the fact that someone actually is in honest disagreement with you, without any ulterior motive, it's the truth.
i'm not glossing anything over.
you're saying it should be easy/trivial to blue up the entire game.
i disagree.
problem? |

Kaarous Aldurald
ROC Academy The ROC
2579
|
Posted - 2014.02.16 19:14:00 -
[620] - Quote
Pinky Hops wrote: i'm not glossing anything over.
you're saying it should be easy/trivial to blue up the entire game.
i disagree.
problem?
No. But I am suggesting that when you have to resort to out of game methods and metagaming, then the system is place is clearly not sufficient for a need that has arisen. Not posting on my main, and loving it.-á Because free speech.-á |
|

Pinky Hops
Spartan's DNA
502
|
Posted - 2014.02.16 19:17:00 -
[621] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote: i'm not glossing anything over.
you're saying it should be easy/trivial to blue up the entire game.
i disagree.
problem?
No. But I am suggesting that when you have to resort to out of game methods and metagaming, then the system is place is clearly not sufficient for a need that has arisen.
calling primary on the microphone via teamspeak is arguably an "out of game method" as well.
big deal. people use out of game tools to their advantage - that's part of EVE.
and i have absolutely zero sympathy for a group of any reasonable size complaining how difficult it is to have allies.
zero sympathy. sorry. |

Kaarous Aldurald
ROC Academy The ROC
2579
|
Posted - 2014.02.16 19:23:00 -
[622] - Quote
Pinky Hops wrote:
calling primary on the microphone via teamspeak is arguably an "out of game method" as well.
big deal. people use out of game tools to their advantage - that's part of EVE.
and i have absolutely zero sympathy for a group of any reasonable size complaining how difficult it is to have allies.
zero sympathy. sorry.
Yes, made necessary by how exceedingly awful the in game voice chat is.
And once again, I am not a Goon. There is no "group of any reasonable size", it's just me, answering a question. Yes, I believe that the current system is not sufficient. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
502
|
Posted - 2014.02.16 19:28:00 -
[623] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:
calling primary on the microphone via teamspeak is arguably an "out of game method" as well.
big deal. people use out of game tools to their advantage - that's part of EVE.
and i have absolutely zero sympathy for a group of any reasonable size complaining how difficult it is to have allies.
zero sympathy. sorry.
Yes, made necessary by how exceedingly awful the in game voice chat is. And once again, I am not a Goon. There is no "group of any reasonable size", it's just me, answering a question. Yes, I believe that the current system is not sufficient.
Considering you keep insisting you are not a goon, despite the fact that I have not even implied or said you are one....I'm going to go ahead and assume you are a goon.
Also, stop complaining about how difficult it is to not shoot people. It's embarrassing even to read. |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
27
|
Posted - 2014.02.16 19:33:00 -
[624] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote: i'm not glossing anything over.
you're saying it should be easy/trivial to blue up the entire game.
i disagree.
problem?
No. But I am suggesting that when you have to resort to out of game methods and metagaming, then the system is place is clearly not sufficient for a need that has arisen.
You do realize out of game methods and metagaming DEFINE eve, right? Eve wouldn't be anywhere without either.
It probably is pretty important that ccp makes eve even easier for larger established groups who already dominate. I also love this idea that there should be no size limits to anything. hilarious.
the laughs just keep coming
"The unending paradox is that we do learn through pain." |

Kaarous Aldurald
ROC Academy The ROC
2581
|
Posted - 2014.02.16 19:40:00 -
[625] - Quote
Pinky Hops wrote:
Considering you keep insisting you are not a goon, despite the fact that I have not even implied or said you are one....I'm going to go ahead and assume you are a goon.
Also, stop complaining about how difficult it is to not shoot people. It's embarrassing even to read.
You've implied it so hard it's on my freaking shoes. Your doublespeak is almost as appalling as your intellectual dishonesty.
Ninteen Seventy-Nine wrote:You do realize out of game methods and metagaming DEFINE eve, right? Eve wouldn't be anywhere without either.
Of course. But when it's used to compensate for the inadequacy of current game mechanics, is when it's an issue.
Such as the voice chat thing., or drone assist.
Quote:It probably is pretty important that ccp makes eve even easier for larger established groups who already dominate. I also love this idea that there should be no size limits to anything. hilarious.
It's not "easier". It's "less unnecessarily complicated". That's like telling me you'd be against unfucking the overly complicated POS mechanics because it would make the Goons' lives easier. (which it would) Or that you would be against unfucking the Drone system (also one of the most outdated mechanics in the game), because it would make their Domi doctrine better.
Fixing aging, outdated mechanics is not an "Us vs Them" thing, no matter how much you divisive anklebiters try to move the goalposts. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
502
|
Posted - 2014.02.16 19:45:00 -
[626] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:
Considering you keep insisting you are not a goon, despite the fact that I have not even implied or said you are one....I'm going to go ahead and assume you are a goon.
Also, stop complaining about how difficult it is to not shoot people. It's embarrassing even to read.
You've implied it so hard it's on my freaking shoes. Your doublespeak is almost as appalling as your intellectual dishonesty.
Please. Just stop.
Nobody is going to sympathize with the difficulty of not shooting people. It's just not happening. That's not a problem this game has.
If you want to set the whole game to blue, don't expect CCP to hold your hand. |

Kaarous Aldurald
ROC Academy The ROC
2582
|
Posted - 2014.02.16 19:53:00 -
[627] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:Pinky Hops wrote:
Considering you keep insisting you are not a goon, despite the fact that I have not even implied or said you are one....I'm going to go ahead and assume you are a goon.
Also, stop complaining about how difficult it is to not shoot people. It's embarrassing even to read.
You've implied it so hard it's on my freaking shoes. Your doublespeak is almost as appalling as your intellectual dishonesty. Please. Just stop. Nobody is going to sympathize with the difficulty of not shooting people. It's just not happening. That's not a problem this game has. If you want to set the whole game to blue, don't expect CCP to hold your hand.
Does anyone know what this crackhead is actually talking about? "not shooting people"? Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
502
|
Posted - 2014.02.16 19:56:00 -
[628] - Quote
Kaarous Aldurald wrote:Does anyone know what this crackhead is actually talking about? "not shooting people"?
If you frequently shoot your allies, then I can see why you have difficulties keeping them.
Actually, I see now what your problem is. It's not the game mechanics, it's that you shoot blues. |

admiral root
Red Galaxy Disband.
852
|
Posted - 2014.02.16 19:58:00 -
[629] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:Does anyone know what this crackhead is actually talking about? "not shooting people"? If you frequently shoot your allies, then I can see why you have difficulties keeping them. Actually, I see now what your problem is. It's not the game mechanics, it's that you shoot blues.
Dammit, Kaarous, how many times do you have to be told to stop shooting your blues? :) No, your rights end in optimal+2*falloff |

Kaarous Aldurald
ROC Academy The ROC
2583
|
Posted - 2014.02.16 20:05:00 -
[630] - Quote
admiral root wrote:Pinky Hops wrote:Kaarous Aldurald wrote:Does anyone know what this crackhead is actually talking about? "not shooting people"? If you frequently shoot your allies, then I can see why you have difficulties keeping them. Actually, I see now what your problem is. It's not the game mechanics, it's that you shoot blues. Dammit, Kaarous, how many times do you have to be told to stop shooting your blues? :)
Aside from one or two smaller corps in and around Molden Heath, I wasn't aware I had any blues. Now I'm just confuzzled.
But apparently I need to go out there and give them an emergency hull integrity check. Not posting on my main, and loving it.-á Because free speech.-á |
|

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
27
|
Posted - 2014.02.16 20:15:00 -
[631] - Quote
Kaarous Aldurald wrote: Of course. But when it's used to compensate for the inadequacy of current game mechanics, is when it's an issue.
Such as the voice chat thing., or drone assist.
It's not "easier". It's "less unnecessarily complicated". That's like telling me you'd be against unfucking the overly complicated POS mechanics because it would make the Goons' lives easier. (which it would) Or that you would be against unfucking the Drone system (also one of the most outdated mechanics in the game), because it would make their Domi doctrine better.
Fixing aging, outdated mechanics is not an "Us vs Them" thing, no matter how much you divisive anklebiters try to move the goalposts.
I can agree to a point, but we obviously disagree at what point a degree of difficulty might be desired.
I'm not in this to change anything "for Goons" and I'm not sure why you keep bringing them up. I can completely agree that bad game mechanics should be fixed, what particular individuals may benefit from it today doesn't matter much to me.
You talk about "us vs them" but you're the only one talking about that.
And you seem to be getting a little out of control. Swearing and calling people names? Maybe you need to take a break from the internet?  "The unending paradox is that we do learn through pain." |

Infinity Ziona
Cloakers
1704
|
Posted - 2014.02.16 21:56:00 -
[632] - Quote
Ninteen Seventy-Nine wrote:Kaarous Aldurald wrote: Of course. But when it's used to compensate for the inadequacy of current game mechanics, is when it's an issue.
Such as the voice chat thing., or drone assist.
It's not "easier". It's "less unnecessarily complicated". That's like telling me you'd be against unfucking the overly complicated POS mechanics because it would make the Goons' lives easier. (which it would) Or that you would be against unfucking the Drone system (also one of the most outdated mechanics in the game), because it would make their Domi doctrine better.
Fixing aging, outdated mechanics is not an "Us vs Them" thing, no matter how much you divisive anklebiters try to move the goalposts.
I can agree to a point, but we obviously disagree at what point a degree of difficulty might be desired. I'm not in this to change anything "for Goons" and I'm not sure why you keep bringing them up. I can completely agree that bad game mechanics should be fixed, what particular individuals may benefit from it today doesn't matter much to me. You talk about "us vs them" but you're the only one talking about that. And you seem to be getting a little out of control. Swearing and calling people names? Maybe you need to take a break from the internet?  That's just Kalrus, he's a bit of an emo poster. :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Barbara Nichole
Cryogenic Consultancy
514
|
Posted - 2014.02.16 22:22:00 -
[633] - Quote
La Nariz wrote:Barbara Nichole wrote:La Nariz wrote:It all depends on how diplomatically inclined you are. This could change though if CCP fixes sov and nerfs highsec, it'd be easier for you then. Why is this always the answer of some..."Nerf High sec".. How exactly would that change anything? How exactly has it changed anything in the past? Yes, High Sec has been nerfed over and over.... and little if anything has changed. High sec and null sec should be equal but separate experiences. I believe High Sec nerfs have gone too far as it is. Diplomacy is only one tool that CFC has harnessed to good effect. Yes, they (CFC) can be treacherous but what alliance with ambition does not want strong friends or at least strong temporary NAPed allies? Its nerf highsec because highsec is too good to the point it depopulated nullsec. CCP said they can't buff nullsec because it could destroy the economy hence the only option is to nerf highsec. Diplomacy is where most groups fail hence people need to stop being antisocial autists and try making friends for a change. This is a strawman argument.. we're supposed to believe that if high sec is nerfed yet more than the many times it has been nerfed in the past that the sun will shine on null sec and magically everyone will flock to deep space? It hasn't happened yet. Why is that...because they didn't nerf high sec enough? Hardly. That's the same flawed logic neo-communists use when debating that the only reason massive social programs haven't worked in the past is because we haven't taxed the rich enough or that because we're different people the outcome will be different..... it's baloney. Go ahead, buff null sec, nerf high sec ...again. The giant sucking sound you expect caused by the mad rush to deep space for profits is not going to happen. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy
514
|
Posted - 2014.02.16 22:36:00 -
[634] - Quote
baltec1 wrote: So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space.
This is an old argument and it's flawed. Your numbers do not say what you think they are saying. The only reason there were more botters in high sec is because they could control their losses easier while afk. (btw the numbers of botters anywhere in game is greatly reduced) The profit from mining in null sec still out shines anything in high sec.. but there are fewer people in null sec who care to mine. I know people who mined exclusively in null sec.. and they were very rich. I mined in null sec for the first years of my eve life and it was profitable beyond belief...but residence in null sec is not a done deal. ...no one should know this better than you. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Onictus
Silver Snake Enterprise Fatal Ascension
852
|
Posted - 2014.02.16 22:51:00 -
[635] - Quote
Barbara Nichole wrote:baltec1 wrote: So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space.
This is an old argument and it's flawed. Your numbers do not say what you think they are saying. The only reason there were more botters in high sec is because they could control their losses easier while afk. (btw the numbers of botters anywhere in game is greatly reduced) The profit from mining in null sec still out shines anything in high sec.. but there are fewer people in null sec who care to mine. I know people who mined exclusively in null sec.. and they were very rich. I mined in null sec for the first years of my eve life and it was profitable beyond belief...but residence in null sec is not a done deal. ...no one should know this better than you. It was a fanfest statment from CCP
...flawed how? |

Kaarous Aldurald
ROC Academy The ROC
2589
|
Posted - 2014.02.16 22:53:00 -
[636] - Quote
Onictus wrote:Barbara Nichole wrote:baltec1 wrote: So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space.
This is an old argument and it's flawed. Your numbers do not say what you think they are saying. The only reason there were more botters in high sec is because they could control their losses easier while afk. (btw the numbers of botters anywhere in game is greatly reduced) The profit from mining in null sec still out shines anything in high sec.. but there are fewer people in null sec who care to mine. I know people who mined exclusively in null sec.. and they were very rich. I mined in null sec for the first years of my eve life and it was profitable beyond belief...but residence in null sec is not a done deal. ...no one should know this better than you. It was a fanfest statment from CCP ...flawed how?
Because they disagree with it. Duh. Anything they disagree with has to be wrong somehow, why can't you people realize that? Not posting on my main, and loving it.-á Because free speech.-á |

PotatoOverdose
Handsome Millionaire Playboys
1114
|
Posted - 2014.02.16 23:20:00 -
[637] - Quote
I'd like to point out that the title of the thread is "Null sec what chance does the little guy have," and that npc nullsec is an excellent area where the little guy thrives. Further, all npc nullsec is conveniently located near sov space, so if you ever want to **** on a nullbear or renter, the opportunity is readily available. |

Jill Chastot
Oath of the Forsaken Sanguis Ignis Prosperitum
216
|
Posted - 2014.02.17 00:11:00 -
[638] - Quote
Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour.
You know why they're allowed that much space?
Because no one (can/will) take it from them. https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unreadOATHS wants you. Come to the WH |

La Nariz
GoonWaffe Goonswarm Federation
1677
|
Posted - 2014.02.17 00:32:00 -
[639] - Quote
A highsec nerf is needed because we can't buff null because of power creep. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Jill Chastot
Oath of the Forsaken Sanguis Ignis Prosperitum
216
|
Posted - 2014.02.17 00:35:00 -
[640] - Quote
Pinky Hops wrote:Jenn aSide wrote:]BoB is going to take over all of 0.0 and everyone will quit any second now.[/url]
Oh wait. http://dl.eve-files.com/media/corp/Verite/20070827.pngYeah.....Reality is a bit different than your bizarre memories. Tippia wrote:if by two you mean four, which is much the same as it has always been. Well, unless you mean actual alliances, in which case there are dozens, which is much the same as it has always been. By two I mean two. Not four. The only major entities are CFC and N3.
The Russians? Dronies?
https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unreadOATHS wants you. Come to the WH |
|

Marlona Sky
D00M. Northern Coalition.
4883
|
Posted - 2014.02.17 01:00:00 -
[641] - Quote
Jill Chastot wrote:Pinky Hops wrote:Jenn aSide wrote:]BoB is going to take over all of 0.0 and everyone will quit any second now.[/url]
Oh wait. http://dl.eve-files.com/media/corp/Verite/20070827.pngYeah.....Reality is a bit different than your bizarre memories. Tippia wrote:if by two you mean four, which is much the same as it has always been. Well, unless you mean actual alliances, in which case there are dozens, which is much the same as it has always been. By two I mean two. Not four. The only major entities are CFC and N3. The Russians? Dronies? NIP is the same thing as being blue, but you have scheduled pillow fights where the outcome is meaningless. So yeah, that whole Russian / Drone lands is right off the table.
What else do you have? . |

Jill Chastot
Oath of the Forsaken Sanguis Ignis Prosperitum
216
|
Posted - 2014.02.17 01:10:00 -
[642] - Quote
baltec1 wrote:Infinity Ziona wrote:100 million per hour is horrible. That's 10 hours to make 1 billion isk ffs. In 10 hours I can make the same from bounties and OE from running combat anoms. That's not including the very frequent high end drops that can range from 80 million to 1.5 billion isk per site. I've made 2 billion off one single site, took me 20 minutes - Look at the chat text and that wasn't counting bounties or OE... They'll tell you its rare but its very common to get half a billion or less in modules and frequent to get +500 million mods. Your claims are nothing but rubbish that has been proven to be wrong countless times. Anoms will at best give 90mil/hr with a less than 1% chance of a faction spawn which in turn will mostly drop tags and ammo. Of the things that do drop they mostly amount to things like DG cloaks and EM hardeners which sell for very little. Very rarely will you get a 100 mil mod. Half a billion isk/hr is impossible.
:3 not in wormhole space https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unreadOATHS wants you. Come to the WH |

Jill Chastot
Oath of the Forsaken Sanguis Ignis Prosperitum
216
|
Posted - 2014.02.17 01:18:00 -
[643] - Quote
Infinity Ziona wrote:La Nariz wrote:Andski wrote:in fact I advise anyone reading this thread to just ignore whatever Infinity Ziona says because he literally posts complete lies in every thread about 0.0 (such as "I make 100 billion isk per hour in -0.1 systems it's not broken!!!!") and in fact doesn't really have the first clue about the subjects he talks about This literally can't be emphasized enough. Infinity Ziona wrote:I just want to see Goons burn https://forums.eveonline.com/default.aspx?g=posts&m=4159522#post4159522The dude has no clue about anything he talks about but, really hates us so even if we want a change that is good for the game and to our detriment, supercap/tech/FW/sovfix/drone assist, he'd be against it. Ignoring him is an anodyne for your own mental health. E: See sig for proof highsec needs a nerf. I concur. Everyone should only believes Goons because.. Well they're so unbiased and truthful :)
As far as goons posting goes, there are trolls and splergers. But by far there are hordes more "Grrr Goons" minions. https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unreadOATHS wants you. Come to the WH |

Jill Chastot
Oath of the Forsaken Sanguis Ignis Prosperitum
216
|
Posted - 2014.02.17 01:23:00 -
[644] - Quote
Kimmi Chan wrote:Can we nerf Local in HighSec?
Not for any logistical or "intel shouldn't be free" reasons but because in some systems it's just filled with retards and morons.
I keep an eye on Local but holy **** - it's filled with little ******* kids that wave their dicks at each other and it's just annoying.
Theres a reason Wh peeps hate HS, this being one https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unreadOATHS wants you. Come to the WH |

Infinity Ziona
Cloakers
1704
|
Posted - 2014.02.17 02:11:00 -
[645] - Quote
Barbara Nichole wrote:baltec1 wrote: So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space.
This is an old argument and it's flawed. Your numbers do not say what you think they are saying. The only reason there were more botters in high sec is because they could control their losses easier while afk. (btw the numbers of botters anywhere in game is greatly reduced) The profit from mining in null sec still out shines anything in high sec.. but there are fewer people in null sec who care to mine. I know people who mined exclusively in null sec.. and they were very rich. I mined in null sec for the first years of my eve life and it was profitable beyond belief...but residence in null sec is not a done deal. ...no one should know this better than you. Its also likely statistically flawed. The likely reason that most bots CCP has found are in and around Jita is because of population density and player reporting. Its more likely that bots in and around Jita would be noticed and reported.
Its also likely that null sec bots, even when they're noticed are not reported because the likelihood that bots are blue and blues won't report other blues is very high. Additionally null sec bots are programmed to warp to POS or station when non-blues enter local so its more likely that null sec botting will not be observed by neutrals at all.
The main argument against nerfing highsec to fix null is that it would equate to a buff of null sec. Isk would become more valuable. And of course it doesn't address the main issue, timers, aggression emails and power projection. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Linkxsc162534
Traps 'R' Us Bask of Fail
46
|
Posted - 2014.02.17 03:44:00 -
[646] - Quote
Infinity Ziona wrote:
The main argument against nerfing highsec to fix null is that it would equate to a buff of null sec. Isk would become more valuable. And of course it doesn't address the main issue, timers, aggression emails and power projection.
I dunno, with the price jumps I've seen since even I've started playing, they could take a few steps to make Isk more valuable (my first drake was only 14mil and my first raven was only 75mil).
But really, so many people just focus on the income from ratting/anoms (like they're the ONLY form of income for null) Noone ever brings up the PI, Moon goo, and heavens forbid, the mining (yes, MINING - BTW would totally love to see an ORE Dread miner, make mining REALLY worthwhile, but thats another thread) All people whine about are that they made it so theres only 2-3 worthwhile anoms per system. The anom nerf only really hit casual renters hard. Just remember WH people never get bounties, they have to haul for ALL their income.
Before we start messing with timers, and killing capital jump range, and other things. 1 thought, make it so players can't restrict access to outposts (like at all). Stationgames in null are always so 1 sided, and theres no such thing as a real nullsec market.
If I knew that there was no way for people to stop me (other than catching and shooting me, which I have no complaint for). I'd love to sneak down to null from time to time and sell some stuff. Would be a great way for sneaky people to make a bit of money, and give people more opportunity to gank transports that aren't in highsec. But alas I can't because most of null is inaccessable to me. I could get everyone to blue me, but now we're getting silly.
Perhaps buff POS manufacturing to a point where its actually viable is another option. Though I've always been one point towards POS revamps. Everyone would whine about a POS revamp though if they just changed it overnight and some issues came up. (My suggestion is they just build a new POS system along side the current one. Players would be able to start building the new ones, and gradually phase out the older POSes. But they are too focused on their ship balancing right now. We'll think about that again in about 2 years)
I dunno. I'm not part of the sov problem myself. I'm the quintessential "little guy" here. Theres plenty of systems out there that I could grab some nerds and go and take for ourselves, even from CFC or anyone else, probably without much trouble. (even with the messages that itll send the enemy commanders). Probably wouldn't even have problems with 300 man blobs coming through.
But there's no real reason for me to go to null other than the "prestige" of holding SOV somewhere. And for wanting to take and hold some space for ourselves, WH space is much easier and safer. |

La Nariz
GoonWaffe Goonswarm Federation
1677
|
Posted - 2014.02.17 03:45:00 -
[647] - Quote
Infinity Ziona wrote:Barbara Nichole wrote:baltec1 wrote: So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space.
This is an old argument and it's flawed. Your numbers do not say what you think they are saying. The only reason there were more botters in high sec is because they could control their losses easier while afk. (btw the numbers of botters anywhere in game is greatly reduced) The profit from mining in null sec still out shines anything in high sec.. but there are fewer people in null sec who care to mine. I know people who mined exclusively in null sec.. and they were very rich. I mined in null sec for the first years of my eve life and it was profitable beyond belief...but residence in null sec is not a done deal. ...no one should know this better than you. Its also likely statistically flawed. The likely reason that most bots CCP has found are in and around Jita is because of population density and player reporting. Its more likely that bots in and around Jita would be noticed and reported. Its also likely that null sec bots, even when they're noticed are not reported because the likelihood that bots are blue and blues won't report other blues is very high. Additionally null sec bots are programmed to warp to POS or station when non-blues enter local so its more likely that null sec botting will not be observed by neutrals at all. The main argument against nerfing highsec to fix null is that it would equate to a buff of null sec. Isk would become more valuable. And of course it doesn't address the main issue, timers, aggression emails and power projection.
Wait CCP numbers are statistically flawed and wrong but, according to you they weren't wrong when they nerfed null bounties so how are they wrong about bots being mostly in highsec? I guess CCP is only wrong when they disagree with your world view. (Not when you catch them back peddling or contradicting their economist though.)
Further proof you and the rest of the pro-highsec people should be ignored. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Infinity Ziona
Cloakers
1705
|
Posted - 2014.02.17 05:33:00 -
[648] - Quote
La Nariz wrote:Infinity Ziona wrote:Barbara Nichole wrote:baltec1 wrote: So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space.
This is an old argument and it's flawed. Your numbers do not say what you think they are saying. The only reason there were more botters in high sec is because they could control their losses easier while afk. (btw the numbers of botters anywhere in game is greatly reduced) The profit from mining in null sec still out shines anything in high sec.. but there are fewer people in null sec who care to mine. I know people who mined exclusively in null sec.. and they were very rich. I mined in null sec for the first years of my eve life and it was profitable beyond belief...but residence in null sec is not a done deal. ...no one should know this better than you. Its also likely statistically flawed. The likely reason that most bots CCP has found are in and around Jita is because of population density and player reporting. Its more likely that bots in and around Jita would be noticed and reported. Its also likely that null sec bots, even when they're noticed are not reported because the likelihood that bots are blue and blues won't report other blues is very high. Additionally null sec bots are programmed to warp to POS or station when non-blues enter local so its more likely that null sec botting will not be observed by neutrals at all. The main argument against nerfing highsec to fix null is that it would equate to a buff of null sec. Isk would become more valuable. And of course it doesn't address the main issue, timers, aggression emails and power projection. Wait CCP numbers are statistically flawed and wrong but, according to you they weren't wrong when they nerfed null bounties so how are they wrong about bots being mostly in highsec? I guess CCP is only wrong when they disagree with your world view. (Not when you catch them back peddling or contradicting their economist though.) Further proof you and the rest of the pro-highsec people should be ignored. They're wrong because they're not omnipotent and know where every bot in EVE is. Like I said, bots will be reported more often in high density space and high sec. They will be rarely reported in null because in null they operate on a warp to POS / Station as soon as a nuet or red enters system and blues will not usually report their own blue botters. In fact I have heard that alliance directors in the past advising not to report blues as botters and I've heard that in Goonswarm you're likely to not be appreciated if you report blue botters. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

James Amril-Kesh
4S Corporation Goonswarm Federation
9040
|
Posted - 2014.02.17 06:03:00 -
[649] - Quote
Marlona Sky wrote:NIP is the same thing as being blue, but you have scheduled pillow fights where the outcome is meaningless. So yeah, that whole Russian / Drone lands is right off the table.
What else do you have? "I lost my space and I'm still mad about it >:-[" "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Varius Xeral
Galactic Trade Syndicate
2242
|
Posted - 2014.02.17 06:10:00 -
[650] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:NIP is the same thing as being blue, but you have scheduled pillow fights where the outcome is meaningless. So yeah, that whole Russian / Drone lands is right off the table.
What else do you have? "I lost my space and I'm still mad about it >:-["
Marlona thought he was going to stop Goons as part of the noble anti-blob blob N3 coalition. Now he's relegated back to impotent whine posting.
Official Representative of The Nullsec Zealot Cabal |
|

Marlona Sky
D00M. Northern Coalition.
4883
|
Posted - 2014.02.17 07:01:00 -
[651] - Quote
Using ad hominem attacks non-shocker. Although a bit on the uncreative side. You guys are losing your touch. . |

Varius Xeral
Galactic Trade Syndicate
2242
|
Posted - 2014.02.17 07:04:00 -
[652] - Quote
It's not an ad hominem when your reputation with respect to a topic is relevant to what you are discussing. Official Representative of The Nullsec Zealot Cabal |

Alavaria Fera
GoonWaffe
6176
|
Posted - 2014.02.17 07:43:00 -
[653] - Quote
Varius Xeral wrote:James Amril-Kesh wrote:Marlona Sky wrote:NIP is the same thing as being blue, but you have scheduled pillow fights where the outcome is meaningless. So yeah, that whole Russian / Drone lands is right off the table.
What else do you have? "I lost my space and I'm still mad about it >:-[" Marlona thought he was going to stop Goons as part of the noble anti-blob blob N3 coalition. Now he's relegated back to impotent whine posting. Ah yes, fighting to exist to destroy the CFC or something.
N3 is by no means "the little guy", though we are much bigger blobbers, I will admit. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
764
|
Posted - 2014.02.17 07:50:00 -
[654] - Quote
Linkxsc162534 wrote:
But really, so many people just focus on the income from ratting/anoms (like they're the ONLY form of income for null) Noone ever brings up the PI, Moon goo, and heavens forbid, the mining (yes, MINING - BTW would totally love to see an ORE Dread miner, make mining REALLY worthwhile, but thats another thread) All people whine about are that they made it so theres only 2-3 worthwhile anoms per system. The anom nerf only really hit casual renters hard. Just remember WH people never get bounties, they have to haul for ALL their income.
Its because one player can empty the sugar in a system (deds, miniprofs), pretty easily, so the SOV system where you hold some space kinda breaks down a bit against the military power required to hold it (ie time zone concentrated, all in the same place kinda people), and also the notion of owned space tends to require you respect the space of like holders (allied corps etc) around you and not take all their rare content.
I also hold a moon - 13m per day, and I also PI - my planets are amenable to a low effort 4 planet system - 3 extracts and 1 factory planet, which is worth 13m per day. If I do more PI across more characters I start inventing logistics issues which rapidly brings the hourly rate back down to ratting.
Net result, is that I get quite a bit of time for ratting, and if I concentrated more people in my system, then I'd pretty much have to rat a hell of a lot. There is of course also the side issue that if I don't rat, then my entrapment arrays get turned off too.
Mining. meh, ore.cerlestes.de tells me a can of ark is worth only a little bit more than a can of kernite right now, and the efficiency of rorq boosting etc have to weighed against it being in a hold, circa 15 jumps into null, and being regularly interrupted, (and that my system doesn't spawn ark or bistot naturally either). 2 miners has no hope of beating watching over 2 ishtars imo.
|

admiral root
Red Galaxy Disband.
856
|
Posted - 2014.02.17 08:52:00 -
[655] - Quote
Linkxsc162534 wrote:Noone ever brings up the PI
PI is decently balanced across all types of space. No, your rights end in optimal+2*falloff |

James Amril-Kesh
4S Corporation Goonswarm Federation
9043
|
Posted - 2014.02.17 08:55:00 -
[656] - Quote
Marlona Sky wrote:Using ad hominem attacks non-shocker. Although a bit on the uncreative side. You guys are losing your touch. I have neither the time nor the inclination to write you a thesis. Well that's not true, I do have the time. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Kimmi Chan
Tastes Like Purple
1178
|
Posted - 2014.02.17 11:11:00 -
[657] - Quote
So at the end of 30 pages it seems that everyone agrees that SovNull is fine for the big guys and the little guys. I mean seriously, read through this thread and all I see is bickering, whining, and general horseshit.
It's really no wonder CCP doesn't want to work on this. The players involved can not compromise, reason with each other, or post anything even remotely constructive without resorting to attacks and chest beating.
Don't get me wrong. It has been entertaining but literally nothing useful has been gained from any of the last 30 pages.
Let's see what you all can do with the next 30 pages. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

March rabbit
Federal Defense Union
1217
|
Posted - 2014.02.17 11:25:00 -
[658] - Quote
actually this thread shows why nothing is getting changed in 0.0.
Every idea or fix for 0.0-sov only gets 1x supporter and 100x decliners. The Mittani: "the inappropriate drunked joke"
|

La Nariz
GoonWaffe Goonswarm Federation
1679
|
Posted - 2014.02.17 13:11:00 -
[659] - Quote
Infinity Ziona wrote:La Nariz wrote:Infinity Ziona wrote:Barbara Nichole wrote:baltec1 wrote: So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space.
This is an old argument and it's flawed. Your numbers do not say what you think they are saying. The only reason there were more botters in high sec is because they could control their losses easier while afk. (btw the numbers of botters anywhere in game is greatly reduced) The profit from mining in null sec still out shines anything in high sec.. but there are fewer people in null sec who care to mine. I know people who mined exclusively in null sec.. and they were very rich. I mined in null sec for the first years of my eve life and it was profitable beyond belief...but residence in null sec is not a done deal. ...no one should know this better than you. Its also likely statistically flawed. The likely reason that most bots CCP has found are in and around Jita is because of population density and player reporting. Its more likely that bots in and around Jita would be noticed and reported. Its also likely that null sec bots, even when they're noticed are not reported because the likelihood that bots are blue and blues won't report other blues is very high. Additionally null sec bots are programmed to warp to POS or station when non-blues enter local so its more likely that null sec botting will not be observed by neutrals at all. The main argument against nerfing highsec to fix null is that it would equate to a buff of null sec. Isk would become more valuable. And of course it doesn't address the main issue, timers, aggression emails and power projection. Wait CCP numbers are statistically flawed and wrong but, according to you they weren't wrong when they nerfed null bounties so how are they wrong about bots being mostly in highsec? I guess CCP is only wrong when they disagree with your world view. (Not when you catch them back peddling or contradicting their economist though.) Further proof you and the rest of the pro-highsec people should be ignored. They're wrong because they're not omnipotent and know where every bot in EVE is. Like I said, bots will be reported more often in high density space and high sec. They will be rarely reported in null because in null they operate on a warp to POS / Station as soon as a nuet or red enters system and blues will not usually report their own blue botters. In fact I have heard that alliance directors in the past advising not to report blues as botters and I've heard that in Goonswarm you're likely to not be appreciated if you report blue botters.
I find it really funny that CCP is only wrong when it doesn't support your view of how EVE should be.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

admiral root
Red Galaxy Disband.
857
|
Posted - 2014.02.17 13:16:00 -
[660] - Quote
La Nariz wrote:I find it really funny that CCP is only wrong when it doesn't support your view of how EVE should be.
I blame the nulluminati cartels and their sinister control over CCP. No, your rights end in optimal+2*falloff |
|

Jenn aSide
STK Scientific Initiative Mercenaries
4805
|
Posted - 2014.02.17 13:27:00 -
[661] - Quote
admiral root wrote:La Nariz wrote:I find it really funny that CCP is only wrong when it doesn't support your view of how EVE should be.
I blame the nulluminati cartels and their sinister control over CCP.
Working as intended of course, which you would know Brother Root had you bothered to attend to last NSC (Nulluminati Steering Committee) meeting that we held in HED (because everyone in null was there, perfect timing though the HED-GP hilton was a bit crowded). I expect to see you at the next one, held 5 minutes from now in O-W.
Our evil plan to have our vassals (CCP) constantly nerf the place we actually play in (null sec) to the point of in-viability so that we can then send everyone to high sec where they are easier to suicide gank (somehow, suicide ganking them in null where there is no CONCORD to magically appear and blow us up is not as fulfilling) which in turn forces them to rent from us has born great fruit. We are particularly pleased with the deployment of the ESS which was the brain child of our loyal brothers in the "F you couch, they shoulda neva gave you hittas money" working group.
Wait. What? is this not the Nulluminati.Mittens.com forum? Damn damn it and damn internet explorer 9.
|

admiral root
Red Galaxy Disband.
858
|
Posted - 2014.02.17 13:36:00 -
[662] - Quote
Jenn aSide wrote: Our evil plan to have our vassals (CCP) constantly nerf the place we actually play in (null sec) to the point of in-viability so that we can then send everyone to high sec where they are easier to suicide gank (somehow, suicide ganking them in null where there is no CONCORD to magically appear and blow us up is not as fulfilling) which in turn forces them to rent from us has born great fruit. We are particularly pleased with the deployment of the ESS which was the brain child of our loyal brothers in the "F you couch, they shoulda neva gave you hittas money" working group.
Praise CCP Mittani for this glorious plan. \o/ No, your rights end in optimal+2*falloff |

Benny Ohu
Chaotic Tranquility Casoff
2509
|
Posted - 2014.02.17 14:04:00 -
[663] - Quote
Kimmi Chan wrote:So at the end of 30 pages it seems that everyone agrees that SovNull is fine for the big guys and the little guys. I mean seriously, read through this thread and all I see is bickering, whining, and general horseshit. it's impossible to have an actual discussion around npc alts and the various forums cancers |

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.17 14:05:00 -
[664] - Quote
Onictus wrote:Pinky Hops wrote:Gizznitt Malikite wrote:Rhes wrote:Actually that's a horrible idea. Marlona is just mad that they lost the war. There are currently no drawbacks to teleportation in EvE, and this is something that should exist. To be honest, I really don't care about the movement of capitals via teleportation, but I very much think bridging needs to have some limits similar to Marlona's suggestion. Goons would be forced to actually strategically position and defend borders, so it's a bad idea. It would give new alliances a fighting chance. It would be AWFUL for goons - they will never support it. The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed. LOL Yeah so what happens when the CFC goes offensive. We can dump the the N3's active numbers plus TEST, and pretty much every large FW and Pirate entity wherever we need to. Who is going to slow that down? No one will have to slow it down. Once they have crushed all the little guys they will emplode from within. Bordem will be their greatest enemy.
Sure they will try to harrass hi-sec or low even but the effect will be minimal and the effort to suceed will be to great for the bluesec horde.
Just like now how CFC have turned on BL they will turn on each other. People will continue to harass their renters adding fuel to the fire until CFC finally burn out. |

admiral root
Red Galaxy Disband.
861
|
Posted - 2014.02.17 14:09:00 -
[665] - Quote
E-2C Hawkeye wrote:Just like now how CFC have turned on BL they will turn on each other.
Huh, I thought CFC paid them 17 gazillion trillion isk for a contract that subsequently expired. No, your rights end in optimal+2*falloff |

James Amril-Kesh
4S Corporation Goonswarm Federation
9050
|
Posted - 2014.02.17 14:13:00 -
[666] - Quote
Could someone please explain to me just how we have this incredible indisputable unbeatable influence over CCP's creative processes? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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admiral root
Red Galaxy Disband.
861
|
Posted - 2014.02.17 14:16:00 -
[667] - Quote
James Amril-Kesh wrote:Could someone please explain to me just how we have this incredible indisputable unbeatable influence over CCP's creative processes?
Well, it all started with your CIA-China-Google acquisition and snowballed from there.  No, your rights end in optimal+2*falloff |

Doris Dents
GoonWaffe Goonswarm Federation
376
|
Posted - 2014.02.17 14:17:00 -
[668] - Quote
James Amril-Kesh wrote:Could someone please explain to me just how we have this incredible indisputable unbeatable influence over CCP's creative processes? Every time we use a mechanic too much CCP nerfs it so by constantly nerfing the **** out of us goons control CCP. |

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.17 14:26:00 -
[669] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:Also there doesn't need to be a reversion to the old Sov system. It did suck as well but not as much as this new system which is allowing CFC to take over the entire map. While ping pong may have sucked, this sucks even more.
What allows the CFC to take over the entire map is that they are BETTER THAN EVERYONE ELSE. They've earned it. But you don't want to earn it, you don't want to earn anything. You just want CCP to hand it to you. Quote:We all pay the same amount of money, we all deserve to be able to PvP in our play time, regardless of time zone. That includes Sov PvP against Sov assets.
I called it. You want on demand PvP, on your terms only, sticking out your lower lip if you don't get what you want all the time. Go back to WoW, your entitlement mindset is appropriate there. Oh, hey Sov assets, right? Does that include POCOs this time?
LMAO @ earned it. They crashed the nodes by adding more people until CCP stopped reimbursing for the losses. They finally figured out that the way to beat the wrecking ball was with a bigger wrecking ball.
The CFC was formed to kill BOB...kuddos to mittens and the goonies and their pets for doing what they set out to do.
They have become what they formed to destroy. The only difference is BOB never controlled all of bluesec.
BOB was not destroyed by earning it and the mechanics have changed to where we will not be seeing a repeat of history.
Leave Blue-Sec let them crummble under their own weight. |

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.17 14:31:00 -
[670] - Quote
Kaarous Aldurald wrote:baltec1 wrote:If we remove timers it will mean you will have to have a fleet on guard duty 24/7 and a large one at that. We can burn through any structure in a matter of minutes so IZ's idea would make it impossible for smaller alliances to hold anything in null. Hell it would be impossible for most of the big alliances to keep hold of anything.
Pretty much this. IZ can't stand to be wrong, so he keeps pushing the issue because he's mad that as a soloh playerz he can't be impactful all on his own. Guess what, chuckles. Go get some friends. If that's possible with a posting record like yours. And here we go with the I dont like what your saying so I will start with the childish attacks. |
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James Amril-Kesh
4S Corporation Goonswarm Federation
9051
|
Posted - 2014.02.17 14:35:00 -
[671] - Quote
IZ has consistently demonstrated a poor understanding of topics such as game balance, game mechanics, and design intent. What he said want childish or unwarranted. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Varius Xeral
Galactic Trade Syndicate
2257
|
Posted - 2014.02.17 14:55:00 -
[672] - Quote
Kimmi Chan wrote:So at the end of 30 pages it seems that everyone agrees that SovNull is fine for the big guys and the little guys. I mean seriously, read through this thread and all I see is bickering, whining, and general horseshit.
It's really no wonder CCP doesn't want to work on this. The players involved can not compromise, reason with each other, or post anything even remotely constructive without resorting to attacks and chest beating.
Don't get me wrong. It has been entertaining but literally nothing useful has been gained from any of the last 30 pages.
Let's see what you all can do with the next 30 pages.
It's unfortunate that this is the perception that a genuinely interested outsider gets from the clueless loudmouths and the exasperated trolling done in response on this broken forum. In reality there is a generally clear outline of where the problems lie and the type of changes that need to be made to enact real progress, though of course there is some disagreement on the exact details due to the enormity and complexity of the topic.
Official Representative of The Nullsec Zealot Cabal |

Jenn aSide
STK Scientific Initiative Mercenaries
4813
|
Posted - 2014.02.17 14:56:00 -
[673] - Quote
James Amril-Kesh wrote:IZ has consistently demonstrated a poor understanding of topics such as game balance, game mechanics, and design intent. What he said wasn't childish or unwarranted.
He doesn't have a poor understanding of anything. He's not trolling. If he was that would actually be better.
He understands things perfectly fine, what he doesn't do well is 'accept' the reasons for those things. He lacks the ability to see a thing as good is if doesn't benefit him (many people are like that, but the most rational people understand that a thing can be bad for them and great for everyone else and vice versa). People like that always interested (given my rl line of work) me so I watched his posts in the F&I forum and it's plain amazing to see someone with such a narrow perspective.
Local gave warning to people he was trying to pew in null, so local needed to go away for that reason and that reason alone. Cloaks prevented him from finding someone in a solar system so same deal. Timers meant his small gang of alts couldn't kill a poco therefore all timers are from satan and must be banished. He likes battleships but battleships are not as good at solo work as cruisers are therefore the entire ship design paradigm needs to change (because he personally likes battleships). He didn't properly prepare for a solo null sec outtting (having to do like 70 jumps because he didn't properly prepare) therefore CCP should give him some way to refit in sov null (which lead to his hilarious claiming of credit for the mobile depot).
I could go on and on, the dude is like a walking psych experiment lol. Literally every opinion I've seen him express is flawed, and not from a lack of knowledge or intelligence, but simply from some insanely interesting (to me at least) inability to see past his one individual self interest.
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James Amril-Kesh
4S Corporation Goonswarm Federation
9054
|
Posted - 2014.02.17 14:58:00 -
[674] - Quote
Yeah, I'm pretty sure you're right about that to be honest. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Kaarous Aldurald
ROC Academy The ROC
2595
|
Posted - 2014.02.17 15:13:00 -
[675] - Quote
James Amril-Kesh wrote:IZ has consistently demonstrated a poor understanding of topics such as game balance, game mechanics, and design intent. What he said wasn't childish or unwarranted.
It was unsportsmanlike, certainly. Like shooting fish in a barrel. Not posting on my main, and loving it.-á Because free speech.-á |

Anthar Thebess
REPUBLIKA ORLA C0VEN
357
|
Posted - 2014.02.17 15:18:00 -
[676] - Quote
This map is wrong. Remember that CFC and PL have NIP for their SOV space , including every thing north from PL/BOT holdings. And there is no neutral states ( white ones). Faction Dreadnoughts
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La Nariz
GoonWaffe Goonswarm Federation
1684
|
Posted - 2014.02.17 16:02:00 -
[677] - Quote
Back to the topic at hand, highsec definitely needs a nerf so there can be more competition over nullsec via economic incentives. Nullsec needs the bottom up approach to work for alliance level income to combat the depopulation and to start the "farms and fields approach." Sov needs less HP/Timers and more objectives. People refuse to engage in diplomacy/negotiation/bargaining/politics in the zone that requires them and is all about them.
Did I miss anything?
For emphasis highsec is in dire need of a nerf. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Varius Xeral
Galactic Trade Syndicate
2260
|
Posted - 2014.02.17 16:18:00 -
[678] - Quote
La Nariz wrote:Back to the topic at hand, highsec definitely needs a nerf so there can be more competition over nullsec via economic incentives. Nullsec needs the bottom up approach to work for alliance level income to combat the depopulation and to start the "farms and fields approach." Sov needs less HP/Timers and more objectives. People refuse to engage in diplomacy/negotiation/bargaining/politics in the zone that requires them and is all about them.
Did I miss anything?
For emphasis highsec is in dire need of a nerf.
Pretty reasonable summary.
Personally, I like to focus on the "more reasons and incentives for people to be in space doing day to day stuff, day to day stuff that requires cooperation and incentivizes competition". And this is applicable across all types of space, though it should manifest differently to accommodate the preferences and playstyles that the type of space caters to, as well as representing a coherent risk/reward balance across said space types. Everything else in the game will fall neatly into place, and changes that seem drastic on their own (power projection nerfs) will seem benign in a new game where the broken incentives that created these glaring imbalances no longer exist. Official Representative of The Nullsec Zealot Cabal |

E-2C Hawkeye
State War Academy Caldari State
485
|
Posted - 2014.02.17 16:19:00 -
[679] - Quote
La Nariz wrote:You realize all that you want to achieve can be done by nerfing highsec right? More competition means more pressure on big groups and desirable resources to play upon people's greed. LMAO try and derail threads much?? Give it and us a break from your nerf hi-sec crusade. Nerfing low or hi-sec will only strengthen the cfc hold. |

admiral root
Red Galaxy Disband.
865
|
Posted - 2014.02.17 16:25:00 -
[680] - Quote
E-2C Hawkeye wrote: Nerfing low or hi-sec will only strengthen the cfc hold.
Do you have any facts to back this up? No, your rights end in optimal+2*falloff |
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La Nariz
GoonWaffe Goonswarm Federation
1684
|
Posted - 2014.02.17 16:33:00 -
[681] - Quote
Varius Xeral wrote:La Nariz wrote:Back to the topic at hand, highsec definitely needs a nerf so there can be more competition over nullsec via economic incentives. Nullsec needs the bottom up approach to work for alliance level income to combat the depopulation and to start the "farms and fields approach." Sov needs less HP/Timers and more objectives. People refuse to engage in diplomacy/negotiation/bargaining/politics in the zone that requires them and is all about them.
Did I miss anything?
For emphasis highsec is in dire need of a nerf. Pretty reasonable summary. Personally, I like to focus on the "more reasons and incentives for people to be in space doing day to day stuff, day to day stuff that requires cooperation and incentivizes competition". And this is applicable across all types of space, though it should manifest differently to accommodate the preferences and playstyles that the type of space caters to, as well as representing a coherent risk/reward balance across said space types. Everything else in the game will fall neatly into place, and changes that seem drastic on their own (power projection nerfs) will seem benign in a new game where the broken incentives that created these glaring imbalances no longer exist.
That's something I hadn't considered, if you fixed it so bottom-up income was a thing, a power projection nerf wouldn't be that bad of an idea because you have a reason to live where you are over highsec. You wouldn't need the power projection as much as you do now. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Varius Xeral
Galactic Trade Syndicate
2262
|
Posted - 2014.02.17 16:54:00 -
[682] - Quote
Yeah, with there generally being no reason for smaller scale regional conflict, the ability to actually get to the huge balls deep wars is an unfortunate necessity. However, if there existed a much more robust gradation of conflict, then we wouldn't rely on just the huge wars over epeen between ~spaceelites (who are all irl friends anyway) as the only nullsec content. These huge wars will always happen no matter what, even after a power projection nerf, but it would be better if they were the cream on top of a more diverse and substantial nullsec content cake instead of a thin smear that the average joe nullsec will be bored of in less than a year. Official Representative of The Nullsec Zealot Cabal |
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ISD LackOfFaith
ISD Community Communications Liaisons
1221

|
Posted - 2014.02.17 17:19:00 -
[683] - Quote
Thread locked for a good scrubbing. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
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